Raider (Fallout 3)

Raiders are hostile characters in the Capital Wasteland in 2277. 
==Background==
The raiders of the Capital Wasteland are mostly hostile, lawless, chem-addled ruffians who roam the wastes of the Washington, D.C. area. They are encountered in smaller groups and are armed with a fairly wide range of weaponry.
Raiders have no alliances with other factions and will attack everyone but other raiders or slavers. They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other raiders and wastelanders.
==Interactions with the player character==
===Interactions overview===
===Random encounters===
====Raider hazing====
The Lone Wanderer may come across a random occurrence of a raider hazing ritual. Four raiders surround a fifth raider initiate standing in only his underwear, each taking a turn in beating him with a melee weapon. The dialogue suggests that he has to take and accept the pain he is receiving. Sometimes the raider can be seen smoking, seemingly ignoring the beating.
====Wastelander bombs====
On rare occasions, a wastelander may come running up to the player character, saying that raiders strapped a bomb to them. The player character is given the option to disarm the bomb. However, Explosives skill does not factor in the chances of disarming it successfully. If the player fails, the wastelander will run off, and die shortly thereafter in an explosion. However, if the wastelander is killed before they talk to the player character, the bomb will explode either when the player approaches it or after some time.
====Massacred Enclave====
After The Waters of Life, Enclave camps will appear throughout the wasteland. A few of these camps will be trashed with raider graffiti everywhere, and the Enclave troops will be dead and stripped. 3-4 raiders in Enclave armor are usually nearby. One of these camps can be found southeast of Bethesda ruins, northeast of Chryslus Building and south of the raider shack.
====Mole rat race track====
Slightly west-southwest of Grayditch, a small group of raiders can be seen holding mole rat races on an abandoned highway. The scene is complete with a pistol shot to start the race. The mole rats then meander back to their cages to begin the process again.
====Non-hostile raiders====
* West of Tenpenny Tower and north of the Warrington station, there is a non-hostile female raider with a missile launcher sitting behind a car. If the player talks to her she will respond with "I'm not in the mood for you, asshole." When the local Brotherhood of Steel water caravan passes by, she'll attack, and other raiders will pop out to assist. If the raiders are killed, she will continue wandering around until she is killed eventually by other means, as if nothing happened.
* In Marigold station, there is a safe in a supply room which holds an item for the unmarked quest Grady's Package. If the player managed to obtain the item, a raider named Lug-Nut will come to them unexpectedly, demanding the item. If the player character gives him the item (thus, being unable to finish the unmarked quest) or passes a Speech check, he will merely wander around the area and will not attack them nor the fire ants. Declining him will result in hostility though.
* Within the Evergreen Mills bazaar, is a passive raider merchant, known as Smiling Jack.
====Raider brothel====
At the Evergreen Mills bazaar, there is a passage in the northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, this leads up to a raider brothel where the player character will be greeted by Madame (who is unnamed in the game). A few raider women, the brothel's prostitutes, can be found locked in cells. Upon release, the women will attack the player.
====Ex-raider====
One of Megaton's inhabitants, Jericho, used to be a raider. He says he stopped because he's too old and the current raiders don't know anything about respect. Shrapnel, one of the owners of the weapon store in Rivet City also used to be a raider. The Regulators' leader Sonora Cruz, also used to be a raider.
==Generic variants==
Type	Level andSPECIAL 	Derived 	Tag Skills 	Inventory 	Form ID (Leveled)
 	Rank 1 Level: 1 Rank 2 Level: 4 Rank 3 Level: 9SPECIAL: 6,5,4,3,3,7,5(All ranks) 	Rank 1: Hit Points: 25Carry Weight: 210 lbsCritical Chance: 5%Unarmed Damage: +1.9Poison Resistance: 15%Radiation Resistance: 6%Rank 2: Hit Points: 55Carry Weight: 210 lbsCritical Chance: 5%Unarmed Damage: +2.55Poison Resistance: 15%Radiation Resistance: 6%Rank 3: Hit Points: 85Carry Weight: 210 lbsCritical Chance: 5%Unarmed Damage: +3.6Poison Resistance: 15%Radiation Resistance: 6%	Rank 1:Melee Weapons: 32Small Guns: 34Unarmed: 28Rank 2:Melee Weapons: 45Small Guns: 47Unarmed: 41Rank 3:Melee Weapons: 66Small Guns: 68Unarmed: 62	Rank 1: Armor: Random raider armor (20% chance with helmet), Primary weapon: .32 pistol or Chinese pistol or 10mm pistolSecondary weapon: knife or brass knuckles (25% chance of appearing)Misc.:caps (50% chance) or cigarettes (25% chance)On death: Random food, chems, or ammoRank 2: Armor: Random raider armor (20% chance with helmet),Primary weapon: Hunting rifle or sawed-off shotgun or Assault rifleSecondary weapon: knife or brass knuckles or spiked knuckles (25% chance of appearing)Misc.: caps (50% chance) or cigarettes (25% chance)On death: Random food, chems, or ammoRank 3: Armor: Random raider armor (20% chance with helmet)Primary weapon: Assault rifle or combat shotgun or 10mm submachine gunSecondary weapon: switchblade or spiked knuckles(25% chance of appearing)Misc.: caps (50% chance) or cigarettes (25% chance)On death: Random food, chems, or ammo	
 	Rank 1 Level: 1 Rank 2 Level: 4 Rank 3 Level: 9SPECIAL: 7,5,5,3,3,6,5(All ranks) 	Rank 1: Hit Points: 30Carry Weight: 220 lbsCritical Chance: 5%Unarmed Damage: +2Poison Resistance: 20%Radiation Resistance: 8%Rank 2: Hit Points: 60Carry Weight: 220 lbsCritical Chance: 5%Unarmed Damage: +2.56Poison Resistance: 20%Radiation Resistance: 8%Rank 3: Hit Points: 90Carry Weight: 220 lbsCritical Chance: 5%Unarmed Damage: +3.7Poison Resistance: 20%Radiation Resistance: 8% 	Rank 1:Melee Weapons: 34Small Guns:32Unarmed: 30Rank 2:Melee Weapons: 47Small Guns: 45Unarmed: 43Rank 3:Melee Weapons: 68Small Guns: 66Unarmed: 64 	All ranks: Armor: Random raider armor (20% chance with helmet),Primary weapon: pool cue or knife or police baton or tire iron or baseball bat or combat knife or lead pipe or sledgehammer or Chinese officer's swordSecondary weapon: variable counts of frag grenadesMisc.: caps (50% chance) or cigarettes (25% chance)On death: Random food, chems, or ammo 	
 	Same as "Gun" 	Same as "Gun" 	Same as "Gun" 	Same as "Gun" but with a hunting rifle in place of the randomized primary weapon 	
 	Rank 1 Level: None Rank 2 Level: 4 Rank 3 Level: 9SPECIAL 6,5,4,3,3,6,5(All ranks)	Rank 1: NoneRank 2: Hit Points: 55Carry Weight: 210 lbsCritical Chance: 5%Unarmed Damage: +1.15Poison Resistance: 15%Radiation Resistance: 6%Rank 3: Hit Points: 85Carry Weight: 210 lbsCritical Chance: 5%Unarmed Damage: +1.15Poison Resistance: 15%Radiation Resistance: 6% 	Rank 1:NoneRank 2:Big Guns: 41Melee Weapons: 45Small Guns: 45Rank 3:Big Guns: 62Melee Weapons: 66Small Guns: 66 	Rank 1: NoneRanks 2 & 3:Armor: Random raider armor (20% chance with helmet), Primary weapon: flamer or missile launcherSecondary weapon: switchblade or combat knife or .32 pistol or Chinese pistolMisc.: caps (50% chance) or cigarettes (25% chance)On death: Random food, chems, or ammo 	
==Appearances==
Raiders appear .
==See also==
* Pitt raiders
==Gallery==
===Fallout 3===
FO3MultipleGenericRaiders.jpg|Multiple generic raiders
RaiderCA1.jpg|Raider with a Shishkebab. Concept art by Adam Adamowicz.
RaiderCA2.jpg|Raider concept art by Adam Adamowicz
RaiderCA3.jpg
RaiderCA4.jpg
RaiderCA5.jpg
RaiderCA6.jpg
RaiderCA7.jpg
RaiderCA8.jpg
RaiderCA9.jpg
RaiderCA10.jpg
FO3 unidentified raider endslide.jpg|Raiders in an endings slide
FO3 3 raiders endslide.jpg
===Magic: The Gathering===
Fallout Magic Fireshrieker.png|Fireshrieker (feat. a Fallout 4 flamer)
Fallout Magic Brass Knuckles.png|Brass Knuckles
Category:Fallout 3 human characters
Category:Fallout: New Vegas legacy content
Category:Fallout 3 raiders
Category:Mesmerizable characters
de:Raider (Fallout 3)
es:Saqueadores (Fallout 3)
fr:Raiders (Fallout 3)
pl:Bandyci (Fallout 3)
ru:Рейдер (Fallout 3)
uk:Рейдер (Fallout 3)
zh:掠夺者(辐射3)