Clairvoyance Conjuration (Wizard Spell) 2e

By clearing a small circle around themselves and tossing the material components into the sky, the caster summons into being a singular eyeball, wrapped in a lid of its own. The caster can move the eye around at will, as long as they remain in the circle they cleared, and see through the eye as if it was their own. Unless the caster closes their other eyes, the effect is quite dizzying and confusing. The eye has poor focus and has a hard time seeing things beyond 120 feet. When the caster moves the eye, it levitates, hovers, and flies at twice the caster's movement range. The eye is physical and can be interacted with. It has AC 15 and 1 hp.
Strong winds, rain, snow, or sleet can make maneuvering of the eye difficult or impossible.
When the spell ends, the eye returns to being a crystal ball, landing where the eye last was. Should the eye have been destroyed, the crystal ball is destroyed.
If a small glass or crystal ball cannot be found, the eye of a creature may be used instead, but is consumed in the process.
==Notes==
Template:Clairvoyance Conjuration 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells