MiHoYo

is a video game development and publishing company based in Shanghai, China. In addition to games, the company has created various products such as animated series, novels, comics, music, and merchandise.
Aiming to expand its content production, technology research, and publications outside China, miHoYo launched the brand HoYoverse under Cognosphere Pte., Ltd. in February 2022. Since then, miHoYo has been doing business globally under the brand and has operations in Singapore, Montreal, Los Angeles, Tokyo, and Seoul.HoYoverse News: "Presenting the New Brand HoYoverse: Aiming to Provide Global Players With an Immersive Virtual World Experience" (Archived from the original on February 14, 2022; Retrieved July 24, 2022) They employ 5,000 people across these locations.miHoYo: "" (Archived from the original on December 6, 2022; Retrieved December 6, 2022)
==Name==
The letters "H" and "Y" in miHoYo's name come from the names of company founders Haoyu Cai and Yuhao Luo, and the letter "O" was added based on the fact that famous companies such as , and contain that letter. Due to "Hoyo" already being registered, "mi" from the software was appended to the name. Hatsune Miku was picked because of her popularity among s.Bilibili: "" (Retrieved February 17, 2022)
==History==
===Beginning===
miHoYo began with three Computer Science students from who shared an interest in technology and ACG (anime, comics, and games) culture: Haoyu "Hugh" Cai (), Wei "Forrest" Liu (), and Yuhao Luo (). Before establishing the miHoYo name, the three worked on projects together. Their first project was an open-source literature community named FreeWriting,Sina Tech: "" (Archived from the original on April 20, 2023; Retrieved April 20, 2023) which won them scholarships worth 200,000 RMB at a competition. The FreeWriting website has been defunct since October 2013.WebmasterHome.cn: "" (Archived from the original on April 20, 2023; Retrieved April 20, 2023)
In 2010, the team developed an isometric tile-based game engine called the "Misato Engine" or "Misato2D" using . Katsuragi Misato, a character from the Japanese franchise , inspired the name.SlideShare: "" (Archived from the original on August 26, 2022; Retrieved July 20, 2022) Using an upgraded version of the engine,Hugh Tsai's Blog: "" (Archived from the original on March 20, 2012; Retrieved July 30, 2022) they developed a game called Legend of Saha ()Bilibili: "" (Retrieved July 27, 2022) for a Flash game development competition held during the second China Game Developers Conference (CGDC) in July of that year. The team won a cash prize of 30,000 RMB provided by . Shanda Games later outsourced them to develop a mini-game called Bubble Hero ().Sina Finance: "" (Archived from the original on August 26, 2022; Retrieved July 20, 2022): "" (Archived from the original on August 31, 2022; Retrieved July 20, 2022)GameLook: '' (Archived from the original on January 27, 2022; Retrieved July 20, 2022)
===Studio Business===
In January 2011, the three students set up the miHoYo studio in the D32 university dormitory at their campus. It was during this time that Haoyu Cai came up with their motto "Tech Otakus Save the World" (). Later that year, Wei Liu, representing the group, participated in the Xinxin Entrepreneurial Talents () competition and won third place.Sina Finance: "" (Archived from the original on March 20, 2023; Retrieved March 20, 2023) miHoYo was awarded a 50-square-meter office, located at No. 100 Qinzhou Road, with a term of six months and a 100,000 RMB interest-free loan from the Eaglet Program () of the Shanghai Technology Entrepreneurship Foundation for Graduates ().Sina Finance: (Archived from the original on August 26, 2022; Retrieved August 11, 2022)The Paper: "" (Archived from the original on January 28, 2022; Retrieved August 11, 2022) They moved from the dormitory to the office in December.Sina: "" (Archived from the original on August 26, 2022; Retrieved July 6, 2022) Each person had a desk against the wall, and a large table filled with comics and light novels sat at the center of the room.NetEase Hao: '' (Archived from the original on August 26, 2022; Retrieved July 13, 2022): "" (Archived from the original on August 2, 2022; Retrieved July 25, 2022)
No one had artistic ability, so Qinghua Zhang (), also known as CiCi, was contacted on social media. At that time, Zhang was an undergraduate student at the , School of Art and Design, Department of Animation.China Securities Regulatory Commission: "" (Archived from the original on August 26, 2022; Retrieved August 17, 2022) He was in the second half of his senior year when he met miHoYo's founders at his internship. The first character he was commissioned to design was Kiana Kaslana, the main character of FlyMe2theMoon. As the only artist on the team, he created every artwork for their early titles.YouTube: '"Honkai Impact 3rd x Neon Genesis Evangelion" Interview - "Pursuit of Dreams"' (Retrieved July 6, 2022)Tencent : "" (Archived from the original on August 2, 2022; Retrieved July 6, 2022) Zhang recounted his experience of working at the team's dormitory:
I stayed in Brother Wei's dormitory for some time. When I went out or fetched water, I had to secretly avoid the dormitory supervisor. When I finished my art work and was about to return to Guangzhou to graduate, the day I walked out of the dormitory with my luggage, the supervisor took the initiative to say goodbye to me. In fact, she knew that I was not a student here, but she did not chase me away. This [was] my first impression of Shanghai, [which was] very good.Weixin: "" (Archived from the original on January 2, 2023; Retrieved January 2, 2023)
===FlyMe2theMoon===
miHoYo launched FlyMe2theMoon on September 28, 2011, on the as an independent developer.App Store: "FlyMe2theMoon on the App Store" (Archived from the original on August 26, 2022; Retrieved July 13, 2022) "Fly Me to the Moon," the ending theme song of the Neon Genesis Evangelion anime series, served as the basis of the game's concept. It inspired the team to create a puzzle game about a "magical girl flying [to] the moon." The game was developed using the software and the physics engine. The game's song titled "Moon Trip" was composed by VOCALOID music producer Jianliu Yu () and Lemonjolly wrote the lyrics. Yu used the Hatsune Miku voice bank for the song.YouTube: "FlyMe2theMoon Miku Theme Song MV" (Retrieved July 7, 2022)Nico Nico Douga: "iOS FlyMe2theMoon MV" (Archived from the original on August 26, 2022; Retrieved July 7, 2022)
FlyMe2theMoon received little financial success, and the three founders only had a monthly income of 4,000 RMB, much less than what their university classmates were earning after graduation.
But you will still choose to continue to do this thing in the end. So when I say whether you love it or not, it is not a matter of words, it is a matter of honesty. The more you do the work you love, the more you will be moved by yourself, and the more you will be able to accept challenges and face difficult times.— Wei LiuSina News: "" (Archived from the original on February 28, 2023; Retrieved February 28, 2023)
In search of an investor, Liu represented the team in various university startup contests. The non-mainstream status of anime and gaming culture in China posed a challenge, and that their group was composed of university graduates also made it difficult. After being turned down in these contests, they eventually got an of 1,000,000 RMB from Hangzhou Skye Network Technology Co., Ltd. (). It was miHoYo's only outside funding.
===Company Founding===
On February 13, 2012, Shanghai miHoYo Network Technology Co., Ltd. () was officially established.Qixinbao: "" (Archived from the original on August 2, 2022; Retrieved July 23, 2022) Zhicheng Jin (), a member of the FlyMe2theMoon development team, left in March to take up a job offer at Cisco Systems (China) Research & Development Co., Ltd. (). He had left the company "out of consideration for the stability of [his] personal development" and transferred his equities to Wei Liu and Yuhao Luo.Beijing Business Today: '' (Archived from the original on August 26, 2022; Retrieved July 5, 2022)The Time Weekly : "" (Archived from the original on August 26, 2022; Retrieved July 6, 2022) During that time, Jin did a small amount of program development work and did not participate in company management. His withdrawal did not adversely affect company operations. Qinghua Zhang first worked as an artist at 4399 Network Co., Ltd. () before he joined miHoYo Co., Ltd. in February 2012 as an art director and one of the supervisors. Haoyu Cai legally represents the company and serves as its chairman and general manager; he is also the controlling shareholder and the actual controller. Wei Liu and Yuhao Luo serve as directors.Baidu Aiqicha: "" (Retrieved July 29, 2022)
===Houkai Gakuen===
Moving on from FlyMe2theMoon, the team envisioned a more successful game. Inspired by several games, including the side-scrolling shooter game Zombie Town, , , and their shared interest in the Japanese anime-manga series ,GameLook: "" (Archived from the original on December 30, 2012; Retrieved March 1, 2023) they created their first game since the company's founding: Houkai Gakuen, also known as Zombiegal Kawaii. The project began in December 2011, and development started in February 2012. In order to achieve the ideal quality of the game, the team made efforts have been made to optimize the game, and it took them three months to create four or five demos for the game. The game was developed with the engine (versions 3.2 to 3.5) and the computer graphics software. Within the next eight months, they expanded the gameplay with adjusted values and added systems. The game's first version came in November 2012,GameLook: "" (Archived from the original on January 27, 2022; Retrieved July 19, 2022) and the first public testing was done in December.
When the team submitted the game to Apple to be reviewed, it was rejected for violating two points of their review guidelines: 15.1 stating "Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected"; 16.1 stating "Apps that present excessively objectionable or crude content will be rejected."U.S. Securities and Exchange Commission: "Registered Apple Developer Agreement" (Archived from the original on March 2, 2015; Retrieved March 1, 2023)
After communicating with the Apple review team by email and phone multiple times, we finally found out that the zombie girls in the game were too cute. Since the game also has a high school setting, the Apple review team mistakenly thought that the "enemies" the protagonist was shooting were chibi girls, and that it might've been too violent or gory. So we lessened some of the shooting special effects. With all the back-and-forth, we had to modify everything three times in order to pass the review.— Wei Liu, 2012
The game was released on the App Store in December 2012. It initially used a monetization model combining download-based charging and item-based charging. In February 2013, the game switched to only item-based charging. As their first attempt in the field of mobile games, Houkai Gakuen played an important role in miHoYo's future operations. Through the research and development of the game, the team accumulated a large amount of market experience and customer data during the game's operation and marketing, which provided valuable experience for the development of their subsequent works.
===Houkai Gakuen 2===
There are many reasons why we made Houkai Gakuen. When making this type of game, there was not much thought into the details. We wanted to make a game we want to play so we did it. We discovered that the top-ranking games at the App Store didn't have the types of games we wanted to play, so we made our own. The reason is that simple.— Haoyu Cai, 2014
Throughout the year 2013, uncertainty surrounded the future of the company as there was not much money at hand. By July, a firm decision was made to continue the Honkai brand, and so the Houkai Gakuen 2 project (also known as Guns Girl Z) was launched. In August, the team began working on server structure design and generation, and the work on the peripheral system and game graphics came in November. Compared to the first Houkai Gakuen game, the production of Houkai Gakuen 2 was shorter because it used the underlying data, art assets, and core gameplay of the previous game, thus shortening the time and costs of research and development.Shanghai Morning Post: "" (Archived from the original on April 30, 2023; Retrieved April 30, 2023) The core gameplay was further developed by copying and then converting the system of the game Puzzle and Dragons () into an action game, a process that took three months. The content taken from Houkai Gakuen got expanded with the addition of new characters, weapons, and clothing sets. The testing came on January 26, 2014, and then the game was released in March on the platform. The only overseas market miHoYo was involved in was Japan, where Houkai Gakuen 2 became a hit.
After its launch, the game quickly achieved monthly revenue exceeding 10 million Yuan. Despite the financial success, many technical problems like top-up failure and server downtime came. On the third day after the game's launch, the server had crashed, and Haoyu Cai was prompted stay in front of the computer since then to manually restart the server every few hours. Since the company did not have dedicated customer service, Wei Liu took on the responsibility of handling players' complaints. For a team only composed of seven people, the situation was difficult. Later, the company ended up employing its players as staff, starting in 2014 when they had hired their first employee in two years. Wei Liu attributed the main reason for the success of Houkai Gakuen 2 to the development of the times and the (ACG) industry:
In 2014, the era of domestic animation has arrived, and the whole domestic animation industry has ushered in an outbreak. We are just very lucky to become a benchmark in this round of outbreak, and become a part of the industry to boost and then take off.
Within the same year as the game's launch, the Honkai Impact 3rd project began at the same time the company envisioned creating the "Honkai universe."Bilibili: "" (Retrieved February 14, 2022)YouTube: "'Genshin Impact': Crafting an Anime-Style Open World" (Retrieved July 19, 2022) Houkai Gakuen 2 was also the start of miHoYo's music studio HOYO-MiX. The music team first involved Jinhan "Zoe" Cai (), Yujie "JODODO" Zheng (), Yihan "Sya" Xia (), and TetraCalyx.NetEase Cloud Music: "" (Retrieved July 19, 2022)
===Honkai Impact 3rd===
The Honkai Impact 3rd project began in June 2014. On July 6, Haoyu Cai attended the GameLook Game Open Day conference in Shanghai, where he made a lecture on the development and promotion of Houkai Gakuen 2. There, he mentioned that the team was working on the third version of Houkai Gakuen and that its core gameplay was in progress.GameLook: "" (Archived from the original on August 26, 2022; Retrieved July 19, 2022) Compared to the previous games in the series, the word "Houkai" in the game's title was intentionally replaced with the made-up "Honkai."Zhihu: "We are a Killing Team~" (Retrieved May 1, 2023)
In March 2015, miHoYo started developing its engines for the game. They created a physics-based animation system; it can simulate the performance of various bodies based on physical formulas, showing more realistic character movements and destructive scene effects. It can also correct abrupt transitions between animations, making the animations smoother and more natural. In addition, miHoYo developed its technologies for 3D modeling, light mapping, and real-time and pre-rendering systems. Content production for the game began in October 2015. Creative influences on the combat gameplay were the game series and .Pocket Gamer.biz: "Hack and slash: The making of MIHOYO's Honkai Impact 3rd" (Archived from the original on August 2, 2022; Retrieved July 20, 2022) The development team also studied games like , which used 3D cel-shading. Since no one knew how to do 3D projects, it was challenging to transition from 2D to 3D. Creating the artwork, model, and animation of Kiana Kaslana took six months. After a test run, the team discarded the work and restarted from scratch to establish the current system.
====Testing and Release====
Honkai Impact 3rd had its internal iOS beta in March 2016,: "" (Archived from the original on August 26, 2022; Retrieved July 19, 2022) launched in September, publicly tested, and then released in October.DoNews: "" (Archived from the original on August 26, 2022; Retrieved July 20, 2022) Recurring characters such as Kiana Kaslana, Raiden Mei, and Bronya Zaychik appear in a story different from previous games. Its gameplay involves role play and hack-and-slash action and also features gacha mechanics. In addition to the game, it was followed by multiple supplementary media such as an anime series, graphic novels, comics, and promotional videos.
Though miHoYo's early titles were successful within Asia, the company did not reach global success until the release of Honkai Impact 3rd.South China Morning Post: "This hit anime schoolgirl game looks Japanese, but it’s from China" (Archived from the original on August 2, 2022; Retrieved July 19, 2022) Months after its release in Mainland China, the following servers opened: February 22, 2017, for Japan; May 18, 2017, for Taiwan; October 17, 2017, for South Korea; November 1, 2017, for Southeast Asia; March 28, 2018, for North America and Europe. After being a mobile-exclusive game, Honkai Impact 3rd was made available for PC on December 26, 2019.honkaiimpact3.hoyoverse.com: "Honkai Impact 3rd PC Version Launches on December 26!" (Archived from the original on August 26, 2022; Retrieved July 20, 2022)
===Company Growth and IPO Application===
By April 2017, the seven-person company grew to include around 270 employees,app.famitsu.com: "" (Archived from the original on February 27, 2023; Retrieved February 27, 2023) Over 100 were involved in research and development. The average age of these employees was 29 years old; people under the age of thirty accounted for 84% of the company's employees.GameLook: "" (Archived from the original on August 26, 2022; Retrieved July 19, 2022) Four years later, the employee count grew to over 1,000.App Store: "" (Archived from the original on August 26, 2022; Retrieved July 22, 2022) Several musicians joined the HOYO-MiX team for Honkai Impact 3rd: Qi "Gon" Gong (), Jinghao "Hao" Li (), Chunqing "Eyn" Yin (), and Chi "Vinchi" Wen ().
On February 15, 2017, miHoYo filed for an (IPO) to the when the company was planning to raise over a billion Yuan. During the process, several concerns were under attention, including the company's dependence on a single intellectual property, the Honkai series. The main source of miHoYo's revenue was Houkai Gakuen 2, accounting for 96.34%. The risk is that the company may not be able to continue to launch new products to meet the needs of players or update the content of their games, and they could face the loss of users. Another issue is that the company might fail to grasp changes in preferences, and the Honkai series loses appeal. On December 19, miHoYo submitted an updated prospectus that included Honkai Impact 3 in its revenue, accounting for 98.82% with Houkai Gakuen 2.China Securities Regulatory Commission: "" (Archived from the original on August 26, 2022; Retrieved August 11, 2022) Due to unknown reasons, miHoYo withdrew its IPO application in 2020.: "" (Archived from the original on August 2, 2022; Retrieved July 20, 2022)
===Official Gamer Forums===
In November 2018, miHoYo launched its official gamer community MiyousheSina Weibo: "" (Archived from the original on January 2, 2023; Retrieved January 2, 2023) (), also known as miHoYo BBS.mihoyo.com: (Archived from the original on June 17, 2022; Retrieved July 20, 2022)mihoyo.com: "" (Archived from the original on August 14, 2022; Retrieved July 20, 2022) While used to disseminate official game information and event peripherals, it also features practical tools for players, such as calculators and character-building simulations. It also serves as a content creation platform for players.App Store: 'App Store ' (Archived from the original on August 26, 2022; Retrieved July 20, 2022) miHoYo Forums, the global counterpart of miHoYo BBS, launched on January 16, 2020. It was announced as the official forum for Genshin Impact. Later, it got a new brand, "HoYoLAB." The HoYoLAB app had its closed beta testing starting on June 1, 2021,HoYoLAB: "HoYoLAB App Closed Beta Registration" (Archived from the original on August 26, 2022; Retrieved July 20, 2022) and launched on July 15.Facebook: "Genshin Impact Forum Launches" (Archived from the original on August 26, 2022; Retrieved July 20, 2022)
On miHoYo BBS, the mascot Miyou-ji (), named the "Big Boss of Miyoushe," was revealed on April 30, 2020.miHoYo BBS: "" (Archived from the original on August 26, 2022; Retrieved July 20, 2022) Miyou-ji has different themed costumes following miHoYo's games.miHoYo BBS: "" (Archived from the original on August 26, 2022; Retrieved July 20, 2022) Alongside Miyou-ji is the rabbit that appears in the forum's logo. HoYoLAB's mascot is Mimo, who also appears as the logo.
===Tears of Themis===
On July 29, 2019, the first promotional video of Tears of Themis was released.Bilibili: "" (Retrieved July 21, 2022) Compared to miHoYo's previous titles, the story also takes place in a science fiction setting; the difference being that the storyline is delivered through a visual novel format and includes significant romantic elements. Qixiang "Frex" Yang () and Anyu "non_ay" Wang () joined HOYO-MiX as composers for the game.NetEase Cloud Music: "" (Retrieved July 23, 2022) The game was released on July 30, 2020, in Mainland China.shouyou.3dmgame.com: (Retrieved July 21, 2022) In 2021, the global version of the game had its beta testing from April to May,Tears of Themis: "Tears of Themis - Sign Up for Closed Beta Now!" (Retrieved August 3, 2021) and the pre-registration period began in June.Tears of Themis: "Tears of Themis - Pre-Registration Begins!" (Retrieved August 3, 2021) Tears of Themis was later released on July 29.YouTube: "Shattered Path | Tears of Themis Official Release Date Trailer | July 29 | JP DUB" (Retrieved July 21, 2022)
===Genshin Impact===
When Honkai Impact 3rd went online and achieved a measure of results in September 2016, we began to think—and continued to think for around half a year—about what our next product was going to look like. For most of the first half of 2017, we were very anxious. What sort of product would we find "exciting" and "out of imagination?" So we returned to the beginning, to the question of "what sort of game would we want to play?" During that period, the thing we were playing most was open-world games, and these games all featured huge worlds and exploration experiences that surpassed our expectations. So, since we want to play these games, and are willing to make this sort of game, why don't we just do it? It was with this simple feeling that we began working on this project in 2017. But we realized later on that we had greatly underestimated the difficulty of creating an open world.— Wei Liu, 2020YouTube: "" (Retrieved February 21, 2023)
Genshin Impact began its development in January 2017 with the working title "."Sina: "" (Archived from the original on August 26, 2022; Retrieved July 21, 2022)Bilibili: "" (Archived from the original on August 26, 2022; Retrieved August 1, 2022) At that time, Haoyu Cai considered creating a new project to enhance miHoYo's core research and development capabilities and present products with significant quality improvement to players in the future. The idea of creating an open-world game came out of that. This, according to Wei Liu, was "undoubtedly a bold decision" as open-world games have demanding performance requirements for devices.apple.com.cn: "" (Archived from the original on March 18, 2023; Retrieved March 18, 2023) During the next seven months, the development team tried several prototypes. After Cai played 's , the team took inspiration from the game's world exploration experience. Other inspirations came from the random events of , the strategy of , and game developer .ys.mihoyo.com: "" (Archived from the original on April 6, 2021; Retrieved July 21, 2022)
====Production and Release====
The production team initially had 150 people. They underestimated the difficulty of creating an open world, so it grew to 300 people by mid-2019, then 500 by April 2020,genshin.hoyoverse.com: "To the Travelers of Genshin Impact" (Archived from the original on August 26, 2022; Retrieved July 23, 2022) and then 700 by February 2021.Weixin: "" (Archived from the original on February 17, 2022; Retrieved July 21, 2022) The research and development cost of the project began with 25 million USD and then exceeded 100 million, which was recouped two weeks after the game's release.PC Gamer: "Grossing over $100m, Genshin Impact recoups development costs in two weeks" (Archived from the original on December 25, 2020; Retrieved July 22, 2022) Much of the game's budget was invested in music production. Yu-Peng Chen (), also known as Zhiyi Chen (), joined the HOYO-MiX team as a music producer and composed the scores for the Mondstadt and Liyue regions.genshin.hoyoverse.com: "Developer Insight #3 - Behind the Music of Genshin Impact (1)" (Archived from the original on August 7, 2022; Retrieved July 23, 2022) Qinghua Zhang served as senior art director.Bilibili: "" (Archived from the original on August 26, 2022; Retrieved July 23, 2022)
Genshin Impact had its first beta testing in June 2019, focused on core gameplay mechanisms and the Mondstadt region.genshin.hoyoverse.com: "A Thank You to Our Travelers, and What is Yet to Come" (Archived from the original on August 7, 2022; Retrieved July 21, 2022) In early 2020, the overseas promotion of the game was affected by the . Development also got delayed by a month as working from home was almost impossible, and employees could not access office equipment.zhoudaosh.com: "" (Archived from the original on August 26, 2022; Retrieved July 22, 2022) The second beta testing came in March, which featured the Liyue region, and then the third beta testing came in July. The game was released on September 28, 2020.genshin.hoyoverse.com: "On September 28, let's go on an adventure!" (Archived from the original on August 7, 2022; Retrieved July 22, 2022)
==List of Products==
Year	 	 	
Year	English 	Chinese	Japanese
2011	FlyMe2theMoon 	—	—
2012	Zombiegal Kawaii 	 	—
2014	Guns Girl Z 	 	
2016	Honkai Impact 3rd	 	
2018	miHoYo BBS 	 	—
2020	HoYoLAB 	—	—
2020	Tears of Themis 	 	
2020	N0va Desktop 	 	—
2020	Genshin Impact 	 	
2023	Honkai: Star Rail	 	
2024	Zenless Zone Zero	 	
==Trivia==
* One of the main artworks of FlyMe2theMoon was lifted from "Origin of - TYPE-MOON Special Book," which was included in the October 10 issue of the magazine.Hobby Search: "Comptiq 2010 October (Hobby Magazine)" (Archived from the original on April 10, 2023; Retrieved April 10, 2023)
* is nickname given to miHoYo by Chinese players where in the company's name is replaced with the internet buzzword , meaning to trick, deceive, or fool. It was popularized through the comedy skit titled "" performed by Benshan Zhao (), Wei Fan (), and Xiumin Gao () at the 2001 .Yebaike: "" (Retrieved March 16, 2023)
** In July 2020, miHoYo attempted to register as a trademark. However, the China National Intellectual Property Administration (CNIPA) dismissed the application.jinbiaojv.com: "" (Archived from the original on March 16, 2023; Retrieved March 16, 2023)GameLook: "" (Archived from the original on March 16, 2023; Retrieved March 16, 2023)
* In June 2022, the National Press and Publication Administration (NPPA) approved miHoYo's publication of the mobile game property "."National Press and Publication Administration: (Archived from the original on August 7, 2022; Retrieved July 24, 2022) Since then, no official news on the product has been made.
==External Links==
===Official===
* Official Website (miHoYo)
* Official Website (HoYoverse)
* on Bilibili
* on Sina Weibo
* MiHoYo on Facebook (active 2011–2021)
* miHoYo on Twitter (active only in 2011)
* on Twitter (Japanese)
* miHoYoGames on Weixin
* miHoYoHR on Weixin
* lyh62771 on Youko (active 2009–2014)
* lyh62771 on YouTube (active 2011–2014)
==References==
==Navigation==
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