Strategy center

The Strategy Center is the tech structure for the United States in Generals and Zero Hour.
==Game Structure==
The Strategy Center is required for the deployment of the most advanced American units and structures. In addition to serving as a Tech Structure, it is able to set different Battle Plans which affects all ground units under command of its respective player. Each strategy also changes the building's own characteristics, potentially making it useful as a defensive structure. In Zero Hour, the Strategy Center additionally incorporates Detention Camp's Intelligence ability, revealing all enemy units (without stealth detection) and everything within their line of sight.
===Battle Plans===
Once a Battle Plan is chosen, it cannot be cancelled, and while it can be changed, doing so will temporarily shut down all units affected by the bonus. Activating any Strategy will reveal the associated Battle Plan and the structure's own location. If it is destroyed, all bonuses conferred to any units are lost. It is possible to capture enemy Strategy Centers and have multiple Battle Plans active, but any sharing the same one will not cause its effects to stack.
Each Battle Plan will also change the characteristics of the building itself: either doubling its durability, granting it stealth detection abilities, or deploying an artillery gun, depending on what plan was selected.
==Variants==
*Malcolm Granger's Avenger and Carpet Bombing General's Power both require the Strategy Center before they can be used.
===Support powers===
===Upgrades===
==Changelog==
* Generals sneak peek patch 1.01: changing strategy plans in multiplayer no longer causes mismatches
==Quotes==
==Gallery==
StrategyCenter2 Concept.jpg|Concept art
Generals_Strategy_Center.jpg
==Trivia==
*The Strategy Center's concept art is used as a scientific laboratory in General Leang's challenge map.
==See also==
*, Chinese counterpart
*Palace, GLA counterpart
Category:Generals 1 buildings