Milestone 14

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Milestone Schedule=
==Milestone 14 - Monday, 25ᵗʰ June 2007==
Running on X360 and PS3, NTSC & PAL:
*Xbox 360 @ 20fps with 50 AI on Tatooine
*All Online Matchmaking features functioning on Xbox 360
*1ˢᵗ Map with Assault game mode working. Multiplayer LAN and Online. Min 8 Players. Uncapped max players.
*Auto-aim in ground & flying vehicles
*Player using vehicle turrets (Tested with AAT)
*Wheeled vehicles ingame (Tested with Hailfire Droid)
*Capital ship destruction (1ˢᵗ pass effects) – With players and an interior
*Scoring system (Player Kills, Command Post captures etc) on scoreboard
*AI ships scripted paths (eg landing ships) (integrated into editor, for use in story)
*Combat Density – Plan based on assessment in MS13
*Starfighter combat aids - target lead indicator
*Starfighter combat aids - match speed and bearing 
Art:
*Coruscant - Splitscreen VBF version
*Cato Neimoida - Phase 1
Setup (Multiplayer):
*Cato Neimoidia - Phase 1
*Hoth - Phase 1
Setup (Story):
*Mustafar - Phase 1
*Star Destroyer - Phase 1
All builds should be working on both NTSC & PAL for this month only.
|-|Roadmap=
==Milestone 14 - Monday, 25ᵗʰ June 2007==
Summary:
*Assault Gamemode
*Online Matchmaking
Content Detail:
*Assault Gamemode
*Online Matchmaking X360
*Wheeled vehicles
*Capital Ship Destruction
*Combat Density Plans
*NTSC & PAL Builds this month
Game Design (Multiplayer):
*Cato Neimoida Phase 1
*Hoth Phase 1
Game Design (Story):
*Mustafar Phase 1
*Star Destroyer Phase 1
Gameplay Features (Miscellaneous):
*1st Map with Assault gamemode working
**Coruscant
**Multiplayer, LAN and Online.
**Minimum 8 Players. Uncapped max players.
*Auto-aim in ground & flying vehicles
*Player using vehicle turrets
**AAT
*Wheeled vehicles ingame
**Hailfire Droid
*Capital ship destruction (1st pass effects)
**With players and an interior on the Frigate
*Scoring system
**Player Kills, Command Post captures etc.
*AI ship scripted paths
**Not visible. Integrated into editor, for use in story
*Starfighter combat aids
**target lead indicator
**match speed and bearing test
Art (Characters):
*Cutscene models - Jedi Master Kota Vahs
*Cutscene models - Lobot
*Cutscene models - Sith Witch
*Heroes - Aayla Secura
*Villains - Sith Witch
*Soldier Models - Imperial Shock Trooper
*Soldier Models - Imperial Dark Trooper
Art (Planet Levels):
*Coruscant - Splitscreen VBF version
*Cato Neimoidia - Phase 1
Art (Weapons):
*Barium-core Thermal Detonator
*Merr-Sonn Munitions Class A Thermal Detonator
*Rebellion -> Soldier Class -> Sonic Charge Launcher
*Empire -> Sniper Class -> Disruptor Pistol
Art (Vehicles):
*STAP
*Republic LAAT/c Carrier Gunship
*Slave I
*Confederacy Strike Bomber
Technical (Network):
*All Online Matchmaking features functioning on Xbox 360
Technical (General):
*Xbox 360 @ 20fps
**With 50 AI on Tatooine
*Checkpoints functional on PC with restart, save and load
**In story mode, when objectives are complete
**Tested with Bespin
Production:
*Deliver Windows Build
*Deliver Xbox 360 Builds (NTSC & PAL)
*Deliver PS3 Builds (NTSC & PAL)
*Combat Density
|-|Release Notes=
Written version coming soon - Google Docs version.
|-|Milestone Feedack=
Written version coming soon - Google Docs version.
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Category:I&T - Milestones