Shadow the Hedgehog (Game)

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|-|Base =
|-|Transformations=
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==Summary==
Shadow the Hedgehog (シャドウ・ザ・ヘッジホッグ Shadō za Hejjihoggu) is a hero and rival from the Sonic the Hedgehog series.
He is an anthropomorphic black hedgehog/Black Arms hybrid and the arch-rival of Sonic the Hedgehog. Shadow was created as the "Ultimate Life Form" by Dr. Gerald Robotnik, using the DNA of Black Doom, and is the final result of Project Shadow after the Biolizard. His purpose was to provide ways of developing cures for deadly illnesses that had no cures, namely for Gerald's granddaughter, Maria Robotnik, but he was captured and put into stasis by G.U.N when he was deemed a threat to humanity.
==Powers and Stats==
Tier: to , higher with the Light Speed Attack, even higher without Inhibitor Rings | , higher with the Light Speed Attack and Boost, even higher without Inhibitor Rings | | , , up to , higher with Super Sonic Boost, even higher without Inhibitor Rings
Key: Adventure Era | Modern Era | Zombot Shadow | Super Shadow
Name: Shadow the Hedgehog, "Project Shadow"
Origin: Sonic the Hedgehog (Sonic Adventure 2)
Gender: Male
Age: Over 50 (likely 15 physically)
Classification: The Ultimate Lifeform, Genetically modified artificial anthropomorphic hedgehog, The Ultimate Hedgehog, Fake Hedgehog(By Sonic), Faker(By Sonic), Black Wind, Black Hedgehog, The Black Blur, Black Arms sample 
Powers and Abilities:
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|-|Adventure Era=
|-|Modern=
|-|Zombot=
All previous innate abilities from his Base including:
* Inorganic Physiology (Type 2)
* Regeneration (High-Mid. Zombots possess a liquid body composition, allowing them to instantly reconstitute and restore their bodies from damaging blows)
* Disease Manipulation, Biological Manipulation, and Transmutation (Carries the Metal Virus, which Sonic the Hedgehog issue #13 through physical contact to . The infection also spreads faster when repeated contact is made)
|-|Super Shadow=
All previous abilities (except his Zombot key) to a far greater degree including:
* Acausality (Type 4; Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.Sonic Frontiers (JP): Rhea Island Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fateSonic Frontiers (JP): Vs The End)
* Aura
* Positive Emotion Empowerment
* True Flight
* Invulnerability (Super forms are stated grant the gift of being invulnerable, indestructible and invincible to conventional harm, and is merely unaffected by Devil Doom's attacks being thrown against him)
** Invulnerability Negation (Super form users can harm other super form users with this trait)
* Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Shadow and Sonic to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remainedSonic the Hedgehog (2006): Last Story (Solaris))
* Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of timeSonic the Hedgehog (2006): Last Story (Vs Solaris) that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space [a space which in itself is Illumina's dreamSonic Shuffle)
* Law Manipulation, Causality Manipulation, Soul Manipulation, & Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,Sonic Frontiers: Chaos Island a realm stated by The End to be a separate realitySonic Frontiers: Vs The End and also referred to by Dr. Eggman as a digital dimension.Sonic Frontiers: Kronos Island Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories,Sonic Frontiers: Rhea Island with Cyber Space also containing their souls. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.Sonic Frontiers (JP): Introduction Cutscene Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)Sonic Frontiers
* Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form)
* Enhanced Non-Physical Interaction and Conceptual Manipulation (Type 1) (Stated to be capable of using the full power contained within the Chaos Emeralds, which allowed Super Sonic to interact with and harm entities such as The End. Can directly attack Solaris' consciousness.)
* Light Manipulation & Spatial Manipulation (Shadow can absorb light to strengthen himself and allow him to use the Spear of Light. Can close dimensional portals with the Spear of Light)
* Forcefield Creation
Resistance to:
* Enhanced Death Manipulation (Super forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
*Dream Manipulation, & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Super Forms can withstand attacks from the likes of Solaris, which have said effects)
*Corruption (Type 1 - Physical Corruption), Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental. 6-D - 2 Layers, When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
Greater Resistance to:
* Disease Manipulation, Biological Manipulation, and Transmutation (Upon transforming into Super Sonic, Sonic was cured of the Metal VirusSonic the Hedgehog#29)
|-|Optional Equipment=
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Attack Potency: Large Star level (Fought Adventure Sonic to a standstill, who defeated the likes of Chaos 4. Can harness the energy of Chaos Emeralds simply by holding them and is noted to be capable of using their full potential, in which a single Emerald could move large planetary fragments and split the Earth) to Solar System level (Surpassed his previous strength with three Power Cores by the time of the Black Arms invasion, each of which having doubled his strength at minimum. Despite being weakened from an injury, he managed to fight both Adventure Tails and Emerl despite the latter being powered by 2 Chaos Emeralds. The Tails & Emerl combination previously beat Adventure Rouge and Emerl even with just 1 Emerald managed to defeat Adventure Knuckles. Just after recovering from his injury, he fought Emerl with all 7 Chaos Emeralds and later fought him again to a standstill. While teaming up with Sonic, he fought Emerl at full power), higher with the Light Speed Attack (The LSA allows Shadow to destroy enemies in one hit, when normally it would take several) and Chaos Blast (His Chaos Blast is often referred to as his strongest single attack, laying waste to those that take numerous Homing Attacks to defeat like Black Oaks), even higher without Inhibitor Rings | Universe level+ (Can harm Modern Sonic with Homing Attacks and Chaos Spears.Sonic Generations: Vs Shadow Fought evenly against Sonic after his imprisonment aboard the Death Egg,Sonic the Hedgehog #6 who can beat down the likes of Zazz.Sonic the Hedgehog #43 Quickly beat down Modern Neo Metal Sonic after disabling his transformation. Sonic the Hedgehog #10 Superior to the likes of Modern Amy, Tangle, and the others who fought against Giga Omega.Sonic the Hedgehog #31Sonic the Hedgehog #32 Aided Sonic in the battle against the Badnik trainThe Murder of Sonic the Hedgehog), higher with his Boost (Can run over Sonic), Chaos Boost (Can easily repel Mephiles upon simply activating Chaos Boost, whom he can't even scratch without), even higher without Inhibitor Rings (Casually annihilated an army of Mephiles Clones once he removed his Inhibitor Rings) | Universe level+ (Could fight on somewhat even terms with an infected Sonic and ripped open Modern OmegaSonic the Hedgehog #20) | Varies (Powered by the 7 Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, Sonic the Hedgehog #12 with Shadow able to harness varying levels of chaos energy), Universe level+ (Should be comparable, if not superior, to Classic Super Sonic, who destroyed the Phantom King. Empowered by all 7 Chaos Emeralds, which are superior to the power of the World Rings. Fought and defeated Final Hazard alongside Adventure Super Sonic, being depicted as comparable to the latter throughout the showdown), up to Low Complex Multiverse level at his peak (6-D. At his strongest, he's defeated Solaris alongside Modern Super Sonic and Super Silver), higher with Super Sonic Boost, even higher without Inhibitor Rings
Speed: FTL+ (He and Adventure Sonic were moving faster than Sonic ever had previouslySonic Adventure 2 and continued to be on par with him afterwards. Has casually evaded lasers with no problem multiple times. After getting transmitted as electron particles into light-speed circuit, he was able to navigate throughout it.), higher with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing themSonic Prime; Episode 3, "Escape from New Yoke") | Massively FTL+ (Equal to Modern Sonic on a regular basis, who has done things like evade crashing meteors on a ship and catch up to Eggman's Eggmobile) to Infinite (Charged through several Phantom Ruby clones and sent them flying without them being able to react, which were comparable to Modern Sonic prior to his imprisonment. Sonic's in and out of combat over their dispute of Mister Tinker. Kept up with Sonic in the chase of the Badnik train) with higher reactions (Can react and dodge Sonic's Boost), higher with several Power Ups, the Spin Dash and Boost (Has a Boost technique of his own that's comparable to Sonic's, which is superior to the Spin Dash), even higher without Inhibitor Rings | Infinite (Faster than other Zombots, but isn't as fast as his Base) | Varies (Powered by the 7 Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, Sonic the Hedgehog #12 with Shadow able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings), up to Immeasurable at his peak (Able to outpace laser attacks that stem from Solaris' body and whose attacks are shown to be throughout all of the time itself due to them appearing in the past, present, and future alike. Comparable to Modern Super Sonic, who is capable of attacking Solaris faster than it can even cross its arms to defend itself), higher with the Spin Dash, Super Sonic Boost, and Turbo Boost, even higher without Inhibitor Rings
Lifting Strength: Class M (Equal to Adventure Sonic) | Multi-Stellar (Equal to Modern Sonic, who can push back the Egg Dragoon with his attacks. Surpassed his clone who knocked off Sonic's Homing Attack with his Stomp technique at the beginning of Forces), higher with Chaos Boost (Activating his Chaos Boost will free him from Silver's psychokinetic hold and prevent it entirelySonic the Hedgehog (2006): Shadow's Story (Vs Silver)), even higher without Inhibitor Rings (As his No-Inhibitor self is similar to his Chaos Boost in nature but on a much higher scale, it should amplify his Lifting Strength to a much greater extent) | Multi-Stellar (Made an infected Sonic struggle against his grip) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic), higher without Inhibitor Rings
Striking Strength: Large Star level (Equal to Adventure Sonic. Harmed the likes of Adventure Team Sonic and Adventure Team Chaotix with his strikes) to Solar System level (Fought Emerl after it had acquired all 7 Chaos Emeralds), higher with the Light Speed Attack, even higher without Inhibitor Rings | Universe level+ (Equal to Modern Sonic. Kicked away Modern Espio. Defeated a Phantom Ruby clone of himself and Modern Metal Sonic with a single kick each, who were capable of hurting Sonic prior to his imprisonment. Harmed Sonic with his strikes during their engagement over Mister Tinker), higher with the Light Speed Attack, even higher without Inhibitor Rings | Universe level+ (Left Modern Knuckles reeling with a punch to the stomach) | Varies, Universe level+, up to Low Complex Multiverse level at his peak (6-D. Can damage enemies comparable to him with his strikes), higher without Inhibitor Rings
Durability: Large Star level (Is Adventure Sonic's equal) to Solar System level (Withstood attacks from Emerl after he gained all 7 Chaos Emeralds), even higher with Shadow Guard (Shadow's Guard Skill allows him to tank attacks that would normally be able to strike him down in one hit). Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | Universe level+ (Can endure attacks from Modern Sonic better than Silver. Blocked a kick from a Phantom Ruby clone of Modern Metal Sonic), higher with Boost (Was the only rival that Sonic needed a power up against to overwhelm), even higher without Inhibitor Rings. Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings | Universe level+ (Withstood hits from Modern Sonic. Took a direct hit from Modern Knuckles and barely flinched. Regeneration makes Zombots difficult to killSonic the Hedgehog #15) | Varies, Universe level+, up to Low Complex Multiverse level at his peak (6-D. Invulnerability makes him difficult to harm him through conventional means), higher with Super Sonic Boost, even higher without Inhibitor Rings
Stamina: Superhuman (Can tire out the Biolizard, who was a prototype before Shadow .Enterbrain (10 October 2001). "５０年前の真実". ソニックアドベンチャー2パーフェクトガイド (in Japanese). ISBN 978-4757706255. Retrieved February 5, 2007. Stated to Prima Games, a Division of Random House, Inc. Sonic06 Prima Digital Guide. Pg 5. ISBN 978-0761555100. Retrieved November 14, 2006., but this is likely hyperbolic as Shadow is still shown to tire on several occasions, albeit only against foes such as Sonic, Silver and Mephiles) | Superhuman | Superhuman | Infinite (Powered by the 7 Chaos Emeralds)
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers | Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers | Standard Melee Range; Hundreds of Meters with Chaos Powers | Standard Melee Range; Up to Low Complex Multiverse level with abilities (6-D. Able to affect Solaris, who Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void)
Standard Equipment: Air Shoes, Inhibitor Rings, Shadow Rifle, Pistol, Sub-machine Gun, Grenade Launcher, Gatling Gun, Semi-Auto Rifle, Heavy Machine Gun, Bazooka, Laser Rifle, 4-Shot RPG, 8-Shot RPG, RPG, Survival Knife, Egg Vaccum, Omochao Gun, Heal Cannon, Samurai Blade, Dark Rider, Flash Shot, Heavy Shot, Light Shot, Ring Shot, Big Barrel, Black Barrel, Refractor, Splitter, Big Worm Shooter, Wide Worm Shooter, Worm Shooter, Vaccum Pod, Satalite Gun, Black Sword, Dark Hammer, Flame Ring, Air Chip, Memory Shards, Item Box, the Green Chaos Emerald | Air Shoes, Inhibitor Rings, Wisps, Item Box, and the Green Chaos Emerald | The Chaos Emeralds
*Optional Equipment: Rings (Can carry a maximum of 999), a Chaos Emerald (takes the form of a microphone), Mystic Melody, Egg Gun, Egg Spear, Egg Bazooka, Extreme Gear, Dark Reaper, Armed Buggy, Jet Glider, HMMWV, Hover Craft, Jump Vehicle, Cannon Vehicle, Air Saucer, GUN Vehicle, GUN Motorcycle, Regulator
Intelligence:
Gifted normally (Was placed at an IQ of 200 in a test from the G.U.N. during 06. Without any formal driving or piloting lessons, Shadow skillfully operated military jeeps, motorcycles, and small walkers. Has expanded his vehicular skills later on the Modern Era, being capable of operating hovercrafts and jet-powered gliders while taking on multiple enemy robots as well as evading obstacles at the same time, additionally displayed notable prowess when driving buggies, breaking the record on the Buggy Ring Race and stopping several thieves escaping in cars and cleared a motorcycle license test rank that only a few people in Soleanna were capable of getting through), Extraordinary Genius combatant (Even prior to G.U.N. training, Shadow could expertly wield a variety of firearms he found lying around on the ARK and during Black Arms invasion. These weapons include those used by military personnel, the Black Arms, or were created by Doctor Robotnik, although Shadow regular training as early as his beginning days at the Ark. Did exceptionally well in his G.U.N training, which was said to be the true test of his abilities, doing very well even early on with his results being so impressive that it reached the top brass of the organization even impressing their greatest spy/agent Rouge. Upon going through another G.U.N. Agent Test, Shadow topped his own record, another test regarded his IQ as being of 200. Singlehandedly defeated Defense Squad Jackal, who were toted as the best mercenaries around. Stated to be Sonic's biggest rival by the blue blur's own word, with him being constantly stated to be a match for him in ability and has fought him numerous times, although a little inferior self admittedly by the time of the Modern Era). Mindless as a Zombot
Weaknesses: Shadow's quite cocky and overconfident. Chaos Boost lasts for a limited amount of time and drains even faster for each level. | Same as before | None notable
Notable Attacks/Techniques:
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|-|Standard Moves=
*Spin Attack: Shadow curls into a ball while rolling along the ground.
**Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
**Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.
**Homing Attack: While in the air, Shadow performs a high-speed Spin Dash towards the nearest enemy.
* Double Jump: After Sonic performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
*Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed.
Double Jump: After Sonic performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
*Black Tornado: Shadow uses the Spin Dash to circle an opponent in midair at high speed while leaving a yellow aura trail. The resulting slipstream creates a tornado effect that forms a black cyclonic vortex of air around the opponent.
*Somersault: Shadow flips his body and attacks with his legs.
**Fire Somersault: A variation of the somersault, imbuing Shadow's kicks with intense flames when he has the Flame Ring equipped.
**Skid Attack: Shadow performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
*Speed up: When using Speed Up, Shadow emits blue sparkles and becomes able to run at speeds exceeding their regular top speed.
*Slide: It is a technique where Shadow delivers a kick to their opponents while sliding along the ground.
*Jump Dash: When performing this move, Shadow launches themselves straight forward in midair with a burst of speed while usually leaving an yellow trail in his wake, before descending downwards in an arc.
*Strafe: Shadow will remain facing the same direction while he moves around, allowing him to continue firing at an enemy whilst moving left or right with acrobatic flips to avoid enemy attacks.
*Strength Support 9: It's a passive skill that increases Shadow's defense, making him take less damage from opponents' attacks.
*Attack Support 3: It's a passive skill that increases Shadow's attack damage, allowing him to deal more damage to opponents with his attacks.
*Speed Up Lv 2: It's a passive skill that improves Shadow's speed, making him move around faster during a battle.
*Shadow Slider: When performing technique, Shadow, while in a dash/leap, puts his feet down and plants them against the ground, sliding along it as he comes to a stop. While sliding, he aims his Air Shoes' thrusters at the opponent and unleashes fire at high temperatures from them, burning the opponent.
*Shadow Jump: When performing Shadow Jump, Shadow uses his Air Shoes to send himself into the air. While ascending during the jump, he does a backflip in midair, before falling back down.
*Edge Attack: Shadow lowers himself down while running forward, turns off his Air Shoes, and sweeps his legs in a 180 degree angle into his target, dealing damage.
*Cartwheel: Shadow cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
*Spin Kick: When using this technique, Shadow performs a spinning kick on the ground.
**Tornado: Performing 3 spin kicks consecutivly creates a vortex.
*Quick Step: Shadow running at high speeds, Shadow performs a swift-strafing movement to the left or right. When doing so, Shadow appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
*Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
**Air Boost: An airborne variation of the Boost, used to increase the Shadow's speed in midair and soar through the sky.
**Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
|-|Chaos Powers=
*Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
**Chaos Nightmare: Shadow grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.
**Chaos Upper: Shadow backhands the opponent with his space-time distorted fist, knocking the opponent into the air.
**Chaos Magic: Shadow snaps his fingers, creating an area of distorted space-time in front of him in the form of a violet, purple, and white spatial-temporal rift that knocks the opponents into the air.
**Roaming Chaos: Shadow creates an orb of distorted space-time in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space-time will then float in mid-air and try to get back to Shadow until either an opponent contacts it, which will knock the opponent into mid-air, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
**Shadow Dash: When performing this move, Shadow utilizes his Air Shoes to launch himself forward with a quick dash at high speed. While dashing, the user then invokes Chaos Control to warp himself forward across space, before appearing again at a certain distance ahead of where the warp began, while still retaining a bit of momentum, enough to continue moving from it.
**Shadow Teleport: When performing this move, Shadow invokes Chaos Control in mid-air to warp himself forward through space in mid-air, before appearing again a certain distance ahead of where the warp began.
**Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
**Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
**Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing. When emerging from the distorted space-time, he briefly creates a small white and purple bubble around himself that damages any opponents that contacts it.
***???: A technique similar to Chaos Burst, but when Shadow emerges from the distorted space-time he briefly appears in three places at once, creating a small white and purple bubble around himself in all three locations that damages any opponents that contacts it.
*Chaos Spear: Shadow channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. The effect of the Chaos Spear can depends on the intention, between dealing damage and stunning. Shadow can charge the Chaos Spear to deal more damage or increase duration of paralysis.
**Chaos Lance Shadow creates a more stronger, bigger and advanced version of the Chaos Spear. This version of the attack is a glowing red energy bolt that explodes on contact.
*Chaos Attack: Shadow levitates in front of the enemy, performing a barrage of chaos energy-enhanced punches and kicks.
*Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in its range. This attack can bypass forcefields.
*Chaos Ball: Shadow aims and throws a chaos ball that homes into an opponent and stuns them.
*Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Shadow to turn the tides of a losing battle. When all of the necessary energy is built up, Shadow flashes slightly. The next technique Shadow does will defeat his opponent in a single hit. There are several ways to build up energy for this.
**Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
**Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
**Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
|-|Weapons & Vehicles=
*Gun Weapons: These weapons are firearms that typically have smaller rounds but a larger ammo capacity.
**Egg Gun: One of the standard weapons of the Egg Pawn, a less powerful weapon but one that shoots with a rapid rate of fire (Gun).
**Flash Shot: A weapon of the Black Arms, this automatic alien weapon shoots purple energy incredibly quickly but has a low level of damage.
**Gatling Gun: This weapon has a rate of fire only matched by its incredible firepower, dispatching enemies much more quickly than many other weapons.
**Heavy Machine Gun: A titular and powerful weapon loosely based off of the design given to the M60 and M1919 Browning.
**Heavy Shot: A Black Arms handgun, low in power but carrying a decent amount of ammunition.
**Light Shot: Another Black Arms handgun, particularly weak in the purple blasts it shoots compared to many of Shadow's other weapons.
**Pistol: A short-ranged and low-power G.U.N. weapon, loosely based off of the USP Tactical.
**Ring Shot: Shooting out purple rings that harm anything caught in its path, this Black Arms weapon is particularly deadly due to its large bullet radius and high rate of fire.
**Semi-Auto Rifle: An automatic rifle sporting a 30-round magazine, based loosely off of the M16A1.
**Sub-Machine Gun: With a short range, low power, and fast rate of fire, Shadow best-utilizes this weapon in close range firefights.
*Laser Weapons: These weapons are firearms that have beams which are able to bounce off walls and objects to hit multiple enemies in a single shot.
**Laser Rifle: A carbine-like rifle, this firearm shoots out green laser energy that can quickly tear through enemies.
**Refractor: This particularly long Black Arms weapon shoots out red/velvet colored energy and shoots at a decent rate of fire.
**Splitter: Another Black Arms weapon, this one shoots out flat disk-like bolts of energy.
*Cannons: These weapons are ones which fire varying explosive shells and don't automatically lock onto enemies, making them harder to use but especially effective in power.
**Bazooka: Reminiscent of the AT4 Rocket Launcher, this heavy duty weapon packs powerful shots that leave large explosions in their wake.
**Big Barrel: It has slightly more ammo than some of the other cannons while also doing slightly less damage, distinguishing this Black Arms weapon from its peers.
**Black Barrel: A Black Arms cannon that does increased damage at the cost of range.
**Egg Bazooka: A weapon of the Eggman Army, nearly indistinguishable to the Bazooka aside from its colors and design.
**Grenade Launcher: Low range and lower damage by comparison to the others, this weapon still carries an explosive punch.
**Tank Cannon: One of the, if not the, most powerful cannons in the game that has seemingly been detached right off of a tank, making it a particularly deadly weapon.
*Lock-On Weapons: These weapons are ones that fire explosive armaments that, titularly, lock onto the targets they're fired at.
**RPG: A weapon which packs an explosive punch, this weapon detonates into a wide explosion upon contact with an enemy.
**4-Shot RPG: With each rocket packing their own individual punch akin to its lesser counterpart, this weapon can lock onto four enemies at once.
**8-Shot RPG: An improved variant of it's 4-Shot counterpart, being able to lock onto eight enemies at once.
**Worm Shooter: A compact Black Arms launcher, this weapon provides massive firepower for low ammunition.
**Big Worm Shooter: This improved version of the previous Black Arms weapon hurtles blue, rock-like projectiles that explode upon making contact with something.
**Wide Worm Shooter: This weapon is similar to the Big Worm Shooter, but purple in color.
*Special Weapons: Each weapon in this category leans on the other types of weapons, each being unique compared to one another with varying effects.
**Egg Vacuum: This weapon is able to suck in small enemies, objects, and obstacles alike.
**Heal Cannon: While functioning like a cannon, this weapon heals those who have sustained damage.
**Omochao Gun: Like other Laser Weapons, this weapon shoots out bolts in the shape of Omochao's head.
**Samurai Blade: Deceptive to the others in the Close Combat type, this weapon also sends out shockwaves upon being swung.
**Satellite Gun: As a lock-on type, this weapon causes a giant laser strike to erupt from the sky to blast down on the opponent after a small, brief charge-up.
**Shadow Rifle: This weapon is the single strongest out of their arsenal of weaponry, defeating most enemies in one bullet where other weapons may need several to kill an enemy.
*Dark Rider: Shadow's personal motocycle made by GUN, first used by him during the events of Shadow the Hedgehog and later upgraded in 06 and foward. Equipped with machine guns on each side, and a boost for higher speed, its the perfect vehicle for high speed chases.
*Buggy: GUN's armed buggy, used by Shadow during Sonic 06, its equipped with heavy armor and missile launchers, made for combat.
*Glider: GUN's jet glider, made for flying in the sky, however its not fully defenseless since it possess missile launchers to blast away its enemies
*Hover Craft: GUN's hover craft, made to travelling across water and sand and other terrain unsuitable for regular cars, its equipped with machine guns for defensive purposes.
*Dark Reaper: Shadow's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
|-|Color Powers=
*Black Bomb: Using the power of a Black Wisp, Shadow becomes a living and incredibly dense bomb. He can then induce widespread explosions by detonating himself without causing self-harm.
*Blue Cube: Using the power of a Blue Wisp, Shadow transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground.
*Crimson Eagle: Using the power of a Crimson Wisp, Shadow turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he can achieve flight and soar through the air unhindered.
*Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were a reflective surface.
*Green Hover: Using the power of a Green Wisp, Shadow turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through mid-air.
*Gray Quake: Using the power of a Grey Wisp, Shadow transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Shadow to scale walls despite his weight in this form.
*Indigo Asteroid: Using the power of an Indigo Wisp, Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is, as such, capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate mid-air.
*Ivory Lightning: Using the power of an Ivory Wisp, Shadow transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
*Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
*Magenta Rhythm: Using the power of a Magenta Wisp, Shadow turns into a large magenta-colored eighth note. When in this form, he can bounce on air, allowing him to move through mid-air in semi-flight.
*Orange Rocket: Using the power of an Orange Wisp, Shadow turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds.
*Pink Spikes: Using the power of a Pink Wisp, Shadow turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to any surface, allowing him to climb walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
*Violet Void: Using the power of a Violet Wisp, Shadow turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Shadow essentially becomes a living black hole and can draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Shadow is granted a degree of intangibility, allowing them to pass through obstacles unharmed. As the Violet Void, Shadow is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Shadow to grow larger the more he consumes until he reaches maximum size. Moreover, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Shadow to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
*Yellow Drill: Using the power of a Yellow Wisp, Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.
|-|Transformations=
Sonic Games Dark Shadow (Render).png|Dark Shadow
Sonic Games Hero Shadow (Render).png|Hero Shadow
*Dark Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of evil. Once obtained, this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize a more powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by dark deeds.
*Hero Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of justice. Once obtained, this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to increase his speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by heroic deeds.
*Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
**Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks, and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponents, where he lands several fierce hits on them.
**Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but packs much greater power. When performing it, Shadow swings his right arm in mid-air and fires a long red energy bolt at his opponents that explodes upon impact.
*Super Shadow: Using all the 7 Chaos Emeralds, Shadow achives this golden invincible state, tremendously boosting his stats and powers. Addiontionally, he can still use his previous transformations on top of this form.
**Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
**Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
**Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
**Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive manoeuvrability or deployed in short bursts to evade attacks.
</tabber>
Note: The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September 2021). Look to the notes on the verse page for further info.
==Gallery==
<tabber>
|-|Art=
|-|Themes=
Throw It All Away ... Theme of ”Shadow The Hedgehog”
Waking Up by Julien-K (Neutral Theme of Shadow)
The Chosen One - Shadow the Hedgehog -OST-
Never Turn Back by Crush 40 (Closing Theme of Shadow the Hedgehog)-2
Shadow The Hedgehog -OST- - Who I Am (Unused Song)
All Hail Shadow (Theme of Shadow) - Sonic the Hedgehog -OST-
|-|Screenshots=
|-|Sonic Comic=
SonicComic6-AShadow'sPast.png|A Shadow's Past, written in the Sonic Comic
</tabber>
*Credit to Sonic Wikia
==Notable Matchups==
<tabber>
|-|Victories=
Victories:
*Sir Lancelot (Main Sonic Continuity) Sir Lancelot's Profile (Pre-Generations Shadow was used and the Light Speed Attack and his Uninhibited State were restricted)
*Rouge the Bat (Main Sonic Continuity) Rouge’s Profile (Pre-Generations Shadow was used)
*Super Tails (Main Sonic Continuity) Tails' Profile (Super Shadow and Super Tails were used, speed was equalized and battle took place on Angel Island and both were 50 meters away from each other)
*Perfect Dark Gaia (Main Sonic Continuity) Dark Gaia's Profile (Perfect Dark Gaia and Super Shadow were used. Speed was equalized, battle took place on Angel Island and both were 50 meters away from each other)
*King Shadow (Archie Sonic Continuity) Shadow's Profile (Super Shadow was used and was bloodlusted, King Shadow had his Inhibitor Rings removed, and speed was equalized)
*Dr. Eggman (Main Sonic Continuity) Dr. Eggman's Profile (Shadow was in his Super state, Eggman had 4-A machinery and his Chaos Energy Cannon, speed was equalized and the location started at Angel Island)
*Metal Overlord (Main Sonic Continuity) Metal Sonic's Profile (Both were Low 2-C, speed was equalized, they started 50 meters from each other and the battle took place on Angel Island)
*Animdude (FNAF World) Animdude's Profile (Super Shadow was used, both were Low 2-C and speed was equalized)
*Super Knuckles (Main Sonic Continuity) Knuckles' Profile (Both were in their Super forms, were in-character, the fight took place on Angel Island, and started 10m away)
*Sage (Main Sonic Continuity) Sage’s Profile (Base 4-C versions were used)
*The End (Main Sonic Continuity) The End’s Profile (Both were at peak)
|-|Losses=
Losses:
*Sonic the Hedgehog (Pre-Gen) (Archie Sonic Continuity) Sonic's Profile (Base Sonic and Super Shadow were used, Sonic has his Power Rings, and speed was equalized)
|-|Inconclusive=
Inconclusive:
*Sonic the Hedgehog (Modern) (Main Sonic Continuity) Sonic’s Profile (Speed was equalized. Both had access to one chaos emerald and were bloodlusted)
*Super Silver (Main Sonic Continuity) Silver's Profile (Both were in their Super forms, and speed was equalized)
*Super Sonic (Main Sonic Continuity) Sonic's Profile (Both were in their Super forms, and speed was equalized)
</tabber>
==References==
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