Naval Combat (Proficiency)

==Wizards & Rogues of the Realms==
Characters who possess this skill are able to direct the fire of ship-mounted siege engines and respond quickly to the rapidly changing demands of ship-to-ship combat. In addition to the many uses a thorough knowledge of this skill grants the character in any given situation, it has specific uses.
When the character assumes command of a ship-board weapon like a catapult or ballista, he should make a proficiency check. If the check passes, the accuracy of that weapon substantially improves. The weapon always makes attack rolls using the Warrior table, no matter what class of character is operating it. The weapon also receives an additional +2 bonus applied to the attack roll.
If the character is called upon to lead a boarding party or to repel such a force for his own ship, he is entitled to make a proficiency check whenever his side is called upon to make a Morale check. If he passes the check, the morale of his forces increases by 2 points.
These characters are not accustomed to wearing armor. Not only is it uncomfortable, but they believe that armor puts off customers and lowers the price they receive for their merchandise. With the exception of elven chain mail, they cannot wear any form of armor. Magical defenses, like cloaks of protection, are acceptable, however.
Category:Wizards & Rogues of the Realms Proficiencies