Mirelurk hatchling (Fallout: The Roleplaying Game)

Mirelurk hatchling are creatures in Fallout: The Roleplaying Game.
==Background==
Hatchlings are the collective term for mirelurk young. Mirelurks lay eggs, often in a well-protected nest. Occasionally when a nest is disturbed, eggs will hatch in response to the stimuli. Hatchlings are easy to dispatch by a competent individual providing the swarm isn't large. At this stage, their shells are soft, and they are around the size of a radroach.Fallout: The Roleplaying Game core rulebook, pg. 344
==Attacks==
* Pincers: Body + Melee (TN 5), 3 Physical damage
==Special abilities==
* Immune to Radiation: The hatchling reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
* Little: Hatchlings are smaller than most characters. The creature's normal HP decreases to Body + ½ level (rounded up), but its Defense is increased by 1. Further, it is slain by any hit which inflicts an Injury.
* Aquatic: The hatchling can swim and submerge itself in water indefinitely without needing to come up for air. They suffer no difficulty increase for attacks or movements made while underwater.
==Inventory==
Scavengers can butcher a dead hatchling with a successful Endurance + Survival test with a difficulty of 0. This yields 1 portion of mirelurk meat.
==References==
Category:Fallout: The Roleplaying Game creatures