Life as a video game

Social reality might not be a video game, but there’s no point trying to imagine that. Crass realism obscures the rules. Besides, society converges upon a video game – or immersive ludic simulation – even if it isn’t one already. Such gamification is a trend to note. It has multiple drivers.
As games get more convincing, they increasingly set the default perceptual frame.
++ Nick Land, substack
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Reality gaming; Reality game; Reality media; Social simulation; Gamification