Plants vs. Zombies: Across the Lawn

Plants vs. Zombies: Across the Lawn (abbreviated as PvZ: Across the Lawn, PvZ: AtL, Across the Lawn, or simply AtL) is a freemium real-time strategy video game developed and published by the Across the Lawn team. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.
==Creators==
Plants vs. Zombies: Across the Lawn was created by the Across the Lawn team:
*AwesomeDude - Creator
*Creepes
*Cryptic
*Dave - Artist
*Fun Animator
*NubScrub
*Sani
==Plot==
Plants and zombies are at it again. It has been known for much time that the Suburbia and Zomburbia divide stretches forever. Well, that division has gotten a bit out of hand. Wars have happened over who gets what land, especially in Neighborville. It's time to determine once and for all who gets what. Time to send the troops ACROSS THE LAWN!
==Gameplay==
===Summary===
*The player wins a battle by earning more points than their opponent. This is done by destroying the opponent's heroes and their minions.
**If the player destroys the opponent's hero, they get 3 points, as the hero's minions will be automatically destroyed as well, resulting in an automatic win.
*The battle ends when:
**One player gets three points. This can be done instantly by destroying the opponent's hero.
**One player has more points than their opponent at the end of the normal three minute period.
**A hero or minion is destroyed in Overtime (with certain exceptions below).
===Battle===
*Players square off against either live competition or an AI player, depending on the mode that is being played. The players play on unique maps encircled by water with a hero and two minion on either side, with a border dividing them. The border has two openings.
*The objective of the battle is for the player to destroy the other player’s heroes and hero minions while protecting their own.
*A player may do this by deploying troops, defenses and tricks from a deck of cards (drawn from a Battle Deck that they've created) anywhere within an allowable area on the field - their territory. Their territory is the non-red space on the map. Cards are made available by playing through Story Mode, which makes new cards available to be unlocked from Card Packs. Card Packs bought in the Shop, which in turn will unlock new cards that the player can add to their Battle Deck and/or level up the cards they already have.
*Each card requires a certain amount of Sun or Brains to deploy (depending on if the player is playing as plants or zombies), but the player's Sun/Brains regenerates over time at a rate of 1 every 1.5 seconds, so it is only ever moments away from deploying the next card.
*In the event of taking down a hero minion, territory on the opponent's side becomes available for the player to deploy their cards on. However, the opponent can still play cards in captured areas.
*While battling, the player can communicate through emotes, small messages that can be accessed by the speech bubble icon next to the deck. These include text messages like "Thanks!" or "Wow!", and emoji-like pictures that are different depending on the hero that you are playing as. Next to the emotes, there is also a button to mute them. If you choose to mute your opponent's emotes, then their emotes will not be displayed to you, and you can no longer send emotes yourself until you unmute your opponent again.
*Using Sun and Brains wisely is key to success. If you have more than your opponent, you will have an advantage that will give you the flexibility to counter or push the lane of your choice. Be careful though; this advantage can shift very quickly, so be prepared for an enemy push.
====Battle Deck====
*The battle deck is the rotation of cards the player has in battle.
*To change these, the player must tap the card they wish to add into your battle deck and tap, 'Use', before tapping the card that the player would like removed from their battle deck. After tapping 'Use', they can also rearrange the cards in the deck by dragging them around like apps on a home screen. This can be used to arrange cards by rarity or cost if one wishes so.
*Under the cards in the deck, it will display the average Sun/Brain cost of all the cards. Occasionally, this can come in handy when deciding if a deck is suitable.
*The battle deck consists of 24 cards, so choose only the ones that will be used, otherwise the redundant card will waste a card slot. Be sure to choose cards that can work together and will cover each other's weaknesses. Each card you own can be used a maximum of 3 times in your deck.
*In battle, 4 of the 24 cards in your Battle Deck will be available to play right when you start. These first 4 cards will be randomly selected at the start of the battle. In addition to the 4 cards that are readily available to play, there is a fifth card in the "Next" slot. Once the player has played a card, the card in the "Next" slot will replace the card that was just played. In turn, another card will take the place in the "Next" slot. The player should consider not only the 4 cards in their hand but also the 5th card in the "Next" slot when planning an attack.
*If multiple cards are played in quick succession, new cards won't immediately fill the hand. When a new card enters the "Next" slot, it will have a 2-second cool down before it can enter the hand.
*Once a card is played, it will not reappear until 20 cards from your Battle Deck have been drawn. In practice, this means that you will redraw each card after playing exactly any 19 other cards after it.
*The player can save up to three battle decks using the numbered buttons in the top right corner of the battle deck interface. The selected deck is the one that will be taken into battle, so check it out before starting a match.
====Combat and Damage====
*Troops will automatically engage the nearest enemy of their target category if any such enemies are in its aggro range. The aggro range varies by troop and is not revealed in the troop's official stats. Once engaged, the troop will automatically follow and attack that target as long as possible. If no target is found, they will advance towards the nearest enemy hero or hero minion.
*Defenses work just like troops, but they can't move and lose health over time, so they have a time limit, even if undamaged by the opponent.
*If a card does Area Damage, it can affect multiple targets at once. "Point" damage (known simply as "Damage" in the card's info screen) is dealt to a single target.
*Any negative effect the player deals (damage, slowing down, immobilisation, pushback, dragging in) will not affect their own troops or buildings. Because of this, firing ranged weapons, bombs, or spells into a melee fight can be a very powerful and effective strategy. Similarly, any positive effect you deal (enraging, cloning, healing) will not affect the opponent's troops or buildings and will affect your teammate's troops or buildings as well.
*It is entirely possible that two opposing troops destroy each other simultaneously. This usually happens when two of the same troop, both with the same level, encounter each other.
*Some tricks deal damage when they are played. These will do 35% damage to heroes and hero minions.
*When playing a trick, the player must aim it correctly. Most tricks have a cast time before they hit, so hitting moving targets can get tricky.
*Heroes and their minions will attack enemies; the area they cover varies. This gives the defender an additional edge in the fighting.
**The player's hero will attack enemies, but only after it is damaged, or after one of its minions is destroyed.
====Winning====
*In order to win, the player must destroy more heroes and hero minions than their opponent.
*If the opponent's hero is destroyed, the player wins automatically.
*The game will continue for 3 minutes. When the timer reaches 0, then the player who has destroyed more hero minions wins. Under normal circumstances, Sun and Brain generation is doubled after the first two minutes.
**If both players have destroyed an equal number of hero minions at the 3-minute mark, a two-minute overtime with sudden death starts. In overtime, the first player to destroy any hero or hero minion immediately wins. Once 1 out of these 2 minutes have passed, all heroes and minions will slowly lose health, like a defense, until one is destroyed.
**It sometimes (although extremely rarely) happens that both players destroy a minion at exactly the same moment in overtime. In this case, the overtime continues.
***If both heroes happen to get destroyed at the same time, the game ignores both attacks to prevent a tie.
*The winner of a multiplayer battle will receive a card pack.
====Battle Variations====
Sometimes battles work differently than normal. This is called a battle variation. Battle variations have special rules that are different that those of a normal battle. Here is a list of all battle variations that exist in the game.
=====Deck-less Battle=====
In a Deck-less Battle, players do not use their own decks. Rather, before the battle begins, players choose 24 out of 48 randomly selected cards to create their deck. Players have a limited amount of time to do so in order to not make the battle last forever.
=====Double Trouble=====
In Double Trouble, players gain sun and brains twice as fast. This does not include sun and brains gained from cards like Sunflower and Brain Vendor; only the natural sun and brain production is doubled. Once players react the one-minute mark, where sun and brain production usually becomes doubled, nothing will happen and the game will continue like normal.
=====Sudden Death Battle=====
In a Sudden Death battle, the game automatically starts in Sudden Death and the first player to destroy a hero minion wins.
===Shop===
The shop is where players can purchase new card packs to unlock new cards and upgrade their old ones.
====Card Packs====
Card packs are how cards are obtained. You can buy them from the shop but also win them from multiplayer battles. Card packs come in two types: Standard and Rigged. Cards in standard packs always have the same chance of being obtained no matter the pack (shown to the right). For example, any one card has a 75% chance of being a common, while only a 0.3% chance of being a legendary. In rigged packs, some cards are more likely to be obtained than others, or even are guaranteed.
Here is a list of all card packs available in the game:
Name 	Type 	Rewards 	Obtained From
Iron Pack 	Standard	4 cards, following the standard chances 	Shop & Multiplayer
Bronze Pack 	Standard	12 cards, following the standard chances 	Shop & Multiplayer
Silver Pack 	Standard	36 cards, following the standard chances 	Shop & Multiplayer
Gold Pack 	Standard	108 cards, following the standard chances	Shop & Multiplayer
Diamond Pack 	Standard	324 cards, following the standard chances	Shop & Multiplayer
Common Pack 	Rigged 	256 common cards 	Shop
Uncommon Pack 	Rigged 	64 uncommon cards 	Shop
Rare Pack 	Rigged 	16 rare cards 	Shop
Super-Rare Pack	Rigged 	4 super-rare cards 	Shop
Legendary Pack 	Rigged 	1 legendary card 	Shop
New Card Pack 	Rigged 	1 new card 	Shop
==Game Modes==
===Story Mode===
Story Mode is the single-player aspect of Plants vs. Zombies: Across the Lawn. The player progresses through a story line, battling AI enemies, while unlocking new cards along the way. Story Mode is available for both plants and zombies.
====Plants====
====Zombies====
===Multiplayer Arena===
The Multiplayer Arena is where players face off against other players in real-time battles. While Story Mode allows the player to unlock new cards, the Multiplayer Arena gives players card packs, which in turn give them cards. As such, Story Mode is a way to make new cards available to be obtained, while the Multiplayer Arena is a way to actually obtain said cards.
====Leagues====
Leagues are a mechanic in the Multiplayer Arena that help the player progress and make matchmaking more fair. Player will always face off against players in the same league as them. The player gets a reward each time they reach a new league.
Whenever a player wins a multiplayer battle, they get a star. Whenever they lose a multiplayer battle, they lose a star. If you get enough stars, you reach a new league and get the corresponding reward. However, the opposite is not true: if you lose too many stars, you will not go down a league.
Here is a list of all leagues:
Icon	League 	League	Stars Required to Reach	Reward for Reaching	League to Reset to Upon Season End
 	Wood 	I 	0 	Nothing 	Wood I
 	Wood 	II 	5 	TBD 	Wood I
 	Wood 	III 	10 	TBD 	Wood I
 	Stone 	I 	15 	TBD 	Wood I
 	Stone 	II 	20 	TBD 	Wood I
 	Stone 	III 	25 	TBD 	Wood I
 	Iron 	I 	30 	TBD 	Wood I
 	Iron 	II 	35 	TBD 	Wood I
 	Iron 	III 	40 	TBD 	Wood I
 	Bronze 	I 	45 	TBD 	Stone I
 	Bronze 	II 	50 	TBD 	Stone II
 	Bronze 	III 	55 	TBD 	Stone III
 	Silver 	I 	60 	TBD 	Iron I
 	Silver 	II 	65 	TBD 	Iron II
 	Silver 	III 	70 	TBD 	Iron III
 	Gold 	I 	75 	TBD 	Bronze I
 	Gold 	II 	80 	TBD 	Bronze II
 	Gold 	III 	85 	TBD 	Bronze III
 	Diamond	I 	90 	TBD 	Silver I
 	Diamond	II 	95 	TBD 	Silver II
 	Diamond	III 	100 	TBD 	Silver III
 	Crystal	I 	105 	TBD 	Gold I
 	Crystal	II 	110 	TBD 	Gold II
 	Crystal	III 	115 	TBD 	Gold III
 	Master 	I 	120 	TBD 	Diamond I
 	Master 	II 	125 	TBD 	Diamond II
 	Master 	III 	130 	TBD 	Diamond III
 	Legend 	I 	135 	TBD 	Crystal I
 	Legend 	II 	140 	TBD 	Crystal II
 	Legend 	III 	145 	TBD 	Crystal III
====Seasons====
Seasons are month-long periods in the Multiplayer Arena. At the beginning of each season, the player's league resets. The league that it resets to depends on how far they got last season. This feature allows players to collect more rewards.
==Heroes==
===Plants===
===Zombies===
==Cards==
===Plants===
===Zombies===
==Gallery==
AtL Example Game.png|An example of a multiplayer match
===Old===
Plants_vs._Zombies_Across_the_Lawn_gameplay.png|An early version of what gameplay would look like
Sundrop_Hills_Map.png|An early version of Sundrop Hills
Category:Games
Category:Uncleared page