100245-adding-elemental-signs-back-into-crafting

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In closed beta signs were used for crafting gear. Pretty much every other click increase would use a sign.
I don't think we should go back to that system but put something entirely new in.
 
Suggestion:
1. When crafting a piece of gear you have the option for signs to increase the chance of that type of slot. The type of sign used would scale with the level of gear.
Example: Crafting a chest piece I could use 50 Eldan signs to increase my chance of getting getting a fire to 100% and getting a 2nd fire to 25%. If I were to use 100 Eldan signs I would have 100% and 50%.
These numbers might be off or a bit high but the same idea works for what ever.
 
2. Changing a rune slot on a piece of gear. Now this would require more work. You get a nice piece of raid loot but it has 2 waters and 1 Fusion. 
What if you could go find a Armorsmith\Tailor\Outfitter click him and request rune slot change, like FFIXV with materia. Now the fun starts, to change one water slot you would need 10 water and 10 fire for a chance to get a fire rune slot. To increase the chance could go one of three ways.
         a. More water greater chance at fire. This would help the supply and demand of less popular signs
         b. More fire greater chance at fire. I think the price on popular signs might sky rocket if we used this system
         c. Combination of both where the water signs would give a lesser chance and the more fires added a greater chance to reroll that rune slot into Fire.
This can be done with any level of sign, so a greater sign of fire would give a less of a chance the an eldan sign of fire.
 
After you finish your first slot you can move to the other water and try try again. With the drop rate of signs I think they need to be used more often. 
 
 	
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