Enemy Intel (VII Remake)

Enemy Intel is the in-game bestiary of Final Fantasy VII Remake and "Episode INTERmission", listing every enemy the player has fought as well as the information they have unveiled, such as item drops and locations. Using Assess in battle unveils the hidden information at once and often gives a tip specific on that enemy. Enemies that have not been assessed will appear as ????.
==Mechanics==
The enemy info can be pulled up during battle via and viewed in the menu in other times. When viewed in battle, the enemy information overlays the battlefield while all action is paused. In the menu, the enemy model is displayed in the middle of blue background that resembles the virtual environment as seen in the Shinra Combat Simulator. The player can view further information with or hide all information with to only view the enemy model. The player can scroll through the bestiary with and .
Enemies have one of five types: human, mechanical, biological, artificial, or unreadable. Enemies of the same type have somewhat similar elemental affinities: human enemies are normally weak to , mechanical enemies are normally weak to , and biological enemies are normally weak to , and flying enemies are generally weak to wind. When an enemy is listed has having a Weakness, they take double damage from that element; when the enemy has Lesser Resistance, they halve damage from that element; and when an enemy has a Greater Resistance against an element, they take only 10% damage from that element; immunity reduces damage to 0.
Not all enemies have a weakness that is readable. Sephiroth, for instance, can receive the Weakness Exploited tag in his Enemy Intel but is not listed as susceptible to anything.
The battle log section also has tags for different aspects of encounter history with a particular enemy, namely:
# Number Defeated
# Assessed
# Staggered
# Part Crippled
# Weakness Exploited
# Struck by Limit Break
# Skill Learned
There are 114 enemies in total in the base PlayStation 4 game, 115 in Intergrade (with the addition of Weiss), and 48 in INTERmission. Filling the full bestiary may be tricky, as in the main game the Fat Chocobo only rarely spawns the Cactuar that is needed for bestiary completion, and the player will need to fight the superboss, Pride and Joy Prototype, in hard mode. In INTERmission, the Wererats don't appear in the slums' outskirts unless the player returns there, and when advancing through the weapons' development facility, taking different routes through the elevator segment has different enemies, and the player can't take all paths in a single playthrough.
==Final Fantasy VII Remake==
===Shinra troops===
The soldiers working for the Shinra Electric Power Company are listed first in the Enemy Intel.
<OL>
Security Officer
Elite Security Officer
Grenadier
Elite Grenadier
Riot Trooper
Elite Riot Trooper
Flametrooper
Shock Trooper
Elite Shock Trooper
Armored Shock Trooper
Enhanced Shock Trooper
Helitrooper
Elite Helitrooper
3-C SOLDIER Operator
</OL>
===Shinra weapons===
Shinra deploys both mechanical and biological weapons to combat. Their "guard hounds" are genetically bred in laboratories and accompany the human troops. The other weapons include drones, mounted guns, and large security robots, as well as monsters created by Professor Hojo that are fought in Shinra test sites.
<OL start="15">
Guard Dog
Wrath Hound
Bloodhound
Monodrive
Mark II Monodrive
Sentry Ray
Laser Cannon
Sentry Launcher
Sentry Gun Prototype
Sentry Gun
Slug-Ray
Shock-Ray
Blast-Ray
Sweeper
Sweeper Prototype
Cutter
Jury-Rigged Cutter
M.O.T.H. Unit
Zenene
Sledgeworm
Brain Pod
Swordipede
</OL>
===Slum dwellers===
The party faces various human opponents who are not affiliated with Shinra while in the slums.
<OL start="37">
Hoodlum
Corneo Lackey
Beastmaster
Bandit
Beck
Butch
Burke
Grungy Bandit
</OL>
===Wild creatures===
The party faces various wild creatures while roaming the slums and the non-inhabited parts of the plate section and train tunnels. There are even some automatons and lab-created monsters that have been discarded by Shinra that now roam freely.
<OL start="45">
Wererat
Doomrat
Gorger
Ringmaw
Lesser Drake
Cerulean Drake
Rust Drake
Grashtrike
Queen Grashtrike
Venomantis
Blugu
Terpsicolt
Hedgehog Pie
Hedgehog Pie King
Smogger
Chromogger
Scissorclaw
Sahagin
Sahagin Prince
Cripshay
Ghost
Phantom
Tonberry
Bugaboo
Varghidpolis
Trypapolis
Byobapolis
Hellhound
Bomb
Malboro
</OL>
===Bosses===
<OL start="75">
The Huntsman
Roche
Reno
Rude
Rufus
Darkstar
Scorpion Sentinel
Crab Warden
Airbuster
The Valkyrie
The Arsenal
Pride and Joy Prototype
Specimen H0512
H0512-OPT
Jenova Dreamweaver
Hell House
Abzu
Abzu Shoat
Mischievous Shoat
Ghoul
Eligor
Failed Experiment
Unknown Entity
Type-0 Behemoth
Shiva
Fat Chocobo
???? (spawned by Fat Chocobo)
???????? (spawned by Fat Chocobo)
Cactuar (rarely spawned by Fat Chocobo)
Leviathan
Bahamut
Ifrit (summoned by Bahamut in "Top Secrets")
Mysterious Spectre
Enigmatic Spectre
Whisper Harbinger
Whisper Rubrum
Whisper Viridi
Whisper Croceo
Whisper Bahamut
Sephiroth
Weiss (Intergrade only after completing EPISODE Intermission)
</OL>
==Episode INTERmission== 
<OL>
Security Officer
Elite Security Officer
Deepground SOLDIER
Elite Grenadier
Riot Trooper
Shock Trooper
Armored Shock Trooper
Armored Magitrooper
Enhanced Shock Trooper
Enhanced Magitrooper
Helitrooper
3-C SOLDIER Operator
Wrath Hound
Wayward Wolf
Monodrive
Mark II Monodrive
Sentry Ray
Sentry Launcher
Slug-Ray
Shock-Ray
Blast-Ray
Sweeper
Cutter
Deathwheel
Projector
M.O.T.H. Unit
Diabolic Creation
Zenene
Corneo Lackey
Wererat
Toxirat
Terpsicolt
Gorger
Lesser Drake
Venomantis
Cripshay
Horned Cripshay
Levrikon
Bugaboo
The Crimson Mare
Pride and Joy Mk 0.5
Gigantipede
Unknown Entity
Type-0 Behemoth
Bahamut
Ifrit
Ramuh
Nero
</OL>
==Citations==
Category:Final Fantasy VII Remake
Category:Enemy lists