Warp Technologies

The discovery and practical applications of warp technology gave rise to many derived technologies.
==Warp charges==
Main article: Warp Charge
Warp charges are a method of warping in entities to the users location.
==Globe==
Main Article: Globe
A globe is a portable warp tunnel creator, works by installing cameras around the target position. The user can then use the globe safely to travel to the destination. As long as the cameras are in place the warp tunnel is safe to use, as the user can see through a live feed what is happening at his destination. This allows the user to ascertain the safety of warping to the location by using the globe. This invention became a necessity when it became apparent that the Dalmer cannot warp away safely while there are aggressive HP levels in their immediate (25 meters) vicinity, but could not determine if this was the case at the area of arrival.
==Warp gate network/ the network==
Main Article: The Warp Gate Network
Unlike warping, which can be done from one area to another provided the target location has been marked by warper class servatrons, warp gates are linked to each other in a network, usually the Warpnet and the Aether Web usually by means of an inputer. Managed by the Ministry of Transportation, this network automatically compensates for operating gates, allowing every gate with a functioning inputer to properly connect to other gates. In the absence of this, the gate will either fail to connect entirely or roughly eject the passengers due to unexpected deviations in the position of the gate. Warp gates and amplifiers are generally “seeded” via automated ships used by the Ministry of Transportation whose role is to implant these gates and emitters in order to connect settlements to the Network.
To accommodate a mass warp portal, a pyramid structure is necessary, as such when one is opened, an identical warp pyramid will appear on the other side. This is why there will be pyramids randomly generating all over welt. This works by the materials passing through the portal, creating the installation on the other side in preparation for the future users.
==Mass warp field==
Main Article: Mass Warp Field
Warp field technology is the ability for entities to be displaced from point A to point B by simply being in a field whose contents will be transported to the target destination via an Inputer. This method is also called Mass Warping as it can warp multiple entities at once (as long as they are within the field) with no particular risks to the entities. However, the larger the field, the larger the risks to using Warp Fields.
The history of mass warping is messy and bloody, the first attempt to mass warp and entire hamlet caused all of the inhabitants to develop symptoms of unexplained hemorrhaging; pressure in the brain that is normally consistent with a brain tumor. The rapidly expanding tumors in their heads which cause similar symptoms to the flu then nosebleeds and ear bleeds and finally quick overnight death. In the end Mass Warp Gates were created but are unpopular due to the risks they pose.
==Warp-In/ Warp-Out==
A warp gate or warp structure can warp people and items to any part of the Empire that lies within the Network, created by obelisks and by the very mobile warp amp. This enables Dalmer forces to be transported directly to the front lines, supplies and goods can be transported to beleaguered outposts, or even to launch ambushes. Due to precise calibrations being necessary to safely transport any entity via Warp-in the process can be quite slow (but not as long as physically going there).
==Forced warping==
Forced warping means using generic calibrations on the entity to warp for the sake of speed and is incredibly risky but only takes little over 5 seconds to warp a naked Dalmer. If the entities fall outside the matrix during this process or if the supporting warp tunnel is destroyed then they are destroyed (or in even rarer cases, warped to a completely random location).
==Warp tunnels==
Main Article: Warp Tunnel
Warp tunnels are warp gates so stable they can be used as tunnels to and from an area. these are used exclusively for military applications due to their intense energy cost. 
==Photographic warping==
Photographs are incredibly useful to the dalmer as they facilitate warp travel. A Dalmer can go through a photograph of sufficient size to the area depicted, and the area traveled to will feature a painting of where the traveler was. A photograph, in essence is a recording of a specific geographic point, allowing instantaneous travel to the area depicted in the picture.
In order to ensure safe travel, the dalmer use darkrooms where photos can be displayed and used for safe warping
===Mirror warp tablet===
A variation of photographic warping, when a tablet is placed onto a mirror and presented with a picture, the mirror will turn into a warp gate to wherever the picture shows.
==Glyph==
Glyphs are technology that create a warp denial zone, where warping is impossible. Glyphs resemble sheets of papers with characters written on them that are hanged on ropes. The sheet contains instructions that prevent an entity from being warped in. Removing the sheets or cutting the ropes allows the entity to warp in. This is why Dalmer prisoners tend to appear in a puff of glyphs.
==Construction==
Warp technology can be used to aid in construction.
===Warp assisted construction===
Using special beacons, workers can warp in entire buildings that are made off site. Usage of these beacons is an important task that requires precise measurement of the terrain and knowledge of the geological makeup off the future buildings landing site. Misuse of beacons is common with a staggering 13% of the overall fail rate being attributed to incomplete terrain data. This is why flying buildings to their landing site is still a more affordable option.
===Warp assisted reconstruction===
Warp assisted construction is a warp function that activates when a building is damaged, a warp tunnel opens and the necessary repairs are made remotely.
===Dodecahedron===
A Dodecahedron is a device used to warp entire structures around. Generally castles or military structures are built in with this device. Forts and castles also have anti warp field technology based on Glyph technology that fails once the walls are breached.
===Structural Disintegrity Safety===
The Structural Disintegrity Safety allows buildings to warp out to a reconstruction site if their structural integrity is compromised.
==Warp structures==
A warp gate or warp structure can warp-in people and items to any part of the Empire that lies within the warp network.
===Warp gate===
A warp gate is a permanent installation designed to warp people to their destination. Most Warp gate addresses require six symbols (x,y and z points in space) and a point of origin in order to connect.
===Mass warp gates===
Mass warp gates are possible but are immobile, and deteriorate rapidly while in use.
===Warp nerve center===
A massive and central building that allows access to the Aether web’s warp matrix for an entire kingdom, generally placed at the capital, this facility has several unique abilities. The Facility, in its original use, is used to spread the Aether webs range exponentially, but in order to further its field, it must be either augmented either via Warp amps, which commonly dot the countryside, or by using prepared soil.
===Warp amp===
Giant floating crystals bound close to the ground thanks to shackle belts, large clusters of war obelisks can be used to generate an electromagnetic field that prevent flyers from maneuvering by disrupting their navigational organs and sense of balance while in the air. Used to focus energy through several warp channels to strengthen and magnify the warp field, allowing it to teleport larger Dalmer units, such as artillery, tanks and other war machines. These are only usable when several Dalmer adventurers are at the same place at the same time.
===Waste gates===
Warp gates permanently placed above dumps for the purpose of waste management. 
Category:Warp Technology
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Category:Dalmer Technology
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