Git-Git (Vistarius)

===Basic Information===
 Race: Tengu
 Class: Witch
 Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Tengu, Elven, Dwarven, Goblin
 Deity: Patron of Strength
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 16 +3 (05 pts)+2 Racial
CON: 12 +1 (05 pts)-2 Racial
INT: 16 +3 (10 pts)
WIS: 10 +0 (-2 pts)+2 Racial
CHA: 10 +0 (00 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option) HP: 07 = [1d6 + CON (01) + FC (00)] (Witch)
 AC: 13 = [10 + DEX (03) + Natural (00) + Misc (00)]
 AC Touch: 13 = [10 + DEX (03) + Misc (00)]
 AC Flatfooted: 10 = [10 + Natural (00) + Misc (00)]
 INIT: +07 = [DEX (03) + Trait (02) + Familiar (02)]
 BAB: +00 = [Witch (00)]
 CMB: +01 = [BAB (00) + STR (01) + Misc (00)]
 CMD: 14 = [10 + BAB (00) + STR (01) + DEX (03) + Misc (00)]
 Fortitude: +01 = [Witch (00) + CON (01) + Misc (00)]
 Reflex: +03 = [Witch (00) + DEX (03) + Misc (00)]
 Will: +02 = [Witch (02) + WIS (00) + Misc (00)]
 Speed: 30'
Damage Reduction: None
Spell Resistance: None
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Light Crossbow: Attack: +03 = [BAB (00) + DEX (03) + Misc (00) + Magic (00)]
 Damage: 1d8+0, Crit: 19-20/x2 Range: 80'
 Special: PBS - +1 to hit and damage within 30'
 Falcata: Attack: +01 = [BAB (00) + STR (01) + Misc (00) + Magic (00)]
 Damage: 1d8+1, Crit: 19-20/x3
 Bite: Attack: -04 = [BAB (00) + STR (01) - Misc (05) + Magic (00)]
 Damage: 1d3+0, Crit: 20-20/x2
 Special: secondary attack
===Racial Features===
 Ability Adjustments: +2 (Dex), +2 (Wis), -2 (Con)
 Size: Medium
 Speed: 30'
 Favored Class: Rogue
 Senses: Tengu have low-light vision.
 Sneaky: +2 racial bonus to Perception and Stealth
 Natural Weapon: Tengus possess a bite attack that inflicts 1d3 points of
 damage on a hit. This is a primary attack, or secondary
 attack if the tengu wields a manufactured weapon.
 Swordtrained (EX): Tengus are trained from birth in swordplay, and as a
 result are automyically proficient with sword-like
 weapons (including bastard swords, daggers, elven curved
 blades, falchions, greatswords, kukris, longswords,
 punching daggers, rapiers, scimitars, short swords, and
 two-bladed swords).
Gifted Linguist (EX): Tengus gain a +4 racial bonus on Linguistics checks, and
 learn 2 languages each time they gain a rank in
 Linguistics rather than 1 language.
===Class Features===
Witch
 Armor/Weapons: None/Simple
 Spells: Arcane - prepared, INT based
 Cantrips: Witches can prepare a number of cantrips, or 0-level spells,
 each day, as noted on Table 2-10 under "Spells per Day".
 These spells are cast like any other spell, but they are not
 expended when cast and may be used again.
 Hex: Charm (Su): A witch can charm an animal or humanoid creature
 within 30 feet by beckoning and speaking
 soothing words. This improves the attitude of an
 animal or humanoid creature by 1 step, as if the
 witch had successfully used the Diplomacy skill.
 The effect lasts for a number of rounds equal to
 the Witch's Intelligence modifier. A will save
 negates this effect. Whether or not the save is
 successful, a creature cannot be the target of
 this hex again for 1 day. At 8th level, this
 effect improves the attitude of the target
 creature by 2 steps. This is a mind-affecting
 charm effect.
 Familiar: Scorpion (+2 bonus to initative rolls)
===Familiar===
 Greensting Scorpion
 
 
 N Tiny vermin
 Init +3; Senses Darkvision 60', tremorsense 60'; Perception +5
 
 AC 21, touch 15, flat-footed 18 (+3 Dex, +6 Natural, +2 size)
 hp 6 (1 HD)
 Fort +2, Ref +3, Will +2
 
 Speed 50 ft.
 Melee 2 claws -2 (1d2–4 plus grab), sting +5 (1d2-4 plus poison) 
 Space 2-1/2 ft.; Reach 0 ft.
 
 Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
 Base Atk +0; CMB -6 (-2 grapple); CMD 7 (+19 v. trip)
 Feats Weapon Finesse
 Skills Climb -1, Perception +5, Stealth + 15
 
 Sting--injury. save Fort DC 12. Frequency 1/round for 6 rounds; effect 1d2 
 Str damage; cure 1 save.
===Feats===
Point-Blank Shot (Starting Feat)
===Traits===
 Reactionary (Combat): +2 trait bonus to initiative
Child of the Streets (Social): +1 to Sleight of Hand checks, 
 Sleight of Hand is always a class skill.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (02) + INT (03)/Level; FC (00), Misc (00)] (Witch)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 03 0 0 3 -0 +0
Appraise 03 0 0 3 +0
Bluff 00 0 0 0 +0
Climb 01 0 0 1 -0 +0
Craft ( ) 03 0 0 3 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 3 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 03 0 0 3 -0 +0
Fly 07 1 3 3 -0 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 00 0 0 0 +0
Knowledge (Arcana) 07 1 3 3 +0
Knowledge (Dngnrng) 0 0 3 +0
Knowledge (Engnrng) 0 0 3 +0
Knowledge (Geography) 0 0 3 +0
Knowledge (History) 0 0 3 +0
Knowledge (Local) 0 0 3 +0
Knowledge (Nature) 0 0 3 +0
Knowledge (Nobility) 0 0 3 +0
Knowledge (Planes) 0 0 3 +0
Knowledge (Religion) 0 0 3 +0
Linguistics 0 0 3 +4 (Race)
Perception 02 0 0 0 +2 (Race)
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 03 0 0 3 -0 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 08 1 3 3 -0 +1 (Trait Bonus)
Spellcraft 07 1 3 3 +0
Stealth 02 0 0 0 -0 +2 (Race)
Survival 00 0 0 0 +0
Swim 01 0 1 0 -0 +0
Use Magic Device 04 1 3 0 +0
===Spell Lists (Known)===
 Cantrips: Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance,
 Light, Mending, Message, Putrefy Food and Drink*, Read Magic,
 Resistance, Spark*, Stabilize, Touch of Fatigue
1st Level: Burning Hands, Cause Fear, Sleep, Enlarge Person, Mage Armor,
 Command
===Spell Lists (Prepared)===
0 Level Level 01 
* Spark * Cause Fear 
* Putrefy * Enlarge Person
* Dancing Lights 
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Falcata 18 gp 04 lb
Light crossbow 35 gp 04 lb
 Ammo (50) 05 gp 05 lb
Backpack 02 gp 02 lb
 Potion of Cure Light 50 gp 00 lb
 Bedroll 01 sp 05 lb
 Winter Blanket 05 sp 03 lb
 Glass Bottle 02 gp 01 lb
 Flask (water) 03 cp 1.5 lb
 Waterskin 01 gp 04 lb
 Empty Journal 10 gp 01 lb
 Hemp Rope 50ft 01 gp 10 lb
 spell component pouch 05 gp 02 lb 
 Total Weight: 42.5 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
===Finances===
PP: 00
GP: 20
SP: 03
CP: 07
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 20
 Height: 5'2"
 Weight: 130lb
Hair Color: Black
 Eye Color: Green
Skin Color: N/A
Appearance: Short, thin, with intelligent and keen eyes. Clad in a traveler's
 cloak with his scorpion companion always beneath his robes.
 Demeanor: Cautious, but friendly. Has a knack for competition and gambling,
 as well as bravery on the battlefield.
Background: Born to a poor family, and spending most of his life on the
 streets of the larger cities, Git-git developed the ability (or
 curse) of magic. His childhood friend eventually left him to join
 the path of the devoted, but he continued to train in the art of
 magic and the way of the arrow. Soon they'd be re-united, and 
 taking a role as helper and bodyguard of his former childhood
 friend he set off to learn more and do some good in the world.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen)
 = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Jan. 14, 2011) (HolyMan) level 1
*Approval (Jan. 18, 2011) (Aldern Foxglove) level 1
Category:Approved Characters