War's System

Note
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=== This canon is open for community contributions. ===
If you would like to contribute to this canon, please send a completed sandbox for review to Alway and for canonical importance. Along with the link to the sandboxed page, please include why you think that page should be included within the canon, its significance in the canon, and which characters you include (please refrain from making new ones). That's all, have a good read!
==Description==
War's System is a multitude of stories all involving or taking place within one of the system's levels or involving an entity closely related to said levels. Aptly named, War’s System’s purpose is to understand the principles of human interaction through the scope of armed conflict. Not all spaces and stories are related to war and war can refer to inter-personal conflicts.
The levels previously mentioned to be a part of the System are levels found to be both in spatial juxtaposition and spatial separation from the rest of the Backrooms – hence ‘system’. These levels are divided into a bilaterality of groups: Gateway Levels and Far Reach Levels. 
Gateway Levels are levels that have rare access to the system – they are spatially close to the rest of the Backrooms. Prime examples include In Flames, Snow Field (or Level 10.7), Level 627, and The Warzone (Rarely and only through Sporadic No-clipping). Far Reach Levels are those that can only be accessed through Gateway levels and no other way – Sporadic No-clipping, quantum tunnels, etc.. Common examples of Far Reach Levels include Level 627.1 (and further Floods Sub-levels), The Monument, The Factory, and Nemophila.
==Stories==
War’s System is divided into three main stories respectively in chronological order: Floods, Blind Spots, and A Riot Held Between Whispers along with a few extra short stories introducing some ideas, levels, or objects featured in a . Each story has its own motive and narrative and all three include abundant violence and literary gore.
===Floods===
Floods
The first story in the main trilogy is Floods. Floods is more of a prequel story to set the scene for the antagonist of A Riot Held Between Whispers. The story is about an unidentified character stuck between Level 627 and its sub-levels or the Floods Sub-System. She encounters a small cast of characters who guide her throughout the system with each only staying with her for a minimal amount of time. The main idea of the story is the fragility of the human both over time and physically and what it feels like to fade.
===Blind Spots===
Blind Spots
The second story in the trilogy along with being an entity: Blind Spots. Blind Spots is a shorter story revolving around the main protagonist of both A Riot Held Between Whispers and Blind Spots: Watch, as he fights to protect himself from a haunting conglomerate of headache-inducing eyes. The world scorns him; no one else believes that bedtime story anymore – except his best friend Andrew Henry. His quest uncovers a lot about both Watch’s personality and some other side characters’ personalities. The message is that a little love and different perspectives can go a long way.
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===A Riot Held Between Whispers===
Prologue: Punishment
The third story of the line is A Riot Held Between Whispers. This story is a long story revolving around Watch, a young soldier amongst his older veteran comrades as he discovers himself through journey, loss, and heartache. He has to lead in times of need underneath Ghost as the System separates into two groups: "The System" (original) and "The Warriors" (the revolutionists). His life changes before his eyes as he is molded into something great – something powerful, mature, and decisive. The main idea of the story is maturity and stepping up for those who need help.
==Levels==
Levels are the spaces that make up the system. These have already been classified and described above.
===Gateway Levels===
Level 12: Matrix
Level 12 is very loosely tied to War's System with it not really having open access to any Far Reach Levels apart from having unmentioned access to The Factory via unlikely no-clipping chance.
Level 10.7: Snow Field
Level 10.7 will have access to The Monument and The Factory once the new version is uploaded.
Level 627: Fade Into Reality
Level 627 has minimal entrances from anywhere else however, it can be entered from Level 10.7, The Attic, and In Flames. Moreover, the level will have access to solely Level 627.1.
In Flames
In Flames has a property in which it can be accessed from anywhere at random and has access to all Far Reach Levels.
===Far Reach Levels===
====Floods Sub-System====
The Floods Sub-System is as the name implies: a sub-system within War's System. They are identified by their spatial ties to Level 627 and the prescence of HXMI-12 (even if unmentioned). They are categorized by their liminality and primarily indoor location compared to the more infinite outdoor levels save for In Flames. These levels are also notably finite and cover much less space. They also contain one singular exit to the rest of War's System, however, that is only through the final level.
Level 627.1: 000
Level 627.2: The Boring Room
Level 627.3: Beige Labyrinth
Etc. for the Floods sub-system. More will be added but I only have these 2 extra confirmed currently.
====Regular Far Reach Levels====
The Warzone
The Factory
The Monument
Nemophila
The Barren Moor
==Entities:==
These are entities found exclusively throughout War's System. However, Blind Spots may move freely between levels due to its properties but it primarily resides in Level 12.
Blind Spots
Doorframe Hands
Orthomyxoviridae Callidus
==POIs:==
POIs are people important to the system. Ghost being the head of the System, he being Ghost's right hand, and Watch being the third in command. Each character represents some sort of idea. Ghost being a stoic and powerful veteran with a bloodstained past represents regret and pain. He is a veteran from World War II as a failed sniper due to his unwillingness to kill more than two mean after seeing what he did; he stands for discipline. Now Watch is a special one, he was a designated machine gunner of a United States Marine Platoon. He killed many without any remorse and represents untempered rage and later on, a honing of character and maturity.
Ghost
Ghost is the commander of the System. He was a soldier for eight years and quit shortly before arriving in The Backrooms. He returned as destroyed as the things he killed and later had to learn how to overcome his Post Traumatic Stress Disorder to recreate his new life.
He
He is he, he who leads, he who is loyal, he who is powerful. He was a sniper under German command during World War I who later would fall into The Backrooms and learn about what he did and the wrongs that came with it.
Watch
The System's Personnel
==Objects:==
These objects are objects found almost exclusively in War's System save for Soul's Armoury.
Factory Oil
Soul Pieces
==Guides:==
These are guides used to understand how the System both functions and writes. These are their standards almost.
A Soldier's Guide
A Writer's Standards
==Short Stories==
These are shorter stories that help develop the characters with minimal development/involvement.
===Sofia's Tapes===
Sofia Smith recorded several audio tapes that were transcribed into literature. These are to just garner some more personal information about the characters' personalities. She stated that the purpose of these tapes were to "make sure I can remember everyone's faces."
Wait, TURN THAT OFF!
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Category:War's System
Category:Canons
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