Patch 1.4 (6 September 2012)

===New features===
*Removed the time you were required to wait before being able to open the Shop while waiting for the Droppod to launch.
*Graphics in the main menu have been updated. 
===Character balance/fixes===
Froggy G
*Cooldown of Splash Dash has been increased from 6 sec to 7 sec.
*The recovery time of Splash Dash is no longer reduced by upgrades that reduce the cooldown of the ability.
*The recovery time of Splash Dash is increased slightly by upgrades that increase the Stun Duration of the ability.
*Can't Touch This (Tornado Move) will no longer protect Froggy G. from status effects such as blind, stun and snare. Stun and snare effects will now interrupt Tornado Move.
*The price of Mutant Worms (Bolt .45 Fish Gun) has been reduced from 165 Solar to 110 Solar.
*The price of Thorn Fish (Bolt .45 Fish Gun) has been increased from 280 Solar to 450 Solar.
Coco Nebulon
*NEW! Heavenly Fire has been redesigned and now adds a Blaze effect to Lightning Ball.
*Blaze, Time travel turbine price reduced from 165 Solar to 100 Solar.
*NEW! Super Conductor (Electrify) has been redesigned and now adds homing electricity particles to your attack. Super Conductor (Electrify) deals 3 damage per particle.
*The price of Conducting Gel (Lightning Ball) has been increased from 180 Solar to 210 Solar.
*Damage over time duration from Blaze particles has been reduced from 2.5 sec to 2 sec. Interval of the damage ticks has been reduced from once per 0.5 sec to once per 0.4 sec.
*Base health has been decreased from 135 to 125
Voltar
*Health of Drones has been increased from 15 to 20.
*The cooldown of Drones has been reduced from 12 sec to 11 sec.
*The volume of Drones’ explosion has been reduced.
*The effective range of Healbot has been increased from 6.6 to 8.
*The attackrate of Turret add-on (Healbot) has been increased from 30 to 240.
*The damage of Turret add-on (Healbot) has been decreased from 20 to 2.
*A visual effect has been added to the Cortex Tank (Healbot) knockback pulse. 
Derpl
*NEW! Iron Fist Bullets (Siege mode) now give a chance to stun their target, rather than doing knockback.
*Iron Fist Bullets (Siege mode) have a 10% chance to stun their target for 0.5 sec.
*Derpl is now no longer able to jump during the transformation in and out of Siege mode.
*Siege mode, base damage 9 > 10, Hollow point bullet upgrade split into two upgrades adding 2 damage each.
*Hoovercats (Catshot) now fly straight, rather than float upwards.
Leon
*The duration of the silence effect from Cheese & Garlic Mints (Tongue pull) has been increased from 0.5 sec to 0.7 sec.
Yuri
*The price of Flyswatter (Laser) has been reduced from 270 Solar to 165 Solar.
Gnaw
*Acid Spit will no longer disappear when fired close to a wall.
*The price of Feather Ball (Acid spit) has been reduced from 220 Solar to 180 Solar.
*Weedlings will no longer fire bullets when blinded.
*Fixed a bug where Gnaw’s weedling parts would randomly reset.
*Gnaw can now correctly bite behind him when walking away from the target.
===General fixes: Major fixes===
*DirectX mode now also supports fullscreen.
*DirectX mode now also supports VSync
*VSync has been moved from the in-game settings menu to the pre-game launcher.
*Implemented colorblind-friendly icons to the minimap.
*Improvements have been made to the matchmaking system, which should improve stability for players who previously had problems getting into a match with only human players.
*The “You have been signed out of your Steam account.” error now only shows when the games has failed to connect Steam servers for a longer period.
*Fixed a couple of networking issues.
*Players will now no longer join matches through the matchmaking system when a turret protecting the base has sustained significant damage. Players are still able to join these matches through invitations or using the “Join Game” button in their friends list.
===General Fixes: Minor fixes===
*The achievements “I will have my vengeance Venger!” and “Scramble!” are also unlockable in online matches.
*Droids that get knocked into the jumppads in Sorona will now try to jump downwards when they reach the neutral area at the top.
*AI-controlled Awesomenauts will no longer run towards a Derpl in Siege Mode when they’re low on health.
*Flying droids will now fire forward by default, rather than up or down.
*Flying droids will no longer fire bullets while blinded.
*Fixed a couple of text errors.
Category:Patch