Iji Kataiser

==Summary==
One of the sole survivors of the Tasen invasion of Earth, Iji Kataiser is outfitted with Tasen nanotechnology by her father prior to his death, intended to act as a last resort weapon to drive the Tasen away.
==Powers and Stats==
Tier: 
Name: Iji Kataiser
Origin: Iji
Gender: Female
Age: Unknown
Classification: Human Cyborg, known to the Tasen and Komato as the "Human Anomaly"
Powers and Abilities: 
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|-|Innate=
Superhuman Physical Characteristics, Weapon Mastery (Despite her initial lack of experience, Iji is gifted with incredible innate skills"A scanning of the Human Anomaly has been completed, and the results are frightening. She's using a standard Tasen Soldier Nanofield, but her innate skills are likely more powerful than she realizes. - Sector 8 Log that lead her to trounce through hundreds of Tasen and Komato alike, even ones much more powerful than her, and get both factions to fear her"So far, not a single Assassin has managed to kill the Anomaly, not even Asha. She's officially the most dangerous enemy on the planet; why anyone would rather confront her than run at this point is beyond me." - Sector 9 Log), Cyborgization (Partial. While she appears human, Iji has actually received many modifications to turn her into an incredibly capable fighter), Nanotechnology and Forcefield Creation (Iji is at all times surrounded by a "Nanofield", a swarm of millions of machines that protect her"Your body is protected by a personal Nanofield - millions of microscopic robots working in unison. Enemy Machineguns damage your Nanofield's armor, and when your armor drops to zero, you'll take health damage and the armor is refilled." - Sector 1 Log from basically any weapon"Furthermore it is nigh unbeatable as a physical armor, to the point where basically only Nanoweapons can scratch someone wearing a Nanofield."- Sector 2 Log ), limited Energy Manipulation (When two Nanofields make contact, a great amount of energy is released"In order to improve security, modern Shield doors are fitted with an extremely dense Nanofield. Prolonged exposure to such red-glowing fields is lethal, so they cannot be used for personal protection with our current level of technology. However, since bashing a Nanofield into another imparts a lot of force, Shield doors can be destroyed simply by kicking or ramming them hard enough." - Sector 2 Log), Hacking (Capable of cracking nanotechnology despite increasingly robust defenses as she levels her "Crack" stat. This even allows her to perform hacks on foes to damage them and disable some of their weaponry"You can even crack a Tasen's personal Nanofield to mess it up. Usually his most powerful weapons will cease to function, and if he tries to use them, they'll backfire. He may even lose half of his current hit points the moment you crack him as well, but this cannot cause him to die" - Sector 1 Log), Stealth Mastery (Encouraged to use stealth on foes to crack them,"I suggest hiding behind something until the enemies calm down and turn their backs to you before trying to crack them. When a cracked enemy is killed, he will always drop some useful ammunition." - Sector 2 Log Acrobatics (Iji's body has been modified for mobility over durability, allowing her to fight foes much stronger than herself,"[...] We don't have the time or resources to get her a decent suit of armor underneath the Nanofield, like the Tasen use for enhanced shock protection. Instead we'll focus on mobility - less restraining clothes, more motion amplifiers. She's been decked for five months though. I've gotten rid of my expectations too, so I'm prepared for the possibility that she won't wake up when we boot the Nanofield, but one thing I've never given up on - hope. Silly, but true." - Sector 1 Log and she is capable of dodging attacks from skilled foes in close quarters as well as leap great heights), Automatic Translation (Iji's nanofield automatically not only translates spoken and written Tasen/Komato language, but renames certain guns to things she'd be familiar with"This is Sonia Plait. Some of the `Nanoweapons` we've managed to understand seem, by chance, very close to human weaponry. The translations we put into Iji's Nanofield reflect what kind of effect she would expect of them, such as `Shotgun` and `Machinegun`. Others are so out there we simply did our best with the translation." - Sector 1 Log and allows her to speak to them"Some say she can understand and speak our language due to her personal Nanofield, but do not be fooled if she tries to communicate with you. Kill her on sight and report it to your superior. We are not taking any chances." - Sector 2 Log), Awakened Power and Explosion Manipulation (At low health, Iji is capable of using Retribution, a powerful technique that summons a massive explosion"A scanning of the Human Anomaly has been completed, and the results are frightening. She's using a standard Tasen Soldier Nanofield, but her innate skills are likely more powerful than she realizes. Air braking, Teching and Nanofield rebooting are well known among the initiated, but this last, unnamed ability I've never even heard of. As far as I understand, the requirements for triggering it is to have 5 or less HP left, eight basic Nanoweapons and at least 1 ammo for each of them. As for actually activating the ability, it seems she needs to hold [KEY] while getting up after being knocked to the ground. The ability consumes 1 ammo for all of the Anomaly's weapons and expels it in a massive storm of explosions while shielding her from damage, but requires her Nanogun to be in Active mode. Luckily this technique seems so difficult to perfom, she will never discover it." - Sector 8 Log), Damage Reduction (With SUPPRESSION, Iji suffers 1 less damage from Nano attacks), Limited Resistance to Hacking (Nanofields are engineered in such a way that even the most severe malfunctions will not kill the user"As a Tasen cyborg, your body is maintained and run by a personal Nanofield. The most important aspect of the Nanofield is its ability to be reprogrammed, like a freeform supercomputer. The Nanogun is a small shapeshifting factory that builds the projectiles and firing mechanisms needed, given the right programming. Anyone with a Nanofield can even connect to another by physical contact - while this has created a `cracker` subculture, each Nanofield has a range of security measures to keep even the most severe malfunctions from lethally harming the user. - Sector 2 Log ), Technology Manipulation (Annihilators are capable of forcing most foes' Nanofields to combust upon grabbing them, but when Iji is grabbed, she will only receive damage, but otherwise survive), Acid Manipulation (Iji's Nanofield protects her from acid rains) and Radiation Manipulation (Seemingly unaffected by the MPFB Devastator's radiations)
|-|Equipment=
Information Analysis and Transformation (Iji's Nanogun can transform between several Nanoweapons, as long as she has previously assimilated them"Enemy Nanofields work exactly like yours, but their armor will also regenerate. Your Nanogun can carry an array of Nanoweapons, but is currently only equipped with a Shotgun, which deals armor damage." - Sector 1 LogThe Nanogun is a small shapeshifting factory that builds the projectiles and firing mechanisms needed, given the right programming." - Sector 2 Log), Energy Projection and Explosion Manipulation (Various weapons cause explosion, rely on shooting some manner of energy, or both), limited Intangibility (Various weapons Iji has copied are capable of ignoring Nanofields and attacking foes directly), limited Homing Attack (The Shotgun and Machine Gun's bullets curve around obstacles), Empowerment (Weapons such as the Resonance Detonator or Impulse Launcher increase in power or speed based on the wielder's strength"Bored? Tired of your neighbor? Tired of your superior? Tired of those pesky Tasen infesting the universe? Well then BLOW THEM ALL AWAY, with the latest Nanoweapon from Komato Imperial Weapon Industries! Yes, the Resonance detonator will happily blow all your problems out the window with the press of a single button. Nothing in your close proximity is safe from the severe punishment you dish out with the Resonance detonator's beautiful shockwave of secure, guaranteed death! Since it works by utilizing your own personal strength, it may be favored by powerhouses like Berserkers, but after a few weeks at the local gym, even the wimpiest of Komato can knock their un-favourite adversary flying through the air!" - Sector 3 Log""Naotgerai here with some more Passive weapon info! Here's the trick to the Impulse launcher - it sends people flying harmlessly through the air with the same force as an ordinary rocket explosion, but your Attack stat will increase the speed of the actual projectile. I guess this makes it harder to dodge, but it's kind of weird. So anyway, you made up with Yukabacera yet?" - Sector 3 Log), Paralysis Inducement (The Stun Gun and MPFB Neutralizer temporarily paralyze foes"Fires a wide, short-range stunning blast. This short-ranged weapon deals no damage, but instead stuns any enemy capable of being stunned." / "Stuns all enemies in a 15 meter area around the user at the cost of 3 MPFB ammo. The massive shockwave emitted by this weapon harmlessly stuns enemies for a much longer period of time than the Stun Gun"), Radiation Manipulation (The MPFB Devastator projectiles cause nuclear fission upon impact"It launches three massively concentrated crystals that cause spontaneous nuclear fission upon contact with any object. The crystals even violently react to the air around them, making them glow in a light blue and enlargening the area of impact"), Vibration Manipulation (Resonance Disruptor-based weapons unleash a shockwave"A weapon stolen from the Komato race, it creates a shockwave that can knock back enemies and send them flying"), Absorption (The Pulse Linker is capable of draining Nano from foes"The Pulse linker is unique among Generation 1 Nanoweapons, being able to transfer the base components of other Nanofields into the user's own"), Forcefield Creation (The Shock Barrier creates a shield in front of the user."The barrier created by this Nanoweapon harmlessly dismantles the same mass-based projectiles as the Resonance reflector, and as such can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and more" The Nuke automatically shields its user from the blast it creates"A sophisticated weapon despite its seemingly simplistic effect, the Nuke temporarily shields the person firing it from external thermal and kinetic energy, and detonates the surrounding area with an enormous force, destroying most lesser enemies in one blow"), Hacking (The Chain Fractal Injection Shell can be used to instantly hack targets from a distance"Performs an instant cracking attempt from a distance at the cost of 3 CFIS ammo. This weapon fires a tiny shell with a short-lived Nanofield that connects to whatever it hits, then attempts to inject a vast number of viruses. The payload becomes more sophisticated the higher the user's Crack stat, and will likely only be effective if they could manually crack the target themselves."), Attack Reflection (The Resonance Reflector can reflect mass-based projectiles back at foes"Reflects rockets and other projectiles. This devious Nanoweapon reflects mass-based projectiles, and as such can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and more. However, particularly powerful projectiles and certain weapons may not be nullified, and will instead destroy the reflector."), Plasma Manipulation (With the Plasma Cannon), Electricity Manipulation (The Velocithor V2-10 shoots thousands of electrically-charged bullets per second"It fires a massive beam consisting of thousands of electrically charged slugs, and can shoot clean through most materials."), Portal Creation and Gravity Manipulation (The Null Driver generates gravity wells in an order to create wormholes, albeit unstable ones that cause many unpredictable and unintended effects"Forces temporary gravity spikes? May bypass planetary shields, no maximum range. This glitched prototype... trust me, don't even pull the trigger. The wormholes aren't exactly stable"), Reality Warping, Illusion Creation and Light Manipulation (The Null Driver creates illusions by warping light in unpredictable ways, and also has unpredictable, chaotic effects on reality"Damn it, we can't get it back. OmnikrakR was planting a message in it but accidentally pulled the trigger. The entire Nanogun just disappeared, after turning one of the walls to a huge face and the floor to liquid pencils. We know these `hallucinations` are just long-distance light redirections from the wormholes the weapon attempts to open, but they're giving me nightmares. [...] I'm just counting myself lucky that it somehow gave me 99 Points when I tried firing it. Too bad it also turned my gun into what looks like carbon dioxide pudding." - Sector 7 Log), Limited Resistance to Attack Reflection (Many among Iji's faster, weaker guns cannot be reflected)
|-|Nano Overload=
Electricity Manipulation (Nanospark automatically damages nearby foes), Explosion Manipulation (Nanoblast grants the Shotgun and Buster Gun explosive properties), Attack Reflection (Nanomirror reflects all projectiles that can be reflected), Invisibility (Nanovis renders Iji nearly fully invisible, though her cover will be blown if she attacks), Resurrection (Nanolife resurrects Iji if she dies while active), Absorption (Nanoforge turns damaging enemy fire into ammunition, though it does not prevent the damage received), Instinctive Action (Nanoreflex causes Iji to "tech" all blows automatically)
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Attack Potency: City Block level (Comparable to durability, and capable of killing General Tor, who withstood his Annihilator's explosion) 
Speed: Hypersonic+ (Comparable to Assassins who are capable of dodging her weapons that can reach such speeds, and can even tag them with kicks), from Athletic Human to High Hypersonic with guns (Muzzle speeds of various weapons in Iji are detailed here) 
Lifting Strength: Superhuman (Can send foes flying through weapons that gain their power from her physical strength) 
Striking Strength: City Block level (Knocked out Annihilator Iosa, who could harm her, after disabling her Nanofield) 
Durability: City Block level (Withstood the explosion of Tor's Annihilator. Capable of withstanding damage from her own weapons), higher with Nanofield 
Stamina: Peak Human. Fought through ten sectors and hundreds of enemies with minimal rest. 
Range: Standard Melee Range, Tens of Meters with Nanogun, Kilometres with Null Driver (capable of affecting entire levels at once) 
Standard Equipment:
* Nanogun: Iji's sole weapon, capable of transforming between several Nanoweapons that she has assimilated. Not only does she have access to 8 base weapons, but a "Passive", non-lethal version of each of them as well as 8 more guns created by combining two base ones, alongside three secret guns, (Note that the Null Driver is listed in Optional Equipment due to the dubious canonicity of Iji acquiring it). Note that enough levels in the Tasen and Komato skills are needed to wield their more advanced weapons, and hybrids require both enough levels to wield the original guns and enough levels in Cracking to fuse them.
**Tasen Weapons
***Shotgun: Fires a wide, short-range pellet blast. A low-end, short-ranged Nanoweapon, the Shotgun is still capable of causing severe damage in close combat. Hardly anyone uses it anymore, but it shouldn't be underestimated, especially with a high Attack stat.
****Stun Gun: (Passive) Fires a wide, short-range stunning blast. This short-ranged weapon deals no damage, but instead stuns any enemy capable of being stunned. Most enemies can only be stunned if they are standing on the ground. Particularly strong individuals may not be affected at all. You take no contact damage from stunned enemies. Your Attack stat increases the stun time.
***Machinegun: Fires weak but accurate long-range bullets. An accurate long-range Nanoweapon, the Machinegun is effective even against larger enemies. Most Tasen are equipped with one, though few higher-ranking ones rely on it as their primary weapon. Due to Iji's rare Tasen Nanogun, her Machinegun is more accurate and deals more damage than the standard Tasen version.
****Impact Machinegun: (Passive) Fires a single staggering bullet. Like all passive weapons, the Impact machinegun is not designed to damage Nanofields, but rather fires tiny Nanofield-enveloped bullets that strike enemies with enough force to knock them off balance without causing serious harm. It is best used to interrupt enemies preparing powerful attacks. Your Attack stat increases the range of the projectile.
***Rocket Launcher: Fires a single rocket. Very powerful, and able to knock enemies flying, but the low travel speed of the rockets make them easier to duck or reflect than other projectiles.
****Impulse Launcher: (Passive) While Impulse rockets deal no damage, they are still capable of throwing enemies (and the user) clear across the room. Your Attack stat increases the projectile speed, making it more difficult to dodge or reflect.
***MPFB Devastator: Fires three high-explosive MPFB projectiles. The MPFB Devastator is one of the most powerful handheld Nanoweapons the Tasen have conceived. It launches three massively concentrated crystals that cause spontaneous nuclear fission upon contact with any object. The crystals even violently react to the air around them, making them glow in a light blue and enlargening the area of impact. A real beast of a weapon favored by Tasen Elites, as only they can fire the Devastator without flying back from the recoil.
****MPFB Neutralizer: (Passive) Stuns all enemies in a 15 meter area around the user at the cost of 3 MPFB ammo. The massive shockwave emitted by this weapon harmlessly stuns enemies for a much longer period of time than the Stun Gun. Most enemies can only be stunned if they are standing on the ground. Particularly strong individuals may not be affected at all. You take no contact damage from stunned enemies. Your Attack stat increases the stun time.
**Komato Weapons
***Resonance Detector: Works exactly like your kick attack, but has a longer reach. This weapon can destroy Shield doors. A weapon stolen from the Komato race, it creates a shockwave that can knock back enemies and send them flying, depending entirely on the user's Strength stat. It uses no ammunition, but has a rather long reload time.
****Resonance Disruptor: (Passive) Nullifies rockets and other projectiles. This strange Nanoweapon harmlessly dismantles the same mass-based projectiles as the Resonance reflector, and as such can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and more. However, particularly powerful projectiles and certain weapons may not be nullified, and will instead destroy the disruptor field. Your Attack stat increases the active time of the disruptor field.
***Pulse Cannon: Fires a short-range pulse beam. A standard issue Nanoweapon among the Komato troops, the Pulse cannon is effective only at short range. Its clear green beam inflicts so much pain that enemies are usually unable to retaliate as their Nanofields are slowly destroyed. Due to Iji's rare Tasen Nanogun, her Pulse cannon deals twice the damage of the standard Komato version.
****Pulse Linker: (Passive) Harmlessly drains Nano from enemies. The Pulse linker is unique among Generation 1 Nanoweapons, being able to transfer the base components of other Nanofields into the user's own. While extremely ammunition hungry, it drains more Nano per second the more powerful the Nanofield it targets, but particularly secure targets may reject the Pulse link entirely. Your Attack stat increases the projectile speed and range.
***Shocksplinter: Fires a fast Shocksplinter projectile. A basic but powerful Komato weapon, its explosive projectiles shatter into six armor-draining spheres on impact. These 'splinters' explode after a short time or if they hit a solid object.
****Shock Barrier: (Passive) Sets up a barrier that nullifies rockets, other projectiles, and some lesser weapons. The barrier created by this Nanoweapon harmlessly dismantles the same mass-based projectiles as the Resonance reflector, and as such can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and more. It also blocks Machinegun and Pulse cannon fire. However, particularly powerful projectiles and certain weapons may not be nullified, and will instead destroy the disruptor field. Your Attack stat increases the active time of the shock barrier.
***Cyclic Fusion Ignition System: Fires a short-range beam that cuts through enemies. This weapon ignites a series of small fusion detonations in the Nanogun's core to power a high-velocity coilgun. The tiny slugs are quickly destroyed due to air friction, so the weapon has a short but devastating range, rippling through Nanofields and striking multiple enemies with ease. The Komato prefer not to use it in dangerous clashes with the Tasen, seen as how they could steal and reverse-engineer it.
****Chain Fractal Injection Shell: (Passive) Performs an instant cracking attempt from a distance at the cost of 3 CFIS ammo. This weapon fires a tiny shell with a short-lived Nanofield that connects to whatever it hits, then attempts to inject a vast number of viruses. The payload becomes more sophisticated the higher the user's Crack stat, and will likely only be effective if they could manually crack the target themselves. If the injection succeeds, it will count as a successful crack for the user. If it fails, it will not count as a failed crack, nor will it have any negative consequences. Your Attack stat increases the range of the projectile.
**Hybrids: The first gun listed is the "base" of the fusion.
***Buster Gun: (Shotgun + Machinegun) Fires rapid Shotgun blasts. This weapon uses Machinegun ammo to fire pellet blasts more than thrice as fast as the regular Shotgun. While not as ammunition efficient as the Machinegun, the Buster gun takes out enemies much faster if they are close enough.
***Splintergun: (Machinegun + Shocksplinter) Fires armor-damaging `splinters` rapidly. This powerful Nanoweapon uses Machinegun ammo to fire small shards of Shocksplinter. While the splinters deal no knockback, they rapidly drain the armor of any target. Perfectly concentrated fire will take down opponents much faster and slightly more ammunition efficiently than the Machinegun.
***Spread Rockets: (Rocket Launcher + Shotgun) Fires three spread-out rockets at the cost of three Launcher ammo. Offering twice the destructive power per second as the regular Rocket launcher, it makes for a formidable weapon to mow down hordes of enemies or clear out corridors. It's also a force to be reckoned with when dealing with huge, powerful foes. Berserkers have been specially trained in dealing with this Nanoweapon, usually resulting in all three rockets ending up reflected back at the user.
***Nuke: (MPFB Devastator + Rocket Launcher) Deals instant moderate damage to all enemies within 15 meters of the user at the cost of 3 MPFB ammo. A sophisticated weapon despite its seemingly simplistic effect, the Nuke temporarily shields the person firing it from external thermal and kinetic energy, and detonates the surrounding area with an enormous force, destroying most lesser enemies in one blow. While the user is normally knocked to the ground from the resulting shockwave, he or she suffers no damage. Despite its effectiveness in instantly hitting multiple enemies, its damage output is inferior to the MPFB Devastator.
***Resonance Reflector: (Resonance Detonator + Shotgun) Reflects rockets and other projectiles. This devious Nanoweapon reflects mass-based projectiles, and as such can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and more. However, particularly powerful projectiles and certain weapons may not be nullified, and will instead destroy the reflector. The reflected projectile gets stronger or weaker depending on the user's Attack stat.
***Hyper Pulse: (Pulse Cannon + Resonance Detonator) Damages enemies, and uses your Strength to knock them flying when their armor has been drained low enough. This weapon can destroy Shield doors. The Nanoweapon of choice when plowing through weaker enemies, if one's Strength level is high enough - when an enemy has less than 33% of its maximum armor left, the Hyper pulse will inflict a violent blow as if the enemy had been struck with a Resonance detonator. In other words, this weapon requires both physical strength and weapon skill to handle well.
***Plasma Cannon: (Shocksplinter + Pulse Cannon) Fires a long-range beam that cuts through enemies at the cost of 2 Shock ammo. An unusual weapon that fires a thin instant-hit beam, hitting multiple targets while piercing defensive barriers and reflectors. When it hits a solid wall, it also causes a powerful splinter explosion. Not much is known about how the weapon system actually works, but if it's as relatively simple as combining a Pulse cannon with the volatile Shocksplinter, no-one's complaining.
***Velocithor V2-10: (CFIS + MPFB Devastator) Fires a beam that cuts through enemies and walls. Arguably the peak of Generation 1 Nanoweaponry, the Velocithor is a much rumored upgrade of the Cyclic Fusion Ignition System. It fires a massive beam consisting of thousands of electrically charged slugs, and can shoot clean through most materials. While less ammunition efficient than the regular CFIS, it ends battles so fast that it's hard to notice.
**Other
***Massacre: Already the next generation of Nanoweapons are being developed by Komato Imperial Research, and most of the projects are kept secret even from the mass-manufacturer Imperial Weapon Industries. The development costs and fickle nature of these weapons makes it nigh impossible planting one in a conventional Nanogun, however. Thus the Massacre was the first of the Generation 2 weapons to be considerably toned down in power, allowing it to be easily assimilated into a standard Nanogun. The only field tested copy was used on Ciretako, and if the results are any indication, anyone wielding these devastating weapons may experience a combat rush unlike anything seen before.
***Banana Gun: Fires a banana at the cost of 1 of each ammo type. Only the most demented of alien minds would create a Nanoweapon that launches squeaky inflatable rubber bananas with high-explosive payloads. This bizarre weapon requires that the user's Nanogun is equipped with the eight most common Tasen and Komato Nanoweapons in order to function, and requires 1 of each ammo type to fire. The creator of the Banana gun could probably explain why, but he died in a fit of hysteric laughter shortly after his creation was complete. It is not possible to combine the Banana gun with any other Nanoweapon, nor would such a thing likely be desirable.
* Optional Equipment:
** Null Driver: Forces temporary gravity spikes? May bypass planetary shields, no maximum range. This glitched prototype... trust me, don't even pull the trigger. The wormholes aren't exactly stable. Don't blame me if you start seeing things. This is supposedly the first step towards the Star Strike, so imagine the power output if it actually worked...
**Nano Overload: When picking this up, Iji is temporarily gifted a power-up of random effect. Depending on how willing to kill she is, she will only acquire a result that is within the "Low" category if mainly pacifistic, "High" category if very willing to kill foes, or both if in-between."High concentrations of certain kinds of Nano have been proven to act as combat drugs, dramatically boosting various features of one's personal Nanofield for a brief period of time. The only drawback of assimilating such `overloads` is that the result gained is completely random. Research suggests that the most powerful random abilities can only be earned by particularly aggressive subjects - a passive person could only gain the lower spectrums of the overloads, more suited to survival and stealth. Conversely, a true berserker can only gain the most extreme offensive abilities." - Sector 1 Log
*** High
****Nanochaos: Retaliate if damaged
**** Nanospark: Automatically damage nearby enemies for 1 HP
**** Nanoblast: Explosive Shotgun and Buster gun
**** Nanorage: No ammo spent
**** Nanomirror: Automatic Resonance reflector
*** Low
****Nanovis: Partial invisibility
**** Nanolife: Revive once if killed
**** Nanoshield: No armor damage
**** Nanoforge: Turn damaging enemy fire into ammo of the same type
**** Nanoreflex: Auto-tech all damage
**Trapmine: A one-time use landmine.
Intelligence: Average. Somewhat idealistic and prone to not immediately grasping complex situations, Iji can lose much of her grip on sanity if she follows a murderous path, or loses her brother. However, she is highly effective in combat and capable of thinking up unconventional strategies in fights. 
Standard Tactics: Iji's behavior is decided by the player, and depending on their actions she can go from a complete pacifist to a killer of hundreds. Even outside of combat, dialogue changes happen to reflect this, with a more murderous Iji having a more anxious and aggressive personality compared to a relatively even playthrough or even a pacifist one. 
Weaknesses: Depending on player choice, Iji may be unwilling to kill. Switching between Nanogun modes takes a moment, most rely on a limited supply of ammunition and 
Notable Attacks/Techniques: 
* Stats: By acquiring blue Nano, Iji is capable of leveling up a variety of her attributes. Keep in mind that a maximum of 60 levels can be attained, each skill starts at 1 and caps at 10 (With Iji receiving a special perk upon maxing it out), thus preventing Iji from fully leveling all stats.
**Health: Increases Iji's physical endurance, though even when low she will have her Nanoshield to rely on.
***SUPPRESSION: Your personal Nanofield gains extreme resistance to Nano-based attacks. Whenever an attack deals more than 1 hit point worth of damage in a single hit, the damage you receive will be reduced by 1 hit point.
**Attack: Increases the power of Iji's Nanogun.
***IMPROVED AUTOLOADING: With IMPROVED AUTOLOADING, the subroutine programming of your Nanogun is enhanced, lowering the reload time of all non-rapidfire weapons by 20%. This does not affect the time it takes to switch Nanoweapons.
**Assimilate: Allows Iji to restore more Nanoshield with pickups and hold more ammunition.
***ADVANCED RECOVERY: Assimilating a red Nanofield will recover one additional Hit Point, and green Nanofields will recover one Hit Point instead of none.
**Strength: Increases Iji's physical strength, allowing her to kick through stronger doors and knock down bigger enemies. Some guns also benefit from Strength.
***CYBERNETIC ENDURANCE: The temporary invulnerability time after being damaged is increased by 50% [game mechanics]. You are no longer knocked to the ground by the MPFB Devastator's recoil.
**Crack: Increases Iji's prowess in "cracking" Nanotechnology.
***ELECTRONIC MASTERY: Whenever you fail to crack something, no adverse effects occur (enemies don't notice you, security crates don't break/explode on higher difficulty levels). Blue nodes no longer flicker and cracking time is increased.
**Tasen: Allows Iji to assimilate more powerful Tasen weapons.
***VENGEANCE: +1 to all Tasen ammunition you pick up.
**Komato: Allows Iji to assimilate more powerful Komato weapons.
***GLORY: +1 to all Komato ammunition you pick up.
* Techniques
** Air Brake: Iji can lessen her momentum greatly after being hit by an attack.
**Teching: A maneuver performed by switching the Nanofield to the defensive right upon suffering a hit, reducing pain and knockback suffered."Hey Tieropay, I finally figured out how the Berserkers can keep their damn cool when hit by a rocket - they press [KEY] the EXACT moment before they're hit, which temporarily puts their Nanofield on the defensive. If you're hit by something that sends you flying, this'll reduce knockback and let you land on your feet, or if the damage is small it'll still let you ignore the pain as if nothing happened, so you won't even stagger. The Berserkers call it `teching` - sure, it doesn't reduce the damage taken, but it's useful for getting back into the fight or escaping more quickly. Plus it looks damn awesome!" - Sector 7 Log
** Nanofield Reboot: Iji can reboot her Nanofield, though this is painful and dangerous"Okay Zekailo, this is seriously dangerous stuff, but I figured out a way to reboot my personal Nanofield. First, duck down and press [KEY] four times followed by the [KEY] key to connect to your own Nanofield. Crack it, if you know how, and let the safety catches do their thing. You should now regain all the Points you've ever spent - but at the cost of all your stats, most ammo and Nanoweapons, and nearly all your health. Also, you will no longer gain free health when using a Cyborg station to upgrade your health stat for a while. This can be used to completely reconfigure the structure of your personal Nanofield's stats, but like I said, try it at your own risk - it nearly kills you." - Sector X Log
** Retribution: A secret technique available to Iji only when she's at low health. She consumes ammo from all of her guns to perform a massive explosion."A scanning of the Human Anomaly has been completed, and the results are frightening. She's using a standard Tasen Soldier Nanofield, but her innate skills are likely more powerful than she realizes. Air braking, Teching and Nanofield rebooting are well known among the initiated, but this last, unnamed ability I've never even heard of. As far as I understand, the requirements for triggering it is to have 5 or less HP left, eight basic Nanoweapons and at least 1 ammo for each of them. As for actually activating the ability, it seems she needs to hold [KEY] while getting up after being knocked to the ground. The ability consumes 1 ammo for all of the Anomaly's weapons and expels it in a massive storm of explosions while shielding her from damage, but requires her Nanogun to be in Active mode. Luckily this technique seems so difficult to perfom, she will never discover it." - Sector 8 Log
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
The Iji script can be viewed here, and the rest of referenced material is from the same website, written by the main developer himself.
Category:Characters
Category:Iji
Category:Antiheroes
Category:Attack Reflection Users
Category:Cyborgs
Category:Female Characters
Category:Forcefield Users
Category:Game Characters
Category:Good Characters
Category:Gun Users
Category:Hackers
Category:Healers
Category:Heroes
Category:Humans
Category:Matter Users
Category:Nanotechnology Users
Category:Orphans
Category:Playable Characters
Category:Portal Users
Category:Primary Protagonists
Category:Protagonists
Category:Reality Warpers
Category:Soldiers
Category:Super Soldiers
Category:Tragic Characters
Category:Video Game Characters
Category:Energy Users
Category:Stealth Masters
Category:Acrobats
Category:Automatic Translation Users
Category:Awakened Power Users
Category:Explosion Users
Category:Damage Reduction Users
Category:Information Analysis Users
Category:Transformation Users
Category:Energy Projection Users
Category:Intangibility Users
Category:Homing Attack Users
Category:Empowerment Users
Category:Paralysis Users
Category:Vibration Users
Category:Radiation Users
Category:Absorption Users
Category:Plasma Users
Category:Electricity Users
Category:Gravity Users
Category:Illusionists
Category:Light Users
Category:Invisibility Users
Category:Resurrection Users
Category:Instinctive Action Users
Category:Indie Game Characters