List of Removed Content

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==Overview==
Over the years since Minus Elevation's creation, tons of content, especially those from the pre-release of the game, have been either scrapped from being added to the game or removed from the game altogether.
Although such contents are not or no longer in Minus Elevation, it is not impossible for them to be re-added. Take Skeleton and Plushies, for example: Both Skeleton and Plushies were removed from the game after Minus Elevation officially released, but were soon re-added not long after.
Due to the lack of documentation during the pre-release of Minus Elevation, not all scrapped or removed content may be listed here as it is now lost to time.
===Disclaimer===
PLEASE DO NOT beg or implore the developers of Minus Elevation to add any of the removed content listed here. It is up to the discretion of the developers to add features to the game. Features may either be added, or they may not.
=Removed Content Pre-v1.00=
Removed content results from certain features being too buggy to remain in Minus Elevation, causing problems with gameplay, straying too far from the original idea of what Minus Elevation is supposed to be, or not "serving the game any justice," per se.
==Maps==
===The Caverns===
Added on October 25th, 2021, and created by , The Caverns (official name unknown) was a large, dimly lit map that took place in a cave. Around the map are large square crystal clusters of various colors that glow, and a long and wide overhanging bridge that extends across the map players could cross.
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===Ziggy's Maze===
Added on November 26th, 2021, and created by , Ziggy's Maze was a small, dark map that was primarily a grass hedge maze with some cornrows. A large barn can be found at the corner of the map.
Max. Elevators: 1
Trivia: This map used to have floodlights and green fog.
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===Red Wasteroom===
Added on December 14th, 2021, and created by , Red Wasteroom is a long, dimly lit map, with a green color scheme and dimly lit by red lights above. Green pillars and small rooms can be found on the map, with fake Wanderers scattered about.
Max. Elevators: 1
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===Area 51===
Added on December 18th, 2021, and created by , Area 51 was a small, lit map with a four-quadrant grid-like layout. Decor included pipes whose length measured from the ceiling to the floor, metallic crates, visible corrosion and withering within the hallways, and spilled sludge. The sludge drained the player's stamina on contact.
Max. Elevators: 1
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===Sewer===
Added on January 17th, 2022, and created by , Sewer was a small, dimly lit map,
Max. Elevators: 1
Trivia: This map was inspired by the video game Five Night's at Freddy's: Security Breach.
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===Five Nights===
Added on January 22th, 2022, and created by , Five Nights (official name unknown) is a small map themed on Five Nights at Freddys, accessible from the Five Nights gamemode. The map has red walls and checkered tile flooring, with decorations like boxes, arcade machines, trash cans, barrels, and bookcases. The map had vents for both players and entities to access, and closable doors to keep entities out. Players were given a Camera Viewer to use with the cameras around the map. Players had to survive until the timer hit 0 and the elevator forcefields appeared.
Max. Elevators: 1
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===Interior Grasslands===
Added on January 24th, 2022, and created by , Interior Grasslands was a large, lit map with grass flooring, populated by couches, tables, mannequins, and large boxes that give off light. Throughout the map, inaccessible areas can be seen below through windows. The map has vents that allow players and entities to traverse them.
Max. Elevators: 1
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==Entities==
===Pre-release Entities===
Illusionist, Scrap Sculpture, Warden, and Wraith are all entities that have been removed since being added during the pre-release version of Minus Elevation. You can read more about them on their respective pages.
Nightmare Delusioner is a boss entity that has been removed since being added as a test during the pre-release version of Minus Elevation. You can read more about it on its respective page.
Contrary to popular belief, both Amalgam and Skeleton were not, in fact, entities exclusive to April Fools' Day 2022, but rather they were going to stay permanently and receive their own Bestiary entries. However, the remake occurred right after the testing session for the event ended. Although Skeleton had been reintroduced, Amalgam has not yet.
Illusionist	Scrap Sculpture 	Warden	Amalgam
 	 	 	
Wraith 	Nightmare Delusioner	 	
 	 	 	
==Items==
===Button Compass===
The Button Compass was an active item that showed users where the nearest button is at the cost of some battery.
====Inventory Information====
"Locates the nearest button."
*-10 battery
Tooltip: 
Cost: 
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===Cage Trap===
Upon using the Cage Trap, a short animation of the user setting it up would play. When an entity steps on the pressure plate, a large cage would fall on top of it, preventing the entity from wandering around the map.
The Cage Trap was planned to become a gamepass item before the entire game was wiped and remade in v1.00.
====Inventory Information====
"?"
*?
Tooltip: "(E - 17) Spawns a cage that traps enemies for 15s [sic]"
Cost: 
-----
===Campfire Kit===
The Campfire Kit was an active support item that allowed users to place down campfires, giving nearby players the Warm buff.
====Inventory Information====
"Spawns a campfire that applies the warm buff to those nearby."
*Lasts for 30s
*25% consumable boost
*-15 battery
Tooltip: "(E - 15) Spawns a campfire that applies the warm buff to those nearby."
Cost: 
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===Fortress Pack===
The Fortress Pack lowered the user's walkspeed, but also increased the user's maximum battery and stamina.
====Inventory Information====
"A powerful backpack that increases your max stamina and battery."
*-4 Walkspeed
*+50 Max Battery
*+50 Max Stamina
Tooltip: 
Cost: 
Other information: Used to give +75 max battery and max stamina (may have been a placeholder)
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===Hot Chocolate===
Hot Chocolate was an active item that increased a user's stamina regen and consumable effectiveness for 30 seconds.
====Inventory Information====
"?"
*25% consumable boost
*+1 stamina per second
Tooltip: 
Cost: 
Other information: Used to give 20% consumable boost (may have been a placeholder)
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===Hydro Extractor===
Hydro Extractor was a passive item that gave users extra battery when drinking any liquid consumable.
====Item Information====
"Upon drinking liquid based consumables gain some battery."
*+10 battery per liquid consumed
*PASSIVE ABILITY
Tooltip: 
Cost: 
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===Kinetic Battery===
The Kinetic Battery converted the user's stamina into half the amount of battery, but also decreased the user's stamina regeneration.
====Inventory Information====
"?"
*50 stamina > 25 battery
*50% less stamina regen
Tooltip: 
Cost: 
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===Leader Pack===
The Leader Pack was purely a passive support item for other players. Although it lowered the user's walkspeed, it increased the battery and stamina regeneration of allies.
====Inventory Information====
"A powerful backpack that replenishes your allies stamina and battery."
*-3 Walkspeed
*Nearby allies get increased stamina and battery regen.
Tooltip: 
Cost: 
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===Magic Orb===
The Magic Orb allowed users to look at the point of view of the closest entity, as if they were controlling it, for a few seconds.
====Inventory Information====
"?"
*-5 battery
Tooltip: 
Cost: 
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===Rationator===
The Rationator slowly increased the user's consumable effectiveness the longer they starved themselves. The bonus would reset after an item was eaten.
====Inventory Information====
"Consumables restore more the longer you have been without eating."
*Up to 30 battery
*Up to 50% more stamina
Tooltip: 
Cost: 
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===Security Camera===
The Security Camera allowed users to create and place security cameras around the map. When an entity passed through the sight of a security camera, the location of the entity would be revealed.
====Inventory Information====
"A neat panel that allows you to create a security camera you can view at any time. Pings an enemy if it passes infront [sic] of it."
*-12 battery
Tooltip: "(E - 12) - Creates a security camera you can view at any time."
Cost: 
Other information: Used to be called Security Camera Maker before it was quickly changed.
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===Shocker Breaker===
The Shocker Breaker was a passive item that gave users battery when they got spotted by an entity. The amount of battery gained scaled with difficulty.
====Inventory Information====
"Gain battery when spotted by an enemy."
*Scales with difficulty
*10-30 battery
Tooltip: 
Cost: 
Other information: Used to give up to 50 battery (may have been a placeholder)
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===Speed Conjure - Capital===
The Speed Conjure - Capital was an active item that created a large zone that increased players' speed when inside.
The Speed Conjure - Capital was planned to become a gamepass item as a set with Speed Conjure - Road before the entire game was wiped and remade in v1.00. 
====Inventory Information====
"Conjures a giant speed zone."
*Lasts 100s
*+7 Speed
*-23 battery
Tooltip: 
Cost: 
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===Speed Conjure - Road===
The Speed Conjure - Capital was an active item that created a path of 4 zones that increased players' speed when inside.
The Speed Conjure - Road was planned to become a gamepass item as a set with Speed Conjure - Capital before the entire game was wiped and remade in v1.00. 
====Inventory Information====
"Conjures a road of speed zones."
*Lasts 100s
*+7 Speed
*-17 battery
Tooltip: 
Cost: 
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===Stealth Pack===
The Stealth Pack lowered the user's max stamina, but also increased the user's runspeed and lowered their priority. It also "decreased stealth costs".
====Inventory Information====
"A powerful backpack that decreases your priority and decreases stealth costs."
*+3 Runspeed
*-30 Priority
*-50 Max Stamina
Tooltip: 
Cost: 
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===Stealth Toggle===
The Stealth Toggle allowed users to turn invisible at the cost of 14 battery per second.
====Inventory Information====
"A switch that allows you to go invisible avoiding all enemy attacks for a short duration. "
*-14 battery per second
Tooltip: "(E - 10) - Toggle invisibility."
Cost: 
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===Waste Composter===
The Waste Composter was a passive item that would have a 50% chance of giving the user a random material item upon eating a consumable.
====Item Information====
"Upon eating a consumable gain a random material 50% of the time."
*PASSIVE ABILITY
Tooltip: 
Cost: 
-----
===Materials & Craftable Items===
Some items were craftable during the pre-release of Minus Elevation, including alarm clocks, burgers, clubsandwiches, coffee, cola, the Button Compass, and the EDT. The ground items used in crafting included wires, metal (known today as scrap), meat, bread, burgers (possibly), water, sugar, and cups.
====Alarm Clock====
After a player set up an Alarm Clock, it would beep loudly after a few seconds, causing all entities to move to the location of the sound.
Tooltip: " "
====Bread====
Bread was a non-consumable material that could spawn on the ground or shelves. It was used to craft burgers and clubsandwiches.
Tooltip: "Material, too plain to be eaten."
====Meat====
Meat was a consumable material that could spawn on the ground or shelves. It was used to craft burgers and clubsandwiches.
Tooltip: "Material, would be better if it was cooked"
====Sugar====
Sugar was a non-consumable material that could spawn on the ground or shelves. It was used to craft coffee, cola, and hot chocolate.
Tooltip: "Material, dont [sic] even try eating it pure."
====Cup====
Cups were materials that could spawn on the ground or shelves. They were used to craft coffee and hot chocolate.
Tooltip: "?"
==Floor Upgrades==
===Player Tracker===
In the pre-release version of Minus Elevation, there was a floor upgrade that allowed you to see where other players are. However, this had since been removed after the release of Minus Elevation.
Name 	Effect	Image
Player Tracker	
*(1) - Track players at terminals
*(2) - Track players at all times	
===Material Mastery===
In the pre-release version of Minus Elevation, there were different level crafting recipes. See Mechanics for more information. This floor upgrade allowed you to be able to craft items of higher levels, as well as pick up more items from the ground. However, this upgrade had since been removed after the release of Minus Elevation, and its first upgrade had become the fifth upgrade of Floor Bonus.
Name 	Effect	Image
Material Mastery	
*(1) - Get a random material each floor
*(2) - Unlock level 2 crafting recipes
*(3) - More materials from ground items
*(4) - Unlock level 3 crafting recipes and more materials	
===Button Expansion===
In the pre-release version of Minus Elevation, the Button Expansion floor upgrade let players press certain unique buttons that would count as if two buttons had been pressed instead of one. However, this had since been removed after the release of Minus Elevation.
Name 	Effect	Image
Button Expansion	
*(1) - Timed buttons spawn that give double presses
*(2) - Capture zones spawn that give more presses
*(3) - Alert buttons spawn that give double presses and money	
===Power Station===
In the pre-release version of Minus Elevation, the Power Station floor upgrade allowed power stations to spawn around the map on each floor, providing another way for players to gain battery. However, this had since been removed after the release of Minus Elevation.
Name 	Effect	Image
Power Station	
*(1) - Power Station spawns that gives battery
*(2) - Power Station also gives stamina
*(3) - More power stations spawn
*(4) - Power Stations count as terminals
*(5) - Power Stations give more battery	
===Database Scraper===
In the pre-release version of Minus Elevation, the Database Scraper floor upgrade acted similar to how the Lifeform Scanner functions in Minus Decendance: using certain words to provide players hints on what entities are present on the current floor. However, this had since been removed after the release of Minus Elevation.
Name 	Effect	Image
Database Scraper	
*(1) - Hints an entity each floor
*(2) - Hints every entity each floor
*(3) - More hints, can hint hidden	
===Button Skimmer===
In the pre-release version of Minus Elevation, the Button Skimmer floor upgrade gave players a way to find buttons without requiring an external item. However, this had since been removed after the release of Minus Elevation and replaced by the Echolocator.
Name 	Effect	Image
Button Skimmer	
*(1) - When pressing a button other buttons are pinged
*(2) - While in terminals random buttons are pinged
*(3) - Every player gets a button compass	
===Passive Generator===
In the pre-release version of Minus Elevation, the Passive Generator floor upgrade provided players with a passive gain of battery. However, this had since been removed after the release of Minus Elevation.
Name 	Effect	Image
Passive Generator	
*(+) - Slowly generate battery power	
===Blocked Doors===
In the pre-release version of Minus Elevation, the Blocked Doors floor upgrade placed doors around the map for players to open and close on entities. However, this had since been removed after the release of Minus Elevation.
Name 	Effect	Image
Blocker Doors	
*(+) - Doors generate around the map	
==Mechanics==
===Entity Modifiers===
Entity modifiers were features that would have a chance to randomly apply to entities each floor. Modifiers gave entities an additional ability, making them extraordinarily dangerous.
====Rage Modifier====
The rage modifier made the head of entities glow red. An entity with a rage modifier would be sped up, as well as speed up nearby entities. This modifier would later be removed after the remake, and instead be given to Bozo as its ability.
====Shadow Modifier====
The shadow modifier turned entities purple and allowed them to turn translucent for a few seconds, similar to a player with the Stealth buff.
====Toxic Modifier====
The toxic modifier turned entities green and allowed them to leave a trail of sludge, similar to the ability of Mire.
===Different-Level Craftable Items===
There were many more items players could craft in the pre-release version of Minus Elevation. Each item had a level, and you could only craft items with a higher level with the Material Mastery upgrade. Although this had since been removed after the release of Minus Elevation, you can still see the reminiscences of tiered crafting by looking at the Crafting HUD in the game: Beartraps and campfires are (T1), while the Mossmetal Scraper is (T2).
===Items on Shelves and Tables===
Items used to be able to spawn on shelves and tables.
===Ragdolled Players===
Characters of players would become ragdolled when killed by an entity.
===Hiding===
A feature was going to be added where players could hide in closets. It was available in one testing session and was never mentioned again.
==Miscellaneous==
===Plushie Skins===
In the pre-release version of Minus Elevation, players could receive skins for their plushies. This was removed after the release of Minus Elevation. The following plushies had skins: Wanderer Plushie; Ghaster Plushie; Seeker Plushie; Mimic Plushie; Eyemaster Plushie.
=Removed Content pre-V2.0=
This version of the game came in between what is considered "old elevation" and when the game was fully released. Content here may have been removed for being too weak, or for other unknown reasons.
==Items==
===Blood Rose===
Added on May 3rd, 2022, the Blood Rose was an item that reduced a player's luck. In addition, when a player gained stamina, they would also gain some overdrive stamina based on a certain percentage of how much stamina you gained.
====Inventory Information====
"A horrible rose that gives an aura of misfortune. Upon gaining stamina it uses its unholy powers to convert some of it into overdrive allowing it to overflow your stamina bar."
*converts 35% of stamina into overdrive
*-2 luck
Tooltip: 
Cost: 
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===Broken Mirror===
Added on May 4rd, 2022, the Broken Mirror acted similarly to Magic Mirror, except it transferred negative effects to other players, depending on how low the user's luck was.
====Inventory Information====
"An evil broken mirror that can redirect negative status effects to nearby players if your luck is low enough..."
*-1 luck
*1/4 chance to transfer statuses
*100 stud limit
*only transfers negative statuses
Tooltip: 
Cost: 
-----
===Fungal Colony===
Added on May 3rd, 2022, the Fungal Colony increased the player's max stamina and stamina regen, at the cost of less effective consumables. It was combined with Mycelium Roots to become Fungal_Roots.
====Inventory Information====
"?"
*?
Tooltip: 
Cost: 
-----
===Lantern===
The Lantern was used as a placeholder for the flashlight, as it was not implemented yet.
====Inventory Information====
"?"
*?
Tooltip: 
-----
===Siamese Dice===
Added on May 3rd, 2022, the Siamese Dice, gave the player two random utility items upon use. In addition, it would've not been possible to get a Siamese Dice from a Siamese Dice.
====Inventory Information====
"?"
*?
Tooltip: 
Cost: 
-----
===Thorn Crown===
The Thorn Crown increased the player's speed based on their negative luck. Specifically, it took the player's total negative luck, divided by 2, and added to their runspeed.
====Inventory Information====
"?"
*?
Tooltip: 
Cost: 
-----
===Void Flask===
The Void Flask increased luck efficiency, debuff and buff efficiency, and the player would gain +5% global efficiency for each status effect active on them. It had no model at the time.
====Inventory Information====
"?"
*?
Tooltip: Cost: 
-----
==Miscellaneous==
Three shop categories, "efficiency", "stealth", and "buffs", were removed before the release.
=Removed Content Post-v2.00=
Rare instances where content was removed from the post-release version of the game. The reasons can be anything from the feature not fitting to it just not being fun to play with.
==Items==
===Mini Sun===
 The Mini Sun was originally given from the Sunstone every floor and was used as a stun bomb. It was considered "too busted" by element and was eventually removed during the MERRY NEW YEAR update.
The Mini Sun does make an appearance when the sun companion gets interrupted, however it is no longer an item.
====Abilities====
The Mini Sun was able to be thrown, blowing up after 3 seconds and stunning any entities caught in its massive blast radius.
=Scrapped Content=
Scrapped content are features that were planned to be added to Minus Elevation but were scrapped before a final product was created due to how tough the feature would be to code or simply due to a lack of practicality for the feature.
==Entities==
===Doll===
Doll was planned to be added some time after the revamp of Minus Elevation was completed. Its planned design is currently unknown, but it may be similar to its design made for Minus Decendance.
It is possible that Doll may be added in the future, since Element, the co-developer for Minus Elevation, stated that he has an, "idea for doll," but it will not be added until Lukki revamps the AI system.
====Abilities====
Doll's exact planned abilities are currently unknown. The only record of its possible abilities is from the October 28, 2021 entity vote: "Latches to players."
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===Dreamer===
Dreamer was planned to be added to Minus Elevation for a long time. Contrasting with most entities, Dreamer has arguable the least intimidating appearance with its light-pink color palette, as well as a halo and wings outlined by particles. With its design and ability already planned and its first mention in the October 28, 2021 Entity Vote, the only thing left to do was to code its ability. Unfortunately, this would prove very tedious, and it has been over a year since the entity was last acknowledged by the developers.
====Abilities====
Dreamer's main ability is one of the most unique out of every entity currently in the game. When a player is killed by Dreamer, they turn into a ghost. As a ghost, you can walk around the current floor, and—utilizing the ragdoll-on-death mechanic—if you find a player's body who was killed by an entity other than Dreamer, you can possess that body. Essentially, Dreamer gives you the chance to revive yourself, so long as another player dies on the same floor.
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===Jacko===
Jacko was planned to be added some time after the revamp of Minus Elevation was completed. Its planned design is currently unknown.
====Abilities====
Jacko's exact planned abilities is currently unknown. The only record of its possible abilities is from the October28, 2021 entity vote: "Creates pumpkins & mischief." However, the former may no longer be possible since Gluttony's addition.
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===Oni===
Oni was planned to be added some time after the revamp of Minus Elevation was completed. It is likely that its planned design would be similar to its design in Minus Decendance.
====Abilities====
Oni's main ability is to distort the minimap of players.
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===Primal Wanderer===
Primal Wanderer was planed to be added before the revamp of Minus Elevation took place. Its design was going to have the body of a Wanderer with the head of the Menacing Eyes accessory.
====Abilities====
Primal Wanderer would have periodically placed eyes which would spot players and notify all entities of their position.
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===Reaper===
Reaper was an entity who was accidentally created by Lukki changing Wanderer's eye with a dominus mesh. However, there are two designs of Reaper: the first design has a purple eye, while the second design is a fan-made one Lukki took a liking to.
====Abilities====
Reaper's planned abilities were not yet definite, but messages sent over Discord by the head developer suggest that Reaper would have teleported entities and drain battery. However, the latter may no longer possible since Thorn's addition.
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===Totem===
Totem was planned to be added some time after the revamp of Minus Elevation was completed. Its planned design is currently unknown.
====Abilities====
Totem's ability is to get stronger with kills.
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===S.C.===
S.C. was a part of the October 28, 2021 entity vote. Its planned design is currently unknown.
====Abilities====
S.C.'s planned abilities are currently unknown.
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===Predator===
Predator was first mentioned in a Discord message sent by Lukki, who wanted to add more entities with abilities mimicking other entities. Its planned design is currently unknown.
====Abilities====
Predator mimics a random ability of an entity upon killing a player. As it kills more players, it will gain more abilities.
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===Renegade Repairs===
Renegade Repairs was first mentioned in a Discord message sent by Lukki, who wanted to add more entities with abilities mimicking other entities. Its planned design is currently unknown.
====Abilities====
Renegade Repairs mimics the abilities of entities it spawned with.
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===Unknown Spider Entity===
A few months prior to her mentioning this entity on July 15th, 2023, Lucky was developing a spider-like entity that ultimately did not come to fruition due to how unstable it was.
====Abilities====
This spider-like entity would have been able to turn invisible and spawn little spider projectiles, the latter one similar to the ability of Manager.
==Items==
===Quantum Diamond===
Quantum Diamond would have been a passive shop item. It would have increased a user's luck efficiency, and picking up dropped items could have had a chance to replace them with a diamond.
Tooltip: Worth a fortune!
-----
===Dealmakers===
The Dealmakers are two sets of glasses that were first teased on September 21st, 2022.
Trivia: These glasses are based on the character Spamton, who wears similar glasses, from the video game Deltarune.
====Greed Dealmaker====
Greed Dealmaker (official name unknown) would have been an ability item received from a quest. Its exact effects are unknown, but it would have related to a scrapped effect called Greed. Pairing it with the Capital Dealmaker would have synergized the abilities of both items.
Its design is a pair of glasses with the left lens colored yellow and the right lens colored red covered by a large exclamation point on it.
====Capital Dealmaker====
Capital Dealmaker (official name unknown) would have been a gamepass item. Its exact effects are unknown, but it would have related to a scrapped effect called Capital. Pairing it with the Greed Dealmaker would have synergized the abilities of both items.
Its design is a pair of glasses with the left lens colored green covered by a large dollar sign on it and the right lens colored yellow.
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====Compass====
Compass would have been a craftable ability item. It would have pointed to the nearest elevator. However, the minimap in game today essentially replaces the functionality of the Compass. Its placeholder crafting recipe required 15 scrap.
Its planned design is currently unknown, apart from the fact that it would have been a compass.
-----
====Salad====
Salad would have been a craftable consumable. It would have given users a buff that increases multiple stats upon consuming. Its placeholder crafting recipe required 1 [[cabbage], 1 cribblefruit, and 1 lemon.
Its planned design is currently unknown, apart from the fact that it would have been a salad.
-----
===Carrot===
Carrot would have been a consumable. It would have given the player stamina and increased their vision upon comsuming.
-----
===Tomato===
Tomato would have been a consumable. Not much is known about it.
-----
===Banana===
Banana would have been a consumable. Not much is known about it.
-----
===Cribble Pudding===
Cribble Pudding was teased in the discord as an item. Not much is known about it besides the fact that Lukki stated it was going to be used to summon the Cribblefruit Calamity.
==Effects==
===Misfortune===
The Misfortune debuff would have decreased a player's luck.
===Greed===
The Greed effect was first teased with the Dealmakers on September 21st, 2022. Its effects are unknown, but it is likely that it would be obtainable from the Greed Dealmakers.
===Capital===
The Capital effect was first teased with the Dealmakers on September 21st, 2022. Its effects are unknown, but it is likely that it would be obtainable from the Capital Dealmakers.
==Floor Upgrades==
===Wormhole Gate===
When picked, the next floor would be a random unique level. From the time of its existence, only Slender_Forest was an available level.
Name 	Effect	Image
Wormhole Gate	
*(0) - The next floor will be a random unique level.	
===Unnatural Selection===
In the remake of Minus Elevation, Unnatural Selection allowed players to choose one utility item from a set of three. Previously, it was named "Propound Gimmick".
Name 	Effect	Image
Unnatural Selection	
*(1) - Pick an item from a set of 3.	
===Cribblefruit===
There is not enough information regarding this floor upgrade.
Name 	Effect	Image
Cribblefruit	
*(⚜) - The veil calls...	
==Mechanics==
===Additional Craftable Items===
A few months prior to the release of Minus Elevation, a teaser was released displaying a few items that were craftable. The items that are not craftable today include a Cola, Metal Detector, Compass, and Salad.
Category:Removed Content