Fan15/Ragtag Refusal

==WELCOME, EVERYONE!==
Hey! It's me, Mr. Yokai! Haven't seen you in a while, eh? Anyways, with Fantendo's 15th Anniversary coming up... lemme make not only wish Fantendo a Happy Birthday, but also lemme just make a confession: BOY April 14th's holding a special place in my heart nowadays. Probably without Fantendo I wouldn't have been as mature as I am currently. Now, uh, bear with me but the main theme of this Latest Sew is, ahem. Revamps are flying over the place here. But I'm going to say this: After this, I'm going to try and STOP DOING REVAMPS!
Also... whoa, Fantendo reignited with a spark! Not everybody's back but many people are coming back. Happy to see that! Or is it just me? I don't know, just... hi, guys. Glad to see you here even if we don't talk too much anymore. I don't know what else to say, so... let's move on.
==The Small Beans Out of the Way...==
For this Latest Sew (if you need a recap that's Team Update but renamed), we're going to go over the small news first, okay? These are usually for things I don't have massive things to say about. Oh, and... it's for new projects that I haven't announced yet but have nothing much to say about it.
*Plants vs. Zombies 2 Rewind: I'm going to have to (slightly) rescope this game again... Either it's just me or some of the Seedium plants are far too unbalanced, like the Turkey-pult. So what will this rescope be this time around?
**A lot of the seedium plants are removed, while all the premium/gemium/mintium plants now require either progression or coins to unlock. In short, it's no longer pay to win or grind the Arena to get the strongest plant and win. It's now play to win. Assuming they did survive, then they will get some nerfs and be optimized. Who I am going to confirm is going to be safe is Bramble Bush, who I'll be going over now.
***Unlocked In: Jurassic Marsh
***Primary Function: Bramble Bush will ensnare a single zombie and rapidly damage them from there, even being able to catch high-flying foes (which can be used to counter the Pterodactyl). While the zombie is ensnared, however, zombies will try and bite through the vines. Unlike the Celery Stalker, it will immediately retract these vines once the ensnared zombie dies. It has two berries to indicate how much vines it has left; once both vines are bitten off, and it has no more berries, it will disappear. These vines have a self-defense mechanism of damaging zombies.
***Secondary Function: Bramble Bush can protect other plants against Brontosaurus stomps, though it will die instantly. For those who don't know, they're in the Chinese version and they stomp a 3x3 area while leaving a footprint. Think of it like the Doom-shroom, except it's badly nerfed to only hit a 3x3 range, destroy plants in that range, and leave a 3x3 crater.
***Plant Food: Bramble Bush will regenerate both its berries before it gets a whip attack. Like Kiwibeast's first stage, it can only hit zombies in the tile it's in, but it hits all zombies and does a decent amount of damage, though it's quite a slow attack.
***Almanac Description: Is he malicious? Yes. Does that evil stare stem from him grimacing at the concept of giving zombies a slow and painful death? No. Pistachio knows the truth of why he keeps doing that, but he doesn't want to bring it up. What little is there to know is that he tripped near him, but only felt one exact impact. He then never dared to talk about it.
***Other Notes: Sun cost is likely going to be pushed to 200. Will also have plenty of new animations and a new face when it's attacking.
**Oh, and speaking of play to win, there isn't much strategy in plopping down many Level 6 Repeaters and watching havoc spread across the board (especially with Pea Vines). So yeah, the leveling system's also now dead! Pretty much anything that causes disorder in balance re-balanced so that everything will have a use... even if it's simply just having a slower recharge.
**And even THEN you probably still have the burning question of, where do some of the Premium plants go? DETOURS! Remember PvZ2's early days where you had a free-roam map and stars? Remember when Mummy Memory Match existed? It re-exists! Play through challenging mini-games, some being expansions of ones on the main route, and prove yourself worthy of a powerful new plant! Note that this won't apply for all other gemium/premium/seedium plants.
**I probably said this earlier but remember when I said each world will have 6-8 plants? Screw it, it's always 10 plants to unlock, 8 if not including the plants you unlock through Detours. For your info, each one will have a use corresponding to their own world. Overview on Ancient Egypt:
***Cabbage-pult: Circumvents the gravestone gimmick.
***Bloomerang: Counters Camel Zombies and destroys multiple gravestones.
***Iceberg Lettuce: Counters Explorer Zombies.
***Grave Buster: Meant to get rid of many of the graves Tomb Raiser Zombie deploys.
***Bonk Choy: Meant to be primarily used in conjunction with Wall-nut.
***Repeater: Mainly the same as in PvZ1.
***Cherry Bomb: Also the same as in PvZ1 but with the addition of quickly clearing graves and zombies, along with providing a way to quickly kill Gargantuars.
**Unfortunately, Conceal-mint plants have got to go somewhere else. I wanted to move them so they weren't the late-gamers (and didn't hog up the entire Modern Day), but it just didn't work out! So one new mint MAY be taking its place in Story Mode, but who knows?
**Some Plant Food effects are changed to avoid them just being copy-paste, like the aforementioned Bramble Bush.
*Hi Kotomo!: Wait, you're still developing a Kotomo game, Mr. Yokai?! Yeah! Lately I haven't found much inspiration for Kotomo Local Variant ideas, but come to think of it I'll just make some Local Variants out of the new Kotomo once I finish up with all the others (this does not mean I won't be brainstorming for other, pre-existing Kotomo). But for now, here's a few basic story details and one-and-a-half new Kotomo:
**The region this game takes place in is Lylumie, and the inhabitants are known as Lylixes. There is no such thing as Lylix Variants; this is Local Variants are dependent on the habitat rather than the region. Also, some of the Kotomo can advance into different forms in Lylumie. While Urku would normally become Bonkaru, it instead becomes something else I'm not specifying. I probably already told you this before...
**Your starter is some... Kotomo, if that's even what it is, named Edelpe. Do you remember Customo from Kotomo Beyond? If not, then Edelpe is basically like Customo- you can customize Edelpe's capabilities via giving it runestones! And heck, it'll be your partner throughout your adventure. This is to imply that you can't Unbind it.
**For the first local variant to be related here (or subspecies if we want to be accurate), it's Lanterry (Plant/Light). Hanging on trees, this Kotomo is so used to a lax lifestyle that they will spit their seeds out rather than detonate them to erupt with light to blind predators they don't expect. Take in mind that this Kotomo is photosensitive and is rather clumsy... so it's not common for one to get lapped up by their predators! Locals cite that these subspecies of Bomberries do have a different advancement.
*Pokémon GO DEX: Yep, I'm still working on this...
**In case you haven't seen this, yes, I'm adding new Pokémon to DEX. But looking back at the entire concept of releasing them in parts, then realizing how much I'm planning... no, I'm not going to add more than three parts to it.
**Every single Pokémon is now in the wild and they're going to have more of a balanced rarity chart, because apparently Niantic does not know the words balance or reasonable- I've been completely drained out of my motivation to walk out of the fact that basically there's nothing much to actually go out walking for. Also, do you know Salandit? The Pokémon that can only be evolved if it's female, with a gender ratio of 12.5% female? It's in 12km eggs... and one of the rarest hatches!
**Aside from that, the eggs work differently, though you still have to walk.
***All Pokémon that aren't Legendary or Mythical can hatch from eggs now! However, what you hatch depends on outer factors such as the biome you're in and the weather. Also, instead of having completely different hatches, 5km eggs and 10km eggs are simply the same as 2km eggs... but they can allow you to hatch rare Pokémon faster. This means that Pokémon like Jangmo-o are very rare to hatch from 2km eggs (assuming they can hatch from them), but a lot more common to hatch in 10km eggs.
*DITTY & Levelhead YASSY Pack: The former has NOT even started yet (sorry!), and the latter is on hold because where's all the major updates? Plus the device I create Levelhead levels on is dead.
==FIVE MORE NIGHTS AND I'M ONLY AT ONE==
Okay, so, Five Nights at Freddy's as of 2018-2022 is now REALLY different for me. We've got Pizzeria Simulator that I wasn't aware of, the next saga of the FNaF timeline, Fazbear Frights exists, and then we've got Security Breach along with a rebranding of Fazbear Frights (Tales from the Pizzaplex). And, uh, Security Breach is interesting, I guess? Probably the reason why I'm doing this? I can't (or won't?) recap even the most basic plot points (aside from the animatronics being out to kill you), so let's just summarize what FMNaF is going to do: be my take on the FNaF timeline!
What should you expect for the FMNaF series? Fleshed out, sort of darker backstories for some significant characters that sum up far more than just completely enigmatic, the incorporation of Fazbear Frights (except a bit more grounded in some terms), better phone calls that don't make it immediately obvious you are in danger and do not just sum up to "The animatronics get quirky at night. Just in case they come by, do this to save your life!" in many cases, and at least one new band member addition- Tera the Bug! More accurately, a grasshopper- alongside Sparky the Dog, a dog animatronic in desperate need for repairs... 
What shouldn't you expect for the FMNaF series? Unfortunately, that'd require me to get into spoilers again, but let's just say the main concept of the Nightmare animatronics being one of them. No, the Nightmare animatronics aren't being thrown away, but the lore behind them will for the most part. The first game should hopefully have a page by this Summer, or better by May. 
And if there's at least one thing I want you guys to know, there'll be at least two games completely new to FMNaF and one game that is a mixture of the other canonical FNaF games. Not revealing them right now! 
That's all for this part. Next one? 
==EXTRANORMAL==
NEWSFLASH: The entire Extranormal cast, come to think of it, is getting a redesign. No, heck, a gigantic revamp.
If you don't remember the plot, it's about Piroo and Amaria: brother-sister. I've changed it a bit so, in a nutshell... Piroo and Amaria are now entering their tenth grade years, moving to a new house with their cousins so their father and mother can get access to his new workplace. Hearing about a school called Radleine High School, their mother tries to enter them both in; it is determined by a raffle. Unfortunately, Piroo fails to get in. As a last resort for his education, Piroo is enrolled to Thyoall Magic University, believing it to be a normal school. It turns out it's the exact opposite, filled with strange students of all kinds. Piroo and Amaria must navigate their life through their high schools.
To be honest, I really didn't want to do this since I had some really impressive characters like Lux (speaking of Lux, yes she is returning but I'm not redesigning her), but I kinda screwed around with the concept of different monster categories too much and ended up with a junk pile of... well, yeah. Real shame, but I guess this could be my chance to actually go out and try and experiment with new character concepts. While the more important characters are going to be kept (like Tatzeko), many of them are going to get, well, thrown out or something. So behold, it's time to give this thing a crank of hopefully reinvigorating my artistic spirit and probably make me draw better shirts, along with try and improve my art style and drawing techniques. But otherwise, get a preview of some of the new character design heads (except for Pachi, in where it's her full body).
center
Oh, yeah. Remember when I said that Thyoall Magic's a school about, well, monsters?... I kinda just looked at one of of the monster categories and thought to myself that it was a bit too restrictive. So, to update you: Thyoall Magic University's now going to also accept more human students, mainly being inspired by those of "average students that have some sort of special ability that use them to fight" cartoons. The twist is that the majority of them either has A. combat expertise, or B. superpowers. Oh, and speaking of which, it SHOULD be the fine time to go over what these "categories" are for students- they're more like classifications, really.
*ARCANE: Typically based around the fantasy genre or highly magical in nature.
*TECHNO: Anything with futuristic or technological value.
*MYTHOS: Based off of mythological creatures/items, or based off of cryptids. They shouldn't be too magical, though.
*NATURAL: Highly linked to nature, are bestial, or are tribal in some way.
*FEAR: Composed of those based off of things that are primarily solidified around the horror genre.
*ENIGMA: Surreal and all is hope to the Enigma class. This includes yo-kai, who belong here at the time.
*POWER: Power is used for (mainly) human students with some sort of fighting capability or whatever. The exception is Piroo.
*WONDER: Wonder is mainly for any other types of students, usually in this case it's for ones based off of concepts.
...dunno what else to say, think I've got all of it covered. Oh! Yeah! If this happens to be a real cartoon someday, you should definitely expect a title change because somebody beat me to the title Extranormal!
==STORM IN ONCE AGAIN==
Let's recap the entire thing: A Fantendo Smash Bros. game has always been a dream to complete, and last attempt (Remix) suffered from lack of motivation and laziness. But I'm not giving up THIS time! Super Fantendo Smash Bros. Storm sums up to an attempt to unite canon with fanon together... and probably a test of how much gimmicks I can add into the game without breaking it in any way.
Most of the mechanics I created for Remix will be returning, including Character Customization, Block Techniques, and Cruzes (the game's form of Smash Balls), including a select few fighters. But let me get this straight: I'm aiming for a minimal roster of fifty fighters. For now, the game will release with twenty fighters, contrary to what I said... yes, you guessed it, it was another roster revamp. But for now, he's the current roster- I'm focusing on mixing usual options with unusual options, so you're going to see familiar faces, just using more obscure moves.
center
Scarlet belongs to , Lead Thunder belongs to , Musket Garrison belongs to , Le Europe Shin belongs to , the Dream Oracle belongs to , and Leafe belongs to 
Yep.
Mild descriptions of certain characters:
*Hammer Slam Bowser is even more powerful than Bowser, thanks to all that armor- he's quite sluggish in hurt as a trade-off, though. Careful- he's still got Koopas to boot. The tip lies in the fact his heaviness weighs him down even more.
*Toon Link ft. Redux redoes Toon Link's entire Technique/Special moveset, basing it more off of the things he does that Link (mostly) doesn't do, rather than just being a slight Echo of Link.
*Lead Thunder (credit to Poisonshot) makes its grand return, shooting its targets back to the ground... while having a lacking air game, so it's better off on the ground.
*Le Europe Shin (credit to SharkLord) is... broken. If you know how to use him properly, and get over the fact his glitchiness from Hibber Wiff was adapted over here, you'll end matches in seconds.
There's not actually much new mechanics I can talk about, only ones that I am considering hard at that moment (see the Poll below). I do plan to add a Rechained rep- it's either Diablo or Inari at the moment. But otherwise...
==THAT'S ALL + Q&A + THE POLL==
And that's all for Fan15! Boy, what a wild ride- don't have much to say because I don't actually get in touch with the community too often and I already vented most of my feelings out above. But hopefully starting this month I'll be able to actually get some pages done rather than just being... blank.
===The Q&A===
You get it, you ask questions, I answer them in the messages!
Before you ask "what is Fazbear Frights", let me answer that for you... long story short, it is basically Scott Cawthon's Goosebumps, currently renamed to Tales from the Pizzaplex. If you expected your basic night shift at Freddy's to be seen, think again; some of the stories feel more like fanfictions Scott asked to use for his book, where the fanfictions either guest-star FNaF or make a slight reference to FNaF. Oh, and remember Friendly Face? Yeah, I think you can guess where this is going. Just look at the book summaries... I'm not going to spoil the surprise for you, I promise.
===The Poll===
I've been considering a mechanic for Super Fantendo Smash Bros. Storm in the form of Finishing Techniques (tentative name). What is this about, you ask? Well if you've played Disney Infinity 3.0, which I doubt you did, certain characters (especially Marvel Battlegrounds character) have the ability to end their combos by holding, in PS4 terms, the Square button. For instance, Black Panther has Vibranium Daggers, that has him jump into the air and throw multiple Vibranium Daggers at his target, though after use it must recharge.
Problem is I don't want to bloat the game up with too much new mechanics to the point it gets too confusing. I'm not sure what my next move should be... what should I do? Just include them in normal gameplay? Make them unlockable moves for the fighters? Just don't include them? A bit of some info:
*Not sure about how you execute them, aside from the fact you have to make at least a three-to-five-hit combo and probably charge up a meter before you can do so. It would have a cooldown if it didn't have a meter, though.
*If I do make them unlockable moves, they might be like the Master Techniques, special techniques that can only unlocked through each character's Master Gear. (if you don't understand, something that's unlocked like Microwave's Ice Blade- no, the upgraded techniques won't be included)
And that's about it. Tell me your thoughts, and that's pretty much all-
*Inkbuster: GIVE US A CHAAAAANCE! You like the word OBSCURITY, HUH?!
*Mr. Yokai: Uh, no I don't, and no I didn't? Why do you think so?
*Inkbuster: THE ENTIRE SESSION WAS US COMPLETELY GONE. GET US BAAAACK!
*Mr. Yokai: Wait, hold up a minute, this is going to be the obligatory-
*Inkbuster: Well, RECHAINED is out. RECHAINED IS FREAKIN' OUT!!! LET'S USE A REVIVE STONE ON ONE OF YOUR PROJECTS!
*(Inkbuster chucks up some water and it falls off a cliff, which turns out to be the Forgotten Test Room.)
*Mr. Yokai: So, uh, that's where all my cancelled projects go...?
*Inkbuster: All memories are to be remembered. YOU SEE?!
*(Completely out of nowhere, the title for London Falls flies up, before it explodes into a wonderful new form.)
*Mr. Yokai: You are going to someday kill me with this...
=PART 2=
Rise and shine folks! Last time we witnessed Inkbuster reviving good ol' London Falls who we all forgot about, and apparently he's... begging me to do the second shots for Fan15 as a specialty. He's picked out some game ideas he somehow managed to find at the Forgotten Test Room and- oh, what am I talking about?! (ahem) SUMMARY IS THAT WE'RE COMING BACK 4 ONE MORE... DAILY SEW. After that we might not post much until we can figure out a way to reformat this so it looks more appealing to the eyes!
==DON'T BE TOO SHOCKED NOW==
Note: All the swears are censored... not exactly, there'll still be mentions of hell and all that, just... no major swears.
The trailer starts with a look of what appears to be Stun. Stun is abandoned in the desolate abandons of the KillGames Stadium, and carrion surrounds his deactivated body. It's all too dusty for one to realize they are not sacrificial terracotta statues. "Well, what do you say?" echoes throughout the desolate hallways, as we cut back to where Stun was. Two men have taken Stun in.
"You think this will be worth it? Bad as hell Stun?"
"Good as hell Stun, Kale! Not bad as hell!"
"Well, all Stun did was just be a friggin' goofball. Dude's total dumpster fire when I was just a kid. 'Oh, guys! Look at him go! So much guts! So much... glory!' Okay, okay. Blah blah blah. And there was this lizard dude who'd go something like 'Vice has had his guts pulled out' and then he'd just say stuff that always made me feel uncomfortable. So what makes you think he's going to be good?"
"Dude's cheery in a garbage manner. We can recycle him! Y'know, that other type of garbage people used to do before- I forgot how it's done, but it's cool to see how much weaponry we can get! Heck, I'd juice everyone's bank accounts just to see even the concept of human reproduction-"
"Enough, Jordan! ENOUGH! Get to the point!"
"Okay, Kale. What we're going to do is to turn this thing into the perfect killer robot. Equip with the ability to learn from his failures, and have a huge lust for blood! Then he'll able to convert it into his weapon. Think we can do it? Hell says we can!"
"(glugs down some alcohol) Jordan, his screen."
Kale and Jordan stare at Stun's screen, as code flashes across it, before deactivating.
"That's... that's impossible. Well, you were glugging alcohol like a freakin' maniac and I witnessed it two! So maybe we're just all too drunk to realize we're hallucinating. Whatnot with the fact this thing's so broken down."
"Jordan. I don't care what you say, but..."
"Yeah, what, Kale?"
"Thing's a dungeon at this point, you never know what might come at you."
The trailers cuts out, as the title appears.
KILLGAMES: PARTING WORDS
===WHAT IS THIS PROJECT?===
Technically the unofficial sequel to KillGames 2, considering it's dead meat! Does it follow off from the events, or does it completely branch out? It follows, though there won't be much returning characters. So what's the plot? Takes place over ten years after the events of KillGames 2; the world's now in a slightly better state... that is, if human bloodlust was a rarity. By now, the world is in a state of free-for-all, and the A.K.A. is now nothing more than an untouched memory. AT LEAST until a criminal gang known as The Whiteout manage to find the original KillGames stadium and the copious amount of deaths in there, and pull out the deactivated Stun. What they do know is that something is absolutely wrong with Stun, since a bot that just sits there rotting wouldn't glitch out. What they don't know is that Stun is more than they think... 
Long story short, after all that happens, Stun has now become the cruel, heartless, merciless Stungun for unknown reason, wipes out most of the members of The Whiteout, and proceeds to resurrect the KillGames as an international sport. Even worse, Stungun has his intentions on reviving mankind just to kill them again, focusing on producing as much people as possible. He's already upgraded Mutagens into Artigens; dip an item into an Inert Artigen, which it dissolve, and just inject it into your bloodstream and gain powers correlated to it. Why is he doing this? Nobody knows, and nobody thinks. In the grim world Earth now is, it's all for one, with only survival in mind. But there's still hope with the past, as a secret scientist organization known as the Preserve Earth Project (P.E.P.) pulls out their lost hope: The past. No matter how bad it might be. 
===THE CHARACTERS===
*Verge (The Past)
**GENDER: Female
**SPECIES: Human
**ORIGINS: Uncharted, is from the Past
**WEAPON(S): Arcade - A dual-purpose sword that can utilize magic at its tip. This weapon has had slander carved into it by her peers, according to Verge. It is unknown why she keeps it on there.
**PROFILE: Aggressive and merciless, Verge's life was basically ruined when the Arcade fell into her hands when it came to wanting to serve justice. Verge is far too brutal and merciless in any situation she is pitted into, focusing on threatening the offender with injuries that will get more fatal depending on their offense. This earned her the nickname "Backfire" and it's not a surprise to know that she is banned from her hometown for how much limbs she's severed, though she still ignores her ban.
*Jagger 
**GENDER: Male
**SPECIES: Human
**ORIGINS: Uncharted
**WEAPON(S): Air Dunkers - Lightweight shoes engineered by Jagger that also comes with its own technology to partially slow his descent, being built in mind of rapidly kicking targets down. Both shoes have a built-in Memory game function that secretly serve as a way for Jagger to not only generate power for his shoes, but to also activate his most powerful attack, the Winddown.
**PROFILE: Despite Jagger's color scheme, he does not know anything about the P.E.P., right down to the basic concept of its existence. His soon for fighting in the KillGames is to fight crime, though even then he has no idea that the entire concept is to kill, which he believes is a metaphor taken completely seriously. Jagger is only doing crimefighting for the praise, however; such reason is because he was tormented by his parents before they went out into the KillGames and never came back. It's a shock to know how he survived two years before he started his basic career...
*Tequilla (Cromotoxxe, Mexico)
**GENDER: Male
**SPECIES: Human
**ORIGINS: Cromotoxxe, Mexico - Somehow makes waste into something beautiful, but not even doing squat against the smells. Rather notorious for being a hometown for mutants.
**WEAPON(S): Sluggers (Fermented) - Tequilla's special, alcohol-themed boxing gloves, although the textures are worn out. Thanks to the spirits, the Sluggers enter their Fermented state, being able to intoxicate anyone with a punch. Any other wearers other than Tequilla are doomed to die from the intoxication it gives off.
**PROFILE: Even with boxing being long dead does Tequilla still practice it in his free time, getting his friends into it. Before long, however, they all dropped their interest to join the KillGames. That night, Tequilla tried to drink it all away, but the spirits of the ones who ended up dying drunk in the KillGames were beckoning to him. But he was drunk from all that drinking. He let the spirits in, and in his sleep they possessed his Sluggers. That day on, Tequilla became nothing more than a brutal drunkard fighting in the KillGames, the sole purpose not to find his friends, but to fight. The power has made him even more drunk...
*Splitty That Grinder
**GENDER: N/A; Exhibits Masculine behaviors
**SPECIES: Robot
**ORIGIN: Neos York, USA - Same as before but it's only got more neon lights. Otherwise it's more of a wreck than usual. Somehow still a sight to see, though... if you know how to survive, at least. Just like everywhere else.
**WEAPON(S): Cauterizing Powder Buzzers - Nicknamed Those Saws, the CPBs are actually buzzsaws composed of scrap metal that Splitty can regenerate in seconds. It can also be composed of flesh, if anyone's unlucky enough to join the scrap metal bunkers of Splitty's.
**PROFILE: Originally a bot for charity, storing pennies inside of it, Splitty was taken in by The Whiteout and modified into a killing machine as a punisher and a killer. It was so successful that The Whiteout would likely send it out to the KillGames, if they weren't even wiped out- regardless, Splitty competes in the KillGames. He's brutal, he's got a heavy bloodlust, and simply calling him Splitty the Grinder is too much of an understatement. For his size, Splitty is nearly inescapable when he locks his sights on you.
==MACARONS==
The trailer cuts to a scene of Bubbly Guma prepping herself up, eating bubblegum, and then posing as she twirls her hair. Gameplay of Bubbly Guma is shown of her running, jumping, and more throughout various worlds.
A Bubbly G. Medley is finally about ready to exist! Run through various worlds in an endless runner, endless jumper (like Mega Jump), endless other things like flying through treacherous terrains with the help of your natural pal Euco- a strange plant pet... with sticky, yet sweet sap. Collect berries to give you special powers or boosts, with unique actions in each segments- some last until you are hit, while some last for a certain period of time. And why no, the berries I made for Bubbly Guma... aren't returning exactly. Each level will have their own set of enemies, some the same as previous levels, some not exactly. Keep on your toes if you want to save everyone you loved and know from the Vaarkins, highly omnivorous aliens that rely on terra firma to keep themselves living, resulting in nobody keeping close to them. They're quite notorious for being planet killers, in spite of the fact their entire shtick of eating land is merely sheer instinct to keep living.
A Bubbly G. Medley will focus on redoing Bubbly Guma's personality to keep it from just being overly friendly and finally giving her an actual identity better than her original one, and redesigning & redoing a few characters like Anna Snowpops. And yes, she will retain her ability of being able to turn parts of her body into bubblegum and utilize them in creative ways while still having limitations to make her not overpowered. 
==A TOWER DEFENSE CARD GAME!==
I have nothing much to say for this one actually in regards of the trailer? Let's just boil it down: This is a card game combined with a tower defense. There are two teams; the Bastions, whose goal is to protect their home for who knows how many waves you can pick, and the Rogues, whose goal is to reduce the Bastions' home base to 0 HP (which can scale). The battlefield can be a 10x10 square or less, though the bare minimum requirement is at least one Rogue Base (in where Rogues come from) and one Bastion Base (in which the Bastions must protect, like said), with intersecting paths allowed. What battlefields can you think of? I don't know, you go for it!
Each Bastion and Rogue have their own unique stats that set them apart from each other, and their own unique tiles to benefit them (or not). The Bastions are the towers of the game, attacking enemies in a certain range (which varies with each card), whether it be one single target or multiple at a time; meanwhile, the Rogues are the enemies of the game, advancing forwards and using their Attack stat to determine how much damage they do to Bastion Bases. Both have different currency systems, with Bastions having less money to deal with the Rogues, who have money to come in pairs and gain more money every wave; meanwhile, both have Events to shake up the playing field, whether it be speeding up or slowing down others. Make wise use of them to win the game in TOWER OFFENSE!
==THE ACTUAL END + BONUS SEGMENT==
Phew! What a tour. I don't have much to say except that I hope that I can release at least one of these games ASAP, so I can finally have something for Ragtag Refusal. Until then! All the information you need to know is this:
Finally, no more Snipping Tool to get the character screenshots I need anymore, and no more you trying to get rid of that white that's left over with snipping tool. Except I have to go through three steps: Save costume on Scratch 2.0 Offline Editor (what I use to make art)), svg to png on another website, and then get rid of any blank space on yet ANOTHER website- because the Scratch SVGs have a nasty habit of giving blank space to me. But otherwise, hurray for me!
*meanwhile
*Inkbuster: Hey, folks! I'm doing a SWEEP!
*Inkbuster yeets many characters into the Permanent Scrap Purgatory
*Inkbuster: Mr. Yokai is away, but regardless it was a SWEEP. HA. HA. HAAAAAAAAAAAAAAAAA
*if you don't get what this part is about this is just saying that Millyrain, Reanimated Ron, Magic Trixie, and a few others that I never shown are deceased now
*Inkbuster: I spared Betabase for a new game! What game? NOT ONE OF THOSE! (cough) I'm not sorry, straight to the point. (cough cough) What next? Uh, maybe I should just rename this Permanent Refinery? Yeah uh okay. (cough) I'm- I'm just gonna try and speed up Mr. Yokai's game development progress.
Category:Fan15 Showcase
Category:Ragtag Refusal
Category:Showcases
Category:Subpages