Silliverse

tribe descriptions to be redone
The Silliiverse is an alternative universe owned by me. It is an AU where I can put my interpretations, headcanons, OCs, timelines, places, fantribes and minor divergences from canon. While the purpose of the AU is primarily for me to add my content, anyone else can add their content as well. Please contact me on my wall if you want to add something (check the guidelines segment)!
See SIlliiverse/Timeline for the timeline.
==Guidelines==
*Message me on my wall before adding anything to this AU
*Keep the timeline in mind when creating an OC, event, location or OC, and don't change the timeline
*Don't change mine or other's content in this AU without their permission 
*Fanpowers are allowed but ask on my message wall to add them to the AU. Fantribes aren't allowed on Pyrrhia or Pantala, but rather Pierida (My fan continent named after a butterfly species; Located solely in the southern hemisphere)
*Note: Rules aren't final and can change!!
==Headcanons==
*Luni's Special Silk Types
*NightWings usually have stars on their underbelly
*The dragons before The Scorching were mostly already their tribes, except there was a lot more hybridization because there was no emphasis on tribes or pure bloodlines and whatnot, meaning they probably didn't just evolve over 5000 years.
**BeetleWings were already splitting into HiveWings and SilkWings when Clearsight arrived due to environmental differences, diet choices and their chosen settlements, as well as less of a need for defense (In the SilkWings' case, at least)
***Clearsight is not the ancestor of all HiveWings and SilkWings, although many dragons can trace their ancestry back to Clearsight
*The Poison Jungle isn't a tropical climate, but rather a cold jungle, the plants there are very resilient and don't easily die off in the winter
*SeaWing blood that is "blue" is bioluminescent fluid in their glowing scales
*LeafWings are very resistant to poison, and LeafWings absorb energy from the sun similarly to RainWings
*Some LeafWings who stayed on Pyrrhia evolved the trait of changing color during the seasons - this wasn't really a thing on Pantala, as the poison jungle didn't have significant enough seasonal temperature swings
*New animus dragons can be born, as current animus dragons' magic stopped working, meaning they can still pass down the gene
==Changes to Canon==
*Animus magic did exist in Pantala at one point, but the animus gene disappeared alongside BeetleWings
*Kingdoms are actually known as Queendoms
*There are other continents and other tribes, although they don't necessarily live the same way Pyrrhians or Pantalans do
*Pyrrhia and Pantala are located on the globe at an angle; The rainforest is near and, on the equator, while the talon peninsula is north of that and the Ice Queendom is in the arctic. The Poison Jungle on Pantala is near and on the same latitude as Blaze's Fortress at the northernmost.
*The different tribes have different accents, especially if they've been historically isolated from the other tribes
**IceWings have Russian accents and RainWings have Australian accents. NightWings also have their own accent, with the city of Renewal and those who live in the Palace having a more distinct one.
*RainWing eye colors do not change colors with their scales
*The language "Dragon" is referred to as "Draconic", and the ancient Pantalan language isn't based on plants, but would be how Latin is in the real world
==Tribes/Allegiances==
Tribes and allegiances as of 7011 AS
<tabber>
|-|MudWings=
The MudWings, previously known as swamp dragons and mud dragons to humans, are a Pyrrhian dragon tribe that reside in the Mud Queendom. They are currently ruled by Queen Rivulet.
==Description==
MudWings are large, with thick, armored and plated scales to give them more protection. They come in earthy tones, mostly brown, but grey also common. Sometimes, they can come in colors like gold, amber or even occasionally green, these colors being more visible in natural sunlight. MudWings have warm-colored eyes, such as brown, gold, orange and yellow, sometimes described to have yellow or gold rings around their pupils. Their nostrils are on the top of their snouts, allowing them to stay partially submerged in water or mud for a prolonged period of time, typically around an hour. They have thick, short and slightly curved horns, a broad snout, shoulders and wings, and a large, muscular and robust build somewhat like crocodiles. MudWings are noted to be the largest tribe and can come in patterns such as stripes and dapples.
==Abilities==
===General===
An individual MudWing can breathe fire if they have a warm internal temperature. They can also hold their breath up to an hour, although this varies between dragon to dragon. With their muscular bodies, they are very strong, typically stronger than dragons from the other tribes. They are capable of blending in with mud puddles, swamps and marshes, as well as dirt, and can rest while partially or fully submerged. Mud can help the tribe ease pain and can help treat wounds.
===Special===
Rarely, a MudWing dragonet can hatch from a blood-red egg, giving them partial immunity to fire. 
MudWings, as a fire-breathing tribe, have been known to have firescales, however, since their fire only works when theyre warm, MudWing firescales are less developed and rarer than SkyWing or SandWing firescales.
There have been a few cases of animus dragons in the MudWing tribe.
==Society== 
===Living Conditions===
MudWings live far and spread out across the Mud Queendom regardless of status. However, for much of the tribe's time on Pyrrhia, lower class MudWings lived in the outskirts of the Queendom such as by the Diamond Spray Delta and the Rainforest. The rest of the tribe lived inland. MudWings, unlike other tribes, were never natural nomads and have always lingered in the swamps of Pyrrhia, not typically having settlements or being seen outside the Queendom. However, ever since the events of King Landfall's reign, MudWings have had villages and settlements in their neighboring Queendoms as well, due to his encouragement. Royalty, however, usually grow up in the MudWing palace, and don't often leave the Queendom unless it's for something diplomatic. 
Most of the dragons in the Mud Queendom live large bunkhouses made out of bricks of mud, with a large opening at the top. The bunkhouses can house several dragons, usually siblings, and they sleep in dogpiles. There are also villages with more sophisticated houses and buildings, with larger buildings with multiple openings and even windows for hotels and schools, and multiple bunkhouses combined into one. Royalty and nobility grow up in the palace.
===Education===
MudWings have a schooling system where each village has its own school and school district. MudWing dragonets travel to the closest village and get their names and are enrolled into the school where they pick up the dragon language and basic skills. They can also learn other stuff like the human language, marketing, healing and math. MudWing schooling is also sibling-lead, usually with the bigwings taking charge of the sib group's learning, with occasional assistance from teachers. From there, MudWings learn other stuff on their own.
Since MudWings don't usually have anything beyond a primary education system outside the heart of the queendom, MudWings apply for schools such as Jade Mountain Academy, Diamond Spray Academy and even Beetle Lake Academy, where they can be accepted and get secondary education. However, MudWings usually apply alongside their siblings, and since the schools don't like separating sibs in many cases, there is competition for them to get into these academies.
===Culture===
MudWing pairings aren't formal, and there is a breeding night once a month. Because of this, oftentimes partners will not know each other or have any involvement in raising their dragonets. The tribe lays their eggs in bunkhouses, with well insulated rocks for incubation. When the MudWings hatch, the first one to hatch is known as the "bigwings" and is usually the largest of the bunch. The bigwings will also help their siblings hatch out of their eggs. They will live alongside their siblings in troops, unlike other tribes, and follow the bigwings' lead. The siblings usually have a special bond and care for each other.
The troops are called "sibs" and they work well as units of soldiers given their structure and trust for one another. They will also protect each other and are typically deeply affected by a loss of one of their own. A sib troop might take in orphans, known as "unsibs", especially after one of their own dies. Multiple unsibs might form their own troop. Other sibs in a troop will also have other roles; For example, one might be talented with herbs, medicines and mud, and act as the group's healer, while another might be a treasurer and keep track of the sibs' financial assets. There are other roles such as communicators, gatherers, mediators and journalists. These roles are assigned based on talent, skill or interest.
MudWing royalty are usually exceptions, being raised as potential heirs. However, the parents will actually take time and raise their dragonets, although they usually won't be as present as another tribe's parents may be. MudWing royalty are quickly educated, and grow up in the palace, with little travelling and need for the roles in the group aside from the bigwings. MudWing rulers usually rule unchallenged due to sibling (and rarely, dragonet) bond between them.
MudWings are not an ambitious tribe, and it's rare for a ruler who wants to conquer to take the throne. The tribe likes remaining out of conflicts and war, and violence within the queendom is also an uncommon or rare occurrence. They are stereotyped to be dense and unintelligent. The tribe also doesn't celebrate any holidays, and rarely have big coronations for a new queen. In fact, large celebrations are also not a common practice for the tribe or queendom at all. Most MudWings aren't spiritual, and don't believe in spirits, gods or an afterlife, and they usually have a more simplistic mindset that involves loyalty, especially to family.
===Naming===
MudWings are named after multiple things, such as anything involving the earth and swamps (Such as Marsh), shades of brown (Umber, Sepia, Ochre), and flora as well as fauna that exist there (Crane, Reed, Moorhen). In uncommon cases, MudWings can also be named after minerals or even gems of sorts (Such as Asha). 
===Other===
==Diet==
MudWings have a large appetite and will eat almost anything, such as fruits, vegetables, meat and seafood. Usually, since they live in the swamp, they consume animals native to the bogs, such as crocodiles, water buffalo and cows. Due to their larger build and strength, they normally have a big appetite to gain more energy. MudWings also have an interest in farming as well as agriculture in general, and they trade some of their crops with the SkyWings.
===Significant Dragons===
(Excluding canon characters)
*Geyser (First MudWing animus)
*King Landfall (First MudWing king to inherit the throne)
*Queen Briar (First MudWing queen)
*Queen Rivulet (Current MudWing queen)
==Gallery==
File:MudWingBase.png|A typical MudWing, by Joy Ang
File:MudWing Sigil.png|MudWing Sigil, by Platypus the SeaWing
File:RWOFClayTemplate.png|Clay (Base by Joy Ang, colored by The Lumino Wolf)
File:GrayishMudWingLuni.png|A striped grayish MudWing (Base by Joy Ang/K9, colored by The Lumino Wolf)
|-|SandWings=
The SandWings, previously known as desert dragons and sand dragons to humans, are a Pyrrhian dragon tribe that reside in the Queendom of Sand. They are currently ruled by Queen Heather.
==Description==
SandWings are the smallest dragon tribe, coming in shades of pale or light golds, yellows and oranges. Brown, red and gray tinted or colored SandWings are uncommon. They have compact snouts, and short, curved horns, as well as a horn on their snout and under their ears. One of the most notable features of the tribe, are the frills (or sails) that run along their snout to about 3/4ths of their tails, which are scorpion-like. SandWings have a dark colored stinger on the end of their tails as well. They can come in a variety of patterns, such as diamond patterns, triangle patterns, and freckles.
==Abilities==
===General===
SandWings can breathe a gold-tinted fire, and their scales radiate warmth. SandWings are also good diggers and can camouflage in the sand. They can go a long time without food and water, longer than any other tribe, and they have a particularly sharp sense of hearing and smell. The tribe also has an enhanced resilience to heat, being able to withstand the extreme hot temperatures of the desert. They are also adapted for long flights and journeys in the desert, not needing to stop frequently. They aren't entirely immune to the harsh conditions of the desert. 
The tribe's most iconic ability is their scorpion-like barb on the end of their tail, which contains a lethal venom. Their venom can kill a healthy adult dragon, although how quickly they die depends on the venom dosage and how close the wound is to the heart. Very young SandWings don't have tail venom, as it starts developing at the age of three, and finishes developing around the age of six. The main ingredient to cure SandWing venom is brightsting cactus.
===Special===
SandWings, as a fire-breathing tribe, can come in firescales. Compared to other tribes that can have firescales, SandWings are common, but not as common of an occurrence of SkyWing firescales. 
SandWings can also have something known as "venomscales" (Sometimes known as poisonscales), where they have too much venom. Venom leaks through their barb, teeth, claws and sometimes other scales, and some of their veins such as the veins in their wings, appear black or dark in color. Venomscales venom doesn't typically absorb through the skin and is only lethal if it gets into the bloodstream.
There have been a few cases of animus dragons in the SandWing tribe.
==Society==
===Living Conditions===
The Queendom is vast and empty, and because of this, most SandWings live in cities, towns and settlements around oases. Many SandWings also choose to be nomads or live alone, often to avoid conflicts and other dragons. There is also a number of SandWings that live in, on the outskirts, or near the Stronghold, regardless of rank. A portion of the SandWing army lives in the walls and barracks of the Stronghold as well. Dragons who have jobs often have to fly long distances to work if their workplace is at a designated location.
As for housing, most SandWing houses aren't built to be preppy, giant or for display, but rather for convenience and built to conserve resources, typically having little hallways, short ceilings and smaller rooms. SandWing housing usually consists of apartment-like complexes in cities, and huts if they live alone. SandWing settlements are often compact, including the Scorpion Den, which has more resources and connections compared to the other settlements.
===Education===
Education among the SandWing tribe varies greatly. SandWings, if they don't live in isolation, will be sent to their town's school where they learn with scrolls and books, and about SandWing history, math, reading, and healing. SandWing schools spend much of their early school years prioritizing holding their tails in a certain position to avoid accidents and spend their time practicing being aware of their tail and everyone else's. Because of this, and their healing classes, SandWing dragonets also learn bandaging and utilizing brightsting cacti in all sorts of situations. 
SandWing dragonets who don't live near a school and live alone with their family, will be homeschooled and taught similar things. Those who grow up near or in the Stronghold will have the best access to education, since there is a wingery in the stronghold and an abundance of educational resources. There are no limits or guidelines about SandWing education currently, although Queen Heather wishes to implement an education system and resources to homeschooled dragonets.
Some areas also have options for secondary education for the tribe, although smaller settlements and isolated residences do not have these opportunities.
===Culture===
SandWings are usually involved with raising and parenting their dragonets, and some homeschool them. Growing up, SandWings play games with small bones, and play instruments from a young age. Many SandWings work as assassins and merchants, and they typically gather or live in cities like the Scorpion Den. There are civilian duties in the tribe, including gardening, military service, brightsting cactus harvesting, teaching, hunting desert critters and destroying Dragonbite viper dens. SandWings are also typically fiercely loyal to their queen and the royal family, with whoever becoming or being chosen as the next queen being controversial in some cases.
SandWings are also a very musical tribe, and they celebrate all sorts of festivals and have parties. Coronations, anniversaries of events and military victories are widely celebrated, and SandWings also celebrate full moon festivals. The tribe's parties and other culture are somewhat influenced by the other tribes, such as IceWings influencing festivals and parties for coronations, and NightWings for their spiritual view of the moon and the fact they have full moon festivals. Hatching days, graduations, marriages and other events are celebrated by families. SandWing parties and fesitvals typically last for days, and include a wide variety of food, lights, music, confetti and even drinks with some form of alcohol in them. Dressing up is also common, especially if the dragons are wealthy.
SandWings are somewhat of an ambitious tribe, with some queens and families wanting power, war and treasure, and others who are uninterested. Ever since the War of SandWing Succession, SandWings have remained unambitious for the most part. In peaceful eras, SandWings still have skirmishes with IceWings, SkyWings and even NightWings. They are stereotyped as power hungry, sly, manipulative, two-faced and untrustworthy.
===Naming===
SandWings are often named after something desert related, such as something land-related (Oasis and Horizon), flora and fauna (Ostrich and Palm), weather or climate (Sirocco and Arid), fire and heat-related (Blaze, Kindle), and uncommonly gemstones (Onyx), physical features (Six-Claws) and colors (Tawny).
===Other===
SandWings like keeping all sorts of pets, like humans (scavengers), coyotes, foxes, wildcats, and snakes.
==Diet==
SandWings have a light diet, and don't consume much. They eat desert animals, like camels and lizards. The tribe also likes to cook and prep their food, with cookies, bread, dried fruit and roasted lizards, with the highest quality of these coming from the kitchen of the stronghold. They are also open-minded when it comes to other foods and have been noted to consume things that are scarce in the desert, like vegetables, plants, scavengers and duck. They also have elaborate drinks such as cactus cider, and camel and cinnamon milk. They also consume honey, birds and tortillas. 
===Significant Dragons===
(Excluding canon characters)
*Queen Flare (First SandWing queen)
*Queen Heather (Current SandWing queen)
*General Lion (Historic military leader)
==Gallery==
File:SandWingBase.png|A typical SandWing, by Joy Ang
File:SandWing Sigil.png|SandWing Sigil, By Platypus the SeaWing
File:RWOFQibliTemplate.png|Qibli (Base by Joy Ang, colored by The Lumino Wolf)
|-|SeaWings=
The SeaWings, previously known as ocean dragons or sea dragons to humans, are a Pyrrhian dragon tribe that reside in the Queendom of the Sea. They are currently ruled by Queen Maelstrom.
==Description==
SeaWing colors range from blue, green, indigo, cyan and can come in grayish or brownish scales as well. Rarely, they can be any other color, or have highlights and accents of other colors such as pink horns and pink wings. In natural sunlight, they look like glittering aquamarines, sapphires and emeralds, and they can have shining scales or pearlescence. SeaWings, although not small, are short and compact. They have a long and curved snout, with barbels on their jaw. They have dull, webbed spikes going from their necks to the end of their tail, as well as their chests. They also have webbed talons, with sharp, fishhook like claws, and strong, powerful tails. They have gills on their neck, and their tongues can be forked or non-forked. 
SeaWings can come with patterns, such as spiral patterns on their spine and arms. They have bioluminescent scales that are scattered on their body. These glowing scales often come in patterns like stripes and dapples. Royalty have prominent glowing scales under their wings, with spirals, starbursts and talonprint patterns. Other SeaWings may also have talonprint and starburst patterns, but they are smaller and there are no spiral patterns either. SeaWings also have bioluminescent fluid, which is mistaken for blue blood. The bioluminescent scales that were damaged will heal like regular scales, but will appear discolored or dull in comparison to the other scales. 
==Abilities==
===General===
SeaWings can breathe underwater with their gills, and use their tails, wings and webbed talons to swim. Their claws are also curved to help them swim and catch prey, as well as latch onto an opponent in battle. They have powerful tails, which can also be used to create waves or hit anyone they're fighting with. SeaWings also catch currents to ride on, and SeaWings typically alternate between flying and swimming when travelling long distances.
===Special===
There have been many cases of animus dragons in the SeaWing tribe.
==Society==
===Living Conditions===
A majority of the tribe lives underwater in the ocean. Many of them live in underwater towns, complete with a courthouse and school. Some of them also live alone and isolated from the rest of the tribe, and a remaining few live on small islands and caves. They also inhabit large lakes and wide rivers as well. A number of SeaWings also live either in or around the Summer or Deep Palaces.
SeaWings are generally content, well-fed and well-rested, especially if they live near or in one of the palaces.
===Education===
SeaWings have an education system including primary and secondary schooling. SeaWings will usually start school at around one or two years, and finish when they're six or seven. Primary school teaches the basics of math, reading, healing and the arts. Secondary school teaches more advanced topics as well as battle training. SeaWings, by the time they finish school, are well rounded and educated in a multitude of subjects such as the arts, writing and mathematics.
For a period of time, the primary of aspects of SeaWing schooling solely revolved around Queen Coral and her scrolls, even if they were low quality, although this was abolished by Quing Tidal's mother. 
===Culture===
SeaWings are regarded as one of the more eloquent, intelligent and artistic tribes. They are established writers, like NightWings, and multiple SeaWings have sculptures, paintings and other arts and crafts that are well known across Pyrrhia and are displayed in the palaces of other tribes. They are also known for crafting and engineering as well, given they were one of the tribes who discovered electricity alongside HiveWings and NightWings, and historically building boats. SeaWings also have the most number of laws in their queendom, and they also have a court system and a very organized military. SeaWings are required to serve at least a year of military service in any of the branches, such as the army or navy. 
SeaWings also have civilian duties, such as their military service, gardening and being caretakers for dragonets. Families of the tribe are usually large, although usually only parents and young children live together. SeaWing families often have very high standards for their dragonets, often holding them to standards that the current queen like. 
The SeaWings also have a council that help the Queen make decisions, consisting of dragons the queen trusts, although they are often regarded as unimportant among a majority of the tribe. They don't have any particular stereotypes about them, and they are not particularly spiritual, although some still hold the belief that dolphins and other sea creatures are distantly related to them.
===Naming===
SeaWings are typically named after ocean-related phenomena, flora and fauna (Riptide, Coral, Snail), gemstones (Pearl, Sapphire) or physical features or anatomy (Fin, Webs). 
===Other===
SeaWings keep underwater pets, such as a variety of fish, octopi and squids.
==Diet==
The tribe's diet typically consists of seafood, especially if its raw, like whales, squid and octopi. Sharks are also commonly consumed, although young dragonets are taught to avoid them. They also like preparing and making other foods, like sushi, soups and stew, coconut rice, salads. Crabs, lobsters and clams are among the most common foods other than fish. Salads and other elaborate dishes will also include herbs, lemon juice and fruits and vegetables, which are uncommon. Dolphins at one point were forbidden to eat during Coral's era, although they are consumed in modern day.
===Significant Dragons===
(Excluding canon characters)
*Queen Coast (First SeaWing queen)
*Queen Maelstrom (Current SeaWing queen)
*Quing Tidal (Historic SeaWing ruler)
==Gallery==
File:SeaWingBase.png|A typical SeaWing, by Joy Ang
File:SeaSWing Sigil.png|SeaWing Sigil, By Platypus the SeaWing
File:RWOFTsunamiTemplate.png|Princess Tsunami (Base by Joy Ang, colored by The Lumino Wolf)
|-|SkyWings=
The SkyWings, previously known as mountain dragons or fire dragons to humans, are a Pyrrhian dragon tribe that reside in the Queendom of the Sky. They are currently ruled by King Hearth.
==Description==
SkyWings can come in any shade on the warm side of the color spectrum, most commonly red and orange. Their eyes are also typically orange, amber or yellow, with narrowed pupils. They have a lean and long build, with "jewel-hard" scales. Their wings are also large and narrow to allow high-speed flight, and they have two long, curly horns, as well as extra horns on their snouts and jaws. Their snouts are also long and curved. 
==Abilities==
===General===
SkyWings can breathe the hottest fire of any tribe and are capable of holding it in until it reaches its max temperature. There is often a particular hissing sound that comes before they breathe any fire, although they are capable of this hissing noise on command. They are also the fastest fliers out of all the tribes, being capable of flying for days, potentially weeks due to their enhanced stamina. SkyWings are also considered strong and powerful fighters. They have sharp eyesight, comparable to that of an eagle's, and they have enhanced hearing which is noted to be sharper during flight. The tribe has an enhanced tolerance to the cold compared to other tribes as well.
===Special===
As a fire-breathing tribe, SkyWings can hatch with firescales, especially if it's a twin in the egg. SkyWings are the most common tribe that firescales appear in. They are described with having "too much fire", which said fire is hotter than normal and they can burn anything they come in contact with.
There have been few cases of animus magic in the SkyWing tribe.
==Society==
===Living Conditions===
SkyWings typically live in remote areas, preferring the peaks and higher altitude than lower ones. However, there are notable SkyWing towns and cities, that are usually located on cliffs and even inside cave systems as well. SkyWing houses are built with bricks, stone and sometimes wood, and are built with a somewhat fancy form of architecture in mind. Their homes are also build to withstand strong winds and storms. SkyWings who live in the palace often live comfortably. During many ambitious and power-hungry queens' reigns, the tribe tends to look unfed and sleep-deprived, such as during Queen Scarlet's reign.
===Education===
SkyWing education is very simple, and most dragonets who live in communities grow up in their local wingery where they learn to fly and fight. Other basic subjects such as reading and writing are not prioritized in comparison. Those who are not schooled in wingeries are typically homeschooled by their parents or other family members.
Because SkyWings don't have a strong education system, many SkyWings like to apply to all sorts of schools, even intertribal schools such as Jade Mountain Academy, Diamond Spray Academy and even Beetle Lake Academy, where there is a lot of distance between some of them and competition to get in because many SkyWings like to apply. 
===Culture===
SkyWings value things like tradition, conformity and entertainment. SkyWings enjoy multiple forms of entertainment, such as gladiator and arena fights, orchestra performances and theatre. The tribe also enjoys parties, where they sing, dance and claps. They are also a very militaristic and ambitious tribe, having gained much of their territory by conquest. They require every dragon to serve in the military for at least two years in any of the branches. 
SkyWings also don't tolerate any differences that they deem different. Even though this has been discontinued periodically, SkyWings for a majority of their history have killed firescales, fireless, animus dragonets, and even hybrids in some cases. As soon as SkyWing dragonets learned to talk, they would be sat in front of a fire, and if it went out, they were killed. Many SkyWings have also discriminated against hybrids and weird-looking tribe members as well.
A majority of SkyWing families are loose, some of which don't actively seek out partners and choose to register into a breeding program to be paired with another dragon by the queen. Traditional SkyWing weddings are small, consisting of the two dragons flying around above the clouds and giving their vows. They then register themselves into ancestry records. 
SkyWings also have a sacred burial tradition where they wrap a deceased SkyWing's body in silk or cloth and offer it to the sky before burning it after a week. They believe that this lets their spirit be free and get reincarnated as a dragon from any other tribes. A large number of SkyWings are spiritual and religious, believing in goddesses such as a sun goddess, storm goddess and fire goddess, and believe that the other tribes were created on accident or were turned into other tribes because of evil actions.
SkyWings also have a tournament known as the "Clash of the Claws" tournament, held every seven years, where SkyWings travel to the palace and stay there for a week and compete against each other to test things like their fire heat and aim, flight speed and solving riddles and mazes. If they win, they get trophies, fame, and a seat on the queen's advisory. SkyWings are stereotyped to be violent, over-competitive, grumpy and short tempered, as well as militaristic.
===Naming===
SkyWings can be named after creatures that live in the mountains, mostly birds (Kestrel, Hawk), something fire or heat related (Firestorm, Flame), shades of red and orange (Scarlet, Carmine), gemstones and minerals (Pyrite, Ruby) and something landscape-related (Cliff, Canyon). 
==Diet==
SkyWings, while omnivores, prefer eating meats. They eat anything that lives in the mountain landscapes, such as (but not limited to) scavengers, birds, goats, foxes and squirrels. They also typically roast and cook their food and they grow their own crops. SkyWings don't really have an emphasis or a particular interest of making dishes, preferring to eat simple, quick meals.
===Significant Dragons===
(Excluding canon characters)
*Queen Vortex (First queen of dragons; Founded the SkyWings)
*Queen Lightning (Second SkyWing queen)
* King Hearth (Current SkyWing king)
*Queen Funnelcloud (Historic IceWing queen)
==Gallery==
File:SkyWingBase.png|A typical SkyWing, by Joy Ang
File:SkyWing Sigil.png|SkyWing Sigil, By Platypus the SeaWing
File:RWOFEmberTemplate.png|Ember (Base by Joy Ang, colored by The Lumino Wolf)
|-|IceWings=
The IceWings, previously known as arctic dragons or ice dragons to humans, are a Pyrrhian dragon tribe that reside in the Ice Queendom. They are currently ruled by TBA. The tribe once temporarily lived on islands known as the Icy Isles, before the queen at the time Queen Crescent was defeated and they relocated back to Pyrrhia. Because of Queen Crescent's defeat, the IceWings are currently ruled by Queen Funnelcloud's descendants.
==Description==
IceWing scales are sharp and typically shiny, and come in pale or silvery shades of blue, purple or even greens and pinks, blending into their tundra environments. IceWing scales are often compared to the moons, and they are described as at least half as hard as diamonds. They also uncommonly come with patterns, such as freckles, stripes and whisker/fur like "tufts". IceWings also commonly have blue eyes, often with a dark sclera and barely visible pupils at times. The tribe also have forked tongues. 
They have a long, thin and lean build, with a cluster of long icicle-like spines on their neck, and long spines running along their back. These spines are very sharp, and they can poke other dragons if they touch them. These spikes ruffle up when they panic, or they are angry. They have sharp, serrated claws for gripping the ice. IceWings have blue blood.
==Abilities==
===General===
IceWings can withstand extremely cold and subzero temperatures and bright light. They radiate a cold chill from their scales, which freeze humidity and water drops. The tribe haas sharp, serrated claws evolved for gripping the ice, their claws being notorious for their sharpness as dragons describe it as being clawed multiple times in the same area at once, and they can cut easier and deeper into a dragon's scales. IceWings also have sharp eyesight and hearing, and they are noted to be able to fly long distances. IceWings also have frostbreath.
Frostbreath looks like glittering mist or sparkling smoke and can cause limbs to fall off due to frostbite. Frostbreath will cause a dragon to feel a freezing pain, before the area goes numb. Dragons can also loose consciousness or go into paralysis. Firescales cannot be affected by frostbreath and frostbreath can be weaker if an IceWing has too warm on an internal temperature. Frostbreath being shot down a dragon's throat will immediately kill them, unless they are a fire-breathing dragon, which will allow them to survive for a short period of time. Staying in an constant heat source like lava is the only way they can survive, otherwise they will freeze from the inside out. It can put out fires, and forms ice crystals when coming into contact with dirt and form ice chunks when in contact with rain. 
IceWings are weaker in the heat and have a low heat tolerance.
===Special===
IceWings can hatch with frostscales, which is like an inverted version of firescales; Born with too much ice. Frostscales freeze any moisture and water in the air around them, giving them a frosty or ice-covered appearance. Because of this, sometimes they appear to glow. They radiate a chill much colder than their fellow IceWings, and freeze almost anything and everything around them. They cannot be affected by fire.
There have been many cases of animus magic in the IceWing tribe. 
==Society==
===Living Conditions===
The tribe's living conditions vary greatly. A majority of the tribe live in towns with ridiculously long names, which often consists of schools, courthouses, libraries and statues of IceWing mythological figures. IceWing towns are also small and spread apart. Many also choose to live alone or travel, similarly to SandWings. Those who live in cities or near and in the palace live fancy, comfortable lifestyles without the worry or need for travel or face the challenges of rural settlements. IceWing houses are typically small, but fancy, and they follow a nuclear family; Mother, father and children living in the same household. Dragonets were commonly kicked out of their parents' homes once they were six or seven. 
Those who live in or around the palace varies from time to time, depending on status or job opportunities. IceWings often hunt for themselves, fetch water for themselves, and buy things for themselves from a very young age.
===Education===
IceWings have a very strict and sophisticated schooling system, where they start school before the age of one and finish around six. They learn basic things (Reading, writing, math, ect) as well as global history, and IceWing mythology. IceWing dragonets are also taught different bows and etiquette, and how to respect royalty and their elders, as well as learning the IceWing guard pose and how to battle from a young age. The IceWing education has very strict grades, with the highest grade being accepted as average and the bare minimum in most areas. Many IceWing schools in rural areas still emphasize the lack of individuality and perfection above all else. 
Parents rarely opt out and homeschool their dragonets and have very high standards for them. School for royalty and nobility aren't much different, aside from slightly different standards and extra classes about specific things like historical rulers and how to be commanding and whatnot.
Most IceWing schools are built to look fancy on the inside, but bland and lifeless on the inside. Dragonets are often crowded in a small classroom with a strict seating system, with desks big enough to fit a singular scroll or book. 
===Culture===
IceWings are sophisticated, strict and typically have a superiority complex. Even though the circle system was eliminated, IceWings still have a noticeable hierarchy, although many queens emphasize diversity and moving away from the past. They also tend to be perfectionists and have a strict "code of conduct". Many traditional IceWings are extremely harsh and strict on dragonets, believing that the only way to make a dragonet stronger is to expose all of their weaknesses, shame them, treat them cruelly and never reward them. These same IceWings also view their dragonets as property, even into adulthood. 
IceWings also value appearance and the way they present themselves, speak and what aura they give off. They often polish their scales or roll in snow and dive in freezing water to maintain this look. The tribe also has talent shows, and festivals, celebrating hatching days and coronations, as well as other occasions as well. They like to work hard and share things with others, such as recipes for food, songs, literature and jewelry. 
However, many IceWings now actually value their dragonets opinions to some degree and wish to move away from shame and guilt culture, even though they still hold their dragonets to a high standard. They often practice unconditional respect for elders and a "don't speak unless spoken to" attitude to dragons lower in the hierarchy. Royal IceWings are not affectionate to each other, and royal IceWings aren't very involved with the process of raising their dragonets. Many things are considered undignified, and things such as abstract art and being outspoken are considered taboo in many parts of the queendom. The army and guards are lined up perfectly, and all look identical. 
IceWings are very loyal to their ruler and heirs, following their orders with grace. The IceWing queen also has a council of multiple dragons who guide her and help her make decisions (Especially if she's younger). There have been periods of time where this council didn't exist. IceWing royal challenges tend to be bloody and violent, with many spectators, often occurring in the throne room, courtroom or even an arena. Animus gifts are considered sacred, and only the queen has direct access to them.
IceWings are very religious and spiritual, believing in a god who is commonly known as the "Great Ice Dragon". They also believe in spirits and souls, as well as ancient spirits trapped in ice. IceWings swear on the Great Ice Dragon's name numerous times, and even pray to him in times of distress. IceWings also believe in snow monsters, as well as mythological figures and heroes. IceWing villages have bards and travelling librarians, who go and spread the stories of IceWing mythology to others both in and outside the tribe. Bards are chosen by memory and performance skill, and usually every dragonet wants to be the bard of their village.
===Naming===
===Other===
IceWings keep pets such as arctic foxes, wolves and large cats native to the tundra. Humans (Scavengers) are not unheard of, but an unpopular choice as well.
==Diet==
IceWings enjoy eating frozen or raw foods, particularly meat. They often prepare their meals in bowls, often filling them to the brim. Creatures native to the Ice Queendom are popular choices, and humans are rarely consumed, as they are rare. Seals are considered common and a food for the lower classes because of the Gift of Sustenance. IceWings also like prepping and making dishes, such as popsicles, salads and ice cream. Usually on big occasions, elaborate dishes will be made, featuring frozen fruits and cream, shark heart, kelp, large salads, soup with moss, polar bear meat, and scavenger liver for example.
===Significant Dragons===
(Excluding canon characters)
*Queen Frigid (First IceWing queen)
*Queen Crescent (Historic IceWing queen; animus)
==Gallery==
File:IceWingBase.png|A typical IceWing, by Joy Ang
File:IceWing Sigil.png|IceWing Sigil, By Platypus the SeaWing
File:CrescentTemplateLuni.png|Queen Crescent (Base by Joy Ang, colored by The Lumino Wolf)
|-|RainWings=
The RainWings, previously known as rainforest dragons to humans, are a Pyrrhian dragon tribe that reside in the Rainforest Queendom. They are currently ruled by King Dart.
==Description==
RainWings can come in any shade and color with compact and rounded scales can change color as well. The tribe is described as having blue, green, yellow or brown eyes. They are usually vivid and bright in color, and the tribe prefers keeping their scales these colors. Their scale colors also change based off of their emotion, but they can also change color on command as well. If one wanted to, they could also change their scale colors to camouflage and blend in with their environment. 
RainWing scales can somewhat mimic the texture and appearance of scales from the other tribes, giving them an uncanny appearance when mimicking and disguising themselves as the other tribes. RainWings develop their color-changing scales in the egg, and their default scale color is green or lime.
RainWings have a slender and long structure, being on the larger side of dragons, with prehensile tails and feathery ruffs behind their ears and horns. They flare these ruffs in anger or as a sign of aggression. The look like chameleons, and they also have dot patterns on their neck, back, tail and arms. They have a circle of scales around their eyes, and wide, thin wings for gliding.
==Abilities==
===General===
RainWings can change their scale color at will. They change by bending light, and their scales can change depending on their mood or emotions. Strong emotions will "break through" a chosen scale color. They can also absorb sunlight, which is vital for developing their abilities, including their venom. Absorbing sunlight gives them energy and makes their scales prettier and it betters their mood. RainWings have a designated "Sun-time", where they sleep in the sun for a few hours when it's at its highest. RainWings who don't absorb sunlight frequently may seem moody, have dull scales, and in rare cases, lose the ability to change scale colors. RainWings can typically spot other camouflaged dragons, as they develop this skill through hide and seek. They can also practice changing their scale colors and blending in as well. Blind RainWings can't change their scale color on command, and if a RainWing is mind controlled, the controller can't change their scale color if they don't know how.
The tribe also have an acidic venom, and two fangs that extend upward towards their target. This venom is extremely corrosive and toxic, and only affects organic things like plants and animals. The venom will painfully melt away a dragon's scales, and the venom is deadly if it gets into the eyes or bloodstream. The acidic effects of the venom can be neutralized if a blood relative's venom comes into contact with it. Dragonets also don't have fully developed venom, and adult dragons can shoot their venom further. RainWing venom leaves scars that make the scales (or skin) appear warped or disfigured. 
RainWings have prehensile tails to help them balance, glide through the rainforest and swing from tree to tree. Their wide, thin wings also help them glide through the rainforest as well. Because of this, RainWings aren't adapted to fly long distances or be in the air for long periods of time, and they are not used to having to compete for resources and food shortages, making them more susceptible to hunger and dehydration. RainWings don't have remarkable eyesight, but they can see in the dark quite well. They can also mimic bird calls and can identify flowers and other plans solely based off of their smell. 
===Special===
Rarely, a RainWing will hatch with venomscales (also known as acidscales) where they hatch with too much venom and it seeps out of their scales. Dragons with this condition often live in pain and discomfort, and many were banished to "put them out of their misery"
==Society==
===Living Conditions===
RainWings live peaceful, comfortable lived in the rainforest. Their communities are closely connected to one another, and in each community and village, is everything a dragon needs. Each community has a chief, even though they are still ruled by the queen. RainWings are also social, and its nearly unheard of for a dragon to live alone. Multiple families often live in the same household, and dragonets often travel out and about in their town.
===Education===
RainWings are often taught and educated by their parents. When they are tiny, a majority of their schooling is playing games that teach them skills such as hide and seek. However, there is also a strong emphasis on learning how to read, write and speak strongly. The whole village also pitches in to help educate dragonets and familiarize them with the rainforest and community life in general. RainWings don't complete school at a particular age, but rather when they develop the important skills of the rainforest, like identifying flowers, fruits and animals, and communication such as reading and writing. They are also taught other things like mathematics and history. 
Some parents opt to put their dragonets in wingeries which act as schools or daycares. There are teachers and caretakers who teach their dragonets for them.
===Culture===
RainWings are a pacifist tribe. They do not like getting involved with conflicts, and they are a very diplomatic and lenient tribe. RainWing families may or may not be formal, depending on what part of the rainforest they live in or what they believe in. However, there are many laws and an emphasis on protecting and caring for eggs. RainWing families will keep and even guard their eggs in their own home, and a parent of a dragonet whose parents paired up informally will take the egg with them and protect them. RainWings also have many orphans and adoption centers, however, due to some RainWings still not respecting the laws regarding protecting eggs or their future dragonet as a whole.
RainWing dragonets are generally playful and are conditioned to be welcoming and social. RainWings find a comfort in the rainforest and are oftentimes very connected with where they grew up, their community, family and habitat. The tribe was originally intolerant to other dragons who are different from them, although, over the years they learned to accept different dragons too. Dragonets are sometimes raised in wingeries where they learn their necessary skills, and dragonets less than a year old could mimic another dragon's scale color perfectly.
RainWings have an exclusive and pacifist royal challenge. Rather than a princess killing a queen, RainWings hold contests which test certain skills. Challengers have the option to pick and choose dragons to compete with them. These royal challenges were made by an ancient queen, so the tribe's strongest dragons didn't keep dying during challenges. RainWings with "shiny" names are more likely to challenge and become queen. 
The RainWing tribe has an army, all of which are armed with tranquilizers, spears and poisons. Most other military branches don't have armor due to their camouflaging abilities. RainWing spears are modelled after NightWing spears and use the same type of metal as they are, and tranquilizers have different darts with different poisons with different danger levels. They use their tranquilizers for a range of different things, such as unfamiliar dragons entering a community unwelcome, assassinations (In rare cases) and games.
RainWings use and value flowers like other tribes use and value treasure. However, many RainWings like gemstones that are popular among the NightWing tribe due to mixing of cultures. While most RainWings are not spiritual and not religious, many RainWings also share the beliefs of the NightWing tribe.
===Naming===
RainWings can be named after rainforest plants and fruits (Mango, Mangrove, Orchid), rainforest animals (Kinkajou, Tamarin) and positive adjetives (Glory, Exquisite and Dazzling).
RainWings have a list of names they cycle through.
===Other===
RainWings keep pets, a vast majority of said pets being sloths.
==Diet==
RainWings are vegan, meaning they don't eat anything that comes from animals, although some do catch and eat rainforest critters. They don't eat sloths, as that is frowned upon, and eating furry animals such as sloths give them indigestion. Fruits and vegetables are the main components of a RainWing diet, and when it comes to foreign fruits and vegetables, the tribe is open-minded to trying them. They don't eat frequently, as they absorb much of their energy from the sun, which gives them half the energy they need to survive. Currently, and in ancient times, it was acceptable to eat meat. 
===Significant Dragons===
(Excluding canon characters)
*Queen Bloom (First RainWing queen)
*King Dart (Current RainWing king)
*Grand Princess Firefly (RainWing-NightWing princess)
*Grand Princess Starfruit (RainWing-NightWing princess)
==Gallery==
File:RainWingBase.png|A typical RainWing, by Joy Ang
File:RainWing Sigil.png|RainWing Sigil, By Platypus the SeaWing
|-|NightWings=
The NightWings, previously known as night dragons or shadow dragons to humans, are a Pyrrhian dragon tribe that reside in the Night Queendom. They are currently ruled by Queen Blackout.
==Description==
NightWings are lizard-like and are larger than most of the tribes. However, they are not as large as like and or MudWings. They have black, dark blue, purple, green, gray and red scales, although sometimes they can come in slightly lighter or more vivid shades. Sometimes, their scales will be dull, and grayish. NightWings also have a slight iridescence, like ravens, although many of them are solid and matte. One of the most distinguishing features of the tribe is the fact they have silver or white scales scattered across their wings and underbellies, and these scales twinkle and glow like the stars in the night sky. These patterns are genetic, and can come in the form of constellations, sputtering or like splashes of water. Their underbellies can come in grays, blues, purples, greens, reds and even in silver or white, and can have dapples and spots of silver. They commonly have blue, black, gray, green, brown or purple eyes.
NightWings are described as shadowy and can control how their stars twinkle and glow. Mind readers and empaths have silver teardrop scales in the corners of their eyes, the size sometimes indicating how strong the mind reader is. However, there have been cases of non-mind readers having these scales too. Seers, however, don't have a feature indicating their abilities.
NightWings, even though they are larger, are short and stout compared to other tribes (Although not as much as SeaWings). However, due to living in the rainforest and RainWing culture influencing them, NightWingds often strive for a graceful and slender figure. They have straight horns.
==Abilities==
===General===
NightWings can breathe fire and blend into the night with their shadowy scales and glowing stars. NightWings can control how much their stars glow, although in a resting mood they twinkle and glow as normal. NightWings are also nocturnal, sleeping at sunrise and waking up in the evening. Ever since living on the volcanic island, NightWings have had a deadly and dangerous bacterium in their mouth which can poison animals and even dragons. Because of this, they have adapted to have a resistance to bacterial infections, particularly of the one in their mouths.
NightWings who hatch under the light of one full moon have mind-reading or future-seeing powers. NightWings who hatch under two moons have both, and under the third, have both that are enhanced by the extra moonlight. Gifts and strength of these powers vary, such as Clearsight having strong visions and Fatespeaker being an empath. NightWings who's eggs are exposed to moonlight turn an unnatural, eerie silver color, but would otherwise remain ebony black. 
Those with mind-reading powers can hear, see or feel the thoughts around them. Generally, they can't search through a dragon's mind and pull things like memories, but rather what the dragon is actively thinking. They can see incomplete or mixed-up words, pictures and emotions. If they happen to touch the dragon that they are reading the mind of, the mind reader can observe the former's thoughts more powerfully. Mind readers can also project their thoughts onto other mind readers and have telepathic conversations. Powerful mind readers can block visions of seers. Dragonets are taught how to block out other's thoughts and to control their abilities.
Prophets typically see flashes, visions or full-on scenes of the future. Powerful seers can look into individual timelines and futures and can determine which ones are more likely. Visions of the future are often described as webs that overlap, twist, turn and can easily be mixed up. Rarely, a powerful or important vision will cause a prophetic NightWing to have a real prophecy; They will speak in a low, shivery voice and their eyes will glow. Oftentimes, prophecies don't manifest as visions, but rather just as words.
===Special===
NightWings who hatched under blood moons, blue moons, supermoons and solar eclipses have variations of their mind-reading or prophetic abilities. Mind-readers who hatch under blood moons can project their thoughts onto any dragons, while seers will have enhanced visions and predictions of natural disasters. Those hatched under blue moons (especially if they are literally blue) will have a small addition to their abilities, such as mind-readers reading having the ability of rummaging through other's thoughts, and seers being capable of seeing visions of the past as well. Supermoons grant slightly enhanced powers, and NightWings who hatch directly under a solar eclipse can block out the powers of other NightWings. 
NightWings, as a fire-breathing tribe, can come in firescales. Firescales in NightWings is rare.
==Society==
===Living Conditions===
NightWings live in well-made homes, many of which being crafted and designed by the great architect of the tribe. NightWings live in Darkstalker-era homes, with higher class dragons living on cliffs closer to the moon, and lower-class dragons living in valleys or below the cliffs. NightWing homes often blend in with their surroundings and are well-furnished on the inside. Every NightWing home has blackout curtains to block the sun. Libraries are extremely common in homes in the Night Queendom, as well as crafting rooms. Some have rooms of worship to the moons, although this is much less common. NightWings have a nest in their homes that is carved of stone, studded with gemstones, and lined with black fur that they bring out to mountaintops before their eggs hatch. 
NightWing homes have a mysterious aura to outsiders but welcoming to others in the tribe. Those who live in places like the Great Diamond and Renewal live in homes that are extremely fancy and preppy, but also with a resemblance to either rainforest homes or the fortress on the old volcanic island. 
===Education===
NightWings value education and integrity. Many start school at the age of one, and learn about their own tribe, other tribes, culture, the sciences, the arts and other things like training their powers. NightWings have a strict grading system, and primary and secondary schools. Dragons in primary schools learn basic things, while dragons in secondary schools get to pick what classes they wish to take to move onto a career. NightWing schools are divided into districts, and NightWing schools often have some sort of foreign exchange program. NightWing schools are built to be nice, comfortable and non-distracting, and NightWings usualyl get their food independently. NightWing schools also dedicate time to reading and sharing information, spending time in the outdoors under the moons, and are encouraged to experiment in science. NightWings can graduate anywhere between 7-10, and graduation is seen as a very important milestone to them. Graduating individuals often have fancy parties to celebrate.
===Culture===
NightWings are nocturnal, waking up at evening and going to bed at sunrise. Mothers name their dragonets while they are still in the egg, usually based off of visions if they are a seer. Dragonets commonly play games with small bones and skulls, and also board games as well. They start school around the age of one, and it is often shamed and looked down upon to start school any later than that.
NightWings are still seen as somewhat mysterious by other tribes, and many tribes dislike them for their past. NightWing dragonets often teach themselves how to be secretive, and many conversations are NightWings trying to be more sarcastic and to outwit the other. However, NightWings don't value lies, secrecy and mystery as a part of their tribal identity or their duty, but rather as a skill that could be used later. NightWings value knowledge, reading, learning, and libraries are seen as a place of sanctuary. 
They were the first to write a common written language, although this is debated frequently by historians. They use their powers to protect other tribes in times of need. NightWings, although having some faulty relationships with the other tribes, are well known for trade collaborations, literature, artwork and even potion crafting. They gather dragons from Pyrrhia to come up with new ideas for ideas, discoveries and inventions at a convention every few decades. 
NightWings have intricate, strong infrastructure that is regarded as very detailed and beautiful. Almost every tribe has some important structure, technique or style inspired by NightWings. NightWings also take science and medicine very seriously, constantly developing and using things to heal others. A number of NightWings are spiritual or religious, having a special connection with the moons, dancing as the stars travel across the sky, sacred rituals and even believing goddesses. 
===Naming===
NightWings often have a prefix-suffix name, like Stargazer. They can describe a dragon's personality, (Thoughtful, Listener), a dragon's job (Tunesmith, Battlewinner), something night or darkness related (Eclipse, Starflight), something simple and non-specific (Starclaws, Jewel-eyes) or something that describes their appearance (Bigtail, Strongwings).
===Other===
==Diet==
NightWings hunt like other tribes. They hunt animals such as birds of prey, bears, wolves and large cats. They also eat smaller critters, such as squirrels and birds. They also eat seafood, such as fish and clams. They also grow crops, and fruits, vegetables and other plants are also fairly common in their diet, even after moving out of the rainforest. They cook their food, such as baking bears, roasting nuts and hawks, and sear fish. NightWings will prepare elaborate dishes for events and if they live in a wealthy city. They will make salads with endangered fruits, prepare sushi, and put in a lot of effort in cooking a plethora of different meats, with seasonings, herbs and dressings added onto them. They also have access to cheese and chocolate, and NightWings have sweets and sell candy.
===Significant Dragons===
(Excluding canon characters)
* Queen Half Moon (Historic NightWing queen)
*Fatekeeper (Historic figure)
*Cutthroat (Historic military leader)
*Queen Striker (First NightWing queen)
*Grand Princess Firefly (RainWing-NightWing princess)
* Grand Princess Starfruit (RainWing-NightWing princess)
==Gallery==
File:NightWingBase.png|A typical NightWing, by Joy Ang
File:NightWing Sigil.png|NightWing Sigil, By Platypus the SeaWing
File:CutthroatTemplateLuni.png|Cutthroat (Base by Joy Ang, colored by The Lumino Wolf)
|-|HiveWings=
The HiveWings, previously known as bee dragons to humans, are a Pantalan dragon tribe that reside in the Hive Queendom. They are currently ruled by Queen Velvet. 
==Description==
HiveWings have red, yellow, orange, brown or gold scales, almost always with a touch of black scales, although some are nearly black in color. Some HiveWings also have green tinted scales. They also commonly have stripes, although they can have splotches, dapples, spotting, freckles and triangle patterns as well. Their wings are translucent and oftentimes iridescent. HiveWing eye colors are black, brown, red, orange, yellow, gold, green and amber. Their eyes are also described with a "green-yellow-orange" glow.
HiveWings have a thin, lean, muscular and sharp structure, with four dragonfly-like wings that buzz when they fly. Their faces are somewhat compact and have an axe-like ridge on their face, and another, larger ridge further up their snout. They have long, thick and smooth horns. Some HiveWing have stingers on their wrists or tails.
==Abilities==
===General===
HiveWing abilities are very varied and are genetic, meaning they are passed down, but many of them don't have powers. HiveWing abilities can range from having venom in their teeth and claws and sharp stingers in their tails, wrists and claws. The venom contains a neurotoxin that can immobilize dragons. They can also spray boiling acid from their tail, emit a stench that smells like rotted carrion pickled in sulfur, and they can shoot poisonous darts from their tail.
HiveWing's immobilizing venom is described as "fire burning in every nerve of your body" and "all you want to do is run or fly or even blink, but you cannot move a single muscke until the toxin wears off". The amount of time that a dragon is paralyzed varies between both the dragon who paralyzes and the paralyzed, although generally it's for a little under a day. 
HiveWings have an internal clock so they can tell time and tell when rainy season is coming. 
===Special===
Rarely, a HiveWing will hatch with acidscales (Sometimes called venomscales), where the HiveWing in question has too much acid or venom seeping out of their scales. It is uncomfortable for the HiveWing in question, and the venom's affects only kick in if the venom enters the bloodstream. Acid, on the other hand, can cause pain, burning, and deformation of scales. HiveWings with the acid variant have slightly deformed and discolored scales which are weak and typically brittle.
==Society==
===Living Conditions===
Most HiveWings live in the hives, large city-like structures. The hives have electricity, plumbing, elevators and running water, similarly to most major structures in the dragon world. However, almost the whole tribe has access to this rather than just the elites or royals. HiveWings rarely have to leave the hives and have everything they need in a certain radius. Some HiveWings, however, live in the LeafSilk Commonwealth or elsewhere in Pantala, preferring cliffs and caves. 
===Education===
HiveWing dragonets are conditioned and expected to specialize in a subject from a young age. Most of the time, their parents guide their careers, and if a HiveWing mother was a farmer, it was likely for her dragonet to be a farmer as well. There is a large emphasis on knowing exactly what you want to do, even before you start school, and there is often competition between HiveWings to see who's dragonet can pick out and ace a career from a young age first. HiveWings are often split up into the 9 primary universities in the hives, although there are other choices in the LeafSilk Commonwealth or academies like Dragontail Academy and Beetle Lake Academy. Jade Mountain, Nightshade and Diamond Spray Academies are also options as well. There is competition among students to see who gets accepted to one of the intertribal academies and who can graduate earlier.
===Culture===
HiveWings are social, and their culture is somewhat similar to the NightWings; Teaching themselves to be secretive and how to lie from a young age, and how to be poisonous. However, it is not valued in HiveWing society, nor looked down upon. HiveWings value education and start school around the age of two, and graduate anywhere between 8-10. HiveWing culture varies from era to era and hive to hive, although HiveWings like to party and often stay up late doing it. HiveWings view time as a "spendable" concept, with everything being strictly scheduled and formal. Lateness is not tolerated in most hives.
HiveWings also take jobs very seriously as well. They are often prideful of their job and duties, especially if it's been passed down in their family. Divorce is rare in HiveWing society, as separation process and paperwork are difficult and lengthy. Royalty often uses the term "Lady" instead of "Princess", especially when referring to the queen's sisters and cousins. Some parts of Pyrrhia have adopted this term. Slang slightly varies between the hives, and royalty as well as nobility have a different accent than most HiveWings.
Many HiveWings aren't spiritual and are very science-motivated, however, there are many HiveWings who are fierce and devoted worshippers of the Book of Clearsight and Clearsight herself, often staying up to pray to the moons, pray to Clearsight, wear traditional NightWing jewelry, and view NightWings as a superior tribe and Clearsight as an actual goddess. HiveWings also believe themselves and SilkWings (Mostly themselves) as superior as well because a handful of them are descended from royalty. 
HiveWing culture in the LeafSilk Commonwealth is very different. They still retain their slang for the most part, and their ideas about education, although their view of time and scheduling, as well as how they speak to others are vastly different. HiveWings are somewhat disliked in the LeafSilk Commonwealth and are even barred in some cities from holding office. 
===Naming===
HiveWings name themselves after insects; Ants, wasps, beetles, bees, weevils, crickets and mantids. They can also be named after annelids, arthropods and insect larvae. They are rarely named after arachnids. 
===Other===
HiveWings keep a variety of pets, from cats, dogs, coyotes, and other savannah animals. Insects and spiders are also extremely popular. 
==Diet==
HiveWings are omnivores, but they prefer to eat meat. The variety of meat they prefer are animals that live on the savannah, such as zebras, lions, antelopes and wildebeest. They like to cook their food and prepare them into dishes. They also grow their own crops and vegetables, grown in giant greenhouses, and incorporate them into their dishes. HiveWings also eat fruit, but not as often. They also consume seafood, like squids, fish and even shark, and slice their food. They also consume nectar, honey and other candies. They don't like to eat reptiles, as some believe they are distantly related to them and NightWings.
HiveWings drink tea, and have a designated teatime in wealthier hives, and they also drink coffee. HiveWings also have fruit flavored drinks, such as lime, lemon, coconut and strawberry flavored ones. HiveWings also have alcoholic beverages as well. The tribe also has a wide market of seasonings and spices, and cinnamon is very popular. 
===Significant Dragons===
(Excluding canon characters)
*Queen Velvet (Current HiveWing queen)
*Queen Centipede (First HiveWing queen)
==Gallery==
File:HiveWingBase.png|A typical HiveWing, by Joy Ang
File:HiveWingSigil.png|HiveWing Sigil, By Platypus the SeaWing
File:DauberTemplateLuni.png|Dauber (Base by Joy Ang, colored by The Lumino Wolf)
File:HiveWingDesign1Luni.png|A dark orange HiveWing with triangular stripes (Base by Joy Ang, colored by The Lumino Wolf)
|-|SilkWings=
The SilkWings, previously known as butterfly dragons to humans, are a Pantalan dragon tribe that reside in the LeafSilk Commonwealth alongside the LeafWings. They are symbolically ruled by Queen Maple, however, Prime Minister Oakblue is in charge of the tribe.
==Description==
SilkWings are small and can come in any color. Their scales are often bright and the colors of gemstones, although paler SilkWings are common too. SilkWings are also iridescent. They can have darker accents on their scales, and their wing membranes can come in varying colors that are different from their main scale color.
They have a small, thin and slender build, much like the RainWings, but longer. They have furrowing antennae connected to their brow, and their eyes, topscales and horns have ridges, giving them a plated appearance. They hatch wingless but undergo metamorphosis at the age of six where they enter a trance like state and spin a cocoon. They remain in their cocoon for around five days, and it is fairly easy to develop wing defects. Said wing defects are rare because of medical advancements, unless said defects are genetic. SilkWing wings are butterfly-like and moth-like in appearance, and some have "tail-streamers" like swallowtails on their smaller wing. 
==Abilities==
===General===
SilkWings can sense vibrations around them, particularly in the air, with their antennae. They have an internal clock that helps them tell the time and which season it is, and they are great climbers and runners. Around the age of six, they will go through metamorphosis, which is predicted by an impending feeling of doom, fuzziness, and swollen and/or itchy silk glands. After metamorphosis, they can fly with their new wings and spin silk. However, it can take from a few months to a few years to master flying.
===Special===
SilkWings can have special or different types of silk; Most notably flamesilk. Flamesilk is described as silk that is on fire and is used as a heat source and a light source. It can be used to produce glass, but different types of flamesilk are used for different purposes. Flamesilks cannot be burned by flamesilk, but they are not immune to regular fire. It was seen as dangerous and dragons with flamesilk were once stereotyped as bloodthirsty. There are different kinds of flamesilk, such as golden silk that doesn't glow, silk that glows slightly, silk that glows brightly, silk that glows and burns, silk that glows and can melt even stone and metal, and silk that only burns. 
Other types of special silk can be found here.
==Society==
SilkWing society is extremely similar to LeafWing society. See the LeafSilk Commonwealth for more about the general culture. This segment only includes things exclusive to SilkWing society.
===Living Conditions===
SilkWings often prefer to live in silk bridges between trees or cities with silk bridges or nests. SilkWings also populate the hives owned by the Commonwealth as well.
===Education===
SilkWing education diverges from general education in the LeafSilk Commonwealth. SilkWings around the age of 5 up until metamorphosis will take classes known as "Silk Studies" which are solely dedicated to teaching SilkWings how to prepare for metamorphosis, basic skills like weaving, and learning about special silk types and their genetics. 
After metamorphosis, they will take a year off of school to learn how to fly and explore what career path they would like. After that, they resume school and graduate later than most dragons in the LeafSilk Commonwealth.
===Culture===
SilkWings have historically been and are currently pacifists. Out of the two main tribes inhabiting the LeafSilk Commonwealth, they are the most care-free and accepting. They are understanding and helpful when it comes to school, and they don't emphasize an importance of an immediate career choice. Some of the most important values taught to SilkWings as dragonets is honesty, history, and weaving, learning about history and taught lying is just as bad as murder from a young age. A common activity among SilkWing dragonets is to weave a tapestry depicting a historical event.
They also believe that almost every organism is alive and as complex as they are, which is one of the reasons why they are vegan. Many SilkWings prefer a pre-Tree Wars and post-BeetleWing split traditional lifestyle, and SilkWings have a deep value in traditions and passing them on. Many SilkWings are fierce and devoted worshippers of the Book of Clearsight and Clearsight herself, often staying up to pray to the moons, pray to Clearsight, wear traditional NightWing jewelry, and view NightWings as a superior tribe and Clearsight as an actual goddess. A handful of SilkWings believe Pantalan culture before Clearsight is inferior and Clearsight saved them from basically everything.
SilkWings are very democratic as well as freedom and choice motivated. 
===Naming===
SilkWings are named after butterflies (Monarch, Admiral) or moths (Luna, Io). In recent centuries, names of dragonflies and spiders have started to come into style.
===Other===
==Diet==
SilkWings are vegan, although they can eat meat. They eat yams, fruits, vegetables, beans and most notably, honey and nectar. They also enjoy all sorts of sweets and candies, like chocolate and honey drops. They rarely prepare dishes as they prefer traditional and simple foods. 
=== Significant Dragons===
(Excluding canon characters) 
*Prime Minister Oakblue (Current Prime Minister)
*Queen Monarch (First SilkWing queen)
*Prime Minister Vestal (First Prime Minister)
==Gallery==
File:SilkWingBase.png|A typical SilkWing, by Joy Ang
File:SilkWingSigil.png|SilkWing Sigil, By Platypus the SeaWing
File:CloudywingTemplateLuni.png|Cloudywing (Base by Joy Ang, colored by The Lumino Wolf)
File:CoverSilkWing5Luni.png|A cotton-candy colored SilkWing (Base by Joy Ang, colored by The Lumino Wolf)
|-|LeafWings=
The LeafWings, previously known as tree dragons to humans, are a Pantalan dragon tribe that reside in the LeafSilk Commonwealth alongside the SilkWings. The tribe once lived on Pyrrhia, however fled with the BeetleWings to Pantala after defending them against the other tribes. They are symbolically ruled by Queen Maple, however, Prime Minister Oakblue is in charge of the tribe.
==Description==
LeafWings come in green and brown colors, sometimes being nearly black or white in color. They also commonly have gold, red, pink or orange accents and patterns, such as freckles, dapples, stripes and leaf patterns. LeafWing eyes are green or brown in color. 
They are thin and lean, with uneven scales that resemble chloroplasts and plant cells. They have webbed spines along their back that split into individual, leaf-shaped spines, and the end of their tail is flat with a leaf-like appendage at the tip. They also have two long, leaf-shaped wings, which allow them to blend in with the foliage. Their horns are thin, curved and flat, and they have oval scales around their eyes giving them a somewhat plated look. LeafWings are also somewhat transparent, especially their wings and webs, and veins are visible. 
Descendants of LeafWings who fled and stayed on Pyrrhia have developed the ability to change color depending on the season. Their default colors match the season they were born in.
==Abilities==
===General===
LeafWings can absorb energy through the sun, much like RainWings, and they have a natural gift for gardening and farming. LeafWings are immune to most types of poison and venom. LeafWings are also skilled swimmers.
Descendants of LeafWings who fled and stayed on Pyrrhia have developed the ability to change color depending on the season. Their default colors match the season they were born in.
===Special===
A majority of the LeafWing tribe hatches with an ability known as "leafspeak"; An ability that allows a dragon to communicate with plants. Usually this ability is weak and faint, and strong leafspeakers are quite rare. LeafWings with leafspeak can convince plants to grow at an accelerated rate, to grow in a certain way, or to attack/not attack a particular target. Selective breeding and arranged marriages are used to achieve stronger leafspeak dragonets, as an offspring of two leafspeaks will have stronger leafspeak than any of them. 
==Society==
LeafWing society is extremely similar to SilkWing society. See the LeafSilk Commonwealth for more about the general culture. This segment only includes things exclusive to LeafWing society.
===Living Conditions===
LeafWings tend to live in treehouses, nests in trees, or in webs between trees; basically anything trees. LeafWings, if given the choice, like avoiding urban areas in favor of rural areas. Many LeafWings still populate cities such as Sequoia City, and their suburbs, such as Snowfall's Landing and Tranquility.
===Schooling===
LeafWings don't have any particular differences when it comes to education in the LeafSilk Commonwealth.
===Culture===
LeafWings are peaceful, much like the SilkWings, although there is still a SapWing/PoisonWing divide in politics; The two former factions are political parties, primarily consisting of LeafWings, and the tribe has strong opinions of the two parties and find them quite controversial. The SapWings believe in true equality for all of the tribes, and citizenship for all in the LeafSilk Commonwealth, and a single common culture. PoisonWings, on the other hand, believe the LeafSilk Commonwealth is strictly for LeafWings and SilkWings only, and were successful in barring HiveWings from being able to hold office in many cities.
The tribe also values literature and architecture, as they are the top book-producing tribe on Pantala. They have many libraries, although not as many as the NightWings, and they incorporate architecture into trees and vice versa (Such as making the trees into comfortable homes). LeafWings also value education, and they typically specialize in many subjects.
A majority of the LeafWings are also religious or spiritual, either believing in a special connection to the trees or following one of the many Clearsight-based religions (Mostly the former). Many believe the trees and LeafWings are related, or the trees give them power, and this belief has even manifested in the other tribes at some point. Others dedicate their lives and duties to Clearsight as well. LeafWings also historically celebrated the most holidays out of all the tribes, and still do. They dedicated (And some still dedicate) the holidays to trees and make them solely about trees, for example, New Year's. 
It is socially acceptable among the LeafWings to change their name if the name they were given at hatching doesn't fit them. This is partially because of SapWing-PoisonWing culture. They are also loyal to their queen, although not as loyal as the HiveWings are to theirs. 
===Naming===
LeafWings have a variety of names. Most commonly, and traditionally, they are named after trees (Willow, Sequoia). A dragon's namesake being after a poisonous plant is also common (Cobra Lily, Sundew). Other LeafWings have resorted to naming their dragonets after regular or extinct plants.
===Other===
==Diet==
LeafWings are omnivores, eating meat and plants. They prefer their meat to be raw unless there is a certain event, such as an all-tribe feast. They consume big cats, snails, capybaras, pigs, frogs and insects. They sometimes roast and eat bugs, such as chocolate-covered cicadas or sugared grasshoppers, typically as snacks. They also eat fruits and vegetables, like potatoes, tomatoes, onion, mango, banana, papaya, avocado and dragonfruit.
===Significant Dragons===
(Excluding canon characters)
*Queen Willow (First LeafWing queen)
*Queen Maple (Current LeafWing queen)
*Foxglove (First LeafWing animus)
==Gallery==
File:LeafWingBase.png|A typical LeafWing, by Joy Ang
File:LeafWingSigil.png|LeafWing Sigil, By Platypus the SeaWing
File:AutumnTemplateLuni.png|Autumn (Base by Joy Ang, colored by The Lumino Wolf)
|-|BeetleWings=
BeetleWings, once known as Bug dragons to humans, are an extinct dragon tribe. They resided all throughout Pantala, but had a preference for mountains. BeetleWings often weren't considered a "real" tribe on Pyrrhia, since the other tribes had grouped up any bug-like or unusual dragons in a group and named them after beetles. After arriving on Pantala, they were the main tribe that defeated the Breath of Evil and eventually split into factions, the Sharp BeetleWings, which would eventually become the HiveWings, and the Bright BeetleWings, which would eventually become the SilkWings, and the True BeetleWings, who went extinct.
The tribe became extinct after Clearsight arrived, mostly due to Clearsight encouraging and predicting the existence of HiveWings and SilkWings respectively and the tribe splitting up due to disagreements in culture. The widely believed because of their extinction was because Clearsight is the common ancestor of all SilkWings and HiveWings. Their last Queen was Queen Longhorn, and their last Chief was Imperial.
==Description==
BeetleWings could come in any color, typically bright or shiny colors. Black was also possible, but fairly rare, and typically came in patterns (but not always). Their size varied greatly, from tiny individuals to large individuals. Typically, BeetleWings had shining or iridescent scales. The tribe was well known for a variety of patterns, and could have stripes, spots, dapples, freckles, swirls, or anything else. BeetleWings had eyes that could come in any color.
Many BeetleWings had sharp, thin and muscular bodies, especially after moving to Pantala and adapting to its landscape. BeetleWings were also extremely varied in their build and features, however, by the time they went extinct, all BeetleWings had four wings. Some had features such as elytras over their wings, stingers, spots, flat nose horns and antennae, which most of them did have, although some BeetleWings had no antennae, no flat nose horn that comes outward, and some had different scale textures. A handful of BeetleWings had things like insect-like mandibles, compacted eyes and very rarely, an exoskeleton of sorts. Some BeetleWings were wingless, and some hatched with their wings.
==Abilities==
===General===
BeetleWings had an extremely wide range of abilities. They hatch wingless and without silk, and much like their SilkWing descendants, went through metamorphosis at the age of six. Metamorphosis is easily predicted, with itchy or swollen silk glands, unfurling wing buds, fuzziness or dizziness and an impending feeling of doom (This symptom became progressively worse as the BeetleWings neared extinction). Because of their lack of wings for the first few years of their life and preference of living in the mountains, they were great climbers and runners as well.
BeetleWings also had insectoid abilities much like their HiveWing descendants as well. Similarly, these abilities are genetic and passed down. Most members of the tribe had either one of these abilities, although it was common to have none. These abilities were the same as the HiveWings'; Venom in their teeth and claws, sharp stingers in their tails, wrists and claws, spray boiling acid from their tail, emit a stench that smells like rotted carrion pickled in sulfur, and they can shoot poisonous darts from their tail. They have a neurotoxin that can paralyze and immobilize dragons.
BeetleWings have an internal clock so they can tell time and tell when rainy season is coming, and they can detect vibrations with their antennae. 
===Special===
BeetleWings can have special or different types of silk; Most notably flamesilk. Flamesilk is described as silk that is on fire and is used as a heat source and a light source. It can be used to produce glass, but different types of flamesilk are used for different purposes. Flamesilks cannot be burned by flamesilk, but they are not immune to regular fire. There are different kinds of flamesilk, such as golden silk that doesn't glow, silk that glows slightly, silk that glows brightly, silk that glows and burns, silk that glows and can melt even stone and metal, and silk that only burns. 
Other types of special silk can be found here.
Extremely rarely, a BeetleWing will hatch with acidscales (Sometimes called venomscales), where the BeetleWing in question has too much acid or venom seeping out of their scales. It is uncomfortable for the BeetleWing in question, and the venom's affects only kick in if the venom enters the bloodstream. Acid, on the other hand, can cause pain, burning, and deformation of scales. BeetleWings with the acid variant have slightly deformed and discolored scales which are weak and typically brittle.
==Society==
===Living Conditions===
BeetleWings lived alone or in villages for most of their time alive. A majority of the tribe preferred living in the harsh and somewhat arid mountains, where there would be extreme temperature swings. BeetleWing homes were made of stone, wood and silk, and some spun giant webs between the peaks of the mountains. Most BeetleWings preferred to live in valleys where there were streams of water and cooler temperatures in the day, although when it rained, they typically moved to the cliffs. BeetleWings who lived in forests and trees had built huts, treehouses, carved out the trees or spun webs between the trees as well.
BeetleWing styles of living varied greatly after the arrival of Clearsight; After Clearsight spread Pyrrhian culture and convinced the BeetleWings to return to their traditional Pyrrhian roots, they built a palace, where the nobility and the new royal family would reside and gathered themselves in villages and towns. Their homes were built to look like what Clearsight described as NightWing architecture, and the BeetleWings who lived in the mountains were encouraged to prefer the cliffs and mountain peaks rather than the valleys.
===Education===
BeetleWing parents typically educated their dragonets, and villages would all chip in to help raise said dragonets. BeetleWings taught their dragonets both Pyrrhian and Pantalan Draconic up until the centuries leading up to Clearsight's arrival, however they dropped Pyrrhian Draconic because of a culture shift. BeetleWings also taught their dragonets fighting skills, both with their claws and weapons, taught them about identifying bugs, plants and poisons, and taught them music and arts such as weaving, performing and painting. Out of both BeetleWings and LeafWings, BeetleWings had a stronger emphasis on science and math, however, it was not seen as important as fighting or history or arts. This changed after Clearsight arrived.
Since the BeetleWings were divided into factions, Sharp BeetleWings put the strongest emphasis on fighting and weaponry, while the Bright BeetleWings emphasized weaving, performances and painting. Sharp BeetleWings were keen hunters compared to their Bright counterparts, although the Bright BeetleWings were more skilled in finding fruit and farming. The
After Clearsight arrived, BeetleWings were eventually organized into schools and stopped teaching things such as fighting or plant identification in favor of math, science, and Pyrrhian history. Clearsight often visited these schools and shared things like visions and stories with BeetleWings. Clearsight also encouraged that Pyrrhian Draconic be taught, and Pantalan Draconic was eventually forgotten because there was a stronger emphasis of Pantalans communicating with her rather than her communicating with Pantalans. 
===Culture===
BeetleWings, as they were driven from Pyrrhia, had a resentment towards Pyrrhia as a whole, and they alongside LeafWings developed their own language and traditions. BeetleWings were also independent, and the louder tribe between them and the LeafWings before they went extinct. They also typically prided themselves for their insectoid features, which was once something to be ashamed of, but something that distinguished them from other tribes.
BeetleWings didn't value education or tribe loyalty as much as the other Pyrrhian tribes did. They were somewhat similar to what the RainWings, SilkWings and LeafWings were in the 5,000s AS, peaceful, carefree, and often avoided conflict. BeetleWings valued individuality and being true to oneself and caring for others in the community. BeetleWings in West Pantala didn't view their leader, the Chief, as anything super important such as a queen, and were against monarchies, even when Clearsight established a royal BeetleWing bloodline.
BeetleWing dragonets typically played games with plants, twigs, bugs and other things they could find, although the tribe also made their own toys for them. Dragonets often were encouraged to spend a lot of time outside and among the trees, and they interacted with LeafWings (And sometimes other runaway Pyrrhians) like they were the same type of dragon. They also had city-states and nations, which were vaguely like "micro-queendoms", and regions typically had their own dialects and accents, as well as food preferences, and would occasionally have diplomatic meetings if cities or nations had disputes of one another.
Sharp BeetleWings and Bright BeetleWings were the loudest about being different and having their own way of things than everyone else. Sharp BeetleWings were typically aggressive compared to the other tribes, and eventually became stereotyped to be manipulative and sly to get their way. They preferred to live in solitary or in small towns, where they had the most developed weaponry out of the BeetleWing tribe. Sharp BeetleWings also swore off of using their silk, and dragons who hatched with their wings already developed and those with black scales were preferred in marriage and in having dragonets over others. 
Bright BeetleWings, on the other hand, lived in the tall forests, and lived very pacifist lives, typically in communes, and avoided conflict and saw it as the end of the world essentially. They never saw a need to use their insectoid abilities, so they lost them, and they did not like other BeetleWings with black scales because they saw it as bad luck and a sign of aggressiveness. 
BeetleWings, despite having been a divided tribe historically, became extremely divided once Clearsight came around. Clearsight and her influence, however, managed to drive the BeetleWing (and LeafWing, too) culture extinct, in favor of their vague Pyrrhian culture and NightWing tradition in places where BeetleWings had no traditions or lifestyle on Pyrrhia. Many BeetleWings also saw her as a god, and the Sharp BeetleWings, then early HiveWings, managed to get ahold of the Book of Clearsight, which was shocking to all tribes since the BeetleWing queen had previously kept it.
===Naming===
BeetleWings named themselves after a variety of insects, although it depended what group the BeetleWings were in. Traditionally, they named themselves after beetles, although expanded on naming themselves after a variety of insects, and even arachnids, arthropods, or annelids as well. Sharp BeetleWings began avoiding beetle-based names and started to shift towards naming themselves after insects in general, mostly wasps, bees and ants (Although, this changed over the years).Bright BeetleWings began specifically naming themselves after butterflies and moths (dragonflies and spiders too, although this name trend has started to come back in style for SilkWings). True BeetleWings stuck to beetle-based names most of the time, although True BeetleWings would also just name their dragonets after any insect or insect-like creature.
===Other===
==Politics==
===Factions===
There were three BeetleWing factions, the True BeetleWings, Sharp BeetleWings, and Bright BeetleWings. Since the BeetleWings were a large and diverse tribe, dragons who looked similar and shared the same features, as well as ideologies, abilities and living preferences would group together. Especially after the Othermind was initially defeated, the BeetleWings (and LeafWings, too), had disagreements, lived separately, and started evolving differently.
===Cities===
BeetleWings, alongside LeafWings, had multiple city-states in the past, typically managed by and ran by a mayor or another similar title. However, there were nations among Pantala, most notably West Pantala (A majority in which a majority of the population comprised of BeetleWings), where a Chief was voted in to oversee and run the nation every few years. Many regions had dialects and accents of Pantalan Draconic, and often had different ways of life and geography which was the foundation of fundamental aspects of SilkWing and HiveWing culture.
===Clearsight===
The BeetleWing tribe was further divided when Clearsight arrived on Pantala. Everyone in the tribe knew of her existence, the grand dragon from across the sea who could see the future and saved some of the tribe from a hurricane. Some didn't feel comfortable with her establishing roots stronger than everyone else's, and having a strong influence on Pantala, especially if they knew about Pyrrhia and how the rest of Pyrrhia and the BeetleWings mutually exiled them from the land. Others saw it as a good thing, since they would have a guide and seer, and someone to help them in the future.
When Clearsight began to change both of the tribes' culture entirely, most BeetleWings, even the ones who were fond of her, didn't like any of the changes. Clearsight established a queen of the tribe, which many dragons saw as crazy and horrendous, and the BeetleWings built their palace in the mountains of West Pantala, where Clearsight ways were not super welcomed. Most of the BeetleWings did not follow the royal family at first, and continued to try and live their life, and Clearsight had suggested making Queendoms, which eventually became a thing.
After her death, and when the tribe started to split and go extinct, each decade was met with more super anti-Clearsight or super pro-Clearsight rhetoric and factions. Bright and Sharp BeetleWings were very fond of Clearsight, and when they became early HiveWings and early SilkWings, they elected their own queen, since the BeetleWing royal family eventually turned on Clearsight's ways.
==Diet==
BeetleWings were omnivores and ate anything ranging from meat, crops and sweets. BeetleWings also ate plants and salads, however, they were avoided because of rumors and historical incidents with the Breath of Evil being slipped into common meals that use leaves and plants. BeetleWings also grew their own crops, from grains, to lettuce, to fruits and vegetables, and they typically only ate their own grown crops as well because of this too. Almost all BeetleWings ate meat, typically meat from large land animals, although typically critters were caught for snacks and seafood was a common dish for fancy and formal events. They also cooked and roasted their meat, typically with a slight burn or crisp to them, because many members of the tribe on the early days of Pantala didn't want their meats infected with the plant, too. The tribe also eats roasted bugs, and typically sugared and seasoned them. They also typically ate or consumed things like nectar, honey and even honeycomb as well. Sharp and Bright BeetleWings were very keen on avoiding anything that could be infected with the Breath of Evil, with Sharp BeetleWings resorting to commonly eating meat and Bright BeetleWings eating sweets, honey and nectar.
They also had access to additions for their foods, such as sugars, seasonings, dressings, cheese, and herbs. Bread, pasta, cookies and cake were also a part of their diet as well, and typically included some elaborate flavoring.
==History==
</tabber>
==Pyrrhia==
PANTALA MAP IS A PLACEHOLDER
===Geography===
===Sovereign States===
<tabber>
|-|Mud Queendom=
|-|Queendom of Sand=
|-|Queendom of the Sea=
|-|Queendom of the Sky=
|-|Ice Queendom=
|-|Rainforest Queendom=
|-|Night Queendom=
|-|Possibility=
|-|Sanctuary=
</tabber>
==Pantala==
Map is a heavy wip
===Geography===
===Sovereign States===
<tabber>
|-|Queendom of the Hives=
|-|LeafSilk Commonwealth=
|-|Poison Jungle=
|-|West Pantala=
</tabber>
==Characters==
===Characters with pages===
*Cutthroat
*Mirage
*Queen Crescent
*Queen Funnelcloud
*Quing Tidal
*Queen Half Moon
*Luminosity
==Places==
===Places with pages===
*Beetle Lake Academy
*Jade Mountain Academy
===Places that need pages===
*The Icy Isles
*Diamond Spray Academy
*LeafSilk Commonwealth
Category:Alternate Universes
Category:Work in Progress
Category:Content (Sillius Goofius)