Super Mario Altered

Super Mario Altered is an upcoming 3D platforming game developed by Lazy Studios and published by Nintendo for the Nintendo Swtich. The twentieth title in the mainline Super Mario series after Super Mario Maker 2, the game seeks to differentiate itself from other Mario platformer games by adding in elements of metroidvanias, like an open world and larger focus on the game's combat. The game's release date hasn't been announced as of right now.
== Gameplay ==
Super Mario Altered seeks to differ itself from other 3D Mario games through its gameplay. Unlike other 3D Mario games, the entire game is interconnected, and players can freely go from one area to another. Though at first some locations may be blocked off, by obtaining new abilities and defeating bosses, you can gain access to new areas.
Mario, alongside his normal abilities to jump on foes to attack enemies, is armed with his Hammer to take out nearby foes. This hammer will be your primary weapon throughout the game. As the game progress, Mario will gain access to upgrades for his hammer, alongside various new techniques through the use of Badges.
Mario has a limited amount of Heart Points that goes down if he is hit by an attack. If Mario loses all of his HP, the game is over, and the player will need to restore at a previous save spot. HP is restored by using healing items or going to Save Spots, and can be increased by finding Heart Mushrooms scattered around the world in hidden areas. Collecting 3 of them grants you another heart to your current HP.
Throughout your adventure, you'll obtain Coins. These can be used in various locations to purchase items from shops. If you are defeated, you will drop any coins you obtained prior to saving, but returning to that area allows you to get back your coins.
Throughout his adventures, Mario will come across various characters who will join him on his adventure. These are Partners. Partners provide Mario with various new abilities, which are useful for navigating to new areas, or helping out with combat. Often these abilities use up Partner Points, which can be restored overtime or by attacking enemies, though you can also increase the capacity by finding Partner Flowers scattered around the world in hidden areas. You can switch between your partners on the fly, even mid-combat. You can also unlock upgrades for them, granting them new abilities.
===Controls===
Action 	Input
Move 	
Move Camera 	
Jump / Interact	
Attack / Grab 	
Partner Ability	
Crouch 	/
Swap Partners 	/
Journal 	
Pause Menu 	
* Backwards Somersault: Hold the crouch button then jump to perform a Backwards Somersault. Allows you to jump really high!
* Crawl: Hold the crouch button while moving to Crawl, allowing you to travel into small areas.
* Ground Pound: Press crouch while in the air to perform a Ground Pound, smashing down on anyone under you. Deals more damage than a normal jump, and can destroy objects under you.
* Long Jump: Move forward, crouch, then jump to perform a Long Jump, allowing you to jump across longer distances.
* Side Somersault: Quickly turn in the direction you are moving to perform a Side Somersault. Jump really high and quickly turn around.
* Wall Jump: While sliding down a wall, press the jump button to perform a Wall Jump. Great for ascending to higher areas.
==Story==
===Prologue===
The story begins in Bowser’s Castle. Bowser is contemplating plans to take over the Mushroom Kingdom, having failed time and time again. Kamek attempting to help brings up the story of a mysterious alternate dimension known as the Darkened Kingdom, that can only be accessed through the use of a powerful and ancient scepter. Bowser is interested in this, and just in the knick of time, Bowser Jr. and a group of his minions barge into his throne room. Bowser Jr. pulls out a mysterious stick he found while exploring, handing it to Bowser. Bowser laughs, exclaiming how he has a new plan to take over the kingdom.
Kamek grabs the scepter, poking around with it and waving it around, but he finds that he is unable to find anything to do with. Kamek wonders if it is even the scepter they are looking for. Bowser is angered, and in a fit of rage, stomps on the scepter. Suddenly dark magic emanates from the broken scepter. Kamek, scared out of his mind, hides behind Bowser. Bowser looks on, as the magic forms a shadowy figure. She strikes a deal with Bowser, saying she can help her take over the Mushroom Kingdom and get rid of Mario Bros. Bowser agrees and the two shake hands.
Suddenly the switches to Mario's house. Everything seems peaceful, Mario is napping on an armchair, Luigi is seen reading a book, and Yoshi is sleeping on the ground. Luigi mentions that Bowser hasn't tried to capture Peach in months, even saying that he may have given up. However, quite ironically, an explosion is heard from nearby, startling the three. Toad bursts through the door, exclaiming that Peach is being kidnapped! Mario, the headstrong hero he is, runs out, seeing Toad Town and the castle under attack by Bowser’s forces. He makes his way towards the castle, Luigi, Yoshi and Toad trailing behind.
Mario storms his way towards Peach’s Castle, finding Bowser in the middle of capturing Princess Peach. Though Mario attempts to stop him, a mysterious force field knocks him away. The shadowy figure from before appears, revealing her true form. Her name is Queen Minerva, the ruler of the Darkened Kingdom. She laughs, as she summons a magic portal, sucking in Peach, Mario, Luigi and everyone else near into it. The screen fades to black as Minerva and Bowser laugh.
===Chapter 1===
Mario is seen unconscious in a beach. A small cat-like girl is seen walking over to him, poking at his unconscious body. Mario then wakes up, jumping in the air, causing the girl to be scared and running away. Following her into a forest, after defeating a few enemies, Mario catches up to her. She introduces herself as Meowli. After staring at him, she seems to realize something, and asks Mario to follow her to her house in Dyre Town. Suddenly they notice something, some kind of person stuck in the ground, surrounded by Goombas. The Goombas all rush at Mario, but are defeated fairly easily. Mario pulls out the person and it turns out it's Toad. Toad is just as confused as Mario to how he got here, but follow him and Meowli to Dire Town.
Upon making it to Dyre Town, the both of them see trouble! It's Bowser Jr., who's attacking another cat. Bowser Jr. notices Mario, and challenges him to a fight. Halfway through Bowser Jr.'s fight, Bowser Jr. activates some upgrades that make him immune to jumps. Suddenly the cat boy that was being attacked from before is hit in the head by a hammer falling from the sky. Meowli grabs the hammer and tosses it at Mario, allowing him to eventually defeat Bowser Jr. After being defeated, Bowser Jr. angrily flies away. Meowli thanks Mario, as the cat boy from before is staring at him, enigmatically. The cat boy excitedly runs toward Mario, saying that's he's some kind of great hero named Leo. Mario doesn't recognize the name, and says they aren't the same person. Meowlo is saddened by this, and he explains some kind of story.
Long ago there were two siblings, Leo and Marisa, who were seen as heroes in the Darkened Kingdom. Together, the two of them were able to keep the kingdom safe. That was until the the evil queen, Minerva, came to the kingdom. The two siblings tried to storm her castle and stop her, and the two never came back. Ever since then, the kingdom has came under Minerva's rule, the sky had permanently darkened and most of the people are now gone. They are the two people left living in Dyre Town. Meowlo wishes one day he can be just as strong as Leo and Marisa, and be able to bring the Darkened Kingdom back to its former self.
Mario is moved by the story and now wants to defeat Minerva, not only to save Princess Peach, but to bring the Darkened Kingdom back to what it once was. Night comes, and Meowli invites Mario to stay at their house for the night. Toad decides to stay in a house nearby (which is seemingly abandoned).
After a good night's rest, Mario is awoken is screaming. Running out, he sees some kind of monster with Meowli in its jaws. Meowlo is already outside, trying to fend off the beast, jumping at it. However, it smacks him out the air. Mario grabs him as he falls back to the ground. The monster then walks away into the forest. Meowlo runs towards the forest, only the stop, saying that no one has ever escaped the Florameleon before. Mario, seeing this transpire, runs into the forest to save Meowli. Meowlo is astonished by this, and chases after him.
Mario makes his way through much of the forest by himself, taking down the enemies within. Eventually he comes into some tough vines. Distant yelling can be heard, and Mario seems to recognize the voice. Meowlo finally manages to catch up to Mario, also noticing the vines. Then he comes up with an idea. Hopping into Mario's back, he tells Mario to charge into the vines. Mario does so, and with his shield, manages to break through the vines., where they find whoever was trapped on the other side. It's Toadette! She and Mario reunite, and Meowlo asks if Toadette has seen a giant monster. Toadette tells the two that she saw a massive creature go inside of that flowery cave. She also hands Mario a journal, which she says will be useful as it holds a map of all the locations they've been to, and can be used to save his progress. They say their goodbyes, as Mario and Meowlo make their way towards the cave.
After venturing through and fighting off the various monsters inside, Mario finally make it to the Florameleon's lair. Mario sees that not only has it captured Meowli, but also Yoshi. The Florameleon sees its intruders, before jumping down from the wall and roaring. A boss fight insues, but the Florameleon ends up defeated, falling over. As it does, the vines holding Meowli and Yoshi disappear, alongside some others that appear throughout the surrounding area. Meowlo hugs his sister, and Mario reunites with Yoshi.
With the Florameleon defeated and Meowli saved, Mario decides he's gonna leave and find his way to Minerva. However, before he leaves, Meowlo interrupts him, and decides that he wants to go with him. Though Meowli is a little hesitant, Meowlo realizes that if he wants to keep her safe, and be like his idols, he has to travel with Mario and defeat Minerva. Meowli understands, wishing the two the best of luck.
===Chapter 2===
Leaving Dyre Town, Mario and Meowlo make their way back through Windor Plains, where Meowlo notices that some vines that the Florameleon had made are now gone, opening up a path. Going through they make it to Sandin Canyon, a large sprawling desert. Noticeably, a large tower can be seen in the distance, though it seems to be inaccessible. Throughout the area, they find mysterious Stone Tablets in different shapes, grabbing and holding onto them.
Navigating through it they eventually make it to some ruins, where they find an unusual sight. Some kind of mermaid! She's appears to be very tired, coughing, and crawling slowly on the desert floor. Mario and Meowlo run towards her, asking her if she is okay. The mermaid is unable to muster the strength to say anything besides the word, "water". Meowlo knows they can't go to Azure Coast as that's too far away, but says he heard the story of the Curewater Spring hidden somewhere in the ruins, and telling Mario that they could save her if they give her some water from the ruins.
Looking around, Meowlo finds some kind of table with four symbols, and a message. "Shape the symbols into the altar to open up the entrance to the Sol Ruins." Meowlo realizes that those stone tablets they've been holding onto are actually keys to the ruins! After obtaining them all and putting them onto the altar. The ground shakes, as the entrance appears in front of them. Mario and Meowlo run in, determined to save the sick mermaid.
Climbing their way up the ruins, they eventually make it to the roof, where they finally find the Curewater Spring. Mario then sees someone on the other side of the spring. It's his brother Luigi, with a mysterious girl wearing a similar outfit to him. Luigi is scared out of his mind, with the girl seemingly threatening him. Meowlo asks what's going on, and the girl facing him and Mario. She introduces herself as Marisa, but becomes angry at Mario for impersonating her brother, immediately challenging him to a fight. Mario defeats her, and she suddenly leaves, not saying anything after. Luigi hugs Mario with tears in her eyes, but Meowlo explains how he and Mario are in a hurry. After getting some of the water from the Curewater Spring, and hurry down to the desert.
Mario and Meowlo finally make it back to the mermaid, quickly pouring the water onto her. Suddenly she feels super energizes, jumping into the air. She thanks Mario, introducing herself as Princess Polyp. Then, suddenly she starts panic, realizing she has forgotten something, asking the two for help.
She explains that her mother, Queen Anemone had become corrupted by Minerva's magic, slowly transforming her into a dangerous tyrant. She had imprisoned much of the people of her home of Aquapolis, and threatens to do the same for those who even attempt to come inside her kingdom's water. Not agreeing with this, Polyp decided to run away from home and seek out help outside the kingdom. However, she ended up going to far, and ended up in the desert. Mario and Meowlo decide to help her out, and Polyp joins Mario. Polyp says that the entrance to Aquapolis is in Azure Coast, so Mario makes his way toward that location.
Mario dives into the water with Polyp's help, eventually finding the entrance, a mysterious hole. Travelling through the underwater tunnel, they make it to the city of Aquapolis. However, much of it had become abandoned. They navigate their way through the crystalline buildings, and fight off against the Merites that guard her, before eventually making it to the Queen herself. Polyp tries to explain the situation to her mother, what she is doing is wrong and she has brought Mario to try and break her out. Queen Anemone however, doesn't listen, furious that her own daughter has betrayed her and her kingdom by bringing someone from the outside world into the kingdom. Queen Anemone pulls out a large trident, and a fight starts.
As Mario & Polyp fight Queen Anemone and damage her, small dark clouds eventually form near her. Polyp realizes those must be the things hypnotizing, instructing Mario to help her shoot at them. After finally destroying the clouds, Queen Anemone is defeated, falling to the floor. Her color changes from a dark purple to a brighter pink. Polyp goes over to her, as Queen Anemone wakes up, finally back to her normal self. Polyp reunites with her mother, hugging her. She then explains what had happened while she was hypnotized, and she was saved by Mario when she had ventured out too far, and together the two broke her out of her curse. Queen Anemone is astounded by this, thanking her daughter for doing so much to help break her free of Minerva's curse, but also Mario, for saving her daughter in her time of need. For that, she gives Mario the Merite Mark, given to those who have done an incredible service to the kingdom of Aquapolis, and allowing Mario to open the Merite Gate. Queen Anemone apologizes for everything she had done, freeing the people of Aquapolis, and allowing Mario to come into the kingdom whenever he wants.
Mario, Meowlo and Polyp make their way to the Merite Gate, holding up the Merite Mark. The ground shakes, as the gate opens, opening up the rest of Azure Coast. Before they go through however, Queen Anemone appears, alongside many of the other Merites that had been recently freed. Polyp says that she wants to join Mario on his adventure and stop Minerva to keep Aquapolis safe. Queen Anemone understands, knowing that Mario will keep her daughter safe from harm. Polyp swims over to her mother and hugs her, before saying goodbye, as she and Mario make their way through the gate to continue their adventure.
=== Chapter 3 ===
After leaving the cave, Mario and co. make their way through the rest of Azure Coast, and eventually finding the entrance to the Undermines. They navigate through the caverns, though see that much of them seem to be blocked off by large rocks. Eventually, the three fall into a pit. Navigating to the center, they find what seems to be a pile of metal. Meowlo is curious, touching it, causing it to suddenly activate. The pile of metal was actually a robot! Its red eye glares at Mario, as it suddenly roars, attacking the three. However, it is defeated rather easily, falling over. Mario sighs in relief, but the three notice that there is no escape from the large they're in.
Suddenly once more, the mysterious robot from before gets up. Meowlo is ready to fight it again, but Polyp stops him, thinking that the robot might just be confused. The robot analyzes the two, then looks at Mario. The robot simply says, "Gearstop", and both Meowlo and Polyp decide that that will be his name. Mario nods in agreement. Suddenly Gearstop grab Mario, tossing him into the air and placing him into a compartment on his back. Mario then takes control of him, using him to destroy a large rock in their path, allowing them to escape.
TBA
=== Chapter 4 ===
TBA
==Characters==
===Main Characters ===
Name	Description
Mario	The famous red-hatted, blue-overall wearing, mustachoid plumber, Mario is the resident hero of the Mushroom Kingdom, and the main protagonist of Super Mario Altered. After Princess Peach is captured, Mario and his friends become scattered throughout the Darkened Kingdom. Now, in this mysterious new world, Mario seeks not only to save Princess Peach, but all the other residents of the Darkened Kingdom that had been threatened by Minerva's rule.
Peach	The Princess of the Mushroom Kingdom, Princess Peach is kidnapped at the start of the game, and it's up to Mario to save her. Throughout various points of the game, there are intermissions showing what she is doing as she is captured. She seems to know a lot about the Darkened Kingdom and Minerva.
Marisa	A mysterious girl from the Darkened Kingdom who bears a striking resemblance to Mario, Marisa is someone Mario will meet several times throughout his adventure. Though she and Mario start of as enemies, the two slowly become allies as the game goes on. She wants to be a hero, and often acts intimidating when confronting someone, but she believes she isn't strong without her brother Leo. She hopes to one day find out what happened to him.
Bowser	The King of the Koopas and Mario's archenemy, Bowser acts as one of Super Mario Altered's main villains. As always, he seeks to take over the Mushroom Kingdom and kidnap Princess Peach. After learning about the Darkened Dimension, he teams up with Minerva, and the two start a massive plan to take over the Mushroom Kingdom.
Minerva	The ruler of the Darkened Kingdom, Queen Minerva is one of Super Mario Altered's main villains. Intelligent, manipulative and sadistic, Minerva rules with a tyrannical fist, and serves as the brains of her and Bowser's plan for kingdom domination. She seems to absolutely hate Princess Peach for something that happened in her past.
===Mario's Partners ===
Name	Description
Meowlo	A young cat-like boy with a love for adventure, Meowlo serves as Mario's first partner, joining him when his sister is captured by the Florameleon. Despite his childish and cowardly nature at first, he wants to one day become a hero like his idols, Leo and Marisa, and wishes to take down Minerva and bring peace back to the Darkened Kingdom.
Meowlo's Partner Ability is Shield Bash, allowing him and Mario to dash forward a short distance, while charging into enemies, destroying brown vines, knocking away enemies, and launching back projectiles. When upgraded, Meowlo gains the ability to charge up and perform the Speed Shield, allowing Meowlo to speed forward and charge into enemies for increased damage.
Polyp	The princess of the kingdom of Aquapolis, Princess Polyp ran away from home when her mother, Queen Anemone, became possessed by Minerva. Desperate for help, she was found by Mario in the middle of Sandin Canyon, almost dried up from the heat. After saving her, she joins up with you. She's a caring young kid who wishes to help those around her.
While Polyp is equipped, you have an increased swim control and the ability to breath underwater, allowing you to better navigate Aquapolis and reach it without dying. Polyp's Partner Ability is Water Gun, allowing her to shoot blasts of water to damage weaker enemies and stun more powerful ones, alongside putting out fires. When upgraded, Polyp gains the ability to charge up and perform the Aqua Trident, summoning a trident that fires a long-ranged water beam that quickly racks up damage, though you are slowed and cannot turn while firing.
Gearstop	Found deep in the Undermines, Gearstop is an ancient robot uncovered by Mario and friends. Though at first an enemy, after defeating him he has a sudden change of heart, and joins Mario. Though he blindly follows orders no matter who gives them, and doesn't understand things easily, he has good intentions. He wants to find anything about his past, and figure out his true purpose.
Gearstop is unique in that, while he is equipped, he doesn't normally appear. Instead, pressing the Partner button allows Mario to hop inside Gearstop. As Gearstop, you take less damage, but your Partner Power slowly drains, and drains faster if you take damage. He is also slow, and can't jump very high. Gearstop attacks with Punches that deals large amounts of damage, and can break hard objects. He also has the ability Heavy Lift, allowing him to carry large objects, alongside the ability to travel in Lava without taking damage. When upgraded, Gearstop gains the ability to charge up and perform the Drill Upper, a powerful uppercut that can also be used by Gearstop to jump higher into the air than he normally can.
? 	?
===Major Characters===
Name 	Description
Toad 	Princess Peach's attendent, Toad, alongside the rest of Mario's friends, became trapped in the Darkened Kingdom after Minerva's attack. He isn't found very far from Mario, being attacked by Goombas in Windor Plains. After being saved, he'll stay in Dyre Town, where after defeating the Florameleon, sets up a shop for Mario to buy items for his adventure.
Toadette 	A cheerful female Toad, Toadette, alongside the rest of Mario's friends, became trapped in the Darkened Kingdom after Minerva's attack. Found trapped in Jango Jungle, after freeing her from some tough vines, she'll run the various Save Points around the game's map. Talking to her will allow you to save your progress, along with healing and restoring any lost health or FP.
Yoshi 	Mario's loyal dinosaur companion, Yoshi, alongside the rest of Mario's friends, became trapped in the Darkened Kingdom after Minerva's attack. He lands in Jango Jungle where he is captured by the Florameleon. After they are defeated, Yoshi run the various Yoshi Stops around the game's map. Talking to him allows you to fast travel any areas where you've woken him up.
Luigi 	Mario's taller twin brother, Luigi, alongside the rest of Mario's friends, became trapped in the Darkened Kingdom after Minerva's attack. He is first found in Sandin Canyon, captured by Marisa, believing that he is impersonating her brother and trying to find out who exactly he is. After being rescued Luigi can be found randomly throughout points your adventures, and if you talk to him, you might get some rewards.
Meowli 	A young cat-like girl, Meowli is Meowlo's sister, living alongside him in Dyre Town. She's the first person to discover Mario when he lands in the Darkened Kingdom. She is very caring and protective of her brother, and is always worried about him when he goes on adventures. She acts as the driving force for Meowlo when she is captured by the Florameleon.
Olim 	A mysterious cat-like shopkeeper who you can find all across the Darkened Kingdom, Olim is first met in Dyre Town after you defeat the Florameleon. They sell things like badges and costumes to Mario for coins. In each area they're in, they sell different things, so always be holding onto some coins whenever he appears! He's rather mysterious and even a bit untrustworthy, as he talks behind Mario's back insulting him and talking about how much he scammed him.
Queen Anemone	The ruler of Aquapolis and the mother of Polyp, though once a peaceful ruler, Queen Anemone has fallen under Minerva's controls. Now a dangerous and tyrannical ruler, she does not tolerate anyone from the outside world entering the kingdom, driving Polyp to escape andtry and find help. After being defeated, she is broken out of her curse, apologizes her actions, and helps out the heroes by opening up the Merite Gate, allowing players to progress.
Bowser Jr.	Bowser's son and heir to the Koopa throne, Bowser Jr. appears as a reoccurring villain, trying to stop Mario and friends on their adventure. He also was the one who found the Darkened Scepter, a magical device that can create portals between the Mushroom and Darkened dimensions. He is always seen riding in his Koopa Clown Car, or some other kind of mechanical robot.
Flint 	A gruff old rock-like man, Flint was seen as a hero to the Kragmas, but eventually retired, becoming a blacksmith. First found in the Undermines, he offers Hammer upgrades to Mario, so long as he has some Hammer Ores and some spare Gold. He is also the father of Julia, who he asks you to find after she ran off to Lavalandia.
Julia 	Flint's daughter, Julia is a Kragma you first meet after reaching Lavalandia. She is a shy and timid girl, not wishing to talk to Mario at first. Despite going to Lavalandia, she seems incredibly skeptical of the place, wishing to not ride any of the rides. Eventually, you help her out in finding out the truth of the park.
Cara & Kiel	A mysterious duo, Cara (the angel) and Kiel (the devil), are the owners and mascots of Lavalandia, the Darkened Kingdom's most popular theme park. The two hire Mario and his friends when they mistake Gearstop for one of their workers, forcing them to fix several of the park's rides. Cara is shown to be extremely friendly and cheerful, while Kiel is sarcastic and rude. Both of them don't seem to care about the safety of their guests, and its possible they are plotting something, as despite this, the visitors are infatuated with the park.
Twisto 	A mysterious, top-hat wearing trickster, Twisto is a loyal servant of Queen Minerva, often performing various evil deeds across the Darkened Kingdom, and impeding Mario's progress. He's is often seen as crazy and nonsensical, not taking many things seriously. However, he seems to absolutely hate Marisa, often taunting her about her missing brother.
==Areas==
===Main Areas===
Location 	Description
Azure Coast 	Located on the edge of the Darkened Kingdom, the Azure Coast is a beach area with palm trees and crystal clear waters. However, due to Queen Anemone's tyrannical rule, the waters are heavily guarded. A large gate that connects to the rest of the kingdom is closed off by the queen to prevent anyone from the outside entering her waters. The area connects to Windor Plains, the Undermines and Aquapolis, though only a Merite is able to survive going there.
Windor Plains 	Windor Plains is a short forested area that connects Dyre Town to the Azure Coast, alongside a path to Sandin Canyon after the Florameleon is defeated. It's a pretty straightforward path with a few areas to explore once you've obtained new abilities, but other than that there isn't much to do here.
Jango Jungle 	Jango Jungle is the game's first big area for you to explore, located in a massive rainforest. Large vines signifying the Florameleon's presence are found all across here, and though brown ones can be broken with powerful attacks, green ones are indestructible until the Florameleon is defeated. Various plant-like enemies can be found here, large Mushrooms to jump off of, and hidden secrets. It connects to Dyre Town and Sandin Desert after dowsing a fire switch.
Sandin Canyon 	Sandin Canyon takes place in a large desert. The area features its titular canyon, and if you go deep enough, some ancient ruins, pillars and tunnels. It connects to Windor Plains and Jango Jungle after dowsing a fire switch.
The Undermines 	The Undermines are a deep underground network of caverns lying under the Darkened Kingdom. It serves as the home of the Kragma, who have all been mysteriously disappearing recently. Various digging and cave-dwelling enemies are found in here, and the area is split between a network of mines, and a lava-filled ocean near the bottom. It connects to Azure Coast, Lavalandia and Dragoon Summit.
Lavalandia 	?
Dragoon Summit 	?
Snowpoint Peaks 	?
? 	?
Minerva's Palace	?
===Sub-Areas===
Location 	Description
Dyre Town 	Meowlo and Meowli's hometown, Dyre Town is a run-down little town that serves as a sort of hub world. Though it starts off pretty empty at first, people will begin to move in again and set up shops for you to spend your Coins at. It connects to Windor Plains and Azure Coast.
Overgrown Cavern	The first dungeon of the game, Overgrown Cavern is a large network of caves, covered in large plants as a result of the Florameleon's presence. It is located within Jango Jungle.
Sol Ruins 	Sol Ruins is a dungeon located within Sandin Canyon, the Sol Ruins is a large tower created by an ancient civilization, to act as a place to hold the Curewater Spring. The inside features various traps and platforming sections that the player must navigate.
Aquapolis 	A grand underwater kingdom, Aquapolis is the home of the Merites, hidden from the rest of the world. It can only be access through a hidden underwater hole in Azure Coast. Due to Queen Anemone's rule, Merite soldiers litter the city, and will attack anyone from the outside.
==Items ==
===Key Items===
These are special items that Mario can obtain throughout his adventure, and have some kind of important purpose whether it be granting new abilities or upgrades.
Item 	Description
Heart Mushrooms	Powerful mushrooms said to extend the life of whoever eats them. Collect 4 of them to add another Heart to your HP.
Partner Flowers	Flowers that are said to bring friends closer together. Collect 4 of them to increase the size of your PP.
Hammer Ores 	Magical ores that have been traditionally used to forge powerful hammers. Collect them and bring them to Flint to upgrade your Hammer.
Partner Pearl 	Powerful crystals created by the ?, said to increase the power of whoever the owner gives it to. Can be used to upgrade your Partners and grant them their Super Ability.
Journal 	Given to you by Toadette after you save her, the Journal is a useful book that holds a Map, your Badges, and a list of all the enemies you have faced. Most importantly, it can be used to save your progress by talking to Toadette.
Merite Mark 	A special badge given by Queen Anemone to those who have done heroic things for Aquapolis. Anyone with the pass can use it to open the Merite Gate.
===Hammers===
Hammers serve as Mario's main weapon throughout Super Mario Altered. Great for taking down most foes, as your jumps may not be able to damage certain enemies. By collecting Hammer Ores scattered around the map, you can go to Flint to upgrade your hammer, increasing your attack damage.
Hammer 	Description 	Damage
Wooden Hammer 	Mario's first hammer, obtained during the fight against Bowser Jr. It's pretty old but it's still a reliable weapon. Deals 5 damage. 	5
Iron Hammer 	The first Hammer upgrade you obtain, it requires 1 Hammer Ore and 250 coins. A spiffy new hammer with an iron head rather than a wooden one for extra damage.	10
Tempered Hammer	The second Hammer upgrade you obtain, it requires 2 Hammer Ores and 750 coins. Its heavy metallic head makes it suited towards combat. 	15
Golden Hammer 	The final Hammer upgrade you obtain, it requires 3 Hammer Ores and 1500 coins. An incredibly powerful hammer that can strike down any enemy with ease. 	20
===Badges===
Badge 	Description 	Location
Leading Light 	Creates a dotted trail leading you towards the main objective. 	Found hidden in Jango Jungle.
Coin Magnet 	Pull in nearby coins around you, instantly adding them to your coin count. 	Sold by Olim for 100 coins at Dyre Town.
Zap Tap 	Deal damage to nearby enemies if you take damage. 	?
Speed Boost 	Increases your movement speed. 	?
Damage Defender 	Stay invulnerable to damage for longer after taking a hit. 	Sold by Olim for 100 coins at Dyre Town.
Last Stand 	Deal increased damage when at low health. 	Found hidden in Overgrown Cavern. Requires Meowlo.
Quick Charge 	Attacks that require you to charge need less time. 	?
Jumpman 	Increases the damage of consecutive jump attacks. 	?
Armored Shoes 	Allows Mario to jump on spikes and spiky enemies. 	?
Impact Pound 	Attacking enemies with a Ground Pound ignores defense. 	?
Charge Strike 	Hold the attack button to charge up and perform a powerful hammer swing that deals double damage and ignores armor. 	Given by Flint after a Hammer upgrade.
Spin Attack 	Hold the attack button to charge and perform a spinning hammer attack to damage enemies around you and knock them back. 	Given by Flint after a Hammer upgrade.
Hammer Throw 	Hold the attack button to charge up and toss your hammer as a projectile. The hammer returns to you after hitting a target.	Given by Flint after a Hammer upgrade.
Bash Boost 	After performing Meowlo's Shield Bash, gain a temporary speed boost. 	?
Freezing Water 	Reduces damage, but gives Polyp's attacks the chance to freeze enemies, preventing them from moving. 	?
Piercing Fists 	Gearstop's attacks ignore enemy defense. 	?
? 	? 	?
Healthy Heart 	Gives Mario an extra hit point. 	?
Regenerator 	If you are not damaged for some time, regain a hit point. 	?
Partner Plus 	Increases Mario's max Partner Points. 	?
Fast Friends 	Increases the amount of Partner Points you regain when damaging an enemy. 	?
Lasting Bond 	Reduces the amount of Partner Points used when performing a Partner Ability. 	?
One-Shot Superstar	Reduces your hit points to one. Only for the most hardcore players! 	Automatically given to the player after they complete the game. Always appears on repeat playthroughs.
Classic Filter 	Changes the colors to resemble a Game Boy. Brings back some old memories. 	Sold by Olim for ? coins after the game is completed.
Retro Tunes 	Replaces all of the game's music with 8-bit remixes. Reminds you of a simpler time. 	Sold by Olim for ? coins after the game is completed.
===Consumables===
TBA
== Costumes==
TBA
==Enemies==
===Mushroom Kingdom Enemies===
Enemy 	Description 	Location
Goomba 	Familiar Mushroom-like foes, Goombas are among the weakest enemies you will face on your adventure. Upon seeing you they will chase after you, attempting to ram into you and deal damage. A single jump or a swing from your hammer will take them out easily. 	
*Windor Plains
*Jango Jungle
*Overgrown Cavern
*Azure Coast
Paragoomba 	Goombas possessing wings, these flying enemies can be found hovering around areas before chasing you if they see you. Jumping on them removes their wings and turns them into a normal Goomba, but a hammer swing will take them out instantly. 	
*Jango Jungle
*Sandin Canyon
*Dragoon Summit
Koopa Troopa 	Among Bowser's most common minions, Koopa Troopas are a fairly standard enemy. When seeing you they will chase after you and attack with punches and kicks. Their shells provide them extra armor from your hammer swings, allowing them to take a few blows before being defeated. However, jumping on them will cause them to retreat into their shells, allowing them to be used as projectiles in combat. 	
*Jango Jungle
*Overgrown Cavern
*Sandin Canyon
*Sol Ruins
* Azure Coast
Paratroopa 	Koopa Troopas with wings, Paratroopas are more powerful that their normal counterparts. Like Koopas, they chase after you on sight, but instead of punches, they will retract into their shell and perform a dive bomb to deal damage. Hitting them with your hammer will cause them to fly backwards but not deal any damage (except to those in the shell's way), but a perfectly timed jump or shield bash will cause them to lose their wings, turning them into normal Koopas. 	
*Sol Ruins
Spiny 	Small enemies with spiked shells, Spinies attack on sight, charging towards Mario. Of course, due to their spikes, they cannot be jumped on, dealing damage to Mario if he attempts to do so. However, they are still vulnerable to hammer swings and other attacks. 	
*Sandin Canyon
*Sol Ruins
Lakitu 	A member of the Koopa Troop, Lakitus ride on their signature clouds, and attack from above. They toss down Spiny Eggs that, if left along for too long, will hatch into Spinies. They can't be jumped on, so use your hammer. Lakitus are out of reach most of the time, so a ranged attack is needed to hit them. 	
*Dragoon Summit
Hammer Bro. 	Among the most elite of Bowser's soldiers, Hammer Bros. are agile Koopas wielding hammers. They attack by tossing these hammers as arcing projectiles, before jumping away. They can take a few hits, and if Mario tries to perform several hammer swings on them in a row, they can retaliate with a spinning hammer strike. 	
*?
Boomerang Bro.	Among the most elite of Bowser's soldiers, Boomerang Bros. are cousins of the Hammer Bros., though wield boomerangs instead of hammers. They will throw these boomerangs, which will return to them after flying a distance. They can take a few hits, and if Mario tries to perform several hammer swings on them in a row, they can retaliate with a spinning boomerang strike. 	
*Aquapolis
Fire Bro. 	Among the most elite of Bowser's soldiers, Fire Bros. are cousins of the Hammer Bros., though wield fireballs instead of hammers. They will throw these fireballs, which bounce along the ground and burn Mario on touch. They can take a few hits, and if Mario tries to perform several hammer swings on them in a row, they can retaliate with a fire wave attack. 	
*Lavalandia
Dry Bones 	A Koopa Troopa, or at least what's left of it. Dry Bones will chase after the player. Often they'll appear out of the ground in an attempt to ambush you. If they are hit, they will fall into pieces, their heads running away. If you let them go for too long, they will eventually piece back together and continue attacking you. 	
*Sandin Canyon
*The Undermines
Monty Mole 	Small mole-like enemies, Monty Moles are mostly found in underground areas. They act similar to Goombas, chasing Mario when he comes near, but are noticeably faster. They'll often attempt to ambush Mario by suddenly popping out of the ground. A singly jump or hammer swing takes them down easily. 	
*The Undermines
Rocky Wrench 	Monty Moles often found on airships, Rocky Wrenches pop out of manholes and attack when Mario is near. They attack by tossing wrenches, before diving down and hiding from damage. Attack when they pop out, shoot a projectile, or reflect their wrenches to easily defeat them. 	
*?
Flaptor 	Bird-like enemies, Flaptors are often found flying around or nesting in trees or rocks. They will hover above Mario before slamming down, damaging him if they are in his way. However, they are vulnerable for a time while on the ground. 	
*Jango Jungle
*Dragoon Summit
Ninji 	Stealthy ninja-like foes, Ninji will attack by ambushing Mario, appearing from a cloud of smoke to strike. If they miss, they are left vulnerable for a bit, before disappearing and attacking again. Hit them out of the air to defeat them instantly. 	
*?
Piranha Plant 	Carnivorous plant-like enemies, Piranha Plants are immobile enemies often found in grassy areas. When they see Mario, they will attack by shooting fireballs at them. If they come close, they will attack with a bite. They are however, quite weak, especially once you gain the ability to attack them with projectiles. 	
*Jango Jungle
*Overgrown Cavern
Pokey 	Tall cactus-like foes, Pokeys are often found in more desertous areas. They are composed of many spiked segments, and attack by hopping towards you and occasionally falling over. Hitting a Pokey with your hammer allows you to knock the segments away, but hitting the head is needed to fully defeat it. If the head is left alive for too long, it will regrow its segments. 	
*Sandin Canyon
Cheep Cheep 	Fish-like enemies always found in watery areas, Cheep Cheeps are often found swimming around and minding their own business. They don't directly attack Mario, but deal damage if Mario runs into them. You can't jump on them, but a hammer swing will take them out easily. 	
*Azure Coast
Blooper 	Squid-like enemies found in watery areas, Bloopers are often found swimming around at first, but will chase after Mario when he comes near. Hammer swings will take them down in a few hits. 	
*Azure Coast
Boo 	Ghost-like foes, Boos will slowly chase after the player, but become invisible and freeze if the player looks at them. If they get close, they'll attack with a licking attack, knocking Mario away. They are invulnerable to most of Mario's attacks, but will disappear if they come into contact with light. 	
*?
Bob-Omb 	Walking explosives, Bob-Ombs will attack on sight, lighting their fuses and charging at Mario. If they are hit, they will stop moving, and can be used as an exploding projectile. You can even use it to break Hard Blocks, which Mario cannot normally break. 	
*The Undermines
Chain Chomp 	Dog-like creatures attached to chains, Chain Chomps are tough enemies. When Mario comes near, it will bark at him, before reeling back and lunging straight at him. They possess an abnormally high defense, immune to most attacks, though a hammer swing will send them flying backwards and into nearby enemies. However, they are limited to their chains, which are attached to a stake. Destroying this stake will set the Chain Chomp free, causing it to jump away. Heavier attacks, especially from Gearstop, will also destroy him.	
*?
Bullet Bill 	Bullet-like projectiles fired from cannons, Bullet Bills fly at Mario directly, attempting to charge into him and explode. Though weak health-wise, their explosions can send you flying backwards. However, you can also direct them into flying into obstacles, or other enemies, to damage them. 	
*Lavalandia
===Darkened Kingdom Enemies ===
Enemy 	Description 	Location
Nuttack 	Nut-like creatures, Nuttacks are small creatures that live in forested areas, guarding it from intruders. Upon sight they will chase after the player, attempt to charge into them with their helmets. Due to their armored helmets, they are immune to your jumping attacks, alongside projectiles. However, hitting them with your hammer will knock them over, leaving their undersides vulnerable to being hit or jumped on. Fire will also destroy their helmet and leave them vulnerable. 	
*Jango Jungle
*Overgrown Cavern
Nuttergunner 	These Nuttacks, known as Nuttergunners, are equipped with what appear to be a cannon made out of wood. They fire Spiny Nuts at Mario from afar, and will use their gun to completely block attacks. However, using Meowlo's Shield Bash, you can send the projectiles they fire straight back at them, taking them out in a single hit. Fire will also destroy their weapons and leave them vulnerable. 	
*Jango Jungle
*Overgrown Cavern
Nutcrasher 	Large Nuttacks, with bodies resembling coconuts and wielding large logs, Nutcrackers are the first large enemy Mario will face. Boasting high health, it's slow, but it boasts powerful attacks, including a powerful smash attack, and an earthquake that releases a shockwave along the ground. 	
*Overgrown Cavern
Vipera 	The main soldiers of Minerva's army, Viperas are similar in appearance to her, being snake-like creatures with claws. They have the ability to throw balls of energy at Mario, attacking him from a distance. They are pretty weak, but they can charge up a damaging claw slash if you stay too close too them. Try and reflect their energy balls back at them. 	
*Overgrown Cavern
*Sol Ruins
*The Undermines
Serpera 	Possessing small wings, Serperas are an aerial variant of the Vipera. Like their ground-based variants, they attack from a distance, launching balls of energy. It can be a bit hard to hit them, as they actively avoid you, but you can toss a projectile at them to take them out easily. 	
*The Undermines
Bowya 	Large-hatted bow-wielding soldiers, Bowyas fire arrows into the air, which rain down on Mario. Warning circles appear where the arrows will land, so as long as you keep moving, you'll be able to dodge them. They never move, so if you can get up to them they are left completely vulnerable. 	
*Sol Ruins
Armoren 	Among Minerva's most skilled troops, Armorens are armored warriors equipped with shields and maces. Their armor makes them immune to all attacks, except from behind. Primarily they will chase after Mario, bashing him with their shields, and occasionally charging up and performing a spin attack. They can only be hit with armor-breaking attacks, or by hitting them from behind after they perform a spin attack. 	
*Sol Ruins
Dark Armoren 	Considered Minerva's royal guards, Dark Armorens are larger and more powerful that their normal Armoren counterparts. Like normal Armorens, they are immune to most damage, with the exception of their backs. Alongside their shield bash, they have a charge attack, and their spin attack now releases a shockwave along the ground. 	
*Minerva's Palace
Flame Magican	Mysterious flame-wielding witches, Flame Magicans harness the power of fire. They attack by teleporting, before charging up and launching either one large exploding fireball, or three fireballs in a spread shot. Both attacks burn Mario, causing him to run uncontrollably. 	
*Lavalandia
Ice Magican 	Mysterious ice-wielding witches, Ice Magicans harness the power of cold. They attack by teleporting, before charging up and launching either an ice ball, or raining down icicles above Mario. Both attacks freeze Mario, leaving him vulnerable to attacks. 	
*Snowpoint Peaks
Dark Magican 	Considers leaders of the Magican, Dark Magican are the most powerful of their kind. Able to wield dark magic, they attack by teleporting, launch either an exploding ball of dark energy, or summoning reinforcements. Hit them before they summon to prevent the enemies from appearing. 	
*Minerva's Palace
Floramite 	Small creates that resemble the Florameleon, Floramites are wild creatures known for their erratic movement. With their coiled tails, they are capable of bouncing on it similar to a spring. They jump wildly, occasionally lunging at the player to attack them. This makes them a bit hard to hit, though a well-timed hammer swing will take them out in one hit. 	
*Overgrown Cavern
Merite Guard 	Soldiers of Aquapolis' army, Merite Guards are loyal to their queen and will defend her at all costs. Swimming towards Mario, they wield tridents, eithering attacking with strikes, or a lunging stab. These tridents provide them with great distance, so jumping is effective as they will always outrange your hammer. 	
*Azure Coast
*Aquapolis
Merite Mage 	Magic-users of Aquapolis' army, Merite Mages act as long-ranged supporters. They can summon up to three balls of energy, which will swirl around them, before flying at the player. Hit them with a projectile to stun or attack them, as they will swim away if you get close. 	
*Aquapolis
Vampin 	Bat-like enemies found in caves, Vampins will fly around Mario when they disturb their sleep. After a bit of time, they will fly down and bite at him, latching onto him and draining his health, while restoring any health they lost. 	
*The Undermines
Arachnife 	Spider-like creatures, Arachnives are equipped with sickle-like blades for legs. They will often drop down from their thread, and slash at Mario if he's nearby. However, they will also occasionally drop down and attack him directly, spinning its blades while chasing him down. Though it can be hard to hit them with a hammer, a jump or two will also take them down. 	
*The Undermines
Goleminer 	Evil rock creatures, Goleminers are hired by Lavalandia as workers, either digging through the mines to create entrances and space for the park, or as guards. Their attacks include a powerful smash attack, alongside the ability to pull out and roll boulders as projectiles, and their large size and tough defense can make them hard to destroy. If they are hit enough or with a powerful enough attack (like Gearstop's punches or other armor breaking moves) their hard bodies will break, exposing a crystal that can be destroyed to defeat them.	
*The Undermines
*Lavalandia
==Bosses==
===Mid-Bosses===
Name 	Description
Bowser Jr.	The first boss Mario faces off with, Bowser Jr. is a familiar foe Mario has faced off with in the past. Attacking Dyre Town with his Jr. Clown Car, he challenges Mario to a fight when he is interrupted after bullying Meowlo. He isn't very challenging, more meant as a tutorial for the bosses to come.
*Phase 1: In Phase 1, Bowser Jr. primarily attacks by spinning the Jr. Clown Car with its boxing gloves extended, damaging Mario if he comes too close. Eventually, the Clown Car will become tired, leaving Bowser Jr. vulnerable to damage. He will occasionally change tactics by flying into the air and attempting to land on Mario, but this can be dodged by moving, and also leaves Bowser Jr. vulnerable to damage.
*Phase 2: In Phase 2, Bowser Jr. gains a spiky covering on top of the Jr. Clown Car, making him immune to Mario's jumping attacks. Thankfully, Mario's hammer conveniently falls from the sky, Meowli tossing it to Mario to help him in the fight. This phase acts identical to Phase 1, but now players need to use the hammer instead of jumping on Bowser Jr.	
*Phase 1: In Phase 1, Bowser Jr. primarily attacks by spinning the Jr. Clown Car with its boxing gloves extended, damaging Mario if he comes too close. Eventually, the Clown Car will become tired, leaving Bowser Jr. vulnerable to damage. He will occasionally change tactics by flying into the air and attempting to land on Mario, but this can be dodged by moving, and also leaves Bowser Jr. vulnerable to damage.
*Phase 2: In Phase 2, Bowser Jr. gains a spiky covering on top of the Jr. Clown Car, making him immune to Mario's jumping attacks. Thankfully, Mario's hammer conveniently falls from the sky, Meowli tossing it to Mario to help him in the fight. This phase acts identical to Phase 1, but now players need to use the hammer instead of jumping on Bowser Jr.
Marisa (1st)	Found in the Sol Ruins, Marisa starts a fight with Mario after she believes he is impersonating her brother. Because of her quick movements, she is a tricky and somewhat challenging boss.
* Phase 1: In Phase 1, Marisa will chase after the player, attacking with her wrench. Dodge these attacks, and retaliate, as she will pause for a brief moment after attacking. If hit too much, she will back dash. She'll also attack by shooting iceballs at Mario, stunning him and leaving him vulnerable to Marisa's attacks. Her most powerful attack is a swift dash slash, which is telegraphed by her briefly crouching. Jump at the right time and she will be left vulnerable. If at any point Mario goes into the water in the middle of the arena, Marisa will jump in the air and freeze the water, causing damage.
* Phase 2: In Phase 2, Marisa will take advantage of the pillar in the middle of the arena. Clinging onto it, she'll begin tossing down iceballs, damaging Mario on touch, and if they hit the ground, create icicles. After some time, she'll drop down and slam her wrench directly on top of Mario, though this will leave her vulnerable. Other than this new attack, she acts similarly to how she does in Phase 1.	
* Phase 1: In Phase 1, Marisa will chase after the player, attacking with her wrench. Dodge these attacks, and retaliate, as she will pause for a brief moment after attacking. If hit too much, she will back dash. She'll also attack by shooting iceballs at Mario, stunning him and leaving him vulnerable to Marisa's attacks. Her most powerful attack is a swift dash slash, which is telegraphed by her briefly crouching. Jump at the right time and she will be left vulnerable. If at any point Mario goes into the water in the middle of the arena, Marisa will jump in the air and freeze the water, causing damage.
* Phase 2: In Phase 2, Marisa will take advantage of the pillar in the middle of the arena. Clinging onto it, she'll begin tossing down iceballs, damaging Mario on touch, and if they hit the ground, create icicles. After some time, she'll drop down and slam her wrench directly on top of Mario, though this will leave her vulnerable. Other than this new attack, she acts similarly to how she does in Phase 1.
===Main Bosses===
Name	Description
Florameleon	The first main boss Mario will face on his adventure, the Florameleon was once the protecter of Jango Jungle before it went crazy after it was put under Minerva's control. Hiding out in the Overgrown Cavern, it has captured Meowli and Yoshi, in the hopes of turning them into its next snack. True to being the first boss, it is rather simple, but still a challenge, while teaching the player about Meowlo's abilities.
*Phase 1: Phase 1 is the simplest of its attack patterns. It attacks primarily by attempting to jump on the player and crushing them. However, after the attack, it is left vulnerable, and a single hit will put it into a stun. Hit for too long and it will roar, pushing the player back. If the players is too close to it, it can attack with a claw slash.
*Phase 2: Upon losing 1/3 of its health, Florameleon will change up its tactics. It will start its attack by spitting out small seeds, which if not destroyed, will sprout into Floramites to attack you. After doing so, it will charge up, before launching its tongue at the player. While in this state, it cannot be hit, as it will block all attacks with its large arms. However, using Meowlo's Shield Bash on his tongue will cause it to fly back into the Florameleon's face and temporarily stun it, leaving it vulnerable to damage. Like in Phase 1, it roars after getting up from an attack, and can perform a claw slash if you're nearby.
*Phase 3: Upon losing 2/3 of its health, the Florameleon becomes much more aggressive. Taking from both of its previous phases, it will attack by attempting to jump on the player, though this time multiple times in a row. It will also block oncoming attacks, and will also occasionally fire seeds into the air to summon Floramites. Now, when it performs a tongue attack, instead whip it in front of him, and players need to watch where the tongue is positioned to counterattack like in Phase 2.	
*Phase 1: Phase 1 is the simplest of its attack patterns. It attacks primarily by attempting to jump on the player and crushing them. However, after the attack, it is left vulnerable, and a single hit will put it into a stun. Hit for too long and it will roar, pushing the player back. If the players is too close to it, it can attack with a claw slash.
*Phase 2: Upon losing 1/3 of its health, Florameleon will change up its tactics. It will start its attack by spitting out small seeds, which if not destroyed, will sprout into Floramites to attack you. After doing so, it will charge up, before launching its tongue at the player. While in this state, it cannot be hit, as it will block all attacks with its large arms. However, using Meowlo's Shield Bash on his tongue will cause it to fly back into the Florameleon's face and temporarily stun it, leaving it vulnerable to damage. Like in Phase 1, it roars after getting up from an attack, and can perform a claw slash if you're nearby.
*Phase 3: Upon losing 2/3 of its health, the Florameleon becomes much more aggressive. Taking from both of its previous phases, it will attack by attempting to jump on the player, though this time multiple times in a row. It will also block oncoming attacks, and will also occasionally fire seeds into the air to summon Floramites. Now, when it performs a tongue attack, instead whip it in front of him, and players need to watch where the tongue is positioned to counterattack like in Phase 2.
Corrupted Anemone	?
? 	?
==Trivia==
===General===
*Super Mario Altered was originally designed as a 2D game, though was transitioned to 3D during the reboot. This was done as Crakabo was inspired by A Hat in Time and wanted to create a 3D platformer.
**The game also originally took place in the Mushroom Kingdom, but the change to taking place in the Darkened Kingdom was done so the creators could have more freedom to include more unique characters.
*The name "Super Mario Altered" is both a reference to the difference in gameplay style compared to other 3D Mario games, and the idea of alternate dimensions being explored in this game.
===Characters===
*The different partners were added as the creators wanted to incorporated more major characters into the game, and expand on the people living in the Darkened Kingdom. They were also partly inspired by the Hats in A Hat in Time and Banjo-Kazooie (which is why all but one of the partners ride on Mario's back).
*Olim is inspired by, or is even the same person as, Milo from Kingdombound from Lazy Studios. Both are cats, both sell costumes, and both are shown to be scammers. Olim's name is also Milo backwards. The creators thought it would be funny to insert one of their characters into a Mario game, so they decided Olim since it was an obvious reference, but still able to fit Mario's world.
**Olim's name is inspired by Olimar, who's name is derived by Mario.
*Queen Anemone is the only member of the Elemental Warriors to return in the game's reboot. However, in the original, rather than being hypnotized, she was forced into being a villain by Minerva herself when her kingdom is taken over. Alongside that she had a different appearance mostly composed of faded whites.
===Credits===
* for help with Queen Anemone's design.
*The Fantendo Discord for helping me figure out Twisto, Cara & Kiel's name.
Category:Games
Category:Fan Games
Category:Lazy Studios
Category:Mario (series)
Category:Mario Games
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Category:Action Games
Category:Action Adventure Games
Category:Metroidvania Games