Demolisher

Demolishers are special enemy variants that only appear in the Disruption game mode. The Amalgams that can be encountered in the Disruption mission on Jupiter, while being otherwise identical to standard Demolishers, are called Demolysts.
They spawn once a conduit objective has been triggered, and rush in to destroy them. They emit a loud sound, and once close enough are given a red marker. They will immediately beeline for any active conduit and once close enough they will begin to channel and self-destruct, destroying the conduit.
With the exception of the Demolisher Bonewidow and Demolisher Voidrig, a Demolisher will pulse out a red aura every 5 seconds with a radius of 6.5 meters, immediately dispelling and disabling all Warframe abilities within range and on itself, similar to a Nullifier Crewman's bubble. Operator Transference is also jammed inside the aura.
Demolisher health scales with squad size. +50% health with a squad of two, +100% with a squad size of three, and +200% health with a squad size of four.
==Types==
===Grineer===
*(Olympus, Mars) - every round spawns one of each, in random order:
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*(Kappa, Sedna) - every round spawns one of each, in random order:
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*Kuva (Tamu, Kuva Fortress) - every round spawns one of each, in random order:
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===Corpus===
*(Laomedia, Neptune; Apollo, Lua) - every round spawns one of each, in random order:
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*Amalgam (Ganymede, Jupiter) - every round spawns one of each, in random order:
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===Infested===
*(Ur, Uranus) - every round spawns one of each, in random order:
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===Narmer===
*(Archon Hunt)
**Narmer Demolisher Gunner
**Narmer Demolisher Expired
**Narmer Demolisher Bailiff
===The Murmur===
*(Armatus, Deimos Albrecht's Laboratories)) - every round spawns two of each, in random order:
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==Ability Resistance==
Demolishers are immune and susceptible towards the following abilities (list may not be comprehensive):
*Immune
**Confusion ('s & Chaos, procs, etc.)
**Knockback, knockdown, and Lifted (melee slams, bullet jumping, the effect of , augment , etc.)
**Disarms ('s , 's , etc.)
**Stuns ('s , 's , 's )
**Ability suspensions, like 's , 's , 's , 's , 's , and 's and .
**'s and .
**'s .
**'s finisher from 's augment .
**'s and .
**'s Tether Coil's pull effect.
**'s 's Crystallization Effect.
**'s conversion effect.
**'s alternate fire pull effect.
**All Infested Demolishers are immune to Status, while Demolisher Juggernauts and Demolisher Chargers are completely immune to and damage altogether.
***It is therefore highly recommended to mod for damage when doing Infested Disruption missions.
*Susceptible
** status effect.
**The Kubrow abilities and .
**Slow effect from abilities ('s , 's , 's , ' , 's with augment, 's , 's ).
***An Ability Range-based is particularly effective, as Sevagoth can stay away from the effective range of the Demolisher's nullifying pulses.
**The push from 's but they will not experience knockdown.
**Barricades, such as ' , will block their movement.
**Entangle, such as 's & 's attack posture, and 's .
**Teleports, such as 's .
**Damaging abilities like 's and 's .
**Arcane effects, such as & .
**'s can work in between the nullifier pulses.
**Sleep, such as 's , 's , and the Aero Mod Set. However, 's has no effect on them.
**Bullet attractor fields from a thrown and damage procs.
**All of 's sub-abilities.
**Blinding effects such as from 's augment and 's passive.
**'s instant kill from a strike, provided she lands it before the Demolisher spews the red aura.
**'s damage vulnerability from , , and 's pull (not its Lifted effect).
**'s can suspend the Demolisher/Demolyst in the air for the remaining duration of the ability.
**'s will lift the Demolisher/Demolyst in the air and apply damage vulnerability until the nullifier bubble activates again
==Damage Reduction==
Demolishers possess Damage Reduction that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
:(\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipliers})\cdot(\text{innate DR})
Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all health/shield damage type modifiers, and is quantized.https://docs.google.com/document/d/1_O127xNPtTxoe_XxXwEkj9Y9GzBvK7xGQViYwbX4_bE Google Doc on Demolisher damage resistance This scaling DR is multiplicative to any other innate DR Demolishers may possess.
{
\text{Damage Multiplier} =
\begin{cases}
1,\; & \text{DPS}_{Average} \leq 1000 \\
0.8 + \frac{200}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 2500 \\
0.7 + \frac{450}{\text{DPS}_{Average}},\; & 2500 < \text{Average DPS} \leq 5000 \\
0.4 + \frac{1950}{\text{DPS}_{Average}},\; & 5000 < \text{Average DPS} \leq 10000 \\
0.2 + \frac{3950}{\text{DPS}_{Average}},\; & 10000 < \text{Average DPS} \leq 20000 \\
0.1 + \frac{5950}{\text{DPS}_{Average}},\; & 20000 < \text{DPS}_{Average}
\end{cases}
}
Demolisher Juggernauts and Demolisher Charger possess a damage multiplier of 0.8 regardless of DPS level.
For proc damage, critical hits are taken into account.
:\textbf{DPS}_{Proc} = (\text{proc damage}) \cdot (\text{critical multiplier if triggered}) \cdot (\text{modded fire rate}) \cdot (\text{modded multishot}) \cdot(\text{innate DR})^2
Where the proc damage is the per tick damage of the corresponding proc, with health/shield/armor modifiers taken into account.
Note that unlike the DPS controller for normal damage, the one for proc damage takes critical hits into account, and that any innate DR have their effect squared, both in the Proc DPS equation and when applied after the damage controller equation.
For heat procs, the proc damage in the above formula is the accumulated value of all the previous heat procs.
{
\text{Damage Multiplier} =
\begin{cases}
1,\; & \text{DPS}_{Average} \leq 1000 \\
0.8 + \frac{200}{\text{DPS}_{Proc}},\; & 1000 < \text{DPS}_{Average} \leq 2500 \\
0.7 + \frac{450}{\text{DPS}_{Proc}},\; & 2500 < \text{Average DPS} \leq 5000 \\
0.4 + \frac{1950}{\text{DPS}_{Proc}},\; & 5000 < \text{Average DPS} \leq 10000 \\
0.2 + \frac{3950}{\text{DPS}_{Proc}},\; & 10000 < \text{Average DPS} \leq 20000 \\
0.1 + \frac{5950}{\text{DPS}_{Proc}},\; & 20000 < \text{DPS}_{Average}
\end{cases}
}
==References==
es:Demoledor
Category:Update 25
Category:Enemies
Category:Mechanics