Judge

The Judge is a Shotgun that is a primary weapon in VALORANT.
==Summary==
The Judge is a moderately-priced automatic shotgun. It is best used in situations that put the user in close range against multiple enemies, being able to wipe them out quickly should they risk not clearing such small areas beforehand. As with all shotguns, the Judge has pellet spread that can be reduced by crouching, though the spread still makes it effectively useless at long ranges no matter what. Unlike the other shotguns however, the Judge does not have a distance cap on its pellets and can hit enemies beyond 50 meters.
As a more expensive shotgun and expected upgrade to the Bucky, the Judge's higher rate of fire makes it a better option for taking on multiple enemies at once. However, the Judge's lower effective magazine capacity and lower damage makes the Bucky a more suitable choice in sustained firefights or for taking out individual targets.
==Stats==
*Headshot multiplier: x2
*Leg shot multiplier: x0.85
*10–15 m falloff multiplier: x0.588 (10/17)
*15+ m falloff multiplier: x0.412 (7/17)
===TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Shells to kill	Time to kill (s)	Shells to kill	Time to kill (s)	Shells to kill	Time to kill (s)
0–10 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–10 m 	Body 	1 	0.000 	1 	0.000 	1 	0.000
0–10 m 	Legs 	1 	0.000 	1 	0.000 	1 	0.000
10–15 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
10–15 m 	Body 	1 	0.000 	2 	0.286 	2 	0.286
10–15 m 	Legs 	2 	0.286 	2 	0.286 	2 	0.286
15–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
15–50 m 	Body 	2 	0.286 	2 	0.286 	2 	0.286
15–50 m 	Legs 	2 	0.286 	3 	0.571 	3 	0.571
=== Spread values ===
1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
2.25 	1.69 	4 	3 	0.05 	0.075 	0.75 	2.25
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: PurpleVariant 2: RedVariant 3: Black
 	 	 	 	— 	—
 	 	 	 	Level 2: Kill Effects 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: RedVariant 2: BlueVariant 3: Dark
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Gold
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher	Variant 1: RubyVariant 2: PearlVariant 3: Obsidian
 	 	 	 	— 	Variant 1: Dark
 	 	 	 	— 	—
 	 	 	 	— 	Variant 1: DesertVariant 2: SeaVariant 3: Tundra
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher	Variant 1: BlueVariant 2: OrangeVariant 3: Purple
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher	Variant 1: GreenVariant 2: TealVariant 3: Red
 	 	 	 	— 	—
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Judge skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 01 Act 1	40 	— 	
 	 	 	EP 06 Act 3	16 	— 	
 	 	 	EP 09 Act 1	10 	Variant 1: Red 	
 	 	 	EP 09 Act 1	20 	— 	
 	 	 	EP 04 Act 3	5 	Variant 1: BlueVariant 2: RedVariant 3: Orange 	
 	 	 	EP 07 Act 1	10 	Variant 1: RedVariant 2: GreenVariant 3: Gold 	
 	 	 	EP 04 Act 2	5 	— 	
 	 	 	EP 03 Act 3	30 	— 	
 	 	 	EP 06 Act 1	16 	— 	
 	 	 	EP 04 Act 1	15 	— 	
 	 	 	EP 05 Act 3	5 	— 	
 	 	 	EP 03 Act 1	15 	Variant 1: SkyeVariant 2: AstraVariant 3: Yoru 	
 	 	 	EP 02 Act 1	20 	— 	
 	 	 	EP 05 Act 2	35 	— 	
 	 	 	EP 01 Act 2	10 	— 	
 	 	 	EP 02 Act 2	5 	Variant 1: PinkVariant 2: GreenVariant 3: Purple	
 	 	 	EP 01 Act 3	15 	— 	
 	 	 	EP 05 Act 1	16 	Variant 1: GoldVariant 2: RedVariant 3: Teal 	
 	 	 	EP 07 Act 3	16 	— 	
 	 	 	EP 06 Act 2	10 	Variant 1: RedVariant 2: PurpleVariant 3: Green 	
 	 	 	EP 03 Act 2	15 	— 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Trivia == 
*During the Beta, the weapon's full name was the ACS-12 Judge (Automatic Combat Shotgun).
*The Judge's design has similarities to the Fostech Origin-12 and the AA-12 (sights).
* Despite the Operator's and the Odin's heavy physical appearance, the Bucky and Judge are the weapons slowest to run with.
Category:Weapons
Category:Shotguns
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