Scout / Mage

Scout / Mage-- The Magic Tricks Scout
==Main Way of Playing==
The Scout / Mage has a ranged DPS role that gives the Scout magical burst potential as opposed to its typical physical prowess. Aesthetically, it fits the role of a wilderness ranger that uses magic to overcome sudden setbacks. Key attributes include Dexterity, Stamina, and Intellect; more specifically, Physical Attack helps amplify important abilities.
Key skills include Shot, Wind Arrows, and Combo Shot.
== Equipment Available ==
== Scout general skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Bow Training 	1 	 	 	 	 	Can equip bows and crossbows. 	
 	Shot 	1 	1 piece of ammunition	Instant 	2 	180 	Fires one shot at the target causing 40.0% ranged weapon DPS. 	+2.4% per level
 	Vampire Arrows 	4 	20 focus 	Instant 	10 seconds	180 	Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. 	+3.3% and +8.0 per level
 	Joint Blow 	8 	15 focus 	Instant 	 	100 	Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) 	+3.28 and +0.12 (+0.06) per level
 	Blood Arrow 	12 	 	Instant 	2 minutes 	 	For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) 	+0.9% per level
 	Throat Attack 	16 	15 focus 	Instant 	12 seconds	100 	Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)	+3.28 per level
 	Wrist Attack 	20 	35 focus 	Instant 	30 seconds	50 	Damage dealt by the target is decreased by 30.0% for 5.0 seconds. 	
 	Swiftness 	24 	 	 	 	 	Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. 	+0.99 and +0.09% per level
 	Speed Shooting Mastery	28 	 	 	 	 	The speed of bows and crossbows is increased by 11.0%.
The maximum level of this skill is 50. 	+0.55% per level
== Scout class-specific skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Arrow of Essence 	1 	 	Instant 	5 minutes 	 	Increases ranged weapon damage by 40.0% and increases attack speed by 40.0% for 15.0 seconds. 	
 	Autoshot 	1 	1 piece of ammunition 	Instant 	2 seconds 	180 	Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot mode will be active.) 	
 	Wind Arrows 	2 	15 focus 	Instant 	 	225 	Quick shot at the target, causing 35% ranged weapon DPS. 	+2.8% per level
 	Ranged Weapon Mastery	6 	 	 	 	 	Bow and crossbow accuracy is increased by 8.0%, and ranged damage is increased by 8.0%.
The maximum level of this skill is 50. 	+0.64% and +0.64% per level
 	Frost Arrow 	10 	20 focus 	Instant 	 	 	For 600.0 seconds, all Wind Arrow shots will have a chance of adding Frost, slowing down target for 6 seconds.
Frost Slowdown slows by 40.0%. 	
 	Mana Drain Shot 	12 	 	Instant 	30 seconds	180 	Inflict 60% ranged weapon DPS, reduces target's Magical Damage by 1.0% for 10.0 seconds. 	+3,6% and +0.19% per level
64px	Lasso 	14 	35 focus 	1 second 	 	150 	Throw a lasso, rooting the enemy for 10.0 seconds. This effect will disappear if the target is further attacked.
(For players this effect lasts for 3.0 seconds if not further attacked.)
(Only one target at a time can be kept under control.)
The maximum level of this skill is 50.	+0.4 (+0.14) per level
64px	Piercing Arrow 	18 	2 pieces of ammunition	Instant 	4 seconds 	220 	Fires a piercing arrow at the target and all enemies in a straight line behind the target for 70.0% ranged weapon DPS + 20.0 damage. 	+4.2% and +3.0 per level
 	Eagle Eyes 	20 	 	 	 	 	Your chance to deal critical damage is permanently increased by 25.0. 	+3.825 per level
 	Cripple Joint 	20 	 	 	 	 	Adds a 55% chance to your Joint Blow to Root the target for 5 seconds. 	
 	Snipe 	22 	1 piece of ammunition 	3 seconds	15 seconds	240 	For Snipe, your range is increased by 60 and deals 250.0% ranged weapon DPS plus 100.0 damage. (Will be interrupted as soon as damage is taken.) 	+15% and +10.0 per level
 	Detection 	26 	9 focus 	Instant 	 	 	While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.) 	
 	Combo Shot 	30 	3 pieces of ammunition	Instant 	8 seconds 	180 	Fires triple shots at the target causing 45.0% ranged weapon DPS. (Will be interrupted as soon as damage is taken.) 	+2.7% per level
 	Neck Strike 	34 	30 focus 	Instant 	30 seconds	50 	Target is Stunned for 6.0 seconds. (For players this effect lasts for 3.0 seconds.) 	
 	Reflected Shot 	36 	1 piece of ammunition 	Instant 	10 seconds	180 	Causes 75.0% ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time. 	+4.5% per level
 	Concentration 	38 	 	Instant 	5 minutes 	 	For 10.0 seconds, focus regeneration speed is increased by 50.0%. 	+0.5 seconds per level
 	Target Area 	40 	 	Instant 	 	 	While the effect lasts, your accuracy is increased by 10.0% and the critical hit rate is increased by 30.0. (This skill costs 3.0 focus points per second. Effect disappears once focus reaches 0.)	+11.7 per level
== Mage General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Fireball 	4 	30 MP 	Instant 	6 seconds 	225 	Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. 	+28.0 per level
 	Lightning 	8 	20 MP 	Instant 	20 seconds	150 	A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)	+6.95 and +0.12 (+0.09) per level
 	Wisdom 	12 	 	 	 	 	Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.	+0.99 and +0.9% per level
 	Intensification	16 	10 MP 	Instant 	2 minutes 	 	For 20.0 seconds, Magical Damage is increased by 100.0. 	+45.0 per level
 	Silence 	20 	50 MP 	Instant 	24 seconds	150 	Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)	+0.12 (+0.06) per level
 	Fire Ward 	24 	120 MP	Instant 	 	 	Increase the party's Fire resistance by 10.0 points for 10 minutes. 	+2.0 per level
== Scout / Mage ==
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Purifying Arrow 	15 	150 MP 	Instant 	10.0 seconds 	150 	Removes curses and harmful effects from target. 	
 	Blazing Energy 	20 	30 MP 	Instant 	 	 	When activated, power of your Fire based spells increases by 2.0% and area damage increases by 3.0%. The effect lasts 900.0 seconds. If you use Shot during the effect time, there is a chance to cast Fireball automatically.
Cannot stack with Frost Arrow. 	+0.36 and +.5 per level
 	Ignite 	25 	30 MP + 5% MP	Instant 	 	150 	Causes (40%, based on the DPS of the ranged weapon, + 0,30 x intelligence) Fire Damage to all targets within range. 	+2,4% and +0.1 per level
 	Gone with the Wind 	30 	30 MP 	Instant 	120.0 seconds	 	Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat. 	
 	Cursed Arrow 	35 	30 MP 	2.0 seconds	15.0 seconds 	 	Puts a poisonous curse on your arrow to inflict 23.5 damage on the target. Healing effects on the target is reduced by 5.0% for 15 seconds. 	+4.33 and +0.9% per level
 	Prairie Fire 	40 	 	 	 	 	Increases damage of Ignite and may also Root your opponent. 	
 	Wilderness Campaign 	45 	 	 	 	 	If successfully hits the target by Combo Shot, the Physical Attack Power of party members nearby is instantly increased by (current Physical Attack Power + 50) x 1% + 50, and increased Magical Attack Power by (current Magical Attack Power + 50) x 1% + 50 for 10.0 seconds. (Effect is cancelled if damage is taken) (Can be used only once every 30 seconds.)	+5 and +0.09% per level of Combo Shot
 	Aggro Transfer 	50 	35 focus 	Instant 	120 seconds 	200 	Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.) 	+0.9 per upgrade
 	Cross-Domain Discipline	60 	 	 	 	 	Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 + 0.1 * INT) Wind damage. 	+2.4 per level
 	Wind Return 	70 	 	 	 	 	Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1% and Magical Attack Power by 1%. Also recovers 20 HP every two seconds. Lasts 6 seconds. 	
==Tips and Tactics==
* S/M is just pure dps fun. Ignite is the most OP AoE/CC in the game in imho. STE farms go pretty fast when you can ignite for 600-700k hits using a modified t-storm macro, that aoe spam kills pretty much any group. Ignite is a physical dps skill, so stacking patk + pdmg buffs helps a lot. So using food & pots, it's easy to get in > 1 mil ignites on bosses. I generally stat using dex/patk, int/patk, dex/int because Ignite also adds like 10% of your intelligence per hit. It's not a lot, but that's like an additional 1.4k w/ 14k int. Here I use cibel set + the lvl 85 set for double pdmg buffs, T8 statted 2-h staff & +23 T12 xbow. Most of the boss fights, with a k/w, Ignite burn is nasty at the beginning & then just cycle through pew pew skills :)
* Switching to a Mage / Scout gives the player a magical DPS role for a different feel of play.
==Notes==
[https://forum.runesofmagic.gameforge.com/forum/thread/899-best-secondary-class-for-scout/?postID=23027#post23027