149768-genuinely-worried

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 Before a single one of you says anything on this post along the lines of "I am just a hater" or something about me trolling, I would like to point out I have probably been here longer than half of the usuals on this forums, and just as long as the other half... So no, no trolling purposes here.
 
 
  I am genuinely worried about the current state of the game, the population on Entity feels barely an increase than pre f2p, personally I blame the launch being a total disaster, as well as not merging entity 1 and 2/ Warhound 1 and 2 until it was far to late. When I log in I sometimes think in my head "didn't this game go f2p" because the state of lfg, thayd, guild, and ques is almost exactly the same, and of course I don't have evidence to fully back this up, it is just an opinion and observation that has been concerning to me.
 
   I do believe Steam will bring in a healthy chunk of a few thousand players. 10-20k at least for launch. But if the server hardware is not there again, it won't matter in the slightest. PvP is actually in a worse state than before, thanks in part to Blade and Soul, and the devs not paying enough attention to that field IMO.
 
The state of the game post didn't even talk about the state of the game, it talked about the future of the game, which was not reassuring. I know China will be a massive boost in profits for the game, and I know steam will be a healthy bump as well. But my biggest fear is that if Carbine cannot handle the load of Steam, we will be right back where we are now...
 
 
This game deserves far more players than most mmos.
 
 
READ HERE FOR THE MAIN POINT OF THIS TOPIC::::::The main point here is that due to the failure of f2p launch leaving us right back where we were at about when drop 5 came out, I am worried that Steam could be the same issue and will not have an impact after the initial surge.I think Carbine needs to take a SERIOUS look at the server infrastructure, maybe even do a stress test. 
			
				
	Edited February 20, 2016 by GorenKillChua	
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You're a hater :P
	
These concerns have been raised on launch; f2P relaunch and for the steam launch
	
Carbine wont change anything on the server configuration
	
Yes	
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It's a strange world, sat next to my daughter, watching her run about low level zones on one of my level 50 collecting sticks ( Jabbit EU Exiles ) I had a warm fuzzy feeling also seeing a multitude of low level players running about! They may or may not have been alts ? But sure was nice to see.
You all all know my feelings on the general state of play, bad PR and community team ( I'd sack the lot of them ) We started a new era , a nice open letter from Pappy and hype about the next drop! This should have been the point any PR / community team worth it's salt, grabbed hold and never let go......but what happened ? The normal NOTHING.
 
Clowns to the left of me! Jokers to the right! Here I am stuck in the middle with you	
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			I miss world boss runs.  I have like, three T3 contracts queued up and all of them for wubbas.  I think its just a lull right now after B and S came out and possibly folks playing other things in prep for when the next big drop comes out.  It happened a lot when I played other MMOs.  New content will hit and folks will return for a bit.  Just seems to be the nature of these games.   	
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How would Carbine talk about the current state of the game? Should they tell the negative vocal majority of forum posters that they're all wrong and things are going splendiferously well? Or should they agree with that vocal presence on the forums and talk about how much they believe the game is suffering and how many things are bad about the current situation? They ~could~ give a balanced take and talk about both good and bad (from a still-subjective point of view) but then I believe most people will just latch onto the bad or talk about how the good points aren't really true.
 
Thanks to persistent negative attention from select players, as well as Carbine's own failures in the past and present, this game's greatest issue IMO is the 'can't win' going on. Carbine addresses something, who gives a shit? Barely anyone, not to a degree that they'd comment about it by making emotional posts that others flock to. But then Carbine doesn't address something the way a person wants it and they're 'ignoring' the issue. And finally, Carbine addresses something that works well... and still there are vocal players from various places on the internet taking a dump on the company's doorstep.
 
 
A more direct response to the OP: Talking about this here isn't gonna do anything for you or anyone else. Do what you want, but in the end, you're just working yourself up. My best advice (given sympathetically) is that you live a little more in the 'now' and a little less in the 'what if'. Because you and everyone else here (including me) are not Carbine and thus have zero control over what happens next.
 
Reitering what I've posted recently: It doesn't even matter if the game is good or bad, in a good state or bad state, going somewhere good or bad. The forums are largely bad and when you come to the forums largely bad is what you'll get. Same goes for most MMOs I've played. :wacko:  
			
				
	Edited February 20, 2016 by EsperXIV	
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The main point here is that due to the failure of f2p launch leaving us right back where we were at about when drop 5 came out, I am worried that Steam could be the same issue and will not have an impact after the initial surge.
I think Carbine needs to take a SERIOUS look at the server infrastructure, maybe even do a stress test.
 
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[...] And finally, Carbine addresses something that works well... and still there are vocal players from various places on the internet taking a dump on the company's doorstep.
 
It doesn't even matter if the game is good or bad, in a good state or bad state, going somewhere good or bad. The forums are largely bad and when you come to the forums largely bad is what you'll get. Same goes for most MMOs I've played. :wacko:  
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Hopefully with the move to Steam and it's rather beefy clusters of servers, there'll be a decent influx of players with some disposable income to give the development folks time, motivation and freedom of resources to develop, test, fix and launch new stuff.
 
Moving to Steam has its price and privilege. It's not free. The access is paid for by somebody, even if it usually isn't paid directly by the subscriber base. So there's definitely motivation to develop sellable data by the development team. They with out a doubt have the urge to see WS prosper or WS would have already been gone. The cool thing about Steam is they have a vested interest in not having there clients make not only them selves look bad but Steam look bad. So Steam will likely test things quite thoroughly before it gets the hokie-doke to launch. It's kind of like renting a mall plot.
			
				
	Edited February 20, 2016 by Scatter Gun	
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Honestly, i am more annoyed on the choice Carbine make everytime they have an occasion to improve the game, and the fact that i am really wondering if even one intern is working on the game atm because here is what we got :
 
- We are going to make a conference on next drop 
(few month later)
- We made the conference on next drop 
(few month later)
- we have some screen and text to tell you what we plan to do
 
Things doesn't change, so many ideas of people were not taking in consideration when they were good, i can quote a dozen of good post meant to be improved the game, some might not be a good idea but some others can.
 
PvP is not really helping since it is barely tagging and if you can't pay, you can't do arena which is ridiculous. We are still waiting for a warplot week-end event, come on how many people are waiting to do warplot? and have never even tried, like one week-end Warplot, One WB, Idk make it happens!!
 
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I don't know how long it will take for Carbine to develop stuff, but here is some suggestions they can add to please lots of people (not only me since, i only enjoy end-game content, no bg, no dungeon, no NM, only fun fight, which are pretty rare imo). Please, take in consideration, it's just idea, i am not asking Carbine to do all of this. I am talking about big idea in new area & Housing, it would be of course too much (and not possible for carbine) to do all of that. I know it, but better giving too much idea than none!
 
A new dynamic BG
 
The most enjoyable BG so far is Walatiki, and there are several reasons to that. When you want to make a BG, you want it to be high-paced, so either you allow mount in a medium map (Daggerstone is too big) or you make a small map as walatiki (Several Layout is the best, because it's allow dynamic action such as jumping from above to reach quickly strategic point, however, it supposed to be a bit tricky so the player will feel rewarded, it also allow to "brain" opponent).
 
The other thing is to make the BG simple (not too many thing going on), you can add several things such as vehicle, bomb, flying stuff, ship, secret & temporary underground tunnel, whatever but make it simple, and remember that in the end, players want to just fight other player with their own hand/skill.
 
Last thing really important for Wildstar (since the lack of player make it hard to always have fair team), make it possible to quickly win when a team is stomping on the other one, because gosh this BG (blood one) is taking forever when you are getting stomp and have to attack first, no good.
 
New Dungeons & Raid
 
You can always add more ^^ Not going to talk much about it since i think Carbine is good at doing them. Just make dungeon medium to do, and hard to master (gold) which better reward. Also, you should be able to downscale your gear on dungeon for more reward. For instance, no downscale : 500 glory, Convert to dungeon gear (ivl 85~ : 1000 glory, Convert to adventure Gear (ilvl 70~) : 1500 glory, Convert to Quest Gear (ilvl 60~): 2000 glory + chance to get an unique mount on gold.
You can also make a ladder with speed timing for each difficulty. Of course, adjust the ilvl gear to the dungeon, you might raise it a bit for ultimate protogame but lower it for stormtalon
 
For raid, there is one thing that is lacking for me, i am not yet to Y-83 HM (ok but it's the only one i haven't really seen, only the begining) but i want to be overwhelmed, to be under-pressure, run all over the place to heal my friend, while dodging  AoE without forgeting to do my job, like small but really intense **** going on. Of course, i don't want it to be a wall for new player and guild, so i only want that for HM boss :P (TBH, i have biiig hope for this raid 3 if it's coming one day)
 
New Quest
 
When i say New Quest, i don't say dailies, i don't say basic quest. I want awesome quest, some class quest for instance to push your limit or race quest that make you dig the lore of it. It would be basically be a long quest (over days, week, month, it might fit asian people since W* want to go to China :P) and make you go unique place, missions, gather compo (and make Tradeskill useful for instance yeah xD). I remember i made some quest on WoW for legendary item (Cata, Rogue dagger) and i thought they were pretty cool, making you go through a Huge fortress full of enemy to dodge and sneak in. I miss this kind of solo-content that you can go through and struggle, which make you like your character even more because of what you lived with it.
 
New Area & the new "Sanctuary" town
 
I really like the idea of the new zone which is going to be "dyanmic" but to me, it missing some point. First, i would not based it on faction because faction are really unfair at this point, instead i will create another criteria to split the population and make it sure it's fair.
 
Let's start with the The new town sanctuary. There is  good reason to do that, first both faction will be there, so people will see more people, and will find the game less "empty". The bad point is it can do the opposite and split the population between Illium, Thyad and the new city which will be bad.
To prevent that, it could be fun to "disable" the other capital cities (the reason would be : the strain attacked, and take over, Brave warrior gather your strenght, resources and siege it to take it back.....), of course, it needs people but Please Carbine use the steam boost population to make it great, don't let people go, and add content, make people feel engaged into the game.
To come back to the new town, it can be a nice way to implement unique and new economics trade system, and faction trade (Unique item in Dominion that Exile will need, and Unique Exile for Dominion)
 
So now, the area, first let's talk about a possible mechanism, one of the most simple thing in a game. Team A against Team B, there is specific action to do : Gather food, mats, scout position, build defense, develop weapon, use this weapon (see what i meant there, yes use PATH!!!) , be able to trigger special event (on week-end to have lots of people able to join, with system announce), and the goal is to take over the other team position. Allow also a backup plan, you know a team is surrounded and have a last hope thing to get back or lose. 
It is also really important to have an end to this "campaign" and be able to reset, so if it's one-sided or if you missed the hype start (let's hope there will be hype), you can come back later and join in!
 
Last part for the new area, how to make the team fair. Well, one of the easiest idea i would have is when somebody get online, the game assigned him a mission based on an algorithm that determin how many people there is in each faction and where one have friends (the goal is not to make him alone, but it's still good to oppose friend, it make it competitive) for instance, you split a guild in half-half. The other idea would be to do a system such as B&S where player pick a faction when they want to join the event, and when a faction is disvantaged, you can only join this one. Of course, one account is linked to one faction, you can't have one reroll in one faction and the other in another.
 
The idea can work for 3 faction, but i think the idea is complex enought withou adding even more thing (such as spy and else, i have tons of idea but might be too much, or even not that great for a game). However, the good point of this idea is it can promote both PvE & PvP according to the player desire, mini-dungeon or Strong outdoor and Open-PvP area.
 
Housing development
 
Now you have enough idea to be a busy bee on wildstar no? ok, let's find more idea... with housing for exemple. One point that could be fun with housing is merging land, or buying land (yeah one money sink, there is not much use for money anymore except for alt and runes). The goal is to have several player making a huge project, it might need to add more decor stuff (one good idea would be that architect can customize fabkit too. They add dummies, and put some decoration, and BAM they made a new unique item & personalized design fabkit, no you won't be able to put portal, dummies, repair, and crafting station in one area, it would be OP).
 
This would be pretty useful for guild or group of people, to have one big chunk of land for them, you can split the land between people (with a owner of the whole thing) so they can build on it, and make their project. 
 
Another thing would be to have one or two BIG Area or Castle or even Planet (yeah Use the space!!!!). A guild would be able to take over this thing, and improve it build stuff, get income, whatever (make it fun, you know how to do it Carbine). Every week or two weeks, there will be a "siege" for other players to have a chance to take it. In order to be fair, if you want to take part of the siege, the GM have to register his guild for the next siege (with a player cap), among all of the guild registered, 3 guild will be pick (if there is 2 Castle, it will be make a total of 8 guild playing every 2 week, which is a good start for a game as Carbine, and guild who are not selected one week, will have more chance to get selected for the week after). The siege can last 1 hours, and player have to take over the "castle/area/Planet", The defending Guild will have some advantage (Maybe can set up some trap?) and the Attacking Guild can make alliance to take-over, but be sure that a guild can break an alliance at any time, because only one guild can take over it, so it should make cool Coalition/Betrayal thing.
 
Economy : TradeSkill & Gatherskill
 
I have never enjoyed this, but i know lots of people do. It needs your love Carbine, and you can actually some really nice stuff. First thing would be to add some material you can find in Dungeon, Raid (rare materials, not like the current one) in order to craft pretty good stuff : Gear or Costume! So you can personalized your stats with your crafting system (if you want MH, Crit hit, whatever, just craft, craft to get the perfect gear) of course, the gear that drop should be able to challenge the crafting gear for people who doesn't want to use the crafting system or have other job as architect (I gave one idea for architect in the housing part such as personalized fabkit to make it better)
 
As i say, i am not really into crafting, so you guys should be able to find better idea than me, to make the economy more dynamic and more fun for player, like possibility to do huge trade (Akka : Quest) that make people craft tons of items, gather lots of material and then one thing would be to just trade it, one other thing would be to have to escort the whole thing to another town where you can sell of your stuff and get some rare materials too (or just money).
 
Should be able to have some money sink as i said (i don't like farming but i have some friends with 4k+ plat, they need to be able to use them). Also, if you add money sink, add more way to farm money : farm spot, area with lots of monster, new exotic and hard monster that roam around (even special monster to get as mount), and yeah i think we have enough dailies so no need for that^^
 
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So, i am done for my idea, i am not sure why i went making this post ^^ I am still hoping Wildstar will evolved, Carbine staff will read, people will share and give other idea, and make Wildstar evolved.  I could also make a new thread^^ Whatever, anyway if you enjoy, support some idea, help me to make visible (dev listen *cough* *cough*) Feel free to share some idea.
For Carbine, you don't have much player but still a good amount, and they enjoy your game, you have even some smart people among us, so use us! Lots of us want to help you!
 
Anyway, enjoy all the grammar mistake and no potato for you! xD
 
Thanks for reading (sorry if some part are unclear)
 
Edit : wow there is lots of text xD will be annoyed if people ignore that xDD
			
				
	Edited February 20, 2016 by Kissqt	
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Ive noticed a lot more players around since f2p personally, even in the low level zones, which were usually pretty bare even pretty close after launch. There is always a group or two running WB's (at least between 5pm and 10pm EST), and what ever is up for T3 contract that day is usually being run fairly constantly. Granted if people play at odd hours they might see differently, but that's not a population problem, it's a concurrency problem.
 
 
Anyway, we know what problems W* has had, but it genuinely looks like more people are playing now (than pre-f2p), and I'm having a much easier time personally getting stuff done. YMMV though, but Steam and drop 7 are poised to bring even more life into the game.
			
				
	Edited February 20, 2016 by Nazryn	
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You're a hater :P	
These concerns have been raised on launch; f2P relaunch and for the steam launch	Carbine wont change anything on the server configuration	Yes
 
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Again, this seems to be an US issue, because EU is filling up pretty well.
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I miss world boss runs.  I have like, three T3 contracts queued up and all of them for wubbas.  
 
I think its just a lull right now after B and S came out and possibly folks playing other things in prep for when the next big drop comes out.  It happened a lot when I played other MMOs.  New content will hit and folks will return for a bit.  Just seems to be the nature of these games.   
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			All I can say is that I see just as many, if not more, players in town and out in the world, both factions and all zones, on Entity as I did back on my old WoW server which was consistently rated as at least a medium population server. So, I'm happy with Entity's population, though I'd still like to see more, and I'm always trying to get other people to give the game a shot. 	
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I still remember I challenged you to a battle back when you roleplayed as a chua, the ultimate match, good times :')
 
I really hope they change something though, maybe merge the pvp and pve servers instead of trying to find a "better solution"
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On one side; yes that might be a "solution".
I'm not sure what effect this would have on the game.
I personally would no mind, but I don't know about PvP'ers how they see this.
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I miss world boss runs.  I have like, three T3 contracts queued up and all of them for wubbas.  
 
I think its just a lull right now after B and S came out and possibly folks playing other things in prep for when the next big drop comes out.  It happened a lot when I played other MMOs.  New content will hit and folks will return for a bit.  Just seems to be the nature of these games.   
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I mean Illium just read 34 people in the city...that's...not right.
 
We need steam :(	
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I mean Illium just read 34 people in the city...that's...not right.
 
We need steam :(
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			Don't worry, PTS is going live sometime in march, it might even deploy by June! Then we'll have to wait 6 more months for Redmoon.	
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Don't worry, PTS is going live sometime in march, it might even deploy by June! Then we'll have to wait 6 more months for Redmoon.
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Timetravel was quoted saying the PTR could be up this week if things don't explode at Carbine! I asked him in http://www.twitch.tv/KalScattergood chat last night ( Saturday 20th ) and he said no exploding yet :)	
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Hopefully with the move to Steam and it's rather beefy clusters of servers, there'll be a decent influx of players with some disposable income to give the development folks time, motivation and freedom of resources to develop, test, fix and launch new stuff.
 
Moving to Steam has its price and privilege. It's not free. The access is paid for by somebody, even if it usually isn't paid directly by the subscriber base. So there's definitely motivation to develop sellable data by the development team. They with out a doubt have the urge to see WS prosper or WS would have already been gone. The cool thing about Steam is they have a vested interest in not having there clients make not only them selves look bad but Steam look bad. So Steam will likely test things quite thoroughly before it gets the hokie-doke to launch. It's kind of like renting a mall plot.
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Uhh... you do know that "moving to steam" has absolutely nothing to do with changing server hardware... right?  It means the client will be available for download through steam.. everything still runs on Carbine/NCSoft's servers.. Valve becomes an additional step in launching it (for some people, if you choose to launch through steam)... it doesn't change server infrastructure at all.
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I miss world boss runs. 
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Nope. I'm of the impression that Steem is a conglomerate of server clusters. I could be mistaken. It wouldn't be the first time.
 
If so; I guess we're all just screwed and the game is doomed (again). Kinda sucks since I just bought a fourth character slot.
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Timetravel was quoted saying the PTR could be up this week if things don't explode at Carbine! I asked him in http://www.twitch.tv/KalScattergood chat last night ( Saturday 20th ) and he said no exploding yet :)
 
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Interesting. I am new to the game, started about 2 weeks ago (on Entity) with around 20 guildmates from previous games and so far we are loving the game, plan on sticking around at least till end game after playing through both factions. I do not recall ever going more than a minute or two without seeing other players and we aren't even hitting level 20 yet because we are doing all content.
 
Usually a good sign when the lowbie zones have players in it so perhaps there is still some hope for you.
 
Normally the thing that keeps a new F2P game from staying popular other than being a bad game, which this doesn't seem to be, is the shop prices/features.
 
When a company either goes P2W, or forgets what the micro in micro-transactions means...it bleeds players.	
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Thank you all for beta testing the game! The game is still in beta but its called "Live". Every game seems to do this now. Its all part of the new socialism style all these kids like these days. You all get equally broken crap every launch of every game! Yay Socialism! Woo! As long as people want free stuff it will continue to get worse and worse and worse. EVERY GAME...
 
 
Subscribe and spend money so they can pay people to fix things. Or not and watch them shut the game down, its your choice! :D
 
Learn the VALUE of paying for things. Too much socialism for F2P to work well apparently. Where are all the capitalist consumers when you need them???	
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Thank you all for beta testing the game! The game is still in beta but its called "Live". Every game seems to do this now. Its all part of the new socialism style all these kids like these days. You all get equally broken crap every launch of every game! Yay Socialism! Woo! As long as people want free stuff it will continue to get worse and worse and worse. EVERY GAME...
 
 
Subscribe and spend money so they can pay people to fix things. Or not and watch them shut the game down, its your choice! :D
 
Learn the VALUE of paying for things. Too much socialism for F2P to work well apparently. Where are all the capitalist consumers when you need them???
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Just a point of clarity, socialism is merely a system where the modes of production are controlled OR regulated by the people. F2P is not at all comparable to socialism, as it is about as capitalist a system as you can get. You give people a taste, and if your product is good they are willing to spend time playing it. During which time you can market digital items to them to make loads and loads of money. (at least in principle).
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I have loved and continue to love this game. I log in every day unless I'm away. I have made characters in every class and played on both factions. The population of the game really hasn't been an issue for me because I'm in several circles and channels where I can usually find other people online to do stuff.
 
It's kind of like living in a very cool small town where everyone knows each other. Sure the city is awesome with tons of people but after a while it just gets loud and I feel crowded. 
 
There's just not going to be pleasing every faction of people, raiders always want new raid content, 'lore whores (like me' always want new storyline content, housing addicts (and I think Wildstar has the most inventive, creative I've seen) will always want bigger decor limits. Someone's not going to get what they want or feel 'ignored.'
 
Be loyal to the game, they are doing the best they can and would do more if they could.	
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Sorry, your wrong. Let me reiterate...
 
Socialism is not resources and production controlled by the people. In socialism there is an abolition of private property. The state controls industry and resources. I would argue most people who believe in socialism BELIEVE the people are in control of things through the government but thats a contradiction with the abolition of private property present in socialism. In capitalism resources are owned by the people: http://www.merriam-webster.com/dictionary/capitalism . In Socialism resources and industry are controlled by the government: http://www.merriam-webster.com/dictionary/socialism . Ironically the exact opposite of what you thought :D
 
The way I would compare F2P to socialism is everyone can have your product for free and never have to pay for it while the game is surviving off the people who do actually work and pay for the product. Its probably more like a welfare system.Technically Wildstar isnt being controlled by the government, they made the choice to go F2P. Its technically not socialist or capitalist but I'd rather see the game be pay to play with better content. I would hope it would have resources but it may be too niche to really thrive as much as I'd like to see it thrive. In reality Wildstar is probably a lot more like an oligarchy. In reality because most MMORPG's are suffering right now in order to compete most games seem to have to conform with a F2P model which in the end is hurting all MMORPG's.
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Did someone actually just compare MMOs to socialism...wow. And using analogies for communism on top of it.
 
Socialism is a form of economy, not a form of government. And no, socialism does not abolish private property. Name one single country in history that had a socialist economy that did that. There was been none.	
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I would say b2p (without cash shop) and p2p (without cash shop) is more the socialist way if we are bringing socialism into gaming industry (an industry that is capitalistic by default).
The customer pay same amount and receive same rewards, no inequalities.
In f2p there is usually a cash shop, and the more you spend the more special you can get in game (you got the expensive costume and the expensive mount compare to showing off expensive clothes and cars irl). 
If you really want to, it's easier in a f2p-game to really tell a difference between richer and poorer players, while it's not easy (or perhaps not even possible) in a p2p-game or b2p-game that doesn't have cash shops.	
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I know the difference between socialism, communism and capitalism...
 
You cant have private property if its owned by a collective, or a government http://www.merriam-webster.com/dictionary/private
http://www.merriam-webster.com/dictionary/property
 
Private property cant exist in any system where someone can vote to take your property or be taken arbitrarily by government. Which is the nature of any socialist or communist system. It doesnt matter HOW they take it. All that matters is they DO take it and dont honor individual rights to private property.
 
The nature of socialism and communism are anti private property but to different degrees. They take a different approach but to the same ends. Their is a fine line between socialism and communism. Its extremely subtle. The only difference between socialism and communism is the connotations they have. Socialism and communism are basically different degrees of the same thing. Different shades of the same color. Different vehicles but ultimately drive the same in the end.
 
Socialism is more democratic than communism but its still way more like communism than it is like capitalism. Communism is totalitarian in nature. Socialism is slightly more democratic. Neither socialism or communism truly have private property when either the state or collective can vote on your property or rights. Rights are derived from property. If you have no property you have no rights. If the government or a group of people can vote to take your property, is your property PRIVATE or PUBLIC? If its public then its not private. Its easy to know if its private property or public. Simply ask who owns the property. The collective? The government? Then its not private property. There isnt private property in socialism or communism only the illusion of it.	
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Did someone actually just compare MMOs to socialism...wow. And using analogies for communism on top of it.
 
Socialism is a form of economy, not a form of government. And no, socialism does not abolish private property. Name one single country in history that had a socialist economy that did that. There was been none.
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			This thread took the weirdest turn and it just kept going and I am so concerned.	
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-snip-
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	Anarcho-syndicalism is a way of preserving freedom.
 	
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This thread took the weirdest turn and it just kept going and I am so concerned.
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			Yeah, just like the OP I am very worried too. :(	
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Well, we never own anything in game. If a state owns it's equal to the people owning if there is democracy involved ofcourse. 
In Wildstar and other mmos we don't own anything, we rent it for a while until servers are shut down. But perhaps a different question I guess.
Anyway, imagine an mmo being a socialist society. These societies usually come with high taxes for the government to be able to provide equal welfare for all citizens.
A p2p or b2p (without cash shop) could be seen as players paying a tax (initial cost for the game or subfees). This gives equal gaming content and welfare for your characters in game, same goes for all that paid and no difference between players. 
In capitalist societies usually the goal is to have minimalistic governments, handling only the basics of a society and with lower taxes the people get more freedom on what they want to spend their money on. In f2p-games the players gets the basics for free and they can then choose to buy different things in the cash shop depending on their needs (and size on wallet). What you can buy depends on the game business model, but usually the luxurious are there and some games also put advantage in the shop like getting access to endgame content, being able to equip BiS gear and even sell the BiS gear. Many f2p-games offer buy to get ahead of queues which could equal paying to get ahead of queue for healthcare (something discouraged in most socialist societies). In p2p and b2p games there might be queues, but the queue is the same for all players, in f2p-game you can usually pay a little extra to get ahead of the queue. 
I can go on... but perhaps you people get my point, and ofc feel free to disagree :P	
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