Pushback

A Pushback is a type of mini-mission in Saints Row and Saints Row 2.
==Overview==
After gaining control of a Neighborhood, any which are still bordered by hoods controlled by the former owners may randomly be attacked by the previous owners while not in a mission or activity.
When a Pushback occurs, there is a phone call and an on-screen message stating which Neighborhood is under attack. On the Map, the contested Neighborhood flashes in the colour of the related gang.
The Objective of a Pushback is to kill all of the opposing gang lieutenants marked on the mini map.
The enemy gang cannot fully regain control of the Neighborhood, but no City Income is earned while a Neighborhood is under attack. Pushback can only occur once per Neighborhood, and do not start when you are within that neighborhood. Multiple Pushbacks can be active at once.
Unlike Strongholds, an active Pushback does not prevent the final mission being available.
===Saints Row===
A Pushback Defense is not formally started until the first enemy lieutenant is killed, contested hoods can be entered and left before killing an enemy lieutenant without any on-screen messages. Once a Pushback Defense is started, leaving the contested hood starts a 30 second timer to return to it. Pushbacks can be cancelled by pressing down twice, as with Missions and most Activities. When Smoked during a Pushback, there is a failure screen, but no option to restart.
Active Pushbacks remain active after completing the final mission in each gang arc, but must be completed before Battlefield Promotion plays.
Pushbacks cannot occur within 1 hour of taking over a neighborhood. There is a 30 minute delay between Pushbacks occuring. After a mission or activity, there is a 30 second delay before a Pushback can start. Within a contested neighborhood, Civilian and vehicle spawning is reduced to 50%. Pushbacks can spread to adjacent neighborhoods.
Completing a Pushback gives 500 Respect.
The phone calls alerting of Pushbacks consist of desperate Saints requesting backups typically right before being killed in the firefight.
Hood 	Gang 	Phone call	Pushback enemy groups
Rebadeaux 	Vice Kings	 	1
Cecil Park 	Carnales 	 	3
Encanto 	Carnales 	 	2
Bavogian Plaza 	Vice Kings	 	2
Ultor Dome 	Rollerz 	 	2
Atlantis Avenue 	Vice Kings	 	2
Copperton 	Vice Kings	 	2
Adept Way 	Vice Kings	 	2
Sommerset 	Rollerz 	 	4
Sunnyvale Gardens	Vice Kings	 	3
Chinatown 	Rollerz 	 	3
Humbolt Park 	Vice Kings	 	4 critical1 non-critical
Nob Hill 	Vice Kings	 	4 critical1 non-critical
Shivington 	Vice Kings	 	3 critical1 non-critical
Prawn Court 	Vice Kings	 	3 critical1 non-critical
Black Bottom 	Carnales 	 	3 critical1 non-critical
Union Square 	Vice Kings	 	3 critical1 non-critical
Brighton 	Vice Kings	 	3 critical1 non-critical
Misty Lane 	Rollerz 	 	3 critical1 non-critical
Tidal Spring 	Rollerz 	 	3 critical1 non-critical
Southern Cross 	Carnales 	 	2 critical1 non-critical
Amberbrook 	Vice Kings	 	2 critical1 non-critical
Pleasant View 	Rollerz 	 	2 critical2 non-critical
Fox Drive 	Carnales 	 	2 critical2 non-critical
Filmore 	Vice Kings	 	4 critical2 non-critical
Huntersfield 	Vice Kings	 	3 critical2 non-critical
Charlestown 	Carnales 	 	3 critical2 non-critical
Ezpata 	Carnales 	 	3 critical2 non-critical
Pilsen 	Carnales 	 	3 critical2 non-critical
Wardill Airport 	Carnales 	 	3 critical3 non-critical
Stoughton 	Carnales 	 	4 critical4 non-critical
Poseidon Alley 	Carnales 	 	5 critical4 non-critical
The Mills 	Carnales 	 	1 critical1 non-critical
Athos Bay 	Carnales 	 	(unused)
Harrowgate 	Rollerz 	 	(unused)
===Saints Row 2===
Entering the contested Neighborhood immediately begins the Pushback. Pushbacks cannot manually be cancelled, the only way to end a Pushback is by leaving the neighborhood for 30 seconds or getting Smoked. Unlike Saints Row, there is no failure screen and Playa respawns at the nearest hospital if he is killed.
Active Pushbacks are cancelled upon completing the final story mission in each gang arc.
Pushbacks cannot occur within 2 hours of taking over a neighborhood. After a mission or activity, there is a 30 second delay before a Pushback can start. Within a contested neighborhood, Civilian spawning is reduced to 15%.
Completing a Pushback gives 500 Respect and $1000 Cash.
Unlike in Saints Row, there are not custom phone calls, Playa just looks at the Cellphone and receives a text message.
There is an entry in the Statistics menu for "Number of pushbacks completed".
==Rewards==
==Trivia==
*Pushbacks are the only mode that may not be replayed from a Marker, Theater or Crib, and once all three gangs have been defeated, there is no way to play more Pushbacks.
*Completing a pushback triggers the unlock of Hood-based rewards normally unlocked by the next mission.
**For example, conquering 7 Hoods unlocks a set of Gang Customization vehicles, completing a Pushback after conquering 6 Hoods causes this reward to unlock, although the "Hoods Owned" counter does not change.
*It is impossible for a Pushback to occur in the Saint's Row District, despite Harrowgate being adjacent to Copperton, because Harrowgate does not have any pushback groups defined.
*Neighborhoods across river bridges are not defined as bordering, so Pushbacks cannot spread across them.
*While the title "Pushback" is in the strings file for Saints Row: The Third, Pushbacks do not feature in that game, the function of "phonecall about a gang attack" is replaced by Survival.
*When replaying Saints Row 2, the completion screen after completing a Pushback may state that the reward is $0 cash, but $1000 is still added. This is due to Pushbacks completion being recorded in the Statistics, which are associated with the profile and not the save file, and can be fixed by deleting all profile data before starting a new game.
==Gallery==
 
Category:Missions in Saints Row
Category:Missions in Saints Row 2