Greenwood (Priest Spell)

By means of this spell, the caster can temporarily make dead and withered trees appear living, green and healthy. The caster can affect one plant (or object made from one), or a mass of plant material up to 9 cubic feet plus 1 cubic foot per level of the caster. Dead or bare trees, shrubs, or vines can be made to cloak themselves in leaves. Sufficient foliage appears to afford concealment for the caster, but not enough to use for an entangle spell.
Dry firewood can be made damp enough that it does not light. If wood is already alight, the flames die down to a thick, choking smoke in a cloud that lasts for one round per experience level of the caster. This cloud, which totally obscures vision beyond 2 feet, covers a roughly spherical volume from ground or floor up or conforms to the shape of a confined area. The smoke fills a volume 100 times that of the fire source. All within the cloud must roll successful saving throws vs. spell or suffer —2 penalties to all combat rolls and Armor Class.
Dry, seasoned wood, such as a ship's mast, can be made to bend and snap under a strain like green wood. Rotten wood, such as an old bridge or ruin, usually collapses or becomes unsafe to carry any future load.
Damage to plants or wood suffered by being made "green" is permanent, but the wood otherwise reverts to its former state after the expiration of the spell. In other words, if greenwood is used to collapse an old bridge, the wood the bridge is made of returns to its previous condition after the expiration of the spell, but the bridge is still collapsed.
The material component is a leaf of holly.
Notes: Granted by Eldath, the Green Goddess of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells