Meeboid (Group)

The Meeboid Group is a green Group that focuses on healing you and Meeboids greatly at the cost of little to no power, making them great stud generators. Decks without boardwipes or those who cannot draw a boardwipe quickly will have trouble killing the Meeboids when they get out of hand.
Meeboid Fighters will have a good amount of health, but have low attack when played. However, Jeptem can give them attack, but a moderately low amount of it that can be easily be debuffed away with a simple AoE such as Visleaf or Zolerus. They will also give the player life when played as well, or at the end of their turns. Cards such as Meebling and Meeboid Cultist can heal Meeboids without the player having to play a large amount of cards.
Titano is the "boss" card of the Meeboid Group, consisting of a massive fighter that later splits into four parts when it dies. Titano can be only be spawned by the action card, Summon! Meeboid Titano, which deals 4000 damage to all fighters, then spawns in Titano Awakened first, and eventually splitting into four parts on death, but at the cost of 13 green studs. Titano has a lot of control over the board, having the ability to debuff non-Meeboids while also being able to heal the player and Meeboids.
Their weakness is being swarmed with cards that do a lot of damage (either through power or bread), since Meeboids are reliant on constant health gain instead of fighting back.
Pros:
* Large generation of life.
* Huge amount of health and health regeneration.
* Denial potential.
*Powerhouse mid-late game.
Cons:
* Lack of power.
* Weak against most aggro decks.
* No damage-based removal.
=LIST OF MEEBOID CARDS=
<tabber>Meeboid Fighters=
----
----
----
----
|-|Meeboid Action Cards=
----
|-|Meeboid Alt Arts (Fighters)=
----
----
----
----
|-|Meeboid Alt Arts (Actions)=
----
----
</tabber>
Category:Groups
Category:Lists