60mmm

__NOTOC__
== What is 60mmm? ==
60mmm is a Class 9 difficulty after Hyperwave or TAILS DIVINITY and easier than Abjunctive or Spongebob. This difficulty is physically impossible. It is recommended to grind easier class 9 difficulties to gain a greater chance of beating this difficulty. As the extreme precision and perfect timing would be annoying to deal with in the long run. For now, practice until you are confident in facing the obstacles within this difficulty.
This difficulty is repeated twice in the chart, the first encounter is located within class 9. The second, harder variant is located in class 23, which is one of the more unique features of this difficulty. Towers in this difficulty will either be class 9 or class 23 due to how this difficulty works. The class 9 variant cannot be physically beaten and requires exploits or no clip in order to be beaten. For the class 23 variant, all I could say is Good luck, as nothing can help you when you are there.
This difficulty will explode once 60mmm releases his 3rd video about the difficulty chart.
also his 3rd video about the difficulty chart have this difficulty in it bruh.
== Icon Representation ==
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There is a light blue background with a black-outlined happy face on it. There is also a small "60mmm" on the bottom left. This icon is an exact replica of 60mmm's YouTube profile picture, the inspiration for this difficulty.
== Obstacles in this Difficulty ==
<tabber>
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Class 9=
===Low===
*38.5 Stud Jump (Climbable)
*36.5 Stud High-Jump (Unclimbable)
*30.5 - 31 stud wraps
*29.5 - 30 stud unclimbable wraps
===Mid===
*Name all of 60mmm's videos before 2022 in 3 minutes
*39 Stud Jump (Climbable)
*37 Stud High-Jump (Unclimbable)
*31 - 31.5 stud wraps
*30 - 30.5 stud unclimbable wraps
===High===
*Watch through the 2nd part of JJT Difficulties in 60 seconds or less.
*39.5 Stud Jump (Climbable)
*37.5 Stud High-Jump (Unclimbable)
*31.5 - 32 stud wraps
*30.5 - 31 stud unclimbable wraps
===Beyond===
If you do this section you get a free skip to FalseGanar.
*60 Stud Jump
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Class 23=
=== Low ===
Start by doing a wrap that has an undetermined length, you must get the number exactly right or you fail and that's not even accounting for the wrap. The wrap randomly generates obstacles that could range from roadblocks to 100% your run ends here. After some time after you completed the wrap, you must instantly return to the spawn. The wrap has now been buffed, and you have a few minutes to calculate the size of the wrap and make your move. If you are successful, you may move on to Mid.
=== Mid ===
First, do a large number of assorted class 22 obstacles. You have to study the strategies for each jump as the next parts require more effort. After you finished with the upper parts, it is time to start constructing the basis of the 60 jumps. Using the assorted jumps, try and arrange them in order to form the basis of a class 23 60mmm obby. You will now end up with a low-class 23 obby. Not 60mmm difficulty yet, the key is now encrypting the obby.
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To harden the low-class 23 obby you ended up with, you must beat it a few times while having an infinite deck of cards. Each card represents 1 stud of the entire obby. Place 2 cards each second you are in the obby. Eventually, you will have an encrypted version of the low-class 23 obby. Every number on the card represents a buff to the obby, turning it into a mid-class 23 difficulty obby. Complete this obby one last time to beat Mid.
=== High ===
Do an EXPAN stud walk, you should see a tower if you are near the destination and ending the walk. Now, enter the tower without the use of the portal, the tower kicks people out if they do not enter through the portal making them do the EXPAN walk again. Now that you have penetrated through the failsafe of the tower, it is time to do the obstacles inside. Once again, the failsafe will activate every time you touch a part within the tower so be careful. When you have completed the tower, the baseplate collapses and you have a limited amount of time to escape the void where the debris of the tower is at. If you touch debris or the void, you fail.
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Now that the tower is gone, walk through the void again, it does not fail you this time. After that, there should be an entire monochrome Ring 1 replica in front of you. You will notice that all the towers here are clones of the tower that you recently beat. You do not enter any portals here, go straight for the tower rush. The experience should feel a bit strange after this point, but that is normal. The towers should collapse after you finish the first replica, continue anyways to reach the final obstacle of this difficulty.
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Head to where you would normally find forgotten ridge, the obby here should be class 22, as a reward for your effort. Get into the tram to be kicked out. And after you got kicked out, you are officially a victor of the class 23 sector of 60mmm.
</tabber>
== Towers in this Difficulty ==
<tabber>
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Class 9 =
* 60mmm's Box
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Class 23 =
*Room of Compressed Colors buffed ∞^53425424 times
</tabber>
== Towers that feature this difficulty ==
*Great Citadel of Grand and Endless Difficulties
*Monolith of Every JJT Difficulty
== Gallery ==
File:60mmm.jpg
== What to do next ==
At this point, no matter what point you are at, one thing is for certain. Your will and determination that has carried you throughout your journey will eventually be your downfall. Even after emerging victorious over 60mmm himself, there are still challenges awaiting completion. Eventually, it all comes down to the hardest thing possible, The Final Difficulty. You are safe from the threat, but picture this as the beginning of the end.
Category:Difficulties
Category:Class 9
Category:Based off of a Roblox User
Category:User Difficulties
Category:Absolutely Godly Pages
Category:User-Related Difficulty
Category:Physically Impossible