Hazards

Hazards are hazardous features of some maps in Gun Raiders. They can harm or damage the player through various means, and are often used to ensure players do not leave the boundaries of the map, or to force players to stay mobile in certain areas.
=== Kill plane ===
Kill planes are invisible walls that instantly kill anyone who touches it. These planes are usually located below maps that are suspended in the air, such as Skytrain or Fort.
Kill planes can be found in:
* Skytrain
* Silo
* Nexus
* Cargo
* Fort
=== Lava ===
Lava is a bright orange and glowing liquid that instantly kills the player if they come into contact with it.
Lava can be found in:
* Station
* Monolith
* Cave
=== Spikes ===
Spikes are hazardous traps placed on certain maps. They instantly kill any player who comes into contact with them.
Spikes can be found in:
* Monolith
* Cave
* Deathvalley
* Deadwind
* Ruin
=== Out of Bounds ===
Out of Bounds areas are a set of invisible walls that dictate when a player is in or out of bounds. If a player leaves the boundaries, they will get a warning that reads "Out of bounds! Please return to combat area!" If the player doesn't return, they start taking damage, losing 20% of their max Health every half-second until they die.
Out of Bounds areas can be found on:
* Temple
* Dune
* Monolith
* Deathvalley
* Deadwind
=== The Pit ===
The Pit is a hazard that is unique to the Pit map. If a player comes into contact with it, they take damage until they die. if a player dies to the Pit, they get the death message "you were consumed by the pit".
=== The Gas ===
The Gas is a hazard unique to Tundra (and presumably later Battle Royale maps). It is a large circle of gas that spawns around the map and slowly closes in, pushing players towards each other. It deals damage to players inside it, and increases in the amount of damage dealt the longer the player is inside.