Impaler

Contrary to its description, the Impaler will only trigger if a player enters its range. The trap has a 1 tile range and will make a sharp slashing noise before and during attacking. The traps spikes glow orange once triggered 
=== Mods ===
See Mods for a full list of all Mods
==== Blockade: ====
* "Increases the time that the trap is extended. Helps block and slow down raiders."
* After extending its spikes, the traps spikes will remain extended for _ seconds
* Touching the points of the spikes whilst its extended still kills the player
* Unlock Cost: , 
* Build Cost: 10
==== Self-Destruct: ====
* "The trap explodes soon after being destroyed"
* After being destroyed the trap will flash orange for _ seconds before blowing up affecting the 8 tiles around it. This explosion can destroy traps, kill guards and the player.
* Having multiple of these traps neighboring each other can cause a chain reaction
* Unlock Cost: , 
* Build Cost: 10
==== Unrelenting: ====
* "The trap triggers until destroyed."
* The trap can attack endlessly until destroyed
* Unlock Cost: , 
* Build Cost: 10
==== Second Wave: ====
* "Hides the trap until GenMat is stolen from the extractor."
* The trap cannot be seen, destroyed and can't attack until the GenMat is taken.
* After the GenMat is stolen, traps with this mod glow light green and are inactive for 3 seconds
* Unlock Cost: Free
* Build Cost: 5
== Codex ==
The Impaler was made as a psychological tool, the theory being that raiders would retreat after witnessing the visceral gore of a teammate being skewered. The trap was made almost immediately after the Boltshot's first battle, as Sanctuaries shifted production to protect themselves.
The Impaler uses a spring-loaded repulsion engine that extends the spikes with enough force to penetrate a Fortalis Suit. Unlike today's version, the Impaler's blades would not retract after hitting a target, instead leaving the corpse high on display for all to see. While data showed this contributed to slightly higher retreat rates, it also meant that Sanctuary personnel were more likely be tortured by enemies who overcame the traps, intent on revenge.
== Trivia ==
* Players are given this trap as well as the Second Wave mod for it at the start of the game 
* If this trap attacks a player with an active Arc Barrier it will be destroyed
* This trap cannot be placed within the same tile of another Impaler or Death Piston
Category:Traps