Jonathan Morris

==Summary==
Jonathan Morris is a descendant of the Belmont clan of vampire hunters. He was raised alongside with his childhood friend, Charlotte Aulin, a descendant of the Belnades clan.
He eventually was able to wield the legendary Vampire Killer, which was passed down to his father, John Morris, after his death. Jonathan, initially, holds a strong hostile grudge against his father for not teaching him how to unlock the real power of the Vampire Killer but upon learning that the overuse of the whip is potentially fatal to those who aren’t direct descendants of the Belmont clan and realizing his father did not reveal this information to protect him, he reconsiders his thoughts. He’s incredibly skilled in close combat and multiple weaponry, able to wield swords, lances, knives, and several fighting techniques.
==Powers and Stats==
Tier: At least | 
Key: Early Game | End Game
Name: Jonathan Morris
Origin: Castlevania
Gender: Male
Age: 18
Classification: Human, Vampire Killer
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics (Can fight supernatural creatures of the night with nothing more than hand to hand, the Morris Clan are a distant relative to the Belmonts, and share their superhuman power), Martial Arts (With the Rampage, can out skill most of the creatures of the night, with most of them being rather skilled fighters), Extrasensory Perception (Can sense the presence of other beingsCastlevania: Portrait of Ruin), Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Enhanced Senses (With the Eye for Decay, can fight invisible enemiesCastlevania: Portrait of Ruins BradyGames strategy guide page 133Castlevania: Portrait of Ruins BradyGames strategy guide page 143), Underwater Breathing (Type 2, can breathe underwater), Summoning (Alongside Charlotte,Castlevania: Portrait of Ruins BradyGames strategy guide page 95 Jonathan can summon the past Belmonts power to aide him in battle), Telekinesis (Can control his weapons midair), Explosion Manipulation (With the Grenade), Limited Invulnerability and Attack Reflection (With the Stonewall, which can reflect attacks at the cost of a small damageCastlevania: Portrait of Ruins BradyGames strategy guide page 13), Statistics Amplification (With the Offensive Form), Empathic Manipulation (With the Taunt, which make them prioritize him as target), Aura (With the Aura Blast), Immortality, Resurrection and Regeneration Negation (Mid-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Just like the Belmonts, Jonathan is capable of negating the creatures of chaos' regeneration,History of Castlevania - Crescent of the moon page 69 who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic. Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily, Can revive endlessly,Castlevania: Symphony of the Night are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. However stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters.) Regeneration (Mid-Low), Enhanced Senses (Can see a monster's aura that is invisible for the normal eye), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent.Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators Jonathan can also nulify Undead's regeneration and immortality with the Undead KillerCastlevania: Portrait of Ruins BradyGames strategy guide page 121), Plant Manipulation (With the Rose Stem WhipCastlevania: Portrait of Ruins BradyGames strategy guide page 121), Petrification (With the Medusa WhipCastlevania: Portrait of Ruins BradyGames strategy guide page 121 and Milican's SwordCastlevania: Portrait of Ruins BradyGames strategy guide page 124), Holy Manipulation (With the NebulaCastlevania: Portrait of Ruins BradyGames strategy guide page 121), Fire Manipulation (With the Flame WhipCastlevania: Portrait of Ruins BradyGames strategy guide page 121), Darkness Manipulation (With the Jet Black WhipCastlevania: Portrait of Ruins BradyGames strategy guide page 121), Ice Manipulation (With the Rahab's FrostCastlevania: Portrait of Ruins BradyGames strategy guide page 124), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of inflicting Poison with the Assassin Blade,Castlevania: Portrait of Ruins BradyGames strategy guide page 124 which can rot flesh on contact and is Acidic), Fire Manipulation (With Agni's FlameCastlevania: Portrait of Ruins BradyGames strategy guide page 125), Time Manipulation (With the Adrenaline Gear,Castlevania: Portrait of Ruins BradyGames strategy guide page 129 which makes time look slower for Jonathan when he's taking damage), Healing (With the Healing MailCastlevania: Portrait of Ruins BradyGames strategy guide page 129), Supernatural Luck (With the Gold RingCastlevania: Portrait of Ruins BradyGames strategy guide page 137), Accelerated Development (With the Shaman RingCastlevania: Portrait of Ruins BradyGames strategy guide page 138), Invisibility (With the Invisible CapeCastlevania: Portrait of Ruins BradyGames strategy guide page 139), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Curse Manipulation, Energy Absorption and Power Nullification (Can inflict theCastlevania: Portrait of Ruins BradyGames strategy guide page 125 Curse status effect,Castlevania: Portrait of Ruins BradyGames strategy guide page 140 which can drain one's Magic and nullify their ability to attack), Statistics Reduction (The Curse and Poison effects can make one far weaker than normalCastlevania: Order of Ecclesia BradyGames Strategy Guide page 96), has access to chaos magic through Jet Black Whip and the Cream Pie sub-weapon, which guarantees the following: Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Statistics Reduction (The powers of chaos can make the targets weaker), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality)
|-|Resistances=Resistance to Life Absorption (Can resist Persephone's Absorption), Attack Reflection (Can harm Dracula with projectiles despite being able to passively reflect attacks back with his ribsCastlevania II: Simon's Quest), Petrification (Can break out of Petrification,Castlevania: Portrait of Ruins BradyGames strategy guide page 17 the Mirror CuirassCastlevania: Portrait of Ruins BradyGames strategy guide page 130 can completely block it), Curse Manipulation, Energy Absorption and Power Nullification (Can break out from Curse in a short timeCastlevania: Portrait of Ruins BradyGames strategy guide page 17 or block it with the Charm NecklaceCastlevania: Portrait of Ruins BradyGames strategy guide page 137 and the Blessed Ring.Castlevania: Portrait of Ruins BradyGames strategy guide page 138 Can also resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack), Holy Manipulation (With the Holy MailCastlevania: Portrait of Ruins BradyGames strategy guide page 130), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Can resist poison with the Immunity Ring,Castlevania: Portrait of Ruins BradyGames strategy guide page 138 which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruin Brady Games Strategy Guide page 111), Magic (With the Elven CapeCastlevania: Portrait of Ruins BradyGames strategy guide page 138), Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic,Castlevania: Portrait of Ruins BradyGames strategy guide page 138 whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals) Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Is naturally unfazed by TimeStop), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is Acidic), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
|-|Vampire Killer=Enhanced Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. The Vampire Killer is a far superior Holy weapon than others, which is capable of killing creatures of chaos easily who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. however stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters.), Fire Manipulation (The Vampire Killer can burn enemies on contactCastlevania The Belmont Legacy Issue 3), Soul Manipulation and Life Manipulation (Any non Belmont that uses the Vampire Killer will lose his soul and part of his life), Passive Power Nullification and Statistics Reduction (The Vampire Killer weakened the Castle's Magic once it was sealed inside of it), Extrasensory Perception (The whip reacts to theCastlevania Grimoire of Souls Chapter 1: Dracula's Castle presence of dark creatures and can sense them from a distanceCastlevania Grimoire of Souls Chapter 3: Ash Banquet)
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Attack Potency: At least Multi-Solar System level (Can defeat Medusa, who is capable of sustaining one of the paintings made by Brauner, which is stated to be alternate worlds,Castlevania: Portrait of Ruins BradyGames strategy guide page 18 one of them being large enough to contain numerous stars in the background, which requires this much energy) | Low Multiverse level (Superior to the Vampire Killer´s memory of Richter Belmont. Alongside Charlotte Aulin, defeated a Dracula/Death tag-team)
Speed: Massively FTL+ (Is superior to other demons who's shown feats on this level) | Infinite (Capable of keeping pace with and matching True Dracula, a fusion between he Vampire King and Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Stellar (Is superior to demons like the Twinkle Rod, who can take a star out of orbit to crash onto its targetsCastlevania: Curse of Darkness) | Immeasurable (Matched and overpowered True Dracula's grip, who is able to lift the entirety of Castlevania at his absolute weakest state, which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it)
Striking Strength: At least Multi-Solar System level | Low Multiverse level
Durability: At least Multi-Solar System level | Low Multiverse level
Stamina: Superhuman, could fight hordes of demons, bosses, Death and Dracula in a streak and with little to no rest
Range: Extended Melee Range to Tens of Meters with various weapons and the Vampire Killer. Tens of Kilometers with most long-ranged weapons. Possibly Universal+ with the Vampire Killers negation.
Standard Equipment: 
<tabber>
|-|Vampire Killer=
The Vampire Killer is the legendary Heirloom Whip of the Belmont Clan, which has been wielded by several heroes throughout the centuries in their quests to stop the Dark Lord Dracula. The Vampire Killer is intrinsically connected to the Belmont Bloodline, and only a member of their clan can wield it. If one who isn't a Belmont attempts to wield it, the whip will simply slowly drain their life away. Long ago, it was known simply as the Whip of Alchemy, and was a much weaker magical weapon developed by the alchemist Rinaldo Gandolfi. The Whip was transformed into its current state with the sacrifice of Sara Trantoul, betrothed of Leon Belmont. Sara had been cursed with vampirism, though her heart was still pure. Through a ritual, her soul was infused within the whip, allowing the weapon to awaken to its true potential. Empowered by a soul both tainted and pure, the Vampire Killer is simultaneously a Holy and Vampiric Weapon, and its power is lethal to all demonic entities. The Vampire Killer is able to nullify or reflect Magic and projectiles with its touch alone, it also weakened Dracula's powers so much that he was unable to ressurect himself or use his powers to escape for several years.
|-|Small weapons=
* Strength Glove: A relic that increases Johnathan's pushing strength.
* Stone of Flight: A relic that allows Johnathan to jump again mid-air
* Immunity Ring: Makes the wearer immune to poison.
* Blessed Ring: Makes the wearer immune to curses.
* Magnus Ring: Restores MP in a matter of seconds.
* Undead Killer: A whip that while weaker than the Vampire Killer, can kill the undead as well as those who can resurrect themselves back (Like the Red Skeletons and Red Axe Armors). Can also cure vampirism of those who are not complete vampires yet (Like Vincent). Critical Art: Flames burst around the whip attack, increasing its damage.
* Cinquedea: A dagger that Johnathan can thrust swiftly; encrusted with jewels.
|-|Swords=
* Assassin Blade: A Sword that is capable of poisoning the enemy.
* Stellar Sword: A Holy-Based sword once owned by Maxim Kischine.Critical Art: Simultaneously appear in front of all enemies onscreen and deliver a fast, empowered slash.
* Damascus Sword: A Sword that is made from Damascus steel.
* Royal Sword: A two-handed greatsword made for kings (yet Johnathan is swinging with one arm).
* Holy Claymore: A Holy-Based greatsword that is shaped like a cross.
* Alucard Spear: A spear created by Alucard and was wielded by Eric Lacarde himself. 
|-|Sub-Items=
Jonathan Knife.gif|Knife
Jonathan Axe.gif|Axe
Jonathan Cross.gif|Cross
Jonathan Holy Water.gif|Holy Water
Jonathan Bible.gif|Bible
* Golden Axe: Axe that is crafted by Gold and has astounding destructive power. Critical Art: Johnathan leaps up high in the air, dives down, and slams his weapon to the ground.
* Kaiser Knuckle: Brass knuckles that allow Johnathan to jab multiple times swiftly with just one arm. Critical Art: Johnthan moves forward while jabbing.
* Knife: A Slash-based sub-weapon that the user throws three knives at the same time.
* Axe: A Slash-based sub-weapon that the user throws a giant axe in an ark.
* Cross: An Holy-based sub-weapon that the user throws a giant cross, and comes back to its user.
* Holy Water: A Fire and Holy-based sub-weapon that the user throws a canister of holy water at the ground and unleashes a holy fire that moves forward.
* Bible: A Holy-based sub-weapon that the user spirals around the user, damaging enemies nearby.
|-|Other weapons=
Jonathan Javelin.gif|Javelin
Jonathan Ricochet Rock.gif|Ricochet Rock
Jonathan Boomerang.gif|Boomerang
Jonathan Bwaka Knife.gif|Bwaka Knife
Jonathan Shuriken.gif|Shuriken
Jonathan Yagyu Shuriken.gif|Yagyu Shuriken
Jonathan Discus.gif|Discus
Jonathan Kunimitsu.gif|Kunimitsu
Jonathan Kunai.gif|Kunai
Jonathan Paper Airplane.gif|Paper Airplane
Jonathan Cream Pie.gif|Cream Pie
Jonathan Crossbow.gif|Crossbow
Jonathan Dart.gif|Dart
Jonathan Grenade.gif|Grenade
Jonathan Steel Ball.gif|Steel Ball
* Javelin: A Slash-based sub-weapon that the user throws a long, giant javelin in a curved downward way and sticks to the ground.
* Ricochet Rock: A Slash-based sub-weapon that the user throws two rocks, one goes down while the other goes upwards, and ricochets from walls.
* Boomerang: A Slash-based sub-weapon that the user throws a boomerang in an arc and then moves backward overhead of him
* Bwake Knife: A Slash-based sub-weapon that the user throws a knife forward that rotates while in motion that hits multiple times.
* Shuriken: A Slash-based sub-weapon that the user throws four large shurikens in a downward arc.
* Yagyu Shuriken: A Slash-based sub-weapon that the user throws Yagyu shuriken forward.
* Discus: A Slash-based sub-weapon that the user throws two discus that moves in different directions across the floor.
* Kunimitsu: A Slash-based sub-weapon that the user throws four knives forward; goes through enemies and geometry.
* Kunai: A Slash-based sub-weapon that the user throws a spread of kunai at different directions.
* Paper Airplane: A Slash-based sub-weapon that the user throws a paper airplane that circles once before flying straight, with different-colored figurines ride on it.
* Cream Pie: A Strike and Dark-based sub-weapon that the user throws a creampie that slowly travels in a downward wide arc.
* Crossbow: A Fire-based sub-weapon that the user pulls out a crossbow and shoots a fast explosive bolt.
* Dart: A Slash-based sub-weapon that the user throws a dart that when hitting the enemies' center, deals triple damage.
* Grenade: A Fire-based sub-weapon that the user pulls out a WW2 German stick grenade and throws it to the ground, causing it to bounce around and detonate.
* Steel Ball: A Strike-base sub-weapon that the user drops a giant, spiked metal-ball, goes through enemies and geometry; better used while airborne.
* Wrecking Ball: A Strike-base sub-weapon that the user swings a spiked metal-ball and chain in a circular fashion.
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Intelligence: Average (A skilled warrior, but struggles with complex scientific and magical concepts. Depends on Charlotte for most tough choices)
Weaknesses: Cocky and hot headed.
Notable Attacks/Techniques:
Jonathan Offensive Form.gif|Offensive and Defensive Form
Jonathan Taunt.gif|Taunt
Jonathan Aura Blast.gif|Aura Blast
Jonathan Rocket Slash.gif|Rocket Slash
Jonathan Rampage.gif|Rampage
Jonathan Martial Art.gif|Knee Strike
* Jump Kick: Can perform a dive-kick either at a straight-downwards direction or a diagonally-downwards direction.
* Partner Bounce: Can bounce off his partner's shoulders for an extra boost of height.
* Uppercut: A fiery uppercut that works like a high jump. In Harmony of Despair, it is a Strike and Fire-based technique that deals massive damage.
* Offensive Form: A technique that emphasizes Attack.
* Defensive Form: A technique that emphasizes Defense.
* Stonewall: A technique that forms a defensive, stationary stance passed down in the Morris family. Gives him great defenses but makes him unable to move or attack.
* Taunt: Can taunt enemies to make them prioritize him.
* Aura Blast: A Holy-based technique that the user converts mental energy into a shockwave.
* Rocket Slash: A Slash-based technique that makes the user dash forward. This dash can go through enemies (which can damage them) and attacks.
* Rampage: A Strike-based technique that the user unleashes a barrage of punches and kicks.
* Knee Strike: A Strike-based technique that the user can perform a forward-leaping knee strike.
* Spinning Art: A technique that allows him to roll forward
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania
Category:Game Characters
Category:Teenagers
Category:Male Characters
Category:Protagonists
Category:Primary Protagonists
Category:Whip Users
Category:Weapon Masters
Category:Humans
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Sword Users
Category:Axe Users
Category:Time Users
Category:Weather Users
Category:Martial Artists
Category:Ice Users
Category:Fire Users
Category:Light Users
Category:Holy Users
Category:Darkness Users
Category:Petrification Users
Category:Poison Users
Category:Corrosion Users
Category:Acid Users
Category:Soul Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Curse Users
Category:Absorption Users
Category:Statistics Reduction Users
Category:Aura Users
Category:Invisibility Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Energy Users
Category:Electricity Users
Category:Explosion Users
Category:Supernatural Luck Users
Category:Statistics Amplification Users
Category:Playable Characters
Category:Damage Boost Users
Category:Attack Reflection Users
Category:Healers
Category:Video Game Characters
Category:Brawlers
Category:Heroes
Category:Good Characters
Category:Tier 2-C
Category:Shuriken Users
Category:Ring Users
Category:Kunai Users
Category:Paper Users
Category:Dart Users
Category:Boomerang Users
Category:Crossbow Users
Category:Knife Users
Category:Spear Users
Category:Blade Users
Category:Thrown Weapon Users
Category:Fantasy Characters
Category:Horror Characters
Category:Text Users
Category:Plot Manipulation Users