Report 548

Report #548
Skillset: Wicca Skill: Leprechaun
 Org: Moondancers Status: Rejected Feb 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Leprechaun's a bit of a lackluster fae companion, able to steal 50 gold
from an opponent's inventory every 12 seconds. It's also annoying in its
acquisitio habits of picking up random things. I would like to replace its
current function.
Solution #1: Allow leprechauns to either pick up or pass to the wiccan any
 gold dropped by mobs that are slain by the wiccan. This would be
 negated by Squad Distribution.
Solution #2: Give the leprechaun a % chance to 'find' more gold on any mobs
 that are slain by the wiccan. The amount of gold would be
 dependent on mob strength or level.
Solution #3: The leprechaun's looting expertise increases any gold dropped by
 mobs slain by the wiccan by 5-10%.
Player Comments:
---[Viynain on 2/7 @ 20:24 writes]:
Solution 1 would be neat.
---[Iytha on 2/11 @ 03:42 writes]:
I never did like leprechaun's effect, what with it being the only theft effect
still in the game. I like solution 1 the best, as it is the one that doesn't
result in more gold flowing into the game than there already is.
---[Senna on 2/14 @ 14:17 writes]:
Woo for leprechauns being useful! Any of these, but Solution 1 seems the best.
---[Prav on 2/15 @ 03:42 writes]:
Prefer solution 1 as it is useful and does not inundate the game with more gold.
---[Solanis on 2/16 @ 10:17 writes]:
I don't think it's very productive to compare Full to Trueheal... On a Full Moon
it'll only cure affs that Full can cure, not all afflictions. The casting
restriction is very very significant (Trueheal can be done while off-eq/bal and
paralysed/severspine'd) and Full has a 5 sec barrier compared to Trueheal's 10,
not to mention that 4 seconds of the Full prismatic is spent off-eq.
---[Solanis on 2/16 @ 10:17 writes]:
Oh god wrong report
---[Vadi on 2/16 @ 20:31 writes]:
Solution 1 seems useful and reasonable. Excellent idea.
---[Talan on 2/20 @ 03:32 writes]:
Solution 1