0mega

0mega is a character in Dissidia Calamitas Infinita, from Clouds of Judgment. The reticent leader of a trio of vestige Aurknights that wander aimlessly across Arreglaser, striking down humans who cause needless death.
==Appearance==
0mega's default outfit is called The Omega. Its first alternative outfit, Ivory Aurknight, recolors it white. Its second alternative outfit, Sentinel Drone, changes its appearance and recolors it purple and blue. Its third alternative outfit, Mango Sentinel, recolors that new appearance to yellow and blue.
===Gallery===
File:NeA-0megaEmblem.png|0mega's Emblem
File:NeA-0megaSentinel.png|Sentinel Drone
File:NeA-Mang0.png|Mango Sentinel
File:NeA-TitanAndColossus.png|Titan vs. Colossus
==Battle==
__NOTOC__
0megaAwe of End – Undaunting force.
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0mega is a juggernaut with exceptional damage and defenses, but has among the slowest walk, dodge, and dash speeds in the cast. Medium-or-lower priority attacks do not stagger 0mega if the first hit in a combo. 0mega has the shortest jump in the game, but by holding down the button before jumping off the ground, it can be charged for up to several seconds as a super-jump that propels 0mega much farther up-forwards.
===Personal===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Reboot	Ground 	5 (0) 	40 	N/A 	N/A 	N/A 	Initial
Reboot	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.	[Self] Performed by pressing + , and can only be used while 0mega has been knocked down from an enemy's attack. Omega remains uncontrollable for longer while extending its mercy invulnerability, and its current Bravery score resets to its starting amount if it is currently below that number.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Jackhammer 	Ground 	20 (10) 	120 	Melee Mid 	 	Physical 	Initial
Jackhammer 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting. 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting. 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting. 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting. 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting. 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting. 	[Short] Omega swings twice with its sheath, before finally swinging its fist downwards. Can combo without hitting.
Final Blade 	Ground 	30 (15) 	180 	Melee Mid 	Magic BlockChase 	Physical 	Initial
Final Blade 	[Mid] Omega takes several steps forward while swinging its sword wildly. 	[Mid] Omega takes several steps forward while swinging its sword wildly. 	[Mid] Omega takes several steps forward while swinging its sword wildly. 	[Mid] Omega takes several steps forward while swinging its sword wildly. 	[Mid] Omega takes several steps forward while swinging its sword wildly. 	[Mid] Omega takes several steps forward while swinging its sword wildly. 	[Mid] Omega takes several steps forward while swinging its sword wildly.
Godhand 	Ground 	30 (15) 	180 	Grab-Unblockable 	N/A 	Physical 	
Godhand 	[Short] Omega lifts the opponent by their neck with both hands before crushing it. 	[Short] Omega lifts the opponent by their neck with both hands before crushing it. 	[Short] Omega lifts the opponent by their neck with both hands before crushing it. 	[Short] Omega lifts the opponent by their neck with both hands before crushing it. 	[Short] Omega lifts the opponent by their neck with both hands before crushing it. 	[Short] Omega lifts the opponent by their neck with both hands before crushing it. 	[Short] Omega lifts the opponent by their neck with both hands before crushing it.
Terra Ruptor 	Ground 	30 (15) 	180 	Ranged Mid 	Chase 	Magical 	
Terra Ruptor 	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.	[Long] Omega slashes the ground with its sword, creating a homing earth tremor that creates an explosion on contact with a standing opponent.
Primarius Conclusio	Ground 	30 (15) 	180 	 	 	 	
Primarius Conclusio	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform. 	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform. 	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform. 	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform. 	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform. 	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform. 	[Short~Omni] Omega performs a floor stomp. If it misses, the impact instead creates an invisible shockwave across the entire platform.
Sheath Smack 	Aerial 	20 (10) 	120 	Melee Low 	Wall Rush 	Physical 	Initial
Sheath Smack 	[Short] A sideways punch. 	[Short] A sideways punch. 	[Short] A sideways punch. 	[Short] A sideways punch. 	[Short] A sideways punch. 	[Short] A sideways punch. 	[Short] A sideways punch.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Gravity Bind (ground)	Ground 	40 (20) 	240 	Melee HighSpecial 	 	Physical 	Initial
Gravity Bind (ground)	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. The start-up can be delayed by holding down the button to increase the range and duration of the gravity well. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.
Mega Helmbreaker 	Ground 	40 (20) 	240 	Melee High 	BlockWall Rush 	Physical 	Initial
Mega Helmbreaker 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn. 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn. 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn. 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn. 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn. 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn. 	[Block, Short] 0mega blocks a physical attack with its sheath. Upon deflecting an attack, 0mega proceeds to smash downwards with its horn.
Stainless Edge 	Ground 	40 (20) 	240 	Ranged High 	Wall Rush 	N/A 	Initial
Stainless Edge 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line. 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line. 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line. 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line. 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line. 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line. 	[Mid] Omega swings its sword, creating a large crimson energy slash that travels slowly in a straight line.
Final Start 	Ground 	40 (20) 	240 	 	 	Physical 	
Final Start 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor. 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor. 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor. 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor. 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor. 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor. 	[Short] 0mega punches the ground, causing the earth to splinter around it as large spikes of rock rise out of the floor.
Gravity Bind (midair)	Aerial 	40 (20) 	240 	Melee HighSpecial 	 	Physical 	Initial
Gravity Bind (midair)	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage. 	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage. 	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage. 	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage. 	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage. 	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage. 	[Short~Mid] Omega punches straight forward (dealing Bravery damage at close range), firing an orb of destructive energy from its hand forward as a projectile that passes through the opponent and obstacles and cannot be interacted with, stopping after a set distance or on contact with a wall and becoming a gravity well that pulls the opponent closer for several seconds before exploding and dealing HP damage. If 0mega connects with a Wall Rush effect in its direction, the opponent will be sent flying into the gravity well instead, triggering the explosion early and dealing the bonus Wall Rush HP Damage.
Titanfall 	Aerial 	40 (20) 	240 	Melee High 	Wall Rush 	Physical 	Initial
Titanfall 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor. 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor. 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor. 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor. 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor. 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor. 	[Dive] Omega raises its wrists as its momentum stops and it begins falling down to the ground as high speed, dealing additional Bravery damage the farther it falls. Inflicts Wall Rush against the floor.
==Ex Mode==
0mega's EX Mode is Weapon of Reckoning. Red lines of energy appear across 0mega's armour, and it grows six wings from its back. It gains the ability "Regen".
0mega's EX Burst is Megiddo Flame.
==Equipment==
0mega can equip the following: Swords, Katana, Axes, Shields, Gauntlets, Large Shields, Helms, Heavy Armor, and Chestplates.
===Exclusive Weapons===
Name	Level	Stats	Effects
Α 	10 	 	
Δ 	40 	 	
Ω 	100 	 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Wings of the Destroyer	A lonely journey towards the clouds, to fulfill your calling.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Face of Judgment 	The nature of destruction overrides the choice for peace. 	LUK+4 	Battlegen from the NERC0 Friend Card
Vessel's Desire 	N/A 	LUK+1 	Battlegen
Vessel's Dream 	N/A 	LUK+2 	Battlegen
Vessel's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme:
*World Map Theme:
*Normal Battle: Paved With Goods Intentions
*Boss Battle: Alpha Omega
==Quotes==
===Encounter===
*"....*zzzrrttt*...."
*"....Conflict....Unavoidable...."
*"....Unnecessary...."
*"....Disappear...."
*"....You....Coward...."— If HP is low
*"....Die...."— when opponent is stronger
*"....Illogical...."— when opponent is weaker	
===Victory===
*"....*kkkrrstttt*...."
*"....How....Meaningless...."
*"....I....Continue....Onward...."
*"....Your....Fault...."
*"....Unacceptable...."— If HP is low
*"....This...Is....My....Purpose...."— when opponent is stronger
*"....Lackluster...."— when opponent is weaker	
===Defeat===
**0mega stands completely still*
===Default specific===
===Boss Specific===
*Ragnarok: "....The....False....Code....Ends...."
*Genesis: "....I....Am....Your....End...."	
*Eris: "....The....Uncertainty....Ends...."
*The Embodiment: "I....Cannot....Comprehend...."	
*Amaterasu: "....All...This....To....Escape....Death....?"
===DLC Specific===
Category:Characters
Category:Clouds of Judgment characters