Halfling

== Racial Traits ==
*Racial Bonuses: +1 THAC0 with slings. Up to -5 bonus to Death, Wand, and Spell saving throws with additional Constitution-based bonuses, see "Shorty" Saving Throws.
*Stat Modifiers: +1 Dex, -1 Str, -1 Wis.
*Stat Minimum/Maximum:
**Str: 6/17
**Dex: 8/19
**Con: 10/18
**Int: 6/18
**Wis: 3/17 (2/17 in BG:EE)
**Cha: 3/18
== Classes ==
=== Class Accessibility ===
Barbarian, Cleric, Fighter, Thief.
=== Multi-Class Accessibility ===
Fighter / Thief.
Halflings, like Gnomes, are far more useful than they appear. Their main failing is the incredibly shallow pool of playable classes available to them. They make the best thieves in the game in terms of raw thieving abilities because of their ability to naturally raise Dexterity to 19, best thieving bonuses out of the demihuman races, and the big bonus to saving throws. In spite of the slight penalty for a max wisdom score, they make good single-class clerics because of the saving throw bonuses, dexterity bonus and THAC0 bonus to slings. There's also a strong argument for halfling saves outweighting their Strength penalty for fighters and barbarians, and halfling versions of these characters may simply focus on ranged weaponry instead. It is generally accepted that half-orcs and Dwarves make better tanks, because it's quite possible for them to attain a natural Constitution of 20.
== In-Game Description ==
==Related Items==
*Firefly 
*Nimblefinger Gloves 
*Cloak of the Beluir Watch 
*Bow of Arvoreen 
*Sword of Arvoreen 
==Notes==
* The description in the original games that halflings "have a limited ability to see in the dark" is misleading, as they do not benefit from infravision.
==See also==
*Alora
*Mazzy Fentan
*Category:Halflings
==Gallery==
Commoner talks about Halflings.png|Some small talk about Halflings inside the Red Sheaf.
==External links==
*
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