C.O.O.K.I.E

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"C.O.O.K.I.E doesn’t just sweeten the battlefield with fierce fighting, this baked battler goes in armed with a pirouetting pretzel attack, dealing splash damage. It may leave devastation in its wake, but that’s the way the cookie crumbles."
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Level 3-11
==Summary==
*The C.O.O.K.I.E was a temporary troop that was available in the Cookie Rumble event. He is unlocked when 3,000 Sweet Elixir is accumulated.
*The C.O.O.K.I.E has moderate hitpoints but boasts extreme damage, capable of one-shotting almost any structure or ground unit. His attacks do splash damage in the area around him, much like the Valkyrie.
*
==Strategies==
===Offensive Strategy===
* A group of C.O.O.K.I.Es can take out pretty much anything with one swipe, so group them in twos and threes and use s and Haste Spells to move them across the whole base.
* The fact that they can take out anything with pretty much one swipe and with splash like the Valkyrie, making them effective in taking out clumps of Clan Castle troops.
** However, while the Valkyrie will move around to hit more targets with one swipe, the C.O.O.K.I.E will not do so. The C.O.O.K.I.E also boasts a slower first-attack speed, so he will be less effective against a continuous wave of troops.
* Although C.O.O.K.I.E can often destroy in one hit, he will behave as any other ground troop that cannot bypass them, and will opt to go for the nearest building he can easily reach. Be sure to use Wall Breakers or make a proper funnel in order to make sure that C.O.O.K.I.E goes where you want him to go.
** Root Riders are an excellent choice for this, since they can break Walls they pass through and serve as a fantastic tank for C.O.O.K.I.E.
* Pairing C.O.O.K.I.E with an Invisibility Spell is a good idea, as he can freely destroy buildings without taking fire in return.
===Defensive Strategy===
* One major weakness of C.O.O.K.I.E is that he cannot attack aerial troops. Exploit this by having air units in your Clan Castle to defend, as they cannot be touched by C.O.O.K.I.E.
* Use Walls to cordon off important buildings from C.O.O.K.I.E. If he reaches a building, he will be destroyed promptly, so it is in one's best interests to prevent C.O.O.K.I.E from reaching it in the first place.
* Other methods of stalling C.O.O.K.I.E can prove worthwhile:
**Skeleton Traps can spawn a small wave of Skeletons, buying your defenses extra time to destroy them.
**The Tornado Trap can hold C.O.O.K.I.Es in place for a short period.
**The Invisibility Spell Tower can temporarily make important buildings invisible if a nearby one should be destroyed, forcing the C.O.O.K.I.E to move to another target. However, this can potentially backfire if the defensive Invisibility Spell ends up making C.O.O.K.I.E invisible.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Barracks Level Required	Range
None 	Area Splash (Ground)	10	20 	1.5s 	1 	0.6 tiles
Training Time of C.O.O.K.I.Es	Training Time of C.O.O.K.I.Es
Barracks available 	Barracks upgrading
1m 	2m
Level	Damage per Second	Damage per Attack	Hitpoints	Town Hall Level Required
3 	8,600 	12,900 	800 	8
4 	8,800 	13,200 	1,000 	9
5 	9,000 	13,500 	1,100 	10
6 	9,200 	13,800 	1,350 	11
7 	9,400 	14,100 	1,550 	12
8 	9,600 	14,400 	1,700 	13
9 	9,800 	14,700 	1,900 	14
10 	10,000 	15,000 	2,200 	15
11 	10,200 	15,300 	2,400 	16
==Trivia==
*
*The following structures and units can survive a single attack from a C.O.O.K.I.E, under specific circumstances:
**Level 16 can survive a single hit against level 3 or 4 C.O.O.K.I.Es, while level 17 Walls can survive a single hit against C.O.O.K.I.Es up to level 8.
**The defending Barbarian King normally does not have enough health to survive a single attack against any level of C.O.O.K.I.E, even if he is at max level. However, with the help of a defending Apprentice Warden, it is possible for him to survive lower-level C.O.O.K.I.Es attacks. Assuming a max-level Apprentice Warden is used, the Barbarian King needs to be at least level 83 to survive a single hit from a level 3 C.O.O.K.I.E. A level 95 Barbarian King is capable of surviving a level 9 C.O.O.K.I.E attack with an Apprentice Warden.
**The M.O.M.M.A in the Single Player Campaign has enough health to survive at least four hits from C.O.O.K.I.E, and can even survive a single hit from a C.O.O.K.I.E boosted by a . The Dragon Cave in the earlier Dragon's Lair level is also able to survive one hit from a C.O.O.K.I.E, however it won't be able to if the C.O.O.K.I.E is paired with a Rage Spell.
**If the C.O.O.K.I.E at max level was somehow coded to the Clan Capital, it would take 3 hits to destroy a level 10 Capital Hall, but only 2 if the Capital Rage Spell is involved.
*The C.O.O.K.I.E has a similar concept to the Super Mini P.E.K.K.A from Clash Royale, being shaped like one and capable of doing impossibly high damage per hit.
*He has the highest damage out of all units and defenses in the entire game.
Category:Troops
Category:Elixir Troops
Category:Temporary
Category:Ground Troops