Level 227

Level 227 is the 228th level of The Backrooms.
==Description==
Level 227 takes the appearance of a typical carnival that spans an indefinite, unknown length, built atop a hilly, grassy expanse, with the occasional small rock pillars and formations. Rows upon rows of various games can be found under brightly colored tents, along a gravel sidewalk, separated by the occasional gas generator that powers the surrounding game stands, lighting, and food stands. The entire level is plunged in nightfall, with the occasional cirrus cloud formation that can be on the horizon. A steady wind blows towards the south, and changes every few hours to the north, and back, with an average speed of about 7 MPH. Every few miles, one can find circus tents, food courts, random tables, and small complexes of gift shops, containing various items, ranging from gift cards, stuffed animals, pens, and other customized items. Other shops that can be found in said complexes range from restaurants, clothing stores, and convenience stores. The entire level lacks any Facelings or fellow wanderers despite the level's themes and properties, though it is not devoid of any life. Hounds and Glowfolk are a common sight among the level's small entity population. The entire level is bathed in a neon blue theme, consisting of the colors: Cyan, Magenta, Purple, and various shades of pink, giving the level an ethereal feel to its environment. Many neon lights can be found along the aforementioned rock formations that dot the level, displaying arrows pointing to staircases, elevators, and similar transportation to the top of the pillars. These staircases lead to a wooden balcony, bathed in UV lighting, overlooking a wide expanse, and darker than the rest of the level. 
The food courts found throughout the level resemble popular restaurants and venues documented from the Frontrooms, and others found to be established on other levels. Each food court is about 750 sq ft, and can house about 4 people per table. Various species of flora can be found sporadically around the courts, with a small neon light of similar colors in the flower pot which the mentioned in. Plants range from rosebushes, poppies, and other flowers. Assortments of other beds are common, and line the outer edges of the courts, separated by the occasional sprinkler and water-fountain, made from polished marble or limestone granite. The tables are made from refined, polished tile, with granite edges. The chairs share similar designs to the table, the only difference being that the granite is refined. 24, 16, and 12 ounce Bottles of Almond Water are a very common sight among the courts, and often in plain sight on tables, consisting of various favors and appearances. Food can be found in a similar manner as well, ranging from pizza, hot-dogs, various burgers, seafood, and the like. Trashcans are often found adjacent to flower-beds in the center,, and sometimes around the entrances and exits of the court. Massive pools of water are uncommon in the level. Wooden bridges often go across the said pools, where one can take the leisure of fishing. All fish found to be in the pools are documented to be from the Frontrooms, ranging from various kinds of Bass, Catfish, and more. The bridge is illuminated by neon blue lights along the railing of the bridge, appearing in various shades. Fishing equipment, tackle boxes, Almond Water, boxes of dead, but edible fish, and rarely food can be found on the bridges. Like most of the level, the bridges found here also has a host of fauna and flora of various sizes placed in its accompanying flowerpot, decorated with its own neon light. 
When one explores here, it is advised to bring a method of self-defense, as the level hosts a small population of Hounds, Smilers, and Clumps, and the more passive entity Glowfolk. The level is well lit, as to say a light source is unnecessary. When one plays the many different games that make up the level, one would be encouraged to keep playing, having some random suspicion that it would lead them closer to home. These games do have a few exits that have been documented. However, any attempt to cheat, finding loop-holes, or trying to play the same game for an extended period of time, will send one to The Game, and promising rewards to those who complete it. Rewards include: 
*A random amount of Almond Water, often 2 litters.
*An exit to a Class 1 level.
*Enough food to last several days.
The Following is only temporary and/or rare:
*Complete cure of all afflictions, excluding any body wounds
*Complete cure of all body wounds and injuries
*Enhanced strength
* Enhanced Stamina
* Slight improvement in vision
It is believed that there may be other rewards based on the the type of game one may play, as reports from other Wanderers have said that they got firearms and like equipment from playing military themed games, and others was fully cooked meals from food themed games. This remains unconfirmed, as the level is difficult to enter, for it has only has two entrances, with the most accessible entrance from Level 299. Below is the game themes which gives a reward based on its theme. Starlight Carnival also gives host to a population of Glowfolk, which seem to have made a home with the many games found here. They are commonly found playing the various games, often playing food themed games. When there is a game where 2 people can play at the same time, one can play with other Glowfolk, and are often seen playing with other of its kind, playing up to hours on end in a single game. If one Glowfolk does not have a second player if said game supports it, it will actively seek out a Wanderer or another Glowfolk to play with it on said game.
==Game Themes==
===Military themed:===
Military themed games consist of some form of shooting games, such as water guns, darts, balloon popping, and the like. Rewards include:
*Small personal defense firearms
*Light Flack Vests
*Ammunition
*Machine guns
*Shotguns
* Various melee weapons
*Grenades
===Food Themed===
The most popular game of the Glowfolk, this theme, hence it's name, rewards food themed rewards. Rewards include: 
*Serving-sized cooked meals
*An assortment of snacks
*Almond Water
*Protein bars
*Energy Drinks
*Sodas
===Medical Themed===
Among the less common themed games one can find, all rewards from this theme consist of medical supplies. Rewards include:
*Anti-septic Bandages
*First-aid Kits
*Antiseptic
*Vitamins
*Common Medicine
*Gauze
*Cleaning Wipes
==Tales, Interviews, and Attained Research Knowledge==
=== Notes===
The following is a series of notes found in the level by a group of Wanderers and/or researchers.
====Note 1====
"Oh, they fire people? Ah...yes...fun ones to play around...always a good sport when you beat them. You want to play a game with somebody, Look at the Glowfolk, and in turn, they learn more about humanity. Solid deal if you ask me." - Unknown writer
====Note 2====
"This place looks familiar...I wonder if this could be a fair back home? Maybe it might be able to recreate our childhood memories here." - Cpt. Yeasurga
====Note 3 ====
"A ethereal theme here...first level I have seen with this kind of feature. Very damn cool" - Unknown writer
=== Tales===
The following is a series of tales found left behind by past explorers as they record their experiences when exploring<tabber>
|-| Tale 1=
=== Unknown Author ===
This was a page found to be from a journal
Ah...This level had brought back many memories...The neon galore...It's been a long time since I have seen so much neon in one place...It's beautiful really. And so much carnival games...I swear, its a child's dream. Don't believe me? Ok, I will set my watch and warrant on it.
One thing that had caught my eye, is the fire people. That intrigues me, as I have never seen an entity like this. You can see them playing the carnival games here, playing with other of its kind...Heck, one had invited me to a game of ring toss. I think you can tell how its feeling by the color of its flames. The one I played with was a nice, vivid orange color. Quite nice if you ask me.
They never seem to complain when you beat 'em. Even a game of cards shows this...normally others that I had played with would get mad...but these fire people...they seem so calm about it. I would play with them anyway compared to my comrades and friends back home. The only danger I have seen here was the Hounds and Clumps here...They are rare...but I don't have a problem with 'em. The fire people here actually protect each other when one is nearby. These creatures are very intelligent indeed. 
|-| Tale 2=
===Attained knowledge from a M.E.G explorer===
09/12/25
So, this level is one of the more peaceful ones I found recently. Like others I have heard when they left here, they said it was tranquil. Well, I stand firm on the saying that they are correct.
This entire level is plagued in neon...primarily the colors of blue, teal, purple and pink, in various shades. When looking from up high, you can actually see the colors steadily change. This is by far one of the most attractive levels I have documented. Honestly, I am unsure how M.E.G is gonna document it.
After the recent discovery of the Glowfolk, it was only found on a minuscule amount of levels, but it seems they reside here as well, and quite the big population too. They are curious creatures after all, using their environment to form their appearance. We share similar goals, and like us, both we and the Glowfolk are interested in learning about our lives, how we adapt, and how we survive. I am rather curious...could we, in a way...be related?
More research needs to be done.
They are often found playing the many games here, and even seen playing with other Glowfolk. They are really calm about everything. I did a few games with them myself. They are good people too, I won only twice out of 12 games.
I will document more in the next few days.
|-| Tale 3=
=== Unknown Author ===
This was a page found in Level 318
It's all a lie. I don't know why I believe this, but I do. Look at this place. Neon everywhere, games everywhere, and yet the entities lurk in the darkness. I KNOW THEY DO! And yet people are having fun, playing games, completely oblivious to the fact there is probably some unbelievable dark twist to this level! I've seen it all, I know these places!
And I looked at the website those "MEGs" use to document these things, and I was RIGHT! Sure there are Glowfolk everywhere, but then we have these dangerous entities. Is that all? I refuse to believe so. But nobody will believe me when I say this level.. all of THIS.. there will come a time where it all DISAPPEARS! I've seen plenty of levels like this!
I remember all these things. Gaps in my mind! I remember the Glowfolk being entirely different! I remember a documented level they resided on, but all I remember are the numbers -150! I remember Level 399 having an extra digit, but now there's only Level 1000 and Level -1000! There's something wrong with the universe. It's as if I'm the only one who knows the backrooms is making itself more dangerous!
It can't happen to this level. It just can't. This is the most fun I've ever had..
The rest of the page is torn off.
</tabber>
==Entities==
The level has 4 documented entities 
*Glowfolk
*Hounds
*Clumps
*Smilers
==Colonies and Outposts==
Establishment for Colonies and Outposts is proved possible to the environment and abundance and supplies. However, due to the cramped nature of the level, it is difficult to do so. Currently, no outposts or colonies have been discovered. 
==Exits and Entrances==
===Entrances===
There is 2 conformed entrances 
*Finding a game cabinet and no-clipping into it when one is in Level 229 will take one here
*Finding a door labeled "STAR" at any level will take one here
===Exits===
This level has a multitude of exits: 
*Cheating in any of the games here will take one to The Game
*Winning any carnival game has a mediocre chance to send one to a Class 1 level
*Walking into a truck can send one to Level 92
*Jumping into a dunk tank will send one to Level 7
*Winning a game when playing with a Glowfolk has a very slim chance to send one to Level 180
__NOTOC__
Category:Lore
Category:Levels
Category:Glowfolks Native Levels