Inkjet (Priest Spell)

When cast, the spell gives the priest the ability to jet away for one round at a movement rate of 18 in the direction he or she is facing, like a giant squid. The spellcaster must be careful about the direction chosen and not accidentally jet into an obstruction. Jetting into a solid object, such as a coral reef, the bottom of a ship, or into the sea floor causes 3d6 points of crush­ing damage. Jetting through plants, such as seaweed or kelp, causes 2d4 points of damage from being whipped by the fronds. If within 10 feet of the surface of the water, a spellcaster can jet straight upward and actually leap out of the water like a dolphin to a height of 1d8 feet. Ixitxachitl priests and sahuagin priestesses sometimes use this leap technique to attack anyone who leans too far over the side of a ship or dock.
When jetting away, the priest leaves behind a great cloud of inky darkness that reduces visibility to zero within its confines. The cloud is a large oval shape, 60 feet high, 60 feet wide, and 80 feet long. The cloud lasts for five rounds, suddenly dissipating at the end of the fifth round. It cannot be negated by a light or continual light spell.
The material components are a small (not necessarily living) squid and a black pearl.
Notes: Uncommon for sea priests; otherwise, very rare. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells