Approval (Origins)

Although it is possible to play through Dragon Age: Origins using only the character you create, the game allows a 'field party' containing the player Warden and up to three additional companions. Certain party members are not just important for combat; they have (or can develop) personal connections to your quests and may ask for your help with quests of their own. They also have distinct personalities and values - actions that please one witness may displease another. Gaining or losing the approval of companions will often have significant effects within the game. Rising approval ratings unlock new dialogues, quests, companion Attribute bonuses, and (for certain warden-companion pairs) the possibility of romance. And even if a disappointment by choice of word and deed, the Warden may make up for most shortfalls with gifts.
==Scale==
Only the ten full companions in Origins and the seven full companions in Awakening have approval ratings; temporary companions do not. The approval rating can be viewed on the bottom left of a character's record. The lowest possible rating is , the highest is , and everyone but Dog starts at 0. 
===Crisis===
When a party member’s approval falls, however, bonuses degrade and you risk abandonment or betrayal. If approval reaches critical , the companion will try to leave the party. You will have a single chance to talk him/her out of it (a second such crisis will have no such opportunity). Alistair cannot be made to leave the party before the Landsmeet, however.
==Approval Rankings==
As your approval increases (or decreases), their feelings towards you will also change. Initially, they are at "Neutral" upon joining. As it changes, their greetings and dialogue will change slightly to reflect their relationship to you, depending on approval rating and whether or not you are in a romance. 
Approval Rating	Disposition	Romance
 	Crisis 	Interested
-99 - -26 	Hostile 	Interested
-25 - 25 	Neutral 	Interested
26 - 50 	Warm 	Interested
51 - 70 	Warm 	Care
71 - 75 	Warm 	Adore
76 - 90 	Friendly 	Adore
91 - 100 	Friendly 	Love
Regardless of the numerical value, romanced companions will not reach "Love" until their personal quests are completed. Neither will most non-romanced companions reach "Friendly" until their quests are also completed. Note that there are some exceptions: your dog will always be at 100 (Friendly) approval no matter what, and Secret Companion will never go above "Warm".
==Approval and Attribute Bonuses==
Characters who are confident in your leadership may also earn attribute bonuses to their primary attribute, ranging from "minor" through "moderate" and "major" to "massive", depending on approval rating as follows:
Approval Rating	Bonus to Stat
25% 	+1
50% 	+2
75% 	+4
90% 	+6
The attribute that is increased depends on the character, and is usually related to their role. 
*Alistair gets a bonus to constitution. 
*Leliana gets a bonus to cunning.
*Morrigan gets a bonus to magic.
*Oghren gets a bonus to constitution. 
*Secret Companion gets a bonus to strength.
*Shale gets a bonus to strength.
*Sten gets a bonus to strength.
*Wynne gets a bonus to willpower.
*Zevran gets a bonus to dexterity.
==Approval and Party Members==
Dragon Age: Origins does not possess a "morality scale" akin to other popular RPG series like Mass Effect and Knights of the Old Republic, but the approval of your party members often reflects morality. Alistair, Leliana, and Wynne tend to approve of moral choices where the player goes out of their way to help others and spare the lives of innocents. Morrigan, Zevran and Shale tend to favour dark, brutal or ruthless options. Oghren and Sten in contrast can seem almost stoically neutral, but even these two have their own "weaknesses" when it comes to The Warden's behavior or gifts.
==Approval/Disapproval Dialogues in Origins==
===The Warden and Companion Dialogues===
*Alistair/Approval
*Leliana/Approval
*Morrigan/Approval
*Oghren/Approval
*Sten/Approval
*Wynne/Approval
*Zevran Arainai/Approval
*Secret companion/Approval
*Shale/Approval
===Encounter Dialogues===
*Ostagar: The Hungry Deserter
:::Return to Ostagar (DLC)
*Lothering: The Unscrupulous Merchant
::::The Qunari Prisoner
*Broken Circle: Templar Quarters
*Redcliffe: Bella
::::A Village Under Siege - Lloyd
::::Lost in the Castle
::::Arl of Redcliffe (Jowan's cell)
::::Arl of Redcliffe (Fade ritual)
::::Arl of Redcliffe (confronting Connor)
*Brecilian Forest: Lost to the Curse
*Orzammar: The Chant in the Deeps
*The Urn of Sacred Ashes: Sten's 'critique'
::::::::Brother Genitivi
::::::::Kolgrim's offer
::::::::Ruined Temple
*A Paragon of Her Kind: Caridin's Cross
:::::::Conclusion
==Approval/Disapproval Dialogues in Awakening==
===The Warden and Companion Dialogues===
*Anders/Approval
*Justice/Approval
*Nathaniel Howe/Approval
*Oghren/Approval
*Sigrun/Approval
*Velanna/Approval
===Encounter Dialogues===
*The Righteous Path
*Shadows of the Blackmarsh
*The Assault on Amaranthine
*The Siege of Vigil's Keep
*Depths of Depravity
*A Daughter Ransomed
*Brothers of Stone
*Trading Troubles
*Maferath's Monuments
*From the Living Wood
*Last Wishes
*Law and Order
*Moonshine for the Children
*The Sermons of Justinia II
*Those Sweet Orphans
*A Present for Melisse
*Making Amends
*A Donation of Injury Kits
*Out of Control
== The Darkspawn Chronicles ==
The DLC The Darkspawn Chronicles also features a similar approval system, although it is about respect rather than friendship. The exact deciding factors of whether approval is given in The Darkspawn Chronicles during fighting is unknown, it is only known that it is the finishing blow that, sometimes, yields approval points. There are also no dialogue options to increase approval, although there are gifts (which will always raise approval by 20+, no matter how many times applied).
There is also an achievement directly tied to gaining full approval from 'all types of thralls'.
File:Enthralling.png|EnthrallingEarned maximum approval from all types of thralls
Category:Dragon Age: Origins gameplay
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