Cut Content/Call of Duty: Modern Warfare 3

During the development of Call of Duty games many things are cut during the process. These changes can range from weapons and characters to entire campaign missions and features.
== Campaign ==
=== Weapons ===
Name 	Description
RPD 	Appeared in a few trailers, but was cut from the game
FAMAS	Planned to make an appearance in Campaign. It was most likely going to be in the hands of GIGN.
=== Cutscene ===
*An unused cutscene depicting the end of the mission Crew Expendable from Call of Duty 4: Modern Warfare can be found internally. Intended for the mission Prologue.https://youtu.be/asDbTtogruc
*A scrapped post-credit scene depicts a mysterious person appearing in the same building where Price hung Makarov, observing them before leaving. Price is also seen passing out and seemingly dying, indicated by him dropping his cigar and making no motions.https://www.youtube.com/watch?v=De7Axarv12E
==="Safehouse" level=== 
*A Safehouse level, in which the player would have been able to access a firing range and weapon customization was cut. The codename of this level is called patriot_crib_proto. While the playable file is not included on Modern Warfare 3 retail game files, it appears on early builds of Call of Duty: Ghosts (known then as Phantom) from a Xbox 360 development kit. Only the MP5, AK-47 and UMP45 can be customized.https://www.youtube.com/watch?v=dZrtJiVxCuQ
==General==
===Weapons ===
Several weapons have internal remnants, with the MK12 SPR having an entirely unique icon and the others using placeholders. 
Name 	Icon	Description
F2000 	 	Full-auto Assault Rifle. Textures and unused menu icon remain in game files. The model is also accessible as a placeholder model for the NZ3 Laser Designator.
TAR-21 	 	Full-auto Assault Rifle. Textures and unused menu icon remain in game files.
Vector 	 	Full-auto Submachine Gun. Seen in an early trailer. Textures and unused menu icon remain in game files.
Ranger 	 	Double-barrel Shotgun. Create-a-Class and HUD images remain.
M1014 	 	Semi-auto Shotgun. Uses Call of Duty 4: Modern Warfare weapon files.
M240 	 	Featured in pre-alpha build and early screenshots. Used by Juggernauts in the DLC Special Ops mission Special Delivery.
AUG HBAR	 	Full-auto Light Machine Gun. Internal remnants remain.
MK12 SPR	 	Semi-auto Sniper Rifle. M4A1 with RSASS scope and bipod.
PP2000 	 	Full-auto Machine Pistol. Bump maps still remain. Replaced by the PP90M1.
AT4 	 	Launcher. Seen in early E3 game trailers.
==Multiplayer==
=== Weapon===
The AK74u appears in the game but is absent from the Multiplayer, with remaining files suggesting it was planned for inclusion at one point. 
Name 	Icon	HUD	Description
AK74u	 	 	Full-auto Submachine Gun. Appeared in campaign, but Create-A-Class icons exist.
=== Maps===
Several cut maps have internal remnants. 
Name 	Image	Description
Alps 	 	Preview image remains.
Brooklyn 	 	Internal remnants remain.
Coast 	 	Preview image remains.
Docks 	 	Internal remnants remain.
Druglord 	 	Internal remnants remain.
Flood 	 	Internal remnants remain.
Meteora 	 	Earlier version of Sanctuary.
Plaza 	 	Earlier version of Arkaden. Preview image remains.
Revolt 	 	Internal remnants remain.
Roundabout	 	Internal remnants remain.
Sloped 	 	Internal remnants remain.
Southside 	 	Internal remnants remain.
Warlord 	 	Uses files from "Back on the Grid".
===Gamemode===
Voice lines for a single gamemode can be found internally. 
Name 	Description
Grinder	An earlier version of Drop Zone. Includes a Hardcore variation.
===Perks===
Several Perks have leftover icons and internal remnants. 
Name 	Slot 	Icon	Description
Anytwo 	Perk 1	 	Allows selection of any perk from 2nd and 3rd slot.
Blackbox 	Perk 1	 	Works just like the attachment does in the final game.
Extended Mags	Perk 1	 	Works just like the attachment does in the final game.
Javelin x1 	Perk 1	 	Carry a single Javelin.
Saboteur 	Perk 1	 	Was seen in Call of Duty: Modern Warfare 3's mutliplayer reveal.
Stinger x2 	Perk 1	 	Carry a Stinger with two rockets.
Challenger 	Perk 2	 	Would double the amount of XP earned for the trade of lower health.
Heartbreaker 	Perk 2	 	Similar to Ninja.
Shellshock 	Perk 2	 	Attached a Riot Shield on player's back, less damage would be dealt on back.
Freerunner 	Perk 3	 	Run for an infinite amount of time.
===Proficiency===
Three Weapon Proficiency Perks have internal remnants. While the game considers them to be Perks, they are likely Proficiencies due to the icon style. 
Name 	Icon	Description
Siege 	 	Player cannot move, but gains better recoil and accuracy.
Endgame 	 	Multiplies the player's health x4, but player's life only lasts 10 seconds.
Burst Fire	 	Three-round burst conversion.
==Special Ops ==
===Missions===
Some unfinished Spec Ops missions have internal remnants.
Name 	Image	Description
Diamond Rush 	 	Shares similarities to Fire Mission. Description reads: "Get to the access elevator before the air support lights up the mine." In the special ops string file is labeled as "SPECIAL_OPS_SO_ASSAULTMINE" and "SPECIAL_OPS SO_ASSAULTMINE_DESC". Implied to be cut mid or late in development.
Defend Ferris	 	Defend the Ferris Wheel in Pripyat. Only files that remain are so_defendferris_lobby.iwi and so_dlc1.iwi, both showcasing the same image of the Ferris Wheel. However, no text strings are available, being it's name and description totally unknown.
*Additionally, two more missions were cut, according to the _loadout.gsc file, being so_javelin_hamburg and so_ac130_paris_ac130.
==References==
Category:Dummied Out