Report 448

Report #448
Skillset: Brewmeister Skill: New
 Org: Cantors Status: Completed Sept 2010
Furies' Decision:
Cost reduced for teaceremony.
Problem: Teaceremony as the transkills for Brewmeisters is weak in comparison to
others. The 14%chance to resist afflictions is about the same as just resipping
a tea once you get the balance back to do so
[A: 0 R: 0] Solution #1: Keep teaceremony as is but lower within the skillset
 and create a new trans skill called "Bottomless
 Stein" the stein could be infused with the essence of
 1 malt or a tea granting the brewmeister the benefits
 of said malt or tea so long as they were in posses of
 the stein
[A: 0 R: 0] Solution #2: Bonus of teaceremony change to: Black: Increase in
 experience gained via influence, Green: Increase in
 esteem gained from influencing, White: 25% chance to
 resist debate afflictions, Oolong: Increased village
 influencing attacks
[A: 0 R: 0] Solution #3: Increase teaceremony to 33%
Player Comments:
---[Talan on 9/3 @ 23:57 writes]:
Solution 3 seems fine. The cost to do a tea ceremony is also fairly steep (more
than 1 full vial per person) anything that gives it more justification is good.
I'm not sure I understand solution 1. The benefits of having sipped a tea is
immunity to whatever affliction the first time you're hit with it, and then
there's a subsequent down time between sips. I'm not sure how you'd achieve the
constant effect. For the malts... I'm not sure people would want to be drunk all
the time. Could you clarify? Don't care for solution 2.
---[Jayden on 9/4 @ 13:07 writes]:
For solution 1 it would give immunity to afflictions for the teas and for the
malts it would give the effects of without being drunk
---[Jayden on 9/4 @ 13:08 writes]:
Oh and can the costs for teaceremony be lowered as well
---[Raeri on 9/5 @ 04:55 writes]:
Definate no to solution 1. Giving Brewmeisters immunity to tea afflictions is
going overboard. Consider the afflictions blocked, and the effects it would have
on various classes - lethargy/peace/pacified, paralysis/weakness/rigormortis,
epilepsy/vapors/clumsiness, stupidity/deadening/dementia.
---[Synl on 9/7 @ 16:26 writes]:
Solution 3. Definite no to solution 1.
---[Talan on 9/10 @ 14:36 writes]:
Lots of people have also requested that the number of people required for tea
ceremony be reduced from ten.
---[Fillin on 9/15 @ 03:40 writes]:
I like solution 2 because although it sucks, the rest are overpowered, hah!
Honestly, just leave it how it is but reduce the amount of tea required. 14%
resistance to a chosen affliction set is quite nice in my opinion and comparable
to herofete's boosted stats.
---[Viynain on 9/16 @ 09:19 writes]:
Solution two is nice and varied, though I've no problem with altogether just
lowering the cost it takes to perform a TeaCeremony as well.