Combat

Combat in Genshin Impact is a Game System where the player performs battle with enemies when exploring the open world of Teyvat.
==Damage==
* Damage - System that causes the degradation of players and enemies in combat.
==Characters==
* Talents - Skills and Abilities that characters have that can deal damage.
* Constellations - Extra Progression to characters that increase the effectiveness or give new functions to existing Talents.
* Fallen Characters - When characters are dead.
* Energy - A resource used to character Elemental Bursts.
* Talent Level Increase - Increases the level of Talents.
==Attributes==
* Attributes are stats or bonuses that improves the effectiveness of characters and enemies in combat. Attributes include:
==Elements==
* Elements - The damage and resistance types, including:
* Elemental Reactions - Combination of Elements providing special effects on a target.
* Elemental Resonance - Combination of characters in a Party to provide special effects.
* Elemental Absorption - The ability of skills to absorb an Element.
* Elemental Infusion - When Normal Attacks are converted from Physical to Elemental Damage.
==Mechanics==
* Aggravation - System that causes enemies to target players or Taunt and enter Combat Mode.
* Area of Effect - Effects from character Talents or enemy attacks that deal damage that affects more than a single target.
* Auras - Effects displayed as a circle around enemies that provide special effects.
* Bubbles - Obstacles that characters and enemies can create to trap their opponents.
* Charge - The ability for a Talent to be used in quick succession without facing cooldown.
* Charge Levels - Different effects based on how long an ability is held.
* Displacement - The action of moving or disabling something.
* Duration - How long Talents or effects last.
* Elemental Nodes - Structures in the world that provide enemies with elemental buffs.
* Fury - Status that gives additional behavior or stage change.
* Elemental Gauge Theory - Explanation of Elemental Reaction effectiveness.
* Hitlag - Delay used to give impact to actions.
* HP Loss - Removal of a fixed amount or percentage of HP from a character or enemy.
* Invincibility Frames - Ability to be invulnerable to damage to a period of time.
* Ley Line Disorders - Special conditions in Domains.
* Shields - Barriers uses to protect the wielder.
* Snapshotting - Ability to save the attributes of an ability after the conditions are lost.
* Status - Buffs and Debuffs that modify Attributes or Elements.
* Vacuum Field - The act of sucking objects and opponents.
* Weight - How heavy a character or enemy is and how different abilities can affect them.
==Soundtracks==
The following soundtracks play during various combat situations:
==See Also==
* :Category:Combat
* Exploration
* Enemies
==Change History==
==Navigation==
 
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