19981121 Honor

<H1> Honor Among Thieves </H1>
<H2> Roll Call </H2>
<TABLE>
<TR>
 <TH> Name </TH>
 <TH> Profession and Level </TH>
 <TH> Player </TH>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 6th/6th Elf Fighter/Mage </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Kieran McTernan </TD>
 <TD> 6th/5th Half-Elf Cleric/Mage </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 8th Human Fighter </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 6th/7th Half-Elf Fighter/Thief </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 7th Human Fighter </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Fingle Shimmerstone </TD>
 <TD> 4th/4th Gnome Cleric/Mage </TD>
 <TD> Richard Jacobsen </TD>
</TR>
<TR>
 <TD> Ansrak </TD>
 <TD> 7th Human Thief </TD>
 <TD> Robert Giedt </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
<H3> The Great Garlen </H3>
Fingle returns to Donner and Colin up at Rivergold. They explain, grimly, about the robbery. It is paramount that this weapons deal be consummated as quickly as possible now, so that the fourth sword can be recovered by the party
Fingle heads back down to talk to his cousin the broker. He hasn't been able to scrounge up much; apparently, the orcs and elves and various mercenaries have bought virtually every weapon the dwarves had available. Fingle's cousin thinks he might locate something if he had more time, but Fingle expressed that time was of the essence. So, he explored some more unorthodox avenues. He asked around among the gnomes, and apparently, they still have some items which might be useful. It turns out that this is largely due to the fact that the gnomes won't sell to agents of evil, unlike the opportunistic dwarves.
He claims to be "good friends" with Garlen Gimble the tinkerer and gem cutter.
<B>Background Note:</B> "The Great Garlen" is quite famous in Delvondar. Claiming to know him is like claiming to be a drinking buddy of Michael Jordan.) For once, Fingle's cousin isn't lying; he introduces Fingle to Garlen, who actually seems to be glad to see him. Garlen uses a couple of interesting tools which, it turns out, might help.
<UL>
<LI> <B>The Red Whetstone</B><BR />This is an enchanted sharpening stone "from the workshop of Hephaestos himself, it's said." Garlen claims it can hone even a plain iron weapon to such a fine edge that it will split mithril like butter. The edge won't hold up under repeated abuse, however.<BR /><B>GAME EFFECT:</B> Use sharpening stone for one turn to gain a +1 enchantment on any metal edged weapon; repeated use can bring the edge up to +3; each 10 blows, successful or not, reduce the enchantment by -1 until it is gone.
<LI> <B>Universal Solvent</B><BR />Garlen has a few flasks of this rare liquid left. A Universal Solvent will dissolve an unlimited quantity of the material it's designed for, as long as it is in continual contact with it. The problem is that the Solvents are quite volatile and evaporate in moments. Each Solvent works on a particular class of materials. He has Solvents for stone, metal and wood. Garlen uses them to clear away dross when extracting one material from another.<BR /><B>GAME EFFECT:</B> Many interesting out-of-combat applications, but in combat, one flask used as a grenade will do 9d6 damage to animate beings made entirely of the target material or relying on it for structural integrity, save vs. disintegrate for half, splash is 3d6; inanimate items composed of the target material or relying on it for structural integrity are destroyed on contact unless a save vs. disintegrate is made; no save for item destruction if Solvent is carefully applied under controlled conditions.
</UL>
The Great Garlen doesn't want to part with either, but he sees that the situation is serious. He's willing to "lend" the party the Red Whetstone for 1,000 gold per week, as long as they'll put down a 10,000gp deposit first. Fingle tries to negotiate, but he says "hey, it's a <B>divine artifact</B>, for Garl's sake." He will also sell the party up to three flasks of Solvents, mix or match, for 2,000 each.
Fingle returns to Rivergold and talks to Donner and Colin. Colin volunteers putting up the shadow dragon's tooth as a replacement for the 10,000 gp deposit. After Garl verifies the authenticity of the tooth, he accepts. During this time, the party realizes that many weapons can be bought and sharpened for purposes of the combat with the Golem--thus preventing the possible loss of The Red Whetstone.
<H3> The Battle Lines are Drawn </H3>
The next morning, Ansrak finds Kieran, Kill'Dar, and Grackle sitting at breakfast. He looks tired and harried, as though he's been running around the past few days.
<BLOCKQUOTE>
<B>Kieran:</B> Where have you been? We're about ready to leave?
<B>Ansrak:</B> I had a lot of business to take care of. (Does double take) What do you mean you're about to leave?
	 
<B>Grackle:</B> Well, there have been some changes in our situation. Our friends in Rivergold lost a fairly important item. We're going to try and meet up with them at Home to then head off back East.
<B>Ansrak:</B> Hmmm...well, I have a bit of a favor to ask of Kieran.
	 
<B>Kieran:</B> And what would that be?
<B>Ansrak:</B> Well, things seem a bit more tense around here that I thought--and there might be some trouble. I would like you to talk to Sindar and make sure that he understands what's going on, if you catch my drift.
	 
<B>Grackle:</B> Would you be needing our help?
<B>Ansrak:</B> I was sort of hoping you would all help.
	 
<B>Kieran:</B> Well, I'm not sure what the situation with our schedule is, but I'll talk to Sindar and see he says.
<B>Ansrak:</B> That's fine. I'm going to talk to some more people. I'll find you guys later at the Library.
</BLOCKQUOTE>
Ansrak leaves the tavern. Kieran, Kill'Dar, and Grackle finish their meal and eventually find their way to Sindar.
XXXX TODO:
 Ansrak asks for help from Kieran, Kill'Dar, and Grackle
 Ansrak does some recruiting
<H3> Showdown at the Not-So-OK Corral </H3>
XXXX TODO:
 Combat at the Guild
 Fireball in the cellars
 Possession is nine-tenths of the law
<H2> Next Session </H2>
</p>
Things to consider for next session:
<OL>
<LI> Donner, Fingle, and Colin finish up weapon shopping and head to Home. There, they should talk to George and get a teleport stored (or perhaps the new Teleport spell?).
<LI> Talking to Father Kultos about a showdown at Blackvault. Seledan thinks he may offer some aid against Siman Jed and his minions.
<LI> Hunt down Michael? Thus killing the possessing mage.
<LI> Find a way to get rid of (and get compensated?) the ruby used for Magic Jar.
</OL>
<H2> Foes Fought </H2>
1 Kennetar Thieves' Guild