Holy Tectonian Purifiers (ORBAT)

== Doctrine: ==
Tectonian doctrine is like that of water and rushing waves you might stop the frist one the second one, but it will not stop coming till you are subsumed by the water. The Tectonian empire makes use fully of it’s endless waves of manpower to complete this goal. When the Tectonians go on the attack at first is the crest of the wave sharp, hard, and devastating. These are some of the hardest hitting forces in the the Tectonian empire with the best training, equipment and leadership. These forces do not just attack one point on a front line they hit everywhere all at once to break the enemy force and overwhelm the force before it can break the tide. While there will be main focal points of attack the force itself does not rely on a single point of breakthrough but choosing to attack the hardest defended point to break the enemy line of defense before flooding the waves on consripts in to then carry on the slow grind to victory, not though tactics but though drowning the enemy in bodies unlike what they have seen.
Ground warfare on the Tectonian empire is a logical follow on for the overall Tectonian doctrine, There are two main forces that the Tectonians use for attacking and defending the elite forces the most train well lead and equipped force and the consripts. The Elite forces are fruther broken down into two different forces SF and non-SF SF forces are used in two levels Strat and Tactical. 
Strat level is via large fleets and formations to breakthrough into the Stratigtic dept of an emeny and force important assets off the frontline and to the rear allowing for the consript forces to breakthugh and push. Non-SF forces are more simular to regular ground troops and act as an assisting force to SF units while maintaining line of defense for consripts. Lastly are the Consripts, whose overall tactics are very simple attack, via overwhleming firepower and destory enemy positions then send wave after wave of troops well supported to overwhelm fighing postions.
The Air war for the tectonian Empire is simple is this regard, maintain overall Air control over the battlefield to allow for the conscirpts to push forwards without much trouble. In many ways this makes the Tectonian Air Force the most simliar to peer-nations only further having power do to the number of the Force overall.
The Tectonian navy further pushes this ide by making use of a strong battleline supported by carriers. The Tectonian battleline is also not just a singular line of ships or a single formation but an overlapping and flexible force which is able to adjust to the changing environment of the battlefield. Able to act and respond independent even if the battleline is breached or broken. But similar to the Ground forces the Navy as a split in training tactics and doctrine with the primary forces able to maintain and carry out this battle doctrine with secondary forces not so much.
== Manpower and Statistics: ==
Population: 220,000,000,000~
Manpower: 96,000,000,000~ 
* 6,000,000,000 (Draxxul)
* 3,000,000,000 (Hama)
* 12,000,000,000 (Praeton)
* 11,000,000,000(Marauder)
* 5,000,000,000 (Tauren)
* 1,000,000,000 (Lannite)
* 60,000,000,000 (Conscripts)
*2,000,000,000 (Immortals)
Ground vehicles: 9,000,000
Ships: 8,000
== Ranks and Hierarchy: ==
The Tectonian High Council: A purification committee with a representative from each "chosen" council race. They are led by a High Councilor, who's race and origins are as of now unknown.
* "Chosen" (High Councilor)
* "Justice" (Draxxul Councilor)
* "Faith" (Hama Councilor)
* "Order" (Praeton Councilor)
* "Wrath" (Marauder Councilor)
* "Death" (Tauren Councilor) 
* "Victory" (Lannite Councilor)
Tectonian Crusade leaders: 
* The End 
* Regret
 
ArcLords: Field officers among Tectonian forces, meant to help guide them, are assembled from all council species. They're cybernetically configured and joined to an exoskeletal suit, fusing their nevous systems to a set of robotic limbs. This not only enhances their fighting capabilities, but psionic abilities as well. 
The Chosen Races: The chosen races make up the bulk of Tectonian regular forces. They are species who have proven themselves worthy to the Tectonians through one way or another. They're assembled from across the Gothic Constellation's east side, their homeworlds survivors of the billions the Tectonians have burned. They are indoctrinated with the history of their races now burned from memory, instead, all their destinies now lie to serve the father. 
The "Swarmers": a term coined from those who have survived their onslaught, the Swarmers is a devestating living bioweapon developed by the Tauren council member "Death". A single spore can overtake a continent, a platoon can overwhelm a planet. They live only to kill and assimilate, their only downfall being that they're planet born. Thus, billions of spore are transported in small carriers and should a planet be deemed unworthy of a Tectonian campaign, a carrier is crashed into the planet and the infection begins. So far, thousands of worlds are currently festering with them, with tens of thousands now lifeless husks. 
Tectonian Conscripts: Races deemed not worthy of being a council race are hereby sentenced to lifelong and species long servitude to the father. This means that they and every single member of there species young, old, big, small, are locked into iron suits and given ineffective weapons. They're the shore party, thrown in the billions at planets to soften them up for the chosen's advance. Many species have been driven to extinction from this doctrine, and many more will join them. 
The Tectonian Immortals: These members of the Lannites who have shunned the decadence of the priesthood or the awe-inspiring power of political office. These men willingly subject themselves to horrors that would make the BlackGuard Program blush. Their final task is to bathe in the Lava of a molten moon, like a baptismal ceremony, before they pick a new name and assume the role of as a faceless number. Such is the burden of being an Immortal. 
They use only two weapons, a highly advanced plasma rifle that can fire specialized ammunition charges including Armor Piecing, High Explosive, Intoxicant Gas, Electromagnetic Pulses, and Mind Melt. Their other weapon is a bastarization of a Empire In Waiting Void Blade. 
Their armor is of a special material, known only to the Empire In Waiting as Adamantium. A nearly unbreakable material, the very best the Gothic Constellation has to offer. They carry no oversheilding, as they do not need it.
They have no officers to lead them, for they are all designed and drilled to work as a team. They view power structures only as a means to control, and not be controlled by. They, however, have a small habit of playing kingmaker when a councilor position opens up...
== Infantry Specialization: ==
Tectonian Infantry Specialization
Infantry 	Armor 	Equipment 	Number on battlefield	Short description/Legacy
Draxxul 	personal hardlight shield 	Energy Blades, 30 PEMBAL plasma carbine 	6,000,000,000 	8ft Reptilians, skilled in aquatic/swamp/jungle warfare.
Hama 	 	 	 	
Monoblades 	3,000,000,000 	10ft elephant like people, their touch outer skin makes it hard for blades to pierce their hide.	 	
Praeton 	exoskeletal w/ power armor, hardlight overshielding	energy blades, 30 PEMBAL plasma 	12,000,000,000 	Hyper intelligent half reptilian-hompsapien hybrids. Are known for their expert tactical prowess, winged versions allow them to maneuver as needed easily. Their Caste system allows for two types: Officers or foot soldiers.
Marauder 	exoskeletal w/power armor, hardlight shielding 	heavy energy blades, 75 PEMBAL chainguns 	11,000,000,000 	Strange stone armored beings, who's nanotech skin can allow them to turn their arms, limbs, and bodies into weapons of war. They're the special operations forces of the Tectonians.
Tauren 	Hardlight overshielding 	40 PEMBAL Carbine 	5,000,000,000 	Biological engineers, experts in mutating and experimenting in DNA. Their hive mind connection to the swarmers allows them to control and guide them where they are needed. They're insane scientists who're resented/feared by the rest of the Tectonians, Tauren scientists are egotistical.
Lannite 	Exoskeletal w/ power armor, hardlight shielding 	energy blades, energy hammers, monoblades, 75 PEMBAL rifles 	666,000,000 	The original Tectonian race, and have members in each and every facet of the Tectonian horde. Hyper intelligent psionics, skilled in using biotics and telekinetic abilities to disrupt the thoughts of their enemies, turn them to their side, or fry cerebral cortexes.
The Immortals	Exoskeletal wl power armor, hardlight shielding 	precision railguns, energy blades, energy lances, 75 PEMBAl rifles 	333,000,000 	See above
Swarmers 	I$UEIRJE 	EDOIE(FJ 	L E G I O N 	A living biological weapon, corrupting the ground, infecting the creatures that live on it, and assimilating whole worlds into it's hivemind consciousness.
Conscripts 	5inch steel armor 	Lite Disruptor Rifle 	60,000,000,000 	Any and all deemed to insignificant to become part of the council, entire species are forced into poorly made armor, with poorly made weapons, and sent be the waves that crash against the rocks.
Tectonian Beasts 
Name 	Description
Toaster 	
Tylosaur 	
ZenoSaur 	
Sarfaan 	
Taurus 	
Skinwalker	
Angels 	
== Vehicle Breakdown: ==
Ground Vehicles
Name	Type 	Armor	Weaponry 	Crew	Number in service
 	MBT 	 	200mm Railgun
40mm HEDP GL
95 PEMBAL Auto-Canon	4 	
 	MBT 	 	120 PEMBAL Canon
40mm HEDP GL
95 PEMBAL Auto-Canon	4 	
 	Artillery	 	30 kt warhead 	6 	
 	Artillery	 	1400 PEMBAL Canon 	6 	
 	Artillery	 	120 122mm HEP Missiles	3 	
 	AA 	 	2 Fiber Lasers
Triple barreled 100mm Railgun
20 Burst HE-FRAG AA missiles	4 	
 	HalfTrack	 	Twin 80 PEMBAL Turret
120 Mortar	2+8 	
 	IFV 	 	200 PEMBAL Canon
95 PEMBAL Auto Canon
8 AT or AA Missiles	3+7 	
 	Mech 	 	2 Dual 40mm Railguns
2 40mm GL's
2 200 PEMBAL Canons	 	
Aircraft
Name	Type 	Armament	Armor 	Crew
 	ASF 	2 40mm Railguns
2 70 PEMBAL Canons
Payload ability for 3.6k kgs of ordnance	1 Inch Armor Plating 	1
 	ADF 	2 70 PEMBAL canons
12 10 KT Nuclear AA Missiles
10 Combat support drones	 	2
 	Attacker 	2 200 PEMBAL Canons
4 10mm Railguns
4k kgs of Ordnance	 	2
 	Bomber 	10 twin 80 PEMBAL Canons
6 50 KT Nuclear Missiles
6.6k kgs of Bombs
10 Combat Support Drones	 	
 	Gunship/Dropship	3x 36 HEAT Rocket Pods
6 AT or AA missiles
3 100 PEMBAL Canons
2 Twin 75 PEMBAL Canons	1.5 Inch Armor Plating	4
 	 	 	 	
== Navy: ==
Navy 
Name 	Armament 	Armor	Crew
Battlecruiser 	1x 1000 PEMBAL LANCE,
34x 600 PEMBAL turbolaser,
50x 250 PEMBAL point defense lasers
150x fighters (Kamazki)	5ft armor plating (concentrated on sides and front), 
Helium project shielding
Notes: Strong against MHD and Plasma, weak against Railgun	4,000
Dreadnought 	6x 2000 PEMBAL LANCE, 
40x 600 PEMBAL LANCE 
70x 250 PEMBAL point defense lasers, 
300x fighters (Kamakazi)	6ft armor plating, helium project shielding
Notes: Strong against MHD and Plasma, weak against Railgun	8,000
Supercarrier 	12x 2500 PEMBAL glassing lances,
40x 600 PEMBAL LANCE 
40x Point Defense PEMBAL Turbo Lasers 
180x 40mm rotary cannons, 
500x Fighters (Kamakazi)	7ft armor plating, helium project shielding
Notes: Strong against MHD and Plasma, weak against Railgun	25,000 + 10,000,000
Swarmer Carrier	1x 300 PEMBAL turbolaser	5ft armor plating, helium project shielding
Notes: Strong against MHD and Plasma, weak against Railgun	3 (Pilot, Co pilot, and a preist) + a lot of fucking eggs
== Weapon Systems: ==
Type 	Weapon Type 	Caliber
AR 	Plasma/Heat Clips	75 PEMBAL
SSW 	Tesla weapon 	
AT 	Plasma Motor 	WP warhead with ether a Pen effect or AOE
AR 	Railgun 	10mm
AGL 	Plasma Warhead 	50mm diff types of rounds
SAW 	Plasma 	60 PEMBAL
SR 	Plasma 	100 PEMBAL
AT/AA	Plasma Motor 	Quad Missile set