Get of Fenris

The southern Welsh protectorates were never invaded by the Fenrir during the Anglo-Saxon area. The only faction of the tribe to make their way to this region were the Fangs of Garn who's interest in a unified Concordiat combined with the battle prowess and mystical lore made them more allies than enemies. There were not many Get in the area at first but they moved quickly to leadership positions in some septs and were able to have their choice among the kinfolk. Over the centuries, the Fenrir of Wales developed their own special culture, a combination of Germanic and Brythonic cosmology and traditions. They took have "Hillfolk", isolated villages of farms of insular kinfolk who are hostile to outsiders.
The Fenrir do not control any caerns within Gwent, but they rule over the Sept of Raven's Hill south of Cwmbran which is Wandering Moon's northern neighbor, an easy moon bridge away. Raven's Hill has its own threats to deal with including dealing with Blewitt, a powerful (and possibly vampiric) Industrialist who owns much of the cities commercial property either directly or through dummy companies, according to the Warders of Men who have their own small city sept in Cwmbran.
== Suggested Concepts ==
*Your mother or father was a Garou who died bravely in battle while you were just a child. Your First Change brought with it a deep commitment to make them and the rest of your family proud. You've come to Wandering Moon eager to find a pack and make a name for yourself.
*Your violent First Change brought about the death of a loved one. You are driven by a need to make their sacrifice meaningful- others might mistake you for a gloryhound, unaware of the jagged hurt hidden deep inside.
*You did something foolish and dishonorable while a cub or young cliath and were driven out of Raven's Hill in disgrace. You were found by a pack from Wandering Moon and brought to the caern. You have not told the elders the truth about past, trying to bury the secret deep.
*You were part of an all-Fenrir pack that either fell apart through infighting or you are the only survivor of a conflict that killed everyone else. You have come to Wandering Moon to try again.
*You are the son or daughter of a Fenrir who mated one of the local kinfolk and were born and raised in the protectorate. You went to Raven's Hill as a cub to be taught the ways of the Fenrir but returned in order to be close to your kinfolk family and join a Wandering Moon pack.
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