Texas Regular Infantry

==In game==
Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics	Texas Regular Infantry — Vital statistics
 	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.	
Early grunt unit that replaces Arquebusiers for USA, Mexico (and Texas). Has better range, attack versus melee infantry and assault infantry, but has no armour and lower defence against mounted units, and a totally different cost structure.
*Strong versus Halberdiers, Pike Levy and Grenadiers.
*Weak versus Musketeers, cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
: [3] 	12.6s(188t) 	132 	10 	20 	2.1s(32t) 	24 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 60: 50 	: 1: 1 	1 	 	2 	2–12 	
*Attack penalty versus buildings.
*Poor turn speed.	 	
 	 	 	 	 	 	 	 	
===Overall strategy===
===Overall strategy===
If Russian Streltsy are known for their fast train time and resistance, then Frontiersmen for nations in the New World must be known for being fast-training, anti-infantry "glass cannon" units, and function as a rudimentary light infantry of sorts, whose main role is chiefly anti-infantry fights. 
While they do share the same range as musketeers, they are not true regular "line infantry": Frontiersmen still have the same inferior stats of the Arquebusiers - and this also includes their attack, which is 3 Attack lower than that of a Musketeer's attack paramenters. In addition, as mentioned before Frontiersmen are very susceptible to attacks by cavalry, be it from camels, horses or elephants - a situation not helped by the higher min range of Frontiersmen. As such, the role of Frontiersmen is fairly simple, and it is, unlike the Arquebusiers employed by other factions, primarily a support role as opposed to the latter which often will be used early on as a all-purpose grunt spam unit. 
As such, the strengths and weaknesses of Frontieresmen often will see the American and Mexican factions fighting mostly defensive battles, early on in Colonial Era wars, with Mexico relying primarily on cavalry raiding using Colonial Dragoons (or in Texas' case, Horse Volunteers or Texas Rangers). In the case of the United States, however, this would mean playing more defensively, using mainly Musketeers, Pike Levy and Halberdiers to hold a line, while Frontiersmen are used as a defensive unit to resist early attacks by heavy infantry or assault infantry, which are plentiful early on in the game. Frontiersmen here are not so much about supporting cavalry strikes by forming a moveable outpost for cavalry to retreat to, but rather for supporting a force in defence until the United States can boom its way to the Mercantile Era, and start recruiting units such as Light Dragoons and Horse Legions.
====Notes====
Vanilla recharge is 30, uses ATTACK1, ATTACK2 and ATTACK3 for counterintel, spy kill and snipe. Theoretically this unit can attack, so craft your animations with care. 
Most likely: is like a fast-running version of the Russian Streltsy. But that doesn't say much. It seems, that Streltsy need to be crafted.
Preferred changes:
Recharge - 38. Range - definitely lower than Commando's but should have a range as good as a Ranger's but poorer attack strength.
Do these come in male and female version? I wanna know.
Category:Light infantry
==History==
Life for the first few colonists in the Americas from Europe was no cakewalk, for many of the outposts of European colonial concerns were concentrated chiefly along the Atlantic seaboard of the New World. All this meant that close rivalry between European powers was assured, and aside from the caprices of nature, the first settlers also had to put up with border wars with this nation or that native tribe, as well as pirates when European fleets decommissioned their sailors. The 18th century was especially brutal, with England and France supporting different local tribes to raid their rivals and enemies during that century's European conflicts.
As a result, settlers far away from most urban centres often had to live constantly under arms, be self-sufficient, and be prepared at all times to meet the challenges of armed conflict. For defence in the absence of reinforcements from the mother country, these settlers founds strength in numbers, and often formed militias with a keen understanding of the lay of the land, making them capable of rapid response actions in the defence of European colonies, be it as local militias, or as part of a regular army, such as those of Spain or Britain. This tendency toward self-sufficiency however also sharpened the colonists' taste for autonomy, paving the way for the eventual dilution if not outright dissolution of British and Spanish influence in the Americas over the course of the 19th century.