Mass Invisibility

Mass Invisibility is a powerful spell that applies the effects of the spell Improved Invisibility to multiple friendly creatures.
==Description==
== Gameplay ==
The caster selects a point on the explored area map and aims the spell at that point - use the target selection cursor to designate the target point.
When casting is finished a projectile travels to the selected target point and immediately bestows the spell effects onto all party creatures in the 15-feet radius area of effect.
All party creatures are affected with an Improved Invisibility spell effect as long as the spell is active.
When the spell is cast, the combat log displays a text reading "Invisible".
Each spell recipient initially renders the sprite with a brief color glow and a lighting effect - additionally a sound effect is audibled when the spell cast is complete, and another when the spell expires. 
This spell effectively bestows 2 states on the spell recipient; invisible and undetected and invisible but detected.
*While undetected, the spell acts just like normal invisibility.
*Once detected:
**Changes to "weak invisibility". The spell effectively becomes a buff with -4 AC and -4 Saving Throw bonuses. The recipient can now be targeted with weapon attacks.
**The recipient is still safe from almost all magics that affect single targets (but not from AoE spells and physical attacks). However, those spells that are spell protection removers can now target them, even if they are single-target.https://www.beamdog.com/news/patch-26-launches-today/ Weirdly, single target attacks from scrolls, wands or other items also work. The immunity to single-target spells affects buffs by allies too, so e.g. you can't have your cleric cast Heal on an invisible ally. 
*The spells Mislead and Shadow Door as well as the abilities Shadow Form and Spirit Form also confer Improved Invisibility.
The spell's effects can be removed with any Dispel Magic effect.
Likewise, this spell can be removed using various Divination attacks, including a thief's Detect Illusion ability, and various spells that remove invisibility, such as Invisibility Purge, Oracle and True Sight.
Creatures with the See the invisible innate ability will be able to target a creature under the effects of Mass and improved invisibility, as if they were not invisible at all.
One caveat is that the divination attack Wizard spell Detect Illusion will not affect this spell, as Mass Invisibility is a 7 Power level spell, and exceeds that particular divination attack's capability.
==Where to obtain its scroll==
===Baldur's Gate II: Shadows of Amn===
*Carlig
*Ust Natha Bazaar
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
== See also ==
* Invisibility Gameplay section
==Mod content==
Spell Revisions mod has changed this arcane spell's description. See below:
Mass Invisibility
Level: 7
School: Illusion
Range: Long
Duration: 1 round/level
Casting Time: 7
Area of Effect: 15’ radius
Saving Throw: None
Upon casting this spell, the wizard causes all friendly creatures within the area of effect to be affected by the spell Improved Invisibility. Creatures leaving the area are still subject to the spell’s effect; those entering the area after the casting is completed are not.
== Mod gallery ==
Mod Demon Wraith 2.png|The Demon Wraith in the Watcher's Keep Teleport Maze casts Mass invisibility upon its Slave wraiths. Sword Coast Stratagems AI scripting shown.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Mass Invisibility (Wizard Spell)
Category:Random treasure
Category:Invisibility