Death Smoke (Wizard Spell)

This spell creates a dark, billowing, noxious cloud that cannot be burned or blown away. Those trapped in the cloud fight as if in total darkness (even creatures with infravision, ultravision, or echo-location). In addition, they suffer 6d4 points of damage for each round of contact, unless they have no need to breathe (e.g., undead or non-living things) or are protected in some manner vs. poisons. When the spell duration ends, the smoke fades harmlessly away.
Like the fifth-level cloudkill spell, the death smoke is heavier than air. It seeks the lowest lev­els, flowing down stairs and into burrows.
Although it cannot be affected by natural or magical winds, the smoke can be deterred by physical objects in its path (such as a stone wall, or a wall of iron spell). If cast underwater, this spell causes a harmless burst of vapor that rolls water away for one round.
The material components of death smoke are a crushed insect or arachnid, plus a pinch of sand. Both are consumed by the casting.
Notes: Common in Arabian settings; very rare elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells