Shotgun

Not to be confused with Shotgun (DEMONHUNTER).
== /// SUMMARY ==
The Shotgun is an early-game Ranged weapon that focuses on maximizing damage against enemies in close-quarters. It is available on Wave 6 for 4,000 Cash.
== /// MECHANICS ==
The Shotgun excels in dealing damage to enemies that are up and close to the user. Using this weapon outside of its intended purpose will hinder the user's damage output due to the Shotgun's lack of accuracy at further distances. In addition, the Shotgun can pierce and hit up to two enemies at once.
The Shotgun reloads shells one-by-one, instead of a magazine which takes longer to reload. This allows the user to cancel the reload after having reloaded an amount of shells and immediately fire the shells that were reloaded, without needing to reload all of them. As a result, the shown reload time depends on how many shells the Shotgun currently has.
=== // MULTIPLIERS ===
* Critical Hits: [x1.25]
* Structure: [x1.1]
* Armored, Aerial: [x1.25]
== /// STRATEGY ==
# The Shotgun excels at close-quarters-combat; being close will usually result in greater damage output. This is due to more pellets hitting the enemies as the weapon has its mediocre accuracy and a spread mechanic.
# In general, aiming for headshots will only be beneficial when the user is particularly close to enemies.
# Don't be excessive, particularly for the earlier Noob types. There's no need to get closer to a weak enemy when you can confidently oneshot them from your current distance already.
== /// TRIVIA ==
# Purchasing the Demonhunters will count as having the shotgun in your inventory. (You cannot actually use this shotgun though)
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged