Sephiroth (Dissidia NT)

Sephiroth is a warrior of Spiritus in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy VII. Sephiroth returns from his original appearance in the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, in which he had a similar combat style. He is a Vanguard-type character. 
Sephiroth's default player name is Nameless Hero, and his manikin counterpart is renamed Ethereal Savior.
== Profile ==
=== Appearance ===
Sephiroth's default outfit is "Operative of Legend", an updated version of his original Dissidia Final Fantasy appearance. Its first alternate coloration is based on Messam Elmdore from Final Fantasy Tactics, who in turn was based on Sephiroth, and recolors Sephiroth's hair white, and his sash both under his coat and right pauldron red. The second alternate coloration is based on Genesis Rhapsodos from Crisis Core -Final Fantasy VII-, another character whose appearance was based on Sephiroth's, and recolors his sashes black and his coat maroon.
His first alternate costume is "One-Winged Angel", an updated version of his "Kingdom Hearts Gear" DLC outfit from Dissidia 012. His hair is based on his Kingdom Hearts II design, while his single black and blue wing is retained, due to EX Mode being reworked into EX Skill. The first alternate coloration of this costume colors the inlay of his coat silver, his chest belt brown, the wing design on his wrists fuchsia, and his large black wing with a fuchsia gradient on the feathers. The second alternate coloration recolors his chest belt black, the inlay of his coat and wing design on his wrists gold, and his large wing with a golden gradient on the feathers.
His second alternate costume is "Safer Sephiroth", based off his titular form during the penultimate battle in Final Fantasy VII, though more humanized in vein to Jecht's EX Mode as Braska's Final Aeon in the original PSP games. The alternate colors are based off Jenova, with the first alternate coloration based off Jenova∙DEATH, and the second alternate coloration based off Jenova∙BIRTH. 
DFF2015 Sephiroth CG.png|Operative of Legend I.
DFF2015 Sephiroth Costume.png|Operative of Legend II.
DFF2015 Sephiroth Costume2.png|Operative of Legend III.
DFF2015 Sephiroth Angel A.png|One-Winged Angel I.
DFF2015 Sephiroth Angel B.png|One-Winged Angel II.
DFF2015 Sephiroth Angel C.png|One-Winged Angel III.
DFFNT Sephiroth Costume 03-A.png|Safer Sephiroth I.
DFFNT Sephiroth Costume 03-B.png|Safer Sephiroth II.
DFFNT Sephiroth Costume 03-C.png|Safer Sephiroth III.
=== Personality ===
Sephiroth recognizes the threat of the planesgorgers early on, but conceals it from the warriors of Materia. His rivalry towards Cloud is toned down and he even points to him that their respective groups will need to form an alliance to deal with the threat.
===Equipment===
Sephiroth equips katanas and greatswords. His alternate weapons have not appeared in the Final Fantasy series prior, and are original designs for Sephiroth in the Dissidia series. 
His default weapon is the Masamune, his iconic weapon from Final Fantasy VII, which is slightly shorter than it was in the PlayStation Portable Dissidia games. His first alternate weapon is the Mako Katana, an industrial blade that bears the Shinra logo and a Mako glow on the guard. This weapon is based on the time Sephiroth was employed by Shinra, and resembles the blades wielded by Weiss in Dirge of Cerberus -Final Fantasy VII-. Sephiroth's second alternate weapon is the Cetra Blade, a large saber with a more ornate black and white blade, and a handguard resembling black feathers, commonly associated with Sephiroth. It is named after the Ancients he initially believed to be descended from, and is similar in design to Genesis Rhapsodos's rapier. His third alternate weapon is the Second Coming, a sword with a unique wavy and jagged gold blade, with the guard featuring a snake eye at its center. It is named in reference to the initial days of the Jenova War upon his alleged return, as well as to his god complex. The snake eye on the guard and wavy blade refer to the Midgar Zolom encountered during the party's pursuit of Sephiroth. His fourth alternate weapon is the Essence Shard, which was designed to resemble Safer·Sephiroth's wing-arm, with the area between the handle and the blade featuring an angellic halo.
DFFNT Sephiroth Masamune.png|Masamune.
DFF2015 Mako Katana Sephiroth.png|Mako Katana.
DFF2015 Sephiroth Cetra Blade.png|Cetra Blade.
DFF2015 Sephiroth Second Katana.png|Second Coming.
DFFNT Sephiroth Weapon 05.png|Essence Shard.
== Story ==
Sephiroth is among the villains summoned by Spiritus for the new war. Shantotto stumbles upon him with the Cloud of Darkness and Kefka heading to meet Spiritus. In response to Cloud of Darkness's retort that Kefka "never changes" in regards to his glee at death and doom, Sephiroth says beings like Kefka thrive in the ensuing chaos.
Sephiroth attempts to ambush Bartz while the latter fights Exdeath (none are aware that Materia and Spiritus had summoned them back). His attack is blocked by Cloud, with Sephiroth acknowledging his rival has indeed returned to the conflict. As the planesgorgers arrive Exdeath deduces this was Sephiroth's plan. Cloud charges at Sephiroth and demands to know what he did. Sephiroth departs with Exdeath, leaving a cryptic hint to Cloud that "soon, [the warriors of Spiritus and Materia's] goals will align", citing they'll meet again once they do.
Sephiroth aligns with the Emperor to find summons, and duels with Terra Branford at Midgar. After subduing her, he attempts to finish her off, but a hail of spells sent by Kuja forces him to back off. After Kuja heals her, the two, along with Zidane, fight Sephiroth and the Emperor. They are interrupted by planesgorgers, with Sephiroth remarking their conflict has "awakened the beast" and retreats at the Emperor's command.
True to Sephiroth's predictions, the warriors of Materia and Spiritus call a truce to stop Shinryu and stage a mock battle to draw the dragon into the open. Sephiroth fights Lightning among raining rubble, knocking her gunblade away, although Noctis retrieves it and returns it to her. Once Shinryu finally awakens, Sephiroth joins in the final assault against the dragon god, and bests him. With the battle over, Sephiroth departs to his homeworld, leaving behind a crystal imbued with his essence for Spiritus to use in his place.
== Gameplay ==
:Type: Vanguard - Pressing at the right time after a Bravery attack will allow Sephiroth to perform a dash cancel with less startup.
Sephiroth has above-average range for a melee fighter and can assault opponents with powerful sword combos that cover a wide area around him, and he also has vertical and horizontal-hitting dash attacks. His unique gimmick allows him to cancel out the ending lag of his melee attacks by dashing, letting him close distance with the opponent faster than if he had dashed normally after attacking. However, this requires strict timing to perfect and is difficult to master. While this gimmick allows Sephiroth to keep attacking and pressuring opponents easier than other fighters, his movement speed is overall slow otherwise and his attacks are slow as well, and his ranged options are poor.
===Abilities===
Move	Damage 	Input 	Type 	Power 	Frame Data 	Image
 	Bravery 	 	Ground 	 	 	
 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	
 	Bravery 	 	Ground 	 	 	
 	Move forward rapidly with two forceful swings of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful swings of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful swings of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful swings of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful swings of your sword. A properly timed dash cancel out of this move will have no startup. 	
 	Bravery 	 	Ground 	 	 	
 	Spawn a magic force that sucks in nearby foes before exploding. 	Spawn a magic force that sucks in nearby foes before exploding. 	Spawn a magic force that sucks in nearby foes before exploding. 	Spawn a magic force that sucks in nearby foes before exploding. 	Spawn a magic force that sucks in nearby foes before exploding. 	
 	Bravery 	 	Aerial 	 	 	
 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) 	
 	Bravery 	 	Aerial 	 	 	
 	Move forward rapidly with two forceful cuts of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful cuts of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful cuts of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful cuts of your sword. A properly timed dash cancel out of this move will have no startup. 	Move forward rapidly with two forceful cuts of your sword. A properly timed dash cancel out of this move will have no startup. 	
 	Bravery 	 	Aerial 	 	 	
 	Slash your sword in the air, emitting three waves of energy at your foe. (Can move while performing) 	Slash your sword in the air, emitting three waves of energy at your foe. (Can move while performing) 	Slash your sword in the air, emitting three waves of energy at your foe. (Can move while performing) 	Slash your sword in the air, emitting three waves of energy at your foe. (Can move while performing) 	Slash your sword in the air, emitting three waves of energy at your foe. (Can move while performing) 	
 	Bravery 	 	Rush 	 	 	
 	Charge into your foe and follow up with an upward strike. A properly timed dash cancel out of this move will have no startup. 	Charge into your foe and follow up with an upward strike. A properly timed dash cancel out of this move will have no startup. 	Charge into your foe and follow up with an upward strike. A properly timed dash cancel out of this move will have no startup. 	Charge into your foe and follow up with an upward strike. A properly timed dash cancel out of this move will have no startup. 	Charge into your foe and follow up with an upward strike. A properly timed dash cancel out of this move will have no startup. 	
 	Bravery 	 	Rush 	 	 	
 	Aim your sword downward and plunge into your opponent. Hold to continue your descent until you reach the ground. A properly timed dash cancel out of this move will have no startup.	Aim your sword downward and plunge into your opponent. Hold to continue your descent until you reach the ground. A properly timed dash cancel out of this move will have no startup.	Aim your sword downward and plunge into your opponent. Hold to continue your descent until you reach the ground. A properly timed dash cancel out of this move will have no startup.	Aim your sword downward and plunge into your opponent. Hold to continue your descent until you reach the ground. A properly timed dash cancel out of this move will have no startup.	Aim your sword downward and plunge into your opponent. Hold to continue your descent until you reach the ground. A properly timed dash cancel out of this move will have no startup.	
 	HP 	 	- 	 	 	
 	Generate a shield that counters bravery attacks, then lunge forward and pursue foes after countering. 	Generate a shield that counters bravery attacks, then lunge forward and pursue foes after countering. 	Generate a shield that counters bravery attacks, then lunge forward and pursue foes after countering. 	Generate a shield that counters bravery attacks, then lunge forward and pursue foes after countering. 	Generate a shield that counters bravery attacks, then lunge forward and pursue foes after countering. 	
 	HP 	 	- 	 	 	
 	Send a nearby for flying with your sword's corrupt energy and afflict Doom on a successful hit. 	Send a nearby for flying with your sword's corrupt energy and afflict Doom on a successful hit. 	Send a nearby for flying with your sword's corrupt energy and afflict Doom on a successful hit. 	Send a nearby for flying with your sword's corrupt energy and afflict Doom on a successful hit. 	Send a nearby for flying with your sword's corrupt energy and afflict Doom on a successful hit. 	
 	HP 	 	- 	 	 	
 	Call down a massive meteor to crush foes from a distance. 	Call down a massive meteor to crush foes from a distance. 	Call down a massive meteor to crush foes from a distance. 	Call down a massive meteor to crush foes from a distance. 	Call down a massive meteor to crush foes from a distance. 	
 	HP 	 	- 	 	 	
 	Attack a nearby foe with a whirlwind of slashes and finish with a downward stroke. 	Attack a nearby foe with a whirlwind of slashes and finish with a downward stroke. 	Attack a nearby foe with a whirlwind of slashes and finish with a downward stroke. 	Attack a nearby foe with a whirlwind of slashes and finish with a downward stroke. 	Attack a nearby foe with a whirlwind of slashes and finish with a downward stroke. 	
 	EX Skill 	 	 	 	 	
 	Create an aura around yourself that temporarily slows the movement of enemies near you. 	Create an aura around yourself that temporarily slows the movement of enemies near you. 	Create an aura around yourself that temporarily slows the movement of enemies near you. 	Create an aura around yourself that temporarily slows the movement of enemies near you. 	Create an aura around yourself that temporarily slows the movement of enemies near you. 	
==Quotes==
== Gallery ==
Ethereal Savior.png|Manikin
Sephiroth intro Pose NT.gif|Intro animation.
Sephiroth Victory Pose NT.gif|Victory animation.
DFF2015 Sephiroth Trailer.png|In trailer.
DFF2015 Sephiroth SS.png|Close-up.
DFF2015 Sephiroth SS2.png|Fighting Cloud.
DFFNT Cinamatic Sephiroth (1).jpg|FMV still.
DFFNT Cinamatic Sephiroth (2).jpg|FMV still.
DFF2015 Sephiroth SS3.png|Victory pose.
DFF2015 Sephiroth 2nd Victory.png|Victory pose in 2nd form
DFF2015 Sephiroth 2nd w Team.png|2nd form Sephiroth alongside team
Dissidia NT Secretum (1).png|Sephiroth in Secretum poster. 
Dissidia NT Secretum (2).png|Sephiroth in Secretum artwork.
DFFNT Sephiroth PSN Render Icon.png|PSN Render Icon.
Dissidia Final Fantasy NT Main Villains.png
==Allusions==
*His debut trailer for the 2015 arcade version has four allusions to his past appearances:
**The first few seconds zoom through areas of Midgar with images of Sephiroth and Cloud flashing in the same manner as during the final duel between the two in Final Fantasy VII.
**Sephiroth and Cloud rushing at each other and locking blades while glaring at each other just before the title card for Sephiroth is unveiled, is based on their first moves in the Kingdom Hearts rereleases in the cutscene depicting Sephiroth and Cloud encountering each other in the Olympus Coliseum.
**The battleground used in the trailer, Midgar, refers to their fight during Final Fantasy VII: Advent Children.
**Sephiroth's pose in the ending is based on his victory pose in Final Fantasy VII when acting as a guest character in a flashback, as well as a similar pose when winning the play-duel between himself and Genesis/Angeal in Crisis Core -Final Fantasy VII-.
*Elements of his fight with Lightning (and to a lesser extent, Noctis) in the climax to Dissidia Final Fantasy NT resemble portions of his fight against Cloud in Advent Children, and to a lesser extent Crisis Core.
*One of Sephiroth's poses when starting a match in Dissidia NT has him tap his head and swing his sword to his left, a reference to when Genesis finishes reading LOVELESS and Sephiroth tells him he has "beaten it into his head" before their battle atop Junon's Mako Cannon in Crisis Core.
*One of Sephiroth's custom lines is "Mother..." alluding to his belief that Jenova was his mother and his fanatical devotion to her.
*His line against Ifrit "One swipe is all I need" is a reference to his brief "fight" against Ifrit in Crisis Core where he easily defeats the Summon with one strike.
*Sephiroth fights Lightning during the mock battle to draw out Shinryu, indirectly referencing his murder of Aerith and to a lesser extent their antagonism in Advent Children (as Lightning shares her Japanese voice actress with Aerith).
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Category:Characters in Dissidia Final Fantasy NT