Riftwalker

For the base versions, see Warrior and DragonWarrior.
Riftwalker is the Atealan Warrior class. It is obtained by completing "Milkgrass Arena" from Alz'ein in Atrea (the Anomaly), which is accessible only after completing Book 1. This class requires a Dragon Amulet.
Riftwalker uses a special mechanic known as Rift Cutter, which increases the damage of each hit, but decreases over time.
==Skills==
* Power
** Required Level: 15
** 35 MP, 4 CD
** Attacks for 4 hits of 56.25% damage (225% total).
* Aimed
** Required Level: 8
** 15 MP, 4 CD
** Applies 'Aimed' for 5 turns Inclusive.
*** +75 Bonus.
** Attacks for 4 hits of 31.25% damage (125% total).
* Trip
** Required Level: 7
** 15 MP, 4 CD
** Attacks for 1 hit of 140% damage.
** Inflicts 'Interrupted' for 2 turns inclusive.
*** +30 Health.
* Reality Breaker
** Required Level: 6
** 15 MP, 3 CD
** Attacks for 1 hit of 100% damage.
** Inflicts 'Broken Reality' for 4 turns inclusive.
*** -20 All.
*** +20 Health.
* Rift Cross
** Required Level: 5
** 27 MP, 14 CD
** Attacks for 2 hits of 65% damage (130% total).
** Inflicts 'Stunned' for 3 turns, a stun.
* Realm Change
** Required Level: 4
** 20 MP, 4 CD
** Applies 'Defense' for 2 turns inclusive.
*** +180 Melee/Pierce/Magic.
** Applies 'Higher Realm' for 3 turns inclusive.
*** +50 Boost.
* Rift power!
** Required Level: 2
** 17 MP, 4 CD
** Applies '+20% Dmg' for 5 turns inclusive.
*** +20 Boost.
** Attacks for 1 hit of 130% damage.
* Attack
** 0 MP, 0 CD
** Attacks for 4 hits of 25% damage (100% total).
* Melee Combo
** Required Level: 2
** 15 MP, 2 CD
** Only available if the last hit connects from your last attack.
** Attacks for 5 hits of 40% damage (200% total).
** Heals you for 0.05X% HP per hit rounded up, where X is equal to missing stacks of Rift Cutter, capped at 5.
* Rift Effect
** Required Level: 3
** 20 MP, 0 CD
** Only available if the last hit connects from Melee Combo.
*** Skill will become unavailable if an attack is used after using Melee Combo, but using a non-attack skill will preserve the sequence.
** Attacks for 5 hits of 60% damage (300% total).
** Heals you for 0.05X% HP per hit rounded up, where X is equal to missing stacks of Rift Cutter, capped at 5.
* Mana Strike
** Required Level: 4
** 10 MP, 0 CD
** Attacks for 4 hits of 25% MP damage (100% total).
* Multi Strike
** Required Level: 5
** 25 MP, 2 CD
** Attacks all enemies for 1 hit of 135% damage.
* Strength Strike
** Required Level: 10
** 25 MP, 10 CD
** Attacks for 4 hits of 25% damage (100% total).
** Inflicts 'Dmg -50%' for 6 turns inclusive.
*** -50 Boost.
* Wound
** Required Level: 11
** 15 MP, 4 CD
** Attacks for 1 hit of 110% damage.
** Inflicts 'Wound' for 5 turns, a 33% weapon + stat damage Metal DoT.
* Final Blow
** Required Level: 18
** 20 MP, 14 CD
** Attacks for 11 hits of (20.45 + 1Y)% damage with +200 Crit ((225 + 11Y)% total) (max 280%).
*** Y is equal to half your missing Rift Cutter stacks, rounded up.
*** Each hit does not gain extra damage from Rift Cutter.
** Resets Rift Cutter stacks to 10.
*** Rift Cutter boost reset to 50
==Mechanics==
=== Rift Cutter ===
* Riftwalker has a Rift Cutter counter that starts at 10, and is floored at 0.
* Using any class skill except Final Blow reduces 'Rift Cutter' stacks by 1.
** Rift Cutter boost decreased to 5X
* All class skills gain 5% base damage per hit for each stack of Rift Cutter (+50% base damage per hit at 10 stacks).
* Final Blow resets 'Rift Cutter' stacks to 10 when used.
=== Weapon Restriction ===
* If a Pierce or Magic weapon is equipped, class skills do half damage.
==Rotation==
Riftwalker has a very simple loopable rotation that revolves around its powerful shield which has a short cooldown and also provides +Boost to enable considerably high damage.
# Rift Power
# Realm Change
# Melee Combo
# Rift Effect
# Power
# Repeat
With Dragon, use Boost after Realm Change for bonus damage and Dragon's Scales after Rift Effect to cover downtime on shield. Aim to align the shield with the enemy's most threatening attacks.
Instead of Power, utility skills such as Strength Strike or Aimed can be used if damage isn't needed. Use Final Blow if your Rift Cutter stacks are running low.
==Strategy==
Riftwalker is a powerful sustained DPS class with a strong, spammable shield and excellent damage. "Rift Cutter" provides a base damage bonus of 50% per hit, which decays by 5% each turn and is reset with Final Blow. As such, Riftwalker outputs the most damage from high hitcount skills, namely Melee Combo and Rift Effect, each of which have 5 hits. Due to the diminishing effects of Rift Cutter, Riftwalker tends to excel at short fights, but can still do almost any challenge due to its consistent damage and good defenses.
Prioritize Realm Change when off cooldown. Pet Dragon's Dragon's Scales can cover your downtime on the shield, but keep in mind it's lengthy cooldown. Alternatively, Strength Strike can be used to reduce an enemy's boost by 50%, effectively halving their damage. Don't use Strength Strike while protected by Realm Change.
Melee Combo -> Rift Effect -> Power are your damage skills. Power is used as a filler move while waiting for Melee Combo to come off cooldown, which enables the 5-turn loop. 
At or below a 10% Rift Cutter bonus, use Final to reset Rift Cutter. As this usually happens before shield is off, prioritize it over shield to get the most out of your next combo. Note that after its first use, Rift Cutter will eventually lose all of its damage bonus before Final comes off cooldown, making it slightly weaker than it started out the fight with.
Riftwalker has no natural +Crit outside of Final Blow, which cannot be used often due to its long cooldown. Due to this, STR/END is the typical stat distribution, as its singular DoT is rather weak.
Category:Class
Category:DA Class