Beast Mastery (Psionic)

A psionicist uses this power to gain control over psionic beasts. This telepathic devotion is only avail- able to psionicists of 21st level or greater.
This power controls only psionic creatures of animal, semi-, or low Intelligence (1-7). It does not affect humanoids or undead. Of the creatures already presented for DARK SUN campaigns, these can be controlled with this power:
From the DARK SUN boxed set:
* Silk Wyrm
From MC 12, Terrors of the Desert:
* Animal, Household—Critic
* Antloid, Desert—Dynamis
* Beetle, Agony
* Cat, Psionic—Tagster and Tigone
* Cistern Fiend
* Cloud Ray
* Drake—Air, Earth, Fire, and Water
* Erdland
* Floater
* Kirre
* Megapede
* Pterrax
* Razorwing
* Silt Runner
* Spider, Crystal
* Zhackal
From other Monstrous Compendiums*:
* Behir
* Wyvern
* Goblin Spider (MC 6, Kara-Tur Appendix)
: * Only if these creatures are given psionic powers. Other creatures of the DM's creation can also be controlled, provided they fit this pattern.
On a successful power check, the psionicist gains control over the creature for the rest of that day. The maintenance cost for this power equals the creature's Hit Dice in PSPs per day. The maximum number of creatures the psionicist can control is equal to his level above 20th. Once the power is ended, the controlled creature wanders away toward its natural habitat.
While controlled, the creature uses all abilities as the psionicist wishes. The creature must still eat, and if taken out of its natural environment, it may perish if not properly cared for. Creature and psionicist share an empathic link (free of cost). If creature and psionicist become separated by more than 300 yards, the power fails.
If a controlled creature is slain, the psionicist suffers its loss severely. He immediately takes hit points of damage equal to the dead creature's original Hit Dice. The psionicist must save vs. paralyzation or be knocked unconscious for 1d20 rounds.
Power Score — The psionicist gains a natural affinity for this creature. If he ever initiates this power for this creature in the future, he need only expend 5 PSPs as an initial cost.
20 — The attempt fails and the psionicist can never attempt to control this creature again.
Category:Psionic Powers
Category:Devotion Psionic Powers
Category:Telepathy Psionic Powers