Reverse Winds (Priest Spell)

With this spell, the priest can change wind direction. Because it does not alter the velocity of the winds, this spell is most effective during wind-or sandstorms. The spell has two forms – immedi­ate and erratic. The caster chooses which occurs at the instant of casting.
Immediate: The priest simply chooses the new direction the wind should take. Once cast, the wind ceases completely for one round, then resumes with equal force in the new direction. This can move smoke, clouds, fog, and spells with similar effects. (For wind effects, see the DMG. page 127.)
Erratic: The wind's direction varies wildly, changing drastically several times per round for the duration of the spell. All nonmagical missile fire in the area of effect suffers a -5 attack penalty (for Battlesystem games, this is a -2 penalty to every missile AD rolled). Flying creature maneuverabil­ity ratings are reduced three grades (A becomes D, B becomes E). Flying creatures reduced below E crash, suffering falling damage (1d6 per 10 feet fallen, maximum 20d6). The erratic changes can disperse smoke, clouds, fog, and spells with these effects.
In either case, the spell's area of effect is a hemi­sphere centered on a point selected by the caster, extending 600 yards in every direction along the ground and 600 yards above it.
The material component is the breath of a flying creature.
Notes: Granted to elementals, common.
Category:Psionic Enchancements
Category:Priest Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Priest's Spell Compendium
Category:Spells