Darreo Naccarelli (HolyMan)

===Basic Information===
 Race: Human
 Class: Fighter (Crossbowman)
 Level: 03
Experience: 3,522
 Alignment: Neutral Good
 Languages: Common
 Deity: Venzan Pantheon
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 11 +0 (01 pts)
DEX: 20 +5 (17 pts) +2 racial adj.
CON: 10 +0 (00 pts)
INT: 09 -1 (-1 pts)
WIS: 12 +1 (02 pts)
CHA: 11 +0 (01 pts)
===Combat Statistics===
(Roll HP) HP: 22 = [3d10 (22) + CON (00) + FC (00)] (Fighter)
 AC: 17 = [10 + DEX (03*) + Armor (03) + Shield (00) + Dodge (01)]
 AC Touch: 14 = [10 + DEX (03*) + Dodge (01)]
 AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)]
 INIT: +05 = [DEX (05) + Misc (00)]
 BAB: +03 = [Fighter (03)]
 CMB: +03 = [BAB (03) + STR (00) + Misc (00)]
 CMD: 19 = [10 + BAB (03) + STR (00) + DEX (05) + Dodge (01)]
 Fortitude: +03 = [Fighter (03) + CON (00) + Misc (00)]
 Reflex: +06 = [Fighter (01) + DEX (05) + Misc (00)]
 Will: +02 = [Fighter (01) + WIS (01) + Misc (01**)]
 Speed: 20'/30'
Damage Reduction: 00/Any
Spell Resistance: 00
* Dex max lowered due to load
** Additional +1 vs. fear (Bravery class feature)
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Caslora: heirloom weapon (heavy repeating crossbow)
 Attack: +10 = [BAB (03) + DEX (05) + MW (01) + Feat (01)]
 Damage: 1d10(P), Crit: 20/x2 Range: 120'
 Special: Deadly Aim, -1 to hit for +2 dmg
 Special: PBS, +1 to hit and dmg within 30'
 Special: Misc = Heirloom Weapon
 Special: +2 damage (1/2 Dex) on readied attack (Deadeye)
 Mace,light: 
 Attack: +03 = [BAB (03) + STR (00) + Misc (00)]
 Damage: 1d6(B), Crit: 20/x2
 Dagger(melee): 
 Attack: +03 = [BAB (03) + STR (00) + Misc (00)]
 Damage: 1d4(P/S), Crit: 19-20/x2
Dagger(thrown): 
 Attack: +08 = [BAB (03) + DEX (05) + Misc (00)]
 Damage: 1d4(P/S), Crit: 19-20/x2 Range: 10'
 Special: Deadly Aim, -1 to hit for +2 dmg
 Special: PBS, +1 to hit and dmg within 30'
===Racial Features===
Ability Adjustments: +2 (Dexterity)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (Crossbowman)
 Bonus Feat: One extra feat at 1st lvl (Dodge)
 Skilled: +1 skill rank at each level
 Languages: Common only to start
===Class Features===
Fighter (Crossbowman)
 Armor/Weapons: Prof. with all simple and martial weapons
 Prof. with all armor and shields
 
 Bonus Feats: Gain an additional feat* at first lvl 
 and every even lvl thereafter
 Bravery (+1): +1 bonus on Will saves vs fear
 Deadshot: Attacks made with a crossbow as a readied
 action, add 1/2 the crossbowman's Dexterity
 bonus (minimum +1) onto the damage roll.
 This ability replaces Armor Training 1.
 
* feat must be chosen from those listed as "fighter bonus feats"
===Feats===
 Dodge (Human Bonus): +1 dodge bonus to AC
 Lose bonus if ever denied DEX bonus to AC
 Weapon Focus (1st LVL): - Heavy Repeating Crossbow - 
 +1 to hit with Heavy Repeating Crossbows
Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls
 to gain extra damage to all ranged damage rolls
 Current stats: -1 to hit/+2 dmg
 Does not apply to ranged touch attacks or attacks
 that do not deal HP damage
 Point Blank Shot: +1 to hit and damage with a range weapon if within
 (fighter LVL2) 30 feet
 Mobility (3rd LVL): Gets a +4 dodge bonus to Armor Class against attacks
 of opportunity caused when you move out of or within
 a threatened area. A condition that makes you lose
 your Dexterity bonus to Armor Class (if any) also
 makes you lose dodge bonuses.
 Dodge bonuses stack with each other, unlike most
 types of bonuses.
 
===Traits===
Heirloom Weapon(Equipment): proficiency with specific weapon (The G.U.N.)
 
 Highlander(Regional): +1 trait bonus to Stealth checks, and
 Stealth is always considered a class skill
 bonus is +2 in hilly or rocky areas
===Skills===
Skill Points: 09 = [Base (02) - INT (01)/Level; FC (03), Human (03)] (Fighter)
Skills Total Rank CS Ability ACP Misc
Acrobatics 02 0 0 5 -3 +0
Appraise -1 0 0 -1 +0
Bluff 00 0 0 0 +0
Climb 01 1 3 0 -3 +0
Craft ( ) -1 0 0 -1 +0
Diplomacy 00 0 0 0 +0
Disable Device 03 1 0 5 -3 +0
Disguise 00 0 0 0 +0
Escape Artist 02 0 0 5 -3 +0
Fly 02 0 0 5 -3 +0
Handle Animal 0 0 0 +0
Heal 01 0 0 1 +0
Intimidate 04 1 3 0 +0
Knowledge (Arcana) 0 0 -1 +0
Knowledge (Dngnrng) 0 0 -1 +0
Knowledge (Engnrng) 03 1 3 -1 +0
Knowledge (Geography) 0 0 -1 +0
Knowledge (History) 0 0 -1 +0
Knowledge (Local) 0 0 -1 +0
Knowledge (Nature) 0 0 -1 +0
Knowledge (Nobility) 0 0 -1 +0
Knowledge (Planes) 0 0 -1 +0
Knowledge (Religion) 0 0 -1 +0
Linguistics 0 0 -1 +0
Perception 01 0 0 1 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 1 +0
Ride 02 0 0 5 -3 +0
Sense Motive 01 0 0 1 +0
Sleight of Hand 0 0 5 -3 +0
Spellcraft 0 0 -1 +0
Stealth 09 3 3 5 -3 +1[trait]
Survival 05 1 3 1 +0
Swim 01 1 3 0 -3 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Studded leather 25 gp 20 lb
Mace, light 05 gp 04 lb
Daggers(2) 04 gp 02 lb
Caslora* 750 gp 12 lb
 Ammo (20) 04 gp 04 lb
+1 bolts(5) 1,031 gp 01 lb
Signet Ring 05 gp 00 lb
Blanket .20 gp 01 lb
Explorer's Outfit 00 gp 00 lb
 -earplugs .03 gp 00 lb
 -skeleton key 85 gp 00 lb
 -whistle .80 gp 00 lb
 -mw thieve's tools 100 gp 02 lb
 -alchemical solvent 20 gp .5 lb
 -antiplague 50 gp 00 lb
 -bladeguard 40 gp 00 lb
 -bloodblock(4 doses) 100 gp 00 lb
 -flash powder 50 gp 00 lb
 -smoke pellets(2) 50 gp 00 lb
 -thunderstone 30 gp 01 lb
 -compass 10 gp .5 lb
MW Backpack 50 gp 04 lb
 -rations(2 days) 01 gp 02 lb
 -waterskin 01 gp 04 lb
 -everburning torch 110 gp 01 lb
 -powder(2) .02 gp 01 lb
 -distilled terrap sap 30 gp .5 lb
 -itching powder 60 gp 02 lb
 -liquid ice 40 gp 02 lb
 -alchemist's fire(2) 40 gp 02 lb
 -fuse grenade 100 gp 01 lb
 -potion(rope trick) 300 gp 00 lb
Scroll Case 01 gp .5 lb
 -marbles .10 gp 2 lb
Belt Pouch 01 gp .5 lb
 -whetstone .02 gp 01 lb
 -tindertwigs(10) 10 gp 00 lb
 -keros oil 05 gp 00 lb
 -elixir of hiding 250 gp 00 lb
 -potions(cure light)x2 100 gp 00 lb
 Total Weight: 71.5 lb
 Load: medium
 Light Medium Heavy 
Max Weight: 0-38 39-76 77-115 
w/MW BK: 0-43 44-86 87-130
* heavy repeating crossbow (made masterwork via spell thus the extra 50 gp) 
===Finances===
PP: 00
GP: 09
SP: 08
CP: 11
Gems/Jewelry/Other:
obsidian (10gp)
===Details===
 Size: Medium
 Gender: Male
 Age: 33
 Height: 5-10"
 Weight: 155lbs
Hair Color: Dark brown
 Eye Color: Brown
Skin Color: light
Appearance: Shoulder length hair and usually stubble about his chin, looks
 gruff and unkempt. His clothes look slept in and in need of 
 their weekly cleaning.
 Demeanor: silent and reserved, he is good to his friends but it is hard for
 him to make friends Darreo is distrusting till a person proves 
 themselves.
===Background===
 Born to a wealthy family Darreo had never a want for anything in his
childhood. He was prehaps to sheltered and pampered because the man
he was turning into was anything but noble. And he took to skipping
lessons and not following up on his studies, having tutors beaten
for lying (even though they were not) should they tell of a missed
session to his father. It was in his early 20's that he fell in love
and his first indoctrination into not getting what he wanted started.
She was out of Darreo's league in so many ways and when he asked to
court her it was evident her father was against it. Sending her away
really tore at Darreo's soul and it wasn't long before he set out to
find the love he lost. Traveling most of the country and the
neighboring Landel Baronies for almost ten years the young Darreo
was soon gone and in his place an older and a little wiser man stood.
Defeated he slumped back to Venza to discovery another heart ache.
For while he was gone his family had fallin into ruin. His father had
made some bad investments and when he finally had to turn over his
home to pay the debtors he took his and his wife's life instead of
living as a pauper.
They only thing left of the Naccarelli estate was a note rolled up in
his father's old ring and a wierd looking crossbow ingraved with the
letters G.U.N. across the stalk. Taking both, Darreo spent a few
months in drink(almost selling the weapon) but thought better of it
and instead finally followed the directions left on the simple pieces
of crumpled paper penned in his fathers hand.
"Find Revalin Dussely. His ideals will change the world."
Revalin Dussely - Inventor, Scientist, Phiolspher, and another noble
fallin from grace. To Darreo's surprise Revalin was a gnome, and
living in a shanty near the Planks District.
"What do you want?" the short gnome with long sideburns and a longer
mustache asked to the knocking of his door.
"I wish to speak with Revalin Dussely." Darreo said looking over the
gnomes head into a room filled with gizmo's and cantraptions of all
sorts.
"Well then you have and I am busy, perhaps you should come back in a
month or so..." Revalin started to say looking at Darreo. He stopped
when his eyes fell on the weapon over the man's shoulder.
"What is that?"
"What? Oh this." Darreo says still looking over the gnomes head.
"It doesn't work. It's some kind of crossbow with no way to load it.
If your Revalin than you knew my father he said to find you."
The gnome had gone silent and his eyes began to shine with unshed
tears. "I did know him and I am Revalin. Come in, come in and bring
the GUN with you." he said turning and walking up to a work bench.
"GUN?" Darreo said "What is a GUN?" he asked taking the crossbow from
his back and placing it on the table at Revalin's urging.
"Why this is, see." Revalin says pointing at the three letters on the
stock. "G - Gnomish, U - Underlauncher, N - Nonpowder." he shook his
head as he gazed longingly at the weapon. "Wanna see how it works?"
===Adventure Log===
Howling Night (DM:SJRSamurai)
Total XP: 2,052
Total GP: 2,029.33 
Treasure and Items: none
DM Credits
DMC added to character: 7 @ 1st LvL
Total XP: 1,470
Total GP: 1,260
Credits From:
2 - Kobolds Keep
5 - Bats in the Belfry
===Level Ups===
 Level 2:
 Class: Fighter (Crossbowman)
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Point Blank Shot
 Features: bonus figther feat, bravery +1
 HP: +7 = http://invisiblecastle.com/roller/view/2986063/
Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 3 (old total)
 = 6 (New Total)
 Skills: Know(engineering), Swim, Intimidate
 Level 3:
 Class: Fighter (Crossbowman)
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +0 to +1
 Feat: Mobility
 Features: Deadshot
 HP: (17) +5 = http://invisiblecastle.com/roller/view/3499687/
Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 6 (old total)
 = 09 (New Total)
 Skills: Climb, Stealth(two points)
===Approvals===
*Approval (3/1/11) (galahad0430) level 1
*Approval (Mar. 12, 2011) (Aldern Foxglove) level 1
* Approval (Apr 24, 2011) (GlassEye) level 2
* Approval (May 8, 2012) (jkason) level 3
Category:Approved Characters