110160-dear-devs

== Content ==
			
Hey guys, 
 
So I had a couple of questions, and a couple of suggestions and I didn't see any specific section created for suggestions, perhaps one of the Community Reps / Forum Deities could make us a section where we could pool all the things we would like to see added to the game (or altered in the game), so the dev's can easily pick through said suggestions.
 
You could even take it a step further and say you are working on a specific area of the game heavily, let's say adventures for example. You make a sticky thread in the suggestions section and you ask the players what they like / don't like about each of the adventures and you can easily reference this material in your meetings. Win/Win for everyone!
 
 
My 2nd suggestion (technically)
 
- Is in regard to the weekly stream, I love the fact you guys take an hour or so each week and answer questions. Perhaps we could have a weekly sticky in the new suggestion section (wink wink, nudge nudge) where we could take some time to think and consider what we'd really like to know more about. This wouldn't replace the community shotgun Q/A session during the weekly stream, only supplement it with perhaps longer more in depth questions that just isn't feasible to get across during a live stream.
 
We wouldn't obviously have time to do tons of these questions, but picking a few each week would be really nice.
 
You could even turn it into a weekly event, where if your question gets answered on stream you could win a dye pack, or boomboxes, or some cosmetic item, etc I'm sure you guys could think of something far more suitable. I'm just spit balling as I write this =)
 
 
My 3rd suggestion
 
Is there any way we could add a channel that covered all of nexus, used for inviting people to do things like 20+ man public raids, world bosses, etc. I as a player find the game feels really isolated with no global type channel that we can pull from to accomplish large in game goals.
 
We have the LFG tool for adventures and dungeons, etc. Which is great, but it leaves a void in regard to the aforementioned game content.
 
I understand a channel like this could be easily abused, perhaps putting a 30 second message clock on each submission could help? Just an idea, but I really feel we need something to address the hole in the game. Perhaps if people could pull from a channel like this, it would make the servers feel a little less lonely.
 
 
 
So, my first question was:
 
- Snares in combat. Why does every ... single .. mob daze me as soon as I touch my sprint button. They can do it a seemingly infinite number of times. I have rarely encountered such a rage inducing game mechanic in any game lol. On one hand, I really love the way you guys handle CC in this game. Allowing the nimble and the clever to avoid or at least diminish CC in almost all regards ... with the exception of this daze/snare from NPCs. It's so bad, every NPC might as well just have a 100% up time slow aura.
 
In any case, my question in this regard is why is this so punishing? We have a limited amount of endurance, it's not like we sprint forever. Also NPCs leash fairly easily in this game, it's not like we can go running across the countryside with a pack of critters in tow. You usually don't have to go terribly far outside of their initial spawn range before they break their leash and trot back to their home.
 
So why the crazy perma-snares on sprint use?
 
 
My 2nd question is:
 
- If I'm in another area, say doing my daily quests in crimson and I get invited to a raid party (to do scorchie for example) why does it block progress to all my quests? If everyone was in the same area, I could understand it, but they aren't. Is there any way to give the quest tracker an IQ upgrade and teach it, That it's ok to allow us to continue quests when the raid party isn't on the same map?
 
 
My 3rd question is ... and honestly, it's by far the most important thing I have to ask in this entire thread ....
 
- Why are there so many brown dyes! lol ... seriously! All I want is a lovely red dye. I understand black and white will always be insanely popular and expensive (thus rare), but I've been busting my hump every day trying to get a decent red dye and i get bombarded with brown dye, after brown dye and variations of brown dyes and all their cousins and extended families.
 
It's really rather remarkable that there are so many shades of brown (cardboard box brown anyone?! lol).
 
 
Which leads me to my last suggestion, is it possible, to have a toggle in the stylist that toggles on / off all the missing dyes that you don't own, and allow us to test said dyes in the stylist so we know if we'd like to either spend the time farming said dye, or just buying it on the market.
 
Nothing is worse than buying a dye colour and then going to use it and it turns out not to be what you expected at all!
 
This particular issue, and said suggestion, was actually prompted by someone in my guild asking me the other night if there was a way to preview dyes via addon. I knew of the superbly useful, ItemPreview addon, but there was nothing for dyes. So I thought i would simply ask Carbine and see if they are listening =)
 
 
Anyways, I am loving the game. Warts and all and I look forward to seeing it grow in the future.
 
 
Cheers.	
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{| class="blockquote"
Hey guys, 
 
So I had a couple of questions, and a couple of suggestions and I didn't see any specific section created for suggestions, perhaps one of the Community Reps / Forum Deities could make us a section where we could pool all the things we would like to see added to the game (or altered in the game), so the dev's can easily pick through said suggestions.
 
You could even take it a step further and say you are working on a specific area of the game heavily, let's say adventures for example. You make a sticky thread in the suggestions section and you ask the players what they like / don't like about each of the adventures and you can easily reference this material in your meetings. Win/Win for everyone!
 
 
My 2nd suggestion (technically)
 
- Is in regard to the weekly stream, I love the fact you guys take an hour or so each week and answer questions. Perhaps we could have a weekly sticky in the new suggestion section (wink wink, nudge nudge) where we could take some time to think and consider what we'd really like to know more about. This wouldn't replace the community shotgun Q/A session during the weekly stream, only supplement it with perhaps longer more in depth questions that just isn't feasible to get across during a live stream.
 
We wouldn't obviously have time to do tons of these questions, but picking a few each week would be really nice.
 
You could even turn it into a weekly event, where if your question gets answered on stream you could win a dye pack, or boomboxes, or some cosmetic item, etc I'm sure you guys could think of something far more suitable. I'm just spit balling as I write this =)
 
 
My 3rd suggestion
 
Is there any way we could add a channel that covered all of nexus, used for inviting people to do things like 20+ man public raids, world bosses, etc. I as a player find the game feels really isolated with no global type channel that we can pull from to accomplish large in game goals.
 
We have the LFG tool for adventures and dungeons, etc. Which is great, but it leaves a void in regard to the aforementioned game content.
 
I understand a channel like this could be easily abused, perhaps putting a 30 second message clock on each submission could help? Just an idea, but I really feel we need something to address the hole in the game. Perhaps if people could pull from a channel like this, it would make the servers feel a little less lonely.
 
 
 
So, my first question was:
 
- Snares in combat. Why does every ... single .. mob daze me as soon as I touch my sprint button. They can do it a seemingly infinite number of times. I have rarely encountered such a rage inducing game mechanic in any game lol. On one hand, I really love the way you guys handle CC in this game. Allowing the nimble and the clever to avoid or at least diminish CC in almost all regards ... with the exception of this daze/snare from NPCs. It's so bad, every NPC might as well just have a 100% up time slow aura.
 
In any case, my question in this regard is why is this so punishing? We have a limited amount of endurance, it's not like we sprint forever. Also NPCs leash fairly easily in this game, it's not like we can go running across the countryside with a pack of critters in tow. You usually don't have to go terribly far outside of their initial spawn range before they break their leash and trot back to their home.
 
So why the crazy perma-snares on sprint use?
 
 
My 2nd question is:
 
- If I'm in another area, say doing my daily quests in crimson and I get invited to a raid party (to do scorchie for example) why does it block progress to all my quests? If everyone was in the same area, I could understand it, but they aren't. Is there any way to give the quest tracker an IQ upgrade and teach it, That it's ok to allow us to continue quests when the raid party isn't on the same map?
 
 
My 3rd question is ... and honestly, it's by far the most important thing I have to ask in this entire thread ....
 
- Why are there so many brown dyes! lol ... seriously! All I want is a lovely red dye. I understand black and white will always be insanely popular and expensive (thus rare), but I've been busting my hump every day trying to get a decent red dye and i get bombarded with brown dye, after brown dye and variations of brown dyes and all their cousins and extended families.
 
It's really rather remarkable that there are so many shades of brown (cardboard box brown anyone?! lol).
 
 
Which leads me to my last suggestion, is it possible, to have a toggle in the stylist that toggles on / off all the missing dyes that you don't own, and allow us to test said dyes in the stylist so we know if we'd like to either spend the time farming said dye, or just buying it on the market.
 
Nothing is worse than buying a dye colour and then going to use it and it turns out not to be what you expected at all!
 
This particular issue, and said suggestion, was actually prompted by someone in my guild asking me the other night if there was a way to preview dyes via addon. I knew of the superbly useful, ItemPreview addon, but there was nothing for dyes. So I thought i would simply ask Carbine and see if they are listening =)
 
 
Anyways, I am loving the game. Warts and all and I look forward to seeing it grow in the future.
 
 
Cheers.
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I have a few suggestions too.
 
Make it so people can't steal your plants if you're in a harvesting circle devoted to something else, like thickets etc. I don't like having to build a giant wall in my property that looks ugly and is ineffective when people use teleport hacks that despite reporting them carbine does nothing about. Also before you say so, no their ranged abilities can't hit my plants because it's too far, and no there isn't a way over the wall period. 
 
I demand justice.	
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{| class="blockquote"
I have a few suggestions too.
 
Make it so people can't steal your plants if you're in a harvesting circle devoted to something else, like thickets etc. I don't like having to build a giant wall in my property that looks ugly and is ineffective when people use teleport hacks that despite reporting them carbine does nothing about. Also before you say so, no their ranged abilities can't hit my plants because it's too far, and no there isn't a way over the wall period. 
 
I demand justice.
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(chuckle) wasn't a terrible movie ^^
 
As for the snares in combat question...
 
I play a spellslinger, so I'm in light armor. Thus I am always moving in combat, can't really face tank =)
 
Now, if the critter is busy casting something, I can sprint to get out of the telegraph. Otherwise they are 100% locked into sticky melee and if you try and sprint to get a little space to attack .. snare. lol
 
At least they aren't as bad as ranged NPCs. Those guys ... 100% accuracy and a non-stop torrent of hurting from huge ranges. Scary fighting anything that can hit you at range in this game, especially considering how far away stuff can hit you with melee attacks lol.	
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{| class="blockquote"
(chuckle) wasn't a terrible movie ^^
 
As for the snares in combat question...
 
I play a spellslinger, so I'm in light armor. Thus I am always moving in combat, can't really face tank =)
 
Now, if the critter is busy casting something, I can sprint to get out of the telegraph. Otherwise they are 100% locked into sticky melee and if you try and sprint to get a little space to attack .. snare. lol
 
At least they aren't as bad as ranged NPCs. Those guys ... 100% accuracy and a non-stop torrent of hurting from huge ranges. Scary fighting anything that can hit you at range in this game, especially considering how far away stuff can hit you with melee attacks lol.
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			Heh, I really don't get some people's aggravation with having to share their garden. O_o Honestly,...	
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{| class="blockquote"
So, my first question was:
 
- Snares in combat. Why does every ... single .. mob daze me as soon as I touch my sprint button. They can do it a seemingly infinite number of times. I have rarely encountered such a rage inducing game mechanic in any game lol. On one hand, I really love the way you guys handle CC in this game. Allowing the nimble and the clever to avoid or at least diminish CC in almost all regards ... with the exception of this daze/snare from NPCs. It's so bad, every NPC might as well just have a 100% up time slow aura.
 
In any case, my question in this regard is why is this so punishing? We have a limited amount of endurance, it's not like we sprint forever. Also NPCs leash fairly easily in this game, it's not like we can go running across the countryside with a pack of critters in tow. You usually don't have to go terribly far outside of their initial spawn range before they break their leash and trot back to their home.
 
So why the crazy perma-snares on sprint use?
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Ya definitely on foot, and yes, the snare will drain you of all your dash (or endurance as I think of it).
 
Granted dash refills fairly quick, but as soon as you touch the button to dash, BAM!, dazed again hehe. It's a little ridiculous =)	
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{| class="blockquote"
Heh, I really don't get some people's aggravation with having to share their garden. O_o Honestly,...
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Surprising how much money some of those seeds sell for.I can understand your stress.
 
Although with all that being said, if you don't want people in your garden, don't add any neighbors when you aren't there to supervise I guess =)
 
I mean, I suppose it's entirely possible for Carbine to come up with a solution, like adding a lock to harvesting areas, or adding a permissions  column to your neighbor list. I think however that prevention starts with the player though.
 
Besides, there are many more important issues to get ironed out that I would think protecting your garden is a really low priority for the staff =)	
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I dunno if you're 50 or not...or if you've gone to someplace like N. Grimvault or Blighthaven...heck even the Biodomes in Farside as a mild example but...sometimes finding herbs can be really, really difficult, even with harvesting addons, etc.  Mainly cause there's so sparsely deployed that finding them is kind of like running a dungeon, getting the same drop 9 times then getting the one you want on the 10th time.
 
Given the dependence that Technologists and Cooks depend on some rare materials and the like to advance in their tradeskill, it's completely understandable that some people are aggravated.  When someone plants a garden with maybe 10 seeds of something like I described above, and someone else harvests it, that's potentially a lot of time lost for that person who collected those seeds.
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