Defense Objects

In many missions, particularly Defense, Mobile Defense, and Excavation, players will have to defend a static or mobile object as an objective.
==Types==
ArcaneMachine.png|link=The New Strange|Arcane Machine (in The New Strange quest)
ArmoredVault.png|link=Plains of Eidolon#Armored Vaults|Armored Vault
Coildrive.png|link=Coildrive|Coildrive
CodexCorpusSystems.png|link=Mobile Defense|Corpus Systems
VomvalystLureDrone.png|link=Eidolon Lure|Eidolon Lures
CodexExcavator.png|link=Excavator|Excavators
CodexGrineerSystem.png|link=Mobile Defense|Grineer Systems
Life support capsule.png|link=Survival|Kuva Harvester (in Kuva Survival)
OpLink.png|link=OpLink|OpLink
CodexOrokinPowerCore.png|link=Defense|Orokin Power Core
CodexOrokinSystem.png|link=Mobile Defense|Orokin Systems
CodexWarframeCryopod.png|link=Defense|Warframe Cryopod
==Interactions With Sources of Healing and Damage Reduction==
Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below. Mirror Defense defense objects are exempted from effects that heal, give shields, or give health. They can receive damage reduction effects as outlined in the table below.
Note that Eidolon Lures are not static and are exempt from the rules in the table below.
Healing over time only takes effect when the defense object's natural health regeneration is active; taking damage from enemies briefly disables both the natural regeneration and external regeneration effects for a few seconds.
Healing and Shield Restoration Sources
Healing source 	Normal effect 	Effect on all types of static defendable objects (Cryopods, Excavators, etc)
's 	15 HP/sec for each active splinter 	Same as normal
's 	500 Max Shields80% faster Shield recharge 	Same as normal
's 	500 Shield restore on attach50 Shield restore per second 	Same as normal
's 	Up to 100% HP and Shield restore 	Heal for 500 over 5 seconds, can’t stack
's 	100 HP/sec + 1% life steal 	100 HP/sec, no life steal
's (Mend) 	25 Shields for each enemy killedBurst heal based on how much damage was dealt 	Shields per enemy killed and heal for 500 over 5 seconds, can’t stack
's 	5 seconds invulnerability60% Heal over 5 seconds 	No invulnerabilityHeal for 500 over 5 seconds, can’t stack
's 	Heal for 50 HP/sec 	Same as normal
's 	Heals allies for 50 HP 	Heal for up to 500 over 5 seconds
's 	Heals allies for a % of damage dealt 	Heals are capped up to 50 per second.
's 	125 burst heal50 HP/sec 	Same as normal
's 	Heals by % of missing health/second 	No effect
' 	Heal allies standing on it for 20 HP/sec 	Same as normal
's (Vitality mote) 	Increase max hp by 300 and heal for 30 HP/sec 	Same as normal
's 	Grants shields based on 3% of damage dealt 	Capped at 250 shields, no overshields
's passive 	4 HP/sec for 20 Seconds 	Same as normal
 	Heals for damage dealt in an AoE 	Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter	Heal for 100 HP every 20 seconds 	Same as normal
 	Heal 3 HP/sec 	Same as normal
 	60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown	Same as normal
's passive 	5 - 25 HP/sec while in Affinity range 	Same as normal (based on player testing)
's 	Heal 8% HP/sec 	Heal 75 HP/sec
Damage Reduction Sources
Damage Reduction Sources	Normal effect 	Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
's 	50% Damage Reduction 	Capped at 50% Damage Reduction
's 	Grants 75% Damage Reduction to allies 	Capped at 50% Damage Reduction
's (Thorns buff) 	50% damage redirected to enemies 	No effect
's 	70% Damage Reduction 	Capped at 50% Damage Reduction
's 	50% of Immolate's Damage Reduction applies to allies	Capped at 45% Damage Reduction
's 	90% Damage Reduction 	Capped at 50% Damage Reduction
's 	40% Damage Reduction 	Capped at 50% Damage Reduction
's 	Absorbs 90% of damage 	Capped at 50% Damage Reduction
's 	25 - 90% Damage Reduction 	No effect (based on player testing)
Source: https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/
==Patch History==
Category:Mechanics