Invulnerability

Players and enemies can become invulnerable to all damage and status effects while under the effects of certain abilities or conditions. By default, this is represented by a gray bar over their health and shields while also changing the colors of their values to gray in the Heads-Up Display. Damage against invulnerable enemies with be displayed as a ◼ grey zero.
==Mechanics==
Typically, phases of invulnerability are temporary and are limited by a number of factors such as Ability Duration and Energy Capacity. When players are invulnerable, additional or new status effects cannot be applied to them and existing status effects will run down their duration normally. Shields also regenerate normally during invulnerability periods.
While being invulnerable, certain effects can still trigger. These include but are not limited to:
*
*
*Reloading with 
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*
*
*
There are some effects that are similar to invulnerability such as:
*Being unkillable under the effects of 
*Intangible from any of 's abilities (Rift Plane)
*Shield Gating
*Void Mode
*-100% Damage Type Modifier
*100% Damage Reduction
*'s and 's passive and 
*Blocking with melee
*While performing finishers
While under these effects, players may also refer to themselves as being in a state of invulnerability, but this is not the same as invulnerability as a mechanic.
==Sources of Player Invulnerability==
HystericalAssaultMod.png |link=Hysterical Assault|
RollingGuardMod.png|link=Rolling Guard|
SaviorDecoyMod.png|link=Savior Decoy|
SafeguardSwitchMod.png|link=Safeguard Switch|
SoulSurvivorMod.png|link=Soul Survivor|
PhoenixRenewalMod.png|link=Phoenix Renewal|
QuickEscapeMod.png|link=Quick Escape|
MutationGauge.png|link=Nidus|' Undying passive
Wukong.png|link=Wukong|'s passive
ReviveSelf.png|link=Death|After being revived
FocusProtectiveSling.png|link=Protective Sling|
*During the 's Mercy finisher animation.
*A brief moment upon performing Transference into and out of Warframe.
*For 5 seconds after joining into a matchmaking session.
*4 seconds of invulnerability when entering a Crewship via the Archwing Slingshot (Empyrean).
*2 seconds of invulnerability when using context actions and the Omni Recall (Empyrean).
*5 seconds of invulnerability when respawning/spawning in a Conclave match.
==Patch History==
==See Also==
*Health
Category:Mechanics
Category:Invulnerability
Category:High Scalability