Dreadstones

Dreadstones were a resource in Dungeon Keeper. They were displayed as purple type gems, and were mostly obtained through tournament participation and awarded similarly to gems.
==Obtaining Dreadstones==
*Active Friend Daily Bonus - Per friend you had, you would get at least five. This also included gems.
*Survival Raids - Available once a week, though could be quite difficult. Provided 10 dreadstones for completing the event. (All 10 waves must be destroyed. The number of dreadstones was not increased by DK Premium)
*Tournaments - Tournaments offered the ability to obtain dreadstones. Your contribution and ranking would determine how many you received. For example, if you placed between 4th and 10th, and your contribution of stars was 100% for that guild, you would receive 300 dreadstones. If you only contributed 50% of the stars, you would get 150 dreadstones, etc.
===Best method for obtaining dreadstones===
The best method for obtaining dreadstones was by being in the Horny’s Chosen Tournament, though you had to be a very strong and experienced player to be able to get the stars needed to get a good payout.
The next best method, and every player of any strength or experience could do this, was ‘’farming’’. Farming involved joining a dead guild (a guild that was inactive) and qualifying them for a tournament. Once they were qualified, you could use the guild to compete. Depending on your success, you should have been able to get in the top 10 or at least the top 25. To get the max payout, you should have ensured you were the only one contributing. If you left the guild or were kicked before the tournament, you would lose all your stars, including the guilds (they were attached to you and they did not carry over to other guilds for that tournament). If you came from a level 40 guild to a dead guild, their level would be much lower. The bonuses from high level guilds were very notable. You would miss out on heaps of mana regeneration and boost bonuses.
The update that allowed Immortals to be trained from level 36 to 40 made farming more difficult. Players were fighting to get dreadstones, so the competition increased dramatically.
=Dreadstone Uses=
==Immortal Cost & Training Times==
All immortals cost the same amount of dreadstones and take the same amount of time based on the level they are upgrading at:
Level	DreadstoneCost	TrainingTime
36 	1000 	14d
37 	1500 	16d
38 	2000 	18d
39 	2500 	20d
40 	3000 	22d
Total	10000 	90d
Immortal 	Lvl	HP 	TotalHP	DMG 	TotalDMG	Special
Horny 	36 	+175 	4,095 	+35 	770 	Add AoE Stun: Range - 2, Duration - 1s, CD - 10s
Tiny 	36 	+200 	6,370 	+40 	824 	+20 Movement Speed
Swampus 	36 	+300 	6,670 	+20 	362 	Healed by Poison Damage
(50%)
Deegg &Dugger	36 	+1000	5,900 	+60 	1040 	Large HP Boost
+50% Fire Damage Resist
Mortimer 	36 	+400 	7,750 	+30 	520 	Instantly destroys Doors
Glarggl 	36 	+1000	7,370 	+25 	727 	Large HP Boost
Magmaw 	36 	+250 	4,610 	+40 	1,245 	Large DMG boost
SirCophagus 	36 	+275 	6,375 	+50 	2,312 	+25 Movement Speed
Horny 	37 	+175 	4,270 	+35 	805 	Stun duration +1s
Tiny 	37 	+200 	6,570 	+40 	864 	+60 Movement Speed
Swampus 	37 	+300 	6,970 	+20 	382 	3X Damage to Resource Rooms
Deegg &Dugger	37 	+350 	6,250 	+60 	1100 	+150 Burrow Damage
+50% Physical Damage Resist
Mortimer 	37 	+1000	8,750 	+30 	550 	Large HP Boost
Glarggl 	37 	+300 	7,670 	+25 	752 	+3.5s Disable Room Duration
Magmaw 	37 	+250 	4,860 	+40 	1,285 	+0.2x damage to targets on fire (3.2)
SirCophagus 	37 	+275 	6,650 	+50 	2,362 	Raises a Skeleton from up to 10 Tombstones
Horny 	38 	+175 	4,445 	+35 	840 	Stun CD -2.5s
Tiny 	38 	+300 	6,770 	+300	904 	Large DMG Boost
Swampus 	38 	+300 	7,270 	+20 	402 	+50% Healing from Poison Damage (100%)
Deegg &Dugger	38 	+350 	6,600 	+60 	1160 	+100 Movement Speed
Add +1 Splash Damage (Max of 5 targets per hit)
Mortimer 	38 	+400 	9,150 	+30 	580 	Takes 20% less damage from Room Defenses
Glarggl 	38 	+300 	7,970 	+25 	777 	Halves CD of Ink Ball, but also halves Disable duration
Magmaw 	38 	+250 	5,110 	+40 	1,325 	+25% Healing from Fire Damage (x125%)
SirCophagus 	38 	+275 	6,925 	+50 	2,412 	-20% Damage penalty against Traps. (From -50% to-30%)
Horny 	39 	+175 	4,620 	+35 	875 	Stun duration +1s
Tiny 	39 	+800 	7,070 	+40 	1,204 	Large HP Boost
Swampus 	39 	+300 	7,570 	+20 	422 	+6X Damage to Resource Rooms
Deegg &Dugger	39 	+350 	6,950 	+60 	1220 	+300 Burrow Damage
+1% Structure Damage Bonus per Imp (+2% total)
Mortimer 	39 	+400 	9,550 	+100	680 	Large DMG Boost
Glarggl 	39 	+300 	8,270 	+25 	802 	Increases all nearby allies' effectiveness for 3s every 30s
Magmaw 	39 	+250 	5,360 	+40 	1,365 	+0.3x damage to targets on fire (3.5)
SirCophagus 	39 	+275 	7200 	+50 	2,462 	Raises a Skeleton from up to 20 Tombstones
Horny 	40 	+175 	4795 	+35 	910 	Stun Range +1 and Stun CD -2.5s
Tiny 	40 	+200 	7,870 	+40 	1,244 	Attack now damages all adjacent tiles (up to max)
Swampus 	40 	+300 	7,870 	+20 	442 	+25% Damage Reduction from Rooms and Traps
Deegg &Dugger	40 	+350 	7,300 	+60 	1280 	Knockdown time reduced to 30 minutes
+2% Structure Health Bonus per Imp (+4% total)
Mortimer 	40 	+400 	9,950 	+30 	710 	+2X Damage to Structures
Glarggl 	40 	+300 	8,570 	+25 	827 	Increases all nearby allies' effectiveness for 5s every 20s
Magmaw 	40 	+250 	5,610 	+40 	1,405 	Increases own effectiveness for 2s every 15s
SirCophagus 	40 	+275 	7,475 	+50 	2,512 	+1 Maximum Range
==Level 40 Immortals==
Immortal 	Health	Damage	ATKSpeed	MoveSpeed	DPS 	DPS vsResourceRooms	DPS vsBuildings
Horny 	4795 	910 	1s 	350 	910 	910 	910
Tiny 	7,870 	1,244 	2s 	230 	622 	622 	622
Swampus 	7,870 	442 	1s 	200 	221 	3,315 	221
Deegg &Dugger	7,300 	1280 	2s 	300 	640 	640 	640
Mortimer 	9,950 	710 	2s 	200 	355 	3,195 	3,195
Glarggl 	8,570 	827 	1s 	200 	827 	827 	827
Magmaw 	5,610 	1,405 	1s 	350 	1405	1405 	1405
SirCophagus 	7,475 	2,512 	2s 	225 	1256	1256 	1256
===Immortal Special Abilities===
Immortal 	Special1 	Special2 	Special3 	Special4
Horny 	Rampage 	AOE Attack 	AoE Stun: Range - 3, Duration - 3s, CD - 5s 	-
Tiny 	Maximum amount of targets: 5 	Attack now damages all adjacent tiles (up to max) 	Air Unit 	-
Swampus 	Healed for 100% of Poison Damage 	Deals 15X Damage to Resource Rooms 	takes 75% less damage from Rooms and Traps 	-
Deegg &Dugger	Deals 750 Burrow Damage 	30m Knockdown time 	30m Knockdown time currently translates to a 9 Gem Revive cost, 6 w/Resupply	At 300 Speed, Deeg and Dugger will walk past Chicken Bombs before they detonate (if unimpeded)
Mortimer 	Instantly destroys Doors 	Takes 20% less damage from Rooms 	Deals 9X Damage to Structures 	After Level 35, Mortimer will instead simply kill Minions rather than fling them out of the Dungeon
Glarggl 	Ink Ball: Stuns Structures 	Ink Ball's Disable Duration now lasts 6s and has a CD of 6s 	increases all nearby allies' Effectiveness for 5s every 20s 	-
Magmaw 	Deals 3.5x damage to targets on fire 	healed for 125% of Fire Damage 	Increases his own Effectiveness for 2s every 15s 	Weakness to Ice Traps
SirCophagus 	Raises a Skeleton from up to 20 Tombstones, and has a Maximum Range of 11	If Sir Cophagus is Revived, his Maximum Raised count is reset	Ranged Attack 	Weakness to Spike Traps
===Horny's Rampage at Level 40===
This table calculates the Horny's stats at each rampage level. These calculations were done by Farket with his poor Excel skills, so the numbers could be wrong.
Rampage Calculations are based on how much damage is done to a dungeon, it is measured in 10% sections.
Rampage:
*Damage Increase: 10% per Rampage Threshold
*Health Increase: 20% per Rampage Threshold
*Attack Speed Increase: 20% per Rampage Threshold
*Movement Speed Increase: 10% per Rampage Threshold
TotalDungeonDamage	Health	Damage	ATKSpeed	MoveSpeed	DPS
0 - 9% 	4795 	910 	1000 	350 	910
10 - 19% 	5754 	1001 	800 	385 	1251
20 - 29% 	6329 	1092 	640 	424 	1706
30 - 39% 	6962 	1183 	512 	466 	2311
40 - 49% 	7659 	1274 	410 	512 	3107
50 - 59% 	8424 	1365 	328 	564 	4162
60 - 69% 	9267 	1456 	262 	620 	5557
70 - 79% 	10194 	1547 	210 	682 	7367
80 - 89% 	11213 	1638 	168 	750 	9750
90 - 99% 	12334 	1729 	134 	825 	12903
==Traps Upgrades==
Trap	Level	Health	Damage	Time 	Special 	Amount oftraps to build	Total cost toupgrade all
 	31 	? 	? 	? 	+1 Range 	15 	4500
 	7 	- 	1215 	Instant	Large Damage Boost 	13 	3900
 	31 	? 	? 	? 	66% Less DMG from Trolls	11 	3300
 	31 	? 	? 	? 	Large Damage Boost 	16 	4800
 	7 	- 	2900 	Instant	+1 Range 	13 	3900
 	15 	? 	? 	? 	+33% Lave Pool Damage 	8 	2400
 	31 	- 	? 	? 	Large Damage Boost 	15 	4500
 	31 	? 	? 	? 	Large Health Boost 	11 	3300
 	31 	? 	? 	? 	+1 Range 	15 	4500
 	7 	200 	3300 	Instant	+1 Range 	8 	2400
==Rooms==
Building 	Level	Health	UpgradeCost 	BuildTime	Dungeon Heart Required	Special
Guard Post	8 	21500 	1000 Dreadstones	16d 	Level 20 	Unlocks Level 36-37 Immortals
Guard Post	9 	32500 	1500 Dreadstones	18d 	Level 25 	Unlocks Level 38-39 Immortals
Guard Post	10 	47500 	2500 Dreadstones	21d 	Level 30 	Unlocks Level 40 Immortals
Guild Lair	6 	11,450	500 Dreadstones 	10d 	? 	Withdraw 21 Minions
Guild Lair	7 	32,545	750 Dreadstones 	13d 	? 	Withdraw 22 Minions
Guild Lair	8 	43,390	1000 Dreadstones	16d 	? 	Withdraw 23 Minions
Guild Lair	9 	54,125	1250 Dreadstones	24d 	? 	Withdraw 24 Minions
Guild Lair	10 	63,560	1500 Dreadstones	30d 	? 	Withdraw 25 Minions
==Not so fun fact==
144,150 Dreadstones are required to purchase and upgrade everything to max level...
Breakdown:
*80000 for every Immortal from 36 to 40
*10000 for Guard Posts from level 5 to 10
*5250 for Glarggl from levels 1 to 35
*500 to buy Mortimer
*3500 to buy Sir Cophagus
*5000 for Guild Lair from level 5 to 10
*2000 for all eight Dante's Mounds
*400 For every U.R. Mine
*37500 for all final trap upgrades
Specific Breakdown:
*Each Immortal required 10000 dreadstone, at eight Immortals, it would cost 80000 dreads to get everyone from levels 36 to 40 (not including purchasing or Glarrgl costs)
*3500 to purchase Sir Cophogus
*500 to purchase Mortimer
*Upgrading Glarggl to level 30 required a dreadstone cost every 5 levels of dreadstones, starting off at 250 and increasing 250 after each upgrade. This was required 7 times at a total cost of 5250 dreadstones
*Upgrading the Guard Post from level 5 to level 10 cost the same quantity as upgrading one Immortal from level 36 to 40, at a cost of 10000
*Upgrading the Guild Lair costs 500 for level 6, 750 for level 7, 1000 for level 8, 1250 for level 9 and 1500 for level 10, for a total cost of 5050.
*Buying all eight Dantes Mounds at 250 cost 2000
*Buying all eight U.R. Mines at 50 cost 400
Final Trap upgrades, each costs 300 dreadstones
* 8 Dante's Mound x 300 = 2400
* 8 UR Mine x 300 = 2400
* 15 Anti Air x 300 = 4500
* 13 Boulder Traps x 300 = 3900
* 11 Bug Zapper x 300 = 3300
* 16 Cannon Traps x 300 = 4800
* 13 Chicken Bombs x 300 = 3900
* 15 Fireburst Traps x 300 = 4500
* 11 Freeze Traps x 300 = 3300
* 15 Poison Traps x 300 = 4500
* Total cost was 37,500