Gear/Ammo LRM Swarm (CLAN)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Swarm_Clan
Manufacturer: CLAN
Clan Grade Swarm Munitions will hit a smaller area but with a more potent explosion. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	74520	All 	All
* -80% Long-Range Missile damage
* Deals area-of-effect damage within 20 meters of impact
* Up to 3 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* Missile has 2 HP.
* Swarm Missile: Indirect fire; spreads cluster bombs in target area.
* Ammunition ignores target's cover.
* Cannot be fired at Flying Targets
* LRM-(C) Ammo - 120 Shots
* 122 Cbills Cost per Shot.
* Ammunition Box can explode for 4 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	122 	4 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABSII-O 	ACW-A 	AV2-OD
BAS-P 	BEA-RAMIRAULT	CPLT-R1
EBJ-P aka CAULDRON BORN	HEP-4R 	HLF-1
KHP-8R 	LGB-CKN 	LGB-RX
MDDII-O 	MDDII-OA 	MHL-JM
NCT-B 	NGA2-B 	OW-RSC
RYOII-1 	SCR-WH 	SHD-X4
UZL-RX 	VND-RSC 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2