Morph

You can alter your appearance to that of other creatures or even objects of the same mass. Your traits do not change; your new form is merely a cosmetic change. For 1 point per rank you can assume a single other appearance. For 2 points per rank you can assume any form from a broad group like humanoids, animals, machines, and so forth. For 3 points per rank you can assume any form of the same mass. You are difficult to recognize in other forms: characters who are attempting to see you for what you are must make a Perception check, with a DC equal to your ranks in in Morph + 10. If they succeed, they may not recognize you, but realize that you are not what you appear to be. If they succeed by 10 or more, they are able to discern your true identity.
For the ability to change size as well as appearance see the Growth and Shrinking FX. To take on the other traits of forms you assume, see the Metamorph FX feat in the following section.
==Extras==
* Metamorph (Fixed +1): Morph only changes your appearance; you have all the traits of your normal form. This extra allows you to have an alternate set of traits, essentially a complete alternate character you change into. You can switch between sets of traits at will, once per round, as a free action. Your other form(s) must have the same point total as you and are subject to the same power level limits. They must also have traits suitable to your Morph FX. For example, if you can only Morph into humanoid forms, then your alternate forms have to be humanoid. All of your forms must have your Morph FX and Metamorph extra(s). The GM may require certain additional common traits for all of your forms. Each additional rank of this extra gives you another set of traits you can change into. Metamorph is best suited to characters with a defined list of alternate traits. For a character able to transform into numerous forms with various traits, see the Variable structure.
==Flaws==
* Phantasm (–1): Your Morph FX is a mental illusion; only creatures with an Intelligence score perceive it. It cannot fool machines like cameras or non-intelligent robots.
* Resistance (–1): Observers who have reason to believe your assumed form is not real can make a Will check to penetrate your disguise (DC 10 + Morph rank). A successful save reveals your assumed form as false, and anyone who communicates that information to others gives them 1 bonus on their Will check or Perception check.
==Associated FX==
* Polymorph: For a “polymorph,” able to assume a wide range of forms with different traits (poly = many, morph = shape) see the Variable structure in this chapter.
Category:Rulebook
Category:Characters
Category:FX
Category:Alteration FX