Mechs/CP-10-Q Base FlashPoint

==Description==
Cyclops 10-Qs are strong support units. Lacking the close in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.
Quirk: Cowl
Drop Cost Multiplier: 1.16
Mech Affinity
* Scout (20): +1 Probe, +15% Visions&Sensors
==Mech Bay==
* QUIRK: Cowl
Fixed Gear	Affinity
Cowl 	Just a Flesh Wound (40): +3 Pilot Bonus Health
 	 	Left 	Center 	Right
Arms/Head	Health 	A=145/150S=75 	A=45/45S=16 	A=145/150S=75
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	 	 	
Arms/Head	Dynamic 	
* 1x Hand [1]
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Medium Laser [1]	
* 1x Cockpit [1] 	
* 1x Hand [1]
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Medium Laser [1]
Torso 	Health 	FA=145/190 RA=40/95S=95	FA=230/290 RA=55/145S=95	FA=145/190 RA=40/95S=95
Torso 	HardPoints	[ 1M ] 	[ 1M ] 	[ 1B 1E 1M ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 1x Ammo LRM Mine Clearance [1]
* 1x Ammo LRM [1]
* 1x LRM10 [2]	
* 1x Ammo SRM [1]
* 1x Armor [1]
* 1x Engine [2]
* 1x Cooling [1]
* 1x Structure [1]
* 1x Engine Core 360 [1]
* 1x Engine HS [1]
* 1x Gyro [3]
* 1x SRM4 [1]	
* 2x Ammo LRM [1]
* 1x Medium Laser [1]
* 1x LRM10 [2]
Legs 	Health 	A=185/190S=95 	 	A=185/190S=95
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Heat Sink [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Heat Sink [1]