The Circuit

The Circuit is an endless game mode that takes the player through the Undercroft of Duviri. It can be accessed after completing The Duviri Paradox quest.
==Mechanics==
As with all Duviri content, players begin in Teshin's Cave with a selection of randomly generated Warframes and weapons that change at the start of every Duviri spiral. This selection can be viewed within the player's Navigation Console, once you reach Rank 4 Opportunity Intrinsics and can be changed by choosing to extract after beating any stage. Failing by aborting or through any mission's fail condition will not change their selection, allowing players to retry with another configuration, so long as the spiral has not yet changed.
The Circuit primarily features traditional Warframe gameplay. The game cycles between random mission types and tilesets as stages are cleared.
Possible mission types:
*Defense (Defend stationary target for 3 waves)
*Survival (Survive for 5 minutes)
*Excavation (Excavate 300 )
*Exterminate (Kill required enemies + Corrupted Vor)
*Void Flood (Seal 5 Ruptures)
**Unlike traditional Void Flood, no corruption gauge is present. As such this mission type does not have a failure state.
*Corrupted Jackal Assassination
**Cannot appear before the 5th Stage.
**This version of the Jackal has slightly different mechanics:
***It has only 3 health bars instead of the usual 4.
***The field it patrols in is protected by a spherical barrier that nulls all outside gunfire, but can be physically passed through.
***During its Grid Wall attack, the Jackal additionally fires seeking projectiles.
***After depleting one of its health bars, it will teleport to another part of the field, spawn numerous enemies, and become invulnerable until all its reinforcements are killed. It will continue to attack during this phase.
*Alchemy (2 Crucibles)
**No conversion process; a Crucible is considered completed after being filled.
Although the order of the mission types during each run of the circuit is chosen at random, the order for that run will stay the same if the squad stays for enough stages to begin repeating. For example, if stage 1 is Exterminate, stage 2 is Survival, and stage 3 is Excavation then stage 8, 15, 22, etc. will be Exterminate, stage 9, 16, 23, etc will be Survival, and stage 10, 17, 24, etc will be Excavation.
Gear items and Companions cannot be used. However, all players will have innate Enemy Radar in The Circuit.
Enemies do not drop Origin System loot such as Mods or Resources, but will still drop Health and Energy Orbs and ammo pickups.
During each stage, players can find 3 blue diamond-shaped objects called Decree Fragments scattered across the map, often placed within secluded locations. Collecting them all awards 1 Decree to all players in the squad, lasting for the mission. They produce a sound similar to Trauma Clamps, though at a slightly higher pitch, when near a fragment.
Traps called Trauma Clamps can be found throughout the environment. Breaking them releases a vortex that pulls in both players and enemies, with the radius being larger for enemies, dealing + player healing pulses (Joy), (Anger), (Envy), (Sorrow), or (Fear) damage and status.
==Enemies==
	
*Corrupted Ancient
*Corrupted Butcher
*Corrupted Crewman
*Corrupted Heavy Gunner
*Corrupted Lancer
*Corrupted MOA
*Orokin Drone
*Corrupted Bombard
*Corrupted Nullifier	
*Dax Arcus
*Dax Gladius
*Dax Herald
*Dax Malleus
*Hollow Thrax Centurion
*Hollow Thrax Legatus
==Rewards==
===Resources===
 is found exclusively in The Undercroft areas from breakable Runic Compacts and is guaranteed to drop from Corrupted Vor and the Corrupted Jackal.
Completing a stage as well as gathering 3x Decree Fragments awards Duviri resources, Drifter Intrinsics, and a Decree.
===Tiers and Weekly Rewards===
In addition to the above rewards, completion of subsequent stages in a run grants Circuit Progress to claim tier rewards.
*Stage 1: 100 Circuit Progress 
*Stage 2: 110 Circuit Progress 
*Stage 3: 125 Circuit Progress 
*Stage 4: 145 Circuit Progress
**Also awards an additional 50 Circuit Progress once per day.
*Stage 5 and onwards: 170 Circuit Progress
Tier rewards can only be claimed once per week. Weekly reward pools reset on Monday 0:00 UTC.
====Normal Circuit====
Players can select to earn one of three Warframe blueprints for the week.
 Normal Circuit Warframe Rotation
 
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 Week 7</td>
 
 
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 Week 9
 
 
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 Week 10
 
 
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 Week 11
 
 
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 Week 12 ⟲ 1
 
 
 Schedule repeats, cycling rewards from previous weeks
 
Click here to purge the cache, you have to do this every day at the weekly reset otherwise the reward won't cycle.
 Normal Circuit Tier Rewards
Tiers 	Possible Rewards	RequiredCircuit Progress	Cumulative RequiredCircuit Progress	Number of Continuous RequiredStages
Tier 1 	
*Duviri Resources
*
*Various Mods
*Mastery Rank 2 Weapon Blueprints
*Common Warframe Arcanes
*10,000	190 	190 	2
Tier 2 	
*Warframe Neuroptics Blueprint	210 	400 	4
Tier 3 	
* Duviri Resources
*
*Various Mods
*Mastery Rank 2 Weapon Blueprints
*Common Warframe Arcanes
* 10,000	230 	630 	5
Tier 4 	
*Rare Mod 	260 	890 	7
Tier 5 	
*Warframe Chassis Blueprint	300 	1190 	9 (8 with daily bonus)
Tier 6 	
*Duviri Resources
*
*Rare Mods
*Mastery Rank 2 Weapon Blueprints
* Common Warframe Arcanes
*50,000	350 	1540 	11 (10 with daily bonus)
Tier 7 	
*Warframe Augment Mod	410 	1950 	13
Tier 8 	
*Warframe Systems Blueprint	480 	2430 	16
Tier 9 	
*Common Warframe Arcane	560 	2990 	19
Tier 10 	
*Warframe Blueprint	650 	3640 	23
Tier 11+	
*1,500 
* 250 	900 	- 	+ 5-6 per lvl
====The Steel Path Circuit====
Players can select two of five Incarnon Genesis Adapters for the week as the Tier 5 and 10 rewards. If the player has Drifter Intrinsics Opportunity Rank 9, they can also choose from Rifle, Pistol, or Melee Riven Mods, or .
The Steel Path Incarnon Genesis Reward Rotation
Week # (Rotation)	Possible Incarnon Genesis
Week 1 (A) 	
* (///)
* (//)
* (//)
* (//)
* (/)
Week 2 (B) 	
* (/)
* (/)
* (/)
* (//)
* ()
Week 3 (C) 	
* (//)
* (//)
* (/)
* (//)
* (///)
Week 4 (D) 	
* (/)
* (/)
* (//)
* (/)
* ()
Week 5 (E) 	
* ()
* ()
* ()
* ()
* ()
Week 6 (F) 	
* ()
* (/)
* (/)
* ()
* (/)
Week 7 (G) 	
* (/)
* ()
* ()
* ()
* ()
Week 8 (H) 	
* (/)
* (//)
* ()
* (/)
* (/)
Week 9+ 	Schedule repeats, cycling rewards from Week 1 to Week 8 (ABCDEFGHABCDEFGH...)
Click here to purge the cache, you have to do this every day at the weekly reset otherwise the reward won't cycle.
The Steel Path Circuit Tier Rewards
Tiers 	Possible Rewards	RequiredCircuit Progress	Cumulative RequiredCircuit Progress	#Continuous Required Stages
Tier 1 	
*Duviri Arcane
*Duviri Resource
*6,000 
*6,000 
*3 
* Blueprint
* Blueprint
* Blueprint	285 	285 	3
Tier 2 	
*
*
* 	315 	600 	5
Tier 3 	
*Duviri Arcane
*Duviri Resource
*6,000 
*6,000 
* 3 
* Blueprint
* Blueprint
* Blueprint	345 	945 	7
Tier 4 	
*Duviri Arcane
*Duviri Resource
*6,000 
*6,000 
*3 
* Blueprint
* Blueprint
* Blueprint	390 	1,335 	10 (9 with daily bonus)
Tier 5 	
*First Incarnon Genesis Selected	450 	1,785 	12
Tier 6 	
*
*
*
*Veiled Riven Mod
*3-day Booster	525 	2,310 	15
Tier 7 	
*
*
*
*Veiled Riven Mod
*3-day Booster	615 	2,925 	19
Tier 8 	
*
*
* 	720 	3,645 	23
Tier 9 	
*25 x 	840 	4,485 	28
Tier 10 	
*Second Incarnon Genesis Selected	975 	5,460 	34 (33 with daily bonus)
Tier 11+	
*
*
*
*
*
*
*
*
*
* 1,000 
*50,000	1400 	6,860 	+ 8-9 per lvl
===Drop Tables===
====Normal ====
====The Steel Path====
==Tips ==
*Take the time to search for Decree fragments, especially before starting a Defense or Excavation wave.
**Fragments are often placed in secluded spots, such as small corners, edges of cliffs, on top of houses, or inside caves.
**Fragments emit a distinctive sound when nearby.
*Certain Drifter Intrinsics take effect for Warframes: 
**Combat grants a damage bonus per Decree stack (Rank 1) and increases weapon critical chance (Rank 7).
**Opportunity grants more available Decrees (Rank 1, 3, 5, and 6), as well as available Warframe and weapon options (Rank 2, 4, 7, 8, and 10).
**Endurance grants extra health per Decree stack (Rank 1), full health and energy restore upon selecting a Decree (Rank 2), additional revives (Rank 3 and 8), health regeneration over time on headshots (Rank 7), and avoiding death at a cooldown (Rank 10).
**Riding provides no benefit, as Kaithes cannot be used in The Circuit.
==Patch History==
Category:Update 33
es:El circuito
fr:Le Circuit