Super Smash Stadium (video game)

Super Smash Stadium, the Video Game is a video game adaptation of St. Clair Publications' long-running TV game show, Super Smash Stadium, which itself is based off the Super Smash Bros. series, thus bringing the series full circle.
First announced on September 4, 2020, the game is intended to be released on the show's 50th anniversary, September 4, 2022. While not everything is officially known about it at this time, you can probably guess a few things by looking at SSS-related articles on this wiki.
Alex revealed game content in reveal trailers just like every other Smash game since Brawl; the first such trailer came out on July 11, 2021, 60 weeks away from the game's release, and new trailers were released every week until June 26, 2022, 10 weeks away. Alex also "formally revealed" the game at Day 3 of Fantendo's 2021 Spring Showcase. At the end of that trailer, Xander Mobus let drop that Geno would also be in the game; he did not say exactly in what capacity. Finally, as Xander Mobus has been SSS's announcer since Season 46, this trailer confirmed him as the announcer for this game as well, making this his third Smash Bros. game in a row.
This game was famous for being the first that Masahiro Sakurai didn't work on; the only input the game had from him is that which was related to the Kirby series or any other game he'd worked on. Alex demanded this as a direct response to all the fan craziness that happened during the development of Ultimate and how badly Sakurai allegedly damaged his own physical and mental well-being in response. However, this decision alone made this game the most controversial Smash and Nintendo game to date, and as it was developed, St. Clair Publications only brought on more as they clashed with the Smash Bros. fandom, in some cases violently.
==Gameplay==
:Everything listed below is as of Reveal Trailer 19, issued November 14, 2021.
Same as every other Smash Bros. game as well as SSS itself. Instead of knocking down an opponent's HP meter and winning via a knockout, you instead fill the opponent's damage percentage up. Once this number goes past 100%, you use your power moves to launch them out of the arena for a ring out.
Among the new features:
*All characters can now crawl and wall jump. The latter uses the mechanics seen in every Mario game since Super Mario Sunshine, except, of course, for the characters that can wall cling.
*Powershielding is back. Parrying was not retired, though, so it's now possible to do both.
*All characters now have a counter and reflector via the power shield, although for the characters that had their own counters/reflectors prior to this (i.e. Marth, Fox), it's made to be an inferior alternative.
*All stages now have a "time is running out" theme. However, for most stages, this is just simply their usual music sped up. It plays whenever one minute is left on a timed match, or when the match is down to two players/teams and one of them is on their last life in a Stock match.
*Air grabs. You can now grab in the air, but only if you're pressing the grab button, by default. "Shield grabs" are not possible in the air.
*Trophies are back! Spirits have been retired.
*Coin Mode is back for Smashes! However, Stamina Mode is retired.
*The "Name" feature has been retired in favor of using your Mii to accomplish all tasks that names afforded.
*Damage restoration is shown using the same graphics as what was seen in Paper Mario: The Thousand-Year Door, except in instances where this would lag the game or look awkward/bad.
*Visible scarring: At 100% or higher, characters begin to look exhausted and may show things like cuts, scars, black eyes, messed-up hair, or ripped clothes.
==Controls==
These are the defaults. Presumably, you will be able to change these, as you've been able to in every game since Brawl; however, at this point, it's unknown if you can.
===Joy-Cons attached/Pro Controller===
*:
**Left/Right: Move.
**Down: Duck. Then press the stick down-left and down-right to crawl.
**In addition, tapping the stick (moving it very quickly) unlocks a few new features:
***Left/Right: Run.
***Up: Jump.
***Down: Fall through soft platforms, fast-fall.
*, , , : Taunt.
* and : Attack.
**Press to do regular attacks.
**Press the button three times while standing still to do a "gentleman".
**Combine with for slightly stronger tilt attacks.
**Combine with tapping to do Smash attacks, powerful attacks that deal a lot of damage and knockback. You can even charge them.
**Combine with running to do a dash attack.
**You can also attack in the air. Naturally, such a combo is referred to as an "air attack".
**You can also attack when you're down on the ground, or climbing up a ledge.
**Press for special attacks, which reference the character's home games/series in some way.
* and : Jump. Press it again in mid-air for a double jump. Some characters have as many as five jumps! You can also jump off of holding onto a ledge.
*: Alternate way to use your Smash attacks; move the menu screen around.
*, : Shield.
**Press down to spot dodge, or left/right to roll dodge.
**Press the button in the air to air dodge. You can also air dodge in a direction with the help of .
*, : Grab. Press the button again repeatedly to pummel the opponent, or move in a direction to throw them. Missing a grab but keeping the button held down is an alternate way to shield.
*: Pause.
*: Pause and view various stats on all fighters, such as their win-loss records.
===GameCube controller===
Same as Mêlée and Brawl. To wit:
*:
**Left/Right: Move.
**Down: Duck. Then press the stick down-left and down-right to crawl.
**In addition, tapping the stick (moving it very quickly) unlocks a few new features:
***Left/Right: Run.
***Up: Jump.
***Down: Fall through soft platforms, fast-fall.
*: Taunt.
* and : Attack.
**Press to do regular attacks.
**Press the button three times while standing still to do a "gentleman".
**Combine with for slightly stronger tilt attacks.
**Combine with tapping to do Smash attacks, powerful attacks that deal a lot of damage and knockback. You can even charge them.
**Combine with running to do a dash attack.
**You can also attack in the air. Naturally, such a combo is referred to as an "air attack".
**You can also attack when you're down on the ground, or climbing up a ledge.
**Press for special attacks, which reference the character's home games/series in some way.
* and : Jump. Press it again in mid-air for a double jump. Some characters have as many as five jumps! You can also jump off of holding onto a ledge.
*: Alternate way to use your Smash attacks; move the menu screen around.
*, : Shield. Unique to the GameCube controller is the fact that, back from Mêlée, you can control the intensity of your shield. Press the button lightly to do a light shield that depletes slower and is bigger, but may not fully protect you.
**Press down to spot dodge, or left/right to roll dodge.
**Press the button in the air to air dodge. You can also air dodge in a direction with the help of .
*: Grab. Press the button again repeatedly to pummel the opponent, or move in a direction to throw them. Missing a grab but keeping the button held down is an alternate way to shield.
*: Pause. You can't view stats on this controller like you can with the Joy-Cons.
==Game Modes==
===Smash!===
The "meat and potatoes" of the game. Currently, the game is up to Mêlée specs, and supports up to four players, although Alex has claimed that the final game will be able to support 12. Playing this mode is pretty much the same as it's been in all Smash Bros. games; just pick your stage, then your fighters, and let loose!
*Rules: Allows you to change the rules for the game. See Super Smash Stadium/Rules for more information on what rules are available.
*Special Smash: Allows you to play a round using any of the following special conditions:
**Super Sudden Death: Turn this on to start everyone at 300%.
***Bob-Ombs?: Say "yes" to this to allow Bob-Ombs to fall within the last minute of a match, or when a fighter is close to winning in Stock Mode.
***Special Zoom?: Say "yes" to this to turn on the flame and zooming-in effect seen in Sudden Death matches.
**Size: Makes everyone either giant or tiny.
**Head: Makes everyone chronically have a flower on their head or a Bunny Hood.
**Body: Makes everyone be metal, invisible, have a Rocket Belt, Back Shield, or Screw Attack. (Tail was retired for this game due to the Super Leaf's retirement as an item.)
**Status: Makes everyone chronically have the Curry effect or wear a Franklin Badge.
**Gravity: Makes the match have low or high gravity, affecting speed, jumps, and launching height.
**Speed: Makes the match go very fast or very slow.
**The camera options (Fixed/Angled) were retired.
*Tournament Mode: Play a tournament with up to 256 possible entrants. Among the following modes here:
**Single Elimination
**Double Elimination: The tournament type actually seen in real-life professional Smash tournaments. Here, the losers are tossed into a "losers bracket", and must lose there to be eliminated for good. The finals of the tournament have the top Winners' Bracket player going against the top Losers' Bracket player, with the Losers' Bracket player having to win twice in order to win the tournament.
**Round Robin: Only allows for up to 12 players to prevent the tournament from becoming overly long. (Even so, this maximum is pushing it, with 132 matches that would need to be played. This is still less than the maximum number of possible matches for a double elimination...)
===Games and More===
Classic Mode: In this game, Classic Mode functions like a hybrid of the Classic Modes seen in Mêlée and Ultimate. As in Mêlée, you fight multiple rounds of matches against randomly-selected opponents, pulled from the pool of characters you've unlocked. As in Ultimate, you can set your difficulty level anywhere from .1 to 5; every time you beat an opponent, the difficulty goes up, and there may be an extra-special reward if you can make it to level 9.9 and win a fight. Each round has a time limit of 10 minutes, and it goes like this:
Round 	Who you fight
1 	One opponent
2 	Two opponents (with a partner)
3 	10-man team
4 	Target Blast
5 	One opponent
6 	Giant opponent (with two partners)
7 	4-player free-for-all
8 	Home Run Contest
If you managed to get this far in 10 minutes or less, extra 1v1 rounds until 10 minutes have passed.	If you managed to get this far in 10 minutes or less, extra 1v1 rounds until 10 minutes have passed.
9 	Metal opponent (you're metal as well; no items); always on Battlefield or an Alpha Mode stage
10 	Master Hand (and Crazy Hand if at level 5 or higher)
Afterward, you play the Credits Minigame.
Other modes currently confirmed to be in this game:
*Tower of Smash: Based on the Pit of 100 Trials seen in Paper Mario: The Thousand-Year Door, fight up to 100 opponents, one at a time, with Master Core being the final opponent. You aren't healed in-between matches. You're healed at every 10th floor, and are also given the chance to bail out and take what rewards you've earned up to that point, but if you die, you lose everything! Make it to the 50th floor to get your character's Smash trophy.
*All-Star Mode: Unlocked only when you've unlocked every character. This functions just like the All-Star Mode in Mêlée: you fight against literally every playable character available in the game, first selected randomly one at a time, then two, then three, and so on. The final match is against 50 Ashleys who have each transformed into another character! After each match, you're taken to a break room with three Heart Containers in it; use them wisely to heal yourself, as you don't get any other chances to heal in this mode!
*Training Mode: Practice your skills, as Alex had to do when he first bought Mêlée, because the learning curve is unusually high for a Nintendo game. Pretty much the same as the one in Ultimate, including having the "special" Training stage available for use.
*Target Blast: Back from Smash 4, smack a bomb for 10 seconds and launch it into as many targets as you can.
*Home Run Contest: Smack Sandbag for 10 seconds, then use the Home Run Bat to launch him as far as you can.
*Multi-Man Smash: Beat down as many Fighting Miis as you can, on Battlefield/Alpha Mode stages only:
**Decade Smash: Beat down 10.
**Century Smash: Beat down 100.
**10-Minute Smash: Survive the onslaught of Miis for 10 minutes.
**Endless Smash: Keep beating down as many Miis as you can until you die.
**Cruel Smash: The Miis in this mode are tough kills who have the advantage over you.
===Options===
*Rumble: Turn the rumble feature on or off.
*Viewing Experience: Adjust game video and audio.
*Language: Play the game in any of the ten languages that St. Clair Publications stuff is available in: English, Spanish, French, Italian, Portuguese, German, Japanese, Korean, Greek, and Armenian.
===The Vault===
*Trophies: View all your trophies here.
**Trophy Collection: See all your trophies at once, organized on a table.
*Trophy Lottery: Use the money you earn from Smashes and Classic Mode to win a random trophy.
*Records: View multiple game records here, including your win/loss ratio, play time, stats with each character, completion percentage, and more.
*Sound Test: Listen to all music and character sounds. There is much less music in this game compared to previous Smash titles, which was a major criticism of this game.
*How to Play: The famous "how to play" video.
==Characters==
===Playable===
Only the characters that debuted in Season 1 of SSS are available from the start. Everyone else must be unlocked, either by winning a Vs. match or clearing Classic Mode. The characters are unlocked in the order that they debuted on SSS. Echo Fighters are unlocked alongside their "parents".
====Newcomers====
====Veterans====
===Assist Trophies===
All active Assist Trophies on SSS appear in this game; you can see Super Smash Stadium/Assist Trophy Characters for more information on how they work. Unique to this game, however, is the fact that retired playable characters are also Assist Trophies in this game.
The list of currently-confirmed "new" Assists is now as follows:
Character Name	Description
 Baby Bowser 	Attacks the way Bowser Jr. does in the Super Mario Maker games, throwing hammers, fireballs, and Koopa shells, while spinning around withdrawn into his shell.
 Bandana Waddle Dee	Similar to the Waddle Dee from King Dedede's former side special, but occasionally pokes opponents with his spear.
 Balloon Fighter	Throws bombs that go straight down. Opponents can hit his balloons to make him fall.
 Boshi 	Yoshi clone, but faster.
 Cranky Kong 	Bounces around using his cane, which Meteor Smashes/buries anyone he hits.
 Diskun 	Attacks opponents with the "symbols" of games that were released for the Famicom Disk System, such as the Triforce, a Koopa shell (for Lost Levels), the Magic Potion (for Doki Doki Panic/Super Mario Bros. 2), or a Screw Attack.
 DK Jr. 	A semi-clone of DK who also attacks with fruit as well as Snapjaws.
 Dr. Mario 	Flings Megavitamins at everyone, including you. Any vitamins that hit you heal you.
 Duck Hunt Dog	Sends ducks to attack opponents, and makes his infamous laugh whenever he hits anyone.
 Foreman Spike	Attacks using his bulldozer, burying most anyone he hits.
 Impa 	Relentlessly dogs the first opponent she slices with her sword.
 Kritter 	Tackles opponents and occasionally jumps.
 Mach Rider 	Dogs opponents at high speeds, shooting them with his gun relentlessly.
 Manhandla 	Chomps nearby opponents with its heads in all four cardinal directions. Anyone hit with the downwards-facing head is Meteor Smashed or buried.
 Mii 	Randomly takes on the appearance of the Mii Brawler, Gunner, or Swordfighter from past Smash Bros. games, and attacks appropriately.
 Mona 	Throws pizzas at opponents, which has a 25% chance each to do 10%, 20%, or 30% (burning them in the latter's case), but also has a 25% chance to heal them by 10%.
 Mr. Game and Watch	Hits opponents with his Judgment hammer, his former side special from when he was playable. See any article on him for any canon Smash game for more on how that works.
 Ninten 	Hits opponents with his baseball bat five times. One will be a "SMAAAAASH!!!" hit that does double damage and knockback.
 Pac-Man 	Eats opponents. Get him to score 7,650 for a power item.
 Pooka 	Swells itself up, then explodes. Can go through walls.
As for existing Assists that are confirmed to be in the game (red text indicates Assists that are new to the Smash Bros. series):
===Poké-Ball Pokémon===
All active Poké-Ball Pokémon on SSS also appear in this game; you can see Super Smash Stadium/Poké-Ball Pokémon for more information on that. Retired playable Pokémon franchise characters similarly get demoted to Poké-Ball Pokémon in this game. The list of currently-confirmed "new" Poké-Ball Pokémon is now as follows:
Pokémon	Description
Pichu 	Uses Volt Tackle in a way that's much more true to the games, curling in a ball and darting back and forth five times.
The existing Pokémon on SSS that are currently confirmed to be in the game (again, those in red are new to the series):
* (normal and G-Max forms only; Alex made a promise to keep the Tropes vs. Women in Pokémon Training-introduced Mega Evolutions out of the game to "avoid controversy". Seems it didn't work very well...)
* (both forms)
*Clefairy (now uses Moonblast and Draining Kiss)
*Meowth (now with Alolan, Galarian, and Gigantamax forms)
*Abra
*Cloyster (normal form only; Alex also made a promise to keep the Sanclairian forms seen in aforementioned TvW out)
*Gengar (all three forms)
*Electrode
*Exeggutor (now in both forms)
*
*
*Weezing (now with Galarian form)
*Starmie
*
*Ditto
*Snorlax (both forms)
*Mewtwo (all three forms; first game as a Poké-Ball Pokémon)
*Mew (works slightly differently)
*Unown
*Wobbuffet
*
*
*
*
*Ho-Oh
*
*
*Latias (both forms)
*Latios (both forms)
*Groudon (both forms)
*Kyogre (both forms)
*
*Bonsly
*Munchlax
*Abomasnow (both forms)
*
*Victini
*
*
*Greninja (regular form only; first game as a Poké-Ball Pokémon)
*Slurpuff
*Xerneas
*
*
*Marshadow
*
===Demoted to Assist Trophy/Poké-Ball Pokémon===
===Promoted to playable fighter from Assist Trophy/Poké-Ball Pokémon===
*Sheriff
===Cut from the game altogether===
*Dr. Kawashima's Head
*The Excitebikers
*Pac-Ghosts
*Prince of Sablé
*Samus (suited form)
*Eevee
*Moltres
*Spewpa
===Status unknown===
====Newcomers====
*Geno
====Veterans====
*Dark Samus
*Daisy
*Ganondorf
*Roy
*Chrom
*Metaknight
*Wario
*Lucas
*Sonic
*Olimar
*Lucario
*Toon Link
*Wolf
*Villager
*Wii Fit Trainer
*Rosalina
*Palutena
*Robin
*Shulk
*Bowser Jr.
*Cloud
*Corrin
*Bayonetta
*Inkling
*Ridley
*Isabelle
*Incineroar
*Joker
*Hero
*Banjo and Kazooie
*Terry Bogard
*Byleth
*Min Min
*Steve
*Sephiroth
*Pyra and Mythra
*Kazuya Mishima
*Sora
==Stages==
Only the stages that debuted in Season 1, as well as Battlefield, Final Destination, Midair Stadium, and SSB72 are available by default; all others must be unlocked by unlocking the character that debuted on the stage. (This is why those four are available by default: no new characters debuted there.) For stages where multiple characters debuted, you only need to unlock the first character.
This leads to the oddity of two stages being unlocked out of order: FCHS is unlocked between Spiral Mountain and Zack Island due to Alex's debut in between Banjo/Kazooie and Kasumi, while the Malt Shop is unlocked between Gaur Plain and Little Armenia due to the Back to Coolsville cast coming in between Shulk and Lady Tizo.
As in Ultimate, you select the stage first, THEN characters, although you can change this in the rules. Also, the following alternate modes exist. Just press to cycle between them.
*Alpha Mode: Back from Ultimate, where it was called "Battlefield Mode"...well, this causes every stage to look and act like Battlefield, duh. Used in the Metal Smash as well as Multi-Man Smash.
*Beta Mode: Back from Ultimate, where it was called "Hazards Off" mode, this will cause every stage to retain its regular layout, but with all potential hazards (such as Arwings, F-Zero racers, etc.) taken off the stage.
*Gamma Mode: Causes every stage to have the "square" shape typical of the new stages to this game. The bottom kill zone is blocked off, while the left and right kill zones are walk-off.
*Delta Mode: Causes every stage to act like Port Town Aero Dive, Delfino Plaza, and similar.
*Omega Mode: Back from the past two generations, this causes every stage to act like Final Destination.
====New====
====Returning from past Smash games====
As in the Mario Kart games, these stages have their console of origin prefixed to the stage name (i.e., "N64" for a Smash 64 stage, "GCN" for a Mêlée stage). Battlefield and Final Destination are the exceptions to this rule since they technically "belong" to all Smash games. Some stages have been changed from their previous appearances; see their articles for more.
====Cut====
*N64 Peach's Castle
*N64 Dreamland
*N64 Mushroom Kingdom
*N64 Hyrule Castle
*N64 Sector Z
*N64 Planet Zebes
*GCN Mushroom Kingdom 1
*GCN Pokémon Stadium 1
*GCN Yoshi's Story
*GCN Super Flat Zone
*GCN Mute City
*Wii Pokémon Stadium 2
*Wii Summit
*Wii Hanenbow
*Wii Flat Zone 2
*Wii 75 Meters
*Wii Mario Bros.
*Wii Norfair
*3DS Find Mii
*3DS Mute City
*3DS Pac-Maze
*3DS Tomodachi Life
*Wii-U Big Battlefield (although SSB72 is functionally the same)
*Wii-U Coliseum
*Wii-U Duck Hunt
*Wii-U Flat Zone X
*Wii-U Gamer
*Wii-U Great Cave Offensive
*Wii-U Miiverse
*Wii-U Orbital Gate Assault
*Wii-U Pac-Land
*Wii-U Palutena's Temple
*Wii-U Wrecking Crew
*Wii-U Wuhu Island
*Switch Small Battlefield
====Status unknown====
*GCN Kongo Falls
*GCN Venom
*GCN Brinstar Depths
*GCN Big Blue
*Wii Rumble Falls
*Wii PictoChat
*Wii Delfino Plaza
*Wii Mushroomy Kingdom
*Wii Figure 8 Circuit
*Wii WarioWare
*Wii Frigate Orpheon
*Wii Yoshi's Island
*Wii Halberd
*Wii Distant Planet
*Wii Smashville
*Wii New Pork City
*Wii Shadow Moses Island
*Wii Luigi's Mansion
*Wii Pirate Ship
*Wii Spear Pillar
*Wii Green Hill Zone
*3DS Rainbow Road
*3DS 3D Land
*3DS Golden Plains
*3DS Paper Mario
*3DS Gerudo Valley
*3DS Spirit Train
*3DS Dreamland
*3DS Unova Pokémon League
*3DS Prism Tower
*3DS Reset Bomb Forest
*3DS Tortimer Island
*3DS Balloon Fight
*3DS Living Room
*3DS PictoChat 2
*Wii-U Gaur Plain
*Wii-U Super Mario Maker
*Wii-U Midgar
*Wii-U Umbra Clock Tower
*Wii-U Woolly World
*Wii-U Jungle Hijinx
*Wii-U Pyrosphere
*Wii-U Mario Galaxy
*Wii-U Mario Circuit
*Wii-U Skyloft
*Wii-U Kalos Pokémon League
*Wii-U Garden of Hope
*Wii-U Town and City
*Wii-U Wii Fit Studio
*Wii-U Windy Hill Zone
*Switch Metro Kingdom
*Switch Great Plateau Tower
*Switch Moray Towers
*Switch Mementos
*Switch Yggdrasil's Altar
*Switch Spiral Mountain
*Switch KoF Stadium
*Switch Garreg Mach Monastery
*Switch Spring Stadium
*Switch Minecraft World
*Switch Northern Cave
*Switch Cloud Sea of Alrest
*Switch Mishima Dojo
*Switch Hollow Bastion
==Items==
Currently confirmed (red indicating new to series, yet again):
===Cut items===
*Beam Sword
*Black Hole
*Bomber
*Boss Galaga
*Daybreak
*Dragoon
*Firebar
*Gust Bellows
*Killing Edge
*Mr. Saturn
*Ray Gun
*Soccer Ball
*Special Flag
*Star Rod
*Super Scope
*Unira
==DLC==
With this game's release coming just before the start of Season 51 of SSS, Alex has claimed that he will add DLC to the game only if new stages debut on SSS in those seasons and beyond. Needless to say, there is currently none planned.
Less clear, however, is what will happen if a stage should get retired. This has caused unease among the fandom since that would mean the possibility of St. Clair Publications issuing a downgrade disguised as an upgrade, that would remove a stage, item, Assist Trophy, and Poké-Ball Pokémon, and demote a playable character to Assist/Poké-Ball Pokémon.
==Beta elements==
This may be the only video game in history to have been "made perfectly", with no true "beta elements" to speak of.
However, the series in general has multiple beta elements, so you may wish to check that page out and see if any beta elements there extend to this game.
==Reception==
Nothing yet, but here just in case.
==Oddities==
Stages that appeared in both Smash 4 games are given the "Wii-U" prefix. This is likely because Alex is using the Wii-U version of the stage.
===Vergeben Rises Again===
At various points during this game's development, Vergeben, the extremely infamous leaker from Smash Bros. Ultimate who accurately predicted many aspects of that game (only getting one or two things wrong), returned to leak some things about this game.
First, on July 23rd, 2021, just prior to Reveal Trailer 3 being released, he claimed that the trailer would only reveal "one new character". Depending on your definition of a "character", that trailer revealed as many as five; however, Blaziken, one of the two revealed Poké-Ball Pokémon, was indeed new to the Smash Bros. games. Also, the trailer only revealed one playable character in Piranha Plant.
Second, one day later, he claimed to know every new character, stage, and item that would be revealed "up to the 10th trailer", but that "out of respect for the wishes of St. Clair Publications and to not cause further controversy", he would keep his leaks to a minimum. He teased the following; items in green represent stuff he got right, while red text indicates things he may have gotten wrong:
*: Ninten, the star of EBB, is an Assist Trophy. Although there may be quite a few girls Ness would be very happy to see again, Paula, so far, is the only one to be revealed. 
*: Fox, Ness, and Yoshi were all confirmed to be returning.
*: Trailer 4 revealed him to be an Assist Trophy.
*: Trailer 5, which revealed Ryu and Ken, also revealed Sakura Kasugano.
*: Trailer 4 revealed Zelda, while Trailer 6 revealed Hilda. Hilda and Zelda are the names of Sabrina's aunts.
*: Dixie Kong, the "double troublemaker" (a likely reference to DK Country 3: Dixie Kong's Double Trouble), was revealed as a playable character. Cranky Kong, Klaptrap, and Kritter were all revealed as Assist Trophies; however, Klaptrap was an Assist in Ultimate and has had roles in Smash Bros. games going back to Mêlée.
*: Krystal is not a "new" Starfox series character. She was also an Assist in Ultimate, and has appeared in Smash Bros. games going back to Brawl. However, no other major Starfox character uses ice, so the quote probably wasn't referring to anyone else.
*: Bandana Dee was revealed as an Assist Trophy.
*: Baby Mario is a playable character. Count Baby Luigi separately and you have two new Yoshi characters!
*: Mona is an Assist Trophy.
*: While "pineapple under the sea" obviously references , the leak as a whole referenced Starfy, and Trailers 6 and 7 both confirmed that he'd be an Assist Trophy for one more go-around.
*: Trailer 7 confirmed that Diskun, the "mascot" of the Famicom Disk System (where the "please set disk card" notice comes from), would be an Assist Trophy.
*: Trailer 6 confirmed that Dr. Mario had been demoted to an Assist Trophy.
*: Trailer 7 similarly confirmed Mr. Game and Watch's demotion.
On September 17, 2021, he appeared yet again. Now claiming to know everything that would be revealed up to the 20th reveal trailer, he teased the following:
*: Samus and Captain Falcon, the two characters who had not yet been revealed at the time, were eventually revealed, in Trailers 18 and 11, respectively.
*: Adventure Mode and Event Mode have not yet returned. While St. Clair Publications hasn't officially confirmed it, Tower of Smash appears to be their replacement.
*: "Puck" references Pac-Man's original name of "Puck-Man", who was demoted to an Assist Trophy as of Trailer 12.
*: Many people like to put Balloon Fighter, confirmed as an Assist Trophy in Trailer 12, in a similar universe to the Ice Climbers, although they are technically in separate universes. (It doesn't help that Wii Summit has the Fish in it...)
*: While based on a phrase from the Mario series, "mysterious" references The Mysterious Murasame Castle, essentially confirming Takamaru's return.
*: Trailer 14 confirmed DK Jr. as an Assist Trophy.
*: Trailer 15 confirmed Boshi as an Assist Trophy.
*: Trailer 15 confirmed Porky as a playable character.
*: While we have no way of knowing if it made the infamous Wii Crash Sound™ (the sound that Project M players would be familiar with; the hack was notorious for memory leak bugs) as it did so, Trailer 16 revealed that Wuhu Island was indeed cut, along with all other Mii-related courses. St. Clair Publications got a LOT of flak for this as well as for demoting Miis to an Assist Trophy.
*: This seems to imply that Pichu was cut altogether, when in reality, Trailer 17 revealed it to have been demoted to a Poké-Ball Pokémon.
*: Trailer 19 revealed Baby Bowser as an Assist.
*"TWD98, Nicholas Meade, and all others who desperately cling on to the long-in-the-tooth Mario Kart Wii will be happy to see these two as playable characters, neither of whom are Echo Fighters of Peach or DK!"
*"The Perfect Agent's gun is now drawn."
*
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