Asthvan

==Stats==
===Mark Tracker===
Marks: 0
Afflictions:
===Advances===
*Primal Blessing (Infrastructure: +1 Academia)
*University (Infrastructure: +1 Academia)
*Desert Trading (Infrastructure: +1 Governance)
*Time Amongst The Wastes (Infrastructure: +1 Academia)
==Background==
To be caught up in a desert storm is a terrifying and wonderful thing. The skies rage as far as the eye can see, and lightning reaches down to touch the earth, and all one can do is to hope that it does not touch you.
To be born in such a storm is considered an omen sent by Nut by the people of the Dead Wastes, though whether for good or ill is never fully known until the child's death, only that the child will accomplish some deed or other to cause it to be known to the people of the Dead Wastes.
Asthvan was born in such a circumstance, but the omen was not the only thing that storm gave him; the storm opened his eyes to the spirit world, and he soon found companionship in a storm spirit. For his childhood, he was therefore taught to harness his gift by the tribe's wise woman, in the hope that it would at least direct him towards good. In time, he began to use his gift to protect the tribe, and when that tribe's wise woman passed away, he was chosen to replace her.
For the next few years, Asthvan worked to protect his tribe as they crossed the Dead Wastes, yet in time he found that he yearned for more, and so began to seek out other tribes to form alliances. In doing so, he made equal numbers of friends and enemies, though in time he managed to reduce the number of enemies thanks to his desire for protection of the tribes also motivating the death of the liches plaguing the Dead Wastes.
Now, Asthvan finds he must leave his tribes for a time and head to Unity Island in response to a new call, where he hopes to find new opportunities to unite and protect people, and maybe even to find new friends.
---
Asthvan returned to his tribe following a time in Athesia, and is now returning a decade and a half later now his tribes are more settled.
==Significant Relationships==
Primal Spirits
Asthvan relies on three primal spirits that stay close to him at all times as well as being able to gain the favour and aid of others in the environment; these are Thunderbird, Spirit of Sky and Storm; Mamaragan, Spirit of Lightning; and Daramulum, Spirit of Thunder and Protection.
Kreaia
Kreaia has drawn Asthvan's attention (despite his unease with the undead) thanks to her fully suppressing the (previously incurable) necrotic infection in his missing hand - forced to spend time with Kreaia to ensure the infection stayed suppressed, Asthvan has seen that she is not what he initially thought (and having to deal with his distrust of the undead in the process.)
Category:Characters
Category:Lords