Big Head Mode

== "Big Heads mode gives character heads that are ludicrously disproportionate to their bodies. Thanks Josh." ==
Big Head Mode is a graphical setting that is arguably the definitive way to experience Tyranny. When enabled, it causes most character's heads to be disproporionately large in relation to the rest of their bodies. This effect extends to NPCs, Companions and even the fatebinder, being able to also display any equipped head armor as well. Though at first glance it seems to be merely a comedical option, a keen player will notice the immediate pros when enablind this mode, such as the tactical advantage of seeing enemies more clearly and thus, being able to plan more effectively to such encounters. Not only that, but it will also keep the player in a good mood as they bind the fate of The Tiers in motion as they see fit.
The mode comes from Obsidian's previous game, Pillars of Eternity (2015), which plays and feels very similar to Tyranny. In Pillars of Eternity, the player can also enable a big head mode, a feature put in by the game's director Josh Sawyer https://www.pcworld.com/article/431986/pillars-of-eternity-josh-sawyer-talks-mods-pc-first-focus-big-head-mode-and-more.html as a homage to Tony Hawk's Pro Skater https://twitter.com/jesawyer/status/1168260133761277953 and various older titles, which featured a similar mode, beloved by many. Naturally, when Tyranny was released in 2016, the same mode could be found in the game as well, which was considered a relief by many players that would consider the game virtually unplayable otherwise.
File:Bigheadssettings.png|Big Heads Mode as seen in the game's graphic settings menu.
File:Ingamebigheads.png
File:Ingamebigheads2.jpg