136430-macros

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Nop. Macros like that are not allowed.
8 abilities is not that bad. Think of the 40+ that some other games use. :P
 
You can use addons that help you tracking cooldowns visually tho.	
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			Is there any way to tell the game "If I press 3 and it's on cooldown, use 7 instead." because I've got three interrupt armor breaking abilities that would be nice to be able to bind them to a mouse button and have it use whichever of the three isn't on cooldown instead of having to do 8 button finger gymnastics to get to my interrupt abilities. 	
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			I use AuraMastery, works great.	
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I use AuraMastery, works great.
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How is that at all helpful to having too many buttons spread out on the keyboard? I can already see if the abilities are on cool down. I don't want to have to let go of my movement buttons to get to my ability buttons which are half way across the keyboard. 
 
You can't design a game UI where you need to be constantly moving and dodging with W A S D and then at the same time demand players reach across the keyboard to hit the 8 key while at the same time using the mouse. 
 
 
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If you have something like a 5 button mouse, you can also use modifiers with it instead of using buttons.
 
For example, actions 1, 2, and 3 are mouse buttons 4, 5, and the middle mouse button, respectively.
Buttons 4, 5, and 6 are ctrl+ mouse buttons 4, 5, and the middle mouse button.
Then buttons 7, 8, and the gadget ability are alt+ mouse buttons 4, 5, and the middle mouse button.
 
That works pretty well for me as an alternative for moving my hand around the numbers.	
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If you have something like a 5 button mouse, you can also use modifiers with it instead of using buttons.
 
For example, actions 1, 2, and 3 are mouse buttons 4, 5, and the middle mouse button, respectively.
Buttons 4, 5, and 6 are ctrl+ mouse buttons 4, 5, and the middle mouse button.
Then buttons 7, 8, and the gadget ability are alt+ mouse buttons 4, 5, and the middle mouse button.
 
That works pretty well for me as an alternative for moving my hand around the numbers.
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Or they could just not design the game like it's 1980? 
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Have you tried mouselook mode? That lets you use your left and right click for 2 different abilities, if you wish.
 
My keybinds for my abilities are: LClick, RClick, Q, E, 2, 3, C, B, and innate on R. None of my fingers have to move more than 1 key away from WASD.	
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You can't design a game UI where you need to be constantly moving and dodging with W A S D and then at the same time demand players reach across the keyboard to hit the 8 key while at the same time using the mouse.
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Ummm, i don't wanna rain on your parade, but Guild Wars 1 for example was pretty much this. I've played GW1 for ages, so the only huge difference is 2 more keys (jump and dodge).
(you had to camp on ESC in addition sometimes to cancel an action right in time...)
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Or they could just not design the game like it's 1980? 
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They let you rebind your LAS to any keys you like.There are plenty of gaming keyboards or mice that let you have any number of buttons in easy reach.You are not stuck with the basic configuration if you don't like it, so fix it and get to playing, just like everyone else does.
Complaining about this is like complaining that the sun rises in the east because of where your window and bed are. Curtains and moving the bed are somehow not your first choice? Weird.
			
				
	Edited October 3, 2015 by Lemurian	
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That's exactly why you can't macro.
In 1980, you had the NES which only used 2 buttons + the D pad to play.
 
You should be happy that they don't allow ez-mode in this game. This generation of gamer seriously needs a reality check.
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			Try to get an MMO mouse, or any mouse with programmable buttons. I got Logitech g602 myself. Saved me tons of money that I planned to use on "add 6th finger" surgery.	
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There are plenty of gaming keyboards or mice that let you have any number of buttons in easy reach.
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Try the mouse look options to free up your right click if you need.
Change your keybinds to be in close and comfortable proximity to your movement hand
If you want this is the configuration i used before i got an mmo7 and did perfectly fine in all of the content within Wildstar.
 
WASD as moment(forward,back, strafe left/strafe right)
Middle mouse click - dodge(i personally use this because i accidentally dash with double tap on and its annoying to me in pvp)
Q=taunt (if im on my tank)
E=potion
`=innate
R= action slot 1 which is where i put my reactive ability or whatever is my class/role "oh s@$t" button
1,2,3,4,shift+1,shift+2,shift+3= action bar from 2-8
 
 
You don't need a gaming mouse to do anything in wildstar. Fiddle with your keybinds, mess with combat/control settings and work on getting familiar.
			
				
	Edited October 3, 2015 by Typrop	
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			Nowadays the software that comes with mice, especially these "MMO" type of mice, will allow you to make macros. A series of key presses which you bind to any of the buttons on the mouse. It's pretty much a spam macro in a sense. I'm not entirely sure how people look at it, but combining 2 abilities to 1 button I cant say is too bad. I had my Innate and Gadget on the same button a while, which made it easier to fire them off at the same time which I used to to anyway. Less stress and movement with the hand. So that was "R" and "9" combined to 1 button.
			
				
	Edited October 3, 2015 by Alysion	
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Hold your hand with fingers on W A D.With your forefinger reach out for buttons in the vicinity of those, which ones can you reach?For me E, R, F, G, T, 3, 4 and 5 are easily reachable.
 
With my middlefinger I can easily reach 1 and 2, but I mostly use that for 2 andhave auto-run bound on my mouse.
 
With my ringfinger I hit Q.
 
That is way beyond 8 buttons.
And you most likely have a mouse with a clickable scrollwheel, there you have another button to bind.
 
 
I suggest you alter the default bindings, those can not be played with (nor can the defaults in World of Warcraft).	
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And you most likely have a mouse with a clickable scrollwheel, there you have another button to bind.
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			LOL people needing macros for this game.	
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And unlike a lot of games, you can bind Mousewheel Up and down, which is FANTASTIC for rebinding F to Interact. Makes the spam F easy peasy. I have F on wheel up and V on wheel down, quick and easy interacting with the world.
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You can't design a game UI where you need to be constantly moving and dodging with W A S D and then at the same time demand players reach across the keyboard to hit the 8 key while at the same time using the mouse. 
 
Unless you are part dolphin, there are not enough appendages with the dexterity needed to use this UI effectively the way it is. 
 
 
 
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I'm curious. How do you zoom the camera if the mouse wheel is taken? Or do the wheel do both things?
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			I use a Xbox controller to play the game, and I have to say that it makes using both your movement and skills together VERY easy. You don't need macros for anything in this game.	
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rebound those to PgUp and PgDn on my numpad for the rare moments I need them. I found I was zooming a lot more than I needed to before the change, once I got used to the change. Having something I do ALL the time like F and V was far more useful
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			I was thinking that this game's UI is more of a console game that they released for PC with little concern for the people using keyboards. It's fine. I I keybound my three interrupts to my mouse so I can CC and now my two big defensive cooldowns mostly go unused because they are too far away to bother with. 	
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Yeah, I played wow. We made macros so that you could stuff 4 buttons onto one button and whenever you pressed it the first one off cooldown would fire. It made the game much better.
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			A mouse with 2~4 extra buttons on it might do better than macro i'd wager, at least it's what i use, everything is within reach.	
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You can't design a game UI where you need to be constantly moving and dodging with W A S D and then at the same time demand players reach across the keyboard to hit the 8 key while at the same time using the mouse. 
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rebound those to PgUp and PgDn on my numpad for the rare moments I need them. I found I was zooming a lot more than I needed to before the change, once I got used to the change. Having something I do ALL the time like F and V was far more useful
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Well, that's simply not true, as the vast majority of skills invoke the GCD. 
 
If you really did play WoW, and  you're not just drudging it up as the generic MMO boogie man/punching bag, there is absolutely no way you would really have any issues with a game like Wildstar, which has faaaaaaaaaar fewer skills/buttons to press. 
 
The fact that you're talking about moving your hand off your directional keys to the "other side of the keyboard" to press hotkeys speaks volumes, as well. 
 
Anyway, plenty of basic mouse + keyboard advice in this thread. 
 
That's not to say Wildstar's keybinding is great. I'd argue that there's likely plenty of PC gamers who's muscle memory works on keeping a similar control/keybind scheme between games, and the lack of ability to use the Shift key as a modifier is a real PITA. But, that's a whole other issue, and doesn't really change how few keys you need to hotkey in this game. 
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Have you tried mouselook mode? That lets you use your left and right click for 2 different abilities, if you wish.
 
My keybinds for my abilities are: LClick, RClick, Q, E, 2, 3, C, B, and innate on R. None of my fingers have to move more than 1 key away from WASD.
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You could hit B with your thumb I guess, but it seems weird to me as well. 
 
 
I'd like to at least have the option of macroing abilities and gear with no global cooldown to other abilities like my Trinket (Gadget) so when I press one of my defense abilities it gets the boost of the defense my gadget gives to support power. As it is, my gadget mostly goes unused because it's on button number 9 and that is far too far away to worry about while dodging. 
			
				
	Edited October 7, 2015 by PartTimeWinner	
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