Shadow Mind

<tabber>
|-|True Form=
|-|Shadow Empress (June's Form)=
|-|Shadow Observer (Itu's Form)=
</tabber>
==Summary==
Shadow Mind is an entity that first appeared at the end of Shadow Fight 2, and appears as a major character in Shadow Fight 3. It belongs to the Descendant of Shadow. Shadow Mind is the core of all shadow energy, with sentience and an incomprehensible force.
Shadow Mind was born to the world along with the child of Shadow and May, without the latter knowing. Shadow realized this when May had fallen ill from its influence, and he took an immediate action by attacking it. Shadow Mind summoned its shadow beasts to defend May and presumably, the newborn baby. Shadow killed them all, but Shadow Mind. Unfortunately, May was killed by him as well. Putting the blame for May's death on Shadow Mind and his own Descendant, Shadow vowed to destroy Shadow Mind. But he could only split the baby from the sentient being and imprison it on a glass sphere, only for it to be released to the world later on and then reunited with its owner, the Descendant.
==Powers and Stats==
Tier:  | 
Key: Core of Shadow Energy | In the Accelerator Core
Name: Shadow Mind, The Sphere, Shadow Energy, Voice of the Sphere, Shadow Lord, Shadow Empress, Shadow Observer
Origin: Shadow Fight 2
Gender: Genderless, although it has a male-like voice
Age: Unknown, possibly more than 1000 years old
Classification: Core of Shadow Energy
Powers and Abilities:
<tabber>
|-|Core of Shadow Energy=
Superhuman Physical Characteristics, Immortality (Types 1, 5, 6 ), Inorganic Physiology (Type 2), Intangibility (Body is Shadow Energy, and Shadow Energy can exist under intangible forms such as light, water, air, fire or electricity), Incorporeality (Is the mind essence of Shadow Energy), Self-Sustenance (Types 1, 2, 3), Large Size (Type 4 in the physical world; 8 in the mind , . . (1)]), Non-Physical Interaction (Can interact with and fight against other disembodied shadows, but can also treat nonexisting beings as physical objects; Can see the darkest and most foul side of the world, along with its inhabitants which live inside its enemies' minds), Magic (Shadow Energy is considered magical by some characters), Energy Manipulation, Unholy Manipulation (Shadow Energy has been constantly referred to by many characters as being a demonic source of power), Fusionism ( and also access to all of its memories), Possession (Can slip into the enemy's mind and live there, allowing it to control them from the inside out), Mind Manipulation (. . . . . ), Corruption (Type 1; ), Transmutation (. Those whose body parts come in contact with Meddling Shadows or Life Fountains will have them turned into Shadow Energy. Was able to make all Shadow Energy in the world go mad, causing certain people who made contact with Shadow Energy to turn into Shadow Beasts), Power Bestowal (), Empathic Manipulation with Morality Manipulation (), Shapeshifting (), Summoning (Can summon Shadow Beasts that can enter people's bodies and live there in the form of a shadow disease. Shadow Mind can use said beasts that live inside of people's bodies as a way to possess their minds and take over them. While this happens, the infected person also turns into the Shadow Beast that entered their body, although it is not required for Shadow Mind to intervene in order for the target to be turned into the Shadow Beast as eventually they will turn into the Shadow Beast on their own [if they cannot cure themselves in time]. When the infected target transforms into the Shadow Beast, they will cause an explosion, which burns out all of the opponent's Shadow Energy. While inside of the target's body, the Shadow Beast constantly consumes Shadow Energy that enters the host's body, empowering itself until it gets the moment to break free. Shadow Beasts' attacks restore their health, the healing becoming stonger the more terrified the enemy is of it. Shadow Beasts recover half of their health after defeating an opponent. Shadow Beasts mirror the Shadow Energy of the opponent who enters Shadow Form, gradually gaining the Shadow Energy of the opponent. . Can summon shadow spikes out of the ground in order to impale its opponent; a shadow dragon to attack the enemy; two shadow snakes that asphyxiate its opponent), Invisibility (), Fear Manipulation (Raw Shadow Energy causes hallucinations), Disease Manipulation (Shadow Energy can infest people with terminal shadow disease. ), Dream Manipulation (A person who falls ill with shadow disease will experience a fever and will suddenly fall asleep. While the person is asleep, Shadow Mind can enter their dreams and make them experience a nightmare. The only way the sleeping target can wake up and force themselves into consciousness is by defeating their nightmare inside their dream; Shadow Mind can also cause people to daydream, can enter their dreams and haunt them with nightmares even if of the target is not being ill with shadow disease), Necromancy ( ), Forcefield Creation (Can strenghten its body with Shadow Protection armor which protects it from damage and allows its movements to not get interrupted despite being hit by the opponent. If the opponent breaks the Shadow Protection armor it will explode, damaging the opponent nearby. Can create Shadow Energy barriers which deflect incoming attacks. Shadow Fortress is constantly activated: when attacking, Shadow Mind covers itself with a shield. Blocking attacks with Shadow Fortress restores Shadow Mind's health. Shadow Fortress is able to protect Shadow Mind from ranged attacks. When Shadow Fortress blocks a melee attack, it knocks Shadow Mind's opponent out of Shadow Form), Healing (All its attacks restore its health. Constantly restores its health with Shadow Energy. Can consume Shadow Energy to restore health instantly. After defeating an opponent it recovers half of its health), Absorption (Can absorb Shadow Energy in order to boost its power. ), Flight, Weapon Creation, Afterimage Creation, Portal Creation (Can create Shadow Energy portals which it uses to transport its opponent on the battlefield. Large accumulations of Shadow Energy can become spacio-temporal rifts that allow for time travel to the future or for interspatial transport), Poison Manipulation (. Shadow Mind can possess groups of people who are poisoned by Shadow Energy. ), Darkness Manipulation (. Large accumulations of Shadow Energy can cause darkness and thunders to form around them), Weather Manipulation (Can create shadow whirlwinds and typhoons; air vacuums that drag people towards them; shadow coulds that reduce vision and rain Shadow Energy which damages the opponent if they come in contact with it), Light Manipulation, Chain Manipulation (Can create Shadow Energy knives that enchain the enemy if they get hit by them; spawn shadow chains out of the ground that immobilize the enemy), Electricity Manipulation (Can create thrown weapons that when they hit the enemy a shadow bolt instantly comes down to smite the target), Telekinesis (Can fling people away), Platform Creation, Plant Manipulation, Sleep Manipulation (Can forcibly put its enemy in a deep-sleeping state using Shadow Energy), Paralysis Inducement (Can temporarily stun and paralyze those who get hit by certain Shadow Energy attacks), Extrasensory Perception (Is all seeing wherever Shadow Energy), Enhanced Senses (), Creation (Can create a Shadow Energy dome that contains a parallel reality. as shadow creatures), Space-Time Manipulation (Can create and stretch space-time rifts. Space-time rifts can be created too. Some space-time rifts passively summon beings from the Void Room's memory, which include abominations such as Shadow Beasts. Can create spatio-temporal or spatial loops and destabilize them), Reality Warping (Space-time rifts emanate "time" energy that warps and distorts everything it touches), partial Higher-Dimensional Existence (A part of its body is made out of time energy), Teleportation (Can teleport itself to and , but can also teleport . Can teleport its thrown weapons back to its hands. Can teleport its thrown weapons mid flight in order to make them hit from another angle), BFR with Sealing (Can send the opponent into a spatio-temporal loop dimension. Shadow Mind can choose the "key" person of that time loop that will hold the whole cycle with their sheer willpower. The more that "key" person is willing to get out, the stronger the time loop will become and the more impossible it will be for them to get out. The only way the time cycle can stop and the "key" person trapped inside can escape to the real world is if that person is defeated [in this case they will have to defeat themselves]. Can banish opponents into space-time rifts and imprison people into spatial loops. ), Dimensional Travel (Can use Shadow Shift, which makes it vanish from this dimension for a short time. Created a portal out of Shadow Energy that led to other planes. Large accumulations of Shadow Energy can become portals that lead to other dimensions), Power Nullification with Power Bestowal (, it can , ), Power Mimicry (Using Shadow Orbs, it can copy the mythical enchantments of mytical equipment and apply them on basic equipment. Shadow Mind mirrors the Shadow Energy of the opponent who enters Shadow Form, gradually gaining the Shadow Energy of the opponent), Fragrance Manipulation (The corpses of people who die from Shadow Energy release a stinking smell), Gravity Manipulation (Large Shadow Energy accumulations , but also the size of islands), Life Manipulation (. Shadow Energy can become Life Fountains, which restore the health of those who come in contact with them. Large Shadow Energy accumulations can ), Illusion Creation with Madness Manipulation (Type 3) (Large accumulations of Shadow Energy can . ), Law Manipulation (Large Shadow Energy accumulations can inflict Fight Rules on the opponent [see Notable Attacks/Techniques], which grant Shadow Mind: Damage Boost, Causality Manipulation, Power Nullification, Status Effect Inducement, Death Manipulation, Life Manipulation, Reality Warping, Regeneration, Invulnerability, Statistics Reduction, Darkness Manipulation, Damage Transferal, Mind Manipulation), Time Manipulation (Can stop time for anybody it wants and reverse its flow. . Space-time rifts cause temporal distortions around them), Duplication (Large accumulations of Shadow Energy create anomalies which create doppelganger replicas of people who are near them), Invulnerability (Is constantly invulnerable to damage), Soul Manipulation (Can rip the soul out of an enemy's body by using Shadow Energy. Can corrupt the soul by using Shadow Energy. Shadow jade gems can steal souls), Durability Negation, Existence Erasure with Willpower Manipulation (The strongest Shadow Energy emissions are able to erase one's body, soul, mind and will if they are hit by them), Explosion Manipulation (Splitting a single Shadow Energy particle causes a blast of Shadow Energy to occur, creating even more Shadow Energy particles. Can create Shadow Energy thrown weapons that explode when they hit the enemy), Radiation Manipulation (Large accumulations of Shadow Energy can become extremely powerful shadow anomalies which ), Matter Manipulation (), Danmaku, Status Effect Inducement (Can force its opponent to not block its attacks for 4 seconds by hitting them with attacks), Purification (Can refine Shadow Energy to make it a lot easier to be controlled, although it likely needs to concentrate in order to use this ability), Power Nullification (Can reduce the opponent's inner Shadow Energy with any attack. Shadow Mind constantly deflects opponent's attacks and breaks through blocks with any of its attacks. Shadow Mind's successful attacks put Neutralization (Shadow Energy chains) on the opponent, temporarily prohibiting them from using Shadow Energy and stopping them from gaining any Shadow Energy. If the opponent blocks Shadow Mind's attack, the active Neutralization effect lasts longer. When Neutralization ends, the opponent takes damage and Shadow Mind takes some Shadow Energy from them. If Shadow Mind has attacked its opponent 12 times, it enters Shadow Harmony state, making it completely immune to any negative effects. Upon entering the Shadow Harmony state, Shadow Mind receives protection from one opponent attack. Shadow Mind restores some of its health if it defeats its opponent while in a Shadow Harmony state. Can burn out all the Shadow Energy and remove all the positive and negative effects of anybody at the beginning of the fight, including itself if it wishes so), Telepathy (. Used Shadow Energy as a way to make its voice heard inside of Heralds' minds. ), Statistics Amplification (Every time it damages the enemy with Shadow Energy its shadow power rises, causing Shadow Energy attacks to deal more damage. ), possibly Genius Intelligence (Knows all secrets of Shadow Energy and because of this its intelligence should compare to that of the smartest of the Heralds, Bolo, who is a scientist that invented masterpieces of technology and science by using Shadow Energy such as the Void Room), Resistance to Void Manipulation (Shadow Energy walls could not be erased by the void inside the Void Room), Time Manipulation (Can neutralize Bolo's Shadow Energy time tricks), Physics Manipulation (By using Shadow Abilities, it can defy the laws of physics), partial Resistance to Power Nullification (Loses less Shadow Energy from any negative effects)
|-|In the Accelerator Core=
All previous abilities, Large Size (Type 8), Creation (It can create another reality after the previous was destroyed while it is inside the Accelerator Core), Time Manipulation (While in the Accelerator Core Shadow Mind stated that it can turn back time in order for The Descendant to prevail in his/her fight against Shadow)
</tabber>
Attack Potency: Building level+ (Similar in power to its Shadow Beasts, who can harm Shadow with their attacks). Can ignore conventional durability with Shadow Energy. | Universe level+ (It has absolute power inside the Core, and thus it is able to create a new world after the previous has been erased from existence). Can ignore conventional durability with Shadow Energy.
Speed: Massively Hypersonic (Can keep up with Shadow, who previously dodged Hermit's cloud to earth lightning. Also dodged Shadow's lightning attacks at point blank range), possibly higher (, but it is unknown by how much exactly) | Massively Hypersonic, possibly higher
Lifting Strength: Unknown | Unknown
Striking Strength: Building level+ (Can trade blows with Shadow) | Universe level+
Durability: Building level+ (Can take hits from Shadow) | Universe level+
Stamina: Infinite due to being a disembodied shadow
Range: Planetary, up to Interdimensional (Is able to control Shadow Energy (its body) anywhere it exists inside the universe regardless of distance. Was able to make all the Shadow Energy in the world go mad by using its voice while it was located in the Dream Realm/Void Room, a place located between the dimensions. Should be able to reach other timelines with Shadow Energy like Titan did by creating Gates of Shadows in other alternate universes while he was located in the Shadow World)
Standard Equipment: Shadow Energy
Intelligence: Unknown, possibly Genius (Knows all the secrets of Shadow Energy and as such should be compared to Heralds such as Bolo, who is considered a great scientist who did not uncover all of Shadow Energy's secrets but was still able to create complex shadow technology inventions such as the Void Room. Is all seeing wherever Shadow Energy exists).
Weaknesses: It loses its sanity if it doesn't fuse with The Descendant over long periods of time (years), making it go mad and causing it to lose focus. It gets stifled when near Shadow or one of his progenies. It is sometimes naive. The idea of being alone without The Descendant or being trapped in the Sphere makes it feel dread.
Notable Attacks/Techniques:
<tabber>
|-|Perks=
*Prepared Strike: First hit to the enemy during the first 4 seconds of the fight deals more damage.
*Discharge: A chance to reduce the enemy's Shadow Energy by 100% of its inflicted damage dealt.
*Recharge: A chance to gain Shadow Energy equal to a percentage of its attack damage.
*Interference: A chance to forbid the enemy from blocking its attacks for 4 seconds if it hits them.
*Time Bomb: A chance to set a bomb which will detonate for 2 seconds and inflict 100% of Shadow Mind's inflicted damage dealt.
*Brutality Uppercut: Charges forward and performs an uppercut. If the enemy gets hit, they will be knocked up to the sky. Shadow Mind then flies towards the enemy and performs continuous attacks consisting of a ram and shadow blast to the player while airborne, before delivering a final blow to slam the enemy to the ground.
Shadow Mind Brutality Uppercut (1).gif
|-|Fight Rules=
==Fight Rules==
Massive Shadow Anomalies are able to impose random fight rules on those who are close to them (the maximum known radius is around 50 kilometers):
*Increased vulnerability within shown area: Both fighters are exposed to taking more damage than usual from outside sources when they stand in a glowing area.
*Hot Ground, inverted movement: Staying on the ground for too long (7 seconds) will make the enemy lose all of their stamina. Movement controls of the enemy are inverted. As in a mirror, by walking to the left they will move to the right, and vice versa.
*No ranged weapon and no magic: The enemy is restricted from using ranged weapons and magic.
*Random Equipment: The enemy will use random equipment in a fight. (Note that despite the rule's name the enemy's only equipment that gets randomized is their main weapon [swords, hammers etc])
*No ranged weapon and no magic: The enemy is restricted from using their magics or ranged weapons.
*No kicks: The enemy is restricted from using their kicks.
*Kicks only: The enemy is forced to fight only with kicks. (Note that despide the rule's name the enemy is still allowed to use thrown weapons (or guns and landmines) and magic aswell, they just cannot use their fists, swords etc.)
*Hidden healthbar: The enemy is not aware of their own health state or Shadow Mind's.
*The player loses on ring-out: The enemy will instantly die if they step out of the arena's red ring.
*Hot ground: The enemy will instantly die if they stay on the ground for seven seconds or more.
*Shrinked fight location: The fight location borders are closer to each other than usual.
*Health drops, enemy regenerates: The enemy's health decreases over time during the fight, and Shadow Mind regenerates.
*Score victory, head hits only (with Power Nullification): The fight is won by who scores more head hits in the span of 30 seconds. The one who loses will instantly lose all of their stamina. During the fight both fighters do not take any damage. The enemy's thrown weapons (including guns and landmines) are also taken away.
*Enduring fight: Shadow Mind and its enemy both have very weak attacks in this fight.
*The player loses health in shown area: The enemy will slowly have their heath drained when they stand in a glowing area.
*Passing burning effect: Shadow Mind and the enemy both pass on burning effect to opponent on attack.
*Fight in the dark, you lose on ring-out: The enemy's vision darkens periodically, and leaving the marked ring zone during the fight causes the enemy to lose all of their stamina.
*Enemy regenerates in shown area: Shadow Mind regenerates health within a glowing area.
*You lose if you fall, enemy returns damage: The enemy loses all of their stamina if they fall on the ground, and their attacks return damage to them.
*Given ranged weapon only: The enemy will fight with a given ranged weapon only.
*Enemy takes damage in shown area only: Shadow Mind takes damage within a glowing area only.
*Score victory, kicks only (with Invulnerability): The fight is won by who scores more hits in the span of 15 seconds. The one who loses will instantly lose all of their stamina. The enemy is forced to fight only with kicks. During the fight both fighters do not take any damage.
*Score victory, you lose on ring-out: The fight is won by who scores more hits in the span of 20 seconds. The one who loses will instantly lose all of their stamina. Leaving the marked ring zone during the fight also causes the enemy to lose all of their stamina.
*Enemy loses health in shown area: Shadow Mind loses health over time within glowing area.
*Weapon level: The enemy may enter the fight with a specific weapon level or higher only.
*Armor level: The enemy may enter the fight with a specific armor level or higher only.
*Helm level: The enemy may enter the fight with a specific helm level or higher only.
*Ranged weapon level: The enemy may enter the fight with a specific ranged weapon level or higher only.
*Equipment level: The enemy may enter the fight with a specific weapon, armor, helm, ranged weapon and magic level or higher only.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Genderless Characters
Category:Game Characters
Category:Video Game Characters
Category:Fighting Game Characters
Category:Game Bosses
Category:Gods
Category:Good Characters
Category:Immortals
Category:Inorganic Beings
Category:Self-Sustenance Users
Category:Incorporeal Characters
Category:Non-Physical Interaction Users
Category:Intangibility Users
Category:Size Users
Category:Magic Users
Category:Energy Users
Category:Transmutation Users
Category:Power Bestowal Users
Category:Empathic Manipulation Users
Category:Morality Users
Category:Healers
Category:Power Mimicry Users
Category:Necromancers
Category:Weapon Creation Users
Category:Afterimage Users
Category:Poison Users
Category:Darkness Users
Category:Light Users
Category:Weather Users
Category:Telekinesis Users
Category:Summoners
Category:Enhanced Senses Users
Category:Reality Warpers
Category:Higher-Dimensional Beings
Category:Teleportation Users
Category:Absorption Users
Category:BFR Users
Category:Sealing Users
Category:Creation Users
Category:Fragrance Users
Category:Danmaku Users
Category:Flight Users
Category:Status Effect Users
Category:Extrasensory Perception Users
Category:Explosion Users
Category:Possession Users
Category:Corruption Users
Category:Portal Users
Category:Fusionism Users
Category:Shapeshifters
Category:Damage Boost Users
Category:Power Nullification Users
Category:Time Users
Category:Time Travelers
Category:Durability Negation Users
Category:Space Users
Category:Matter Users
Category:Mind Users
Category:Telepaths
Category:Geniuses
Category:Invisibility Users
Category:Chain Users
Category:Forcefield Users
Category:Radiation Users
Category:Paralysis Users
Category:Duplication Users
Category:Existence Erasure Users
Category:Dimensional Travel Users
Category:Sleep Users
Category:Dream Users
Category:Fear Users
Category:Law Users
Category:Damage Boost Users
Category:Death Users
Category:Regeneration Users
Category:Statistics Reduction Users
Category:Damage Transferal Users
Category:Electricity Users
Category:Invulnerability Users
Category:Unholy Users
Category:Soul Users
Category:Disease Users
Category:Madness Users
Category:Illusionists
Category:Gravity Users
Category:Life Users
Category:Purification Users
Category:Platform Creation Users
Category:Plant Users
Category:Statistics Amplification Users
Category:Causality Users
Category:Shadow Fight (Verse)