Embers of the Wilds: Episode 13

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==Synopsis==
The possie travel south-west towards Kah-Ella. Along the way they meet a wagon driver named Stuka on his way to Northridge. The party arrive at Kah-Ella and find it is a congested and depressed island-town. The party find the steel arrowheads are five times the cost as that of Fairport. The party buy bows and arrows. The next day the party are hired to find a missing family of Alligator Hunters. The party venture into the Great Swamp down river. Kyra splits up from Tristelle and Pearl. Tristelle and Pearl find a camp in the swamp and are attacked by 3 zombies.
==Recap==
===1st September - Setting of for Kah-Ella===
Pearl learns the level 1 spell Reckless Casting (called Nahal's Reckless Dweomer during the airing of the episode).
The posse gears up and leaves Trog Canyon for the river town of Kah-Ella to the south-west across the plains, which should take 3 days. Tristelle wears her Red Gown. The party also take a llama. In Kah-Ella they plan on buying Spears and Bows for the townsfolk of Trog Canyon to use. Kah-Ella is a supposed fortress town that sits in the middle of the river.
===2nd September - Stuka===
As the party cross the plains encounter a covered wagon pulled by oxen. The wagon driver, Stuka, says he is going to Northridge to trade and see distant family (Uncle's Children), having heard rumours it survived the war. The party explain the status of Northridge is abandoned and haunted by ghosts. Stuka has been traveling for the past 3 months, and had just stopped by Kah-Ella. Stuka says they will try visiting the Northridge Graveyard and pay his respects there to his family. The party give their names, and Pearl gives her surname which draws Stuka's attention and he sees that she is a Tabaxi, the first Tabaxi he has ever seen. Stuka shows interest in Pearl's skull shape.
As the party spit ways from Stuka, Pearl relays how uncomfortable Stuka made her. 
By the end of the day the party reach the edge of The Great Swamp. After making camp, the party see a light a half mile in the swamp that is traveling westward. At times the light disappears then reappears. Kyra advises not going after the light as it could be trap by a magical creature.
===3rd September - Arrival at Kah-Ella===
The party head west along the edge of the swamp before reaching a pass, then heading South-West in the direction of Kah-Ella.
When Kah-Ella comes into view, the party do see that the town is walled and occupies an island in the middle of the river. There is a bridge from the bank of the river to the island. As the near the bridge, they meet with a older-woman who says they rarely see anyone on this side of the river. The woman claims no enemy has managed to enter the town since the end of the war, and outsiders are not allowed inside the city unless they prove themselves first. The river and the Great Swamp are filled with alligators.
Pearl asks the older-woman about Stuka and his cart, and she hasn't seen any wagons at all recently. The last time the woman had seen someone of Stuka's description was months ago.
The party approach the arched stone bridge that leads to Kah-Ella. The bridge is 8-feet wide, and there appears to be a unmanned guard-post at the near end of the river. Across the bridge above the closed gate on the wall is a lone guard. The lone guard comes down the wall and up to the party outside the gate to question them. Kyra explains there are visiting in order to trade. The guard says that the party will have to leave their weapons and arcane focuses at the gate if they wish to enter Kah-Ella, as well as a bridge fee of 5 silver ahead. The party easily agree.
:A crowded city with tall apartment buildings, all squished closely together. The light from the late summer sun casts long shadows all throughout the city streets. You will see that there are people about, but there appears to be a lot of sick people, sitting in the streets in the shade. Most of the folks in town aren't really talking to each other, hurriedly going from one place to another.
:You can see worry and suspicion in people's eyes, as they guard their money pouches when standing at a merchant's stall. You can also see the merchant stalls have armed guards near nearby, keeping an eye out for one another.
:There is a immediate sense of danger and foreboding here, more than outright violence, but an oppressive atmosphere of a place where there's not a lot of trust between one another, and where there is some sort of sickness running through the town. The gates to the town slam shut behind you.
The party, feeling the atmosphere, also adopt a defensive stance to their belongings, as they travel though the town. Kyra observes the town guard have mismatched weapons, some spears of bronze, copper, or steel. The town itself seems to be metal poor in general.
12 minutes after arriving in town Tristelle notices she has been pickpocketed of one of her purses (the one filled with copper coins).
The party arrive at the smithy, which has 4 guards out front. The smith gives the prices to the party for the steel arrowheads, which is five times more expansive than at Fairport (5 gold for 20 arrowheads in Kah-Ella). Tristelle purchases 200 steel arrowheads. The smithy then gives directions to a fletcher.
The party find the fletcher is also an inn. Kyra asks about bows and is told short-bows cost 25 gold each, and the fletcher has 6 on hand right now for sale. The fletcher offers the party a deal, 12 bows for the price of 10. The party buy 6 bows, using the money from the town funds.
The party go to leave the town but find the towngates have closed for the day. The guard on duty says no one is allowed outside, and the gates have a lead-core to prevent spirits and ethereal people from entering.
The party return to the inn to rest. 
===4th September - Missing Alligator Hunter===
The party have breakfast in the common room of the inn when a old woman named Adaptic comes up to the party. She is worried about her husband, Cash, an alligator hunter, is now 3 days overdue on his 5-day hunting trip with her 2 grandsons and 1 granddaughter (Kilo, Nibble, & Meg). Adaptic wants to hire the party to find her missing family. They went down river towards the swamp to hunt on a pullboat. Adaptic has also asked the town Ranger, the Wolfborn Ranger, to search as well. Griz had been raised in the wilds my the creatures that lived out there.
Kyra wants to do the quest, so the rest of the party agree. Kyra's plan is to go straight from the quest in the swamp to Trog Canyon instead of coming back to Kah-Ella. The party are loaned a pullboat to use.
The party leave down, with the party pulling the boat with a rope from the shore. They all head down river.
===5th September - The Great Swamp===
The party arrive at The Great Swamp. Almost right away Kyra finds a well made camp with signs 4 people had used the camp. Kyra decides to stay at the camp with the llama while Tristelle & Pearl head into the swamp with the boat.
While in the boat Tristelle casts and finds the ambient magic in the air is moderate. After traveling some distance Pearl spots a plank of wood that is clearly humanoid made. Pearl climbs a tree for more visibility. Pearl sees more planks around, forming a path between the islands in the swamp. Tristelle and Pearl follow the trail and find another camp. It is like the first one, except there are barrels, crates and supplies.
Also at the camp is an animated skeleton who is trapped by a tree branch. Tristelle thinks about casting on the skeleton but decides not to. Then 3 zombies burst out of the crates in the camp.
==Experience==
No experience given this episode.
Category:Embers of the Wilds Episodes