Super Smash Bros. Obliteration/Items

124 Items will be able to be used by the players or CPU opponents on the battlefield. These items can range from the following categories. Only five Items in the game are unlockable.
Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
Battering items are wielded by characters once picked up, turning their Neutral_attack neutral attack Forward_tilt forward tilt, dash attack and Forward_smash forward smash into an item swipe.
Shooting items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out.
Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original Super Smash Bros.
Recovery items decrease the  damage of the user (or increase their HP in Stamina Obliteration.
Summoning items release an ally that fights along side you or your team when picked up.
Collectible items do not affect the match but instead are added to the player's collection once picked up. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
Special items do not fit into the above categories.
== Items ==
Item/Category 	Description 	Series
1 Up Mushroom (Status)) 	Instantly grants one extra life to the player who collects it. 	Super Mario Bros.
Alruna (Throwing/Status) 	Ensnares and Drains Life Energy From The Opponent Caught In Its Clutches and Gradually Gives Up to 5 HP to the User For up to 10 seconds. 	Bayonetta
Assist Trophy, (Summoning)  	When picked up, after the character lands on the ground, they will perform a short animation and summon
a random character to aid them in the fight. 	Super Smash Bros.
Back Shield,  (Status)  	Defends the wearer from attacks towards their back. 	Kid Icarus
Ballistic Dagger (Throwing) 	Produced by Simon's Down Special, can be picked up and thrown at an opponent. 	Castlevania
Banana Peel,  (Throwing)  	Once thrown, trips opponents that touch it. Diddy Kong and Dixie Kong can summon these by using their Down Special, the banana peel, leading into deadly mindgames and combo/KO setups. 	Super Mario Bros.
Barrel, (Container/Throwing)  	Once thrown, struck, or lands on a hill, may roll across the stage and damage what it hits before breaking. 	Super Smash Bros.
Barrel Cannon, (Throwing)  	Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. 	Donkey Kong
Barrier Sphere (Status)  	Gives invincibility to the user who picks it up, from all Attacks and Projectiles for up to a minute. 	Star Fox
Beam Sword, (Battering)  	Starting in Melee gets longer when swung depending on character, it can hit for up to 18 feet depending on the characters range. 	Super Smash Bros.
Beast Ball (Summoning/Throwing) 	Same as Pokeball only guaranteed to summon an Ultra Beast Pokemon, it is the rarest kind of Pokeball in the game. 	Pokemon
Beehive, (Throwing)  	Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it, 	Animal Crossing
Beetle  (Throwing) 	Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. 	Legend Of Zelda
Blast Box, (Throwing) 	Has very poor throwing distance. Explodes upon taking 30% damage or a flame attack, 	Super Smash Bros.
Bob-omb (Throwing)  	Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. 	Super Mario Bros.
Bomb (Throwing)  	A Bomb that can be thrown at opponents and explodes when hitting one or after a set time, can be Summoned by Link's, Young Link's, or Toon Link's, down special moves. 	Legend Of Zelda
Bombchu (Throwing)  	Can move up walls and across floors and ceilings. Explodes on contact with opponent. 	Legend Of Zelda
Bonsly (Summoning/Throwing)  	Bonsly only appears from Poké Balls, can be thrown to deal heavy damage and knockback. 	Pokemon
Bonus Fruit (Throwing)  	Produced by Pac-Man's neutral special move. Damage, knockback, and flight pattern when thrown, vary is much based on the fruit used. 	Pac-Man
Boomerang (Throwing) 	Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. 	Super Mario Bros.
Boss Galaga (Special)  	Carries foes upward to the top of the screen. Can be destroyed by attacking it. 	Namco
Bullet Bill (Transformation) 	Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal can be reflected. 	Super Mario Bros.
Bumper (Throwing)  	Can be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. 	Super Smash Bros.
Bunny Hood (Status)  	Increases the user's movement speed, jump height, and falling speed. 	Legend Of Zelda
Capsule (Container)  	Contains a single item, has a chance of exploding. 	Super Smash Bros.
Cardboard Box, (Container)  	Produced by Snake's taunts. Automatically thrown once picked up, unless the user is Donkey Kong, who can move around and jump with the box. 	Metal Gear
CD, (Collectible)  	Unlocks a random piece of stage music when picked up. Disappears extremely quickly, Will stop appearing in game after all music is unlocked. 	Super Smash Bros.
Crate, (Container)  	Contains many items. Has a chance of exploding when thrown, or hit. 	Super Smash Bros.
Cucco, (Throwing)  	Can be thrown at opponents. If attacked or thrown at a player, it summons various Cucco's
that attack the player that attacked it or was hit by it. 	Legend OF Zelda
Custom Part, (Collectible) 	Adds customize-able parts for characters 	Super Smash Bros.
Daruk's Protection (Status) 	Creates an invincibility aura which protects the user/team and causes no damage whatsoever even with knockback from attacks, which lasts for up to a minute 	Legend Of Zelda
Daybreak (Special/Shooting) 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in theirhands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.	Kid Icarus
Deku Nut, (Throwing) 	When thrown, damaged, or after a short time (even if held), nearby characters are stunned
(if grounded) or launched (if aerial). 	Legend Of Zelda
Dragoon  (Special/Shooting) 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. 	Kirby
Drill (Shooting) 	Allows the wearer to fire a large drill. 	Super Smash Bros.
Egg (Container)  	Produced by Chansey and Yoshi series stages, Essentially identical to Capsules. 	Super Smash Bros.
Electrode (Summoning/Throwing)  	Only appears from Poké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud. 	Pokemon
Emerald  	Enhances the power of both special or custom special moves for up to a minute for the user/team. 	Sonic The Hedgehog
Fairy Bottle (Throwing/Recovery)  	Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. 	Legend Of Zelda
Fan (Battering) 	Fastest-swinging battering item, deals high shield damage. 	Super Smash Bros.
Fire Bar (Battering) 	Causes fire damage. Grows shorter with each successful attack. 	Super Mario Bros.
Fire Flower (Shooting)   	Produces a continuous stream of short-range fire, can be thrown after running out for minimal damage 	Super Mario Bros.
Fire Wisp (Throwing) 	Produced by Takamaru's Side Special, these wisps have a small chance of burning an opponent and deal small damage. 	The Mysterious Murasame Castle
Flipper (Throwing) 	Once thrown, halts in the air and bops characters that run into it. 	Balloon Fight
Food (Recovery)  	Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom, Daisy Bloom or Rayman's Down Special 	Super Smash Broa.
Franklin Bridge (Status) 	Temporarily makes the wearer immune to projectiles by automatically reflecting them, can be knocked off. 	Mother
Freezie (Throwing) 	Slides across the stage, freezing characters when struck by it, Can be destroyed before being picked up. 	Super Mario Bros.
Gold Feather (Status) 	Enables the user to walk around with total invincibility protecting them for up to 20 seconds, based off of Banjo - Kazooie's final smash "Wonderwing" 	Banjo-Kazooie
Golden Hammer (Special/Battering) 	Acts the same as the regular Hammer, though faster, more powerful and with the ability to float, May be a dud Squeaky Hammer that deals no damage at all. 	Super Mario Bros.
Gooey Bomb (Throwing) 	When thrown, attaches to characters and can transfer to other characters that pass by, Explodes after a certain time or if attacked when not on a character. 	Super Smash Bros.
Grass (Special/Container)  	When picked up, another item appears in its place. 	Super Mario Bros.
Green Shell (Throwing) 	When thrown, attacked, or landed on, slides across the stage and damages everything it hits, Can be stopped by jumping on it. 	Super Mario Bros.
Grenade (Throwing) 	Can be held for up to eight seconds before being thrown and exploding close range against nearby opponents, with ess power and range than a Smart Bomb, can also be produced by Krystal's and Wolf's Down Special's. 	Star Fox
Gust Bellows (Shooting) 	Blows gusts of wind at other players to push them away. 	Legend Of Zelda
Gyro (Shooting) 	Produced by R.O.B.'s down special move. Lingers on the ground and damages opponents who touch it while it spins. 	R.O.B.
Hammer (Special/Battering) 	One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. 	Donkey Kong
Hammer Head (Throwing) 	The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage. 	Donkey Kong
Hand Grenade (Throwing) 	Produced by Snake's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it. 	Metal Gear
Happy Heart (Recovery)  	This item When worn, the user will gradually heal 2% damage per second for up to 20 seconds. 	Paper Mario/Super Mario Bros.
Heart Container (Recovery) 	Strongest recovery item, recovering up to all damage taken by the user. 	Legend Of Zelda
Hocotate Bomb (Throwing)  	A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time of around 45 seconds. 	Pikmin
Home Run Bat (Battering)  	An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. 	Super Smash Bros.
Hothead (Throwing)  	Follows the contours of the stage once thrown, grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. 	Super Mario Bros.
Ice Flower (Shooting) 	Spews a steady stream of Ice which has around a 15% chance of freezing opponents can be thrown after running out for minimal damage. 	Super Mario Bros.
Killer Eye (Throwing) 	When placed, can fire energy beams in the direction it faces, Hitting it flips it around. 	Kid Icarus
Lightning Bolt (Status) 	When touched, shrinks all opponents, 1/5 chance it can backfire and shrink the user or enlarge all opponents 	Super Mario Bros.
Lip's Stick (Battering/Status) 	Flowers/Poisons opponents, Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. 	Panel De Pon
Magic Flute (Shooting)  	Unleashes high Spiritual Energy Waves that echo across the stage for 5 turns and cause moderate damage and knockback. 	Bayonetta
Master Ball  (Throwing/Summoning) 	Just like the Poké Ball and Beast ball, but it is almost certain to release a Very Rare or Legendary Pokémon, occasionally
it can release a useless Pokemon such as Goldeen or Magikarp. 	Pokemon
Maxim Tomato (Recovery) 	The third most powerful recovery item, healing up to 50% damage. 	Kirby
Mechakoopa (Throwing) 	Produced by Bowser Jr.'s down special move. Walks around briefly before exploding. 	Super Mario Bros.
Metal Blade (Battering/Throwing) 	Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man. 	Mega Man
Metal Box (Status) 	Increases the weight and falling speed of the user, while also reducing the chances of flinching, Can be activated by pickup or by direct attack; it is unaffected by inderect attacks. 	Super Mario Bros.
Motion Sensor Bomb (Throwing) 	Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. 	Super Smash Bros.
Mr. Saturn (Throwing)  	Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. 	Mother
NES Zapper (Shooting)  	Fires up to 15 shots which have infinate range and around a 1/3 chance of stunning any opponents hit for upwards of 20 seconds. 	Duck Hunt
Ore Club (Battering)  	An extremely powerful club made of stone that produces tornadoes when swung, Grants super armor when used as a forward smash. 	Kid Icarus
Parasol (Battering)  	Reduces the holder's falling speed, allowing them to glide slowly left and right, thus potentially improving recovery. 	Kirby
Party Ball (Container)  	Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. 	Super Smash Bros.
Peanut (Throwing/Recovery) 	Produced by Diddy Kong's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item. 	Donkey Kong
Pellet (Throwing/Container)  	Produced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items. 	Pikmin
Pitfall (Throwing)  	Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. 	Animal Crossing
Plum Juice (Recovery) 	Drinking a can of Plum Juice automatically restores 25% worth of damage taken by the user. 	Rayman
Poison Mushroom (Status)  	Slides across the stage. When touched, shrinks the character. 	Super Mario Bros.
Poke Ball (Throwing/Summoning) 	Once thrown and lands on the ground, unleashes a Pokémon to aid the user. 	Pokemon
POW Block (Throwing) 	When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. 	Super Mario Bros.
Power Suit Piece (Throwing) 	Produced by the Zero Laser or by starting a match as Zero Suit Samus. 	Metroid
Ray Gun (Shooting) 	Fires blasts of energy that have infinite horizontal range. 	Super Smash Bros.
Red Shell (Throwing) 	When thrown, attacked, or landed on, slides across the stage and damages everything it hits, Aims for nearby characters and avoids sliding off edges. 	Super Mario Bros.
Rolling Crate (Container/Throwing) 	When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on. 	Super Smash Bros.
Sandbag (Throwing)  	When attacked, the Sandbag produces items. 	Super Smash Bros.
Screw Attack (Special/Throwing) 	Allows the User To Jump In a Corkscrew Like Formation, Deals 9% Damage while Jumping and 20% Damage If Thrown 	Metroid
Shotgun (Shooting) 	Fires up to 20 rounds of double barrel shots, but cant charge up, has infinite range, and is not attached to a gun tower unlike in Rolling Western". 	Dillon
Smart Bomb (Throwing)  	Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again 	Star Fox
Smash Ball (Special)  	Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. 	Super Smash Bros.
Smoke Ball (Throwing)  	Once thrown, spews smoke around its immediate area. May stick to opponents. 	Super Smash Bros.
Soccer Ball (Special) 	Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. 	Super Mario Bros.
Special Flag (Special)  	Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. 	Namco
Spiny Shell (Throwing)  	Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding, Can be dodged, or it can hit someone other than its intended target on descent. 	Super Mario Bros.
Spit-Fireball (Throwing) 	Produced by Shantae's Neutral Special, these fireballs can be thrown for small damage and have a 1/2 chance of burning the opponent. 	Shantae
Splattershot (Shooting) 	Fires a series of up to 10 shots that blind and confuse any opponent for up to 20 seconds upon impact. 	Splatoon
Spring (Throwing) 	When idle, repels characters when touched depending on whether it is upright or sideways. 	Donkey Kong
Star Rod (Battering/Shooting)  	Has a limited supply of long-range star shots produced on f-tilt or f-smash 	Kirby
Stat Boost (Status) 	Boosts the status of the character, Only appears in Smash Run. 	Super Smash Bros.
Steel Diver (Shooting)  	A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. 	Steel Diver
Sticker (Collectible) 	Adds to the Player's Sticker Collection. 	Super Smash Bros.
Super Leaf (Status)  	Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. 	Super Mario Bros.
Super Mushroom (Status) 	Slides across the stage, When touched, enlarges the character. 	Super Mario Bros.
Super Scope (Shooting)  	Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. 	Super Smash Bros/Nintnedo
Super Star (Status)  	Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time, Users can still be KO'd if they fall off the stage with it. 	Super Mario Bros.
Superspicy Curry (Status/Shooting) 	Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. 	Kirby
Team Healer (Throwing/Recovery) 	Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random, Only appears during team battles. 	Super Smash Bros.
Timer (Status)  	Slows down all opponents, has a 1/5 chance it can backfire and slow down the user. 	Super Smash Bros.
Tortimer Fruits (Throwing/Recovery)	Produced fruits on Tortimer Island, each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens. 	Animal Crossing
Trophy (Collectible)  	Adds a Trophy to the Player's Collection 	Super Smash Bros.
Unira (Throwing)  	Attaches to the stage once thrown or attacked and pokes opponents that come near, Can be set or reset with a direct attack; indirect ones do nothing. 	Clu Clu Land
Urbosa's Fury (Throwing)  	Orb immediately lets out several steady lightning current streams upon being thrown, these currents affect up
to 60 feet within an arena and automatically damage and paralyze any opponents upon contact. 	Legend Of Zelda
Vegetable (Throwing)  	Produced by Peach's down special move. Deals varying damage depending on its facial expression. 	Super Mario Bros.
Waddle Dee Spear (Throwing) 	Produced by Bandana Dee's Neutral Special Move, can be picked up and thrown as a projectile at opponents. 	Kirby
Wario Bike (Throwing)  	Produced by Wario's Side Special move, Must be destroyed before Wario can use the move without being nearby. 	Wario
Warp Star (Special)  	Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. 	Kirby
Wood Chip (Throwing)  	Occasionally produced by Villager's down special move, Timber, Disappears as soon as it hits a solid surface, after it's first picked up. 	Animal Crossing
X Bomb (Throwing)  	Creates a cross-shaped explosion that spans most of the screen. 	Kid Icarus
Yellow Shell (Throwing) 	Slides back and forth across the floor and instantly buries anyone it hits, any opponents in midair will immediately be Meteor Smashed to the ground and buried as well. 	Super Mario Bros.
==Unlockable Items==
Item 	How To Unlock
Beast Ball 	Play On the "Alola Region" or "Ultra Space" Stage at least 20 times in Vs. Mode
Dragoon 	Beat Smash Mode with Any Kirby Representative on a 5.0 difficulty or higher with no continues.
Golden Hammer	Clear Adventure Mode/Throwback Journey with either Donkey Kong, Diddy Kong, Dixie Kong, or King K. Rool.
X Bomb 	Clear Adventure Mode/Throwback Journey with either Pit, Palutena, Dark Pit, or Hades
Yellow Shell 	Play At least 100 Vs. Matches with any one of the thirteen playable Super Mario Bros. Characters.
Category:Subpages
Category:Super Smash Bros. (series)
Category:Items
Category:Super Smash Bros. Items