Trigger Type

Trigger Type refers to the firing mechanism within primary and secondary weapons. The fire button (default ) has varying effects depending on the equipped weapon.
==List of Trigger Types==
*Auto, also known as Automatic or Full-Auto, shoots a continuous stream of bullets while the fire button is held down.
**Auto-Spool is a type of automatic fire that gradually builds up fire rate the longer the fire button is held down.
*Semi, also known as Semi-Automatic or Semi-Auto, fires a single bullet per press of the fire button.
*Burst is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button. 
**Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the , , and .
**Simultaneous Burst (informal label) is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate Multishot – the only practical difference being that ammo is spent for each projectile fired; exemplified by and .
**Mag Burst (informal label) is a Burst subtype in which the entire magazine is shot out during the burst like 's alt-fire.
*Duplex shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the , , , and .
*Active is found in deployable grenade launchers (e.g. ) and landmines (e.g. ) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the Alternate Fire button (default ).
*Held is a type of automatic fire that shoots a continuous beam, exclusive to Continuous Weapons. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and multishot generates extra instances of damage, but possesses limited range.
*Charge builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticle to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
**There are several charging types:
Quickshot Type	Release Type 	Weapons
 	Indefinite Hold 	(), , , (, ), (, , ), , (, ), , Alt-Fire, , ,
 	Indefinite Hold 	
 	Indefinite Hold 	, , , , , Alt-fire
 	Instant Auto-Release	Tombfinger Primary, () ,
 	Instant Auto-Release	()
 	Instant Auto-Release	
 	 	
 	Instant Auto-Release	, Alt-fire, Alt-fire, () Alt-fire, Alt-fire
 	Indefinite Hold 	Alt-fire, Alt-fire
 	Instant Auto-Release	()
 	Delayed Auto-Release	(Releases when magazine decays), (2s Release Delay)
 	Delayed Auto-Release	Alt-fire (2s Release Delay)
===Burst count and subtype===
The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):
==Patch History==
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Category:Mechanics