Grue (Worm)

==Summary==
Brian Laborn, known publicly under his villain identity as Grue, is one of the members and the original leader of the Undersiders.
==Powers and Stats==
Tier: 
Key: Base | Second Trigger
Name: Brian Laborn, Grue
Origin: Parahumans
Age: 17–20 years old
Gender: Male
Classification: Parahuman (Shaker/Trump/Stranger)
Powers and Abilities: Skilled Hand-to-Hand CombatantAgitation 3.2, Peak Human Physical Characteristics, Darkness Manipulation (He can create a dense darkness that erases light, mutes sounds, and interferes with microwaves, radio frequencies, radiation, and certain Breaker powersInterlude 8x) | All previous abilities, Power Mimicry (He can use the abilities of Parahumans caught in his darkness while suppressing their powers as wellSnare 13.9-10)
Attack Potency: Street level (A trained athlete, one of the physically strongest members of the Undersiders, Skitter included), higher through Power Mimicry (Can copy Brute powers such as those of Tyrant, a hybrid Cape incorporating King and Hatchet Face.Sting 26.3 Copied The Siberian, which allowed him to crush Burnscar's head.Snare 13.9)
Speed: Peak Human (Can activate his power and keep pace with other parahumans), higher through Power Mimicry (Can copy Mover abilities, which can grant enhanced reaction and movement speeds)
Lifting Strength: Average Human (While exhausted, lifted a 50-60 pound rockSnare 13.3), higher through Power Mimicry
Striking Strength: Street level (Casually knocked a man out with a single punchTangled 6.1), higher through Power Mimicry
Durability: Street level (Was kicked across a room by Armsmaster and got back up soon after), at least Wall level with spider silk costume (Should be as durable as Taylor's, which can take shotgun blasts from Mannequin), higher through Power Mimicry
Stamina: Peak Human
Range: Standard Melee Range, Tens of Meters with his darkness
Standard Equipment: His helmet, a crowbar, and a pistol.
*Armored Costume: Grue's homemade costume is made out of spider silk, making it lightweight but incredibly resilient, being both bullet and knife proof. Armor panels protect his vital areas.
Intelligence: Years of solo work as a villain have left Grue an experienced combatant and strategist, who acted as the de facto leader of the Undersiders for several months before his trauma at the hands of Bonesaw caused him to step down. Having focused much of his time in training, he's very skilled in hand-to-hand combat, with working knowledge in several martial arts, and can match other skilled Parahumans in close quarters without much issue.
Weaknesses: His darkness can be moved and dispersed through strong force/windsBuzz 7.7. Sensory powers that don't rely on touch can work past his sensory deprivationCrushed 24.2 | Grue's trauma at the hands of Bonesaw causes him to falter and panic at times when the stakes are high
==Notable Matchups==
Victories:
Jack-Jack Parr (The Incredibles) Jack-Jack's Profile (Base Grue was used, and speed was equalized)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Parahumans (Verse)
Category:Antiheroes
Category:Criminals
Category:Darkness Users
Category:Good Characters
Category:Humans
Category:Internet Characters
Category:Leaders
Category:Male Characters
Category:Martial Artists
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Primary Protagonists
Category:Protagonists
Category:Teenagers
Category:Adults
Category:Armor Users