Mestarien Mestari

==Summary==
The Mesterian Mestari, also known as the Master of Masters, or the Grand Master is a flying, eldritch boss in Noita. He lives in the Throne Room, east side of the Wizard's Den, and will start attacking The Noita upon being found. It is the Master of the Master faction.
==Powers and Stats==
Tier: , likely Higher
Name: Mesterian Mestari, Master of Masters, Grand Master
Origin: Noita
Gender: Unknown, likely Genderless
Age: Unknown
Classification: Boss, Monster, Master
Powers and Abilities: <tabber>
|-|By Itself=Superhuman Physical Characteristics, Large Size (Type 0), Immortality (Type 2. Can survive even more severe damage than The Noita can, being ripped from the inside won't even slow it down. Even having his head blown to pieces won't kill it), Flight, Magic, Self-Sustenance (Type 1, likely 2), Natural Weaponry (Its tentacles, of which he will constantly attack with while desperate), Energy Projection, Danmaku, Homing Attack (One of his attacks surrounds his enemies with a purple circle that homes at them) Status Effect Inducement (The purple circle can inflict status effects. Can also throw out a volley of energy blasts that inflict status effects), Body Puppetry (The purple circle can make his enemy's hand to start twitching, firing off whatever weapon they are holding randomly), Poison Manipulation (Can make his enemy drunk with the purple circle), Life Manipulation (Halves his enemy's life force for a while with the purple circle), Power Modification (Can cause his enemy's powers to start boomeranging back with the purple circle. The Twitchy status effect also allows spells that normally wouldn't damage someone to damage them), Power Nullification (Can turn off and neutralize his enemy's powers and spells, causing them to short circuit or detonate instantly, with either the purple circle or the volley of projectiles. Can also remove all of someone's powers with Polymorph attacks), Sense Manipulation (Can cause his opponents to get blinded for a great period of time with the volley of projectiles), Transmutation, Resistance Negation, Invulnerability and Resurrection Negation (His volley of projectiles can Polymorph others into sheep, which also removes all powers from someone, including invulnerability and resurrection), Teleportation, BFR (The volley of projectiles can cause whoever is hit to start randomly teleporting, disorienting them and possibly killing them by causing them to teleport inside a wall), Explosion Manipulation (Can shoot explosive, green meteors), Summoning (Can summon any of the Master faction enemies to assist in battle), Intangible Attacks, Duplication (Can shoot out phasing projectiles that duplicate, potentially having dozens of them at the same time), Invulnerability (The Mestarien Mestari is completely immune to any attack, regardless of how strong it is, while its 4 Death Orbs surround it. After their destruction, it is still immune to melee and electric attacks. It is also completely immune to damage from rubble and shrapnel), Damage Reduction (Reduces the damage caused by projectile, ice, fire and explosive attacks massively, to the point they barely matter), Power Bestowal (The Death Orbs can also give the complete Invulnerability to other enemies), Curse Manipulation, Deconstruction (Entering contact with the Death Orbs will deliver Curse damage to whoever touched them), Damage Transferal, Invulnerability and Resistance Negation (Is constantly surrounded by 4 incredibly resistant Blood Orbs, that, once hit, will redirect all damage done back to the target, regardless of how resistant or immune to the damage the target may be), Biological Manipulation (Upon reaching his 3rd Phase, will cause everyone around him to mutate and start shooting dozens of tentacles out of their heads), Resistance to Fire Manipulation, Magma Manipulation, Electricity Manipulation, Paralysis Inducement, Ice Manipulation, Temperature Manipulation, Acid Manipulation, Thread Manipulation, Transmutation, Poison Manipulation, Curse Manipulation, Deconstruction, Radiation Manipulation, Necromancy, Resurrection, Existence Erasure, Mind Manipulation, Fragrance Manipulation, BFR, Teleportation
|-|Summons=Magic, Energy Projection, Immortality (Type 2), Flight (All), Poison Manipulation, Radiation Manipulation, Resistance to Poison Manipulation, Radiation Manipulation (Turvonnu Velho), Sense Manipulation (Sokaisunmestari), Spatial Manipulation (Vaihdosmestari), Homing Attack, Teleportation, BFR (Siirtäjämestari), Life Manipulation (Haavoittajamestari), Power Nullification (Maadoittajamestari), Homing Attack, Transmutation, Power Nullification, Resistance Negation, Invulnerability and Resurrection Negation (Muodonmuutosmestari), Fire Manipulation, Explosion Manipulation, Power Mimicry (Palauttajamestari), Body Puppetry, Power Modification (Sätkymestari), Invulnerability, Resurrection and Resistance Negation, Power Nullification (Turvattomuusmestari), Gravity Manipulation (Kohdennusmestari)
</tabber>
Attack Potency: Building level, likely Higher (Can blast enemies with a green meteor that can destroy large portions of terrain. Far stronger than the Ylialkemist)
Speed: At least Subsonic (Can dodge many projectile attacks from the Noita, including arrows and shotgun blasts), Higher in 3rd Phase (Moves far faster in the 3rd Phase)
Lifting Strength: Unknown, likely Class 1 (Should be far stronger than The Noita)
Striking Strength: Unknown (Does not physically attack)
Durability: Building level (Can survive some of The Noita's strongest Spells), its many forms of Invulnerability and Damage Transferal make it difficult to damage properly
Stamina: Infinite (Will relentlessly attack The Noita for as long as either of them are alive, despite the high damage it may receive. Should be comparable to The Noita)
Range: Tens of Meters with projectiles, far higher with BFR
Standard Equipment: Nothing.
Intelligence: Unknown. Likely an incredibly smart individual, being the Master of the Master faction, a faction of mages that wield incredible magic. Makes for more than a challenge to The Noita in battle.
Standard Tactics: The Mesterian Mestari is divided into 3 phases of combat. The first phase, upon which it is protected by its Death Orbs, will occasionally surround its enemies with a purple circle that causes one of several status effects through the fight. It will attack with several, duplicating and phasing energy orbs and magic meteors. Will also throw energy attacks that cause even more status effects to happen. More commonly, it will also summon more Masters to assist it in battle with yellow energy sparks. Upon reaching 50% HP, its helmet shatters, upon which it will start also attacking with blood tentacles, which pull enemies in and cause massive damage. Upon reaching 25% HP, its head explodes, and several dozen tentacles start attacking at random from its crotch. While that happens, all creatures around it mutate to have dozens of tentacles come out of their heads.
Notable Attacks/Techniques:
<tabber>
|-|Orbs=
Monster_boss_wizard_orb_death.png|Death Orb
Monster_boss_wizard_orb_blood.png|Blood Orb
*Death Orb: The first obstacle to tackle when fighting the Mesterian Mestari. 4 of them float around it, and as long as even one of them remain, the Mestari will be completely immune to any attack, regardless of how strong it is. This Invulnerability is also shared with other enemies, which makes his summoning quite deadly if not dealt with quickly. Touching the Death Orbs also deals Curse damage, which breaks the victim down.
*Blood Orb: Another major obstacle to fighting the Mestari. 4 Orbs of blood float around it, having a massive amount of durability, will regularly catch attacks directed at the Mestari. The most dangerous part of them is their ability to transfer any damage directed at them back at the attacker, bypassing any and all resistance and Invulnerability, regardless of how powerful it is. The only known method of resisting it is with Ambrosia.
|-|By Itself=
*Status Effect Attacks: The Mestari, being the Master of all Masters, knows a variety of magic that can induce status effects. It either manifests as a homing purple ring that closes in on his enemies, or as a volley of magical energy. Regardless, the effects are:
**Drunk: Makes his enemies drunk, reducing their ability to fight considerably.
**Twitchy:' Makes his enemies hand twich uncontrolably, shooting out whatever weapon or spell they have without control. This also has the side effect of allowing every spell throw to hurt the user, even those that normally wouldn't.
**Heartache: Halves the life-force of the affected character, making damage hurt considerably more.
**Boomerang: Makes spells and powers boomerang back at the affected character. Combos well with Twitchy.
**Neutralized: Nullifies the use of magic and powers for those affected. Explosive spells explode in the one who uses them.
**Blinding: Blinds the victim for a while.
**Polymorph: Transmutes the one affected into a weak sheep with none of their previous abilities.
**Teleport: Causes the one affected to randomly and uncontrolably teleport, possibly very far away or into dangerous situations.
*Green Meteor: A green meteor with immense power. Explodes on contact, causing massive enviromental damage.
*Summoning Spark: A yellow spark that will summon a random one of the Masters to assist the Mestari in combat.
*Phasing Sphere: A blue, phasing sphere. After traveling for a bit, it will split into 3 of itself, which will then proceed to do the same. This continues until an immense number of projectiles surround his enemies, eventually fading away.
*Blood Tentacle: A redish tentacle that shoots out of its hand, pulling its enemies closer. Will start doing so in its 2nd Phase.
*Tentacle Frenzy: The beggining of its 3rd Phase. As its head explodes, it will release dozens of blood tentacles over and over to all directions, as well as gaining a speed boost. Anyone who also is close to it will mutate and grow dozens of tentacles out of their heads as well.
|-|Summons=
</tabber>
Weaknesses: Phase 3 will stop using magical attacks, reducing its versatility massively.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Eldritch Horrors
Category:Characters
Category:Video Game Characters
Category:Antagonists
Category:Noita
Category:Large Sized Characters
Category:Deconstruction Users
Category:Flight Users
Category:Magic Users
Category:Summoners
Category:Immortals
Category:Self-Sustenance Users
Category:Energy Projection Users
Category:Homing Attack Users
Category:Danmaku Users
Category:Bodily Weaponry Users
Category:Status Effect Users
Category:Sense Users
Category:Teleportation Users
Category:Explosion Users
Category:Resistance Negation Users
Category:Fire Users
Category:Body Puppetry Users
Category:Power Modification Users
Category:Power Bestowal Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Poison Users
Category:BFR Users
Category:Biology Users
Category:Life Users
Category:Transmutation Users
Category:Intangibility Users
Category:Duplication Users
Category:Invulnerability Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Resistance Negation Users
Category:Radiation Users
Category:Curse Users
Category:Space Users
Category:Gravity Users
Category:Wizards