Warrior / Mage

Warrior / Mage -- The Battle Mage
==Main Way of Playing==
The Warrior / Mage has a melee DPS role designed around explosive damage and enhanced auto-attack damage. Aesthetically speaking, the Battle Mage fits the role of using the elements to enhance their weaponry and using cantrips for magical burst. Key attributes for the class include Strength, Stamina, and Intelligence; more specifically, boosting Physical and Magical Attack to their highest potential possible.
Key abilities are Surprise Attack and Shout.
== Equipment Available ==
== Warrior General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	Equip Axe 	1 	 	 	 	 	Can equip 1-H axes. 	
 	Slash 	1 	25 rage	Instant 	 	50 	Inflicts 80% main hand weapon DPS to the target with an additional chance to add Bleed effect for 8 seconds. (Bleed effect only with equipped axe or sword.)	+4.8% per level
 	Enraged 	4 	 	Instant 	40 seconds	 	Immediately increase rage by 20 points. 	
 	Whirlwind 	8 	50 rage	Instant 	30 seconds	Oneself Circle (R:50)	Whirling in place you cause 70% main hand weapon DPS to the targets within range.
 Max hits: 15 	+4.2% per level
 	Berserk 	12 	 	Instant 	1 minute 	25 	Increases attacks by 3% and decreases defense by 3% for 30.0 seconds.
The maximum level of this skill is 50. 	+0.6% and +0.6% per level
 	Defensive Formation	16 	 	Instant 	2 minutes 	25 	Increases your physical defense by 5% and decreases your physical and magical attack by 5% for 30.0 seconds.
The maximum level of this skill is 50. 	+.9% and +.9% per level
 	Brute Strength 	20 	 	 	 	 	Increases strength by 10.7 points and .7%. 	+1.0 and +0.1% per level
== Warrior Primary Only ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	Frenzy 	1 	 	Instant 	5 minutes 	 	Greatly increases attack speed, accuracy, and damage for 15.0 seconds.
 Bonus: +20.0% attack speed, +50.0% physical accuracy and +15.0% physical damage. (It doesn't eliminate others similar effects)	
 	Probing Attack 	2 	20 rage	Instant 	4.0 seconds	50 	Causes 70% main hand weapon DPS and can make the target Vulnerable. 	+4.2% per level
 	Open Flank 	2 	10 rage	Instant 	 	50 	When the target is Vulnerable this brute force attack causes 110% main hand weapon DPS to the target and Weakens it. 	+6.6% per level
 	Tactical Attack 	4 	15 rage	Instant 	5 seconds 	50 	Causes 45% main hand weapon DPS and additional damage if target is affected by a bleed effect caused by Slash. (Requires a two-handed weapon.) 	+2.7% pre level
 	Thunder 	6 	15 rage	Instant 	15 seconds 	50 	To be used when the target is in Weakened state. Causes 130% main hand weapon DPS with an additional 2 second stun. (Requires a one-handed weapon.) 	+7.8% and +0.08 per level
 	Feint 	10 	 	Instant 	2 seconds 	50 	After the enemy dodges, 80% main hand weapon DPS are once inflicted on the target. 	+4.0% per level
 	Surprise Attack 	14 	 	Instant 	12 seconds 	150 	The Surprise Attack causes 16.4 physical damage, additionally Knocking down the target. (Must have a distance of at least 60 from the target.) 	+3.3% per level
 	Taunt 	18 	 	Instant 	25 seconds 	50 	Forces the target to turn towards you for 5 seconds. 	+0.25 per level
 	Moon Cleave 	22 	50 rage	Instant 	30 seconds 	Oneself Circle (R:60)	Attack multiple targets within range three times. Each attack inflicts 40% main hand weapon DPS. (Requires a two-handed weapon)
 Max hits per time: 15 	+2.4% per level
 	Shout 	26 	30 rage	Instant 	2 minutes 	Oneself Circle (R:90)	Requires Surprise Attack +20.
Stuns up to five targets in a range of 90 for 3.0 seconds. 	
 	1-H Weapon Mastery	28 	 	 	 	 	Increases damage with one-handed swords, axes, or hammers by 5%.
The maximum level of this skill is 50. 	+1.4% per level
 	2-H Weapon Mastery	30 	 	 	 	 	Increases damage with 2-H swords, axes, or hammers by 5%.
The maximum level of this skill is 50. 	+1.3% per level
 	Terror 	32 	30 rage	Instant 	45 seconds 	90 	Force an enemy to flee for 4 seconds. 	+0.2 per level
 	Aggressiveness 	34 	 	Instant 	3 minutes 	 	Enhances speed of rage increase by 20% for 30.0 seconds. 	+1.0% per level
 	Survival Instinct 	36 	 	Instant 	5 minutes 	 	Can only be used when HP is below 25.0%. Increases defense by 25.0%, raises the chance of dodging by 5.0% and increases parry rate by 5.0% for 30.0 seconds.	+1.2%, +0.2% and +0.2% per level
 	Group Taunt 	38 	 	Instant 	5 minutes 	Oneself Circle (R:??)	Taunts most targets within range to target the player. Lasts 4 seconds. 	+0.2 per level
 	Blasting Cyclone 	40 	35 rage	Instant 	12 seconds 	Oneself Circle (R:60)	Causes 100% main hand weapon DPS to multiple targets within range and Knocks targets down.
 Max hits: 6 	+5.0% per level
== Mage General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Fireball 	4 	30 MP 	Instant 	6 seconds 	225 	Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. 	+28.0 per level
 	Lightning 	8 	20 MP 	Instant 	20 seconds	150 	A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)	+6.95 and +0.12 (+0.09) per level
 	Wisdom 	12 	 	 	 	 	Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.	+0.99 and +0.9% per level
 	Intensification	16 	10 MP 	Instant 	2 minutes 	 	For 20.0 seconds, Magical Damage is increased by 100.0. 	+45.0 per level
 	Silence 	20 	50 MP 	Instant 	24 seconds	150 	Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)	+0.12 (+0.06) per level
 	Fire Ward 	24 	120 MP	Instant 	 	 	Increase the party's Fire resistance by 10.0 points for 10 minutes. 	+2.0 per level
== Warrior / Mage ==
Icon	Skill Name	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	 	15 	15 rage, 30 MP	Instant 	 	50 	Causes 90.0% main hand weapon DPS and puts High Voltage on the caster. Magical Attack Power is increased by 5.0% for 10.0 seconds. High Voltage stacks up to 3 times.	+5.4% and +0.2% per level
 	 	20 	30 MP 	Instant 	 	50 	Your weapon strikes the enemy with a flash of lightning, dealing 50.0 points of Wind damage. 	+22.5 per level
 	 	25 	50 MP 	Instant 	2 minutes	 	Lowers the damage you receive by 10% for 10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received)
The maximum level of this skill is 50.	+1.5% per level
 	 	30 	30 MP 	channel 0,5-2 sec	6 seconds	50 	Fires 4 sword shaped thunder bolts at the target inflicting 70 points of Wind damage. 	+24.5 per level
 	 	35 	40 MP, 8% MP 	Instant 	 	 	For 900.0 seconds, your normal attacks additionally cause 100.0 Wind damage.
You cannot have and at the same time. (see ) 	+14 per level
 	 	40 	40 MP, 8% MP 	Instant 	 	 	Adds 70.0 Fire damage to your normal attacks for 900.0 seconds. (The value of this damage varies considerably.)
You cannot have and at the same time. (see ) 	+12.6 per level
 	 	45 	 	 	 	 	Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate. 	
 	 	50 	 	 	 	 	When you use shout, a defensive wind will protect you, lowering the physical damage inflicted upon you.
After using Shout, receive the Wind Bastion effect: "Lowers physical damage received by 40.0%." Lasts for 15 seconds.	
 	 	60 	40 MP, 8% MP 	 	 	 	A special power that controls the weather and fire. Instills flame and electricity in your weapon.Combines the effects of and . You still need to level both skills.	
 	 	70 	 	 	 	 	Makes your stackable and have an extra Physical Defense and Magical Defense bonus increase. 	
==Tips and Tactics==
* Just gonna toss this on here. My guildmates tell me that for a M/W, until about 70 he acts as a Warrior and should use Chain armor, but at about 70+ he should use high-INT Cloth armor. In his youth, he uses physical attacks, so chain armor with sword/talisman or sword/shield are his armor/weapons of choice, but once you get and start switching to magic attacks, it will be cloth armor with wand/talisman. The important thing to remember is, that even while leveling up, amd especially once you start getting your Elite skills, you should always be mindful of keeping your INT up, as well as STA. Stamina will keep your HP high so you can take damage, but Intelligence will power the majority of your main attacks.
* Switching to Mage / Warrior lets you fill a magical DPS role, opting to use distance instead of staying in melee range.
==Notes==
Warmage guide on Gameforge Joint Forums
Category:Class Combo
Category:Warrior
Category:Physical DPS
Category:Melee
Category:OffTank
Category:Magical DPS
Category:Fire Element
Category:Wind Element
Category:SemiRange
Category:Fire Enchanted Basic Attack
Category:Wind Enchanted Basic Attack