Report 1310

Report #1310
Skillset: Aeonics Skill: New
 Org: Sentinels Status: Completed Jul 2015
Furies' Decision:
Approved for an analogous ability to ChaosAura, changing some damage to magic
damage with a chance for timewarp.
Problem: With the racial revamp, the level 50 traits for lucidian and trill
(1/10 buff to magical + excorable/divinus damage, race-dependent) for org-
aligned players provide no benefit to Sentinel warriors, (no existing
excorable/divinus damage runes either for weapons). This is a problem unique to
the Sentinels, as Institute members have access to each of these types of damage
via CrystalWeapon in Harmonics. The addition of a weapon aura type effect that
plays into the idea of enhanced (future tech) weaponry, and utilising charged
gems could alleviate this discrepancy while being thematically appropriate.
[A: 0 R: 0] Solution #1: Add a new Aeonics ability that allows Sentinels
 access to a gemrift (like Loralaria's CrystalSong),
 and in a manner akin to envenoming weapons, allows
 the user to attach charged gems to their weapon. This
 would add a number of 'charges' to their weapon that
 discharge on hit for some extra damage (choice of
 magic/excorable/divinus damage type depending on the
 type of gem attached).
[A: 0 R: 0] Solution #2: As Solution #1, but discharge now acts as conversion
 of weapon damage type (not extra as in #1), with the
 introduction of a % chance of afflicting with
 timewarp (on par with Paradigmatics ChaosAura).
Player Comments:
---[Jaamil on 7/1 @ 13:26 writes]:
I'm ok with solution 2
---[Celina on 7/2 @ 04:46 writes]:
I don't think it's on par with the other skills its being compared to to give
sentinels that many damage types. Not opposed to the idea of the report, just
the solutions.
---[Synkarin on 7/5 @ 03:05 writes]:
Can we get some figures on what's being asked for here? How much extra damage,
how many charges, what's the cost to adding a gem to a weapon? what's the chance
of a weapon firing for extra damage. I'm not really a fan of extra damage AND
timewarp, if you were just converting damage types it'd be on thing, but giving
more damage plus an extra affliction seems a little much. The warrior overhaul
as well may affect this kind of addition too.
---[Ushaara on 7/5 @ 10:53 writes]:
@Synkarin: Not knowing where warriors/weapon stats/armour will be in a few weeks
made me reticent to include specific numbers, trusting Baelor/Ieptix would set
the damage to an appropriate level. But with that in mind, if working off
current mechanics, I would propose something like the following. as ChaosAura
converts 1/6th of damage to psychic type, with % chance of temp. insanity, the
discharge damage would be an extra 1/6th of the weapon damage, typed to
magic/excorable/divinus depending on the crystal type. Currently, this would
take a 1h swing for ~300 damage to a swing + discharge of ~350 damage, and so
cost-wise I would argue should be relatively cheap. Few options for how the
admin might implement this cost, (a) 1 gem could give X strikes/Y seconds before
needing to attach another. In this case I would say it should be like envenoming
and so just upkeep of charged gems. (b) Loralaria-like option: small power cost
+ slow balance to attach/remove gems but the effect is permanent (believe
permanent for instruments, but am good with until death/logout), (c) ChaosAura
option: 10p and no gems for permanent effect, just a syntax to choose the damage
type. If after Overhaul, direct damage kills become a viable option for
warriors, then cost/amount can be reviewed.
---[Ushaara on 7/5 @ 11:01 writes]:
Solution #2 was meant to be analogous to ChaosAura by the by, so discharge
acting as conversion of damage type.
---[Ushaara on 7/5 @ 11:04 writes]:
As Solution #1, but discharge now acts as conversion of weapon damage type (not
extra as in #1), with the introduction of a % chance of afflicting with timewarp
(on par with Paradigmatics ChaosAura).
---[Ushaara on 7/5 @ 11:04 writes]:
Ack, that was meant to be reworded sol. #2.
---[Synkarin on 7/7 @ 01:28 writes]:
Right, solution 2 seems like a more useful option to any Sentinel than a bit of
extra damage on top. I think Usharra's concerns about the end result of the
warrior overhaul means we should probably put this on hold until that's
finalized and can make a better assessment of what this kind of change will
result in.
---[Lerad on 7/11 @ 00:46 writes]:
Assuming timewarp stays, solution 2 seems most reasonable/helpful.
---[Shuyin on 7/11 @ 22:45 writes]:
What's changed in this report compared to reports 722 and 769?
---[Celina on 7/13 @ 01:39 writes]:
Solution 2 is fine now! Maybe not all those damage types, just one like templar
just have psychic. Maybe electric, that's hallifaxian.
---[Kierstin on 7/21 @ 21:48 writes]:
Solution 2 seems good.