Spirit of Doomasta

The Spirit of Doomasta is the penultimate boss of the Doomasta Stronghold raid, and the final encounter of the Battle of Will wing. Doomasta is considered to be the second toughest boss of the instance, behind Vice Iron himself.
Her fight is a single phase fight (with an intermission at times) with a heavy focus on environmental dangers. A single death could snowball into a wipe, especially on tougher difficulties.
==Background==
...
==Abilities==
Doomasta, upon being engaged, afflicts all raid members with Torment of Doom. If it reaches 20 stacks, the players will die, and spawn a minion to attack the raid.
*Torment of Doom: Torments the player, dealing 5,000 damage every 3 seconds. This stacks. Upon reaching 20 stacks, the players will succumb to their torment, and spawn an Infernal Render in their place.
**Demonic Claws: Rends flesh in front of her, dealing 250,000 damage split amongst five targets including the current target. Adds a stack of Torment of Doom.
**Rain of Chaos: Calls down infernal meteors, dealing 109,432 - 115,321 damage to all enemies per second over 10 seconds. If the meteor is soaked, only one player takes the damage instead, gaining a stack of Torment of Doom. Unsoaked meteors leave volatile craters instead that last until Doomquake is utilized. 
***Doomquake: Craters that persist erupt, dealing 200,000 damage to all enemies within 10 yards of each crater, spawning an Infernal Render in its place.
**Demonic Bombardment: Targets a random player, dropping heavy explosives on them over 15 seconds. Each explosion deals 75,000 damage to the target if it lands and to those within 5 yards. The explosive leave fires along the battlefield.
**Torment: Torments all players, adding a stack of Torment of Doom.
**Malevolent Parasite: Manifests a parasite, and sends it towards a player, dealing 936,540 damage over 15 seconds. If the player is still alive, they take 100,000 damage, and the parasite spreads to a nearby target, gaining a stack of Ravenous (on Rising). The parasite can be damaged and/or killed before it reaches a target.
***Ravenous: Deals 15% more damage over 1 less second.
**Soul Prison: Creates a crystal that binds the three nearest targets to it. Players trying to leave the crystal's zone suffer 65,092 - 71,321 damage every 0.3 seconds, and must break it to be freed. On Rising, broken crystals give three stacks of Torment of Doom.
===A Tear in Anger===
After prolonged time, Doomasta will tear into reality, trying to absorb players into space-time.
*Infernal Rift: The rift tries to absorb enemies into it, killing them instantly. Deals 50,000 damage per second. Players who are close enough lose one stack of Torment of Doom per two seconds, and take 50,000 damage each time this happens.
*Infernal Render: Powerful demons spawn from the portal and attack enemies with vicious melee.
*Messenger from the Fire: Winged demons that grab players, trying to take them into the rift. They must be killed before doing so, and target the farthest members.
*Seeking Flames: Doomasta launches flames at all enemies, dealing 112,455 - 120,925 damage to them and pushing them closer to the rift.
==Strategy==
...
==Quotes==
...
==Loot==
...
==Achievements==
...
==Notes==
...
Category:Doomasta Stronghold bosses