Special Rules (Battles)

==Description==
Special rules are rules for a battle that are not part of the standard rule set. They may only be emplaced by the challenger, but it can be disscussed by all parties before a battle. These rules may be used to even out the characters so it is more even. Please place any special rule used below, with brackets beforehand stating its name and what arenas it was used in.
==Special Rules Used==
*(Eternal Hungry Mist: Spirit Realm) Any character that heals using a power will be attacked by a single "mist". This "mist" latches onto the character that healed themself, weighing them down somewhat. This "mist" cannot be harmed physically and can only be removed by psychic means, or use of a form of energy. The "mist" may also 'bite' the character, this does no physical damage but does inflict pain upon the character. A character attacking a character weighed down by a "mist" has no effect on the "mist" at all. Once a character is weighed down by 13 "mist"s at one time they lose the match.
*(Bleeding Mist: Spirit Realm) The Mists in the arena not only give off a life force, but can have energy drained from them, providing a source of sustanence for creatures that require constant refreshments, such as vampires.
Category:Battles
Category:Role-Play