Energy

Energy is a resource designed to inhibit the casting of basic abilities of a few champions in place of . It is represented by a bar instead of . 
Since regenerates much faster than , champions are not at the risk of depleting their resource over time. However, due to the maximum amount of energy being capped at a low amount with no growth per level, their ability combos can deplete energy in an important situation and leave them unable to cast spells for a few crucial seconds while their energy regenerates (unlike  champions, whose increase, nullifying this problem as the game goes on). To aid this, they all have abilities that can refund a small amount of under particular conditions, if the actions are executed properly. Additionally, the energy costs for many abilities decrease as they are levelled up, and the energy champions' ultimate abilities do not cost energy to cast.
The maximum of a champion can only be increased by . Energy restoration can only be increased by the .</onlyinclude>
== General ==
* The base maximum for is set to 200, with the exception of with 400 base energy.
== Champions ==
The following champions use energy:
* 
* 
* 
* 
* 
== Increasing energy ==
=== Runes ===
* 
== Restoring energy ==
=== General ===
* The base regeneration is regenerated every second ( per 5s), effectively requiring 20 seconds to regenerate the entire pool. will require twice as much time to restore his entire energy pool, increasing this time to 40 seconds.
* Returning to the spawning pool, which restores a percentage of your maximum per second.
=== Champion abilities ===
* and 
* and 
* 
* 
* 
=== Runes ===
* 
=== Buffs ===
* 
== Trivia ==
* All ninjas in the game use . is the only non-ninja champion to use .
* In Dominion, the base regeneration is set to per second ( per 5s).
* From patch V1.0.0.150 to patch V4.20, the  granted increased .
cs:Energy
de:Energie
es:Energía
fr:Énergie
pl:Energia
ru:Энергия
zh:能量
Category:Gameplay elements