Emerald Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Priest
* Dragon Psionicist
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Emerald Dragon Age, XP & Hit DiceCWS Table 10
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	6
1 	Hatchling 	0-5 	32.000 	6
2 	Very young 	6-15 	125,000 	8
3 	Young 	16-25 	500.000 	10
4 	Juvenile 	26-50 	1,000,000	12
5 	Young adult 	51-100 	1.250.000	13
6 	Adult 	101-200 	1,500,000	14
7 	Mature adult	201-400 	1,750,000	15
8 	Old 	401-600 	2,000,000	16
9 	Very old 	601-800 	2,250,000	17
10 	Venerable 	801–1,000 	2,500,000	18
11 	Wyrm 	1,001-1,200 	2,750,000	19
12 	Great Wyrm 	1,200+ 	3,000,000	20
==Hit Dice & THAC0==
* Age of the Emerald Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
** Dragon-psionicist - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior THAC0 (level = age class)
** Dragon-priest: Priest THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
** Dragon-psionicist: Psionicist THAC0 (level = age class)
==Proficiencies==
 Emerald Dragon Proficiency SlotsCWS Table 11
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
4 	2/3 	-4 	3 	3/2
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: An emerald dragon's claws cause 1d8 points of damage, plus its combat modifier. Its bite causes 3d6 damage, plus combat modifier.
Breath Weapon: An emerald dragon's breath weapon is a loud, keening wail that causes a sonic vibration that stretches 120 feet from the dragon's mouth. Any creatures in range suffer damage from the painful vibrations, though saving throws vs. breath weapon reduce the damage by half. A second saving throw vs. breath weapon is needed to keep from being stunned. Those stunned cannot attack or def end for 3 rounds per age category of the dragon, plus 1d4 rounds. Those who save are instead deafened and disoriented for a similar length of time, suffering a -1 penalty to attack rolls. Deafness does not prevent damage, but does offer protection against stunning and further deafness. (See "Emerald Dragon Information by Age Class" table, at bottom of article, for damage.)Dragon Tactics and Attacks (CWS)
===Noncombat Proficiencies===
* Bonus: Set TrapsCWS Table 12
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Emerald Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Emerald Dragon Abilities==
Special Abilities: Special and Innate Abilities (CWS)
* can communicate with any intelligent creature (14% chance at hatchling, 5% increase at each new age category);
* spells and magical abilities at 6th level plus combat modifier;
* immune to sound-based attacks. 
Innate Abilities:
* Hatchling: flame walk;
* Young: audible glamer three times per day;
* Juvenile: hypnotism three times per day;
* Adult: Melf's minute meteors three times per day;
* Mature Adult: hold person three times per day;
* Venerable: animate rock once per day;
* Great Wymn: geas once per day. 
An emerald dragon uses the rippling movement of its scales to stimulate hypnotism and geas. 
Psionic Abilities: These begin to manifest at young adult age (5th level) and increase from that point on as detailed below. 
AgeCat.	TotalDis.	TotalSci.	TotalDev.	DefModes	TotalPSPs
5 	1 	1 	1 	1 	45
6 	2 	1 	2 	1 	90
7 	2 	2 	3 	2 	180
Available Powers:
* Clairsentience-Sciences: aura sight, object reading, precognition; Devotions: all-around vision, combat mind, danger sense; 
* Telepathy-Sciences: ejection, mindlink, probe; Devotions: contact, ESP, life detection, sight link, sound link.
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
*Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
*Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Emerald Dragon Information by Age Class==
 Emerald Dragon Information by Age ClassCWS Table 4 & CWS Table 5
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Dragon, Body Lgt. (feet)	Tail Lgt. (feet)	AC 	Breath Wpn.	Spells (W/P)	MR
1 	+1 	Nil 	Nil 	3-9 	2-7 	1 	2d4+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	9-18 	7-14 	0 	4d4+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	18-27 	14-21 	-1 	6d4+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	27-36 	21-28 	-2 	8d4+4 	1 	Nil
5 	+5 	15 yards 	+2 (+6) 	36-45 	28-35 	-3 	10d4+5 	1/1 	15%
6 	+6 	20 yards 	+3 (+7) 	45-54 	35-42 	-4 	12d4+6 	1 1/1 	20%
7 	+7 	25 yards 	+1 (+5) 	54-63 	42-49 	-5 	14d4+7 	1 1/1 1 	25%
8 	+8 	30 yards 	0 (+4) 	63-72 	49-56 	-6 	16d4+8 	111/21 	30%
9 	+9 	35 yards 	-1 (+3) 	72-81 	56-63 	-7 	18d4+9 	211/211 	35%
10 	+10 	40 yards 	-2 (+2) 	81-90 	63-70 	-8 	20d4+10 	221/221 	40%
11 	+11 	45 yards 	-3 (+1) 	90-99 	70-77 	-9 	22d4+11 	2211/2211 	45%
12 	+12 	50 yards 	-4 (0) 	99-108 	77-84 	-10	24d4+12 	221112221 	50%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races