Captain Blue

<tabber>
|-|Captain Blue= 
|-|King Blue= 
</tabber>
==Summary==
Once a famous movie director, Blue lost his touch after some time, and to answer his wishes of still being capable of giving the world heroes, was sucked into his movies' world to fight evil within them as Captain Blue. However, he eventually grew disillusioned, and even began to plot to take over the real world, only for Viewtiful Joe to defeat him and remind him what heroism truly meant.
==Powers and Stats==
Tier: , as Captain Blue, higher with Six Majin
Name: Blue, first name unknown
Origin: Viewtiful Joe
Gender: Male
Age: Old
Classification: Human, Superhero
Powers and Abilities:<tabber>
|-|Base= Superhuman Physical Characteristics, Martial Arts, Acrobatics (Capable of impressive showings of agilityViewtiful Joe - Reel 1 - Joe The Hero), Transformation (By shouting the word "Henshin", Blue can utilize his V-Watch to transform into Captain BlueViewtiful Joe - Reel 1 - Joe The Hero. Normally the V-Watch only functions in the Movie World, though external assistance such as Blue's V-Cam can allow him to use it in the real world tooViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins), Attack Reflection (Can attack a variety of projectiles, including energy onesViewtiful Joe - Reel 7 - Joe & Silvia, back at sender, even redirecting homing missiles to target them), Extrasensory Perception (The V-Watch glows whenever an evildoer that Blue must stop is activeViewtiful Joe: Double Trouble - Reel 6: Viewtiful Joe & Jasmine), Vehicular Mastery (Can skillfully pilot Six Machines and Six Majin against dozens of foes), Resurrection (Capable of resurrecting on the spot upon health depletion by consuming a Take Two)
|-|Captain Blue= All previous abilities, enhanced Martial Arts (Can pull off a variety of moves that he is unable to when not Viewtiful), Weapon Mastery (Can skillfully toss Voomerangs so that they track foes or come back to him), Weapon Control (The Voomerang can be "charged" to cause it to sprout two more blades. Controls a variety of kinds of military support when fought, including waves of TIE Fighter-like ships, missile towers and legally distinct Star Destroyers), Explosion Manipulation (With Shocking Pink bombs), Time Manipulation (Blue can use VFX SlowViewtiful Joe - Reel 1 - Joe The Hero to greatly enhance his perception speed, allowing himself to dodge attacks, even ones so fast he'd otherwise be unable to perceive), Damage Boost and Information Analysis (By using VFX Slow when a foe is vulnerable, Blue can "lock on" to them and inflict a particularly powerful blow that sends them flying, and afterwards can continue to impart similar attacks onto other foes as long as Slow is active. Even inanimate objects will suffer much more knockback when hit in slowed time), enhanced Acrobatics (Can pull off various maneuvers only when Viewtiful, such as spinning full-body attacks, Ukemi, which sees him rebounding off the ground with a stylish flip when being hit against it, and a variety of other moves), Causality Manipulation (VFX powers have a variety of bizarre effects on the world. For example, decelerating and accelerating time will cause rotor-powered machinery to drop down or output more power and fly higher up due to their relative speed appearing slower or faster to the viewer and Blue, even though within the world they are moving at the same speed. Similarly, explosions, rocket jets or even just dripping water will grow much bigger in size when slowed down, as they are existing for longer from an observer's perspective, while flowing water will accumulate faster when fast-forwarded as more appears to flow in the same timeframe), Statistics Amplification (Blue can greatly increase his speed with VFX Mach Speed, and his power with VFX Zoom and VFZ Slide), Afterimage Creation and Fire Manipulation (With VFX Mach SpeedViewtiful Joe - Reel 1 - Joe The Hero, Blue can accelerate his own speed greatly, attacking so fast that he casts several afterimages that attack on their own. While his surroundings may also sometimes be accelerated, enemies are left unaffected. Utilizing Mach Speed for long enough will briefly surround Blue with a flaming aura, which does not harm him and even protects him from other sources of fire. It will also set enemies and objects on fire, and this fire inflicts damage as one would expect it to. He can also surround himself in flames when using VFX Zoom Red Hot Kick), Air Manipulation (Mach Speed causes a gust of wind that can be used to put out firesViewtiful Joe 2 - Reel 1 - Ten-Million Years B.C.), Social Influencing (With VFX Zoom, Blue zooms in the camera and strikes a cool poseViewtiful Joe - Reel 2 - Some Like It Red Hot, causing his enemies to freeze in shock briefly and powering up his attacks), Healing (With Ukemi Blue rebounds off the ground stylishly after being knocked away by it, regaining the health lost from that attack), Self-Sustenance (Type 1. Doesn't need to breathe either underwater or in space), Summoning (Can call Six Machine or Six Majin to him at willViewtiful Joe: Double Trouble - Reel 5: Viewtiful World), BFR (Punched Six Majin into the real world from the movie oneViewtiful Joe - Intro), Light Manipulation (Cast a spotlight on JoeViewtiful Joe - Reel 1 - Joe The Hero), Flight (Can fly freely, even in space), Aura and Forcefield Creation (Is typically protected by a blue aura around his bodyViewtiful Joe - Reel 1 - Joe The Hero), minor Afterimage Creation (Shown hereViewtiful Joe - Reel 1 - Joe The Hero), Electricity Manipulation (Can discharge electricity into the ground as he strikes, covering a large area of effect, or attack with lightning directlyViewtiful Joe - Reel 7 - Joe & Silvia), Size Manipulation (Grew to gigantic sizes when confronting Joe as King Blue, and then to colossal ones when fighting himViewtiful Joe - Reel 7 - Joe & Silvia), Transformation (Transformed into King BlueViewtiful Joe - Reel 7 - Joe & Silvia), Power Nullification (Sealed away Alastor's powers with a V-WatchViewtiful Joe - Alastor Story Mode), Self-Sustenance (Type 1) and Resistance to Radiation Manipulation (Can fight in space without issue), Resistance to Fire Manipulation (When surrounded by Mach Speed's fire aura, one is not affected by flames that would normally inflict harmViewtiful Joe - Reel 6 - The Magnificent Five, even resisting Fire Leo's fire, which burns at 1 trillion degreesViewtiful Joe - Credits)
|-|Six Machine= Flight (Capable of flight, even in spaceViewtiful Joe - Reel 7 - Joe & Silvia), Energy Projection (Can rapid-fire energy bullets), Explosion Manipulation (Capable of dropping bombs)
|-|Six Majin= Size Manipulation (From Type 1 to Type 4. Six Majin seems to change sizes depending on the situation, growing to enormous sizes to fight Mundus on the planet's surfaceViewtiful Joe - Reel 7 - Joe & Silvia), Flight (Capable of flight, even in spaceViewtiful Joe - Reel 7 - Joe & Silvia), Many of Viewtiful Joe's abilities (In the first game, Six Majin is capable of using any of of Joe's VJ1 moves and essentially just plays like a scaled-up version of him). This includes:
Superhuman Physical Characteristics, Martial Arts, Acrobatics (Capable of impressive showings of agilityViewtiful Joe - Reel 1 - Joe The Hero such as double jumps, spinning full-body attacks, Ukemi, which sees him rebounding off the ground with a stylish flip when being hit against it, and a variety of other moves), Attack Reflection (Can attack a variety of projectiles, including energy onesViewtiful Joe - Reel 7 - Joe & Silvia, back at sender, even redirecting homing missiles to target them), Weapon Mastery (Can skillfully toss Voomerangs so that they track foes or come back to him), Weapon Control (The Voomerang can be "charged" to cause it to sprout two more blades), Explosion Manipulation (With Shocking Pink bombs), Time Manipulation (Joe can use VFX SlowViewtiful Joe - Reel 1 - Joe The Hero to greatly enhance his perception speed, allowing himself to dodge attacks, even ones so fast he'd otherwise be unable to perceive), Damage Boost and Information Analysis (By using VFX Slow when a foe is vulnerable, Joe can "lock on" to them and inflict a particularly powerful blow that sends them flying, and afterwards can continue to impart similar attacks onto other foes as long as Slow is active. Even inanimate objects will suffer much more knockback when hit in slowed time), Social Influencing (With VFX Zoom, Joe zooms in the camera and strikes a cool poseViewtiful Joe - Reel 2 - Some Like It Red Hot, causing his enemies to freeze in shock briefly and powering up his attacks), Healing (With Ukemi Joe rebounds off the ground stylishly after being knocked away by it, regaining the health lost from that attack), Energy Projection (Appears surrounded in energy when performing various attacks, and can inflict damage at range through unexplained means with Viewtiful Forever)</tabber>Attack Potency: Wall level (Strong enough to survive long falls and destroy mechanical goons), Dwarf Star level as Captain Blue (After the main story, Blue's power surpassed his previous peak, and he is said to once again be a match for Viewtiful Joe. Can grow to colossal sizes), higher with Six Majin
Speed: Athletic Human, Relativistic+ as Captain Blue and as Six Majin (Comparable to Joe), far higher with VFX Mach Speed (Capable of creating several afterimages and clearly viewing and avoiding bullets otherwise too fast for him to avoid)
Lifting Strength: Class 1 (Capable of performing impressive leaps both in gameplay and cutscenes), Class E as Captain Blue and with Six Majin (Can move swiftly even when this heavy)
Striking Strength: Wall level, Dwarf Star level as Captain Blue, higher with Six Majin
Durability: Wall level, Dwarf Star level as Captain Blue (Comparable to attack potency. Can tank being hit by missiles called "BUST-A-PLANETS", which have a projected explosion range in the hundreds or thousands of kilometers), higher with Six Majin
Stamina: Peak Human. Capable of fighting through many enemy-riddled areas and bosses with minimal rest. Right after being defeated as King Blue in a grueling battle, Cpt. Blue could stand back up and face Joe again.
Range: Standard melee range, several meters with weapons, up to Hundreds of Kilometers with Six Majin (Can grow to such sizes), Interplanetary with VFX powers (Capable of affecting the entire Solar System)
Standard Equipment:
*V-Watch: The bracelet that allows Blue to transform into Captain Blue by speaking the word "Henshin". It normally only works in the Movie World, though by having a V-Camera pointed at him or by having people cheer for him as a hero, he can utilize it in the real world too.
*Voomerang: Blue detaches the V-Emblem from his helmet and throws it like a boomerang. The attack can be charged to cause it to sprout two more blades.
*Shocking Pink: Large pink bombs that Blue can manifest out of thin air.
*Six Machine: A small flying vehicle capable of various transformations and outfitted for combat.
*Mega Megabot Six Majin: A gigantic mech Blue pilots in the most desperate of battles.
Weaknesses: Blue cannot use the V-Watch to transform outside of Movieland without outside conditions such as enough belief in him or have his V-Camera pointing at him. VFX Powers run on a limited albeit rapidly regenerated supply of energy.
Note: Feats related to gameplay or cutscene animations may feature Joe instead of Captain Blue, as their story modes have the same levels, mechanics and animation in cutscenes, though dialogue and some moves differ.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Size Users
Category:Flight Users
Category:Martial Artists
Category:Acrobats
Category:Attack Reflection Users
Category:Weapon Masters
Category:Weapon Control Users
Category:Explosion Users
Category:Time Users
Category:Damage Boost Users
Category:Information Analysis Users
Category:Social Influencers
Category:Healers
Category:Energy Projection Users
Category:Characters
Category:Elders
Category:Teachers
Category:Superheroes
Category:Heroes
Category:Resurrection Users
Category:Extrasensory Perception Users
Category:Causality Users
Category:Statistics Amplification Users
Category:Afterimage Users
Category:Fire Users
Category:Air Users
Category:Mecha
Category:Pilots
Category:Evil Characters
Category:Good Characters
Category:Male Characters
Category:Viewtiful Joe
Category:Fallen Characters
Category:Aura Users
Category:Forcefield Users
Category:Light Users
Category:BFR Users
Category:Transformation Users
Category:Power Nullification Users
Category:Self-Sustenance Users
Category:Bracelet Users
Category:Bomb Users
Category:Boomerang Users
Category:Humans
Category:Kings