UCC Dark Raiders

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==Dark Raiders==
Deep Raiders are the plunderers of the Underdark. As much as
the surface world dreads the appearance of those from deep
below the surface, so they dread the appearance of Deep
Raiders. The vast majority of Deep Raiders are dwarves and
gnomes. Other races are occasionally found in their ranks,
but these races have a deep hatred of evil that dwells in the
dark. Deep Raiders make it their goal to strike first before an
invasion of the surface world can be mounted. Raiders
dedicate themselves to hunting and eradicating Drow, Duergar,
Mind Flayers and other residents of the Underdark. Others
might journey below the surface for gold and riches, Raiders are
more intent on revenge and bloodshed. Raiders are convinced
that the Underdark has so warped its residents that
negotiations, peace or even a truce is out of the question.
Deep Raiders often act as the vanguard of dwarven, gnomish or
other invasions of the Underdark.
All Deep Raiders were an emblem on their shield or the chest
of the armor; it is an emblem of a burning sun. Deep Raiders
know the denizens of the Underdark hate the sun more than
anything, and this simple emblem is to remind that that the light
of the sun can reach them even there.
Deep Raiders gain the following abilities per rank:
+2% with primary weapon per rank, +1 to damage with primary weapons at ranks 1, 6, & 8, +3% to MR
per rank
Rank 1: Familiar Environs, Deep Raiders can determine the signs of foes that have recently been in an area that other might miss. By rolling under 5 x PC +5% per rank they can tell what races most frequent an underground area. Raiders do this by looking at a variety of visual, auditory and olfactory cues.
Rank 2: Tricks of the Trade, Deep Raiders specialize now in fighting a particular Underdark race and gain benefits fighting that opponent. Players must pick a favored foe.
The_King
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