Gear/Black Carapace

=Description=
ID: Gear_Black_Carapace
Manufacturer: Prototype
Based on the unique HarJel Compound found on LV-426, which has the capacity to break up and absorb EM and light Waves, does the Black Carapace have self repair functionality with a basic Stealth Functionality
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	2 	2500000	CenterTorso 	All
* Provides Stealth Charges. Making unit harder to hit. Is Self Repairing.
* HarJel Self Repair Systems
* Self Repair Systems Repair Damage Each Turn
* Repairs 12 Armor in installed Location
* Repairs 4 Structure in installed Location
* 4 turns Repair Duration after taking Damage.
* Location Immune to Hull Breaches in hostile conditions
* High-Pressure Tanks can explode for 30 Damage
* +15% Armor Weight
* 30% Sensor Stealth Signature Reduction, 3 Sensors Check Penalty. Harder to Hit by 2 at Medium, 3 at Long and 4 at Extreme Ranges.
* 30% Mimetic Stealth Visibility Reduction with 3 Charges Multiplier. Charges Decay by 1 for every 4 Hex moved.
* Reserves 1 per Location except Head and CenterTorso
* -30% Visibility
* -30% sensor signature
* +15% weapon heat generated
* +10 heat per turn
* 75% Tech Point cost to repair armor
* 75% C-Bill cost to repair armor
* Persistent Electronic Counter-Measures cannot be Toggled
* Persistent ECM Jams Enemies by 3 and reduces Jamming on Allies by 2 within 150 Meters.
* Persistent ECM provides the carrier with ECM Shield of 1 and reduces Enemy Jamming by 2
=Used By Mechs=
Mechs	Mechs	Mechs
=Affinity Provided=
Affinity is only provided when this gear is Fixed (that is cannot be removed) to a unit.
Gear Affinity
* Imperceptible (140): -15% Signature and Visibility
Affinity To Mechs	Affinity To Mechs	Affinity To Mechs