Slender: The Eight Pages

Slender: The Eight Pages, originally known simply as Slender, is a free download indie-developed first-person survival horror video game released in June 2012 as a beta for Microsoft Windows and OS X, utilizing the Unity engine. The game is based on the fakeloric figure known as Slender Man, who is known for the abduction of children in mysterious, dark settings.
==Gameplay==
Slender: The Eight Pages is set in the middle of a forest during the night and is played from a first person perspective. The player's objective is to collect eight pages located in various areas of the forest while avoiding the Slender Man, a faceless humanoid entity resembling a tuxedo mannequin with tentacle like appendages sprouting from its back which appear when the player collects the fourth page. Slender Man will also teleport itself at will, even when being observed by the player. The player is equipped with only a flashlight to see through the dark; it has limited battery life and will eventually shut down permanently if left on for an extended period of time. The player character has the ability to jog, which will tire out the player if done for too long. Slender Man occasionally appears in the player's field of vision. When he does, and is visible on screen, sanity will start to decrease, the speed of which depends on the distance to him and whether the light is on. A disturbing and shocking sting is played if the Slender Man appears on screen suddenly and close to the player. This also results in the ability to sprint for a short period of time. Sprinting allows the player to move faster than jogging, but doing so will decrease the maximum stamina available for jogging and sprinting. A game over occurs when either the sanity drops below a certain point (measured inversely by the intensity of the static and the volume of the noise) or if Slender Man comes into contact with the player, which will turn you around and end the game. The game over screen shows Slender Man's "face" up close and blinking static pulses. As the player collects pages, the fog in the forest grows thicker and Slender Man appears closer to the player character, though the sprinting speed slowly increases as well. Slender Man will not stop chasing the player's character even if all the eight pages have been collected. Once all the pages are collected, one is allowed to walk around for a couple seconds in silence until it appears behind you and ends your game. However the end credits can be viewed afterwards if all 8 pages were successfully collected, and new game modes are then unlocked. There is also a “grace period” in the very beginning of the game, during which Slender Man remains inactive for a few minutes or until the player collects the first page.
However, the level (difficulty) increases the longer one goes without collecting pages. The end of this grace period is indicated by a repetitive stomping sound echoing in the background (also activated by collecting the first page), which is arguably emitted by Slender Man's movement, or perhaps the player's heartbeat. This sound is heard throughout the rest of the game & gradually gets quicker as more pages are collected, as well as several other layering sounds. These sounds include a low droning sound (pages 3-4), a loud wind (pages 5-6), and then a mysterious and unnerving beeping sound (page 7). Only once all 8 pages are collected do the sounds stop. n Version 0.9.4 there is a "Daytime Mode" that can be unlocked. To unlock this mode, the player must beat the game as normal, but there is a different ending where the player awakes in the daytime after collecting all eight pages and being caught by Slender Man. After waking up, the player can walk around in the daytime for a few seconds before the credits roll. "Daytime Mode" is simply during the day and without a flashlight. If the player beats "Daytime Mode" the ending will be the same as before, only the player wakes up at night. After the credits roll, the player will have unlocked "$20 Mode". In this mode, gameplay is more or less the same as normal mode, except if the player sees Slender Man a song called "20 Dollars" by American rap artist Ron Browz starts playing. This is a reference to a fan originated meme about Slender Man, stating that if you give Slender Man 20 dollars, he'll leave you alone. This is the only version in which the player selects these modes in the "Options" portion of the menu screen, and this is also the only version in which two hidden modes can be played at once ("Daytime Mode" and "$20 Mode"). However, the "$20 Mode" was removed in version 0.9.7 due to a copyright issue. From version 0.9.5 on successfully completing the game for the first time in an earlier version unlocks "MH Mode". This mode starts off and ends like an "Entry" from the web series Marble Hornets, which is based on the Slender Man mythos. This mode also suggests that the round of gameplay is actually a prerecorded video. There is static on the top and bottom of the screen, and the different types of music that play as the player collects more and more pages do not play. If the player beats the game for the first time in this version (without having beaten it in an earlier version first) they not only unlock "MH Mode", but unlock "Daytime Mode" as well. Beating both of these modes will then unlock "$20 Mode". From version 0.9.7 on there is ambience during the menu screen, as well as portions of the eight pages being shown. There are now links to the Slender Man mythos forums and some popular web series based on the mythos such as Marble Hornets. As of this version, the game was officially renamed Slender: The Eight Pages. "$20 Mode" has been removed due to the copyrighted material. "MH Mode" has been renamed to "Marble Hornets Mode" (simply the unabbreviated version of the title). Two new light sources are available: a glow stick with infinite light but a very short range, and a crank lantern with a wide range but short amount of light which must be replenished by cranking the lantern. The player can now pause the game by pressing escape, but only when there is no static on the screen as to not allow the player to quit in response to being frightened.
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==Gallery==
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