Scypho Pelagii

Scypho Pelagii (pronounced /'sī-fō 'pə-la-jē/) is a bit of a shady character, with a spotty employment record and several petty theft convictions, and one for impersonating a tax collector.Jellyfish Man?? When he first meets Pezci, he's trying to sell the artifact he's carrying. That meeting didn't go well when the Mirror notices her first and does something that freaks her out.The Light Tower He later resorts to petty thievery and grand theft watercar to further his aims.Scypho Backstory
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== Description ==
Scypho has a domed 'cap' on his head that is actually a part of him; it's his 'bell'. He's based on the black sea nettle, a variety of marine jellyfish of the species C. achlyos. He's mostly a reddish color with tendrils hanging below his waist instead of legs or a tail, and a mottled red-and-cream bell with similarly colored tendrils hanging down around his face like hair. He always wears a white shirt with the collar opened, and a worn-out red jacket that happens to match his coloration, a remnant of his time as a guard in the employ of Madam Louv. He's a fast-talking, small-time criminal who turns to petty crime for easy solutions, but who sometimes can't help doing the right thing. He's almost never seen without the Mirror nearby.
Scypho's first name is likely derived from the fact that his species is a member of the taxon Scyphozoa, which includes all species of marine or salt-water sea jellies and jellyfish. His last name is likely derived from the word pelagic, which refers to living in the open sea.
== Gallery ==
== Video ==
== Biography ==
Before the events of , Scypho, among other things, was a personal guard working for Madam Louv, a supposedly lucrative position. His side of the story is that she became abusive, forcing him to perform ridiculous and menial tasks that were far outside of the normal duties of a personal guard, and all of it was just for her own sick kicks. Then one day, as he claims, when he was cleaning the display glass of her prized mirror, he realized how easy it would be to just take it, so he did, intending to sell it on the blackfish market for three times its value. This led to Madam Louv pursuing him relentlessly to get it back.
=== Chapter 1 ===
Scypho first meets Pezci when he goes to a nearby city to find a buyer for the artifact he took from Madam Louv. He stays with Pezci through the Light Tower's announcement, until she is forced to run away. After she flees the mob, he has a run-in with Madam Louv and her bodyguards. It takes the intervention of the maelstrom for Scypho to escape her this time.Nice Timing Later, he has a chance to save Pezci when she becomes entangled in a fishnet while fleeing from the same maelstrom that is destroying the city and let him get away. He notices that Madam Louv also escaped the city.Maelstrom Round 2! Scypho suggests he guide her to the Light Tower in exchange for her taking him in with her when they arrive. She agrees and they set off in the direction her Key indicates.Shifty Partner
=== Chapter 2 ===
He discovers she's of the Planifron tribe, but soon learns they have all perished. She demands to know about the Mirror, and when he refuses to say, she asks about him. He spews a line of bull that even Pezci recognizes. He spots the fuel station in the distance and takes the lead over the intervening trench, only to discover she has a fear of depths. Nothing he says can convince her to try. Hanging over the looming darkness, Scypho begins to have doubts, wondering where the bubbles are coming from. Closing her eyes, Pezci swims out.Fears She fails. He's about to go get her, thinking the place is creeping him out, when he spots Madam Louv cruising into the area. With a squawk, Scypho ducks down by the trench wall, reaching up and dragging Pezci down with him. Her brief wail alerts Madam Louv to their presence, and her full-throated scream confirms it.We RIDE
The Mirror, acting independently, swivels on its straps behind their backs, extrudes a waterjet engine, and speeds them up and out. The tortuous ride ends with Scypho and Pezci dangling by their hands from the Mirror's shaft above the ocean waves, and it refuses to go back. The whale decides for them when she arcs out of the water and grabs the Mirror, dragging them all back under. He gets into a tugging war with the Madam while Pezci floats nearby. She handily tears him loose. The Mirror refuses her ownership violently, and she drops it. She and Scypho give chase, Pezci heads for the rocks. He gets there first, but a strange tentacle rises from the depths and takes hold. Madam Louv arrives to help, and they start arguing about the past. Refusing to wait, the Mirror spews a gout of flame, scorching the tentacle and eliciting a screech from the depths.The Mirror!
The giant blowtorch flame chases off the Madam and the tentacle, but Scypho hangs on, using the flame to keep Madam and her guards at bay. A forest of tentacles rise from the darkness, the nearest knocking the Mirror from Scypho's hands. On its own again, the Mirror sprouts flying fish wings and flutters away toward the rocks. Scypho follows close after, weaving through the tentacles. One tentacle reaches out and grabs him by his own tentacles, forcing him to grab the lip of the trench to save himself. He spots Pezci among the rocks and calls for her help.Tentacle Nonsense She finds the courage to go to him, but the Mirror, extruding a remora's sucker, gloms onto her head, disabling her. The tentacle pulls him back to the lip, a growl issuing from the depths. Meanwhile, Madam Louv abuses Pezci trying to acquire the Mirror.The Final Struggle
Growling back, Scypho stings the limb repeatedly until it lets him free. Rising above the lip of the trench, he sees what's happening, and in a rage, Scypho cold-cocks her with his elbow, getting Pezci and the Mirror away from her. Just then the owner of those tentacles comes rushing out of the trench. It's a giant worm, and it blocks in Madam Louv and her useless bodyguards. The monster roars as Scypho runs off with the Mirror slung over his shoulder, Pezci hanging below, either unconscious or dead. Madam Louv yells out that he's a "blobbin', snolly, good for nothing, vagabond, scumbag," and tells him "this ain't the end." Laughing, he swims away.
Scypho takes them over the trench without further incident and gets them to the fuel station he'd seen in the distance. He guides Pezci to a wash station where he uses pressurized water to coax the Mirror into letting go. He then decides she's earned the right to hear the story of his time with Madam Louv (see opening paragraph). After listening to his story, Pezci points out that in addition to being wanted for her Key, a crazy, rich whale lady is hunting them. He seems to feel that's about right, and he assures her he can handle anything she throws at them.
After a brief tussle with the Mirror, he proudly presents a map he snitched off the station clerks. Unrolling it, he shows his plans for the route to the Light Tower he's drawn on it. When Pezci expresses concern over the route, he assures her they'll make it because one of his old jobs was being a navigator for a prestigious ship and crew. Answering her hopeful "Really?" he continues on, saying they were pirates, he was a stowaway, and he only did it for a week, but he has faith in his keen memory. He straps the suffering Mirror to his back and turns away, only to have her pull at him, asking that they just rest. He thinks about it while looking around, and spotting an open and untended watercar, he gets a bright idea.
=== Chapter 3 ===
In the cockpit of the stolen watercar with the fuel gauge announcing an empty fuel tank, Scypho and Pezci are trying to outrun the police. He grounds the 'car in a grotto just as the fuel runs out, and they take to the water. Topping a ridge, he spots a submarine sitting on the sea floor. Renewed police pursuit makes them move on. Pezci calls Scy's attention to a monster fish, attended by a school of barracudas, that he says is what scared away the cops. When Pezci inevitably screams, attracting the monster, Scypho leads them off to the submarine, looking to find an easy way in. He ends up prying open a hatch using the unhappy Mirror, losing the Mirror to the monster fish during a narrow escape. Inside the sub, several of the attendant barracudas harass them, until they find sanctuary. That soon changes when the lights in the room turn red and an alarm sounds.Bigger Fish to Worry About Annoyed by her antics and the noisy alarm system, Scypho covers his head as Pezci has a panic attack. The sudden appearance of an infrared fisheye camera gets him thinking and quiets Pezci at the same time. The sudden silence as the alarm stops and the camera retreats is broken by two loud bangs followed by the water level dropping, with beams of red light coming through the grates above and below. He reassures Pezci during her next panic attack that they are not giving up the Key easily.Airbreather
The water subsides, and the ceiling grate open with a creak. Framed in the opening is a pair of trouser-clad legs. Sitting on the floor beside the prone Pezci, the distressed jellyfish calls up, asking why he drained the water. The man, dressed as a captain, yells they're intruders, and saying they've made a big mistake. He suddenly stops, then calls out recognition of Pezci from her younger days, and she starts slapping Scypho with her tail in agitation. The captain tells them he's taking them prisoner, and with a snap of his fingers, they're both contained in water bubbles and shackled by handcuffs. As they head toward the dungeon room, Scypho tries sweet-talking the captain into setting them free, to no avail. He even offers up Pezci as a slave, causing her to complain, but the captain says he's taking them both. Catching Pezci's abused look, he promises her he would've come back for her. Time passes and Scypho tells Pezci they've got a big issue. She mistakes his meaning, but ignoring her moping, he explains about losing the Mirror to the monster fish. He's sure it's fine, but he needs to go back and get it. He guesses that the captain isn't award of the monster yet. Pezci drily asks what he gonna do handcuffed and with no water. Announcing his annoyance, he wonders if the captain is an alien, an idea that bothers the captain to hear. Pezci anxiously swears ignorance, and Scypho guesses that's unlikely. Piqued by their conversation, the man makes a series of facetious remarks that the pair doesn't quite get and which convinces Scypho the man is an alien.
Floating along smoothly, the captain uses the control rings on his hands to guide his prisoners into position over oval pads, and Scypho watches sulkily as vertical metal bars slide into position creating cages. When the man pulls something out of his jacket, the skeptical jellyfish loudly demands to know what it is. He is not reassured when he's told it's nothing to worry about, and his worry is confirmed when the object uses a super bright flash like a camera, making Scypho's eyes hurt because he was looking directly at it. He becomes very upset, grabbing the bars hard, when the captain starts reciting facts about him he thought he'd erased leaving no trace, such as his criminal record. He watches in bad humor as the man goes to scan Pezci, hearing her little squeak at the flash. He becomes interested again when Pezci asks how he knows so much about her tribe. The man, who says his name is Shin, acts as though it's obvious since the Dohrnii tribe has a long history of alliance with the Planifron tribe. When Pezci gets the implication, Scypho takes offense that Shin claims to be a part of a jellyfish tribe without being a jellyfish. The ensuing childish argument is brought to an end by Shin using the scanner's flash module to force Scypho to desist, proclaiming he's in charge, leaving Scypho to rub at his eyes. Shin tells them to stay there, like they've got a choice, until they reach his home city. Scypho pays close attention to where Shin puts the scanner when he stows it in his jacket. He doesn't remember until it's too late to try and tell Shin about the giant barracuda.Jellyfish Man??
Scypho sulks in his cage, not paying any attention to Pezci, when the hatch to their chamber opens with a bang, and Shin angrily states that there is a giant barracuda head in his ship. Scypho snorts out "oh, really?", while Pezci apologizes for not wanting to get eaten. That mollified Shin a bit, and he offered that they are territorial. With a sudden mood swing, Shin decides this could be his big chance. Scypho watches him rush over and eject a touchscreen monitor and start tapping furiously. With a satisfied cry of this is perfect, he tells them to imagine what the Dohrnii will think of him when he brings home two prisoner and a giant, slain barracuda monster. They'll be so happy with him.
He stops to consider his prisoners for a moment, then he announces that he's decided they are gonna help him fight those things. Scypho notices that Pezci is totally freaked by this. He watches her trying to swim back chanting "no, no, no" as Shin takes them to face the monster. Shin drops down through the grating back into the chamber where it all started, the two bubble following rapidly after. He presses a button on the bulkhead, and an impressive array of spearguns in exposed. Choosing two, Shin tosses them to each of his guests. Scypho quickly grasps his, while Pezci barely notices hers. Shin tells them they're the simplest speargun available, just pull the trigger and it automatically reloads. Seeing possibilities, Scypho asks about giving weapons to prisoner, and Shin tells him the cuffs he's wearing will inject him with paralyzing venom if he acts out of line. As the room begins filling with water, Scypho sees Shin pull down the visor of his hat, turning it into a diving mask. His clothing also adapts to become a dive suit. As the chamber nears full, Scypho hears Pezci complain she doesn't know how to use the gun, and Shin's reply that this is baby stuff for a Planifron. With the chamber full, the battered hatch swings inwards, revealing a darkened passage outside. Scypho is already worried about what's out there, when Shin gripes the fish have cut the lights. Smiling widely, Shin gets their attention when he asserts, "More drama!" He slides out the door with Pezci right beside him, and Shin, with his newly demonstrated swim fins, is right behind them. This last trick has Scypho 90% convinced that Shin is an alien, and he leans into Pezci to tell her that. Getting a sly look on his face, he also tells her he plans on picking Shin's pocket to get the scanner from him. She appears to be preoccupied with something, and finally she leans into him and asks if he will help her if they get her. Suddenly, Shin rushes between them, yelling, "Get stabbed 'cuda!" and he fires his speargun. An approaching barracuda has its mouth wide open, and the spear kills it in an instant. Shin tells them the blood will draw others, so they need to be wary. The boys swim ahead, with Pezci lagging behind, and they discuss the lighting and the giant fish. Shin turns on the light mounted on his speargun as they get nearer to their goal.Barracuda Fight
Soon enough, Shin's gunlight illuminates the giant head of the monster barracuda where it enters the hull, the shredded hatch seal all around it. The barracuda posse circles the monster's jaws until the trio is spotted approaching. Shin calls out, "here they come!" and he shoots the nearest one. Watching it bleed out, Shin asks them what kind of barracuda they pissed off. The boys take the fight to the fish, but behind them unnoticed, Pezci discovers she's targeted by one of the fish, and she unwittingly unleashes fury. Scypho finds himself ducking to avoid a hit, but in no time, all of the fish are dead, including apparently the giant barracuda. He listens as Shin carries on about that's how the Planifron do it, but he has something more important in mind. He approaches the jaws of the giant creature, and after a quick look around, he pries open the jaws. Inside the mouth, he finds the Mirror, safe and unharmed, but the monster wasn't dead, just unconscious, and it awakens with a roar. Scypho jumps back to join Pezci and Shin as the beast struggles, and then it breaks free and swims away. They all rush to the opening and look out, each with a different outlook on events. Pezci thinks it's great it's gone and is ready to return to her safe prison cell, Scypho wants the Mirror back, and Shin thinks it's too big to roam free.
Scypho watches Shin getting ready to do battle, and he exits the hatch to join him. Shin turns to him and tells him he might not want to do that, but it was too late. Scypho gets a huge electric shock and he falls back down through the hatch. While he shakes it off, he hears Shin laugh and say he can't let his prisoners escape. Scypho joins Pezci at opening, resting his arms on the deck and wondering how Shin expects to fight a giant monster fish all by himself that's half the size of the submarine. Shin challenges the monster fish, and the fish responds with a roar. Shin's response is equally ferocious. Something goes wrong with the fish, and he sees the monster regurgitate the Mirror from its gut. He watches as the Mirror takes Shin out of the fight, pinning him to the hatch cover. With a finishing hiss, the monster fish turns tail and swims away.Pls Fite Me
Scypho looks up at Shin struggling to get free from the Mirror, and tries to lay claim to it when Shin asks what the heck it is. He suddenly realizes that Shin is immobilized, and he snatches the scanner out of Shin's jacket pocket. He ignores Shin's attempts to wave him off and uses it on him, and he discovers Shin's full name … and the fact he really is with the Dohrnii tribe. Another shock interrupts him, paralyzing him and causing him to drift down to the deck of the passageway. He answers Pezci question about humans being extinct, telling her that's why Shin can't breath underwater and has no fins. Shin rants that he does have fins, pointing at his flippers, and he can breathe underwater, admitting sheepishly it's with the mask. He watches as Shin closes the damaged hatch, then when the Mirror objects to going into Shin's collection, losing that battle in the end. Shin orders Pezci to carry him as they head down the passage. Scypho says he told her Shin was an alien, but she disagrees, saying humans are extinct, not aliens. He answers he might as well be.Endling
The submarine takes them to the Castles of the Dohrnii, where Shin docks and disembarks with his prisoners, treating them roughly. Scypho looks up, overawed by the castle's structure. Following their captor into the castle, he tells Pezci that Shin's going to try for the Golden key. She says she knows, and she's scared, but when he starts making plans, she tells him she's scared because the last time her tribe met with their allies, the Dohrnii, things went badly. Scypho admits that could make things more difficult, then tells her to just act natural and not say anything weird. Inside the galleria, Shin brings them to the Dohrnii elders. Scypho sees that Pezci gets a whole lot of attention when Shin introduces her as the Keyholder. After some excited conversation, Sir Cindarii approaches Pezci and Scypho and introduces himself and Lady Nellii. To Scypho's dismay, Pezci proceeds to point out while wearing a crazed grin that she's a Planifron and their prisoner, making him grimace and slap his hand to his face.The Dohrnii He listens as Sir Cindarii tells Pezci he's thrilled to see her again, starting a conversation that somehow reaches a point with Pezci suggesting the Dohrnii had ended a thousand year old trade agreement out of irrational suspicion. Scrambling to contain the situation, Scypho gets in front of Pezci and tries to cover by saying she's just nervous, and sometimes she says things that don't really mean anything. Apparently deciding to be contrary, Shin handwaves him, telling him they're talking to the Planifron, not her slave, then instructing him to move back, earning Shin a look from Sir Cindarii. Scypho immediately refutes that, saying he's not her slave, but Shin insists, pointing at his handcuffs and saying he looks like he could be. Crossing his arms, Scypho tells him in nasty tones he doesn't need to take judgments from a fake jellyman. Taking it to the next level, Shin claims that this "fake" jellyman could probably take him on. Getting loud, the two get in each others faces. Scypho, calls him a punk and asks if he's looking for a throwdown, and Shin responds by claiming he was born to throw down. Sir Cindarii finally steps in and separates the two combatants. Scypho makes a remark about not killing anyone, which the elders agree with, but Shin says unless they have to. The elders both immediately squash that idea, saying they never have to.Negotiations
Lady Nellii approaches Pezci and begins to negotiate with her as a Keyholder. Scypho listens as Pezci says she'd give up the Key in a heartbeat if she could do it without bloodshed, which Scypho thinks is too big a concession. The elder proposes that Pezci include the Dohrnii in her reward for reaching the Light Tower, and in return they'll provide her with a safe mode of transportation and their best technology to make the journey uneventful. Scypho thinks this may be a good deal, but Pezci still wants to get rid of the key. Sir Cindarii assures her the Dohrnii can't remove it, so she decides to accept, but Scypho still has doubts and stops her, asking to chat for a minute. He asks that before she gives away our literal Key to Paradise, does she really trust the Dohrnii. She tells him they seem sincere, and points out that they haven't killed them yet. He responds by asking who says they won't kill them later, and informing her he considers that human to be super shifty. He turns and glares at the aforementioned human, getting a rude gesture in return. She tells him she doesn't want to swim all the way, and he asks her what if this is a set-up to take them out when it's most convenient. Pezci starts to get worried, so he reminds her he still has an escape plan. This only makes her more anxious, and Scypho only makes matters worse, telling her if she were more subtle with her anxiety, this would be easier. That sets her off, and she begins to wail. He gives in and tells it her that maybe they can trust the Dohrnii for now, guessing the chances of survival are better since the Dohrnii already know her. He shakes his finger at her and informs her he's not letting his guard down. They turn back to the elders, and with a nudge from Scypho, Pezci accepts the proposal. He watches the elders react with delight, noting that even Shin smiles.New Pact
After some chatter back and forth, Lady Nellii says they will show them to the resting quarters, remarking they must be tired from all their traveling. She asks Shin to guide their guests to their rooms, ordering him to first remove their cuffs. With ill grace, he snaps his fingers and the cuffs fall off. Scypho gives him a sly look for his reluctance. The small group swims away, and they looks back as Lady Nellii reminds Shin to take them to the best rooms. Sir Cindarii tells them to get some well-earned rest, and they'll meet again in the morning and examine the Key. As they swim into one of the tunnels piercing the castle's wall, Pezci asks Shin again when they met. After describing the circumstances, Shin turns on Scypho, asking who is he again, as if he needed a reminder. Scypho growls out his name, frowning at the human, and Shin facetiously remarks that he's Pezci's jellyfish slave. Pezci immediately denies that, so then Shin guesses bodyguard. When Pezci's says not exactly, Shin declares that Planifron don't need bodyguards. He gets sly and suggests boyfriend, provoking an anxious reaction from Pezci. She tells him Scypho saved her life, so she's taking him as part of the Light Tower's reward as repayment. Telling her he was only kidding anyway, he remarks it's strange seeing a Planifron trusting someone other than other Planifron, then adding she's very strange for a Planifron.
The next morning, Scypho is sitting in a medical laboratory with Pezci at a work station across from Dr. Crusher Jeff. He watches with a disgruntled look as the doctor examines the Golden key embedded in her hand. The doctor expresses his fascination with the way it has bonded to her flesh, agreeing when Scypho suggests it's like a tattoo. He pays attention as the conversation swirls around him, keeping his unhappy thoughts to himself. Leaving the laboratory, Scypho wonders if the Dohrnii are such a strong, immortal race, could the effects of the maelstrom be so bad. The Dohrnii elders tell him that not only is the storm reaching deeper than ever before, it's lasting far longer than any before, with no signs of stopping. The effects on the planet's currents are bringing toxic water from across the ocean. He watches as Pezci starts to panic, but Sir Cindarii assures her the water inside the buildings is safe; he admits that there have already been some Dohrnii deaths. Lady Nellii tells Pezci that being immortal, they no longer reproduce, and the effects of the maelstrom may put them in danger of extinction.The Keyholder's Burden
Scypho holds station next to the nervous Pezci, his posture demonstrating attentiveness. He watches as the elders see to the safety of the Dohrnii tribe with a calm urgency, assuring the floating castles can escape the ravening storm. He's pays no mind when Shin leans over and whispers to Pezci. He's puzzled by the conversation between the Lord and Shin, uncertain what they're talking about, but he and Pezci follow along anyway when they swim away from the control center. He watches Pezci approach the elder as he guides the overexcited Shin along. He tells her it was a good thing she saw the storm in time, but the most urgent matter now is getting her away from the maelstrom. Drawing near, he sees her quivering nervously as she asks if he's sure they'll be safe with Shin. This sets Shin off, causing her to apologize, saying it's just really strange to see a real living human that still exists. Scypho picks up on this, and asks how is he still alive. Shin proudly boasts he has Dohrnii DNA fused to his, allowing his cells to regenerate and continue living indefinitely. He happily announces he is 5000 years old, causing Pezci to freak that he's so old. Scypho demands to know why this information hasn't been shared with the world, and the elder explains Shin was an exception because he's the last of his kind, but if the rest of the world found out, they would be in danger of war and attacks from other tribes. Then he gives Scypho a stern yet polite warning to keep this to himself. Undeterred, Scypho points out that Shin's appearance alone is still something questionable and not very fishy or jellyfishy. Shin answers that most people assume he's some weird-looking deep sea fish anyway. The elder advises them to avoid contact with anyone to keep people from finding out they have a Keyholder with them.
They swim out to the submarine and meet with Lady Nellii, who tells them she set the coordinates for the Light Tower on the fastest and safest route she could find. Sir Cindarii turns to Pezci and, putting his hand on her shoulder, says he's sorry they couldn't extend her stay longer, that he would have loved to show her more of the Dohrnii bases. Scypho sees her smile, and she says maybe she can see more of them when they win the Key game. This prompts Shin to slap his hand down on her other shoulder, telling her that that's the spirit, giving her a fright. The elders bid them goodbye as they proceed to the deck of the submarine, with the Lord giving them one last warning that by now the news of the Keys has spread across the whole world, and to avoid the maelstrom and people as much as they can. On deck, Scypho just looks disinterested as Pezci assures the elders they'll be careful, and then the sub pulls away from the dock and heads out to sea.Goodbye Dohrnii
=== Interlude 1 ===
Pezci and Scypho swim behind Shin as he crosses the waterfilled entry room of the submarine. Scypho hears Pezci ask Shin if he's sure the Dohrnii will be okay, watching as he presses a button on the wall near the room's exit. He hears a beeping noise and notices an immediate drop in the water level. Shins tells her something about the Dohrnii being capable and smart, and he has full faith in their escape. In an excited fashion, he mentions it's especially true if they use his backup escape plan. Pezci finally notices the water is disappearing, and she becomes hysterical, flailing about and wailing in fright. Scypho takes an aggressive stance, demanding a good solution for keeping them alive. Something makes Pezci stop flailing, just as Shin holds up a ring, offering no explanation for it, and then is aggravated when he tosses a pair at him. He didn't think Shin would do that, so he didn't move to catch the rings, and they fell into the shallow water. Once he and Pezci recover their rings, Shin instructs them in their use, and they quickly get their hydrospheres activated. Of course, Pezci tries moving the 'sphere, and she flies head first into the wall. He hears Shin comment that he likes her spirit.The Submarine (Q&A!)
Once they're set up, Shin takes them on a tour of the sub, showing off munitions and resources, claiming two rooms as his favorite. The tour comes to an end when they arrive at the control room, which Shin claims as his other, other favorite. Scypho is truthfully impressed with what he sees, feeling that it's actually kinda cool. Shin announces for no reason apparent to him that everything on the ship is waterproof. Pezci seems like she can appreciate quality, and with a rare smile, she tells Shin he has a nice ship. Shin just smiles and says he knows. Seeing this, Scypho gets the idea to tweak Shin's nose, telling him he's not really impressed, wiping the grin off Shin's face. Scypho sees Pezci looking quizzically at the way Shin is leaning against the rudder wheel as he tries to nonchalantly describe the sub's capabilities as a living space and battleship. Undeterred, Scypho continues taunting the human, getting him to haul out an antique harpoon mounted in a modern hand cannon, which he demonstrates right there in the ship, hitting the ceiling and causing chunks of material to fall, which he notices discomforts Pezci when a small piece actually strikes her in the head. Scypho doesn't pick up on the fact that she sees his smirk when he finally breaks Shin's cool. Shin leads them down a new corridor, one they hadn't been down, and stops at a hatch to a new room. He brings them into a big storeroom full of books and weapons and stuff, telling them this is the collection of stuff the Dohrnii definitely shouldn't know about. Going unnoticed by anyone, the Mirror lies on a table in the back of the room, sparkling stars from being stunned by the ship's computer cycling above its glassy surface.
=== Interlude 2 ===
=== Chapter 4 ===
== References ==