Thief's paint

Thief's paint is a material that has the capacity to make a set distance of what it is painted on immaterial when powered. 
== Overview ==
There are different strengths of paint that reflect different distances, the color of the paint defines a fixed distance (centimeters, meters etc.), and the darkness gradient determines the magnitude applied to the distance in terms of magnitude. The lighter the color the lower the distance that becomes intangible. The "tunnel" created by the paint only goes in the direction that was painted, meaning that painting a wall will make the wall immaterial (provided the correct chromaticity is applied) but not the air surrounding it.
== Rules ==
Thief's paint has a number of caveats a user must be aware of in order to use it properly.
When "inside" a solid object the quality of light is determined by the light absorption of the paint. The user cannot hear sounds or any other medium that senses can detect. However, if the user is in a matter that can receive photons (i.e. transparent mediums such as air, glass or water), the user can see and be seen, but remains as if in an area unaffected by gravity. When in solid material, the user will see only what its eyes can see, nothing else, not its hands or body
If the user goes beyond the boundaries of the paint's intangible effect, it will become physical again and affected by the medium beyond the boundaries. If the material beyond the boundary is solid, the user will not be crushed. 
The coat of paint is completely opaque, meaning the coat must be crossed in order to perceive what is behind it, depending on outside light sources. 
The paint must dry in order for the intangible effect to work properly. Before that it will apply the effect to whatever is covered in the fresh paint.
Like immaterium, the paint requires an energy source to function. Like immaterium, thieves' paint is ridiculously expensive.
Using paint while in an intangible is possible, as such tunnels of the paint can be constructed, but must be supplied with electric energy as well. 
== Mechanics ==
Paint is made from two factors, the chromaticities (based on RGB coding) and lighting. The first determines the numerical factor of intangibility, the second determines the coefficient to apply to the numerical factor. Red, orange, yellow, green, blue, indigo and violet are the classical colors used for thieves' paint.
=== Chromaticities ===
Chromaticities are named by a prefix that assigns the metric length value of its effect and the suffix designates its color; for example, CentiOrange effects a fraction of a centimeter. 
Some chromaticities have not yet been created and are only theorized, such as Decablue, HectoIndigo and Kiloviolet, which would affect respectively decameters, hectometers and kilometers.
The chromaticities, in ascending order of magnitude are:
Red: MilliRed paint makes a fraction of a millimeter intangible behind it. 
Orange: CentiOrange paint makes a fraction of a centimeter intangible behind it. 
Yellow: DeciYellow paint makes a fraction of a decimeter intangible behind it. 
Green: NulGreen paint makes a fraction of a meter intangible behind it. (ex: 10% green makes a 10cm intangible tunnel behind it.)
Blue: DecaBlue paint is a theoretical paint that could potentially make a fraction of a decameter intangible behind it.
Indigo: HectoIndigo paint is a theoretical paint that could potentially make a fraction of a hectometer intangible behind it.
Violet: KiloViolet paint is a theoretical paint that could potentially make a fraction of a kilometer intangible behind it.
=== Lighting ===
Lighting determines the percentage of the numerical value associated with the color of paint. 
0% light absorption Pure white no intangible effect behind the paint.
100% light absorption Vantablack maximum attainable effect in terms of distance.
=== Examples ===
25% green = 0.25 * 1 meter = 40 cm; the paint makes everything 40 centimeters behind it immaterial.
10% Yellow = 0.1 * 0.1 decimeter = 1 cm; the paint makes everything 1 centimeter behind it immaterial.
As seen, only relatively small distances can be made intangible by the paint. The distance the paint turns intangible behind it works by multiplying the fraction of light absorption by the metric value of the color.
Category:Materials