V1.0.0

of Stormworks: Build and Rescue was released on September 17th, 2020.
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*Major Feature - First Person Tools and Features
*Major Feature - Playlist Lua Scripts with extensive custom mission and gamemode support
*Major Feature - Weather Simulation and Map Overlays with Seasons
*Major Feature - Vehicle Fire Spread
*Major Feature - Creative Menu is now Custom Menu and has many new customisation options and tools
*Major Feature - New Tutorial and Procedural Mission Playlists
*Major Feature - New First person experience and animations
*Major Feature - Multiplayer Improvements and Optimisation
*Major Feature - Experimental Steam Branch
*Experimental Feature - Modular Engine Parts
*Feature - Manual doors can now have custom names
*Feature - Wind no longer affects 'indoor' areas
*Feature - Damaging Engine / Electrical components now causes spreadable fires
*Feature - Added small visual marker at the center of the location editor
*Feature - Mission editor location naming
*Feature - Player nameplates light up when speaking
*Feature - Audio system overhaul
*Feature - Added Video Tutorials button to the menu
*Feature - Populated some areas with NPCs
*Rework - Removed Basic Mode
*Rework - Removed Tech-Tree and Stock
*Rework - Career mode now uses a predefined ruleset and is treated as a standalone hardcore mode
*Rework - Creative mode is now part of Custom mode
*Rework - Carrying heavy equipment / bodies now slows the player
*Rework - Weather can now be more violent at its peak
*Rework - Winches now have linear speed
*Rework - Removed all old preset mission playlists
*Rework - Less important map icons now take up less space
*Rework - $30k Starting cash
*Rework - Automatic charging and refunding for fuel spawned
*Rework - New island generation pattern
*Rework - Removed "Loading Vehicles" notification
*Rework - Dead bodies can now be picked up
*Rework - Updated rope hook mesh
*Rework - Doors on islands can now be opened without purchasing the island
*Rework - Engine temperature scaling/cooling
*Fix - Chat message crash
*Fix - Greatly increased speed of inventory in the vehicle editor
*Fix - Pivots selling for more than their cost
*Fix - Game Date not syncing in mp
*Fix - Rain splashes on water surface
*Fix - Disabled Mission Editor for mp clients
*Fix - Disabled Loading other saves during mp
*Fix - Animation when holding Sprint and Walk
*Fix - Rain falling through glass
*Fix - NPCs not benefiting from outfits
*Fix - Infinite jumps when colliding with carried NPCs
*Fix - Taking damage on teleport
*Fix - Wheel shadows desyncing at speed
*Fix - Several situations where controls are sticky
*Fix - CTD on despawning subgrid with new wheels
*Fix - Characters always try to look North
*Fix - Rendering issues with max FOV in compartments that are underwater
*Fix - Diving hitbox mismatching the animation
*Fix - CTD on game close
*Fix - Flame damage boxes on rotating jet nozzles
*Fix - Train wheel data tooltips
*Fix - Rail nodes remember the track signal state
*Fix - NPC detach from ladder stopping following
*Fix - Radar now only triggers Radar Detectors when it is the most relevant detected contact
*Fix - Glass material on laser detector
*Fix - Water cannon fluid connection
*Fix - Killing carried NPCs upon fast travel
*Fix - Diagonal railing surface issue
*Fix - Additive paint selection
*Fix - Editor opens load vehicle screen after attempting to spawn an out of budget vehicle
*Fix - CTD for players in seats
*Fix - Increase "indoor" box on starter island cottage
*Fix - Tooltips for seats, rope-hooks, winches, connection gripper, and paintable indicators
*Fix - Water cannon actuation
*Fix - SR Latch description to match behaviour
*Fix - Increased mass of premade fluid tanks
*Fix - Gearbox uses default gear ratio when spawned but unpowered
*Fix - Recentered 7x7 high grip tyre mesh
*Fix - Circuit breaker uses forced color when rendering
*Fix - Electric heater breaking completely after 1 damage
*Fix - Moved beginner island edit grid down
*Fix - Spotlight volumes weak rendering
*Fix - Component damage is now capped at 50
*Fix - Survivors looping 'play once' animations when carried
*Fix - Disappearing ragdolls
*Fix - Updated distance sensor descriptions to show correct range
*Fix - Variable and on/off fluid valves now require Electric
*Fix - Laser beacon rendering when mirrored
*Fix - Rotors no longer make sound when folded
*Fix - Unpowered lights no longer attempt to render
*Fix - CTD if a follower was suddenly unloaded
*Fix - Animals are now buoyant inside compartments
*Fix - Radar and Sonar now only detect targets above and below sea-level respectfully
*Fix - Survivor temperature and oxygen network sync
*Fix - Chatbox storing infinite messages (now 128 cap)
*Fix - Microprocessor memory register
*Fix - Breath bar not recovering while wearing diving equipment
*Fix - Rain rendering underwater
*Fix - Hide chat in photo mode
*Fix - Updated diesel engine descriptions
*Fix - Static vehicle draining power by default
*Fix - Fixed electric relay default state
*Fix - Carried survivors dying when teleporting
*Fix - Physics and render issues with props at speed
*Fix - Engines now fully cut out when EMP'd
*Fix - Camera IR laser
*Fix - Accumulating lag when looking at a tooltip
*Fix - Adjusted mega-island, arctic-base and mp-island 'indoor' hitboxes
==Source==
* Steam Community News
Category:Patch notes