Mechs/GDS-L aka GRAY DEATH STANDART

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==Description==
The Gray Death Standard battle armor was developed by the technicians of the Gray Death Legion after the New Avalon Institute of Science sent them prototype battle armor suits, the progenitors of what eventually became the Inner Sphere Standard, for field testing. Using what was learned from these tests, the Legion decided to remove the suits' jump jets to make room for dedicated anti-infantry firepower, superior sensor systems, and reinforced myomer bundles to improve ground speed. While losing the ability to leap over obstacles, these changes made the suit easier to maintain and cheaper to build than the Inner Sphere Standard. 
Quirk: IS Standard
Drop Cost Multiplier: 0.888
Special Tags
OmniMech
==Mech Bay==
* QUIRK: IS Standard
* Special: Fixed - Battle Armor (1)
* Special: Fixed - BA Probe
Fixed Gear 	Affinity
Boarding Claws (1)	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
Boarding Claws (1)	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
Boarding Claws (1)	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
Boarding Claws (1)	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Controls 	Skeet Shooter (90): +1 Evasion Ignore
Battle Armor (1) 	Dodge! (100): +1 Defense
BA Probe 	Stalker (140): +1 Probe, +1 Local ECM
BA Systems (6) 	Runner (140): +1 Walk Move Point
IS Standard 	Anti Mech Tactics (40): -20% Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=0/0S=1 	A=48/60S=25 	A=0/0S=1
Arms/Head	HardPoints	[ ] 	[ 2BA ] 	[ ]
Arms/Head	Fixed 	
* InSitu: 1x Combat Hand [1]
* 1x Nothing [1]	
* InSitu: 1x Cockpit [1]
* InSitu: 1x Life Support - A [1]
* InSitu: 1x Life Support - B [1]
* InSitu: 1x FCS Standard (1) [1]
* InSitu: 1x Sensors Basic (1) [1]
* 1x Boarding Claws (1) [1]	
* 1x Nothing [1]
Arms/Head	Dynamic 	 	
* 1x BA Laser [1] 	
Torso 	Health 	FA=48/60 RA=0/0S=25	FA=48/60 RA=0/0S=25	FA=48/60 RA=0/0S=25
Torso 	HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Torso 	Fixed 	
* 1x Boarding Claws (1) [1]	
* InSitu: 1x Armor (1) [1]
* InSitu: 1x Engine [2]
* InSitu: 1x Cooling [1]
* InSitu: 1x Structure (1) [1]
* InSitu: 1x Engine HS [1]
* InSitu: 1x Gyro [3]
* 1x Boarding Claws (1) [1]	
* 1x Boarding Claws (1) [1]
Torso 	Dynamic 	
* 1x BA Laser [1] 	
* 1x BA Laser [1] 	
* 1x BA Laser [1]
Legs 	Health 	A=0/0S=1 	 	A=0/0S=1
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x PA Controls [1]
* 1x Battle Armor Core 004 [1]
* 1x Legs [1]
* 1x BA Systems (3) [1]
* 1x BA Systems (6) [1]	 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x Legs [1]
Legs 	Dynamic