Tevor (Sphinx)/Patch History

* - Resonance Phase 2
** : Tevor's attacks always land a critical hit. C. DMG +100% in battles using Rival Runes.
** : Tevor's attacks always land a critical hit.
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* 
** True Damage dealt now has a limit of 250% of Tevor's ATK.
* - Resonance Phase 6
** Now triggers a Pursuit attack once every three turns instead of one turn.
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* Stats
** SPD increased from 97 to 104.
*Ascension Phase 6
** HP +10% changed to SPD +5.
* 
** This ability has been reworked.
* 
** Now dispels all buffs on the target and absorbs all their AP.
** Damage increased to 280/290/300/310/320%/330% from 200/205/210/215/220/230%.
* 
** Tevor's C. DMG increased to +30% from 15% and no longer stacks.
** Tevor now cannot receive Crit hits from targets.
** No longer allows Tevor to attack a target twice next turn.
* 
** This debuff has been completely removed.
* - Resonance Phase 2
** : (Neko-Analysis (Passive) - Morph) New Effect - : Tevor's attacks always land a critical hit.
** : (Neko-Giftbox - Morph 1) Change - : The condition for triggering and removing has been changed to when an enemy with is attacked by Tevor.
* - Resonance Phase 6
** Changed to from .
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* 
** No longer inflicts 1 stack of . Now inflicts for 2 turns.
* 
** No longer reduces damage taken by 15% with each stack. Now gains 2 stacks at the start of combat.
* 
** Damage increased to 200/205/210/215/220/230% from 180/185/190/195/200/210%
** Now inflicts for 1 turn.
* 
** Damage upon the carrier's death increased to 100% from 40%.
** No longer deals True Damage.
** No longer increases damage by 40% per stack (max 5 stacks).
* 
** Now increases Tevor's C. DMG by 15% per stack.
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* Added to the game alongside , and .