Dhalmel (MON)

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=Monipulator Overview=
These long-necked giants are found almost exclusively on the continent of Mindartia. Towering over nearly all other wildlife there, these mammals live a slow and peaceful life. Because they are fairly gentle (unless threatened) dhalmels have been domesticated, much like the sheep. Due to Mindartia's dry and rugged canyon terrain where a majority of dhalmels are found, they are colored much like the rock around them, a subtle tan with insets of white, mostly on their belly. When forced into combat they use their height to their advantage, rising up and delivering painful stomp attacks and swinging their head like a wrecking ball on their long flexible neck. Dhalmels have been known to go berserk and are even more troublesome due to their ability to heal themselves using the wind. It has also been observed that dhalmels display some sort of herd society, as they will come to the aide of one of their own under attack.
How to Unlock:
*Level 30 Sheep (MON)
Species Forms:
*Dhalmel (MON) (Available levels 1-99)
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Monster Skills • Traits
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==Monster Skills==
Level	 Name 	TP(%)	 Description
1 	Stomping 	100 	Deals 150% physical damage.
10 	Cold Stare 	80 	Silences enemies within a fan-shaped area originating from caster.
20 	Whistle 	60 	Enhances agility for party members within area of effect.
30 	Sonic Wave 	100 	Weakens defense of enemies within a fan-shaped area originating from caster.
40 	Berserk 	80 	Increases attack power while reducing defense.
50 	Healing Breeze	200 	Restores HP for party members within area of effect.
==Monster Traits==
==Instincts Learned==
Instinct Name 	Effect	Effect 	Effect 	Faculty Point Cost	Level
Dhalmel Instinct I 	MND+5 	Attack+20 	Cure Potency+10% 	4 	30
Dhalmel Instinct II 	HP+2% 	VIT+5 	Cure Potency Received+10%	6 	60
Dhalmel Instinct III	MP+100	Magic Accuracy+20	Cure Potency +20% 	8 	90
==See Also==
*Monstrosity
*Instincts
*Monipulators
category:MonipulatorsCategory:Monstrosity