Sand Warriors (Priest Spell)

The priest can summon 1d4 warriors from beneath the sand to fight for him or her. The war­riors are completely loyal and cannot be controlled or stolen, although they can be banished by a suc­cessful dispel magic spell. They have an Armor Class of 5,2 Hit Dice, and wield terrible swords of compressed, fine sand that cause 1d10 points of damage whenever they hit. THAC0 is 18, and movement is 150 feet. The sand warriors take double damage from water-based attacks.
To use this spell, a cup of water is poured onto the sand where the warriors are to rise.
Notes: Uncommon for priests of Elemental Earth from the Dark Sun setting; otherwise, very
Sand Warriors: AC 5; MV 15; HD 2; #AT 1; THAC0 18; Dmg 1d10; SW Take double damage from water-based attacks; SZ M.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells