Nexus Heroes / Rayman

Rayman is a playable character in Nexus Heroes, hailing from the Rayman series. He takes most of his design elements from the Rayman Origins and Rayman Legends games, although there are some callbacks to past entries in the series, particularly to Rayman, Rayman 2 : The Great Escape and Rayman 3 : Hoodlum Havoc.
==Who is Rayman?==
===THE LIMBLESS THINGAMAJIG===
From the Glade of Dreams comes an unlikely savior, with no arms and no legs, but with enough power to keep the land safe from all evil. And take a nap in between. Rayman is energetic, upbeat and heroic, and has saved his peaceful Glade from countless threats over the course of many years and endless adventures. Just don't tell him to break a leg. That's in bad taste.
==Gameplay==
===Overview ===
Rayman is a quick and agile character, with great mobility and a series of unique attributes that are designed to mirror the movement and overall feel that he has in Rayman Legends and Rayman Origins. The most immediate and somewhat jarring attribute that he has, or better yet, lacks, is the double jump. Like in his home series, Rayman cannot double jump, but is instead able to glide, though he is aided in his vertical mobility by a great recovery move that lets him bounce up at a great distance. He is then uniquely able to slide across the floor, is able to wall jump and crawl, and he can also move around while charging his Neutral Special. This great set of mobility tools comes however at the cost of a very light weight and floatiness, which makes him both fragile and prone to getting comboed in the air.
Another very particular aspect of his moveset revolves around his lack of arms and legs : as well as creating unique and odd attacks, this feature of him impacts his Neutral Special, where he can fire off one fist as a projectile. However, in doing so, Rayman will need to wait for his hand to get back to him before he can properly use some of his attacks, grabs and even hold onto ledges. Despite his quaint design, however, Rayman is actually a great character for beginners, particularly for those who are used to control him in his own games. 
*GLIDE : When pressing the jump button twice, instead of a double jump, Rayman will start gliding using his hair as helicopter blades. He gains a lot of horizontal mobility, but this hinders his vertical reach quite a bit, despite the first jump being very high. The button must be held for Rayman to continue gliding, otherwise he'll stop. After a few seconds of gliding, however, Rayman will go into freefall.
*SLIDE : While running, if the control stick is tilted downward, Rayman will slide across the ground. This makes Rayman's hurtbox so short that he can pass below most projectiles and hits, and because this move can be quickly chained to his Down Tilt, it's excellent to approach opponents.
*Rayman is able to Crawl.
*Rayman is able to Wall-Jump.
===Movelist===
  	Name  	Description
Neutral Attack,, 	Ray-punch 1/ Ray-punch 2/ Mega Punch 	Two quick alternating punches, followed by a more powerful third one, which has superior reach and a wider hitbox. This move will be affected by the use of his Neutral Special.
Dash AttackDash, 	Top Spin Strike 	Quickly rotates on himself like a top spin with his fists extended, dealing multiple hits. This move will be affected by the use of his Neutral Special.
Side Tilt 	Kick-Punch-Kick 	Moves forward while hitting with a front kick, a fist and then another kick. It allows Rayman to attack while walking. This move will be affected by the use of his Neutral Special.
Up Tilt 	Up Ray-punch 1/ Up Ray-punch 2/ Up Mega Punch	Like in his Neutral Attack, Rayman will punch three times, but above himself. The hits combo into themselves. This move will be affected after the use of his Neutral Special.
Down Tilt 	Sweeping Foot 	A quick sweep kick with one foot, ideal to initiate combos.
Forward Strong+ 	Telescopic Fist 	Charges up his fist, then launches it at a medium distance. The fist will also grow in size after being thrown out. It has quite a bit of end lag, but it's very strong.
Up Strong+ 	Upward Telescopic Fist 	Same as his Forward Strong, though the fist will be aimed above Rayman.
Down Strong+ 	Fist Smash 	Hits the ground with his fist, creating a small shockwave which launches opponents all around Rayman upward.
Neutral AerialAirborne	Floating Kick 	A quick and disjointed front kick
Forward AerialAirborne	Slam Dunk 	Slams down opponents with a double swinging hit with his fists. This move will be affected by the use of his Neutral Special.
Back AerialAirborne 	Reverse Floating Kick 	Kicks behind himself, similarly to his Neutral Aerial.
Up AerialAirborne 	Upward Floating Kick 	Kicks above himself. The attack is heavily disjointed and has an incredible reach, aside from being extremely quick, allowing to combo into itself if the opponent's health is low enough.
Down AerialAirborne 	Body Slam 	Quickly dives into the ground with his whole body, hitting opponents on its way down.
Grab 	Grab 	Reaches for the opponent and holds him with both hands. It has a great reach, but is therefore pretty slow. This move will be affected by the use of his Neutral Special.
Pummel, 	Headbutt 	Headbutts the opponent.
Forward Throw,+ 	Dunk Toss 	Tosses the opponent forward, using one hand.
Back Throw,+ 	Backward Launch Kick 	Turns around and kicks the opponent backwards.
Up Throw,+ 	Helicopter Launch 	Tosses the opponent above himself, then uses his Helicopter Hair to damage them and launch them upward.
Down Throw,+ 	Floating Slam 	Floats upward a bit while holding the opponent, then slams them back into the ground.
Floor AttackGrounded >	Limb Tornado 	Rotates all of his limbs around his body before getting up.
Edge AttackLedge > 	Dropkick 	Flips back over the edge, kicking in front of himself with both feet before getting back on the ground.
NEUTRAL SPECIAL 	Magic Fist 	Charges up one fist, then launches it forward. The longer it is charged for, the more power and distance it'll have. The charge can be held indefinitely, and until it reaches its full power, Rayman can also move and jump around while charging it. When the fist is tossed, it will behave like a boomerang, getting back to Rayman after reaching the peak of the distance, and also hitting everyone on the way back as well. However, the fist can also be hit in return, therefore delaying its comeback, and Rayman's attack which involve the use of his hands will lose power. If one fist is already out, Rayman can also fire his second one, although doing so is risky because a significant amount of moves will be completely removed from Rayman's kit, including the ability to hang onto ledges and grab.
SIDE SPECIAL 	Propeller 	Tilts his head forward and starts spinning his hair like helicopter blades, producing a strong windbox in front of himself. This move can be held indefinitely, and if while holding the button players tilt the control stick upward or backward, Rayman will move the propeller in that same direction. This move, aside from hindering opponent's mobility, can also deflect incoming projectiles.
UP SPECIAL 	Bounce Pad 	Bounces off of a leafy Bounce Pad, shaped like the ones in Rayman Origins and Rayman Legends. Rayman gains great vertical height, and can also bounce at a forward angle. Rayman can also jump and glide right after bouncing, though he'll be helpless afterward.
DOWN SPECIAL 	Plum 	Slams a large Plum into the ground. This object then stays onto the stage and can be tossed with any attack around the stage, always counting as a hitbox when launched. It bounces off walls and is pretty light, making it an unpredictable projectile. However, the Plum can also hit Rayman, if it's tossed towards him. After it takes a certain amount of damage or falls off the stage, the Plum will disappear, and Rayman will have to wait five seconds before spawning another one.
FINISHER 	Mosquito Rush 	Bzzit the Mosquito will soar through the stage, picking Rayman up. Once he is riding it, Bzzit will then dash across the screen in multiple directions and suck up whatever player he touches. After a bit he will stop and fire off the caught opponents at high speed, knocking them off the screen, then flies away after Rayman jumps off of him.
===Intro Animation===
Rayman assembles its various parts into the stage, much like he did when entering levels in the first Rayman.
===Taunt===
Rayman taunts the opponents with his Grimace ability from several Rayman games, stretching his mouth wide while sticking his tongue out and rolling his eyes. If Rayman has no hands when performing this taunt, he'll simply stick his tongue out without stretching his mouth with the hands.
===Idle Poses===
*Briefly uses his body as basketball, dribbling it and spinning it on his finger. This idle animation does not work if Rayman lacks one or two hands.
*Waves his fists with determination, similarly to a boxer. This idle animation does not work if Rayman lacks one or two hands.
===Quotes===
====Selection Lines====
*" Yeah! "
*" Woo-hoo! "
*" Yay! "
====Successful KO====
*" Ha-ha! "
*" Oh yeah! "
*" Woo-hoo! "
====Respawning====
*" Ow .. "
*" Guh .. "
*" Ha! "
===Victory Poses===
*UP : Leaps into view, then starts playing air guitar, then hops up and ends then with a triumphant pose as fireworks blows up behind him.
*SIDE : Twirls on one foot, then ends in a pose while saying "Yeah!", like when he clears a level in the original Rayman
*DOWN : Lands into view, then stands up while posing with a V sign and smiling wide at the camera while saying "Yay!".
==Arcade Mode==
Rayman's Arcade route is themed after darkness and evil, as a nod to villains from his series like Mr. Dark and the Hoodlums. In his encounters, Rayman faces characters in dark color schemes or with a dark half of sorts. All of the stages keeps this theme of darkness as well.
To begin with, Rayman goes up against Spyro in his fourth color scheme, which is reminiscent of Dark Spyro. After taking care of him, Rayman goes up against two other Ubisoft characters, Ezio and The Prince. Ezio is fought in his fourth color scheme, which gives black armor and robes, while the Prince being in this match references Prince of Persia : The Two Thrones, in which the Prince has a dark half-self in which he can change into.
After completing a Bonus Stage, Rayman now faces Chun-Li and Lara Croft. Lara has her third color scheme, taken from the thematically coherent game Tomb Raider : Angel of Darkness, while Chun-Li is fought in her fourth color scheme, which references Shadow Lady, a character found in Marvel Vs Capcom that is a dark counterpart of Chun-Li. Then, Rayman goes up against two Playstation characters at once, Kratos and Cole. Kratos has his third color scheme, which turns him into Fear Kratos, from God of War III, while Cole also has his third color scheme, themed after the evil karma status of inFAMOUS and inFAMOUS 2. 
Following the second Bonus Stage, Rayman faces Nightmare, a powerful source of evil and darkness itself. And because Rayman has such a strong association with dreams, it's only fitting that he concludes this route by defeating Nightmare. However, before he goes up against the final boss herself, Kerrigan, Rayman needs to face his rival, Sonic. Their battle is titled "Runnin' and Jumpin'", as a nod to the fact that both of these characters hail from platformers, though while Rayman is more focused on jumping around, Sonic is centered around running through levels.
Round 	Opponent 	Stage 	Music 	
1 	Spyro 	Temen-Ni-Gru 	Out Of Darkness 	
2 	Ezio
 The Prince	Rapture 	Cohen's Masterpiece	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Lara Croft
 Chun-Li	Raccoon City 	Nemesis Theme 	
4 	Kratos
Cole 	Hydra Chamber 	God Of The Dead 	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Nightmare 	Band Land 	Cloak Of Darkness 	
6 	Sonic
(Rival Battle)	Green Hill Zone 	Green Hill Zone 	
7 	Kerrigan 	Kerrigan's Leviathan	Conscience 	
==Alternates==
===Alternate Colors===
 
*PURPLE : Default appearance, based on his design from Rayman Legends.
*RED : Based on the Heavy Metal Fist power up from Rayman 3 : Hoodlum Havoc.
*BLUE : Based on the Lockjaw power up from Rayman 3 : Hoodlum Havoc.
*GREEN : Based on the Vortex power up from Rayman 3 : Hoodlum Havoc.
===Alternate Costume===
File:PN RAYMAN RENDER.png|"Default" Costume
File:PN RAYMAN ALT.png|"Sir Rayelot" Costume
 
*Default : Based on his appearance in Rayman Origins and Rayman Legends.
*Sir Rayelot : Based on Sir Rayelot, a playable character based on Rayman in Rayman Legends.
==Trivia==
*Rayman is the only fighter in Nexus who becomes a different character with his Alternate Costume, as Sir Rayelot is actually a different character than Rayman.
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets