Zagor

==Summary==
Zagor is the protagonist of the Zagor western comics, published by Sergio Bonelli Editore. Zagor is the self-proclaimed Spirit with the Hatchet, hero and defender of Darkwood, that fights to keep peace in the region, fighting injustice, crime, and evil that he finds, at times even supernatural terrors. He is accompanied by Chico, his loyal friend and oath-bound to help Zagor, and over the course of his life, finds himself in all manners of dangerous situations as he fights for all that is good. In the past, he was Pat Wilding, a child that grew up under his kind parents, with his father being his childhood hero. They were killed in an apparent sudden raid from an unknown group, and for a long time, Pat grew vengeful, wishing to take revenge against his parents' killers, and for years prepared himself to do so, under the tutelage of Wandering Fitzy, despite Fitzy's disapproval. Upon completing his vengeance, however, he discovered his father's past as a relentless killer and the attack was to avenge those that were killed, and Fitzy sacrificed himself to save Pat. With the lesson to not judge people and seeking to atone himself, Zagor resigned himself to a life completely dedicated to helping others.
==Powers and Stats==
Tier: 
Name: Zagor; Za-Gor Te-Nay; Patrick "Pat" Wilding; Spirit with the Hatchet.
Origin: Zagor
Gender: Male.
Age: Unspecified; Around 20 to 30.
Classification: Human, Warrior, Explorer.
Powers and Abilities:
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|-|Powers and Abilities=
Superhuman Physical Characteristics, Enhanced Senses (Zagor is noted to have an acute spirit of observation, often tracking people in pitch darkness, further cemented by him being said to have cat's eyes that can navigate in darkness. Even when nearly asleep, he can hear far-off, nearly inaudible footsteps from someone who is sneaking around and hear a small rock rolling a few centimeters from several dozen meters away, while besides a large, roaring campfire, nearly asleep and from someone sneaking around. He has a danger sense that alerts him when something wrong is about to happen, and also alerts when someone is untrustworthy, something that consistently warns him of both natural and supernatural danger, borne of sensibility due to his years living in the woods and facing danger), Stealth Mastery (Zagor can move with incredible stealth, often sneaking up to native warriors with acute senses, animals that are actively looking for him, among others), Weapon Mastery (Zagor is a master of hatchet fighting, to the point of doing otherwise impossible feats with it and being considered a supernatural entity associated with it. From a young age, Zagor learned how to effectively use and throw it. Zagor is also shown to know the staff game, a quarterstaff martial art fought by trappers while balancing themselves over logs in a river, showing complex disarm techniques with it. Zagor is excellent in using other weaponry in general because of his combat senses, showing proficiency with knives, swords, spears, harpoons, lassos, revolvers, rifles, amongst other weapons. Can disarm people with revolver shots consistently and can hit small targets such as ropes from a few dozen meters, and consistently hits near the bullseye with thrown harpoons), Martial Arts (Zagor is excellent at unarmed combat, often outskilling people with years of experience in it and dominating multiple opponents at the same time. He consistently uses the enemy's momentum to throw them even when they are armed, using static enemies as anchors to beat others, reversing back grapples into throws, using the bodies of his enemies as impromptu weapons and shields, disarming them with wrist locks, leglock people while bound by ropes and strangle them from there, among others. Has repeatedly stated to know pugilism and being quite good at it), Pressure Points (Can disarm people by hitting their wrists with little force), Acrobatics (Zagor is extremely acrobatic, and can easily perform repeated and complex stunts both in the ground or by swinging from ropes, vines and similar. Even on a fight, he pull impossibly acrobatic moves, such as throwing a dropkick mid-fall by balancing himself on only one hand, and once leaped over seven barrels in a single bound, even gathering a small, extra impulse in mid-air), High Pain Tolerance (Although with difficulty, Zagor can resist long and grueling torture sessions without letting out any sound, and can easily ignore wounds in the middle of combat, remarkably clawing from a jaguar and refused to have any reaction at being whipped for long periods of time. It is stated that it is useless to torture him), Social Influencing (Zagor has incredible influence over several native american tribes, military fort commanders and other figures thanks to the years of work and careful persona control. He is an incredibly charismatic and intimidating figure, that can inspire and stare down people and yell with such savagery that they are afraid of laying their hands on him even when he is completely vulnerable, and making them feel nervous and insecure for hours to come. His tone of voice alone can make people go pale with fear), Supernatural Willpower (Repeatedly stated to have a great willpower, even matching Kandrax's own; Stated that no normal torture would break Zagor's will)
|-|Resistances=
Mind Manipulation (Despite being initially overwhelmed and taken by surprise, with motivation, Zagor completely ignored Kandrax' mind control, and even when the motivation boost ended, he still managed to resist it by expecting it, albeit with difficulty), Madness Manipulation (Zagor resisted for a few hours the effects of the Hellish Fog before he finally surrendered, which made people instantly surrender to insanity and delusions) and Sleep Manipulation (Drank a much greater dose of sleeping drug than Chico and was only slowed down by it, when a much smaller dose made Chico sleep heavily within seconds)
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Attack Potency: Wall level (Zagor is consistently described as incredibly strong, and his blows consistently and easily send even immensely strong men flying, break down or even snap doors in half, punch and throw people so hard into furniture that it breaks completely. Zagor also consistently keeps up with animals such as bears, jaguars and coyotes in physical combat, at times even overpowering them. Overpowered the ape leader of a community, that was explicitly the strongest of the tribe and superhuman, and often keeps up with abnormal entities like the fish-man. Kicked a man so hard into a metal fence that it broke completely, punched a dayak so hard into a solid, wooden window frame that he completely broke it and threw a man so hard against a wooden pillar that it snapped in half. By going all out, he can keep up, although only barely and with great effort, with the likes of Bela Rakosi, the Wolf-Man, and others; When armed with his hatchet, Zagor can hit considerably harder, doing feats such as easily killing most wildlife, breaking a big, solid iron lock with two strikes and snapped a sword in half with one strike)
Speed: Peak Human with Subsonic combat & reaction speed. (Zagor runs much faster than normal people, to the point of easily outpacing entire mobs of people. Zagor consistently keeps up and even outspeeds in combat wild animals such as jaguars, eagles, bears and coyotes, even when heavily wounded, and he has shown to dodge spear throws, bullets from revolvers and rifles, and many others with minimal to no warning and at close distance, at times even from his back. Caught a snake's strike in mid-air. Moves to catch Kirk's punch only after he had already executed it, and still caught it before Kirk's hand could touch him and moves a rifle's barrel out of the way before a bandit could finish pressing the trigger, and easily does feats such as drawing his revolver and shooting a gun out of a man's hand, even when he is already aiming on Zagor and with Zagor's hands very far from the holster. Even underwater, he could keep up with a shark and kill it)
Lifting Strength: Class 1 (Zagor consistently and easily does things as overpowering and throwing multiple people at the same time, lifting and throwing strong men with a single hand and overpowering wild animals such as jaguars. Most notably, he easily broke out of the collective grapple of five men at the same time through sheer strength, with effort, forced open solid iron bars, tears off a woodpost from the ground and uses it as a weapon. Him merely gripping Chico's hand is enough to make it swell, and he manages to push a massive stone statue from its podium. With difficulty, Zagor often tears ropes thar bind him through sheer strength, and once, tore metal shackles away from a wooden mill. Even with his strength multiplied, Chico couldn't overpower Zagor even when Zagor held him with only one hand)
Striking Strength: Wall level
Durability: Wall level (Zagor frequently resists being repeatedly hit by people even stronger than he is, and also by beings such as superhumans and wild animals like bears and jaguars. Survived a beatdown by an alpha ape, explicitly having superhuman strength and the strongest one of his tribe, of which even random members could break rifles, throw large rocks and easily overpower normal humans. Survived a high-speed fall from several meters, despite hitting his head on a rock, and even when near-death and extremely exhausted, Zagor survived jumping from a tall cliff into a savage river)
Stamina: Athletic (Zagor can combat for extended periods of time before starting to tire. His body is so vigorous that, in a ten-day time, he recovered from something that could take a normal person more than a month to recover)
Range: Standard Melee Range physically, a few dozen meters with guns and throwing weaponry
Standard Equipment: A hatchet, a revolver, a knife. Often carries more supplies such as food, rope, waterskins, bow and arrows, among others.
Intelligence: Above Average. (Zagor is an extremely knowledgeable person, although more on the side of practicality rather than theory. He was taught since childhood eveyrthing his mother learnt from european schools, and also several native american dialects, even understanding smoke signals and drum communication. He is a master of several forms of combat, and knows the mechanics of hatchet throwing with great precision. He is great at craftsmanship, managing to create things such as lassos, bows, hatchets, flaming arrows, healing poultices and salves by using only resources from the forest. He knows about herbology, from healing to poisonous plants that can be found in forests. He is an expert hunter, that can make traps capable of catching whole deer groups. Zagor also knows basic first aid, managing to take out a bullet from a man's body)
Standard Tactics: Zagor often tries to, initially, avoid a lethal conflict; he favors simply unseathing his hatchet and throwing it with controlled force and precision to knock people out. If, however, he feels that a lethal option is more necessary, he isn't hesitant to use either his hatchet or revolver - preferably hatchet, going into melee combat - to defeat the enemy.
Weaknesses: Common human weaknesses to slightly smaller degrees.
Note: As most of Bonelli's works are available in different languages, predominantly Italian and Portuguese, among others, all profiles are linked to translation threads of each specific franchise as per community rules and to allow ease of understanding of the profile. Zagor translation post.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Sergio Bonelli Editore
Category:Acrobats
Category:Adults
Category:Adventurers
Category:Axe Users
Category:Blade Users
Category:Bow Users
Category:Brawlers
Category:Comic Book Characters
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Category:Good Characters
Category:Gun Users
Category:Heroes
Category:Humans
Category:Hunters
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Category:Lasso Users
Category:Leaders
Category:Male Characters
Category:Martial Artists
Category:Pressure Point Users
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Category:Protagonists
Category:Social Influencers
Category:Spear Users
Category:Stealth Masters
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Category:Sword Users
Category:Thrown Weapon Users
Category:Trap Users
Category:Warriors
Category:Weapon Masters
Category:Weapon Users