SCP-1048 - "Builder Bear"

SCP-1048, known as the "Builder Bear", is a class anomaly kept within the Moderate Containment Zone within Site Epsilon. The Builder Bear created all other instances and can command them for any task. Builder Bear does not fear anything. It will occasionally take a stroll with its other bears or tag along with SCP-049 or SCP-082.
While SCP-1048 does not possess many abilities, as said; it will order any of its instances to do any tasks given by it. However, being able to control powerful anomalies is the main security risk for the Foundation. Additionally, SCP-1048 has many drawings and will occasionally show related drawings to appropriate personnel, partly asking for their opinions on them. For instance, Builder Bear may show a drawing of SCP-106 before SCP-106 kills that player. Disrespecting the main bear, its instances, or any of its work will provoke it, resulting in the main bear sending an instance to hunt the said person down.
== SCP-1048 Instances ==
Information of the relationship between instances can be found here:
* https://docs.google.com/document/d/1x7TuC6zXQJiNoGWpLIMuiARHP8VVNUZdhrItb4ON1bo/edit
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|-|Flesh =
===SCP-1048-A===
SCP-1048-A, also known as the “Flesh Bear” is an instance of SCP-1048 made out of a limb from SCP-610. SCP-1048-A shows extreme disfavor towards heat, such as SCP-457 and the Flamethrower, which can be used as deterrents against SCP-1048-A. SCp-1048-A likes to "snack" on people and enjoys SCP-294-BLOOD. SCP-1048-A is capable of communication with SCP-610-2 and has been reported by Crimson-9 following orders from SCP-610-2. SCP-1048-A is composed of human and mutated flesh, further information regarding this can be found in Addendum #█████. SCP-1048-A is capable of letting out a high-pitched scream that will affect all personnel within a 15-stud radius, causing ears to grow all over their body depending on how close the noise was heard. SCP-1048-A is also capable of climbing on an individual and grabbing them before beginning to eat the area that they are latched onto, causing significant damage. SCP-1048-A is also capable of shooting out blood from its mouth that will pin an individual to a wall, rendering them immobile.
|-|Bolt =
===SCP-1048-B===
SCP-1048-B, also known as “Bolt Bear” is an instance of SCP-1048 made out of parts from SCP-914. SCP-1048-B is made entirely out of iron, steel, and other conductive metals. SCP-1048-B enjoys being shocked with the Taser and the Defibrillator, these items can be used to prevent a possible rage state from SCP-1048-B. These items can also be used to get him to do tasks for you. SCP-1048-B has a satellite dish on its back, this satellite is capable of firing a concentrated red beam that will instantly kill an individual. SCP-1048-B is also capable of firing small laser beams from its eyes that cause a moderate amount of damage, along with a small dash that enables SCP-1048-B to move around faster.
|-|Nuke =
===SCP-1048-C===
SCP-1048-C, also known as “Nuke Bear” is an instance of SCP-1048. SCP-1048-C is capable of sprouting green crystals on any surface that will form a radioactive shield that will begin to deter the health of an individual should they remain within 10 studs of said crystal. It should also be mentioned that SCP-1048-C has an attack that allows it to summon a radioactive barrier around it, causing moderate damage to anyone within 5 studs of this barrier. SCP-1048-C is capable of firing crystal projectiles from its body that cause a moderate amount of damage, along with a special attack that allows for SCP-1048-C to fire radiation in front of itself towards any target that is standing in front of it, causing a high amount of damage. SCP-1048-C is extremely sensitive in regard to exposure to the public and loud noises in SCP-1048-C will not hesitate to use force against those who violate its space. SCP-1048-C enjoys the medgun as it provides radiation.
|-|Mugger =
===SCP-1048-D===
SCP-1048-D, also known as “Mugger Bear” or "Void" is an instance of SCP-1048 potentially made out of parts from Void Guardians. SCP-1048-D dislikes people surrounding him, or whoever gets close to him in general. He dislikes loud noises he will often flee at the sound of gunfire or any other loud noise, these are good methods that allow for personnel to prevent SCP-1048-D from mugging them. SCP-1048-D does not possess any abilities that can cause or inflict bodily injury. SCP-1048-D is capable of teleportation from one location to another through the use of “Void Portals” similar to the Void Guardians. SCP-1048-D is capable of making dimensional tears into reality that can accompany any living organism from one location to another. SCP-1048-D can rapidly appear from within a portal and swipe an item from an individual's inventory before immediately disappearing afterward. SCP-1048-D can take an item from an individual at any given time so long as they are not directly paying attention to SCP-1048-D and are facing it with their backs.
|-|Polar =
===SCP-1048-E===
SCP-1048-E or “Polar”  is made up of ice and has multiple different abilities that can cause bodily harm. SCP-1048-E dislikes heat and fire, this also includes having a hatred for SCP-457. SCP-1048-E enjoys being blasted by the Polarizer and will often be used to calm it down from a rage state. SCP-1048-E dislikes loud noises and will often flee at the sound of any loud noise such as gunfire. Polar is capable of forming snowballs that slow whoever it hits. It can also create a snowman that throws snowballs, which also slows down whoever it hits. It is capable of creating up to 5 snowmen at a time. Polar also has frost breath, which slows people. Frost Breath has a range of approximately 20 studs. Finally, Polar has a massive AoE attack which completely freezes people into an ice cube for up to 30 seconds.
|-|Magma =
===SCP-1048-F===
SCP-1048-F, also known as “Magma Bear'' is an instance of SCP-1048. SCP-1048-F highly dislikes the cold and water but shows to have good relations with Frosty. SCP-1048-F enjoys being blasted by the flamethrower and is often used as a relaxant against him during any rage state. He also likes standing on Class-D blowtorches. SCP-1048-F is capable of summoning a large fireball that when thrown, which will cause a tremendous amount of lethal damage towards any individual that is caught up in it. In addition, SCP-1048-F will summon a large puddle of molten lava at the stomp of its foot, this lava will cause a moderate amount of damage when stepped on. SCP-1048-F can also produce flame through its mouth, this flame will cause a light-moderate amount of damage depending on the amount of exposure an individual has had from SCP-1048-F’s fire breath.
|-|Patches =
===SCP-1048-G===
SCP-1048-G, also known as “Patches” is an instance of SCP-1048 made out of parts from SCP-2295. SCP-1048-G does not possess any abilities that can cause or inflict bodily injury. SCP-1048-G is capable of healing other 1048 instances and humans through the use of a medgun. SCP-1048-G can heal personnel with a medgun and also has an “overcharge mode” that allows the medgun to heal an individual or a 1048 instance at a much higher speed. SCP-1048-G can also heal other 1048 instances and humans through hugs, which provide a minor health boost.
|-|Rover =
===SCP-1048-I===
SCP-1048-I, also known as "Rover" is an instance of SCP-1048 made from the eye of a dissembled SCP-131 instance. SCP-1048-I is generally shy and has the ability to use three telekinesis abilities. The first lifts everyone in front of SCP-1048-I up them smashes them into the ground. The second holds one player or SCP in a green laser beam, allowing SCP-1048-I to move and damage them. The last shoves everyone back, doing considerable damage. SCP-1048-I also has a purple ray that deals damage to short/medium range. SCP-1048-I speaks with "Yes" or "No" beeps, has wheels, has a eyeball in the center, and has ripped skin, possibly from being created out of a SCP-131 instance (especially since SCP-131 instances have been destroyed by SCP-1048 in the past).
|-|Jimothy =
===SCP-1048-J===
SCP-1048-J, also known as “Jimothy” is an instance of SCP-1048. SCP-1048-J is extremely sensitive towards anyone who violates their space and is also considered extremely manipulative, SCP-1048-J will seize any opportunity that allows him to kill an innocent person in a secluded area. When in the presence of SCP-1048-J, personnel have reported feeling a heavy sense of dread or feeling of death along with reports of blurry vision and foggy memory. SCP-1048-J also dislikes having any high concentration of light in its face and has also been reported to murder any individual that mentions religious leadership such as “Jesus Christ”. SCP-1048-J is capable of sprouting its head from its torso to bite an individual, this will cause moderate damage when bitten. SCP-1048-J is capable of turning into a “Hunting Form” in which SCP-1048-J can be observed sprouting long limbs and appendages from its arms, legs, neck, and eyeballs, along with extremely sharp teeth and nails. SCP-1048-J, when in its “Hunting Form”, can slash an individual, causing a moderate amount of damage when affected. SCP-1048-J pretends to be SCP-1048 and does not like being called Jimothy or people talking about it's Hunting Form.
More information: https://docs.google.com/document/d/10GuGA9woqdgDkWizkyDVRM0OQ1LVbiMIBnIqzs6r_0k/edit
|-|Terrence =
===SCP-1048-M===
SCP-1048-M, also known as “Terrance” is an instance of SCP-1048. SCP-1048-M is a life-sized SCP-1048 instance. SCP-1048-M shows no weakness towards any potential items or anomalies but will take orders from Main Bear regardless. SCP-1048-M is capable of picking up other bears and entities such as SCP-131 and can also toss them at a decent range and is capable of sprinting at around 25 SPS. SCP-1048-M is entirely close-quarter-based and does not have any ranged attacks. SCP-1048-M is capable of delivering a punch that will cause moderate damage. SCP-1048-M is capable of grabbing any individual and slamming them into the floor, causing a moderate amount of damage. SCP-1048-M is also able to kick an individual by using its right leg, dealing light damage as a result. However, once SCP-1048-M picks up another 1048 instance, it can hug them and will give a light health boost to any 1048 instance it hugs. SCP-1048-M has three lives.
Terrance is prone to anger and will usually attack anyone attacking him. He also attacks people for fun and enjoys fight clubs which can be hosted by DDA in advance or FP by asking him. He is also defensive of other bears and will go out of his way to protect them. 
|-|Timmy =
===SCP-1048-N===
SCP-1048-N is the smallest instance of the bears and the only instance that is know to have multiple instances. SCP-1048-N, also known as "Timmy", can jump and grab on into any surface, including other people, SCPs, and windows. With its small size, it can also travel quickly around places by digging tunnels into the walls. When threatened it can throw small eyes at people, and in extreme cases, it can blow itself up killing anyone around it. SCP-1048-N enjoys the "GIANT buttons" from the vending machine. Beware, it is always listening...
|-|Poe =
===SCP-1048-P===
SCP-1048-P, also known as “Poe” or “Panda Bear” is an instance of SCP-1048. SCP-1048-P is capable of masking itself as a plant pot whenever it pleases. Although SCP-1048-P is not sensitive to the sound of gunfire or loud noise, it shows a dislike towards heat and fire, this also includes heat-producing weapons such as the flamethrower. However, SCP-1048-P is known to like natural and artificial light. When not given enough light, it can get sleepy. SCP-1048-P is capable of summoning a mutated, life-sized, and extremely lethal version of a Venus flytrap; when approached, this plant will act hostile and will bite any personnel that enters a 5-stud radius, causing a light amount of damage per bite. SCP-1048-P can sprout thorny vines that will latch onto an individual and render them immobile. 
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== Containment ==
SCP-1048 and its instances are held in the Moderate Containment Zone within Site Epsilon. Before the Destruction of Site Epsilon, they had a standard containment chamber similar to the one found in SCP-049s. It contains a blast door, briefing room, containment chamber, and spectating room all on one floor. The interior resembles a simple playroom to pacify certain instances. 
Now they have a much bigger room, with a testing room, a workshop for SCP-1048 to build and fix it's creations, and other areas for SCP-1048 and it's instances to hang out in. The room is designed to look like a lush forest, with a snowy mountain where SCP-1048-E and RS-9481 stay, and a underground cave system where other SCP-1048 instances remain.
File:1048 chamber 1.jpg|The inside of SCP-1048's Chamber
File:1048 chamber 3.jpg|SCP-1048 Testing room.
File:1048 chamber 4.jpg|The front entrance to SCP-1048's chamber
File:1048 chamber 2.jpg|SCP-1048's Workshop.
== Testing ==
SCP-1048 is a decently understood SCP in terms of research. To test on SCP-1048 you require the ScD rank of Junior Researcher or Researcher (depending on the instance), and an MTF escort. You require one actor for each instance you wish to test on, plus any extra sentient SCPs you wish to test. Make sure you research each instance and understand their behavior before testing. 
* Certain instances are friendly, whereas most are neutral or hostile. Keep this in mind while testing.
* Instances can not talk but can use more advanced body language to communicate.
* Cross-tests are known to be successful.
* 1048-J & 1048-M are Researcher+
* SCP-1048-J & 1048-M requires Senior Actor
== Recontainment, weapon usage, and tactics ==
SCP-1048 and its instances can often go rogue and attack foundation personnel. The following has been written and approved by Task Force Crimson-9 as a guide for combative operatives when dealing with SCP-1048 and its instances.
* Flamethrower: Utilize to calm 1048-F. Can also be used to temporarily deter 1048-E, 1048-P, and possibly 1048-J, given its fear of light.
* Polarizer: Utilize to calm 1048-E or deter 1048-F. 1048-Fs lava pools can be eliminated by utilizing the Polarizer
* Non-specialized weaponry, such as the SCAR-H, M4A1, etc. is just as viable for the elimination of 1048 instances. It is recommended that individuals dealing with hostile 1048 instances are equipped for the environment and entity they are going against.
=== Tactics: ===
* NEVER BLOB UP: Separate to minimize cross-fire and splash damage. 
* 1048 instances should be cornered or otherwise unable to flee from an area if they are being neutralized/recontained. 
* SCP-1048-G, regardless of the situation, should be eliminated first. SCP-1048-G is capable of healing other instances at an incredibly fast rate.
* After SCP-1048-G is eliminated, eliminate whichever 1048 instance at the time poses the greatest threat to yourself or to other personnel. 1048-F and 1048-B are key instances of this, as their abilities are capable of terminating multiple personnel at a time.
* If SCP-1048-M is breached, do not allow it to get close to you, and ensure you see what is in its hands at all times. SCP-1048-M, outside of its ability to toss other instances, is pure muscle. It does not have any ranged abilities.
* SCP-1048-M is also capable of ‘reviving’ itself. It will take multiple attempts to put it down fully.
* SCP-1048-A cannot be shot by the person it is attached to. If you are grabbed by 1048-A, bring it towards combative personnel and allow them to shoot you. Your death is for a cause greater than yourself. 1048-A is capable of ‘screaming’. This will cause ears to form on you, and your screen will shake while this happens. 1048-A is also capable of projectile vomiting blood, which deals a moderate amount of damage.
* SCP-1048-B is stationary when it is charging up its vaporizer ray. Utilize this to your advantage.
* SCP-1048-C has two AOE abilities. Keep your distance when fighting it. It is also capable of putting up a large crystal that damages you. Avoid the large crystal, or use a path that mitigates damage as much as possible whilst bypassing it.
* SCP-1048-D is capable of stabbing. This deals a low amount of damage and causes the stabbed individual to ragdoll. 1048-D’s difficulty comes with its ability to evade and steal items. SCP-1048-D can also create ‘rifts’, which permit instantaneous travel between two locations. SCP-1048-D’s rift ability will have an audio cue before forming, and a visual and audio cue will happen before it appears and disappears. Utilize this to know where to shoot and when.
* SCP-1048-E is capable of producing a torrent of ice in front of it. This causes slowness. 1048-E is capable of tossing snowballs, which slow you down for 1-2 seconds and deal a small amount of damage. 1048-E is capable of producing five snowmen, which toss snowballs that deal damage. They are not very accurate, but are numerous and can prove to be a threat. 1048-E can produce a moderate-sized ‘ice blast’ around it. This does not deal much damage, if any, but freezes those around it for 30 seconds. There is an audio and visual cue before this happens. 
* SCP-1048-F is capable of producing a torrent of lava in front of it. This sets those in front of it on fire and deals moderate damage. The only people with decent resistance to this are C-9, with C-9 juggernauts being able to tank damage relatively effectively from 1048-F. 1048-F is also capable of shooting out a blast of magma. This deals fire damage to those within it and kills those without resistance to it very quickly. The magma pool that forms remains there for an extensive period of time. The polarizer is able to forcefully remove this magma blast. 1048-F is able to produce a flame ball that gains size over time. At its smallest, the flame ball deals minimal damage. At its largest, it creates an explosion that instantly kills those hit by it and flings those near it. The main bear is able to ‘mark’ individuals/places as targets. If you believe you are that target, run away from other people. You will not survive.
* SCP-1048-F cannot move during the charge-up. Use this to your advantage.
* SCP-1048-G cannot deal any damage to people. Do not hesitate to get near it if termination is necessary. If it is stationary and a yellow medical symbol appears near those around it, get near it and shoot it. It cannot move and is a prime target.
* SCP-1048-J is a powerhouse. Its primary strength comes from its CQC ability. 1048-J can scream, which will disorient those near it. It is capable of spewing up meat which grabs a selected target. It is recommended that, if possible, you shoot the meat to free the person. Another viable tactic is waiting for 1048-J to go to the grabbed person, as the grabbed person will likely be the next target of the person. If you are grabbed, you are still able to shoot. Fire at the meat. Maintain distance from 1048-J, get it on a highway, and eliminate it. Prevent its re-entry using light sources/flames.
* SCP-1048-P is primarily a ‘support’ instance. It utilizes plants to block off doorways or inhibit personnel. It can spawn a mantrap that mauls those that get near it. The mantrap is capable of being shot to death. 1048-P is also able to produce vines that ensnare and crush personnel. Shoot the vine to free them. If you are grabbed, you can also shoot the vine whilst in first person. 1048-P is capable of healing itself. While it does this, it is stationary.
* Take advantage of 1048-Ps inability to fight in close quarters, along with its inability to move whilst healing. 
* You are expendable. If you see a situation where you may be able to bait an instance out into the open, utilize it. You will be shot through or will die to the 1048 instance. 
* Your death is for a cause greater than yourself. Do not be selfish.
=== Termination Criteria ===
Any 1048 instance is permitted to be terminated under the following circumstances;
* They terminate personnel in mass and show no signs of stopping, even when any problematic personnel have been eliminated.  
* They interfere in the containment of any anomaly/anomalies in a way that jeopardizes containment.
* MTF ordered the termination of the 1048 instances.
* They cause an anomaly to risk breaching or actively breaching, and the threat said anomaly poses to the site and its faculty is greater than the threat the bears pose. (Bears angering 682
If you are uncertain as to if a 1048 instance should be shot at, do not shoot at it.
* To breach SCP-1048, enter the containment chamber and greet all of the present bears. Ask them to please follow you outside and try to convince them to attack the foundation. Certain bears (such as Bolt or Magma) can be given resources that will make them obey you. Offering resources for future bears to the main bear can sometimes lead to the main bear and all other instances obeying you. 
** Do not shoot SCP-1048 as that will make them aggressive toward your team.
== Lore ==
For the complete overhaul of SCP-1048, a lore event was done. Read this document below if you would like to know more about that. 
* https://sites.google.com/view/pathos-scp-directory/anomaly-appendix/scp-lore-records/scp-event-record-001?authuser=0
Category:SCP
Category:Moderate Containment Zone
Category:Keter
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