Enfeebling Magic

Enfeebling Magic is a category of magic in Final Fantasy XI. In general, this category of magic includes spells that hamper the enemy in some way or convey a negative status effects.
There are other magic categories that also convey negative status ailments. Where the line is drawn is sometimes hard to see. For instance, the spells Bio and Dia both do damage over time. Bio weakens enemy attacks, while Dia weakens enemy Defense. Bio is a Dark Magic spell, and Dia is an Enfeebling magic spell. There are also Elemental Magic spells that provide negative status ailments.
==Casters==
Enfeebling Magics' likelihood to land on a target and stay on that target for its full duration is determined by character statistics and their skill in Enfeebling magic. In general, Red Mages make the best enfeeblers. All of the other jobs that can cast it are merely average in practice. Any player can end up with an enfeebling magic skill through their Support Job but that skill cap will be equivalent to what their support job cap would be at half of their level.
Job 	Skill Ranking	Level 1 cap	Level 49 cap	Level 99 cap
Red Mage 	A+ 	6 	150 	424
Black Mage 	C+ 	5 	139 	378
Geomancer 	C+ 	5 	139 	378
Dark Knight	C 	5 	139 	373
White Mage 	C 	5 	139 	373
Scholar* 	D (B+)* 	4 	133 (144)* 	334 (404)*
:*Scholar's Enfeebling Magic skill increases to B+ rating under both Dark Arts and Light Arts.
==List of spells==
===White Magic===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	7 	01:00 	1.0 	5.0 	Light 	WHM 3 - RDM 1 	
 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	
 	30 	02:00 	1.5 	6.0 	Light 	WHM 36 - RDM 31 	
 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	
 	45 	Varies 	2.0 	7.0 	Light 	 	
 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	Lowers an enemy's defense and gradually deals Light elemental damage. 	
 	12 	01:00 	1.5 	6.0 	Light 	WHM 18 - RDM 15 	
 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage. 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage. 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage. 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage. 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage. 	Lowers defense of enemies within area of effect and gradually deals Light elemental damage. 	
 	6 	02:00 	3.0 	10.0 	Ice 	WHM 4 - RDM 6 	
 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	
 	36 	03:00 	3.0 	20.0 	Ice 	 	
 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	Paralyzes an enemy. 	
 	15 	02:00 	2.0 	20.0 	Earth 	WHM 13 - RDM 13 	
 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	
 	45 	03:00 	3.0 	20.0 	Earth 	 	
 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	Reduces an enemy's attack speed. 	
 	16 	02:00 	3.0 	10.0 	Wind 	WHM 15 - RDM 18 	
 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy. 	Silences an enemy.
 	36 	03:00 	5.0 	19.0 	Fire 	WHM 93 - RDM 83 	
 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	
 	36 	03:10 	5.0 	12.0 	Fire 	RDM 99 	
 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	Decreases an enemy's magic accuracy and increases its spellcasting time. 	
 	48 	05:00 	3.0 	20.0 	Light 	RDM 64 	
 	Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.	Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.	Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.	Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.	Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.	Grants a bonus to skillchain damage based on the number of weaponskill weapon types used on the target.	
===Black Magic===
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	5 	Varies 	2.0 	10.0 	Dark 	BLM 4 - RDM 8 	
 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy.
 	31 	Varies 	3.0 	20.0 	Dark 	 	
 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy. 	Blinds an enemy, lowers its accuracy.
 	8 	Varies 	2.0 	40.0 	Ice 	BLM 7 - RDM 11 - DRK 20 	
 	Binds an enemy in place, immobilizing it. 	Binds an enemy in place, immobilizing it. 	Binds an enemy in place, immobilizing it. 	Binds an enemy in place, immobilizing it. 	Binds an enemy in place, immobilizing it. 	Binds an enemy in place, immobilizing it. 	Binds an enemy in place, immobilizing it.
 	25 	Instant 	3.0 	10 	Dark 	RDM 32 - SCH 32 	
 	Removes one beneficial magic effect from an enemy. 	Removes one beneficial magic effect from an enemy. 	Removes one beneficial magic effect from an enemy. 	Removes one beneficial magic effect from an enemy. 	Removes one beneficial magic effect from an enemy. 	Removes one beneficial magic effect from an enemy. 	Removes one beneficial magic effect from an enemy.
 	25 	02:00 	2.0 	10.0 	Ice 	RDM 35 	
 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion.
 	? 	02:00 	3.0 	10.0 	Ice 	RDM 85 	
 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion.
 	84 	02:10 	4.0 	6.0 	Ice 	RDM 99 	
 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion. 	Reduces target's physical evasion.
 	38 	02:00 	3.0 	10.0 	Dark 	RDM 42 	
 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion.
 	64 	02:00 	3.0 	6.0 	Dark 	RDM 92 	
 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion.
 	90 	02:10 	4.0 	6.0 	Dark 	RDM 99 	
 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion. 	Reduces target's magic evasion.
 	24 	Varies 	1.5 	60.0 	Wind 	RDM 21 	
 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed.
 	36 	Varies 	1.5 	70.0 	Wind 	RDM 98 	
 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed. 	Weighs an enemy down and lowers its movement speed.
 	39 	Varies 	3.0 	30.0 	Earth 	BLM 85 - RDM 87 - DRK 95 - SCH 90 	
 	Petrifies an enemy, preventing it from acting. 	Petrifies an enemy, preventing it from acting. 	Petrifies an enemy, preventing it from acting. 	Petrifies an enemy, preventing it from acting. 	Petrifies an enemy, preventing it from acting. 	Petrifies an enemy, preventing it from acting. 	Petrifies an enemy, preventing it from acting.
 	78 	Varies 	5.0 	45.0 	Earth 	BLM 95 	
 	Petrifies enemies within area of effect, preventing them from acting.	Petrifies enemies within area of effect, preventing them from acting.	Petrifies enemies within area of effect, preventing them from acting.	Petrifies enemies within area of effect, preventing them from acting.	Petrifies enemies within area of effect, preventing them from acting.	Petrifies enemies within area of effect, preventing them from acting.	Petrifies enemies within area of effect, preventing them from acting.
 	19 	01:00 	2.5 	30.0 	Dark 	BLM 20 - RDM 25 - DRK 30 - SCH 30 - GEO 35 	
 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep.
 	29 	01:30 	3.0 	30.0 	Dark 	BLM 41 - RDM 46 - DRK 56 - SCH 65 - GEO 70 	
 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep.
 	38 	)1:00 	3.5 	45.0 	Dark 	BLM 31 	
 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep.
 	58 	01:30 	3.5 	45.0 	Dark 	BLM 56 	
 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep. 	Puts all enemies within area of effect to sleep.
 	5 	00:30 	1.0 	5.0 	Water 	BLM 3 - RDM 5 - DRK 6 	
 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP.
 	38 	02:00 	1.0 	5.0 	Water 	BLM 43 - RDM 46 - DRK 46 	
 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP. 	Poisons an enemy and gradually reduces its HP.
 	44 	Varies 	2.0 	10.0 	Water 	BLM 24 - DRK 26 	
 	Poisons enemies within area of effect and gradually reduces their HP.	Poisons enemies within area of effect and gradually reduces their HP.	Poisons enemies within area of effect and gradually reduces their HP.	Poisons enemies within area of effect and gradually reduces their HP.	Poisons enemies within area of effect and gradually reduces their HP.	Poisons enemies within area of effect and gradually reduces their HP.	Poisons enemies within area of effect and gradually reduces their HP.
Category:Enfeebling Magic in Final Fantasy XI
Category:Magic in Final Fantasy XI