Bigbunch103

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investigate http://bioshock.wikia.com/wiki/Category:Clash_in_the_Clouds_Locations
just to see levs ^^^
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ALSO ALL --- --- --- should be changed to ---- for expand contract as that linky is hard to see WHICH line/subject line its on
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add to glossary
scenario with Tactics like X-Com (turn based (sub)game )
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resolve multiple pages Going-To-Paris
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USE THE COMPUTER STUFF picture (from Minervas Den) and describe what it all is
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"Hottest Spot in Town" sign (Seen anywhere in game ??) : 
The Lava Bath in Hephaestus - Hey, that's one effective way to dispose of bodies ...
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Get these 'Protest' signs from the other website in 2 colors?
I don't think I've ever seen signs painted like this 
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for
Pop-a-Mole]] create a picture with Splicer/boss heads
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issues for 'Objectivist/Libertarian 
* Child Labor Laws ?
* Copyrights/Patents from Surface used 
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>>>>>>> Seriously think about redoing metromap with actual layouts of the levels
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add to Diesel Punk page
***** need bunch of links to sources
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"European Spring of 1913" - After Columbia was Destroyed
"Encyclopedian" - Encyclopedic; embracing the whole circle of learning, or a wide range of subjects.Origin encyclopedia
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pix - cat picture drinky lioncut
"Good Evening. My name is Mr Boots. I am here to dispell the rumor that there are no cats alive in Rapture ..."
LOLholic.jpg in CATS
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Players Comment About BS2 : 
need to digest vvv this its got some slop in it vvvv
It conflicts too much with what we previously know about Rapture in BioShock 1. 
Developers made Rapture's pre-'civil war' past too much like it was McCarthyist America combined with 1950's segregation issues, rather than an Objectivist Utopia locked-in since 1952 or '53. Socialist America, Religion and Communism are the same evil parasite to Ryan's Free Markets. 
??? The Elites are Sander Cohen and Suchong, and it had 1950's stuff from Fontaine Smugglers. 
It is obvious that the BioShock 2 developers didn't know Ryan. When inhabitants say "It's Ryan's fault" there's nothing presented further than that to explain it. The Players are assumed to know what 'that' is all about. 
Neither did anything mention previously that Sinclair and Alexander had worked on the Vita-Chamber, had Suchong fasttrack it, or that they were under employ of Ryan Industries. 
??? Instead, Sinclair was busy being Fontaine Jr, and Alexander was Suchong Jr, and only worked on prisoners - and that's it. 
Some Audio Diaries confused Fontaine and Atlas events, to where I swear they thought Atlas had Atlas Futuristics, and Fontaine was known as a revolutionary anarchist. 
The game's environment is not as precisely 40's Art Deco and streamlining, but rather loosely 20's and 1930's Art Deco, but then skips the 40's by making everything the late 1950's. It is as if a concept artist just grabbed a random Art Book and said : "Make everything look like this, but forget looking at the dates, because it's not as if Art Deco evolves over its decades of practice". 
Where were these Emerald Marble buildings (previously) with their Gold-embroidery in Rapture? ... Because according to BS2, they're all over the city. 
We find out Alpha series Delta was not only revealed as an alias of an alias, but he's not made like a Big Daddy (Delta somehow eats, hacks, and cures Little Sisters, all without gasping for his suit environment when removing his helmet). Its NOT due to his being a prototype, because every Alpha does it. It makes him just a Splicer version of Jack 2.0 in a helmet. 
The less I talk about Eleanor being BioShock 2's Mary Sue https://en.wikipedia.org/wiki/Mary_Sue, the better. 
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investigate vvv
http://www.academia.edu/28962471/Tin_Men_-_BioShock_Infinite_as_retrospective_Science_Fiction
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The_Thinker]] page 
INTEGRATE THE BELOW into the Minervas Den Timeline
* Rapture is built, and its original communications systems installed with centralized automation and monitoring ( not computerized )
* Earlier Computers ( primitive accounting computers brought to Rapture - plugboard programmed )
* Charles Milton Porter comes to Rapture ( soon after WW2 ends, Porter facing racism in US )
* A Mainframe (programmable) is built for number crunching for scientific research
* Transistor technology is available on The Surface
* McClendon doing research of Nerve Controls and ADAM Physiological Repairs invents Biological Electronic Tech ( Bio-Electronics )
* Compute called "The Thinker" is created and used to monitor Rapture systems ( where all that 'thinking machine' hype came from ). No AI.
* There was this big bell that was used to mark hours in Rapture ( played on radio and public announcement speakers - with voice of 'The Thinker' ) - controlled allegedly by The Thinker -- Yes it was the "THINKER BELL" ( the big Gong on the Self-destruct in BS1 is something else ).
* "The Thinker" is greatly extended using McClendon's Bio-Electronics - Used to schedule transit and to do routings on the Pneumo system. More complex monitoring made possible.
* The Thinker is extended and modified for AI by Porter - Voice Recognition (the real achievement) and voice creation/generation. Porter uses his own voice.
* Porter becomes obsessed with trying to recreate simulation of his dead wife ( Not very convincing - just creepy - not really AI. He stops short of a robotic simulation using one of McClendons Robotic Little Sisters).
* Wahl goes crazy, frames Porter using Porters own voice generation - Porter is locked up. Porter is Driven crazy/insane by Sofia Lamb trying to brainwash him into submission. Lamb 'disposes' of Porter as a Plasmids test subject (Fontaine's clandestine ADAM 'research')
* Events of BS1
* Sofia Lamb's minions ( in Fontaine Futuristics ) turn what's left of Porter into an 'Alpha' prototype
* Events of BS2 and Minervas Den
** Tenenbaum (obsessed with creating her 'Cure') rescues Porter using The Thinker who is mimicking Porter's own voice to get Tenenbaum access to The Thinker's programming.
** Porter goes to The Surface, but faces problem cuz he had disappeared for 20 years ( many official Cold War https://www.conservapedia.com/Cold_War suspicions ), Tenenbaum returns to Rapture to use The Thinker ( trying to get computer use on The Surface was too problematic ).
** The Thinker revitalized for use by New Rapture - progress on The Cure is made.
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General Lack of Vigor Use by Inhabitants of Columbia
The few : Slate, Firemen, and the Crow/Coffin cultists ...
That's pretty much it. Same goes for those Gears. I've heard told it is because Vigors were relatively new (ie - Demos at the Fair ), and people where still wary of them. Machines were found selling them everywhere. The fact that no one seemed to care about Vigors or Gears made them feel like 'set props' rather than an important part of the game's World. The only reason both where included seemed to be because the game had "BioShock" in the title. Infinite had all that Quantum Stuff, and it really should have been the center aspect for the combat super powers.
In Rapture, with ADAM, people could change races, become smarter, stronger, whatever they wanted to be ( of course with the all the downsides included ) at the drop of a hat. The fact that this did not create large ripples in very fabric of Columbia's society ( especially the ability to change race ) was such a complete and utter waste. ADAM destroyed Rapture - the "SHOCK" in the games title. The Quantumz should have destroyed Columbia, but the story got too convoluted and magical.
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Almost no one used Vigors/Gears, because that would have actually added some depth to the Columbia, and all BS:I focused on is making the game world look pretty. Same reason the vaunted skyrails are heavily minimized in-game, and which serve essentially little workable purpose/function from an in-world perspective ( when THEY should have been the most fundamental transportation across Columbias separated chunks and sections ).
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Contradictions ? 
In BaS2 You travel to the exact timeline you played in Infinite (in Columbia) which after the events of Infinite allegedly ceased to exist. Contradicting the main game in a DLC is quite bad ( not even talking about there still being a Comstock left ).
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Player comment:
Why Some Fans Didn't Like Infinite
You don't speak for anyone but yourself. Same with myself. This is my personal opinion. 
The game was nothing of what was promised. They kept saying AND showing this atmosphere that felt so... BioShock. You had choices- not just contextual choices- but meaningful choices in gameplay. It had a sandbox approach just like the original two. But then the excuse was they ran out of time - development was troubled and they scaled it back. Waaay back. 2k- the publishers- desperately wanted a game that would sell. The story got to stay, but anything and everything about the gameplay that made it unique was watered down entirely. I remember when they revealed the art for the game and everyone on Irrational forum's were like "wtf ? Why does this look like an action shooter ?"
The specific response was "To appeal to a wider audience." They made this game a watered down shooter for money. The devs had this 'kick ass' vision, but it was taken away. Sky-lines that wove around entire levels - not just little circles for the sake of combat. Interactivity with the environment. Possibilities like being able to summon in a freight cart - to knock people off the sky-line. Being able to stop an enemy from calling in reinforcements - or having to fight an optional blimp that rained down rockets.
That vision was of gameplay that was dynamic- your choices you made on the fly changed EVERYTHING. That was removed. How you treated Elizabeth would change how events would play out later in regards to Tears. You could risk calling in a Tear even if Elizabeth felt drained - which might result in something potentially dangerous coming through. Contextual choices like stopping a dentist from getting the shit beaten out of him might have him reward you later.
You had Telekinesis originally. In a game about Physics ... you now can't even interact with the environment ? At all ??? You could in the original ! Like wtf ?
In one of the many Trailers they made - they showed the Motorised Patriot kicking down a door and chasing after you. It was ominous and terrifying. It was meant to be a real challenge - and not just the 'tanky' enemy with a big gun it ended up being.
The Boy's of Silence were shown as more than glorified camera systems isolated to one level. You had to be quiet- or they'd hunt you down and call for reinforcements.
The Handyman would come in and was capable of throwing you about. That leads me to one final point-
You could fall off Columbia. You had to watch your step. Platforming was a thing. Instead- the game- became designed for casual gamers, even on the highest difficulties- with a safety net like it's a pre-schoolers video game. It's f***ing ridiculous.
The story was fine with Ken Levine's creative vision. I don't care about that. I just hate how interesting gameplay was sacrificed for the sake of making more money. The series was essentially sold out to try to appeal to everyone, when game's don't need to appeal to everyone and should try to be creative pieces of art. 
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ettiquette society]]
always pass on the right ( including in submarines red-green lights )
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Infinite Columbia's Badly Contrived History Events :
need to investigate VVV ( where is this factoid'd ?? audio )
Comstock allegedly only got more dictatorial powers after his personal 'night of the long knive's on December the 28th, 1894 where he had 40 of political enemies murdered. 
Consider that Authority comes from above in US government - local politicos not so much
Sorry, such a homicidal scandal would bring an investigation down like a megaton of bricks ( Columbia at that time was STILL under US Law )
Assuming the place is still under US Gov control (time is close to the Exposition year (1893) and when Columbia probably was officially 'showing the flag' in other parts of the world - and THUS of high 'interest' and attention to the US Gov.
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Seriously, I wouldn't trust these recent game 'artists' to design an Outhouse. The hole would be on the roof 'because it looks better'.
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QUOTES
"You are only as weak as you allow yourself to be." - Andrew Ryan
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"Gelatinous Fist" - Hey wasn't that a Gearz in Infinite BS ?? (Comes in 'cherry' flavor too)
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that picture of city LA 
Notice how square things are.
You don't have sloped roofs on tall buildings cuz they are strong enough to hold themselves up and any snow is an insignificant factor. The multi-stepped slopes seen in the Infinite BS cityscape are horribly wasteful - especially of interior space. They are a terrible structural over-complication when buildings with more stories rely on their exterior walls to be 'Load Bearing' and interior columns for smaller levels above disrupt the lower interiors.
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"Player Creations" term to add various places
https://www.deviantart.com/cartamagna/art/Rapturesque-725148603
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AE
Proof That the Atlantic Express Wasn't All Quite as Prentice Mill Said :
map pix of the AE and the schedule
AE map seen in BS2 has Fontaine Futuristics on it - would that even have existed when the AE was shutting down around 1952 ?? That line though was 'retained' ( in my Canon, kept in operation ) explaining why its still operable 15+ years after that date. The name was added to that schedule board later when Fontaine Futuristics was created, using a station that likely was already there, and is shown in-game separated from the the FF buildings )
So Of course it is obvious that ALL of the AE did NOT shut down, OR ELSE HOW was it still operating passenger trains like you take across Southern Rapture in 1967 (in BS2). 
Profitable Freight usage would continue, but most stations would look abandoned/rebuilt with all passenger oriented stuff removed/unused.
So some lines kept running (like that one) while others shifted to freight only or were closed down/abandoned/repurposed.
Persephone is indicated on that map, which may only indicate how early it was built. 
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Game Bugs]]
Funniest Game Error Things I've Seen Playing BioShock :
I was playing in Minervas Den (DLC) on Hard and was doing some sniping in Operations (lots of Speargun fun) before moving on to 'The Thinker' level -- Doing it to boost my resources and also just to play with the weapon/Plasmid/splicer combinations. I stayed for an extended period near the entrance/programmings/airlock area for quite a while, and then eventually headed down to the exit tunnel to the 'The Thinker'. I had already played thru all of the area previously, except for one last LS corpse harvest. There had been many cycles of Splicer respawns.). Anyway, there I ran into 30-40 'Wintery' Houdini Splicers which had somehow spawned repeatedly to exist all at once (spawned without removing the previous one or body, happening while I was busy way down the other end of the level's complex). The game suddenly slowed down when they became active and even more when I used Incinerate on them. Because they were in close proximity to each other, they all repeatedly set each other on fire, all those fires added damage upon each other. Some Teleported out around me (about 10) and I had to fight them and I eventually retreated (slo-mo) way back to near the sea-walk entry airlock where the Rocket Turret was still operating. I mopped up what was left there and going back flamed and shot a much reduced number of them again till they were all dead. Multitudes of Lockboxes everywhere. Apparently this was some spawn bug in that scenarios scripting. While Sniping for so long, trying different things, it became apparent how limited the respawn combinations were. Most Players generally don't hang around anywhere as long as I tend to, so most people wouldn't have gotten this bug.
I also noticed how fast respawning reset -- and the often did it right when you enter doorways -- popping into existence as you watched (in clear view) --- another general game scripting 'no-no').
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I don't recall if that one in BS1 Medical ( ring the Dentists door bell ) always spawned accumulative Splicers. I recall I tried it with the intent of boosting the character with loot ( If you can kill them easy enough to make up with more than you expend when doing it over and over ), but it was a net loss -- was still too weak at that early part of the game ( I later tried to ring the door bell several times quickly and saw more pop up all at once, but didn't do it excessively ). 
The normal Minervas_Den_Operations situation (my sniping expedition) many times fell apart when I just got unlucky, or blew it and they killed/damaged me too fast ( or forced me to use way too many resources ... in Hard mode ). The Houdini Splicers fire from a distance and you really don't get one shot kills, so they can blast you good at close range and when they cycle fire much faster on their shots (the script has only one in-the-air at once for them - the shorter the distance the more often a shot). 
The Wintery Houdinis were a suprise way down the hall (luckily). I went thru the normally played sequence (incl Climate Control) and did not see the bug happen. It was only after a rediculously long 'funtime' in the other parts of the level ( many saves and many save reloads which may have something to do with the bug logic ). I had also opened the mag-lock to the exit which triggers much higher respawns ( particularly Alphas around Climate Control ) which possible shifted the script logic enabling the bug. 
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Lockup/Abort
Some levels in all the Real BioShock games I played around so long that some internal data structures were exceeded (like some killed/dead slicers leaving lockboxes - eventually so many I build piles of them) and eventually locking up the game (abort). The saves then had the same problem and trying to get out of the level sometimes was difficult without activating certain Splicer activity which triggered the same abort.
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fix Novel]]
>> In having Ryan deciding to go after Fontaine 2 years BEFORE the 1958 
line if fucked up ^^^ gap recheck in NOT LOGGED IN
Those are things which the populace would NOT have put up with (and likely
big gap ^^^
TO HAVE the Press contradictorilly denouncing Ryan *AND* have important things like this go ignored/unmentioned.
same big gaps ^^^
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http://bioshock.wikia.com/wiki/Talk:Salts
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Merged]]
pix?
Pretty horrifying. They would have to be locked-up, away from normal citizens who might begin to wonder what kind of demonic influences were loose in their City, or worse - were created through actions of Comstock and these Founders.
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Monsenor]] - 'hotel' was also commonly used for 'apartment' accommodations
(as per questioning the need for 'many' hotels in Rapture (nobody outside coming to visit as per real world city hotel biz)
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Little Sister Vent]] ???
In BaSx those Vents can be Locked ??? :
Makes sense that they originally had a grill over them, and let you lock them closed (Vermin would soon be using them, or Citizens to conveniently dispose of Trash) -- the old Rapture ones must've had them removed when LS were to start using them (( However that worked )) when the streets became far more dangerous.
LS Sleeping in them is one thing. Traveling miles to wherever in Rapture while crawling is another.
Fans and such are used to move air through the city. Keeping LS from being shredded by such - no details. Heating elements would be a separate issue.
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Comstock's Cure All - 'Now with more Radium !' ( Radioactivity was the magic buzzword in that first decade of the 20th century. ) Quack medicine - and since Comstock was the biggest duck in Columbia ...
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Zeppelin On The Brain
Why use "Zeppelin" - a FOREIGN name ( hardly an expression of American anything - typical of the schitzophrenic/ignorant writing of this game ).
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Audio Diary Analysis]] 
THIS IS A DUP VVVV (if see if better addition) here an added bit VVVVV
need to integrate this VVVVV
Audio Diary : "Fontaine's Legacy" :
McDonagh (Hephaestus) : "Strikes me that Fontaine wasn't overly inconvenienced by his own demise. On New Year's Eve, his wretched Splicers came streaming out of the poor houses and stormed the proverbial barricades! The dead rot in the streets, and Johnny and Janey Citizen are lined up round the block for Plasmids... anything to help fend off the rabble.
"The Proverbial Barricades" ... McDonagh was using figurative speech, and his next sentence refers to the change in Rapture from that incident onwards.
Please Look up the definition of 'proverbial'. "Storm the barricades" is a term much used in reference to general revolution/rebellion and NOT directly to some literal 'barricades'. 
(( NOTE ALSO - It is the 'Establishment' often who "Storms the Barricades" of the Revolutionaries. So does this actually make sense ? Did the writers even understand this phrase to use it properly ?? ))
Would Atlas have been able to take control of Fontaine's troops which remained ? -- Were there that many 'troops' left after the 'Neptunes Bounty Shootout' ?? Not directly taken, unless Atlas wanted his identity given away (Stupid or Lazy writers of BaSx had Atlas 'Giving orders'/'Bossing Splicers around' in the Department Store, when he was supposed to be some nobody, and he WAS Right where Ryan could easily observe his actions. ) 
Since it isn't spelled out, a 'smart' Fontaine probably would have well before his 'death' pre-positioned himself with the various people in the poor houses --- using the name "Atlas" without actually being there, or for some time showing up AFTER he had Dr Steinman change his appearance (how long that was, we don't have much of a clue -- but probably wouldn't be too long a time). His getting trapped (in the DLC story) kinda grinds against the usual way he was careful The whole 'WYK' gambit is so complex and took so much preplanning/preparation that it was MORONIC of the BaSx writers to Turn him into such a thoughtless Idiot, so to majorly jeapardise HIS larger plans (The "Plan C" with Jack shows how far he went in working his 'grifts'). 
Apollo Square was probably slum-like and largely ignored UNTIL the 'poor' people there turned violent and struck into the rest of the city (like the Terrorists at Kashmir on New Years Eve). Until then, it was largely quiet (That's how they presented it in BS1) - Why else the Big Vulnerable party, and Ryan's New Years Address ??? (And everything so normal on Market/High Street in BaSx ?)--- Notice that New Years statement is WITHOUT Ryan making part of it any needed reassurance about supressing/containing 'The Current Rabble of Parasites' in Apollo Square to the rest of Rapture's Citizens that night ----- Shouldn't he have done THAT (said 'its being handled') IF some huge disturbance was already happening right at that point in time ??). 
Remember the whole Kashmir Incident thing was supposed to be a 'shock' - Start of the misnamed 'civil war' - Why would it be called that otherwise ??? 
============== FIXES ============== 
Add Page Recycling In Rapture]]
used stores
repairs
still the age where people had many things repaired
bottles
parts
very little mass manufacturing (even more absurd for 'Columbia')
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add to schizo about one char -- add that the Team NPCs do more of the work ( rather than an additional gopher char - probably minus tedious repetative std char XP ramp to access leveled abilities )
"Oh yes a nice pretty scene for 'normal' Columbia" for
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https://www.neoseeker.com/bioshock-infinite/walkthrough
^^^ tap this for goodies
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make use of term 'murder-fest' for Infinite BS
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fix
Game_Map_Rework_Rules]]
cramped much of what WE'VW seen <<< sp
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add to 
Main_Page
A Digest of the BioShock Games - of what can be used for an MMORPG (what might need to be fixed)
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investigate these defs vvv 
"Depression Deco" or "Depression Moderne" <<< ALREADY ADDED TO THE ART DECO SECTION
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someone doing a Second Life Rapture Setting
https://www.flickr.com/photos/peinturelure/albums/72157665531479224
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see pix RyanMagnate.jpg
in pix caption 'road' should be 'rode' -----<<<<< correct it
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That elvis presley impersonator Splicer had a nervous disorder "Don't step on my blue suede clubfoot"
Ryan Sayings
"Hoover did little, Which is what most people wanted. Roosevelt wasted huge amounts of money, achieving little, except making the problem worse. It was only the War coming that succeeded in ending that Depression"
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Hugification ]] Faux Economy]]
Columbia the Industrial City - HOW TO HAVE A Faux-Economy :
Required for the 'Class Warfare' the writers were going to leaverage in their 'dystopia'.
Huge industry ? Fine. All impressive looking and all, but producing for how many people actually able to be in in Columbia ?? We see some (partial) map of the 'city', and we seem to go through much of it, but then that's pretty much only space for about 500 people to live (count the actual residences)?? You don't' need massive assembly lines for that (or for 100X as that), even IF you could get the raw material (also something never explained). 
Assembly lines turn out the same product (its called MASS PRODUwwwCTION). With even 10000 residents, after a short while 'They All Have One', and your production line is Out of Business. REALITY : FOR however many inhabitants there are, they actually will need 500 DIFFERENT small things (products) to live their (then modern) lives. AND BTW, Most of those products are NOT things made with assembly line techniques. 
A Faux-Economy thus means Faux-Dystopia.
AND Seriously, how many vending machines are really needed per capita in Columbia ?? ( Aside from the mandated Coin-Operated "Personal Worship The Prophet OR ELSE" machines ??) Soon there could be no need for any small shops to sell things at the rate Fink was shown turning vending machines out. SO, the story is wrong -- Its not actually the Vox, but the shop-owners and businessmen, soon to be out-of-business, who would be coming to 'string Fink up'. 
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Real World ???]]
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Elizabeth in "Buried in Crap]]
Alternates]]
http://bioshock.wikia.com/wiki/Talk:Mlle_Blanche_de_Glace
Possible that Elizabeth was in Rapture running away from her history of 'Being in Paris' after the Germans captured it, and her performing in the 'nightlife' serving Germans, basically making her a type of collaborator ?? SO she went to Rapture to escape the ignomanity, and changed her name to 'Mlle Blanche de Glace'.
One of the French people who came to Rapture recognizes her and hurls the accusation at her : " Collaborateur!!! Bosch-bag !!! (Why couldn't Elizabeth just turn into Comstock?? - Seems like it happened alot in that strange Infinite BS universe ??? )
Even Tenenbaum (of 'Nazi experimentation' fame) greets Elizabeth as "Miss Collaborateur" and "A German s Whore" ...
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add mmorpg issues]]
the minefield of NPCs in an open terrain - its not as obvious in a close-quarters/limited-sight of is the case of much of Rapture.
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main page]]
 to propose adjustments to resolve canon conflicts so that a MMORPG could have a cohesive story
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Voxophones in Infinite BS were another copied BioShock element that was just poorly done, versus their employment in the Rapture games to Explain things and tell sub-stories. In Infinite BS they were constantly getting interrupted. They were also such an anachronism (written notes would have been far better), with a ludicrous design that only could exist in weak fantasy. 
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Geme Mechanics]]
Implementing 'Law and Society' in an MMORPG :
How do you implement a Law system in a MMORPG game ? A whole lot of specifiec behaviors supporting that system need to be created, quite general and versatile for all the things a Player might do if allowed to still largely 'Do What they Want' outside of polite society. Large parts of your Simulated Society (including NPCs) would have to react 'appropriately'. You can abstract it some and subset it within the parts/aspects of society/ecosystem the game will simulate. We have a Game Industry universe where so much (still) has to be pre-canned/heavily choreographed, and the least little AI generality is touted as some major advance (ie- Half-life, a game generation ago). 
There's greatly increased human behavior in the MMORPG ('morality' and social conventions being simulated). A combinatoric explosion of the AI Logic is required for such a more complex/intricate situation. It is no wonder the game industry is largely stuck on its LACK of such detail, giving us few opportunities for real (cohesive) morality decisions in their games.
Remember the "Sorry You Can't do That" for the least divergance from what is scripted?? That will be with us for quite a while yet. There's little ability to handle anything more than prefabricated (staged) 'acts' (what the Player is allowed to do), followed by a corresponding completely choreographed response/reaction. Meanwhile simple 'safe' (not subject to morality based handling/repercussions) filler is served up to keep the Player busy.
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put THIS VVV in the game list on main page ?
2019 BioShock 3 (4th game : Project name Parkside ) Is Rumored :
The story will continue from where it left off in BioShock 2. BioShock 3 is set in London, 1971. The world being effected by of the Fall of Rapture. The genetic discoveries of the Plasmids, and of ADAM, brought multiple nations to a new Golden Age.
Leak is from 4Chan so credibility is likely nil
I would see it more as : People becoming insane and zapping each other with Plasmids, and The Surface World falling even faster than Rapture did ...
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Sea_Slug]]
"The Parasitic "Slug" Might Have Been Meant to be Ironic" :
Is it actually mentioned anywhere that the Sea Slugs actually/normally are 'Parasites ' ??
Even when imbedded in a LS (unnaturally) they are Symbiotes and NOT parasites.
Note - It was Fontaine then who turned them INTO Parasits ...
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Alternates]]
"Sofia Lamb's "Improvement" to Rapture"
Heh. (This WOULD BE an alternate dimension after the Nazis won WW2 - Right ???)
So turn it into Disneyland with maniacs running about with shotguns and firing fireballs out of their asses ... Sofia Lamb prattles on day and night with speeches of Hitlerian length and repetativeness. And Ryan is leading an insurrection using his knowledge of Electrics to thwart Lamb's sick socialist world and to bring Freedom to "Crapture".
"A fun game. Amusing and thought provoking at the same time " - NYT Review...
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A Kitchen of Columbia :
All these wonderous new things, but no labor saving devices ?? "A Womens place is in the Home" - Yes we get that, but so much more can go smoothly if improvements can be made to that. 
Servants ? SERIOUSLY, Why would any of the 'underclass' stay (especially in the early days when things might have been looser securitywise, and they saw what the place was turning into????) and even afterwards people smuggling themselves out could greatly erode that population... Resentful and DANGEROUS ...
Wouldn't the Founders want to build their "City on the Hill" populated only with people like themselves who were Worthy of living in Columbia ? Why bring in any more problematic people and not get rid of the ones already there ?? The story sounds a bit to fabricated to me - Writer Dystopia-itus. 
All that hightech/whatzits (they allegedly had) SHOULD allow a Paradise requiring no dangerous 'slaves' or unclean 'others'. Shouldn't it have alread been long enough (almost 20 years) for the Luteces and Fink (etc...) to grab enough 'Tear' sourced tech goodies to bring about that desirable serf-less situation ?
Think : Mind Control for Menials, Robotic Servants, Culling of Undesireables, Automation, and Tesla Coils --- for all Good White People ?? All brought to them by the Grace of Comstock done for his 'Holy' and Deserving people .....
No ? But then Infinite BS IS a Pop-a-Mole Shoot-em-up game which needs strife/conflict to have things for the Players to have reason to shoot at, and some destruction on a monumental scale for the 'wow'/epivc factor. So sorry, for the game, Logic need not apply.
http://bioshock.wikia.com/wiki/Talk:Wheels_within_Wheels
---
Audio Diary Analysis : Wheels within Wheels :
Reed Wahl (Minervas Den DLC) : " The Thinker's algorithm is highly accurate in predicting local phenomena... But how far can I trust the machine? I have found it running protocols that are not mine... the old Alpha Series are returning; someone is cutting them loose - Delta... Sigma... and the machine has no data on them, which makes no -- ...is it hiding them from me? Is it... conspiring against its master? Sending... someone...? No! I am so close to seeing... everything. No one will take that away. Not even the machine itself."
Wahl is attributing motives to a giant calculator - Anthropomorphizing it in his ADAM madness. Again, a case of the game story largely not really having any Authoritative Narration ( What any character says cannot be assumed to be factual - just interpretation from a character's Point Of View ).
--- --- ---
Delta]]
The Delta Link:
Delta was reconstructed from mulch (died many years earlier), but its possible his remains were hauled away for a post-mortem by the company who provided the Protectors (subsidiary of Ryan Industries at that time), which might make it a little more likely for Eleanor to find more of him than just DNA to use to rebuild him.
--------------------------------
Conflict in BS1-BS2 Plot Details - TOO EARLY Little Sisters and Big Daddies :
BS1 Game Story Plot : The alleged 'civil war' was initiated by the bombing of the Kashmir Restaurant's New Year's Eve Masquerade Ball. This led to a Panic and an ADAM shortage, that leading (eventually) to the recycling ADAM from the many Splicer corpses now littering the streets of Rapture.
Problem : Delta (an Alpha) in BS2 is seen at what appears to be another 'New Years Party' before being killed by Sofia Lamb (who takes back Eleanor). Why was this Little Sisters 'Gathering' (and the Protectors for them) Even Existing Yet at this Point of Time ?? (OR For Suchong/Gil Alexander to already have been working on the BD+LS bonding (Developing Protectors) so that Little Eleanor can be there 'Gathering'? There is NO 'civil war' ADAM emergency yet, no mass piles of Splicer bodies to 'harvest', and no big "shortage" causing the big/emergency need for more ADAM.
---
NOT ENOUGH CORPSES YET :
The Neptune's Bounty (Fisheries) 'Shootout' took down Fontaine's thugs (many being Splicers) ... But how many Criminals/Terrorists was that being left 'On the Loose' in Rapture ? (And that's MINUS all the perps BaSx shows stuffed into the 'Department Store' Prison). Is that ANYWHERE like enough BODIES to YET justify Ryan starting a whole huge program to develop 'Gatherers' ???
-
DEVELOPMENT OF 'HARVESTING' :
THAT itself would take a whole bunch of development TIME/EFFORT to get such an odd project working : 
* Lets have valuable (THE source of ADAM) Children with Sea Slugs in them walk around alone 
* Lets Train these Children to Find and Stab corpses the right way 
* Train Them to Extract and Slurp down the corpses dead Blood 
* Teach Them To Crawl into Air Vents to regurgitate their Slug-digested meals ... 
???? "Yeah, that should only take a coupla days, yeah no problem ...". (General Writer/'Storyteller' Ignorance Here Bigtime) (( BTW, does this sound like some kind of weird Freudian Complex Levine and his writers had ??? ))
-
too early]]
Problem Is : What Piles Of Corpses ?? :
Harvesting (Little Sisters on Walkabout) can only happen if there are enough piles of corpses all over in Rapture's Streets (As yet, only a bunch of Fontaine's minions were killed ...) 
Where might these MANY CORPSES be when everything is being shown normal in Rapture : 
 
* Months after Fontaine's Demise, there is a Big City wide New Years Party. THAT implies everything is back to normal (enough). 
* In BaSx) the Market Street and High Street crowds demeanor contradicts MASS MAYHEM existing (Did ANY of the DLC walkthru-mannekins even talk about such things ?) 
* There was a general lack of News/Press sources talking about any large scale 'mayhem' in Rapture or an 'Emergency'. (And sorry no, don't blame 'Ryan suppression of the Press' - Rapture is a small place and would KNOW if any such life-threatening mayhem was going on.) 
THUS : NO justification until well after the Kashmir Incident. There's just not enough mayhem and bodies like there was later (BS1) when the casualties became thousands - when the 'civil war' was in full swing (and even that took some time for Atlas to get his terrorism organized ...) 
No Emergency, No Crisis with an ADAM Shortage.
---
PROTECTORS ARE FOUND TO BE NEEDED ? :
THEN the BS1 story says ADAM-filled Little Sisters (Harvestors) wandering about, and started being killed/molested by ADAM-hungry Splicer thugs.
SO PROTECTORS FIRST HAVE TO BE DEVELOPED/CREATED - MADE TO WORK 
ONLY THEN the "Protector" Program would be started (taking even more TIME just to get funding, resources organized, technological problems SOLEVED, etc...), and THAT to be ready in time to get Delta out on the street by New Years (assuming that was the party shown - THAT can be easily corrected ...). 
ONCE ACTUALLY MADE TO WORK -- BS2 story deals with the difficulties/details trying to get Protectors and Little Sisters to work together. BS1 shows a whole large complex used to make Big Daddies. They THEN have to be Deployed ... (BS2 Ryan/Tenenbaum Audio Diaries talk about them (LS+DB) operating in rather normal sounding streets).
BS2 starts with Eleanor + Delta wandering about, going through a Party and then Delta's Demise -- SO A BIG contradiction between BS1/BS2 even before the Infinite BS-zed DLC heaped on more complications. 
WE NEED TO RESOLVE HIS 'CANON' CONTRADICTION (Instead of Levine's petty method of simply disavowing BS2)
-------------------------------------------------------------
Clumsy/Hurried/Careless Game Writing :
BioShock Rapture - Unfortunate too many things in these 'stories' are just for plot service and game mechanics ... All there to progress the story no matter that there are holes you could fly AirFlight DF-0301 through. Better care by the writers could have eliminated the illogic they used to stitch the storyboards together.
Infinite BS got far worse, and too much of the setting wasn't even consistant with how things were shown/said to work, and was just a nonesensical parade of misfit ideas being trotted out. 
--- --- ---
Alternates BaSx REDO
This new BaS2 Plot Stuff ... :
Elizabeth is REALLY still back in Columbia when Comstock is having her tortured/shock treatmented/being-fed various fun chemicals to condition her into being "The Lamb of Columbia" (or whatever - the future 'Leader').
She thus could have some pretty crazy dreams about going someplace Under the Sea ... (it should tip you of that 'Booker' is a Singing Crab...)
--- --- ---
Game Mechanics]]
REDO]]
Another Player Asset Creation Contest : LOTS AND LOTS OF 'Execution Moves' for Infinite BS REDO :
If they want Gratuitous Violence then they get "gratuitous violence" (More than just the Skyhook- The Wrench is back !!!)
* Chunks of skull go flying
* The 'Its only a Flesh Wound', scene from Monty Python's Holy Grail
* The 'Hook' gets stuck in the skull and you have to pull it out holding the head on the ground with your foot
* Teeth flying from clouted mouth (dentures as variation)
* Bloody head explosion (brains look like pink-white jello)
* Buzz-cut (the Skyhook rotaty thing) through torso 'sternum to navel' ...
* Long hair gets stuck and gets pulled out (with chunks of skin/scalp) - unclog the workings
* Execution on ground (like chainsaw in GTA San Andreas with limbs spasming as you chock into the chest)
* Crouch and cut off legs (and whack another opponent with it as a club)
* Huge spray of blood thrown (briefly covers you eyes - realistic blood spray pattern with decal and physics engine)
* Intestines fall from slashed gut (opponent stairs at it)
* Wiping the blood off your weapon on their clothes
* The victim tries to run away (stumbling, trail of blood to follow)
* Overhead swing with Head knocked down between shoulders (cartoony scene) 
* Ram it into their gut making them puke, then when their bent over an overhead swing crushing their head (a 'combination move')
Boy, Story is so much more interesting with gratuitous violence - aint it ????
(Players will always be interested when new ones of these well done 'execution moves' are added.)
------
ALTERNATES]]] BOOKER ]]
Infinite Bookers ...
Scene from Spartacus " I AM BOOKER !!!! "
Yup, confusing isn't it ( Levine's Infinte 'story'... )
Booker ( who wasn't Comstock in Infinite BS )
Booker (who WAS Comstock in BaSx)
Booker ( who wasn't Comstock, but was a Vox martyr after a Tear passage - but was dead )
Booker ( the other 122 who are on the Luteces' Coinflip Tally Board )
Booker (the voice in BaS2 Elizabeth's head)
Booker ( the Comstock who changed to (a) Booker who went to Rapture )
Lets not even BEGIN on all the different Elizabeths ...
--- ---
BOOKER]]
Was Booker Dewitt an Army Deserter ??? :
How long were the enlistments in the US Army at the time he joined. At 16 years old (1890) he was pretty attypical. This was when full grown men wanted the jobs (and Army positions available were elimited). ?? 3 or 4 years enlistments?
If he was a Deserter, then he probably never would have been allowed to be a real Pinkerton 'Agent', but could have been one of the 'Hired Thug' types the Pinkertons employed for temporary service for Strike Breaking actions. The Army puts 'deserters' in Prison and Booker WOULD have had to have changed his name.
He also would have been stripped of any rank -- including the dim (sloppy artist) story 'Sergeants' patch Booker has on his wall in his P.I. Office.
--- --- ---
Infinite Stupidity]]
Hall_of_Heroes - Slate and His Merry Men :
Very strange idea for why Slate and his minions are attacking Booker ... to Commit Suicide (!?!)
One crazy/insane old man is one thing, but dozens of 'dedicated' followers ??
 
If he was against Comstock, why not then ATTACK F*cking Comstock ??? That would be the logical thing for veteran 'soldiers' -THE MISSION (Who you would think should be able to 'sweep away' so many of Comstock's lame 'hirelings' - which Booker manages by himself). Levine had too much "Massada on the Brain". Its Idiotic/Braindead writing.
The Logic is Tenuous at best. (Stupid and Contrived at worst.) But then, in this game, 'Cuz' is all you really need for the Bad Fantasy writing. So why even bother with the pretense of all the rest of this weird place ?? All that effort at creating the flakey story background could have gone to creating better special effects or to have proper Combat.
Multiverse - Infinite number of Universes where nothing has to make sense. (With Laws of Physics even being changed ... There is a limit, some 'frame of reference' the makers have to be retained so everything the Player does will NOT become too arbitrary, and unrecognizable, unguessable. (( Theres also was limit to good effort they could expend -- particularly after 3 story rewrites, with much discarded work. ))
--- --- ---
--- --- ---
Player Comment : "QuantumShock" should have been its name (QuantumSucks will be fixed)
( Perhaps that's what the REDO will be called and actually make it more fundamental - and not just poorly copy the BioShock games )
---
1968 Minervas Den 
---
Player Comment
Infinite BS : "Lots of Noise and Bright Lights, But Nothing Actually Happened"
---
Transportation_Systems]]
increase size of maps
---
businesses]]
"acme" the point at which someone or something is best, perfect, or most successful.
A good Rapture business name ... (not jsut something from Road Runner/Wile E Coyote cartoons).
---
"Hotel" Monsenor (note - that 'hotel' was often a synomym for apartment building)
---
Need diagram of Viaduct structure (incl supporting)
Would be used to carry utilities between buildings (connect adjacents to main subway conduitis)
---
Add to business types]]
Used Bicycles (likely more than one) - unlikely there would be Used Bathysphere or Used Submarines in the same way The Surface had 'Used Cars'
---------------
need to edit the comment welcome page vvvvv --- how ?
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fix paupers drop page]]
Parts of it by BS2 (and assume by BS1) times 
Parts of 'Paupoers Drop' by BS2 times (and assumed by BS1 times) 
---
Fix 
^^^ can we add 'Terrorist Rebellion' into the timeline ??
when was Terrorist coined 1790 ...
---
Audion Tube amplifier patented 1907http://www.leedeforest.org/The_Audion.html
---
Construction]] consolidate all concrete articles into a sub page
--- --- ---
Science in Rapture :
Some Science takes MONEY (as does Engineering Development). So Science is normally affiliated with Commerce or Government solutions needed for its Citizens (on Surface that would include Military).
These things are normally NOT prohibited On The Surface, SO what 'Freedom' in Rapture could attract 'Scientists' who found an unfriendly environment up there ??
Tenenbaum - A Collaborator with Nazi experiments which treated humans as lab animals (examples in Novel show paid volunteers who STILL have the Right to say 'NO MORE').
Fontaine Testing using kidnapped/coersed people (Rapture Citizens DO HAVE INDIVIDUAL RIGHTS so those would be ILLEGAL there also)
Psycho Craziness post-chaos/'civil war' (like Steinman) allows attrocities, but that is contravening Rapture's Operational Philosophy ue to the disorder and breakdown of order.
Unfortunately the Player might assume THIS post Order situation was THE NORM in Rapture rather than the abberation it only could be. That was compounded in turn by the Novel author who should have known better and MORE CAREFULLY to show the transition from a WORKING Society into the chaotic terrorist disrupted Rapture.
--- --- ---
add Need_to_Know_Theater ref 
to audio diary
is there a page for this BaSx abomination 
---
Sinclair
Some cut Audio Logs showed an entirely different ending for Sinclair:
He is heading to the lifeboat on the Atlantic Express with some samples of Rapture's genius to sell off topside, when Sofia Lamb reveals that her people had snuck a bomb onboard. Defiant, Sinclair releases the train car from the track and falls into the abyss below Persephone, ensuring the bomb will detonate harmlessly...for Delta, anyway.
Sofia Lamb: "I told you Augustus was a liability to you, Delta. His precious train-car full of loot has a bomb affixed to it by my agents. I was hoping I wouldn't need such a blunt instrument, but... If you proceed, Delta, I will detonate the car as you pass, and you will vanish forever into the abyss below."
Sinclair: "No sir. Now, son, you listen. You take young Eleanor to my lifeboat and you get her topside. Doc Lamb is no kind of momma to her. Now I'm anything but a saint...but Lamb has me cold. An' well, I've been watchin' all you...an' young Eleanor have endured. An' perhaps it's havin' to see it all through your eyes an'...if I'm honest, more'n a little o' that hurt was on my account. Anyway. I reckon it's high time we settle up. Please consider this my fare-thee-well."
"Now, Doctor Lamb, I know you can hear me. An' I was hopin to see you about a little problem I've got.
"I have this powerful fear o' fallin, Doctor, an' I hope you can help me shake it. One thing, though. There's this lever in here labeled "emergency cable release"? An' I hear the pit beneath me's near bottomless. Bomb wouldn't do much harm down there. So, ah...you might have to talk fast."
---
Infinite Equals INFINITY !!!
INFINITE UNIVERSES !!!! (It is what THEY say exists ...)
Clown Columbia ...
Male Elizabeth and Female Booker Universes...
Plague Death Flying Mausoleum Columbia ...
Rapture Invades Columbia ...
Lighthouse made of Cheese !!!! (with Infinity being what it is, there are INFINITE CHEESE COLUMBIAS)
Alternate game scenarios - Elizabeth in BaSx wants to commit suicide and all the funny ways are to be searched for (another Player Contest)
THE IDEA BIN - another thing for the MMORPG Creation SYstem - where just an idea is outlined and then specified to be the seed for actual Asset creation by somebody else. Classification would be good to have else a submission list would be a wholesale mess.
---
https://www.eurogamer.net/articles/2014-04-17-the-true-story-of-bioshock
problems in Levine-land ...
---
Mention the authorized Novel had the AE and Stanley Poole and Lamb mentioned
Levine simply doesn't like something he didn't produce 
mine this ?? >>>>> https://imgur.com/a/60P1Y#0 concept stuff
Concept big daddy looked more like a more modern high tech hardsuit (which resists pressure) versus the game using the old canvas and brass diving suits -- which do NOT keep water pressure out and so limit the depth a human can use them with.
The canvas arms were definitely less blocky and the joints simpler 
Before ADAM and Big Daddies (with Tonic and mutant physiology to handle pressure changes) HUMANS could NOT have used the old diving suits (to CONSTRUCT Rapture) other than immediately near the ocean surface - only down to 150 feet below the ocean surface which is not even close to my moderated depth of 600 feet (or far lower, as implied in the game, which became more and more fantastical.)
---
Splicer Dreamz :
Have the Infinite BS all take place in a Splicers head, and have Columbia just have been a strange dream -- so to instantly wipe away the whole messy multidimension timetravel fantasy, thus to ground you back in something more normal : like an insane asylum.
--
The Religion element in BS2 -- has a wealth of easily recognizable props which can be spewed ... Churchy props ... and verbiage and images
-
Crazy doesn't have to make sense when misused
---
Bioshock illogic]]
You see the asylum in Persephone : ITS RYAN'S FAULT!!! No sorry game writers, the insane Splicers had to be contained, and the shitty state of Rapture was Fontaines doings and that conveniently overpowering ADAM ( -- not Ryan's Philosphy).
Unfortunately, the game writer's : 'It just suddenly happened after Ryan took over selling ADAM ..." story-details/ implications - was a bit too illogical once you look at the timeline. Same as with "Oh look, Little Sisters start wandering: and machines selling ADAM happened ALL in those 3 months. (( Seriously, having Ryan later 'selling', acting the 'evil' capitalist, while terrorists are wrecking his city - that's not particularly good nor logical writing there. ))
Ryan is hardly going to build Persephone during a 'civil war' is he ?? So that large complex (Prison/Jail/Asylum) would have been built long before (Note - Fontaine 'died' only about 3 months before the Kashmir Incident and Atlas's terrorism began).
---
Trolley (Apollo Square) with the strange monkeybars around outside - that strange detail indicated : The level designer didn't understand what they were, and had simply crudely copyied what they had seen on some picture of far-too-early trolley cars.
---
Elizabeth gets to Rapture and puts on her tight (but so well fitting) Femme Fatale outfit, but she's in what is a mysterious unknown world for her. She doesn't even know what a zipper is ( The Patent for the "Separable Fastener" Zipper was issued in 1917.) 
---
Sea of Bookers
Idea : Ryan suggested that ADAM could be used to heal radiation sickness - He continued to follow up on the Atomic science - That there might be a need, even in Rapture, if the atomic war came.
---
https://www.measuringworth.com/calculators/uscompare/ handy 
---
business for Rap]]
 launderette (coin laundry dif?)
---
FIX
Sinclair]]
That Sofia Lamb sold a number of her own (least useful) followers to Fontaine Futuristics for experimentation ( and no doubt manipulated other inmates to 'volunteer' to make points with the Warden she subverted. ) 
^^
say while in Persephone
---
FIX
https://rapturerebornmmorpg.fandom.com/wiki/Land_of_Pictures_17
take 2 pix of kinetoscopes and move to that page
---
They had to make Sofia Lamb the antagonist equivalent of Ryan in the BS2 story, but she had to speak it all, whereas Ryan has Rapture, his creation, there to speak for him.
===
Chemical reactive switches(triggers) inside cells used for the formation processes of the biolelectronics
---
quirk ... During research into the Syphilis bacterium (one of the ADAM medical therapy researches)
---
Nitrate Ferilizer can be made in Rapture (and the smell of amonia cleaner)
---
Hardly any 'Splicers' with Plasmid
Big reason may be : If too many more Splicers had Plasmids then the game would be too difficult. Look at what effect you have on Splicers with the Plasmids, and Tonics too. You disrupt them and one-two-punch them, they would do that to you. Further, with more than one Splicer tag teaming Plasmids against you it would be YOUR quick obliteration. With them having such superior combat abilities, you could fight them, but one after another would wear you down pretty quick, and there would be a REAL reason for the Save and Reload 'Game Over' system -- as you die again and again, constantly.
They would have to lower the number of opponents walking about and the place is already almost deserted. Sneaking past them would have fit that situation, but that wasn't the game BioShock was to be.
Hitpoint sponging for YOU would be too obvious. OR ramping up fighting abilities (like weapons) on your side significantly to compensate would just escalate everything . Then they ALL would need to be super Splicers. or any weak variants just evaporate too fast. 
Splicer-likes in Columbia ??
I've given examples of where it cannot have taken years for the destructive craziness.
Using 'Fad' gimmicks for years is NOT the same as warpage of your physiology to power up the combat Plasmids - and those more powerful/more complex Plasmids came out quite late - First USED only a bit before the time of the Neptune's Bounty Shootout, where Ryans men were shocked/overpowered by it and many killed. Those combat Plasmids were THEN massively used once the 'civil war' was underway.
The general public in Columbia having combat Vigor Plasmids ???? The thing that Booker would have to fight ? Yeah that would be an all nice and calm eden-like situation the actual game presented. Again : the whole story city situation would have been changed significantly. It was bad enough paramilitaries goosestepping around, and machine gun turrets and Motorized Patriots in public places, and horrors like firemen and handymen wandering about. But Splicer capable citizens would be just too disorderly, undisciplined and even a severe threat to Comstock's implied tyranny.
Chaotic Splicer citizens in the game's nice Columbia city just wouldn't have worked for the whole 'Lets calmly illustrate american social evils' without turning the whole theme upside down. It really wouldn't have worked.
Try thinking a little about this.
---
colombia construction]]
https://en.wikipedia.org/wiki/Staff_(building_material)
------
glossary]]
"Thematic Dissonance" caused by conflicting and poorly combined story ideas 
--------------
The problem with BioShock : the story about Ryan was that we see it all throught the 'lens' of ruined Rapture, guntoting Splicers wandering about, and 'dictator' Ryan seeming to be the only actor for the government.
We don't see the transition. How desperate the people may have finally been who demanded that Ryan finally take action. Were FDR and Churchill also 'dictators' ? They and their governments took actions more severe than Ryan did. Its the difference between a country at war and a country at peace.
With terrorist attacks like The Kashmir Incident and important infrastructure to protect, then stepping up manual security measure well-short of gun turrets and fault-ridden genetic scanners would be expected.
Upto mid 1958 Rapture did not seem to be subjected to such things. You might think IDs started back 1952-ish with the Isolation, but you just had to lock the doors going to the Lighthouse for that. Finally clamping down on the smuggling took 6 years? That didn't seem to be to be done dictatorially. Of course the general lack of timestamps on the various Audio Diaries makes it hard to see this progression.
Philosophy usually takes second place in an emergency, and Ryan didn't seem an absolutist as they want to portray him, so he didn't leave the Parasites trying to destroy his city free to do their destruction and eventually took strong action..
---
Except we saw "Seized by order of the City Council" - didn't we ? (or was that in BS2 and BaS ... still that indicates that was the idea)
Ryan had to reorganize and run Fontaine Futuristics ( or all the addicted Splicers would go crazy ) - no character seems to have volunteered in the story - except some really stupid suggestion from McDonagh that they ought to 'hand it over' to Atlas's bunch. Fontaine had no successors or family to take over running the critical ADAM production.
As far as anything in Audio Diaries : Besides being vague, THEY AREN'T an authoritative narration, as they are spoken opinion, often from Ryan-detractors, and so not actual Fact.
Notice that Sullivan never actually says he killed Culpepper ... It is implied, but Sander Cohen could have easily done it and what Sullivan vaguely says is just his commentary. No smoking gun. The writers did that alot. Sophia Lamb was locked up when there was far more reason to eliminate her, no ? Culpepper 'getting it' for merely talking against Ryan or Sander Cohen is inconsistent.
Bodies up on Ryans trophy wall ?? All people who tried to assassinate Ryan, no ? Perhaps it was the only thing which crazy Splicers understood ??
So much of the 'evidence' is tainted by the 'twist' manipulation story that HAS to paint Ryan as an evil tyrant - much of what we hear comes from Atlas(Fontaine)s mouth AND we know mid game that he is a lying criminal from his own mouth. But then they never go back to unwind all the lies and propaganda and distortions against Ryan in the last 2/3rds of the game. That SHOULD have been part of the 'twist' - that Fontaine was the actual real Villain.
You make assumptions about Ryan based on the manipulations the gamemakers forced on you. And vague evidence at that. Common Sense can show that 'tyrannical' Ryan's actions were very late in Rapture's history, and all were reactions to those trying to destroy or subjugate the people of Rapture. And when NOBODY else seems to want to act, he had to - all the rest of the individual-rights-believing citizens magically did nothing. Ryan is actually complained about across the game for NOT taking action, and then later when emergencies happen and he does finally, they complain about that. The writers 'damned him' whether he did or didn't.
Again it was to get YOU to follow the criminal Atlas without questioning why Atlas was trying to get YOU to commit crimes for him. "GO AND KILL THE BASTARD"
Atlas offered only anarchy and some vague "we're gonna run things". The people who came to live in Rapture wouldn't want that, and the vast majority would have fully supported Ryan's actions to put down the terrorists that threatened all their survival.
The dystopia for the shooter game thus WAS rather clumsily contrived/fabricated/created/manufactured.
-
Ryan 'Good' or just not the evil tyrant the game writers pushed onto the Player in a very propagandist way to make the Player think a certain way for that weak 'twist' .
Vague and incomplete evidence which actually is contrary to what is shown in the background and to common sense about what Rapture was and had to be. Its also problematic because Rapture was too small to have massive industries that pay back the R&D and even basic production process costs. So Fontaine couldn't be the Al Capone of Plasmids they make him out to be - he had to made such threaten Ryan's power.
The writers play on the ignorance of know-nothing modern-age Players who are largely clueless about what basic American society was like 60-70 years ago. The writers may have known what distortions they were perpetrating, but just shrugged and didn't care.
I keep also saying that the bulk of what Ryan is accused of was forced to happen in a a WAR type situation when normalness is largely gone.
Actually Rapture was built to breed competition - it is what drives that advancement which was fundamental to the whole Rapture philosophy - Monopolies prevent competition and advancement (R&D eats into the profits significantly). Ryan actually stated that . Why didn't he step on Fontaine immediately (that's what real monopolists do as SOP). Most businesses would be small and we saw LOTS of competing businesses across Rapture.
The one monopolist we actually saw was Fontaine, who through thuggery grabbed alot of the fishing industry. Too easy again without the social checks and balances (including the likelihood of someone he coerced/cheated simply blowing Fontaines face off with a shotgun). Or if he murdered his victims, Fontaine WOULD have been found out and (town-sized) Libertarian Rapture still wouldn't allow such murder crimes over and over to go unpunished. But again this illogical scenario is needed to position Fontaine as rich enough to build the ADAM super industry.
Understand, this is all common sense about what society was like at that time.
"There was no reason for Ryan to personally acquire FF instead of having the RCC handle the essentials of the ADAM industry now that it was agreed upon ".
That's just it. We really don't know what happened to FF. Ryan would have to reorganize from Fontaine's lackeys and restore the basic ADAM (Little Sisters ...) production. and salvage the research branch, and then get the manufacturing going for those addicts. We don't know how much infrastructure Ryan Industries already had and if they just absorbed the needed bits and then abandoned much of the redundancy. We just aren't given much details except that now Vending Machines seem to be mass selling 'The Ryan Way' (as if Ryan needs MORE addicts and further growth of insane citizens).
And remember this happenes all in ~3 months time til Kashmir when things go sideways - the terrorism attacks probably really fk'ing up the whole economy and made 'profits' the least of Ryan's concern. I find the story incredibly derpy.
Too much happening in too short a time.
Ryan taking War measures to prevent Rapture from Dying.
Silence from the bulk of Citizens Rapture as to what they thought, or what THEY would have really been doing (people who lived through the Depression and WW2 who SHOULD have been Ryan's biggest ally and simply STOMPED FLAT Atlas and his terrorists)
A storyboarded plot that the writers just glued together - done in the game company production running late.
"ADAM industry now that it was agreed upon that Rapture's economy was dependent on it to sustain itself "
Is it though? Rapture lived quite well before ADAM and while it was merely faddish parlor tricks. I CAN LIFT BRICKS LIKE MAGIC!!! I NEED ADAM TO COMPETE !!! Its a funny contrived part of the story. Also happened so damn fast. I think Fontaine was putting Heroin in his ADAM products - the new super-caffeine. Anyway that gets into the Side-effects issue which was also ignored as a story nullifier. Self -responsibility does work when a serious poison is the fad. A separate issue but connected to the whole story mess.
???
"Why did RI get to benefit from a militant action taken by the STATE? He personally benefited from it all. Because the RCC and RI "
Because the story said so. I've explained previously that the ADAM-shortage thing happened with Fontaine's demise and nobody else volunteered. Fontaine WAS a criminal - from the Anti-Smuggling Law (after the close off super isolation) which happened before ADAM was anything big (1952?). The City Seized a criminal's assets that existed as profit of the crime perpetrated. SO that is the reason - laws WELL PREVIOUS. SO 'Ryan Profitting !!!' as a motive isn't even logical.
Note that it took Sullivan 6 years to prove Fontaine's crimes (sooo long in such a tiny place) and then when the writers need it : they have SO MUCH happen in just 3 months (mentioned above).
I think I told someone once : Despot Ryan? WHY would Ryan if he wanted to be a proper GRAND-POOBAH bother to build an actual bothersome city society WHEN he could have built himself a (secret) billion 1946-dollar paradise bombshelter with all the sychophants he could ever want and lord it over ?
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As I said - that seeming 'despot' perpetrated by the writers is in a situation of 'war' and 'survival' with Ryan being the only one allowed to act (and thus be blamed). Terrorism is piling bodies in the streets and Ryan is limited by some absolutist 'no interference Philosophy' --- What a perfect Strawman to use to condemn him with.
So you have to separate what went before with a rather dire crisis situation which happened.
'Locking down transport' ?? - See what restrictions the heroes of the West FDR and Churchill HAD TO DO in WW2 (dictators !!!!). Research that and you will see their FAR more 'despotic' actions.
Kill the trees?? - another stupid writer 'scene' to make Ryan MISTER MURDEROUS EVIL MEANIE. Pathetic really, how little they show they know about how real things work. Kill everyone in Rapture to stop Jack ? Talk about imagination-less "Killing a gnat with a shotgun".
'Bumping people off'?? Vagueness about Culpepper (seriously no real reason explained in-game Ryan would even do that, with contrary evidence),
RyansHallOfWarning.jpg
'Trophy Wall of bodies' - (who tried to assassinate Ryan) Not exact 'on a whim' there, and more a quite logical deterrent to others such criminals ("ADAM-heads") trying the same, no? ( That wall was pristine/empty until well past the terrorists acted and attacked RAPTURE first ).
'People sent to Persephone' (not even in BS1) for Sedition - just following the same 'Ryan is Evil' theme of the first game with no retraction after the BS1 twist reveal that Fontaine was the REAL villain behind most everything bad in Rapture : smuggling, extortion, poisonous ADAM, child abuse, terrorism, Coup assassination).
'Citizens flocked for the lighthouse' - observe a handfull - if you look at the evidence with obviously preprinter signs - just some 'rent a mob' people or those riled by the provocateur Atlas (its a scene more logically taking place 6 years earlier with the suitcase crap/signs STILL laying about for some reason).
Who says Ryan was the only one agreeing to these measures? Ryan is shown to do things with majority support so many times. ( Terrorists/Anarchists start Chucking grenades around at your doorstep, Do YOU just join the terrorists or just surrender to them ? ) You have to put yourself in the place of the citizens of Rapture thinking as THEY would, there in THAT era, to understand. (( Counterculture 'rebels' don't usually stand up to scrutiny for any alleged 'altruism'. ))
The writers do NOT show that the mass of the citizenry opposed Ryan's actions - They (writers) don't show much at all except you hear from some few (biased) people who hate Ryan, AND just alot of vagueness about what really happened and when. As I said, the people (the basic story declares) who came to Rapture believed in Ryan's Philosophy, and they weren't stupid enough to give into some 'rebel' leader who has nothing to offer but Anarchy. The people in Rapture had escaped that kind of evil murderous stupidity.
SO You have to separate some dim game story conglomeration and LOOK AT WHAT you see around you IN Rapture - understanding THE PLACE (what it would NEED to be to even exist) and not some late contrived/contradicting bits the writers threw together to further their rather poor plot 'twist' )
BTW, they missed out on a FAR more EPIC 'TWIST' : That at game's end, of RYAN Still being Alive - achieved when the ADAM_Addled reality-challenged Jack whacked an animatronic mannequin when Ryan knew all along about the whole assassination plot (its on that board in his office) and got the hiding Fontaine to reveal himself so that Ryan could finally eradicate him, and THEN go on to restore and rebuild Rapture (his life's work), instead of Ryan simply turning 'surrender monkey' and suiciding. Ryan WINNING by SCAMMING the conman Fontaine himself. That's Apropos . THAT would have been good written STORY.
That would all explain why Jack gets as far as he did, why all the strange playacting that Ryan did - allegedly doing all the things that were against logic and Ryan's interests. Teach Jack (his son) a lesson ? By Giving up? BS. Show him how a 'real man' wins - by actually winning against the Parasites. Poetic.
Sad, Such story opportunity lost.
"You also are ignoring that ADAM truly WAS addictive. "
No I'm not. I show ONLY that some few people would use it for quite a while first ('parlor trick' at that point -- as in not having any real usefulness to warrant the costs) and so MOST likely would not use ADAM giimicks. (addiction analogy - 'Druggies' in our World - 'BUMS' in Ryan's world). The whole 'But I need it to compete' is likewise daft, and such mass-use of ADAM just WOULD HAVE accelerated the exposure of the poisonous nature of ADAM to everyone.
SO logically, it is ONLY when the 'civil war' required use for survival did any (allegedly) significant number of citizens really start using the powerful COMBAT type Plasmids (assuming ADAM supply needs could even be met with the reorganized ADAM production) --- AND THEN THEM QUICKLY GOING VIOLENTLY INSANE.
Likewise early mass 'peacetime' use, with exposure making that POISONOUS nature known, WHY would Ryan 'Splice up his Forces' - It would bring just cause more dangerously INSANE people being in Rapture and really bring its destruction. Well Armed Militia Of Citizens is the Libertarian way ...
SO 'addictive' yes. Lets assume your largescale use existing well before the 'civil war' .... but strangely the writers OMIT the insanity which largescale use WAS SHOWN TO PRODUCE. EVEN just fad users turning insane the Free Press WOULD CERTAINLY have exposing it. Its Hiding that : Long before the 'civil war', most people would KNOW it was poison (They would actually be AFTER Fontaine, as the purveyor of poison). 'Let The Buyer Beware' - and so they WOULD HAVE BEEN AWARE. That's IF the writers had allowed normal society mechanisms to function - BUT THEY DIDN'T (because it would sink sank their whole plotline too many ways).
Conveniently the writers make 'it all' break loose when 'evil' Ryan is standing there to take the blame - OFFERED NOW IN VENDING MACHINES yet.
Sorry, they can't have it both ways.
It seems : Driving towards their 'twist' corrupted so much of their story.
The created a story setting that doesn't really work logically, is inconsistent, ignorant of reality and people, so much is nonsensical, and its obviously FORCED. A little more caring effort in the writing and it could have been so much cleaner storywise, and ways could be found where WE could STILL HAVE HAD a similar Dystopic situation the Shooter-Game required.
UNFORTUNATE and SAD.
I appreciate you having enough patience to even read to my explanations versus so many who think 144 characters is enough to reason everything.
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'Raygun Gothic' as a genre 30s type spaceships (pre V2 styles) flsh gordonish
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OMG Ryan is Charging to use the Park !!!!(Arcadia) 
Maybe the Players (many being young and ignorrant) don't know that people have had to pay to use parks for a long time. (AS THEY DO TODAY) Kinda dim then the writers outrage in their unending SMEAR of 'capitalist' Ryan.
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Langford
"Langford" name from ?? (associated with Arcadia) ????
Yellowstone, at the foot of National Park Mountain near the junction of the Gibbon and Firehole rivers, where in 1870, in the camp of the famous Washburn-Langford expedition, the "National Park Idea" was supposedly born. 
Nathaniel Langford, one of the most outspoken proponents of the national park idea, was appointed the first superintendent. 
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"ADAM-heads" as a label
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Scene We Could Have Seen :
:Tear Opens.
:Big Daddy Walks Through
:Sound of Drill, and woman's screams
:Big Daddy hears Little Sister call and goes back through Tear, which Closes.
:Comstock walks in, and with a shock looks at the Bloody mess that had been his Wife
:He screams 'Finnnnnnnk !!!!!!!'
FIN
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'dumbmension god' 
Mixture of NaOH & CaO chemicals calcium hydroxide & Sodium hydroxide for CO2 scrubbing 
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add to timeline Russian A-bomb 
Russian H-bomb
Berlin wall
as events that supported Ryans position about Rapture's existence
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Difference in natural (nerve) signal switching 4ms 250hz and electronic 100K/sec
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Note : Vacuum Tubes wear out - repairs reuse
Major improvements in the technology during and after WW2
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When was the mainframe project in Rapture started ? 1952 (? earlier) for Porter to be there in Rapture. Earlier than that the real world computing wasn't advanced enuf itself.
Big Computer meant Allegedly to increase efficiency of city systems (monitoring, then control adjustments/tuning)
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Vacuum channel transistor
formed within the organic cell body
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P-values used in statistics
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Games as a Service (what BS3 may be)
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TB Tuberculosis in Columbia
Might have after its 'Show City' phase become a TB Sanitorium
Great place for contagion
Just TB people there - no Quantums makes medical advancements
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Can't beat Nostalgia, where you can simply copy so many things from the real world where the aesthetics were hammered out by thousands of other artists long efforts 
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Newspapers]]
Newspapers find stories when they have nothing else to print. This one was probably held in reserve for a particularly dead day, when the daily headline usually was 'MAN EATING RAT SEEN' and 'NEW TRASHCANS PROMISED BY RYAN'
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Shouldn't we have found some Keys (genetic or otherwise) on some corpses (besides the Bosses) ???
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Tech timeline]]
1915 first USA transcontinental telephone link (using vacuum tube amps)
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pix idea change Lighthouse to a cat stature Cature ??
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Perfluorocarbons - 'daddy juice' (oxygenated breathing liquid)
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Size of the Market/High Streets area with blank when they should have been 'wall to wall with shops
"SPACE COSTS" 
the DLC they would have had to come up with more content as they couldn't easily have a 'blocked door' like in 'ruined' BS1 Rapture (which was much more moderately sized as well)
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Correct the vacuumbot pix to be orthoganal layout
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MMORPG with Player cereation needs a critical mass of people who would do the creating 
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Columbia couldn't make up its mind between 'den of iniquity' city and midwest small town 
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Use of Radiation to 'kill Bio-Electronics to shift them to their static form (baking)
Too much irridation and ionized - or is that part of the process ?????
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Bio-Electronics :
Conducting polymers (CPs) have attracted attention from scientists and engineers due to their high electrical conductivity, simple synthesis, and excellent biocompatibility. Conducting polymers have also been extensively explored to fabricate electrically conductive biomaterials, which allow for efficient delivery of electrical signals with low electrochemical impedance, high charge injection capability, and biocompatibility, for bioelectrodes and tissue engineering scaffolds applications.
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Choice]]
You would think Atlas would want Jack all powered up as much as possible so that you could survive and fight your way to Ryan. SO Critical to achieving Fontaine's Goal.
Yes, he really should have told Jack to "Get That ADAM, Boyo, From That Little Ghoul !!"
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Alternates / REDOs
A Big Daddy called "Epsilon" falls through a Tear, and all of Columbia is out to get him !!!
Daddy on A Skyline ...
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Fontaine wanted to loot Rapture and head for The Surface with the ADAM Tech where he could be a big man ...
The strange thing is : It looked like he had the resources to do that before he was ever killed the first time. Had the ADAM, had the Subs to get out with.... Getting stuck 'caught up in' his own 'con' was what did him in.
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Creepy Thought : Who else had Fontaine conditioned with WYK ? 
Nothing says it only works on a 4yr-old mutant rapidgrowth child
Would be very useful in his rabble rousing activities
To nudge them at critical points - Like the 'Shootout' thing at Neptunes Bounty. The henchman who was modified to look like Fontaine may have needed some prompting to suicidally fulfill his role there.
Possibly to stop problematic Splicers, who being crazy, had to get dangerously 'out of hand' at some points - When Fontaine or as Atlas himself wasn't a Splicer to equal them to be able to protect himself.
How hard the 'WYK' control was to apply as a 'conditioning', that might be the limiting factor on how many of his minions might get it. Thinking about it he had to have SOME bodyguards he could trust sufficiently - he had to sleep sometime.
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Someone once suggested that Ryan, to maintaine Secrecy, could have slowly killed off the Construction Workers once Rapture was built. Or replacing them with different ones constantly so no one person knows too much about the layout and what not.
Killing them off wasn't part of Ryan's Philosophy - Also very bad if such was found out/got around - disruptive to the work too... We're talking about hundreds, even WITH alot of automation being used. 
The memory wipe Tonic idea mentioned elsewhere might have worked, but the writers were set on an excuse for having poor people revolting under Atlas, creepy slums, class warfare and others demanding to be let out. Those disenchanted people were also reused later in BS2 for the ones who fell under the sway of Sofia Lamb.
The writers didn't give real world people enough credit. Those people had lived through the Depression and WW2 were used to 'making do' and those people changed jobs all the time. Young Soldiers who came back from WW2 had to learn jobs. Non-Americans came from ruined countries. The 'Go Getter' type people who came to Rapture would create businesses and jobs. There was little 'welfare state' in The Surface World to make similar demands for.
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Assets]]
masks templates with common shapes then Player adds his own overlay colored glowing metalic effects (minimal unique - REQUIRED for Splicer Play 
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"Twist is the Ventriloquitst is the small one " merely that phrase 
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Some Splicers renamed Sunday "Ryanday" for some reason.
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tech]]
Vacuum tubes - major improvements during WW2
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this doesnt dirictly define the choice math
What Delta's Choices in BS2 Matter :
The First Little Sister. Delta can either Harvest her or Save her.
>>>>>> Harvesting a subesequent Lillte Sister sets the Evil Path
When Delta has Harvested the First Little Sister, Delta saving the second Little Sister and the rest won't stop Eleanor from Harvesting the Little Sisters she interacts with. 
Consider that Eleanor could directly take control of the Little Sisters, and might empathise with them being Harvested, whether it was her or Delta. The betrayal would disturb her mind, assisting her turning into the monster we see in the Neutral and Evil paths.
Grace Holloway can be either spared or killed by Delta. 
There are two main reasons for sparing her: One, she is Eleanor's old caretaker, and even if Eleanor wasn't watching your every move, Delta would definitely think twice about killing her because of that. Two, her hatred of Delta is the result of a misunderstanding. The fact that she helps Delta right after he spares her, and again when he's in Sirens Alley could also be counted. There is one really good reason for killing Grace: As a lieutenant of Dr. Sofia Lamb's, she is therefore complicit in the kidnappings of the little girls from The Surface, and the suffering they underwent in becoming Little Sisters. It's doubtful that Sofia Lamb would or could hide the kidnappings from Grace, seeing as she's Lamb's most trusted lieutenants and smart. If Delta is on the Evil path, he can kill her because she got in his way.
Stanley Poole. Delta can either spare him or kill him. The main reason for sparing him is that it's a waste of ammo and/or effort to kill him. Poole is a sniveling coward and Delta could see killing him as hardly worth the effort. Still, that doesn't mean he can't leave a Trap Rivet or two at the entrance of the Security Office, just to make Poole sweat a little more (heh heh). The "Good" reason for killing Poole is that he kidnapped Eleanor and sold her to an orphanage, resulting in her becoming a Little Sister, he framed Johnny "Topside" Thompson as a government agent, resulting in him becoming Subject Delta, and also got a bunch of people killed in Dionysus Park by flooding the place to cover up the things he had done. Alternately, Delta can just be a bad person who doesn't forgive and forget.
Cindy Meltzer. This only applies if Delta harvested the Little Sisters before her. Seeing as Mark Meltzer's own (far more hazardous) journey through Rapture has the same purpose as his, saving his beloved daughter from a madwoman, Delta can emphasize with him. In the aftermath of killing him and "adopting" Cindy, he can instead choose to save her, honoring Mark. Alternately, he can be a jerk and harvest her.
Dr. Gilbert Alexander, "Alex the Great". Delta can spare or kill him. There are two main reasons for sparing Gil: Revenge or pity. The revenge comes in that Dr. Gilbert was among the scientists in charge of the Gatherer/Protector Program, and thus deserves to rot as a Lovecraftian freak in a glorified fish tank. He pleads with Delta not to kill him when presented the chance, so Delta could just walk away. There are also two reasons for killing him: Revenge or pity. Dr. Alexander is partially responsible for the suffering that Delta and Eleanor underwent and are still going through. Also, he's a jerk as Alex the Great. Plus Delta could just enjoy killing if he's evil. The pity comes in that no human being should suffer the fate that befell him.
Sacrifice or Save Yourself. This only applies if Delta harvested all but one of the Sisters all the way to saving all but one of them. Her father's disparity in his treatment of the Little Sisters has Eleanor confused. Does her father regret his actions and thus want her to follow her own path? Or does he prefer living to dying for her freedom? If Delta 
huh vvv with the math/equations unknown
chooses to let Eleanor draw his ADAM and consciousness from his dying body, thus saving him, the result is the same as if he just harvested all the Sisters. Stopping Eleanor gives her the option of deciding her own future, scarred from her time in Rapture, but mentally free to live her own life. 
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investigate vvv
"Hypertime" where all realities and every possible variation is given voice.
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Dr Parmenter's Magnetic Oil will cure Rheumatism (quack quack)
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http://bioshock.wikia.com/wiki/Radio_Messages
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add a ref to
https://www.deviantart.com/spetit05/gallery/30710718/BioShock-Project
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SItS (There’s Something in the Sea) "Alternate Reality Game" which added a lot of Lore, but was only tangentially related to the actual game.
https://en.wikipedia.org/wiki/Alternate_reality_game (see the definition)	
(a story that may be altered by Players' ideas or actions).
Meltzer/Cindy - showed up