Cross (Xenoblade)

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|-|Female=
|-|Skell=
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==Summary==
Cross (クロス, Kurosu) is the default name used for the Avatar, the customizable playable character of Xenoblade Chronicles X. He or she is created by the player and exists through the choices made during the game. He or she is sometimes referred to by other characters as "Rook" and other nicknames.
Cross was one of the crew from an unspecified sector of the White Whale. Cross landed on Mira by evacuating the ship in a lifepod. Two months later, Cross's lifepod is discovered in Starfall Basin, and he or she is woken up from stasis by Elma. Cross is the only survivor in the area, and has no memory of Earth or the White Whale. Elma brings Cross to New Los Angeles, and he or she becomes a member of the private military organization BLADE.
==Powers and Stats==
Tier: , higher with Statistic Amplifications | , higher with Statistic Amplifications
Key: Base | In Skell
Name: Cross
Origin: Xenoblade Chronicles X
Gender: Player's Choice
Age: Unknown
Classification: Human, Mimeosome
Powers and Abilities:
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|-|Base=
|-|With Skell=
|-|Data Mind=
Immortality (Types 4, 6 and 8, Can transfer their data minds into other bodies if their current ones are . When the main computer was destroyed, Cross's data mind should had been destroyed, but thanks to Mira it continued to live becoming reliant on it), Incorporeality (Is disembodied data/information containing everything about the human it replicates), likely Possession (Elma that Cross and co. can transfer into organic bodies to replace their old destroyed bodies but how this is done is unknown and is unknown if it is combat applicable)
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Attack Potency: Planet level (Defeated the Vita which is superior to the Warship that destroyed the Earth), higher with Statistic Amplification | Planet level (Skells like the Ares are naturally more powerful than Mimeosomes such as Cross and Elma), higher with Statistic Amplification
Speed: Superhuman with Massively FTL+ combat speed and reactions (Can fight Ganglion Skells which can travel around the Samaar Federation System which is 6 millions lightyears wide leading to these levels of speed) | Massively FTL+ with Skell
Lifting Strength: Unknown | Unknown
Striking Strength: Planet level | Planet level
Durability: Planet level (Can take hits from the Vita) | Planet level (More durable than before)
Stamina: Likely Infinite
Range: Extended melee range. Hundreds of kilometres with projectiles | Plantery with Skell. Hundreds of meters possibly hundreds of kilometres with Absorption and Matter Manipulation
Standard Equipment: Knife, Longsword, Shield, Dual Swords, Javelin, Photon Saber, Assault Rifle, Gatling Gun, Dual Guns, Sniper Rifle, Raygun, Psycho Launchers and his/her Skell.
Intelligence: Gifted (Was one of humans chosen to be brought on the White Whale. Was able to master piloting a Skell without any prior knowledge on them along with mastering multiple fighting styles in a short period of time)
Weaknesses: None Notable
Notable Attacks/Techniques:
Overdrive:
Overdrive is a technique given to humans through the use of Mimeosomes. Once active it grants an immense boost to the user's fighting capabilities boosting their attack potency, durability, etc for a limited amount of time however, with a combination of arts and skill it is possible for the duration to last endlessly.
When activated for Skells, Overdrive gives a few extra perks such as passive Damage Transferal, Probability Manipulation, Damage Boost and temporary Invulnerability during attacks.
Soul Voice/Challenge:
A Soul Voice/Challenge is a mechanic in XBX that allows the user to activate certain abilities, buffs or just heal without the need of arts. These effects are typically triggered by certain actions such as "opening the battle with a melee attack". Abilities granted by Soul Voice/Challenge include more Healing, Statistics Amplification, Resistance Negation, Invulnerability and many more.
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|-|Knife Arts=
*Chrome Armor: Grants Physical Resistance Up
*Slit Edge: Deals weapon damage + FROM THE SIDE: boosts damage
*Recuperate: Boosts evasion + Continually restores HP.
*Repair: Removes debuffs + Restores HP
*Full Specs: Boosts potential + Boosts ranged attack + Boosts Ether resistance
*Screamer: Inflicts Sleep
*Absorber Skin: Grants Barrier
*Brainjack: Seizes control of target enemy and turns it into an ally.
*Dispel: Deals ether damage + Randomly removes one buff from the target
*Servant Sacrifice: Boosts HP and TP when controlling a target + Sometimes inflicts instant death on target
*Energy Source: Boosts TP + Boosts Potential
*Black Butterfly: Deals ether damage + Inflicts Ether Res Down + Shortens aura effect time
*Smooth Recovery: Restores HP + Grants Evasion Up
*Black Bane: Deals ether damage + More debuffs on target = higher damage
*Secondary Speed: Reduces secondary cooldown + Reduces auto-attack intervals
|-|Longsword=
*Rising Blade: Deals weapon damage + When taunted: boosts damage
*Defensive Stance: Reduces damage dealt + Reduces damage taken + Continually restores HP
*Tornado Blade: Deals weapon damage + With an Aura: boosts TP
*Magnum Edge: Deals weapon damage + Inflicts Physical Res Down
*Offensive Stance: Increases total melee attack + Increases melee accuracy + Increases damage taken
*Burning Slash: Deals thermal damage + Inflicts Thermal Res Down
*Incendiary Edge: Deals thermal damage + Boosts damage in melee combos
*Samurai Soul: Adds AOE to melee AA's + Boosts AA's upon taking damage + Reduces secondary CD
*Ultraslash: Deals weapon damage + From Behind: Boosts damage
*True Stream Edge: Deals weapon damage + With Morale: boosts TP
*Blossom Dance: Deals weapon damage + Nullifies target's attribute resistances
|-|Shield=
*Wild Down: Weapon damage + inflicts Topple
*Flame Cloak: Thermal Resistance Up
*Iron Prison: Physical resistance up + Proximity Spike
*Wild Smash: Weapon damage + Vs. Toppled: boosts damage
*Trash Talk: Inflicts Taunt + with Morale: boosts TP
*Shield Wall: Grants Barrier
*Reality Rift: Weapon damage + inflicts Slow Arts
*Bombardier: Thermal damage + inflicts Blaze
*Supershield: Reflects Physical damage + reduces damage received + nullifies Stun
*Drum Roll: Weapon damage + inflicts Physical Resistance Down + boosts damage in Melee Combo
*Mindstorm: Restores HP + grants Potential Up
*Atomic Hit: Weapon damage + boosts Appendage damage
*Flamehand: Boosts all Debuff Resistance + nullifies Terrain Damage + Counter Spike
|-|Dual Swords=
*Back Slash: Deals weapon damage + From Back: boosts damage
*Stream Edge: Deals weapon damage + Boosts damage in Ranged combo
*Upper Hand: Grants Critical Power
*Shadowrunner: Boosts Potential + From Back: boosts damage + Disables enemy detection
*Side Slash: Deals Weapon damage + Inflicts Fatigue + From Side: Boosts damage
*Thirsty Edge: Recovers HP when landing melee hits
*Blood Sacrifice: Halves current HP to boost TP by 1000
*Killing Machine: Boosts melee accuracy + Boosts melee attack + Boosts potential
*Electric Surge: Deals ether damage + (lower HP = higher damage)
*Hundred Shells: Deals weapon damage + From back: Boosts damage
*Shadowstrike: Deals Weapon damage + Inflicts Stagger + From Back: boosts damage
*Crisis Zone: Faster auto-attacks + continuous damage + (lower HP = higher damage)
*Seventh Edge: Deals weapon damage + boosts damage in ranged combos
|-|Javelin=
*Arcing Horn: Deals Electric damage + Inflicts Electric Res Down + Boosts damage in Melee combo
*Raijin: Boosts Critical Hit Rate + Restores HP when using Arts + Reflects Electric damage
*Spiral Horn: Deals Weapon damage + Inflicts Physical Res Down + Boosts damage in Melee combo
*Overwhelm: Deals Weapon damage + Inflicts Fatigue + (higher HP = higher damage)
*Speed Demon: Reduces cooldown while Sprinting + Restores HP over time
*Hair Trigger: Grants Supercharge
*Trident Buster: Deals Electric damage + Inflicts Shock + Boosts damage in Ranged combo
*Balance Breaker: Deals Weapon damage + Inflicts Stagger in melee combo
*Maximum Voltage: Deals weapon damage + boosts damage if Skell was destroyed
*Vortex: Deals Electric damage + Inflicts Stun in melee combo
|-|Photon Sabers=
*Starfall Blade: Weapon damage + boosts damage in Melee Combo
*Geolibrium: Boosts Beam Resistance + Continually Restore HP + Nullifies Terrain Effects
*Starfall Rondo: Weapon damage + boosts damage in Melee Combo
*Astrolibrium: Reflects Beam Damage + Boosts Beam Damage
*Astral Heal: Restores HP + when inside Skell: restores appendage HP
*Starfall Blossom: Weapon damage + from Front: boosts TP
*Astral Purge: Removes debuffs
*Novalibrium: Grants Supercharge upon receiving damage + Enables Counter Spike
*Astral Horizon: Grants Astral Heal and Astral Purge to all allies + Expands AOE range
*Galactic Cataclysm: Beam damage + with Aura: boosts damage
*Starlight Duster: Weapon damage + inflicts Gravity Resistance Down + boosts damage in Melee Combo
*Phenomenon: Ether damage + inflicts Ether Resistance Down
*Essence Exchange: Swaps current HP and TP
|-|Assault Rifle=
*Flame Grenade: Thermal damage + inflicts Blaze + Vs. Toppled: boosts damage
*Assault Hammer: Deals physical damage + inflicts Topple
*Infuriate: Inflicts Taunt
*Power Dive: Grants Supercharge + evade attacks during animation
*Furious Blast: Weapon damage + Boosts damage in melee combo
*Burst Grenade: Thermal damage + inflicts Blaze + Vs. Toppled: boosts damage
*Decoy Round: Inflicts Taunt + with Morale: boosts TP
*Flash Grenade: Electric damage + inflicts Blackout
*Medic Free: Boosts debuff resistance + Auto-revive on incapacitation
*Assault Breaker: Physical damage + from Back: inflicts Stun
*Gunforce: Boosts ranged attack + Boosts critical hit rate + Reduces secondary cooldown
*Takedown Shot: Weapon damage + inflicts Topple on Mechanoids
*Last Stand: Boosts allies TP by 1000
*Quick Cannon: Thermal damage + inflicts Blaze + boosts damage in Melee Combo
*Grenade Blitz: Thermal damage
*Overclock: Recovers HP when using arts + boosts Skell fuel recovery
|-|Gatling Gun=
*Missile Volley: Thermal damage + inflicts Thermal Resistance Down
*Bullet Storm: Weapon damage + vs. Humanoids: inflicts Flinch
*Hellfire: Weapon damage + with Aura: boosts damage
*Enhanced Stand: Boosts auto-attack damage + continuously restores HP
*Thermal Payload: Thermal damage + Vs. Toppled: boosts damage
*Cool Off: Removes debuffs + with Aura: consumes Aura to restore TP
*Fire Carnival: Thermal damage
*Bullet Twister: Weapon damage + with Aura: boosts TP
*Titan Recharge: Nullifies Reflects + faster secondary cooldowns + Restore HP when aura ends
|-|Dual Guns=
*Early Bird: Critical Power tier up + Critical Up + Evasion Up
*Sliding Slinger: Deals weapon damage + From the Side: Boosts TP
*Violent Streak: Critical hits: Tension Up
*Primer: Grants Critical Power + Increases TP by 200
*Ghostwalker: Grants Decoy
*Executioner: Deals weapon damage + boosts damage in ranged combos
*Combat Limbo: Grants Effect Stasis
*Zero Zero: Deals weapon damage + boosts TP in melee combos
*Ghost Factory: Grants Decoy
*Sky High: Deals physical damage + Inflicts Stun and Launch + boosts damage in melee combos
|-|Sniper Rifle=
*Shrapnel: Deals Weapon damage + Boosts damage to Appendages
*Eagle Eye: Grants Ranged Accuracy Up + Grants Ranged Attack Up
*First Down: Deals Weapon damage + Inflicts Topple on humanoids
*Intercept: Deals Weapon damage + Inflicts Stun
*Hawkeye: Grants Critical Power
*Sidewinder: Deals Weapon damage + Inflicts Debuff Res Down
*Ghost Sniper: Boosts Critical Rate + Boosts TP with Critical Hits + Boosts Ranged Accuracy
*Afterburner: Deals Weapon damage + Boosts damage in ranged combo
*Slayonet: Deals Weapon damage + Boosts damage in melee combo
|-|Raygun=
*Beam Barrage: Weapon damage + with Aura: boosts damage
*Myopic Screen: Weapon damage + inflicts Blackout
*Subterfuge: Inflicts Debuff Resistance Down
*Ether Blast: Ether damage + with Aura: boosts damage
*Gravity Blast: Gravity damage + inflicts Topple
*Gravity Cloak: Gravity Resistance Up
*Pathogen Blast: Inflicts Virus
*Clarity Ray: Removes debuffs + Grants Ether Resistance Up
*Beam Bomber: Weapon damage + with Aura: boosts damage
*Master Gunner: Boosts Ranged Attack + Boosts Potential + Boosts Appendage damage
|-|Psycho Launchers=
*Stellar Ray: Deals weapon dmg + Inflicts Bem Res Down
*Lightning Cloak: Grants Electric Res Up
*Jetstream: Deals Ether dmg + Inflicts Stun
*Shooting Star: Deals Electric dmg + Inflicts Shock
*Astral Protection: Boosts all attribute resistances + Restores HP when using arts
*Starlight Kick: Deals gravity dmg + Inflicts Topple
*Tacit Censure: Inflicts Virus
*Gravity Lunge: Deals Gravity dmg + Inflicts Topple + boosts damage in melee combos
*Dual Dynamo: Melee Attack Up + Ranged Attack Up + Potential Up
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Note: Dark Matter in Xenoblade Chronicles X is likely just Matter (e.g Solids, liquids, gasses) due to the Vita being to manipulate Dark Matter while and showed to be able to create solid machines and liquid fuel.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Xenoblade
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Category:Large Sized Characters
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Category:Incorporeal Characters
Category:Possession Users