Nightwing (Arkham Series)

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==Summary==
Dick Grayson was raised by his parents in a circus to become an acrobat. After his parents were murdered, Dick was adopted by Bruce Wayne, who would reveal to the boy that he was Batman. Dick would be trained to become Batman's sidekick, the first Robin. Years later, Dick would become a hero in his own right as Nightwing, working on his own most of the time but occasionally still working together with Batman, albeit as an ally, rather than a sidekick.
==Powers and Stats==
Tier: 
Name: Richard "Dick" John Grayson, Robin (formerly) Nightwing (currently)
Origin: Batman: Arkham
Gender: Male
Age: Likely in his 20's
Classification: Human, Vigilante
Powers and Abilities: Superhuman Physical Characteristics, skilled in martial arts and various types of gadgets and weapons, skilled in stealth combat and tactical reasoning, Acrobatics, Electricity Manipulation with Escrima Sticks and Remote Electrical Charge, Status Effect Inducement with Wrist Gun, Technology Manipulation with Disruptor, Smoke Manipulation (With Smoke Bombs), Resistance to Transmutation, Poison Manipulation and Corrosion Inducement with the suit (It's declared that Batman and Robin have defeated Clayface. Nightwing's costume should be comparable to Batman's.), Body Control (Batman had taught him a technique for control his breathing), Vibration Manipulation (Can create electric shockwaves with his sticks)
Attack Potency: Small Building level (Is comparable to Batman and could harm Killer Croc) 
Speed: At least Supersonic+ (Somewhat swifter than Batman)
Lifting Strength: At least Class 5 (Can throw an adult man across a room with ridiculous ease. Is on par with the Dark Knight, and with his help, overpowered Killer Croc)
Striking Strength: Small Building level (Could harm Killer Croc)
Durability: Small Building level (Took hits from Killer Croc and Harley Quinn's baseball bat)
Stamina: High (He was able to help Batman stop villains such as Killer Croc and the Penguin over the course of a single night)
Range: Standard Melee Range normally; Extended Melee Range with his Escrima sticks; likely Tens of Meters with various gadgets
Standard Equipment:
*Wing-Ding: Can be thrown at an enemy to stun them or knock them over
*Grapple Gun: Used to grapple to vantage points and ledges
*Escrima Sticks: Can be used for melee combat or thrown and ricocheted off walls. Can also emit non-lethal electrical blasts
*Wrist Darts: Can be used to stun enemies
*Batclaw: Can be used to grapple enemies or pull off vent covers
*Line Launcher: Launches a horizontal wire which allows travel over gaps
*Disruptor: Used to override guns, medic packs, gun crates and detonate mines
*Voice Synthesizer: Used to mimic any voice to manipulate thugs and identified to voice access codes with the synthesizer
*Remote Electrical Charge: Used to shock foes or activate items such as doors
Intelligence: Very High (He has exceptional detective skills and can trick many of the criminals he fights)
Weaknesses: Can sometimes be reckless and overconfident.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Batman: Arkham
Category:Acrobats
Category:Adults
Category:Bat Family
Category:Boomerang Users
Category:Dart Users
Category:Detectives
Category:Dual Wielders
Category:Electricity Users
Category:Game Characters
Category:Good Characters
Category:Grappling Users
Category:Humans
Category:Male Characters
Category:Martial Artists
Category:Playable Characters
Category:Status Effect Users
Category:Stealth Masters
Category:Technology Users
Category:Thrown Weapon Users
Category:Video Game Characters
Category:Vigilantes
Category:Stick Users
Category:Claw Users
Category:Wire Users
Category:Sound Users
Category:Weapon Masters