Potion/Before 1.9

== Obtaining ==
=== Witches ===
Witches drop Potions of Healing, Fire Resistance, Swiftness and Water Breathing, but only when they die while drinking that potion.
=== Fishing ===
Water bottles may be caught as junk when fishing.
=== Filling bottles ===
Using a glass bottle on water source block or a cauldron will turn it into a water bottle. Using a glass bottle on a cauldron will also lower the water level of that cauldron by 1/3.
=== Brewing ===
Almost all potions can be obtained by brewing, starting with the water bottle as the base.
== Usage ==
Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.
Potions can be used by pressing and holding , similarly to eating food. Upon using, they will apply the corresponding status effect to the player.
=== Tiers ===
Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of redstone to the potion in the brewing stand, while level II requires a glowstone dust. If an extended potion receives a glowstone dust, or a level II potion receives a piece of redstone, it will change to the other effect if available, or become a reverted potion.
Most potions can also be "corrupted" using a fermented spider eyes, which usually inverts the effect (for example: Swiftness to Slowness). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.
=== Base potions ===
Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.
Icon	Name 	DV 	Use
 	Water Bottle 	0 	Starting point for every recipe.
 	Awkward Potion 	16 	Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion).
 	Thick Potion 	32 	Base for Potion of Weakness.
 	Mundane Potion (extended)	64 	Base for Potion of Weakness (extended).
 	Mundane Potion 	8192	Base for Potion of Weakness and Splash Mundane Potion.
=== Primary potions ===
Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.
==== Potions with positive effects ====
Icon	Name 	Duration	DV 	Effect
 	 	0:45 	8193	Restores health over time, every 50 ticks (2.5 seconds).
 	Potion of Regeneration 	2:00 	8257	Restores health over time, every 50 ticks (2.5 seconds).
 	Potion of Regeneration II	0:22.5 	8225	Restores health over time, every 25 ticks (1.25 seconds).
 	 	3:00 	8194	Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
 	Potion of Swiftness 	8:00 	8258	Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
 	Potion of Swiftness II 	1:30 	8226	Increased speed by 40% and increased FOV (8 meters per second sprinting).
 	 	3:00 	8195	Gives immunity to damage from fire, lava, and ranged Blaze attacks.
 	Potion of Fire Resistance	8:00 	8259	Gives immunity to damage from fire, lava, and ranged Blaze attacks.
 	 	Instant 	8197	Restores health.
 	Potion of Healing II 	Instant 	8229	Restores health. (doubles with every additional level)
 	 	3:00 	8198	Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
 	Potion of Night Vision 	8:00 	8262	Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
 	 	3:00 	8201	Increased melee damage by 130%.
 	Potion of Strength 	8:00 	8265	Increased melee damage by 130%.
 	Potion of Strength II 	1:30 	8233	Increased melee damage by 260%. (+ 130 percentage points every tier)
 	 	3:00 	8203	Allows the player to jump higher and reduces fall damage.
 	Potion of Leaping 	8:00 	8267	Allows the player to jump higher and reduces fall damage.
 	Potion of Leaping II 	1:30 	8235	Further increases jump height (over 2 blocks) and reduces fall damage
 	 	3:00 	8205	Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
 	Potion of Water Breathing	8:00 	8269	Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
 	 	3:00 	8206	Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob 'Armor' (sheep's wool, mushrooms of a mooshroom, wolf collars, eyes of spiders/enderman, 'Arrows', and a snow golem's pumpkin) is still visible.
 	Potion of Invisibility 	8:00 	8270	Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob 'Armor' (sheep's wool, mushrooms of a mooshroom, wolf collars, eyes of spiders/enderman, 'Arrows', and a snow golem's pumpkin) is still visible.
==== Potions with negative effects ====
Icon	Name 	Duration	DV 	Effect
 	 	0:45 	8196	Causes up to damage over time, but will not reduce health below .
 	Potion of Poison 	2:00 	8260	Causes up to damage over time, but will not reduce health below .
 	Potion of Poison II 	0:22.5 	8228	Causes up to damage over time, but will not reduce health below .
 	 	1:30 	8200	Reduces melee damage by 0.5 (0.25 heart).
 	Potion of Weakness 	4:00 	8264	Reduces melee damage by 0.5 (0.25 heart).
 	 	1:30 	8202	Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
 	Potion of Slowness 	4:00 	8266	Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
 	 	Instant 	8204	Damages .
 	Potion of Harming II	Instant 	8236	Damages . (doubles with every additional level)
=== Unbrewable potions ===
This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.
Icon	Name 	Duration	DV
 	Potion of Regeneration II	1:00 	8289
 	Potion of Swiftness II 	4:00 	8290
 	Potion of Strength II 	4:00 	8297
 	Potion of Poison II 	1:00 	8292
=== Unused potions ===
There are thirty unused potions that were left behind in . All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.
These potions can only be obtained by using the command . Adding a multiple of 64 to the value will result in the same potion. As with other potions, adding the value with 16384 will result in a splash version of given potion. 
Values with a * do not require {CustomPotionEffects:[]} at the end of the command.
Name 	DVs
Uninteresting Potion	2 & 3
Bland Potion 	4 & 5
Clear Potion 	6 & 7*
Milky Potion 	8 & 9
Diffuse Potion 	10 & 11
Artless Potion 	12 & 13
Thin Potion 	14 & 15*
Flat Potion 	18 & 19
Bulky Potion 	20 & 21
Bungling Potion 	22 & 23*
Name 	DVs
Buttered Potion	24 & 25
Smooth Potion 	26 & 27*
Suave Potion 	28 & 29
Debonair Potion	30 & 31*
Elegant Potion 	34 & 35
Fancy Potion 	36 & 37
Charming Potion	38 & 39*
Dashing Potion 	40 & 41
Refined Potion 	42 & 43*
Cordial Potion 	44 & 45
Name 	DVs
Sparkling Potion	46 & 47*
Potent Potion 	48* & 49
Foul Potion 	50 & 51
Odorless Potion 	52 & 53
Rank Potion 	54 & 55*
Harsh Potion 	56 & 57
Acrid Potion 	58 & 59*
Gross Potion 	60 & 61
Stinky Potion 	62 & 63*
Burpy Potion 	63 & 64
== Custom effects ==
Potions can be obtained with any status effect using and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
== Data values ==
Potions have a data value of 373, and an ID name of minecraft:potion. They use their item data to determine which potion effect is applied.
=== Item data ===
Potion Effect 	Regular	Level II	Extended	Splash	Level II Splash	Extended Splash	IDs
Regeneration 	8193 	8225 	8257 	16385 	16417 	16449 	10
Swiftness 	8194 	8226 	8258 	16386 	16418 	16450 	1
Fire Resistance	8195 	8227 (r)	8259 	16387 	16419 (r) 	16451 	12
Poison 	8196 	8228 	8260 	16388 	16420 	16452 	19
Instant Health 	8197 	8229 	8261 (r)	16389 	16421 	16453 (r) 	6
Night Vision 	8198 	8230 (r)	8262 	16390 	16422 (r) 	16454 	16
Weakness 	8200 	8232 (r)	8264 	16392 	16424 (r) 	16456 	18
Strength 	8201 	8233 	8265 	16393 	16425 	16457 	5
Slowness 	8202 	8234 (r)	8266 	16394 	16426 (r) 	16458 	2
Leaping 	8203 	8235 	8267 	16395 	16427 	16459 	8
Harming 	8204 	8236 	8268 (r)	16396 	16428 	16460 (r) 	7
Water Breathing	8205 	8237 (r)	8269 	16397 	16429 (r) 	16461 	13
Invisibility 	8206 	8238 (r)	8270 	16398 	16430 (r) 	16462 	14
(r) = Reverted Potion
* Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
* Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
* Bits 5 (32) and 6 (64) determine the potion's modifier.
** If bit 5 is true, the potion is a level II potion (or, in some cases, a reverted potion).
** If bit 6 is true, the potion is an extended potion (or, in some cases, a reverted potion).
** Potions with bits 5 and 6 set to true cannot be brewed, but if obtained through commands or other means, will appear and function as level II and/or extended, depending on which modifiers the effect supports.
* Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
** Potions with bits 13 and 14 set to false cannot be brewed, but if obtained through commands or other means, they will appear and function as drinkable potions.
* Bits 7-12 and 15 are ignored, thus many potions with distinct data values will have the same properties.
== Achievements ==
== Gallery ==
Potion of Regeneration.png|
Potion of Swiftness.png|
Potion of Fire Resistance.png|
Potion of Poison.png|
Potion of Healing.png|
Potion of Night Vision.png|
Potion of Weakness.png|
Potion of Strength.png|
Potion of Slowness.png|
Potion of Leaping.png|
Potion of Harming.png|
Potion of Water Breathing.png|
Potion of Invisibility.png|
== External links ==
* Minecraft Potions - A Visual Guide
nl:Dranken/Vóór 1.9
zh:药水/Java版1.9前