Magehound

Magehounds are inquisitors who ensure that the Jordaini ranks remain free of magic’s taint. They play an important role in Halruaa’s social order. But ancient secrets are stirring in the Swamp of Akhlaur and a nightmare creature–the larakin, a monster that feeds on magic–is gaining power.
Magehounds are Halruaa's inquisitors. Conceived in Halruaa's earliest days as a means of preventing the kind of tragedy Karsas brought upon the Netherese, magehounds are tasked with keeping renegade practitioners in check. They test the jordaini for magical ability or illegal usage of the same, track down renegade wizards, and enforce Halruaa's most important laws -- those governing the use of magic. They are feared by everyone to some degree, for they are considered above the normal laws of the land. They answer only to the Council of Elders, and even those members are not immune to a magehound's wrath, should they cross the line into forbidden arcane realms.
Typically, only wizards or clerics have the insight and dedication to become a Halruaan magehound. In very rare instances, paladins or rangers opt to pursue a more militant path toward becoming a magehound, but bards and druids lack the temperament required. Occasionally, sorcerers become magehounds, and in some ways, they are considered more appropriate for the task because of their perverse (by Halruaan standards) arcane nature.
The job of a Halruaan magehound is often a solitary one. Rarely do two or more magehounds band together to track down a foe, unless such prey is particularly powerful or difficult to capture. More often, a magehound has one or more companions or cohorts to assist her in her hunting. These companions provide skills and abilities to compliment the magehound's own, making her task a little bit easier.
Category:Assassins Guild