Level 244

__NOTOC__
Survival Difficulty: Class 4Ψ - Psychological
» Absence of Edibles
» Hardly Changing
» Extreme Mental Hazards
==Description==
Level 244, informally referred to as "Perpetual Perplexity," is a sprawling, superficially circular edifice spanning innumerable floors extending both upward as well as downward. Every floor has a uniform circle-shaped opening inset right into the center, leaving virtually every floor to be visible from one's position. As expected, these open areas are obstructed using relinquished railings, irregularly going so far as to lack parts of them. Perceivable at the very top of the structure Level 244 is situated in is a series of incredibly bright smaller light emitters, serving as the sole, yet considerably effective source of illumination.
As is with many Backrooms levels, Level 244 reproduces itself with every new visitor, and dissolves any redundant copy of itself after becoming unused. Confusingly, Level 244 does an astonishingly bad job at copying its content to satisfactory degrees, leading to largely dissimilar reports and accounts being obtained. Excluding core features like the layout, material, lighting, or the aforementioned openings in every ground, most features are at least partially changed from the blueprint Level 244. Due to this, an actual form of Level 244 cannot be described to sufficient magnitude.
As a way to ascend concerning the number of floors, contorted stairways are the only manner of doing so. To reach such stairways, hallways are emanating from the central region of the respective floor; the number of hallways accessible through the center is always either one or two. Notably, the lighting of these corridors is faulty, and partially nonfunctional, leaving this outer region gloomy or fully dark. The arrangement of the corridors adds to the present disorientation, rendering this tangle as quite labyrinthine. Consequently, ascent to higher floorsUnless if done for the purpose of leaving Level 244 altogether. is unrewarding and presents more of a waste of time than anything else.
Level 244 appears to be decrepit and aged, since the generally visible center regions of most floors are quite overgrown and dusty; the latter applying to the amalgamation of hallways no less. Oddly, the same regions clearly suffering from this overgrowth are otherwise magnificently pristine; in contrast, the hallways are, while devoid of floral life, stinking of the heavy amounts of mold and dirt scattered throughout them.
===Mechanical Properties===
The longer the stay in Level 244, the more apparent it becomes that the cylinder-shaped building appears to rotate every so often. To do so, there seem to be functional and surprisingly soundless electrical generators stationed outside of both the hallways as well as the circular main area, acting as a battery. Through this amassed electricity, undiscovered algorithms regarding every single floor lead to the structure to rotate until every bit of electricity is fully nulled.
Ostensibly, merely the boundary wall will actually move during such a rotation. Every other component will be simply entrained by the moving wall, implying an inextricable fixation of both the central floors as well as the hallways to said wall. This may be asserted by extendedly assessing the movements both pace-wise as well as time-wise. Unveiled is, that the wall starts moving just a little before its appendices do, and that the wall will move microscopically faster than the adjuncts.
Negligible Spatial Features
====Rooms====
Branching off from some corridors, empty and very small rooms may be found. They superficially serve no purpose other than holding potential space to settle in, though show signs of previous occupation by what was divulged to be carpets and tables. Dim and fairly obstructed lights brighten the room to insufficient amplitude, varying in their brightness, their typeDisregarding their type, the lights anomalously constantly emit a loud hum-buzz, sounding considerably dull compared to general hum-buzz., and even the quantity of used lights.
These rooms appear to be comparably pristine if considering the filthiness of their host corridors. Small mold spots or dirt hills can be found scattered throughout these rooms, though they are of amount minuscule enough to keep the rooms' odor at a clean smell. An abundance of small cracks and rips in the plaster of the room can be found in addition, unveiling a far more murky wall behind them than anticipated.
Enigmatic Staircases
Level 244 is home to scant staircases abruptly leading right into a wall. Their importance hasn't been adequately assessed yet, though they appear to conceal much more than perceptible at first glance. From behind the wall, hum-buzz sounds similar to those of the lights within the aforementioned rooms are coming, and knocking on most walls reveals utmost hollowness. Consequently, it is averred that these staircases might lead to a room present on higher floors.
The length and steepness of these staircases vastly dissent from each other and the accurate and sole usable staircase. The railings that these staircases hold appear to simply fade into deeper walls placed left and right of the specific staircase, with no usable warning or reason for them to do so. Causes for this anomaly are undisclosed, with many saying that the anomaly corresponds to an otherworldly manner of construction.
==Hazards==
Level 244 appears to be devoid of life throughout its totality; even concerning hostile life or pathogens. There are many rumors regarding possible entities inhabiting Level 244, mainly because there are no seeming phenomena restraining or hindering entities from accessing it. Additionally, some reportsLikely joke reports; they showed no in-depth information, no images, no date, no name, and most didn't even talk about the location the reporter met the alleged entity. Only few of the reports had even partially satisfactory documentation. Therefore, none of the reports will be investigated further. were filed ever since the discovery of Level 244, all talking about encounters with disparate and partly contradictory entitiesThe nonexistent similarities have led to a general conclusion that the operation was done individually and not coordinated; the different reporters likely had no idea of someone else doing the same as them..
The hazards Level 244 enforces to substitute entity danger are mentally destructive perils. The general manner of Level 244 effecting mental downfall comprises voluminous loneliness, paired with the remarkable size of the levelHere: referring to the distance of the exit leading out of Level 244.. It is commonly believed that Level 244 takes other measures addedly to get visitors to fall into a pit of overly despair, including the hum-buzz perceivable on the hallways, the dimmer lighting on the lower floors, or the mysterious staircases having no final destination but one placed on top of themselves.
A contortion of every sense but smell and taste is imposed on any living being that enters Level 244. The most affected sense here is the auditory one, falling to sheer unnecessity while used on Level 244. This distortion expresses itself in a vastly augmented echoingThe reverberation extends for well over ten seconds; with the addition of natural echo mainly heard in the center areas, this extends to around twenty-two seconds. after even the most noiseless of noises and a stark muffling of every string of sound perceived. The other two senses concerned by this - the visual sense and the sense of touch - are changed much less, to amplitudes where they can be restrictively used regardless of any alteration. The sense of sight is mostly impaired through noise filling it in this context, while the sense of touch is primarily affected by blind spots unable to dispatch signals/information, thereby resulting in a lack of feeling.
Another severe body hazard brought along by Level 244 is immense twitching, sometimes grouping to form a rapid, uncontrollable series of movements. These unmanageable motions are regular initiators for tragic accidents in the broad cluster of tripping and falling. In case these twitches form a junction of movements, the outcome will be more severe than the one brought by one or two twitches; often, people run against walls, plummet backward, or slide behind the railing which normally protects one of a lengthy fall, resulting in death of falling.
Overgrowth
The floral life invading the clean space of the central areas is typically toxic and poses a substantial biohazard to potential consumers and even simply proximate individuals. The largest source of this toxicity is both the weed often encountered in the potted plants as well as the fungiThe fungi seem to all belong to a central type, which remains unidentified. They are distinguished through their eccentrically-colored hats, some even holding unconventional patterns with mixtures of dots, stripes, and squares on their tops. strewn across the entire area; beware that these do not represent every parlous plant on Level 244.
==Human Settlements==
Level 244 is theoretically unable to house any settlement with multiple members, albeit several documents regarding weird rooms still holding common furnishings have surfaced, contending the previously asserted statement. These residencies are said to scarcely contain otherwise absent resources brought by the wanderers previously inhabiting them, making them a reliable source of supply; some of the edibles may predictably be expired, though. Moreover, collective patches of corpses have been reported sufficiently enough to believe that some people had once colonized Level 244 in the company of multiple others. Nonetheless, practical execution of the establishment as to a populous colony is still impending hitherto, and only extremely crude plans have been dispatched into applicable use.
Entrances and Exits
===Entrances===
Generally speaking, Level 244 is entered after venturing far into broad replicas adjusted to their host levelsThe replicas seem to stick to immensely basic congruity; the only surficial equality is in the broad architecture, including the circular main structure as well as the openings in the floors.; they will slowly fade into the infinite, yellow edifice Level 244 is located in. This way of entry may be achieved on a plethora of diverse levels, namely such only playing indoors. On more scant occasions, falls extending for excessive time will promptly relocate the plummeting individual to Level 244 in a fluent manner. This way of ingress is particularly achieved on low levels regarding their sea level.
Category:Class 4
Category:Class Ψ
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Mental Hazards
Category:Dangerous