Clinging

Cost: [20]
Clinging is a physical, exotic advantage, that allows walking or crawling on walls and ceilings (Basic Set 43)
==Special Enhancements==
*Attraction (+25%)
==Special Limitations==
*Specific; common materials (-40%), uncommon materials (-60%) absurd materials (-80%)
*Requires Low Gravity (-5% per 0.1G under 1G down to -50% for 0G
It is referenced in GURPS Powers, p. 13, as a kind of movement, and p. 45, as a super-power, along with a new special enchancement, Attraction, and a new special limitation, Requires Low Gravity.
Page 55 also mentions:
:entities can “anchor” themselves to material objects as needed, allowing them to stand on floors, ride in vehicles, and so on. This is a standard feature of Insubstantiality
This appears to be a limited form of clinging to objects you can't even touch!
==Kromm Quotes==
Sean Punch has commented on Clinging in the following posts to the SJG GURPS Forums:
* Compared to Lizard Climb 
* Compared to Flight with Requires Surface 
* On Clinging by means of a line, like a spider 
==Alternatives==
*Flight
*Brachiator
*Super Climbing
==See Also==
* Anchor
* Basic Move
* Climbing
* Slippery
* Super Jump
* TK Tether
* List of Advantages
Category:Physical Traits
Category:Exotic Traits
Category:Advantages
Category:Special Modifiers