Damage 2.0/Cinematic Damage

Cinematic Damage is a hidden, unique damage type which has no damage modifier against any health, shield or armor type. This damage type applies to health, shield and overguard, and bypasses armor's damage reduction. It is applied as the status effect of Damage.
Cinematic Damage is similar to True Damage, though the latter also bypasses shields.
==Mechanics==
*Bypasses armor's damage reduction.
**Does not bypass damage reduction provided by sources that are not armor.
*Is not increased by buffs to physical or elemental damage.
==Status Effects ==
Cinematic Damage does not possess any applicable status procs on its own.
==Type Effectiveness==
== Notes== 
*The term "Cinematic Damage" is in reference to the internal damage type name DT_CINEMATIC_DAMAGE.
**Prior to its discovery, the term "Finishing Damage" was used, often leading to confusion with Finisher attacks.
*Sentient enemies do not adapt to Cinematic Damage.
__NOTOC__
de:Schaden 2.0/Finishingschaden
es:Daño Verdadero
fr:Dégâts/Dégâts Brut
Category:Damage 2.0
Category:Mechanics
Category:Update 11