Update:0.28

Version 0.28 added recruitment mechanics to Kenshi.
No blog announcement was made for this patch.
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== 0.28.0 ==
* Bars now have a range of recruitable characters, a couple are unique, most are randomly generated. There will be a better range later once all the new character models have been made.
* Added a RESCUE button, next to the medic button. Selected characters will pickup their wounded allies and put them in a bed if any are available.
* Certain NPCs have unique names. The Indiegogo peoples names are now included.
* Fixed the Bodyguard behaviour. A character in Bodyguard mode will try to take the heat off their target by attacking his attackers, and staying close in battle. A good way to protect a new recruit.
==== FIXES ====
* Importing your squad to a new game now imports your faction relations too. Now you can't exploit it by robbing traders and importing to a new game to avoid the factions repurcussions. The traders guild is very sensitive.
* Fixed, or at least reduced, the bug where characters in defensive mode can get in a stalemate where nobody attacks.
* Fixed the missing Dust Bandits.
== 0.28.2 ==
* Fixed dialogue choices sometimes having the wrong result
* Fixed new NPC names not being loaded
* Squad recruitment capped at 20 for now, to stop the GUI overflowing
* strength increases at half the speed (preparation for next update...)
Category:Updates