Report 1671

Special Report #1671
Skillset: Kata Skill: InternalBleeding
 Org: Sentinels Status: Approved Dec 2007
Furies' Decision:
Solutions 1 and 2
Problem: InternalBleeding increases the target's current bleeding based on how
much bleeding they have on them currently. What used to be an exceptionally weak
warrior affliction has turned into something much stronger with hemorrhaging and
the overwhelming ice stacks some monks are able to do.
Solution #1: Change InternalBleeding to do a flat 225 bleed every 3s.
Solution #2: Change InternalBleeding to do 30 hemorrhaging every 3s.
Solution #3: Change InternalBleeding to do bleeding every second based on how
 long the affliction has been on the target. Starting at 20 and
 increasing by 20 every second.
Player Comments:
---[Shedrin on 4/7 @ 22:10 writes]:
I haven't fully thought through the numbers, but hopefully the general
concept(s) are sound.
---[Lerad on 4/8 @ 04:03 writes]:
I'm not very comforable with solution 2, since hemorrhaging cannot be cured
except via time. However, pure bleeding makes it fairly useless for monk instas.
Which is fine, of course - this can be an aff that gives more advantage to
bleedwarriors than monks... but if we're going to adapt bleedwarriors to use
hemorrhaging in the future, then solution 2 makes the most sense. At the same
time, can I suggest that we triple both the bleed/hemorrhaging amount, as well
as the tick delay time for all three solutions? Example, for solution 1, have it
do a flat 225 flat bleed every 3s, instead of 75 every 1s. This gives a bigger
window for targets to cure and therefore prevent the bleed from happening
without changing the rate.
---[Shedrin on 4/9 @ 18:13 writes]:
Well the idea was that you'll get guaranteed value, especially for the warriors
which can't really burst out ice afflictions, instead relying on the ice delay.
3s is probably fine, though.
---[Falaeron on 4/9 @ 22:51 writes]:
I prefer solution 1 with the 3s timer.
---[Shedrin on 4/11 @ 07:50 writes]:
Personally I like Solution 2 as a step 1 of introducing hemorrhaging to
Warriors, and having it be useful for monks too.
---[Wobou on 4/12 @ 12:45 writes]:
For sol. 2 I think it'd be good to explicitly add gut wounds into that
calculation, that way monks can gain benefit from it if they load up on ice
afflictions and warriors can gain benefit from it if they build on gut (I don't
think the ice delay currently compares to monk ice stacks). If you're intending
this to be a path that warriors could actually build hemorrhaging they are going
to need higher numbers, which you can achieve by mixing gut wounds into the
equation without giving too much of a boost to monks.
---[Shedrin on 4/12 @ 16:11 writes]:
I'd rather not do that for now. We don't know how hemorrhaging as a whole is
going to fit into Warriors and I don't want to do anything too drastic.
---[Shuyin on 4/18 @ 04:28 writes]:
I feel that if we wanted this to be useful for warriors (PB), it needs to be
solution 1. Otherwise I don't want to wait for when PBs get hemorrhaging One Day