The Secret Library Quest/Spoiler

== Requirements ==
* A Bucket and two other liquid containers with Blood and Water.
* Completed the first mission of the Liquid Black Quest.
* Completed The New Frontier Quest (only necessary to be able to use the shortcut between Zao and the Falcon Bastion).
* Completed the Asura Palace Quest.
* Three or more different Foods (Ham or Brown Mushrooms for example).
* A red non-metallic armor (for example a Firemind Raiment for mages or simply a Doublet that costs 16 gp)
== Method ==
Find Dedoras southeast of Cormaya, . Talk to him to learn about search and he will mention the 6 puzzles you have to solve in order to gain access to the Secret Library.
=== High and Dry ===
To get this document, you'll have to shipwreck on a secret island. Talk to Charles in Port Hope and ask him for a shortcut passage, say yes and then select between Edron, Thais, Liberty Bay or Yalahar. The first time you take the shortcut, you'll be sent to the correct island, .
:Note: If you have already been to the island once but did not take the Sealed Scroll, you can go there again, however, after the first time you'll not always shipwreck, and if you do you may arrive in 4 different islands. You can only shipwreck by getting a shortcut from Charles once per day, however.
Upon arriving at the island, go northwest, down the stairs and pick up the Sealed Scroll from the Brass-Shod Chest. Now that you got what you came for, you must find a way to leave.
1. Use the Heap of Rubbish south to receive a Hawser .
2. Use the Hawser on the southeast corner of the Raft, which needs to be fixed.
3. Go back to the south shore and use the Ship's Telescope to get navigation orientations. You must do this at night, otherwise you'll receive the following message:
* 
If you receive one of the following messages, it means you can already proceed to the next step:
* or 
* 
4. Go to the Raft and walk on it, you'll sail back to Fibula. You'll get the following message:
* 
The Secret Library Quest - High and Dry1.png|Get the Sealed Scroll
The Secret Library Quest - High and Dry2.png|1. Find the Hawser
The Secret Library Quest - High and Dry3.png|2. Fix the raft
The Secret Library Quest - High and Dry4.png|3. Look at the Ship's Telescope at night
=== The Path of Defiances ===
Go to the Deep Desert, west of Darashia around through the sand vortex. There are 4 puzzles you must solve in order to receive special items which will be required for a ritual. Go out the building to the south, then walk around it to the west and go down the hole . Be careful, you'll have to fight several Skeleton Elite Warriors and Undead Elite Gladiators which are very strong.
First Puzzle
The first puzzle consists of walking an invisible path around a room towards a quest door, starting at the carpet. If you take a wrong step, Red Musical Notes will appear on your character and you'll have to start over. After crossing the door, pick up the Ritual Stone Tablet in the Brass-Shod Chest north of the room.
Second Puzzle
From the first chest, leave through the sand corridor to the east and follow it. This puzzle consists simply of fighting through the horde of Skeleton Elite Warriors and Undead Elite Gladiators which you will find in abundance in this narrow corridor. After going around the passage, you will find yourself back in the build and receive a quest log update. Pick up the Exultant Ritual Figurine in the chest there. Now you can go back using the sealed door just south of you, and continue to the southwest where you'll find another sealed door.
Third Puzzle
After going through the quest door, walk west around the building and go down the stairs to the north, . This puzzle requires you to step on the coloured carpets the correct amount of times and order, as shown just north of the lava pool.
# Step once on the Green Carpet;
# Step twice on the Red Carpet;
# Step three times on the Blue Old Carpet.
You should see this message: 
Note that if you see Musical Notes on your character, you made a mistake and have to start over at the green carpet. Enter the teleport to cross the lava and take the Ritual Sword from the chest.
The_Secret_Library_Quest_-_Darashia_Carpets.png|The Carpets room.
The_Secret_Library_Quest_-_Darashia_Carpets2.png|If you see this, you made a mistake. Start over!
 Fourth Puzzle 
From the lava room, leave to the north, follow east and then south. You'll find yourself in a with 4 Bonelord Statues, the northern one having a glowing eye. Here, you'll need 3 units of Food (e.g. Ham, Meat, Apples or Brown Mushrooms) to please the statues. Place the food on top of the tree southern Stone Blocks (the corresponding statue's eye should light up) and run to the sealed door to the east, where you will find a Ritual Figurine.
The_Secret_Library_Quest_-_Darashia_Bonelords.png|The statues before giving them food.
The_Secret_Library_Quest_-_Darashia_Bonelords2.png|All statues pleased. 
 The Ritual 
After finishing all puzzles and obtaining all 4 ritual items, go back to the entrance at the upper floor and go up the long stairs west. Perform the ritual by using the items on the corresponding Stone Sockets. You should now be able to go through the 4 doors just east of this same room.
The_Secret_Library_Quest_-_Darashia_Ritual.png|Before placing the items.
The_Secret_Library_Quest_-_Darashia_Ritual2.png|After placing the items.
Before entering the teleport, be ready for a fierce solo battle against a Furious Scorpion as well as 4 Skeleton Elite Warriors and 2 Undead Elite Gladiators. You can use a Energy Bomb Runes and Poison Bomb Runes (or walls) to guard yourself from the creatures and only take damage from the miniboss. Yet, be very careful since it can easily hit for over 1000 damage. You have 5 minutes to defeat it or you'll be kicked out of the room.
Note that you will not be able to leave without killing the boss, and it's a solo-battle. You can fight this battle every 2 hours.
The_Secret_Library_Quest_-_Darashia_Scorpion.png|Be ready for a very fierce battle!
Furious Scorpion Video|This video was recorded before the Undead Elite Gladiators received the ability to walk over Energy Fields. To use this strategy the last bomb must be Poison otherwise the Gladiators will walk over the energy fields. Skeleton Elite Warriors walk over Poison so you still have to use Energy Bombs as well. 
=== Liquid Death ===
Go to Edron and talk to Spectulus, ask him about rumours and say yes.
Go to the Deathlings' Sunken Temple north of Banuta, . Jump in the water vortex, go up the stairs and then fight your way to the center room of the lower floor. You’ll see twines in this room; stand on the tile to the east of the twines, face west, and levitate upwards () to end up a small room. You should receive a quest log update after seeing the Large Seashell Book in the room and learning about the Deathlings plans. Report back to Spectulus by talking about and .
The Secret Library Quest - Liquid Death Plans.png
Travel to Gray Beach and then go down the hole east of the beach, . Go down the ramps and then follow the map below to reach the Deepling Ancestorial Grounds.
You'll find a new passage there to a location where the Deathlings are attacking the Deeplings. Your task is to help the Deeplings by restoring 9 Broken Idols you'll find around this area (just use them). You can follow the map below to circle around the 2 floors fixing the Broken Idols.
The Secret Library Quest - Liquid Death1.png
The Secret Library Quest - Liquid Death2.png
The Secret Library Quest - Liquid Death3&4.png
The Secret Library Quest - Liquid Death5.png
The Secret Library Quest - Liquid Death6.png
The Secret Library Quest - Liquid Death7.png
The Secret Library Quest - Liquid Death8.png
The Secret Library Quest - Liquid Death9.png
After doing that, you'll gain the right to fight the Deathlings boss Brokul with a team of up to 5 players. The portal to the boss can be found on the western most side of this cave, down .
:Note: If you want, you don't have to fight Brokul just yet. You can walk around the Deathlings area and fix more idols, up to a total of 45 idols. The more idols you fix, the lower Brokul's health will be at the beginning of the fight.
:Note²: Once you start fighting Brokul, a number of Neutral Deepling Warriors will spawn in the room. Even though they may target you, they will also target (and be targeted) by the boss, so you may want to keep them alive and use their help.
The Secret Library Quest - Liquid Death Brokul.png
After killing Brokul, all members of the party will loot The True Book of Death.
=== The Lament ===
This part takes place at the Asura Palace and you must have finished The Lost Brother Quest and the Asura Palace Quest to start it. Find a Wall Mirror (Quest) in the ground floor of the Palace, , and use it to access the secret basement. You'll have to pick up some items on this floor by falling into some cracks. Check the map below for locations:
# Walk all the way east, fall some cracks and pick up the Lotus Key.
# Go back where you came from, then follow the hallway south, fall down the cracks and get the Strand of Hair.
# Use the Lotus Key to unlock the door further south and follow east.
# Fall down the cracks and take the Eye Key.
# Go back out the door, find the other door to the east and unlock it using the Eye Key.
Go down to the next floor. Right now, you won't do anything here, so walk all the way southwest and go down again.
# Walk north, then all the way east and enter the portal. Take the Silver Chimes here. You can go back upstairs now.
Now you'll also have to pick up some items and also fight some True Asuri mini bosses.
In order to fight the bosses, there are some requirements. Note that you must use or equip the items before entering the portal, otherwise the boss will be invincible.
:Note: Currently, you don't have to kill the bosses at all, but this may be a bug that will be fixed. You just have to pick up the Piece of Ebony from the room with The Diamond Blossom and the Skull (Quest) from the room with The Lily of Night, without killing them, which means you don't have to take the steps to make them vulnerable.
# Equip a non-metal red armor (for example, Firemind Raiment or a Doublet), and enter the portal to fight The Diamond Blossom. Pick up the Piece of Ebony in the chest.
# Equip the Silver Chimes (as a Shield) and enter the portal to fight The Blazing Rose. Make sure you loot Perfume Flacon she will drop.
# Go back to the third floor.
# Go to the Death Portal in the center room. Use the Perfume Flacon and then enter it to face The Lily of Night. Pick up the Skull (Quest) before leaving.
# Go to the northern room and pick up The Peacock Ballad from the chest.
In order to access the final Energy Portal on the -2 floor, you must play and sing the Peacock Ballad. To do so, improvise a musical instrument by first using the Piece of Ebony on the Skull (Quest) to get a Bone Fiddle Without Strings. Then, use the Strand of Hair on it to obtain a Bone Fiddle.
 + = 
 + = 
Go to the Purple Portal and use the Bone Fiddle in front of it (make sure you receive a Quest Log update, otherwise it did not work!). Despite that, you won't be able to enter it because the Ballad is cursed. To remove the curse, go back to Port Hope and find Gail above the depot (she's the missing girl's mother). Ask her about her daughter and by telling her about the story of his mother the curse will be lifted.
Finally, go back to the Asura Palace, to the second floor of the quest area and play the Bone Fiddle in front of it again. You should be able to enter now. Inside, there will be 5 True Asuri in the room, which is related to Zathroth's plans. Walk in front of the Writing Desk north to receive a Secret Map. You may report back to Dedoras now.
=== The Order of the Falcon ===
Note: This mission can only be started during Night. You can start the mission without completing the ones mentioned above.
Travel to Edron and go up the ramp just north of the Wyvern Mountain . Cross the bridge south. You will see a bed of chalk. Use the Chalk on the ground to get a Bucket Filled with Chalk (Fine). Levitate up (facing south at the south-east corner), and then go up the stairs to access the Falcon Outpost. Pick up the Page from a Mystic Book in the chest, which has the instructions of the ritual you must perform to access the Falcon Bastion. The ritual consists of pouring the first two ingredients on south-east side of the symbol on top of the burning joss stick and the chalk on the north-east side of the Falcon Order symbol that is on the ground.
# First, pour the Blood on the symbol (Joss Stick).
# Pour the Water on the symbol (Joss Stick).
# Use the Bucket Filled with Chalk (Fine) and you'll be teleported to the Falcon Castle.
:Note: Blood and Water only need to be poured by one player, the rest of the team can only pour the Chalk.
Inside the castle, you'll find several chests, corpses and furniture in which you'll be able to take valuable items, a Can of Grease (which you need to open the gate downstairs), the Key 0909, and 9 documents that talk about The Grand Master of Verbal Debate (keep these documents because they are a valuable reference for killing the final boss). There is also a spawn (more than once daily) of the Key 0808. Watch out for cracks on the floor, if you step on them you'll fall to the lower floor.
Your mission here consists on fighting 4 minibosses to gain access to certain quest doors. Note that you have to kill them in order otherwise you won't have access to the next area. Make sure everyone in the team deals considerable damage to the minibosses too (players must receive the message Your deeds have been noticed. in their Loot Channel). The minibosses spawn like regular creatures approximately every 5 minutes, so just wait if you need to kill it again or if it was recently killed by someone else. Be careful specially when going up or down stairs since you can be surrounded by Falcon Knights and Paladins.
1. Start by going up to the rooftop and then go to the room north-east to fight the Grand Commander Soeren.
2. From this, walk all the way south and go down the stairs (not the same one you came from, south of that). To the east, you'll find Preceptor Lazare in a small room north of the monks.
3. Go down two floors, past the quest door and then go to the large room north to fight the Grand Chaplain Gaunder, .
4. Go down to the ground level and all the way north to a small boat . Use it to travel to an island to the north where you will find the Grand Canon Dominus.
After killing all of the minibosses you can enter the that connects with the underground area.
Note: Once you reach the ground floor, make sure to leave the castle to the north, walk around it west and enter the swimming area. South of it, you'll find a small boat (you can also reach this area strategically failing in the cracks or by unlocking the door from the castle using the Key 0909). Use one of its ends to gain access to a shortcut to the castle. Once this is done, you can travel to the castle by using the boat northeast of the Zao Steppe, . You must have finished The New Frontier Quest in order to get access to this shortcut.
Once you reach the underground area, you'll first have to defeat another miniboss northwest, a Dazed Leaf Golem, . Afterwards, enter the Electric Sparks to the . In the northwest part of this room (which looks like a Falcon head on the Automap), you'll find Mystic Flames (which represent the Falcon's Eye). Enter them, and you will find yourself in the lever room for the fight with Grand Master Oberon.
==== Grand Master Oberon ====
This battle is both physical and verbal. During the battle, once the boss reaches red health, he will summon a Falcon Knight or a Falcon Paladin and heal completely, as well as keep healing for every amount of damage you deal to him and start arguing with you, popping up an orange message until someone speaks in Local Chat Channel or NPCs Channel, then he will stop talking and become vulnerable again. Each time he gets to red HP and heals, there will be a different message from him, and in order to defeat him you must reply with the correct argument. This verbal confrontation has to be done correctly 3 times during the fight so that the boss can be killed. When you reply with the correct answer, Oberon will grunt (GRRRAAANNGH!), but if you do not reply correctly, he will laugh at you (HAHAHAHA!).
All the arguments you need to reply are described in the documents that you can find inside the castle. There is a total of 8 volumes, and each one contains a quote.
Grand Master Oberon	Reply 	Document
 	Are you ever going to fight or do you prefer talking! 	style="text-align:center;" I
 	Even before they smell your breath? 	style="text-align:center;" II
 	Too bad you barely exist at all! 	style="text-align:center;" III
 	SEHWO ASIMO, TOLIDO ESD 	style="text-align:center;" IV
 	Excuse me but I still do not get the message! 	style="text-align:center;" V
 	Then why are we fighting alone right now? 	style="text-align:center;" VI
 	How appropriate, you look like something worms already got the better of!	style="text-align:center;" VII
 	Then let me show you the concept of mortality before it! 	style="text-align:center;" VIII
 	Dare strike up a Minnesang and you will receive your last accolade! 	style="text-align:center;" IX
Tip: Since killing Oberon is a daily routine for many players, it is useful to have the answers in hotkeys or action buttons. Due to how dialog with NPCs works in Tibia, it is possible to setup only 2 buttons with all the answers, and you can use two others to indicate which button to use. This works by combining the replies to the 3 arguments that start with a T (I, VIII and IX) in one message, and the remaining replies on another. The correct reply will be recognized even when it is mixed with other replies. The reason you can not use a single message for all replies is that it would exceed the character limit for a message. 
* Button 1: Are you ever going to fight or do you prefer talking! Then let me show you the concept of mortality before it! Dare strike up a Minnesang and you will receive your last accolade!
* Button 2: Even before they smell your breath? Too bad you barely exist at all! SEHWO ASIMO, TOLIDO ESD Excuse me but I still do not get the message! Then why are we fighting alone right now? How appropriate, you look like something worms already got the better of!
You can set two buttons with the replies above and two to indicate which is which, like this:
=== MoTA Bursting at the Seams ===
This part takes place at the Museum of Tibian Arts.
Go to see Gareth and if you haven't done so yet, talk to him about becoming a Patron of the museum. Then, ask him about the Extension of the museum, he will tell you that they have been facing Problems and will ask you for help, after offering your help he will grant you access to the sealed door . Behind this door there is a Fire Portal that leads to The Extension Site, where you will find Floating Savants, Retching Horrors, Furies and Hellhounds.
First Seal
# Head to the west and then follow the hall to the north until you find a big Bone Lever and a sealed door, . Use it, but nothing will happen just yet. 
# Go back to the museum entrance and ask Gareth about it (bone).
# Back in the dungeon, go to the room at the center (guarded by 4 Hellhounds), . Use this lever and then run back to the Bone Lever and use it as well, which should switch to a different position. The recommended strategy for this step is to kill the creatures first and then use the lever and run to the bone lever. 
Note: The Bone Lever takes a few seconds to switch back to the default position. If your team has multiple players doing this access it's better to do the final step a few seconds apart to make sure the lever will be on the right position. 
After doing that you'll be granted access to the Sealed Doors south of the Bone Levers to the lower floor.
Second Seal
After going down the stairs, walk around the water to the northeast and pick up the Bony Rod . You'll need it later. Beware that you'll also face Demon's here. 
On this floor you have to mine the blue Crystals you can find around the room, using a Pick or a Secret Service tool. You may get one of three different energy balls: Yellow Energy Ball, Green Energy Ball or a Red Energy Ball. You will need one of each crystal, and you have to wait a few minutes before attempting to mine another one.
Each Energy Ball must be used on its corresponding empty Coal Basin. Since they disappear about one minute after being mined, it's better to focus on one color at a time near its respective basin.
* The Yellow Ball has to be used on the western basin;
* The Green Ball on the center basin;
* The Red Ball on the eastern basin.
After using all three energy balls correctly, you may advance to the next seal.
:Be careful: if you try to walk through the teleports without having properly used the Energy Balls on the respective Basins, you will be teleported back to the basin, which by this time could be full of creatures. If you can't handle the spawn alone, a good strategy is splitting the team so all 3 basins are covered while every member of the party checks if the access was obtained successfully.
The_Secret_Library_Quest_-_Mining.png|Mining a Yellow Energy Ball.
The_Secret_Library_Quest_-_Energy_Ball.png|Using the Energy Ball on its basin.
Third Seal
For this seal, you'll need the Bony Rod you found previously. To complete this mission you have to act quickly, so make sure you understand what to do before starting.
Fight your way to the western most part of the floor, , where you'll find a chest. Use it to receive a Ruby Fire Stone and immediately use it on the Bony Rod or it will vanish. You'll get a Bony Rod (Ruby) . 
Your objective is to use this rod on an empty basin on the other side of the room, however, it will lose its charge unless you constantly recharge it. To do so, use it on the Coal Basins that can be found all around the dungeon. It's recommended that you do this part without killing the monsters, run through the south corridor and recharge the rod on every basin you find. Energy Bomb Runes can be used to avoid most of the creatures here. At the of the floor, use the charged Bony Rod on the empty basin to be able to go through the door.
:Note: If you fail to use keep the Bony Rod (Ruby) charged, you'll have to pick up a new Ruby Fire Stone. There is a 2 minutes cooldown on that, from the moment you picked up the last one.
:Note²: To open the chest near the door you need a Sample of Monster Blood , which you can get on the first floor, . Use the vial on the skull near the chest (the one without blood) and then enter the door south of it to receive a Broken Compass. This is not required for this quest, though. 
Fourth Seal
As soon as you enter the teleport after completing the previous seal you'll be greeted by 10+ Lava Golems. You must walk over the inscriptions on the northwest side of the room, and once you do that you must stay in this room for 3 minutes before being able to leave. You don't have to kill the Lava Golems, but it's safer to do so. Be warned, however, that they respawn very quickly. If you want to avoid the fight, you can stand on Energy Bombs since the Lava Golems don't walk over them. 
Past 3 minutes in the room, leave through the teleport southeast and you'll find yourself at the entrance of The Extension Site. Report back to Gareth about the extension.
=== The Secret Library ===
Talk to Dedoras after finishing all previous missions. Ask him about search and then say the name of all the previous missions. Finally, ask him to check the information you brought him. You should receive the Battle Mage achievement as well as the basic Battle Mage Outfits.
The entrance to the Secret Library is found on the Isle of the Kings. To access it use a Scythe on the Monument found .
Note: You cannot use a Secret Agent Tool to gain access.
In the library, you will have to look for "mini" bosses before the final challenge. The bosses can be fought in teams of up to 5 players, with a time limit of 17 minutes. Be very careful when walking around this place as some of the stronger creatures of Tibia reside here, sometimes in large packs. Right at the entrance of the library there are some statues that throw a beam every few seconds. Avoid it or you'll take over 1000 holy damage.
==== Lokathmor ====
From the entrance, go to the Energy Section and go all the way west before the hunting area where you'll find a teleport. Enter it and pull the Ostentatious Bookstand once your team is ready for the fight. You will have 17 minutes to finish the fight. 
Start by attacking the boss. A few moments later, the team will be sent to the center of the room with the invincible boss and trapped by Force Fields (they look like Magic Walls). At this moment, the team should all focus on the same Force Field and kill it as soon as possible to leave the trap, because within the trap Lokathmor will repeatedly cause an explosion that deals death damage, starting with around 700 damage that increases rapidly with each turn. After leaving the trap area, be aware that the range of the explosion will still reach 1sqm in front of the Force Fields. Therefore, safety is only assured after each member is at least 2sqms away from them. The Force Fields also do not block spells, and so both the explosions from the boss and your own attacks will hit through them.
A Dark Knowledge will spawn north of the room. Kill it fast and quickly pick up its corpse (a Parchment of Dark Knowledge), use it on the Writing Desk on the west side of the room, and then use the desk, it will destroy the remaining Force Fields and set Lokathmor free, allowing the team to attack it for 20 seconds. After this period, the trap will restart, and players will have to repeat these steps until the boss has been killed.
Time is of utmost importance in this fight, and losing one turn may be decisive for a failure. Some hints for optimal performance are:
* It's recommended to select a force field that is not near any Knowledge Raider as they can move towards into the square and re-create the trap. Usually the team will destroy a Force Field north of the boss, leave the trap and move to the left by the desk, while the Knight stays near the Book. With this strategy any remaining summons should be left of the trap, lowering the risk of them taking the Force Field position. 
* The Force Fields deal Damage Reflection, and thus area attacks should be avoided, specially Ultimate spells which can be fatal for the mage casting it. They also barely take any Death Damage, so Sudden Death Runes are pointless. 
* When trapped, the team may take a lot of death damage. It's recommended to use Might Rings and even Stone Skin Amulets after the initial turns. 
* When killing the Dark Knowledge, have one player stay by the desk and then when it dies someone throws him the corpse in a pre-defined spot (e.g. under the character), so it's quickly used and no time is wasted doing this.
==== Mazzinor ====
Go to the Earth Section and downstairs (south of the Biting Books), then walk north to find a teleport. Enter it and pull the Ostentatious Bookstand once your team is ready for the fight. You will have 17 minutes to finish the fight. 
thumb|300px
Together with this boss there will be several Wild Knowledges . Once you kill them, they will become a blue vortex. Every few rounds, Mazzinor will become Supercharged Mazzinor, which is invincible. After 8 seconds, the room will be hit by several simultaneous energy explosions with different center points around the room. This will cover all squares in the room and deal up to 13,000+ Energy Damage, depending on where you are standing. The closer to the center of the room players are, the higher the damage taken as they will be hit by more explosions. This damage, however, can be avoided entirely if players step on the existing vortexes to gain the form of a Knowledge Elemental . Note that this form also lasts 8 seconds, so it is recommended that you wait at least 2 seconds after the boss transformation to step on the vortex, guaranteeing your new form will last long enough. Players can only renew the form after it runs out, so if you transform too soon you will be susceptible to the explosions. Repeat this process until the boss is dead.
This fight can go bad very easily if the team starts taking the explosions. A possible strategy is having the blocker stay with Mazzinor near the center of the room, and the shooters spread around them. Everyone should attack with Stone Shower Runes, hitting multiple Wild Knowledges and creating many vortexes. Furthermore, everyone should always choose a vortex to step on as soon as possible and stand next to it, preferably communicating this to the team. Communication is extremely important to avoid taking vortexes that other players were planning to use, causing chaos and possibly deaths.
Other tips:
* If a player does not manage to step on a vortex and is about to get hit by the explosions, wearing a Shockwave Amulet will be of huge help, reducing the damage taken to 3-5k. Since it only has 5 charges, however, it must be equipped right before the explosion. 
* When there are plenty of vortexes on the floor and/or no Wild Knowledges, the team can use these turns to single target Mazzinor with Sudden Death Runes. 
* Avoid moving around too much as you may end up stepping on a vortex by mistake and become unable to renew the transformation in time (check 7min40s on the video). If this happens, you can still try to transform again by walking back and forth on a vortex (10min50s on the video).
* Watch out for Wild Knowledges that are about to die and avoid killing them above an existing vortex. Players should try to kill on non-vortex spots to create new vortexes and avoid "wasting" it. 
* After being transformed, keep attacking with AoE damage so you clear the summons for another player or for the next round.
==== Ghulosh ====
Before going into the library, make sure to bring a Depth Galea or Helmet of the Deep, as it will be very important against this boss. From the entrance, go to the Fire Section and go down to the second floor. Go to the room south-east where you will find the teleport. Enter it and pull the Ostentatious Bookstand once your team is ready for the fight. You will have 17 minutes to finish the fight. 
thumb|300px
During the fight, Ghulosh will transform into Ghulosh' Deathgaze. The objective will be to get rid of the Deathgaze, but players can not kill it, as it takes no damage from them. First, destroy The Book of Death that spawns north of the room to release a Concentrated Death (it is advised that you initially attack the book until it is on red HP first, and then just finish it when required). Now, you have to line up Ghulosh' Deathgaze with the Concentrated Death. This is because Gulosh' Death Beam actually deals heavy Drown Damage to players, but it hurts itself for 6000~8600 damage when hitting the Concentrated Death because of Damage Reflection. The Concentrated Death dies rather quickly by players and summons attacks, so make sure not to damage it yourself. If it dies, the book will shortly respawn so you can kill it to spawn another one. 
The Deathgaze is a ranged creature and cannot be fully trapped or it will teleport to the center of the room. To control it, it is recommended that the Knight Challenges it and forces it to one of the wall corners. Then, Magic Wall Runes and Wild Growth Runes can be used to prevent the Deathgaze from walking to the sides. Meanwhile, another player should be bringing the Concentrated Death to place it in front of the Deathgaze, as shown below.
The first two times that Ghulosh' Deathgaze hits the Concentrated Death, it will be immediately enough damage to transform it back into Ghulosh. The third time, however, will require you to make the Deathgaze to hit itself several times until it transforms back, and then you'll finally be able to finish the boss. During the fight, you will also have to deal with several Bone Jaws as well as Blood Tears. The Bone Jaws should be cleared whenever possible so they do not pile up, but the Blood Tears respawn immediately upon dying, so do not waste resources or time on them. Make sure not to damage or kill the Concentrated Death in the process of clearing the minions.
==== Gorzindel ====
From the entrance, go to the Fire Section, then all the way east and then south where you'll find the teleport. Enter it and pull the Ostentatious Bookstand once your team is ready for the fight. You will have 17 minutes to finish the fight. 
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To kill Gorzindel you will first have to weaken it. To do so, start by attacking the Stolen Tome of Portals north of the room (you can ignore the Malicious and Mean Minions for now). When it dies, its corpse will be a teleport in which everyone should quickly jump into (since the boss deals heavy Paralysis, it is better to walk towards the Book when it is about to die). Each team member will be sent to a separate small room with a Malicious Minion and another book that is responsible for one of the boss' abilities or strengths. You will have around 4 turns to attack it before being sent to the main room again. Note that after returning from the small rooms, several minions will have spawned in the main room, being able to hit for significant damage if they combo, so it's better to use Avalanche Runes on them to clear the room, specially from the Malicious Minions which die faster. 
Repeat this process until all 5 books are dead and the boss is weakened. The following books must be destroyed:
* Stolen Knowledge of Armor
* Stolen Knowledge of Healing
* Stolen Knowledge of Lifesteal
* Stolen Knowledge of Summoning
* Stolen Knowledge of Spells
When the 5 books are dead, all that is left is for players to attack Gorzindel until it dies. During this time, it is recommended that the shooters stay near the left wall of the room to avoid the Stolen Tome's Death spell around itself. 
==== Final Battle ====
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After killing all 4 previous bosses, you can enter the teleport to the final battle. From the entrance, go south and then follow west. Go down a few floors until you reach a small room . Enter the teleport to find the room with an Ostentatious Bookstand. Unlike the other boss fights, this once can be fought with a team of up to 10 players. 
You'll be teleported to a with NPC Cerebrir and Magic Discharges. After 30 seconds, several creatures will start to spawn in the north of the room: Rift Spawns, Rift Minions, Imp Intruders, Ravenous Beyondlings and Yalahari Despoilers. Kill them with area attacks.
Together with the invasion start, the masterbook found over the Ostentatious Bookstand in middle of the room will be charged up (). Clicking it causes a beam of Drown Damage to be released towards the north side. It will charge itself again every 30 seconds after being used. This can be used to cause damage to the minions as well as the final boss. However, the risk of keeping the boss north of it is not worth the damage it does to the boss, and so the common strategies ignore it completely. If it has another use, it has yet to be figured out.
One minute after this, the following message will appear at the center of the room:
The Secret Library Quest - Scourge First Wave.png|Killing the first wave of creatures in the main room. 
The Spellstealer
Enter the teleport to the northeast. Inside, you will find The Spellstealer and Demon Slaves. The Spellstealer on its red and green form is invulnerable to all attacks. To make it vulnerable, players must lure it to the vortex corresponding to its color: 
* if the boss is green, lure it northwest to the green vortex (
* if the boss is red, lure it southeast to the red vortex ()
When the boss steps on the correct vortex, it changes to a light gray color and becomes vulnerable. After some time being hit, it will become invulnerable again ( or ), and it will have to be lured to the corresponding vortex. Repeat this until it is killed and then go back to the central chamber where a new raid will start () with the addition of Invading Demons.
The Secret Library Quest - Spellstealer.png|Killing The Spellstealer
The Scion of Havoc
After another minute killing the raid, the southeastern wing will be opened:
Inside this wing you will find The Scion of Havoc and several Spawns of Havoc. You should not kill the Spawns of Havoc , since when they die they will explode and deal 1000+ damage to all players around it. This damage also heals The Scion of Havoc. Thus, in order to kill it, it is better to trap it in a corner while one or two members of the team keep the Spawns of Havoc away from the boss. After killing The Scion of Havoc, go back to the central chamber where a new raid will start ()
The Secret Library Quest - Scion of Havoc.png|Killing The Scion of Havoc while the rest of the team blocks the Spawns of Havoc.
Brother Chill & Brother Freeze
After another minute killing the raid, the southwestern wing will be opened:
Inside this wing you will face Brother Chill and Brother Freeze, as well as Biting Colds. The Brothers and the Biting Colds heal each other. Thus, in order to defeat them, you have to keep them away from each other. You can start with either Brother while the rest of the team keeps the other one and the Colds away from it. After killing Brother Chill and Brother Freeze, go back to the central chamber where a new raid will start ()
The Secret Library Quest - Brothers.png|Killing Brother Freeze while the team blocks Brother Chill and the Biting Colds.
The Devourer of Secrets
After another minute killing the raid, the northwestern wing will be opened:
Inside this final wing you will face The Devourer of Secrets together with War Servants and 4 The Book of Secrets. Do not destroy the Books, as they will make The Devourer of Secrets stronger. Simply kill the boss while healing the books with Mass Healing and Ultimate Healing Runes, as they will take damage from the boss and the summons. After killing The Devourer of Secrets, go back to the central chamber where a new raid will start ()
The Secret Library Quest - Devourer of Secrets.png|Killing The Devourer of Secrets. Make sure to keep The Books of Secrets alive. 
The Scourge of Oblivion
After some more time killing the raid in the main room, the following messages will appear:
In the central chamber, you will face The Scourge of Oblivion, which will constantly change between three stages. During the "regular" stage, players should deal as much damage do the boss as possible. The two other stages will be accompanied by a broadcast:
* The boss will change to The Scourge of Oblivion (Reflective), with high Damage Reflection for all damage taken, so everyone should stop attacking it immediately.
* The boss will change to The Scourge of Oblivion (Charging), preparing for a few seconds and then shooting 7sqm long death beams towards all directions (north, south, east and west) that can deal massive Death Damage. During this stage, the boss is also invulnerable, so attacking it is pointless.
While the boss is invulnerable, the shooters should clear the summons that will keep spawning around them during the fight, as they can deal significant damage to the shooters.
Upon killing The Scourge of Oblivion, you will get the achievement Library Liberator and the following messages will appear at the center of the room:
The Secret Library Quest - Scourge of Oblivion 1.png|The Scourge of Oblivion in its vulnerable form.
The Secret Library Quest - Scourge of Oblivion 2.png|The Scourge of Oblivion in its shielded form that reflects and increases all damage dealt to it.
The Secret Library Quest - Scourge of Oblivion 3.png|The Scourge of Oblivion in its invulnerable form casting the strong Death Damage beams.
== Transcripts ==
=== High and Dry ===
=== The Lament ===
=== MoTA Bursting at the Seams ===
Getting the mission:
After using the Bone Lever:
Delivering the mission:
=== The Secret Library ===