The Wolf/Counters (SHC)

The Wolf's attacks need a good number of units to deflect, mainly because of the heavily armored troops he uses, who can prove hard to down, even with the hardy crossbowmen. ballistae and mangonels are almost mandatory against the metal armor, while fire ballistae can also provide invaluable support from the ground. A moat is very effective at slowing down the advancing units, who are sitting ducks for a large garrison of ranged units. Setting pitch ditches on fire in a timely manner, or using fire throwers is a good way of severely weakening the armor working on the walls or the moat.
Dispatching the Wolf's castles can be really troublesome if given enough time to be constructed. The heavy defense, the massive structures and deployed siege engines outside the castle resemble a hedgehog, which won't allow any intruders in. Depending on his development, he can be dislodged in several ways.
The Wolf is most vulnerable when he has not constructed his castle, and has not taken defensive measures yet. He will try to heavily combat this by spending most of his starting money on defenders and getting up walls, but an attack force of mercenaries, namely assassins and horse archers in decent numbers can overcome his efforts.
When his castle is more or less developed however, the Wolf becomes a tough nut to crack. Your best chance to attack after he has moved out his attack force, using a good number of horse archers, melee troops and catapults. Use the horse archers to terrorize workers and patrolling troops, killing the masses of Arabian bowmen he sends to counter your move. In the meantime, smash the towers and essential buildings with your catapults and make sure you have enough stone to feed them (5 quarries are a must). When you have created a breach, move in some troops so pikemen and swordsmen will be drawn off from the keep. Kill them and launch a massive wave of melee troops to win.
Category:Strategy Page