Solenne Claux

Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
==Games credited==
*Assassin's Creed: Brotherhood (2010) - Ubisoft
*Assassin's Creed: Revelations (2011) - Ubisoft
*Assassin's Creed III (2012) - Ubisoft
==Trivia==
*Claux is bilingual, being fluent in both French and English.
==Gallery==
The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations. 
Shahkulu multiplayer model design.jpg|Developmental artwork of the Renegade
Doctor Doctor ingame model.jpg|Developmental artwork of the Ottoman Doctor
ACR dagger design.jpg|Artwork designs for various daggers
ACR spear designs.jpg|Artwork designs for various spears
ACR multiplayer weapon designs.jpg|Artwork designs for weapons used by the Corsair, Sentinel and Vanguard
ACR multiplayer weapon designs 1.jpg|Artwork designs for weapons used by the Thespian, Renegade and Trickster
Combat model designs.jpg|Developmental artwork for in-engine elements.
==References==
*Solenne Claux's official blog.
*Solenne Claux's profile on Blogger.
*Solenne Claux's showreel on Vimeo.
Category:Development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed: Revelations development team
Category:Assassin's Creed III development team
Category:Assassin's Creed IV: Black Flag development team