Lost Light

In the shadowy, enigmatic realm of mercenaries, Lost Light is where chaos and unpredictability are the rules of the game, two formidable factions clash in a never-ending battle for supremacy. OCTO, a group defined by chaos, and NONA, whose values center around precision and order, find themselves locked in a relentless struggle for dominance. The battleground is not just any arena but a twisted concoction of real-world operations and high-stakes wargames, orchestrated by an enigmatic force known as the malevolent Drashktarr.
As the mercenaries of OCTO and NONA navigate this treacherous landscape, they must rely on their unique skill sets, unbreakable camaraderie, and unwavering determination to come out on top. With each passing mission, alliances are forged, rivalries intensify, and the line between reality and the wargames blurs.
In this war without end, where only the strongest and the most audacious survive, the mercenaries of OCTO and NONA discover that the true battle lies within themselves, as they grapple with their own identities, desires, and the harsh consequences of their choices. As Lost Light shines a spotlight on their lives, it becomes clear that victory may come at a cost too steep to bear.
Prepare to embark on a thrilling journey through the twisted world of mercenaries, where chaos reigns, precision is paramount, and the light of hope is but a flicker in the darkness. Welcome to Lost Light, where the line between friend and foe is as thin as a razor's edge, and the deadliest battles are not always fought on the battlefield.
==Synopsis==
In the world of mercenaries, OCTO and NONA, two rival factions with contrasting values, clash in a relentless battle for supremacy. Their battleground is a mix of real-world operations and wargames, orchestrated by the enigmatic Drashktarr. As they navigate this treacherous landscape, alliances are forged, rivalries deepen, and the line between reality and wargames blurs. In this unending war, the mercenaries grapple with their identities and desires, all while the cost of victory looms ominously. Lost Light is a thrilling journey through a world where chaos reigns, precision is paramount, and the line between friend and foe is razor-thin.
==Locations ==
In contrast PROJECT-G/NEX Chronicles and Dawn of Era: An Uprising, which take place all throughout the planet, Lost Light concentrates on artificial battlefields built by Gucci Intermittent to replicate combat operations against MERCS, then later as battlegrounds for OCTO and NONA mercenaries. As one might anticipate, the majority of the maps depict imaginary areas or an enlarged version of a real location. The major event usually takes place in Nanopolis itself, where the inhabitants are eager to see OCTO and NONA battle it out to see whose squad of mercenaries is actually the finest in combat.
=== Battlefield Collective ===
Lost Light's location information is centered around artificial battlefields constructed by Drashktarr to serve as the primary battlegrounds for the OCTO and NONA mercenaries. These battlefields are designed to replicate various combat scenarios and are typically composed of imaginary or modified versions of real locations. The central event of Lost Light often occurs within the city of Nanopolis, where the local population eagerly anticipates the battles between OCTO and NONA to determine the superior mercenary squad.
These created areas on the battlefields of Drashktarr/Gucci Intermittent are collectively referred to by a designation. According to intelligence reports, the Drashktarr's wargames are organized into simulated, realistic warfare settings known as "Artificial Battlefields." These battlefields are designated as AB, followed by a serial number consisting of two numerals (e.g., AB 04).
====Urban Battlefields ==== 
*Streets
*Condensed
*Highway of Chaos
*Scorched Roads
*NONA H.Q
*OCTO-NONA Battlegrounds
*Drashktarr's Complex
====Desert Battlefields====
*Badlands
*PROJECT Site Mulvey
*Grand Canyon
*The Drashkhold (Accidentally)
====Forest Battlefields====
*Hedgerows
*Countryside
*Garrison
* Crossfire
*PROJECT Site Albright
====Arctic Battlefields==== 
*Outpost DRK-05
====Unique Battlefields====
*Holoseum
* Fractured
*Nadian Heights
==Chapters==
𝕃𝕆𝕊𝕋 𝕃𝕀𝔾ℍ𝕋 is brought to life through four chapters. It instantly leaps into the development of the Gucci Intermittent, whose ascendancy to power is so amazing that they have established multiple headquarters all around the planet, supported by artificial battlefields where they they intend to combat MERCS in a series of war games. All of this is not even covered by the mainstream media nor international authorities because they are all focused about the aftermath of the Legion-Renegade War, and LORD ANNIHILATOR is a name that people cannot forget or shrug off. This offers the GI and MERCS a significant edge in their own right, as they can do whatever they want without fear of public disapproval.
After a single disastrous operation, MERCS has been shattered, splitting in two groups, OCTO and NONA. The two groups becomes so hostile to each other that they've used every single battlefield that Gucci has to offer. The proxy wars soon grew out of control that their war games are slowly being exposed to the free world, and both teams should form another armistice to take down Gucci, once and for all.
The Chapters include:
*The Division - MERCS launches an invasion towards their mortal enemy, although the operation was nearly successful, they suffered a humiliating defeat that left their formidable group of mercenaries, divided forever.
*Shattered Armistice - An Armistice was established to promote ceasefire between OCTO and NONA. The armistice, as some would expect, soon shattered through immense acts of war and violence.
*Bring It On - OCTO and NONA wage war at each other through the war games, ignoring anything else.
*A Truce - In order to stop the Drashktarr once and for all, two opposing factions of mercenaries needs a long awaited team up to do so.
*The Coalition - Spoilers! Wait for the damn page!
* Bombastic Conclusion - The venerable OCTO teams up with a surprising ally to save the planet from the Drashktarr in their intentions of ending their war games and the entire agency for good.
==Partakers==
Three key players are involved in the Lost Light proxy wars. The opposing forces that drive the fight into full swing are MERCS and Gucci Intermittent, while OMAR-CONSTRUCT works hard to cover up the collateral damage they create in every combat operation. Notably, all of their fights take place on artificial battlefields, and MERCS was deeply divided after a few weeks of fighting. Their rivalry on Gucci Intermittent seemingly ended when they were divided into two teams: OCTO and NONA. Though both groups were neutral against each other, they were soon hostile after a setup during Shattered Armistice
As a result, OCTO and NONA engaged in a very intense series of wargames, with Gucci Intermittent observing their actions as they made it into war simulations.
===Belligerents===
*Gucci Intermittent: The main instigator of Lost Light. They have invited the mercenary unit to taunt and kill them in their artificial battlefield through their tactical advantage.
*MERCS: The band of mercenaries striving to stop their lunatic goals. Has two teams, OCTO and NONA, all sharing the same collective goal, until they turned on one another.
*OMAR-CONSTRUCT: The construction firm that took the contract to avoid being brutally killed by the G.I's. Noted for their activity on repairing the collateral damage caused by Gucci, as that agency has a knack of using heavy weapons.
===Most Wanted===
The Drashktarr has compiled a list of MOST WANTED mercenaries, particularly those that caused them big trouble.
* MONARK: 1.5 Billion credits
**OCTO's leader, obscenely wealthy and clever, while also possessing remarkable sniping skills. Fight with caution, he is too smart for normal agents, mercenaries and soldiers to handle in the battlefield. Not to mention, he is impossible to be blackmailed with money due to his own wealth.
*SEVEN: 1.4 Billion credits
**Veil registered her as one of the Drashktarr's main target after a failed assassination on her. One of the best assassins, she shall not be underestimated as she is able to see the truth behind the agency's evil goals and the wargames' nature. Disarming her is still futile, reports confirm her fluency in hand-to-hand combat and the use of anything long in particular as a melee weapon. HOWEVER, monitor her activity at all times, as Seven is a remarkable infiltrator that exposed a lot of Drashktarr secrets and horrible facts.
*Sarge: 865.1 Million credits
**Sarge is the second-in-command in OCTO. Characterised for his veteran military career that he now puts in good use as a mercenary, he has proven himself as a formidable mercenary against the forces of the Drashktarr. He has a versatile skill set, and outstanding discipline that makes him a deadlier combatant compared to most personnel in OCTO. HIS WEAKNESS, is loyal to a fault.
*TACKLEMAN: 850.1 Million credits 
**The muscle of OCTO is known to have a short temper and a penchant for mowing down GI personnel in a fit of rage, after realising that OCTO and NONA's rivalry was instigated by the agency. Note his anger isn't blind, it is always directed to the entire agency. One can use his anger to turn it against his teammates, gaining strategical disadvantage.
==Trivia ==
===General=== 
* takes place after the Legion-Renegade War and it concluded in early 3028.
*According to Nemesis, the agency's true name is the Drashktarr.
*All combat actions that take place on battlefields are essentially simulations. This means that even if they kill everyone in the same location, they will return as if nothing occurred after the simulation is through.
*Blood Raider does not seem to care about the agency's discreet operations, evidenced by his murderous killing spree and some bodies have been identified when he left them unattended.
*Veil serves as the intel gatherer of Gucci, or the Drashktarr in reality, aside from being a notable tactician and a skilled combatant. Notably, she infiltrates in public places, evidenced by her daily outfits consisting of lavish designer dresses.
* The Drashktarr/Gucci Intermittent has attempted to copy Ashe's motif through Faith Arrow and her seemingly magical bow.
*The MERCS are far more prepared than the Gucci's initially thought.
**The Drashktarr still continues to use their facade name to cover up their evil nature.
*If this war is involved in LORD ANNIHILATOR's ultimatum, it would only solidify nevanity's inevitable demise.
*The war games has four modes: Team Deathmatch, Bounty, Hardpoint and Zone Capture. Sometimes, they implement duels.
*Contrary to popular belief, Seven is the most skilled infiltrator throughout Lost Light, despite media proclaiming that it was Kitty and her modelling stunts. While Kitty can deceive and manipulate people due to her skills as a model and spy, Seven was a professional assassin. Evidently, she is the more effective infiltrator.
*Kitty and Blaze are the most reckless among the mercenaries, with Kitty doing social media things while in combat whilst Blaze burns literally anything he points at in combat.
*If this was public, MERCS would've been taken down by the government for unsanctioned operations.
=== Developmental Notes ===
*Lost Light was designed as a countermeasure to Dawn of Era: An Uprising's sudden cliffhanger that upset viewers, whom are eager to see what happens with the entire planet at war due to LORD ANNIHILATOR.
*The choice for making the mercenaries faceless is through the symbolism of enigma, mercenaries fighting each other, only to get paid, with little nevanity inside of them.
*This corporate war emphasised the greed of evil agencies and corporations.
*Despite the MERCS operators being masked all the time, there is a full dossier revealing their true faces, body types and their full backgrounds. A great example is that Lockdown is a multinational mercenary who was born in Evalka and raised in various countries, he is also noted for his "scruffy" and "tough bald guy" facial features.
*The Gucci Intermittent's true form is the Drashktarr. In their evil true form, they wear dark colours and and manipulate the planet from the shadows.
*OCTO values efficiency, cunning and unity.
*NONA values order and precision.
*Lockdown states that mercenaries are referred as "Agents of Chaos".
==Navigation==
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