Разрушаемость

This is a new mechanic for surviv io.To begin with, let's figure out how it works.
== Mechanics ==
The first thing you need to know is that from now on all roofs of houses are divided into segments, which can be independent, dependent and mixed.
Independent segments (A1,A2,3,4,5,6) can be held by dependent ones, they can only be destroyed by direct contact.
Dependent segments(A4) cannot hold other segments, they can be destroyed by direct contact and destruction of the independent or mixed segment that holds it.
Mixed segments (A3), something in between - they are dependent segments and independent at the same time.If the holding independent segment is destroyed, then both the mixed and its dependent segment will collapse.If a mixed segment is destroyed, its dependent segment will also be destroyed, and the independent segment will remain intact.
== Ways to destroy roofs ==
The first way to demolish a segment is to destroy it with explosions.Explosions of grenades, grenade launchers, airstrikes pierce the roof with an explosion with a certain percentage.If the bomb did not break through the roof, it will explode, leaving the texture of the explosion.For critical damage to the segment , 4 breakthroughs are required .If 60% or more of the house segments are damaged by 4 punctures per segment (while these segments must be connected), then it will take only 1 explosion (not necessarily the one that will break through the roof) to bring down the entire roof.
The second way to destroy a segment is to demolish the supporting columns (if any) or 70% of the walls for the segment of the house and its immediate segments surrounding it, or demolish 70% of the walls for 60% of the roof segments.
== Segment Sizes ==
Segments are also divided into sizes: small, medium, large.Small deals 20 damage when collapsing, medium 40 damage and large 60 damage.
At the same time, this damage completely ignores the armor.At the same time, if 2 segments fall on the player in turn, then the second segment will cause twice as much damage.
Different segments will also have different strength: a small one will break through with bombs with a 70% probability and it will be enough for 6 breakthroughs to collapse (5 breakthroughs + 1 triggering the collapse animation), for an average one the probability of penetration will be 55% and 8 breakthroughs for collapse (7 breakthroughs + one explosion triggering the roof destruction animation),a large segment it will break through with a 40% probability and it will need 12 breakthroughs to collapse (9 breakthroughs + one explosion triggering the roof destruction animation).
Category:Game Features/Mechanics