Deus Ex 2nd Mission: Battery Park, Hell's Kitchen, and Warehouse District

The second mission in Deus Ex takes places in Battery Park and Hell's Kitchen. The final phase of the mission takes place in the Warehouse District, a part of Hell's Kitchen exclusive to this mission.
In this mission, JC Denton must first track down Ambrosia stolen by the NSF, and then shut down an industrial-size generator used by the NSF to power their headquarters.
==Summary==
===Goals===
 	Locate the stolen barrel of Ambrosia in Castle Clinton.
 	Report to Agent Navarre to receive your orders.
Primary	Free the hostages in the Battery Park subway station, east of Castle Clinton.
Primary	Find the NSF's secret generator. Paul's team will raid the warehouse when the generator is destroyed and the EMP field goes down.
 	Talk to the locals in the bar or the clinic for clues to the location of the generator.
 	Investigate the hostage situation in the 'Ton Hotel, at the southeast corner of the block. Rescue the Rentons, if they are still inside.
 	A man named Johnny took a woman into an alley west of the Underworld Bar. Investigate the situation.*
 	Rescue Smuggler's friend Ford Schick from a secret laboratory in the sewers. The sewers are accessed by the grates in the street.**
:* Given by Janey in the tavern (if Sandra has not yet been rescued)
:** Given by Smuggler
===Skill Points===
SP 	Requirement 	Category
Battery Park 	Battery Park 	Battery Park
20 	Enter the door disguised as a soda machine, near the starting point of the mission 	Exploration Bonus
65 	Enter the control room under Castle Clinton (behind a locked door) 	Area Location Bonus
150 	Locate the barrel of Ambrosia (secondary objective) 	Accomplishment Bonus
20 	Arrive at the stairway below the kiosk 	Area Location Bonus
40 	Enter the kiosk (ground-level central building) in Castle Clinton 	
50 	Give food to Billy, the kid inside the kiosk 	
10 	Report to Anna Navarre after locating the Ambrosia (secondary objective) 	
300 	Free the hostages in the Battery Park subway station (primary objective)(If the hostages die, you will receive 100 SP instead) 	
40 	Reach the subway train platform 	Accomplishment Bonus
Subtotal (Battery Park): 695 	Subtotal (Battery Park): 695 	Subtotal (Battery Park): 695
Hell's Kitchen 	Hell's Kitchen 	Hell's Kitchen
150 	Talk to locals in the Free Clinic and the Underworld Tavern for clues(awarded while heading out of the clinic or tavern after speaking to locals in both locations)	Accomplishment Bonus
The above bonus is awarded again if you re-enter the tavern or clinic (if re-entering one location does not trigger the bonus, try re-entering the other)	 	
40 	Enter the 'Ton Hotel through the fire escape of Paul Denton's apartment(unobtainable if you exited the hotel via the fire escape) 	Exploration Bonus
65 	Rescue the hostage in the 'Ton Hotel (defeat the NSF terrorists in the hotel) 	Accomplishment Bonus
40 	Enter the hidden area in Paul Denton's apartment in the 'Ton Hotel 	Exploration Bonus
50 	Enter Smuggler's Lair via the back entrance(unobtainable if you exited Smuggler's Den via the back entrance) 	Exploration Bonus
20 	Enter Smuggler's room 	Area Location Bonus
50 	Reach the middle of the central platform of the sewage pool 	Area Location Bonus
50 	Passageway en route to MJ12's sewer lab where Ford Shick is held 	Accomplishment Bonus
80 	Escort Ford Schick out of the MJ12 sewer lab (secondary goal) 	
50 	Osgood & Sons - passage to ground level of the Warehouse District (take the right-side door from the initial area) 	Exploration Bonus
50 	Osgood & Sons - turret-guarded underground passage to elevator to the rooftop of the Warehouse District (take the middle door from the initial area) 	Exploration Bonus
Subtotal (Hell's Kitchen): 795 	Subtotal (Hell's Kitchen): 795 	Subtotal (Hell's Kitchen): 795
Hell's Kitchen - Warehouse District 	Hell's Kitchen - Warehouse District 	Hell's Kitchen - Warehouse District
30 	Ladder to the rooftop of the southeast building from the roof area with many chimney pillars 	Exploration Bonus
30 	Interior hallway of the above building, accessible from a breakable window or a locked door 	Exploration Bonus
20 	On the rooftop of the building with the billboard, reach the point from which you jump into the breakable window of the next building 	Accomplishment Bonus
30 	Pass through the hallway of the building you jumped into 	Area Location Bonus
20 	Destroy the fence in the ground-level alley south of the building with the billboard (the fence can be destroyed by shooting the barrels in the alley) 	Accomplishment Bonus
The above bonus is awarded twice 	Accomplishment Bonus 	
40 	Corner area in the alley between the first and second buildings that is guarded by a turret 	Area Location Bonus
20 	Destroy the broken wall in the sewer 	Accomplishment Bonus
30 	After opening the door to the basement ramp, enter the laser-guarded passageway 	Area Location Bonus
20 	Swim through the pipe in the basement 	Exploration Bonus
60 	Enter the basement control room 	Area Location Bonus
70 	Enter the generator control room 	Critical Location Bonus
500 	Disable the NSF generator (primary goal) 	Accomplishment Bonus
20 	Arrive at the roof of the warehouse (near where the ladder is located) 	Exploration bonus
Subtotal (Hell's Kitchen - Warehouse District): 910 	Subtotal (Hell's Kitchen - Warehouse District): 910 	Subtotal (Hell's Kitchen - Warehouse District): 910
Mission Total: 2400 	Mission Total: 2400 	Mission Total: 2400
=== Map segments===
Map Name 	Map File 	Map-Start Message
NYC - Battery Park 	02_NYC_BatteryPark	New York City, Battery Park
NYC - Hell's Kitchen 	02_NYC_Street 	New York City, Hell's Kitchen
NYC - Underworld Tavern 	02_NYC_Bar 	—
NYC - Free Clinic 	02_NYC_FreeClinic 	—
NYC - 'Ton Hotel 	02_NYC_Hotel 	—
NYC - Smuggler's Lair 	02_NYC_Smug 	—
NYC - New York Sewers 	02_NYC_Underground	—
NYC - Warehouse District	02_NYC_Warehouse 	—
All map segments can be revisited during this mission.
==Collectibles==
===Augmentation canisters===
*Battery Park
**Aqualung / Environmental Resistance – In the control room under Castle Clinton, inside the locked safe
*Hell's Kitchen
**Augmentation upgrade canister – Osgood and Sons storefront, in a closet behind the left-side door locked by a keypad (code: 6549)
*Hell's Kitchen - Warehouse District
**Speed Enhancement / Run Silent – In the basement control room, in a locked safe under a desk with a computer
===Weapon modifications===
*Hell's Kitchen
**Clip – In the secret compartment behind the mirror on the second floor near Smuggler's bed. The compartment is unlocked by the keypad (code: 432).
**Scope – Sold by Smuggler
**Accuracy – In the sewers, on top of the red pipe closest to the pool of sewage
== Maps==
Warehouse District annotated map.png|Warehouse District - Annotated Map (the original map is also available)
==Walkthrough==
===Battery Park===
The first objective is to locate stolen Ambrosia, which is stored in the underground facility below Castle Clinton. There are two approaches:
*Join Anna Navarre's assault at the front entrance of Castle Clinton, and then proceed underground via the central kiosk in the castle. The entrance to the underground can be opened by a code (666). The code is found inside a locked container in the kiosk.
*Use the side entrance hidden behind the soda machine at the area of the mission. There is a kid near the starting area. Give him food (either soy food or a candy bar) and he will provide you a code (9183). Then, use a lockpick to open a keypad near the soda machine and enter the code given by the kid to open the entrance.
The amount of lethality inflicted on the NSF terrorists during this part of mission determines an internal flag that will affect future interactions with Anna, Sam Carter, and generic UNATCO personnel. A lethal reputation is earned if more than 1 of the 5 NSF terrorists guarding the above-ground portion of Castle Clinton are killed (terrorists in the underground facility do not affect the kill count).Script file "Mission02" in DeusEx.u Rendering terrorists unconscious does not constitute a kill. However, due to a scripting oversight, terrorists that are picked up by the player and dropped to the ground will be counted as having been killed. Additionally, the game makes no distinction as to whether a kill is made by JC, Anna, or the UNATCO troopers. Anna and her squad will attack if they detect fighting in the area. Thus, the most surefire way to earn a non-lethal reputation is to enter and exit the castle via the soda machine entrance, so as to avoid triggering hostilities between the terrorists and Anna's squad. 
Once inside the underground facility, locate the Ambrosia to complete the goal. Be sure to enter the control room behind a locked (20% strength) door. The control room contains an augmentation canister. 
Report to Anna to receive the first primary objective, which is to resolve the hostage situation at the subway station. Alternatively, this objective will be given to you by Alex Jacobson if you enter the subway station without completing Anna's objective. To earn the full reward of 300 skill points, you must kill or incapacitate all NSF members in the subway station without setting off the explosives. You can bypass the laser tripwires at the entrance of the train platform by disabling them using an EMP grenade (if entering via the main entryway) or by entering the train platform via the hatch to the left of subway entrance. 
===Hell's Kitchen===
Hell's Kitchen is a city hub with many optional interactions and side missions. Notable areas in Hell's Kitchen are listed below. Speaking to locals in the tavern and the clinic will complete the secondary goal. 
*Underworld Tavern – Several notable characters can be encountered here, including Jock (the pilot), Janey, Joe Greene (a reporter), and Jordan Shea (the bartender). 
**Buying beer for Jock will unlock dialogue.
**Speaking with Janey will unlock a secondary goal to save Sandra Renton from Johnny. Sandra and Johnny can be encountered on the streets near the tavern.
*Free Clinic 
**For the secondary goal of speaking to locals, speak to two bums in the clinic.
**A locked area with two medbots can be accessed via the keypad code 2153, allowing for healing and installation of the augmentation canister obtained in Battery Park.
**The above code and a medkit can be purchased for 2000 and 300 credits, respectively. If you help the doctor in the examining area resolve a dispute with a patient, you will receive a 40% discount.
*'Ton Hotel 
**Clear the hostiles to complete the secondary goal.
**Paul's apartment in the hotel has a secret area accessible via a keypad (code 4321) behind the painting. The secret area includes 3 multitools, 2 lockpicks, and other items.
*Smuggler's Lair 
**There are two ways into Smuggler's Lair: 
*** The main entrance of Smuggler's Lair requires a password that can be obtained from Sandra Renton after rescuing her. Speak to Sandra two times to receive the password.
***The rear entrance is accessed from the basketball court near the subway entrance. From the basketball court, continue through a corridor to find a freight container with a breakable door.
**Smuggler provides a new secondary goal to rescue his friend Ford Shick from the sewers, along with the NanoKey to open the manholes into the sewers. 
***If you complete this secondary goal, Smuggler will lower his prices (including the price for a scope, which will be lowered from 2100 to 700 credits).
**In Smuggler's upstairs room, there's a locked mirror by his bed (code: 432) which includes a clip modification.
*Sewers – The sewers are not accessible until you receive the NanoKey from Smuggler.
**The central chamber and the lab where Ford Shick is held are guarded by armed MJ12 personnel. JC Denton will tell Ford that he does not recognize the uniforms of the soldiers.
**The central chamber of the sewers contains the third and last weapon modification in this mission (an accuracy modification), on the red pipe closest to the hazardous wastewater.
At the basketball court, there is a bum that is being threatened by NSF thugs. If you knock out the thugs and speak to the bum, you will receive a password ("underworld") that can be used when you see Curly in the next mission. However, if you receive the password, you will not be able to buy the password in the next mission for bonus skill points.
To reach the Warehouse District where the NSF generated is located, you must enter the Osgood & Sons storefront. You may pick the lock, destroy the door, get the NanoKey from a downed NSF terrorist, or use the breakable window on the right side. Three doors are inside:
*The locked left door contains an augmentation upgrade canister. The keypad can be opened by the code 6549.
* The center door leads to a turret-guarded passageway that eventually leads to an elevator, which takes you to the rooftop of the Warehouse District.
*The right-side door leads to the ground level of the Warehouse District.
===Warehouse District===
:For additional details, including skill point locations, please see the annotated map above.
You start at the southeast part of the map, on either the ground or roof level depending on your entry route. If you started on the ground level, you will eventually make your way up to the roof level through a series of ladders. At the roof of the southeast building, cross over to the building toward the west (i.e., the building with the billboard) using the fire escapes that provide crossing between the buildings. From the roof of the building with the billboard, you may take a ladder on the south side down to the ground level or jump into a breakable window on the building to the north. 
The generator is in the large warehouse on the northeast part of the map. There are several ways into the warehouse, including: a main entrance on the southeast side of the building, a rear entrance which leads to the main control room, an underground route through the sewers, and a rooftop route via a ladder on the east side of the building. If you are seeking to maximize skill points, the underground route (via a sewer manhole on the south alley) will coincide with the additional areas that give bonus skill points. 
Once you're inside the warehouse, find the main control room to shut down the generator. Gunther will arrive to help clear any remaining hostiles at the roof of the warehouse. Head to the roof to leave onboard Jock's helicopter. Before you leave, be sure to take the augmentation canister in the basement control room, in a locked safe under a desk with a computer.
==Trivia==
*The police boat in Battery Park has unused lines, mentioning that a chopper will arrive when the generator is destroyed. This can be fixed by changing the bindName of the boat from BoatPilot to NYPoliceBoat.
*If the above is done, the player can also return to the UNATCO Headquarters via the police boat instead of Jock's helicopter. The outro that will play is "Manderley just radioed; he said he's got some bad news. We better get moving."
==References==
Category:Deus Ex missions
Category:Walkthroughs
ru:Бэттери Парк - Адская кухня