Resort

Resorts are a new type of lot introduced in The Sims 3: Island Paradise. Resorts are functionally similar to hotels from The Sims 2: Bon Voyage as Sims can also check in and rest for a number of days. A new feature added in this iteration, however, is that players can now own a resort and improve it! Premade resorts exist in Isla Paradiso but they can be built in any world.
==Checking In==
To use any of the objects on a resort lot, you must check in first.
Sims can do so by using the front desk, a new build mode object added to the game. From there, they can choose between staying in a Standard Tower Room or a Luxury Suite. Standard rooms are generally cheaper, though "turning in for the night" or "getting refreshments" inside will be a simple rabbit hole. Luxury suites, on the other hand, while being considerably more expensive, allow your Sim to stay in a real room in the resort, giving them access to more amenities.
Although non-resort rabbit holes, e.g. military bases, can be placed on resort lots, Sims must check in to the resort before visiting such rabbit holes as well, potentially causing complications when going to work.
==Owning a Resort==
=== Purchasing a Lot for a Resort ===
Sims can purchase a resort on their phones or computers under the "Real Estate" tab. This interaction will pull up a map of the world and the resorts available for purchase based on current household funds. Purchasing a resort can cost one quite a bit— hundreds of thousands of simoleons, even, and they might not be able to pay those back, so players should make sure to think on it before deciding!
Note that one of the resorts, Hobart's Hideaway is free for the taking, even at the beginning of the game.
Alternatively, the player can select an empty lot or one of the eight hidden islands in Isla Paradiso to turn into a resort, simply click on the resort's icon in map view to buy the lot, or purchase it at the front desk.
At least one bungalow, cabin, or resort tower must be on the lot in order to open the resort, or else the resort will instantly close again. It is not sufficient to only have freeform-built VIP rooms.
=== Improving a Resort ===
==== Star Ratings and Reviews ====
Sims can check the resort's star rating by selecting View Resort Reviews from the Resort Management pie menu.
Obtaining five stars will depend on a number of factors. If the resort is built from scratch, the resort will initially start out with no stars. Pre-built resorts will usually start out with a few stars at the beginning.
Every day at 7:00 am, the resort will either gain or lose half a star, or remain at the same star level depending on how many customers liked the resort. Resorts can only gain or lose the maximum of half a star, no matter how much one improves the resort.
Along with the updated star rating, the resort will get a few reviews commenting on what is good (or isn't) about the resort. These reviews come in the form of short sentences, which though brief, get to the point and gives one an idea on what the resort needs to improve.
If the resort is in Isla Paradiso, getting a resort to 5 stars will unlock the No Trouble Atoll hidden island.
==== What does a Resort need? ====
For a resort to obtain a five-star rating, one would need to have a number of objects at the resort. Note that with more objects comes more maintenance, so check the resort finances through the front desk or computer from time to time. Depending on how much you can afford, there will be differences in how much you can have but for the best resort, you will need:
*A front desk and a resort rabbit hole so that the resort can run properly. The game will refuse to let a resort open without at least one resort building; merely assigning rooms as VIP rooms and nothing else, is not accepted by the game.
*Bedrooms for visiting Sims to sleep in. One can either purchase rabbit holes or manually build the bedrooms themselves.
*A dining area for hunger-related needs. This is done with the new buffet table found under "Community Objects" in Build Mode.
*A gym. Note that only the treadmill and strength trainer count as gym equipment, whereas the PowerMax 50x120 in particular does not.
*A pool area of acceptable size. Sims will complain that the pool is too small, so don't make it tiny. One might also want to put a pool bar, pool slide, waterfall and a diving board to improve aesthetics.
*A ballroom which involves a Wedding Arch and chairs.
*A bar for drinks. The bar can be a normal bar, pool bar, or a professional bar if Late Night is installed.
*A game room may also help guest satisfaction. Try adding arcade machines to give more recreational activities.
*Recreation and other miscellaneous objects. Objects include hot tubs, deck chairs, drink stands, decorative objects, and trees, flowers, and bushes to some extent. (Sims will comment on how much you landscape your resort, so don't ignore it.)
Here is a list what you should have to get your Resort to 5-star ranking:
Item 	Setting
Buffet Table 	8 tables, High food quality. 1 for each type of food.
Bar 	Late Night bars are recommended if available. If you have a pool bar, set the special drink to Fresh N' Fruity.
Food Stand 	High Food Quality
Gym 	Have at least 3 Gym Items (Weight machines, treadmills)
Hot Tub 	Set temperature to Hot.
Landscaping 	Place enough trees, flowers, etc.
Pool 	Ensure there is a pool in the first place. If there is one, set it to Chlorinated.
Resort tower and non-bungalow cabins	Upgrade to Lv. 3 (for applicable resort buildings) and set Spa Service to On.
===Finances===
Owning a resort costs money, not just from purchasing new objects and improving existing ones but also through maintenance. Ideally, the resort payout should be higher than maintenance costs so profit is being made, but if it isn't one might want to consider the following:
*Workers to manage the amenities at your resort. One for the front desk, one for every bar, every pool bar and every drinks stand. Maintenance crews are also needed to fix and repair broken objects (up to three can be hired).
*Buffet tables don't magically make food appear. You need to pay upkeep for every buffet table that you own. How much you pay depends on how many tables you have and the quality of the food. Changing the type of food doesn't change the upkeep, but it is ideal to have a few buffet tables for variety to reduce complaints. Bars also need upkeep depending on the quality of the drinks served.
*Hot tubs and pools have costs too. For hot tubs this depends on how hot the water is (tepid or hot), and for pools it depends on whether one wants to chlorinate the pool.
*Bedrooms will have extra upkeep from the toggling of room services and spa treatments.
===Cleanliness===
In contrast to other lot types, resorts have a tendency to easily become derelict. Any and all objects that can break or get dirty, will do so, and they do it often and without even being used. They have even been known to break partway through an ongoing attempted Unbreakable Handiness upgrade. Cockroaches will also spawn both inside and outside any walled areas (which can only be stomped on and not collected), and random bits of garbage may spawn as well.
A resort that is considered by the game to be particularly dirty, will give Sims on the lot (except resort staff) the Nauseous moodlet no matter where they are on the lot.
There are some methods to make the resort more consistently clean, even if the problems never go away entirely:
* Hire 3 maintenance workers at §100 each.
* Have one or more Sims in your household have high enough handiness skills (and/or have them be a fairy with the Fairy Repair skill, and/or a witch with the Upgrade Appliance skill) that they can add Unbreakable upgrades to items and can help with repairing items.
* Add trash cans to various places on the lot, so maintenance workers don't have to walk as far whenever they have to handle garbage. Trash cans work better for this than recycle cans and trash compactors, the latter of which can often break and make the situation worse.
* Minimize the number of items on the lot that can break, for instance by not placing more showers, toilets, sinks, televisions, computers, or hot tubs than what is strictly necessary.
* Add obstacles (such as stones, poles, or diagonal walls/fences) to inaccessible or superfluent 1x1 flat spaces, to prevent garbage from spawning on those tiles, and to help reduce the chance of cockroaches.
===Resorts in penthouses===
Running a resort in a penthouse shell building poses additional difficulties. When checking in to a hotel, the penthouse's ground floor entrance can't be entered before checking in, so the reception desk must be placed outside. Buffet tables' food types and qualities can't be changed until at least one household Sim has entered the penthouse.
Cabins are treated as large public buildings and will not be hidden from view when viewing lower floors, which can significantly restrict the player's ability to see the resort; and all cabins require at least 2 floors' worth of roof space.
Elevators between the high and low floors are often busy, especially if there's only 1 elevator.
==Prebuilt resort lots in Isla Paradiso==
===La Costa Verde===
*1 resort building (Spanish Style Resort Cottage upgrade 2 with spa).
*2 VIP rooms (both with 1 doublebed, a TV, a bathroom with bathtub, and a dresser).
*Circa 22x6sq swimming pool with a pool bar.
*A small buffet room serving Breakfast, Lunch, and Dinner food types at Medium quality.
*A basic gym room with some treadmills, weight machines, and TVs.
*1 firewalk pit.
*Various benches.
*1 parking spot.
*Some trees.
===Sparkling Sands===
*1 resort building (Eco Modern Resort Tower with no upgrades, but with room service).
*2 somewhat small VIP rooms (Both with a doublebed, a TV, and an all-in-one bathroom).
*Two buffet tables serving Sushi and Dim Sum food types at High quality.
*An Eco Modern Food Counter food stand.
*A large L-shaped swimming pool with a pool bar, a pool waterfall, and a waterslide.
*A 4x4sq hot tub.
*What appears to be some kind of museum.
*A basic wedding venue with a wedding arch.
*A rather small gym room.
*A firewalk pit.
*A campfire.
*4 wall speakers (Plays Electronica by default).
*Many lounging chairs.
*4 parking spots.
*Some trees, mostly palm trees.
Around a 15 square walk to the nearby Sparkling Sands Beach lot.
===Hobart's Hideaway===
*1 resort building (Beach Resort Tower with no upgrades).
*1 VIP room (A doublebed, a dresser, an all-in-one bathroom, and a terrace with lounge chairs).
*A buffet table that serves the Lunch food type at Bad quality.
*A small kitchen with a refrigerator and a coffeemaker.
*A bathtub and an all-in-one bathroom, both placed outdoors.
*2 wall speakers (Plays Beach Party by default).
*2 bookshelves.
*A campfire.
*A dumpster.
Built to resemble an abandoned and derelict resort, but is in fact fully operational by default as long as the reception is staffed. Player Sims can buy the resort for free (i.e. §0), which is not otherwise normally possible.
==Other info==
*Objects bought for resort lots that the Sim owns, count towards any "Buy [object]" wishes they may have.
*Werewolves who own a resort, can not give Cursed Bite to any employees at the resort that they own.
*Resort staff usually demand easy access to tiles where there are either resort-type cockroach spawners or very invisible 0x0sq "Brush the floor here" spawners. If they cannot easily get there, they will very frequently complain about routing errors, potentially causing the resort cleanliness to plummet until the spawners have been removed through e.g. NRaas Debug Enabler → Radius Purge.
**If such a Radius Purge is successful, a notification will show up saying Objects Purged: with one of its rows saying simply : 1
== External links ==
* https://www.carls-sims-3-guide.com/islandparadise/resortmanagement/
fr:Complexe hôtelier
es:Resort
pt-br:Resort
ru:Курорт
Category:Island Paradise
Category:Hotel lots