Occupied The Awakening Level 4

Occupied The Awakening Level 4 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, Dwarfs, Greenskins, High Elves, Lizardmen, Norsca, The Empire, Tomb Kings and Vampire Counts.
==Effects==
=== Bretonnia ===
"Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers."
*Control: +4
*Growth: +80
*Grants 8 construction slots in the settlement
*Provides Garrison:
**1 Knights of the Realm
**4 Foot Squires
**1 Paladin
**3 Spearmen-at-Arms (Shields)
**4 Peasant Bowmen
=== Dark Elves ===
"Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge."
*Income generated: 250
*Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
*Growth: +40
*Income from all buildings: +45% (all regions in this province)
*Grants 8 construction slots in the settlement
*Provides Garrison:
**1 Death Hag
**3 Black Ark Corsairs
**1 Black Guard of Naggarond
**2 Black Ark Corsairs (Handbows)
**2 Darkshards (Shields)
=== Dwarfs ===
"The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor"."
*Income generated: 300
*Growth: +13
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Thane
**2 Longbeards
**2 Longbeards (Great Weapons)
**2 Quarrellers
**2 Thunderers
=== Greenskins ===
"Orcs like a good fort, it makes them feel important when they can shout and fling crap from the walls."
* Income generated: 200
* Growth: +40
* Local recruitment capacity: +1
* Grants 8 construction slots in the settlement
* Provides garrison:
** 1 Goblin Big Boss
** 2 Night Goblins
** 3 Orc Big 'Uns
** 3 Night Goblin Archers
=== High Elves ===
"Look upon an Asur city, and let none think the High Elves any less resplendent or mighty."
* Income generated: 250
* Public Order: +5
* Growth: +40
* Income from all buildings: +45% (all regions in this province)
* Income from all buildings: +23% (all regions in adjacent provinces)
* Untainted: +1
* Grants 8 construction slots in the settlement
* Provides garrison:
** 2 Eagle Claw Bolt Throwers
** 2 Silver Helms (Shields)
** 1 Noble
** 4 Swordmasters of Hoeth
** 2 White Lions of Chrace
** 2 Great Eagle
** 5 Lothern Sea Guard (Shields)
=== Lizardmen ===
"The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas."
* Income generated: 200
* Public order: +4
* Growth: +40
* Grants 8 construction slots in the settlement
* Provides garrison:
** 1 Saurus Scar-Veteran
** 2 Saurus Warriors (Shields)
** 2 Kroxigor
** 1 Feral Stegadon
** 3 Skink Cohort (Javelins)
=== Norsca ===
"Once a great city, now overrun by the mutants, monsters, and madmen of the north."
*Income generated: 625
*Public order: +4
*Growth: +40
*Chaos corruption: +4
*Global recruitment capacity: +1
*Grants 4 construction slots in the settlement
*provides garrison:
**1 Skin Wolf Werekin
**1 Marauder Berserkers
**1 Marauder Champions
**1 Norscan Ice Trolls
**2 Marauders
**1 Marauders (Great Weapons)
**1 Marauder Hunters
=== The Empire ===
"Cities are massive places, crammed with ramshackle buildings - all teeming with the stench of mankind."
* Income generated: 150
* Public order: +4
* Growth: +40
* Grants 8 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 1 Greatswords
** 3 Halberdiers
** 2 Swordsmen
** 2 Handgunners
=== Tomb Kings ===
"The dark visions of Unlife that emerge from these tombs will, when done, return."
*Income generated: 200
*Growth: +40
*Grants 8 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Tomb Guard
**1 Tomb Guard (Halberds)
**1 Tomb Scorpion
**2 Skeleton Archers
=== Vampire Counts ===
"When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places."
*Income generated: 600
*Growth: +40
*Vampiric corruption: +1
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Vampire (Death)
**2 Crypt Ghouls
**4 Grave Guard
**2 Fell Bats
== Building Chain ==
* Tier I - Occupied The Awakening Level 1
** Tier II - Occupied The Awakening Level 2
*** Tier III - Occupied The Awakening Level 3
**** Tier IV - Occupied The Awakening Level 4
***** Tier V - Occupied The Awakening Level 5
Category:Special settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Dwarfs settlement buildings
Category:Norsca settlement buildings
Category:The Empire settlement buildings
Category:Lizardmen settlement buildings
Category:Greenskins settlement buildings
Category:High Elves settlement buildings