Mario Kart: Elemental Chaos/Items

Just like previous Mario Kart games, Mario Kart: Elemental Chaos features a wide array of items that can change the game. Also, players who are closer to last place will get more powerful items, while those near first place will get weaker items.
There are seventy-two items in Mario Kart: Elemental Chaos, eleven of which are brand new to this game. The remaining sixty-one items return from past installments.
==New Items==
Name 	Image	Function
Big Mushroom 	 	When used, the player grows bigger and flip over opponents instead of flattening them and making them lose their items. This is a downgraded version of the Mega Mushroom, as the player is vulnerable to all items, and they won't get an off-road advantage.
Cracker Launcher 	 	Fires fireworks that launch all racers ahead of the user into the air, making them lose their items. The amount of fireworks shot depends on how many racers are ahead of the user.
Gold POW Block 	 	When activated, the Gold POW Block will appear above the user's kart, warning all other racers. The Gold POW Block flattens for 3 to 4 seconds before reaching its third strike, where it will shrink into the distance and disappear, blasting all other racers into the air and cleansing them of any items. This is the strongest POW Block variant, as it affects all players except the user, and it can only be avoided using a cannon or certain items.
Green Paratroopa Shell 	 	Acts like a Green Shell, except it flies over other racers and may hit a random racer, tossing them into the air.
Red POW Block 	 	When hit, it flips over its target, as well as anyone within its radius. It can be hit three times before disappearing and as a means of defense. This is the weakest POW Block variant, as it only hits racers within its radius, its effect can be weakened to a single spin by performing a trick at the right time, and it doesn't make players lose their items.
Small Mushroom 	 	This is a downgraded version of the Mini Mushroom, as the player will move at normal speed and jump normally when used.
Super Mega Mushroom 	 	When used, the player grows bigger and will flatten opponents. This is an upgraded version of the Mega Mushroom, as the player is immune to Super Stars, Bullet Bills, Chain Chomps, and Lightning. It also doubles the player's speed and off-road capabilities.
Super Mini Mushroom 	 	This is an upgraded version of the Mini Mushroom, as it gives the player an off-road and handling advantage.
Timer 	 	When activated, the Timer will appear above the karts and give the racers ahead of the user a three second warning before it slows down time for them (denoted by spinning thrice and losing all speed and items), making them bounce a little for each second as it shakes the ground. The item will not affect players who are airborne once the timer runs out. Players can also minimize the slowdown time to two seconds if they press the tricks button when the timer reaches zero (denoted by spinning once and losing items, but retaining current speed).
Triple Green Paratroopa Shell	 	When deployed, three Green Paratroopa Shells will line up behind the kart, acting as a barrier.
Triple Paratroopa Shell 	 	When deployed, three Paratroopa Shells will line up behind the kart, acting as a barrier.
==Returning Items==
===Introduced in Super Mario Kart===
Name 	Image	Function
Banana 	 	Causes racers to spin out when ran over. Can be thrown forward or dropped behind the kart. It can block items and other vehicles.
Boo 	 	Turns the user invisible for a short time, making them impervious to attacks. It also steals a random person's item. It has been buffed from previous games in that it allows the player to drive through walls and other solid objects.
Green Shell 	 	Moves in a straight line, bouncing off walls until it hits a racer, knocking them over. Can be thrown forward or backward. It can block items and other vehicles.
Lightning 	 	Strikes all racers except the user, shrinking them and making them lose all of their items. All racers will grow back to normal size at the same time after 30 seconds. This item can be avoided by using a cannon or certain items. Mega Mushroom or Big Mushroom drivers will revert to normal size.
Mushroom 	 	When used, gives the player a small boost. Can be used over terrain that would normally slow the player down.
Poison Mushroom	 	Decreases the speed of the driver who hits it to 50%. Can be held behind the player to block items.
Red Shell 	 	When thrown, follows the track and targets the racer ahead of the player, knocking them over. Can be thrown forward or backward, but a backwards-thrown shell will target the racer behind the user. It can block items and other vehicles.
Super Star 	 	Grants invincibility and increased speed to the player for 10 seconds, knocking over any racers the player hits. Also, the driver can go off-road without losing any speed. Any racer that is hit will lose all items in his or her possession.
===Introduced in Mario Kart 64===
Name 	Image	Function
Banana Bunch 	 	Five Bananas line up behind the kart. They can be dropped one by one or be used as a line of defense.
Blue Spiny Shell	 	Travels to the racer in first place, flying over other racers in its path. Once it finds its target, the Blue Spiny Shell will circle above him and dive onto him, blasting him into the air with a huge explosion. It can be avoided using certain items.
Golden Mushroom 	 	Gives the player infinite speed boosts for 10 seconds.
Triple Mushroom 	 	Gives the player three Mushrooms, with one boost at a time.
===Introduced in Mario Kart: Double Dash!!===
Name 	Image	Function
Bob-omb	 	Explodes after a short period of time, launching any racer within its blast radius into the air. Can be thrown forward or dropped behind the kart.
===Introduced in Mario Kart DS===
Name 	Image	Function
Blooper 	 	When used, squirts ink on all racers ahead of the user, blocking their vision and worsening their handling. It eventually wears off, but can be removed with a speed boost or a Super Star.
Bullet Bill	 	Transforms the kart into a Bullet Bill that speeds down the track and knocks over any racers in its path. Racers who are hit will lose any items in their possession.
===Introduced in Mario Kart Wii===
Name 	Image	Function
Mega Mushroom	 	When used, the player grows bigger and will flatten opponents. This item protects the player from all items except for Super Stars, Bullet Bills, and Lightning. It also gives the player an off-road advantage.
POW Block 	 	Functions like the Super Horn, except it hurts all racers ahead of the user and makes them lose their items, makes those racers flip over twice similar to getting hit by a Bullet Bill, has three uses as opposed to one (appearing above the kart and flattening for each use), can be avoided if the player is in the air when each use goes off, and cannot destroy Blue Spiny Shells.
Thunder Cloud	 	The Thunder Cloud will not automatically activate once obtained and can be activated by choice. When activated, the Thunder Cloud will appear above the kart, doubling the player's speed and acceleration, as well as giving them an off-road advantage. After twenty seconds, the cloud will shrink the player for two seconds. Instead of having to bump into another racer to pass the cloud, if the player gets within a certain range of another racer, they will pass the cloud off to that racer.
===Introduced in Mario Kart 7===
Name 	Image	Function
Fire Flower	 	Allows the player to shoot one fireball at a time, spinning out any racer they hit. There can be up to three fireballs on the screen at a time, as firing a fourth one will cause the oldest fireball to disappear. This item can be used until ten seconds after the first fireball is used or when ten fireballs are used.
Super Leaf 	 	When used, spawns a tail on the back of the kart that can block items and flip over nearby racers. It also allows players in mid-air to fly for a short time and then float to the ground.
===Introduced in Mario Kart 8===
Name 	Image	Function
Boomerang Flower	 	Allows the player to throw a boomerang, spinning out any racers it hits. The boomerang can be used thrice before disappearing.
Crazy Eight 	 	Deploys eight items (Banana, Green Shell, Red Shell, Mushroom, Bob-omb, Super Star, Blooper, and Blue Spiny Shell) that line up behind the kart. The player can swap the order of the items by pressing up or down on the D-Pad.
Piranha Plant 	 	When activated, a Piranha Plant will appear on the front of the kart and chomp, giving the player a small speed boost. If it chomps another racer, that racer will flip over and lose their items. It can also eat Bloopers.
===Introduced in Mario Kart Insanity===
Name 	Image	Function
Black Shell 	 	The Black Shell is a Green Shell, except it explodes and tosses the player it hits into the air.
Ghost Item Box 	 	This item looks like Fake Item Box from previous installments, but its color is closer to replicating the Item Box. It causes any opponents to flip over once hit and steals their item. It will give the stolen item to the one who dropped it. The item becomes more invisible the closer the player gets to it. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
Gold Flower 	 	Allows the player to shoot one golden fireball at a time, blasting any racer into the air they hit and making that racer lose his or her items. There can be up to three golden fireballs on the screen at a time, as firing a fourth one will cause the oldest golden fireball to disappear. This item can be used until ten seconds after the first golden fireball is used or when ten golden fireballs are used.
Gold Shell 	 	The Gold Shell is a luxurious and highly dangerous Koopa shell that locks onto three opponents before rocking the last one with an explosion.
Hammer Flower 	 	The Hammer Flower lets you throw hammers forwards or backwards. You can throw hammers for 15 seconds, and when it hits an opponent, it flattens him and makes him lose his items.
Heavy Mushroom 	 	Turns the user into metal, protecting him from any item attacks, similar to the Staman, the Bullet Bill, and the Mega Mushroom. If the user bumps into another racer, he will push that racer away. The effect lasts for 10 seconds.
Ice Flower 	 	Ice Flowers allow players to shoot ice balls for a certain amount of time. The ice balls freeze players into ice and can be deadly weapons in close races.
Invisible Mushroom 	 	Turns the user invisible, but does not let him steal any items, unlike the Boo. The effect lasts for 10 seconds.
Magnet Mushroom 	 	The Magnet Mushroom allows the user to absorb a powerful item (for example, the POW Block) from an enemy and use it for himself.
Mini Mushroom 	 	Shrinks the user, but makes them significantly faster. Allows the user to jump higher and drive on water. If the player is struck by Lightning or the Thunder Cloud, they will return to normal size.
Paratroopa Shell 	 	Acts like the Blue Spiny Shell, except it homes in on the nearest player and can be dragged behind the racer. It tosses the unfortunate victim into the air
Rain Cloud 	 	Acts similar to the Thunder Cloud, except it rains on the person that is holding it, making the person slip as well as making a trail of water, making any others hitting it slip as well.
Snow Cloud 	 	Acts similar to the Thunder Cloud and Rain Cloud, except it snows on the person that is holding it, freezing him into ice for 5 seconds.
Triple Ghost Item Box 	 	Three Ghost Item Boxes line up behind the kart. They can be dropped one by one.
Triple Poison Mushroom	 	Three Poison Mushrooms line up behind the kart. They can be dropped one by one.
Water Flower 	 	When used, the Water Flower floods the track for ten seconds, drowning every other racer. After ten seconds, the track dries up, and the drowned racers regain consciousness. While the water rises, the user's vehicle turns into a hovercraft so that it can float on the water while every other racer drowns.
===Introduced in Mario Kart: Halfpipe Frenzy===
Name 	Image	Function
Quintuple Black Shell	 	Five Black Shells line up behind the kart. They can be thrown one by one or be used as a line of defense.
Quintuple Gold Shell 	 	Five Gold Shells line up behind the kart. They can be thrown one by one or be used as a line of defense.
Quintuple Green Shell	 	Five Green Shells line up behind the kart. They can be thrown one by one or be used as a line of defense.
Quintuple Red Shell 	 	Five Red Shells line up behind the kart. They can be thrown one by one or be used as a line of defense.
=== Introduced in Mario Kart X-Treme ===
Name 	Image	Function
P-Switch 	 	When activated, the P-Switch appears above all racers ahead of the user. On the third strike, it makes those racer spin out and lose their speed in a way similar to that caused by the POW Block, except it turns their items into Brick Blocks instead of making them lose their items, rendering them unable to use them for 10 seconds. This item can be avoided if the player is airborne.
Special Crown	 	Boosts all stats to maximum. Acts similar to the Star, but doesn't provide invincibility.
===Introduced in Mario Kart: Circuit Madness===
Name 	Image	Function
Spring Mushroom 	 	Allows the player to bounce high, but it's very hard to control the player. The item lasts for 10 seconds.
Superball Flower	 	Allows players to shoot superballs that can hit other players. As in Super Mario Land, the player can only have one superball on the screen at a time, as firing a second one will cause the current one to disappear. The Superball Flower will disappear ten seconds after the first superball is used or when ten fireballs are thrown.
===Introduced in Mario Kart: Revenge of Snaking===
Name 	Image	Function
P-Wing 	 	Allows the player to fly over the track for ten seconds or until the player gets into first place. Can be used to get the player into first place.
Rotten Mushroom 	 	Acts like the Poison Mushroom, except it targets the nearest player similar to a Red Shell.
Thwomp 	 	Can be thrown. Flattens other racers if any are present within its vincinity.
White Spiny Shell	 	Acts similar to the Blue Spiny Shell, but targets the racer in last place as opposed to the racer in first place.
===Introduced in Mario Kart: Rise of the Transforming Vehicles===
Name 	Image	Function
Blue Shell 	 	Acts like the Red Shell, but it freezes the player for 5 seconds.
Double Bob-omb	 	Two Bob-ombs line up behind the kart. They can be thrown one by one or be used as a line of defense.
===Introduced in Mario Kart: Mind Over Mechs===
Name 	Image	Function
Dry Bowser Shell	 	Acts similar to the Bowser Shell, but locks onto multiple opponents.
Flower 	 	Acts similar to the Heart, but produces a shield that protects the player from any one item before it disappears.
===Introduced in Mario Kart: Glitches Galore===
Name 	Image	Function
Air Flower 	 	Allows the player to shoot clouds that will block the vision any racer they touch. The item will disappear ten seconds after the first cloud is thrown or when ten clouds are thrown.
Earth Flower 	 	Allows the player to shoot huge boulders that will flatten any racer they touch. The item will disappear ten seconds after the first boulder is thrown or when ten boulders are thrown.
Lightning Flower 	 	Allows the player to shoot lightning balls that will shrink any racer they touch. The item will disappear ten seconds after the first lightning ball is thrown or when ten lightning balls are thrown.
Quintuple Blue Shell	 	Five Blue Shells line up behind the kart. They can be thrown one by one or be used as a line of defense.
===Introduced in Mario Kart Twinsanity===
Name 	Image	Function
Yellow Shell 	 	Acts like a Red Shell, except it traps the player in the ground for 5 seconds.
Quintuple Yellow Shell	 	Five Yellow Shells line up behind the kart. They can be thrown one by one or be used as a line of defense.
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