Update:PVP Tasks

The original post can be found here.
PvP Tasks: 
 
*People have been complaining about how there are only maxed out accounts in the wild! Well I implemented a small idea that would hopefully diversify the wilderness: PvP Tasks.
 
*You are assigned either a few mains, pures, or zerks (mains - 80+ def, pures - < 20 def, zerks 40-50 def) and you are rewarded extra for killing your assignment. I will add more types of tasks as the community expands and judging the success of this idea.
 
Vigour
 
*Ah, the vigour/korasi combo where korasi only takes 50% special -> that's going to change. Vigour now will work on ALL weapons and do it's PROPER effect (10% reduction to the special required, e.g. 60% spec required -> 54% required).
 
*This will make it nonviable to korasi spec 3 times with the help of a spec restore.
 
Warrior's Guild
 
*Something that concerns a lot of players is that first of all the stairs to the warriors guild don't work - inconvenience; fixed!
 
*Also, now defenders will be based off the defender you are wearing or have in your inventory (the highest type of defender will be the one it bases it off). Goodluck killing cyclops ;) - remember, ring of wealth helps
 
Drops
 
*One of the biggest concern with the corporeal beast: who's getting the drops? Now I've assured you a bunch of times that I'm not eating them up and that it's based on the person with the most damage. Whilst doing some debugging I realized that wasn't true and now have fixed that problem. Now the person who does the most damage to THAT life of the corp (if everyone leaves the room your damage resets and the corp heals). For other npcs it will also be based on the most damage.
 
Corporeal Beast
 
*We will be moving this beast to it's real lair soon - though safespotting should be fixed. If you somehow surpass it - safespotting is NOT allowed! 
 
*I've tested the corporeal beast more and made it more viable for people to tank him - if you are concerned check out my extensive guide on killing the corporeal beast