Absorb

Absorb is a damage prevention keyword ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature. 
==Description==
Absorb was introduced in Future Sight. By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the timeshifted <c>Lymph Sliver</c>.
This mechanic was inspired by a mechanic Wizards of the Coast had made for the Star Wars Trading Card Game called Armor. It ended up being a little too powerful and stalled the game too much to reuse in greater number. As such, when the effect was reused for <c>Shield of the Realm</c> in Dominaria, it wasn't even made a keyword ability.
==Rules==
==Example==
==References==