Death Cap

Death Cap is the sixth plant obtained in Shroom Moors in Plants vs. Zombies: Lost World, after beating Level 9A. Death Cap explodes in a 3×3 area when planted, temporarily poisoning all zombies caught in the blast. The poisoning effect lasts for 15 seconds, and deals 30 DPS each second. Like Shadow-shroom in Plants vs. Zombies 2, the poisoning effect bypasses armor. Death Cap’s poison is also unique in a way that any mushrooms caught in the blast will gain poison effects, each type of mushroom getting a unique effect, and all mushrooms can also poison any zombie who eats it (also for 15 seconds, dealing 30 DPS each second). The following is the list of poison effects that the different types of mushrooms gain:
*Puff-shroom - Creates a pool of poison* on its tile if it gets defeated, lasting for 30 seconds.
*Sun-shroom - The next time it gives sun, the sun will be poisoned. Poisoned sun will poison your whole sun bank, and the poison lasts for 20 seconds, and any mushroom that is planted during the duration of the poison will gain poison effects.
*Fume-shroom - Will spew poison on its next attack (only), covering the first four tiles in front of it with poison* which lasts for 20 seconds.
*Magnet-shroom - Can use poison to corrode the metal it attracts, taking a shorter amount of time to become usable again (-5 seconds). The poison gets used up after corroding 4 metal objects.
*Scaredy-shroom - Creates a 3×3 pool of poison* when it hides (can only do this once), poisoning all zombies caught in the pool. The pool disappears when Scaredy-shroom comes out of hiding or, if Scaredy-shroom gets eaten, 15 seconds after Scaredy-shroom's defeat.
*Huff-shroom - Gets filled with poison. Its next attack (only) applies poison* to zombies (Huff-shroom may still suck up other things to stack with the poison).
*Hypno-shroom - The zombie that eats it will now have a poisonous bite, poisoning* any zombie that it comes into contact with. If the Hypno-shroom was fed Plant Food, the Gargantuar that spawns will have a poison-coated weapon, and poison* all zombies in a 3×3 area after a smash (its Imps will also have poisonous bites).
*Mushroof - Mushroof will get coated in poison. Any zombies that bite Mushroof immediately get poisoned*. If a Gargantuar smashes Mushroof, the poison will spread to all zombies in a 3×3 area and Mushroof will lose its poison effect.
*Dusk-shroom - Same effect as Sun-shroom.
*Gloom-shroom - Same as Fume-shroom, except it covers all tiles in a 3×3 area with poison*.
*Ghost Fungus - Same effect as Hypno-shroom.
*Master Fung Shui - If Master Fung Shui is not in a red energy cluster, any energy spore Master Fung Shui fires will poison any zombies that have the enfeebled status effect. This poison lasts for 10 seconds, and it deals as much DPS per second as double the current percentage chance of the enfeebled status effect on the zombie. Master Fung Shui's own poison effect will wear off after 15 seconds, or 25 seconds if he's in a white energy cluster.
* - The poison is as powerful as Death Cap's and deals 30 DPS per second, but it now lasts for 10 seconds only.
==Origins==
Death Cap is based on the real-life mushroom of the same name (Amanita phalloides being its scientific name). Its poisoning ability refers to the real-life Death Cap being a very poisonous mushroom.
==Almanac entry==
Death Cap
Sun cost: 100
Recharge: Slow
Explodes, poisoning every zombie for a while and giving poison effects to every mushroom caught in the blast.
Special: Mushrooms caught in its blast gain poison effects.
Usage: Single-use, instant
He hasn’t seen his sister, Life Cap, in a while.
==Upgrades==
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength	15 DPS 	25 DPS 	30 DPS 	
35 DPS
(Unlock cost: 1 Strength Token)	
45 DPS
(Unlock cost: 2 Strength Tokens)
Sun cost	150 sun 	125 sun 	100 sun 	
75 sun
(Unlock cost: 1 Sun cost Token)	
50 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge	50 seconds	40 seconds	35 seconds	
30 seconds
(Unlock cost: 1 Recharge Token)	
20 seconds
(Unlock cost: 2 Recharge Tokens)
More about the upgrading system here.
==Strategies==
Death Cap can be used as an alternative to Cherry Bomb. He is better in a sense that he is 50 sun cheaper, but, however, instead of an instantaneous and damaging explosion, Death Cap poisons zombies over time. The poison can bypass armor, which is a plus, and so Death Cap can easily take out zombies like Buckethead Zombie, but, however, zombies without armor but have higher-than-average health (like Frisbee Zombie) will usually be able to survive Death Cap’s poison (especially if Death Cap’s Strength is not upgraded), unlike if they were to be exposed to high-damaging explosions from plants like Cherry Bomb. Do take note that his poison is unique, and gives mushrooms poison effects, each being beneficial in its own ways. One of the best situations in which he can be used is when you’re playing a level where the majority of the plants you choose are mushrooms, since Death Cap can alternatively be used to make your mushrooms more powerful (putting him in the middle of your defense can significantly upgrade your mushrooms in different ways).
==Gallery==
Death_Cap(PvZ-LW).png|Death Cap (HD)
Costume (Death Cap).png|Costume
Seed packet (Death Cap).png|Seed packet
Seed packet (old) (Death Cap).png|Scrapped seed packet
Idling (Death Cap).gif|Idling
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Category:Plants
Category:Mushrooms
Category:Single-use plants
Category:Instant-use plants
Category:Poisonous Plants
Category:Explosive plants
Category:PvZ:LW content
Category:Slow recharge plants
Category:Uncleared page