Unnamed Dungeon Crawler

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Unnamed Dungeon Crawler is an arcade game that's first seen in Tritium Coast. It's a dungeon crawler with heavy roguelike elements, much like The Binding of Isaac. However, the bulk of its inspiration comes from Enter the Gungeon, Ocarina of Time, and Majora's Mask, specifically their unique dungeons. The game's standalone Steam release will likely use music from DM Dokuro (specifically his "Glass Structure" series), and will be 100% free to play.
The game is not to be confused with Currently Unnamed Dungeon Crawler, a game on itch.io developed by GHostLPs. We have no affiliation with it nor any similarly named titles.
Canonically, it takes place several years before My Normal Obsession (right before The Great Burnout), hence why Scarron's mask can be found in one of the dungeons. It also explains why Searneryll, the world UDC takes place in, looks so different compared to how it looks in When the Sun Dies.
== Pickups ==
Name 	Description 	Special effects 	Notes 	Uses
Heart 	A common red heart, often salvaged from the dead. Whoever you stole this from was probably a donor, anyway. 	 	Has a 1/200 chance of being replaced by a Mana Heart when picked up. 	Can be sold to certain shopkeepers, namely Hema the Vampire.
Ichor Heart 	A heart made of gold with Ichor pulsing through its veins. It spawns a half-heart variant of itself when destroyed. 	Replaces itself with half an Ichor Heart when destroyed. After getting hit, the player is invulnerable for twice as long. 	Has a 10% chance to immediately break, which also plays "critical strike.wav". If this happens, the heart will do nothing.
This cannot occur if the player only has one heart left.	Drops coins when sacrificed.
Armored Heart 	A heavy heart made from steel and clockwork. Held together by a miracle, it absorbs 2 hits before shattering. 	Always takes 2 hits to break. 	Deflects bullets. 	Can be turned into ammunition.
Mana Heart 	A strange blue heart made of magic. It consumes Mana when damaged, but it also increases your magic damage after you get hit. 	Consumes Mana when hit, but temporarily boosts magic damage. 	 	Can be converted into Mana at Altars.
Banished Heart	A dead heart wrapped in chains. Doubles the damage output of your next attack after getting hit. 	Always breaks in 2 hits, doubles the next attack's damage. 	Also doubles rate of fire for 1.5 seconds. 	Can be sacrificed at Altars.
Amethyst Heart	A crystalline heart with a warm, glossy core. It pulses with vigor... 	Refills 1-2 points of Energy, restores 33% charge to charge-based weapons, has a 25% chance of negating damage altogether, always breaks in 2 hits, lowers damage but increases movement speed and ranged accuracy.	 	Provides permanent buffs if sacrificed. Can only be sacrificed once per run.
Chest Key 	A simple key for opening locked chests. It breaks after one use. 	 	 	*Sigh*... it opens locked chests.
Golden Key 	A key for opening other chests, such as those containing boss drops. Much like its silver predecessor, it still breaks after one use. 	Increases luck if the player skips a boss drop. 	Can open locked chests if they contain specific items (such as a Compass).
It doesn't break if it opens a locked chest.	It opens Golden Chests.
Boss Key 	A dark key that was used to keep [boss name] confined. Holding it makes you feel weak... 	Causes a random heart type to break in one hit. Only applies to boss fights. 	Can be sacrificed at an Altar to gain one Banished Heart, assuming the boss has already been defeated.	It opens the corresponding boss room.
Electric Eel 	A freshwater eel found off the coast of Thermite. Pet it to restore your Energy, although this has a chance to deal 1 heart of damage.	Restores 4 units of Energy with a 50% chance of consuming 1 heart. 	 	Can be sold to Molli to receive Thunderous Sashimi.
Enchanted Dice	A strange dice belonging to Stamid artificers. Its pips are shaped like stars. 	Grants 1-6 Mana points. Can only be rolled once per floor. 	Grants a full Mana Heart if the player rolls a 6, but only half a Mana Heart if they roll a 3. 	Can be converted to a Heart coin, Living Dice, or Ballistic Dice.
== Healing items ==
Name 	Description 	Special Effects 	Notes 	Uses/acquired by
Calamari 	A warm, slightly chewy dish acquired from Molli the angler.
It heals 1 red heart and promotes healthy lungs. 	Allows the player to hold their breath longer in the Sunken Ruins. 	Distracts Piranhas.
Heals Ether for an additional half heart. 	
Skin Hardening Agent	A complex serum found within the satchels of travelers. It grants 1 Armored Heart. 	Grants an Armored Heart and heals an already existing one if it's damaged. 	 	
Ammo Vial 	A vial containing a brass-like substance that (somehow) hardens into functional bullets. Do not ingest. 	Reloads 1/3 of the player's currently held weapon, assuming it uses bullets as ammo. 	Grants slightly more ammo if used during boss fights. 	Has a high value if sold.
Lavender Ampoule 	A crystalline solution with a lavender-esque hue. It contains trace amounts of white phosphorous. 	Grants invincibility for 15 seconds, fixes 1 Armored Heart, doubles movement speed while the player is invincible.	Cannot be used outside of combat.
Causes the player to flash purple instead of rainbow.
References Glass Structure (Lavender), which is the track that plays while the player is invincible.	Can be scrapped by Rune or brought to a Forge to obtain an Amethyst Heart.
Thunderous Sashimi 	A savory, reassuring feast made from the meat of two electric eels. It fully replenishes your Energy, heals you a bit, and partially recharges electronic weapons. Keep it away from Armored Hearts.	Fully replenishes Energy, refills 60% charge, and heals 1.5 hearts. It damages 1-2 Armored Hearts, though. 	Does not damage Amethyst Hearts or Mana Hearts. 	Can be found in Sunken Ruins chests (12% chance) or traded for with one Electric Eel.
Orgasm Roll 	A sweet, savory, and all-around perfect sushi roll with a deep flavor that melts in your mouth. It's so good, you won't be able to move afterwards! 	Overfills Energy by 2 points, heals 2 hearts, and stuns the player for a few seconds. 	Causes enemy attacks to ignore Armored Hearts while the player is stunned. Increases the RoF of nearby enemies.
Unlocks the "Post-Sushi Clarity" achievement if consumed by a male character.	Can be found in Deep Sea Chests (8% chance), bought from Molli for 200 coins each, or acquired by killing a Dragonfish.
Vintage Milk 	A bottle of milk that heals 3 hearts and gives you infinite Mana for the rest of the current Dungeon... it's probably alcoholic. 	Heals 3 hearts, providing infinite Mana for the rest of the current Dungeon. 	A reference to Chateau Romani from The Legend of Zelda: Majora's Mask.	Rewarded by Icatha after being given two Ichor Hearts.
Sugarskull Flower 	An ancient breed of snapd 	 	 	
== Lore/Plot ==
Unnamed Dungeon Crawler's lore varies from character to character, but most of the lore can be found in-game through item descriptions, NPC dialogue, character descriptions, and the game's endings.
=== Before the game starts ===
Prior to the events of UDC, a Mayan tribe from the distant lands of Emberlog migrated to mainland Searneryll, where they settled into the old cities and villages. Over time, they became uneasy due to the modern infrastructure, and so they eventually asked the prime minister of Searneryll if they could build places of worship near the coast. The prime minister eventually agreed, giving them 65,000 coins to fund their dungeons and temples. After many years, the dungeons were complete, and many resources (such as EternaFlame Crystals) were discovered beneath the city. The Mayans, thankful for their new places of worship, prayed in favor of Searneryll's safety, eventually building Rune, Shal'ock, and Shaman, three golems that would guard the dungeons with their lives.
These prayers worked, as Searneryll found itself more economically stable than ever. The prime minister would throw great feasts to aid the Mayans in their hunger, provide them with premium medicine and healthcare, and pay for all their religious fees.
Category:Unnamed Dungeon Crawler