Boethiah's Bidding

Boethiah's Bidding is an unused quest in . It would have had the Dragonborn kill Jarl Elisif the Fair for the Daedric Prince Boethiah.
==Quick walkthrough==
#Assassinate the Jarl of Solitude
==Walkthrough==
Immediately after finishing the quest "Boethiah's Calling," Boethiah was supposed to have initiated this dialogue with the player:
"You have earned the right to call yourself my Champion. And now you must perform the task for which I created you. You have already proven to possess the needed skills. Go to Solitude. Stalk the Jarl and slay her. I have spread rumors of an assassin. It will make your job harder, but will allow me to place blame where I desire it. You will need stealth and lies to get past her guards. You will assassinate her swiftly and quietly. And if combat finds you, survive the escape. Succeed, and you may keep your title and my armor, and I shall write your name upon the Tablet of Absolute Blackness. Failure is not an option."''
Guards in the Blue Palace will initiate the following dialogue when spoken to while this quest is active:
"I've been instructed to tell all visitors that the Lady Elisif isn't feeling well. She wishes you a good day, and please call again another time."
:That won't do. I have pressing business for the Jarl. "I'm afraid you'll have to come back later. I've been given strict instructions that no one be allowed to trouble Lady Elisif."
:Maybe I could speak with the Steward instead? "Yes, the Steward is taking visitors. However, I must accompany you at all times while on the royal premises."
::Maybe one of my friends here in the palace could be my escort? "If there's someone in the palace who can speak for you and wouldn't mind walking you around. Great. Lead me to him."
::Must you follow me... everywhere? "I suppose you're free to frolic with the wenches in the servant's quarters, but anywhere else, you must have an escort. Jarl's orders."
:::Let's go. "Stay close and in plain view. No funny business unless you want a few inches of steel in your belly."
"Yes. Are you enjoying our little walk together? Or perhaps you'd like to come back when the Lady is taking visitors?"
If the Dragonborn tries to run away from the guard, they will say:
*"Stay where I can see you."
*"You need an escort at all times."
*"Come back here!"
If they successfully evade the guard, they will say:
*"Damn it, I lost him! Protect the Jarl!" (if male)
*"Damn it, I lost her! Protect the Jarl!" (if female)
*"Protect the Jarl!" (general)
If the Dragonborn approaches Elisif's room prior to speaking with Falk Firebeard, she will have the following dialogue, spoken through the door:
*"I'm not taking any visitors."
*"Please, just go away!"
*"Leave - me - a - lone!"
*"Go away!"
However, if the Dragonborn speaks to Falk Firebeard, he will have the following dialogue available:
What's wrong with the Jarl? "She's telling everyone she's sick. But she's really locked herself in her room because she fears an assassin is out to get her."
:Maybe she'd feel safer with a personal bodyguard? I could do that. "I bet she would feel safer. And hopefully you wouldn't have to baby sit her for long. Once she calms down, she might start thinking straight again. Let's go talk with her. Stay close. Talk of assassins has the guards jumpy. They might attack you if you're not standing near me."
:Assassins? Really? That's ridiculous. Who would want to kill her? "I know. The poor girl's fright has left her bereft of reason. But there's no talking her out of it. I fear she'll be locked in there for days."
The Dragonborn will then be taken to Elisif's chambers, where the following scene will take place outside her room:
Falk Firebeard: "Elisif..."
Elisif the Fair: "Go. Away. Please!"
Falk: "I've brought a friend. Someone who can help. A bodyguard. To protect you."
Elisif: "I thought you didn't believe I was in danger!"
Falk: "It doesn't really matter what I believe, now does it? I've brought you someone who can protect you. That's what you want, isn't it?"
Elisif: "(Sounds of unlocking and unbarring a door) Well, what are you waiting for?!"
After opening the door, Elisif will hurriedly shout, "Come in, come in! Shut the door behind you!" When the Dragonborn approaches her, she will say the following:
"I'm glad they finally believed me. About the assassin I mean. It's been so hard since my Torygg passed. No one takes me seriously. So how's this work exactly? Do you just kind of stand there on the look out? That's what Bolgeir does. Well, he sort of looms more than stands. Bolgeir's loyal, but even he doesn't do what I ask. Case in point, this whole assassin thing. Well at least I have you now. Look at me ramble... Well, I guess I'll go about my business sulking in here. You can stand over there in the corner watching for assassins."
The Dragonborn must then kill Elisif and return to Boethiah. During combat, she will scream, "Help! Assassin!" After she is dead and Boethiah is spoken to, the Daedric Prince will have the following dialogue for the Dragonborn:
"You have done well, my Champion. You have earned my respect, a feat few manage and live to tell about it. Now go. I have strings to pull that require my full attention. You may pursue your own course wherever it leads you. Remember always this: You need answer to no authority, neither mortal, nor divine... As you will it, so it shall be."
At this point, the quest will end.
===Post-quest dialogue===
Following the completion of "Boethiah's Bidding" (i.e. when the "DA02Post" flag has been activated), the player has the following dialogue with Erikur, indicating that he was involved in the plot to kill her.
Are you doing well, serving as Jarl? "Ahhh. Quite fine my friend. Quite fine. So sad what happened to young Elisif. Tragic really. Such a young and pretty girl. Was in over her head, I'm afraid. But we should be done with murders in the Blue Palace. I've stepped up security around here."
The script notes for each piece of Erikur's dialogue are:
*"(slyly happy) sharing an in joke/secret involving murder."
*"(slyly feigning sadness) sharing an in joke/secret involving murder"
*"feigning sadness, cracking a smile."
*"(slyly happy) sharing an in joke/secret involving murder"
I'm having some difficulties with the guards. Can you take care of that? "Hmm... Yes, I've heard about all that fuss. I myself know it's all a terrible, terrible misunderstanding. I'm quite sure you're innocent in all this. This one time only, I'll grant you special immunity for any past transgressions, real or perceived. But going forward, I'm sure you realize that your fate is in your own hands. And the law can not be bent for personal friendships."
The script notes for each piece of Erikur's dialogue are:
*"slyly offering to return a political favor"
*"slyly repaying a murderer for helping installing him into government"
*"subtle hint this is a one time bailout"
Hold Guards also have the following dialogue about Elisif set to trigger after the completion of the quest:
*"First Torygg and now Elisif. Damn those Stormcloaks. Let's hope that Erikur fares better than they did." (Imperial-allied guards)
*"We'll protect Erikur as best we're able, but I fear the throne of Solitude is cursed." (Imperial-allied guards)
*"It is whispered that one of the Daedric Princes himself is behind the murder of Elisif. It would seem even the nobility of Oblivion favors our cause." (Stormcloak-allied guards)
*"Filthy she-hound Elisif got what she deserved. Let her serve as "High Queen" of Oblivion, for all I care." (Stormcloak-allied guards)
==Journal==
Boethiah's Bidding – DA02KillObj	Boethiah's Bidding – DA02KillObj
ID 	Journal Entry
50 	Lord Boethiah has sent me, her champion, to assassinate the Jarl of Solitude using guile, deception, and stealth.
*Objective 50: Assassinate the Jarl of Solitude
200 	Lord Boethiah has sent me, her champion, to assassinate the Jarl of Solitude using guile, deception, and stealth. I have successfully completed my mission.
*Quest complete
Category:Skyrim: Unused Quests
Category:Skyrim: Daedric Quests
Category:Skyrim: Solitude Quests