Project/Repel

Project allows a mage to push energies in a set direction, which he may change during the duration of the spell. One common use for this is to throw a ball of elemental energy themage has created, or to move something telekinetically.
The energy point cost for such a spell is based on distance. One point will move something one inch per turn. Two points will move it 1/4 of a foot per turn. Three points will move it 1/2 foot per turn. Four points will move it 3/4 of a foot per turn. Five points will moveit one foot per turn, and every point above that moves it an additional foot. Add to this amount one point for every turn the movement is to continue. Weight is also an issue. Divide the weight of the object by the mage's Willpower score, round it down, and add this amount to the energy point cost.
Repel allows the mage to force incoming energies to be repelled. For example, if the mage notices that there is an avalanche, he could cast Repel Earth around himself and his companions to stop the falling rocks and ice from hitting them. The ice may not be included under the sphere of earth, but the GM can decide that the ice is mostly connected to the falling boulders and wouldallow the spell to work for both of the falling elements. Repel can also be used for abstract elements, such as love: casting Repel Love on a person would make him seem odious to people, reducing his chance of having anyone befriend him.
This type of spell costs based on the range away from the caster the spell is to take effect and area around that point. The cost for both range and area is one point per foot. Add to this one point for every round or minute the spell is to continue in effect. You may also double the spell point amount to gain a +1 rank bonus, triple it to get a +2 rank bonus, or quadruple it to get a +3 rank bonus.
Category:Spells
Category:Days of Old