Monster Summoning III

Monster Summoning III spell summons a random selection of useful monsters.
==Description==
==Gameplay==
The caster designates a point on the area map where the desired summoned creature(s) will appear - use the targeting cursor to denote the spot.
Upon completion of the spell, a monster summoning animation graphic renders at the designated spot, and after a few seconds the creature will appear and may be given orders.
During the brief delay as the creature materializes, it is possible it can be targeted and wounded/killed before it is given any commands.
If the caster doesn't give any orders to the summoned creature, it will act according to its assigned default AI script.
All summoned creatures count toward the game's summoning limits - only so many of these creatures are allowed on a particular area map.
Summoned creatures cannot transition to another area map with the party and must remain on the map they were summoned to.
In Baldur's Gate II and Throne of Bhaal, summoned creatures are instantly destroyed by a Death Spell, or if they move within a Death Fog cloud.
When the spell expires, the creatures are unsummoned and disappear from the map - if they are slain on the battlefield, they leave a corpse behind.
===Notes===
Although this is a more advanced version of Monster Summoning II, it might be viewed as having less utility because it only summons melee attackers, while Monster Summoning II can bring forth ranged Hobgoblins. 
=== Baldur's Gate original edition ===
In the original edition, Monster Summoning III may summon one or more Ogrillon, Ghoul, Dire Wolf or Worg creatures. The Ghouls are interesting for their immunity to petrification and paralyzing touch. Dire Wolves and Worgs are fast while Ogrillons are the strongest summons available in Baldur's Gate.
While Hasted, a pack of Ghouls summoned by this spell are very formidable against anything that isn't undead. However, Ghouls and Ogrillons are a rare summon, the most likely outcome is Worgs or Dire Wolves.
=== Enhanced Editions and Baldur's Gate II ===
In the Enhanced Edition and the original Baldur's Gate II, the spell summons Ogre Berserker or Ettercap creatures; up to three of them.
==Where to obtain its scroll==
===Baldur's Gate: Tales of the Sword Coast===
====Found in====
*Durlag's Tower (Labyrinth Level One)
===The Black Pits===
====Sold by====
*Dinguer the Mad 
===Baldur's Gate II: Shadows of Amn===
====Sold by====
*Galoomp's Store
*Mae'Var's Guildhall (if it is your stronghold)
*Priestess of Sekolah, City of Caverns
*Ust Natha Bazaar
*Reirra, Suldanessellar
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
*Sister Garlena, Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset Wizard Spells compendium has no direct equivalent spell to Monster Summoning III - this Wizard spell appears to be a Bioware developed creation for the BG game.
==Gallery==
OG Monster Summoning III 1.png|Gorion's Ward casts Monster Summoning III in the heat of battle. What help might be conjured?
OG Monster Summoning III 2.png|A pair of Ogre Berserker creatures appear and immediately engage the enemy.
==Mod content==
Spell Revisions mod has replaced the 5th level arcane spell Monster Summoning III with Monster Summoning V. See below for description:
Monster Summoning V
Level: 5
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain or the spell duration expires.
9th : 2 ogres
12th+ : 2 ogres, 1 ogre mage
Ogre Berserker (5 Hit Dice):
STR 18/00, DEX 9, CON 18, INT 8, WIS 10, CHA 7; AL Chaotic Evil
HP 60, AC 3, THAC0 11, Saving Throws 11/13/12/13/14
1 Attack Per Round, 1d10+9 Crushing Damage (Morning Star +1)
Special Qualities:
Enrage (once per day)
Ogre Mage (6 Hit Dice):
STR 18/00, DEX 9, CON 17, INT 15, WIS 11, CHA 13; AL Lawful Evil
HP 56, AC 2, THAC0 11, Saving Throws 11/13/12/13/14
1 Attack Per Round, 1d10+9 Slashing Damage (Katana +1)
Special Qualities:
Invisibility (at will)
Regeneration: 1 hp/round
Memorized Spells:
1st: Obscuring Mist, Magic Missile (x2), Shield
2nd: Horror, Mirror Image
3rd: Dire Charm, Slow
==External links==
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