Four Against One

==Obtaining==
==Step 1: Title from Quest Book==
; Text from top of Quest Book.
Four against one
craft the nightmare catcher (cooperative crafting impossible, just craft 100 hunting bows if you don't have carver leveled) 
Meet the follower of Eiwech at [-1, -31]
Place a nightmare mark where a king dreams
Place a nightmare mark where a god naps
Place a nightmare mark where an alchemist sleeps
Place a nightmare mark where a prisoner of time dreams
Once you have all done that, go back to each location, equip the Nightmare catcher, and fight the Horlamares (talk to the gobbly in the bedroom). 
For the Otomai Horlamare, put on tanky equipment and hit the horlamare until it is in state VI, then you can use the instant kill spell you get by equipping the tool. You don't actually need to do damage, just hit. Be careful about sending it to state VI while you don't have the AP to cast the instant kill spell.
For the Frigost Horlamare, you have to hit it with an elemental attack for 11 turns. When you hit it with an element, it permanently steals 400 of the respective stat on its next turn, slowly getting stronger so tank gear can be helpful. Dofus Pour Les Noobs claims you need to hit the same element the whole time, but that's wrong, and can be seen via Dofensive's spell descriptions. (To reduce the damage it does, use different elements so it steals less in a single stat.) Once it becomes Invulnerable, KO it with the Nightmare Catcher spell.
For the Allister Castle Horlamare, you have to kill a summon and end your turn on the tile it creates for each summon, then you can cast the instant kill spell. 
The Sadida Temple Horlamare is the most complicated. Very easy for classes with AoE spells and hard for classes that lack them. You reduce the radius of the glyphs by hitting the enemy/summon and you can only reduce it twice per turn, but the glyph also grows in radius by one each turn. Once you reduce the glyph to 0 in radius, you can kill a summon by hitting it with a spell. Once the Horlamare in on no glyphs, you can use the insta kill spell. It is easier if you kill the summons but I don't think you actually need to, you can kill the Horlamare while still a summons are left as long as it isn't on a summon's glyph. Bring tank gear and AoE/low ap spells. Leek Pie helps a lot for classes that don't have range/AoE. It is useful to hide in the corner to the left of the Horlamare where it won't be able to hit you for much damage. It also attracts so it is useful to block yourself from getting pulled foreward with cawwot/scenery.
Return to Dreams to talk to Draconiros, enter the dream crucible's dream, talk to Draconiros, watch a dope cutscene, and talk to Draconiros again to pick up the next quest.
==Rewards==
* Level-based XP
* Level-based Kamas
==Related Achievements==
* Eliocalypse: Resonance
Category:Temporal Anomaly