The Steward

The Steward is a titanic space worthy Dalmer airship. The Steward serves as headquarters, flagship of the fleet, and is the symbolic capital city to the nomadic Dalmer.
The Steward is the largest ship ever built by the Dalmer, able to carry an entire Dalmer civilization, as well as all of its needs. It is equipped to field armies of Dalmer warriors, sustain the equivalent of a small elected kingdom, and can even store fleets of vehicles and airships within its hangars. 
It is suspected that the Steward is one of the colonial city ships the Dalmer used in the days where nomadic clans roamed the world of Welt aboard gigantic ships.
=== Name ===
It is theorized that the name comes from the Dalmers despair at the non return of their High King. The Steward, in the psyche of the Dalmer, would remain a testament of hope to his return one day to guide them into better days.
== Features ==
=== Helm ===
The Helm of the ship contains the cartographers array, which allows for a commander to have a detailed overview of the area.
=== Mountainstar Core ===
The Mountainstar Core is the central power core for the Steward’s combat and combat support system. It provides power for the subsystems and nutrients for all Dalmer onboard.
==== Orbital Assembler ====
The Steward has an Orbital Assembler or Hellforge located in the ship's lower decks. It is capable of constructing weapons of war. The Hellforge provides warp technology for surface production facilities, enables direct orbital gas extraction, and can upgrade any base by adding critical defensive functionality.
=== Auxiliary systems ===
Power not being used can be diverted to the auxiliary systems, which are divided into three categories:
==== Defense room ====
The defense room allows for the allocation of troops, and is where what forces from which faction will be deployed. AI serves as an adviser and will inform when new troop choices are available.
==== Fabrication Matrix ====
The fabrication matrix is an advanced facility that can warp down a power field to a surface location, warp in a handful of troop reinforcements or provide a quick but powerful boost to the production speed of a structure.
==== Assault Cluster ====
The assault cluster is the ship installation that controls the Stewards offensive armaments. These include massive orbital strike cannons that can decimate entire areas below, a series of timed detonations that can stun ground targets and disrupt enemy structures, and a sun’s lance battery that can strafe a target area.
=== Force Support ===
The force support is a set of support functions for surface troops. It includes functionality for healing and structural repair, a temporary "guardian shield" boost that raises troop shields to near impenetrable levels, and enhanced power fields that can pump psionic energy through the base's pylon network to bolster nearby allies.
=== Annihilation Cluster ===
The annihilation cluster is a set of combat abilities that can direct a purifier beam to eviscerate single targets, unleash a strafing fusillade over a target area.
== Weapons and technology ==
Such is its level of firepower that it could single handedly wage a war by itself.
The Steward possesses the ability to destroy entire cities, via its atomic fracture weapon, the Sun’s Delegate and other impressive abilities such as mass cloaking and mass warping field technology.
Onboard are countless Dalmer robotic warriors kept in stasis to be reawakened or reassembled in times of need.
In its earlier stages, the Steward was used as a mass evacuation ship for rapid extraction of the refugees, although this was rarely used afterwards given the political instability in Dalmer society, as well as the usage of standardized evacuation protocols.
The Steward uses the Aether web and is equipped with all the most recent technological developments provided by the empire.
An eclipse caused by the Steward is known as the Stewards Smile.
The Steward is piloted by three Guides, (possibly the ancestors of the original creators) and it is theorized that it was created with the intent of maintaining a civilization alive for centuries on end, as an exploration device rather than for war.
== System Tiers ==
Power can be used to power System Tiers. Subsidiary systems are powerful abilities the Steward can use to aid those who request its aid. These tiers are progressively unlocked as power is dedicated to these subsidiary systems:
=== First tier: Reinforcements tier ===
==== Deploy power field: ====
Creates a power field anywhere in sight radius of units (using a beacon). The power field takes 5 seconds to warp-in.	
==== Reinforcements Warper: ====
Creates a power field where a maximum of twelve units at a time can be fielded anywhere in sight radius. Reinforcements take 5 seconds to warp.
==== Deploy Unpowered Squad: ====
An elite squad of cloaked warriors that do not require a power field to be deployed for them to be warped onto the field. Reinforcements take 15 seconds to warp in.
=== Second Tier: Weapons tier	===
==== Orbital Striker: ====
Specialized weapon that can target five points anywhere in sight radius, dealing splash damage. Useful against armored units.
==== Sun’s Lance: ====
Targets three points in a line anywhere in sight radius. Fires along the targeted areas in a line, dealing damage to enemies. Useful against groups of infantry.
==== Temporary Stun Field: ====
Targets three points anywhere in sight radius. Stuns enemies near the target points for a short while. Devastating when used in conjunction with the orbital striker or the Sun’s Lance.
=== Third Tier: Base management tier ===
==== Chrono Surge: ====
Increase the warp speed for  buildings and units by 1000% for 20 seconds.
==== Orbital Assimilator: ====
The Steward can harvest gas from its position. It can also harvest meteors and asteroids using celestial body analysts and tractor/repulsor beam technology.
==== Warp Harmonization: ====
Robotics manufactures can transform into warp conduits in order to warp units anywhere in a power field. 
=== Fourth Tier: Protection Tier ===
==== Mass Recall: ====
Recalls all units in radius back to the Steward. Grants targeted units a barrier that absorbs damage.
==== Shield Overcharge: ====
Grants friendly units a barrier that absorbs damage.	
==== Defensive Overcharge: ====
Field headquarters automatically attack nearby enemies and have a sensor range revealing enemy units.
=== Fifth Tier: Reparation tier ===
==== Emergency Recall: ====
Upon taking fatal damage, friendly biological units are recalled to the primary hospital structure.
==== Guardian Shell: ====
Upon taking fatal damage, friendly units become invulnerable for a short while.
==== Reconstruction Beam: ====
Damaged mechanical units and structures are repaired over time. Can only affect up to three units or structures at a time.
=== Sixth Tier: Stealth tier ===
==== Movement Systems Overload: ====
Units in radius of a power field have faster movement speed and attack speed. Units that leave the power field retain these effects for several seconds.
==== Cloak Field: ====
The Steward can deploy a power field that cloaks friendly units
=== Seventh Tier: Super weapons tier ===
==== Solar Bombardment: ====
Bombards target area over 15 seconds with 200 random shots. Each shot deals splash damage.
==== Suns delegate: ====
Fires a beam that deals heavy damage to units in the area of effect. The beam lasts 15 seconds. The beam can be controlled, or alternatively will automatically acquire targets.	
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