Poisons

Arin: [in comical accent] They call it Milton's Melting. Yes. Verrry rare, but very effec'tiv.
== As a Skill ==
* Defaults: IQ-6, Chemistry-5, Pharmacy (any)-3, or Physician-3
Poisons/TL (IQ/Hard) represents the practical knowledge of poisons. It allows the user to identify poisons by their traits (or sometimes, their symptoms), as well as produce and safely handle poisons. 
There is likely an overlap between Naturalist or Survival (telling you what plants are dangerous) and Poisons (telling you which ones can be used more deliberately as a poison).
== As an Attack ==
A Poison can be built as Toxic Attack. 
== As a Material ==
Some poisons work if ingested, some have to make blood contact (which works on a blade or blown dart), and some poisons are deadly to the mere touch (contact poisons), and can't be handled without equipment.
=== Examples, Cinematic ===
: Vizzini: [sniffs] I smell nothing.
: Man in Black: What you do not smell is called iocane powder. It is odorless, tasteless, dissolves instantly in liquid, and is among the more deadly poisons known to man.
Cinematic poisons tend to have instant or near-instant effects, or are otherwise very reliable in how they work: See Dungeon Fantasy Poisons!
=== Examples, Realistic ===
Poison 	TL	Delivery 	Delay 	Resistance	Effects 	Cost 	LC
Arsenic 	1 	Digestive 	1 hr 	HT-2 	1d toxCyclic, 1 hr, 8 cycles 	$1 	1
Belladonna 	0 	Follow Up/Digestive 	1/15 min 	HT-2 	1d toxCyclic, 15 min, 28 cycles 	$8 	1
Cantharides 	0 	Digestive/Contect 	1 hr/none	HT 	4/2d tox 	$14 	1
Cobra Venom 	0 	Follow Up 	1 min 	HT-3 	2d toxCyclic, 1 hr, 6 cyclesAfter loosing 1/3, 1/2, or 2/3 HP, DX is -2, -4, or -6	$10 	1
Curare 	0 	Follow Up 	1 min 	HT-6 	1d toxCyclic, 30 min, 4 cycles 	$50 	1
Cyanide 	4 	Follow up/respirator
Contact/Digestive 	None
15 min	None 	4d tox 	$2 	1
Deathcap Mushroom	0 	Digestive 	1 hr 	HT-2 	Failure: 1d tox and unconsciousness2d toxCyclic, 3 hr, 2 cycles 	$25 	1
Fugu 	0 	Digestive/Follow-up 	15 min 	HT-6
HT-2 	failure: paralysis; critical: as Curare
6d toxCyclic, 1 hr, 4 cycles 	$30 	0
Mustard Gas 	6 	area-effect:<BR>respiratory<BR>contact agent	2 hr
None	HT-1
HT-4 	1 pt toxCyclic, 8 hr, 24 cycles 	$10 	0
Nerve Gas 	6 	area-effect contact agent 	None 	HT-6 	2d toxCyclic, 1 min, 6 cyclesAffiliction 	$20 	0
Smoke 	NA	area-effect respiratory 	10 sec 	HT 	Coughing
Affliction 	Varies	2
Tear Gas 	6 	area-effect respiratory and vision-based 	None 	HT-2 	coughingblindnessVision -1 to -3 into area Affliction 	$20 	2
== Poison Classification (for Resistant / Susceptible) ==
===Resistant classification===
(B81)
*Occasional is Ingested poison
*Common is all poison
*Very Common is Metabolic Hazards in general
===Susceptible classification===
(B158)
*Occasional is Ingested
*Common unknown
*Very Common is all Poison
==Poison Components==
*Delivery: Blood, Contact, Digestive, Follow-Up, Respiratory, Sense-Based
*Delay
*Resistance Roll
*Effects
*Cost
*Dosage: Contact, Gas/spray
*Treatment
==References==
*Basic Set, p.214
*Low-Tech, p.128-130
Category:TL Skills
Category:Rules