Touch-based Malediction

The phrase touch-based Malediction appears on page 20 of GURPS Psionic Powers.
:When applied to an ability that works as a touch-based Malediction
:(e.g., Mind Probe, Neutralize, and Possession),
:this enhancement does not turn it into a true ranged attack.
:Instead, it becomes a Malediction that uses standard range penalties (p. B550).
==Basic underlying==
B106 designs Malediction to work with ranged abilities with 3 tiers:
:100 is -1/yard like a Regular spell
:150 is B550's Size/Speed range table
:200 is B241's Long Distance
Malediction 2 and Malediction 3 are essentially Malediction 1 with 1 or 2 levels of the Long-Range enhancement, even priced the same.
In this case Ranged changes the three abilities mentioned on PP20 into the 150% middle tier of Malediction 2
To reduce it to the 100% version of Malediction 1 would require Short Range -10% while to enhance it would require +50% to create an effect similar to Malediction 3
==changing innate attack into touch-based malediction==
Given that Ranged +40% gives properties similar to what Innate Attack inherently enjoys, Melee -35% essentially reverses them. The +5% difference is sort of what Melee-Capable covers though.
A touch-based malediction is essentially like a touch attack which ignores DR but requires an additional contest to work.
Probably the way to do this would be to give +150% Malediction 2 (the equivalent of Ranged +40% applied to a touch-based Malediction) and then apply Melee -35% (the usual means of changing a malediction into a touch-based attack). This would be a net cost of +115%.
This may not be necessary though. GURPS Powers pg 40 talks about just taking Malediction 1 with Melee Attack -30% for -70% (this would mean it could be used to parry)
This could be further cheapened by taking Contact Agent or Sense-Based (Reversed) version Touch-Based (Reversed)
Category:Advantages