Frigid Forest

Frigid Forest is the third story area in Plants vs. Zombies: A New Lawn. It is accessible to the player, once they finish Midnight Meadows.
There are 5 main plants and 3 secondary plants to obtain, and 10 main zombies to encounter and 4 secondary zombies to encounter.
==Plot==
After finishing Midnight Meadows, the crew drive away from the night infected area and onwards towards their destination. Unfortunately, Penny's GPS was solar-powered, so it is now down until they can fully recharge it again. Also bad news, they drove a little too north, and now the environment is very chilly. Zomboss comes out again and tells you it's one of his traps again. He generated an ice field that lowers the temperature drastically to slow your actions down further. But don't let a little winter weather get to you! Let's fight back, with fire!
==Gimmicks==
===Winter's Wind===
Similar to , wind will blow and start coating your plants in ice. There are 3 stages of it; in the first stage, plants will do things 15% slower; in the second, they will take an additional 50% damage; in the final stage, they will be completely frozen, unable to do anything. Thermal+ and Thermal- typed plants are immune to being coated in ice.
Wind will have an Occurrence value, which represents how often it will blow. The occurrence value will tell you if it blows every X waves. It's intensity will be measured by Y, being any integer from 0-3, determining how many stages it will add to the ice coating. The wind will be guaranteed to blow on the final wave.
===Snowstorm!===
Again, similar to , snowstorms are ambush events that allow zombies to further infiltrate your defense. Now, they increase the ice coat stage of all plants they pass by 1 and occur less frequently.
==Exclusive Brain Buster==
===Fire-Power Frenzy===
In a Fire-Power Frenzy Level, the player will control a rotatable flamethrower, controllable with the A & D/ ← & → keys. The flamethrower will do 50DPS per flame and shoots a flame every 0.5s. The flames also pierce through 2 zombies.
==Plants==
<tabber>Main=
* - Melts ice blocks and other Organic/Thermal- obstacles.
* - Lobs hot peppers that deal splash damage and warms nearby plants.
* - Breathes flames down an area in front of it, charring the ground, dealing damage to both plants and zombies there.
* - Burns down a whole lane of zombies.
* Hot Cole - Can be aimed down at any tile on the lawn to launch hot coal there. Hot coal does heavy damage over time, but speeds up zombies.
|-|Secondary=
* - Ignites Organic projectiles that pass it, causing them to do Thermal+ damage.
* - Surrounds a plant, protecting it from any Thermal- effects, and breathes short ranged flames in front of it.
* Scorchia - Increases the damage zombies take after walking on it. Damage vulnerability increases the closer zombies are to your house.
</tabber>
==Zombies==
<tabber>Main=
* - Ready for a snowball fight... or a fireball fight.
* - Brings forth a snowstorm of snow soldiers.
* - Hurls a snowball at the furthest non-frozen plant in your defense, increasing it's ice coat stage by 1. Hurls whenever it walks over every other tile.
* Freeze Tagger - Run fast and freeze "tags" plants it encounters. Those plants will freeze when hurt by any non-Thermal+ attack. Ignores plants until at half health.
* Snowball Imp - Rolls down it lane slowly, crushing small plants and dealing higher than average damage to other plants.
* Blizzard Behemoth - Increases the ice coat value of plants around the area where it strikes by 1. The Imp it throws freezes itself and the plant it lands. Moves slower and is squishier than most other Gargantuars.
* - Drives a Zamboni that crushes plants on touch and generates an ice trail behind it. Zombies there move faster. usually follows up with a Bobsled Team when defeated.
* - Comes in a group of 4 and is extremely fast on ice.
* Verglazer Zombie - Transforms the tile in front of it into an unplantable ice tile that melts after a while.
* Zombot Spiteful Snowman 3000 - Unleashes chilly winds and launches heavy snowballs that freeze plants in an area.
|-|Secondary=
* Quantum Freezer Zombie - Freezes your seed packet, causing them to be unusable for 2s, when it enters the lawn.
* Ice Shard-pooner - Harpoons plants with his icicle at zombies, dealing heavy damage. If it hits a Thermal+ plant, it will melt instead, destroying it.
* Ice Lord Zombie - Slams his scepter every so often, generating an ice "wave" that chills plants in his lane. The ice "wave" can be stopped by any Thermal+ plants.
* Self-Freezing Zombie - Becomes less vulnerable to damage the longer it survives. This vulnerability can be increased if hit by Thermal+ attacks.
</tabber>
==Upgrades==
* Linger Plant Food - Gives a plant a small, but permanent buff. Like Rush Plant Food, special glowing zombies can drop this upon defeat.
==Levels==
Note: z=Wintertime Zombie, fz=Wintertime Flag Zombie, cz=Conehead Wintertime Zombie, bz=Buckethead Wintertime Zombie, Sf=Snowball Fighter, ft=Freeze Tagger, si=Snowball Imp, bb=Blizzard Behemoth, zbn=Zomboni, zbt=Zombie Bobsled Team, Vz= Vergalzer Zombie, Z=Zombot Spiteful Snowman 3000, QF=Quantum Freezer Zombie, IS=Ice Shard-pooner, IL=Ice Lord Zombie, sfz=Self-Freezing Zombie
<tabber>Main=
Day 	Plants 	Plants 	Zombies 	Waves	Notes 	Rewards
Day 	Chosen 	Pre-planted 	Zombies 	Waves	Notes 	Rewards
3-1: Winter Unwonderland 	Choice with Hot Potato 	3 frozen (2,6)(3,6)(4,6) 	z, fz, cz 	1 	Wind Details
*Occurrence: 6 
*Intensity: 2	Hot Potato
3-2: Meltdown 	Choice 	 	z, fz, cz, bz 	3 	Wind Details
*Occurrence: 10
*Intensity: 3	Bag of Coins
3-3: Snowball Fight 	Choice 	 	z, fz, cz, Sf 	2 	Wind Details
*Occurrence: 5
*Intensity: 1	Bag of Coins
3-4: Charring Counterattack	Choice with Pepper-pult 	5 frozen (x,2), 2 Pepper-pults (2,3)(4,3) 	z, fz, cz, Sf 	2 	Snowstorm! gimmick introduction
Wind Details
*Occurrence: 2
*Intensity: 1	Pepper-pult, Path VIII Access
3-5: Thrown Hail 	, Pepper-pult 	 	z, fz, cz, bz, Sf 	3 	Special Delivery Level
Wind Details
*Occurrence: 5
*Intensity: 1	Bag of Coins
3-6: Pyrotechnics 	- 	 	z, fz, cz, bz, si 	2 	Fire-Power Frenzy Level	Bag of Coins
3-7: You're It! 	Choice 	2 frozen (2,6)(5,7) 	z, fz, cz, ft 	3 	Wind Details
*Occurrence: 8
*Intensity: 2	Snapdragon
3-8: Dragon's Wrath 	Choice with Snapdragon 	1 Snapdragon (3,5), 3 frozen (2,6)(3,6)(4,6)	z, fz, bz, si, ft 	1 	Wind Details
*Occurrence: 9
*Intensity: 3	Path IX Access
3-9: Napalm Bane 	- 	 	z, fz, cz, bz, Sf, ft 	3 	Fire-Power Frenzy Level	Zomboss Warning
3-10: Frostbite Fury 	, Pepper-pult, Snapdragon 	4 frozen (1,1)(2,3)(3,4)(4,2)(5,1) 	z, fz, cz, bz, si, Sf, ft, bb 	3 	Special Delivery Level
Wind Details
*Occurrence: 1
*Intensity: 1	Jalapeno
3-11: Hot Chilis 	Choice with Jalapeno 	 	z, fz, cz, Sf, zbn, zbt 	2 	Wind Details
*Occurrence: 6 
*Intensity: 1	Path X Access
3-12: Winter Sports 	, Pepper-pult, Snapdragon, Jalapeno, 	 	fz, zbn, zbt 	2 	Locked and Loaded Level
Wind Details
*Occurrence: 4
*Intensity: 1	Endless Zone
3-13: Embers 	Choice with Hot Cole 	1 Hot Cole (3,1) 	z, fz, cz, bz, si, Sf, ft, Vz 	3 	Wind Details
*Occurrence: 12 
*Intensity: 3	Hot Cole
3-14: Inbound Blizzard 	Choice 	5 (x,6) 	z, fz, cz, bz, si, bb 	4 	Survive while all zombies are sent by Snowstorms
Wind Details
*Occurrence: 4
*Intensity: 1	Path XI Access
3-15: Permafrost Plight 	Pepper-pult, , Snapdragon, Hot Cole, Jalapeno	 	z, fz, cz, bz, si, Sf, ft, bb, zbn, zbt, Vz, Z	- 	Boss Battle Level 	Bag of Coins
|-|Secondary=
Day 	Plants 	Plants 	Zombies 	Waves	Notes	Rewards
Day 	Chosen 	Pre-planted	Zombies 	Waves	Notes	Rewards
Path VIII-1: Newfound Power 	, Hot Potato	 	z, fz, cz, si 	2 	Plant Food Tutorial
Wind Details
*Occurrence: 6 
*Intensity: 2	Bag of Coins
Path VIII-2: Absolute Zero 	Choice 	 	z, fz, cz, QF 	2 	Player is forced to use Plant Food
Wind Details
*Occurrence: 8
*Intensity: 3	Bag of Coins
Path VIII-3: Potency Permeance	Choice 	 	fz, bz, Sf, QF	3 	All plants are under the effect of Plant Food
Wind Details
*Occurrence: 3
*Intensity: 1	Access to Plant Food
Day 	Plants 	Plants 	Zombies 	Waves	Notes	Rewards
Day 	Chosen 	Pre-planted 	Zombies 	Waves	Notes	Rewards
Path IX-1: Hot Shots 	Only & element property plants	5 Torchwoods (x,6) 	z, fz, cz, bz, Sf 	2 	Survive with a limited seed bank
Wind Details
*Occurrence: 9
*Intensity: 1	Bag of Coins
Path IX-2: Ice Spikes 	, Torchwood 	 	z, fz, cz, IS 	3 	Locked and Loaded Level
Wind Details
*Occurrence: 7
*Intensity: 2	Bag of Coins
Path IX-3: Special Soil Restrictions	Choice with and Torchwood 	20 (x,1)(x,2)(x,3)(x,4),(x,5), 5 Torchwood (x,6)	z, fz, cz, Sf, ft, IS	3 	You can only plant on 
Wind Details
*Occurrence: 6
*Intensity: 3	Torchwood
Day 	Plants	Plants 	Zombies 	Waves	Notes	Rewards
Day 	Chosen	Pre-planted 	Zombies 	Waves	Notes	Rewards
Path X-1: Brutal Frost 	Choice	 	z, fz, cz, si 	2 	Wind Details
*Occurrence: 2
*Intensity: 2	Bag of Coins
Path X-2: Subzero Storm 	Choice	 	z, fz, cz, zbn, IL 	3 	Wind Details
*Occurrence: 4
*Intensity: 3	Bag of Coins
Path X-3: Calm Before the Storm	Choice	4 Pyre Vines (2,2)(4,2)(2,5)(4,5)	z, fz, cz, Sf, bb, zbn, zbt, IL	4 	Wind Details
*Occurrence: 1
*Intensity: 1	Pyre Vine
Day 	Plants	Plants 	Zombies 	Waves	Notes	Rewards
Day 	Chosen	Pre-planted 	Zombies 	Waves	Notes	Rewards
Path XI-1: Frosted Foliage	Choice	 	z, fz, cz, si, Sf 	1 	Survive while empty iceblocks accumulate at the far end of the lawn
Wind Details
*Occurrence: 5
*Intensity: 1	Bag of Coins
Path XI-2: Avalanche 	Choice	5 Pepper-pults (x,1)	z, fz, cz, bz, ft sfz 	2 	Survive while empty iceblocks accumulate at the far end of the lawn
Wind Details
*Occurrence: 0
*Intensity: 0	Bag of Coins
Path XI-3: Icebreakers 	Choice	5 Scorchias (x,9) 	z, fz, cz, bz, si, sfz	3 	Survive while empty iceblocks accumulate at the far end of the lawn
Wind Details
*Occurrence: 8
*Intensity: 2	Scorchia
</tabber>
*Coordinates Guide: (row, column)
*Prizes that are not money bags are unlocked only first time.
==Dialogue==
==Endless Zone==
The endless zone for this area is called Glacier Grove, unlocked after completing 3-12: Winter Sports. Starting plants are:
*
*
*
*
==Plantastic Perk==
The Plantastic Perk unlocked from completing this world is the Snowball Sentry. It is a passive effect, and it's purpose is to fire a snowball at the closest zombie towards your house, dealing 10DPS and chilling them for 3s, reducing their speed by 33%, every 15s.
==Trivia==
* This is the first world in Plants vs. Zombies: A New Lawn to feature a pre-existing PvZCC plant: Scorchia
** The creator was given permission from User:Stormzzy 
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