Physique

Physique is a measurement of your raw physical power, endurance, toughness and fortitude. All things physical are governed by Physique in some capacity; it determines what you can carry, how far you can jump, how far you can throw, how hard you hit, how hard you can be hit without getting hurt, how long you can exert yourself, your resistance to diseases and how far your body can be pushed before crumbling.
Physique is an important attribute for any character’s survival prospects, and the single most important attribute for front-line fighter archetypes, but can be compensated to some degree with moderately advanced magic. Some items even require you to have a certain amount of Physique in order to use them appropriately.
=== Saves ===
Physique saves are usually called on to resist effects that would move you (or impede movement) against your will, as well as to resist diseases, poisons, exhaustion, decay and other such malaises.
=== Skills ===
Physique governs the Athletics, Mining and Chopping skills.
=== Rolls ===
Unless stated otherwise, Physique is applied as a bonus to your physical attack and damage rolls
=== Features ===
Your Physique affects your Condition and your Guard.
==== Push, Drag, or Lift ====
You can push, drag, or lift a weight in kilos up to 60 plus 15 times your Physique modifier. While pushing or dragging weight in excess of your carrying capacity, your speed drops to 0,4m (meaning you take around 5 seconds to move the standard 2m). This is also affected by Size. For each size class (see the Size section) above or below Medium, the amount of weight you can push, drag or lift is doubled and halved, respectively.
==== Jumping ====
Your Physique determines how far you can jump.
===== Long Jump =====
When	you make a long jump, you cover a number of meters up to your	Physique score if you move at least 4 meters on foot immediately	before the jump. When you make a standing long jump, you can leap	only half that distance. Either way, clearing that distance on the	jump costs just as much time and Condition as if you had sprinted	that distance (see more on the Movement section).
===== High Jump =====
When you make a high jump, you leap into the air a number of meters equal to 1 + your Physique modifier if you move at least 4 meters on	foot immediately before the jump. When you make a standing high	jump, you can jump only half that distance. Either way, clearing	that distance on the jump costs just as much time and Condition as	if you had ran	that distance. In some circumstances, your GM might allow you to	make a Physique (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1.5 times your height.
Category:Character Attribute