120614-my-personal-annoyances-with-crafting

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Let me start by saying, this is my opinion about things that bug me, now that I have 6 lvl 50 crafters working on research.
 
1) Weaponsmith: daily eldan data frag quest... why on earth is it in a different zone than everyone else, and so much farther away? Just annoys me every day.
 
2) Tailor: Epoch recipes require 2 Eldan Fusion signs each. No other sign is used in what is considered basic crafting (rare schematics do require it tho). Fusion sign is also one of the most sought after sign for runecrafting. Any chance we can either ditch the sign requirement on epoch gear (adventus gear doesn't require any signs) or change it to a less popular sign if you insist on keeping it?
 
3) Please bring back the Click-on-quest, bring-up-schematic functionality we used to have. It's been broken a long time.
 
There's also some imbalances in work orders and the amount of crafting supplies needed depending on craft class. Weaponsmiths doing Grimvault work orders always require 9 fluxes and 9 power cores. Tailors can require up to 9 power cores and over 20 threads. The cost associated with a flux and a thread are the same, so tailors are paying up to twice as much for a set of work order supplies.	
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Let me start by saying, this is my opinion about things that bug me, now that I have 6 lvl 50 crafters working on research.
 
1) Weaponsmith: daily eldan data frag quest... why on earth is it in a different zone than everyone else, and so much farther away? Just annoys me every day.
 
2) Tailor: Epoch recipes require 2 Eldan Fusion signs each. No other sign is used in what is considered basic crafting (rare schematics do require it tho). Fusion sign is also one of the most sought after sign for runecrafting. Any chance we can either ditch the sign requirement on epoch gear (adventus gear doesn't require any signs) or change it to a less popular sign if you insist on keeping it?
 
3) Please bring back the Click-on-quest, bring-up-schematic functionality we used to have. It's been broken a long time.
 
There's also some imbalances in work orders and the amount of crafting supplies needed depending on craft class. Weaponsmiths doing Grimvault work orders always require 9 fluxes and 9 power cores. Tailors can require up to 9 power cores and over 20 threads. The cost associated with a flux and a thread are the same, so tailors are paying up to twice as much for a set of work order supplies.
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I only have brainstorms in short bursts. Those were right at the top of my list when I made the post lol!
 
Another one is how leather is such a pain to farm compared to other materials.	
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I have outfitter, tailor, weaponsmith, architect and technologist.
 
So far my problem is with outfitter not having DPS specials on the tech tree. It's either healer or tank...	
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Adding another.
 
Tailoring... it's such a mess. Besides the fusion signs I listed above, and the inordinate amount of cash it takes for all the recipes (most require at least 2 threads, some up to 4.... where weaponsmith only ever requires 1 flux), the fact that we don't even have enough talent points to fill in a tree without having to PVP is so.... awful. How has this not been fixed yet?	
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I've said it elsewhere, but seriously, why is leather so farking rare? Even on housing plots, you get maybe 2 for each refresh of your tanning rack. Why can't that be 5 or 6 with a rare chance at 7 or 8?! It's not going to topple the economy to give us an extra 2-3 leather every 30 minutes (or however long that refresh is, it's pretty long).
 
P.S. T4 thicket is still spitting out lvl 30 leather. It should only be dropping T4 and 5 leather, which is rockhide and augmented, but it drops reinforced with annoying frequency.	
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I totally agree with the weaponsmith one >.> Got to Wilderrun thinking it be near the taxi kiosk and then I click the quest to get the arrow direction out....and was like.... 
 
>.>
 
<.<
 
every day? 	
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I totally agree with the weaponsmith one >.> Got to Wilderrun thinking it be near the taxi kiosk and then I click the quest to get the arrow direction out....and was like.... 
 
>.>
 
<.<
 
every day? 
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Yea that one sucked. Next in line is outfitter (a 2 minute run through desert to get to the Pell dude), and then must be technologist. That guy is in Malgrave at Area 77, which you get get to from the starting point in Malgrave via the taxi, 66 silver and a what seems like 2 and a half day ride in the taxi. It helps if you have the biome for Malgrave as that drops you at Area 77.
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			A little off topic but seeing as so many of you here are taking part in all crafting roles, has anyone undergone cooking yet? (it's a hobby I know) I noticed once I hit the Whitevale tree line specific meat droppings are quite rare and scarce, searching these meats online brought up forum posts where people complained the drop rates were too low (these posts are from June.) I figured maybe by now it had been dealt with, Jabbit seems to be outdated as I found myself farming areas not specified by Jabbit while hunting ingridients, but certain meats such as shellark meat are still rare, by rare I mean, I killed shellarks in Whitevale for an hour and got 5 drops....can anyone else confirm a similar experience? 	
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A little off topic but seeing as so many of you here are taking part in all crafting roles, has anyone undergone cooking yet? (it's a hobby I know) I noticed once I hit the Whitevale tree line specific meat droppings are quite rare and scarce, searching these meats online brought up forum posts where people complained the drop rates were too low (these posts are from June.) I figured maybe by now it had been dealt with, Jabbit seems to be outdated as I found myself farming areas not specified by Jabbit while hunting ingridients, but certain meats such as shellark meat are still rare, by rare I mean, I killed shellarks in Whitevale for an hour and got 5 drops....can anyone else confirm a similar experience? 
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You HAVE to be a survivalist (not technically, but realistically), but even then it's still very rare. The farming is the worst part of cooking.
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But I am  =<
 
and the drops are still bad.
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			I'd almost recommend play 4, 5 characters from 0 to 50, collect stuff on the way and then use all the stuff to cook.	
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I'd almost recommend play 4, 5 characters from 0 to 50, collect stuff on the way and then use all the stuff to cook.
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			Yeah I'll go back to cooking once I feel satisfied with the other crafts. I found it easier just to buy everything from the AH/CX, instead of hunting it. Problem is if you're not loaded like me shelling out 9g per ingredient is an easy way to go broke. :P Also there's usually not much up for sell, and I buy it all immediately >.>	
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Yeah I'll go back to cooking once I feel satisfied with the other crafts. I found it easier just to buy everything from the AH/CX, instead of hunting it. Problem is if you're not loaded like me shelling out 9g per ingredient is an easy way to go broke. :P Also there's usually not much up for sell, and I buy it all immediately >.>
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So, thank you for making me rich then :P
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