Exodus Incorporated

"Home of modern medicine." -Motto
==Description==
On the surface, Exodus Incorporated, or known as The Exodus Corporation; is an extremely wealthy American corporation that specializes in developing medication to a worldwide customer base, being a strong and large producer of atleast a fifth of the world's medicine alone. Most of their products specialize against viral agents, diseases, and general care like first aid equipment. Outside of edible products, they also produce lots of much needed technology in the medical industry, such as IV sets, wheelchairs, and other electronic equipment.
Underneath the company, however, is a very secretive organization that specializes in the containment of anomalous organisms and objects known as "Entities" that the corporation stores in all sorts of Facilities across the United States. By this, the company is split into two divisions: "The Medical Industry", and "The Resarch Industry".
==History==
===Founding===
On August 13, 1838, the company, first known simply as ‘Exodus’ was first founded somewhere within Virginia. In its original state, the company created and sold small medications such as cough syrup and other defunct merchandise of the time, then venturing upon healings under the Christian faith, until it decided to embark on "paranormal activity" in 1862, during the American Civil War, whereupon it moved its headquarters to New York with the founding of the "Exodus Researchers" after discovering its first "Entity". During the Civil War, the "Exodus Guards" came into existence in 1864. 
===Post-Civil War===
After the war, Exodus attempted a hand at global marketing, setting up some locales throughout Europe a decade after. During this time, the company began altering over to the separate path of work, whereas it branched itself between medication and "anomaly research" at the dawn of the 20th century. Between 1890 and 1910, multiple small sites were created in the United States and in Europe, which mostly began as simple research labs, working on chemistry and other scientific things.
In 1910, the headquarters moved once again, leaving New York and entering Pennsylvania, where it resides to this day. It wasn’t until 1912 that it was brought to the attention of most employees that bizarre "Entities" had been captured and held within these Facilities. This brought about the wall of secrecy, covering up the dark secret of the company, while overhead it continued as a simple medical company. The secrecy grew even further after the completion of Facility 1 in 1913.
===Great War Exodus===
In 1914, during the Great War, Exodus' presence grew in Europe, even going as far as Asia; a location in most major countries. During this time also, the first official and higher technology "Facilities" were being established in the United States as being permanent locations for the Research Industry to conduct experiments on captured Entities, thus also splitting the company into its two Divisions. The rise of the First World War saw a jump and fall for Exodus, as several Central European locations were destroyed and later rebuilt, and more locations were able to be seeded by the atrocities of the war on the grounds of its medical achievements. Exodus became reliant on Great Britain and the German Empire for most of its sales, further boosting the company's ability to continue expanding, also leading to a push far into Asia, Russia, and Japan in 1922.
===World War And Its Scars ===
Not long after the First World War, expansion into Russia was immediately pulled back in 1923 due to the creation of the Soviet Union, and major backlash. The rest of the Asian campaign fell back in 1927 due to the continent's lack of modern technology and the start of the Chinese Civil War, ending with China in 1932. During the Great Depression, Exodus lost most of its influence in the Baltic and Balkan regions, with frail sites still existing in Albania and Bulgaria. During and after 1940, most of the European theatre also fell apart with Nazi occupation of France and other key nations. The last European establishment was closed in 1944 in the United Kingdom, which was triggered by an incident in 1941 when multiple overseas Entities were freed, destroyed, and killed after a Nazi bombing raid had destroyed one of Exodus' only overseas Facilities, leading to a major coverup and subsequent retraction of all Research Industry property from the continent.
===Fueling The Cold War===
Exodus was greatly devastated by the Second World War, especially after its great growth during the First. Remaining in its American home, Exodus began focusing more on its Research Industry than ever before, putting great depths of funding into its Facilities, making sure they were state of the art. During this time, Exodus also temporarily opened locations in Mexico in 1948, and in Canada in 1951, and expanded forth into Canada as the Mexican establishments were abandoned in 1954. Exodus found itself employed by the United States for development of biological weaponry in 1953, where it received further funding to work on both its Medical Industry, Research Industry, and successful weapons for the United States, which were used in several wars during the Cold War. This funding also allowed Exodus to expand into South America by 1960, when it also reopened establishments in the United Kingdom and France.
===Today===
Within the next few decades, the company continued to grow up to its standard in its homeland of the United States, where now it functions as a private research company with Facilities scattered throughout the country, and establishments dotted around the world merely for medical purposes, and to monitor possible Entity discoveries. It now aims its research full-time on its Entities, and continues to discover more on a daily basis; continuing its search for others to hide away from the innocent world. In the meantime, its public image continues to pump out state-of-the-art medicines for the world to enjoy.
==Competition==
Exodus is not alone in the world of the paranormal and anomalous. Exodus stood rather alone for the majority of the 19th and 20th centuries, but picked up traction with competitors in Europe in the early 20th century, and later came to fierce jousting with fellow American corporations in the late 20th century.
=== Blinksin Laboratories Of Biology===
One of Exodus' long time nemesis' took the form of a company with a singular building located somewhere in Nevada. From 1985 until 2015, the two battled in research for creating or discovering more weird beings across the planet. Exodus was more invested in containing these said beings, whilst Blinksin dared to create several instances until its culmination in 2015, when one of its most unstable creations, the Happy Zombie Chemical, got out, initiating the Happy Zombie Apocalypse. For a while, Exodus stood by itself, until the next competitor arose.
===Specula ===
Exodus' rival rose from the grave in the same year, but didn't return to functionality roughly until 2016. The two corporations once again battled one another for industry gain; Specula looking to also contain oddities, but still investing in creating biological weaponry. During their competition, both Specula and Exodus also sidelined espionage operations on one another; Specula being more aggressive and forcibly attempting Facility BRESEVs to trigger by sabotaging or manipulating Entity experimentation, whilst Exodus merely collected information on their counterparts.
The feud wouldn't last too long, however, as a second Happy Zombie Apocalypse would overwhelm Specula in 2021, leaving Exodus standing tall once more.
===Bedfrake Labs===
Exodus was left rather isolated for a while before the next competitor rose from the ashes. Born from the remains of Specula in 2021, the German-based company sparring with Exodus on a non-constant basis. The continental difference allowed the two companies to co-exist with one another, and actually diminished large amounts of old tensions and rivalry, allowing the two to work together.
==Locations==
Exodus Incorporated currently consists of 11 Facilities that are built across the continental United States. They are numbered 0-10 respectively; Facility -1 being the headquarters that is available to the public as being the medical epicenter of the Corporation.
===Exodus Incorporated Research Laboratory ===
EIRL is the main foundation of the public and commercial corporation, and was built in 1910, renovated in 1934, and modernized in 2001. The building resides in Pennsylvania, and is a large warehouse that continues to pump out medicinal products for the public, and is to be the only image that the civilian base is to know of.
===Office Building===
The Office Building is exactly what it's supposed to be, and is located somewhere on 5th Street and possibly somewhere between West 31st and West 30th, New York City, New York. The Office Building serves as one of the many "embassies" of the Exodus Corporation, where public figure and other operations are maintained by generic employees.
===Facility 0===
Information about Facility 0 is still rather limited, other than the fact it may be somewhere in New Jersey.
===Facility 1 ===
Facility 1 is located in the Appalachia Mountain Range near Albany, New York, and was originally constructed in 1850. The first rendition of the location served as a normal commercial mine from 1851 until its close in 1892. A decade later, in 1903, the mine was recommissioned when it was bought by the company, and Facility 1 was built under the remains of the initial mines. (Completed in 1913.) Facility 1 serves as the Headquarters of the Corporation, and is the base for all the corporation’s necessities. Offices for the Facility 1 Advisory and Councilman 1 and 2 can be found here.
===Facility 2===
Information about Facility 2 is still currently unknown, but is speculated to reside somewhere in Kentucky.
===Facility 3===
Information about Facility 3 is still currently unknown, but is speculated to reside somewhere in Kansas.
===Facility 4 ===
Information about Facility 4 is still currently unknown, but is speculated to reside somewhere in Texas.
===Facility 5===
Information about Facility 5 is still currently unknown, but is speculated to reside somewhere in California.
===Facility 6===
Information about Facility 6 is still currently rather unknown, but it is speculated to reside somewhere in New Mexico.
===Facility 7===
Facility 7 was built somewhere in West Virginia, under the old home of a dedicated deceased member of the corporation in 1952. Facility 7 is home to a few small Lethal Entities, as transportation in and out of the facility is somewhat difficult due to the house structure above it. Facility 7 specializes in working with paranormal anomalies. Facility 7 houses Entities that have also gained the name ‘myths’ by employees working there.
===Facility 8 ===
Facility 8 was built in Pennsylvania, just below a serviced hospital in 1959. Facility 8 operates as a rather large infirmary itself, and works predominantly on medical research, as well as planning new protocols and items to prevent breaches or injuries. Facility 8 is home to mostly Harmless Entities, and deals mostly with human experimentation to better further the protection and existing repellents against known Entities.
===Facility 9===
Facility 9 is secretly located under a service sewer drain underneath a part of Route [??] in Maryland. Facility 9 was built in 1982 after an incident happened with an Entity that was too distant from any previously existing Facilities for it to properly be contained. Facility 9 deals with simple anomalous Entities, and strays away from anything infectious, expanding, or anything rampant, as it is located next to a huge metropolis. Facility 9 also serves as a base of operations for mobile engagements, due to its location.
===Facility 10===
There is currently little to no information on Facility 10, other than the fact it is somewhere in Alaska.
===Facility 37 ===
Facility 37 was a mistake. An incorrect error that was not supposed to exist. Facility 37 served well in its due time, but over its existence had to be condemned. Facility 37 once served as a small underground bunker before it was bought, renovated, and expanded into the site it is now. The Facility was fully operational within the first year of building, and was the temporary beacon of the corporation’s underground work for a near decade. All this was well, however, the location soon became unsafe and was found to be housing many accidentally created Entities that were made by many questionable employees, and therefore had to be forcefully abandoned after a nearly devastating incident. It has been untouched since its abandonment in 2003, especially after its entrance was buried.
The Facility is rumored to be somewhere within the state of Virginia.
===Your Cabin (Game)===
Your Cabin is a location within the Exodus games that is located somewhere within Southern New York, and is the starting place for the player protagonist to delve into the mystery of the corporation.
===The Dark Forest (Game)===
The Dark Forest is a location within the Exodus games that takes place right outside the woods of Your Cabin.
==Structure==
Exodus Incorporated has its own private hierarchy of power that is required so that the Corporation runs smoothly.
Starting at the top, all of Exodus must conform to the orders of The Council: an order of an unknown count of membership; thought to be below 10, of unknown individuals that are shrouded in absolute classification. Amongst all of them, however, the most notoriously known and seen one would be Councilman 2.
Below The Council is an appointed selection of persons that belong to The Advisory. These persons act like CEOs, having one to two of them assigned to each of Exodus' many Facilities.
Below The Advisory then comes the elite body of the Research Team: high leveled intellectuals that conduct most of the experimentation done in Exodus. Below them then falls the Science Staff, which are basically office workers.
Below them then fall three groups of military bodies: The Mobile Response Force, The Containment Team, and The [Facility] Guard.
The Mobile Response force is the elite special operations unit of Exodus, tasked with deploying to locations or facilities to prevent disaster or recontain escapees.
Below the MRF, as they are known, are the CT, or Containment Team, that are located in many on and off-site locations for easy access and maneuverability. They work more as a paramilitary force and are first responders to containment breaches.
Finally, there are the Guards, the grunt force of armed personnel that make sure everything is in line; including themselves.
On a final note, there are then the miscellaneous Facility Services that do a multitude of utility jobs within Exodus.
After them are the Entities themselves and the Subjects, which are both not counted as employees.
==Corporation Terminology==
Exodus has its very own definition of its many roles in its company. These roles take on many different tasks, and are named and categorized as the following.
===Entities ===
====Description====
Entities, as defined by Exodus, are 'beings, organisms, concepts, or objects that have anomalous properties; mentally, physically, or logically warping in any anomalous way that defy science and may or may not be dangerous to humanity or others.
As of the current moment, there are only roughly 100 Entities currently logged by Exodus.
Several Entities are cameos to already existent persons, or characters that later exist elsewhere: examples being Entity 101, which is previously Shell, or Entity 083, which will later become Prototype 16.
==== Threat Level Classification====
Entities are classified under three different categories based off of their aspects. The three classifications are known as Harmless, Dangerous, and Lethal. Entities are registered under one of these categories alongside the basis of the Clearance Level system.
===Subjects===
Individuals; usually of criminal status, kidnapees, or even volunteers, are persons by which experimentation is viable through the Corporation, using them- as the name suggests, as test subjects. They are easily identified by their bright orange jumpsuits.
===Clearance Levels===
Exodus works off of a level of 6 different classifications in security. These 8 levels are defined such as 'Clearance Level -1', 'Clearance Level 0', and so forth.
==Notes==
* Exodus is current available as a Roblox group and several linked games for anyone to play on!
*The original motto was "Exodus: Home of modern medicine."
==Appearances==
===Roblox===
Exodus is currently totally Roblox-built, but ties in and cameos several elements of the Torn Earth story in itself. It has yet to be the vice versa.
==Gallery==
Link to Entity Database
Link to the main Exodus Incorporated Roblox group
Facility Services group
Science Staff group
Research Team group
Facility Guard group
Containment Team group
Mobile Response Force group
File:Exodus Incorporated.png|The Exodus extended logo.
File:Exodus Icon.png|The old Exodus logo.
File:Goin.png|A Guard (right) ordering a Subject (left) to enter into a chamber.
File:Entity031.png|Entity 031, an example of an organic Entity.
File:Entity033.png|Entity 033, an example of an anomalous object.
File:042indisguise.PNG|A humorous non-canon moment of Entity 042 outside of its chamber.
File:oldfriendnewappearance.png|Spoiler image for an update for Entity 054.
File:FGExample.png|A current example of the Facility Guard.
File:CTExample.png|A current example of a Containment Teammate.
File:MRFExample.png|A current example of an Mobile Response Force Unit member.
File:SwitchOn.png|A CT in a dark corridor.
Category:Corporation Lore