Warlords of Cuiraécen (Quest Spell)

This spell affects one unit (about 200 men), transforming them into a powerful military force for the god of battle. The spell lasts a full month or until the unit is destroyed or disbanded.
When this spell is cast, it changes the target unit in a way specified by the caster. For every three levels of the caster, the spell adds a +1 bonus to any combination of the unit's ratings: Move, Melee, Defense, Charge, or Missile. A 9th level caster might improve a single ability by +3, or she might improve three abilities by +1. The spell cannot create a new mode of attack (units without the abil­ity to charge, for example, cannot gain that abil­ity), and it cannot increase a unit's move beyond twice its original value.
In addition to these bonuses, the unit is improved to three Morale icons (Swords, Pennant, and Shield). The affected unit is not immune to routs, but it becomes much braver in the face of the enemy. The spell also grants the unit a -4 bonus to all unit saving throws.
The warlords of Cuiraecen are an imposing sight. Thunder and lightning strike behind and above them, and sparks fly when they wield their weapons. The voice of Cuiraecen moves them to great deeds of glory, and his power flows through their limbs. The very sight of them is sometimes enough to make weak units flee the battlefield in terror.
Notes: Granted by Cuiraecen of Cerilia, the Birthright setting.
Special Note: For further details on the sphere of War. see page 768. To convert this spell to the Battlesystem rules, use the Mowing:
: Move +1 = Mv +3
: Melee/Missile +1 = +1 AD
: Charge +1=+2 AD
Defense = +1AR Morale becomes 15 (Champion) for all checks and is not further modified.
Category:Priest Spells
Category:Spells from Book of Priestcraft
Category:Spells from Priest's Spell Compendium
Category:Spells
Category:Priest Quest Spells