Weaponmatt

weaponmatt is a Halo Jumper best known for his appearances in Halo Ninja Warrior, where he has reached the Final Stage twice. He has also achieved Complete Victory on courses such as Halo Sasuke (Twice), Irish Warrior (Twice) and Ninjas of Halo.
== Results ==
First appearing in Spartan Sasuke Tournament 2, weaponmatt was the first clear of the tournament, clearing with over 20 seconds left. He went on to Stage Two, where he sped through the first two obstacles, only to fail the Coil Dodge.
In Spartan Sasuke Tournament 3 he'd once again beat Stage One, but in Stage Two he again failed, this time on the second section of Stage Two, the Cliffhanger Kai.
In Spartan Sasuke Tournament 4 he had high expectations due to his previous two appearances, but he shockingly failed early on the Jumping Rings in Stage One.
weaponmatt returned for Spartan Sasuke Tournament 6 after skipping SS5. He did well, but time was against him, and he ended up failing the Ghost Ramp.
Then in Spartan Sasuke Tournament 7, weaponmatt failed even early in Stage One, going out on the Half-Pipe Attack when he jumped too late and wasn't able to reach the launcher. He'd miss SS8, and returned for Spartan Sasuke Tournament 9, where he'd fail the Giant Swing in Stage One.
After a brief period of down performances from matt, he'd finally defeat Stage One for his first time since SS3 in Spartan Sasuke Tournament 10. In Stage Two, he would fail on the Backstream. He'd defeat Stage Two again in Spartan Sasuke Tournament 11 but went out one obstacle earlier as he failed the Spider Walk.
In Spartan Sasuke Tournament 12 weaponmatt would defeat Stage One for a third time in a row. Then in Stage Two, he finally managed to get past the stage, clearing it for his first time with 7 seconds left, which would actually be the fastest time in the stage that tournament. His run would end in Stage Three, where he went out on the 3rd ledge of the Crazy Cliffhanger.
He was aiming for a 4th clear in a row in Spartan Sasuke Tournament 13, but unfortunately his Stage One streak ended when he undershot the first pendulum of the Double Pendulum. He'd continued to fail Stage One in the upcoming tournaments. In Spartan Sasuke Tournament 14 he would fail the Tarzan Rope, the Fishbone in Spartan Sasuke Tournament 15, and after missing SS16, would fail the Vehicle Ramp in Spartan Sasuke Tournament 17.
Then after missing SS18, Matt would return to Stage Two for his first time since SS12 in Spartan Sasuke Tournament 19, which at the time was supposed to be the last Halo 5 tournament. Coincidentally, he would fail the Coil Dodge in Stage Two, an obstacle which was the first one he had ever failed on the course. He'd reach Stage Two again in Spartan Sasuke Tournament 20, failing one obstacle earlier, this time on the Metal Spin. Then on his third straight Stage One clear in Spartan Sasuke Tournament 21, Matt managed to defeat Stage Two for his second time, with just under a second remaining. In Stage Three however, Matt could not get past the Lunatic Cliffhanger.
In Spartan Sasuke Tournament 22, Matt would defeat Stage One for a 4th time in a row, and for his first time, defeat Stage Two in consecutive tournaments, reaching Stage Three, and in Stage Three he would finally defeat the Cliffhanger, going on to reach the Iron Thrones before failing, setting a new personal best.
Despite that personal best, Matt wouldn't return for SS23, possibly because it was around the time it was uncertain if Matt was able to focus on jumping. He however, returned for Spartan Sasuke Tournament 24, where he defeated Stage One for a 5th time in a row, and 10th overall. However, in Stage Two he was a victim of the Hanging Hoops.
In Spartan Sasuke Tournament 25, Matt got through the first half of Stage One easily, including a 360 after Hoist the Anchor. But on the Compass Cross, he came up short of the final compass, failing Stage One for his first time since SS17.
== Record ==
Tournament	Position	Result 	Notes
2. 	8/25 	Failed Coil Dodge (Stage Two) 	
3. 	23/32 	Failed Cliffhanger Kai (Stage Two) 	2nd Ledge.
4. 	32/40 	Failed Jumping Rings (Stage One) 	3rd Ring.
6. 	30/40 	Failed Ghost Ramp (Stage One) 	Only 1 of 3 to beat the Flying Chute.
7. 	44/50 	Failed Half-Pipe Attack (Stage One) 	
9. 	16/50 	Failed Giant Swing (Stage One) 	
10. 	38/50 	Failed Backstream (Stage Two) 	
11. 	44/50 	Failed Spider Walk (Stage Two) 	
12. 	42/50 	Failed Crazy Cliffhanger (Stage Three) 	
13. 	44/50 	Failed Double Pendulum (Stage One) 	
14. 	42/50 	Failed Tarzan Rope (Stage One) 	
15. 	44/50 	Failed Fishbone (Stage One) 	
17. 	84/100 	Failed Vehicle Swing (Stage One) 	
19. 	990/1000	Failed Coil Dodge (Stage Two) 	
20. 	91/100 	Failed Metal Spin (Stage Two) 	
21. 	89/100 	Failed Lunatic Cliffhanger (Stage Three)	
22. 	94/100 	Failed Iron Thrones (Stage Three) 	
24. 	79/100 	Failed Hanging Hoops (Stage Two) 	
25. 	94/100 	Failed Compass Cross (Stage One)