Kefka Palazzo (Dissidia PSP)

Kefka Palazzo is a Warrior of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy, representing Final Fantasy VI. He also appears in Dissidia Final Fantasy NT and its arcade version.
An insane sorcerer, his attacks are mainly magic-based, but more chaotic than basic spells. Coupled with his erratic movements, Kefka's main skill is to annoy his opponents with his contemptuous manner. He shares his goal of destroying everything with most of the other antagonists, but handles any hindrance with extreme prejudice, regardless of the offender's allegiance. Kefka's short-term goal is to use the power of his rival, Terra, to further his plans and seize control of her again.
While Terra is his rival in the original Dissidia Final Fantasy, Kefka's main rival in the Dissidia 012 Final Fantasy storyline is Vaan, whom he resents and detests for freeing Terra from his control.
== Profile ==
=== Appearance ===
Kefka's appearance is designed from his original Yoshitaka Amano artwork. His clothing is colorful with a variety of polka-dots and stripes with red and yellow being predominant. He has blond hair and white and red facial makeup and his lips are outlined in purple in a manner resembling a Glasgow smile.
Kefka's first alternate costume, "Zebra Tights," is based on an alternate Amano artwork and resembles his Final Fantasy VI boss sprite. Kefka wears more blue and white colors with a red, white, and blue ruffle around his neck and a white cape. His EX Mode is a darker purple with a purple loincloth, white angel wings, and red and black demon wings.
Kefka's second alternate outfit, "Snobbish Turban," is based on another Amano artwork, and resembles Kefka's Final Fantasy VI sprite. He wears various shades of green with gold and red details, puffed sleeves, and a green and yellow skullcap. His lip makeup is dark blue and his EX Mode is based on Rest, one of the two final opponents in the Statue of the Gods leading up to Kefka in the final battle in Final Fantasy VI. Kefka has light blue-gray skin with a dark blue loincloth, golden angel wings and black demon wings.
Kefka's manikin, Phantasmal Harlequin, is red.
DissidiaKefkaRender.png|Default outfit.
Kefka alt.png|First alt outfit.
Kefka alt2.png|Second alt outfit
Manikin-Kefka.png|Kefka's manikin, Phantasmal Harlequin.
=== Personality ===
While Kefka remains maniacal, twisted, psychopathic, and short-tempered, Dissidia Final Fantasy displays him as more manipulative and childish, even manipulating his peers. He has enough foresight to put into place fallback plans, as evidenced by his arranging for two manikins modeled after Kuja to arrive upon realizing that the warriors of Chaos are outnumbered, and later his bringing about Cloud of Darkness when Terra refuses to rejoin Kefka. He taunts the antagonists who fall to the warriors of Cosmos, as evidenced by his actions to Kuja when the latter is defeated by Lightning. This prompts her to compare him to the manikins, with Kefka agreeing. Kefka is childish, referring to his actions as playing, and throwing temper-tantrums. Kefka acts abusive towards Terra, torturing her for refusing to fight while acting suggestive toward her. Kefka admits in a discussion with Sephiroth that he finds the constant revivals with associated memory loss from various past cycles of war fun precisely because it offers him an opportunity to watch others suffer.
He is antagonistic towards the warriors of Cosmos, but does not take them seriously as a threat. In Shade Impulse Kefka expresses his nihilism, although it is painted in a more sympathetic and tragic light, where he delivers his speech in a depressed tone, and laughs sadly upon committing suicide with the implication his loss of sanity was a result of a "broken heart" and he is no longer able to understand hope and dreams. Similarly, when confronting Terra in Shade Impulse in Dissidia 012, Kefka chants "destroy" leading Terra to ponder if he himself is feeling tormented.
== Story ==
=== 12th cycle ===
In Dissidia Duodecim Prologus Final Fantasy, Kefka is the second Warrior of Chaos Lightning and the Warrior of Light face. He tells Ultimecia to let him handle them, but is defeated.
When Sephiroth muses on the nature of memories to Kefka, Kefka doesn't see the point of them but tells him fighting someone from his own world, like Cloud, will help him regain his lost memory. After overhearing Kuja speaking with Cloud about their hesittion to get involved in the war, Kefka decides to "help" the two, arranging the chain of events leading to Cloud's defection by talking Sephiroth into attacking Tifa, then revealing the battle to Cloud knowing he will intervene. After a brief interaction with Kuja, Kefka learns Kuja was going to lure the warriors of Cosmos into a trap and informs the Emperor and Ultimecia of this development, even stating they should lie in wait to aid Kuja in case he needs assistance.
Due to Kuja's own scheme Kefka finds himself unable to control Terra and retaliates by gathering the Emperor and Ultimecia, revising their plan to foil Kuja's scheme and expose him to the warriors of Cosmos he was attempting to align with. Anticipating that Kuja would bring along enough warriors of Cosmos to outnumber himself and the other warriors of Chaos, Kefka brings along at least two manikins modeled after Kuja. Kefka is impressed with Kuja's scheme and encourages him to try again in the next cycle, although after Kuja alludes to Terra being freed from Kefka's control, the clown admits he intends to witness the young man's defeat. He nags Kuja into showing what he is made of against Lightning. After Kuja is defeated, Kefka mocks him for his failure.
Though Kuja is defeated, Kefka takes in it stride while hinting at the motive for setting him up having been the latter's rebellion. Kefka plans to supply Kuja with fake memories upon his revival for the next cycle. Lightning is disgusted at Kefka's treatment of Kuja, but he dismisses it, and briefly alludes to the nature of the cycles before taking his leave.
Kefka finds his prize "toy" Terra unwilling to fight, and tortures her until Vaan intervenes. He threatens Vaan with learning why oppose and dispose rhyme, although Vaan retorts that he is happy to take out the trash. Rendered giddy by the fight, Kefka fails to notice Vaan running off with Terra, yet remarks she will return to him, implying this is not the first time she has escaped. He nevertheless rants in irritation over Vaan "carting off" Terra. Kefka joins the group under Garland to stop Lightning's team from advancing, battling Vaan, asking him to return Terra, before falling back. Afterwards, Kefka attacks the Cloud of Darkness for her part in the rift's closing, having her memories erased.
=== 13th cycle ===
After talking Exdeath into confronting the Onion Knight and Terra, refusing to accept he has lost the latter to Cosmos, Kefka recruits the Cloud of Darkness to help him unlock Terra's full power. He unintentionally alludes to Terra's prior service to Chaos in front of the still-amnesiac Cloud of Darkness. After the Cloud of Darkness is defeated and the Onion Knight obtains his crystal, Kefka finds out about the Cloud of Darkness's loss, boos, and resolves to turn Terra directly. He saves Terra and the Onion Knight from the Cloud of Darkness's particle beam to have Terra rejoin them.
With Terra having forgotten about being a Warrior of Chaos and no memory of her battle with the Onion Knight, Kefka mocks her. He calls her "destruction incarnate" while firing spells at her to get her to awaken her cataclysmic power. Kefka claims Terra is better suited to fight for Chaos than against him, and extends an offer to her to rejoin him. Onion Knight attacks and Kefka teleports them away to the World of Darkness. The Onion Knight questions Kefka's obsession with Terra, but Kefka rebukes by referring to him as an imitation hero. Kefka's taunts haunt Terra, and have her relapse before Cloud stops her.
Kefka meets with the Emperor concerning Sephiroth's plans, but Kefka does not care as he feels Sephiroth is "yet another sadist with a god complex." Kefka is surprised to learn from the Emperor that Sephiroth killed himself in the last battle, and they decide to keep an eye on him.
When Terra meets Kefka again she refuses his offer, having found hope for a future. Kefka summons the Cloud of Darkness to assist him before the Onion Knight arrives to give Cloud a hand in holding off the Cloud of Darkness, while Terra fights Kefka alone. Kefka decides to destroy her and bombards her with spells while demanding that she "play" with him. Terra overcomes Kefka and he fades away, still declaring he will get her back.
Kefka appears with Kuja, telling him to acquire some "bait" for Zidane, but Kuja protests that his friends cannot be kidnapped because they travel together. Kefka tells Kuja Squall travels alone, prompting Kuja to try to capture him.
When Bartz falls into a trap laid for Zidane, Kefka appears before him and, still sore about having lost all chances at getting Terra to return to the warriors of Chaos, refuses to tell him where Bartz is. The two duel and Zidane wins. Kefka tells Zidane Bartz has been taken to enemy territory and then taunts Zidane that searching for him will just be a waste of time. Kuja complains Kefka botched his plan but Kefka shrugs off the accusation and taunts him with the failure. Kuja plots to use the setback to trick Bartz into getting Zidane into a trap by using a fake crystal, perking Kefka's interest.
After Chaos has killed Cosmos, Kefka appears along with Exdeath to ridicule the heroes, as they begin to fade away as a result of the goddess's death. He is confronted by Terra in his tower and taunts her for her role in Cosmos dying. Terra defeats him, and Kefka laments the futility of existence before self-destructing and fading away with a sorrowful laugh. Terra speculates Kefka desired destruction because he could not perceive anything else in life and needed it to fill his broken heart.
== Gameplay ==
Kefka is a Mad Mage. He attacks with various magical projectiles that move in erratic patterns and hit over large areas, allowing him to catch opponents by surprise. His attacks usually have a lag or leave Kefka stationary while he manipulates the attack, leaving him vulnerable to counterattacks, but his attacks deal high damage when they connect. Due to this lag, Kefka can have trouble finding openings to attack safely; usage of Waggle-Wobbly Firaga is helpful for the pressure it puts on opponents, forcing them to block or dodge the projectile so Kefka can capitalize on the opening. Kefka also moves slowly, which combined with his slow attacks makes him especially vulnerable to quick opponents.
=== Boss ===
In Dissidia Final Fantasy, Kefka is fought in Destiny Odyssey VI and IX, Shade Impulse, Distant Glory, and Inward Chaos.
In Dissidia 012 Final Fantasy, Kefka is fought in Stern Eyes, An Undocumented Battle, The Chosen Path, Trust, and Conclusion of the Cycle chapters of Story Mode.
=== Attacks ===
==== Bravery Attacks ====
 Dissidia Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	180 	Ranged Low 	Wall Rush 	Magical 	Initial 	
(ground)	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice at the ground that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	
(ground)	Ground 	20 (10) 	90 	Ranged Low 	ChaseWall Rush 	Magical 	Initial 	
(ground)	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	
(ground)	Ground 	20 (10) 	140 	 	None 	Magical 	Level 3 	
(ground)	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	
(ground)	Ground 	30 (15) 	180 	Ranged Low 	Chase 	Magical 	Level 6 	
(ground)	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	Fire three short fireballs that fly around in the air. In EX Mode, each fireball will be split into three after being fired. 	
(ground)	Ground 	30 (15) 	180 	Ranged Low 	None 	Magical 	Level 9 	
(ground)	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	Fire a large chunk of ice that stops in the air and break into smaller pieces that home in on the opponent. In EX Mode, the smaller pieces will home on the opponent a second time after it breaks.	
(ground)	Ground 	30 (15) 	180 	Ranged Low 	None 	Magical 	Level 16 	
(ground)	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon multiple lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	
(ground)	Ground 	30 (15) 	180 	 	Wall Rush 	Magical 	Level 28 	
(ground)	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	
(ground)	Ground 	30 (15) 	180 	Ranged Low 	Chase 	Magical 	Level 31 	
(ground)	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	Summon five fireballs that rain on the opponent. In EX Mode, the meteors will stop before flying towards the opponent. 	
(midair)	Aerial 	20 (10) 	140 	 	None 	Magical 	Initial 	
(midair)	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	Throw a fireball that zig-zags toward the opponent. The fireball will change size as it travels. In EX Mode, fire two fireballs. 	
(midair)	Aerial 	30 (15) 	180 	Ranged Low 	None 	Magical 	Initial 	
(midair)	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	Rapidly tap to summon a barrage of lightning bolts. In EX Mode, the lightning bolts will appear in strings. 	
(midair)	Aerial 	30 (15) 	180 	Ranged Low 	Chase 	Magical 	Level 3 	
(midair)	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	Fire three fireballs that fly around in the air. In EX Mode, each fireball will split into three after being fired. 	
(midair)	Aerial 	30 (15) 	180 	Ranged Low 	None 	Magical 	Level 9 	
(midair)	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	Fire a large chunk of ice that stops in the air and break into smaller pieces. In EX Mode, the smaller pieces home in on the opponent a second time after it breaks. 	
(midair)	Aerial 	20 (10) 	90 	Ranged Low 	ChaseWall Rush 	Magical 	Level 16 	
(midair)	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	Fire a stream of lightning at the opponent. In EX Mode, fire two streams of lightning. 	
(midair)	Aerial 	30 (15) 	180 	Ranged Low 	Wall Rush 	Magical 	Level 24 	
(midair)	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fire an orb of ice that flies toward the opponent. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	
(midair)	Aerial 	30 (15) 	180 	 	Wall Rush 	Magical 	Level 28 	
(midair)	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	Fire a small orb of energy that explodes. In EX Mode, fire two small orbs of energy. 	
(midair)	Aerial 	30 (15) 	180 	Ranged Low 	Chase 	Magical 	Level 31 	
(midair)	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	Summon five fireballs that rain down on the opponent. In EX Mode, the fireballs will stop before flying towards the opponent. 	
 Dissidia 012 Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	100 	Ranged Low 	Wall Rush 	Magical 	Initial 	
(ground)	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	
(ground)	Ground 	30 (15) 	80 	Ranged Low 	ChaseWall Rush 	Magical 	Initial 	
(ground)	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	
(ground)	Ground 	30 (15) 	80 	 	None 	Magical 	Level 3 	
(ground)	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	
(ground)	Ground 	30 (15) 	100 	Ranged Low 	Chase 	Magical 	Level 6 	
(ground)	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	
(ground)	Ground 	30 (15) 	100 	 	None 	Magical 	Level 9 	
(ground)	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	
(ground)	Ground 	30 (15) 	100 	Ranged Low 	None 	Magical 	Level 16 	
(ground)	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	
(ground)	Ground 	30 (15) 	100 	Ranged Mid 	Wall Rush 	Magical 	Level 28 	
(ground)	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	
(ground)	Ground 	30 (15) 	80 	Ranged Low 	Chase 	Magical 	Level 31 	
(ground)	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	
(midair)	Aerial 	30 (15) 	80 	 	None 	Magical 	Initial 	
(midair)	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	Throw a fireball that zig-zags towards opponents and hits multiple times, stunning them. In EX Mode, fires two fireballs. The fireball changes size and damage priority as it travels.	
(midair)	Aerial 	30 (15) 	100 	Ranged Low 	None 	Magical 	Initial 	
(midair)	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	Rapidly tap to summon a barrage of lightning bolts around opponents. In EX Mode, the bolts move towards opponent before striking. 	
(midair)	Aerial 	30 (15) 	100 	Ranged Low 	Chase 	Magical 	Level 3 	
(midair)	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	Fires three fireballs that zig-zag in the air. In EX Mode, the fireballs each split into three after being fired. 	
(midair)	Aerial 	30 (15) 	100 	 	None 	Magical 	Level 9 	
(midair)	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	Fire a block of ice that stops after a short distance and shatters over a wide area. In EX Mode, the shards home in and strike opponent a second time after breaking. 	
(midair)	Aerial 	30 (15) 	80 	Ranged Low 	ChaseWall Rush 	Magical 	Level 16 	
(midair)	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	Fires a string of lightning bolts at opponents. In EX Mode, fires twice. 	
(midair)	Aerial 	30 (15) 	100 	Ranged Low 	Wall Rush 	Magical 	Level 24 	
(midair)	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	Fires an orb of ice at the ground that shoots forward and rebounds off walls. In EX Mode, the orb bounces along the ground several times before flying towards the opponent. 	
(midair)	Aerial 	30 (15) 	100 	Ranged Mid 	Wall Rush 	Magical 	Level 28 	
(midair)	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	Fire an orb of energy that explodes over a wide area. In EX Mode, the orb explodes three times and travels farther. 	
(midair)	Aerial 	30 (15) 	100 	Ranged Low 	Chase 	Magical 	Level 31 	
(midair)	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	Summons five fireballs to fall to the ground and bounce towards opponents. In EX Mode, the fireballs stop after falling a distance and bounce in place before homing on the opponent. 	
==== HP Attacks ====
 Dissidia HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	40 (20) 	180 	Melee High 	Wall Rush 	N/A 	Initial 	
(ground)	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	
(ground)	Ground 	40 (20) 	180 	Ranged Mid 	None 	N/A 	Level 5 	
(ground)	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	
(ground)	Ground 	40 (20) 	300 	Unblockable 	None 	N/A 	Level 34 	
(ground)	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	Hold to charge up power, then release to send a wave of fire flying toward the opponent. In EX Mode, the explosions stop before moving again. 	
(ground)	Ground 	40 (20) 	300 	Ranged High 	Wall Rush 	N/A 	Level 38 	
(ground)	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	Hold to create an energy crest which tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack.	
(midair)	Aerial 	40 (20) 	180 	Ranged Mid 	None 	N/A 	Initial 	
(midair)	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	Summon three triangles from the opponent's position to converge on them. In EX Mode, summon triangles twice. 	
(midair)	Aerial 	40 (20) 	180 	Melee High 	Wall Rush 	N/A 	Level 20 	
(midair)	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	Flip and sprout wings outward to stab the opponent. In EX Mode, has a larger area of effect. 	
(midair)	Aerial 	40 (20) 	300 	Ranged High 	Wall Rush 	N/A 	Level 38 	
(midair)	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	Hold to create an energy crest that tracks the opponent, dropping magical orbs from above. In EX Mode, tracks the opponent into the air as well as the ground. Kefka cannot move during the attack. 	
 Dissidia 012 HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	130 	Melee High 	Wall Rush 	N/A 	Initial 	
(ground)	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	
(ground)	Ground 	30 (15) 	130 	Ranged Mid 	None 	N/A 	Level 12 	
(ground)	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	
(ground)	Ground 	30 (15) 	130 	Unblockable 	None 	N/A 	Level 34 	
(ground)	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	Hold to charge energy, release to fire a wave of explosions along the ground. Fully charged version pursues the opponent into the air. In EX Mode, the explosions stop briefly near the opponent before moving again.	
(ground)	Ground 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Level 38 	
(ground)	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	
(midair)	Aerial 	30 (15) 	130 	Ranged Mid 	None 	N/A 	Initial 	
(midair)	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	Summons three triangles to converge on opponents. In EX Mode, summons triangles twice. 	
(midair)	Aerial 	30 (15) 	130 	Melee High 	Wall Rush 	N/A 	Level 20 	
(midair)	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	Flip and sprout wings to stab opponents. In EX Mode hits over a larger area. 	
(midair)	Aerial 	30 (15) 	150 	Ranged High 	Wall Rush 	N/A 	Level 38 	
(midair)	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	Hold to conjure a field of energy that tracks opponents, dropping magical orbs on them from above. In EX Mode, fires one orb up and one orb down. Kefka can move using the attack. 	
=== EX Mode ===
300px|right|Warring Triad
Kefka's EX Mode is Power of Destruction where he transforms into his God of Magic form as seen in the final battle of Final Fantasy VI. In EX Mode Kefka gains the abilities "Glide" and "Exhilarating Magic". Glide lets Kefka fly by holding , while Exhilarating Magic augments his attacks in various ways, such as firing more projectiles, hitting over larger areas, and improving their tracking. This makes Kefka's attacks even more erratic and difficult to defend against, and allows some of them to deal additional hits.
Kefka's EX Burst is , named after the trio of deities from Final Fantasy VI. Kefka attacks the opponent with Ultima, then leaps back and conjures a field of energy. Three button commands flash over Kefka's head, and the player must input the commands in the order they appear. If the buttons are input incorrectly, Kefka will use a stronger version of Forsaken. If the buttons are correct, he will use Light of Judgment, smiting opponents from above with a beam of light.
Dissidia Kefka Pallazzo ex.png|Default outfit EX Mode.
KefkaAltEXModeRender.PNG|First alt outfit EX Mode.
KefkaThirdEXMode.png|Second alt outfit EX Mode.
=== Equipment ===
Kefka can equip Rods, Staves, Instruments, Bangles, Hats, Hairpins, Ribbons, Clothing, and Robes. In Dissidia 012, Kefka can also equip Poles and Headbands.
In both games, Kefka is the only male character besides Cloud who can equip the "Allure of Honey" set, which is otherwise exclusive to female characters.
==== Exclusive weapons ====
 Dissidia HP exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Lamia's Flute 	50 	ATK +34DEF +2	Initial EX Force +15%. 	Trade: 15460 gil, Diamond Bell, Thorny Lumber x3, Allure Shard x2
Nephilim Flute	92 	ATK +61DEF +2	Initial EX Force +20%. 	Trade: 29570 gil, Lamia's Flute, Revival Tree x5, Allure Crystal x3
Dancing Mad 	100 	ATK +66DEF +2	Initial EX Force +25%.Back to the Wall Effect.	Trade: 31920 gil, Nephilim Flute, Fanatic's Leer x5, Allure Orb x5
 Dissidia 012 exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Lamia's Flute 	30 	BRV -42ATK +40DEF +2	Initial EX Force +10%. 	Trade: 61000 gil, Diamond Bell, Scarletite x1, Harlequin's Desire x5
Nephilim Flute	90 	BRV -35ATK +63DEF +1	Initial EX Force +15%. 	Trade: 158,000 gil, Lamia's Flute, Electrum x1, Harlequin's Dream x5
Dancing Mad 	100 	BRV -40ATK +68DEF +1	Initial EX Force +20%.Back to the Wall Effect.	Trade: 182,800 gil, Nephilim Flute, Fanatic's Leer x1, Harlequin's Hopes x5
==Behind the scenes==
===Voice===
Kefka is voiced in Japanese by Shigeru Chiba and in English by Dave Wittenberg. Much of Kefka's dialogue, as well as his tendency to change the tone of his voice mid-sentence, were ad-libbed by Chiba. In particular, Kefka's use of "Ti-La-Pia!" as a magic spell in Shade Impulse is an example of Chiba's habit of using seafood-related puns when ad-libbing the dialogue of some of his anime roles. Similarly, Wittenberg ad-libbed the line "Ta-Pi-Oca!" when attacking Terra and the Onion Knight in Terra's storyline. When Terra speaks to Kefka in the final storyline on the way to Chaos and tells him "stop fooling around", Kefka replies "Sorry, ma'am" - the line is not subtitled and his voice noticeably changes tone at this time, so it seems this line was either an ad-lib or a blooper that was not removed. Similarly, Wittenberg improvised Kefka's rant after Vaan made off with Terra. The subtitles listed his ranting as (mumbles) after transcribing "Cheeky brat, that one... Thinks he can just waltz in and", although the audio has Kefka saying faintly after this line "cart off anybody he pleases! Who does he think he is?! Never even got a chance to say I wasn't sorry!"
== Allusions ==
* Kefka's weapon, Dancing Mad, is named after his final battle theme from Final Fantasy VI, while his Lamia Flute originates from a Final Fantasy IX weapon for Eiko Carol.
* A lot of Kefka's dialogue is based on the Final Fantasy VI script.
** Against the Emperor, Kefka says "You are less than worthless!", his rebuke to Emperor Gestahl. When using Extra Crispy Firaga, Kefka yells "You'll be well done!", derived from "Run! Run! Or you'll be well done!", his line when Gestahl was escaping the Warring Triad's judgment.
** When facing Cecil in Dissidia Final Fantasy, he says "Goody two-shoes!", his riposte to Leo.
** "I hate, hate, hate, hate, HATE YOU!", a line he speaks on defeat, derives from his dialogue to Celes after she stabs Kefka instead of her friends in the SNES/PS versions; he also quotes this in Destiny Odyssey VI shortly after he teleports himself and Onion Knight away from the Chaos Shrine.
** "Don't think you've won this!" and "Graaah! I'll remember this!" are from his defeat at Narshe.
** "You're lower than lower than dirt", is based on "You may as well be the dirt on the bottom of my boots! Or the dirt stuck to the bottom of that dirt!" in the GBA version. It is also referred to during Destiny Odyssey III in Dissidia 012 Final Fantasy when Kefka insults Cloud of Darkness.
** Kefka's line when facing Jecht, "Meatheads, meatheads everywhere", is similar to Ultros's exchange with Sabin.
*** It also mirrors his line in the GBA/iOS/PC versions when encountering Sabin and Shadow at the Imperial Camp near Doma, "Gah! Pests at every turn! Guess I'll have to take care of you, too!"
** When Kefka denies Terra's request to know how the warriors of Cosmos were responsible for Cosmos's death, Terra says "Stop fooling around!". In the GBA/iOS/PC translation for Final Fantasy VI, Emperor Gestahl—when Kefka demands that the Warring Triad use Gestahl as a demonstration of their true power—tells Kefka, "Stop playing around!"
** When against Exdeath, Kefka says, "Destruction without death? BORING," which is comparable to his final battle dialogue; "What fun is destruction if no precious lives are lost?" His line after Terra tells him none of his actions make sense, "Destruction isn't supposed to make sense! It's only fun when it's senseless!" is also similar. Shortly before Terra fights him in Destiny Odyssey VI, Kefka says "I'm going to destroy... EVERYTHING!!", referring to his line to the Returners in the SNES and PS versions: "I will exterminate everyone and everything!" The full line, "Hopes aren't worth DIRT! I'm going to destroy... EVERYTHING!!", also resembles his line right before fighting the party in the ending of the GBA/mobile/PC versions, "Such meaningless things... I'll destroy them all!!"
** During Shade Impulse, Kefka delivers several lines that mirror his dialogue before the final battle in Final Fantasy VI. If it is someone other than Terra, he greets them with "Welcome, dear, dear friends. I've been thinking of just the right thing to say when we met again", similar to his GBA/mobile/PC line "Welcome, friends! I knew you'd come, so I've been practicing my greeting!" If playing as Terra, Kefka says "Destruction is the fate of all things!", alluding to his line to the Returners in the GBA/mobile/PC version, "Embrace your destruction! It is the fate of all things!" After being defeated by Terra, he paraphrases various excerpts of his speech before the final battle in Final Fantasy VI: "Beyond the chaos, the end draws near", which is based on the SNES/PS ("The end comes... beyond chaos.") and GBA/mobile/PC ("The end draws near...") localizations of his line when preparing Forsaken. Part of his final words, "Destroy! Destroy! Destroy!" are derived from the line from the SNES/PS version "No! I will hunt them down! I will destroy it all! Destroy! Destroy! Destroy!!" A similar reference to the above line is made in the pre-battle exchange between Terra and Kefka in "Light to All: Conclusion of the Cycle" in Dissidia 012 Final Fantasy. If the player defeats Kefka as a character other than Terra, the post-battle narration will quote Kefka's nihilistic speech on creation and life.
***When delivering his nihilistic speech upon being defeated by Terra, Kefka delivers it in a depressed tone. This may allude to him briefly pausing, as if sad, upon hearing the Returners' reasons for continuing to persist in the World of Ruin prior to the final battle.
*** The line "Destroy! Destroy! Destroy! Destroy!!" line from Dissidia 012 Final Fantasy resembles a line he uttered when killing General Leo in the GBA/mobile/PC versions: "Die! Die! DIE!!"
** When Lightning asks them to step aside in the final stages in Dissidia 012 Final Fantasy, Kefka responds with "'Step aside' she says. Do we look like side steppers?", alluding to Kefka's exchange with Sabin, "'Wait' He says! Do I look like a waiter?"
** Kefka's opening to Kain Highwind, "Well, look who it is, the traitor," a near-direct quote of what he says to Celes Chere shortly before the Battle for the Frozen Esper.
** One of Kefka's Dissidia 012 Final Fantasy victory lines refers to Kefka's first appearances, where he orders two soldiers to "clean [his] shoes!"
** A sample voice clip of Kefka's in the theater is "Such magnificent power!", is what he says before demonstrating his strength to the party in Final Fantasy VI.
** When fighting Vaan in Dissidia 012 Final Fantasy, he says "You're about to learn why 'oppose' rhymes with 'dispose'!" paralleling his orders before invading Narshe, "There's a reason 'oppose' rhymes with 'dispose'!"
* Kefka teaming up with Cloud of Darkness in Destiny Odyssey VI may refer to Final Fantasy VI, the game Kefka and Terra originate from, being called Final Fantasy III upon release overseas.
* When using Forsaken Null and while chasing Terra during Destiny Odyssey VI, Kefka briefly enacts the pose from Amano's artwork. On victory, he assumes a variation on the pose from .
* Shortly after being forced to teleport himself and Onion Knight to the World of Darkness in Destiny Odyssey, Kefka refers to Onion Knight as an "imitation hero", referring to Onion Knight having an equivalent role to Locke Cole.
* During EX Burst Kefka descends from above, similar to his introduction in the final battle of Final Fantasy VI. Golden lights shine upon him, alluding to the battle's scenery. If he uses Forsaken, the camera's perspective changes to that of a 2D Final Fantasy battle, with Kefka taking on the pose of his final battle sprite. The screen zooms on Kefka's face, a reference to when Kefka's facial expression is displayed before he prepares it.
* Kefka's EX Burst, Warring Triad, refers to the three gods he absorbed power from to become a god himself. The color of the three circles that surround him correspond with the trio's appearance; the top blue circle reflects Goddess, the right red circle reflects Demon, while the left yellow circle represents Fiend. Their positions relative to Kefka refer to him taking their power on the Floating Continent, with Kefka standing in-between them.
* On victory, he breaks the fourth wall by humming the "Victory Fanfare".
* Kefka's attacks are based on his final battle script in Final Fantasy VI; his Firaga, Blizzaga, and Thundaga in Dissidia Final Fantasy are variations of the normal versions he uses.
* Kefka controls Terra in Destiny Odyssey III using a "Puppeteer's Wheel", a reference to Kefka using the slave crown on Terra in Final Fantasy VI.
* Excluding chase sequences, Kefka's Havoc Wing is his only physical attack, as in Final Fantasy VI.
* One of his opening lines before fighting a weaker character is "Do you think you can beat me?" This refers to what Kefka states when an esper's attack fails to hurt him during his raid at Thamasa, "Imagine! Thinking you could defeat ME!!"
* In Cid's Report 5, when Kefka attempts to goad Sephiroth into fighting Cloud, he tells the latter he was "One born solely to fight," alluding to what he says to the Warring Triad in the SNES/PS versions of Final Fantasy VI shortly before demanding that they unleash their full power, "Goddesses...You were born only to fight."
* In Dissidia 012 Final Fantasy, Kuja attempts to sneak Zidane and his friends behind enemy lines to fight Chaos himself, but Kefka, the Emperor, and Ultimecia stop them, with Kefka claiming that Kuja's plan was to betray them in the end. This mirrors Celes in Final Fantasy VI helping the party sneak into the Magitek Research Facility before Kefka tells them she is an imperial spy.
* When Sephiroth faces Kefka in Dissidia 012 Final Fantasy, he says "Die laughing", similar to Gestahl's line to Kefka before he attempts to kill him on the Floating Continent.
* When the Emperor faces Kefka in Dissidia 012 Final Fantasy, he says "Back to your cage, foolish jester", alluding to Emperor Gestahl placing Kefka under fake arrest to gain the Returners' trust and then releasing him to acquire magicite from Thamasa.
* In Dissidia Duodecim Prologus Final Fantasy, the theme when fighting Kefka is "Esper Battle ~ arrange from Final Fantasy XII", alluding to Kefka's exploitation of the espers' power before turning them into magicite.
* Kefka in a mirror match compliments the other Kefka's appearance, alluding to how he likes looking at himself in the mirror according to his bio in Final Fantasy VI The Complete.
* Just before orchestrating the ambush on Kuja and the warriors of Cosmos with Ultimecia and the Emperor, Kefka uses the term "Spoony Bard" in reference to Kuja.
* Kefka being one of only two male characters to wear ribbons and other female-based equipment may refer to his bio in the Ultimania guides, where it mentions crossdressing as one of his hobbies.
== Gallery ==
Kefka CG.png|CG render for Dissidia.
D012 Kefka CG.png|CG render for Dissidia 012.
Kefka_concept_art.png‎|Concept art of original outfit and EX Mode.
Dissidia012-KefkaConcept.jpg|Concept art of third outfit.
Dissidia012-KefkaConceptEX.JPG|Concept art of third outfit EX Mode.
Dissidia Amano Kefka.jpg|Artwork by Yoshitaka Amano.
D012 EX - Forsaken.jpeg|Forsaken EX Burst.
DFFKefka Victory Pose.gif|Victory pose.
== Etymology ==
Kefka's exclusive weapon "Nephilim Flute" takes its name from the Nephilim, a group in the Hebrew Bible said to be the offspring of "the sons of god" (commonly interpreted to mean angels) and "the daughters of men". This could either be taken as a reference to espers, being humans granted magical powers by the Warring Triad, or to Terra, the offspring of the esper Maduin and the human Madeline. The term itself was Hebrew for "Fallen", which was interpreted in Midrashic sources to mean the usage of the term in the Bible were references to the fallen angels, which may have been an indirect reference to either Kefka's God of Magic form or to his Heartless Angel ability in the SNES and PSX versions of Final Fantasy VI (which was called Fallen One).
The Japanese name for Kefka's "Exhilarating Magic" ability is Dokidoki Magic. "Dokidoki" is a Japanese onomatopoeia for a beating heart.
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Category:Characters in Dissidia Final Fantasy (2008)
Category:Characters in Dissidia 012 Final Fantasy