Arcana

There are total of 23 arcana which can be selected from during card creation. The arcana are listed below, with descriptions and legends for each of the four elements.
The Seed of Knowledge
* Meaning: quest, protection
* Cost: 1 water, 3 air, 1 earth
* Description: Astral Behemoth that hides behind the moon of planets which harbor underdeveloped cultures, like the solar system's Earth. It puts myths from other dimensions inside of mortal minds, to guide and protect them.
* Legend (Fire): When enraged, the behemoth sabotages understanding.
* Legend (Water): The caress of The Seed nurtures mercy and introspection.
* Legend (Air): Retelling myths, the astral being sets new directions.
* Legend (Earth): They can channel a power trip.
Harpy Herald
* Meaning: battle, community
* Cost: 4 air
* Description: Harbinger of newfound paths. The Herald has been spreading occult discoveries from coven to coven since she was created by the corpse of Archwitch Kedamia.
* Legend (Fire): The wrath of the Harpy is the harshest of trials.
* Legend (Water): A message of resilience, a cry for the need of peace.
* Legend (Air): A strong avatar for justice. Imbued with purpose.
* Legend (Earth): The Herald can be an ally in many contexts.
Sidereal Lovers
* Meaning: quest, desire
* Cost: 3 fire, 1 water, 1 air
* Description: A goddess in love with a sidereal snake, an everburning passion that shatters the fabric of the void.
* Legend (Fire): A love too intense, on the verge of turning into hatred.
* Legend (Water): In need of finding a partner. A pain that can beget isolation.
* Legend (Air): An invitation to traverse new paths.
* Legend (Earth): The right amount of poison can lead to balance and strength.
The Shaman
* Meaning: quest, community
* Cost: 4 air
* Description: Shamans have been taking care of the soul and heart of many tribes since the birth of the mortal kin. These mortals can grasp a blur of the ideas we Witches weave into the light of the stars.
* Legend (Fire): An angry Shaman will take you through a path of lies and exclusion.
* Legend (Water): There's communion in the serenity of tribal meditation.
* Legend (Air): They save knowledge, they remember crimes.
* Legend (Earth): The figure of a sensible leader offers rightfulness.
Pilot from the Machina Cult
* Meaning: battle, protection
* Cost: 1 water, 1 air, 3 earth
* Description: The coven of the Machina Cult erected these steel golems according to the instructions detailed in the scriptures that the Beldam Automata handed to her coven after returning from a seventy year long trip into a black hole.
* Legend (Fire): The steel golem breeds challenge and conflict.
* Legend (Water): The giant robot inspires courage but also mercy.
* Legend (Air): With its massive figure, the Mecha enforces authority.
* Legend (Earth): Mecha pilots are excellent guardians.
The Gold Blower
* Meaning: desire, community
* Cost: 1 water, 3 air, 1 earth
* Description: One of the Artisans. A minor god who crafts blessed jars. Water poured from an amphora blown by the Gold Blower will make fruit grow out of dead soil. Wine poured from a gold vase will make mortals find love. Tea poured from a golden kettle will inspire Witches to write new spells.
* Legend (Fire): Poison poured from a golden pitcher will serve justice.
* Legend (Water): Milk poured from a golden jug will consolidate peace.
* Legend (Air): If a golden vessel is left empty, it will summon cosmic fate.
* Legend (Earth): A golden vase holding fresh flowers will bring happiness to a homestead.
Wolf Mother and Children
* Meaning: protection, community
* Cost: 4 water
* Description: A Behemoth born from the erratic retelling of a popular fable. Every time a Witch tells a story, the Seed of Knowledge absorbs the sediments of her words. When a tale is narrated enough times, a minor Behemoth will appear. The Wolf Mother now wanders the cosmos adopting orphaned magical creatures.
* Legend (Fire): The Wolf Mother dispatches discipline with fury.
* Legend (Water): The love from the Wolf Mother is infinite.
* Legend (Air): Authoritarian but fair.
* Legend (Earth): A figure of protection and support.
Duchess of Solace
* Meaning: desire, battle
* Cost: 2 fire, 3 water
* Description: A fairy that offers her services as a dominatrix for sorceresses lost in lust. When a Witch draws her power from passion, she can reach a point at which her libido takes control. With her extense erotic repertoire, the Duchess of Solace has never failed to exhaust a lustful Witch and return her to normal.
* Legend (Fire): Those who forget the safeword will be consumed by tragedy.
* Legend (Water): The Duchess is a master of desire and power dynamics.
* Legend (Air): This fairy is a gateway to corruption, but also strength.
* Legend (Earth): The Duchess holds the key to pure bliss.
Pyre for the Heretic
* Meaning: community, battle
* Cost: 4 fire, 1 air
* Description: Although humanity has a long history of witch-burning, they have never managed to burn a real Witch.
* Legend (Fire): Setting what scares you on fire.
* Legend (Water): There's truth in the face of your demons.
* Legend (Air): The smell of smoke offers a sense of justice.
* Legend (Earth): Validation through peer pressure.
Banner Bearer
* Meaning: community, battle
* Cost: 1 fire, 3 air, 1 earth
* Description: Considered puny cowards, these Witches know there's nothing braver than to charge onto the battlefield with a cloth instead of a sword.
* Legend (Fire): The banner extends a challenge.
* Legend (Water): The cloth speaks of courage.
* Legend (Air): An grand display of leadership.
* Legend (Earth): A flag gathers support and grants identity to every ally.
Forbidden Door to Pleasure
* Meaning: quest, desire
* Cost: 4 water
* Description: Witches found this door chained to the ever-expanding edges of this universe. No one's ever dared to go through it. Once, a young Witch looked through its keyhole and fell victim to a seven-year-long orgasm. Addicted, she went back to look again, but this time she exploded into red dust.
* Legend (Fire): The appeal of the unknown.
* Legend (Water): The Door holds the promise for quenching many kinds of thirst.
* Legend (Air): The Forbidden can lead to illumination, but also corruption.
* Legend (Earth): Can be interpreted as a promise for happiness.
The Dragon
* Meaning: protection, desire
* Cost: 4 earth
* Description: Born from the imagination of mortals and extinct because of their greed. Dragons were known for keeping treasure and grudges.
* Legend (Fire): Those hated by the Dragon will wither away.
* Legend (Water): Bonds blessed by the Dragon will become passionate friendships.
* Legend (Air): One look from the ancestral being can command mortals to sin.
* Legend (Earth): A symbol for a haughty guardian.
Harvest Oracle
* Meaning: quest, community
* Cost: 1 water, 2 air, 2 earth
* Description: A Behemoth that keeps three of every known seed in this universe. Witches can ask for any of these seeds, under oath to restock them after they collect the fruit. Should they fail to deliver, the eyes of that Witch will turn into said seeds, and the Oracle will come to harvest them.
* Legend (Fire): Not every seed of the Orcale is benign. Beware poison.
* Legend (Water): Growing magic plants produces thoughts, not only fruits.
* Legend (Air): A magical harvest is meant to be shared. Harvests build communities.
* Legend (Earth): The Oracle only offers the strongest seeds of a strain.
The Purpleblood Seeker
* Meaning: quest, battle
* Cost: 2 fire, 1 air, 2 earth
* Description: The last Coyote Gunslinger, out to hunt down the scions of the Purpleblood Behemoth throughout the vast cosmos. She feeds on their blood and extends her life to prolong her never-ending vengeance.
* Legend (Fire): The Coyote seeks a rival, thrives on conflict.
* Legend (Water): Never surrendering, on an everlasting quest.
* Legend (Air): The gunslinger is an avatar of resilience and exploration.
* Legend (Earth): The hunter becomes an audacious accomplice.
Deerfolk Paladin
* Meaning: quest, community
* Cost: 5 earth
* Description: Guardians of the Deerfolk Witch coven. Just like humans, male deerfolk can't become Witches. Unlike humans, male deerfolk aren't blind to magic, and they give their lives to the service of their coven, to protect knowledge and hunt traitors.
* Legend (Fire): The zealousy of a Paladin is a harsh counselor.
* Legend (Water): Outstanding at keeping the peace.
* Legend (Air): The Deerfolk are devoted enforcers of law and truth.
* Legend (Earth): A symbol for tirelessness. Indefatigable support.
The Bartender
* Meaning: community, desire
* Cost: 4 water, 1 air
* Description: He is used to mourn and celebrate with people from all walks of life. He knows how to look into the soul of a mortal, and he knows how to exploit it.
* Legend (Fire): Crossing paths with the haunted soul can beget calamity.
* Legend (Water): Witness to many kinds of love, the bartender can channel hidden feelings.
* Legend (Air): Mixology for the lost, a door to temptation.
* Legend (Earth): The barkeep serves drinks and therapy.
Avian Dancer
* Meaning: community, desire
* Cost: 3 water, 1 air, 1 earth
* Description: Exotic dancing spirits that are summoned throughout the universe for their ability to take a celebration to levels of pure extasy. They have never visited planet Earth.
* Legend (Fire): Impish and mischievous, they can lure misadventures.
* Legend (Water): The unique beauty of the Avian accesses untapped emotions.
* Legend (Air): The sprite's exotic motions are fuel for the lascivious.
* Legend (Earth): The dancer rises the spirits, a gift of joy.
The Florist
* Meaning: protection, desire
* Cost: 3 water, 2 earth
* Description: A very old man that has given his entire life to the art of growing and reading flowers. He's got to know not only their names and properties, but their effects on the hearts of mortals.
* Legend (Fire): The florist guards the scent of jealousy.
* Legend (Water): The fragrance of the last flowers channel love and lust.
* Legend (Air): The old man is well versed in secret passions.
* Legend (Earth): Flower language is a shortcut for the deepest conversations.
The Astronaut
* Meaning: quest, desire
* Cost: 1 fire, 3 air, 2 earth
* Description: He knows that time is a sea, and not a line. He's on a quest to make the universe equal and just for every lifeform. 'Dunahrai.'
* Legend (Fire): The astronaut is kindred to hostile environments.
* Legend (Water): Ripe with the loneliness of the one who left their planet.
* Legend (Air): An avatar of discovery and exploration.
* Legend (Earth): A single space scout can carry the will of a civilization.
The Fallen Hero
* Meaning: protection, battle
* Cost: 2 fire, 3 earth
* Description: Heroes don't protect the people but ideals. A symbol of resilience and sacrifice. They can only be killed by corruption.
* Legend (Fire): The pain of a thousand wounds.
* Legend (Water): The essence of those who fight for what's important.
* Legend (Air): A song for incredible deeds.
* Legend (Earth): The hero inspires us to achieve the impossible.
The Coppersmith
* Meaning: battle, community, desire
* Cost: 2 fire, 2 water, 4 air
* Description: Dear substance of kin. Forsake the mortal hex. Abandon flesh, abandon sinew; Thou art now my magic.Thou art no more sin.
* Legend (Fire): The resolve to sacrifice your own family.
* Legend (Water): The will to kill your heart to save your kin.
* Legend (Air): Your sacrifices exposed for all your family to judge.
* Legend (Earth): Courage to pay the highest price to achieve your dreams.
Gaethëryan
* Meaning: quest, battle, protection
* Cost: 2 fire, 6 earth
* Description: Terrors often roam the cosmos, unable to harm anyone, until someone lets them in, and they become the fears of a whole sisterhood.
* Legend (Fire): Exploring the fears of your peers will grant you knowledge.
* Legend (Water): Establish a dialogue with your intrusive thoughts.
* Legend (Air): Whispers from everyone you love paint the most horrific worlds.
* Legend (Earth): Turning angst into fuel.
The Penitent One
* Meaning: quest, battle, desire
* Cost: 5 fire, 1 water, 2 earth
* Description: The lone survivor of the Brotherhood of the Silent Sorrow, so named because those in the congregation took a vow of silence as a form of penance.
* Legend (Fire): To fight with a bleeding heart.
* Legend (Water): True guilt.
* Legend (Air): Unwavering faith.
* Legend (Earth): Relentless rectitude.