Natlan/Culture

Natlan is characterized by its adherence to "war," the Pyro Archon Mavuika's ideal.
==Life in Natlan==
Since Och-Kan's era (~2000 years ago), there have been six major tribes in Natlan: the Children of Echoes, People of the Springs, Scions of the Canopy, Collective of Plenty, Flower-Feather Clan, and Masters of the Night-Wind. Alongside humans, a large number of evolved dragons known as saurians reside in Natlan, having undergone years of development and evolution while co-existing with humans. Each tribe has a specific saurian that they bond particularly well with.
Aikawa Susumu has visited Natlan personally and experienced their hot springs. According to him, Natlan is "a country of red-hot passion, both in name and climate."
Another Inazuman who visited Natlan in his youth is Shousen, who witnessed the nation's art of boxing. He noticed that the locals trained using a method they called "shadow boxing," where boxers would practice sparring by imagining their opponents' actions and reacting accordingly. This technique inspired Inazuma's Shinryuu.
Lectoure, a sailor in Romaritime Harbor, mentions that he has a "lady love" over in Natlan, though he worries about being unable to integrate smoothly due to the nation's variety of tribes and rules. He also states in his TCG dialogue that the place would be his first choice of a nation to settle down.
Adel, an NPC located in Bayda Harbor, speaks very highly of Natlan, stating that its population is energetic and that "their souls are forged for battle from birth," specifying that they're not barbarians of any sort. He also states that they love street graffiti, showing off and comparing fashionable trinkets. He ends his dialogue by describing Natlan as a "colorful, contradictory and charming place." People also enjoy dancing and listening to music.
The weather of Natlan is stated to be hot, so many people in Natlan tend to wear loose-fitting clothing. Baret remarks that even her lightest Fontainian dress was not able to withstand the heat.
"War" is a daily part of life in Natlan, which Neuvillette likens to an "undying flame," as the nation is constantly under threat of the Abyss ever since the cataclysm. Unlike the other nations, Natlan's Ley Lines are repurposed as the Night Kingdom, as the original was severely damaged during the war between the Heavenly Principles and Seven Sovereigns. Due to this, the Night Kingdom only accepts Natlanese and does not share memories with the rest of Teyvat and vice versa. The deceased are usually sent to the Night Kingdom, though there are a few exceptions which can potentially put them at the risk of being forgotten for good.
After the Abyss was purged from the Night Kingdom and Capitano sacrificed his life force, the Night Kingdom accepts people from other nations.
===Cuisine===
Grainfruit is a staple food of Natlan. It serves as the base of many dishes, including Tatacos, Grainfruit Meat Soup, and Hot Spring O'Clock. Another common ingredient is Cacahuatl, which has a bitter, complex flavor that is often used in sweeter dishes, such as Volcano Cake and Saurus Crackers. In general, Natlanese food tends to be hearty and filling, with an emphasis on starch and meat.
Cacahuatl can also be used in making drinks; the seeds are considered the most valuable part of the plant, though its white flesh can also be pressed for juice. Quenepa Berrys can also be consumed, and to a lesser extent, Flamegranates, which causes whatever it is put into to be full of Phlogiston.
Puff Pops are a popular snack among those from the Scions of the Canopy.
Embercore Flower nectar is extremely sweet and leaves a burning sensation on the lips and tongue. This unique flavor is very popular among the tribes of Natlan.
===Technology===
Obsidian, a mineral found in volcanic areas, has a rich history in Natlan. Since around the time of the Archon War, it has been used for making ritual implements,According to the description of Moment of Attainment, the Natlanese used obsidian totems in their worship of the Night Kingdom prior to the reign of Och-Kan, which was around the time of the Archon War. and since at least 500 years ago, for making weapons. The Natlanese also work with Phlogiston-infused ores, and have since at least the time of Vennessa. Vennessa herself described them as having "exceptional quality" compared to those of Mondstadt.
Natlan's current technology partly builds on that of the ancient dragons, the previous civilization that dominated the area. Most notable is their use of phlogiston, a naturally occurring form of high-temperature thermal energy, as a power source. One way to manipulate phlogiston is through Phlogiston Engravings, a method developed to imitate the Iridescent Inscriptions that the dragons used. With these, they are able to do things like store information and create Spiritways.
Much of the dragons' technology, though, has been lost to time or is yet undeciphered, restricting the degree to which modern humans can use it. Accordingly, draconic technology is sometimes referred to as originating from the "Secret Source."
Some people in Natlan use complex phlogiston-powered vehicles, many of which are made by the Nanatzcayan. Examples include Kachina's ridable drill, Chasca's flying cannon, Mavuika's all-terrain motorcycle, and jetpacks called Phlogiston Wings. They are also capable of making dynamic light displays, as seen on Xilonen's portable DJ set and the weapon Peak Patrol Song. However, access to this level of technology is very limited; most of the Natlanese travel on foot (with alpacas as pack animals) and decorate with gems and paints.
The Nanatzcayan tribe uses a variety of drills in their mining. There is an enormous drill embedded in the cliffs above their tribal settlement, suggesting the scale that they are able to achieve.
The Meztli tribe makes circular record discs that can be played on portable record players, as well as several kinds of string and percussive instruments. They have also constructed artificial hot springs (in addition to their natural ones).
The Mictlan are known to weave scrolls to record historical events in Natlan, a difficult skill that is passed down through the tribe. Special scrolls are made for major events, with their weavers being appointed by the Iktomisaur Elder Tlapo.
The Tlalocan often use hot air balloons to keep platforms up in the air at a reasonable distance from the ground, but not too far for people to access. These balloons are buoyant enough to support large wooden structures, yet durable enough to withstand moderate impact and various weather conditions.
Natlanese tribal warriors have been shown to use a variety of intricate weapons, including giant collapsable slingshots, giant circular saws, and portable cannons.
==Designs, Motifs, and Symbols==
The overall shape of Natlan Character Cards is a large circle with a darker ridge pattern covering the circle's inner edge. To either side of the circle's center are circles with symbols nestled in the troughs of the ridges, representing the six tribes of Natlan.
In clockwise order:
* Top right is the emblem of the Huitztlan tribe, specialists at communications and tracking down Saurians.
* Middle right represents the Nanatzcayan tribe, miners and excavators of the region's east.
* Bottom right represents the Teteocan tribe, renowned for their strength and agriculture.
* Bottom left is the emblem of Meztli tribe, explorers and guides accustomated to the region's rough terrain.
* Middle left is the emblem of the Tlalocan tribe, expert aerial warriors and rangers.
* Top left is the emblem of the Mictlan tribe, known for their close connection with the Night Kingdom.
Kachina Card.png|Kachina's Character Card
Kinich Card.png|Kinich's Character Card
Mualani Card.png|Mualani's Character Card
Xilonen Card.png|Xilonen's Character Card
Chasca Card.png|Chasca's Character Card
Ororon Card.png|Ororon's Character Card
Mavuika Card.png|Mavuika's Character Card
Citlali Card.png|Citlali's Character Card
==Tribes of Natlan==
Tribe 	Element	Saurian 	Location 	Chief 	ProminentOccupations
Nanatzcayan(Children of Echoes) 	 	Tepetlisaurus	Tequemecan Valley 	Pacal 	MinersExcavatorsGem Appraisers
Huitztlan(Scions of the Canopy) 	 	Yumkasaurus 	Coatepec Mountain 	Wayna 	CouriersHuntersExplorers
Meztli(People of the Springs) 	 	Koholasaurus 	Toyac Springs 	Amina 	GuidesExplorersRest & Relaxation Providers
Tlalocan(Flower-Feather Clan) 	 	Qucusaurus 	Quahuacan Cliff 	Mutota	RangersWarriorsQucusaur Riders
Mictlan(Masters of the Night-Wind)	 	Iktomisaurus 	Tezcatepetonco Range	Biram 	PriestsShamansMonitoring Ley Lines and Phlogiston
Teteocan(Collective of Plenty) 	 	Tatankasaurus	Unknown 	Acatl 	Unknown
==Economy==
Since the people of Natlan were unable to leave its borders for many years, its economy was fairly closed (not much international trade). It seems that their main "export" was tourism, as other nations found their culture and scenery fascinating.
Within Natlan, each of the six tribes has its own economic niche.
The Nanatzcayan specialize in mining, smithing, and gem appraisal. Notably, they are Natlan's only source of obsidian, which is used for important ritual purposes, such as communing with the Night Kingdom. They are also responsible for forging Ancient Names, a task taken on by skilled Name Engravers like Xilonen.
The Meztli rely heavily on tourism, especially to their hot springs, which are famous throughout Teyvat. The Inazumans were so enamored that they incorporated them into their own culture, commissioning high-efficiency Snezhnayan boilers to create artificial ones at home.
The Huitztlan mainly take delivery and hunting commissions. They are also a popular tourist destination for extreme sports, such as rock climbing, rappelling, bungee jumping, and volcano parkour.
The Tlalocan are known as elite warriors, and one of their members, Ifa, is a renowned sauro-vet, but their general source(s) of income are unclear.
The Mictlan offer spiritual services, such as fortune-telling and the blessing of tools and weapons. They also make artisanal items, as it is believed that "items created by the Masters of the Night-Wind have special effects."
The Teteocan are known for their high-quality agricultural products, as they live on particularly fertile land.
==Fashion==
People of Natlan, especially warriors, like wearing "Saurian imitation" that makes them look similar to their companions, as can be seen from the Sauroform Tribal Warrior enemy group. A hat inspired by this fashion is visible on the Specially-Shaped Saurian Search event page.
Many adults in Natlan have markings on their bodies. Children and seniors generally wear fully covered clothing, while adults are generally more mixed; while men can wear loose clothing that reveals their chest and midriff, others tend to wear fully covered clothes just like people from other nations. Women, on the other hand, are almost always seen with an exposed midriff.
=== Children of Echoes ===
==== Men's Fashion ====
File:NPC Kaan.png|Boys' attire, version 1 (Kaan)
File:NPC Orqo.png|Boys' attire, version 2 (Orqo)
File:NPC Cazcal.png|Men's attire, version 1 (Cazcal)
File:NPC Quiltec.png|Men's attire, version 2 (Quiltec)
File:NPC Akeor.png|Men's attire, version 3 (Akeor)
File:NPC Alom.png|Men's attire, version 4 (Alom)
File:NPC Chimalli.png|Men's attire, version 5 (Chimalli)
==== Women's Fashion ====
File:NPC Nepecha.png|Girls' attire, version 1 (Nepecha)
File:NPC Chanil.png|Girls' attire, version 2 (Chanil)
File:NPC Iknal.png|Women's attire, version 1 (Iknal)
File:NPC Cempoa.png|Women's attire, version 2 (Cempoa)
File:NPC Kusi.png|Women's attire, version 3 (Kusi)
File:NPC Tlazolli.png|Women's attire, version 4 (Tlazolli)
=== Scions of the Canopy ===
==== Men's Fashion ====
File:NPC Tlatem.png|Boys' attire (Tlatem)
File:NPC Agemo.png|Men's attire, version 1 (Agemo)
File:NPC Trinidad.png|Men's attire, version 2 (Trinidad)
File:NPC Tundama.png|Men's attire, version 3 (Tundama)
File:NPC Sinchi.png|Men's attire, version 4 (Sinchi)
File:NPC Yawar.png|Men's attire, version 5 (Yawar)
==== Women's Fashion ====
File:NPC Huni.png|Girls' attire (Huni)
File:NPC Amauta.png|Women's attire, version 1 (Amauta)
File:NPC Roca.png|Women's attire, version 2 (Roca)
File:NPC Illapa.png|Women's attire, version 3 (Illapa)
=== People of the Springs ===
==== Men's Fashion ====
File:NPC Anaa.png|Boys' attire, version 1 (Anaa)
File:NPC Kanaloa.png|Boys' attire, version 2 (Kanaloa)
File:NPC Umi.png|Men's attire, version 1 (Umi)
File:NPC Nuu.png|Men's attire, version 2 (Nuu)
File:NPC Caramuru.png|Men's attire, version 3 (Caramuru)
File:NPC Matzatli.png|Men's attire, version 4 (Matzatli)
==== Women's Fashion ====
File:NPC Niu.png|Girls' attire (Niu)
File:NPC Ruta.png|Women's attire, version 1 (Ruta)
File:NPC Anela.png|Women's attire, version 2 (Anela)
File:NPC Avuia.png|Women's attire, version 3 (Avuia)
File:NPC Kupo Nui.png|Elderly women's attire (Kupo Nui)
=== Masters of the Night-Wind ===
==== Men's Fashion ====
File:NPC Tezozo.png|Boys' attire (Tezozo)
File:NPC Xipilli.png|Men's attire, version 1 (Xipilli)
File:NPC Tepano.png|Men's attire, version 2 (Tepano)
File:NPC Mansa.png|Men's attire, version 3 (Mansa)
File:NPC Sakaw.png|Men's attire, version 4 (Sakaw)
File:NPC Ossie.png|Elderly men's attire, version 1 (Ossie)
File:NPC Amazolli.png|Elderly men's attire, version 2 (Amazolli)
==== Women's Fashion ====
File:NPC Atzi.png|Girls' attire (Atzi)
File:NPC Huatli.png|Women's attire, version 1 (Huatli)
File:NPC Nanse.png|Women's attire, version 2 (Nanse)
File:NPC Chikya.png|Women's attire, version 3 (Chikya)
File:NPC Xalapa.png|Elderly women's attire (Xalapa)
=== Flower-Feather Clan ===
==== Men's Fashion ====
File:NPC Capac.png|Boys' Attire, version 1 (Capac)
File:NPC Taruka.png|Boys' attire, version 2 (Taruka)
File:NPC Muisa.png|Men's attire, version 1 (Muisa)
File:NPC Copa.png|Men's attire, version 2 (Copa)
File:NPC Xican.png|Men's attire, version 3 (Xican)
File:NPC Munay.png|Elderly men's attire (Munay)
==== Women's Fashion ====
File:NPC Yatlan.png|Girls' attire (Yatlan)
File:NPC Tirda.png|Women's attire, version 1 (Tirda)
File:NPC Aphila.png|Women's attire, version 2 (Aphila)
File:NPC Itotia.png|Women's attire, version 3 (Itotia)
=== Collective of Plenty ===
==== Men's Fashion ====
File:NPC Tozan.png|Men's attire, version 2 (Tozan)
File:NPC Aucaman.png|Men's attire, version 3 (Aucaman)
File:NPC Ichca.png|Men's attire, version 1 (Ichca)
File:NPC Tizoc.png|Men's attire, version 4 (Tizoc)
==== Women's Fashion ====
File:NPC Tonina.png|Women's attire, version 1 (Tonina)
File:NPC Ardra.png|Women's attire, version 2 (Ardra)
==Festivals and Holidays==
The people of Natlan come together and hold tournaments to fuel the Sacred Flame in honor of the Pyro Archon, known as the Pilgrimage of the Return of the Sacred Flame. These tournaments are split into two rounds: in the first round, participants compete in teams to attempt to complete an objective, while in the second round, participants individually face off against each other. The winners of the second round go on to form the team that will partake in the Night Warden Wars, a war against the Abyss. The war is only allowed for participants with an Ancient Name, as the Pyro Archon's Ode of Resurrection does not work for non-Ancient Name bearers. If the winners emerge victorious, they are greatly honored, and non-name bearers are also treated as such despite not partaking in the fight.
Those sent in the wars are blessed by the Pyro Archon. Even if the participant is killed during the battle, as long as the rest of their team emerges victorious, they are revived by the Ode of Resurrection. If the whole team fails, the Ode will not work and their souls will linger in the Night Kingdom, slowly forgotten over time.
After Kachina failed to return from the Night Warden War despite the success of her team, Mavuika suspended all future pilgrimages, as she had been unable to locate Kachina's Ancient Name. In truth, this was also to prevent further casualties and division among the tribes, as she knew that the amount of Contending Fire produced by the participants was not enough to sustain the Sacred Flame.
Once the Abyss was purged from the Night Kingdom, Mavuika revised the Pilgrimage, now repurposed as athletic competitions.
==Politics==
Unlike the other nations, which have a single general populace and central ruler, the people of Natlan all belong to one of six major tribes, each of which is ruled by a chief. The Pyro Archon, while the nation's de facto ruler, does not play a major role in managing the tribes' internal affairs. Instead, they are primarily responsible for national events such as the Pilgrimage, Night Warden Wars, and national defence.
Tribal chiefs govern their tribes on their own terms. They oversee tribal customs and are able to change them as they see fit, and even the Pyro Archon cannot overrule their decisions (so long as their tribe agrees). There appears to be no age requirement to become a chief — simply being able to handle the responsibilities and having been picked by the previous chief appears to be more than sufficient. Pacal, the chief of the Children of Echoes, found other ways to help support the tribe by becoming a chief, while Amina, the chief of the People of the Springs, is a young girl who was selected by her grandfather (and voted in by the elders) to succeed him and is able to handle many tasks without much issue.
Prior to the purification of the Night Kingdom, the people of Natlan generally chose to never leave their nation. As explained by Kachina, this was due to the Wayob protecting the people from the constant Abyssal influence in Natlan. For anyone who left Natlan's borders, the Wayob's protection would weaken, and the person would suffer the consequences of long-term exposure to Abyssal energy. In special circumstances, one could go through an application process that involved asking their tribal chief to directly seek permission from their tribe's Wayob, but the chances were still slim. Now that the Night Kingdom has been purified, the Natlanese are able to travel out of the nation without suffering any consequences, though they still need their chief's permission to do so.
The Wayob also grant Ancient Names to those who they deem worthy in the tribe. These name bearers are revered among their tribe, as it is considered a special honor to be bestowed one. Their deeds are recorded with the Ancient Name and are a source of inspiration for future generations. When one has fully embodied the aspirations of the Wayob, they are able to tap into the knowledge once held by previous name bearers.
Conflict is considered "reason" in Natlan, and is used as a method to determine outcomes, as well as a demand for people to settle their scores decisively and efficiently. The premise of conflict is that all parties involved must confront their own desires with utmost sincerity, so they will remain mindful of what they wish to achieve and stay true to their original objectives. If a conflict between parties is unable to be resolved, it may necessitate the intervention of "peacemakers" such as Chasca.
===Military===
Natlan does not have a formal military. Instead, each tribe has their own group of tribal warriors, who often base their outfits and fighting styles on their tribe's favored Saurian. Most are capable of using their respective Saurian's element and special abilities, such as levitation, telekinesis, and "surfing" on land. The degree to which a warrior can do this depends on their skill level.
Tribal warriors are proficient in both hand-to-hand combat and the weapon of their choice. Commonly used weapons include swords, clubs, spears, javelins, giant hammers, saw-like weapons, and hand cannons.
It should be noted that, up until the present, the people of Natlan were accustomed to the daily threat of the Abyss. Their culture also emphasizes warriors, heroes, and victory. Thus, many tribespeople are likely either warriors or at least familiar with combat.
==Languages==
In addition to speaking the common tongue, it appears that Vennessa's clan had their own language, which was presumably either a Natlan local language or a language derived from theirs, depending on how long ago Vennessa's clan left their homeland.
Saurians are not able to communicate with humans, though they can understand human speech. Likewise, humans are not able to understand saurians. Saurians have their own language, which the Traveler can understand while indwelling a saurian.
Furthermore, the song sang by Natlan people during "Ode to Resurrection" and Natlan battle theme use Swahili language.
==Notes==
==References==
==Navigation==
th:Natlan/วัฒนธรรม