Rem (Type-0 party member)

Rem is a playable character in Final Fantasy Type-0 who dual-wields a pair of daggers in battle. While her attack animation consists of quick slashes and stabs, her advantage does not lie in her physical strength, but her magic. Rem boasts the highest MP and magic stats, and her various conditions for the Quick Draw ability allow her to cast spells quickly and instantly. She has several abilities that allow her to restore MP and thus, continue casting magic. Siphon Sphere and Siphon Delta can essentially recover all of her MP if used on an enemy's Killsight. With timing, she should not have to worry about MP shortages.
Rem can easily become a glass cannon, dealing high physical and magical damage. While low HP and defense remain an issue, they can be countered via equipment. Coupled with her quick movement speed Rem boasts an above average chance of survival. Arguably, Rem can become the most powerful party member.
Rem is exceptionally useful in Regional Dominance missions due to her impressive MP, as magic is especially potent during these skirmishes. Since she has so much MP she doesn't always have to retreat to base to restore it.
==Stats==
Level 	HP 	MP 	Strength	Defense	Flame Magic	Ice Magic	Lightning Magic	Defense Magic
9 	322 	546 	64 	51 	64 	66 	71 	70
10 	337 	563 	65 	51 	65 	67 	72 	71
20 	471 	645 	75 	54 	70 	72 	77 	76
30 	594 	728 	85 	56 	75 	77 	82 	81
40 	704 	811 	95 	59 	80 	82 	87 	86
50 	803 	894 	105 	61 	85 	87 	92 	91
60 	890 	977 	115 	64 	90 	92 	97 	96
70 	965 	1060	125 	66 	95 	97 	102 	101
80 	1028	1142	135 	69 	100 	102 	107 	106
90 	1080	1225	145 	71 	105 	107 	112 	111
99 	1116	1291	154 	73 	109 	111 	116 	115
Ranking:	10th	1st 	8th 	9th 	1st 	1st 	1st 	1st
==Abilities==
Rem isn't as fully direct-battle oriented as some of her classmates, as most of her abilities are either MP-siphoning or restoring to sustain the arsenal of magic for her allies and herself.
Her basic attacks comprise of dagger slashes in an erratic pattern, as between slashes her body "shifts" as she continues the combo. These "shifts" allow her to perform her other two finishers. The action time of her normal attack is long and can delay dodging. Rem has two types of finishers aside from the basic one: Guarded Finish and Strong Finish. Guarded Finish allows her to stab the ground instantly during her "shift", but with low power, while Strong Finish allows her to perform a powerful overhead stab with both daggers with her shortly jumping and then executing them. Strong Finish is four to fives times more powerful than her normal slashes.
Although not so much for direct attacks, Rem can utilize her Guarded and Strong Finishers to instantly utilize magic through the Quick Draw and Finishing Cast abilities. Since she is proficient in magic, these abilities allow her to cast slow-casting spells, such as MIS-type magic. The Quick Draw II and III upgrades enhance the canceling tactics, especially when augmented with her topping the Magic stats.
Rem starts with Manalchemy that allows her to restore MP to her and all allies using AG. It can be performed to everyone regardless of range, and can restore MP with great speed. By default, a full AG gauge can fully restore MP (based on Rem's) from 0, but with the Manalchemy: AG Down upgrade, she can fully restore MP from 0 with only half the total AG. Manalchemy is performed standing still, making her vulnerable, and is easily canceled even by weak attacks. The Wall magic might be useful to provide her with ranged-attack protection.
Rem's Undying Wish bestows Reraise to all allies for approximately 10 seconds. The downside is its long casting time.
Rem knows two MP-siphoning abilities: Siphon Sphere and Siphon Delta. Siphon Sphere conjures a magic orb that travels in a straight line. When the orb comes in contact with an enemy, it will hit it multiple times while draining their MP for Rem. The orb travels quite far, but with the Siphon Sphere: Range Up and Time Up, the range is extended further. The orb dissipates when it hits a wall or high elevation. Siphon Delta allows Rem to conjure a wide field of energy in front of her that damages and drains MP from foes for Rem. It doesn't last as long but is more powerful. If either kills an enemy, it absorbs the foe's body draining their phantoma for Rem, greatly restoring MP. Downside is that the phantoma is instantly absorbed and not collected.
Seraphim Strike conjures a sigil below that can be moved with the analog stick. When it strikes, it unleashes a powerful explosion that deals heavy damage to enemies. By default, the sigil takes approximately four seconds to ready, but the Seraphim: Speed Up upgrade halves the preparation time. Rem cannot move while using the ability, and it is easily interrupted.
Dagger Boomerang and Flying Daggers have Rem toss her daggers forward piercing through enemies before returning at Rem. Dagger Boomerang has longer range, while Flying Daggers deal greater damage. While the daggers are flying around, Rem cannot attack, but can move around and dodge to make her returning daggers follow her. This is useful as a "throw and drag" tactic where Rem can let the daggers do the attacking while evading attacks. Like Siphon Sphere, the daggers disappear when hitting walls or elevations and will return to Rem's hands.
Ability 	Effect 	Obtained 	AP
() 	Increase movement speed. 	Level 27 	3
Twinspell() 	Equip two spells at once. 	Default 	Default
Quick Draw II() 	Cast level II finishing magic. 	Learn Reflex Cast. 	12
Quick Draw III() 	Cast level III finishing magic. 	Learn Quick Draw II. 	26
Triple Slip() 	Execute up to three dodges in succession. 	Level 11 	3
Slipstream() 	Execute any number of dodges in succession. 	Learn Triple Slip. 	4
Untouchable() 	Window for dodging increases. 	Learn Slipstream. 	5
() 	Check status of locked-on targets. 	Default 	Default
Guarded Finish() 	Perform a defensive finishing blow after normal attacks with left analog stick down + normal attack.	Default 	4
Quick Draw() 	Cast finishing magic after a Guarded Finish. 	Level 17Learn Guarded Finish. 	8
Strong Finish 	Perform a powerful finishing blow after normal attacks with left analog stick up + normal attack. 	Level 19 	6
Finishing Cast() 	Cast finishing magic after a Strong Finish. 	Level 21Learn Strong Finish. 	8
Combo Cast() 	Cast finishing magic after a normal attack. 	Level 24 	8
Reflex Cast() 	Cast finishing magic after a first attack. 	Level 28 	18
() 	Fire MP-draining energy orbs that can hit multiple times. 	Level 14 	3
Siphon Sphere: Range Up() 	Increase range of Siphon Sphere. 	Learn Siphon Sphere. 	4
Siphon Sphere: Time Up() 	Siphon Sphere remains active for a longer time. 	Learn Siphon Sphere: Range Up.	6
() 	Expend AG to restore MP to user and allies. 	Default 	3
Manalchemy: AG Down() 	Reduce AG cost of Manalchemy. 	Learn Manalchemy. 	8
Undying Wish() 	Grant Reraise to all allies for a brief period of time. 	Level 15 	3
Undying Wish: AG Down() 	Reduce AG cost of Undying Wish. 	Learn Undying Wish. 	6
Seraphim Strike() 	Summon magical energy to deliver a powerful strike from above. 	Level 25 	6
Seraphim Strike: Power Up()	Increase power of Seraphim Strike. 	Learn Seraphim Strike. 	8
Seraphim Strike: Speed Up()	Increase firing speed of Seraphim Strike. 	Learn Seraphim Strike. 	10
Seraphim Strike: AG Down() 	Reduce AG cost of Seraphim Strike. 	Learn Seraphim Strike. 	8
() 	Generate a field that absorbs MP. 	Learn Siphon Sphere: Time Up. 	6
Siphon Delta: Power Up() 	Increase power of Siphon Delta. 	Learn Siphon Delta. 	8
Siphon Delta: AG Down() 	Reduce AG cost of Siphon Delta 	Learn Siphon Delta. 	8
Dagger Boomerang() 	Launch daggers to damage enemies. 	Level 29 	8
Dagger Boomerang: AG Down()	Reduce AG cost of Dagger Boomerang. 	Learn Dagger Boomerang. 	8
Flying Daggers() 	Launch daggers for a short-ranged but powerful attack. 	Level 45 	8
Flying Daggers: Power Up() 	Increase power of Flying Daggers. 	Learn Flying Daggers. 	10
FF Type-0 - Rem Osmose Venom.jpg|Siphon Sphere (PSP).
Siphon-Sphere-Type-0-HD.png|Siphon Sphere (HD).
ReMAttacking.jpg|Dagger Boomerang (PSP).
Undying-Wish-Type-0-HD.png|Undying Wish (HD).
Manalchemy-Type-0-HD.png|Manalchemy (HD).
Siphon-Delta-Type-0-HD.png|Siphon Delta (HD).
Flying-Daggers-Type-0-HD.png|Flying Daggers (HD).
Seraphim-Strike-Type-0-HD.png|Seraphim Strike (HD).
==Equipment==
Rem's exclusive accessory is the Betrothal Ring, which increases all magic stats by 30 and grants Auto Regen status.
*Daggers
*Argentic Daggers
*Dancing Daggers
*Ogyrenyxes
*Rune Daggers
*Butterfly Edges
*Parrying Daggers
*Survival Edges
*Mythril Daggers
*Wildfire Daggers
*Hoarfrost Daggers
*Voltaic Daggers
*Defender's Daggers
*Zwillblades
*Assassin's Daggers
*Orichalcum Dirks (ultimate weapon)
==Support Personnel==
Some Support Personnel in the HD version appear as Rem: Ryoko Shiraishi (Rem's Japanese VA), Haruka Suenaga (Facial Animator), Rei Katou (Cutscene Animator), and Sayoko Hoshino (Lead Character Texture Artist).
==Quests==
===Story role===
Rem leaves the party at the start of Chapter 8 and is unplayable for the entire chapter.
==Quotes==
Category:Character gameplay in Final Fantasy Type-0