Your Children (AP)

After marriage in Harvest Moon: Animal Parade, you can add on to your family by having children. Animal Parade allows players to have two children total, and you can choose the gender for both of your children. Each child will have appearance and personality based on your spouse.
To have children, you must have a Level 3 house and befriend your spouse to the appropriate heart level. Regular candidates must have 14 hearts before asking for children, the Witch and Wizard require 15 hearts, while the Harvest King and Harvest Goddess need 16 hearts.
==Appearance==
Since two children per file are possible in Animal Parade, there are four predetermined "styles" of children. Two for each gender determined on who is born first and second. Although they have the same facial features, the firstborn child have a slightly more mature look.
Your children will always inherit your spouse' hair and eye color, but their hair color will be a shade darker than your spouse'. Children can be dressed in various clothing.
==Personality==
Your child will have different personalities in game: Quiet, Fiery, Studious, and Romantic. Personalities change depending on who you've married. Your child's personality will only change dialogue and chores they specialize in. You will get two choices at each stage of their growth, with each choice reflecting their personality one way or another. Like with marriage candidates, you must ask your children for help between 6am and 7am if you want them to do chores on that day.
Type 	Bachelors 	Bachelorettes 	Skills
Quiet 	Chase, Gill, Harvest King, Jin, Julius, Luke, Toby, and Wizard 	Anissa, Candace, Harvest Goddess, Maya, Phoebe, Renee, Selena, and Witch 	Egg/silk collecting, fishing, and mining
Fiery 	Calvin, Harvest King, Jin, Luke, and Owen 	Kathy, Luna, Maya, Phoebe, Witch, and Selena 	Brushing, mining, and weeding
Studious	Calvin, Chase, Gill, Harvest King, Jin, Julius, Owen, Toby, and Wizard	Anissa, Candace, Harvest Goddess, Kathy, Luna, Phoebe, and Renee 	Harvesting, mining, and watering
Romantic	Calvin, Chase, Gill, Julius, Luke, Owen, Toby, and Wizard 	Anissa, Candace, Maya, Kathy, Harvest Goddess, Luna, Maya, Renee, Selena, and Witch	Foraging, milking, and watering
==Stages==
===Pregnancy===
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Randomly in the morning, your spouse will ask if you want to have a child. Agreeing will result in them asking what gender you would prefer with the due date being told through calendar. You can pick either of two gender or let your spouse choose. If you disagree, you will lose hearts gradually. Your spouse will keep asking until their hearts drop below the required level for the question to be asked.
===Birth===
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On the due date, the female side of partnership will feel unwell. The couple will be automatically transported to Choral Clinic, where Irene will ask that the male wait outside until their baby is born. After being told their gender, you will be prompted to name them. Irene also sends a baby crib and childcare book to your house.
This rule does not apply to the Harvest King or Harvest Goddess. If you chose to marry one of them, they will deliver the child themselves at your home. Whichever celestial being you married will leave you with a crib after this event.
===Newborn===
At this stage, child interactions are limited. You will be asked what you think your child's personality will be. Selecting the first option will lead to a Fiery or Studious. If you answer with the second option, it will result in a Quiet or Romantic personality. Regardless of gender, the baby will wrapped in a blue towel.
You can interact with your baby if you have a rattle, which can be used if they are crying or simply for entertainment purpose. You will also be able to pick your child up and take them out of the crib for a while. Showing them to other characters will result in them usually giving a compliment on how cute the child is. The baby cannot be put down when they are in your arms and can only go back into their crib.
===Crawling===
Two weeks after your child is born, they will learn how to crawl while growing in size with hair and eye color becoming more apparent. Baby boys will wear a green jumper with a cat hat, while baby girls wear an orange jumper with a rabbit hat.
Upon being given a choice to make with this stage, the first option will lead to a Fiery or Scholarly personality type. The second option will lead to a Quiet or Romantic personality. You can sooth your baby at this stage if they are crying. As in Newborn Stage, you will still be able to pick up your child if you leave the house.
===Walking Stage===
right|250px|Baby starts to walk.
Two weeks after your child learns to crawl, they will start to walk. Changes start to become slow at this point in your child's growth. Apart from learning to walk and slowly growing up, nothing significant changes. The same interactions apply as the Crawling stage.
You will get another personality choice: the first option will result in a Scholarly or Romantic personality type, while the second choice will result in a Fiery or Quiet personality type. This is the most recognizable personality type choice, as it deviates from the regular personality changes.
===Talking Stage===
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The talking stage happens two weeks before they are fully-grown. In the Japanese version, when your spouse asks what you'd like to be called, you will prompted to pick an option. You can actually choose what your child will call you the casual "Mom"/"Dad" or formal "Mother"/"Father". This option is absent from Western versions; your spouse will only ask what you'd prefer to be called, but you don't get to choose. Once a choice has been made, it cannot be changed later.
===Fully-grown===
The child will be fully-grown two weeks after they learned to talk. From this point on, you can interact with them by gift-giving and talking, and there will be events with children.
Upon waking up in the morning on the day they grow up, a cut-scene of your family getting ready going to Simon's Photography Studio to take photos will play. Before that, there is a cut-scene of them visiting Perry. The picture is automatically put into your album and can be displayed at your house. The same scene when your second child is born will happen, but with both children.
Afterwards, Hamilton will give you a Child's Bed so your children will now sleep in the second bedroom of house. You will also be able to dress your children through the dresser. Each gender comes with two default outfits to choose from and additional clothing can be purchased from Sonata Tailoring. Different genders will wear different clothing and cannot be shared.
==Second Child==
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Now that your first child has become fully-grown, your spouse may ask you to have a second child. The circumstances and requirements for the second child are the same for the first. Both children will stay in the same bedroom.
Unlike other Harvest Moon video games, the player can have two children of same gender if they want. Instead of the pregnancy, the due date is set to two weeks after the child request. The dialogue and circumstances for a second child will change slightly.
==Events==
===Child's Birthday===
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On the day each child's birthday falls on the calendar, walking into your house after 6pm will trigger the birthday event.
Your spouse will be waiting with your child and ask what day it is. You will be given three options of your spouse' birthday, child's birthday, or wedding anniversary. Seletcing the negative answer will lose hearts with child and spouse.
After answering correctly, your spouse and child will both be relieved that you remembered, with the player being prompted to give the latter a gift. Not doing so will lose hearts with your spouse and child. This event finishes with a birthday dinner.
===Missing Child===
====Part 1====
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This event only occurs once with your first child only when they have 4 hearts. It takes place the entire day and will last until 8pm.
In the morning, your spouse is afraid that their child is missing. The latter was gone when they woke up in the morning and did not tell anybody where they were going. At night, your child still has not returned, making their parents worried. As your spouse is about to go out looking for the child, they suddenly return much to their parents' worry.
====Part 2====
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The second part will trigger after viewing the first part with your child having 8 hearts. The same situation will happen, except your spouse will scold them and asks why they went so late. A baby fox got separated from its mother, so your child was only trying to help reunite them. They neither realize how late it was nor mean to make you worried. The player and their spouse will be relieved that their child returned home safe.
===Child Nurse===
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This event will last the entire day and trigger when your first child has 6 hearts.
Rather than the usual gameplay that normally starts, the player will remain in the bed feeling unwell. Their child is worried and asks how they are feeling. The player's spouse will reassure their first child, saying that they will take care of their sick parent and not to worry. However, their child will insist that they can care for their sick parent. The player will finally wake up at 8pm, where they begin the gameplay that they missed during daytime. The child would gain +1 Heart from this event.
===Child Arguments===
This event triggers when your second child has 4 Hearts, as long as there is at least one rival child that is fully-grown. In the morning, you will awake to find your child crying inside the house. When you ask what's wrong, the child will explain that they got into an argument with a rival child. Your spouse will tell them that arguing is never a good idea, so the two children need to make up.
The second part, which is considered the ending, triggers when the second child has 6 hearts. You will wake up to find the rival child wanting to make up with your child. The former will ask if they want to go play, to which your child agrees with both of them jumping happily.
=== Wedding Anniversary ===
On every Wedding Ceremony, you can trigger a cutscene after 18:00 by entering your home to be greeted by Luna and your kid(s). You would be asked to guess what day is it by your family member(s). A correct answer would raise 1 Heart with your spouse, while the wrong answer would decrease 1 Heart with your spouse and end the event immediately.
The family would gather around for a Heartful Dinner, note that the event would differ if you have kid(s). The event would end with your spouse kissing you good night.
=== Player's Birthday ===
Return home at 6pm to get a Birthday Party thrown by your kid and spouse to celebrate your birthday. The child would give you a birthday present, even though it won't be anything outstanding, the thought itself is ultimately what matters. Your kid would excitingly share that they helped decorate the cake while helping with the preparations.
After the cutscene is over, you'll find yourself at your home at midnight.
=== Mastery of Chore ===
Once your child has completed a particular chore 28 times, you would have a cutscene with your child where they brag that they are better at that particular task now.
You will also get a 2nd cutscene once they did the chore 56 times.
=== Circus Fun time ===
If you want to take your family to the circus, you need to have them follow behind as you lead them there. Your kids can slide down the giraffe's neck and browse the other animals.
A full circus show will be available when you have rescued Eunice, Trunks, and Humphrey. To start the circus show, talk to Theodore. The show that plays is the same every season.https://fogu.com/hm/animal_parade/circus.php
=== Child Birthday ===
Besides yours and your spouse's, your children also have birthday celebrations. Go into your house after 6:00 pm to start the celebration. Unlike the adult birthdays, the kids want presents on their birthday. At the start of the birthday dinner you will be prompted to pick an item out of your rucksack for your birthday boy or girl.
If you do not give your child a present, shame on you! You will lose affection with your child (and spouse, for being such a party-pooper).https://fogu.com/hm/animal_parade/your_kids.php
=== Spouse's Birthday ===
Your child will attend your spouse's birthday as it is a special celebration. You can either wait until after 6pm to go inside your house, or give them a gift to start the birthday event. 
If you start the spouse's birthday event in the morning, the entire day is set aside for the birthday meal and it will end at midnight.https://fogu.com/hm/animal_parade/marriage.php
=== Birth of a Farm Animal ===
Your child would have a small cameo whenever you welcome the birth of a new Poultry/Livestock at your farmstead. 
 
=== Death of a Farm Animal ===
Your child would sob and mourn with you when a Poultry/Livestock dies at your farmstead. 
Shoutout to Animal Parade devs for letting our livestocks having a proper grave :(
 
== Rival Child Events ==
=== Dungeon Crawling ===
Pass by Ramsey's blacksmith shop when Lucy, Heath, or Roy are at 2 hearts or higher. 
Your child will be asked how strong he/she is. Of course he/she is! Then your child will be asked if he/she is ready to leave for the dungeon. The two kids get excited and take off towards the mine.
You may see this event more than one time, as you raise your friendship with Lucy, Heath, and Roy. The event plays the same each time.https://fogu.com/hm/animal_parade/events_kids.php
=== Evaporation Explanation ===
Walk into Choral Clinic when Van is at 3 or more hearts. 
Inside the clinic, Van is explaining how evaporation occurs and creates rain. Your child listens and understands that the water from the pond is not completely lost since it falls back down. Van doesn't know what he/she means when your child talks about the pond on your farm, so your child asks if he knows that ponds are the starting point for a river. Van didn't know that you had a pond that started a river, and wants to check it out.
=== Learning Is Easy ===
Go into the school between 8:00 am and 5:00 pm when Angie or Vivian have 2 or more hearts. Walk down the left-side of the classroom if you're having problems triggering this event.
Inside the school, Angie and your child are talking about the planet and how it looks blue from space. Their planet is 70% water after all! It seems hard to learn such things, but Angie says it's not hard at all. Your child thinks Angie is really smart.
=== Fishing Friends ===
Walk along the path that leads behind the pond on your farm in the Farmland district when Matt had 3 or more hearts.
Your child and Matt are standing on the small dock at the pond. Matt is telling him/her that there are some fish that can only be caught during hurricanes, although that requires one to actually go outside during the storm.
Well, your child mentions how you (the parent) always go outside during bad weather. Suddenly there's a tug on Matt's fishing line and he pulls up a beautiful trout. Both kids are happy, and Matt suggests that they go give the fish to his mom.
=== Treasure Hunting ===
From Flute Fields, walk across the bridge towards the Farmland when Dakota has 3 or more hearts.
Your oldest child and Dakota are investigating the barrels near the Flue Field waterwheel. Both kids found something, and your child shows off the mushroom that he/she found. Dakota is really impressed with the fungus' size, and compliments your child on finding it.
==Trivia==
*Animal Parade has the shortest time span of child system of all Harvest Moon video games. From the time your spouse asks you for a child, it takes only two in-game weeks.
==References==
Category:Harvest Moon: Animal Parade
Category:Harvest Moon: Animal Parade Characters
Category:Your Child