Flatline: Research

==Mission Briefing==
RESEARCH AND RECOVERY OF BIOLOGICAL CONTAINMENT UNITS
//OPERATOR: Group 15
//BIOME: Dry Ridge
//BACKGROUND: The Operator intends to rapidly expand exotics operations, and has put out an urgent tender for survey data, specifically around new drop sites. This exploration and mapping mission is critical to the development of this region.
//MISSION: Operator is tasked to find damaged biological containment units, further information provided on planet.
//TERMS: Contractors will be provided with radar equipment. All other risk and resourcing is the responsibility of the Contractor. Expect elevated wildlife threats.
==Objectives==
====Research: Flatline====
*Unknown Time Until Biological Containment Failure
*Determine the Damage to the Biological Containment Pod
**Travel to the Emergency Beacon Location (M)
**Examine the Damaged Biological Containment to Determine Time Until Critical Failure (F)
*Keep the Biological Sample Alive.
**Collect Digested Enzymes by Killing and Skinning Creatures and place them in the Biological Containment Pod
*Repair the First Biological Containment Pod
**Examine the Second Damaged Biological Containment Pod
***Travel to the Marked Location (M)
***Defeat the `Armored Bloodclaw`
***Collect the Empty Enzyme Containment Unit
***Craft a Full Enzyme Containment Unit (O)
***Place in the Biological Containment Pod to Stabilize
**Examine the Third Damaged Biological Containment Pod
***Travel to the Marked Location (M) - Beware the Detected Deadly Catalytic Gas
***Remove the Power Source From the Damaged Containment Pod
***Place the Power Source in the First Biological Containment Pod to Stabilize its Power
==Hints and Tips==
Upon interacting with the First Biological Containment Pod, Prospectors will have a set amount of time until containment failure. The timer starts once Prospectors interact with the first pod.
*Easy: Max 1500s, +45s per enzyme
*Medium: Max 1200s, +30s per enzyme
*Hard: Max 900s, +20s per enzyme
Prospectors collect digested enzymes from skinned animals ranging from 1-3. Any animal skinned prior to interacting with the first pod does not grant digested enzymes. Prospectors will need to build up to reach the second container, which is surrounded by Armored Scorpions and an Armored Scorpion Boss. Armored Scorpions are resistant to ranged damage, but are weak to explosive damage. Bringing a bundle of Larkwell Martinez Ballistic Arrows or crafting firearms with explosive ammunition will help immensely. The timer continues even after crafting a full enzyme containment unit and placing it into the pod. The third container is surrounded by a blue gas that poisons the player for 300 seconds upon entry. An or will help mitigate the debuff received.
Category:Prospects