Dawnth (Plant)

== Overview of Dawnth ==
Dawnth (Pronounced Dawn-th) is a cave plant that grows on sandy planets, like Bounn. Dawnth is a relatively unusual plant as it is not often seen or studied. However, it can be bought, for the right price.
== Data Table ==
Grade + Cost	Medicine 	Booster 	Toxin 	Prescription
Grade 1 	Adds Temporary HP based on 1/2 of your NAT bonus (2 Plants) 	+1 to NAT bonus for 1 turn (3 Plants) 	-1 to NAT bonus for 1 turn (4 Plants) 	Your ability choice + another plant part (3
Plants + 3 Other)
Grade 2 	Adds Temporary HP based on your full NAT bonus (3 Plants) 	+1 to NAT bonus for 1d2 turns (4 Plants) 	-1 to NAT bonus for 1d2 turns (5 Plants) 	Your ability choice + another plant part (4
Plants + 4 Other)
Grade 3 	Adds Temporary HP based on NAT bonus + 1d6 (4 Plants) 	+2 to NAT bonus for 1d2 turns (5 Plants) 	-1d2 to NAT bonus for 1d2 turns (6 Plants) 	Your ability choice + another plant part (5
Plants + 5 Other)
Grade 4 	Adds Temporary HP based on NAT bonus + 1d10 (5 Plants) 	+3 to NAT bonus for 1d2 turns (6 Plants) 	-2 to NAT bonus for 1d2 turns (7 Plants) 	Your ability choice + another plant part (6
Plants + 6 Other)
Grade 5 	Adds Temporary HP based on NAT bonus + 1d12; minimum 6 (6 Plants) 	+3 to NAT bonus for 1d3 turns (7 Plants) 	-3 to NAT bonus for 1d3 turns (8 Plants) 	Your ability choice + another plant part (7 Plants + 7 Other)
Grade 6 	Adds Temporary HP based on NAT bonus + 1d20; minimum 10 (7 Plants)	+4 to NAT bonus for 1d3 turns; minimum 2 turns (8 Plants)	-4 to NAT bonus for 1d3 turns; minimum 2 turns (9 Plants)	Your ability choice + another plant part (8 Plants + 8 Other)