Report 562

Report #562
Skillset: Discipline Skill: FocusSpirit
 Org: Serenguard Status: Rejected Feb 2011
Furies' Decision:
We do not find this to be necessary.
Problem: For a Transcendent ability FocusSpirit is fairly lackluster. It costs a
full 25% of a person's mana to use it, and it only has a chance of succeeding,
meaning it does sometimes fail at random.
Solution #1: Make FocusSpirit 100% reliable.
Solution #2: Reduce cost of FocusSpirit to 15% of maximum mana.
Player Comments:
---[Raeri on 2/12 @ 10:00 writes]:
Always just assumed it worked all the time. Either of the solutions would be
good. (Alternatively, have it take focus balance but not mana if it fails?)
---[Vadi on 2/13 @ 01:14 writes]:
I'd support solution #1. It has a high mana cost as it is for the cost, so it
should work reliably.
---[Lehki on 2/13 @ 15:46 writes]:
I'm not sure this is necessary, I think it's a pretty good trans skill, seeing
that it is the only cure for some afflictions you'd have to otherwise wait out.
Solution 1 would be alright I guess, but definitely not solution 2.
---[Xenthos on 2/14 @ 01:22 writes]:
I'm happy with either. However, lowering the mana cost would make it more
plausible to just automatically use it in combat without thought (ie plugging it
into a system) whereas now it's usually a Bad Idea to have your system auto-
focus-spirit and you should do it yourself. For this reason I'd lean more
towards solution 1 so as to not drastically change its use / all associated
skills.
---[Solanis on 2/14 @ 04:59 writes]:
It's not lackluster, because it cures affs that would otherwise have to be
waited out. And the range of affs that are curable by focus spirit vary quite
widely in both effect and power cost. Definitely not Solution 2, though I'm
kinda on the fence about Solution 1.
---[Senna on 2/14 @ 14:29 writes]:
Agreed with Lehki, Xenthos, and Solanis here. Solution 1, if anything.
---[Prav on 2/15 @ 21:59 writes]:
On the fence, as well. Prefer solution 1, if anything.
---[Fillin on 2/18 @ 03:04 writes]:
You guys realize that every focus spirit affliction in the game is already
balanced around how it is now, right? Disagree with this.
---[Nydekion on 2/18 @ 06:37 writes]:
I'd have to agree with Fillin here. Focus spirit is necessarily expensive and
can fail because of the cost behind giving said afflictions.
---[Iasmos on 2/18 @ 17:12 writes]:
'Balanced' is a relative term.
---[Xenthos on 2/19 @ 05:34 writes]:
Have to disagree with 'every'-- for example, Treebane. It's a very high cost to
pay to shed a low-cost skill. Same with faerie-fire.
---[Nydekion on 2/19 @ 07:31 writes]:
That can be fixed with those specific skills by either increasing the cost or
reducting the duration though. Unlike this solution which would likely cause
more balance issues than it would fix.
---[Talan on 2/20 @ 03:33 writes]:
Solution 1
---[Xenthos on 2/21 @ 14:54 writes]:
I don't feel that removing the 'chance to fail' would cause more balance issues
than it would fix. Reducing the cost considerably would definitely change how
some of these skills can be used, but even with no chance to fail 25% of one's
mana is a considerable amount. And I can just imagine the Druid-response to us
asking for a power cost on Treebane, or a power cost on Faeriefire, heh.
---[Solanis on 2/23 @ 11:30 writes]:
What is the current % chance of Ninshi preventing a regen(salve?) application
anyway, and that'd use up salve balance, I imagine. I can see how the near-
certainty of a regen aff following Ninshi makes pre-apply so effective, but am
not sure enough on how monks work to comment on whether this chance would affect
other aspects of monk offense in terms of stacking salve affs.
---[Solanis on 2/24 @ 01:10 writes]:
Disregard, sigh