Inevitable Equilibrium

The Balance is the third challenge on the Inevitable Equilibrium board. It consists of defeating a duo of Drahr'Hatir and Drahr'Dolaas at the same time.
== Rules ==
=== Global ===
# After one is defeated, the surviving dragon gains 100% Base Damage.
# After breaking Drahr'Hatir's scales, or Drahr'Dolaas' Focus, they will spend 6 turns recovering, using a different rotation, before reapplying their buffs.
# If using DragonSlayer, both dragons will enrage, dealing 30x damage and autohit. In addition, Drahr'Hatir will instead gain 500 All instead of 100 with 'Radiant Scales', and Drahr'Dolaas gains 75 All to itself and Drahr'Hatir as a separate effect, effectively banning it from the fight.
=== Drahr'Hatir ===
# While its scales are glowing, Drahr'Hatir is normally immune to damage.
# While scales are glowing, Drahr'Hatir will apply a powerful MPM shield at the start of each rotation for 3 turns, which will also reflect all damage taken.
#Depending on which buff it has, Drahr'Hatir will either use a powerful multielemental nuke every 5 turns, or heal 1/3 of its own health every 4 turns.
# Drahr'Hatir's rotation and immunity is broken if hit 15 times.
# In addition to the Bonus buff right before the multi-elemental nuke, buffs that Drahr'Hatir applies to itself while recovering are also applied to Drahr'Dolaas for their full duration.
=== Drahr'Dolaas ===
# While Focused, Drahr'Dolaas will start each rotation by automatically lowering your MPM and BPD for 3 turns.
# Depending on which buff it has, Drahr'Dolaas will either use an extremely powerful multielemental nuke with increased Bonus every 5 turns, or use a lethal Null nuke every 4 turns.
# Drahr'Dolaas's Focus and rotation is broken when it takes more than 1/6 (3569) of its maximum HP in direct damage, including MP damage.
# Drahr'Dolaas automatically gains +300 MPM if hit more than 4 times per turn.
== Turn Order ==
Drahr'Dolaas -> Drahr'Hatir
== Equipment ==
The following is a relatively easy free player setup that maximizes Good/Evil resistance while maintaining stun immunity:
* Exalted Apotheosis
* Wings of the Thousand Flames
* Relic DeathKnight Circlet
* Ancient Dragonlord Helm I
* Tizheruk Scale IX
* Exalted Blaster II (Amalgam/Destiny/Doom)
* Grimoire of the Lich III/Ourobouros Root Belt III
* Legion Bracer
Total: 75 Good/Evil + All, 61 Immobility + All (before END investment)
The following setup also maximizes Good/Evil resistance and still achieves stun immunity, while providing much better stats, but requires DM and seasonal gear:
* Exalted Apotheosis
* Wings of the Thousand Flames
* Relic DeathKnight Circlet
* Boxhat IX
* Defender's Dragon Necklace XXXV
* Elemental Unity Defender XV
* Grimoire of the Lich III/Ourobouros Root Belt III
* Legion Bracer
Total: 78 Good/Evil + All, 61 Immobility + All (before END investment)
* An anti-dragon weapon is highly recommended (Dragonknight > Dragonblaser > Dragon Blade), as both monsters are dragons, and have massive HP pools.
* In addition, if you don't have a fully fed dragon, Miniphage is recommended to bring along for its high hitcount to assist in breaking Hatir's scales.
== Strategy ==
* Drahr'Dolaas is the more dangerous of the two and should be taken out first.
* Both dragon's nukes must be avoided at all costs, and cannot be tanked without having a way of regenerating damage, or using classes that have extremely potent +All buffs.
** Drahr'Dolaas' omni-elemental nuke has increased Bonus, requiring higher MPM to completely avoid.
*** Despite having no innate +Bonus, its Null nuke is much more dangerous, as even a single hit is lethal, and cannot be tanked in any way.
** Both dragon's recovery nuke are much less threatening, and can be tanked much more easily.
* As Drahr'Hatir will default into its heal rotation if above 50% HP, breaking its scales early on effectively removes it from the fight.
** If scales are broken on turn 3, Drahr'Hatir's shared buffs will not affect Drahr'Dolaas' first nuke.
* Drahr'Hatir will telegraph what it will use during the recovery rotation depending on which buff it applies to itself on the third turn.
* Drahr'Dolaas will telegraph its resistance drain by roaring the turn prior, which is the only tell you will have if you avoided every hit from that attack.
* As Drahr'Hatir reflects direct damage while its shield is up, it is possible to use a Good weapon to reflect negative damage back to yourself as an improvised heal.
* Both monsters can stun for 5 turns during their recovery rotations, which must be avoided.
Due to the complexity of the fight, a flowchart has been made detailing both dragon's full rotations.
== Classes ==
Roughly ordered in terms of easiest to hardest:
* Technomancer
* Underworld Epoch
* Eternal/Bardcore Epoch 
* DoomKnight
* Ranger
* Riftwalker
Category:Boss