Kal'mar Thunderspark

Kal'mar Thunderspark is the sixth boss of the Doomasta Stronghold raid, serving as the second encounter of the Forge of Doom wing. 
==Background==
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==Abilities==
*Energy Barrier: Kal'mar is surrounded by an electrical barrier, absorbing up to 16,250,000 damage. The barrier depletes by 1% every 3 seconds.
**Crackle: Attacking Kal'mar with a barrier active deals damage equal to 1% of the enemy's maximum health every 2 seconds.
**Thunderstrike: While the barrier is active, Kal'mar calls down thunderstrikes around him within 10 yards, dealing 126,000 - 148,000 damage every three seconds.
**Surging Strength: Maintaining the barrier gives Kal'mar a damage boost, increasing by 5% every 12 seconds. This stacks until the barrier is removed.
**Charge: Upon depletion of the barrier, Kal'mar deals 129,456 - 131,871 damage to all players within 20 yards and recharges for 20 seconds, restoring the barrier.
*Thundering Slam: Kal'mar will slam the ground, dealing 220,000 - 240,000 damage to the target and 80% of the damage dealt split between five targets within 10 yards, creating a crackling crater that summons variants of electric elementals. In addition, slams trigger pressure valves in the room, distilling water on the raid area.
**Surging Elemental: Hostile, volatile elementals that detonate after 10 seconds, attacking anyone they can, and are immune to taunts and snares.
***Oversurge: Detonates, dealing 95,000 - 98,000 damage to all enemies within 20 yards. If near Kal'mar, this adds 5% to his energy barrier.
**Electric Elemental: Unattackable elementals that fade after 10 seconds. On death, they provide Surge Protection.
***Unvoluntary Discharge: Discharges energy, dealing 36,000 - 44,000 damage per second to nearby enemies.
***Surge Protection: On death, discharges energy, providing up to three nearby enemies with Surge Protection, decreasing their damage taken by 10%. This stacks twice.
*Shockwave: Kal'mar erupts, releasing shockwaves dealing 115,000 - 122,000 damage per wave. Enemy healers are afflicted by Hyperconductive Mana.
**Hyperconductive Mana: Deals damage equal to 25% of your maximum health after Shockwave ends, and deals that same damage to all nearby raid members within 10 yards.
*Dancing Bolt: Summons dancing bolts of lightning that deal 103,431 - 114,222 damage to the target. Dancing Bolts duplicate once if it touches a body of water, and instantly deals 40,000 damage when it does this.
==Strategy==
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==Quotes==
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==Loot==
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==Achievements==
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==Notes==
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Category:Doomasta Stronghold bosses