Dungeon Finder

Dungeon Finder is a tool for finding groups for 5-player dungeons, as well as a means of directly entering those instances. Dungeon Finder can be accessed through the Group Finder, found via a button on the micro menu at the bottom of the user interface. Dungeon Finder is unlocked at level 15.
Dungeon Finder selects players to form a party from all servers in the battlegroup, so there need not be a full group of players on one specific realm. Note that it is not possible to queue for dungeons outside of the player's level bracket or expansion level; e.g. level 80 players cannot queue for classic or Burning Crusade dungeons.
The first screen players see shows the role selection toggles and the type of dungeon desired. By default, the selection is for a random dungeon. This can be changed via the Type dropdown to such options as Random Lich King Heroic, Random Burning Crusade Dungeon, or Random Classic Dungeon. Running a random dungeon confers additional rewards in the form of emblems and gold.
Selecting a specific dungeon or dungeons can be accomplished by choosing the very first option in the Type dropdown. The UI changes to show a list of dungeons, all of which are selected. To narrow the list, click the checkbox next to the category line to select/deselect all dungeons in that category. Players can also collapse categories of dungeons by clicking the +/- box just to the left of the category checkbox.
==Using the Dungeon Finder==
===Queuing for a random dungeon===
===Queuing for a specific dungeon example===
To tell the UI that you only wish to run Scarlet Halls in 5-player Heroic mode:
Patch 5.2 LFD step 1.jpg|Step 1: Choose the "Specific Dungeons" type
Patch 5.2 LFD step 2.jpg|Step 2: Collapse the first category
Patch 5.2 LFD step 4.jpg|Step 3: Clear all visible checkboxes
Patch 5.2 LFD step 5.jpg|Step 4: Reopen desired category
Patch 5.2 LFD step 6.jpg|Step 5: Select desired dungeon(s)
Patch 5.2 LFD step 7.jpg|Step 6: Make a role selection
Patch 5.2 LFD step 8.jpg|Step 7: Find a group!
Patch 5.2 LFD in queue.jpg|Step 8: Wait in the queue
Scarlet Halls loading screen.jpg|Free teleport to the instance if all ready
===Looking for more===
So the tank left, or a healer disconnected, or a DPS got kicked. How does the party add a replacement member?
#Somebody in the group opens the Dungeon Finder frame and answers "yes" on the refill screen
#The other party members confirm their roles
#The party joins the queue
#When a replacement is found, the new member will be teleported to the party leader's current location
===Removing a player===
You can remove a player from the group via the Vote Kick System.
===Leaving a group===
When you join a group you got via the Dungeon Finder you will be on Dungeon Finder cooldown, preventing you from joining another random group for the next 30 minutes (from the time you were matched with a dungeon). There are the following exceptions:
* You got kicked from the group
* The end boss (or whoever gives the reward for joining a LFD group) of the instance has been killed
Additionally, if you leave or are kicked from a group before one of the bosses is killed, you will receive the Dungeon Deserter debuff, which will prevent you from using the Dungeon or Raid Finder for 30 minutes.
==Dungeon Finder: Call to Arms==
The Call to Arms dungeon system is intended to lower queue times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-90 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount.
==LookingForGroup channel==
In addition to Dungeon Finder, everyone in capital cities automatically joins the LookingForGroup channel. It can be used to manually search for groups instead of, or in addition to, both Dungeon Finder and Looking For Raid.
==Rewards==
The item rewards depends on the dungeon type and the character's level. Additional rewards are available through the Call to Arms system.
*For a Random Classic Dungeon and Burning Crusade Normal you receive a Satchel of Helpful Goods.
** As of Patch 3.3.0, the Burning Crusade Normal rewards appear to be dramatically underleveled, around item level 65 when standard BC rare gear is item level 81-115. This may be fixed in a future patch.
*For a Random Burning Crusade Heroic Dungeon you only get money and XP (more money, but less XP, than from a Lich King normal dungeon).
*For the first Random Lich King Normal Dungeon each day you receive 23 Justice Points. For any normal dungeons after that you only get money and XP.
*For the Random Lich King Heroic Dungeon each day you receive 23 Justice Points.
*For the first seven Random Cataclysm Normal Dungeons done in a week you receive 150 Justice Points for each. Additional normal dungeons after that give only money and XP.
*For the first seven Random Cataclysm Heroic Dungeons done in a week you receive 150 Valor Points for each, for a total of 1000 each week. For each additional heroic, you receive 70 Justice Points.
*For the first seven Random Rise of the Zandalari Heroic Dungeons done in a week you receive 140 Valor Points for each, for a total of 980 each week. For each additional heroic, you receive 140 Justice Points.
*Note: Between the seven Cataclysm heroic and seven Rise of the Zandalari heroic dungeons, you can receive a maximum of only 1000 Valor Points each week.
The Daily money and XP rewards depends on the character level. The following table contains the rewards for each levels first random dungeon of the day, any other runs during the same day will yield approximately half the money and experience:
Level	Money	XP 		Level	Money	XP 		Level	Money	XP 		Level	Money	XP
15 	 	310 		29 	 	470 		43 	 	1250 		57 	 	1450
16 	 	3050		30 	 	470 		44 	 	1250 		58 	 	14300
17 	 	3050		31 	 	470 		45 	 	1250 		59 	 	1600
18 	 	3050		32 	 	470 		46 	 	1250 		60 	 	1600
19 	 	3050		33 	 	470 		47 	 	1250 		61 	 	1600
20 	 	3050		34 	 	825 		48 	 	12250		62 	 	1600
21 	 	310 		35 	 	825 		49 	 	12250		63 	 	1600
22 	 	310 		36 	 	825 		50 	 	12250		64 	 	1600
23 	 	310 		37 	 	825 		51 	 	12250		65 	 	1100
24 	 	310 		38 	 	825 		52 	 	12250		66 	 	1100
25 	 	 		39 	 	825 		53 	 	12250		67 	 	19000
26 	 	470 		40 	 	8300		54 	 	1450 		68 	 	1900
27 	 	470 		41 	 	825 		55 	 	1450 		 	 	
28 	 	470 		42 	 	825 		56 	 	1450 		 	 	
 	 	 		 	 	 		 	 	 		 	 	
Level	Money(TBC Heroic)	XP(TBC Heroic)	Money(WotLK)	XP(WotLK)	Money(WotLK Heroic)	XP(WotLK Heroic)	Money(Cata Heroic)	XP(Cata Heroic)	Money(MoP)	XP(MoP)
69 	— 	— 	 	33100 	— 	— 	— 	— 	— 	—
70 	 	1900 	 	33100 	— 	— 	— 	— 	— 	—
71 	 	1900 	 	33100 	— 	— 	— 	— 	— 	—
72 	 	1900 	 	33100 	— 	— 	— 	— 	— 	—
73 	 	 	 	33100 	— 	— 	— 	— 	— 	—
74 	— 	— 	 	33100 	— 	— 	— 	— 	— 	—
75 	— 	— 	 	33100 	— 	— 	— 	— 	— 	—
76 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
77 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
78 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
79 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
80 	— 	— 	 	0 	 	0 	— 	— 	— 	—
81 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
82 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
83 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
84 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
85 	— 	— 	— 	— 	— 	— 	 	138800 	 	236000
86 	— 	— 	— 	— 	— 	— 	— 	— 	 	236000
87 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
88 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
89 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
90 	— 	— 	— 	— 	— 	— 	— 	— 	 	0
==Level restrictions==
*Random Classic dungeons are only available from levels 15 through 60.
*Random The Burning Crusade Normal dungeons are only available from levels 58 through 80.
*Random Wrath of the Lich King Normal dungeons are only available from levels 58 through 80.
*Random Wrath of the Lich King Heroic dungeons are only available at level 80.
*Random Cataclysm Normal dungeons are only available from levels 80 through 90.
*Random Cataclysm Heroic dungeons are only available at level 85.
*Random Mists of Pandaria Normal dungeons are only available from levels 80 through 90.
*Random Mists of Pandaria Heroic dungeons are only available at level 90.
*Random Warlords of Draenor Normal dungeons are only available from levels 90 through 100.
*Random Warlords of Draenor Heroic dungeons are only available at level 100.
*Random Legion Normal dungeons are only available from levels 100 through 110.
*Random Legion Heroic dungeons are only available at level 110.
*Random Battle for Azeroth Normal dungeons are only available from levels 110 through 120.
*Random Battle for Azeroth Heroic dungeons are only available at level 120.
==Dungeon Finder instance breakdown==
Many of the classic dungeons have been broken up into separate events to allow achievement of the Dungeon Finder rewards in a comparable amount of time.
=== Classic dungeons===
Name 	Minimum level	Maximum level	# Bosses 	Required boss
Ragefire Chasm 	15 	21 	4 	
Deadmines 	15 	21 	5 	
Wailing Caverns 	15 	25 	8 	
Shadowfang Keep 	16 	26 	5 	
Blackfathom Deeps 	20 	30 	8 	
Stormwind Stockade 	20 	30 	3 	
Gnomeregan 	24 	34 	7 	
Scarlet Halls 	26 	36 	3 	
Scarlet Monastery 	28 	38 	3 	
Maraudon - The Wicked Grotto 	30 	40 	2 	
Razorfen Kraul 	30 	40 	6 	
Maraudon - Foulspore Cavern 	32 	42 	2 	
Maraudon - Earth Song Falls 	34 	44 	3 	
Uldaman 	35 	45 	8 	
Dire Maul - Warpwood Quarter 	36 	46 	5 	
Scholomance 	38 	48 	5 	
Dire Maul - Capital Gardens 	39 	49 	5 	
Razorfen Downs 	40 	50 	5 	
Dire Maul - Gordok Commons 	42 	52 	7 	
Stratholme - Main Gate 	42 	52 	10 	
Zul'Farrak 	44 	54 	8 	
Stratholme - Service Entrance 	46 	56 	7 	
Blackrock Depths - Detention BlockThe Blizzard UI does not indicate which subsection of BRD your group should complete in order to receive the rewards. You can kill one of the bosses to see if you receive the reward (Gerstahn is easiest), or discover it when someone leaves the group and the UI prompts you to recruit a replacement	47 	57 	119 possible	
Sunken Temple 	50 	60 	8 	
Blackrock Depths - Upper City 	51 	61 	19 	
Lower Blackrock Spire 	55 	65 	9 	
;Notes
=== Burning Crusade dungeons===
Name 	Minimum level	Maximum level	# Bosses	Required boss
Hellfire Ramparts 	57 	67 	3 	
Blood Furnace 	59 	68 	3 	
Slave Pens 	60 	69 	3 	
Underbog 	61 	70 	4 	
Mana-Tombs 	62 	70 	3 	
Auchenai Crypts 	63 	70 	2 	
Escape from Durnholde 	64 	70 	3 	
Sethekk Halls 	65 	70 	2 	
Shadow Labyrinth 	67 	70 	4 	
Shattered Halls 	67 	70 	3 	
Steamvault 	67 	70 	3 	
Botanica 	67 	70 	5 	
Mechanar 	67 	70 	3 	
Opening the Dark Portal	68 	70 	3 	
Arcatraz 	68 	70 	4 	
Magisters' Terrace 	68 	70 	4 	
All Burning Crusade Heroic-level instances have a level range of 70 to 75, and due to a recent patch involving the removal of the key ring, no longer require keys to enter. All have the same completion criteria as the Normal-level instance.
Note that an optional third boss Anzu is now at the end of heroic Sethekk Halls, but not in the Normal version. This boss is not required to complete the instance.
=== Wrath of the Lich King dungeons===
Name 	Min. level	Max. level	# Bosses 	Required encounter
Utgarde Keep 	10 	50 	3 	
The Nexus 	10 	50 	45 in Heroic mode	
Azjol-Nerub 	15 	50 	3 	
Ahn'kahet: The Old Kingdom	15 	50 	42 minimum 	
Drak'Tharon Keep 	15 	50 	4 	
The Violet Hold 	15 	50 	3 	
Gundrak 	20 	50 	4 	
Halls of Stone 	20 	50 	4 	
Halls of Lightning 	20 	50 	4 	
Oculus 	20 	50 	4 	
Utgarde Pinnacle 	20 	50 	4 	
Culling of Stratholme 	25 	50 	4 	
Trial of the Champion 	25 	50 	3 	
Forge of Souls 	25 	50 	2 	
Pit of Saron 	25 	50 	3 	
Halls of Reflection 	25 	50 	3 	
;Notes
Forge of Souls, Halls of Reflection, Pit of Saron, and Trial of the Champion are not included in the random dungeon pool and must be queued for specifically.
;Heroic Mode
Wrath of the Lich King heroic instances can no longer be accessed via Dungeon Finder since patch 9.0.1.
=== Cataclysm dungeons===
Name 	Min. level	Max. level	Random Range	Req. iLvl	# Bosses	Required encounter
Blackrock Caverns 	80 	85 	80-82 	226 	5 	
Throne of the Tides 	80 	85 	80-82 	226 	4 	
The Stonecore 	81 	85 	81-84 	272 	4 	
The Vortex Pinnacle 	81 	85 	81-84 	272 	3 	
Grim Batol 	84 	85 	85 	305 	4 	
Halls of Origination 	84 	85 	85 	305 	7 	
Lost City of the Tol'vir	84 	85 	85 	305 	4 	
From Patch 4.0.6 onward, you do not need to discover entrances to the Cataclysm dungeons in order to be able to queue for them in the Dungeon Finder.
Cataclysm dungeons also have a minimum average item level (ilvl) in order to use the Dungeon Finder. You can get around this restriction if you walk through the instance boundary with your own hand-picked party.
=== Cataclysm heroic dungeons===
Name 	Min. level	Max. level	Req. iLvl	# Bosses	Required encounter
Blackrock Caverns 	85 	87 	329 	5 	
Deadmines 	85 	87 	329 	6 	
End Time 	85 	87 	353 	3 	
Grim Batol 	85 	87 	329 	4 	
Halls of Origination 	85 	87 	329 	7 	
Hour of Twilight 	85 	 	353 	3 	
Lost City of the Tol'vir	85 	87 	329 	4 	
Shadowfang Keep 	85 	87 	329 	4 	
The Stonecore 	85 	 	329 	4 	
The Vortex Pinnacle 	85 	87 	329 	3 	
Throne of the Tides 	85 	87 	329 	4 	
Well of Eternity 	85 	 	353 	3 	
Zul'Aman 	85 	87 	346 	6 	
Zul'Gurub 	85 	87 	346 	6 	
=== Mists of Pandaria dungeons===
Name 	Min. level	Max. level	Req. iLvl	# Bosses	Required encounter
Temple of the Jade Serpent	85 	90 	358 	4 	
Stormstout Brewery 	85 	90 	358 	3 	
Mogu'shan Palace 	87 	90 	393 	3 	
Shado-Pan Monastery 	87 	90 	393 	4 	
Gate of the Setting Sun 	88 	90 	393 	4 	
=== Mists of Pandaria heroic dungeons===
Name 	Min. level	Max. level	Req. iLvl	# Bosses	Required encounter
Temple of the Jade Serpent	90 	 	435 	4 	
Stormstout Brewery 	90 	 	435 	3 	
Mogu'shan Palace 	90 	 	435 	3 	
Shado-Pan Monastery 	90 	 	435 	4 	
Siege of Niuzao Temple 	90 	 	435 	4 	
Gate of the Setting Sun 	90 	 	435 	4 	
Scarlet Halls 	90 	 	435 	3 	
Scarlet Monastery 	90 	 	435 	3 	
Scholomance 	90 	 	435 	5 	
==Notes==
* Players may teleport in and out of the dungeon at any time if they are not in combat. They will always appear at the beginning of the dungeon upon returning. However, players who join as replacements for a dungeon in progress will appear at the location of the players already inside.
* The automatic teleport does not work while on a moving boat or zeppelin, operating a vehicle, or while dead. Players will have to leave the boat or vehicle, or resurrect and then teleport in.
* Leaving a dungeon through its ordinary entrance or exit will return the player to wherever they were before, not to the outside of the dungeon
** The only way to use the Dungeon Finder to facilitate overworld travel is to die and resurrect at a spirit healer.
* Players from different servers may not trade items while in the dungeon, except rare or epic items that dropped in that dungeon and conjured supplies like mage water. This prevents cross-server economic exploitation
**In Uldaman, the Gni'kiv Medallion could not be traded. In order to form the Staff of Prehistoria, the The Shaft of Tsol must either have been looted by the same player who took the medallion, or it must be given to that player. This was fixed in a subsequent patch.
** The Mechanar also has optional content obtained by combining particular drops. If everyone loots blindly, it is likely that each part will go to a different player, preventing them from being combined. The only workaround is to have everyone except a designated person avoid looting these items.
* If Ley-Guardian Eregos is defeated when The Oculus (heroic) was chosen randomly, the player will be be given a Cache of the Ley-Guardian from the Cache of Eregos. If the Oculus was chosen specifically (presumably by that player), this extra reward is not given.
* The window can be opened with the following command: /lfr.
==History==
At the launch of the game, there was only the LookingForGroup chat channel. This channel was available in all zones, but it was not a linked global channel. This was problematic since zones of the same level range are spread out throughout the Eastern Kingdoms and Kalimdor. At this time, many players relied on their guild, friends list, or even whisper to find groups. Otherwise, they would travel to Orgrimmar or Ironforge respectively, find a group, then travel back out to the site of the dungeon, making dungeons far away from these cities very unpopular. As a result, warlocks were also very popular at this time, as they played an important role in forming groups. Blizzard eventually added a queuing system related to the Meeting Stones in front of the instances, but it was rarely used, and was generally a failed feature. In Patch 1.9, the LookingForGroup channel became global, although it was restricted to the major cities. In Patch 1.11, the LookingForGroup channel became truly global, no longer restricted to chat in cities only.
With the release of the Burning Crusade expansion and Patch 2.0.1 came the release of the new Looking For Group interface pane as well as the conversion of Meeting Stones from a queuing system to a summoning mechanism. At this time, the LookingForGroup channel was completely removed, since the interface was intended to replace it. Instead, players began to use the Trade channel for LFG, guild recruitment, and general global chat. Blizzard responded by hotfixing a rate limit of so many messages per minute. However, this was eventually lifted, and Trade channel continues to be a mixture of trade and other uses even today. After much community feedback, in Patch 2.1.0, the LookingForGroup channel was restored, although it was only available while actively using the Interface Tool.
In Patch 3.1.0, after the release of Wrath of the Lich King, the Looking For Group panel was improved to include the role which your currently logged character is able to fulfill (tank, damage, or healer), specify leadership, and identifying groups or individuals via the Looking for More pane.
First announced at BlizzCon 2009, Patch 3.3.0 saw a new cross-server Looking For Group (and Looking For Raid) system. This is the second cross-server feature Blizzard has added to the game, after Battlegrounds. Cross-server features are generally used to help users on low-population realms find groups, which was previously nearly impossible any time other than peak hours.
In Patch 6.0.2, the Dungeon Finder was merged into the new Group Finder interface. The distinction between the Dungeon Finder and other associated utilities was clarified; the Dungeon Finder now found groups only for dungeons, while scenarios and raids were found through the wider (if not perfectly named) Dungeons & Raids interface.
==Gallery==
Patch 5.2 LFD.jpg|The Dungeon Finder in patch 5.2.0
Townhall TBC LFG interface1.jpg|Looking for Group, patch 2.0.1
Townhall TBC LFG interface2.jpg|Looking for Group, patch 2.0.1
Townhall TBC LFG interface3.jpg|Looking for Group, patch 2.0.1
Townhall TBC LFG interface5.jpg|Looking for Group, patch 2.0.1
Townhall TBC LFG interface6.jpg|Looking for Group, patch 2.0.1
==Patch changes==
*
*
*
*
*
*
**The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
**Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
*
*
*
*
* 
*
*
*
==See also==
*Looking For Raid
*Vote Kick
==External links==
*
*
Category:UI