Lich Fear

Lich Fear is a nearly innate instantaneous aura that has a 30' area of effect radiating from the selected launch point of the spell, which is usually scripted by the AI as the lich itself. 
==Gameplay==
Depending on the creature's script, this innate ability may be reapplied at a regular interval, such as once every several rounds. 
It affects only the caster's enemies. 
The effect is applied almost with no delay using SPIN536.SPL "Fear", but it is also labelled as "Lich Fear" in the script text. 
The innate spell-like effect has no assigned spell school or secondary type and has a power level of 0. 
Enemies in the Area of Effect not immune to fear effects must save vs. spell eith a -4 penalty or will Panic and aflicted with a -2 THAC0 penalty lasting 1 turn. 
A failed saving throw will display a "Panic" icon in the victim's portrait. When under a panic effect, the victim will run about aimlessly with a yellow circle around their map screen animation. 
Lich Fear is unaffected by magic resistance or spell level projections (such as Globes of Invulnerability or Spell Deflection). The effect cannot be dispelled. 
Spells that remove fear will bring the affected victim out of the Panic state, but the THAC) penalty remains until expiration. Additionally, a sound effect will be played if anyone is affected by the Lich Fear, and another will play when the spell expires.