Breathe Fire (advantage)

Hellboy 32, Crazy Charlie has it on 35
Accuracy advantages at fixed cost rather than a % of cost established by base die.
this is basically equivalent to buying up Innate Attack in 4e, including the maximum incrementing of 4/level, even though in 3e physical skills topped out at 8/level.
It begins at 4 immediately, implying the 1/2/4 were already spent to buy it up to the default of DX. This implies that it is a Very Hard skill, unlike in 4E where IA is average (2 points to bring to DX)
6 per level buys +die and +yard. Always bought together.
This matches B106's Jet +0% modifier which makes extra range +100% per level rather than a non-linear increase for standard innate attacks.
Since increased range is +10% per level, this is probably a 5/level base attack with the 10% rounded up to 20% due to fraction problems. IR being 1 yard instead of 10 yards means the max must have been bought down via Decreased Range initially.
B115 -30% is 1/10 so that does it: Max 1.
Since Max cannot be decreased independently, you need to buy up the 1/2 D first: +100% only costs half: +5%. So the net is -25% to have both be 1 yard.
Then you just need to be Increased Range +200% for +20% and it brings you up to 3 yards. The net modifier here from going from 5/10 to 3/3 is -5%.
Burning Attack is normally 5 per level, so it's not enough to reduce the cost. Why is it 15 though? A hard skill brought up 4 points only is 9, less than half of 20.
Category:Advantages