List of Tubes

== What are Tubes? ==
Tubes are a method of visually displaying and expressing one's power, personality and fighting spirit in Pararealm, the universe governed by Connor "Legendscribe", named for taking the form of a spiral, helix or ring-like “tube” that appears around the wielder’s arm and the tunnel that appears behind them when unleashed in battle. One's Tube may appear when they use their abilities, whether or not for combat, and can take a massive variety of shapes, colors and designs depending on the wielder's personality, strength, and what kind of abilities they possess (Both magical and non-magical). Every Tube also has its own name and 1-3 "Specials" (Most have 3), which are different forms of the Tube's use (Using it in different ways and/or styles), all culminating into a "Main Ability" that the Tube embodies, which depends on what powers and will the user possesses. In conclusion, a Tube is the visual cosmetic manifestation of one's power, self and will to do whatever they want to do. 
===Tube Types ===
There are five Types that Tubes and the abilities they're associated with are divided into: 
*Mythic God Artifact (MGA): A legendary, ancient weapon, object or accessory that grants unique, innumerable power to whoever wields it, but is also attached to their soul, so only those who touch an MGA for the first time may ever wield it.
*Fantasy: A unique magical power, mostly used by fantasias, usually elemental.
*Embodiment: A unique supernatural power, mostly used by those living on Earth, usually spiritual or biological.
*Setup: A unique technological (Non magical or supernatural) arsenal and skill, usually with weapons.
*Art: A power of God, unimaginably powerful (Level AA-S), but to grasp one’s power usually comes at great cost. Most canon Arts are the 12 Chaos Arts. A combination of all of a Scribe or godly being’s Arts (Such as Eternal Twist) is rather called a "Will", and is usually an SS Level Tube.
===Tube Power Levels===
Tubes are also separated into multiple Power Level groups, which label how powerful a Tube's wielder is:
*Level E: The weakest level; Most Tubes in this rank aren't even combat-capable.
*Level D: Fairly weak Tubes whose wielders can still pack a punch in battle.
*Level C: On the line. Most Tubes fit here.
*Level B: Experienced duelists such as fantasias.
*Level A: Great fighters. This level can take on a small army.
*Level AA: Lesser Gods or Top fighters' Tubes. Don't want to mess with any of these if you're a lower rank.
*Level S: Due to this level’s extremity, very few reach this level.
*Level SS: A Greater God or other universally powerful figure, like a Scribe. Not a lot of people can hope to survive the wrath of one of these.
*Level X: A Chaos Art user or Raider; Legally not assigned to any specific power level.
===Tube Flight Levels===
Most Tubes contain the ability to fly to some degree. Flying can change how the game is played as it allows players to fight while not bound by gravity or travel around the map much more easily. Tubes are divided into five Flight Levels depending on their flight capability:
*Level 0: The Tube user is incapable of flight, at least not with their own abilities (Does not mean some can’t jump really high or summon a flying mount to ride on).
*Level 1: The Tube user cannot fly, but can glide (Slowly descend while in the air).
*Level 2: The Tube user can levitate above the ground to travel over it and sometimes move around quicker, but cannot go any higher than their initial elevation.
*Level 3: The Tube user can levitate as high into the air as they wish or are capable of, but can’t go that much faster than their regular movement speed and can’t move their legs very much, otherwise they’ll lose balance.
*Level 4: The Tube user can fly around freely without the worry of losing their balance, and can keep flying even when knocked over. Most of the time, these users can fly much, if not far faster than they can run.
===Trademark Techniques/Tools ===
In order for a Tube to become fully established and enterable in the Pararealm Ranking Board, it must develop one Trademark Technique, a skill or fighting art that can be taught to and thus shared with others. Trademark Techniques are related in some minor way to the Tube from which it originated from, but can still be twisted by learners to fit better into their Tubes. Anyone who practices the abilities of their Tube will inevitably develop one that others can train to use as well, regardless of what abilities they possess. Even if knowing another’s Trademark Technique, the abilities it requires will not be included in the learner’s Tube. Some Tubes, including all Setups, have an alternative version of this called Trademark Tools, which are gadgets, weapons, machines or otherwise technological artifacts that other people can use, provided one is built for them and they receive training on how to use it. 
When a Tube becomes fully developed, the player will unlock its Trademark Technique and can equip it to their avatar (Only one can be equipped at a time). Manually activated ones can then be used with F whenever needed. How each Trademark Technique behaves and any unique effects it has depends on the equipped Tube (Some won’t change the technique much, if at all, sometimes only visual changes are applied). Guest Tubes tend to not have these since their owners mostly don't know about this, and Raiders do not have any of the trade because of their mysterious, much hated nature. A Trademark Technique/Tool cannot be equipped if the Tube you have equipped is the technique/tool's inventor, as it is already in your moveset.
==Complete List of TW Tubes==
Tubes created by me.
===Mythic God Artifacts===
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*Power Play Button
**User: R.D. Daniel
**Level: AA
**Flight Level: 4
**Abilities: Divinity, Weapon Summoning, Sealing and Superhuman Condition [Wrist Accessory]
** Main Ability: Manifesting the word of god as power and strength
** Specials: 
***Ring of Resolution: Allows the user to summon and attack with barrages of cyan energy bolts, often lined in rings and circles as its name suggests.
***Hero Orbs: Allows the user to summon Play Button Orbs, energy balls of various shades of blue and cyan, with white triangles in their center pointing towards where they’re moving or firing; These have many purposes.
***Eternity Seal: Allows the user to “unseal” a Diamond Minecart, which allows for both transport and attacks, Spinning Diamond Razor Discs, and Diamond Ballistic Knives, which deal more damage than most energy bolts. This Special also allows the user to put “seals” on enemies, applying various negative effects to them such as paralysis.
**Trademark Technique: Spinning Diamond Barrier - The user twirls their weapon (Or any long enough object) like a baton as it gives off a bright glow. Any projectiles that hit the bright barrier that is created will be bounced away.
*Scepter of Intent
**User: Jin Boppa
**Level: D
**Flight Level: 2
**Abilities: Thought and Memory Manipulation/Manifestation and Lightning Creation [Scepter]
**Main Ability: Altering people's intentions and purposes
** Specials: 
***Forgotten Intention: Allows the user to summon an ancient lightning that, if striking someone, he can use to alter or manifest the target’s intentions, whether for attacking or otherwise.
**Trademark Technique: Mind Shock - The user generates lightning from their body that can have both physical and mental effects on whoever it hits. Physically, it can fry someone; mentally, it can alter their mind.
*Scepter of Incarnation
**User: Anta Venomari
**Level: B
**Flight Level: 3
**Abilities: Embodiment Creation, Resurrection, Healing and Incarnation Creation; Incarnations summoned can represent different things, having different abilities depending on what they represent [Scepter]
**Main Ability: Culminating anything into a living incarnation
**Specials: 
***Reincarnating Souls: Allows the user to summon incarnations that represent different things and concepts such as strength and health. Each incarnation takes a different form and has different abilities and uses depending on what it represents.
**Trademark Technique: Reincarnate - The user resurrects any dead or dormant being of their choice with a completely new body whilst retaining their memories. Takes a while (And an immense amount of energy) to perform successfully.
*Third Eye
**User: Ty Deadlocks
** Level: B
**Flight Level: 1 (4 while Demon of Fear is active)
**Abilities: Life, Death and Purgatory Manipulation, Undead Reanimation, Illusion Creation, Fear and Derealization Manifestation and Eldritch/Demon Summoning [Trident]
**Main Ability: Bringing Impending Death and Despair
**Specials: 
***Forbidden Ritual: Allows the user to summon undead, illusions, demons and eldritch creatures, instill fear and derealization, and create purgatorial landscapes via summoning eerie rituals, numbered from 1 onwards. The number of sigils that appear when a ritual is summoned is the same as its ritual number.
***Later Comes Know: Allows the user to manipulate the forces of life and death and invoke them on someone to harm or kill them, or on a corpse to reanimate it. This is usually done through the trident.
***Demon Of Fear: (Transformation) Transforms the user into his demonic alter ego, Enderlox, making him stronger and more ferocious. While in this form, a pair of large dragon-like wings appears on the user’s back, covering everything underneath him in darkness.
**Trademark Technique: Ground Split - The user, usually while airborne, raises their hand/weapon and causes the ground to crack, fracture and form a bottomless trench of varying length and width, accompanied by an earthquake effect that creates shaking and land spikes around it as it forms.
*Sky Fragment Blade of Aethers
**User: Captain Sparkles
**Level: S
**Flight Level: 4
**Abilities: Sky, Star and Celestial Manipulation, Oxygen Giving (Allowing others to be in space unharmed), Lightning and Energy Summoning, Returning anything to its birthworld and (Potentially) World, Universe and Wormhole Creation [Short Sword]
**Main Ability: Performing Celestial Acts
**Specials: 
***Zeus' Fury: Allows the user to summon green celestial lightning and energy beams that fire from wormholes opened with a flick of the sword, coming in many different formations from any direction. 
***Collapsing Heavens: Allows the user to summon green stars and other green-tinted celestial objects, often from wormholes similar to the ones opened in Zeus’ Fury.
***Universal Border: Allows the user to take himself and anyone else into space, whilst preventing them from being harmed by the conditions, possibly bringing them to other worlds and universes. This Special is said to be capable of creating new worlds and universes, though it has never done this before.
**Trademark Technique: Spectral Reach - A larger, spectral version of the user’s fist/weapon appears and seems to encompass it, increasing its reach and power.
*Z-Boots
**User: Stampy Longhead
**Level: AA
**Flight Level: 4
**Abilities: Manipulation and Realization of Auras/Life Force, Thoughts and Dreams as power, weapons, tools, armor and manifestations, Extreme Agility and Reflexes, Telepathy and Enhanced Movement [Boots]
**Main Ability: Turning auras and things in the mind into a physical force; Cat Fantasia Physiology
**Specials: 
***Auric Blades: Allows the user to unleash turquoise sword blades that emerge from his paws for attacking up close. With some moves, the blades eject and connect to his paws via chains of varying lengths depending on how far away his target is, allowing them to be swung and flung around like flails. 
***Mind Grid: Allows the user to enter and/or manifest others’ dreams as weapons, tools, special moves and skills; Others may see a giant grid of orange lasers beneath or behind him and the person affected, often covering up a whole battlefield, with orange bubbles of various sizes filling the air in and around it.
***Dream Ray: Allows the user to fire orange beams of mental energy and life force that can either explode or ricochet on contact with objects and surfaces, such as the floating mirrors that can also be created with this Special.
**Trademark Technique: Zed Claws - Knife-sized, shining claw blades emerge from the user’s fingers, sharp enough to tear auras and the fabric between worlds with a single swipe.
*Grandmaster Edge 
**User: Corri Kenshin (X)
** Level: S
**Flight Level: 3
**Abilities: Judging Yang and Yin, Fate Manipulation, Spirit Construct, Selective Intangibility, Cuts through anything, Master Ronin Skills, Future Prediction, Power Reading (Spiritual Scanning) and Dream Reading [Katana]
**Main Ability: Judging the fate (Black) and destiny (White) of others
**Specials: 
***Hit The Target: Allows the user to summon a controllable samurai construct that houses their soul, seeing through its eyes and interacting/attacking through it with its multi-role mastery and resilience.
***Trial Of Black And White: Allows the user to attack based off of the target depending on their fate, destiny, and whether or not they’re judged as Yin of Yang; Inanimate objects and obstacles are cleanly sliced through regardless of what they are, and those whose hearts are judged as “Black” will be weaker to its moves. It is also capable of seeing into and altering fates and the future.
***Dawn of Dragons: Allows the user to attack with the strength, might and unstoppability of a dragon god, summoning the spirit of an eastern dragon with some of its moves.
**Trademark Technique: Conviction Strike - The user performs a focused strike that will only hit their desired target, leaving anything else in their path unaffected.
*Bestial Blade
**User: Jerome Ashierf
**Level: C
**Flight Level: 1
**Abilities: Transformation (Taking on various forms), Limited Shapeshifting, Enhanced Condition (Great strength and senses) and Camouflage [Axe]
**Main Ability: Accessing alternate forms; Various Creature Physiology
**Specials: 
***Fury Tearer: Involves the most use of the axe itself, with some moves encouraging transformation of the arms for unique attacks.
***Beast Mode: Allows the user to take on various aggressive forms for various combat-related purposes.
***Undisturbed: Allows the user to take on various other forms for defensive or non-combat-related purposes.
**Trademark Technique: Magical Powers - The user plants their fist/weapon into a solid object or surface, slowly forming cracks in that object/section of the surface until it eventually disintegrates. Tougher materials take longer to disintegrate.
*Scepter of Fortune
**User: Cyan
**Level: B
**Flight Level: 3
**Abilities: Fortune Telling, Luck Manipulation (Can only increase) and Fate Prediction [Scepter]
**Main Ability: Reading and granting fortunes
**Specials: 
***Fortune Of Hallow: Allows the user to bless others with fortune, or cast spells made of pure luck energy.
**Trademark Technique: Hallowed Mist - The user creates a large cloud of mist into which they disappear, able to move around unnoticeably and reappear at any time, making them seem omnipresent.
*Timefracture Rod
**User: Sundy
**Level: AA
**Flight Level: 2
**Abilities: Time Stopping/Slowing/Accelerating and Energy Generation [Dual-Edged Staff]
**Main Ability: Destabilizing time
**Specials: 
***Scarlet Clock: Allows the user to stop time, and also houses most of the Tube’s normal, non-time-involving moves.
***Future Warp: Allows the user to speed up time in various ways.
***G.E.N.E.S.I.S: Allows the user to slow down time in various ways.
**Trademark Technique: Stop Watchers - The user slams their fist/weapon into the ground, creating one or more energy clones of themself which mimic their movements and attacks for a little while before vanishing.
*Eighth Sea
**User: Drake Delirious
**Level: B
**Flight Level: 0
**Abilities: Water, Storm and Ocean Manipulation [Machete]
**Main Ability: Calling the stormy seas for assistance
**Specials: 
***Psycho Storm: Allows the user to call upon sea storms and various ocean creatures.
***Hydro Pillars: Allows the user to create pillars of pressurized water, mostly for attacking.
***Tidal Wave: Allows the user to summon tidal waves, tsunamis and floods.
**Trademark Technique: Viper Cyclone - The user holds their fist/weapon to their neck and begins spinning at quickly-increasing speeds before dashing, at a speed too fast for the human eye, straight towards their target for a quick, strong strike along with the sound of thunder.
*Think Shot 
**User: Thine Kinoo
**Level: E
**Flight Level: 0
**Abilities: Spirit Photography and Soul Capturing [Camera]
**Main Ability: Taking people’s souls by photographing them
**Specials: 
***Soul Shot: Allows the user to take pictures of others to drain their spirit energy or straight up trap their souls inside the picture; Those who have their souls taken this way can still live, but they will lose all emotion and senses, and eventually their lifespan will decrease as their body begins to disintegrate. However, they can reclaim their souls by touching the picture.
**Trademark Technique: ???
*Rod of Purity 
** User: Joe Buzzcut
**Level: A
**Flight Level: 1
**Abilities: Purification, “Swimming” in solid surfaces, Cold Water Manipulation and Ice Construct Creation [Pike]
**Main Ability: Purifying anything; Penguin Fantasia Physiology
** Specials: 
***Waterweavers: Allows the user to sink into and swim within any solid surface as if it were water, as well as attack with freezing, yet pure waters; Also capable of refinery.
***Iceberg Breakers: Allows the users to create icebergs, permafrosts and ice constructs, as well as break through such and similar with ease; Can only be used when combined with the Rod of Serenity.
**Trademark Technique: Pod Blizzard - The user performs several mach 15 speed dash strikes on a single or group of targets. Can be used on land or underwater.
*Rod of Serenity
** User: Cody Maverine
**Level: A
**Flight Level: 1
**Abilities: Serenity Inducement, “Swimming” in solid surfaces, High-Pressure Water Manipulation and Ice Construct Creation [Trident]
**Main Ability: Making anything serene and peaceful; Chicken Fantasia Physiology
**Specials: 
***The Great Sea: Allows the user to sink into and swim within any solid surface as if it were water, as well as strike with highly pressurized, yet graceful waters; Also capable of inducing serenity.
***Iceberg Breakers: Allows the users to create icebergs, permafrosts and ice constructs, as well as break through such and similar with ease; Can only be used when combined with the Rod of Purity.
**Trademark Technique: Harpoon Dive - The user jumps into the air (If on ground) tilts their body forward and begins spinning at steadily increasing speeds before launching themselves at their target at a speed comparable to a sniper rifle bullet.
*Magic Fortress 
**User: Sirlord Yub
** Level: A
**Flight Level: 2
**Abilities: Creation of Different kinds of shields and force fields (Both visible and invisible) [Shield]
**Main Ability: Granting anything protection; Cat Hybrid Physiology
**Specials: 
***Force Rune: Allows the user to create stronger types of force fields that cannot be broken, but cannot harm enemies.
***Soul Shield: Allows the user to create different kinds of physical shields, whether they are held or controlled without using hands.
***Wall Of Pain: Allows the user to create more dangerous types of force fields that can harm enemies, but can be broken if they take enough abuse.
**Trademark Technique: Knowing Eye - The user stares in a focused state at their opponent, decoding what kind of move they are going to use next and figuring out the best way to avoid being hit.
*Rifftide Banhammer 
**User: D.M. Dokuro
**Level: AA
**Flight Level: 3
**Abilities: Sound and Music Manipulation & Creation (Unnoticeably quiet to destructively loud) [Hammer]
**Main Ability: Turning sounds and music into power and attacks; Wolf Hybrid Fantasia Physiology
**Specials: 
***Merciful Anarchy: Involves the most direct combat use of the hammer, without as much sound or music involvement (Though it is still relevant).
***Nightcore: Allows the user to generate sounds and music for various effects depending on the sound or type of music emitted.
***Musical Calamity: Allows the user to create destructively loud sounds and music for moves and attacks.
**Trademark Technique: Blastquake - The user leaps into the air, then slams their fist/weapon down to the ground below, creating a swift, powerful shockwave.
*Dream Eater 
**User: Drista Dreamy
**Level: B
**Flight Level: 1
**Abilities: Converting dreams and fantasies into nightmares and fears, and inducing fear, anxiety and trauma via mental images and hallucinations [Sword]
** Main Ability: Turning dreams and fantasies into nightmares and fear
**Specials: 
***Nightmare: Allows the user to convert dreams and fantasies to nightmares and fears, then bring them to life temporarily for attacks and skills.
***Bloodcurdling Beauty: Allows the user to attack and induce fear with mental images and hallucinations; Requires the user to be locked onto a target, as it can only affect one enemy.
***Hope Slicer: Involves the most use of the sword itself, though nightmarish energy is still relevant.
**Trademark Technique: Slicerang - The user’s weapon gains a glow of its color and, when swung afterward, sends a spinning slash that acts akin to a boomerang, returning to the user’s weapon after a while.
*Technoblade 
**User: Techno
**Level: AA
**Flight Level: 4
**Abilities: Matter & Space Erasure, Void & Antimatter Creation, Reality Breaking and Weapon Creation [Rapier]
**Main Ability: Erasing Reality wherever swung and creating powerful weapons only usable by the wielder; Orphan (Boar/Pig-person fantasia) Physiology
**Special: 
***Royal Wrath: Allows the user to fight using both the Technoblade and the Orphan Obliterator, but their abilities are hardly ever usable.
***Erasing Slash: Involves the Technoblade itself, allowing the user to erase reality wherever it swings, leaving behind a temporary antimatter that disintegrates anything it touches.
***Excalibur: Involves the Orphan Obliterator sword, allowing the user to dismantle and destroy almost anything with a single blow, including projectiles.
**Trademark Technique: Undying - The user holds their weapon in a one-hand defensive position to accurately block an opponent’s attack, leaving them open for a counterattack.
*Monstrous Mirror Mask
**User: Courlisk
**Level: AA
**Flight Level: 4
**Abilities: Insanity and Hallucination Inducing, Disappearing in dark enough areas, Mirror/Reflected Light Manipulation, Regeneration, Limb/Organ Repair & Regrowth, Transforming invisible in front of mirrors (Can still be seen in mirrors) and Necromantic Communication [Mask]
**Main Ability: Vanishing into darkness and mirrors; "Half Undead" Physiology
**Specials: 
***Man In The Mirror: Allows the user to use mirrors and darkness to disappear or for complex moves.
***Future Fate: Allows the user to communicate with the dead and harness his half-undead body, allowing him to increase his healing or “overheal”, resulting in a deformation that can increase one of his stats.
***Cursed Touch: Allows the user to induce insanity and hallucinations into anyone he touches, which can go as far as to harm or hinder them.
**Trademark Technique: Reflective Attack - The user creates one or more mirror images of themself around their target right before they attack, giving them a chance to get around a counterattack.
*Eclipse Amethyst
**User: We' La Lunar
**Level: A
**Flight Level: 4
**Abilities: Lunar Light Emission/Refraction, Nebula and Stardust Creation/Manipulation/Shaping and Celestial Entity/Blessing Summoning [Tiara]
**Main Ability: Evoking the blessing or presence of celestial night entities; Half-Alien Physiology
**Specials: 
***Gold to Platinum: Allows the user to emit and refract moonlight, including turning it into spells and attacks.
***Stardust Construct: Allows the user to create nebula and stardust and use it to shape minions, weapons, spells, etc..
***White Entity: Allows the user to summon various Celestial Night Entities, whose bodies consist of several glowing white shapes, which can be summoned either to attack or provide blessings.
**Trademark Technique: Ego Form - The user shapes light into a celestial alternate form based on their abilities for a limited amount of time.
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===Fantasies===
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*Ashen Devil
**User: Zek Xy
**Level: D
**Flight Level: 3
**Abilities: Fire Manipulation, Bomb Creation, Vanishing, Mind Control, Intangibility, Illusion Creation and Disguising
**Main Ability: Creating fire bombs and spreading confusion; Unknown Physiology
**Specials: 
***Underworld Bombs: Allows the user to attack with various types magic bombs that can be held in one hand, looking more like molten rocks with fuses.
***Eradicating Roar: Allows the user to attack with normal flame attacks and fiery roars.
***Scorching Devil: Allows the user to use the abilities provided by the Blessing of The Mountain Spirit, which are invisibility, vanishing, mind control, intangibility, disguises and illusions.
**Trademark Technique: Stalking Devil - The user’s body begins vibrating to a degree that they turn invisible, able to move at twice their normal speed and move through anything unfazed. Can only be handled for a few seconds before it can become too much for their body to handle.
*Forever Never
**User: Kassie Gloom
**Level: C
**Flight Level: 1
**Abilities: Light Manipulation/Refraction, Crystal Creation and Selective Invisibility (Through the creation of “Visibility Fields”)
**Main Ability: Expressing thoughts through crystals and only being seen in certain areas; Fantasia Physiology
**Specials: 
***Transparent Wish: Allows the user to create and telekinetically manipulate narrow light crystals, most of which are white, though a select few are a different color.
***Guardian Angels: Allows the user to shape, refract and manipulare light, including to form spells.
***Around One O'Clock: Allows the user to create more elaborate or complex Visibility Fields (Areas which the user and her attacks/skills become invisible outside of as long as they exist), as well as orbs of light to utilize them with.
**Trademark Technique: Gyrating Dance - The user summons 1 or more scatter or shatter projectiles to circle them horizontally, acting as a shield, a trap, or a preparation for an attack, among other purposes.
*Ursula’s White Shadow
**User: Lauren Zenithside
**Level: B (AA during starry nights)
**Flight Level: 1 (4 during starry nights)
** Abilities: Cosmic Enhancement (Becoming stronger during starry nights), Cosmic Manipulation and Light and Void Manipulation
**Main Ability: Embodying the bright cosmos; Fantasia Physiology
**Specials: 
***Fallen Stars: Allows the user to create and use star orbs (Light orbs that resemble stars), which she claims to be stars from the night sky itself.
***Black Hole: Allows the user to create and control black holes.
***Danmaku's Galaxy: Allows the user to open the eye of a cosmic god known as Danmaku, which summons numerous cosmic energy orbs in various patterns.
**Trademark Technique: Falling Skies - The user summons numerous scatter/shatter projectiles to fire from the sky around them in a rain-like fashion, an attack that’s likely to hit everyone in the surrounding area.
*Corrupted World
**User: Seto Soromon
**Level: A
**Flight Level: 3
**Abilities: Fire, Water, Lightning, Earth, Steel and Nature Manipulation (All of which appear purple), Power Mixture, Mist Creation, Weapon Summoning and Spirit Magic
**Main Ability: Using dark elemental spiritual magic
**Specials: 
***Elements of Discord: Allows the user to use purple fire, water, lightning, earth, steel and nature magic, each used separately.
***Mist Blades: Allows the user to summon Mist Blades, big purple swords formed of dark spirit mist.
***Mist of Fate Foretold: Allows the user to combine his elements to create new spells, a process which forms large amounts of purple dark spirit mist, which he can use to hide and even move faster in.
**Trademark Technique: Enchantment Ignition - The user sets their attacks on fire, increasing their power, but decreasing their speed.
*Ghost Hugger
**User: Bombuma
**Level: A
**Flight Level: 0
**Abilities: Dark Arts, Temporary Soul Absorption, Strength Enhancing, Limited Limb Modification and Image Splitting
**Main Ability: Carrying damned souls to grow stronger; Demon Physiology
**Specials: 
***Tendril Claws: Allows the user to transform their limbs or fingers into sharp, flexible and extendable tendrils and vines.
***Cursed Split: Allows the user to create image splits of himself, which will mimic his moves.
***Mad Idol: Allows the user to use soul arts, a similar type of magic to what is used by Patrick.
**Trademark Technique: Essence Charge - The user projects their soul as a spectral replica of themself to charge forward, impervious to all damage and most abilities, and explode upon reaching their target.
*Dusk of Hell
** User: Patrick XX
** Level: SS
**Flight Level: 4
**Abilities: Dark Arts, Omniarch, Nigh-Omnipotence, Self-Density Manipulation, Self-Body Alteration, Weapon Summoning/Dematerializing, Extreme Strength and Durability and Soulfire Creation
**Main Ability: Being composed of 1 million demonic souls; Demontasia Physiology
**Specials: 
***Chaos Rift: Allows the user to use the highest level of soul arts, typically in the form of blue soul skulls and lasers.
***Soulfire: Allows the user to create and manipulate aqua blue soulfire, including fireballs and blazing pits.
***Netherworld Rising: Allows the user to manipulate the 1 million demonic souls that compose his body, forming attacks, spells and his giant Excalibur of Vengeful Souls sword. It also allows him to reshape himself, manipulate his density and storing some of the souls inside himself to take smaller or lesser forms.
**Trademark Technique: Slash Kill - The user’s body dematerializes and reforms elsewhere, restoring sustained injuries and other physical conditions. Leaves the user with reformation sickness afterward that prevents them from doing it again for a while.
*Heartslashers 
**User: Jen Gamora
**Level: AA
**Flight Level: 4
**Abilities: Emotion, Holy and Spiritual magic, Weapon Summoning, Emotional Manifestation, Superhuman Condition and Spinning Combat
**Main Ability: Turning emotions and passion into strength and power; Half-Fantasia Physiology
**Specials: 
***Love-Patterned Whirlwind Blitz: Involves the majority of use of the two eponymous summonable swords, mainly to perform spinning-based attacks.
***Killer In Love: Allows the user to use emotion-based magic, taking the form of hearts, whose size and solidity depends on the spell.
***Limits Of Fantasy: Allows the user to use holy spiritual magic, which can create magic heart and rose shields and others.
**Trademark Technique: Love This Place! - The user places a heart-shaped rune on the ground that they can open a portal to whenever they wish, allowing them to quickly return to anywhere they’ve been before.
*Angel’s Eye
**User: Mitch Bajan
**Level: B
**Flight Level: 0
**Abilities: Master Bow & Arrow Skills, Enhanced Senses, Extreme Precision, Archery-Based Magic and Immunity to Blinding
**Main Ability: Being an unmatched archery master
** Specials: 
***Whisps Of Archery: Allows the user to create Arrow Wisps to attack or defend/support himself.
***Divine Celestial Arrows: Involves the use of numerous magic-infused arrows.
***Prismatic Bolt: Allows the user to fire arrow-shaped bolts of light which either explode or bounce off whatever they hit.
**Trademark Technique: Silver Aegis - The user closes one eye and can see their target through all manner of obscuration; their following attack would pierce through those obscurations to hit the target, leaving the pierced objects unaffected.
*New Beginnings
**User: Basher
**Level: E
**Flight Level: 0
**Abilities: Crop, Plant and Fruit Growth and Seed and Root Manipulation
**Main Ability: Bringing seasonal change and growth; Watermelon Physiology
**Specials: 
***Seeds Paranoia: Allows the user to manipulate seeds and roots.
***Harvest Wrecker: Allows the user to manipulate crops and vegetables.
***Gardener's Curse: Allows the user to manipulate fruits and various ground plants.
**Trademark Technique: Gravity Uproot - The user throws nearby objects high into the air without using their hands.
*Universal Lectern
**User: K.K. Kyle
**Level: B
**Flight Level: 3
**Abilities: Fiction-Related Magic (Casting spells relating to books, comics and other fictional objects) and Fiction Realization
**Main Ability: Casting spells from fictional objects
**Specials: 
***Unflawed Cage for a Cornered Rat: Allows the user to cast spells based around readable objects like books and comics.
***For Whom The Book Tells: Allows the user to cast spells taken straight out of fiction.
**Trademark Technique: Once Upon a New Place - The user creates a portal to a replica of a fictional location or a void filled with imagined objects. Typically cannot be interacted with physically.
*Last Song
**User: Amy Lee
** Level: E
**Flight Level: 0
**Abilities: Luring/Charming Song, Underwater Breathing, Enhanced Swimming and Marine Life Communication
**Main Ability: Charming and luring people with her voice and song; Mermaid Physiology
**Specials: 
***Coral Rose: Allows the user to cast a charm or various other effects with her voice and singing.
***Great Barrier Mermaid: Allows the user to communicate with sea life, capable of attacking and defending with corals and fish.
**Trademark Technique: School Swarm - The user summons a dense school of fish in which they can move consistently and at a quick speed. Anything flown into will be caught up in the school and carried along.
*Trouble Bubble
**User: Nugo
**Level: D
**Flight Level: 2
**Abilities: Water, Bubble and Ink Manipulation, Underwater Breathing and Buoyancy/Flight Prevention
**Main Ability: Ruling the shallow waters; Squid Fantasia Physiology
**Specials: 
***Tide King: Allows the user to attack with water-based spells and deprive objects and victims of their ability to swim, float in water or fly.
***Bubble Shower: Allows the user to cast spells out of bubbles of varying sizes depending on the spell.
***Scurvy Seablasts: Allows the user to cast spells formed of both water and ink.
**Trademark Technique: Sprinkler's Spin - The user leaps forwards into the air and begins spinning with their arms outstretched, spreading projectiles from both hands.
*Moving Mountain 
**User: Benny Lee
**Level: C
**Flight Level: 0
** Abilities: Earth Manipulation
**Main Ability: Commanding terrain and rock; Bear Fantasia Physiology
**Specials: 
***Ground Thorns: Allows the user to pull up the nearby earth, often in the form of giant spikes.
***Gravel Storm: Allows the user to blow, scatter and telekinetically manipulate gravel, sand and soil.
***Earthquake Panorama: Allows the user to summon earthquakes, with the intensity depending on the spell.
**Trademark Technique: Battering Spikes - The user raises large earth spikes from the ground by touching it with their hand. A simple tap will raise spikes in front of them, while a full-on slam of their fist would cause an uproar of spikes all around them.
*Silver Tongue
**User: Stacy Playrane
**Level: E
**Flight Level: 4
** Abilities: Voice Volume Manipulation (Only self, can be heard from miles away at maximum), Extreme Speed and Agility and Minor Avian Communication
**Main Ability: Communicating from incredible distances; Pigeon Hybrid Physiology
**Specials: 
***Global Call: Allows the user to manipulate the volume of her voice, up to glass-shattering levels.
***Fretless Flight: Allows the user to summon graybirds and pigeons to fight and assist by her side.
***Silver Lining: Makes up the majority of the Tube’s normal scatter, shatter and other projectiles, and makes great involvement of her incredible speed and agility.
**Trademark Technique: Cutting Edge - The user dashes a certain distance, leaving a glowing trail behind that lingers in the air and causes damage on contact.
*Golden Sun’s Shine
**User: Sqaishey Qailling
**Level: C
**Flight Level: 4
**Abilities: Extreme Speed and Agility, Feather Manipulation, Light Reflection and Avian Communication
**Main Ability: Guiding and Commanding air-going creatures; Duck Fantasia Physiology
**Specials: 
***Flying Duck: Makes great involvement of the user’s incredible speed and agility and allows her to refract light with her feathered body, making it seem like she’s going faster.
***Swirl O' Quills: Allows the user to manipulate her own feathers, using them as projectiles and such.
***Cloudtop Rumble: Allows the user to summon other avians to attack and assist by her side.
**Trademark Technique: Peck Leg - The user stands on one foot and delivers rapid kicks at blinding speeds with the other, as the wind forces caused by such kicks keep the user upright and balanced.
*Hex Path 
**User: Tiny
**Level: E
**Flight Level: 0
**Abilities: Illusion Creation, Confusion Inducement, Enhanced Swimming and Camouflage
**Main Ability: Making people lose their way; Small Turtle Fantasia Physiology
**Special: 
***Water Bounce: Involves use of the user’s shell for physical and water-based attacks.
***Tactical Illusion: Allows the user to create illusions, induce confusion into others, and camouflage himself.
**Trademark Technique: Big Bouncy Ball - The user curls up into a ball (For Tiny himself, he just hides in his shell) as they leap into the air, becoming briefly invincible as they bounce off of any surface towards their target with varying accuracy.
*Father Nature
**User: Lizard Little
**Level: D
**Flight Level: 1
**Abilities: Earth Forces Manipulation (Fire, Water, Nature and Poison), Enhanced Swimming, Extreme Agility and Camouflage
**Main Ability: Being one with the forces of Earth; Fantasia Physiology
**Special: 
***Irregular Flame: Allows the user to manipulate a magical fire that does not burn plant life, using the top end of his staff.
***Otherworld’s Water: Allows the user to manipulate magical waters that can carry fire and poison, as well as grow new life, using the bottom end of his staff.
***Poison Of The Past: Allows the user to create and manipulate a poison that comes in various forms, and only affects humans and other fantasias, using the middle part of his staff.
**Trademark Technique: Tone Shift - The user changes the colors of their body or applies a tint to it in order to blend in with their surroundings or even their own attacks provided enough of the area is occupied.
*Burning Boar
**User: Tyler Wildcat
**Level: A
**Flight Level: 2
**Abilities: Fire & Lava Manipulation and Immunity, Extreme Strength and Resilience, and becoming stronger when on fire or standing in the sun
**Main Ability: Harnessing the power of heat, flames and volcanoes; Pig Fantasia Physiology
**Specials: 
***Blazing Dawn: Allows the user to set himself on fire, increasing his strength, speed and resilience and scorching anything he touches.
***Wild Meteors: Allows the user to create and fire varyingly sized meteors of fire and magma.
***Titan Eruption: Allows the user to directly manipulate fire and lava, often in an explosive and reckless manner than a graceful one.
**Trademark Technique: Wild Rage - The user’s entire body gains a flaming outline as they are forced into a state of constant anger and fury, allowing them to attack more persistently and with more power.
*Omega 
**User: Ohma
**Level: C
**Flight Level: 0
**Abilities: Electricity Manipulation and Immunity (Can channel electricity throughout his body without harm)
** Main Ability: Carrying and channeling electricity without being harmed; Rabbit Fantasia Physiology
**Specials: 
***Omega Zapatron: Allows the user to carry and channel electricity without harm, with the tendency to zap or electrify things upon touch or use the electricity for attacking.
**Trademark Technique: Invisible Eye - The user can see even with both their eyes closed or covered, rendering them totally blind-immune.
*Gym Ghost
**User: Lui E. Calibre
**Level: AA
**Flight Level: 4
**Abilities: Enormous Physical Strength, Leaf Manipulation and Invisibility
**Main Ability: Possessing enormous, yet hardly controllable strength that sometimes manifests as leaves; Monkey Fantasia Physiology
**Specials: 
***Piercing Attack: Majorly involves single, powerful attacks, which are capable of shattering almost anything upon impact.
***Trees Ambush: Allows the user to manifest his strength into golden leaves, which are razor sharp, untearable and sometimes unstable.
***Uncontrollable: Allows the user to turn invisible (Which renders him invulnerable as well) and use the least controllable of this Tube’s attacks.
**Trademark Technique: Big Punch - The user puts all their strength into their fist, charging up a quick, mighty punch with so much force that it sends an invisible shockwave that can hit a target even when it isn’t in range of the punch itself.
*Love Blossom 
**User: Kelly Aphmane
**Level: C
**Flight Level: 4
**Abilities: Unmatched Speed, Charming Appearance, Plant Growth and Flora Manipulation (Specifically Flowers)
**Main Ability: Making flowers bloom uncontrollably with her speed and prettiness; Fairy Physiology
**Specials: 
***Fae Flower: Allows the user to make flowers bloom stably, while also infusing them with magic to produce various effects.
***Prismatic Wings: Involves major use of the user’s wings, whether for transport, evasion or to spread fae dust.
***Energizing Sun: Allows the user to make ground plants and flowers grow uncontrollably, resulting in various kinds of giant flowers.
**Trademark Technique: Ball Blossom - The user compresses Tube energy into a ball that explodes into a burst or shower of shatter shots when tossed.
*Brain Gel Body 
**User: William O.
**Level: C
**Flight Level: 1
** Abilities: Slime Manipulation, Memory Reading, Shape Changing, Amorphous and Never being forgotten by anyone who sees the user once
**Main Ability: Sticking his image into people's minds once seen; Slime Fantasia Physiology
**Specials: 
***Bouncy Balls: Allows the user to attack using balls of slime that can either stick to or bounce off of, or splatter upon whatever they hit.
***Sticky Thoughts: Allows the user to shape slime into other forms or use it to create slippery or slowing spells.
***Path’s End: Allows the user to manipulate a sticky slime that can be used to trap enemies or glue objects to each other.
**Trademark Technique: Burst Ball - The user creates a small orb of Tube energy in their hands and throws it. The orb results in a surprisingly sizable explosion on impact.
*Gaze of The Abyss
**User: Yammy D. Starbright
**Level: AA
**Flight Level: 0
**Abilities: Vision, Perception and Curse Manipulation (The latter is done through eye contact), Enhanced Vision, and Superior Instincts
**Main Ability: Cursing people through eye contact; Cat Hybrid Physiology
**Specials: 
***Gold Watcher: Allows the user to curse people through eye contact, with some spells that can force or lead to it.
***Halt: Provides the majority of the user’s normal magic; Certain curses give the spells unique effects.
***Imminent Fate: Can only be used on those who are cursed; Allows the user to either switch the effect, increase its efficiency, or instill a strike of shock that paralyzes the victim in place.
**Trademark Technique: Pupil Waves - The user shoots far-traveling beams of energy from their eyes.
*Aether Nether 
**User: INOT Lightbond
**Level: C
**Flight Level: 3
**Abilities: Demon Summoning, Demonic Condition and Holy Light & Hellfire Manipulation
**Main Ability: Gaining the assistance and power of demons; Celestial Being Physiology
**Specials: 
***Demon’s Heaven: Allows the user to summon the limbs and power of demons.
***Angel’s Underworld: Allows the user to use his natural abilities as a celestial being, including holy light creation and wings.
***Violet And Crimson: Allows the user to gain demonic physical abilities and features.
**Trademark Technique: Heavenly Headpound - The user grabs an opponent, jumps all the way into the world’s orbit, selects another location, then dives in meteor fashion all the way down to that area, where they will slam the victim’s head into the ground.
*Unstoppable
**User: INOT Jadegabby
**Level: C
**Flight Level: 2
** Abilities: Holy Light and Cloud Manipulation, and using almost anything in any way without harmful effect
**Main Ability: Using almost anything in any way without harmful effect; Celestial Being Physiology
**Specials: 
***Jade Haze: Allows the user to emit a green smoke that can be ignited, becoming energy or explosions.
***Unlikely Savior: Allows the user to pick up and use items that, when used, would normally harm oneself.
**Trademark Technique: Despairing Discharge - The user breaks into tears as they build up energy inside their body, then opens their limbs up abruptly, firing rapid shatter shots at everything around them in all directions, guaranteeing a hit if an opponent doesn’t take cover.
*10 Circles
**User: Lucifer Preston
** Level: A
**Flight Level: 3
**Abilities: Shapeshifting, Weapon Summoning and Hellfire Manipulation (Can use it to create armies and anything the user imagines)
**Main Ability: Shaping anything out of hellfire; Inferno Fiend Physiology
**Specials: 
***Lost Torch: Allows the user to summon armies of monsters or monstrous beasts out of hellfire.
***Heat Spikes: Allows the user to shape traps and land hazards out of hellfire.
***Demon Blades: Allows the user to shape weapons, specifically blades, out of hellfire and manipulate that composing his own body.
**Trademark Technique: Artillery Carol - The user creates a controllable projectile followed by a trail of smaller projectiles that perfectly track its movements.
*0 Sides
**User: Pokimane Kuro
**Level: A
**Flight Level: 2
**Abilities: Dimension Gap and Pocket Dimension Creation, Dimension Shifting (Can enter the 1st, 2nd, 3rd and further dimensions), Temperature Resistance and Master Knife Throwing
**Main Ability: Creating gaps between dimensions; Fantasia Physiology
**Specials: 
***Flat Disco: Allows the user to step into the 1st and second dimensions, flattening herself or transforming into a line or laser.
***Parallelized: Allows the user to enter dimensions beyond the 3rd dimensions for various purposes.
***Dimensional Fissure: Allows the user to throw 1000 degree knives to attack or tear open gaps between space and dimensions.
**Trademark Technique: Saw-Wheel - The user performs a cartwheel towards their target at the speed of a buzzsaw, with energy blades extended from their hands and feet.
*Draconite Dragon
**User: Draco Manic
**Level: A
**Flight Level: 4
**Abilities: Ability Removal, Containing and Manifestation, and Scale, Crimsonite, Emerald and Fire Manipulation
**Main Ability: Stealing opponents’ Tubes and storing them within his scales; Half-Dragon Physiology
**Specials: 
***Emerald Flames: Allows the user to breathe green Emerald Flames, which burn hotter than blue flames. Some moves involve emeralds.
***Red Monster: Allows the user to transform materials into crimsonite and reshape it, often in the form of scales.
***Storage Scales: Allows the user to entrap others’ Tubes within his detached scales, preventing victims from using any of their abilities until they reclaim their Tubes from the scales. Chaos Arts and Wills cannot be stolen this way and are thus immune.
**Trademark Technique: Shell-In - The user grabs an opponent by the sides with both hands and holds them close as a ball is formed. Then they can attack (Or do whatever) while the victim is immobilized.
*Fool's Face
**User: Donny Bobo
**Level: C (S when combined with an illusionist Tube)
**Flight Level: 1
**Abilities: Illusion Realization (Cannot create illusions himself), Camouflage, Mask, Color and Soundwave Manipulation
**Main Ability: Making illusions become temporarily real; Biologically Engineered Owl Fantasia Physiology
**Specials: 
***Nothing Vision: Allows the user to temporarily make illusions become real. Especially powerful when combined with Celestial Phenomena.
***Mask Riot: Allows the user to summon and manipulate masks of multiple different kinds, including his own mask, using them as shields or projectiles.
***Feathered Jester: Allows the user to manipulate colors and soundwaves, especially offensively, as well as camouflage himself with his surroundings.
**Trademark Technique: Eh-Ko-Call - The user emits soundwaves using their voice, allowing for echolocation and sending signals.
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=== Embodiments===
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*Blessing of The Sun
**User: Adam Sky
**Level: AA
**Flight Level: 4
**Abilities: Creation and Manipulation of Solar Energy and “Budder” (Not to be confused with Butter), a magical, yellow Solarian matter spell that can take any shape and form, able to be shaped into anything the user imagines.
**Main Ability: Wielding Budder
**Specials: 
***Mega Budder Shot: Allows the user to form attacks out of Budder energy, usually in the form of bulky energy blasts.
***Solarian Oxygen: Allows the user to summon liquid or gaseous Budder in attacks and skills.
***Golden Light: Allows the user to summon constructs of solid Budder, often in the form of swords, shields, other weapons and more.
**Trademark Technique: Double Marker - The user stabs their weapon into the ground, from which it emerges somewhere else to impale or jab anyone standing underneath where it appears. Depending on the user, something else might appear instead.
*Wind Wolf
**User: Gizi Gaza
**Level: AA
**Flight Level: 4
**Abilities: Wind Manipulation and Transforming into a werewolf during a full moon
**Main Ability: Amplifying and redirecting wind currents; Werewolf Physiology
**Specials: 
***Dusk Of The Silver Moon: Allows the user to create simple wind systems such as wind bursts and storms.
***Mana Typhoon: Allows the user to create tornadoes of varying sizes and power depending on the move used.
***Arcane Deathwhirl: Allows the user to create complex wind path systems for various purposes.
**Trademark Technique: Spire Jump - The user spreads their arms out and jumps straight up into the air while spinning around quickly, creating a spiral of wind and energy around them as they rise.
*7 Clovers 
**User: Chu-Chu
** Level: C
**Flight Level: 0
**Abilities: Misfortune and Poverty Cleansing, Luck Manipulation (Automatically upon encounter) and Wish Granting
**Main Ability: Cleansing poverty and misfortune
**Specials: 
***Rainbow's End: Allows the user to manifest others’ luck for whatever purpose it preludes.
***Golden Feather: Allows the user to use the golden feather, an item that is said to grant wishes.
***Lucky Day: Allows the user to cleanse misfortune and poverty.
**Trademark Technique: Face Lift - The user’s face begins to glow, then the glow becomes an object of its own and floats around, still resembling a face, and creates an imprint of itself on whatever it hits, applying effects that depend on the user’s abilities.
*Ancient Nature Deity 
**User: Martin Littlewood
**Level: A
**Flight Level: 3
**Abilities: Nature, Earth Animal and Foliage Manipulation and Summoning a powerful nature god
**Main Ability: Summoning a mighty nature god and/or its powers; Half-God Physiology
**Specials: 
***Silva’s Rule: Allows the user to manipulate any plant life on Earth.
***Noah's Guidance: Allows the user to communicate with and manipulate any animal life on Earth.
***Green Deity: Allows the user to summon a powerful, unknown nature god to attack enemies or protect him or allies.
**Trademark Technique: Nature's Love - The user’s injuries glow green and heal twice as fast as usual. Sometimes, the locations of the injuries will expel spikes, beams and projectiles.
*Daitan'na Kokoro 
**User: Biri
**Level: A
**Flight Level: 0
**Abilities: Courage and Fearlessness Inducement (Including self), Expert Martial Arts and Enhanced Strength, Speed and Agility
**Main Ability: Making anyone fearless, including himself; Small Pig Fantasia Physiology
**Specials: 
***Daitan'na Nakkuru: Allows the user to induce courage and fearlessness into himself or others, which also bolsters his moves.
***Kami No Ikari: Allows the users to bind themselves together either with body parts or links, which grants special attacks; Can only be used when combined with Tōshi.
**Trademark Technique: Zudzuki-dan - The user leaps directly towards a target with their arms held to their sides, able to pierce through hard stone walls with the attempted headbutt. Can be done consecutively with enough skill.
*Tōshi
** User: Domu
**Level: A
**Flight Level: 2
**Abilities: Carelessness and Competitiveness Inducement (Including Self), Expert Martial Arts, Spinning Combat and Enhanced Strength, Speed and Agility
**Main Ability: Making anyone careless and competitive, including himself
**Specials: 
***Konpetishonsuraisā: Allows the user to induce carelessness and competitiveness into himself or others, which also bolsters his moves.
***Kami No Ikari: Allows the users to bind themselves together either with body parts or links, which grants special attacks; Can only be used when combined with Daitan'na Kokoro.
**Trademark Technique: Spinning Bottle Kick - The user stands on one leg, then spins their body around at ever-increasing speeds on that leg, holding their other leg out in a kicking position as they begin to move around, bouncing off of any surface they hit and being difficult to disrupt.
*Vein of Autumn
**User: Taste Gale
**Level: D
**Flight Level: 4
**Abilities: Sprite Guiding, Pacing, Kinetic and Leaf Manipulation and Energy Draining
**Main Ability: Leading other sprites and bringing autumn; Sprite Physiology
**Specials: 
***Maplewood Wallop: Allows the user to manipulate kinetics and pacing, especially with picked-up objects like wood logs and giant thorns.
***Leaf Storm: Allows the user to telekinetically manipulate maple and autumn leaves, sometimes making them bigger.
***Circles of Mischief: Allows the user to summon lesser sprites and use moves that drain energy from foes.
**Trademark Technique: Peace Sign - The user holds out their finger and blocks an attack with it, receiving reduced damage. The attacker will find themself unable to move their limb away due to the shock, and the energy leaving their body as they try to think and move.
*Golden Eye
**User: Stephano
**Level: C
**Flight Level: 0
**Abilities: Gold Transformation (Only self), Extreme Senses (Can sense a living being from miles away), Illusion Negation and Nigh-Invincibility
**Main Ability: Sensing another living being from miles away; Living Gold Statue Physiology
**Specials: 
***Reality Check: Allows the user to sense and negate illusions, sometimes turning them into attacks.
***The Hand That Tells: Involves use of both the user’s cutlass and has free hand, allowing him to turn gold, which renders him invincible, immovable and incredibly heavy.
**Trademark Technique: Dusty Hand - The user psychically collects a nearby substance into a giant hand that they can use for varying purposes.
*Eye of Being 
**User: Jack Sean “Septic Eye”
**Level: SS
**Flight Level: 4
**Abilities: Illness, Wound and Body Manipulation, Enhanced Vision and Seeing through others’ eyes (Through a third eye which can detach, becoming a sentient being)
**Main Ability: Altering physical states; Demigod Physiology
**Specials: 
***Death Rune: Allows the user to manifest the essence of the body as power in the form of giant rune circles.
***Eyes of Corruption: Allows the user to cause bodily deformations in others’ bodies, especially major ones, often with the company of summoned green eyes.
***Light Of Blight: Allows the user to manipulate people’s physical states with ailments, disease and deadly wounds, often with the use of a powerful short blade.
**Trademark Technique: Bulk Up - The user increases their muscular bulk up to a massive degree. Likely to make the user taller, as well as physically stronger and more resilient.
*Mind of Being
**User: Mark Unas
**Level: SS
**Flight Level: 4
**Abilities: Emotion, Mind, Psionic, Starlight and Cosmic Manipulation and Wing Growth
**Main Ability: Altering minds; Demigod Physiology
**Specials: 
***Six Star Spectrum: Allows the user to alter others’ emotions and minds.
***Galactic Insurgency: Allows the user to manifest the essence of the mind in the form of bright and/or colorful cosmic objects such as stars and nebulae, especially with wings taking form on his back.
***Supernova: Allows the user to wield infinite psionics, which include most, if not, all known psychic abilities.
**Trademark Technique: Psyche Up - The user stares into another’s eyes and enters a deep state of focus, connecting their and the other’s mind and transmitting their feelings and emotions to them.
*Heart of Being
**User: Felix P. Ailas
**Level: SS
**Flight Level: 4
**Abilities: Heat, Strength and Spiritual Energy Manipulation (Including self), Fire Immunity and Near-Unlimited Durability
**Main Ability: Altering strength and spirits; Demigod Physiology
**Specials: 
***Titan Fist: Allows the user to manipulate heat, heating up and channeling power and strength into his fist to the point where it bursts into cyan flames, capable of destroying anything and breaking through any surface with a single punch without recoil pain.
***Soul Of Might: Allows the user to bend spiritual energy and strength, which includes the ability to adjust others’ strength, motivation and zeal.
***Superior Deity: Allows the user to manifest the essence of the soul in the form of a red void covered in wavy black stripes, where reality itself is unable to reach.
**Trademark Technique: Square Up - The user creates an aura on their fist, representing their power level, that they can calm to lower their power, and intensify to increase it (It does have a limit), depending on the opponent they are facing.
*Embodiment Spectacle
**User: Aihas Quake
**Level: S
**Flight Level: 4
**Abilities: Astral Projection (Detaching the user’s spirit from her body as a spectral entity whilst maintaining control of her body) and Channeling spiritual energy into power (Often resulting in a pair of giant butterfly wings)
**Main Ability: Channeling her spirit and spirit energy into power; Unknown Physiology
**Specials: 
***Awakening True Spirit: Allows the user to channel her own spirit energy into power, with a pair of giant butterfly wings appearing on her back; the more spirit energy she uses, the larger the wings become.
***Rest After Crisis: Allows the user to calm her spirit while becoming only half-existent, allowing her to persist through attacks, skills and damage, as well as relieve herself of those forces.
***Seal The Past: Allows the user to detach her spirit as a spectral entity bearing major resemblance to her whilst maintaining control of her body, making it seem like there are two of her which copy the same moves.
**Trademark Technique: Astral Relegation - The user completely empties their lungs, holds both hands to their heart, then takes a deep, slow breath, converting the air they breathe in into previously lost vitality and spirit energy.
*Celestial Phenomena
**User: Anthony “Panda” Jiggles
**Level: S
**Flight Level: 3
**Abilities: Manipulation of “Celestial Phenomenon”, which can range from untellable illusions to even wilder things of which cannot be explained
**Main Ability: Causing "Celestial Phenomena"; Earth Sage Physiology
**Specials: 
***Worlds Unite: Allows the user to temporarily connect Earth with the Fantasy World, causing things and people from one of the two to appear in the other.
***Heaven's Gates: Allows the user to summon the spiritual symbols of ancient gods, which either attack enemies or protect him from them.
***Erasing The Truth: Allows the user to create the ultimate illusions, capable of completely concealing the truth and reality to the point where one can never tell whether it’s real or not.
**Trademark Technique: Cosmic Image - The user summons a larger, spectral, yet tangible copy of themself that copies their movements.
*Sound Form
**User: Will Dag
**Level: B
**Flight Level: 4
**Abilities: Creation, Manipulation and Transformation into music (Using the user’s mind)
**Main Ability: Generating and embodying music; Music Disformer Physiology
**Specials: 
***Heart Pause: Allows the user to suddenly pause all sound, rendering the area in complete silence; One cannot even hear their own heartbeat.
***Mic Drop: Allows the user to change the speed and pitch of music, debated by a green volume bar that appears; The higher the pitch or speed of the music, the faster and more intense his attacks are.
***Lunatic Band: Allows the user to manifest music and green spectral instruments for various means, often offensive ones.
**Trademark Technique: Brain Bells - The user places two fingers on each of their temples while focusing their mind on a target, causing a sudden, painful ringing in the target’s ears.
*Gift of Fortune
**User: Crainer The 2nd
**Level: C
**Flight Level: 0
**Abilities: Eternally Enhanced Luck
** Main Ability: Having eternal good luck
**Specials: 
***Rainbow Blitz: Allows the user to manifest his luck as rainbows.
***One Hundred Hour: Allows the user to manifest his luck in other whimsical ways.
***Great Wish: Allows the user to manifest his luck properly, giving him various boosts and skills.
**Trademark Technique: Raindrop Hop - The user leaps forwards into the air, summoning a big orb of Tube energy right beneath themselves right when they start to fall, and then jumping off of it, causing it to explode into a shower of scatter blasts onto the ground below it.
*Pixel Form
**User: Ryan
**Level: AA
**Flight Level: 4
**Abilities: Invasion and Control over most electronic devices, Cyberspace Travel, Shapeshifting and Pixel Transformation (Renders the user invincible)
**Main Ability: Possessing electronics and the cyber realm; Digital Disformer Physiology
**Specials: 
***Blockify World: Allows the user to pixelate anything, even things in reality, as well as summon pixel cubes as attacks.
***Alter Cyberspace: Allows the user to possess electronic devices and control them; some special devices and equipment are immune.
***Pixelgeddon: Allows the user to enter the cyber realm, as well as pull others in with him if desired, and manipulate it to his will, creating his own attacks or becoming invincible.
**Trademark Technique: Verse Warp - The user rips open a scatter blast and enters the miniature world inside, then reappears wherever they want, whenever they want.
*Kinetic Aura 
**User: Daithi D. Nogla
**Level: AA
**Flight Level: 4
**Abilities: Life Force Manipulation, Aura Reading, Telekinesis, Telepathy, Teleportation, Electrokinesis and Aura Protection
**Main Ability: Bending the life force of anything and everything
**Specials: 
***Seiceáil Aura (Aura Check): Allows the user to turn his own life force into a malleable tool or weapon that he can shape into whatever he desires, including flames and electricity.
***Imeachtaí Osnádúrtha (Supernatural Event): Allows the user to manipulate the life force surrounding objects and entities, causing them to glow bright lime green and allowing him to control them telekinetically or read their aura. It also allows him to use telepathy.
***Peann Draíocht (Magic Pen): Allows the user to use nearby life force to draw things and use the results for either offensive, defensive or supportive means.
**Trademark Technique: Cealaigh - The user reaches out towards an incoming projectile or barrage, then clenches their fist, sending out a psychic frequency that causes the targeted projectile(s) to immediately explode in midair.
*Harbinger of Omens
**User: E'Vanoss
**Level: SS
**Flight Level: 4
** Abilities: Good/Bad Omen Bringing, Armor and Weapon Summoning, Nigh-Omnipotence and Destruction Magic
**Main Ability: Bringing omens; Heavenly God Physiology
**Specials: 
***Good Omen: Allows the user to make good omens occur, for the purpose of supporting and protecting himself and allies.
***Bad Omen: Allows the user to make bad omens occur, for the purpose of harming or hindering enemies.
***Doomsday: Allows the user to mark the end or serious desecration of something, typically everything around him and often in the form of giant explosions.
**Trademark Technique: Sudo Bomb - The user begins glowing in various colors at a quickly increasing intensity as they begin to grow in size before eventually exploding, causing serious damage to their surroundings while possibly risking their own life.
*Walking on Words 
**User: Duddy Fugitive
**Level: D
**Flight Level: 1
**Abilities: Voice Manipulation & Manifestation
**Main Ability: Playing with and manifesting voices
**Specials: 
***Pointsetter: Allows the user to manifest whatever he or others say into reality (Ex.: If he says “It’s raining!”, it immediately begins raining), though usually for only a moment.
***Time Fly: Allows the user to slow down or speed up voices, which makes others feel as if time is either moving in slow motion or speeding up.
***Dropping A Line: Allows the user to physically manifest his or others’ words and sentences.
**Trademark Technique: Jimmy's Christmas - The user makes a *Psst* sound effect, which creates a bubble from their lips which they toss towards someone. Hidden inside the bubble and released when it pops is any eligible attack or special move.
*Shadow Grasp
**User: Christoph Escálanté
**Level: B
**Flight Level: 1
** Abilities: Master Theft Skills, Shadow and Rope Manipulation, Minor Illusion Creation, Spiritual Projection (Only arms) and Distractions
**Main Ability: Taking almost anything from anyone
**Specials: 
***Gold Quill: Allows the user to manipulate ropes, mixed with shadow bending, to steal things or catch enemies from afar.
***Memory Road: Allows the user to create minor illusions and distractions and manipulate shadows to misdirect people.
***Flash Atake: Allows the user to summon giant shadow arms from his arms to fight or grab things through walls and defenses.
**Trademark Technique: Bind Up - The user launches a rope (Or similar object) towards a target which, on contact, wraps tightly around the victim, preventing any movement and sometimes slowly crushing them.
*Admission
**User: INOT Drake Zaxor
**Level: A
**Flight Level: 3
**Abilities: Positive Energy Increase (In all forms)
** Main Ability: Increasing "positivity"; Celestial Being Physiology
**Specials: 
***Rising Overdrive: Allows the user to make something, such as atomic charges, moods and morality, more positive.
***Disbalance: Allows the users to completely tear away balance from any thing or force, changing it entirely; Can only be used when combined with Rejection.
**Trademark Technique: Cutting Tips - The user summons spectral copies of their hands which hover in their open palms and spin at extreme speeds, creating bright buzzsaw blades from the user’s open hands.
*Rejection 
**User: INOT Zach Zaxor
**Level: A
**Flight Level: 3
**Abilities: Negative Energy Increase (In all forms)
**Main Ability: Increasing "negativity"; Celestial Being Physiology
**Specials: 
***Collapsing Void: Allows the user to make something, such as atomic charges, moods and morality, more negative.
***Disbalance: Allows the users to completely tear away balance from any thing or force, changing it entirely; Can only be used when combined with Admission.
**Trademark Technique: Face-Off - The user’s face begins to glow before firing a beam of energy the exact shape of the user’s face. This beam can cut through most anything, but they cannot see while firing it.
*Eclipse Song
**User: Solaris Dokuro
**Level: B
**Flight Level: 4
**Abilities: Shadow and Music Manipulation
**Main Ability: Using a dark art known as "Eclipse Tune"
**Specials: 
***Solar Hell: Allows the user to wield “Eclipse Tune”, a dark supernatural power that causes solar eclipses and generates music.
**Trademark Technique: Eclipse Breaker - The user’s body begins to glow to a blinding degree, and the immense radiation generated can burn human skin off.
*Grande Gâteau
**User: Rainbow Betty
**Level: A
**Flight Level: 4
**Abilities: Dessert, Sugar, Candy, Ice Cream and Sweet Food Creation/Manipulation/Transmutation/Embodiment, Aroma Emission and Giving anything a sweet flavor
**Main Ability: Creating any kind of dessert, especially out of inedible objects; Half-Fairy Physiology
**Specials: 
***Sweet Tooth: Allows the user to create or turn things into candy, then, with certain moves, manipulate it telekinetically.
***Euphoria Cream: Allows the user to create or turn objects and substances into ice cream, then sometimes manipulate it telekinetically.
***Sugar Rush: Allows the user to create or turn things (Including living beings) into dessert foods such as cakes, cupcakes, etc., then, with certain moves, manipulate them telekinetically. One move included allows her to induce sugar rush into people.
**Trademark Technique: Spirit Link - The user creates a link between themself and another, allowing them to share any healing and buffs the person they linked with experiences.
*Ancient Flask
**User: Dr. Forge
**Level: B
**Flight Level: 0
**Abilities: Self-Liquitization, Shapeshifting, Poison and Acid Immunity, Substance Mixing, Liquid and Bodily Movement Manipulation, Nigh-Indestructibility, Self-Division, Absorption
**Main Ability: Mixing any two substances together to create a new substance; Sentient Chemical Gel Physiology
**Specials: 
***Green Twister: Allows the user to violently manipulate his own body like rubber or liquid, making use of other nearby liquids if possible.
***Fusion Gel: Allows the user to mix and fuse two objects or substances together to create something of use. Good for any purpose.
***Spill Hazard: Allows the user to split his body into multiple portions and manipulate them, such as splitting into multiple smaller versions of himself or surrounding a target.
**Trademark Technique: Rebound Shot - The user fires a single blast at one or more walls or other solid surfaces, setting coordinates for their shot so that it will bounce off of those surfaces before shooting towards the real target.
*Joy of Death
**User: Dawko
**Level: B
**Flight Level: 0
**Abilities: Luring, Comfort and Happiness Inducing, Blood, Madness, Blind Spot and Sharp Object Manipulation, Shadow-Based Teleportation
**Main Ability: Luring and attacking unsuspecting victims
**Specials: 
***Showtime: Allows the user to lure others in and into a false sense of security, using their happiness to make them vulnerable and less likely to fight back.
***Bloody Funhouse: Allows the user to manipulate the blood inside of victims and control their movements or induce violent madness, causing them to do his bidding.
***Executioner's Lock: Allows the user to manipulate sharp objects to attack with, and others’ blind spots to confuse them or make them less aware of their surroundings, teleporting through darkness to confuse them.
**Trademark Technique: Tiger on The Back - The user jumps onto the back of their opponent and practically sticks to it, leaving the target with little to do to them while the user can do whatever they please.
</tabber>
===Setups===
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*Mind over The Future
**User: Dr. Trayaurus
**Level: E
**Flight Level: 2
**Abilities: Great Intelligence and Intellect, especially scientific, mathematical and technological
**Main Ability: The knowledge to create untold machines and inventions
**Specials: 
***Refraction: Allows the user to wield technology and weaponry that involves careful calculations and predictions, but often varied results.
***Global Defense: Allows the user to activate defensive weapons and machinery that are summoned in.
**Trademark Tool: Hyperdriver - A chevron-shaped pod that allows one to travel into the air all the way to wherever they desire. Sometimes explodes upon landing, meaning it should be used with caution.
*Electric Dust of Blood
**User: Sethbling Vactor
**Level: D
**Flight Level: 0
**Abilities: Advanced Technology Use, including Transformation Suits, Drones, Hidden Mechanisms and Red Light, Electricity and Wire Manipulation
**Main Ability: Handling advanced technology that runs off an exotic red energy substance
**Specials: 
***Terror Suit: (Transformation) Transforms the user into his secret alter ego, Red Vactor, who wears a resilient suit that resembles a red monster onesie, but actually contains hidden weaponry.
***Red Stars: Allows the user to attack with a red/scarlet light.
***Electronic Containment: Allows the user to control devices and machines, such as drones, wires and electro-sprinklers, that all run off a red energy substance.
**Trademark Tool: Scarlet Powder - A condensed, simplified source of the energy substance used in the original Tube, which can be used in the user’s attacks and weapons to make them work slightly differently.
*Blue Star 
**User: Jason Trumue
**Level: B
**Flight Level: 4
**Abilities: High Grade Space Technology Use, including Lasers, Tools that double as weapons, Pulling asteroids from orbit and Incredible Speed
**Main Ability: Using high-grade space technology and weaponry
**Specials: 
***Lock-On Laser Pen: Allows the user to use a laser-based weaponry tool that creates lasers or explosions from whatever surface its beam draws on.
***Meteor Fury: Allows the user to pull asteroids and meteors from orbit and manipulate them.
***Lightyear Piercing Beam: Allows the user to use a handheld laser gun that, depending on its set power level, can fire lasers the size of trucks.
**Trademark Tool: Starbreaker - A 1-foot long, narrow handheld gun that carries many tiny, supercharged battery cells inside, allowing it to exert amounts of energy comparable to truck-sized energy-based artillery.
*Code: Moo
**User: Moo Buckle
**Level: D
**Flight Level: 0
**Abilities: Enhanced and X-Ray Vision and forming walls and shapes out of lasers
**Main Ability: Creating lasers and seeing things through walls with his visor
**Specials: 
***Patrol Vision: Allows the user to see through surfaces and fire or set up lasers with his visor.
***Laser Squares: Allows the user to form shapes, cages and patterns out of lasers.
**Trademark Tool: Moo Visor - A black pair of visor sunglasses containing energy cells that can fire lasers and radioactive rays wherever the wearer looks.
*Basic Work
**User: Marcel Basin
**Level: C
**Flight Level: 4
**Abilities: Advanced Technology and Gadget Use, including Arm Rocket Boosters that also double as cannons, Scanning, Disguised Bombs and Stun Traps, Frequecy Generator and Holograms
**Main Ability: Creating and using high-tech gear and gadgets, which are well known to be hidden
**Specials: 
***Ember Jets: Allows the user to fight or jet around using the boost mode on his two hidden, giant rocket boosters, one on each arm, able to reach speeds that rival that of an F1 race car, as well as scorch those who are too close. Also allows him to deploy stun traps and scanners. 
***Nitro Rockets: Allows the user access to the rocket mode on his rocket boosters, firing various types of rockets from them as well as from the mortar pack on his back. Also allows him to deploy disguised bombs.
***Energy Fusion: Allows the user access to the blast mode on his rocket boosters to fire two continuous lasers capable of melting most materials and heating up others. Also allows him to deploy a frequency generator and holograms.
**Trademark Tool: Golden Potato - A somewhat large, golden device that resembles a potato, but is actually a bomb that creates linear explosions and reconstructs itself after detonation.
*The Box
** User: Chase Fugitive
**Level: E
**Flight Level: 0
**Abilities: Surprising People with toys and gadgets
**Main Ability: Surprising people
**Specials: 
***Box O’ Tricks: Allows the user to release a random toy from his box to surprise people.
***Late Resort: Allows the user to pull something random from his backpack or pockets in case whatever came out of the box didn’t work as it was meant to.
**Trademark Tool: Chase' Drink - A smoothie containing various random ingredients that may either heal the consumer’s injuries, make an obnoxiously loud noise, explode, or both the latter two.
*Cyberverse Ninja
**User: Blue Ninja
**Level: C
**Flight Level: 1
**Abilities: Use of any ninja technique and near-futuristic technology
**Main Ability: Using any ninja technique
**Specials: 
***Omnijagged Demon Killers: Allows the user to throw numerous energy-powered shurikens and kunai, the energy power which allows them to perform feats their normal counterparts cannot.
***Shadow Gaze: Allows the user to perform skilled ninjutsu techniques, such as smoke-bomb teleportation and shadow sneaking.
***Auric Channel: Allows the user to perform skillful sword techniques with his energy-powered katana, able to swing at impressive speeds and without draining stamina.
**Trademark Tool: Ultracharger Battery - A gauge that attaches to a certain part of the user’s body or outfit, charging up as they attack and move. When activated, it speeds and powers up the user’s moves depending on the level of charge.
*Exploding TNT
**User: Tom Nitro Tinkerer (T.N.T.)
**Level: C
**Flight Level: 2
**Abilities: Explosion Creation and Steampunk Technology, including Thought & Memory Projection and Robot Control
**Main Ability: Handling explosive steampunk technology through a human-size mechsuit; Tiny Mouse Fantasia Physiology
**Special: 
***Dynamouse: Allows the user to deploy smaller robots and control them rather than attacking on his own. Some of these explode.
***Ignition Rage: Allows the user to deploy steampunk weaponry such as gatling guns and sticky bombs.
***Explosion Rider: Allows the user to cause explosions using unknown calculations and technology, sometimes at the cost of his suit.
**Trademark Tool: Cluster Landmine - A small landmine that burrows underground, then lobs multiple explosive shells into the air around it when approached.
*Moody Madness 
**User: P.C.
**Level: C
**Flight Level: 0
**Abilities: Reading and displaying people’s thoughts, fears and consciousness, usually in a dark or corrupted way
**Main Ability: Claiming to reveal people's thoughts and consciousness; TV-Head Cyborg Physiology
**Specials: 
***Psycho Fang: Allows the user to project dark, corrupted manifestations and images of other people’s fears, phobias and anxieties for the purpose of amplifying the fear others feel or in some cases directly harming them.
***Staticman: Allows the user to project dark, corrupted manifestations and images of other people’s thoughts for the purpose of inducing sudden fear into others or in some cases directly harming them.
***Violet Nightmare: Allows the user to project dark, corrupted manifestations and images of other people’s consciousness for the purpose of invoking fear into others or in a lot of cases directly harming them.
**Trademark Tool: Haunt-o-Vision - A small purple TV with a constantly static screen. Anybody who looks directly at the screen while close enough will be paralyzed in fear and insanity.
*Mini Overdrive
**User: Mini
**Level: B
**Flight Level: 2
**Abilities: Self Strength Adjustment, Laser Eyes and Mental Protection
**Main Ability: Adjusting his strength at will; Terminator Physiology
**Specials: 
***Untitled Machinery: Allows the user to utilize the mechanisms within his body, mainly including laser blasters hidden inside his eyes.
***Latest Friend: Allows the user to adjust his speed for faster or more precise moves.
***Triple L: Allows the user to adjust his strength, making his attacks stronger or weaker.
**Trademark Tool: Punching Friends - Four large, mechanical arms that emerge from the user’s back, which will automatically punch anybody who strays too close.
*Code: Lazer
**User: Lazar "Beam" Lucas
**Level: B
**Flight Level: 3
**Abilities: Futuristic Technology Use, mainly various types of lasers, holograms and plasma
**Main Ability: Handling technology from a far, unknown future
**Specials: 
***Lazer Saber: Allows the user to fight using a cutting-edge technology laser sabre that can perform feats such as sword laser shockwaves and sword lasers.
***Lazer Discs: Allows the user to fight using Lazer Discs, floating disks of futuristic technology with laser-lined edges and hidden laser blasters throughout them.
***Lazer Atake: Allows the user to fight using various laser firearms, which shoot different types of lasers in different ways, with the most notable being his powerful Omega Lazer Rifle.
**Trademark Tool: Lazer Suit - A black & grey bodysuit outfitted with several Lazer Projectors that can fire metal-piercing lasers and beams.
*Cabinet of One Million Results
** User: Ponk 12
** Level: B
**Flight Level: 0
**Abilities: Creation of drugs with any kind of effect, such as potions, injections and tablets, all of which can be used as weapons
**Main Ability: Creating drugs with any kind of effect; Life-Given, Human-Sized Doll Physiology
**Specials: 
***Toxins In Disguise: Allows the user to create and use toxic or otherwise chemically harmful drugs such as brews and pills that can inflict negative effects on affected targets.
***Worldly Heal: Allows the user to create and use rejuvenative brews and other drugs to heal himself or allies or remove/shield against negative effects.
***Bewitching Wizard: Allows the user to create and use helpful brews and drugs that can grant positive effects to himself or allies.
**Trademark Tool: Mystery Bottle - A bottle filled with a mysterious cocktail that, when thrown, inflicts a random positive or negative effect onto anyone who touches the spill.
*My Shining Life
** User: Gold Glare
** Level: A
**Flight Level: 4
**Abilities: Cosmic Technology use, including Transforming Armor, Golden Object Creation, Gold Transmutation and Moving faster depending on distance
**Main Ability: Using Golden Cosmic Technology that nobody but she understands; Half-Angel Physiology
**Specials: 
***Gold is You: Allows the user to fire a beam or frequency that turns surfaces and objects into gold, which can drastically affect the weight, speed, power and resilience of things that are affected.
***Valley of Stars: Allows the user to create golden objects which can resemble whatever she imagines, though most resemble stars, spiked balls and rockets.
***Star Shell: Allows the user to activate a transformable armor suit which also allows her to move faster depending on how far she is away from her target.
**Trademark Tool: Impact Caller - A small, altar-looking device that gradually calls down golden meteors from the sky upon anyone within a certain distance of it. Deactivates after a certain while.
*Demon Core
** User: Bionic 2245
** Level: AA
**Flight Level: 3
**Abilities: Neutron Radiation Emission/Manipulation, Nuclear Implosion and Supernova Creation, Alternate Forms and Nigh-Invincibility
**Main Ability: Containing an immense, unstable force of nuclear radiation that can be channeled into weapons and attacks
**Specials: 
***Fission Fists: Allows the user to charge his body with neutron radiation to take alternate forms or inflict radiation burns onto foes.
***Omeganova: Allows the user to create supernovas either out of nowhere, or as a result of attacks.
***Supercritical: Activates when the user’s criticality level fills completely, surrounding him in dangerous radiation in the form of blue light and allowing him to use that radiation to perform deadly attacks.
**Trademark Tool: Nuke Sphere - A replica of the original demon core that releases a deadly wave of radiation when hit. Can only take so much damage until it is destroyed.
*Fell Blocks
** User: Marley Meatly
** Level: B
**Flight Level: 3
**Abilities: Body Part Separation and Reattachment (Only self), Advanced and High-Tech Weaponry Use
**Main Ability: Making his body parts fly; Blocknoid Physiology
**Specials: 
***Hand Cannons: Allows the user to detach and transform their hands to attack or grab objects, unleashing powerful weaponry if deemed necessary such as laser blasters or dagger blades.
***Sticks and Stacks: Allows the user to completely dismember himself and manipulate all of his body parts to swarm and beat down on the opposition, or to rebuild himself as different things such as tools or weapons.
**Trademark Tool: Backup Blocks - Two small yellow blocks that orbit the user, one shooting lasers at a rapid rate and the other slicing nearby enemies with a dagger blade.
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=== Arts/Wills ===
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*Space-Time Nova
** User: *Data Expunged*
**Level: X
** Abilities: Time Erasing (Resets time backwards or skips forwards in a radius from a house-sized area to the whole universe), Teleportation (Both self and others) and Space-Time Manipulation
**Main Ability: Bending space and time without much limit; Chaos Art #1
**Specials: 
***Nova Orbs: Allows users to compress space and time and represent them in Spacetime Orbs, resembling 1, 2 or more sigils overtop each other, rotating at different angles, in 3 different colors, which are normally combat related and all seem to behave differently.
***Distortion Space: Allows users to bend space-time itself, making hallways and towers seem longer/taller than they are, making spaces bigger on the inside, creating holes between locations to jump through, teleporting things to somewhere else, etc..
***Timeline Backflash: Allows users to erase time in the present to turn it back to a previous point, or in the future to skip it forward; The area affected (Up to the whole universe) and whether or not people remember what happened within the removed time depends on the user’s desires. Actions and events that occur within the erased time may be negated as if they never happened.
*Space-Time Nova (Brian)
** User: Brian Terrorizer
**Level: X
**Flight Level: 3
** Abilities: Time Erasing (Resets time backwards or skips forwards in a radius from a house-sized area to the whole universe), Teleportation (Both self and others), Space-Time Manipulation and Mimicking Voices and Quotes
**Main Ability: Using Space-Time Nova and catching people’s voices; Terminator Physiology
** Specials: 
***Time Terminator: Allows the user to merge his Chaos Art powers with his terminator systems, allowing his built-in weapons and features to have some sort of effect on space-time.
***Corrupted Space-Time: Brian’s equivalent of both Distortion Space and Timeline Backflash. It is often used to cheat through curtain fire and explosions or make his own attacks nearly unavoidable.
***Eye Of Entropy: Brian’s equivalent of Nova Orbs. His orbs include the additional colors of aqua and red, and can become far bigger than normal; they also have noticeable eye symbols in their centers.
**Trademark Technique: Cutout Select - The user fires a small beam from their eye that can pierce nearly any material with ease, able to cut shapes out of things.
*Override
**User: *Data Expunged*
**Level: X
**Abilities: Physical Ability Manipulation (Only self)
**Main Ability: Changing one’s own physical abilities, strengths and senses at will; Chaos Art #2
**Specials: 
***Rising Strength: Allows users to increase only their strength, and to reasonable levels, enough to break diamond with a punch and perform incredible feats.
***Overdrive: Allows users to push any physical ability far beyond the limits of even gods, possibly more than they could handle at times.
***Embodiment Override: Allows users to boost their entire physical capability, gaining increased or decreased strength, speed, agility, precision, durability, resilience, flexibility, senses, etc..
*Override (Poof)
**User: Poofesure B.
**Level: X
**Flight Level: 4
**Abilities: Physical Ability Manipulation (Only self), Machine and AI Manipulation and Impersonation
**Main Ability: Using Override and impersonating robots and machines
**Specials: 
***Beef Boss: Allows the user to transfer his consciousness, thoughts or goals into an animated suit made for the Beef Boss sports mascot. It is not that intelligent or reliable, but it keeps the user’s identity anonymous.
***Broken Machinery: Allows the user to manipulate and impersonate machines and artificial intelligence by psychically inserting his consciousness, thoughts or commands into them, allowing him to take over and control mechanical weapons and robots.
***Tiebreaker: Poof’s equivalent of Override’s 3 Specials. He seems to only use this when losing his temper and tends to go further than even most other Override users.
**Trademark Technique: Overload Exertion - The user begins overflowing with power and lets it run wild around them, creating an expanding force field around themself that causes serious damage to their surroundings.
*Soul Eater
**User: *Data Expunged*
**Level: X
**Abilities: Soul and Life Force Absorption (Can even pull souls from others’ bodies, turning them into stone in the process) and Manipulation; User becomes stronger with every soul or stolen life force contained within their body.
**Main Ability: Absorbing, controlling and distributing souls; Chaos Art #3
**Specials: 
***Spirit Train: Allows users to manipulate free souls, from compacting them into special moves to causing living beings to swap souls.
***Siphoning Presence: Allows users to drain life force from the atmosphere and from living beings either to attack with, or to absorb, regaining energy and temporarily increasing their strength.
***Soul Thief: Allows users to draw in and swallow loose souls or those from living beings and trap them within their body, growing stronger with each soul contained. Victims who have their soul stolen this way will be turned to stone.
*Soul Eater (Lizzy)
**User: Lizzy D. Shadowlady
**Level: X
**Flight Level: 3
**Abilities: Soul and Life Force Absorption (Can even pull souls from others’ bodies, turning them into stone in the process) and Manipulation, Moon, Moonlight and Lunar Energy Manipulation and Portal Creation; User becomes stronger with every soul or stolen life force contained within her body.
**Main Ability: Using Soul Eater and the power of the Crescent Moon Spirit; Cat Hybrid Physiology
**Specials: 
***Cursebirth: Lizzy’s equivalent of Spirit Train and Soul Thief. The mysterious powers of the Crescent Moon Spirit allow her to devour an infinite number of souls, whereas other Soul Eater users can only absorb so many.
***Lunar Shadows: Allows the user to use the powers of the Crescent Moon Spirit, composed of pure lunar energy that includes opening portals and changing what the moon looks like, growing stronger depending on how many souls she has within her body.
***Vitality Drain: Lizzy’s equivalent of Siphoning Presence. As she sucks life force out of people, she can gradually slurp up their soul in the process.
**Trademark Technique: Breath of Death - The user ejects some of their life force as a highly dangerous blast of gaseous energy, sacrificing some of their life for an attack that will leave a target’s soul more exposed on impact.
*Perfect Mimic
**User: *Data Expunged*
**Level: X
**Abilities: Perfectly copying any move, attack, strategy or fighting style seen once
**Main Ability: Copying others’ moves, actions and thoughts perfectly; Chaos Art #4
**Specials: 
***Perfect Mimicry: Allows users to copy/mimic any other person’s moves, attacks, thoughts, strategies, styles, etc. seen only once perfectly. Although, copying an ability does not mean they acquire the ability since they will lose it a while afterward, and it does not work on other Chaos Arts or anything more powerful than the user.
*Matter Manipulation
**User: *Data Expunged*
**Level: X
**Abilities: Absolute Matter, Molecule and Cellular/Atomic Structure Manipulation, Shape/Size Shifting, Transformation, Limb/Body Modification, Density/Mass/Volume and Plasma Manipulation, Transmutation, Color Changing, Earth and Surface Reshaping, Elastification, Softening/Hardening, Physical Matter-Based Reality Warping (Transforming others), Merging/Amalgamation, Absorption, Manual Healing, Camouflage and State Changing (Solidifying, Melting and Vaporizing)
**Main Ability: Manipulating the matter in anything and in any way; Chaos Art #5
**Specials: 
***Manipulated Earth: Allows users to reshape or amalgamate the earth or any solid object or surface, creating deadly or useful landscapes or irregularly shaped objects.
***Rubber Doll: Allows users to change the properties and molecular structure of their body, transforming their limbs, adjusting their body’s hardness and malleability or shifting between matter states (Solid, liquid and gas). They are also able to manually heal injuries, as well as create and manipulate plasma.
***Planetary Apex: Allows users to make semi-major to major transformations to themselves or others, adding new limbs or body parts, changing size and color, transmuting into other materials or turning the target into something entirely different.
*Matter Manipulation (Jess)
**User: Jessiah Aphmane
**Level: X
**Flight Level: 4
**Abilities: Absolute Matter, Molecule and Cellular/Atomic Structure Manipulation, Shape/Size Shifting, Transformation, Limb/Body Modification, Density/Mass/Volume and Plasma Manipulation, Transmutation, Color Changing, Earth and Surface Reshaping, Elastification, Softening/Hardening, Physical Matter-Based Reality Warping (Transforming others), Merging/Amalgamation, Absorption, Manual Healing, Camouflage, State Changing (Solidifying, Melting and Vaporizing), and Hypnotic Movements
**Main Ability: Using Matter Manipulation and distracting/brainwashing people with her appearance and movements
**Specials: 
***Falcon Claw: Jess’ equivalent of Rubber Doll, with greater emphasis on weapons; Well known for her long sword arm mode.
***Meteora Valley: Jess’ equivalent of Manipulated Earth, capable of completely transforming an affected location.
***Dreams Of Estorra: Jess’ equivalent of Planetary Apex. She experiments and plays around a lot with this one, and particularly likes its size-shifting ability.
**Trademark Technique: Dazzle Love Drizzle - The user begins to move around in a smooth, elegant manner that charms everyone looking at it, preventing them from moving or doing anything for a moment. Only works on those of the opposite gender when used by people other than Jessiah herself.
*Deathless
**User: *Data Expunged*
**Level: X
**Abilities: Life Granting (Can choose whether to give them intelligence or control them), Resurrection and Reanimation
**Main Ability: Giving pure/corrupt life into anything, even the dead; Chaos Art #6
**Specials: 
***Deathless Birth: Allows users to give pure life to anything, giving it a mind and will of its own and essentially turning it into a living entity. As long as it was the user who gave life to it though, they can reverse this whenever they need to.
***Temporary Servants: Allows users to give corrupt life to anything, turning it into a minion or servant that they can freely control and manipulate. As long as it was the user who controls it though, they can reverse this whenever they desire.
***Master Puppets: Allows users to use either of the previous two Specials on objects resembling humans and other organisms (Dolls, puppets, action figures, etc.) or corpses, either possessing them or bringing them to life complete with personality and thought. Using on corpses reanimates them with the personalities and sometimes even memories they had before death.
*Deathless (Dream)
**User: DREAM
**Level: X
**Flight Level: 4
**Abilities: Life Granting (Can choose whether to give them intelligence or control them), Resurrection, Reanimation, Possession, Telepathy, Weapon Summoning and Blood Sensing
**Main Ability: Using Deathless and locating & controlling people
**Specials: 
***Deathless Marionette: DREAM’s equivalent of Temporary Servants and Master Puppets; Objects controlled often carry dangerous weaponry. Also allows the user to possess another living being and control their thoughts and actions, as well as give orders and directions to them telepathically.
***Terrible Monsters: DREAM’s equivalent of Deathless Birth and Master Puppets. His preferred way of using this is to turn affected objects into terrifying, deadly monsters that he can control at will.
***Manhunt: Allows the user to summon his favored purple Hunter’s Weapons (A battle axe and sword) to attack with, which can detect and create wounds that are prevented from healing via strings.
**Trademark Technique: Hunter Sense - The user stands still as they begin to sense all entities on the map, able to see the life force of every player, monster and boss through walls and obstacles, including any who are invisible. Can be held indefinitely while stationary, but deactivates a few seconds after they start moving.
*Mindfolly
**User: *Data Expunged*
**Level: X
**Abilities: Dream, Imagination, Thought and Fantasy Realization and Wish Granting
**Main Ability: Making dreams, thoughts, fantasies, and imaginations become real; Chaos Art #7
**Specials: 
***Dream Portal: Allows users to look into people’s dreams and bring them to life if desired. Can be done with oneself or others, and for any purpose.
***Demon Bane: Allows users to create Dream Demons, bright yellow entities who take various forms, to summarize people’s fantasies and bring them to life for them, or grant wishes. The former can be done with oneself or others, and for any purpose.
***Wild Mind: Allows users to open someone’s mind to access their thoughts and imagination and manifest them into reality. Can be done for oneself or others, and for any purpose.
*Mindfolly (Beast)
**User: Lycis Beast
** Level: X
**Flight Level: 4
**Abilities: Dream, Imagination, Thought and Fantasy Manipulation/Realization, Wish Granting, Eternal Life, Creating anything he imagines, Dream Walking and Entering people’s minds and consciousness
**Main Ability: Using Mindfolly and entering people's minds; Unknown Physiology
**Specials: 
***Dream Trilogy: Beast’s equivalent of Dream Portal. Also allows the user to enter one’s dreams and manipulate them.
***Interstellar Soul: Beast’s equivalent of Demon Bane. Any Dream Demons summoned bear resemblance to him and are capable of attacking to a greater extent than other Mindfolly users’.
***Wonderland: Beast’s equivalent of Wild Mind. Also allows the user to enter one’s mind and consciousness and create anything using his mind of any size and amount.
**Trademark Technique: Image Bargain Sale - The user creates multiple spectral images of their spirit to fight for them. Destroying one would likely harm the user.
*Mentropy
**User: *Data Expunged*
**Level: X
**Abilities: Infinite Knowledge and Memory Manipulation (Erasing, transferring, creating, transforming and trading memories)
**Main Ability: Having infinite knowledge and transferring people’s memories; Chaos Art #8
**Specials: 
***Mind Trade: Allows users to trade memories and thoughts either between themselves and another person, or between two other people. Often done through moves.
***Immemorial Strings: Allows users to create new memories, even untrue ones, and manifest them as attacks or telepathically give them to others.
***Brain Stop: Allows users to erase others’ memories, either temporarily or permanently. Often done through moves.
*Selflicate
**User: *Data Expunged*
**Level: X
**Abilities: Multiplication and Cloning (Self or others)
**Main Ability: Creating clones of oneself and others; Chaos Art #9
**Specials: 
***Splitting Affliction: Allows users to create clones of other lifeforms, bearing the same personality and abilities, but rarely ever acting friendly towards the first target.
***Selflication: Allows users to clone themselves, thinking, communicating and attacking through one to all of their clones at once.
***Lost Circle: Allows users to split themselves into multiple copies which all act and talk simultaneously, appearing to form a variety of shapes and formations.
*Realm Rift
**User: *Data Expunged*
**Level: X
**Abilities: Dimensional & Universal Travel (Via portals and rifts in space); Can potentially result in the coexistence of two or more dimensions or universes.
**Main Ability: Traveling through and crossing different dimensions and universes; Chaos Art #10
**Specials: 
***Realm Hop: Allows users to enter and/or travel through parallel, alternate or other dimensions and universes through various means, such as portals/rifts or holes in spacetime.
***Universal Crossroad: Allows users to pull things, such as people, objects or weaponry/projectiles from parallel, alternate or other dimensions and universes. Bullets and weapons are no exception.
***Disposition Disorder: Allows users to cause parallel, alternate or different universes and dimensions to overlap with one another, resulting in spatial and reality distortions.
*Surgebirth
**User: *Data Expunged*
**Level: X
**Abilities: Summoning any creature or entity, either random or whatever the user imagines
**Main Ability: Summoning any kind of being; Chaos Art #11
**Specials: 
***God’s Summoner: Allows users to summon any kind of creature or entity that they imagine in their minds.
***Surge Bestiary: Allows users to summon a variety of untold or mythical beasts and creatures.
***Interstellar Guardian: Allows users to summon cosmic or universal entities.
*Surgebirth (Kat)
**User: Kat La Funneh
**Level: X
**Flight Level: 4
**Abilities: Summoning any creature or entity, either random or whatever she imagines, and trapping others in imaginary locations containing these summons
**Main Ability: Using Surgebirth and sucking others into dream worlds; Dream Demon Physiology
**Specials: 
***Dream Walker: Kat’s equivalent of God’s Summoner. She thinks of the wildest of things.
***North Star Invasion: Kat’s equivalent of Surge Bestiary, capable of summoning whole armies of monsters and familiars.
***Anarchy World: Kat’s equivalent of Interstellar Guardian. Also allows the user to trap others in imaginary locations that contain summoned entities; As its name suggests, this Special can get a little anarchic.
**Trademark Technique: Homerfinder - The user decodes what an entity’s homeplace/world could be, then opens a portal straight to it. Only certain Tubes (Such as the founder’s) can use this accurately.
*Impossible Phenomenon
**User: *Data Expunged*
**Level: X
**Abilities: Making impossible, mythical, unlikely or past things occur (Probability Manipulation)
**Main Ability: Making the impossible happen; Chaos Art #12
**Specials: 
***Impossible Event: Allows users to cause something unlikely or downright impossible to occur, which can often be destructive or chaotic.
***Incredible Nostalgia: Allows users to cause occurrences that have happened in the past or in myth that are unlikely to happen again to reoccur in the present.
***Unforeseen Solution: Allows users to perform impossible feats, combat-related or not.
*Impossible Phenomenon (Alex)
**User: Alexanne
**Level: X
**Flight Level: 4
**Abilities: Making impossible, mythical, unlikely or past things happen (Probability Manipulation), Holy and Sky Manipulation and Authoritative Aura
**Main Ability: Using Impossible Phenomenon and maintaining authority over everything; Unknown Physiology
**Specials: 
***Impossible Reality: Alex’ equivalent of Impossible Phenomenon’s 3 Specials. It especially involves her holy gem scepter, which emits blinding lights of blue, red, yellow and pink when activated.
***Heaven’s Child: Allows the user to manipulate the sky, holy light and sacred powers. Can sometimes be mixed in with her other Specials.
***Rulekeeper: Allows the user to enforce obedience in her dominion, set rules and limitations for fights and games, and give people orders that cannot be refused. If someone somehow violates any of these, they are subject to holy punishment.
**Trademark Technique: Judgement's Hallway - The user disappears into the sky, then descends upon another location as the sky opens up with their power, attacking any enemies around the area.
*Sands of Space
**User: Ianscribe
**Level: S
**Flight Level: 4
**Abilities: Space Manipulation and Creating Sands of Space
**Main Ability: Using Sands of Space; Universal God Physiology
**Specials: 
***Hyperspace Fury: Allows the user to manipulate all aspects of space, whether for combat or not; often involves Sands of Space.
**Trademark Technique: Sledge of Space - The user summons a spectral yellow warhammer that can hit something from any distance.
*Sands of Time
**User: Emmettscribe
**Level: S
**Flight Level: 4
**Abilities: Time Manipulation and Creating Sands of Time
**Main Ability: Using Sands of Time; Universal God Physiology
**Specials: 
***Big Bang: Allows the user to manipulate all aspects of time, whether for combat or not; often involves Sands of Time.
**Trademark Technique: Mallet of Time - The user summons a spectral purple warhammer that can hit just too fast for time.
*Eternal Twist
**User: Connor "Legendscribe"
**Level: SS
**Flight Level: 4
**Abilities: Absolute Reality Warping, Omnipotence, Ability Granting, Universal Manipulation, Dimension Traveling, Chaos/Order Manipulation, Weapon Summoning and Gender Swapping
**Main Ability: Bending the reality of anything and everything; Scribe Physiology
**Specials: 
***Destiny Judgement: Allows the user to bend the universe and the boundary between order and chaos, bringing the forces together for whatever means he desires. Usually involves his gigantic Curve of Chaos scythe.
***Chaotic Inferno: Allows the user to perform attacks and moves out of light azure flames of chaos, which are known to generate omnipotent energy and alter the existence of anything scorched by them.
***Stars Of Chaos: Allows the user to harness the power of the 12 Chaos Arts. When their powers are combined, they culminate into the very highest level of reality warping capability, to the point where he can do pretty much anything, as well as give himself any kind of ability or bestow others with the abilities of a Chaos Art.
**Trademark Technique: Power Test - The user creates a gap in space around themself, consisting of a sphere with an appearance relating to their powers. Enemies will have to damage the gap border with their abilities in order to break out, which is harder depending on the difference in power levels.
*Legion of Heaven
**User: C. Loie
**Level: SS
**Flight Level: 4
**Abilities: Unreality and Nonexistence Manipulation, Self-Imagination Realization, Omnipotence, Dimension Creation and Apparent Invincibility
**Main Ability: Bringing anything and everything into and out of unreality; Sub-Scribess Physiology
**Specials: 
***Golden Girl: Allows the user to perform attacks and moves out of light yellow flames of chaos, which can generate omnipotent energy and whittle anything they’re ignited upon out of existence, a process that is faster the greater and more intense the blaze is.
***Broken Chains: Allows the user to bring nonexistent things into reality, especially things made up inside her head or things she recently made nonexistent.
***Only a Dream: Allows the user to erase things into unreality, making them disappear into the void of nonexistence. This can be done through attacks or, when mastered, whenever she wills it.
**Trademark Technique: This is You? - The user creates an entity containing features of both them and a targeted individual, with their face only consisting of bright-glowing white eyes. This entity will stick by the user’s side and mimic any moves and attacks the selected individual uses. If the entity is destroyed, the selected individual will be KO’d with it.
*R.A.G.E
**User: *Data Expunged*
**Level: X
**Abilities: Not a Tube; Acts an an enhancer for Chaos Art users
**Main Ability: Pushes power, instincts and capabilities dramatically beyond their limits
</tabber>
===Other (Species)===
<tabber>
|-|Hide=
|-|Show=
*Human
**User: Anyone
**Level: E
**Flight Level: 0
**Abilities: None
*Sprite
**User: Anyone
** Level: E
**Flight Level: 4
**Abilities: Pace and Kinetics Manipulation, Temperature Resistance and Enhanced Speed and Vision. Smaller and weaker than humans.
*Half-Fantasia
**User: Anyone
**Level: D
**Flight Level: 0
**Abilities: Slightly higher body temperature than humans, Moderate Temperature Resistance and Enhanced Senses and Physical Abilities
*Robot/Terminator
**User: Anyone
**Level: C
**Flight Level: 2
**Abilities: Core or Computer must be destroyed to kill, possibly built-in weapons
*Fantasia
**User: Anyone
**Level: B
**Flight Level: 3
**Abilities: Greater physical abilities and senses and higher body temperature than humans, Heat Sensing, Transforming humans into Fantasias and Temperature Resistance
*Disformer
**User: Anyone
**Level: B
**Flight Level: 4
**Abilities: Dispersing into any certain energy or substance at will (Water, Dust, Air, etc.), Passing through walls and manipulating any substance they’re made of
*Half-God
**User: Anyone
**Level: A
**Flight Level: 3
**Abilities: Great Strength and Durability, and Near-Eternal Life
*Demontasia
**User: Anyone
**Level: S
**Flight Level: 4
**Abilities: Self-Density Manipulation, Self-Body Alteration, Great Strength and Durability and Temperature Resistance
*God
**User: Anyone
**Level: S
**Flight Level: 4
**Abilities: Near-Omnipotence, Extreme Strength and Durability, and Eternal Life
*Scribe
**User: Chosen Ones (Given by the owner)
**Level: SS
**Flight Level: 4
**Abilities: Omnipotence, Invincibility, Eternal Life and Unmatched Strength and Durability
</tabber>
==Original Tubes==
(List of Original Tubes)
==Guest Tubes==
(List of Guest Tubes)
==Rules for Adding Tubes== 
Firstly, if you want to add Tubes, mention me in a comment with your idea and see if I approve of it. 
*Only I base name Tube owners off of Youtubers. For any Tube you add, you may make up a character or use your OC. 
**When naming them, make sure it's an actual name (Not a title, like "God of Fire" or anything like that) unless they canonically don't have a name (If so and it's not a Guest Tube, please state so).
*Any Tube, no matter the type, can only have a maximum of 3 Specials, no more than that. 
**"Other (Species)" Tubes, on the other hand, cannot have Specials (Or Main Abilities) at all, since they're not legitimate "Tubes" and are generally just neutral in terms of abilities and strength.
**If you want to make a new "Existential Scepter" MGA (A subtype of MGAs that represent different concepts, wielded by shrine-living scepter guardians), just note that they can only ever have 1 Special, and may never exceed Level A.
*Color Rules:
**Only Arts/Wills, or Tubes whose names would be too difficult to see otherwise due to their colors, can have bordered text (The latter should be a brighter shade that makes it more visible).
***They may also only be either AA or S level due to the extremity of Arts. SS Level arts will be considered Wills.
**Don't use gradient colors for main Tube names; Every Tube is viewed with 1 color (The exception is Arts, which can have two colors due to having bordered text). You can only use gradient colors on all except 1 of a Tube's Specials.
***For that standalone Special, use the same color as the main Tube name with a 4px border of the same color.
***As for gradients, each may only have two colors, with the first one being that of the main Tube name. 
****The exception is Team Specials (Which are explained later), which have gradients starting with the first component Tube's, a new color, and then the second component Tube's, for a total of three colors.
*Don't make all of the Tubes you add high rank; Add some lower rank ones here and there.
*A "Team Tube" is a relatively weaker Tube that only boasts its true potential when paired with another, similar Tube (Whether they're both owned by one player or two players with the compatible Team Tubes fight alongside each other). Both compatible Team Tubes may each have one Special that requires only itself to be used, and share a second or third "Team Special" that can only be used when both are put together. Both compatible Team Tubes are the same Power Level.
*The "Raiders" are antagonist characters who will appear in special "Raid" events which introduce their Tubes to the roster. These Tubes are special and unique, and their users' names will be accompanied by a red Raider Level between square brackets, and in this style of text. All Raiders are listed as Level X; however, a Raider's Level is decided by how powerful they truly are compared to their comrades: 
**[Raider (L1)] = Weakest (Between A and AA), [Raider (L2)] = Second weakest (Between AA and S), [Raider (L3)] = Second strongest (Between S and SS), [Raider (L4)] = Strongest (SS).
**Raider characters are usually connected to others in some way. If you want to add a "Raider" character, give the Tube resemblance of some sort (Such as colors, abilities, User name, etc.) to another while making sure it's not the same Raider Level; if all "Sets" (A squad of 4 Raiders who are connected in some way to each other, and are all different Levels) are full, make a new one. A Set can only include more than 4 Tubes if Team Tubes are considered.
*When creating an MGA, put (In square brackets) what kind of weapon, clothing or object the artifact takes the form of (Sword, Armor, Mirror, etc.) at the end of its Abilities section; This makes them easier to understand.
*Try to avoid making Tubes that are too similar to another, whether it's through abilities or concept; Use sub-concepts, abilities, Specials and maybe power level & type to differentiate your Tube from the rest. Make sure you read through all currently present Tubes before adding your own, so you know to avoid "stealing Tubes". 
**That being said, no making your Tubes unnecessarily overpowered. Feel free to add SS level ones every now and then, but their abilities need to relate to their "Main Ability"; Have them make sense!
*When giving a Tube a Trademark Technique, make sure it isn't the character's signature ability; it should at most be moderately related to the owner's skill and abilities, and not necessarily require abilities like that to manipulate a certain element. For Trademark Tools, it can be something the character uses as part of their arsenal. Guest, user-varying, and Raider Tubes cannot have either.
*Don't start a Tube's name with "The", unless it is followed by one or two words, like The Box (MGA's are probably just going to be referred to with the word "The" anyways). 
**That being said, don't start a Tube's name with "<Character name>'s" either. In fact, I wouldn't recommend using the user's name in their Tube's name at all unless it's simply their variation of it (In that case, put the character's name in brackets after the main Tube name).
*Your additions are subject to removal or change. Don't be surprised if I make some changes or re-blank some things in your Tubes. I try my hardest to make everything fit in with the rest. 
**Also, if you don't fill out any information for any Tube you add, I'll do it for you eventually, so don't be surprised if it's not what you imagined; It's your fault for not doing it yourself.
*Don't add a Guest Tube unless you know a sufficient amount about the character. Also, there can only be from 1 to 4 Guest Tubes for characters from one series/franchise, and two from one fan work or personal project. This can only be exceeded with up to 2 variations per each Tube that may have any, and a maximum of two Species. 
**That being said, don't go ham with FNF or Terraria mods or Undertale AUs or anything like that!
== Link to Original Doc.==
https://docs.google.com/document/d/1KlGxoqoMHUal9oBhhfKhsWSc6YHR34AtocXIJRLcvHw/edit?usp=sharing
Category:ConnorLegendscribe
Category:List
Category:Tube Wars