Armor of Charm (Magic Armor)

When the user is hit by an opponent, the opponent must make a saving throw vs. spell or become charmed by the user of this special armor (like the wizard spells charm person or charm monster). If a hand-held weapon is used in the attack, the opponent gains a +4 bonus to the saving throw. Only one victim can be charmed each day, but any number of saving throws may be made before the charm is successful.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Armors