Report 506

Report #506
Skillset: Music Skill: None
 Org: Cacophony Status: Rejected Nov 2010
Furies' Decision:
We do not find this to be necessary.
Problem: We would like to remove the passive ability to cure bard auric
afflictions [achromatic aura, egovice, manabarbs, powerspikes] while undeaf and
in octave from the following skills: Aquamancy, Sweetfount, Aeromancy, Westwind,
Harmonics, Emerald, Night, Drink, Necroscream, Vileblood, as well as any others
we might have been overlooked. We feel that these skills circumvent the intended
mechanic for curing bard auric afflictions [i.e. deafness and horehound], and
effectively building aurics on users of said skills becomes problematic. As
aurics are essential to the bard, the archtype's offense is crippled. Active
power skills such as Green, Gedulah, Trueheal, Full, etc. should not be
included, as their use is costly to the target as opposed to the easily
maintained "set and forget" passive abilities.
Solution #1: Remove bard auric afflictions from the list of cures of the
 above-mentioned and similar skills entirely.
Solution #2: Make the above-mentioned and similar skills unable to cure bard
 auric afflictions while undeaf and in octave.
Player Comments:
---[Raeri on 11/14 @ 04:44 writes]:
Solution 1. Especially since 1: the bard can't tell when the auric is cured via
these methods, and 2: powerspikes costs 2p to afflict with in the first place.
(In addition, it is already difficult to build a full set of 4 aurics for
DiscordantChord, since the moment the opponent sips allheale, waits for passive
curing tic, eats *one* horehound, or just gusts the bard from the room, the bard
must reapply all 4 (and thus using another 2p for powerspikes) to make sure no
auric is missed and power wasted on a half-powered DiscordantChord.)
---[Talan on 11/18 @ 17:19 writes]:
I'd prefer solution 1 as well, though even solution 2 would be a help. Trying to
build aurics up against someone with passive curing is indeed incredibly
tedious. As mentioned there are other active cures that work through octave
which we're already working against. With solution 1, bear in mind that the
passive curing will then be more likely to pick up other song afflictions or
afflictions from tertiaries and so will still remain quite useful against a
bard.
---[Nydekion on 11/22 @ 20:56 writes]:
Neither of these changes are necessary as the aforementioned skills are merely
mirrors of what is cureable via allheale and intentional for it to be that way,
especially since aurics can be applied very quickly at a zero to low power cost
and have a greater effect than simply being a prerequisite for discordantchord.
In addition, bards really are not hurting for damage in their current
incarnations (being able to deliver in a passive and active manner that is
stackable with other friendly bards in the room across all personal enemies).
Why not just change discordantchord to not fire unless the target has at least 3
auric afflictions? That way it would not be a waste to spend 2-4 power for less
than a reasonable attempt at damage and significant stun.
---[Fillin on 11/23 @ 05:31 writes]:
Strongly disagree with both solutions. These afflictions are too good to be no-
allheale.
---[Raeri on 11/23 @ 10:14 writes]:
The report isn't asking it to be uncured by allheale, just the passive curing
skills listed above. The problem is when someone's using allheale stacked with
passive curing, since the bard also has no idea which and when one of the aurics
is cured. There's more guesswork required to pull off a full DiscordantChord
than Runic DeathProphesy.
---[Talan on 11/24 @ 21:50 writes]:
Whoa whoa. As Raeri says, no one is asking for them not to be cured with
allheale - that, as well as any other active curing that bypasses octave would
(and should) still work. It's only the passive, silent tics (as with Night skill
Drink, and the other constant-passive curing skills listed above) that are being
requested to not work on aurics.
---[Xenthos on 11/30 @ 23:16 writes]:
As long as Allheale, Green, and other skills still work then I am fine with
this. The main problem with this is that it lists a bunch of passive abilities
that should not work, and then lists "Active power abilities" that should remain
working. It does not mention Allheale at all and it does not really fit in
either category. Just stick with Passive (no cure) vs. Active (should cure)
healing abilities and I think you're set, power cost or no.