Vehicles/PIRATE STURMFEUR SRM

==Description==
A variant introduced in 3023 offered by Trellshire, the 'SRM' replaced the turret-mounted LRM with four SRM-4s and an additional Machine Gun. This gave the SturmFeur increased ability to defend itself at short range and was sometimes used as a bodyguard for standard SturmFeurs.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=375 S=45	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Missile Accuracy
Sensors Miss. Range
2x ATM-9 (P)	
Sides/Turret	Health	A=300 S=45	A=300 S=45	A=300 S=45
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
MG Heavy (P)
4x SRM-4 (P)	
Right Side Tracks
Rear 	Health	 	A=230 S=45	
Rear 	Fixed 	 	
Ammo LRM
Ammo LRM (Half)
Ammo LRM Hydra
Ammo HMG (Half)
Ammo MRM (Half)
Ammo SRM (DBL)
2x Ammo SRM INF
Structure (1)
Tracked Propulsion System
Light Ferro
Spall Liner
Engine I.C. (2)
Engine Core 255
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\PirateTech\Base\vehicle\vehicledef_STURMFEUR_SRM_PIRATE.json