Checkpoint Crate

Checkpoint Crates are a type of crate that appears in several titles of the Crash Bandicoot series, acting as a save point for the player. When the player loses a life, they will respawn at the last checkpoint crate they broke. When broken, yellow letters will appear saying Check Point and from Crash Bandicoot: Warped onward, they emit a chime. In Crash Twinsanity, they break automatically when approached. In Crash of the Titans on the GBA and DS they appear with a check instead of "C". In Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped, they can also be hidden as ? crates and will only turn into a checkpoint after 12 deaths near them. In Crash Bandicoot 4: It's About Time, checkpoint crates also release ten Wumpa Fruit when broken.
This crate has a variant, the Iron Checkpoint Crate, found in some special paths that are not required for the box gem.
== Substitutions ==
Checkpoints can also be set in other ways besides Checkpoint Crates:
* In Crash Bandicoot, exiting a Bonus Round whether by success or failure will set a checkpoint where the last Token was found. For Tawna's Bonus Rounds, completing it successfully will permanently transform the crate containing the last Token into a Checkpoint Crate.
* In Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot: Warped, Crash Bandicoot: The Wrath of Cortex and the Nintendo DS version of Crash of the Titans, Bonus Rounds have their own separate checkpoint system:
** When entering the Bonus Round, a temporary checkpoint is set at its entrance. If the player dies in the Bonus Round, they will respawn there. If they die again in the main level, they will restart from the last actual checkpoint.
** When finishing the Bonus Round, all boxes that were broken and Tiki Masks that were collected are added to the existing checkpoint data. If the player dies after finishing the Bonus Round, they will respawn at the last actual checkpoint, but with the Bonus Round having already been finished.
* In every game from The Huge Adventure onwards, including the N. Sane Trilogy, Bonus Rounds will set a checkpoint beside their entrance both when entering and when exiting.
* In The Huge Adventure and Crash Bandicoot 4: It's About Time, Gem Paths will set a checkpoint both when entering and when exiting. The latter game will set the checkpoint near the Gem Path's entrance, while the former will set it at the start of the Gem Path proper. This also applies to the Hidden Gem Path in Off-Balance.
*
* In The Huge Adventure, destroying a blimp in the Jet Pack levels will set a checkpoint.
* In Crash Twinsanity, breaking a World Crate will set a checkpoint as well as autosave the player's current save file.
* In the Nintendo DS version of Crash of the Titans, entering a new loading zone will set a checkpoint.
* In Crash Bandicoot 4: It's About Time, in-level cutscenes such as the ship explosion in Snow Way Out/Ship Happens will set a checkpoint. This will not trigger the next player's turn in multiplayer.
* In Crash Bandicoot 4: It's About Time, completing a new phase of a boss fight will set a checkpoint. If Pass N. Play is active and set to Checkpoint Mode, this will trigger the next player's turn.
* In Crash of the Titans and Crash: Mind Over Mutant, checkpoints are set at specific locations within the level. These locations are not clearly defined, but typically occur after a cutscene, area transition, major battle or platforming section.
*
==Other Names==
* C boxes - Crash Bandicoot 2: Cortex Strikes Back manual
==Descriptions==
===Crash Bandicoot===
*Manual
"Allows you to return to the stage where you opened the first box. If you opened more than one box in a stage, you'll return to the location of the last opened box."
===Crash Bandicoot 2: Cortex Strikes Back===
*Manual
"Check Point. If you are attacked by an enemy, fall down a hole, are electricuted [sic] - basically, if you mess up and die, opening one of these boxes allowed you to return to the stage where you opened the box. If you opened more than one box in a stage, you'll return to the location of the last opened box."
===Crash Bandicoot: Warped===
*Manual
"Checkpoint. Lose a life and you'll re-start from this point instead of at the beginning of the level."
===Crash Bandicoot: The Wrath of Cortex & Crash Bandicoot: The Huge Adventure===
*Manual
"Busting these crates open will allow you to restart from that point if you happen to lose a life, instead of restarting at the beginning of the level."
*Wrath of Cortex - Bradygames strategy guide
"Crack these crates, and you'll begin the level here, instead of starting again, when you lose a life."
===Crash Bandicoot 2: N-Tranced===
*Manual
"If you happen to lose a life, bust these crates open to restart from that point instead of restarting at the beginning of the level."
*Prima strategy guide
"If Crash loses a life, he restarts from the last Checkpoint Crate he busted open. Every level has at least one Checkpoint Crate."
===Crash Twinsanity===
*Manual
"Triggered by proximity, these crates record Crash's position. If you lose a life, you will restart at the last Checkpoint that you've activated."
*Prima strategy guide
"Whenever you lose a life, you reappear next to the last checkpoint crate you passed. You don't have to hit checkpoint crates; they're automatically triggered as you pass them."
==Appearances==
*Crash Bandicoot
*Crash Bandicoot 2: Cortex Strikes Back
*Crash Bandicoot: Warped
*Crash Bandicoot: The Wrath of Cortex
*Crash Bandicoot: The Huge Adventure
*Crash Bandicoot 2: N-Tranced
*Crash Bandicoot Purple: Ripto's Rampage (as a card)
*Crash Twinsanity
*Crash of the Titans (DS and GBA versions only)
*Crash: Mind Over Mutant (DS version only)
*Crash Bandicoot N. Sane Trilogy
*Crash Bandicoot 4: It's About Time
*Crash Bandicoot: On the Run!
==Gallery==
checkpointcratecrash2.png|A Checkpoint Crate from Crash Bandicoot 2: Cortex Strikes Back's instruction manual.
Crash Bandicoot 2 Cortex Strikes Back Check Point Crate.png|A Checkpoint Crate from Crash Bandicoot, Cortex Strikes Back & Warped.
Crash Bandicoot 2 Cortex Strikes Back Open Check Point Crate.png|An Open Checkpoint Crate from Crash Bandicoot, Cortex Strikes Back & Warped.
File:96A21A67-F900-442F-9D99-DB57300AF52B.jpeg|A Checkpoint Crate from Rock It & Pack Attack
File:F67AED2E-86D4-435F-95FC-F0CE61929DDA.jpeg|Opening a Checkpoint Crate in Rock It
Crash Bandicoot The Wrath of Cortex Checkpoint Crate.png|A Checkpoint Crate from Crash Bandicoot: The Wrath of Cortex.
Crash Bandicoot Purple Ripto's Rampage Check Point Crate.png|Check Point Crate sprite from Crash Bandicoot Purple: Ripto's Rampage.
twinsanity checkpoint.png|A Checkpoint Crate in Crash Twinsanity.
twinsanity checkpoint broken.png|A Checkpoint Crate in Crash Twinsanity after being activated.
JP twinsanity render crates 2.png|Renders of various crates from the Japanese Twinsanity manual.
COTT Checkpoint GBA.png|A Checkpoint crate from the GBA version of Crash of the Titans.
Checkpoint Crate COTT DS.png|A Checkpoint crate from the DS version of Crash of the Titans.
Crash Bandicoot N. Sane Trilogy Check Point Crate.png|A Checkpoint Crate from the Crash Bandicoot N. Sane Trilogy.
crash 2 japanese checkpoint.png
050F2FCE-0E91-46E2-BF50-59EB713E5636.jpeg|An open Checkpoint Crate from the pre-console version of the N. Sane Trilogy
5C545373-15FF-416D-9E3A-1750F020045C.jpeg|An open Checkpoint Crate from the N. Sane Trilogy
File:D3587C88-A5E1-4030-A177-5037BBB772FB.jpeg|A checkpoint crate in Crash Bandicoot 4: It's About Time
File:2610BB0E-A72E-41CF-9158-3B74F2529B31.jpeg|An open checkpoint crate in Crash Bandicoot 4: It's About Time
Japanese Crash 1 Checkpoint Crate.png
COTR Checkpoint Crate.png|A Checkpoint Crate in Crash Bandicoot: On the Run!.
Checkpoint (Emblem).png|A Checkpoint Crate in the Checkpoint emblem from Crash Team Rumble.
==Names in Other Languages==
==Trivia==
*In Crash Bandicoot: Warped, Checkpoint crates cannot be broken with the Fruit Bazooka, unlike other crates; however, they can in The Wrath of Cortex.
*In all of the Crash games prior to Crash Twinsanity, checkpoint crates had the mechanics of any other box; they had to be broken to be activated. However, in Crash Twinsanity, the checkpoint crates are activated when Crash is within their range. This is the only game where the player can see the top side of the crate lying on top of the broken crate after breaking it and the only game where a checkpoint crate can close back up to its original, unopened position.
*In the PlayStation and Game Boy Advance games, checkpoint crates have a "C" on both the top and all four sides. This is contrary to every other type of crate in the series, which only shows the type of crate on the four sides. This is not the case with iron checkpoint crates & checkpoint crates from Rock It and Pack Attack.
*In the GBA version of Crash of the Titans, checkpoint crates can also give the player rewards when broken.
*In Crash Bandicoot and Crash Bandicoot: The Wrath of Cortex, the text that reads "CHECK POINT" is colored orange, whereas in Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped it's yellow.
*The checkpoint sound from Crash Bandicoot: Warped is used when the player completes a lap in Crash Team Racing.
*The original Checkpoint sound from Crash Bandicoot: Warped is recycled and used in Crash Bandicoot N. Sane Trilogy and Crash Bandicoot 4: It's About Time.
es:Caja de checkpoint
fr:Caisse de point de contrôle
it:Cassa Checkpoint
ja:チェックポイントばこ
pl:Skrzynia Punktu Kontrolnego
ru:Чекпоинт
Category:Crates
Category:Crash Bandicoot Purple: Ripto's Rampage
Category:Crash of the Titans
Category:Crash Bandicoot 4: It's About Time
Category:Crash Bandicoot 2: Cortex Strikes Back
Category:Crash Bandicoot: On the Run!