Mechs/MIN-1

==Description==
The Minotaur is the 'assault class' of the first generation ProtoMechs. Weighing more than any other ProtoMech, it trades speed for armor and weaponry. Carrying a pair of ER Medium Lasers, the Minotaur has enough firepower to seriously damage any light 'Mechs foolish enough to close with it.
Drop Cost Multiplier: 1.03
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	Heavy ProtoMech 	Alacrity: +1 Evasion Generated
80 	Proto Actuators (1) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (1) 	One with the Machine: +1 All Pilot Skills
150 	Proto Jump Jet (H) (1)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=180/225S=100	A=180/225S=100	
HardPoints	[ 2O ] 	[ 2O ] 	
Fixed 	
Proto Actuators (1)
Proto Jump Jet (H) (1)
ER Medium Laser (C) (2)	
Proto Actuators (1)
Proto Jump Jet (H) (1)
ER Medium Laser (C) (2)	
Dynamic 	 	 	
Health 	A=180/225S=100	A=180/225S=100	A=180/225S=100
HardPoints	[ 2O ] 	[ 2O ] 	[ 2O ]
Fixed 	
Proto Actuators (1)
Proto Jump Jet (H) (1)
ER Medium Laser (C) (2)	
Proto Actuators (1)
Proto Jump Jet (H) (1)
ER Medium Laser (C) (2)	
Proto Actuators (1)
Proto Jump Jet (H) (1)
ER Medium Laser (C) (2)
Dynamic 	 	 	
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (1)
ProtoMech Core 045 x5
Protomech Heatsinks x 5 (10)
Proto Systems	 	
Dynamic 	 	 	
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