Scout

===Scout===
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.
This is a base class and has 30 levels.
===Class Features:===
- Hit Die: d8
- Base Attack Bonus: Medium.
- High Saves: Ref.
- Weapon Proficiencies: All Simple and Rogue weapons.
- Armor Proficiencies: Light armor.
- Skill Points: 8 + Int modifier.
- Class Skills: Craft Armor, Craft Weapon, Craft Trap, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Search, Set Trap, Spot, Survival, and Tumble.
===Class Abilities:===
Level 1: Sneak Attack +1d6, TrapfindingLevel 2: Battle Fortitude, Uncanny DodgeLevel 3: Dash, Swashbuckler Dodge +1 AC, Trackless StepLevel 4: Bonus FeatLevel 5: Evasion, Sneak Attack +2d6Level 6:Level 7: Swashbuckler Dodge +2 ACLevel 8: Bonus Feat, CamouflageLevel 9: Sneak Attack +3d6Level 10:Level 11: Swashbuckler Dodge +3 AC, Improved InitiativeLevel 12: Bonus FeatLevel 13: Sneak Attack +4d6Level 14: Hide in Plain SightLevel 15: Swashbuckler Dodge +4 AC, SkirmisherLevel 16: Bonus FeatLevel 17: Sneak Attack +5d6Level 18: Free MovementLevel 19: Swashbuckler Dodge +5 ACLevel 20: Bonus Feat, Blind-FightLevel 21: Sneak Attack +6d6Level 22:Level 23: Bonus Epic Feat, Swashbuckler Dodge +6 ACLevel 24:Level 25: Sneak Attack +7d6Level 26: Bonus Epic FeatLevel 27: Skirmish +1 ACLevel 28:Level 29: Bonus Epic Feat, Sneak Attack +8d6Level 30:
Scouts gain bonus epic feats at 23rd, 26th, and 29th level.
- Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.
- Skirmisher: At 15th level, a Scout is consider a master skirmisher and qualifies for feats which require this title (Epic Skirmish I - V).
- Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.
- Skirmish: At 27th level, a scout gains a +1 dodge AC bonus.
Scout, Wilderness Stalker, and Swashbuckler levels stack for determining your Swashbuckler Dodge ability.
New Feats: Swift Ambusher, Swift Hunter