117155-my-ideas-for-the-perfect-wildstar

== Content ==
			
Level 50 Gear Progression
 
Soon as you hit 50 and jump into veteran adventures, the gear you would acquire would be blue geared but well stated.  For example, DPS claws and swords will have Brutality, Finesse and Moxie only. No insight, no tech or anything not wanted by a DPS and vice verse for support gear. This gear will have a set number of runes, similar to what Carbine has slated for Drop 3 (Blue gear has 3 runes, epic has 4 or whatever) and will be significantly better than any pre-50 leveling gear
 
Once you have run a bunch of Vet Adventures and acquired a good amount of blue gear, you could head into Vet Dungeons. These dungeons would be hard, but forgiving, allowing a player to make at least a couple mistakes before they wipe. IE instead of a boss's AOE instant killing someone, it will only take half their health..  Or, reduce the casting time of AoEs by 25% to compensate for lag (auzzy friend quit because lag w/ 2-3 second casting time made it almost impossible to avoid aoes) Again, not to make the dungeon face roll easy but better tuned to make the experience more enjoyable. Bosses will drop 2 blues (Higher item level than blue adventure gear) with chance at dropping an epic with the final boss dropping 2 blues and a guaranteed epic.
 
Medal system removed entirely as it discourages people from playing if they fail to achieve gold anywhere along the way.
 
Attunement
 
Attunement and story of the genesis key would remain, but the world boss requirements would be removed and it would simply require the completion of adventures and dungeons. It would also be account bound so any alts you create will not need to go through the process/story again
 
Amps/Ability points
 
The rarity of these items would remain, but they would be account bound. So once you unlock an amp or ability point, you unlock it for all your alts.
 
Runes
 
The RNG of runes would remain but significantly changed
 
Like stats, runes would be separated into 2 categories. DPS and Support.
 
DPS runes would be Fire, Air and Logic and Support runes would be Earth Life and Water with Fusion being for both. So a DPS sword would only have Fire, Air, logic and Fusion possibilities only.
 
The rune set specials would be completely reworked with each rune type having 1 general set for all classes and 1 class specific set. All of these would be extremely good and wanted. In addition, the ability to reroll a rune would be an option so for those DPS that would, for example, prefer 12 logic general set bonus and 12 logic class set, they can do it.
 
PvP
 
First, Warplots would be redone to be something like Alteric Valley in WoW. A huge map with NPCs guards and mobs, objectives to capture and hold, and an enemy base to destroy with a boss to kill. The cap will be 40 but the game can be created once 20 people queue. After that its a 1 to 1 invite. So if there's 40 dominion and only 20 exile queuing up, the game will start, but only the first 20 dominion will get in. After that, if an exile joins, 1 more dominion will be invited in and so forth until 40 are on both teams
 
PvP gear no longer requires rating. Instead it requires prestige plus the previous gear piece. 1200 gear would require only prestige, 1500 gear would require the 1200 piece plus prestige.
 
Ratings
 
1500 rating in BG/Arena would give a cool costume and title, 1800 rating would give an even cooler costume and title and 2.2k+ would give an epic looking costume and title and season winners would receive a one of kind epic mount which would become available for the rest of us at the end of the next season when new mount rewards are handed out.
 
Matches will be based on gear + rating. If the gear gap or rating difference is to great, the match will hand out a maximum rating of 1-5 points for either team
 
After a match, there will be a 5 minute cooldown timer preventing the teams from being matched again, preventing the same team from face rolling another team over and over again
 
Conclusion
 
That's about all I can think of for now. Maybe post your own perfect Wildstar ideas	
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			the only part I disagree with is the level 50 gear progression. Everything else, I completely agree.	
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the only part I disagree with is the level 50 gear progression. Everything else, I completely agree.
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Level 50 Gear Progression
 
Soon as you hit 50 and jump into veteran adventures, the gear you would acquire would be blue geared but well stated.  For example, DPS claws and swords will have Brutality, Finesse and Moxie only. No insight, no tech or anything not wanted by a DPS and vice verse for support gear. This gear will have a set number of runes, similar to what Carbine has slated for Drop 3 (Blue gear has 3 runes, epic has 4 or whatever) and will be significantly better than any pre-50 leveling gear
Being addressed in drop 4 and drop 3.
 
Once you have run a bunch of Vet Adventures and acquired a good amount of blue gear, you could head into Vet Dungeons already working as intended. These dungeons would be hard, but forgiving, allowing a player to make at least a couple mistakes before they wipe. IE instead of a boss's AOE instant killing someone, it will only take half their health..  Or, reduce the casting time of AoEs by 25% to compensate for lag (auzzy friend quit because lag w/ 2-3 second casting time made it almost impossible to avoid aoes) Again, not to make the dungeon face roll easy but better tuned to make the experience more enjoyable that would be faceroll easy, took half your health, so only 25% on a tank and only 13% of my health if I pop my innate. I would literally be invincible. Bosses will drop 2 blues (Higher item level than blue adventure gear) with chance at dropping an epic with the final boss dropping 2 blues and a guaranteed epic already fixed due to "Gold or Bust".
 
Medal system removed entirely as it discourages people from playing if they fail to achieve gold anywhere along the way already fixed due to "Gold or Bust".
 
Attunement
 
Attunement and story of the genesis key would remain, but the world boss requirements would be removed and it would simply require the completion of adventures and dungeons. It would also be account bound so any alts you create will not need to go through the process/story again World Bosses will see a revamp in drop 4, account stuff is already in the works.
 
Amps/Ability points
 
The rarity of these items would remain, but they would be account bound. So once you unlock an amp or ability point, you unlock it for all your alts.
 
Runes
 
The RNG of runes would remain but significantly changed
 
Like stats, runes would be separated into 2 categories. DPS and Support.
 
DPS runes would be Fire, Air and Logic and Support runes would be Earth Life and Water with Fusion being for both. So a DPS sword would only have Fire, Air, logic and Fusion possibilities only as a tank, logic is one of my best slots.
 
The rune set specials would be completely reworked with each rune type having 1 general set for all classes and 1 class specific set. All of these would be extremely good and wanted. In addition, the ability to reroll a rune would be an option so for those DPS that would, for example, prefer 12 logic general set bonus and 12 logic class set, they can do it again, drop 3.
 
PvP
 
First, Warplots would be redone to be something like Alteric Valley in WoW already being reworked for drop 3+4. A huge map with NPCs guards and mobs, objectives to capture and hold, and an enemy base to destroy with a boss to kill have you even SEEN warplots? >.> .
 
PvP gear no longer requires rating. Instead it requires prestige plus the previous gear piece. 1200 gear would require only prestige, 1500 gear would require the 1200 piece plus prestige cap trade for half a day and be fully epicced? No..
 
Ratings
 
1500 rating in BG/Arena would give a cool costume and title, 1800 rating would give an even cooler costume and title and 2.2k+ would give an epic looking costume and title and season winners would receive a one of kind epic mount which would become available for the rest of us at the end of the next season when new mount rewards are handed out.
 
Matches will be based on gear + rating. If the gear gap or rating difference is to great, the match will hand out a maximum rating of 1-5 points for either team being reworked for drop 3.
 
After a match, there will be a 5 minute cooldown timer preventing the teams from being matched again, preventing the same team from face rolling another team over and over again 
 
Conclusion
 
That's about all I can think of for now. Maybe post your own perfect Wildstar ideas
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I think you need to pay more attention when the devs talk about what goes into each drop. Most (if not all) the things you listed ARE being either reworked or changed for drops 3 and 4.
 
moderator edit: content 
			
				
	Edited October 28, 2014 by Chillia	
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I think you need to pay more attention when the devs talk about what goes into each drop. Most (if not all) the things you listed ARE being either reworked or changed for drops 3 and 4.
 
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PvP
 
First, Warplots would be redone to be something like Alteric Valley in WoW. A huge map with NPCs guards and mobs, objectives to capture and hold, and an enemy base to destroy with a boss to kill.
 
PvP gear no longer requires rating. Instead it requires prestige plus the previous gear piece. 1200 gear would require only prestige, 1500 gear would require the 1200 piece plus prestige.
 
Ratings
 
1500 rating in BG/Arena would give a cool costume and title, 1800 rating would give an even cooler costume and title and 2.2k+ would give an epic looking costume and title and season winners would receive a one of kind epic mount which would become available for the rest of us at the end of the next season when new mount rewards are handed out.
 
 
 
 
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