Inventory HUD

The 3.0 HUD release is one that we've been building up to
for a long time. The new HUD has 4 new main features, all of which will be
integrel to the sim.
Food/Drink/Drug System:
- When you @use a food item, its buff will automatically be
added to your list of active buffs. Food, drink, and drugs will be changed to
work under this system (the inventory listing will be updated later tonight.)
- Saying @status will show in local chat what active food
buffs you have.
- Food drink and drug buffs will automatically run out on
their own, and notify you when their effect ends. Buffs last for in game time,
meaning they will only decay while you are using them.
Wound Timer:
- When you are wounded, you can use the @wound command to
start a wound timer. Entering a number will make the wound last for X number of
hours (useful for Anshiri, and those with regenerative epidermis, and those
under the effects of the Apple).
- The wound timer will be displayed when you use the @status
command, and also whenever dice rolls are made.
- Wound timers last for RL time, and will expire while you
are offline.
- @use'ing healing items will lower your wound timer. If you
want to use a healing item on another player, @give it to them first, so they
can @use it.
Equipped Pocket:
- There is now a pocket 10, an Equipped pocket where you
should be putting all of your currently equipped items.
- When you '@show current' with the equipped pocket active,
it will show that this is the equipped pocket, allowing for easy showing of
equipped items.
- You cannot loot nodes or purchase from vendors while this
pocket is active. You will only be able to @move items into and out of this
pocket.
- When the sim's scripts are updated to use it, they will
load the equipped pocket, and use it automatically, for checking for ID chips,
crafting implants, and the like.
- THE SCRIPTS ARE currently not updated to handle this, so
keep crafting implants and any IDs in your normal pockets until another notice
is sent out to tell you it is all good to go.
Unlimited Dice Rolls:
- You can now roll any type of dice, even above 100. Because
of the loot rules, there is a need to roll higher than a d100, for looting
stacks of items. If say the defeated player has 1128 credits, you would roll a
1d1128 in order to ifnd out how many you were able to steal.
Misc:
- Removed the "says" qualifier in front of the /4
talker. It was annoying most people, so now that is gone.
- Optimized the weather system some, so report any oddities.
You should not -see- any changes on your side, but the internal code has been
reworked.
New in Version 2.7:
- Mitigated the stack heap collision error.
- Added an @limit command to show you how many nodes you
have left for the day.
- Removed the d3 dice roll and replaced it with a d40 on the
HUD.
- Fixed the weather messages, so folks won't get confused by
the colony's name any longer.
- Other various bug fixes, improvements, and changes you
won't likely notice.
Welcome to the first release of the [RoE] Inventory HUD
On channel 4:
    message - echo
your message as name
    /me message - echo
your emote as name
On channels 0 (by default):
    @i @inv or
@inventory - show your inventory
    @give amount item
name - try to give amount of item to name
        eg. @give 3
credit melna
    @use item - try to
use 1 of item - @use will not use up permanent items.
    @use
<amount> item - try to use amount of item
        eg. @use 2
Ration
    @drop item - try
to drop 1 of item
    @drop
<amount> item - try to drop amount of item
        eg. @drop 7
Rock
    @show item - try
to show 1 of item
    @show
<amount> item - try to show amount of item
    @show all - Shows
your whole inventory in local chat
    @show current -
Shows your current pocket only
        eg. @show 200
credit
    @move <item
number> <item name> <pocket target> - Move an amount of an item
from this pocket to the target pocket
        eg. @move 3
Wine 1 (move 3 wine into pocket number 1)
        @move 1
S_s_Pistol_Class_(Permanent) 10
    @pocket # -
Changes your current pocket to that number
    @transfer
<amount> item - finds the nearest backpack or container to transfer this
item into (picks randomly if multiple within 10 meters)
        - Enter a
negative number eg. (@transfer -1 Rock) to withdraw an item from a container or
backpack
    @channel # -
Changes your command channel to that number (must be positive, and not 4)
    @name yourname -
set your name
        eg. @name
Melna "Thunder Thighs" Milos
    @roll xdy - roll X
d Y dice, from 1d2 to 100d100
        - You may add
a modifier by giving it a +# or -# that will apply to the roll(s) Be sure to
add a space between the roll and the modifier however
        eg. @roll 2d10
+5
    @hudcolor
<#,#,#> - Enter a color vector for your HUD's color. Must be between 0.0
and 1.0
        eg. @hudcolor
<0.0,1.0,0.0> - (green)
    @distance -
Toggles off and on the distance tracker, which will give your precise distance
in meters from when the distance tracker was turned on.
    @reset - Resets
the inventory HUD in case of being locked or erroring out.
    @weather - Get the
latest weather report.
    @limit - Tells you
how many nodes you have left to salvage for the day before getting tired.
    @help - Receive a
list of commands
----------------Admin
Commands---------------------------------
    @spawn amount item
- spawn amount of item in your inventory (ADMIN)
        eg. @spawn 5
Dildo
              @spawn
-3 credit