DOTMRobohistory

== History ==
"Each iteration of DOTM since 2011 has just been me getting better and better at developing. If you look at DOTM now and compare it to DOTM from 11 years ago, the difference is like night and day. With each iteration you can see how much my work has grown over time"
place A: Dark of the Moon Classic
place B: Dark of the Moon Ver. 1.11
place C: Private place
place D: 1.1 Test Zone (Amoung)
== 2011 ==
"I guess Dark of the Moon multiplayer happened which is just, I had played the DS version of DOTM games at the time which was like hey… what if I made a ROBLOX game based on this?"
May
05/21 - Place C is created as a starter place, somehow it predates the other places on here wow
June
06/10 - Place B begins life as a starter place with the house, car, roads, hills, and the lighthouse next to the humbling river
06/20 - Place B is reset into a baseplate
06/17 - War for Roblox first releases on place A, updated until 07/21
06/21 - final War for Roblox update
06/29 - Dark of the Moon officially releases in theaters!
06/30 - Optimus morph added onto Baseplate of place B, later War for Roblox is hosted on place B
July
07/12 - Place B is changed to a large free model city with a DotM-repainted G1 ark and Autobot morphs on it, subsequently reset into baseplate
07/13 - Place B changed to Decepticonz base for Decepticonz Roleplay group, updated until 07/16
07/17 - Morphs added to Decepticonz roleplay spawn
07/23 - teleporters to War for Roblox, Mark Generations, and moaitransformer12 all Generations added to Decepticonz roleplay spawn
Aug
08/04 - morphs removed from place B, place B reverts to baseplate with Optimus Prime, massive free model city with dotm morphs added, updated until 08/13
08/24 - place B reverts to baseplate
08/25 - Dark of the Moon Multiplayer first releases, receives minor updates until 08/30
08/26 - War for Roblox B releases on place A, updated until 09/16
Sept
09/06 - “Select your team” area added to start of DotM Multiplayer, minor updates until 09/09
09/09 - City map replaced with Stadium map
09/10 - Dark of the Moon Classic begins development on place B
09/11 - Dark of the Moon Classic releases on place B, receives updates until 10/17, final update 08/17/2012
09/16 - Dark of the Moon 1.0 Suit Display created on place A, updated until 12/28
Oct
10/17 - final DotM Classic update releases
== 2012 ==
"I’m really nostalgic for the iteration that has pretty much the same models and loadout for what I call 1.0 which is right before I closed it, but it has the old map which isn’t so big. It’s basically the same map but significantly smaller and the bridges were a lot smaller. Is it the best one? No. But I have a lot of nostalgia for it! And I think this map has a charm to it"
Sep
09/02 - Dark of the Moon Classic closes on place B, reset to blank place no baseplate, suits from place A suit display added to blank game
09/17 - suit showcase completed
09/22 - Dark of the Moon ver. 1.0 begins development on place B, Chicago Map completed with 2 playable characters
Oct
10/03 - Bumblebee and Soundwave added
10/07 - Ironhide and Starscream added
10/09 - Sideswipe and Shockwave added
10/14 - Ratchet and Sentinel Prime added
10/19 - Dino and Protoform added
10/20 - Que and Barricade added, 14-character base roster complete, game receives 
10/13 - Dark of the Moon ver. 1.0 map added 
10/21 - Cars added to map, character storage room completely enclosed
10/23 - Fire, smoke, and lighting effects added, Leadfoot and Crankcase added, music player added, flyable Decepticon Gunship added, save system implemented
10/24 - Roadbuster and Crowbar added
10/27 - Topspin, Jet-Powered Optimus Prime, Hatchet, and Jet-Powered Megatron added
10/28 - City debris added
10/31 - Jetfire and Skywarp added
Nov
11/02 - Air Raid and Thundercracker added
11/12 - DotM Classic reopened on place A until 08/11/2013
11/13 - New, much bigger Chicago map created
11/19 - Latest DotM patch backed up in place C for the first time as Dark of the Moon Roleplay edition (private Friends-only place), Fall of Cybertron Optimus and Megatron added to game as secret playable characters
Dec
12/22 - Cars added
12/30 - Arcee added to Place C
== 2013 ==
"I think once the new Chicago map was introduced my game really hit that phase where I thought oh, I gotta make the models look like MT."
Jan
01/01 - Walkspeed Gui and Music Gui removed, place B gets backed up in place C (Arcee removed sadge)
01/02 - Warbash, Armourhide, and Crunch added to place C
01/10 - Block portraits added
01/12 - Gangnam Prime added
01/18 - VIP characters added
01/19 - Fire and smoke particles and tilted tower added to map
01/26 - Full body portraits added
March
03/04 - Fragmentation system added to tilted tower
May
05/23 - Lighting reverted
July
07/09 - Hints added, Classic and Cybertron maps added in engine but inaccessible, Fragmentation system removed and replaced with simple breakable tower
07/24 - Opening cutscene added
07/28 - Main menu added
Aug
08/04 - MIDI Music script added (Arrival to Earth/Scorponok)
== 2014 ==
May
05/24 - MIDI Music removed, DotM Official Game Main Theme and 07 Game City Boss Music added
June
06/12 - Final update, lighting changes
July
07/12 - Place B backed up in place C, FoC characters and extra Autobots removed, map teleport gui added
07/26 - AoE Optimus, Bumblebee, Drift, Galvatron, Stinger, and Lockdown added to place C, Main Menu removed from place C
Aug
08/16 - Egypt added to place C
08/25 - Transformers: Dark of the Moon and Dark of the Moon Classic are closed
08/26 - DotM Private Place on place C closed
== 2017 - 2020 ==
June
06/02 - Private place C reopened, kept Friends Only
July
07/05 - Place C final update, details unknown
May (2020)
05/05 - Transformers Dark of the Moon 1.1: Revival reopened
== 2021 ==
“Why did I add double jumping? I just really like double jumping. Every game I like has double jumping in it. War For Cybertron, Devil May Cry, Nier, Ultimate Spider-Man. Honestly, a lot of games have it and I like it. It feels good. I know a lot of people don’t like it in DOTM, but what can I say?” 
Jun
06/04 - Cybertron lighting completely redone
06/08- Dynamic lighting system implemented, Chicago and Egypt lighting redone
06/11 - Save/load gui moved to less obtrusive part of the screen
06/14 - Final live update pre-1.1
06/22 - first gun prototype
July
07/06 - Optimus vs Sentinel poster
07/13 - Dark of the Moon Classic reopened on place A, place D first created
07/15 - Robo gets into type-moon (biggest mistake of his life)
07/17 - portrait poses, MV1 Megatron, presumably most models materials changed
07/20 - classic sfoth linked sword remake
07/23 - second gun prototype edited from Lewa’s Warbots guns
07/26 - grapple
07/27 - music script, Shadowlord’s castle hallway added to place D, revamp teaser render created but scrapped, spawn lobby created
07/30 - transformium transform animation
</i>07/31</i> - drift’s loadout
Aug
08/05 - DotM Classic Transform Tool fixed
08/06 - all weapons mostly finished on place D, weapon server sync fixed??
08/22 - maps added to place D
08/27 - egypt debris animations + procedurally created destructible enviro
Sep
09/16 - all viewportframe portraits converted to decals
09/17 - jetwing optimus flight animation
09/23 - devastator modeled, rigged, added to egypt
09/24 - sprint cycle
09/27 - sprint cycle ver 2, double jump
Nov
11/06 - mouse center lock on gun equip, hold right click to zoom
== 2022 ==
"People wanted an update with characters in it. That was a fold, I was ready to call the roster complete. At the same time, I added characters I wanted to add, you can tell because Crosshairs isn’t in the game, but a niche character like Reverb or Seaspray is in the game. No one wants those two"
Jan
01/13 - art gallery added
01/22 - scourge guitar added
Feb
02/12 - main key visuals (optimus, bumblebee, shockwave) + 1:1 icon
02/12 - 1.1 LAUNCH
02/12 - day 1 patch to fix bullet non-despawn bug
Mar
03/0 - Talon learns he forgot to save 1.1 Sideways (creation date unknown)
03/06 - 1.1 Private servers enabled for 25 R$
03/18 - 1.1 music replaced
03/19 - 1.11 Brawl made by Mark
03/20 - 1.11 Sea Spray and Sideways
03/21 - 1.11 Warpath and Reverb, 1.11 additions added to place D
03/22 - 1.11 Key Visual, EX Colors 2
03/23 - first ever patch notes, 1.11 Launch
Apr
04/01 - DEVASTATOR ADDED TO DARK OF THE GOON 1.11 NOWAYNOAWY
Category:Histories