124815-a-level-1-50-service-please-page-2

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That is not correct Olivar. There is nothing in the level boost that contradicts or eliminate the RPG elements in Wildstar. Also shame on you for giving Wikipedia definition rights and primary source of information :)
 
Also there are no 'core' principles to an RPG. I would not trust someone claiming that to truly understand what RPG is. If we must be strict with RPG definitions I personally think it's a stretch to call any video game an RPG but that's my personal opinion and is a rather useless observation I admit - and again quite off topic (If players use Wildstar to Roleplay in, then yes Wildstar is definitely a RoleplayingGame, but it requires player interaction and immersion in my opinion).
 
Levelling is not a core principle of an RPG. RPG = RolePlayingGame. Levelling is often present in RPGs of course, but surely you'd characterize Call of C'thulu an RPG even when it doesn't have a levelling aspect to it. Thankfully that's covered in the wiki-article as well. Wildstar will not be less of an RPG with a levelling service.
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That is not correct Olivar. There is nothing in the level boost that contradicts or eliminate the RPG elements in Wildstar. Also shame on you for giving Wikipedia definition rights and primary source of information :)
 
Also there are no 'core' principles to an RPG. I would not trust someone claiming that to truly understand what RPG is.
 
Levelling is not a core principle of an RPG. RPG = RolePlayingGame. Levelling is often present in RPGs of course, but surely you'd characterize Call of C'thulu an RPG even when it doesn't have a levelling aspect to it. Thankfully that's covered in the wiki-article as well. Wildstar will not be less of an RPG with a levelling service.
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but please enlighten me how to do group content in this game without the queue system? Sure i can spam zone/global chat for hours and hope to find enough players around my level that are interested, but that aint gonna happen. Game needs more players to make leveling via dungeons/pvp viable, in its current state it just means waiting, waiting and waiting even more.
Join a social/leveling guild? why should i do that, i am in a great guild, its just not tailored around leveling up toons.
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Deleted your personal opinions because quite frankly that's not super relevant. I understand you wouldn't use this service because you enjoy the levelling. Others don't and that's really the end of it. You don't get to tell us that we shouldn't be playing MMO. You need to consider that RPGs are a genre, MMOs are a game mode, and there are many different kinds of MMOs. In the end though, Carbine gets to decide on whether this service is beneficial to their product.
 
You need to realize that you do not own the definition of the genre and if a service like this is in place this game is still an RPG. Rather I think you are reading too much into this. Wildstar is a simple videogame, and once I have a level 50 of each class decked out in endgame stuff I will play this game like a MOBA if that is what I want to do.
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Thus by skipping the leveling curve, or process, you are eliminating one of the 5 core principles of what is defined as RPG.
So in a sense, Lethality is right.
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Despite what you seem to think, there are not actually rules that define what we need to do in a MMO RPG. Players are completely free to do what they want. We all understand that you have some heavy moral prejudice and think everyone should be subjected to the leveling process, that's fine and all, but a lot of people have absolutely no interest in it. You can whine and cry and stomp your feet all you want but that doesn't change the fact many people exist who would gladly pay money to skip straight to endgame. 
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Despite what you seem to think, there are not actually rules that define what we need to do in a MMO RPG. Players are completely free to do what they want. We all understand that you have some heavy moral prejudice and think everyone should be subjected to the leveling process, that's fine and all, but a lot of people have absolutely no interest in it. You can whine and cry and stomp your feet all you want but that doesn't change the fact many people exist who would gladly pay money to skip straight to endgame. 
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That's your opinion.
The definitions of what consists a Roleplaying Video Game are clearly defined.
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Sigh.
 
This is exactly the problem... players have been groomed to accept that group content can be done solo. It cannot and it should not. "Queueing" is not the answer. Spend time and make some friends... if your great guild isn't interested, that's what circles are for. Take the time to cultivate a static friends list so you aren't flapping your arms like a lunatic in chat every night. That's precisely the wrong way to do it, but players seem to have forgotten what the right way is. Thanks, Blizzard!
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			I love how those against an instant level 50 being buyable are the ones considered to be conceited, but the ones asking for it aren't at all being selfish and self-serving....  :rolleyes:	
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I love how those against an instant level 50 being buyable are the ones considered to be conceited, but the ones asking for it aren't at all being selfish and self-serving....  :rolleyes:
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I love how those against an instant level 50 being buyable are the ones considered to be conceited, but the ones asking for it aren't at all being selfish and self-serving....  :rolleyes:
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I think you guys should consider reframing this argument.
 
What the OP desires is a way to skip the generic leveling / questing process. Let's hopefully understand some of those reasons:
 
1. You can not level through pvp
2. There are no alternative leveling zones / pathways in the factions
3. The only shortcuts are rested xp, guild based xp benefits, or experience flasks
 
Perhaps if there were alternative means to level besides the linear questing path, leveling an alt wouldn't be so boring.
 
Another thing to understand, is that the devs, many players, and OP acknowledge that the game starts at elder game (50). Asking for shortcuts to that elder game is only natural.
 
That's why I'd look for ways to encourage alts, and shorten/deviate the questing process:
 
1. After your first level 50, you get 50% increased xp gain for all of your alternate characters on the account
2. CREDD to platinum bought hefty xp bonuses or an item that fills rested xp etc.
3. Daily quests that encourage down rallying down to normal level dungeons in the queue finder (ala ffxiv), perhaps as a contract to help promote low level dungeons
4. Healthy XP rewards from battleground queues pre50
 
Tldr ; OP wants to play a different class at 50, but doesn't feel that the questing to get to 50 is fun, engaging, and quick enough to warrant his time, because it sucks
 
IMO the point is a very valid one, but paying cash for it is probably a bad decision for the game. However,most of the people in this thread are arguing against him for entirely the wrong reason, and are insulting, to boot.	
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I love how those against an instant level 50 being buyable are the ones considered to be conceited, but the ones asking for it aren't at all being selfish and self-serving....  :rolleyes:
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I think you guys should consider reframing this argument.
 
What the OP desires is a way to skip the generic leveling / questing process. Let's hopefully understand some of those reasons:
 
1. You can not level through pvp
2. There are no alternative leveling zones / pathways in the factions
3. The only shortcuts are rested xp, guild based xp benefits, or experience flasks
 
Perhaps if there were alternative means to level besides the linear questing path, leveling an alt wouldn't be so boring.
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You can do all of that and more in WildStar. For example, there are alternate zones for half (at least) of the leveling process, and then there are the Paths to differentiate the process each time. Do all the Challenges.
 
And then, now the "shortcuts" are not enough? This is the problem with offering them in the first place. They are *never* enough, and only become the new baseline on which to ask for EVEN MORE.
 
The madness has to stop.
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Because one party is asking for the freedom to just do portion of game content that they enjoy while skipping the portion they do not enjoy. The other party is trying to say such players should not be allowed to have a choice. That is literally this entire thread. It's pretty funny. GD trolls at their finest, really. 
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Why do we have levels in Wildstar? This game, minus the current popularity, is known for being one of the best theme park mmo's out at the moment. Why not capitalize on that instead of one major complaint since launch, leveling/grind.
 
Capitalize on what you're good at. Wildstar is a great theme park mmorpg, why not give players a choice of what ride they want to take?
 
Scale all zones and their respective items to level 50.
In character creation give the player a preferred path choice of PvP/PvE. This option starts the player with a satisfactory armor/weapon set stats determined by the preferred path choice.
 
PvP preferred path choice starts your character at level 50 in his/her faction city. One flight path unlocked to a "starter zone" if he/she chooses to PvE.
Result: Instant PvP access.
 
PvE preferred path choice starts your character at level 50 in his/her faction city. One flight path unlocked to a "starter zone". 
 
Since all zones have been scaled to level 50 the difference among them is the difficulty in combat scenarios. Give world (map/quest) completion unique reward skins like its raid/pvp counterparts. For example every time you do World Completion on a new character you receive a unique armor skin, weapon skin, mini, flair, mount,etc...so it tiers pulling players alts into the world through a PvE endgame reward system.
 
With all zones scaled to level 50, content opens up for all players, not just limited by level brackets and a linear path.
PvP will no longer be limited by a levels bracket system.
 
Players get a choice in this theme park
 
If lore, exploration, crafting, questing, shiphands, map completion, paths, and reputations are your thing jump right in.
If adventures, dungeons, raids, attunement...end game PvE, are your thing jump right in.
If duels, arena, bg's, and Warplots is your thing, enjoy the PvP and expect short queue times, if any.
If housing is your....you get the point by now.
 
This to me would be a great theme park mmo, and I'm sure grab the attention of new and old players alike while giving Wildstar something different to market compared to its competitors.	
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No. This idea was already implemented with World of Warcraft with disastrous results. When that service became a thing. The number of players who had absolutely no idea how to play the game flooded the dungeon and raid queues. You'd have people who never once touched a Shaman roll as Shaman healer and fail miserably because herp a derp they have zero experience. And instead of unlocking abilities and getting a feel of each ability and the play styles of the class etc. They get all the abilities at once. Kinda what you'd expect if you tossed a Toddler into the pilot's seat of an 747 and say. "Good luck Captain." 
 
Blizzard implemented their level cap service because of quite a few reasons. 1. The leveling seems far more daunting than it really is. Even wow. I could level any class from 1 to 100 in two days easy. Three and a half if I don't have heirloom gear. 1 to 50 is half that. Wildstar's leveling is a far shorter experience. Because wow has 5 expansions under it's belt to go through. 
 
Second reason Blizzard implemented it. Knew botting was very rampant since people wanted to get the end game content without actually doing anything. So they knew they could charge a ton of money and people would do it due to sheer laziness. 
 
Really if you're too lazy to level a character in an MMO. You shouldn't be playing an MMO in the first damn place. Skipping the leveling process is like waiting in line for a roller coaster then immediately skipping the ride once you reach it. 
 
Also "Theme park mmo?" What are you talking about? All MMO's have leveling and grinding. What your asking for is akin to asking for a "Racing game" Without any racing in it. The Grind isn't the only way to level. The quests are plentiful. Damn near everything you do in Wildstar gives you experience. 
 
Also your "PVP preferred path" Idea is a poor concept. First off all. Part of what PVP'ers fight for is to maintain their spot at the best. You PVP to earn the better PVP gear. If everyone had the best PVP gear it'd take away from the experience. First off if you can't get any better. (Which is what leveling is for PVP'ers.) Then you have no incentive to PVP. 
 
Hell the point of Wildstar having gear is so there's always a goal for something better. A nicer prize to aim for. A Shinier gun. A stronger armor. etc. If your just given all that from the get go the game becomes stagnant. If I had the best gear possible from the start. I wouldn't raid. I'd not bother to join a raiding guild make friends and practice. Why would I? I could totally suck at raiding but if I didn't need to put any effort to get the best gear then I'd have no real desire or drive to learn how to raid and learn how to Tank or DPS or heal. 
 
Wetpaw your the kind of player who destroyed Wow. Blizzard may be willing to trade quality for profit but I won't let you ruin my Nexus because your lazy.	
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You can do all of that and more in WildStar. For example, there are alternate zones for half (at least) of the leveling process, and then there are the Paths to differentiate the process each time. Do all the Challenges.
 
And then, now the "shortcuts" are not enough? This is the problem with offering them in the first place. They are *never* enough, and only become the new baseline on which to ask for EVEN MORE.
 
The madness has to stop.
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No. This idea was already implemented with World of Warcraft with disastrous results. When that service became a thing. The number of players who had absolutely no idea how to play the game flooded the dungeon and raid queues. You'd have people who never once touched a Shaman roll as Shaman healer and fail miserably because herp a derp they have zero experience. And instead of unlocking abilities and getting a feel of each ability and the play styles of the class etc. They get all the abilities at once. Kinda what you'd expect if you tossed a Toddler into the pilot's seat of an 747 and say. "Good luck Captain." 
 
Blizzard implemented their level cap service because of quite a few reasons. 1. The leveling seems far more daunting than it really is. Even wow. I could level any class from 1 to 100 in two days easy. Three and a half if I don't have heirloom gear. 1 to 50 is half that. Wildstar's leveling is a far shorter experience. Because wow has 5 expansions under it's belt to go through. 
 
Second reason Blizzard implemented it. Knew botting was very rampant since people wanted to get the end game content without actually doing anything. So they knew they could charge a ton of money and people would do it due to sheer laziness. 
 
Really if you're too lazy to level a character in an MMO. You shouldn't be playing an MMO in the first damn place. Skipping the leveling process is like waiting in line for a roller coaster then immediately skipping the ride once you reach it. 
 
Also "Theme park mmo?" What are you talking about? All MMO's have leveling and grinding. What your asking for is akin to asking for a "Racing game" Without any racing in it. The Grind isn't the only way to level. The quests are plentiful. Damn near everything you do in Wildstar gives you experience. 
 
Also your "PVP preferred path" Idea is a poor concept. First off all. Part of what PVP'ers fight for is to maintain their spot at the best. You PVP to earn the better PVP gear. If everyone had the best PVP gear it'd take away from the experience. First off if you can't get any better. (Which is what leveling is for PVP'ers.) Then you have no incentive to PVP. 
 
Hell the point of Wildstar having gear is so there's always a goal for something better. A nicer prize to aim for. A Shinier gun. A stronger armor. etc. If your just given all that from the get go the game becomes stagnant. If I had the best gear possible from the start. I wouldn't raid. I'd not bother to join a raiding guild make friends and practice. Why would I? I could totally suck at raiding but if I didn't need to put any effort to get the best gear then I'd have no real desire or drive to learn how to raid and learn how to Tank or DPS or heal. 
 
Wetpaw your the kind of player who destroyed Wow. Blizzard may be willing to trade quality for profit but I won't let you ruin my Nexus because your lazy.
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The OP's valuable resource is time.  IT is that time that he wants to spend doing what he enjoys fun in Wildstar--- that is end-game dungeons / raiding.
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1. Who are you to judge how someone should play a mmo? and last I checked games that give players options are destroying this one. Facts are facts.
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 I mean, you give a mouse a cookie, you know what's going to happen, right?
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Maybe an alternative starting zone might be nice for alts with a slightly adjusted story as introduction.
There are some cryopots in grimvault in a ship that crash landed, would it not be an idea to start there at level 45?
Those 5 levels are often enough to get a feel for the class and get things going when you are 50 when you have played the game before.
 
In this game knowing the enemy is more then half the work.	
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I do understand that. However, the game's design and focus on character progression does not reconcile with that.
 
Further, he has the time he needs each week to raid, right? So he simply spends that time each week developing his character instead, until he is ready to raid.
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So what's a better choice?  Telling people to do it the way it currently is, and hate it? Telling them to play a new game if they don't like that?  Or appealing to a very valid position of not enjoying the same linear quest grind per character, at the same pace, every single time.
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The only real options are to provide a 1-50 service, give alternatives / ease the things he doesn't want to do multiple times, or force him to do something he doesn't want to do.
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But this is a better game. So much for facts then? Gamers don't want better they want easier.
 
Example?
 
This game doesn't need players to come back... those aren't the players who will make the game more successful. It's attracting new players who like what WildStar has to offer. And there are a lot out there who simply haven't tried it yet.
 
 
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There are alternatives. Why do people keep ignoring that? You can do the dungeons over and over in a group. I've heard that they give a level or more per run. Grab your guildies, have them rally down, and it will go fast.
 
Oh, but I forgot again. Making a group is too hard if you can't just queue for it.
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There are alternatives. Why do people keep ignoring that? You can do the dungeons over and over in a group. I've heard that they give a level or more per run. Grab your guildies, have them rally down, and it will go fast.
 
Oh, but I forgot again. Making a group is too hard if you can't just queue for it.
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You don't level that fast with dungeons.
Well if you do STL when you are level 20 you get a nice chunk of xp up untill level 25 and then things will slow down and you will have run the dungeon about 6 times already for the next 10 levels you will need to rune it 20 more times i think.
 
If you say you level fast then I would like to see you do it and count the amount of times you need to do it untill you can enter skullcano.
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Do you not understand the whole point of this thread?  He has the time to raid, IE he has the time to do what he finds enjoyable.  Clearly, he wants another character to raid with.  He doesn't want to do more quests.  He doesn't want to grind the 30-50+ hours it would take to get another character leveled and attuned.  He doesn't want to spend his valuable time doing something he already has done before, and doesn't find joy in doing.
 
The only real options are to provide a 1-50 service, give alternatives / ease the things he doesn't want to do multiple times, or force him to do something he doesn't want to do.
 
Guess what, I'm about to have my final level 50 finished soon.  That means I've leveled every class exactly the same way--- through questing. I did it because I want to play them at 50 in PvP.  I hate leveling.  The entire reward was reaching level 50 for PvP.  Not the progression of the character.  Not the exploration of the zones.  Not the PvE way the stalker plays.  Further, I haven't even been playing the game unless I've had rested XP.
 
So what's a better choice?  Telling people to do it the way it currently is, and hate it? Telling them to play a new game if they don't like that?  Or appealing to a very valid position of not enjoying the same linear quest grind per character, at the same pace, every single time.
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The answer is 3.  They were all terrible, and they all took far too long for the xp required.
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When was the last time you actually logged into this game? June?
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Dungeons and Adventures are a perfectly viable way to level.
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There hasn't yet been any rational explanation why this service should exist before the level cap is raised.
 
Answer that, and then we can talk.
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And yet... it still provides an alternative for those 5 levels (5 levels in 6 runs is far from a waste of time).
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You were saying like it was an alternative to questing, which it isn't.
 
Dungon takes about 30 minutes first two a bit shorter and skullcano a bit longer.
To go from level 20 to 35, i assume it will take 40 dungeons runs, above 25 they fill about half a xp bar and at 30 maybe 1/3th. so that is about well not 20 hours but 17 hours or so. Skullcano is the same deal so about 40 dungeonos but this takes longer so in total it will take you 40 hours in the dungeons for a total of 80 runs, you will not find that repetative?
 
Then it takes more then 1 person to do those dungeon so you are waisting 160 hours of someone else their time. For some reason you find it more then logical for someone to help you like that for so long... Good luck finding people...
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There are alternatives. Why do people keep ignoring that? You can do the dungeons over and over in a group. I've heard that they give a level or more per run. Grab your guildies, have them rally down, and it will go fast.
 
Oh, but I forgot again. Making a group is too hard if you can't just queue for it.
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but I already asked how far that should be allowed to go, and was totally ignored. Like people who don't enjoy crafting, but want to have all their crafts max (a feat totally possible on an individual character). Should they be allowed to just buy capped crafting? How about crafting reasearch? 
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Scrapper raised the same irrelevant question earlier and was treated with a reply.
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Which makes me wonder whether this applies to leveling as well.
You generate gold while leveling and consume gold while leveling, so instantly boosting a character will have an impact as well I guess.
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			No just no we are not turning this into casual  World Of Warcraft. The whole point of the game is lost when you do this kind of thing. Besides it only takes like one week to level a character to 50. 	
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Except you don't consume any gold when levelling. You introduce gold. When you do the questing you grind mobs and you get quest rewards. This introduces gold into the economic system that is not spend again. There are no expenses while levelling because the earnings are much greater than paying for the one-time fees. It is actually even worse for the economy if a levelling character goes to town and starts buying crafted gear because then the gold shifts hands and by the laws of monetary economics ('pun' intended) this creates inflation.
 
Rather this service would actually act like a money sink, because a level 50 character produced with this method would have 0 gold to their name, no skills and in questing greens. As such you basically remove around 3 plat worth of 'credits' from the economic system (given that that player would've levelled a character if this service did not exist, so you cannot make a 1:1 claim). 
 
Example: I would either (a) buy a CREDD to sell on my alt (using existing money in the system) or ( B) transfer money from my 'main' to my 'alt' (using existing money). I would then purchase all my skills (money sink) and either start running Shiphands for gear or buy crafted (returning gold into the economic system).
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You actually consume quite a lot of gold when leveling.
Just unlocking all your skills alone takes quite a bit of gold.
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No just no we are not turning this into casual  World Of Warcraft. The whole point of the game is lost when you do this kind of thing. Besides it only takes like one week to level a character to 50. 
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Fine. But lets agree that levelling a character from 1-50 leaves you with a large surplus (earning) from quest rewards and loot?
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The point of this game is not to level from 1-50 mr. Flint.
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Subjective Hellgaunt, for some people it is.
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I totally agree, but if they want to partake in levelling they can still do. The service doesn't render that part of the game any more unplayable to them. But because they hypothetically might want to replay that content over and over must I do the same? That is a non-valid argument - or at the most a very petty one. The real question is, do Carbine have the guts (and faith in the wisdom of their fanbase) to acknowledge this?
 
I can appreciate the concern of people that think these zones would be deserted, but they are mostly deserted already. To that end it is about pricing the service right, so people who would not level (like me) don't face a price that goes beyond our tipping point (making it irrelevant), but also not so low that people who would level feels disinclined to do so due to this service.
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Subjective Hellgaunt, for some people it is.
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probably make it worse.
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Perhaps, but perhaps the increased activity in low-end endgame would also have an anti-churn affect on the current population, which in turn would motivate them to level an 'alt' or for new players to enjoy the activities once they too level up to 50 (under the assumption that this service is gated behind a level 50 character). So the argument goes both ways, and no one can tell for sure. Like anything in business you need to go with your gut feeling because no analysis would tell you the answer to this question :)
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Did not expect somebody to reply this fast. Look I get the whole you might be a veteran to the game and not want to level again. Fact is with recent rumors of this B2P or F2P model. Giving a way for people to instantly level to 50 is bad. Especially if the game gets more players. Think back to when the servers still had a fairly large population.
 
We had people who could not finish Dungeons because it was either people did not know how to play their class or people just got frustrated with others. Give a system to level to 50 and a possible new wave of players and you could potentially get double or triple this problem. And that was only one of the things that made people leave.  
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I can understand that, but as you said yourself, the zones are deserted.
And such a service will definitely not help alleviate that problem, probably make it worse.
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Guess we'll have to get into a quote war to stop the insanity.
 
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But when I hate levelling and the game obviously allows me to skip large portions of it by capitalizing on friends in the guild (or by friendly players)
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Obviously you can't observe what isn't there, but here's my take. Somebody who doesn't like leveling already isn't in the leveling zones. They're either not playing (if they're bored with their class) or playing one class that they got to the cap. When people who don't like leveling DO decide that they want another character, the most you will ever see of them is their mount as they go zipping through the zones as fast as possible. They aren't going to contribute to your game experience as anything more than the image of a player unless you happen to briefly cross paths with them. On the off chance that they have convinced four other people to spend dozens of hours boosting them in dungeons you still won't see them; they'll be in the instance. And if they are crazy and trying to level through PvP you definitely won't see them because they'll die of old age in the queue.
 
What will solve the lower level zone population problem is more players, and incentives for max level players to visit the zones.
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Edit: I should point out that all I see since I got off the crazy train is "This post is hidden because you have chosen to ignore posts by X." It's increased my zen substantially.
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Been using that since I started on these forums.
Makes life a lot less stressful on these boards.
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[rubbish]
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Hey, it's your conversation. If you want to get the thread locked with that nonsense, keep it up.
 
For everyone that doesn't care for my posts, I provide a convenient link to ignore down in my signature.
 
For the record - if it isn't clear, I am passionate about this genre, this game, and this design. Nothing I say is trolling, and comes squarely from a very specific point of view where I support the designs I like. Just like everyone else.	
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			Dude Hellgaunt... I'm dying laughing right now. Thanks for making the morning a little brighter.	
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Hey, it's your conversation. If you want to get the thread locked with that nonsense, keep it up.
 
For everyone that doesn't care for my posts, I provide a convenient link to ignore down in my signature.
 
For the record - if it isn't clear, I am passionate about this genre, this game, and this design. Nothing I say is trolling, and comes squarely from a very specific point of view where I support the designs I like. Just like everyone else.
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Look now, I have attempted to argue with you on an eye to eye basis. I have accepted your arguments and provided you with a counter-argument, but apparently you do not play by the common sense rule in every debate, that is listening and reflecting upon counter-evidense. Rather you ignore it and just keep repeating the same thing over and over again - just like a Duracell bunny that knows only one trick. It is tiresome, boring and counterproductive. I can appreciate you have a different opinion but it is completely out of line for you to lecture me on your opinion as if I should immediately subscribe to it being the only truth.
 
You drone on and on about how because content is current Wildstar cannot have this service. 4 pages ago I agreed with Scrapper that levelling content is NOT current (it's obsolete at level 50). Yet you conveniently ignore that with everything else that has been said plenty of times over. If you want to be a Cato be my guest, but you are doing yourself a disservice.
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Contracts are a reason for mx level players to visit the zones.
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And to one shot everything in the zone making it not just empty with players but mobs as well now ;)
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Check it out! WildStar now was something called Mentoring, for just such an occasion! Not only does it keep the content fun and still offer benefit to higher level players, but also encourages socialization and friendships, making the rest of the game even better! ;)I responded sort of cheekily, but, honestly that's really the game system to do exactly what players are complaining about.
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Why would you rally down, if you need to kill 50+ of the same mob then why not do it 3 times as fast?
 
Also Rallying only works if you party up with someone and that person needs to stay close.
So you will need to find a low level player and ask him to stop leveling and stay around you for half a hour so that you can kill the mobs... When that player ask why do you need to rally to my level, you will be saying to make it last 3 times as long...
I think you will get some weird looks and thanks for waisting their time ;)
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Why would you rally down, if you need to kill 50+ of the same mob then why not do it 3 times as fast?
 
Also Rallying only works if you party up with someone and that person needs to stay close.
So you will need to find a low level player and ask him to stop leveling and stay around you for half a hour so that you can kill the mobs... When that player ask why do you need to rally to my level, you will be saying to make it last 3 times as long...
I think you will get some weird looks and thanks for waisting their time ;)
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Carbine can easily enforce it that you need to be mentoring.
Heck look at wow and their Timetravel instances, warping players to old content and leveling them down.
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He wants a free max toon, 90% chance he will never get it. Most games do not offer that and of the ones who do *cough cough wow* i never really cared past the first few days because lets face it, leveling sucks.
 
Its not fun in wow and its not fun here either. its long its tedious and most people just don't give a damn about it once they do it once. I have gotten to max 3x now and i WILL NOT level again, ill quit long before i change classes at this point. ( one toon in beta and one per faction now ) 
 
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	Edited April 20, 2015 by Chillia	
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Scrapper raised the same irrelevant question earlier and was treated with a reply.
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Hellgaunt, this is a prime example of people missing the point.  They are not arguing with you for any other reason than that they refuse to step into your shoes, and understand how you feel.  (and some are obviously just here to troll)
 
That being said, a 1-50 service is a long shot.  In my previous post I suggested reframing the argument.  Carbine won't offer a paid service (or they might, because CRB) for a 1-50, but they might offer some kind of paid service for a compromise.  
 
Leveling in this game really isn't so bad compared to other games.  I know this because I've played a lot of MMOs, from Lineage 2 to Aion to WoW to GW2, to Warhammer Online, arguably the hardest grinds to the easiest there for leveling.  Have a weaponsmith create your increment weapons.  Level on quests 2-3 levels above your current.  Those are the ways to do it quickly and casually.
 
Yes, doing the same quests over and over sucks.  Yes, it is boring.  But as Gaffney always said, the majority of players play solo.  I don't think you should expect a 1-50 service, but asking for shortcuts / XP bonuses on alts etc isn't really so far-fetched an idea.	
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Alright folks, this argument has gone on for long enough and is just going around in circles. Arguing for the sake of arguing doesn't help make this a better game. While we want to always encourage constructive discussions, this has gone beyond that point, especially with the personal insults and slights. As such I'm locking the thread. Thank you for your feedback on the matter. 
 
- Team WildStar 	
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