Shikari

Shikari is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Pisces.
Shikari has access to 137 licenses, which require 8,016 LP to unlock, as well as up to 10 additional licenses through summon licenses costing 690 LP, and 4 additional licenses costing 520 LP through Quickening licenses (however, a character only has three Quickenings, and thus the player needs to forsake one of the licenses hidden behind the Quickenings).
==Profile==
Shikari's main weapons are daggers and ninja swords. Shikari equips light armor and can use all three Swiftness licenses, and can equip many shields. By purchasing Esper licenses, it can learn the Protectga and Shellga spells and use guns. Shikari has access to the second highest HP augment, behind Monk with all of them; it is the only job, other than Monk, with access to the third highest HP augment without Espers or Quickenings. Ninja swords have a consistently higher combo rate than other weapons until the highest weapon tier, when weapons added in the Zodiac re-release combo more often.
Shikari cannot wield the most powerful shields, can only cast two white magick spells, and has few augments for boosting attack power. It is the only job whose four Quickening licenses unlock a separate section of weapon licenses each, making it impossible to acquire all weapon licenses for the job. Shikari is thus the only job that cannot unlock all licenses on its board. Forgoing Ninja Swords 1 is no loss for the informed player, for those weapons cannot be found until the same time or later than Ninja Swords 3 and 4. The Lhusu Mines Site 9, where the Iga Blade (Ninja Swords 3) is found, and the Stilshrine of Miriam, for the Ashura (Ninja Swords 1), are both accessible after the party reaches Mt Bur-Omisace, and the Koga Blade (Ninja Swords 2) is available even earlier, and the other Ninja Swords 1 weapons are found after the Ashura. Iga and Koga Blades have the same stats apart from their elements, so the player could instead choose one and do without the other. Ninja swords can only be found in treasure chests, the one exception being the Mesa, bought at the Bazaar.
In The Zodiac Age the player can choose two License Boards for each party member. 
Coupling Shikari with White Mage, Red Battlemage, Black Mage, or Bushi allows the character to equip the Yagyu Darkblade (Dark-elemental weapon) and the Black Robes (Dark damage boosted by 50%) at the same time, making for an ideal set-up for fighting Yiazmat. This setup also heals any teammate with dark-absorbing gear by attacking them, sort of like measures. 
Despite ninja blades' high combo rate, the massive +50 Speed bonus the Germinas Boots provides is a greater benefit to damage dealt with ninja blades than Genji Gloves, so access to Genji equipment is an unnecessary consideration when coupling Shikari with another job.
The Dark-augmentation part of the Shikari pairings with White Mage, Red Battlemage, Black Mage, or Bushi can also be pulled off by pairing those same jobs with a Machinist using Dark Shot.
Shikari can also benefit from coupling with a job that provides heavy armor and a higher number of Battle Lores to bolster Strength. Coupling Shikari with Time Battlemage gives the Shikari heavy armor, five more Battle Lores, crossbows to attack flying enemies, and greatly increased utility from being able to cast all Time and Green Magicks. Pairing Shikari with Uhlan gives Shikari some heavy armor and additional Battle Lores and covers every element, and spears can hit flying enemies.
Pairing Shikari with Knight or Foebreaker can achieve the highest possible Evasion, in addition to providing heavy armor and additional Battle Lores. Knight and Foebreaker both have the shield licenses Shikari is missing: Shell Shield, Zodiac Escutcheon, and Ensanguined Shield, as well as the third Shield Block augment the Shikari lacks. A Shikari-Knight or Shikari-Foebreaker can wear one of those top-tier shields in one hand and the Shikari's Main Gauche dagger (with 50 Evasion) in the other. When a more offensive posture is desired, the Shikari can switch to ninja swords or the Knight's greatswords with their knockback and rapid strikes. The Foebreaker pairing also adds hand bombs to attack flying enemies for the early game or as an alternative to Telekinesis. The Knight coupling, on the other hand, can add additional White Magicks to the Shikari's arsenal.
A Shikari-Red Battlemage pairing also has access to those top-tier shields, but unlike the combinations with Knight or Foebreaker, it lacks the third Shield Block license. The Shikari-Red Battlemage combination makes up for the lesser Evasion with the ability to equip Yagyu Darkblade and Black Robes simultaneously. With Exodus, it can even equip a heavy armor helm for some additional Strength, or equip heavy armor entirely if facing enemies that absorb Dark damage and needing to switch from Yagyu to a different weapon.
==License Board==
==License list==
===Equipment===
Name	Description 	LP cost
 	Allows character to equip Dagger. 	15
 	Allows character to equip Mage Masher and Assassin's Dagger. 	20
 	Allows character to equip Chopper and Main Gauche. 	35
 	Allows character to equip Gladius and Avenger. 	45
 	Allows character to equip Orichalcum Dirk and Platinum Dagger. 	60
 	Allows character to equip Zwill Crossblade. 	80
 	Allows character to equip Shikari Nagasa and Mina. 	220
 	Allows character to equip Spica and Antares. 	90
 	Allows character to equip Arcturus and Fomalhaut. 	100
 	Allows character to equip Ashura, Sakura-saezuri, Kagenui, and Orochi. 	100
 	Allows character to equip Iga Blade. 	120
 	Allows character to equip Koga Blade. 	120
 	Allows character to equip Yagyu Darkblade and Mesa. 	180
 	Allows character to equip Leather Cap and Leather Clothing. 	10
 	Allows character to equip Headgear, Headguard, Chromed Leathers, and Leather Breastplate.	15
 	Allows character to equip Leather Headgear, Horned Hat, Bronze Chestplate, and Ringmail. 	20
 	Allows character to equip Balaclava, Soldier's Cap, Windbreaker, and Heavy Coat. 	25
 	Allows character to equip Green Beret, Red Cap, Survival Vest, and Brigandine. 	30
 	Allows character to equip Headband, Pirate Hat, Jujitsu Gi, and Viking Coat. 	40
 	Allows character to equip Goggle Mask, Adamant Hat, Metal Jerkin, and Adamant Vest. 	50
 	Allows character to equip Officer's Hat, Chakra Band, Barrel Coat, and Power Vest. 	60
 	Allows character to equip the Thief's Cap, Gigas Hat, Ninja Gear, and Gigas Chestplate. 	70
 	Allows character to equip the Chaperon and Minerva Bustier. 	75
 	Allows character to equip the Crown of Laurels and Rubber Suit. 	80
 	Allows character to equip the Renewing Morion and Mirage Vest. 	90
 	Allows character to equip the Dueling Mask and Brave Suit. 	110
 	Allows character to equip Bronze Shield and Round Shield. 	20
 	Allows character to equip Golden Shield, Ice Shield, and Flame Shield. 	25
 	Allows character to equip Diamond Shield, Platinum Shield, and Dragon Shield. 	30
 	Allows character to equip Crystal Shield and Kaiser Shield. 	35
 	Allows character to equip Aegis Shield and Demon Shield. 	40
 	Allows character to equip Venetian Shield. 	65
 	Allows character to equip Orrachea Armlet. 	5
 	Allows character to equip Bangle and Firefly. 	20
 	Allows character to equip Diamond Armlet and Argyle Armlet. 	25
 	Allows character to equip Battle Harness and Steel Gorget. 	35
 	Allows character to equip Tourmaline Ring and Embroidered Tippet. 	35
 	Allows character to equip Golden Amulet and Leather Gorget. 	35
 	Allows character to equip Rose Corsage and Turtleshell Choker. 	40
 	Allows character to equip Thief's Cuffs and Gauntlets. 	45
 	Allows character to equip Amber Armlet and Black Belt. 	30
 	Allows character to equip Jade Collar and Nishijin Belt. 	40
 	Allows character to equip Pheasant Netsuke and Blazer Gloves. 	45
 	Allows character to equip Gillie Boots and Steel Poleyns. 	60
 	Allows character to equip Berserker Bracers and Magick Gloves. 	60
 	Allows character to equip Sage Ring and Agate Ring. 	70
 	Allows character to equip Ruby Ring and Bowline Sash. 	70
 	Allows character to equip Cameo Belt and Cat-ear Hood. 	70
 	Allows character to equip Bubble Belt and Fuzzy Miter. 	80
 	Allows character to equip Sash and Power Armlet. 	80
 	Allows character to equip Indigo Pendant and Winged Boots. 	100
 	Allows character to equip Opal Ring and Hermes Sandals. 	115
 	Allows character to equip Quasimodo Boots and Nihopalaoa. 	130
 	Allows character to equip Germinas Boots and Ring of Renewal. 	160
 	Allows character to equip Ribbon. 	215
===Magick===
Name	Description 	LP cost
 	Allows character to cast Protectga and Shellga.	110
===Technicks===
Name	Description 	LP cost
 	Deal 1,000 damage to one foe. 	40
 	Consume HP to reduce the HP of one foe to 0. 	30
 	Restore HP to one HP Critical ally. 	20
 	Throw gil, damaging all foes in range. 	30
 	Reveal more detailed target information. 	25
 	Full consume user's HP, reviving and full restoring HP of one KO'd ally.	40
 	Cast a random black magick on one foe. 	70
 	Inflict one foe with any harmful status effects on the user. 	40
 	Deal damage based on total steps taken to all foes in range. 	50
 	Deal ranged damage with melee weapons. 	80
===Augments===
Name 	Description 	Amount	LP cost
+30/70/110/150/190/230/270/310/350/390/435 HP	Increases max HP by 30/70/110/150/190/230/270/310/350/390/435.	11 	20/30/40/50/60/70/80/90/100/115/130
 	Increases physical attack damage. Str+1 	6 	30/30/30/30/50/50
 	Increases magick potency. Mag+1 	5 	30/30/30/30/50
 	Increases chance to block with a shield by 5%. 	2 	25/45
 	Increases strength when HP is full. 	1 	30
 	Increases defense when HP critical. 	1 	70
 	Increases strength when HP critical. 	1 	65
 	Increases duration of status effects. 	1 	30
 	Increases attack power when fighting empty-handed. 	1 	90
 	Reduces action time by 10%. 	3 	30/50/50
 	Phoenix Down restore more HP. 	2 	30/50
 	Gain MP after taking damage. 	1 	30
 	Gain MP after dealing physical damage. 	1 	30
 	Gain MP after defeating a foe. 	1 	30
1-2-3 	Potions restore 10%/15%/25% more HP. 	3 	20/35/70
 	Remedies remove Sleep, Sap, Immobilize, and Disable. 	1 	20
 	Remedies remove Petrify, Confuse, and Oil. 	1 	30
 	Remedies remove Stop, Doom, and Disease. 	1 	70
===Espers and Quickenings===
Name 	Licenses unlocked 	LP cost
Quickening	Ninja Swords (1) 	50
Quickening	Ninja Swords (2) 	75
Quickening	Ninja Swords (3) 	100
Quickening	Yagyu Darkblade & Mesa	125
 	None 	20
 	Gil Toss 	30
 	+435 HP 	30
 	Shades of Black 	35
 	Guns (5) and Guns (6) 	50
 	Bonecrusher 	50
 	White Magick 12 	50
 	None 	65
 	Stamp 	65
 	None 	100
 	None 	100
 	Phoenix Lore (x2) 	115
 	None 	200
==Etymology==
==Notes==
==References==
Category:Jobs in Final Fantasy XII
de:Jäger (FFXII)