New Nonweapon Proficiencies (CSH)

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Each description below starts with the following information: the name of the proficiency, the number of slots required for its selection, the group it fits into, the relevant character statistic and the check modifier for using the proficiency.
Nonweapon Proficiency 	# of Slots Required	RelevantAbility	CheckModifier	ProficiencyGroups
Cartography 	1 slot 	Intelligence 	-2 	Wizard/Priest/Rogue
Fast-Talking 	1 slot 	Charisma 	Special 	Rogue
Fortune Telling 	2 slots 	Charisma 	+2 	Rogue
Heraldry (Space) 	1 slot 	Intelligence 	+0 	General
Looting 	1 slot 	Dexterity 	+0 	Rogue
Navigation (Wildspace) 	1 slot 	Intelligence 	2 	Wizard/Priest
Navigation (Phlogiston)	1 slot 	Intelligence 	—2 	Wizard/Priest
Observation 	1 slot 	Intelligence 	+0 	General
Planetology 	2 slots 	Intelligence 	-1 	Wizard/Priest
Shipwright 	1 slot 	Dexterity 	+1 	General
Signalling 	1 slot 	Intelligence 	+2 	General
Slow Respiration 	1 slot 	Wisdom 	+0 	General
Spacemanship 	1 slot 	Dexterity 	+1 	General
Spelljamming 	2 slots 	Intelligence 	-2 	Wizard/Priest
Zero-Gravity Combat 	1 slot 	Intelligence 	-2 	Warrior/Priest/Rogue