Effects

{For Fantasy Genre or similar game settings, players may want to use Adepts who better mimic magic-users found commonly in such systems. Effects allow players to replace magic with God-centered supernatural powers.}
Effects are supernatural acts. Whether or not an Adept can cause them depends on what Disciplines they have. Listed Effects will usually include a few Disciplines required to even attempt them, along with a proper Rating. As long as an Adept has one or all of those listed Disciplines equal to or above the listed Rating, they can attempt to create the Effect. 
The Effects listed are only a small portion of what Creators can do (and other Adepts too). Storytellers and players are encouraged to make their own lists. This will especially be the case with Creators who are known to having strong and individual personalities. 
== Codex: ==
Disciplines represent the many fields of study for all available knowledge. That's a lot of information and sometimes Adepts attempting to use Disciplines (especially high Ratings) may require some help in remembering what exactly they need to do. 
In this Adepts have Codex's, forms of stored information which Adepts can consult quickly when attempting to perform Effects. These Codex's are often in written form (books, older Codex's are scrolls or vellum parchments). Modern Codex's are now stored as files on CD's and jump drives. 
When an Adept is using a Codex, a Storyteller should lower the difficulty to accommodate the aid they are getting.
== Using Effects In Games: ==
This section of the Wiki will be devoted to lists of Effects (called Schools, or Schools of Effects, each of which corresponds to a Discipline field). For game mechanics on how to incorporate Effects, visit the The Disciplines section since those mechanics will be compatible with Effects. 
== Schools of Effects: ==
ADMINISTRATION
ALCHEMY (BASIC ELEMENTS)**
ASTRONOMY
ANTHROPOLOGY / HISTORY
AVIATION
ARCHITECTURE
BLESSINGS*
BIOLOGY
BOTANY
BUSINESS / LOGISTICS
CARTOGRAPHY
CHEMISTRY**
CREATING (Ex Nihilo)
CURSES*
COMPUTER SCIENCE
ECOLOGY
ECONOMICS
EDUCATION
ELECTRONICS
ENERGY
ENGINEERING
ETHICS / METAPHYSICS*
GEOLOGY
GRAPHIC ARTS
HEALTH / NUTRITION
LAW*
LITERATURE / LANGUAGES
LOGIC / RHETORIC
MATHEMATICAL
MEDICAL ARTS
METEOROLOGY
MILITARY SCIENCES / STRATEGY
OCEANOGRAPHY
PARANORMAL*
PHILOSOPHY*
PHYSICS
POLITICAL SCIENCES
PSYCHOLOGY
RANDOMNESS+
SOCIOLOGY
THEOLOGY
ZOOLOGY