Midair jumping

A midair jump, also known as a double jump, is a movement option in the series and Fraymakers that gives the user a quick boost of vertical speed in midair. It is performed by pressing the jump input while falling and allows the character to move left or right, carrying any horizontal momentum they had before the jump. This move is an important tool for aerial movement and recovering and must be used wisely to ensure that one does not become vulnerable to juggling or edgeguarding.
In Super Smash Flash 2 and Fraymakers, midair jumps function uniquely from grounded jumps, featuring differing speeds, heights, and animations. Once a midair jump is made, it cannot be used again until the character lands, grabs a ledge, or is KO'd. Normally, a character is only able to perform one midair jump at a time, but several characters can perform multiple midair jumps.
Certain characters' midair jumps also have unique properties. For instance, , , and in SSF2 have delayed midair jumps, which causes them to accelerate up to their full speeds rather than starting at said speeds. These jumps can be canceled if the player attacks without holding the jump input. Yoshi's midair jump also has heavy armor throughout its duration. In Fraymakers, 's midair jumps fire damaging bullets beneath him and cost one ammo each to use, allowing him to continue midair jumping for as long as ammo is available.
In the original Super Smash Flash, midair jumps reuse the exact same animations and coding as the characters' grounded jumps. Therefore, technically, the game does not contain midair jumping. This property causes a bug in the game in which a character who has not jumped on the ground can use both their grounded and midair jumps after becoming airborne.
== Midair jump values in Super Smash Flash 2 ==
Character 	Jump speed	Jump height	
 	12.4 	66.44 	1
 	12.4 	66.44 	2
 	12.4 	66.44 	3
 	12 	59.5 	1
 	19.2 	99 	1
 	17.9 	93.94 	1
 	20 	111.3 	1
 	17.8 	90.2 	1
 	18 	109.33 	1
 	24.2 	130.9 	1
 	25 	123.5 	1
 	16.5 	77 	1
 	15 	79.2 	1
 	17.5 	100.8 	1
 	19 	106.32 	1
 	12 	84 	1
 	11 	70.2 	2
 	10 	57.6 	3
 	9 	46.2 	4
 	8 	36 	5
Kaiō-ken Goku	15 	84.06 	1
 	12 	78.75 	1
 	12 	78.75 	2
 	12 	78.75 	3
 	12 	78.75 	4
 	12 	78.75 	5
 	21 	108.9 	1
 	16 	86.9 	1
 	15 	86.4 	1
 	17.2 	97.2 	1
 	16 	105.35 	1
 	15.1 	112.5 	1
 	17.4 	107.9 	1
 	13.5 	89.25 	1
 	15 	77.88 	1
 	13 	78 	1
 	12 	66 	2
 	11 	55 	3
 	10 	45 	4
 	10 	45 	5
 	16 	90.6 	1
 	17 	88 	1
 	 	122.55 	1
 	14.2 	84.6 	1
 	 	103.39 	1
 	17 	94.8 	1
 	17 	98.7 	1
 	15 	84.84 	1
 	14 	73.48 	2
 	13 	62.9 	3
 	16 	97.89 	1
 	16 	86.9 	1
 	14.8 	87.9 	1
 	15 	86.4 	1
 	19 	111 	1
 	18 	89.25 	1
 	16.5 	96.6 	1
 	15.9 	87.84 	1
 	13 	70.4 	1
 	12 	59.5 	2
 	11 	49.5 	3
 	10 	40.5 	4
 	9 	32.4 	5
 	20 	115.2 	1
 	16.68 	81.55 	1
 	 	175 	1
 	14.3 	78.1 	1
 	19.3 	120.77 	1
=== Transformation Final Smashes ===
Character 	Jump speed	Jump height	
Giga Bowser	31 	145 	1
Wario-Man 	15 	143 	1
== Midair jump values in Fraymakers ==
Character	Jump speed	
 	13.5 	1
 	15.5 	1
 	15 	1
 	11 	1
(Calm) 	12.5 	1
(Calm) 	7.5 	2
(Wrath) 	15 	1
 	8 	1
== Trivia ==
*During the time Tails could hover from Beta versions 1.0.0 to 1.0.2, his midair jump amount was set much higher than it actually was in-game due to how the mechanic was coded.
== Note ==
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers