Cyneverse/Species

This page explains, lists and goes over the different races, species and variants of species within the Cyneverse. As species are added, so to will things be added to this page. Also note, hybrid/mixes of races are not going to be listed.
== Mortal Races ==
=== Mobians ===
Mobians are the most common species on Mobius, they are usually Anthromorphic animals, each possessing a specific trait due to the variant they are.
Below some of the variants of these mobians are listed, do note not all will be listed due to sheer amount
==== Hedgehog Variant ====
The hedgehog variant of Mobians are actually a rarer variant of Mobian, Hedgehogs are considered one of the naturally most gifted variant of Mobians, usually having a strong resolve and a special trait that makes them unique to all other races. There aren't many Hedgehogs that exist however, within Mobius which has a population far over trillions, there exist only 2,500 Hedgehogs with only 50 ever discovering the true scope of their abilities, one being Sonic.
==== Porcupine Variant ====
Porcupine aren't necessarily the most thought of among Mobian Variants, but they do hold an interesting history. Though the Porcupine species hasn't been within any flashy wars, guarding powerful relics or being descendant of magical beings, they were the first ever Mobian Variant to gain abilities of any sort. Even old legends of Porcupines becoming powerful warlords in the past, the most interesting being "The First" which speaks of a rodent like mobian being blessed by some sort of god, causing it to grow quills and power. The legends date back Millions of years ago, meaning they very well may have been around for longer than most other variants. However, one day the Porcupine Variants disappeared, no one knew what happened. Soon after the Ancient would arrive and the rest is history. To this day the Porcupine Variant is treated like myth, however it is said that some may still walk on Mobius... No one knows for sure... But know this, they are easily the most mysterious Mobians and are unpredictable.
==== Cat Variant ====
Cat mobians are a common variant of mobians, they are very agile, reflexive and have a keen sense of hearing. However, in Blaze's Dimension, there is an additional Variant to the cat variant of Mobians.
===== Noble =====
The Noble Cat Variant of Mobians only exist within Blazes Dimension. Within Sonics Dimension, the Noble Cat Variant went extinct in a war with the Hedgehogs, the same happening in Blazes Dimension only the opposite. The Noble variant is essentially the counterpart to the Hedgehog variant in Blazes Dimension
==== Fox Variant ====
The Fox Variant of Mobian is Uncommon to find, this is because most fox species usually live in a Amish community usually closing themselves off from the more modern world, of course their are exception.
===== Multi-Tailed =====
Multi-Tailed Variant are extremely rare and can usually use their tails like extra limbs to perform special things they normal could not do
===== Sky =====
Sky Foxes are an extinct and endangered variant of Fox Mobian that were naturally gifted with Hyper-Go-On Energy. They were made after an ancient tribe of Fox Mobians merged and fused with Pure White Wisps.
==== Bird Variant ====
Bird Mobians are a common variant of mobian and usually can fly, some may even have the potential to awaken further skills and when used in combat are constantly employed as part of an air force.
===== Babylonian =====
Not much is known, they are descended from genies however and possess potential in magic as well as extreme potential in Babylonian tech.
==== Echidna Variant ====
Echidna Variant Mobians are very rare, arguably the rarest variant of Mobian to exist. They are so rare because of the extinction of the Echidna Variants, while technically their are multiple surviving echidna, there are less echidna then any other variant of mobian (Besides maybe Sky Foxes) Echidna have a deeper connection and understanding to Chaos Energy with more prodigal ones being able to use Chaos Control. Note : In the Cyneverse the Echidna Tribe discovered the Master and Super Emeralds 20,000 years ago.
=== Humans ===
Humans are an uncommon race on Mobius, for 1 of every 5000 Mobians there is a human. Humans have vast amounts of potential but notably unlike the other races start with no skills or special traits, but due to a humans endless versatility they essentially have no cap to their potential. Humans are also known to be one of if not the most technologically advanced species to exist.
==== Mimic ====
==== Blessed/Cursed ====
=== Zeti ===
==== Yeti ====
==== Xeti ====
=== Teekians ===
Teekians are a race and species born with a mask that slowly grows over and around their head. Teekians have a close connection to magic in their own right, with many having capabilities in making alchemy, magic and hypnosis. They also have a reinforced skeleton which is also connected to the mask they wear. Teekians do have a great weakness to heat, and while a natural fire alone isn't enough to kill most, 1st degree burns can be 3rd degree for them.
==== Charred ====
Charred Teekian work the same as normal except with black coloration and instead of hair they produce fire. Charred Teekians have no weakness to fire and can of course produce it, utilizing pyrokinesis. They do have a weakness to water though. 1 in 500 Teekians are born as Charred Teekians, luckily they don't burn the birth giver since they have no hair/flames as an infant.
=== Ancients ===
Ancients were a prehistoric alien race not native to Mobius that eventually made a home on the planet, they have very fluid bodies and are most well known for the ancient technologies they developed, one such thing being cyberspace and much more. Ancient technology was some of the most advanced tech ever discover. The Ancients are known to be extinct, however there are a few survivors and they still exist in other true universes. Many of the Ancients eventually devolved into "Chao" but some retain their original forms. Note : The Ancients arrived to Mobius 50,000 years ago in the Cyneverse.
=== Chao ===
Chaos are tiny little creatures not commonly found around mobius, they are majorly made up of Chaos Energy due to the connection with it. Though they have deep ties to Chaos Energy, the Chao which were once "Ancients" retain no similarity to their previous form, it is speculated by researchers to be due to the influence of the Master Emerald and peace times they experienced after their battle with "The End". It's also speculated "Chaos" is what the Ancient's would have became if they retained their original form while also absorbing the same amounts of Chaos Energy and mutations as they're Chao counterparts have, essentially making "Chaos" the perfect evolution between the Chao and Ancients. However, due to "The End" degrading their biology they have instead became Chao and would have been completely erased if not for the present Chaos Energy.
===== Mutated =====
Mutated Chao are normal Chao's that have an unstable amount of Chaos Energy.
=== Wisp ===
These are creatures made up of Hyper-Go-On Energy, they can merge with other entities or with weaponry to unleash their true power.
=== Gords ===
This species is filled with rock like people, and are usually not that intelligent. However, they possess some of the greatest physical attributes and are often known as warriors.
==== Radioactive ====
=== Hybrid ===
Hybrids occur between a rare genetic anomaly where parents from two different species create a child that contains both of their traits. In even rarer cases, this can be from the same species.
=== Nightling ===
These are short anthropomorphic creatures with dark fuzzy fur, their fur is usually black but can also be tinted with cooler colors as well as having fluffier fur within their ears, they have yellow eyes most of the time and a slender build. They also possess a rather long tail tipped with feathers, Nightlings can also develop the same hair as human and mobians and can also develop differently shaped eye markings as the species usually possess. As the name may suggest they mostly come out at night, the light of the day hurts their eyes and therefore they were given the nickname "Ghoul Kin", it is noted that Nightlings usually have a prominent profession in spying and assassination. It should be noted that the Nightling's were a foreign species existing on the moon of Mobius that had existed for 30,000 years, they later would have migrated to the planet itself 5,000 years later.
==== Dayling ====
A rare mutation which causes their fur to be white and have a chance to have a tint made of warmer colors, these unique Nightlings do not have the same sensitivity to light, allowing them to have more energy, activity and awareness of the world then their counterparts. While daylings may not be as nocturnal as Nightlings due to constant exposure to both day and night, they still possess keen vision within the darkness. these mutation can offspring from a 1/1000 chance.
==== Occultling ====
This is a mythical variant and mutation of Nightling, romanticized and spoken of in ancient epics of Nightling culture. These Nightlings have the nickname "Eclipse Treader" due to being representative of both the Day and Night. Occultling naturally possess the advantages both Dayling and Nightling possess but to a far greater extent, Occultling also have a deeper understanding of space and astrology and appear to be a blend between Dayling and Nightling appearances with the addition of their eyes resembling an eclipse, because of this Occultling have two modes of vision with one looking normal and the other being completely black and orange, instead seeing the "Invisible World" instead of the physical one.The eclipse eye's are what Cross's "Hawk Eye" was originally based off, the organization he was part of trying their hardest to replicate it's effects. Although they made something similar yet different, the "Hawk Eye" at it's base cannot see the "Invisible World". 
Unlike the other mutation and variants, the Occultling possess a special few abilities consisting of : Infrared Manipulation, Ultraviolet Manipulation, Solar/Lunar Absorption and Output (Can become Nuclear in nature), Nuclear Manipulation, Electromagnetic Manipulation, Water Manipulation, Gravity Manipulation, Enhanced and Additional Sense, Light Bending. It's noted some abilities work towards forming completely new ones (Ultraviolet and Infrared are an example, giving a gateway to understanding Strong and Weak Forces. Strong and Weak Forces would give access to Nuclear Manipulation when used in conjunction and then Radiation Manipulation when merged with Electromagnetics.) Out of all the abilities listed, Occultling are not able to use them off the bat and are still required to learn of the abilities and train to strengthen them, they are naturally capable of performing them all however. In one ancient story, it was stated that an Occultling was so powerful it could become like a miniature star itself, this implies Occultling can possess enough energy to wipe out small cities in a single swoop if powerful enough.
They are rumored to appear every Five Millenia, each possessing their own unique trait. Occultling can also share they're power and abilities with others, the only two actually finding out how to do this being Luna and Zenith. Giving abilities can be used to make allies stronger, or giving enemies a harder time. The variant used for support is simply known as "Power Share" but the variant used for battle is called "Limitation Share", Limitation Share lends an ability that the user cannot control and can in fact be used against them. This is a very useful technique, one could limitation share gravity on their enemy, making them permanently heavy or possess a force that attracts objects towards them. Share abilities only last for an equal amount of time as the energy given. One of the most interesting things about Occultlings is their potential being limited to the universe itself, Occultlings at base posses the potential to use the four fundamental forces of the universe and can expand and grow them. At first, most of these start out separately or too weak to notice but Occultlings like "Luna, Astra, Aurora and Zenith" Reaching the level to use "Fundamental Forces Manipulation", which allows them to control the very natural forces that keep the universe in balance. Some evolve to higher levels like "Luna, and Zenith", capable of using "Physical Force Manipulation" which allows them to create new physical forces and manipulate any within the universe. So far "Zenith" is the only one to go beyond this, presumably due to his unique trait and achieving "Physics Manipulation", effectively making him capable of having complete dominance over the space around him, even the dimensions and antimatter bends to his will and even transcending divine beings, giving him his own Physical Godhood. The unique powers and traits that Occultlings possess has been dubbed the "Occult Force", a unification of the four fundamental forces.
===== List of Occultlings - =====
* 1st Gen : Luna, Goddess of the Eclipse (Moon Era) | Trait : Divinity (Usage of Divine Power and objects)
* 2nd Gen : Lux, The Black SunLux at a young age was bullied and abused for being an Occultling. The Nightling's believing that Luna reincarnated as Lux and wanting vengeance for putting them on Earth. (They used to live on the moon) One day, Lux snapped and caused the souls of all Nightling to reflect their active hours. With his unique power he engraved a rule into their very DNA, soon the first Daylings began being born from this. Lux had effectively cursed his brethren for all of the harassment through the years, making it so Nightlings were weak to the day and the new Dayling, weak to the night. Lux soon took his place as the first Official Ruler of the Nightlings, now all being dependant on him to survive. (Bronze Era) | Trait : Soul Manipulation (Allows for the user to manipulate those with a weaker soul or mental state)
* 3rd Gen : Astra, The Star Gazer (Enlightened Era) | Trait : Omniscience (Allows for the user to transmit all of their senses in any place they wish through time and space, even imaginary ones)
* 4th Gen : Titan, The Destroyer (Medieval Era) | Trait : Celestial Materialization and Convergence (Allows for the user to create Heavenly bodies like planets, stars and blackhole as well as turning other things into them. Also allowing for magical and conceptual properties.)
* 5th Gen : Aurora, Child Of The Light (Classic Era) | Trait : Concept Absorption (Can absorb any concept, this trait is limited by only being able to absorb three concepts at once and only being able to absorb concepts within the same range of existence or lower than the user)
* 6th Gen : Zenith, The Cult Grandmaster (Modern Era) | Trait : Unbound and Unlimited (The user's general stats, potential, ability and longevity never stops growing as well as any miscellaneous things. This effectively gives it's user infinite potential and the ability to be the best at anything they do, as well as having an immortal lifespan and ever increasing regenerative abilities. The rate of growth is constant and linear but can be drastically increased for whatever attributes are focused on the most, can also receive drastic temporary boosts depending on emotional intensity. It should also be noted this applies to their adaptability, technically being able to adapt infinitely.)
=== Marrowite ===
This species consists of lizard like anthropomorphic creatures, they usually wear a mask made of their own bone on their face which grow from birth. It should be noted that in some rare cases a Marrowites bones can grow out on other parts of their bodys becoming like armor and that Marrowites have strong yet rubbering bone, causing bones to almost never break and dislocation being an easy fix, this also causes them to be extremely flexible. They also have large ears with fur, some Male Marrowites growing the Fur around there neck and Female Marrowites growing it down to their chest.
==== Blood-Bone ====
These Marrowites have distinct red colored bones, a unique ability they possess is being able to create external bones. They do this by using the blood within their body and expelling it through the bones on the outside of their body, allowing them to harden and shape the bones. The "Blood-Bone" Marrowite's belong to a clan as old as the sky foxes themselves, though their abilities are not from Hyper-Go-On and are instead implied to be offsprung from some of the "Ancients" technology.
==== Exo-Pact ====
Exo-Pact Marrowites are a rare mutation that can appear within any type of Marrowite, these Marrowites do not have any bones on the outside of their body. Instead all of their bones are inside of their body, being extremely condensed, sturdy and thick. They also have a thin layer on the outside of their skin made of calcium that works as a armor for them, due to this their skin feels hard and rough. Marrowites are noted to be stronger and more physically capable than normal Marrowites, but have slower reflexes and are about twice the size of a normal one.
==== Wendigo ====
Unlike how other species may turn into zombies, fallens and other undead anti-mortal species, Marrowites have their own special variant known as Wendigo. Wendigo are Marrowite who have become undead, now possessing feathers, cold skin, long excessive hair and pitch black eyes, even growing horns or antlers from parts of their bones. Wendigo have a special intrinsic ability called "Famine", Wendigo secrete a dangerous substance that causes this "Famine" to take effect, it causes anything struck with it to grow a deep bound appetite, in high doses causing it's enemy to eat others or themselves, making an easy meal for the Wendigo. Marrowites can still be undead, but Wendigo is the rarer variant. Like all Undead they have a Regenerative Healing Factor
===== Exo/Super Wendigo =====
This is an Exo-Pact Marrowite who has became a Wendigo. Exo-Pact and Wendigo Marrowite are already both extremely rare to come across, what's not known is that it's even rarer for an Exo-Pact Marrowite to become undead and let alone go a step further to become a Wendigo. As such, only one known Super Wendigo has been seen. Super Wendigo are to be considered the Marrowite equivalent to an Occultling, however they are not quite as strong as an Occultling. Due to their advanced physiology they are also Immortal. It is unknown why, but all Super Wendigo possess the ability to track anyone who speaks their name. Super Wendigo can also use the soul of any they devour and form them into Atshen, the more powerful souls becoming Wechuge. Super Wendigo can also empower living beings and allow them to become Pukwudgie for weaker beings, Skinwalker for the average leveled being and Malsumi for stronger ones. (It should be noted once Purloin regained her Prime Physical body unhindered from Malnutrition not only did her bones becomes hundreds of time stronger, but she also redeveloped a thin layer of calcium armor that could withstand and block attacks that would previously cleave right through her.)
Known Members: 
* Purloin | Ability: Engulf and Devour (Anyone she eats she can choose to take one thing from them whether it be memories, power, physical abilities and more. That is what she calls "Devour", "Engulf" is when she uses manipulates Famine, usually allowing it to gain teeth. With it she can easily take out opponents with these eldritch like jaws, however whatever they consume cannot be "Devoured".
=== Seedrian ===
Seedrians are a species consisting of plant based creatures. They seemed to have developed the ability to control plant life to an extent. It's noted that there were first two Seedrians, supposedly one of them stayed on the planet to let life prosper and the other left to learn of the universe. It is implied the one who left came upon magic and may have led to the first Druids, if this is true then that makes Shera a Hybrid.
==== Seadrian ====
After a comet shower hit the planet water levels began to rise, this led to a great flood over a third of the planet. The Seedrians who survived would later adapt and become "Seadrians" more adept for aquatic life and appear closer to aquatic plants.
=== Dwelf ===
Dwelves are a hybrid species of Dwarf and Elf, they make up the majority of the populus within the World of Camelot.
=== Starborn ===
As their name suggests, they are born from the stars, stardust coalescing and forming a new flame-based lifeform. Starborn are very easy to identify due to their glowing appearance and warmth. They often take the same shade of the star their born from. Normally, they are born as pure balls of flame, but if they make contact with another lifeform they may take the form of said species. This is permanent and undoable. Naturally they can use heat based power.
==== Zeroborn ====
These are rarer then the normal Starborn due to the unique circumstances. These are made the same way, however the stardust forms them far away from any stars. This means they are made from "Lost Stardust", either expulsed by dead stars, flung by blackholes in the the vacuum of space or otherwise. They get there name from being birthed without warmth and within an extremely cold space, filled with nothing. Unlike the normal Starborn, they are born as balls of a cold mist. Naturally, they use cold based power.
== Anti-Mortal Races ==
=== Zombie ===
Zombies are a race derived from other mortal races, they are any race that was once alive, died and has now been resurrected and no longer bound to the conventional mortal coil. Zombie operate with no Mentality or mind.
=== Fallen ===
Fallens are entities that have lost all of the energy, life force and state of self. It's very rare for a lifeform to become a Fallen, but if they do they turn completely pitch black and exhibit unstable behavior, they do not speak either. Fallen are usually harmless and just wonder, but some retain memories from before they were fallen, these fallen are particularly dangerous since they can think, meaning they can attack, scheme, plan and grow stronger. Fallen are immune to physical damage and spiritual damage, as they operate with no soul. 
=== Nightmare ===
Nightmare's are made of pure Dark Gaia Energy and come from an abundance of fear, malice, hate and overall negativity. The entity "Dark Gaia" can also spawn these creatures. Nightmares have a weakness to solar energy.
=== Lich ===
A Lich is the ultimate undead, they have mastered black magic and necromancy to the extent where they themselves become an undead. In the undead hierarchy the Lich is the highest, naturally having the power to kill Low Tier Gods and Mid Tier Demi Gods. Lichs can conjour and summon many other anti-mortal races and are extremely dangerous. Lichs are not necessarily evil in nature, but they do usually exhibit mass amounts of greed and sinful activity so it is advised to be careful if near one and to try not to upset them.
=== Eldraion ===
Eldraion are an ancient race, older than most other races. They don't have a physical body so they instead use stardust and atoms to create a body. They usually appear mist like with obvious physical parts of their body showing. They are usually kind beings, curios and interested in many things also being well versed in Magic, Sol Energy and Astrology, they are however naturally radioactive and would require a resistance or immunity to be around for long period of time.
=== Sprites ===
Sprites are made of pure Light Gaia Energy and come from an abundance of hope, generosity, love and overall positivity. The entity "Light Gaia" can also spawn these cratures. Sprites have a hard time surviving outside of place with high enough solar energy amounts.
=== Vampire ===
=== Ghost ===
Ghosts are a race derived from other mortal races, they are any race that was once alive, died and has now been resurrected and no longer bound to the conventional mortal coil. Ghosts operate with no Physicality or Body.
=== Ghoul ===
Ghouls have their physical body, mind and soul still. This makes them a mix of Zombies, Fallen and ghosts. As well as the closest to a living thing.
== Immortal Races ==
=== Spawn of Iblis ===
The spawn of Iblis are grotesque creatures that exist from the spare power of iblis, they usually take the for of fire, magma or molten material and are immortal. Even though you can destroy the body of one of these, its power will return to Iblis and eventually be reborn.
=== Chaos Entities ===
Chaos Entities are made up of pure chaos energy, they live within the Special Zones and are immortal, the only way to kill one is to disrupt its chaos energy with chaos control. Do note, the only way to kill one of these is with : Chaos Energy, Sol Energy and Phantom Energy and similar energies and power. The same principles exist for other entities like Sol or Phantom ones. Each entity from the Sol and Chaos Emeralds takes and represents the form of the "Seven Chosen Tribes" and "Master Tribes" which are:
* Ancients
* Hedgehog Mobian
* Noble Cat Mobian
* Metarex
* Flicky
* Gord
* Babylonian
* Echidna (Master Emerald)
* Nekomata (Jeweled Scepter)
Notable Members :
* Zorin, The Silver (Hedgehog)
* Keryo, The Green (Noble Cat)
* Yxel, The Blue (Ancient)
* Zxel, The Cyan (Metarex)
* Marx, The Purple (Babylonian)
* Jeta, The Yellow (Flicky)
* Iobon, The Red (Gord)
* Enerjak, The Master (Echidna)
* Chaos Knuckles
==== Sol EntitiesPronounced: Cinder, Cloro, Aqua, Cryo, Shade, Jolt and Shimmer ====
* Synder, The Burning (Flicky)
* Kloro, The Ivory (Hedgehog)
* Akcua, The Drowning (Ancient)
* Kryeyo, The Freezing (Gord)
* Xhade, The Shrouding (Metarex)
* Dgolt, The Shocking (Babylonian)
* Xhimmer, The Blinding (Noble Cat)
* Yokai, The Star Gazer (Nekomata)
* Eternal Blaze
==== Phantom Entities ====
* Phantos, The Phantasmal (Original Phantom Ruby -> Sovereign Corundum)
* Phantos Fractionette (Non-Phantom Ruby Phantom Forces like Cyne)
* Spectros, The Fantasy (1st Persona made by Phantom King Cyne | Spectral Sapphire)
* Wraithos, The Reality (2nd Persona made by Phantom King Cyne | Wraith Padparadscha)
* Apparos, The Possible (3rd Persona made by Phantom King Cyne | Apparition Emery)
* Revenos, The Impossible (4th Persona made by Phantom King Cyne | Revenant Ruby)
* Sprite, The Facade (Created by an evil alternate version of Cyne | Spirit Spinel)
* Phantom King Cyne
It should be noted that the first appearance of Chaos Entities and the overall reason for the "Chaos Saga" was due to the Chaos Emeralds being away from their Super Emerald shells for too long. This caused the Shells to absorb other energies and become unstable. Eventually when Dr. Bagon found them and attempted multiple experience he would end up accidentally summoning the Chaos Entities, watching as the shells took the physical forms of creatures. Eventually at the end of the arc when the berserk Chaos Entities are defeated and reunited with their respective emeralds they calm down and return to their original personalities, also now allowing for those they deem worthy to use their true power and transform the Chaos Emeralds into Super Emeralds. The Super Emeralds can also be forced by the Master Emerald once the shells had been returned. However, Enerjak would become enraged at the treatment of the Chaos/Master Emerald/Super Emeralds and would appear to seek retribution on the world, using the current guardian (Knuckles) and the newfound Super Emeralds as his gateway. Unlike the other Chaos Entities Enerjak had become tainted by hatred, no longer berserk but purely malicious. Luckily, due to the lack of Balance Enerjak would only manifest as the Master Emeralds negative energy, allowing for Knuckles to become the Master Emeralds second Chaos Entity by merging with it and it's Positive Energy. Soon after Enerjak and by fusion Senelaire, Knuckles would merge with the remaining Negative Energy and would become a walking Master Emerald. Sadly by resisting a crystal form he would have to later ascend, however due to his rapid growth in the time he had his new "Master Emerald" would also create an entirely new universe called the "Neo-Verse" and would allow him to be effectively one with it, the core of it all being the Master Emerald.
==== Hybrids ====
=== Celestials ===
Celestials are a race of aliens that live in a place called "Paradise", They are a race blessed and nourished by gods. Because of their being many different groups of gods with a desire to rule over different types of "Paradise" there are multiple variants of Celestials. Celestials are immortal due to the blessing which the gods bestow, to kill a Celestial you have to either kill the god supplying its immortality or with power derived from Negative Source Matter (Mare Energy, Dark Gaia, Nether, Empyrea, Ether, Destruction Essence, Unholy Energy, Demonic Energy).
==== Anti-Celestial ====
Anti-Celestials are the same as celestial, however instead of divine entities they are abyssal ones and ruled by Devils. They can be killed the same ways with the exception of Positive Source Matter instead of Negative (Kaleid Energy, Light Gaia, Aether, Empyrea, Ether, Creation Essence, Holy Energy, Angelic Energy).
=== Druid ===
Druids are a race of ancient magic users, they developed and made their magic so strong that they became immortal. The deep connection they have to the universe allowed for this to be possible, The druids usually develop immortality as they develop their magic more, sadly the Druids went near extinct due to an unknown event. Considering people would often kidnap young Druids to eventually use them to create the "Water of Youth" and gain immortality themselves, it can be assumed this is a reason why they went extinct.
=== Immortal ===
This is considered a "Sub-Race" as when someone themselves from a race that is not usually immortal becomes a mortal, they are still considered an immortal.
=== Spirits ===
Spirits are a non-canon species that exist within the "World of Camelot". They are supposed to be Camelot's version of wisps, being an immortal species that exist within the world, giving life and aspects to everything in it. Spirits can be interacted with if trained properly, some even willing to form a contract that allows you to use their power. It should be noted that if a Spirit reaches Heaven, they can evolve into a Holy Spirit. However, if a Spirit reaches the Underworld, they will become a Daemon. Spirits are more likely to become a Holy Spirit or Daemon based on their personality and experiences, though it can also be due to who they make a contract with.
== Artificial Races ==
=== Biomon ===
Biomon are artificially bio-engineered monsters created by "Dr. Bagon". Note that the creation of Biomon could be linked to the "Mask of Svarntau" as "Dr. Bagon" couldn't create them without it.
=== Badnik ===
Badniks are robots created by "Dr. Robotnik/Dr. Eggman", earlier versions badniks used smaller animals to function within their creation, later they would evolve to roboticizing other races. The badnik formula would be perfect in the later years not requiring a living species to make any longer and are notably stronger when imbued with one. Badniks make this list because of the sentience the machines possess, some even having emotions.
=== Black Arms ===
The Black Arms are a species created by Black Doom, Black Doom is an immortal and is made up of a substance called "Black Matter". Using his unique molecules he can create artificial beings that are semi-eldritch looking in nature.
=== Bio-Mobian ===
A Bio-Mobian is a mobian transformed or made into a special breed or species that is genetically supernatural or unordinary. Examples of this would be : Shadow the Hedgehog, Cross the Hedgehog and Seelkadoom.
=== Metarex ===
== Divine Races ==
=== Djinn ===
Djinn's are divine entities that can be found in a different multitude of dimensions, they usually have very limited power or have set conditions in order to use their power, they are ranked higher than most other deities because of the strength they usually have when able to use these powers, Djinn's are introduced in the World of Arabian Night's where the higher tier genies are considered "Djinn's", Erazor Djinn being an example. Djinn's are considered a sub-species to the "God" race
=== God ===
God's are divine races born from non-mortal means and have connections to higher gods directly, they can be mortals transformed into Deities, Demi-God's who have passed a set test to receive full inheritance or a deity that was born from a new aspect, concept or law being introduced to reality. God's can also be created by the highest tier of gods.
=== Demi-God ===
Demi-God's are a race that are a hybrid of "God's" and "Mortals", they possess divine abilities but may or may not be considered a "True Deity", this often times is based on the amount of divinity one has. Demi-Gods often mimic the powers of the god they were born from and rarely develop a offshoot or new power entirely. When a demi-god has a unique ability, this drastically increases the chances of them becoming a full blooded god, they can also become a full blooded god via taking over the position of their divine parent. Much likes gods, demi-gods can be created from mortals ascending via unique means, but it is more likely that they will become a demi-god.
== Abyssal Races ==
=== Asura ===
Asura's are abyssal entities that can be found in a different multitude of dimensions, they usually have very limited power or have set conditions in order to use their power, they are ranked higher than most other devils because of the strength they usually have when able to use these powers, Asura's are considered to be the opposing counterpart to "Djinn's", Asura's are considered a sub-species to the "Demon" race
=== Demon ===
Demon's are abyssal races born from non-mortal means and have connections to higher devils directly, they can be mortals transformed into Devils, Majin's who have met the proper thresholds and the correct rituals can also receive full inheritance or a devil that was born from a new aspect, concept or law being introduced to reality. Demon's can also be created by the highest tier of Devil's. Demon's are the opposing counterpart to "God's"
=== Majin ===
Majin's are a race that are a hybrid of "Demon's" and "Mortals", they possess abyssal abilities but may or may not be considered a "True Devil", this often times is based on the amount of abyssal accumulate one has. Majin's often mimic the powers of the demon they were born from and rarely develop a offshoot or new power entirely. When a majin has a unique ability, this drastically increases the chances of them becoming a full blooded devil, they can also become a full blooded demon via taking over the position of their abyssal progenitor. Much likes demon's, majin's can be created from mortals descending via unique means, but it is more likely that they will become a majin
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