ON INTERACT PROGRESS

;Trigger
Triggers both as the player starts interacting with the object (durationMs = 0), and as the object confirms interaction and responds (IE: The time it takes for the battleframe station to open it's menu).
;Values passed to bound function
Value 	Type 	Description
durationMs	number	How long the player has been interacting? (Given as a negitive number)
event 	string	Is always "on_interact_progress"
Category:UI_Events