Isaac (Castlevania)

==Summary==
Isaac is the central villain of Castlevania: Curse of Darkness. A powerful Devil Forgemaster, Isaac lures Hector back to Dracula's Castle in order to make him the new host body of Dracula. He does this by rigging the trial for Hector's wife to be burned at the stake as a witch. Isaac's sister Julia attempts to prevent Hector from killing him right up until the end.
==Powers and Stats==
Tier: 
Name: Isaac
Origin: Castlevania
Gender: Male
Age: 24
Classification: Human, Devil Forgemaster
Powers and Abilities:
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|-|Abilities=
*Superhuman Physical Characteristics
**Immortality (Types 2, 3, 4, 5, 7, 8 & 9; is superior to Innocent Devils who cannot die,Castlevania: Curse of Darkness and is capable of regenerating and resurrecting endlessly based off onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed like other Creatures of Chaos,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.)
**Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic.)
**Extrasensory Perception (Castlevania Curse of Darkness Manga Chapter 1)
*Matter Manipulation & Transmutation (As part of the Devil Forging)
**Life Manipulation (Forgers link their life force with their summons)
*Powers of Chaos:
**Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes)
**Statistics Reduction (The powers of chaos can make the targets weaker)
*Weapon Mastery (Wields multiple types of weapons, can defeat the Dead Baron in skillCastlevania: Curse of Darkness Bradygames official strategy guide page 147)
*Creature of Chaos:
**Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,)
**Acausality (Type 4; The laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord) 
**Plot Manipulation & Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality)
*Immortality, Resurrection & Regeneration Negation (High-Godly, Types 2, 3, 4, 5, 6, 7, 8 & 9; Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily,Castlevania: The Belmont Legacy Issue 3 Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. However stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased easily)
*Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators)
*Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack Is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series)
*Teleportation (Teleported away from Trevor and Hector)
*Forcefield Creation (Via Protective FieldCastlevania: Curse of Darkness Bradygames official strategy guide page 102)
*Quantum Manipulation & Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151)
*Has access to Dracula's magic, which grants him the following:
**Illusion Creation (The castle can create illusions)
**BFR (The castle can send one to another dimension)
**Perception Manipulation (The castle can warp one's senses)
**Morality Manipulation (The castle's influence can turn allies against each otherCastlevania Lords of Shadow - Mirror of Fate Act 1)
**Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation & Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations, and separate them into numerous planes at once. Can also warp the gravity inside the castle)
**Technology Manipulation (The castle can mess with satellite images)
**Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle)
**Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself, which is capable of working on Type 4 Acausals)
**Transmutation & Corruption (Type 2; The castle's influence can transmutate one into a soul and corrupt the victims)
**Biological Manipulation & Size Manipulation (The castle can mutate the targets and grow them in size)
**Existence Erasure (Dracula's magic can erase beings from existenceCastlevania: Order of Ecclesia)
**Mind Manipulation, Empathic Manipulation & Memory Manipulation (Dracula's magic can devour the victim's mind, and affect one's memories and emotions)
**Absorption (Biological; Dracula's magic can absorb an entire being)
** Madness Manipulation (Type 3; Dracula's magic can drive one insane by its mere presence)
**Body Puppetry (The castle's influence can control its targets like a puppet)
**Power Mimicry, Information Analysis & Power Absorption (Dracula's touch can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power)
**Subjective Reality (Dracula's magic can bring what's in one's mind into reality)
**Fear Manipulation (The Castle's power can inflict fear onto others,)
**Possession (Dracula's magic can possess others)
**Power Nullification & Statistics Reduction (Dracula's castle can render one's power pathetic and nullify it completely)
|-|Resistances=
*Quantum Manipulation & Spatial Manipulation (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151)
*Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance)
*Ice Manipulation & Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection)
*Curse Manipulation, Absorption (Energy) & Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17)
*Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96)
*Mind Manipulation & Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others)
*BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle)
*Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines)
*Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other)
*Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation & Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle)
*Magic, Quantum Manipulation & Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 158 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151)
*Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in the series)
*Technology Manipulation (Can resist the castle's influence, which can mess with satellite images)
*Law Manipulation & Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle)
*Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals)
*Biological Manipulation & Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size)
*Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia)
*Mind Manipulation, Empathic Manipulation & Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions)
*Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being)
*Corruption (Type 1) & Madness Manipulation (Types 1, 2 & 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence)
*Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry)
*Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes)
*Plot Manipulation & Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality)
*Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton)
*Power Mimicry, Information Analysis & Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power)
*Time Stop (Is naturally unfazed by the Stopwatch)
*Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality)
*Poison Manipulation, Corrosion Inducement & Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111)
*Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others)
*Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare)
*Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets)
*Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets)
*Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow)
*Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
|-|Summons=
*Regeneration & Immortality (Mid-Godly, Types 1, 2, 3, 4 & Possibly 5; Innocent devils are capable of regenerating their body and soul through magic.)
*Reactive Evolution (Via Evolution Crystals)
*Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos)
*Fairy ID Type:
**Healing & Purification (Type 3; with Healing Field)
**Enhanced Senses (Can see in any type of light, dark or bright)
**Poison Manipulation (Via Poison Powder)
**Explosion Manipulation (Via Skull Bomb)
**Invulnerability (With Invincible Vase)
**Absorption (With Healing Drop and Deadly Absorp)
**Sleep Manipulation (As shown here)
*Battle ID Types
**Inorganic Physiology (Type 1; has parts of the body made by magma or silver)
**Forcefield Creation (Via Guard)
**Aura (As shown here)
**Danmaku (With Heavenly Sword and Bone Storm)
**Homing Attack (With Homing Eye and Homing)
**Soul Manipulation & Energy Manipulation (With the Grand Wave and Glow Soul)
**Immortality (Type 7; One of them is a corpse)
**Sound Manipulation (With Ultra Scream)
**Technology Manipulation (With Satellite B)
**Temperature Manipulation (With Magma Mode)
**Shapeshifting (With the Mercury Sphere)
*Bird ID Types
**Flight (As shown here)
**Bone Manipulation (With Bone Shot)
**Immortality (Unknown Type; Phoenix is stated to be Immortal)
**Self-Destruction (With Big Bang)
*Mage ID Types
**Time Manipulation (With Time Stop)
**Ice Manipulation (As shown here)
**Holy Manipulation (With Purify and Demonic Disaster)
**Instinctive Reaction (With Synchron Saucer B)
**Life Manipulation (With Agnea)
**Statistics Amplification (Can raise Isaac's stats with Tension Boost)
**Forcefield Creation (With Shield)
**Telekinesis (Can use it to push stars out of their orbit)
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Attack Potency: Low Multiverse level (His power rivals that ofCastlevania Judgement Trevor's True Story Mode Death, who's capable of destroying the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode)
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, and is able to lift the entirety of Castlevania,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it), higher with his golem devils
Striking Strength: Low Multiverse level (Can harm Hector with his own strikes)
Durability: Low Multiverse level (Can withstand blows from Hector)
Stamina: Superhuman (Should be comparable to Hector)
Range: Extended Melee Range with swords; Low Multiversal with magic (Can affect the entirety of Dracula's castle, which is another world and can access the passage of time itselfCastlevania Judgement Dracula's True Story Mode)
Standard Equipment: 
*The Laser Blade: Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist. When sheathed, the sword has no blade; the blade's energy beam only appears when it is swung. The blade is semi-flexible and glows with a purple aura, making it resemble a whip
*Innocent Devil: The creatures that can only be created by a Devil Forgemaster like Isaac. He has various type of his devils to use in a fight.
*Fairy-Type: The small creatures in shape of a fairy. They are relatively weak but have useful abilities to support Isaac such as healing, poison powder, lullaby and invisible magic.
**Battle-Type: There are several different shapes of this type, such as the golem, skullknight, samurai-like, liquid golem, etc. they're useful to fight in combat.
**Bird-Type: The flying creatures in shape of birds or dragons. The Bird-Type is stronger than the Fairy-Type but weaker than the Devil-Type or Battle-Type. It's very agile, giving it an advantage over ground enemies. They can easily defeat light enemies by juggling them but suffer against armored or heavy enemies.
**Mage-Type: The wizard-like Innocent Devils. They are the only true magic-users of the Innocent Devils by casting elemental magic and time stop.
**Devil-Type: The winged-devil. They're considered a balance between the Battle-Type and the Bird-Type, as they can fly and perform Chain-Attacks with Isaac. They can use the Magic Circle ability to allow Isaac to hidden in Magic Circle. As they advance, they can cause spikes, blades and powerful explosions to issue from the Magic Circle.
**Pumpkin-Type: The small devils with Jack O'Lantern head. they are among the weakest with the fairies will be completely vulnerable while performing one. However, they give a large boost to all stats, making Isaac very strong.
Intelligence: Genius (Is highly skilled with magic, which requires one to understand Quantum Physics to utilize it to its fullest.)
Weaknesses: He can summon only one devil in a row.
Notable Attacks and Techniques:	Notable Attacks and Techniques:
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania
Category:Absorption Users
Category:Acausal Characters
Category:Air Users
Category:Antagonists
Category:Aura Users
Category:BFR Users
Category:Biology Users
Category:Body Puppetry Users
Category:Bone Users
Category:Chaos Users
Category:Concept Users
Category:Corruption Users
Category:Danmaku Users
Category:Darkness Users
Category:Dimensional Manipulation Users
Category:Duplication Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Energy Users
Category:Evil Characters
Category:Existence Erasure Users
Category:Explosion Users
Category:Fantasy Characters
Category:Fate Users
Category:Fear Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Bosses
Category:Geniuses
Category:Gravity Users
Category:Healers
Category:Holy Users
Category:Homing Attack Users
Category:Horror Characters
Category:Humans
Category:Ice Users
Category:Illusionists
Category:Immortals
Category:Information Analysis Users
Category:Inorganic Beings
Category:Instinctive Action Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Law Users
Category:Life Users
Category:Madness Users
Category:Magic Users
Category:Male Characters
Category:Matter Users
Category:Memory Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Pain Users
Category:Perception Users 
Category:Plot Manipulation Users
Category:Poison Users
Category:Possession Users
Category:Power Absorption Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Primary Antagonists
Category:Purification Users
Category:Quantum Users
Category:Reactive Evolution Users
Category:Regeneration Users
Category:Sadists
Category:Self-Destruction Users
Category:Shapeshifters
Category:Size Users
Category:Sleep Users
Category:Soul Users
Category:Sound Users
Category:Space Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Subjective Reality Users
Category:Summoners
Category:Technology Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Temperature Users
Category:Text Users
Category:Time Users
Category:Transmutation Users
Category:Villains
Category:Void Users
Category:Weapon Masters