Thaumcraft 1/Changelog

v2
* Thaumcraft 2
v1.2.6
* - Fixed issues with placing condensers near bedrock and the mysterious spawnPuddleBelow bug. Hopefully.
* - Gave lightning wands a bit more oomph.
* - Made condensers a lot uglier, but a lot friendlier to your FPS. Personality > looks
* - Added the Sword of the Four Winds.
v1.2.5
* - Several bug fixes and balance passes
* - Added Blutricity support to the Generator - All hail Eloraam!
* - Generator has only one recipe now using only TC and vanilla items
* - Added Woodsman's axe
* - Added some custom sounds to the game. Audiomod is not required.
v1.2.4
* - Wisps now remain non-aggro at all times unless attacked.
* - Fixed compatibily with Buildcraft 3+
* - Several minor bugfixes
* - Rebalanced the values of several smeltable items.
v1.2.3
* - All the boots should properly increase jump distance again.
v1.2.2
* - Updated for Minecraft v1.1. You should be able to keep your old saves as long as all the mods you use are upgraded for v1.1 as well.
* - Balance tweaks to Wisps, item smelting costs, and various other minor things.
* - Several minor bug fixes
v1.2.1
* - Added new boots
* - The HD texture for the new crucibles is no longer glitched.
* - Placing Solidified Vis on an altar now causes something to happen in a very impressive and dynamic way. Don?t do it. Really, don?t.
* - Various bug and crash fixes
* - Increased wisp hit-box
* - Duplicators can now duplicate vis crystals (all 5 flavors)
v1.2
* - Added Talismans, new wands, new mobs, and much more.
* - Two new tiers of crucibles added.
* - Crucibles now cannot smelt items that are too complex, but duplicators are once again able to copy slightly more complex items. Complexity is based on the components items are crafted from.
* - Crucibles can now smelt cobblestone, though it's vis value is very, very low.
* - Arcane tinkering tools can now be used to retrieve items from crucibles before they are smelted.
* - Orichalcum ingots, armor and tools have been renamed to Thaumium to avoid confusion with other mods. Their attributes remain the same, though they are now a fetching dark purple color. The recipe for creating thaumium ingots has also changed.
* - Condensers can now place items in chests placed at their output end and they can also place items in BC pipes.
* - Eldritch Grubs now drop their delicious husks. Yummy.
* - Infusers and duplicators can now be deactivated by applying a redstone signal.
* - A new symbol has been added and several existing ones are now created using different components. The mossy symbol is now called the verdant symbol.
* - Obelisks have gotten a bit more interesting. Quite a bit more.
* - Loads of new GFX effects added and most existing graphics and effects have gotten an once-over.
* - When playing in ?Fast graphics? mode many effects are reduced. It is also possible to reduce graphics quality via the config file (LOWER.GFX=true) if you want to reduce effects from this mod, but remain in ?Fancy graphics? mode.
* - Void Portals now retain the momentum of object traveling through them and adjusts their direction to match the way the portal is facing. This means mine-carts are much happier traveling through portals now.
* - Void Portals no longer cause crashes when placed in other dimensions, however each network is specific to that dimension ? travel between dimensions is not possible.
v1.1.1
* - Added Orichalcum ingots, armor, and tools. Also added portable nodes.
* - Fixed crash when Arcane Bore places items in adjacent chest.
* - Changed Condenser recipe to now include 1 obsidian
* - Fixed all the shift-click related bugs I could find.
* - The block grabbed with the Apportation Wand will not be lost if you exit your game without placing it.
* - Far-flung void symbols should not become unusable when their chunk is unloaded. NOTE: You may need to visit existing void symbols at least once for this change to take effect. All newly placed void symbols will be fine.
* - A Void symbol that is removed will no longer remain as a "phantom" destination in it's network.
* - Fixed several exploits found in regards to obelisks. They should now work as intended and ONLY as intended. Tricksy obelisks.
* - Added support for RP2 Flax - Earth and Mossy symbol should now harvest and fertilize flax plants.
v1.1
* - Added Arcane Bore, Vis Valve, Traveling Trunks, Apportation Wand, Void Symbol, Eldritch trees, and more! See below for details.
* - Fixed costs of creating Alumentum - they were way too expensive for the benefit gained.
* - The way Condensers work has been changed significantly.
* - Duplicator has been nerfed a bit.
* - Fixed quite a severe crash when placing Thaumcraft blocks near the bottom or top of world.
* - The amount of vis stored by nodes have been doubled.
* - Spilt vis does more than just spawn slimes or crystals now.
v1.0.3
* Unknown. Edit this if you know.
v1.0.2
* Unknown. Edit this if you know.
v1.0.1
* - Fixed crash when shift clicking in Infuser and Duplicator
* - Added temporary fix for "junk" items in TMI
* - Changed recipes for Freezing Symbol (now uses a snowball instead of a snow block)
* - Changed recipe and sprite for Item Template and renamed it to Arcane Tinkering Tools. Recipe is now shapeless.
* - Changed recipe for Infusion mold to be shapeless
* - Thaumic Detector now display Thaum values when used to right click certain blocks from this mod. Sprite has also been changed.
* - Adjusted the crucible model slightly to make it prettier and easier to texture.
v1.0.0
* Release