Building Block

* See also Templates
* See also Player Created Assets
* See also Modular_Game_Objects
* See also Design_Spec_index
* See also Assets and Types_of_assets
* See also Game_Editing_Tools
* See also Objects
* See also Player_Created_Asset_Collaboration_System
A Modular way things would be programatically organized ( a Design Paradyme ), where numerous reusable/common/substitutable pieces can be utilized to build up more complex ( and interesting/creative ) things for the game, while saving a great deal of Effort. Basic components, pre-made and easy to manipulate, would be reused/modified and combined/recombined. Other components would have easily specifiable attributes which can modify the base object(s) with minimal effort.
Important : The Interfaces/Game_Editing_Tools to facilitate using these Building Blocks, and a Game Engine designed to fundamentally operate with them.
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Levine has Touted his Game Story Legos, but making it Work and "Doing It Right" requires a vastly larger and more comprehensive system of that kind of "Building Blocks" to properly work. As of the time this was written (2022) there was no evident progress in such a 'Story Lego' system by the game company that Levine had organized. 
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This "Rapture_Reborn" Wiki's sections on Objects, Assets, Templates, Tools and the Player Creation Process describe the system which would be a major aspect of this MMORPG.
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