Iris (character)

Iris is one of the playable character in the Grand Quest. She was the captain of the Fifth Division of Demon Slayers.
==Debut Appearance==
Iris was shown in Krantz's squad after they left to battle .
==In the storyline==
Iris was the former civil official of Randall Empire, who joined the Summoners' Hall. She relinquished her position after she was falsely accused as a spy from Elgaia Federation. Afterwards, she joined the Summoners' Hall and soon became the captain of the Fifth Division of Demon Slayers.
After they landed in Ishgria and left behind, a demon beast ambushed the squad, then left Iris completely isolated from the others near a forest. She met on her way to search Krantz. During her fight with the Guile Demon, the Demon Beast intercepted and ambushed her, giving her mortal wounds. Iris struggled as she promised to deliver a peculiar crystal to someone. Mora observed Iris to be a lot more dangerous than she expected her to be. It was only a matter of time before Iris finally accepted her fate and died.
==Personality==
Iris was shown as a serious woman, who doesn't talk much. Even so, she is observant, as she was the first person who noticed the Demon Beast's strange nature right before its attack separated her from her group. She also shown as a person who prefers to act alone.
==Abilities==
*Frozen Soul Thorns - 10 combo powerful Water attack on all foes, adds Fire, Water elements to attack for 3 turns & slightly reduces Fire, Earth elemental damage for 2 turns
*Frozen Thorn's Edge - 12 combo powerful Water attack on all foes, adds Fire, Water elements to attack for 3 turns & slightly reduces Fire, Earth elemental damage for 2 turns
*Kalt Dorns - 13 combo powerful Water attack on all foes, adds Fire, Water elements to attack and 1 turn Atk, Def reduction for 3 turns & slightly reduces Fire, Earth elemental damage for 2 turns
*Kalt Grausamkeit - 15 combo powerful Water attack on all foes, adds Fire, Water elements to attack and 1 turn Atk, Def reduction for 3 turns & slightly reduces Fire, Earth elemental damage for 2 turns
*Frigid Dark Cross - 20 combo massive Water attack on all foes, boosts fire, Water elemental damage for 3 turns & enormously reduces Fire, Earth damage for 2 turns
==Notable Relationships==
===Relatives===
===Close Friends===
==Trivia==