Fallout 4 console commands

==Overview==
The console is a debugging tool in the computer versions of Fallout 4. It is useful for altering content while in-game, but may be used to cheat as well. It cannot be accessed in the console versions of the game or in Survival mode.
List of console keys
* Belgian: ù (point keyboard)
* Brazilian: `
* Canadian Multilingual Standard: è
* Danish: Æ
* Estonian: ü
* French: ² or ù
* Finnish: Ö
* German: ^ or ö
* Hungarian: ö
* Icelandic: Æ
* Italian: \ or | or ò
* Japanese: @ (to the right of P key)
* Norwegian: ø
* Portuguese: ç
* Russian: ё
* Spanish: ñ
* Swedish: å or ö
* Swiss: ¨ (The upper key of the left of the enter key))
* Turkish: "
* United States: ~ or ` (to the left of the number 1 key)
* United Kingdom: ' (below the @ symbol, on the same key)
* Other possible solutions: §, ½
Should this for some reason not work, you can always set your keyboard's language layout to US in the Windows control panel. After restarting Fallout 4 pressing the equivalent button from above will open the console.
In order to access the console, you will need to use the key appropriate for your language (as shown in the list of console keys). 
The HUD will disappear and you will get a prompt (--- |) in the lower-left corner of the screen where you can input commands as listed below (The console will also remember any previously entered commands, which you can scroll through with the Up and Down Arrow keys). While the console is open, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If you are using a controller, simply use your keyboard to enable the console.
==On commands, targets, shorthands and more==
===Types===
The commands listed on this page will appear in two types and are accordingly formated:
* – Targeted commands. These will either be listed here with targetID or player as target.
** Targeted commands also work by selecting the target with the mouse or using before the command.
* – Untargeted commands.
* Some commands will be noted to be able to both be used either with a target or without one, resulting in a global or targeted effect.
===Targets===
Targeted commands will require a reference as target usually entered before the actual command, as noted by the separating dot in between. For the majority of functions, a Form ID will be needed. For example, if you want your player character (PC) to be the target, you can:
* Use the PC's reference ID: 
** Example: – Adds 1 Pipe Wrench to the PC's inventory.
* Left-click on the PC (while the console is open you will be given a cursor to click on objects/characters in the world to select them as targets), at the console's header " 00000014 [EP] will show up, indicating the ID of your PC as target. Now you can enter any targeted command without needing to enter a target as the console will automatically preface it with your selected ID. To deselect your target, simply click on it again and it will disappear from the header.
** Example: 
* Selecting items in difficult environments, and scroll wheel augmented selection: Pointing and left-clicking may not select the expected item when in a crowded environment, or in the presence of items whose boundaries extend beyond their visible edges. When in doubt, verify the selection with non-destructive console commands:
** After attempting to click on an NPC, the (show inventory) command is a convenient validator. If a plausible inventory is shown, it is very likely that the expected NPC was selected.
** After attempting to click on an arbitrary item, the command can be used to increase the altitude of the selected item by one unit (a few pixels for nearby items; less for more distant items). If the desired item moves up, the selection was successful. Whether successful or not, always reverse the effect of that command by using the command before doing anything else. (If the item shimmers or is blurry after , that can be fixed by using a command that will not move the item, like .)
*: If the desired item was not selected, rotate the mouse's scroll wheel to select the next item in the scene that falls behind the point that was clicked; the ID shown at the top/middle of the console will change with each increment of rotation. (If the pointer is within the console area, the console text may also scroll, but that is unrelated to the ID shown. Also, when using the scroll wheel to scroll the console text, beware the scroll wheel's dual purpose, because after scrolling, the item you originally selected probably isn't the item that is currently selected, which can lead to terrible mistakes.) For each new ID that appears as the scroll wheel is rotated, use one of the selection verification procedures discussed above until the desired item is found.
* If the ID of the item is already known, the ambiguity of mouse selection can be avoided by using the command (Pick Reference ID) to select a target (the player character, in this example). To deselect it, just enter .
** Example: 
* In case of the player character, you can actually just use "player" as a reference ID which the console will automatically convert to 00000014 upon executing the command. This is the only such placeholder in the game, "targetID" is merely a placeholder on this page, to indicate commands which require a target.
** Example: 
===Leading zeroes===
Each item, object, character, etc. has an eight character hexadecimal reference ID. When typing IDs, leading zeroes may be omitted.
* Example: is the same as .
===Multiple commands===
You can enter several commands at once to be executed in a row one after the other. Simply separate them with ; between each command, as seen in the below example.
* Example: 
===Logic===
You can use logical operators in your commands in order to have branching conditions. The syntax to do an if statement in the console is as follows. .
* Example: 
** f are bottle caps (For bottle caps have the form id of ; leading zeroes can be omitted)
** 1f66c is 5mm ammo (ditto)
Explanation:
# The amount of money is checked. 
#* If the player has more than 300 bottle caps then the if the statement is true.
#* Otherwise, the statement is false and nothing happens.
# In the if true section the game then removes 300 bottle caps from the player and adds 150 5mm ammo.
#* This is to provide a means of resupply out in the commonwealth.
#* You can change the values or the items to be whatever you want.
# In this example, we didn't use the elseif or else blocks because they are optional and not required.
 Logical Operators
Operator	Meaning 	
< 	Less than 	
<= 	Less than or equal to 	
> 	Greater than; also referred to as more than	
>= 	Greater than or equal to 	
== 	Equal to 	
 	 	Or
&& 	And 	
! 	Negate 	
Note: The console is not case-sensitive. While commands listed here contain capitalization for better readability, it doesn't matter how you input them: E.g. , or will all work.
==Debugging and mapping==
* – Searches for item IDs, perk names, and even other commands. Use PageUp and PageDown keys or keyboard equivalents to scroll through the console.
** matchstring: The search term(s).
** filter: Integer from 0 to 4.
*** 0 – List all results.
*** 1 – List functions.
*** 2 – List settings.
*** 3 – List globals.
*** 4 – List other forms (optional form type, see below for common examples).
** form type: 4 character form type identifier (used only when using filter value 4, otherwise ignored), e.g.:
*** AMMO - Ammunition. (All items in the Pip-Boy INV/AMMO display are of type AMMO.)
*** ARMO – Armor and clothing. (All items in the Pip-Boy INV/APPAREL display are of type ARMO.)
*** ALCH - Food, drink and chems. (All items in the Pip-Boy INV/AID display are of type ALCH.)
*** BOOK - All magazines, notes, and a few schematics. (Shown in Pip-Boy INV/MISC display.)
*** CELL – Cells of the maps.
*** FACT – Factions.
*** FURN – Furniture. In Workshop mode, some behave normally (118f4b), some can only be scrapped (ab568), while others can't be manipulated at all (db85e).
*** MISC – Miscellaneous items, including all "junk" items. (All items in the Pip-Boy INV/JUNK display are MISC, as are some items in INV/MISC.)
*** NPC_ – NPCs. (Underscore satisfies the 4 character requirement.)
*** KEYM – Keys.
*** OMOD – Item mods.
*** PERK – Perks.
*** QUST – Quests.
*** SPEL - Conditions affecting a character, for better ("Fortify Health"), or worse ("Alcohol Addiction").
*** STAT – Static objects (uses the display name, not the actual model name).
*** WEAP – Weapons. (All items in the Pip-Boy INV/WEAPONS display are of type WEAP.)
** Example: – This will list everything - item IDs, perk names, and commands - with "Leather" in the name.
** Example: – If your search term contains a space, surround it in quotation marks.
** Example: – Lists all armors with "raider" in their name.
** Example: – Lists all NPCs with "gunner con" in their name, such as "Gunner Conscript".
* or – Clears the console log.
** Note: While the command is accepted, it does not clear the console as intended.
* or 
** – Enables all locations as discovered to your Pip-Boy with fast travel (Does not update the "locations discovered" statistic in the Pip-Boy 3000 Mark IV).
** – Disables all map markers.
** – Adds all map markers as undiscovered without fast travel.
* or – Gives the player complete immunity to damage, radiation, and oxygen starvation underwater. It also gives unlimited ammo, carrying capacity, AP (reloading does use AP with some weapons), and removes the need to reload any weapon. RadAway and stimpaks do not work while tgm is active. Power armor fusion cores will still drain, but can be recharged by using the jetpack. In addition, it provides unlimited resources for building items at settlements. Falling from high places will still cause the player to flinch as if taking damage, though no damage will occur, and companions may comment as if you had taken damage as a result.
** While firing weapons with tgm active does not consume ammunition, the game will still not allow the player to fire a weapon that they have no ammunition for.
* or – Character will still take damage, but health will never reach zero; it does not confer radiation immunity, nor infinite AP or ammo.
** Warning: This will irreversibly mess up your character should you encounter a kill animation (e.g. Deathclaw evisceration) which can lead to your limbs or head being replaced by gibs causing permanent crippling debuffs (perception or agility at 0), inability to equip gear for the affected slots and all your character's dialogue being skipped (in case of a mauled head). While the visual effects can be solved by entering/exiting power armor, the permanent 0 for SPECIAL stats and your mute player character are impossible to restore and force you to reload a previous save.
* or – Enables the player to move in any direction, including through solid objects and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area and view it or get unstuck from a location. Make sure to click on an empty space to clear any IDs that are being used in the console for this to work, with no parameters also serves the same purpose.
** Note: You will still be unable to pass outside the invisible walls at the boundaries of the map.
** Note: While collisions are disabled, NPCs in the area cannot change location; they will try to walk in whatever direction they were going before collisions were disabled, but will only be able to walk in place. Anecdotal evidence suggests that this inability to move may cause their AIs to re-weight the value of the path they were taking, decreasing it over time from a viable path, to a non-viable or undesirable path, which may negatively affect their movement in the future. (An article on NPC AI capabilities and limitations from someone with a solid understanding of the subject would be helpful.)
** Note: Sometimes this command does not work. If you enter ToggleCollision and do not get the response "Collision -> Off [or On]", first check if you have anything targeted. If you do, type the command again to undo it before you deselect your target and try again. If that fails or you did not have anything targeted, simply save your game and quit to the desktop. When you restart the game, the command should work.
* or – Puts the game in a frozen state, even when leaving the console. Useful in combination with tfc and tm to line up perfect screenshots. Type again to resume the game.
* or – The angle of the game camera's horizontal Field Of View settings in degrees. Higher values make more of the world around you fit on screen, but also distort the image more.
** or - Sets both FOVs to the default of 70 degrees.
** The second argument can be omitted, but this will set the first-person FOV to 70 (which is the default).
** Warning: This command has been known to mess with the Pip-Boy screen causing it to appear zoomed in too far, blocking your view to the various tabs at the top of the Pip-Boy as well as most items oriented on the left-hand side of the screen. If this problem occurs, you can attempt to remedy this by adjusting the FOV. If adjusting the FOV doesn't work, you will need to load a previous save, before you altered the FOV settings.
* or – Decouples the camera from the character, allowing you to move it independently in 3rd person view (limited in range to extent of current uGridsToLoad cells setting)
** – Additionally freezes all animations, useful for screenshots.
* or – Changes the Freefly camera movement speed. 
** – Half movement speed.
** – Default speed.
** – Double movement speed.
* or – Toggles UI overlay display (including console). This command hides all available menus and User Interface displays. It also hides the console. It does however not disable any menus or UI displays. They will all still accept user interaction or commands. As such the console can be used to enter commands even though they can not be seen. Type tm again to toggle the menus to be visible again.
** Note: This can be used to hide the UI for screenshots.
* – Takes a screenshot without removing any HUD elements. Screenshot is stored in the root "Fallout4.exe" directory, and named "ScreenShot#.png". Use in conjunction with to make the console and HUD invisible for a better screenshot. 
** Note: The destination directory and name of screenshot files can be customized by editing (and creating, if necessary) the file "Fallout4Custom.ini" in the same directory as both "Fallout4Prefs.ini" and the "Saves" subdirectory (typically your "Documents\My Games\Fallout4\" directory). In the [Display] section of the file, add a line that starts with sScreenShotBaseName= and concludes with the path to the desired directory and the prefix for screenshot file names.
*** Example: sScreenShotBaseName="C:\Users\JohnDoe\Pictures\Screenshots, Game, Sorted by\Fallout 4\ScreenShot"
**** The final part of the path, ScreenShot, becomes the prefix of screenshot file names. If omitted, the file names will consist only of one or more digits, followed by the ".png" extension. If included, as in this example, the names will begin with "ScreenShot" and end with the usual digits and ".png" extension.
***** The number that will be used in the name of the next screenshot is stored on the iScreenShotIndex= line of the [Display] section of the "Fallout4Prefs.ini" file, found in the same directory as "Fallout4.exe".
**** If the path to the desired directory does not include spaces, or other problematic characters, the surrounding double quotes may be omitted.
* or – Enable/Disable/Edit God-Ray
* or – Teleports the player to the specified cell's center.
** – Teleports to the pre-war version of Sanctuary Hills from the intro.
** – Teleports to a test cell containing most of the items in the game.
** – Teleports to the Red Rocket truck stop, a gas station between Sanctuary Hills and Concord.
* or – Writes console output to the specified file.
** Note: While the command is accepted, no file or contents are ever generated.
* or – Executes specified list of commands as defined by a text file (.txt) placed in the game's directory. Only enter the raw name without file type endings.
** Example: to load the contents of 'testfile.txt', placed in the installation directory.
* - Toggles fog of war on local map.
* or – Toggles grass display.
* or – Toggles Trijuicing. [Unknown]
* or – Toggles distant LOD display.
* or – Toggles sky display.
* or - Toggles pre-culling.
* or – Toggles water display. Useful when exploring underwater regions. It time-outs in a few seconds so you have to reenter the command. It also deactivates when you move into another cell. It does not have any effect on "effects" of the water, like the waves near the shores or the patches of burning fuel on the sea.
* or - Toggles cell and cell quad borders.
* or – Toggles wire frame mode.
* – Hotload Plugin. Used after and edit and save of the esp in CK or FO4Edit. This allows immediate testing of edits without the need to exit the game and reload. Prior to saving the ESP, you must first run FCF in game.
* – Force close files. Closes all masters and plugins, releasing the file handle to the esp so that it can be saved to from CK or FO4Edit. See HLP.
* or – "Fast quit", immediately closes the game.
* or – Removes current blood splatter, dust from explosions and similar screen effects.
* or – Creates a save file with the given name.
** Note: Saved game is not listed in the default list of saves. To find the save created with command "SaveGame" you need to select "Load -> Select Character -> Show All Saves".
* or – Loads the entered save file.
* or – Sets multiplier on in-game time. For example, 1.0 is standard time, 0.5 is slow mo, and 0.25 is even slower.
** Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops framerate and higher crashes the game.
* or – Enable/Disable/Edit the rim lighting that is used on character models. Character Light can also be applied to other models that currently do not use it. It can also be removed from models.
** or – Turns character lighting on/off which is an artificial light the game applies to characters/creatures.
*** Note: Case sensitive so cl on will work but CL ON will not.
** - Sets the strength of the character lighting. Will have no effect if character lighting is off. The default value is 0.02 and it is also case sensitive.
*** Example: cl rim 0.02
==Quests==
* – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed. This command can only set the quest to a further stage; it cannot return you to a stage you have already completed. Input for Quest Stage is an INT; 10, 20, 30, etc.
* – Returns the quest's current stage number. Return Value is a 4 digit REAL; 10.00, 20.00, 30.00, etc.
* – Show Quest Target: Generates a list of current quest targets. Can also be used to find Quest IDs.
* – Completes the given quest.
* – Resets the given quest. 
**Warning: This command can potentially break a quest, with no way to move forward on that quest. This can be due to several parameters of the quest such as being set to "run once" or automatically setting the stage to the highest possible value of that quest whenever the quest is "stopped". One workaround is to create a personal mod using a tool such as FO4Edit that adjusts the quest's parameters to allow for a successful reset. Note that depending on how complex the quest is, there might be a need to mod the quest to allow for a reset, and then after successfully resetting it, editing the mod to restore some or all of the original restrictions (such as restoring "run once" after resetting the quest). It is recommended that one backs up their save files before attempting to perform any quest modding in this manner.
* or – Shows all current quest objectives. If called with no parameters, it will return all quests, completed or otherwise.
* – Completes all current objectives for the given quest.
* – Complete All Quest Stages: finishes every quest, granting you all quest items and quest related achievements, Very buggy and may cause the game to crash.
* or – Teleports the player to the quest target.
* or – Used to display all the stages of a quest.
* or - Show variables for a quest by its ID
* - Start all quests, causes game to crash; unable to progress to beginning scene.
==Inventory manipulation==
All of these commands are applicable to both NPCs and the player. Where is shown in the examples, replace it with either the reference ID of an NPC, or the word (or the number ) to apply the command to yourself. If and its trailing period (.) are omitted, the commands apply to the currently selected item in the console. The console's selected item may be set manually using the command, or interactively by clicking.
* – Add to the inventory of the item of type in the quantity (or the default, 1). When is the player, the confirmation message is suppressed when is , or shown when or omitted. Use the "help" command to find the form ID.
** Example: to add one of every type of shipment to your inventory. As usual, leading zeros and case are irrelevant, so would also work in this example.
** Warning: Unlike previous games (such as Skyrim), negative values are not tolerated, and will crash the game. So, use of with a negative is no longer an alternative to .
** Flag: Type random numbers (like 1, 2, 3) until you get the kind of armor you want (Standard, Sturdy or Heavy).
* – Unlike the console's command, the Papyrus function accepts either a form ID or a reference ID as its parameter. When a reference ID is used, it can move a specific in-game item (for example, a piece of armor lying on the ground, and successfully click-selected in the console) into the inventory of . may be entered manually, or the word may be used to operate on the console's currently selected item. With a reference ID, must be or omitted (the default is 1, and any other value is treated as 1). With a form ID, may be any value greater than zero. When is the player, the confirmation message is suppressed if is or ; it is shown if is omitted, or .
* – Adds to an inventory item of type the feature , where should specify an applicable "OMOD" item.
** Example: – Modifies an item in your inventory of type "Green Shirt and Combat Boots" (1942d6) by attaching to it "Railroad Hybrid Weave Mk5" (22dc7d).
* – Removes from an inventory item of type the feature , where should specify an "OMOD" item attached to . (There is also a more general function, .)
* – Removes from the inventory of items of type in the quantity . The removed items fall to the ground near .
* – Removes from the inventory of items of type in the quantity . The removed items are destroyed.
* – Removes all items from the inventory of . If the optional parameter is supplied, the removed items will be added to the inventory of ; if the parameter is omitted, the items are destroyed. may be the reference ID of a container, NPC, or the player.
** Example: – The entire inventory of is transferred to the player's inventory.
* or – Lists the inventory of as a series of item quantities, names, and form IDs. Equipped items are listed as "Worn". If the optional parameter is , all armor items include a sub-list of attached mods.
* – Equips with an item of type from its inventory. (When is , this command can be useful for equipping items that don't appear in the Pip-Boy inventory.)
* – Unequips an item of type from . (When is , this command can be useful for unequipping inaccessible items, such as the Pip-Boy.)
* – Unequips all items from . The unequipped items remain in the inventory of .
** Warning: Using this command on a character in power armor will cause the power armor frame to be destroyed and the character to be permanently disfigured.
* – Displays the inventory of using the same in-game dialog box that is used for containers, allowing items to be moved between the player and target inventories, and equipped/unequipped. However, any equipped outfit (for example, "Red Dress" or "Green Shirt and Combat Boots") is not shown. Equipped armor, hats, guns, etc. are shown. The equipped outfit can be made accessible in several ways: within the dialog box, equip the target with an alternate outfit (at which time that alternate will cease to appear in the list), or, before using , use or .
==NPC manipulation==
* – Kills the target (unless essential).
* – Resurrects NPCs. Will not work on NPCs who are "scripted" to be dead by default, either through a quest script's effect or an internal data flag.
** Warning: Be aware that NPCs with crippled limbs/head can spawn without them or with a collection of giblets where the limb/head used to be. Disabling and enabling the NPC again after the resurrect command should fix this. If the NPC is killed after resurrecting them, they may also fail to ragdoll on their second death.
*** Some creatures will not resume their "animated" state when resurrected, and will simply glide along the ground while not moving at all. This is entirely dependent on the race/species of the creature - creatures that always do so include brahmin (both pack and non-pack variants) and Mister Gutsy. Disabling and enabling them again will fix this bug, but when not able to use those commands 
* – Enables you to barter with NPCs.
* – Resets some NPCs.
**Note: This causes randomly generated NPCs and random encounter NPCs (like a patrolling minuteman, raiders attacking a settlement, or a named traveling trader) to vanish completely from the area. This can be used without a "resurrect" command.
**If used on the player, it will reset all effects currently affecting the player. This makes it useful for addressing glitches. The player's inventory will reset (be emptied), and any gear or items will be removed. A Vault 111 jumpsuit will be added and equipped. Appearance, level, perks, quests, caps, fatigue, and thirst do not reset.
** Using the command on a companion will cause them to respawn on the next map change. Can be used when one is stuck in a Power Armor frame; the power armor set will spawn to the location where one wears it with all modifications undone.
** It fixes the error from the above command by refreshing their model.
** Using this command on a power armor frame will return the frame to its original location and replace all current armor pieces with a random assortment of leveled armor pieces (though the model won't change until entry).
** Using this command on a random settler will "reroll" the settler, allowing for an alternate appearance or gender. "Rerolled" settlers will spawn at one of the settler spawn points around the settlement and will stick to it until the game is restarted (which will just assign them a new spawn point).
** Note that this command will also reset the inventory of any NPC (including companions) to their default state, and as such, any gear or items given to them will be forfeit (the "resurrect" command also has this issue, so make sure to take any important items off of their bodies before you use that command as well).
*** The command may be used while selecting any NPC with the console to open up their inventory (as if you were trading items with a companion) as a workaround for the above issues. This will work on any NPC, including creatures and robots (hostility does not stop it from working, either).
** If used on a robot companion, it will remove every mod installed on it and reset its appearance to its default state.
* – Kills all NPCs and creatures in the area except for companions and "essential" NPCs that are too important to die. They will instead slump down until healed with a stimpak, or until enough time passes.
* – Kills all hostiles in the area. Non-hostiles are unaffected. 
* – It's a command that can be used on NPCs or settlers to get them to do things outside your settlements. A very useful command to make NPCs (guards, provisioners, etc.) get into power armor. 
* – A useful command function to order settlers/merchants/NPCs out of your power armor when dialogue is not offered. (Can happen on occasion when settlements are attacked.) First target the NPC, then type the command. 
* – Toggles the AI on an NPC. This basically freezes them until toggled again.
** – With no selected target it will toggle the AI globally.
* or – Toggles all AI combat routines.
** – With no selected target it will toggle the combat AI globally.
* – Toggles AI detection: Disables AI from detecting anything. Including other NPCs, creatures and the player character.
* – Changes the sex of the NPC. Please note that this does not always come out comely.
** Warning: Only use this on disposable NPCs. This will mess up NPCs essential to quests, but it can be remedied by restarting the game and loading a previous save.
* – Allows an NPC to be permanently killed or alternatively - unable to be killed, depending on the value used (see below). Trying to set an NPC that is already "essential" (or not) to the same value they already had using this command doesn't do anything.
** Note: As this requires the NPC's form ID (and what's shown when they are selected with the console is their ref ID), use their name and the "help" command to look up their form ID.
*** For example, to remove Deacon's essential status, type , then use the ID it lists for him in the above command. 
** – Allows the NPC to be permanently killed.
** – Sets them to be unkillable.
* – Returns 0 or 1 depending on whether the target is non-essential or essential.
* – Returns 0 or 1 depending on whether the target is non-protected or protected (similar to isessential).
* – Get Companion Affinity Level (Events usually triggered at 250, 500, 750, 1000 with 1000 being max, unless in a relationship with a companion which maxes at 1100)
* – Sets Companion Affinity Level to an absolute value.
* – Modifies Companion Affinity Level by a relative value.
** Warning: It's generally advisable to use setav for Companion Affinity to avoid unintended consequences. See the general notes section for the Console Commands page.
* - (AKA ) - The selected NPC, if currently pathing, is forced to forget its current path data, and start to find new paths from scratch.
* - (AKA ) - The selected NPC, if currently pathing, is forced to regard the path it is currently trying to take as a failure, and to re-evaluate its current pathing options in that light. (This is a somewhat-educated guess, that appears consistent with observed NPC behavior.)
* – Resets an NPC's AI. Example use case: An NPC is endlessly trying to walk through a wall, or similar non-traversable obstacle, and the commands and/or have revealed that it is not currently pathing. will cause it to "forget" what it has "learned", which should stop its current behavior, and then begin "learning" again. As is apparent, the NPC AI is very limited, and the new results may not be better, or even different from, the previous results, but it should provide at least a temporary respite from the immersion-ruining spectacle of an NPC relentlessly attempting the same obviously impossible action.
* - Moves NPC with refID to player
* or – Allows you to control selected AI.
** Note: Does not (automatically) remove control of your previous character. As such all commands like moving forward will be sent to both controlled targets. Toggle to remove control from the player character.
* – Causes the NPC to perform the specified idle. Idles can be found using the help command, by specifying a form type of IDLE (e.g., "idle" 4 IDLE). [Note that not all idle's have the term idle in their editor IDs. Use creation kit or xEdit to see the complete list.] If the idle is not valid for the selected actor, nothing will happen (e.g., the actor is the wrong race, is/is not in first person, is/is not in power armor, etc.). Top stop an idle, use looseidlestop or to stop the player, open/close the pipboy.
==Factions==
Main factions 	Main factions
Name 	ID
Atom Cats 	
Brotherhood of Steel 	
Children of Atom 	
Diamond City security 	
Triggermen 	
The Forged 	
The Institute 	
Minutemen 	
Player 	
Raiders 	
Railroad 	
Gunners 	
Pillars of the Community 	
Neighborhood Watch 	
see more at: Fallout 4 factions	see more at: Fallout 4 factions
* – Adds target to faction, needs to be used with a prefix or target, e.g. to add yourself to the player faction. 0=friend, 1=ally.
* – Removes target from faction, needs to be used with a prefix or target
* – Removes the target from all factions. Be aware that this will also remove the player character from the "player faction" if used on themself.
* – Makes two factions friendly with each other. 0=friend, 1=ally
* – Makes two factions enemies with each other. 0=neutral, 1=enemy
==Stats and character manipulation==
* or – Prints a report of the current value of a given variable to the console. See list of character variables in this section for examples of what can be used here.
* or – Sets actor values to a given amount (S.P.E.C.I.A.L., skills, experience, resistances, action points, health, etc.). Using setav will affect the perk chart and unlock new perks for the player to select from.
** Example: (default)
* or – Modify an actor value. S.P.E.C.I.A.L. set using "modav" will change in the Pip Boy but will not affect the Perk chart - use "setav" for this instead. The value will max out at its normal maximum value. A negative number lowers the variable.
**Example 
** Note: This will provide you with however much experience you enter as the amount. You will receive all levels gained after one level bar fills allowing for perk points to be spent. However, you'll need to allow the bar to fill out all the experience gained; if you enter a second amount before the first is done you'll have to wait for the first amount to finish. Therefore, using this command with too high a number at once (such as exceeding 400,000), is not advisable. You can, however, save and load your game in order to skip the wait.
** Note: Modding experience into negative values has a variety of consequences depending on the size of the value change. These can be achieved by adding "-" before them, e.g. "player.modav experience -1000" will subtract experience by that amount, this can push the experience value into the negative. Negative experience values can be restored to positive values by applying a positive mod value, or by earning experience normally. The Player level can also be locked by applying a negative modifier to experience, however, this is irreversible and requires an integer of -3.4e37 - a 39 digit negative number beginning with as little as 34. This breaks the experience value, and will display with a value of "-1.j" in the console and "NaN" in the Pipboy.
* or – Force a value.
** Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent will place the value back where it should be based on Strength. Also, will add or subtract experience from your XP pool. Adding experience such that the player advances more than one level will only give one perk point, one perk point per level. Subtracting experience will not reduce the player level. It is recommended to only add sufficient experience to advance one level at a time or not exceed 400000 xp point.
**Using will yield your current XP pool, and using (where #### represents a value you want to have) will result in adding the appropriate number of levels AND perk points. (example...when is used it will result in a number, for this we'll say 1000. Now I want to add 1000 to it I will use this will add the number of levels adequate for a 1000 XP gain, and will add all the perk points for the levels gained.
* – Adds a specific perk and its rank. For a list of perks see Fallout 4 perks.
** Note: This command does not add preceding or succeeding ranks within a perk - it only adds one perk rank. For example, if you want to be a Master Locksmith (rank 4/4), you must also add (or have already learned) Locksmith perk ranks 1/4, 2/4, and 3/4.
* – Removes a specified perk.
** Note: For some reason this does not seem to work for the V.A.N.S. perk.
** Note: For some reason this does not seem to work for the Critical Banker perk.
* – Adds the specified number of Perk Points, they can be spent in the standard perk chart.
* – Rewards player the specified number of experience points.
* - Change player character's sex.
** Warning: think about removing sex-related perks
** Warning: sometimes, for unknown reasons, this command crashes the game.
* – Set level. Note that this cannot be used to level your character down.
* – Advance a point on a specific skill branch.
* or – Edit target's appearance.
** Example: – Edit player character (RefID 14).
** Warning: Do not modify non-humans.
** Note: Using this command does not open any special interface. The game does not freeze and the target does not stop moving. To get around this, position yourself in front of the target so that you have a good view, then open the console. Enter (for ) to freeze the game, then the slm command. When finished editing the target's appearance, open the console and enter again.
* – Bring up the menu to change name and assign SPECIAL points.
* – Show game settings value.
* – Refills health bar, leaves radiation sickness.
* – Allows you to set the value for your jump. The higher the number, the higher the jump. Be careful as jumping too high will cause fall damage.
** Example: (default)
* - Allows you to set the multiplier for receiving fall damage. Higher numbers will increase falling damage, zero will completely remove falling damage.
** Example: (default)
* - Allows you to set the minimum distance you must fall before beginning to take fall damage. The lower the number the shorter the distance. Setting this value below your jump height will cause you to take fall damage from jumping.
** Example: (default)
* – Move to the NPC or item.
* – Moves the NPC or item to the player.
** Example: 0003eff3.moveto player – Moves "Rylee" to the player
* – Changes the race of the player. Can be used to change into a Ghoul, Super Mutant, or a Synth. You can find a list of the race ID's using the help function.
** – Reverts any race change.
** Note: Changing into certain races can crash the game
===Character variables===
Most can be used by name, e.g. , but for the rest you must use the ID.
Commonly used variables	Commonly used variables	Commonly used variables	Commonly used variables
Name 	ID 	Name or ID 	Note
Strength 	 	Name 	1-10, 11+ diminishing returns
Perception 	 	Name 	1-10, 11+ diminishing returns
Endurance 	 	Name 	1-10, 11+ diminishing returns
Charisma 	 	Name 	1-10, 11+ diminishing returns*
Intelligence 	 	Name 	1-10, 11+ diminishing returns
Agility 	 	Name 	1-10, 11+ diminishing returns
Luck 	 	Name 	1-10, 11+ diminishing returns
Experience 	 	Name 	
Health 	 	Name 	
CarryWeight 	 	Name 	
SpeedMult 	 	Name 	normal is 100.00, double speed is 200.00
ActionPoints 	 	Name 	
HealRate 	 	Name 	
ActionPointsRate 	 	ID 	
Aggression 	 	ID 	See AI attributes
Confidence 	 	ID 	See AI attributes
Energy 	 	ID 	See AI attributes
Morality 	 	ID 	See AI attributes
Assistance 	 	ID 	See AI attributes
DamageResist 	 	Name 	
PoisonResist 	 	Name 	
FireResist 	 	Name 	
ElectricResist 	 	Name 	
FrostResist 	 	Name 	
RadResistIngestion 	 	Name 	
RadResistExposure 	 	Name 	
EnergyResist 	 	Name 	
Invisibility 	 	Name 	1 is on, 0 is off
AttackDamageMult 	 	ID 	1 is Normal, 2 doubles character's damage
PerceptionCondition 	 	— 	head condition, 0-100
EnduranceCondition 	 	— 	torso condition, 0-100
LeftAttackCondition 	 	— 	left arm condition, 0-100
RightAttackCondition 	 	— 	right arm condition, 0-100
LeftMobilityCondition 	 	— 	left leg condition, 0-100
RightMobilityCondition 	 	— 	right leg condition, 0-100
* Charisma affects settlement size. Base settlement size is 10 settlers for most settlements, plus your character's charisma. For example, if your charisma is 7, then your max settlement size is 17.
Other variables 	Other variables	Other variables	Other variables
Name 	ID 	Name or ID 	Note
AttackConditionAlt1 	 	— 	
AttackConditionAlt2 	 	— 	
IdleChatterTimeMin 	 	— 	
IdleChatterTimeMax 	 	— 	
RotationSpeedCondition 	 	— 	
AttackConditionAlt3 	 	— 	
WorkshopID 	 	— 	
AnimationMult 	 	— 	
WeapReloadSpeedMult 	 	— 	
UnusedStamina 	 	— 	Skyrim code remnant
ConditionRate 	 	— 	
RadsRate 	 	Name 	
CritChance 	 	— 	It appears that 100 is a guaranteed crit.
MeleeDamage 	 	ID 	
UnarmedDamage 	 	— 	
Mass 	 	— 	
Rads 	 	— 	
VoiceRate 	 	— 	
MagicResist 	 	— 	
Suspicious 	 	— 	
BloodyMess 	 	ID 	
RadHealthMax 	 	— 	
PowerArmorHeadCondition 	 	— 	
PowerArmorTorsoCondition 	 	— 	
PowerArmorLeftArmCondition 	 	— 	
Paralysis 	 	— 	
NightEye 	 	— 	
DetectLifeRange 	 	— 	
WaterBreathing 	 	— 	
WaterWalking 	 	— 	
IgnoreCrippledLimbs 	 	— 	
Fame 	 	— 	
Infamy 	 	— 	
JumpingBonus 	 	— 	
WardPower 	 	— 	
RightItemCharge 	 	— 	
ArmorPerks 	 	— 	
ShieldPerks 	 	— 	
WardDeflection 	 	— 	
Variable01 	 	— 	
Variable02 	 	— 	
Variable03 	 	— 	
Variable04 	 	— 	
Variable05 	 	— 	
Variable06 	 	— 	
Variable07 	 	— 	
Variable08 	 	— 	
Variable09 	 	— 	
Variable10 	 	— 	
BowSpeedBonus 	 	— 	Skyrim code remnant
FavorActive 	 	— 	
FavorsPerDay 	 	— 	
FavorsPerDayTimer 	 	— 	
LeftItemCharge 	 	— 	
AbsorbChance 	 	— 	
Blindness 	 	— 	
WeaponSpeedMult 	 	— 	
ShoutRecoveryMult 	 	— 	Skyrim code remnant
BowStaggerBonus 	 	— 	Skyrim code remnant
Telekinesis 	 	— 	
FavorPointsBonus 	 	— 	
LastBribedIntimidated 	 	— 	Skyrim code remnant
LastFlattered 	 	— 	Skyrim code remnant
MovementNoiseMult 	 	— 	
BypassVendorStolenCheck 	 	— 	Skyrim code remnant
BypassVendorKeywordCheck 	 	— 	
WaitingForPlayer 	 	— 	
SkillMagAV01 	 	— 	
SkillMagAV02 	 	— 	
SkillMagAV03 	 	— 	
SkillMagAV04 	 	— 	
SkillMagAV05 	 	— 	
SkillMagAV06 	 	— 	
SkillMagAV07 	 	— 	
SkillMagAV08 	 	— 	
SkillMagAV09 	 	— 	
SkillMagAV10 	 	— 	
SkillMagAV11 	 	— 	
SkillMagAV12 	 	— 	
SkillMagAV13 	 	— 	
SkillMagAV14 	 	— 	
SkillMagAV15 	 	— 	
KARMA 	 	— 	
Deafness 	 	— 	
PowerGenerated 	 	— 	
PowerRadiation 	 	— 	
PowerRequired 	 	— 	
Food 	 	— 	
Water 	 	— 	
Safety 	 	— 	
Bed 	 	— 	
Happiness 	 	— 	
Artillery 	 	— 	
WorkshopItemOverlap 	 	— 	
WorkshopItemClampDirection 	 	— 	
WorkshopItemZOffset 	 	— 	
WorkshopActorWounded 	 	— 	
WorkshopPlayerOwned 	 	— 	
WorkshopStackableItem 	 	— 	
WorkshopSnapPointRadius 	 	— 	
WorkshopAnythingIsGround 	 	— 	
IgnorePlayerWhileFrenzied 	 	— 	
LeftWeaponSpeedMult 	 	— 	
DragonSouls 	 	— 	Skyrim code remnant
CombatHealthRegenMult 	 	— 	
FollowerState 	 	— 	
FollowerDistance 	 	— 	
FollowerStance 	 	— 	
FollowerStanceAllowCombatOverride 	 	— 	
WorkshopCurrentTriangles 	 	— 	
WorkshopMaxTriangles 	 	— 	
WorkshopCurrentDraws 	 	— 	
WorkshopMaxDraws 	 	— 	
WorkshopIgnoreSimpleIntersections 	 	— 	
WorkshopAllowUnsupportedStacking 	 	— 	
RadsRateMult 	 	— 	
DragonRend 	 	— 	Skyrim code remnant
HealRateMult 	 	— 	
ActionPointsRateMult 	 	— 	
ConditionRateMult 	 	— 	
AimStability 	 	— 	Default value = 1. Setting it to 2 eliminates scope sway.
PowerArmorBattery 	 	— 	
PowerArmorRightArmCondition 	 	— 	
PowerArmorLeftLegCondition 	 	— 	
ReflectDamage 	 	— 	
CraftingAbilityGeneral 	 	— 	
CraftingAbilityExplosives 	 	— 	
CraftingAbilityGuns 	 	— 	
CraftingAbilityMechanics 	 	— 	
CraftingAbilityMedicine 	 	— 	
CraftingAbilityMelee 	 	— 	
CraftingAbilityScience 	 	— 	
CraftingAbilitySurvival 	 	— 	
ComponentUsageMultChemical 	 	— 	
ComponentUsageMultMetallic 	 	— 	
ComponentUsageMultOrganic 	 	— 	
ComponentUsageMultTechnical 	 	— 	
BrainCondition 	 	— 	effect unknown
AvailableCondition1 	 	— 	
AvailableCondition2 	 	— 	
AvailableCondition3 	 	— 	
One Handed Weapons 	 	— 	Skyrim code remnant
Two Handed Weapons 	 	— 	Skyrim code remnant
Marksman 	 	— 	Skyrim code remnant
Block 	 	— 	Skyrim code remnant
Smithing 	 	— 	Skyrim code remnant
Heavy Armor 	 	— 	Skyrim code remnant
Light Armor 	 	— 	Skyrim code remnant
PickPocket 	 	— 	Skyrim code remnant
Lockpicking 	 	— 	Skyrim code remnant
Sneak 	 	— 	Skyrim code remnant
Alchemy 	 	— 	Skyrim code remnant
Speechcraft 	 	— 	Skyrim code remnant
Alteration 	 	— 	Skyrim code remnant
Conjuration 	 	— 	Skyrim code remnant
Destruction 	 	— 	Skyrim code remnant
Illusion 	 	— 	Skyrim code remnant
Restoration 	 	— 	Skyrim code remnant
Enchanting 	 	— 	Skyrim code remnant
PowerArmorRightLegCondition 	 	— 	
VANSPerk 	 	— 	
CriticalHitDamageMult 	 	— 	Default value = 1. Setting it to 2 doubles the damage.
MS04SilverShroudTarget 	 	— 	
TemporaryAngerLevel 	 	— 	
BoughtHaircutAV 	 	— 	
BoughtSurgeryAV 	 	— 	
DN084_DescentHasTeleported 	 	— 	
DN084_ControlRoomOverride 	 	— 	
EMSystemSleeping 	 	— 	
DN131_CommonsTriggerTimestamp 	 	— 	
MS17CloseWork 	 	— 	
PowerArmorVent 	 	— 	
CompStrongBerserkAV 	 	— 	
WorkshopRatingScavengeGeneral 	 	— 	
WorkshopRatingScavengeBuilding 	 	— 	
WorkshopRatingScavengeParts 	 	— 	
WorkshopRatingScavengeRare 	 	— 	
CA_LastDialogueBump 	 	— 	
ArmorPenetration 	 	— 	
CA_Trait_Generous 	 	— 	
CA_Trait_Selfish 	 	— 	
CA_Trait_Nice 	 	— 	
CA_Trait_Mean 	 	— 	
CA_Trait_Peaceful 	 	— 	
CA_Trait_Violent 	 	— 	
CA_Affinity 	 	— 	
CA_CurrentThreshold 	 	— 	
CA_LastChangePositive 	 	— 	
CA_HighestReached 	 	— 	
CA_LowestReached 	 	— 	
CA_HighestThreshold 	 	— 	
CA_LowestThreshold 	 	— 	
CA_MurderSessionCount 	 	— 	
CA_MurderSessionDay 	 	— 	
CA_MurderSessionVictimCount 	 	— 	
WorkshopRatingCaravan 	 	— 	
WorkshopRatingFoodTypeCarrot 	 	— 	
WorkshopRatingFoodTypeCorn 	 	— 	
WorkshopRatingFoodTypeGourd 	 	— 	
WorkshopRatingFoodTypeMelon 	 	— 	
WorkshopRatingFoodTypeMutfruit 	 	— 	
WorkshopRatingFoodTypeRazorgrain 	 	— 	
WorkshopRatingFoodTypeTarberry 	 	— 	
WorkshopRatingFoodTypeTato 	 	— 	
REOfferToJoinWorkshop 	 	— 	
WorkshopCaravanDestination 	 	— 	
MS19Infected 	 	— 	
MQ206Powered 	 	— 	
MQ206SharedGrid 	 	— 	
REAssaultRole 	 	— 	
RECampSC03DrethState 	 	— 	
RECheckpointRole 	 	— 	
GenericBrawlWinner 	 	— 	
GenericBrawlLoser 	 	— 	
ForceGreetOn 	 	— 	
MS16FahrenheitShield 	 	— 	
MS16FahrenheitShieldDamage 	 	— 	
SentryBotMaxHeatLevel 	 	— 	
REChokepointSC02State 	 	— 	
FWIsAttacker 	 	— 	
DetectionMovementMod 	 	— 	
FallingDamageMod 	 	— 	
ReduceLimbDamageMod 	 	— 	
MineTriggerRangeMod 	 	— 	
ChemDurationMod 	 	— 	
MinDefendCastleAttackerPhase 	 	— 	
WorkshopBellDistance 	 	— 	
Dogmeat_clickedPreMolerat 	 	— 	
WorkshopRatingPopulationSynths 	 	— 	
DMP_ReleaseHoldPosition 	 	— 	
TerminalVariable01 	 	— 	
FollowerForceGreetOn 	 	— 	
MQ203HideMe 	 	— 	
DN049_InRelevantStore 	 	— 	
HoldupAV 	 	— 	
DN049_Bake_Counter 	 	— 	
elevatorDestinationFloor 	 	— 	
HoldupCapsAV 	 	— 	
HoldupCommandAV 	 	— 	
HoldupFleeAV 	 	— 	
ProtectronPodStatus 	 	— 	
DN084_DescentStartFloor 	 	— 	
DN084_DescentEndFloor 	 	— 	
CA_Custom 	 	— 	
CA_WantsToTalk 	 	— 	
CA_AffinitySceneToPlay 	 	— 	
FastTravelOverEncumbered 	 	— 	
DN160_GhoulChargeToggle 	 	— 	
MS09LorenzoStunned 	 	— 	
REVertibirdLandAirport 	 	— 	
vendorIncome 	 	— 	
RentRoomAV 	 	— 	
VertibirdLand 	 	— 	
WorkshopGuardPreference 	 	— 	
WorkshopRatingBonusHappiness 	 	— 	
WorkshopRatingBrahmin 	 	— 	
WorkshopRatingDamageArtillery 	 	— 	
WorkshopRatingDamageCurrent 	 	— 	
WorkshopRatingDamageFood 	 	— 	
WorkshopRatingDamageMax 	 	— 	
WorkshopRatingDamagePopulation 	 	— 	
WorkshopRatingDamagePower 	 	— 	
WorkshopRatingDamageSafety 	 	— 	
WorkshopRatingDamageWater 	 	— 	
WorkshopRatingFoodActual 	 	— 	
WorkshopRatingHappinessModifier 	 	— 	
WorkshopRatingHappinessTarget 	 	— 	
WorkshopRatingLastAttackDaysSince 	 	— 	
WorkshopRatingLastAttackFaction 	 	— 	
WorkshopRatingMissingBeds 	 	— 	
WorkshopRatingMissingFood 	 	— 	
WorkshopRatingMissingWater 	 	— 	
WorkshopRatingPopulation 	 	— 	
WorkshopRatingPopulationRobots 	 	— 	
WorkshopRatingPopulationUnassigned 	 	— 	
WorkshopRatingRadio 	 	— 	
WorkshopRatingTotalBonusHappiness 	 	— 	
WorkshopRatingTotalFood 	 	— 	
WorkshopRatingTotalPower 	 	— 	
WorkshopRatingTotalSafety 	 	— 	
WorkshopRatingTotalWater 	 	— 	
WorkshopRatingVendorIncome 	 	— 	
WorkshopRatingHappiness 	 	— 	
WorkshopResourceObject 	 	— 	
overheating 	 	— 	
DN035_ReserveRacersReleased 	 	— 	
CA_IsRomantic 	 	— 	
CA_IsRomanceableNow 	 	— 	
crRangedDmg 	 	— 	
PABatteryDamageRate 	 	— 	
TeleportRefCollOptionalRequired 	 	— 	
TeleportRefCollOnLoad 	 	— 	
ValentineFailedToHack 	 	— 	
MinDefendCastleAttackFromSouth 	 	— 	
HasItemForPlayer 	 	— 	
WorkshopAttackSAEFaction 	 	— 	
Inst307Fight_InPeremiterZone 	 	— 	
ArmorBlockPercent 	 	— 	
ArmorShadowHide 	 	— 	
ArmorQuietMod 	 	— 	
Inst307Fight_AllowTowerCombat 	 	— 	
MirelurkQueenActiveSpawn 	 	— 	
WorkshopPlayerLostControl 	 	— 	
MinPrestonChat 	 	— 	
Freeze 	 	— 	
RR101_TourbotState 	 	— 	
MS09LorenzoSerumUse 	 	— 	
REFactionShared_IsAttacker 	 	— 	
MirelurkQueenClimbOverride1 	 	— 	
Incendiary 	 	— 	
WorkshopFastTravel 	 	— 	
HoldupFrenzyAV 	 	— 	
ProtectronPersonalityValue 	 	— 	
PADamageMult 	 	— 	
SpawnedLegendaryItem 	 	— 	
RoboticsExpertTargetConscious 	 	— 	
WorkshopRatingMissingSafety 	 	— 	
MirelurkKingCanCloak 	 	— 	
HoldupExplosionAV 	 	— 	
LGND_PerkAV50 	 	— 	
LGND_PerkAV300 	 	— 	
AddictionCount 	 	— 	
LGND_WeaponConsecutiveHits 	 	— 	
LGND_WeaponAV 	 	— 	
RoboticsExpertTargetCanSelfDestruct 	 	— 	
LGND_LessDmgAnimals 	 	— 	
LGND_LessDmgGhouls 	 	— 	
LGND_LessDmgHumans 	 	— 	
LGND_LessDmgSupermutants 	 	— 	
LGND_LessFallDamage 	 	— 	
LGND_ArmorDisarm 	 	— 	
LGND_LockPickSweetSpot 	 	— 	
LGND_LessDmgBlockSprint 	 	— 	
WorkshopTerminalLightColor 	 	— 	
WorkshopTerminalTimerIntervalType 	 	— 	
LGND_LessDmgStandStill 	 	— 	
LGND_Frenzied 	 	— 	
LGND_LessDmgBugs 	 	— 	
LGND_LessDmgRobots 	 	— 	
PARadResistMult 	 	— 	
HoldupImmuneAV 	 	— 	
POIS21_DogState 	 	— 	
IgnoreExplosionKnockdown 	 	— 	
PA_OptimizedServos_AV 	 	— 	
PA_RustyKnuckles_AV 	 	— 	
WorkshopLightboxCycling 	 	— 	
WorkshopLightboxCyclingType 	 	— 	
WorkshopTerminalLightBrightness 	 	— 	
WorkshopActorFlee 	 	— 	
WorkshopTerminalSpeakerOctave 	 	— 	
WorkshopTerminalSpeakerPitch 	 	— 	
CA_WantsToTalkRomanceRetry 	 	— 	
FollowerEndgameForceGreetOn 	 	— 	
MQ302Companion 	 	— 	
MiscStatRobotHasBeenDisabled 	 	— 	
CA_WantsToTalkMurder 	 	— 	
DestroyBOSCompanion 	 	— 	
WorkshopPlacementRestrictToWaterAV 	 	— 	
WorkshopPlacementRestrictToDirtAV 	 	— 	
WorkshopPlacementAllowWaterAV 	 	— 	
PA_OptimizedBracers_AV 	 	— 	
PA_KineticServos_AV 	 	— 	
WorkshopSpotlightTarget 	 	— 	
PA_OverdriveServos_AV 	 	— 	
AO_Comp_Bar_Whitechapel 	 	— 	
AO_Comp_Bar_Cooke 	 	— 	
AO_Comp_Bar_Deezer 	 	— 	
AO_Comp_Bar_Savoldi 	 	— 	
AO_Comp_Bar_Takahashi 	 	— 	
AO_Comp_Bar_Vadim 	 	— 	
AO_Comp_Bar_Wellingham 	 	— 	
WorkshopActorAssigned 	 	— 	
WorkshopFloraHarvestTime 	 	— 	
PA_ShockDmg_AV 	 	— 	
PA_Charisma_AV 	 	— 	
PA_Agility_AV 	 	— 	
PA_Perception_AV 	 	— 	
PA_Strength_AV 	 	— 	
PA_Intelligence_AV 	 	— 	
PA_Luck_AV 	 	— 	
PA_Endurance_AV 	 	— 	
AddictionMedX 	 	— 	
PA_Explosives_AV 	 	— 	
Mod_Brawler_AV 	 	— 	
Mod_IgnoreArmor_AV 	 	— 	
Mod_Stabilized_AV 	 	— 	
Mod_ReducedPowerAttack_AV 	 	— 	
Mod_StealthMove_AV 	 	— 	
AddictionAlcohol 	 	— 	
AddictionMentats 	 	— 	
AddictionBuffout 	 	— 	
AddictionPsycho 	 	— 	
AddictionXCell 	 	— 	
AddictionDaddyO 	 	— 	
AddictionDaytripper 	 	— 	
AddictionJet 	 	— 	
AddictionOverdrive 	 	— 	
AddictionBuzzBites 	 	— 	
AddictionLorenzoSerum 	 	— 	
AddictionCalmex 	 	— 	
AddictionFury 	 	— 	
PA_Unarmed_AV 	 	— 	
CCE_TestCompanionChatEvent 	 	— 	
COMQC_MQ104RescueNickAV 	 	— 	
COMQC_MQ106KelloggHuntAV 	 	— 	
COMQC_MQ106KelloggDeadAV 	 	— 	
COMQC_MQ201PrydwenArrivedAV 	 	— 	
COMQC_MQ202AmariDenAV 	 	— 	
COMQC_MQ204DenDoneAV 	 	— 	
COMQC_MQ204VirgilAV 	 	— 	
COMQC_MQ206HaveChipAV 	 	— 	
COMQC_MQ206TeleporterBuildAV 	 	— 	
COMQC_MQ206BackFromInstituteAV 	 	— 	
COMQC_MQ302InstituteDestroyedAV 	 	— 	
COMQC_PrydwenDestroyedByRRAV 	 	— 	
COMQC_PrydwenDestroyedByInstituteAV 	 	— 	
COMQC_PrydwenDestroyedByMMAV 	 	— 	
COMQC_RR101StartTrailAV 	 	— 	
COMQC_RR101MetDesdemonaNoJoinAV 	 	— 	
COMQC_RR102JoinedRRAV 	 	— 	
COMQC_RR102AtSwitchboardAV 	 	— 	
COMQC_RR302RepelBoSAtHQAV 	 	— 	
COMQC_RR302PrepVBirdAV 	 	— 	
COMQC_RRMQ302BoSDeadAttackInstituteAV	 	— 	
COMQC_BoS100HelpAtPDAV 	 	— 	
COMQC_BoS101ArcJetDoneAV 	 	— 	
COMQC_BoS200JoinedBoSAV 	 	— 	
COMQC_BoS202FortStrongClearedAV 	 	— 	
COMQC_BoS301BuildPrimeBeginsAV 	 	— 	
COMQC_BoS302DanseIsSynthAV 	 	— 	
COMQC_BoS302DanseDiedAV 	 	— 	
COMQC_BoS302DanseLivedAV 	 	— 	
COMQC_BoS302BRRDestroyedAV 	 	— 	
COMQC_BoS303GettingAgitatorAV 	 	— 	
COMQC_BoS304LibertyPrimeUnleashedAV 	 	— 	
COMQC_Inst301AssaultLibertaliaAV 	 	— 	
COMQC_Inst302AssaultedBunkerHillAV 	 	— 	
COMQC_InstMassFusionBoSEnemyAV 	 	— 	
COMQC_InstVsMinRecruitedCivilianAV 	 	— 	
COMQC_Inst305ReactorOnlineAV 	 	— 	
COMQC_Inst306RRDestroyedAV 	 	— 	
COMQC_Inst307InstituteWinsAV 	 	— 	
COMQC_Min00KilledDeathclawAV 	 	— 	
COMQC_Min02AttackCastleAV 	 	— 	
COMQC_Min02CourtyardCleardedAV 	 	— 	
COMQC_Min02MirelurkQueenDeadAV 	 	— 	
COMQC_Min03ShawKnowsTheWayAV 	 	— 	
COMQC_Min03EnteredArmoryAV 	 	— 	
COMQC_Min03ArtilleryFiredAV 	 	— 	
WorkshopActorAlert 	 	— 	
WorkshopOverrideXYBounds 	 	— 	
==Items, world, and target/reference manipulation==
This is easiest if you first click on something in the world with the console open to target it. You may also use to select an object.
* – Gives reference ID of currently held Item (To grab, press and hold E on item and then type command in console)
* or – Same as clicking on a target to select its ID. Useful for manually selecting world items (such as player grabbed items) if the mouse cannot select it. Also, execute (multiple) commands on "invisible" or unreachable targets.
** Example: – Selects Strong as target (wherever he may be) and then moves him to the player.
** This works only with "cached" NPCs. Many are: if not, visiting their cell helps.
* or - Picks the last spawned ref. Useful for selecting objects spawned via the console without having to click it afterwards.
** Example: will spawn a toilet directly in front of the player, select the newly created reference, and rotate it 180 degrees.
* or - Spawns an object where the cursor is placed, in the direction the player is facing. Very useful for precisely placing objects not usually available in the workshop, and allows more control over using . The same rules for spawning weapons that will not work apply here as well.
** Note: It seems the distance and direction parameters don't affect the way objects are spawned. Please update thisif you can get them to work properly.
** Example: will spawn a toilet directly in front of the player.
* – Hides the selected reference object.
* – Shows the selected reference object.
* – Spawn a character/creature/item/Static Object on top of the player. While the console is open, you may also use reference targets, then simply use "placeatme" without a prefix to spawn on top of the target. Stack amount defaults to 1 and can be omitted.
**Note: If this command is used on a weapon or armor, you will not be able to pick it up. Use . If 'placeatme' is used without a prefix, the item will be spawned in the vicinity of the player.
** Example: will spawn 1 BOS uniform and work properly. will spawn 1 combat rifle, and will not work properly. to spawn 1 Deathclaw on top of you.
* – Spawn exactly one duplicate of the selected reference. World objects that contain multiples will only duplicate a single item. E.g. A box of shotgun shells containing 3 shells will only duplicate a box containing 1 shell.
** If you spawn a duplicate NPC, it will only duplicate whatever items they had in their inventory originally. (E.g. Spawn a settler that has different armor or weapon equipped). Also, if you duplicate a settler, they will have to be assigned to a settlement. It is similar to generating a new settler from the console.
** Warning: Do not spawn duplicate quest targets or unique NPCs/items. This may lead to unforeseen bugs and/or game crashes. 
** Warning: Spawning duplicate containers or static objects (or anything that needs to align sensibly with the rest of the world) is problematic, because items spawn at random angles on their X, Y and Z axes, and at different coordinates from the original. The problem of the random angles is solved by using three sets of commands: , followed by , and then where, for "<Good_Z_Angle>", one enters the number returned by the command. (Combining the last two commands sets is tempting, however not all commands take effect in the order they are issued. Issuing the command sets separately avoids that problem.) For some purposes, this result is sufficient, especially given the ease of altering item altitudes using or . However, if the duplicated item's X and Y coordinates must be changed to align it with another item (usually the original), then knowledge of item dimensions and trigonometry are required.
** Warning: Spawning a duplicate of a light-emitting item, creates a duplicate of the item, but not its glow (the light it is meant to emit). The problem, at least where electric lights using radiant power in settlements are concerned, is eventually solvable through a combination of using workshop mode to move the duplicated, glow-free light next to a light that is already glowing until the duplicated light also starts glowing, then cancelling the move to return the duplicated light to its original position. Even so, that may only be enough to turn-on a light that was off; it may, or may not, acquire and retain its glow. Subsequently, moving far away from the settlement (fast traveling to a distant settlement is a good choice), then returning, usually resolves any remaining issues. If not, repeated application of these steps should, eventually, resolve all the issues.
* or – Adds a mod onto the selected item.
** To add a mod or remove a mod, you must use the mod's correct form ID which will be the OMOD form type. Here is a list of some of the OMOD types.
*** Armor mods
*** Legendary armor effects
*** Armor piece variants (Such as normal, sturdy, heavy)
*** Weapon mods
*** Legendary weapon effects
* or – Removes a mod from the selected item.
* – Set the scale of an item in game. It's usually required to "disable" then "enable" the item for the new scaling to fully take place.
**Warning: Using this command to change your character's size while wearing power armor may cause you to lose all equipped armor and clothing as well as your Pip-Boy, which cannot be recovered by any known means other than loading a previous save.
** Note: Be careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and moving through un-spawned cells can crash the game. It is suggested to use the no-clip command to prevent falling.
* – Prints out the scale of the item in the console.
* – Prints out the current position of the object along a given axis (x|y|z)
* – Sets the position of the item along a given axis (x|y|z)
** Appears to make some items disappear.
* – Adjusts the position of the item along a given axis by a given amount.
* and – Lock/Unlock doors, safes, terminals or any other locked container. Other lock states can also be set with special values. Unlock will not work on doors that are "locked from the other side". You will first need to press the left mouse button on the item in order to identify what to lock/unlock.
** Values between and set the difficulty to that of the Locksmith skill (0-25 novice, 26-50 advanced, 51-75 expert, 76-100 master).
** – Lock using the previous type of lock it had, or novice if it had none.
** or – "Requires Key"
** or – "Inaccessible"
** or – "Requires Terminal"
** or – "Chained"
** or – "Barred"
* – Activate an item, say a door, that is normally operated by a switch
** Example: – Manually triggers the UFO Fly By scene for the player. Use with caution.
* – Similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area. 
** Warning: This console command can remove important parts of the map, NPCs or even the player. Use with extreme caution.
* – Similar to activate, but will open and close it without the player having to use it.
** – Closed.
** – Open.
* – Make the item yours. (for instance a cabinet or a bed)
* – Rotate/level an object (typically one that was placed with placeatme) on the 'X', 'Y' and 'Z' axis. Commonly used after placing a Power armor frame before attempting to enter the frame, so that the player doesn't freeze (a bug), by clicking on the frame, and setting the X and Y axis angle values to 0.
* – Get Rotation angle of an object on the 'X', 'Y' or 'Z' axis; prints the angle degrees on the console. Useful to align building items with other building items, usually with the Z axis, when preparing to use setangle.
* – Adjusts the angle of the item along a given axis by a given amount.
* – Move the player to an object.
* - Sets the given global to a specified value. For example, to enable ballistic weave, use . 
* – Sets the timescale, the ratio determining how fast game time moves relative to real time.
** – 20 seconds pass in game for every second in real time (default setting). 
** – 1 second passes in game for every second in real time. 
** – Stops time of day.
** Used without parameters returns the current timescale setting (doesn't always work). 
** Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or enter into combat.
** Note: A timescale of 0 will prevent actors to cross cell borders.
** Note: Reducing the game timescale reduces fast travel time as well.
* – Sets the gamehour to the entered value. Change applies only when player unpauses the game. Before making any changes to the gamehour, using or might be useful.
* - sets the current day of the current month. would set it to the 1st of the month. Avoid 31 as this will corrupt your game if the month lacks a 31st day. Use to find the current day of the month.
* - Example: . Don't go before 2287, or you risk corrupting your game.
* – You can temporarily increase the chance of legendary enemies through the console, which does not affect the difficulty.
** – Very Easy
** – Easy
** – Normal
** – Hard
** – Very Hard
** – Survival chance of legendary enemies.
* or – Instantly changes the weather.
* or – Sets the weather to change gradually.
===Weather IDs===
 
Editor ID 	Form ID
DefaultWeather 	
CGPrewarNukeFXWeather 	
CommonwealthClear 	
CommonwealthClear_VBFog 	
CommonwealthClear2 	
CommonwealthDarkSkies 	
CommonwealthDarkSkies2 	
CommonwealthDarkSkies3 	
CommonwealthDusty 	
CommonwealthFoggy 	
CommonwealthGSFoggy 	
CommonwealthGSOvercast 	
CommonwealthGSRadstorm 	
CommonwealthMistyRainy 	
CommonwealthOvercast 	
CommonwealthPolluted 	
CommonwealthRain 	
DiamondWeather 	
DiamondWeatherPastel 	
FXNukeWeather 	
FXWthrMoonlightOnly 	
IstWeather 	
DLC03_ClearWeather 	
DLC03_ClearWeatherFast 	
DLC03_ClearWeatherFastBackup 	
DLC03_RadFogWeather 	
DLC03_RadMistWeather 	
DLC03_RadMistWeatherBeforeGrantMessedItUp	
DLC03_RadMistWeatherFast 	
DLC03_RadStorm 	
DLC03_RainWeather 	
DLC03_TestMistyWeather 	
DLC03_UNUSEDMistyFogWeather 	
DLC03AtomM01_RadStorm 	
DLC03VirtualWeather01 	
DLC03VirtualWeather01Original 	
DLC03VirtualWeather01OriginalFog 	
DLC04NukaWorldClear 	
DLC04NukaWorldClearDusty 	
DLC04NukaWorldEndGameDark 	
DLC04NukaWorldRain 	
DLC04NukaWorldClear_Trailer 	
DLC04NukaWorldClear_Trailer2 	
DLC04NukaWorldClearBackup 	
DLC04NukaWorldClearBackup2 	
DLC04NukaWorldClearDustyOLD 	
DLC04NukaWorldClearMarkT 	
DLC04NukaWorldDust 	
DLC04NukaWorldDustBackup 	
DLC04NukaWorldDustBackup2 	
DLC04NukaWorldDustMarkT 	
DLC04NukaWorldRainBackup 	
DLC04NukaWorldRainBackup2 	
DLC04NukaWorldRainMarkT 	
==Settlements==
===Settlers===
 will spawn a settler. Settlers spawned this way must be moved to a settlement via the Workshop interface (default is "R" on PC) before they can be assigned to work.
* Note: - A settler spawned like this can be assigned to a supply line and home of an existing settler (if done in that order) to take over that supply line. This can be done to fix bugged supply lines when the original settler can't be found.
For those with the Far Harbor DLC, you can replace with to spawn the Far Harbor variant of a settler. This settler will have different randomized looks from the Commonwealth settlers and will have generic dialogue specific to Far Harbor. The xx is based off the load order - 01 if Far Harbor is the first loaded add-on, 02 if the second, etc. If this fails, replace the xx with 10, 20, 30, etc., depending on the load order. 
 - will let you place a workbench anywhere that can be used to build a settlement. Note: Currently there is no known way to get settlers to move to your new settlement (other than sending them from another settlement). To start building it is necessary to activate god mode () after placing the Workbench. If placed near enemies, kill all surrounding enemies. You can sometimes get the placed workbench to work without going into god mode.
 - This should allow you to be able to command a settler, such as a child who is normally not commandable.
 - This should allow you to move a settler who is normally not movable, such as Marcy Long, to another settlement.
 - This should allow you to force a normally not movable settler to become a caravan/provisioner/supply line.
* Note: You will need to fast travel away from and back to the settlement for these above three commands to take effect.
 - Scraps all eligible references in the loaded area.
* Warning: should only be used after entering and exiting the workshop. Do this every time you use this command or items in other areas may also be scrapped, such as the doors to the basement in The Castle, for example. You will be unable to enter these areas if they are deleted. Be very careful when using this.
* Note: Even if entering and exiting the workshop, the command may scrap other objects in loaded areas outside the intended area. Objects such as bobbleheads, perk magazines, farm plants and electrical wires. This is most notable when using in the Red Rocket truck stop. Some objects closest to Red Rocket in Sanctuary will also be scrapped. This causes a bug where the game crashes directly to desktop on PC when attempting to manually scrap/store some indirectly affected objects such as electrical connection points that are missing wires.
===Modifying workshops===
These commands modify settlement workshops, which can have an impact on the rest of the settlement. 
To use these commands target the workshop with your console open. Or, you can use to target a settlement from the following list.
 
Settlement 	Form ID
Abernathy Farm 	
Bunker Hill 	
Coastal Cottage 	
County Crossing 	
Covenant 	
Croup Manor 	
Egret Tours Marina 	
Finch Farm 	
Graygarden 	
Greentop Nursery 	
Hangman's Alley 	
Jamaica Plain 	
Kingsport Lighthouse 	
Murkwater Construction Site	
Nordhagen Beach 	
Oberland Station 	
Outpost Zimonja 	
Red Rocket Truck Stop 	
Sanctuary Hills 	
Somerville Place 	
Spectacle Island 	
Starlight Drive In 	
Sunshine Tidings co-op 	
Taffington Boathouse 	
Tenpines Bluff 	
The Castle 	
The Slog 	
Warwick Homestead 	
====Ownership====
The command will make the settlement owned by player without completing the appropriate quest.
Alternatively  stand in front of  the workshop/workbench you wish to unlock..
Open console commands and select the workshop/workbench using the mouse to get It's ID then type << setpv OwnedByPlayer True >> hit enter   then << setav 33c 1 >>  then hit enter..(do not copy arrows only the text between them)
Fast travel to another settlement then Fast travel back. The Settlement should be unlocked and allied you will also be able to dump scrap in the workshop/workbench..This is very handy if for whatever reason you could not unlock a settlement through a quest and do not wish to kill the settlers to take over the settlement ..
IT should also work in locations where you must clear all hostiles/enemies to be able to use the workshop/workbench.. 
For example when a bug occurs  all hostiles/enemies have been cleared..But the workshop/workbench  still will not unlock even after using KAH command (kill all hostiles)Or using resurrect to bring a selected dead hostile back to life  to be able to kill it again hoping to fix the problem .. 
====Size Budget====
The size budget is a combination of triangle counts and draw calls and is configured for each settlement. Each object the player creates in the settlement will use a portion of both in the budget, with more complex objects using up more. The budget itself is tracked as actor values attached to the workbench. Note that in order to use these actor values you must use the numeric id as they do not have a usable console name.
The command will allow you to see the current values.
* - Will show the current number of triangles used by the player.
* - Will show the current number of draw calls used by the player.
* - Will show the maximum value of the triangle budget for the settlement.
* - Will show the maximum value of the draw call budget for the settlement.
The command will let you change the values.
* - Will set the current number of triangles used by the player.
* - Will set the current number of draw calls used by the player.
* - Will set the maximum value of the triangle budget for the settlement.
* - Will set the maximum value of the draw call budget for the settlement.
The command will allow you to increase or decrease the current values. Positive numbers increase value, negative decreases value. Allows the value to change.
* - Will modify the current value of the triangles used by the player.
* - Will modify the current value of the draw calls used by the player.
* - Will modify the maximum value of the triangle budget for the settlement.
* - Will modify the maximum value of the draw call budget for the settlement.
Decreasing the 348 and 34A values or increasing the 349 and 34B values will allow you to build more.
Decreasing the 348 and 34A values can also be achieved in-game by using this exploit.
Note: The budgets are there for a reason, to keep players from building overly large settlements that could negatively impact performance. Using these commands to ignore the budgets could have consequences.(the first time you use it nothing might happen but as soon as you leave the settlement area you will not be able to access the area again and the game crashes every time you try to get close to your settlement or even fast travel there.)
====Settlement resources====
Power
* - Show the current value
* - Adds power to any generator. Including the fuse boxes on Spectacle Island and Home Plate in Diamond City
Food
* - Show the current value
* - Adds to the base food value provided by the plant.
**Note: A settler can only work on 6 Food worth of crops at a time, regardless of how much a single plant may be set to produce. As such, for the ease of assigning settlers, it is not recommended to set this value higher than a total of 6 per crop (e.g., for mutfruit plants and for any other crops).
Water
* - Show the current value
* - Adds to the base water value provided by the pump or purifier.
Defense
* - Show the current value
* - Sets the defence provided (for turrets), or adds to the base defence value for guard posts/towers.
Note: These commands can be used to make a resource object produce additional resource types. For example, a pump can be made to produce food and defence, as well as water. This will produce food without a settler assigned to it, since the pump does not normally require anyone assigned to it. This can be a useful workaround where building is restricted, for example to provide food at Boston Airport. Be aware that this trick does not necessarily work with all objects. Adding a new resource to an object that isn't already a resource producer means it does not show up in the top bar. Adding power to an object that doesn't have a power connection means the power cannot be used. So power can be added to a power conduit, and this will power things connected to it according to the power value available there, but the top bar will not change.
Beds
In Console Mode, first you need to click on a bed in a settlement.
* - The returned value lets you know if a bed is sheltered ("1.00") or not ("0.00"). Sheltered beds are important to raise the happiness in a settlement.
Happiness
Enter the console command mode and click on the settlement workshop (actual object) before using these commands:
* - Show the current Happiness value
* - Show the current Bonus Happiness value. Bonus happiness is required to raise settlement Happiness from the cap without it of 80, to 100. This is provided by some crafted stores (check tooltips) and some NPCs: junkyard dogs, house cats and gorillas. Also possible from completing some settlement quests. Instead of the workshop, you can click on a specific object to get its individual Bonus Happiness value, for instance, clicking on a gorilla and typing will return 20.
* - Show the current Happiness Target value. Your settlement happiness will gradually assume this value. Great to check how well your settlement is doing.
Modify with these commands:
* 
* 
Note: the 'modav' command will add to the existing value. Alternatively, you can use the 'setav' command to set the exact value you want.
==Papyrus scripts==
The Papyrus scripting engine contains a large number of script functions many of which have no equivalent console command. You can call these functions from within the console using the following console commands.
* or – Calls function on referenced target ID.
** Example: this will attach the mod "46d90" (heavy armor) to the base item "536c4" (metal chest piece) in the targetID's inventory. You could use this after to guarantee that at least one metal chest piece in the target's inventory will be the Heavy variant.
** Function: The console searches for the function on any scripts currently attached to the reference. If multiple scripts are found with the same function, you will have to clarify which script using the "Script.Function" syntax. Make sure to encapsule Script.Function in quotes "".
** Parameters: These are optional, and can be added if the called function needs them. Up to 10 parameters can be added, each separated by a space. If the parameter contains a space, encapsulate it in quotes "".
* or – Calls a function on the specified quest.
* or – Calls a global function.
** Example: will display an ingame notification with the text "Hello there."
** Note: Unlike CallFunction and CallQuestFunction this command requires that the function uses the "Script.Function" syntax.
===Notes===
* Functions called through these commands are not executed instantly. This can affect Batch files. For example, running would move the item 536c4 to the players inventory. If you then ran in your batch file, telling the player to drop the item, it would not work because the game engine will execute console commands like before running function calls. To alleviate this, you could run the relevant function call instead: and it will be executed in the expected order.
==Cheat scripts==
On PC, place a text file (.txt) in Steam\Steamapps\Common\Fallout 4 with any or all of the below commands, ending with a semicolon (;) and a new command on each line. To run the script while in-game, open the console and type without the file-type extension. For example, if the file name is "test.txt", simply type in-game to run the script and all of the commands will be applied instantly.
Using will spawn a chest containing every single possible weapon X legendary combination in game. Be aware that the chest spawns each weapon one at a time, making it a very time-consuming process.
Using will produce a chest beneath the player character's feet that has 500 of all material types in one chest. 
Provides 10,000 of all crafting materials and crops
player.AddItem 001BF72D 10000; Acid
player.AddItem 001BF72E 10000; Adhesive
player.AddItem 0006907A 10000; Aluminum
player.AddItem 001BF72F 10000; Antiseptic
player.AddItem 000AEC5C 10000; Asbestos
player.AddItem 000AEC5B 10000; Ballistic Fiber
player.AddItem 000AEC5D 10000; Bone
player.AddItem 000AEC5E 10000; Ceramic
player.AddItem 0006907B 10000; Circuitry
player.AddItem 000AEC5F 10000; Cloth
player.AddItem 00106D99 10000; Concrete
player.AddItem 0006907C 10000; Copper
player.AddItem 000AEC60 10000; Cork
player.AddItem 0006907D 10000; Crystal
player.AddItem 001BF730 10000; Fertilizer
player.AddItem 00069087 10000; Fiber Optics
player.AddItem 000AEC61 10000; Fiberglass
player.AddItem 0006907E 10000; Gear
player.AddItem 00069085 10000; Glass
player.AddItem 000AEC62 10000; Gold
player.AddItem 000AEC63 10000; Lead
player.AddItem 000AEC64 10000; Leather
player.AddItem 00069086 10000; Nuclear Material
player.AddItem 001BF732 10000; Oil
player.AddItem 0006907F 10000; Plastic
player.AddItem 00106D98 10000; Rubber
player.AddItem 00069081 10000; Screw
player.AddItem 000AEC66 10000; Silver
player.AddItem 00069082 10000; Spring
player.AddItem 000731A4 10000; Steel
player.AddItem 000731A3 10000; Wood
player.AddItem 000F742E 10000; Carrot
player.AddItem 000330F8 10000; Corn
player.AddItem 000EF24D 10000; Gourd
player.AddItem 000FAFEB 10000; Melon
player.AddItem 00033102 10000; Mutfruit
player.AddItem 000E0043 10000; Razorgrain
player.AddItem 0009DCC4 10000; Tato
Provides 100 of all crafting material shipments
player.AddItem 001EC131 100
player.AddItem 001EC132 100
player.AddItem 001EC133 100
player.AddItem 001EC134 100
player.AddItem 001EC135 100
player.AddItem 001EC136 100
player.AddItem 001EC137 100
player.AddItem 001EC138 100
player.AddItem 001EC139 100
player.AddItem 001EC13A 100
player.AddItem 001EC13B 100
player.AddItem 001EC13C 100
player.AddItem 001EC13D 100
player.AddItem 001EC13E 100
player.AddItem 001EC13F 100
player.AddItem 001EC140 100
player.AddItem 001EC141 100
player.AddItem 001EC142 100
player.AddItem 001EC143 100
player.AddItem 001EC144 100
player.AddItem 001EC145 100
player.AddItem 001EC146 100
player.AddItem 001EC147 100
player.AddItem 001EC148 100
player.AddItem 001EC149 100
player.AddItem 001EC14A 100
player.AddItem 001EC14B 100
player.AddItem 001EC14C 100
player.AddItem 001EC14D 100
player.AddItem 001EC14E 100
player.AddItem 001EC14F 100
player.AddItem 001EC150 100
player.AddItem 001EC151 100
player.AddItem 001EC152 100
player.AddItem 001EC153 100
player.AddItem 001EC15A 100
player.AddItem 001EC15B 100
player.AddItem 001EC15C 100
Provides 10,000 ammo for all weapons
; Bullets
player.AddItem 0001F66B 10000; .308 Round
player.AddItem 0004CE87 10000; .38 Round
player.AddItem 0009221C 10000; .44 Round
player.AddItem 0001F66A 10000; .45 Round
player.AddItem 0001F279 10000; .50 Caliber
player.AddItem 0001F276 10000; 10mm Round
player.AddItem 0001F278 10000; 5.56 Round
player.AddItem 0001F66C 10000; 5mm Round
player.AddItem 0001F673 10000; Shotgun Shell
; Explosives
player.AddItem 000E6B2E 10000; Mini Nuke (fat man)
player.AddItem 000CABA3 10000; Missile
; Energy
player.AddItem 0018ABDF 10000; 2mm Electromagnetic Cartridge
player.AddItem 001025AA 10000; Alien Blaster Round
player.AddItem 0018ABE2 10000; Cryo Cell
player.AddItem 000C1897 10000; Fusion Cell (weapons)
player.AddItem 00075FE4 10000; Fusion Core (power armor)
player.AddItem 000DF279 10000; Gamma Round
player.AddItem 0001DBB7 10000; Plasma Cartridge
; Other
player.AddItem 000CAC78 10000; Flamer Fuel
player.AddItem 001025AE 10000; Flare
player.AddItem 000E942C 10000; Junk
player.AddItem 000FD11C 10000; Cannonball
player.AddItem 000FE269 10000; Railway Spike
; Syringes
player.AddItem 00058AE9 10000; Berserk Syringe
player.AddItem 00058AEB 10000; Bleed Out Syringe
player.AddItem 000375BB 10000; Bloatfly Larva Syringe
player.AddItem 00058AF2 10000; Endangerol Syringe
player.AddItem 00058AF4 10000; Lock Joint Syringe
player.AddItem 00058AF5 10000; Mind Cloud Syringe
player.AddItem 00058AF7 10000; Pax Syringe
player.AddItem 00058B0C 10000; Radscorpion Venom Syringe
player.AddItem 00058B0E 10000; Yellow Belly Syringe
Provides maxed S.P.E.C.I.A.L. and all perks
; S. P. E. C. I. A. L.
player.SetAV STRENGTH 10;
player.SetAV PERCEPTION 10;
player.SetAV ENDURANCE 10;
player.SetAV CHARISMA 10;
player.SetAV INTELLIGENCE 10;
player.SetAV AGILITY 10;
player.SetAV LUCK 10;
; Iron Fist
player.AddPerk 0001DAFE; 1
player.AddPerk 0001DAFF; 2
player.AddPerk 0001DB00; 3
player.AddPerk 00065E42; 4
player.AddPerk 00065E43; 5
; Big Leagues
player.AddPerk 0004A0B5; 1
player.AddPerk 000E36FC; 2
player.AddPerk 000E36FD; 3
player.AddPerk 000E36FE; 4
player.AddPerk 00065E05; 5
; Armorer
player.AddPerk 0004B254; 1
player.AddPerk 0004B255; 2
player.AddPerk 0004B256; 3
player.AddPerk 001797EA; 4
; Blacksmith
player.AddPerk 0004B253; 1
player.AddPerk 0004B26A; 2
player.AddPerk 000264D8; 3
; Heavy Gunner
player.AddPerk 0004A0D6; 1
player.AddPerk 0004A0D7; 2
player.AddPerk 0004A0D8; 3
player.AddPerk 00065E2A; 4
player.AddPerk 00065E2B; 5
; Strong Back
player.AddPerk 0004B24E; 1
player.AddPerk 00065E5B; 2
player.AddPerk 00065E5C; 3
player.AddPerk 001D2489; 4
; Steady Aim
player.AddPerk 001D2487; 1
player.AddPerk 001D2488; 2
; Basher
player.AddPerk 00065DF9; 1
player.AddPerk 00065DFA; 2
player.AddPerk 00065DFB; 3
player.AddPerk 00065DFC; 4
; Rooted
player.AddPerk 001D247F; 1
player.AddPerk 001D2480; 2
player.AddPerk 001D2482; 3
; Pain Train
player.AddPerk 0004D89B; 1
player.AddPerk 00065E3C; 2
player.AddPerk 00065E3D; 3
; Pickpocket
player.AddPerk 0004D88A; 1
player.AddPerk 000E3702; 2
player.AddPerk 000E3703; 3
player.AddPerk 001D248F; 4
; Rifleman
player.AddPerk 0004A0B6; 1
player.AddPerk 0004A0B7; 2
player.AddPerk 0004A0B8; 3
player.AddPerk 0006FA20; 4
player.AddPerk 00065E52; 5
; Awareness
player.AddPerk 000D2287; 1
; Locksmith
player.AddPerk 000523FF; 1
player.AddPerk 00052400; 2
player.AddPerk 00052401; 3
player.AddPerk 001D246A; 4
; Demolition Expert
player.AddPerk 0004C923; 1
player.AddPerk 0004C924; 2
player.AddPerk 0004C925; 3
player.AddPerk 00065E13; 4
; Night Person
player.AddPerk 0004C93B; 1
player.AddPerk 001D2495; 2
; Refractor
player.AddPerk 000CA99D; 1
player.AddPerk 000CA99E; 2
player.AddPerk 000CA99F; 3
player.AddPerk 00065E4B; 4
player.AddPerk 00065E4C; 5
; Sniper
player.AddPerk 0004C92A; 1
player.AddPerk 0004C92B; 2
player.AddPerk 0004C92C; 3
; Penetrator
player.AddPerk 00024AFF; 1
player.AddPerk 001D2477; 2
; Concentrated Fire
player.AddPerk 0004D890; 1
player.AddPerk 001D2459; 2
player.AddPerk 001D245A; 3
; Toughness
player.AddPerk 0004A0AB; 1
player.AddPerk 0004A0AE; 2
player.AddPerk 0004A0AF; 3
player.AddPerk 00065E5D; 4
player.AddPerk 00065E5E; 5
; Lead Belly
player.AddPerk 0004A0B9; 1
player.AddPerk 00024B00; 2
player.AddPerk 00024B01; 3
; Lifegiver
player.AddPerk 0004A0CF; 1
player.AddPerk 001D2465; 2
player.AddPerk 001D2467; 3
; Chem Resistant
player.AddPerk 0004A0D5; 1
player.AddPerk 00065E0C; 2
; Rad Resistant
player.AddPerk 001D2479; 1
player.AddPerk 001D247A; 2
player.AddPerk 001D247B; 3
; Adamantium Skeleton
player.AddPerk 0004C92D; 1
player.AddPerk 00024AFD; 2
player.AddPerk 00024AFE; 3
; Cannibal
player.AddPerk 0004B259; 1
player.AddPerk 001D1A62; 2
player.AddPerk 001D1A63; 3
; Ghoulish
player.AddPerk 0004D89E; 1
player.AddPerk 00065E22; 2
player.AddPerk 00065E23; 3
; Solar Powered
player.AddPerk 0004D8A7; 1
player.AddPerk 001D2484; 2
player.AddPerk 001D2485; 3
; Cap Collector
player.AddPerk 001D2456; 1
player.AddPerk 000D75E2; 2
player.AddPerk 001D2457; 3
; Lone Wanderer
player.AddPerk 001D246B; 1
player.AddPerk 001D246D; 2
player.AddPerk 001D246E; 3
; Attack Dog
player.AddPerk 0004B26D; 1
player.AddPerk 001D244D; 2
player.AddPerk 001D244E; 3
; Animal Friend
player.AddPerk 0001E67F; 1
player.AddPerk 0004A0D9; 2
player.AddPerk 001D2450; 3
; Local Leader
player.AddPerk 0004D88D; 1
player.AddPerk 001D2468; 2
; Inspirational
player.AddPerk 001D2461; 1
player.AddPerk 001D2462; 2
player.AddPerk 001D2463; 3
; Wasteland Whisperer
player.AddPerk 001D248A; 1
player.AddPerk 001D248B; 2
player.AddPerk 001D248C; 3
; Intimidation
player.AddPerk 001D02B5; 1
player.AddPerk 001D02B6; 2
player.AddPerk 001D02B7; 3
; V.A.N.S.
player.AddPerk 000207D1; 1
; Medic
player.AddPerk 0004C926; 1
player.AddPerk 0006FA1C; 2
player.AddPerk 0006FA1D; 3
player.AddPerk 00065E35; 4
; Gun Nut
player.AddPerk 0004A0DA; 1
player.AddPerk 0004A0DB; 2
player.AddPerk 0004A0DC; 3
player.AddPerk 0016578E; 4
; Hacker
player.AddPerk 00052403; 1
player.AddPerk 00052404; 2
player.AddPerk 00052405; 3
player.AddPerk 001D245D; 4
; Scrapper
player.AddPerk 00065E65; 1
player.AddPerk 001D2483; 2
; Science!
player.AddPerk 000264D9; 1
player.AddPerk 000264DA; 2
player.AddPerk 000264DB; 3
player.AddPerk 0016578F; 4
; Chemist
player.AddPerk 000E36FF; 1
player.AddPerk 000E3700; 2
player.AddPerk 000E3701; 3
player.AddPerk 001D2458; 4
; Robotics Expert
player.AddPerk 0004D889; 1
player.AddPerk 00065E64; 2
player.AddPerk 001ACF96; 3
; Nuclear Physicist
player.AddPerk 001D246F; 1
player.AddPerk 001D2470; 2
player.AddPerk 001D2471; 3
; Nerd Rage!
player.AddPerk 0004D886; 1
player.AddPerk 00065E37; 2
player.AddPerk 00065E38; 3
; Gunslinger
player.AddPerk 0004A09F; 1
player.AddPerk 0004A0A9; 2
player.AddPerk 0004A0AA; 3
player.AddPerk 0006FA1E; 4
player.AddPerk 00065E24; 5
; Commando
player.AddPerk 0004A0C5; 1
player.AddPerk 0004A0C6; 2
player.AddPerk 0004A0C7; 3
player.AddPerk 0006FA24; 4
player.AddPerk 00065E0D; 5
; Sneak
player.AddPerk 0004C935; 1
player.AddPerk 000B9882; 2
player.AddPerk 000B9883; 3
player.AddPerk 000B9884; 4
player.AddPerk 000B9881; 5
; Mister Sandman
player.AddPerk 0004B258; 1
player.AddPerk 001D2490; 2
player.AddPerk 001D2491; 3
; Moving Target
player.AddPerk 0004DDEE; 1
player.AddPerk 001D2492; 2
player.AddPerk 001E0791; 3
; Ninja
player.AddPerk 0004D8A6; 1
player.AddPerk 000E3704; 2
player.AddPerk 000E3705; 3
; Quick Hands
player.AddPerk 000221FC; 1
player.AddPerk 001D2478; 2
; Blitz
player.AddPerk 001D2451; 1
player.AddPerk 001D2452; 2
; Gun Fu
player.AddPerk 0004D881; 1
player.AddPerk 001D244F; 2
player.AddPerk 001D245C; 3
; Fortune Finder
player.AddPerk 0004C942; 1
player.AddPerk 001ACF98; 2
player.AddPerk 001ACF99; 3
player.AddPerk 00215CD4; 4
; Scrounger
player.AddPerk 0004A0B0; 1
player.AddPerk 001ACF9A; 2
player.AddPerk 001ACF9B; 3
player.AddPerk 001EB99C; 4
; Bloody Mess
player.AddPerk 0004A0BB; 1
player.AddPerk 001D2453; 2
player.AddPerk 001D2454; 3
player.AddPerk 001F418E; 4
; Mysterious Stranger
player.AddPerk 0004C929; 1
player.AddPerk 001D2493; 2
player.AddPerk 001D2494; 3
; Idiot Savant
player.AddPerk 001D245E; 1
player.AddPerk 001D245F; 2
player.AddPerk 001D2460; 3
; Better Criticals
player.AddPerk 0004D87A; 1
player.AddPerk 00065E03; 2
player.AddPerk 00065E04; 3
; Critical Banker
player.AddPerk 0004C91F; 1
player.AddPerk 0004C920; 2
player.AddPerk 0004C921; 3
; Grim Reaper's Sprint
player.AddPerk 0004D8A2; 1
player.AddPerk 00065E3E; 2
player.AddPerk 00065E3F; 3
; Four Leaf Clover
player.AddPerk 0004D895; 1
player.AddPerk 00065E20; 2
player.AddPerk 00065E21; 3
player.AddPerk 001D245B; 4
; Ricochet
player.AddPerk 001D247C; 1
player.AddPerk 001D247D; 2
player.AddPerk 001D247E; 3
; The following four perks are different depending on your character's gender.
; Remove the ";" in front of the relevant "player.AddPerk" lines only.
;
; Male character
;
; Aquaboy
; player.AddPerk 000E36F9; 1
; player.AddPerk 001D248D; 2
; Lady Killer
; player.AddPerk 00019AA3; 1
; player.AddPerk 00065E33; 2
; player.AddPerk 00065E34; 3
; Party Boy
; player.AddPerk 0004D887; 1
; player.AddPerk 001D2473; 2
; player.AddPerk 001D2474; 3
; Action Boy
; player.AddPerk 0004D869; 1
; player.AddPerk 00065DF5; 2
;
; female character
;
; Aquagirl
; player.AddPerk 000E9453; 1
; player.AddPerk 001D248E; 2
; Black Widow
; player.AddPerk 0004A0D4; 1
; player.AddPerk 00065E31; 2
; player.AddPerk 00065E32; 3
; Party Girl
; player.AddPerk 0004D888; 1
; player.AddPerk 001D2475; 2
; player.AddPerk 001D2476; 3
; Action Girl
; player.AddPerk 0004D872; 1
; player.AddPerk 00065DF6; 2
Provides all collectible magazines
(Spawns items under feet. Stand in large open area!)
; Astoundingly Awesome Tales
player.PlaceAtMe 0016969A
player.PlaceAtMe 0016969B
player.PlaceAtMe 0016969C
player.PlaceAtMe 0016969D
player.PlaceAtMe 0016969E
player.PlaceAtMe 0016969F
player.PlaceAtMe 001696A0
player.PlaceAtMe 001696A1
player.PlaceAtMe 001696A2
player.PlaceAtMe 001696A3
player.PlaceAtMe 001696A4
player.PlaceAtMe 001696A5
player.PlaceAtMe 001696A6
player.PlaceAtMe 001696A7
; Covert Operations Manual
player.PlaceAtMe 0008E737
player.PlaceAtMe 0008E738
player.PlaceAtMe 0008E739
player.PlaceAtMe 0008E73A
player.PlaceAtMe 0008E73B
player.PlaceAtMe 0008E73C
player.PlaceAtMe 0008E73D
player.PlaceAtMe 0008E73E
player.PlaceAtMe 0008E73F
player.PlaceAtMe 0008E740
; Grognak the Barbarian
player.PlaceAtMe 0008E741
player.PlaceAtMe 0008E742
player.PlaceAtMe 0008E743
player.PlaceAtMe 0008E744
player.PlaceAtMe 0008E745
player.PlaceAtMe 0008E746
player.PlaceAtMe 0008E747
player.PlaceAtMe 0008E748
player.PlaceAtMe 0008E749
player.PlaceAtMe 0008E74A
; Guns and Bullets
player.PlaceAtMe 00092A83
player.PlaceAtMe 00092A87
player.PlaceAtMe 00092A88
player.PlaceAtMe 00092A89
player.PlaceAtMe 00092A8A
player.PlaceAtMe 00092A8B
player.PlaceAtMe 00092A8C
player.PlaceAtMe 00092A8D
player.PlaceAtMe 00092A8E
player.PlaceAtMe 00092A8F
; Live & Love
player.PlaceAtMe 00184DA7
player.PlaceAtMe 00184DB9
player.PlaceAtMe 00184DC6
player.PlaceAtMe 00185CC2
player.PlaceAtMe 00185CCD
player.PlaceAtMe 001C2E24
player.PlaceAtMe 001C2E26
player.PlaceAtMe 001C2E28
player.PlaceAtMe 001D1CD6
; Massachusetts Surgical Journal
player.PlaceAtMe 0008E74B
player.PlaceAtMe 0008E74C
player.PlaceAtMe 0008E74D
player.PlaceAtMe 0008E74E
player.PlaceAtMe 0008E74F
player.PlaceAtMe 0008E750
player.PlaceAtMe 0008E751
player.PlaceAtMe 001D1F53
player.PlaceAtMe 001D1F55
; Tales of a Junktown Jerky Vendor
player.PlaceAtMe 00092A63
player.PlaceAtMe 00092A64
player.PlaceAtMe 00092A65
player.PlaceAtMe 00092A66
player.PlaceAtMe 00092A67
player.PlaceAtMe 00092A68
player.PlaceAtMe 00092A69
player.PlaceAtMe 00092A6A
; Tesla Science Magazine
player.PlaceAtMe 00092A78
player.PlaceAtMe 00092A79
player.PlaceAtMe 00092A7A
player.PlaceAtMe 00092A7B
player.PlaceAtMe 00092A7C
player.PlaceAtMe 00092A7D
player.PlaceAtMe 00092A7E
player.PlaceAtMe 00092A7F
player.PlaceAtMe 00092A80
; Tumblers Today
player.PlaceAtMe 00092A6D
player.PlaceAtMe 00092A6F
player.PlaceAtMe 00092A70
player.PlaceAtMe 00092A71
player.PlaceAtMe 00092A72
; Unstoppables
player.PlaceAtMe 00132979
player.PlaceAtMe 00135F03
player.PlaceAtMe 00135F04
player.PlaceAtMe 00135F05
player.PlaceAtMe 00135F06
player.PlaceAtMe 00135F07
; Wasteland Survival Guide
player.PlaceAtMe 0008E75E
player.PlaceAtMe 00135F0A
player.PlaceAtMe 00135F0D
player.PlaceAtMe 00135F0E
player.PlaceAtMe 00185CBA
player.PlaceAtMe 00185CBD
player.PlaceAtMe 00185CC4
player.PlaceAtMe 00185CCA
player.PlaceAtMe 00185CD8
; Hot Rodder
player.PlaceAtMe 00180A24
player.PlaceAtMe 00185CBF
player.PlaceAtMe 00185CD1
; La Coiffe
player.PlaceAtMe 0009473E
player.PlaceAtMe 001C63ED
; Picket Fences
player.PlaceAtMe 00180A36
player.PlaceAtMe 00184D8B
player.PlaceAtMe 00184DB7
player.PlaceAtMe 00185CDD
player.PlaceAtMe 00185CEE
; RobCo Fun
player.PlaceAtMe 00184DA1
player.PlaceAtMe 00184DB2
player.PlaceAtMe 00184DC4
player.PlaceAtMe 001C1418
; Taboo Tattoos
player.PlaceAtMe 00180A2A
player.PlaceAtMe 00184D9B
player.PlaceAtMe 00184DA5
player.PlaceAtMe 00184DC0
player.PlaceAtMe 00185CE2
; Total Hack
player.PlaceAtMe 00094734
player.PlaceAtMe 00094735
player.PlaceAtMe 00094736
; You're SPECIAL!
player.PlaceAtMe 001A62D4
Provides all collectable bobbleheads in the game.
(Bobbleheads spawn under your feet.)
player.PlaceAtMe 00178B51
player.PlaceAtMe 00178B52
player.PlaceAtMe 00178B53
player.PlaceAtMe 00178B54
player.PlaceAtMe 00178B55
player.PlaceAtMe 00178B56
player.PlaceAtMe 00178B57
player.PlaceAtMe 00178B58
player.PlaceAtMe 00178B59
player.PlaceAtMe 00178B5A
player.PlaceAtMe 00178B5B
player.PlaceAtMe 00178B5C
player.PlaceAtMe 00178B5D
player.PlaceAtMe 00178B5E
player.PlaceAtMe 00178B5F
player.PlaceAtMe 00178B60
player.PlaceAtMe 00178B61
player.PlaceAtMe 00178B62
player.PlaceAtMe 00178B63
player.PlaceAtMe 00178B64
Extreme boost to base stats. 
[Semi-God Mode without tgm, sets player to level 50, adds extreme amount of carry weight] THIS IS PERMANENT
:player.setlevel 50
:player.setav strength 999
:player.setav perception 999
:player.setav endurance 999
:player.setav charisma 999
:player.setav intelligence 999
:player.setav agility 999
:player.setav luck 999
:player.modav actionpoints 10000000000 ; The modification of APs may prevent usage of Jet-Pack mod for Power Armor
:player.modav carryweight 10000000000
:player.setav health 9999999 ; The modification of health may cause systematic death of character while gaining a level
:player.setav healrate 9999999
:player.setav radresistexposure 9999999
:player.setav radresistingestion 9999999
:player.setav damageresist 9999999
:player.setav energyresist 9999999
:player.setav fireresist 9999999
:player.setav poisonresist 9999999 
:player.setav unarmeddamage 9999999
Creates an Invincible NPC THIS IS PERMANENT
(Select an NPC in console then use the bat command [Works with Companions])
:setessential 1
:setav strength 999
:setav perception 999
:setav endurance 999
:setav charisma 999
:setav intelligence 999
:setav agility 999
:setav luck 999
:modav actionpoints 10000000000
:modav carryweight 10000000000
:setav health 9999999
:setav healrate 9999999
:setav radresistexposure 9999999
:setav radresistingestion 9999999
:setav damageresist 9999999
:setav energyresist 9999999
:setav fireresist 9999999
:setav poisonresist 9999999 
:setav unarmeddamage 9999999
Adds an extreme amount of caps (You'll never spend it all)
[Console limits how much you can add per command, this should solve that issue]
[Amount given is computed modulo 65536 so max per addition is 65535]
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
:player.additem f 65535
Provides 25 of most Junk Items you can place with OCDecorator
; # A
:player.additem 00059A71 25; Abraxo Cleaner
:player.additem 001C9E96 25; Abraxo Cleaner Industrial Grade
:player.additem 0004D1F5 25; Adjustable Wrench
:player.additem 00059B27 25; Alarm Clock
:player.additem 0001F908 25; Aluminum Can
:player.additem 00176054 25; Aluminum Canister
:player.additem 000FCE33 25; Aluminum Oil Can
:player.additem 0016D8CA 25; Aluminum Tray
:player.additem 001BEAEE 25; Amontillado Bottle
:player.additem 0014DD36 25; Anchorage Veteran's Flag
:player.additem 00060E73 25; Anti Freeze Bottle
:player.additem 0001D975 25; Antique Globe
:player.additem 0014DDFC 25; Antique Pocket Watch
:player.additem 00140B2F 25; Antique Table Knife
:player.additem 0014DE00 25; Antique Silver Locket
:player.additem 00166B2C 25; Applicator
:player.additem 0008E370 25; Ashtray
; # B
:player.additem 0009B4BA 25; Baby Bottle
:player.additem 00059A75 25; Baby Rattle
:player.additem 00098148 25; Bag of Cement
:player.additem 0005A0D9 25; Bag of Fertilizer
:player.additem 0004D1F3 25; Ball-Peen Hammer
:player.additem 000C9AD7 25; Bandage Scissors
:player.additem 00059A76 25; Baseball
:player.additem 00059A78 25; Baseball Base
:player.additem 00059A77 25; Baseball Glove
:player.additem 000DF264 25; Basketball
:player.additem 0001F92F 25; Battered Clipboard
:player.additem 00059B17 25; Beaker
:player.additem 000EC8B6 25; Beaker Stand
:player.additem 000211DD 25; Beer Bottle
:player.additem 00154AD3 25; Biometric Scanner
:player.additem 001A0B13 25; Blacksmith Hammer
:player.additem 0006B165 25; Blast Radius Board Game
:player.additem 0002C59E 25; Bloatfly Gland
:player.additem 00028A63 25; Blood Sac
:player.additem 00028668 25; Bloodbug Proboscis
:player.additem 0011DA0F 25; Blowtorch
:player.additem 0001D95A 25; Blue Paint
:player.additem 0003F8C0 25; Blue Table Lamp
:player.additem 000C9ADE 25; Bone Cutter
:player.additem 00059B40 25; Bonesaw
:player.additem 0001A4B9 25; Boston Bugle
:player.additem 000DEDD9 25; Bourbon
:player.additem 000DEDDF 25; Bourbon Bottle
:player.additem 00140B1A 25; Bowl
:player.additem 000DF265 25; Bowling Ball
:player.additem 000DF266 25; Bowling Pin
:player.additem 00159F0D 25; Box of San Francisco Sunlights
:player.additem 00059B0C 25; Brahmin Skull
:player.additem 00046A86 25; Bread Box
:player.additem 00188C9A 25; Broken Femur
:player.additem 0007830A 25; Broken Lamp
:player.additem 000342BA 25; Broken Light Bulb
:player.additem 00188C9B 25; Broken Tibia
:player.additem 0005238F 25; Broom
:player.additem 000DF222 25; Brown Bottle
:player.additem 000EC8B8 25; Bunsen Burner
:player.additem 000DF24D 25; Burgundy Bottle
:player.additem 001956A0 25; Burnt Fashion Magazine
:player.additem 00132977 25; Burnt Grognak Comic
:player.additem 0019569F 25; Burnt Lifestyle Magazine
:player.additem 00132974 25; Burnt Manta-Man Comic
:player.additem 0019569E 25; Burnt Trade Magazine
:player.additem 00132979 25; Burnt Unstoppables Comic
; # C
:player.additem 00059A82 25; Cafeteria Tray
:player.additem 0001A333 25; Cake Pan
:player.additem 00059A83 25; Camera
:player.additem 0001F909 25; Can
:player.additem 00188CA3 25; Capless Skull
:player.additem 001C88E7 25; Carlisle Typewriter
:player.additem 00101CB9 25; Cat Bowl
:player.additem 00166B2D 25; Cauterizer
:player.additem 00023C32 25; Ceramic Bowl
:player.additem 00140D98 25; Chalk
:player.additem 0014DD34 25; Championship Bowling Ball
:player.additem 0014DD32 25; Championship Bowling Pin
:player.additem 00176052 25; Chemistry Jar
:player.additem 00059AB4 25; Chessboard
:player.additem 0008E36F 25; Cigar
:player.additem 0005821E 25; Cigar Box
:player.additem 00059AB5 25; Cigarette
:player.additem 0005821C 25; Cigarette Carton
:player.additem 0014DD40 25; Classroom Globe
:player.additem 001A0B14 25; Claw Hammer
:player.additem 00140B31 25; Clean Bowl
:player.additem 000E376A 25; Clean Broom
:player.additem 0001A32F 25; Clean Cake Pan
:player.additem 00171947 25; Clean Coffee Cup
:player.additem 00020191 25; Clean Coffee Tin
:player.additem 000E3772 25; Clean Dog Bowl
:player.additem 00140B24 25; Clean Drinking Glass
:player.additem 001A7DA5 25; Clean Globe
:player.additem 00020184 25; Clean Pepper Mill
:player.additem 0015CDF6 25; Clean Red Plate
:player.additem 00020183 25; Clean Salt Shaker
:player.additem 00020196 25; Clean Tea Kettle
:player.additem 000BA2FD 25; Clean Umbrella
:player.additem 000BA3F8 25; Clean Umbrella Stand
:player.additem 0015CDF5 25; Clean White Plate
:player.additem 001BE890 25; Clothes Hanger
:player.additem 00059ADE 25; Clothing Iron
:player.additem 000211C4 25; Coffee Cup
:player.additem 000211CC 25; Coffee Pot
:player.additem 0011DA11 25; Collander
:player.additem 000E3764 25; Collectible Baseball
:player.additem 0014DDFB 25; Colonial Vase
:player.additem 00020194 25; Coffee Tin
:player.additem 0004D1F6 25; Combination Wrench
:player.additem 00060EC8 25; Comfy Pillow
:player.additem 000E1FF7 25; Connecting Rod
:player.additem 00061FA7 25; Cooking Oil
:player.additem 00059AEC 25; Cooking Pan
:player.additem 00059ABA 25; Cooking Pot
:player.additem 000C437F 25; Coolant
:player.additem 000E1FF0 25; Coolant Cap
:player.additem 00100E19 25; Copper Bar
:player.additem 00060EC0 25; Cotton Yarn
:player.additem 0003D3A8 25; Covered Sauce Pan
:player.additem 00023C34 25; Cracked Bowl
:player.additem 0014F6AC 25; Cracked Deathclaw Egg
:player.additem 00023C38 25; Cracked Glass Bowl
:player.additem 00060E82 25; Crystal Liquor Decanter
:player.additem 00059ABC 25; Cutting Board
:player.additem 000657FB 25; Cutting Fluid
; # D
:player.additem 0014DDF7 25; Dawnshire Vase
:player.additem 00034604 25; Deathclaw Hide
:player.additem 0002EF67 25; Deathclaw Hand
:player.additem 0002D9AC 25; Deflated Kickball
:player.additem 0014DD23 25; Derby-Winning Toy Car
:player.additem 0001F905 25; Desk Fan
:player.additem 001A89A2 25; Desktop Picture Frame
:player.additem 00060E93 25; Dinner Fork
:player.additem 00060E90 25; Dinner Plate
:player.additem 0008E371 25; Dirty Ashtray
:player.additem 000A4920 25; Dishrag
:player.additem 00059A7E 25; Dog Bowl
:player.additem 00060EBF 25; Dog Tags
:player.additem 00140B22 25; Drinking Glass
:player.additem 0004D1F2 25; Duct Tape
; # E
:player.additem 0013FF44 25; Ear Examiner
:player.additem 0006C5AE 25; Economy Wonderglue
:player.additem 0014242A 25; Empty Blood Pack
:player.additem 00028A64 25; Empty Blood Sac
:player.additem 0016D8C9 25; Empty Can
:player.additem 000C4380 25; Empty Coolant
:player.additem 00061AFE 25; Empty Floral Barrel Vase
:player.additem 00061AFD 25; Empty Floral Bud Vase
:player.additem 00061AF3 25; Empty Floral Flared Vase
:player.additem 00061AF0 25; Empty Floral Rounded Vase
:player.additem 00061AFB 25; Empty Floral Vaulted Vase
:player.additem 0003B55B 25; Empty Milk Bottle
:player.additem 00059B3A 25; Empty Paint Can
:player.additem 00061ABC 25; Empty Teal Barrel Vase
:player.additem 00061ABB 25; Empty Teal Bud Vase
:player.additem 00061AB5 25; Empty Teal Flared Vase
:player.additem 00061AB1 25; Empty Teal Rounded Vase
:player.additem 00061AB6 25; Empty Teal Vaulted Vase
:player.additem 00061AE1 25; Empty Willow Barrel Vase
:player.additem 00061AE0 25; Empty Willow Bud Vase
:player.additem 00061ADE 25; Empty Willow Flared Vase
:player.additem 00061AD0 25; Empty Willow Rounded Vase
:player.additem 00061ADF 25; Empty Willow Vaulted Vase
:player.additem 0006D140 25; Enamel Bucket
:player.additem 000E7E71 25; Enhanced Targeting Card
:player.additem 0001F8F9 25; Extinguisher
; # F
:player.additem 00060ECD 25; Fancy Hairbrush
:player.additem 00196AB9 25; Feather Duster
:player.additem 00188C99 25; Femur
:player.additem 00059B36 25; Fishing Rod
:player.additem 000EC8AD 25; Flask
:player.additem 0013A3E0 25; Flight Data Recorder
:player.additem 00058224 25; Flip Lighter
:player.additem 000AC8E3 25; Floral Barrel Vase
:player.additem 000AC8E1 25; Floral Bud Vase
:player.additem 000AC8D9 25; Floral Flared Vase
:player.additem 000AC8CF 25; Floral Rounded Vase
:player.additem 000AC8E0 25; Floral Vaulted Vase
:player.additem 00140AF0 25; Folder
:player.additem 00140B29 25; Fork
:player.additem 0003D3A5 25; Frying Pan
:player.additem 001C7F2B 25; Fumigus Blowtorch
:player.additem 00059ACC 25; Fuse
; # G
:player.additem 00059B33 25; Gas Canister
:player.additem 000E1FF9 25; Gear
:player.additem 00163A12 25; Giddyup Buttercup
:player.additem 00163A15 25; Giddyup Buttercup Back Leg
:player.additem 00163A16 25; Giddyup Buttercup Body
:player.additem 00163A14 25; Giddyup Buttercup Front Leg
:player.additem 00163A13 25; Giddyup Buttercup Head
:player.additem 00031AAF 25; Giddyup Buttercup Toy Parts
:player.additem 0005E1B1 25; Glass Barrel Red Vase
:player.additem 0005E1B6 25; Glass Barrel Teal Vase
:player.additem 000488B8 25; Glass Barrel Vase
:player.additem 00023C36 25; Glass Bowl
:player.additem 0005E1B0 25; Glass Bud Red Vase
:player.additem 0005E1B5 25; Glass Bud Teal Vase
:player.additem 000488BC 25; Glass Bud Vase
:player.additem 0005E1AE 25; Glass Flared Red Vase
:player.additem 0005E1B3 25; Glass Flared Teal Vase
:player.additem 000488B9 25; Glass Flared Vase
:player.additem 00059AD1 25; Glass Pitcher
:player.additem 0005E1AD 25; Glass Rounded Red Vase
:player.additem 0005E1B2 25; Glass Rounded Teal Vase
:player.additem 000488CC 25; Glass Rounded Vase
:player.additem 0005E1AF 25; Glass Vaulted Red Vase
:player.additem 0005E1B4 25; Glass Vaulted Teal Vase
:player.additem 000488BA 25; Glass Vaulted Vase
:player.additem 001A7DA6 25; Globe
:player.additem 00100E1E 25; Gold Bar
:player.additem 00060E88 25; Gold Plated Flip Lighter
:player.additem 00060E7C 25; Gold Watch
:player.additem 00076050 25; Graduated Cylinder
:player.additem 0011EA9E 25; Gwinnett Ale Bottle
:player.additem 0011EA9B 25; Gwinnett Brew Bottle
:player.additem 0011EA9C 25; Gwinnett Lager Bottle
:player.additem 0011EA9D 25; Gwinnett Pale Ale Bottle
:player.additem 0011EAA0 25; Gwinnett Pilsner Bottle
:player.additem 0011EA9F 25; Gwinnett Stout Bottle
; # H
:player.additem 00173F01 25; Hack Saw
:player.additem 00060ECC 25; Hairbrush
:player.additem 000E69AF 25; HalluciGen Gas Canister
:player.additem 001A4AB0 25; Hammer
:player.additem 00059B3F 25; Handcuffs
:player.additem 001AB88D 25; High-Powered Magnet
:player.additem 001C61C3 25; High-Powered Microscope
:player.additem 000AF88F 25; Hoe
:player.additem 0001A4BA 25; Home Plate
:player.additem 00059ADB 25; Hot Plate
:player.additem 0007E941 25; Hubcap
:player.additem 00188CA0 25; Human Jaw
; # I
:player.additem 00028A62 25; Ichor Sac
:player.additem 001AB5EE 25; Industrial Oil Canister
:player.additem 00166B2E 25; Injector
:player.additem 00142428 25; IV Bag
; # J
:player.additem 00147B03 25; Jangles the Moon Monkey
:player.additem 00188B3E 25; Jawless Brahmin Skull
; # K
:player.additem 000822D3 25; Kickball
:player.additem 000AF8EF 25; Kitchen Scale
; # L
:player.additem 0017604F 25; Lab Bottle
:player.additem 00059B11 25; Ladle
:player.additem 00096A21 25; Lantern
:player.additem 001A899B 25; Large Baby Bottle
:player.additem 00176053 25; Large Beaker
:player.additem 000488DA 25; Large Dinner Plate
:player.additem 000488DC 25; Large Plate
:player.additem 000488DB 25; Large Serving Plate
:player.additem 000FCDC8 25; Late Edition Newspaper
:player.additem 000DF267 25; League Bowling Pin
:player.additem 000347E9 25; Left Arm Bones
:player.additem 000347EB 25; Left Foot Bones
:player.additem 000347E3 25; Left Hand Bones
:player.additem 000347E5 25; Left Leg Bones
:player.additem 00141DF2 25; Life Preserver
:player.additem 0005A0D3 25; Light Bulb
:player.additem 0008E36E 25; Lit Cigar
:player.additem 0008E36D 25; Lit Cigarette
:player.additem 00159F09 25; Lit Stogie
:player.additem 000DF221 25; Liquor Bottle
:player.additem 001C7F1B 25; Luxobrew Coffee Pot
; # M
:player.additem 0011DA13 25; Magnifying Glass
:player.additem 001AAD69 25; Makeshift Battery
:player.additem 001A0B12 25; Masonry Hammer
:player.additem 00060EA2 25; Medical Liquid Nitrogen Dispenser
:player.additem 00059A80 25; Metal Bucket
:player.additem 00059AEB 25; Microscope
:player.additem 00060E77 25; Military Ammo Bag
:player.additem 00154AD2 25; Military-Grade Circuit Board
:player.additem 00060E78 25; Military Grade Duct Tape
:player.additem 0017A778 25; MiniNuke Beryllium Cap
:player.additem 0017A776 25; MiniNuke Detonator Shell
:player.additem 0017A772 25; MiniNuke Hemisphere Core
:player.additem 0017A774 25; MiniNuke Stabilizer Fins
:player.additem 00034603 25; Mole Rat Teeth
:player.additem 00059AEE 25; Mop
:player.additem 000B91FF 25; Mr. Handy Fuel
; # N
:player.additem 0015E8F7 25; New Toy Truck
:player.additem 000FCE2F 25; New Toy Car
:player.additem 0004835A 25; Nuka Cola Bottle
:player.additem 000AC91B 25; New Floral Barrel Vase
:player.additem 000AC917 25; New Floral Bud Vase
:player.additem 000AC8EE 25; New Floral Flared Vase
:player.additem 000AC8EA 25; New Floral Rounded Vase
:player.additem 000AC914 25; New Floral Vaulted Vase
:player.additem 000AC918 25; New Teal Barrel Vase
:player.additem 000AC915 25; New Teal Bud Vase
:player.additem 000AC8EC 25; New Teal Flared Vase
:player.additem 000AC8E6 25; New Teal Rounded Vase
:player.additem 000AC909 25; New Teal Vaulted Vase
:player.additem 000AC91A 25; New Willow Barrel Vase
:player.additem 000AC916 25; New Willow Bud Vase
:player.additem 000AC8ED 25; New Willow Flared Vase
:player.additem 000AC8E8 25; New Willow Rounded Vase
:player.additem 000AC913 25; New Willow Vaulted Vase
; # O
:player.additem 00192D5D 25; Office Desk Fan
:player.additem 001C7F23 25; Oil Can
:player.additem 001AB5ED 25; Oil Canister
:player.additem 00060E7B 25; Oven Mitt
; # P
:player.additem 0005821A 25; Pack of Cigarettes
:player.additem 001C7F1F 25; Pack of Duct Tape
:player.additem 00059B3B 25; Paint Can
:player.additem 00060ECF 25; Paintbrush
:player.additem 00188C9D 25; Pelvis Bones
:player.additem 00140D99 25; Pen
:player.additem 00059AF8 25; Pencil
:player.additem 00020189 25; Pepper Mill
:player.additem 0014DE02 25; Picture Frame
:player.additem 0002CC42 25; Piezonucleic Liner
:player.additem 0011EB44 25; Pint Glass
:player.additem 00060ED9 25; Plastic Bowl
:player.additem 00059ACB 25; Plastic Fork
:player.additem 00060E94 25; Plastic Knife
:player.additem 00059AFA 25; Plastic Plate
:player.additem 000A8AB1 25; Plastic Pumpkin
:player.additem 00059B10 25; Plastic Spoon
:player.additem 00140B27 25; Plate
:player.additem 00059AFB 25; Plunger
:player.additem 00091FDE 25; Power Relay Coil
:player.additem 00078309 25; Pre-War Lamp
:player.additem 00059B02 25; Pre-War Money
:player.additem 000E3770 25; Preserved Cigarette Pack
:player.additem 00190AE4 25; Pristine Deathclaw Egg
:player.additem 001C7F28 25; ProSnap Camera
:player.additem 0014DDFA 25; Prototype Biometric Scanner
; # R
:player.additem 00059AFF 25; Rack
:player.additem 000628ED 25; Radscorpion Stinger
:player.additem 00060ED8 25; Rat Poison
:player.additem 0013FF87 25; Recorder
:player.additem 00165327 25; Red Plate
:player.additem 0014DD48 25; Reporter's Camera
:player.additem 0014DDBD 25; Reporter's Pencil
:player.additem 00059B16 25; Research Test Tube
:player.additem 000F15BF 25; Restored Desk Fan
:player.additem 00188C98 25; Rib Cage
:player.additem 000347E7 25; Rib Cage and Pelvis
:player.additem 000347E6 25; Rib Cage and Spine
:player.additem 000347E8 25; Right Arm Bones
:player.additem 000347EA 25; Right Foot Bones
:player.additem 000347E2 25; Right Hand Bones
:player.additem 000347E4 25; Right Leg Bones
:player.additem 000EC8B3 25; Ring Stand
:player.additem 000286F5 25; Rolled Boston Bugle
:player.additem 0014A138 25; Rum Bottle
:player.additem 0016D041 25; Ruptured HalluciGen Gas Canister
; # S
:player.additem 0002018A 25; Salt Shaker
:player.additem 0019269B 25; Saucer
:player.additem 0003D3A6 25; Sauce Pan
:player.additem 0003D3A7 25; Sauce Pan Lid
:player.additem 00173F02 25; Saw
:player.additem 00059B43 25; Scalpel
:player.additem 00059B44 25; Scissors
:player.additem 0004D1F4 25; Screwdriver
:player.additem 00140D84 25; Sealed Boston Bugle
:player.additem 000E3784 25; Sealed Wonderglue
:player.additem 00166B31 25; Sensor
:player.additem 001ACC8E 25; Sensor Module
:player.additem 0003F8C2 25; Shadeless Lamp
:player.additem 0007830B 25; Shadeless Table Lamp
:player.additem 00090E5E 25; Shopping Basket
:player.additem 00059B0A 25; Shot Glass
:player.additem 000822CB 25; Shovel
:player.additem 00060EDB 25; Silver Bowl
:player.additem 00060E8B 25; Silver Fork
:player.additem 0014DDFF 25; Silver Hairbrush
:player.additem 00059B34 25; Silver Locket
:player.additem 00060E91 25; Silver Plate
:player.additem 00060E7D 25; Silver Pocket Watch
:player.additem 00060E8D 25; Silver Table Knife
:player.additem 00060E95 25; Silver Table Spoon
:player.additem 000347E1 25; Skull
:player.additem 00188CA2 25; Skull Cap Bone
:player.additem 00188C9F 25; Skull Eye Socket
:player.additem 00188C9E 25; Skull Faceplate
:player.additem 00188CA1 25; Skull Fragment
:player.additem 001A89A0 25; Small Baby Bottle
:player.additem 0003D3AB 25; Small Covered Sauce Pan
:player.additem 000488DD 25; Small Dinner Plate
:player.additem 001A89A3 25; Small Picture Frame
:player.additem 000488DF 25; Small Plate
:player.additem 0003D3A9 25; Small Sauce Pan
:player.additem 0003D3AA 25; Small Sauce Pan Lid
:player.additem 000488DE 25; Small Serving Plate
:player.additem 0019945F 25; Soap
:player.additem 00166B32 25; Spanner
:player.additem 00059B0F 25; Spatula
:player.additem 000347ED 25; Spine
:player.additem 00059A7A 25; Stew Pot
:player.additem 00159F0A 25; Stogie
:player.additem 00060EC7 25; Straw Pillow
:player.additem 001C7F31 25; Suprathaw Antifreeze
:player.additem 000C9ADA 25; Surgical Scalpel
:player.additem 00059AD8 25; Surgical Tray
:player.additem 000CFF74 25; Synth Component
; # T
:player.additem 00059AE1 25; Table Knife
:player.additem 00060E96 25; Table Spoon
:player.additem 001A8E0B 25; Tabletop Picture Frame
:player.additem 001A0B11 25; Tack Hammer
:player.additem 000EC8AB 25; Tall Flask
:player.additem 00020199 25; Tea Kettle
:player.additem 00192699 25; Teacup
:player.additem 000AC8CD 25; Teal Barrel Vase
:player.additem 000AC8CC 25; Teal Bud Vase
:player.additem 000AC8C8 25; Teal Flared Vase
:player.additem 000AC8C6 25; Teal Rounded Vase
:player.additem 000AC8CA 25; Teal Vaulted Vase
:player.additem 00192697 25; Teapot
:player.additem 00059B14 25; Teddy Bear
:player.additem 00059B15 25; Telephone
:player.additem 000EAFC1 25; Test Tube
:player.additem 000EAFBE 25; Test Tube Rack
:player.additem 00176051 25; Thin Beaker
:player.additem 00188C9C 25; Tibia
:player.additem 0001F90A 25; Tin Can
:player.additem 00059B1A 25; Toaster
:player.additem 00059B19 25; Toaster
:player.additem 001A0B15 25; Tongs
:player.additem 00060ECE 25; Toothbrush
:player.additem 00199A88 25; Toothpaste
:player.additem 000E1FF8 25; Torque Rod End
:player.additem 00059B2B 25; Toy Alien
:player.additem 00059B1C 25; Toy Car
:player.additem 00059B2A 25; Toy Rocketship
:player.additem 0015E8F6 25; Toy Truck
:player.additem 0019DFF3 25; Tray
:player.additem 00166B34 25; Tri Tool
:player.additem 00059B2E 25; Trifold American Flag
:player.additem 000E1FF6 25; Tube Flange
:player.additem 00059B1E 25; Turpentine
:player.additem 00059B2C 25; TV Dinner Tray
:player.additem 0013FF41 25; Tweezers
:player.additem 00059B20 25; Typewriter
; # U
:player.additem 000BA2F8 25; Umbrella
:player.additem 000BA3F7 25; Umbrella Stand
:player.additem 000E3760 25; Undamaged Abraxo Cleaner
:player.additem 000FCE31 25; Undamaged American Flag
:player.additem 000E3766 25; Undamaged Baseball Glove
:player.additem 000E376C 25; Undamaged Camera
:player.additem 000E376E 25; Undamaged Cigarettes
:player.additem 000F15BB 25; Unrusted Tin Can
:player.additem 000FE270 25; Unscorched Oven Mitt
:player.additem 0019930E 25; Untarnished Coffee Pot
:player.additem 000E377E 25; Untarnished Metal Bucket
:player.additem 000E3762 25; Unused Ashtray
:player.additem 000E3776 25; Unused Enamel Bucket
:player.additem 000E377C 25; Unused Flip Lighter
:player.additem 0002D9AB 25; Unfilled Kickball
:player.additem 000347EC 25; Upper Skull
:player.additem 0004B273 25; Used Oil Can
; # V
:player.additem 00060AA3 25; Vacuum Tube
:player.additem 000B1647 25; Vase
:player.additem 000657FE 25; Vegetable Starch
:player.additem 000DF031 25; Vodka
:player.additem 000DEDE0 25; Vodka Bottle
; # W
:player.additem 001C9E92 25; Wakemaster Alarm Clock
:player.additem 000DEDED 25; Wine Bottle
:player.additem 000DEDE1 25; Whiskey Bottle
:player.additem 000DF032 25; Whiskey
:player.additem 000DF223 25; White Bottle
:player.additem 00165326 25; White Plate
:player.additem 000AC8C2 25; Willow Barrel Vase
:player.additem 000AC8C1 25; Willow Bud Vase
:player.additem 000AC8BF 25; Willow Flared Vase
:player.additem 000AC8BE 25; Willow Rounded Vase
:player.additem 000AC8C0 25; Willow Vaulted Vase
:player.additem 00059B25 25; Wonderglue
:player.additem 00197502 25; Wooden Block - B & Y
:player.additem 00059B1D 25; Wooden Block - I & D
:player.additem 00197503 25; Wooden Block - N & S
:player.additem 00197501 25; Wooden Block - V & F
:player.additem 0014DE01 25; Wooden Picture Frame
:player.additem 00191E93 25; Wooden Solider Toy
:player.additem 000FFE09 25; Wooden Spoon
:player.additem 0004D1F7 25; Wrench
; # Y
:player.additem 00059B3E 25; Yardstick
:player.additem 0001D95B 25; Yellow Paint
:player.additem 00165328 25; Yellow Plate
:player.additem 0003F8C1 25; Yellow Table Lamp
:player.additem 0015CDF7 25; Yellow-Trimmed Plate
:player.additem 0014DD17 25; Youth League Baseball
:player.additem 0014DD1A 25; Youth League Glove
; # POOL BALLS
:player.additem 00059AFC 25; Cue Ball
:player.additem 0018E4DA 25; One Ball
:player.additem 00059AFD 25; Two Ball
:player.additem 0018E4DC 25; Three Ball
:player.additem 0018E4D5 25; Four Ball
:player.additem 0018E4DE 25; Five Ball
:player.additem 0018E4E0 25; Six Ball
:player.additem 0018E4E2 25; Seven Ball
:player.additem 00059AFE 25; Eight Ball
:player.additem 0018E4E5 25; Nine Ball
:player.additem 0018E4E7 25; Ten Ball
:player.additem 0018E4E9 25; Eleven Ball
:player.additem 0018E4EB 25; Twelve Ball
:player.additem 0018E4ED 25; Thirteen Ball
:player.additem 0018E4EF 25; Fourteen Ball
:player.additem 0018E4F1 25; Fifteen Ball
Auto completes the radiant Minutemen quests
:completequest 0015f03f;
:completequest 00186642;
:completequest 00157ca5;
:completequest 00099848;
:completequest 00098136;
:completequest 00164167;
:completequest 00157577;
:completequest 0015f040;
Auto completes all radiant quests, with DLC
: ;This bat completes all radiant quests that have no purpose other than getting some XP and money
: ;Radiant quests that give settlements are still active, such as "Clearing the way for" and "Taking Point"
: ;DLC Radiant Quest are also listed - with every possible leading number in the FormID to make sure yours will be here too.
:
: ;Minutemen
:CompleteQuest 00186642 ;Ghoul Problem 
:CompleteQuest 00157ca5 ;Greenskins 
:CompleteQuest 0003e0c1 ;Kidnapped Trader 
:CompleteQuest 00099848 ;Kidnapping 
:CompleteQuest 00098136 ;Raider Troubles 
:CompleteQuest 00164167 ;Resettle Refugees 
:CompleteQuest 00157577 ;Rogue Courser 
:CompleteQuest 0003df95 ;Stop raiding 
:CompleteQuest 00109d73 ;Suspected Synth 
:CompleteQuest 00097cc7 ;Help defend "Ghoul" 
:CompleteQuest 000c97a8 ;Help defend "Gunner 1" 
:CompleteQuest 000cff72 ;Help defend "Gunner2" 
:CompleteQuest 002407d0 ;Help defend "Mirelurk" 
:CompleteQuest 001125e2 ;Help defend "Raider 1" 
:CompleteQuest 001125e3 ;Help defend "Raider2" 
:CompleteQuest 001125a6 ;Help defend "Raider 3" 
:CompleteQuest 00097cc6 ;Help defend "Super Mutant 1" 
:CompleteQuest 0024918c ;Help defend "Super Mutant 2" 
:CompleteQuest 001357da ;Help defend "Synth 1" 
:CompleteQuest 001357db ;Help defend "Synth 2" 
:
: ;Brotherhood of Steel
:CompleteQuest 00064ec7 ;Cleansing the Commonwealth 
:CompleteQuest 000d1eb2 ;Feeding the Troops 
:CompleteQuest 000c8675 ;Leading by Example 
:CompleteQuest 000cf3e2 ;Learning Curve 
:CompleteQuest 000c30dc ;Quartermastery 
: ;Repeatable
: CompleteQuest 001b2b08 ;Blood Bank 
: CompleteQuest 001b2b08 ;Getting Technical 
: CompleteQuest 001b2b08 ;Reactor Coolant 
:
: ;Railroad
:CompleteQuest 0014a34a ;A Clean Equation 
:CompleteQuest 000b3e82 ;Concierge 
:CompleteQuest 00150577 ;High Ground 
:CompleteQuest 000b926b ;Jackpot 
:CompleteQuest 00145f1a ;Lost Soul 
:CompleteQuest 00186c79 ;Variable Removal 
:CompleteQuest 000b926a ;Weathervane 
:
: ;Institute
:CompleteQuest 000edcef ;Appropriation 
:CompleteQuest 000eb268 ;Hypothesis 
:CompleteQuest 000f7933 ;Pest Control 
:CompleteQuest 000ede28 ;Reclamation 
:
: ;Automatron
:CompleteQuest 01003e8a ;Rogue Robot 
:CompleteQuest 0100af4d ;Rogue Robot 
:CompleteQuest 0100ad50 ;Rogue Robot 
:CompleteQuest 0100af4c ;Rogue Robot 
:CompleteQuest 0100af51 ;Rogue Robot 
:CompleteQuest 01003e8f ;Rogue Robot 
:CompleteQuest 0100d5fc ;Rogue Robot 
:CompleteQuest 01003e90 ;Rogue Robot 
:CompleteQuest 01008508 ;Rogue Robot 
:
:CompleteQuest 02003e8a ;Rogue Robot 
:CompleteQuest 0200af4d ;Rogue Robot 
:CompleteQuest 0200ad50 ;Rogue Robot 
:CompleteQuest 0200af4c ;Rogue Robot 
:CompleteQuest 0200af51 ;Rogue Robot 
:CompleteQuest 02003e8f ;Rogue Robot 
:CompleteQuest 0200d5fc ;Rogue Robot 
:CompleteQuest 02003e90 ;Rogue Robot 
:CompleteQuest 02008508 ;Rogue Robot 
:
:CompleteQuest 03003e8a ;Rogue Robot 
:CompleteQuest 0300af4d ;Rogue Robot 
:CompleteQuest 0300ad50 ;Rogue Robot 
:CompleteQuest 0300af4c ;Rogue Robot 
:CompleteQuest 0300af51 ;Rogue Robot 
:CompleteQuest 03003e8f ;Rogue Robot 
:CompleteQuest 0300d5fc ;Rogue Robot 
:CompleteQuest 03003e90 ;Rogue Robot 
:CompleteQuest 03008508 ;Rogue Robot 
:
:CompleteQuest 04003e8a ;Rogue Robot 
:CompleteQuest 0400af4d ;Rogue Robot 
:CompleteQuest 0400ad50 ;Rogue Robot 
:CompleteQuest 0400af4c ;Rogue Robot 
:CompleteQuest 0400af51 ;Rogue Robot 
:CompleteQuest 04003e8f ;Rogue Robot 
:CompleteQuest 0400d5fc ;Rogue Robot 
:CompleteQuest 04003e90 ;Rogue Robot 
:CompleteQuest 04008508 ;Rogue Robot 
:
:CompleteQuest 05003e8a ;Rogue Robot 
:CompleteQuest 0500af4d ;Rogue Robot 
:CompleteQuest 0500ad50 ;Rogue Robot 
:CompleteQuest 0500af4c ;Rogue Robot 
:CompleteQuest 0500af51 ;Rogue Robot 
:CompleteQuest 05003e8f ;Rogue Robot 
:CompleteQuest 0500d5fc ;Rogue Robot 
:CompleteQuest 05003e90 ;Rogue Robot 
:CompleteQuest 05008508 ;Rogue Robot 
:
:CompleteQuest 06003e8a ;Rogue Robot 
:CompleteQuest 0600af4d ;Rogue Robot 
:CompleteQuest 0600ad50 ;Rogue Robot 
:CompleteQuest 0600af4c ;Rogue Robot 
:CompleteQuest 0600af51 ;Rogue Robot 
:CompleteQuest 06003e8f ;Rogue Robot 
:CompleteQuest 0600d5fc ;Rogue Robot 
:CompleteQuest 06003e90 ;Rogue Robot 
:CompleteQuest 06008508 ;Rogue Robot 
:
: ;Far Harbor
:CompleteQuest 0100eb4c ;Condensers Down 
:CompleteQuest 01040a86 ;Deadliest Catch 
:CompleteQuest 0100eb51 ;Super Mutants in the Fog 
:CompleteQuest 01039953 ;Trapper Attack 
:
:CompleteQuest 0200eb4c ;Condensers Down 
:CompleteQuest 02040a86 ;Deadliest Catch 
:CompleteQuest 0200eb51 ;Super Mutants in the Fog 
:CompleteQuest 02039953 ;Trapper Attack 
:
:CompleteQuest 0300eb4c ;Condensers Down 
:CompleteQuest 03040a86 ;Deadliest Catch 
:CompleteQuest 0300eb51 ;Super Mutants in the Fog 
:CompleteQuest 03039953 ;Trapper Attack 
:
:CompleteQuest 0400eb4c ;Condensers Down 
:CompleteQuest 04040a86 ;Deadliest Catch 
:CompleteQuest 0400eb51 ;Super Mutants in the Fog 
:CompleteQuest 04039953 ;Trapper Attack 
:
:CompleteQuest 0500eb4c ;Condensers Down 
:CompleteQuest 05040a86 ;Deadliest Catch 
:CompleteQuest 0500eb51 ;Super Mutants in the Fog 
:CompleteQuest 05039953 ;Trapper Attack 
:
:CompleteQuest 0600eb4c ;Condensers Down 
:CompleteQuest 06040a86 ;Deadliest Catch 
:CompleteQuest 0600eb51 ;Super Mutants in the Fog 
:CompleteQuest 06039953 ;Trapper Attack 
:
: ;Nuka World
:CompleteQuest 0102191c ;A Goods Defense 
:CompleteQuest 01017f46 ;A Permanent Solution 
:CompleteQuest 0100b170 ;Cache-ing In 
:CompleteQuest 0100db37 ;Capture 
:CompleteQuest 01032a4a ;Claiming the Commonwealth 
:CompleteQuest 0104990a ;Cleaning House 
:CompleteQuest 01014352 ;Clear Out 
:CompleteQuest 01032a66 ;Collaring Outside the Lines 
:CompleteQuest 01019088 ;Shake Down 
:CompleteQuest 01016e18 ;Subdue 
:CompleteQuest 010322da ;Taking out the Trash 
:CompleteQuest 0104bd3c ;Under the Collar 
:
:CompleteQuest 0202191c ;A Goods Defense 
:CompleteQuest 02017f46 ;A Permanent Solution 
:CompleteQuest 0200b170 ;Cache-ing In 
:CompleteQuest 0200db37 ;Capture 
:CompleteQuest 02032a4a ;Claiming the Commonwealth 
:CompleteQuest 0204990a ;Cleaning House 
:CompleteQuest 02014352 ;Clear Out 
:CompleteQuest 02032a66 ;Collaring Outside the Lines 
:CompleteQuest 02019088 ;Shake Down 
:CompleteQuest 02016e18 ;Subdue 
:CompleteQuest 020322da ;Taking out the Trash 
:CompleteQuest 0204bd3c ;Under the Collar 
:
:CompleteQuest 0302191c ;A Goods Defense 
:CompleteQuest 03017f46 ;A Permanent Solution 
:CompleteQuest 0300b170 ;Cache-ing In 
:CompleteQuest 0300db37 ;Capture 
:CompleteQuest 03032a4a ;Claiming the Commonwealth 
:CompleteQuest 0304990a ;Cleaning House 
:CompleteQuest 03014352 ;Clear Out 
:CompleteQuest 03032a66 ;Collaring Outside the Lines 
:CompleteQuest 03019088 ;Shake Down 
:CompleteQuest 03016e18 ;Subdue 
:CompleteQuest 030322da ;Taking out the Trash 
:CompleteQuest 0304bd3c ;Under the Collar 
:
:CompleteQuest 0402191c ;A Goods Defense 
:CompleteQuest 04017f46 ;A Permanent Solution 
:CompleteQuest 0400b170 ;Cache-ing In 
:CompleteQuest 0400db37 ;Capture 
:CompleteQuest 04032a4a ;Claiming the Commonwealth 
:CompleteQuest 0404990a ;Cleaning House 
:CompleteQuest 04014352 ;Clear Out 
:CompleteQuest 04032a66 ;Collaring Outside the Lines 
:CompleteQuest 04019088 ;Shake Down 
:CompleteQuest 04016e18 ;Subdue 
:CompleteQuest 040322da ;Taking out the Trash 
:CompleteQuest 0404bd3c ;Under the Collar 
:
:CompleteQuest 0502191c ;A Goods Defense 
:CompleteQuest 05017f46 ;A Permanent Solution 
:CompleteQuest 0500b170 ;Cache-ing In 
:CompleteQuest 0500db37 ;Capture 
:CompleteQuest 05032a4a ;Claiming the Commonwealth 
:CompleteQuest 0504990a ;Cleaning House 
:CompleteQuest 05014352 ;Clear Out 
:CompleteQuest 05032a66 ;Collaring Outside the Lines 
:CompleteQuest 05019088 ;Shake Down 
:CompleteQuest 05016e18 ;Subdue 
:CompleteQuest 050322da ;Taking out the Trash 
:CompleteQuest 0504bd3c ;Under the Collar 
:
:CompleteQuest 0602191c ;A Goods Defense 
:CompleteQuest 06017f46 ;A Permanent Solution 
:CompleteQuest 0600b170 ;Cache-ing In 
:CompleteQuest 0600db37 ;Capture 
:CompleteQuest 06032a4a ;Claiming the Commonwealth 
:CompleteQuest 0604990a ;Cleaning House 
:CompleteQuest 06014352 ;Clear Out 
:CompleteQuest 06032a66 ;Collaring Outside the Lines 
:CompleteQuest 06019088 ;Shake Down 
:CompleteQuest 06016e18 ;Subdue 
:CompleteQuest 060322da ;Taking out the Trash 
:CompleteQuest 0604bd3c ;Under the Collar
Neutralize Hostile NPC
; # Neutralize and reequip gears.
:setav 2bc 0
:setav 2bd 0
:recycleactor
:resurrect
; # Neutralize and reset actor.
:setav 2bc 0
:setav 2bd 0
:recycleactor
; # Actor Value Only.
:setav 2bc 0
:setav 2bd 0
; # Neutralize and reequip gears. (If the NPC is attacking the player.)
:kill
:setav 2bc 0
:setav 2bd 0
:recycleactor
:resurrect
; # Neutralize and reset actor. (If the NPC is attacking the player.)
:kill
:setav 2bc 0
:setav 2bd 0
:recycleactor
:resurrect
; # frenzy actor (causes NPC to ignore player and attack other hostile NPCs)
:setav 340 1	;IgnorePlayerWhileFrenzied
:setav 2bc 3	;Aggression = Frenzied
:stopcombat	;Re-engage new enemies
Equip Skintone
; # Default Skin
:equipitem d64; SkinNaked
; # Dirty Skin
:equipitem ada90; SkinNakedDirty
Sample "God" Script
; #clear water visibility
:setini "bDoDepthOfField:Imagespace" 0
:setini "bUseWaterDisplacements:Water" 0
:setini "bUseWaterRefractions:Water" 0
:setini "bUseWaterReflections:Water" 0
:setini "bUseWaterDepth:Water" 0
; #only show correct password
:setgs iHackingMinWords 1 ;6
:setgs iHackingMaxWords 1 ;20
; #never fail speech challenges
:SetForceSpeechChallengeAlwaysSucceed 1
:gr off ;godrays off
:tt ;toggle trees
:tg ;toggle grass
; #uncomment lines below to change
: ;setini "fDefaultWorldFOV:Display" 90
: ;setini "fDefault1stPersonFOV:Display" 90
==Visual bug glitches & annoyances==
There is currently a bug going around that involves locking the imagespace mod of the Recon sight and/or the Night vision sight. Use these two codes to correct them.
rimod 00094636;
rimod 002041b6;
To completely disable all imagespace modifiers use the following command:
sisme 0;
This will disable all image space modifications which can hide some effects that tend to be more of an annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth).
==Notes==
* Unlike in previous games, using console commands in Fallout 4 does not disable achievements.
* When adding or removing perks one must add/remove all ranks in order to get the effect of all ranks. E.g. if you add rank 2 Lone Wanderer without adding rank 1 first, then only rank 2 will be in effect.
* While using god mode "" in Workshop mode, resources might seem to be capped to "999", but resources are actually infinite, one can build items requiring more than 999 of any resource (like level 2-3 Stores).
** Additionally, Workshop mode does not remove the perk requirements for building stores, but does remove the cap requirement. However, it does remove the perk requirement for building crafting stations.
* It is possible to add legendary modifiers to items, however no weapon or piece of armor can have more than one legendary stat, and applying a legendary mod to an item that already has one replaces it.
* Using to edit a companion's affinity level will not only adjust their current affinity level, but will impact all future instances which change affinity level by the cumulative modav CA_affinity values. For example, if is input followed by a "dislike" event, the companions affinity would change by -7.50 + 100.00, causing the companion to gain a net 92.50 affinity, despite a negative event. To prevent this, it is recommended to use setav when modifying affinity, which will not affect affinity changing events. An event will need to be triggered for the change to register (and trigger dialog, etc.) using either setav or modav.
* If the player uses the command prior to accessing Kellogg's memories, the part in the Vault while doing so will show both parents holding two Shauns.
* Using can adversely affect the use of the jet pack power armor mod. Setting the value too high will cause activating the jet boost to instantly drain fusion cores.
Console commands
ru:Консольные команды Fallout 4