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Category:QuestsCategory:Aht Urhgan Quests
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== Walkthrough ==
#{ }Talk to Shamarhaan near the fountain as a level 30+ job. 
#{ }Talk to Iruki-Waraki (top floor).
#{ }Talk to Ghatsad in the Automaton Workshop (top floor).
#*Take the to Nashmau. Your next goal destination is Arrapago Reef.
#**If you have it: use the Survival Guide in Aht Urhgan Whitegate to teleport to the Survival Guide at the entrance of Arrapago Reef
#**Or if you have it: use the Runic Portal to the Azouph Isle Staging Point, and head to the tunnel at (I-6) into Arrapago Reef.
#{ } Use the North exit into Caedarva Mire.
#*Beware of Imps (true sight aggro) and chigoes (can't see their nameplates until they aggro you).
#*You may want to consider also picking up a Lamia Key.
#**It is a ??? just south of the zone into Arrapago, in a dry spot behind a lake (sound aggro).
#**It is useful for unlocking COR, among other things.
#{ } Zone into Arrapago Reef Map 1 (bottom).
#*Recommended to use a mount while going through the mire. Chigoes and Treants aggro sight and sound respectively and Imps have True Sight.
#*If you have a Black Mage main or subjob high enough to cast Escape and the Ilrusi Atoll Staging Point, you can simply warp to the Ilrusi Atoll Staging Point and cast Escape. You will appear right where the Arrapago zone is (I-6 on Caedarva Mire map).
#*You do NOT need a Lamian Fang Key for this quest, but you do for the Corsair quest Luck of the Draw (if you do not use the Ilrusi Atoll Staging Point).
#{ } Receive an Antique automaton from the ???.
#*It is hidden beneath the stairs on the south/first boat. 
#**The skeletons (H) and Lamiae (S) are aggressive, so be careful when examining the ???.
#**You must not be invisible to examine the ??? which means Lamia may aggro you before/after the cutscene (it is a short cutscene).
#**The Skeletons and Lamiae by the ??? will agro level 99 characters.
#*You will shortly encounter the Survival Guide after zoning into Arrapago. Make sure to pick it up.
#{ } Return to Ghatsad (I-7). Talk to give him the Antique automaton. 
#{ } Wait for the next game day and talk to him again.
#{ }Return to Iruki-Waraki to receive your Animator and complete the quest. 
#*You will also be given a chance to pick your Automaton's name from a list.