Vehicles/RHINO FST

==Description==
Designed in 2667, the Rhino was intended as a far more heavily armored version of the ubiquitous LRM Carrier. While carrying one less 20 tube launcher, the Rhino is covered in seventeen tons of armor, a whopping fifteen more than a Quik-based carrier can boast. Designed to anchor defensive lines, the Rhino mounts two LRM-20 launchers alongside a pair of Medium Lasers in its turret, supported by a single LRM-10 mounted forward. The vehicle's total of four tons of LRM reloads compare favourably with the standard carrier, while the lasers allow it some defensive ability while retreating to rearm; however, the vehicle's extremely slow speed greatly hampers any retreat once engaged in battle.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Targeting - Long	Advanced Long Range Targeting: +1 Long Range Accuracy (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=345 S=40	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
LRM-10	
Sides/Turret	Health	A=275 S=40	A=310 S=40	A=275 S=40
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
2x Medium Laser
2x LRM-20	
Right Side Tracks
Rear 	Health	 	A=200 S=40	
Rear 	Fixed 	 	
Ammo LRM
Ammo LRM DF
Ammo LRM (DBL)
Armor (1)
Structure (1)
Tracked Propulsion System
Engine
Engine Core 240 (1)
Heat Sink
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_RHINO.json