Return Missile

"Right back at ya!"Return Missile is a Blocking-type Protection/Warning spell that causes one missile (arrows, bolts, spears, knives, etc.) to turn back upon the attacker. If the attack was successful, it hits the attacker. If not, it bounces back and misses the attacker, but may hit something else.Magic, p.168 This is considered a Parry by the caster for combat purposes.
This spell can protect an ally as well--apply a -1 per yard of distance (as per usual Regular spells).
* Cost: 2
* Prerequisite: Catch Missile
== As a Prerequisite ==
* Return Missile is a prerequisite for Catch Spell
== Enchanted Items ==
* Jewelry, weapon, or shield. Energy: 400
** About $8,000 on average! Energy reserve 12 (six uses)Dungeon Fantasy 8: Treasure Tables, p.46
== Trivia ==
* Mentioned in Pyramid 3/60: Dungeon Fantasy III as "one of the spells wizards can learn" (i.e. not forbidden or altered spells)
* If using Sorcery, it requires Sorcery Level 5Pyramid 3/43: Thaumatology III, p.27-28
* Return Missile is among the spells for Scurvy-Dog Sorcery!
* It's also one of the spells of Iron Magic a la Magical Styles: Dungeon Magic.
== References ==
Category:Spells
Category:Protection and Warning College