Player's Handbook

__NOTOC__
:Purchase PDF from Dungeon Masters Guild
*Glossary
*Step-by-Step Player Character Generation
*Errata (PHB)
==Ch 1: Player Character Ability Scores==
* Player Character Ability Scores
* Rolling Ability Scores
* The Ability Scores
** Strength · Dexterity · Constitution · Intelligence · Wisdom · Charisma
* What the Numbers Mean
==Ch 2: Player Character Races==
* Player Character Races
** Minimum and Maximum Ability Scores
** Racial Ability Adjustments
** Class Restrictions and Level Limits
** Languages
* Dwarves · Elves · Gnomes · Half-Elves · Halflings · Humans
* Other Characteristics
* Character Race Tables
** Table 7: Racial Ability Requirements
** Table 8: Racial Abilities
** Table 9: Constitution Saving Throw Bonuses
** Table 10: Average Height and Weight
** Table 11: Age · Table 12: Aging Effects
** Table 13: Class Ability Minimums
==Ch 3: Player Character Classes==
* Player Character Classes
** Class Ability Score Requirements
* Warrior: Fighter · Paladin · Ranger
** Table 14: Warrior Experience Levels
** Table 15: Warrior Melee Attacks per Round
** Table 16: Fighter's Followers
** Table 17: Paladin Spell Progression
** Table 18: Ranger Abilities
** Table 19: Ranger's Followers
* Wizard: Mage · Illusionist · Specialist Wizards
** The Schools of Magic
** Table 20: Wizard Experience Levels
** Table 21: Wizard Spell Progression
** Table 22: Wizard Specialist Requirements
* Priest: Cleric · Druid
** Priests of Specific Mythoi
** Table 23: Priest Experience Levels
** Table 24: Priest Spell Progression
* Rogue: Thief · Bard
** Skill Explanations
** Table 25: Rogue Experience Level
** Table 26: Thieving Skills Base Scores
** Table 27: Thieving Skill Racial Adjustments
** Table 28: Thieving Skill Dexterity Adjustments
** Table 29: Thieving Skill Armor Adjustments
** Table 30: Backstab Damage Multipliers
** Table 31: Thief's Followers
** Table 32: Bard Spell Progression
** Table 33: Bard Abilities
* Multi-Class and Dual-Class Characters
==Ch 4: Alignment==
*Alignment
**Law, Neutrality, and Chaos
**Good, Neutrality, and Evil
**Alignment Combinations
**Non-Aligned Creatures
**Playing the Character's Alignment
**Changing Alignment
==Ch 5: Proficiencies==
* Proficiencies (Optional)
** Acquiring Proficiencies
** Training
** Table 34: Proficiency Slots
* Weapon Proficiencies
** Effects of Weapon Proficiencies
** Related Weapon Bonus
* Weapon Specialization
** Cost of Specialization
** Effects of Specialization
** Table 35: Specialist Attacks Per Round
* Nonweapon Proficiencies
** Using What You Know
** Secondary Skills
* Nonweapon Proficiencies
** Using Nonweapon Proficiencies
* Nonweapon Proficiencies Tables
** Table 36: Secondary Skills
** Table 37: Nonweapon Proficiency Groups
** Table 38: Nonweapon Proficiency Group Crossovers
** Table 39: Tracking Modifiers
** Table 40: Movement While Tracking
** Table 41: Weapon Construction
==Ch 6: Money and Equipment==
* Money and Equipment
* Starting Money
* Table 44:Equipment Lists
** Clothing
** Daily Food and Lodging
** Household Provisioning
** Transport
** Animals
** Services
** Tack and Harness
** Miscellaneous Equipment
* Weapons
** Weapons Descriptions
** Weapons List
*** Table 45: Missile Weapon Ranges
* Armor
** Armor Sizes
** Getting Into and Out of Armor
** Creatures with Natural Armor Class
** Armor List
*** Table 46: Armor Class Ratings
* Encumbrance (Optional Rule)
** Basic Encumbrance (Tournament Rule)
** Specific Encumbrance (Optional Rule)
** Encumbrance and Mounts (Tournament Rule)
** Magical Armor and Encumbrance
** Effects of Encumbrance
** Encumbrance Tables
*** Table 47: Character Encumbrance
*** Table 48: Modified Movement Rates
*** Table 49: Carrying Capacities of Animals
*** Table 50: Stowage Capacity
==Ch 7: Magic==
* Magic
* Wizard Spells
** Schools of Magic
** Learning Spells
** Illusions
* Priest Spells
* Casting Spells
** Spell Components
* Magical Research
* Spell Descriptions
** Wizard Spell List
** Priest Spell List
==Ch 8: Experience==
* Experience
** Group Experience Awards
** Individual Experience Awards
** Training Experience
** Where's the Specific Info?
==Ch 9: Combat==
* Combat
** More Than Just Hack-and-Slash
** Table 51: Combat Modifiers
* Definitions
* The Attack Roll
** Figuring the To-Hit Number
** Modifiers to the Attack Roll
** Impossible To Hit Numbers
** Weapon Types vs. Armor Modifiers (Optional Rule)
* Calculating THAC0
* Combat and Encounters
* The Combat Round
** What You Can Do in One Round
* The Combat Sequence
* Initiative
** Standard Initiative Procedure
** Initiative Modifiers
** Group Initiative (Optional Rule)
** Individual Initiative (Optional Rule)
** Multiple Attacks and Initiative
** Spellcasting and Initiative
** Weapon Speed and Initiative (Optional Rule)
*** Magical Weapon Speeds
* Attacking with Two Weapons
* Movement in Combat
** Movement in Melee
** Movement and Missile Combat
** Charging an Opponent
** Retreat
* Attacking Without Killing
** Punching and Wrestling
** Overbearing
** Weapons in Nonlethal Combat
** Nonlethal Combat and Creatures
* Touch Spells and Combat
* Missile Weapons in Combat
** Range
** Rate of Fire
** Ability Modifiers in Missile Combat
** Firing into a Melee
** Taking Cover Against Missile Fire
** Grenade-Like Missiles
** Types of Grenade-Like Missiles
* Special Defenses
* Parrying (Optional Rule)
* The Saving Throw
** Rolling Saving Throws
** Saving Throw Priority
** Voluntarily Failing Saving Throws
** Ability Checks as Saving Throws
** Modifying Saving Throws
* Magic Resistance
** Effects of Magic Resistance
** When Magic Resistance Applies
** Successful Magic Resistance Rolls
* Turning Undead
** Evil Priests and Undead
* Injury and Death
** Wounds
* Special Damage
** Falling
** Paralysis
** Energy Drain
** Poison
* Healing
** Natural Healing
** Magical Healing
** Herbalism & Healing Proficiencies
* Character Death
** Death From Poison
** Death From Massive Damage
** Inescapable Death
** Raising the Dead
==Ch 10: Treasure==
* Treasure
* Treasure Types
* Magical Items
* Dividing and Storing Treasure
==Ch 11: Encounters==
* Encounters
* The Surprise Roll
** Effects of Surprise
* Encounter Distance
* Encounter Options
==Ch 12: NPCs==
*NPCs
*Hirelings
*Followers
*Henchmen
*Player Character Obligations
==Ch 13: Vision and Light==
* Vision and Light
** Limits of Vision
** Light
** Infravision
** Using Mirrors
** Table 62: Visibility Ranges
** Table 63: Light Sources
==Ch 14: Time and Movement==
* Time and Movement
* Movement
**Jogging and Running (Optional Rule)
**Cross Country Movement
* Swimming
**Holding Your Breath
* Climbing
**Calculating Success
**Climbing Rates
**Types of Surfaces
**Actions While Climbing
**Climbing Tools
**Getting Down
*** Table 65: Base Climbing Success Rates
*** Table 66: Climbing Modifiers
*** Table 67: Rates of Climbing
==Appendix==
* Notes on Spells · Spell Index
* Wizard Spells
** Wizard Spells by School
* Priest Spells
** Priest Spells by Sphere