Report 469

Report #469
Skillset: Crow Skill: Scavenger
 Org: Blacktalon Status: Completed Sept 2010
Furies' Decision:
Hoisting has been significantly sped up.
Problem: Hoist is a facet of the Scavenger skill that allows the Crow user to
home in on a target at ground level within their room and briefly hoist them
skyward. The hoisted target is dropped after either a writhe or a wait of three
to four seconds, into the same room from which they were hoisted, which helps
neither a rescue attempt nor group confrontation where the objective is to
remove a person from the thick of things in order to focus on other targets.
Further, the chance to successfully hoist is diminished by summon resistance as
well as a message received by the target that they are about to be lifted. Due
to the ability to reflex the hoist message to pull up a shield or geyser the
Crow user, this tactic is impractical for use in any time-sensitive situations
where such a high risk of failure is not preferable to using enchantments and
skills like gust, rad, yank, etc to not only disrupt a target but to move them
adjacent to the initial room as well.
[A: 0 R: 0] Solution #1: Enhance Hoist to allow for directional movement.
 (HOIST NARYNTH SOUTH) would attempt to hoist the
 target and, should that succeed, move the target one
 room south upon completion. Mask the hoist initiation
 message itself when the Crow user is shrouded.
[A: 0 R: 0] Solution #2: Enhance Hoist to allow for directional movement as
 stated above. Leave the message as it stands, cutting
 the time it takes from Hoist to actual hoisting down
 slightly.
[A: 0 R: 0] Solution #3: Increase the hoist time to allow for manual movement
 of hoisted target. As it stands, when balance is
 regained from the beginning of the attempted hoist,
 you have no more than 1.5 seconds to attempt to move
 a room before the target is dropped.
Player Comments:
---[Viynain on 9/13 @ 08:52 writes]:
Solution 1.
---[Lehki on 9/13 @ 23:37 writes]:
Correct me if I'm wrong, but wouldn't solution 1 make it a masked forced
movement that easily gets around both monoliths and walls? All the other forced
movements you mentioned are stopped by those. I can't agree with that, even if
it does have a higher risk to the user or is limited by being outdoors only.
I'd be okay with solution 3, if by hoist time you mean how long the user can
hold a target if they don't writhe..
---[Narynth on 9/14 @ 00:19 writes]:
Hoist is physical, so monoliths don't particularly signify. Walls bring to mind
some amusing images, but again, limitations wouldn't be out of place provided
that hoisting can be adjusted as a valid option for movement in some
form..outdoors only (obviously, we need to fly) and so on. Further, summon
resistance factors into hoist success, meaning chances are further diminished.
I'd be fine with either solution one or two, with third as an okay alternative
given that the skill isn't particularly of use as it stands. (Re:Sol 3 - Yes,
that would be my meaning.)
---[Lehki on 9/14 @ 15:06 writes]:
What limitations then? Outdoors doesn't seem like that big of one to me as
honestly a majority of the game is outdoors. I can't think of many common
battlegrounds that are mostly indoors except for the UV villages or the
Prison/Hives. And summon resistance is a factor that any forced movement has to
deal with, should really go without saying most of the time.
---[Viynain on 9/15 @ 05:10 writes]:
Keep shielded as you have to to counteract Yank and you have no problem.
Likewise, being off-balance/equilibrium and walls hinder physical forced
movement as the solution implies it to be. In it's current incarnation, it sees
no use. The added outdoor limitation would be a bother, but at least would give
situational use as opposed to the zero possibility it has right now.
---[Kalin on 9/15 @ 17:09 writes]:
I am opposed to this. It is clearly an attempt to get forced drag and drop into
allies, even worse with the shrouded idea. Hoist has been effectively used in
the past amd should remain as is.
---[Fillin on 9/15 @ 21:29 writes]:
Am I missing something or isn't 1.5 seconds plenty of time to move a room after
hoisting someone?
---[Viynain on 9/16 @ 00:22 writes]:
The sheer fact that people trigger the hoist attempt to geyser the Crow-user
leaves the skill to never be used. All other summons don't give near the same
danger to the user than to the target, so the shrouding of the initiation
message is a given.
---[Xenthos on 9/16 @ 01:00 writes]:
You're missing something, in that you can trigger the message of someone diving
at you to either circle (100% immunity), or geyser (75% chance of knocking them
down), or to circle and announce on a clan to geyser. It can only really catch
people who've never seen it much before, these days.
---[Fillin on 9/16 @ 07:32 writes]:
Hmm, can you initiate it while someone is shielded, or does it check at both
ends? And how long exactly does it take to go through?
---[Narynth on 9/18 @ 02:14 writes]:
Actually, when the target is shielded, you get 'Your target has escaped, and you
cease your attempt to hoist.' It allows you to start it, and takes five seconds
to regain balance when failed.
---[Narynth on 9/18 @ 02:29 writes]:
To clarify: Five seconds start to balance regain regardless of
fail/resist/succeed.
---[Fillin on 9/29 @ 03:12 writes]:
I'd be fine with just making hoist last until they writhe out or you drop them,
along the lines of solution 3.