R.O.B. (SSS)

:This article is strictly about how R.O.B. appears on Super Smash Stadium. For information about him in general, see .
The Robotic Operating Buddy (Japanese: Robot) is a playable character on Super Smash Stadium. He debuted near the end of Season 10, alongside Pilotwings.
==In his own universe==
R.O.B.'s history is somewhat unique. At the time that Nintendo was trying to break into the U.S. market, the U.S. was still reeling from the Great Video Game Crash of 1983, so many retailers were naturally scared of selling the "Family Computer" as is. To alleviate their fears, Nintendo did all they could to make the Famicom not look like a video game system, so they completely redesigned it to make a front-loading system similar to a VCR, renamed it to the "Nintendo Entertainment System", and put R.O.B. front and center as the "face" of the system.
Almost no one was fooled, and R.O.B. was dubbed a gimmicky piece of crap that didn't really work. But as it turns out, R.O.B. was just a front for Nintendo's REAL success: Super Mario Bros. 1. The portly plumber rocketed Nintendo to new heights that it had never seen before, while R.O.B. was left to rot away in the dustbin of history.
...Until 2005. Unexpectedly, he was included in Mario Kart DS as a secret character. He then appeared in Super Smash Bros. Brawl, where he found new success as the "Ancient Minister" of the Subspace Emissary. The events of the Subspace Emissary mode explain why he is called the "Last of His Kind" in WVBA Boxing Ring. He has since gained a cult following, including on SSS; one read of the "Attributes" section and you will quickly see why.
==Attributes==
R.O.B. is a heavyweight character, but he plays more like a lightweight. R.O.B. is fast on the ground and has very high mobility in the air, plus he has two good projectiles. This essentially makes R.O.B. a zoner who excels at applying constant pressure to the opponent. All but one of his air moves are also disjoints. His up special is arguably the best in the entire game for recovery, and he's tied with Peach and the "Kirby Trio" for the best recovery overall...hit him hard, but not enough to kill, and he's almost certainly coming back.
R.O.B.'s biggest weakness is those short, stubby, inflexible arms. Any attack that uses his arms will probably bite him in some way, and he doesn't have much of a grab game despite his down throw being a good damage-racker.
===Changes===
*Season 47: General power and speed boost.
===Moveset===
Entrance: Assembles himself bottom to top.
Move Name	Description
Neutral Special:
R.O.Beam	A laser. Its power is determined by how long it's been since you last used the move, with full power being reached in 15 seconds. Use the light on R.O.B.'s head to determine the power: it's blue when the move is at full power, yellow at level 2, and red at level 1.
*A level 1 beam can only hit at close quarters, but does surprisingly high knockback for how weak it is.
*The level 2 beam does 4-12%, and is better for racking up damage.
*The level 3 beam does 15-22% and does high knockback.
Kirby Variant: Kirby says "BEEEEEP" when using the move for some odd reason.
Level 1 beam kills at 150%, level 2 at 250%, and level 3 at 125%.
Side Special:
Arm Rotor	R.O.B. spins his arms like a helicopter, quickly racking up damage on opponents on its own while also reflecting projectiles. Mash to make the move last longer. Its knockback is deceptive; while it can kill offstage opponents in the air at 70%, it can't quite kill onstage.
Up Special:
R.O.Burner	R.O.B. can fly freely for a maximum of five seconds. He has a "fuel gauge" on his chassis to show how much time he has left; when this fuel runs out, you won't be able to use the move again until he's refilled, which takes about 15 seconds. Let go of to cancel the move early. He will not be left helpless by this move.
Cannot kill.
Down Special:
Gyro	Probably the best projectile in the game, R.O.B. charges up a spinning top, then releases it at opponents. Once it hits someone, it stays on the field for up to 30 seconds, and can be picked up and used again; however, opponents can use it against him just as easily. Can rack up damage quickly and is a good combo starter; also allows R.O.B. to apply constant pressure on shielding opponents.
Kills at 200%.
Final Smash:
Diffusion Beam	R.O.B. shoots a twisty laser from his eyes for 15 seconds, during which he's invincible. Seemingly weak, but it racks up damage on anyone hit quickly, plus every three seconds, he shoots out a different laser that does HARD knockback. He also continues to have access to the rest of his movepool during this Final Smash, making it the ultimate combo starter and finisher. In the Brawl Era, he could still use items (at a time when all the others with transforming Final Smashes couldn't), and if you do his side taunt, he can hit opponents in the air.
Kills at 100%.
===Taunt===
*Up Taunt: Spins his arms and head in alternating directions.
*Side Taunt: Looks up and moves his head in an arc, flashing blue lights from his eyes while doing so.
*Down Taunt: Lowers his arms, then spins them up to the top.
===Victory===
*Pose: A more aggressive version of his side taunt that ends in him clapping.
*Theme: A remix of the intro to the "Memory Mode" game from Stack Up.
*"No Contest"/Loss Theme: The death theme that plays for his costume in Super Mario Maker 1.
==Costumes==
*Default
*Japanese Default: R.O.B. in a color scheme that matches that of the Famicom.
*Military Camo: References the SSE's R.O.B. Launchers.
*Super NES: Uses the American color scheme of precisely that console.
*Nintendo 64: Colored black, with an N-Cube on his front.
*GameCube: Uses the most popular color the GameCube came in, purple.
*Nintendo Switch: Uses the popular alternating red/blue colors of the Joy-Cons.
*R.O.B. 64: The R.O.B. from Starfox 64.
Category:Robots