Bennies

== Prana Bennies ==
Every now and then, dice rolls may not work in your favor. That’s why Savage Worlds gives players a little control over their hero’s fate, in the form of Bennies. Erathes does this a bit differently, with specific colors of Prana Bennies!
=== Player Character Prana Bennies ===
Players start each game session with three “Prana Bennies” (slang for “benefits”), represented by appropriately colored plastic cubes. Your initial Prana Bennies may be of any color combination you choose. Prana Bennies are discarded at the end of each session—use them or lose them!
Prana Bennies are awarded in two ways:
* AWARDS: The Game Master will reward players with a colored Prana Benny of the GM's discretion (color chosen for the "flavor" of the act) for doing cool stuff - including, but not limited to: clever actions, roleplaying their character (especially Hinderances), telling a great story in character, delivering a fantastic line that makes everyone laugh, a great feat of heroism, or creating an emotional moment. If you don't want the color offered, You may take a colorless or roll a Prana Benny die to determine the color you earn, but the roll is final.
* JOKER’S WILD: When a player character draws a Joker during combat, all player characters receive a Prana Benny of their color choice!
=== Using Prana Bennies ===
Prana Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character. A colored Prana Benny can be used for its listed effect, or any Colorless effect. Colorless effects may be used with any Prana Bennies, Colorless Prana Bennies may only produce colorless effects. Here are the effects characters can use their Prana Bennies to enact:
REROLL A TRAIT [COLORLESS]: Prana Bennies grant a hero a reroll on any Trait, and best of all, you get to keep the best total from all your rolls. The only exception is a Critical Failure, which ends the attempt and must be accepted.
REGAIN POWER POINTS [COLORLESS]: A character with an Arcane Background can spend a Prana Benny to regain 5 Power Points.
RECOVER FROM SHAKEN [GREEN]: This is instant and may be done at any time, even interrupting another’s actions if desired. 
SOAK ROLLS [WHITE]: Prana Bennies can also be used to prevent Wounds.
DRAW A NEW ACTION CARD [RED]: When the game is in rounds, a character can spend a Prana Benny to get a new Action Card.
REROLL DAMAGE [BLACK]: You may spend a Prana Benny to reroll damage. Include any additional dice you may have gained for a raise on the attack roll.
INFLUENCE THE STORY [BLUE]: The Game Master MAY allow your character to spend a Prana Benny to find an additional clue if you’re stuck, come up with some mundane but needed item, or push a nonplayer character into being a bit more agreeable.