Anti-Aircraft Turret

==Overview==
The Anti-Aircraft Turret is a unit that was expected to be released as a promotional after 3.0 Patch. However, it was formally introduced in the 3.2 Patch through a server update on 1/3/14, costing only to produce. One day after its introduction, a Rebel Airstrike event started giving players an opportunity to put it to the test on the battlefield. It is basically a weaker version of the Anti-Aircraft Flak Gun. This unit's sole purpose is to take out opposing air units, as its attacks can only target air units.
However, while it may seem worthwhile to purchase large numbers, it should be noted that it is not particularly effective against anything but the most fragile aircraft. However, it can be used to engage aircraft when there are no other air defense assets available. Due to the lack of aerial foes in the beginning of the game, it will be good choice to avoid construction of this unit to prevent the player spending unnecessary resources to rank it up (given it pre-ranks to the player's level, if it was not constructed beforehand) 
Interestingly, even though this is a 'turret' it doesn't count towards the 'ignorable'-limit of 3 -units per battle, but it's probably because it's not an "unmanned" turret.
==Attacks==
<tabber>
Ballistic Gun=
|-|
AA Ballistic Turret=
</tabber>
==Statistics==
==Cost==
==Trivia==
* This is the third unit to cost only Gold, after the Wimp and the MG Turret.
==Updates==
3.2 Patch
* Unit added.
==Gallery==
File:Event reward turret antiair.png|Event reward image.
File:Veh anti aircraft gun regular front.png|Front.
File:Veh anti aircraft gun regular back.png|Back.
File:Veh anti aircraft gun regular icon.png|Icon.
===Animations===
Category:3.2 Patch