Apocalyptic Form

During the Age of Wrath, the fallen could alter their physical form at will. When they battled the Host of Heaven, they could be titans of living iron or horrors wreathed in raging fire. Among humans, they often assumed the forms of men and women, luminous and terrible to behold, or wore the guise of animals that best suited their needs. The modern World of Darkness doesn't possess the atmosphere of Faith to allow such effortless transformation from spirit to flesh, but the fallen can use their stores of Faith to alter their host bodies temporarily and gain superhuman capabilities. This apocalyptic or revelatory form is a reflection of the demon's true nature, and its capacities vary depending on the character's primary lore. When a character takes on her apocalyptic form, mortal witnesses suffer the effects of Revelation, with reactions ranging from terror to rapturous wonder.
A character's primary lore dictates which apocalyptic form she can manifest. In order for the transformation to occur, you either roll a number of dice equal to your character's current Faith pool against a difficulty of 6, or spend a point of Faith to gain an automatic success. If the roll is successful, your character's transformation occurs instantaneously.
When your character manifests her apocalyptic form, she gains access to a number of special capabilities ranging from trait increases to physical capabilities such as wings and claws. Each apocalyptic form provides eight special powers, but only four are available to character with a Torment of 6 or less. The remaining four manifest when your character loses part of herself to the demonic nature. When your character's permanent Torment score reaches 7, you may select one of the form's four high-Torment powers and add it to her apocalyptic form. When her permanent Torment reaches 8, you may add another, and so on. If your character's permanent Torment is reduced later, her high-Torment powers are lost at the rate of one per point, so the reverse order in which they were gained. So, the power gained most recently is the first one lost when permanent Torment is reduced. Characters retain their low-Torment special abilities regardless of their Torment score.
In times of peril, a demon can tap into her dark nature and temporarily manifest a high-Torment power. The capability persists for the duration of a single scene, and your character gains a point of temporary Torment. Finally, your character doesn't have to manifest all of her special abilities when invoking her apocalyptic form. A set of eagle's wings might be inconvenient in a crowded elevator, for example. Declare which powers you want your character to invoke before making your Faith roll. if she wants to manifest different or additional abilities later she can, but another roll is required. There's no penalty for failing a Faith roll, but the character loses a point of Faith if the roll botches.
One's apocalyptic form persists for the remainder of the scene, or it can be "turned off" at any point before then that your character wishes.
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