Rivals events

Rivals game has in-game events where players can play limited amount of games and get rewards based on number of wins. Events can be played multiple times, and rewards are reset for each replay. Most events have standard and premium tracks, where standard track holds the rewards that are always payed out and premium track is paid out by spending diamonds. The premium track rewards can be multiplied up to ten times.
The event rewards listed below are for the highest available league.
== Crate challenge ==
In this event all of the rewards are crates.
* Number of battles: 10
* Retry cost: 275 
* Bonus reward for retrying: 2.8k 
*Starts 0 and 21 days after season reset.
*Duration: 2 days.
*Map pool: Battlefield (1st event) ; Tug of War, Hold the Line (2nd event).
Rewards
Wins 	1	2	3	4	5	6	7	8	9	10
Standard track	 	 	 	 	 	 	 	 	 	
Standard track	2	2	2	2	2	2	2	2	1	3
Premium track 	 	 	 	 	 	 	 	 	 	
Premium track 	1	3	1	2	2	3	3	4	4	1
== Showdown ==
1 missile to win. Start with 400 Tiberium. No Harvesters, no Scavengers. No natural Tiberium generation. No unit cooldowns.Introducing New Game Modes Published 2019-06-03. If match lasts up to 2½ minutes, it's declared a draw.
* Units are capped to level 5.
* Number of battles: 10
* Retry cost: 150 
* Bonus reward for retrying: 100 
* Match timeout reduced to 2:30 (down from 8:00)
*Starts 2 days after season reset.
*Duration: 2 days and 15 hours.
*Map pool: Open Water, Fortress (both with tiberium fields removed).
Rewards
Wins 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Standard track	 	 	 	 	 	 	 	 	 	
Standard track	10	10 	10 	10	10 	10	10	10 	10	10
Premium track 	 	 	 	 	 	 	 	 	 	
Premium track 	1 	6.'000	3'000	2 	3'800	2 	4 	7'200	3 	4
== Unranked ==
It doesn't matter if you win or lose, so long as you play all 10 games, you get all the rewards. Great way to play stress free games and experiment with new decks.
* Units are capped to level 6
* Number of battles: 10
* Retry cost: 100 
* Bonus reward for retrying: 2'000 
*Starts 7 days after season reset.
*Duration: 2 days.
*Map pool: Orbit, Fighting Pit.
Rewards
Plays 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Reward track	 	 	 	 	 	 	 	 	 	
Reward track	100	100	100	100	100	100	100	100	100	1
== Resource challenge ==
The main rewards are cards, crates and cloning chambers.
* Units are capped to level 10
* Number of battles: 10
* Retry cost: 275 
* Bonus reward for retrying: 2'800 
*Starts 9 and 30 days after season reset.
*Duration: 2 days and 15 hours.
*Map pool: Slashed Fields, Stonewall (1st event); Down the River and Flooded Fields (2nd event).
Rewards
Wins 	1 	2 	3 	4 	5 	6 	7	8 	9	10
Standard track	 	 	 	 	 	 	 	 	 	
Standard track	1'100	2 	1'100	130	15	2 	3	1'400	1	3
Premium track 	 	 	 	 	 	 	 	 	 	
Premium track 	1 	750	30 	5 	1 	7'200	2	3 	3	1
== Credits blitz! ==
Short event with credits as the main prize.
* Units are capped to level 10
* Number of battles: 5
* Retry cost: 275 
*Bonus reward for retrying: 2'800 
*Starts 0, 14 and 28 days after season reset,
*Duration: 2 days.
*Map pool: Castaway, Battle Quadrants (1st event); Three Lanes, Half and Half (2nd event).
Rewards
Wins 	1 	2 	3 	4 	5
Standard track	 	 	 	 	
Standard track	1'100 	1'100	3'300	1'400	1'500
Premium track 	 	 	 	 	
Premium track 	12'000	3'600	3'600	4'800	6'000
== Iron Reign ==
4 missiles to win. Missile charges 3x faster. Start with 200 Tiberium. 2.5x Tiberium generation.
* Units are capped to level 5
* Number of battles: 5
* Retry cost: 150 
* Bonus reward for retrying: 50 
*Starts: 16 days after season reset.
*Duration: 2 days and 15 hours.
*Map pool: all maps are available.
Rewards
Wins 	1 	2 	3 	4 	5
Standard track	 	 	 	 	
Standard track	20	20 	20	20 	20
Premium track 	 	 	 	 	
Premium track 	1 	3'600	3 	5'400	2
== Champions ==
An event at the end of the season where players can prove their worth
* Units are capped to level 9
* Number of battles: 15
* Retry cost: 275 
* Bonus reward for retrying: 2'800 
*Starts: 23 days after season reset.
*Duration: 2 days and 15 hours.
*Map pool: Three Lanes, Half and Half, Open Water
Rewards
Wins 	1 	2	3 	4	5 	6 	7 	8 	9 	10 	11	12	13 	14 	15
Standard track	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Standard track	1'100	2	1'100	2	140 	14 	2 	1'100	140	1'100	2 	2 	1'100	1 	1
Premium track 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Premium track 	1 	2	2'400	3	1'200	300	30	2 	4 	10 	90	4 	4 	7'200	1
== Defunct events ==
This section contains events that have happened before, but are not current.
===Cabal War Games===
* Units are capped to level 11
* Number of battles: 10
Rewards
Wins 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Standard track	 	 	 	 	Basic XP boost	 	Basic credits boost	 	 	Advanced credits boost
Standard track	1.1k	2 	140 	2 	30 	15	30 	1.3k 	1 	90
Premium track 	 	Advanced XP boost	Advanced credits boost	 	 	 	 	Advanced XP boost	Advanced credits boost	
Premium track 	1 	90 	60 	450	2 	90	2 	90 	90 	12
===Diamond Blitz===
One off blitz for the Valentine's day in 2019.
* Units are capped to level 11
* Number of battles: 10
* Reentry is paid with nominal amount of credits.
* When playing again, the player can only collect diamonds that haven't been won in the previous attempts.
Rewards
Wins 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Rewards	 	 	 	 	 	 	 	 	 	
Rewards	100	100	100	100	100	200	200	200	200	200
===Credits Blitz===
One off blitz in the April of 2019.
* Units are capped to level 10
* Number of battles: 10
* Retry cost: 250 
Rewards
Wins 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Rewards	 	 	 	 	 	 	 	 	 	
Rewards	3k	3k	3k	3k	3k	3k	3k	3k	3k	3k
== References ==
Category:Rivals