Reaper (StarCraft)

== Summary ==
Reapers are a terran infantry unit in StarCraft II. Equipped with large jetpacks, the Reaper is unique in that it can jump up cliffs and over other obstacles more easily. They specialize in hit-and-run tactics and are recruited into the Reaper Corps based on their unpredictability.
==Powers and Stats==
Tier: 
Name: Reaper
Origin: StarCraft
Gender: Usually Male
Age: Varies, but few survive longer than six months of service.
Classification: Terran infantry unit, raider
Powers and Abilities: Superhuman Physical Characteristics, Healing and Statistics Amplification via Super Stimpacks, Explosion Manipulation via various explosives, Invisibility, Pseudo-Flight and Acrobatics via Jump Packs, Regeneration (Low) via Combat Drugs, Enhanced Senses and Extrasensory Perception (Terrain mapping, targetting system, heart rate monitor, ammunition counter, various vision modes) with flight goggles, Resistance to Nuclear Radiation, Biological agents, Chemical weapons, Light Manipulation, and Sound Manipulation, Memory Manipulation (The vast majority of older reapers were chosen due to being resistant to neural resocialization, a process where new memories are added and old ones are suppressed) 
Attack Potency: Building level (Can kill Marines and other units)
Speed: Superhuman (Moves far faster than marines and other units, can react to Zerglings in combat), higher with Super Stimpacks and with Hypersonic attack speed with P-45 Gauss Pistols (Should be comparable to the Marine's Gauss Rifle, which launches projectiles that move at this speed)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Building level (Can survive attacks from other Reapers and similar units)
Stamina: High (Should be comparable to marines and marauders)
Range: Extended melee range with explosives likely several kilometers with pistols scaling off marines and higher with U-238 Rounds.
Standard Equipment: Jump Pack, P-45 Gauss Pistols, D-8 Charges, G-4 Cluster Bombs, KD8 Charges, Hollow Point or U-238 Rounds, Super-Stimpacks, 3 Spider Mines, Cloak Generator
Intelligence: Varies, but are recruited based on their unpredictability, and older reapers are also former criminals. Before more humane training was instituted, reapers were brutally trained in close quarters combat and in the use of their jump packs.
Weaknesses: None notable
Notable Attacks/Techniques:
*Jump Pack: The Reaper is equipped with a jet pack that allows it to jump over obstacles and other terrain, alongside with increased mobility compared to other infantry. While it allows Reapers to hover over the ground and jump great distances, it does not provide the reaper the ability fully fly, as older models were both unwieldly and known to explode due to technical issues.
*Combat Drugs: The reaper's suit injects them with a drug that reportedly increases the human's body's natural regeneration by 800%. Upon taking damage, the Reaper loses the drug's effect for 7 seconds.
*U-238 Rounds: A type of ammunition created from depleted uranium that is 1.67 times more dense than lead, allowing the Reaper to fire at enemies from farther distances and with greater penetrating power, increasing their damage against lightly armored units such as Zerglings.
*Deuterium-Eight Charges: More commonly known as D-8 Charges, they are explosives that the reaper primarily uses when destroying enemy structures.
*G-4 Cluster Bombs: An explosive device that, when thrown on the ground, scatters additional explosives and explodes after a short time, dealing massive damage to even the most durable of targets.
*KD8 Charge: An explosive that does small damage while knocking enemies a considerable distance away.
*Spider Mines: An explosive robot originally used by Vulture hoverbikes, spider mines take a second to burrow under the ground and arm itself after landing. When an enemy comes into range, the Spider Mine unburrows and chases its enemy with incredible speed, and are able to kill most units such as Marines instantly.
*Advanced Cloaking Field: Provides the reaper permanent invisibility to anything that cannot detect cloaked units.
*Super Stimpacks: A stimulant that allows the Reaper to increase its movement and attack rate by 50 percent for 15 seconds. Unlike normal Stimpacks, which are harmful to the user, the Super Stimpack heals the user.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:StarCraft
Category:Soldiers
Category:Gun Users
Category:Explosion Users
Category:Healers
Category:Flight Users
Category:Regeneration Users
Category:Invisibility Users
Category:Enhanced Senses Users
Category:Statistics Amplification Users
Category:Science Fiction Characters
Category:Humans
Category:Armor Users