Abnormal status

In battle, abnormal status (状態変化) refers to any effect that applies to characters or other units in play. They are characterized by an icon above or below the ally or enemy on the field, and an icon above or below their stats display in the user interface.
A variety of effects can be applied with the use of orbal arts, crafts, and various quartz equipped. Playable characters can resist certain abnormal status with the use of equipment, while opponents can resist specific abnormal statuses themselves. Most abnormal statuses are effects that last a set amount of time or turns, but there are some that are one-time effects that take place when the skill or attack happens. Removing negative abnormal statuses is often possible with the use of items and various skills.
Starting in , Deathblow, Vanish, and Guard statuses can also be effectively applied during battle order bonuses with the same names when in areas with the higher elements active.
==Resisting==
From to , abnormal status is treated as an "all or nothing" effect. Some enemies and equipment completely block some abnormal statuses, with the "RESIST" text appearing instead of it taking effect. If characters or enemies do not resist it, the status takes effect with 100% chance (reduced only by the effect chance of the skill or quartz used).
In and later (including ), enemies instead have an efficacy value for each abnormal status. This is the same as elemental efficacy and is applied for skills and quartz that may apply an abnormal status. Each status has a range of 0 to 200 percent efficacy, where 0 always blocks the effect, 100 (default) takes effect as often as the skill lists, and 200 is weak to the effect and will take effect twice as often. A blocked status effect still shows the "RESIST" text.
==Duration==
Abnormal statuses last as long as dictated by the skill or quartz used to apply them.
In , the duration is a number of unseen ticks, similar to what is used for turn order. Some skills (consistent with the type of abnormal status) apply a status that lasts until the end of battle. For example, skills that apply Petrify tend to have a duration of until removed or the battle ends.
Starting with and in all later games, the duration is a number of turns that the unit takes, and is shown on the bottom right of the status icon. If no number is present, the status lasts until the end of battle. In , the "half-turn" of arts casting does not count against the turn counter.
==Ailments==
Status effects that do not directly name a stat are generally called ailments (状態異常). Most ailments are detrimental, but some provide benefits, such as those that provide guard, reflect, or regeneration.
===List of ailments===
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 	Name 	Effect 	Duration
 	Poison
Poison uses this alternate icon in .毒	Receive damage after every turn. 	Wears off.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts.	Wears off.
 	Petrify石化 	Miss turn.Receive K.O. if attacked. 	Permanent until removed.
 	Freeze凍結 	Miss turn.Receive damage after every turn. 	Wears off.
 	Sleep睡眠 	Miss turn.Wake up if attacked. 	Wears off.
 	Faint気絶 	Miss turn. 	Wears off.
 	Mute封魔 	Cannot use orbal arts. 	Wears off.
 	Confuse混乱 	Attack enemy and ally alike. 	Wears off.
 	Blind暗闇 	DEX and AGL down. 	Wears off.
 	Rage怒り 	Focus attacks on provoker. 	Wears off.
 	AT Delay
These statuses are not listed in the notebook.遅延	Character's turn will be delayed. 	One-time effect.
 	Art Guard
アーツガード 	Immunte to orbal arts. 	Wears off.
 	Craft Guard
クラフトガード 	Immune to normal attacks, crafts, and S-Crafts.	Wears off.
 	Guard (Immune)完全防御 	All damage ineffective 1 time only. 	Permanent until hit.
 	Deathblow (Insta-Death)即死 	Killed instantly. 	One-time effect.
—	K.O.戦闘不能 	Out of battle.All CP lost. 	Permanent (even out of battle) until revived.
========
 	Name 	Effect 	Duration
 	Poison毒 	Receive damage after every turn. 	Wears off.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts. 	Wears off.
 	Blind暗闇 	DEX and AGL down. 	Wears off.
 	Sleep睡眠 	Miss turn.Wake up if attacked. 	Wears off.
 	Faint気絶 	Miss turn. 	Wears off.
 	Confuse混乱 	Attack enemy and ally alike. 	Wears off.
 	Freeze凍結 	Miss turn.Receive damage after every turn. 	Wears off.
 	Petrify石化 	Miss turn.Receive K.O. if attacked. 	Permanent until removed.
 	Mute封魔 	Cannot use orbal arts. 	Wears off.
 	Rage怒り 	Focus attacks on provoker. 	Wears off.
 	AT Delay遅延 	Character's turn will be delayed. 	One-time effect.
 	Morph体型変化 	Changes character's size.Lowers stats. 	Wears off.
 	Vanish (Suspended)バニッシュ 	Character cannot be selected or act.All EP lost.	Permanent until end of battle.
 	Art Guardアーツガード 	Immunte to orbal arts. 	Wears off.
 	Craft Guardクラフトガード 	Immune to normal attacks, crafts, and S-Crafts. 	Wears off.
 	Guard (Immune)完全防御 	All damage ineffective 1 time only. 	Permanent until hit.
 	Deathblow (Insta-Death)即死 	Killed instantly. 	One-time effect.
—	K.O.戦闘不能 	Out of battle.All CP lost. 	Permanent (even out of battle) until revived.
========
 	Name 	Effect 	Duration
 	Poison毒 	Receive damage after every turn. 	Wears off.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts. 	Wears off.
 	Blind暗闇 	DEX and AGL down. 	Wears off.
 	Sleep睡眠 	Miss turn.Wake up if attacked. 	Wears off.
 	Faint気絶 	Miss turn. 	Wears off.
 	Confuse混乱 	Attack enemy and ally alike. 	Wears off.
 	Freeze凍結 	Miss turn.Receive damage after every turn. 	Wears off.
 	Petrify石化 	Miss turn.Receive K.O. if attacked. 	Permanent until removed.
 	Mute封魔 	Cannot use orbal arts. 	Wears off.
 	Rage怒り 	Focus attacks on provoker. 	Wears off.
 	AT Delay遅延 	Character's turn will be delayed. 	One-time effect.
 	Morph体型変化 	Changes character's size.Lowers stats. 	Wears off.
 	Vanish (Suspended)バニッシュ 	Character cannot be selected or act.All EP lost.	Wears off.
 	Art Guardアーツガード 	Immunte to orbal arts. 	Wears off.
 	Craft Guardクラフトガード 	Immune to normal attacks, crafts, and S-Crafts. 	Wears off.
 	Guard (Immune)完全防御 	All damage ineffective 1 time only. 	Permanent until hit.
 	Deathblow (Insta-Death)即死 	Killed instantly. 	One-time effect.
—	K.O.戦闘不能 	Out of battle.All CP lost. 	Permanent (even out of battle) until revived.
========
 	Name 	Effect 	How to Cure
 	Poison毒 	Deals minor damage at the end of turn. 	Use Antidote.
 	Burn炎傷 	Deals major damage at the end of turn. 	Use Cooling Spray.
 	Freeze凍結 	Miss turn.Deals medium damage at the end of turn. 	Use Warmer.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts. 	Use Relaxant.
 	Mute封魔 	Cannot use orbal arts. 	Use Insulating Tape.
 	Blind暗闇 	Greatly reduces DEX and AGL. 	Use Eye Drop.
 	Sleep睡眠 	Miss turn.Wake up if attacked. 	Use Mint Drop. Take damage.
 	Faint気絶 	Miss turn. 	Use Stimulant.
 	Confuse混乱 	Attacks both enemy and ally indiscriminately. 	Use Sedative.
 	Petrify石化 	Miss turn.Has a 30% chance to be K.O.ed when attacked. 	Use Softening Ointment.
 	Stealthステルス 	Is not acknowledged by opponent.Physical attacks deal critical damage.	Wears off.Do any action except movement.
 	Craft Guard物理防御 	Negate one physical attack. 	Permanent until hit with a physical attack.
 	Art Reflect魔法反射 	Reflect one magic attack. 	Permanent until hit with an orbal art.
 	Guard完全防御 	Negate one of any attack. 	Permanent until hit.
 	HP RegenＨＰ回復 	Some HP recovered each turn. 	Wears off.
 	CP RegenＣＰ回復 	Some CP recovered each turn. 	Wears off.
 	Deathblow即死 	Killed instantly. 	One-time effect.
 	AT Delay遅延 	Forced to wait longer for the next turn. 	One-time effect.
 	Vanish消滅 	Temporarily removed from the battle.All EP lost. 	Wears off.
—	K.O.戦闘不能 	Out of battle.All CP lost. 	Permanent (even out of battle) until revived.
==== ====
 	Name 	Effect 	Duration
 	Poison毒 	Deals minor damage at the end of the afflicted's turn. 	Wears off.
 	Seal封技 	Renders the afflicted unable to attack, use crafts, or S-Crafts. 	Wears off.
 	Mute封魔 	Renders the afflicted unable to use orbal arts. 	Wears off.
 	Blind暗闇 	Reduces ACC and EVA by 50%. 	Wears off.
 	Sleep睡眠 	Renders the afflicted unable to act.All damage dealt to them is critical. 	Wears off.
 	Burn炎傷 	Deals major damage at the end of the afflicted's turn. 	Wears off.
 	Freeze凍結 	Renders the afflicted unable to act.Deals medium damage at the end of the afflicted's turn. 	Wears off.
 	Petrify石化 	Renders the afflicted unable to act, with a 30% chance to inflict deathblow when attacked. 	Permanent until removed.
 	Faint気絶 	Renders the afflicted unable to act.All damage dealt to them is critical. 	Wears off.
 	Confuse混乱 	The afflicted attacks both enemies and allies indiscriminately. 	Wears off.
 	Deathblow即死 	A one-hit K.O. 	One-time effect.
 	Nightmare悪夢 	Afflicts the target with Sleep status and bestows a random status ailment when they awaken. 	Wears off.
 	Delay遅延 	Forces the afflicted to wait longer for their next turn. 	One-time effect.
 	Vanish消滅 	Temporarily removes the afflicted from the battlefield and reduces their EP to 0. 	Wears off.
 	Balance Downバランスダウン 	Renders the afflicted more likely to be unbalanced. 	Wears off.
 	Link Breakリンクブレイク 	Severs the afflicted's active combat link. Link cannot be restored while this effect persists.	Wears off.
 	Insight心眼 	Increases ACC and EVA by 50%, and renders the imbued 10% more likely to imbalance a foe. 	Wears off.
 	HP RegenＨＰ回復 	Restores some of the imbued's HP each turn. 	Wears off.
 	CP RegenＣＰ上昇 	Restores some of the imbued's CP each turn. 	Wears off.
 	Craft Guard (Physical Immunity)物理防御 	Nullifies the next physical attack (normal attacks, crafts, and S-Crafts) received. 	Permanent until hit with a physical attack.
 	Art Reflect魔法反射 	Reflects the next magic attack (orbal arts) received. 	Permanent until hit with an orbal art.
—	K.O.戦闘不能 	Out of battle.All CP lost. 	Permanent (even out of battle) until revived.
==Raised and lowered stats==
Raised and lowered stats or altered stats (能力変動) are considered additional abnormal statuses.
In , altered stats do not stack. When a new stat change is applied, it overwrites the previous status's duration and amount. However, one raised and one lowered stat for the same stat on the same unit is two different statuses and those effects stack.
Starting with and in all later games, stat up and down can stack once in each direction. They are given consistent color coding, where raised once is yellow (+25%), raised twice is red (+50%), lowered once is green (-25%), and lowered twice is blue (-50%). Both can be applied and stacked and they cancel each other out when opposing stats are applied.
Starting with , stat up and down can be stacked three times, where raised once is yellow (S), raised twice is orange (M), raised three times is red (L), lowered once is green (S), lowered twice is blue-green (M), and lowered three times is blue (L).
===List of altered stats===
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	Raised 	 	Lowered
	MOV Up 	 	MOV Down
MOV Down and AGL Down were added in .
	AGL Up 	 	AGL Down
	STR Up
STR Up and STR Down statuses apply to both STR and ATS stats in .	 	STR Down
	DEF Up
DEF Up and DEF Down statuses apply to both DEF and ADF stats in .	 	DEF Down
	SPD Up 	 	SPD Down
	ATS Up
ATS Up, ATS Down, ADF Up, and ADF Down stats were added in .	 	ATS Down
	ADF Up 	 	ADF Down
	DEX Up
These statuses (DEX Up, HP Recovery Up, EP Recovery Up, CP Recovery Up, EXP Up, Sepith Up, and Item Up) can only be seen through the remote ability of some characters. There is nothing that applies this or a corresponding "Down" status to individual units in .	—	
	HP Recovery Up	—	
	EP Recovery Up	—	
	CP Recovery Up	—	
	EXP Up 	—	
	Sepith Drop Up	—	
	Item Drop Up 	—	
========
	Raised		Lowered
	STR Up		STR Down
	DEF Up		DEF Down
	ATS Up		ATS Down
	ADF Up		ADF Down
	SPD Up		SPD Down
	DEX Up		DEX Down
	AGL Up		AGL Down
	MOV Up		MOV Down
========
	Raised		Lowered
	STR Up		STR Down
	DEF Up		DEF Down
	ATS Up		ATS Down
	ADF Up		ADF Down
	SPD Up		SPD Down
	MOV Up		MOV Down
========
	Raised		Lowered
	STR Up		STR Down
	DEF Up		DEF Down
	ATS Up		ATS Down
	ADF Up		ADF Down
	SPD Up		SPD Down
	MOV Up		MOV Down
Category:Mechanics