Occupied Karaz-a-Karak (Great Hold)

Occupied Karaz-a-Karak (Great Hold) is a unique settlement building in Total War: Warhammer available to Norsca.
"Once a great city, now overrun by the mutants, monsters, and madmen of the north."
== Effects ==
*Income generated: 750
*Public order: +5
*Growth: +50
*Chaos corruption: +5
*Global recruitment duration: -1 turn of all units
*Grants 5 construction slots in the settlement
*provides garrison:
**1 Skin Wolf Werekin
**1 Marauder Berserkers
**1 Marauder Champions
**1 Norscan Ice Trolls
**1 Feral Mammoth
**2 Marauders
**1 Marauders (Great Weapons)
**1 Marauder Hunters
== Building Chain ==
* Tier I - Occupied Karaz-a-Karak (Mining Settlement)
** Tier II - Occupied Karaz-a-Karak (Outpost)
*** Tier III - Occupied Karaz-a-Karak (Dwarf Keep)
**** Tier IV - Occupied Karaz-a-Karak (Dwarfhold)
***** Tier V - Occupied Karaz-a-Karak (Great Hold)
Category:Special settlement buildings
Category:Norsca settlement buildings