Drow -- Rival's War

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==Racial Traits==
+2 Dexterity, +2 Charisma, -2 Constitution (0): Drow are nimble and manipulative. 
Elf: Drow are humanoids with the elf subtype. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Normal Speed (0): Base speed of 30 ft. 
Darkvision (2): Can see in the dark up to 60 ft. 
Drow Immunities (2): Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. 
Shadow Resistance (2): Gain cold resistance 5 and +2 to saves against spells of the shadow subschool. 
Shadow Blending (1): Attacks made against them while within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. This trait does not grant total concealment; it just increases the miss chance. This is a supernatural ability.
Shadow Magic (2): +1 to the DC of saves against spells of the shadow subschool that they cast; a Charisma score of 11 or higher also gives the following spell-like abilities: 1/day—ghost sound, pass without trace, ventriloquism. The caster level for these spell-like abilities is equal to the user's character level. 
Weapon Familiarity (2): Proficient with nets, hand crossbows, and tridents, and treat any weapon with the word “elven” in its name as a martial weapon. 
Keen Senses (2): +2 racial bonus on Perception checks. 
Stalker (1): Perception and Stealth are always class skills for members of this race. 
Languages (0): Begin play speaking Undercommon and Miklith. Drow with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War