Artemis Wu

Artemis Wu is a DLC character in Dissidia Calamitas Infinita. On the edge of desperation, Artemis was given an unusual job offer from a personification of impulse. He now struggles to balance a struggling classical music career, parental expectations and his secret occupation emotionally manipulating people with magical music. Art is generally energetic, easygoing and cheerful, though he has a playful sense of mischief (how else would he do his job?).
As Art's world is essentially like modern Earth, he is...distressed...to find himself in Sundry, especially given his less than stellar combat abilities. Privately, he half-believes he is undergoing a mental breakdown.
==Appearance==
Artemis is a short, thin young man. He has dark brown eyes and wavy black hair which he spends an embarrassing amount of time tending to (his hair is naturally straight). His default costume consists of a casual black blazer and trousers, white t-shirt, and white sneakers. His alternate costume, Sunstroke, trades his wooden violin for an electric one with neon blue highlights, dyes his hair blond, and dresses him more casually in white slacks and black, sleeveless hoodie over a yellow t-shirt with a happy sun motif.
==Battle==
ArtemisVirtuoso – keep your distance, and let no one interrupt your performance!
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Artemis is a specialised long-ranged character, whose playstyle focuses on alternating between periods of disengaging from the enemy and periods of DPS turreting. With the exception of "Bow" and "Scales", all of Artemis's abilities have a cast time of 2 seconds, which is interrupted by movement. To compensate for this, Artemis's kit focuses around the use of Melodies. When played, these abilities will give him a buff for 15 seconds. Artemis can change Melodies at any time, though beginning a new Melody will end the effect of the current one. These Melodies enhance Artemis's mobility or CC, allowing him to maintain a comfortable distance between him and his enemy. If forced into close range, Artemis has a few abilities helpful for disengaging from an enemy, but is largely ineffectual combatively if this situation is sustained. His EX Mode further enhances his mobility, allowing him to traverse all terrain and hopefully find a safe location to practise in peace.
Artemis struggles against any enemy who is more mobile than he is, and against other long-ranged characters who are capable of outputting damage more quickly than he can. Optimal play for Artemis requires intelligent switching between Melodies, improvising his CC/mobility for the situation. If in doubt, run away.
===Melodies===
Melody 	Effect
Capriccio 	Increases Artemis's move speed.
Grave 	Attacks inflict a slow on the enemy, for a duration of 3 seconds.
March 	Attacks force the enemy to move away from Artemis, for a duration of 2 seconds.
Pizzicato 	Reduces the cast time of Artemis's attacks to 0.5 seconds.
Espressivo	Increases the potency of all of Artemis's Brave Attacks.
===Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Bow 	Ground/Aerial 	20 (10) 	100 	Melee High 	N/A 	Physical 	Initial
Bow 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong. 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong. 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong. 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong. 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong. 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong. 	Artemis pokes the enemy with his violin bow. Very low damage, but high priority. His bow arm is strong.
Intermezzo	Ground/Aerial 	20 (10) 	100 	Ranged Mid 	N/A 	Magical 	Initial
Intermezzo	A frontal conal blast of music. Short range. 	A frontal conal blast of music. Short range. 	A frontal conal blast of music. Short range. 	A frontal conal blast of music. Short range. 	A frontal conal blast of music. Short range. 	A frontal conal blast of music. Short range. 	A frontal conal blast of music. Short range.
Trill 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	8
Trill 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage. 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage. 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage. 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage. 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage. 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage. 	A long range ability, emitting a stream of single notes that homes in on the enemy, dealing Brave damage.
Scales 	Ground 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	15
Scales 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability. 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability. 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability. 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability. 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability. 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability. 	Long range attack. Artemis plays a succession of seven notes which home in on the target, with each successive note dealing more damage. Moving cancels this ability.
Drone 	Ground 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	22
Drone 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability. 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability. 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability. 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability. 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability. 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability. 	Artemis stops and plays his violin. A continuous damage over time effect with a large radius, centred around Artemis. Moving or attacking cancels the ability.
Arpeggio 	Ground/Aerial 	20 (10) 	100 	Ranged Mid 	N/A 	Magical 	37
Arpeggio 	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.	Short range attack. Artemis plays rapidly, scattering the field before him with musical notes that last for 5 seconds. These explode when touched, dealing Brave damage.
Sonatina 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	44
Sonatina 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time. 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time. 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time. 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time. 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time. 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time. 	Artemis uses any three of his Brave Attacks in succession, chosen randomly. Aside from the initial 2 second cast time, none of the abilities will have a cast time.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Triad 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	Initial
Triad 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina. 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina. 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina. 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina. 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina. 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina. 	Long range attack. A basic chord. A basic HP attack. Chains from Intermezzo, Trill and Sonatina.
Finale 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	10
Finale 	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.	Long range attack. Can be chained from any of Artemis's Brave Attacks. Artemis cannot attack for 3 seconds following the use of Finale.
Fortissimo	Ground/Aerial 	20 (10) 	100 	Ranged High 	Wall Rush 	Magical 	50
Fortissimo	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina. 	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina. 	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina. 	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina. 	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina. 	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina. 	Short range attack. A blast of sound, knocking enemies away from Artemis in every direction. Chains from Intermezzo, Bow and Sonatina.
===Brave to HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dissonance	Ground/Aerial 	20 (10) 	100 	Ranged Medium 	N/A 	Magical 	28
Dissonance	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage. 	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage. 	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage. 	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage. 	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage. 	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage. 	Long range attack. Two harsh notes, dealing Brave damage, transitioning into a harmonious chord dealing HP damage.
Reprise 	Ground/Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	65
Reprise 	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.	Long range attack. The initial motif deals Brave damage. 10 seconds later, Artemis plays the second part of the motif (this time with no cast time), dealing HP damage.
==EX Mode==
Artemis's EX Mode is Cadenza. Whilst in EX Mode, Artemis ignores all terrain, allowing him to pass through (though not remain motionless) within the environment. He gains the passive Counterpoint, allowing him to play new Melodies without ceasing the effect of existing ones. In addition, he gains the active ability Glissando, activated by pressing R + . This ability causes Artemis to dash forward a short distance, becoming intangible to all enemy attacks and the enemy's hitbox during the animation. 
Artemis's EX Burst is Grand Slam. A musical stave (in treble clef) appears on the screen, with four note options assigned to each button on the D-pad. A musical note will then be played. The player must select the correct option out of the four. This process is repeated twice. Playing all three notes correctly will result in a grand piano falling from the sky, crushing the enemy and resulting in heavy Bravery damage. After the EX Burst is finished, the enemy will be Enraptured for 4 seconds, rendering them unable to control their movements or actions. If the player gets any notes incorrect, the piano fails to materialise, and the enemy is simply Enraptured. Because if you don't have perfect pitch, why are you even here?
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Fiddle 	1 	A simple wooden fiddle with steel strings.
Alma 	50 	Art's favourite violin.
Fossegrim 	90 	A fiddle belonging to a water spirit.
Stradivarius	100 	☆*･゜ﾟ･*(@A@)/*･゜ﾟ･*☆
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Char Siu Bao 	How a bun could be so perfectly preserved is a question best not asked. It's grandaunt magic.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Stuffed Aipom	Never too old for Pokemon toys. 	LUK+4 	Battlegen from the Angie Friend Card
Imp's Desire 	N/A 	LUK+1 	Battlegen
Imp's Dream 	N/A 	LUK+2 	Battlegen
Imp's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Thank You (VSQ)
*World Map Theme: The Rain
*Normal Battle: Flowering Night
*Boss Battle: Experience
*Story: Butterfly Waltz
**Angie and Art: Fall in the Dark
==Quotes==
===Encounter===
*"[plays a swift arpeggio]"
*"Let me play you the song of my pe- no, I can't. Sorry."
*"I've got a piece, just for you!"
*[impish grin]
*[whistles distractedly] "Oh! Uh, hi!"<BR>— If HP is low
*"...I just want to sleep."<BR>— If HP is low
*"WHY AM I EVEN HERE?"<BR>— If opponent is stronger
*"Is now the time to admit I have no combat skills?"<BR>— If opponent is stronger
*"Can't we just talk like sensible people?!"<BR>— If opponent is weaker
*"Is everyone here suicidal? Geez, I have a lot of work to do."<BR>— If opponent is weaker	
===Victory===
*[plays a jaunty melody]
*"I...won?"
*"Ah, what was it we used to say...'ggez'?"
*[plays the FF victory theme]
*"Aiiiiiiiyaaaaaaaaa."<BR>— If HP is low
*"What."<BR>— If HP is low
*"Let me play you a song..."<BR>— If opponent is stronger
*[plays on a tiny violin]<BR>— If opponent is stronger
*"YOU PEOPLE ARE ALL INSANE."<BR>— If opponent is weaker
*"I'd say I wasn't surprised, but honestly, I am."<BR>— If opponent is weaker	
===Defeat===
*[plays a melancholy tune]
*"I have never regretted dropping kung fu more..."
*"Surprise, surprise: musicians are bad at fighting."
*"THIS PLACE IS CRAZY. PLEASE SEND HELP."
*"I should have picked up cello instead."<BR>— If opponent is stronger
*"I would have won if I had my piano."<BR>— If opponent is stronger
*"Running away now!"<BR>— If opponent is weaker
*"Let me just go...find a bridge..."<BR>— If opponent is weaker
===Default specific===
=== Boss Specific ===
*Ragnarok: [plays Leeroy's song]
*Genesis: You are the album artwork of every death metal fan's dreams.	
*Eris: How does your dress work?
*The Embodiment: I think this calls for an ominous Latin choir.	
*Amaterasu: How do you even walk?
==DLC specific==
Category: Characters