Duskmourn: House of Horror/Commander decks

Four Duskmourn: House of Horror Commander Decks, a.k.a. Duskmourn Commander Decks, were released together with Duskmourn: House of Horror on September 27, 2024.
==Description==
Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering. New Duskmourn: House of Horror Commander cards with the DSC set code numbered 1–40 (and their alternative versions numbered 41–67) are permitted in the Commander, Legacy, and Vintage formats. Returning cards with the DSC set code and numbered 68–327 and 368–373 are legal for play in any format where a card with the same name is permitted. The latter six cards are the promos that appear in the Nightmare Bundle. The schemes (#328-367) are only playable in the Archenemy format.
Several reprints in the Commander decks have new art, some of which is suited to the Duskmourn theme:
===Archenemy===
As a special feature, these Commander decks feature Archenemy cards (#328-367). Archenemy is a optional opt-in way to play Commander, and the decks work completely fine outside of Archenemy. 
To help reimagine Archenemy for Commander play, R&D made some tweaks to how Archenemy works. 
Traditionally, the way that Archenemy has worked with 60-card decks is that the archenemy has 40 life and each of the players has 20. But in Commander, you already start with 40 life. There was also one thing about Archenemy that's always been a bit more a bug than a feature. Because each of the three heroes had their life total, the strategically best thing to do was to take down one player as quickly as possible. But that's not the most fun thing to do. For one, it picks on one player and then leaves that player on the sidelines for the rest of the game. 
So, after a lot of iteration from Annie Sardelis and her team, they came up with this rules tweak that helps it play smoothly: the archenemy has 60 life. And the entire hero team also has 60 life. They all win or lose together. While the archenemy still chooses who they attack for any effects where it matters because any of the heroes can block, it becomes a lot more straightforward: the archenemy attacks heroes, and the heroes attack the archenemy, each group with one shared life total.
This does mean a few older schemes function weirdly, such as . It is recommended to not use those schemes and to play the new shared life going forward. (With 40 and 40 for one on one and 60 and 60 for Commander life totals). 
One other small tweak is that you only need 10 schemes to play. Additionally, unlike Archenemy: Nicol Bolas, these decks are built so any of the decks can be the archenemy.
===Contents===
Each package contains:
*1 foil Commander
*1 additional foil Legendary card
*98 regular cards
*10 Scheme cards
*10 double-sided tokens
*1 helper card
*1 deck box
*1 Collector Booster Sample Pack (2 cards)
==Miracle Worker==
A deck focusing on enchantments. It features the Miracle mechanic. Aminatou is the face commander.
<d title="Miracle Worker">
Commander
1 Aminatou, Veil Piercer
Creatures
1 Ancient Cellarspawn
1 Archetype of Imagination
1 Arvinox, the Mind Flail
1 Athreos, Shroud-Veiled
1 Auramancer
1 Burnished Hart
1 Demon of Fate's Design
1 Doomwake Giant
1 Dream Eater
1 Fear of Sleep Paralysis
1 Mesa Enchantress
1 Metamorphosis Fanatic
1 Moon-Blessed Cleric
1 Nightmare Shepherd
1 Ondu Spiritdancer
1 Phenomenon Investigators
1 Prognostic Sphinx
1 Soaring Lightbringer
1 Solemn Simulacrum
1 Starfield Mystic
1 The Master of Keys
1 Verge Rangers
Instants
1 Arcane Denial
1 Brainstorm
1 Inkshield
1 Otherworldly Gaze
1 Return to Dust
1 Swords to Plowshares
1 Telling Time
1 Thirst for Meaning
1 Utter End
Sorceries
1 Aminatou's Augury
1 Diabolic Vision
1 Entreat the Angels
1 Ponder
1 Portent
1 Read the Bones
1 Redress Fate
1 Terminus
1 Time Wipe
Enchantments
1 Bottomless Pool // Locker Room
1 Cast Out
1 Cramped Vents // Access Maze
1 Extravagant Replication
1 Life Insurance
1 Mirrormade
1 Monologue Tax
1 One with the Multiverse
1 Secret Arcade // Dusty Parlor
1 Shark Typhoon
1 Sigil of the Empty Throne
1 Sphere of Safety
1 Spirit-Sister's Call
1 The Eldest Reborn
1 Timely Ward
Artifacts
1 Arcane Signet
1 Azorius Signet
1 Brainstone
1 Commander's Sphere
1 Mind Stone
1 Orzhov Signet
1 Sol Ring
Lands
1 Adarkar Wastes
1 Arcane Sanctum
1 Ash Barrens
1 Azorius Chancery
1 Bojuka Bog
1 Caves of Koilos
1 Command Tower
1 Dimir Aqueduct
1 Evolving Wilds
1 Halimar Depths
1 Hall of Heliod's Generosity
1 Obscura Storefront
1 Orzhov Basilica
1 Tainted Field
1 Tainted Isle
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Silence
1 Terramorphic Expanse
1 Thriving Heath
1 Thriving Isle
1 Thriving Moor
1 Underground River
4 Island
5 Plains
5 Swamp
</d>
The new cards are:
*<c>Aminatou, Veil Piercer</c>
*<c>Ancient Cellarspawn</c>
*<c>Cramped Vents // Access Maze</c>
*<c>Fear of Sleep Paralysis</c>
*<c>The Master of Keys</c>
*<c>Metamorphosis Fanatic</c>
*<c>Phenomenon Investigators</c>
*<c>Redress Fate</c>
*<c>Secret Arcade // Dusty Parlor</c>
*<c>Soaring Lightbringer</c>
The scheme cards are:
*<c>A Premonition of Your Demise</c>
*<c>Behold the Power of Destruction</c>
*<c>Choose Your Demise</c>
*<c>I Am Duskmourn</c>
*<c>My Champion Stands Supreme</c>
*<c>My Followers Ascend</c>
*<c>My Wealth Will Bury You</c>
*<c>Only I Know What Awaits</c>
*<c>Time Bends to My Will</c>
*<c>You Cannot Hide from Me</c>
Cards printed in Duskmourn, and therefore having that set symbol and code, are:
*<c>Bottomless Pool // Locker Room</c>
*<c>Terramorphic Expanse</c>
The double-sided tokens are:
*2× 4/4 Angel creature with flying // Treasure artifact
*1× 4/4 Angel creature with flying // 2/2 Glimmer enchantment creature 
*1× 2/2 Horror creature // 2/2 Glimmer enchantment creature 
*2× */* Shark creature with flying // Copy
*1× 2/2 Horror creature // Copy
*2× 2/1 Inkling creature with flying // 4/4 Scarecrow artifact creature with vigilance
*1× 2/2 Glimmer enchantment creature // 4/4 Scarecrow artifact creature with vigilance
==Death Toll==
A delirium deck. Winter is the face commander.
<d title="Death Toll">
Commander
1 Winter, Cynical Opportunist
Planeswalkers
1 Grist, the Hunger Tide
1 Ob Nixilis Reignited
1 Professor Onyx
1 Wrenn and Seven
Creatures
1 Burnished Hart
1 Carrion Grub
1 Deathcap Cultivator
1 Demolisher Spawn
1 Giant Adephage
1 Gnarlwood Dryad
1 Grim Flayer
1 Haywire Mite
1 Hornet Queen
1 Ishkanah, Grafwidow
1 Moldgraf Millipede
1 Moldgraf Monstrosity
1 Noxious Gearhulk
1 Nyx Weaver
1 Obsessive Skinner
1 Old Stickfingers
1 Rendmaw, Creaking Nest
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Skola Grovedancer
1 Solemn Simulacrum
1 Stitcher's Supplier
1 Suspicious Bookcase
1 Titania, Nature's Force
1 Ursine Monstrosity
1 Vile Mutilator
Instants
1 Arachnogenesis
1 Grapple with the Past
1 Grisly Salvage
1 Harrow
1 Inscription of Abundance
1 Putrefy
Sorceries
1 Convert to Slime
1 Culling Ritual
1 Deluge of Doom
1 Formless Genesis
1 Harmonize
1 Mulch
1 Night's Whisper
1 Rampant Growth
1 Reanimate
Enchantments
1 Binding the Old Gods
1 Cemetery Tampering
1 Crawling Sensation
1 Deadbridge Chant
1 Deathreap Ritual
1 Demonic Covenant
1 Into the Pit
1 Polluted Cistern // Dim Oubliette
Artifacts
1 Arcane Signet
1 Commander's Sphere
1 Golgari Signet
1 Mind Stone
1 Sol Ring
1 Talisman of Resilience
1 Whip of Erebos
1 Whispersilk Cloak
Lands
1 Ash Barrens
1 Barren Moor
1 Bojuka Bog
1 Command Tower
1 Darkmoss Bridge
1 Dryad Arbor
1 Evolving Wilds
1 Exotic Orchard
7 Forest
1 Golgari Rot Farm
1 Grim Backwoods
1 Jungle Hollow
1 Llanowar Wastes
1 Necroblossom Snarl
1 Reliquary Tower
7 Swamp
1 Tainted Wood
1 Temple of Malady
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket
1 Tree of Tales
1 Twilight Mire
1 Vault of Whispers
1 Viridescent Bog
1 Woodland Cemetery
</d>
The new cards are:
*<c>Convert to Slime</c>
*<c>Deluge of Doom</c>
*<c>Demolisher Spawn</c>
*<c>Demonic Covenant</c>
*<c>Formless Genesis</c>
*<c>Into the Pit</c>
*<c>Polluted Cistern // Dim Oubliette</c>
*<c>Rendmaw, Creaking Nest</c>
*<c>Ursine Monstrosity</c>
*<c>Winter, Cynical Opportunist</c>
The scheme cards are:
*<c>Choose Your Champion</c>
*<c>Dark Wings Bring Your Downfall</c>
*<c>I Am Never Alone</c>
*<c>My Tendrils Run Deep</c>
*<c>My Will Is Irresistible</c>
*<c>My Wings Enfold All</c>
*<c>Plots That Span Centuries</c>
*<c>Rot Like the Scum You Are</c>
*<c>You Live Only Because I Will It</c>
*<c>Your Mistake Is My Triumph</c>
Cards printed in Duskmourn, and therefore having that set symbol and code, are:
*<c>Terramorphic Expanse</c>
*<c>Vile Mutilator</c>
The double-sided tokens are:
*1× 1/1 Insect creature // */* Shapeshifter creature with changeling and deathtouch
*1× 1/1 Insect creature // */* Ooze creature
*1× 1/1 Insect creature with flying and deathtouch // 1/2 Spider creature with reach
*1× */* Treefolk creature with reach and “This creature’s power and toughness are each equal to the number of lands you control.” // 1/2 Spider creature with reach
*1× 1/1 Insect creature // */* Shapeshifter creature with changeling and deathtouch
*1× 2/2 Ooze creature // 1/1 Insect creature with flying and deathtouch
*2× 5/3 Elemental creature // 2/2 Bird creature with flying
*2× 5/5 Demon creature with flying // 2/2 Bird creature with flying
==Endless Punishment==
A deck with a "group slug" theme, dealing damage to everyone all the time. Valgavoth is the face commander. 
<d title="Endless Punishment">
Commander
1 Valgavoth, Harrower of Souls
Creatures
1 Barbflare Gremlin
1 Blood Artist
1 Blood Seeker
1 Braids, Arisen Nightmare
1 Brash Taunter
1 Combustible Gearhulk
1 Falkenrath Noble
1 Fate Unraveler
1 Fear of Burning Alive
1 Florian, Voldaren Scion
1 Gleeful Arsonist
1 Gray Merchant of Asphodel
1 Harsh Mentor
1 Kaervek the Merciless
1 Kardur, Doomscourge
1 Kederekt Parasite
1 The Lord of Pain
1 Massacre Girl
1 Massacre Wurm
1 Mayhem Devil
1 Mogis, God of Slaughter
1 Morbid Opportunist
1 Nightshade Harvester
1 Persistent Constrictor
1 Rakdos, Lord of Riots
1 Rampaging Ferocidon
1 Solemn Simulacrum
1 Star Athlete
1 Stormfist Crusader
1 Syr Konrad, the Grim
1 Tectonic Giant
1 Vial Smasher the Fierce
Instants
1 Bedevil
1 Blood Pact
1 Chaos Warp
1 Infernal Grasp
1 Rakdos Charm
1 Suspended Sentence
Sorceries
1 Blasphemous Act
1 Decree of Pain
1 Feed the Swarm
1 Grab the Prize
1 Light Up the Stage
1 Sadistic Shell Game
1 Sign in Blood
Enchantments
1 Bastion of Remembrance
1 Enchanter's Bane
1 Spiked Corridor // Torture Pit
1 Spiteful Visions
1 Theater of Horrors
Artifacts
1 Arcane Signet
1 Basilisk Collar
1 Fellwar Stone
1 Lightning Greaves
1 Mask of Griselbrand
1 Mind Stone
1 Rakdos Signet
1 Séance Board
1 Sol Ring
1 Talisman of Indulgence
1 Thought Vessel
Lands
1 Ash Barrens
1 Blackcleave Cliffs
1 Bloodfell Caves
1 Canyon Slough
1 Command Tower
1 Dragonskull Summit
1 Evolving Wilds
1 Exotic Orchard
1 Foreboding Ruins
1 Geothermal Bog
1 Graven Cairns
1 Leechridden Swamp
8 Mountain
1 Shadowblood Ridge
1 Shivan Gorge
1 Smoldering Marsh
1 Spinerock Knoll
1 Sulfurous Springs
8 Swamp
1 Tainted Peak
1 Temple of Malice
1 Temple of the False God
1 Terramorphic Expanse
1 Witch's Clinic
</d>
The new cards are:
*<c>Barbflare Gremlin</c>
*<c>Gleeful Arsonist</c>
*<c>The Lord of Pain</c>
*<c>Persistent Constrictor</c>
*<c>Sadistic Shell Game</c>
*<c>Séance Board</c>
*<c>Spiked Corridor // Torture Pit</c>
*<c>Star Athlete</c>
*<c>Suspended Sentence</c>
*<c>Valgavoth, Harrower of Souls</c>
The scheme cards are:
*<c>Fear My Authority</c>
*<c>I Call for Slaughter</c>
*<c>I Will Savor Your Agony</c>
*<c>My Crushing Masterstroke</c>
*<c>No Secret Is Hidden from Me</c>
*<c>Reality Is Mine to Control</c>
*<c>Running Is Useless</c>
*<c>When Will You Learn?</c>
*<c>You Exist Only to Amuse</c>
*<c>Your Nightmares Are Delicious</c>
Cards printed in Duskmourn, and therefore having that set symbol and code, are:
*<c>Fear of Burning Alive</c>
*<c>Grab the Prize</c>
*<c>Terramorphic Expanse</c>
The double-sided tokens are:
*1× 1/1 Human Soldier creature // 4/4 Scarecrow artifact creature with vigilance
*9× 1/1 Devil creature with with "When this creature dies, it deals 1 damage to any target." // 4/4 Scarecrow artifact creature with vigilance
==Jump Scare!==
A deck focusing on landfall and manifest. Zimone is the face commander.
<d title="Jump Scare!">
Commander
1 Zimone, Mystery Unraveler
Creatures
1 Aesi, Tyrant of Gyre Strait
1 Arixmethes, Slumbering Isle
1 Ashaya, Soul of the Wild
1 Augur of Autumn
1 Beanstalk Giant
1 Body of Knowledge
1 Citanul Hierophants
1 Curator Beastie
1 Deathmist Raptor
1 Giggling Skitterspike
1 Glitch Interpreter
1 Greater Tanuki
1 Hydra Omnivore
1 Kefnet the Mindful
1 Kheru Spellsnatcher
1 Kianne, Corrupted Memory
1 Multani, Yavimaya's Avatar
1 Overgrown Zealot
1 Rashmi, Eternities Crafter
1 Sakura-Tribe Elder
1 Scute Swarm
1 Shigeki, Jukai Visionary
1 Shriekwood Devourer
1 Skaab Ruinator
1 Tatyova, Benthic Druid
1 Temur War Shaman
1 Thunderfoot Baloth
1 Trygon Predator
1 Whisperwood Elemental
1 Worldspine Wurm
1 Yavimaya Elder
1 Yedora, Grave Gardener
Instants
1 Beast Within
1 Biomass Mutation
1 Cackling Counterpart
1 Counterspell
1 Dig Through Time
1 Eureka Moment
1 Growth Spiral
1 Reality Shift
1 Zimone's Hypothesis
Sorceries
1 Aether Gale
1 Cultivate
1 Disorienting Choice
1 Explosive Vegetation
1 Ezuri's Predation
1 Oversimplify
1 Overwhelming Stampede
1 Rampant Growth
Enchantments
1 Experimental Lab // Staff Room
1 Growing Dread
1 Primordial Mist
1 Retreat to Coralhelm
1 Sandwurm Convergence
1 They Came From the Pipes
1 Trail of Mystery
1 Wilderness Reclamation
Artifacts
1 Arcane Signet
1 Scroll of Fate
1 Simic Signet
1 Sol Ring
Lands
1 Ash Barrens
1 Castle Vantress
1 Command Tower
1 Drownyard Temple
1 Evolving Wilds
1 Flooded Grove
9 Forest
1 Hinterland Harbor
9 Island
1 Mosswort Bridge
1 Myriad Landscape
1 Overflowing Basin
1 Quandrix Campus
1 Reliquary Tower
1 Simic Growth Chamber
1 Tangled Islet
1 Temple of Mystery
1 Temple of the False God
1 Terramorphic Expanse
1 Thornwood Falls
1 Vineglimmer Snarl
1 Yavimaya Coast
</d>
The new cards are:
*<c>Curator Beastie</c>
*<c>Disorienting Choice</c>
*<c>Experimental Lab // Staff Room</c>
*<c>Giggling Skitterspike</c>
*<c>Glitch Interpreter</c>
*<c>Kianne, Corrupted Memory</c>
*<c>Shriekwood Devourer</c>
*<c>They Came From the Pipes</c>
*<c>Zimone, Mystery Unraveler</c>
*<c>Zimone's Hypothesis</c>
The scheme cards are:
*<c>Chaos Is My Plaything</c>
*<c>I Am Untouchable</c>
*<c>Kneel Before My Legions</c>
*<c>Mine Is the Only Truth</c>
*<c>My Laughter Echoes</c>
*<c>Power Without Equal</c>
*<c>You Are Unworthy of Mercy</c>
*<c>You Will Know True Suffering</c>
*<c>Your Own Face Mocks You</c>
*<c>Your Plans Mean Nothing</c>
Cards printed in the Duskmourn set, and therefore having that set symbol and code, are:
*<c>Growing Dread</c>
*<c>Overgrown Zealot</c>
*<c>Terramorphic Expanse</c>
The double-sided tokens are:
*1× 1/1 Insect creature // Manifest helper
*2× 5/5 Wurm creature // 0/0 Fractal creature
*2× 4/4 Phyrexian Beast creature // Manifest helper
*1× 5/5 Wurm creature with trample // Manifest helper
*2× 5/5 Wurm creature with trample // 1/1 Insect creature
*1× 0/0 Fractal creature // 4/4 Scarecrow artifact creature with vigilance
*1× 3/3 Beast creature // 4/4 Scarecrow artifact creature with vigilance
==Tokens, emblems and markers==
# */* Shapeshifter creature with changeling and deathtouch for <c>Formless Genesis</c>. 
# 4/4 Angel creature with flying for <c>Entreat the Angels</c> and <c>Sigil of the Empty Throne</c>.
# 1/1 Human Soldier creature for <c>Bastion of Remembrance</c>
# */* Shark creature with flying for <c>Shark Typhoon</c>.
# 2/2 Bird creature with flying for <c>Rendmaw, Creaking Nest</c>.
# 5/5 Demon creature with flying for <c>Dark Wings Bring Your Downfall</c> and <c>Demonic Covenant</c>.
# 1/1 Devil creature with with "When this creature dies, it deals 1 damage to any target." for <c>I Call for Slaughter</c>, <c>Spiked Corridor</c> and <c>You Exist Only to Amuse</c>. 
# 3/3 Beast creature for <c>Beast Within</c>.
# 5/3 Elemental creature <c>Titania, Nature's Force</c>.
# 1/1 Insect creature for <c>Scute Swarm</c>.
# 1/1 Insect creature for <c>Crawling Sensation</c>
# 1/1 Insect creature with flying and deathtouch for <c>Hornet Queen</c>.
# 2/2 Ooze creature for <c>Rot Like the Scum You Are</c>.
# */* Ooze creature for <c>Convert to Slime</c>.
# 4/4 Phyrexian Beast creature for <c>Ezuri's Predation</c>.
# 1/2 Spider creature with reach for <c>Arachnogenesis</c> and <c>Ishkanah, Grafwidow</c>.
# */* Treefolk creature with reach and “This creature’s power and toughness are each equal to the number of lands you control.” for <c>Wrenn and Seven</c>.
# 5/5 Wurm creature for <c>Sandwurm Convergence</c>.
# 5/5 Wurm creature with trample for <c>Worldspine Wurm</c>.
# 0/0 Fractal creature for <c>Oversimplify</c>.
# 2/1 Inkling creature with flying for <c>Inkshield</c>.
# 1/1 Insect creature for <c>Grist, the Hunger Tide</c>.
# 4/4 Scarecrow artifact creature with vigilance for <c>I Am Untouchable</c>, <c>Kneel Before My Legions</c>, <c>My Followers Ascend</c> and <c>Your Own Face Mocks You</c>.
The following tokens and emblems are created by cards in the decks and are thus included with the decks. However, they are not part of the Duskmourn Commander expansion. Instead, they retain the Duskmourn expansion symbol and collector number:
* Copy for <c>Cackling Counterpart</c>, <c>Extravagant Replication</c>, <c>I Am Never Alone</c>, <c>Nightmare Shepherd</c>, <c>Ondu Spiritdancer</c>, <c>Reality Is Mine to Control</c>, <c>Scute Swarm</c> and <c>Your Own Face Mocks You</c>.
* 1/1 Glimmer enchantment creature for <c>Soaring Lightbringer</c>.
* 2/2 Horror enchantment creature for <c>Phenomenon Investigators</c>.
* Treasure artifact, for <c>Life Insurance</c>, <c>Monologue Tax</c> and <c>My Wealth Will Bury You</c>.
* helper card.
==Misprints==
*The reprint of the Universes Within card erroneously misses the Information below the text box that the card equals to SLD #340 (). WotC has admitted their mistake, and will address situations like this in a game rules update.
*The French version of features the creature type elfe (Elf), instead of élan (Elk).
==References==