Super Smash Bros. Obliteration/Yoshi

Yoshi is the mascot of the Yoshi series of games and a Starter/Default Character in Super Smash Bros Obliteration. A reliable ally of the Mario Bros he has been called to arms to aid the plumbers on saving their kingdom in multiple occasions. Everybody's favorite Green Dino has re hatched from his egg and is ready to Hatch into the arena with an arsenal of licking, kicking and headbutting smacks to put his opponents six feet under, in a true fight for the ages.
== Attacks ==
Type 	Name 	Damage 	Description
Neutral 	 	( Kick 1 = 3%, Kick 2 = 4%. Total 7%). 	Kicks twice in front of him, at an Opponent.
Forward Tilt 	 	(↗ = 8%), 
(→ = 7%),
(↘ = 8%). 	Spins around to swing his tail. It has the lowest amount of start-up out of Yoshi's tilt attacks and can be angled, making it an ideal out of shield option. The base of Yoshi's tail launches opponents vertically, while the tip launches them diagonally. However, it lacks range and has the highest amount of ending lag out of his tilts.
Up Tilt 	Tall Edge	(7%) 	Crouches and flicks his tail upward. A good combo starter, it can combo into itself, an up smash, a short hopped neutral aerial and a short hopped up aerial from low to medium percentages.
Down Tilt 	 	(5% = base, 4.5% = mid, 4% = tip). 	Crouches and spins around to swing his tail forward, similarly to Pikachu's down tilt. It is a weak semi-spike and has the lowest amount of ending lag out of his tilts, which make it useful for tech-chases. It can also interrupt an opponent's attempt at grabbing an edge. 
Forward Smash	 	(13% = head's tip, 16% = head, 14% = body).	 A headbutt. It is Yoshi's strongest smash attack, as its nose hitbox is able to KO middleweights at 109% while near the edge. It also renders his head intangible, can be angled and despite being a headbutt, it has a hitbox around his body. However, it has punishable ending lag.
Up Smash 	 	(14% = Clean, 12% = Late) 	 A backflip kick, similar to Fox's up smash. Its clean hitbox is strong enough to KO middleweights at 134% and it renders his legs intangible. Although situational, it can also hit opponents behind him, such as immediately after using Egg Lay. However, it has punishable ending lag.
Down Smash 	 	(12% = tail, 10% body).</p> 	Quickly swings his tail forward at a low angle and then backward at a low angle. It is a semi-spike like his down tilt, but deals much more damage and knockback, which make it much more useful for setting up an edgeguard in comparison and allow it to actually KO outright. Despite involving his tail, it has a hitbox around his body. However, it is Yoshi's weakest smash attack overall. While its back hit is much more viable than its front hit in regard to KOing due to its much higher knockback growth, it is merely average at doing so, as it does not KO middleweights until 142% while near the edge.
== Aerial Attacks ==
Type 	Name	Damage 	Description
Neutral	 	10% = (clean), 7% = (mid), 5% = (late) 	A flying kick. It is a sex kick that has the lowest amount of start-up out of Yoshi's aerials and high knockback growth, which make it very useful for approaching, edgeguarding, or breaking out of combos. It KOs middleweights at 130% while near the left/right blast line, 
Forward	 	(15% = head), 14% = nose). 	Rears his head back and swings it downward to strike with his nose. Its nose hitbox can meteor smash if spaced properly. However, its head hitbox also deals impressive damage and has high knockback growth, to the point that it KOs middleweights at 131% while near the left/right blast zones. It is also capable of autocanceling with a short hop, which allows it to function either as an approach option or as a way to hinder approaches.
Back 	 	2.5% = hits 1-2), 5% = hit 3, 10% = total). 	Rapidly flicks his tail up and down repeatedly. Its first two hits launch at the auto-link angle and its third hit has extremely high knockback growth, making it a great edgeguarding option. It KOs middleweights at 113% while near the left/right blast line.
Up 	 	(12%) 	Somersaults to flick his tail upward. One of Yoshi's most useful moves overall, due to its very high knockback growth, fast speed and disjointed hitbox. It can combo into itself or juggle at low to medium percentages, and KOs middleweights at 112% while near the upper blast line.
Down 	 	(3% = center hits 1-6, 2% = side hits 1-6, 2.2% = center hits 7-13, 1.5% = side hits 7-13, 1% = hit 14, 1% = landing, 11% = total).	 A Flutter Jump-style series of kicks. Its numerous hits make it very useful for damage racking and pressuring shields, while its last hit has deceptive horizontal range. It is Yoshi's most damaging aerial and, by extension, the most damaging aerial in the game. However, it has the highest amount of ending and landing lag out of his aerials, which makes it punishable if used unwisely.
== Other Attacks/Throws ==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(6%) 	Spins around and swings his tail front and back around himself.
Floor Attack (Back) 	 	(5%) 	Same as Front Attack, just with Less Power.
Floor Attack (Trip) 	 	(6%) 	Spins/swings tail front/back close to the ground.
Ledge Attack 	 	(7%) 	Swings his tail inward while climbing up,
Dash Attack 	 	(8% = clean, 6% = late).	A side kick. It has a long-lasting hitbox, which makes it capable of punishing rolls or techs. However, it has
fairly high ending lag, which can make it punishable if it is not spaced sufficiently,
== Grabs and Throws ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(2%) 	Chews the Opponent, a Fairly Slow Pummel
Forward	 	(5% = Hit 1, 2% = Throw, 7% = Total).	 Spits the opponent forward. It has very minimal set-up potential, as its only follow-ups are a forward aerial or Egg Throw when throwing the opponent off-stage. However, both of these are largely situational.
Back 	 	(4% = Hit 1, 3% = Throw, 5% = Throw 	Spits the opponent backward. It has no utility outside of dealing damage
Up 	 	(3% = Hit 1, 2% = Throw, 5% = Total) 	Spits the opponent backward. It has no utility outside of dealing damage.
Down 	 	(2% = Hit 1, 2% = Throw, 4% = Total).	Spits the opponent onto the ground. It has very minimal set-up potential due to its very high base knockback and very low knockback growth, as its only follow-up is an up aerial, although this requires a proper read.
== Taunts ==
Up Taunt: Does a little dance. At the end, he says "Yoshi!".
Side Taunt: Chases his tail around, as if imitating a dog.
Down Taunt: Jumps cheerfully saying "Yoshi, Yoshi!" and waving his hands.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Egg Lay 	(7%) 	Yoshi Sticks His Tongue Out To Swallow and Trap,Any Opponent Hit Inside of An Egg. 
Side Special 	Egg Roll 	(4% = +speed. 20% = max). 	Yoshi Cocoons Himself in An Egg, Can Be Controlled by C-Stick to Move Left Or Right. 
Up Special 	Egg Throw 	(1% = contact, 5% = explosion, 6% = Total). 	Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting
anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi.
Down Special 	Yoshi Bomb	Yoshi Smashes Himself Butt First Straight Into The Ground, Releasing Stars That Stun Opponents Directly Hit,	(4% = hop, 15% = grounded drop, 12% = aerial drop, 4% = stars).
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Super Dragon	(8% for Ram, 17% per Fireball, up to 66% for Fire Breath).	Yoshi Grows Wings and begins to fly around, He Breathes a Stream of Fire and Can Shoots Fireballs During This Time.
Category:Characters
Category:Playable Characters
Category:Yoshi (series)
Category:Yoshi Characters
Category:Males
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters