Alistar Al'Tesh (Jecdemaro)

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===Basic Information===
 Race: Human
 Class: Fighter
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Lawful good
 Languages: Common
 Deity: N/A
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open or Closed
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts)(+2 human racial)
DEX: 12 +1 (2 pts)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 12 +1 (2 pts)
CHA: 09 -1 (-1 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2 ) HP: 13 = [1d10 + CON (2) + FC (1)] (Fighter)
 AC: 11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +1 = [DEX (1) + Misc (0)]
 BAB: +1 = [Class 1 (1) + Class 2 (0)]
 CMB: +5 = [BAB (1) + STR (4) + Misc (0)]
 CMD: 16 = [10 + BAB (1) + STR (4) + DEX (1) + Misc (0)]
 Fortitude: +4 = [Class 1 (2) + CON (2) + Misc (0)]
 Reflex: +1 = [Class 1 (0) + DEX (1) + Misc (0)]
 Will: +1 = [Class 1 (0) + WIS (1) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 (STR)
 Size: Med
 Speed: 30'
 Favored Class: Fighter (HP)
 Name: Description/Mechanics
 Name: Description/Mechanics
===Class Features===
Class 1
Armor/Weapons: Simple/martial Weapons and All Armor(heavy, medium, light) shields (tower shield also)
 Feature Name: Mechanics
 Feature Name: Mechanics
Class 2
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Power Attack (Combat Feat):
 You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
Cleave (Combat Feat: 
 As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Weapon Focus(Falchion) (Combat Feat): 
 You gain a +1 bonus on all attack rolls you make using the selected weapon.
===Traits===
Trait 1 (Type): Description
Trait 2 (Type): Description
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (2) + INT (2)/Level; FC (0), Misc (0)] (Class 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 0 0 0 0 -0 +0
Appraise 0 0 0 0 +0
Bluff 0 0 0 0 +0
Climb 0 0 0 0 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy 0 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 0 0 0 0 +0
Escape Artist 0 0 0 0 -0 +0
Fly 0 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 0 0 0 0 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 0 0 0 0 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 0 0 0 0 -0 +0
Sense Motive 0 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth 0 0 0 0 -0 +0
Survival 0 0 0 0 +0
Swim 0 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1