Mystie Thissiledew (Satin Knights)

__NOTOC__
===Basic Information===
 Race: Gnome 
 Class: Dual Cursed Life Oracle 3 / Bard 1
 Level: 4
 Experience: 8,695 XP Jan 5th (Goal 10,000 XP)
 Alignment: Chaotic Good
 Languages: Venzan, High Landellian, Gnomish,
 Sylvan, Goblin, Draconic, Elvish
 Deity: Mother Rabbit, aka Annaya
 Background: closed
 First Seen: The Dunn Wright Inn
 Active In: n/a
===Abilities===
 STR: 5 -3 (-4 pts) -2 Racial
 DEX: 8 -1 (-2 pts)
 CON: 18 +4 (10 pts) +2 Racial
 INT: 13 +1 ( 3 pts)
 WIS: 10 +0 ( 0 pts)
 CHA: 20 +5 (13 pts) +2 Racial +1 @4th level
===Combat Statistics===
 (Max-2) HP: 45 = [3d8(20) + CON (4x3) + FC (1x3)] (Oracle 3)
 [1d8(6) + CON (4) + FC (0)] (Bard 1)
 AC: 14 = [10 + DEX (-1) + Armor (4) + Shield (0) + 
 Natural (0) + Size (1) + Misc (0)]
 AC Touch: 10 = [10 + DEX (-1) + Size (1) + Misc (0)]
 AC Flatfooted: 14 = [10 + DEX (-1) + Armor (4) + Shield (0) + Natural (0) 
 + Size (1) + Misc (0)]
 INIT: -1 = [DEX (-1) + Misc (0)]
 BAB: +2 = [Oracle 2 (2) Bard 1 (0)]
 CMB: -2 = [BAB (2) + STR (-3) + Size (-1)]
 CMD: 7 = [10 + BAB (2) + STR (-3) + DEX (-1) + Size (-1)]
 Fortitude: +5 = [Oracle (1) + Bard (0) + CON ( 4) + Misc (0)]
 Reflex: +2 = [Oracle (1) + Bard (2) + DEX (-1) + Misc (0)]
 Will: +5 = [Oracle (3) + Bard (2) + WIS ( 0) + Misc (0)]
 additional +2 vs. charm and compulsion effects
 Speed: 15 ft, 20 base - lame 
 Damage Reduction: none
 Spell Resistance: none
===Weapon Statistics===
 Melee
 Dagger: Attack: +0 = [BAB (2) + Str (-3) + Size (1)]
 Damage: 1d3-3, Crit: 19-20/x2, Special:
 
 Ranged
 Light Crossbow: Attack: +2 = [BAB (2) + Dex (-1) + Size (1)]
 Damage: 1d6, Crit: 19-20/x2, Special: Range Increment 80'
 bolts: 10 Normal
 
 Dagger: Attack: +2 = [BAB (2) + Dex (-1) + Size (1)]
 Damage: 1d3-3, Crit: 19-20/x2, Special: Range Increment 10'
===Gnome Racial Features===
 Ability Adjustments: -2 Strength, +2 Constitution, +2 Charisma
 Size: Small
 Speed: 20' base
 Favored Class: Oracle (+1 HP thrice)
 Vision: Darkvision 60', replaces Keen Senses
 Gift of Tongues: Gnomes love languages and learning about those they
 meet. Gnomes with this racial trait gain a +1 bonus
 on Bluff and Diplomacy checks, and they learn one
 additional language every time they put a rank in
 the Linguistics skill. This racial trait replaces
 defensive training and hatred.
 Obsessive: LPF house rule: +2 to Diplomacy
 Pyromaniac: Gain the following spell-like abilities: 1/day
 dancing lights, flare, prestidigitation, produce flame.
 The caster level for these effects is equal to the
 gnome’s level; the DCs are Charisma-based. This racial
 trait replaces gnome magic and illusion resistance.
 Weapon Familiarity: Gnome named weapons are treated as martial.
===Oracle Class Features===
 Dual Cursed Life Oracle
 
 Armor/Weapons: Light/Med Armor Proficiency, Simple Weapons and sheilds.
 Can cast in light or medium armor without ASF
 Spell Casting: Spontaneous, divine, charisma based caster
 Curses: Lame: move drops to 15', cannot be slowed further by
 encumberance. 
 Haunted: Malevolent spirits follow you wherever you
 go, causing minor mishaps and strange occurrences
 (such as unexpected breezes, small objects moving on
 their own, and faint noises). Retrieving any stored
 item from your gear requires a standard action, unless
 it would normally take longer. Any item you drop lands
 10 feet away from you in a random direction. Add 
 mage hand and ghost sound to your list of spells known.
 At 5th level, add levitate and minor image to your list
 of spells known...
 Dual Cursed: The lame condition never improves based on levels.
 Revelations: 
 Channel: Channel Positive Energy 2d6 6/day, DC15
 Misfortune: As an immediate action, you can force a creature within
 30 feet to reroll any one d20 roll that it has just made
 before the results of the roll are revealed. The creature
 must take the result of the reroll, even if it’s worse
 than the original roll.
 Once a creature has suffered from your misfortune, it
 cannot be the target of this revelation again for 1 day.
 Energy Body (Su): As a standard action, you can transform your body into 
 pure life energy, resembling a golden-white fire
 elemental. In this form, you gain the elemental subtype
 and give off a warm, welcoming light that increases the
 light level within 10 feet to normal light. Any undead
 creature striking you with its body or a handheld weapon
 deals normal damage, but at the same time the attacker
 takes 1d6 points of positive energy damage + 1 point per
 oracle level. Creatures wielding melee weapons with reach
 are not subject to this damage if they attack you.
 If you grapple or attack an undead creature using unarmed
 strikes or natural weapons, you may deal this damage in
 place of the normal damage for the attack. Once per round,
 if you pass through a living allied creature’s square or
 the ally passes through your square, it heals 1d6 hit
 points + 1 per oracle level. You may use this ability to
 heal yourself as a move action. You choose whether or not
 to heal a creature when it passes through your space.
 You may return to your normal form as a free action. 
 You may remain in energy body form for a number of rounds
 per day equal to your oracle level.
 Mystery Spells: Ill Omen (2nd) (changed due to Dual Cursed list)
 effect: roll next d20 twice, no save, negate by identfying
 the omen and spending move action to say a prayer.
===Bard Class Features===
 Armor/Weapons: Adds longsword, rapier, sap, short sword, shortbow,
 and whip. 
 Spell Casting: Spontaneous, arcane, charisma based caster
 Bardic Knowledge: A bard adds half his class level (minimum 1) to all
 Knowledge skill checks and may make all Knowledge
 skill checks untrained.
 Bardic Performance: A bard is trained to use the Perform skill to create
 9 rounds/day magical effects on those around her, including herself
 if desired. 4 + his Charisma modifier. At each level
 after 1st a bard can use bardic performance for 2 
 additional rounds per day.
 Countersong: Perform (keyboard, percussion, wind, string, or sing)
 8+d20 skill check. Any creature within 30 feet of the bard
 (including the bard herself ) that is affected by a sonic
 or language-dependent magical attack may use the bard’s 
 Perform check result in place of its saving throw. It
 gains another saving throw against the effect each round
 it hears the countersong.
 Distraction: A bard can use his performance to counter magic effects
 8+d20 that depend on sight. Each round of the distraction, he
 makes a Perform (act, comedy, dance, or oratory) skill
 check. Any creature within 30 feet of the bard (including
 the bard herself ) that is affected by an illusion (pattern)
 or illusion (figment) magical attack may use the bard’s
 Perform check result in place of its saving throw if, 
 after the saving throw is rolled, the Perform skill check
 proves to be higher.
 Fascinate: A bard can cause one or more creatures to become fascinated
 DC15 with her. Each creature to be fascinated must be within 
 90 feet, able to see and hear the bard, and capable of
 paying attention to her. The bard must also be able to see
 the creatures affected. The distraction of a nearby combat
 or other dangers prevents this ability from working.
 Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha
 modifier) to negate the effect. If a creature’s saving
 throw succeeds, the bard cannot attempt to fascinate that
 creature again for 24 hours. If its saving throw fails, the
 creature sits quietly and observes the performance for as
 long as the bard continues to maintain it. While fascinated,
 a target takes a –4 penalty on all skill checks made as
 reactions, such as Perception checks. Any potential threat
 to the target allows the target to make a new saving throw
 against the effect. Any obvious threat, such as someone
 drawing a weapon, casting a spell, or aiming a weapon at
 the target, automatically breaks the effect.
 Inspire Courage: +1 morale bonus on saving throws against charm and fear
 effects and a +1 competence bonus on attack and weapon
 damage rolls.
===Feats===
 Extra Revelation (Level 1): Add 1 revelation.
 Selective Channel (Level 3): Exclude 5 opponents from a healing channel.
===Traits===
 Birthmark (Faith): Birthmark as divine focus, +2 trait bonus on all
 saving throws against charm and compulsion effects
 as a result.
 Focused Mind (Magic): +2 to concentration checks
===Skills===
 Skill 22 = 15 [((Base (4) + INT (1))*Lvl + FC (0) + Misc (0))] (Oracle 3)
 Points 7 [((Base (6) + INT (1))*Lvl + FC (0) + Misc (0))] (Bard 1)
 
 Skills Total Rank CS Ability ACP Misc
 Acrobatics -4 0 * -1 -3 +0
 Appraise 1 0 * 1 +0
 Bluff 10 1 3 5 +1 Gift of Tongues
 Climb -6 0 * -3 -3 +0
 Craft ( ) 1 0 * 1 +0
 Diplomacy 13 2 3 5 +3 GoT + Obsessive
 Disable Device 0 0 -1 -3 +0
 Disguise 5 0 * 5 +0
 Escape Artist -4 0 * -1 -3 +0
 Fly -4 0 0 -1 -3 +0
 Handle Animal 10 2 3 5 +0
 Heal 4 1 3 0 +0
 Intimidate 5 0 0 5 +0
 Knowledge (Arcana) 6 1 3 1 +1 Bardic Knowledge
 Knowledge (Dngnrng) 2 0 * 1 +1 Bardic Knowledge
 Knowledge (Engnrng) 2 0 * 1 +1 Bardic Knowledge
 Knowledge (Geography) 6 1 3 1 +1 Bardic Knowledge
 Knowledge (History) 2 0 * 1 +1 Bardic Knowledge
 Knowledge (Local) 6 1 3 1 +1 Bardic Knowledge 
 Knowledge (Nature) 6 1 3 1 +1 Bardic Knowledge
 Knowledge (Nobility) 2 0 * 1 +1 Bardic Knowledge
 Knowledge (Planes) 2 0 * 1 +1 Bardic Knowledge
 Knowledge (Religion) 6 1 3 1 +1 Bardic Knowledge
 Linguistics 5 1 3 1 +0 Elvish, Draconic 
 Perception 4 1 3 0 +0
 Perform ( Song ) 9 1 3 5 +0
 Perform (Mandolin) 9 1 3 5 +0
 Profession ( ) 0 * 0 +0
 Ride -1 3 0 -1 -3 +0
 Sense Motive 4 1 3 0 +0 
 Sleight of Hand 0 * -1 -3 +0
 Spellcraft 5 1 3 1 +0
 Stealth 4 1 3 -1 -3 +4 Size
 Survival 0 0 * 0 +0
 Swim -6 0 0 -3 -3 +0
 Use Magic Device 9 1 3 5 +0
 
 * = class skill not trained in yet
===Oracle Spells===
 Concentration checks +10 = [Caster lvl(3) + CHA(5) + Focused Mind (2)]
 
 At Will, DC 15 7 per day, DC 16 
 
 Level 0 Level 1 
 Detect Magic Bless
 Create Water Cure Light Wounds
 Guidance Protection from Evil
 Stabilize Ill Omen
 Mage Hand Murderous Command
 Ghost Sound
 Read Magic
 Prestidigitation 1/day
 Dancing Lights 1/day
 Flare 1/day
 Produce Flame 1/day 
 
 4 Orisons + 2 curse spells + 4 racial spells (1 overlaps)
===Bard Spells===
 Concentration checks +8 = [Caster lvl(1) + CHA(5) + Focused Mind (2)]
 At Will, DC 15 3 per day, DC 16 
 Level 0 Level 1 
 Message Share Language (24 hr)
 Breeze Grease 1m
 Jolt
 Umbrella
===Equipment===
 Equipment Cost Weight 
 Explorer's Outfit -- -- lb
 Chain shirt armor 100 gp 12.5 lb
 Light Crossbow 35 gp 2 lb
 10 crossbow bolts 1 gp 1 lb
 Belt Scabbard -- gp -- lb 
 Dagger 2 gp .5 lb
 Belt pouch 1 gp .125 lb
 coins -- --
 signal whistle 0.8 gp --
 dog whistle 0.9 gp --
 Alchemist's Fire (x3) 60 gp 3 lb
 Spring Loaded Wrist Sheath (right) 5 gp .25 lb
 Wand of Cure Light Wounds (25/25 ch) 375 gp -- lb
 Spring Loaded Wrist Sheath (left) 5 gp .25 lb
 1 Potion of Cure Light Wounds 50 gp -- lb
 Handy Haversack 2,000 gp 5 lb in haversack
 Scroll Case 1 gp .5 lb 
 Parchment (10 sheets) 2 gp -- lb
 Scroll of Endure Elements 25 gp -- lb
 Scroll of Comprehend Languages 25 gp -- lb
 Scroll of Diagnose Disease 25 gp -- lb
 2 Scrolls of Lesser Restoration 300 gp -- lb
 Ink (1 vial) 8 gp -- lb 
 Ink pens (3) .3 gp -- lb 
 Dagger 2 gp .5 lb
 Healer's Kit (10/10 uses) 50 gp 1 lb
 2 Pots of Casting Plaster 1 gp 10 lb
 Holy Water (1 flask) 25 gp 1 lb
 Antitoxin (x2) 100 gp -- lb
 Antiplague (x4) 200 gp -- lb
 Vermin Repellant (10 vials) 50 gp -- lb
 Soap (1 lb) .5 gp 1 lb 
 Sewing Needle .5 gp -- lb 
 Black thread .01 gp -- lb
 Mending Paste (1 vial) 25 gp .5 lb
 Alchemical glue (1 vial) 20 gp .5 lb
 Alchemical glue accellerant (1 vial) 25 gp -- lb
 Alchemical solvent (2 vials) 40 gp 1 lb
 Candlerods (3) 3 gp 3 lb
 fork .1 gp -- lb 
 1 Wineskin of mead 2 gp 1 lb 
 10 pieces of chalk .1 gp -- lb
 Flint and Steel 1 gp -- lb 
 cloth bandages .1 gp -- lb 
 Hammock .1 gp .75lb 
 Bedroll .1 gp 1.25lb 
 Wood bowls (2) .2 gp .5 lb 
 Wood tankard .1 gp .5 lb
 Dwarven Trail Rations (2 days) 4 gp 3 lb 
 Elven Trail Rations (2 days) 2 gp 2 lb 
 Gnome Trail Rations (10 days) 20 gp 10 lb 
 Human Trail Rations (12 days) 6 gp 12 lb 
 Small tent 10 gp 5 lb
 Waterskins (1) 1 gp 1 lb
 12 days dog food 1.2 gp 24 lb 
 ====== ==================
 3,612.01 gp 24.625 lbs 80 lbs
 Medium Encumbrance
 
 Combat Trained Riding Dog 150 gp
 Military saddle 20 gp 7.5 lb
 Bit and Bridle 2 gp .25lb
 Saddlebags 4 gp 2 lb
 (Mystie's weight) 33 lb
 (Mystie's gear) 24.625
 ====== ==================
 176 gp Light 78.375 lb
 
 
 Consumables Consumed or Destroyed
 20 GP bet for gnome to buy tale 20 gp
 Antitoxin for Jonas 50 gp 
 4 days dog food 0.2 gp
 4 days trail rations 2 gp
 1 vial of Antiplague for farmhand 50 gp
 =========
 Total Consumed: 122.2 GP
 
 
 Light Medium Heavy 
 Mystie Max Weight: 0-12 13-25 26-37 Medium Encumbrance
 Bubba Max Weight: 0-99 100-199 200-299 Light Encumbrance
 
 Poor Living Conditions 0 gp
 =======
 0
===Finances===
 Initial Character Creation: 150.00 gp
 PP: 0 The Ringling Affair: 996 gp
 GP: 13 Barrow of the Forgotten King: 2,378 gp 
 SP: 7 Rodents of Unusual Size, Part III retainer+writ: 3,488 gp
 CP: 9 =========
 Total Lifetime Earnings: 7,012 GP
 Current Inventory: -3,612.01 gp
 Equipment on Dog: -176 gp
 Total Consumed: -122.2 gp
 Living Space: -0 gp
 =========
 Received 400 of 3,488 so far. Coins: 3,101.79 GP
===Riding Dog===
 Bubba, a combat trained mastiff riding dog
 Init +2; Senses low-light vision, scent; Perception +5
 
 AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
 HP 16 (2d8+4+3)
 Fort +5, Ref +5, Will +1 Speed 40 ft.
 
 Melee bite +3 (1d6+3 plus trip)
 
 Statistics
 Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
 Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
 Feats: Toughness
 Skills: Acrobatics +6 (+14 jumping), Perception +5, Survival +1
 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, 
 +4 Survival when tracking by scent
 Tricks: Attack, Unnatural Attack, Defend, Heel, Flank and Hunt
===Details===
 Size: Small
 Gender: female
 Age: 41
 Height: 3'2"
 Weight: 33 lbs.
 Hair Color: purple with silver highlights
 Eye Color: green
 Skin Color: Tanned
 Appearance: cute
 Demeanor: Shy, but forced in to a life of danger by the spirits around her.
 Background: The women of her family line are cursed to bear the pain of
 others. Attempting to turn away from this curse leads to early
 bleaching and withering. It is only in embracing it she can 
 maintain her own health. So, she is being forced into the harsh
 world to toughen her self up. For on her next birthday, her
 trials of pain begin.
===Acquaintances===
Qalabash Barum
Emily
Uff
Jonas Psalter
Mirra Weathersmith
Joren
Cruendithas BeestingerHawkWahyu ===Adventure Log===
 6 DMCs for fourth character
The Ringling Affair August 27th, 2013 - November 1st, 2013
 XP Earned: = 963 XP = 501 EXP + (7 * 66 days)
 Treasure Earned: = 996 GP = 600 EGP + (6 * 66 days)
Barrow of the Forgotten King November 8th - April 24th, 2014
 XP Earned: = 343 XP = 0 EXP + (7 * 49 days) Dec 26th Total: 1,306 XP
 Treasure Earned: = 294 GP = 0 EGP + (6 * 49 days) 
 
 XP Earned: = 1,909 XP = 600 EXP + (11 * 119 days) Apr 24th Total: 3,215 XP
 Treasure Earned: = 2,084 GP = 775 EGP + (11 * 119 days) Total: 2,378 GP
Rodents of Unusual Size, Part 3 April 26th, 2014 - Jan 1, 2015
 XP Earned: 5480
 Treasure Earned: 6243 GP
===Level Ups===
 Level 2: December 26th, 2013
 Class: Standard Bard
 BAB: +0 to +0
 Fort: n/c
 Ref: -1 to +1
 Will: +2 to +4
 CMB: n/c
 CMD: n/c
 Feat: n/a
 Features: Bardic Knowledge, Countersong, Distraction Fascinate, 
 Inspire Courage, Bard Spells
 Skill Pts: 5 old + 6 Base + 1 Int = 12 new, Taken in +2 Handle Animal, 
 +1 Heal, +1 Kn Religion, +1 Ride, +1 Perform Song, +1 UMD
 Level 3: May 5th, 2014
 Class: Oracle
 BAB: +0 to +1
 Fort: n/c
 Ref: n/c
 Will: +4 to +5
 CMB: -4 to -3
 CMD: 5 to 6
 Feat: Selective Channel
 Features: Mystery Spell ~ Ill Omen
 Spells: Read Magic
 Skill Pts: 12 old + 4 Base + 1 Int = 17 new, Taken in +1 Bluff, 
 +1 Perform Mandolin, +1 Perception, +1 Sense Motive, +1 Stealth
 Rewrite: Swapping Bard Read Magic, Spark and Unwitting Ally for Breeze,
 Jolt and Umbrella. I forgot them when taking the bard level.
 Level 4: Oct 6th, 2014
 Class: Oracle
 Ability: +1 to Charisma
 BAB: +1 to +2
 Fort: +4 to +5
 Ref: +1 to +2
 Will: n/c
 CMB: -3 to -2
 CMD: 6 to 7
 Feat: n/a
 Features: Revelation ~ Energy Body
 Spells: Murderous Command
 Skill Pts: 17 old + 4 Base + 1 Int = 22 new, Taken in +2 Ride, 
 +1 Knowledge Geography, +1 Knowledge Arcana, +1 Diplomacy
 Planned:
 Level 5: Lingering Performance
 Level 6: Life Link
 Level 7: Extra Channel
 Level 8: Combat Healer
===Approvals===
 * (27 Aug 2013) Judge Approval by perrinmiller level 1
 * (27 Aug 2013) Non-Judge Approval by Aura level 1
 * (02 Jan 2014) Judge Approval by perrinmiller level 2
 * (07 May 2014) Judge Approval by perrinmiller level 3
 * (13 Oct 2014) Judge Approval by Aura level 4
Category:Approved Characters