Character Rules

Character Rules..
== SKILLS: ==
ADMINISTRATION
* Bureaucracy
* Construction
* Medical
COMBAT (Ground)
COMBAT (Space)
COMBAT (Personal)
COVERT
DIPLOMACY
SCIENCE
FRINGE
FORCE*
* - Requires Force Sensitive Advantage.
== SKILL LEVELS ==
== ADVANTAGES & DRAWBACKS ==
== ACTIONS ==
=== ADMINISTRATION===
Boost Construction 
Base Difficulty: 12
Description:
Boost Production 
Base Difficulty: 12
Description:
Boost Research 
Base Difficulty: 12
Description:
Boost Tax Collection 
Base Difficulty: 12
Description:
=== COMBAT (GROUND) ===
Leadership
Base Difficulty: 10
Number of Units affected:
- Green - 1 Company
- Regular - 1 Battalion (4 Companies)
- Veteran - 1 Regiment (4 Battalions/16 Companies)
- Elite - 1 Corps (4 Regiment/16 Battalions/64 Companies)
- Legend - 1 Army (4 Corps/16 Regiments/64 Battalions/256 Companies)
Description: A number of your military units are inspired, improving their morale and co-ordination and combat capabilities. All effected units get a boost to morale and Attack/Defense rolls.
 
Moral Boost
Base Difficulty: 12
Number of Units affected:
- Green - 1 Company
- Regular - 1 Battalion (4 Companies)
- Veteran - 1 Regiment (4 Battalions/16 Companies)
- Elite - 1 Corps (4 Regiment/16 Battalions/64 Companies)
- Legend - 1 Army (4 Corps/16 Regiments/64 Battalions/256 Companies)
Description: When units’ moral has been damaged from prolonged combat, a Combat officer can take them off the frontline and out of combat, and restore their moral after a turn of talking to. Both the units in question and the personnel cannot be in combat. In addition, if this is used on a unit, before combat, their moral is considered boosted for 2 turns.
=== COMBAT (SPACE) ===
Leadership
Base Difficulty: 10
Number of Units affected:
- Green - Single Ship or Fighter Squadron
- Regular - Line of Battle or Fighter Group (3 Squadrons)
- Veteran - Squadron (Capital Ship) or Fighter Wing (6 Squadrons)
- Elite - Systems Force
- Legend - Fleet
Description: A number of your military units are inspired, improving their morale and co-ordination and combat capabilities. All effected units get a boost to morale and Attack/Defense rolls.
=== COVERT ===
Counter-Intelligence
Increases Base Difficulty of enemy covert missions: Green (+1), Espionage Unit (+2) Regular (+3), Veteran (+4), Elite (+5), Legend (+6)
Base Difficulty: 10 + Enemy unit level.
Requirements: Character assigned to Counter-Intelligence at location.
Description: If successful you can detect all current infiltrators and ongoing informants from a single faction on a single world OR you can halve the success rate for any infiltration attempts on a single world for a turn.
Shield Cryptanalysis
Base Difficulty: 12
Requirements: Successful Infiltrated Character
Description: If infiltrated, can attempt to hack the planetary shield codes. Once hacked you can raise or lower the shields at well, compromising the defense of the planet. The Shield code will be changed after one (1) turn and a new hack attempt required to lower them again.
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