Sae/History

==History==
"Ever been cursed, sonny?"
Nymphs are historically rumored creatures of immortal youth and beauty; it is said that they cannot die of old age or from disease and can birth children of immortality and godly descent. But has anyone ever quite asked why? Written off simply as some god's blessing for the longest time, they were, but Sae knows different. Sae knows a nymph isn't just born immortal and invincible to mere human decease -- or maybe, just maybe, she was unlucky with how she traveled the path in her life. Vanity is never pretty in the end, and the very thing that Sae craved since her body blossomed with puberty and bestowed her envious curves... has cursed her. Stricken by an elder hedgewitch who sought to teach her a lesson, the recipe for antidote and all secrets burned and buried away with her, Sae lay stricken at the immortal physical age of twenty-seven: considered her prime.
At first, it was great. Never to be sick again, with grace and beauty to send the men and women reeling at her very presence? What more could she ask for! The punishment would come later, of course, when decades of the same charade came and went, and uprooted her from her homestead more often than she could count. Sae grew restless, Sae grew bored, and she sure did her best to try and keep each new "life" of hers different.
"There's only so many combinations you can try on a lock before giving up."
The profession of hedgewitch isn't something she ever wanted to do, but came to view it as a necessity to fixing the error of her ways. A life of repetition is certainly one way to snap someone out of a mindset that's done them in... the question is... was Sae a little too late to coming to this decision? Perhaps. It took the birth of a son and the realization that her curse passes down through generations to really kick it into her brain that maybe, just maybe, she shouldn't be so begrudgingly compliant to the fate the old hag thrust unto her.
Almaria seems different, however. Drawn here by something called a "familiar" that she watched form from the river near her home, it is a city atop the back of a great dragon that offers to enrich her life with the mysteries of magic and aether...
"Eventually, the lock will open and you'll get the sweet sense of victory, right? I yearn for that."
Perhaps, just perhaps, Almaria is the winning set of twists and turns.
Time will tell.
==Plot==
To be updated
==References==
Category:Subpages
Category:Histories