142965-suggestions-ways-to-provide-important-informations-to-newer-players

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After coming back to the game for F2P and leveling a character to 50, I must say, I've been extremely confused about a lot of things which caused me to ask other players for help understanding and I had a lot of frustration because of it.
 
So here are some suggestions that Carbine could take in consideration to help newer players understand the game.
 
Suggestion #1 : Videos
Let's be honest here... videos are one of the best way to explain something to people. Most people will avoid text like the plague and skip everything. Tutorial videos would help new players tremendously!
 
By this, I don't mean youtube videos. I mean videos IN-GAME.
 
Here are some examples of videos that would be very good in the game:
How to interrupt. A video explaining what interrupt armor are and the benefit of interrupting. I don't think many player know that a successful interrupt increase your damage dealt to the target by 50% while the target is vulnerable. Explaining such a thing would be very helpful. Especially before reaching level 10 where the first dungeon that is meant to explain such a thing happen.
How to craft. Both for crafting with the ingredient wheel or with the charge/node crafting. The crafting system in Wildstar is different from other MMORPGs and explaining it would be a good thing.
Crafting profession tech and talent trees. Let's be honest... those are confusing as all hell. Explain them please!
Action set builder and Amp tree. A video explaining the basic of this would be great. Rift did that for their Soul system and it helped new players tremendously.
Imbuement. Please do explain how this work! :)
Runes. Just like imbuement. Please? :D
Medals in dungeons, adventures and expeditions. Need I say more about this? I personally don't mind explaining how it function to newer players, but I'd like newer players to at least be informed a bit without having to explain it to people.
Videos explaining each Battlegrounds and their objectives.
Video explaining Warplots.
Basic features like grouping, group finder.
The UI. Explaining the basic of the UI would help tremendously. Especially by pointing at the most important windows from the menu to the bottom left and explaining what each windows offer.
There are plenty of other videos that could be made like a video to introduce to level 50 content when reaching level 50.
Some of them could also be done like the zone events are explained in Blighthaven/Defile. With a fly over and giant text explaining how it works.
 
Suggestion #2 : Easy access in-game encyclopaedia
Something to explain how most things work in this game.
Things like runes, amps, abilities, interrupts, dungeons, adventures, raids, etc.
Is there already an in-game encyclopaedia? I don't know because I was never shown or made clear if there was any at all.
 
Suggestion #3 : In-game "Ask a player." feature
This is a big one...
Basically, this would be a feature where the player can select a category for his question, like the customer support, and write down his question he want to ask. While writing, suggestion for past questions by other players that are similar to his question could be given so he can look at other questions without having to ask a question that was already asked. The player can then send the question he wrote and other players can provide answers that can be voted up or down by other players and accepted or not by the asking player.
Adding a report question or answer feature to it would also allow moderation of those questions/answers to avoid abuse or misleading informations.
 
Suggestion #4 : A level 50 "learning" quest chain for new 50s
Pair this with the imbuement system! Give a starter piece of gear for the player, like a weapon or a shield or any piece of gear really. This piece will increase in iLevel and power has the player goes through the quest chain. This equipment item also cannot be salvaged and a description text on it explain that it should be kept for the rest of the quest chain. For each quest completed in the chain, the equipment item is imbued. In case the equipment get destroyed or lost, provide a vendor that sell the equipment item depending on which part of the quest chain the player is on.
As for the quest chain, it would basically run them through what any new level 50 should learn and do and show all of the content they can do at level 50, bar the hardest content like raiding.
Example:
1. First quest ask them to move to the PvE/PvP vendors and dailies in their main city and has an NPC explaining them what each section are for. What contracts are, the difficulty of veteran expeditions, veteran adventures and veteran dungeons, how PvP vendor and gear works. The NPC will also lead you to the teleporters for the daily zones (Star Comm basin, Northern Wastes, the stinky Dominion version of Northern Wastes, Blighthaven and the Defile) and explain you what those zones are. You could even pair it with Suggestion #1 and make videos for it. P.S. You could also explain PvP power and PvP defense as well as hint at how good the starter PvP gear is.
2. Second quest explain the rune system in details. It gives you the mats required for a High rune and ask you craft and equip the rune in the equipment item you received from the first quest reward. Also say where they can buy the equipment item in case they lost/destroyed it.
3. Third quest, after getting explained all of that, the quest ask you to take and complete at least 2 contracts.
4. Fourth quest require you to complete a Veteran Expeditions with at least a gold medal. The quest also make sure you understand how medals works in expeditions, adventures and dungeons and how to obtain a gold medal in a veteran expeditions (Completing all optional objectives and beating the timer.)
5. Fifth quest require you to complete a Battleground. Win or not. Easy enough. The quest will also explain each and every battleground as well as their objectives. Make sure to remind them about equipping PvP gear for it too!.
6. Sixth quest require you to complete a Veteran Adventure. No matter which medal you get. Remind them of everything they've learned so far! And make sure to tell them not to forget to bring some interrupts to help their group.
7. Seventh, and last, quest require you to complete a Veteran Dungeon. No matter which medal you get.
 
Once that is done, they are rewarded with a Veteran Dungeon quality item (iLevel 78 epic item) as well as some currency or something.
 
Suggestion #5: More "How to tank/heal" quests
I was happy to see that quest being added in the game from the last time I played before F2P. We need more quests like the one that teleport you to an instance to teach you how to tank or heal.
Could do the same to explain how to PvP. A portal that bring you to Walakitty temple (See wut I did there?) or the other battlegrounds and explain you the basic objectives of the maps. An instance training you to learn how to avoid red, using sprint and dodge properly as well as how to interrupt.
 
The holo-training we can choose when creating a character is nice and all... but it doesn't show much more than how to move, attack and jump.
 
 
Conclusion
I know most of those suggestions were probably already given or thought about, but it doesn't hurt to make them again.
If anyone has any other suggestions or think my suggestions are stupid, please feel free to comment.
			
				
	Edited October 13, 2015 by snaplemouton	
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it would be really, really, really, really nice if the interrupt armor indictator went from number to zero instead of number to gone. So that makes more sense....
 
Lets say a boss has 2 interrupt armor - so it takes 3 interrupts to get through that. The shield right now goes from 2 (armor symbol) to no armor symbol to broken armor symbol purple.
 
It would be really nice if it went 2 > 1 > 0 (interruptable) > Broken	
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{| class="blockquote"
it would be really, really, really, really nice if the interrupt armor indictator went from number to zero instead of number to gone. So that makes more sense....
 
Lets say a boss has 2 interrupt armor - so it takes 3 interrupts to get through that. The shield right now goes from 2 (armor symbol) to no armor symbol to broken armor symbol purple.
 
It would be really nice if it went 2 > 1 > 0 (interruptable) > Broken
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