Dungeoneer's Helm

{{ ItemCard2
|quality=mythic
|type=helm
|image=helm_dungeoneer.png
|attack=2700
|defense=4000
|perception=3000
|ability=Dungeon Delving: 10% chance to deal 80,000 damage; Extra 50,000 damage for each piece of Dungeoneer's set owned; Extra 14% damage against Underground raids; Increases critical hit chance against Underground raids by 2%; 24% chance to find Ancient Relics while all items of Dungeoneer's set except Mount and Helm are worn against non-Guild related Underground raids
|text=Unless you're fortunate enough to be plundering a newly made dungeon, which some kind soul has furnished with treasure but not yet got around to protecting with traps, you'll most likely find yourself exploring rooms and passages which are many generations old. Sometimes millennia.
Even the best stonework tends to suffer over the centuries, so adventurers without good helmets had better hope they have very sturdy skulls. Otherwise the next party to come along might be able to add "smashed brains" to their catalogue of findings.
|obtained=
|obtained2=
|set=Dungeoneer Set
|}}