Geometer

Geometer (Specialist Wizard Subclass)
Ability ScoreRequirements:	Intelligence 15Wisdom 14
Prime Requisite: 	Intelligence
Races Allowed: 	Human, Elf, Half-Elf
Alignment Allowed: 	All
* The Geometer is Specialist Wizard who specializes in Geometry Spells and creating magic scrolls.
* No saving throw adjustments for their own saves or their targets' saves.
* One extra spell slot at each spell level. This slot has to be an Geometry Spell.
* +15% chance when learning Geometry Spells.
* -15% chance when learning spells from other school
* Learns one Geometry Spell at level up.
* Cannot Learn Enchantment/Charm, Illusion/Phantasm spells.
* Spells of the school of geometry are considered to have no verbal component.
==Spell Scroll Creation==
Beginning at 4th level, a geometer may create scrolls by committing a spell they know to paper. 
* They can cast the spell from the scroll at some later time simply by reading the scroll, which requires one full round; once read, the scroll is consumed and the spell expended. 
* The geometer may not have more than one spell-scroll per character level prepared at any given time, so a 6th-level geometer may have as many as six scrolls ready.
Transcribing a spell to a scroll requires one full day per spell level; a 5th-level spell requires five days of uninterrupted work. The materials cost 100 gp per spell level, and the wizard needs a suitable laboratory or library to work in. Only spells of the school of geometry can be transcribed to scrolls, but a geometer can engage in spell research to find a diagram for spells outside the school of geometry. In any event, a geometer must succeed in a learn spells check to see if they are successful in scribing the scroll.
==Protection Scroll Creation==
Geometers may also attempt to create various forms of protection scrolls, beginning at 7th level.
The geometer must first research the scroll's diagram through normal spell research. To figure out how much time and money should be spent on researching a particular protection scroll, take a look at its experience point value. Basically, a scroll's effective spell level is determined by dividing the experience point value by 500 and then adding 2 (i.e., Level = XP/500 + 2) For example, if a scroll is worth 500 XP, it is considered a 3rd-level spell (500 divided by 500 equals 1; 1 plus 2 equals 3).
The research time is two weeks per effective level, at a cost of 1,000 gp per level; the geometer must pass a learn spells check to successfully research the diagram.
Once the geometer knows the diagram, they can produce one scroll by investing in 3d6 x 100 gp worth of materials and spending one uninterrupted week working in their laboratory. Again, a learn spells check applies to see if they executed the diagram correctly.
Category:POSM Subclass
Category:POSP Subclass
Category:Subclass