Tide Turners

Tide Turners is a set of cards released in Plants vs. Zombies Heroes. The update introduces 120 new cards, 25 (as of now) new Heroes, and two new traits, Pre-Strike and Delayed.
==Story==
When the Hero-Tron went off on the mainland, a shipwrecked Zombie on an island in the middle of the ocean saw the flash go off--specifically where it came from. Using this knowledge, he and his Zombie buddies teamed up with the local flora to craft a large vessel to get as many Zombies and Plants to the mainland as possible.
Meanwhile, an intimidating pirate and his crew have just finished picking clean the distant land of China and are heading home to keep what they've managed to carry back to the boat. However, when he arrives, he's met with an unexpected deal with Dr. Zomboss--a deal that he wouldn't refuse even if he could.
==New Heroes==
The set includes (as of now) 50 Heroes. Each Hero can use cards from the Classes they lead. What sets these Heroes apart from standard Heroes, however, is that they have 1 Class from each side. Each Hero is assigned to a side (Plant or Zombie) but can use cards from the other side, corresponding with their second Class. For this reason, they are commonly referred to as "Hybrid Heroes".
The set's Heroes are divided into 2 sets. The first set of Heroes have 3 normal Superpowers from the pool that the original 20 use. The other set of Heroes gets their Superpowers from a separate pool.
Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes 	Plant Heroes 	Plant Heroes 	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes	Plant Heroes
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	
Cro-Magnut 	Berrwolf 	
The Overgrowth	
Jelillyfish 	The Uni-Corn 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Spudnik 	
Kalos 	
P34 	
Timestein 	Astrangent M.Z. 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The Sagamore	
The Explodonator	
Split Second 	Super Bean 	
Soular Power 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	
Supersuperstar	
Spor and Gor	Lettuce Empress	Sapling of Wisdom	
Grass Cannon 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Heartrob 	
Weedy Seedy	
The Red Flair 	
Thyme Keeper 	Radiation Creation	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes 	Zombie Heroes 	Zombie Heroes 	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes	Zombie Heroes
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	
Squeaky-Nator 1000	
Skraps 	
Nutcase 	
Golem of Z 	
Lil' Baddies 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	
Terry Bull 	Shapeshifter 	Madame LeStrange	Connie Struction	
Zinobi 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Zom-Bee 	Player 1 	
The Loose Cannon	
Brian 	The Sea Weed 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dr. Weaverly 	Space Squash 	
Impfusion 	
Mr. Biggs 	Admiral Winter	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	
Vamine 	
Sunbotanist 	Grainslinger 	Tomb Invader 	
Solar Eclipse	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==New Superpowers==
With the second set of Heroes, a new set of 30 Superpowers have arrived. These Superpowers, in a similar manner to Beta-Carrotina and Huge-Giganticus, are unique to these Heroes only. However, they share these superpowers amongst themselves in a similar manner to the original 20 Heroes.
Note: The cost is implied to be "1".
Name 	Image 	Tribe 	Ability 	Strength 	Health 	Description 	Used By
Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian
Buoysenberry 	 	Berry Superpower Plant 	Amphibious, Bullseye
When destroyed: Do 2 damage to a Zombie here. 	2 	1 	The captain goes down with his ship--but he's not going down alone. 	Spudnik
Squeaky-Nator 1000
Supersuperstar
Offensive Maneuvers 	 	Superpower Trick 	A Plant with 4 or more gets +2 and Bullseye. 	- 	- 	The little guys are tired of getting pushed around. 	The Sagamore
Supersuperstar
Lil' Baddies
Palm Pulverize 	 	Tree Superpower Trick 	Destroy a Zombie with 5 or more. 	- 	- 	Timber! 	The Sagamore
Spudnik
Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom
Double Agent Orange 	 	Fruit Superpower Trick 	Do 1 damage to everything. 	- 	- 	He might be mad about his lack of Berry synergy. Who knows? 	Shapeshifter
Connie Struction
Weedy Seedy
Eye of the Tiger Lily	 	Flower Superpower Trick 	Plants here and next door get Bullseye. Draw a card. 	- 	- 	This looks worse than it actually is. 	Berrwolf
Weedy Seedy
Fungus Among Us 	 	Mushroom Superpower Environment 	When played: Make a 1/1 Puff-Shroom with Team-Up in a random lane.
When a Zombie is destroyed, make a 1/1 Puff-Shroom with Team-Up in a random lane.	- 	- 	The scale of life is always balanced, and life arises from death in a cycle. Think about that for a bit. 	Berrwolf
Madame LeStrange
Mega-Grow 	Mega-Grow	Mega-Grow 	Mega-Grow 	Mega-Grow	Mega-Grow	Mega-Grow 	Mega-Grow
Flying Eggplant 	 	Fruit Superpower Plant 	When played: Move a Zombie here. 	3 	1 	Don't forget the Flying Eggplant! 	Player 1
Lettuce Empress
Impatiens 	 	Flower Superpower Plant 	Fusion: A Plant played on this does a Bonus Attack. 	1 	3 	"Come on! Let's do it! Right here, right now! Bring it on! Let's go!" Idolizes Flormonger. 	Zom-Bee
Split Second
Sod Patch 	 	Superpower Environment 	Plants here get +1/+1.
Start of turn: If there is a Plant here, a random Plant in your hand gets +1/+1. 	- 	- 	Good soil leads to a good harvest. 	Split Second
Lettuce Empress
The Sea Weed
Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty
Instant Bounce House 	 	Superpower Trick 	Bounce all Zombies on the Ground. They cost 1 less. 	- 	- 	What goes up suddenly must come down suddenly. 	Super Bean
Sapling of Wisdom
Admiral Winter
Maze of Maize 	 	Corn Superpower Environment 	Zombies here get -2 and Delayed. 	- 	- 	Zombies have a hard time not walking in a straight line. 	Doctor Weaverly
Super Bean
Pineapple 	 	Fruit Pinecone Superpower Plant 	Zombies here have -2. 	2 	2 	What? It's a Pineapple! Pine! Apple! Pineapple! Wha? 	Space Squash
Sapling of Wisdom
Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar
Lemon-Aid 	 	Fruit Superpower Plant 	Start of turn: Heal 2. 	1 	4 	"This will only hurt a bit." 	The Uni-Corn
Astrangent M.Z.
Tomb Invader
Sunrice 	 	Seed Superpower Plant 	Start of turn: You get +1 this turn. 	1 	3 	They always argue about who should take the next hit. 	Radiation Creation
Astrangent M.Z.
Tipping the Scale 	 	Superpower Trick 	A Zombie gets -3/+1. 	- 	- 	Justice is blind. Otherwise, it'd do something about this. 	The Uni-Corn
Radiation Creation
Grainslinger
Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly
Atom Split 	 	Science Superpower Trick 	Halve a Plant's and . Draw a card. 	- 	- 	Do you know why scientists took so long to split the atom? Because they didn't think of using brute force.	Zom-Bee
Doctor Weaverly
Inner Beast 	 	Monster Superpower Trick 	Transform a Zombie into a 3/3 Beast. The Beast gets the traits and abilities of the Zombie it transformed from. 	- 	- 	Long battles sometimes bring out the Beasts in Zombies. 	Squeaky-Nator 1000
Berrwolf
Doctor Weaverly
Rabid Bite 	 	Pet Superpower Trick 	A Plant gets -1/-1 at the start of each turn. Heal your Hero for 3. 	- 	- 	Chomp! 	Squeaky-Nator 1000
The Gardentuar
The Uni-Corn
Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy
Harvest Hijack 	 	Superpower Trick 	Make a 3 Dim Bulb here that says "Start of Turn: The Plant Hero loses 1 this turn." 	- 	- 	How'd that bulb end up there? 	Player 1
Shapeshifter
Spudnik
Laser Sights 	 	Science Superpower Trick 	A Zombie gets Bullseye and +1. Draw a card. 	- 	- 	Designed by the finest Zombie engineers that could operate a screwdriver. Decent precision guaranteed! 	Player 1
Space Squash
Train of Thought 	 	Superpower Environment 	Start of turn: If there is a Zombie here, draw a card. 	- 	- 	Try not to derail it. 	Astrangent M.Z.
Player 1
Space Squash
Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy
Dance Fighting 	 	Dancing Superpower Trick 	Zombies here and next door get +2 this turn. Draw a card. 	- 	- 	If Zombies feel so alive when dancing, why not channel that energy into fighting? 	Super Bean
Grainslinger
Firework Frenzy 	 	Superpower Trick 	Do 1 damage to everything. 	- 	- 	Never leave Zombies and stray fireworks in the same room unsupervised. 	The Sagamore
Madame LeStrange
Split Second
Rocketeer 	 	Professional Superpower Zombie 	When played: This cannot attack this turn. 	4 	3 	Just wait until he's done warming up that rocket. THEN you'll be in trouble! 	Madame LeStrange
Grainslinger
Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty
Downsize 	 	Professional Superpower Trick 	Plants here and next door get -1. The Plant Hero loses 1 next turn. 	- 	- 	Budget cuts hit Plants hard. Almost as hard as normal cuts. 	Connie Struction
Lettuce Empress
Drummer Boy 	 	Sports Imp Superpower Zombie 	Start of turn: A random Zombie gets +2. 	2 	3 	I play my drum for you, Buh-rum-bum-bum-Brainz! 	Connie Struction
Sapling of Wisdom
Tomb Invader
Muscle Milkshake 	 	Gourmet Superpower Trick 	Heal a Zombie to full. It gets +1 and Armored 1. 	- 	- 	Brain-flavored! 	Supersuperstar
Tomb Invader
Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky
Cold Front 	 	Superpower Trick 	Freeze all Plants in a lane. Both Heroes draw a card. 	- 	- 	The Plant Hero finds the wind quite delightful. Their Plant friends, not so much. 	Admiral Winter
Lil' Baddies
Miner Imp 	 	Professional Imp Superpower Zombie	When played in an Environment: Move this Zombie to another Ground lane. The Environment this was played on goes there.	3 	2 	He can't read that map. Nor any map. In fact, he can't read. 	Lil' Baddies
Radiation Creation
The Sea Weed
Dark Alley 	 	Superpower Environment 	Zombies played here get Anti-Hero 2.
Start of Tricks: Move a Zombie from here. 	- 	- 	The seediest places have 0 seeds. True story. 	Admiral Winter
The Sea Weed
Weedy Seedy
==New Cards==
Name 	Image 	Tribe 	Ability 	Cost 	Strength 	Health 	Description
Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian
 	 	 	 	 	 	 	
Dim Bulb 	 	Root Plant 	Start of turn: You lose 1 this turn. 	1 	1 	4 	Shh. He's focusing.
Nut? 	 	Nut ? Plant 	While in your hand: Non-? Plants cannot be played.
When played: All Plants get -2. 	4 	4 	7 	It's a Nut, or is it Not a Nut...
 	 	 	 	 	 	 	
Yam Bam 	 	Root Plant 	When destroyed: Conjure 1 of 2 Roots. 	1 	2 	1 	Bursting with starchy goodness.
Heartbeet 	 	Leafy Root Plant 	When played: All Plants gets +2. 	2 	1 	2 	“Laughter is the best medicine," says Heartbeet, "but if you laugh for no reason, you probably need medicine."
Astro-Nut 	 	Nut Plant 	Bullseye
When this hurts the Zombie Hero, this gets +1. 	3 	1 	5 	He has explored more of space than he knows about Hollow Earth.
Potato Bomb 	 	Root Plant 	When destroyed: Do 2 damage to Zombies here and next door. 	3 	2 	1 	Now with 300% more "Spudow!"
 	 	 	 	 	 	 	
Canopea 	 	Pea Tree Plant 	Amphibious
Bullseye 	3 	3 	5 	On Temple Island, coconuts aren't the only things raining down from above.
Cop Corn 	 	Corn Plant 	Hunt
When this enters a lane, do 2 damage to a Zombie here. 	4 	3 	3 	Wonders if targeting only Zombies is unfair.
Flat-Shroom Flats 	 	Mushroom Environment 	When played: This cannot be overridden this turn.
Plants here get +2 and Team-Up. 	2 	- 	- 	???
Plated Date 	 	Fruit Plant 	Armored 2 	5 	5 	4 	Temple Island Plants have adapted to ward off Zombie natives.
 	 	 	 	 	 	 	
Infi-Nut 	 	Nut Plant 	Team-Up
End of turn: If this Nut's is less than 4, set it to 4. 	1 	0 	4 	Effectively immortal. Emphasis on "effectively".
Wand Loosestrife 	 	Flower Plant 	Armored 1
End of Turn: This transforms into a 3/2 Spiked Loosestrife. 	3 	2 	3 	The Sea Weed brought Wand Loosestrifes to trade them. He managed to cover up the fact that they have a much meaner demeanor when they get settled.
 	 	 	 	 	 	 	
Tectonic Plate 	 	Environment 	When played: Move a Plant and a Zombie.
Start of Turn: Move a Plant here.
Zombies here get -2. 	4 	- 	- 	The ground shakes, quakes, and gets stomach aches.
Sandbox Tree 	 	Tree Plant 	Untrickable
When a Plant or the Plant Hero is hurt, do 2 damage to the zombie that hurt it or the Zombie Hero if it was a Trick.	6 	3 	6 	"I hate all of you."
 	 	 	 	 	 	 	
Pea-fender 	 	Pea Plant 	When you play the first Plant this turn, it cannot be hurt this turn. 	1 	0 	4 	While many Temple Island practitioners seek power, this fellow seeks protection. Powerful protection, but protection.
Kingko 	 	Tree Nut Plant 	When played: Conjure 2 of 6 Nuts.
Nut Evolution: All Nuts in your hand get +2. 	6 	4 	6 	All these Nuts are sure to drive the Zombie Hero nuts.
Rhu-barbed Wire 	 	Leafy Root Plant 	This attacks using its instead of its . 	1 	3 	2 	???
Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom
 	 	 	 	 	 	 	
Boom-Shroom 	 	Mushroom Plant 	When played: Do 2 damage to a Zombie here. 	0 	1 	1 	???
Bullberry 	 	Berry Animal Plant 	When destroyed: Do 2 damage in this lane. 	1 	3 	4 	Where there's one, there's Terry.
Mushroom? 	 	Mushroom ? Plant 	While in your hand: Non-? Plants cannot be played.
When played: Do 2 damage to all Plants. 	4 	6 	4 	Something's hiding behind that cap, but it's not a Mushroom...
 	 	 	 	 	 	 	
Juju Bean 	 	Bean Plant 	When a Plant is destroyed, do 1 damage. 	3 	3 	3 	Juju Beans traded with The Sea Weed for his "powerful charms". Of course, dealing with The Sea Weed usually gets you ripped off tenfold.
Fire Mushroom 	 	Mushroom Plant 	When played: Do 1 damage to a Zombie. 	1 	1 	1 	He's waiting for his colder cousin to join in on the fun.
Mariachili 	 	Fruit Plant 	Start of turn: Do 2 damage to a random Zombie. 	2 	3 	2 	???
Nitra-Shroom 	 	Mushroom Plant 	When destroyed: Make a Boom-Shroom here. 	2 	2 	2 	???
 	 	 	 	 	 	 	
Magic Tomato 	 	Fruit Plant 	When played: the Zombie Hero Offers 1 of 3 Legendary cards. 	2 	3 	1 	He's calling to the hereafter; unfortunately, THEY'RE the "hereafter".
Peanut Brutal 	 	Nut Trick 	All Plants do double damage this turn. 	3 	- 	- 	???
Ring of Fire 	 	Bean Environment 	When a Zombie here is hurt, all Plants get +1. 	2 	- 	- 	Juju Beans made these rings as advertised by The Sea Weed to empower themselves. They didn't know they needed Zombies to make it work.
Shroomsday 	 	Mushroom Trick 	Make a random Mushroom that costs 3 or more here and next door. 	6 	- 	- 	It's raining caps and stalks!
 	 	 	 	 	 	 	
Spiked Loosestrife 	 	Leafy Flower Plant 	End of Turn: Make a 3/2 Spiked Loosestrife next door. This transforms into a Wand Loosestrife. 	3 	3 	2 	These guys have a nasty bite. But they also have a second, tamer side.
Flax Cannon 	 	Flower Plant 	When played: Do 1 damage to a Zombie for each Plant. 	4 	5 	3 	Gunflowder sold separately.
 	 	 	 	 	 	 	
Death Cap 	 	Mushroom Plant 	Bullseye
When played: All Plants get Bullseye and +1. 	6 	5 	4 	Her name is certainly fitting. At least, from the Zombie Hero's perspective it is.
Sands of Change 	 	Cactus Environment 	Start of turn: Transform each Plant here into a random Plant that costs 6 or less.
All Plants here get +3. 	6 	- 	- 	???
 	 	 	 	 	 	 	
Baneberry 	 	Berry Plant 	When destroyed: Do 1 damage to Zombies here and next door. They take 1 damage at the start of each turn for the rest of the game.	4 	4 	1 	With so many eyes, it's no wonder Baneberry never forgets a face. Or forgives one.
Spore-Shroom 	 	Mushroom Plant 	When this destroys a Zombie, make a 2/3 Spore Shroom in another random lane. It gets -1/-1 and Team-Up. 	2 	2 	3 	"My favorite arithmetic operation? Multiplication."
Vampapaya 	 	Fruit Plant 	When a Zombie enters this lane, this moves to a random lane.
When this moves, this gets +2. 	3 	2 	3 	What a fluttery little fella.
Mega-Grow 	Mega-Grow	Mega-Grow 	Mega-Grow 	Mega-Grow	Mega-Grow	Mega-Grow	Mega-Grow
 	 	 	 	 	 	 	
P34 P0D 	 	Pea Science Plant 	Start of Turn: This gets +1/+1 	1 	2 	2 	No one knows what "P0D" stands for.
Pea? 	 	Pea ? Plant 	While in your hand: Non-? Plants cannot be played.
When a Plant gains or , they gain +1 or +1 instead. 	4 	4 	5 	Pea afraid. Pea very afraid...
 	 	 	 	 	 	 	
Bug Spray 	 	Leafy Trick 	A Plant gets +1/+1 and Untrickable. 	1 	- 	- 	Treats Plants and specially coats leaves in a natural formula. Strangely effective against locusts and rockets.
Chestnut 	 	Nut Plant 	When this does damage, Conjure 1 of 3 Tricks. 	3 	2 	3 	???
Dragon Bones 	 	Cactus Plant 	When destroyed: Draw 1 card for every 2 this had. 	2 	2 	2 	Beneath those spines and scales lies a soft spot--marrow.
Pea-serves 	 	Pea Trick 	Conjure 2 of 4 Peas. They get +2/+2 and cost 1 more. 	2 	- 	- 	In terms of pea containment, it's a bit of a rip-off.
 	 	 	 	 	 	 	
Bloom-Shroom 	 	Mushroom Flower Plant	When played: Other Plants here and next door get +2/+2. 	5 	2 	4 	He's not fat, he's just big-mycelium'd.
Compost Bin 	 	Banana Environment 	End of Turn: If there is a Plant here, Conjure 1 of 3 Trick that costs 3 or less. 	4 	- 	- 	You wouldn't believe what Plant Heroes throw out these days.
Plaintain 	 	Banana Plant 	Other Plants and Zombies here and next door cannot use their abilities. 	3 	3 	3 	Enjoys making Vanilla fit in.
Leeching Lychee 	 	Fruit Plant 	When a Zombie gets or , this gets that or instead. 	3 	1 	4 	Sharing is caring.
 	 	 	 	 	 	 	
Birchserker 	 	Banana Plant 	Other Plants and Zombies here and next door cannot use their abilities. 	4 	3 	3 	Enjoys making Vanilla fit in.
Welwitchshia 	 	Leafy Flower Plant 	Untrickable
When a Zombie Trick is played, Conjure 1 of 4 a Trick. It costs 1 less. 	4 	2 	4 	Luckily, Temple Island praises witchcraft. Otherwise, she'd have been an aromatherapist.
 	 	 	 	 	 	 	
Flormonger 	 	Leafy Flower Plant 	When played: Move a Zombie here.
When hurt: This gets +1/+1.
When this destroys a Zombie, move a Zombie here. 	5 	5 	6 	You could certainly say she's in this just for the adrenaline rush.
Tile Turnip Terrain 	 	Root Environment 	When played: Shuffle a Tile Turnip Terrain into your deck.
This costs 1 more for each Tile Turnip Terrain in play.
When a Plant next door does a Bonus Attack, Plants here do a Turnip Attack.
When a Plant here does a Bonus Attack, all other Plants in Tile Turnip Terrains do a Turnip Attack.	2 	- 	- 	It looks like something from a futuristic movie.
 	 	 	 	 	 	 	
Celeri-Tea 	 	Leafy Plant 	When played: This does a bonus attack. 	1 	2 	1 	Swift as the wind, light as a feather, and strong as a bee.
Feastivus Tree 	 	Tree Plant 	Start of Turn: Conjure 2 of 3 Event cards. The Zombie Hero Conjure 1 of 3 an Event card. 	4 	2 	5 	It took a lot of work to convince Christmas Tree to give the enemy only one present.
Spinach Con-Queso-Dor 	 	Leafy Plant 	While in an Environment: All other Plants get +2/+2. 	4 	3 	4 	After Neptuna flooded Hollow Earth, the spinach flourished fairly well on the surface of Earth.
Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty
 	 	 	 	 	 	 	
Polilyp 	 	Flower Animal Plant 	When destroyed: Bounce this Polilyp. 	1 	2 	1 	Prefers the phrase "When severely injured: Politely refuse to die and merely retreat.
Bean? 	 	Bean ? Plant 	While in your hand: Non-? Plants cannot be played.
When played: Bounce another Plant. They lose their abilities. 	4 	5 	4 	This Bean is probably a Has-Bean...
 	 	 	 	 	 	 	
Fannel 	 	Root Leafy Plant 	When played: Bounce a Zombie here.
Plant Evolution: Bounce all Zombies here and next door. 	5 	3 	4 	"Some say I have a repelling effect on people," says Fannel. "Better than getting your brains munched out."
Pecantrip 	 	Nut Plant 	Start of turn: Conjure 1 of 3 1 Tricks. 	1 	1 	2 	Sure, the pronunciation isn't right, but the opportunity was there.
Pint-o'-Beans 	 	Bean Plant 	When destroyed: Make a random Bean that costs 2 or less here. 	4 	5 	3 	If only they didn't go flying everywhere after the can opened.
Seagrass 	 	Leafy Plant 	Amphibious, Team-Up 	4 	4 	3 	Stray bundles of Seagrass latched onto The Sea Weed's ship as it headed to the mainland.
 	 	 	 	 	 	 	
Frosty Poppy 	 	Flower Plant 	When a Zombie damages this, Freeze that Zombie. 	2 	1 	4 	He's literally allergic to pain.
Portable Permafrost 	 	Tree Environment 	End of Turn: Freeze a Plant and a Zombie here. 	3 	- 	- 	An authentic blend of pine needles, frost-covered sprouts, and -50 degrees of teeth-chattering ice.
Saucer Squash 	 	Squash Plant 	When played: Zombies here and next door get
Delayed. 	4 	2 	3 	He's not an alien. He's just shy.
Snowball Bush 	 	Tree Plant 	When destroyed:
Freeze all Zombies here and next door. 	5 	4 	2 	Temple Island's mountains house the peaceful Snowball Bush. Well, peaceful until provoked.
 	 	 	 	 	 	 	
Coffee Cherry 	 	Berry Bean Plant 	This can attack in any lane. 	4 	4 	3 	If Coffee Beans are strong enough to wake up Mushrooms, imagine how HAVING ONE INSIDE OF YOU is like.
Begonia 	 	Leafy Flower Plant 	When Played: Bounce a Zombie here.
Flower Evolution: Bounce a Zombie anywhere instead.
Fusion: A Plant played on this Bounces a Zombie.
When destroyed: Bounce a Zombie here.	5 	3 	3 	Guess her favorite word.
 	 	 	 	 	 	 	
Lava Fava 	 	Bean Plant 	Splash Damage 4
When this does damage, Conjure 1 of 2 Beans. 	6 	4 	4 	Fire-breathing. One of the only things Juju Beans got right.
Rip in Spice-Thyme Continuum	 	Leafy Environment 	Start of Turn: Transform a Zombie here into a random Zombie that costs 1 or 2 less. 	2 	- 	- 	Thyme Keeper's not happy about this one.
 	 	 	 	 	 	 	
Conical Relief 	 	Mushroom Plant 	Any Zombies with abilities that can target this must only target this. 	2 	1 	4 	???
Dragon Tree 	 	Dragon Tree Plant 	Splash Damage 2
End of turn: This Plant's and Splash Damage increase by 1. 	4 	2 	5 	His bark is worse than his bite, but not his breath.
Butter Barrage 	 	Corn Trick 	Zombies on the ground get -3. 	5 	- 	- 	Bigger. Badder. Butter.
Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar
 	 	 	 	 	 	 	
Flower? 	 	Flower ? Plant 	While in your hand: Non-? Plants cannot be played.
Start of Turn: You get -2. 	4 	5 	5 	This flower has the petals and everything, but something seems off...
 	 	 	 	 	 	 	
Heal Flower 	 	Flower Plant 	Team-Up
Start of turn: Heal 2. 	2 	0 	2 	Heal Flower wears the kind of smile that can convince someone that everything will be alright even as a Zombie munches away at their petals. What a cheerful gal!
Huskateer 	 	Nut Plant 	When played: If you made at least 6 this turn, destroy a Zombie here. 	3 	3 	2 	Huskateers are usually the first ones to find anything washed up on Temple Island shores.
Bell Pepper 	 	Fruit Plant 	When destroyed: Destroy a Zombie here. 	4 	4 	4 	For whom does the Bell Pepper toll? For the unlucky Zombie underneath her when she falls.
Lighthouse Flower 	 	Flower Plant 	When played: A Zombie gets -1/-1.
While in an environment: All Zombies get -1/-1. 	5 	4 	3 	She's not sure where the "Flower" part comes in, either.
 	 	 	 	 	 	 	
Challengerelle 	 	Mushroom Plant 	Strikethrough
When played: Offer 1 of 3 Legendary cards, and it costs 1 less. 	3 	4 	4 	"Or maybe it was 'Hey haka heyo yo...'"
Enlichen 	 	Moss Plant 	When you play a card that costs 4 or more, draw a card. 	3 	3 	4 	???
Wall-Flower 	 	Flower Plant 	When a Zombie is destroyed or Bounced, this gets +1/+1. 	2 	2 	2 	Her archnemesis is the Unlife of the Party.
Weedy Way 	 	Root Environment 	Zombies here get -2/-2. 	3 	- 	- 	Better than the alternative Pokey Province.
 	 	 	 	 	 	 	
Buttercop 	 	Flower Plant 	Start of Turn: This heals for 3. 	4 	2 	6 	She's been trying to lay off the donuts, but a tight Zombie-bashing schedule doesn't leave any other option.
Marigold 	 	Flower Plant 	Start of Turn: You get 1 this turn.
Flower Evolution: You get +3 this turn. 	3 	2 	3 	Coins are the new Sun. Get used to it.
 	 	 	 	 	 	 	
Fission Freesia 	 	Flower Plant 	When played: All Zombies get -1/-1.
End of Turn: Zombies here and next door get -1/-1. 	6 	5 	5 	Both radiating and irradiating.
Sun Bean Sidewalk 	 	Bean Environment 	When a Zombie here is destroyed, you get 1 for each that Zombie had next turn. 	3 	- 	- 	A solid investment in the sun-producing market.
 	 	 	 	 	 	 	
Honeydoom 	 	Fruit Plant 	When destroyed: Zombies next door get -2/-2. 	4 	4 	1 	She's sure to leave the Zombies in a sticky situation.
Stacktus 	 	Cactus Flower Plant 	When this does damage, you get 1 next turn.
When this is destroyed, you lose 2 next turn. 	3 	4 	4 	"We're MORE than happy to take this excess Sun off yer hands."
Talismango 	 	Fruit Plant 	This gets +1 this turn for each you spend. 	1 	0 	1 	Talismans bring good luck. Talismangoes bring pain. Man goes to the store, and this little piggy stays home.
Name 	Image 	Tribe 	Ability 	Cost 	Strength	Health 	Description
Beastly 	Beastly	Beastly 	Beastly 	Beastly	Beastly 	Beastly	Beastly
 	 	 	 	 	 	 	
Beast 	 	Pet Monster Zombie 	Zombie Evolution: This copies the traits and abilities of the Zombie this evolved from. 	3 	3 	3 	Unleash the beast!
Bullberry 	 	Berry Animal Plant 	When destroyed: Do 2 damage in this lane. 	1 	3 	4 	Where there's one, there's Terry.
Polilyp 	 	Flower Animal Plant 	When destroyed: Bounce this Polilyp. 	1 	2 	1 	Prefers the phrase "When severely injured: Politely refuse to die and merely retreat.
 	 	 	 	 	 	 	
Berrwolf Extract 	 	Potion Trick 	A Zombie gets +3/+3 and Frenzy. At the end of the turn, transform that Zombie into a random Zombie that costs 2 or less.	4 	- 	- 	We're not too sure how Impfusion got his hands on this, either.
Porcupine Hurler 	 	Pet History Zombie 	When played: A Plant gets -2/-2.
When this hurts a Plant, that Plant gets -2/-2. 	3 	1 	4 	PORCUPINES FOR EVERYBODY!
NRG Drink 	 	Gourmet Trick 	A Zombie gets +1/+1 and Frenzy. 	2 	- 	- 	Possible side effects include a bunch of stuff that Zombies don't worry about.
Rotten Lunch 	 	Gourmet Trick 	A Plant gets -3/+3 this turn. At the start of the next turn, destroy that Plant. 	3 	- 	- 	Zombies appreciate the extra flavoring.
 	 	 	 	 	 	 	
Doctor Little 	 	Professional Imp Zombie 	Start of Turn: Heal your Hero for 3. 	3 	2 	4 	Has been looking for his assistant for a while, now.
Ghost Ship 	 	Pirate monster Environment 	When a Zombie here is destroyed, Bounce that Zombie instead. 	2 	- 	- 	It's too late for the ship. Abandon yeselves!
Thunderbird 	 	History Pet Zombie 	When a Plant trick is played, this gets +2/+2. 	6 	6 	6 	Temple Island Zombies discovered this ancient bird and were more than happy to "welcome" it.
Zom-Beekeeper 	 	Pet Professional Zombie 	When a non-Zom-Beekeeper is hurt, destroy that Plant or Zombie. 	5 	3 	5 	The bees require sustenance. The Zombie is afraid.
 	 	 	 	 	 	 	
Z-Rex 	 	History Pet Zombie 	Dino-Roar: Zombies here and next door get +1/+1. 	3 	1 	4 	The Z stands for "Tryrannosaurus", and that's all that matters: that he tries.
Hair Metal Gargantuar 	 	Dancing Gargantuar Zombie 	When this does damage, Plants next door get -1/-1. 	5 	4 	7 	He's currently touring.
 	 	 	 	 	 	 	
Dining Hall 	 	Gourmet Environment 	Zombies here get Frenzy. When a Plant here is destroyed, Zombies here and next door get +1/+1. Then, gain a Leftovers. 	5 	- 	- 	A toast to good eating!
Master Chef 	 	Professional Gourmet Zombie 	When a Plant is destroyed, Conjure 1 of 4 Gourmet cards.
When you play a Gourmet card, all Zombies get +1/+1. 	5 	3 	6 	The finest chef on The Sea Weed's ship. And the only chef on The Sea Weed's ship.
 	 	 	 	 	 	 	
Dishwashing Zombie 	 	Professional Gourmet Zombie 	When a Gourmet Zombie does damage or when a Gourmet Trick or Environment is played, gain a Clean Plate. 	3 	3 	3 	She's been cleaning plates ever since she can remember. She also has amnesia.
Grazing Goat 	 	Pet Zombie 	Start of Turn: Plants here get -1/-1. This gets +1 for each Plant here. 	3 	3 	2 	Only enjoys the finest scraps of Plant.
Shell Zombie 	 	Party Pet Zombie 	Gravestone
When revealed: Destroy a Plant here. 	5 	5 	4 	Recently found a different approach to his jealousy of Seagull Zombie's flight. "Oh yeah! I'm having LOTS OF FUN in this SHELL!"
Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy
 	 	 	 	 	 	 	
Dud 	 	Science Zombie 	 	1 	0 	3 	Beep boop bop.
 	 	 	 	 	 	 	
Dud.png 	 	Science Trick 	Make a 3 Dud. Draw a card. 	1 	- 	- 	Be careful not to save it as a .jpeg. It doesn't sit well as a .jpeg.
Geologist 	 	Science Zombie 	When played in an Environment: You get +3 this turn. 	4 	3 	5 	Has been studying Temple Island's amazing geography for an astonishing 4 minutes.
Klein Bottle 	 	Potion Trick 	Draw 3 cards. The Plant Hero draws 2 cards. 	4 	- 	- 	How do you empty a bottle if the outside is also the inside?
Watchmaker Zombie 	 	Professional Clock Zombie 	When you gain extra , this gets +1. 	2 	3 	2 	Keeping track of time isn't easy when time isn't indicated that well.
 	 	 	 	 	 	 	
Discard Pile 	 	Environment 	Start of turn: If there is a Zombie here, Conjure 1 of 3 Tricks that you can play this turn. 	2 	- 	- 	Dr. Zomboss throws out plenty of perfectly fine Tricks for a few flaws. Something here ought to be usable.
Ninja Gargantuar 	 	Professional Gargantuar Zombie	Gravestone
Untrickable
End of Turn: This does a Bonus Attack. 	5 	4 	6 	"See? Gargantuar thinking, too. Gargantuar SMASH Plant when Plant no looking."
Plant 	 	Zombie 	This counts as a Plant for the Plant Hero.
When this enters the Plant Hero's hand, this turns into a random Zombie. 	4 	2 	3 	Really hoping the Plants don't check the Almanac for what a "Coneflower" is. Hint: It's not real.
Tricktopus 	 	Pet Zombie 	When the Plant Hero draws a card, Conjure 1 of 6 Tricks. 	4 	2 	6 	Cares more about its cards than its ability to swim.
 	 	 	 	 	 	 	
Computer Zombie 	 	Science Zombie 	When you draw a set of cards at once, draw a card.
When you Conjure a card, increase the amount of cards you can gain by one. If you can gain more than the cards you are given, increase the amount of cards given by 1.	3 	1 	4 	Every byte helps.
Lightning Rod Zombie 	 	Science Zombie 	When this destroys a Plant, this does a Bonus Attack and attacks both lanes next door instead of this one. 	5 	6 	4 	He's not sure holding that thing is a bright idea, either.
 	 	 	 	 	 	 	
Time Bender 	 	Clock Science Zombie 	Gravestone
Pre-Strike
Start of Turn: This gets +2/+2. 	2 	0 	3 	She first embarked on the grand discovery of going forward in time when she tried to braise brains. Now that she accidentally turned her delicious brain into mush, she’s trying to find a way back.
Tower of Time 	 	Clock Science Environment 	Zombies here get Bullseye.
Start of Tricks: Zombies here does a Bonus Attack. 	3 	- 	- 	Tick tock, you don't block.
 	 	 	 	 	 	 	
Clown Zombie 	 	Professional Party Zombie 	When you play a Trick, all Party Zombies get +1. 	2 	1 	4 	Brain pie is a dish best served airborne.
Glitter Zombie 	 	Dancing Party Zombie 	Gravestone
When you play your first Trick this turn, this does a bonus attack. 	3 	4 	2 	Watching Tricks fly just makes her want to bust a move.
Zombie Time 	 	Party Clock Trick 	Make a random Zombie that costs 3. It gets +1/+1 and Bullseye. 	3 	- 	- 	Any time is Zombie time!
Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy
 	 	 	 	 	 	 	
Clean Plate 	 	Trick 	Choose a lane. Do 2 damage in that lane or next door randomly. 	1 	- 	- 	Not the most aerodynamic-friendly projectile, but it will do.
Small Egg 	 	Gourmet Zombie 	When destroyed: Make a Mystery Egg here. 	2 	2 	2 	It's so tiny!
Normal-Sized Egg 	 	Gourmet Zombie 	When destroyed: Make a Small Egg here. 	3 	3 	3 	Make no egg-ception, this egg is sp-egg-cial, too!
Big Egg 	 	Gourmet Zombie 	When destroyed: Make a Normal-Sized Egg here. 	4 	4 	4 	This isn't your everyday egg. This is...Advanced Egg.
 	 	 	 	 	 	 	
No. 1 Fan 	 	Sports Party Zombie 	When the Plant Hero is hurt, this gets +1. 	2 	2 	3 	Would root for either side, but that'd be ridiculous.
Soccer Superstar 	 	Sports Zombie 	Pre-Strike 	3 	2 	3 	He's got a whole cupboard full of his trophy.
Super-Fan Imp 	 	Imp Sports Zombie 	Gravestone
When destroyed: Do 3 damage to a Plant here. 	3 	3 	1 	He's here for an explosive finish.
Teacup of Treachery 	 	Potion Trick 	Do 3 damage to all Plants and Zombies here. 	4 	- 	- 	Spilled tea has no alliance.
 	 	 	 	 	 	 	
Bunker Buster 	 	Trick 	Do 3 damage to all Plants here. If there is an Environment here, this does double damage. 	3 	- 	- 	Not to be confused with the Bunker Hustler.
Golfer Zombie 	 	Sports Zombie 	Before combat here: Do 2 damage here or next door. 	3 	4 	1 	He feels bad for the Plants. But he can't really shout "Fore!" right now. Or anything besides "Brains!"
Laser Lights Lane 	 	Dancing Science Environment 	When a Zombie here is destroyed, do 3 damage to a Plant here or a random Plant. 	2 	- 	- 	Apparently lasers are stronger AND cheaper than laser lights. Who knew?
Nuclear Imp 	 	Science Imp Zombie 	Gravestone
When Revealed: A Zombie gets a random Trait. 	3 	3 	2 	Giving an Imp two test tubes was the best idea since giving an Imp a giant robot.
 	 	 	 	 	 	 	
Muertyoshka Egg 	 	Gourmet Zombie 	When destroyed: Make a Big Egg here. 	5 	5 	5 	In Soviet Russia, egg lays Chicken Zombie.
Punk Zombie 	 	Dancing Zombie 	Pre-Strike
When this hurts a Plant in front of another Plant, switch their places. 	5 	4 	4 	Gets a kick out of his music. Gives a kick to the face of Plants.
 	 	 	 	 	 	 	
Arbiter-X 	 	Science Imp Zombie 	Gravestone
When revealed: Do 1 damage to all Plants. 	3 	3 	3 	???
Fort Box 	 	History Environment 	When played: Do 2 damage to all Plants and Zombies.
Zombies here get +1.
After combat here: Do 1 damage to all Plants here.	3 	- 	- 	The replica may have been underfunded. A tiny bit.
 	 	 	 	 	 	 	
Alchemist 	 	History Mustache Zombie 	Start of Turn: Conjure 1 of 2 Potions, and it costs 1 less. 	3 	4 	3 	Enjoys transmuting Plants into dead Plants.
Survivalist Zombie 	 	Mustache Sports Zombie 	Before Combat Here: Do 1 damage to another Zombie. 	4 	5 	4 	He doesn't get the concept that he's a Zombie now.
Lollipop Zombie 	 	Gourmet Zombie 	When this does damage, this gets +1. 	1 	1 	4 	Plants do not like lollipops...
Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty
 	 	 	 	 	 	 	
Trench 	 	Environment 	Plants and Zombies here get +4. 	1 	- 	- 	The true definition of trench warfare.
 	 	 	 	 	 	 	
Bunker Hustler 	 	Professional Zombie 	When played: Make a Trench here. 	2 	2 	3 	Not to be confused with the Bunker Buster.
Relic Hunter 	 	History Mustache Zombie 	Start of turn: Conjure 1 of 4 History cards. 	3 	1 	5 	???
Restoration Zombie 	 	Professional Mustache Zombie 	When a History Zombie is played, that Zombie gets +2. 	3 	2 	4 	He's about to become a relic himself.
Tonic of Toughness 	 	Potion Trick 	Triple a Zombie's health. A Plant here gets +5. 	4 	- 	- 	The bottle can't break, so lathering it all over the place is the next-best thing.
 	 	 	 	 	 	 	
Dark Ages Gargantuar 	 	History Gargantuar Zombie 	Start of Turn: Destroy a Plant with 3 or less. 	5 	4 	7 	Weed out the weak.
Solar Car Parking Lot 	 	Science Environment 	Start of Turn: The Plant Hero loses 1 this turn. Zombies here get +1/+1. 	3 	- 	- 	???
Water Imp 	 	Sports Imp Zombie 	Start of Turn: All Sports Zombies heal for 3. All other Zombies heal for 1. 	3 	1 	4 	His back is non-existent and his knees are obliterated, but being the water boy never felt so good.
Yoga Instructor 	 	Sports Dancing Zombie 	Start of Turn: Zombies here and next door get +1/+1. 	2 	1 	3 	Slow movements are surprisingly good for a Zombie's health AND a Zombie's Health.
 	 	 	 	 	 	 	
Season for Feasting 	 	Gourmet Trick 	When a Plant is destroyed this turn, all Zombies get +1/+1. 	3 	- 	- 	Rude.
Boombox Zombie 	 	Dancing Zombie 	When played: Plants here and next door have 0 this turn. 	4 	4 	4 	A real tear-jerker.
 	 	 	 	 	 	 	
Rally Zombie 	 	Professional Party Zombie 	Armored 1
Start of Turn: All Zombies get +1/+1. 	5 	4 	5 	Uh oh. They brought out the big flags.
Boxing Ring 	 	Sports Environment 	Zombies here gets +2 and attack using their instead of their .
Start of Turn: Zombies here get +2. 	4 	- 	- 	Less of a ring and more of a square. Or a rectangle.
 	 	 	 	 	 	 	
Charity Imp 	 	Monster Imp Zombie 	Start of Turn: The Plant Hero loses 1 this turn.
When destroyed: You get +1 next turn for each the Plant Hero lost to this Zombie.	3 	1 	5 	“Ding Dong. All is wrong. Give me your sun or you won’t last long."
Explosion-Proof Police Zombie	 	Professional Zombie 	Armored 1
Untrickable
Start of Turn: A Plant gets -2. 	4 	3 	4 	Potatoes don't count as explosives, right?
Shield Zombie 	 	Barrel Science Zombie 	Untrickable
When played: Zombies next door can't be hurt this turn. 	5 	4 	5 	He's hoping that all these new Zombies will donate to get that Plant-pushing goal.
Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky
 	 	 	 	 	 	 	
Ice Rink 	 	Sports Environment 	Plants played here are Frozen. Zombies here get +1. 	3 	- 	- 	Zombies will have a ball in this ice rink. Plants might get a cold reception, though.
 	 	 	 	 	 	 	
Buccaneer's Lost Cannon 	 	Barrel Pirate Trick 	Conjure 2 of 6 Pirates. They get +2. 	3 	- 	- 	A big ol' barrel of fun.
Bungee Zombie 	 	Professional Trick 	At the start of the next Zombie Tricks phase, Bounce all Plants here. 	4 	- 	- 	Boing.
Message in a Bottle 	 	Pirate Potion Trick 	Make a random Zombie with 3 or less. At the start of the next turn, that Zombie Bounces into the Plant Hero's hand. 	4 	- 	- 	Mercenaries summoned by a random piece of paper shoved into a glass bottle are not the most trustworthy soldiers to ever grace the surface of the planet.
Shipmate 	 	Pirate Barrel Zombie 	Anti-Hero 3 	3 	2 	4 	The Sea Weed's charm and reputation convince many Zombies to join his crew.
 	 	 	 	 	 	 	
Bosun 	 	Pirate Zombie 	Gravestone
When you play a Pirate, that Pirate gets +2. 	3 	3 	4 	He still has to correct The Sea Weed sometimes; it's pronounced "Boatswain".
Plague Rat 	 	Pirate Pet Zombie 	Deadly
When this destroys a Plant, Conjure 1 of 3 Zombies with Deadly. 	3 	2 	3 	They're not stowaways. They're The Sea Weed's pets.
River to Heaven 	 	Pirate Environment 	This counts as both Ground and Water.
When a Zombie here hurts the Plant Hero, Conjure 1 of 2 Zombies from your deck. 	2 	- 	- 	That's the way The Sea Weed calls it; really, it's a river to Sky City.
Zombotany S.Q.U.A.D. 	 	Trick 	Offer 1 of 3 ? Plants. The other 4 ? Plants are shuffled into your opponent's deck. 	4 	- 	- 	Solar Eclipse thinks it's a good idea to sabotage the Plants at all time. She also thinks S.Q.U.A.D. should not stand for Super Cool Awesome Zombie Costume Guys. She's right on at least one of those ideas.
 	 	 	 	 	 	 	
Siren Gargantuar 	 	Gargantuar Monster Zombie 	Amphibious
All Gargantuars have Anti-Hero 4. 	5 	4 	6 	Siren Gargantuar isn't like other girls; she's 12 feet tall and 6 feet wide and regularly walks across the ocean floor.
Zomboni 	 	Professional Science Zombie 	Start of Turn: Destroy a Plant here. Make an Ice Rink here. 	4 	3 	4 	Not to be confused with a Zamboni brand ice resurfacing machine.
 	 	 	 	 	 	 	
Ice Cream Trucker 	 	Professional Gourmet Zombie 	When a Zombie here or next door hurts a Plant, Freeze that Plant and give that Zombie +1/+1. 	5 	3 	5 	Swears he wasn't sleeping on the job again.
Toxic Wasteland 	 	Barrel Science Environment 	Zombies here get Deadly and Pre-Strike. 	5 	- 	- 	A Plant's worst nightmare.
 	 	 	 	 	 	 	
Chicken Wrangler 	 	History Pet Zombie 	Anti-Hero 2
The first time this is hurt: Make 2/2 Zombie Chickens here and next door. 	4 	3 	3 	To him, the chickens are family. Squabbling, constantly pecking family, but family nonetheless.
Flying Gargantuar 	 	Science Gargantuar Zombie 	When this does damage, this moves to another random lane. 	5 	4 	7 	It's a shame that the firing mechanisms are also the jets.
Skeleton Zombie 	 	History Zombie 	Start of Turn: Make a Gravestone that costs 3 or less in a random lane. 	3 	2 	3 	Most Zombies are dead, but this guy is, like, maximum dead.
==New Traits==
The Tide Turners update also adds 2 new traits, Pre-Strike and Delayed, both for the Zombie class.
 - If there is a Plant here, this Zombie does a Bonus Attack before combat here.
 - This Zombie attacks after Combat here.
Category:PvZH Sets
Category:Card Sets
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