Gold Storage/Home Village

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"All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
==Summary==
*The Gold Storage allows players to save hard-earned Gold so that it can be used for future upgrades.
*Gold Storages are still fully functional while being upgraded.
*It is one of the most protected buildings in-game, due to its capability to store large quantities of Gold.
*Upgrading your Gold Storage to a higher level than you require for storage purposes can potentially save Gold in a raid. As an attacker receives an amount of Gold proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Gold per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacking units before they can steal all of the available Gold.
*The Gold Storage is the counterpart of the Elixir Storage and vice versa.
*Although it stores Gold, it is upgraded with Elixir and its Elixir Counterpart is upgraded with Gold. This is the same for collectors/drills of various types, with Dark Elixir Buildings being upgraded with Elixir also.
*As of the July 2015 update, all kinds of storage buildings are now immune against Lightning Spells (Earthquake Spells were added in this update).
*Keep in mind, if your Gold Storage is full, you will not be able to store any more gold in it until it is upgraded or gold is used. However, there are 2 exceptions to this rule: when you buy Gold from a pack in the store or when you collect gold from the Season Bank.
==Upgrade Differences==
The Gold Storage undergoes significant visual changes at levels 2, 3, 5, 10, 11, 12, 13, and 17.
*When initially constructed, the Gold Storage consists of a square open-top wooden repository with raised wooden corners. It is reinforced around the base by a single steel band with small brass rivets.
**At level 2, the storage grows slightly taller, adding a pair of small steps on one side and a steel door on the other. A second steel reinforcing band appears as well.
**At level 3, the storage grows taller and adds a third steel reinforcing band. The two small steps are replaced with a short stepladder.
**At level 4, it is slightly taller still with a fourth steel band and a taller stepladder.
**At level 5, the four steel bands are replaced with a solid metal base (although the top is still made of wood). Armor plating appears at the base of the four corners of the structure. The stepladder is replaced by steel rungs, and a padlock appears on the steel door.
**At level 6, the storage grows taller again, and a new steel band appears above the metal base.
**At level 7, it receives additional reinforcement on the four corners.
**At level 8, it grows taller once again, the armor plating on the corners receive metal spikes and the steel band moves slightly upwards.
**At level 9, the storage grows in height once more, receiving a second steel reinforcing band above the metal base. The armor plating on the corners grows wider with additional spikes.
**At level 10, all the remaining wood is replaced by metal. The flat sides of the Storage receive spiked brass armor plating, while the corners retain their spiked steel reinforcements, though these now extend the length of the structure. The gray metal padlock on the door is replaced by a pair of brass padlocks.
**At level 11, the top halves of the corner reinforcements are replaced with spiked brass armor, and the four corners receive huge vertical golden spikes.
**At level 12, it gains a large stone base with steps leading to the ladder, the vertical spikes are replaced by golden pillars, and the two padlocks are replaced by a brass vault.
**At level 13, most of the spikes are removed and replaced by a few large spikes. The reinforcements on the bottom become a light gray solid rock with two large spikes protruding from them.
**At level 14, most of the spikes are removed again. The top and bottom are replaced by dark blue metal armor. The reinforcements on the bottom are also dark blue and have two small blue spikes each.
**At level 15, the top of the storage widens up a bit, with gold plating on it. It gains new metal-like dark gray coloured pads on the top corners. The stairs leading to the top gain more shine. It loses the blue spikes. The lock gains a pure golden color, and gets larger. The corner supports now lose the large dark blue upports and gain huge dark grey metal supports with gold linings on it. The inner lining of the storage seems to have a green layer of metal.
**At level 16, the top and bottom corners are colored with shades of dark purple with gold frames in between. The stairs leading to the ladder are also colored purple. The inner lining of the storage also has a purple layer. The keyhole in the lock changes shape to that of an upside down triangle like the one found on Town Hall 15.
**At level 17, the top corners turn entirely gold, while the bottom corners turn to stone, with each corner having spikes. There are now light grey stairs with two steps leading to the ladder on the left side and the door on the right. The inner linings are now painted red, and curling roots are present on each corner support. The padlock now turns into a vault door, replacing the lock with a triangular symbol. The keyhole of the door also becomes much larger.
==Statistics==
Level	Storage Capacity	Hitpoints	Build Cost	Build Time	Experience Gained	Town Hall Level Required
1 	1,500 	400 	300 	10s 	3 	1
2 	3,000 	600 	750 	5m 	17 	2
3 	6,000 	800 	1,500 	20m 	34 	2
4 	12,000 	1,000 	3,000 	1h 	60 	3
5 	25,000 	1,200 	6,000 	2h 	84 	3
6 	45,000 	1,400 	12,000 	3h 	103 	3
7 	100,000 	1,600 	25,000 	4h 	120 	4
8 	225,000 	1,700 	50,000 	5h 	134 	4
9 	450,000 	1,800 	100,000 	8h 	169 	5
10 	850,000 	1,900 	250,000 	12h 	207 	6
11 	1,750,000 	2,100 	500,000 	16h 	240 	7
12 	2,000,000 	2,500 	1,000,000 	1d 	293 	11
13 	3,000,000 	2,900 	1,800,000 	2d 	415 	12
14 	4,000,000 	3,300 	2,800,000 	3d 	509 	13
15 	4,500,000 	3,700 	3,900,000 	4d 	587 	14
16 	5,000,000 	3,900 	6,500,000 	6d 	720 	15
17 	5,250,000 	4,050 	7,500,000 	12d 12h 	1,039 	16
===Achievement===
Bigger Coffers 	Bigger Coffers	Bigger Coffers	Bigger Coffers	Bigger Coffers
Description 	Rewards 	Rewards 	 	
Upgrade your Gold Storage to level 2 	10 	2 	 	
Upgrade your Gold Storage to level 5 	100 	5 	 	
Upgrade your Gold Storage to level 10	1,000 	10 	 	
==History==
Patch 	Type 	Description
August 2, 2012 	Game Release 	Introduction of the Gold Storage, with 10 levels and 3 of them to build.
October 27, 2012 	Town Hall 9 Update 	Added the level 11 Gold Storage.
January 10, 2013 	Heroes Update 	Added the 4th Gold Storage available at Town Hall level 9.
April 17, 2013 	Leagues Update 	
*The percentage loot that can be looted from Gold Storage is decreased. 
*The maximum possible amount of loot remains the same.
December 5, 2013 	X-Mas & Loot Change 	Reworked the loot system; Town Hall 6 and higher had less percentage available to loot from Gold Storages, but conversely had an increased loot cap (previously all Town Hall levels made 20% of Gold available, up to a maximum of 198,000).
April 9, 2014 	Clan Wars Update 	Reduced the level 1 Gold Storage upgrade time from 15 minutes to 1 minute.
December 11, 2014	Winter Update 	
*Decreased hitpoints at level 6-11.
**Level 6: 1,500 -> 1,400 
**Level 7: 1,650 -> 1,600 
**Level 8: 1,740 -> 1,700 
**Level 9: 1,820 -> 1,800 
**Level 10: 1,920 -> 1,900 
**Level 11: 2,016 -> 2,000
April 30, 2015 	The Air Sweeper Update 	Reduced the level 1 Gold Storage upgrade time from 1 minute to 10 seconds.
July 1, 2015 	The Dark Spell Factory Update	
*The Gold Storage no longer takes damage from spells.
*Increased the HP of level 11 Gold Storage from 2,000 to 2,100.
December 10, 2015	Town Hall 11 Update 	
*Added the level 12 Gold Storage.
*Reduced the Gold Storage's storage capacities at level 6 and 8-11 (compensated by increasing the Town Hall's storage capacity at level 2-10).
**Level 6: 50,000 -> 45,000 
**Level 8: 250,000 -> 225,000
**Level 9: 500,000 -> 450,000
**Level 10: 1,000,000 -> 850,000
**Level 11: 2,000,000 -> 1,750,000
*The percentage of loot that could be looted from Gold Storages at Town Halls 6 through 10 were increased by 2%.
March 21, 2016 	The Bowler Update 	The Gold Storage more visual states to indicate more clearly how full or empty they are.
June 11, 2018 	Town Hall 12 Update 	Added the level 13 Gold Storage.
June 26, 2018 	Balance Changes Update 	
*Reduced upgrade times for the Gold Storage at levels 2-10 and 12.
**Level 2: 30m -> 15m 
**Level 3: 1h -> 30m 
**Level 4: 2h -> 1h 
**Level 5: 3h -> 2h 
**Level 6: 4h -> 3h 
**Level 7: 6h -> 4h 
**Level 8: 8h -> 5h 
**Level 9: 12h -> 8h 
**Level 10: 1d -> 16h 
**Level 12: 7d -> 4d
April 2, 2019 	Season Challenge Update 	
*Reduced upgrade times for levels 10-13 Gold Storage.
**Level 10: 16h -> 12h 
**Level 11: 2d -> 16h 
**Level 12: 4d -> 3d 
**Level 13: 7d -> 6d 
*Reduced upgrade costs for level 12 and 13 Gold Storage.
**Level 12: 2,500,000 -> 1,500,000 
**Level 13: 5,000,000 -> 3,000,000
December 9, 2019 	Town Hall 13 Update 	
*Added the level 14 Gold Storage.
*Increased storage capacity of level 13 Gold Storage from 2,500,000 to 3,000,000. 
*The same update increased the loot cap at TH12 from 450k to 500k.
June 22, 2020 	Summer Update 	Increased the maximum storage capacity at higher levels for returned resources stolen in attacks.
April 12, 2021 	Town Hall 14 Update 	
*Added the level 15 Gold Storage.
*Reduced the upgrade times of level 2 and 3 Gold Storages.
**Level 2: 15m -> 5m 
**Level 3: 30m -> 20m
December 12, 2023	Town Hall Update 	
*Added the level 17 Gold Storage.
*Reduced upgrade cost for levels 15 Gold Storage from 5.5M to 3.9M
==Trivia==
*During the tutorial, the Goblins state that they love Gold, but they do not prioritize Gold over Elixir or Dark Elixir.
*Every upgrade up to level 11 approximately doubles the storage capacity.
*The description says "don't let sneaky goblins anywhere near!". This corresponds the name of a Super Troop, the Sneaky Goblin.
*Oddly, when the storage is near empty, there is a single Gold coin that appears to be floating halfway up the storage. This is more noticeable with every increase in level.
*Although not being available as a card in Clash Royale, the Gold Storage can be seen in the Jungle Arena arena as a decoration.
*The Gold Storage is the only resource building to appear in Clash Quest.
*The Gold Storage and are the resource buildings to have the highest levels, being 16.
*It is possible to overflow the Gold Storage, but only by purchasing special resource packs found in the shop for real money or receiving extra Gold from the Season Bank. If this is done, any excess Gold will remain in the storage, and until the excess is removed (either by spending the Gold or being raided), any Gold earned from raids owill be lost, just as if the Gold Storage was full.
Category:Buildings
Category:Resources
Category:Home Village