Elixir Storage/Home Village

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"These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
==Summary==
*The Elixir Storage allows you to save your hard-earned Elixir so that you can use it for future upgrades.
*The amount of Elixir an attacker may loot depends on the defender's Town Hall level (See Percent Lootable by Town Hall Level below).
*When your Elixir Storages are full, any Elixir gained from raids will not go into your Elixir Storage but will count to the total amount of loot stolen from the player. It will also count toward the Elixir Escapade Achievement.
*Elixir Storages are still fully functional while being upgraded.
*Upgrading your Elixir Storage to a higher level than you require for storage purposes can potentially save Elixir in a raid. As an attacker receives an amount of Elixir proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Elixir per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Elixir.
*The Elixir Storage is the counterpart of the Gold Storage, and vice versa.
*Although it stores Elixir, it is upgraded with Gold.
==Upgrade Differences==
The Elixir Storage undergoes significant visual changes at levels 2, 3, 4, 5, 9, 10, 12, 13, and 14.
*When initially constructed, the Elixir Storage appears as a glass ball with a cork.
**At levels 2 to 4, one more glass ball is added at each level until there are four of them.
**At level 5, instead of adding a fifth glass ball, they are replaced by a single large one. The cork is still on it, but is scaled so that it has the proper size needed.
**At levels 6 to 8, the already massive glass ball grows continuously larger and larger. The direction of the cork alters at level 7.
**At level 9, the two wooden support stakes are removed in favor of four golden yellow footings. The cork is also replaced by a grey metal spigot near the base of the vessel.
**At level 10, the four footings receive spiked armor plating on each corner.
**At level 11, the glass ball gains a spiked metal band around the waist of the vessel.
**At level 12, it gains large stone footings, parts of the spigot are lined with gold, and a large hole is cut in the top, similar to the Dark Elixir Storage, except it is a circle instead of a square.
**At level 13, like the s, all the spikes of the footings are removed and replaced by a large spike on each footing. The large hole on top is lined with a dark gray color and changes to a square like shape. The spigot now also turns dark gray.
**At level 14, the footings get coated with a Dark Elixir-like material. The spigot and the metal band grow bigger.
**At level 15, the footings of the storage lose the blue spikes and the large dark blue colored supports and gain a large, grey metal-like support with gold platings and linings on it. On the spherical vessel, it loses the white metal ring, and gains a thinner, darker, smaller ring with a gold piece, and a small green one as well, at the end of the incomplete ring.
**At level 16, the footings are reinforced with thicker purple frames with gold plating on top. On the glass ball, a thicker metal ring is added with gold upside-down equilateral triangles and patterns next to them on both sides. The hole on top of the ball changes into a triangle encased with thick golden plates.
**At level 17, the footings are now made out of black metal at the bottom with two studs each, red wood at the middle, and the topmost are made out of reinforced golden plates, with 3 spikes each. The metal ring around the bottom of the glass ball is now stone with spikes at the center, golden linings, and a red wood lining at the top. At the top of the spherical vessel, the hole is similar to the shape when it was at level 12, except slightly darker and more reinforced.
==Statistics==
Level	Storage Capacity	Hitpoints	Build Cost	Build Time	Experience Gained	Town Hall Level Required
1 	1,500 	400 	300 	10s 	3 	1
2 	3,000 	600 	750 	5m 	17 	2
3 	6,000 	800 	1,500 	20m 	34 	2
4 	12,000 	1,000 	3,000 	1h 	60 	3
5 	25,000 	1,200 	6,000 	2h 	84 	3
6 	45,000 	1,400 	12,000 	3h 	103 	3
7 	100,000 	1,600 	25,000 	4h 	120 	4
8 	225,000 	1,700 	50,000 	5h 	134 	4
9 	450,000 	1,800 	100,000 	8h 	169 	5
10 	850,000 	1,900 	250,000 	12h 	207 	6
11 	1,750,000 	2,100 	500,000 	16h 	240 	7
12 	2,000,000 	2,500 	1,000,000 	1d 	293 	11
13 	3,000,000 	2,900 	1,800,000 	2d 	415 	12
14 	4,000,000 	3,300 	2,800,000 	3d 	509 	13
15 	4,500,000 	3,700 	3,900,000 	4d 	587 	14
16 	5,000,000 	3,900 	6,500,000 	6d 	720 	15
17 	5,250,000 	4,050 	7,500,000 	12d 12h 	1,039 	16
==History==
Patch 	Type 	Description
August 2, 2012 	Game Release 	The Elixir Storage was in the original release of the game with 10 levels.
October 27, 2012 	Update 	Added the level 11 Elixir Storage.
January 10, 2013 	Update 	Added the 4th Elixir Storage available at Town Hall level 9.
April 17, 2013 	Update 	
*The percentage loot that can be looted from Elixir Storage is decreased.
*The maximum possible amount of loot remains the same.
December 5, 2013 	Update 	Reworked the loot system; Town Hall 6 and higher had less percentage available to loot from Elixir Storages, but conversely had an increased loot cap (previously all Town Hall levels made 20% of Elixir available, up to a maximum of 198,000).
April 9, 2014 	Update 	Level 1 Elixir Storage's upgrade time has been reduced from 15 minutes to 1 minute.
December 11, 2014	Update 	
*Decreased hitpoints at level 6-11. 
**Level 6: 1,500 -> 1,400 
**Level 7: 1,650 -> 1,600 
**Level 8: 1,740 -> 1,700 
**Level 9: 1,820 -> 1,800 
**Level 10: 1,920 -> 1,900 
**Level 11: 2,016 -> 2,000
April 30, 2015 	Update 	Level 1 Elixir Storage's upgrade time reduced from 1 minute to 10 seconds.
July 1, 2015 	Update 	The Elixir Storage no longer takes damage from spells, and increased the HP of level 11 Elixir Storage from 2,000 to 2,100.
December 10, 2015	Update 	Added the level 12 Elixir Storage and reduced the Elixir Storage's storage capacity (compensated by increasing the Town Hall's storage capacity).
March 21, 2016 	Update 	Gave the Elixir Storage more visual states to indicate more clearly how full or empty they are.
June 11, 2018 	Town Hall 12 Update	Added the level 13 Elixir Storage.
June 26, 2018 	Update 	Reduced upgrade times reduction for the Elixir Storage at levels 2-10 and 12.
*Level 2: 30m -> 15m 
*Level 3: 1h -> 30m 
*Level 4: 2h -> 1h 
*Level 5: 3h -> 2h 
*Level 6: 4h -> 3h 
*Level 7: 6h -> 4h 
*Level 8: 8h -> 5h 
*Level 9: 12h -> 8h 
*Level 10: 1d -> 16h 
*Level 12: 7d -> 4d
April 2, 2019 	Update 	
*Reduced upgrade times for levels 10, 11, 12 and 13 Elixir Storage.
**Level 10: 16h -> 12h 
**Level 11: 2d -> 16h 
**Level 12: 4d -> 3d 
**Level 13: 7d -> 6d 
*Reduced upgrade costs for level 12 and 13 Elixir Storage.
**Level 12: 2,500,000 -> 1,500,000 
**Level 13: 5,000,000 -> 3,000,000
December 9, 2019 	Town Hall 13 Update	Added the level 14 Elixir Storage and increased storage capacity of level 13 Elixir Storage from 2,500,000 from 3,000,000. The same update increased the loot cap at TH12 from 450k to 500k.
June 22, 2020 	Update 	Increased the maximum storage capacity at higher levels for returned resources stolen in attacks.
April 12, 2021 	Town Hall 14 Update	
*Added the level 15 Elixir Storage.
*Reduced upgrade times for levels 2 and 3 Elixir Storage. 
**Level 2: 15m -> 5m 
**Level 3: 30m -> 20m
December 12, 2023	Town Hall Update 	
*Added the level 16 Elixir Storage.
*Reduced upgrade cost for levels 15 Elixir Storage from 5.5M to 4M
==Trivia==
*The word "Elixir" comes from "al iksir", which is the Arabic word for miracle substances. Dating back to the 3rd century BC, Elixir was rumored to change base metals into gold and prolong life indefinitely.
*Troops running from the Barracks to Army Camps that pass behind a storage will be seen as a silhouette as they pass behind.
**However, this only happens if the Elixir Storages are upgraded to level 5 or higher and are more than halfway full.
*The level 9 storage tank seems to be "floating" on its supports.
*It is possible to overflow the Elixir Storage, but only by purchasing special resource packs found in the shop for real money or receiving extra Elixir from the Season Bank. If this is done, any excess Elixir will remain in the storage, and until the excess is removed (either by spending the Elixir or being raided), any Elixir earned from raids will be lost, just as if the Elixir Storage was full.
===Comparisons===
*The Elixir Storage and are the resource buildings to have the highest levels, being 16.
*The Elixir Storage, Dark Elixir Drill and Dark Elixir Storage are the only resource buildings in the Home Village that do not appear in a loading screen.
*The Elixir Storage and the are the only resource-related buildings to appear in Clash Royale.
**The Elixir Storage appears in Clash Royale, but only in a special game mode (it does not appear otherwise).
Category:Buildings
Category:Resources
Category:Home Village