Screen effects

Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state.
== Summary ==
Effect 	Java Edition 	Java Edition 	Java Edition 	Bedrock Edition 	Bedrock Edition 	Bedrock Edition
Effect 	Image 	Visible in third-person view?	Visible with ? 	Image 	Visible in third-person view?	Visible with ?
Overlays and vignettes 	Overlays and vignettes	Overlays and vignettes 	Overlays and vignettes	Overlays and vignettes	Overlays and vignettes 	Overlays and vignettes
Suffocation inside a block 	 	 	 	 	 	
When on fire 	 	 	 	 	 	
When in a nether portal 	 	 	 	 	 	
When underwater 	 	 	 	 	 	
Distortion effect overlay 	 	 	 	N/A 	N/A 	N/A
Darkness 	 	 	 	 	 	
When near the world border 	 	 	 	N/A 	N/A 	N/A
When inside powder snow 	 	 	 	 	 	
When wearing a pumpkin 	 	 	 	 	 	
When using a spyglass 	 	 	 	 	 	
Animated sprites 	Animated sprites 	Animated sprites 	Animated sprites 	Animated sprites 	Animated sprites 	Animated sprites
Totem of Undying when used 	 	 	 	 	 	
Bad Omen when obtained 	N/A 	N/A 	N/A 	 	 	
Hero of the Village when obtained	N/A 	N/A 	N/A 	 	 	
Elder guardian ghost 	 	 	 	 	 	
Visual transformations 	Visual transformations	Visual transformations 	Visual transformations	Visual transformations	Visual transformations 	Visual transformations
Screen tilting when damaged 	 	 	 	 	 	
View bobbing 	 	 	 	 	 	
Distortion effects 	 	 	 	 	 	
Speed-based FOV changes 	 	 	 	 	 	
Underwater FOV changes 	 	 	 	 	 	
== Overlays ==
=== Suffocation ===
This effect manifests when an applicable mob's eye level intersects specific blocks; generally those that are full solid cubes and block both vision and movement, with the exception of ice.
 this effect involves a darkened version of the block texture covering the entire area of the screen.
, the block's texture is instead arranged into a cube, and this cube is fixed around the player's point of view. This is the case regardless of the player's placement inside the block; they can be at the edge of it (such that their view is partially outside of it and the outside texture is clearly visible) and they are still rendered as if at the exact center of the cube.
=== On fire ===
When the player is on fire, this effect is applied to the screen. This is caused by being inside of fire or lava (even in Creative mode, although not in Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.
This overlay always displays as fire, even if the player in question is inside of soul fire.
 this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.
, a single fire texture is stretched across the bottom two-thirds of the screen.
=== Nether portal ===
Note: this section discusses the nether portal texture overlay. The nether portal/nausea effect is discussed in the Distortion effect/Distortion overlay sections.
When the player is inside of a nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.
 this effect involves the nether portal texture being stretched across the entirety of the screen.
, the texture is instead arranged into a cube, fixed around the player's point of view much like the suffocation effect.
=== Underwater ===
=== Distortion overlay ===
=== Darkness vignette ===
=== World border overlay ===
=== Freezing overlay ===
=== Pumpkin blur ===
=== Spyglass scope ===
== Animated sprites and models ==
=== Elder guardian ghost ===
=== Totem of Undying ===
=== Bad Omen ===
=== Hero of the Village ===
== Transformations ==
=== Damage tilt ===
=== View bobbing ===
=== Distortion effects ===
=== Speed FOV changes ===
=== Underwater FOV changes ===
== History ==
=== Overlays ===
=== Animated sprites ===
=== Transformations ===
== References ==