Disguise

Disguises/Cover are one of the main mechanics of Deceive Inc., and are what allow the Agents to blend in with the crowd and complete their mission without raising suspicion.
== Summary ==
All around the map, NPCs walk around and do various things, like sit, clean, or guard various doors and locations. You, as the Agent, can blend in by taking the appearance of any NPC on the map.
At the start of each game, you disguise as a random Civilian, and any change in disguise after that must be obtained by physically going up to another NPC and taking it. This leaves behind a Holo-Crumb, and changes your cover to perfectly match that of the NPC.
Certain Disguises have what is known as Security Clearance, allowing you to enter certain rooms without potentially being scolded and draining your cover.
== Holo-Crumb ==
This is left behind whenever you change disguises. It appears to you (and your allies) as a blue smiling face, and to enemies as a red angry face.
Holo-Crumbs make it very obvious to other Agents that there is a Rival nearby and that they changed their Cover, but even Holo-Crumbs near NPCs can alert Rivals to what disguise you might be wearing.