Super Smash Bros. Ultimate x Indivisible

X   https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/250?cb=20191112114454
 is the official title given to the collaboration between Nintendo's Super Smash Bros. fighting game franchise and Lab Zero's second flagship title, the RPG Indivisible. The crossover was first made known during a Nintendo Direct on March 25th, 2020, alongside the release of Indivisible's Nintendo Switch port, and released April 4th the same year. This places it after the release of the Super Smash Bros. Ultimate x BLEED on February 13th of that year, also making it a part of the Fighters Pass Second Season started with Super Smash Bros. Ultimate x Digimon. The collaboration was also retroactively declared the first character in the Fighter Pass Delta collection.
Alongside containing Ajna, the game's main protagonist, as a playable character, also adds a multitude of new spirits, the Fortress Vimana stage, and several music tracks from both Indivisible and Lab Zero's previously developed fighting game, Skullgirls.
==Franchise Overview==
Indivisible was officially announced at a Skullgirls panel on July 2, 2015, with developers stating that the game had been worked on in secret over two years prior up to that point. The game was said to take inspiration from both the Metroidvania genre of games and the PS1 RPG Valkyrie Profile, which blended together traditional role-playing game mechanics and action elements more comparable to a fighting game. On October 5, 2015, the game entered crowdfunding on the website Indiegogo, eventually garnering $2,216,972 of its initial $1,500,000 goal. The game eventually released October 8th, 2019, to critical praise, with many praising the game's energetic combat and varied cast of characters.
==Challenger Pack: Ajna==
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Ajnain Super Smash Bros. Ultimate 	Ajnain Super Smash Bros. Ultimate
https://vignette.wikia.nocookie.net/indivisible/images/b/b9/Ajna_swing.png/revision/latest/scale-to-width-down/250?cb=20170824094118	https://vignette.wikia.nocookie.net/indivisible/images/b/b9/Ajna_swing.png/revision/latest/scale-to-width-down/250?cb=20170824094118
Universe 	Indivisible
Availability 	Downloadable
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Ajna, as the main protagonist of Indivisible, acts as the game's playable representative within the DLC pack. A young girl hailing from the jungle village of Ashwat, Ajna begins the game training under her father, a former world-saving hero by the name of Indr. When Indr is killed by a soldier named Dhar, Ajna begins manifesting strange, otherworldly powers, and it's up to her to help save the world by gathering as many allies as she possibly can.
Ajna is a very well-rounded character, being a middleweight combatant most comparable in size and weight to Shulk or Corrin. Her moveset primarily consists of traditional fighting game fundamental techniques, giving her a wide range of options for a variety of situations. Her attack speed is swift, with attacks often taking a few frames to come out, and all of her moves are designed to link together well in order to facilitate long, stylish combos. In the same vein, her knockback suffers in the process; while she is able to build up damage quickly, it is hard for her to manage to kill an opponent without resorting to one of her more sluggish kill moves.
While she does possess projectiles of her own, most notably her side special Harpoon Toss, Ajna is much more oriented towards close combat than she is for zoning, making her less capable of fighting at a distance than other well-rounded characters. In the same vein, however, she has multiple options to close distance quickly and reach other fighters, making being zoned out less of an issue than it otherwise would be.
===Iddhi Meter===
Ajna has the ability to focus Iddhi, the life essence of the world around her, and channel it into herself in order to perform powerful attacks. The use of Iddhi is governed by the Iddhi Meter, a bar located over Ajna's portrait in her HUD containing 3 segments and a number showcasing how many segments have been filled. Most special moves and abilities are able to be enhanced through the use of Iddhi, which typically can be performed by holding down the input for a long enough period of time; in other instances, however, a different input is required in order to enhance the ability. Using Iddhi to enhance a move expends one unit of the meter, and visually transforms Ajna into her blue-skinned Heruka form for the duration of the enhanced move.
Iddhi can be obtained through multiple means, primarily through attacking enemies. While blocking, Ajna slowly loses Iddhi; in contrast, successfully parrying or perfect blocking an enemy attack will garner a significant amount of Iddhi, often enough to fill an entire segment. Upon getting KOed, Ajna will lose the equivalent of one segment of Iddhi.
==Moveset==
===Normals===
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Jab 	Ajna jabs forward with a palm strike that deals 2% damage, following up with a trio of alternating punches and another palm strike, which deal 2%, 2%, 3%, and 4% damage respectively.
Dash Attack 	Ajna performs a slide kick, retaining her momentum while dashing forward. Deals 5% damage and knocks enemies upwards. Tapping the button again midslide turns the attack into Kampan Corkscrew, a multi-hit leaping attack which deals a total of 10% damage.
Forward Tilt	Ajna performs a roundhouse kick with decently long range. Deals 5% damage.
Up Tilt 	Ajna performs a small upward punch which knocks an opponent slightly upwards. Deals 7% damage.
Down Tilt 	Ajna performs a short kick forwards while crouching. Deals 4% damage and has the potential to trip the opponent if it hits correctly.
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===Smash Attacks===
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Forward Smash	Ajna swings forward with her axe in a slow yet powerful strike, dealing 9% damage. If it hits, she can press the attack button again to follow up with a second swing that deals 8% damage, having higher launching power.
Up Smash 	Ajna performs a launching attack with her axe, dealing 11% damage. The attack has a tall vertical hitbox, but not very much of a horizontal one, making landing it a risky yet rewarding proposition.
Down Smash 	Ajna performs a golf swing-like strike with her axe, knocking opponents upwards and forwards. The attack deals 9% damage and is good for a quick space-clearing tool, knocking enemies away.
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===Aerials===
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Neutral Air	Ajna performs a heavy swing forward with her axe, dealing 10% damage on contact. Near the end of the swing, the axe's blade gains a hitbox capable of spiking the opponent if struck correctly. If the axe strikes a wall mid-animation, it will lodge into the wall, resetting both Ajna's wall jump and up special.
Forward Air	Ajna jabs forward with her spear, dealing 4% damage. Carries her momentum forward, making it good for recovery.
Up Air 	Ajna pokes upward with her spear, dealing 5% damage. Resembles the Barnacle Grip.
Down Air 	Ajna holds her spear with point extended downward, acting as an active hitbox. The spear's tip deals 6% damage, and is able to spike immediately as the point comes out. The tip is also invincible, letting Ajna bounce across enemies and attacks without fear of taking damage. Resembles the Scallywag Spring.
Back Air 	Ajna thrusts her spear backwards, dealing 4% damage. Like her forward aerial, this gives her a burst of backwards momentum.
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===Grabs===
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Grab 	Ajna grabs forward with both hands.
Pummel 	Ajna kicks her grabbed opponent in the legs, dealing 1% damage per pummel attack.
Forward Throw	Lifting the opponent overhead, Ajna throws them forward in an arc, dealing 8% damage.
Back Throw 	Ajna throws her enemy to her side and kicks them away, dealing 12% damage. Doesn't have as much knockback as forward throw.
Up Throw 	Ajna hurls her enemy upwards with both hands, dealing 7% damage. Has the most hitstun out of any of her throws, making it good to follow up with an aerial attack.
Down Throw 	Ajna performs an elbow drop on her opponent, dealing 10% damage and very slight knockback. Can be easily comboed into her other neutral attacks, making it a good combo starter.
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===Special Attacks===
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Neutral SpecialBom Shot/Savage Divide	Ajna pulls out a bow and becomes able to aim in all directions. If the bow is pulled out in midair, she floats in the air for a second, before slowly picking up speed and descending. Releasing the button lets Ajna fire an arrow, which does not arc with gravity and explodes on contact. The explosion deals 8% damage while the arrow itself deals 4%.If the player presses the special button again as an arrow hits the opponent, Ajna will perform Savage Divide, turning into Heruka form and teleporting to the enemy struck by the arrow to perform a heavy punch. The punch attack deals 10% damage and deals heavy knockback. This move utilizes 1 unit of Iddhi.
Side SpecialDash/Heruka Hustle 	Ajna dashes forward, gaining a short amount of invincibility frames that she can act out of near-instantly. The more in rapid succession this move is used, the fewer i-frames it offers.If the input is held, Ajna transforms into Heruka form and begins running forward at high speeds, activating Heruka Hustle. During this state, Ajna will drain Iddhi as long as she runs in one direction, though her body will have extremely-high priority superarmor and she retains her ability to jump. Contact with Ajna as she runs deals 4% damage and minor knockback.
Up SpecialPirate's Leap/Sky Splitter 	Ajna plants her spear in the ground, building up for a large upwards leap that can be directed in either direction. Holding down the input charges the move up for greater height. While the move deals no damage, Ajna is invincible while rising upwards.Tapping B in midflight turns Ajna into her Heruka form and causes her to perform Sky Splitter, a multi-hit rising uppercut that deals a total of 12% damage if all the hits connect. Good for pursuing opponents upwards or gaining a little extra height. While Ajna does not enter freefall after Pirate's Leap, she will after Sky Splitter.
Down SpecialHarpoon Toss 	Ajna pulls out and throws a harpoon forward, dealing 10% damage and knocking down opponents on contact. Holding down the input charges the move and has Ajna enter Heruka form, throwing the harpoon with immense power and amplifying its speed and knockback. The charged variant costs 1 unit of Iddhi and deals 16% damage.
Parry SpecialEarth's Wrath 	A special input performed by hitting the special button immediately after a parry. Ajna will transform into Heruka form and grab the opponent, smashing them into the ground and dealing immense damage. The grab deals 4% damage, and the slam attack deals 20%. Costs 1 unit of Iddhi to activate.
Final SmashPower Combo/Heruka Cannon 	If performed normally, Ajna strikes a pose before darting forward, hitting enemies with an extensive combo that deals 30% damage before launching them.During this pose, the player is able to press the special button repeatedly in order to expend units of Iddhi. By doing this, the player changes the final smash into Heruka Cannon, causing Ajna to transform into Heruka form and fire off a massive red beam of energy. The more Iddhi is used, the larger the beam becomes and the more knockback it deals, though there is no increase in damage. The beam deals 34% if all hits manage to connect.
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===Miscellaneous Info===
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Intro 	Ajna falls from the sky, making a three-point landing before entering her idle stance.
Idle 	Identical to Ajna's combat idle animations from Indivisible. Ajna has multiple idle animations dependent on the last weapon she used- she has stances for bare fists, the bow, the axe, and the spear.
Taunt 1 	Ajna hops up and performs a small cheering pose, one arm raised up. Based on the end of her bow combo in Indivisible.
Taunt 2 	Ajna holds a meditative pose for a few seconds, pink energy swirling around her.
Taunt 3 	Ajna gestures forward, daring her opponent to attack her while jumping up and down slightly akin to a boxer.
Victory 1	Ajna jumps in the air with one arm raised to the sky, resembling the animation used when she obtains an item.
Victory 2	Ajna performs two quick axe swings in the air before leaping towards the camera with a descending strike.
Victory 3	Ajna performs a Pirate's Leap upwards into the air, holding out a V with her fingers before landing back on the ground.
Kirby Hat	Upon inhaling Ajna, Kirby copies her brown hair and prayer bead circlet. He also gains access to Bom Shot, though cannot use Savage Divide due to not having Iddhi.
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==Stage: Fortress Vimana==
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Fortress Vimana 	Fortress Vimana
<tabber>Appearance=|-|Layout=</tabber>	<tabber>Appearance=|-|Layout=</tabber>
Fortress Vimana is the stage included alongside Ajna in the Challenger Pack. In Indivisible, this flying fortress is the home and base of operations of the nefarious Lord Ravannavar, with Ajna taking it down swiftly after being captured. The stage is designed to be fairly neutral and competitively viable, taking place in the beautiful ivory and gold exterior of the fortress. The stage itself consists primarily of a large central platform with four smaller semisolid platforms arranged in an archway over the whole of the stage, a large gap separating the top pair of platforms. The bottom platform extends to a length between that of Battlefield and Big Battlefield's central platform, making it among the largest neutral stages in the game; the bottom of the central platform is also curved unusually, enabling offstage players to send opponents downward at odd angles.
Though Fortress Vimana is a completely hazardless stage under most circumstances, at certain points in a match, a warning siren will go off as red light flash in the stage's background. When this happens, the fortress will begin falling from the sky, creating an upwards wind current around the sides of the stage. The wind current essentially causes all areas off the stage itself to gain lower gravity than usual, comparable to the falling boat segment of the Great Sea stage. This only affects offstage gameplay, as the gravity on the stage itself remains completely normal. After a short time, the fortress's power will be restored and it will begin hovering through the sky, returning offstage gravity to normal.
===Music===
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{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(1deg) skewY(1deg)"
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Indivisible
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Girl of Destiny
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Crisis
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Power of The Third Eye
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Anathema
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Crucial Fixture
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Peripeteia
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Dance Macabre
https://vignette.wikia.nocookie.net/indivisible/images/d/dd/Indivisible_Logo.png/revision/latest/scale-to-width-down/100?cb=20191112114454	Cyclic Soul
 	Pick of the Litter
 	Moonlit Melee
 	Them's Fightin' Words
 	Paved with Good Intentions
 	Skull Heart Arrythmia
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==Spirits==
, like all DLC packs, also includes a variety of Spirit battles to partake in, themed around the various party members of Indivisible.
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https://vignette.wikia.nocookie.net/indivisible/images/f/f5/Razmi.png/revision/latest/scale-to-width-down/200?cb=20170824101713Razmi★★★ Ace	• Enemy begins the match with an Fire Flower• Enemy prefers to use their Side Special• Player occasionally becomes slowed down for 5 seconds	• Enemy begins the match with an Fire Flower• Enemy prefers to use their Side Special• Player occasionally becomes slowed down for 5 seconds	https://vignette.wikia.nocookie.net/ssb/images/4/4c/SSBU-Jungle_Japes.png/revision/latest/scale-to-width-down/150?cb=20181107023451Jungle Japes♪ - Power of The Third Eye
https://vignette.wikia.nocookie.net/indivisible/images/f/f5/Razmi.png/revision/latest/scale-to-width-down/200?cb=20170824101713Razmi★★★ Ace	• Fire and Explosion Damage Increased• 2 Support Slots 	• Fire and Explosion Damage Increased• 2 Support Slots 	• Fire and Explosion Damage Increased• 2 Support Slots
ReferencesThe Puppet Fighter's constant use of Din's Fire and the Fire Flower item is in reference to Razmi's fighting style, which relies on the use of magical flame, as well as her implied pyromania. In the same vein, the slowing effect that occasionally strikes the player is in reference to Razmi's Glare attack, which slows down enemies. The stage choice represents Ashwat Forest, the location where she is first encountered, but is also a reference to the running gag of Razmi's house having been burned down.
-|}}	ReferencesThe Puppet Fighter's constant use of Din's Fire and the Fire Flower item is in reference to Razmi's fighting style, which relies on the use of magical flame, as well as her implied pyromania. In the same vein, the slowing effect that occasionally strikes the player is in reference to Razmi's Glare attack, which slows down enemies. The stage choice represents Ashwat Forest, the location where she is first encountered, but is also a reference to the running gag of Razmi's house having been burned down.
-|}}	ReferencesThe Puppet Fighter's constant use of Din's Fire and the Fire Flower item is in reference to Razmi's fighting style, which relies on the use of magical flame, as well as her implied pyromania. In the same vein, the slowing effect that occasionally strikes the player is in reference to Razmi's Glare attack, which slows down enemies. The stage choice represents Ashwat Forest, the location where she is first encountered, but is also a reference to the running gag of Razmi's house having been burned down.
-|}}	ReferencesThe Puppet Fighter's constant use of Din's Fire and the Fire Flower item is in reference to Razmi's fighting style, which relies on the use of magical flame, as well as her implied pyromania. In the same vein, the slowing effect that occasionally strikes the player is in reference to Razmi's Glare attack, which slows down enemies. The stage choice represents Ashwat Forest, the location where she is first encountered, but is also a reference to the running gag of Razmi's house having been burned down.
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https://vignette.wikia.nocookie.net/indivisible/images/6/6d/Incarnation_Ginseng.png/revision/latest/scale-to-width-down/200?cb=20180609104320Ginseng and Honey★★★ Ace	• Enemy tends to go after items• Enemy (Kirby) begins the match with an Fairy Bottle• Enemy (Kirby) tends to avoid conflict• Defeat Enemy (Villager) to win	• Enemy tends to go after items• Enemy (Kirby) begins the match with an Fairy Bottle• Enemy (Kirby) tends to avoid conflict• Defeat Enemy (Villager) to win	https://vignette.wikia.nocookie.net/ssb/images/1/10/SSBU_Kongo_Falls.png/revision/latest/scale-to-width-down/150?cb=20180705032022Kongo Falls♪ - Power of The Third Eye
https://vignette.wikia.nocookie.net/indivisible/images/6/6d/Incarnation_Ginseng.png/revision/latest/scale-to-width-down/200?cb=20180609104320Ginseng and Honey★★★ Ace	• Healing Guard 	• Healing Guard 	• Healing Guard
ReferencesThe Villager Puppet Fighter, representing Ginseng, has a fighting style built primarily around hunting after items and throwing them at the player, referencing Ginseng's Item Toss attack. The pair's healing capabilities are represented through the Fairy Bottle held by Kirby, representing Honey; when Villager reaches low health, Kirby will throw the bottle towards them in an attempt to heal them. The stage selection is a reference to Ashwat Forest, where Ginseng and Honey join Ajna's party.
-|}}	ReferencesThe Villager Puppet Fighter, representing Ginseng, has a fighting style built primarily around hunting after items and throwing them at the player, referencing Ginseng's Item Toss attack. The pair's healing capabilities are represented through the Fairy Bottle held by Kirby, representing Honey; when Villager reaches low health, Kirby will throw the bottle towards them in an attempt to heal them. The stage selection is a reference to Ashwat Forest, where Ginseng and Honey join Ajna's party.
-|}}	ReferencesThe Villager Puppet Fighter, representing Ginseng, has a fighting style built primarily around hunting after items and throwing them at the player, referencing Ginseng's Item Toss attack. The pair's healing capabilities are represented through the Fairy Bottle held by Kirby, representing Honey; when Villager reaches low health, Kirby will throw the bottle towards them in an attempt to heal them. The stage selection is a reference to Ashwat Forest, where Ginseng and Honey join Ajna's party.
-|}}	ReferencesThe Villager Puppet Fighter, representing Ginseng, has a fighting style built primarily around hunting after items and throwing them at the player, referencing Ginseng's Item Toss attack. The pair's healing capabilities are represented through the Fairy Bottle held by Kirby, representing Honey; when Villager reaches low health, Kirby will throw the bottle towards them in an attempt to heal them. The stage selection is a reference to Ashwat Forest, where Ginseng and Honey join Ajna's party.
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https://vignette.wikia.nocookie.net/indivisible/images/7/75/Zebei.png/revision/latest/scale-to-width-down/200?cb=20170824093748Zebei★★★ Ace	• Enemy begins the match with a Staff• Enemy has higher jumping capabilities	• Enemy begins the match with a Staff• Enemy has higher jumping capabilities	https://vignette.wikia.nocookie.net/ssb/images/c/c9/SSBU-Summit.png/revision/latest/scale-to-width-down/150?cb=20181111021943Summit (Hazardless)♪ - Crucial Fixture
https://vignette.wikia.nocookie.net/indivisible/images/7/75/Zebei.png/revision/latest/scale-to-width-down/200?cb=20170824093748Zebei★★★ Ace	• Staff equipped at start of battle• 2 Support Slots 	• Staff equipped at start of battle• 2 Support Slots 	• Staff equipped at start of battle• 2 Support Slots
ReferencesThe Puppet Fighter's aerial agility and use of projectile weaponry are in reference to Zebei's own fighting style, relying on the use of a bow. The use of the Summit stage is in reference to Mt. Sumeru, the location which Zebei hails from and has been tasked with guarding. Despite other characters in the roster utilizing an actual bow, Zebei's Puppet Fighter is Chrom; this may be a reference to their shared voice actor, Matt Mercer.
-|}}	ReferencesThe Puppet Fighter's aerial agility and use of projectile weaponry are in reference to Zebei's own fighting style, relying on the use of a bow. The use of the Summit stage is in reference to Mt. Sumeru, the location which Zebei hails from and has been tasked with guarding. Despite other characters in the roster utilizing an actual bow, Zebei's Puppet Fighter is Chrom; this may be a reference to their shared voice actor, Matt Mercer.
-|}}	ReferencesThe Puppet Fighter's aerial agility and use of projectile weaponry are in reference to Zebei's own fighting style, relying on the use of a bow. The use of the Summit stage is in reference to Mt. Sumeru, the location which Zebei hails from and has been tasked with guarding. Despite other characters in the roster utilizing an actual bow, Zebei's Puppet Fighter is Chrom; this may be a reference to their shared voice actor, Matt Mercer.
-|}}	ReferencesThe Puppet Fighter's aerial agility and use of projectile weaponry are in reference to Zebei's own fighting style, relying on the use of a bow. The use of the Summit stage is in reference to Mt. Sumeru, the location which Zebei hails from and has been tasked with guarding. Despite other characters in the roster utilizing an actual bow, Zebei's Puppet Fighter is Chrom; this may be a reference to their shared voice actor, Matt Mercer.
-|}}
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https://vignette.wikia.nocookie.net/indivisible/images/0/0a/Tungar.png/revision/latest/scale-to-width-down/200?cb=20170824101556Tungar★★★ Ace	• Enemy begins the match with a Killing Edge• Enemy has high speed and mobility• Enemy deals damage while running	• Enemy begins the match with a Killing Edge• Enemy has high speed and mobility• Enemy deals damage while running	Fortress Vimana (Omega)♪ - Crucial Fixture
https://vignette.wikia.nocookie.net/indivisible/images/0/0a/Tungar.png/revision/latest/scale-to-width-down/200?cb=20170824101556Tungar★★★ Ace	• Physical Damage Increased• 2 Support Slots 	• Physical Damage Increased• 2 Support Slots 	• Physical Damage Increased• 2 Support Slots
ReferencesThe choice of Wario as a Puppet Fighter largely seems to stem from Tungar's similar physique, but may also be a reference to Tungar's third alternate palette in Indivisible, which resembles Wario. The fighter's Killing Edge is a reference to Tungar's weapon of choice, his long turban-like sword, and the impact run effect and focus on using multihit attacks such as Wario's Corkscrew are reminiscent of Tungar's own focus on multihit attacks. Fortress Vimana's selection as the stage is due to the location being the first time Ajna can encounter Tungar.
-|}}	ReferencesThe choice of Wario as a Puppet Fighter largely seems to stem from Tungar's similar physique, but may also be a reference to Tungar's third alternate palette in Indivisible, which resembles Wario. The fighter's Killing Edge is a reference to Tungar's weapon of choice, his long turban-like sword, and the impact run effect and focus on using multihit attacks such as Wario's Corkscrew are reminiscent of Tungar's own focus on multihit attacks. Fortress Vimana's selection as the stage is due to the location being the first time Ajna can encounter Tungar.
-|}}	ReferencesThe choice of Wario as a Puppet Fighter largely seems to stem from Tungar's similar physique, but may also be a reference to Tungar's third alternate palette in Indivisible, which resembles Wario. The fighter's Killing Edge is a reference to Tungar's weapon of choice, his long turban-like sword, and the impact run effect and focus on using multihit attacks such as Wario's Corkscrew are reminiscent of Tungar's own focus on multihit attacks. Fortress Vimana's selection as the stage is due to the location being the first time Ajna can encounter Tungar.
-|}}	ReferencesThe choice of Wario as a Puppet Fighter largely seems to stem from Tungar's similar physique, but may also be a reference to Tungar's third alternate palette in Indivisible, which resembles Wario. The fighter's Killing Edge is a reference to Tungar's weapon of choice, his long turban-like sword, and the impact run effect and focus on using multihit attacks such as Wario's Corkscrew are reminiscent of Tungar's own focus on multihit attacks. Fortress Vimana's selection as the stage is due to the location being the first time Ajna can encounter Tungar.
-|}}
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	 	
https://vignette.wikia.nocookie.net/indivisible/images/1/19/Pose_kushi_altun.png/revision/latest/scale-to-width-down/200?cb=20190809001526Kushi★★★ Ace	• Only Solo Nana• Enemy tends to go after items• Item Rain: Hocotate Bomb• Item Rain: Dragoon Parts	• Only Solo Nana• Enemy tends to go after items• Item Rain: Hocotate Bomb• Item Rain: Dragoon Parts	https://vignette.wikia.nocookie.net/ssb/images/c/c9/SSBU-Summit.png/revision/latest/scale-to-width-down/150?cb=20181111021943Summit (Battlefield)♪ - Power of The Third Eye
https://vignette.wikia.nocookie.net/indivisible/images/1/19/Pose_kushi_altun.png/revision/latest/scale-to-width-down/200?cb=20190809001526Kushi★★★ Ace	• Additional Jump 	• Additional Jump 	• Additional Jump
ReferencesThe Puppet Fighter's use of Hocotate Bombs and the Dragoon item, both weapons that perform powerful descending attacks, are in reference to Kushi's Air Drop attack with Altun, in which she descends from the sky and crashes into foes. Just as with Zebei, the Summit stage represent Mt. Sumeru, the location where Kushi joins the party.
-|}}	ReferencesThe Puppet Fighter's use of Hocotate Bombs and the Dragoon item, both weapons that perform powerful descending attacks, are in reference to Kushi's Air Drop attack with Altun, in which she descends from the sky and crashes into foes. Just as with Zebei, the Summit stage represent Mt. Sumeru, the location where Kushi joins the party.
-|}}	ReferencesThe Puppet Fighter's use of Hocotate Bombs and the Dragoon item, both weapons that perform powerful descending attacks, are in reference to Kushi's Air Drop attack with Altun, in which she descends from the sky and crashes into foes. Just as with Zebei, the Summit stage represent Mt. Sumeru, the location where Kushi joins the party.
-|}}	ReferencesThe Puppet Fighter's use of Hocotate Bombs and the Dragoon item, both weapons that perform powerful descending attacks, are in reference to Kushi's Air Drop attack with Altun, in which she descends from the sky and crashes into foes. Just as with Zebei, the Summit stage represent Mt. Sumeru, the location where Kushi joins the party.
-|}}
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	 	
https://vignette.wikia.nocookie.net/indivisible/images/a/a9/Pose_thorani.png/revision/latest/scale-to-width-down/200?cb=20190809001745Thorani★★★ Ace	• Enemy prefers to use Neutral Special• Item Rain: Healing Field	• Enemy prefers to use Neutral Special• Item Rain: Healing Field	https://vignette.wikia.nocookie.net/ssb/images/5/5d/SSBU-Gerudo_Valley.png/revision/latest/scale-to-width-down/150?cb=20181107044717Gerudo Desert♪ - Indivisible
https://vignette.wikia.nocookie.net/indivisible/images/a/a9/Pose_thorani.png/revision/latest/scale-to-width-down/200?cb=20190809001745Thorani★★★ Ace	• Autoheal• 2 Support Slots 	• Autoheal• 2 Support Slots 	• Autoheal• 2 Support Slots
ReferencesThe Puppet Fighter's use of Palutena's Autoreticle is based off of Thorani's standard attack combo, which involves firing off similar projectiles, and the proximity-based healing effects of the Healing Fields which are periodically summoned are based off of Thorani's Puddle mechanic, which enables her to heal allies which step on them. The use of Gerudo Desert as a stage is based off of the Almutah Desert, where Thorani joins the party.
-|}}	ReferencesThe Puppet Fighter's use of Palutena's Autoreticle is based off of Thorani's standard attack combo, which involves firing off similar projectiles, and the proximity-based healing effects of the Healing Fields which are periodically summoned are based off of Thorani's Puddle mechanic, which enables her to heal allies which step on them. The use of Gerudo Desert as a stage is based off of the Almutah Desert, where Thorani joins the party.
-|}}	ReferencesThe Puppet Fighter's use of Palutena's Autoreticle is based off of Thorani's standard attack combo, which involves firing off similar projectiles, and the proximity-based healing effects of the Healing Fields which are periodically summoned are based off of Thorani's Puddle mechanic, which enables her to heal allies which step on them. The use of Gerudo Desert as a stage is based off of the Almutah Desert, where Thorani joins the party.
-|}}	ReferencesThe Puppet Fighter's use of Palutena's Autoreticle is based off of Thorani's standard attack combo, which involves firing off similar projectiles, and the proximity-based healing effects of the Healing Fields which are periodically summoned are based off of Thorani's Puddle mechanic, which enables her to heal allies which step on them. The use of Gerudo Desert as a stage is based off of the Almutah Desert, where Thorani joins the party.
-|}}
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)" 	
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	 	
https://vignette.wikia.nocookie.net/indivisible/images/f/fa/Incarnation_Baozhai.png/revision/latest/scale-to-width-down/200?cb=20180609105045Baozhai★★★ Ace	• Enemy prefers to use Side Special• Enemy's projectile attacks deal increased damage• Bob-omb Rain	• Enemy prefers to use Side Special• Enemy's projectile attacks deal increased damage• Bob-omb Rain	https://vignette.wikia.nocookie.net/ssb/images/5/5b/SSBU-Delfino_Plaza.jpg/revision/latest/scale-to-width-down/150?cb=20181106224706Delfino Plaza♪ - Crucial Fixture
https://vignette.wikia.nocookie.net/indivisible/images/f/fa/Incarnation_Baozhai.png/revision/latest/scale-to-width-down/200?cb=20180609105045Baozhai★★★ Ace	• Shield Damage Increased• 2 Support Slots 	• Shield Damage Increased• 2 Support Slots 	• Shield Damage Increased• 2 Support Slots
ReferencesThe Puppet Fighter's use of Samus's Missile and the periodic rain of Bob-ombs is based off of Baozhai's Missile Launch ability, which fires a pair of cannonballs into the air that come crashing down onto the opponent. The use of Delfino Plaza as a stage is based off of Port Maerifa, the location where Baozhai joins the party; specifically, the stage will never move from the central plaza itself, as that location is most similar to the bar in which Ajna finds her.
-|}}	ReferencesThe Puppet Fighter's use of Samus's Missile and the periodic rain of Bob-ombs is based off of Baozhai's Missile Launch ability, which fires a pair of cannonballs into the air that come crashing down onto the opponent. The use of Delfino Plaza as a stage is based off of Port Maerifa, the location where Baozhai joins the party; specifically, the stage will never move from the central plaza itself, as that location is most similar to the bar in which Ajna finds her.
-|}}	ReferencesThe Puppet Fighter's use of Samus's Missile and the periodic rain of Bob-ombs is based off of Baozhai's Missile Launch ability, which fires a pair of cannonballs into the air that come crashing down onto the opponent. The use of Delfino Plaza as a stage is based off of Port Maerifa, the location where Baozhai joins the party; specifically, the stage will never move from the central plaza itself, as that location is most similar to the bar in which Ajna finds her.
-|}}	ReferencesThe Puppet Fighter's use of Samus's Missile and the periodic rain of Bob-ombs is based off of Baozhai's Missile Launch ability, which fires a pair of cannonballs into the air that come crashing down onto the opponent. The use of Delfino Plaza as a stage is based off of Port Maerifa, the location where Baozhai joins the party; specifically, the stage will never move from the central plaza itself, as that location is most similar to the bar in which Ajna finds her.
-|}}
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)" 	
{|align=center cellpadding=1px cellspacing=4px width=95% style="line-height:130%; margin:6px auto 6px; transform:scale(1.07) skewX(4deg) skewY(1deg)"	 	
https://vignette.wikia.nocookie.net/indivisible/images/9/94/Incarnation_Dhar.png/revision/latest/scale-to-width-down/200?cb=20180609104212Dhar★★★★ Legend	• Enemy begins the match with an Ore Club• Enemy periodically gains an Attack boost for 15 seconds	• Enemy begins the match with an Ore Club• Enemy periodically gains an Attack boost for 15 seconds	https://vignette.wikia.nocookie.net/ssb/images/7/72/Siege3.jpg/revision/latest/scale-to-width-down/150?cb=20141025011844Castle Siege♪ - Crisis
https://vignette.wikia.nocookie.net/indivisible/images/9/94/Incarnation_Dhar.png/revision/latest/scale-to-width-down/200?cb=20180609104212Dhar★★★★ Legend	• Ore Club equipped at start of battle• 1 Support Slot 	• Ore Club equipped at start of battle• 1 Support Slot 	• Ore Club equipped at start of battle• 1 Support Slot
ReferencesThe use of Ike and the Ore Club are intended to bring to mind Dhar's fighting style, featuring both terrakinesis and the use of a large broadsword. The period attack buffs the Puppet Fighter receives is in reference to Dhar's Earthen Fury ability, which allows him to augment his moves with stone to enhance their power. Though the battlefield is Castle Siege, the stage will remain on the lava variant for the entire battle; this is in reference to Dhar's first appearance in Indivisible, located in the burning remnants of Ashwat Village.
-|}}	ReferencesThe use of Ike and the Ore Club are intended to bring to mind Dhar's fighting style, featuring both terrakinesis and the use of a large broadsword. The period attack buffs the Puppet Fighter receives is in reference to Dhar's Earthen Fury ability, which allows him to augment his moves with stone to enhance their power. Though the battlefield is Castle Siege, the stage will remain on the lava variant for the entire battle; this is in reference to Dhar's first appearance in Indivisible, located in the burning remnants of Ashwat Village.
-|}}	ReferencesThe use of Ike and the Ore Club are intended to bring to mind Dhar's fighting style, featuring both terrakinesis and the use of a large broadsword. The period attack buffs the Puppet Fighter receives is in reference to Dhar's Earthen Fury ability, which allows him to augment his moves with stone to enhance their power. Though the battlefield is Castle Siege, the stage will remain on the lava variant for the entire battle; this is in reference to Dhar's first appearance in Indivisible, located in the burning remnants of Ashwat Village.
-|}}	ReferencesThe use of Ike and the Ore Club are intended to bring to mind Dhar's fighting style, featuring both terrakinesis and the use of a large broadsword. The period attack buffs the Puppet Fighter receives is in reference to Dhar's Earthen Fury ability, which allows him to augment his moves with stone to enhance their power. Though the battlefield is Castle Siege, the stage will remain on the lava variant for the entire battle; this is in reference to Dhar's first appearance in Indivisible, located in the burning remnants of Ashwat Village.
-|}}
==Trivia==
*This project was inspired by Super Smash Bros. Ultimate x Devil May Cry and its subsequent followups. Shoutouts to !
*Table code derived from the works of !
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Fan DLC
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fighter Pass Delta