Josef (Record Keeper)

Josef is a recruitable character in Final Fantasy Record Keeper unlocked in Snow Cavern on Classic in the storyline of Final Fantasy II as the First Time Reward. He was also available via the Seer of Destiny Challenge Event, where he is also found in the Snow Cavern on the Classic difficulty track.
Josef is a Rebel Agent whose combat role is Physical Attack.
Josef is a Monk, and is likely the party's first. Josef possesses high Attack, but his defences are rather low. His HP isn't high for a monk either, more on a par with Tifa's than with some of the others in the class. Using Josef as a tank, therefore, is not recommended.
One notable thing about Josef is that even though he is mainly focused on dealing damage, all of his soul breaks support the party in some way. Therefore, when a battle calls for a brawler who can also help the party well, Josef should be one to consider deploying.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	186 	11 	7 	8 	8 	8 	20 	22 	104
10 	938 	35 	22 	17 	17 	17 	20 	22 	109
20 	1,619	56 	35 	28 	28 	28 	20 	23 	116
30 	2,248	77 	48 	40 	40 	40 	21 	23 	122
40 	 	 	 	 	 	 	 	 	
50 	3,716	114 	71 	65 	65 	65 	22 	25 	135
60 	4,322	132 	82 	79 	79 	79 	23 	25 	141
==Record Spheres==
Job 	S.Lv 1	S.Lv 2	S.Lv 3 	S.Lv 4	S.Lv 5
Monk 	+1 DEF	+1 RES	+1 ATK 	+2 ATK	+80 HP
Thief 	+1 RES	+1 DEF	+1 ATK 	+55 HP	+2 ATK
Warrior	+1 ATK	+70 HP	+1 DEF 	+1 ATK	+2 ATK
 	+3 RES	+4 DEF	+200 HP	+5 ATK	+6% Monk Ability Damage
 	+2 ATK	+2 ATK	+3 ATK 	+3 ATK	+5 ATK
 	+3 DEF	+3 ATK	+200 HP	+4 DEF	+5 ATK
==Abilities==
Josef can use Combat abilities up to rarity rank 5, Support abilities up to rarity rank 4, and Monk abilities up to rarity rank 5.
===Soul Breaks===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	PHY 	N/A 	150% physical damage 	
 	Default 	N/A 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	
 	Unique 	(II) 	1 	N/A 	Instant KOParty ATK +50% (25s) 	N/A 	
 	Unique 	(II) 	KO the user to temporarily raise the party's Attack a large amount. 	KO the user to temporarily raise the party's Attack a large amount. 	KO the user to temporarily raise the party's Attack a large amount. 	KO the user to temporarily raise the party's Attack a large amount. 	
 	Unique 	(II) 	1 	PHY 	25s 	1.37×3 (4.11) (damage),30% (buff) 	
 	Unique 	(II) 	Deal three ranged physical ice attacks to all enemies, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical ice attacks to all enemies, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical ice attacks to all enemies, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical ice attacks to all enemies, and temporarily raise the party's Attack a moderate amount. 	
 	Super 	(II) 	2 	PHY 	Party ATK +30% (25s) 	137% ranged damage/hit 	
 	Super 	(II) 	Deal four ranged physical ice and non-elemental attacks to all enemies, and restore a moderate amount of HP to all allies based on their max HP. 	Deal four ranged physical ice and non-elemental attacks to all enemies, and restore a moderate amount of HP to all allies based on their max HP. 	Deal four ranged physical ice and non-elemental attacks to all enemies, and restore a moderate amount of HP to all allies based on their max HP. 	Deal four ranged physical ice and non-elemental attacks to all enemies, and restore a moderate amount of HP to all allies based on their max HP. 	
 	Super 	(II) 	2 	PHY 	Party Haste 	96% physical damage/hit 	
 	Super 	(II) 	Deal six physical ice and non-elemental attacks to all enemies, and grant Haste to all allies. 	Deal six physical ice and non-elemental attacks to all enemies, and grant Haste to all allies. 	Deal six physical ice and non-elemental attacks to all enemies, and grant Haste to all allies. 	Deal six physical ice and non-elemental attacks to all enemies, and grant Haste to all allies. 	
 	Burst 	(II) 	2 	N/A 	ATK/MAG +30% (25s)Self Ice infusion (25s), HasteBurst Mode (15s) 	N/A 	
 	Burst 	(II) 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and infuse the user with the power of ice. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and infuse the user with the power of ice. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and infuse the user with the power of ice. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and infuse the user with the power of ice. 	
 	Burst 	(II) 	 	PHY 	N/A 	3x 47% Ice/Non-Elemental physical (6x with Unbound Fury) 	
 	Burst 	(II) 	 	Ice Breaker: Deal three physical ice and non-elemental attacks to one enemy. Deal six attacks if the user has Unbound Fury. 	Ice Breaker: Deal three physical ice and non-elemental attacks to one enemy. Deal six attacks if the user has Unbound Fury. 	Ice Breaker: Deal three physical ice and non-elemental attacks to one enemy. Deal six attacks if the user has Unbound Fury. 	Ice Breaker: Deal three physical ice and non-elemental attacks to one enemy. Deal six attacks if the user has Unbound Fury.
 	Burst 	(II) 	 	PHY 	Self Unbound Fury (25s) 	4x 47% Ice/Non-Elemental physical 	
 	Burst 	(II) 	 	Man of Snow: Deal four physical ice and non-elemental attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions. 	Man of Snow: Deal four physical ice and non-elemental attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions. 	Man of Snow: Deal four physical ice and non-elemental attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions. 	Man of Snow: Deal four physical ice and non-elemental attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions.
 	Ultra 	(II) 	2 	N/A 	ATK +50% (25s)Party Last Stand, Haste 	N/A 	
 	Ultra 	(II) 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	
 	Ultra 	(II) 	2 	PHY 	Target Ice weakness +20% (15s)Party Ice reflection barrier (30s)Self Ice infusion (25s), cast speed x2 (3 turns) 	71% physical damage/hit 	
 	Ultra 	(II) 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	
 	Glint 	(II) 	1 	NAT 	Empowered Infusion: Ice (25s)Follow Ice abilities with Hero's Barrage (15s) 	N/A 	
 	Glint 	(II) 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	
 	Awakening 	(II) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(II) 	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice. 	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice. 	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice. 	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice. 	
 	Awakening 	(II) 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	
 	Arcane Overstrike	(II) 	3 	PHY 	TBC 	TBC 	
 	Arcane Overstrike	(II) 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	
 	Glint 	(II) 	0 	NAT 	TBC 	TBC 	
 	Glint 	(II) 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	
 	Awakening 	(II) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(II) 	Deal fifteen physical ice, earth, and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and grant all allies Last Stand, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. 	Deal fifteen physical ice, earth, and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and grant all allies Last Stand, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. 	Deal fifteen physical ice, earth, and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and grant all allies Last Stand, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. 	Deal fifteen physical ice, earth, and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and grant all allies Last Stand, with a bonus effect depending on the number of allies from the FF II realm that remain in the battle. 	
 	Awakening 	(II) 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of monk abilities, grant up to a moderate Monk Ability Boost, and cause monk abilities used by the user to trigger twice. 	
 	Awakening 	(II) 	Bonus effect based on the number of FF II heroes active in the party:Up to one FF II hero active in the party: Reduce delay of the user's actions for one turn.Two or three FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a small amount.Four or more FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount.	Bonus effect based on the number of FF II heroes active in the party:Up to one FF II hero active in the party: Reduce delay of the user's actions for one turn.Two or three FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a small amount.Four or more FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount.	Bonus effect based on the number of FF II heroes active in the party:Up to one FF II hero active in the party: Reduce delay of the user's actions for one turn.Two or three FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a small amount.Four or more FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount.	Bonus effect based on the number of FF II heroes active in the party:Up to one FF II hero active in the party: Reduce delay of the user's actions for one turn.Two or three FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a small amount.Four or more FF II heroes active in the party: Reduce the delay of all allies' actions for one turn, and temporarily increase the damage of allies' attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount.	
 	Chain 	(II) 	2 	NAT 	TBC 	N/A 	
 	Chain 	(II) 	Instantly activate a FF II realm chain up to 99 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF II realm chain up to 99 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF II realm chain up to 99 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF II realm chain up to 99 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	
 	Sync 	(II) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chivalry Mode, causing each use of Shard Striker by the user in Sync Mode to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chivalry Mode, causing each use of Shard Striker by the user in Sync Mode to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chivalry Mode, causing each use of Shard Striker by the user in Sync Mode to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chivalry Mode, causing each use of Shard Striker by the user in Sync Mode to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Shard Striker: Deal six physical ice and non-elemental attacks to one enemy. 	Shard Striker: Deal six physical ice and non-elemental attacks to one enemy. 	Shard Striker: Deal six physical ice and non-elemental attacks to one enemy. 	
 	Sync 	(II) 	 	 	TBC 	TBC 	
 	Sync 	(II) 	 	Guardian Stance: Trigger the effects of Guardian Stance based on the user's Heroism Rank (up to rank 2), then set the user's Heroism Rank to 0. 	Guardian Stance: Trigger the effects of Guardian Stance based on the user's Heroism Rank (up to rank 2), then set the user's Heroism Rank to 0. 	Guardian Stance: Trigger the effects of Guardian Stance based on the user's Heroism Rank (up to rank 2), then set the user's Heroism Rank to 0. 	
 	Sync 	(II) 	Chivalry Mode: Cause each use of Shard Striker by the user to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	Chivalry Mode: Cause each use of Shard Striker by the user to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	Chivalry Mode: Cause each use of Shard Striker by the user to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	Chivalry Mode: Cause each use of Shard Striker by the user to increase their Heroism rank by 1, enhancing the effect of Guardian Stance (up to rank 2). 	
 	Sync 	(II) 	Guardian Stance: The effect depends on the user's Heroism rank.Rank 0: Remove delay from the user's actions for two turns.Rank 1: Grant all allies a barrier that reduces the damage of two attacks a moderate amount.Rank 2: Temporarily set the critical hit chance of all allies to 100%. 	Guardian Stance: The effect depends on the user's Heroism rank.Rank 0: Remove delay from the user's actions for two turns.Rank 1: Grant all allies a barrier that reduces the damage of two attacks a moderate amount.Rank 2: Temporarily set the critical hit chance of all allies to 100%. 	Guardian Stance: The effect depends on the user's Heroism rank.Rank 0: Remove delay from the user's actions for two turns.Rank 1: Grant all allies a barrier that reduces the damage of two attacks a moderate amount.Rank 2: Temporarily set the critical hit chance of all allies to 100%. 	Guardian Stance: The effect depends on the user's Heroism rank.Rank 0: Remove delay from the user's actions for two turns.Rank 1: Grant all allies a barrier that reduces the damage of two attacks a moderate amount.Rank 2: Temporarily set the critical hit chance of all allies to 100%. 	
 	Glint 	(II) 	0 	NAT 	TBC 	N/A 	
 	Glint 	(II) 	Temporarily grant the user Empowered Infusion for ice, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for ice, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for ice, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for ice, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	
 	Arcane Dyad 	(II) 	3 	PHY 	TBC 	TBC 	
 	Arcane Dyad 	(II) 	1st Trigger: Temporarily lower the ice resistance level of one enemy by 2, raise the ice attack level of all allies by 2, and grant the user Arcane Dyad Empowered Josef. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Josef. 	1st Trigger: Temporarily lower the ice resistance level of one enemy by 2, raise the ice attack level of all allies by 2, and grant the user Arcane Dyad Empowered Josef. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Josef. 	1st Trigger: Temporarily lower the ice resistance level of one enemy by 2, raise the ice attack level of all allies by 2, and grant the user Arcane Dyad Empowered Josef. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Josef. 	1st Trigger: Temporarily lower the ice resistance level of one enemy by 2, raise the ice attack level of all allies by 2, and grant the user Arcane Dyad Empowered Josef. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Josef. 	
 	Arcane Dyad 	(II) 	Arcane Dyad Empowered Josef: Increase the damage and Cap Break Level of Snowfield Survivor, depending on the number of monk abilities triggered by the user while Arcane Dyad Empowered Josef is active (up to rank 1). 	Arcane Dyad Empowered Josef: Increase the damage and Cap Break Level of Snowfield Survivor, depending on the number of monk abilities triggered by the user while Arcane Dyad Empowered Josef is active (up to rank 1). 	Arcane Dyad Empowered Josef: Increase the damage and Cap Break Level of Snowfield Survivor, depending on the number of monk abilities triggered by the user while Arcane Dyad Empowered Josef is active (up to rank 1). 	Arcane Dyad Empowered Josef: Increase the damage and Cap Break Level of Snowfield Survivor, depending on the number of monk abilities triggered by the user while Arcane Dyad Empowered Josef is active (up to rank 1). 	
 	Sync 	(II) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Stalwart Survivor Mode, and grant the user a barrier that reduces the damage of one attack a very small amount. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Stalwart Survivor Mode, and grant the user a barrier that reduces the damage of one attack a very small amount. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Stalwart Survivor Mode, and grant the user a barrier that reduces the damage of one attack a very small amount. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Stalwart Survivor Mode, and grant the user a barrier that reduces the damage of one attack a very small amount. 	
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Hyperborean Fist: Deal five physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that ignores Defense. 	Hyperborean Fist: Deal five physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that ignores Defense. 	Hyperborean Fist: Deal five physical ice and non-elemental attacks to one enemy, followed by an additional ice and non-elemental attack that ignores Defense. 	
 	Sync 	(II) 	 	NAT 	TBC 	N/A 	
 	Sync 	(II) 	 	Unmatched Valor: Instantly reduce delay of the user's actions for three turns, and increase the damage of the user's ice abilities a moderate amount for three turns. 	Unmatched Valor: Instantly reduce delay of the user's actions for three turns, and increase the damage of the user's ice abilities a moderate amount for three turns. 	Unmatched Valor: Instantly reduce delay of the user's actions for three turns, and increase the damage of the user's ice abilities a moderate amount for three turns. 	
 	Sync 	(II) 	Stalwart Survivor Mode: While in Sync Mode, trigger the follow-up ability Boost Morale when the user's Damage Reduction Barrier reduces damage, and remove Stalwart Survivor Mode. 	Stalwart Survivor Mode: While in Sync Mode, trigger the follow-up ability Boost Morale when the user's Damage Reduction Barrier reduces damage, and remove Stalwart Survivor Mode. 	Stalwart Survivor Mode: While in Sync Mode, trigger the follow-up ability Boost Morale when the user's Damage Reduction Barrier reduces damage, and remove Stalwart Survivor Mode. 	Stalwart Survivor Mode: While in Sync Mode, trigger the follow-up ability Boost Morale when the user's Damage Reduction Barrier reduces damage, and remove Stalwart Survivor Mode. 	
 	Sync 	(II) 	Boost Morale: Grant all allies Last Stand, and briefly raise the user's ice attack level by 5. 	Boost Morale: Grant all allies Last Stand, and briefly raise the user's ice attack level by 5. 	Boost Morale: Grant all allies Last Stand, and briefly raise the user's ice attack level by 5. 	Boost Morale: Grant all allies Last Stand, and briefly raise the user's ice attack level by 5. 	
===Limit Breaks===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Limit Break Overstrike	(II) 	1-3 	PHY 	TBC 	TBC
 	Limit Break Overstrike	(II) 	Deal four massive physical ice attacks with 100% critical hit chance to one enemy, and grant one Shield to all allies. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal four massive physical ice attacks with 100% critical hit chance to one enemy, and grant one Shield to all allies. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal four massive physical ice attacks with 100% critical hit chance to one enemy, and grant one Shield to all allies. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.	Deal four massive physical ice attacks with 100% critical hit chance to one enemy, and grant one Shield to all allies. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.
 	Limit Break Glint 	(II) 	0 	PHY 	TBC 	TBC
 	Limit Break Glint 	(II) 	Instantly deal physical ice and non-elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge. 	Instantly deal physical ice and non-elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge. 	Instantly deal physical ice and non-elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge. 	Instantly deal physical ice and non-elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge.
==Materia==
===Record Materia===
Record Materia	Description 	Acquirement
 	Gain a small amount of Attack and Defense, but begin battle with Sap.	Awarded for breaking character level cap.
 	Attack hits twice, but deals less damage. 	Break Josef's level cap and obtain the Self-Sacrifice record materia. Chance to obtain in FFII dungeons with Josef in the party.
 	Deal significantly more ice damage. 	Break Josef's level cap 2 times and obtain the Double Hit record materia. Chance to obtain with Josef in the party.
 	Gain a large amount of Attack, but lose a moderate amount of Defense.	Break Josef's level cap 3 times and obtain the Ward of the Snow Plains record materia. Awarded for raising Josef to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Deal slightly more damage with Monk abilities. 	Legend Sphere
 	When low on HP, restore a large amount of HP to all allies proportional to their max HP, grant them Last Stand, and afflict the user with Doom (Countdown 15). Can only trigger once per battle.	Legend Sphere
 	Begin battle temporarily infused with the power of Ice. 	(II)
 	Small chance for Monk abilities to trigger twice. 	(II)
==Equipment==
Josef can equip the following weapon types: axes, daggers, fists, and hammers. The fist Giant's Gloves (II) allows Josef access to Noble Sacrifice.
He can equip the following armor types: bracers, hats, light armor, and robes.
He can equip accessories.
==Gallery==
FFRK Josef Profile.png|Profile image.
FFRK_Josef_sprites.png|Sprites.
FFRK Josef MC.png|Josef's Memory Crystal.
FFRK Josef MCII.png|Josef's Memory Crystal II.
FFRK Josef MCIII.png|Josef's Memory Crystal III.
FFRK_spritesheet_Joseph.png|Joseph's spritesheet.
FFRK Unknown Josef BSB Icon.png|Icon for Ice Breaker.
FFRK Unknown Josef BSB Icon 2.png|Icon for Man of Snow.
FFRK Unknown Josef BSB.png|Ice Breaker.
FFRK Unknown Josef BSB 2.png|Man of Snow.
Category:Characters in Final Fantasy Record Keeper