SABR (CivBE)

==Game info==
*Advanced artillery unit of the Affinity. Requires Synthetic Thought technology, Supremacy level 9 and 3 .
Can attack orbital units. Has superior range.
== Operation ==
Like the , after moving, the SABR must spend 1 MP to set up before attacking. The SABR may attack orbital units within one tile. As the SABR only has 1 , the operation of this weapon is incredibly slow. Luckily, it has a very high range, so it can be deployed far behind your army. Their name is a reference to sabres, Renaissance-era weapons that could reach long range and were light in comparison to typical swords of the time. 
== Unit Upgrades ==
=== Tier 1 ===
SABRs, when unlocked, struggle with a multitude of issues. Firstly, while their is respectable, their is incredibly flimsy and their cost in both Resources and production are very high. Additionally, their Movement is pathetic, so unless you have rushed Phasal Transporters it is highly unlikely you will be using SABRs for siege any time soon. If you insist on using them during the mid-game, it is best to use them as ranged snipers to pick off aliens or wandering enemy sponsor units. Be sure to have plenty of roads or Magrails up to ensure the SABR is able to move around effectively. 
Subject 	Tier 1 (SABR)
Tech Prerequisites 	Synthetic Thought
Affinity Prerequisites	9
Resource Cost 	3
Production Cost 	385 
Combat Strength 	16 
52
Movement 	1
Range 	3
Perk Choice A 	
Perk Choice B 	
Passives 	Must set up to attack
=== Tier 2 ===
Tier 2 SABRs appear in the late game, which is lucky because thanks to Magrails and the abundance of Phasal Transporters, they become much more useful. While still very immobile, their range is now 4 tiles (which is the highest range of any unit in the game, save for aircraft) and with the appropriate perks they can fire without setting up, making it much easier to surprise attack enemies or one of several other interesting upgrades, including but not limited to; +60% strength when attacking wounded units, +30% attack bonus or as typical of a Supremacy upgrade a 12% bonus per adjacent friendly unit. They can also fire over mountains and any obstacles. Their Ranged Strength is unparalleled for their resource cost, however they are still quite expensive. It is usually best to get these if you have plenty of Firaxite, but otherwise ANGELS and CARVR swarms can be more effective.
Note that SABRs receive no city attacking bonuses, so do not just use them for siege - use them to destroy powerful threats, such as ultimate units or as a potentially devastating defensive artillery piece stationed within a city. 
Subject 	Tier 3 (Evolved SABR) 	Tier 3 (True SABR) 	Tier 3 (Prime SABR)
Tech Prerequisites 	Synthetic Thought 	Synthetic Thought 	Synthetic Thought
Affinity Prerequisites	14 
6 	14 
6 	16
Resource Cost 	3 	3 	3
Production Cost 	505  	505  	505 
Combat Strength 	26 
86 	26 
86 	26 
86
Movement 	1 	1 	1
Range 	4 	4 	4
Perk Choice A 	No setup required to fire	No setup required to fire	No setup required to fire
Perk Choice B 	 	 	
Passives 	Must set up to attack
Attack over terrain obstacles	Must set up to attack
Attack over terrain obstacles	Must set up to attack
Attack over terrain obstacles
==Strategy==
The SABR is unique in being the only ranged unit in Beyond Earth that is specifically configured for siege warfare. It begins with an impressive 3 hex ranged attack, allowing it to out-range any city's defensive missiles along with any artillery unit of similar affinity level. After being upgraded, it gains an even more substantial firepower boost along with a large city attack bonus and an additional hex range, something unmatched by any unit in the game (note that the city attack bonus only applies to the base game and not the expansion packs). A Prime SABR in particular is capable of smashing even the most heavily fortified city defenses in just a handful of turns, especially if two of these units can coordinate their fire on a single target.
However, it is an extremely difficult unit to deploy effectively as it has very poor mobility (only 1 MP!). This basically mandates the use of a maglev rail network leading to within a few hexes of its intended target, or the use of a warp satellite to bring the unit to bear in anything approaching a timely manner. On top of this, the SABR is extremely vulnerable to direct attack thanks to its extremely poor melee strength; this requires heavy escort on the ground and virtually total air dominance to allow it to approach the target safely.
Sabr1 (CivBE).jpg
Sabr3 (CivBE).jpg
Sabr5 (CivBE).jpg
Sabr4 (CivBE).jpg
Category:Supremacy units (CivBE)