Survival Knife

"Ye got a loicense for gettin' stabbed?"
 "I got me loicense for stabbin' right 'ere"
 "Well a loicense is a loicense. Sorry mate, can't interfeah."
 "Bloody hell."
 "Bit sad, innit?"
== /// SUMMARY==
The Survival Knife is a short-ranged deadly yet handy weapon that can provide multiple use scenarios; it is unlocked at Wave 16 and costs 10,000$. 
==/// MECHANICS==
Pressing and holding [LMB] will cause the user to rapidly attack with the Survival Knife. It does not feature any damage diversity and offers no damage resistance when held.
===// BACKSTAB===
The Survival Knife can backstab enemies from the back via clever positioning, maneuvering around enemies, or by cloaking to go invisible for a short period. Enemies that do not have the Organic classification cannot be backstabbed, however.
When backstabbing, the user will deal immense damage against the enemy; a backstab will deal x15 damage to enemies and bypass their shields. Moreover, enemies that survive the initial backstab will suffer a bleed damage-over-time effect; the bleed effect will deal 200% of the weapon's base damage for a short amount of time.
The user will also receive 15% of their health restored upon backstabbing an enemy; if the enemy dies from the backstab, it will instead heal 30% of the user's Max HP. Additionally, the user will negate all damage for a short time after landing a successful backstab.
Upon backstabbing bosses, they will lose 5% of their health; however, this will put backstabbing into a ten-second (10s) cooldown.
===// CLOAK [Q]===
The Survival Knife makes the user invisible and undetectable with cloaking; the user can cloak for a brief amount of time by pressing the [Q] key.
While cloaked, the user will be undetectable, which means that any enemy currently targeting the user will target something else. They will additionally be provided with 100% damage resistance rendering them impervious to damage. The user will gain a temporary +67% speed boost while cloaking; if the cloak ends, they cannot cloak again until their cooldown is over (10 seconds). The user can exit the cloak by damaging an enemy, unequipping their weapon, or pressing [Q].
===// MAD DOG [E]===
[!] This move is only accessible on Legacy [!]
The user can press [E] to activate Mad Dog, a taunt that creates a 100 stud aura around the player which debuffs enemies inside with the "True Mad Dog" debuff, severely reducing their damage and defense. Mad Dog can be cancelled by swapping to a different weapon; it will only be put on cooldown if it is allowed to finish. Moreover, the user is unable to move or attack during the animation of Mad Dog.
Inflicting True Mad Dog on a Feral Assassin and/or Goro Noobjima will cause them to ENRAGE.
===// MULTIPLIERS===
Critical hits deal x1.5 damage.
*Organic, MiniBoss: [x1.5]
*Armored, Structure: [x0.25]
===// EFFECT STATS===
====True Mad Dog====
"Reduced Damage and Defense."
-20% Damage
-20% Defense
==/// STRATEGY== 
#Ice Dagger synergizes very well with this weapon, by cloaking and quickly switching to Ice Dagger you can freeze your opponent then easily backstab it with minimum danger, whilst also helping your team to counter or flee from the danger.
#While the user can exit cloak early, their cloak bar will be fully drained regardless of how much time is spent cloaked.
#This weapon can be used all the way up into late game due to its ability to temporarily avoid hard-to-dodge attacks from bosses (e.g. NF-2401).
#Take advantage of forcefields making you completely undetectable and immune to damage giving you time to backstab Enemies and Bosses with no risk. (Forcefields on Respawn, from Healing Staff/Alliance Divisionary)
==/// TRIVIA==
#Survival Knife's Backstab and Cloak are inspired by the team-class based shooter Team Fortress 2.
#Mad Dog's animation, name, and laughter sound effect are inspired by Goro Majima's Mad Dog Style from Yakuza 0.
#The Survival Knife uses the Bombo’s Survival Knife gear.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee