Strength

is a buff that increases damage dealt by Attacks. Each point of gives +1 damage per hit.
Bonus damage from is added to the calculation first before other modifiers such as , , , or .
Both the player characters and many enemy types are capable of gaining .
It is possible to have negative stacks of . For every negative stack, damage dealt is reduced by one per hit.
 is capped at 999 and -999.
==Sources==
===Cards===
====Ironclad Cards====
* - 2 () . At the end of your turn, 2() .
* - 2 () .
* - 1 () whenever you lose HP from a card.
* - 3 () if target enemy intends to attack.
* - 2 () at the start of your turn.
* - Doubles your .
* - Enemy 2 () .
====Silent Cards====
* - All enemies 6 () temporarily.
* - Enemy X () .
====Defect Cards====
* - 1 () at the cost of 1 () .
====Watcher Cards====
* - 3 () , but reduces your gain by 1.
* - 3 () , among two other options.
====Colorless Cards====
* - 2 () at the cost of 3 HP.
===Relics===
* - 1 .
* - Adds the Lift option to Rest Site. Use to gain a permanent 1 , up to 3 times per run.
* - 1 for every 3 Attack cards played in a single turn.
* - 1 for each in your deck.
* - 2 at the start of each Elite combat.
* - 3 at the start each combat that is lost at the end of your turn.
* - 2 to the player and 1 to all enemies at the start of your turn.
* - 3 while your HP is below 50%.
===Potions===
* - 5 () . At the end of your turn, 5 () .
* - 2 () .
* - 1 at the end of each turn, from .
=== Enemies ===
* Lagavulin - Reduces and by 1 () when using its Siphon Soul.
* Spire Shield - Reduces by 1 when using its Bash (50% chance if player has at least 1 orb slot).
=== Other ===
* Lethality modifier in Custom Mode: You and ALL enemies start each combat with 3 .
== Enemies with Strength ==
=== Monsters ===
* Cultist - From its power: Gains 3 () () at the end of every turn.
* Jaw Worm - Gains Block and 3 () () when using its Bellow. In act 3, all Jaw Worms gain the benefits of Bellow before the player's turn 1 begins.
* Red Louse - Gains 3 () when using its Grow.
* Fungi Beast - Gains 3 () () when using its Grow.
* Mad Gremlin - From its power: Gains 1 () when taking attack damage.
* Byrd - Gains 1 when using its Caw.
* Chosen - Applies and gains 3 when using its Drain.
* Centurion & Mystic - ALL enemies gain 2 () () when Mystic uses its Buff.
* Darkling - Gains 2 when using its Harden on and above. Loses all when its HP reaches 0, relevant for when it revives with its Reincarnate.
* Orb Walker - From its power: Gains 3 () at the end of every turn. (Gets no additional at .)
* The Maw - Gains 3 () when using its Drool. (Gets no additional at .)
* Transient - From its power: Upon losing HP, loses that much until the end of the turn.
=== Elites ===
* From the Elite Buffs given by the Emerald Key: 25% chance for a Super Elite to have additional , equal to the current Act number + 1.
* Gremlin Nob - From its power: Gains 2 () Strength whenever you play a Skill.
* Gremlin Leader - Gains Block and 3 () () when using its Encourage.
* Taskmaster - Deals damage, shuffles Wounds, and gains 1 when using its Scouring Whip on and above (has no other moves, so applies every turn).
* Spire Spear - ALL enemies gain 2 when using its Piercer.
=== Bosses ===
* Hexaghost - Gains Block and 2 () when using its Inflame.
* Bronze Automaton - Gains Block and 3 () when using its Boost.
* The Champ - Gains 2 () () when using its Gloat. Clears all debuffs and gains 6 () () when using its Anger (the turn after Champ drops below 50% HP).
* The Collector and Torch Head - ALL enemies gain Block and 3 () () when Collector uses its Buff.
* Awakened One - Starts combat with 1 at and 2 at . From its power: Gains 1 () Strength whenever you play a Power card. Keeps all current after reviving with its Rebirth.
* Time Eater - From its power: Ends your turn and gains 2 every 12 cards you play this combat.
* Donu and Deca - ALL enemies gain 3 when Donu uses its Circle of Power.
* Corrupt Heart - Removes all negative from itself, then gains 2 plus an additional buff when using its Buff. This additional buff is 10 at turn 13, and 50 at turn 16 and every 3rd turn after.
=== Other ===
* : ALL enemies start each combat with 1 .
* Lethality modifier in Custom Mode: You and ALL enemies start each combat with 3 .
*
==Related==
* - affects this card 3() times.
== Update History==
*Weekly Patch 51: Recursion
**Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
** Negative Strength power typo fix.
*Weekly Patch 50: The Final Act
**Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
*Weekly Patch 48: Creative AI
**Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
*Weekly Patch 44: Chrysalis
**Hotfix: BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
*Weekly Patch 42: Reboot
**Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
*Weekly Patch 22: Testing the Third Character
**Localization: Strength and Dexterity power can now properly utilize localized periods.
*Weekly Patch 6: We're Back!
**Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
*Weekly Patch 2: Slimes!
**Strength and Dexterity now cap at 999 and -999.
Category:Buffs