Proficiencies (CRH)

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It's strongly suggested that you incorporate the optional proficiency rules into your campaign, especially if you're using the character kits from Chapter 4. This chapter presents all of the nonweapon proficiencies relevant to the ranger from the Player's Handbook, along with descriptions of a few new ones and clarifications of some old ones.
==Compiled Proficiencies==
Table 55 lists all of the nonweapon proficiencies normally available to the ranger, which includes all of the proficiencies associated with the warrior, wizard, and general groups. Rangers may also acquire proficiencies from the priest and rogue groups described in Chapter 5 of the Player's Handbook, but at a cost of one additional proficiency slot above the listed number.
Bold-faced entries are new proficiencies described in this chapter.
Italicized entries require the player to select a specific area of specialization. For instance, a ranger proficient in artistic ability must specialize in one particular art form, such as painting, sculpture, or origami. Spending another slot on this proficiency allows him to improve an already chosen art form, or to pick another one.
Entries marked with an asterisk (*) are proficiencies with special applications for rangers, explained in the Clarifications and Modifications section. 
 Table 55: Nonweapon Proficiencies
Proficiency 	# of SlotsReq'd.	RelevantAbility	CheckModifier
Agriculture 	1 	Int 	0
Alertness 	1 	Wis 	+1
Ancient History 	1 	Int 	-1
Animal Handling* 	1 	Wis 	-1
Animal Lore 	1 	Int 	0
Animal Training* 	1 	Wis 	0
Armorer 	2 	Int 	-2
Artistic Ability 	1 	Wis 	0
Astrology 	2 	Int 	0
Blacksmithing 	1 	Str 	0
Blind-fighting 	2 	NA 	NA
Boating 	1 	Wis 	+1
Bowyer/Fletcher 	1 	Dex 	-1
Brewing 	1 	Int 	0
Camouflage 	1 	Wis 	0
Cartography 	1 	Int 	-2
Carpentry 	1 	Str 	0
Charioteering 	1 	Dex 	+2
Cobbling 	1 	Dex 	0
Cooking 	1 	Int 	0
Dancing 	1 	Dex 	0
Direction Sense 	1 	Wis 	+1
Distance Sense 	1 	Wis 	0
Endurance 	2 	Con 	0
Engineering 	2 	Int 	-3
Etiquette 	1 	Cha 	0
Falconry 	1 	Wis 	-1
Fire-building 	1 	Wis 	-1
Fishing 	1 	Wis 	-1
Foraging 	1 	Int 	-2
Gaming 	1 	Cha 	0
Gem Cutting 	2 	Dex 	-2
Heraldry 	1 	Int 	0
Herbalism 	2 	Int 	-2
Hunting 	1 	Wis 	-1
Languages, Ancient 	1 	Int 	0
Languages, Modern 	1 	Int 	0
Leatherworking 	1 	Int 	0
Mining 	2 	Wis 	-3
Mountaineering 	1 	NA 	NA
Navigation 	1 	Int 	-2
Persuasion 	1 	Cha 	0
Pottery 	1 	Dex 	-2
Reading/Writing 	1 	Int 	+1
Religion 	1 	Wis 	0
Riding, Airborne* 	2 	Wis 	-2
Riding, Land-based* 	1 	Wis 	+3
Riding, Sea-based 	2 	Dex 	-2
Rope Use 	1 	Dex 	0
Running 	1 	Con 	-6
Seamanship 	1 	Dex 	+1
Seamstress/Tailor 	1 	Dex 	-1
Set Snares 	1 	Dex 	-1
Signalling 	1 	Int 	-2
Singing 	1 	Cha 	0
Spellcraft 	1 	Int 	-2
Spelunking 	1 	Int 	-2
Stonemasonry 	1 	Str 	-2
Survival* 	2 	Int 	0
Swimming 	1 	Str 	0
Tracking* 	- 	Wis 	Special
Trail Marking 	1 	Wis 	0
Trail Signs 	1 	Int 	-1
Veterinary Healing 	1 	Wis 	-3
Weaponsmithing 	3 	Int 	-3
Weaponsmithing,Crude	1 	Wis 	-3
Weather Sense 	1 	Wis 	-1
Weaving 	1 	Int 	-1