Floraworld

Floraworld is an action adventure game published and developed by Ultimatium Studios set in the titular Floraworld 
Floraworld is open world in the same vein as Breath of The Wild but you can only play as one of the three characters at a time. Floraworld was released in 2028 on Xbox Series X, PC and Zclipse to mostly positive reception.
Floraworld is in the Boundless Fantendoverse Continuity 
== Gameplay ==
Open World, Floraworld features many interactables and a sprawling landscape. The main gameplay boils down to the 3 main characters and what they can do, you can switch between them at the press of the Y Button (Console) or Right Click (Mouse).
Rsea	Rsea
 	Rsae, a Cholrophyte born into Myth Spring and raised along with it's childhood friends Uuxtluu and Draebl. It doesn't know the danger of the outside world but is courageous and steadfast none the less
Rsae is a combat character, with leaves and roots being the best weapons. Of course Rsae still has access to other weapons like Nut Bombs and Leaf Shurikens and knives.
Rsae also has the ability to find new paths via leaf drones and can access spots in the open world that open new pathways. It can also make the party go faster on grass.	Rsae is a combat character, with leaves and roots being the best weapons. Of course Rsae still has access to other weapons like Nut Bombs and Leaf Shurikens and knives.
Rsae also has the ability to find new paths via leaf drones and can access spots in the open world that open new pathways. It can also make the party go faster on grass.
Uuxtluu	Uuxtluu
 	Uuxtluu, a Myclite born into Myth Spring and raised along with it's childhood friends Rsae and Draebl. It is aware of the dangers getting caught in the warring factions could bring but is conniving and logical to combat this.
Uuxtluu is a covert character, like a puppeteer controlling foes with Mycleium strings, also the mycelium strands themselves are great for long range attacks.
Uuxtluu's mycelium strands also allow for the removal of obstacles like rocks and overgrown shrubbery. Uuxtluu can also get to higher ground by going underground and tunneling and get armor by wearing decayed tree trunks	Uuxtluu is a covert character, like a puppeteer controlling foes with Mycleium strings, also the mycelium strands themselves are great for long range attacks.
Uuxtluu's mycelium strands also allow for the removal of obstacles like rocks and overgrown shrubbery. Uuxtluu can also get to higher ground by going underground and tunneling and get armor by wearing decayed tree trunks
Draebl	Draebl
 	Draebl, a Byrachin born into Myth Spring and raised along with it's childhood friends Uuxtluu and Rsae. It is fully aware that they will likely die, but is still ready to die with it's friends.
Draebl is a tanky character, with it's membrane protecting it. The membrane also grants plenty of options for weapons as Draebl is telekinetic and can summon any weapon out of it's membrane by arranging it's cells around.
Draebl also gives the party the ability to go airborne, via levitation, but levitation is unstable, and they can easily be shot out of the sky. Draebl can also create a small shield for the party	Draebl is a tanky character, with it's membrane protecting it. The membrane also grants plenty of options for weapons as Draebl is telekinetic and can summon any weapon out of it's membrane by arranging it's cells around.
Draebl also gives the party the ability to go airborne, via levitation, but levitation is unstable, and they can easily be shot out of the sky. Draebl can also create a small shield for the party
Beyond the characters, Floraworld has the tether mechanic, any of the three characters can make a tether between them and the environment, allowing for aversionto knockback during combat or easier traversal.
Speaking of Combat, different elements are used by enemies.
Elements
Root 	A defensive element used to block and negate your attacks. Uuxtluu is good against this element
Stem 	A long range melee element, Stem attacks can be hard to defend against. Draebl is good against this element.
Leaf 	A slicer type element that can stack, Leaf attacks are hard in excess. Rsae is good against this element.
Seed 	A minuscule attack at first, you'd think nothing of it, but it leaves an impression and rack up damage over time. Uuxtluu can remove seeds before they become a problem
Branch	An outreach, can link with other elements, making it a problem. Rsae can stem branches before they become a problem.
Floraworld also has a weather system, where certain conditions can mean disaster if not handled correctly.
Weather Conditions
Rainstorm 	A fierce conundrum of rain and wind, can restore your health but if you stay out too long, you may lose health faster later on. Draebl is well equipped to handle the situation.
Tornado 	Fierce winds that spiral into a cone, Tornadoes can knock over and send you astray, they may lead to you getting flung across the map. Uuxtluu is well suited to dealing with these
Sinkhole 	Sinkholes on Floraworld can envelop entire valleies due to the Planet's unstable crust. Getting caught in one could mean game over, Rsae is well equipped to survive a sinkhole encounter.
Sedimentstorm	Sometimes, stray sediments can be kicked up by wind, and that causes a Sedimentstorm. Draebl can either shield the party until it passes or Rsae can put up temporary shields so they can keep moving.
But what is a game without Bosses.
The Sappler	The Sappler
 	The Sappler began his life as a lowly soldier in the war but deserted after a scathing battle against The Mycelites. After the battle scarred him for life, he returned to his home town of Saguaro and made it into his personal bandit city run by his own home-grown mafia. The Sappler became a Bandit King and runs illegal doings across Slereat
The Sappler is the first boss you fight, and he is not easy, he can stick you in a bad spot with sap and he summons a fair deal of minions. He also a pine cone seed bomb.
Luckily, Uuxtluu can take out The Sappler given enough time, if you use Draebl to protect him and attack with Rsae as a diversion, you should win relatively quickly	The Sappler is the first boss you fight, and he is not easy, he can stick you in a bad spot with sap and he summons a fair deal of minions. He also a pine cone seed bomb.
Luckily, Uuxtluu can take out The Sappler given enough time, if you use Draebl to protect him and attack with Rsae as a diversion, you should win relatively quickly
Grey Ghoul	Grey Ghoul
 	Grey Ghoul was a normal Byrachin but when her membrane was exposed to the planet's natural radiation on a mining excavation, her mind ran afoul with delusions and became a dangerous wild beast.
Grey Ghoul's biggest problem is the membrane, which can protect her from attacks, she also has strong telepathy and is fairly fast.
Rsae can wear down the membrane via many precision strikes, keep Draebl pinned on her and Uuxtluu just needs to attack as a diversion so Rsae can defeat her.	Grey Ghoul's biggest problem is the membrane, which can protect her from attacks, she also has strong telepathy and is fairly fast.
Rsae can wear down the membrane via many precision strikes, keep Draebl pinned on her and Uuxtluu just needs to attack as a diversion so Rsae can defeat her.
Cornel Korn XXXVIII	Cornel Korn XXXVIII
 	The 38th in a long line of Generals who have been fighting wars for eons. Kornel Corn is rutheless and has no semblance of emotions left
Cornel Corn's cob launcher and vine leap attacks can cause serious arial disruption, along with the copius amount of minions in the fight
Uuxtluu and Draebl can redirect the cobs and stall the minions so Rsae can deal heavy damage. Do this for long enough and you will have won.	Cornel Corn's cob launcher and vine leap attacks can cause serious arial disruption, along with the copius amount of minions in the fight
Uuxtluu and Draebl can redirect the cobs and stall the minions so Rsae can deal heavy damage. Do this for long enough and you will have won.
The Charcoal King	The Charcoal King
 	Born without a membrane to a family of Mechanics, The Charcoal King was born as a boy named Cael. Cael grew hateful at the world that constantly put him down for what he's not. Eventually, he burned downed his village in revenge. He got his revenge, but at the cost of the fire burning his legs and left arm off. He eventually rebuilt them and the village and he became The Charcoal King, a lord of terror and fear in the north.
This is where things get hard. The Charcoal King can fly, which means hitting him is hard, however, he lacks the membrane, so downing him can be easy if you hit him. His laser blaster also has precision accuracy and he can summon a massive army of clockworks
Uuxtluu can go all out on the clock works while Rsae and Draebl can shoot him out of the sky. Rsae's bombs are really good for damage against him, while Draebl can reflect any attack, the only problem is that The Charcoal King is incredibly fast.	This is where things get hard. The Charcoal King can fly, which means hitting him is hard, however, he lacks the membrane, so downing him can be easy if you hit him. His laser blaster also has precision accuracy and he can summon a massive army of clockworks
Uuxtluu can go all out on the clock works while Rsae and Draebl can shoot him out of the sky. Rsae's bombs are really good for damage against him, while Draebl can reflect any attack, the only problem is that The Charcoal King is incredibly fast.
== Story ==
On Floraworld, the Mycelites, Chlorophytes and Byrachin used to live together, with Chlorphyites living on the ground, Mycelites underground and Byrachin going between the ground and under it. That all changed 172 years ago, when Mycelite settlers moved out to the surface to settle. This violated a centuries old pact, and when the Mycelite settlers didn't want to go home due to a food shortage, a small scale war broke out, that turned into a race war. Now after generations, the denizens of Floraworld have forgotten what peace is, all except for one mixed community at the center of the planet, Myth Springs. Rsae wants to set out on an impossible mission, to once again reach peace, and Draebl and Uuxtluuu are coming along for the ride.
Leaving Myth Springs, the trio of friends are attacked by Chlrophyite Bandits, led by a legendary bandit king named The Sappler. The Sappler kidnaps The three heroes and traffics them to the Southern Part of the continent, where the game truly begins. After waking up in a warehouse south of Saguaro, The trio break out to explore the southwest, while evading The Sappler's roaming Bandit parties. Coming across Peyote, the party meets the first friendly face, Dandy, a friendly Chlorophyte industrialist who advocates for peace. Dandy wants the party to go and negotiate with The Byrachin, but the negotiation is disrupted by The Sappler's subordinates who sabotage the neutral meeting ground. The two sides won't lay down their arms until The Sappler is dealt with, so the party heads off the Saguaro to dispose of him.
When they get to Saguaro, the city is littered with booby traps that kill the innocents. The trio make it to The Sappler's home, and Uuxtluu calls him out on his cowardice. The Sappler fights the party and loses, and is captured and brought back to Peyote. His bandit empire falls apart and begins causing chaos throughout the region. The Byrachin fighting on the front begin to say that the war they found themselves in was never their fault and that the actions of their ancestors brought them there. The Byrachin front near Peyote and Peyote make peace, the first steps toward unity have been made.
The party travels throughout the southwest, settling conflicts and helping draft treaties, peace may finally be coming to the southwest. However, a mysterious Byrachin begins attacking small Chlorophyte towns, laying waste to them. Draebl manages to track the mysterious Byrachin into the central southern swamps. After chasing him, the party finds the camp with other Byrachin raiders. This fiend destroying towns is known as The Grey Ghoul, a notorious Byrachin warlord who wants to conquer the tenuously peaceful southwest. After meeting a friendly Byrachin hermit nearby, they corner The Grey Ghoul in the swamps, but she escapes. 
This Byrachin hermit leads the party into Webcap, where they meet with Jiktll, a chronic gambler and black market traders, who sells them the equipment to track the Grey Ghoul. The hermit is killed by The Grey Ghoul while they hunt for her, and The Party ends up in another battle, this time, wining, but Mycelite Poachers capture The Grey Ghoul and bring her back to a small hunting outpost. Trailing the hunting party unveils that the poachers killed The grey Ghoul, and began selling her chunks of her membrane. 
This hunting/smuggling ring is ran by all three races, meaning the world Draebl, Uuxtluu and Rsae was told about was changed. Questioning the hunting ring revealed it was a pan-continental organization. Now Draebl, Uuxtluu and Rsae are confused, and end up heading to Spicebush in search of answers. Upon seeing Mycelite and Byrachin refugees in the city, they release the war in the south is already close to ending. So, across the South, they begin a campaign of peace dismantling battlefields and only using violence when necessary. 
After mostly ending the war in the south, they head back up to Myth Springs, but on the way encounter the hunting/smuggling ring again, who warns them not to go home. Heeding the warning, they head to the east, hoping to end more senseless conflict. The central eats proves to be unwieldy, as a very prominent Chlorophyte commander is heading the offensive, and talking him down is hard. Seeing no other choice, The Party Faces off against his army, but when it looks like they're about to lose, The smuggling ring comes in clutch and distracts the army, and the party gets to the general. The general, not wanting to surrender, begins fighting back. The result is that the general dies and the fighters put down their weapons. 
With that major resistance put down, the party continues going northeast and trying to avoid Myth Springs as indicated by the smuggling ring, they go to Genix, a Byrachin settlement on the coast besiged by a joint Mycelite and Cholopryte attack. The Party was bewildered when they first heard that, so they headed to Genix as soon as they could, and saw that the city was actually a disjointed slum infested city full of criminal connections, and one of the key clients of The Sappler. Helping The Joint Invasion Force break into the city, Rsae, Uuxtluu and Dreabl were rewarded with knowledge that the North has mainly been Mycelites and Chlorphytes against The Byrachin, and that a Byrachin King was causing most of the problems in the area. 
This king was known as the Charcoal King, due to his mechanized city. The Party, with help from The Smuggling Ring and Joint Forces, infiltrates the Charcoal King's castle, and sees that he's overseeing a drilling project to drill directly into the planet's core. Taking out key generators, destroys the prototype and the castle. The Charcoal king finds them trying to escape from the rubble, and orders his mechanic minions to execute the party. After barely escaping, The Party uses Jixtll's equipment to find the Charcoal King heading to Myth Springs. Draebl follows behind The Charcoal King, and Rsae and Uuxtluu go ahead of him. Surrounding him, they defeat him in a fight, and bring him back to the joint forces. 
He refuses to talk, so some intelligence gatherers go back to the mechanized city to gather information, The Party meanwhile heads to the far north to help with a deadly blizzard. The locals claim a powerful Mycelite Wizard known as Icecap has frozen over the area in permanent Ice Age. The Party finds Icecap, and decide to defeat her, but when they win, she kills himself to frame her death on them. It turns out Icecap was one of the Poison Monarchs and now The Party will be brought before the Fungal Court in Deathcap, in the Central West 
Being apprehended and taken to the far west, Uuxtluu tries to inform the court about the situation, but the court already made their verdict. The Party is thrown into the Planet's Mantle to be killed by a powerful Mycelite Warrior. When The Party wins and doesn't kill the warrior, The Court pardons them, saying if they didn't kill a Warrior when they were facing certain death, they must be innocent. The Party than can ask The Court for any question they want the answer too, The Party asks about Myth Springs, and the court tells them, that an ancient evil was burried there. 
The Party decides to come home, but there is a massive barrier of thorns and wines around the place now, with another favor from The Smuggling Ring, they break in the barrier, and The Village Elder gives them a massive evil monologue. The Village Elder, Celene, is actually a powerful lich wanting to corrupt Floraworld's core and create powerful devastating earthquakes that kill off everyone on the planet so she can create an undead empire and rule the universe. She's been planning this for millions of years. 
The Party is too late, as all of Myth Springs turns into a drill and drills into the planet, killing everyone in community except the party and Celene, the drill prototype from The Charcoal King's place was only a support for this massive one. The Party is flung all the way back to the southeast, where they come across Dandy again. Dandy, The Joint Mycelite-Cholorpyte Forces, The Smuggling Ring and The Poison Monarchs all come together, to make a plan, and settle on it, but need the support of a Byrachin community of builders in the south. After getting their support, they build a tunnel into the hole Celene went down. The Party is shot across the tunnel and are flung directly into the core where Celene is. 
A massive battle against Celene begins, with entire parts of the core coming apart, with deadly earthquakes rocking the planet. Evantually, The Party just focuses on Keeping the core intact, and Celene is crushed by the weight of the planet caving in. The Party emerges, finding that the entire planet is in ruins, and the end of the world is at hand. The Party get close to each other, and sit together to watch the world end, but, the party is in luck. 
A Time Traveler Algeate appears with their time machine, and takes The Party back to the core before Celene gets there. The Time Traveler joins them in fighting Celene as soon as she gets down their, and prevents her from corrupting the core. Eventually, The Party in the present sees their time travel doubles fighting Celene, and join in. Eventually, Celene is impaled on her own massive drill, and dies. The Time Travel party goes away, no one knowing where, as The Present Party heads back to the surface. 
The Present Party and everyone who helped build the tunnel celebrate, and they all go to Deathcap. In front of an audience of Mycelites, Byrachin, Cholorphytes and even Algeates, The Poison Monarchs declare this unique organization, The First Kingdom of Slereat. The Present Day Party heads off into their own lives, as the world heals. 
== The Planet ==
Floraworld is the fourth planet in a five planet star system, orbiting around a Red Giant star in Orion–Cygnus Arm of the Milky Way Galaxy. The planet's crust is generally unstable and can be prone to devastating seismic activity. Unlike on other planets, Floraworld does not have a liquid mantle, instead the crust is held together by massive vines that sometime separate, thus causing seismic activity. The large amount of people living in the mantle make the crust flaky. Floraworld has a large sprawling ocean, 80% of the planet is water. The water is actually where the dominant species of the planet lives, The Algeates. Speaking of size, Floraworld is a large planet, it's radius is 13,000 kilometers. The part of the game you play on is one of the planet's two continents, Slereat. 
You start the game in the southwestern region of Slereat, arid in some respects, a jungle of cacti and other prickly plants lies in this part of the continent, followed by massive predators in the form of massive Snakes. The Cholorphyite city of Saguaro is near the coast the prickly town is home to a heritage of freelancers and mercenaries, and is where The Sappler has his home base. Peyote is the second largest settlement in the area, having a thriving industrial base but it's right on the frontlines against the local Byrachin settlement. A prominent geographical feature of the southwest is Yucca Canyon, a home of Byrachin scum and villainy that rivals Suagaro. Yucca Canyon is infamously steep and falling into the river is incredibly easy. 
You move onto the central south, it's more forested with a bevy of aquatic plants. The swamp like nature of the central south is accompanied by trailing grape vines and bioluminescent fungus. Some of the fauna here such as The Bugbears are dangerous and you could get your self killed if you go aggravate a hive of them. The biggest settlement in the central south isn't a Cholorphyite one but a Mycelite one, Webcap. Webcap is a city based on the shaky trees of the swamps and woven together with delicate fabrics, it's where The Poison Monarchs meet. The Poison Monarchs are a group of powerful Mycelites who are key influences on society in the central south. The second largest settlement in the central south is Spicebush, a city covered in forestry with towering buildings made of shrubbery. The city has a natural growing food supply, in fact an entire district lives in edible pods. Spicebush is a Cholorphyite melting pot and a hub for refugees, even Mycelite and Byrachin ones, no matter how long they stay. 
== Trivia ==
* Early on in development, there were no Braichins, they were added in later to give more variety to the world.
Category:Original Games
Category:Ultimatium Studios
Category:Xbox Series X Games
Category:Zclipse Games
Category:PC Games
Category:Action Adventure Games
Category:Open World Games