Game Modes

Game Modes are a core fundamental of item asylum. Each has their own unique set of rules, teams, and end conditions that determine how a round is played. Although game modes are generally randomized throughout maps, some are affixed to their respective maps, making certain pairings inaccessible by regular means.
==List of Game Modes== 
There are currently ten game modes that are available in the game.
Game Mode 	Summary
FFA (Free For All) 	Classic free-for-all. Every player for themselves.
TDM (Team Deathmatch)	Players are divided into multiple teams. They cannot harm their teammates and may only attack players of opposing teams.
BOSS 	All players are tasked as a team to defeat certain, powerful bosses.
GG (Gun Game) 	All players will spawn with the same items, of which changes after a kill. After 16 kills, the player will receive a golden variation of a melee weapon that they must get a kill with to win.
ZS (Zombie Survival) 	Players are divided into two teams, Survivors and Zombies. Survivors are tasked to survive until the round ends whilst Zombies must infect all survivors before the time runs out.
MU (Murder) 	Players are divided into three teams, Innocent, Sheriff and Murderer. There may only be one player of the latter two. Innocents must survive until the round ends or the Murderer is killed, the Sheriff must eliminate the Murderer while the aforementioned player must eliminate the rest of the players without dying.
JGN (Juggernaut) 	One player is selected to be the Juggernaut, receiving a large health pool and a set of weapons and abilities at their disposal, by their choice. They must eliminate the rest of the players in time before the players eliminate them.
TC (Tower Control) 	Players are divided into two teams, Attackers and Defenders. Attackers must secure statues in a set amount of time whilst Defenders must prevent them from doing so.
KIT 	All players will receive a choice of three preset choices of items, each with their own stipulations. Upon respawning, the player may receive a new selection.
ELIM (Elimination) 	All players spawn with 3 lives and have to kill the other players, every kill will grant an additional +15 max hp, when the timer runs out players will lose all but one life and gain max hp depending on how much lives they had. If all the players have 1 live remaining sudden death will begin and a "safe zone" will appear in the map. Players who aren't in the safe zone will start taking damage.
==Changes==
*v1.6.0
**Added ELIM.
*v1.5.0
**FFA is now more common.
*v1.3.3
**Game modes are now set to appear after a certain amount of rounds.
*v1.3.0 [🌴]
**Added TC and KIT.
*v1.2.0 [mihawk bosses & more!!!!!]
**Added JGN.
* 1.0.0 [🔪]
**Added MU.
**Most game modes are now randomized and no longer exclusive to certain maps.
*v0.8.0 [☀️]
**Added GG.
**Removed xmas.
*v0.6.0 [🎃]
**Added ZS.
*v0.5.0 [🎂]
**Added TDM.
*v0.3.0
**Added BOSS.
* Release
** Came with FFA and XMAS.
Category:Mechanics
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