Stone Storm (Priest Spell)

When a stone storm spell is cast, the area of effect is enmeshed in a vortex of swirling, batter­ing rock and stone. Creatures within the area of hurtling stone receive 2d8 points of damage, plus one additional point of damage per caster level (thus a 14th level priest inflicts 2d8+14 points of damage). A creatures that makes a successful saving throw vs. spell suffers only half damage. The area of effect is selected by the caster at the instant of casting from two options. The first is a circle of 60-foot radius, with a 10-foot diameter “eye” in the center that is not affected. The second is a cloud whose dimensions do not exceed 120 feet (for example, the cloud might be 40 feet wide, 20 feet tall, and 60 feet long).
The reverse of this spell, stone quench, clears twice the area of effect of a stone storm of dust, dirt, and other particles suspended in the air. Thus, a dusty haze that obscures vision and impedes breathing (such as that generated in battle or by an avalanche) is cleared instantly. Magic of 6th level or less that creates such effects is instantly ended (dust devil, wall of sand, sandstorm, and so on). Creatures from the Elemental Plane of Earth of less than demigod status can be returned to that plane by a stone quench cast for this purpose. The base chance is a roll of 6 or better on 1d20. The caster's level is added to the roll, and the creature's Hit Dice are subtracted from the roll.
The material components are the priest's holy symbol and a handful of pebbles, sand, or dirt (the latter is thrown into the air).
Notes: Granted by the dwarven god Moradin.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells