Wand of Displacement (Magic Wand)

This wand is exceedingly rare; probably only a dozen or so exist, and most are in the possession of thieves' guilds in large cities. The inventor is thought to be the long-ago wizard Schollus, who made a few (which he sold for vast sums of money) before disappearing forever into other planes. He alone knew the secret of their making.
These wands are among the most closely guarded (and eagerly sought) treasures of dweomercraft. The Guild in Baldur's Gate is known to hold one, and it is thought that another lies in the hands of thieves in Hillsfar. Several are rumored to be in the rich cities of the South (due to the number of inexplicable thefts there), but the precise whereabouts of none can be heard or read. Elminster can only give a partial set of command words for but a single wand (which one is not known), from all his books of lore; three of the six words for that wand are: “Tamyr,” “Urembom,” and “Lairu”
A wand of displacement can teleport without error single pieces (or several pieces fastened together in some way) of nonliving material (which may be organic or formerly alive) up to 160 feet away from their initial position. The wielder must touch the material to be teleported with the wand while speaking a command word, and later touch the intended new location of the material while speaking the same command word. The material will then be teleported from one location to the other within one segment. Once the teleport has been accomplished, the command word can be used for another object.
Magical items (or any items bearing a dweomer) may be transported without affecting their magic in any way, but the following limitations apply: If the material is of over 30 cubic feet in volume (weight does not matter), or is contained within a magical prison (such as a protective circle, protection from evil, a forcecage, imprisonment, and so on), or the intended new location is over 160 feet distant from its location at the time the wand wielder speaks the command word a second time, the teleport does not work and the magic is lost. The command word is again free for use. Material that is destroyed, consumed, or made living (such as a resurrected corpse) cannot teleport.
The wand may touch the intended location any number of times without activating if the command word is not spoken. A magical prison (such as a petrified creature, magic jar, or the like) could itself be teleported, and the teleportation circumvents any physical or magical barriers around the new location—or between the two objects. The wand cannot move objects from plane to plane.
Each wand has six set and unchangeable command words; up to six items can be simultaneously carried or held ready to teleport. Teleports can be made in any order; the first word need not be spoken a second time before the second, third, or fourth is spoken. The teleport will not work, however, if a location is touched before the item. Dispel magic cast upon the item does not negate or foil a not-yet-completed teleportation; only magical imprisonment (see above) of the item can prevent the teleportation. Once teleports are wasted by failing to work or used successfully, the command words corresponding to them are freed again for reuse. Knowledge of only one or two command words permits simultaneously carrying only one or two items. This wand may not be recharged, and each teleport, successful or not, drains one charge. This wand may be used by all classes.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items