Sanadus Sestrum

Sanadus Sestrum is a DLC character in Dissidia Calamitas Infinita, originating from Kings of Strife II. Known the world over as the extremely dangerous "Scorned Dragon", Sanadus roams the ruined Lower Lands with the world's highest bounty on his head. Though he is a high-class criminal, in reality Sanadus is a paragon of virtue and justice, and he travels the Empire protecting the rule of Empress Noltia... his sister.
In DCI, Sanadus fights for the side of Twilight.
==Appearance==
In general Sanadus does not resemble his mother much. He is tall and muscular, with gray eyes and light blond hair. His skin is the sunlight-lacking paleness that all Lower Landers boast. His default outfit has Sanadus in baggy black pants, a dark violet cloth mantle over his waist, and black combat boots. He is shirtless and has a distressed thick red hooded cloak over his shoulders. His first alternate costume is called Timeless Heir, and has Sanadus wearing a fur-collared silver cloak instead of his ragged red one. In addition, his hair is a bit longer. Next, his second alternate outfit Lord Commander outfits Sanadus in a basic baggy gray outfit, accessorized by burgundy and black armor plates over his thighs and shoulder. An obnoxiously large fur throw is held over his left shoulder, and his hair is much longer, including bangs that cover his left eye. 
Sanadus' first DLC outfit, The Promised Prince, has him wearing a slim-fitting suit of formal silver dress clothes.
File:Sanadus and Stromya.png|Sanadus with Alstromya
==Story==
<tabber>
7th Cycle=
Genesis
Emptiness. Sanadus opened his eyes, and all around him he saw emptiness. It was white, almost blindingly so, and it seemed to extend in every direction. Calming mist wafted up from the hard ground beneath his boots and the faint smell of fallen white wildflowers teased the nose. These senses were very real - and so, he surmised, was the place he was in. This peacefulness was very real, and all around him, without end.
'Such abundance.' He walked forward to a destination he did not know. Sanadus examined his situation quickly - he knew his name, and his memories were fine, up until he had arrived at the town of New Morshia, in the Great Mirage Fields. The last thing he remembered was hearing of someone after him - an assassin or bounty hunter, perhaps. That was nothing new, and it was nothing surprising, but it left an odd void. 'Namely, what is the light around me? How did I get here, and where am I?'
"You ask questions of one who has no answer." A voice resounded deeply from behind Sanadus, resonating so powerfully in his ears but with an odd sort of effect. Normally, Sanadus was so highly tuned for battle that he would have sensed anyone approaching him, not to mention gone into reflexive alert immediately - but this voice evoked no sense of alarm in his body, almost as if it were toying with his reflexes intrinsically. Intrigued, Sanadus turned, and looked over a massive figure in a full suit of silver armor. Mist wafted around the joints of the armor that was identical to that which swirled around his feet. The figure nodded his visor of shadow at Sanadus and waved a hand around the place around them. "Welcome."
"I asked nothing," Sanadus stated. His face contorted in confusion. Why wasn't he alarmed at all by this knight? What strange magics kept him from instinctively activating his Tyrant Eye? "You penetrated my mind."
"This is my domain," the knight stated. "You have been drafted into a war. I am your general."
"I fight for no one."
"You will fight for me, or this world will crumble apart, and the wills of one without mind will go unhindered."
"That matters not to me."
"Oh? Are you sure?" The knight seemed almost to smile. Overly animated, his head tilted and leaned forward slightly. "What is your name, warrior? Do you remember?"
"Sanadus Sestrum. Why wouldn't I remember my name?" Sanadus frowned and started to pull up the hood of his red cape when he paused. 'A name, a throne, and an eye were the last gifts Mother gave to me. Mother... Mother?' His hands fell, as did his horrified face. "Mother... I, I can't remember her."
"That is normal," the knight stated. He started to walk away from Sanadus, and as his back diminished, the appearance of an equally pearl-colored, almost crumbling temple appeared on the horizon. "Many warriors find their memories missing to such an extent. Come with me, and we will discuss it further."
"No. I don't need to discuss anything with you." Sanadus frowned and looked at the retreating Knight, finally with enough conviction to summon his Tyrant Eye. Fiercely the magic catalyst burned in his skull, and though his vision became lopsided and blurry as usual, he was as prepared for battle as he ever was. "My memories. Did you take them? Are you the engineer of this landscape?" 'I'll kill him. I won't forget. Out of everything, I swore to her I wouldn't forget. And if I was taken, perhaps my sister is in danger too... My sister...' With even more rage, Sanadus realized that he had forgotten his sister's name. His hands curled into fists, and paroxystic veins appeared from beneath his skin.
"Don't make foolish mistakes, soldier," the Knight replied bluntly. He crossed his arms but did not tighten up his body at all. This was not a fighting stance - and somehow, that made Sanadus even more enraged. "You can try to kill me if you want, but it won't fix your mind, nor will it absolve you of the duties you've been granted. You fight and win, or you lose and die."
"And if I win?" 
The Knight chuckled darkly, and within his laugh Sanadus sensed - yearning. "If only I was the one with the answer."
----
In this cycle Sanadus is first summoned, and after a brief meeting with Ragnarok after which Sanadus realizes he has lost much of his memory, he starts to fight the Warriors of Madness alone for the sake of returning his lost memories. At some point he meets with Vainia Sestrum, but this is before he recognizes her, now 22 years younger than he last saw her, so neither of the two know of their relation. He fights alongside her and is pleasantly surprised at her personality, and after a few battles/dialogues he regains knowledge of his mother. Before long he comes to the conclusion that Vainia would be better off if she never realized who he was, especially if they returned to their original worlds at the end of the war - so he leaves her at the end of the cycle, forever ingrained in her mind as the Crimson Dragon. 
|-|
8th Cycle=
Sanadus meets newly summoned Alstromya in this cycle. She recognizes him immediately from their home world and tries to attack him, but is easily defeated. Stunned by Sanadus' power, she demands that he train her so that they both survive in the war (a remarkable duplicate of their actions in KoS2). After a period of relentless pursuing, Sanadus agrees, and takes Alstromya under his wing for the duration of the cycle.
|-|
9th Cycle=
In this cycle, Sanadus takes advantage of the early discombobulation within the initial summoning and ditches Alstromya for solitude. He finds the Castle from New Grainis, a memorable location from his original world, and spends a few quiet moments engrossed in thought - from cherished memories returned piecemeal, to laments for a world he will likely never return to, et cetera. His solitude does not last long - very soon, he meets Avilis Andor, who sneaks up on him and enjoys the Palace Courtyard with him.
----
Merciless Transcendence
|-|
10th Cycle=
Vainia and Sanadus meet once again in this cycle. Sanadus dies in this cycle.
</tabber>
==Battle==
__NOTOC__
Sanadus SestrumLong-Lost Dragon – Works hard to get in range before destroying opponents. 
----
Known as the Long-Lost Dragon, Sanadus fights only with his fists, along with his defensive Tyrant abilities. He is a speedy rushdown character with mid-range bulk, and in most matchups he is only going to succeed by getting in close range and never letting go of a lead. He has almost nothing in the way of long-range attacks, and is especially vulnerable to magic-based attacks. His only way of overcoming this hardship is through clever use of his Tyrant Evasion ability; a skilled Sanadus player will also be able to integrate T.E. into Sanadus' attacks to string together long combos with almost no vulnerability in between them. His EX Mode includes none of the massive Tyrant eye assisted buffs that full-blood Tyrant users such as Alstromya or the Kings of Strife main characters enjoy, but it does make Sanadus hit harder and extends the length of his Evasion skill.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Stargold 	Ground/Aerial 	 	 	Evade Omni 	Tyrant Evasion 	Magical 	Initial
Stargold 	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.	[Self] Sanadus pauses for less than an instant, summoning and focusing his Tyrant Eye to activate his [ Evasion of the Tyrant ] ability. For 5 seconds after activation he is under the Tyrant Evasion effect, in which he glows slightly and any attack will pass right through him. Cannot be activated to cancel out of attacks or in the middle of a frame, but has faster output if used immediately after a dodge of block animation. When under Tyrant Evasion, Sanadus cannot dodge. Very quick output with single-digit frames of vulnerability.
Probe Barrage 	Ground/Aerial 	 	 	Melee Low 	N/A 	Physical 	Initial
Probe Barrage 	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.	[Close] Sanadus lets out a quick one-two punch. If it hits, he rushes forward with an array of high-speed punches that can be extended by mashing the input button. If the initial two hits are blocked or do not connect, Sanadus can dodge cancel out of the attack, and from there can summon Tyrant Evasion to reduce his vulnerability. 
If activated while under the effects of Tyrant Evasion, Sanadus teleports forward with each of the first two punches, gifting him with invincibility frames that might allow him to evade attacks, and boosting the range of the initial attacks to Mid.
Wyrm's Flight 	Ground 	 	 	Melee Mid 	 	Physical 	Level 17
Wyrm's Flight 	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.	[Mid] Sanadus' only physical move that is not normally close range. Leaving behind an afterimage that mirrors his actions, Sanadus quickly lowers his center of gravity before rushing forward with a powerful punch. If it connects, Sanadus lowers himself again and enters a stance of strong focus while the enemy recoils. Further action is decided by input:
* [Single tap]: Sanadus kicks the enemy into the air, initiating a Chase sequence. 
*(Neutral) [Mash]: Sanadus unleashes a barrage of punches and knees which can be extended by mashing the input button. The combo ends by Sanadus kneeing the enemy away and hopping backwards. Very little recovery time.
*↑ + [Timed]: Sanadus slams the enemy into the air with a hard uppercut before rushing into the air behind them, hitting them for a total of three extra hits if timed correctly. 
*↓ [Single tap]: Sanadus grabs the enemy's shoulders and slams them into the ground, then proudly walks away from them. Long recovery frames, but with a high chance of landing a critical hit.
Meteor Sorrow 	Ground/Aerial 	 	 	Melee High 	Block Mid 	Physical 	Level 34
Meteor Sorrow 	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.	[Ultra-Close] A counter. Sanadus covers his left eye with a hand and looks at the enemy with his glowing Tyrant eye. If Sanadus is attacked before he lowers his hand, his eye freezes the enemy in the middle of their attack and brutally attacks them with a long string of attacks that can skillfully be dodge-cancelled into further combos or an HP attack. Cannot be activated while under the effects of Tyrant Evasion. Very quick output with long recovery; high-risk, high-reward.
If the counter is activated and Sanadus is being hit by a string of combos, he will evade each attack and only activate the freeze-state on the enemy at the end of their attack.
Escape Assault 	Ground/Aerial 	 	 	 	Tyrant Evasion 	Physical 	Level 28
Escape Assault 	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.	[Mid] Holding a hand over his left eye, Sanadus rushes forward, evoking his Eye of the Tyrant to bring about intangibility for the length of his movement.
*Ground: Sanadus will run forward and the input button can be held to increase the length of time that he runs. If the input button is mashed, Sanadus will focus his magic to blink in and out of existence; colliding with the enemy in this state will cause him to attack them, starting a quick and powerful 6 hit combo. This state automatically evades hits up to Med priority.
*Aerial: Sanadus will glide forward and slowly lose altitude while under the effects of the Tyrant Evasion. If the player lets go of the input button within a close distance of the enemy, Sanadus will wrap the enemy in his cloak and headbutt them towards the ground. If the player lets go of the input button and the enemy is not in close range, Sanadus drops down to the ground faster than normal.
Lunar Sinner 	Aerial 	 	 	Melee Mid 	Wall Rush 	Physical 	Initial
Lunar Sinner 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames. 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames. 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames. 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames. 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames. 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames. 	[Close] Sanadus lashes out with a quick axe kick that can also deflect Low priority projectiles. If it hits the enemy, he spins and punches down with savage power, sending the enemy flying to the ground. 
If activated under the effects of Tyrant Evasion, Sanadus will teleport (by default forward, but can home in to the enemy) pummel in all directions with a lengthy combo of attacks that send the enemy flying. Immediately ends the effect of Tyrant Evasion if this variant of the attack succeeds, and has little recovery frames.
Merciless Arbitrator	Aerial 	 	 	Evade High 	Tyrant Evasion, 	Magical 	Level 32
Merciless Arbitrator	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds. 	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds. 	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds. 	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds. 	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds. 	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds. 	[Self] Sanadus flares his cloak outward, summoning his Tyrant Eye as he does so and invoking the Tyrant Evasion ability for 5 seconds. If performed right before an attack hits him, Sanadus will unlatch his cloak and quickly fall downwards, completely evading the original attack and allowing his Tyrant Evasion ability to last for 10 seconds.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dragonfyre 	Ground 	 	 	Melee High 	Wall Rush, Guard Crush 	Physical 	Initial
Dragonfyre 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire. 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire. 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire. 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire. 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire. 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire. 	[Mid] As he wraps his fist in a ripped part of his cloak, Sanadus lights the cloth on fire and bursts forward with a strong fire-coated punch. Holding the input button increases the length of the rush. If the input button is tapped right before impact with the enemy, Sanadus will slam the cloth on the enemy's face and throw them to the ground before stomping on them a number of times to put out the fire.
Diamond Dragon 	Ground/Aerial 	 	 	Melee High 	Wall Rush 	Magical 	Level 35
Diamond Dragon 	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.	[Mid] Sanadus jumps up and rips off his cloak, manifesting a red dragon-head of pure energy that roars toward the enemy and deals HP damage on contact. This is Sanadus' only HP attack that can be canceled out of, but canceling leaves Sanadus with many unsafe recovery frames and is best done as a cautious last resort. 
However, if under the effects of Tyrant Evasion when activating this move, Sanadus sends out the dragon by itself, and he is left free to move about as soon as it is performed. This transforms the attack from a risky last-ditch to a risk-less projectile for a character that has little else in the way of mid/long range attacks.
Complete Legendary Body	Ground/Aerial 	 	 	Varies 	Varies 	Magical 	Level 45
Complete Legendary Body	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.	[Close] Can only be activated if under the effects of Tyrant Evasion. Has multiple effects based on the situation Sanadus is in when the input button is pressed:
*Neutral: Sanadus transfers his intangibility to his cloak as he throws it towards the enemy. If it hits, the effect fades and the enemy is held immobile just long enough for Sanadus to drop kick the enemy for HP damage.
*During an attack: Sanadus uses the fullest extent of his Tyrant powers and sees his own future actions, allowing himself to perform one strong HP-damage-dealing punch to the enemy at the end of his in-progress attack.
*Being attacked: Sanadus moves in front of the enemy and stares at them with his Tyrant Eye, stunning them out of their current attack animation and restarting the countdown on his own Tyrant Evasion effect. Does not deal HP damage.
Sphere of Salvation 	Aerial 	 	 	Melee Mid 	N/A 	Physical 	Initial
Sphere of Salvation 	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.	[Close] Cannot be used if under the effects of Tyrant Evasion. Sanadus reaches forward with both hands to grab onto the enemy. If he lands a hit, he roars and headbutts the enemy. While they are stunned, he looks into his right hand with his Tyrant Eye and creates an orb of intangible golden energy. Shoving the orb inside the enemy, he backflips away from them. 10 seconds later, the orb explodes inside them, dealing unavoidable HP damage.
==EX Mode==
Sanadus' EX Mode is A Dragon Scorned. While in EX Mode, Sanadus wears the hood of his cloak, enshadowing all of his face sans his permanently glowing right Tyrant eye, and he is surrounded by a faint golden aura. In this mode Sanadus benefits from traditional Regen and Soul of the Dragon, an ability that causes his golden aura to follow behind him as an afterimage (like Wyrm's Flight). The afterimage has matter and acts as a form of armor that can soak up Melee or Ranged Low priority attacks as long as Sanadus is in motion. Finally, Ultra-Evasion causes his Tyrant Evasion effect to last for 10 seconds instead of 5.
Sanadus' EX Burst is Lost Lazuli. 
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Fist Bandages	50 	She never spoke of Father.
Moon Reader 	90 	She never spoke of her parents.
Valor God 	100 	She never spoke of what the world used to be.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Mother's Devotion 	Alone in a kingdom of many. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Sister's Hatred 	Were those years not enough?	LUK+4 	Battlegen from the Sister Friend Card
Peacekeeper's Desire	N/A 	LUK+1 	Battlegen
Peacekeeper's Dream 	N/A 	LUK+2 	Battlegen
Peacekeeper's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Tundra of Sorrow, originally Ice Ridge of Noltia - Healing Remix -
*World Map Theme: The Lost, originally Main Theme
*Dungeon Theme: Fragmented Feel, originally Another Heaven
*Normal Battle: Sorrowful Snow, originally Song of Storm and Fire
*Boss Battle: Second Journey, originally Vasto Lorde
===Rival Battle===
*Vs Alstromya: The End of Rebellion, originally Black Sarana III
*Vs Weir: Hands of Would-Be Kings, originally Cometh the Hour
*Vs Korem:
==Quotes==
===Encounter===
*"If you won't listen to reason..."
*"You won't be able to land a hit on me."
*"If I fight you seriously, I'll kill you."
*"I don't want to have to hurt you."
*"You'll never get me to surrender."<BR>— If HP is low
*"I will give my life for this empire!"<BR>— If HP is low
*"I have trained for a reason."<BR>— If opponent is stronger
*"Worse has not caused me falter."<BR>— If opponent is stronger
*"Surely this is a mistake?"<BR>— If opponent is weaker
*"Righteousness and recklessness..."<BR>— If opponent is weaker	
===Victory===
*"I will not be stopped here. I told you."
*"There is no room here for revolution."
*"Forgive me."
*"Mother started rebellions, and I end them."
*"Now do you understand my devotion?"<BR>— If HP is low
*"My righteous penance..."<BR>— If HP is low
*"Sometimes the journey is in the battles you lose."<BR>— If opponent is stronger
*"Anyone can fall."<BR>— If opponent is stronger
*"No, I won't help you get stronger."<BR>— If opponent is weaker
*"I'm not the strongest. Just stronger than you."<BR>— If opponent is weaker	
===Defeat===
*"To escape my vision... Someone like you...!"
*"Who trained you? How did this happen?"
*"That was... A good match."
*"Defeated? Here?"
*"I was too overconfident."<BR>— If opponent is stronger
*"I envy the maggots."<BR>— If opponent is stronger
*"I never learn my lesson..."<BR>— If opponent is weaker
*"How tedious..."<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters
Category:Kings of Strife characters