Super Smash Bros. Galaxy Deluxe/Pit's Body Moveset

Pit's Body Is a Playable Is Smash Galaxy Deluxe After Pit's Classic Mode. He Can Use Palutena Bow. In Kid Icarus: Uprising, He Is a Boss Battle. This Also Kid Icarus: Uprising (Switch). 
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Forehand Slice (フォアハンドスライス) / Backhand Slice (バックハンドスライス) / Upper Swing (アッパースイング) / Cutter Rush (カッターラッシュ) / Cutter Finish (カッターフィニッシュ) 	2% 	A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, Pit's Body will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
Neutral attack 	Neutral attack 	Forehand Slice (フォアハンドスライス) / Backhand Slice (バックハンドスライス) / Upper Swing (アッパースイング) / Cutter Rush (カッターラッシュ) / Cutter Finish (カッターフィニッシュ) 	2% 	A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, Pit's Body will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
Neutral attack 	Neutral attack 	Forehand Slice (フォアハンドスライス) / Backhand Slice (バックハンドスライス) / Upper Swing (アッパースイング) / Cutter Rush (カッターラッシュ) / Cutter Finish (カッターフィニッシュ) 	4% 	A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, Pit's Body will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
Neutral attack 	Neutral attack 	Forehand Slice (フォアハンドスライス) / Backhand Slice (バックハンドスライス) / Upper Swing (アッパースイング) / Cutter Rush (カッターラッシュ) / Cutter Finish (カッターフィニッシュ) 	0.5% (loop), 2% (last) 	A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, Pit's Body will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
Forward tilt 	Forward tilt 	Cross Chop (クロスチョップ) 	7% (base), 10% (tip) 	Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of Final Destination. Due to it hitting on frame 10, however, it is Pit's Body's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Pit's Body's most situational attacks.
Up tilt 	Up tilt 	Anti-Air Kick (アンチエアキック) 	4% (hit 1), 5% (hit 2) 	Two alternate lunging kicks upward. Compared to Smash 4, where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in Ultimate allow it to combo reliably into a neutral aerial or up aerial, even up to high percents.
Down tilt 	Down tilt 	Leg Cutter (レッグカッター) 	6% 	A kneeling outward slash. Its minimal startup and low ending lag make it Pit's Body's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents.
Dash attack 	Dash attack 	Dash Slice (ダッシュスライス) 	11% 	A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield.
Forward smash 	Forward smash 	Dual Attack (デュアルアタック) 	5% (hit 1), 10% (hit 2) 	Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the Palutena Bow. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination.
Up smash 	Up smash 	Angel Spin (エンジェルスピン) 	3% (hit 1), 2% (hit 2), 8% (hit 3) 	Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and disjointed hitboxes. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit's Body.
Down smash 	Down smash 	Low Attack Combination (ローアタックコンビネーション) 	12% (base), 10% (tip) 	Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Pit's Body's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its semi-spike angle.
Neutral aerial 	Neutral aerial 	Spinning Cycle (スピニングサイクル) 	0.7% (hits 1-7), 4.5% (hit 8) 	A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. It has the fastest startup out of Pit's Body's aerials (hitting on frame 4), long lasting hitboxes, and autocancels in a short hop quickly after the hitboxes cease, making it useful for approaching, edgeguarding, and canceling out weak projectiles.
Forward aerial 	Forward aerial 	Front Cycle (フロントサイクル) 	2.5% (hits 1-2), 6% (hit 3) 	Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range.
Back aerial 	Back aerial 	Air Stab (エアスタッブ) 	12% (tip), 8% (base) 	A double reverse gripped thrust. It has a sourspot at the base of Pit's Body's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Pit's Body's aerials, KOing at around 135% from center stage, and making it one of Pit's Body's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag.
Up aerial 	Up aerial 	Lightning Rotor (ライトニングローター) 	1.5% (hits 1-4), 5% (hit 5) 	An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable juggling tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed.
Down aerial 	Down aerial 	Under-Arc Slash (アンダースラッシュ, Under Slash) 	10% 	A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Pit's Body's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10.
Grab 	Grab 	Grab (つかみ) 	— 	Reaches out with his free hand.
Pummel 	Pummel 	Grab Kneebutt (つかみニーバット) 	1.3% 	A knee strike. A fairly fast pummel.
Forward throw 	Forward throw 	Upper Swing (アッパースイング) 	6% (hit 1), 4% (throw) 	Slashes the opponent away. It is Pit's Body's most powerful throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents.
Back throw 	Back throw 	Behind Throw (ビハインドスルー) 	8% 	Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Palutena Bow at mid to high percents.
Up throw 	Up throw 	Stand Shoot (スタンドシュート) 	4% (hit 1), 7% (throw) 	A handstand kick, similar to Sheik's up throw. It is Pit's Body's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Palutena Bow.
Down throw 	Down throw 	Bone Divide (ボーンディバイド) 	2% (hit 1), 4% (throw) 	Pins the opponent to the ground and then slashes their back. It is Pit's Body's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Pit's Body's aerials except down aerial until high percents.
Floor attack (front)	Floor attack (front)	 	7% 	Slashes on either side of himself while getting up.
Floor attack (back) 	Floor attack (back) 	 	7% 	Slashes in front of himself, then thrusts behind himself while getting up.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Spins the Palutena Bow behind himself and then in front of himself before getting up.
Edge attack 	Edge attack 	 	9% 	Performs a hook kick while climbing up.
Neutral special 	Neutral special 	Darkness Bow 	5.5% (uncharged), 14% (fully charged) 	Shoots a redlish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging. The arrows deal considerably more damage and knockback than Pit's, and are slightly faster, although they cannot be curved as strongly. This makes them significantly less effective for gimping and edgeguarding, but more effective as a conventional projectile.
Side special 	Side special 	Electroshock Arm 	12% (grounded), 9.5% (aerial), 1× (reflected projectiles)	Wields the Electroshock Arm to perform a dashing uppercut. It grants super armor during the dash, and reflects projectiles at roughly 45°. However, it is an overall laggy attack, especially if missed; the aerial version in particular has a total duration of 104 frames (roughly 1.73 seconds), leaving Pit's Body prone to self-destructs if used below ground level. Nevertheless, it can aid his recovery, as it is capable of sweetspotting edges and can still allow him to get back to the stage if he has enough jumps left. Compared to Pit's Upperdash Arm, Electroshock Arm has an electric effect, deals more damage, and launches opponents horizontally instead of vertically, allowing it to KO earlier near edges; however, its lower knockback values make it weaker from center stage, with the grounded version KOing middleweights at around 125% instead of 110%.
Up special 	Up special 	Power of Flight 	— 	Soars through the air by using the Power of Flight. It covers a significant amount of distance, and the flight's direction can be angled in any way except downward, making it capable of being a purely vertical and nearly horizontal recovery option. It also grants intangibility on frames 9-19 when used on the ground, and on frames 15-19 when used in the air. Due to its high landing lag and lack of hitboxes, however, it leaves Pit's Body more vulnerable than other recoveries, especially if he does not grab an edge.
Down special 	Down special 	Guardian Orbitars 	1.5× (reflected projectiles) 	Wields the Guardian Orbitars to create twin energy shields that protect his left and right sides. They reflect projectiles with 50% more power and 70% more speed than they originally had, and can block physical attacks. However, they have 15 HP for physical attacks, with 0.07 HP regenerated every frame (4.2 HP per second), and break if it is fully depleted, after which they require 10 seconds to regenerate. Guardian Orbitars also push away opponents who are near Pit's Body when he wields them, which makes them capable of edgeguarding. In the air, Pit's Body can drift while using them, even if they are broken. Guardian Orbitars have a minimum duration of 20 frames (0.33 seconds) and a maximum duration of 100 frames (1.66 seconds). However, they leave Pit's Body open to attacks from above and below him, and they gradually shrink in size as they are held out.
Final Smash 	Final Smash 	Pit Staff 	1% (startup), 39% (beam) 	Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Pit's Body when the Final Smash activates, the more damage they take.
== Appearing ==
Slowly descends onto the stage while surrounded by rays of red darkness that shine down from the sky.
== Taunt ==
Up Taunt: Taps his shoulder with one of his blades and motions with his left hand.
Side Taunt: Spins the Palutena Bow in front of him while facing the screen, before swinging one of his blades.
Down Taunt: Turns around a bit, then points with his right blade (if in its bow form, he points the Palutena Bow instead). This is the only taunt that does not split his Bow into blades if it was in bow form beforehand.
== Idle ==
Briefly fiddles with his Palutena Bow. Pit's Body will split it into its blades if it is in its bow form.
Taps the tips of his buskins on the ground and then impatiently hops in place.
== Victory Pose ==
Left: Flies down, sticks his Palutena Bow to the ground, then crosses his arms before.
Up: Twirls the Pit Staff, then points it outward.
Right: Spreads his right hand to the side before pumping his fist out in front of him.
== Victory Theme ==
Pit's Body: Kid Icarus Chaos Victory Theme
== Classic Mode: Lost Of The Souls ==
Round 	Opponent 	Stage 	Music 	Notes
1 	Dark Pit (Flying) 	Temple Ruins 	Dark Pit's Theme 	
2 	Magnus 	That First Town 	Magnus's Theme 	
3 	Girl & Dog, Villanger 	Rewind Spring 	Scorched Feathers 	
4 	Link, Samus, Pikachu, Sonic, Lucario, Greninja, And Falco 	Temple 	Boss Battle 1 - Kid Icarus: Uprising	
5 	Bayonetta, Inkling (2x), Palutena, Pit, Dark Pit, And Sneak 	Reset Bomb Forest 	Boss Battle 2 - Kid Icarus: Uprising	
6 	Bowser, Pokemon Trainer, Diddy Kong, Rosalina & Luma, Captain Falcon, Wii Fit Trainer, And Duck Hunt.	Palutena's Temple 	Chaos Vortex 	
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Galeem And Dharkon 	Final Destination (World Of Light)	Galeem/Dharkon 	
== Palutena's Guidance ==
: Pit's Body: ...
: Palutena: Is That Your Body?!
: Pit: Oh... You Know That? I Remember When The Chaos Kin Use The Ring Of Chaos To Captured My Soul.
: Viridi: Pit Was Right. He Was Inside Of Ring, He Using Magnus' Help To Get His Body Back.
: Palutena: So that explains it! Pit Was Inside Of Ring And Magnus Help Him To Get His Body Back. You Right Pit. The Chaos Kin Use The Ring Of Chaos To Captured Your Soul.
: Pit: And The Chaos Kin Controlling You.
: Palutena: You Right. The Chaos Kin Controlling Me. Actually, Thanks For Save Me.
: Pit: You Welcome. Nothing To Be Afraid, And I'll Save The Day.
: Palutena: I'm Sure Your Body Still There. So I Hope You Will Defeated Him With Magnus' Help.
: Pit: Yep. Sure Did!
== Color ==
# Original
# Dark Red
# Dark Pit Costume
# Chaos Kin Skin
# Light-Blue
# Dark Green
# Yellow
# Dark Purple
== Story Mode ==
Pit's Body Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the sans of Girl & Dog.
No.	Name 	Type 	Power 	Stage 	Music
_ 	Pit's Body	Attack	95,1100	Chaos Vortex	Chaos Vortex
Category:Character Movesets