Konig des Menschen Chapter IV (Map Game)

The year is 175 AD. The behemoths of Rome and Yang hold strong for now, while rivalries between smaller states burn the sky a crimson shade of war. It is an era of religious chaos, dissent and expansion.
I, Sidewinder291102 and TheSteampunkTotoro (and TheCreator901), welcome you, to Konig des Menschen Chapter IV: Downfall (KdM IV). Starting in 175 AD, this is an era of civilization of ancient history in which stories of broken empires and new beginnings are made. The road to greatness is paved now, Can you become the King of Men?
==Rules==
Konig des Menschen Rules
==== Important Things: ====
#Read the page linked above, A MUST!
#If you have any further questions, please ask them in the comments of the game, Sidewinder's or TheSteampunkTotoro's(PolarShaman's) Discord or the KdM Discord server
#You may not apply as a nation that's underlined in the nations section unless told differently so by an admin rank staff member.
==Nations==
*Underlined = Reserved to that player unless he doesn't reclaim the nation for themselves within the first or second turn(This does not apply to Atlas)
*Atlas: TheCreator901/Atlasium
*Galatoi: Simplenoise8
*Byzantium: EthanKoenigsberg
*Vedena: VladsNewAccount
*Valcanor: XaoZss
*Naples: Priceless
*Jahluhets: Derpmaster
*Aksum: Solace
*Western Francia: Visatus
*Seþmårka: Fyorrian Mapping
*Ostfrankreich: DickHairyson
*Grane: Mantomato
*Vestkyst: LukaGaming
Comment "Konig des (nation name)" to join!
Note: Do remember that while you can't play as a culture group, you can form small nations from said culture groups. Culture groups have italicised names on the map.
==Diplomatic Relations==
===Alliances and Pacts===
* Eastern Allies
** Chichimec
** Totonac
** Coahuilteca
** Huastec
* Assyrian Coalition
** Assyria
** Sumer
** Grane
** Byzantium
** Nabatea
** Orientia
** Zahira
** Al-Qarsoon
** Adnania
* Gasconie-Albiony
* West Francia-Lusitania
* West Francia-Ostfrankreich
* Burgundie-Valcanor
* Srivijaya-Salakanagara
=== Vassals ===
*Byzantium
**Naples
**Orientia
**Nabatea
**Svartheim
*Grane
**Zahira
**Al-Qarsoon
*Aksum
**Salala
*Kalachuri
**Kalinga
*Vestkyst
**Alba
**Sørstatt
*Han
**Kuan
*Srivijaya
**Vijayapura
===Dependencies===
*Ost-Rike
**Vedena
**Avaris
**Altprußen
**Courland
**Maavald
**Tartary
**Gothia
==Staff==
*Admin: Atlasium (TheCreator901)
*Acting Admin: Sidewinder
*Map Maker: Sidewinder
*NPC Event Maker: Sidewinder, TheSteampunkTotoro, Batran99
*Moderator: N/A
Apply for staff in the comments or on Discord by contacting us!
==Banned Players==
*None yet, don't be the first name on this list!
==Archives==
The archive list is useful for previous events or for reference.
Archives List	
*Turn 1 to 5 (175 AD-300 AD)
*Turn 6 to 10 (300 AD-425 AD)
*Turn 11 to 15 (425 AD-540 AD)
*Turn 16 to 20 (540 AD-640 AD)
*Turn 21 to 25 (640 AD-740 AD)
*Turn 26 to 30 (740 AD-840 AD)
*Turn 31 to 36 (840 AD-960 AD)
== Turns ==
=== Turn XXXVII: 960 AD - 980 AD ===
==== Events & Great People ====
*Decentralization, and revival of Holy Germanian Empire: Recent events such as foreign invasions and economic problems has slowly caused the nobles and powerful families within the regions of Germania and Northern Italy to gain ever more power and influence in the face of chaos in 968 CE. This has allowed many circles containing groups of nobles holding titles of Duchy, Margraviate, or County, to become virtually independent in both Germania and Italy. A major example of this is the Margraviate of Westria, revived and led by the Babenberg family. Many future scholars and historians would call this region, filled with new rising "states", the Holy Germanian (or Roman) Empire.
*Rise of Ava(ris)land: Recent poor economic conditions of Avaris' smaller neighboring states to the east (Drusselstein and Galizien) has allowed Avaris to gradually absorb the two states. The declaration of the Kingdom of Avaland has finalized their path to become Avarish (or Avalish) equivalent of Poland.
*The Fragmentation of Byzantium: The Byzantine annexation of whats left of Western Rome came only less than two centuries ago. This means that the Latin-speaking population is still te majority within the area. Dissatisfaction with the government suddenly grew over high taxes in the recent wars. But why? A mysterious figure in the region, claiming to be part of the last surviving lines of Nera of Neo-Claudia, has also risen to claim that the throne had truly belonged to him. To support this, those who doubt were also amazed and recognized his sword; it was the Sword of Red Rome. Asides from the crown of Western Rome, the Sword of Red (Western) Rome was said to give legitimacy to those who wield it due to its symbolism of actually enforcing power, while the crown was used to display the control itself. The latin speaking population between the cities of Polanum and Salona has officially split themselves off of the declining Byzantine Empire and form a new nation called the Kingdom of Dalmatia. Some nobles took advantage of this by also separating within the cities of Sirmium and Viminacium, opting to be called the Haemus instead. Meanwhile, ironically similar to how Christianity spread, the persecution of the Isis cult has helped quicken the spread of its influence around the region of Egypt and the Levant over the years. However, unlike the persecution of Christians on the same land before them, the Isis cult members had managed to find allies and sympathies in several military leaders around the region due to the bloodshed. After convincing a few that persecution is not right, they also convinced them that it would be time that the Empire (or at least the region) should be under new management that is tolerant. This has led to the separation of a new faction that would be gradually called the "Kingdom of Isis" in Egypt and the Levant, naming themselves after the Isis cult since they have become the majority (and state) religion of Egyptian and Levant region.
*Mauretania and Iberia: A massive army coming from Mauretania has led a massive campaign in the Iberian peninsula, conquering the southern and middle portions of the Iberian peninsula. and pushed the christian nations closer to the coastline. The surviving part of Kingdom of Lusitania had broke down into three states: Portugal, Leon, and Biscasia.
*Three Kingdoms; Korea Edition: Goguryeo, now a vassal of Liao after a few political assassinations, invades Balhae after it declares war on Silla alongside Baekje. Yilou presently maintains a neutral stance, but may partake in the invasion of Balhae in due time.
*The Holy War: Assyrian soldiers celebrate briefly as they break through into Hassanid territory, a first against any Persian nation in recent history. Morale is boosted throughout the Assyrian Coalition, as shown by Granish soldiers successfully fending off Hassanid from their borderlands.
*Tonga Time: The Tonga Empire forms as Polynesians tribes within the region unite under a king. Exploration of the Polynesian islands is extensive, and trade prospers between islands.
====NPC Turns:====
*Han: They push Jiang forces further south with assistance from Kuan.
*Yue: They take advantage of the war northwards and invade Jiang.
*Sodor: They surrender and are annexed by Alba.
*Mauretania: They accept Galatoi's offer, except for the part on religion.
*Atlas: They discover the existence of Galatoi and request for trade between the two kingdoms.
==== Kingdom of Galatoi ====
* Government: Absolute Monarchy (Kingdom)
** King: Tavastus I (B 923 AD D 969 AD) (R 957 AD - 969 AD), Tavastus II (B 949 AD, still alive) (R 969 AD - Present)
** Vilicus (Highest Religious Leader): Epos I (B 920 AD, still alive) (R 950 AD - Present)
** Economy: Based around fishing, agriculture and trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania.
** Capital: Advorix
** Demographics:
*** Population:
*** Advorix: 5900
*** Donnius: 4623
*** Baccuso: 4200
*** Saminia: 2814
*** Velitia: 1620
*** Aoudagha: 1000
*** Rural areas (AKA everything else): ~50000
*** Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
*** Religion: 99% Ateuritism, 1% Other beliefs
** Wars and Conflicts (italics: Potential War):
*** N/A
** Military: Our conscription law is ~1% of the population
*** Spearmen: 300
*** Swordmen: 200
*** Bowmen: 300
*** Melee Cavalry: 200
*** Cavalry Archers: 200
*** Javelineers: 200
*** Javelin Cavalry: 150
*** City Guards: 400
** Navy:
*** 68 transport ships (can hold around 5-7 men)
*** Although not part of the navy we have 220 fishing ships.
** Diplomacy:
*** Mauretania: Very well, may we share cartographers, so that we can get a good idea of the environment around both of our states?
*** Atlas: Yes, let us initiate trade (both regular and slave trade). We also introduced Ateuritism.
*** Ghana: Efforts are made to support the Ghanan Ateuritists and to spread it further.
** Events:
*** Missionaries: Still going on, in the West African kingdoms.
*** Tribal Peoples: To make them fit in Galatoi society, tribal peoples are assimilated by learning the culture and other major parts of Galatoi society, this including conversion to Ateuritism. Those that fail or are deemed "unworthy" become slaves.
*** Aoudagha: The settlement in otl Aoudaghost is expanded upon, largely due to the trade and everything. It becomes a city and an important one at that due to its strategic importance with the whole trans-Saharan caravan route.
*** Influence: Our importance in the region we occupy influences our neighbors.
*** Exploration: Caravans are sent to explore the southern coast, stop in Bayelsha for resupply, and then explore further east. They have caravan guards with them to protect from raiders.
*** Vilicus and the Eye of Vallus: An item to be possessed by the Vilicus is created, a small staff with an ornate eye on top. The word is spread that Vallus can see the mortal realm through that eye and can see what all mortals are doing. This is used for making sure the people obey much of the clergy's sayings. The Vilicus is justified in holding the staff because he is chosen by the king who in turn is said to have been chosen by Vallus and thus the Vilicus holds the right.
==== Valcanor ====
* Government: Absolute Monarchy.
** Ruler: Graviel I Valcan
* Economy: Agriculture, fishing and trade.
** Trading partners: 
*** Burgundie, Atlas and Lombardy.
* Capital: Valencia
* Demographics:
** Population: Total: ~ 651.600
*** Valencia: ~ 62.600
*** Murcia: ~ 41.800
*** Madrid: ~ 36.400 
*** Carcalonar: ~ 31.300
*** Perrogo: ~ 24.200
*** Andorra: ~ 18.500
*** Zaragoza: ~ 5.700
*** Rural areas: ~ 431.100 
** Religion: 97.84% Christian, 2.16% other.
* Military: Conscription: Standing army: 6%, 
** Standing army: 39.097
*** 16.000 swordsmen
*** 9.000 Spearmen 
*** 8.000 Bowmen 
*** 6.096 Cavalry with swords
* Navy:
** Big Galleys: 6
** Medium Galleys: 34
** Small Galleys: 74
* Wars and Conflicts:
** Invasion of Basconia and Gasconie:
*** Basconia and Gasconie: 12.000 Swordsmen, 6.000 Spearmen, 5.333 Bowmen and 3.824 Cavalry with swords.
**** Basconia: 6.000 Swordsmen, 3.000 Spearmen, 2.666 Bowmen and 1.912 Cavalry with swords.
***** To Donos: 5.000 Swordsmen, 2.000 Spearmen, 1.366 Bowmen and 1.000 Cavalry with swords will push towards Donos.
***** To the North: 1.000 Swordsmen, 1.000 Spearmen, 1.300 Bowmen and 912 Cavalry with swords will push to the north.
**** Gasconie: 6.000 Swordsmen, 3.000 Spearmen, 2.666 Bowmen and 1.912 Cavalry with swords.​​​​​​
***** To Narbonne: 1.000 Swordsmen, 1.000 Spearmen, 1.266 Bowmen and 912 Cavalry with swords will push Towards Narbonne.
***** To the North: 5.000 Swordsmen, 2.000 Spearmen, 1.300 Bowmen and 1.000 Cavalry with swords will push to the north.
** Worrisome situation: 
*** Mauretania: 4.000 Swordsmen, 2.000 Spearmen, 2.666 Bowmen and 2.272 Cavalry with swords will be stationed in the border with Mauretania.
* Diplomacy: 
** Atlas: what's your opinion on your western neighbour?
==== Vestkyst  ====
* Government: Hereditary matriarchal kingdom
** Ruler: Eir / Eira (as later documents would note) (b. 891, r. 922 - 970); Aina (b. 935, r. 970 - )
** Dynasty: Kaeva (est. 882)
* Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
* Capital: Bergen
* Demographics (excl. Alba & Sørstatt):
** Population: 308k (population fall since war)
** Rural areas: 245k
** Cities:
*** Bergen: 18,000
*** Stavanger: 6,000
*** Ålesund: 5,000
*** Oslo: 11,000
*** Kristiansand: 7,000
*** Trondheim: 8,000
*** Molde: 5,000
*** Leikanger: 3,000
** Colonies:
*** Aravik (unmarked, presumably somewhere in Iceland / Greenland): 300-325
*** Kaevashafen: 70-80
** Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
** Religion: Norse
* Wars and Conflicts: (1 longship = ~80 men)
** Second Invasion of France: 
*** March on Paris (ongoing): 80 longships land on Rouen, and along with Sørstatter forces, follow the Seine to the Sørstatter-French border before leaving and march by land, circling around any possible fortification they may put on Paris. Another 100 followed the Loire (a river in Western France to IRL Orleans and march northwestward to Paris. Both armies are given orders to set seige on the city and burn everything on sight, while also capturing prisoners. As the siege continues, orders are made to ensure that Paris' surrender would come as quick as possible.
*** Raid on the Low Countries: A fleet of 50-70 longships are sent to Amsterdam and along the Meuse to Liège to cause havoc, and in the case of Amsterdam, set siege.
*** Albionite Struggle: Force already in Albiony continues helping on the Albionite Front against France.
* Military:
** Active guards: 700
** Raid Pool (servicable manpower during raids): ~32-35k
** Navy: ~280-325 longships (capacity ~80/ship), 24 galleys.
* Diplomacy:
** Sodor: Join us and no one will get hurt.
** Germania: The time is right. It is now or never to invade France.
* Events:
** Western Land (?): Using Oveido as a stopover point, the longships don the Lusitanian coast, keeping records of whatever lands they found.
** Colonies in the Farlands: Vestkyster vessels reached the "lush green land" part of the Hinterlands. As the news travel back to Bergen, vessels of colonists are sent towards the place to set up the first colony in "Skogsjord" ("forest land", but actually just Newfoundland) due to the lush land ("Skogsjord" is still considered part of "the Hinterlands" and in extension part of the same landmass, as per contemporary Vestkyster and Snaellander beliefs). The colony is named Kaevashafen ("Kaeva", the dynasty + "hafen", German for "port") and is located on the easternmost point of "Skogsjord" (info added for mapping purposes).
** Colonial Redirection: Setters in Aravik are redirected to populate Kaevashafen due to more hospitable conditions.
=== Turn XXXVIII: 980 AD - 1000 AD ===
==== Events & Great People ====
*Deadlands: In the land known as Transylvania in our timeline. Something mysterious happened there when entire populations of towns are found dead and rotting. While many thinks it is an isolated incident of a plague, rumors began circulating that the place is cursed. Any armies that tries to traverse the region also mysteriously disappear, any survivors who are able to find them again would find the bodies rotting, pale, maimed or mutilated. The name given to the region would be commonly known as the "Deadlands", only those found in it are typically adventurers, looters, bandits, survivalists, and fortune seekers due to its frightening nature, as they are used to the ghostly whispers in their heads. Regardless of claims on it, no nation could hold the territory effectively.
*The Loss of the Holy Land: The Isis cult spreads north into the Levant despite best efforts. Making it all the way to modern Syria.
*Fractures in Europe: Ostfrankreich and Lombardy absolutely fucking die collapse into decentralised states raised by local counts and dukes. The return of ancient kingdoms such as Westria, Vesnia and Korona are witnessed. They collectively form the Holy Roman Empire, totally not copying the Holy German Empire of a few centuries back. Don't ask about the map, we don't talk about it.
====NPC Turns:====
*Mauretania: They punch into Valcanor with the force of thousands of troops. They also agree to Galatoi's proposal to spread the Cult of Ares further.
*Sodor: They surrender and are annexed by Alba.
*Han: They annex occupied Jiang lands and absorb Kuan. They allow for some land to be ceded to Yue.
==== Kingdom of Galatoi ====
* Government: Absolute Monarchy (Kingdom)
** King: Tavastus II (B 949 AD D 999 AD) (R 969 AD - 999 AD), Eburius VI (B 956 AD, still alive) (R 999 AD - Present)
** Vilicus: Epos I (B 920 AD D 987 AD) (R 950 AD - 986 AD), Vitulix I (B 956 AD, still alive) (R 986 AD - Present)
** Economy: Based around fishing, agriculture and trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania.
** Capital: Advorix
** Demographics:
*** Population:
*** Advorix: 5920
*** Donnius: 4642
*** Baccuso: 4255
*** Saminia: 2814
*** Velitia: 1679
*** Aoudagha: 1217
*** Rural areas (AKA everything else): ~51000
*** Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan etc.)
*** Religion: 99% Ateuritism, 1% Other beliefs
** Wars and Conflicts (italics: Potential War):
*** N/A
** Military: Our conscription law is ~1% of the population
*** Spearmen: 320
*** Swordmen: 210
*** Bowmen: 325
*** Melee Cavalry: 200
*** Cavalry Archers: 200
*** Javelineers: 200
*** Javelin Cavalry: 150
*** City Guards: 400
** Navy:
*** 70 transport ships (can hold around 5-7 men)
*** Although not part of the navy we have 240 fishing ships.
** Diplomacy:
*** Ghana: Efforts are made to support the Ghanan Ateuritists and to spread it further.
** Events:
*** Missionaries: Still going on, in the West African kingdoms.
*** Tribal Peoples: To make them fit in Galatoi society, tribal peoples are assimilated by learning the culture and other major parts of Galatoi society, this including conversion to Ateuritism. Those that fail or are deemed "unworthy" become slaves.
*** Aoudagha: Its vast importance as a trade city part of the trans-Saharan trade makes it grow significantly and a lot of spread Ateuritism comes from Aoudagha.
*** Influence: Our importance in the region we occupy influences our neighbors.
*** Exploration: Following the exploration rumors of some sort of state located around a large body of water, whose inhabitants have a vastly different culture than many other african peoples' (Mobamba) spread throughout the kingdom from the returning explorers.
==== Margraviate of Westria ====
* Leader: Margrave John I von Babenberg (B 962 AD - Still alive), (R 980 AD - Present)
* Government: Absolute Monarchy ruled by a Margrave. The title is Margrave of Westria. Our ruling dynasty is Babenberg
** Demographics:
*** Population:
*** Wien: Population: 90,090
*** Konr: Population: 23,450
*** Rich: Population: 35,060
*** Bolzano: Population: 25,450
*** Rural and smaller towns population: 1,772,100
*** Total population: 2,107,318
*** Religion: Catholic christianity (98%) and others (2%)
*** Ethinicities: 96,4% Westrian, 3,6% "Trento"
* Economy: We are based on agriculture and trade through the danube river. We use our own coins which resembles a lot those of the old Roman empire
* Wars and conflicts: Nothing for now
* Chief Commander: 
* Army: Total of
* Spearmen: 8,230
* Swordmen: 5,140
* Bowmen: 4,380
* Cavalry: 2,132
* Crossbowmen: 1,270
** Events:
*** A new beginning: This is a new beginning for the nation of Westria in an new uneasy era ruled by the babenberg
* Diplomacy:
* Vesnia: We improve relations with your nation so maybe you will eventually want to have an alliance or anyhting like that in the future
I got asked (by a mod) if I wanted to do one last turn for Westria in this chapter so here it is)
==== Vestkyst  ====
* Government: Hereditary matriarchal kingdom
** Ruler: Aina (b. 935, r. 970 - )
** Dynasty: Kaeva (est. 882)
* Economy: consisting of fishing, lumbering, trading with Danish & German cities and raiding coastal cities.
* Capital: Bergen
* Demographics (excl. Alba & Sørstatt):
** Population: 314k
** Rural areas: 251k
** Cities:
*** Bergen: 18,000
*** Stavanger: 6,000
*** Ålesund: 5,000
*** Oslo: 11,000
*** Kristiansand: 7,000
*** Trondheim: 8,000
*** Molde: 5,000
*** Leikanger: 3,000
** Colonies:
*** Aravik (unmarked, presumably somewhere in Iceland / Greenland): 100
*** Kaevashafen: 250-260
** Ethnicities: Majority Nordicite Gothic w/ sizable Nordicite Germanic minority.
** Religion: Norse
* Wars and Conflicts: (1 longship = ~80 men)
** Second Invasion of France: 
*** Invasion of Amsterdam: A force of 70-80 longships are sent to set siege on the city of Amsterdam, with galleys utilised to blockade them from outside support. Raids are also conducted on the city of Liège as a distraction.
*** Albionite Struggle: Force already in Albiony continues helping on the Albionite Front against France.
*** March to the South: Vestkyster forces in Paris and nearby areas continue their march to the south, (aiming for at least Troyes). (note for mapmaker)
* Military:
** Active guards: 700
** Raid Pool (servicable manpower during raids): ~32-35k
** Navy: ~300-352 longships (capacity ~80/ship), 32 galleys.
* Diplomacy:
** Vesnia, Denmark (?): We would like an alliance.
* Events:
** Western Land (?): Using Oveido as a stopover point, the longships don the Lusitanian coast, keeping records of whatever lands they found.
** Colonies in the Farlands: Kaevashafen is maintained by vessels transporting food and other necessities from Snaelland resupplies and from Leirvik.
** Norse Identity: Norse culture and religion is propagated on Alba and Sørstatt lands.
==== Valcanor ====
* Government: Absolute Monarchy.
** Ruler: Ineso I Valcan
* Economy: Agriculture, fishing and trade.
** Trading partners: 
*** Burgundie, Atlas and Lombardy.
* Capital: Valencia
* Demographics:
** Population: Total: ~ 666.600
*** In cities: 235.500 (including Narbonne)
*** Rural areas: ~ 431.100 
** Religion: 98% Christian, 2% other.
* Military: Conscription: Standing army: 6%, 
** Standing army: 39.456
*** 16.000 swordsmen
*** 9.200 Spearmen 
*** 8.100 Bowmen
*** 6.152 Cavalry with swords
* Navy:
** Big Galleys: 6
** Medium Galleys: 34
** Small Galleys: 74
* Wars and Conflicts:
** Invasion of Basconia and Gasconie:
*** Basconia and Gasconie: 9.000 Swordsmen, 4.600 Spearmen, 4.050 Bowmen and 3.076 Cavalry with swords will push to the north.
** Worrisome situation: 
*** Mauretania: 9.000 Swordsmen, 4.600 Spearmen, 4.050 Bowmen and 3.076 Cavalry with swords will try to push back the enemy. 
* Diplomacy: 
** Atlas: why don't you attack Mauretania while they're distracted with me?
==== Vedena ====
* Government: Vedea is a  Trade Republic.
** Governor (Leader of the Council): Blagoje Krupic (976AD-985AD), Vjekoslav Volyn (985AD-991AD), Krasimir Meyer (991AD-998AD), Dobromil Zworszak (998AD-nowadays). Elected by adult male landowners every 6-10 years.
*** Parliament: the Council, which consists of three major factions with their own goals
**** Merchants: 352. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
**** Religious: 219. Stand for increasing the influence of the church in society and government.
**** Nobility: 95. Stand for the further stratification of society and developing the feudal system.
**** "Librarians": 60.
* Economy: mostly based on logging, agriculture, and trade. Unfortunately, due to the Avar invasion, the economy is crumbling.
* Capital: Lutsk
* Demographics (including occupied territories): 3'001k people
** Rural areas:~2'149k.
** Urban areas: 852k; 40% live in urban areas.
*** Lutsk (and the nearest territories across it): 254k.
*** Other (population over 1'000): 598k.
** Ethnicities: 97% are Vedean, 3% is the rest
** Religion: 95% are Judaist/Christians, 5% are the rest beliefs.
* Wars and Conflicts:
* Military:
** Feudal armies and religious military orders: the sizes of feudal and mercenary armies are growing quickly as a result of the gradual development of the feudal system.
** Army size: ~35,000. 
* Events:
** Rise of trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is also increasing as quickly as never before. In addition, faires are held every year in big trade centres such as Lutsk and L'viv. 
** Population Boom: the very pleasant environment resulted in a tremendous population boom. The fertility rate is as high as never before and the number of infant and child deaths is as little as even possible. The population of Vedena doubled in less than a century. Yet, the growth rates have slightly decreased last 2 decades and the population boom seems to have come to an end.
Category:Map Game
Category:Historical Map Games