Level 393

Level 393 is the 394th level of the backrooms.
A image of Level 393。
==Description==
Level 393 is several narrow paths extending through an overgrown forest. There's no day-night cycle and the time is fixed at midnight, dim lights from the sky being majorly blocked by dense canopy. The path extends straight ahead with only temperate fluctuations in elevation and minor direction shifts, intersections or joints of different paths are rare and far isolated from each other. The repetitive flat landscape of trees along with severely limited information one could get under this poorly illuminated situation could make even the best of explorers feel lost.
In most cases the path is less than 3 meters wide, the layer of trees arrays a few rows outward before suddenly stops, and the ground gradually subsides to a cliff-like structure, starts from the fringe of the path to the edge of the most outlying trees; but further exploration of Level 393 reveals the existence of other patterns. There're reports of trees array with regular intervals and extrapolate infinitely outwards, or get increasingly denser until receding into darkness. For the hinderance projected by trees, bushes and other plants with increasingly scarce light deep into the forest, the exploration and mapping of Level 393 is majorly restricted at the path and its vicinity.
The trees on sides of the paths are mainly upright fir trees, while other trees become more common when the path is wider. All trees are relatively thin compared to their height that exceeds 20 meters. Through little gaps between branches and leaves and occasional forest windows, you could see the night sky above, which is in a dark orange color like being tainted by lights from a big city. There's no stars or clouds, and under a fixed elevation of the sky, fuzzy silhouettes with deeper color are presented. It's impossible to see the full picture or details having sight blocked by the woods, only speculations of those being distant buildings or some sort of level boundary. Sometimes bright celestial body similar to a full moon will rise to sky, bright enough to cast mottled tree shadows on the ground. But while the trees are denser and there's no other light source presents, the environment will become almost totally dark, like an abandoned tunnel. 
Another image of Level 393, current state of the photographer unknown.
The branches of the trees are stiff with sharp turns, the leaves appear to be in a low-saturated dark green. Parts of the trees look like ominous pattern being poorly illuminated by sparce lights. Though close observation reveals the texture of trunks and branches is just like normal trees, they feel as glossy and cold as metals. Further research discovered that all plants in Level 393 are constituted of a unique substance that is extremely resilient. While the substance is flammable, it will not burn out. Multiple experiments have shown conventional ways such as cutting, heating and blasting are not efficient in damaging the substance; could conclude that destroying the woods with current technology is infeasible, and heat produced by combustion along with reduced amount of oxygen will render wanderers more difficult to survive. With calculation, the concentration of oxygen in the air of Level 393 is slightly lower than that of standard air, but is relatively constant. How the plants survive, grow, and keep the balance of gas components in atmosphere while the light is scarce remains as a mystery.
Various artifacts are scattered around the level. Excavation tools such as iron hoes, shovels and abandoned vehicles occasionally appear near the path, damaged electric poles and streetlights dot the shallow layer of the forest, sometimes there're even houses made up of steel plates presented in the recess of trees. The structure of the house has been severely rusted, all the equipment within has broken down. One may find resources like Almond Water, guns, ammunition, though they seem to have been for years. On lower branches of trees or electric wires, small pieces of intricate gadgets, similar to parts of optic instruments, often hang, emitting little fluorescent or reflecting distant lights in the dark.
There are often lights present in the distance, especially from far end of the path. For the paths are extremely straight and some kind of low mist prevalent in Level 393, exact location and distance from the light source are usually hard to determine. The lights may come from minority of streetlights that are still functioning, luminescent entities like Lighters, or even oncoming vehicles. No light source is constant, even for each streetlight, its functionality is highly random; except there's normally always a functioning streetlight located at joint or intersection of the roads. 
Level 393 is virtually silent most of the time, silent enough to produce auditory hallucinations, with trees surround remain static. Gust of wind may sometimes strike, fluctuations in canopy can be observed from far to near with gradually increasing wind sounds, often accompanied by metal deformation noises and dull sounds of impact. Some reports also indicate that running water, traffic on highways, or distant sirens can be heard in some places.
==Entities==
===Smilers===
Smilers are not very common in Level 393. They tend to appear in distant dark areas, staying stationary and observing wanderers. They seem milder than normal, won't pose any threat unless provoked or getting too close. 
===Lighters===
Lighters in Level 393 almost always have a temperature equal to or above 6500K. They tend to stay near the path, on the path or on some higher-up structures like top of the electric poles. The higher lighters are positioned, the dimmer the light they emit is. The lighters are inert in this level opposite to their feisty nature, only move seldom then stay at the position for a prolonged time. The interval between each move is indefinite, with the average time being half an hour. They will completely ignore wanderers afar, probably enraged by those getting close, but will soon lose interest once outrun. Lighters with higher temperature, which could be tell by their bluer spectrum, may ignite the woods nearby; but they'll never do this on purpose. In fact, under any circumstances, the lighters will refrain from getting close to the trees.
===Undocumented entity===
No detailed or precise description of such entity have been accumulated so far, but they are the most direct and formidable threat in Level 393. They seem to be tall black humanoids with several big lens situated in the face section, which could be adjusted to emit light from the slightest to dazzling bright. They are rumored to being able to manipulate any man-made light source or optic instrument at will, but this has yet to be confirmed. These entities would wander in the forest or drive a car or motorcycle on the paths. Once enraged, they will approach form a side or add to full speed dashing towards their prey if driving a vehicle. The narrowness of the path and the fact that intersections are rare make avoiding oncoming vehicles difficult, plus the misty, flat and dim environment of this level will cause trouble in locating and distinguishing this type of entity. It's easy to be run over or captured if wanderers lack wariness or precautions. One is unlikely to be instantly killed by the collision or other attacks from the entity, but disabled and dragged away, all wanderers caught have never been seen again.
Remember that all light could come from an entity, especially those with varied intensity or accompanied by faint weird sounds. Pay attention to the locations of road intersections, houses and recesses in bushes in case of any encounter. Overlook into the far end of each road for a while, make sure there's nothing suspicious then proceed. On noticing any surge in brightness from any direction or increasing engine sounds, escape and hide at once. The entity could not see objects in dark clearly, despite their luminescent ability.
==Colonies and Outposts==
No colony or outpost has been confirmed to exist in Level 393.
==Entrances & Exits==
A image taken not far form the exit of Level 393.
===Entrances===
Level 393 have 3 confirmed entrances.
*A rusted iron door in Level 27 may lead to a house in this level.
*Any way of interacting with the dolls in Level 110 have a chance for one to end up in this level. 
*Darker areas within Level 370 may lead to this level.
===Exits===
Walking for an indefinite long distance on any path will result in the environment to fade into another level. Note that some of the paths lead to dead ends. 
Additionally, there are 3 constant exits.
*It's rare, but some well-illuminated roads end with the metro entrance of Level 392. Sometimes the entrance also appears behind the outmost layer of trees.
*Some houses with lights on may have a metal door that leads to Level 197.
*Entering a frozen door may lead one to Level 394.
> Open Author & Licensing Information 
> Close Author & Licensing Information
Author: XVI137
Images: Images taken by the author. Later edited in Photoshop 2022. 
Note: My very first level. Any help for improving this article is welcomed. 
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
Category:Dangerous