Half-Elf (MC4)

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Half-elves are the offspring of human and elven parents.
Half-elves strongly resemble their elven parent, but unlike the elven races, males have facial hair. They are slightly taller and somewhat stockier than most elves.
Since most are raised in an atmosphere of shame, half-elves are insecure and unsure of themselves. In extreme instances, this insecurity manifests itself in rebellious or anti-social behavior. Others are trusting of strangers, yet lack the openness necessary to establish true and lasting friendship. Many are natural leaders, but few feel worthy of a leader's responsibility Regardless of their disposition, all half-elves are loners – brooding, quiet, and struggling with self-doubt.
==Combat==
Half-elves are excellent fighters with no obvious tears. If there is a flaw in their fighting style, it iS their tendency to perform life-threatening acts of bravado. A half-elf often challenges the most formidable opponent in a group of attackers or volunteers for the most dangerous missions.
Half-elves particularly excel at melee attacks; magic-using half-elves usually reserve their spells for emergencies or to assist their companions. Long swords are their favorite weapons, but they also frequently use daggers and long bows. They wear a variety of armor, preferring chain mail when it is available. Unlike other elven races, half-elves can be skilled horsemen.
==Habitat/Society==
Because elves and humans are often attracted to each other, intermarriage is all but inevitable. No elven race, however, sanctions such marriages, forcing elven and human lovers into discreet relationships.
Reaction to half-elves from other races varies. The race-conscious Silvanesti, for instance, are particularly revolted by interracial marriages. Qualinesti are more compassionate toward half-elves, treating them coldly but allowing them a place in their societies. However, half-elves seldom rise to positions of trust or responsibility in a Qualinesti community. Kagonesti respect half-elves as they would any creature of nature, but they are never accepted as full members of a tribe.
Humans have a mixed reaction to half-elves. Years ago, half-elves in human society were considered a great blessing and brought honor to a human household, but this attitude has diminished considerably with the passage of time. Humans now view half-elves as a strange and vaguely inferior race.
There is no society or community that consists solely of half-elves. Though some halt-elves learn trades or crafts most drift from place to place
==Ecology==
Half-elves feel kinship with no race, although they occasionally find lasting friendship with humans and Neidar. They prefer simple foods, but have no particular preferences.
==Player Half-Elves==
 Half-Elf Class Limits
Class 	Maximum Level
Warrior 	
Fighter 	9
Ranger 	11
Paladin 	N/E*
Solamnic Knight 	10
Wizard 	
Mage (Renegade) 	7
Illusionist (Renegade) 	N/E*
Wizard of High Sorcery 	10
Priest 	
Cleric (Heathen) 	5
Druid (Heathen) 	Unlim
Holy Order of the Stars	Unlim
Rogue 	
Thief 	Unlim
Bard 	Unlim
:* N/E means not eligible for that class.
Half-elves have all of the special abilities of half-elves listed in the 2nd Edition Player's Handbook.
Their initial ability rolls are modified by a +2 bonus to Dexterity. The minimum and maximum ability scores for half-elves are as follows:
Ability 	Minimum	Maximum
Strength 	3 	18
Dexterity 	6 	18
Constitution	6 	18
Intelligence	4 	18
Wisdom 	3 	18
Charisma 	3 	18
Category:Creatures
Category:Dragonlance Appendix Creatures
Category:Dragonlance Appendix Races
Category:Sentient Creatures