Introduction

== Intro To G.A.M.M.A ==
S.T.A.L.K.E.R. Anomaly G.A.M.M.A is a post-apocalyptic, survival, first-person shooter. 
S.T.A.L.K.E.R. takes place in the Chernobyl Exclusion Zone, a radioactive area in Ukraine. Players take on the role of a Stalker, a scavenger who risks their life to venture into the dangerous zone in search of valuable artifacts and resources. However, they must also contend with mutated creatures, rival factions, and the deadly effects of radiation. S.T.A.L.K.E.R. Anomaly G.A.M.M.A offers a unique blend of survival horror, exploration, and tactical combat.
The S.T.A.L.K.E.R. series is known for its immersive atmosphere, challenging gameplay, and unique blend of survival horror, exploration, and tactical combat. However G.A.M.M.A elevates these gameplay elements with the addition of 375+ Mods. So be prepared for a challenge though what remains is a very rewarding experience.
== How To Progress ==
Perform tasks, join a faction, kill mutants, collect parts, make guns, collect stashes coordinates, loot those stashes, get toolboxes, repair the loot by buying or crafting repair kits using the toolboxes. When your ready, Make your way North to conquer the more Dangerous Areas of the Exclusion Zone!
Do tasks, get goodwill, sleep, visit traders, buy new shiny ammo for your fat loot. Have Fun!
== Rookie Tips ==
"Start with a shotgun as part of your loadout- and decent armor. Go to Wolf and Fanatic in Rookie Village and take all 'local' quests from them. You can get multiple quests from each, just ask them if they've got any work again, immediately after receiving a job from them. (Tip: Keep a pair of tourists around to carry your loot/make the jobs easier or recruit a free partner to be your pack mule, then you don't waste an extra quest by keeping the tourists around) Rinse, repeat. Occasionally check with Sidorovich. He sometimes has local jobs, but the highest paying job in the Rookie village is the bandit faction badge quests from him.
From time to time, see if you can get any local quests from the other Stalkers in the Rookie village. Take Hip's quest for a Toz-194 as well. Keep the mutant parts you scavenge and sell them to the Butcher at the hangar in Garbage (Keep the mutant parts you decide not to sell, in the box just outside the entrance to his store. He/others sometimes give you quests to collect mutant parts and then you can just take it out and hand it over for easy money). Take some quests from him as well since he pays handsomely for them. Buy the hunting backpack and the hunting knife from him asap. As you run around sorting out Butch, Wolf, Fanatic and Sid... Disassemble every weapon (or armor) you find and sell the parts lower than 60% to Xenotech in Cordon, Stash the rest. As you run around these two areas, regularly pull out your detector to see if there are any artifacts lying around." -Helmuthk, Reddit.
Take your time to setup your kit and ensure you have enough supplies to survive.
== Dynamic Zone (A-Life System) ==
The A-Life system is a keystone feature in the S.T.A.L.K.E.R. games, It is designed to simulate a living and breathing game world populated by various characters, creatures, and factions, each with their own behaviors, schedules, goals, and interactions.
* Dynamic NPC Behavior: NPCs follow routines, interact with each other, and engage in various activities. They can be seen scavenging for supplies, hunting, trading, and engaging in conflicts with each other or the player.
* Faction Relationships: The game world is divided into different factions, each with its own goals and territorial claims. The A-Life system simulates faction dynamics, such as alliances, rivalries, and territorial disputes. Factions can take control of key locations, and the player's actions can influence these dynamics.
* Ecosystem Simulation: The A-Life system also extends to the simulation of creatures and mutants inhabiting the game world. Predators hunt prey, and anomalies (dangerous environmental hazards) can affect both NPCs and creatures.
* Quest Generation: The A-Life system can influence the generation of side quests and missions based on the actions of NPCs and factions. This can lead to dynamically changing questlines and opportunities.
* Zone Evolution: The game world itself can evolve over time based on the A-Life simulation. This might involve the spread of anomalies, changes in faction control, and shifts in the overall state of the Zone (the post-apocalyptic area around the Chernobyl Exclusion Zone where the games are set).
=== Continue to Basics ===
=== View Zone Map ===