Plants vs. Zombies: To the Edge of Reality/Zombies

Zombies are the main undead antagonists of Plants vs. Zombies: To the Edge of Reality.
== Chapter 1 ==
=== Neighborville ===
<tabber>
|-|MALE =
BROWNCOAT ZOMBIE
ABILITY
Weak, but iconic.
ALMANAC
Browncoat Zombie considers himself to be a sort of celebrity. 
He reasons since Zomboss has kept him around for so long he must be pretty valuable. 
Little does he know that he's completely expendable.
|-|FEMALE =
BROWNCOAT ZOMBIE
ABILITY
Weak, but iconic.
ALMANAC
Browncoat Zombie considers herself to be a sort of celebrity. 
She reasons since Zomboss has kept her around for so long she must be pretty valuable. 
Little does she know that she's completely expendable.
</tabber>
<tabber>
|-|MALE =
CONEHEAD ZOMBIE
ABILITY
Uses a cone to protect himself from damage.
ALMANAC
Conehead Zombie remembers the days when traffic cones weren't in style. 
Now everyone has one. How is he going to show that he's different from the other zombies?
|-|FEMALE =
CONEHEAD ZOMBIE
ABILITY
Uses a cone to protect herself from damage.
ALMANAC
Conehead Zombie remembers the days when traffic cones weren't in style. 
Now everyone has one. How is she going to show that she's different from the other girls?
</tabber>
<tabber>
|-|MALE =
BUCKETHEAD ZOMBIE
ABILITY
Uses a heavy duty bucket to protect himself from attacks.
ALMANAC
"BrAinz." Grunts Buckethead Zombie while shuffling towards your house. 
"Graa-brAinZ" Truly an inspirational mind.
|-|FEMALE =
BUCKETHEAD ZOMBIE
ABILITY
Uses a heavy duty bucket to protect herself from attacks.
ALMANAC
"BrAinz." Grunts Buckethead Zombie while shuffling towards your house. 
"Graa-brAinZ" Truly a revolutionary mind.
</tabber>
FLAG ZOMBIE
ABILITY
Weak, but speeds up all zombies on the lawn.
ALMANAC
He used to appear every wave, but he got a pay cut.
IMP
ABILITY
Very weak, but very fast.
ALMANAC
Imps are not zombie children. They're just really short.
DR. ZOMBOSS
ABILITY
*Phase 1: Uses a laser to burn plants. Rushes and clears entire lanes.
*Phase 2: Burns lanes with laser eye.
ALMANAC
Flee! Flee! Run! The devourer of worlds approaches! ... 
Okay, maybe not devourer of worlds... 
more like devourer of small bits of land.
But still, RUN RUN!
=== Mt. Cherry ===
FARMER ZOMBIE
ABILITY
Weak, but respectable.
ALMANAC
Like all other Japanese Zombies, Japanese Zombie lives by a strict code of honor. 
Honor when he fights, dies, and even while eating your brains!
HAT ZOMBIE
ABILITY
Wears a farmer hat to protect himself.
ALMANAC
Japanese Hat Zombie wears a hat to protect him. 
Scientists are still trying to figure out how that works.
HELMET ZOMBIE
ABILITY
Wears a durable helmet to absorb damage.
ALMANAC
Japanese Helmet Zombie's helmet was passed down through generations. 
From his father before him, and his father before him, 
and his father before him, 
and his father, and all their fathers...
SAMURAI IMP
ABILITY
Very weak, but very fast. 
Also wears a durable shield to protect himself from damage from behind.
When thrown by Ningargantuars, Samurai Imp lands in the second column 
and eats plants from behind.
ALMANAC
Samurai Imp is the author of the world renown book, 
"How to Defeat Plantz." However, the book is blank.
STUDENT ZOMBIE
ABILITY
Walks in a single-file line with three other Students, co-ordinating with the first student in the line.
ALMANAC
Student Zombie is crazy for you... your brains.
KUNOICHI
ABILITY
Summoned during Ninja Ambushes, and rushes towards the house, 
occasionally switching lanes. 
Can only be seen by Stealth types.
ALMANAC
The Kunoichi are swift and steathy, only being seen when meant to be seen. 
Silent, but deadly.
ULTRA ZOMBIE
ABILITY
Stays in place, charging his attack. If he is not defeated in time, 
he destroys the entire lane of plants and zombies.
ALMANAC
This isn't even his final form.
NINJARGANTUAR
ABILITY
Has a ton of health, and throws a Samurai Imp to the second column when at half health.
ALMANAC
He heard that tatami mats were really good for slicing.
<tabber>
|-|STAGE 1 =
SHOGUN Z
ABILITY
Rides a oriental dragon to battle, decimating plants and terrifying the sane.
*Phase 1: Rushes lanes to clear them of plants and zombies.
*Phase 1: Summons zombies.
*Phase 2: Summons Ninja Zombies to random tiles.
ALMANAC
The Shogun, the leader of the land. 
He rides into battle with fierce respect and honor... 
right after his morning coffee, of course.
|-|STAGE 2 =
SHOGUN Z
ABILITY
Rides a oriental dragon to battle, decimating plants and terrifying the sane.
*Phase 1: Burns lanes with fire breath.
*Phase 2: Burns everything on the lawn.
*Phase 3: Summons Ningargantuars.
ALMANAC
The Shogun, the leader of the land. He rides into battle with fierce respect and honor... 
right after his morning coffee, of course.
</tabber>
=== Briny Depths ===
MARINE ZOMBIE
ABILITY
Weak, but suited for aquatic situations.
ALMANAC
Despite being equipped with the best of the best oxygen tanks and helmet, 
Marine Zombie still doesn't know how to breathe.
MARINE CONEHEAD
ABILITY
Wears an underwater traffic cone to protect himself.
ALMANAC
Armed with the elusive underwater traffic cone, 
Cone Marine Zombie is ready to chew grass and kick brains
and he's all out of grass.
MARINE BUCKET
ABILITY
Wears a bucket to gain armor.
ALMANAC
There's not much of a use for a bucket underwater. Though it's still quite stylish.
MARINE IMP
ABILITY
Very weak, but somewhat aquatic.
ALMANAC
Marine Imp has always had a deep seated hatred for floatation devices. 
I mean, why do you need a fake duck to float over water?! Just commandeer a real one!
SKELETAL ZOMBIE
ABILITY
When defeated, becomes an obstacle that revives if not defeated again in time.
ALMANAC
Which came first, the skeleton or the zombie?!
MERMAID ZOMBIE
ABILITY
Slowly shuffles towards your house, randomly singing, stunning plants in her lane.
ALMANAC
Mermaid Zombie, technically, DR. Mermaid Zombie, has a PhD in the Vocal Arts. 
Too bad her singing sounds like fingernails on a cardboard box.
DEEP SEA EXPLORER
ABILITY
Floats over your plants, slowly pulling a concrete block under him.
ALMANAC
He's actually 99% helium. The other 1% is water.
FISHING HOOK
ABILITY
Casts into the ocean, hooking plants and taking them away if his hook is not destroyed in time.
ALMANAC
He's back, and ready to be extremely annoying.
SUNKEN GARGANTUAR
ABILITY
Has a ton of health, and throws a Marine Imp to the third column when at half health.
ALMANAC
The shark is a zombie too.
<tabber>
|-|STAGE 1 =
A KRAKYN
ABILITY
Monster of the deep, feared by landlubbers, lover of crabs.
*Phase 1: Summons Zombies and rushes her lane.
*Phase 2: She becomes much faster.
ALMANAC
Half Mermaid, half octopus, half zombie, all incorrect math.
|-|STAGE 2 =
A KRAKYN
ABILITY
Monster of the deep, feared by landlubbers, lover of crabs.
*Phase 1: She summons tentacles that destroy lanes.
*Phase 2: Summons a wave of any random Briny Depths zombie.
ALMANAC
Half Mermaid, half octopus, half zombie, all incorrect math.
</tabber>
=== Sky High Isle ===
JETPACK ZOMBIE
ABILITY
Flies over air and ground tiles.
ALMANAC
Look! In the sky! Is it a bird, a plane? No. It's a zombie?
JETCONE ZOMBIE
ABILITY
Flies over air and ground tiles with a future cone for protection.
ALMANAC
In the future, everything is overly futuristic! Even the flying traffic cones!
JETBUCKET ZOMBIE
ABILITY
Flies over air and ground tiles with a future cone for protection.
ALMANAC
There once was a time when zombies didn't have tech buckets to wear on their heads. 
A long time ago they had to use simple metal buckets! Such dreadful times.
BALLOON ZOMBIE
ABILITY
Flies over all plants without stopping.
ALMANAC
The zombie part is actually the balloon.
ROCKET SCIENTIST
ABILITY
Rushes toward your house and destroys himself and the first plant he meets.
ALMANAC
After obtaining his degree in "Terrible Idea Design," 
Rocket Scientist went on to also obtain a degree in "Even Worse Idea Design."
CHAIR LIFTER
ABILITY
Floats over all plants, and drops his chair as an obstacle when at half health.
ALMANAC
Chair Lifter really tried to get to space. I mean, he worked night and day, 
thinking of plans to fly up to space to see the stars. 
Eventually, he just settled on floating slightly above the ground.
GLIDER IMP
ABILITY
Very weak, and glides over plants.
ALMANAC
After years of rigorous testing, 
Glider Imp has figured out the perfect balance of pelican and plane.
JETPACK GARGANTAUR
ABILITY
Has a ton of health, and drops a Glider Imp.
ALMANAC
Loves the rockets, hates the explosions.
<tabber>
|-|STAGE 1 =
KING ZOMBOSS
ABILITY
King of the Undead, ruler of not quite the underworld.
*Phase 1: Rushes lanes to clear them of plants and zombies.
*Phase 1: Summons zombies.
*Phase 2: Removes random bridge tiles.
ALMANAC
King Zomboss, the master of the dead, enjoys knitting on the side.
|-|STAGE 2 =
EMPEROR ZOMBOSS
ABILITY
King of the Undead, ruler of not quite the underworld.
*Phase 1: Summons Skeleton Zombies, as well as any zombie from this Universe.
*Phase 2: Summons a column of Rocket Scientists.
*Phase 3: Summons Jetpack Gargantaurs.
ALMANAC
King Zomboss, the master of the dead, enjoys knitting on the side.
</tabber>
=== Aether Castle ===
GUARD ZOMBIE
ABILITY
Weak, but loyal.
ALMANAC
Imagine King Arthur's sword in the stone. 
Now imagine having that on your back 24/7. Yeah. It's stressful.
CASTLE CONE ZOMBIE
ABILITY
Uses a cone styled as a castle for protection.
ALMANAC
Cone Castle Zombie is the knight in shining armor that we need.
Okay well maybe not. He's just trying his best okay?
HELMET ZOMBIE
ABILITY
Uses a helmet for protection.
ALMANAC
Knight Zombie thinketh it queer wherefore he must consume thy brains. Though, he must.
DISGUISED KNIGHT
ABILITY
Uses a helmet for protection.
ALMANAC
All the other Guard Zombies think that something about Imposter Knight is suspicious. 
I mean, the guy doesn't even wear shoes!
ARCHER ZOMBIE
ABILITY
Shoots arrows at plants from a distance.
ALMANAC
He stills from the poor and gives to the rich. (AKA himself)
WRANGLER ZOMBIE
ABILITY
Hops forward, at half health releases chickens.
ALMANAC
"Bawk bawk bawk BAWK!" Clucks Wrangler Zombie.
CHICKEN ZOMBIE
ABILITY
Very fast, but extremely weak.
ALMANAC
Bawk-BRAINS!
KNIGHT IMP
ABILITY
Very fast, with a durable amount of health.
ALMANAC
Walks very fast, with the health of a Buckethead.
KNIGHT GARGANTUAR
ABILITY
Has a lot of health, and throws an imp at half health.
ALMANAC
Knights don't carry shields.
<tabber>
|-|STAGE 1 =
MAGESS
ABILITY
Teleports into battle, using her wand to magic her way to victory.
*Phase 1: Summons zombies.
*Phase 2: Launches fireballs that burn plants.
ALMANAC
The staff's name is Carl.
|-|STAGE 2 =
MAGESS
ABILITY
Teleports into battle, using her wand to magic her way to victory.
*Phase 1: Summons Gargantuars.
*Phase 1: Summons Flag Zombies.
*Phase 2: Launches fireballs that burn plants.
ALMANAC
The staff's name is Carl.
</tabber>
== Chapter 2 ==
=== Quesocano Beach ===
QUESO ZOMBIE
ABILITY
Weak, but made of cheese.
ALMANAC
Molten Cheese Zombie does not appreciate being called 
"Rock Monster Zombie" or "Lava Zombie," 
he's a CHEESE Zombie darn it, and you'll know it.
QUESO CONE ZOMBIE
ABILITY
Wears a molten cone-ish rock as protection.
ALMANAC
Using igneous rocks as a makeshift cone, 
Molten Cone Zombie vows to rid the world 
of anything and everything that is not cheesy.
QUESO VOLCANO ZOMBIE
ABILITY
Wears a molten bucket-ish rock as protection.
ALMANAC
Molten Volcano Zombie loves to relax and take it cheesy. 
He thinks its really gouda to have you here.
He swisses you the best, even though what he does is nacho business.
QUESO SUN BATHER
ABILITY
Steals sun every few seconds, gives them upon defeat.
ALMANAC
She's not sure how much good the sun can do to her rocky skin, 
but she won't know if she doesn't try.
QUESO SURFER
ABILITY
Surfs across the cheese, destroying the first plant he meets, 
then destroys another plant with his board.
ALMANAC
"There's nothing like catching a gnarly wave at Quesocanocano Beach, man!" 
Says Cheese Surfer Zombie as he brushes his long lava covered hair out of his eyes.
QUESO ERUPTER
ABILITY
When he encounters a plant, he instantly destroys it 
and leaves behind a lava tile for a few seconds. 
Once his arm is removed, he cannot activate his ability.
ALMANAC
Made of 99% real cheese. The other 1% is the cheese hat.
QUESO MONSTER RIDER
ABILITY
Rides a cheese dolphin and vaults over the first plant he meets.
ALMANAC
As captain of the magma swim team,
Magma Monster Rider pledges to vault over your plants and ruin your day.
BURNT IMP
ABILITY
Very fast, weak, but eats much faster. Water or 
ice attacks can extinguish him turning him into an Imp.
ALMANAC
"AAAAAAAGH"
PLASMA BEAST
ABILITY
Once in 3 tile range from a plant, he will quickly charge his laser 
and then proceed to instantly damage plants in a 5 tile range.
ALMANAC
If you think Garlic has bad breath, 
then you've clearly never been around Plasma Beast before.
MAGMARGANTUAR
ABILITY
Has a ton of health, erupts a Burning Imp at half health.
ALMANAC
He's kind of an igneous guy, but not a sedimentary guy.
<tabber>
|-|STAGE 1 =
DR. CHEDDER ZOMBLEU CHEESE
ABILITY
Erupts out of the molten cheese, ready to ruin your day with silly cheese puns.
*Phase 1: Summons any basic Cheese Zombie.
*Phase 1: Coughs up lava that creates lava tiles in a single lane.
*Phase 2: Destroys any plants near it with a hand swipe.
ALMANAC
Dr. Chedder Zombleu Cheese is an evil genius. 
In college, he majored in Cheese-ology and graduated top of his class. 
He rides his vehicle of choice, the 
Zombot Molten-Cheese-inator. 
The Cheese Hat was a last minute decision, but it was totally worth it.
|-|STAGE 2 =
DR. CHEDDER ZOMBLEU CHEESE
ABILITY
Erupts out of the molten cheese, ready to ruin your day with silly cheese puns.
*Phase 1: Same as the latter stage's moves.
*Phase 1: Summons any basic Cheese Zombie and any special Cheese Zombie.
*Phase 2: Uses flying lava fists to pummel a 3x3 area.
ALMANAC
Dr. Chedder Zombleu Cheese is an evil genius. 
In college, he majored in Cheese-ology and graduated top of his class. 
He rides his vehicle of choice, the 
Zombot Molten-Cheese-inator. 
The Cheese Hat was a last minute decision, but it was totally worth it.
</tabber>
=== Zompocalyptica ===
SCAVENGER ZOMBIE
ABILITY
Weak, but resilient.
ALMANAC
Despite the name, Scavenger Zombie is more of a vulture than anything, 
stealing from the work of others to survive. All's fair in the apocalypse I guess.
SCAVENGED CONE ZOMBIE
ABILITY
Wears a robo-cone to use as protection.
ALMANAC
These Robo-Cone 3000s were very popular back in the 2700s. 
Or at least, that's what he says.
SCAVENGED BUCKET ZOMBIE
ABILITY
Wears a E-Bucket as strong protection.
ALMANAC
Press the button, I DARE YOU.
HAZMAT ZOMBIE
ABILITY
Immune to all radiation damage or boosts.
ALMANAC
There is NOTHING illegal happening in a certain laundromat behind a specific washing machine.
RADIATION CARRIMP
ABILITY
Spills a cloud of radioactive material on the tile where he is defeated.
ALMANAC
He just thought the radiation was pretty looking.
SALVAGED JETPACK ZOMBIE
ABILITY
Flies over plants and cannot be hit by ground or straightshooting plants.
ALMANAC
No relation to Jetpack Zombie.
SCRAPPED SHIELD MECH
ABILITY
Creates a 3x1 force field in front of her that blocks all straight shooting projectiles.
ALMANAC
Scrapped Shield Mech has figured out that if she uses trash to power her shield, 
it'll never run out... probably.
SCRAPPED FOOTBALL MECH
ABILITY
Instantly defeats any plant in front of it.
ALMANAC
Finding as many parts as he could,Scrapped Football 
Mech Pilot Zombie barely scraped together enough 
pieces to make a Football Mech. 
He can now finally properly play soccer.
POWER WALKER MECHA
ABILITY
Walks fast and has a lot of health. Occasionally throws a hot pie that stuns a random plant.
ALMANAC
Typically, when you get older you might use a wheelchair or a cane to get around. 
Power Walker woke up and decided to use a mecha.
MECHA GARG X
ABILITY
Has a ton of health. Launches a Scrapped Bug Bot to the third column at quarter health. 
Occasionally shoots lasers from its eyes that burn random plants.
ALMANAC
After reading schematics on the original Mecha Garg IX, 
Scavenger Imp remade the mecha with upgraded armor, 
upgraded laser eyes, 
and even a kick-grass stero system.
SCRAPPED BUG BOT
ABILITY
Eats plants that a tile farther than normal.
ALMANAC
He hates the term "SCRAPPED." He rather prefers the term, "RESTORED."
<tabber>
|-|STAGE 1 =
EDD EGINEER
ABILITY
Attention, undead revenge is here, presented to you by Edd.
*Phase 1: Summons any Neighborhood threat zombie.
*Phase 1: Throws concrete at random plants.
ALMANAC
Eddgineer Eddy actually is a big advocate for Plants Rights. 
If by "Plants" you mean "Eat" and by "Rights," you mean "Brainz."
|-|STAGE 2 =
EDD EGINEER
ABILITY
Attention, undead revenge is here, presented to you by Edd.
*Phase 1: Same as the latter stage's moves.
*Phase 1: Summons any special threat zombies.
*Phase 2: Goes underground, becoming immune to damage for a short while.
ALMANAC
Eddgineer Eddy actually is a big advocate for Plants Rights. 
If by "Plants" you mean "Eat" and by "Rights," you mean "Brainz."
</tabber>
=== Camp Freeze-A-Lake ===
<tabber>
|-|MALE =
DUCKY TUBE
ABILITY
Weak, but faster in water and somewhat resistant to chilling effects.
ALMANAC
Ducky Tube has mastered the art of somehow moving faster in water, even without paddling.
|-|FEMALE =
DUCKY TUBE
ABILITY
Weak, but faster in water and somewhat resistant to chilling effects.
ALMANAC
Ducky Tube has mastered the art of somehow moving faster in water, even without paddling.
</tabber>
<tabber>
|-|MALE =
DUCKY CONE
ABILITY
Uses a cone to protect himself from damage, and faster in water 
and somewhat resistant to chilling effects.
ALMANAC
You wouldn't believe how strict the river traffic guards are here.
|-|FEMALE =
DUCKY CONE
ABILITY
Uses a cone to protect herself from damage, and faster in water
and somewhat resistant to chilling effects.
ALMANAC
You wouldn't believe how strict the river traffic guards are here.
</tabber>
<tabber>
|-|MALE =
DUCKY BUCKETHEAD
ABILITY
Uses a heavy duty bucket to protect himself from attacks, and faster in water
and somewhat resistant to chilling effects.
ALMANAC
"Brrr, it's so cold... is what I would be saying if I were you! Nerd!"
|-|FEMALE =
BUCKETHEAD ZOMBIE
ABILITY
Uses a heavy duty bucket to protect herself from attacks, and faster in water
and somewhat resistant to chilling effects.
ALMANAC
"Brrr, it's so cold... is what I would be saying if I were you! Nerd!"
</tabber>
FREEZER ZOMBIE
ABILITY
Wears an armored freezer and freezes plants in front of him.
ALMANAC
Don't ask him how he got stuck in there. It's personal.
ICE BLOCK ZOMBIE
ABILITY
Acts like a Browncoat, but becomes gains ice block armor 
when he steps into any icy water tiles.
ALMANAC
He's lost all feeling in his toes, and his arms, but mostly his toes.
IMPOSTER
ABILITY
Walks forward suspiciously, and splits into two Imps when defeated.
ALMANAC
"Yes Officer, we- I mean I am a totally normal man with normal intentions."
WEASEL SMUGGLER
ABILITY
Summons two weak, but fast Weasels every so often. Summons three when defeated.
ALMANAC
Getting through airport security was tough with her "luggage."
SNOW ROLLER
ABILITY
Pushes up to three balls of snow, which he then assembles into a 
Snowman Zombie that boosts all zombies in a 3x3 area.
ALMANAC
Since he works with it all the time, Snow Roller wishes that snow came in different colors, 
other than just white. He does find yellow snow occasionally, but it doesn't roll as good.
YETI GARGANTUAR
ABILITY
Has a ton of health. Launches a Sasquatch Imp to the third column at half health. 
Chills nearby plants when he smashes.
ALMANAC
This is his furso- err Halloween costume?
<tabber>
|-|STAGE 1 =
YETI
ABILITY
Loves the treasure, loves the chair.
*Phase 1: Sits in one space, and summons any zombie from this Universe.
*Phase 2: Summons Ice Block Zombies.
ALMANAC
Despite being feared by all who come near him, Yeti is somewhat of an airhead. 
Last week he tried to attack his reflection in the river, and encased his head in ice!
|-|STAGE 2 =
YETI
ABILITY
Loves the treasure, loves the chair.
*Phase 1: He can now switch lanes.
*Phase 2: Bounces all around the lane, crushing plants with his chair.
*Phase 3: He turns half the lawn into icy water tiles.
ALMANAC
Despite being feared by all who come near him, Yeti is somewhat of an airhead. 
Last week he tried to attack his reflection in the river, and encased his head in ice!
</tabber>
=== Space Out ===
ASTRO ZOMBIE
ABILITY
Weak, but space-y.
ALMANAC
What? Oh the helmet? Don't worry about it, air isn't that important anyway.
ASTRO CONE ZOMBIE
ABILITY
Uses a zero gravity cone to protect himself from damage.
ALMANAC
Who knew space travel needed traffic cones?
ASTRO BUCKET ZOMBIE
ABILITY
Uses a rocket bucket to protect himself from attacks.
ALMANAC
Loves kicking that bucket, over and over.
ROCKET BOOTER
ABILITY
Uses his state of the art rocket boots to fly over plants and Abyss Gaps. Cannot fly in high gravity.
ALMANAC
His boots actually pair with infrared.
ALIEN IMP
ABILITY
Very weak, but very fast. Though he is not effected by Gravity.
ALMANAC
Two eyes are better than one, but three eyes are even better. But what about FOUR eyes? 
He’s looking into four eyes as we speak.
MOON WALKER
ABILITY
Shoots her laser blaster at plants from a distance.
ALMANAC
Despite being called “Moon Walker,” Moon Walker does not know how to moonwalk. 
At best, a moonhobble.
GRAVITRON-INATOR 6000
ABILITY
Creates a gravity field around himself that makes the gravity stronger, 
weaker, or balanced.
ALMANAC
The Gravitron-inator 6000 was the latest rework to the popular Gravitron-inator 4000. 
Where was the 5000? Classified.
JACKHAMMER
ABILITY
Jackhammers the ground, dealing increased damage to Groundcover plants, 
and vaults over the first plant he meets.
ALMANAC
”Bu-bebuh-ba-be-buh-buh-buh-be-be-”
ASTEROID LAUNCHER
ABILITY
Stays at the last column, launching asteroids at plants in the nearest row, 
and occasionally lobs Alien Imps instead. If no plants are in its lane, 
then he targets the nearest plant in another lane.
ALMANAC
”Z-Tech Produces a Lot of Stuff™” The catchphrase of Z-Tech really 
encapsulates what they do.
UF-IMP
ABILITY
Flies over plants and slowly abducts plants he comes in contact with.
ALMANAC
He’s the one who creates crop circles in those fields.
ZOMBOT DRONE
ABILITY
Flies fast over plants, but is very weak.
ALMANAC
’’EXECUTING COMMAND LINE ALPHA ----
CONSUME BRAINS
(Y/N?)’’
ALIENANTUAR
ABILITY
Has double amount of normal Garg health, and throws an 
Alien Imp to the third column when at half health.
ALMANAC
You know what they say, twice the arms, double the fall.
<tabber>
|-|STAGE 1 =
ROVER RONNY
ABILITY
The long lost rover left on Mars.
*Phase 1: Summons Zombot Drones in swarms.
*Phase 1: Launches several asteroids at plants.
*Phase 2: Summons Alienantaurs.
*Phase 2: Clears two entire lanes of plants and zombies.
ALMANAC
One fateful night, as Dr. Edgar G. Zomboss was creating a masterful 
dinner filled with Brain Food for his chosen minions, he noticed one
Brain Food went bad,so he tossed it. After he threw the garbage bag 
into the dumpster, a curious Imp chomped on the bag, leading to some 
of the Brain Food going into the Imp and turning him into the 
slightly less than intelligent, Rover Ronny!
|-|STAGE 2 =
ROVER RONNY
ABILITY
The long lost rover left on Mars.
*Phase 1: Uses any previous moves.
*Phase 1: Switches the gravity from normal to low.
*Phase 1: Summons Jackhammers.
*Phase 1: Summons Zombot Drones.
*Phase 2: Switches the gravity from low to high.
*Phase 2: Summons Moon Walkers at the seventh lane.
ALMANAC
One fateful night, as Dr. Edgar G. Zomboss was creating a masterful 
dinner filled with Brain Food for his chosen minions, he noticed one
Brain Food went bad,so he tossed it. After he threw the garbage bag 
into the dumpster, a curious Imp chomped on the bag, leading to some 
of the Brain Food going into the Imp and turning him into the 
slightly less than intelligent, Rover Ronny!
</tabber>
== Chapter 3 ==
=== Gnome King Challenge 1 ===
CLASSIC ROCKIN' IMP
ABILITY
Makes other zombies around him in a 3x3 area attack faster with his rockin' style.
ALMANAC
"I say," Classic Rockin' Imp says while sipping a cup of tea, "Rock'n'Roll."
DRUM MAJOR
ABILITY
Wears a surprisingly strong hat that protects her from damage, and commands 
other zombies to switch lanes and attack certain plants.
ALMANAC
Drum Major actually majored in Obscure Chess Moves and hated music class.
TAIKO ZOMBIE
ABILITY
Rolls his taiko drum down his lane that deals damage to the plant it hits. 
If it doesn't hit a plant within 5 tiles it stops and becomes an obstacle.
ALMANAC
He takes the term "drum roll" to a whole new level.
ROCKER ZOMBIE
ABILITY
Sets up with a stone amp that sends out soundwaves that deal damage. Throws his 
rock guitar after the amp breaks.
ALMANAC
He's the creator of Rock'n'Roll.
GLITTER ZOMBIE
ABILITY
Protects zombies behind her and defeats any plant in front of her.
ALMANAC
Her hair upkeep is half her daily schedule.
KEYTAR GARGANTUAR
ABILITY
Stuns plants around him with his smashing keytar.
ALMANAC
He enjoys the classics, like Zombeethoven, Zombach, and Lil Zom-B.
<tabber>
|-|STAGE 1 =
THE MUSIC CRITIC
ABILITY
Reviews your plants with stunning pomp and elegance. 
*Phase 1: Summons any music themed zombie.
*Phase 2: Summons Gargantuars.
ALMANAC
Yes, he's stuck in the mech.
|-|STAGE 2 =
THE MUSIC CRITIC
ABILITY
Reviews your plants with stunning pomp and elegance. 
*Phase 1: He now moves quicker and uses abilities more.
*Phase 2: Fires a large musical rocket that stuns plants in the impact.
ALMANAC
Yes, he's stuck in the mech.
</tabber>
=== Gnome King Challenge 2 ===
POLE VAULTER
ABILITY
Runs towards your house, vaulting over two plants once he meets one. Trained!
ALMANAC
Pole Vaulter is all about taking it the extra mile.
 
GRAVE DIGGER
ABILITY
Creates two graves every so often. Necromancy!
ALMANAC
Somehow, no matter where, Grave Digger can find a grave buried underneath.
MINER THREAT
ABILITY
Digs to the first column, attacking from behind. Major threat!
ALMANAC
Miner Threat isn't opposed to attacking from the right like all other zombies,
but something about the left... really compels him.
PIXEL ZOMBIE
ABILITY
Weak, but pixelated and really 80s. 8-Bit!
ALMANAC
The game manual implies that you can jump on his head to gain infinite lives.
ARCADE ZOMBIE
ABILITY
Pushes an old arcade machine, summoning Pixel Zombies every so often. 
Can be disabled temporarily with E.M.Peach. Retro!
ALMANAC
Arcade Zombie is all about the retro feel. Even if he doesn't know what that means.
KETCHUP CARRIER
ABILITY
Blorps out ketchup that stuns plants. Saucy!
ALMANAC
Ketchup Carrier is a big fan of... you guessed it, mustard.
SPEED RACER
ABILITY
Speeds up if he doesn't encounter a plant for a few tiles. Racing!
ALMANAC
He has a need for speed!
BOX ZOMBIE
ABILITY
Breaks into several cardboard boxes that act as obstacles. Homemade!
ALMANAC
The other zombies can get all this really cool gear from Zomboss, or can afford
to buy their own buckets and cones. Box Zombie takes a more homemade approach.
TRASH ZOMBIE
ABILITY
Throws trash obstacles and Imps all over the lawn after being defeated. Surprising!
ALMANAC
Surprisingly only smells like rotten fish and boiled carrots.
DEADLIFTER
ABILITY
Rolls a dumbbell down his lane, dealing damage at range.
ALMANAC
How did he get into that perfect physique? Steroids.
==Event Zombies==
===Immorticia's Revenge=== 
GHOST ZOMBIE
ABILITY
When defeated, he acts like a Flyer.
ALMANAC
No one cared about who he was until he put on the sheet.
ZOM-BLOB
ABILITY
Splits into two Zom-blots in adjacent lanes, which then split into two Zom-boogers in other adjacent lanes.
ALMANAC
This is why you should never sniff random vials of goo.
COFFIN ZOMBIE
ABILITY
Uses the coffin as sturdy armor.
ALMANAC
That's not the coffin he was buried in. That's from the Spooky-Scary Emporium from down the street.
ZOM-BAT
ABILITY
Flies fast over plants.
ALMANAC
Immorticia's loyal pet pests.
<tabber>
|-|STAGE 1 =
IMMORTICIA
ABILITY
The sorceress of the undead swarms.
*Phase 1: Uses her wand to electrocute plants.
*Phase 2: Summons Zom-bats.
ALMANAC
Commanding legions of zombie buffoons is not as easy as it sounds. 
They're a big responsibility as you need to feed and water them. 
Then, with enough love and care, 
they'll grow into a big and strong zombie horde.
|-|STAGE 2 =
IMMORTICIA
ABILITY
The Sorceress of the undead swarms.
*Phase 1: She now moves quicker and uses abilities more.
ALMANAC
Commanding legions of zombie buffoons is not as easy as it sounds. 
They're a big responsibility as you need to feed and water them. 
Then, with enough love and care, 
they'll grow into a big and strong zombie horde.
</tabber>
===Birthdayz===
MASCOT ZOMBIE
ABILITY
Motivates zombies in a 3x3 area to move faster and resist damage.
ALMANAC
He's been stuck in the suit for so long... he can't even remember what the outside smells like. 
He's confident it doesn't smell like old socks though.
<tabber>
|-|STAGE 1 =
RAINBOW GLITZ
ABILITY
Pop Star of the subpar.
*Phase 1: Shows up with her stage and shoots star-like projectiles at plants.
*Phase 2: She spawns Mascot Zombies.
ALMANAC
As Zomboss's number one pop star, 
Rainbow Glitz was first called to be the hostess of for PvZ's birthday! 
Fashionably late as always.
|-|STAGE 2 =
RAINBOW GLITZ
ABILITY
Pop Star of the subpar.
*Phase 1: She now moves quicker and uses abilities more.
ALMANAC
As Zomboss's number one pop star, 
Rainbow Glitz was first called to be the hostess of for PvZ's birthday! 
Fashionably late as always.
</tabber>
=== Lawn of Doom ===
HOT DOG IMP
ABILITY
Weak, but very fast. Occasionally switches lanes.
ALMANAC
"Wee!"
=== Reality Rewind ===
HOT DOG VENDOR
ABILITY
Pushes his hot dog cart along slowly, occasionally lobbing Hot Dog Imps at random plants.
ALMANAC
Hot Dog Vendor just wants to share his culinary creations with the world 
- one Hot Dog Imp at a time!
== Special Zombies ==
CRATE IMP
ABILITY
Gives Plant Food on defeat, but cannot be seen until he starts eating.
ALMANAC
Contrary to popular belief, the crate of Plant Food is not a fashion statement. 
He's just stuck inside it.
TACO IMP
ABILITY
Tacoes a random plant on defeat, but cannot be seen until she starts eating.
ALMANAC
A skilled agent of all taco themed disguises.
== Versus Season Zombies ==
=== Season 0: Impfinity & Beyond ===
<tabber>
|-|STAGE 1 =
IMPFINITY CLONE
ABILITY
Duplicates himself every time he is hurt. Clones keep his damaged health.
ALMANAC
Not the hero we need or deserve, but he'll do.
|-|COSTUMES =
CANDLEHEAD
DESCRIPTION
No matter how long it burns, the flame never goes out.
</tabber>
===Season 1: Pain and the Ants===
ALL STAR
ABILITY
After a short windup, he charges and defeats the first plant he meets. Also kicks any Imps forward.
ALMANAC
When asked about his game plan, he responded, "Eat big braaain! Win big braaain!"
Category:Zombie lists
Category:Plants vs. Zombies: To the Edge of Reality
Category:Uncleared page