Sigmar

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|-|Sigmar=
|-|Incarnate of Azyr=
|-|God King=
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==Summary==
Sigmar Unberogen (also known as Sigmar Heldenhammer) is the emperor of the Empire of Mankind, eventually turned 'God-King' due to the reverent prayers of his followers. He wields the quintessential Warhammer itself 'Ghal Maraz' gifted to him when he saved the High King of the Dwarves Kurgan Ironbeard from a pack of Orcs, although Kurgan seems to indicate the hammer chose Sigmar due to it having an odd sentience. He after securing his lifelong dream of an empire of Mankind left his throne and journeyed north to join Ulric and ascend to his rightful place as the God-King. He comes back to the world in the form of the Incarnate of Heaven in the end times and slays the monstrous Bloodthirster 'Ka'Bandha' and is the only one able to fight against Archaon the Everchosen.
==Powers and Stats==
Tier: | | | from up to 
Key: Base | Blessed by Ulric | The Incarnate of Azyr | God King 
Name: Sigmar Unberogen, Sigmar Heldenhammer, The God King
Origin: Warhammer Fantasy
Gender: Male
Age: Mid 20's | Around 30 | At least 2000 | Unknown
Classification: Emperor of Mankind, God-King, The Incarnate of Azyr
Powers and Abilities:
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|-|Powers= 
|-|Resistances=
 
*Causality Manipulation & Matter Manipulation & Physics Manipulation & Conceptual Manipulation & Law Manipulation & Reality Warping (Able to contain the massive amount of Aethyr required to become an incarnate without losing his form. Aethyr in high concentrations causes Matter, Reality, Concepts, Causality and Laws to break down as it does in the Realm of Chaos)
*Chaos Manipulation & Empathic Manipulation & Corruption & Transmutation & Possession & Mind Manipulation (They are also immune to the Corrupting, Mutating, Ensnaring, Maddening, possessing and Soul stealing nature of the power of Chaos that is Aethyr)
*Void Manipulation (All the possible Incarnates are resistant to this) 
While blessed by Ulric: 
*Fear Manipulation & Madness Manipulation (Resists the fear/madness aura of a bloodthirster)
*Aethyr Manipulation (Sigmar is incredibly resistant to all the different lores of Magic) 
As the Incarnate of Azyr:
*Soul Manipulation (He is an amalgamation of multiple souls) 
As the God King:
All previous on a much higher level
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Attack Potency: Multi-City Block level (Is comparable if not superior to monsters like Grinderfists, who are capable of this feat) | Large Island level (Was able to defeat a Bloodthirster of Khorne and survive an encounter with Nagash) | Moon level (Much more powerful than the other Incarnates. Each incarnate contains the energies of an entire Wind of Magic which allows mages like Mazdamundi to halt the Warpstone Moon Morrslieb from falling into the Earth) | Varies from Low Outerverse level up to Outerverse level (Embodies a realm within the Realm of Chaos/Warp. Due to the nature of his worship he is considered by some to be the strongest God. Tzeentch felt it necessary to seal Sigmar's spirit inside the Wind of Heavens due to the nature of his divinity. Capable of damaging the core of a Void Entity with Ghal Maraz)
Speed: Superhuman | Supersonic (With Ulric's blessing he should be comparable to Vampires and Daemons of Slaanesh who can outrun musket fire) | Supersonic (Comparable to Archaon who speed blitzes his champions of Chaos who in turn are comparable to elite vampires/Greater Daemons), Massively Hypersonic reaction speed (scaling from weaker vampires/mages who can react to lightning, Speed of Light attack speed with divine powers.
Lifting Strength: Likely Class M (Fought an Orc Warboss, who roughly scales to this feat) | Class M (Fought a Bloodthirster who scales above Saurus, who scale to this feat), possibly Class T (Greater Daemons possibly scale to rituals, and thus theoretically scale in strength to mage lifting towers) | Class T (Comparable to Archaon if not higher. His Grip strength is described as being able to shatter mountains. Should be far superior than before)
Striking Strength: Multi-City Block level | Large Island level, possibly Large Country level | Planet level | Varies from Low Outerverse level up to Outerverse level
Durability: Multi-City Block level (Sigmar is able to take hits from Orc war bosses and Dragon Ogres, which are superior to Rat Ogre Grinderfists.) | Large Island level (Can take hits from Bloodthirster's), possibly Large Country level (Greater Daemons possibly scale to rituals like the Sundering) | Moon level (Sigmar is far superior then the Incarnates who can contain the energies of an entire wind of Magic without falling apart. Can take hits from U'zhul empowered Archaon) | Unknown, possibly Outerverse level (It is implied God Sigmar is able to contend with the Four Chaos Gods)
Stamina: High (Sigmar even in his younger years was able to climb up a 1km sheer rock face and even fight against and defeats a superior opponent to him directly after this) | Same as before | Same as before except he cannot channel his divine powers for long periods at a time (30s-1min) | Unknown 
Range: Standard Melee Range; Several Meters (3-5 meters with shock waves), higher by throwing Ghal Maraz | Same as before | Same as before, plus Hundreds of Meters possibly Kilometers with Azyr powers; Kilometers with divine blasts; Outerversal with Portal Creation | Outerversal
Standard Equipment: Ghal Maraz | Ghal Maraz plus a suite of ornate Glomril armor
Intelligence: Above Average (Sigmar is from a tribe of barbarians but does have a lot of foresight. Seeing the need for a united empire of man to stop the threats such as the Green Skins or the Undead. Over only a 30 year period of time established the largest and most powerful empire in the world. A gifted statesman and warrior, Sigmar's skill with a Warhammer is truly legendary. Literally threw himself off a cliff into a sea of heavily armored and well equipped Black Orcs and by himself cleaved his way to their Warboss to kill their leader and scatter their army)
Standard Tactics: Sigmar uses the crushing power of Ghal Maraz to his advantage. Always looking for any opportunity for a blow to the head. Sigmar is a brawler and will get into close range to counteract the lack of range on his weapon. He will often use the momentum of his swings to faint an attack only to continue the momentum into a follow-up blow to the head. | Same as before but he is more aware of how Ghal Maraz works. He will wreath his weapon in Righteous Fire and use it's runes to his advantage. | Mixes up his brawler style with celestial lightning attacks.
Weaknesses: None notable 
Notable Attacks/Techniques
Azyr Manipulation: Upon becoming an incarnate, Sigmar is able to use his connection to the Wind of Azyr to generate powerful lightning bolts. Wreath himself in lightning for defensive purposes or use it to Paralyse his opponent directly. Once he gains more of an understanding of it he starts using it to create portals of lightning called Storm Bridges. These portals go directly into the Realm of Chaos where he can create another one out at a different location. He can use these offensively to open them directly on an opponent and seal them shut, trapping them in the realm of Chaos.
Miracles: Due to his connection to his God-self, Sigmar is able to utilize this to perform various Miracles.
*Armour of Righteousness: A nimbus of power protects you from harm.
*Beacon of Courage: The power and majesty of Sigmar fill you, making you shine out like a beacon in the night. Any frightened or terrified ally that can see you is inspired by your faith and bravery.
*Deny the Heretic: You pray over an inanimate object, such as a door or wall, and greatly strengthen it.
*Comet of Sigmar: You throw a fiery missile that takes the form of Sigmar’s famed twin-tailed comet. The miniature comet streaks towards an opponent of your choice within range.
*Hammer of Sigmar: Your hammer is imbued with Sigmar’s power.
*Healing Hand: Your touch heals an injured person.
*Heart of the Gryphon: Your strident prayers embolden Sigmar’s chosen, filling them with courage and determination, rendering them fearless. 
*Heed Not the Witch: Your prayers beseech Sigmar to protect you from his direst enemies, those who use dark magic.
*Immaculate Flesh: Denying the power of Chaos with a fiery passion, you implore Sigmar to protect you from the Ruinous Powers’ perverting ways.
*Soulfire: The purifying flames of Sigmar surround you, as his wrath manifests on earth.
*Vanquish: Your urgent prayers cause your allies to redouble their efforts to destroy Sigmar’s foes.
*Word of Damnation: Your righteous prayer fills a heretic with hopelessness as he is faced with the prospect of his own damnation.
*Divine Power: Such is the strength of Sigmar's favor that enemies fail to act in the presence of such brilliance.
*Benediction: The Warrior Priest passes the blessings of the Heldenhammer to the brave men around him.
*Shield of Faith: The Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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