Grass

Grass is a construct that appears during Exploration. When using Elemental Sight, grass will be highlighted in light green.
==Burning Grass==
2 gauge units of application is required to burn grass. Grass has 4.8 gauge units of and will burn away in 12 seconds without the interference of other elements. // can be applied to burning grass to cause elemental reactions and extinguish the fire. Note that Overloaded reactions caused on burning grass will not deal DMG.
While burning, grass will deal every 0.25 seconds. This DMG applies 2 gauge units of and follows the default Internal Cooldown of 2.5s/3 hits.
The level of grass will vary greatly depending on the location. At World Level 8:
* Mondstadt grass ranges from Lv. 45 to Lv. 59
* Liyue (excluding The Chasm) grass ranges from Lv. 52 to Lv. 60
* Inazuma (excluding Enkanomiya) and Sumeru grass ranges from Lv. 57 to Lv. 60
* Grass in The Chasm and Enkanomiya is Lv. 62
* Grass in The Realm of Beginnings and Scattered Ruins is Lv. 90
Burnt grass will appear darker than non-burnt grass. After some time, the burnt grass will respawn as non-burnt.
The grass in Dragonspine cannot be burned.
==Gameplay Notes==
* In Co-Op Mode, grass that was burned can be respawned for the non-host players by teleporting away and teleporting back, but only for the player who performed this action. The grass will remain burnt for other players. If the grass is lit on fire, the burning grass will only deal DMG to the player who respawned the grass.
==Change History==
==Navigation==
ja:草地