Level -17

Email Inbox [1]
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You have a new email sent on 4/05/1988.
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From: u/9io (9io@backroomcolonists.bri)
To: M.E.G. Operative (@meg.bri)
Subject: Level -17.
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Hello ,I've decided to contact you in regards of your discovery. I've designated the numerical notation to -17 and published the level while also adding some extra information through previous research made by other scientists. If you have any concerns, please contact me. Att. u/9io.
 
==Description==
Level -17, also known as “Transtemporal Complex”, is an expansive empty office-space from the 1990s consisting of "No Smoking" signs, fake windows, dimmed lights, and exit signs that seem to have no viable function. The architecture of Level -17 might be eccentric in specific rooms. For example, certain spaces may contain thin yet indestructible slanted walls.
The level contains various floors that can be accessed via stairs. There are a total of 9 floors, with each getting more unstable as it progresses. For example, on the first floor, the level will appear as a normal office building. However, on the 5th floor, cars, trees, and entire playgrounds can be found merging with the walls. On the 9th floor, a space similar to that of the Glitched Void can be found. This has brought to the assumption that Level -1000 and Level -17 are linked in some way. 
Oddly enough, the floor behaves like spacetime; the floor will curve when an object of heavy mass is present. Additionally, unlike in The Frontrooms, it is possible to observe spacetime being curved with the naked eye. However, wanderers below a floor that is being curved by a heavy-mass-object will not see the ceiling above them curve, and will instead stay stagnant. Strangely, if a wanderer tries to enter the curvature, they will instead float rather than falling down.
Objects native to Level -17 have a huge increase in mass depending on the size of the object. For example, a soda can would have around 27 billion kilograms, while a car would have a huge amount of 6000 yottagrams. Furthermore, an additional gravitational pull will be added to these objects. Albeit, these objects only attract items outside of Level -17, so objects native to the level won't be pulled into each other. 
At a certain point when an object gains enough density, it will ultimately become a miniature blackhole, floating in mid-air and devouring almost everything. It remains unclear what happens if an object not native towards Level -17 is thrown into a blackhole, as these experiments are extremely difficult to conduct. Many theorize that the object will either phase through the blackhole, or enter spaghettification. 
Light travels insanely slow in comparison to other levels. The approximated speed of how fast light travels is believed to be approximately 3ft/s. Because of this, wanderers can time-travel into the past if they traverse far enough. To get a better understanding of this, walking 3ft within a second will send you back in-time by 1 second, while walking 12ft within a second will bring you to the past by 4 seconds; theoretically, one can view the beginning of the Backrooms, if such thing exists, if they travel far enough within Level -17. 
Not only can a wanderer visit the past, but they can also travel into the future. Going near an object with a large mass will affect space and time; the larger the mass an object has, the more spacetime will curve, allowing time travel into the future to be accessible. From another person's perspective, wandering near an object with a large amount of mass will make you appear to be frozen-in-time; however, from your perspective, you will experience time normally while also watching time speed up from your surroundings. It is to be wary of how close you get to these objects, as you may be pulled and crushed by them.
Upon entering Level -17, wanderers will find themselves in a wormhole prior to entering the office-space and will be be floating in the air, moving in one-direction by an unknown force. It is possible to move yourself to the left or right, but any attempt to go back or even look back will always result in a fail. After an undetermined amount of time of entering the wormhole, you will reach the office-space. However, the time of reaching the office-space can vary heavily, as several reports state that wanderers managed to enter the office-space within seconds, while others claimed that it took them several days. It is believed that this could go on for even a century, but is yet to be confirmed. The journey towards the office-space is often found a challenge, as the wanderer will either die of dehydration, starvation, motion sickness, or other causes; avoiding an entrance towards Level -17 is best due to these characteristics of the level.
==Colonies and Outposts==
The complex and anomalous nature of Level -17 disables any opportunities for creating a colony.
==Entranes and Exits==
===Entrances===
*Sudden wormholes on Level -16 may promptly bring you here;
*Descending through certain stairways on Level 22 will lead you here;
*Entering an office structure on Level -6 may bring you here.
===Exits===
*Sewage-holes may be found on the 1st floor; entering them will lead you to Level -18;
*Finding and exiting via wormholes may lead you to the first six negative levels, Level 35, Level 43, Level 64, or Level 419;
*Time-traveling to the year of your date-of-birth may rarely lead you to Level 99;
*By time-traveling approximately 2000 years into the future, certain wormholes leading to Level 32 can be rarely found;
*Unknowingly, the level may suddenly transition in Level -1000 without any sort of factor to trigger the exit. Another piece of evidence that both levels may be interlinked.
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Author: Homie Robot
Images: 
*Image 1;
*Image 2. 
Category:Negative Levels
Category:Cluster -I