Tac-45

The Tac-45 (referred to as FNP-45 in the beta and game files) is a semi-automatic handgun featured in Call of Duty: Black Ops II.
==Campaign==
The Tac-45 can be selected in the customized loadout. Raul Menendez and DeFalco will use Tac-45s in the final confrontation of "Judgement Day". It is also used by the ISI as sidearm in the campaign mission "Fallen Angel" and can be picked up by the player.
==Multiplayer==
The Tac-45 is unlocked at level 4 with Create-A-Class, although it requires an unlock token.
The Tac-45 is a moderately high damage, moderate-range pistol. At any range short of ten meters, the Tac-45 will deal 55 damage per bullet, needing two shots to kill. Between ten and 18.75 meters, the Tac-45 will deal 45 damage per bullet, needing three shots to kill. Between 18.75 and 25 meters, the Tac-45 will deal 33 damage per bullet, needing four shots to kill. Between 25 and 32.5 meters, the Tac-45 will deal 24 damage per bullet, needing five shots to kill. The Tac-45 becomes a two shot kill to the body in Hardcore at this point. At any range past 32.5 meters, the Tac-45 will deal nineteen damage per bullet, needing six shots to kill. The Tac-45's damage is highly dependent on what range it's being used at, as performance can fluctuate wildly. The Tac-45 deals forty percent extra damage on headshots. This can decrease the number of shots needed to kill in all situations except close quarters and most instances in Hardcore. The Tac-45 is similar to the Five-Seven here. The Tac-45 has a much longer two shot kill range than the Five-Seven, which is the Tac-45's main niche as a weapon. Although the Five-Seven bests the Tac-45 in almost all other facets, the Tac-45's much longer two shot kill range makes the Tac-45 a lethal weapon in close quarters. The Tac-45 has low penetration power.
One of the Tac-45's weaknesses is its fire rate. It is semi-automatic, and has the second slowest overall fire rate among all handguns. The Tac-45 has a maximum firecap of 625 RPM, or just a little over ten shots per second. This overall fire rate makes the Tac-45 punish missed shots more than most other handguns, although considering the Tac-45's prowess up close, it is a perfectly acceptable fire rate.
The Tac-45's accuracy is decent for a handgun, but poor overall. The iron sights are perfectly clear, and the Tac-45's recoil per shot is manageable. The Tac-45 always kicks up with a value of 25 or 50, and the Tac-45 has recoil values of 35 to the left and right. Horizontal recoil is mostly irrelevant on the Tac-45, although the vertical recoil is a tad heavy considering it always kicks upwards. The Tac-45 has a low centerspeed of 1100, but given the weapon's close quarter purpose and lower fire rate, the Tac-45 shouldn't cause too many problems with accuracy.
The Tac-45 has the standard slick handling aspects one comes to expect from a handgun. The Tac-45 allows users to move at 100% of the base movement speed and strafe at 84% of the base movement speed. The Tac-45 allows users to aim down the sights in 125 milliseconds, and the Tac-45 has good hip-fire accuracy, in addition to fast switch speeds. The Tac-45's reload speeds are great. The Tac-45's reload animation is 1.48 seconds long, or 1.8 seconds long if the magazine is empty. In either case, the user can Reload Cancel after 0.95 seconds. Even if the user does not reload cancel, the Tac-45's reloads are fast, and the Tac-45 is among the fastest reloading weapons in the game, especially if the user properly reload cancels.
One of the Tac-45's biggest weaknesses is its magazine capacity. It has the second smallest magazine of the handguns, holding just ten rounds per magazine. This causes the starting ammo loadout to be correspondingly small, at just forty rounds total. The Tac-45 struggles with sustained combat and fighting groups of enemies as the combination of low capacity and user error will often combine to make the Tac-45 incapable of gunning down more than two enemies before needing to reload. It is also very possible to need a reload when an enemy is present.
The Tac-45 has the standard assortment of handgun attachments on offer. The Reflex Sight is a bad use on the Tac-45, especially since the Tac-45's visual recoil makes the Reflex Sight mere decoration during sustained fire.
Extended Clip is an extremely valuable attachment on the Tac-45, increasing the magazine capacity to thirteen rounds, and increasing the starting ammo loadout to 52 rounds total. This highly increases the user's odds when fighting multiple enemies at once. The reloads are 10% slower, but the Tac-45's reloads are so fast that the difference is almost unnoticeable.
The Laser Sight increases the Tac-45's hip-fire accuracy by 37.5%, making the Tac-45 incredibly precise when fired from the hip. The Tac-45's hip-fire accuracy is good enough that the Laser Sight's value is questionable, and the sheer precision needed to land a shot with the Laser Sight makes the margin for error with hip-fire quite a bit smaller.
The Long Barrel is an excellent attachment for the Tac-45, as the Long Barrel will increase the Tac-45's range benchmarks by sixteen percent. Although slight in benefit, the Tac-45's value is highly dependent on its ability to get two shot kills. The increase in the Tac-45's three and four shot kill ranges also helps make the weapon more consistent.
FMJ increases the Tac-45's damage against scorestreaks and improves the Tac-45's penetration power. Both of these benefits are niche and unnecessary due to the Tac-45's poor magazine capacity leaving it unable to take full advantage of these benefits.
Fast Mag increases the Tac-45's reload speeds. This attachment is unnecessary on the Tac-45 since it already reloads very quickly.
The Suppressor removes muzzle flash, makes the Tac-45 quieter when shooting, and prevents the Tac-45 from making the user appear on radar when firing, at the expense of ten percent of the Tac-45's range benchmarks. Although the Tac-45 is very reliant on two shot kills to be valuable, the range penalty from using a Suppressor on a handgun is very slight. Although the Five-Seven is likely a more appropriate handgun to use a Suppressor on, it's far from a bad attachment on the Tac-45.
The Tactical Knife increases the user's melee recovery speed significantly. This makes melee much more viable as a panic attack should the user need to resort to it, especially since the Tac-45 doesn't have good sustained combat capability.
Dual Wield grants a second Tac-45 to use and changes several properties of the weapon. This attachment will also increase the Tac-45's two shot kill range by 25%, making two shot kills far more likely. Dual Wield also makes the Tac-45 never need more than five shots to kill. However, hip-fire accuracy is made much worse, on par with the hip-fire accuracy of the FAL OSW and the SMR, leaving the weapon very imprecise as a result. The Tac-45 Dual Wield also reloads nearly 44% slower in all scenarios compared to the solo Tac-45. The Tac-45 with Dual Wield has immense power in CQC due to its two shot kill capability extending much further than normal, but past close quarters, the attachment is far less valuable, as the lacking hip-fire accuracy puts a severe limit on the weapon's practical range. The starting ammo loadout is severely increased to 88 rounds, more than double what is normally given.
Overall, the Tac-45 is a reliable close quarters option, as its two shot kill is long enough to guarantee the user remains competitive up close, making the Tac-45 a great second option to a primary weapon that struggles up close, like a slow firing LMG or a sniper rifle. However, the Tac-45's lacking magazine capacity makes it one of the tougher handguns to use on a standalone basis, as it demands good trigger control and good accuracy to ensure the user can take on multiple enemies with a single magazine. The Tac-45's effectiveness wanes badly as the Tac-45's damage decreases over range, but it can be used to decent effect at medium range if need be.
The Tac-45 is most commonly compared to the Five-Seven, the other semi-automatic, bullet firing handgun. The Tac-45 is weaker than the Five-Seven in almost all facets, having a shorter three shot kill range, a shorter five shot kill range, a lower firecap, larger vertical recoil, and a significantly reduced magazine capacity and starting ammo loadout. Outside of close range, the Five-Seven is the significantly better handgun, especially for those with good trigger fingers. However, the Five-Seven's two shot kill range is a mere fraction of the two shot kill range the Tac-45 has, and as a result, the Five-Seven cannot consistently get two shot kills in close quarters, whereas the Tac-45 consistently can. Choosing between the two handguns boils down to whether the user values close quarter prowess or overall versatility. 
==Attachments==
*Reflex Sight (unlocked weapon level 2)
*Extended Clip (unlocked weapon level 3)
*Laser Sight (unlocked weapon level 4)
*Long Barrel (unlocked weapon level 5)
*FMJ (unlocked weapon level 6)
*Fast Mag (unlocked weapon level 7)
*Suppressor (unlocked weapon level 8)
*Tactical Knife (unlocked weapon level 9)
*Dual Wield (unlocked weapon level 10)
==Gallery==
Tac-45 BOII.png|The Tac-45 in first person
Tac-45 iron sights BOII.png|Iron Sights
Tac-45 reloading BOII.png|Reloading
Tac-45 Pick-up icon beta BOII.png|Beta pick-up icon
==Trivia==
*The Tac-45 has "MM" written on it.
**In addition, the markings on the side of the Tac-45 refer to it as the "MMP-45".
*The Dual-Wielded version uses the firing sound of the Five-Seven.
Category:Call of Duty: Black Ops II Handguns