Cut Content/Call of Duty 4: Modern Warfare

During the development of Call of Duty games, many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
==Campaign==
=== Characters ===
Name 	Image	Description
Michael Carver	 	Some scripts for the cut missions mention a character named Michael Carver who was the original USMC protagonist, replaced by Jackson in the final build.
Sgt. Newcastle	 	A character named Sgt Newcastle was cut when F.N.G. was shortened.
=== Missions ===
Name 	Minimap	Description 	String
Art Gallery 	 	The only evidence of its existence is a skybox texture present in the game's mod tools called "sky_artgallery". 	
Chechnya Escape 	 	While no remnants of the mission remain in the final game, it can be found playable in some pre-alpha builds. 	
Cobra Pilot 	 	Scrapped late in production. Several previews of Call of Duty 4 reference this mission despite being absent in the full-game. 	
Descent 	 	Files reveal the mission would've taken place in Riyadh, Saudi Arabia. The player's team would be U.S. Marines. The INFO string identifies the Marines as "entering an underground command bunker".	
Designated Marksman	 	All that proves its existence is a file called "compass_map_marksman.iwi" present in the source files. 	
Designated Training	 	Scrapped campaign mission. 	
Helicopter Ride 	 	Scrapped campaign mission. 	
Immediate Action 	 	Scrapped campaign mission. 	
Parabolic 	 	Scrapped campaign mission. 	
Pursuit 	 	Scrapped campaign mission. While no remnants of the mission remain in the final game, it can be found playable in some pre-alpha builds. 	
Rivertown 	 	Scrapped campaign mission. 	rivertown.str
School 	 	Scrapped campaign mission. 	
Seaknight Assault 	 	Scrapped campaign mission. Mentioned in pre-alpha builds. 	
Seaknight Defend 	 	Scrapped campaign mission. 	
Strike 	 	Scrapped campaign mission. 	strike.vision
That's No Sandstorm	 	Scrapped campaign mission. 	
Training 	 	Scrapped campaign mission. 	
Wet Work 	 	Scrapped campaign mission. 	wetwork.vision
Zipline 	 	Scrapped campaign mission. 	zipline.str
=== Vehicles ===
Name 	Image	Description
AH-1 Cobra 	 	Intended to be fully flyable as shown by the files "cobra_controls1.cfg" and "cobra_controls2.cfg". One can also find a string labeled "cobra_player" within the files.
M2A2 Bradley	 	Game files has animations for moving, suggesting it would've been a playable vehicle.
== General==
=== Weapons ===
Name 	Icon	Description
AG36 	 	Underslung Grenade Launcher for the G36C with localization strings still remaining.
AT4 	 	While used by NPCs, it was meant to be used by the Player as first person animations can be found within the game files. It was almost complete before being cut.
AW-50 	 	Bolt-action Sniper Rifle that still remains in the files.
Bizon 	 	Originally meant to be featured in-game, but it was cut during development.
Five-seven	 	Mentioned in the script files for Immediate Action.
FAMAS 	 	Mentioned in the script files for Immediate Action.
Galil 	 	Originally meant to be featured in-game, but it was cut during development.
HK79 	 	Underslung Grenade Launcher for the G3 with localization strings still remaining.
M72 LAW 	 	Originally meant to be featured in the scrapped mission That's No Sandstorm.
MAC-10 	 	Has leftover code strings in the Mod Tools.
MAC11 	 	Mentioned in the script files for Immediate Action
MG42 	 	Appears in the game files, along with its textures from Call of Duty 2.
Uzi 	 	Originally meant to be featured in-game, but it was cut during development. It was replaced by the Mini-Uzi.
=== Attachments ===
Name 	Image	Description
Reflex Sight 	 	Intended for Multiplayer, but was cut during development.
Holographic Sight	 	Intended for Multiplayer, but was cut during development. It was meant to be the Red Dot Sight for the M4 and G36C.
=== Equipment ===
Name 	Description
Camera 	Scrapped along with the level Descent. The objectives reveal the player is tasked with photographing several times in the level.
Parabolic Microphone	Scrapped along with the level Parabolic.
== Multiplayer ==
=== Maps ===
Name 	Image	Minimap	Description
Argun 	 	 	Scrapped map with little information.
Canal 	 	 	Only a skybox remains.
Cellblock	 	 	Scrapped map with little information.
Dusk 	 	 	Scrapped map with little information.
Facility 	 	 	Scrapped map with little information.
Favela 	 	 	Originally planned to be included as a map in the Variety Map Pack, but was cut out of the final release.
Forest 	 	 	Scrapped map with little information.
Hill 	 	 	Scrapped map with little information.
Invasion 	 	 	Scrapped map with little information.
Mansion 	 	 	Scrapped map with little information.
Palace 	 	 	Scrapped map with little information.
Rooftops 	 	 	Scrapped map with little information.
Suburbs 	 	 	Scrapped map with little information.
=== Night Map Variants ===
The maps Ambush, District, Overgrown and Strike had planned night-variations in the form of Ambush Night, District Night, Overgrown Night and Strike Night.
=== Gamemodes ===
Name 	Description
Tag 	Score points by being "it"; kill the "it" player to become "it".
Acquisition	Score points by holding onto the flag.
=== Perks ===
Name 	Image	Description
AT4 x2 	 	Perk icon remains. Rather than the RPG-7 x2 Perk, there was going to be AT4 x2 instead.
Expose Enemy	 	Perk icon remains. It's unknown how it would've functioned.
=== AC-130 Killstreak ===
The Multiplayer weapons folder has files for 25mm, 40mm, and 105mm ammunition for the AC-130, suggesting it was originally going to be a Killstreak. There's also an unused AC-130 model in the game files.
Category:Dummied Out