Compendium of Combative Arts

== Chapter One: Unit Types and Formations ==
=== Shields > Swords > Wands > Rods ===
Shields: Frontline units, either with tanky builds or who use magical or physical shields.
Swords: General combat units, focused on melee combat.
Wands: Ranged units, using either magic or firearms.
Rods: Support units, medics or healers or warders.
== Chapter Two: Formation Uses ==
=== Offensive Formations ===
Bayonet - Facing an enemy in the front, like an arrowhead to charge into the enemy while still covering your flanks, other than the rear.
Wedge - For advancing on an enemy offensively while still covering one flanks specifically more than the other, used in conjunction with other squads to cover them.
Wall - Advancing slowly with all your firepower, mostly ranged, brought to bear at once against the enemy.
=== Defensive Formations ===
Sentinel - Stagnate formation, generally used to protect a position while an injured is dealt with in the center.
Diamond - Slow movement, cautious and aware of the environment on all flanks.
Spear - Advancing on a flank, mostly to support another unit to guard their flank.
=== Mobility Formations ===
Pillar - Movement in a safe environment, faster but less protected.
Staggered Pillar - Movement in a risky environment, still fast but more protected from assault from the flanks and less susceptible to AoE.
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