The Witcher locations

The major locations in the game are as follows: Kaer Morhen, the outskirts, the Temple Quarter, the Trade Quarter, the lakeside / Murky Waters, Old Vizima, the swamp cemetery, and the old manor.
== General types of locations ==
These kinds of places are found in each of the Chapters of , for which a general treatment already exists:
* Circles of Elements
* Inns and taverns
* Markets
* Places of Power
== Prologue ==
=== Kaer Morhen ===
* Courtyard
* Ground floor (1st floor for North Americans)
** Kitchen
** Dining hall 
* First floor (2nd floor for North Americans)
** Evening hall
** Main corridor
** Library
** Armory
** West hall
** South halls
* Triss' room
* Witchers' laboratory
== Chapter I ==
=== Outskirts of Vizima ===
* Cave under the city walls
* Crypt in the outskirts
* Eternal Fire shrines
* Inn
* Old mill
* Royal huntsman's camp
* Salamandra hideout in the outskirts
** Southern cave in the outskirts
==== Main village ====
* Church
* Reverend's house
* Vesna's house
Private homes
These are private homes outside the main village
* Abigail's house
* Haren Brogg's house, in the fishing village
* Odo's house
* Farming village
=== Gates ===
* Maribor Gate, locked
* Merchants' Gate, locked
* Miller's Gate, locked until the end of the Act
== Chapter II ==
=== Temple Quarter of Vizima ===
* Angus' house
* Armorer of the Order
* Cemetery
** Cemetery crypt
* Detective's house
* Dungeon
* haunted house, where the very old wine is as well as the wraiths Coleman needs killed
* Merchant Street
** Shani's house
* Order outpost
* Vizima sewers
** Lionhead Spider Cultists' lair
** Crypt
* St. Lebioda's Hospital
** Altar of Melitele
* Thaler's place
==== Nonhuman district ====
* Dwarven blacksmith shop
* Dwarven blacksmith's house, where the half-elf Geralt saves in A Ghost Story is staying
* Kalkstein's place
* Vivaldi's place
==== Slums ====
* Eager Thighs brothel
* The Hairy Bear
* Ramsmeat's place
* house where the thug who sends Geralt into a trap in A Ghost Story lives
* "haunted" house where the ambush takes place
* warehouse where Vincent leaves Geralt to deal with Salamandra
=== Gates ===
* Gate to the dike
* Gate to the Trade Quarter, locked
* Merchants' Gate, not specifically identified and locked
* North Gate, locked
=== Vizima dike ===
=== Swamp ===
* Brickmakers' quarry (or clay pits)
** Vodyanoi altar
* Brickmakers' village
** Vaska's hut
* Druids' grove
* Golem burial ground
* Gramps' hut
* the landing
* Lumberjacks' glade
* Mage's tower, locked until the very end of Chapter II
* Scoia'tael encampment
* Swamp cave
* Wyvern Island
== Chapter III ==
=== Trade Quarter of Vizima ===
* Cemetery, new entrance available
* Gamblers' den
* Guardhouse
* Herbalist's house
* House of the Queen of the Night
* John Natalis Square
** Triss' house
* Marketplace
** Salt Square
** Tanners Square
** Alley along the walls
** Radovid's hideout
* The New Narakort
* Pankiera house (Rozalind, the girl with Dandelion's lute)
* Salamandra hideout in the restricted area
* Town hall
** Town hall warehouse
* Vivaldi and Sons bank
* the Workshop
=== Gates ===
* Cemetery gates
* Gate to the Temple Quarter
* Maribor Gate, locked
* Miller's Gate, locked
=== Temple Quarter of Vizima ===
* all locations accessible in Chapter II
* Cloister, not that you enter yet, but it features as a location
* Nonhuman district, new location accessible within
** house where Alvin is being held after he is kidnapped
* Vizima sewers new locations accessible within
** Elven ruins
** Salamandra hideout in the sewers
=== Swamp ===
* all locations accessible in Chapter II
* Salamandra encampment
=== Other ===
* Salamandra base
== Chapter IV ==
=== Black Tern Island ===
* Altar of Dagon
=== Fields ===
* Crypt in the fields
* Druids' circle
* the Hermit's hut
** Kurgans
* Raspberry patch (also called Hanged Man's tree)
* Ruined mill
* Small farm
=== Lakeside ===
* Elven cave
* Fisher King's hut
* Lady of the Lake's altar
* Crypt at the lakeside
=== Murky Waters ===
Village
* Adam's house
* Alina's house
* Baker's house
* Blacksmith's house
* Celina's house
* Tobias, the village chief's, house
Just outside the village
* Ruined bridge
* Country Inn
* Healer's hut
* Riverbank
* Ruins
== Chapter V ==
=== Royal castle ===
=== Swamp cemetery ===
* Ancient crypts
* Cemetery Island
** Striga's crypt
*** Saint Gregory's tomb
* Old mine
** Ancient crypt beneath the old mine
* Raven's crypt
* Refugees' caves
** Agnes of Glanville's lair
** Druids' cave
=== Old manor ===
* Old manor
** Old manor catacombs
*** Javed's laboratory
*** Koshchey crypt
*** Charnel house
=== Old Vizima ===
* Breach in the wall
* Executioner's tower
* Dark alley
* Field hospital
* Kalkstein's laboratory
* Makeshift forge
* Order command post
* Scoia'tael hideout
* Solitary tower
=== Vizima dike ===
* Gate to Old Vizima, locked except to enter at the beginning of the Act
* Gate to New Vizima, locked
== Epilogue ==
=== Temple Quarter of Vizima ===
* Cloister
* Safe house
* Vizima sewers
** Zeugl's lair
=== Ice Plains ===
Not so much a "physical" location, but a dreamspace.
== Mentioned-only ==
*Brokilon
*Dol Blathanna
*Mahakam
*Northern Kingdoms
**Kaedwen
**Redania
***Blaviken
***Novigrad
**Temeria
***Maribor
*Nilfgaard
*Zerrikania
**Metinna
 
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