Combat Modifier

A is an effect active in regular PvM fights inside a Divine Dimension (Enurado, Srambad, Xelorium and Ecaflipus). It does not affect quest fights or PvP. The modifier is specific to each dimension and changes every time its highest level boss monster is defeated (e.g. the modifier of Enurado changes when a team defeats King Nidas). Dimensions cycle through these modifiers in a fixed order.
Ten different modifiers can appear in a dimension. There are five general modifiers that appear in all dimensions, and five which are specific to each dimension.
== Enurado ==
Order	Icon	Name 	Dimension	Description
1 	 	Hurtful Hindrances 	Enurado 	Enemies lose an additional 5% of their HP whenever an attempt is made to remove their MP.
2 	 	Long-range Liaison 	Any 	When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
3 	 	Incapacitating Movement	Enurado 	Throwing, pushing, pulling or swapping an enemy reduces their bewitchments by 1 turn.
4 	 	Stunning Summons 	Any 	Damage from non-static summons removes one turn of bewitchments from enemies.
5 	 	Invigorating Solitude 	Enurado 	If there's no ally within 5 cells, characters are healed 10% of their vitality at the start of their turn.
6 	 	Cyclic Power 	Any 	Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
7 	 	Solidarity 	Enurado 	When starting their turn, allies heal themselves depending on the number of allies within 3 cells. Summons don't count.
8 	 	Explosive Disappearance	Any 	When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
9 	 	Measured Distance 	Enurado 	Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
10 	 	Invigorating Pushes 	Any 	When an enemy receives pushback damage, they heal allies around them (once a turn).
== Srambad ==
Order	Icon	Name 	Dimension	Description
1 	 	Low Blows 	Srambad 	Summons, poisons, traps, Rogue bombs/walls and glyphs deal 25% more damage.
2 	 	Stunning Summons 	Any 	Damage caused by non-static summons removes a turn from bewitchments on enemies.
3 	 	Berserker 	Srambad 	At the beginning of their turn, allies get a 33% increase to damage if they have less than 50% of their life.
4 	 	Explosive Disappearance	Any 	When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
5 	 	Dangerous Game 	Srambad 	Each ally places a trap at their feet at the beginning of their turn. If an enemy activates this trap, it deals damage equal to 10% of their life (in a random element, reduced by resistance). Allies do not take damage.
6 	 	Invigorating Pushes 	Any 	When an enemy receives pushback damage, they heal allies around them (once a turn).
7 	 	Larceny 	Srambad 	Close combat attacks (i.e. any hit on an adjacent enemy) steal life.
8 	 	Long-range Liaison 	Any 	When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
9 	 	Evasion 	Srambad 	When an enemy suffers close-combat damage, they move back 3 cells.
10 	 	Cyclic Power 	Any 	Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
== Xelorium ==
Order	Icon	Name 	Dimension	Description
1 	 	Looking For Action 	Xelorium 	Enemies lose an additional 3% of their HP whenever an attempt is made to remove their AP.
2 	 	Cyclic Power 	Any 	Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
3 	 	Leap-Gobball 	Xelorium 	When an ally is damaged by another ally, the latter teleports to the other side of the target.
4 	 	Explosive Disappearance	Any 	When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
5 	 	Go Back 	Xelorium 	When an enemy is hit in melee, they are teleported back to their previous location.
6 	 	Long-range Liaison 	Any 	When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
7 	 	Fettered Actions 	Xelorium 	When an enemy is attacked with a weapon, they lose 2 AP (dodgeable).
8 	 	Invigorating Pushes 	Any 	When an enemy receives pushback damage, they heal allies around them (once a turn).
9 	 	Mummifying Solitude 	Xelorium 	At each start of an ally's turn, if there are no allies within 5 cells, the ally transforms into a mummy and takes 33% less damage for 1 turn.
10 	 	Stunning Summons 	Any 	Damage caused by non-static summons removes a turn from bewitchments on enemies.
== Ecaflipus ==
Order	Icon	Name 	Dimension	Description
1 	 	Critical Regeneration 	Ecaflipus	Each time an ally lands a critical hit (attacks or non-damaging spells), they are healed by 2% of their max HP.
2 	 	Cyclic Power 	Any 	Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
3 	 	Elementary Roulette 	Ecaflipus	At each start of an ally's turn, they randomly gain 200 strength, intelligence, chance or agility for a turn.
4 	 	Invigorating Pushes 	Any 	When an enemy receives pushback damage, they heal allies around them (once a turn).
5 	 	Bonus Cell 	Ecaflipus	Each time an ally starts their turn, bonus cells are placed 4 cells away in line with that ally. If they move onto one of these cells, they gain 2 AP for the current turn (not stackable).
6 	 	Long-range Liaison 	Any 	When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
7 	 	Priority Target 	Ecaflipus	Each time an enemy starts their turn, there's a 10% chance that the enemy becomes a priority target. When a priority target is hit for the first time during that turn, their attacker gains 2 AP for 2 turns (not stackable).
8 	 	Stunning Summons 	Any 	Damage from non-static summons removes one turn of bewitchments from enemies.
9 	 	Correct Distance 	Ecaflipus	When an enemy suffers damage, 20% of the damages heal characters situated exactly 7 cells from the target.
10 	 	Explosive Disappearance	Any 	When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
Category:Game information
Category:Divine Dimensions
Category:Enurado
Category:Srambad
Category:Xelorium