Necromancer altar

A necromantic altar is a workbench for undead crafts. Allows a necromancer to create companions, weapons utilities 
== Companions ==
Companion skeletons
Self detonating skeletons 
Undead snail that eats corpses, climbs walls and can eventually pull chariots and serve as a shield at the cost of not climbing anymore.
Abominations amalgam of several corpses
Bone vulture to scout for resources, allies, loot, locations etc.
Flying skull with ghostly light for exploring.
Big zombie meat shield
Big zombie pack mule 
Sanitizing zombies creates skeletons, which are faster, lighter, do not spread disease but are fragile. 
Necropede fast mount made from fastening together headless skeletons
=== Explosives ===
Skullnades
Necro spellbombs 
=== Weapons ===
Bone staves
Blowgun that shoots ribs.
Bone sword collects blood to heal the necromancer during combat. 
Weapons made from the bones of the defeated, with some of their abilities.
Homing possessed bone arrows.
Heartthrob grenade that heals undead and harms the living. 
=== Utilities ===
Chatterbox, a skull that talks to people to preach the players motives, with a chance of convincing them to join the player.
Riblophone/boneflute/eardrum instruments used to encourage allies
Cursed totem when planted, skeletal arms pop up from the ground to attack or slow down nearby targets.
Deconsecrated ground anything killed on the area where the ground is dispersed will return as an undead. At first they kill everything, later versions make them allied or use tools. 
Telecorpse teleports fresh corpses to the contraption 
Summoners wand raises skeleton companions
Fake guts allows the user to play dead.
Amulet that switches perspective with a chosen summon.
Detached hand that can crawl, climb and strangle
Necrotic scythe used as a necromantic farming tool. Makes enemies drop more intact hearts, organs, Vitae vials, and bones.
Amulet of undeath when killed the necromancer returns as an undead until it uses a spell to return to its previous body. 
Blood flask is used to collect blood from slain enemies. Has compartments for special blood types.
Blood staff automates the filling of the flask.
Skin walkers gauntlet for using a creatures specific ability. 
Haunting vehicles, and devices to automate them. 
Haunting weapons to create tower defense systems.
Carrion cart makes summons easier when around.
Living bolts made from small animals, one variant escapes when being pulled out of the wound, stopping regeneration. Another affects the tongue, keeping a target quiet. Another disables magic.
=== Traps ===
Rib cage a trap with several sizes for capturing one or several enemies at once.
=== Healing ===
Blood bag used to heal the undead nearby.
=== Armor ===
Bone mail absorbing but brittle armor whose plates break off but can be replaced with bones from nearby allied undead (reduces their maximum health and speed).
=== Potions ===
Grave sludge gives temporary benefits of being undead of poison, bleed and stamina immunity. But also slow speed and weakness to fire.
=== Rituals ===
Reviving dead crops to create undead friendly people (a way to create villages and shopkeepers that tolerate the undead).
Reviving animals from cuts of meat.
Reviving crops
Bone needle made of sinew that binds enemies hit points, status effects and more. Can also be applied to the player and a target, so Self harming will affect the target. The needle is thrown. This takes advantage of the fact that healing spells work inversely on the undead.
Styx tears when thrown, an unpassable river separates the living and the dead, allowing a respite or a retreat.
Valhalla doors when the doors appear, norse warriors run out to fight until they are picked up by valkyrie.
Toll for Charon, a resounding bell that scares the area, while only one person is collected by the ferryman. 
Spirit possession
Skeletification is a spell that when it kills the enemy splatters the skin, muscles and organs away, leaving only a skeleton. Deals psychological damage in aoe.
Category:Necromancy
Category:Altar
Category:Crafting
Category:Magic