Collectibles (The New Colossus)

Collectibles are a returning and expanded feature in Wolfenstein II: The New Colossus. The game contains five primary types of collectibles, and one secondary type: Gold, Concepts, Starcards, Toys, and Records. With Death Cards serving as the sixth, secondary type. Each Collectible will unlock something in the Extras section of the main menu.
All 216 Collectibles are required in a single save file for full completion of the game.
== Primary Collectibles ==
=== Gold ===
Gold collectibles appear as golden ornaments strewn throughout the game's levels, hidden in various locations. Each Gold pick-up unlocks an image of its corresponding model in the Extras menu, a sort-of rudimentary model viewer. Likewise, each pick-up resembles a simplified gold sculpture of whatever model they unlock.
The models are placed in a photogenic environment with adequate lighting to get a solid view of them. Some even feature additional models to aid in understanding the scale of a particular item, such as the enormous Zitadelle. There are 50 pieces of Gold to collect. Collecting them all earns the player the achievement "Golden Boy"
=== Concepts ===
Concepts appear as small painting kits, a red-and-white sleeve with a paintbrush and other art utensils sticking out of it. They are often found laying flat on horizontal surfaces, under or on top of desks, shelves, in cabinets, etc. Very rarely they will be seen in an upright position and/or on an uneven surface. Each concept unlocks, as the name would suggest, a piece of concept artwork to view in the Extras menu. These differ from the gold unlocks in that many of them are strictly 2D paintings made by the game's art team, and showcase a number of things that either differ from, or are even absent from the final game.
There are 50 Concepts to find about the campaign, and gathering them all on a single save awards the "Art Aficionado" achievement.
=== Starcards ===
Starcards appear as small white tarots with a single black star in the center. Like Concepts, they appear most frequently on flat surfaces, some more hidden than others, and less frequently in rubble, leaning on vertical surfaces, and on uneven terrain.
Each Starcard corresponds to a developer that worked on the game, and viewing said cards will show heavily filtered photographs of said developers, presented in pop colours and with Ben-Day dots, similarly to colour-print media from the era the game takes place in.
There are 75 Starcards to find, awarding the "Meet the Cast" achievement.
=== Max's Toys ===
Apart from the very first one, Max's Toys are unique in the fact that they can only be found when revisiting a location during Ubercommander assassination missions. There are 15 to find in total, and they give the player the "Toy collector" achievement upon finding them all.
=== Records ===
Records appear as sleeved vinyl records. They appear in a marginally larger variety of orientations than the Concepts or Starcards, but not as many as Gold. The records will unlock playable audio tracks in the Extras menu.
There are 10 to collect, and getting them all gives the "Audiophile" achievement.
== Secondary Collectibles ==
=== Death Cards ===
Ubercommander Death Cards are unlocked after the Enigma Machine becomes available. Rather than being hidden around the game world, they are instead held by the 16 Ubercommanders that the player is tasked with assassinating. Upon successfully killing an Ubercommander, the Death Card icon appears over them, similarly to how the Enigma Code icon appears over generic commanders. The player can simply loot it off their corpse and they will be prompted to either leave the district or remain there indefinitely.
The Death Cards merely display an image the specific Ubercommander that they belonged to. There are 16 of them, 15 "normal" and 1 additional "secret" one. Upon obtaining them all, the player is given the "Terror-Billy" achievement.