Warrior / Champion

(Berserker)
Warrior / Champion is an extremely dangerous class to play, but with enough practice and understanding, it can deal some of the highest damage available to Warriors. The combination doesn't focus on "burn windows" to deal damage; it instead has consistently high damage throughout a fight. Since almost every attack consumes the player's own health, it's a good idea to either invest in health potions (preferably Phirius Potions), or to invest in a friend that can provide healing for you. It would also be good courtesy to tell your healer that you drop health fast, so they aren't shocked at how quickly your health depletes.
==Main Ways of Build==
Strength and Stamina are of the utmost importance when gearing up. Though Dexterity wouldn't hurt for some accuracy, Strength is a direct damage increase for all of the damaging skills; Unbridled Rage is a good example of how important Strength is. However, Stamina is just as important because almost every damaging skill consumes a part or portion of your own health. This gives Warrior / Champion a very high-risk / high-reward playstyle.
Despite how powerful Slash is, because of how much health it consumes, it's not a good idea to mindlessly spam it. A very basic combo is to open with Stifling Attack to reduce the enemy's defense, use a Slash to increase attack speed, and then move on to Bloody Slash against a single target, or Whirlwind against a group of enemies. Against a boss, spamming Slash and Vendetta Blow while Unbridled Rage and Blood Rune Weapon are up is a viable option, especially since Bloody Battle can be used to compensate for the lost health through Slash. Again, be sure to notify your healer that you lose health quickly, so they can keep an eye on you. Whirlwind can be used against a single target to help recover health, if need be.
PvP is more difficult with this combo because health is probably the most important resource to a player, and its skills actively consume it. While Fearless Rune is a nice tool to have against enemy spellcasters, and your aggressive physical damage and Shock Strike gaining a Slow effect makes you a threat against other physical classes, it would definitely behoove you to work with a team rather than always relying on yourself to survive in these environments.
==Skills==
(to see Class Main Skills of Warrior, see Warrior Skills)
===Secondary Class Basic Skills===
== Champion General==
Icon	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	1 	20 rage	Instant 	 	50 	Inflicts 65.0%..389% main hand weapon physical DPS on the target. There is also a chance it will cause Heavy Bash when it lands a hit. This reduces Physical Attack Power and Physical Defense by 2%. Lasts 12.0 seconds. Can be stacked max. 3 times. 
(This skill stat will increase based on equipment and target strength)	+3.6% per level
 	 	1 	20 rage	Instant 	8 seconds	50 	Inflicts 90.0%..612% main hand weapon physical DPS on target. Also invokes a state of Electrocution and interrupts target's spell casting. Lasts 8.0 seconds. 
(This skill stat will increase and decrease based on equipment and target strength)	+5.8% per level
 	 	4 	 	 	 	 	Hammer weapons can be equipped. 	
 	 	6 	25 rage	Instant 	6 seconds	50 	Adds a Charge Rune to your attacks. Inflicts 70.0%..385% main hand weapon DPS physical damage on targets. If the target is in an Electrocution state, this attack always lands a critical hit. 
(This skill stat will increase and decrease based on equipment and target strength)	+3.5% per level
 	 	12 	 	 	 	 	Increases Parry Rate by 75.0 points.	+11.3 per level
 	 	16 	 	 	 	 	Increases your stamina. (Current stamina + 11.0 x 1.0% +11.0) 
The maximum level of this skill is 50.	+1.0, +0.1% and +1.0 per level
 	 	20 	25 rage	Instant 	6 seconds	Cone (R: 100)	Inflicts 75.0%..417% main hand weapon physical DPS on multiple targets within a range of 100 in a fan-shaped area in front of you. Also Stuns targets for 1.0 seconds. 
If used while in a Shield Form, then there is an extra increase of aggro caused by this skill.	+3.8% per level
===Elite Skills===
 Warrior / Champion
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Wild Slash 	15 	 	 	 	 	Increases damage caused by Slash and changes to consume 2% HP. After it hits, Bleed effect can also increase Physical Attack Speed by 1.0%..10.0%. 
The maximum level of this skill is 50.	+0.18% per level
 	Blood Rune Weapon	20 	27 HP, 2% HP	Instant 	60 seconds 	 	This skill cannot be used when HP drops under 5%. 
Increases Physical Attack Power by 1.0%..6.4% and Critical Physical Hit Rate by 25..182.5 for 15.0 seconds.	+0.06% per level and
1.75 per level
 	Bloody Slash 	25 	30 HP 	Instant 	5 seconds 	50 	This skill cannot be used when HP drops under 5%. 
Inflicts 80.0%..510% + 0.20 x STR main hand weapon physical DPS on target.
 
(This skill stat will increase and decrease based on equipment and target strength)	+4.8% per level
 	Unbridled Rage 	30 	27 HP, 1% HP	Instant 	60 seconds 	 	This skill cannot be used when HP drops under 5%. 
Increases Strength by 2.0%..10.0% for 15.0 seconds.
 
The maximum level of this skill is 50.	+0.16% per level
 	Bloody Battle 	35 	 	Instant 	15 (60) Seconds	 	Can only be used while in a Blood Rune Weapon state. 
This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP.	
 	Fearless Rune 	40 	 	Instant 	5 minutes 	 	Repels all magical damage for 5.0 seconds. 	
 	Stifling Attack 	45 	31 HP 	Instant 	8 seconds 	50 	This skill cannot be used when HP drops under 5%. 
Inflicts 70.0%..450% + 0.20 x STR main hand weapon physical DPS on the target and reduces the target's Physical Defense by 8.0% for 8.0 seconds.
 
(This skill stat will increase and decrease based on equipment and target strength)	+4.2% per level
 	Vendetta Blow 	50 	27 HP, 1% HP	Instant 	5 seconds 	50 	This skill cannot be used when HP drops under 5%. 
Inflicts 70.0%..450% + 0.20 x STR main hand weapon physical DPS damage on a target. The more HP you lose, the more damage this skill inflicts.
 
(This skill stat will increase and decrease based on equipment and target strength) 
With 5% HP: duplicate main hand weapon physical DPS, doesn't have effect over 0.20 x STR bonus.	+4.2% per level
 	Enhanced Shock 	60 	 	 	 	 	Causes Shock Strike to Slow the target for 6 seconds.	
 	Blood Whirlwind 	70 	 	 	 	 	A Blood Whirlwind effect will be added to Whirlwind. Each time an enemy is hit, the caster recovers 3% HP. 
Bleed: Do you need a axe or a sword for do bleed effect and duration is 6 seconds. 
Healing: 3% of Max HP per target that is hit by the skill. 
Whirlwind win:
(This skill stat will increase and decrease based on equipment and target strength)	
==Combos==
(to see Basic Combos of class, see at Warrior) 
==Notes==
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Category:Class Combo
Category:Warrior
Category:Physical DPS
Category:Melee
Category:OffTank
Category:SelfHealer