Occupied Massif Orcal (Level 3)

Occupied Massif Orcal (Level 3), also known as Occupied Massif Orcal Level 3, is a settlement building in Total War: Warhammer II only available to Bretonnia, Dwarfs, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens."
*Control: +3
*Growth: +60
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Knights of the Realm
**2 Foot Squires
**2 Men-at-Arms (Shields)
**1 Paladin
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dwarfs ===
"Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks."
*Income generated: 240
*Growth: +10
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Thane
**3 Longbeards
**1 Miners
**2 Quarrellers
**2 Thunderers
=== Lizardmen ===
"Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest."
* Income generated: 160
* Public order: +3
* Growth: +30
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Saurus Scar-Veteran
** 3 Saurus Warriors (Shields)
** 2 Kroxigor
** 3 Skink Cohort (Javelins)
=== The Empire ===
"The towns of the Empire are walled islands of civilization amidst the unrelenting and hostile wilderness."
* Income generated: 120
* Public order: +3
* Growth: +30
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 3 Halberdiers
** 3 Swordsmen
** 2 Crossbowmen
=== Tomb Kings ===
"These expansive, decadent testaments to death now teem with clamorous, violent Unlife."
*Income generated: 160
*Growth: +30
*Grants 6 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Skeleton Spearmen
**3 Tomb Guard
**2 Skeleton Archers
=== Vampire Coast ===
"Somewhere to lie low, to count loot and plot fresh schemes."
* Income generated: 480
* Growth: +30
* Vampiric corruption: +1
* Provides garrison:
** 1 Deck Droppers
** 1 Depth Guard (Polearms)
** 1 Syreens
** 2 Zombie Pirate Deckhands Mob
** 1 Gunnery Wight
** 3 Zombie Pirate Gunnery Mob (Handguns)
=== Vampire Counts ===
"Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified citizens."
*Income generated: 480
*Growth: +30
*Vampiric corruption: +1
*Grants 6 construction slots in the settlement
*Provides garrison:
**3 Vampire (Death)
**12 Crypt Ghouls
**6 Zombies
**6 Fell Bats
== Building Chain ==
* Tier I - Occupied Massif Orcal (Level 1)
** Tier II - Occupied Massif Orcal (Level 2)
*** Tier III - Occupied Massif Orcal (Level 3)
**** Tier IV - Occupied Massif Orcal (Level 4)
***** Tier V - Occupied Massif Orcal (Level 5)
Category:Special settlement buildings
Category:Vampire Counts settlement buildings
Category:Tomb Kings settlement buildings
Category:Bretonnia settlement buildings
Category:Dwarfs settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings