Kiichi Miyazawa

<tabber>
|-|Koukou Tekkenden Tough ▾=
|-|Tough ▾=
|-|Tough: Ryuu wo Tsugu Otoko=
</tabber>
==Summary==
Kiichi "Kiibo" Miyazawa is the main protagonist of the Tough manga series. Trained since childhood in the art of the Nada-Shinkageryu assassination martial art, Kiichi loves fighting above all else, going out of his way to seek out the strongest opponents and defeating them to improve his skill even further.
In Koukou Tekkenden Tough (High School Exciting Story: Tough), Kiibo finds himself involved in a feud between his father, Oton, and a famous pro wrestler named Iron Kiba, who wishes to defeat Oton or his progeny as revenge for their previous fight, which had ended in Kiba losing his eye.
In Tough, set two years after the events of KTT, Kiichi is forced to compete in underground arenas to make enough money to cure his father from a grave illness, then discovers more of the Miyazawa family's past as well as his own as he finally becomes worthy of being the heir and head of the Nadashinkage clan.
Tough: Ryuu wo Tsugu Otoko (Tough: The Man Who Inherits the Dragon) is set after a much longer timeskip, in which Kiichi, after the near death of his friend, was manipulated by his uncle Kiryu Miyazawa into killing him, which set him down a dark path of cruelly using his power to take anything he wanted. The protagonist of RTO is now Ryusei Nagaoka, one of Kiryu's many children, trained by Kiichi's father Oton to finally put an end to Kiichi's misuse of the Nadashinkageryu.
==Powers and Stats==
Tier: | | 
Key: Koukou Tekkenden Tough | Tough | Tough: Ryuu wo Tsugu Otoko
Name: Kiichi "Kiibo" Miyazawa
Origin: Tough
Gender: Male
Age: 17 in Koukou Tekkenden Tough, 19 in Tough, mid-late 20s/early 30s in Tough: Ryuu wo Tsugu Otoko
Classification: Human, 15th Head of the Nada-Shinkageryu, 1st Head and Creator of the Nadashin Shinkageryu, co-champion of the T.D.K (Tournament Dedicated to Kiba), Champion of the Hyper Battle tournament.
Powers and Abilities:
<tabber>
|-|Koukou Tekkenden Tough=
Superhuman Physical Characteristics, Martial Arts, Genius Intelligence, Acrobatics (Can easily right himself as he's falling on his headKoukou Tekkenden Tough 5 and perform various highly acrobatic leaping attacksKoukou Tekkenden Tough 64), Aura and limited Energy Projection (Aura is a type of electromagnetical energy projected by humans, with fighters' auras apparently being strongerTough 89), Stealth Mastery (Pick-pocketed a girl right as she was attacking him), Information Analysis (Can use the Eye to analyze his foe's physical condition through facial cues, appearance and posture, spotting weak points of various sorts,Koukou Tekkenden Tough 6 such as sensing a weakness in the kidneys from a black tint over their face, and knowing to strike a point to the legs, as they are connected to veins that flow to the kidneysKoukou Tekkenden Tough 50), Pressure Points (Various Nada-Shinkageryu techniques utilize pressure points, such as the Hashin-Sho, which causes the diaphragm to contract and completely prevent the target from breathing), Vibration Manipulation (The Hashin Sho, as well as other pressure point techniques, are achieved via a shockwave propagating through the target's bodyKoukou Tekkenden Tough 9), Extrasensory Perception (Sensed Kuroda's awakening after being knocked out.Koukou Tekkenden Tough 10 Managed to sense that a man was dangerous merely by him passing byKoukou Tekkenden Tough 37 and can feel concealed foes' emotions.Koukou Tekkenden Tough 175 Can see things without the usage of his eyes with his "inner vision"Tough 87), Damage Reduction (Withstood a brutal beatdown by moving slightly and breaking the momentum of each and every attack.Koukou Tekkenden Tough 11 Survived the Hell Drop, a stronger fighter's deadliest move, by landing with his feet and cutting its power by half,Koukou Tekkenden Tough 51 and the even more powerful Iron DriverKoukou Tekkenden Tough 129 by shifting and landing on his shoulder insteadKoukou Tekkenden Tough 136), Healing (After stopping Kuroda's heart with a Hashin Sho, Kiichi managed to start it againKoukou Tekkenden Tough 12), Social Influencing (Often, through fighting with Kiichi, people manage to undergo some sort of revelation, becoming better people as a result,Koukou Tekkenden Tough 124 as seen with Kuroda, Goji Kano,Koukou Tekkenden Tough 27 Onihei,Koukou Tekkenden Tough 36 Samon,Koukou Tekkenden Tough 52 Iron Kiba and others.Koukou Tekkenden Tough 148 This characteristic extends even to animals, somehowKoukou Tekkenden Tough 125), Elasticity (Can dislocate his joints very easily,Koukou Tekkenden Tough 23 which he has used to escape arm-breaking locksKoukou Tekkenden Tough 22), Energy Manipulation (The Bosatsuken springs energy from the user into the target's heart to kill itKoukou Tekkenden Tough 24), Supernatural Willpower (Withstood a killer technique from a foe despite being effectively out of energy already solely through his conscience and willpower.Koukou Tekkenden Tough 25 Managed to power through a technique that should have blasted apart his internal organs via sheer willpowerKoukou Tekkenden Tough 111), Analytical Prediction (Could predict an opponent's attacks just by looking in his eyes.Koukou Tekkenden Tough 30 Mastered a lethal version of the "Trap Zone", an incredibly difficult training regimen that sees a cascade of bouncing pipes that are impossible to predict even for the person who invented it.Koukou Tekkenden Tough 41 Kiibo could see two or three moves ahead in a fight fairly early into the series, and has increased in skill sinceKoukou Tekkenden Tough 99), Damage Boost (Can greatly increase the power of his attacks by striking right as the foe is attackingKoukou Tekkenden Tough 66), Power Mimicry, Accelerated Development, Awakened Power and Instinctive Action (Went from being incapable of passing the "Trap Zone", an incredibly difficult training regimen, to mastering a much more lethal version of it, in mere days. Learned the Jirai-Satsu and the Bakutanken just by reading about them on a scroll,Koukou Tekkenden Tough 67 though for the latter he also needed to observe his opponent's own striking techniques to perfect it.Koukou Tekkenden Tough 70 Kiichi always goes out of his way to fight people stronger than him, and ends up almost always triumphing, becoming a better fighter through the bout. In the span of a few days of training, went from being incapable of dodging balls shot at 130 kmh from three meters of distanceKoukou Tekkenden Tough 60 to weaving around them at 150 kmh and only one meter of distance.Koukou Tekkenden Tough 62 Learned Muai Thai just by fighting someone proficient in it; this prompted an expert to describe him as a "sponge",Koukou Tekkenden Tough 162 someone capable of absorbing and mimicing techniques even in the middle of a fight, which he then showcased by performing his opponent's ultimate techniques,Koukou Tekkenden Tough 166 Cobra Sword and Spine Whip, despite having witnessed the latter once, and the former requiring a special body structure.Koukou Tekkenden Tough 156 When pushed to the edge, Kiichi's instincts will push him further than ever before,Koukou Tekkenden Tough 201 leading to a revelationTough 80 and often developing a new technique,Koukou Tekkenden Tough 205 even multiple times in a single fight; this is because, having been trained in self-defense techniques since youth, and given his innate talent, Kiibo is a "defense genius"Tough 81: he will instinctively develop new techniques to protect himself. He also becomes a better fighter every single dayTough 96), Statistics Reduction (The Jirai-Satsu rattles the target's brain slightly, causing them to become sluggish without even realizing itKoukou Tekkenden Tough 68), Chi Manipulation (The BakutankenKoukou Tekkenden Tough 69 releases all the ki gathered in the stomach and causes it to explode across the foe's internal organs), Enhanced Senses (Has learned to utilize his other senses to fight blindfoldedKoukou Tekkenden Tough 102), Preparation (Can play fights in his head to prepare for them, for hours on end if necessaryKoukou Tekkenden Tough 104), Instinctive Action (Kiichi's instincts are so well-honed that even upon being completely knocked out, he is not only capable of fighting, but can even escape holds that would normally be impossible to get out ofKoukou Tekkenden Tough 109), likely Illusion Creation (Caused Iron Kiba to hallucinate Oton standing right behind him), Pain Manipulation and Perception Manipulation (The Residual Wave leaves a mark in one's brain which can later be triggered with certain soundsKoukou Tekkenden Tough 180 and causes incredible agony in the victim, and can even used to cause hallucinationsKoukou Tekkenden Tough 191), Resistance to Pressure Points (Resisted Kuroda's Hashin Sho due to having experienced with his father's much superior technique), Information Analysis and Analytical Prediction (Predicting Kiibo's actions while he is fighting in an unconscious state is thought to be impossible, even by people who can normally figure out entire fights ahead of time), Perception Manipulation (Nadashinkage practitioners can ignore attempts at warping one's visual perception by utilizing their inner vision instead)
|-|Tough=
All previous abilities, Weapon Mastery (Can use a rolled-up T-shirt as if it was a deadly whip,Tough 57 making it weave around bamboo trees and using it to grab objectsTough 58), Purification (Can strengthen his immune system and purge away poisonsTough 14), enhanced Illusion Creation (The Zainin Gatame causes the victim to hallucinate a religious experienceTough 17), Forcefield Creation (Nadashinkage practitioners can form an energy shield around their bodies to lessen blowsTough 25), enhanced Healing (Kiibo's knowledge of the healing side of Nadashinkage has increased greatlyTough 26), enhanced Damage Reduction (Can harden his muscles so much that not even bladed weapons could pierce himTough 35 or roll along punches to the head to negate their damageTough 195), enhanced Acrobatics (Bounced between trees to overwhelm a foe and strike them from behind.Tough 43 Can fight foes proficiently while hanging by his leg from a treeTough 52), enhanced Analytical Prediction (Learned how to react to a foe's attacks and defeated him despite being completely unable to seeTough 65), Sense Manipulation (Can permanently deafen a foe with Palms of Hearing DestructionTough 66), enhanced Extrasensory Perception (With the Energetic Vision, Kiichi can view his foes' energy.Tough 80 He can also sense someone's emotions by their aura,Tough 99 even just by its residue after they've left the place, and use it to see what they did there.Tough 184 His instincts will also signal to him when someone is so far beyond him that he stands no hope of winning.Tough 100 Can track down impossibly fast foes by following their presence, without need to see themTough 173), Enhanced Senses (With the Sky Eye, Kiichi perceive the fight from a third person perspective, in slow motion), Astral Projection and Damage Transferal (When Sonou copied the Sky Eye from Kiichi, the two were put in a stalemate as they fought with their astral selves, with their damage transfering to their bodies.Tough 337 Their physical bodies are still capable of moving in this state. With the Art of Yin and Yang, two fighters can become so synchronized that their souls are connected,Tough 422 and they share all the pain they cause to each other), Body Control (With Hensui, the ultimate relaxation technique which allows amazing resistance to joint locks and even affects involuntary musclesTough 81), Attack Reflection (Gliding Dance allows one to deflect blades across their bodies instead of being pierced by them,Tough 89 and Hato Gaeshi allows the same for shockwaves of kiTough 166), enhanced Information Analysis (Can reconstruct an entire fistfight and view it as if he was there just by observing the footprints and blood shed), Soul Manipulation (Can gather soul into a person's heart to get it to start beating again.Tough 148Tough 149 With the Art of Yin and Yang, two fighters can become so synchronized that their souls are connected, and they share all the pain they cause to each otherTough 422), Surface Scaling (Can climb brick wallsTough 154Tough 155 and even halt falls by clinging to them), Energy Manipulation (With the Kaiken-Ken, the Hakkei's energy is manipulated and redirected as the user wishes, even into the victim's vital organs.Tough 186 The Gentotsu manipulates energy, usually summoned with a stomp, into a projectile attackTough 400), Perception Manipulation (The Tiger's Paw Strike is so fast causes the target to feel as if time has stopped, while in reality they've already been struck by itTough 169), enhanced Instinctive Action (Can dodge flurries of attacks on pure instinct, without even focusing his eyes on the weapon itselfTough 349), Damage Transferal Negation (Was capable of cuttingTough 425 the Art of Yin and Yang, which causes two fighters' souls to be linked to the point of sharing all their pain), Precognition (Kiichi can react to attacks before they even begin)
|-|Tough: Ryuu wo Tsugu Otoko=
All previous abilities, enhanced Chi Manipulation (Can slowly causes organ failure by stopping the foe's chi flowTough: Ryuu wo Tsugu Otoko 25), Fear Manipulation (Can force lesser fighters' brains to shut down from the sheer fear of fighting himTough: Ryuu wo Tsugu Otoko 53), enhanced Stealth Mastery (Can conceal his aura, even to those as perceptive as OtonTough: Ryuu wo Tsugu Otoko 36), Social Influencing (Infiltrated the US military, getting them to see him as loyal ally, all to kill Garcia 28Tough: Ryuu wo Tsugu Otoko 114), enhanced Information Analysis and Precognition (Could defeat Flash Panther, who was significantly faster than him, by analyzing his fighting style and anticipating and countering his moves without even suffering a single blowTough: Ryuu wo Tsugu Otoko 120), enhanced Healing (Cured a man's blindnessTough: Ryuu wo Tsugu Otoko 121)
</tabber>
Attack Potency: Wall level (Defeated Kiyomasa Samon, who was tackled through a wall by Iron Kiba. After training and becoming stronger,Koukou Tekkenden Tough 132 Kiichi also fought Kiba himself for almost five hoursKoukou Tekkenden Tough 150 and seriously injured him throughout the fight,Koukou Tekkenden Tough 146 though the final result was a close victory for Kiba. Fought and defeated Nagahide Kaneda, who could shatter large blocks of concrete with his bare hands.Koukou Tekkenden Tough 59 Defeated Chosho, who had beat Rodoma, who was capable of sending a 500 kg bull flying with a punchKoukou Tekkenden Tough 180 and felling a bunch of trees just by walkingKoukou Tekkenden Tough 182) | Wall level (Knocked out and defeated Son-O,Tough 338 who could pulverize parts of a stone slab with his Hakkei. Fought and beat Oton, who could punch through a wallTough Gaiden: Oton 3 and is equal to Kiryu, who tanked a bunch of Grenade explosionsTough 188) | Wall level (Has become even stronger than before.Tough: Ryuu wo Tsugu Otoko 84 Destroyed a wall with a casual punchTough: Ryuu wo Tsugu Otoko 38Tough: Ryuu wo Tsugu Otoko 39)
Speed: Supersonic combat speed (Is faster than Kiyomasa Samon,Koukou Tekkenden Tough 45 who fought somewhat evenly with Oton, who was genuinely afraid he might lose,Koukou Tekkenden Tough 40 well as Iron Kiba,Koukou Tekkenden Tough 135 who had fought with Oton in the past, though Oton himself is still faster than KiichiKoukou Tekkenden Tough 32) | Superhuman running speed (Superior to Oton, who can run at 20 m/sTough 102), Supersonic combat speed (Fought and defeated Oton, who could catch a bullet out of the air), Supersonic+ attack speed with Tiger's Paw Strike (Kiichi's Tiger's Paw Strike is equal in speed to Oton's, which cannot be seen even on high-speed cameras) | Superhuman running speed, Supersonic+ combat speed (Capable of perceiving things faster than a high speed camera, and overwhelming Garcia 28, who can do the same, with his attacks.Tough: Ryuu wo Tsugu Otoko 131 Could match Flash Panther, who can dodge bullets, albeit at a speed disadvantageTough: Ryuu wo Tsugu Otoko 120), higher attack speed with Tiger's Paw Strike
Lifting Strength: Class 5 (Capable of grappling Iron Kiba, though at a strength deficit. Kiba was capable of forcing two running Chevrolet Blazers together against their combined strength to the point that the bumpers broke off instead, with Blazers being capable of towing over two tons,Koukou Tekkenden Tough 129 as well as crushing Kiibo's face so hard teeth fell out,Koukou Tekkenden Tough 31 crushing a wooden trophy hard enough to turn most of the area grasped into splinters,Koukou Tekkenden Tough 35 overpowering and suplexing a 320 kg Siberian TigerKoukou Tekkenden Tough 210 and suplexing a light helicopter.Koukou Tekkenden Tough 131 Can walk upstairs supporting his weight with only his hands' middle and pointer fingersKoukou Tekkenden Tough 6) | Class 5 (Stronger than before. Wrestled with Zion,Tough 16 who could flip a 1600 kg bull.Tough 9 Could grapple Oton, who tore through a fighting cage's rings with his fingersTough 229) | Class 5 (Stronger than before)
Striking Strength: Wall level | Wall level | Wall level
Durability: Wall level | Wall level (Was tackled through several walls by Bull Matsuda.Tough 278 Withstood a shot from a M72 LAWTough 187) | Wall level
Stamina: Superhuman (Withstood a killer technique from a foe despite being effectively out of energy alreadyKoukou Tekkenden Tough 24 solely through his conscience and willpower.Koukou Tekkenden Tough 25 Has trained to fight underwater for two minutes.Koukou Tekkenden Tough 42 Can return to consciousness and resume fighting moments after being knocked out.Koukou Tekkenden Tough 48 Replayed a fight in his head to figure out a way to win it for six hours straight.Koukou Tekkenden Tough 104 Kiibo has trained his body to view effort as the default state of being, and as such doesn't feel pain from it, running for a whole day without even noticing. The fight between Iron Kiba and Kiibo lasted almost five hours, despite some of his ribs being broken early into the fight,Koukou Tekkenden Tough 137 Kiba purposefully focusing his attacks on them to inflict further damage,Koukou Tekkenden Tough 143 and him breaking two of Kiichi's fingers,Koukou Tekkenden Tough 144 among other damage suffered. On the topic of beatdowns, Kiichi could fight after a long beatingKoukou Tekkenden Tough 10 by Kuroda,Koukou Tekkenden Tough 11 a brutal series of Judo throws by Goji,Koukou Tekkenden Tough 22 a beatdown by Kiyomasa Samon meant to cripple him forever,Koukou Tekkenden Tough 49 and one by Nagahide Kaneda meant to break his spirit,Koukou Tekkenden Tough 65 followed by a flesh-cutting technique,Koukou Tekkenden Tough 66 or a series of headbutts that nearly caused him to faint on the spot.Koukou Tekkenden Tough 88) | Superhuman (In the Hyper Battle, was forced to fight several deadly opponents with little pause and no rest, despite being badlyTough 68 wounded,Tough 70 and by the end, incapable of even standing up,Tough 73 upon which he instead imitated his foe's quadrupedal, animalistic styleTough 74 and wrestled him to unconsciousness,Tough 75 finishing him off with a technique modified on the spot to not kill him. Even after this, Kiibo was forced to fight even more, despite being unable to see clearly or hear at all by this point,Tough 79 fighting an even more powerful foe with the help of a newly awakened technique. Withstood two uses of the Toshinshou technique, which directly attacks one's brain and instantly knocks them out,Tough 334 getting up after both usesTough 335)
Range: Standard Melee Range; Kiichi's punching range is 60 cm with his right arm and 59 with his left.Koukou Tekkenden Tough 21 It's to be noted these statistics were given near the beginning of the series, and Kiibo grows in height through it. | Standard Melee Range; Several Meters with Gentotsu | Standard Melee Range, Several Meters with Gentotsu
Standard Equipment: None notable; Kiichi prefers to fight bare-handed and bare-footed, though he'll wear standard gear if necessary when taking part in a competition.
Intelligence: Average (Kiichi is relatively unimpressive in non-combat topics, struggling with school and overall being a bit hot headed. He does however grow wiser as the series continues, eventually proving himself to be worthy of the title of Head of the Nadashinkage. Genius combat intelligence. Kiichi has been observed to be incredibly gifted in combat, learning techniques like a sponge absorbs water. Kiibo is a "defense genius": When pushed to the edge, Kiichi's instincts will push him further than ever before, leading to a revelation and often developing a new technique, even multiple times in a single fight. By the end of Tough, Kiichi has surpassed all previous Nadashinkage users,Tough 232 and Oton considers him the strongest martial artist he has ever seen.Tough: Ryuu wo Tsugu Otoko 13 Kiichi has learned an incredible breadth of technique, ranging from proficiency in standing and grounded grappling as well as all kinds of striking to far more esoteric techniques, such as pressure points that manipulate the target's chi, the ability to view a fight from a third person perspective even while blinded and dozens more)
Standard Tactics: Kiibo tends to hold back at the beginning of a fight.Koukou Tekkenden Tough 1 If allowed, Kiichi will performKoukou Tekkenden Tough 30 a seriesTough 2 of stretches before a fight, and he will often start itKoukou Tekkenden Tough 9 with his Bone Breaker kick. He is not above utilizing "cheap" strategies and other "dirty" tricks to gain an advantage in a fight.Koukou Tekkenden Tough 34 Since Kiichi wishes to become the strongest he could possibly be, he will sometimes challenge fighters in the fields they excel and avoid exploiting their weaknesses, though this doesn't always apply.Koukou Tekkenden Tough 159 However, he will go out of his way to hurt his opponents as little as possible, though this will still involve crippling and usage of potentially deadly techniques sometimes. Unlike most, fear of an opponent only makes Kiichi more eager to fight them,Koukou Tekkenden Tough 336 due to his sheer enjoyment of fighting, to the point that he downright doesn't even think of winning or losing when he's in a fight,Koukou Tekkenden Tough 337 even when there is a real possibility of death. | In Tough, Kiibo has become a bit more mature, though still quite hot-headed. He doesn't seem to prefer to lead with any particular type of move anymore, and will no longer go out of his way to fight in a way that puts him at a disadvantage. | After Kiryu broke his spirit and forced him to murder him, Kiichi's personality has changed drastically. He is no longer opposed to killing, and will frequently maim foes with no hesitation.
Weaknesses: Kiichi is quite hot-headed and impulsive, though decreasingly so as he ages.
Notable Attacks/Techniques:
<tabber>
|-|Koukou Tekkenden Tough=
Nadashinkageryu (The Art of Life and Death): Also called Nadashinkage or Nada, it's a martial art passed down through generations of the Miyazawa family. Designed for assassinations, it incorporates chinese disciplines which rely on striking foes' pressure points, chi projection and more. Nadashinkage is a splinter of the Nadashinyo martial art, itself derived from a powerful swordsman's weapon technique near the beginning of the 17th century, and used for protection of important japanese political and military figures, while the Nada-Shinkageryu was specialized and used for assassinations. It draws elements from effectively all martial arts, even ones as obscure as chinese grounded boxing.Koukou Tekkenden Tough 88 Nadashinkage is a very versatile style, including unusual skills such as perceiving one's enemy without needing to see them, disjointing one's limbs to escape holds and training to crawl as fast as humanly possible.Tough 262
*Strikes
**Bone Breaker: A low kick powerful enough to shatter bones. Kiibo often uses this at the beginning of a fight. Nadashinkage kicks transmit the impact's pain from the muscle to the core of the bone.Tough 56
**Rush: A rapid-fire series of attacks meant to overwhelm the opponent's guard and slowly whittle them down.
**Fusen Kyaku (Swirling Hammer-Kick)
**Swirling Axe KickKoukou Tekkenden Tough 21
**Spinning Axe KickKoukou Tekkenden Tough 54
**Slicing Elbow: Kiibo has used elbow attacks to strike right above a foe's eye and cause bleeding to obscure their vision.Koukou Tekkenden Tough 146
** Cobra Sword: A Muai Thay kick that distracts the opponent with a feint from below before springing up and striking them from above.
**Spine Whip: Another Muai Thay technique: the user sneakily hooks the opponent's foot to hold them in place and then bashes them with a spinning elbow strike to the head.Koukou Tekkenden Tough 167
**Spiral Punch: Kiichi can spin his punch past an enemy's guard, even gaining power as he strikes their unprotected face.Koukou Tekkenden Tough 170
** Spirit Breaker: A leaping headbutt with the body's entire weight behind it.Koukou Tekkenden Tough 336
*Holds/Throws: Due to being on the smaller and lighter side of fighters, Kiichi often prefers to defeat foes with joint locks, as they can be used to subdue stronger adversaries without disadvantage. Kiichi's skilled enough in grappling that even foes gifted with unusually flexible locks cannot escape them.Tough 260 
**Standing Submission
***Ryou-Zanshuraku (Fall of the Decapitating Dragon): A suplex powerful enough to induce convulsions in comparable foes.
**Reverse Cross Elbow Lock
**Python Hold: A hold that allows the user to strike the target's vitals once successfully performed.Koukou Tekkenden Tough 34
**Giant Octopus Lock: A strangling lock that quickly renders the target unconscious.Koukou Tekkenden Tough 35
** Flying Enma Lock: An acrobatic head lock done with the legs, while the arms immobilize the foe's arms.Koukou Tekkenden Tough 43 
***Reversed Flying Enma Lock: A reverse FEL performed with the user lying under the target instead of over them, created by Kiichi to prevent a foe from escaping the Flying Enma Lock by shooting themselves in the air with their back muscles.Koukou Tekkenden Tough 51
**Hell Drop: Kiyomasa Samon's signature finisher.Koukou Tekkenden Tough 39 Kiichi attempted to perform the move, though Samon overpowered him at the last moment.Koukou Tekkenden Tough 49
**Sleeper Shock: A neck hold that quickly renders the target unconscious.
**Fire Fingers: A joint lock performed with one hand on the fingers of an opponent (even a much bigger or stronger one). It is extremely painful, and the user can use it not only to easily snap the victim's fingers, but also control their wrist and elbow.Koukou Tekkenden Tough 89
**Svastika Arm LockKoukou Tekkenden Tough 96
**Tatsuki Lock: A lock used to counter an opponent's own lock and immobilize them.Koukou Tekkenden Tough 102 Causing multiple fractures and ligament tears, it's so painful that most victims pass out.Koukou Tekkenden Tough 112
***Velvet and Steel Lock: A modification of the Tatsuki Lock ideated by Kiichi himself, it is even more complex and impossible to escape, to the point that even he can't release it without help of a third party, and performing it will give him muscular tears or worse.Koukou Tekkenden Tough 114
**Centipede Lock:Koukou Tekkenden Tough 128 Kintoki Miyazawa's ultimate leg lock technique. Can be used to counter an opponent's attempt at a heel hold.Koukou Tekkenden Tough 137 
*** Centipede Roll: An improved Centipede Lock invented by Kiibo himself; it prevents foes from lifting themselves in the air and only becomes tighter if they attempt to roll away.Koukou Tekkenden Tough 140
**Rear Naked ChokeKoukou Tekkenden Tough 133
**Nada-Shingake Uprooting: A tackle that instantly transitions into a full mount, giving the user full power over his foes' arms and allows them to easily avoid leg counters.Koukou Tekkenden Tough 197
**Reversed Poison Leech: A grip that allows the user to easily shatter the victim's ribcages while being held by them from behind, developed mid-fight as a counter to the Poison Leech which it is a modification of.Koukou Tekkenden Tough 201 Presumably, this means Kiichi can also utilize the normal Poison LeechKoukou Tekkenden Tough 200 which is performed from behind the opponent.
**Sliding Tackle: A sliding version of the tackle used to begin grappling the opponent.Koukou Tekkenden Tough 255
**Special Kiichi Miyazawa Kimura: A whirling Kimura that shatters the opponent's arms.Koukou Tekkenden Tough 304
**Serpent Imprisonment: A chokehold performed using the opponent's shirt being used to blind and strangle them.Koukou Tekkenden Tough 330
**Neck-Breaker: A technique meant to prevent anyone from resisting strangulations. However, it is intrinsically lethal and will always cripple or kill a foe.Tough 76
** Destructive Moth Technique: A highly complex joint lock that evolves as it's being performed, transitioning from something resembling an armbar to a lock that places the arm behind the head and inflicts incredible and ever-growing pain, and will result in a dislocation and tendon damage if one attempts to break out of it.Koukou Tekkenden Tough 332
*Pressure Point/Shockwave Attacks
**Hashinsho/Hashin Sho: A strike to the stomach which causes the diaphragm to contract and completely prevent the target from breathing, which it achieves with a shockwave that reaches even up to the brain.
**Bosatsuken (The Fist of Bodhisattva): A technique which implants a Bodhisattva shape onto anything that is hit with it.Koukou Tekkenden Tough 19 It transfers life energy to the heart,Koukou Tekkenden Tough 24 killing it while also rendering breathing impossible.Koukou Tekkenden Tough 26
**Kobakusho (Palm of the Exploding Drum): An ear clap that ruptures the target's eardrums.
**Jirai-Satsu (Thunder from the Ground): Kiibo strikes a pressure point in the foot and uses that force to push his legs upwards and strike the foe in the chin with his legs. This rattles their brain slightly, causing them to become sluggish without even realizing it.
**Bakutanken (Exploding Vermillion Fist): Kiibo strikes the foe's chest, releasing all the ki gathered there and causing it to explode across their internal organs.
**Isunboshi: A finger jab to the opponent's orifices (ears, nose or anus), which inflicts serious injury by hitting the vital points within them.Koukou Tekkenden Tough 91
**Residual Wave:Koukou Tekkenden Tough 205 A mysterious technique of the Black Dragon Temple that leaves a mark in one's brainKoukou Tekkenden Tough 176 which can later be triggered with certain sounds and induces incredible agony in the victim, and can even used to cause hallucinations. In reality, it is performed through a vibration that invades the victim's brain and leaves it feeling "backwards".Koukou Tekkenden Tough 206
*Other
**The Eye: A Nadashinkage concept. The practitioner must analyze their foe's physical condition through facial cues, appearance and posture, spotting weak points of various sorts, like sensing a weakness in the liver from the color of the iris, and knowing to strike a point in the sole of the foot connected to the liver.
**Kiibo has struck foes at the precise moment in which they inhaled, rendering his attack much more painful.Koukou Tekkenden Tough 21
**After training by kicking truck tires,Koukou Tekkenden Tough 83 Kiibo's shinbone is surrounded by thick cartilage which allows him to unleash full power kicks without fear.Koukou Tekkenden Tough 84
**Marathonian's Nirvana: Kiibo has trained his body to view effort as the default state of being and relaxation as just a temporary release of it, and as such doesn't feel pain from it, running for a whole day without even noticing.Koukou Tekkenden Tough 126
**Whizzer: A reliable way to swiftly escape foes' tackles.Koukou Tekkenden Tough 192
**Inner Sight: A method to observe reality without one's eyes, avoiding illusory techniques.
**Dakkotsu-Jutsu (Bone-Removing Technique): The Nadashinkage ability to move one's joints to their absolute limits and disjoint them with incredible ease, useful for escaping locks.Tough: Ryuu wo Tsugu Otoko 47
|-|Tough=
Yugenshinkageryu: A martial arts style resemblant of the NadashinkageryuTough 313 due to similar principles, though separate from it.Tough 331 Practised, among others, by Kasukabe Kakugo, Kiichi's biological father.
Nada-Shin-Kamikageryu: After Kiichi's fight with Kasukabe Kakugo, the Nadashinkage and Yugenshinkage schools agreed to merge together, with Kiichi becoming the teacher of this new art.Tough 426
*Strikes 
**Azoguki: A punch that dislocates the foe's jaw.Tough 24
** Palms of Hearing Destruction: A palm strike that can permanently deafen a foe.
**Spinning Waterfall Kick: A kick developed by Kiichi - It's to be used from an elevation of several meters, using the falling speed to increase its power even further.Tough 175
**Tiger's Paw Strike:Tough 169 A kick only possible for those who have the Monster's Foot, this kick is so fast it is impossible to react to and causes the target to feel as if time has stopped,Tough 227 while in reality they've already been struck by it. It is also invisible on high speed camerasTough 194 and equal in speed and power to Oton's Tiger Paw Strike.Tough 248 Kiichi can utilize it with both legsTough 333 and perform up to five kicksin a single leap.Tough 334
**Unseen Fist:Tough 230 A punch that moves so fast that it cannot be seen, making those who witness it think the user is attacking with their spirit instead. It draws a heavy toll on the user's body, but it is extremely powerful.Tough 330 One of the Nadashinkage's tightest-guarded secrets, only Shiichi and Son-O have learned it.
*Holds/Throws
**Zainin Gatame (Binding of the Prisoner): A hold that causes the victim to hallucinate a religious experience.Tough 17
**Unryuu Gatame (Dragon Binding): A hold that binds both the leg and neck.Tough 21
**Strangulation of the Eel: A leaping hold that strangles the opponent with the user's legs.Tough 45
**Wing Breaker: A throw that smashes the foe's head against a stone, knocking them out before they feel pain.Tough 53
** Neck-Breaker Part 2: A modification of the Neck-Breaker,Tough 76 invented by Kiichi himself to render the technique non-lethal.Tough 77
**Kyogan-Gaeshi (The Rock Returns): A method to halt and redirect a tackle from a much stronger foe, slamming them against the ground.Tough 283
** Evolved Snake Grip:Tough 367 A hold versatile enough to strangle even people with superhuman control over their bones and body.Tough 366
*Pressure Point/Shockwave Attacks
**Hakkei:Tough 186 A ki technique that shoots energy through the target, hurting their insides.Tough 185
***Kaikan-Ken (Matter Penetration Fist): The Hakkei's energy is manipulated and redirected as the user wishes, even into the victim's vital organs, though Kiichi usually uses it for less lethal though extremely painful purposes.Tough 198 One of Kiichi's most frequently used moves.
**Gentotsu (Phantom Impact): An attack that directs energy onto the foe, blasting them from afar with a fist-shaped wave of air.Tough 400 Can be used in conjunction with Tamasuberi to redirect the foe's energy at them.Tough 338
**Katamari Nuki Ken (Massive Fist): A shockwave attack that travels under the skin to the brain.Tough 410
***Katamari Nuki Ken Combination: A quick one-two combo of Katamari Nuki Ken.
*Other
**Soshin Taidokuin (Antidote Technique):Tough 14 A breathing technique that allows one to strengthen their immune system against poisons.Tough 15
**Choushokuhou: A breathing technique that allows one to counter the effects of carbon dioxide over-exposure.Tough 395
**Energy Shield: Nadashinkage practitioners can form an energy shield around their bodies to lessen blows.Tough 25
**Iron Muscle: The Nadashinkage practice of hardening one's muscles so much that cutting attacks cannot pierce them.Tough 35
**Snake Whip: A whip-fighting technique which can be used with something as mundane as a rolled-up T-shirt, its dexterity is such that the "whip" can weave around bamboo trees and grab objects.
**Energetic Eye: The ability to see and sense a foe's energy.Tough 80
**Kime-Sorame (Eye in the Sky): The ability to observe the ongoing fight from a third person perspective, in slow motion,Tough 409 fighting in a nearly unconscious state.Tough 408 Kiichi has completely mastered this technique,Tough 335 and can use it to fight even with all of his senses completely distorted and neutralized,Tough 339 gaining full control over any fight.Tough 336 When Sonou copied this technique from Kiichi, the two were put in a stalemate as they fought with their astral selves to gain any advantage over each other.Tough 337
**Hensui: The ultimate relaxation technique which allows amazing resistance to joint locks.
**Gliding Dance: A defensive technique that allows one to deflect blades across their bodies instead of being pierced by them.Tough 89
**Head Slip: A defensive technique that allows one to minimize damage dealt by punches to the head by rolling along with them.Tough 195
**Haito-Gaeshi (Deferred Return):Tough 218 A defensive technique used toTough 198 redirect the energy flowTough 199 of a foe's Kaiken-Ken back to them.Tough 186
*** Reverse Return-Breaker: An improved Haito-Gaeshi Kiibo used to redirect a Kaiken-Ken's energy back to the one that had redirected it to him.Tough 219
**Tamasuberi (Bullet Slide): Another defensive technique used to redirect attacks' energy,Tough 332 as well as cause bullets, even those coming from sniper rifles, to slide across his skin instead of penetrating his body - he will still receive some damage from this, and it may not work against extremely high-powered rounds.Tough Gaiden: Oton 8.2 It can also be utilized on arrows.Tough 108
**Kido-Ha:Tough 148 A resurrection technique which gathers soul and shoots it through the target's heart, causing it to restart.
**Monster's Foot:Tough 168 An incredibly rare muscular development in Kiichi's leg muscles which renders them superhumanly strong and flexible.Tough 226 Kiichi's foot surpasses even his father's in sheer power.Tough 228
**Inyugokon No Jutsu (The Art of Yin and Yang):Tough 420 When two fighters are truly synced to each other, down to their breathing, their senses, and their very consciousness, they effectively become each other's shadow, and become capable of reflecting each other at themselves, becoming capable of defeating their opponent with their own power, forcing them to face off against their own strength, their own doubts, and their own fears.Tough 421 This synchronization can become so perfect that the two's souls are connected, and they share all the pain they cause to each other.
**Go No Sen: Kiichi can react to attacks before they even begin.
|-|Tough: Ryuu wo Tsugu Otoko=
*Sen'inpaku Hakyaku (Three Year Killing): A kick that slowly causes organ failure by stopping the victim's chi, killing them over the course of three years.
*Nakadaka Ippon Ken: A pressure point strike to the temple which causes internal bleeding in the brain.Tough: Ryuu wo Tsugu Otoko 82
</tabber>
Feats:
*Fought to a standstill with Iron Kiba, the greatest of all pro wrestlers who outmatched any his previous fights, though he eventually lost after a five-hour struggle. He also managed to grapple him despite Kiba's great advantage in strength and amazing experience in wrestling, via sheer agility and versatility.
*Competed and became co-championTough 19 in the TDK (Tournament Dedicated to Kiba),Koukou Tekkenden Tough 237 a Vale Tudo competition in which the absolute strongest men in the world participated, all while forbidden from using his Nadashinkageryu techniques,Koukou Tekkenden Tough 251 and even being under the further handicap of only being capable of fighting for three minutes on the second fight.Koukou Tekkenden Tough 296
*Became the champion of the Hyper Battle, a tournament superior to even the TDK in terms of sheer strength of the competitors.
*Surpassed all previous Nadashinkage users, and fused the Nadashinkage with the Yugenshinkage style into a new school he would be the master of, the Nada-Shin-Kamikageryu.
*Oton considers Kiichi to be the strongest martial artist he has ever known.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Tough
Category:Accelerated Development Users
Category:Acrobats
Category:Anime Characters
Category:Anti-villains
Category:Antiheroes
Category:Astral Projection Users
Category:Attack Reflection Users
Category:Aura Users
Category:Awakened Power Users
Category:Body Control Users
Category:Chi Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Elasticity Users
Category:Energy Projection Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fallen Characters
Category:Fear Users
Category:Forcefield Users
Category:Geniuses
Category:Healers
Category:Heroes
Category:Illusionists
Category:Information Analysis Users
Category:Instinctive Action Users
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Martial Arts Champions
Category:Pain Users
Category:Perception Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Precognition Users
Category:Preparation Users
Category:Pressure Point Users
Category:Primary Protagonists
Category:Protagonists
Category:Purification Users
Category:Sense Users
Category:Social Influencers
Category:Soul Users
Category:Statistics Reduction Users
Category:Stealth Masters
Category:Supernatural Willpower Users
Category:Surface Scalers
Category:Teenagers
Category:Vibration Users
Category:Villains
Category:Weapon Masters
Category:Whip Users