Rd-0.0.3a

◄rd-0.0.2a | rd-0.0.4a►
rd-0.0.3a is a pre-alpha version of RubyDung, released on May 26th, 2009. It added the very first mob to the game, which spawned occasionally around the map (FYI the game still only had a small map like classic Minecraft before the Infdev days) and seemed to be a complete version of the "DTEST01" entity found in the files of previous versions. The file name was renamed to "dwarf001" which implies that this is the first dwarf of RubyDung. It has a very similar model to the Minecraft player model, and the exact same texture as the default Steve texture from Minecraft. It could now jump and seemed to have more advanced AI. It didn't have any player animations and according to Notch it was mainly a test to see if mobs functioned properly. The mob also did not have any health points but could not be damaged, healed or killed like the player.
Another addition was that water finally functioned as intended. It had a moving idle texture, and was now interactive and emulated swimming and water fog when you went under it. It worked very similarly to Minecraft, where it could spread out, push or pull you, etc. 
This version also added a new option when selecting a world, called "Legends". Legends was meant to be the same as the Legends gamemode in Dwarf Fortress, where after generating your world you could view the map and read about it's history and statistics. This also adds another gamemode called "Fortress mode". This is gamemode is identical to what gameplay was like before gamemodes were added.
Both gamemodes are placeholders and weren't as fleshed out or functional as later versions. The only difference in legends mode is that it was practically just a spectator mode where you had a freecam and could fly around the map. Eventually, there will be generated features, stories, and more.
=== Changelog ===
* Added gamemodes
* Added a dwarf (experimental)
* Water finally works!
* Removed trees due to game-breaking bugs