Total War: Warhammer II followers

This page only lists the followers introduced in Total War: Warhammer II. Please note Total War: Warhammer followers are also available on Total War: Warhammer II. 
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== Beastmen ==
Name	Rarity	Effects	Restriction(s)	In-game description
 	Common	
* Campaign line of sight : +10%
* Campaign movement range : +10%	None 	tbc
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==Bretonnia ==
Name 	Rarity	Restrictions	Effects 	Description
Initiate	Common	Hero only 	Untainted: +3 (local province)	There are still many young men and women willing to devote their lives to the gods.
Zealot 	Common	Lord only 	Untainted: +3 (local province)	Whatever their case, nothing is left for these men women but religion - and the swift dispatch of the minions of evil and Chaos.
==Dark Elves ==
Name 	Rarity	Restriction(s) 	Notes
Assassin's Apprentice 	Common	Khainite Assassin hero only 	The original name is "Apprentice Assassin"
Wyrmhunter 	Common	Lord only 	The original name is "Beastmaster"
Bodyguard 	Common	Except Khainite Assassin and Sorceress heroes	
Pleasure Cultist 	Common	 	The original name is "Cultist"
Daemon Whisperer 	Common	Only Sorceress hero 	
Envoy 	Common	Except Khainite Assassin and Sorceress heroes	The original name is "Diplomat"
Dark Prince's Envoy 	Common	 	The original name is "Diplomat Slaanesh"
Zealot 	Common	Death Hag hero only 	The original name is "Fanatic"
Fimir Balefiend 	Common	Sorceress hero only 	
Gravedigger 	Common	 	
Eunuch 	Common	Lord and Death Hag hero only 	The original name is "Harem Attendant"
Harem Keeper 	Common	Lord and Death Hag hero only 	
Factor 	Common	Lord only 	The original name is "Merchant"
Evil Choirmaster 	Common	Lord only 	The original name is "Musician Choirmaster"
Degenerate Kettle Drummer	Common	Lord only 	The original name is "Musician Drum"
Deviant Flautist 	Common	Lord only 	The original name is "Musician Flute"
Organ Merchant 	Common	 	
Overseer 	Common	Except Khainite Assassin and Sorceress heroes	
Rhetorician 	Common	Except Sorceress hero 	The original name is "Propagandist"
Elfservant 	Common	 	The original name is "Servant"
High Elf Slave 	Common	Except Death Hag hero 	The original name is "Slave"
Slaver 	Common	Except Khainite Assassin and Sorceress heroes	The original name is "Slave Trader"
== High Elves ==
Name	Rarity	Effects	Restriction(s)	In-game description
 	Common	 	 	An Elf whose time at sea exceeds that on land is well versed in the Storm-God's ways, and knows his will.
 	Common	 	 	So stealthy is the wolf that the sheep do not notice his presence until it is far, far too late.
 	Common	 	 	The history of the High Elves of Ulthuan, handily converted to rhyming couplets for ease of consumption.
 	Common	
* Cannot be assigned to Heroes.	 	Someone has to ensure that the Cloak of Beards is maintained, lest its power over Dwarfen runes slacken.
 	Common	 	 	I feel it would be prudent, your majesty, and admirably demonstrate your divine wisdom to all.
 	Common	 	 	The agents of Hoeth seek out those Dark Elves who dare infiltrate Asur society.
 	Common	 	 	His wares are forged at the volcano's molten heart, and enchanted to resist almost any blow.
 	Common	 	 	Like his illustrious ancestor, this one can wake mighty Dragons and bind them to his will with harnesses of truesteel.
 	Common	 	 	Unless the poison is slow-acting, his employer's life will be preserved by the forfeit of his own; according to Asuryan's will.
 	Common	 	 	Ellyrion's horses are not broken with harsh treatment. Instead, the enchanted beasts serve willingly when called.
 	Common	 	 	The greatest repository of magical knowledge in the world is maintained by the finest mages and scholars.
 	Common	 	 	I sing in praise of Total War…
 	Common	 	 	Joranor's in the lower vault, mixing up the medicine.
 	Common	 	 	"Like the Maker, we labour eternally in readiness for the great darkness that surely comes to consume the world."
 	Common	 	 	Their origins shrouded in the mists of time, Isha's priestesses officiate her mysterious rites on the Island of Rebirth.
 	Common	 	 	A relationship with the Crone protects one from harm and can even forestall the seemingly inevitable.
 	Common	 	 	He watches and waits, constantly alert and ready for Druchii incursions through the passes of his homeland.
 	Common	 	 	"Silence, please, when entering the sacred space. And take off your shoes."
 	Common	 	 	This one aspires to mastery of fire magic, so it may be harnessed at will.
 	Common	 	 	"I want the finest wines available to the Asur! I want them here and I want them now!"
==Lizardmen ==
Name	Rarity	Effects	Restriction(s)	In-game description
 	Common	 	 	It takes many long years of study and observance to become a fully-fledged Skink Priest.
 	Common	 	 	This one toils ceaselessly to restore the great temple-cities to their former glory.
 	Common	 	 	Yesss - this latest scheme is in keeping with the Great Plan; the Old Ones will be pleased.
 	Common	 	 	With the best will in the Old World, something capable of uprooting trees can be rather tricky to harness.
 	Common	 	 	It is something that other races were not meant to disturb. Death has always surrounded it. It is not of this world.
 	Common	 	 	
 	Common	 	 	He scans the heavens, for the return of the Old Ones comes closer with each passing day.
 	Common	 	 	"It isss vital to ensssure the master isss kept cool and moist until his time of waking."
 	Common	 	 	
 	Common	 	 	This one ensures that the hosts are well supplied and equipped, so that the wheels of war stay greased always.
 	Common	 	 	Watchtowers, spiked-pits, sentinels - the defenses must be maintained lest the Realm of Chaos breaks through to consume the world.
 	Common	 	 	It is important to stay cool in the cloying, oppressive heat of the jungle.
 	Common	 	 	Lustria's first line of defence is the forest itself.
 	Common	 	 	The sacred plaques carry the instructions and predictions of the Old Ones. It is his job to preserve their wisdom for future generations.
 	Common	 	 	
 	Common	 	 	"You are not part of the Great Plan, ssso your meagre life isss forfeit."
 	Common	 	 	The ancient enemy, virulent and plague-ridden, makes the best sacrifices.
 	Common	 	 	For some, whose lot it is, mastery of the broom comes before mastery of the spear.
 	Common	 	 	"I was with the Saurus Warriors on the Bridge of Stars, when Lord Kroak's spirit saved the First City..."
 	Common	 	 	When eldritch storms erupt upon the world, it is possible to bind a Zoat to service.
==Norsca ==
Name	Rarity	Effects	Restriction(s)	In-game description
 	Unique	
* Speed: +60% (assigned Skin Wolf unit)
*Passive ability: Wayfarer (assigned Skin Wolf unit)
* Attribute: Stalk (assigned Skin Wolf unit)
* Attribute: Unspottable (assigned Skin Wolf unit)	
* Obtained through Throgg's unique skill lines "Dread Retainers". 
* Can only be equipped by Throgg.	The unending hunger of the Skin Wolves need not be a curse, but a tool precisely applied where the the Troll King decrees.
 	Unique	
* Melee defence: +12 (assigned Troll unit)
* Passive ability: "Guardian" (assigned Troll unit)
* Attribute: Expert Charge Defence (assigned Troll unit)
* Attribute: Unbreakable (assigned Troll unit)	
* Obtained through Throgg's unique skill lines "Dread Retainers". 
* Can only be equipped by Throgg.	Uncannily cogent for trolls, the Troll King's devoted form a bulwark around their king that breaks the charges of foolish cavalry.
 	Unique	
*Attack cause "Rattled" effect, reducing combat ability (assigned Fimir unit)
*Passive ability: "Vicious Assault III" (assigned Fimir unit)
* Charge bonus: +50 (assigned Fimir unit)	
* Obtained through Throgg's unique skill lines "Dread Retainers". 
* Can only be equipped by Throgg.	These Fimir are devoted to the Troll King, taking up an unstoppable hammer formation to break upon
==Skaven ==
Name	Rarity	Effects 	Restriction(s) 	In-game description
 	Common	Enables poison attacks
Casualty replenishment rate: +5% (Lord's army)	Lord only 	The elite of Skaven society can live for hundreds of years, their spans extended by Warpstone-exposure, foul spells, and strange, powerful potions...
 	Common	Post battle chance of stealing a magic item: +10% 	Lord only 	There are arcane secrets hidden in the vaults beneath the temple-cities of Lustria. Useful secrets, to give advantage.
 	Common	 	 	One less stunted fool in the war for control of the underworld can't be a bad thing.
 	Common	Hero capacity: +1 for Plague Priests and Eshin Sorcerers 	None 	"Yes, yes! I want it so shiny that you can see your face in it and I can eat a manling off it!"
 	Common	 	 	This one has a greater-than-usual care for the person of his foul, pox-ridden master.
 	Common	Growth: +5 (local province) 	None 	Only the privileged, high-caste members of Skaven society are permitted a female with which to breed.
 	Common	Income from sacking settlements: +10% (own army) 	None 	Getting to the target is one thing, destroying it without killing yourself is quite another.
 	Common	 	 	Plots, plans, and intrigue abound inside the Under-Empire, and they must all be recorded lest something vitally important is forgotten.
 	Common	 	 	The lofty arrogance of the Elfin race, reduced to filthy, subservient wretchedness. It's a beautiful thing.
 	Common	Armour: +5 for Skaven Weapon Team units 	None 	"Not that colour-shade, no-no, scrape-scratch the grime away..."
 	Common	Assassinate action: Additional +8% success chance 	Assassin hero only	Those who fail to live another despicable, worthless second.
 	Common	 	Available after
reasearching 
"Monstrous Abominations"	Clan Moulder's hideous experiments require a steady supply of unfortunates. This one sees to their 'needs'.
 	Common	Leadership: +4 when fighting against Men
Income from all building: +10% (local region)	None 	"They're not usually that colour - if you scrape all the grime away they're a hideous pink..."
 	Common	Siege towers: +1 per siege item constructed (Hero's army)	None 	"I can fix it, gw, yes yes - I'll have it working again in a trice, yes yes!"
 	Common	Campaign line of sight: +15% 	None 	"Yes, master, I will tell him what you said and return by nightfall."
 	Common	Assassinate action: Additional +8% success chance 	Assassin hero only	Vicious and foul-tempered - the result of a hideous experiment whereby Skaven were crossed with Kislevite Wolves. Very nasty. Best avoid stroking it...
 	Common	 	 	The Great Horned Rat's hunger MUST be appeased, and the ancient enemy make the most-satisfying meals.
 	Common	Leadership: +4 when fighting against Men 	None 	This one probes the manling towns, instigating war between natural allies and turning man against his brother.
 	Common	Campaign movement range: +8%
Recruitment cost: -10% (Lord's army)	Lord only 	The deeds of the mighty Clans, recorded for posterity and handy reference, give direction and purpose to their future endeavours.
 	Common	 	 	The image of the Great Horned One, fashioned from finest Warpstone and adorned with his commandments is a thing of power.
==Tomb Kings ==
Name	Rarity	Effects	Restriction(s)	In-game description
 	Common	
* Income from local building: +10% (local region)	
*Loot settlements.
* Lord only.	Treachery - and indeed scorpion-husbandry - can be taught and learned like many other skills.
 	Common	
* Construction cost: -15% for Infrastructure buildings (local province)	
*Ranked-up in mountain region.	The man who designed the Tomb Kings' elaborate crypts and vaults was just far too skilled to be allowed to rest in his own.
 	Common	
* Wound recovery time: -1
* Untainted: +2 (local province)	
*Ranked-up in region with corruption > 15 (total)	Bearing witness to man's downfall, he judges their worthiness to serve his master-deity from beyond the grave.
 	Common	
* Rite cost: -5%	
*Lose/draw battle as attacker against Tomb Kings.
*Complete battle as defender against Tomb Kings.
*Lord only.	What courageous heart has he who serves the God of Earth and Strength.
 	Common	
* Public order: +2	
*Spend a turn in own region with less than -20 public order.
*Lord only.	Khemri's noble class still possess much of their former presence and power, even after death.
 	Common	
* Campaign line of sight: +15%	
*Fail an agent action against another character	This knot of life at once untie: poor venomous fool, be angry and dispatch.
 	Comomn	
* Campaign movement range: +6%
* Untainted: +1 (local province)	
*Ranked-up in territory belonging to Vampire Counts.	The acolytes of the Great Father wield his burning power in Ptra's name, their skin shining brilliantly in the white-hot desert sun.
 	Common	
* Construction cost: -25% for Province Capital/Settlement buildings (local province)	
*Sack settlements.
*Lord only.	Where once he dug graves, now he toils eternally.
 	Common	
* Campaign movement range: +10%	
*Choose the "Endless March" post-battle captive options.
*Lord only.	As if the Tomb Kings' skeletal slave-sailors were not obedient and tireless enough, an extremely hard taskmaster whips them into shape and on to greater achievement.
 	Common	
* Enemy Hero action success chance: -8%	
*Ranked-up while Ushabti unit is in army.	An imposing monument to Nehekhara's former power, now living once again in service of its Lords.
 	Common	
* Ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guard units (Lord's army)	
*Research technology: Herald of Rasetra	Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
 	Common	
* Ability: "Frenzy" for Ushabti and Ushabti (Great Bow) units (Lord's army)	
*Research technology: Herald of Djaf	The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
 	Common	
* Armour: +10 for Tomb Guard units (Lord's army)
* Weapon strength: +12% for Tomb Guard units (Lord's army)	
*Research technology: Herald of Mahrak	With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
 	Common	
* Bonus vs. Large: +12 for Necrosphinx and Khemrian Warsphinx (Lord's army)	
*Research technology: Herald of the Sphinx	Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field.
 	Common	
* Attribute: Vanguard Deployment for Skeleton Chariot units (Lord's army)	
*Research technology: Herald of Zandri	With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
 	Common	
* Passive bility: "Hawkish Precision" for Skeleton Archers, Skeleton Archer Chariots, Ushabti (Great Bow) and Bone Giant units (Lord's army)	
*Research technology: Herald of Khemri	The arrows of the Hawk Legion of Khemri always found their mark at necks, groins, and the tiniest chinks in enemy armour.
 	Common	
* Bonus vs. Infantry: +12 for Tomb Scorpion units (Lord's army)	
*Research technology: Herald of the Scorpion	Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.
==Vampire Coast ==
Name	Rarity 	Effects 	Restriction(s)	In-game description
 	Unique 	
*+4 Melee Defence to Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob. 	tbc 	tbc
 	Common 	Construction cost: -7% for all buildings (local region) 	tbc 	I think we can safely say that his will be a *very* long apprenticeship.
 	Common 	Campaign movement range: +5%
Post battle chance of stealing a magic item: +10% 	tbc 	Someone with lifelong, intimate knowledge of the seas and coasts, and a little artistic flair, can prove most useful.
 	Common 	Research rate: +4% (factionwide)
Recruitment cost: -10% (Lord's army) 	 	All this one needs is a small space, off to one side, and plenty of samples to work with.
 	Common 	Horde growth: +5 (Lord's army) 	tbc 	The ethereal voice of the siren calms the dead souls, allowing the Necromancer to bind them more easily.
 	Common 	Casualty replenishment rate: +5% (Lord's army) 	None 	"Actually, these garlic crabs aren't 'alf bad - pass the salt, Bernard."
 	One per faction	+50% income from raiding (Lord's army) 	 	A first-class brain on the problem and a firm hand on the tiller.
 	One per faction	+10 Leadership (Lord's Army) 	 	Every captain needs a reliable functionary at their shoulder to advise and convey orders to the crew.
 	One per faction	+50% Campaign Line of Sight
+10% Campaign Movement Range 	 	It says something about a commander that they feel the need to capture their actions for posterity, don't you think?
 	One per faction	+15% Armour-Piercing Damage for Zombie Pirate Gunners Mob and Deck Droppers unites (all units in army)	 	It's an extremely dirty and dangerous job, but someone has to do it. After all, even the highest-rated admiral has to start somewhere.
 	One per faction	+15% Range for Zombie Pirate Gunners Mob and Deck Droppers unites (all units in army) 	 	
 	One per faction	-50% Construction cost for ship buildings (Lord's army) 	 	
==See also==
*Total War: Warhammer followers
*Total War: Warhammer III followers
 
Category:Followers