Inferno Demonlord

Inferno Demonlord is a Slayer Boss in the Blaze Slayer branch. It is a Blaze that can split into two demons and can tear players via . 
It requires Voidgloom Seraph slain to start the Boss.
== Spawning ==
Tier	Cost	Required	Requirement
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Drops==
Icon	Drop	LVL Req	Amount	Amount	Amount	Amount 	Drop Chance	Drop Chance	Drop Chance	Drop Chance	Drop Chance
Icon	Drop	LVL Req	 	 	 	 	Odds 	 	 	 	
 	 	0 	2-3 	12-22 	60-80 	110-155	 	 	 	 	
 	 	0 	1 	2-3 	4-8 	16-40 	 	 	 	 	
 	 	1 	 	 	1 	1 	 	 	 	 	
 	 	1 	 	1 	2 	5 	 	 	 	 	
 	 	1 	 	1 	1 	1 	 	 	 	 	
 	 	2 	 	1 	1 	1 	 	 	 	 	
 	 	2 	 	1 	1 	1 	 	 	 	 	
 	 	3 	 	1 	1 	1 	 	 	 	 	
 	 	3 	 	2 	6-10 	16-24 	 	 	 	 	
 	 	3 	 	2 	6-10 	16-24 	 	 	 	 	
 	 	3 	 	2 	6-10 	16-24 	 	 	 	 	
 	 	3 	 	2 	6-10 	16-24 	 	 	 	 	
 	 	3 	 	2 	6-10 	16-24 	 	 	 	 	
 	 	4 	 	 	1 	1 	 	 	 	 	
 	 	4 	 	 	1 	1 	 	 	 	 	
 	 	5 	 	 	 	1 	 	 	 	 	
 	 	5 	 	 	 	1 	 	 	 	 	
 	 	5 	 	 	 	240-400	 	 	 	 	
 	 	6 	 	 	 	1 	 	 	 	 	
 	 	7 	 	 	 	1 	 	 	 	 	
 	 	7 	 	 	 	1 	 	 	 	 	
 	 	7 	 	 	 	1 	 	 	 	 	
 	 	 	1 	1 	1 	1 	 	0.0000067% 	0.00001% 	0.00002% 	0.0001%
==Behavior==
=== Boss Stats ===
Tier		 	Ability 	Ability	Slayer XP Reward
 		+ max at 100% max at 66% max at 33%	Immolate 	Deals + some of your max as every second.
At 100% HP: Deals of your max 
At 66% HP: Deals of your max 
At 33% HP: Deals of your max	5 XP
 		+ max at 100% max at 66% max at 33%	Demonsplit 	Splits into and .
Both demons have their own abilities.	5 XP
 		+ max at 100% max at 66% max at 33%	Hellion Shield	The boss and its minion demons are attuned to either , , , or .
Match the attunement on your slayer daggers or your damage will be reduced by .
The shield switches attunement every hits.	25 XP
 		+ max at 100% max at 66% max at 33%	Fire Pillars 	The boss forms a fireball for then throws it nearby.
A blocks high pillar spawns, left click it times to destroy it.
Destroy it within or it explodes and everybody dies.	25 XP
 		+ max at 100% max at 66% max at 33%	DDR Apocalypse	Spawns pits near the player which transform to fire after .
Standing in that fire deals of your max as true damage each second.	100 XP
 		+ max at 100% max at 66% max at 33%	 	 	500 XP
===Demon Stats===
==== ====
Tier		 	Ability 	Ability
 		2,500 	 	
 		8,000 	 	
 		15,000	ROFLcopter	The demon has a beam of pain spinning around its body. Colliding with the beam deals of your max as true damage and heals for of its health.
 		30,000	 	
==== ====
Tier		 	Ability 	Ability
 		2,500 	Scorched Anger	Deals half of its damage in AOE.
 		8,000 	 	
 		15,000	 	
 		30,000	Trail of Fire 	The demon leaves a trail of fire behind him dealing of your max as true damage if you touch it.
=== ===
*Immolate - The Inferno Demonlord shoots fireballs to its target rapidly, only dealing . When the boss is alive, it deals depending on its health if players fighting it goes into its aggro range.
*Demonsplit - The boss splits into demons at 50% HP (1,250,000), named Quazii and Typhoeus (a Wither Skeleton and a Pigman appearance respectively). Upon spawning, only Quazii can be damaged. Typhoeus will be immune. Quazii will behave more aggressively, whereas Typhoeus, while immune, will be repelled by the player when within 5 blocks of them. When Quazii is defeated, Typhoeus will adopt more aggressive behavior and can be attacked. When Typhoeus is defeated, the Demonlord reforms and resumes attacking.
======
*Hellion Shield - The boss has 99% Damage reduction from all sources. Only direct strikes from Blaze Slayer Daggers (Twilight Dagger, Firedust Dagger, Kindlebane Dagger, Mawdredge Dagger, Pyrochaos Dagger, Deathripper Dagger) attuned identically to the attunement of the boss's shield, enchantment damage from those strikes, as well as suffocation damage(deals 5% of the demons' health as ), will ignore the shield and deal full damage to the boss. This excludes , so upgrades are ineffective. Every 8 strikes with the correct attunement, the shield will change its attunement, in order of > > > then it goes back to . All other attacks have their damage reduced by aforementioned 99%. 
*Demonsplit - The Demonlord splits into its demons once at 50% HP (5,000,000). The demons behave as before, but now also have shields, which similarly to Demonlord change every 8 hits. Quazii will alternate only between and , while Typhoeus alternates only between and . When a shield switches, the immunity between Quazii and Typhoeus also switches. Regardless the immunity, both demons walks towards their target, but whoever gets the immunity keeps walking and retreating within a 5 block radius of the target. For example, when Quazii is spawned with and is hit correspondingly 8 times, Quazii becomes immune to damage, leaves and Typhoeus grants . Once Typhoeus is hit correspondingly 8 times, Typhoeus becomes immune to damage, leaves and Quazii grants . This process goes on until the demons are both defeated and the Inferno Demonlord reforms and resumes attacking.
*Fire Pillars - Beginning at 50% HP, every 20 seconds, the boss will prepare a fireball above its head for 3.5 seconds. Then, it will throw it in a random direction, where a 4-block high orange pillar will form. Such pillars must be destroyed within 7 seconds of being placed, by clicking them 8 times while having any Wisp Pet active. The pillar has no invincibility frames. The pillar gets 1 block shorter every two times it is hit until at 8 hits, it is no longer present. If it is not destroyed, all players fighting the Demonlord will take 1000 times their health as . This can be blocked by using the Wither Cloak Sword and Mithril Coat's abilities. 
======
*Demonsplit - The Demonlord splits into its demons twice, at 2/3 HP and 1/3 HP.
**ROFLcopter - Quazii gains a beam which spins slowly and is centered on Quazii's hitbox. If the player touches the beam, they will take 70% of their in , and Quazii will heal 20% of its health (1,000,000 hp at , and 2,000,000 hp at ).
*Fire Pillars - Fire pillars begin at 2/3 HP (30,000,000).
*DDR Apocalypse - Beginning at 1/3 HP (15,000,000), the boss will spawn up to 5 fire pits near the player regularly. Orange terracotta blocks will form in small cross shapes near the player, which turn to fire after 1.5 seconds. The fire deals 200% as per second(meaning an instant kill with 100 or less, since it reduces the damage of bosses abilities ). Note that fire pits spawn immediately before the demons spawn as well as immediately after. 
======
The Demonlord functions identically to previous tiers.
*Demonsplit - It splits into its demons twice, at 2/3 HP (100,000,000) and 1/3 HP (50,000,000).
**Trail of Fire - Typhoeus gains a trail of fire following it. The fire deals 60% of the player's as if contact is made.
*Fire Pillars - Fire pillars begin spawning at 2/3 HP (100,000,000).
*DDR Apocalypse - At 1/3 HP (50,000,000), the boss spawns up to 5 fire pits near the player at regular intervals.
==Tips==
*While the boss does its demons deal high amount of regular , therefore prioritizing one over the other too much will not work against the Slayer.
*If the player can deal high and rapid damage, the slayer boss will not be able to throw any fire pillars before the split or death. Damage nullification items should be prepared in case the player fails to deal enough damage in time.
==Trivia==
* Because of vanilla Minecraft AI and abilities, Typhoeus is stronger than Quazii. Therefore, the Firedust Dagger, Kindlebane Dagger and Pyrochaos Dagger are respectively stronger than the Twilight Dagger, Mawdredge Dagger and Deathripper Dagger if the Burning Vengence ﬗ ability is counted.
* If both Quazii and Typhoeus spawn in a place which is one block large and get pushed, Quazii always gets pushed into the wall and take suffocation damage first.
==History==