Heroic Luck

The ability to be supernaturally lucky when performing heroic acts. Sub-power of Absolute Luck and Luck.
==Also Called==
*A Hero's Fortune
*Luck of Heroes 
*Superhero Luck
*Superheroine Luck
*Hero Luck
*Heroine Luck
*Heroism Luck
==Capabilities==
The user has luck that is applicable to heroic situations, meaning that heroic figures are always fortunate in heroic circumstances, causing good luck to themselves and their companions because of a shared heroic quest while also bringing bad luck to their enemies at the right and specific circumstances. For example, a crime boss pulls out a gun and pulls the trigger and the gun is jammed or when a hero with no combat experience defeats a group of people single handily.
==Applications==
*Adrenal Activation during a fight or flight situation 
**Accelerated Perception able to perceive everything at extremely fast rate 
**100%/Enhanced/Supernatural Muscle Usage able to utilize all of their muscles far beyond any normal capacities
***Situational Speed can push their speed to enhanced and/or supernatural levels
***Situational Strength can push their strength to enhanced and/or supernatural levels
*Combative Luck in most battles, the individual user will have a series of lucky breaks throughout their conflict/
**Combat Intuition/Perception being able to know and understand how to fight in various ways. 
***Enhanced/Supernatural/Absolute Unarmed Combat be unbeatable in hand-to-hand combat
****Ability Mastering to master combat skills.
****Enhanced/Supernatural/Absolute Reflexes to react quickly under any circumstances; either by dodging, blocking or catching
*****Auto-Reflexes react spontaneously; either consciously or unconsciously
***Enhanced/Supernatural/Absolute Weapon Proficiency be unbeatable with any type of weapon in hand
*Enhanced/Supernatural/Absolute Accuracy to never miss their target no matter what
*Enhanced/Supernatural/Absolute Charisma to win others over to their side.
*Freeing/Binding able to free either themselves or others from bondage or bond anyone they’ve captured
**Escape Artistry/Prevention having the skills to escape from anything or stop anyone from getting away
*Heroes and Villains Studies Mastery having the ins and outs of being either a hero or villain
*Indomitable Courage/Immunity have boundless courage in the face of any danger
**Control Negation never be controlled, influenced nor corrupted
**High Resistance have the strength to resist almost anything 
**Indomitable Will the will to save and protect anyone/anything from all dangers
**Supernatural Survivability withstand and survive almost anything
*Limitation Transcendence to surpass all of their limitations in critical moments
**Ability Transcendence to surpass the limits of all their abilities, whether they’re natural traits or superpowers
***Absolute Potential possessing boundless potential within themselves.
**Limit Break/Defiance/Removal being able to break, defy or even completely remove their own limits
*Probabilistic Equilibrium/Nullification individuals will have a fairly diametric chances in any known circumstances throughout their journey
**Luck having an immense amount of good fortune in their acts of heroism
**Jinx to all villains, their plans and even their equipment and weapons
**Situational Synchronicity to always be in the right place at the right whether it’s stopping crime before it happens or being there before the worst-case scenario
*Quantum Luck possess fortune that goes beyond the level of mere coincidence.
*Sense of Strength able feel or know how strong their foe is
*Tactical Analysis/Genius always having an amazing or reckless plan of action that always works
**Path Maker always make a path to success
**Path to Victory always finding a way to win
*Weakness Detection to villains and weapons
==Techniques==
*Action Mastery
*Charisma Mastery
*Crimefighting Mastery
*Improvisation Mastery
*Law Mastery
*Leadership Mastery
*Limit Mastery
*Military Mastery
*Navigation Mastery
*Reaction Mastery
*Police Mastery
*Political Mastery
*Special Ops Mastery
*Surveillance Mastery
*Survival Mastery
*Unarmed Combat Mastery
*Weapon Proficiency
==Associations==
*Certainty Manipulation
*Destiny Manipulation
*Event Manipulation
**Circumstance Manipulation
*Karma Manipulation
**Karma Inducement
*Meta Luck
*Plot Armor
==Limitations==
*Users are heroically lucky only, not social or otherwise.
*Luck Erasure can completely remove the user's luck.
*Coincidence Nullification is the perfect counter.
*This power cannot be used for selfish purposes; it does not function when the user's motives are not altruistic.
==Known Users==
*Hercule Satan (Dragon Ball series)
*Superman (DC Comics)
*Hellboy (Hellboy/B.P.R.D.)
*Luckyman (Luckyman)
*Longshot (Marvel Comics)
* Neena Thurman/Domino (Marvel Comics)
*Krai Andolihy (Nageki no Bourei wa Intai shitai)
*King (One-Punch Man)
*Sam Winchester (Supernatural)
*Dean Winchester (Supernatural)
*Masayuki Rudra Nam Ul Nasca (That Time I Got Reincarnated As A Slime)
*Justy Ueki Tylor (The Irresponsible Captain Tylor)
*Seven (Wearing the Cape)
*Hyuk Musang (World’s Greatest Senior Disciple)
==Gallery==
Hunters_Winchesters_Supernatural.gif|As the protagonists of God/Chuck Shurley's story, Sam and Dean Winchester (Supernatural) possessed incredibly powerful heroic luck, making them immune to normal human problems like getting sick and developing cavities, allowing them to continually return from the dead, and allowing their possessions to keep operating without maintenance...
The Gamblers 07.jpg|...and after falling out of favor with God, were able to maintain their luck by winning Fortuna's game.
Category:Powers
Category:Supernatural Powers
Category:Good Powers
Category:Support Powers
Category:Luck Powers
Category:Superhero-Based Powers