Report 85

Report #85
Skillset: Druidry Skill: Cudgel
 Org: Hartstone Status: Completed Nov 2008
Furies' Decision:
Approved.
Problem: I have changeed my suggestion in light of the new treelife change.
Given that druids are required to fight within the treetops, we had 3 unique
means of getting people there. Passively through treelife, passively through our
Stag mount, and actively through RAISE CUDGEL. The first has been changed to be
blocked by protection scroll, the second was easily stopped by killing the stag,
and the last has suffered the same problem forever. The stun wears off before eq
is recovered by the druid, allowing everyone raised the chance to climb down
before the druid can even act on the raising. This problem is not even
counterable with shrine celerity and lightning stripes as in testing the person
can climb down a full second before equilibrium is recovered all the time.
[A: 0 R: 0] Solution #1: Increase the stun time and decrease the equilibrium
 time of raise cudgel so that the druid can raise and
 has chance to act on it before those raised can climb
 down.
Player Comments:
---[Gregori on 11/10 @ 08:16 writes]:
Times in testing were 2.5122 seconds on the stun recovery and 3.4414 seconds on
the equilibrium recovery with shrine celerity and lightning stripes on the druid
doing the raising.
---[Gregori on 11/10 @ 08:17 writes]:
Those mnumbers are the average over 10 tests, just in case people thought it was
a single one off test.
---[Gregori on 11/10 @ 08:26 writes]:
It was asked that Raise Cudgel if the solution is accepted not affect entire
grouopes, that it either work like contagion or be targetable. Personally I
would prefer the targetable, but either is fine by me.
---[Shuyin on 11/25 @ 04:24 writes]:
Fine by me
---[Ceren on 11/26 @ 23:58 writes]:
Give it the restriction described in Gregori's comment, make it like a 1.5
second stun and 1 second eq, and it should be good
---[Xiel on 11/30 @ 03:48 writes]:
Sounds fine.