Report 619

Report #619
Skillset: Forging Skill: New
 Org: Ur'Guard Status: Completed May 2011
Furies' Decision:
Forging runes, tinkering equivalents now last 3 days.
Problem: Etching forging runes is largely annoying, particularly for one handed
warriors as they have a whole other weapon to etch beyond a dual wielding one. I
propose a convenience fix in the form of a skill that etches all wielded weapons
and worn armour at the same time, much like how nature in totems saves a totems
user from putting each def up individually.
[A: 0 R: 0] Solution #1: Costs 5 power, all worn armour and wielded weapons
 will be etched with all available coal forging runes.
[A: 0 R: 0] Solution #2: If sol 1 cannot be done, seperate it into two skills
 for whatever reasonable power cost for armour and
 wielded weapons.
[A: 0 R: 0] Solution #3: Alternatively, allow all forging runes to last much
 longer- perhaps about half a year. (This would create
 a disparity between hexangle/pentangle, so hopefully
 soln 1 is possible)
Player Comments:
---[Xenthos on 5/14 @ 13:30 writes]:
I have a little script that just runs through and does all of my armour /
weapons at once when I log on and defup. So I don't have to bother with it. My
problem is that I have multiple sets of weapons and I can only rune one set at a
time. The rest are all in scabbards. I would -really like- to be able to rune
my 'hidden' weapons as well. I can GET the rapier from my belt but I can't PUT
it back, so the whole thing is just a pain. It would be nice if I could also
target the weapons inside belts and just do it all in one go.
---[Ixion on 5/14 @ 16:57 writes]:
Solution #4: same as solution 1 but work for all weapons that are wielded, in
INV, and in scabbards/frogges/artie belts.
---[Ixion on 5/14 @ 16:57 writes]:
Solution #5: Allow forging runes to last indefinitely so long as forging is
active as a tradeskill
---[Iytha on 5/16 @ 23:47 writes]:
Solution 5 breaks for other people's weapons. I personally think that the
reasonable solution here would be to just give forgers the ability to use 6 coal
and some power to give themselves a defense that is equivilent to and does not
stack with the bonus from forging runes.
---[Nydekion on 5/28 @ 16:35 writes]:
Eh, there is no real disparity with hexangle/pentangle and runed armor. 1 coal
per rune is infinitely less expensive than 10 applications of glowing ink,
disregarding magic quills, of course.