Mutalith Vortex Beast

<tabber> 
|-|40k=
|-|Fantasy=
</tabber>
==Summary==
A Mutalith Vortex Beast is an unnatural abomination created by the power of the Warp and the will of Tzeentch, the Chaos God of change and intrigue.
No creature embodies the warped will of Tzeentch more than the Mutalith Vortex Beast. These nightmarish monstrosities are as large as they are twisted, towering above infantry and even tanks as they bound across the battlefield.
Their thunderous roar reverberates for Terran kilometres in every direction, piercing the psyche of all in earshot and filling their minds' eyes with visions of paradoxical horror.
Yet this projected terror is surpassed by the reality of the Mutalith Vortex Beast crashing into the enemy army. Its rippling musculature grows, splits and reknits as the creature thrashes violently. Massive razor-jagged claws shred through tank armour, exposing those inside to the aura of ravaging Warp flux that surrounds the Vortex Beast.
==Powers and Stats==
Tier: | , possibly | ; from up to 
Key: Abilities shown in 40k | Abilities shown in Fantasy | Within the Realm of Chaos
Name: Mutalith Vortex Beast
Origin: Warhammer 40,000 and Warhammer Fantasy
Gender: Inapplicable
Age: Inapplicable
Classification: Daemon of Tzeentch
Powers and Abilities: 
<tabber> 
|-|Powers= 
|-|Resistances= 
 
Shown in 40k:
*Void Manipulation & Chaos Manipulation (Able to absorb large amounts of Warp Energy)
*Matter Manipulation (Daemon's aren't formed out of conventional matterDawn of Fire: Avenging Son; Chapter One)
*Soul Manipulation (Daemons don't possess soulsTome of Blood: Page 15)
Shown in Fantasy:
*Chaos Manipulation & Empathic Manipulation & Corruption & Transmutation & Possession & Mind Manipulation & Void Manipulation (They are also immune to the Corrupting, Mutating, Ensnaring, Maddening, possessing and Soul stealing nature of the power of Chaos that is Aethyr)
*Aethyr Manipulation (As a being formed of Chaos, should possess a level of resistance to Magic that surpasses that of the Dwarves)
*Soul Manipulation (Daemons do not possess souls in a conventional matter)
Within the Realm of Chaos:
*Existence Erasure & Chaos Manipulation (Up to High-Godly; Capable of maintaining their form within The Warp where Concepts, Laws, time and causality don't exist)
*Aethyr Manipulation (Heavily resistant to the effects of The Warp which is formed out of Aethyr)
</tabber>
Attack Potency: Large Building level (Capable of ripping the armour of tanks to shreds. Tanks are capable of surviving heavy weaponry of Adeptus Astartes) | Large Building level (Mutalith Vortex Beasts are comparable to vampires who can survive things like this feat), possibly Multi-City Block level (Possibly comparable to Larger monsters such as Giants and Chaos trolls which scale to this feat) | Varies from Low Outerverse level up to Outerverse level (Daemons are capable of ascending and descending the layers of The Warp at will. Mutalith Vortex Beasts are however relatively weak in the Daemon Heirarchy)
Speed: Subsonic. At least Hypersonic combat speed and reactions (Comparable to Adeptus Astartes) | Massively Hypersonic (Comparable to Vampires that can outrun musket fire) | Immeasureable (The Realm of Chaos exists entirely outside of time and it has no meaning there) | Immeasurable (Beyond the concepts of time, space, or distance. Ships have been known to travel back in timeCodex: Orks (4th Edition); pg 29 while moving through the Warp)
Lifting Strength: At least Class 5, possibly Class 10 (Comparable to Adeptus Astartes) | Class M (Comparable to Saurus Warriors that can crush steel) | Immeasurable
Striking Strength: Large Building level | Large Building level possibly Massively Hypersonic | Varies from Low Outerverse level up to Outerverse level
Durability: Large Building level (Mutalith Vortext beasts are able to take blows from Adeptus Astartes heavy weaponry) | Large Building level, possibly Multi-City Block level (Comparable to Vampires and potentially Juggernauts of Khorne) | Varies from Low Outerverse level up to Outerverse level (Daemons are capable of ascending and descending the layers of The Warp at will, they are however relatively weak in the Daemon Heirarchy)
Stamina: Infinite. Daemons do not tire.
Range: Several Kilometers with psychic scream and aura 
Standard Equipment: N/A
Intelligence: Animalistic. Possesses only a drive for blood and carnage. Due to the state of it's existance it lashes out at anything in it's path and is used more akin to a tool by the Thousand Sons then a Daemon with it's own personality.
Weaknesses: If the Magic Ball that is anchored to it's back is altered or destroyed it will be absorbed back into the Warp.
Note: Based on the current cosmology, the Warp and the entities within (such as the Chaos Gods and their daemons) are all the same across the different games rather than different variations of the same character.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Warhammer 40,000
Category:Warhammer Fantasy
Category:Regeneration Users
Category:Immortals
Category:Self-Sustenance Users
Category:Characters
Category:Madness Users
Category:Summoners
Category:Damage Reduction Users
Category:Dimensional Travel Users
Category:Vibration Users
Category:Bodily Weaponry Users
Category:Absorption Users
Category:Accelerated Development Users
Category:Intangibility Users
Category:Void Users
Category:Transmutation Users
Category:Reality Warpers