Village Facilities:Workplace

This article describes facilities that function to put villagers to work. For a description of village facilities in general, see the Village Facility article.
== Farmer's Shed ==
"By building it near farms and fruit trees, the residing villager can do farm work. You should install a warehouse nearby for storing seeds and fertilizer for the farm. Don't forget you will also need a well or freshwater nearby for watering the farm."
Allow villagers to manage the fields and fruit trees in the area. Fields and fruit trees must be planted by the player themselves.
===[Facility Settings]===
*Planting - Let to plant young plants to farm tiles in the area
*Fruit Tree Care - Let to care and harvest fruits from fruit trees in the area
*Fertilizing - Allow to use fertilize to plants in order to plant growth
*Stock to Warehouse - Order to workers that to stock young plants and Fertilizer in warehouse
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Mining Camp==
"By building it near an ore rock deposit, up to 4 residing villagers can do mining work. It should also be near village facilities, like the warehouse and tool craftsman workshop, for the regular supplying of pickaxes and to store mined ore."
Since there are many dangerous mobs in the stone areas, the villagers should be allowed to do their work after making sure that the surrounding area is safe. Because villagers interrupt their work when they encounter mobs.
Mineral resources such as rocks cannot be refilled, so once all the ore in an area has been mined, a new work site must be built in a different location.
===[Facility Settings]===
*Mining - Setting type of minerals to mining
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Logging Camp==
"By building it near the forest, up to 4 residing villagers can do logging work. It should also be near village facilities, like the warehouse and tool craftsman workshop, for the regular supplying of axes and to store logs."
The lumberjacks' workshop can't plant trees, so after the surrounding trees are gone, a new camp must be rebuilt in a different location. Would like to upgrade this to a Forester's Hut below as soon as possible to keep the sustainability of the surrounding forest.
You should install a fireplace in the facility before winter arrives and set winterized equipments at the facility settings. Because the facility that will be in operation during the winter.
===[Facility Settings]===
*Tree Felling - allow to tree felling in the area
*Stump Handling - Let workers to get rid of stumps in the area
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Forester's Hut==
"An upgrade facility of the logging camp. As with the logging camp, workers will cut down nearby trees. In addition, workers can raise seedlings, plant trees, and chop wood."
The warehouse stocking setup can let them craft firewood, which is more fuel efficient than logs. Fuel stockpiling during the winter can also be automated at this facility.
===[Facility Settings]===
*Tree Felling - allow to tree felling in the area
*Stump Handling - Let workers to get rid of stumps in the area
*Tree Planting - Let workers to plant young plants in the workplace area
*Stock to Warehouse - Let wokers to craft items and to stock in warehouse in near
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Livestock Barn==
"A facility for keeping chickens, pigs, sheep, and cattle. Guide them to the livestock barn and register to manage them. Take care of the livestock by refilling the feed box on a daily basis and you will obtain such resources as eggs and milk, essential for operating the village. Register villagers as workers to this facility to have them take care of the livestock and collect items. An essential facility for stable food and material production."
Livestock can be slowly increased in number by registering two or more of the same species in the same livestock barn. After used a livestock item, you should interact with the livestock as soon as you and register it in the shed. because if you fail to register the livestock, they will leave the barn.
By grazing livestock from spring to fall, you can have workers gather feed materials while saving on feeding. Time spent traveling to the grazing area is wasted, so you should prepare as close to the shed as possible.
Don't forget to stock up on items such as grazing sticks, empty bottles, shearing shears, etc.Workers can pick them up themselves if they store them in nearby warehouses, stores, or containers in the facility.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Knowledgeable" skill.
===[Facility Settings]===
*Feeding - Let to feed to feed boxes in the livestock barn
*Grazing - Let to take livestock to a grazing land in near when good season and weather
*Slaughtering - Let to slauther livestock and turn to ingredients if it would be limit over(No limit: slauther them all)
*Stock - Let worker to craft feed and stock in warehouse in near
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
== Apiary==
"A labor facility for villagers to manage beehives. Registered workers will clean the beehives on a daily basis and collect items like honey. Since bees will become inactive in the winter, the workers will also stop working."
Domesticated bees will not attack if the player does not attack them (it is not necessary to register the bees to the facility).
You should have the facility setting whitch is worker equipments that waterproof because the facility will be in operation even on rainy days.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Knowledgeable" skill.
===[Facility Settings]===
*Resource Harvesting - Let worker to harvest resources in the area at spare time
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Fishing Hut==
"By building it near shoals of fish in freshwater and the sea, and registering villagers as workers, they will fish everyday. Obtaining fresh fish everyday will expand your cooking repertoire, which will keep your villagers happy."
Make sure that the fish shadows within the area of the facility.
===[Facility Settings]===
* Resource Conservation - Limit catches to prevent depletion of marine resources
* Stock to Warehouse - Let wokers to craft items and to stock in warehouse in near
* Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse 
==Hunter's Hut==
"A labor facility for hunting in nearby forests and grassland using capture traps. Registered workers will set capture traps in the designated area, and slaughter the captured wild creatures. There should be warehouses and tool craftsman workshops nearby for supplying hunting items and equipment. Also possible to assign workers to harvest resources, like green grass and mushrooms, from the designated area."
Workers at this facility cannot craft their own traps, etc. Stock your warehouse with traps and other necessary items, or set up a store that can provide them. You should carefully destroy the mob nests around the facility because of the large area workers can move through.
If a warehouse is not located nearby, meat and other harvests would be stored in containers inside the facility. To keep items from spoiling, set up a warehouse near the facility or have you come regularly to retrieve them.
When villagers are assigned to work in this facility for a long period of time, they acquire acquired "Brave" skill.
===[Facility Settings]===
*Capture Trap - Select traps you want to allow to be used
*Resource Harvesting - Let worker to harvest resources in the area at spare time
*Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Guard Post==
"A building where workers are registered as guards for the village. Covering a wide range of area, guards are assigned to eliminate hostile creatures within their area. Guards can also work to repair the barricades and maintain the defense facilities. Workers must posses the skill "Brave" in order to be registered as a guard, but will not lose LP from collapsing during work."
Assignment worker to this facility requires the special skill(Brave).
You should consider a location so that workers can get repair materials and charges from the neighborhood before setting up this facility.
===[Facility Settings]===
*Patrol - Let guards to patrol in the area for watching danger wild and enemies
*Repairing/Recharging Defense Facility - Let guards to repair defence facility and to recharge ammo to defense facility in the area
*Repairing Barricades - Let guards to repair barricades in the area
*Equipments - Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse
==Adventurer's Hangout==
"A facility where workers are registered as adventurers. Workers must posses the skill "Brave" in order to be registered as an adventurer. Adventurers will normally chill out in the facility until called by the chief to join in ventures to such places as caves and help out in battle. Adventurers will not lose LP when their HP drops to 0 during an adventure."
Assignment worker to this facility requires the special skill(Brave).
Adventurers are not strong, so it is recommended to equip them with shields and use them as decoys and item carriers for the player.
===[Facility Settings]===
Equipments - Let workers to equip items if there were the items in the workplace or in near wearehouse