Donkey Kong (Smash Plus)

Donkey Kong is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Donkey Kong universe, he is listed as Fighter #13 in Smash's modified number system and is classified as a Super Heavyweight Character. He is also one of 8 available characters at the start of the game.
Much like his previous appearances, Donkey Kong is a bruising brawler, designed to absorb a lot of damage and dish out just as much to finish off opponents with powerful throws or strong Smash Attacks. He is slow and methodical, and has a heavy weakness against projectiles, though Smash Plus has attempted to remedy this slightly with a modification to his Spinning Kong attack, which becomes more of an offensive weapon than a recovery one. Donkey Kong has a higher learning curve than most, but his incredibly powerful grab game combined with his Smash Attacks make him more than a threat in any Smash matchup. Donkey Kong has two jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Donkey Kong delivers a single straight punch followed by a powerful uppercut punch for a 1-2 combo.
*Side Tilt- Donkey Kong delivers a single backhand slap directly in front of him to knock foes away.
*Up Tilt- Donkey Kong delivers a backhand slap directly overhead in an upward arc, hitting foes both directly in front of him to knock them up and swatting away airborne foes alike.
*Down Tilt- Donkey Kong performs a forward slap from back to front to knock foes away.
*Dash Attack- Donkey Kong rolls forward once, slowly, in an attack that does good damage but has strong start lag.
*Grab & Pummel- Donkey Kong will grab opponents with one hand and bash them with one hand to the face. Unique to Donkey Kong, pressing the grab button a second time will allow players to haul their opponents onto their shoulders, where Donkey Kong can then carry them around before tossing them. Opponents can break free of this at lower percentages, so use it sparingly.
*Forward Throw- DK will simply toss the opponent forward with an overhead toss, flinging them a good distance.
*Back Throw- Donkey Kong will perform a one handed toss behind his back. One of the best back throws in the game.
*Up Throw- Donkey Kong will simply toss the opponent straight up into the air, allowing for good combo potential.
*Down Throw- DK will jump into the air and then toss the opponent to the ground, bouncing them back up to the air at a slightly forward angle.
*Neutral Air- Donkey Kong will spin around in a circle twice rapidly, his fists extended to knock foes away. Does not hit multiple times.
*Forward Air- Donkey Kong performs a downward hammer smash with his fists, spiking opponents if it hits right on the fists and on no other part of DK's body during the attack.
*Back Air- Donkey Kong will extend one leg behind himself, kicking opponents behind him.
*Up Air- DK performs a powerful headbutt straight above him that can launch foes at lower percentages. One of his more effective killing tools.
*Down Air- DK will stomp one foot down quickly, spiking opponents if it hits right as DK pushes down with his foot (rather than the lingering hitbox as he slightly lifts his foot up).
===Smash Attacks===
*Side Smash- DK will clap his hands directly in front of him Hulk style, knocking any foe away unfortunate enough to be in his path. Like many of his Smash Attacks, this move has quick release but pretty bad endlag.
*Up Smash- DK operates much as the same as his Side Smash, only this time he will slap the air directly above him. Foes hits as he raises his arms will only be dealt a fraction of the damage that those caught by the actual clap will take.
*Down Smash- DK lifts his fists into the air and then slams them down on either side of himself, with both sides hitting equally as hard. Though this attack does the least amount of damage, it also has the least amount of endlag.
===Special Moves===
*Neutral Special: Giant Punch-DK will begin winding up his fist, charging up power. This will continue until the special button is pressed again or he reaches max power. Once he has a full charge or if released early, DK will unload a massive punch directly in front of him to send foes flying. The charge can be stored partially by dodging.
*Side Special: Spinning Kong- DK will spin around rapidly along the ground, moving forward slightly (or through the air at a slightly downward angle), hitting opponents multiple times before launching them with the final hit. Unlike previous games, this move doesn't elevate Donkey Kong at all, making its recovery potential limited (it does slow your falling slightly if used in midair). However, it also cancels out most projectiles thrown its way, so despite its endlag, it is a useful tool against projectile fighters.
*Up Special: DK Barrel Blast- A barrel cannon will form around DK as he stops in midair. The barrel is omnidirectional, allowing the player to aim it in whatever direction they like. Pressing the special button again will launch DK out of the barrel in that direction, damaging any foes he happens to hit on the way. If DK is still in the barrel when the timer expires, then he will be fired out of whatever direction it happens to be pointing. DK will enter freefall after being launched from the barrel, unless he is hit by another player.
*Down Special: Ground Slap- Donkey Kong will begin smashing the ground around him repeatedly as the Special Button is smashed, causing ground shaking shockwaves to appear around him. Players next to DK will be launched slightly upward, but receive little damage from the attack. Players who are hit by one of the initial slaps though will take much more damage and be launched much further.
*Final Smash: Jungle Rush- DK fires off a Giant Punch directly in front of him (though with slightly longer range than his typical Giant Punch). Anyone hit by it will be frozen in place, as Donkey Kong then begins to pummel them unmercifully repeatedly before launching them away with the final punch.
===Miscellaneous===
*Entry Animation- Donkey Kong explodes out of a barrel and poses, ready for action.
*Idle Animation 1- Donkey Kong shakes himself repeatedly before resuming his normal stance.
*Idle Animation 2- Donkey Kong pulls out a Coconut Gun and examines it briefly before shaking his head and putting it away.
*Side Taunt- DK lifts his hands upwards as if confused, before making a strange noise at the camera.
*Up Taunt- DK stands up and bangs his chest, yelling out with an echoed voice in an animation similar to his idle animation from Donkey Kong Country.
*Down Taunt- DK flexes his muscles in front of the camera and smiles, suggestively raising his eyebrows twice.
*Victory Animation 1- DK bursts out of a barrel on screen, his back to the camera, before turning around and giving a thumbs up to the camera.
*Victory Animation 2- DK comes riding in on Rambi the Rhino, before jumping off his back, landing on the ground and pounding his chest in victory.
*Victory Animation 3- A giant banana plops down next to Donkey Kong as he turns to the camera and celebrates, just like he did in the original Donkey Kong Country.
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters