Changelog v2.1.4.117586 - Week 101

Changelog v2.1.4.117586 - Week 101
New Content
* Hypatia Merge
* Enabling Operations on Open World & Allowing Exotic Respawning on Open World
* When exotic deposit resources are exhausted they will no longer show up on any future radar scans
Fixed
* Strange Harvest: Bio Research - Changed final pod to a transport pod. Removed double up of icarus map icons on satelite
* Open World Selection Screen now shows operations for olympus and exotics for all 3 maps
* Adding pickup weapon sound for guns and crossbows
* Strange Harvest: Reserach - Decreased the search area radius' to more accurately represent the travel quest. Removed a description override within the first drop pod quest so it displays the proper mission text
* Adding bow pick up audio and balancing against other pick up sounds. Removed spacializer. Saved pickup spacializer as a preset and added to all pickups so they are consistent. Data table entry
* Change food modifiers from 'stack, max 1' to 'replace' and make datatable validation more explicit
* Adding pickaxe / axe pickup sound
* Fixed Corn (uncooked) not giving the raw food modifier
* Meridian: Extraction - Added supply drop to deposit ingredients into rather than the same box to fix a bug where the box would clean up too fast and changed the mission text to match
* Shortening pickup axe audio event to have less shing
* Small adjustment to axe pickup sound. Slightly reduced the fade to allow a tiny bit more tail
* Updated Trace and Entangle credits section
* Linked up player talent Unlock text to translatable text entry
* Added translatable text entries for sneak attack, bestiary open option and drill UI
* Tweaked the 1ST Cha shoulder in the gun aim animation to fix being able to see through the shoulder in 1st person while aiming
* Adding knife pickup audio event and data table entry
* Meridian: Extraction - Fixed a bug where on reload the drop pod would respawn
* Fixed Viscid granted Wolf kill experience
* Doing a pass on shortening all excessively long audio events (over 50 seconds). Sometimes splitting into multiple, sometimes just shortening
* Fixing Desert Mammoth Trophy not being the Desert Mammoth Trophy when placed
* Fixed Tusker Trophy deploying as Komodo Trophy
* Increase range when checking if a depleted deposit is occupied by an extractor, before clean up
* Prevent late joining clients on multiplayer from seeing UI for past exotic replenish events
* ENCROACHMENT: Fixed a bug causing clients to see an incorrect count for the The Great River kill objective, indicating that that step was complete when it is not
* Unlock Beachhead by default, allowing players to jump straight into Olympus Operations
* Enabled exotic rewards on open world from Vapor Condenser event
* Removed lock on exotic voxel spawning, and related flag on DEEP VEIN
* Removed obsolite unlock marker on MERIDIAN and PAYDAY
* Doubled Exotic Voxel spawn rate, as it was still not frequent enough for players to find
* Fixed Arctic Scoprion trophy incorrectly deploying as Scorpion trophy
* Do not clear radar scans on replenish event if no deposits have been depleted
* ENCROACHMENT: Fixed a bug causing clients to see an incorrect count for the The Great River kill objective, indicating that that step was complete when it is not.
Future Content
* Fixing Light emitter on NS_Meteor_Impact, alpha values dipped below zero causing issues when using epic settings
* Adding scorpion crossbow data table entry
* Decal Pass, Red and Purple Quads, Ashlands, Prometheus
* Set Dressing New Cave Network, Ice Sheet Yellow Quad on Prometheus
* Adding unique scorpion crossbow audio and data table entries
* Submitting new/modified Spider Nest mesh and textures
* Adding screenshake to meteor impact
* Temporarily fixed build validation error by reverting NPC slow rotation update
* Implementing Meteor shockwave and distortion on impact system
* Fixed issue where AI-controlled mount movement speed was being overridden on tick.
* Added ability for mounts to rotate smoothly towards target direction
* Lots of adjustments and improvements to the meteor impact so it feels slightly less abrupt at very long distances. Balanced the close ear ring and added impact snapshot etc
* Added new icon for mount wander movement mode
* Added new voxel types for new areas of Prometheus
* Re Saving Dev Test 002 prospect list details to default
* Final adjustments to meteor event. Very small reduction to some low end to reduce low end build up
* Removed navigation data from LC_Cliff_14_ground (ground cover foliage cliff for phase 3) to reduce navmesh issues
* Adding scorpion crossbow fire audio, adjustments to other CB parts levels etc. Small adjustments to meteor impact ducking
* Changed crevasse nav modifier volume startup to try to prevent the modifiers body setup from evading the garbage collector
* Added 7 assets for the Art Deco Furniture set, all chairs and tables
* Adding sandworm tendon audio. Also added to meat and other items that feel similar for pick up sounds
* Decal Pass and Landscape Sculpting Pass in the Ashlands, Prometheus
* Set Dressing New Cave Network with Stalagmite, Ice Sheet Yellow Quad on Prometheus
* Nesting events within meteor impact with limitations to playback to prevent excessive amounts of boombastics
* Added text for biolab weapon components and weapons
* Small EQ adjustment to meat / tendon pickup audio
* Additional tweaking of Prometheus section 2 voxel reward weighting, pending final voxel placement
* When meteor showers occur, do not clean up exhausted meta deposits that still have an extractor attached
* Scorpion Rifle - added meshes for all components (WEP/GUN_ScorpionRifle)
* Submitting in progress developer assets
* Added art assets for art deco fireplace
* Added new Biolab attachments
* Cliff Decal pass on cliffs in the ground and Cliff pass, Ashlands, Prometheus
* Set Dressing New Cave Network with Stalagmite, Ice Sheet Yellow Quad on Prometheus
* Decal pass and Manual caves in Red and Purple Quad, Ashlands, Prometheus
* Added Item.Meta tag on biolab attachments so they will correctly return to the station when returned
* Set Dressing New Cave Network with Stalagmite, Ice Sheet Yellow Quad on Prometheus
* Added new Biolab Inhalers
* Adding in destruction states for bats nests, both cave and arctic versions
Category:Changelog