Ice Dagger

==/// SUMMARY==
The Ice Dagger is a short-ranged melee weapon that after some time swaps to the ice-element, at which point it can freeze enemies; it is unlocked at Wave 5 and costs $2,000.
==/// MECHANICS==
While held, this weapon provides below-average Damage Resistance, a decent speed boost, and immunity to being frozen.
The Ice Dagger starts as a standard default-element melee weapon, capable of inflicting backstabs to Organic enemies. Backstabs will bypass shields and resistances, heal the user, and deal significantly more damage. Shoving will allow the user to stab directly forwards with slightly greater range, dealing similar amounts of damage as a backstab.
Additionally, this weapon will gradually charge up Frostbite (slower when not held). The time required is longer during daytime. During nighttime, after around 5 seconds, the Ice Dagger will reach its freezing point. 
===// FREEZING POINT===
When the Ice Dagger reaches its freezing point at max Frostbite, it will deal ice-element damage and can freeze enemies for a few seconds. Being at freezing point allows the Ice Dagger to freeze enemies for a few seconds, but this lasts shorter against non-organic enemies, organic bosses, and will outright not function at all against non-organic bosses. 
While Ice Dagger is in this state, landing a backstab will cause a Frost Burst, freezing all nearby enemies in a small radius. A shove will not cause a Frost Burst but will still guarantee that the hit enemy is frozen. Both of these actions reset Frostbite and force it to recharge. At freezing point, a shove will additionally heal the user, albeit significantly less than a backstab will. 
Additionally, freezing enemies with the Ice Dagger inflicts "Arctic Bite", a debuff that lowers the enemy's damage, defense, and ice resistance. 
===// MULTIPLIERS===
Critical hits deal x1.5 damage. Backstabs and shoves deal x1.25 damage to Organic enemies.
*Water: [x1.5]
*Organic, Earth: [x1.25]
*Armored: [x0.75]
*Boss, MiniBoss, Heavy, Light: [x0.5]
*Fire: [x0.25]
*Aerial, Ice: [x0]
===// EFFECT STATS===
====Arctic Bite====
"Reduced Damage, Defense, and speed-related stats."
-25% Damage, Critical Damage
-20% Ice Resistance
+10% Reload Time, Charge Time
-10% Attack Speed, Speed Boost, Fire Rate
-20% Defense
-10% Mana Regen
==/// STRATEGY== 
#Due to its ability to freeze bosses, this is a good support weapon for your team. (eg. Giant Armored Noob)
#It may be ideal to avoid shoves and backstabs while Ice Dagger is at freezing point in order to keep the pros of staying at freezing point. Its damage output benefits especially well from inflicting Arctic Bite while dealing ice-type damage, and the user will freeze enemies quite frequently at freezing point. This does however force the user into very close range with little survivability to be effective, which is not ideal against bosses and during later waves.
#If paired with Ghostwalker, you can land easy backstabs with Ice Dagger while under the effects of invisibility from Ghostwalker.
==/// TRIVIA==
#The Ice Dagger originates from Sword Fights on the Heights as the gear, Icedagger.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Melee