Report 6

Report #6
Skillset: Blademaster Skill: Haymaker
 Org: Serenguard Status: Completed Jul 2008
Furies' Decision:
Approved for Solution 2.
Problem: Currently, haymaker is a series of 4 swings for 10p that can be
parried/stanced/rebounded/missed. it also seems to give less wounds and damage
compared to a normal swing with a rationale that 4 swings in fast succession
ought to hurt less but the sheer amount of attacks should make up for it. it
does not do this because it is unreliable (because of parry, etc) as an ability.
[A: 0 R: 0] Solution #1: Reduce the amount of swings in a haymaker to 2 (cost
 suggested: 8p), but in return, allow the attacks to
 bypass stance/parry/rebounding as well as give
 damage/wounding comparable to warrior lunges.
[A: 0 R: 0] Solution #2: Keep the amount of swings and wounding/damage to
 haymaker the same, but simply make all haymaker
 swings have a high chance to bypass
 parry/stance/rebound
[A: 0 R: 0] Solution #3: Give an option to choose how many swings to do in a
 haymaker (1-4), with the feature that the less number
 of swings you make, the more chance it has to go
 through parry/stance/rebound (suggestion: 99% bypass
 on 1 swing, 66% on 2, 33% on 3, 0% on 4). all should
 cost 10p regardless, but less swings should benefit
 from increased wounds/damage to help compensate as
 well. if the power cost is deemed too rough, have it
 only cost 5p on 1-2 swings only.