Transform Blue

Transform Blue (TB) is a Combo deck based around casting cheap and strong cards with huge drawbacks, making this deck able to have cheap fighters with strong stats.
It's like a wave, if you dont survive it you die.
Can get and will get killed by aggro at some point.
Update: Deck is dead because of Icerain cost change, StayBlue stat change, Nopants99 being transform immune, and BrokenBone and Micheal_P reworks.
==Stats==
Name: Transform Blue	The name of the deck.
Creator: JordiPro_9 	The name of the person who built the deck.
Not the first person to make a deck around this idea, but the most modern version of it.
Deck Colors: Blue 	The most common colors in the deck.
Deck Type: Combo 	The category of the deck's playstyle. See Deck Terminology for help on this.
Consistency: 3/5 	How much you'll not hate the opening hand, or how static the cards' effects are. A rating of 5/5 represents a deck that always gets to do what it wants in the first couple turns and whose effects do the same thing every time.
Depends on the matchup.
Complexity: 2/5 	How difficult the deck is to play. A rating of 5/5 represents the most difficult deck to master.
Its really simple to understand.
Accessibility: 3/5 	How easy it is to get the cards to build the deck. A rating of 5/5 represents a deck anyone could easily and cheaply purchase or create.
Almost all cards are from Blue Thought.
Versatility: 2/5 	How difficult the deck is to counter, or how often it can interact with other decks. A rating of 5/5 represents the most difficult deck to play against.
It can counter control and midrange decks very well since its fast and cheap.
Popularity: 1/5 	How often people play or have played this deck. A rating of 5/5 represents a deck that everyone plays or has played.
Not that many people play it but some people have done and made a deck with the idea before.
==Decklist==
<tabber>
|-|Deck 1 (JordiPro9)=
Last updated September 23, 2021
FIGHTERS 	Importance	Why play them?
Nopants99 x4 	5/5 	The only card that is not that good unless transformed.
Orphaned Survivor x4 	6/5 	The MVP of the deck, can transfrom in aoe, so you can transform 5 of the needed cards for only 4w!
Icerain x4 	5/5 	Even better then StayBlue or Nopants99 and even cheaper, very good if trasnformed.
Glaciem Mage x3 	3/5 	Helpful to lock an enemy card so you have more time to setup the combo.
Your Name x3 	5/5 	Useful to make the enemy cards useless, also can help Icerain, Nopants99, StayBlue, BrokenBone and Micheal_P in the early game.
StayBlue x3 	5/5 	750/750 Wall and if transformed makes it very good.
Wrath of Azure x3 	3/5 	White gen.
Bobaman1 x2 	4/5 	Answer to aggro decks.
KreekCraft x2 	4/5 	Useful to draw 2 cards when you have casted StayBlue or Icerain.
Xenotrent x2 	4/5 	Can help to make the enemy not cast actions if needed.
Grand Glaciem Mage x2	5/5 	Useful to get Infinite Frost as early as possible.
Litozinnamon x1 	3/5 	Can help debuff any tanky enemy fighther.
SONICTHEHEDGEHOGXX x1	3/5 	Useful to return any card you dont like on the enemy field.
Micheal_P x1 	5/5 	Free 800/0 wall and a 700/350 fighther and both can get transformed. Also can be cast with only Your_Name. Since Lezus is the only card needed to be trasnformed.
BrokenBone x1 	5/5 	Free 450/450 card with no draw back if transformed.
ACTIONS 	 	
Soul Release x2 	5/5 	Do i need to explain?
Infinite Frost x1 	4/5 	Can help a lot in early game to build up the combo.
The Shadow Realm x1 	5/5 	A good boardwipe since Orphaned Survivor is immune to return.
===Deck Code===
BrokenBone|WrathOfAzure|WrathOfAzure|WrathOfAzure|Glaciem Mage|Glaciem Mage|Glaciem Mage|The Shadow Realm|Your_Name|Your_Name|Your_Name|StayBlue|StayBlue|StayBlue|Bobaman1|Bobaman1|Grand Glaciem Mage|Grand Glaciem Mage|litozinnamon|Nopants99|Nopants99|Nopants99|Nopants99|Micheal_P|SONICTHEHEDGEHOGXXX|Orphaned Survivor|Orphaned Survivor|Orphaned Survivor|Orphaned Survivor|Xenotrent|Xenotrent|Icerain|Icerain|Icerain|Icerain|Kreekcraft|Kreekcraft|Infinite Frost|Soul Release|Soul Release
|-|Deck 2 (Deliovon)=
The original modern version. Dominated tournaments at its prime.
Last updated April 29, 2021
FIGHTERS 	Importance	Why play them?
Nopants99 x4 	5/5 	The only card that is not that good unless transformed. Also worked well with Frozen Phoenix at the time.
Orphaned Survivor x4 	6/5 	The MVP of the deck, can AOE transform (before you had to use GamesBloxx, and it sucked), so you can transform 4 of the needed cards for only 3w!
Icerain x4 	5/5 	Even better then StayBlue or Nopants99 and even cheaper, very good if transformed.
Glaciem Mage x3 	3/5 	Helpful to lock an enemy card for two turns so you have more time to setup the combo.
Your Name x3 	5/5 	Useful to make enemies cards useless, also can transform Icerain, Nopants99, StayBlue, and BrokenBone in the early game.
StayBlue x3 	5/5 	750/750 Wall and if transformed makes it very good. Costed 2B at this time.
AsrielMemer x3 	3/5 	Cheap Draw.
Pizzablawk x3 	2/5 	Normal vanilla fighter.
JakeTheNewb x2 	4/5 	700 power haste with 300 depower, can 2 for 1 or finish the opponent.
KreekCraft/SharpTH x2	4/5 	More Draw. Kreekcraft wasn't widely available (Pits wasn't out) so SharpTH is in this place.
Xenotrent x2 	4/5 	Can help to make the enemy not cast actions if needed.
Frozen Phoenix x2 	5/5 	Locks out all onsummon effects until the opponent's next turn, and it repeats every time you cast another gigant (usually Icerain, Nopants99, or StayBlue). Costed 3W6B.
Litozinnamon x1 	3/5 	Can help debuff any tanky enemy fighter, or lock a threat for a turn.
SONICTHEHEDGEHOGXX x1	3/5 	Useful to return any card you don't like on the enemy field.
NobleDragon x1 	3/5 	Set an enemy fighter's power to 0 on a 600/300 body.
BrokenBone x1 	5/5 	Free 450/450 card with no draw back if transformed.
ACTIONS 	 	
The Shadow Realm x1 	5/5 	A good boardwipe since Orphaned Survivor is immune to return.
</tabber>
==How to Play==
Cast Nopants99, BrokenBone, Michael_P, Icerain and StayBlue (Cast the most possible of these while still having 4w and the end) then cast Orphaned Survivor to negate all negative debuffs from the cards.
This way you get very strong, cheap and blue fighters very fast.
The only way to break the combo is by either:
Destroying Orphaned Survivor while it’s in your hand.
Or getting an enemy with aggro. (Because it makes the buildup harder)
This deck also can recover from a boardwipe, a thing not much decks can do, since you need around only 6 out of the 16 cards you need to win, but this can be slow. And it isn’t 100% something you can do all the time.
==How to Beat==
If you want to beat this deck, you will need to have a good start and be very fast, in simple words. Aggro. Since the deck needs setup its needs at least 2 turns (The fastest setup I have done) and if it is ready to do the combo, you are probably dead, since its inevitable cause the combo does it while playing on the other side, so that’s a great thing about this deck.
But the deck also has an aggro counter to monoyellow or doges, so if you want to win against this deck, with aggro, you will need to be as fast as possible.
Also, control should work if it is fast enough and Mzh3000 can help too if the user playing it overextends.
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