Ruthless (PvZH)

Ruthless is a zombie type in Plants versus zombie heroes. It primarily relies on hurting plant teammates through abilities or stalling them for corruption.
== Description ==
They Corrupt, Hunt, and change the battlefield before the fight phase in order to eliminate all plant threats.
== Special effects ==
* Corrupt X: Plants hit by this become corrupted for the rest of the turn. Corrupted plants deal X damage to the plant hero whenever they attack.
* Hunt: When a plant is played this zombie moves there.
* Gravestone: Hides in a Gravestone until it’s time for tricks.
* Deadly: When this hurts a plant, destroy that plant.
* Conjure: Gain a random card of this type.
* Double-play: When you play this trick, conjure a copy without this trait. Added with the Exotic Encounter update.
* Blitz X: When your hero's health is 11 or more, increase this unit’s attack by the stated amount. Added with the Exotic Encounter update.
== Ruthless heroes ==
* Squirrelmageddon (Ruthless and Beastly) by Aaxelae
* Laser Show (Ruthless and Brainy) by Aaxelae
* Earworm tamer (Ruthless and Crazy) by Aaxelae
* Blasthead (Ruthless and Hearty) by Aaxelae
* Trojan Horse-rider (Ruthless and Sneaky) by Aaxelae
* Farshot (Ruthless and Siege) by Aaxelae
* Any hero you have by your name
== Ruthless Zombies ==
=== Basic Common ===
* Axe zombie: Hunter Zombie. Costs 1 . Has 1/1. Has no special Traits or abilities.
* Surprise Zombie: Party Zombie. Costs 2 . Has 3/2. Has the Gravestone trait.
* Glitch Zombie: Malware Zombie. Costs 3 . Has 3/3. Before combat here, a selected plant gets -1 for the rest of the turn.
* Horseback Zombie: Pet Hunter Zombie. Costs 4 . Has 5/4. Has the Hunt trait.
=== Premium Uncommon ===
* Zombie Pragmatist: Professional Zombie. Costs 1 . Has 1/2. Before the fight phase, if there is a plant here, this gains +2. If there is no plant here, this gains +2.
* Torch Carrier Imp: History Imp. Costs 2 . Has 1/1. Has the Deadly trait. When played, attack here.
* Infector Zombie: Malware Zombie. Costs 3 . Has 2/4. Has the Gravestone and Corrupt 1 traits.
* Illusionist Zombie: Science Party Zombie. Costs 4 . Has 4/4. When this destroys a plant, move to the left.
* Vial Zombie: Science Zombie. Costs 5 . Has 3/4. Has the Gravestone trait. At the start of the fight phase, a selected zombie gets +3.
=== Galactic Uncommon ===
* Archer Zombie: Hunter Zombie. Costs 2 . Has 2/1. Has the Hunt trait. After moving, deal 2 here.
* Kinesiologist: Professional Science Zombie. Costs 4 . Has 3/3. The first time a zombie moves each turn, draw a card.
=== Colossal Uncommon ===
* Stone shield zombie: History Hunter Zombie. Costs 4 . Has 4/5. Has the untrickable trait.
=== Exotic Uncommon ===
* poison hunter: professional hunter zombie. Costs 3. Has 3/3. Has the hunt trait. When this is hurts a plant, that plant gets -1.
* Metamorphic imp: malware imp. Costs 4. Has 3/4. Has Blitz 2. When played, disguise this zombie as a 1/1 Axe zombie. When hurt or before combat here, reveal this zombie.
=== Premium Rare ===
* Minicar Imp: Professional Driving Imp. Costs 1 . Has 1/1. Has the Hunt and Deadly traits.
* Rootkit Zombie: Malware Zombie. Costs 3 . Has 1/5. Has Corrupt 3. When this hurts a plant, that plant gains +2.
* Forkbomb Imp: Malware Imp. Costs 4 . Has 2/2. Has the Hunt trait. When Destroyed, Create a Forkbomb Imp B here.
* Zombotnet: Malware Zombie. Costs 6 . Has 3/5. Has Corrupt 2. When a plant is Corrupted, this gains +1/+1.
=== Galactic Rare ===
* Cosmic Hunter: Hunter Zombie. Costs 4 . Has 3/4. Has the Gravestone Trait. When revealed, Conjure another Hunter. It also has the Gravestone Trait.
=== Colossal Rare ===
* Tablet encoder: History Malware Zombie. Costs 5. Has 3/4. Has Corrupt 2. Zombie evolution: A chosen zombie gets Corrupt 2.
=== Exotic Rare ===
* Forensic tracker: Science hunter zombie. Costs 4. Has 2/3. Has the gravestone trait. When a plant is moved, attack that plant.
* Plant catcher: Hunter Zombie. Costs 4. Has 3/4. Has Blitz 2. Plants here can’t be bounced or switch lanes.
=== Premium Super-rare ===
* Extractionist: Professional Science Hunter Zombie. Costs 4 . Has 4/5. When this destroys a plant, draw a card.
* Analyst: Professional Science Zombie. Costs 6 . Has 6/6. Has the Gravestone Trait. At the start of the trick phase, Conjure either a Health Conversion or Strength Conversion.
* Ransomware Gargantuar: Malware gargantuar. Costs 6 . Has 5/7. Has Corrupt 3. When this corrupts a plant, that plant loses their traits.
=== Galactic Super-rare ===
* Mimicker Mime: Party Zombie. Costs 4 . Has 1. When played, add the and of the opposing plant to this zombie.
* Crossbow Hunter: Mustache Hunter Zombie. Costs 5 . Has 4. Before Combat here, Deal 4 to a target plant.
=== Colossal Super-Rare ===
* Cave painter: Science history Zombie. Costs 6. Has 3/3. Has the gravestone trait. When revealed, conjure a card with Dino-roar.
=== Exotic Super-Rare ===
* Dart spitter: Hunter zombie. Costs 4. Has 4/2. When a plant is played here, that plant gets -2.
=== Premium Legendary ===
* Rootkit Zombie: Professional Malware Zombie. Costs 4 . Has 2/6. Has Corrupt 2. While on the field, all plants that are corrupted get corrupted get -2 and Double Strike until the end of the turn.
* Deleter Gargantuar: Malware Gargantuar. Costs 7 . Has 8/6. Has the Gravestone Trait. When the plant hero gets damaged, add 1 to that damage.
=== Galactic Legendary ===
* Cataloger: Mustache Hunter Zombie. Costs 5 . Has 4/4. Has the Hunt trait. Before Combat here, add whatever traits the plants here have to this zombie.
* Laser hunter: Science Hunter Zombie. Costs 5 . Has 3/4. Has the Gravestone Trait. Before the fight phase, destroy a random plant.
=== Colossal Legendary ===
* Dienonychus: History pet Zombie. Costs 4. Has 3/3. Has the untrickable trait. Dino-roar: Deals 1 to all damaged plants.
=== Exotic Legendary ===
* Bug zombie: Pet malware zombie. Costs 5. Has 4/6. Has corrupt X. When this hurts a plant corrupt it equal to that plant’s .
* Acidologist: Science zombie. Costs 3. Has 2/2. When this destroys a plant, discard a random card from the plant hero’s hand.
=== Token ===
* Forkbomb Imp B: Malware Imp. Costs 4 . Has 2/2. Has Hunt. When Destroyed, Create a Forkbomb Imp C here.
* Forkbomb Imp C: Malware Imp. Costs 2 . Has 2/2. Has Hunt.
* Any plant teammate by your user name
== Tricks and Environments ==
=== Basic Common ===
* Slice and Dice: Hunter Trick. Costs 3. Half the target plant’s and rounded down.
=== Premium Uncommon ===
* Health Conversion: Science Trick. Costs 3. Convert all but 1 of a target zombie’s into .
* Strength Conversion: Science Trick. Costs 1. Convert all but 1 of a target zombie’s into .
=== Galactic Uncommon ===
* Node Z.O.M.B.I.E.: Malware Environment. Costs 2. Before the fight phase, infect all plants here with Corrupt 1.
=== Colossal Uncommon ===
* Spear trick: History Hunter trick. Costs 2. A zombie gets +2 for the rest of that turn for every trick the plants played that turn.
=== Exotic Uncommon ===
* Reset: Malware trick. Costs 2. Reset a plant or zombie to what it was when it was first played.
=== Premium Rare ===
* Ecology Ambush: Hunter Trick. Costs 3. Destroy a plant in an environment.
=== Galactic Rare ===
* Power Zap: Malware Trick. Costs 3. Reduces a plant to 1.
=== Colossal Rare ===
* N/A
=== Exotic Rare ===
* Bait and catch: Hunter trick. Costs 4. Destroy and undamaged plant.
=== Premium Super-rare ===
* Laser ray: Science Trick. Costs 3. Deals 1 to a target +1 for every 3 your hero has taken.
=== Galactic Super-rare ===
* Hunter hollow: Hunter environment. Costs 2. Plants here cannot have their or increased or healed.
=== Colossal Super-Rare ===
* N/A
=== Exotic Super-Rare ===
* Quicksave: Science trick. Costs 6. This turn, conjure a copy of any destroyed zombie.
=== Premium Legendary ===
* N/A
=== Galactic Legendary ===
* N/A
=== Colossal Legendary ===
* N/A
=== Exotic Legendary ===
* N/A
=== Token ===
* N/A
* Any trick or environment by your username
== Superpower tricks ==
* Corrosion: Science Superpower Trick. Costs 1. All plants in the plant hero’s hand get -1/-1.
* Lock out: Malware Superpower Trick. Costs 1. Removes a target plant’s traits and abilities.
* Plant hunters: Hunter Superpower Trick. Costs 1. A zombie gets Hunt. Draw a card.
== Signature Superpowers ==
* Squirrel Stampede: Costs 1. A Premium legendary superpower trick. Destroy a chosen nut and a random berry or a chosen berry and a random nut. (Squirrelmageddon)
* Cold laser cutters: Costs 1. A Premium legendary superpower trick. Halves the target plant’s and rounded down then gives it -1 and -1 and freezes it. (Laser Show)
* Floral improvement: Costs 1. A Premium legendary superpower trick. gives a plant +3 and an ability that says “At the beginning of the fight phase, deal Corrupt 2 to this plant”. (Earworm tamer)
* Protective headgear: Costs 1. A Premium legendary superpower trick. Gives all unarmored zombies on the field armor 1. (Blasthead)
* Grave Danger: Costs 1. A Premium legendary superpower trick. Gives all zombies in your hand +1/+1 and the Gravestone Trait. (Trojan Horse-rider)
* Pinning shot: Costs 1. A Premium legendary superpower trick. Prevents the plant hero’s block meter from increasing this turn. (Farshot)
* Any Signature Superpower your hero has by your username
== Trivia ==
* This class was made by Aaxelae
* The picture (It's a little too small to tell sorry for that) is meant to be a not symbol over a leaf.
== Note ==
==Gallery==
Category:Aaxelae's Creations
Category:PvZH Types
Category:Uncleared page