Achilles

Achilles, the Charnel is the first challenge on the Ties That Bind Challenges board. He appears alongside Patroclus in Never Apart.
== Attacks ==
All of Achilles' attacks do Evil damage.
# Achilles drains his target to empower his spear.
#* Achilles: 'It begins.' (Target Def/Avd less than 100)
#* Applies 'Spears Up' for 4 turns inclusive. 
#** +(50 + X) Bonus.
#** +(50 + X) Boost.
#** X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
#* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
# Achilles slams his target with his empowered shield.
#* Achilles: 'After you.' (Target Def/Avd over 100)
#* Applies 'Shields Up' for 4 turns. 
#** +(100 + Y) Block/Parry/Dodge.
#** +(25 + Y) All.
#** -(25 + Y) Health.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
#* Attacks for 1 hit of 100% Evil Melee Damage.
# Achilles fires a beam of doom energy.
#* Attacks for 2 hits of 150% Evil Melee Damage (300% total).
#* Inflicts 'Doom Pierce' for 5 turns, a 25% Null DoT.
# Achilles stabs his target with his spear and slams with his shield.
#* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
#* Inflicts 'Off-Balance' for 4 turns.
#** -(25 + X) Bonus.
#** -(25 + X) Boost.
#** X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
# Achilles stabs and summons doom spikes.
#* Attacks for 7 hits of 85.7% Evil Melee Damage (600% total).
#* Inflicts 'Sympathetic Misfortune' for 4 turns inclusive.
#** -(75 + X) LUK.
#** X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
# Achilles casts a burst of doom energy.
#* Attacks for 1 hit of 200% Evil Melee damage (200% total).
#* Inflicts 'Doom Burst' for 3 turns inclusive.
#** -(10 + Y) All.
#** +(10 + Y) Health.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
# Achilles stabs his target with his spear and slams with his shield.
#* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
#* Inflicts 'Off-Center' for 4 turns.
#** -(100 + Y) Crit.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
# Achilles unleashes a massive blast of doom energy.
#* Applies 'Overexertion' for 5 turns.
#** -10 All.
#** +10 Health.
#* Attacks for 4 hits of 160% Evil Melee Damage (640% total).
#* Inflicts 'Overwhelmed' for 5 turns inclusive.
#** -(100 + Y) Melee/Pierce/Magic.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
# Achilles drains his target to empower his spear, and then slams his target with his empowered shield.
#* (First use) Achilles: 'Enough games.'
#** If Patroclus was defeated in Never Apart, has a different popup:
#*** (First use) Achilles: 'Unending torment upon you, fiend!'
#* Applies 'Spears Up' for 7 turns inclusive. 
#** +(50 + X) Bonus.
#** +(50 + X) Boost.
#** X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
#* Applies 'Shields Up' for 7 turns. 
#** +(100 + Y) Block/Parry/Dodge.
#** +(25 + Y) All.
#** -(25 + Y) Health.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
#* Attacks for 3 hits of 100% Evil Melee Damage (300% total).
# Achilles casts a powerful burst of doom energy.
#* Attacks for 1 hit of 200% Evil Melee damage.
#* Inflicts 'Doom Burst' for 6 turns inclusive.
#** -(10 + Y) All.
#** +(10 + Y) Health.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
# Achilles fires a beam of doom energy.
#* Attacks for 2 hits of 150% Evil Melee Damage (300% total).
#* Inflicts 'Doom Pierce' for 6 turns, an 8.3% Null DoT.
# Achilles stabs his target with his spear and slams with his shield.
#* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
#* Inflicts 'Off-Center' for 3 turns.
#** -(100 + Y) Crit.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
# Achilles stabs and summons doom spikes.
#* Attacks for 7 hits of 85.7% Evil Melee Damage (600% total).
#* Inflicts 'Sympathetic Misfortune' for 5 turns inclusive.
#** -(75 + X) LUK.
#** X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
# Achilles stabs his target with his spear and slams with his shield.
#* Attacks for 2 hits of 100% Evil Melee Damage (200% total).
#* Inflicts 'Off-Balance' for 3 turns.
#** -(25 + X) Bonus.
#** -(25 + X) Boost.
#** X is equal to the number of times Achilles has successfully landed a hit on the player while affected by 'Spears Up'.
# Achilles unleashes a massive blast of doom energy.
#* Applies 'Overexertion' for 5 turns.
#** -10 All.
#** +10 Health.
#* Attacks for 4 hits of 160% Evil Melee Damage (640% total).
#** On subsequent uses, this attack instead deals 1000% damage per hit (4000% total).
#*** Achilles: 'You still stand? Then I shall unleash my all!'
#* Inflicts 'Overwhelmed' for 5 turns inclusive.
#** -(100 + Y) Melee/Pierce/Magic.
#** Y is equal to the number of times Achilles has been hit while affected by 'Shields Up'.
==Rotation==
* In phase 1, Achilles' has two different rotations: Spear and Shield.
** Visually, this is represented by either his spear or shield glowing respectively.
** Achilles' Spear rotation is 1 -> 3 -> 4 -> 5.
** Achilles' Shield rotation is 2 -> 6 -> 7 -> 8.
** Spear rotation is chosen if any of the player's MPM/BPD stats are <100, and Shield rotation is chosen if they are >100.
** After each rotation completes, Achilles checks to decide which rotation to use next.
*** After completing 3 total rotations, Achilles will transition to phase 2.
* In phase 2, Achilles' attack rotation is 9 -> 10 -> 11 -> 12 -> 13 -> 14 -> 15 -> repeat.
== Mechanics ==
* Achilles will use Attack 1 if the target's Melee/Pierce/Magic or Block/Parry/Dodge are less than 100, or Attack 2 if any of those equal or exceed 100.
* Achilles has additional mechanics when paired with Patroclus in Never Apart.
** If Patroclus is defeated first:
*** Achilles resets his rotation.
*** Achilles immediately transitions to phase 2, if he already hasn't.
*** Attack 15 becomes empowered, if it already hasn't.
==Stats==
==Resistances==
*All: 5
*Shrink: 300
*Immobility: 300
==Gallery==
HDAchilles1.png
HDAchilles2.png
HD Achilles.png
Category:Boss
Category:Monster