RGB

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----Introduction RGB is the penultimate difficulty of Class 29, a successor to OneSection and DEADLY TUBULAR DEATH. It is classified as "transcendentally impossible" and its rating is 186. This difficulty is not something one would want to attempt.
 RGB is transcendentally impossible—it transcends all forms of properties, advantages, and even reality. Nothing as we know today could be applied, as it nullifies all of them. Due to this, this difficulty can only be conceptualized, but cannot be recreated or demonstrated in any form. One attempting this difficulty would have to have beyond infinite of every quality, to even attempt to reach RGB.
Many of the techniques featured in this difficulty are exclusive to this difficulty, as it requires the reality that exists within it. The only true understanding of obstacles in RGB we can really understand are the incredible scale of the obstacles that are used to "represent" the difficulty.
This difficulty, as one may have noticed, is related to 3 difficulties in the excavation chain: Ruby, Emerald and Sapphire. It isn't directly a buff of those, but somewhat related as it is a reference to the Color Temple found in BS:ED.
Its name originates from the term "RGB", indicating the 3 colors that make up pixels. Basically, every color can be represented using the RGB coloring system. RGB also references the colors of the three gemstones: Ruby, Emerald and Sapphire.
The difficulty cannot be properly measured in tiers. However, it can be measured in terms of Kol Metris and would have rating of around |3750|.Icon Representation
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 	The icon is made in pixel art and is split into three parts: red, green and blue, from left to right. In the center, there is a gigantic gem (also red, green and blue) tilted slightly at an angle with a circle revolving around it. Below the gem is the word "COLOR", written across all 3 sections. Overall, it represents the difficulty well.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Catches
*The difficulty is located in a lost temple, found within the ruins.
*Navigate through all 3 of the Color Temple puzzles one last time to continue on.
*Nothing that can help you can be used here. If something is beneficial or neutral towards you, it has been turned against you in some way or another.
**Additionally, nothing that you percieve is true. If you think that you've won, it is most likely you have not won.
*Note to tower makers: There must be 3 sections of this difficulty: a ruby, emerald and sapphire one. Ruby focuses on client objects, emerald focuses on purist gameplay, sapphire focuses on knowledge and puzzles. The design is that of a lost temple and any fitting music can be played.Obstacles
* MIFTEEN#EEXPAN stud permaban stickoutsTrivia
*This difficulty is somewhat accurate to class 26.
* RGB was originally going to be called Colorify
*This is the 3rd hardest Sanjay2133 difficulty.
*It also was created after the difficulty chart expansion to Class 30, and was reserved since the beginning of it.Towers!
====Towers within this Difficulty:====
*Tower of RGB (Fictional)
*Sacrifice Spire (Fictional)
*Steeple of Temple Terror (Fictional)
====Towers including this Difficulty:====
*N/AAfterwardsObviously, none can complete any aspect of this difficulty, but if one had somehow completed it, it would be advised to continue onwards onto DEADLY TUBULAR DEATH, and eventually exit class 29,
into Class 30.