Doom Legion (Wizard Spell)

This spell creates skeletons or zombies from the remains of an army defeated in battle. The spell must be cast on the site of the conflict, where the fallen bodies still lie. When cast, only the bodies or skeletons of the losing side will be animated.
If the battle took place less than three months before the casting of the spell, the undead will be zombies. Any longer period of time will yield skeletons-even if the bones have turned to dust, they reassemble when this spell is cast.
The number animated depends upon the radius of the spell and the number of bodies within it. The DM decides what level of conflict was fought on the grounds where the spell is cast, then rolls dice to find how many undead are raised (see table).
Animated bodies that are less than 3 feet beneath the surface will dig themselves out within 1 turn of the casting of the spell. Those deeper will not animate. The bodies cannot have been dis­turbed before the casting of the spell. Those that have been moved, searched, or in any way disturbed the same day as the spell is cast do not animate.
The animated army of undead might ignore the spellcaster and undertake their original mission, depending on how long the van­quished army has laid at rest.
Level of Battle	Number of Undead
Skirmish 	3d12
Small Battle 	6d12
Major Battle 	10d20
Time at Rest 	Chance to Ignore
1 day 	90%
1 week 	80%
1 month 	70%
3 months 	60%
1 year 	50%
5 years 	40%
10 years 	30%
50 years 	20%
100 years 	10%
Over 100 years	0%
An army of undead that ignores the spellcaster will not necessarily attack him, but it will not obey him. It will pursue revenge for its defeat, advancing on its previous enemy, even if that no longer makes sense, considering the passage of time. Should the army not ignore him, the undead will consider the spellcaster its new leader and will follow him until every individual is somehow destroyed.
The material components for this spell are a drop of blood from one of the unit's old oppo­nents (or a descendent thereof) plus a handful of soil from the unit's original homeland.
Notes: Common on Athas (the Dark Sun set­ting); otherwise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells