Collision Inducement

The power to induce collisions of various kinds. Sub-power of Impact Manipulation. 
==Also Called==
*Impact Inducement
==Capabilities==
The user can take any two or more bodies of masses, energies, matters, elements or forces and are driven on each other for a relatively short time. They can create impacts or collisions with their powers, and with a little extra force during two colliding attacks, push back the enemies causing damage on a collateral nature or an obliteration of both or all bodies.
==Associations==
*Ambient Energy Manipulation
*Antimatter Manipulation
*Attraction & Repulsion
*Charged Particles Manipulation
*Contact-Based Power Activation
*Crushing
*Destruction
*Distortion Manipulation
*Energy Manipulation
*Explosion Manipulation
*Force Manipulation
*Gravity Manipulation
*Impact Absorption
*Impact Manipulation
*Matter Manipulation
*Nuclear Manipulation
*Total obliteration of all bodies
*Particle Manipulation
*Physics Manipulation
*Pressure Manipulation
*Quantum Manipulation
*Radiation Manipulation
*Shattering
*Space-Time Manipulation
*Strong Force Manipulation
*Unity Force Manipulation
*Vector Manipulation
*Velocity Manipulation
*Weak Force Manipulation
==Limitations==
*User may be obliterated or blown away by the force of the collision of both or all bodies.
==Known Users==
*Jim and Psy-Crow (Earthworm Jim); as Hyper-Psycrow and Super-Mellow Jim
*Funny Valentine (JoJo's Bizarre Adventure part VII/7: Steel Ball Run) via Dirty Deeds Done Dirt Cheap/D4C
*The Beyonders (Marvel Comics); via the Incursions
*Shizel/Nereid (Tales of Eternia); via the Grand Fall
Category:Powers
Category:Supernatural Powers
Category:Inducement Powers
Category:Physics-Based Powers