Ailuros System

Category:Star Systems
The Ailuros System located very closer to the border between Segmentum Tempestus and Segmentum Ultima. The system has many worlds that are colonized; Though their ecosystems vary greatly. They are untied under the banner of Dominion of Kacreirus with the exception of Forge World Muspelheim and it's moon Surtr, a Knight world governed mostly by House Thorn. The system enjoys a great deal of trade, as a massive trade route which crosses over the Segmentum border passes right through Ailros.
The Forges of Muspelheim also greatly contributes to the system's wealth; providing technology for the more civilized world's that are in System. Furthermore, the Adeptus Astartes Chapter of the Wardens Cosmic adopted Kacreirus as their homeworld in the 38th year of the 31st millennia and carved out their Dominion that they practically dominate the system which in turn greatly elevates the security of the System to a level not seen in most systems with the Imperium of Man. Curiously, most of the system's worlds have been left to develop on their own, with minor intervention by the more civilized planets. This has allowed many of the worlds to develop almost completely independently from outside influence and are able to sustain themselves and their populations more or less. 
While many of the worlds are classified as Civilized Worlds, many are still of various other classifications; It's many moons and asteroid belts and fields are mined for recourses that are deemed extremely valuable to the Dominion and the Imperium as a whole. Though most of these moons have meager populations, barely near enough colonizers and frontiersmen to be even classified as a" Frontier World" let alone mining worlds. Another interesting remark is the presence of massive planets within the system, even some of the gas giants are massive compared to most other gas giants.
The Ailuros System was the unlucky target location of a massive Ork invasion fleet which was dubbed "Deadfang Invasion of Ailuros by WAAAGH Deadfang. The Invasion saw the outer planets of the system quickly overrun by the Orks; Giving the combined might of the Wardens Cosmic, Ailurostic Guard, and the Force of Muspelheim time to halt the Orks. They were eventually halted and deciseivly defeated and almost decimated on the system's capital planet of Kacreirus.
==History of Ailuros==
===Dark Age of Technology===
While the presence of humanity in the Ailuros System can be dated back to the Dark Age of technology, the function of the ruins scattered across system, the vast majority located on Muspelheim, are still unknown to the Imperium of Man. What happened to humans of Ailuros is unknown but many scholars believe that they perished the Men of Iron's rebellion or some other mechanical enemy.
===Great Crusade===
The Great Crusade arrived in the Ailuros System to purge a Xenos presence. The fourth planet, Muspelheim, and its moon was, after a heated debate between the Mechanicum and Imperial forces, colonized by the Mechanicum of Mars. The rest of the system's planets were quickly scheduled for further colonization.
===Horus Heresy===
Horus Heresy eventual split the Imperium and this also affected the worlds of the Ailuros System. Muspelheim suffered from overwhelming numbers of traitors while the rest of the system suffered similar oppositions. Luckily a mixed force of Space Marines arrived in the system, seeking repairs, supplies and troops to bolster their ranks to take the fight to the enemy elsewhere. The Space Marine reinforcements turned the tides across the system and remained the hands of the loyalists. The system dedicated as many forces they could spare to travel with the Space Marine forces. For the remainder of the Horus Heresy, the Ailuros System played an insignificant roll. All it did was raise as many regiments as possible and send them to fight across the nearby sectors as well as send weapons and supplies to the countless fronts. 
==Planets of Ailuros==
===Ailuros I===
A relatively small gas giant with countless rings of rocks of various sizes ranging from rock no larger than a clenched fist to rock the size of a tiny moon. The many rings are frequently mined for resources by the inhabitants of Ailuros II and sold to the Mechanicus on Muspelheim. 
===Ailuros II===
Ailuros II is a massive terrestrial planet known for it's short years and and abundant agricultural goods. While famous for its food products it has managed to split its focuses on other areas of production such as processing of recourses mined from the rings of Ailorus I and Ailorus III and the innermost asteroid belt around the system's star. The planet suffers from devastating tidal waves and volcanic eruptions due to the gravitational forces pulling at Ailuros II by the two gas giants nearest it when both of them gets close to the terrestrial planet at the same time. Ailuros II, after the events of the Deadfang Invasion, also houses a backup command center for the Ailuros PDF High Command.
===Ailuros III===
Another gas giant. This one is approximately the size of Jupiter found in the Solar System. Like Ailuros I it has countless rings and lesser moons which orbit it around its equator. Many of the moons have been candidates for imperial colonization but so far no attempts have been undertaken due to the costs having been calculated as too high compared to the gains of such undertakings. Some of the now mostly resource depleted moons have been put under quarantine by Imperial Guard and Imperial Naval High Command in the recent centuries. Rumors says that the Crescent Elites have established a series of "Survey Posts" and other hidden facilities on these quarantined moons; A matter being investigated exhaustively by the Wardens Cosmic and the Ailuroc Guard.
===Muspelheim===
Muspelheim is the fourth planet in system and can track its history back to the Great Crusade where it was first colonized by the Mechanicum of Mars. Muspelheim is one of the two powerful factions within the system, the other being the Wardens Cosmics. Muspelheim prides itself with strong connections to Imperial military, both the Guard and Navy, and several Space Marine chapters which it supplies with weapons and equipment. Muspelheim is also home to massive shipyards around its equator known as the Belt of Steel and Fire. The Belt is a vast collection of orbital shipyards, drydocks, repair stations and orbital defense platforms. Muspelheim is a cold world dotted with toxic wastelands outside of its massive factorum cities.
====Surtr====
Located outside of the defense grid of the Belt of Steel and Fire, is the moon of Muspelheim, Surtr, located. The moon was quickly established as a Knight World aligned with the Mechanicum by the Imperium back in the days of the Great Crusade. Contrary to the planet it orbits, Surtr is a hot desert moon. This is mostly because of volcanic activity not far below its surface which dries up the surface and strong winds blow transforms these dry surfaces into deadly sandstorms which ravages the majority of the moon. 
===Kacreirus===
A Massive planet dominated by wide plains and tale mountains that reaches high into the sky, Kacreirus is the homeworld of the Wardens Cosmic and the designated capital of the Ailuros System. The planet has two moons orbiting it.
====Glorginis====
The first of Kacreirus's two moons, though this is misleading as the moon is actually another planet that has been captured in the orbit of its massive neighbor. The planet is dominated by hive-like castles with very large villages on their exterior with hills and massive fertile prairies inbetween 
===Ailuros VI===
The first of two titanic gas giants in the Ailuros system. This truly massive gas giant have two sets of rings. One which runs horizontal and another which runs vertical. The two sets of rings cross each other at the planet's equator and it's a frequent occurrence that some of the elements from one ring will be captured by the other during their crossing. Countless mining ships travel through these truly massive belts in search of resources to harvest.
===Ailuros VII===
Ailuros VII is a small, low-massed planet which is constantly being pulled towards Ailuros VI whenever they get close to each other. This pull causes the the planet's crust to tear and spurt molten magma towards the surface. The surface of the small planet is covered with burning hot swamps with dots of ashen gray grass plains. Few settlements exist on Ailuros VII but those that do exits have been constructed on some of the most stable ground on the planet which allows for the planet's inhabitants to carve out some sort of life on this hellish rock of shifting tectonic plates and volcanic eruptions.
===Ailuros VIII===
Ailuros VIII is a peaceful world which is mostly known for its swamp covered mountains and otherwise swamp covered surface. Ailuros VIII produces some of the finest wines from specific types of swamps which usually exists near the feet the mountains. Ailuros VIII also export a great deal of insectoid meat which is harvested from the local Black Scaled High Mountain Beetle.
===Ailuros IX===
The second titanic gas giant of the Ailuros System. This massive gas giant has more then sixty moons of various sizes in orbit. All of these moons are being harvested for resources by local mining ships from across the system though most these mining ships comes from Ailuros VIII and Ailuros X. All of these moons are barren rocks and so no attempt to colonize these moons have been undertaken as of yet. The Adeptus Mechcanicus of Muspelheim have, however, begun to take interest in establishing several research stations on several of the moons. What research they plan to conduct on these moons has yet to be revealed.
===Ailuros X===
A planet of standard Terra size covered in perpetual fog due to the vast swamps that covers most of the planet. These swamps are only separated from each other by tall mountain ranges. Settlements on Ailuros X are all located on the mountains due to the dangers of the local fauna that calls the fog covered swamps home. Nonetheless the majority of the planets food sources are located in these lowlands and so the gathering and hunting for food is usually a dangerous field of work. Ailuros X instead trade minerals found deep in the mountains for food stuff and medicin from other planets in the system.
===Ailuros XI===
Ailuros XI is an almost barren world troubled by an highly unstable crust with results in high volcanic activity which heats the surface to such a degree that water can't freeze naturally on the small planet. The planet is covered in ashen wastelands and volcanic mountains which only spew more lava and ash onto the bleak landscapes. Life on Ailuros XI is hard and short. the only reason for settlements to exist on this world is due to the massive quantities of rare minerals which form under the pressure of the tectonic plates grinding against each other. 
===Ailuros XII===
Ailuros XII is covered in a highly corrosive atmosphere. All native plant life has adjusted to this hellish environment but no actual fauna has been discovered on the planet itself. Settlements on Ailuros XII are generally located deep underground where massive pools of trapped water can be found. Only the rare orbital elevator pierces the skies of Ailuros XII. These elevators are covered in acid proof glass, giving them the nickname, Crystal Spires by the locals, to withstand the acid rains. all safe travel to and from the surface happens through these spires. An extensive network of underground tunnels, both natural and human made, connects the settlements to each other.
===Ailuros XIII===
Ailuros XIII's environment is rather unusual for a planet so far from its sun, even being the last celestial body within said system. One would expect the planetoid to be a frozen barren world but Ailuros XIII is a hot world where wide plains of ashen gray grass and barren dead wastelands mismatch across this otherwise flat world. This is due to the planet's super dense core which is so hot that its heat radiates all the way up to the surface to such an extend that even the coldest months on Ailuros XIII only falls as low as 18o Celsius. Imperial settlements across the world are spares but highly concentrated this means that the planet houses a few massive hive cities yet still doesn't have the overall population to actually classify as such yet. Barely any mining operations take place on Ailuros XIII due to the extensive heat coming from the underground. Instead, Ailuros XIII harvest and refine rare chemicals found the spares vegetation that dots the ashen plains. Ailuros XIII was the first planet to be targeted by the Orks of the Deadfang Invasion and was the last planet to be liberated. This left considerable scars on the planet and its population was almost entirely slaughtered by the Ork hordes. To this day Ailuros XII is still recovering from the horrible invasion.
==Defense Forces==
===Ailuros Defense Council===
The Ailuros Defense Council is the overall systemwide command of the PDF and SDF of the Ailuros System. The Council's members are composed of all Planetary Governors in the system. The Adeptus mechanicus of Muspelheim would actually not have a seat on the council if it hadn't been for their Afriel Strain regiments raised on the Forge World. While no Tech-Priest is on the Council, a representative of the Afriel Strain Regiments. This representative is replaced every decade and sent back to Muspelheim. 
===Ailurosic Guard===
Unlike many other places in the Imperium, the worlds of Ailuros have untied PDF which operate across the entire system with the exception of the Mechanicus controlled worlds. The Ailurosic Guard is equipped with weapons and equipment produced from Muspelheim and has its headquarters located on Kacreirus which, after the Deadfang Invasion of Ailuros, can quickly be relocated to Ailuros II should Kacreirus come under threat. The Ailurosic Guard are all drafted from across the Ailuros System and are sent to Muspelheim for a cybernetic implantation of a minor cerebral chip directly into the Cerebral Cortex which allows the Ailurosic Guardsmen to quickly get through their initial training regiments.
====Equipment====
The Ailurosic Guard makes use of the Muspelheim Pattern Mark XXII Lasgun as their standard issued rifle. They are also issued a mono-bladed combat knife, flak armor, rebreather, photo-visors and several different kinds of grenades.
====Brain Chip====
This small implant contains an incredible amount of data on combat and survive as well as other important skill sets useful for a soldier of the Ailurosic Guard. The chip grants its user access to the memories of skills programmed into the implant. This allows the individual Ailurosic Guardsman to nearly skip through theoretic topics and lessons. They do, however, still require practical training to truly master the skills granted by the chip as the guardsman's body still lacks muscle memory and the finesse to carry out more complex tasks. This greatly speeds up the training program of the Ailurosic Guardsmen.
Category:Imperium of Man