Osamodas/Chance/2

==Introduction==
Every osamodas is a summons-based build. You could build around the boosts and Crackler Punch and leave out summons, and you'll do (acceptably) good damage that way; but osamodas were designed to be a summoning class. Summons are the "evasion" tactic of every damage build, and the bread and butter of all the rest. A chance osamoda must make summons their bread and butter: the damage 11-14 from Lashing Claw just doesn't hold a candle to 18-37 from PoC. That said, you will be raking in significantly more drops with chance, arguably making it a better first-character than an int-based osamoda. 
==Characteristics==
The Osamodas' characteristics do not affect those of their summons. Instead their summons gain +1% Life and +1% to each of their stats per level of their summoner.
Despite the generous softcaps in int, we will be exclusively adding into chance in the reference build. There are real reasons to consider adding into int or agi, however:
* Agility Increases survivability, as it is the default evasion/position-locking mechanism in the game. Advice to first-characters can never be to scroll, so adding to agi at least until the 1:1 ratio dies is completely understandable.
* Intelligence The pair-wise compliment to a Crow + Ghostly Claw build is a Crow + Lashing Claw build. To boost Crow, you would mostly go +damage, but scrolling or otherwise reaching 100 in int makes a good base to +damage modifiers.
* Vitality A common survivability mechanism is to boost vitality, and even in an int-build it is common to see 3:2 or 4:1 ratios for that extra edge. Another common structure for Osamodas is a good AP set paired with strong summoning spells, which compliments well with vitality specifically, because the other stats will all suffer to the gear you use to reach 9-11AP. Since chance is a summons-reliant build, splurging a little in vitality can make sense, and free a player to experiment with AP sets.
==Spells==
==="Core" Spells===
These spells are used almost unanimously by chance Osamodas, and should usually be maxed as soon as possible.
Chance Osamodas' "core" spells
Icon	Name 	Level	Element	Short description
 	Lashing Claw	36 	Water 	Lashing claw deals moderate water-damage.
That's it, if you're unclear about which of these spells is most important to you as a chance based osa ... mmm, get glasses.
==="Flavor" Spells===
These spells are used in various combinations by chance based osamodas, and frequently are fully functional before their maximum level. Some spells typically functional without raising at all, or any that are not successful adjuncts to a chance build, are not included.
Chance Osamodas' "flavor" spells
Icon 	Name 	Level 	Element 	Short description
Image:SummoningOfChaferfu.JPG	Summoning of Chaferfu 	reward 	Chaferfu does Earth damage. 	You can summon a Chaferfu but he won't necessarily obey your orders.
 	Hammer Skill 	global drop	 	Temporarily increases the damage you produce with a hammer.
 	Summoning of Tofu 	1 	Tofu does Air damage. 	Summons a Tofu which fights alongside you.
 	Bear Cry 	1 	 	Bear Cry increases the amount of damage done by a Summon or a friend for the remainder of the battle.
 	Feline Movement 	6 	 	Feline Movement increases the MP of a summon or a friend for several turns.
 	Summoning of Gobball 	9 	Gobball does Neutral damage. 	Summons a Gobball which fights alongside you.
 	Toad 	13 	 	Toad reduces the damage undergone by a Summon or a friend for serveral turns.
 	Summoning of Prespic 	17 	 	Summons a Prespic which fights alongside you.
 	Whip 	21 	Neutral 	Whip deals massive damage to a Summon for low AP cost.
 	High-Energy Shot 	26 	 	High Energy Shot increases the AP of a Summon or a friend for several turns.
 	Animal Blessing 	31 	 	Animal Blessing increases the number of Summonable Creatures for the target.
 	Summoning of Boar 	48 	Boar does Neutral damage. 	Summons a Boar which fights alongside you.
 	Natural Defense 	60 	 	Natural Defense increases the Vitality of a Summon or a friend for the remainder of the battle.
 	Fangs of Boowolf 	70 	 	Fangs of Boowolf increases (By percentage) the damage cause by a Summon or a friend for several turns.
 	Summoning of Bwork Magus 	80 	Bwork Magus does Fire and Water damage.	Summons a Bwork Magus which fights alongside you.
 	Summoning of Crackler 	90 	Crackler does Earth damage. 	Summons a Crackler which fights alongside you.
 	Summoning of Red Wyrmling	100 	Red Wyrmling does Fire damage. 	Summons a Red Wyrmling which fights alongside you.
* Animal Healing is not on this list, because it is int-based and not effective for a chance build. It is one of the critical resdtrictions on our abilities as good summoners. Natural Defense becomes the sole healing spell in the arsenol.
A good minimum combination as a strong base for summons is:
* Bear Cry/Fangs of Boowolf - 5
* Feline Movement - 3
* Summoning of Gobball - 5
* Toad - 4
* Whip - 3
* High Energy Shot - 4
* Natural Defense - 5
* Summoning of Crackler/Red Wyrmling - 5
* If you are building for PVP, you'll need 10 points for prespic too.
This set leaves 30 free points to play with.
===Reference Spell Progression===
This progression fills free spell points with a bias towards solo PVE play.
Chance Osamoda spells reference progression
Level	Icon	Spell 	SpellLevel
1-8 	 	savepoints 	
11 	 	Summoning of Gobball 	5
14 	 	Feline Movement 	3
20 	 	Bear Cry 	4
26 	 	High Energy Shot 	4
36 	 	Lashing Claw 	5
46 	 	Toad 	5
49 	 	Whip 	3
50 	24px	Summoning of Chaferfu 	2
60 	 	Natural Defense 	5
62 	24px	Summoning of Chaferfu 	3
65 	24px	Summoning of Chaferfu 	4
66 	 	Summoning of Prespic 	2
69 	 	Summoning of Boar 	3
80 	 	Summoning of Bwork Magus 	5
90 	 	Summoning of Crackler 	5
100 	 	Summoning of Red Wyrmling 	5
105 	 	Hammer Skill (unlearn Gobball)	6
114 	 	Bear Cry 	6
126 	 	Whip 	6
129 	 	Feline Movement 	4
136 	 	Lashing Claw 	6
138 	 	Feline Movement 	5
143 	 	Feline Movement 	6
* Toad and Bear's Cry are interchangable: raise Bear's Cry first if your thing is damage, raise Toad first if you want to take on as big a challange as early as you can, at the cost of absolute damage.
* In PVP, a lvl 5 prespic, gobball are incredibly handy. You can basically sub out the chaferfu for the prespic, but rearrange the order. Raising Toad and Feline early also makes your spell points go a long way.
==Gear==
===Reference Sets===
Reference sets are chosen for the ease and general applicability, not necessarily because they are the best possible combination of equipment for your character at any point in time.
Chance Osamoda reference sets
Name 	   Level   	Highlights 	Note
Young Adventurer Set 	1-20 	Omni-elemental, & Wis 	Get +2 wisdom versions
Moskito Set 	21-42 	Chance, Vit 	Fill with all the Farmer Set pieces, especially a minimally negative scythe, because you need some way to do damage with all this chance gear.
Akwadala Set 	43-60ish 	Chance, 1/1 AP/MP, damage, Vit, Wis 	Fill with the Deceitful Wedding Ring, or wait a couple levels and use the Ring Dikuloos ring for a more PVP-ish set. You can use the Ice Kwak set instead, if it is cheaper on your server.
Turtle Set 	60-79 	Chance, Life + Vit, PP, damage, AP, Wis 	Fill with the Tribal Ring and the Koalak Ring, or with Ano Neemous Rings for PP. This set is expensive and fairly PVE-specific; you may prefer the Gobkool Set, especially for PVP for the added agility.
Royal Indigo Blop Set	80-107 	Chance, summons, Vit, 1/1 AP/MP, Wis, damage, range 	Fill with the Loopine's Ring, Caracap from your turtle set, Farle's Cloak or Shika's Cape, and Axel. Some other decent options for hats of this range are Dragon Pig Headgear or Bwork Chief Helmet(with a Bwork Chief Cloak).
Dragon Pig Set 	108-129 	Chance, Vit, Agi, 1/2 AP/MP, damage, Wis, summons, range	With the highish Agi, this set is like a beefed-up version of the Gobkool set.
Diezzle Belt 	130- 	 	This has a ton of plus damage to your chance spell. Suppliment with Metal Hammer, your choice of add-ons.
===Auxillary Sets===
Auxillary Sets
Name 	Purpose 	   Level   	Highlights	Note
Prespic Set 	raw leveling 	38 	Wis 	Suppliment with: Amulet slot: Palid Emblem, Liche Chain, an appropriate Treemu, or Amulet of Luck, Ring slot: Silimelle's Wedding Ring, Enutrof's Memento or Turkoring, Boots slot: Ambusherboots, Apprenticeship Boots, Weapon slot: Tont'Ata Staff or Forgetfulness Staff.
early custom set 	raw chance 	36 	266 Cha 	This will push your average lashing claw to 65, a little over the akwadala set. Pilbocks Hat, Bowisse's Cloak or Cape of Good Hope*, Power Belt, Akwadala Geta, Somoon Fisherman Amulet, 2xEnutrof's Memento, Horned Staff. At level 55, if you build to hammer skill, add a Tortoi Hammer and you're looking at 200 damager on the average. There's your PoC. You can upgrade to Lymph a Tik Boots at level 39. The high-end is about 100 chance over the mosk/farmer combo, and 60 over the akwadala set that you can't achieve until level 43.
Bandit Set 	real leveling	38 	Damage,Wis	Fill with Prespic set pieces and the Akwadala Geta, and you have 90% of the damage of the second set with at least a healthy smidgen of the wisdom from the first set.
custom treech set	raw ap 	45 	11AP 	The Treemu, Treecloak, Treechelmet, and 2xSatisfied Summoner's Ring. Mostly for PVP, its fun! gobball + feline + HES = round 1 flying gobball. You can actually do some real damage PVE if you can summon-spam. On the french server there is the possibility of a level 30 version of this set. :)
* It works out that the capes are extactly equal when at maximum.
==Leveling guide==
See the general Leveling guide.
Solo play for an Osamoda is among the easiest. You could almost make the claim that they are the most overpowered role in the game — at least, there are not any other races that can, in optimum conditions, take on dark treechnids while still in the 30s level range. They also solo kanus early, but it is not a good idea to pursue this for leveling, as these sorts of acomplishments are always long, drawn-out affairs. Small, pain-free, fast kills are the best way to gain levels.
==Experimental/Historical/Obsolete/Other builds==
* Osamodas/Chance/1: A general guide just a little too specific for the author's tastes, which is why this one exists.