Recycle and Repair

* See also The Dump
* See also Fabrication
* See also Rapture_Economy
* See also Businesses
* See also Reuse_Items ( Solo game Asset recycled from that old data for the MMORPG )
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The writers could have (thinking) made a important point that Rapture recycled a whole lot ( to the point people sold their garbage/excrement ? ) - It was after WW2-era shortages, and people were used to that type of recycling/salvage behavior. There was an idea for a 'garbage dump' in Paupers_Drop ( Idea was to show cliche garbage scavenging 'poor' people ), but they 'dropped' it ( was there even a sign ?? ).
Relevance to our modern times with our 'Recycling' ... Some GOOD World-Building made easy ( Just mentioning such things with Signs/Posters in-game ) - If you actually thought about such logical ideasMeasure Twice, Cut Once - A Carpenters 'Rule of Thumb' ... DESIGN FIRST, 'THEN" Make the Game. - that WOULD have nicely fit the given situation. (( Do That Rather than pretending some Big Isolated Game City is operating just like any Real Surface City - WHICH RAPTURE COULD NOT - Even dumping Trash 'COSTS' in Rapture's Environment. ))
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Malfunction Junction ( Say It Real Fast 3 Times Backwards ... ) :
In The BioShock MMORPG, the Players Toys (weapons/tools) will break/jam/malfunction often. This will cause Rapture's citizens to HAVE to use alternate ( and probably less optimal ) items. This will require Players to be more versatile ( when their favorite toy frequently ceases to work ), and to be more calculating/reactive/adaptive. Not Fun having your fancy Boom-stick go 'click-thunk'. This would need to be followed by rapid reassessment and maybe employing it as an over-embellished club.
Another set of desireable Game Creation Assets : Malfunction Sounds and Effects - acting upon the Player as well as the breaking Object and the nearby surroundings ( There could be and alot of imaginative fun upgrading existing game items with new appropriate malfunctions ).
Some would be Implemented in the Game Mechanics to be kindof like the Crit/Fumble tables the old "D & D" games had.
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Breakage : 
Things like machines (ie - vehicles) break down right when you have need of them 
Repairs using Tools/Skill and Hacking activity ( I just had a vision of a bolt tightening Mini-Game ). You may have to find someone else to repair a part.
Acquiring Parts as a Player Mini-Mission : to get some needed part ( You might commonly carry spare parts too ). Players with a Time Limit in Missions (til failure), having a degrading situation - 'Fix It' to enable the scenario's escape ( or to not 'miss a window' required for Success ).
Missions requiring fixing things like door mechanisms ( Alot of standard parts were used building the City ).
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Rapture Having a Recycle Market :
Materials needed for various businesses.
Far more less based on irregular 'salvages', and instead being of stuff in Rapture.
Even more important in New Rapture.
Raptures 'Dump' would be organized with this idea from the first.
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Made Em Good In Those Days ... :
Stuff that just works and keeps working ( Or will with a little fixing - AND they did make them such that they were 'fixable' ).
Recently (true story) an old building in LA was renovated and behind a 'closed up' wall they found a Neon Sign that had been left ON for 75 years ( Joke about the landlord wondering why his electric bills had always been so high ... )
Hmmmm, Players might be surprised in various ways the things THEY will find behind some walls - When they are doing repairs on their 'fixer-upper' work projects. Might be a whole gimmick in the game to find such stuff, and put the more interesting things on public display. ( And yet another thing for imaginative Player Asset Creators -- to come UP with these odd 'rare' items ). Like I've said many times : The ability in this game to add interesting things is virtually limitless -- Just have to use your imagination, and then do a little work to actually create (or modify) and add it.
Talking of 'rare' items, think of all the odd 1960's items that might be found in any abandoned smugglers hideout -- and there would be many besides Fontaine's big one near Neptunes Bounty, and his backup site he used while he was 'Atlas' ( which his Faction continued to use after he was Kaputt ). Some surface things would be seen AS alien to denizens of Rapture, AS some things in Rapture would seems to us.
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Its a City, There's Garbage :
Pneumatic Trash System -- those trashcans (some anyway) auto-empty into the basement for haulage to the 'recycling' facility ( probably a Sinclair Industries subsidiary ). A local system ( NO sending garbage through tubes halfway across Rapture. )
Haulage Tram in basement/sewer level ( Chicago had an extensive small-sized underground railroad for hauling ashes/trash from basements and freight delivery at the turn of the century...   http://en.wikipedia.org/wiki/Chicago_Tunnel_Company )
Self-cleaning toilets - didn't the displaced 'Tidy-Bowlmen' workers make up the majority of Atlas's followers ??
It is a good idea to keep the Streets clean of combustibles, as fires from carelessly tossed cigarette butts, cigar stubs and matches ( and the odd firework ) can quickly burn and absorb the available Oxygen ( and elevate 'CO2' levels dangerously ), and generate 'toxics' that may not clear swiftly as generally can be counted upon in open terrestrial sky.
Are citizens required to 'Keep Rapture neat' or get tickets issued for littering ??  Dumping garbage on someone else's property IS imposing on them ( the limitation of the 'freedom' ), but what about public streets ??   I may have to look that up - for what is expected under 'Objectivism' ( where unlike this made-to-order Fail-topia the writers created for BioShock, there ARE laws/ordinances and authorities to enforce them ).
No doubt paid services will be available to elevate an area above the modicum of cleanliness provided/enforced by the City.
Public service announcements on TV channels : "Don't Be a Litter Parasite", "Don't dump Toxic Waste in the Street - That's what the Ocean is for", "Don't deposit Rotting Corpses down the nearest Sewer", "Flush twice, its a long way to Sinclair's Water Recycling Plant"- many of the other classic images/verbiage ...
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Interesting Idea from What Someone Wrote in the Forum SitS Discussions :
That evidence of Rapture found floating in the ocean/washing up on beaches would be a bad thing, and that Ryan would arrange for measures to prevent such things happening. He would probably have the Rapture City Council make a provision for any garbage collecting contracts to make sure that anything dumped into the Ocean would be rendered unintelligible. 
Garbage could/would be a profitable business with the addition of Recycling for materials not easy to get in Rapture ( profits coming, profits going - as Sinclair would say ).
So that means there would be one or more central garbage processing centers, probably with some interesting high-tech (for that time) machines to limit the manual labor required. Anything useful that can be separated out would be ( including organic matter useful as fertilizer or to produce methane or 'CO2' for the farms ), and anything else going to incinerators near the ocean surface ( where alot of free air is available nearby ) .
Reuseables like glass bottles would be specially collected ( as was common in the real world in that era ).
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Collecting Corpses - Recycling :
You might have noticed that there were more than a few corpses laying about in Rapture. That's not only in BS1, when they might have been relatively fresh, but also seen in BS2 where many seem to have been there since BS1 times ( evidence the Audio Diaries right next to them ). ADAM perhaps has properties that prevent corpse deterioration ... ( Great, when ADAM gets to the outside World it will be used to make Spam that will last for a century in the can ... )
Many of the corpses still contain traces of Plasmids/Tonics/ADAM that still have value -- If ways can be found to recover them. Unfortunately, 'resurrection' like what happened to Delta is largely impossible for these individuals (so far). The Daddification process ( especially for the Alphas ) required collections of DNA for Plasmid customization and N-Gram (brain pattern) recordings for the mental conditioning/modifications ( those processes which were streamlined later ). It took Eleanor years to find and make use of Delta's "records" to rebuild him ( and almost as long for the Little Sisters she employed to haul the Big Daddy Suit parts to that modified Vita-Chamber ). 
Heh, that gives me an idea for yet another amusing Mini-Game about the process/progress and failures/pitfalls of Eleanor's long efforts to reconstitute her 'Daddy'.
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EVE and Plasmid Injector Bottles (MMORPG) :
Injectors you find - Maybe they are empties ? Redemption Value might be significant ( If a half-insane Splicer cares ).
Rapture should have been 'knee deep' in empties of these, SO they Must have been recycled by other more conscientious Splicers.
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300000 backyard incinerators in LA in 1947 :
* Garbage in Rapture ( can't burn that way ... )
* Recycling as a Business
* Dump the rest in Ocean ( all has to be collected first )
* Collected where ? ( Some Pneumatic ? )
* You don't want pollution/sewage near 'fish farms' ( Oops the pocket in the abyss crater )
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At the point in The Adonis Resort level when you see 'the dramatic view' ( the music swells as you look out over a vista of the half-wrecked city ) and you drop down over an edge ... Look back and up and you will see a big bust of Ryan.
The area is a pile of junk ( and some still working machines ), and if it was meant as some commentary about "Ryan's Dream being Ruined/In Ruins" then it wasn't well placed to be noticed by Players ( look at the city dumps of OUR cities ... ). I attribute the statuary presence more as level 'dress up', reusing Assets.
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Real World Common Thing - Shaving :
During the Depression, razor blades were resharpened by people 'Saving a few Bucks'
Strange, we didn't see many Splicers with beards ...
Many such adjustments would likely exist for Rapture's specific circumstances.
(( Most People today live in a 'Throw Away' world, so such concepts might not have occurred much to the writers. ))
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