Koldun

While all Tzimisce consider themselves scholars, scientists, and sorcerers of a sort, those who call themselves kolduns claim to be the first vampires to have mastered sorcery. It is uncertain if kolduns are a true variation of the blood or a title bestowed upon those who have mastered the eldritch energies of the land, but in any case, kolduns are rare and respected among the Tzimisce. Not all have the aptitude to properly harness and control the land's spirits in the practice of koldunism, and those who fail are incinerated by the unbound power. Those who succeed are Kolduns. Due to their unique ties to their ancestral soil, most Kolduns belong to the Old Clan, and the discipline is almost universal among them; most Tzimisce in the Sabbat lack the spiritual strength to master Koldunism, although exceptions are becoming increasingly common in the modern nights.
Nickname: Fiends.
Sect: The koldun are found both in the Sabbat and the Tal'Mahe'Ra, although it is usually in the latter where they are the most abundant, given the fact that most Koldunists are from the Old Clan. There have also been cases of Kolduns being independent, members of the Old Clan that did not join the Black Hand and instead decided to side with no one.
Appearance: Their appearance varies widely, specially for those that possess the discipline of Vicissitude. The appearance depends mostly on whether they are from the Old Clan or the Tzimische.
Haven: Kolduns are tightly rooted to the land where they practice Koldunism, they normally have their haven in the land where they got their first koldunist magic from.
Character Creation: Most Koldun tend to focus on their primary disciplines of Auspex, Animalism and either Vicissitude or Dominate before they start seeking for Koldunic knowledge, focusing their primary attributes in those disciplines. Kolduns then tend to focus their secondary group to whichever is most convenient for their Koldunic sorcery. Finally, all Kolduns value deeply the knowledge of Occult.
Clan Disciplines: Auspex and either Dominate or Vicissitude in addition to Koldunic Sorcery.
Weakness: Kolduns have the same weakness as every other Tzimische. They must rest in the proximity of at least two handfuls of “native soil” — earth from a place important to her as a mortal, such as the soil from her birthplace or the graveyard where she underwent her Embrace. Each night spent without this physical connection to her land limits all of the Koldun’s dice pools to one-half, cumulatively, until she has only a single die in her pool. The penalty remains until she rests for a full day amid her earth once more.
Organisation: Most Kolduns tend to be lonely practicers of the sorcerous arts, isolating themselves. From time to time, two Kolduns will interact with eachother, mostly to exchange their knowledge of the land. Koldun are rarely seen in big groups.
Category:Bloodlines
Category:Clans
Category:Clans & Bloodlines