Super Perception

Super perception is a form of Flow State, where the user is able to calmly think and react about what it can do in the current situation, then act with preternatural reflexes and skill. Super perception is activated by the organism using super perception fluid. 
== Overview ==
=== Super Perception Fluid ===
Main article: Super perception fluid
Super perception fluid is a derivative of harm preventer (HP), it allows the user to process information faster than normal, and as a result perceive time as slower than it is. 
== Mechanics of super perception ==
=== Procidensic Jerk ===
Procidensic jerking is the ability to trigger super perception in an individual by activating or simulating the sensation of falling. People who develop this power train by throwing themselves off of things in order to trigger the hypnic jerk. The amount of time the user can use hypnic jerking is directly correlated to stamina and endurance. 
== Effects ==
Super perception fluid, as its name suggests allows the user to enter this flow state at will. 
Contrary to popular belief, super perception doesn’t make the user faster speed in any way. It changes its perception of time differently in the sense that the user can process more sensorial information faster than normal. As such this skill is useful for accuracy, agility, and associated actions such as quick time events and precision tasks under pressure. Super perception is so powerful users can catch and redirect bullets as they fly.
The ability to use super perception comes with several important caveats, such as depression and eyesight problems. 
=== Depression ===
The ability to produce SPF and to use super perception as an ability is determined by depression. Very depressed individuals can feel that minutes can last for days because they are literally experiencing days at a time that lasts minutes. The speed at which an individual can process sensorial information is reduced by feelings of happiness. As such, enduring constant pain triggers this sense, this is also the basis of many life enhancing technologies.
=== SPF eyesight glitch ===
One massive caveat to using SPF is that it causes problems with eyesight. The eye cannot process the world correctly and many things aren’t immediately visible to the user when not under the influence. This causes entire buildings and roads to sometimes glitch out, causing massive craft and ship safety related hazards.
== History of SPF ==
To combat the extreme mental health issues and dangers of having these individuals with powers they often could not control, an alternative source of super perception available to the public was discovered, the super perception fluid. 
== Usage of Super Perception in Welt ==
=== Other races usage of SPF ===
It has long been speculated that the other races were not able to use super perception. But certain testimonies leave the question open. 
=== Dalmer usage of Super perception ===
From the ashes of the powered programs, two main organisations were created, the Powered Police Force, or PPF which employs regular powered individuals, and the Death Prevention Agency, which employs only individuals capable of Super Perception.
==== Death Prevention Agency ====
DPA agents are individuals that can stand the super perception fluid (SPF). DPA Agents are taught loss prevention, and are equipped with gloves that inject the super perception fluid, it allows high speed object manipulation. The gloves are so powerful they can catch bullets and other missiles and redirect them. DPA agents can use lethal force if necessary.
The hyper gloves are permanently attached to the agent. 
Agents use special clipboards to warp to their target to save. These clipboards give succinct information on the emergency at hand based on what the target has said. Upon arrival the SPF is injected into the agent so that it can see the scene unfolding at half speed, giving it time to react accordingly. DPA agents are typically called for muggings, laboratory evacuations, combat situations, building fires, bomb searches, hostage situations, search and rescue, and counter espionage.
The agents are summoned via a panic button on the dalmer slate, which gives the DPA the information on the situation. 
==== Death prevention agents ====
First made using agents with random onset telepathy. This allowed specialized agents that were forcefully rather than naturally linked to a customer. With every given situation an adapted agent was sent to deal with the situation and warp back to safety.
== Super Perception Techniques ==
The Dalmer, and some other races know how to use super perception in some of their combat techniques, making them deadly in combat. Since super perception slows time by 400%, its applications are virtually limitless for those who master its triggering and can withstand its limitations.
Mushroom pepper updraft
By setting certain foodstuffs alight, an updraft is created that can be exploited to trigger super perception fluid in an individual. Particularly useful when there is no high ground or grass nearby. The best foodstuffs are spicy peppers and sunshrooms. If there is time, a permanent 4 wood bundle installation ensures long lasting updraft for the user. This is commonly used by skirmishers. 
Flurry Warp/ Flurry Locking Technique
Consists of a flurry rush, executed by jumping over to the enemy.
The method requires using the traditional SPF trigger when high enough to enter the state. It triggers the flurry rush and allows the user to jump to the enemy. Before launching the user must simulate the movement to throw their weapon, hit an enemy with said weapon or take a shield hit prior to execution.
While useful, the technique is limited to the range at which the user can lock on for melee combat.
Sneakstrike Looping
This technique uses SPF to have the user sneakstrike then front flip above the enemy to the front and wait for it to turn, only to sneakstrike again. Jump canceling is also used to increase striking speed. 
Unicycle tricks
The unicorn cycler is a summonable bike that can be used strategically to cancel charges at the last minute, ensuring the enemy cannot easily access the user. Other uses include using the unicycle as a forward platform to board the target or use SPF to fire several shots at it. Using the burnout feature, the Unicycle is used as a projectile to set off traps and explosives the enemy could have positioned. 
Skew Storing
By jumping and falling backwards while surfing the kinetic energy can be stored within a shield. This allows the user to propel itself much higher when needed. The shield can only store one jump at a time however, which is unleashed when the user takes off the shield. 
Using this technique on a sharp incline can create an effect where SPF is triggered while on the ground, allowing for greatly increased accuracy for the user. 
Magnet Jump
By standing on a metal object and activating magnesis, the user will be propelled in the air, allowing SPF activation. 
== Technologies using SPF ==
Flashfreeze Tech
Technology that freezes the humidity above water to create a strong ice square column. The technology is based on SPF readings, meaning activating SPF will cause it to create the ice faster. In the end, personal catapult systems and traps are created this way. This leads to Unicycles being launched into the air, and its rider paragliding to the surface from several hundred meters. 
SPATS
Main article: SPATS
SPATS (Super Perception Assisted Targeting System) is an adaptation to the Dalmer universal HUD (DUHUD) allowing the user to mentally queue actions in a row (for example targeting specific body parts of a target at extremely fast speeds, and then executing the firing queue). This targeting method is known as SPATS. The actions queued are then executed via power armor orders at much faster speeds than the user could possibly execute
SPATS is not without issues, as the user can only queue actions while using the system. Once the system is activated, the actions are executed, with many dangerous consequences. Other issues include friendly fire issues while queuing actions, and detecting stealth units.  
The SPF does need to be recharged however and any excess of the SPF is stored away for others to use. SPATS users commonly do sweeps using the DUHUD in quick succession to determine the presence of organic or inorganic units in the area. 
Using SPATS, the user has an indicator that shows how much SPF it can use to queue actions, known as Action Points. Action Points are spent firing a weapon, reloading a weapon, fetching equipment from the inventory or moving to a new battlefield location. Action Points are regenerated over time, and it takes roughly 30 seconds to fully recuperate from depletion, however this is considering full HP. 
Because of the extreme levels of precision attainable by using SPF, any landing hit or shot has a good chance of completely dismembering the target. 
=== Ameliorations ===
The Dalmer adapted a great number of their ameliorations to improve on existing ameliorations. Agility enhancements generally pertain to allowing the user to make short quick movements in relevant situations, in advanced situations it also helps the user use and manage SPF. 
Helping Hand 
A SPF activated chip that calls in help when HP levels are low or if stress levels are too high.
Thalamus operator 
An implant in the skull that works on the nervous system, allowing greater SPF production and an increased resistance to the effects of addiction.
Caution 
Nervous system implant in the spine, allows directional sense of wind changes, meaning the user's SPF activates as soon as they are being fired at.
A cloning facility that implants an Uploaded Conscience in case of world ending scenarios or similar catastrophes.
Autophage Stomach Cavity 
The ASC allows the user to eat any raw meat and digest it more efficiently than before. It can to a degree refuel and accelerate HP and SPF generation up to 10%.
Grim retriever 
A chest implant that allows the user to recover HP from a dead victim and convert it into SPF.
Category:Pages with red links
Category:Abilities
Category:Unfinished articles
Category:Animal Trait
Category:Concepts