103776-new-maybe-idea-on-loot-rolling-and-such

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	The Probability of Randomness
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Wildstar devs seem to believe they've discovered a new way to add another level of variety and customization to mmorpgs by randomly generating rune slot space and type on weapons and gear... 
I believe they've 'got the right idea', but need to {fine tune} this approach:
 
They (the devs) or at least this one {https://forums.wildstar-online.com/forums/index.php?/topic/97958-item-dev-seems-to-be-out-of-touch-with-rune-slots/} are still "working with the classes" and this randomness is a mitigation (or a consolation) to players not being able to 'optimize' a character.....dissenters argue that 'crafting' will ultimately become the go-to option for optimizing gear and create a vacuum in instance and pvp play since players can't "expect" certain drops....still others think the randomness is a GREAT idea for various, listed, reasons...go read if you care...                                                            I, however, want to submit an I D E A that I have never seen discussed before in mmorpgs.....here it is in a brief, unedited, mono-loogie... 
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			That there's some fancy writin'	
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A lot of jibber-jabber to cover up a mediocre idea.
 
Spend more time on your suggestions and less on sounding fancy next time.
 
Yes I'm bitter today. Love you all.	
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I'd rather just be able to kill chuas and take their gear and leave them in their fruit of the looms personally.
 
Then display said gear on my mannequin bartender at my house.	
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			Okay okay...so I {articulate} in great detail:  Here's the short-er version:   Loot is rolled based on in-game decisions and is [specific to the enemy] as well as {how that enemy is defeated}------------------>THE STATS on [set] loot can be ordered just as they are currently in Wildstar, but {rune slots} SHOULD correlate to the class.....they could create vendors that let you 'change' the "type" of rune slots in a weapon (for a cost or mitigated stat consequence?)  but the point of the post is just to see if people would like loot rolls that were {more realistic}.   apparently nobody cares....=?	
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Okay okay...so I {articulate} in great detail:  Here's the short-er version:   Loot is rolled based on in-game decisions and is [specific to the enemy] as well as {how that enemy is defeated}------------------>THE STATS on [set] loot can be ordered just as they are currently in Wildstar, but {rune slots} SHOULD correlate to the class.....they could create vendors that let you 'change' the "type" of rune slots in a weapon (for a cost or mitigated stat consequence?)  but the point of the post is just to see if people would like loot rolls that were {more realistic}.   apparently nobody cares....=?
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Chua and Humans care, but text hard to read with all arrows and brackets added....
Is distracting....
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