Orcun

==Appearance==
The Orcun are horrible to behold, having pig-like snouts, black, grey, green, or brown leathery skin, and often protruding tusks. They have thick black or brown hair covering their heads and backs, and black or yellow eyes. They are normally between 6 and 6 and a half feet tall and are extremely bulky, although some of the clans that focus on hunting in the wild are often a little taller and lankier. Their language, a mockery of the musical speech of the Elvantar, is a cacophony of grunts, grumbles, and growls.
==Occupations==
Orcun make excellent warriors, as barbaric as they are, and a very few respected members of their society make excellent mages, shaman, priests, and healers.
==Homeland==
Orcun tend to come from Karkoset, but many of them can be found in places like Darkhelm, Abyssa, Haredan, and Gherriq. They are tribal, and some are
nomadic, and so there are Orcun tribes literally everywhere, except in Elvantari lands.
==Languages==
Darkspeak. Roll against your Intellect. If you succeed, you may also speak one human language. However, an Orcun may NEVER speak Elvantari or any derivative of it.
==Attitude==
The Orcun are a wild race of bloodthirsty pillagers who only own anything by taking it away from others. They don’t know any form of agriculture, and their livestock farms are more like slave camps for animals. They have learned to survive by being the strongest and taking what they need from others, including blood if need be. They mostly live in clans and are strongly territorial, each clan run by a Mog’rok, or "mighty man", who is overthrown once every year or so when someone new rises to challenge him in battle.
==Innate Abilities==
*Infravision: Orcun can see perfectly in nearly no light.
*Tough Hide: Orcun have thick, leathery skin that acts as a Poor armor all over their body to all types of attacks.
*Adrenaline Rush: Orcun get the Adrenaline Rush characteristic free of charge.
*Alcohol Tolerance: Orcun can get drunk and do not suffer any of the negative effects.
*Bad Reputation: Most people fear Orcun, and for good reason. Especially not very fond of them are Elvantari, who will usually go out of their way to exterminate any that they might find.
*Disturbing Features: Because of their terrifying features, Orcun receive a -1 penalty to any Persona rolls they may make to charm or befriend someone, and +1 bonuses to any Persona rolls to frighten, intimidate, or command.
*Healthy as a Horse: Orcun also get the Healthy as a Horse characteristic for free at rank 1.
*Keen Smell: Orcun have good senses of smell, gaining a +1 bonus to any smell-based Focus roll.
*Racist: Orcun are very racist, even against other Orcun tribes.
==Racial Modifiers==
 STR: +10
 
 AGL: 0
 
 DEX: 0
 
 REF: 0
 
 FOR: +15
 
 INT: -10
 
 WLP: +5
 
 FTH: -10
 
 FOC: 0
 
 PSY: 0
 
 PER: -15
 
 LCK: 0
 
 Size: 1
Category:Races
Category:Days of Old