List of rooms in Metroid: Zero Mission/Brinstar

==Corridor No. 1==
Corridor No. 1 is the very first room Samus Aran infiltrates in the region of Brinstar on planet Zebes. It serves as the location where her mission begins in Metroid and its remake, Metroid: Zero Mission.
Items
:• Morph Ball
Connecting rooms
:• Fake Block shaft (Blue Door)
:• Transport to Brinstar (shaft)
==Fake Block shaft==
The "Fake Block shaft" is a room in Metroid and Metroid: Zero Mission. In both games, it is the second room explored by Samus in Brinstar.
Items
:• Missile Tank
Connecting rooms
:• Corridor No. 1 (Blue Door)
:• Overhang corridor (Blue Door)
:• Kraid Elevator (Blue Door)
==Overhang corridor==
The "overhang corridor" is a room in Metroid and Metroid: Zero Mission. In both games, it is the third room explored by Samus in Brinstar.
Items
:• Energy Tank
Connecting rooms
:• Fake Block shaft (Blue Door)
:• Blue-tinted shaft (Blue Door)
==Blue-tinted shaft==
The blue-tinted shaft is a tall shaft in Brinstar. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Overhang corridor (Blue Door)
:• Corridor No. 2 (Blue Door)
:• Save Room 1 (Blue Door)
:• Long Beam corridor (Blue Door)
:• Vestibule (Blue Door)
:• Hidden tank shaft (tunnel)
:• Sloped alcove (tunnel)
:• Shaft-connecting room (tunnel)
==Save Room 1==
"Save Room 1" is the first Save Room in Brinstar. It is accessible from the base of the blue-tinted shaft and is useful before fighting the Dessgeega in Corridor No. 2. Since the right side of the room does not lead into another room, a slight staircase is present, but it leads nowhere.
==Long Beam corridor==
The "Long Beam corridor" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Blue-tinted shaft (Blue Door)
:• Cave shaft (upper tunnel)
:• Long Beam room (Red Hatch)
==Long Beam room==
The "Long Beam room" is a small chamber in Brinstar. A Chozo Statue is found on a raised platform, holding an Item Sphere that contains the Long Beam. Three pillars and sections of wall with Chozo markings can be seen in the background. Once the Long Beam is obtained, Samus can morph in the Statue's hands to replenish her energy.
See here for the room's equivalent in Metroid.
==Cave shaft==
The "cave shaft" is a new room accessible from the Long Beam corridor after the beam is obtained. It is a short vertical shaft accessible from the top of the overhanging rock in the corridor. A pair of midair platforms is present, with a destructible Fake Block in the way and two Skrees at the very top. It leads into an underground passage going up into Corridor No. 2.
==Corridor No. 2==
Corridor No. 2, also written as Corridor Number Two is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission, with differences between versions.
Items
:• None
Connecting rooms
:• Cave shaft (tunnel)
:• Entrance to Tourian (Blue Door)
:• Chozo Statue chamber (Blue Door)
==Entrance to Tourian==
The entrance to Tourian is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission, with significant differences between versions.
Items
:• None
Connecting rooms
:• Corridor No. 2 (Blue Door)
:• Transport to Tourian (Blue Door)
==Chozo Statue chamber==
The "Chozo Statue chamber" connects between Corridor No. 2 and the gold-colored shaft, and did not exist in Metroid. It is a small, square room with a raised, sloped platform on the left and a lowered section of floor, where a standing Chozo Statue can be found. When used, it marks a nav point on the map leading Samus to the Bombs. After use, Samus can morph in its empty hands to replenish her energy and ammunition. If Samus leaves the Long Beam corridor the way she came in, and acquires the Bombs before coming to this room, the statue will be in a seated position and does not provide a waypoint.
==Vestibule==
The "vestibule" is a short corridor connecting the blue and gold shafts of Brinstar. Its appearance has been updated from the original Metroid. It now appears to take place inside a green bridge or capsule, with three buttresses in the center foreground and blue rock surrounding the doors.
See here for the room's equivalent in Metroid.
==Gold-colored shaft==
The gold-colored shaft, also known as Brinstar's left main shaft is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Vestibule (Blue Door)
:• Save Room 2 (Red Hatch)
:• Corridor No. 4 (Blue Door)
:• Corridor No. 5 (Blue Door)
:• Sloped alcove (one-way tunnel)
:• Shaft-connecting room (tunnel)
==Save Room 2==
"Save Room 2" is the second Save Room in Brinstar. It is accessible in the gold-colored shaft and is useful before and after fighting the Charge Beam Beast. It is visually identical to Save Room 1.
==Corridor No. 5==
Corridor No. 5, also known as Brinstar's lower-right corridor, is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission.
Items
:• Missile
:• Charge Beam
Connecting rooms
:• Gold-colored shaft (Blue Door)
:• Transport to Norfair (Blue Door)
==Transport to Norfair==
Transport to Norfair is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Corridor No. 5 (Blue Door)
:• Brinstar-to-Norfair elevator shaft (Elevator)
==Sloped alcove==
The "sloped alcove" is a small room in between the blue-tinted and gold-colored shafts. It is accessible from the latter via a gap in the top left wall, which can be climbed into by Wall Jumping or freezing a Ripper. Its name comes from the numerous slopes of cavernous rock that make it up. A single Missile Tank is available here in plain sight. It is placed above a Bomb Block, which if destroyed drops Samus through a Pit Block to another small slope, with a tunnel below leading left, into the blue-tinted shaft.
==Corridor No. 3==
Corridor No. 3 is a two-part room in Brinstar. It appears in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Gold-colored shaft (Blue Door)
:• Corridor-connecting room (Blue Door)
:• Save Room 3 (Blue Door)
:• Brinstar end shaft (Blue Door)
==Corridor-connecting room==
The corridor-connecting room is a room in Brinstar. It appears, with differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Corridor No. 3 (Blue Door)
:• Varia Suit corridor (Blue Door)
:• Save Room 3 (Blue Door)
==Save Room 3==
"Save Room 3" is the third Save Room in Brinstar. It connects between the corridor-connecting room and the other half of Corridor No. 3. In the original Metroid, the two rooms connected directly to one another.
==Varia Suit corridor==
The "Varia Suit corridor" is a room in Brinstar. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Energy Tank
Connecting rooms
:• Gold-colored shaft (Blue Door)
:• Varia Suit room (Red Hatch)
==Varia Suit room==
The "Varia Suit room" is a small chamber in Brinstar. It is visually identical to the Long Beam room. As with that one, Samus will find the namesake upgrade - the Varia Suit - in an Item Sphere in the hands of a Chozo Statue. Afterwards, she can morph in its hands to replenish her energy and ammo.
See here for the room's equivalent in Metroid.
==Brinstar end shaft==
The "Brinstar end shaft" is a room in Brinstar. It appears, with some differences, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Corridor No. 3 (Blue Door)
:• Corridor No. 4 (Blue Door)
:• Short shaft (Blue Door)
:• Map Room (Red Hatch)
==Map Room==
The "Map Room" is the only Map Room in Brinstar. It is accessed from the bottom of the Brinstar end shaft.
==Short shaft==
The "short shaft" is a new room added in Zero Mission. It connects the end shaft to the Bomb access corridor, whereas Samus could go directly between both rooms in the original Metroid. There are two midair platforms in the room, and two doors, one higher and one lower. The latter leads into a Save Room, while the former leads into the Bomb corridor. The room is infested with Zoomers.
==Save Room 4==
"Save Room 4" is the fourth Save Room in Brinstar. It is accessed from the bottom left door in the short shaft. There is a slope on the left of the Save Station, but it leads to nothing.
==Bomb access corridor==
The "Bomb access corridor" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Short shaft (Blue Door)
:• Brinstar Bomb room (Red Hatch)
==Brinstar Bomb room==
The "Brinstar Bomb room" is a room in Brinstar. It appears, with some differences, in Metroid and Metroid: Zero Mission.
Items
:• Bomb
Connecting rooms
:• Bomb access corridor (Blue Door)
==Hidden tank shaft==
The "hidden tank shaft" is a room in Brinstar. It appears in Metroid: Zero Mission, and it did not exist in the original Metroid.
Items
:• Missile Tank
:• Super Missile Tank
Connecting rooms
:• Blue-tinted shaft (tunnel)
==Kraid Elevator==
Kraid Elevator is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Fake Block shaft (Blue Door)
:• Kraid entrance shaft (Elevator)
:• First guide chamber (Red Hatch)
==First guide chamber==
The "first guide chamber" is accessible from Kraid Elevator after Kraid's defeat. It is a simple chamber modeled after other item rooms, with a major difference. In the background is a large throne modeled after a Chozo, with a short staircase leading to the throne seat. There is a standing Chozo Statue in here that points Samus to the Hi-Jump's location in Norfair.
==Shaft-connecting room==
The "shaft-connecting room" connects the blue-tinted and gold-colored shafts. It can be entered from the blue shaft via a hidden tunnel in the wall, or accessed from the gold shaft by Ballsparking into it from Corridor No. 4. A Missile Tank is present above, and can be obtained by using a Bomb in the floor (if entered from the blue shaft), or Ballsparking into the room.
==Corridor No. 4==
Corridor No. 4 is a series of rooms in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission.
Items
:• Energy Tank
:• Missile Tank x3
:• Charge Beam (determinant)
Connecting rooms
:• Gold-colored shaft (Red Hatch)
:• Brinstar end shaft (Blue Door)
:• Cavernous hall (Blue Door)
==Cavernous hall==
The "cavernous hall" is a straightforward corridor connected to the bottom of the second shaft and fourth room in Corridor No. 4. This corridor is inhabited by multiple Wavers and leads directly into the second guide chamber. Multiple caves are visible in the background.
See here for the room's equivalent in Metroid.
==Second guide chamber==
The "second guide chamber" is entered from the cavernous hall. It is a simple room that is identical to the first guide chamber, aside from being entered from the right. There is a standing Chozo Statue in here that points Samus to the Ice Beam's location in Norfair. Afterwards, Samus can morph in the Statue's hands to replenish her energy and ammunition.
In the original Metroid, this room contained a sitting Chozo Statue with the Ice Beam, which could also be obtained in the room in Norfair. This is because beams could not stack, meaning that if Samus wanted to collect the Wave Beam, she would need to regain the Ice Beam before entering Tourian.
==Transport to Tourian==
"Transport to Tourian" is a small room with an elevator leading to Tourian. It is the second leftmost room in Brinstar, second only to Corridor No. 1. It is set in a natural cave with a slight green hue, although there is an artificial wall in the background. In the original Metroid, it was entirely made out of blue metal. When Samus descends the elevator to Tourian, a cutscene plays showing Metroid larvae feasting on a Zebesian corpse while a remix of the title music in Super Metroid plays.
See here for the room's equivalent in Metroid.
Category:Brinstar