Report 256

Report #256
Skillset: Skill: Size
 Org: Nihilists Status: Completed Sept 2009
Furies' Decision:
Size no longer affects summon resistance.
Problem: As it stands, there is no reason for a titan/demigod to not be size 25.
The advantages gained, specifically summoning resistance, far exceed any benefit
given by smaller size. Likewise, it makes no sense to me that a largely flavor
skill (shrink/expand) have such huge impacts on combat. Classes with heavy
summoning resistance become almost immune to summoning resistance entirely at
size 25. It's not uncommon for wisp, beckon, empress etc. to fail 10+ times in a
row as a result of this. Finally, it creates a huge combat imbalance between
titans/demigods vs. lower levels as they are significantly more subject in PK to
forced movement.
[A: 0 R: 0] Solution #1: Limit summon resistance gained/lost via size to +/- 3
 of the race's normal size while maintaining the
 current scaling for summon resistance granted by size
 changes. For instance, a tae'dae and faeling at size
 25 would have an effective summon resistance gained
 of being size 18 and 7, respectively. And another
 example of the opposite effect would be that a
 tae'dae and faeling at size 1 would be, tae'dae would
 have a resistance of 12 and faeling would have
 resistance of 1.
Player Comments:
---[Xenthos on 8/27 @ 21:23 writes]:
Well, I don't max my size simply because I like not losing the dexterity (mucks
up wound afflictions). Just a slight counterexample to the "no reason"
argument, but there is definitely an imbalance in that larger size is better
than smaller size. The solution seems acceptable.
---[Ceren on 8/27 @ 22:14 writes]:
Yeah, I agree there's reason to be low size. That doesn't change that high size
is extremely overpowered, near immunity levels of summon resistance.
---[Akui on 8/28 @ 05:31 writes]:
Agree with this report completely. It really reduces tactical flexibility for
all sides when the core of forced movement skills are largely ineffective.
---[Nienla on 8/28 @ 16:14 writes]:
Agreed. The logs of the constant 10+ resists from wisp is proof enough. This is
needed.
---[Desitrus on 9/10 @ 17:11 writes]:
Agree, though I'd say up the health bonus a little more. Dex is useful for
everyone and is diminished by growing, strength is useful only to knights and is
most of the bonus of being large aside from the summon resist.
---[Nejii on 9/25 @ 04:37 writes]:
Unconvinced next-room summoning wars need large buff, due to disparity in actual
summoning abilities available.
---[Ceren on 9/27 @ 23:12 writes]:
Whether or not the summoning abilities are overpowered, the answer is not to
give the main counter as a unique benefit of level 99/100. We can work on the
summons once this imbalance is sorted out.