Subsystem: Tractor Beams

==Subsystem: Tractor Beams==
Power Cost: 3 Power per Strength
Starships somtimes have to manipulate large objects (such as other ships or asteroids) and t a distance from the ship. Examples include towing a derelict or damaged vessle, stopping an enemy from fleeing, and clearing path through an asteroid belt. To do this, they use tractor beams.
Tractor beams use emitters to project superimpossed subspace / gravitons force beams onto a target object. This places spatial stress on the target, and manipulation of these stress patterns allows the ship to push the target away, pull it closer, or hold it in place. Main tractor emitters must be mounted directly to the ship's pimary structural framework to resist the stress and inertial potential imbalance created by tractor beam use.
===Range and Mass===
The accompanying table details the amount of mass a particular class of tractor beam can move at various ranges, as well accuracy at range. A tractor beam cost 3 power per point of strength.
However tractor beams effective range depends upon the mass of the object being moved and how quickly the users wants to move it. The parameters listed on the table assume a delta-v (change in velocity) of approximately five meters per second squared. To double that speed, halve the effective movamble mass or distancel at half that speed, a tractor can move either twice as much mass or move the listed mass at twice the listed distance.
===Main & Secondary Tractor Beams===
The Larger tractor beams on a ship are referred to as its main. These usually include one aft ventral (for towing starships and fso forth) and at least one forward for moving objects in front of the ship. In addition, ships have secondary tractor beams in its shuttlebay to help menuver incoming craft. Typically secondary tractors are, at best, class alpha, or beta; main tractors usually Gamma- or Delta-class, but this depends on the size of the ship. Many ships have Class Alhpa tractors in there shuttlebays to help shuttles make smooth landings.
Tractor beams cost 3 powers per point of strength used. They cannot be enhanced with extra power.
Category:Subsystem