Goblins

== Overview ==
=== Origin ===
The Goblins originated from the caves of Barrova, surrounding The Gra'rak-Gash. They are thought to have spawned from the same ancestor with the as the Orcs had. The two races diverged, the goblins shrinking in size and bulk and for the early stages of their history they hid out in the cave-systems around the Gra'rak-Gash. Eventually that cave system would develop into a collection of tribes and cities, forming the Gra'Goggalin.
=== Spread ===
Since they first began to inhabit the caves of the Gar'rak-Gash they stood in conflict with the orcs and each other. These conflicts were incredibly destructive and brutal. Often, the larger orc would easily crush any goblin army in open battle, the goblins instead resorting to guerrilla tactics and the orcs responding with brutal massacres of the civil population.
Either due to lack of resources or as refugees from these conflicts, small tribes of goblins spread across Barrova, settling in small caves, hills, mountains or cliffs. Any crevasse where they could hide away from the roaming orc nomads. Eventually some of these goblin tribes would settle, founding a great number of independent city states.
With the arrival of the Old Empire during The New Age and their brutal campaign against the orcs and goblins, the goblins found themselves subservient to the Imperials. From here, as skilled slaves or freed beast folk, they spread across all corners of the empire.
=== Culture ===
Due to their shrewdness and relative physical weakness against their orc rivals, the goblins are inherently adaptive, quickly changing to take advantage of their environment. Unlike other races, goblins aren't "marked" by culture the same way. A goblin will be able to easily adapt and adopt a new culture in very short time. To the goblins, culture is a tool to survival.
This adaptability means that goblins often assume whatever culture they find themselves in. Amongst themselves, goblins will usually organise into an extreme society. Goblins living in wild and dangerous caves might become a extremely fierce and brutal tribe, whereas goblin cities on important trade routes are fiercely merchantilistic, coin ruling over all else. In the mountains, goblin cities may be carved into the mountain, similar to the dwarven holds, on the coast they might construct great floating cities, drifting on the oceans.
In modern times, most goblins however live in imperial society, under which their physical prowess is of little concern. Indeed, goblins are able to use their shrewd mind to negotiate, haggle and barter to find great success in imperial cities and their quick adoption of Old Imperial Culture and its derivatives as cemented goblins as the "Best Beastfolk" in the minds of many imperials.
Category:Race