Redwing's Super Smash Bros

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==This is all in Good Fun==
: I know i have some weird ideas but please understand that im just trying to have fun and be creative to show fantendo i truly care about this community and plus why be boring and mundane with smash bros rosters the fan mock ups i have seen are okay but thats for predicting the real smash games....this is fantendo a place ment for wild and crazy ideas so if you dont like this roster.....go make your own why don't ya. :)
But you can give me what you think of this roster just dont complain please.
==Introduction==
: Okay after 3 Months of being gone im back and now i have better tools to make way better wiki pages so now i can make the ultimate smash bros game and you might be asking but ultimate is THE "Ultimate" smash bros game well it might be... UNTILL TODAY. I will be planning to bring back every mode, every fighter, every item, every stage and every music track and instead of Masahiro Sakurai being in charge of development me, myself and a huge crowd of dedicated smash fans will work to the bone to craft the most balanced, thought out, and largest fighting game in history, and to get to my interesting ideas faster i am choosing to do the movesets out of order due to having good ideas for a lot of the unique character picks i have but i dont want to wait and finish a franchise of fighters before i move on to another franchise and so on and so forth, i really hope you people dont mind this decision.
==Meet the Roster==
: since this will be a continuation of ultimate of course everyone will be back but along with a ton of newcommers almost every veteran is getting updated movesets to better reflect the characters legacy a.k.a mario having cappy and samus having more weapons to harness you know, that kind of update but remember when i sayed almost every veteran because characters like Banjo-Kazooie, Captain Falcon and King. K Rool already have there most defining characteristics so there wont be a need to update their movesets, but how ever there wont be no limit on alternate costumes for character, for example one character can have 50+alts like mario while a character like kirby might only get 30 or so on and so forth.
:
: Also comments on the rosters size are invalid because for one this isn't supposted to be realistic, two if your worried about my work load i will pace myself and take breaks when needed and three its called redwing's super smash bros this game is supposed to be formed to my liking just like other pages under the X's Super Smash Brothers tag but you can still tell me what you think just please dont tell me to cut half of the roster, that would be nice.
Also Shout out goes to Jake/Mirai Moon, Pyrostar and Fire Scyther for giving me a confidence boost and words of encouragment thanks my dudes. 
Super Mario Bros
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Paper Mario
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Mario and Luigi
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Yoshi
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'''''
The Legend of Zelda
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Malon.PNG
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Termina Moon.PNG
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Daruk.PNG
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King Harkinian.PNG
Morshu.PNG
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Garo.PNG
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Ruto.PNG
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Donkey Kong
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Kalimba.PNG
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'''''
Pokemon
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Kirby
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Susie.PNG
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Metroid
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'''''
Wario
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Fire Emblem
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Roy icon.PNG
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Lucina.PNG
Robin.PNG
Corrin.PNG
Chrom.PNG
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Tiki.PNG
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==The Movesets==
Now it is time to do the movesets but i will only do specials, final smash, alts and give there stock icon, even though the roster isn't finished i might as well start on the Movesets for these characters a few of them will be unchanged like King. K Rool, Ridley and Banjo-Kazooie just to name a few.
and if i include a character that doesn't have much source material i will improvise a move as long as it makes sence for the character in question.
*Neutral B: Cappy Toss, Mario will take his cap off and throw it like a boomerang causing 15% damage and some low power knock back but this can also be used as a reflector like Zelda's Neutral Special to bounce back projectiles.
*Side B: Summersalt Roll, Mario will curl up into a ball and start rolling foward slowly but if you keep pressing the B Button Mario will Excelerate Faster and Faster. Landing this attack on opponents will cause around 11 to 16% Damage.
*Down B: Cape, Mario will cover his body in his iconic cape from Super Mario World, in smash bros it will act like a extra shield blocking weak attacks and reflecting small projectiles.
*Up B: Super Jump Punch, Mario will jump up with his fist raised when mario hits an oppenent with this attack golden coins will fly out but there is a 10% chance of purple coins flying out, this attack does around 13% damage.
*Diagnal B: Firebrand, Mario will generate a small fireball in his hand and launch it foward to deal around 13% damage.
*Shield B: Statue Leaf, mario will harness the power of the statue leaf and turn to stone to stop all damaging attacks but mario will be unable to move and will automaticly cancle out of it after 10 seconds.
*Final Smash: Rainbow Star Clone Mayhem, Mario will use a rainbow star and rush foward any opponent hit will be pulled into a cinematic final smash where Mario uses Double cherrires to make clones to run around hit the opponents the follow up with a mega ground pound, this final smash will do about 50-60% damage.
*Neutral B: Element Switch, in Luigi's Mansion luigi uses the power of Fire, Ice and Water to solve puzzles and attack enemies in smash bros luigi can switch between the 3 element like shulks monado arts.
*Side B: Element Shot, Luigi will rev up his poltergust G-00 with either a glow of Red, Blue or White when the button is released a burst of fire, a bubble of water or a Chunk of Ice will fly out and cause a huge amount of damage and knockback around 15-23% and the ice shot can freeze opponents and break shields.
*Down B: Strobe Bulb, luigi will charge his flash light up for a blinding burst of light if this attack lands opponents will be stunned for a few seconds but if luigi holds the light for too long it will overheat and render the attack useless like diddy kongs neutral special.
*Up B: Balloon Flower, in luigis mansion dark moon luigi will come across some purple bulbs that when sucked on by the poltergust will act like a balloon slowly floating luigi up this recovery lasts for 20 seconds but will be slow and punishable if your not careful.
*Diagnal B: Negitive Zone, luigi will invert his colors and gain a small aura field around him causing opponents to be stunned, flowered and or have there controls reversed.
*Shield B: Thunderhand, luigi will start a small blue spark in his hands and launch it fowards stunning the opponent and deal around 15% damage.
*Final Smash: Poltergust G-00, Luigi will begin to charge his Poltergust up with a high amount of energy then unleash a flurry of suctions to catch any opponents in the vaccums range then luigi will launch them out along with any items caught in the strea this final smash will do around 40-45% damage and have extremely high knockback.
*Neutral B: Psych Bomb, Pulled from super mario rpg peach holds her hand in the air and aims to throw a hand full of Psych bombs and just like that game peach can use action comands too, press the b button just before the attack ends and she will keep tossing bombs until you mess up the comand or when you want to stop, this attack deals 17-25% damage and can break shields.
*Side B: Yoshi Cookie, Peach will pull out a cookie then a red yoshi will pop out of no where, eat it then shoot a spread shot of fireballs at the opponents the fireballs do around 7-13% damage and if the opponent gets to close to yoshi he ground pounds the opponent dealing around 8-13% damage.
*Down B: Mute, Peach will start to glow then a blue balloon with a white x on it will appear peach will then grab it and pop it near the closest opponent if this attack lands the opponent cant use Specials, Shields or Use there final smash.
*Up B: Calm Breeze, Peach will harness her emotions from super princess peach to call upon...her calmness, using this emotion will let her gently fly up in a gust of wind and recover some health too.
*Diagnal B: Sadness, peach will harness her power of her sorrow and cry tears everywhere to launch opponents back but the tears will do no damage only knockback.
*Shield B: Frying Pan, peach will pull out a frying pan and hit people away with it dealing huge damage and knockback around 30-40% damage.
*Final Smash: Fiery Rage, Peach will engulf herself in flames and rapage around the stage hurting anyone in her path, all of her attacks are have increassed power and her speed matches that of sonic but the damage varies depending on how fast you are at using this final smash, it lasts for 20 seconds.
*Neutral B: Fire Breath, Bowser will take a deep breath and breath a stream of fire that dies down after a few seconds of use, this attack does around 14-18% damage.
*Side B: Vacuum Block, Bowser will take out a green block with a twister on it and hit it doing so will cause bowser to take a large inhale that is 10x bigger than king dedede's inhale bowser can suck up fighters, items, projectiles, stage hazards, bosses and even other final smashes when users are chewed up and launched out this attack deals 11-20% damage.
*Down B: TNT Drumstick/Star Candy , when this move is used bowser will pull out a TNT Drumstick from Bowser's inside story and eat it to recover about 15-23% damage (healing varies) but there is a chance that bowser will instead pull out a Star Candy to heal him back to 0% and give him his final smash.
*Up B: Paratroopa Assist, 4 Paratroopas will appear grab on to bowsers shell and lift him up like Olimar and his winged pikmin but this recovery has the speed of King K. Rools Copterpack.
*Diagnal B: Koopa Claw, Bowser will light his claw on fire and strike diagnally at the opponent causing great damage to the opponent while also dealing small recoil to bowser, this attack will do around 15-23% damage.
*Shield B: Terrorize, pulled from super mario rpg bowser will snap his finger and a massive boo will appear to stun opponents that get too close to bowser.
*Final Smash: Bowser's Army, Bowser will curl up in his shell and ram the opponents transporting them to a cinematic Final Smash bowser calls upon his army of Goombas, Koopas, Magikoopas, Bob-Ombs, Boos and Spikes to beat up the opponents for around 70-80% damage.
*Neutral B: Icy Chunk, The peak of freezeflame will glow white then form a chunk of ice and launch it at the opponents at an ark, the chunk of ice can spike off stage and does around 23% damage when hitting the sweet spot.
*Side B: Lava Filled Moon, The brown and red moon floating above the ice planet will land on the stage and start rolling and spewing out lava and fire but if an opponent is hit by the moon they will be burried and take around 42% damage.
*Down B: FrostBurn Shield, Freezeflame will take a flat planet that has both fire and ice on it and block with it but if you hit down b again it will switch sides The lava side will do around 5-10% everytime you hit it and the ice side will do around 3% but will instantly freeze you if you hit it.
*Up B: Sheer Cold Updraft, freezeflame will start to rise up and cause a extremly cold updraft to form this attack will cause anyone to be frozen and cause an equal 50% damage and while freezeflame is using this recovery it has super armor.
*Diagnal B: Iceberg Crash, freezeflame galaxy will spawn a diagnal iceberg to launch at opponents this iceberg will do around 13-17% damage.
*Shield B: Barron Brr's Guard, barron brr will appear in front of freezeflame and perform a non-damaging shockwave to blow players back that get too close to freezeflame.
*Final Smash: Hot and Cold Colide, freezeflame galaxy will hop into the background and regain its full size and start pelting the stage with massive icebergs and flaming hot meteors then ending off with a massive burst of Lava finishing the job, this final smash will do 23-90% damage if your not careful.
*Neutral B: Hypno Glasses, Nastasia will tip her glasses and 3 red boxes will appear around the nearest opponent when she performs this attack the opponent will become her puppet for 30 second she is able to walk them off the stage, hurt other opponents and all the while nastasia is in the back ground but she does have to hold down the attack button for 5 seconds before using this attack for balancing sake.
*Side B: Rawbus, She calls a Rawbus one of the early game enemies to come out and attack the opponents but if you use her neutral special on the Rawbus it gains more defense and attack power but gives up a few points in speed, the Rawbus by its self does around 12% damage but when its powered up it does around 23% damage.
*Down B: Paralysis Counter, Nastasia will brace herself for an attack if an opponent hits her in this state she will tip her glasses and the opponent will be surounded by 3 yellow squares that will stun the opponent everytime they try to move this attack lasts for about 10 seconds
*Up B: Growmeba, Nastasia will call upon a growmeba to start multiplying and making a stair case for her, if any opponents try to attack the growmebas they start to swarm the opponent dealing around 3-7% per hit and a maximum of 30 can be on the field per player.
*Diagnal B: Breaker Needle, Nastasia will send out a sharp wave of energy that will do around 12-15% damage on its own but will do double damage if the opponent has super armor on there attacks like with King K. Rool or Ganondorf and it can also break shields instantly the needle will do around 23-30% damage for super armor opponents.
*Shield B: Zombie Shroom, nastasia will summon a question mark block and hit it and out will pop a zombie mushroom that will chase players around the stage dealing 4-9% damage per bite.
*Final Smash: Magiblot Rampage, Nastasia will summon Yellow, Blue and Red Magiblots to bombard opponents with a flurry of dark magic attacks finishing off with a Mega Muth Raming them to finish them off, this final smash does around 40-100% but the final smash can be easily avoided if your careful and time your dodges right.
*Neutral B: Geno Beam, geno will turn his arm into a gun and charge up a blue lasor to shoot out and deal great damage around 15-23%
*Side B: Geno Whirl, geno will throw out a yellow disk of energy that will travel through opponents and will deal pretty good damage on its own but if you press the b button as the attack is about to end it will cause 999% but the timing is extremely hard to pull off.
*Down B: Elbow Bullets, geno will bend his arm up at a 90 degree angle and fire off 6 bullets that do around 8-9% per bullet.
*Up B: Geno's Spirit, geno will turn back into his original form, a little yellow star sprite and fly back up onto the stage but this attack will deal no damage and when he lands geno will recover his body back.
*Diagnal B: Arm Launch, geno will loosen the hinges on his arms and propel them forward like rockets each arm does exactly 10% but after this attack geno will loose his arms and will recover them after 5 seconds
*Shield B: Geno Boost, geno will glow red and arrows will fly out of the ground powering up geno's attack power by 5% but if you can time the attack right by pressing b just as the attack is finishing it will raise his launch resistance by 5% and these effects can be stacked up to 20% each.
*Final Smash, The 7 Stars, geno will launch a high power beam at the opponents and transport them to a cinematic final smash to where the 7 stars will start spinning and dancing for 3 seconds and fire off a rainbow colored beam fueled by wishes dealing 45% damage.
*Neutral B: Steel Gauntlet, Lizalfos will pull back his arm and strike with his metal gauntlet dealing around 20% damage.
*Side B: Lizalfos Tail, lizalfos will swing its tail around violently striking foes all around it, its a good method of defense and has a sweet spot so it can spike. This attack deals around 10% damage.
*Down B: Gauntlet Shield, lizalfos will pull back its head and cover its face with its gauntlet protecting it from all damage and even acts as a reflector bouncing back projectiles.
*Up B: Lizalfos Jump, lizalfos will bend its legs and bound up with a huge vertical leap acting similarly to king dedede's up special but lizalfos wont come down so heavily.
*Diagnal B: Bomb Flower Roll, lizalfos will pluck a bomb flower out of the ground and roll it in a decided direction and explode on contact dealing around 18% damage.
*Shield B: Lizalfos Counter, lizalfos will take a stance, when he's attacked in this stance he will grab the foe, toss them up and headbutt them dealing around 14% damage.
*Final Smash: Lizalfos Team Up, lizalfos will rush foward and any opponent hit will be transported to a cinematic final smash where 7 lizalfos will hit the foes around like beach balls ending off with a massive gauntlet punch sending them flying to deal around 25-40% damage.
*Neutral B: Toxic Mushroom, question mark block will turn brown and send out a toxic mushroom that will follow players around the stage, if the opponent gets hit by this mushroom it will do gradual poison damage around 1-2%.
*Side B: ! Mark Block, question mark block will spawn a ! mark block hit it and it will release a line of blocks foward, these blocks will not damage the opponent but it will push them back a long distance.
*Down B: Beat-Block Dash Jump, taken from the name of blocks found in super mario 3d world question mark block will charge up and start doing short hops in tune with the beat, time your button presses to jump up higher and damage opponents dealing around 7-11% of damage it will also make question mark block glow blue and pink.
*Up B: Invisible Block, question mark block will disappear and warp up to the closest platform and reappearing on it but if your too far of the platform it wont be able to warp to the platform.
*Diagnal B: Block With Wings, question mark block will sprout a pair of wings and charge diagnally if it hits a foe this attack will do around 12-14% damage and this attack wont put you into free fall so you can follow up with any attack including your up special.
*Shield B: Brick Block Shield, question mark block will surround itself with brick blocks shielding it but oppoents will be able to break these blocks but you can also break the blocks and escape.
*Final Smash: Peaches Castle, question mark block will call in some toads to build a miniature version of peaches castle, when this attack finishes the castle will explode and deal around 30-34% damage.
*Neutral B: Morshu Bomb, morshu will pull out a bomb with his face on it, aim and lob it in a selected direction it will explode on contact and it will deal around 10-14% damage.
*Side B: Lamp Oil, morshu will take out a bottle of lamp oil and throw it at an opponent dealing only about 5% damage but will work in tandem with the down special.
*Down B: Driftwood Torch, morshu will pull out a torch, this torch can be thrown like a normal item and can be picked up by other players the torch by itself does 7-10% damage but if the opponent has lamp oil on them they will take around 20% damage and will have lingering fire damage for 5 seconds.
*Up B: Old Rope, morshu will pull out a roll of rope and use it to grapple on the nearest ledge acting like samuses side b or a tether recovery like jokers grappling hook.
*Diagnal B: Candle, morshu will light a candle and throw it at an opponent the flame does around 5-7% damage but the candle wax does around 10-12% damage.
*Shield B: Rusty Shield, morshu will pull out a rusty old shield and will hold it in front of him blocking most attacks but will break after a few attacks so be careful.
*Final Smash: Oil Bomb Barrage, morshu will take a bag of bomb dump lamp oil on them and start barraging the stage with them, this final smash will last around 13 seconds and will deal around 18-30% damage.
*Neutral B: Din's Flare, din will snap her fingers creating a random explosion near the closest opponent this attack will deal around 15% damage
*Side B: Ember Shot, din will conjure a flame in the palm of her hands that will turn blue, then she fires it up in the air creating a firework like explosion with embers falling down dealing around 9-12% damage but if you are hit by the flame itself and the explosion it will deal around 18-20% damage.
*Down B: Fire Barrier, din will form a circular wall of fire that will deal 1-3% damage if opponents touch it and will also shield her against most attacks but the shield will be destroyed if hit by water attacks.
*Up B: Flare Warp, din will coat herself in flames and teleport upwards just like zeldas up special, if both hits connect this attack will deal around 19% damage.
*Diagnal B: Flare Backhand, din will cover her hand in fire and hit opponents back with the back of her hand dealing around 16% damage.
*Shield B: Din's Power, din will start to glow red with the triforce of power, powering up her next attack like incineroars down special but its not a counter.
*Final Smash: Triforce of Power, din will teleport to the background and start barraging the stage with devistating fire attacks ending off with a massive explosion sending the opponents flying and dealing around 20-35% damage.
*Neutral B: Aim and Throw, yoshi will make an egg out of thin air, aim it in a direction and throw it the egg will deal about 9% damage.
*Side B: Egg Roll, yoshi will tuck into an egg and roll around damaging any foe in his path this attack can deal around 16-20% damage.
*Down B: Ground Pound, yoshi will jump up and slam down on the ground creating a small shock wave, this attack does around 15% damage.
*Up B: Yoshi-Copter, yoshi will transform into his helicopter form from yoshi's island and fly up, this recovery it just like king k rools in both speed and control and the propellers will deal damage around 6% damage.
*Diagnal B: Metal Egg, yoshi will lift up a massive metalic egg and roll it along the ground, this attack will deal around 20-24% damage.
*Shield B: Egg Shell, yoshi will break his egg shield and leave fragments around in the ground to take opponents by surprise, the egg shell does around 6% damage.
*Final Smash: Stampede!, yoshi will dash forward and headbutt any opponent in his path transporting them to a cinematic final smash where a herd of yoshis will run across a field, trampling opponents, this final smash does around 33-37% damage.
*Neutral B: Inhale/Star Spit, kirby will suck in the closest opponent to him and hold them in his mouth if you press down on the control stick you can copy the foe's neutral special but if you press b again you can shoot the opponent out as a little star dealing around 5% damage.
*Side B: Hammer, kirby will pull out a hammer and start to charge up a swing and if you keep charging it will catch fire but it will hurt kirby if you hold the charge for too long, once you release the button kirby will swing the hammer and deal around 22% damage.
*Down B: Stone, kirby will straighten out and turn into 1 of many stone transformations and each one will deal a set amount of damage. Pink Stone does around 15%, 10 Ton weight does around 18% damage, The Thwomp does around 20% damage and the spike ball does around 22%.
*Up B: Final Cutter, kirby will pull out a cutter blade, ascend then descend landing on the ground creating a small cutter wave, this attack deals about 14% damage.
*Diagnal B: Stone Fist, kirby will turn his little nub into a stone fist striking up, this attack will do around 12% damage.
*Shield B: Normal Beam, kirby will croutch and send out 2 waves of blue energy causing opponents to be stunned.
*Final Smash: Crash, kirby will begin to glow hot pink jump up and send out a massive explosion engulfing the stage, this final smash deals 100% damage and will always KO an opponent.
*Neutral Special: Spear Throw, bandanna dee will hold his spear up, charge up and throw it forwards, this attack deals around 12% damage.
*Side B: Triple Spear, bandanna dee will hold his spear upwards and start to glow green, when you release the attack button bandanna dee with throw out 3 spears at an arc, this attack deals around 9-16% damage.
*Down B: Megaton Punch, bandanna dee will jump up with his fist raised and slam back down with his fist lowered creating a small shock wave, this attack deals around 23% damage.
*Up B: Waddle-Copter, Bandanna dee will hold his spear up and charge up, then he will spin has spear like a helicopter blade and start to ascend, this attack does around 3-5% damage if you touch the spinning spear.
*Diagnal B: Spear Guard, bandanna dee will hold his spear in front of him and spin it in so fast that it creates a wind box to blow opponents back and to block projectiles.
*Shield B: Spear Cross, bandanna dee will pull out a second spear, put both of them in a x shaped formation and take a defensive stance, protecting bandanna dee from all attacks.
*Final Smash: Giga Spear, bandanna dee dashes forward and any opponent hit will be transported to a cinematic final smash where bandanna dee has his spear super charged with the 5 elements from kirby star allies then he will swing it forward ending the attack, this final smash deal around 40-45% damage.
*Neutral B: Krazy Eyes, kalimba's eyes will start to swirl black and white, then transparent energy waves will be generated causing any opponents hit to have their controls reversed this lasts for 10 seconds.
*Side B: Elephant Assist, kalimba will whistle for assistance, then an elephant will come charging across the screen hitting any opponents in its path, this makes reference to the opening to Donkey kong country returns. This attack deals around 24% damage.
*Down B: Stone Tiki Pillar, kalimba will look up, then a stone pillar with a tiki face will appear and start to fall kailba will hop to the closest opponent and throw them into the pillar burrying them, this attack deal around 20% damage.
*Up B: Tiki Rise, kalimba will fold up its arms and quickly dash up, this attack deals no damage or knockback.
*Diagnal B: Kalimba Klaws, kalimba will hold out its arms and start to swipe at the opponents rapidly, each claw swipe deals about 4% damage and the ending hit will deal 9% damage.
*Shield B: Magma Shell, kalimba will encase itself in harden magma to protect itself from all damage, this is in reference to the opening of donkey kong country returns.
*Final Smash: Field Control, kalimba will rise up to the top of the stage and lock on to the closest player, then it will shoot out a wave of hypno energy and cause the opponents to go into a stun animation, then they will be launched to the blast zone ending the attack, this final smash only does 20% damage but it will launch players directly to the blast zone.
==Gameplay==
Whats super smash brothers without gameplay, down here i'm showcasing the new ideas your's trully came up with, the gameplay features shown are ment to be fun and exciting because the last smash bros game to really contribute to gameplay....is smash bros melee and no final smashes dont count because, final smashes are finishers for each character and that didn't contribute as much as Side Specials, Spot dodging, air dodging 4 different grabs and charging up smash attacks and yes i do understand the importance of final smashes to but that was pretty much the only gameplay change in brawl that i can recall.
I hope you like my ideas 'cause i worked really hard on them and i know you people might think differently but please be respectful.
Wavedashing: To curb the appetite of melee fans wavedashing is back and works how it did back in melee where you use directional air-dodgeing on the ground to make your character slide across the ground to cover more distance.
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Circular Air-Dodging: New in this game is circular air dodging, while in the air press the ZR or ZL button and then rotate the control stick to do a circular air dodge this will help with attacks with wide range and will help with heavy characters because this type of dodge is momentum based so you can spam it but only with right timing and coordination to send characters flying up to help with recovery.
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Zig-Zag Air-Dodging: Also new in this game is Zig-Zag Air-Dodging by pressing the ZL or ZR button and quickly flicking the control stick in a direction you will be able to zig-zag out of the way of hard to dodge attacks or to space out opponents if they get to close.
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16 Player Smash: along with having 8 player smash back we now have 16 player smash to have truly chaotic battles and to have up to 32 Ice Climbers at once, trully wonderful.
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Online 100 Player Smash: for online you can now have up to 100 players on screen but to alleviate the problem of lag and slow down special Mega stages are available in this mode stages that are as big as smash run and to keep things from getting to chaotic the camera is always zoomed in on your character.
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Diagnal and Shield Specials: now each and every character has 2 addtional moves to give characters more options on fighting opponents, to give characters more references to their legacy and just to spice up battles like never before.
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Big Battlefield Forms: along with Final destination and Battlefield forms now you have the option of big battlefield forms of stages too.
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Footstool Damage: now when players perform footstools they will deal a small amount of chip damage to the opponent but at high enough percentages they can spike.
Foot Stool Damage.PNG
Multiple Final Smashes at Once: for the first time in smash history up to 16 final smashes can happen at once and if 2 final smash activate on the same character they can perform a final smash over-ride to over ride the other opponents final smash with pressing a and b at the same time.
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Sliding: by dashing and holding down on the control stick fighters can perform slides to dodge attacks and final smashes and they can also act out of it with no end lag what so ever so they can perform easy combos.
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Windbox Spot Dodge: press the ZL and ZR button and rotate the control stick the player can generate a small windbox to blow opponents back while on the ground.
Sweep Kick Roll: double tap the control stick while rolling to do a sweep kick to trip opponents the heavy/taller the opponent is the greater the damage.
Smash Attack Chain: with good timing you can keep your opponent in a chain of smash attacks with no end lag as long as your fast enough and time your button presses right but your attacks still stale if you use the same attack 2 times or more in a row.
Item Snatch: if you perform a smash attack on someone with a item equiped or if they are holding one you can snatch it away from them just like with the Dragoon/Day Break Parts but it works with every item.
Neutral Throw: if an opponent is grabbed and the player only uses pummels after the pummel time is up they will perform a neutral throw it deal less damage than a normal throw but it still knock opponents away.
Grab Block: if 2 opponents try to grab each other at the same time they will recieve some small chip damage and will fail to execute the grab.
Pivot Grab and Pivot Throw: a pivot grab is if a player grabs an opponent just as there about to turn the opposite direction and a pivot throw is if you perform a pivot grab then immediately throw them its hard to pull of but it does more damage than a normal throw.
Rocket Footstool: when performing a footstool press and hold up on the control stick to gain more hight than a normal footstool jump but its hard to time but will pay off when you do.
Aerial Grab and Aerial Throw: you now have the option of grabing and throwing in the air by pressing the L or R button in the air with an opponent next to them they will pause in the air before slowly decending they can pummel or perform a Back, Down, Up, Forward or Neutral Throw and each throw will be unique too.
Ledge Break: if a player is hanging on to a ledge walk on their hands/stubs ect. to knock them off the ledge you can also attack people holding on to a ledge.
Shield Throw: while shielding flick the control stick to throw your shield at an opponent that will turn into a burst of energy to hurt opponents the bigger the character = the more damage the burst will do.
Final Smash Disrupt and Final Smash Retry: you can disrupt a final smash by attacking the opponent the second there about to release their final smash if you do that their final smash will be gone but final smash canceling is only when you have the smash meter on if you fail to connect the final smash, before the animation is finished press the b button with the right timing to re-gain your final smash to try again you can do it as long as you want but its very hard to pull of and wont work with a smash ball.
Shield Break Cancel: just as your shield breaks press up b at the right time to get your shield back and to avoid a shield break useful for attacks with shield killer properties.
True Stun Lock: by alternating A and B attacks with proper timing you can perform a chain of attack opponents cant even dodge out of but only on the ground.
Storing Items: while your holding an item you can spot dodge to save that item for later but it only works with held items not equipable items.
Stylish Moves and Stylish Meter: by playing a normal smash match and performing combos or successfully pull off hard to do techniques a little stylish meter will fill up over time and you can stack it up with 10 charges with each one giving you more power-ups with the 10th charge activating all of them by pressing the b button when the meter is full.
*Charge 1: Speed, raises the players speed
*Charge 2: Power, raises the damage of attacks
*Charge 3: Jump, raises the jump hight of players
*Charge 4: Knockback, raises the knockback power of players
*Charge 5: Super Armor, gives the player Super Armor
*Charge 6: Shield, raises the durability of shields and gives shield throw more power
*Charge 7: Instant Perfect Shield, makes every shield perform perfect shielding
*Charge 8: No End Lag, all ending lag on moves is gone.
*Charge 9: Electric Shields, gives players electric shields that damage opponents when they touch it.
*Charge 10: Gradual Healing, gives players gradual healing and activates all other powers.
==Modes and Customization==
in every smash bros game comes a wide range of different modes and customization features to have the most comfortable and fun smash bros experiance, with rules, custom matches, special smash, all star mode and much, much more.
===Classic Mode===
unlike other smash games you can pick the style of classic mode you want ethier you want Smash 64 style classic mode where you only fight the original 8 on a straight line to the goal with break the targets, board the platforms and race to the finish all being recreated along with Smash 64's Final Destination and Meta Crystal being unlockable stages.
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Melee style classic mode is randomized with what fighters you can fight and does include the full roster of characters and you will be able to play break the targets, trophy toss and race to the finish, all ending off with a fight with either a match against master hand, crazy hand or giga bowser.
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Brawl style classic mode lets you fight franchises in a row starting with The Legend of Zelda then Donkey Kong, Super Mario, Pokemon, Star Fox, Earthbound, Metal Gear, Sonic the Hedgehog then the retro seires and then it ends off with a fight with either Master Hand, Crazy Hand or Both.
Wii U style classic mode sees you moving around a board of trophies to fight in random battles where you can roll a roulette before each battle to recieve some rewards after battle all ending off with Master Hand, Crazy Hand and Master Core/Master Fortress.
3DS style classic mode allows you to choose branching paths that have a specific franchise attached to them with some goodies on each path all ending off with a fight will Master/Crazy Hand and Master Core.
Ultimate style classic mode has every character get there own classic mode route that relates to that character ending off with a random boss fight.
Redwing's style Classic mode has the player choose 5 characters to travel around to different planets themed around different franchises with branching paths and sub areas containing little rewards all ending off with a random boss and or beefed up fighter.
===All Star Colosseum===
In previous smash game there was a mode called all star mode where the player fights the entire roster based on what franchise there from or from how old the character is, since this games roster is so gargantuan that we have to structure All Star Mode in a way that you can still fight all fighters but do it over the course of a few sessions because all star mode now has a save feature with save files so you can drop out and drop back in when ever you want, and to alleviate the tedium of having to play all star mode with every character you just have to beat it once to complete it due to its length.
After you start this mode you will be able to choose which room you want to go into first after you choose a door you will be thrown into a battle with the fighters of that franchise and battle around 5-10 opponents per round but you only fight 2 at once, after your done with the round a number will be above the door saying Ready For Round 2 on the door you just exited because you will still have to fight every fighter but not all in a row with only short breaks and you have infinite stocks due to players thinking that this mode will get boring and hard real fast.
All Star Colosseum.PNG
===Stadium Mode===
in previous smash games stadium mode held a bunch of fun little side modes to clear for fun or for rewards, the minigames where Home-run Contest, Break the Targets, Board the Platforms, Multi-Man Smash, Target Blast and Race to the Finish but they have all been updated to redwing's super smash brothers style to feel more like a extra mode and not a mini game.
====Home-Run Contest DX====
in this version of home-run contest players first start off with a budget and gadgets to place around the field to send the sandbag further and fast with the more traps and gadgets you have, every time sandbag is damaged it will drop 5 coins to spend on more things to launch sandbag or temperary power up to use next round.
You can also buy coin multipliers to put on sand bag to make upwards to 400 coins per hit!
====Board the Platforms Returns====
in the new and improved board the platforms every character has there own custom layout and stage to test there jumping skills and acrobatics in these tightly crafted stages.
====Break the Targets Returns====
break the targets has been missing since brawl and even when it was in brawl there where only 5 difficulty settings meaning only 5 different stages well for this itteration every character has there own stage to test out there skills and accuracy to break targets and get rewarded with alternate costumes, prize coins and other collectables.
====Target Blast DX====
coming back from smash bros 4 is the new and improved target blast now complete with each character getting there own custom stage to suit there smash attacks and different launch distances also you can unlock different types of bombs to experiment with.
====Race to the Finish Blitz====
coming back from smash bros melee race to the finish has been updated to have randomly genrated paths and obstacles and different themes based off of what character you choose.
====Trophy Snag DX====
coming all the way back from smash bros melee trophy snag will allow you to snag unlockable trophies of characters, stages, items and more but unlike smash bros melee its a lot easier to get trophies into the basket due to the physics and knockback being reduced to snag a trophy with ease.
===Custom Characters===
in previous smash bros games the only customizable characters we had where the Mii's but i would like to introduce a few concepts of some cool custom characters i hope you like them.
====Custom Inkling====
aside from playing as the normal inklings you can now customize your very own inkling just like in splatoon. your given a color wheel to change the color of your inklings Hair/Ink, Skin color, Eye color and to top it all of you can dress up your inkling with a wide aray of costums and accessories and not only that but out fit your inkling with any weapon from splatoon 1 or 2, give them sub-weapons and special abilities to really spice up there moveset, you can also give them their own name.
====Custom Pokemon Trainer====
now along with the inklings you can now have your own custom pokemon trainer, you can choose your gender, hair style, clothes, skin tone and you can select any 3 pokemon from the roster to form a pokemon trainer team of your choice, you can switch out pokemon by side stepping and you can only customize a trainer if you have 3 or more pokemon unlocked, and just like custom inklings you can name them what ever you want.
====Custom Mii Fighters====
in past smash bros games you could customize 3 types of mii fighters brawler, gunner and swordfighter, now you have a lot more classes to choose from each with their own specials and stats.
*Mii Swordfighter
*Mii Gunner
*Mii Brawler
*Mii Athelete
*Mii Surfer
*Mii Knight
*Mii Mage
*Mii Tank
*Mii Necromancer
*Mii Ghostbuster
*Mii Scientist
*Mii Swimmer
*Mii Android
*Mii Thief
*Mii Bowler
*Mii Jester
*Mii Sniper
*Mii Boxer
*Mii Football Player
*Mii Golfer
*Mii Party Host
*Mii Deity
===Battle Rules===
just like every smash bros game before, you can customize each match with your own set of rules and stipulations, and just like in ultimate you can save the rule sets you perfer the most like if you want a 3 stock, no time limit, smash balls only rule set or 99 stock, all items, level 9 CPU only.
There are dozens of options on how to set up a battle, here are your options
Stock: you can have from 1-999 stock per match.
Time Limit: you can set a match timer from 0:30 to 5:00 or even to Infinity
Match Type: you can set up either Stamina, Coin, Hyper or Berserk matches and each one has different gameplay.
*Stamina: get the opponents HP to zero to K.O them.
*Coin: attack players to knock coins out of them, the player with the most coins at the end of a battle wins.
*Hyper: every character has no end lag on their moves, characters can spam up special as much as they want and every character is over powered but almost uncontrollable.
*Berserk: makes every character gain super armor and hyper smash attacks but they wont be able to jump they can only move up via their up specials.
===Items===
ever since smash bros inception each game has had a gaggle of items that the players can shoot, throw, equip or power themselves up with.
Super Mushroom.PNG
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Ice Flower.PNG
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Super Star.PNG
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Daybreak.PNG
Dragoon.PNG
Warp Star.PNG
Beetle.PNG
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Bomber.PNG
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Killing Edge.PNG
Death's Scythe.PNG
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Trophy Stand.PNG
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==Stages==
Smash bros has always had a diverse selection of arenas to fight on, and this game is no different we have provided a lot of new and returning stages and we even took the liberty of fusing similar stages to create one mega stage to fight on similar to a stage like 3D Land or Yggdrasil's Alter.
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Final Destination.PNG
Mushroom Kingdom Tour.PNG
Kongo Jungle.PNG
Hyrule Castle.PNG
Planet Zebes.PNG
Super Happy Tree.PNG
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==Story Mode: A World of Hurt==
Welcome to the story mode A World of hurt.....dont think too much about the title.
In the world of hurt a new villain rises called the Barron of Glitches, a malformed, eldritch abomination that only wants to destroy, kill, mame and consume all the know code in the video game multiverse and beyond so its up to the fighters and the player to journey through platforming stages, labyrinths and sub-space to confront the barron of glitches and stop him before every single living byte of code is deleted forever.
Just like with subspace emisary you will be traversing dozens of hand crafted levels to platform and fight your way through, but unlike subspace emisary the enviorments are a lot more bright and colorful compaired to brawl and actually are based off of existing areas.
==Cut Content==
Blossom Bowser and Cosmetta where cut due to them being fan made mario characters and would feel out of place in smash bros
Pokeball Pokemon are cut and replaced by pokeballs to capture opponents
The Original Story Mode concept was a wreak-it ralph based story where they would break the 4th wall and have a chat after every stage but ulitmatly was scraped in favor of a less complicated story mode
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