Final Fantasy XIII statuses

The following is a list of all statuses found in Final Fantasy XIII. The tables contain all the abilities, passive abilities, enemy abilities, items, and techniques that inflict the corresponding statuses.
== List of statuses ==
=== Bravery ===
Bravery raises the damage of physical attacks, such as Attack and elemental "-strikes", by 40%. It has a base duration of 150 seconds.
Game Element 	Type 	Effect
Bravery 	Synergist ability	Bestows Bravery to the target.
Auto-Bravery 	Passive ability 	Bestows Bravery at the start of a battle.
Critical: Bravery 	Passive ability 	Automatically bestows Bravery once HP hits Critical status. Functions only once per battle.
Fortisol 	Shroud 	Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
Delirious Dance 	Enemy ability 	Bestows Bravery and Haste on the user's party.
Fanatical Dance 	Enemy ability 	Bestows Bravery, Haste, and Shell on the user's party.
Frenzied Dance 	Enemy ability 	Bestows Bravery on the user's party.
Goblinhancement 	Enemy ability 	May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Limiters Deactivated	Enemy ability 	Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Bravery 	Enemy ability 	Bestows Bravery on target.
Overdrive 	Enemy ability 	Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Rebirth 	Enemy ability 	Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Screech 	Enemy ability 	Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Subversive Dance 	Enemy ability 	Bestows Bravery on the user's party.
System Upgrade 	Enemy ability 	May bestow Bravery and Haste on the user.
Version Upgrade 	Enemy ability 	Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
War Cry 	Enemy ability 	Bestows Bravery and Haste on the user.
=== Bravera ===
Bravera increases the damage of physical attacks by 80%. It has a base duration of 30 seconds.
Game Element 	Type 	Effect
Bravera 	Synergist ability	Bestows Bravera to the target.
Manadrive Bravera	Enemy ability 	Bestows Bravera on the user.
=== Faith ===
Faith raises the damage of magical attacks, such as Fire and Deprotect, by 40%. It has a base duration of 150 seconds.
Game Element 	Type 	Effect
Faith 	Synergist ability, Enemy ability	Bestows Faith to the target.
Auto-Faith 	Passive ability 	Bestows Faith at the start of a battle.
Critical: Faith	Passive ability 	Automatically bestows Faith once HP hits Critical status. Functions only once per battle.
Fortisol 	Shroud 	Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
Mystic Aura 	Enemy ability 	Bestows Faith and Haste on the user.
Overdrive 	Enemy ability 	Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Rebirth 	Enemy ability 	Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Version Upgrade	Enemy ability 	Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
=== Faithra ===
Faithra increases the damage of magical attacks by 80%. It has a base duration of 30 seconds.
Game Element	Type 	Effect
Faithra 	Synergist ability	Bestows Faithra to the target.
=== Haste ===
Haste increases the ATB gauge speed by 50%. It has a base duration of 90 seconds.
Game Element 	Type 	Effect
Haste 	Synergist ability, Enemy ability	Bestows Haste to the target.
Auto-Haste 	Passive ability 	Bestows Haste at the start of a battle.
Critical: Haste 	Passive ability 	Automatically bestows Haste once HP hits Critical status. Functions only once per battle.
Fortisol 	Shroud 	Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
 	Enemy ability 	Bestows Bravery and Haste onto all allies.
Fanatical Dance 	Enemy ability 	Bestows Bravery, Haste, and Shell on the user's party.
Limiters Deactivated	Enemy ability 	Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Haste 	Enemy ability 	Bestows Haste on target.
Mystic Aura 	Enemy ability 	Bestows Faith and Haste on the user.
Overdrive 	Enemy ability 	Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Power Spritz 	Enemy ability 	Bestows Haste, Shell, Veil and Vigilance onto the caster.
Screech 	Enemy ability 	Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
System Upgrade 	Enemy ability 	May bestow Bravery and Haste on the user.
War Cry 	Enemy ability 	Bestows Bravery and Haste on the user.
=== Vigilance ===
Vigilance increases the chance of interrupting the opponent's action when attacking and lowers the chances of interruption from the opponent. It has a base duration is 90 seconds.
Game Element 	Type 	Effect
Vigilance 	Synergist ability, Enemy ability	Bestows Vigilance to the target.
Auto-Vigilance 	Passive ability 	Bestows Vigilance at the start of a battle.
Critical: Vigilance 	Passive ability 	Automatically bestows Vigilance once HP hits Critical status. Functions only once per battle.
Aegisol 	Shroud 	Casts Protect, Shell, Veil, and Vigilance at start of battle.
Goblinhancement 	Enemy ability 	May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Limiters Deactivated	Enemy ability 	Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Vigilance 	Enemy ability 	Bestows Vigilance on target.
Power Spritz 	Enemy ability 	Bestows Haste, Shell, Veil and Vigilance onto the caster.
Version Upgrade 	Enemy ability 	Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
=== Enfire ===
Enfire adds fire-elemental attribute to all attacks. It has a base duration of 180 seconds.
Game Element 	Type 	Effect
Enfire 	Synergist ability	Bestows Enfire to the target.
 	Enemy ability 	Makes the caster absorb Fire, immune to Water, and weak against Ice. Also grants Enfire.
Manadrive Enfire	Enemy ability 	Bestows Enfire on target.
=== Enfrost ===
Enfrost adds ice-elemental attribute to all attacks. It has a base duration of 180 seconds.
Game Element 	Type 	Effect
Enfrost 	Synergist ability	Bestows Enfrost to the target.
Exoproofing: Fire	Enemy ability 	Makes the caster absorb Ice, immune to Lightning, and weak against Fire. Also grants Enfire.
=== Enthunder ===
Enthunder adds lightning-elemental attribute to all attacks. It has a base duration of 180 seconds.
Game Element 	Type 	Effect
Enthunder 	Synergist ability	Bestows Enthunder to the target.
Exoproofing: Fire	Enemy ability 	Makes the caster absorb Lightning, immune to Ice, and weak against Water. Also grants Enfire.
=== Enwater ===
Enwater adds water-elemental attribute to all attacks. It has a base duration of 180 seconds.
Game Element 	Type 	Effect
Enwater 	Synergist ability	Bestows Enwater to the target.
Exoproofing: Fire	Enemy ability 	Makes the caster absorb Water, immune to Fire, and weak against Lightning. Also grants Enfire.
Manadrive Enwater	Enemy ability 	Bestows Enwater on target.
=== Protect ===
Protect increases resistance to physical damage by 33%. It has a base duration of 150 seconds.
Game Element 	Type 	Effect
Protect 	Synergist ability, Enemy ability	Bestows Protect to the target.
Auto-Protect 	Passive ability 	Bestows Haste at the start of a battle.
Critical: Protect	Passive ability 	Automatically bestows Protect once HP hits Critical status. Functions only once per battle.
Aegisol 	Shroud 	Casts Protect, Shell, Veil, and Vigilance at start of battle.
Enchanted Veil 	Enemy ability 	Bestows Protect and Shell on the caster.
Goblinhancement 	Enemy ability 	May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Manadrive Protect	Enemy ability 	Bestows Protect on target.
Overdrive 	Enemy ability 	Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Rebirth 	Enemy ability 	Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Version Upgrade 	Enemy ability 	Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
=== Protectra ===
Protectra increases resistance to physical damage by 50%. It has a base duration of 30 seconds.
Game Element	Type 	Effect
Protectra 	Synergist ability	Bestows Protectra to the target.
=== Shell ===
Shell increases resistance to magical damage by 33%. It has a base duration of 150 seconds.
Game Element 	Type 	Effect
Shell 	Synergist ability, Enemy ability	Bestows Shell to the target.
Auto-Shell 	Passive ability 	Bestows Shell at the start of a battle.
Critical: Shell	Passive ability 	Automatically bestows Shell once HP hits Critical status. Functions only once per battle.
Aegisol 	Shroud 	Casts Protect, Shell, Veil, and Vigilance at start of battle.
Enchanted Veil 	Enemy ability 	Bestows Protect and Shell on the caster.
Fanatical Dance	Enemy ability 	Bestows Bravery, Haste, and Shell on the user's party.
Goblinhancement	Enemy ability 	May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Manadrive Shell	Enemy ability 	Bestows Shell on target.
Overdrive 	Enemy ability 	Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Power Spritz 	Enemy ability 	Bestows Haste, Shell, Veil and Vigilance onto the caster.
Rebirth 	Enemy ability 	Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Version Upgrade	Enemy ability 	Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
=== Shellra ===
Shellra increases resistance to magical damage by 50%. It has a base duration of 30 seconds.
Game Element	Type 	Effect
Shellra 	Synergist ability	Bestows Shellra to the target.
=== Barfire ===
Barfire increases resistance to fire-elemental damage by 50%. It has a base duration is 90 seconds.
Game Element 	Type 	Effect
Barfire 	Synergist ability	Bestows Barfire to the target.
Auto-Barfire 	Passive ability 	Bestows Barfire at the start of a battle.
Critical: Barfire	Passive ability 	Automatically bestows Barfire once HP hits Critical status. Functions only once per battle.
=== Barfrost ===
Barfrost increases resistance to ice-elemental damage by 50%. It has a base duration is 90 seconds.
Game Element 	Type 	Effect
Barfrost 	Synergist ability	Bestows Barfrost to the target.
Auto-Barfrost 	Passive ability 	Bestows Barfrost at the start of a battle.
Critical: Barfrost	Passive ability 	Automatically bestows Barfrost once HP hits Critical status. Functions only once per battle.
=== Barthunder ===
Barthunder increases resistance to lightning-elemental damage by 50%. It has a base duration is 90 seconds.
Game Element 	Type 	Effect
Barthunder 	Synergist ability	Bestows Barthunder to the target.
Auto-Barthunder 	Passive ability 	Bestows Barthunder at the start of a battle.
Critical: Barthunder	Passive ability 	Automatically bestows Barthunder once HP hits Critical status. Functions only once per battle.
Manadrive Barthunder	Enemy ability 	Bestows Barthunder on target.
=== Barwater ===
Barwater increases resistance to water-elemental damage by 50%. It has a base duration is 90 seconds.
Game Element 	Type 	Effect
Barwater 	Synergist ability	Bestows Barwater to the target.
Auto-Haste 	Passive ability 	Bestows Barwater at the start of a battle.
Critical: Haste	Passive ability 	Automatically bestows Barwater once HP hits Critical status. Functions only once per battle.
=== Veil ===
Veil increases resistance to status ailments by 50%. It has a base duration of 90 seconds.
Game Element 	Type 	Effect
Veil 	Synergist ability	Bestows Veil to the target.
Auto-Veil 	Passive ability 	Bestows Veil at the start of a battle.
Critical: Veil 	Passive ability 	Automatically bestows Veil once HP hits Critical status. Functions only once per battle.
Aegisol 	Shroud 	Casts Protect, Shell, Veil, and Vigilance at start of battle.
Goblinhancement	Enemy ability 	May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Manadrive Veil 	Enemy ability 	Bestows Veil on target.
Power Spritz 	Enemy ability 	Bestows Haste, Shell, Veil and Vigilance onto the caster.
Version Upgrade	Enemy ability 	Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
=== Debrave ===
Debrave reduces the target's physical power by 90%.
Game Element 	Type 	Effect
Diluvial Plague	Enemy ability	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Lamenting Cry 	Enemy ability	Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Pollen 	Enemy ability	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
=== Defaith ===
Defaith reduces the target's magical power by 90%.
Game Element 	Type 	Effect
Anathema 	Enemy ability	Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Diluvial Plague 	Enemy ability	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Disastrous Dance	Enemy ability	Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Lamenting Cry 	Enemy ability	Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Pollen 	Enemy ability	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
=== Deprotect ===
Deprotect reduces the target's resistance to physical attacks by 89%. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Deprotect 	Saboteur ability, Enemy ability	Inflicts Deprotect and deals minor magical damage to target.
Deprotega 	Saboteur ability, Enemy ability	Inflicts Deprotect and deals minor magical damage to targets within a wide radius.
Catastrophic Dance 	Enemy ability 	Deals physical damage and inflicts Deprotect onto all enemies.
Concentrate 	Enemy ability 	Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague 	Enemy ability 	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Disastrous Dance 	Enemy ability 	Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Forbidden Dance 	Enemy ability 	Deals physical damage and inflicts Daze and Deprotect onto all targets.
Heretic Dance 	Enemy ability 	Deals physical damage and inflicts Deprotect onto all enemies.
Limiters Deactivated	Enemy ability 	Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Miasma 	Enemy ability 	Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Mounting Contempt 	Enemy ability 	Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Overdrive 	Enemy ability 	Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Spin Attack 	Enemy ability 	Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Thunderburst 	Enemy ability 	Deals thunder damage to target and inflicts Deprotect.
Waterburst 	Enemy ability 	Deals water damage to target and inflicts Deprotect.
Lamenting Cry 	Enemy ability 	Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
=== Deshell ===
Deshell reduces the target's resistance to magical attacks by 89%. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Deshell 	Saboteur ability 	Inflicts Deshell and deals minor magical damage to target.
Deshellga 	Saboteur ability, Enemy ability	Inflicts Deshell and deals minor magical damage to targets within a wide radius.
Anathema 	Enemy ability 	Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Concentrate 	Enemy ability 	Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague 	Enemy ability 	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Limiters Deactivated	Enemy ability 	Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Miasma 	Enemy ability 	Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Mounting Contempt 	Enemy ability 	Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Overdrive 	Enemy ability 	Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Spin Attack 	Enemy ability 	Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Lamenting Cry 	Enemy ability 	Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
=== Poison ===
Poison causes the target to lose HP every second equal to 0.32% of their maximum. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Poison 	Saboteur ability, Enemy ability	Inflicts Poison and deals minor magical damage to target.
Poisonga 	Saboteur ability, Enemy ability	Inflicts Poison and deals minor magical damage to targets within a wide radius.
Anathema 	Enemy ability 	Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Chains of Torment	Enemy ability 	Inflicts Poison and any status ailments from one party member to all party members.
Diluvial Plague 	Enemy ability 	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Miasma 	Enemy ability 	Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Nerve Gas 	Enemy ability 	Deals damage to party and inflicts Poison.
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Spin Attack 	Enemy ability 	Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Virulent Breath 	Enemy ability 	Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.
=== Imperil ===
Imperil reduces the target's elemental resistances by one stage. Party members will take double damage from elemental attacks. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Imperil 	Saboteur ability	Inflicts Imperil and deals minor magical damage to target.
Imperilga 	Saboteur ability	Inflicts Imperil and deals minor magical damage to targets within a wide radius.
Anathema 	Enemy ability 	Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Bone-Chilling Breaker	Enemy ability 	Deals extreme ice and water damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well.
Fulminous Firestorm 	Enemy ability 	Deals extreme fire and lightning damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well.
Miasma 	Enemy ability 	Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Tail Hammer 	Enemy ability 	Deals moderate damage to enemies in range and launches them into the air. Also inflicts Imperil.
=== Slow ===
Slow decreases the target's ATB gauge speed by 50%. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Slow 	Saboteur ability	Inflicts Slow and deals minor magical damage to target.
Slowga 	Saboteur ability	Inflicts Slow and deals minor magical damage to targets within a wide radius.
Anathema 	Enemy ability 	Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Diluvial Plague	Enemy ability 	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Ice Grenade 	Enemy ability 	Deals ice damage with five attacks to one target. May inflict Slow.
Miasma 	Enemy ability 	Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Meditate 	Enemy ability 	After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Water 	Enemy ability 	Attacks target with a water orb. May cause Slow or Daze. Also used by Dahaka and Left Pauldron, but with the same effect as a Ravager's Water.
=== Fog ===
Fog disables the target's spellcasting abilities. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Fog 	Saboteur ability 	Inflicts Fog and deals minor magical damage to target.
Fogga 	Saboteur ability, Enemy ability	Inflicts Fog and deals minor magical damage to targets within a wide radius.
1000 Needles 	Enemy ability 	Deals 1,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements.
10,000 Needles 	Enemy ability 	Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Accursed Breath 	Enemy ability 	Deals moderate physical damage and may inflict Curse, Pain or Fog.
Deep-Seated Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Disastrous Dance 	Enemy ability 	Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Manadrive Fog 	Enemy ability 	Inflicts Fog on target.
Necrosis 	Enemy ability 	Inflicts Pain and Fog on target.
Serious Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Ultimate Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full and removes all status ailments.
Unfathomable Grudge	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. User glows purple.
Vehement Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
=== Pain ===
Pain disables the target's physical abilities. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Pain 	Saboteur ability, Enemy ability	Inflicts Pain and deals minor magical damage to target.
Painga 	Saboteur ability, Enemy ability	Inflicts Pain and deals minor magical damage to targets within a wide radius.
1000 Needles 	Enemy ability 	Deals 1,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements.
10,000 Needles 	Enemy ability 	Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Accursed Breath	Enemy ability 	Deals moderate physical damage and may inflict Curse, Pain or Fog.
Manadrive Pain 	Enemy ability 	Inflicts Pain on target.
Necrosis 	Enemy ability 	Inflicts Pain and Fog on target.
=== Curse ===
Curse increases the chance of actions being interrupted by the opponent and decreases the chances of interrupting the opponent's actions. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Curse 	Saboteur ability 	Inflicts Curse and deals minor magical damage to target.
Cursega 	Saboteur ability, Enemy ability	Inflicts Curse and deals minor magical damage to targets within a wide radius.
Accursed Breath 	Enemy ability 	Deals moderate physical damage and may inflict Curse, Pain or Fog.
Deep-Seated Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Diluvial Plague 	Enemy ability 	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Manadrive Curse 	Enemy ability 	Inflicts Curse on target.
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Serious Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Spin Attack 	Enemy ability 	Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Ultimate Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full and removes all status ailments.
Unfathomable Grudge	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. User glows purple.
Vehement Grudge 	Enemy ability 	Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Virulent Breath 	Enemy ability 	Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.
Lamenting Cry 	Enemy ability 	Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
=== Daze ===
Daze renders the target unable to act, and will take double damage from the next attack, which will dispel the status. It has a base duration of 60 seconds.
Game Element 	Type 	Effect
Daze 	Saboteur ability 	Inflicts Daze and deals minor magical damage to target.
Dazega 	Saboteur ability, Enemy ability	Inflicts Daze and deals minor magical damage to targets within a wide radius.
Bay 	Enemy ability 	Deals major damage and inflicts Daze on the entire party. Can dispel up to seven status enhancements.
Forbidden Dance	Enemy ability 	Deals physical damage and inflicts Daze and Deprotect onto all targets.
Miasma 	Enemy ability 	Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Roar 	Enemy ability 	Deals major damage and inflicts Daze on all targets. Can dispel up to seven status enhancements.
Wail 	Enemy ability 	Inflicts a very short Daze.
Water 	Enemy ability 	Attacks target with a water orb. May cause Slow or Daze. Also used by Dahaka and Left Pauldron, but with the same effect as a Ravager's Water.
=== Provoke ===
Provoke forces the target to focus their attacks on the caster.
Game Element 	Type 	Effect
Provoke 	Sentinel ability	Entice enemies in range to attack the caster.
Challenge 	Sentinel ability	Entice one enemy to attack the caster.
Valhalla's Call	Eidolon ability 	Provokes enemies when attacking. The Provoke effect works 100% of the time.
Lofty Challenge	Eidolon ability 	Provokes neraby enemies.
=== Doom ===
Doom inflicts instant death when the counter reaches zero.
Game Element	Type 	Effect
Doom 	Enemy ability	Inflicts Doom on the party leader, starting a countdown timer that causes instant Game Over.
=== Death ===
Game Element 	Type 	Effect
Death 	Full ATB skill, Enemy ability	Inflicts Instant Death with a low rate of success, inflicts non-elemental damage when it fails.
Zantetsuken 	Gestalt ability 	Inflicts Instant Death on all enemies with low HP, inflicts non-elemental damage otherwise.
Progenitorial Wrath	Enemy ability 	Inflicts Instant Death with a 50% rate of success, inflicts non-elemental damage when it fails.
=== Dispel ===
Game Element 	Type 	Effect
Dispel 	Saboteur ability, Enemy ability	Removes target's most recent status enhancement.
Dispelga 	Technique 	Removes all positive and negative status effects from all allies and enemies.
1000 Needles 	Enemy ability 	Deals 1,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements.
10,000 Needles 	Enemy ability 	Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Apoptosis 	Enemy ability 	Deals damage to all targets equal to 10% of current HP, and dispels all status enhancements from the party and all status ailments from the user.
Bay 	Enemy ability 	Deals major damage and inflicts Daze on the entire party. Can dispel up to seven status enhancements.
Concentrate 	Enemy ability 	Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague 	Enemy ability 	Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Foul Utterance 	Enemy ability 	Deals magical damage and dispels the 3 most recent status enhancements.
Knife 	Enemy ability 	Deals moderate damage to one character and dispels one enhancement.
Laser Rain 	Enemy ability 	Deals two attacks to all targets in range. Dispels two status enhancements when used by Tiamat Eliminator.
Manadrive Dispel 	Enemy ability 	Removes target's most recent status enhancement.
Meditate 	Enemy ability 	After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Mounting Contempt	Enemy ability 	Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Pinpoint Beam 	Enemy ability 	Unleashes six projectiles against the party member who was targeted before. Dispels six status enhancements when used by Tiamat Eliminator, which also does not require targeting.
Pollen 	Enemy ability 	Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Putrescence 	Enemy ability 	Deals damage and dispels two status enhancements.
Roar 	Enemy ability 	Deals major damage and inflicts Daze on all targets. Can dispel up to seven status enhancements.
Screech 	Enemy ability 	Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Seraphic Ray 	Enemy ability 	Deals major damage to the party and dispels all status enhancements, and removes all status ailments from the user. Used after Metamorphose.
Temporal Hollow 	Enemy ability 	Resets the chain gauge, removes all status ailments from the user, and dispels all status enhancements from the party.
== Gallery ==
Bravery from FFXIII.jpg|Bravery.
Bravera from FFXIII.jpg|Bravera.
Faith from FFXIII.jpg|Faith.
Faithra from FFXIII.jpg|Faithra.
Haste from FFXIII.jpg|Haste.
Enfire from FFXIII.jpg|Enfire.
Enfrost from FFXIII.jpg|Enfrost.
Enthunder from FFXIII.jpg|Enthunder.
Enwater from FFXIII.jpg|Enwater.
Protect from FFXIII.jpg|Protect.
Veil from FFXIII.jpg|Veil.
Deprotect from FFXIII.jpg|Deprotect.
Deshell from FFXIII.jpg|Deshell.
Poison from FFXIII.jpg|Poison.
Slow from FFXIII.jpg|Slow.
Critical FFXIII.png|Critical.
Doom EA FFXIII.png|Doom.
FFXIII KO.png|Death.
Category:Status effects in Final Fantasy XIII
Category:Status effect lists