145635-why-dont-the-ga-crafted-master-weaponsmith-weapons-go-to-ilvl-96

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			How come the imbuement stops at 92? That's only 4 more ilvls than my purple crafted weapon. It feels like I wasted a lot of money on this thing.	
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The crafted item has to be lower than the gear that drops as it would be easier to craft a weapon than wait for RNGesus to drop it. (Assuming the mats required drop at a reasonable rate).
 
It is still better than Veteran Dungeon gear and can be sold so I guess they don't want gear that can be sold being better than raid gear also which seems fair.
 
However I guess another alternative is making the mats very rare making the gear obviously be sold for crazy high prices, giving those that don't want to raid something to still work for.	
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so I guess they don't want gear that can be sold being better than raid gear also which seems fair.
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Don't BoE raid drops still exist?
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Haven't started raiding so only assumptions.
 
All depends on the drop rate of the mats from the raids I guess.
 
It can't be "easier" to craft a weapon of the same power than to get it from a raid drop.
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			There's BoE items in the raids? Surely you should be able to craft items that are slightly higher (or at absolute minimum the same lvl) than the BoE items then?	
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There's BoE items in the raids? Surely you should be able to craft items that are slightly higher (or at absolute minimum the same lvl) than the BoE items then?
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You cannot.
 
Raid crafts cost a lot to make and cost a lot to get to the level where you can even make.
 
And yet are lower than Boe drops in the raids.
 
Bop drops are higher than the Boe.
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If the drop rate of the mats is similar to BoE items then it doesn't really seem right.
 
If the mats required to craft items drop like candy then maybe it's justified. In which case I'm sure most would prefer them to drop as much as BoE gear and be slightly more powerful thanks to the added effort.	
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Yes, this was going to be my point. It doesn't really make much sense that one sellable raid item that simply requires getting something to drop from trash is more powerful than a sellable raid item that requires a significant amount of work.
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The crafted gear that uses the mats dropping from raid start at iLvl 76 and can only be sold at iLvl 76. The higher iLevel of it is gated behind raiding. You need to be attuned to GA in order to do the first imbuement that increase the iLvl to 82, which is still lower than the veteran dungeon fully imbued crafted gear. To imbue it, you need to first equip the item which binds it to you. To kmbue it to 92, you need to kill X-89... X-89 drop iLvl100 gear.
This crafted gear should be at the very least 96 if not 98 when fully imbued.
Right now, there is no point to even making the gear in the first place.
			
				
	Edited October 29, 2015 by Fluffy McNuggets	
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This is a little bit disapointing. I leveled Outfitter to Max, learned all recipes and now the recipes are more or less worthless.
 
Its makes absolutely no sense, that Item drops in Raids are better than handcrafted stuff. Thats one raiddrop vs 2+ raiddrops for the crafted one (plus the effort for the crafting, the chance to fail and the work with the imbuement). You need one matrix of each level for the highest power core.
 
Im fine if there is level 120 Gear, that i cant reach with crafting, but I should atleast be able to compete with the BoE items in raids.
 
btw. What is the endlevel of the 85 gear?	
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The crafted gear that uses the mats dropping from raid start at iLvl 76 and can only be sold at iLvl 76. The higher iLevel of it is gated behind raiding. You need to be attuned to GA in order to do the first imbuement that increase the iLvl to 82, which is still lower than the veteran dungeon fully imbued crafted gear. To imbue it, you need to first equip the item which binds it to you. To kmbue it to 92, you need to kill X-89... X-89 drop iLvl100 gear.
This crafted gear should be at the very least 96 if not 98 when fully imbued.
Right now, there is no point to even making the gear in the first place.
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Well, when the idea first came out, so many people got their panties in a twist and shouted "nerf nerf" because god forbid a crafted item could be worth as much as the BoE drops they sell on the AH.
 
...And Carbine did just that. Now, they aren't even worth crafting.	
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The crafted gear that uses the mats dropping from raid start at iLvl 76 and can only be sold at iLvl 76. The higher iLevel of it is gated behind raiding. You need to be attuned to GA in order to do the first imbuement that increase the iLvl to 82, which is still lower than the veteran dungeon fully imbued crafted gear. To imbue it, you need to first equip the item which binds it to you. To kmbue it to 92, you need to kill X-89... X-89 drop iLvl100 gear.
This crafted gear should be at the very least 96 if not 98 when fully imbued.
Right now, there is no point to even making the gear in the first place.
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			People are underestimating the value of choosing one's stats with great precision as well as overcharging. People should not do either of those.	
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How come the imbuement stops at 92? That's only 4 more ilvls than my purple crafted weapon. It feels like I wasted a lot of money on this thing.
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			Nevermind this post, I had misunderstood the intent of the previous poster.
			
				
	Edited October 29, 2015 by Timiniel	
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You can put pure runes in both of them. What are you talking about? Both crafted and non crafted GA items have over 90 iLevel.
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People are underestimating the value of choosing one's stats with great precision as well as overcharging. People should not do either of those.
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OP was suggesting that ilvl 92 not was worth it being only 4 ilvls above purple crafted weapons, but that's the difference between pure and superb runes. 
I was not comparing the crafted to GA gear.
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			I've read through the posts here. Is this a question of which power core you used? 	
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Please explain what you mean by this.
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			I'm sorry but if you can't keep the two subjects separated, I will refrain from discussing this any further with you. Will you do it, or will you not?	
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It doesn't drop gear for all 20 players at once :)
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I'm sorry but if you can't keep the two subjects separated, I will refrain from discussing this any further with you. Will you do it, or will you not?
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It doesn't drop 20 genetic matrix at once either.
Each miniboss give 3 96 piece and a genetic matrix and each boss give 3 100 piece and a genetic matrix.
Why is it that the genetic matrix that require tons of crafting mats on top of 900 vouchers from the crafter give items of lower quality than a miniboss drop when that very crafted item require you to kill an actual boss in that raid?
 
Nobody here is asking for the crafted gear to be better than the gear dropped from bosses, but when the gear is 4 item level behind miniboss gear and 8 behind boss gear while requiring you to kill bosses. This doesn't make any sense at all.
It would make sense if the crafted gear could imbue up to 100 by increasing the imbuement by X for each boss killed in GA so when  you are 6/6 in GA you have a iLvl 100 crafted item and those of us who care about getting the best gear we can will go out of our way to get overcharged crafted fully imbued gear versus the lazies who only use the dropped gear.
 
Not only that, but the recipes for this gear is very costly to the crafter.
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What two subjects do you mean?
 
The value of an item should depend on the effort to get it. And this includes crafting failrate, droprate and imbuement.
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since you can overcharge the item AND distribute the stats on it as you want this item would be BY FAR BiS.
 
again..... the current system is EXACTLY what wildstar is about. for the best gear you have to raid AND complete those raids. To enable guilds to progress faster there is now an option in the game in form of crafting items that help during progression and are way ahead of dungeon quality.
thank god you cant craft the best items in this game...
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again..... the current system is EXACTLY what wildstar is about. for the best gear you have to raid AND complete those raids. To enable guilds to progress faster there is now an option in the game in form of crafting items that help during progression and are way ahead of dungeon quality.
thank god you cant craft the best items in this game...
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And in my opinion, you cant seperate those two things. You cant tell me, that an item, that needs a kill of a raidboss that drops lvl 100 items should not have the "power" close to lvl100. And overcharging cant compensate everything ;)
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So because my opinion is not the same as yours, my is wrong and yours is the ultimate truth? :rolleyes: 
 
And it seems that I'm not alone with my opinion, so it cant be that wrong as you want everyone to believe. But with your arrogant attitude, any form of discussion with you is pointless.	
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So because my opinion is not the same as yours, my is wrong and yours is the ultimate truth? :rolleyes:
 
And it seems that I'm not alone with my opinion, so it cant be that wrong as you want everyone to believe. But with your arrogant attitude, any form of discussion with you is pointless.
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Show me who else agrees with your opinion.
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Show me who else agrees with your opinion.
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Read through this thread and every other thread on the state of crafting. Also, hi.
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I read the entire thread since its beginning. Yes? Not a single person stating that you can't separate the two issues.
 
EDIT: Let's make this clear, precise and specific. It is evident that the two issues can be separated and analyzed individually. Since I do it, and others do as well, it is possible. This means that people are simply UNWILLING to separate the issues, instead of INCAPABLE.
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The crafted items should be ilvl100. I got my first top tier contract reward the other day and it was a ilvl100 weapon. Was absolutely stoked but instantly thought of this thread again.
 
It also still leaves the class set runes which are arguably more important than the items themselves anyway.	
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You cant separate the effort to get an item and its power.
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What was being discussed was that you mentioned several things which were simply FALSE. You say there is no variety in stats, but there is as examplified. You assume a crafter has no -failure chance talents and is not a subscriber in your calculations, when the vast majority of people will have at least some of those. You ignore different values for stats, and you assume that having a higher number means the item is better. These are all incorrect! If you start from a set of premises that are false and don't correct your conclusions when they are raised, what do you or anyone stands to gain?
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Last I checked wildstar was all about being hardcore. This mean that if you want the best gear you will go out of your way to get it. Going out of your way means you are willing to do more than other people by crafting an item with overcharge in order to get the best gear possible. Because YOU are too lazy to do that and want to have the gear dropped from the boss to be the best gear, why do you believe that you should have better gear than the guy who actually got out of his way to craft an overcharge piece of gear and proceeded to imbue said piece of gear by killing every single boss in that current tier of raid?
Are you going to tell me that the Eldan gauntlets shouldn't be the BiS for GA because they drop from vet dungeons too?
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*post removed*
 
Sorry, I would rather withdraw.
			
				
	Edited November 2, 2015 by Timiniel	
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i crafted blue tank gear which was > raiddrops back in the days when we had GA progression because you could set the stats as you liked. it was pure rng to get 5 runeslots (the crafting system was different) so you wasted tons and tons of plat to get a blue item just to be 1% more tanky compared to a GA drop.This was the same for DD items, the best dps items in GA were blue crafted items... I was not too lazy to put in time and effort but i can see WHY this system got changed and i 100% agree that it is a good change with free to play.If the system would not have been changed I could buy all recipes and craft BiS gear for both specs for everyone in the raid. This items might be better than the items of the next raid. so they would need to design the encounters around those crafted items and not around the items that drop in the previous raid. so everyone who has no time OR money to get those items get punished.... 
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Totally make sense.
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*post removed*
 
Sorry, I would rather withdraw.
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I think a lot of people in here completely missed the F2P PTR.  One of the first things we were told was that crafted gear wasn't going to be BiS.  So when someone actually took the time to craft and imbue weapons and armor to show that the ilvl 118 crafted gear, crafted at a decent failure rate with moderate overcharge, was BiS in most slots, something had to change.  Feel free to argue that they nerfed it to far, seeing as they decreased the item level, adjusted the overcharge/failure rate ratio, and rearranged the talent trees so that the best ones couldn't be picked up together.  But arguing that a change wasn't necessary is just making yourself look silly.
 
Also, stop focusing so much on item level.  The whole point of overcharge is to make the listed item level meaningless.
			
				
	Edited November 3, 2015 by dinwitt	
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Also, stop focusing so much on item level.  The whole point of overcharge is to make the listed item level meaningless.
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You have no clue about stats... Dont overestimate overcharging. 12% overcharging on all 6 armor pieces and 12% overcharge on your weapon increase your total stats (equipment + runes) by less than 2%. Runes are much more worth than overcharging.
 
The stat difference between ilvl 92 and 96 is about 1% compared to the whole set. Not a big different.
 
But if you look at the stats, that dont scale by overcharging only by itemlevel. AP/SP, armor and HP.
With ilvl 92 you have about 12k AP. You'll get around 420 AP by 6 Armor pieces and 1 weapon with +4 ilvl. Doesnt sound much, but this is a 3.5% increase of your AP/SP.
Your Armor will be increased by a little bit over 2% of your base armor.
Your health would be increased by 1.5k, doesnt sound much, but thats over 3% of your base health.
			
				
	Edited November 4, 2015 by whyme2	
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			Whyme, if you can't be bothered to make the calculations yourself, at least trust those who have and stop saying things that might deceive newer and less informed players. Thank you.	
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I guess I truly don't understand the argument. If you could hit the AH and out gear raiders with crafted gear, what would be the point of raiding exactly?  The BoE drops are from bosses (usually challenges on the boss) so you can't just farm them off easy trash or anything.  And there is a limit to how many are dropped each week.  Also consider that only the guilds where everyone is geared fully and usually has fully geared alts are even selling these things.  Also the funds are almost universally used for guild repairs which there are higher repair costs for the higher gear.  
 
You can buy the matrices on the AH and you can get easily carried through an X-89 kill at this point.  The statement that crafted gear is worthless beyond dungeons is factually inaccurate.	
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Whyme, if you can't be bothered to make the calculations yourself, at least trust those who have and stop saying things that might deceive newer and less informed players. Thank you.
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I guess I truly don't understand the argument. If you could hit the AH and out gear raiders with crafted gear, what would be the point of raiding exactly?  The BoE drops are from bosses (usually challenges on the boss) so you can't just farm them off easy trash or anything.  And there is a limit to how many are dropped each week.  Also consider that only the guilds where everyone is geared fully and usually has fully geared alts are even selling these things.  Also the funds are almost universally used for guild repairs which there are higher repair costs for the higher gear.  
 
You can buy the matrices on the AH and you can get easily carried through an X-89 kill at this point.  The statement that crafted gear is worthless beyond dungeons is factually inaccurate.
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Hello, dunno if anyone posted this yet, but feel free to ignore if it has been said.
 
During the F2P PTR/BETA w/e crafted weapons where ilvl 116 and 96 IIRC, that didn't place them on pair with raid BoE's. This made them BiS as you could now craft the gear you needed with the exact stats you'd need with the exact scale you'd need. For instance, my medic alt accuired a BoE medium chest ilvl 116 with multihit and crit sev. Had i been able to craft a chest instead i'd fill that chest with multihit, vigor and mayhaps some strikethrough.
 
Essentially for a medic that is relying heavily on multihit instead of 500 crit sev i can hit my strikethrough cap AND gain vigor that would be a 5% dps increase instead of 0.5% dps increase with crit sev.
This is also present in ilvl 120 gear, where stats aren't ideal either meaning even though we get maybe 10-20 of each stat more that would still not overpower the main stats.
 
So carbine did what they had to do. They placed crafted gear a place where it would not be BiS, but still powerfull enough to "help people into [insert raid here]" as was the original intent.
BoE is more rare than crafted gear, although i expect a overcharged weapon with the right talents and fully imbued is still stronger than a BoE if you're willing to invest the matrixes into it.	
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