Ursala Earthwielder: Trivia

This page contains trivia pertaining to Ursala Earthwielder. It was split from the main page in order to reduce stress when editing aforementioned.
==Trivia==
===Quickfire Trivia===
Name (Birth) 	Ursala
Name (Granted)	Earthwielder
Line 	None (disowned)
Clan 	Dagger and Totem (adoptive)
Mate 	Gulgrim Duskbreaker (official), Ryzarhn (unofficial)
Rank (Horde) 	Grunt
Rank (Clan) 	Chieftain
Age (summers) 	25
Age (years) 	25
Birth date 	6th August
Birth place 	Arathi Highlands
Height 	6 feet, 6 inches; 198 centimetres
Weight 	189 pounds; 13.5 stone; 86 kilograms.
Eyes 	Dark blue
Hair 	Navy black
===Rumours===
These are things which your character might find out about this character, from the right NPCs, by enquiring after her by name. One NPC isn't going to know all of these, or necessarily any of them.
Things towards the top of the list are more readily apparent.
These are all rumours that are knocking around about Ursala's past and present.
Things further near the top are more likely to be overheard, whereas things lower down tend to only show up if your character is specifically asking around.
-
*She was born a runt.
*She is a medic, and, related to that, an alchemist specialising in sedatives - including anaesthetics, tranquillisers and sleep potions.
*She is a shaman, specialising in the element of Earth. She can use Earth and Water to heal with - her particular brand of Earth healing is rather painful for the recipient.
*She does shifts at the Orgrimmar Infirmary, and also works part-time as an Orgrimmar Grunt.
*She was present at the Isiliosis Affair (January 2010), the Siege of Tranquillien (May 2011), the Arathi Advance (July 2011), and the Wolfbrother Defensive (September 2011).
*She is the Chieftain of the Dagger and the Totem.
*Before she became Chieftain, she lead the clan unofficially in assaults against pockets of demonic infiltration within Horde lands.
*She is known for her dislike for the previous Chieftain of Dagger and Totem.
* Over the last couple of years, she has received combat training from a Kor'kron Centurion. She fights best with axe/shield or axe/axe, but can use other weapons. She favours agility over strength, and will often attempt to disarm her opponent as her first move.
* She used to do a lot of work as a medic in Razor Hill as well as the Orgrimmar infirmary.
* She has a mate. Most accounts will name him as Gulgrim Duskbreaker.
* She is pro-Thrall, but isn't afraid to defer to Garrosh as Warchief.
* She spends large amounts of time in Nagrand, and is therefore is a good friend of the Mag'har.
* She has learnt from the Mag'har how to make a variety of mildly hallucinogenic herbal teas.
* She was born into internment and doesn't know her parents personally...
* ...although she believes herself to have family living in Garadar.
* A few rumours persist, particularly among the grunts of Orgrimmar, that she had a relationship of some kind with Centurion Ryzarhn Ironfist of Oshu Kazil.
* She was captured by the Twilight's Hammer prior to the Shattering.
===Physical traits===
Your character wouldn't be able to find any of this out through enquiring NPCs. This is mostly for my own benefit.
* Ursala had the twin lightning scars on her right hand cut with the same knife as Gulgrim, without it being cleaned between. Gulgrim is also in possession of the tooth that was knocked out of her by their Chieftain; in return, she has a pendant made of one of the bones of the finger he lost fighting the Twilight Cult. The other bone was made into a ring for Gulgrim to wear.
*The three scars that run down her back were caused by a the claws of a Blue Dragon in Winterspring during Dagger and Totem's Darkwhispers campaign. Watrus killed the dragon and Gremkarc healed the wounds.
*The two scars on her upper left forearm and upper right thigh were caused by a human paladin in the Wetlands after she attacked him and lost.
*The stab-wound in base of her back was caused by a Wretched assassin in Dragonblight. It killed her outright. Gulgrim resurrected her and Gremkarc healed her.
*The bite-mark on her left hand is self-inflicted. It is her usual place to draw blood from when calling a Controlled Bloodlust to her and her party.
*The scar on left cheek was caused by an ogre she was fighting in the arena in Nagrand.
*The arrow marks on upper right arm and left shin were caused by a Twilight marksman in a skirmish in Terokkar.
*The burns on her chin and upper arms are from her escapade to Dustwallow Marsh.
* Travelling through the Nether makes Ursala nauseous. It sometimes makes her actually throw up, especially when enacted by a warlock.
* The pieces of cloth tied to her belt are old Dagger and Totem tabards. The first one was burnt during a fight; the second one became outdated at a change in design of the tabards; the third one became damaged beyond repair when she was assaulted by a Wretched in Dragonblight.
* The first piercing ring Ursala wears is engraved with the initials of Randall Grimscar. Despite him being a demonologist, he was a grunt of Dagger and Totem - Ursala was his designated healer at time of his death (which was to the pathogens of The Apothecarium). She wears the piercing as a memory of this incident.
* The second piercing ring Ursala wears is engraved with the name of Bral. He was a grunt under Ryzarhn's command when he died, seemingly at the hands of some strange curse. Ursala had healed his injuries the night previous to his death - he was dead by the time she returned on the second day.
* The third piercing ring Ursala wears is engraved with the name of Torkar. He was a hostage taken by Quilboar when he entered Razorfen to rescue his son, Toruk. Whilst the Dagger and Totem-comprised rescue party managed to save Toruk, Torkar had already contracted ghoul fever. Despite their best efforts to cure him, all were unsuccessful; they decided to kill him and cremate him before the inevitable happened.
* The fifth piercing ring Ursala wears is engraved with the name of Hakoro, son of Ruharg and member of Oshu Kazil. He died during the Wolfbrother Defensive, on which Ursala was a medic, and she took a piercing in his honour almost as an apology for not getting to know him better before he died.
* Ursala carries a pet rock given to her by an odd Forsaken named Tywly.
* Ursala carries three less personified rocks - two from Durotar and one from Netherstorm. One Durotar rock and the Netherstorm rock have the Orcish rune for "home" inscribed on them by Harg Mountainborn. The other Durotar rock was taken by her from Naudiz.
===Abilities===
Your character wouldn't be able to find any of this out through enquiring NPCs. This is mostly for my own benefit.
* Ursala learnt to heal using Water long after she began training as a shaman. Before, she only ever used Earth. She still prefers to use Earth for it. For the longest time, she was unaware of the fact that there might be anything unusual about this.
* Ursala cannot read whilst in Ghost Wolf form.
* Ursala's spelling is passable, but not brilliant. She spells names phonetically (i.e., usually incorrectly) unless shown how to spell them otherwise.
* Ursala likes to think she can read maps. She, uh, can't.
* Ursala has become well-versed indeed in the making of various Dreamless Sleep potions, and supplies them to several members of Dagger and Totem as well as other members of the Horde. As a result, she is also good at making anaesthetics and other tranquillisers.
* Ursala knows how to make a selection of traditional Mag'hari shaman brews and saptas, as well as how to make certain kinds of herbal cigars.
* Ursala is effectively immune to mind control, but this is not an advantage - any attempt to meddle with her mind will send her into a berserker rage instead.
===History===
Your character wouldn't be able to find any of this out through enquiring NPCs. This is mostly for my own benefit.
* Ursala has died three times. Once in Azshara - ankhs are useful things. Again in Northrend - Gulgrim resurrected her, and Gremkarc healed her. Lastly, at the end of a Thrall's Rules mak'gora with Throk Sourheart; she used her ankh to pull herself back after he dishonourably killed her; she was ill for two weeks afterwards.
* Ursala has only ever sent two Winter's Veil presents - to her Chieftain in 2009, and her mate in 2010. She has received two; one from Gremkarc and another from Nelai, both in 2009.
* Ursala has been compared to a hare.
* Ursala has also been compared to a surprised rabbit, albiet behind her back. It is not difficult for one to guess which comparison she would prefer, were she aware of them both.
* Ursala has met Gremkarc's father, Gremkarg. However, he was using a pseudonym. She eventually worked out who he was with the help of a dream, but has kept it secret from Gremkarc, upon the elder's firm request.
====Family====
*Kruga is Ursala's mother. Ursala is unaware of this. Ryzarhn is aware of it; Gulgrim was told, as was Gremkarc - but this was whilst Kruga was disguised and under a pseudonym, so the knowledge is effectively useless.
*Elder Gralg Stoneweaver is Ursala's paternal grandfather.
*Takan is Ursala's cousin.
===Preferences and habits===
Your character wouldn't be able to find any of this out through enquiring NPCs. This is mostly for my own benefit.
* Ursala's primary element is Earth. Her secondary element is Fire. Water is her tertiary element now, with Air being quartary. She finds it difficult to balance between the four. Water taking a back seat to Fire has upset her, but she accepts it.  
* Ursala is not adverse to playing catch whilst in Ghost Wolf form, but only when it's a Dagger and Totem member throwing the ball. She excuses it as practice.
* Ursala is rather fond of rats.
* Ursala thinks bunny rabbits are tasty, not cute.
* Ursala has warmed to pups since beginning to work with the Mag'har young in Nagrand in late 2010.
* Ursala has to do regular handwriting practice in order to keep her handwriting ledgible. She prides herself on its neatness, although this wanes with her attention.
* Ursala strongly dislikes having her neck touched at all, and has a pronounced phobia of puppets - especially marionettes.
* Ursala also strongly dislikes any conversation about the Twilight Cult or about mind control, and will go out of her way to change the subject or leave the room if either of these topics come up.
* Ursala carries in her the sadomasochistic streak that many orcs share. She keeps it buried within her subconscious, but it shows in her eagerness to spar with real weapons despite the fact she will lose.
* Ursala is essentially allergic to Fel energy. She sneezes when in its presence, and gets a rash where she comes into physical contact with fel-charged objects or beings (e.g. warlocks).
===Pseudonyms===
Has gone by three pseudonyms, in the past:
*Dursa Dustslaker, the name she gives when she wishes her real one not to be known (and the name she is known by amongst the Twilights);
*Salora Duskbreaker, used mainly to sign encoded letters; and
*Asteme Iesvixoimeis, used only to sign encrypted letters (hence the near-unpronouncable surname).
The idea of a pseudonym makes her dreadfully uncomfortable whenever she gives it any real thought, but, at the time she used them, she found them a necessity.
She now avoids using the surname Duskbreaker, ever since she gave it to Gulgrim.
===Quotes===
* "There is everything inevitable about Water; Earth, less so. It will not escape its confines when it wishes but more when it must."
*"Fire's fury can only carry you as far as there is fuel, Gulgrim."
*"He whips the troops up to a point, not to a frenzy. Is sharpening an axe, not stoking a fire." Of Hodges.
*"Though I may ask only for forgiveness, I feel as though I might beg for answers anyway." Of Gremkarc.
*This out-of-continuum speech gives a lot of good quotes.
*"Your friend, your sister, your mate, has a great demon inside her and the demon forces its way out through the gut. She cries out and cannot help you when you ask it, for she has nothing left to give. And we turn aside from her? Tell her that there is no place for her in this Horde where weakness cannot be forgiven, but instead exploited. Where differences are picked apart until there is nothing left. And we fight battles on her skin, scar it further until she is no longer beautiful, mine her eyes until there are no gems left and leave behind only dust. We mould the dust into our own disgusting image for her to look upon with only her desperate tears left to see. Is it a wonder that Earth has turned aside from us, and wishes us expelled from its home?"
==Physical Traits==
===Evident Physical Traits (extended)===
Ursala is average height for a female orc, although obviously a runt - her features are smaller and more pointed, and she is less bulky, than is normal. Through training, the difference in muscle-mass between her and her peers has been reduced to the point where, at first glance, it is barely noticeable; the majority of the impression of skinniness now comes from her gaunt features, narrow hips, and small chest.
Scars from superficial burns mar her chin, neck, and forearms; if one squints, and they're cast in the right light, they might even form shapes. There is a thin scar running up her left cheek with careful stitch-marks either side of it - it starts on her jaw and stops just under her cheekbone. On the back of her neck, there's the beginnings of another scar which looks to widen and continue down her back. Further down, in the small of her back, there is a large mark in the centre that appears to be a healed stab-wound. Another scar is noticeable on her left forearm (quite deep, and round, as if flesh had to be cut away from the area). Yet another scar on her left upper arm - caused, it looks, by a swordedge; there is a matching one on her right leg, but it is far enough up as to usually be covered by clothing. here is a deep, but healed, bite-mark on her left hand. There are two impact marks from arrows - one on her upper right arm and one on her left shin - that run deep. Small scrapes, cuts and bruises make regular appearances elsewhere. She makes no effort to conceal any of these marks, although no particular effort to augment them is made, either.
In addition, there are twin cuts on the back of her right hand, forming lightning bolts - a clear identifier of a Dagger and Totem member from the Totem side of the clan.
She occasionally wears a wolf mask. It hides most of her face, including her eyes - the top jaw of the wolf coming to meet her own bottom jaw.
She has the type of face that, the first time one sees it, naggingly reminds one of somebody else. Her tusks, still visible with the mask, are short, but sharp. It doesn't seem like they will grow any larger. When she snarls or otherwise bares her teeth, it is clear that one of the four teeth between her tusks on her lower jaw is missing entirely. Her nose looks like it's been broken at least twice, possibly more. Her dull blue eyes, under normal circumstances, look closer to dark brown - their colour is only likely to be noted as unusual in bright sunlight or from very close range.
She wears two rings through each ear, and one through her nose. They are each engraved with a name. Her skin - it cannot rightfully be described as hide, as her kin's can - is not as tough as normal orcs', bruising more easily and being smoother to the touch. Her messy, dark hair is braided in places with dry grass and beads made of dull earth. It's just about long enough to tuck behind her ears; she keeps it trimmed through the summer, but lets it grow out in the winter.
thumb|left|Annotated physical details, including scar on upper left arm. Contents of pouches on belt vary.Across her shoulder is a sash of leather. It supports several items: various and numerous small pockets and pouches (about fifteen altogether); a loop of leather, holding a totem-esque relic with a strange insignia on its face; a shiny red medal, sewn on carefully, with the symbol of the Dagger and the Totem on it. Around her neck, there are two pendants: the first, a dull silver-coloured ankh; the second, a small bone. Upon inspection, it can be discerned to be the end bone of a larger orc's little finger.
She wears four Frostweave pouches on her belt. In between the buckle and one of the pouches, there are tied three brown scraps of cloth - one of which is singed at the edges, and the other two of which are ripped, but different shades of brown entirely. She still carries something between a small dagger and a large knife on the belt, although it is not positioned such that it is quick to draw. It is kept sharp, but serrated at the edge - more suited for cutting through things than as a weapon. There are also a few bottles suspended by string from her belt, and two waterskins - one full, one empty.
She sometimes carries a backpack, which appears to be somewhat magical in its nature - it does not seem to weigh her down as it should.
Double-edged axes - sometimes one, sometimes two - are kept at her hip; sharp, polished. There are a number of abrasions on her right wrist, caused by a weapon chain, but they do not seem to be new. Sometimes, she carries a shield, although the design and size changes. She appears to be borrowing these shields from others.
She cleans less often than she used to. Most frequently, she smells of mud and compost - her hair, by contrast, smells strongly of woodsmoke.
When she speaks, her voice is quiet and soft for her race - but deliberate, and determined. She rarely raises her voice when angry, instead making the tone harsher to the same effect. She can hold a tune well, but her voice isn't strong enough to be good for singing with (especially not the strong lok'tra songs of her people).
===Non-Evident Physical Traits===
====Physical====
In addition to the things which are visibly evident about Ursala, there are other physical traits. Most of them stem from the fact that she is a runt - this is a problem that she was born with, although many of its implications can be worked around. They are thus:
*finds it difficult to put on weight in any form. This includes muscle.
*has to work harder than usual to get and stay physically strong.
*has to work harder than usual to get and stay physically fit, including the ability to run for long amounts of time. This does not extend to her Ghost Wolf form.
*shows symptoms of an asthma-like ailment.
*sluggish and weak immune system, although her alchemy skills tend to make up for this. It takes a long time for her body to show signs of illness (making treatment difficult), and symptoms such as fever can take a hold on her that others might be able to avoid by virtue of their natural resilience.
*has relatively poor hand-eye coordination. Her fine motor control, however, is intact; or has at least been trained up to a reasonable standard.
As well as these genetically-caused problems, as a result of her Dustwallow Marsh escapade, she has:
*greater difficulty self-regulating core body temperature.
**tendency towards febrile convulsions when feverish.
As a result of her kidnap by the Twilights, she is:
*effectively immune to mind control
**enters berserker rage when any direct attempt is made at meddling with her thoughts
*physically unable to be in the presence of a Faceless One without entering berserker rage
====Inventory====
Small pockets on her sash:
*A Horde Trauma Certification.
*A small diamond ring.
*A set of troll dice.
*A vial of fish oil.
*A sachet of shiny fish scales.
*Tiny sachets of ground Fadeleaf combined with refined essence of Ghost Mushroom.
*A set of three rocks: the first, small and red; the second, larger and red, with the Orcish rune for 'home' inscribed into it; the third, larger and purple, with the same rune on its surface.
*Some letters in the ones around the back of the sash. Her writing implements and resources are kept in her backpack.
*A rock with a smily face drawn on in charcoal, as well as a note written in Orcish: "From Tywly".
*A small piece of desert glass.
Pouches on her belt:
*A herb pouch with individual comparments for different types/parts of plant.
*A first aid pouch with bandages, health potions, a surgeon's scalpel, rejuvination potions, and anaesthetic potions/salves.
*A potions pouch with sleeping potions and numerous other more obscure potions, all labelled neatly.
*An alchemy pouch with basic alchemy tools and empty bottles, both clean and used.
Suspended from her belt:
*An Endless Mana Potion
*An Endless Health Potion
*A hipflask full of water
*A smaller, empty hipflask
Backpack:
*Two wooden splints of different lengths
*Two ration packs, including food and water
*Two thin blankets
*Small armour patches
*Spare civilian clothes
*An empty backpack
*Rope
*Extra bandages
*Writing implements
Her buzzbox receiver tends to be clipped either to the top of her sash or to the inside of her helmet. Its earpiece fits into her left ear. She makes mind to keep it hidden where possible.
She has also taken to keeping a sharp, weapon-ready knife hidden in her right boot. Her boots are designed to keep such a thing well-hidden.
===Notes===
In some sections of Orc society, it is said that pure blue eyes are an indicator of great destiny. Ursala's eyes, whilst - yes - blue, are altogether more lacklustre than would perhaps be expected in order to qualify for these expectations. Another orc likely would not note their colour as out-of-the-ordinary unless specifically checking for it. Yes, it is possible to mistake blue eyes for dark brown.
Some orc clans drown runts at birth; others do not. Internment may have affected this.
A reference sheet for drawing from can be found here, although it is slightly out of date with regards to piercings and hairstyle.
==Concepts==
===Personality Concepts===
The following diamond concepts belong to Ursala:
*Determined; stubborn.
*Blunt; tactless - Stoic; socially awkward.
*Listener; passive.
*Independant; disobedient.
This list is exhaustive.
The following transient concepts belong to Ursala:
*Naïve.
*Proud.
*Quick to temper.
This list is not exhaustive.
===TV Tropes===
The following tropes apply to Ursala:
* Uses Elemental Powers, of course. What else?
* Recently graduated from The Medic to the Combat Medic.
* Weak But Skilled when fighting offensively. Her runtish appearance can be somewhat misleading to those not able to spot shamanistic presence.
* Has Healing Hands.
* Skills that are largely Boring But Practical. Uses bandages and slow telluric healing over flashier aquatic healing.
* Personality Powers in a very direct way. It's no coincidence on any level that she had no temper at all before she spoke with Fire.
* Her Weirdness Censor is somewhat weak. Spots things easily, even if they are out of the ordinary.
* Exploits Bavarian Fire Drill techniques, increasingly often. Can occasionally fall under Military Maverick.
* Treats Dagger and Totem as a Nakama. She might not like some of the people there, but they are still very much her clan, and she will go to the ends of Azeroth to make sure they are alive and happy.
* Frozen Flower. Falls firmly under Type II: Once You Get To Know Her.
* Tries to be The Stoic, although many situations prove her to be Not So Stoic.
* Battle Couple with Gulgrim.
**One Head Taller than Gulgrim.
**Back To Back Badass.
* Owns several Bags of Holding.
* You Called Me X It Must Be Serious with Ryzarhn. He only called her Ursala (and not his favoured nickname for her, Runt) twice - first when asking for a sleep potion immediately after his initial paralysis, and second when greeting her on his return from a trip to Undercity.
* Fainting Seer played straight once or twice in the lead-up to Cataclysm. Admittedly, this tended to happen only when she was by herself, therefore able to consult the Elements alone and without distraction - or proper grounding.
* No Badass To His Valet - Ursala is the valet, Ryzarhn is the badass.
* Berserk Button - mind control, faceless ones.
thumb|right|Ursala giving Gulgrim a back rub. This is a trick she uses to bring up potentially embarassing subjects without invoking his wrath.
===Themesong===
I finally found a couple that I am happy with!
*First is here, and is called Undertow. It is by the wonderful Suzanne Vega. Listen to the lyrics - lyrics which can also be found here.
*Second is here, and is called The Wolves. It's by Ben Howard. Again, lyrics are important, and can be found here.
==Alignment==
March 2010: Chaotic Good 
April 2010: Chaotic Neutral with Good tendencies
June 2010: Chaotic Good
October 2010: Neutral Good
February 2011: Chaotic Good
March 2011: Neutral Good
November 2011: Neutral Good
June 2012: Neutral Good
"A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable."
===Full June 2012 breakdown===
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXX (11)
===Notes on alignment===
The character's alignment will be re-assessed at the player's discretion. This is because character should drive alignment and not vice-versa - as Ursala develops, her alignment may (will and should) change.
I use the easydamus.com alignment test, which is based on the WotC version of the same test - but gives a more detailed output.
It perhaps ought to be noted that, in the World of Warcraft Pen and Paper RPG, characters with the Shaman subclass were required to hold a Chaotic alignment (much as, in classic D&D, druids are required to be Neutral and paladins are required to be Lawful and then good or evil according to their deity).
==Mary-Sue score==
Scored 6 on the Mary-Sue test @ springhole.net, as of 9th July 2010:
*I describe how my character is not gorgeous.
*My character has natural eye coloration that stands out from the norm. (Blue)
*My character voices (some) political, social, and/or religious opinions which I share.
*My character has a past that she cannot remember. (Her time with the Twilights)
**She will not like it if/when she discovers it.
*My character has one special animal companion. (Lunch; Dogtooth does not count because almost all orcs in the setting keep wolves)
**Said animal is a mythical creature (wyvern)
*I poke fun at my character's faults/weaknesses and/or use them as plot devices (her runtishness)
*My character has run away from anything simply because she was a coward (human paladin in the Wetlands)
*She eventually found a way of overcoming a problem that initially seemed hopeless, but it was took a really long time (certain aspects of her runtishness)
*My character is all non-human and reacts in ways more appropriate to her species (I'm consciously careful to keep her behaving as much like an orc would as possible.)