Sword of Diligence

== Sword of Diligence ==
Weapon (Longsword), Legendary
Price: 120,000 gp
Damage: 1d8 slashing
Bulk: 1
Hands: 1
Group: Sword
Traits: Magical, Agile, Finesse, Forceful, Good, Sweep
Enchantment: +3
Critical: +3d6 slashing
Weapon Specialization: +2
Wielded: One-Handed
Requirements: The wielder must be of good alignment.
=== Crafting Requirements: ===
60,000 gp worth of magical materials, including a piece of a fallen star.
=== Description: ===
The Sword of Diligence, a masterful longsword forged from celestial materials, bears a blade that seems to capture the very essence of unwavering commitment and righteous purpose. Its hilt is adorned with intricate engravings depicting scenes of individuals striving towards noble goals, and a radiant, golden aura surrounds the weapon.
The blade itself glows with a faint, ethereal light, reminiscent of a vigilant guardian standing against the encroaching darkness. The hilt is wrapped in a supple, white leather that feels cool to the touch, and a celestial symbol of virtue is engraved on the pommel.
As the wielder embraces the sword's power, the aura intensifies, emanating a comforting warmth that instills a sense of courage and determination in those nearby. When drawn in battle, the Sword of Diligence hums with celestial energy, ready to defend the righteous and strike down the forces of darkness with each resolute swing.
In the hands of a virtuous champion, the Sword of Diligence becomes a beacon of hope, a symbol of unwavering dedication to justice and the relentless pursuit of a better world.
=== Magical Properties: ===
# Aura of Diligence: The sword emits a calming aura that grants the wielder and nearby allies a +2 bonus to Will saves against fear effects.
# Eternal Vigilance: The sword has an innate ability to sense hidden or invisible creatures within 30 feet. The wielder gains a +2 bonus to Perception checks to detect such beings.
# Determined Strikes: The Sword of Diligence gains an additional +1 bonus to attack rolls and damage for each consecutive round it successfully strikes a target, up to a maximum of +5. If the wielder misses or attacks a different target, the bonus resets.
# Sustaining Energy: When the wielder lands a critical hit, they regain 1d6 hit points. This effect can occur once per round.
# Righteous Sweep: The wielder can make a sweeping attack, targeting all creatures in a 15-foot cone. Each affected creature must make a DC 25 Reflex save or take full damage. This ability can be used once per minute.
# Vigilant Ward: Once per day, as a reaction, the sword can create a protective ward around the wielder, granting temporary hit points equal to their level. This effect lasts for one minute.