Sea Myrtle

The Sea Myrtle is a Premium/Seedium Defense-mint plant that's unlocked with 100 seed packets in Sea Myrtle's Aquatic Arena!, acting as both a defensive plant and a offensive plant, much like the Pea-nut. 
== Origins ==
Sea Myrtle is based off the Sea Turtle and the flowering plant Myrtle.
== Overview ==
Sea Myrtle has a interesting mechanic considering how other plants work, but the Sea Myrtle can most easily be compared to the Scaredy-Shroom in PVZ1.
Sea Myrtle has 2 different Health Bars, one existing for its Shell and one existing for the plant itself, 500 and 6,500 respectively. When no zombies are within a 3 tile radius, the Sea Myrtle will charge up and throw its shell. The shell will bounce of zombies, dealing 60 damage at Level 1. This shell returns to the Plant once it flies offscreen.
While the shell is bouncing, the plant will lose its shell's health bar temporarily, greatly weakening the plant. While shell-less, the Sea Myrtle spits out small things of fluff in an arc that deals 15 DMG while also slowing down zombies it hits by 15%. 
If the Sea Myrtle has its shell and a zombie enters within 3 tiles, the Sea Myrtle will hide in its shell instead, greatly boosting its health and acting as a defense until the zombie is defeated or the Sea Myrtle is eaten.
While in water, the Sea Myrtle will only defend, blocking Fisherman Hooks and defending against zombies.
== Almanac Entry ==
== Strategies ==
TBA
== Upgrades ==
===Defense-mint effect===
When boosted by Defense-mint, Sea Myrtle's initial shell moves much faster and deals 120 DMG instead of 60, and it's lobbed fluff deals 30 DMG instead of 15, along with slowing zombies by 30% instead of 15%.
===Plant Food effect===
Upon being given plantfood, Sea Myrtle gains an increase of 500 Toughness on both sides, having 1,000 normal health and 7,000 Shell Toughness total, along with healing it. This effect doesn't stack.
After healing, a giant shell is thrown, bouncing against zombies and the edges of the screen a couple of times before disappearing, dealing 800 DMG to things it hits.
== Gallery ==
TBA
== Update History ==
* Fluff balls now deal 15 DMG instead of 30.
*Thrown shells now deal 60 DMG instead of 80.
*Increased Sun Cost from 100 to 175.
*Recharge is now 15.0 instead of 10.5.
Category:Cowsgomoo48's Creations
Category:Aquatic plants
Category:Lobbing
Category:Defensive plants
Category:Defensive Attacking Plants
Category:Aquatic plants
Category:Animal Plants
Category:Uncleared page