Lor'Mak, The Void Destructor

is a melee champion who specializes in locking down single enemies. His kit offers both mobility and damage, allowing him to be played as an assassin-style carry. Yet, at the same time, his abilities do give some level of defense and encourage aggressive plays, so Lor’mak can be used as a bruiser. Lor’Mak works well in the jungle too, with good clearing capability and proper ganking potential.
Lor'Mak's secondary bar displays Fury, which accumulate each time he takes enough damage. Using abilities does not consume Fury. Instead, Fury points automatically decay when he is out of combat. Therefore, his abilities have no costs, and are only limited by cooldowns
Check out my other champions:
*Aerith, The Scrap Genius
*Inkha, The Phantom Edge
*Adria & Lianne, The Twin Souls
*Klishma, Messenger Of Light
*Rhus, Lord Of The Swamp
*Draxxar, The Automata Commander
*Amelia, The Heroine
*Jericho, The Mind Of Darkness
==Lore==
 One faithful day, from the remnants of Icathia, two lone souls fought under the scorching sun of the desert. They were the only men in history to have ever been able to discover the lost empire of Icathia: and . During the battle, Kassadin fired and energy orb at Malzahar and missed, knocking down a large building behind his opponent instead. As Malzahar prepared for a counter-attack, he heard the growl of an angry beast that has just awaken from a long sleep. Both men immediately turned at the source of the noise, and from the dust and debris of the blast, out came a hideous creature with long, sharp claws. Without any delay, the beast quickly lunged towards the innocent beings standing in front of him.
Surprised but not terrified, Malzahar and Kassadin started fighting the monster, and for the first time ever, the two rivals worked together to fight for their lives. Nonetheless, even with their combined power, the two mages could not contain it, as the beast only became stronger each time he is wounded. Knowing that they cannot win, Malzahar silently fled, leaving Kassadin behind to his demise. Contrary to Malzahar’s plan, Kassadin managed to evade the creature, but was terribly wounded. 
Unable to hunt down his prey, the monster roared in fury, then started marching further into Valoran. Without any warnings of an incoming threat, hundreds of people became victims to the creature, later known as Lor’Mak. After leaving a path full of blood and destruction behind him, Lor’Mak stumbled upon the Institution of War, where he was welcomed by his fellow Voidborns. Together with his new found friends, Lor’Mak joined the League, and became a figure that reminds others not to underestimate the power of the Void.
==Abilities==
==Strategy==
*Void’s Fury is a very important ability in Lor’Mak’s kit. Specifically, it converts his lost health into attack damage, which gives him an edge in trading, as well as in team fights. Upon exiting a fight, Lor’Mak is healed based on his current Fury, which should protect him from follow-up attacks.
**It is required that Lor’Mak takes damage to maintain his current Fury. Excluding damage from enemy champions, Lor’Mak can try to take minion/tower aggro to keep his Fury level from falling. 
**However, this is very risky, as Lor’Mak can easily be ganked while over-extending.
**Due to this, Lor’Mak is best used in the jungle, where he can continuously gain Fury by attacking monsters. 
**Upon exiting the jungle, Lor’Mak consumes his Fury to restore health. This should keep him healthy enough to make very early game ganks. If you want to maintain your Fury, then you should take the Rift Scuttler before going for a gank. 
*Sharpened Claws is Lor’Mak’s main damage source.
**Both of Sharpened Claws' passive and active deal a percentage of the target's health as bonus damage. Thus, it allows Lor’Mak to last hit minions more easily. In addition, Sharpened Claws’ active resets the auto-attack timer, which allows Lor’Mak to score two last hits at the same time.
**Sharpened Claws can effectively be used to harass: Just auto-attack the enemy champion once, then activate Sharpened Claws and attack them again. With good execution, Lor’Mak can take out a large amount of health from his opponent very quickly.
**While in the jungle, Sharpened Claws help Lor’Mak clear monster camps more effective, due to the fact that it deals damage based on the target's maximum health.
**Be careful. Sharpened Claws' bonus damage does not proc twice on one auto-attack. It is advised that a player should pay attention to the number of basic attacks Lor’Mak has dealt on his target to avoid activating the ability at the wrong time.
**During late game, Sharpened Claws let Lor’Mak kill tankers more easily.
* Ruthless Slaughter gives Lor’Mak attack speed, which allow him to maximize his damage output by triggering the bonus passive damage from Sharpened Claws more often. 
**Ruthless Slaughter is also powerful dueling tool, as it reduces the enemy's attack speed, while increasing Lor'Mak's attack speed. It also works on jungle monsters, which maximizes his jungle efficiency.
**However, its cooldown is rather long, and the duration is not that impressive. Avoid using it for prolonged trades or team fights.
**You can use your Sharpened Claws right after Ruthless Slaughter in order to chain percentage health burst damage on enemy champions.
*Immobilize provides Lor’Mak all the mobility he needs.
**Immobilize roots, or at least slows enemy champions, which allow his teammates to finish off the target, or Lor’Mak can execute the kill by himself.
**Immobilize can be used to dash through walls for escaping or pursuing.
**During team fights, Lor’Mak should attempt to hit multiple champions at once. Although the CC only applies to the first enemy champion, Lor’Mak can refresh the cooldown of his Immobilize by getting kill assists. In favorable circumstances, Lor’Mak can cast Immobilize up to 6 times in a row, and should be able to apply his CC to all 5 enemy champions, while traveling a great distance from his original position.
**Using Immobilize on an enemy champion that is being affected by Ruthless Slaughter reduces its cooldown, which means that your Immobilize would be available for extended chases. In addition, having enough CDR will allow you to maintain the CC of your Immobilize on your target, preventing them from escaping
**Lor’Mak can use Flash while dashing.
*Upon acquiring Might Of The Void, Lor’Mak’s combat potential is increased significantly. The lower health the enemy has, the less damage they deal to Lor’Mak. Also, Lor’Mak gains Fury for the duration, which in turn, gives him more damage. With good timing, Lor’Mak can turn the tide of a battle by giving himself more survivability and kill potential.
*The activation of Might Of The Void resets the cooldown on all of his other abilities. Try using them in combos to maximize the effect. For example:
**Team Fight combo: Immobilize -> Auto-attack -> Sharpened Claws + Auto-attack -> Ruthless Slaughter -> Might Of The Void -> Immobilize -> Auto-attack -> Sharpened Claws + Auto-attack -> Ruthless Slaughter 
**Escaping / Chasing Combo: Immobilize (dash through a wall) -> Might Of the Void -> Immobilize 
**Sharpened Claws combo: Auto-attack -> Sharpened Claws + Auto-attack -> Might of The Void -> Sharpened Claws + Auto-attack -> Auto-attack
==Development==
Lor’Mak is created by me, Peter, a guy from Vietnam.
You could say that there are 2 types of League Of Legends
players. The first type are those who just pick a new random champion and go.
The second one are those who go around the Internet, look at the stats, study
some builds, watch some YouTube videos, and blah and blah… before actually
playing that champion for real. I’m the second type. Due to that, I can
consider myself as a common visitor to League wikis & forums. One day, I
found this website, clicked on it, and was astounded: There is actually a place
where you can create your own champion! I immediately decided that I had to
make one for myself. It was a chilly day of October, 2015.
When I first started working on Lor’Mak, I had a lot of
standards on what I’m going to create. Thus, it took me a while to come up with
the ideas that you see today. 
*First of all, he/she has to be easy enough to use. Most of the recent champions released in the past year have rather complicated mechanics.” Mine is going to be different”, I said to myself. He/she is going to be a champion that can easily be picked up by beginners, but at the same time, extremely deadly under the hands of experienced players.
*Secondly, he/she has to be a manaless champion. I mean, who doesn’t love manaless champions? Those like Garen or Tryndamere are favorite picks of many players, due to the fact that you can spam your abilities all you want. It is also part of the kit that makes them easy to use.
*Finally, he/she has to be a champion with a versatile play style. He can go top, mid, or jungle. He can be an assassin, a bruiser, a carry, or a tank. Every game you play him/her is a different story. You can try new metas all you want, because, everything is meta.
Once I have had my goals, I started working on the
champion’s kit. Although it took me a couple of weeks, it was quite relaxing. I
have quite a lot of knowledge about champion abilities, items and stuff, and I had
time to gather suggestions from my friends. They hinted that my champion should
be a male. That was the easy part. Then came the hard one: Designing the
champion’s appearance. There are many things that you have to address. Who is
he? What is he? Where does he belong? How is he like? WHAT IS HE GOING TO LOOK
LIKE? Those questions just kept bothering me anytime I am awake. Worse,
his look needs to be consistent with his kit as well. For instance, you cannot
make a champion with the kit of an assassin looks like a . What about his story? Will it be related to the
current lore? Will it be a complicated one, or just straight out simple? Will
it make sense? Only then did I realize why Riot Games needs a staff of hundreds
just to design one champion. I was really stuck for a while.
After halting my project for a few days, I came back with a
fresh mind. The first thing I did was looking at the kit of the champion.
Clearly, when you read the abilities for the first time (without reading the
ability’s name of course), you can probably imagine that the champion with this
kit is more or less one who just wants to smash everything with burning rage
and savagery, and gets mad when you try to kill him. That’s when I decided my
champion was not going to be a person. He would be a beast.
And as you guys could guess, everything else was history. 
==Trivia==
*Judging on his origin, it is believed that the Lor’Mak was present at the day Icathia was destroyed. 
*It is agreed that the destruction of Icathia was caused by the Voidborns. However, nobody knows whether Voidborns destroyed the entire city themselves, or the people of Icathia destroyed their own city to bury the Voidborns with it.
*It is possible that both Lor’Mak and are not the first Voidborns to appear in Runterra. This suggests that there are even more of them still hiding somewhere around the Shuriman desert.
*To this day, hundreds of prospectors still decides to gamble their life in search for the lost city of Icathia, hoping to acquire its fortune and power. 
==Patch history==
Version 1.1 (January 11th, 2016): Giving Lor'Mak more dueling potential from his kit, other than his ultimate.
Ruthless Slaughter (W): 
* Old active: Lor'Mak gains 20 / 30 / 40 / 50 / 60% attack speed for 5 seconds.
* New active: Steals attack speed from target enemy.
* Changes updated in Strategy section.
Version 1.2 (April 12th, 2016): Re-balancing Sharpened Claw's damage to avoid unhealthiness in Lor'Mak's kit.
* Old passive: Lor’Mak’s 1st and every 3rd basic attack afterwards on the same target will deal bonus physical damage
* New Passive: Damage changed to 
Version 1.3 (June 2nd, 2016): Rewarding Lor'Mak for good timing, making him fit the role of a diver.
*New effect: Champion take downs resets Immobilize's cooldown.
Version 1.4 (December 15th, 2019): gives bonus critical chance, which is kinda off for a non-carry bruiser like Rhus, so I'm removing it
Ruthless Slaughter (W) 
*Removed: no longer gives bonus critical chacne
==Gallery==
After searching around the Internet for a while, this is the closest thing that shows you how I imagined Lor'Mak to be like. Credits to Algiark for this excellent piece of art.