124416-carbine-i-propose-the-great-credd-compromise-of-2015

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One of the best things to have with the Subscription model is CREDD; unfortunately the Sub model is a dying thing in MMO's as most are moving to F2P. ( Not a F2P rant)
 
This is where the game gets polarized. Although we have a player base that truly appreciates the great work you have done with the game and are willing to sub or grind out plat; there seems to be a large number that want to play the game but see the subscription/plat grind as the biggest boss in the game. This can have a negative effect as the Sub player base may not be big enough for the big world of Nexus at times and makes the Sub player feel alone in a brilliant lush adventurous massive multiplayer world that is Nexus. Nexus
 
I believe making CREDD not only an alternative to a Sub, but also a compromise to the F2P crowd.
 
How?
 
An experience type system that is linked to a player's account with a monthly hard reset. Completing the monthly required experience points will reward the player with CREDD for the following month. Account experience points are obtained simply by playing the game.
 
Examples of ways to obtain points:
 
   - Participating in an Event
   - Completing a shiphand/adventure/dungeon/raid (points in relation to difficulty)
   - Harvesting
   - PvP battlegrounds
   - Quest/Contract completion 
   - Housing (Using neighbors fabkits/completing challenges/etc)
 
But why? you can already buy with Plat!
 
We play games to get away from adult money stuff - this system is aimed to get away from trying to make "rent", and more about actually playing the game - how the player wants to play.
Grinding plat in my opinion also makes the player focus on their own personal grind at times - the monthly point system proposed here would reward more points relative to the number of players the task requires. This will hopefully turn the grind for CREDD into a social element in the game, while increasing the games player base, to make it more social. The CREDD for Plat market will still survive with this addition - you may not be able to get your monthly points every month, and you still don't want to pay for a sub, so use that Plat and buy some CREDD!
 
Won't this destroy the purchase CREDD for plat system?
 
The concept would be an addition to the current CREDD system but act separately from the CREDD/Plat market that is already in play - it is simply an alternative in how players can obtain CREDD and should be balanced with average time spent grinding plat for CREDD. 
 
Final Thought
 
This concept is an attempt at creating a compromise between players willing to sub and those who like the game but want something more F2P. Players who sub get keep their plat, and play as little or as much as they want with a larger player base [Gaining Plat or Monthly Points in the process for next months sub]. Players who want F2P will simply have to play to pay [Gaining Plat or giving some extra time to save for sub]. The system could make it easier for players to track their progress towards obtaining CREDD and hopefully make it feel more tangible.
 
It's a great game and deserves to played in all it's glory, united the subscribers can help keep the game alive outside Nexus and the F2Per's can help keep the game alive on Nexus.
 	
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I fail to see how your idea makes more money for Carbine, which is the whole point of switching to a free2play model. More money from the players willing to pay and freeloaders to fill up the world and give them someone to play with
 
your idea gives the freeloaders what they want without giving any benefit to Carbine, in fact it would probably lose them money, who is going to buy a CREDD from Carbine to sell on the CREDD exchange when they are available to other players free and no one wants to buy them anymore. the market would die 	
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CREDD is already a compromise for the f2p/b2p crowd.
 
And where does your system's CREDD come from?  Players aren't going to give away their CREDD for random quest rewards, and Carbine sure isn't going to / shouldn't give people free game time for doing a few quests (no matter how grindy)
 
Plus, there already is a quest to obtain CREDD.  Its only quest objective is to obtain ~13 plat and you can do that by enjoying any part of the game you like.
It's worked wonderfully for my casual ass with a fully furnished home and rockin' duds.	
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The thing with this system its that creates credd from the fringe, to the actual system  the only way to get 1 credd into the system is buying it from carbine at USD 20. with the various ways you mention it desmotivate the crowd to buy it from carbine, and with other ways of getting it the price would fall so another desmotivation to invest USD 20 to sell credd in the market.
 
i think Roda its right in this "   Players aren't going to give away their CREDD for random quest rewards"  	
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			I don't see how grinding plat is hard.  It takes 1 week to get enough plat for 1 month of game time.  	
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I don't see how grinding plat is hard.  It takes 1 week to get enough plat for 1 month of game time.  
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I fail to see how your idea makes more money for Carbine, which is the whole point of switching to a free2play model. More money from the players willing to pay and freeloaders to fill up the world and give them someone to play with
 
your idea gives the freeloaders what they want without giving any benefit to Carbine, in fact it would probably lose them money, who is going to buy a CREDD from Carbine to sell on the CREDD exchange when they are available to other players free and no one wants to buy them anymore. the market would die 
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If your "CREDD points" acted as a buyer then you're creating plat out of nowhere and causing inflation.
 
And if you're ceasing the acquisition of plat while "CREDD points" are gained then that is literally no different from saving up the plat.
 
All content gives plat (not sure about pvp).
Do the content you like best to earn enough plat to buy the CREDD.  
 
  - Participating in an Event
Unfortunately not enough events in the game.  WTB more dynamic events.
 
   - Completing a shiphand/adventure/dungeon/raid (points in relation to difficulty)
Random Vet shiphands/adventures/dungeons give gold per run and lootbags.  Run those enough times to earn X plat
 
   - Harvesting
You can sell your harvested mats.  Sell on the CX for Y plat.
 
   - PvP battlegrounds
*shrug*
 
   - Quest/Contract completion 
Dailies give gold.  Do your dailies enough time to earn Z plat.
 
   - Housing (Using neighbors fabkits/completing challenges/etc)
Gathering circles exist for the sole purpose of making money.  Add them and use your neighbors plots to make BADVARIABLEPLANNING plat.
 
 
It's not written out on your quest tracker but you can do all of these things to earn CREDD already.	
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its an infinite cycle then, cause credd prices go higher because plat is created from nowhere so all the prices go higher cause credd buyers got a ton of money and it causes inflation, an then runing will become super extra expensive and those guys will have to farm more than if the system would keep the same.
 
this system only will sucess with a great benefactor that isnt carbine, a great guy who hoard all the credd cause he got mountains of plat and decide to give em to people who do the content, the only way its if someone who cant create plat or credd from the fringe regulates it, and that supose a problem cause the resources that player or group of players have is finite so the system wont stand a long without that help.	
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I don't see how grinding plat is hard.  It takes 1 week to get enough plat for 1 month of game time.
 
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at level 50 you can make 3 plat /hour just grinding short shiphands like m-13 or infestation.
 
there is a stream called failures to fifty, they leveled their chars all the way up to 50 in 22 hours, and i think that was before the boosts to the xp of the quests that bring the drop 4	
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Yeah well I can't play 22 hours straight. I'd fall asleep at work. Perhaps I die too much. I admit there may be a flaw in that statement. Edit: my statement.
 
Ok. I give you the 5 plat at level 50. It is to be expected. I however do not run ship hands after shiphands after shiphands. I quest. Kills stuff. Pretty much nothing else. No dungeons. No shiphands. No PvP. Nothing but quests and kills. Perhaps that is why. I am not level 50 yet. I gotta check that stream. I need leveling help obviously. I must be not choosing the right things to do. There is so much, it can be daunting at times.	
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for leveling its like this  World story> regional story>zone story> task, focus on the first 3, if you colaterally do a task its good but dont stay in the same zone doing task, isnt worth the effort.
 
so rush the first 3 kind of quest and go to the next quest hub, that will get you faster.
 
and btw join a guild that has the 8% buff of experience, plus to that the 2% buff to experience form autenthicator, the 8% experience flask that you can buy with renown, the house buff of experience to questing that can be on 5% or 10% depend on the day and the rested xp, that way you can level a lot faster	
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I have the 2% I don't think the blazing saddles guild has the 8% buff. My old one, Front Page ( the now shut down reddit guild ) defiantly had it. I got in a couple weeks after launch due to I had to have my puter repaired. ( was in beta after like 2 beta weekends. stupid computer really chose well when it wanted me to replace my processor and motherboard. ) got the boost right off the bat.
 
Yeah. I'll have to get the renown buff, and use my housing one. How do I tell the difference between a world story, regional story or a zone story? I guess I have only done zone or side quests.	
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