Lambdadelta

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==Summary==
Lambdadelta is an extremely powerful witch who has lived a thousand years. One of the main characters of Umineko, Lambdadelta is the Witch of Certainty, and has a complicated relationship with the Witch of Miracles.
==Powers and Stats==
Tier: | | 
Key: Witch Domain Manifestation | City of Books Manifestation | True Form
Name: Lady Lambdadelta, The Witch of Absolute/Certainty, "Super Paper", "Lambdadelta-chan-sama", "Lambda", "Pink Stalker", "Brave Comrade"
Origin: Umineko no Naku Koro ni
Gender: Female
Age: 1000+, but technically beyond the concept of time
Classification: Witch of Absolute/Certainty, Voyager Witch, Witch of the Senate.
Powers and Abilities:
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|-|Magic=
Superhuman Physical Characteristics, Magic, Animal Manipulation, Psychometry, Cloth Manipulation, Darkness Manipulation, Light Manipulation, Shapeshifting, Empathic Manipulation, Attack Reflection, Illusion Creation, Conceptual Manipulation (Type 2), Curse Manipulation, Transmutation (Can turn others of her level into things like candy), Petrification, Fear Manipulation, Aura, Body Puppetry, Flight, Fate Manipulation, Probability Manipulation (Can bring the odds of failure almost completely down to zero. That is, she has the power to give rise to almost perfect certainty), BFR, Invisibility and Intangibility, Mind Manipulation, Blood Manipulation, Organic Manipulation (Maria turned the insides of Rosa into thick black tar. Lambdadelta should be capable of similar feats), Elemental Manipulation (Including Fire, Water, Earth and Wind), Smoke Manipulation, Matter Manipulation, Summoning (Of her Cats), Telekinesis, Teleportation, Telepathy, Disease Manipulation (With curses), Existence Erasure, Death Manipulation and Life Manipulation, Resurrection, Time Manipulation (Time Rewind, Time Looping and Time Stop of such a scale that even beings that exist outside of the concepts of space and time are still binded due to her higher dimensional powers), Clairvoyance, Extrasensory Perception (Spiritual and Magic senses), Soul Manipulation (Can destroy souls with a stare. Can open the door to Hades to snatch a soul from the dead), Deconstruction (By staring hard enough, she has the power to turn others to dust), Weather Manipulation, Electricity Manipulation, Gravity Manipulation (Can reverse gravity and can create Black Holes), Regeneration Negation (Mid-Godly. Can use similary divine weaponry as Virgilia, which made Beatrice unable to regenerate for a while), Durability Negation (Human material cannot block divine attacks), Law Manipulation (Can block a divine spear with a divine shield, as that is the law of the gods. Lambdadelta bind Ange with a rule that would kill her if broken), Forcefield Creation, Subjective Reality, Reality Warping (Can turn whatever she thinks into reality), Spatial Manipulation, Size Manipulation, Technology Manipulation, Heat Manipulation, Stealth Mastery (By hiding her presence), Portal Creation, Reactive Evolution, Absorption (Of magic), Power Nullification (Can revoke the titles of other witches), Power Bestowal (By turning others into witches. Turned Battler into the Endless Sorcerer), Duplication, Biological Manipulation, Explosion Manipulation (Can cause people to explode), likely Dream Manipulation, Fragrance Manipulation, Pocket Reality Manipulation (Lambdadelta is the being that gave Beatrice her Witch's power, and with the exception of Endless Magic, should be capable of everything Beatrice can do but better)
|-|Physiological Powers=
Abstract Existence (Type 1. Voyager Witches embody concepts that extend through the entire Witch's Domain, like how Lambdadelta embodies the concept of Hard Workers), Nonexistent Physiology (Type 2. Exists as an entity of nothingness at the core of her being, with her physical form being constructed and defined solely by her thoughts), Immortality (Type 1, 2, 3, 4, 8 and 9. The death of her manifestation is meaningless to her in True Form and is reliant on a concept as a Voyager Witch), Incorporeality, Reality Warping, Resurrection, Higher-Dimensional Existence, Higher-Dimensional Manipulation (Can manipulate Kakera, which contain infinite possibilities and higher dimensions), Shapeshifting, Reactive Evolution and Adaptation (All of the higher layers exist on the background of the Sea of Nothingness, and the beings of the higher layers may exists directly within this sea, and they adapt to the pressure due to mental and spiritual evolution), Self-Sustenance (1, 2 and 3), Non-Physical Interaction, Acausality (Type 4; Exists outside the concept of Fate, Possibilities, Space-Time and Causality), Avatar Creation, Large Size (Type 10), Regeneration (High-Godly. Even if the entirety of her existence is completely erased and lost to the Sea of Nothingness beyond all layers and stories, she can regain her form just by thinking), Fusionism, Time Manipulation, Spatial Manipulation, Cosmic Awareness, Fate Manipulation, Causality Manipulation, Plot Manipulation, Probability Manipulation (Kakeras are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate is set in stone. Much stronger than beings who can manipulate the fate, plots, possibilities and space-time of Kakera. An expert at finding incredibly improbable Kakera), Void Manipulation, Conceptual Manipulation (Can manipulate the voids of nothingness of Kakera, as well as it's conceptual, mental and spiritual realms. Lives in the Higher World, were the concepts of fate and possibilities are visualized in the form of Kakera, which she can manipulate. Can think concepts into existence), Quantum Manipulation (Can manipulate the quantum mechanics of the Human Domain), Law Manipulation (Beings of Higher Worlds can impose rules within their Gameboards, such as Beatrice creating the Anti Magic Toxin rule), Sealing, BFR (Would have sealed Beatrice in the worst Kakera possible and, jut like Bernkastel, shouls have enough power to knock said Kakera into the depths of Oblivion, beyond all stories and layers), Absorption (Voyager Witches are capable of absorbing an individual's concept and existence into themselves until they become one), Red and Blue Truths, Resistance to Disease Manipulation, Reality Warping, Existence Erasure, Power Nullification, Death Manipulation, Soul Manipulation, Matter Manipulation, Deconstruction, Spatial Manipulation, Mathematics Manipulation, Time Manipulation, Mind Manipulation, Memory Manipulation, Conceptual Manipulation, Size Manipulation, Causality Manipulation, Transmutation, Biological Manipulation, Explosion Manipulation, Blood Manipulation, Organic Manipulation, Curse Manipulation, Time Stop, Gravity Manipulation (Just like Beatrice, her nature should allow her to no sold most magic from the likes of Eva Beatrice and Beatrice herself), Resistance to Void Manipulation and Absorption (Voyager Witches are capable of resisting their core concept and existence from being absorbed, though they can still be killed via it)
|-|Game Master=
All previous, Law Manipulation (Permission to attack the Game Master is needed for it to even happen), BFR (Can take pieces in and out of the chess board at will), Information Manipulation, Life Manipulation (Battler rebirthed Beatrice into a new body after her death, though he was unable to recover her previous memories and experiences. Other Game Masters should be capable of the same), Reality Warping, Soul Manipulation (Pieces brought to the Meta-World are inanimate wax dolls unless the Game Master chooses to give them souls and allow them to speak), Power Bestowal (Can allow opponents to use Truths, as well as remove their access to them), Power Nullification, Cloth Manipulation, Subjective Reality (Could have rewritten the tale of the Rokkenjima Serial Murders so that it was all just a dream)
|-|City of Books Manifestation=
All previous
|-|True Form=
All previous, Omnipresence
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Attack Potency: Hyperverse level (Equal to Bernkastel, and was capable of manifesting in the highest layer of her catbox, which was much larger than Beatrice's and capable of containing it as fictional recordings inside of a small fragment) | Hyperverse level (Manifested in the City of Books, where her casual fight against Bernkastel created several Big Bangs and Big Crunches that damaged shelves capable of containing countless stories, with Umineko as a whole being only one of them and repeatedly described as "short" in comparison to some of the tales contained there. Exists in a state of eternal evolution through the layers of the sea of fragments, constantly ascending to higher and higher realms until she eventually becomes a Creator) | At least Hyperverse level (Exists as a purely abstract, universal law that permeates and influences all realms and kakeras and this influence extends at least up to the City of Books)
Speed: Immeasurable | Immeasurable | Omnipresence (As a Voyager, she is a conceptual entity who exists across countless worlds as the concept of hard workers)
Lifting Strength: Immeasurable | Immeasurable | Immeasurable
Striking Strength: Hyperverse level | Hyperverse level (Her clashes with Bernkastel created countless Big Bangs and Big Crunches on the scale of the City of Books) | At least Hyperverse level
Durability: Hyperverse level | Hyperverse level | At least Hyperverse level
Stamina: Infinite. She has fought with Bernkastel for centuries and spent just as long, if not longer, trying to escape the "hell" of a logic error.
Range: Hyperversal (She destroyed sizeable portions of the shelves within the City of Books that dwarf her and Universes of this size. In fact, she also dwarfs Universes of this size, as to her perspective, these worlds are no more than books no larger or complex than those residing in the human world. Comparable to Bernkastel, who was planning to send Erika into the deepest parts of the Sea of Oblivion which is beyond all layers, stories and dimensions, ) | Hyperversal
Standard Equipment: A cute pink sailor-like hat
Intelligence: Genius (In just taking a quick look she effortlessly denied Battler's blue truths for the first and second games, and can almost instantly disern Battler's position in his debate against Erika by looking at his pieces. She can intellectually match Bernkastel)
Weaknesses: Her magic depends on her faith in it; Boredom and the possibility of losing her will. She is traumatized, unbalanced and can act childishly. Her love to Bernkastel can be problematic and made her lose one of her games against the Witch. She mentioned being torn apart by nothingness would “kill” even her though this could just be in reference to her avatar in the Golden Land.
Notable Attacks/Techniques:
Absolute Magic: Lambda's magic. It rewards the efforts of others by bringing absolute results, reducing the chances of failure to almost 0.
Truths: Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow Lambdadelta to skewer and even kill opponents much more powerful than herself.
* Red Truth: Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
* Blue Truth: A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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