Gods of Trouble (LL)

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==Gods of Trouble (intermediate gods)==
There are three energy beings that comprise the gods of trouble. They are creatures of pure chaos energy and enjoy roaming the world in astral forms, affecting all alignments equally. Their desire is to promote chaos in all of its forms. The more chaos caused, the greater their power over Nehwon. These beings care nothing for their worshippers and inflict troubles upon them impartially.
Role-playing Notes: Special events attract the attention of all the gods on Nehwon. Things like large wars, unusual magical events, plagues and the like. These events become tugs of war between the gods of trouble and the other fates and gods of Nehwon. These energy beings will not take a direct hand unless they are specifically called upon by their high priests. Normally, they like to do one or two things in any particular area and then leave for other bastions of Law that they would like destroyed.
Statistics: AL ce; WAL any chaotic; AoC chaotic actions; SY three pointed star.
==Avatars of Trouble (wizard 1)==
Occasionally they do manifest themselves and when they do, these beings appear as bumbling wizards. These buffoons appear friendly and helpful in all ways, but are really out to ruin whatever expedition they travel on for as long as they are around. When they cause an accident to happen they are extremely apologetic. Some of these accidents even seem to do these buffoons a great deal of damage. The end result is always the same, the quest is ruined or delayed for a great deal of time.
: Str 7
: Int 7
: MV 12
: AC 10
: #AT 1	
: Dex 7
: Wis 7
: SZ 5'
: HD 1
: THAC0 20	
: Con 24
: Cha 7
: MR 100%
: HP 1
: Dmg 1d4 (dagger)
Special Att/Def: No magical items or spells will function within 30 feet of an Avatar of Trouble. In addition, when they gaze at an individual who is attempting an action of any type, failure is guaranteed (there is no saving throw).
==Duties of the Priesthood==
Priests of this cult are supposed to cause chaos where ever they can, other than that, they are free to act as they desire.
Requirements: AB standard; AL any chaotic; WP large clubs or maces; AR a; SP all, charm, elemental, summoning; PW 1) gaze of failure (target must save versus spells or fail at whatever was being attempted) 8) shadow walk; TU command.
==Sage Advice (Dragon Issue #205)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Nehwon pantheon in the Legends & Lore book:
* Gods of Trouble: Major: Chaos; Minor: None.