Astral Flow

==Job Ability==
*Allows Avatars to use their full power.
* Obtained: Summoner Level 1
* Recast Time: 2:00:00
* Duration: 0:03:00
==Notes/Description==
*Astral Flow is a Summoner's two hour special.
*While active, Avatar Perpetuation costs are reduced to zero.
*While active, each Avatar gains the ability to perform their special Blood Pacts:
**Carbuncle - Searing Light - AOE Light Damage
**Garuda - Aerial Blast - AOE Wind Damage 
**Ifrit - Inferno - AOE Fire Damage 
**Shiva - Diamond Dust - AOE Ice Damage 
**Leviathan - Tidal Wave - AOE Water Damage 
**Titan - Earthen Fury - AOE Earth Damage 
**Ramuh - Judgement Bolt - AOE Lightning Damage
**Fenrir - Howling Moon - AOE Darkness Damage
**Diabolos - Ruinous Omen - AOE Darkness Damage (Note: The amount of damage of this Blood Pact will be a random percent of the targets HP.)
*Upon usage of any of the above Blood Pacts, all of the user's MP is consumed.
**When using the Blood Pact, the user must have MP = their current level X 2. Otherwise it will fizzle and no damage will be done.
*The Blood Pact activated by Astral Flow can be resisted.
*Abilities used during Astral Flow can be used to perform Magic Bursts.
*While Active, Elemental Spirits will cast magic far more quickly, AI's use of more powerful spells will be increased.	
==Macro Syntax==
*/ja "Astral Flow" <me> 
*/pet "Blood Pact Name" <t>
*Since Astral Flow is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
category:Job Abilities