Great General (Civ6)

The Great General is a type of in Civilization VI dedicated to land warfare. Like all civilian units, Great Generals cannot directly engage with enemy units, but they do provide +5 Combat Strength and +1 to land-based military units within 2 tiles (provided they belong to the Great General's owner and either the General's era or the following one).
Each Great General also has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. The ability usually has to be activated in a tile containing a military land unit, or in the open world on any land tile.
== Earning Great Generals ==
Great Generals may be claimed by any player who has earned enough Great General points. Encampments generate +1 Great General point per turn (except for Thành), +2 more if the city has built the Oracle, and provide an additional point for each building completed in that district. (For example, an Encampment with a Barracks or Stable, Armory, and Military Academy would generate +4 Great General points per turn.) Further points may also be earned by completing the Encampment Training project in a city with an Encampment. Players who do not have enough points may patronize a General by paying the difference using or .
The Alhambra provides +1 Great General point per turn, and the Terracotta Army provides +2 points.
Players can also increase their Great General point yields by using the Strategos policy card, which generates +2 Great General points per turn. Once the player discovers the Scorched Earth civic, the Strategos card is replaced with the Military Organization policy card, which generates +4 Great General points per turn. In Gathering Storm this policy card instead generates +2 Great General points for every Armory owned and +4 for every Military Academy owned.
The Hetairoi and Garde Impériale both gain +5 Great General points for every enemy killed.The Stockholm Suzerain bonus (or Bologna in Gathering Storm) increases the number of Great General points generated from each Encampment district by +1. (Note that in Rise and Fall, this bonus is only active if the Encampment has a completed Barracks or Stable.)
All Great General point yields are doubled if Pingala with the Grants title is present in the city.
== Great Generals ==
Name 	Era 	Bonus Ability
Boudica 	Classical 	Convert adjacent units.
 	Classical 	Grants 1 promotion level to a military land unit.
 	Classical 	Creates The Art of War of Writing.
Available with the Babylon Pack DLC. 	Classical 	Permanently reduces War Weariness by 25%.
 	Medieval 	Instantly creates a unit.
 Grants +2 per turn for this .
 	Medieval 	Forms a Corps out of a military land unit.
Genghis KhanTimur replaced Genghis Khan in the Rise & Fall expansion, when Genghis Khan became the leader of the civ. 	Medieval 	Grants 1 promotion level to a military land unit. +25% combat experience bonus for mounted units.
Timur 	Medieval 	Grants 1 promotion level and +25% combat experience to a military land unit.
Amina replaced Ana Nzinga in the Great Negotiators Pack , when Nzinga Mbande became the leader of the civ. 	Renaissance	Gain a free .
 	Renaissance	Gain a free .
 	Renaissance	Instantly creates a unit with one promotion level.
 	Renaissance	Creates a Relic.
 	Industrial 	Grants a Warrior Monk with one promotion level. (2 charges)
Simón BolívarJosé de San Martín replaced Simón Bolívar in the Maya & Gran Colombia Pack , when Simón Bolívar became the leader of the civ. Unlike Genghis Khan and Ana Nzinga, Bolívar replaced San Martín under all rulesets.	Industrial 	Gain 2 free s.
 Grants +4 per turn for this .
José de San Martín 	Industrial 	Gain 2 free s.
 Grants +4 per turn for this .
 	Industrial 	Forms an Army out of a military land unit.
 	Industrial 	Instantly creates a unit with one promotion level.
 	Modern 	Grants a Musketman in each of the target city's indefensible and undefended districts. Must activates in enemy territory.
 	Modern 	Grants 1 promotion level and +75% combat experience to a military land unit.
 	Modern 	Gain +1 Air unit slot in this district. Must activates in your Aerodrome.
 	Modern 	Instantly creates an unit with one promotion level.
 Instantly creates a unit with one promotion level.
 	Atomic 	Instantly creates a unit with one promotion level. Grants +1 per turn.
 	Atomic 	+5% towards military units.
 	Atomic 	+50% Flanking bonus for all military land units.
 	Atomic 	Grants 1 promotion level and +100% combat experience to a military unit.
 Grants +6 per turn for this . Must activates in City Center.
 	Information	Instantly creates a unit with one promotion level.
 	Information	Grants 1 promotion level and +100% combat experience to a military land unit.
=== Scenario-specific Great Generals ===
==== Conquests of Alexander ====
* Alexander the Great
* Antigenes
* Cleitus the Black
* Coenus
* Craterus
* Erigyius
* Hephaestion
* Leonnatus
* Meleager
* Perdiccas
* Philotas
* Polyperchon
* Seleucus
==== Jadwiga's Legacy ====
* Kazimierz Siemienowicz
* Krzysztof Grodzicki
==== Vikings, Traders, and Raiders! ====
* Hálfdan Ragnarsson
* Olaf Tryggvason
* Roger I of Sicily
* Rorik of Dorestad
* Sviatoslav the Brave
* Thorfinn the Mighty
* William the Conqueror
==== War Machine ====
* Field Commander
== Strategy ==
Unsurprisingly, most Great Generals' abilities have direct military applications: some create units; some allow units to acquire XP more easily; some grant free s; some form a single unit into a Corps or Army; and some provide permanent bonuses to the abilities, production, or storage capacity of military units. They also provide Combat Strength and bonuses to nearby land units, allowing you to strike at your enemies harder and faster. This bonus can only be granted to Classical or later units: Warriors, Scouts, Slingers, Archers, Spearmen, Heavy Chariots, and Ancient Era unique land units can never gain anything from any Great General's passive ability. This bonus applies to Nihang and Vampires regardless of the Great General's era. On the other hand, Warrior Monks are unaffected.
However, since warfare is constantly changing with the development of new weapons and technology, a Great General's military knowledge eventually becomes antiquated, and the General ceases to provide Combat Strength and bonuses to units that are two eras more advanced than they are. When it comes time to upgrade your army, be sure to retire any Great Generals whose bonuses have become obsolete.
Note that, either by design or omission, the Great General's bonus also allows siege units to fire in the same turn as they move (without the Expert Crew promotion). That means that a siege unit (e.g., a Catapult) which starts its turn benefiting from a Great General's MP bonus may move and, if in range of the enemy target, fire in the same turn - something normally impossible without Expert Crew. Use this to decimate a city's defenses in a single coordinated attack, so that it cannot shoot back and damage your siege units (or any other units) on the next turn!
== Civilopedia entry ==
== See also ==
* Great General in other games
ru:Великий полководец (Civ6)
Category:Great People (Civ6)