Raid Cart Post

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"If a Raid Cart could feel happy, blasting at attackers would make it happy"
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Ruin
Level 1
Level 2
Level 3
Level 4
Level 5
==Summary==
*Raid Cart Posts are a defense in the Clan Capital. Although it is unlocked at Capital Hall level 9 in the Capital Peak, they can be rebuilt much earlier in the Wizard Valley district, where it is available as a starter building (this requires Capital Hall level 3).
*The Raid Cart Post stations a single Siege Cart (a Raid Cart without the s), which patrols the vicinity of the Raid Cart Post and defends against attackers.
*Despite having defensive capabilities, defense-targeting troops like s will not target it over other defenses.
==Strategies==
===Defensive Strategy===
*The defending Siege Cart can take quite some damage before being destroyed, but not as much as s. At lower levels, both defending squads have comparable damage output, but the Siege Cart has the advantage of being ranged which allows it to attack from behind . This can force melee units to break through walls before being able to attack the Siege Cart.
*As shown in the raiding tutorial, Siege Carts from Raid Cart Posts (as well as Super Giants from Super Giant Posts) cannot pass walls. Instead, place gates in certain places of the walls to allow them to pass.
**Where you place the gates are of utmost importance, as it determines where the Siege Cart will emerge.
**On the other hand, it can be beneficial to lock a Siege Cart in a compartment in order to allow it to utilize its ranged capabilities to attack behind walls.
*Defense-targeting troops will ignore the Siege Cart and continue to target nearby defenses. While this allows the Siege Cart to attack them without being countered, the Siege Cart is slow and may lag behind when attacking fast units like Hog Riders, or any units being buffed by a . The issues of movement can be partly mitigated by its range, however.
*Do protect Raid Cart Posts with anti-air defenses so that the Siege Cart cannot be easily eliminated by air units. Siege Carts also have weaknesses to swarms owing to their slow attacking rate, so splash (or multi-targeting) defenses like Super Wizard Towers can be helpful.
===Offensive Strategy===
*The Siege Cart is helpless against air units, so attack them with air units if possible. If guarded by anti-air defenses, swarms of ground units can work decently against the Siege Cart.
**If a Siege Cart is defending from behind a wall, it may be more useful to use ranged troops like s, or destroy the protecting wall using a or similar.
*The Siege Cart's high damage per shot allows it to one-shot s of equal level, so do be wary of using them around a Raid Cart Post.
*Note that while the Siege Cart will generally stay in the area around their post, if the Raid Cart Post is destroyed before the Siege Cart is killed, the Siege Cart will be free to roam the rest of the district (walls permitting). If time is not an issue, it can be viable to lure and destroy any such Siege Carts in the same way Clan Castle troops are attacked in the Home Village.
*A Siege Cart will be unavailable in a following battle if Last Stand activates, even if the battle ends before all of its hitpoints are depleted. This can be useful in desperate situations, by trying to eliminate the first form of the Siege Cart, without eliminating the second form, potentially allowing the following attack to proceed without having to worry about a Siege Cart defending.
==Upgrade Differences==
*Raid Cart Posts undergo significant visual changes at levels 2, 4, and 5. The visual changes are consistent among the remaining posts of the Clan Capital: the Super Giant Post and the Super Dragon Post. However, the visual design atop the roofs varies according to the type of troop featured at each specific building post.
**When initially rebuilt, the Raid Cart Post consists of a cannon's barrel that acts like a chimney held by four supporting ropes tied on a wooden cylindrical poles that are mounted on a blue roof. It has a wooden foundation with a band of ropes and a fireplace.
**At level 2, the band of ropes is replaced with stone. The entrance is a bit elevated and appears to be much darker than before. The firepit is painted with white color.
**At level 3, the base of the supporting foundation that is made from stone becomes thicker. The elevated portion of the entrance looks higher than before and the fireplace was fueled with some wood.
**At level 4, the base gained some metal spikes and a thin layer of silver metal covering above the stone foundation.
**At level 5, the silver metal covering is replaced with gold while the metal spikes near the entrance is replaced with metal chains. The firepit becomes thicker and restores its original color. Reasonably, the elevated entrance and stairs are removed as if its floor is resting on the ground.
==Statistics==
Level	Troop Level	Hitpoints	Build Cost	Capital Hall Level Required	District Hall Level Required
1 	1 	800 	9,000 	9 	1
2 	2 	920 	18,000 	9 	2
3 	3 	1,065 	36,000 	9 	3
4 	4 	1,225 	57,000 	9 	4
5 	5 	1,400 	95,000 	10 	5
Defending Troop	Number of Troops
Siege Cart 	1
Category:Buildings
Category:Defenses
Category:Clan Capital
de:Plünderkarren-Posten