API GetRestState

__NOTOC__
Returns if the character is in a rested or normal state.
 id, name, mult = GetRestState()
==Returns==
:;id: - Rest state index; observed values are 1 if the player is "Rested", 2 if the player is in a normal state.
:;name: - Name of the current rest state; observed: "Rested" or "Normal".
:;mult: - XP multiplier applied to experience gain from killing monsters in the current rest state.
==Example==
 rested = GetRestState();
 if rested == 1 then
 print("You're rested. Now's the time to maximize experience gain!");
 elseif rested == 2 then
 print("You're not rested. Find an inn and camp for the night?");
 else
 print("You've discovered a hitherto unknown rest state. Would you like some coffee?")
 end