Star Wars: Battlefront IV/New Artist Scene Budgets

==Environment==
File:tatooine_test_scene_1.png
File:tatooine_test_scene_2.png
File:tatooine_test_scene_3.png
File:tatooine_test_scene_4.png
File:tatooine_test_scene_5.png
Total textures used on the buildings:
* 2 x 2048 base maps
* 2 x 1024 detail maps
Other textures used in the scene:
# Ambient lighting cubemap (64x64x6)
# Reflection cubemap (128x128x6)
# Lightmap at 4 pixels per metre.
# Ambient Occlusion map at 4 pixels per metre.
Total poly count used on the buildings
* 5221 tris
* One small building is 465 tris
==Compared to Battlefront III==
File:shader01.png
File:shader02.png
File:shader03.png
File:shader04.png
File:shader05.png
==References==
*new_artist_scene_budgets (25/02/2008)