Rihcor Warriors

Rihcor Warriors is a hack and slash, action videogame developed by Koei Tecmo and published by Nintendo for the Nintendo 3DS. It will be released worldwide on December 2, 2020. Rihcor Warriors takes place two thousand years in the future on a fictional planet called Rihcor. The game is focused around humans, Jokirons, also known as anthropomorphic animals, and the Q'tura, an alien race similar to humans.
==Controls==
*A Button - Skill move
*B Button - Dodge
*Y Button - Light combo
*X Button - Heavy combo
*R Button - Guard
*L Button - Skill display/Skill swap
*Control Stick - Move
*D Pad Up - Warrior swap up
*D Pad Down - Warrior swap down
*D Pad Right - Lock on target
*D Pad Left - Ultimate activation
*Start Button - Pause
*Select Button - Pause
==Gameplay==
===Basics===
Rihcor Warriors is a hack and slash and action videogame that takes place on the fictional planet of Rihcor two thousand years into the future. Players take control of characters, also known as warriors, to perform light and heavy combos as well as skill moves to take down enemies and complete their primary objectives on battlefields where the gameplay takes place.
===Armies===
Armies are the teams that contain warriors, army captains, and army grunts. The player is unable to attack anyone on their army, and the same goes for the other armies. Every warrior and army captain has a life bar floating above their head.
====Player's Army====
The player's army is the army that the player is automatically on whenever a chapter starts. Everyone in the player's army is an ally to the player. Up to ten warriors can be on the player's army, but only up to five can be played as at a time. If one of the five warriors the player is using in the same chapter loses, it's game over and the chapter has to be restarted or try again from the most recent checkpoint. In some chapters, if certain ally warriors that are currently unplayable lose, it's also game over. Other allies on the player's team are army captains and army grunts. Army captains are important allies, and while all ally ones can be defeated without a game over screen, it can make the chapter a little bit harder. Army grunts are units similar to captains, except smaller and can be taken down in one or two hits. There can be thousands of grunts on an army.
====Enemy Army====
The enemy army are the main enemies that appear in every chapter. The enemy army can have up to ten warriors at a time as well, and also have captains and grunts. Depending on the chapter, if the main enemy warrior is defeated, the chapter is complete.
====Rogue Army====
The Rogue Army is an army that appears in some chapters. The rogue army doesn't ally with either the player's or enemy's army, making them neutral in some chapters. In some chapters, the rogue army will end up joining either the player's army or enemy's army if certain circumstances are met.
===Keeps===
Keeps are small square shaped locations, with ten keeps scattered on each battlefield. The player's army will always start a chapter with at least one keep, the home base. The home base is the only keep that the player's can't afford to lose. If the home base gets taken, it's game over. Home bases for each army have a house shaped design on the map. This isn't always the case with the other armies however. Depending on the chapter, every other keep will be owned by one of the other armies. Sometimes, there will be keeps that aren't currently owned by an army. If a warrior or army captain enters the empty keep, that keep will belong to the army that the captain or warrior is on. If one enters a keep, it will display a small map of the keep, with the keep's life bar below it and the keep's name above the map, in the top right corner of the top screen. If one wants to take a keep that's already owned by another army, they have to take down as many enemies within the keep as possible, bringing down the keep's life bar. Once the keep's life bar is just about empty, the keep boss will appear. Keep bosses are almost identical to army captains, except they're a little weaker. They also have a life bar above their head, and once the keep boss is defeated, that keep will belong to the army of whoever beat the keep boss.
===Outposts===
Outposts are similar to keeps. There are ten outposts scattered on each battlefield. Diamonds on the map indicate the outposts' locations. Outposts are little spawn areas, where grunts will constantly respawn no matter how many are taken down. To stop this and to take an outpost, defeat the outpost captain. Outpost captains are similar to keep bosses. Unlike the home base, there isn't an outpost that the player can't afford to lose.
===Leveling System===
In the top right corner of the touch screen is where the level bar is located. It's a bar with a brown outline and fills up with the color white and has level (Number) to the left of it. It slowly fills up as enemies are taken down, and gets slower with each level. Once the bar is full, the character levels up. The max level is two hundred and fifty. Another way to raise a warrior's level is by spending the game's currency at the shop. However, a warrior's level cannot be spent to go any higher than your highest level warrior, which also means you can't spend money to level up your highest level warrior.
===Token Tree===
The Token Tree is identical to the badges in Hyrule Warriors and Crests in Fire Emblem Warriors. There are three token trees, attack trees, defense trees, and skill trees. Each badge gives a warrior an additional effect. Some examples are attack tokens that give warriors more combos, defense tokens increasing life bars, and skill tokens increasing the effects of skills. Tokens are made by collecting materials that warriors, captains, and bosses drop when defeated. Each token also costs a bit of money to make.
===Life Bar===
The life bar is a bar that's displayed in the top left corner of the top screen. It's a bar that has a red outline and is filled up with the color orange. As a warrior takes damage, the life bar gets depleted, with the color black in place of orange. the life bar can be filled back by getting healed from support warriors, or health items on the battlefield.
===Ultimate Bar===
The ultimate bar is a vertical bar displayed below the skill bar on the top screen. It has a purple outline and fills up with the color blue. The bar is always empty once the chapter starts and can be filled by taking down other warriors, army captains, taking keeps, or by finding certain items on the battlefield. Once the bar is full, the D Pad with the left part highlighted in red will appear in the middle of the bar. Once the button is pressed, the warrior's ultimate will activate. The warrior will be twice as fast and their attacks will be twice as strong. Once the bar empties, the warrior's ultimate attack will be performed. If the left part of the d pad is pressed again, the ultimate bar will stop depleting and the warrior will go back to normal.
===Stun Gauge===
The stun gauge is an orange circle bar that will appear above a warrior, army captain, or boss's head if a heavy combo attack is used on them. Once it appears, keep attacking the enemy until the entire gauge is depleted, the player's warrior will perform a much heavier attack. This is also known as a critical hit. Keep in mind that enemy warriors and army captains can do this as well.
===Warrior Classes===
Each warrior has one of five class types. Class types determine what a warrior's skills are focused on. A class also determines how good a warrior's offense, defense, and speed are.
====Damage Warriors====
Damage warriors have a moveset focused solely on offense. Their offense, defense, and speed are average. They have no advantages or disadvantages.
*Advantages - None.
*Disadvantages - None.
====Support Warriors====
Support warriors are the only warriors that can heal others and have skills focused mostly on healing. They are only able to heal allies as well as themselves, except healing themselves takes longer. Their offense, defense, and speed are average.
*Advantages - Can heal allies quickly.
*Disadvantages - Healing themselves takes longer.
====Control Warriors====
Control warriors have skills that are focused around giving their allies temporary advantages and their enemies temporary disadvantages. A control warrior is unable to give themselves a temporary advantage unless done by another control warrior. Their offense, defense, and speed are average.
*Advantages - Can give their allies temporary advantages and their enemies temporary disadvantages.
*Disadvantages - Unable to give themselves a temporary advantage unless done by another control warrior.
====Quickster Warriors====
Quickster warriors are the fastest warriors in the game as well as one of the two stronger ones. However, their defense is not the greatest. Their skills focus on damage while covering more ground. Their offense and speed are twice as strong than average, and their defense is half as good as average.
*Advantages - Offense and speed.
*Disadvantages - Defense.
====Tank Warriors====
Tank warriors have the best defense in the game and are just as strong as quicksters. Tank warriors are able to soak up a lot of damage before they're in danger. While they are strong and have the best defense, they are the slowest warriors.
*Advantages - Offense and defense.
*Disadvantages - Speed.
===Warrior Skills===
Skills are special moves that every warrior has. Each warrior has five skills that are focused around their warrior class. Each start with one skill already unlocked. The skill bar is displayed right below the life bar. It's a bar with a golden outline that fills up with the color silver. It also has a picture of the current skill on the far left of the bar. It fills up as enemies are taken down. Once the bar is full, a small image of the A Button will show up in the middle of the bar, indicating that it's ready to be used. Once the A Button is pressed, a large bar will show up on the screen, with the upper part of the warrior displayed within it, before the large bar disappears and the skill move is used. The player can switch the skill that's chosen to another skill by pressing the L Button. Pressing the L Button will freeze time in game and will display all five of the warrior's skills. Each skill has a small circle image as well as a description next to it. Locked skills have blurred images and blurred descriptions. On multiplayer or online mode, it does not freeze time in game, make sure to choose what skill you want to use quick. Once one of the other skills is chosen, it will display that skill's image on the skill bar instead of the last one. Up to three skill bars can be unlocked for each warrior.
*Damage Skills - Damage skills are skills that are focused only on offense. These attacks are much stronger and help take down enemies faster.
*Support Skills - Support skills are the only way a support warrior can heal themselves or their allies. Almost all support warrior's skills are focused on healing. A support warrior's first skill is always a skill that can heal allies.
*Control Skills - Control skills are the only ways a control warrior can give their allies advantages and their enemies disadvantages.
*Quickster Skills - Just like damage skills, except they cover more ground when used.
*Tank Skills - Tank skills are strong and heavy attacks that don't cover much ground. Some tank skills also focus on shielding.
===Maps===
The current battlefield the player is on will have a map of it displayed on the touch screen. The map has the entire layout for the map and the locations of every army member and keep. A warrior's location is indicated by a small circle within another circle that have black outlines. An army captain and keep boss's location is indicated by a smaller circle with a black outline. Army grunt circles are much smaller, transparent, and have no outlines.
====Army Colors====
Every army has one of three colors to indicate what army they're on. Anyone on the player's army have blue life bars, blue circles on the map, and captains and grunts wear blue. Red for the enemy army. And yellow for the rogue army.
====Directions====
If the touch screen is touched, the game will pause and the map on the touch screen will take up the entire touch screen and will show up on the top screen. Once paused, players can tap on warrior's and captains' icons. For all of them, it will display an image of the warrior or captain, and their life and skill bars. For ally warriors and captains, more options pop up. These options can let the player control what they do next. For some options, they won't stop unless the option is canceled.
*Follow - The player can choose which ally they want the warrior or captain to follow, this includes the warrior the player is currently playing as.
*Defend - The player can choose which ally or keep they want the warrior or captain to protect. Once they reach the warrior, captain, or keep, they will not leave unless the player has them stop.
*Stay - The player can choose where they want an ally to go to and have them stay there. It's similar to defend, but they can stay anywhere the player chooses.
*Attack - The player can choose which enemy, rogue, or keep they want an ally to take down. The ally will not stop until they accomplish this, unless they themselves get taken down.
*Stop - If the player has an ally doing any of the above, they have the option to have the ally stop what they're doing, and the ally will go and attack wherever they feel they need to.
*Heal (Support Warriors only) - The player can have a support warrior go to an ally that needs healing and will heal them with whatever healing skill was chosen. Tapping on the support warrior's skill bar will bring up the skill selection. After healing, they will go back to doing whatever they were before. Keep in mind that this option won't pop up unless the skill bar is full.
*Control (Control Warriors only) - The player can have a control warrior go to an ally and give them a temporary advantage, or an enemy and give them a temporary disadvantage. Afterwards, they will do whatever they were doing before. Same with support, this option won't pop up unless the skill bar is full.
===Support Conversations===
Support Conversations are conversations that are unlocked as warriors spend time near each other. This only works if the warriors are currently on the same team. Every warrior can have one support conversation with every other warrior. The easiest way to get two warriors to unlock a conversation is to have one set to follow the other. The support conversation is unlocked after fifteen minutes. Conversations let warriors get to know each other more as well as let the player learn more about them.
===Illustrations===
Similarly to Hyrule Warriors and Fire Emblem Warriors, players can collect pieces that make a larger illustration. In story mode, they can be collected ten minutes into each chapter, when Curi the Q'tura treasure hunter shows up and will give it to the player for free once the player reaches him. There are two illustrations in story mode. The first illustration pieces can be collected on easy, normal, and hard. Very hard mode has another illustration. Those pieces can be collected by fighting Curi in the chapter. Completing the first illustration will unlock a scenario in the Rewards Quest map. In that scenario, the player has to fight Curi, if the player wins, Curi is unlocked as a playable warrior. Every quest map also has their own illustrations.
==Game Modes==
===Story Mode===
Story mode is the main part of the game. In story mode, players attempt to accomplish their primary, and sometimes secondary objectives in order to complete the chapter. Once a chapter is complete, the next chapter will be unlocked. Every chapter has an easy, normal, hard, and very hard mode. Hard mode is only unlocked once hard mode on that chapter is complete.
===Free Story Mode===
Free story mode let's players take on story mode but with any unlocked characters they want as well as up to five playable warriors at a time. When a story mode chapter is completed, that chapter will be unlocked in free story mode.
===Quest Mode===
Quest Mode is similar to Adventure Mode in Hyrule Warriors and History Mode in Fire Emblem Warriors. Players take on scenarios and attempt to complete the objective in each one. Such as taking down one thousand enemies, or taking as many keeps as possible. Every time a scenario is complete, the player earns a certain rank depending on how many enemies they defeated, how much damage they took, and how long it took them to complete the scenario. To get an S rank, players have to take down one thousand enemies, only take up a quarter amount of damage, and complete the level in under twenty minutes. Depending on the rank they earn, the player will earn a certain amount of money. Another thing with Quest Mode are unlockables. Quest mode let's the player unlock more characters that were NPCs in story mode, costumes on each map for every character, as well as a stronger form of each character's weapon. The maps are all focused on locations on Rihcor, and can only be unlocked by beating the final boss in the previous map.
===Free Mode===
Free Mode let's the player create their own scenarios. They can pick any battlefield, how many warriors they want to appear, and can choose from a list of objectives as well as create their own.
===Warrior Profiles===
Warrior profiles let's the player learn some more about each unlocked warrior. It'll display the warrior's idle animation and basic info. such as gender, age, height, weight, species, etc., a short bio, a list of their skills, and a list of all their costumes and weapon forms. Each warrior even has their very own theme song.
==Plot==
In the year 3820, humans and Jokirons, also known as anthropomorphic animals, had colonized a lot of planets and moons across three stars systems. Problems such as overpopulation and pollution kept increasing. Hundreds of large ships were created to look for more habitable planets and moons in the galaxy. One of these large ships traveled all the way to a very far corner in the galaxy, finding a habitable planet. Before the people on the ship could let the other ships know of their discovery, a large meteor hit the ship, damaging the ship quite a bit and sending it toward the planet. The ship managed to land without anyone getting killed, however the ship took too much damage and was unable to be used again unless somehow fixed. The humans and Jokirons started exploring what they could, thankful that they managed to find a habitable planet at such a time. It wasn't long until they met up with a race native to the planet. The Q'tura. The Q'tura look a lot like humans, black hair, eyes with no iris, maroon skin, and can live up to two hundred years on average. The Q'tura were not in any way advanced like the humans and Jokirons. Most Q'tura immediately took a disliking to the aliens, as a result of their beliefs. The Q'tura believe in a goddess named Larha, and that she once said that anything that comes to planet Rihcor, should be eliminated, especially living creatures. The Q'tura decided that they should murder the humans and Jokirons, and tried to do so. Some Q'tura believe that the aliens shouldn't be killed, and should be allowed to live on the planet, saying that Larha may have changed her mind over the years. Of course, that didn't work, and the humans, Jokirons, and friendly Q'tura ran and hid on another part of the continent and built underground cities, with tunnels that lead to each other. For two hundred years the humans, Jokirons, and friendly Q'tura lived underground, wondering what they should do next. They knew that overpopulation would end up becoming a problem once again, and it did. For those two centuries, the other Q'tura thought that they had somehow left Rihcor, and went back to their normal ways. One day, a giant creature native to the planet accidentally stumbled upon one of the underground cities, causing most of the residents to retreat to the neighboring cities. Some were unable to do this since some tunnel entrances crumbled, forcing others to retreat to the surface. They tried to make their way to one of the other cities, but we're stopped by another creature native to planet, an aggressive one, which caused them to try and figure something else out. It wasn't long until the rest of the Q'tura found out that the humans and Jokirons were still Rihcor, and war broke out.
==Playable Warriors==
Image	Name 	Class 	Weapon 	Unlocked by 	Info.
 	Veran Power 	Damage 	Ila Vine Whip 	Complete Prologue Part 1	<tabber>
Background=
 	Abigail Omenma 	Support 	Dual Ray Guns 	Complete Prologue Part 1	<tabber>
Background=
 	Matto James 	Control 	Ila Sword and Shield	Complete Prologue Part 1	<tabber>
Background=
 	Alana Duncan 	Quickster	Lightning Boots 	Complete prologue Part 1	<tabber>
Background=
 	Roik Terahara & Noiri	Tank 	Mechanical Spear 	Complete Prologue Part 1	<tabber>
Background=
==Continents of Rihcor==
===Mahci===
Machi is the largest continent on Planet Rihcor. It's covered just about completely in forests, jungles, and swamps. Mahci is where the majority of the Q'tura live as well as where the underground cities are. Because of it's size, it's broken up into three parts.
====Ila====
The left part of the continent where the underground cities are located. It's the smallest part of Mahci and is covered in forests.
====Hila====
The middle and largest part of Mahci. It's covered in jungles.
====Ilo====
The right part of the continent and the largest part of Mahci. It's covered and swamps and is home to most of the Q'tura on the planet.
===Lora===
A roundish continent located at the top of the planet. It's the second largest continent and the coldest continent on the planet, being covered completely in snow and ice.
===Salo===
The third largest continent on the planet as well as the desert continent. It's located near the bottom right of Mahci.
===Atrio===
A continent made up of millions upon millions of islands, also known as the giant archipelago continent. It's located on the opposite side of the planet as opposed to Mahci.
===Nuri===
Not counting Atrio, Nuri is the smallest continent on the planet. It's the remains of the moon Nuri that fell to the surface millions of years ago. While there is vegetation, there are a lot of craters and mountain ranges that lack life altogether. The creatures that live here are believed to be native to the moon. It's located near the bottom right of Atrio.
===Drono===
The second smallest continent on the planet located at the very bottom. It's the hottest continent on Rihcor due to the millions of volcanoes scattered through out it.
Category:Nintendo 3DS Games
Category:2020
Category:Rated T Games
Category:Single Player Games
Category:Multiplayer Games
Category:Original Games
Category:Original Series
Category:Hack and Slash Games
Category:Action Games
Category:Koei Tecmo
Category:Warriors Games