107047-world-pvp-in-pve-servers

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I've posted about this in the PvP forums before, but only a few seem to visit it. Since it also ties in PvE, decided I'd toss it out to the GD crowd.
 
While I certainly don't miss the infinite spawning of guards in another MMO's enemy capitals, I do miss having them be the same level. I miss getting the entire server or large amounts of people together to go take out the enemy faction leaders. With a game that focuses so much on that dichotomy of Exiles vs Dominion, I wonder why it's actively discouraged on PvE servers.
 
You don't have to flag in PvE servers, it's completely optional. If you want to disregard the horde of enemies flooding into your capital, then you can without any inconvenience. Taxis are still indestructible, along with all needed vendors, auction house, bank, etc.
 
Yet, they make guards level 60, 40 man raids that one-shot people in this game. Why?
Faction leaders are invulnerable, but can deal out massive amounts of damage. Why?
Why does Carbine go out of their way to discourage world pvp? 
 
Guilds in other MMO's, particularly one that this dev team is experienced with, used to thrive on this type of interaction.
 
Are there any plans on opening up the world to these type of events and actions? Or is cross-faction fighting in the world always going to be actively discouraged? 	
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I've posted about this in the PvP forums before, but only a few seem to visit it. Since it also ties in PvE, decided I'd toss it out to the GD crowd.
 
While I certainly don't miss the infinite spawning of guards in another MMO's enemy capitals, I do miss having them be the same level. I miss getting the entire server or large amounts of people together to go take out the enemy faction leaders. With a game that focuses so much on that dichotomy of Exiles vs Dominion, I wonder why it's actively discouraged on PvE servers.
 
You don't have to flag in PvE servers, it's completely optional. If you want to disregard the horde of enemies flooding into your capital, then you can without any inconvenience. Taxis are still indestructible, along with all needed vendors, auction house, bank, etc.
 
Yet, they make guards level 60, 40 man raids that one-shot people in this game. Why?
Faction leaders are invulnerable, but can deal out massive amounts of damage. Why?
Why does Carbine go out of their way to discourage world pvp? 
 
Guilds in other MMO's, particularly one that this dev team is experienced with, used to thrive on this type of interaction.
 
Are there any plans on opening up the world to these type of events and actions? Or is cross-faction fighting in the world always going to be actively discouraged? 
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Agree 100%. It can be a fun change of pace for PvE players. Full raid gear storming a capital or small town. As long as you don't flag yourself you just sit back and see how far they can get. 
I too would like a dev response on this.
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I get that they don't want griefing. With server populations often unbalanced and going through normal launch woes, it's understandable.
 
But this could promote more activity and actually be a fun thing to do when not raiding. 
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			I loved setting in the main town of the game that should not be named and watching folks storm in and start killing everthing ... I would wave, dance.. kiss and other things as they went on the way .. THEN COMES OUR GUYS ALL RAWR RAWR beat them back and rush and stop into their city ... All the fun times	
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I loved setting in the main town of the game that should not be named and watching folks storm in and start killing everthing ... I would wave, dance.. kiss and other things as they went on the way .. THEN COMES OUR GUYS ALL RAWR RAWR beat them back and rush and stop into their city ... All the fun times
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			There has to be more people that enjoy this type of gameplay. 	
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