Monsters

First Quest Enemies
Sprite	Enemy 	Vanilla HP 	Vanilla Location 	Drops 	Notes
 	Red Octorok 	1 HP 	Overworld 	Rupee, Heart, Fairy 	
 	Blue Octorok 	2 HP 	Overworld 	Rupee, Heart, Bombs, Clock 	
 	Red Moblin 	2 HP 	Overworld 	Rupee, Heart, Fairy 	
 	Blue Moblin 	3 HP 	Overworld 	Rupee, Heart, Bombs, Clock 	
 	Red Tektite 	1 HP 	Overworld 	Rupee, Heart, Fairy 	
 	Blue Tektite 	1 HP 	Overworld 	Rupee, Heart, 5 Rupees, Clock	
 	Peahat 	2 HP 	Overworld 	Rupee, Heart, Fairy 	Can only be damaged when at rest
 	Red Lynel 	4 HP 	Overworld 	Rupee, Heart, Fairy 	
 	Blue Lynel 	6 HP 	Overworld 	Rupee, Heart, Bombs, Clock 	
 	Red Leever 	2 HP 	Overworld 	Rupee, Heart, 5 Rupees, Clock	
 	Blue Leever 	4 HP 	Overworld 	Rupee, Heart, Fairy 	
 	Zora 	2 HP 	Overworld 	Rupee, Heart, Fairy 	Only found in bodies of water
 	Armos 	3 HP 	Overworld 	None 	Will move after player contacts them
 	Ghini 	9 HP 	Overworld (Graveyard)	Rupee, Heart, 5 Rupees, Clock	
 	Boulder 	N/A 	Overworld (Mountains)	N/A 	Cannot be damaged
 	Stalfos 	2 HP 	Dungeons 	Rupee, Heart, 5 Rupees, Clock	
 	Trap 	N/A 	Dungeons 	N/A 	Cannot be damaged
 	Wallmaster 	2 HP 	Dungeons 	Rupee, Heart, 5 Rupees, Clock	
 	Keese 	0 HP 	Dungeons 	None 	Can be defeated with Boomerang (with normal HP)
 	Gel 	0 HP 	Dungeons 	None 	Can be defeated with Boomerang (with normal HP)
 	Zol 	2 HP 	Dungeons 	Rupee, Heart, 5 Rupees, Clock	Splits into Gels unless killed a weapon that does 2 damage (with normal HP)
 	Rope 	1 HP 	Dungeons 	Rupee, Heart, 5 Rupees, Clock	
 	Red Goriya 	3 HP 	Dungeons 	Rupee, Heart, Bombs, Clock 	
 	Blue Goriya 	5 HP 	Dungeons 	Rupee, Heart, Fairy 	
 	Moldorm 	2 HP per segment; 10 HP total	Dungeons 	Rupee, Heart, Fairy 	
 	Red Lanmola 	2 HP per segment; 10 HP total	Dungeons 	Rupee, Heart, Fairy 	
* Only one must be defeated to re-enter for a clear room
* The first three Lanmola segments have a different HP value than the last two
 	Blue Lanmola 	2 HP per segment; 10 HP total	Dungeons 	Rupee, Heart, 5 Rupees, Clock	
* Only one must be defeated to re-enter for a clear room
* The first three Lanmola segments have a different HP value than the last two
 	Red Darknut 	4 HP 	Dungeons 	Rupee, Heart, Bombs, Clock 	Must be defeated from side or behind
 	Blue Darknut 	8 HP 	Dungeons 	Rupee, Heart, Fairy 	Must be defeated from side or behind
 	Bubble 	N/A 	Dungeons 	N/A 	Cannot be damaged
 	Vire 	4 HP 	Dungeons 	Rupee, Heart, Bombs, Clock 	Splits into Red Keese unless defeated with a weapon that does 4 damage (with normal HP)
 	Red Keese 	1 HP 	Dungeons 	None 	
 	Like Like 	10 HP 	Dungeons 	None 	Colliding with a Like Like will cause it to eat your shield
 	Pols Voice 	10 HP 	Dungeons 	Rupee, Heart, 5 Rupees, Clock	Can be defeated in one hit with Arrows or Silver Arrows
 	Gibdo 	7 HP 	Dungeons 	Rupee, Heart, Bombs, Clock 	
 	Red Wizzrobe 	4 HP 	Dungeons 	Rupee, Heart, Bombs, Clock 	
 	Blue Wizzrobe	10 HP 	Dungeons 	Rupee, Heart, Fairy 	
 	Beemos 	N/A 	Dungeons 	N/A 	
Second Quest Enemies
Enemy 	Vanilla HP	Vanilla Location	Drops	Notes
Stalfos 	2 HP 	Dungeons 	 	Shoots sword beams.
Super Ropes	4 HP 	Dungeons 	 	
Red Bubble 	N/A 	Dungeons 	 	Curses Link upon contact. See Monsters (Flags) for more information about the Red Bubble Curse.
Blue Bubble	N/A 	Dungeons 	 	Contacting one removes Red Bubble Curse.
=== Enemy Drop Table ===
Enemies are split into four groups according to the items they can drop. The image below depicts the items in order of the incremental drop counter for each group.
==== Example ====
Your global kill counter is at three. You kill a Red Octorok next, without taking any damage, and the counter increments to four. There is a 31% chance that this Red Octorok will drop a Fairy when killed.
Global drop rate per enemy group:
A: 31% (80/256)
B: 41% (104/256)
C: 59% (152/256)
D: 41% (104/256)
Category:Base Game Info