Beastmaster (Tactics Advance)

The Beastmaster is a job available to the nu mou in Final Fantasy Tactics Advance. They control various monsters and use bells and other musical instruments in battle. The success rate for controlling a monster varies from monster to monster. A whip appears above the Beastmaster's head (similar to status ailments/enhancements) when they are in control of a monster. Players lose control of the monster when it becomes the Beastmaster's turn again and have to use the "Control" command again to resume control. The Beastmaster cannot control the five races.
A common strategy is to use the Beastmaster in conjunction with a Blue Mage when learning monster abilities, as the Beastmaster can "force" the monster to use the ability on the Blue Mage.
Like Animists, Beastmasters are shown holding a Whip in their official artwork despite it not being a weapon type in Final Fantasy Tactics Advance. This could allude to the icon of a whip that appears over their head when in the process of controlling animals.
==Growth==
The Beastmaster is the closest the nu mou get to an Attack-oriented job. Its Attack and Defense are the highest out nu mou jobs, and it has respectable HP, Resistance and Speed. The Beastmaster's MP and Magic Power are the lowest available to the nu mou, but those aren't necessary for such an Attack-oriented job.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
7.4 B	2.1 D	8.8 B+	8.8 B+	6.8 D+ 	8.4 B 	1.2 D+
==Abilities==
===Control===
Reactions do not work while using Control and all abilities have a range of 4 tiles.
Skill	Equipment 	Effect 	Success rate	AP
 	Demon BellWar Trumpet	Control goblins and red caps. 	50%-70% 	200
 	Demon BellGlass Bell 	Control ice flans, jellies, and creams. 	40%-60% 	200
 	Demon BellAona Flute 	Control bombs and grenades. 	35%-55% 	200
 	Earth Bell 	Control firewyrms, icedrakes, and thundrakes.	40%-60% 	200
 	Glass Bell 	Control lamias and liliths. 	30%-50% 	200
 	Fairy Harp 	Control antlions and jawbreakers. 	50%-70% 	200
 	Blood Strings 	Control tonberries and masterberries. 	10%-30% 	200
 	War Trumpet 	Control red panthers and coeurls. 	50%-70% 	200
 	Aona Flute 	Control malboros and big malboros. 	60%-80% 	200
 	Black Quena 	Control floateyes and ahrimans. 	30%-50% 	200
 	Black Quena 	Control zombies and vampires. 	20%-40% 	200
 	Fairy Harp 	Control sprites and titanias. 	20%-40% 	200
 	Conch Shell 	Control blade biters and toughskins. 	70%-90% 	200
===Reaction===
Skill	Equipment 	Effect 	AP
 	Ninja Gear	Become hasted if severely wounded.	300
===Support===
Skill	Equipment 	Effect 	AP
 	Survival Vest	Confers resistance to some status ailments.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Bell	Failproof combo ability for beastmasters.	100
== Gameplay ==
A Beastmaster using the Control command on a Bomb.|thumb
Beastmasters are ill-suited for combat and their only real use is to help train Blue Mages. The instruments they wield barely qualify as weapons and the Control abilities don't have any effect on the five races. Beastmasters can significantly improve situations involving monsters, but have little to no usefulness in the late game.
Enemy Beastmasters are easy to take down since their Control abilities are useless against the player's clan. Their attack power, although unusually high, is still nothing to worry about, especially since they only use instruments.
==Other appearances==
===Final Fantasy Trading Card Game===
Beastmaster appears on a card.
es:Adiestrador (Final Fantasy Tactics Advance)
it:Domatore (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance