Slaad Replacers

Slaad Replacers are a type of creature connected to the World Eater, most commonly known has Yog’Mayur’s spawn, these Slaads aim to completely mimic a creature, before killing them.
To achieve this, they first induce into their victims a great amount of stress and madness, making them increasingly weak to their psychic abilities, until the Slaad has been able to fully mimic its form and mannerisms, at which point, the victim is most likely either killed, or reused as a slaad host.
They then infiltrate society as their victim, to further yet unseen goals.
Slaad Replacer 	Slaad Replacer 	Slaad Replacer 	Slaad Replacer 	Slaad Replacer 	Slaad Replacer
Medium Aberration	Medium Aberration	Medium Aberration	Medium Aberration	Medium Aberration	Medium Aberration
Armor Class: 14 (Natural Armor)
Hit Points: 52 (8d8+16)
Speed 30 ft	Armor Class: 14 (Natural Armor)
Hit Points: 52 (8d8+16)
Speed 30 ft	Armor Class: 14 (Natural Armor)
Hit Points: 52 (8d8+16)
Speed 30 ft	Armor Class: 14 (Natural Armor)
Hit Points: 52 (8d8+16)
Speed 30 ft	Armor Class: 14 (Natural Armor)
Hit Points: 52 (8d8+16)
Speed 30 ft	Armor Class: 14 (Natural Armor)
Hit Points: 52 (8d8+16)
Speed 30 ft
STR 	DEX 	CON 	INT 	WIS 	CHAR
11 (+0) 	18 (+4) 	14 (+2) 	11 (+0) 	12 (+1) 	14 (+2)
Skills: Deception +6, Insight +3
Condition: Immunities Charmed
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)	Skills: Deception +6, Insight +3
Condition: Immunities Charmed
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)	Skills: Deception +6, Insight +3
Condition: Immunities Charmed
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)	Skills: Deception +6, Insight +3
Condition: Immunities Charmed
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)	Skills: Deception +6, Insight +3
Condition: Immunities Charmed
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)	Skills: Deception +6, Insight +3
Condition: Immunities Charmed
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Shapestealer. The Slaad Replacer can use its action to polymorph into a Small or Medium humanoid it has mimicked before by assaulting their mind, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slaad Replacers usually only possess the forms of 1 or 2 different creatures.
Ambusher. In the first round of a combat, the slaad replacer has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.	Shapestealer. The Slaad Replacer can use its action to polymorph into a Small or Medium humanoid it has mimicked before by assaulting their mind, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slaad Replacers usually only possess the forms of 1 or 2 different creatures.
Ambusher. In the first round of a combat, the slaad replacer has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.	Shapestealer. The Slaad Replacer can use its action to polymorph into a Small or Medium humanoid it has mimicked before by assaulting their mind, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slaad Replacers usually only possess the forms of 1 or 2 different creatures.
Ambusher. In the first round of a combat, the slaad replacer has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.	Shapestealer. The Slaad Replacer can use its action to polymorph into a Small or Medium humanoid it has mimicked before by assaulting their mind, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slaad Replacers usually only possess the forms of 1 or 2 different creatures.
Ambusher. In the first round of a combat, the slaad replacer has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.	Shapestealer. The Slaad Replacer can use its action to polymorph into a Small or Medium humanoid it has mimicked before by assaulting their mind, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slaad Replacers usually only possess the forms of 1 or 2 different creatures.
Ambusher. In the first round of a combat, the slaad replacer has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.	Shapestealer. The Slaad Replacer can use its action to polymorph into a Small or Medium humanoid it has mimicked before by assaulting their mind, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Slaad Replacers usually only possess the forms of 1 or 2 different creatures.
Ambusher. In the first round of a combat, the slaad replacer has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Multiattack. The Slaad makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage.
Read Thoughts. The Slaad Replacer magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the slaad can continue reading its thoughts, as long as the slaad's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the slaad has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.	Multiattack. The Slaad makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage.
Read Thoughts. The Slaad Replacer magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the slaad can continue reading its thoughts, as long as the slaad's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the slaad has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.	Multiattack. The Slaad makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage.
Read Thoughts. The Slaad Replacer magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the slaad can continue reading its thoughts, as long as the slaad's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the slaad has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.	Multiattack. The Slaad makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage.
Read Thoughts. The Slaad Replacer magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the slaad can continue reading its thoughts, as long as the slaad's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the slaad has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.	Multiattack. The Slaad makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage.
Read Thoughts. The Slaad Replacer magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the slaad can continue reading its thoughts, as long as the slaad's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the slaad has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.	Multiattack. The Slaad makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) bludgeoning damage.
Read Thoughts. The Slaad Replacer magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the slaad can continue reading its thoughts, as long as the slaad's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the slaad has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Category:Monster
Category:Slaad