Project DAINSLIEF

== Goal ==
Project: DAINSLIEF was a foray into the attempt to miniaturize ARHK weapon technology for use by personnel as small arms. 
==History==
While many technological breakthroughs were made by the department of Theoretical Weapons Development, so far these technologies have only been able to be applied on a larger scale such as Project: OBERON.
With ARHK attempting to arm it’s smaller personnel drones and meager security forces, it was deemed appropriate to attempt to downsize their more unique weapon technologies. Headed by Department Head Miranda Yan, the project has created many prototypes and proof of concept builds since its inception.
==Overview==
Standing for Downsized Application IN Supra-LIght Energy Functions, Project: DAINSLIEF is a project that encompasses all attempts of the miniaturization and application of the developments from the Theoretical Weapons Development Department. Below are both the classes and overviews of the weapons that have made it past the prototype stage and have been dispersed to select individuals and drone models for further field testing.
==== Energy-Class Weapons ====
Unlike conventional suit energy weapons that are able to wield and expel extreme amounts of energy in beams of light, ARHK pulse-pattern energy weapons are almost completely plasma based. While they have their differences, pulse-pattern weapons share the same method in which they create and fire their deadly ammunition.
Using the solenoid in the barrel of the weapon, ferromagnetic rounds are super heated and turned into plasma via electromagnetic induction. After this process is complete the solenoid is fully charged, propelling the plasma out of the weapon at high velocities, effectively as a miniature mass accelerator. The plasma is kept together by the residual magnetic field and lasts until impact with the target or until the magnetic field gives out, resulting in the plasma breaking apart.
Due to the nature of plasma, the stopping power of these pulse-pattern weapons are basically non-existent, however it more than makes up for it in its deadly effectiveness, melting both flesh and metal alike. 
The largest downside of these weapons is the massive amounts of energy used to create the plasma. Users of the weapon must carry both the ferromagnetic rounds as well as external power packs to power the weapon. In addition, due to the need of turning the rounds into plasma, the fire rate for pulse-pattern weapons are considerably lower than their kinetic counterparts. The average time it takes to create and fire a round averages at around a total of 0.75 seconds.
* Plasma-Driver Model-B3 Pulse Carbine
* Plasma-Accelerator Model-D2 Pule Rifle
==== Kinetic-Class Weapons ====
Unlike traditional kinetic weapons which use propellant to fire rounds, ARHK rail-pattern weapons use electromagnetically-induced linear acceleration to fire dense projectiles at hypersonic speeds.
While incredibly destructive upon vehicles and fortifications, the unwieldy nature of such weapons make them poor choices for interpersonal combat at close and medium engagement ranges. As such rail-pattern weapons are almost never deployed in conventional combat scenarios as their niche resides in taking out key targets at incredible distances or acting as temporary anti-armor forces until heavier fire power arrives. 
By far the largest downside of such weapons is the distinctive sharp crack as the projectile exceeds the sound barrier, giving away the position of the user. As such, much care must be employed when operating such weapons.
* Magnetic-Accelerator Model XF-8 Rail-Rifle
* Magnetic-Accelerator Cannon Model XK-6 Rail-Cannon
==== Special-Class Weapons ====
Weapons in this category do not fall into any of the previous categories. After further exploration and testing, these weapons may create categories of their own.
* Directed Electromagnetic Pulse Generator Model-G2 Suppression Armament
Category:ARHK
Category:ARHK Research Projects
Category:PACYOA: TE