Zulu (Civ5)

The Zulu people represent a civilization in Civilization V: Brave New World.
* Symbol: Nguni shield
* Musical Theme: Inhliziyo Yami (composed by Michael Curran)
* Music Set: Middle East and Africa
* Architecture: Middle Eastern
* Spy Names: Gumede, Jama, Mageba, Malanda, Mnguni, Ndaba, Phunga, Senzangakhona, Balungile, Samkelisiwe
* Preferred Religion: Protestantism
* Preferred Ideology: Autocracy
== Strategy ==
The Zulus are best fitted for a domination victory that encourages a "Zerg Rush" strategy consisting of melee units, as their unique ability reduces maintenance cost for melee units to half. In addition, their military units require 25% less XP to earn their next promotion, thus allowing them to level up and be well-trained more quickly. Combined with the Nationalism and Total War tenets from Autocracy, this will allow the Zulus to have exceptionally cheap melee units and well-trained soldiers at the same time. Their unique unit, the Impi, is one of the strongest midgame units, especially when attacking. Combined with the special promotions (see below) and their bonus versus gunpowder units, the Impi confer the Zulus almost unmatched power in the Medieval and Renaissance Eras, and remain useful all the way until the early Industrial Era.
The Zulus have access to a unique building called the Ikanda, which not only grants +15 XP to units produced in the city, but also access to unique promotions to all non-mounted pre-gunpowder melee units. Unique promotions are kept even after upgrading the military units to gunpowder units (except for the Impi's Spear Throw). When combined with the battle prowess of the Impi, these unique promotions add a significant amount of early and midgame domination power when compared to other civilizations. However, they will lose out on a bit of late game power once they have access to gunpowder and more advanced units, since the Ikanda's unique promotions apply only to pre-gunpowder units.
The Zulus' starting bias has a tendency to avoid jungles, making it relatively difficult for the Zulus to play defensively in the early game. On the other hand, such a starting bias will allow Zulu cities to grow rapidly and have reasonable , besides allowing for better mobility for your units. Use this to your advantage!
The best overall strategy for the Zulus is to use the early game for expansion and preparation, accumulating and which will allow them to support a large army for later conquest. Then, start attacking on a massive scale in the late Classical and early Medieval Eras to march towards a domination victory!
== Civilopedia entry ==
== Trivia ==
* The Zulus' unique ability is named after a shorter version of the assegai invented by Shaka.
* The Zulus are, along with the Shoshone and Venice, one of three civilizations not called "Empire" on the loading screen - they are called the "Zulu Kingdom" instead.
== Cities ==
== Gallery ==
File:Shaka (Civ 5).jpg|Shaka, leader of Zulu
File:Brave New World promo Shaka.jpg|Promotional picture of Shaka of Zulu
File:The Zulu Cities.jpg|Zulu in game
File:Zulus map (Civ5).png|Map of Zulu Kingdom
== Related achievements ==
== See also ==
* Zulu in other games
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Category:Zulu