Episode : The Three Cases

Note from GM Tim: I am giving you three cases to pick from for your next adventure. Chooses the one that interest you the most. Maybe only one interest you, maybe two. Not all of them have to be adventures you will experience, and that is okay. There are other Golden Thorn Teams who can handle some of them if you are not interested in one. Just tell the Commissioner you are passing that one, or ones off to the others.
== Case One, Echoes of the Lost: ==
Across the sprawling land of Pneumanor, children with untapped psychic abilities are vanishing without a trace. The news of these eerie abductions sends shockwaves through the continent, leaving communities in fear and confusion.
=== Locations: ===
* New Garland Terra:
** New Garland: The city serves as the bustling heart of the Terra. Located along the majestic Vircona River, this metropolis and trade hub is a melting pot of different races, including Humans, Elves, Tieflings, and Demi-humans such as Catfolk, Kitsune, and Tengu. The city's diverse population likely contributes to its vibrant culture and economy.
** Gilead: Located to the north of the Lunar Sea and south of the Wolfrane Timberland and the Wolf Hills Terra, Gilead's precise role in New Garland Terra isn't clear, but its strategic positioning may make it a crucial point of defense or trade.
** Appleton: Situated in the northmost region of the Terra, Appleton is strategically located near the Vircona River and the Wolfrane Timberland. Its position could make it a significant trade hub for resources flowing downriver from the capital city.
* Pergean Terra: A diverse and dynamic region within the larger realm of Pneumanor. Its geography, settlements, and economic activities paint a vivid picture of this vibrant land.
** Minus: As the Eleusinian-controlled city and a jewel of the region, Minus boasts a rich history and a unique blend of tradition and modernity. Its cultural diversity and intriguing history make it a significant center of civilization and governance.
** Omary: Named after the Last King and Eleusinian, Thaddeus Omary, this city likely has historical and cultural significance. It may also serve as a reminder of the region's past.
** Mistacre: This human and elven city is strategically located for trade, with connections to Toll, Dulbur, and Minus. Its diversity makes it a cultural melting pot.
** Port Caspian: As a bustling shipping hub at the mouth of the Caspian River, Port Caspian is a vital economic center, connecting the Terra with other regions.
** Shiloh: Known for its industrial activity, Shiloh is home to various factories, including Sixsmith Enterprise, South Central Positronics, Cyber Corp, and Mana's Munchies. Its airship port likely facilitates trade and transportation.
** Ruby Harbor: Another significant shipping hub at the mouth of the Vircona River, Ruby Harbor's name suggests a distinctive architectural style with red roofs.
* Noctis Terra: A diverse and intriguing land with a range of geographical features, settlements, and landmarks.
** Summer Springs: A small, peaceful town located on the northwest coast. It seems like a serene place with a train station, making it an essential transportation hub.
** Pineville: A small town situated south of Summer Springs. It's likely a close-knit community with its unique character.
** Gravelow: Situated to the south of the Nox Sea, Gravelow might be a bustling coastal city with trade routes and possibly a maritime economy.
** Campfair: A town to the north of Considine, Campfair could be a pivotal location for travelers and traders.
** Considine: As the capital city of Noctis Terra, Considine is likely a bustling metropolis with political, economic, and cultural significance. Considine is a city steeped in a dark and intriguing atmosphere, defined by its Gothic architecture, cobblestone streets, and imposing towers and spires that cast long shadows over the cityscape. However, its beautiful exterior masks a much darker reality beneath the surface.
=== Further Information: ===
* Continent-Wide Disappearances: Across the sprawling continent of Pneumanor, children with untapped psychic abilities are vanishing without a trace. The news of these eerie abductions sends shockwaves through the continent, leaving communities in fear and confusion.
== Case Two, Howls of Barsano Woodlan: ==
The peaceful Woodlands of Barsano, located just outside of the thriving city of New Garland, have long been a source of serenity and refuge for the people of the region. However, a menacing presence has recently taken hold in the forest, plunging the once-tranquil woods into darkness and fear. The people of New Garland now live in dread as they hear the eerie howls that pierce the night, knowing that a malevolent force lurks in the shadows.
=== Locations: ===
* New Garland: The city serves as the bustling heart of the Terra. Located along the majestic Vircona River, this metropolis and trade hub is a melting pot of different races, including Humans, Elves, Tieflings, and Demi-humans such as Catfolk, Kitsune, and Tengu. The city's diverse population likely contributes to its vibrant culture and economy.
* Barsano Woodlan: This woodland is described as an epitome of untamed beauty. It's a lush, dense forest that is not only visually captivating but also home to a rich ecosystem of flora and fauna. These forests may contain valuable natural resources such as timber, herbs, and rare magical plants.
=== Further Information: ===
* The Forest Nightwalkers: Reports of increased attacks on travelers and settlements near Barsano Woodlan, all attributed to the marauding werewolf pack called The Forest Nightwalkers.
== Case Three, Whispers in Willow Rock: ==
Unexplained phenomena plague Willow Rock, ranging from unsettling whispers in the night to strange, vivid dreams that seem to connect the town's residents. It all begins with the sudden appearance of a cryptic symbol etched into the town square.
=== Locations: ===
* Willow Rock: Willow Rock is a quaint, picturesque town nestled in a valley surrounded by rolling hills and dense forests. Its cobblestone streets, charming cottages, and welcoming townsfolk give it an air of idyllic serenity. However, beneath this tranquil façade, a web of mysteries and supernatural occurrences awaits discovery.
=== Further Information: ===
* The Strange Occurrences: Unexplained phenomena plague Willow Rock, ranging from unsettling whispers in the night to strange, vivid dreams that seem to connect the town's residents.