Koopa Troopa/Appearances

==In ==
===Mario Bros.===
In the game Mario Bros., there are enemies called Shellcreepers, which bear a huge similarity to Koopa Troopas, but cannot be jumped on. Shellcreepers come in three different colors to indicate their speed: green is the slowest, red is slightly faster, and Purple is the fastest. They can be defeated by hitting the POW Block when they are on the ground to flip them over, then jumping on them. This results in a coin coming out of a pipe.
The Shellcreepers are replaced by Spinies in most remakes of Mario Bros. starting with the Battle Game in Super Mario Bros. 3, likely so players know not to jump on them. In fact, the version of Mario Bros. known as the Battle Game in Super Mario All-Stars features a regular green Koopa Troopa alongside Spinys.
===Mario Clash===
Koopas are very common enemies, appearing in as early as Level 1. Their design was reverted to them walking on all four legs. Their Turtle Shell, as it is named for this game, is required to defeat certain enemies such as Thornies. Koopa Troopas are the only enemies that Mario can jump onto without taking damage.
==In ==
=== Super Mario Bros. ===
In Super Mario Bros., Koopa Troopas make their debut alongside Koopa Paratroopas, both of which are featured in green and red varieties. Mario can stomp a Koopa into its shell and then use it as a projectile. Green Koopas simply walked forward, turning around if they encountered a wall or another enemy, and if they reached a ledge, would walk straight off, even into a bottomless pit. Red Koopa Troopas are mentioned in the manual as being more powerful than their green counterparts, but their only difference gameplay-wise is that they have the sense to not walk off edges. Defeating either type of Koopa Troopa earns the player 100 points.
===Super Mario Bros.: The Lost Levels===
Both Red and Green Koopa Troopas return, retaining their behavior from Super Mario Bros.. Due to their difficulty, They are slightly less common in this game than in its predecessor, and Paratroopas are more common. Unlike the Koopas on land, these Koopas have gray shells like the gray Cheep Cheeps that are normally found underwater (but are colored normally in the SNES remake; red Koopas, along with other red enemies, remain the same color regardless of whichever palette is used), suggesting that green/orange enemies are always colored gray/orange when using the underwater palette, as evidenced by the fact that gray Cheep Cheeps were recolored green in Super Mario All-Stars.
In the Super Mario All-Stars version, the Fake Bowser fought at the end of World A's castle is actually a red Koopa Troopa, but it is depicted as a right-side-up Koopa instead of an upside-down one.
===Super Mario Bros. 3 ===
Koopa Troopas are generally the same as in Super Mario Bros., but once difference is that if one returns into its shell, Mario or Luigi can carry and kick it away to destroy blocks or hit enemies. Koopa Troopas in their shells could be carried into the air as well. Koopa Troopas make their debut in Grass Land alongside the Paratroopas.
Koopa Troopas were given a few variants. One of them is Gargantua Koopa Troopa, a larger variant of Koopa, and Dry Bones, an undead, skeletal variant of Koopa Troopas. Gargantua Koopa Troopas themselves have their own Paratroopa equivalent, Colossal Paratroopa.
===Super Mario World===
Super Mario World brought drastic changes to the Koopa Troopa. They now walk on two legs and wear a pair of shoes. Stomping on a Koopa now ejects it from its shell, turning it into a Beach Koopa, instead of causing it to retreat within its shell. After being temporarily stunned, the Beach Koopa attempts to re-enter its shell, which turns it back into a regular Koopa Troopa. Defeating any type of Koopa Troopa earns the player 200 points, slightly higher than in previous Super Mario games.
Aside from retaining the green and red Koopa Troopas, Super Mario World introduces blue and yellow ones. A Beach Koopa which enters a yellow shell causes the shell to flash as it slides after Mario or Luigi. The shell protects the Koopa from some of Mario and Luigi's moves, such as fireballs or bring jumped on. A Blue Koopa, upon being kicked out of its shell does not re-enter it, unlike the other Koopa Troopas, but instead grabs it and kicks it at Mario instead.
When the player completes the Special Zone, or finds all the exits in the remake Super Mario World: Super Mario Advance 2, Koopas changed into Mask Koopas, which wear a Mario-like face with a cap corresponding to the Koopa Troopa's original shell color.
===Super Mario Land 2: 6 Golden Coins===
Koopa Troopas return as enemies. They have similar behavior as in earlier Super Mario games, and can be kicked at each other. A Koopa Troopa may right itself up after being jumped on. Koopa Troopas walk on all four legs instead of two like in Super Mario World. Aside from this, a gigantic Koopa appears at the entrance to the Turtle Zone, where it swallows Mario so that he can enter the zone.
Because of the Game Boy's monochromatic palette, it is unclear what color the Koopas are intended to be, as they have the behavior of Red Koopa Troopas but their artwork associated with the game depicts a Koopa Troopa as green.
===Super Mario 64===
Green Koopa Troopas are uncommon enemies found in Bob-omb Battlefield and Tiny-Huge Island. A Koopa Troopa flees from Mario upon noticing him. Koopas are harmless, because if Mario touches a Koopa, he gets knocked back without taking any damage. If Mario stomps or attacks a Koopa Troopa, it will be ejected from its shell, turning it into a Beach Koopa like in Super Mario World. Just as before, the Beach Koopa tries to re-enter its shell, which Mario can now ride, to turn back into a regular Koopa Troopa, which drops a Blue Coin upon being defeated.
There is a giant Koopa Troopa character named Koopa the Quick, a friendly Koopa who races with Mario in Bob-omb Battlefield and Tiny-Huge Island. Its sound effects would go on to be reused in many later appearances of Koopa Troopas in general.
===Super Mario Sunshine===
Although regular Koopa Troopas do not appear, they received two variants: Snooze-a-Koopas and Electro Koopas.
===Super Mario 64 DS===
Koopa Troopas' behavior is relatively unchanged from the original. However, Yoshi can also eat a Koopa Troopa and turn it into an egg. These Eggs will drop Blue Coins when shattered (like the Koopa Troopas themselves) and ricochet off nearby enemies to hit other nearby enemies. This tactic can be very useful when obtaining those 100-Coin Stars.
Red Koopa Troopas are fully coded into the game, although they go unused. The Red Koopa Troopas behave the exact opposite of the Green Koopas and would try to run into you (without causing any damage) similar to a Bully. Additionally, a Red Shell cannot be surfed on, but it can be knocked around. If Yoshi eats a Red Koopa Troopa, he receives the ability to spit fire, like in Super Mario World. Red Koopa Troopas would've dropped a Blue Coin upon defeat, just like the green ones.
=== New Super Mario Bros. ===
Both the red and green Koopa Troopas appear in the main Adventure mode, where like in Super Mario World, they walk on two legs, they wear shoes, and their Koopa Shell can still be carried. Koopa Troopas are very common enemies, and they appear in all eight worlds.
Just as before, stomping onto a Koopa Troopa causes it to retreat into its shell, which can be picked up and thrown to defeat enemies and break Brick Blocks. If the Koopa Troopa is left alone in its shell for too long, it re-emerges and continues walking, so if Mario or Luigi is holding a Koopa Shell when it re-emerges, they take damage. Green Koopa Troopas walk off the edge of a platform while the Red Koopa Troopas turn around, but these differences do not apply to the Paratroopas anymore. Defeating any type of Koopa Troopa earns the player 200 points, the same as in Super Mario World.
Unlike before, a Koopa Troopa can also be used as flotation devices in water while it is inside of its shell. Koopa Troopas also dance to the "bah" sounds in the theme.
Fireballs or a shell spin can defeat a Koopa Troopa. Additionally, the effects of a Mega Mushroom or a Starman can also defeat one instantly. Ground Pounding a Koopa Troopa will send it spinning in its shell at a very fast speed.
Only one Blue Koopa Troopa appears, specifically in the Ice stage of Mario vs. Luigi. Here, jumping onto a Blue Koopa Troopa when turns it into a proper Blue Shell power-up item that Mario or Luigi can put on to become their Shell form.
===Super Mario Galaxy ===
Koopa Troopas, more specifically the green variation, are relatively common enemies found mostly on the airship levels. They are shown walking on all fours like in Super Mario Bros. and Super Mario Bros. 3, even though their undead counterparts and the Koopa Troopa in Bowser Jr.'s Boom Bunker are bipedal. In addition, Koopa Troopas are always shown with an angry-looking expression, but they make the same sounds as in like the Mario Party game.
Regular green Koopa Troopas are first seen in the Space Junk Galaxy, and later return in other galaxies such as Bigmouth Galaxy and Bowser Jr.'s Airship Armada. Only one Red Koopa Troopa makes an appearance, specifically in Sea Slide Galaxy, near the lighthouse.
Unlike in Super Mario 64 and Super Mario 64 DS, Koopa Troopas do not attempt to retreat from Mario, but are instead focused on patrolling a set area; which Green Koopa Troopas do in a straight line while the only Red Koopa Troopa does this in a small circle. Koopa Troopas can actually hurt Mario in this game. As usual, jumping on a Koopa causes it to retreat into its shell, but one can be defeated entirely by attacking with a Ground Pound. Attacking with a spin will defeat the Koopa and also spin the shell into Mario's hands so that he can use it. In some areas, upon defeating a Koopa, another Koopa will spawn in its place.
=== New Super Mario Bros. Wii ===
Both green and red Koopa Troopas are common enemies returning from New Super Mario Bros., from which they retain their behavior, like with Koopa Paratroopas, which also return. Once again, the Koopa Troopas dance to the music. The effects of a Fire Flower or a Starman can defeat a Koopa Troopa, like in other 2D Super Mario games.
An Ice Flower's effects can freeze a Koopa Troopa into a block of ice temporarily, which can be slid onto the ground. If the ice block hits a wall, it breaks, defeating the Koopa Troopa within it. Like in Super Mario Galaxy but unlike New Super Mario Bros., a Ground Pound can instantly defeat a Koopa Troopa or even a Paratroopa.
===Super Mario Galaxy 2===
Only green Koopa Troopas return as enemies, and they are a lot less common, only appearing in the Cosmic Cove Galaxy. They once again behave the same as they did previously and can be defeated in the same ways as before. A Koopa Troopa's shell can be used as well.
The Gargantua Koopa Troopa also appears in this game only appearing in the Supermassive Galaxy. These gigantic Koopas can only be defeated with the use of the Spin Drill. Additionally, it is possible to rack infinite 1-Ups from these Koopas. While Red Koopa Troopas are entirely absent, data for them still exists within the game's files.
===Super Mario 3D Land===
Koopa Troopas return as enemies. Unlike the Super Mario Galaxy games, Koopa Troopas are now bipedal like in most of their appearances, and they can be defeated with the effects of either the Fire Flower, Super Leaf, Starman, or the Invincibility Leaf. Stomping on a Koopa Troopa tucks it into its shell, which can then be used to plow through any nearby enemies and obtain items.
Koopa Troopas are uncommon enemies that only appear in four levels, the first being World 1-2, followed by World 1-3, World 4-1, and lastly Special 4-1.
A postcard with a picture of Luigi being held hostage by a Koopa Troopa and a Peepa is shown after Mario has cleared 1 for the first time.
=== New Super Mario Bros. 2 ===
Koopa Troopas, along with Paratroopas, make a reappearance, retaining their behavior from 2D Super Mario installments once more. Both types are just as common as before, and appear in every world. They can be defeated with ground pounds or the effects of the Fire Flower, Mega Mushroom, or Starman. Additionally, the effects of the Super Leaf can flip one upside down in its shell, and the Gold Flower's effects can easily defeat a Koopa Troopa from afar with its explosive fireballs while rewarding additional coins.
Koopa Troopas are among one of the enemies to be affected by the Gold Rings. When activated, they become Gold Koopas and you can obtain coins upon stomping them. Additionally, if their shell is sliding, they will leave a trail of Coins behind for you to collect. Whether or not a Gold Koopa walks off edges or not depends on its original shell color.
===New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe ===
Koopa Troopas return in all three games, having a similar role as in earlier 2D Super Mario installments. They can be found in all nine worlds, obtain certain Star Coins, and defeat enemies. They can be defeated with either ground pounds or the effects of the Fire Flower or Starman. Additionally, the Ice Flower can once again freeze them. They are less common in this game than in previous games
Aside from Koopa Troopas, both Koopa Paratroopas and Gargantua Koopa Troopas make a returning appearance, the latter commonly appearing in Soda Jungle.
===Super Mario 3D World / Super Mario 3D World + Bowser's Fury===
Koopa Troopas return in both games, being a lot more common than in previous 3D Mario games. Like Goombas, a Koopa Troopa chases the player's character upon noticing them. Like in Super Mario World, if a Koopa Troopa is stomped on, it is ejected from its shell, turning it into a Beach Koopa. If a Koopa Troopa is knocked out of its shell, it worriedly tries to return into its shell, turning it back into a Koopa Troopa. A Koopa Shell can be used as a weapon for defeating other enemies or collecting items.
Koopa Troopas can be defeated from the many different power-up items, including: Starman, Fire Flower, Invincibility Leaf, Super Bell, Lucky Bell, Super Leaf, Boomerang Flower, or the Invincibility Bell.
Cat Koopa Troopas make their debut in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury.
===Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2===
Koopa Troopas are placeable enemies in all three games. They are present in every game theme, retaining their typical behavior in 2D Super Mario installments as well as Green and Red Koopa Troopas retaining their behavioral differences.
While editing a course, the player can shake a green Koopa Troopa to turn it into a Red Koopa Troopa and vice versa. They can also be given wings to become a Paratroopa or a Super Mushroom can be applied to them to turn them into a Gargantua Koopa Troopa. Both can be applied to a Koopa Troopa to turn it into a Colossal Paratroopa.
===Super Mario Run===
Koopa Troopas and Paratroopas return behaving the same as they did previously. Both varieties can be defeated with the effects of a Starman. They can be found commonly in various different levels.
===Super Mario Odyssey===
Koopa Troopas make an appearance, although not as enemies, the first time for a Super Mario game. They solely appear as allies. Some Koopa Troopas are found in Kingdoms such as the Mushroom Kingdom and the Metro Kingdom to provide various tips, and other are found all over holding some of the Power Moons. These Koopa Troopas will set up various different minigames for Mario to play or give him tasks that Mario can fulfill in exchange for a Power Moon.
A group of Koopa Troopas called the Roving Racers also appear in this game (filling the role of Koopa the Quick) and will challenge Mario to a race in several of the Kingdoms. Each time Mario wins a race against the Roving Racers, he earns a Power Moon.
===Super Mario Maker 2===
Koopa Troopas behave similarly as in the previous Super Mario Maker games, but had their role expanded upon. There are Koopa Troopa Cars, the primary vehicle for a Koopa Troopa to ride in. Koopa Troopas also appear in the added Super Mario 3D World style, where unlike in Super Mario 3D World itself, they do not chase Mario, but one can still turn into a Beach Koopa upon being stomped.
==In ==
===Mario is Missing!===
Koopa Troopas directly assist Bowser in his scheme to steal various artifacts around the world, as Bowser assigns them to steal the artifacts from various cities. Before Luigi can advance through Bowser's Castle, he must return every missing artifact to the right location, and some Koopas are found carrying an artifact.
Luigi can jump onto a Koopa Troopa to defeat it, and he cannot take damage from a Koopa. When a Koopa Troopa without an artifact is jumped on, it disappears, whereas a Koopa Troopa carrying on either disintegrates into dust, explodes, or blasts off like a rocket.
===Mario's Time Machine===
Koopas act the same as in Mario is Missing!, although this time they are encountered by Mario instead of Luigi.
==In ==
===Super Mario Kart===
A Koopa Troopa makes its first overall playable appearance in Super Mario Kart, as a lightweight character whose special item is a Koopa Shell. Koopa Troopa is also one of the fastest drivers, although has little traction.
===Mario Kart 64===
Although Koopa Troopas do not appear, an issue of Nintendo Power featured a series of cards, and one of them has suggested a rumor that Wario has stolen Koopa's kart on top of multiple driving infractions, though other characters have alleged records in driver's history such as Luigi's absence in Super Mario 64 being due to his tinkering his kart and Yoshi's distributing counterfeit item boxes. Additionally, on page 6, there is fan art of a Koopa Troopa calling an officer alleging that Wario has stolen its kart.
===Mario Kart: Super Circuit===
Green and red Koopa Troopas are among the audience members to make a cameo in a crowd present at the Award Ceremony.
===Mario Kart: Double Dash!!===
A Koopa Troopa with a Green Shell appears as a playable character, and it is partnered with a Koopa Paratroopa with a Red Shell. Koopa Troopa's signature item here is Triple Green Shells, while the Paratroopa's signature item was Triple Red Shells. Koopa's signature kart is the Koopa Dasher.
===Mario Kart Arcade GP sub-series===
In addition to their numerous playable appearances, Koopa Troopas also cameo in both Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX. In the latter game, one can be seen walking around near the starting line of one of the courses.
===Mario Kart Wii===
A green Koopa appears as a default playable character in Mario Kart Wii, where he is given an outstanding Mini-Turbo bonus that is rivaled by Dry Bowser's, Dry Bones', and Wario's. He also is given a small handling bonus and is given a representative course called Koopa Cape.
===Mario Kart 7===
Koopa Troopa also appears as a playable racer in Mario Kart 7, being his debut as a playable character in a handheld Mario Kart game. He is a Feather class racer, with acceleration and off-road being his best stats.
===Mario Kart 8===
Koopa Troopa returns as a default playable character in Mario Kart 8. He is a lightweight character, although he is one of the heavier lightweights, meaning his speed and weight are slightly better than that of the lightest lightweights at the expense of acceleration, handling, and grip, making him more balanced. He has the same stats as Toad, Toadette, Shy Guy, Lakitu, Larry Koopa, Wendy O. Koopa, and Isabelle. also appears on some of the posters for the sponsor Galaxy Air. Here, Koopa Troopa is the Normal Staff Ghost for DS Cheep Cheep Beach.
===Mario Kart 8 Deluxe===
Koopa Troopa returns in the Nintendo Switch port Mario Kart 8 Deluxe. This time, he shares stats with Lakitu and Bowser Jr. If he is a CPU, he uses the Steel Driver or Sport Bike.
===Mario Kart Tour===
Koopa Troopa appears in Mario Kart Tour as a Normal-class driver. His special item is the Triple Green Shells. The red, gold, blue, and purple Roving Racers from Super Mario Odyssey also appear as drivers in the game. Of note is that despite reusing their New Super Mario Bros. artwork, Koopa Troopa and all variants otherwise are depicted with very light turquoise eyes.
====Staff Ghost Tracks====
*Koopa Beach 1
*Koopa Beach 2
*Koopa Troopa Beach
*Koopa Cape
* (Mario Kart Wii)
*Mushroom Bridge
*Mushroom City
* (Mario Kart 8 and Deluxe)
==In ==
===Yoshi's Safari===
A Koopa Troopa is the penultimate boss, and it mans the Mecha Nokonoko, a giant robot designed in the likeness of a Koopa Troopa. Four Koopa Troopas manned a gun turret of the Mecha Nokonoko.
Aside from this, several Koopa Shells appear as enemies, although it is unclear if they each contained any Koopa.
======
====Super Mario World 2: Yoshi's Island====
Koopa Troopas are a lot less common than in the Super Mario series. They first appear in the level Visit Koopa And Para-Koopa, in which they are featured alongside their winged variant, Para-Koopas. Both red and green Koopa Troopas make an appearances, neither of which can walk off the side of cliffs. They can be kicked out of their shell like in Super Mario World.
One of the bosses is a giant Red Koopa Troopa named Hookbill the Koopa. He initially started out as a Red Koopa Troopa before being transformed by one of Kamek's spells.
====Yoshi's Island DS====
Koopa Troopas reappear as enemies, acting the same as in Super Mario World 2: Yoshi's Island.
====Yoshi's New Island====
Koopa Troopas return as enemies, retaining the same behavior as in previous Yoshi's Island games.
===Yoshi's Woolly World / Poochy & Yoshi's Woolly World===
Red Koopa Troopas in particular appear as enemies. If a Yoshi hits a red Koopa Paratroopa with a Yarn Ball, it turns into a Red Koopa Troopa.
===Yoshi's Crafted World===
Koopa Troopas return as enemies, although exclusively in the level Many Fish in the Sea. The Green Koopa Troopas walk off the side of cliffs, while the Red Koopa Troopas do not, a behavior originating from the 2D Super Mario titles.
==In Hotel Mario==
Koopas, as they are simply named in the instruction booklet, appear as enemies. Like some other enemies, Koopas open doors that Mario has to close. Some Koopa variants also make an appearance, including Flying Koopas, Skeleton Koopas, Mecha Koopas, and Z Koopas, the latter being a variant of Flying Koopas unique to the game.
==In ==
===Mario's Tennis===
A Koopa is one of the eight playable characters. The Koopa is a slow player, but he has a large racquet contact area.
===Mario Power Tennis===
Koopa Troopa returns as a playable character, being classified as Speedy. His Offensive Power Shot is the Water Bomb, in which Koopa performs a special drop shot that forces the characters to get close to the net. His Defensive Power Shot is Water Shell Dash, in which Koopa saves the loose ball by hiding into his shell and homing into the ball to make the return. Paratroopa is also present in this game. Koopa Troopa's default partner is Yoshi.
Koopa Troopa's trophy animation starts off with him walking on stage with Luigi, Mario, and Peach congratulating him for his victory; Diddy Kong is also there, eating bananas. He then throws a banana peel in Koopa Troopa's path, unaware of where he is walking; and with Koopa Troopa not paying attention. Mario, Luigi, and Peach try to warn him, but he slips onto his shell and slides across the stage, ricochets off a pole and hits Luigi in the head, making him drop the trophy. Koopa Troopa then catches it.
===Mario Tennis Open===
Koopa Troopas are line judges in the Mushroom Valley court.
===Mario Tennis Aces===
Koopa Troopa is a playable character of the Speedy type. He is playable in three palettes: green, red, and blue. He was added in as a playable character on August 1, 2018, but participants of the July 2018 online tournament could play as him earlier.
In the base game, Koopa Troopa is an opponent in the mission Battle Boat in Adventure Mode.
==In ==
Regular Koopa Troopas have appeared throughout the series as non-playable characters. Like Toad, the Koopas are generally helpful, usually providing the characters with rewards or hosting mini-games.
=== Mario Party ===
Koopa stands at the beginning of each board. When a character passes, Koopa gives them money.
=== Mario Party 2 ===
In both Mario Party 2 and Mario Party 3, Koopa Troopa is the owner of the Koopa Bank. When a character passes by the Bank, Koopa takes 5 coins from them before allowing them to continue moving. If the character has fewer than five coins, Koopa takes all of the remaining coins. If a character lands on the Bank Space, Koopa gives all the coins within Koopa Bank to that character.
===Mario Party 3===
Like in Mario Party 2, a Koopa is the owner of the Koopa Bank. He is also a partner in Duel Mode, in which Koopa has a low attack of 1, a low stamina of 2, and a low salary of 1.
=== Mario Party 4 ===
Koopa became the host of the show alongside Toad, Goomba, Shy Guy, and Boo.
=== Mario Party 5 ===
Koopa appears as a Bank owner and the star of the mini-game Flower Shower, where he got married to a female Koopa.
===Mario Party 6===
Koopa Troopas appear on the board Faire Square, hosting many of the board events. Koopa Troopas also appear in the background of two minigames, Odd Card Out and Lab Brats. Koopa Troopas are in charge of the Orb Shops during the day, while Shy Guys run them during the night.
===Mario Party 7===
Koopa Troopas run the Orb Shops in Pagoda Peak and Windmillville. Furthermore, Pagoda Peak is the hometown of a martial arts master named Koopa Master.
=== Mario Party 8 ===
Koopa has a board named Koopa's Tycoon Town. There were Koopa bellhops standing in front of hotels, and asked the players to buy their hotel with coins. When a player landed on a lucky space, a Koopa Driver appeared, and took the player to the lucky road, where the player could collect coins and buy a 3-Star hotel for only 1 coin. Multiple Koopas also appeared on the Train and in crowds.
===Mario Party DS===
In Story Mode, a Koopa, who is the grandson of Koopa Krag, is encountered at Kamek's Library. He asks the heroes to help free Koopa Krag from a book that Kamek had imprisoned him within.
=== Mario Party 9 ===
Koopa Troopa is a playable character Mario Party 9, being his first playable appearance within the series. Koopa Troopa is available from the beginning of the game.
=== Mario Party 10 ===
Koopa Troopas are non-playable characters. They appear the background of the mini-game Shy Guy Shuffle.
==In ==
===Mario Golf: Toadstool Tour===
A Koopa is one of the playable characters. He has the best Impact and Control of any character. However, Koopa's drive distance is the worst, having a drive of 200 yards and a Star Drive of 230 yards.
In the opening cinematic, Koopa is seen playing and then napping alongside Yoshi.
===Mario Golf: World Tour===
Koopa Troopas are non-playable species in the Castle Club mode. Aside from this, Koopa is also one of the names that can appear on the tournament scoreboard.
==In ==
The Paper Mario series introduces friendly Koopas who have their own towns, such as Kooper, Koops, etc. However, it also introduced some antagonistic Koopas, such as the Koopa Bros. and Tutankoopa. Other forms of Koopas, such as the Koopatrols and the giant Tubba Blubba.
===Paper Mario ===
Koopa Troopas are featured as both enemies and allies alike, with the antagonistic ones wearing shades to differentiate them from the friendly Koopa Troopas. The antagonistic Koopa Troopas also wear spiked black armbands and a collar, similarly to Bowser's, and a Red Shell. They assist Bowser in his plot to kidnap Princess Peach. The most notable friendly Koopa is Kooper, who becomes one of Mario's partners throughout his journey. The game introduces two more antagonistic Koopa Troopa variants, Dark Koopa and Koopatrol, as well as the recurring baby Koopa Troopa boss named Jr. Troopa.
A Koopa Troopa can withdraw into its shell and launch itself at Mario, both in battle and on the field. If Mario is hit by a Koopa Shell in the field, the Koopa Troopa gets a First Strike opportunity. A Jump attack can flip a Koopa Troopa onto its back, also causing its Defense rating to drop to zero. Koopa Paratroopas, which also appear as enemies, can be stomped to turn it into a regular Koopa Troopa.
Several friendly Koopa Troopas are native to Koopa Village. At one point, the village is overrun by Fuzzies, who steal most of the Koopa Shells, including Kooper's Shell. When Mario and Goombario get rid of them, Kooper joins Mario's party, and Mario becomes popular amongst the locals. Later on, the residents of Koopa Village even send a letter to Mario, in which they thank Mario for his help earlier and apologize for not rewarding him before.
===Paper Mario: The Thousand-Year Door===
Koopa Troopas return as both enemies and friendly characters. The antagonistic Koopas retain a similar design as before, but no longer fall directly under his command. Friendly Koopa Troopas can often be found in Petalburg, where several wear a Green Shell.
One of the residents, Koops, joins Mario and Goombella on their quest in hopes of fighting Hooktail and avenge his 'dead' father, Koopley (who was revealed to have been alive in the dragon's stomach). KP Pete and Shellshock are minor Koopa characters that Mario encounters in the Glitz Pit.
Koopa Troopas are first seen as enemies in Petal Meadows, appearing on the path to Shhwonk Fortress. They also appear in Hooktail Castle, where they are fought with or alongside Paratroopas, and rarely in Rogueport Sewers after completing Chapter 5, where they may appear alongside an encountered Hammer Bro, Koopatrol, or Magikoopa. Koopa Troopas are nearly identical to those in Paper Mario, except that their shell attack now has a power of 2. Just as before, Koopa Troopas are the first enemy with defense to appear in the game. Koopa Troopas sometimes appear in the Bowser intermission levels, where they flee from Bowser when he approaches them.
Dark Koopas return, and new variants are introduced: the KP Koopa is a yellow-shelled Koopa with the same stats as normal Koopas, while the Shady Koopa can attack Mario even while flipped on its back. Each of them also has a Paratroopa variant. Koopatrols also return and gain a dark variant.
A heroic Koopa is said to be one of the original four heroes who defeated the Shadow Queen, and his spirit is encountered at Keelhaul Key as one of the four Black Chest Demons.
=== Super Paper Mario ===
Green-shelled Koopas wearing shades are introduced rather than the red-shelled ones. It is also shown that the Koopa Troopas that are wearing the shades have been brainwashed into serving Count Bleck. The Koopa Troopas behave the same as they do in the 2D Platformers. Koopas do not have as much Defense as previous appearances and only have 1 HP - but they are generally harder to defeat since stomping on them will cause them to retreat inside their shells. Mario and company can defeat one using Boomer, Cudge, or certain items, as well as another Koopa's shell.
The Koopa Troopas under Bowser's control do not show as much hostility toward Mario, and even attempt to save Princess Peach from Count Bleck. However, these Koopa Troopas still attack the party, even if the player returns to earlier levels to play as Bowser. Koopa Troopas appear as enemies in many locations: Lineland Road (1-1), Mount Lineland (1-2), Gloam Valley (2-1), The Bitlands (3-1), The Dotwood Tree (3-3), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4). They are found within the Flipside Pit of 100 Trials in rooms 11, 14, 16, and 19. One of the Koopas in the Bitlands becomes a Mega Koopa upon making contact with a Mega Star.
Koopatrols make another appearance, along with a new soccer-based variant known as the Koopa Striker; both also have dark variants.
===Paper Mario: Sticker Star===
Koopa Troopas are featured as both enemies and allies, although the antagonistic Koopa Troopas no longer wear sunglasses. Similarly to previous Paper Mario games, a Koopa Troopa attacks by folding into its shell and ramming into Mario. However, the attack inflicts more damage than before, and it occasionally inflicts the dizzy status. If Mario has obtained six HP-Up Hearts, he can defeat Koopa Troopas with a First Strike without battling them. In battle, a Koopa Troopa can be reliably defeated using a Tail sticker.
Mario can call in friendly Koopas to help him in battle, with regular Shell stickers being used to summon green Koopa Troopas, while Shiny Shell stickers summon red Koopa Troopas.
The game introduces two Koopa Troopa enemy variants: Mural Koopa, a quadrupedal, animated depiction of an ancient Koopa Troopa that walks on all fours, and Shiny Koopa, a Shiny variant of regular Koopas.
===Paper Mario: Color Splash===
Both Green and Red Koopa Troopas are encountered as enemies, although the latter is a result of stomping a Red Koopa Paratroopa, as this turns it into a Red Koopa Troopa. Koopa Troopas are encountered as enemies in several levels, including Ruddy Road, Cherry Lake, Bloo Bay Beach, The Golden Coliseum, Vortex Island, Lighthouse Island, Fortune Island, and Green Energy Plant. A variant of Koopa Troopa known as Koopa Troopa 6-Stacks appear in Lighthouse Island and Green Energy Plant. In the parallel world of Vortex Island, after Mario squeezes the Washing Machine, a Koopa Troopa is third in the line of enemies that attack Mario in retaliation for their lost laundry. In Dark Bloo Inn, another Koopa Troopa is part of the Shady Sledge Bro's gang. A Koopa Troopa is the third-round opponent in Roshambo Temple 1.
In battle, a Koopa Troopa attacks by pulling into its shell and ramming into Mario as usual, dealing 7 HP worth of damage. If Mario jumps onto a Koopa Troopa, it retreats into its shell, and if the Koopa Troopa is attacked again, its shell is kicked into the enemies behind it. If there is a wall behind a Koopa Troopa, it bounces back to hit Mario. Using a POW Block can knock a Koopa Troopa over onto its shell. If an Enemy Card is used to summon a Koopa Troopa into battle, it uses a Shell Shot attack to inflict 21 damage to all enemies on the ground, similarly to the Shell sticker from Paper Mario: Sticker Star. The shell bounces off of any walls, dealing a second hit to the enemies but also damaging Mario in the process. It is possible for an enemy to send the Koopa's shell flying toward Mario if they use jump attacks on the Koopa between turns.
Levels such as The Golden Coliseum and the Sunset Express feature non-antagonistic Koopa Troopas. In Birdo's concert at Plum Park, three green and three red Koopa Troopas are seen dancing.
==In ==
===Mario & Luigi: Superstar Saga===
Standard Koopa Troopas are seen wearing aviation outfits, accompanying Bowser on the Koopa Cruiser. They are not fought as regular enemies. 
Additionally, there are Ankoopas, which act as physical obstacles, but they are not enemies. 
A Beanish variant named Troopea are fought as enemies and walk on four legs.
===Mario & Luigi: Partners in Time===
Koopa Troopas have a similar role as in Mario & Luigi: Superstar Saga by operating the Koopa Cruiser of the past. 
A friendly Koopa Troopa character named Kylie Koopa makes an appearance.
===Mario & Luigi: Bowser's Inside Story===
Unlike the game's two predecessors, Koopa Troopas are now seen in their standard design, although are still not encountered as enemies. A group of imprisoned Koopa Troopas can be founded at Blubble Lake, and Bowser has to free them by punching open their cage. In doing so, the Koopa Troopas teach Bowser how to use a Special Attack named Koopa Corps, which involves Bowser spinning around in his shell and rebounding Koopa Troopas, who are also inside their shells, onto enemies.
===Mario & Luigi: Dream Team===
Koopa Troopas make a cameo in Mario and Luigi's fight against Bowser Jr., in which they can be seen in the audience, along with Goombas and Shy Guys.
===Mario & Luigi: Paper Jam===
Koopa Troopas are encountered as enemies in Twinsy Tropics, and they have a paper variant named Paper Koopa Troopa. One Koopa Troopa is fought alongside a Paper Koopa Troopa, a Goomba, and a Paper Goomba in Neo Bowser Castle, where they are one of Bowser's last lines of defense. This is the first time in the Mario & Luigi series in which regular Koopa Troopas are fought as enemies.
In battle, a Koopa Troopa attacks by going into its shell and flinging itself at Mario and Luigi in a circular manner. If the Koopa is stomped, it hits another enemy involved in the battle. A Koopa Troopa can attack a single bro, targeting whoever it is going in the opposite direction of. When the Koopa Troopa uses this attack, Mario or Luigi must counter it using their hammer, at which point it turns into a Beach Koopa and can be counterattacked repeatedly.
===Mario & Luigi: Superstar Saga + Bowser's Minions===
Koopa Troopas retain their role in the Mario & Luigi: Superstar Saga remake, though their sprites lack clothing. In the Minion Quest: The Search for Bowser campaign, Koopa Troopas are an obtainable Melee troop, and their special attack is Rock Solid. The in-game description is "They look innocent, but their shells provide a tough defense. Dry Bones may share their bone structure, but beware-they know their weakness!"
===Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey===
Both Green and Red Koopa Troopas return in the Mario & Luigi: Bowser's Inside Story remake, retaining their role from the original game. In the Bowser Jr.'s Journey campaign, both Green and Red Koopa Troopas appear as enemies. Here, both variants are weak to Dry Bones, pink Shy Guys and Spikes, while red Koopa Troopas are strong against all four Para-Biddybud variants. At one point, both a green Koopa Troopa and a Scutlet try to prevent Bowser Jr. and the Koopalings from progressing, only to be defeated and freed from the brainwashing.
==In Mario Pinball Land==
Only blue Koopa Troopas appear as enemies, and they appear in two areas of the Grassy Greens Stage. If Mario hits a Koopa Troopa, it temporarily falls backward on its shell. If Mario hits the Koopa again while its on its shell, the Koopa is defeated, and Mario earns 2,000 points. In both areas, defeating all the Koopa Troopas yields the player a Star.
==In Yakuman DS==
A Koopa Troopa is featured as an opponent, having a default rank of 16.
==In ==
===Mario Superstar Baseball===
Koopa Troopas are playable characters, and sport either a Green Shell or a Red Shell, each having a slight difference in stats from one another. Both Koopa Troopa types have good chemistry with Bowser, Koopa Paratroopa and Dry Bones. 
Aside from this, Koopa Troopas can also be seen amongst the audience members of Mario Stadium. In Challenge Mode, both Koopa Troopas start out on the DK Kongs team.
===Mario Super Sluggers===
Koopa Troopas return as playable characters, specifically their green and red varieties as before. Both types are good at batting and running, but are lacking in pitching and fielding.
In Challenge mode, both a green and a red Koopa Troopa are members of Wario's team, Wario Muscles, as a few of the Mario enemies are no longer ,members of Donkey Kong's team due to some Donkey Kong newcomers filling in for them instead. In the cinematic shown after defeating Bowser in the mode, a Koopa is among the characters seen celebrating before the fleet marches toward the entrance of the Baseball Kingdom, looking at the sunset until the lights turn on for the night.
==In Super Princess Peach==
Koopa Troopas return as a common enemy, and they appear in all eight worlds. In this game, the Green Koopa Troopas and the Red Koopa Troopas differences are the same as usual. The Paratroopas return as well with their differences also intact. This game also introduces several new types of Koopa Troopas including the Mad Green Koopa, the Glad Red Koopa, the Mad G. P-Troopa, and the G. R. P-Troopa. All varities of the Koopa Troopas can be defeated with basically any attack. Stomping on a Koopa Troopa will eject it from it's shell (similar to the Yoshi's Island games) and from there, it can be defeated and/or it's shell can be used as a weapon against other foes or to hit switches.
==Crossover appearances==
===Dance Dance Revolution: Mario Mix===
At one point, green Koopa Troopas are found messing around with Lakitu's farm, and Lakitu wants Mario/Luigi to get rid of them. A Koopa Troopa must be stepped on once, then stepped on again to either defeat them or send them down to destroy a step, but this requires Mario/Luigi to get a perfect step. After Mario and Luigi get rid of the Koopa Troopas, Lakitu gives them the Music Key to Truffle Towers.
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====Super Smash Bros. Melee====
Both green and red Koopa Troopas are encountered as enemies in the first stage of Adventure mode, Mushroom Kingdom. A green Koopa Troopa is also featured as a trophy.
====Super Smash Bros. Brawl====
The role of Koopa Troopas has been expanded upon, particularly within Adventure Mode: The Subspace Emissary, in which both the green and red varieties serve as minions of Bowser, this time as part of the Subspace Army instead of the Koopa Troop. They can jump at the player's character to attack.
====Super Smash Bros. for Nintendo 3DS====
Koopa Troopas appear as enemies in Smash Run. Like in Super Smash Bros. Brawl, they can attack by jumping at the player's character. After being defeated, a Koopa Troopa becomes a shell that can be thrown like an item, but a difference from before is that the Koopa Troopa eventually re-emerges from its shell.
====Super Smash Bros. Ultimate====
A green Koopa Troopa makes a cameo as a Novice-type support spirit, and equipping it gives the fighter a Green Shell at the start of the battle.
Category:Enemy appearances