Hammer Bro Kart Racers

Hammer Bro Kart Racers is a 2007 kart racing game developed by HammerBro101 Incorporated and HammerBro101 Studios Peru. It is the ninth installment in the Hammer Bro series and the last one to be released on the Game Boy Advance, Xbox, and PlayStation 2. It is therefore the last Hammer Bro game to be released on sixth generation consoles. The PlayStation 2, Game Boy Advance, and PlayStation 3 versions were released in October 2007 worldwide, with the Xbox, PlayStation Portable, and Xbox 360 versions releasing in November and December of that same year and the Wii and DS versions releasing in January 2008. It is the first installment in the Hammer Bro Kart Racers tetralogy.
Three sequels were released: Hammer Bro Kart Racers 2: Halfpipe Havoc is the first sequel and was released for the PlayStation 3, Xbox 360, Wii, PlayStation Vita, and Nintendo 3DS on January 20, 2012, with a Wii U version being released on November 18, 2012, a PlayStation 4 version releasing on November 15, 2013, and an Xbox One version releasing on November 22, 2013.
Hammer Bro Kart Racers 3: Transformed is the second sequel and was released for the PlayStation 3, Xbox 360, PlayStation Vita, Nintendo 3DS, Wii U, PlayStation 4, Xbox One, and Nintendo Switch on October 17, 2017.
Hammer Bro Kart Racers 4: Team Racing is the third and final sequel and was released for the PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, and Xbox Series X/S on May 7, 2021.
==Plot==
Hammer Bro. is preparing to race his friends Dry Bones and Koopa Troopa, when their rivals, Lakitu, Wiggler, and Shy Guy pass them with their karts. This prompts Hammer Bro. to use his kart to follow them, finding out that he has new competition.
Later, the trio sees that Bowser has created a race called the National Kart Grand Prix, a competition to see who is the best at kart racing.
== Gameplay ==
Hammer Bro Kart Racers plays similarly to the Mario Kart series and other kart racing games, specifically what would become Mario Kart Wii's gameplay. Players select a racer from a cast of Super Mario characters and HammerBro101's Elemental Ghosts, who are all divided into size categories in relation to their stats, and they can choose to select a vehicle upgrade from the class to which they belong, each one with its own stat boosts. While the handheld versions allow for a maximum of eight racers on each course, the console versions allow up to twelve racers on each course.
The game features three different types of vehicles, each with its own playstyle: karts, outside drifting bikes, and inside drifting bikes. Karts can perform three levels of turbo: normal turbo (1 second for every 16 turbo points), super turbo (2 seconds for every 16 turbo points), and ultra turbo (4 seconds for every 16 turbo points). Outside drifting bikes can perform wheelies and drift similarly to karts, but can only get a normal turbo or a super turbo. Inside drifting bikes commit to the turn when drifting to make sharper turns and can wheelie, but can only perform a normal turbo. Wheelies have a 2.5 second cooldown timer between uses to hopefully prevent chain wheelies.
== Items ==
Image	Name 	Description 	Obtainable Positions
 	Purple POW Block	When activated, the Purple POW Block will appear above all racers ahead of the user and flatten thrice, shaking the ground each time it flattens. On the third strike, the Purple POW Block will vanish and flattens the opponents and drop their items as if a giant driver drove over them, although it also decreases their handling by 80%. The Purple POW Block only affects racers who are on the ground, meaning it can be avoided if the player is in midair while the third strike goes off.	6th-10th (Console)
4th-7th (Handheld)
 	Rain Cloud 	When thrown, will rain on the racer it hits, causing them to lose traction for ten seconds. The cloud can be passed to another racer by bumping into them, although it's difficult to do so. 	3rd-7th (Console)
2nd-5th (Handheld)
 	Spiny Bombshell 	Targets the racer in 1st place, dropping Bob-ombs onto other drivers on its way to first place. The item is nearly impossible to avoid, as the player can only use an invincibility item or get shot out of a cannon to avoid the item. 	4th-8th (Console)
3rd-6th (Handheld)
 	Ghost Item Box 	Presents itself as a regular Item Box, but flips over the racer who collides with it and steals his or her item, giving the stolen item to the one who placed it. The item itself and its true color can be seen from a distance, only on approaching does it hide its color and become invisible. 	1st-5th (Console)
1st-3rd (Handheld)
== Stats ==
Each racer has seven stats: Speed, Weight, Acceleration, Handling, Drift, Off-Road, and Turbo. Each stat is defined as follows:
* Speed: How fast the racer is when at top speed. This doesn't affect off-road travel. Negatively correlated with acceleration. It is also the only stat where no racer goes below twenty.
* Weight: How heavy the racer is. With a higher weight, the player can knock away lighter racers by ramming them. Weight also affects the angle at which the racer goes over a jump, with heavier racers jumping at a lower angle. Finally, heavier racers bounce less upon landing.
* Acceleration: How quickly the racer achieves their top speed from a non-moving position. Can be negated by using a standstill turbo, although this benefits racers with low acceleration more than it does racers with high acceleration. Negatively correlated with speed.
* Handling: How tight the racer can turn normally. Usually opposes drift.
* Drift: How tight the racer turns while drifting. Usually opposes handling.
* Off-Road: How much speed the racer retains when in off-road terrain. A low off-road stat can slow the racer to a near standstill. Also, racers with a high off-road stat slide less when driving on ice. There are several types of off-road terrain that come in one of three intensities: weak off-road, normal off-road, and strong off-road. All racers can drift on weak off-road terrain regardless of their off-road stat, but racers with an off-road stat of 32 or higher can drift on normal off-road terrain, while those with an off-road stat of 48 or higher can drift on strong off-road terrain.
* Turbo: How effective a turbo boost will be. While all racers can perform a normal turbo (denoted by blue sparks; the normal turbo lasts one second per 16 Turbo stat points), only kart drivers and outside drift bike users can perform a super turbo (denoted by orange sparks and lasts double the length of a normal turbo; the super turbo lasts two seconds per 16 Turbo stat points), and only kart drivers can perform an ultra turbo (denoted by purple sparks and lasts double the length of a super turbo; the ultra turbo lasts four seconds per 16 Turbo stat points).
== Racers ==
Racers in Hammer Bro Kart Racers are divided into seven types: the Standard Type, Speed Type, Drift and Turbo Type, Acceleration Type, Handling Type, Off-Road Type, and Weight Type. They are also divided into three size classes: Small, Medium, and Large.
=== Size Class Differences ===
* Small: Small racers tend to do well in every stat except for speed and weight.
* Medium: Medium racers have slightly better speed and weight, but do slightly worse everywhere else.
* Large: Large racers have significantly better speed and weight, but do noticeably worse everywhere else.
=== Standard Type ===
Standard Type racers have balanced stats, meaning they don't do particularly good or bad in any stat. They are similar to the Off-Road and Weight Types.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
Goomba 	41	29	48	48	51	40	45	302	Small 	Kart
Paragoomba 	39	21	51	51	54	43	48	307	Small 	Outside Drift Bike
Wiggler 	46	45	40	43	45	35	40	294	Medium	Kart
Boomerang Bro.	43	37	43	45	48	37	43	296	Medium	Outside Drift Bike
Sledge Bro. 	48	59	37	40	40	35	35	294	Large 	Kart
Curve Bro. 	46	54	40	43	43	37	37	300	Large 	Outside Drift Bike
=== Speed Type ===
Speed Type racers are the fastest, but have the worst handling, off-road, and turbo, as well as below average drift and low acceleration. They are they weakest overall in terms of stats, and their opposite is the Acceleration Type.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
Popple 	60	29	35	29	43	24	29	249	Small 	Kart
Fawful 	57	27	37	32	45	27	32	257	Small 	Inside Drift Bike
Vivian 	57	35	40	35	48	29	37	281	Small 	Kart
Hammer Bro. 	55	29	43	37	51	32	40	287	Small 	Inside Drift Bike
Deseas 	64	48	27	24	37	21	24	245	Medium	Kart
Lorenzo 	62	40	29	27	40	24	27	249	Medium	Inside Drift Bike
Princess Shroob	69	56	21	17	27	16	16	222	Large 	Kart
Shadow Queen 	67	56	24	18	29	18	18	230	Large 	Inside Drift Bike
=== Drift and Turbo Type ===
Drift and Turbo Type racers have the best drift and turbo in addition to good speed, but have the worst acceleration, as well as low handling and off-road. Their opposite is the Handling Type.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
RC Shroober 	55	32	29	32	64	27	64	303	Small 	Kart
Shroob 	53	24	32	35	67	29	67	307	Small 	Inside Drift Bike
Koops 	57	51	21	29	59	24	59	300	Medium	Kart
Blue Spiny Koopa	55	37	24	32	62	27	62	299	Medium	Inside Drift Bike
Dread Kong 	62	59	16	21	48	18	48	272	Large 	Kart
Funky Kong 	60	54	18	24	51	21	51	279	Large 	Inside Drift Bike
Ninja Kong 	53	62	27	29	56	24	56	307	Large 	Kart
Cranky Kong 	50	48	29	32	59	27	59	304	Large 	Outside Drift Bike
=== Off-Road Type ===
Off-Road Type racers have the best off-road, have good acceleration and handling, and are somewhat fast, but have the worst drift and below average turbo. They are similar to the Standard and Weight Types.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
Shy Guy 	46	35	43	43	29	64	40	300	Small 	Kart
Fly Guy 	43	24	45	45	32	67	43	299	Small 	Inside Drift Bike
Fire Bro. 	50	40	35	37	21	54	35	272	Medium	Kart
Ice Bro. 	48	43	37	40	24	56	37	285	Medium	Inside Drift Bike
Dimentio 	43	37	43	48	35	59	43	308	Medium	Kart
Doopliss 	41	35	45	51	29	62	45	308	Medium	Outside Drift Bike
Karate Kong	46	54	40	45	24	54	37	300	Large 	Kart
Sumo Kong 	43	51	43	48	17	56	40	298	Large 	Outside Drift Bike
=== Acceleration Type ===
Acceleration Type racers have the best acceleration in addition to very good handling and drift, as well as good off-road and turbo, but are somewhat slow. They are the strongest overall in terms of stats, and their opposite is the Speed type.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
Dry Bones 	34	24	64	56	59	45	54	336	Small 	Kart
Parabones 	32	17	67	60	62	48	57	343	Small 	Inside Drift Bike
Bowser Jr. 	37	43	59	54	54	40	51	338	Medium	Kart
Koopa Kid 	34	40	62	56	56	43	54	345	Medium	Inside Drift Bike
Petey Piranha	43	56	54	48	51	37	43	332	Large 	Kart
King Boo 	41	51	56	51	54	40	45	338	Large 	Inside Drift Bike
=== Handling Type ===
Handling Type racers have the best handling in addition to very good acceleration, off-road, and turbo, but are the slowest and have low drifting. Their opposite is the Drift and Turbo Type.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
Koopa Troopa	27	27	56	64	37	54	59	324	Small 	Kart
Paratroopa 	25	18	59	67	40	56	62	327	Small 	Outside Drift Bike
Kamek 	34	45	51	59	32	48	54	323	Medium	Kart
Kammy Koopa 	32	32	54	62	35	51	56	322	Medium	Outside Drift Bike
Cackletta 	39	64	48	54	18	43	45	311	Large 	Kart
Tubba Blubba	37	59	51	56	21	45	48	317	Large 	Outside Drift Bike
=== Weight Type ===
Weight Type racers are the heaviest and have decent speed, as well as average acceleration, handling, drift, and off-road, but have low turbo. They are similar to the Standard and Off-Road Types.
Character 	SP	WT	AC	HN	DR	OR	TB	TTL	SZ CL 	VEH
Lakitu 	50	37	37	37	45	32	35	273	Small 	Kart
Lakithunder	48	32	40	40	48	35	37	280	Small 	Inside Drift Bike
Ricardo 	53	54	32	37	40	32	32	280	Medium	Kart
Incinera 	50	45	35	40	43	35	35	283	Medium	Inside Drift Bike
Bowser 	55	67	29	35	35	29	27	277	Large 	Kart
Dry Bowser 	53	62	32	37	37	32	29	282	Large 	Inside Drift Bike
== Vehicle Upgrades ==
Upgrade 	SP	WT	AC	HN	DR	OR	TB	TTL	Function
Small Upgrade A 	0 	8 	0 	6 	0 	0 	0 	14 	Boosts Weight by 8 and Handling by 6. For small drivers only.
Small Upgrade B 	5 	8 	0 	0 	0 	0 	0 	13 	Boosts Speed by 5 and Weight by 8. For small drivers only.
Small Upgrade C 	3 	6 	3 	3 	0 	0 	0 	15 	Boosts Speed, Acceleration, and Handling by 3, and Weight by 6. For small drivers only.
Small Upgrade D 	5 	6 	0 	0 	0 	0 	3 	14 	Boosts Speed by 5, Weight by 6, and Turbo by 3. For small drivers only.
Small Upgrade E 	0 	0 	6 	0 	6 	0 	0 	12 	Boosts Acceleration and Drift by 12. For small drivers only.
Small Upgrade F 	3 	0 	0 	0 	0 	6 	0 	9 	Boosts Speed by 3 and Off-Road by 6. For small drivers only.
Small Upgrade G 	0 	0 	0 	3 	0 	0 	6 	9 	Boosts Handling by 3 and Turbo by 6. For small drivers only. Ties for giving the highest Turbo boost of all upgrades, boosting Turbo by 6 points.
Small Upgrade H 	0 	0 	3 	0 	3 	0 	6 	12 	Boosts Acceleration and Drift by 3, and Turbo by 6. For small drivers only. Ties for giving the highest Turbo boost of all upgrades, boosting Turbo by 6 points.
Small Upgrade I 	6 	5 	8 	0 	4 	0 	0 	23 	Boosts Speed by 6, Weight by 5, Acceleration by 8, and Drift by 4. For small drivers only. Ties for giving the highest Acceleration boost of all upgrades, boosting Acceleration by 8 points.
Small Upgrade J 	4 	4 	0 	0 	8 	0 	0 	16 	Boosts Speed and Weight by 4, and Drift by 8. For small drivers only. Gives the highest Drift boost of all upgrades, boosting Drift by 8 points.
Small Upgrade K 	0 	10	0 	5 	0 	5 	0 	20 	Boosts Weight by 10, and Handling and Off-Road by 5. For small drivers only. Gives the highest Weight boost of all upgrades, boosting Weight by 10 points.
Small Upgrade L 	3 	6 	0 	8 	0 	0 	0 	17 	Boosts Speed by 3, Weight by 6, and Handling by 8. For small drivers only.
Small Upgrade M 	7 	6 	0 	0 	5 	0 	4 	22 	Boosts Speed by 7, Weight by 6, Drift by 5, and Turbo by 4. For small drivers only.
Small Upgrade N 	4 	8 	0 	0 	4 	8 	0 	24 	Boosts Speed and Drift by 4, and Weight and Off-Road by 8. For small drivers only. Ties for giving the highest Off-Road boost of all upgrades, boosting Off-Road by 8 points. Also ties for giving the highest Handling boost of all upgrades, boosting Handling by 8 points.
Small Upgrade O 	8 	6 	2 	4 	3 	2 	2 	27 	Boosts Speed by 8, Weight by 6, Acceleration, Off-Road, and Turbo by 2, Handling by 4, and Drift by 3. For small drivers only. Gives the highest Speed boost of all upgrades, boosting Speed by 8 points.
Small Upgrade P 	2 	7 	5 	3 	5 	3 	4 	29 	Boosts Speed by 2, Weight by 7, Acceleration and Drift by 5, Handling and Off-Road by 3, and Turbo by 4. For small drivers only.
Medium Upgrade A	0 	6 	2 	2 	3 	0 	0 	13 	Boosts Weight by 6, Acceleration and Handling by 2, and Drift by 3. For medium drivers only.
Medium Upgrade B	2 	6 	0 	0 	0 	0 	0 	8 	Boosts Speed by 2 and Weight by 6. For medium drivers only.
Medium Upgrade C	2 	0 	5 	0 	6 	0 	0 	13 	Boosts Speed by 2, Acceleration by 5, and Drift by 6. For medium drivers only.
Medium Upgrade D	4 	0 	0 	2 	0 	0 	3 	9 	Boosts Speed by 4, Handling by 2, and Turbo by 3. For medium drivers only.
Medium Upgrade E	0 	3 	0 	0 	3 	5 	0 	11 	Boosts Weight and Drift by 3, and Off-Road by 5. For medium drivers only.
Medium Upgrade F	0 	3 	0 	0 	0 	3 	5 	11 	Boosts Weight and Off-Road by 3, and Turbo by 5. For medium drivers only.
Medium Upgrade G	0 	0 	3 	0 	3 	0 	5 	11 	Boosts Acceleration and Drift by 3, and Turbo by 5. For medium drivers only.
Medium Upgrade H	0 	0 	0 	0 	0 	3 	3 	6 	Boosts Off-Road and Turbo by 3. For medium drivers only. Has the lowest stat boost total of all upgrades at only 6 stat boost points.
Medium Upgrade I	6 	7 	0 	0 	5 	0 	0 	18 	Boosts Speed by 6, Weight by 7, and Drift by 5. For medium drivers only.
Medium Upgrade J	0 	0 	0 	3 	0 	6 	6 	15 	Boosts Handling by 3, and Off-Road and Turbo by 6. For medium drivers only.
Medium Upgrade K	3 	4 	0 	0 	7 	0 	6 	20 	Boosts Speed by 3, Weight by 4, Drift by 7, and Turbo by 6. For medium drivers only. Ties for giving the highest Turbo boost of all upgrades, boosting Turbo by 6 points.
Medium Upgrade L	0 	3 	4 	3 	0 	4 	0 	14 	Boosts Weight and Handling by 3, and Acceleration and Off-Road by 4. For medium drivers only.
Medium Upgrade M	4 	0 	3 	4 	0 	8 	0 	19 	Boosts Speed and Handling by 4, Acceleration by 3, and Off-Road by 8. For medium drivers only. Ties for giving the highest Off-Road boost of all upgrades, boosting Off-Road by 8 points.
Medium Upgrade N	5 	8 	0 	0 	4 	0 	0 	17 	Boosts Speed by 5, Weight by 8, and Drift by 4. For medium drivers only.
Medium Upgrade O	3 	6 	0 	0 	0 	7 	0 	16 	Boosts Speed by 3, Weight by 6, and Off-Road by 7. For medium drivers only.
Medium Upgrade P	2 	5 	0 	0 	5 	0 	3 	15 	Boosts Speed by 2, Weight and Drift by 5, and Turbo by 3. For medium drivers only.
Large Upgrade A 	0 	3 	0 	0 	0 	3 	6 	12 	Boosts Weight and Off-Road by 3, and Turbo by 6. For large drivers only. Ties for giving the highest Turbo boost of all upgrades, boosting Turbo by 6 points.
Large Upgrade B 	0 	0 	6 	0 	5 	3 	0 	14 	Boosts Acceleration by 6, Drift by 5, and Off-Road by 3. For large drivers only.
Large Upgrade C 	0 	3 	2 	2 	0 	0 	3 	10 	Boosts Weight and Turbo by 3, and Acceleration and Handling by 2. For large drivers only.
Large Upgrade D 	2 	5 	0 	0 	3 	0 	0 	10 	Boosts Speed by 2, Weight by 5, and Drift by 3. For large drivers only.
Large Upgrade E 	0 	0 	0 	5 	0 	3 	0 	8 	Boosts Handling by 5 and Off-Road by 3. For large drivers only.
Large Upgrade F 	3 	0 	0 	3 	0 	0 	3 	9 	Boosts Speed, Handling, and Turbo by 3. For large drivers only.
Large Upgrade G 	4 	0 	0 	0 	0 	3 	0 	7 	Boosts Speed by 4 and Off-Road by 3. For large drivers only.
Large Upgrade H 	0 	0 	0 	0 	0 	6 	6 	12 	Boosts Off-Road and Turbo by 6. For large drivers only. Ties for giving the highest Turbo boost of all upgrades, boosting Turbo by 6 points.
Large Upgrade I 	4 	7 	0 	0 	5 	0 	0 	16 	Boosts Speed by 4, Weight by 7, and Drift by 5. For large drivers only.
Large Upgrade J 	5 	0 	0 	0 	7 	0 	5 	17 	Boosts Speed and Turbo by 5, and Drift by 7. For large drivers only.
Large Upgrade K 	7 	0 	8 	0 	4 	0 	0 	19 	Boosts Speed by 7, Acceleration by 7, and Drift by 4. For large drivers only. Ties for giving the highest Acceleration boost of all upgrades, boosting Acceleration by 8 points.
Large Upgrade L 	0 	6 	4 	0 	0 	0 	3 	13 	Boosts Weight by 6, Acceleration by 4, and Turbo by 3. For large drivers only. Ties for giving the highest Handling boost of all upgrades, boosting Handling by 8 points.
Large Upgrade M 	3 	4 	2 	3 	6 	0 	0 	18 	Boosts Speed and Handling by 3, Weight by 4, Acceleration by 2, and Drift by 6. For large drivers only.
Large Upgrade N 	2 	0 	3 	8 	0 	8 	0 	21 	Boosts Speed by 2, Acceleration by 3, and Handling and Off-Road by 8. For large drivers only. Ties for giving the highest Off-Road boost of all upgrades, boosting Off-Road by 8 points.
Large Upgrade O 	0 	5 	0 	4 	0 	3 	3 	15 	Boosts Weight by 5, Handling by 4, and Off-Road and Turbo by 3. For large drivers only.
Large Upgrade P 	6 	5 	3 	2 	5 	3 	6 	30 	Boosts Speed and Turbo by 6, Weight and Drift by 5, Acceleration and Off-Road by 3, and Handling by 2. For large drivers only. Has the highest stat boost total of all upgrades at 30 stat boost points. Also ties for giving the highest Turbo boost of all upgrades, boosting Turbo by 6 points.
Category:2007
Category:2008
Category:PlayStation 3 Games
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Category:Racing Games
Category:Games Developed By HammerBro101 Incorporated
Category:Games Developed By HammerBro101 Studios Peru
Category:Games Published By HammerBro101 Interactive Japan