Insula Suspecta (Joke)

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Insula_Suspecta.
Description & Anomalies.
Insula Suspecta, also known as Suspicious Island, is set on an island approximately 68 kilometers in length and width, with a few smaller islands around it. These are the only landmasses in the level's water giant.
The temperature of the island ranges from 25-30°C (77-86°F) during the day and 17-22°C (62.6-71.6°F) at night, similar to the summer and winter temperature ranges from Midway Atoll.
The jungle and forests of this level seem to be a mixture of different places in the Frontrooms, featuring dirt and soils that are predominant in South America, specifically in the Amazon Rainforest, but having trees from North America and Europe in multiple places. There is also a Four-legged Among Us Impostor in the center of the island.
Viewing the island from the sky, one will notice that the Four-legged Impostor is absurdly big and during the whole day, it always blocks a section of the island from sunlight.
The "Sun" of this level is very anomalous and dangerous. Although the entities of this level are not affected by the star above, wanderers who receive a large and prolonged dose of its powerful sunrays may quickly get sunburned and experience other dangerous consequences within their bodies. The "sun" revolves around the planet instead of the planet revolving around it.
The day-night cycle is peculiar, with twenty hours of bright sunny days, three hours of dusk, and only one hour of cold nights. Due to the sun's unusual movement, when it's getting late, the sun just shifts into the moon instead of setting off on the horizon.
The island where this level takes place is located on the assumed north pole of this water giant, and the south pole is completely cold, stormy, dark, and devoid of life. The north pole is the only part of the planet that isn't permanently shrouded in clouds.
Entities.
Bestia Luxis.
Bestia Luxis, also known as Sunlight Critter, predominates on this level, serving as its only life source besides the wanderers and plants. They have a bean-like body with smooth skin, two stubby legs, a backpack, and an astronaut's visor. They have been seen with multiple colors, but the most common one is white.
Their behaviors may vary, but most of the time they're curious and will likely stare at the wanderers nearby. However, getting too close, looking threatening, or harming them from a distance will activate their aggressive mode.
With dozens of razor-sharp teeth and a long tongue, they will attempt to trap the wanderer in their tongue and then shred them with their teeth. Fighting back with lights such as flares and flashbangs is very efficient, as it can disorient them and potentially evaporate them out of existence.
They can heal by being within the rays of the enigmatic sun of this level. However, they seem to be scared of any other type of light sources, with artificial ones being able to harm them and potentially eliminate them for good.
Their colors don't affect their behaviors, except for cyan and green colors. They're much more aggressive and likely much more intelligent too. They will hide and stalk their prey, attacking when they're least expecting it. When the cyan or green Sunlight Critters are caught, they will open their mouths and attempt to bite and swallow the wanderer. They're also tougher and are hurt less by artificial light sources.
After being killed, they will drop dead on the ground and start bleeding if any wounds were created. However, looking away, their bodies will vanish as if nothing ever happened there before. It is unknown why that happens.
Level ඞ+ Effect.
Long exposure to the sunrays or getting infected by either bites or berries in this level can cause someone to experience the Level ඞ+ Effect. Their bodies will slowly shift to look like a Sunlight Critter, with their bones crumbling, organs shifting, and skin and size changing. This is a slow and painful progress, and to revert it, one would need to escape the level in its earlier stages. In later states, more complicated measures would have to be taken. Drinking Liquid Pain may sound extreme, but it's effective to fight off the Level ඞ+ Effect. It is recommended to drink only 100ml of Liquid Pain; otherwise, it may cause worse damage instead of undoing the Level ඞ+ Effect.
After someone in the later stages of the Level ඞ+ Effect drinks Liquid Pain and escapes the level, they'll need to rest for 2-5 weeks to ensure that everything inside their bodies returns to normal. Moving or consuming sweet or greasy foods may slow down the healing process.
Very rarely, wanderers will encounter Sunlight Critters behaving similarly or almost exactly like Smilers, Hounds, Skin Stealers, Deathmoths, and others. This event is presumably because these entities have entered the level before and got turned into one of the Sunlight Critters. They do not have the powers they originally had, but they act as if they still do, making their movements easy or somewhat confusing to predict.
Vicus Suspectus.
Vicus Suspectus, also known as Suspicious Village, comprises ruined villages with structures made of large stone bricks. Most of them are one-story small houses, but there is a chance that much bigger ones are found. They're overgrown and lack doors, windows, and furniture, presenting just the bare layout of the building.
These houses serve as good places to hide from the sunrays, but black Sunlight Critters may be hiding within them too. Their skin is very dark and might be hard to see inside the shade, and they're a bit tougher against artificial light sources, so brighter ones should be used to get rid of them.
For some reason, crates of Japanese peanut packets of multiple Frontrooms brands keep noclipping into the villages. It's rare, but when one gets noclipped here, it's a good reliable source of food, but only that. There is nothing else safe to drink or eat on this island besides those peanut packets.
Portus Suspecti.
Portus Suspecti, also known as Suspicious Docks, consists of agglomerations of wooden decks and structures stretching from the shore of the main island, resting on the water, and boats can be found near the decks. The Suspicious Docks can be tricky to navigate due to their confusing layout, and the highest structure yet was over 50 meters tall.
These wooden beams and planks may be unreliable due to their age, so carefulness is essential. Sunlight Critters may also lurk beneath the wanderers and drag them into the murky waters below.
The boats seem to refresh once in a while, making them vanish, and in their places, another totally different boat appears. This makes the task of going to different islands difficult due to the change of speed and varying ways of movement.
Ductus Suspecti.
Ductus Suspecti, also known as Suspicious Pipelines, is a temple-like underground structure with multiple stone arches. It can be found rarely out of trails in the middle of the forest, near ruined villages, or from pipes coming out of the shoreline. The structure is partially flooded with blue murky water, and there are large pipelines within its depths, made of steel with colors similar to the walls. Occasionally, the pipes start shaking from pressure.
Entering the place, one will find themselves with a couple of bridges and platforms stretching into the depths of the Suspicious Pipelines, but some platforms will be underwater. Bright red valves can be found scattered around the place, used to control the water level of certain parts of the Suspicious Pipelines.
Near the main entrances, a lot of sunrays will be reflected into the place, creating a safe haven for Sunlight Critters but a dangerous place for wanderers. Deeper into the Suspicious Pipelines, light sources will be lacking, and the place will likely be pitch black. Sunlight Critters can hide within the darkness, but they cannot heal with the sunrays.
Catacumbae Suspectae.
Catacumbae Suspectae, also known as Suspicious Catacombs, consists of winding brick tunnels with gross wet floors. Artificial light sources are present at the entrances and may be useful for evading Sunlight Critters. There may be holes on the ground covered by water, so walking carefully is crucial because one may never know when they might sink into the ground and drown.
The Suspicious Catacombs are giant and seem to stretch beneath the whole island. The closer someone is to the center, the darker the place gets, and the tunnels may become more glitchy and unreliable. Parts of the tunnel may start to cave in, and hallucinations will start to appear.
The center of the catacombs is where the Sunlight Critters' Nest is located, guarded by cyan and green Sunlight Critters. This means that the Suspicious Catacombs is the most dangerous place in this level. The Level ඞ+ Effect starts taking effect here, even though there is no sunlight, causing the nest to almost be a dead zone.
The staircases leading to the catacombs can be found in submerged parts of the Suspicious Pipelines or within the depths of the jungle.
Porta Suspecta.
Porta Suspecta, also known as Suspicious Portal, can be located on the smaller islands encircling the primary landmass of the level. Here, the density of the forest diminishes, creating an environment that is less entangled yet shrouded in an impenetrable fog. This fog serves as a pervasive barrier, obstructing a significant portion of the ambient sunlight and making its surroundings dim and shadowless.
The area is relatively devoid of the Sunlight Critters. Typically drawn to the warmth and light of the sun, they wouldn't receive much sunlight here and could end up dying. However, it's unlikely they would end up here due to the large sea gap between the Suspicious Portal and the mainland.
Suspicious Portal stands out as the most dependable exit point within this level. Its reliability, however, is juxtaposed with the difficulty of reaching it. The nearest island is 9 kilometers from the main island, and the constantly refreshing boats and the Sunlight Critters swimming within the murky waters may prevent one from reaching one of the Suspicious Portal safely.
Colonies & Outposts.
Due to the fauna and exclusive effects of this level, it is too dangerous to establish any outposts here.
Entrances & Exits.
Entrances
*Finding an among us plushie in Level 7, or in any of its sublevels, may lead one here.
*Locating an island with the Four-legged Impostor on top in Level 100 will cause the observer to noclip and be taken here.
*Entering a whirlpool in Level -13 will take one to the docks of this level.
Exits
*Entering an arched portal in the Suspicious Portal may take one to Hillford County.
*Finding a suburban house instead of a ruined structure in Suspicious Village may take one to either Light Suburban, or Cul-De-Sac Chaos.
*Walking around the entire shoreline while being within the shade of the Four-legged Impostor takes one to Karmaland.
*Getting silly in this very serious level will cause the wanderer to time travel.
Category:Joke Levels
Category:Joke
Category:Levels
Category:Dangerous
Category:Unconfirmed Levels