143281-4-simple-ways-to-make-wildstar-more-enjoyable

== Content ==
			
The firsts two points are mostly about the Settler (path). Because is hard to see a Settle, and very uncommon to see a settler buff point online. I think that is because recollecting the resourceis too damn boring. So you dont spend them very freely... So...
 
1º Give Settlers a "Scrapbot" or "junkbot" or whatever. Somelike like the Sciencist Scanbot. A bot that allow the settler to dont need to go off his mount and wait that 2 seconds to recolect the resource. Simply go near the resource, click it, push "G", and continue adventuring while your bot fech the recurse for you.
 
2º Allow the players to change their Paths. This is simple. Put a NPC in the capital cities that allow you to change your path. I dont mean that if you were a lvl15 soldier you become a lvl15 explorer. No. Your old Path level is save for when (or if) you want to return to that path. So if one person isnt interested in making alts, he can enjoy all path. Since you only can have "equiped" 1 path at a time, you can only have one path skills at a time. I dont see a real reason for no allowing this.
 
3º Allow to send item betwen your own characters, even when they are not in the same faction. Really, this is a must. There isnt a simply reason for not having this. In PVP Sever you can only make characters on one faction. So this is only a PVE server thing. And in PVE servers you play with (not againts) the other faction in a lot of events (Like Star-Comm Basin). So the "lore" excuse is simply bullshit. If one persona want to enjoy both factions quests and characters and share materials or items between them, Why not?
You can even make a "Acount Bank" with only one bag slot free and charge exobits or ncoins for unlocking the rest of the slots.
 
4º More Progenitors Thingies drops, or less respawn time for the World Bosses. At this moment there are simply a pain in the ass. Is better to simply drop the Daily Contracts about WB than losing your time for nothing.
 
I hope that the "Devs are listening" is really true.
 
Have a good day.	
----
			Wildstar is already enjoyable. Probably more enjoyable than most MMOs on the market.	
----
			
{| class="blockquote"
Wildstar is already enjoyable. Probably more enjoyable than most MMOs on the market.
----
			
I can see the reasoning behind a lot of these but...I don't quite think they're necessary?
 
1 - You get settler materials as drops off of mobs so if stopping to pick up those items really isn't your bag you...don't have to.  If you're OCD enough that you HAVE TO pick them all up then...you have my sympathies.
 
2 - I think being able to change your path kind of undercuts the point.  This is just me talking here but your path is...well I mean your path.  In metaphorical terms it's the road you walk through life.  Your character didn't just say "Screw it, soldier, lets go" and sign up with the army.  You made the choice to sign on with the other soldiers and they don't look to kindly on somebody going "Eh, I don't care about the army, I'd rather go read some books".  It also sort of sets a precedent for the slippery slope of class changes and I don't think we need that either.  Wildstar wasn't built around one character being able to do everything like FFXIV.
 
3 - The Exiles and Dominion kind of really hate each other.  I mean yeah, sure, lore reasons but in game it generally amounts to kill-on-sight.  It might suck that you can't send something to your alt on the opposite faction but that's kind of a thing you need to deal with.  It's sort of odd to expect someone to allow mail to go into enemy territory without any problems.  From a raw functionality and quality of life standpoint I'm with you...but it doesn't make sense.  I mean not unless Protostar gets into the mail courier business.  Corporate mail carriers...there's an idea.
 
4 - I can't really speak on the drop rates and all about this, but I DID see another thread talking about this where carbine staff responded along the lines of 'We're keeping an eye on the relevant data for this and will adjust it as necessary'.  Honestly I'd say its' better to just find a big group and go nuts getting the stuff than to give up on it...it IS a world boss here.  Not the content for solo folks.	
----
			
{| class="blockquote"
3º  In PVP Sever you can only make characters on one faction.
----
			
{| class="blockquote"
2º Allow the players to change their Paths. This is simple. Put a NPC in the capital cities that allow you to change your path. I dont mean that if you were a lvl15 soldier you become a lvl15 explorer. No. Your old Path level is save for when (or if) you want to return to that path. So if one person isnt interested in making alts, he can enjoy all path. Since you only can have "equiped" 1 path at a time, you can only have one path skills at a time. I dont see a real reason for no allowing this.
----
			
{| class="blockquote"
Nah.
 
They made the Path this way because they want something "unique" for each character, otherwise they could just make everyone do everything.
I would agree with change path system if you LOSE EVERYTHING from the Path you had before when you change it, I don't want to see people with all Paths level 30.
----
			
{| class="blockquote"
I actually disagree with this. if a player wants to spend the time and grind out all 4 paths to max level, let 'em! Seriously, it's not going to imbalance the game, and it might be some player's idea of fun.
----
			
{| class="blockquote"
If you really wanted to experience all the paths you'd just create an alt.  It's the same thing except they don't have to redesign the system's entire functionality for someone to do it.
----
			
{| class="blockquote"
The request to change paths has long since been noted, and Cabrine staff has already replied that they're working on something to handle this. So that's a moot point. As for alts, I do alt, a LOT, but the game tends to be a little alt unfriendly, so why not let them swap around once it's been implemented? There hasn't been a good argument against what the OP said.
----
			
If someone want to grind to have all paths, he could just grind 4 characters.
 
Case closed.	
----
			
{| class="blockquote"
If someone want to grind to have all paths, he could just grind 4 characters.
 
Case closed.
----
			
{| class="blockquote"
And we also don't need to be able to have assault and support sets. If someone wants to DPS and tank or DPS and heal, they can just level 2 characters of the same class, right?
----
			I won't even answer him because he isn't worthy.	
----
			I'm all for being able to gather settler resources while mounted, but there doesn't seem to be any lack of settlers doing their thing, at least in lowbie zones.	
----
			
Change Path class is a no brainer - you can change craft skills why not this one?
 
I don't know how many people chose their one based on a 10 second thought at character but im sure i know i did. * i would wager 9/10 new players do the same *
 
I was a DPS class so i picked soldier - it seemed logical.   But later on it reveals itself to be an Utter waste of time.......
 
Now it makes sense - Stalker should be a scientist.
 
I dont think it will ever happen though because they have associated AMP point into it now... well 6 months ago. and that would be a real ball ache to lose and regain in a short amount of time.
			
				
	Edited October 15, 2015 by Efour	
----
	
----
			
I like the idea of being able to switch paths. its doesn't harm anybody else's play, and it adds more lateral play on a single character. More for a character to do, as opposed to rerolling and playing through content you don't want to repeat, just to get another path.
 
As for the character to character transfers across faction, they should just have some form of shared account storage, plain and simple. And by account storage, I mean storage that your characters can share items and money through, not just an account delivery system like the one in place now. I know some folks would argue that somehow violates lore, and/or is exploitable. But, the bottom line is that there are a large number of competing games that have this functionality. And yes, in some ways this game needs to be on par with its competitors. Its has to meet market expectations in order to continue to generate revenue. Period. Full stop. It has to do this. 
 
In a lot of ways, this game -does- meet market expectations, but in some ways, it falls short. Its gotta a shot at a second chance. Meeting the customer's expectations is absolutely crucial. And that includes adding value up front, and not going for hiddenc costs and the nickle and dome apporach so typical of the eastern markets
			
				
	Edited October 15, 2015 by j3crow	
----
			
{| class="blockquote"
I can see the reasoning behind a lot of these but...I don't quite think they're necessary?
 
1 - You get settler materials as drops off of mobs so if stopping to pick up those items really isn't your bag you...don't have to.  If you're OCD enough that you HAVE TO pick them all up then...you have my sympathies.
----
			They do need to make things more alt friendly for sure.. not sure if i got an opinion on paths though.. i can see why some would want it but i can also see why if your gonna go through the trouble why not just level up a toon in the process.. 	
----
			
{| class="blockquote"
Oh PLEASE, alt unfriendly?  Have you ever played FFXIV?
 
I just don't think a path switching system is necessary...but I'm not Carbine so I don't get to determine what does and does not happen.
----
			
{| class="blockquote"
I won't even answer him because he isn't worthy.
----
			
{| class="blockquote"
I play Secret World, that's about as alt un-friendly as they come. That said, no, I haven't played FF, no interest in it honestly.
----
			
{| class="blockquote"
I play Secret World, that's about as alt un-friendly as they come. That said, no, I haven't played FF, no interest in it honestly.
----
			
{| class="blockquote"
The firsts two points are mostly about the Settler (path). Because is hard to see a Settle, and very uncommon to see a settler buff point online. I think that is because recollecting the resource
is too damn boring. So you dont spend them very freely... So...
 
1º Give Settlers a "Scrapbot" or "junkbot" or whatever. Somelike like the Sciencist Scanbot. A bot that allow the settler to dont need to go off his mount and wait that 2 seconds to recolect the resource. Simply go near the resource, click it, push "G", and continue adventuring while your bot fech the recurse for you.
 
2º Allow the players to change their Paths. This is simple. Put a NPC in the capital cities that allow you to change your path. I dont mean that if you were a lvl15 soldier you become a lvl15 explorer. No. Your old Path level is save for when (or if) you want to return to that path. So if one person isnt interested in making alts, he can enjoy all path. Since you only can have "equiped" 1 path at a time, you can only have one path skills at a time. I dont see a real reason for no allowing this.
 
3º Allow to send item betwen your own characters, even when they are not in the same faction. Really, this is a must. There isnt a simply reason for not having this. In PVP Sever you can only make characters on one faction. So this is only a PVE server thing. And in PVE servers you play with (not againts) the other faction in a lot of events (Like Star-Comm Basin). So the "lore" excuse is simply bullshit. If one persona want to enjoy both factions quests and characters and share materials or items between them, Why not?
You can even make a "Acount Bank" with only one bag slot free and charge exobits or ncoins for unlocking the rest of the slots.
 
4º More Progenitors Thingies drops, or less respawn time for the World Bosses. At this moment there are simply a pain in the ass. Is better to simply drop the Daily Contracts about WB than losing your time for nothing.
 
I hope that the "Devs are listening" is really true.
 
Have a good day.
----
			
Cross-Faction mail between your own characters really needs to happen. That's such a complete no-brainer, I can't believe it's been left out this long.
 
I am not my characters. I am me, Tex, the guy behind the computer monitor and my characters are not at "war" with one another. Sorry Lore-Babies, that's the truth.	
----
			
{| class="blockquote"
Whenever I see this my mind automatically reads: I won't even answer him, because I can't.
 
Not been wrong yet,
 
All The Best
----
			
{| class="blockquote"
Hahah funny guy.. let's see here.. i lvld my settler to 18.. what mob drop do you mean again? i have never EVER had any drops from mobs o_O that i noticed anyways... which makes it worth a lot of damn doesn't it? -.-" Do you even know how much resources you need to pop some sh!tty station for a damn 5 mins?
You have to literally grind the area for hours to pop a bunch of stations for an extended period of time...
Settler needs drastic measures, remove materials from the areas and get us npc's that sell those materials instead.
And everybody will have a sigh of relief...
----
			
{| class="blockquote"
Cross-Faction mail between your own characters really needs to happen. That's such a complete no-brainer, I can't believe it's been left out this long.
 
I am not my characters. I am me, Tex, the guy behind the computer monitor and my characters are not at "war" with one another. Sorry Lore-Babies, that's the truth.
----
			
{| class="blockquote"
I would tend to agree with this. In game market issues aside, lore reasons seem like a pretty silly standard used to support the idea that characters a player creates should not be able to mail items to one another.
----
			
{| class="blockquote"
Ah but in TSW one character can learn everything if you want to grind that much. There really is no reason to have alts.
----
			
{| class="blockquote"
If you play TSW without playing the story, you are doing it wrong.
TSW has the best stories ever, and 1 alt per faction is must have to hear all the stories and do all unique faction missions, etc.
I stopped playing a while ago, but decently geared (ranked) alts where also useful for doing repeatable missions (with CD) to gear your main faster.
----
			
{| class="blockquote"
The firsts two points are mostly about the Settler (path). Because is hard to see a Settle, and very uncommon to see a settler buff point online. I think that is because recollecting the resource is too damn boring. So you dont spend them very freely... So...
 
1º Give Settlers a "Scrapbot" or "junkbot" or whatever. Somelike like the Sciencist Scanbot. A bot that allow the settler to dont need to go off his mount and wait that 2 seconds to recolect the resource. Simply go near the resource, click it, push "G", and continue adventuring while your bot fech the recurse for you.
----
			
{| class="blockquote"
Ah but in TSW one character can learn everything if you want to grind that much. There really is no reason to have alts.
----
			
{| class="blockquote"
This, right here, is exactly what I was suggesting for Wildstar. So let us learn all 4 paths if we want to grind out the content, I see no reason not to.
 
Thank you for bringing my arguement full circle, if in an odd way. :D
----
			
{| class="blockquote"
Wildstar is already enjoyable. Probably more enjoyable than most MMOs on the market.
----
			
{| class="blockquote"
You clearly haven't paid attention.  You do get settler resources from kills.  All mobs will drop your resources.  Since they don't go into your regular bag but your tradeskill bag you haven't noticed.  You are being overly dramatic.  There are a lot worse paths out there and settler is actually quite useful and you should be able to level up the zone while questing and collecting.  So perhaps you should lay off the snark until you know what you are talking about.
----
			
I would actually like to see a few general improvements, and some streamlining of the initial leveling process.
 
First, I think the beginning leveling process (to level 10 or so) is not directed enough. Too many missions all over the place, would be better iMO if they were more focused, hub to hub.
 
I also think too many systems are thrown at the player to early in the game, causing information overload. Might be better to hold off on a few of the more advanced features until later on, as it seems a few of them are really unnecessary pre level 10.
 
Might be a good idea to give the player a set of dyes for use in the first outfit.
 
As to the general improvements, the graphics engine in this game is in rough shape IMO. You have to set the quality of the graphics very low to avoid lag. It seems to be a bit resource heavy, and considering the graphics style that seems a bit odd. Also considering the active combat system, lag is very detrimental to general combat play.
 
Finally there should be some way to join together alts into a "family tree" so they can openly communicate with each other cross faction. This is a great feature in other games and would work well here IMO.	
----
			
{| class="blockquote"
If you really wanted to experience all the paths you'd just create an alt.  It's the same thing except they don't have to redesign the system's entire functionality for someone to do it.
----
			
{| class="blockquote"
 
I hope that the "Devs are listening" is really true.
 
----
			
Also, not all the players want this, you have to take that into account too.
 
Some players, me included, like having own uniqueness, something that others don't have. And one of those things is the path abilities.
I prefer this over "everyone having everything" mentality.
 
So yes, devs listen, but they also see that player voices are different.	
----
			
I prefer a solution that makes paths unique and focuses on gameplay, not endgame efficiency (summon). This is done by supplying more path content to allow the people who chose a particular path to do fun content that is relevant to that choice.
 
It seems plausible to have 'Path Adventures' where people queue up as a particular path, regardless of class, and are given tasks to complete. 
 
Example: A distress signal is sent from a battleship just outside Nexus' orbit calling for immediate assistance. A group of four is sent to investigate and finds the ship completely abandoned, signs of battle and death in every corner. Their job is to discover what happened by scanning corpses and computer terminals (scientist), stabilizing gravity at the top of an elevator shaft in which the cabs fly up and down (explorer), fighting back a horde of enemies with custom weapons once they discover the culprits (soldier) and piecing together some scrap parts to build barricades and hoverboards to escape once the enemies overwhelm the party (settler).
			
				
	Edited October 16, 2015 by Auck	
----