Valammar

Valammar is a lost thaig accessible from the Hinterlands in Ferelden.
== Background ==
In ancient times the dwarves used the region as a trading post until it fell to the darkspawn horde.Context taken from a Defaced Carta Notice The uppermost layer of the soil has since collapsed, leaving the surface exposed, allowing for a massive waterfall to form. The built up humidity from the water has allowed trees and other flora to flourish about the region.
Architecturally, Valammar is very similar to Orzammar in the sense that the settlement is designed in a series of tiers.Elaborated from a Carta Note on Security The thaig lay docile beneath the Hinterlands unbeknownst to those above. Darkspawn roam freely undisturbed—until the Carta's sudden interest in the abandoned fissure.
== Involvement ==
== Areas ==
* The Chasm
* Upper Terrace
* The Trading Post
* The Vaults
* The Vat Room
* Halls of the Elders
* Lower Terrace
== Characters ==
* Bianca Davri (conditional)
== Quests ==
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== Enemies ==
:Carta
:* Carta Assassin (Rogue - Double Daggers)
:* Carta Bowman (Rogue - Archer)
:* Carta Grunt (Warrior - One-Handed Weapon)
:* Carta Leader
:Darkspawn
:* Hurlock
:* Hurlock archer
:* Hurlock alpha
== Collections ==
=== Mosaics ===
: (piece #2) - found inside a locked room located in the Halls of the Elders (head across the bridge after encountering two Carta members scuffling with a Darkspawn).
: (piece #3) - found inside The Vaults.
=== Skyhold Customizations ===
: - looted from a container in The Vaults, or obtained from The Canyon Tomb in the Hissing Wastes.
== Resources ==
=== Herbs ===
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=== Metals ===
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== Notable items ==
: - found in a chest located in The Vaults.
: - found in the locked room.
: - in a chest found behind the "bashable wall" located on the Upper Terrace.
== Codex entries ==
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== Note texts ==
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== Notes ==
* A pot, hidden beneath rubble, in The Vaults area contains tier 3 loot.
* A loading screen will trigger upon entering Valammar from the Hinterlands, once this occurs the area is considered "indoors" and fast travel will be disabled.
* It is advisable to have at least one rogue, one warrior and one mage in your party as there are walls to be bashed, locks to be picked, and a barrier to the entrance of a darkspawn cave to be dispelled.
* If the Inquisitor comes here for one quest and makes changes to the environment such as bashing a hole in the wall or opening the vault doors, these changes will still be present when they return for another quest. However, loot containers will restock and creatures will respawn.
* At the top of the stairs leading to the upper terrace is a Drakestone node and behind it is an interaction point that says "Take." Interacting with the point causes it to disappear, but nothing is received in inventory, codex or journal.
== See also ==
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== Gallery ==
Valammar Statues.png|Statues in Valammar
V1.png|Overview of Valammar
The Vault of Valammar.png|The Valammar Vaults
Valammar Map Top Tier.png|Map of Valammar (Top Tier)
Valammar Map Mid Tier.png|Map of Valammar (Mid Tier)
Valammar Map Low Tier.png|Map of Valammar (Low Tier)
== References ==
Category:Locations
Category:Dragon Age: Inquisition locations
Category:Thaigs
Category:Underground
Category:Ferelden
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