Quests

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Quests are objectives which allow a player to earn rewards, such as XP upon completing them. They were introduced in Chapter 2: Season 5, replacing the previous Challenges system. Quests involving XP and Event Quests are usually time-limited (for example, Weekly Quests are only available until the end of a season). Quests linked to a real-money purchase (excluding Level Up Quest Packs) usually do not expire.
Quests are available for all of the Core Gamemodes in Fortnite (excluding Save the World, which has its own Quests system; Legends Landing; and Party Royale}.
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Battle Royale's quests usually don't offer many cosmetic rewards, as the focus of these quests are providing large amounts of XP to assist players with levelling up their Battle Pass.
Quests in Battle Royale vary from season to season, meaning that the entire quest system can be overhauled practically overnight. One example of this are Match Quests, which were introduced in Chapter 5: Season 1 and replaced with Daily Quests just 2 seasons later.
Below is a list of Quest Types in Battle Royale, followed by a list of Quest Types that have been removed:
 
Jump to:
*Active Quest Types
*Former Quest Types
*Trivia
=Active Quest Types=
==Daily Quests==
Daily Quests are a series of relatively-simple Quests that can only be completed within a 24-hour timeframe. Upon completion, each quest grants the player 1000 XP, and an additional 25,000 XP is given for the first 3 quests that are completed each day. Daily Quests reset at 2pm EST every day. The bonus goals are shared between all experiences.
==Weekly Quests==
Weekly Quests are typically more time-consuming and difficult than Daily Quests. Unlike Daily Quests, however, Weekly Quests do not expire until the end of each Season. Weekly Quests are granted each Tuesday (at 2pm EST) for the first 10 weeks of a season, with a bonus set, Week 0, available from the start. Typically, Weekly Quests grant 25,000 XP per quest and a repeatable bonus of 40,000 XP after completing a large number of Weekly Quests.
==Gameplay Quests==
Introduced during Chapter 2: Season 5, Gameplay Quests are Quests that are granted to the player during Gameplay by interacting with certain environmental objects, such as Bounty Boards and SHADOW Briefings. Gameplay Quests can grant either a small XP reward or a Bar reward. Gameplay Quests do not carry over between matches, and some are also time-limited within a match.
==Story Quests==
Story Quests are a series of Quests which add to the Lore of Battle Royale. These are usually granted in Parts throughout a season, and each part contains a single quest with a series of stages that a player must complete in order to unlock the next part. Each Story Quest grants 25,000 XP upon completion; Story Quests used to grant some cosmetic rewards at the end of each part.
==Ranked Quests==
Ranked Quests are a set of seasonal Quests which task the player to complete certain milestones, such as eliminating players or winning games, in Ranked. These quests also offer cosmetic rewards by completing a set number of these quests. Some of these cosmetic rewards have additional styles that display the player's rank. Each quest grants 10k XP.
==Kickoff Quests==
Kickoff Quests are granted to each player at the start of each season to introduce players to new mechanics in that respective season. For example, in Chapter 3: Season 2, the Kickoff Quests taught players the new movement mechanics, such as Sprinting and Mantling. Each Kickoff Quest grants players 15,000 XP.
==Event Quests==
Throughout each Season, Fortnite collaborates with many Third-Party brands, such as Marvel and Dragon Ball. Sometimes, these collaborations will bring a set of Limited-Time Quests with cosmetic rewards available. Alternatively, some major brands may also bring a Mini-Pass, which can be levelled up by completing quests. Seasonal events, such as Winterfest, also usually bring a set of quests containing cosmetic rewards or XP.
==Hidden Quests==
Hidden quests are quests that are available in some seasons and cannot be viewed in the quest menu. Hidden quests typically involve interacting with an object, for example, finding gnomes hidden around the Chapter OG: Season OG map. These quests can grant any amount of XP up to a full level.
=Former Quest Types=
==Match Quests==
Match Quests were a set of quests that were given to a player at the start of a match. On Spawn Island, each player is given a choice between one of 3 Match Quests, with each one falling under 1 of 3 categories: Combat, Exploration, and Variety. Upon selecting a quest and landing from the Battle Bus, the player had the remaining duration of the match to complete it. Each Match Quest granted 15,000 XP.
==Punchcards==
Introduced in Chapter 2: Season 1, Punchcards were a type of quest available throughout the whole Chapter. Punchcards were displayed separately to the rest of a player's quests, showing up at the top of the Quest list as a horizontal list. Each Punch Card a series of Milestone-like quests that granted a player XP upon completion. During Chapter 2: Season 8, Punch Cards were used in place of Daily and Weekly quests.
==Character Quests==
During Chapter 2, some Characters granted Quests to players upon request, with either an XP or Bar reward upon completion. Chapter 2: Season 8 focussed its entire Quest system on interacting with Characters and Character Quests. Character Quests have since been replaced by Bounty Boards and SHADOW Briefings.
==Milestones==
Milestones are a set of very time-consuming quests that are supposed to be completed during regular gameplay over an extended period of time (for example, eliminating 100 players). Each Quest is divided into 20 stages, with each stage getting progressively more difficult each time. Unlike the previous 2 sets of quests, all Milestone quests are available from the start, and until the end, of a Season. Each Milestone Quest provides 5,000 XP upon completion.
==Rarity-Based Quests==
From Chapter 2: Season 5 to the end of Chapter 2, Quests were given a rarity, similarly to Items in Battle Royale. The rarity of a quest impacted the type of quest it was and the amount of XP the Quest granted:
* Quests were granted by a Character and lasted for the duration of a match. These granted a small amount of Bars upon completion.
* Quests acted similarly to Daily Quests, being a set of quests that granted 1,000 XP upon completion, with a daily bonus of 10,000 XP for the first few quests.
* Quests were similar to Milestones, with them being quests that were supposed to be completed through extended regular gameplay, except these only showed in the Quests menu when they were close to completion. Each Rare Quest granted 15,000 XP upon completion.
* Quests replaced Weekly Quests, however Epic Quests expired after 1 week. Instead of being 7 separate quests, Epic Quests were usually one or two quests with several stages. Each Stage granted 20,000 XP upon completion.
* Quests were very similar to Epic Quests, however these were more difficult, so each Legendary Quest was affected by Party Assist, meaning that players in a squad can work together to complete a Quest. There was also only 1 Legendary Quest (with only 1 stage) each week. Each Legendary Quest granted 55,000 XP upon completion.
==Survivor Medal Quests==
Introduced in Chapter 4: Season 4, Survivor Medal Quests challenge the skill of a player by providing a series of survival goals (eg reaching top 5 with 5 eliminations) with an XP reward of up to 20,000 XP upon completion. Completing 10 Survivor Medal Quests also ranks up your Survivor Medal, which, in turn, unlocks a style for the Prized Llama Back Bling relative to your Survivor Medal's rarity.
=Trivia=
*The largest amount of XP ever obtainable from a single Battle Royale Quest was 90,000 - awarded for eliminating Glyph Master Raz.
*During Chapter 3, despite the Rarity System for Quests being removed, Quests still showed a rarity color when being tracked.
*Before Bounty Boards were added, Characters used to give Bounty Quests.
*During Chapter 3 (and also during Chapter 4: Season 1), Story Quests were focussed around AMIE.
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