Limited Time Modes

Limited Time Modes or LTMs are a type of playlist available in Fortnite: Battle Royale. They often add a unique twist to the default game mode, and are sometimes added as permanent modes due to popularity.
This list does not contain Live Events, Permanent modes, Arena, or Randomized playlists like Operation: Snowdown.
== Description ==
Limited Time Modes are playlists that add a unique change to the Standard 100 player Battle Royale, or alternatively Team Rumble formula. Some modes change up the accessible Loot Pool, such as Unvaulted, and others change the formula entirely such as Air Royale.
Limited Time Modes can exist in the game for anywhere between a few hours, or an entire season. Later on in the season, other Limited Time Modes unrelated to the existing season begin to cycle.
==List of LTMs==
===Core LTMs===
These LTMs are Available More often than Normal LTMs, but are still classed as LTMs.
Playlist	Playlist 	Brief Explanation 	Notes:
 	Playground 	Private Match with up to 4 Friends. A fill option was later added, which increased the player count to 16 (Private Matches were Still Available). 	Replaced with Battle Lab.
 	Battle Lab 	Private Match (up to 16 friends) with custom options, with a fill option if you're looking for more players. 	Replaced with Creative Royale
 	Party Royale 	A Mode with no PVP or Building, in which the main objective is to hang out with friends and have fun. 	
 	Impostors 	Similar to the Game Among Us, Impostors involves a secret impostor whose goal is to eliminate the Agents, while the Agents' goals are to complete tasks and figure out who the Impostor is. This mode can be played publically and privately (with just people in your lobby);. 	Removed in Chapter 3: Season 3.
 	Impostors (Voice)	Similar to the Game Among Us, Impostors involves a secret impostor whose goal is to eliminate the Agents, while the Agents' goals are to complete tasks and figure out who the Impostor is. This mode can be played publically and privately (with just people in your lobby); This ltm has voice chat.	Removed in Chapter 3: Season 3.
===Battle Royale-Based Modes===
These modes are based on the existing Battle Royale formula, and require the player to eliminate all other members of enemy squads.
Playlist	Playlist 	Brief Explanation 	Notes:
 	Barebones 	No HUD elements such as Map, Damage Numbers etc. 	Similar to Hardcore modes in other franchises.
 	Blitz 	Faster Moving Storm, More Materials per drop 	
 	Close Encounters 	Shotguns only, as well as Mobility items. 	
 	The Floor is Lava 	Lava continually rises from the bottom of the map, dealing damage to players. 	Players are slowly given materials in their inventory.
 	Fog Of War 	Suppressed Weapons only. 	Previously known as Sneaky Silencers
 	Getaway 	Take a Jewel from a Marked Map location and take it to a Getaway van to secure a win. 	All Loot is and above.
 	Ground Game 	Materials are capped at 30/20/20, reducing builds allowed. 	
 	High Explosives 	Only Explosive Weapons spawn. 	
 	Infinity Gauntlet 	Standard BR, except an Infinity Gauntlet spawns, turning a player into Thanos. 	
 	One Shot 	Low gravity. Every player has 50 health. Sniper Rifles only. 	You're able to ADS while in the air with Snipers.
 	Pickaxe Frenzy 	No weapons or healing items spawn. Emote to heal. 	
 	Ship It! Express 	Only Throwable Items spawn 	Works very similar to Throwdown
 	Score Royale 	Players can win the match by doing activities other than eliminating all other players. 	Players can still win the standard way.
 	Slide 	Players constantly have frozen feet effects, and Grapplers routinely spawn. 	
 	Soaring Solos 	Identical to Solos, but with glider re-deploy. 	Players do not need the Gliders item.
 	Solid Gold 	All weapons that spawn are rarity. 	
 	Sniper Shootout 	Sniper Rifles are the only weapons that spawn. 	
 	Steady Storm 	There is no downtime between storm movement. 	The Storm moves slower.
 	Strategic Structures	Stone and Metal structures have higher health, players have lower caps for each material however.	
 	Sword Fight 	All weapons that spawn are or rarity, the Infinity Blade spawns as Chest Loot. 	
 	Siphon 	No Healing Items Spawn. Instead, Players heal through Eliminations. 	
*Siphon Used to be a Core Mechanic during Season 7 and Season 8.
*This is a Core mode in the IOS version of Fortnite, which is stuck in Chapter 2: Season 3.
 	Tank Battle 	Player spawns with more health, but can only heal via siphoning health (attacking other players).	
 	Throwdown 	Only Throwable Items spawn 	Used to be known as Catch!
 	Unvaulted 	All items that spawn are Vaulted, aside from some healing items. 	
 	Wild West 	The Loot Pool is weaponry that fits a 'Wild West' theme. 	The Loot Pool is very similar to the Loot Pool in Tilted Town.
===Modes Similar to BR but with larger squads===
Playlist	Playlist 	Brief Explanation 	Notes:
 	50v50 	2 teams of 50 players. Each team drops from a separate Battle Bus.	Originally, it did not have separate battle bus spawns for each team.
 	Big Battle 	2 teams of 40 players. Each team drops from a separate Battle Bus.	Made officially using Creative Royale.
 	Soaring 50s 	Identical to 50v50, with Glider Redeploy on. 	
 	Solid Gold: 50v50	Identical to 50v50, with all weapons that spawn being rarity. 	
 	Teams of 33 	3 teams of 33 players. Each team drops from a separate Battle Bus.	The Battle Buses form a Triangle on the map.
 	Teams of 20 	5 teams of 20 players. Each team drops from a separate Battle Bus.	The Battle Buses form a Pentagon on the map.
 	Teams of 12 	8 teams of 12 players. Each team drops from a separate Battle Bus.	The Battle Buses form an Octagon on the map.
===Modes that are similar, but allow the player to respawn===
Playlist 	Playlist 	Brief Explanation 	Notes:
 	Air Royale 	Each squad gets an X-4 Stormwing, and 3 respawns of their plane. The player cannot land on the floor without their plane else they will instantly die. Drain all other squads of their respawns to win. 	Loot and healing are completely reworked in this mode.
 	Arsenal 	Upon eliminating a player with a weapon, your weapon changes and becomes weaker. Win by getting an elimination with the final weapon given. 	Works like Gun Game or Arms Race from Counter-Strike.
Collab Modes	Collab Modes 	Collab Modes 	Collab Modes
 	Bounty / Wick's Bounty / Mando's Bounty	Each player gets 2 respawns and 2 tokens. Eliminate enemy players to steal their tokens. Upon reaching a certain token limit, you will win the game. Eliminating all other players also allows you to win.	Similar to Plunder, in Call of Duty Warzone.
===Team Rumble Based Modes===
These modes are based on the existing Team Rumble formula, with two teams, and respawns enabled, fighting for a goal aside from eliminating every enemy squad.
Playlist 	Playlist 	Brief Explanation 	Notes:
 	Disco Domination	Emote on randomly spawned objectives to fill them to full. The more objectives filled, the more each teams' bar will fill, and quicker. Fill the bar to win.	Works very similar to Marvel Takeover
 	Food Fight 	2 Teams fight to attack each other's restaurant based location. 	
 	Team Rumble Lava	Works similar to Team Rumble with the Lava rules of the Floor is Lava mode. 	
 	Team Terror 	32 v 32 version of Team Rumble but with Cube Monsters enabled. 	
Collab Modes	Collab Modes 	Collab Modes 	Collab Modes
 	Endgame 	Works similar to Team Rumble with alternative loot pools, until all six infinity stones are gathered, and then respawns are disabled. 	Includes Thanos, similar to the Infinity Gauntlet mode.
 	Marvel Standoff 	2 Teams. Each player gets 2 respawns. Eliminate enemy players with Superpowers to win. 	
 	Marvel Takeover 	2 Teams capture randomly spawned objectives. The more objectives filled, the more each teams' bar will fill, and quicker. Fill the bar to win. 	Works very similar to Disco Domination.
===Modes with Multiple Rounds===
These modes are have multiple rounds and / or use a Tournament style system.
Playlist 	Playlist 	Brief Explanation 	Notes: 	Notes:
 	Shockwave 	Every weapon deals knockback and no damage. The more a player is hit, the more knockback they receive. Knock players into an instant kill storm to eliminate them. First to 5 to win.	Similar in concept to the Super Smash Bros. series of games.	
Collab Modes	Collab Modes 	Collab Modes 	Collab Modes 	
 	Knockout: Shuffle	Tournament rules. Each squad gets the same random loot. Eliminate the enemy squad to win the round and progress until the final. Eliminate the enemy squad there to win. 	 	
 	Marvel Knockout 	Functions identically to the standard knockout but with Superpowers, but each squad member has different starting items, although they match the enemy squad's still. 	 	
===Cooperative Modes===
These modes are unique in that they encourage cooperative play amongst players.
Playlist	Playlist 	Brief Explanation 	Notes:
 	Storm King 	Players work to fight the Storm King 	Similar to the Fight in Save the World
 	Horde Rush 	Squad of four fight against continuous waves of Cube Fiends. 	
 	Impossible Escape!	A squad starts separated and must fight against Animals/Players towards a Choppa whilst collecting parts for it.	You can get an Umbrella for winning the PvP version and a Loading Screen for winning the PvE version
===Creative-Based Modes===
These modes are Creative modes, officially included in the playlists for Fortnite: Battle Royale.
Playlist 	Playlist 	Brief Explanation 	Notes:
 	Beach Assault 	Attackers and Defenders. Complete various objectives and destroy the core in the fort or defend successfully to win. 	
 	The Combine 	Single-player LTM. Aiming course on 5 different areas: medium-range, close-range, long-range, zip line, and building. 	
 	Gun Fright 	First to 5 no respawn, elimination. All players get the same random loadout which changes every 2 rounds.
Almost identical to Gunfight, in the Call of Duty franchise. 	
 	Search and Destroy 	Attackers and Defenders. Attackers work to plant a bomb at site A or B, defenders work to defuse said bombs. Both teams can win rounds by eliminating all the of the enemies. 	Almost identical to the mode of the same name, in the Call of Duty franchise.
 	The Spy Within 	2 of 10 players are chosen as spies, who must work to kill the other 8 players. The other 8 players must work to do tasks, and vote out suspected spies. 	Almost identical to core mode in the game Among Us.
 	Zone Wars 	Each player is given a random load-out to use in an endgame simulation. Respawn enabled. 	
Collab Modes	Collab Modes 	Collab Modes 	Collab Modes
 	Mr Beast's Extreme Survival Challenge	In this MrBeast-inspired experience, avoid hazards, collect coins, and survive extreme challenges to earn Score. Earn as much Score as you can before time runs out in the match.	An Event was Held where the Player with the most points won $1,000,00.
===Spy Games Modes===
These Modes function similar to other Modes, but are all related to the Spy Games concept.
Playlist	Playlist 	Brief Explanation 	Notes:
 	fr:Modes temporaires
Operation: Dropzone	Team Rumble but with a higher kill count and Supply Drops give a bonus 10 kills along with 1 intel. 	
 	Operation: Knockout 	Squads Tournament of 4 rounds, if you lose, you are eliminated and if you win, you go to the next round.	
 	Operation: Payload 	Escort or stop a payload getting to a destination.
Almost identical to the mode of the same name, in Overwatch.	
 	Operation: Infiltration	Escort an Intel Case to a certain place or protect the case and keep it where it is.
Almost identical to Capture the Flag in Team Fortress 2.	
==Trivia==
* Team Rumble was originally an LTM, but was incorporated as a permanent mode as of Season 8.
*Trios was originally an LTM (as a permanent Arena mode), but was incorporated as a permanent mode as of Chapter 2: Season 5.
Category:Events