Centaur (Dungeons and Dragons)

==Summary==
Centaurs are a species of half-horse half-humanoid creatures that often wander the planes in tribal communities. Typically Centaurs will avoid conflicts though are known to fight fiercely and to the death if pressed. It is the nature of centaurs to make enormous treks across entire continents, and might take decades to return. Often a conflict will start due to settlements appearing in their nomadic pathways.
A centaur left behind by the tribe will either disappear completely or attempt to settle with more civilized humanoids, with strenuous effort, often becoming something of a scholar on the likes of nature.
==Powers and Stats==
Tier: from at least , likely to up to 
Name: Centaur
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Large Monstrosity, Horse Demihumans
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (They have Monster Manual 3.5e Page 32), Bodily Weaponry and Martial Arts (They are adept at attacking with their Monster Manual 5e Page 38), Weapon Mastery (Are skilled in using and ), Preparation (In monster infested areas they set various against them)
Attack Potency: Varies from at least Wall level, likely Small Building level (Regular Centaurs are a monster in 3.5e which makes them superior to animals such as the Rothé) to Small Building level+ up to Building level+ (Lieutenants and other lesser leaders are between with leaders being level characters. This makes the level 5th to 6th centaurs on par with casters capable of using Conjure Barrage while the 7th to 9th are able to fight weaker adult Remorhaz)
Speed: Varies from Subsonic (Superior to those capable of dodging point-blank arrows) up to Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-range lightning)
Lifting Strength: Class 5 (Due to being a large quadruped creature with a strength score of they can at max push 4.082331 ton)
Striking Strength: Varies from at least Wall level, likely Small Building level to Small Building level+ up to Building level+
Durability: Varies from at least Wall level, likely Small Building level to Small Building level+ up to Building level+
Stamina: Superhuman (On par with adventurers who can keep fighting after losing their limbs)
Range: Standard Melee Range, Extended Melee Range via swords and clubs, Several Meters via their pike, Hundreds of Meters via their bows
Standard Equipment: Bows, pikes, , Monster Manual 1e Page 14
Intelligence: Below Average (They only have in intelligence which makes them Player's Handbook 5e Page 171, they are however are skilled fighters and are adept in survival in the wilderness)
Weaknesses: Their equine lower body makes climbing incredibly hard
Note: Only leaders can have a shield
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Species
Category:Monsters
Category:Hybrids
Category:Humans
Category:Horses
Category:Centaurs
Category:Leaders
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Martial Artists
Category:Weapon Masters
Category:Weapon Users
Category:Bow Users
Category:Sword Users
Category:Spear Users
Category:Club Users
Category:Shield Users
Category:Preparation Users