The Adventurer (Toram)

==Summary==
The Adventurer is the main character from Toram online, who travels around the continent and parallel worlds, while helping anyone he/she can.
==Powers and Stats==
Tier: At least , later , likely far higher
Name: Unknown, the adventurer, player dependent
Origin: Iruna/Toram Online
Gender: Male or female, player dependent
Age: Unknown, likely in the twenties
Classification: Human/Hume
Powers and Abilities: Absorption (Energy Absoptioin), Air Manipulation (Can create storms and blades of wind), Analytical Prediction, Berserk Mode, Damage Boost, Darkness Manipulation, Death Manipulation, Dimensional Storage (Limited to 192 different items), Durability Negation, Elemental Manipulation, Fear Manipulation, Forcefield Creation, Healing, Holy Manipulation, Immortality (Type 4, by reincarnating), Invulnerability, Light Manipulation, Magic, Martial Arts, Non-Physical Interaction, Paralysis Inducement, Poison Manipulation, Regeneration (At least Mid-Low, far higher with skills), Sleep Manipulation, Sound Manipulation, Statistics Amplification, Statistics Reduction, Status Effect Inducement, Stealth Mastery, Superhuman Physical Characteristics, Supernatural Luck, Teleportation (by using a teleportation item), Weather Manipulation (By creating a storm), Empathic Manipulation (By inflicting "Lethargy") Resistances to Status Effect Inducement (Everything from being set on fire, being paralyzed or poisened, all the way to even mind and soul manipulation.)
Attack Potency: At least Multi-City Block level (Defeated an evil version of Vathendeth), later Small City level (Fought evenly with and overpowered Ifrid, aswell as York with the Wizard Launcher, which should be comparable to the Wizard Canon), likely far higher (All of this happened mid way into the story.)
Speed: At least FTL (Fought many opponents that are comparable to the original adventurer)
Lifting Strength: Unknown
Striking Strength: At least Multi-City Block level (Could defeat an evil version of Vatendeth, which overpowered even the original), later Small City level (Comparable to Ifrid and York)
Durability: At least Multi-City Block level (Could take hits from the evil Vatendeth), later Small City level (Took hits from York and Ifrid)
Stamina: High. Can defeat many powerful monsters without rest.
Range: Ten meters, higher with skills.
Standard Equipment: Many different types of weapons (Claws, swords, hammers, nuckles, crossbows, bows, long swords, katanas, daggers, staffs, magic books, lances, axes, etc.), potions, different sets of armor and special equipment that enhance fighting capabilities.
Intelligence: Is a fighting genius. Can master many fighting stiles in little to no time. He learned all of his skill from books alone.
Weaknesses: None notable.
Notable Attacks/Techniques:
Weapon Skills
<tabber>
|-|Blade Skills=
*Hard Hit:
**Type: Active, Physical skill
**Range: 2m
**Description: Brutally hit the target with the weapon. Chance to inflict [Flinch] on the target. This skill has a bonus 50% chance to [Flinch] with a one-handed sword (100% chance at level 10). This skill increases damage when using a two-handed sword.
*Astute:
**Type: Active, Physical skill
**Range: 2m
**Description: Strongly hit the target in rapid motion. Critical rate increases when this skill is activated. This skill increases damage and gets double the critical rate from the buff with a two-handed sword.
*Trigger Slash:
**Type: Active, Physical skill
**Range: 2m
**Description: Furiously and consecutively attack a target. Greatly enchance normal attacks 10 times and a strong attack will be activated after that. Unable to use redundantly. Normal attacks gain bonus damage when using a one-handed sword. The final attack gains damage when using a two-handed sword.
*Sonic Blade:
**Type: Active, Physical skill
**Range: 12m
**Description: Thrust enemies by quickly moving toward them. Range and critical rate increases as the skill levels up. Become more powerful by using it consecutively. This skill's name changes to Super Sonic Blade while the buff is active. This skill has a higher cast range (24m at level 10) and has a higher critical rate when using it with a one-handed sword. This skill has a higher hit range (3m) and increases damage with a two-handed sword.
*Spiral Air:
**Type: Active, Physical skill
**Range 2m
**Description: Sharply thrust the target causing wind slashes. No critical damage. When Spiral Air hits a target, critical damage increases for a few seconds. The buff's critical damage increase scales with the skill's level. The buff's critical damage increase is higher with a one-handed sword. This skill increases damage for each hit with a two-handed sword.
*Sword Tempest:
**Type: Active, Physical skill
**Range: 12m
**Description: A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once. This skill increases damage for each tempest hit with a one-handed sword. This skill increases damage for the wave hit with a two-handed sword.
*Sword Mastery:
**Type: Passive
**Description: Get better at swordsmanship. ATK of one/two-handed swords increases.
*Quick Slash:
**Type: Passive
**Description: Shorten the attack intervals of one/two-handed swords.
*Sword Techniques:
**Type: Passive
**Description: Learn the mastership of swords. The damage dealt of blade skill increases.
*War Cry:
**Type: Active
**Range: 0m
**Description: Perform a rallying cry. Increases ATK for a while. Removes status ailment: [Fear]. The buff lasts for 75 more seconds if the caster is using a one-handed sword. The buff gives 15% more ATK if the caster is using a two-handed sword.
*Meteor Breaker:
**Type: Active, Physical skill
**Range: 2m
**Description: Strong attack like a meteor. Chance to inflict [Dizzy] on a target and generate area of effect when landing. Become invicible while the skill is activated. The first hit of this skill has a bonus 100% chance to inflict [Dizzy] with a one-handed sword. The first hit of this skill increases damage with a two-handed sword.
*Buster Blade:
**Type: Active, Physical skill
**Range: 7m
**Description:Add aura and slash consecutively. Weapon ATK increases for a few seconds when activating Buster Blade. Restore a small amount of HP when the buff is added. The buff is not overwritten. The HP recovery increases depending on the caster's base vitality with a one-handed sword. The total damage of this skill increases depending on the caster's base strenght with a two-handed sword.
*Berserk:
**Type:Active
**Range: 0m
**Description: Stop thinking and wield the weapon like a berserker. Increase normal attack power/attack speed/critical rate for a few seconds and greatly decrease stability/DEF/MDEF. Rampage is not removed by status ailments while it is in effect. The buff lasts for 30 more seconds and the stability decrease is reduced with either a one-handed sword or a two-handed sword. The buff's DEF decrease is reduced by 45% with a one-handed sword but not for dual swords. The buff's critical rate is increased with a two-handed swords.
|-|Shot Skills=
*Power Shot:
**Type: Active, Physical skill
**Range: 16m
**Description: Shoot the target with stronger power. The charge time reduces as the skill levels up. Chance to inflict [Tumble] on the target. Critical rate increases on slowed targets.
*Bullseye:
**Type: Active, Physical skill
**Range: 12m
**Description: Consecutively shoot at a point. The damage dealt increases attack by attack.
*Snipe:
**Type: Active, Physical skill
**Range: 16m
**Description: Snipe a weak point. The charge time decreases as the skill levels up. Chance to inflict [Armor Break]. 100% chance to hit [Blind] targets.
*Arrow Rain:
**Type: Active, Physical skill
**Range: 14m
**Description: Shoot with sticky liquid. Water element attack. Dual element with arrow. Chance to inflict [Slow] on the target.
*Paralysis Shot:
**Type: Active, Physical skill
**Range: 14m
**Description: Shoot the target with a paralysis poison. Wind element attack. Dual element with arrow. Chance to inflict [Paralysis] on the target. Increase your stability for a while.
*Smoke Dust:
**Type: Active, Physical skill
**Range: 14m
**Description: An attack with a smokescreen. Dark element attack. Dual element with Arrow. Chance to inflict [Blind] on the target. Increase accuracy rate for a while.
*Shot Mastery:
**Type: Passive
**Description: Get better at using bows and bowguns. ATK of bows and bowguns increases.
*Sneak Attack:
**Type: Active
**Range: 0m
**Description: Hide yourself and turn aggro away. Certain attacks don't get aggro after this skill.
*Long Range:
**Type: Passive
**Description: You become good at attacking from distance. Damage dealt from 8 meters or more away increases. 
*Quick Draw:
**Type: Passive
**Description: Quickly prepare for the next move. Chance to restore MP a little when succeeding in attacking with a skill.
*Cross Fire:
**Type: Active, Physical skill
**Range: 12m
**Description: Charge Skill (5 Levels). Attack towards a target and deal damage to the enemies on the straight line. Power increases as the charge level increases and add an attack. Add another attack by meeting certain conditions.
*Arm Break:
**Type: Active, Physical skill
**Range: 12m
**Description: Attack a target's arm and reduce its attack power. The base element is neutral and it has dual element (arrow). Chance to inflict [Lethargy].
*Decoy Shot:
**Type: Active
**Range: 0m
**Description: Generate a clone and make it attack. The clone attacks enemies attacking within the range. The clone's attack is normal attack but it has no proration. Monsters' AoE will cause the clone to pause for 1 sec before attacking again. This rule doesn't apply when a bow or a bowgun is used.
|-|Magic Skills=
*Magic: Arrows:
**Type: Active, Magic skill
**Range: 12m
**Description: Shoot small magic arrows. The arrows increase as the skill levels up.
*Magic: Javalin:
**Type: Active, Magic skill
**Range: 8m
**Description: Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element.
***Neutral: [Flinch]
***Fire: [Ignite]
***Water: [Freeze]
***Wind: [Blind]
***Earth: [Slow]
***Light: [Dizzy]
***Dark: [Fear]
*Magic:Lances:
**Type: Active, Magic skill
**Range: 14m
**Description: Shoot magic lances one after another. The lances inceases as the skill levels up. Chance to inflict [Stop] on the target.
*Magic:Impact:
**Type: Active, Magic skill
**Range: 23m
**Description: Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.
*Magic:Wall:
**Type: Active, Magic skill
**Range: 23m
**Description: Create magic wall at the feet. Deal damage and knockback enemies. Diameter is 2m with staff, 4m with magic device.
*Magic:Blast:
**Type: Active, Magic skill
**Range: 8m
**Description: Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element.
*Magic:Storm:
**Type: Active, Magic skill
**Range: 8m
**Description: A magic to generate a storm. Enemies will be sucked into it. Strong monsters may no be sucked into it. Hits 6x.
*Magic Mastery:
**Type: Passive
**Description: Get better at using magic weapons. ATK of staffs and magic devices increases. Adds 3% MATK for staff and magic device. For each level, adds 3% weapon attack on staff/magic device, or 1.5% weapon attack on knuckles.
*Magic Charge:
**Type: Active
**Range: 0m
**Description: Restore MP by charging magic power. Charging time is 3 sec on staff, 4 sec on magic device, 6 sec on other weapons. The charging time can be reduced by 1 sec at most depending on CSPD, however CSPD will never slow down the charge. 
*Chain Cast:
**Type: Passive
**Description: Efficiently cast magic. The cast speed of magic skill used after "Magic: Arrows" decreases. If the magic skill doesn't have a cast time, that skill gains a motion speed boost.
*Power Wave:
**Type: Passive
**Description: Shoot magic waves if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attck Mp recovery is applied to this skill.
*Magic:Finale:
**Type: Active, Magic skill
**Range: 12m
**Description: Super wide area of effect. Deal greater damage to enemies near the center. Cast Speed is long and unable to reduce it with CSPD. Generate aggro while casting.
*Magic:Burst:
**Type: Active, Magic skill
**Range: 8m
**Description: Enhance magic power and shoot out. Chance to knock back the target aiming at you. Cast time is very long, however, it is shortened by using magic skills before casting (reduces 1sec per magic skill).
*Maximizer:
**Type: Active
**Range: 0m
**Description: Greatly restore MP. Cast time is shortened as the skill levels up. If you use MP hharge before this skill, the cast time of maximizer will be shortened according to the skill level of MP charge, but only when using the skill with a Staff or Magic Device.
|-|Martial Skills=
*Smash:
**Type: Active, Physical skill
**Range: 2m
**Description: Strongly hit the target. Chance to inflict [Flinch] on the target.
*Bash:
**Type: Active, Physical skill
**Range: 2m
**Description: Strike a heavy blow on the head. Chance to inflict [Stun] on the target.
*Shell Break:
**Type: Active, Physical skill
**Range: 2m
**Description: A straight punch that penetrates hard armor. The damage dealt increases as the target's DEF is higher. Low chance to inflict [Armor Break]. Recover MP if it succeeds.
*Heavy Smash:
**Type: Active, Physical skill
**Range: 2m
**Description: Hit the target very hard. Chance to inflict [Lethargy] on the target. Deal additional damage on the target that has [Armor Break].
*Sonic Wave:
**Type: Active, Physical skill
**Range: 4m
**Description:Hit the target very hard. Chance to inflict [Lethargy] on the target. Deal additional damage on the target that has [Armor Break].
*Earth Bind:
**Type: Active, Physical skill
**Range: 2m
**Description: Attack enemies around you by shacking the ground. Chance to inflict [Stop] on the targets. Restore small amount of HP by hitting a target.
*Tripple Kick:
**Type: Active, Physical skill
**Range: 3m
**Description: Attack the target three times quickly. Critical rates are higher than normal attacks.
*Martial Mastery:
**Type: Passive
**Description: Get better at using knuckles. ATK of knuckles increases by 3%. Each level adds 3% weaponATK and 0.15% weaponMATK on knuckle.
*Aggravate:
**Type: Passive
**Description: Keenly attack the target again. Chance to deal additional damage with normal attacks of knuckles. Adds AMPR a little.
*Strong Chase Attack:
**Type: Passive
**Description: Enhances the power of small attacks. The additional damage of [Aggravate] increases.
*Martial Discipline:
**Type: Passive
**Description: Deepen understanding of Knuckles. Increases ATK speed of knuckles. Increases the damage of knuckle skills a little. These effects only applies when you equip knuckles on main/sub.
*Chariot:
**Type: Active, Physical skill
**Range: 12m
**Description: Shoot out the energy inside of the character. Chance to inflict [Fear] on the target. Charge time is shortened depending on the skill level.
*Rush:
**Type: Active, Physical skill
**Range: 2m
**Description: Quick consecutive attacks. Action speed increases for a few seconds including rush activated.
*Chakra:
**Type: Active
**Range: 0m
**Description: Restore MP a little and add a buff to reduce the next damage for a few seconds. Increase AMPR a little during the effect. Effective on party members.
|-|Dual Sword SKills=
*Dual Sword Mastery:
**Type: Passive
**Description: You can equip 2 one-handed swords. Reduce the decline in accuracy rate and critical rate as this skill levels up.
*Twin Slash:
**Type: Active, Physical skill
**Range: 2m
**Description: Slash the target with the swords. Increase critical damage.
*Spinning Slash:
**Type: Active, Physical skill
**Range: 24m
**Description: Slash and blow away enemies around you. Wind element. Dual element (gets element from sub-hand sword if mob is weak against it). Generate whirlwind and deal damage. Chance to inflict [Blind].
*Phantom Slash:
**Type: Active, Physical skill
**Range: 8m
**Description: Slash a target with lightning speed. Dark Element. Dual Element (will take sub-hand element if the opponenet is weak against it). Become invicible while in action and able to cancel the mode by moving the character. Chance to inflict [Freeze] on the target.
*Cross Parry:
**Type: Active, Physical skill
**Range: 2m
**Description: Attack a target parrying the target's attack. Reduce physical/magic damage while the skill is in action. Enhance ATK and ASPD for 30 seconds when reducing damage. Each level adds 1% ATK and 10% ASPD.
*Charging Slash:
**Type: Active, Physical skill
**Range: 2m
**Description: Charge toward the target using two swords. Pass through target and deal damage to the enemies in a straight line. Categorized as an unsheathe attack. This skill places the user 10m behind the enemy after use.
*Shadowstep:
**Type: Active, Physical skill
**Range: 4m
**Description: Quickly moves behind a target's back. Enchance AMPR until the next skill. Increase critical rate of the next skill once.
*Reflex:
**Type: Active
**Range: 0m
**Description: Increase evasion rate for a short time. Decrease DEF n MDEF a lot.
*Flash Blast:
**Type: Active
**Range: 0m
**Description: Dual element (one-handed sword). Enchance unsheathe attack for a short period of time and add a powerful counter when activating evasion. It is activated when using [Shadowstep].
*Dual Sword Control:
**Type: Passive
**Description: Increase ASPD of dual swords. Reduce the disadvantages of dual swords (critical rate and hit rate debuff).
*God Speed:
**Type: Passive
**Description: Enhances agility and unsheathe attacks such as first attack, evasion attacks and certain skills.
*Shining Cross:
**Type: Active, Physical skill
**Range: 12m
**Description: A pair of light blades slashes darkness. Dual element (one-handed sword). Deal more damage as the distance is closer. Restore MP with criticals (only once). Grant a buff to restore small amount of HP and it cannot be overwritten.
*Storm Reaper:
**Type: Active, Physical skill
**Range: 0m
**Description: Attack a target and jump back quickly. The damage of next close range attack greatly increases. Invincible while jumping back.
*Saber Aura:
**Type: Active, Physical skill
**Range: 2m
**Description: The two blades emit a divine light. Increase various stats and movement speed. Continuously use HP while the effect is active. The effect ends when you become unable to use HP. Unable to use redundantly.
|-|Halbred Skills=
*Flash Stab:
**Type: Active, Physical skill
**Range: 2m
**Description: Sharply attack an enemy with quick movement.
*Cannon Spear:
**Type: Active, Physical skill
**Range: 4m
**Description: Attack an enemy by throwing the halberd. The range increases as the skill levels up.
*Dragon Tail:
**Type: Active, Physical skill
**Range: 23m
**Description: Whirl around the Halberd and swipe the enemies. Chance to inflict [Tumble]. Depending on the timing of each attack, the effect to reduce damage taken will be added one time.
*Dive Impact:
**Type: Active, Physical skill
**Range: 4m
**Description: The trust of the halberd breaks the earth in time. Generates a mass explosion and deal additional damage after a while with a chance to inflict [Dazzled] when the skill is activated. Invincibility is granted while jumping. Movement speed doesn't affect the skill.
*Dragon Tooth:
**Type: Active, Physical skill
**Range: 12m
**Description: Jump toward a target and attack. After using the skill, you will return to the original place. It has high defense ignorance and critical rate but has no bonus on power.
*Deadly Spear:
**Type: Active, Physical skill
**Range: 2m
**Description: Accurately thrust an enemy and deal fatal damage. It takes time to active the skill, however, ignore certain amount of defense and have a high chace to inflict critical damage. The chance to inflict critical damage is higher when a halberd is used. The MP cost for the next skill used will be halved if critical damage is inflicted.
*Strike Stab:
**Type: Active, Physical skill
**Range: 2m
**Description: Thrust an enemy with quick movement. The damage increases if the target has a status ailment. Have a low chance to deal critical.
*Punish Ray:
**Type: Active, Magic skill
**Range: 12m
**Description: Cast a magic using the halberd to resemble a staff. Deal magic damage affected by ATK. Critical eate of the next skill increases.
*Chronus Drive:
**Type: Active, Physical skill
**Range: 4m
**Description: Repeat the fact that you penetrated a target. Grant a buff to restore small amount of MP and deal damage over time to the target for a few seconds.
*Halbred Mastery:
**Type: Passive
**Description: Get better at using halberds. ATK increases when youu equip a halberd.
*Critical Spear: 
**Type: Passive
**Description: Learn the mastery of halberds. Critical rate increases when you equip a halberd.
*Quick Aura:
**Type: Active
**Range: 0m
**Description: Increase your speed with the fighting spirit. Activate this skill by consuming HP instead of MP. Increase ASPD for a certain period of time.
*War Cry of Struggle:
**Type: Active
**Range: 0m
**Description: The roar of life in critical situation. Restore Mp a little. The amount of the MP restoration increases as the current HP is low.
*Godspeed Wield:
**Type: Active
**Range: 0m
**Description: Consume MaxMP (stack 3 times at most). Enhance ASPD/action speed/evasion rate for a short perion of time and greatly decrease physical and magic resistance. The effect ends when taking damage.
|-|Mononofu Skills=
*Issen:
**Type: Active, Physical skill
**Range: 2m
**Description: Slash an enemy at a blinding speed. High critical rate at the second hit.
*Pulse Blade:
**Type: Active, Physical skill
**Range: 12m
**Description: Slash an enemy with an arial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana.
*Tripple Thrust:
**Type: Active, Physical skill
**Range: 12m
**Description: Quickly approach and thrust a target. Move behind a target when attacking. Increases the damage of the next skill a little.
*Hasso Happa:
**Type: Active, Physical skill
**Range: 2m
**Description: Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana.
*Tenryu Ransei:
**Type: Passive, Physical skill
**Description: Furiously slash consecutively. Power increases for a while everytime you use the skill (4 Times at most). Special attack is applied to Magadachi/Zantei Settetsu by meeting certain conditions and the buff duration increases.
*Garyou Tensei:
**Type: Passive, Physical skill
**Description: The ultimate slash. The power increases everytime you use certain Mononofu skills (10 Times at most). Power increases against targets inflicted with [Break]. Critical rate greatly decreases.
*Pommel Strike:
**Type: Active, Physical skill
**Range: 2m
**Description: Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed.
*Magadachi:
**Type: Active, Physical skill
**Range: 2m
**Description: Parry an enemy's attack and reduce damage only once. Nullify ailments, recover MP a little, and remain at least 1 HP when taking fatal damage at certain amount of HP. Just deal damage if you don't parry.
*Zantei Settetsu:
**Type: Active, Physical skill
**Range: 2m
**Description: Furiously slash an enemy taking its attack. Nullify damage once and do an additional attack. Chance to inflict [Armor Break] with it.
*Bushido:
**Type: Passive
**Description: Learn how to be a Mononofu. HP, MP, and accuracy increase a little. ATK increases when equipping a Katana.
*Shukuchi:
**Type: Passive
**Description: A technique to move fast. Quickly move within range when doing normal attacks. Increase the ability of the next normal attack. Unavailable during [Slow/Stop].
*Two-Handed:
**Type: Passive
**Description: Wield the weapon with both hands. Various stats are enhanced if sub-weapon is empty. Critical damage with a katana greatly increases (greatly increases ATK power when critical hit occurs, not cdmg). Increases 10% weapon attack, 10% accuracy.
*Meikyo Shisui:
**Type: Active
**Range: 0m
**Description: Sharpen your focus. Critical rate greatly increases for a short time and critical damage, DEF, and MDEF decreases. The effect ends when you use another skill.
*Kairiki Ranshin:
**Type: Active
**Range: 0m
**Description: Release the demonic power inside. Increase ATK/AMPR/normal attack power. Enhance defense pierce/critical rate of Garyou Tensei. Inflict [Ignition] on yourself when activated. Duration is 10sec.
</tabber>
Buff Skills
<tabber>
|-|Guard Skills=
*Heavy Armor:
**Type: Passive
**Description: Increase guard rate of heavy-remodeled armors. Each level adds +1% guard rate.
*Light Armor:
**Type: Passive
**Description: Increase evasion rate of light-remodeled armors. Each level adds +1% evasion rate.
*Advanced Guard:
**Type: Passive
**Description: Increase the effect and activation rate of guard. Each level adds +1% guard rate and 0.5% guard power.
*Advanced Evasion:
**Type: Passive
**Description: Increase activation rate of evasion. Each level adds +1% evasion rate.
|-|Shield Skills=
*Shield Mastery:
**Type: Passive
**Description: Enchance attack speed when equipping a shield. By equiping a shield, there is -50% ASPD penalty. Each level of this skill nullifies 10% of the penalty (adds +5% ASPD), so at lv 10 there is no penalty.
*Shield Bash:
**Type: Active, Physical skill
**Range: 3m
**Description: Bash with the shield. Chance to inflict [Stun] on the target. At Lv 10 stun rate is 100%.
*Force Shield:
**Type: Passive
**Description: DEF is added when you equip a shield. Increase MaxHp. Increases DEF by 10%.
*Protection:
**Type: Active
**Range: 0m
**Description: Increase party members's physical resistance and decrease magic resistance for a limited time. At Increases physical resistance by 30% and reduce magic resistance by -15%, and the duration is 10mins.
*Aegis:
**Type: Active
**Range: 0m
**Description: Increase party members's magic resistance and decrease physical resistance for a limited time. Increases magic resistance by 30% and reduce physical resistance by -15%, and the duration is 10mins.
*Shield Cannon:
**Type: Active, Physical skill
**Range: 6m
**Description: Throw the shield like a canonball. Chance to inflict [Stun] on the target. Range increases with skill level, maximum 20m at level 10. Stun rate is 100% at lv 10. When the target is made "Stun", the power will increase based on the shield's refinement value.
*Magical Shield:
**Type: Passive
**Description: MDEF is added when u equip a shield. Increase MaxHp. Increases MDEF by 10%.
*Guard Strike:
**Type: Passive
**Description: Attack repelling an enemy's attack. Deal a damage to a target when Guard is activated. The damage dealt depends on guard power and the refinement value of your shield.
*Guardian:
**Type: Active
**Range: 0m
**Description: Create an area that reduces damage taken. This area will grow wider as this skill levels up, maximum of 6m. Duration is 3 mins.
|-|Dagger Skills=
*Throwing Knife:
**Type: Active, Physical skill
**Range: 12m
**Description: Attack by throwing a dagger. Normal attack proration will be applied when the skill level is 10.
*Spike Dart:
**Type: Active, Physical skill
**Range: 8m
**Description: Disturb the target's movement by throwing a dagger on the feet. Chance to inflict [Slow Down] on the target. Deals 6 hits
*Gatling Knife:
**Type: Active, Physical skill
**Range: 8m
**Description: Throw lot of knives single-mindedly. Deals 8 hits.
*Poison Dagger:
**Type: Active, Physical skill
**Range: 8m
**Description: Attack with a poisoned dagger. Chance to inflict [Venom].
*Double Throw:
**Type: Passive
**Description: Chance to perform evasion and attack twice with dagger.
*Hidden Arm:
**Type: Passive
**Description: Chance to add small damage to normal attacks by equipping daggers. Activation rate is around 50%. 
*Intense Knife:
**Type: Passive
**Description: Increase the damage and activation rate of Hidden Arm. When both Hidden Arm and Intensive Knife are lv10, activation rate is 100%. 
*Amazing Throw:
**Type: Passive
**Description: An astounding throwing skill. Add the chance to increase hit counts to all the dagger skills. When activated, the number of hits is doubled. Activation rate is about 40%.
*Mail Breaker:
**Type: Passive
**Description: Ignore certain amount of DEF when usng Hidden Arm. Physical pierce +50%.
|-|Knight Skills=
*Assault Attack:
**Type: Active, Physical skill
**Range: 6m
**Description: Rush at the target. Chance to inflict [Slow Down] on the target.
*Parry:
**Type: Passive
**Description: Parry attacks using a weapon. Chance to reduce physical damage. The skill will not be activated with guard.
*Provoke:
**Type: Active
**Range: 8m
**Description: Provoke the enemy to target you. 
*rage Sword:
**Type: Active, Physical skill
**Range: 6m
**Description: Attack with raw hostility. It is a special attack to get more aggro. 
*P. Defense:
**Type: Active
**Range: 0m
**Description: Perform perfect defense. Reduce damage to 0 with a shield and restore small amount of HP. When successfully blocked an attack, it generates additional aggro. 
*Binding Strike:
**Type: Active
**Range: 2m
**Description: Generates a shock wave and deal damage to enemies around you. Chance to [Stop] on the target. A special attack that produces a lot of aggro.
|-|Hunter Skills=
*Kick:
**Type: Active, Physical skill
**Range: 3m
**Description: Kick an enemy and create distance. Deal damage and knock back the target.
*Sunrise Arrow:
**Type: Active, Physical skill
**Range: 14m
**Description: A strong shot with the energy of the sun. Deal damage in the straight line toward the target. 2x damage on sleeping enemies. (Light element)
*Magic Arrow:
**Type: Active
**Range: 0m
**Description: Strengthen Arrows with magic. Slightly increase weapon ATK and AMPR. Normal attacks are enchanced by MATK. The effect ends after using normal attacks for a certain number of times.
*Sleep Trap:
**Type: Active, Magic skill
**Range: 23m
**Description: Set a sleeping gas trap. Chance to inflict [Sleep] on the target. Unable to set at feet. (Water element)
*Bear Trap:
**Type: Active, Magic skill
**Range: 23m
**Description: Set a bear trap. Chance to inflict [Stop] on the target. Unable to set at feet. (Earth element)
*Land Mine:
**Type: Active, Magic skill
**Range: 23m
**Description: Set an explosive trap. Low chance to inflict [Ignite] on the trapped enemy. Unable to set under the enemy's feet. (Fire element)
|-|Priest Skills=
*Bless:
**Type: Active
**Range: 0m
**Description: Restore HP a little at fixed intervals. The heal amount and duration depends on skill Lv. The heal amount appear every 3 seconds for 45 seconds duration at lv10.
*Gloria:
**Type: Active
**Range: 0m
**Description: Increase DEF and MDEF for a short time (duration 30secs at lvl1). Guard rate also increased if you equip a shield.
*Holy fist:
**Type: Active, Physical skill
**Range: 1m
**Description: Smite evil with a light elemental punch. Deals physical and magic damage at the same time. This skill categorized as physical skill. When a staff is equipped, magic power will increase. When a knuckle is equipped, physical power will increase.
*Holy Light:
**Type: Active, Magic skill
**Range: 12m
**Description: Punish evil monsters with the power of the light element. Deal magic damage of light element to a target. When a magic device is equipped, the limit of HP recovery increased.
*Enhanced Bless:
**Type: Passive
**Description: Enchance the healing effect of [Bless]. If the level of [Bless] is 10, add more duration, healing amount and staff bonuses.
*Ether Barrier:
**Type: Active
**Description: Generate a barrier that absorbs shock. The resistance to the status ailment: [Flinch] increases for a short period of time.
|-|Assassin Skills=
*Assassin Stab:
**Type: Active, Physical skill
**Range: 4m
**Description: Deal a fatal blow to the target. The effectiveness of the attack depends on the hit direction. Aim for the target's back to maximize it.
*Backstep:
**Type: Active
**Range: 0m
**Description: A technique to instantly escape from danger. Increase the power of Assassin Stab when it is used next to this skill.
*Arcane Strike:
**Type: Active, Physical skill
**Range: 3m
**Description: A secret technique passed down from an assassin squad. Use all MP and enhances AMPR until the next skill is activated. Significantly reduce aggro on you, when not targeted.
*Evasion:
**Type: Active
**Range: 0m
**Description: A technique to improve the ability to dodge. Increase dodge rate for a certain period of time and remove Status Ailment: [Slow].
*Serum:
**Type: Active
**Range: 0m
**Description: A technique to ease and relieve pain. Reduce damage over time due to status ailments: [Poison] and [Ignite] for a certain period of time.
*Foresight:
**Type: Passive
**Description: Exceed the limit of your ability to dodge. Lower monster's minimum accuracy and makes it easier to dodge attacks. The power of Assassin Stab is also raised.
|-|Dark Power= 
*Bloody Bite:
**Type: Active, Physical skill
**Range: 4m
**Description: A dark magic to feed on enemy's blood. Inflict damage to a target and absorb a part of damage dealt as HP. The heal amount depends on your level.
*Dark Stinger:
**Type: Active, Physical skill
**Range: 8m
**Description: The power of darkness in your right arm bursts. Use 10% of the current HP and deal damage. Lower MaxHP for 10 seconds. (Up to 5 times.) If you use Bloody Bite while this effect is active, remove the negative effect and heal HP.
*Red Tear:
**Type: Active, Physical skill
**Range: 4m
**Description: Hatred turns to tears of blood and takes down foes. When being targeted by a foe, you start bleeding (duration 5s). If not, reduce aggro. HP cost of Dark Energy is removed while it's active. This skill ignores defense regardless of the skills level.
*Sacrifice:
**Type: Active, Physical skill
**Range: 4m
**Description: Curse an enemy by sacrificing your life. Deal special damage using 10% of MaxHP. You will become stunned if HP is not enough.
*Demon Claw:
**Type: Active, Physical skill
**Range: 8m
**Description: The demon inside rages for blood. Attack the targets targeting allies. Attack up to 10 targets but damage is distributed. When activated, power increases as you HP is lower and does not generate aggro. Damage changes every 10% HP lost, capped at 90% HP lost.
*Regretless:
**Type: Active
**Range: 0m
**Description: Even if my life ends here, I shall have no regrets. Restore all HP. Reduce MaxHP and enhance stats for a few seconds. (Can be overlapped.) You will die when the effect ends. *First-Aid, Struggle, Revive Droplets unavailable.
|-|Magic Blade=
*Magic Warrior Mastery:
**Type: Passive
**Description: Reduce the ATK decrease applied when equipping a sub magic device, and increase MATK and CSPD a little.
*Sword Conversion:
**Type: Passive
**Description: When equipping one-handed or two-handed swords, weapon ATK is added to MATK like staffs and magic devices.
*Resonance:
**Type: Active
**Range: 0m
**Description: Resonance of vitality and magic power. Enhance stat randomly for 30 seconds and average current HP and MP (by %). This skill cannot be overlapped. Unavailable if MaxHP is lower than MaxMP.
*Ether Flare:
**Type: Active, Magic skill
**Range: 6m
**Description:A simplified magic for warriors. The element depends on the sub weapon. Chance to inflict [Ignite]. When you inflict it with the target's weak element, increase AMPR for a few seconds.
*Element Slash:
**Type: Active, Magic skill
**Range: 6m
**Description: Slash enemies with a magic blade. The element depends on the sub magic device. Accuracy rates effect this skill. Chance to inflict [Weaken]
*Enchant Sword:
**Type: Active, Physical skill
**Range: 6m
**Description: A slash with the power of element on the sword. Attack with the target's weak element with one-handed or two-handed swords. Elemental enhancement based on the sub magic device is activated for 30 seconds.
</tabber>
Assist Skills
<tabber>
|-|Survival Skills=
*Play Dead:
**Type: Passive
**Description: The waiting time to revive is reduced.
*Safe rest:
**Type: Passive
**Description: Natural HP increases.
*HP Boost:
**Type: Passive
**Description: MaxHP increases a little.
*Fighter's High:
**Type: Passive
**Description: Regenate HP during combat. The healing amount is small. 
*Short Rest:
**Type: Passive
**Description: Natural MP regen increases.
*MP Boost:
**Type: Passive
**Description: MaxMP increases a little.
*Sober Analysis:
**Type: Passive
**Description: Regenate MP during combat. The healing amount is small. 
|-|Support Skills=
*First Aid:
**Type: Passive
**Description: "First Aid" effect in increases. The waiting time to revive is largey reduced. (First aid is a skill that everyone has by default. It decreases the waiting time to revive. Can not be used on oneself.)
*Mini Heal:
**Type: Active
**Range: 0m
**Description: Restore the target's HP a little. Reduce the target's waiting time to revive if the target is knocked out. 
*Recovery:
**Type: Active
**Range: 0m
**Description: Remove a status ailment of the target. Prevent status ailments and remove up to 2 status ailments as the skill levels up.
*Life Recovery:
**Type: Active
**Range: 0m
**Description: Create an area that regenates HP. The player's DEF decreases. The effect ends when the player take damage.
*Brave Aura:
**Type: Active
**Range: 0m
**Description: Create an area that enchances ATK and weapon performance. The player's accuracy rate decreases. The effect ends when the player takes damage.
*Mana Recharge:
**Type: Active
**Range: 0m
**Description: Create an area that regenates MP. The player's ATK decreases. The effect ends when the player takes damage.
*Magic Barrier:
**Type: Active
**Range: 0m
**Description: Create an area that enchances DEF and armor performance. The player's dodge rate decreases. The effect ends when player takes damage.
*Sanctuary:
**Type: Active
**Range: 0m
**Description: Create a sanctuary and protect allies. Reduce damage taken while in the area. The area will be wider as the skill level up, at lvl 10 it has a diameter of 6m. The amount depends on each player's maxHP (in effect as long as the value of damage taken is below your 10%maxHP's value). Ineffective against fatal damage. Duration 15sec at lvl 10. At lvl10 you only received 1/11 damage.
*High Cycle:
**Type: Active
**Range: 0m
**Description: Create the area to shorten charge and cast time. Your MP restoration will be weakened. The effects will end when taking damage.
*Immunity:
**Type: Active
**Range: 0m
**Description: Create the area to protect players from status ailments. Your attack speed will be lowered. The effects will end when taking damage.
*Heal:
**Type: Active
**Range: 0m
**Description: Restore a target's HP. Greatly shorten the time to revive when using this skill to a defeated player.
*Quick Motion:
**Type: Active
**Range: 0m
**Description: Create an area that enhances attack speed. The user's AMPR is lowered and the effect ends when you take damage.
*Fast Reaction:
**Type: Active
**Range: 0m
**Description: Create an area that enhances guard and evasion rates. The user's CSPD decreases and the effect ends when taking damage.
|-|Minstrel Skills=
*Healing Song:
**Type: Active
**Range: 0m
**Description: A break for travelers. Natural regen increases when not in combat. The effect increases when used continuously. Cannot be sung at the same time with other songs.
*Fairy Song:
**Type: Active
**Range: 0m
**Description: A fairy's guidance. Increase accuracy and dodge rate. The effect increases when used continuously. Cannot be sung at the same time with other songs.
*Life Song:
**Type: Active
**Range: 0m
**Description: The beat of life. MaxHP increases and HP is restored. The effect increases when used continuously. Cannot be sung at the same time with other songs.
*Fantasy Song:
**Type: Active
**Range: 0m
**Description: Is it a dream or an illusion? The effect of the song is accumulated at fixed intervals. Restore MP with the effect after using a skill. Combo won't activate the effect. Cannot be sung at the same time with other songs.
*Ad-lib
**Type: Active
**Range: 0m
**Description: Resumes an interrupted song before it completely loses its effect. Restore a little MP if used while a song is in effect. The amount of MP restored decreases if used with combo.
*Passion Song:
**Type: Active
**Range: 0m
**Description: An incredibly strong and fierce determination. Increases elemental effect, but the effect will decrease when the combination is right. The effect increases when used continuously. Cannot be sung at the same time with other songs.
*Wisdom Song:
**Type: Active
**Range: 0m
**Description: Enlightenment through a great deal of knowledge. Reduce all kinds of damage. The effect increases when used continuously. Cannot be sung at the same time with other songs.
|-|Dancer Skills=
*Fairy Dance:
**Type: Active
**Range: 0m
**Description: A graceful dance like a fairy. Reduce monster's accuracy. You can increase the effect by using it again right before the effect ends. The effect goes down if you reuse it too early or gain effect from another dance.
*Frenzy Dance:
**Type: Active
**Range: 0m
**Description: An extremely emotional dance that makes it easier to break monster's parts. You can increase the effect by using it again right before the first effect ends. The effect goes down if you reuse it too early or gain effect from another dance.
*Spirited Dance:
**Type: Active
**Range: 0m
**Description: A dance to cheer allies up. Immediately restores MP. You can increase the effect by using it again right before the effect ends. The effect goes down if you reuse it too early or gain effect from another dance.
*Astute Dance:
**Type: Active
**Range: 0m
**Description: An agile yet supple dance. Reduces monster's dodge rate. You can increase the effect by using it again right before the effect ends. The effect goes down if you reuse it too early or gain effect from another dance.
*Elegant Poise:
**Type: Active
**Range: 0m
**Description: Handle attacks easily with a fan. Reduce damage received and become invicible while holding the fan. Can't hold the fan gracefully when inflicted with a status ailment.
*Charming Dance:
**Type: Active
**Range: 0m
**Description: A fascinating dance that reduces monster's stability. You can increase the effect by using it again right before the effect ends. The effect goes down if you reuse it too early or gain effect from another dance.
*Nature's Wonders:
**Type: Active
**Range: 0m
**Description: Attacks as if dancing beautifully. Deal damage to nearby enemies and recover nearby allies' HP when the skill ends. Depending on your level, you gain resisntance against [Flinch] or [Tumble].
|-|Battle Skills=
*Magic Up:
**Type: Passive
**Description: Increase MATK a little. The amounts depends on player's level.
*Concentrate:
**Type: Passive
**Description: Increase ATK a little. The amounts depends on player's level. 
*Attack Up:
**Type: Passive
**Description: Increase ATK a little. The amount depends on player's level.
*Whack:
**Type: Passive
**Description: Extremely low chance to increase the last physical damage dealt.
*Defense Up:
**Type: Passive
**Description: Increase DEF and MDEF a little. The amount depends on the player's level.
*Dodge Up:
**Type: Passive
**Description: Increase Dodge Rate a little.
*Desperate Resist:
**Type: Passive
**Description: Reduce the damage taken while you are immobilized by the status ailments such as [Stun] and [Tumble].
*Critical Up:
**Type: Passive
**Description: Increase critical rate and damage dealt a little.
*Accuracy Up:
**Type: Passive
**Description: Increase accuracy rate a little.
*Increased Energy:
**Type: Passive
**Description: Increase MATK a little. The amount depends on player's level.
*Intimidatig Power:
**Type: Passive
**Description: Increase ATK a litlle. The amount depends on player's level.
*Defense Mastery:
**Type: Passive
**Description: Increase DEF and MDEF a little. The amount depends on the player's level.
*Spell Burst:
**Type: Passive
**Description: Critical ability slightly effects magic attack.
*Secret Chase Attack:
**Type: Passive
**Description: Increases the activation of additional melee and additional magic. Additional equipment required for this effect to apply.
*Super Grip:
**Type: Passive
**Description: Shortens the knockback distance when defeated.
</tabber>
All skills listed, including more detailed information: http://coryn.club/skill_menu.php (If the link doesnt work, copy it and search for it directly)
Note: All of the statistics are base values, without skills or even weapons.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Iruna/Toram Online