Tech Class

New type of class: Tech!
Techs are usually relying on mechs, mech attachments, and other cool stuff. This class gets important after the fight with...
==MECHTRON==
Mechtron is basically what you need to fight in order to get an important material. Let's go to the attacks.
===PHASE 1===
Basically, Mechtron acts like King Slime, except everytime he jumps, he can go through walls. He usually tries to land on you, and on Expert Mode, whenever he's damaged,
nuts and bolts fly out of him. NASTY! So yeah, beware. Other than that, Mechtron can also shoot missiles at you, which can't be destroyed. Unfortunaly they're homing.
===PHASE 2===
Mechtron doesn't change, except the rider is exposed... wait, it's a SKELETON?! Anyways, same attacks as usually, except the rider will shoot flaming spit, like the Eater of
World's Vile Spit attack in Expert Mode. Other than that, the mech is completly invincible, and will start attacking rapidly, more in a mechanic style.
In Expert Mode, Mechtron immediatly starts attacking rapidly.
==CIRCUIT OVERDRIVER==
The Circuit Overdrver is a boss fight you face after the Mechanical Bosses. A very heavily equipped mech with the Mechanical Cart pieces (also the Brain of Confusion & Shiny Stone once you beat Duke Fishron) ready to crush you, you've gotta get prepared kiddo. It has 20000 HP blocked of with a shield.
===IN ALL PHASES===
*It has a shield equipped so you can't attack it.
*Dunking anything fiery onto it does nothing to it; it is resistant to burn. However, if you're patient enough (requires 2000 fire damage dealt to it), it'll run out of coolant and will explode, killing it immediately.
===PHASE 1===
*This overdriver can't be attacked immediately as it'll jump up and come back down with a shield equipped.
*Speaking of jumping, it'll jump towards you five to ten times, creating shockwaves. The shockwaves get higher than the previous the more it jumps.
*It will then proceed to try and do one of these things to you:
**Roll into you, which ends when it touches a wall.
**Shoot sixteen projectiles which circle around you for three seconds; you must destroy them fast as they will soon rocket propel themselves towards you and damage you.
**Jump up and perform a ground pound attack which will launch some rockets into the air; fifteen will try to land on you.
**Do a dash attack similar to the Queen Bee's, except it shoots probes which turn into lasers.
**Convert one of its arms into railgun and shoot a laser which pierces EVERYTHING at you.
**It throws an EMP Bomb; if you hit it it'll reflect back to the Circuit Overdriver. Repeat this five times and it'll get tired and get it and its shield disabled. If it hits the ground you get Electrified for five seconds, putting you in a risky situation.
*After that it will walk towards you only to jump up and try and punch you down; this has insane knockback which can't be dodged with any knockback-resistant things. Additonally, it destroys the ground.
*Once you did 2500 damage to it, it'll roll up into a ball and shrink to a small size. It then proceeds to summon two (there will be more as you make it do this more) probes which shoot lasers which home towards you. In addition to that, it'll try and roll into you and leave behind a fiery trail.
*Speaking of which, if you didn't do enough damage to it while its shield is disabled, it pushes you back and heals all of its HP it lost.
===PHASE 2===
This phase is supposed to be fought in a mech, but whatever floats your boat.
*To start this phase off, it causes a big fat blackout which inflicts Obstructed. It then proceeds to blow up some of its armor off and due a mechanical screech. It also enables the Slowdown Field and Brain of Confusion which enables it to slow you down if you're not in a mech (because the mech is the only thing which can help you resist the slowdown field).
*The pattern changes up where it now shoots its fists into the air which try and punch you when it proceeds to jump. The shockwaves are significantly higher.
*All the attacks are ramped up and do much more damage and have more potent attacks. Additionally, it does two random attacks, and here's the new attacks:
**It may go in a dormant state that you must attack enough times, else it'll rain down lightning which does damage and electrifies you, worse case scenario, 
*It now runs towards you and lunges at you five times until doing the punch meteor attack.
==THE IMPORTANT STUFF==
*Nanobyte - Dropped RARELY from Angry Bones.
*Strangely Made Tech - Used to summon the MECHTRON! Crafted from 10 Gold/Platinum Bars and 1 Nanobyte at an anvil.
*Rusted Steel - Used to make starter Tech weapons and tools. Dropped from Mechtron.
*Blueprint - Used to make starter Tech mechs (and armor). Sold by the Mechanic after Mechtron's defeated.
*Welder - Used to craft TECH STUFF!
*Forbidden Metal - Dropped from Mechanical Bosses. Used to make Hardmode Tech Weapons, Mechs, and Armor.
*Advancded Welder - Used to make BETTER Tech Stuff!
==TECH Tools==
===Pre-Hardmode===
*Magnetic Magnet - Creates a magnetic field.  Anything in the magnetic field will be pulled to you. Range is 10 blocks. Crafted with 10 Rusted Steels at a Welder.
*Shield Generator - Creates a force field which can withstand three shots. Crafted with 1 Blueprint and 3 Rusted Steels at a Welder.
*Portable Ladder - Creates a ladder which you can climb. Only one can be placed.
==TECH Weapons==
===Pre-Hardmode===
*Rusty Laser - Shoots a low-damage laser which pierces enemies. Not very good, but at the same time not very bad. Crafted with 5 Rusted Steels at a Welder.
==TECH Mechs==
===Hardmode===
*Basic Mech - It's a basic mech. That's all.
==TECH Mech Attachments==
===Pre-Hardmode===
*Kapew-Pew - Your basic mech attachments; this one shoots out energy projectiles. Comes from a Dungeon Chest but it's not useful until later.
*Dungeon Punch - If you somehow managed to kill a Dungeon Guardian, you get THIS.
===Hardmode===
*Hoser - Hoses down enemies with water and makes them wet. Significant knockback. Comes from fishing it up randomly in the ocean.
*The Eel's Heels