Magic Shell (Wizard Spell) 2e

This spell creates an ethereal magical hardened shell around a creature the caster points at in range while shouting the words to the spell. This shell exists 90% in the ethereal plane, only coming into the prime material plane in full when an object with enough kinetic energy to cause harm approaches it. The shell has HP equal to 5x the caster level and can block up to half of its remaining hp in damage to any single attack. 
Example: a 40 hp shell could block a 10 damage attack, a 5 damage attack, and then a 8 damage attack (leaving it at 17 hp). If the next attack were to do 9 points of damage, the shell would be broken and the subject would take 1 point of damage (half of 17 rounded down is 8, so the 1 extra damage goes through to the target).
The shell only blocks kinetic attacks (including falling), so breath weapons, fire, acid, etc. are not obstructed. Furthermore, the shell is activated when attacks come within the area of the shell, so it will trigger on missed attacks that roll at least a modified 10, or on attacks that must past through the shell's space, e.g. missile attacks at creatures behind one with magic shell. 
Whenever subjected to an attack, the whole shield becomes visible as a spherical grid. The visibility of the shield decreases as its HP decreases. When finally broken, the shield visually fractures and shatters.
==Notes==
Template:Magic Shell 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells