Apex Mob Camp Location Guide - Farm CP!

For those who aren't aware, there are 6 zones that were given a new variety of exp mob, called Apex enemies (ie: Apex Crab). These enemies are significantly higher level than others in the area, with insane HP to match. The benefit, however, is that they yield a massive amount of CP (30k from a single chained kill being common), and since they're in Adoulin dungeons, there is no CP party penalty. 
Side note: Apex mobs never ever link, not even the Velkk.
Here is the gathered information regarding location and stats:
== Apex ==
Apex monsters are generally fought in a party with either magic bursts as the primary form of damage or a four step skillchain with a strong closer like Leaden Salute. They respawn quickly so that a room of half a dozen or so mobs can result in endless chains.
No Apex monsters link to each other, but most aggro.
See the Apex page for required accuracy caps.
=== Moh Gates ===
Apex Monsters in Moh Gates are all level 125-127. `
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
K-5 	 	Apex Eruca 	Sight, Sound 	Camp at the mouth of the tunnel in the dead end room.
Crawlers sleep at night, and do not link.
J-6 	 	Apex Eruca 	Sight, Sound 	Camp at the mouth of the tunnel in the dead end room.
Crawlers sleep at night, and do not link.
=== Sih Gates ===
Apex Monsters in Sih Gates are all level 125-127. `
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
L-8/9 	 	Apex Jagil 	Sight, Sound 	Probably not a good enemy for melee due to the evasion boost ability but could be good for starting nuke party.
I-8/J-8 	 	Apex Leech
Apex Chapuli	Sight, Sound 	Four camps at the mouths of the tunnels connecting to the Leech/Chapuli room.
TP Burn, SC/MB, and other party setups will work. Prioritize pulling leeches.
* TP Drainkiss can interrupt skillchains.
* Offensive Chapuli abilities give them a stoneskin.
=== Dho Gates ===
Apex Monsters in Dho Gates are all level 128-130. `
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
G-10 
"Crab Bowl" 	 	Apex Crab 	Sight, Sound 	Camp is in the SE Corner of the position.
The room of crabs is just enough to provide infinite chaining.
I-11 
Camp is on the west side	 	Apex Jagil 	Sight, Sound 	Two parties can share the opposite sides of this big room.
I-11 
Camp is on the east side	 	Apex Crab
Apex Bats 	Sight, Sound 	Two parties can share this spot, but they will have to pull over each other.
Bats do not link.
H-10 	 	Apex Crab
Apex Jagil	Sight, Sound 	
=== Woh Gates ===
Apex Monsters in Woh Gates are all level 131-133. `
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
H-10 	 	Apex Jagil
Apex Toad	Sight, Sound 	Jagils are the main target as Frogs really suck to nuke. Frogs don't link though if you take them on for some reason.
H-12 
Camp is on the east side	 	Apex Jagil
Velkk Abyssal
Velkk Junglemancer	Sight, Sound 	None of the mobs link.
All of the Velkks at this camp may be be aspired.
Jagils are the main target as Velkk can occasionally remove weapons and/or dispel Corsair's Roll/Haste. A good group can quickly burn them down regardless.
=== Outer Ra'Kaznar ===
Apex Monsters in Outer Ra'Kaznar are all level 134-136. `
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
D-5 
Basement 	 	Apex Bat
Apex Ironclad	Sound 	Bats do not link.
Ironclad link from ~10'
In order to get to the camp:
Waypoint in, drop down the vine (south) at (L-8).
Hug the wall left to (K-13), a reive spawns in the way.
From here head west, once at (G-12) head north (another reive spawns in the way) to (G-8) and take the elevator.
Hug the right wall until you get back to the elevator and head back down.
From here proceed west again (another reive spwans in the way...), follow the map to (D-5).
`
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
E-12 
Basement 	 	Apex Twitherym
Apex Ironclad	 	Twitherym do not link.
Ironclad link from ~10'
In order to get to the camp:
Waypoint in, drop down the vine (south) at (L-8).
Hug the wall left to (K-13), a reive spawns in the way.
From here head west all the way until you reach the camp.
=== Ra'Kaznar Inner Court ===
Apex Monsters in Ra'Kaznar Inner Court are all level 137-139.
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
D-3
F-3
G-3
H-4
I-4
J -2
K-2	 	Apex Draudar
Apex Bhoot
Apex Cyhiraeth
Apex Poxhound
Inimical Corse
Disheveled Naraka
Apex Bats
Apex Vodoriga
Apex Umbril
Powercrazed Dvergr
Enigmatic Vampire	Sight, Sound, Magic 	Weakness: Fire, Light
=== Promyvion - Holla ===
Apex Monsters in Promyvion - Holla are all level 140-142 and up `
Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps	Capacity Point Camps
Camp 	Map 	Monster 	Detects 	Notes
I-7/J-7 
Right of Zone Entrance	 	Apex Idle Drifter 	 	Base EP at M.Lvl 0 @ 520 points. Aprox. 15-16 spawns on level 1
== INNER RA'KAZNAR ==
Access is from Home Point Warp (Ra'Kaznar Inner Court). 
Level 137-139, north part of map 2 (easiest approach from the Morimar to Moh Gates ???)
- Umbrils
- Vodorigas (gargoyles)
- Single Bats
- 1 Dvergr or Vampyr in each camp
- Bhoots
Monster name: 	HP: 	Weakness: 	Aggro Type:
Apex Draudar 	1480	Fire light 	Sound
Apex Bhoot 	1390	Fire light 	Sound
Apex Cyhiraeth 	1360	Light 	Sound
Apex Poxhound 	1390	Fire light 	Sound
Inimical Corse 	1370	Light 	Sound
Disheveled Naraka 	1330	Fire light 	Sound
Apex Bats 	1390	Wind light 	Sound
Apex Vodoriga 	Walking 1390 
Flying 1460	Light 	Sight
Apex Umbril 	1390	Fire earth light	Sight, Magic
Powercrazed Dvergr	1310	―――― 	Sight, Magic
Enigmatic Vampire 	1390	Fire light 	Sight
Apex is all non-link. 
Apex Draugar (skeleton tribe) is careful about slashing cuts. Ice darkness resistance. 
Apex Bhoot careful about the partition (ghost type) is (single instant death). Ice darkness resistance. 
As a characteristic of the Ghost type, it is resistant to all physical attributes. With MB configuration. 
Apex Cyhiraeth (Kahiraeth tribe) careful about sleep tolerance (including light attribute). Ice darkness resistance. 
The magic defense is high, but the HP is low, so it is suitable for close-range melee party. 
Apex Poxhound (undead) is very ice resistant. 
Apex Bats (Bat) watch out for jet streams. 
An ordinary monster that is rare in the inner court, which is full of undead and demons. 
Apex Vodoriga (Gargoyle) has high magic defense. 
Like other demons, it has high magic resistance and avoidance when flying. Difficult to hunt. 
Apex Umbril (Ambril) is careful about high physical resistance. 
Double the damage of fire, earth and light. With MB organization. 
Is Powercrazed Dvergr a disturbing character? Tough Fight. 
Enigmatic Vampyr Is a disturbing character? Tough Fight
Is Inimical Corse a disturbing character? Be careful this is a tough fight.
Is Dishaveled Naraka a disturbing character? Be careful this is a tough fight.