Fox/Attack Set

This is an overview of Fox's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- straight left punch
Standing M- right hook
Standing H- right kick
Crouching L- tail poke
Crouching M- right scorpion kick (mid; launches foe slightly)
Crouching H- split kick (knocks down)
S launcher- flip kick
Air L- straight right kick
Air M- upward tail whip
Air H- spinning right kick
Air S- downward drill kick (3 hits)
TAC exchange up- same animation as air M
TAC exchange side- same animation as air H
TAC exchange down- same animation as air S
F + M- Double Fist (a downward double fisted strike; overhead)
F + H- Wheel Kick (does a cartwheel kick with each leg; 2 hits; overhead)
==Throws==
Forward ground- Knees foe away from him
Backward ground- Kicks foe behind him
Forward air- Same animation as forward ground
Backward air- Same animation as backward ground
==Special Moves==
QCF + atk- Blaster (fires a shot from his blaster; can be mashed; shots do not inflict hitstun; L verison- can mash for three shots; M version- can mash for five shots; H version- can mash for seven shots)
atk (mashed)- Rapid Leg (rapidly kicks with left leg; knocks down)
QCB + atk- Fox Illusion (dashes forward, leaving an after-image behind; in air ok; button strength determines distance traveled; knocks down; air version doesm't recover until grounded)
DP + atk- Fire Fox (sets himself on fire before launching himself; L version- travels forward; M version- travels up-forward [down-forward in air]; H version- travels upward [downward in air]; air version doesn't recover until grounded)
S + atk- Reflector (activates his reflector, which shines around him; reflects projectiles; if initial flash hits foe, they go in a stagger state; stays active as long as command is held; in air ok; air version slows descent)
==Hyper Combos==
QCF + atk x2- Space Firearms (fires a sniper rifle [which causes hard knockdown] followed by a machine gun which shoots downward and gradually gets raised [OTG-capable] before finishing with firing a rocket launcher [hard knockdown])
DP + atk x2- Space Armada (summons his teammates [Falco, Krystal, and Slippy in that order] in Arwings to rain down OTG-capable shots as they fly across the screen before Slippy unleahes an OTG-capable Smart Bomb which causes soft knockdown)
QCB + atk x2- Star Fighter* (jumps and thrusts his right foot into his opponent's head; if it hits, he will uppercut foe into the air before jumping into his Arwing and firing energy shots at the airborne foe, followed by finishing with jumping out of his Arwing and delivering a dive kick which knocks foe down to the ground along with Fox himself; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay