Level 206

==Description==
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|-| The Main Level =
===The Main Level===
An image of the main area of Level 206.
Level 206, otherwise known as "After-hours," is an enormous, presumably American supermarket of roughly 300,0002 feet in size, albeit the storage rooms are of much more sumptuous size. Any lighting, no matter the origin, produces a ray with a cyan or neon pink hue; this does not involve light sources brought to the level from other levels. Several of Level 206's main section features ample space, but one can locate several more walled-off areas. The deeper one travels into the level, the more frequently these enclosed areas occur. Eventually, a wanderer may encounter the entrance door to the supermarket; exiting through this automatic sliding door will lead one to Level 9.2.
Produce items in Level 206 will occur every 7–14 days when they stand out of sight from their typical shelf or freezer. They will remain fresh indefinitely as long as they are within the level. Nevertheless, the store is unusually vacant, with an average of only 4–10 food items per freezer or shelf. Some items are predisposed to evolving stale over time.
Food items within Level 206 include frozen treats, bread, candies, canned foods, beverages, chips, produce, and others. Any food items within the level belong to several brands known to exist in The Frontrooms, with slight alterations; for example, a beverage may be labeled "Valley Dew" rather than its Frontrooms counterpart "Mountain Dew." Level 206 also contains several non-food items, such as clothing or appliances, all having zero branding whatsoever.
Level 206 harbors unusual psychological effects on wanderers, causing them to be far less hostile and far more relaxed. The cause of this is unknown, but it can have something to do with the lighting in the level. Level 206 plays constant vaporwave music throughout the level; this music is not played in the storage rooms, although one can hear it muffled in certain areas of the rooms. It is often used as an indicator that a wanderer is close to and exits back into the main section of the level.
The main section of Level 206 is altogether secure, holding several colonies and outposts, and no entities exist within it; yet, the storage rooms of the level are outlying more perilous, retaining several entities and being far less explored compared to the respite of the level.
|-| The Storage Rooms =
===The Storage Rooms===
An image of the storage rooms on Level 206.
Traveling further into Level 206, one may find one of many entrances to the storage rooms of the level. These rooms expand infinitely and are non-Euclidean compared to the main section of the level, meaning a part of the storage rooms could settle space that the principal level's area would usually occupy. The storage rooms vary in design and layout drastically, with some areas looking akin to the storage room of an outlet store and others massive areas corresponding to oversized supermarket storage rooms. Various semi-hallways, direct adjacency, or doors attach to all these areas.
Storage rooms retain large amounts of appliances, clothing, and, to a lesser extent, food. These storage rooms may also rarely incorporate anomalous items such as Almond Water, Moth Jelly, Greek Fire, Lubiks Cubes, and many other objects. The storage areas are often only ever entered to obtain large amounts of Anomalous objects, as these rooms can be a great source. Rarely can one find puddles of various liquids on the floor, often water or Almond Water, although seldom the psychological variant of Liquid Dread can be found. Wandering far into the storage areas, one can uncover loading areas where trucks usually drop supplies off. Retreating these loading areas will take one to Level -69.
The storage rooms are more hazardous than the principal area of the level due to the presence of entities and the maze-like arrangement. It is noteworthy to expend as little time as necessary in these areas. For unknown reasons, any entities cannot leave the storage rooms, assembling the main section of the level wholly safe. A familiar theory is that the storage rooms are, in fact, not a part of the level and are a sublevel of Level 206, though this is not confirmed, and as of now, are still considered to be a part of Level 206.
The mental effects present within the principal area of Level 206 are not present within the storage rooms, and the storage rooms may inflict wanderers with mental effects, causing them to be more stressed. Wanderers within the storage rooms may encounter hallucinations, the cause of which is unknown. These hallucinations take the shape of dark silhouettes of humans in hallways, constantly treading out of sight before the wanderer can surpass them. Following these hallucinations is ill-advised, as they usually lead towards entities.
As you're wandering through the level. There will be a distorted intro from the song "After Hours" by TheWeeknd. The intro will be repeated eerily without any vocals until you leave the level
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==Entities==
Though the principal area of Level 206 contains no entities, several live in the storage rooms. Smilers can be found hiding in darker sections of the rooms, waiting to ambush wanderers; encountering them is far less common, though the risk is always present. Wretches can be seen mindlessly wandering the storage rooms with little intention and are unusually docile, though approaching them is ill-advised. Hounds are often seen patrolling the halls, attempting to locate wanderers; they serve as the main threat within the storage rooms. Aranea Membri can seldom be found within the larger sections of the storage rooms; they are highly aggressive, making larger areas usually far more unsafe.
==Colonies and Outposts==
===The Hoarders===
* A colony of around 5-8 members.
* Willing to trade.
* Extremely violent retaliation towards anybody caught stealing from them.
* Uses Level 206 to acquire and sell Anomalous Objects.
===Rutilans===
* Large colony of 26 members.
* Willing to trade.
* Willing to accept new members.
* Uses Level 206 as a home.
===M.E.G Outpost Zircon===
* Large M.E.G outpost of 20 members.
* Rarely willing to trade.
* Unfriendly towards The Hoarders.
* Uses Level 206 to acquire and research Anomalous Objects, and as a source for food and other materials.
==Entrances and Exits==
===Entrances===
* Entering a glass door on Level 233 will caue one to emerge from a tall freezer in this level.
* Somehow managing to noclip into the slides of the playground on Level 99 will take you here.
* Floating on the pools of Level 514 for 1-15 minutes will cause you to fall asleep and wake up here, if you do not enter this level within 15 minutes, find a different pool.
* Rarely, small convenience stores can be found on Level 613 that lead here when entered.
===Exits===
* Exiting through the automatic sliding door will take you to Level 9.2.
* Exiting through the loading area in the storage rooms will lead to Level -69
* Noclipping into a freezer will take you to The Enervating Liminality.
* Breaking a light has a moderately high chance of taking one to Level 997.
* Lingering in a dimly lit area rarely sends wanderers to Level 570.
 
Category:Levels
Category:Cluster I
Category:Vaporwave
Category:Safe
Category:Neutral