Liminal

==Special Advantages.==
* Liminals can breathe in air or water and receive the swimming proficiency as a bonus. They swim at their full normal movement rate (a base of 12). Their maximum functioning depth is 700 feet, and their underwater vision is 1.5 times human vision.
* Liminals receive a +1 bonus to their attack rolls when using a trident, the preferred weapon of their race.
* Liminals are close with the animals of the sea, being somewhat outcast from the society of other demihumans. Liminals have the innate ability to bond with aquatic mammals (dolphins, otters, seals, etc.), befriending one such animal at a time as a pet. This pet must be a mammal of Size M or smaller. The liminal must spend one month with the animal while it is still young, after which the animal becomes completely loyal, following the character everywhere (in the water) and obeying simple commands. Liminals may have only one such pet at a time and must wait 100 days after the death of one pet to gain another. Choice of companions is always subject to the DM's approval.
==Special Disadvantages.==
Liminals must keep their gills damp and are particularly susceptible to dehydration while on land. Liminals must drink twice as much water in a day as other characters or suffer penalties for dehydration.
==Liminal Couples==
Liminals are encouraged to marry only other liminals, to protect the existence of their race and to maintain their cultural identity. A liminal who marries a human can no longer rely on other liminals for help.
Liminals worship an androgynous deity called Eq'aa. The ultimate ideal of their religion is the unification of two "half-breeds" into two whole, complete beings through marriage. The bond of marriage is thus vitally important to all liminals. Married liminals have a special bond similar to that between a wizard and a familiar: they can communicate telepathically at a distance of up to one mile and always know each other's exact location within the same distance. If separated beyond that distance, each partner still knows the general direction in which the other is located.
When a married liminal couple joins hands, one partner can lend power to the other, granting one of the following effects:
* An increase of 1 level in spell effects and the like, at no cost to the supporting partner.
* Shared strength, increasing one partner's Strength score by 1 for every 2 points sacrificed by the other.
* Lent health, transferring hit points from one partner to the other on a 1-to-1 basis. The receiving partner cannot have more hit points than his or her normal maximum.
The first two uses of this power last only as long as the couple holds hands.
Liminal marriages are so close that couples who are separated by more than one mile slowly waste away. Each partner loses 1 hit point per day of separation (due to loss of sleep and appetite) until they are reunited or killed.
Liminals rarely survive the death of their spouses. If one partner dies, the other immediately loses one half his or her normal maximum hit points. These hit points can be recovered normally.
==Racial Adjustment for Thieves==
PP	OL	F/RT	MS	HS	DN	CW	RL
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Category:Dragon Magazine Races