Skilled Interaction

The is a Device in Fortnite: Creative, added in Update v32.00.
In UEFN, this device can be found in Content Browser in the following path: /All/Fortnite/Devices/UI
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|-|Settings=
==All Settings==
===Contextual Filtering===
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.
All default values have been Bolded.
Option 	Value 	Description
UI Type 	Circular, Pulsing, Bar	Determines the type of user interface to display.
Widget Orientation	Vertical, Horizontal 	Whether the meter draws horizontally or vertically.
Starts Enabled 	Yes, No 	Whether or not the device is enabled automatically.
Option 	Value 	Description
Header Text 	{ Custom Text } 	Main text for interaction.
Description Text 	{ Custom Text } 	Secondary text for interaction.
Text Position 	Top, Bottom, Left, Right 	Position of text relative to the meter.
Custom Widget 	None, Select a HUD Widget 	Select a custom widget to use for the interaction.
Screen Anchor 	Top Left, Top Center, Top Right, Center Left, Center, Center Right, Bottom Left, Bottom Center, Bottom Right, Center Full, Left Tall, Center Tall, Right Tall, Top Wide, Center Wide, Bottom Wide	Determines where on the screen the UI will align and anchors to.
Placement Horizontal 	0.0, -5000.0 - 5000.0 	Determines how far away from anchor the widget will be. Negative numbers move to the left.
Placement Vertical 	0.0, -5000.0 - 5000.0 	Determines how far away from anchor the widget will be. Negative numbers move upwards.
Background Color 	#000000FF, Select a Color 	Determines the color of the background.
Background Opacity 	80.0, 0.0 - 100.0 	Determines the opacity of the background as a percentage. If 0%, no background will be shown.
Background Corners Type	Round, Square 	Determines the type of background corners to apply.
Hide HUD 	Yes, No 	If On, the HUD is when the interaction is active.
Interaction Label 	Interact, { Custom Text } 	Text label shown on the input panel.
Option 	Value 	Description
Interaction Type 	Normal, Charge and Release 	the type of interaction for the device. Normal is automatic animation, and triggers upon button press. Charge and Release animates while holding down the button and triggers upon release.
Position Zone Randomly 	Yes, No 	Whether the good zone positions itself randomly.
Perfect Input Behavior 	Instant Success, Count for Two, No Special Behavior	What should happen when a perfect input occurs.
Speed Up on Subsequent Interacts 	0.0, 0.1 - 100.0 	How much to speed up on subsequent interacts. Resets when the device is retriggered.
Shrink Zones on Subsequent Interacts	0.0, 0.1 - 100.0 	How much to shrink the zone on subsequent interacts. Resets when the device is retriggered.
Success Target 	1, 0 - 5 	How many successful inputs are required for the minigame to complete.
Show Successes 	Yes, No 	Whether to draw the success counter on screen.
Success Counter Icon 	Checkmark, Select an Icon 	Determines the icon to use for the Success Target indicator.
Success Counter Color 	#FFFFFFFF, Select a Color 	Determines the color of the Success Target indicator.
Failure Limit 	1, 0 - 5 	How many times a bad input can be provided before failing the minigame.
Show Failures 	Yes, No 	Whether to draw the fail counter on screen.
Fail Counter Icon 	X, Select an Icon 	Determines the icon to use for the Fail Limit indicator
Fail Counter Color 	#FFFFFFFF, Select a Color 	Determines the color of the Fail Limit indicator
Clear Successes on Fail 	Yes, No 	If On, the interaction Success Count resets on a bad input.
Lock Out on Fail Time 	1.0, 0.0 - 5.0 	If a bad input is provided, the interact will lock for this long. Set to 0 to disable.
Option 	Value 	Description
Meter Thickness 	40.0, 20.0 - 60.0 	The thickness in pixels for the circular type.
Set Custom Size 	Yes, No 	If On, the meter will use the custom width and height as a main.
Meter Custom Size	300.0, 200.0 - 500.0 	The height and width in pixels for the custom meter size.
Movement Type 	Linear, PingPong, Wiggle 	Different movement patterns for the meter.
Wiggle Time Min 	0.5, 0.0 - 10.0 	Minimum wiggle time before movement.
Wiggle Time Max 	1.0, 0.0 - 10.0 	Maximum wiggle time before movement.
Movement Speed 	50.0, 1.0 - 400.0 	How fast the meter moves across the interaction if percent per second.
Meter Color 	#000F98FF, Select a Color	Determines the color of the meter.
Scrubber Color 	#FFFFFFFF, Select a Color	Determines the color of the meter scrubber.
Option 	Value 	Description
Good Zone Size 	50.0, 0.0 - 100.0 	The size of the good zone as a perfect of the total meter.
Good Zone Position 	50.0, 0.0 - 100.0 	Position of the good zone.
Perfect Zone Size 	25.0, 0.0 - 100.0 	The size of the perfect zone as a perfect of the good zone.
Perfect Zone Position	50.0, 0.0 - 100.0 	Position of the perfect zone.
Good Zone Color 	#1B67FFFF, Select a Color	Determines the color of the good zone.
Perfect Zone Color 	#08D8FDFF, Select a Color	Determines the color of the perfect zone.
Option 	Value 	Description
Interact Time Limit 	0.0, 0.1 - 120.0 	How long the player has to complete the interaction. Taking too long results in failure.
Show Timer 	Yes, No 	If On, the timer will display on screen.
Timer Position 	Top, Bottom 	Position of the timer.
Timer Color 	#FFFFFFFF, Select a Color	Determines the color of the timer.
Timer Size 	Normal, Large 	What size the timer draws as.
Timer Background Type	None, Transparent, Opaque	Determines the transparency level of the timer background.
Option 	Value 	Description
Allowed Team 	Any, Team 1 - Team 100 	Determines which Team can activate the device.
Allowed Class 	Any, No Class, Class 1 - Class 254	Determines which Class can activate the device.
Invert Team Selection 	Yes, No 	If False, only the selected Team can activate the device. If True, all Teams except the selected Team can activate the device.
Invert Class Selection	Yes, No 	If False, only the selected Class can activate the device. If True, all Classes except the selected Class can activate the device.
Option 	Value 	Description
Interact Complete Sound 	SkilledInteract_Success_Cue, Select a Sound	Sound that plays when the minigame is completed successfully.
Interact Failure Sound 	SkilledInteract_Fail_Cue, Select a Sound 	Sound that plays when the minigame is completed unsuccessfully.
Interact Interrupted Sound 	SkilledInteract_Fail_Cue, Select a Sound 	Sound that plays when the minigame is interrupted
Good Input Sound 	SkilledInteract_Good_Cue, Select a Sound 	Sound that plays when a player hits within the successful zone.
Perfect Input Sound 	SkilledInteract_Perfect_Cue, Select a Sound	Sound that plays when a player hits within the perfect zone.
Bad Input Sound 	SkilledInteract_Fail_Cue, Select a Sound 	Sound that plays when a player hits outside the successful zone.
Minigame Start Sound 	SkilledInteract_Open_Cue, Select a Sound 	Sound that plays when the minigame starts.
Minigame Looping Sound 	SkilledInteract_Loop_Cue, Select a Sound 	A looping sound that plays during the interaction.
Looping Audio Pitch Multiplier	1.0 - 5.0 	Pitch multiplier for the looping sound. It will increase by the selected amount each time a player gets a successful or perfect interaction. It will reset when the minigame is restarted.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Begin Interaction for Instigator When Receiving From	Activate the interaction for the instigating player.
End Interaction for Instigator When Receiving From 	Deactivate the interaction for the instigating player.
Enable When Receiving From 	Enables the device.
Disable When Receiving From 	Disables the device.
Option 	Description
On Success Send Event To 	Event when the interact is successful.
On Fail Send Event To 	Event when the interact is failed, either to bad inputs or timeout.
On Bad Input Send Event To 	Event when the player provides a bad input.
On Good Input Send Event To 	Event when the player provides a good input.
On Perfect Input Send Event To	Event when the player provides a perfect input.
On Interrupted Send Event To 	Event when the interact is interrupted, either due to player elimination, or manual deactivate / disable.
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Category:Devices
Category:UEFN
Category:Creative