Bad Trip

"Bad Trip" is the sixth mission of the Sons of Samedi story arc in Saints Row 2.
==Overview==
Playa is abducted and drugged by The General but, after almost being killed by his goons, they manage to roll out of the car. Not long after, Shaundi calls to warn Playa that the Sons of Samedi are attacking the Saints Hideout, though the conversation is amusingly troubled due to Playa's intoxication.
After saving Shaundi and Pierce, and together protecting the Saints Hideout from an onslaught of Sons of Samedi, Playa returns back to base and falls asleep.
===Story===
==Gameplay==
Throughout this mission, Playa is intoxicated, impairing their vision. As the mission progresses the effects wear off.
;
After Shaundi requests Playa's help, steal a nearby vehicle, such as the Superiore, and head towards the Saints Hideout.
;
Shaundi is downstairs fighting several Sons of Samedi. Upon reaching her, she automatically becomes a Homie and is no longer in any immediate danger.
;
After reaching street level, more Sons of Samedi arrive.
;
:HUD: Samedi Killed: X
Pierce arrives, pursued by even more Samedi. Until he becomes a Homie, Pierce also has a health bar.
The rest of the mission consists of killing all Sons of Samedi that attack - there are well over 60 of them. Use cover effectively and be sure to eat food or retreat back inside if one's health drops. Take care not to get caught in any nearby explosions and do not get run over.
The HUD counter only increases for Samedi killed by Playa, either directly or via vehicles blown up by Playa.
==Rewards==
==Trivia==
* The mission's names comes from the term "" which means a "disturbing experience typically associated with use of a hallucinogen or other psychedelics".
* It is not possible to use the elevator at the Saints Hideout during this mission.
* When Pierce is called as a Homie, he drives a Bulldog. However, during this mission, and "Bonding Experience", Pierce drives a Mag.
** It is possible to keep the Mag by exiting the mission after entering the vehicle. Including during a Mission Replay by using any Mission Exit Glitch.
* Playa's vision slowly clears up as the mission progresses, but the effects of the Loa Dust doesn't clear completely until the mission is over.
* It's possible to complete the mission despite being smoked. In this case, it's possible the end-mission cutscene gets skipped.
* The cutscene shows a Hayate Z70, Keystone, Superiore, DonoVan and Taxi colliding, but during gameplay, the Taxi is replaced with a Churchill. The 5 vehicles are custom variants with set features and colours, but the Churchill is a standard variant, and so it looks different each time the mission is played.
* During the "Help Pierce" objective, both Shaundi and Pierce have unsubtitled lines of dialogue which are played in the game, and there are subtitled responses from Playa which are not played in the game.
* The Newspaper Clipboard description for this mission refers to the Saints Hideout as "Purgatory", regardless of the hideout's appearance when the mission is first started.
==Transcript==
======
===Gameplay===
====Unused====
======
==Gallery==