Hidden Dungeon

The Hidden Dungeon (referred to as such in the Tip Jar), also known as The Ultimate Dungeon (referred to as such in the Rumor Radar) or ??????, is a post-game bonus dungeon located in the Crystal Tower in Grymoire in the Maxima version of World of Final Fantasy. 
The Hidden Dungeon becomes available after clearing all four of the EX Dungeons in The Girl's Tearoom (EX Dungeons A, B, C, and Z). On the seventh floor of the Crystal Tower, a purple Gate that was not there before appears, and entering through this Gate leads to the Hidden Dungeon.
==Navigation==
As with the EX dungeons, the Hidden Dungeon consists of portions of previous dungeons in Grymoire, and pulling up the map shows nothing. At the end of the first room are four Warp Crystals, each taking the player through a route consisting of two areas then a boss fight at the end with one of the Four Fiends from Final Fantasy. Defeating a boss clears the route, and all four routes must be cleared to unlock the final route. 
Clearing just one route creates an Exit Gate in the center of the four Warp Crystals. A hidden white Warp Crystal near the other crystals can be used to travel back near the dungeon's entrance, and doing so makes another Warp Crystal appear at this spot.
When navigating through a route, the player must use black Warp Crystals to proceed to the next floor. Black Warp Crystals provide one-way teleportation, so the player cannot return to the previous room. If a room has two, the player must touch the correct one to proceed. Choosing the wrong one takes the player to a simulacrum of the Phantom Sands's Toil 6, and the Warp Crystal there takes the player back to the beginning of the dungeon where they must traverse through the route again (if the player examines a Warp Crystal that has already taken them to the desert, they can choose to warp or not). Choosing the correct Warp Crystals eventually takes the player to a simulacrum of the Watchplains's Backroad 3, where they must traverse all the way to the Warp Crystal that takes them to the boss room.
After defeating the boss at the end of a route, they receive a high-tier battle item that corresponds to the element of the boss they just defeated, a Half Mega-Potion or Half Mega-Ether, and even a prismarium of one of the bosses. Defeating the boss also clears the route, indicated by the Warp Crystal in the first floor gaining color.
Once all four routes are cleared, a black Warp Crystal appears behind the Exit Gate in the first room, and gives the player access to the final route of the dungeon. There are no false Warp Crystals in this route. In the final room is a boss fight with Garland and all Four Fiends.
==Active Effects==
While inside the Hidden Dungeon, one of five conditions will take effect in a floor. 
*Damage increase: Both damage dealt and received are increased, by 20%.
*Healing amount increase: Healing effects, for HP and AP, are increased on both the player and enemy sides, by 20%.
*Item lockout: Items cannot be used, inside or outside of battle.
*Imprisming success rate: Imprisming Mirages succeeds more often during prismtunity.
*Elemental affinity increase: Elemental weakness is increased, and characters take twice more damage from elements than normal.
An active effect is displayed when entering a room, and in every battle that takes place there. The effect is randomly selected and is active until the player enters a different floor. When nothing is displayed, no effects are active. Boss rooms do not have active effects.
==Locations==
===Entrance===
Resembles The Watchplains - Backroad 1. Contains an Exit Gate at the entrance. Further up is the hub with Warp Crystals that take the player through the elemental routes. Clearing one route creates another Exit Gate in the center of the four Warp Crystals, and clearing them all creates a black Warp Crystal that leads to the final route.
The following is a chart that shows which Warp Crystal leads to which route.
 	Final route	
Earth route	 	Wind route
 	Exit Gate 	
Fire route 	 	Water route
===Watchplains room===
Resembling the Watchplains - Backroad 3, the player is sent to this area if the player touches the correct Warp Crystals through an elemental route's two rooms. The player must traverse all the way to the end to touch the Warp Crystal leading to the boss room of that route, each boss room resembling the Nether Nebula - Cavern 4.
===The Phantom Sands room===
Resembling the Phantom Sands - Toil 6, the player is sent to this area if the player touches an incorrect Warp Crystal in one of an elemental route's two floors. The Warp Crystal in this room takes the player back to the dungeon's entrance.
===Earth route===
;Floor 1
Resembles The Nether Nebula - Cavern 2. The correct Warp Crystal is the one that is in front of an inaccessible entrance.
;Floor 2
Resembles The Train Graveyard - Necropolis 1.
;Boss room
This room is where Lich is fought. Defeating him clears the Earth route and creates a Warp Crystal leading back to the entrance.
===Fire route===
;Floor 1
Resembles Valley Seven - Cauldron 3. The correct Warp Crystal is found by heading east, and eventually going north to a platform in the back of the room.
;Floor 2
Resembles Pyreglow Forest - Branch 2.
;Boss room
This room is where Marilith is fought. Defeating her clears the Fire route and creates a Warp Crystal leading back to the entrance.
===Water route===
;Floor 1
Resembles The Sunken Temple - Quacheon 1. The two Warp Crystals are found at the end of the room and are close to each other; the correct one is the one on the left. 
;Floor 2
Resembles Saronia Docks - Station 2.
;Boss room
This room is where Kraken is fought. Defeating him clears the Water route and creates a Warp Crystal leading back to the entrance.
===Wind route===
;Floor 1
Resembles the The Dragon Scars - Scar 1. The correct Warp Crystal is found by taking the fork on the right, down the ledges and all the way to the end.
;Floor 2
Resembles The Crystal Tower - The Chamber of Wind and Earth.
;Boss room
This room is where Tiamat is fought. Defeating them creates a Warp Crystal leading back to the entrance.
===Final route===
;Floor 1
Resembles Icicle Ridge - Slip 2.
;Floor 2
Resembles Underground Prison - Ophion 3. As with Area 2 of EX Dungeon B, there are no fixed encounters with Searchers.
;Boss room
Resembles Castle Exnine - Secret Ordeal. Has the only Save Crystal in the dungeon, and is where Garland and the other Four Fiends are fought. Defeating all five bosses creates an Exit Gate leading back to Nine Wood Hills.
==Item==
As with The Sea, the treasures on the field appear as shining yellow objects on the ground.
Items 	Images 	Location
Entrance 	Entrance 	Entrance
x2 	 	
 	 	
Plains floor 	Plains floor 	Plains floor
 	 	
 	 	
Earth route - Floor 2 	Earth route - Floor 2 	Earth route - Floor 2
x2 	 	
Earth route - Boss room	Earth route - Boss room	Earth route - Boss room
Lich prismarium 	 	Defeat Lich (first time only).
Fire route - Boss room 	Fire route - Boss room 	Fire route - Boss room
Marilith prismarium 	 	Defeat Marilith (first time only).
Water route - Floor 2 	Water route - Floor 2 	Water route - Floor 2
 	 	
x2 	 	
Wind route - Floor 1 	Wind route - Floor 1 	Wind route - Floor 1
x3 	 	
Final route - Floor 1 	Final route - Floor 1 	Final route - Floor 1
x2 	 	
Final route - Floor 2 	Final route - Floor 2 	Final route - Floor 2
 	 	
Final route - Boss room	Final route - Boss room	Final route - Boss room
Garland prismarium 	 	Defeat Garland (first time only).
;Reward items
The following item sets can be obtained each time the player wins a certain boss battle.
*Lich: , OR (Earth route)
*Marilith: , OR (Fire route)
*Kraken: , (Water route)
*Tiamat: , OR (Wind route)
*Garland and all Four Fiends: , . May also be rewarded a or .
==Tip Jar tip==
The following tip pops up on the screen when exploring the dungeon for the first time.
*Hidden Dungeon Rules
==Enemies==
In addition to regular enemies, the Hidden Dungeon contains new enemies exclusive to the Maxima version of World of Final Fantasy: Daigoro, Gamit, Yojimbo, Lesser Coeurl, Coeurl, and Sylphine. While the former three can be fought in the "Bloom in the Moonlight" intervention quest (albeit unimprismable), the other three can only be encountered in this dungeon, with Sylphine appearing specifically in the Wind route.
Several enemies have different HP amounts in one room than another, and such instances are included in the table below. HP values of the bosses are approximately based on quarter damage dealt from Gravity spells.
<tabber>
Normal Difficulty stats=
Name 	HP 	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Imprism
Name 	HP 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Imprism
Mandragora 	9,875 	-50 	0 	0 	-25 	25 	50 	0 	0 	25 	25 	0 	25 	-25 	25 	-25 	-25 	Use physical attacks
Goblin 	11,044 	25 	0 	0 	0 	-25 	25 	-25 	0 	-25 	-25 	0 	25 	25 	-25 	25 	0 	Reduce HP
Goblin Guard 	10,052 	25 	0 	0 	0 	-25 	25 	-25 	0 	-25 	-25 	0 	25 	25 	-25 	25 	0 	Bestow protect
 	20,919 	-25 	0 	0 	-25 	0 	75 	-25 	0 	0 	0 	0 	50 	0 	0 	0 	-25 	—
 	19,927 	-25 	0 	0 	-25 	0 	75 	-25 	0 	0 	0 	0 	50 	0 	0 	0 	-25 	—
Mini Golem 	6,638 	0 	0 	0 	-25 	0 	25 	0 	0 	0 	0 	0 	0 	-50 	25 	25 	0 	Use physical attacks
Copper Gnome 	12,588 	0 	0 	-50 	-25 	25 	50 	0 	0 	50 	0 	-25 	25 	-50 	-25 	25 	0 	Reduce HP
 	19,226 	0 	0 	-50 	-50 	25 	75 	0 	0 	50 	0 	-25 	25 	-100 	0 	50 	0 	—
Mordskull 	10,848 	-25 	25 	0 	-75 	0 	75 	-50 	50 	0 	-25 	-25 	0 	-25 	25 	-50 	50 	Inflict oblivion
Sand Worm 	12,247 	0 	-25 	25 	-25 	-50 	75 	0 	0 	25 	0 	0 	0 	-25 	25 	25 	-25 	Land a counterattack
 	23,095 	-25 	0 	25 	-100 	-50 	150 	-50 	50 	25 	-25 	-25 	0 	-50 	50 	-25 	25 	—
Mythril Giant 	13,248 	0 	0 	-50 	-25 	25 	50 	0 	0 	50 	-25 	-25 	25 	-50 	-25 	50 	0 	Use magical enhancements
Skull Eater 	5,357 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	-25 	-25 	0 	25 	Bestow regen
Vampire 	9,231 	0 	0 	0 	25 	-25 	0 	-50 	50 	0 	0 	-25 	0 	0 	25 	-50 	25 	Use dark attacks
Werebat 	7,939 	0 	0 	0 	25 	-25 	0 	-50 	50 	0 	-50 	-25 	0 	0 	25 	0 	25 	Inflict blindness
Mordskull (2) 	11,063 	-25 	25 	0 	-75 	0 	75 	-50 	50 	0 	-25 	-25 	0 	-25 	25 	-50 	50 	Inflict oblivion
Imp 	10,060 	50 	0 	0 	0 	-50 	0 	-50 	50 	-25 	50 	25 	-25 	0 	0 	-25 	0 	Inflict confusion
Lich 	104,892	0 	25 	0 	-50 	0 	25 	-50 	50 	100 	100 	100 	100 	-25 	100 	100 	100 	Unimprismable
Bombino 	12,342 	50 	25 	0 	0 	-75 	0 	0 	0 	25 	-25 	0 	25 	25 	-25 	25 	-25 	Inflict confusion
Red Dragon 	12,872 	100 	-50 	0 	0 	-50 	0 	0 	0 	25 	-25 	-25 	0 	0 	0 	25 	0 	Land a critical hit
 	25,214 	150 	-25 	0 	0 	-125 	0 	0 	0 	50 	-50 	-25 	25 	25 	-25 	50 	-25 	—
Bomb 	10,753 	50 	25 	0 	0 	-75 	0 	0 	0 	25 	-25 	0 	25 	25 	-25 	25 	-25 	Use fire attacks
Cockatrice 	9,431 	50 	25 	0 	0 	-25 	0 	25 	-50 	25 	-25 	-25 	0 	0 	0 	-25 	25 	Use physical attacks
 	23,095 	100 	50 	0 	0 	-150 	0 	0 	0 	50 	-50 	0 	50 	50 	-50 	50 	-50 	—
Moogle 	11,429 	0 	-25 	0 	25 	0 	0 	25 	-25 	-25 	25 	-25 	0 	25 	25 	25 	-25 	Restore HP
Bombino (2) 	9,153 	50 	25 	0 	0 	-75 	0 	0 	0 	25 	-25 	0 	25 	25 	-25 	25 	-25 	Inflict confusion
Cockatrice (2) 	6,995 	50 	25 	0 	0 	-25 	0 	25 	-50 	25 	-25 	-25 	0 	0 	0 	-25 	25 	Use physical attacks
Right Claw 	11,178 	25 	-25 	25 	25 	-25 	-25 	25 	-25 	25 	0 	25 	0 	-25 	-25 	0 	0 	Reduce HP
 	27,326 	125 	25 	25 	25 	-125 	-25 	50 	-75 	75 	-50 	0 	25 	0 	-50 	0 	0 	—
Bihydra 	10,542 	50 	-25 	0 	25 	-50 	0 	0 	0 	25 	0 	25 	-25 	25 	0 	0 	-25 	Leave only this Mirage standing
Reaver Mu 	10,947 	-50 	0 	-25 	25 	50 	0 	0 	0 	-25 	-25 	0 	0 	25 	-25 	0 	25 	Use fire attacks
Behemoth 	13,228 	0 	0 	25 	0 	25 	0 	0 	-50 	0 	0 	0 	25 	0 	-25 	0 	0 	Reduce HP
Marilith 	104,892	25 	0 	25 	0 	-50 	0 	0 	0 	100 	100 	40 	100 	100 	100 	100 	100 	Unimprismable
Quachacho 	6,872 	-75 	50 	0 	0 	25 	0 	25 	-25 	-25 	-25 	25 	0 	25 	25 	25 	-25 	Restore HP
Sharqual 	9,488 	25 	0 	-50 	-25 	50 	0 	0 	0 	0 	25 	-50 	25 	0 	-25 	25 	0 	Use fire attacks
 	16,360 	-50 	50 	-50 	-25 	75 	0 	25 	-25 	-25 	0 	-25 	25 	25 	0 	50 	-25 	—
Sea Snake 	9,999 	0 	0 	-50 	0 	50 	0 	0 	0 	0 	-25 	0 	0 	-25 	0 	0 	25 	Use water attacks
Sea Serpent 	9,752 	0 	0 	-50 	0 	50 	0 	0 	0 	-50 	25 	25 	-50 	-50 	25 	25 	25 	Use water attacks
Tonberry 	10,469 	0 	0 	-50 	0 	50 	0 	-25 	25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Deal a lot of damage at once
Baby Tonberry 	9,015 	0 	0 	-50 	0 	50 	0 	-25 	25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
Mini Flan 	7,654 	-50 	50 	0 	0 	0 	0 	0 	0 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
Nightsqual 	10,320 	25 	0 	-50 	0 	25 	0 	-25 	25 	0 	25 	-50 	25 	0 	-25 	25 	0 	Inflict sleep
 	17,974 	-25 	50 	-50 	0 	25 	0 	-25 	25 	25 	0 	-50 	50 	0 	0 	25 	-25 	—
Kupirate 	10,639 	0 	25 	-50 	-25 	50 	0 	0 	0 	-25 	25 	-25 	0 	25 	25 	-25 	-25 	Reduce HP
Minimantoise 	9,792 	25 	-25 	-25 	0 	25 	0 	0 	0 	25 	0 	-50 	-25 	-25 	25 	0 	25 	Reduce HP
Floating Eye 	7,835 	0 	0 	0 	-25 	0 	0 	-25 	50 	-25 	50 	25 	-25 	25 	25 	-25 	-25 	Leave only this Mirage standing
Ahriman 	11,334 	0 	0 	0 	-25 	0 	0 	-25 	50 	-25 	50 	25 	-25 	25 	25 	-25 	-25 	Inflict blindness
 	26,823 	-50 	50 	0 	-50 	0 	0 	-50 	100 	-25 	75 	50 	-25 	50 	75 	-50 	-75 	—
Kraken 	117,264	25 	0 	-75 	0 	75 	0 	-50 	25 	100 	100 	100 	100 	100 	100 	25 	100 	Unimprismable
Wind Toad 	9,583 	0 	-75 	0 	50 	25 	0 	0 	0 	25 	25 	-25 	0 	25 	0 	0 	-25 	Inflict oblivion
Sylphine 	11,396 	0 	-25 	0 	25 	0 	0 	25 	-25 	-25 	50 	25 	-25 	25 	-25 	-25 	0 	Use earth attacks
Memecoleous 	14,326 	25 	0 	0 	-25 	-50 	50 	0 	0 	25 	50 	-25 	0 	-50 	0 	0 	0 	Inflict poison
Cocadrille 	13,004 	25 	0 	0 	-25 	0 	0 	50 	-50 	0 	25 	-25 	-25 	0 	0 	-25 	25 	Inflict poison
Cocadrille (2) 	9,457 	25 	0 	0 	-25 	0 	0 	50 	-50 	0 	25 	-25 	-25 	0 	0 	-25 	25 	Inflict poison
Flan 	8,083 	0 	0 	-50 	0 	50 	0 	0 	0 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
 	22,409 	25 	0 	-50 	-25 	0 	50 	0 	0 	50 	25 	-25 	25 	-50 	25 	0 	-25 	—
Ahriman (2) 	11,114 	0 	0 	0 	-25 	0 	0 	-25 	50 	-25 	50 	25 	-25 	25 	25 	-25 	-25 	Inflict blindness
(2) 	20,571 	25 	0 	0 	-50 	0 	0 	25 	0 	-25 	75 	0 	-50 	25 	25 	-50 	0 	—
Tiamat 	107,540	0 	-50 	0 	75 	-50 	25 	0 	0 	100 	100 	100 	-25 	100 	100 	100 	100 	Unimprismable
Lesser Coeurl 	9,809 	-50 	0 	50 	0 	25 	-25 	0 	0 	25 	-25 	0 	-25 	0 	0 	-50 	50 	Inflict confusion
Coeurl 	10,678 	-50 	0 	50 	0 	0 	0 	0 	0 	25 	-25 	0 	-25 	0 	0 	-50 	50 	Inflict confusion
Cactuar 	7,476 	-25 	-25 	0 	0 	25 	25 	0 	0 	75 	100 	100 	100 	75 	100 	25 	-25 	Inflict slow
Daigoro 	7,188 	25 	0 	0 	0 	-25 	0 	-25 	-25 	-75 	0 	0 	25 	-25 	-25 	0 	75 	Use physical attacks
Gamit 	7,532 	25 	0 	0 	0 	-25 	0 	-25 	-25 	-75 	0 	0 	25 	-25 	-25 	0 	75 	Use physical attacks
Yojimbo 	8,150 	50 	0 	0 	0 	-50 	0 	-50 	-50 	-75 	0 	0 	25 	-25 	-25 	0 	75 	Use physical attacks
 	22,870 	100 	0 	0 	0 	-100 	0 	-100 	100 	-100 	0 	0 	75 	-75 	-75 	0 	100 	—
Red Cap 	8,475 	50 	0 	0 	0 	-50 	25 	-25 	0 	-25 	-25 	0 	25 	25 	-25 	25 	0 	Deal a lot of damage at once
Magna Roader (Purple)	11,772 	50 	-50 	0 	0 	0 	0 	0 	0 	0 	-25 	25 	25 	0 	-50 	25 	0 	Reduce HP
 	20,247 	100 	-50 	0 	0 	-50 	25 	-25 	0 	-25 	-50 	25 	50 	25 	-75 	50 	0 	—
Manticore 	7,817 	25 	0 	0 	0 	-50 	25 	0 	0 	50 	25 	-25 	-25 	-25 	0 	-50 	25 	Inflict poison
Lead Gnome 	9,264 	-50 	0 	-50 	25 	25 	50 	0 	0 	50 	-25 	-25 	25 	-50 	-25 	50 	0 	Bestow shell
Trihyde 	11,574 	0 	-50 	0 	75 	0 	-25 	0 	0 	25 	0 	25 	-25 	25 	0 	0 	-25 	Deal a lot of damage at once
 	28,655 	-25 	-50 	-50 	100 	-25 	50 	0 	0 	100 	0 	-25 	-25 	-50 	-25 	0 	0 	—
Left Claw 	11,418 	-25 	25 	-25 	-25 	25 	25 	-25 	25 	25 	0 	25 	0 	-25 	-25 	0 	0 	Reduce HP
White Nakk 	9,977 	-50 	50 	0 	0 	0 	0 	0 	0 	0 	-25 	0 	0 	0 	0 	25 	0 	Use ice attacks
Ice Bat 	7,449 	-50 	50 	0 	0 	0 	0 	-50 	50 	0 	-50 	-25 	0 	0 	25 	0 	25 	Inflict blindness
Deathskull 	8,377 	-50 	50 	0 	-25 	0 	25 	-50 	50 	0 	-25 	-25 	0 	-25 	25 	-50 	50 	Inflict oblivion
(2) 	27,004 	-75 	75 	25 	0 	-25 	0 	-75 	75 	25 	-75 	-25 	0 	-50 	25 	-50 	75 	—
Baby Paleberry 	13,422 	-50 	50 	0 	0 	0 	0 	25 	-25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
Paleberry 	13,483 	-50 	50 	0 	0 	0 	0 	25 	-25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use light attacks
 	26,670 	-50 	50 	25 	0 	-25 	0 	25 	-75 	25 	-25 	0 	50 	0 	0 	0 	-25 	—
Demivampire 	10,718 	-50 	50 	0 	0 	0 	0 	-50 	50 	0 	0 	-25 	0 	0 	25 	-50 	25 	Reflect magic back
Searcher 	8,514 	25 	25 	-50 	25 	-50 	25 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	Use physical attacks
Magitek Armor 	11,864 	25 	25 	-50 	25 	-50 	25 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	Reduce HP
Lich (2) 	104,892	0 	25 	0 	-50 	0 	25 	-50 	50 	100 	100 	100 	100 	-25 	100 	100 	100 	Unimprismable
Marilith (2) 	104,892	25 	0 	25 	0 	-50 	0 	0 	0 	100 	100 	-50 	100 	100 	100 	100 	100 	Unimprismable
Kraken (2) 	117,264	25 	0 	-75 	0 	75 	0 	-50 	25 	100 	100 	100 	100 	100 	100 	-25 	100 	Unimprismable
Tiamat (2) 	107,540	0 	-50 	0 	75 	-50 	25 	0 	0 	100 	100 	100 	65 	100 	100 	100 	100 	Unimprismable
Garland 	117,808	75 	75 	75 	75 	75 	75 	75 	75 	100 	100 	100 	100 	100 	100 	100 	100 	Unimprismable
|-|
Nightmare Difficulty stats=
Name 	HP 	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Elemental Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Ailment Resistances	Imprism
Name 	HP 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	Imprism
Mandragora 	11,512 	-50 	0 	0 	-25 	25 	50 	0 	0 	25 	25 	0 	25 	-25 	25 	-25 	-25 	Use physical attacks
Goblin 	12,872 	25 	0 	0 	0 	-25 	25 	-25 	0 	-25 	-25 	0 	25 	25 	-25 	25 	0 	Reduce HP
Goblin Guard 	11,718 	25 	0 	0 	0 	-25 	25 	-25 	0 	-25 	-25 	0 	25 	25 	-25 	25 	0 	Bestow protect
 	24,384 	-25 	0 	0 	-25 	0 	75 	-25 	0 	0 	0 	0 	50 	0 	0 	0 	-25 	—
 	23,230 	-25 	0 	0 	-25 	0 	75 	-25 	0 	0 	0 	0 	50 	0 	0 	0 	-25 	—
Mini Golem 	7,587 	0 	0 	0 	-25 	0 	25 	0 	0 	0 	0 	0 	0 	-50 	25 	25 	0 	Use physical attacks
Copper Gnome 	14,383 	0 	0 	-50 	-25 	25 	50 	0 	0 	50 	0 	-25 	25 	-50 	-25 	25 	0 	Reduce HP
 	21,970 	0 	0 	-50 	-50 	25 	75 	0 	0 	50 	0 	-25 	25 	-100 	0 	50 	0 	—
Mordskull 	12,397 	-25 	25 	0 	-75 	0 	75 	-50 	50 	0 	-25 	-25 	0 	-25 	25 	-50 	50 	Inflict oblivion
Sand Worm 	13,996 	0 	-25 	25 	-25 	-50 	75 	0 	0 	25 	0 	0 	0 	-25 	25 	25 	-25 	Land a counterattack
 	26,393 	-25 	0 	25 	-100 	-50 	150 	-50 	50 	25 	-25 	-25 	0 	-50 	50 	-25 	25 	—
Mythril Giant 	15,140 	0 	0 	-50 	-25 	25 	50 	0 	0 	50 	-25 	-25 	25 	-50 	-25 	50 	0 	Use magical enhancements
Skull Eater 	6,003 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	-25 	-25 	0 	25 	Bestow regen
Vampire 	10,344 	0 	0 	0 	25 	-25 	0 	-50 	50 	0 	0 	-25 	0 	0 	25 	-50 	25 	Use dark attacks
Werebat 	8,899 	0 	0 	0 	25 	-25 	0 	-50 	50 	0 	-50 	-25 	0 	0 	25 	0 	25 	Inflict blindness
Mordskull (2) 	12,397 	-25 	25 	0 	-75 	0 	75 	-50 	50 	0 	-25 	-25 	0 	-25 	25 	-50 	50 	Inflict oblivion
Imp 	11,275 	50 	0 	0 	0 	-50 	0 	-50 	50 	-25 	50 	25 	-25 	0 	0 	-25 	0 	Inflict confusion
Lich 	122,260	0 	25 	0 	-50 	0 	25 	-50 	50 	100 	100 	100 	100 	-25 	100 	100 	100 	Unimprismable
Bombino 	14,104 	50 	25 	0 	0 	-75 	0 	0 	0 	25 	-25 	0 	25 	25 	-25 	25 	-25 	Inflict confusion
Red Dragon 	14,709 	100 	-50 	0 	0 	-50 	0 	0 	0 	25 	-25 	-25 	0 	0 	0 	25 	0 	Land a critical hit
 	28,813 	150 	-25 	0 	0 	-125 	0 	0 	0 	50 	-50 	-25 	25 	25 	-25 	50 	-25 	—
Bomb 	12,289 	50 	25 	0 	0 	-75 	0 	0 	0 	25 	-25 	0 	25 	25 	-25 	25 	-25 	Use fire attacks
Cockatrice 	10,777 	50 	25 	0 	0 	-25 	0 	25 	-50 	25 	-25 	-25 	0 	0 	0 	-25 	25 	Use physical attacks
 	26,393 	100 	50 	0 	0 	-150 	0 	0 	0 	50 	-50 	0 	50 	50 	-50 	50 	-50 	—
Moogle 	12,808 	0 	-25 	0 	25 	0 	0 	25 	-25 	-25 	25 	-25 	0 	25 	25 	25 	-25 	Restore HP
Bombino (2) 	10,257 	50 	25 	0 	0 	-75 	0 	0 	0 	25 	-25 	0 	25 	25 	-25 	25 	-25 	Inflict confusion
Cockatrice (2) 	7,838 	50 	25 	0 	0 	-25 	0 	25 	-50 	25 	-25 	-25 	0 	0 	0 	-25 	25 	Use physical attacks
Right Claw 	12,526 	25 	-25 	25 	25 	-25 	-25 	25 	-25 	25 	0 	25 	0 	-25 	-25 	0 	0 	Reduce HP
 	30,621 	125 	25 	25 	25 	-125 	-25 	50 	-75 	75 	-50 	0 	25 	0 	-50 	0 	0 	—
Bihydra 	11,814 	50 	-25 	0 	25 	-50 	0 	0 	0 	25 	0 	25 	-25 	25 	0 	0 	-25 	Leave only this Mirage standing
Reaver Mu 	12,267 	-50 	0 	-25 	25 	50 	0 	0 	0 	-25 	-25 	0 	0 	25 	-25 	0 	25 	Use fire attacks
Behemoth 	15,140 	0 	0 	25 	0 	25 	0 	0 	-50 	0 	0 	0 	25 	0 	-25 	0 	0 	Reduce HP
Marilith 	122,260	25 	0 	25 	0 	-50 	0 	0 	0 	100 	100 	40 	100 	100 	100 	100 	100 	Unimprismable
Quachacho 	7,854 	-75 	50 	0 	0 	25 	0 	25 	-25 	-25 	-25 	25 	0 	25 	25 	25 	-25 	Restore HP
Sharqual 	10,841 	25 	0 	-50 	-25 	50 	0 	0 	0 	0 	25 	-50 	25 	0 	-25 	25 	0 	Use fire attacks
 	18,695 	-50 	50 	-50 	-25 	75 	0 	25 	-25 	-25 	0 	-25 	25 	25 	0 	50 	-25 	—
Sea Snake 	11,424 	0 	0 	-50 	0 	50 	0 	0 	0 	0 	-25 	0 	0 	-25 	0 	0 	25 	Use water attacks
Sea Serpent 	11,145 	0 	0 	-50 	0 	50 	0 	0 	0 	-50 	25 	25 	-50 	-50 	25 	25 	25 	Use water attacks
Tonberry 	11,965 	0 	0 	-50 	0 	50 	0 	-25 	25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Deal a lot of damage at once
Baby Tonberry 	10,302 	0 	0 	-50 	0 	50 	0 	-25 	25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
Mini Flan 	8,576 	-50 	50 	0 	0 	0 	0 	0 	0 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
Nightsqual 	11,792 	25 	0 	-50 	0 	25 	0 	-25 	25 	0 	25 	-50 	25 	0 	-25 	25 	0 	Inflict sleep
 	20,368 	-25 	50 	-50 	0 	25 	0 	-25 	25 	25 	0 	-50 	50 	0 	0 	25 	-25 	—
Kupirate 	11,921 	0 	25 	-50 	-25 	50 	0 	0 	0 	-25 	25 	-25 	0 	25 	25 	-25 	-25 	Reduce HP
Minimantoise 	10,971 	25 	-25 	-25 	0 	25 	0 	0 	0 	25 	0 	-50 	-25 	-25 	25 	0 	25 	Reduce HP
Floating Eye 	8,780 	0 	0 	0 	-25 	0 	0 	-25 	50 	-25 	50 	25 	-25 	25 	25 	-25 	-25 	Leave only this Mirage standing
Ahriman 	12,700 	0 	0 	0 	-25 	0 	0 	-25 	50 	-25 	50 	25 	-25 	25 	25 	-25 	-25 	Inflict blindness
 	30,056 	-50 	50 	0 	-50 	0 	0 	-50 	100 	-25 	75 	50 	-25 	50 	75 	-50 	-75 	—
Kraken 	136,668	25 	0 	-75 	0 	75 	0 	-50 	25 	100 	100 	100 	100 	100 	100 	25 	100 	Unimprismable
Wind Toad 	10,949 	0 	-75 	0 	50 	25 	0 	0 	0 	25 	25 	-25 	0 	25 	0 	0 	-25 	Inflict oblivion
Sylphine 	13,024 	0 	-25 	0 	25 	0 	0 	25 	-25 	-25 	50 	25 	-25 	25 	-25 	-25 	0 	Use earth attacks
Memecoleous 	16,372 	25 	0 	0 	-25 	-50 	50 	0 	0 	25 	50 	-25 	0 	-50 	0 	0 	0 	Inflict poison
Cocadrille 	14,858 	25 	0 	0 	-25 	0 	0 	50 	-50 	0 	25 	-25 	-25 	0 	0 	-25 	25 	Inflict poison
Cocadrille (2) 	10,806 	25 	0 	0 	-25 	0 	0 	50 	-50 	0 	25 	-25 	-25 	0 	0 	-25 	25 	Inflict poison
Flan 	9,236 	0 	0 	-50 	0 	50 	0 	0 	0 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
 	25,608 	25 	0 	-50 	-25 	0 	50 	0 	0 	50 	25 	-25 	25 	-50 	25 	0 	-25 	—
Ahriman (2) 	12,700 	0 	0 	0 	-25 	0 	0 	-25 	50 	-25 	50 	25 	-25 	25 	25 	-25 	-25 	Inflict blindness
(2) 	23,506 	25 	0 	0 	-50 	0 	0 	25 	0 	-25 	75 	0 	-50 	25 	25 	-50 	0 	—
Tiamat 	125,348	0 	-50 	0 	75 	-50 	25 	0 	0 	100 	100 	100 	-25 	100 	100 	100 	100 	Unimprismable
Lesser Coeurl 	10,993 	-50 	0 	50 	0 	25 	-25 	0 	0 	25 	-25 	0 	-25 	0 	0 	-50 	50 	Inflict confusion
Coeurl 	11,965 	-50 	0 	50 	0 	0 	0 	0 	0 	25 	-25 	0 	-25 	0 	0 	-50 	50 	Inflict confusion
Cactuar 	8,545 	-25 	-25 	0 	0 	25 	25 	0 	0 	75 	100 	100 	100 	75 	100 	25 	-25 	Inflict slow
Daigoro 	8,214 	25 	0 	0 	0 	-25 	0 	-25 	-25 	-75 	0 	0 	25 	-25 	-25 	0 	75 	Use physical attacks
Gamit 	8,608 	25 	0 	0 	0 	-25 	0 	-25 	-25 	-75 	0 	0 	25 	-25 	-25 	0 	75 	Use physical attacks
Yojimbo 	9,315 	50 	0 	0 	0 	-50 	0 	-50 	-50 	-75 	0 	0 	25 	-25 	-25 	0 	75 	Use physical attacks
 	26,137 	100 	0 	0 	0 	-100 	0 	-100 	100 	-100 	0 	0 	75 	-75 	-75 	0 	100 	—
Red Cap 	9,315 	50 	0 	0 	0 	-50 	25 	-25 	0 	-25 	-25 	0 	25 	25 	-25 	25 	0 	Deal a lot of damage at once
Magna Roader (Purple)	12,936 	50 	-50 	0 	0 	0 	0 	0 	0 	0 	-25 	25 	25 	0 	-50 	25 	0 	Reduce HP
 	22,251 	100 	-50 	0 	0 	-50 	25 	-25 	0 	-25 	-50 	25 	50 	25 	-75 	50 	0 	—
Manticore 	8,592 	25 	0 	0 	0 	-50 	25 	0 	0 	50 	25 	-25 	-25 	-25 	0 	-50 	25 	Inflict poison
Lead Gnome 	10,587 	-50 	0 	-50 	25 	25 	50 	0 	0 	50 	-25 	-25 	25 	-50 	-25 	50 	0 	Bestow shell
Trihyde 	12,720 	0 	-50 	0 	75 	0 	-25 	0 	0 	25 	0 	25 	-25 	25 	0 	0 	-25 	Deal a lot of damage at once
 	31,899 	-25 	-50 	-50 	100 	-25 	50 	0 	0 	100 	0 	-25 	-25 	-50 	-25 	0 	0 	—
Left Claw 	12,548 	-25 	25 	-25 	-25 	25 	25 	-25 	25 	25 	0 	25 	0 	-25 	-25 	0 	0 	Reduce HP
White Nakk 	10,956 	-50 	50 	0 	0 	0 	0 	0 	0 	0 	-25 	0 	0 	0 	0 	25 	0 	Use ice attacks
Ice Bat 	8,513 	-50 	50 	0 	0 	0 	0 	-50 	50 	0 	-50 	-25 	0 	0 	25 	0 	25 	Inflict blindness
Deathskull 	9,200 	-50 	50 	0 	-25 	0 	25 	-50 	50 	0 	-25 	-25 	0 	-25 	25 	-50 	50 	Inflict oblivion
(2) 	30,239 	-75 	75 	25 	0 	-25 	0 	-75 	75 	25 	-75 	-25 	0 	-50 	25 	-50 	75 	—
Baby Paleberry 	14,740 	-50 	50 	0 	0 	0 	0 	25 	-25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use physical attacks
Paleberry 	14,806 	-50 	50 	0 	0 	0 	0 	25 	-25 	25 	-25 	0 	25 	0 	25 	0 	-25 	Use light attacks
 	29,880 	-50 	50 	25 	0 	-25 	0 	25 	-75 	25 	-25 	0 	50 	0 	0 	0 	-25 	—
Demivampire 	11,770 	-50 	50 	0 	0 	0 	0 	-50 	50 	0 	0 	-25 	0 	0 	25 	-50 	25 	Reflect magic back
Searcher 	9,174 	25 	25 	-50 	25 	-50 	25 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	Use physical attacks
Magitek Armor 	12,782 	25 	25 	-50 	25 	-50 	25 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	Reduce HP
Lich (2) 	124,528	0 	25 	0 	-50 	0 	25 	-50 	50 	100 	100 	100 	100 	-25 	100 	100 	100 	Unimprismable
Marilith (2) 	124,528	25 	0 	25 	0 	-50 	0 	0 	0 	100 	100 	-50 	100 	100 	100 	100 	100 	Unimprismable
Kraken (2) 	139,208	25 	0 	-75 	0 	75 	0 	-50 	25 	100 	100 	100 	100 	100 	100 	-25 	100 	Unimprismable
Tiamat (2) 	127,680	0 	-50 	0 	75 	-50 	25 	0 	0 	100 	100 	100 	65 	100 	100 	100 	100 	Unimprismable
Garland 	139,860	75 	75 	75 	75 	75 	75 	75 	75 	100 	100 	100 	100 	100 	100 	100 	100 	Unimprismable
</tabber>
===Formations===
Enemies 	Notes
Entrance 	Entrance
Mandragora x3 	—
Goblin Guard, Goblin x2 	—
Goblin x2, 	—
Goblin x2, 	—
Goblin x3 	—
Earth route - Floor 1 	Earth route - Floor 1
x2 	—
Copper Gnome x4 	—
x2 	—
Mordskull x4 	—
Mordskull x2, Mythril Giant 	—
Earth route - Floor 1 	Earth route - Floor 1
 	—
Skull Eater x3, Vampire 	—
Werebat x2, Mordskull 	—
Werebat x2, Imp x2 	—
Werebat x2, Vampire x2 	—
Earth route - Boss room 	Earth route - Boss room
Lich (Superboss) 	—
Fire route - Floor 1 	Fire route - Floor 1
 	—
Bomb x4 	—
Bomb x2, Cockatrice x2 	—
Bombino x2, 	—
Fire route - Floor 2 	Fire route - Floor 2
Moogle x2, 	—
Lesser Coeurl x2, Coeurl 	—
Moogle x3, Bihydra 	—
Reaver Mu x2, Behemoth 	—
Bihydra x3, Moogle 	—
Fire route - Boss room 	Fire route - Boss room
Marilith (Superboss) 	—
Water route - Floor 1 	Water route - Floor 1
x2 	—
Sea Snake x2, Sea Serpent 	—
Tonberry x2, Baby Tonberry 	—
Water route - Floor 2 	Water route - Floor 2
Sharqual, 	—
Lesser Coeurl x2, Coeurl 	—
Kupirate x2, Minimantoise 	—
 	—
Kupirate x4 	—
Water route - Boss room 	Water route - Boss room
Kraken (Superboss) 	—
Wind route - Floor 1 	Wind route - Floor 1
Wind Toad x3 	—
Sylphine, Memecoleous x2 	—
Cocadrille x3 	—
x2 	—
x2 	—
Wind route - Floor 2 	Wind route - Floor 2
Sylphine, Memecoleous x2 	—
Moogle x3, Wind Toad 	—
Wind Toad, Memecoleous x2 	—
Moogle, Wind Toad x2 	—
Sylphine, Moogle x3 	—
Wind route - Boss room 	Wind route - Boss room
Tiamat (Superboss) 	—
Desert room 	Desert room
Coeurl x2 	—
Lesser Coeurl x2, Coeurl 	—
Cactuar 	—
Plains room 	Plains room
Coeurl x2 	—
 	—
x2 	—
 	—
Left Claw, Right Claw 	—
Final route - Floor 1 	Final route - Floor 1
White Nakk x2, Behemoth 	—
 	—
Baby Paleberry, Paleberry x2 	—
 	—
Demivampire, Paleberry x2 	—
Final route - Floor 2 	Final route - Floor 2
Searcher, Magitek Armor x2 	—
Searcher x3 	—
 	—
Gamit, Yojimbo 	—
Lesser Coeurl x2, Coeurl 	—
Final route - Boss room 	Final route - Boss room
Garland, Kraken, Tiamat, Marilith, Lich (Superbosses)	—
==Behind the scenes==
The Hidden Dungeon pays homage to the first Final Fantasy.
The player must defeat one of the Four Fiends to restore power to the elemental crystal it represents. Clearing all the elemental routes provides access to the final route via a black Warp Crystal, just as restoring power to all the elemental crystals in Final Fantasy provides access to the Chaos Shrine in the past through the Dark Crystal. The bestiary in the elemental routes serves as a reference to the elemental rooms in the Chaos Shrine in the past. The player must also fight all Four Fiends again in the final route alongside Garland. In the Chaos Shrine in the past, the Warriors of Light had to re-fight the Four Fiends again before reaching Garland.
Category:Locations in World of Final Fantasy