Report 144

Report #144
Skillset: Beastmastery Skill: Trample
 Org: (None) Status: Completed Feb 2009
Furies' Decision:
This was already changed back.
Problem: There is some concern that the revised trample may be overpowered. The
baseline for this is to keep trample only on beast balance and not use regular
balance (as all beast abilities ought to do). We are aiming to resolve this
quickly so please comment ASAP.
[A: 0 R: 0] Solution #1: Change trample to only break one limb but otherwise
 works as it does currently (with number of enemies
 affected). There is a small chance to break two limbs
 (1% chance per beast level).
Player Comments:
---[Ethelon on 2/11 @ 19:30 writes]:
The low level of percentage and the one or two break would really trash this
skill completley. I believe if you want to have it remain on beast balance, have
it cost player balance also---[Estarra on 2/11 @ 19:34 writes]:
The baseline is that the skill ONLY work on beast balance, not regular balance.
Starting from that baseline we are looking to balance the skill, please try to
comment around that.
---[Nydekion on 2/11 @ 21:33 writes]:
You really cannot balance this skill via beast balance alone, making it 1/2 limb
breaks would still make it very viable for the troublesome combos
(trample/sacrifice, trample/saplock, triggering trample on demesne tick, etc.)
but would ruin the skill for utility we would want to keep. There's honestly
fewer issues with it on personal balance
---[Shuyin on 2/11 @ 21:43 writes]:
What if beastmastery trample just became a single target prone move, 250-300
body trains (even higher if needed), then it'd still be good, but not nearly as
whoreable as trample
---[Shuyin on 2/11 @ 22:06 writes]:
Of course, given the fact that it's called beastmaster trample and it's a
bodymove, it's pretty tough thinking of appropriate afflictions that aren't
completely OP or whoreable. Nydekion's raised the issue that order prone isn't
equally useful for all classes across the board, but I feel that that there are
already precendents for this in other beastmastery skills, namely sleepcloud,
poison, etc
---[Xiel on 2/11 @ 22:07 writes]:
I personally wouldn't mind if it just became a forced prone even if it doesn't
directly affect my class all that much. Could be percent chance for Prone or
CrushedFoot instead of the broken limbs as it is now as it was spoken about on
the envoy channel.
---[Ceren on 2/12 @ 01:21 writes]:
You know, we have a system in Lusternia that prevents the spamming of the
strongest skills that we call power. What if we changed the scope of
beastmastery trample to be single target and made it cost say 3p, or left it as
is (roomwide but breaks less limbs of a bigger group) and made it cost 5p?
Either one would work decently I think
---[Nejii on 2/12 @ 01:44 writes]:
I've been saying trample should cost power since when it was in riding! I like
that idea. Xiel's is ok too (crushfoot is terrible don't bother)...overlaps with
the change people were talking about with beast web (1s stun for
warriors/monks/etc.) but oh well.
---[Shuyin on 2/12 @ 06:43 writes]:
I'd prefer beastmastery trample just stop breaking all limbs, so if my own idea
doesn't go through, I'd be fine with Xiel's. Have it give a chance to crush both
feet or prone, that way, it's not as awesome/broken as just passive prone and
yet is much preferable/balanced to all limbs broken on a separate balance
---[Nydekion on 2/12 @ 09:51 writes]:
The trouble is that a powercost wouldn't prevent combinations that we are trying
to address (ie. 2 person guaranteed insta where the first person crucifies,
second person uses power to trample/sacrifices). Estarra did offer an
interesting solution whereby trample could have a variety of effects that have
an equal chance of occurring with a modest power cost. Possible effects could be
limb break (as it is now), crushedfoot, disrupted, and nul. It would still
effect all personal enemies in this case.
---[Sarrasri on 2/14 @ 01:43 writes]:
I like the idea of making it do something other than break limbs, but if it
still is going to break limbs, I'm not against the idea of not being able to
trample someone crucified, or to make trample break the cross, essentially
curing the crucifying. Proning can have its uses for everyone, though it will
favour some classes more than others.
---[Krellan on 2/15 @ 00:50 writes]:
I like Ceren's idea. And as a note, if this were moved down to a one break
ability, it'd be worthless as beast poison will allow you to specify which set
of limbs break at least.
---[Nydekion on 2/15 @ 08:37 writes]:
Adding a powercost alone doesn't really address the issue of it being on beast
balance (and therefore can be used simultaneously with other abilities, for
instance the 2-person instant crucify/sacrifice combination since sacrifice only
costs 3p as long as the conditions are met). It would either need some way to
prevent being used simultaneously with other skills to great synergy (which is
what being on personal balance helped to do) or would need alternative effects.
---[Gregori on 2/18 @ 18:39 writes]:
Adding a powercost will not change the trample/sac combinations. Removing the
possibility of all 4 limbs breaking will change that, or removing the
possibility of limbs breaking at all. If Trample is to remain on beast balance
limb breaks have to go.
---[Nejii on 2/19 @ 07:57 writes]:
It doesn't "balance" the skill, it just means they can't inqui people with focus
spirit.
---[Nejii on 2/20 @ 03:41 writes]:
This is what happens when I try "report 143 blah" and then it makes me put a
"comment" in and I start from scratch