Giant Bomb

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"When you're looking for a Big Boom, you need the Giant Bomb."
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Level 1 & 2
Level 3 & 4
Level 5 & 6
Level 7 & 8
Level 9 & 10
==Summary==
*The Giant Bomb is unlocked at Town Hall level 6. Like the Bomb, the Giant Bomb explodes when an enemy comes into proximity. It is essentially a much more powerful (and expensive) version of the Bomb. This deals splash damage to all enemies within a 3-4 tile radius, depending on the Giant Bomb's level.
*Once activated, the Giant Bomb must be re-armed in order to be a part of the next defense. Doing so is free and occurs automatically once the player logs into the game.
*Giant Bombs can do serious damage to moderate-health troops, such as low-level Giants or Hog Riders and usually instantly kill low-health troops such as Barbarians, Archers, Goblins, and Wizards.
==Strategies==
===Defensive Strategy===
*If you love using Giant Bombs and you want to get a good amount of troops with it, place it where you commonly see a large amount of troops deployed when you are being attacked.
*A Giant Bomb takes up the same amount of space (2×2) as a . If you have multiple places where your Hidden Teslas could spawn, placing Giant Bombs in the others can be an effective strategy. Your enemy may decide that the area is safe once they do not trigger a Hidden Tesla, then spawn additional troops, which will all be blown up by the Giant Bomb.
*Be cautious when upgrading the Giant Bomb, as this will reveal its location to future attackers. Combat this by relocating it during the upgrade period. As with any other , Giant Bombs cannot be triggered during an upgrade.
*Some players place their Giant Bombs on the outside of their bases, to ensure that troops will trigger them early, helping to prevent 50% destruction. The best place to put outside Giant Bombs is behind external buildings, but in front of external . This ensures that troops will get grouped up while destroying the external building, after which the bomb triggers, destroying many troops at once.
*Other players prefer to place the Giant Bomb further into their bases to act as a trap for Hog Rider and Giant groups. Placing them between two defensive buildings ensures that the Giants and Hog Riders will be closely grouped before triggering the bomb.
===Offensive Strategy===
*Try to trigger them with a single expendable troop such as a Barbarian (or a Goblin if it is near resource buildings) if you can; drop them one by one near 2×2 spaces in an attempt to trigger them as to prevent further losses in your army.
*Use a Healing Spell to heal your remaining troops, especially if you're a lower level using Giant attacking strategy after they trigger a Giant Bomb.
*When you see a Giant Bomb about to explode, do not deploy more troops near it as they will explode too, because the Giant Bomb has a time between when it explodes.
*Try using a Hero or a troop with lots of hitpoints such as a P.E.K.K.A or Golem to trigger the Giant Bomb as they will not take much damage compared to their overall health.
*Don't use the Barbarian King or Archer Queen's abilities when they trigger a Giant Bomb, as they will blow up the summoned troops. Likewise, it is best to avoid doing the same when approaching a suspicious empty space, lest a Giant Bomb appears.
==Upgrade Differences==
*Giant Bombs undergo significant visual changes at level 3, 5, and 7.
*When first placed, the Giant Bomb consists of a single big Bomb tied together to three barrels of gunpowder with a single round of rope.
*At level 3, five sticks of dynamite are placed between the bomb and barrels of gunpowder.
*At level 5, the big bomb gets golden rings and spikes to resemble a level 7 Bomb, the dynamites get slightly larger, and the barrels of gunpowder also gain golden rings with spikes.
*At level 7, the small barrel at the bottom gets replaced with a large bomb looking identical to the one at the top of the set, but slightly smaller. The front dynamites have been slightly shifted.
*At level 9, the entire layout of the bomb is shifted. There are now 4 barrels of gunpowder and 4 significantly larger dynamite sticks. The giant bomb's top ring is now thicker with 4 spikes across it, and its middle ring now has 8 spikes. As for the layout, the giant bomb is now in the middle, and the barrels of gunpowder are in the corners of the layout, with the dynamite in the middle of the barrels.
==Statistics==
Level	Damage	Damage Radius	Cost 	Build Time	Experience Gained	Town Hall Level Required
1 	175 	3 tiles 	12,500 	N/A 	N/A 	6
2 	200 	3.5 tiles 	75,000 	3h 	103 	6
3 	225 	3.5 tiles 	480,000 	12h 	207 	8
4 	250 	4 tiles 	1,500,000 	18h 	254 	10
5 	275 	4 tiles 	2,000,000 	1d 	293 	11
6 	325 	4 tiles 	2,500,000 	2d 	415 	13
7 	375 	4 tiles 	3,500,000 	2d 12h 	464 	13
8 	400 	4 tiles 	6,000,000 	3d 	509 	14
9 	425 	4 tiles 	8,500,000 	5d 	657 	15
10 	450 	4 tiles 	12,000,000	12d 18h 	1,039 	16
Trigger Radius	Damage Type	Unit Type Targeted	Favorite Target
2 tiles 	Area Splash	Ground 	None
Unarmed Giant Bombs
Level 1
Level 3
Level 5
Level 7
Level 9
==History==
Patch 	Description
August 2, 2012 	Introduction of the Giant Bomb, with no levels and 3 of them to build.
August 30, 2012 	The Giant Bomb is now visible when visiting own clan members. This also affected other traps.
September 19, 2012	Improved the Giant Bomb's lit fuse visual effect.
October 15, 2012 	Giant Bombs and other traps are no longer visible during a defense replay.
February 5, 2013 	The Giant Bomb now shows its trigger radius by simply tapping it.
November 6, 2013 	
*Giant Bombs now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Giant Bombs.
*Added three more levels to the Giant Bomb, for a total of four. 
*Level 1 Giant Bomb is now much cheaper, though with a slightly decreased damage radius that can be upgraded.
*Giant Bombs explode faster after being triggered.
July 3, 2014 	Allowed the Giant Bomb to do 1.5x normal damage to Hog Riders.
October 12, 2016 	Removed the ability from the Giant Bomb to do 1.5x the damage to Hog Riders.
March 5, 2018 	Added the level 5 Giant Bomb.
June 11, 2018 	Added an additional Giant Bomb at Town Hall 12.
April 2, 2019 	Removed re-arm costs for the Giant Bomb entirely (as with all traps and reloadable defenses), instead automatically re-arming after logging into the game.
December 9, 2019 	Added the level 6 Giant Bomb.
December 7, 2020 	Added the level 7 Giant Bomb.
June 15, 2021 	Added the level 8 Giant Bomb.
June 12, 2023 	Added the level 9 Giant Bomb.
December 12, 2023 	
*Added the level 10 Giant Bomb.
*Reduced upgrade times to level 1 to 9.
*Reduced upgrade costs to level 1 to 9.
==Trivia==
*When the Giant Bomb explodes, it leaves a black scorched mark in the grass, similar to the Bomb. However, the scorch mark lasts for about 1 minute and 40 seconds, compared to that of the Bomb, which lasts only a few seconds.
*The level 2 and 4 upgrades increase its explosion radius, but don't change its visual appearance. In contrast, the level 3 and 5 upgrades change its visual appearance but do not increase its explosion radius.
*The Giant Bomb, Bomb, and are the oldest traps in the game.
*The Giant Bomb has the largest trap size in the Home Village.
*The Giant Bomb and the Bomb under the Bomb Tower have similar components, and do similar area damage as well.
*Giant Bombs use a knockback effect like Bombs to small troops. However, this is often noticeable under one of two circumstances: either a high-leveled smaller troop such as a Barbarian survives a low-leveled Giant Bomb, or if they are protected by the Grand Warden's Eternal Tome ability.
ru:Гигантская Бомба
de:Riesenbombe
es:Bomba_Gigante
fr:Bombe géante
nl:Reuzenbom
pl:Gigant Bomba
zh:巨型炸弹
Category:Traps
Category:Home Village