Report 1320

Report #1320
Skillset: Hunting Skill: Various
 Org: Serenguard Status: Completed Aug 2015
Furies' Decision:
Solutions 1 and 3.
Problem: See solutions below.
[A: 0 R: 0] Solution #1: Campfires will no longer have any utility with the
 upcoming removal of endurance and willpower. A
 suggested proposal is to allow them to increase
 warmth in the room and reduce/eliminate tics of
 'shivering' caused by natural cold weather in the
 area.
[A: 0 R: 0] Solution #2: In addition to solution 1, to further restore
 usefulness to campfires, allow them to accelerate
 natural astral insanity recovery. If wanted, one
 could introduce the syntax "CAMPFIRE ADD SALT" (or
 any other fitting commodity of the admin's choosing)
 to imbue this effect into the campfire.
[A: 0 R: 0] Solution #3: As a separate problem: Bonds in tracking and ecology
 provide excellent roleplay opportunities that are not
 currently being utilized to their fullest extent. It
 would be desirable to introduce BOND ORDER EMOTE
 <emote> and/or ORDER <bond> EMOTE, to allow the
 player to give his bond personality. This can already
 be done with certain loyals.
Player Comments:
---[Enyalida on 8/9 @ 15:20 writes]:
I support both of these additions. It would also greatly help to allow bonds to
see emotes, as many people -Including the Gods!- use emotes or illusions that
contain speech.
---[Celina on 8/9 @ 22:01 writes]:
Suuuure!
---[Shedrin on 8/9 @ 22:07 writes]:
Supported.
---[Kierstin on 8/10 @ 12:02 writes]:
Supported
---[Allehnon on 8/10 @ 14:04 writes]:
Supported
---[Tanin on 8/11 @ 17:27 writes]:
Supported
---[Rivius on 8/11 @ 18:00 writes]:
Solution 3 added due to guild member suggestion.
---[Lerad on 8/12 @ 13:52 writes]:
Supported. All three solutions seem reasonable to me.
---[Enyalida on 8/12 @ 20:30 writes]:
Solution two would be preferable as a BOND command, not an ORDER.
---[Viynain on 8/13 @ 04:29 writes]:
While solution 1 is awesome, until some magical aspect is given to normal
campfires, I can't see the proposal going through as is. I'd recommend making
solution 1 passively cure chills to all in a room/increasing warmth in the room
like solution 3, then, with the addition of x-commodity to burn in the fire, add
the insanity-curing mechanic. Could even add different effects depending on the
different additions! /idea
---[Rivius on 8/13 @ 12:19 writes]:
That sounds reasonable. In my eyes, it shouldn't need to be 'magical', since the
calming effect of a campfire by itself might ease your mind and facilitate the
quicker loss of insanity. But adding in a burned commodity to enhance the RP
aspect of it is okay with me if needed. I've adjusted the solutions accordingly.
---[Siam on 8/13 @ 14:08 writes]:
Supported
---[Kaimanahi on 8/14 @ 04:00 writes]:
I support the solutions as written. Sorry if I'm misreading Viynain's comment
above, but I don't support passively curing chills from any source because that
unjustifiably affects Aquamancers and others to a lesser extent. Preventing
weather-induced chills is fine.
---[Marcella on 8/14 @ 15:24 writes]:
Also makes archlich coldaura rather useless too
---[Enyalida on 8/14 @ 20:23 writes]:
Having campfires negate cold weather shivering in that room sounds alright to
this Shaman, AS LONG AS people currently affected by fierceweather (those on a
shaman's enemy list in that shaman's demesne) receive no benefit. It's not a
good enough perk to hold up the skill, but it's a cute little bonus that's
appropriate. I support all three solutions, with a heavy preference for the
first option on Solution 3: It moves the focus of being able to move your bond
around from 'spying', which it's bad for, to a more interesting roleplay place.
Being able to hear and see emotes at range with your bond and emote with it
would be great!
---[Shuyin on 8/15 @ 01:13 writes]:
This is fine
---[Llandros on 8/25 @ 13:40 writes]:
Supported
---[Raeri on 8/31 @ 00:21 writes]:
Support for all three solutions