Rapid Fire

Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: WWII, Call of Duty: Black Ops 4, Call of Duty: Mobile, and Call of Duty: Black Ops 6. It was also cut from Call of Duty: Modern Warfare. It is the replacement for Double Tap and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most submachine guns in the Call of Duty series, on the Nintendo Wii, it has little, if any, effect.
==Call of Duty: Modern Warfare 2==
Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment.
It increases rate of fire by around 25%. However, Rapid Fire also decreases the centerspeed of whatever SMG it is attached to by 400 points.http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
The combination of enhanced fire rate and the enormous centerspeed decrease makes the SMG it's attached to monumentally less accurate, to the extent that medium range combat is often a struggle, even if the SMG is still retaining most of its power at the distance it's being used at. Rapid Fire will often make the SMG's accuracy so poor that it'll discourage players from using SMGs at medium range in any capacity. 
Despite the huge accuracy reduction, Rapid Fire makes the SMG it's attached to significantly more effective at close range, where the centerspeed reduction is of little note. As such, Rapid Fire is very much a risk-reward attachment that makes the SMG it's attached to much less versatile, but it will also make the SMG far more capable and competitive up close. The attachment plays very well on SMGs that are already confined to close-quarters and have accuracy problems to begin with, such as the MP5K. The attachment is far less effective on SMGs that specialize in medium range combat competency, like the Mini-Uzi, Vector, and UMP45. 
Weapon 	Standard	Rapid Fire	Increase
UMP45 	666 RPM 	845 RPM 	26%
MP5K 	895 RPM 	1153 RPM 	28%
P90 	937 RPM 	1153 RPM 	23%
Mini-Uzi	952 RPM 	1200 RPM 	26%
Vector 	1111 RPM	1395 RPM 	25%
==Call of Duty: Black Ops==
Rapid Fire is available for all submachine guns. It costs .
Rapid Fire will increase the rate of the fire of the SMG it's applied to by roughly 33%. Unlike the Modern Warfare 2 version, this iteration of Rapid Fire does not reduce the centerspeed of the SMG it's attached to.
In addition to being ineligible with Dual Wield, Rapid Fire cannot be combined with Extended Mags or Dual Mags. 
===Applicable Weapons===
*MP5K
*Skorpion
*MAC11
*AK74u
*Uzi
*PM63
*MPL
*Spectre
*Kiparis
File:ELITE Rapid and Auto.png|The Rapid Fire seen from Call of Duty ELITE
==Call of Duty: Modern Warfare 3==
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.
On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.
Fire Rate increase	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase	Fire Rate increase	Fire Rate increase
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
M16A4 	909 per burst (452 overall) 	1136 per burst (502 overall)	25% per burst (11% overall)	 	 	
Type 95 	1016 per burst (477 overall)	1271 per burst (526 overall)	25% per burst (10% overall)	 	 	
MK14 	550 RPM 	688 RPM 	25% 	 	 	
UMP45 	759 RPM 	949 RPM 	25% 	 	 	
PP90M1 	1016 RPM 	1271 RPM 	25% 	 	 	
PM9 	1111 RPM 	1388 RPM 	25% 	 	 	
MP5 	895 RPM 	1119 RPM 	25% 	 	 	
MP7 	895 RPM 	1119 RPM 	25% 	 	 	
P90 	857 RPM 	1071 RPM 	25% 	 	 	
MK46 	857 RPM 	1071 RPM 	25% 	 	 	
L86 LSW 	800 RPM 	1000 RPM 	25% 	 	 	
MG36 	769 RPM 	961 RPM 	25% 	 	 	
PKP Pecheneg 	705 RPM 	882 RPM 	25% 	 	 	
M60E4 	600 RPM 	750 RPM 	25% 	 	 	
==Call of Duty: Black Ops II==
The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to submachine guns and light machine guns. 
On all weapons it is attached to, Rapid Fire will increase the fire rate, but reduce the weapon's range, centerspeed, and hip-fire spread.
Across all weapons that can receive Rapid Fire, their centerspeed will always be decreased by 15% when the attachment is equipped. The remaining factors are increased/decreased depending on what weapon/weapon class Rapid Fire is equipped on.
Across all LMGs, the fire rate is increased by 33%. The weapon's range is made 40% shorter and the hip-fire spread is made 20% larger when using the attachment. The LMGs receive the least downside from using the attachment, but also receive the least benefit from the attachment.
On all SMGs, the fire rate is increased by 51% and the hip-fire spread is made 30% larger. On all SMGs barring the Chicom CQB and Skorpion EVO, the range is made 60% shorter. On the Chicom CQB and Skorpion EVO specifically, the range is made 75% shorter instead. 
In all situations, a weapon with Rapid Fire is less accurate than the same weapon without the attachment equipped, both in terms of hip-firing and aiming down the sight. 
Fire Rate increase	Fire Rate increase	Fire Rate increase	Fire Rate increase	Fire Rate increase	Fire Rate increase 	Fire Rate increase
Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns
Weapon 	Standard RoF 	Standard RoF 	Rapid Fire 	Rapid Fire 	Percentage increase	Percentage increase
 	Campaign 	Multiplayer 	Campaign 	Multiplayer 	Campaign 	Multiplayer
MP7 	937 	937 	1420 	1420 	51% 	51%
Chicom CQB 	937 	1250 	1420 	1893 	51% 	51%
Vector K10 	750 	937 	1136 	1420 	51% 	51%
PDW-57 	750 	750 	1136 	1136 	51% 	51%
Skorpion EVO 	1250 	1250 	1893 	1893 	51% 	51%
MSMC 	937 	750 	1420 	1136 	51% 	51%
Peacekeeper 	- 	750 	- 	1136 	- 	51%
MP5 	750 	- 	1136 	- 	51% 	-
AK74u 	750 	- 	1136 	- 	51% 	-
Uzi 	937 	- 	1420 	- 	51% 	-
Light Machine Guns	Light Machine Guns	Light Machine Guns	Light Machine Guns	Light Machine Guns	Light Machine Guns 	Light Machine Guns
Weapon 	Standard 	Standard 	Rapid Fire 	Rapid Fire 	Percentage increase	Percentage increase
 	Campaign 	Multiplayer 	Campaign 	Multiplayer 	Campaign 	Multiplayer
LSAT 	750 	750 	1136 	1000 	51% 	33%
Mk 48 	625 	625 	946 	833 	51% 	33%
HAMR 	937 	625 	1420 	833 	51% 	33%
QBB LSW 	937 	937 	1420 	1250 	51% 	33%
M60 	625 	- 	833 	- 	33% 	-
RPD 	750 	- 	1000 	- 	33% 	-
==Call of Duty: Black Ops: Declassified==
Rapid Fire returns in Call of Duty: Black Ops: Declassified. It can now be used on shotguns as well.
==Call of Duty: Ghosts==
Rapid Fire reappears in Call of Duty: Ghosts, available once again to submachine guns and light machine guns. It increases the fire rate on compatible weapons by ~17%The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%, which is a lower amount than in previous games. Unlike its Black Ops II counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in Ghosts does not reduce range or decrease hipfire accuracy but it does increase recoil values by 5%. Using the Grip attachment will more than counteract the recoil increase. 
===Extinction===
Rapid Fire can be found in Search Piles in Extinction by default. Unlike in Multiplayer, Rapid Fire can be equipped on Assault rifles (barring the SC-2010). 
Rapid Fire does not require Master Scavenger in order to be found in search piles. Because of this, it is also possible to receive Rapid Fire on eligible weapons should the player open a weapon locker.
Rapid Fire conflicts with Extended Mags. The two attachments cannot be equipped at the same time. Should the user find Rapid Fire in a Search Pile and their active weapon has Extended Mags equipped, it is possible to swap it out for Rapid Fire. If this is done, in addition to removing Extended Mags from the active weapon and dropping the attachment on the ground, the magazine capacity of the active weapon will instantly be reduced to its regular value, and if the reserve ammo is a value greater than the default max reserve ammo, the reserve ammo will also be reduced to the default maximum value. This can cause a player to lose up to 500 rounds of ammunition for that weapon. If the opposite happens, and Rapid Fire is swapped out for Extended Mags, the reserve ammo will stay the same, but the current magazine will have its remaining ammo maxed out. A player can take advantage of this and essentially get a free reload, in addition to extra ammo.
Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase
Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns
Weapon 	Standard 	Rapid Fire 	 	 	 	
Bizon 	937 RPM 	1102 RPM 	 	 	 	
CBJ-MS 	1000 RPM 	1176 RPM 	 	 	 	
Vector CRB 	759 RPM 	893 RPM 	 	 	 	
Vepr 	869 RPM 	1023 RPM 	 	 	 	
K7 	895 RPM 	1053 RPM 	 	 	 	
MTAR-X 	810 RPM 	953 RPM 	 	 	 	
Ripper 	967 RPM (672 in AR mode) 	1138 RPM (790 in AR mode) 	 	 	 	
Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns
Weapon 	Standard 	Rapid Fire 	 	 	 	
Ameli 	631 RPM 	743 RPM 	 	 	 	
M27-IAR 	705 RPM(750 in Extinction) 	830 RPM(882 in Extinction) 	 	 	 	
LSAT 	800 RPM 	941 RPM 	 	 	 	
Chain SAW 	857 RPM 	1008 RPM 	 	 	 	
Assault Rifles (in Extinction only)	Assault Rifles (in Extinction only)	Assault Rifles (in Extinction only)	Assault Rifles (in Extinction only)	Assault Rifles (in Extinction only)	Assault Rifles (in Extinction only)	Assault Rifles (in Extinction only)
Weapon 	Standard 	Rapid Fire 	 	 	 	
SA-805 	769 RPM 	904 RPM 	 	 	 	
AK-12 	689 RPM 	811 RPM 	 	 	 	
ARX-160 	857 RPM 	1008 RPM 	 	 	 	
Maverick 	652 RPM 	767 RPM 	 	 	 	
Remington R5 	631 RPM 	743 RPM 	 	 	 	
==Call of Duty: Advanced Warfare==
===Multiplayer===
Rapid Fire returns in Call of Duty: Advanced Warfare, and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all submachine guns and heavy weapons, except the EM1 and the EPM3.
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the MP11, the Ohm, or the Ameli, as said weapons deal similar damage outside of the maximum damage range.
The ASM1 Reckless variant has integrated Rapid Fire by default, and the KF5 Breakneck variant is incapable of equipping the attachment.
===Exo Survival===
In addition to submachine guns, Rapid Fire in Exo Survival mode can be attached to two assault rifles as well (Bal-27 and HBRa3), but as a downside it is unavailable to be attached to the XMG or Pytaek.
It should be noted that Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.
Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase
Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns
Weapon 	Weapon 	Standard 	Rapid Fire 	Percentage Increase
KF5 	KF5 	869 RPM 	1086 RPM 	25%
MP11 	MP11 	923 RPM 	1153 RPM 	25%
ASM1 	ASM1 	674 (later shots) 	842 (later shots) 	25%
SN6 	SN6 	800 (later shots) 	1000 (later shots) 	25%
SAC3 	SAC3 	600 RPM 	750 RPM 	25%
MP40 	MP40 	800 RPM 	1000 RPM 	25%
Sten 	Sten 	750 RPM 	937 RPM 	25%
Repulsor 	Repulsor 	759 RPM 	949 RPM 	25%
AMR9 	AMR9 	923 per burst (800 overall) 	1153 per burst (967 overall) 	25% per burst (20% overall)
Heavy Weapons 	Heavy Weapons 	Heavy Weapons 	Heavy Weapons 	Heavy Weapons
Weapon 	Weapon 	Standard 	Rapid Fire 	Percentage Increase
Pytaek 	Pytaek 	631 RPM 	789 RPM 	25%
XMG 	XMG 	600 RPM (800 in lockdown mode) 	750 RPM (1000 in lockdown mode) 	25%
Ameli 	Ameli 	666 RPM 	833 RPM 	25%
Ohm 	Ohm 	666 RPM (500 in shotgun mode) 	833 RPM (625 in shotgun mode) 	25%
Assault Rifles (in Exo Survival only)	Assault Rifles (in Exo Survival only)	Assault Rifles (in Exo Survival only)	Assault Rifles (in Exo Survival only) 	Assault Rifles (in Exo Survival only)
Weapon 	Weapon 	Standard 	Rapid Fire 	Percentage Increase
Bal-27 	Bal-27 	705 (later shots) 	882 (later shots) 	25%
HBRa3 	HBRa3 	625 (later shots) 	781 (later shots) 	25%
Supply Drop variants 	Supply Drop variants 	Supply Drop variants 	Supply Drop variants 	Supply Drop variants
Weapon 	Variant 	Standard 	Rapid Fire 	Percentage Increase
KF5 	Spanner 	674 RPM 	842 RPM 	25%
KF5 	Royalty 	674 RPM 	842 RPM 	25%
KF5 	Scout 	759 RPM 	949 RPM 	25%
KF5 	Locomotive 	759 RPM 	949 RPM 	25%
KF5 	Single Stack 	1016 RPM 	1271 RPM 	25%
MP11 	Devourer 	705 RPM 	882 RPM 	25%
MP11 	Scout 	800 RPM 	1000 RPM 	25%
MP11 	Savior 	1090 RPM 	1363 RPM 	25%
MP11 	Toxic 	1090 RPM 	1363 RPM 	25%
MP11 	Squeaker 	1200 RPM 	1500 RPM 	25%
ASM1 	Sweeper 	606 (later shots) 	757 (later shots) 	25%
ASM1 	Scout 	606 (later shots) 	757 (later shots) 	25%
ASM1 	Reckless 	- 	949 (later shots)Rapid Fire is integrated to the ASM1 "Reckless", and the fire rate of this variant has a base value of 759 RPM.	25%
ASM1 	Speakeasy 	869 (later shots) 	1086 (later shots) 	25%
ASM1 	Royalty 	1016 (later shots) 	1271 (later shots) 	25%
SN6 	Cycled 	923 (later shots) 	1153 (later shots) 	25%
SN6 	K 	923 (later shots) 	1153 (later shots) 	25%
SAC3 	Fire & Brimstone 	500 RPM 	625 RPM 	25%
SAC3 	Crime and Punishment 	545 RPM 	681 RPM 	25%
SAC3 	Rapid 	666 RPM 	833 RPM 	25%
SAC3 	Misery & Company 	666 RPM 	833 RPM 	25%
SAC3 	Blood & Glory 	666 RPM 	833 RPM 	25%
SAC3 	Loner 	705 RPM 	882 RPM 	25%
SAC3 	Solitary 	923 RPM 	1153 RPM 	25%
SAC3 	Isolated 	923 RPM 	1153 RPM 	25%
SAC3 	Royalty 	923 RPM 	1153 RPM 	25%
SAC3 	Introvert 	1200 RPM 	1500 RPM 	25%
AMR9 	Pro Pipe 	705 per burst (631 overall) 	882 per burst (769 overall) 	25% per burst (21% overall)
AMR9 	Royalty 	705 per burst (631 overall) 	882 per burst (769 overall) 	25% per burst (21% overall)
AMR9 	Noob Tube 	800 per burst (705 overall) 	1000 per burst (857 overall) 	25% per burst (21% overall)
AMR9 	Outlaw 	800 per burst (705 overall) 	1000 per burst (857 overall) 	25% per burst (21% overall)
AMR9 	Dynamo 	1090 per burst (821 overall) 	1363 per burst (967 overall) 	25% per burst (17% overall)
AMR9 	Shorty 	1090 per burst (923 overall) 	1363 per burst (1111 overall) 	25% per burst (20% overall)
AMR9 	Hipshot 	1090 per burst (923 overall) 	1363 per burst (1111 overall) 	25% per burst (20% overall)
MP40 	Parabellum 	705 RPM 	882 RPM 	25%
Sten 	Commando 	666 RPM 	833 RPM 	25%
Repulsor 	Deadstrike 	674 RPM 	842 RPM 	25%
Repulsor 	Supersonic 	1016 RPM 	1271 RPM 	25%
Pytaek 	Expanse 	400 RPM 	500 RPM 	25%
Pytaek 	Adept 	600 RPM 	750 RPM 	25%
Pytaek 	Exploit 	600 RPM 	750 RPM 	25%
Pytaek 	Royalty 	600 RPM 	750 RPM 	25%
Pytaek 	LR 	666 RPM 	833 RPM 	25%
Pytaek 	Hasty 	666 RPM 	833 RPM 	25%
XMG 	Yin and Yang 	750 RPM 	937 RPM 	25%
XMG 	Black and White 	750 RPM 	937 RPM 	25%
XMG 	Smoke and Mirrors 	750 RPM 	937 RPM 	25%
XMG 	Death and Taxes 	750 RPM 	937 RPM 	25%
XMG 	Chicken and Waffles 	800 RPM 	1000 RPM 	25%
XMG 	Bread and Butter 	857 RPM 	1071 RPM 	25%
Ameli 	Spacer 	705 RPM 	882 RPM 	25%
Ameli 	Accelerated 	705 RPM 	882 RPM 	25%
Ameli 	Redshirt 	800 RPM 	1000 RPM 	25%
Ameli 	Chicanery 	800 RPM 	1000 RPM 	25%
Ameli 	Royalty 	800 RPM 	1000 RPM 	25%
Ohm 	Watcher 	545 RPM 	681 RPM 	25%
Ohm 	Lycanthrope 	600 RPM 	750 RPM 	25%
Ohm 	Heart Seeker 	600 RPM 	750 RPM 	25%
Ohm 	Unending 	600 RPM 	750 RPM 	25%
Ohm 	Lunacy 	750 RPM 	937 RPM 	25%
==Call of Duty: Black Ops III==
Rapid Fire returns in Call of Duty: Black Ops III, and is available on all primary weapons. On most weapons it gains a tiny 6.38% fire rate increase, but on the rest (which include burst-firing weapons) the increase is usually higher.
Fire Rate increase	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase	Fire Rate increase	Fire Rate increase
Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
Kuda 	722 RPM 	769 RPM 	6.38% 	 	 	
Weevil 	722 RPM 	769 RPM 	6.38% 	 	 	
VMP 	909 RPM 	967 RPM 	6.38% 	 	 	
Vesper 	1200 RPM 	1276 RPM 	6.38% 	 	 	
Razorback 	625 RPM 	664 RPM 	6.38% 	 	 	
Sten 	625 RPM 	664 RPM 	6.38% 	 	 	
HG 40 	517 RPM 	550 RPM 	6.38% 	 	 	
DIY 11 Renovator 	517 RPM 	550 RPM 	6.38% 	 	 	
HLX 4 	1000 RPM 	1063 RPM 	6.38% 	 	 	
PPSh 	895 RPM 	952 RPM 	6.38% 	 	 	
AK-74u 	652 RPM 	693 RPM 	6.38% 	 	 	
XMC 	800 RPM 	851 RPM 	6.38% 	 	 	
Pharo 	909 per burst (659 overall) 	967 per burst (689 overall) 	6.38% per burst (4.55% overall) 	 	 	
Assault Rifles 	Assault Rifles 	Assault Rifles 	Assault Rifles 	Assault Rifles 	Assault Rifles 	Assault Rifles
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
KN-44 	625 RPM 	664 RPM 	6.38% 	 	 	
HVK-30 	722 RPM 	769 RPM 	6.38% 	 	 	
ICR-1 	600 RPM 	638 RPM 	6.38% 	 	 	
Man-O-War 	517 RPM 	550 RPM 	6.38% 	 	 	
MX Garand 	361 RPM 	384 RPM 	6.38% 	 	 	
FFAR 	800 RPM 	851 RPM 	6.38% 	 	 	
Peacekeeper MK2 	652 RPM 	693 RPM 	6.38% 	 	 	
LV8 Basilisk 	1000 RPM 	1063 RPM 	6.38% 	 	 	
Galil 	750 RPM 	797 RPM 	6.38% 	 	 	
KVK 99m 	555 RPM 	591 RPM 	6.38% 	 	 	
M16 	909 per burst (452 overall) 	967 per burst (466 overall) 	6.38% per burst (3.07% overall) 	 	 	
M8A7 	1000 per burst (591 overall) 	1063 per burst (612 overall) 	6.38% per burst (3.68% overall) 	 	 	
XR-2 	857 per burst (439 overall) 	941 per burst (470 overall) 	9.89% per burst (4.83% overall) 	 	 	
Sheiva 	257 RPM 	283 RPM 	9.89% 	 	 	
M14 	400 RPM 	439 RPM 	9.89% 	 	 	
Shotguns 	Shotguns 	Shotguns 	Shotguns 	Shotguns 	Shotguns 	Shotguns
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
KRM-262 	60 RPM 	63 RPM 	6.38% 	 	 	
205 Brecci 	187 RPM on PC212 RPM on consoles 	199 RPM on PC225 RPM on consoles 	6.38% 	 	 	
Haymaker 12 	300 RPM 	319 RPM 	6.38% 	 	 	
Olympia 	212 RPM 	225 RPM 	6.38% 	 	 	
Argus 	63 RPM 	67 RPM 	6.74% 	 	 	
Banshii 	50 RPM 	53 RPM 	6.66% 	 	 	
Light Machine Guns	Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns	Light Machine Guns	Light Machine Guns
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
BRM 	517 RPM 	550 RPM 	6.38% 	 	 	
Dingo 	722 RPM 	769 RPM 	6.38% 	 	 	
Gorgon 	327 RPM 	348 RPM 	6.38% 	 	 	
R70 Ajax 	652 RPM 	693 RPM 	6.38% 	 	 	
RPK 	600 RPM 	638 RPM 	6.38% 	 	 	
48 Dredge 	1153 per burst (753 overall) 	1267 per burst (800 overall) 	9.89% per burst (6.24% overall) 	 	 	
Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
XPR-50 	240 RPM 	255 RPM 	6.38% 	 	 	
Drakon 	240 RPM on PC277 RPM on consoles 	255 RPM on PC295 RPM on consoles 	6.38% 	 	 	
SVG-100 	42 RPM 	45 RPM 	6.38% 	 	 	
Dragoon 	50 RPM 	53 RPM 	6.38% 	 	 	
Locus 	57 RPM 	60 RPM 	6.49% 	 	 	
P-06 	1818 per burst(171 overall on PC)(225 overall on consoles)	3030 per burst(178 overall on PC)(237 overall on consoles)	66% per burst(3.92% overall on PC)(5.21% overall on consoles)	 	 	
RSA Interdiction 	50 RPM 	52 RPM 	5.63% 	 	 	
DBSR-50 	300 per pair of shots(85 overall) 	441 per pair of shots(94 overall) 	47% per pair of shots(10% overall) 	 	 	
==Call of Duty: WWII==
Rapid Fire returns in Call of Duty: WWII. It is available to all primary weapons.
Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase 	Fire Rate increase	Fire Rate increase	Fire Rate increase
Rifles 	Rifles 	Rifles 	Rifles 	Rifles 	Rifles 	Rifles
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
M1941 	800 RPM 	851 RPM 	6.38% 	 	 	
M1 Garand 	324 RPM 	345 RPM 	6.38% 	 	 	
STG44 	666 RPM 	709 RPM 	6.38% 	 	 	
M1A1 Carbine 	454 RPM 	483 RPM 	6.38% 	 	 	
FG 42 	422 RPM 	449 RPM 	6.38% 	 	 	
BAR 	571 RPM 	607 RPM 	6.38% 	 	 	
SVT-40 	257 RPM 	273 RPM 	6.38% 	 	 	
Gewehr 43 	491 RPM 	523 RPM 	6.38% 	 	 	
Volkssturmgewehr 	722 RPM 	769 RPM 	6.38% 	 	 	
Type 5 	250 RPM 	265 RPM 	6.38% 	 	 	
M2 Carbine 	461 RPM 	490 RPM 	6.38% 	 	 	
AVS-36 	441 RPM 	469 RPM 	6.38% 	 	 	
Automaton 	472 RPM 	502 RPM 	6.38% 	 	 	
AS-44 	483 RPM 	514 RPM 	6.38% 	 	 	
NZ-41 	400 RPM 	425 RPM 	6.38% 	 	 	
ITRA Burst 	952 per burst (604 overall)	1013 per burst (628 overall)	6.38% per burst (3.95% overall)	 	 	
Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns 	Submachine Guns
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
Grease Gun 	545 RPM 	580 RPM 	6.38% 	 	 	
Sterling 	545 RPM 	580 RPM 	6.38% 	 	 	
PPSh-41 	722 RPM 	769 RPM 	6.38% 	 	 	
Type 100 	652 RPM 	693 RPM 	6.38% 	 	 	
Waffe 28 	1000 RPM 	1063 RPM 	6.38% 	 	 	
M1928 	909 RPM 	967 RPM 	6.38% 	 	 	
MP-40 	689 RPM 	733 RPM 	6.38% 	 	 	
M-38 	689 RPM 	733 RPM 	6.38% 	 	 	
Sten 	638 RPM 	679 RPM 	6.38% 	 	 	
Orso 	810 RPM 	862 RPM 	6.38% 	 	 	
Nambu Type 2 	681 RPM 	725 RPM 	6.38% 	 	 	
Ribeyrolles 	588 RPM 	625 RPM 	6.38% 	 	 	
Proto-X1 	750 RPM 	797 RPM 	6.38% 	 	 	
EMP44 	740 RPM 	788 RPM 	6.38% 	 	 	
Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns 	Light Machine Guns	Light Machine Guns	Light Machine Guns
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
Lewis 	517 RPM 	568 RPM 	9.89% 	 	 	
MG 15 	722 RPM 	794 RPM 	9.89% 	 	 	
GPMG 	722 RPM 	794 RPM 	9.89% 	 	 	
Bren 	300 RPM 	329 RPM 	9.89% 	 	 	
MG 42 	652 RPM 	716 RPM 	9.89% 	 	 	
MG 81 	491 RPM 	540 RPM 	9.89% 	 	 	
Stinger 	312 RPM 	343 RPM 	9.89% 	 	 	
VMG 1927 	545 RPM 	599 RPM 	9.89% 	 	 	
Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles 	Sniper Rifles
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
Karabin 	234 RPM 	308 RPM 	31% 	 	 	
PTRS-41 	85 RPM 	112 RPM 	31% 	 	 	
Lee Enfield 	50 RPM 	52 RPM 	5.63% 	 	 	
De Lisle 	50 RPM 	52 RPM 	5.63% 	 	 	
M1903 	41 RPM 	44 RPM 	8.37% 	 	 	
Kar98k 	48 RPM 	50 RPM 	5.39% 	 	 	
3-Line Rifle 	48 RPM 	50 RPM 	5.39% 	 	 	
Type 38 	51 RPM 	55 RPM 	7.8% 	 	 	
Lever Action 	60 RPM 	63 RPM 	5.04% 	 	 	
SDK 9mm 	57 RPM 	60 RPM 	6.49% 	 	 	
Shotguns 	Shotguns 	Shotguns 	Shotguns 	Shotguns 	Shotguns 	Shotguns
Weapon 	Standard 	Rapid Fire 	Percentage Increase 	 	 	
Combat Shotgun 	60 RPM 	85 RPM 	42% 	 	 	
M30 Luftwaffe Drilling	150 RPM 	159 RPM 	6.38% 	 	 	
Toggle Action 	171 RPM 	182 RPM 	6.38% 	 	 	
Sawed-off Shotgun 	200 RPM 	212 RPM 	6.38% 	 	 	
==Call of Duty: Black Ops 4==
Rapid Fire returns in Call of Duty: Black Ops 4. It is available to some primary weapons, as well as the RK 7 Garrison and the KAP 45.
The attachment behaves differently when equipped on the MicroMG 9mm, in which case it allows the gun to spin up faster before firing.
Some guns have the option to equip Rapid Fire II, the fire rate will be increased greatly if 2 Rapid Fire are attached.
== Call of Duty: Mobile ==
Rapid Fire returns in Call of Duty: Mobile as a weapon perk. It is exclusive to the Razorback submachine gun.
It increases the Razorback's rate of fire by 10%.
A similar perk, Enhanced Bolt, is available for the QXR. It increases the QXR's rate of fire by 13%.
==Call of Duty: Modern Warfare==
Rapid Fire was going to be a Gun Perk in Call of Duty: Modern Warfare however was cut from the final game.
==Call of Duty: Black Ops 6==
Rapid Fire returns in Call of Duty: Black Ops 6 as a Fire Mod attachment.
==Trivia==
===Call of Duty: Modern Warfare 2===
*Rapid Fire's Create-A-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."
===Call of Duty: Black Ops===
*For balancing reasons, Rapid Fire cannot be used with Extended Mags, Dual Wield, Dual Mags, or an underbarrel attachment via Warlord.
==References==
ru:Скорострельность
Category:Call of Duty: Modern Warfare 2 Attachments
Category:Call of Duty: Black Ops Attachments
Category:Call of Duty: Modern Warfare 3 Attachments
Category:Call of Duty: Black Ops II Attachments
Category:Call of Duty: Black Ops: Declassified Attachments
Category:Call of Duty: Ghosts Attachments
Category:Call of Duty: Advanced Warfare Attachments
Category:Call of Duty: Black Ops III Attachments
Category:Call of Duty: Modern Warfare (2019) Attachments
Category:Call of Duty: Modern Warfare (2019) Cut Content
Category:Call of Duty: Mobile Weapon Perks
Category:Call of Duty: Black Ops 6 Attachments