Bomb

:For other uses, see Bomb (Disambiguation).
 are the basic weapons for Samus Aran's Morph Ball. They have appeared in every single game of the Metroid series, with the exception of Metroid Prime Pinball.
==Details==
In the 2D Metroid series, Bombs appear as metal capsules that flash until they detonate. In the Metroid Prime series, they are depicted as balls of blue energy. Metroid: Other M features a combination, with metal capsules that explode blue light.
Although bombs are not of great use on many normal enemies, they can break certain objects, activate Bomb Slots and Morph Ball launchers, and are essential in defeating several Bosses such as Flaahgra and Amorbis. Bombs can also destroy Bomb Blocks in the 2D games, Sandstone in Metroid Prime, and Talloric Alloy throughout the Metroid Prime trilogy. More powerful versions called the Cross Bomb and Power Bomb are also acquired later in certain games.
When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump. In some games, it is possible to perform an infinite Bomb Jump, which can be used to reach normally inaccessible areas. Bomb Jumps can be performed in Metroid Prime 3: Corruption, but a small flick upwards of the Wii Remote activates the Spring Ball, which can be used as a faster alternative for reaching areas in Morph Ball form. The Spring Ball also appears in the New Play Control! Prime titles, Metroid Prime Trilogy, and all 2D Metroid titles from Metroid II: Return of Samus onward. In the Prime series, the Spring Ball is automatically obtained alongside Bombs.
Samus can lay up to three bombs at a time, or four in Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Samus Returns, and Metroid Dread. The time it takes for a bomb to detonate varies per game, with 30 frames being a full second:
*Metroid: 24 frames
*Metroid II: Return of Samus: 47 frames
*Super Metroid: 30 frames
*Metroid Fusion: 40 frames
*Metroid: Zero Mission: 16 frames
*Metroid Prime Trilogy: 30 frames
*Metroid Prime Hunters: 43 frames, although a bomb will detonate immediately if touched by an enemy.
*Metroid: Other M: 25 frames
*Metroid: Samus Returns: 26 frames
*Metroid Dread: 25 frames
In Super Metroid and Metroid: Other M, Samus can use the Charge Beam to perform the Five-Bomb Drop by charging the beam and then entering Morph Ball form.
Metroid Prime 2: Echoes features a mini-boss called the Bomb Guardian, a Warrior Ing who manages to steal the Bomb upgrade from Samus and transfers the upgrade's power onto a darkling Sandigger. The Bomb Guardian can consequently produce bombs of its own that are identical to hers. Unlike Samus however, the Bomb Guardian can produce many bombs simultaneously. Bombs are also usable in multiplayer, where they behave in an identical fashion to singleplayer. Each Bomb will inflict 10 units of damage to an opponent and will automatically detonate when enemy contact is made (similar to Hunters). This allows for a player to land multiple Bomb hits in succession on an opponent, racking up damage. A player's ball will not jump from any other Bomb placed besides their own laid. 
In Metroid Prime 3: Corruption, Samus can use Bombs while in Hypermode, but once she obtains the Hyper Ball, she will be unable to do so. This is likely contributed to Samus's corruption level when she obtains the item.
Rival bounty hunters Kanden and Sylux use similar weapons known as the Larva Bomb and Electric Bombs respectively. It is unclear if these are based on Samus' Chozo-designed Bombs or if the similarity is merely a coincidence.
Samus uses Bombs during the events of Metroid Prime: Federation Force, during the boss fight against the Federation Force. She will lay up to three bombs in an attempt to eliminate the Federation Force marines. Each Bomb can be targeted and shot down before they detonate, with their on-screen lock-on name curiously displayed as ???. This is the only instance where Bombs can be targeted and destroyed by weaponry, unlike other appearances.
==Official data==
;Metroid manual
:Bomb"Samus can use this bomb while he is still small and round. Use the B button to attack an enemy with the bomb. Use the blast to break down barriers. You will need bombs when escaping from the Metroid."
;Metroid Virtual Console manual
:Bomb"Drop these to damage enemies."
;Victory Techniques for Metroid
:"Lets you set Bombs in ball form. It's good for damaging enemies on the ground and destroying rocks."
;The Official Nintendo Player's Guide
:BOMB
:"This item you can only use when Samus has become round from using the round ball. It is handy for attacking enemies that crawl on the ground, or to help you destroy narrow passages."
;Nintendo Power Volume 29
:BOMBS
:"Use Bombs to blow holes in floors, or use the blast to bounce Samus (when using the Round Ball) over obstacles."
;Metroid II: Return of Samus manual
:Bomb
:"After obtaining the bomb, press the B Button while in the ball shape to set a bomb. Bombs have the power to hurt enemies, and to break through some floors, walls, and ceilings."
;Metroid II: Return of Samus Virtual Console manual
:Bomb
:"After attaining bombs, press [B] while curled into a ball to set a bomb. Bombs can take out enemies and blast away certain floors and walls."
;Nintendo Power Volume 31
:BOMB
:"Blast the barriers of SR388 by rolling into a sphere and creating up to three explosive devices at once."
;Nintendo Power Volume 37
:BLAST AWAY WITH BOMBS
:"After you collect the Bombs, you'll be able to open up several new passages and propel yourself over small barriers and into narrow tunnels. The supply of Bombs is endless and you can detonate as many as three of these powerful devices at a time.Bombs can be used to break away parts of walls, floors and ceilings.By placing Samus near the blast of a Bomb, you can make her bounce over obstacles."
;Super Metroid manual
:BOMB
:"When you have the bombs, you can set explosive devices by making Samus roll into a ball and pressing the fire button. In addition to damaging enemies, Bombs can blow open certain sections of the floors and walls."
;Super Metroid acquisition message 
:BOMB[Enter Ball Form Icon] & set it with the X button." 
;Super Metroid Nintendo Player's Guide
:BOMB
:"Once Samus has located this Item, she will have an infinite supply of Bombs. She will never run out of them."
:BOMB
:"Located in Crateria. You must have the Morphing Ball before you can get and use Bombs. They allow you to break walls and destroy enemies. Not very powerful."
;Super Metroid Players' Guide (page 9)
:"Pressing [X] while in ball form drops a small, low powered explosive capable of shifting certain blocks, but only if you've collected this icon first. Location: Crateria."
;Super Metroid GamePro Strategy Guide
:Bomb
:"Unlimited supplies make the Bomb an essential weapon to pick up."
;Official Metroid Prime website
:Weapon Effect: Potentially lethal at close range.
:Weapon Range: 1 - 10 m
:Weapon Potential: High
:"The Morph Ball Bomb is the default weapon used by Samus Aran while in Morph Ball form.
:The Morph Ball Bomb can be used to break cracked walls and to activate certain devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, the concussive force of the explosion will lift the Morph Ball into the air. This tactic is also known as the Bomb Jump. The Morph Ball Bomb can easily demolish objects made out of Brinstone."
;Metroid Prime flash
:"Morph Ball mode includes the ability to drop small energy explosives. These Bombs are available in an unlimited supply but only three can be launched at one time. Use Bombs to destroy small obstacles and enemies."
;Metroid Prime manual
:BOMBS
:"Samus will be vulnerable when she first gets the Morph Ball, but she'll soon find Bombs to arm herself. Samus has an unlimited number of these energy-based explosives, but she can only drop three at a time. Bombs can be used to destroy weak walls as well as enemies.By positioning the Morph Ball directly over a Bomb, you can propel the Morph Ball up into the air, effectively jumping short distances. Try varying the timing as you drop Bombs to reach even greater heights."
Inventory data
;Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide
:Morph Ball Bombs
:"Once you find the Morph Ball Bomb power-up, you'll be able to drop powerful bombs by pressing [A] while in Morph Ball mode. These explosive devices can be used to damage enemies, destroy Sandstone and Talloric Alloy structures, and to propel the Morph Ball into the air, otherwise known as a Bomb Jump.To perform a Bomb Jump, drop a Morph Ball Bomb and sit on top of it. When the bomb explodes, the Morph Ball will be propelled a short distance into the air. This is the only way to get into small tunnels or devices that sit above the ground.You can also perform a Double Bomb Jump to increase the height of your jump. This timing is trick, but with a little practice, you'll look like a pro. Begin by dropping a bomb on the ground and sit over it. Just before the bomb explodes, drop a second bomb. You'll be propelled into the air. Quickly place a third bomb in the air, which will remain in the air until it explodes. As you fall, the second bomb will explode and knock you back into the air. If your timing was just right, the third bomb should explode as the Morph Ball nears it, propelling the ball even higher into the air. The real trick is to drop the third bomb quickly after the second. If you wait too long, the bomb will be too high and will explode too soon.NOTE: You can perform a Double Bomb Jump in water, but the technique is very different. In water you'll get a lot more height from your jump and you'll sink slowly. Therefore, dropping a second Morph Ball Bomb before jumping is pointless. Wait until the first bomb propels you into the air, then place a second bomb as your ascent begins to slow and not at the height of your jump. With proper timing, you'll be blown much higher. Get the technique down, and the only limit to how high you can go is the depth of the water."
:Bomb
:Location - Sector 2
:Acquired By - Data download
:Controls - While in Morph Ball mode, press [B]
:"Early in the game, this is your most important weapon for finding Special Blocks and hidden openings in floors, walls, and ceilings. Bombs will also destroy many barriers, but only one block at a time. No worries: Samus has an unlimited supply of bombs, so don't hesitate to spread them over every inch of a surface to see what's there. You can also jump and leave a bomb in midair, a required strategy for finding certain pathways and Special Blocks.TIP: Bombs can only destroy Bomb Blocks, not Power Bomb Blocks, so make sure you check the Special Block symbol if you run into a problem." 
;Metroid Prime: The Official Nintendo Player's Guide
:BOMBS / POWER BOMBS
:"Bombs are a multifaceted weapon. Their main function is to blow holes in walls to reveal secret tunnels or buried upgrades, but they also deal out damage to approaching monsters. You can use Bombs to propel yourself into the air and reach high places. The Power Bombs are an enhanced version of a regular Bomb. They cause much more damage but don't increase your jumping altitude."
;Metroid Prime Official Strategy Guide
:MORPH BALL BOMB
:"This is the default weapon for Samus while she's in the Morph Ball form. The Morph Ball Bomb can be used to break cracked walls and activate certain devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it is popped a short distance into the air, in a maneuver known as a Bomb Jump. There a many instances when a Bomb Jump is necessary to get the Morph Ball up to a key location, such as an Energy Tank or Missile Upgrade. In some cases, you must lay down three Morph Ball Bombs in succession to get a double Bomb Jump in order to get to the goodies!When a Morph Ball Bomb explodes, it must be close to the enemy to be effective. The Morph Ball Bomb can easily break items made of Sandstone or Talloric Alloy. You have an unlimited number of Morph Ball Bombs, but you can only carry three at once. Once a Morph Ball Bomb is used, a few seconds must pass in order for them to replenish, however the replenishment happens automatically."
:Like playing fetch
:"Triclops can be destroyed by dropping a Morph Ball Bomb near them. They'll pick the Bomb up in their jaws, and when it explodes it'll take them with it! This is the only way to destroy Triclops."
;Metroid Prime Official Perfect Guide
:The Morph Ball
:"A discussion of the Morph Ball ability wouldn't be complete without mentioning the importance of the MORPH BALL BOMBS. After you find this ability (or, re-find rather, as the amount of time you have it inside the opening Space Pirate Vessel area is somewhat short-lived), you'll be able to press A while in Morph Ball form to plant a small Bomb that will blast open stressed Sandstone walls or heaps of light rubble, inflict minor damage on enemies, or open up a standard (blue) door. In traditional 'Metroid' fashion, the Bomb will cause no damage to your own person--which makes their propulsive qualities ideal for generating a boost to hard to reach places overhead. To "Bomb Jump" upward, repeatedly press A to plant a chain of Bombs whose successive detonations will allow your Morph Ball to "bounce" vertically.There exists a slight variation of the Bomb Jump technique; for lack of a better term (and not, no certainly not, as a result of any injunction brought against the faculties by the grislier aspects of fluorescent servitude), we'll call this technique "the Bomb-Trick." The Bomb-Trick will allow you to Bomb Jump up to a slightly higher level than the repeated, less calculated presses of A prescribed earlier. Roll up into a Morph Ball, press A to plant a Bomb; just before the Bomb is about to explode, plant another Bomb; the first one will detonate and cause you to bomb-propel upward; at the apex of your propulsion, plant another single Bomb; as you drop downward, the second Bomb should now detonate and cause you to bomb-propel upward once again; and as you reach the apex of this propulsion, the third, elevated Bomb should also be exploding just now, thus blasting your Morph Ball form up to an even higher elevation.A combination of the aforementioned tricks can be used to activate the "Standard Morph Ball Slot" devices you'll find throughout the game. Bomb Jump inside and plant another Bomb which, after its detonation, will activate a process within the room."
;Nintendo Power Issue 162
:MORPH BALL: Rolling into Battle
:"Though you can't use the Arm Cannon in Morph Ball form, you are far from defenseless. Samus can drop bombs as she travels, leaving a small, deadly surprise for an attacking enemy. Bombs can also be used to break walls and propel Samus into the air--a technique known as the Bomb Jump. Skilled players can use the Bomb Jump to reach high areas and even juggle themselves in midair."
;Metroid Prime 2: Echoes: The Official Nintendo Player's Guide
:Morph Ball Bomb
:"While in Morph Ball form, press the A Button to drop a bomb. Bombs aren't the most powerful weapons in the world, but they're good enough to shake off a Metroid, break open Talloric Alloy or destroy an enemy while in a tunnel. You'll also use bombs to activate Bomb Slots throughout the game."
;Metroid Prime 3: Corruption Premiere Edition
:Morphball Bomb
:"The Morphball bomb is the default weapon for the Morphball. Press [A] when in Morphball mode to drop a Morphball bomb. The Morphball bomb can destroy items made of Talloric alloy and deactivate certain devices. If the Morphball is near a Morphball bomb when it explodes, it is popped a short distance into the air. This is called a bomb-jump. It is also possible to jump while in Morphball form by flicking the Wii Remote up quickly. When a Morphball bomb explodes, it must be close to the enemy to inflict damage."
;Metroid Fusion manual
:BOMBS
:"These limitless bombs can only be used in combination with the Morph Ball. They cause damage to enemies and can also be used to destroy certain sections of the walls and floors. Press the B button while in Morph Ball mode."
;Official Metroid Fusion website
:"Invaluable for blasting through sections of walls and floors, bombs can only be placed while Samus is in Morph Ball form. Bombs blast through Bomb Blocks and can propel Samus into the air."
;Metroid Fusion in-game acquisition message
:"Bomb data downloaded.Morph into a ball and press [B]."
;Metroid Fusion: The Official Nintendo Player's Guide
:BOMB
:"Samus Aran's versatility makes her a great warrior. As soon as she regains the Bomb ability, you can set a Bomb by rolling up into the Morph Ball form and pressing the B Button. The Bomb will detonate in a matter of seconds. You can set as many Bombs as you wish and use them to blast through some blocks in the walls and floors.Bomb blasts break through Bomb Blocks. You can also use blasts to propel Samus into the air in Morph Ball form.Location - Sector 2"
;Metroid: Zero Mission manual
:Bombs
:"After acquiring this ability, Samus can set Bombs while in Morph Ball form. In addition to damaging enemies, they can destroy some blocks and walls. Samus has an unlimited supply of them. To use them, press the B Button while in Morph Ball form."
;Metroid: Zero Mission: The Official Nintendo Player's Guide
:Normal Bomb
:"When you earn the Normal Bomb upgrade, several areas that were dead ends will become starting points for new paths. Use the bombs to blast through obstacles and damage enemies.A Normal Bomb blast propels Samus's Morph Ball form into the air. By pressing the B Button quickly and repeatedly, you can string together bomb blasts and reach new heights.When you enter a new area, it's good practice to roll along the floor and set a chain of bombs. You'll destroy any bombable barriers and expose other types of destructible blocks."
;Metroid: Zero Mission Samus Screen data
:"Press B in Morph Ball form to set."
;Metroid Prime 2: Echoes manual
:BOMBS
:"Samus will be vulnerable early on in the game, but she'll soon find Bombs to arm herself. Samus has an unlimited number of them, but she can only lay three at a time. Bombs can be used to destroy objects and walls made of Talloric Alloy as well as enemies. By positioning the Morph Ball directly over a Bomb, you can propel it up into the air, effectively jumping short distances."
;Metroid Prime/Metroid Prime 2: Echoes acquisition message 
:"Morph Ball Bomb acquired!While in Morph Ball mode, press [A] to drop a Morph Ball Bomb.Additional data downloaded to Inventory Screen. Press [START]/[2] to access the Inventory Screen."
;Metroid Prime Trilogy manual
:Morph Ball Bombs
:"You can set bombs with the A Button and damage your enemies with the blast or destroy certain floors or walls. The force of the blast can also be used to make the Morph Ball jump into the air."
;Metroid Prime Trilogy: Prima Official Game Guide
:Morph Ball Bomb
:"The Morph Ball Bomb is the default weapon for the Morph Ball. Press [A] when in Morph Ball mode to drop a Morph Ball Bomb. These bombs can destroy weak items and activate certain devices called Bomb Slots. If Samus is left near a Morph Ball Bomb when it explodes, she'll be popped a short distance into the air. This is called a bomb jump. When a Morph Ball Bomb explodes, it must be close to the enemy to inflict damage.Some tall shafts require double bomb jumps to ascend them. To perform a double bomb jump, set off a Morph Ball Bomb, then drop another just before the first bomb explodes. Near the height of the initial jump, drop a third Morph Ball Bomb in midair. If you time this right, the second bomb will shoot Samus upward as she lands from the initial bomb jump, and the third bomb will rocket her even higher when it explodes beneath her in midair."
Metroid Prime Hunters Logbook entry
Metroid Prime Hunters manual
;Bomb
:"Press the L Button to release a bomb. If you place the Morph Ball on top of the Bomb before it explodes, the impact of that explosion will propel the Morph Ball into the air."
Metroid: Other M on-screen tutorial
:NORMAL BOMB
:Press [1] while in Morph Ball to release.
:(Before Authorization)
::Adam has not yet authorized
::the use of bombs.
;Metroid: Other M manual
:Normal Bombs
:"Press and release the 1 Button in Morph Ball form to set bombs that will damage enemies and break some floors and walls."
;Other M Samus Screen data
:"Controls: In Morph Ball mode, place bombs by pressing 1."
;Metroid: Other M Premiere Edition
:Normal Bomb
:"Morph Ball mode would be very dangerous if you didn't have a way to defend yourself, of course. Use Normal Bombs in Morph Ball to attack enemies or blow up crates, grates, and other obstacles. The Normal Bomb isn't very powerful, but it is capable of destroying several low-level enemies with a single blast.Tip: You can also drop five Normal Bombs at once by powering up your Charge Beam and dropping into Morph Ball mode." 
;Metroid: Samus Returns Samus Screen data
:"A Bomb specially designed to be used with the Morph Ball. While in Morph Ball form, press [Y button] to set a Bomb."
;Metroid: Samus Returns Official Guide
:THE ARMORY - EXPLOSIVE DEVICES (p. 12)
:MORPH BALL BOMBS
:"While not packing a whole lot of power, Morph Ball Bombs allow Samus to gain access to small spaces that you never would have known existed without them. They also allow Samus to perform the stylish and entertaining Bomb Jump. It's not the best weapon in Samus' arsenal, but it definitely has its uses."
;Metroid Dread Samus Screen data
;Metroid.nintendo.com
:"Drop bombs to destroy walls and damage enemies while in Morph Ball form. The force of standard bombs will boost Samus up in her Morph Ball form, and the Cross Bomb upgrade can send Samus sideways."
== Other media ==
====Super Smash Bros. series====
In the Super Smash Bros. series, the Bomb is Samus's Down Special and is apparently made of metal like in the 2D games. In Super Smash Bros. Ultimate, the move is shared with Samus's Echo Fighter, Dark Samus.
In Super Smash Bros. for Nintendo 3DS and Wii U, the move can be customized. Its two variants include the Slip Bomb and Mega Bomb.
An update to Ultimate on January 29, 2019 reduced the vulnerability Samus and Dark Samus have when using this move.
;Super Smash Bros. for Nintendo 3DS and Wii U: Prima Official Game Guide
:Damage 4~5% Max Damage 99% : 2 Hits"Samus drops a bomb from Morph Ball form. The bombs explode on impact or after a short time. These bombs do slightly more damage if they hit an opponent directly. If Samus is hit by the explosion, it sends her upward a bit but does not deal damage to her."
;Super Smash Bros. for Nintendo 3DS and Wii U Description
:"Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion."
;Smash Tips (Super Smash Bros. for Wii U)
:"Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height."
;Tips (Super Smash Bros. Ultimate)
:Bomb (Down Special) – "Samus/Dark Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height."
==Trivia==
*It is unknown how Samus generates these bombs, or in the Metroid Prime series, how the energy stays in a sphere shape until detonation.
*The only time Samus ever demonstrated the use of the bombs outside her Power Suit was in the original Metroid.
*Bombs appear to defy gravity, as they do not fall after being placed, save for in the Super Smash Bros. series and when using the Five-Bomb Drop technique.
**In games such as Metroid Prime 2: Echoes, should Samus place a bomb over a mobile platform, the bomb will move along with it.
*Samus' bombs are the only weapon capable of destroying the bombs ejected through Mother Brain's mouth in Super Metroid.
*In the Captain N: The Game Master episode Metroid Sweet Metroid, Kevin and Duke use a bomb obtained from a hallway in Metroid to blow open a door leading to Mother Brain's lair. In this show, bombs are depicted as functioning like grenades, with a pin that must be pulled to activate a timed explosion. Its use in this episode reflects the need to bomb secret passageways to proceed in Metroid, as well as using missiles to open Red Hatches.
*Infinite Bomb Jumps can't be performed in Metroid Fusion, as the bombs detonate too slowly and provide no mid-air momentum. This is one of several traits that prevent Sequence Breaking.
**The same applies to the bombs in the Metroid Prime series, to prevent Samus from gaining too much height in areas without a ceiling. They do provide mid-air momentum however, allowing her to perform the Bomb-Trick.
*In the Super Smash Bros. series, the sound that the Bomb makes when laid resembles that of Samus's grunts when she is attacked in Super Metroid.
*In Nintendo Land, Charge Bombs are fired from the Arm Cannon rather than dropped by the Morph Ball.
*After Dark Samus uses a Bomb in Super Smash Bros. Ultimate, she very briefly assumes the real Samus's idle pose.
*In Metroid II: Return of Samus, there is an unused beam that allows any of Samus's Beam shots to plant a Morph Ball Bomb should they hit a surface. This can be activated via the Debug menu (via hacking) by turning the beam number to 07. Only three Bombs can be active on one screen at a time (this includes normal Bombs dropped due to the bombs possessing identical properties).
*In Fusion, bombs are 4 times the strength of normal Power Beam shots.
*In Metroid Dread, Bombs have their own shadow.Looygi Bros. "14 Cool Details in Metroid Dread (Part 4)". YouTube. December 22, 2021. Retrieved December 23, 2021.
==Gallery==
==References==
es:Bomba
ru:Шар-бомба
Category:Morph Ball
Category:Brinstar
Category:Chozo Ruins
Category:Agon Wastes
Category:Area 1
Category:Crateria
Category:Main Sector
Category:Sector 2
Category:Dairon
Category:Recurring Items
Category:Beginning Items
Category:Equipment
Category:Bombs
Category:Alt Form Weapons
Category:Chozo technology
Category:Galactic Federation technology
Category:Special Actions
Category:Samus Aran
Category:Metroid Prime/Dark Samus