Trading Points for Money

Trading Points for Money is rules on B26. Initially this is just for cash.
IB pg 8 expands this with a trade points directly for goods option:
:"The fact that gear rarely fetches its full price when resold balances the convenience of not having to shop for it, negotiate its price, etc."
==Decuple value==
This also suggests "GM could have each character point sacrificed in play yield goods worth 100% of the campaign’s starting money." rather than the usual 10% of Starting Wealth a point gives.
This is based on criticism of Signature Gear:
:provides equipment worth 50% of the campaign’s starting money and immunizes it against casual loss
This implies that immunized against casual loss works like a -50% limitation on amended SG.
==Quintuple value==
The above however assumes that signature gear can be sold at FULL price, which is probably not true. SG is USED:
:"resale value is unlikely to be better than half price"
So for example, 1 point in signature gear (an item which costs 50% starting wealth to buy) could only be sold for 25% of starting wealth.
You would need 2 points in signature gear (an item which costs 100% starting wealth toe buy) to have something sellable for 50% of starting wealth.
*That something would also be Immune Against Casual Loss
Thus the disclaimer:
:"By that logic, having each point return cash equal to 50% of the campaign’s starting money, not merely 10%, is probably fine"
The difference is that equipment bought this way lacks the IACL benefit of SG, which is why it is cheaper.
==Cannot just will Signature Gear into existence==
There are rules on how bonus CP are spent. Usually this requires it be a Learnable Advantage.
To designate the potential purchase of a non-learnable advantage actually requires special rules called Potential Advantage where you actually pay for it in advance.
There is only one variation of PA where the PC designates when he is able to pay for it: [[Schr
category:Rules