Simulated Universe/Worlds

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==Overview==
Currently, there are 9 Worlds in the Simulated Universe. Each World consists of a chain of Domains , each modeled after different areas. To complete the World, the Trailblazer needs to complete all the domains, including the Boss in the last domain.
Completing a World awards a certain number of Points, which can be used to obtain Point Rewards. In World 3 or later, they will also award Ability Points which can be used to unlock permanent upgrades in the Ability Tree. If the run ends early — for example, when the team is defeated — Points and Ability Points will still be awarded up to the domain completed.
===Planar Ornaments===
When successfully completing an Elite or Boss domain in a main world, the player will have the option to exchange or for Planar Ornaments, similar to completing a Cavern of Corrosion. Elites provide one exchange opportunity while Bosses provide two, for a total of up to four exchanges per run. Leaving the domain or finalizing the run will forfeit any unused exchanges; however, the player can temporarily leave the Simulated Universe via the "Leave for Now" menu option and make the exchange(s) after returning at a later time. Note that the weekly reset will force-finalize any ongoing runs.
===Extra Drops===
Defeating enemies in Elite domains (main worlds only) and Boss domains can grant extra drops of materials, s, and s. Higher difficulty grants more rewards, and the amount increases in the second and final Elite/Boss domains respectively. Players can earn 100 times of extra drops a week. Extra drop availability is refreshed upon Weekly Reset.
In Gold and Gears, if the player completes the Plane's Bonus Reward Target via keeping Cognition Value within the required Cognition Range, double the amount of extra drops can be earned from that Plane.
==Worlds==
==Domains==
There are 7 types of Domains in the main Simulated Universe Worlds. The first domain encountered is always Combat and the last domain is always Boss.
These domains typically contain 1-3 waves of Normal Enemies. Of these, only the enemy directly next to the portal to the next domain must be defeated in order to move on. Much like in the overworld, enemies within close proximity of each other will be grouped into a multi-wave battle. Each wave in turn grants a 1-2 star Blessing, regardless if they are fought separately or consecutively.
These domains may contain a , , or . For every Trotter defeated, an extra 1-3 star Blessing may be selected.
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These domains contain an Elite Enemy. In the main Simulated Universe Worlds, Defeating the Elite Enemy will grant a 3-star Blessing, a Curio, and a single chance to exchange for Planar Ornaments. In the Expansion Module, defeating the Elite Enemy will only grant a 1-3 star Blessing.
In World 2 and higher, the first Elite domain will contain a normal-variant Elite Enemy, while the second Elite domain will contain one of the (Bug) variant.
If a battle in an Elite domain exceeds 20 cycles, the enemy will gain 1 stack of Berserk every cycle, with each stack increasing their DMG dealt by 40%. A warning message regarding it will appear upon reaching 18 cycles, and it will appear on the Action Order as a red line.
====(Bug) Enemies====
These unique variants of Elite Enemies possess increased stats and deadlier abilities.
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These domains contain a portrait that starts an Occurrence, which are short pieces of narration that give miscellaneous rewards. Depending on the specific Occurrence and the player's choice(s), 
In the main Worlds, possible Occurrences are those that don't appear in the Transaction and Encounter domains.
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In the main Worlds, these domains contain a portrait that starts an Occurrence where the player can choose to exchange various resources for Blessings or Curios.
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These domains contain a portrait that starts an Occurrence. In contrast to the regular Occurrence domains, the Occurrences found in Encounter domains will usually force the player to defeat one or more Elite Enemies in exchange for greater rewards.
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These domains can be encountered right before Boss domains, and right after Elite domains in the main Worlds. 
These domains contain:
* 1× Technique Point-restoring Destructible Object
* 2× HP-restoring Destructible Objects
* A Downloader that allows an additional Character to join the team for free
* A Herta puppet that allows the player to purchase Blessings, Curios, or Blessing Enhancements with Cosmic Fragments.
* After being unlocked in the Ability Tree, a Reviver that allows the player to revive downed characters for each.
In the first and second Respite domains, the player can select one of the following options from Herta. She will disappear after selecting any option.
: Herta
:Simulated Universe: To your surprise, you run into a physical Herta puppet in the Simulated Universe.
:Herta: "You can use your to buy things from me," Herta proposes bluntly. "Don't stare at me like that. I'm just worried you might have too much money to know what to do with. But I reckon you're not good enough to get THAT rich."
: Purchase a 1-star Blessing — Consume 80 Cosmic Fragment(s).
: Purchase 1 Curio — Consume 120 Cosmic Fragment(s).
: Enhance 2 random Blessings — Consume 180 Cosmic Fragment(s).
: Leave — Leave this place.
;(Herta disappears)
In the final Respite domain, the player can purchase Enhancements for specific Blessings.
: Herta
:Simulated Universe: You encounter Herta. Uncaring, she looks at you expressionlessly.
:Herta: "Congratulations. Well done on getting here." Herta responds carelessly. "You can use up all your here to Enhance your Blessings. You won't get another chance to use them otherwise."
: Open the Enhance screen.
:;(Enhance a 1-star Blessing — Consume 100 Cosmic Fragments.)
:;(Enhance a 2-star Blessing — Consume 130 Cosmic Fragments.)
:;(Enhance a 3-star Blessing — Consume 160 Cosmic Fragments.)
: Maybe next time.
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The final domain of every world, containing Elite or Boss Enemies that must be defeated to complete the world or plane. In the main Worlds, defeating the Boss grants 2 chances to exchange for Planar Ornaments.
If a battle in a Boss domain exceeds 32 cycles, the enemy will gain 1 stack of Berserk every cycle, with each stack increasing their DMG dealt by 40%. A warning message regarding it will appear upon reaching 30 cycles, and it will appear on the Action Order as a red line.
====(Complete) Enemies====
Bosses in these domains will always use their "Complete" variant, which includes increased stats, additional phases, and much deadlier abilities.
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These domains contain Occurrences that typically grant high-tier rewards, including Blessings, Curios, Blessing upgrades, etc.
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These domains contain a character Downloader and one of the following minigames:
* Avoiding the Beams Challenge
* Barrel Breaker Challenge
* Lucky Compass Challenge
* Trotter Catch
Three tiers of rewards can be obtained depending on the amount of objectives met:
* Tier 1: 
* Tier 2: A choice of random 2-star Blessings
* Tier 3: A choice of random Curios
====Avoiding the Beams Challenge====
There are 6 Cycles and no time limit. Techniques are disabled during the challenge.
Objectives:
* If no objective is met: Tier 1 rewards
* Objective 1: Successfully evade for 4 Cycles(s) (Tier 1+2 rewards)
* Objective 2: Successfully evade for 6 Cycles(s) (Tier 1+2+3 rewards)
Successfully evading for all 6 Cycles rewards the Achievement Evasive Reflex.
====Barrel Breaker Challenge====
One of the following stages is randomly selected. Each stage contains 30 barrels, with a time limit of 30 seconds.
*Herta Space Station: Storage Zone
*Jarilo-VI: Great Mine
*The Xianzhou Luofu: Alchemy Commission
Goals:
* If no goal is met: Tier 1 rewards
* Goal 1: Break 15 barrels (Tier 1+2 rewards)
* Goal 2: Break 30 barrels (Tier 1+2+3 rewards)
====Lucky Compass Challenge====
There is no time limit. The rotation speed of each ring is indicated by the number of dots on it.
Goals:
* If no hand is pointed toward the same straight line: Tier 1 rewards
* If 2 hands are pointed toward the same straight line: Tier 1+2 rewards
* If 3 hands are pointed toward the same straight line: Tier 1+2+3 rewards
There is a chance of different encounters in place of the chests:
* If no hand is pointed toward the same straight line: (Bug) variant Elite Enemy ×1
* If 2 hands are pointed toward the same straight line: Reward Occurrence ×1
* If 3 hands are pointed toward the same straight line: Reward Occurrence ×2
Having 3 hands pointed toward the same straight line rewards the Achievement Wheel of Destiny.
====Trotter Catch====
The time limit is 30 seconds.
Points:
* Normal Trotter: 200 points × 12 = 2400 points
* Shining Trotter: 500 points × 4 = 2000 points
* Total: 4400 points
Goals:
* If no goal is met: Tier 1 rewards
* Goal 1: Obtain 2000 points (Tier 1+2 rewards)
* Goal 2: Obtain 3600 points (Tier 1+2+3 rewards)
Capturing all 16 Trotters rewards the Achievement Harvest Moon.
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Transaction domains in the Expansion Module differ from those found in regular Simulated Universe. Instead of an Occurrence, Transaction domains will contain a Reviver and projections of Herta and Screwllum who have a random selection of Curios and Blessings respectively which the player can purchase using Cosmic Fragments. The cost of purchasable items may be affected by certain Curios.
====Curio Store====
The Curio Store has 3 random Curios in stock, with two costing and the other costing .
: Herta
:Herta: Once again, Herta's puppet appears in front of a store, still maintaining a dismissive demeanor.
:Herta: "Stephen should manage stores like this, but he refuses to make an appearance. I've given you permission to use all the exhibits here. Isn't it great?" With her arms on her waist, Herta continues, "You still have to exchange them with , though. That's a basic rule of the game."
: Open the Curio Store.
: Leave.
====Blessing Store====
The Blessing Store has 6 random Blessings in stock.
Rarity	Cost	Stock	Notes
 	 	1 	+1 stock if Store Boost is unlocked in Gold and Gears — Neural Network
 	 	2 	+1 stock if Store Boost is unlocked in Gold and Gears — Neural Network
 	 	3 	+1 stock if Store Boost is unlocked in Gold and Gears — Neural Network
: Screwllum
:Screwllum: To your surprise, you notice Screwllum's physical body at the entrance of the store. It is an utmost honor to meet the mechanical aristocrat in the Simulated Universe.
:Screwllum: "Madam Herta, overwhelmed with work, invited me to assist her." Screwllum is very amiable and says, " (Trailblazer), as of now, allow me to bring you more 'Blessings' on her behalf."
: Open the Blessing Store.
: Leave.
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These domains do not generate naturally, but are instead created through the use of certain Audience Dice. If embarking on the Path of Nihility in Simulated Universe: Swarm Disaster, these domains will be replaced with the content of another random Domain type. Otherwise, they will only contain destructible objects.
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These domains contain and . While in combat, if there are less than 5 enemies on the field, additional enemies will periodically spawn. For every wave of enemies defeated, the player can claim a 1-3 star Blessing of Propagation.
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These domains contain Occurrences related to the Swarm.
For most Paths, these Occurrences typically contain the option of fighting and in exchange for Blessings of Propagation. Additionally, The Swarm's alertness can be affected by choices in these domains. After greatly increasing The Swarm's alertness 1/2 times, the player will begin encountering events of the Second/Third Praetorian, which are significantly more dangerous.
When embarking on the Path of Propagation, the Occurrences encountered in these domains will instead involve making sacrifices in order to improve the quality of later rewards. Making sacrifices will increase the current Praetorian level, while claiming rewards will decrease it.
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This is the final domain in Plane 3 of Swarm Disaster. It contains a .
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These domains contain Occurrences that are exceptionally dangerous or otherwise high-risk.
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These domains contain special Occurrences that allow the player to adjust their Intra-Cognition value in addition to offering minor rewards.
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===Domain Layout===
In World 2 or later, the layout contains 13 domains generated under certain rules. Before Domain — Divergence, two options are randomly generated for the player to enter.
Domain	Possible Domain(s)	Notes
1 	 	
2 	 	
3 	 	
4 	 	
5 	 	
6 	 	May contain:
* Occurrence: Implement of Error
* 
* 
*
7 	 	
8 	 	(Bug) variant
9 	 	
10 	 	
11 	 	
12 	 	
13 	 	
==Change History==
vi:Vũ Trụ Mô Phỏng/Thế Giới