Wizard/7Realms

Wizards are the people of the Northern Islands. Any wizard born on the Northern Islands is magemarked. When the Nazari royal family conquered The Islands many Wizards fled to the Fells. The Fells back then consisted of Arden, Bruinswallow, Tamron, We'enhaven and The Southern Islands. The wizards defeated The Gray Wolf empresses and took over the Empire. They created The wizard council who would choose a wizard to marry a Gray Wolf queen every time the old one died. Every Wizard king wore the Crimson Crown.
After the breaking, the spirit clans invented a new kind of Amulets which considerly lowered the wizard's power levels. Saint Mathlus claimed that the Maker caused the breaking to rid the world of wizards and began burning wizards at the stake. The only country that didn't support Mathlus was the Fells thus making it the only safe place for wizards.
Wizards (also called mages, charmcasters, jinxslingers, and magic-users) are a group of people that originally came from the Northern Islands and who have the ability to wield High Magic. Wizards can now be found though throughout the Seven Realms. Their seat of power is the Fells and they are one of the three political factions vying for control.
While all wizards are technically under the Naéming, this is usually only enforced in the Fells, as the Clans reside there to keep watch over them. Their cousins in the southern realms are discriminated against and, due to the Church of Malthus, regularly hunted down and executed by being burned alive at the stake. Gererad Montaigne was later convinced to spare some of the wizard "demons" and force them to accept a collar and serve as his weapons and slaves.
They don't play well together. They are arrogant and don't think ahead, thinking that high magic would save them.
== Contents ==
* 1High Magic
** 1.1Healing
** 1.2Wizard Fire
* 2Trivia
== High Magic ==
Wizards generate magic power that allow them to wield high magic, a more powerful, versatile, and destructive power then Clan magic. The power can "leak" from their skin and burn others if not under control of magical artifacts, usually amulets.
=== Healing ===
High Magic is capable of healing, though it is different healing then the clans do. In order to heal, a wizard takes the patient's illness onto themselves and mends it with their magic. A wizard cannot heal themselves, only another, and it physically drains them. Many wizard healers are under such a strain their lifespan is shortened by their work.
Wizard healers look down on Clan herbal remedies, believing that it was difficult to predict the results the herbs would have. They call it "backwoods sorcery" and there are many wizards who would not take a potion for fear of being poisoned. Clan "meddling" with an illness or injury could make it more difficult for a wizard to diagnose and treat the problem.
=== Wizard Fire ===
Can burn even wet ground and spring foliage. The flames are an orange, purple, and green.
== Trivia ==
* 'Hayden' is a wizard's name.
* Jinxes are slower than arrows.
There is a wide variety of magic in the Seven Realms series.
== Contents ==
* 1High Magic
* 2Green Magic
* 3Splinter Magic
** 3.1Blood Magic
** 3.2Elemental Magic
** 3.3Charmcasting/Spellsinging
** 3.4Stormcasting
** 3.5Shape-Shifting
== High Magic ==
See Wizards. Appears to have originated in the Northern Islands, suggesting a connection to Splinter Magic
== Green Magic ==
Used by the Clans of the Fells, due to their deep connection to nature. Allowed plant growth and healing, as well the creation of flashcraft. In ancient times it could be used to control the weather. This has been replicated in modern times by combining High Magic and Green Magic, though it is not as powerful as the Splinter Magic used by Stormcasters.
== Splinter Magic ==
A form of magic used in the Northern Islands and Carthis. Used by the Nazari line. There are five forms of Splinter magic. The Nazari empress would have 5 children, each with a different power, and then a cloned heir with a pure bloodline but no powers. The heir would then sacrifice their siblings on Midsummer Eve to gain their powers.
=== Blood Magic ===
Blood magic is used by the Nazari line. Evan Strangward, a stormcaster, is also capable of it, making it possible that it is available to all Splinter Mages. However, his brother Jak Strangward may have had a far more powerful variant, later taken by Celestine Nazari.
The Gray Wolf Queens are also capable of it, to a far lesser degree.
Blood mages can control anyone who drinks some of their blood, making them bloodsworn. This also enhances their stamina, and makes them loyal to the blood mage. Bloodsworn can be converted to the control of another blood mage. The Gray Wolf Queens essentially cure them, since they aren't strong enough to control them.
=== Elemental Magic ===
Very little is known about this magic. Celestine used it to harden the air around her and blast flame and lightning at her enemies.
=== Charmcasting/Spellsinging ===
This magic allows one to discover a person's inner song via touching a treasured object. By playing this inner song they can entrance the victim, distracting them completely.
=== Stormcasting ===
Superior to the mixture of green and high magic, Stormcasting allows one to control the weather. They can use their flash to generate lightning, control the wind and water, and store flash in the earth and sea, although it also works with amulets. It is unclear if other Splinter Mages can do this.
=== Shape-Shifting ===
The only information about shape-shifting comes from Jenna Bandelow, who was connected to dragons. This granted her immunity to fire, making it impossible for Celestine to sacrifice her. It is unclear if all Shape-shifters had this power.
Jenna can develop scales. She has enhanced physical capablities, healing, and resilience even without these, however. She can communicate with dragons more easily than normal humans, and control fire and lava within the earth, though she can't generate it. Jenna has more colors in her than even Celestine, who has both two powers, though it is unclear if this truly represents her power.
They meet on Gray Lady.
== Council Chamber ==
== Seats and Members ==
* High Wizard: Gavan Bayar, Hanson Alister, Micah Bayar
* Queen's Representative: Gavan Bayar, Fire Dancer
The magebinders are a set of silver manacles and an accompanying key. Similar to the silver cuffs Han wore for the most part of his life, the magebinders are old, clan-made magical cuffs that were used in the mage wars to control mage prisoners. The cuffs work by allowing the key holder to inflict excruciating pain on the mage with the binders, and the mage is conditioned to obey with the passage of time. Cedric Fossnaught used to own two pairs, but surrendered them at the orders of Gerard Montaigne. It is not known what happened to them after Han and Dancer escaped from the prison.
Amulets are the tools wizards use to control their magic. Most amulets are made to stop holding power after a period of time in order to give the Spirit clans power over wizards. Very few of the amulets without such limits have survived after the Breaking, one such piece being the Waterlow amulet, owned by Han Alister.
Amulets and wizards work together, and it is very easy for a wizard to become intricately linked with an amulet just by stowing magical power away within it. Han comments that having his amulet taken away from him felt like having his heart ripped out. The profound sense of loss that accompanies the empty, sick feeling of being seperated from the amulet leaves a wizard with a desperate desire to recover it.
Amulets are usually handled by their chains and not the piece itself, as there are wizards who charm their amulets for protection.
After the Breaking, the clans took over flashcrafting (and therefore the production of amulets), as a means of checking the power of wizards.
== Contents ==
* 1List of Amulets
** 1.1Waterlow Amulet
** 1.2Fire Dancer Amulet
** 1.3Lone Hunter Amulet
** 1.4Micah Bayar's Amulet
** 1.5Fiona Bayar's Amulet
** 1.6Gavan Bayar's Amulet
** 1.7Unknown Amulet
** 1.8Destin Karn's Amulet
** 1.9Badger Amulet
* 2Talismans
* 3Gallery
== List of Amulets ==
=== Waterlow Amulet ===
Previously owned by Alger Waterlow himself, this amulet hangs on a heavy gold chain and takes the form of a green translucent stone carved into a snarl of serpents with blood red rubies for eyes and a brilliant round-cut diamond topping a staff. It was used by Micah Bayar in his attempt to impress Raisa, before it was taken and subsequently used by Hanson Alister, who is its rightful owner.
Because it was made before the Breaking, the Waterlow amulet is not limited as the modern amulets and lasts permanently, not requiring to be renewed by the clansfolk. The amulet hosts Alger's spirit within it, and is further protected by a plethora of powerful, unbreakable charms. It will burn anyone who touches the amulet itself, as long as he deems them an enemy, though it will light up and respond with friendly greeting if the handler is an ally.
When touched by an enemy, green light will ripple around it, burning the eyes of onlookers, temporarily blinding them. It will fling back anyone around it with an ear-splitting blast. This does not damage the amulet, and leaves it emitting an eerie green glow.
It was later passed down to Ash Hanson by Han.
=== Fire Dancer Amulet ===
The Fire Dancer amulet depicts the glowing figure of a clan dancer ringed by flame, carved from a translucent, caramel-coloured stone. It was made by Elena Demonai and given to Fire Dancer as his name day gift. It was lost during the confusion when Han, Dancer, and Cat fled from Gerard Montaigne in Ardenscourt.
=== Lone Hunter Amulet ===
The Lone Hunter amulet is that of a bow hunter hanging from a silver chain, carved from jasper and jade. It was made by Elena Demonai and given to Hanson Alister. After the incident in Ardenscourt, it now belongs to Fire Dancer. Han wears a duplicate of the Lone Hunter amulet in the camps and at the palace, if only to hide the presence of his Waterlow amulet from prying eyes.
The original Lone Hunter amulet used to be one of many special amulets that would kill the spellcasting wizard should they use magic against anyone wearing a Demonai talisman. However, Dancer has modified it and removed this property, leaving the amulet no more different than a normal amulet.
=== Micah Bayar's Amulet ===
Micah Bayar's amulet is that of a falcon, carved from a glittering red gemstone.
=== Fiona Bayar's Amulet ===
Fiona Bayer's amulet depicts a falcon with a songbird in its talons, hung on a heavy golden chain.
=== Gavan Bayar's Amulet ===
Gavan Bayar's amulet is a family heirloom that predates the breaking, and depicts two falcons with emerald eyes, back-to-back with their talons extended. 
=== Unknown Amulet ===
An old-fashioned amulet styled into a tangle of branches and birds, carved in white and yellow gold, with some of its finer details worn smooth with use. It is an old piece made since the Breaking, and though nearly all the flash has been discharged, it has seen recent use. The amulet was found embedded in the rose briar below the queen's terrace, and supposedly belongs to the wizard that attacked and killed Queen Marianna.
=== Destin Karn's Amulet ===
It was all metal, copper and steel, silver and gold, in the design of an engineer's hammer and tongs. His mother had it made for him.
=== Badger Amulet ===
Han's temporary first amulet, Elena gave it to Han until she was able to make him his Lone Hunter amulet. It was small, a carving of a badger.
== Talismans ==
Talismans can be carved out of rowan by a flashcrafter to provide immunity to magical effects. A talisman can prevent possession and even resist a full-frontal magical attack.