Unit Upgrades

Type: Technology
Some technologies are unit upgrade technologies. Unit upgrades technologies match a unit on a player’s faction sheet. When a player gains a unit upgrade technology, they place its card over the corresponding unit on their faction sheet. 
When a unit is upgraded, all the player’s units of that type (both on the game board and in their reinforcements) immediately have the attributes shown on the unit upgrade technology. 
Unit upgrade technologies, unlike other technologies, may have prerequisites composed of multiple colors. Additionally, unit upgrade technologies do not satisfy prerequisites when researching technology.
Some factions have special unit upgrade technologies. These count as Faction technologies (For example for the purpose of the "Adapt New Strategies" Secret Objective).
==Carrier==
Upgraded Carriers are faster and have larger capacity.
Carrier II	Carrier II	Carrier II	Carrier II	Carrier II
Req. 	 	 	 	
 	 	 	 	
 	 	 	 	
 	3 	9 	2 	6
 	Cost 	Combat 	Move 	Capacity
==== Advanced Carrier II (The Federation of Sol) ====
Upgraded Sol Carriers have greater capacity compared to regular upgraded Carriers and gain Sustain Damage.
Advanced Carrier II	Advanced Carrier II	Advanced Carrier II	Advanced Carrier II	Advanced Carrier II
Req. 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	3 	9 	2 	8
 	Cost 	Combat 	Move 	Capacity
==Cruiser==
Upgraded Cruisers are faster, perform better in combat and gain capacity. 
Cruiser II	Cruiser II	Cruiser II	Cruiser II	Cruiser II
Req. 	 	 	 	
 	 	 	 	
 	 	 	 	
 	2 	6 	3 	1
 	Cost 	Combat 	Move 	Capacity
==== Saturn Engine II (The Titans of Ul) ====
Upgraded Titans of Ul Cruisers have more capacity compared to regular upgraded Cruisers and gain Sustain Damage. 
Saturn Engine II	Saturn Engine II	Saturn Engine II	Saturn Engine II	Saturn Engine II
Req. 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	2 	6 	3 	2
 	Cost 	Combat 	Move 	Capacity
==Destroyer==
Upgraded Destroyers are better in combat and have significantly improved Anti-Fighter Barrage. 
Destroyer II	Destroyer II 	Destroyer II 	Destroyer II 	Destroyer II
Req. 	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)
 	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)
 	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)	Anti-Fighter Barrage 6 (x3)
 	1 	8 	2 	
 	Cost 	Combat 	Move 	
==== Strike Wing Alpha II (The Argent Flight) ====
Upgraded Argent Destroyers perform better in combat, have capacity, and can destroy Infantry in space with Anti-Fighter Barrage rolls of 9 or 10. 
Strike Wing Alpha II	Strike Wing Alpha II	Strike Wing Alpha II	Strike Wing Alpha II	Strike Wing Alpha II
Req. 	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)
 	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)
 	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system.
Anti-Fighter Barrage 6 (x3)
 	1 	7 	2 	1
 	Cost 	Combat 	Move 	Capacity
==Dreadnought==
Upgraded Dreadnoughts are faster and cannot be targeted by Direct Hit action cards. 
Dreadnought II	Dreadnought II	Dreadnought II	Dreadnought II	Dreadnought II
Req. 	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5
 	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5
 	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 5
 	4 	5 	2 	1
 	Cost 	Combat 	Move 	Capacity
==== Super-Dreadnought II (The L1Z1X Mindnet) ====
Upgraded L1Z1X Dreadnoughts are stronger than regular Dreadnoughts, have greater capacity, and better Bombardment. 
Super-Dreadnought II	Super-Dreadnought II	Super-Dreadnought II	Super-Dreadnought II	Super-Dreadnought II
Req. 	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4
 	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4
 	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards.
Sustain Damage
Bombardment 4
 	4 	4 	2 	2
 	Cost 	Combat 	Move 	Capacity
==== Exotrireme II (Sardakk N’orr) ====
Upgraded Sardakk N'orr Dreadnoughts have better bombardment than all other Dreadnoughts and gain the ability to directly destroy ships after a round of space combat. 
Exotrireme II	Exotrireme II	Exotrireme II	Exotrireme II	Exotrireme II
Req. 	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)
 	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)
 	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards. 
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)
 	4 	5 	2 	1
 	Cost 	Combat 	Move 	Capacity
==Fighter==
Upgraded Fighters are better in combat and gain the ability to move without being transported. 
Fighter II	Fighter II	Fighter II	Fighter II	Fighter II
Req. 	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool
 	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool
 	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool	This unit may move without being transported. 
Fighters in excess of your ships' capacity count against your fleet pool
 	1 (x2) 	8 	2 	
 	Cost 	Combat 	Move 	
==== Hybrid Crystal Fighter II (The Naalu Collective) ====
Upgraded Naalu Fighters are better in combat compared to regular upgraded Fighters and only count as 1/2 to the fleet supply if not transported. 
Hybrid Crystal Fighter II	Hybrid Crystal Fighter II	Hybrid Crystal Fighter II	Hybrid Crystal Fighter II	Hybrid Crystal Fighter II
Req. 	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported.  
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	1 (x2) 	7 	2 	
 	Cost 	Combat 	Move 	
==Infantry==
Upgraded Infantry are more effective at ground combat and gain the ability to return to a player's home system at the start of their next turn when they are destroyed. 
Infantry II	Infantry II 	Infantry II 	Infantry II 	Infantry II
Req. 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	1 (x2) 	7 	 	
 	Cost 	Combat 	 	
==== Spec Ops II (The Federation of Sol) ====
Upgraded Sol Infantry are stronger than regular upgraded Infantry and have a higher likelihood of returning back to the player's home system. 
Spec Ops II	Spec Ops II 	Spec Ops II 	Spec Ops II 	Spec Ops II
Req. 	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	1 (x2) 	6 	 	
 	Cost 	Combat 	 	
==== Letani Warrior II (The Arborec) ====
Upgraded Arborec Infantry gain extra production value and are better in combat compared to the non-upgraded variant. 
Letani Warrior II	Letani Warrior II	Letani Warrior II	Letani Warrior II	Letani Warrior II
Req. 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2
 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2
 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2
 	1 (x2) 	7 	 	
 	Cost 	Combat 	 	
==== Crimson Legionnaire II (The Mahact Gene Sorcerers) ====
Upgraded Mahact Infantry automatically return to the home system the next turn after being destroyed. 
Crimson Legionnaire II	Crimson Legionnaire II 	Crimson Legionnaire II 	Crimson Legionnaire II 	Crimson Legionnaire II
Req. 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	1 (x2) 	7 	 	
 	Cost 	Combat 	 	
==PDS==
Upgraded PDS have improved Space Cannon and are able to fire into adjacent systems.
PDS II	PDS II	PDS II	PDS II	PDS II
Req. 	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5
 	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5
 	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5	Planetary Shield
Deep Space Cannon 5
 	 	 	 	
 	 	 	 	
==== Hel Titan II (The Titans of Ul) ====
Upgraded Titans of Ul PDS have improved Space Cannon and are able to fire into adjacent systems.
Hel Titan II	Hel Titan II	Hel Titan II	Hel Titan II	Hel Titan II
Req. 	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1
 	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1
 	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1	This unit is treated as both a structure and a ground force. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage 
Production 1
 	6 	 	 	
 	Combat 	 	 	
==Space Dock==
Upgraded Space Docks have a higher Production value and allow up to 3 Fighters (per Space Dock) to remain with them in excess of the system's capacity. 
Space Dock II	Space Dock II	Space Dock II	Space Dock II	Space Dock II
Req. 	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X
 	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X
 	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X	This unit's PRODUCTION value is equal to 4 more than the resource value of this planet.
Up to 3 fighters in this system do not count towards your ships' capacity.
Production X
 	 	 	 	
 	 	 	 	
==== Floating Factory II (The Clan of Saar) ====
Upgraded Saar Space Docks are faster, have more capacity, and are able to produce more units. 
Category:Units
Floating Factory II	Floating Factory II	Floating Factory II	Floating Factory II	Floating Factory II
Req. 	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7
 	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7
 	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7	This unit is placed in the space area instead of on a planet.
This unit can move and retreat as if it were a ship.
If this unit is blockaded, it is destroyed
Production 7
 	 	 	2 	5
 	 	 	Move 	Capacity
==== Dimensional Tear II (The Vuil'Raith Cabal) ====
Upgraded Vuil'Raith Space Docks have increased Production and allow double the amount of Fighters in the system to be in excess of capacity. 
Dimensional Tear II	Dimensional Tear II	Dimensional Tear II	Dimensional Tear II	Dimensional Tear II
Req. 	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7
 	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7
 	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift.
Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Production 7
 	 	 	 	
 	 	 	 	
==War Sun==
War Sun	War Sun	War Sun	War Sun	War Sun
Cost 	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)
 	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)
 	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)
 	12 	3 (x3) 	2 	6
 	Cost 	Combat 	Move 	Capacity
==== Prototype War Sun II (The Embers of Muaat) ====
Upgraded Muaat War Suns are faster and cheaper than regular War Suns. 
Prototype War Sun II	Prototype War Sun II	Prototype War Sun II	Prototype War Sun II	Prototype War Sun II
Cost 	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)
 	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)
 	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose their Planetary Shield Ability.
Sustain Damage
Bombardment 3 (x3)
 	10 	3 (x3) 	3 	6
 	Cost 	Combat 	Move 	Capacity
== Flagship ==
==== Memoria II (The Nomad) ====
The Nomad is the only faction capable of upgrading their Flagship. When upgraded it gains improved speed, combat performance, capacity, and better Anti-Fighter Barrage.
Memoria II	Memoria II	Memoria II	Memoria II	Memoria II
Cost 	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)
 	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)
 	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs
Sustain Damage
Anti-Fighter Barrage 5 (x3)
 	8 	5 (x2) 	2 	6
 	Cost 	Combat 	Move 	Capacity
== Gallery ==
Carrier2.jpg
Cruiser2.jpg
Destroyer2.jpg
Dreadnought2.jpg 
Fighter2.jpg
Infantry2.jpg
Pds2.jpg
Spacedock2.jpg
Warsun2.jpg