Level 448

Level 448 is the 449th level in the Backrooms.
==Description==
Level 448 is an average American house which complete with a liminal feel, like Level 53. Although Level 448’s exterior isn’t usually accessible, a large, liminal, suburban neighbourhood expands beyond the confines of Level 448’s house. The houses look old and deserted, with neglected yards and trees that seem oddly twisted. During the day, the place seems gray and gloomy, as if it was stuck at night-time. Wanderers say they've seen semi-transparent figures peeking out from inside the empty houses. 
Level 448’s layout is composed of places normally found within suburban houses, like a living room, bedrooms, and a kitchen. The house contains furniture, reminiscent of the glary styles found in a '90s house, although many others, including broken furniture, have already been confirmed to exist here. The wall of this level hides blood and torn wallpaper, bearing witness to marks of violence and the passage of time, with evident signs of wear and tear. Broken glass shards scattered across the floor, adding to the atmosphere of this forsaken space, leading the wanderer to sanity loss. The very architecture of Level 448 seems to conspire against wanderers as well, with doors leading to nowhere and staircases that loop endlessly, trapping the unwary in a nightmarish maze, therefore, being non-Euclidean. The furniture, although reminiscent of '90s styles, occasionally takes on a surreal quality.
When one enters Level 448, everything seems normal at first. But then, an ominous, childlike voice begins to count down from 30. At this point, you have only 30 seconds to choose a hiding spot. Eventually, when the 30 seconds are up, the voice will say, “Ready or not, here I come”. At that moment, a very hostile entity resembling a child faceling will spawn and begin to hunt wanderers down. If a wanderer ends up being found by the entity, it will proceed to kill the one who was found, usually by crushing their spine and ribcage by wrapping its arms around the back of the subject. Other methods have been observed, including hitting the subject's head against a blunt object or even dismembering them.
Surviving is difficult, if one wants to join the challenge, albeit impossible to not, wanderers must always be on the move and always be quiet, as the chances of being found increase by 10% every minute they are hidden. The entity’s speed and stamina also increase every minute a wanderer is hidden. This game of cat and mouse will continue until they perish or exit Level 448. If a wanderer enters with a group, the entity will usually look for individual members of the group if they split up and will not stop until all of them perish or all the survivors exit Level 448.
Each encounter with the childlike being brings not only the threat of physical harm but also the potential for psychological trauma, as the entity seems to draw on the deepest fears and anxieties of those, it pursues before killing the wanderer. Whispers echoing through the walls suggest that the entity is not the only danger here, adding psychological torment. It's important to note that wanderers have speculated that the shadow-like creature peeking out the empty houses was, indeed, the childlike entity. Consequently, this theory affirms that those houses are houses that wanderers are in. Although it might be true, trying to help is currently futile, given that they can't leave the suburban house.
[BEGIN AUDIO TRANSMISSION]
“Alright, is this thing working? Oh, yeah, it is.”
”I don’t know what’s going on, but this level, it’s very unsafe.”
”I was in Level 5, hiding from entities, when all of a sudden, I ended up here.”
”At first, I thought I landed in a liminal haven, a suburban house.”
”But then, I heard it, a voice, a child’s voice, counting down from 30.”
”I almost got killed by that thing, I don’t know what it is. But it is pure evil”.
”I am hiding in a bathtub in the bathroom. Help me.”
The door to the bathroom opens
”Shit.”
Entity: “Come out, come out, wherever you are.”
”Listen, if you are hearing this, get out of this level as quickly as possible, I don’t care if you get just-“
“AAAAAAHHHHHH! HELP M-“
[END AUDIO LOG]
==Colonies & Outposts==
Due to the circumstances seen at this level, any tries to implement either a Colony or Outpost have been undone and it's currently infeasible.
==Entrances ==
* One has a chance to enter Level 448 when they hide from entities on any level. The chance of getting noclipped to Level 448 increases by 5% every minute they are in their hiding spot.
* Entering a peculiar room on Level 447 will lead to this level.
*Breaking a radio on Level 26 will send one here.
==Exits ==
* One can usually exit Level 448 if they jump out of a window showing Level 55’s hills. This will take them to that exact level.
* Killing the entity will bring one to Level 272.
* Sitting on a rare, white wooden chair sends one to Level Epsilon.
*Don't worry, Your train will come... Eventually.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Dangerous