Rapture Reborn

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== AN IMAGINATIVE LOOK AT WHAT BIOSHOCK COULD BE AS A MMORPG (?) ==
== - WITH A THOROUGH ANALYSIS OF THE GAME AND ITS CANON / LORE - TOO BE MORE FULLY USED ==
== - AND TRYING TO MAKE RAPTURE'S PREMISE AS REALISTICALLY WORKABLE AS POSSIBLE ==
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Something more Open-World, with interesting things 'under every rock' ... ( Far more detail to its Game World ).
With BioShock, you have the Nostalgia element - Art Deco/ WW2/ 1930s-1940s-1950s era-themed stuff to borrow ideas from.
The MMORPG Lord of the Rings Online has a Story Theme with great 'Depth'Depth of Story - Not to be confused with Deep Ocean Depths, but is rather shallow in its gameplay ...
The task is to create a captivating Game World, still with the key Nostalgia elements, a jungle of ruins, flashbacks to its past, and a whole large cityscape full of Adventures and stuff set in our City in the Sea ...
More story to have than the brief Vague smidgens we got in the Solo games. So much in BS1 was distorted simply to force that less-than-epic 'Twist' plot. There is still far more to the Story of Rapture which can be told. The MMORPG game would be far more immersive in is detail.
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SO Where Does The Rapture Story Go Within The MMORPG ? :
The MMORPG setting is soon after the events of BioShock 2, with the inhabitants starting to rebuild New Rapture.
The BS1 and BS2 Plots are now Lore/Canon. The City is a Wreck and the Players are now tasked with bringing Rapture back to life. Vague and illogically contrived excuses previously given can be avoided for the continuing Story. New Explanations would disclose further Events ( and reasons and motives ) which better explain what happened and why. The Player would get New Audio Diaries from Ryan (and others) explaining WHY he had to make certain decisions about events and factors previously only vaguely disclosed (( Things the Story ignored/avoided because of the BS1 game writers' fixation on their Plot 'Twist' )) : Plans of Characters that went wrong, unforeseen circumstances, betrayals by critical people at critical times ...
A MMORPG about New Rapture would be reflecting a Society/Community being restored from that dire collapse which Tested the people ( The Crucible ). Many resources, which people had relied upon, are missing or have to now to be obtained in cruder/more-primitive ways.
The Rapture Reborn MMORPG ( unlike the BioShock Solo games ) would be a longterm-played RPG game, and would have far more World Building detail to make it relevant for the Player's experience. That means MAGNITUDES more Game Content (and Adventures) - far more Story.
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NOTE : For many of the Ideas seen on This WIKI, IF you saw them in a Computer Game, You might ask : ' Why have THAT detail ?' or 'How can you do THAT in the game ?' Sometimes in games, you see quirky details the developers added which were insignificant game-wise, but were still of interest Details the developers added which were insignificant game-wise - The whole "Easter Egg" thing is expected in games now. ... 
In THIS MMORPG game, you could have many imaginative things to find -- The Game Design would leverage the Players doing a great deal of Creative Work to add those many details. Many such Stories/Props/Hidden-Corners would be Player created/placed/organized because the Players interests are quite broad.
A typical MMORPG Game Play Time is MANY times that of your typical Solo Player game. Simply being able to walk around and see what other Players have done can be of constant interest, and meaningfully Interacting with it is a step further. (( That CAN happen in a MMORPG game WHEN Players are allowed to do their own thing - differently from the 100,000 Other Players. )) 
A NEW GENERATION MMORPG allows plenty of alternate activities Players can do to manipulate/explore ( When They Feel Like It ). Its Society would be far more real and engaging. Rapture:Reborn would be a MMORPG where Players, via good design and diverse Player_Created_Assets, could Create/Build their own little part of the Rapture World - That happening while a bigger story is told, making Rapture come alive even more. 
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Importance of Advancing Games :
After all my illuminations (on this WIKI) of possible MMORPG Advancements, would it not be funny if someone did a MMORPG this better way, BUT IT was NOT done for BioShock ? Such big Improvements done for some OTHER game genre - One which I might not be as interested in ?? 
Still, IF they did that, and manage to 'Make It Work', with success of even just Half of the NEW Advancements I talk about, THEN other Game Companies would eventually also follow Once the Benefits were sufficiently Realized. I say it is BETTER to Move Game Technology forward, because They ( the Game Industry in general ) for too long have stagnated and grown into lazy panderers. The BioShock Story could then STILL someday get its due.
THIS is spiritually The Great Chain which the writers have Ryan talk of.
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 PREVIOUS BIOSHOCK GAMES : 
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 BIOSHOCK 
 Something In The Sea (web) 
 BIOSHOCK 2 
 BioShock 2 Multiplayer 
 Minervas Den (DLC) 
 Infinite BS 
 Burial At Sea (DLC) 
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 Bioshock:Rapture (Novel) 
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 Coming Game (?) BioShock 3 
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 Miscellaneous 
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== NOTE - MUCH OF THE CONTENT OF THIS WIKI WAS WRITTEN *BEFORE* INFINITE BS CAME OUT==
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 Rapture : Reborn MMORPG 
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== WARNING - This Interesting Website is *** NOT SAFE FOR WORK *** ==
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== ANALYSIS : This BioShock MMORPG Website Is Not Just A Regurgitation of Details Of The BioShock Games, But ALSO an Extensive Analysis AND Projection AND Suggestion of Improvements to be done for a BioShock MMORPG ( Including HOW THINGS SHOULD WORK ) ==
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== THINK OF ALL OF THIS AS A "THOUGHT EXPERIMENT HUUMANN" == 
 (|)Schrödinger's Cat : https://www.dictionary.com/e/tech-science/schrodingers-cat/(|)
The makers of these games can often be clueless about the Society/Politics/History/Technology/Economics they portrayed as allegedly fitting their game's portrayed Bygone Era. Many such Issues and Corrections are discussed here in this WIKI about BioShock as well as it perhaps being made into a MMORPG.
We should treating the Idea of Rapture as Sci-Fi, and make it a plausible game setting : Set in a more logical gameworld - Thus making it's horrific history all the more terrible. Years ago these BioShock game authors/writer/game-developers/company-suits 'Cut and Ran', but NOW BioShock should be taken far beyond their limited efforts/comprehension.
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==Construction Is In Progress==
==THE_MMORPG==
== The_MMORPG_Idea ==
== Sitemap <<< what's already here ==
== Humor < --- BioShock Humor ==
== Index << various subjects ==
== ALL IMAGES All the Wonderful Pictures ==
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Ryan's "Make a Better Product" - Thus the MMORPG for BioShock Rapture ... :
Just gimme $100 to $200 Million US Dollars$100 to $200 Million US Dollars -- Estimates that high include the Promotional, Marketing and Distribution expenses for Infinite BS. like Levine had (wasted) for Infinite BS, and watch me ...
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If YOU are wondering : "Look At All This Crap - Is This Guy Obsessive ?????" The content text of this Wiki was composed starting before 2010 in other places, and was relocated and organized ( You will find this Wiki was started 2013 )
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==Welcome to the Rapture Reborn MMORPG Wiki==
What would/could/should a BioShock MMORPG be like (Summary)? Let us do a " Thought Experiment " ...
Think of having Advanced Features ( My advanced MMORPG ideas ... ) barely scratched by the current crop of MMORPGs out there. 
If a company (like 2K) did a 'World of Warcraft' type MMORPG, it would just be more of the same ol' imagination-restricted Gorp. It will take a whole new Paradigm.
This here 'Wiki' contains a Lump of ideas that one day might be possible (We can hope).
THE MOST significant feature for this MMORPG ( and the element making it the most difficult/unlikely ) - is allowing for Player_Created_Assets (not just 'Mods') - employing the deep reservoir of Player Imagination and Skills. 
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Summary Of A BioShock MMORPG(click)
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==Comments are Welcome==
If you have additional ideas or don't think some of my projections of adding to the Rapture Story would work, then add a Comment.
Be ready to explain your reasons why. 
I've tried to match the existing Rapture Lore/Canon as a First Basis, and then expand upon that in a positive manner (interpolate/extrapolate) to give the MMORPG Player's Rapture World a future, a bigger story. The existing Games' content was Vague/Distorted about much of what happened in Rapture. ( Audio Diaries for example could be quite biased/fragmentary/leading ), so there can be much to fill-in in between, and still largely match what previously was presented. Some of the later Games ( BaS even when shoddy DLC ... ) BROKE the Canon, and that WILL have to be resolved.For bad fantasy Infinite BS, The "It Was All A Dream" is a well used cliche story Solution.
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== FAQ ==
== Timeline ==
== Amended_Game_Level_Maps ==
== Ryan is still Alive ==
== Glossary ==
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Rapture - the 4th Dimension ( Imagination Expands the Rapture Universe ):
" The Sixth Element is Imagination" - Watchman
Because of the MMORPG's mechanism tapping heavily into Player imagination/skills/abilities to build the Game World, there is added a whole aspect which the current games largely lack. There will be a number of Players who really don't even play much in the Game World, but who's main interest is in creating these things ( some being quite complicated, and challenging to do "right" ). Things get made to be part of the Rapture world and to be usable by other Players ( to see and admire ). 
Now there will be people who might assume they can create' whatever they like', but this game's creations would be inspected/filtered/restricted to enforce Lore/Canon/(and the Laws of Physics)/propriety. That makes the Challenge 'figuring out' what 'fits', and perhaps how far you can stretch that. 
An Asset Author would submit/obtain a detailed description of the Asset they wish to create. This is important so that their design/ideas can be pre-vetted before the Asset Author expends alot of effort on something that will have to be discarded as invalid. Anything that attempts to expand Lore will be subjected to extensive consideration.
Part of the process is submitting extensions to the Lore and having the community discuss/cross-examine and accept additions - There is a much larger story to Rapture and that is what Players can take part in expanding/fleshing out.
Once New Lore is accepted, other Players can build upon it in turn.
Non-paying Players will be able to at least offer comments in the Community Venues. Asset Creation itself, with all the complex/extensive Tools and tie-ins to Test Servers, will likely require paying customer status, although substantial accepted creations may mitigate some of the payment.
There is a subgroup of people whose mission becomes being an expert in the Lore/Canon and who want to be arbiters in what is accepted. To attempt to cut egos out of this aspect, it will be REQUIRED that any rejection of ideas/detailed submissions will have to supply spelled-out (concise) reasons why the submission is not appropriate/invalid. 
Opinions ( and there will be many as the Rapture stories direction is highly subjective ) are to be subjected to a wider deciding group ( the final arbiter being an official Company Paid expert ). Such submissions rejections are made in public view so that the issues are made plain, and consensus of the community can be accessed/used.
There will even be fix-it specialists who will make suggestions for a near completed work about what (preferably) minor changes could be used to bring the authors effort into compliance ( and achieve acceptance ).
The specific ideas now generated are intended to become parts of the game, but the person crafting/refining the idea may NOT be the one to actually convert them to game Assets.
Once the ideas are pinned down and a Asset Creation 'author' gets to work, the results will have to continuously adhere to the decisions made. All the relevant ideas ( Lore/Canon/special explanations ) are submitted for the Asset acceptance ( and tied back to the 'idea submission' paper trail ). The submitted Assets will be vetted by the Creation Community who will make sure there are no violations ( the whole open submission process has been detailed previously ).
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WHERE THE F*CK DO YOU GET ALL THESE IDEAS ( and WHY do you think people are interested in them ? ) :
BioShock's Rapture was built around the idea of Real World people (and their Society) being transported to a microcosm of an Underwater City. Thus it was a reflection of the World circa 1945-1950. Much there would be the same as in the Surface World ( with a bias towards styles from Ryan's formative years in the 1920s/1930s -- Hence the Art Deco theme ). THAT Society had been subjected to the 'SHOCK' of the genetic "BIO" technology advancements ( and some other accelerated technologies ), and THEN to an insanity-driven Upheaval ( which would just as easily destroy OUR Modern World ). The MMORPG's story then is the continuation : HOW Rapture survived, and now was being restored.
I sometimes see real world things and think : How is that relevant to Rapture ? Would something like that be in Rapture ? How is Rapture a reflection of the Real World ( and more it being of the Past ) ? And so, I often compose a Wiki blurb mentioning that aspect when it is something which could help fill in the "Theoretical Game World" we would WANT in a proper BioShock MMORPG.
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== Disclaimer ==
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MY COMMENT ABOUT THE FANBOIS "HATE-CARD" 
( I acknowledge this Wiki is Expression of MY Opinion - Maybe not popular*, but that would be the other people's problem. )
===== * I find that certain folk start labeling any opinion THEY don't share as "Hate" ( Not anything unique, as it is a typical 'False Argument' method on the Interwebz The word "Hate" is also is commonly misused casually by people out of ignorance - people who have no real concept of what that word means. It is an example of a continuing 'Dumbing Down" of words and language use. , used by many intolerant people who cannot stand that someone else does NOT share their ideas/opinions about something ). ===== 
===== A good example : All the Fanbois who 'Hate' anyone demolishing their precious preconceived notions ( particularly when they are being opposed with Fact/Logic/Reason ), who these days so often use the weak/dishonest 'HATE-CARD' method of posing their 'argument' ... =====
===== There are those who so label my opinions and interpretations about BioShock - Much of which you will find here on this Rapture Reborn WIKI. =====
One has to imagine what a Tiny Safe World such people live in, to be able to use the strong word 'Hate' merely over some difference in opinion about a computer game.
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