Ultimate Plot

An Ultimate Plot is one of the Criminal Plots in a game of Covert Action. Despite its name, the Ultimate Plot is not one of the harder missions in the game, and actually provides a very good chance of capturing the Mastermind. On the other hand, the movement of items during this plot is very unusual, and makes Confiscations trickier. Due to a glitch in the script, this plot will repeat itself over and over unless Max can thwart it completely or arrest the Mastermind.
==General Plot Overview==
In an Ultimate Plot scenario, 5 participants attempt to construct a doomsday device - the Super Cannon, Deadly Virus X, or other such dangerous device. This is performed loosely in four general steps:
The plot begins with the Mastermind himself setting things up for the operation by contacting the entire top echelon of this plot. The Organizer proceeds to contact a Paymaster as well as several Minor Agents.
In the next step, the Minor Agents acquire items by performing Minor Crimes. The Supplier acquires materials required for the construction of the device. Meanwhile, a Procurer awaits delivery of funds with which he acquires the required manufacturing equipment. Eventually, all items arrive at the Manufacturer's location.
In the third step, the Manufacturer uses the materials and equipment to create the Doomsday Device itself.
In the final step, the Manufacturer delivers the completed device to the Mastermind.
==Mission Sets==
The Ultimate Plot is quite common, appearing in four different Mission Sets:
* Bioweapon Crisis
* Financial Strike
* Nuclear Crisis
* Super Cannon
In all four sets, the Ultimate Plot will occur as the third and last mission of the set.
Furthermore, due to a glitch in the programming, the Ultimate Plot will repeat itself indefinitely, until the plot can be thwarted completely (preventing the Primary Crime) and/or the Mastermind is Arrested or Turned. At that point, a new Mission Set will be selected.
==Participants==
Role 	Role Arch. 	Actions
Mastermind 	Mastermind/Organizer	Begins the plot by contacting the Manufacturer to get him ready.Waits to receive the at the end of the mission.
Organizer 	Organizer 	Contacts the Financier, Procurer and Supplier to explain their tasks.
Financier 	Paymaster 	Withdraws cash from a clandestine account.Uses this cash to fund the purchase of manufacturing equipment by the Procurer.
Procurer 	Minor Agent 	Acquires special required for constructing the Doomsday Device.
Supplier 	Minor Agent 	Steals various and materials required for the production of the Doomsday Device.
Manufacturer	Major Agent 	Manufactures a of some sort.
==Items==
During an Ultimate Plot, three items are created and will move between participants as the plot dictates. Note that item delivery in this mission is unconventional to put it mildly. The entire mission appears to be designed to prevent easy Confiscation of items.
Icon	Item Name	Sequence of Events
 	Supplies 	Created during a Meeting between the Supplier and the Manufacturer.The Manufacturer "Loses" this item during the Primary Crime.
 	Equipment	Appears in the possession of the Manufacturer during a Minor Crime committed by the Procurer.The Manufacturer "Loses" this item during the Primary Crime.
 	Product 	Acquired by the Manufacturer during the Primary Crime.Delivered to the Mastermind, who will try to take it with him Into Hiding.
==Plot Outline==
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
===Activation===
During this stage, the various Organizers activate one another as well as one of the Minor Agents.
By this point, the Organizer has completed his mission. He will go into hiding if not arrested or turned.
===Acquisitions===
During this stage, the Minor Agents perform the Minor Crimes required to get the equipment for the Primary Crime. One Minor Agent has to wait for money to withdrawn and delivered to him before he can commit his crime. Eventually, the Minor Agents meet with the Major Agent to hand this equipment to him.
By this point, the Financier, Supplier and Procurer have fulfilled their mission and will go into hiding if not arrested or turned.
===Execution===
No participants complete their missions at this stage.
===Resolution===
In this stage, the Product is delivered to the Mastermind, completing the plot.
At this point all participants have completed their missions, and will go into hiding if not arrested or turned.
==Scoring==
This is a list of the points you will be rewarded for performing various actions during the course of the mission.
Action 	Target 	Points																																																																																																	
Arrests 	Organizer 	35 																																																																																																	
Arrests 	Financier 	40 																																																																																																	
Arrests 	Procurer 	30 																																																																																																	
Arrests 	Supplier 	25 																																																																																																	
Arrests 	Manufacturer	40 																																																																																																	
Arrests 	Mastermind 	200 																																																																																																	
 	 	 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
In addition, the following failure will increase the Maximum Score by the listed amount of points:
Action 	Max. Score Increase
Fail to prevent the Primary Crime	160
 A glitch in the mission scripting will always give you 100 bonus points for no reason. Possibly, this is instead of the intended 240 (?) point penalty for letting the Product reach the Mastermind at the end of the plot. This may be connected to the game's failure to advance the Mission Set beyond the Ultimate Plot unless the Mastermind is apprehended.
Category:Plots