Konig des Menschen VI (Archive 2)

This is the second archive for Konig des Menschen Chapter VI.
===Turn VI: 1425 - 1430===
====Mod Event====
*Terror of the White Raven (Part 5): A possible siege of Orleans had been foreseen by the Duke of Orleans. The British would finally be able to make it there by 1428. Prompting him to write an urgent message to the King to send reinforcements. Along with some reinforcements, Morgan and his Paladins were ordered by the King to move their operations to the city. Morgan, who was going to start a campaign against Burgundy, begrudgingly accepted. Unknowingly to him, in 1429, he was introduced to a heroine who had participated in at least one or two battles already; Jeanne of Arc. He was given additional troops to work with. Jeanne of Arc suggested to attack the British from the North, whom had established base camps, essentially a flanking tactic. Such a feat should be used by crossing the Loire, with a few men for more efficient penetration into the enemy lines. He accepted this. His forces flanked behind the British forces, and through the help of Joan of Arc (not Jeanne), decapitated the King Henry Mordue. The siege ended roughly 9 days after Jeanne entered the city shortly after the death of King Henry.
*White Snow Wolf (Final): After hearing of Morgan's whereabouts in France, she traveled to there disguised as a regular merchant woman. She traveled around there with a cloak in search for him. She knows she is old, a relic of a bygone era, wrinkles already formed on her face, though it is a miracle she still have the posture of her younger days. Perhaps she carries some gene within her. Regardless, she found Morgan's location to be near Orleans. Hopefully, she will gain some closure.  She was killed by Joan of Arc, with British banner stabbed into her chest. She died in Morgan's arms shortly after. Her body was sent back to Vestkyst for burial, an honorable thing Morgan did.
*The Lost Man from Delhi (Part 4): The twins found themselves in over their heads. At first, they worked as mere merchants and guards. Now they were swept up in an underground conflict over the throne. As Delhi Azarkhate was increasingly ever so vile, rumors have already spread that the ruler has killed babies of concubine to secure his place, earning him contempt from the people. All were accounted for except for two, servants talked, people listened. Now there was a massive hunt on both sides to find them, and the underground rebels found them first. They met with their leader, now telling them they were fugitives. Having little choice, they joined the leader's side. They went through many battles, many of which provided hardships, but had proven the might of Baljeet and Bahubaljeet. When they finally managed to hit the palace, and the old Delhi azarkhate, he asked them: who are you? In his last question before he dies, it was answered. "They were his past". Now with the old king gone within the span of a few years, the kingdom was in a state of chaos. Two factions formed, preferring one brother over the other to restore order. Suspicions between them became clear.
*The Maid and the Drake (Part 4): Jeanne went into a larger town, determined to fight for France and in the name of God. She met a captain there and demanded that he takes her to the Duke of Orleans. He denied the demand and went on his way, unfortunately since it is a small town the teenage girl was relentless. She lectured him in front of a large crowd about saving the country, gathering a large crowd in the process. He finally gave in to pressure, and begrudglingly accepted Jeanne of Arc's demands. He took her to the Duke of Orleans and many others, they were impressed with her determination to fight for France, thought skeptical with her supposed "visions" at first, the loss of a certain battle in an area Jeanne had predicted to lose has made the commanders reconsider. They gave her some armor and sent her off, her legend had first started  at the Battle of Herring, whom when troops were on the retreat, Jeanne raised her banner which gathered enough morale for a counterattack.  Meanwhile, when Joan was 16, she had participated in the siege of Paris. During the difficult siege, she had burned everything in her way. This was in clear violation of the Roundtable's code of conduct, she was given a severe reprimand, which caused her a rift with some knights of the order. However, the results that she produced had allowed her to avoid any punishment that is much more severe. Some had given her the nickname, "the Dragon of Paris." There are rumors she is turning to Orleans to be added to that title.
*Mesoamerican War: The war grinds into a stalemate once again. Maya sent envoys towards Aztec, requesting a peace settlement to "end the suffering of the peoples of both nations." Borders are to be shifted roughly along occupation lines, should the Aztecs agree to peace.
*Pirates of the Mediterranean: Due to possible funding from a regional power, Mauretanian and Algerian pirates have been running amok in the Western Mediteranean, causing disruptions to trade and movement on sea. Conspicuously, however, the nation that funded these endeavours, which is to remain secret, was safe from the raids, save for a few phony incidents staged to pretend that the event affects everyone.
*Fuel to the Northern Fire Part IV: The Manahahtaani traders return to bring their findings to the earl of Tradailcaladh, Okwaho Rahrakwæseresson. They tell him of the locations of major cities and how well they're defended, also providing a map of the northern half of Elysia. The men are handsomely paid for their work, and enlisted as guides for Okwaho. The earl brings his news to the already graying King Keean, who calls forth the earls of his realm, to prepare for the raids. The King dedicates leadership of the raid to two people, his eldest son, Flóki and to Okwaho. He wishes for Flóki to prove himself as a capable and strong leader, so he may continue a strong reign over Vinland if Keean were to die.
*Ill Tidings from the North Part I: Two fishing boats were laying their nets into the waters of the Delaware bay in the morning light. The warm and sunny morning was interrupted by approaching figures far in the horizon. The Fishermen first thought these were traders as usual coming from Manahahtaan, but as the number of those ships grew larger by the minute, they realized they weren't traders. At least a hundred ships of great length were approaching them. The two boats set sail, one heading to Nikephora through the canal, the other for Nea Alexandria. The fisherman heading for Nikephora disembarked and told a village of what he had seen and a horse man was sent to deliver the word of the fisherman to Nikephora, but the sailor heading for Nea Alexandria couldn't outpace the oars of the longboats and he was eviscerated before he could warn anyone. The night came and word had spread, with messengers just arriving to Nea Alexandria, warning the council of an imminent danger, but the ships were already in the port. The ancient city burned bright that night with the northern flames.
*Lam Sơn Uprising: The Wu sent a 100,000 large army down to Vietnam in order to quell the revolt, but due in part to military incompentence, and also guerilla tactics from the Vietnamese, the operation was a failure. Dai Viet officially become independent once again, having agreed to a truce with Wu in early 1428; however, they enter a tributary status, paying tribute to Wu to ensure they remain untouched. Lê Lợi ascends to the throne as Emperor of Dai Viet and moved the capital to Thăng Long. A year after this, a myth started spreading of the king returning the blade Heaven's Will to the Dragon King in a lake in the capital. The lake was latter dubbed "The Lake of the Returned Sword", or "Hồ Hoàn Kiếm", after the myth.
====NPC Event====
*Isetium: They conquer the lands still remaining to the Qarshids around the lakes Therthar and Razazza. An informal peace is made between the Qarshids and Isetians
*Ahuric Empire: They continue their conquests, clearing out the remaining Qarshids in the Mesopotamian region and focusing heavily on the Hormuzian assault. The Ahurics don't attempt to defeat the Qarshids or take their mountain cities, as the Ahurics are people of the desert and their armies inexperienced to fight the Qarshids on their home turf. The Ahuric navy focuses on raiding their cities on the Indian ocean, razing large portions of Lahari and Patalena. The Ahuric armies march on the coast of the Gulf, capturing Kithena, Aan and Elam. Peace is made at last with the Qarshids and Muscat becomes an essential port along the Naval Silk Road and trade blooms with the Ahurics and the Wu Empire
*Aethiopia: They see the growing economic potential of Fagal, with the increased trade with the Wu Empire and begin to covet the port
*Atouman: They conquer Menteshe and Ephesus
*Cyprus: Seeing many nations in Anatolia fall one after the other to the Atoumans, they ask for an alliance with Isetium. They agree
====Duchy of Saxony====
*Government: Absolute monarchy (duchy)
**Duke: Hermann the Fearless (b. 1386, r. 1418-)
**Dynasty: Auerbach
*Economy: The economy of the Saxony is based mainly on agriculture as well as trade with neigbouring nations.
*Capital: Dresden
*Demographics:
**Population: c. 200k
***Leipzig: c. 35k
***Dresden: c. 30k
***Chemnitz: c. 15k
***Zwickau: c. 10k
***Non-urban areas: ca. 110k
**Ethnicities: 98% German, 2% other
**Religion: 97% Christians (90% Catholic, 5% Orthodox, 2% Other), 3% Pagans
*Military: c. 4,100
**Pikemen: c. 2k
**Swordsmen: c. 1k
**Bowmen: c. 500
**Cavalry: c.400
**Crossbowmen: c. 200
*Wars and Conflicts:
**N/A
*Diplomacy:
**Boiheim, Lusatien: Are you interested in an alliance?
*Events:
**The Biography of Petrus Berg (Chapter I): In the year of Our Lord 1400, Petrus Berg was born in the Saxonian town of Colditz, the youngest son of the goldsmith Friedrich Berg and Elisabeth Ehrlich, the daughter of a shopkeeper. In 1411, Berg's family left Colditz along with other patricians to emphasise their claim to the privileges of tax- and duty-free exemption in a conflict with several Colditz guilds. The family moved to a house which they inherited and lived there for two years. In 1413, however, a famine forced the family to return to Colditz. As the son of a wealthy patrician, Berg attended a Latin school. He graduated in 1418.
**A Better Military: We hire mercenaries in order to strengthen our military.
==== Keisairvalta ====
*Government: Triple Monarchy
**King: See 'The Succsession Crisis'
**Dynasty: Kaprelian
* Economy: The Keisairvaltan Economy is based on heavily by trade through the Baltic Sea. As well as agriculture.
* Capital: Varntio
* Demographics:
** Population: 4mil
*** Keisairvaltan: 80%
*** Komi: 10%
*** Vedenian: 8%
*** Other Slavic Cultures: 2%
** Religion: 
*** Eastern Orthodox: 90%
*** Catholic: 4%
*** Traditonal Slavic/Finnic Religions: 2%
*** Judaism: 4%
* Wars and Conflicts:
* Events:
** The Succession Crisis: After a fairly stagnant reign, Boris III dies in the year 1425 due to illness at the age of 46. However when his son takes the throne Boris IV gets deathly ill and dies. This leaves the throne up to 3 different heirs, Mäkinen the Pious who was Boris III nephew, Ivan of Saratov the Baron of Uvek, and Olavi II who comes from the Rivinian Dynasty, a powerful family of Aristocrats in the Rostov region.
*** The Great Compromise of 1426: As civil war becomes more and more likely, the Compromise of 1426 is held, where the heirs form a quadruple monarchy of sorts. However this leads to increased tension between the 4 parties. This all leads up to the council of 27, where Varel the Pious was poisoned to death.
** The Grand General: Baron Ivan was rather shaken at the proposition of Assassination. So he went back to Uvek and sent a powerful Saratovite General to act in his place, General Suritan the Just. However Suritan has plans to expand Saratovian Control further instead of the caucus states it had influence over since the collapse of the Daevite Empire.
====Kingdom of Wanka====
*Government: Despotic Monarchy / Tribal Monarchy
**Monarch:
***Kukuri (r. 1391 - 1418) (b. 1355 - d. 1418)
***Nayaraq (r. 1418 - ) (b. 1386)
**Heir: N/A
**Pretenders:
***Pachacuti (b. 1409) (the world is trembling)
***Few others are also competing for the title but the certain number of pretenders is unknown.
**Dynasty: N/A
*Capital: Wankapampa
*Economy: Primitive by Old World standards, the economy of most Inca kingdoms and states in the 15th century were mainly relying on agriculture and cultivation of plants. There is some craftsmanship and maybe copper (but not really), but nothing that can be extended beyond metallurgy, which is an alien concept at that time. There is llama and alpaca herding as well, which gives the Inca some wool and transportation across the mountains with domesticated llamas and alpacas. With dirt roads being paved under the gaze of the Wanka Kingdom, connections with remote villages to large towns and terrace farms are soon going to be a standard.
*Demographics:
**Population: 259,000
***Wankapampa: 9,300
***Lima: 6,500
**Culture: 100% Quechua/Chirip (...unless you want to subdivide the groups further down)
**Religion: 100% Inca pantheon
*Military: The military of Wanka or at least the rest of the Andes is primitive, but they are quite unorganised as there is relative peace within tribes and kingdoms of the region. Weaponry is quite primitive as swords are not a thing yet and are unheard of. However in Wanka, organisation and training was changing the shape as it is (hopefully) destined to unite the people and form the Inca Empire (or basically Wanka Empire). Below should total around 1% of the military roughly.
**800 spearmen
**500 slingers
**300 archers (bow & arrow ranged infantry essentially)
**900 axemen/clubmen
*Wars and Conflicts:
**Chincha: (see War Against Chincha)
*Diplomacy: N/A
*Events:
**War Against Chincha: 80% of troops are sent to invade along the coast of what would be modern Peru. In order to flank the Cuzco Kingdom, Nayaraq had sent out new levies to seize upon Chincha, with the goal of taking upon Nazca within five year. It is hoped that Nayaraq's conquests will add prestige to Wanka's successful conquests over the last 15 cycles.
**New Settlement Proposals (reminder, repeat): A settlement is proposed by Nayaraq where it would be the ultimate city that would be built dedicated to the gods. Gold mines are supposed to be bountiful across the Andes while building this settlement and that the Emperor or the Sapa will sit upon his own throne with his wealth going down all across the mountains. He believed this city will thrive one day as a cornerstone to worshipping the gods. Taxes and trade will also flow well into this proposed settlement. (Might build this into an El Dorado chain event since I'm making a bootleg Machu Picchu)
==== Kingdom of Ghana ====
* Government: Absolute Monarchy
** King: Bamasa
** Dynasty: Gase
* Economy: Base on agriculture, gold mining and trading with other western African nations.
* Capital: Niani
* Demographics:
** Population: ~165,000 (91% Ghanan, 6% Galatoi, 3% Other)
** Religion: 50%Traditional Ghanan belief, 49%Ateuritism, 1%other
* Wars and Conflicts: N/A
* Military: ~1% of population
** 600 Spearmen
** 450 Swordmen
** 300 Bowmen
** 200 Garrisons
* Diplomacy:
** Aoudaghost: We would lend a helping hand, if thing gone badly.
* Events: N/A
==== Kingdom of Imerina ====
* Government: Absolute Monarchy (Kingdom)
** King: Andriananjavonana (B 1391, alive) (R 1418 - Present)
** Dynasty: Ammagari
* Economy: The economy of the Merina Kingdom is based mainly on agriculture and fishing, there's also some light trade going on with the Swahili and various peoples on our home island. That's kind of, it, our economy is practically the same as many other primitive african states and such.
* Allies: N/A
* Capital: Ambanja
* Demographics:
** Population: idk like 510 000 or smth
** Ambanja: 7 000
** Mahajanga: 875
** Rural regions: ca 502 000
** Ethnicities: 100% Malagasy (divided into 80% Merina and 20% others such as Betsimisaraka, Betsileo, Tsimihety etc.)
** Religion: 100% Haintenism (traditional Merina folklore)
* Wars and Conflicts (italics: Potential War):
** N/A
* Military: Ca 1% of our population is our available manpower that we can deploy for warfare, thus being ca 5 000 man.
** Deployed units: None
** 4 000 Spearmen
** 1 100 Bowmen
* Navy:
** 6 transport ships
* Diplomacy:
** Malagasy Tribes: Believe in Zanahary and he will guide us all to heaven!
** Betsimisaraka: Andriananjavonana wishes to establish trading relations to benefit us both and to spread our religion.
* Events:
** The Heir of Andriananjavonana: Praised be to fertility and to the goodness of Zanahary! The marriage of the king and queen has produced an heir, Andrianamponga (technically they had a daughter earlier but only men are eligible for the throne).
** Writing System - the Sorabe: The Tantan'i Imerina (History of Imerina), a collection works of Hainteny's describing guess what is transcribed using Sorabe, which makes it more accessible for the people to read.
** Mahajanga: Continues to grow.
** New Form of Expansion: Instead of expanding using only settling or the military, the teachings of Hainteny together with traditional Merina folklore is brought forth to convince them to integrate to our society.
** Other Temples: More, smaller temples of Zanahary are built throughout Imerina, to give people an easier way to properly pray and perform rituals for our god without having to travel all the way to fucking Ambanja.
==== Kingdom of Castille and Leon  ====
* Government: Absolute Monarchy
** Ruler (King): John II (1406-)
* Economy: The economy is running quite well, the union helps strengthen the economic ties between the different kingdoms and the Beso is being used commonly in the large cities, assisted by the Banco Real, however, the commoners have much less to enjoy, with trade varying widly from village to village, and the feudal system obstructs almost all social mobility.
* Alliance - Gladius Christi: Valcanor, Castile - Leon, Granada, Agousta          Secret Anti-Valcanor Alliance: Castille-Leon, Naples
* Capital: Madrid
* Demographics
** Population - 4,350,356
** Ethinicities - 91% Spanish-esque 5% North African 4% Other
** Religon - 93% Catholicism 6% Arzham 1% Other
* Cities and Population Spread
** Madrid - 225,000
** Toledo - 141,000
** Cordoba - 215,000
** Burgos - 125,000
** Leon-  155,00
** La Coruna - 105,000
** Oviedo - 57,000
** Rural - 3,013,00
** Fuerte Solaridad - 500
* Military - 57,000
** Archers - 22,000
** Cavalry - 7,000
*** Heavy - 3,500
*** Light - 2,250
*** Super Light - 1,500
** Standard Knights - 6,750
** Pikemen - 7,000
** Men at Arms - 10,250
** Arquebusers - 4,000
* Siege Weapons
** Trebuchets - 60
** Ballista - 30
** Cannons - 60
* Navy
** Transport Ships - 70
** Converted Merchant Ships - 35
** Floating Fortresses - 95
** Sea Falcons - 125
* Wars and Conflicts - 
* Diplomacy -​​​​​​
** Albion - A drop in mercs is noticed, as the outcome of the Battle of Orleans is evident.
** (SECRET) Pirates on the North African Coast - Here, take some more money.
* Events
** New Times, New Routes - Ever since the former Pagan states have been expelled out of the the Peninsula, trade has once again returned to the area, cities like Cordoba and La Coruna grow at high rates, as works of craftmanship, such as rugs and jars pass through from Europa to Africa.
** And on that note . . . (Part 6) - The Beso starts gaining traction in the lands around the large cities, although the Banco Real is restricted to the cities and the peasantry have little reason to embrace it, leaving the Beso ultimately as a city thing, at least for now.
** Protect the Merchants (Part 6) - As of now no ships are needed to be built.
** Learning from our Allies (Part 4) - The arquebus is used more and more, with military manuals including them in their formations and detailing techniques to use with them.
** A very loud Bang (Part 3) - Despite good improvements, the cannon is still very limited to only siege warfare, where there's no moving targets for it's clumsy aim.
** Oh Look, an Island! (Part 2) - The garrison expands it's land claim to about half of the island, enforced with our strong weapons to properly expand. The population expands to 500.
** Securing the Island  - The garrison at the area, called Fuerte Solidaridad, on the aptly named Isla De Solidaridad is provided with provisions on a monthly basis, including arrows and new weapons, the natives and any traders may come or go as they please if they do not threaten the fort or the kingdom, the ship in the harbor is enough proof of what may happen to them if they dare attack. 
==== The Aztec Empire ====
* Government: Monarchy
** Tamechpechtecahtzin: Tlaloc Coatl
* Capital: Titlan
* Demographics:
** Population: 4 283k
** Cities: total: 580k
*** Titlan: 75.4k 
*** Malinalco: 59.5k
*** Colima: 47.6k
*** Texcoco: 44.8k
*** Acapulco: 38.7k
*** Tecoman: 37.6k
*** Mitla:  33.4k
*** Ichtaca: 31.6k
*** Culiacan: 28.7k
*** Tehuantec: 27.7k
*** Guamuchil: 28.1k
*** Tzintzuntz: 25k
*** Mazatlan: 23.7k
*** Tochpan: 21.7k
*** Tlaxcala: 19.9k
*** Tamtoc: 19.8k
*** Cueztec: 17.5k
** Rural area: 3 703k
* Wars and Conflicts:
** Invasion of Maya:
*** Southern Front: The Malen Army (28 420) will do small pushes to the east. (On hold until thhey accept our proposal or if they continue attacking)
*** East-Central Front: we send 90% (28 420) of the Malen Army to quickly push into the Mayan lands to the east and north-east. (On hold until thhey accept our proposal or if they continue attacking)
*** West-Central Front: The Texen army (42 630‬) will push the Mayan army to the north/north-west towards the Northern front. (On hold until thhey accept our proposal or if they continue attacking)
*** Northern Front: we send the Titalen army (28 420) to quickly push into the Mayan lands to the south-east and east towards the West-Central front. (On hold until thhey accept our proposal or if they continue attacking)
*** Tehunt Front: The Tehunt army (42 630‬) will be solely focusing on the Mayan troops trying to encircle a large portion of our army. pushing them further north. (On hold until thhey accept our proposal or if they continue attacking)
* Military: 2% 85 660 Reinforcements: 2% 85 660‬ tot: 171 320
** Army Total: 
*** Ob Swordsmen: 
*** Spearmen: 
*** tematlatl (Slings): 
*** Atlatl men (Throwing Spears): 
*** tlahuitolli (Bows): 
** Army of Titalen: 28 553
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Malen:  28 554
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Colamen: 28 553
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Texen: 42 630‬
*** Ob Swordsmen: 12 264
*** Spearmen: 10 094
*** tematlatl (Slings): 7 984
*** Atlatl men (Throwing Spears): 7 197
*** tlahuitolli (Bows): 5 491
** Army of Tehunt: 42 630‬
*** Ob Swordsmen: 12 264
*** Spearmen: 10 094
*** tematlatl (Slings): 7 984
*** Atlatl men (Throwing Spears): 7 197
*** tlahuitolli (Bows): 5 491
* Navy: 23 Transport ship (for rivers), 80 Fishing ships, 3 Transport ship/'s (can travel between cities on the east coast) 0 (Protoype/s)
* Diplomacy: thumb|220x220px
** Mayan Empire: We accept to have peace. although we'd like to suggest a occupied territory change... We don't want your bordes so close to our coast around the Isthmus of Tehuantepec... You get (Magneta) We get (Green)
* Research: N/A
* Production: N/A
* Events:
==== Kingdom of Zimbabwe: ====
* Government: Despotic Monarchy
** King: Muhamba I (1398-1426), Muhamba II (1426-nowadays)
* Economy: Great Zimbabwe, the flourishing capital of Zimbabwe, is an important trade centre of the region. The kingdom controls the ivory and gold trade from the interior to the southeastern coast of Africa. Arabic goods can be found in abundance in the kingdom. The Great Zimbabwe people mine minerals like gold, copper and iron. They also keep livestock. The kingdom taxes other rulers throughout the region. The introduction of slave trade also boosted the wealth of the rich. 
* Demographics: 
** Population: ~33'000
*** Great Zimbabwe: 8'500
*** Rural areas: 22'000
*** Slaves: ~2'000
* Military:
** Royal Guards: 2'000
** Slave militia: 300
* Diplomacy: further expansion to the north.
Events:
* Slave trade: The number of slaves in Zimbabwe has greatly increased. Most of them are former convicts from other countries or those who went bankrupt. With the introduction of the slave trade, the rich became even wealthier.
* Salt mines: Unfortunately, on the north no more salt was found. However, the amount that was found is quite enough to be a great addition to the already quickly growing ecoonmy.
* Death of the king: Muhamba I died and his son, Muhamba II, took the throne. He seems to be more abtious.
==== Lepai ====
* Government: Tribal Confederation
** Binanit’a’i: Atsa Bidzii (1391-1426), Asdzáá Tl'ógí (1426-) 
* Economy: As a  Semi-Nomadic people we farm maize, beans, and squash around the more fertile land around the San Juan river and Rio Grande. Much of the population are hunter-gatherers though. Buffalo is a significant part of Lepai life, though they are less significant to us than they are to the Plains Indians. Since our introduction to sheep, some of our people have become pastoralists instead of full-time hunter gatherers. We also mine Turquoise, which is a good that Mesoamericans prize dearly. 
* Ceremonial Capital: Ni Alnii’gi (Monument Valley)
* De Facto Capital: Tota' Haal'a (Farmington) 
* Demographics:
** Population Density: 0.22/km2
** Population: 50,200
*** Tota' Haal'a: 1,600
*** Ni Alnii’gi: 200
*** Tsétáłkáá: 700
*** 'Oozéihaal'a:  1000
** Ethnic Makeup: 42% Lepai (Southern Athabaskan),30% Pueblo, 10% Hopi/Anasazi, 10% Zuni, 8% Havasupai.
*** Religion: 100% Lepai Folk Religion 
* Military: No standing army, but we have 10,000 warriors, 6,400 of which use horses, which we are able to use in case of a war.
* Events: 
** Death of the Binanit’a’i: Atsa Bidzii dies, and is buried in a tomb with so many booby traps that it’s near impossible to the room where his body lies. It is located The whole thing is inscribed with a message, which reads, “To all those who seek wealth, you shall only be met with pain. Your greed is more expansive than the entire Lepai realm, but that shall not save you.”
** Ascension of Asdzáá Tl'ógí and a Classic Saha move: Asdzáá Tl'ógí, the half-Dine, half-Pueblo sister of Atsa Bidzii’s wife ascends. This angers much of the royal family, especially Hastiin Chʼilhaajiní, Atsa Bidzii’s son. This results in Asdzáá Tl'ógí giving Hastiin Chʼilhaajiní all south of the Rio Grande, and all land west of lake Page. This effectively gives him no land as of now, but as the Lepai state expands, this proves to be an incredibly bad idea.
** Settlement of the South: Enticed by the promise of empty grazing lands to the south, settlers enter Mexico in the thousands.Hastiin Chʼilhaajiní also encourages members of his clan, the  Bit'ahnii Clan. This causes a split in the Lepai royal family, between those born of Atsa Bidzii’s 1st wife, and those born of his second. The City of Tsétáłkáá is founded at OTL El Paso, and becomes Hastiin Chʼilhaajiní’s seat of power. Due to the lack of major population centers in that area, the expansion is not considered a war. However, much of the area claimed is not actually controlled, and many nomads in the area evade taxation. 
** Conquest of the Anasazi: With their civilization rapidly declining, Hastiin Chʼilhaajiní takes the opportunity to invade a string of Anasazi pueblos. This is the first example of expansion which isn’t motivated by settlement, but for the sake of warfare and expansion. This occurs after an Anasazi pueblo on the border refused to pay taxes, and killed the tax collector and his guards. 2,500 Soldiers are sent to invade the area. 
==== Archduchy of Westria ====
* Head of the State: 
** Emperor Leon II Hohenstaufen (B 1384 - still alive), (R 1403 - present)
*** Head of the Government: N/A
**** Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans. Our ruling dynasty is Hohenstaufen. We are also the Emperor of the HRE since 1351.
*** Demographics:
**** Population:
**** Wien: Population: 15,460
**** Konr: Population: 8,910
**** Rich: Population: 10,680
**** Polanum: Population: 12,340
**** Bozn: Population: 14,050
**** Trieste: 12,870
**** Rural and smaller towns population: 1,176,920
**** Total population: 1,230,990
**** Religion: catholic christians (99%), others (1%)
**** Ethnicities: 95% Westrian, 4% Venetian(or what ever ethnicity that lives in trieste area), 1% others
*** Economy: We are based on agriculture and trade through the danube river and with most of the HRE. We use our own coins which resembles a lot those of the old Roman empire. We have also started with trade from the sea through our port Trieste.
* Wars and conflicts: 
* Hussite War: We start an Invasion against the Hussites as 2000 spearmen, 2000 swordsmen, 2000 bowmen and 1000 cavalry dispatched and invaded Boiheimian Hussites to their southern border and from our northern border. It is mostly smaller clashes between 1425 to 1426 but in 1427 we begin the full invasion to try and put them down.
** Chief Commander: Erhard von Shricken (B 1370 - still alive) (R 1402 - present)
** Army: Total of
** Spearmen: 4,790
** Swordmen: 2,190
** Bowmen: 2,390
** Cavalry: 2,120
** Crossbowmen: 1,220
** Navy: Total of
** Cocha: 5
** Cog: 3
*** Events:
**** No One Expects the Westria Inquisiton Again: The Westrian Inquisition seemed to have been a bit of a failure they still try to fight the heretics but not with the same spirit as before.  
**** Boiheim Heresy Threat: We have decided to directly intervene to end this heresy once for all.  
**** An heir is born: In Januari 1426 a son was born to Leon and his wife. A year after would follow with another child by 1430 they would have 4 managed to save the royal family from possible extinction  
**** Westrian Traders: Almost all of our traders goes to Valcanor at this point since our trade agreements with them.  
* Diplomacy:
* Boiheim: We have come to your rescue trying to put down the hussites
====Kemahanacommacah | Grand Confederacy of Kemahana====
*Government: Pseudo-feudal elective monarchy
**Weroance:
***Moskatachaw (1384-1421)
***Sikankanna (1421-)
*Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
*Capital: Tanacoma
*Demographics:
**Population: 53,239
***Tanacoma: 7,525
***Pocahontocoma: 3,705
***Utemaca: 2,475
***Iyi Sipi: 1,525
***Kanatsasipi: 1,065
***Nisinima: 712
***Other settled towns and villages: 18,109
***Nomadic population: 17,123
**Religion: 37.7% Pocahontist (20,0065 ppl), 62.3% other (mainly assorted Native American beliefs; 33,174 ppl)
***Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
****Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
****Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
****Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague. 
***Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
**Ethnicity: 31.9% Wisawen (17,011 ppl), 68.1% Miskawen (36,215 ppl)
***Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
***Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
**Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language has begun to be used in casual and commercial instances, based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
*Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze weapons made, due to access to plentiful copper mines in Lepai-controlled territory.
**Infantry: 500 (3,500 reserves)
**Archers: 250 (2,500 reserves)
**Cavalry: 100 (2,000 reserves)
*Wars and Conflicts: N/A
*Diplomacy: N/A
*Events:
**The Wigwami Mawisi: Pocahontist sects from all over the country begin building the famous Wigwami Mawisi, or the House of Life, deep in the Rocky Mountains in Kemahana's western frontier (around OTL Aspen, CO). Part temple, part library, and part fortress, the Wigwami Mawisi would become the center of Pocahontism (sort of like a Native American Vatican), as well as a major center of resistance against European colonizers, and a major center of learning and education. It continues to remain one of the largest tourist attractions in the area today.
**Connecting the Nation: With Kemahana mostly being a group of cities separated by vast prairies, Weroance Sikankanna orders the construction of paths connecting the cities of Kemahana with one another. He also founds the renowned Giniwomin, or the Eagle Force, to patrol the nation's roads, fending off raiders and settling disputes. The Ginimowin would slowly evolve into Kemahana's police force.
**Five Cities of Silver, Two of Gold: Crown Weroansqua Dilyéhé, Sikankanna's wife and the daughter of the late Lepai Binanit'a'i Atsa Bidzii, has turned out to be quite the poet. Publishing her classic book of poems; A Thousand Starry Skies in late 1427, her most renowned poem is her famous Five Cities of Silver, Two of Gold, in which she addresses her homesickness for her desert homeland despite the bounties of the plains of Kemahana. With A Thousand Starry Skies eventually making it as far as Mesoamerica, it is this poem that inspired the conquistador's tale of the Seven Cities of Silver and Gold, better known as the Seven Cities of Cibola.
==== The Kingdom of the British Isles (Albion) ====
Government: Diarchy
*Pendragon: Ash I (M, b. 1347 - ) (Reign: 1390 - )
***Son: Ash II (M, b. 1399 - )
****Granddaughter: Amber (F, b. 1424 - )
***Daughter: Aurelia (F, b. 1399 - )
**Sister: Aura (F, b.1350 - )
***Daughter/Niece: Avery (F, b. 1379 - )
****Granddaughter/Grandniece: Alice (F, b.1408 - )
*Mordue: Henry (M, b. 1353 - ) (Reign: 1393 - 1429): Slain by Joan of Arc
***Daughter: Mary (F, b. 1382 - 1399)
****Perished on the frontlines
***Son: Lionel (M, b. 1388 - )
****Grandson: Leo I (M, b. 1407 - )
****Grandson: Leo II (M, b. 1423 - )
***Son: Henry II (M, b. 1398 - )
Economy: The economy of British Isles consists of trade and commerce of a variety of materials. The primary export products of the UK are fish, wool, cloth, and a variety of vegetables.
Main Religion: Christianity
Cities and Demographics:
*Population:
*British Isles: 4.2 million
*France: 6.5 million
*Cities
**London: The capital of England, and location of the throne.
**York: Main center of England’s eastern fishing company.
**Dover: Main location of the British navy. While elements of the navy are located throughout the territory, the headquarters of the navy are located here. In addition, Dover is the main trading hub between it and Caen.
**Brighton: Up-n-coming town in Sussex, with shipbuilding facilities being installed in the location.
**Glasgow: Main hub of Scotland, and location of the regional capital of the area.
**Caen: The main hub where products heading to Britain from land mount ships to cross the channel. Also acts as Henry’s base of operations in France
**Dublin: Main hub of Ireland, and location of the regional capital of the area.
*Wars and Conflicts
**200 Years’ War: Henry’s forces are on the cusp of taking the city of Paris, with the Siege of Paris beginning in 1419. The end seems near, but cracks in Henry’s plans to pacify the French are starting to show.
*Armed Forces
**Total: 282,000 Manpower
**Army
***Total: 223,000
***British Defense Force: 64,000
****Made up of both trainees for France and of the home guard (in case of invasion), this group is mixed in terms of experience.
****Rough numbers:
*****Frontline Infantry: 15,000
*****Longbow Archers: 15,000
*****Arquebusiers: 3,000
*****Light Cavalry: 14,000
*****Bow Cavalry: 3,720
*****Field Artillerymen: 1,800 (4 people per artillery piece)
*****Logistical Support: 15,000
***French Expeditionary Force: 151,000
****Primarily made up of English living in France, this group is led by Henry Mordue. In addition, many of the most experienced troops can be found here.
****Rough Numbers:
*****Frontline Infantry: 15,000
*****Dual-purpose Infantry: 61,000
******Can function as both ranged and melee infantry
*****Longbow Archers: 25,000
*****Arquebusiers: 4,000
*****Heavy Cavalry: 15,000
*****Field Artillerymen: 5,200
******Field cannons: 3,500
*****Logistical Support: 26,000
****Consists of a plethora of dual-purpose infantrymen, able to use both crossbows and swords in combat, in addition to longbowmen and heavy cavalry.
***Roundtable Knights (Elite): 8,050
****These are Britain’s elite forces. A rebirthed version sprouting from Artoria’s original group of holy knights, this force has never lost a battle, and has unwavering loyalty to the crown and the Order of the Roundtable, willing to fight to the death for the survival of the British Isles.
****While most are able to fight, members of the Roundtable are encouraged to branch out into their own craft, such as pottery and sheepherding, with the idea that everyone should act like a Roundtable Knight and give their all into both their craft and their country.
****The only way to become a Roundtable Knight is to be selected by an existing member of the group. Most knights tend to make apprentices out of those they recruit to the Roundtable, and generally, no one usually complains when a Roundtable Knight selects someone to join the ranks of the Roundtables. Depending on the country/chapter, one can also be appointed to the Roundtable by the crown.
****Notable (Living) Members:
*****(Most of) Pendragon Family
*****(Most of) Mordue Family
*****Sir George Cromwell of Cotswold.
*****Joan “Anne” of Arc
**Navy:
***Personnel: 64,000
***Naval Vessels:
****Dual-purpose Merchant Pre-”Ship of the Line” Warcogs: These ships are larger than the current English mainline warship, though the size was originally drafted to be capable of storing more produce and supplies within. However, with the increase in piracy in the Mediterranean, and the English’s interests in the area, these Merchant Cogs see an increase in armament, with prototype naval cannons being mounted onboard
*****Number in possession: 70
****Pre-”Ship of the Line” Warships: These ships that came before the Ship-of-the-Lines. In essence, these ships had state-of-the-art hull designs with “primitive” armament; the English longbow.
*****Number in possession: 40
****Dual-purpose Merchant War Vessels: Primarily functions as a merchant vessel that is more heavily armed than most merchant vessels, mainly to protect against pirates. In essence, these ships are normal merchant vessels, except with slightly thicker hulls and a complement of longbow archers onboard.
*****Number in possession: 80
Research and Development
*Cannons: With the increase of piracy in the Mediterranean, the English begin testing cannons for use in naval engagements, with their implementation on English Warcogs being the test-run for the concept of naval cannons.
**In addition, The English’s Pre-”Ship of the Line” Warships are also being armed with these cannons, though in fewer numbers due to their smaller size. That being said, the majority of these warships still use the longbow, since the cannons are still in few numbers.
*Naval Vessels: Pre-Ship of the Line Warcogs are being drafted, mainly for increasing the nation’s trading capacity from sea.
*Arquebusiers: New tactics are being drafted for Arquebusiers, to make better use of their equipment. For instance, one new tactic drafted has the Arquebusiers form into 3 rows, with each row staggering when they fire so a more consistent rate of fire among the entire unit can keep pressure on foes much easier than if they were to all fire together.
**In addition, the Arquebusiers are well-guarded, with melee infantrymen always with them at all times, so if things get messy, the arquebusiers can retreat easily.
Training and Production
*Dual-purpose Pre-Ship of the Line Warcogs x 500
**Basically larger cogs
*Retrofitting a few Pre-Ship of the Line War Vessels with cannons
*Whatever equipment and personnel is required to maintain numbers on the frontline.
Diplomacy
*Vestkyst: Britain sends diplomats to inquire about Fiete. With her appearance and confirmed death in the Battle of Orleans, Ash wishes to know if Vestkyst had anything to do with Fiete assisting the French.
Events
*Advent of an Era
**Nicknamed “Le Tonnerre de la Mort” (The Thunder of Death) by the French, the Arquebusiers are infamous, with stories being passed through the French ranks of weapons with the power to kill a man with a bang. Though none have been captured yet, much like the American shotgunners of WWI, if any British Arquebusier was captured, they would be executed on the spot.
***Even with the careful use of Arquebusiers, a few did suffer this grim fate.
*Premature Signs of Victory
**Strengthening the Frontier: Continued efforts have been made to strengthen the borders where possible, especially in the North, where no new assaults have been planned.
***In addition, though Henry thought it was absurd, Ash I ordered the construction of a rudimentary defensive line on the off chance that everything goes horribly wrong. Defensive constructions go from the English Channel to the Mediterranean, with more important sectors of the defensive line equipped with field cannons for assistance against large armies.
**Ash I Southern Advance: Ash II continues his siege on Limoges, managing to breach and take control of the city in 1427, while Ash I attends to various diplomatic and economic issues in Britain. Ash I wouldn’t return to France until mid-1429, when the British war machine ground to a halt, and the French renewed their offensive.
**Battle of Orleans: An important city in French control, the British launch an all-out attack on the city. Headed by King Henry himself, he quickly got irritated for how long it took for the city to be conquered. Fortunately for him, though, the Drake of Paris appeared to give him a hand. Everything seemed to fit into place, with the French on the back foot. However, miracles work in mysterious ways…
*The French Summer Offensive of 1429
**Following the surprising French victory in Orleans, the French begin to march forth at a pace no one expected. Being the only active king alive, Ash I rushes to the frontlines, ordering a tactical retreat across the majority of the front, with the hopes to catch the French in a battle after they overextend.
**Battle of Beaugency (1429): The French advance towards the Bay of Biscay, hoping to drive a wedge in the British lines. However, Ash I anticipated this, and in the French’s overeagerness, they left their flank exposed, allowing Ash I to lead his elite cavalry (Roundtable Knights atop their mounts) into the French rear, forcing the French forces to fall back. Ash’s actions allowed for the retreating British forces to regroup and rally at defensive positions further back.
**Defensive Positions along the Line: Due to Ash’s defensive formations, the majority of the British had positions to fall back to, and while some of these positions got overran, by November of 1429, the French advance had ground to a halt. Though the assault was stopped, this offensive only meant one thing; the French were here to stay.
*Mediterranean Pirates
**With the news of piracy in the area, the English decided to increase the armament found on their merchant ships, leading to British Merchant Ships being mistaken for fully fledged warships.
*The Drake of Paris
**In 1426, The Siege of Paris dragged on, with no sign of it relenting. However, a certain girl appeared. Joan of Arc made her presence known on the battlefield, and led the British into the city a mere three days after her appearance. To the British, she was a beacon of hope, that perhaps the end was nigh. For the French though, she would be a nightmare to handle. Wherever her presence was known, armies would fall, eventually becoming known as the Drake of Paris.
Deceased Log
*Rulers
**Pendragon:
***Artoria “Ember” Pendragon (F, b.1317- 1389?) (Reign: 1351 ~ 1369 - 1389)
**Mordue:
***River Mordue (F, b. 1322 - 1393) (Reign: 1369 - 1393)
*Roundtable Knights
**N/A
==== Nihon no Domei ====
* Government: Feudal Confederation
** Empress: Uchiha Tomoko
** Shogun: Kanzaki Izuku
** Constituent Clans: Miyamizu, Fujiwara, Minamoto, Taira, Kangeinoshima
* Economy: Collapse. See Events. 
* Allies: Ezo, by personal union with Fujiwara [Warm towards the Empress]
* Capital: Kyoto
* Demographics:
** Population: 15,510,000
** Urban Population: 2,130,000
** Rural Population: 13,380,000
** Ethnicities: Yamatai (78%), Chinese-origin (5%), Joseon (8%), Syonan (6%), Other (2%)
** Religion: Shinto, with Buddhist influences
* Wars and Conflicts (italics: Potential War):
** Japanese Civil War [see events]
* Armies:
** Yamato no Domei:
*** 7,000 horses
*** 26,000 general infantry (swordsmen)
*** 68,000 irregular infantry (shieldsmen, swordsmen)
*** 2,000 support staff (logistics)
*** 5,600 irregular auxillaries
*** 800 auxillary infantry (archer-medics, scouts)
*** 11,900 mercenary forces (cavalry-based)
** Hiroshima Government:
*** 6,000 general infantry (swordsmen)
*** 189,000 irregular infantry (swordsmen, archers, clubbers)
*** 2,000 horses
*** 5,000 support staff (logistics)
*** 22,000 irregular auxillaries
** Tohoku State:
*** 1,800 auxillary infantry (archer-medics, scouts)
*** 106,000 irregular infantry (new archer-medics, scouts, shieldsmen, swordsmen)
*** 4,000 general infantry (swordsmen)
*** 3,000 horses
*** 1,800 support staff (logistics)
* Navy: 
** Yamato no Domei:
*** 31 kawataro-fune 
*** 91 cargo ships
*** 8 irregular converteds
*** 27,000 sailors
** Hiroshima Government:
***4 kawataro-fune
***43 cargo ships
***3 irregular converteds
***16,000 sailors
** Tohoku State:
***5 irregular converteds
***12 cargo ships
***8,000 sailors
* Diplomacy: N.A
* Events:
** The Raids - 1426-1429: Throughout the latter half of the decade, major port cities throughout Nihon are raided to prevent further construction of ships and to damage the economies of major factions. This includes raids on Edo, Wakayama, Kobe, Chiba and more; it also precipitates a larger erstwhile trend with the economies of these factions. The West becomes economically reliant on Kangeinoshima and Syonan, into which thousands of kilograms in gold and them silver flows, practically bankrupting the region, while Yamato and Tohoku's economies stabilise with trade with Ezo, who becomes a kind of Swiss Bank for gold and silver. The Hiroshima government will switch to the Silver Standard by the end of 1429.
** The Shogun's Madness - Summer 1427: In Kyoto for a brief two years, Shogun Kanzaki slowly descends into probable insanity as he is quietly ostracised by other noblemen and clan members for the massacre at Niigata; however, the seclusion allows him to slowly forment unparalleled military genius that when he arrives in Utsunomiya with only 7,500 men compared to the local militia's 18,000, he strikes a critical blow and is able to take almost the entire garrison captive without significant casualties. This fundamentally changes his reputation from the failed Shogun with too many hopes to the ruthless man willing to do anything to achieve his goals, but also raises civil insurrection in Utsunomiya as well as heightening the defences and brutality of the Tohoku State when dealing with Yamato.
** Starvation Insurrection - Winter 1426-Summer 1428: At the end of 1426, the winter harvest comes up with a curious phenomenon. Crops failing prematurely for no apparent reason, crops rotting even when properly preserved; the rice harvest that year drops almost 30% throughout the country, some regions going without food entirely. This sparks unrest, particularly in the population-dense regions of Tachibana and Yamato; creating massive uprisings under the banner of the People's League; but also helps to create enough instability in the heavily-fortified defensive lines of Tohoku that the Shogun takes the opportunity to...
** The Siege of Fukushima - Autumn 1427: Taking advantage of the informal ceasefire that has formed out of the necessity to survive the starvation between the three factions, the Shogun burns down the city of Mito before rushing along, flanking the defences at Koriyama and taking the entire city captive before turning his ire upon Fukushima. Here, however, he meets his match: Takahashi Aya, a former peasant who rose up among the ranks of the People's League before becoming the second-most decorated general in Tohoku (and one of its only four), who routs him at every step of the way and eventually turns the siege into an untenable defeat, stopping at the outskirts of the city instead by the beginning of 1428.
** A Curious Saviour - Summer 1428: Although the failure of crops has ended, the yield does not return to pre-failure levels, allowing new leaders to take their roots among the fertile soil of Nihon's convalescent political leadership - including one particularly curious man. Midoriya Kaitou returns from an obscure life in Hiroshima to put his only good skills to use - managing; securing an alliance between merchants and peasants in Himeji, Maizuru and Kobe to agree on rations as well as streamlining the process of military movements. This, along with the large support division he has garnered as that leader, makes him unique among Nihon's leaders; but he is not alone. Kotomine Ryu, a shrine priest from Kochi, turns the city into something of a religiousite's wet dream, helping to streamline military operations in the city (as well as building the foundations for a drydock).
** The Saviour of Osaka - Autumn 1429: While Yamato continues to struggle with constant rebellion amongst its own ranks, Mori Kyoko and Bakushi Yona engage in a lesser-known partnership to permanently push out forces surrounding Osaka, ending the half-decade-long siege that has starved the city and turned its previous population of 564,000 to just 231,000. This makes the two even more popular, as they begin to institute something which may not properly go well - mandatory shrines.
=== Turn VII: 1430-1435 ===
==== Mod Events: ====
* Cries of the Desert (Part 1): They focus their armies on taking Aoudagha. They march through the desert without resistance and take the city after a week of fighting. News arrives to the Songhai generals that the city of Koumbi had been taken by the Galatoi levies and the second Aoudaghan army. The generals are furious and order for a quarter of their army to remain in the city and destroy it so that not even a stone would be left standing. The hatred towards the Aoudaghans by the Songhai was so blind and putrid that they thought of this to be the perfect sacrifice for Ares. The city would be leveled to the ground in the next week. The great trade hub which was the centre of the West-Africa and North African trade was demolished. The residents mass sacrificed with 20 000 residents dragged to the street and bled dry. An unknown man later dubbed the Bard of Aoudagha would flee and write a series of poems describing the glory days of Aoudagha and it's fall called Cries of the Desert. The Songhai army took back Koumbi, and prepared for a march on Baloro
* Ill Tidings from the North (Part 2): Nea Alexandria had been pillaged. All the wealthy houses ransacked. The people who resisted were put to the sword or spear and the city occupied. Roughly half of the Vinlanders left the city soon after it's fall, bringing the loot and slaves back to the North and sending new raiding parties south. Earl Okwaho and Prince Flóki enjoyed the warmth of the sun here, and decided to see if they could hold the city. They also saw a plethora of crops, providing masses of food unlike any of the crops in Vinland. This was fertile land ripe for colonization. Small villages were settled and many Vinlanders sailed south to live in this land, but the Elysians weren't pleased with the ravaging of their lands. A large navy was sent to lay siege upon the river where Nea Alexandria lay and to bring troops to drive off the invaders. Many smaller Vinlander settlements were burned and the bulk of Elysian forces were marching towards Nea Alexandria, with the Vinlanders trying to set up defenses in the wilderness, but the Elysians got through them with relative ease, and now a force of 10 000 Elysians began a siege in the south of Nea Alexandria.
* Terror of the White Raven (Part 6): With the death of Fiete Kjaer, his former master, Morgan de Noyon decided to contact the King Charles VII about a possible deal with the British. The capture of Jeanne of Arc has given the British a lot of leverage. A council formed by accused her of "the Murder of King Henry Mordue" but also added charges such as "heresy against the church" by claiming to be "the prophet of God." Despite negotiations, they were unable to exchange Jeanne, as killing a King warrants a high form of punishment. A ceasefire treaty was made with the British in 19 July 1431 in Paris. It was reported that Morgan de Noyon, Charles VII, Gilles de Rais, Ash I Pendragon, and several others were in attendance. The Burgundians refused a ceasefire, fearing the French becoming ever more powerful given the time. Morgan would spend his time training the young Constantine, whom became Morgan's apprentice post-Orleans after witnessing so much and changing his mind about traveling back to his homeland, via war with the Burgundians.
* The Maid and the Drake (Final): The battle of Orleans resulted in a informal truce with Britain, which won't be made into a formal ceasefire until 1431. During the following months, rumor has it that Jeanne has killed King Henry of Mordue, though this is probably propaganda value. This, however, ended up putting up a bounty on her head making her go on the run, with assassins everywhere, despite Jeanne being under protection of the crown. Meanwhile on 23 March 1430, Joan of Arc (Jeanne's twin sister), dictated a threatening letter to the Hussites. Her letter promises to "remove your madness and foul superstition, taking away either your heresy or your lives." She also sent a letter challenging the Britain to leave France and go with her to Boiheimian Hussites, an offer that went unanswered due to war exhaustion. On 23 May 1430 Jeanne was with a force that attempted to attack a Burgundian camp somewhere in Northern France, as Burgundy and France do not have a truce, but was ambushed and captured. Jeanne was transferred into British custody, which accused her of murdering "King Henry Mordue", along with charging her of "heresy against the church" and "self-proclaimed messager of God." She would be sentenced to death by burning on 30 May, 1431. However, Joan has heard of this and secretly replaced her sister, posing as her. In her last words to Jeanne, she told her to "run as far as you can." These words will haunt Jeanne forever. Many people came out to pose as "Jeanne" after her after Joan's sacrifice. Only a handful of people know the whereabouts of the true Jeanne, such as Morgan, but after a few fake Jeannes started appearing dead, Jeanne knew she had to go into hiding. She disappeared from history ever since, for now.
* White Snow Wolf (Epilogue): The Battle of Orleans proved to be her final engagement as Fiete Kjær was impaled and killed by the hands of Joan of Arc via a flagpole. Her body was transported back to Vestkyst at the behest of her former apprentice, Morgan de Noyon, and reportedly survived the journey relatively intact, leading to some officials to proclaim her as 'incorruptible'. Her cause of death was falsified as an accident instead of being slain in battle, a discrepancy not rectified until much later. A state funeral was held in her honour in late 1429, where she was buried in a glass coffin under the Oslo Cathedral; while a book chronicling her career was commissioned by the Queen to commemorate her achievements. The book, written based on accounts from certain British and Vestkyster sources and primarily from the journals of Irene Solheim, Fiete's tactician and lover, was finished by early 1435. In her death, Fiete Kjær becomes one of the most celebrated and prominent figures in Vestkyster history.
* The Lost Man from Delhi (Part 4): The tensions between the two brothers, Bahubaljeet and Baljeet, came to a head in 1432. Bahubaljeet knew he was being spied upon by Baljeet's compatriots. Two factions within the courts had solidified, supporting one or the other already. This was an obvious threat to peace, and Baljeet wanted to keep tabs on Bahubaljeet, worried that power would get to him. Bahubaljeet, however, took this as a sign that Baljeet wants to get rid of him. He attempted to assassinate Baljeet, which ultimately failed when the assassin did not manage to push him off the balcony. Baljeet instead pushed the assassin off. Bleeding due to the knife in his lower back, Baljeet called for the arrest of Bahubaljeet. Bahubaljeet, and his faction of supporters, fled Delhi, solifidying Baljeet's rule there. However, this caused instability among the populace, as more of them supported Bahubaljeet than Baljeet. A coalition of states in India formed to take advantage of this crisis, Bahubaljeet and his faction moved to support and take head of this formation of a coalition, to take down the throne and establish rule once and for all.
* The Last Roman: Constantine XI Romulus Hesperios was born on 1415, when he was 13, he was given the title of "Despot of Morea", which was a province of the Byzantine Empire, co-ruling alongside Theodore II Hesperios, brother of Constantine. He was helping some Byzantine traders to understand the trade routes that connects Morea when they were attacked by pirates in the western Mediterranean sea. He survived and was taken prisoner along with a couple others. Somehow, he managed to escape when a family from Orleans broke him out somewhere in southern France. They taken him to Orleans in 1428, though just before the British sieged the city. Over the months, he was witnessed carnage like never before seen. He learned to communicate a bit in French to get by with his hosts. One day, he was caught out during another assault on the city, he hid in a barrel until the next morning, where he was found by Morgan de Noyon and other people. The boy reminded Morgan of himself, so he took him under his tutelage. Constantine had grown used to the place soon after, and soon had little desire to return home anytime soon
* Hussite Wars (Part 3): The Avars support the Hussites in their war, looking to expand their power in the HRE. They offer a possible king for a united Boiheim. Many royal members of the Avarian crown vied for the crown of Boiheim, but all but Sigismund of Lustenbruck were turned away by Jan Zizka, as most of them wanted the Hussites to rejoin the Catholic Church. The Hussites though devolved into many quarreling factions amongst themselves. The Tabors, religious extremists, Utraquists, more moderate Königgrätzers and several other smaller factions, all wanting different things for the future of the Hussites. Infighting broke out, with Jan Zizka dying of the plague while fighting the Westrians in the south. Prokop the Great becomes the leader of the Tabors, who conquer Königgrätz and force the Utraquists to fall in line with the Tabors. They all fight again under the same banner against the growing numbers of HRE levies, but resentment still breeds within their ranks
==== NPC Events: ====
* Naples: They take the city of Siracusa and the eastern coast of Sicily, hoping to conquer the island to achieve further dominance in Mediterranean trade
* Sicily: They were invaded by Naples, fearing destruction, they turn to Valcanor to aid them in a war against Naples. They are willing to offer themselves as protectorates in order to make this happen
* Genoa: They see the tides turning in the 200 year war and decide to ally with the French, simultaneously striking a friendship proposal with Valcanor, slipping in a trade alliance. They also strike a deal with Yin-tsu to set up trade posts in Kamo and Taganrog with promise of attracting merchants to the region
* Permian Warlords: They escalate their raids and attack the city of Ufa, but fail to take it. They occupy more Golden Horde wilderness
* Wu: It disbands the treasure fleet after amassing crazy amounts of wealth for the Wu Empire
* Golden Horde: Despite winning the dispute against Komi, they decline further and the Nogai Horde separate from them
* Ayutthaya: a brief conflict with Khmerlacca ends up getting their capital sacked
* Khanate of Sibir: The Samoyeds have gone through ages of turmoil, inner conflict and Daevan occupation. The Khanate of Sibir is formed along the river Ob and Irtys, with the unification of two major tribes
==== Kingdom of Imerina ====
* Government: Absolute Monarchy (Kingdom)
** King: Andriananjavonana (B 1391, alive) (R 1418 - Present)
** Dynasty: Ammagari
* Economy: The economy of the Merina Kingdom is based mainly on agriculture and fishing, there's also some light trade going on with the Swahili and various peoples on our home island. That's kind of, it, our economy is practically the same as many other primitive african states and such.
* Allies: N/A
* Capital: Ambanja
* Demographics:
** Population: idk like 512 000 or smth
** Ambanja: 7 200
** Mahajanga: 999
** Rural regions: ca 502 000
** Ethnicities: 100% Malagasy (divided into 80% Merina and 20% others such as Betsimisaraka, Betsileo, Tsimihety etc.)
** Religion: 100% Haintenism (traditional Merina folklore)
* Wars and Conflicts (italics: Potential War):
** N/A
* Military: Ca 1% of our population is our available manpower that we can deploy for warfare, thus being ca 5 000 man.
** Deployed units: None
** 4 000 Spearmen
** 1 100 Bowmen
* Navy:
** 6 transport ships
* Diplomacy:
** Malagasy Tribes: Believe in Zanahary and he will guide us all to heaven!
* Events:
** The Tantan'i Imerina: New editions of the work are created every few years to add to the documented history. Still right now, like in Europe, only the really rich and privileged can actually fucking read and thus actually have useful access to the thing.
** Mahajanga: Continues to grow.
** New Form of Expansion: Instead of expanding using only settling or the military, the teachings of Hainteny together with traditional Merina folklore is brought forth to convince them to integrate to our society.
** Pls change the name on the map to Imerina. Imerina is the name of the country, Merina is the demonym.
==== Keisairvalta ====
* Government: Dual Monarchy
** King:' See 'The Succession Crisis
** Dynasty: Multiple
* Economy: The Keisairvaltan Economy is based on heavily by trade through the Baltic Sea. As well as agriculture.
* Capital: Varntio
* Demographics:
** Population: 4mil
*** Ingrians: 45%
*** Rostovians: 15%
*** Misc Finnic Cultures: 5%
*** Vesnians: 7%
*** Daeva: 9%
*** Volgans: 9%
*** Vedenans: 5%
** Religion:
*** Eastern Orthodox: 90%
*** Catholic: 4%
*** Traditional Religions: 2%
*** Judaism: 4%
** Wars & Conflicts:
** Events:
*** The Succession Crisis (pt2): After Mäkinen's assassination (new name for Varel the Pious), tensions continue to rise between the 2 remaining heirs. The Rostov Nobility supported Olavi, while the Inkerians move there support to Olavi, due to the Inkerian heir to the throne being out of the picture, as well as not wanting a foreign Baron on the throne. Suritan, wanting to insure that Kormákr (Ivan) gets on the throne to increase his own power. So Suritan begins to use the alliance established by Yin-tsu many years ago between his allies, forming a conspiracy between him and other noblemen of the surrounding states.
*** Rise of the Riksdag: Due to the government being split between a aristocratic heir and a scheming general with a weird name, the government was unable to get things done to a degree. So the Aristocracy, Orthodox Patriarchy, and successful Volgan merchants. Proposed a institution known as the Riksdag to make decisions during times of crisis. Olavi supported the Institution knowing it would allow his dynasty into more positions of power. While Suritan knew it would be a detriment to his amount of power, hoping use Kormákr as a puppet, the Riksdag would be a detriment to his efforts.
====Kingdom of Wanka====
*Government: Despotic Monarchy / Tribal Monarchy
**Monarch:
***Kukuri (r. 1391 - 1418) (b. 1355 - d. 1418)
***Nayaraq (r. 1418 - 1434) (b. 1386 - 1434)
***Interim (1434 - present) <- This is crucial for next turn, as my plans have been partially pushed back. I will put Pachacuti in power next turn.
**Heir: N/A
**Pretenders: The Five Pretenders (1434 - present)
***Pachacuti (b. 1409) (the world is trembling)
***Inka (b. 1388)
***Qawan (b. 1392)
***Urpi (b. 1370)
***Anku (b. 1391) - female pretender
**Dynasty: N/A
*Capital: Wankapampa
*Economy: Primitive by Old World standards, the economy of most Inca kingdoms and states in the 15th century were mainly relying on agriculture and cultivation of plants. There is some craftsmanship and maybe copper (but not really), but nothing that can be extended beyond metallurgy, which is an alien concept at that time. There is llama and alpaca herding as well, which gives the Inca some wool and transportation across the mountains with domesticated llamas and alpacas. With dirt roads being paved under the gaze of the Wanka Kingdom, connections with remote villages to large towns and terrace farms are soon going to be a standard.
*Demographics:
**Population: 265,000
***Wankapampa: 10,000
***Lima: 6,600
**Culture: 100% Quechua/Chirip (...unless you want to subdivide the groups further down)
**Religion: 100% Inca pantheon
*Military: The military of Wanka or at least the rest of the Andes is primitive, but they are quite unorganised as there is relative peace within tribes and kingdoms of the region. Weaponry is quite primitive as swords are not a thing yet and are unheard of. However in Wanka, organisation and training was changing the shape as it is (hopefully) destined to unite the people and form the Inca Empire (or basically Wanka Empire). Below should total around 1% of the military roughly.
**800 spearmen
**500 slingers
**300 archers (bow & arrow ranged infantry essentially)
**900 axemen/clubmen
*Wars and Conflicts:
**Chincha: (see War Against Chincha)
*Diplomacy: N/A
*Events:
**War Against Chincha: In the last years of the war against the Chincha people, Nazca is assaulted by two thousand soldiers, in a bid to subjugate the kingdom into Wanka. (Technically I need to get Pachacuti as leader before 1440, so it'll be best to just annex them as soon as possible)
**Death of Nayaraq, Pretenders Rise: Nayaraq died on December 1434 suddenly. It is unknown how he died, but he was still few years young to have died. Nayaraq grew up with no heir, which ended the previous ruling family's reign over Wanka. This leads to many of the pretenders, determined to seize power, to start claiming for leadership. At that time, there's five major pretenders and all agreed to challenge themselves to survive the longest, even if it means to fight each other or to take lengths of doing bizarre activities to extend their lives 'spiritually'. Pachacuti is one of these pretenders and after years of speculation in most families, he himself just days after the death of Nayaraq, went to the mountains and praised Inti, hoping to give him rulership over the mountains. Whether that is true is yet to be determined.
**New Settlement Proposals (reminder, repeat): With the death of Nayaraq, these plans of hoarding gold and wealth has been temporarily put on hold under the short-lived era of the Five Pretenders.
==== Principality of Munich ====
* Government: Feudal Monarchy
** Prince: Karl I
** House: Munich
* Economy: Feudal economy mostly comprised of agriculture and trade
* Capital: Munich
* Demographics:
** Population: 250,000
** Ethnicities: 92% German, 8% other
** Religion: Catholic
* Wars and Conflicts:
** N/A
* Army:
** 2,000 halberds
** 500 musketeers
** 1,000 cavalrymen
** 30 cannons
* Diplomacy:
** Mecklenburg: We propose for a member of their dynasty to marry the Prince of Munich
==== Kingdom of Castille and Leon  ====
* Government: Absolute Monarchy
** Ruler (King): John II (1406-)
* Economy: The economy is running quite well, the union helps strengthen the economic ties between the different kingdoms and the Beso is being used commonly in the large cities, assisted by the Banco Real, however, the commoners have much less to enjoy, with trade varying widly from village to village, and the feudal system obstructs almost all social mobility.
* Alliance - Gladius Christi: Valcanor, Castile - Leon, Granada, Agousta          Secret Anti-Valcanor Alliance: Castille-Leon, Naples
* Capital: Madrid
* Demographics
** Population - 4,550,356
** Ethinicities - 91% Spanish-esque 5% North African 4% Other
** Religon - 93% Catholicism 6% Arzham 1% Other
* Cities and Population Spread
** Madrid - 225,000
** Toledo - 201,000
** Cordoba - 215,000
** Burgos - 125,000
** Leon-  155,00
** La Coruna - 105,000
** Oviedo - 157,000
** Rural - 3,053,00
** Fuerte Solaridad - 650
** Fuerte Puedra Alta - 100
** Fuerte Cráneo Destrozado - 100
* Military - 60,000
** Archers - 23,000
** Cavalry - 7,500
*** Heavy - 3,750
*** Light - 2,350
*** Super Light - 1,650
** Standard Knights - 6,750
** Pikemen - 7,000
** Men at Arms - 10,250
** Arquebusers - 5,000
* Siege Weapons
** Trebuchets - 75
** Ballista - 45
** Cannons - 70
* Navy
** Transport Ships - 70
** Converted Merchant Ships - 35
** Floating Fortresses - 95
** Sea Falcons - 125
* Wars and Conflicts - 
** The Naples War - The Castillean Navy and that of Agousta immediately moves with quick speed to blockade Valcanor, which has most of it's army in Sicily, meanwhile, a combined force of Castillean and Agoustan troops will march on Valencia with quick speed and take down Valcanor whilst other forces will move down to Granada and take them down as well. Our Floating Fortresses will be able to rain down hell on any transports or otherwise coming down whilst our Sea Falcons will be able to rush into their ships in the moment of victory, harassing them and making their lives even worse.
** Valcanor Front - The two prongs moving against Granada will consist of 27,500 Agoustans, moving straight against Granada, with another of 10,000 Castilleans to meet up with the Agoustans on time and hopefully run a succesful siege of Granada, and if so, will advance towards which front needs the most help. The next prong will consist of 20,000 Castilleans going straight after Valencia and another consisting of 7,500 also going after Valcenia. A third push will consist of 20,000 Castilleans moving to capture the Tarragona and any other cities that are in the region. 
* Diplomacy -​​​​​​
** Naples - Oh crap Valcanor's at war with you! We will come to your defense with quick speed.
** Albion - A drop in mercs is noticed, as the outcome of the Battle of Orleans is evident.
** (SECRET) Pirates on the North African Coast - Here, take some more money.
* Events
** New Times, New Routes - Ever since the former Pagan states have been expelled out of the the Peninsula, trade has once again returned to the area, cities like Cordoba and La Coruna grow at high rates, as works of craftmanship, such as rugs and jars pass through from Europa to Africa.
** Protect the Merchants (Part 6) - No ships are built this year either.
** Learning from our Allies (Part 5) - The arquebus continues to gain traction as the king himself has it employed in his personal guard, it starts being used more in armies.
** A very loud Bang (Part 4) - Improvements in cannon technology allow it to be used slightly more potently on the battlefield, though it's still widly innacurate.
** Oh Look, an Island! (Part 3) - The kingdom gains enough confidence in it's colonial expedition to expand to new islands, the otl Tenerife Islands are settled as La Isla de Piedra Alta, with the fort of Fuerte Piedra Alta settled with 100 troops. The otl island of Fuerteventatura is named as Isla del Cráneo Destrozado, for a certain rock formation on the shore, and the fort of Fuerte Cráneo Destrozado established with 100 troops as well.
** Securing the Island  - Each of the new garrisons employs translators with high pensions in any negiotiable currency, another Floating Fortress is alloted to the group in the islands.
==== The Aztec Empire ====
* Government: Monarchy
** Tamechpechtecahtzin: Tlaloc Coatl
* Capital: Titlan
* Demographics:
** Population: 4 300k
** Cities: total: 588k
*** Titlan: 75.9k 
*** Malinalco: 60k
*** Colima: 48.1k
*** Texcoco: 45.3k
*** Acapulco: 39.2k
*** Tecoman: 38.1k
*** Mitla:  33.9k
*** Ichtaca: 32.1k
*** Culiacan: 29.2k
*** Tehuantec: 28.2k
*** Guamuchil: 28.6k
*** Tzintzuntz: 25.5k
*** Mazatlan: 24.2k
*** Tochpan: 22.2k
*** Tlaxcala: 20.4k
*** Tamtoc: 20.3k
*** Cueztec: 18k
** Rural area: 3 715k
* Wars and Conflicts:
** Invasion of Maya:
*** Southern Front: The Malen Army (28 420) will do small pushes to the east. (On hold until thhey accept our proposal or if they continue attacking)
*** East-Central Front: we send 90% (28 420) of the Malen Army to quickly push into the Mayan lands to the east and north-east. (On hold until thhey accept our proposal or if they continue attacking)
*** West-Central Front: The Texen army (42 630‬) will push the Mayan army to the north/north-west towards the Northern front. (On hold until thhey accept our proposal or if they continue attacking)
*** Northern Front: we send the Titalen army (28 420) to quickly push into the Mayan lands to the south-east and east towards the West-Central front. (On hold until thhey accept our proposal or if they continue attacking)
*** Tehunt Front: The Tehunt army (42 630‬) will be solely focusing on the Mayan troops trying to encircle a large portion of our army. pushing them further north. (On hold until thhey accept our proposal or if they continue attacking)
* Military: 2% 85 660 Reinforcements: 2% 85 660‬ tot: 171 320
** Army Total: 
*** Ob Swordsmen: 
*** Spearmen: 
*** tematlatl (Slings): 
*** Atlatl men (Throwing Spears): 
*** tlahuitolli (Bows): 
** Army of Titalen: 28 553
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Malen:  28 554
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Colamen: 28 553
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Texen: 42 630‬
*** Ob Swordsmen: 12 264
*** Spearmen: 10 094
*** tematlatl (Slings): 7 984
*** Atlatl men (Throwing Spears): 7 197
*** tlahuitolli (Bows): 5 491
** Army of Tehunt: 42 630‬
*** Ob Swordsmen: 12 264
*** Spearmen: 10 094
*** tematlatl (Slings): 7 984
*** Atlatl men (Throwing Spears): 7 197
*** tlahuitolli (Bows): 5 491
* Navy: 23 Transport ship (for rivers), 80 Fishing ships, 3 Transport ship/'s (can travel between cities on the east coast) 0 (Protoype/s)
* Diplomacy: 
** Mayan Empire: We cannot accept you having territory that far north. If we accepted this deal we'd win this war, but we'd be put in a disadvantage if another one begins. 
* Research: N/A
* Production: N/A
* Events:
==== Archduchy of Westria ====
* Head of the State: 
** Emperor Leon II Hohenstaufen (B 1384 - still alive), (R 1403 - present)
*** Head of the Government: N/A
**** Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans. Our ruling dynasty is Hohenstaufen. We are also the Emperor of the HRE since 1351.
*** Demographics:
**** Population:
**** Wien: Population: 15,560
**** Konr: Population: 8,910
**** Rich: Population: 10,680
**** Polanum: Population: 12,340
**** Bozn: Population: 14,050
**** Trieste: 12,870
**** Rural and smaller towns population: 1,177,220
**** Total population: 1,231,390
**** Religion: catholic christians (99%), others (1%)
**** Ethnicities: 95% Westrian, 4% Venetian(or what ever ethnicity that lives in trieste area), 1% others
*** Economy: We are based on agriculture and trade through the danube river and with most of the HRE. We use our own coins which resembles a lot those of the old Roman empire. We have also started with trade from the sea through our port Trieste.
* Wars and conflicts: 
* Hussite War: Our nvasion against the Hussites contain 2600 spearmen, 2100 swordsmen, 2000 bowmen and 1500 cavalry. In 1431 we decided to switch out our chief commander to Konrad Hiltzen who is younger and we hope will do a better job than the older Erhard. We are trying our best to hold a position in southern Boiheim while trying to invade and take more land. While other HRE forces either join us in the south or invades from other directions. It is a lot tougher than what we expected.
** Chief Commander: Erhard von Shricken (B 1370 - still alive) (R 1402 - 1431), Konrad Hiltzen (B 1387 - still alive), (R 1431 - present)
** Army: Total of
** Spearmen: 4,890
** Swordmen: 2,290
** Bowmen: 2,390
** Cavalry: 2,120
** Crossbowmen: 1,220
** Navy: Total of
** Cocha: 5
** Cog: 3
*** Events:
**** No One Expects the Westria Inquisiton Again: The Westrian Inquisition seemed to have been a bit of a failure they still try to fight the heretics but not with the same spirit as before. We have decided though stopped the persecution of the more mdoerate hussites the utraquists.  
**** Increase in conscriptions: We start to conscript people to the army tactically not trying to conscript people from Styria not wanting to upset the nobles.  
* Diplomacy:
* Utraquists: You probably don't like the extremists as much as we do maybe you would like to ally against them.
* Valcanor: Could you kindly support us against the extremist Hussites
====The Kingdom of the British Isles (Albion)====
Government: Diarchy
*Pendragon: Ash I (M, b. 1347 - 1434) (Reign: 1390 - 1434)
***Son: Ash II (M, b. 1399 - ) (Reign: 1434 - )
****Granddaughter: Amber (F, b. 1424 - )
***Daughter: Aurelia (F, b. 1399 - )
**Sister: Aura (F, b.1350 - 1434)
***Daughter/Niece: Avery (F, b. 1379 - )
****Granddaughter/Grandniece: Alice (F, b.1408 - )
*Mordue: Lionel (M, b. 1388 -  ) (Reign: 1430 - )
**Son: Leo I (M, b. 1407 - )
**Son: Leo II (M, b. 1423 - )​​​​​​
**Brother: Henry II (M, b. 1398 - )
Economy: The economy of British Isles consists of trade and commerce of a variety of materials. The primary export products of the UK are fish, wool, cloth, and a variety of vegetables.
Main Religion: Christianity 
Cities and Demographics:
*Population:
*British Isles: 4.2 million
*France: 6.5 million
*Cities
**London: The capital of England, and location of the throne.
**York: Main center of England’s eastern fishing company.
**Dover: Main location of the British navy. While elements of the navy are located throughout the territory, the headquarters of the navy are located here. In addition, Dover is the main trading hub between it and Caen.
**Brighton: A newer shipbuilding facility located on the English Channel.
**Glasgow: Main hub of Scotland, and location of the regional capital of the area.
**Caen: The main hub where products heading to Britain from land mount ships to cross the channel. Also acts as Henry’s base of operations in France
**Dublin: Main hub of Ireland, and location of the regional capital of the area.
*Wars and Conflicts
**200 Years’ War: With the signing of the ceasefire in 1431, the war between the French and English was put on pause. For the English, it allowed them to construct defensive positions along the frontlines, as well as allow the weathered troops to return home for the first time in decades.
*Armed Forces
**Total: 282,000 Manpower
**Army
***Total: 223,000
***British Defense Force: 64,000
****Made up of both trainees for France and of the home guard (in case of invasion), this group is mixed in terms of experience.
****Rough numbers:
*****Frontline Infantry: 15,000
*****Longbow Archers: 15,000
*****Arquebusiers: 3,000
*****Light Cavalry: 14,000
*****Bow Cavalry: 3,720
*****Field Artillerymen: 1,800 (4 people per artillery piece)
*****Logistical Support: 15,000
***'French Expeditionary Force:' 151,000
****Primarily made up of English living in France, this group is led by Henry Mordue. In addition, many of the most experienced troops can be found here.
****Rough Numbers:
*****Frontline Infantry: 15,000
*****Arquebusiers: 4,000
*****Dual-purpose Infantry: 61,000
******Can function as both ranged and melee infantry
*****Longbow Archers: 25,000
*****Heavy Cavalry: 15,000
*****Field Artillerymen: 5,200
******Field cannons: 3,500
*****Logistical Support: 26,000
****Consists of a plethora of dual-purpose infantrymen, able to use both crossbows and swords in combat, in addition to longbowmen and heavy cavalry.
***Roundtable Knights: 8,050
****These are Britain’s elite forces. A rebirthed version sprouting from Artoria’s original group of holy knights, this force has never lost a battle, and has unwavering loyalty to the crown and the Order of the Roundtable, willing to fight to the death for the survival of the British Isles.
****While most are able to fight, members of the Roundtable are encouraged to branch out into their own craft, such as pottery and sheepherding, with the idea that everyone should act like a Roundtable Knight and give their all into both their craft and their country.
****The only way to become a Roundtable Knight is to be selected by an existing member of the group. Most knights tend to make apprentices out of those they recruit to the Roundtable, and generally, no one usually complains when a Roundtable Knight selects someone to join the ranks of the Roundtables. Depending on the country/chapter, one can also be appointed to the Roundtable by the crown..
****Notable (Living) Members:
*****(Most of) Pendragon Family
*****(Most of) Mordue Family
*****Sir George Cromwell of Cotswold.
*****Joan “Anne” of Arc
**Navy:
***Personnel: '64,000
***Naval Vessels:
****Dual-purpose Merchant Pre-”Ship of the Line” Warcogs: These ships are larger than the current English mainline warship, though the size was originally drafted to be capable of storing more produce and supplies within. However, with the increase in piracy in the Mediterranean, and the English’s interests in the area, these Merchant Cogs see an increase in armament, with prototype naval cannons being mounted onboard
*****Number in possession: 35
****Pre-”Ship of the Line” Warships: These ships that came before the Ship-of-the-Lines. In essence, these ships had state-of-the-art hull designs with “primitive” armament; the English longbow.
*****Number in possession: 60
****Dual-purpose Merchant War Vessels: Primarily functions as a merchant vessel that is more heavily armed than most merchant vessels, mainly to protect against pirates. In essence, these ships are normal merchant vessels, except with slightly thicker hulls and a complement of longbow archers onboard.
*****Number in possession: 40
Research and Development
*Cannons: With the increase of piracy in the Mediterranean, the English begin testing cannons for use in naval engagements, with their implementation on English Warcogs being the test-run for the concept of naval cannons.
**In addition, The English’s Pre-”Ship of the Line” Warships are also being armed with these cannons, though in fewer numbers due to their smaller size. That being said, the majority of these warships still use the longbow, since the cannons are still in few numbers.
*Naval Vessels: Pre-Ship of the Line Warcogs are being drafted, mainly for increasing the nation’s trading capacity from sea.
*Arquebusiers: The defensive capabilities of the arquebus was seen at the Battle of Orleans, when they inflicted heavy casualties on the French crossing the river. As such, The British use the ceasefire to re-equip and retrain their infantry to these new weapons.
Training and Production
*Dual-purpose Pre-Ship of the Line Warcogs x 500
**Basically larger cogs
*2,000 Dual-purpose infantry converted to arquebusiers
*Retrofitting a few Pre-Ship of the Line War Vessels with cannons
*Whatever equipment and personnel is required to maintain numbers on the frontline.
Diplomacy
*France: In 1431, a ceasefire was signed with the French in order to temporarily put an end to the fighting. Though tensions are still high, for the first time in over 200 years, one could pass between the British and French lines without too much strife.
Events
*Advent of an Era
**Nicknamed “Le Tonnerre de la Mort” (The Thunder of Death) by the French, the Arquebusiers are infamous, with stories being passed through the French ranks of weapons with the power to kill a man with a bang. Though none have been captured yet, much like the American shotgunners of WWI, if any British Arquebusier was captured, they would be executed on the spot.
***Even with the careful use of Arquebusiers, few suffered this grim fate.
*Loss of the Head
**Shortly after the ceasefire, the leadership of Britain is amidst a large change. With the rulers either perishing in combat or dying in their sleep, the entirety of the leadership of the Diarchy is replaced with the next generation, with Ash I and his sister passing away days apart from one another in 1434.
Deceased Log
*Rulers
**Pendragon:
***Artoria “Ember” Pendragon (F, b.1317- 1389?) (Reign: 1351 ~ 1369 - 1389)
**Mordue:
***River Mordue (F, b. 1322 - 1393) (Reign: 1369 - 1393)
***Henry (M, b. 1353 - 1429) (Reign: 1393 - 1429): Slain by Joan of Arc
****Daughter: Mary (F, b. 1382 - 1399)
*****Perished on the frontlines
*Roundtable Knights
**Joan “Anne” of Arc (Died in 1431, burnt at the stake)
====Kemahanacommacah | Grand Confederacy of Kemahana====
*Government: Pseudo-feudal elective monarchy
**Weroance:
***Moskatachaw (1384-1421)
***Sikankanna (1421-)
*Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
*Capital: Tanacoma
*Demographics:
**Population: 57,675
***Tanacoma: 8,100
***Pocahontocoma: 4,000
***Utemaca: 2,815
***Iyi Sipi: 1,775
***Kanatsasipi: 1,525
***Nisinima: 1,060
***Other settled towns and villages: 22,225
***Nomadic population: 16,175
**Religion: 38.6% Pocahontist (22,263 ppl), 61.4% other (mainly assorted Native American beliefs; 35,412 ppl)
***Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
****Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
****Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
****Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague. 
***Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
**Ethnicity: 33.6% Wisawen (19,398 ppl), 66.4% Miskawen (38,277 ppl)
***Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
***Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
**Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language has begun to be used in casual and commercial instances, based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
*Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze weapons made, due to access to plentiful copper mines in Lepai-controlled territory.
**Infantry: 500 (3,500 reserves)
**Archers: 250 (2,500 reserves)
**Cavalry: 300 (2,000 reserves)
*Wars and Conflicts: N/A
*Diplomacy: N/A
*Events: 
**It's A Big World Out There: In what is known as the Second Great Peopling in Kemahanan history, more people are moving out to the sparsely-populated frontiers, turning lone farmsteads into villages, and then towns. As with the First Great Peopling, a generation of aspiring landowners, combined with increased pressure for the indigenous Miskawen tribes to abandon their old nomadic lifestyle in favor of agriculture or ranching has lead to another great boom in rural Kemahana.​​​​
**The Horse Lords of America: For the remaining nomads in Kemahana, life is not without its changes. With the introduction of horses, hunting had become much easier than before. Much more bison would be caught in the hunts, and every stomach was full. In fact, horses would become so useful to the nomads of Kemahana, and later, the wider Great Plains, that tribes would base their entire livelihoods around horses and horse riding. During the 1400s, several Miskawen nomadic tribes, chief among them the Comanche of the northwest, would become known for their prowess in combat on horseback. Instilling fear into any enemy that dares oppose them, many have already been recruited into the Kemahanan army. However, life on horseback is spreading beyond the Kemahanan borders, and fast...​
==== Valcanor  ====
* Government: Absolute Monarchy
** King: Agustin III of Valencia, 71
** Queen: Sophia Hohenstaufen of Westria, 47
** Others:
*** Princess Selina, 24 (In Westria)
*** Prince Lazaro, 20
*** Princess Lela, 20
* Economy: Our trade is hurt a bit due to the wars in Sicily and Valcan merchants being drafted into wars, but overall it is still going strong. Due to the new strengthened trade with our ally Genoa, we can learn from each other to improve our ships’ speed, size, and defenses. Being on Genoa’s good side also gives us new trading routes into the eastern Mediterranean.
* Capital: Valencia
* Demographics:
** Population: ~4,600,780
*** Valencia: 298,192
*** Barcelona: 257,920
*** San Sebastián: 240,500
*** Murcia: 228,068
*** Perrogo: 181,193
*** Tarragona: 158,514
*** Andorra: 151,183
*** Zaragoza: 134,254
*** Rural Areas and Smaller Communities: ~2,950,956
** Ethnic Groups: 
*** 91.4% Spanish (Valencian descent)
*** 5.4% Spanish (other descent)
*** .7% North African 
*** .5% French
*** 2% Other
** Religion: 
*** 99.3% Roman Catholic 
*** ~.7% Other
* Military: 50,100 active
** Human Resources:
*** 10,500 Foot Soldiers (Swordmen)
*** 5,760 Cavalrymen
*** 4,695 Knights and Royal Guards
*** 9,120 Spearmen
*** 7,090 Standard Bowmen
*** 5,570 Crossbowmen
*** 4,770 Longbowmen
*** 1,695 Heavy Infantry
*** 900 Elite Warriors (Assassins, spies)
*** 230,050 Reserve Troops (Inactive)
** Siege Weapons and Artillery:
*** 55 Battering Rams
*** 76 Catapults
*** 35 Trebuchets
*** 9 Siege Towers
*** 25 Large Cannons
*** 65 Small Cannons
** Navy:
*** 58 Transports
*** 65 Cargo Ships 
*** 5 Large Transports
*** 120+ Merchant Ships
** Location
*** Valcanor: 88.5%
*** France, Burgundian Front: 10% and decreasing
*** Westria: ~1.5%
* Wars and Conflicts:
** Two-Hundred-Years’ War: Many troops are redirected from the Burgundian front to be sent back home to Valcanor to defend the nation.
** Sicily-Naples War: Unfortunately, we do not have te capacity to assist Sicily right now. Valcan forces are rapidly pulled back to Valcanor.
** Hussite Wars: A few hundred soldiers are sent to Westria as mercenaries to fight alongside them in the Hussite Wars.
** Valcanor-Castile War: I mean, it's not like I didn't expect this. Soldiers are being pulled from France to defend the homeland. At Valencia, the first group of 22,300 defends the city from attack, setting up fortifications 50 miles out of the edge of the city. The second group of 22,000 defends San Sebastián and Zaragoza ferociously. We begin to enlist citizens from our reserve troops, pulling another 50,000 and quickly training them up to protect Valencia, Barcelona and Tarragona, and Murcia. A portion of our army is sent to Granada to defend them. Meanwhile, the army of Laszlofold is brought in to assist the navy in defending the coast. The Valcan navy sails south to block off the Strait of Gibraltar and halt the navy of Castile from entering.
* Diplomacy:
** Genoa: Sure, welcome to the gang. Could you help with the war in France so we can deal with our own situation?
** Sicily: Sorry, we cant help you much now.
** Westria: We can send some mercenaries I guess, but we’ve got our own little situation. We’ll also send some of our new cannons, they should be a help.
Events:
* White Traders from Europe, Part 6: Resources and items from further north in Europe are brought into Valcanor through San Sebastián and traded in the Mediterranean, increasing the demand for trade. These items are traded in Isetium, Cyrenai, and Atouman.
* Heir to the Throne, Part 6: King Agustin, due to his old age, returns home from the Burgundian front and sends his son, Lazaro, to Sicily to help lead the military there.
* A Big Bang, Part 4: A dozen cannons are offered to Westria to assist them in their war as more cannons are developed.
* The Secret Orchard, Part 2: The citrus industry is booming, and the fruits are in high demand in nations on the European side of the Mediterranean like France, Venice, Westria, and Dardania, as well as up into the Black Sea in Vedena. They are also sold to smaller nations with no room to grow fruits of their own, such as some of the Italian states and Melita.
* Give the North Some Love: Through our port in San Sebastián, we are also able to send ships up to the more northern reaches of Albion, acting as a connecting link, transporting goods from nations in the Mediterranean up to nations in the colder climates of the North Sea. Hoping to give our trading business a more neutral perspective, we still trade with nations we may be less inclined to otherwise. Particularly upper-class citizens of Albion, Danemark, and the various Dutch states are brought pottery, tropical fruits and foods, and expensive jewelry made from African or Middle Eastern resources. A sizable trading fleet is built in the Bay of Biscay.
==== Ahuric Empire ====
* Government and Policy:
** Government: The Ahuric Empire is a Kingdom, formed by the union of two distinct houses ruling two groups; the Adnanites and the Granens (?). There are increased call for reforms that were established under Grane rule, however the Ahuric leadership, largely conservative, try to remain an absolute monarchy.
** Population: 5,294,597
** Policy: 
*** The Elamite Question: The new lands captured across the Gulf of Gerrha (Persian Gulf wouldn't make sense in this timeline) are a mix of ethnicities and cultures. Traditionally, this area has gone through Elamite, Gerrhan, Granen, Qarshid and Arashenan rule, to not mention the others. The cultural make-up of this region is no where close to that of the Arabian peninsula from which we rule, thus making centralised rule from Ahuras a difficult endeavor. However, if one thing can unite a nation, it is a common enemy. Propoganda is to be passed out regarding the Qarshids and Arashenans. A large game of Chinese Whisper is to be had. A rumour passes on to a small number of merchants, who then provide a different, and usually more violent version to their customers, who pass it on, albeit with changes, to others, and so on and so forth, eventually being different from the original rumour, and more extremified. After an initial drive, the rest of the propoganda would be done locally, without any move by Ahuras, as people conjure up their own stories based on the initial rumours. This propoganda should keep people pretty angered and worked up, and willing to co-operate with our nation to effectively combat the enemies. This could be effective, however it might not be enough. Reformists in Arabia call for a more decentralised rule in the region, which are not accepted by the conservative, absolutist ruler and leadership of the Ahuric Nation.
*** Grane, the homeland of the nation: Grane had been the capital of Grane, one of the members of the Union that formed the Ahuric Nation. The significance of recapturing the city is not lost on anyone. A parade is to be held in Grane, lasting days. The latest military technology are to be paraded there, with the navy and army wooing crowds. This becomes a yearly ritual, held every year on the 15th of May, the day Grane was recaptured. This instills a stronger feeling of nationalism, people proud to be Ahuric. However, Grane has not been under our control for decades. Rebuilding, reintegrating and restructuring Grane has become a critical process. We want to place Grane back on the map as an important crossroads for trade coming from Muscat and elsewhere.
*** The Political Trenches: The Ahuric Empire is an absolute monarchy, with advisors and statesmen dealing with much of the administrative affairs, and many tribes who are left largely on their own with their own land and laws and rules. While the Ahuric Empire, basking in the growth of trade and income might seem very united. However, a silent power struggle is raging on between two factions of nobility and statesmen. The reformist faction, consisting mainly of younger individuals, is pushing for a number of reforms, chief of which is the introduction of an assembly of advisors, with more extremist members calling for a constitution and limiting imperial rule. The other faction, the conservative faction, intend to continue the status quo, with an absolute monarch in control, while keeping the tribes largely untouched. There are smaller factions too, albeit these are almost insignificant at this point. These parties are usually much more extreme, and interesting ones (which might be involved later on) are:
**** The Divine Rule Party: A party advocating a theocratic leadership based upon extremely conservative Zoroastrianism. They want a nation ruled by an arch priest, who rules for life (imagine papacy with local cardinals). 
**** The Absolutists: A zealous group of monarchists who advocate complete rule by the monarch. They differ from the conservatives, who want less interference with the tribes, by advocating for bringing all the tribes under rule, by force if necessary.
**** The People's Assembly Party: A party advocating for the complete removal of the monarchy. This is a fringe party and largely underground and contains many members of the Cult of Alagadda (KdM IV flashbacks).
**** Home Rule Party: A party pushing for home rule. They advocate decentralisation and for regions to be allowed to rule themselves. A few of the recently urbanised tribes are a part of this party. 
**** The Peasant's Party: Even more underground than the People's Assembly, and having split from them due to their peculiar ideology, this party advocates for small councils of people in charge of their own land, all coming together to form the United Councils of Ahuras (Insert Soviet Anthem)
*** Trade, the lifeline of Muscat: Trade comes into Muscat in waves and fleets, making Muscat a very diverse and international city. A lot of this is from India and China, towards Europe and vice versa. However, we need to make sure this doesn't collapse. Muscat has effectively different laws to the rest of the nation in regards to trade and tax. Large foreign nations are welcomed to establish a headquarters of sorts in Muscat, allowing for effective communication in regards to trade, while Ahuric ships try to fight off pirates close to the coastline, sometimes running patrols further into the Indian Ocean. Another improvement is the paving of roads from Muscat, through to Ahuras, to Grane and towards Inbar. This should make the movement of goods faster and easier to protect. Cavalry patrols frequent the path to make sure there aren't any raids, or if they are, they are dealt with. The Royal Carriers is established as a for-hire group of carriages that took goods from Muscat to other cities along the path. This should increase trade flow and make it cheaper to trade in other cities in the Empire, decreasing the need for traders to purchase their own horses and carriages.
* Military:
** Personnel: 53,000
** 1st Sipah: 
*** Swordsmen: 6,000
*** Spearmen: 3,500
*** Bowmen: 3,500
*** Fire Lancers: 350
*** Crossbowmen: 1,500
*** Light Cavalry: 2,500
*** Heavy Cavalry: 500
*** Ranged Cavalry: 1,500
*** Cavalry Fire Lancers: 85
*** Cannons: 10
*** Trebuchets: 20
*** Polybolos: 25
*** Overall: 20,000 Troops
** 2nd Sipah:
*** Swordsmen: 6,000
*** Spearmen: 3,500
*** Bowmen: 3,500
*** Fire Lancers: 393
*** Crossbowmen: 1,500
*** Light Cavalry: 2,500
*** Heavy Cavalry: 500
*** Ranged Cavalry: 1,500
*** Cannons: 10
*** Trebuchets: 20
*** Polybolos: 25
*** Overall: 20,001 Troops 
** Patrols:
*** Light Cavalry: 3,000
*** Ranged Cavalry: 3,000
*** Heavy Cavalry: 500
*** Overall: 6,500 Troops
** Muscat Fleet:
*** Archer Light Sail Ships: 10
*** Polybolos Light Ships: 10
*** Trebuchet Ships: 5
*** Cannon Ships: 45
*** Fire Ships: 30
*** Light Transport Ships: 20
*** Heavy Transport Ships: 2
** Grane Fleet:
*** Archer Light Sail Ships: 10
*** Polybolos Light Ships: 10
*** Trebuchet Ships: 5
*** Cannon Ships: 35
*** Fire Ships: 30
*** Light Transport Ships: 40
*** Heavy Transport Ships: 10
** Luluah Fleet:
*** Cannon Ships: 30
*** Light Transport Ships: 15
*** Heavy Transport Ships: 5
* Military Operations, Domestic Events and the such:
** Units and Tactics:
*** Fire Lances: Fire Lances aren't anything new. They involve a gunpowder propelled projectile carried within a tube, lit by an external source of fire. They have very long range and shoot an effective and lethal shot. However, they are hard to reload and require time to be lit. Thus, a strategy must be developed with these. Our armies move fast, and are mobile in usual combat and a hard to reload weapon is not one that would usually be considered in an army. Using 2 people per Lance Team, we can increase the speed at which shots are prepared. One aims the shot, while the other lights the weapon. As soon as the fuse has been lit, the lighter prepares gunpowder for the lance, as the shot is shot and the fuse is being reloaded, the gunpowder is entered by the lighter, after which he prepares the flame using a sulphur match and a burning glass (Gerrha was a pioneer in Lens technology, and burning glasses have been known since Archmides IRL). As he prepares the fire, the shooter loads the projectile. This leads to faster shooting. The usage of the weapon would be in 3 methods: Ambushing enemy troops from behind mountains and natural obstacles, Shooting from in front of the army at a far away enemy, until it is too dangerous, then retreating and continuing the shots, as a weapon when under siege to burn far away siege weapons.
*** Cavalry Fire Lancers: These units are much more experimental. Cavalry are known for their speedy movement while Lances are known for their slow nature. Cavalry Fire Lancers consist of one fire lancer on horseback with a fully loaded lance placed on top of their horses head, placed in position with a piece of armour shaped to hold the lance, that was placed on the horses head. The end of the fuse would be sulphurous, and require only a burning glass to set off. After the shot was fired, the soldier would quickly retreat and prepare another shot. The 85 of these in service were to be used in a constant fashion, splitting into 2 groups, one shooting, one reloading, constantly changing as they become prepared. This should keep the pressure on the enemy. 
** Trading Beyond the Horizon: 
*** Southern Fronier: While we have reach in our trade towards both east and west, our sights are now on the south, a region we once had a foot in with Ifriqiyah and Sumali, our colonies. The Luluah fleet is sent south, attempting some form of diplomacy, done in 3 stages: First, gifts are given to the nation, or just placed on the docks, depending on how foreign their language, customs and cultures are. These gifts would look flashy, interesting and valuable. Secondly, a small number of people are to integrate themselves into a port town or city, trying to learn the culture and society. Third, if anything foreign or exotic is found, a monopoly on the good is instantly in place as Navy transports are used to ferry the goods. The mission is economic, diplomatic as well as explorative.
*** Maledvipa, our land: Maledvipa has historically been our colony, mostly Gerrhan and Zoroastrian. Its position is one we see as strategic. Hence, the Grane Fleet is to pay a visit. The Maledvipans are demanded to join our nation. If the response is negative, the Grane fleet is to enforce a strict blockade and shell the coast. We hope that'll get them to surrender within a few months. Otherwise, the 1st Sipah is transported into position to siege the nation and assault into the capital if needed.
*** Exploration: Ships are spent to the East to survey the land further, and if the Luluah Fleet has completed its mission, they are sent East with the same mission (shouldn't be likely, but if they find no one in the South, to the East they go)
** Defence of the Realm:
*** The Perpetual War: The war might have been over with the Qarshids, but we are already preparing for another war, this time defensive. Fortifications are built bordering Arashena and the Isetium Land near Hejaz (the rest is next to desert, we can respond before losing cities). This preparation might seem excessive by some, but it is necessary due to our rivalry with the Arashenans
*** The Qarsoon: The Qarsoon used to be our vassal, a nation developed from settlers of a far, far away land. We will intensify our diplomatic relations with them, keeping them close and within our sphere of influence. We try to shore up a new generation of pro-Ahuric individuals, give Qarsoonis grants to settle in our lands, and indoctrinate them there. The Qarsoon sit very close to many important cities, thus we need to keep them close in diplomacy too. 
*** Hejaz: Hejaz is one of the longest continously surviving nations in the region, existing for centuries at this point. We intensify our diplomatic representation to them too, frequently sending delegations their way, and trying to get a trade deal, a non-agression pact, and eventually an alliance if those two work out. If this works out, and the Qarsoons remain close, we propose the "League of the Desert", an defence pact with strong trade links. 
* Economy:
** Trade Based and strong, the economy puts us in a powerful position in the region, allowing us to spend on things that would usually seem extra or farfetched such as the numerous defences on our border. This surge in income hasn't been coming for long, so corruption which usually cripples nations with this benefit is not as rampant, but it is growing. There is also the national treasury (more like treasuries, as the gold is stored in 3 cities, Ahuras, Al-Khor and Muscat) is being filled up as a store when needed. 
* New Research:
** Easier Fire Lances: Fire Lances are interesting weapons. They are like bows with extra long range, hitting enemy units far before they get close enough to shoot. However, they are difficult to use. Starting a fire to shoot is difficult, and requires 2 people to be effective. In large battles setting up a fire is possible, reducing other equipments used to start fires every time we shoot. However, our army is more used to quick movement in battles. Hence, each fire lancer has to carry many matches, as sitting around a fire isn't much of an option. Thus, research starts into a more effective way of using these lances, someway to reduce the number of people needed, whether it be a more effective way of starting a fire or a more effective method of carrying the fire lance. 
** Cannon Ships: Cannon ships are little more than 3 cannons placed on the bow of the ships. These are effective against fortifications but seem to be equally effective against enemy ships, which enters the question of more effective cannon ships into our mind. We experiment on that front.
* Production and Development:
** The Messenger System: Horses can't make it the whole way from one city to the next. Hence a series of trest houses are built along the grand trade road (Mentioned in the policy section), each 30 kilometres from the other and each housing a few horses. If a message needs to be sent, the messenger can travel from one rest house to the next, changing horses as needed and arriving much faster than usual. This system had been used in Gerrha to a limited degree (much further rest houses, less rest houses, less coverage), however are now used on the road from Grane to Ahuras to Muscat, dedicated to emergency messages only. 
** The Royal Stables: Large Stables belonging to the Monarch are built, breeding horses for the army and nation. This also acted as a method of growing out the best traits in horses as stronger horses were prized and kept to breed in the royal stables while weaker horses were sold off more readily. Initially only in Ahuras, it then expanded to Al-Wakra, building one of the largest stables known to the peninsula.
** Cannon Production: The navy maintains priority access to cannons and requires more cannon. Thus the production of cannons is being expanded drastically.
** The Muta'alemin: Muscat and Grane are now hubs of trade. It would be foolish not to use this to our advantage. Muta'alemin, act as Granen diplomats in foreign nations while also learning local knowledge and inscribing it in our language and sending them back. The first groups of these are sent to China, India and Eastern Europe, hopefully bringing some useful knowledge back
* Diplomacy:
** Hejaz: See Hejaz Section
** Qarsoon: See Hejaz and Al-Qarsoon Section
** Malepdiva: See Malepdiva Section
** Isetium: We send negotiators to negiotiate for a 50 year long none-agression pact in secrecy, hoping to keep the pact secret too if accepted.
** Indian Nations: We eye up the region, establishing trading groups in the port cities of these nations, hoping to buy up spices at a cheaper price and send them to Muscat. We are also trying to find friends and try to start up diplomacy with these nations, hoping for favourable returns. 
** All nations, effectively: See Muscat section in Policy Section
** Mods: The Exploration, Southern Frontier and Muta'alemin sections also might involve some diplomatic response.
==== Kingdom of Zimbabwe: ====
* Government: Despotic Monarchy
** King: Muhamba I (1398-1426), Muhamba II (1426-nowadays)
* Economy: Great Zimbabwe, the flourishing capital of Zimbabwe, is an important trade centre of the region. The kingdom controls the ivory and gold trade from the interior to the southeastern coast of Africa. Arabic goods can be found in abundance in the kingdom. The Great Zimbabwe people mine minerals like gold, copper and iron. They also keep livestock. The kingdom taxes other rulers throughout the region. The introduction of slave trade also boosted the wealth of the rich. 
* Demographics: 
** Population: ~33'000
*** Great Zimbabwe: 8'500
*** Rural areas: 22'000
*** Slaves: ~2'800
* Military: the Kingdom expands closer to Nsokoni
** Royal Guards: 2'000
** Slave militia: 800
* Diplomacy: 
* Events:
** Slave trade: The number of slaves in Zimbabwe has greatly increased. Most of them are former convicts from other countries or those who went bankrupt. With the introduction of the slave trade, the rich became even wealthier.
** Salt mines: Unfortunately, on the north no more salt was found. However, the amount that was found is quite enough to be a great addition to the already quickly growing ecoonmy.
==== Nihon no Domei ====
* Government: Feudal Confederation
** Empress: Uchiha Tomoko
** Shogun: Kanzaki Izuku
** Speaker of the National Convention: Mori Kyoko
* Economy: Collapse. See Events. 
* Allies: Ezo, by personal union with Fujiwara
* Capital: Kyoto
* Demographics:
** Population: 14,980,000
** Urban Population: 1,870,000
** Rural Population: 13,110,000
** Ethnicities: Yamatai (78%), Chinese-origin (5%), Joseon (8%), Syonan (6%), Other (2%)
** Religion: Shinto, with Buddhist influences
* Population Distribution:
** Edo:
** Kyoto:
** Kobe:
** Hiroshima:
** Niigata:
** Yokohama:
**  
* Wars and Conflicts (italics: Potential War):
** Japanese Civil War [see events] 1421-1431
* Armies [suspended]:
** Yamato no Domei:
*** 7,000 horses
*** 21,000 general infantry (swordsmen)
*** 68,000 irregular infantry (shieldsmen, swordsmen)
*** 2,000 support staff (logistics)
*** 5,600 irregular auxillaries
*** 800 auxillary infantry (archer-medics, scouts)
*** 11,900 mercenary forces (cavalry-based)
** Hiroshima Government:
*** 5,100 general infantry (swordsmen)
*** 134,000 irregular infantry (swordsmen, archers, clubbers)
*** 2,000 horses
*** 5,000 support staff (logistics)
*** 22,000 irregular auxillaries
** Tohoku State:
*** 1,200 auxillary infantry (archer-medics, scouts)
*** 97,000 irregular infantry (new archer-medics, scouts, shieldsmen, swordsmen)
*** 4,000 general infantry (swordsmen)
*** 3,000 horses
*** 1,800 support staff (logistics)
* Navy:
** Yamato no Domei:
*** 26 kawataro-fune 
*** 56 cargo ships
*** 11 irregular converteds
*** 25,000 sailors
** Hiroshima Government:
*** 10 kawataro-fune
*** 65 cargo ships
*** 5 irregular converteds
*** 12,000 sailors
** Tohoku State:
*** 1 irregular converted
*** 0 cargo ships
*** 900 sailors
* Diplomacy: N.A
* Events:
** First Battle of Edo Bay - Spring 1430: Desperate to end raids on Edo and other Yamatai port cities, a group of insignificant admirals in Edo plead to the Empress to launch an all-out attack on Kobe before dumping 10,000 men ashore, launching a new front in the war; however, the Empress, unwilling to commit to such an attack for fear of definitive failure, only gives them 5,000 of the men they request and half of the ships they need. Meanwhile, a strange irregular warship has plagued Edo Bay for a year now; revealing itself to be a pirate ship allied with Tohoku, a small fleet of almost the entire Tohoku fleet, primarily poorly-equipped cargo ships, arrive. At the same time, while the small naval contingent the Empress leaves, these two forces sudddenly find themselves meeting one another; choosing to break off a few ships to fend them off rather than cancel the attack, this makes the battle a protracted series of raids on the opposing fleet. With the extensive naval experience of Yamatai admirals, however; the Tohoku fleet is wiped out with at best minor losses, taking advantage of fleet-wide infighting to force a surrrender.
** The Capitulation of Tohoku - Winter 1430: Kanzaki Izuku, learning from his previous failures, leads a cripping attack on Fukushima which finally forces a surrender out of the Tohoku government and splintering the region's consolidated political leadership into regionalist factions. This brings him immense fame, rather healing much of his reputation as a maniacally devoted general; however, some close to him question his decision to instead bring on his former enemy Takahashi Aya as a lieutenant rather than having her executed. Meanwhile, his descent into insanity seems momentarily halted, returning to Kyoto as a hero and finally beginning to take a place amongst the nobility's socialites once again. This will not last for long, however...
** Second Battle of Edo Bay - Spring 1431: Having presumably lost the expeditionary fleet, Yamatai forces near Edo and Yokohama are horrified to suddenly see the expeditionary fleet's ships racing towards Edo at full speed. The expeditionary fleet, having capitulated after mass mutiny and defection; now finds itself supplemented by irregular Hiroshima govt. forces charging towards its former port. The Hiroshima government, facing a withdrawal of support from Kangeinoshima, which has threatened allying with Yamato or even simply declaring independence, attempts to end the war early; leading to a naval showdown which they hope will cow Yamato into surrendering. In a war of attrition that lasts four tiring months, both forces eventually collapse out of pure desperation, turning around and heading back to port with massive losses and no definite victory. Believing that the war is lost, the Empress finally decides to negotiate with the similarly desperate Hiroshima government, putting an end to the war.
** The Reorganisation of Nihon - Autumn 1432: With the post-war period slowly kicking in, a convention of all political forces in Nihon is called, seemingly a collection of every nook and cranny there is. There, forces that will define the future of all of Nihon come for two months, such as the old Clan heads, their power displaced; the Hiroshima Government's heads, and the Empress, the Shogun, and their allies. An arrangement as such is officially reached.
* Convention on the Reorganisation of the Domei
** Autonomous Territories
*** Izumo-Natsue: A Joseon autonomous region, leader: Hu Jin-Yo. It must accept the diplomatic and political leadership of whoever resides in Kyoto, without exception.
*** Chiba: A Eskosian autonomous region, leader: Bakushi Yona. Same conditions as Kyoto, but is allowed deferment to the leader of the Chugoku regional convention if it so pleases.
*** Kangeinoshima: Not just an autonomous region but a regional convention; allowed independent diplomatic and economic ventures in exchange for continually respecting the political wishes of whoever resides in Kyoto.
** Daimyo 
*** Midoriya
*** Nanbu
*** Mogami
*** Yatogami
*** Odawara
*** Fujiwara
*** Niigata
*** Tachibana
*** Nagao
*** Matsudaira
*** Takeda
*** Shiba
*** Chuosanmyaku
*** Tanabe
*** Chosokame
*** Miyoshi
*** Kanzaki
*** Mori
*** Otomo
*** Uzumaki
*** Ryuzoji
*** Honkobu-Taira
*** Taira
*** Ryukyu
** Regional Conventions
*** Chugoku: Mori, Kanzaki, Otomo
*** Tohoku: Nanbu, Fujiwara, Midoriya, Odawara, Niigata, Yatogami, Nagao, Tachibana
*** Chubu: Matsudaira, Tanabe, Shiba, Takeda, Oda
*** Kyushu: Ryuzoji, Honkobu-Taira, Taira, Ryukyu
*** Shikoku: Chosokame, Miyoshi, Uzumaki
*** Kansai: Chuosanmyaku
*** Kangeinoshima: Kangeinoshima 
** Structure of the Government
*** Empress: Answers to a court of her own choosing, as well as representatives from the regional conventions. Chosen either via approval of a chosen candidate (with female, first-born primogeniture), or via majority agreement amongst the regional conventions for the candidate. Responsible for the Shogun.
*** Shogun: The head of the army and navy. Can indepdently pursue whatever policy they like so long as the Empress agrees and at least one third of the National Convention approves of their conduct.
*** National Convention: Representatives of all Daimyos, with only one allowed; can present a case to the Empress for her consideration. This means they must pass some kind of resolution through two hoops: full agreement by the Regional Convention that the presenter is a part of and at least three Regional Conventions total agreeing to it. The Empress will then be given this resolution and can choose to do with it what she wishes; she is not legally beholden to carrying out those wishes, however, as the regional conventions are responsible for her acenscion and her choice of successor, she is encouraged to. The National Convention appoints a single speaker at the wishes of the majority of all Daimyos to directly speak with the Empress, superseding her court as they wish.
*** Daimyo: Daimyos are essentially provinces, given free reign over their own local policies except when explicitly told to stop by a Regional Convention or the Shogun; and have to follow the Diplomatic and Military wishes of Kyoto. Only exceptions are Tohoku, which is given the free reign to negotiate with Ezo as they wish, and Kangeinoshima, which can independently pursue whatever policy it wishes.
=== Turn VIII: 1435-1440 ===
==== Mod Events: ====
*The Lost Man from Delhi (Part 5): Bahubaljeet had built up support for a coaltion against the Delhi Azarkhate for the past few years. With his reputation as being one of the two famous twins that took down the tyrant of the Delhi throne, he built his coalition consisting of Jaunpur, Gujarat, and Malwa. On 1437, he marched with the coaltion he built from kings (called the Three Kings Alliance) against the Delhi Azarkhate and raided the countryside to stir up anger against Baljeet's regime. Beljeet was initially hesitant to respond at first, believing that his twin brother would stop and that local garrisons could easily take care of the problem, it became ever more clear that the coalition would not stop until they are taken down once and for all. Baljeet mobilized his elite forces and staged an all-out attack against the coaltion's strongholds, capturing city by city. By 1440, the Three Kings Alliance had fallen under the banner of Delhi. Bahubaljeet and Baljeet met each other in battle to decide once and for all who will rule these lands (and master of the coalition). Both exchanged clashes of blades, after a vigorous battle, Baljeet manages to get an upper hand on Bahubaljeet and took the high ground. Bahubaljeet attempted to leap at Baljeet only to get his legs cut off. Baljeet, ashamed of his brother, left him for dead and moved on to take down the rest of the coaltion's resistance once and for all, the kingdoms of Jaunpur and Malwa were effectively (annexed) under Delhi Azarkhate. Gujarat was spared from annexation, though they are effectively under the thumb of Delhi Azarkhate.
*The Last Roman (Part 2): In 1437, Constantine was finally found by traveling Genoese merchants in Orleans, whom have known him when he was younger as the Despot in Morea. It turns out, he was called to Constantinople to serve as his brother's regent while his brother is at the Council of Venice, a meeting of the Christian world to discuss contemporary problems, although hesitant at first, he was convinced by Morgan to find his own destiny. Constantine got a boat and traveled Eastward.
*Terror of the White Raven (Part 7): It was just about time for Morgan to consider settling down, he was in his late 50s now and is getting old real quick. Stella, a person he met during the Battle of Orleans, had occasionally accompanied him as he traveled and the two became closer since. Both of them got married in 1436 and settled down somewhere in Marseille. Turns out that, despite being in his 50s, he is quite as active. The couple produced two children, a boy and a girl: the boy would be known as Noël (or Noel) and the girl would be named Frédérique (or Frederique).
*Genoa: The promise of attracting traders has been a resounding success, their tradeposts that were set up in Yin-Tsu (Taganrog and Kamu) had quickly gained enough influence over the land to be considered more Genoan than Yin-Tsu
*Naples-Sicily War: With Valcan assistance, Siracuse was retaken, however, a lightning strike see Neapolitan forces take Palermo. Neapolitan naval supremacy in the region prevents any attempts to strike north from Sicily, and the Papal States are not quite keen on having foreign forces walking through their land. Castilian intervention following their secret alliance with Naples see Granada fall and Valencia seriously threatened, with the blockade beginning to do a number on the Valcan economy.
*Council of Venice: Councils have been called before, but it wasn't as important as the Council of Venice, a meeting of the Christian world to discuss contemporary problems, such as the Hussite heresy, the rise of the Atoumans, the 200y War, and other problems. This was the first time the Paladins had attended a council of the church, especially alongside the Roundtable knights. In terms of the Atoumans, Emperor John from the Byzantine Empire convinced the Council to send troops, though most monarchs in Europe cannot send their own forces over long distances. In the event of an Atouman attack, volunteers from around Europe would gather in Genoa and Venice to be sent to aid Constantinople. Other problems are also present, but the council faces general dissatisfaction with an agreeable solution to anything asides from Constantinople.
*Cries of the Desert (Part 2): The Songhai armies split into two, with massive reinforcements from Mauretania. The first army descends upon Baloro, attempting to siege the city but with constant conflicts with smaller brigades the first army is forced to first conquer rural regions around Baloro and put up outposts there, delaying the battle of Baloro. The second army follows the Senegal river to the coast to the city of Saminia which falls within days
*Ill Tidings from the North (Part 3): The Vinlander occupation had become more violent, with many locals being terrorized with the Elysian forces closing in on Nea Alexandria. Floki in his distress came up with an idea, to light the entire forest around Nea Alexandria up in flames. Also captured Elysian siege engines like trebuchets would be used from within the city to pommel the invaders. Two days later the word came that the Elysians were marching down the main road to Nea Alexandria in the woods. Small contingents of Vinlanders had cut trees so that they could easily be toppled over to block advancement on the road, hiding in the thick bushes. The fires were lit and an ambush was made. The Vinlanders would then in the light of confusion jump out of the woods screaming with axes and begin hacking the Elysians into pieces. This was to only slow down and weaken the Elysian numbers. Roughly 6 000 Elysians died by burning or by the axe. The remaining 14 000 made it through the woods, exhausted and sweating from the blaze behind them, when they came upon the fields of Nea Alexandria. The Elysians still opted to attack with their superior numbers and with only 2 000 Vinlanders left defending the city Floki and Okwaho finally opted to flee the city with their longboats. a 100 men were left behind to create a diversion so the rest could flee back to Vinland to come back with greater numbers. Nea Alexandria was recaptured, but raids by other earls terrorized Iarakipolis and the coasts of Elysia still.
*Hussite Wars (Finale): The Tabor religious fanatics are crushed internally by the utraquists and in battle by the Westrian led HRE. With tens of thousands of people dead, the Hussites are forced to accept defeat and ask for peace negotiations with the papacy. In the negotiations the Pope allows the Utraquists to continue practicing the teachings of Jan Hus, as long as the catholic church accepts them as tolerable. The Utraquists agree and their King Sigismund is forced to abdicate the throne and return to Avaria and general Prokop is executed for his heretical wars against the Catholic church.
*The Printing Press: Johannes Gutenberg and Laurens Coster both separately invent the flat printing press. This allows for production of books and newspapers in greater numbers.
*League of the Desert: With Al-Qarsoon aligned politically and Hejaz under an alliance for protection, the League of the Desert was formed, with the Ahuric Empire leading it.
*Native Hordes: With the use of horses spreading beyond Kemahana, certain hordes have been formed around the region, living a nomadic lifestyle and occasionally raiding cities for wealth; yet, there have not been a prominent enough power to truly pose a threat.
*The Prussian Confederation: The Prussian Confederation was formed in late 1339-early 1440 to oppose the arbitrariness of the Teutonic Order.
*Eton: Eton College was founded.
==== NPC Events: ====
*Atouman: Atouman forces invade and annex Epirus.
*Maya: We will accept the peace, if we will receive Palenque and your southern coastline and land inland (roughly 50-70km). You may keep your southern occupations. If you don't agree to these terms, we will continue the war
*Isetium: They accept for a non-aggression pact, but not the 50 year term.
*Maledvipa: They refused the Ahuric response, looking to Vijayanagar for protection.
*Kim: They took over the southern parts of the Korean Peninsula.
*Mecklenburg: They accept to the marriage offer.
====Kingdom of Wanka====
*Government: Despotic Monarchy / Tribal Monarchy
**Monarch:
***Kukuri (r. 1391 - 1418) (b. 1355 - d. 1418)
***Nayaraq (r. 1418 - 1434) (b. 1386 - 1434)
***Interim (1434 - 1438)
***Pachacuti (r. 1438 - present) (b. 1409)
**Heir: unnamed heir (b. 1439)
**Pretenders: N/A
**Dynasty: Pachacuti's Dynasty
*Capital: Wankapampa
*Economy: Primitive by Old World standards, the economy of most Inca kingdoms and states in the 15th century were mainly relying on agriculture and cultivation of plants. There is some craftsmanship and maybe copper (but not really), but nothing that can be extended beyond metallurgy, which is an alien concept at that time. There is llama and alpaca herding as well, which gives the Inca some wool and transportation across the mountains with domesticated llamas and alpacas. With dirt roads being paved under the gaze of the Wanka Kingdom, connections with remote villages to large towns and terrace farms are soon going to be a standard.
*Demographics:
**Population: 350,000
***Wankapampa: 10,000
***Lima: 6,500
***Ica: 1,200
***Nazca: 7,000
**Culture: 100% Quechua/Chirip (...unless you want to subdivide the groups further down)
**Religion: 100% Inca pantheon
*Military:
**100 elite warriors
**1000 spearmen
**500 slingers
**500 archers (bow & arrow ranged infantry essentially)
**1000 axemen/clubmen
*Wars and Conflicts: N/A
*Diplomacy: N/A
*Events:
**The Fight for Sapa Wanka: This is an internal civil war that Wanka has gotten into after the death of Nayaraq. The Five Pretenders co-rule the kingdom briefly in the first few months of 1435. It turned chaotic just shortly after, with Inka deciding to murder Anku at one night in a temple personally. This shocked the rest of the rulers, which eventually turned into a conflict. As the kingdom is on the verge of destabilisation in 1437 with Inka becoming ruthless and eventually claiming himself to be the sole ruler of the so-called 'Sapa Wanka' title. Pachacuti on the other hand, has decided to take on a prestigious, yet ambitious route. He claimed that he could convince the rest of his subjects by negotiating with the remaining two co-rulers, Qawan and Urpi, to retract their roles, to instead become his personal advisors and commanders of each army that he is planning to form and fully organise to fight against the Cusco Kingdom. Both agreed and rescinded much of their position to Pachacuti, but Inka refused the offers that Pachacuti offered to him, instead recruiting few hundreds of personal men, all poorly organised and trained. But Pachacuti himself, had a new plan to choke Inka's plan to succeed as leader on 1438.
**Battle of the Ragged Hills: Inka and Pachacuti meet as Inka staged an uprising in few villages that he managed to exert control over. Leading hundreds of troops, Pachacuti saw a great opportunity to redeem his status within his newly acquired domain against an enemy. First, he had to rally and train his now loyal army of soldiers to fight for his cause. Pachacuti ordered to stage an attack on Inka's villages and this led to the poorly organised levies shattered easily, with low morale compared to the highly organised and vigorously trained troops that Pachacuti sent. In one of the villages, Inka jumped off from one of the mountains and then to be never heard of again. It is rumoured that he decided to surrender after realising that his army was defeated in few of the villages that he temporarily held control over. Pachacuti, seeing success, has decided to return to Wankapampa to organise his announcement of Inka's death and settling the leadership dispute ultimately. He vowed not to name his soon-to-be empire after a traitor in his own words and so, the Wanka Kingdom will be known as the Wanka Empire.
**Birth of the New Emperor: On 14th March 1438, Pachacuti is now crowned as Sapa Wanka. He intends to continue his ambition to expand his own kingdom over the mountains by intending to conquer the Cuzco people and subjugating them at will. The city of Cuzco, is rich according to traders across the Andes and is a very large settlement too. He wanted to take the city to the ground and bring his own people to glory. Once it falls, then he will send messengers across to bow down to the new Emperor. (It is funny that this Pachacuti will be fighting against OTL Pachacuti's own people but the main goal of using Pachacuti is to unite the Andes into one empire just in time for the Europeans)
**Childbirth: Pachacuti announces the birth of a new child in the name of Inti as well on November 1439 but haven't decided on a name yet. He saw this as a blessing and may even intend to name his heir after himself.
**New Settlement Proposals (reminder, repeat): With the death of Nayaraq, these plans of hoarding gold and wealth has been temporarily put on hold under the short-lived era of the Five Pretenders.
==== Kingdom of Imerina ====
* Government: Absolute Monarchy (Kingdom)
** King: Andriananjavonana (B 1391, alive) (R 1418 - Present)
** Dynasty: Ammagari
* Economy: The economy of the Merina Kingdom is based mainly on agriculture and fishing, there's also some light trade going on with the Swahili and various peoples on our home island. That's kind of, it, our economy is practically the same as many other primitive african states and such.
* Allies: N/A
* Capital: Ambanja
* Demographics:
** Population: ca 512 000 total
** Ambanja: 7 250
** Mahajanga: 1 150
** Rural regions: ca 502 000
** Ethnicities: 100% Malagasy (divided into 80% Merina and 20% others such as Betsimisaraka, Betsileo, Tsimihety etc.)
** Religion: 100% Haintenism (traditional Merina folklore)
* Wars and Conflicts (italics: Potential War):
** N/A
* Military: Ca 1% of our population is our available manpower that we can deploy for warfare, thus being ca 5 000 man.
** Deployed units: None
** 4 000 Spearmen
** 1 100 Bowmen
* Navy:
** 6 transport ships
* Diplomacy:
** N/A
* Events:
** Outpost on Mahori:  We do control the island of Mahori (Mayotte), which is basically just a small place with some fishing huts and smaller villages. Outposts for lookouts are placed on the island, in order to maintain control there for purposes such as trade with the Swahili people.
** Exploration of the Komoro Islands: The Komoro Archipelago lies northwest of Madagasikara and one of them is practically Merina territory. A few warriors along with a navigator are sent to explore the remaining islands and write down what is found.
** War Paint: "So why do they call him "the Joker"?", "I hear he wears makeup.", "Makeup?", "Yeah, to scare people. You know, war paint." Experimentation with various substances to create war paint for our soldiers is done. It is disciplined and prideful to be fierce and to scare your opponent in battle and our forces need this form of intimidation.
** Seme Knives: From trade and other diplomatic relations with various Swahili polities not only have we begun to understand them better but we've also gotten our hands on some of their native weapons, known as Seme Knives (look it up). These will prove good for hunting and battle.
** Shrine for Andrianerinera: Malagasy culture in general and the different religions have some things in common. One of these is emphasizing and respecting the links between the living and the razana (ancestors). This is done through various rituals and adhering to fady, taboos that are to be respected. It is widely believed that by showing respect for ancestors in these ways, they may intervene on behalf of the living. Therefore, a system is set up where each monarch will have a shrine built for them after death.
** Thanks for changing the name, I appreciate it.
==== Kingdom of Castille and Leon ====
* Government: Absolute Monarchy
** Ruler (King): John II (1406-)
* Economy: The economy is running quite well, the union helps strengthen the economic ties between the different kingdoms and the Beso is being used commonly in the large cities, assisted by the Banco Real, however, the commoners have much less to enjoy, with trade varying widly from village to village, and the feudal system obstructs almost all social mobility.
* Alliance - Gladius Christi: Valcanor, Castile - Leon, Granada, Agousta          Secret Anti-Valcanor Alliance: Castille-Leon, Naples
* Capital: Madrid
* Demographics
** Population - 4,550,356
** Ethinicities - 91% Spanish-esque 5% North African 4% Other
** Religon - 93% Catholicism 6% Arzham 1% Other
* Cities and Population Spread
** Madrid - 225,000
** Toledo - 201,000
** Cordoba - 215,000
** Burgos - 125,000
** Leon-  155,00
** La Coruna - 105,000
** Oviedo - 157,000
** Rural - 3,053,00
** Fuerte Solaridad - 500
** Fuerte Puedra Alta - 100
* Military - 120,000 
** Archers - 70,000
** Cavalry - 7,500
*** Heavy - 3,750
*** Light - 2,350
*** Super Light - 1,650
** Standard Knights - 7,750
** Pikemen - 8,500
** Men at Arms - 11,500
** Arquebusers - 6,750
* Siege Weapons
** Trebuchets - 100
** Ballista - 90
** Cannons - 100
* Navy
** Transport Ships - 70
** Converted Merchant Ships - 35
** Floating Fortresses - 95
** Sea Falcons - 125
* Wars and Conflicts - 
** The Naples War - The Valcan's navy's attempt to blockade the Strait of Gibraltar is already too late, as Castillean ships have already made it to the Valcan coast, blockading them, putting the Valcan in a bad spot. Meanwhile, the Neopolitan Navy is doing a nice job on it's part as well. Other Castillean ships that haven't got to Gibraltar engage in skirmishes against the Valcan ships trapping them in between two bad spots. Any Valcan troops trying to come back to the mainland will meet the Floating Fortresses and Sea Falcons, a deadly combination that will surely sink many ships.
** Valcanor Front -  Whilst Granada is captured, they don't immediatly capitulate. The force is then instructed to move down Malaga and Gades, to strike a killing blow on them.  To match the sudden increase in Valcan army size, 50,000 more troops are raised from various sources.  The siege of Valencia has now increased from 27,500 troops to 50,000. They use their annons and other weapons to try to break through the defenses and capture the city. Floating Fortresses with cannons on them also move into the port to bombard the city from the sea. The 20,000 in Taragonna are reinforced to 37500, and continue to siege and loot.  10,000 troops then move up towards San Sebastian to take the city, aided by the presence of our Floating Fortresses. All of these forces have incredibly formidable weapons at their disposal, and will be able to take their targets, hopefully.
* Diplomacy -​​​​​​
** Albion -They stop recieving mercs, as now we are at war.
** (SECRET) Pirates on the North African Coast - Alright, we need you to raid the Valcans EXTRA hard now, that way you can strike a death blow on them.
** Naples - Alright, we need you guys to start moving in troops into Valcan territory, we got our ships on their coast, so hopefully it shouldn't be that hard once Sicily falls.
** Westria - Okay then
* Events
** New Times, New Routes - Ever since the former Pagan states have been expelled out of the the Peninsula, trade has once again returned to the area, cities like Cordoba and La Coruna grow at high rates, as works of craftmanship, such as rugs and jars pass through from Europa to Africa.
** Protect the Merchants (Part 6) - For the war, 50 Sea Falcons and 50 Floating Fortresses are built
** Learning from our Allies (Part 6) - Arquebuses start being produced at alarming rates, as anything is needed for the war.
** A very loud Bang (Part 5) - Cannons captured from the Valcans are used along with Castilean cannons, changes are applied aaccordingly, and many are used in the Siege of Valcenia.
** Oh Look, an Island! (Part 4) - The people of the Islands find an unusual peace this time, as we are occupied with the war.
** Securing the Island  - Control loosens a bit over the islands, but they are still run as usual.
==== The Kingdom of the British Isles (Albion) ====
Government: Diarchy
*Pendragon: Ash II (M, b. 1399 - ) (Reign: 1434 - )
***Daughter: Amber (F, b. 1424 - )
**Sister: Aurelia (F, b. 1399 - )
*Mordue: Lionel (M, b. 1388 - ) (Reign: 1430 - )
***Son: Leo I (M, b. 1407 - )
***Son: Leo II (M, b. 1423 - )
**Brother: Henry II (M, b. 1398 - )
Economy: The economy of British Isles consists of trade and commerce of a variety of materials. The primary export products of the UK are fish, wool, cloth, and a variety of vegetables.
Main Religion: Christianity
Cities and Demographics:
*Population:
*British Isles: 4.2 million
*France: 6.5 million
*Cities
**London: The capital of England, and location of the throne.
**York: Main center of England’s eastern fishing company.
**Dover: Main location of the British navy. While elements of the navy are located throughout the territory, the headquarters of the navy are located here. In addition, Dover is the main trading hub between it and Caen.
**Brighton: A newer shipbuilding facility located on the English Channel.
**Glasgow: Main hub of Scotland, and location of the regional capital of the area.
**Caen: The main hub where products heading to Britain from land mount ships to cross the channel. Also acts as Henry’s base of operations in France
**Dublin: Main hub of Ireland, and location of the regional capital of the area.
*Wars and Conflicts
**200 Years’ War: With the signing of the ceasefire in 1431, the war between the French and English was put on pause. For the English, it allowed them to construct defensive positions along the frontlines, as well as allow the weathered troops to return home for the first time in decades.
*Armed Forces
**Total: 282,000 Manpower
**Army
***Total: 223,000
***British Defense Force: 64,000
****Made up of both trainees for France and of the home guard (in case of invasion), this group is mixed in terms of experience.
****Rough numbers:
*****Frontline Infantry: 15,000
*****Longbow Archers: 15,000
*****Arquebusiers: 3,000
*****Light Cavalry: 14,000
*****Bow Cavalry: 3,720
*****Field Artillerymen: 1,800 (4 people per artillery piece)
*****Logistical Support: 15,000
***French Expeditionary Force: 151,000
****Primarily made up of English living in France, this group is led by Henry Mordue. In addition, many of the most experienced troops can be found here.
****Rough Numbers:
*****Frontline Infantry: 15,000
*****Arquebusiers: 6,000
*****Dual-purpose Infantry: 57,000
******Can function as both ranged and melee infantry
*****Longbow Archers: 25,000
*****Heavy Cavalry: 15,000
*****Field Artillerymen: 5,200
******Field cannons: 3,500
*****Logistical Support: 26,000
****Consists of a plethora of dual-purpose infantrymen, able to use both crossbows and swords in combat, in addition to longbowmen and heavy cavalry.
***Roundtable Knights (Elite): 8,050
****These are Britain’s elite forces. A rebirthed version sprouting from Artoria’s original group of holy knights, this force has never lost a battle, and has unwavering loyalty to the crown and the Order of the Roundtable, willing to fight to the death for the survival of the British Isles.
****While most are able to fight, members of the Roundtable are encouraged to branch out into their own craft, such as pottery and sheepherding, with the idea that everyone should act like a Roundtable Knight and give their all into both their craft and their country.
****The only way to become a Roundtable Knight is to be selected by an existing member of the group. Most knights tend to make apprentices out of those they recruit to the Roundtable, and generally, no one usually complains when a Roundtable Knight selects someone to join the ranks of the Roundtables. Depending on the country/chapter, one can also be appointed to the Roundtable by the crown..
****Notable (Living) Members:
*****(Most of) Pendragon Family
*****(Most of) Mordue Family
*****Sir George Cromwell of Cotswold
**Navy:
***Personnel: 64,000
***Naval Vessels:
****Dual-purpose Merchant Pre-”Ship of the Line” Warcogs: These ships are larger than the current English mainline warship, though the size was originally drafted to be capable of storing more produce and supplies within. However, with the increase in piracy in the Mediterranean, and the English’s interests in the area, these Merchant Cogs see an increase in armament, with prototype naval cannons being mounted onboard
*****Number in possession: 30
****Pre-”Ship of the Line” Warships: These ships that came before the Ship-of-the-Lines. In essence, these ships had state-of-the-art hull designs with “primitive” armament; the English longbow.
*****Number in possession: 35
****Dual-purpose Merchant War Vessels: Primarily functions as a merchant vessel that is more heavily armed than most merchant vessels, mainly to protect against pirates. In essence, these ships are normal merchant vessels, except with slightly thicker hulls and a complement of longbow archers onboard.
*****Number in possession: 30
Research and Development
*Cannons: With cannon technology slowly chugging along, they are slowly becoming implemented within the navy and army.
*Naval Vessels: Pre-Ship of the Line Warcogs are being drafted, mainly for increasing the nation’s trading capacity from sea.
*Arquebusiers: The defensive capabilities of the arquebus was seen at the Battle of Orleans, when they inflicted heavy casualties on the French crossing the river. As such, The British use the ceasefire to re-equip and retrain their infantry to these new weapons.
Training and Production
*Dual-purpose Pre-Ship of the Line Warcogs x 500
**Basically larger cogs
*5,000 Dual-purpose infantry converted to arquebusiers
*1,000 Field Artillery Pieces
*Scrapping of all Dual-purpose Merchant War Vessels
**Mainly due to their obsolescence, with 1,500 being scrapped per year (7,500 per turn)
**The sailors freed up from sailing asked to assist in working in the fields due to the poor harvests.
*Whatever equipment and personnel is required to maintain numbers on the frontline.
Diplomacy
*Castille and Leon: Seeing that a war has broken out, the English send observers to view the fighting, to see if anything can be learnt from the conflict.
**The English also offer to sell them supplies for war if needed (such as arquebusiers and the likes)
**Castille Leon Response - We would be very glad if you did so
Events
*Cracks are Forming: A crop failure has hit the English portion of France, and both kings of Albion cross the channel to see that the people pull through. In their absence, a certain court advisor was tasked with running the situation back at home, leading to him beginning to spread seeds of doubt, as he began to advise Leo II as well as feed him lies, such as Ash I being a traitor to Albion on account of him “pulling out of the war” with France.
Deceased Log
*Rulers
**Pendragon:
***Artoria “Ember” Pendragon (F, b.1317- 1389?) (Reign: 1351 ~ 1369 - 1389)
***Ash I (M, b. 1347 - 1434) (Reign: 1390 - 1434)
****Sister: Aura (F, b.1350 - 1434)
**Mordue:
***River Mordue (F, b. 1322 - 1393) (Reign: 1369 - 1393)
***Henry (M, b. 1353 - 1429) (Reign: 1393 - 1429): Slain by Joan of Arc
****Daughter: Mary (F, b. 1382 - 1399)
*****Perished on the frontlines
*Roundtable Knights
**Joan “Anne” of Arc (Died in 1431, burnt at the stake)
==== Keisairvalta ====
** Government: Dual Monarchy
*** King: See 'The New King'
*** Dynasty: Multiple
** Economy: The Keisairvaltan Economy is based on heavily by trade through the Baltic Sea. As well as agriculture.
** Capital: Varntio
** Demographics:
*** Population: 4mil
**** Ingrians: 45%
**** Rostovians: 15%
**** Misc Finnic Cultures: 5%
**** Vesnians: 7%
**** Daeva: 9%
**** Volgans: 9%
**** Vedenans: 5%
*** Religion:
**** Eastern Orthodox: 90%
**** Catholic: 4%
**** Traditional Religions: 2%
**** Judaism: 4%
*** Wars & Conflicts:
*** Events:
**** War and Peace: A letter reaches the home of one Erik of Viipuri. Erik was one of the people currently vouching for the creation of the Riksdag. The letter has no named sender. What lies inside the letter is the information that the assassination of Makinen was performed not by Surtian like many had suspected, but by Olavi.
**** The National Revolt: As the information is leaked by Erik, the nobility (mostly the inkerian nobility) are infuriated, as they feel Olavi was a deceitful tyrant who needed to be stopped. that doesnt mean they support Surtian. In fact many of the infuriated Riksdag members felt as if the monarchy had failed to serve the nobility and that an electorate must be formed to reform the monarchy into a perfect system. Although this was a small faction, Erik used his staus as the one who brought the truth to rise up the ranks of the nobility and establish a Riksdag without the monarch. Soon Olavi and Suritan realize power is slipping out of their hands.
***** The New King: The Riksdag Electorate faction gained popularity over time, since none of the Kings decendants were a. Inkerian b. Kaprelian and c. Good people in the eyes of the Riskdag. So the election begins although the King is still in power and attempting to crush the Riksdag movement with his loyal Rostov nobility. A pretender King will rise up and lead them against Olavi, at least that what the Riksdag wants.
==== Archduchy of Westria ====
* Head of the State: 
** Emperor Leon II Hohenstaufen (B 1384 - still alive), (R 1403 - present)
*** Head of the Government: N/A
**** Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans. Our ruling dynasty is Hohenstaufen. We are also the Emperor of the HRE since 1351.
*** Demographics:
**** Population:
**** Wien: Population: 15,550
**** Konr: Population: 8,915
**** Rich: Population: 10,880
**** Polanum: Population: 12,360
**** Bozn: Population: 14,150
**** Trieste: 12,890
**** Rural and smaller towns population: 1,179,620
**** Total population: 1,234,125
**** Religion: catholic christians (99%), others (1%)
**** Ethnicities: 95% Westrian, 4% Venetian(or what ever ethnicity that lives in trieste area), 1% others
*** Economy: We are based on agriculture and trade through the danube river and with most of the HRE. We use our own coins which resembles a lot those of the old Roman empire. We have also started with trade from the sea through our port Trieste.
* Wars and conflicts: 
* Hussite War: Conflict has ended
* The Naples War: We have started making an invasion force containing most of our troops about 80% of them and have started to hire merceneries and aswell as letting volunteers join and other troops from HRE members.
** Chief Commander: Konrad Hiltzen (B 1387 - still alive), (R 1431 - present)
** Army: Total of
** Spearmen: 5,000
** Swordmen: 2,890
** Bowmen: 2,790
** Cavalry: 2,620
** Crossbowmen: 1,520
** Merceneries: 3,000
** Navy: Total of
** Cocha: 7
** Cog: 4
** Heavy weaponry
** Cannons: 35
*** Events:
**** Victory in Boiheim: As the peace between the hussites and papacy was declared crowds of people gathered to celebrate the victory though the peace would be short as our allied Valcanor got attacked.  
**** Preparing for an invasion: As the attack continues on Valcanor the Emperor start planning an invasion of Naples sadly it has to be through land as we have almost no power in the sea. The invasion force start to take form in 1436. If we are able to get military acces the invasion will start 1438 otherwise we have some problems that we have to handle.  
* Diplomacy:
* Venice: We as for military access we are quite sure that you wouldn't like a too strong Naples that could compete with you in the region right? We also offer them a trade agreement.
* Papal state: We kindly ask for your co-operation letting our troops march through your eastern parts since we were able to put down a big heresy uprising.
* HRE Members: Your imperial higness kindly ask you for allowing volunteers to come to Westria to join us against our new enemy. if any of you would directly intervene that would also be okay hoping some would join since it isn't often that we go to war and offically needs their help.
* Naples and Castille-Leon: We offically declares war on you as a response on the unprovoked attack from Castille and in support of our alliance with Valcanor.
==== Lepai ====
* Government: Tribal Confederation 
* Binanit’a’i: Asdzáá Tl'ógí (1426-) 
** Secondary Binanit’a’i: Hastiin Chʼilhaajiní (1426-)
* Economy: As a  Semi-Nomadic people we farm maize, beans, and squash around the more fertile land around the San Juan river and Rio Grande. Much of the population are hunter-gatherers though. Buffalo is a significant part of Lepai life, though they are less significant to us than they are to the Plains Indians. Since our introduction to sheep, some of our people have become pastoralists instead of full-time hunter gatherers. We also mine Turquoise, which is a good that Mesoamericans prize dearly. 
* Ceremonial Capital: Ni Alnii’gi (Monument Valley)
* De Facto Capital: Tota' Haal'a (Farmington) 
* Demographics:
** Population Density: 0.24/km
** Population: 62,000
*** Tota' Haal'a: 1,800
*** Ni Alnii’gi: 200
*** Tsétáłkáá: 1000
*** 'Oozéihaal'a:  1100
* Religion: 100% Lepai Folk Religion 
* Military: No standing army, but we have 10,000 warriors, 6,400 of which use horses, which we are able to use in case of a war.
* Events:
** Wechuge Paranoia: One night, a priest in the southern city of Tsétáłkáá claims to see a shadowy figure at night. At first, he does not pay it much attention. However, claims of young girl mysteriously disappearing begin popping up. The priest decides to investigate, which leads to him discovering a man by the name of Itza-chu. The man claims to be from the South, which leads the priest to believe that the man was Aztec in origin, even though he was more likely to be Coahuiltecano. This results in widespread hate for the Aztecs, dubbed the Wéʼéshgaaʼ Diné, leading to Hastiin Chʼilhaajiní considering raiding the Aztecs. 
** Metallurgy and Weapons: Most warriors can only afford a flint spear, or a stone battle-axe, along with a shield. Cotton Shirts (Ndik’a’deiji’ee’) are made more accessible, though Grass Shirts (Tłʼohdeiji’ee’) are still in use. As more deposits of copper, arsenic, and iron are found and exploited, it becomes natural for soldiers to use metal weapons more often.
====Kemahanacommacah | Grand Confederacy of Kemahana====
*Government: Pseudo-feudal elective monarchy
**Weroance:
***Moskatachaw (1384-1421)
***Sikankanna (1421-)
*Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
*Capital: Tanacoma
**Summer Capital: Dilyacoma 
*Demographics:
**Population: 66,105
***Tanacoma: 8,000
***Pocahontocoma: 4,000
***Utemaca: 3,115
***Iyi Sipi: 1,975
***Kanatsasipi: 1,625
***Nisinima: 1,260
***Dilyacoma: 2,000
***Wakiigi: 540
***Other settled towns and villages: 23,225
***Nomadic population: 20,365
**Religion: 39% Pocahontist (25,775 ppl), 61% other (mainly assorted Native American beliefs; 41,330 ppl)
***Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
****Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
****Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
****Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague. 
***Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
**Ethnicity: 32.4% Wisawen (21,398 ppl), 66.4% Miskawen (43,940 ppl), 1.2% Dinawen/Navajo (767 ppl)
***Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
***Navajo (Dinawen): The Navajo, known as the Dinawen in the Kemahanan tongue, are the only other agricultural peoples the Kemahanans have regular contact with. As a result, they are considered separate to the primarily nomadic Miskawen tribes. The term "Dinawen" would eventually outgrow the Navajo ethnic group, becoming a blanket term for all established agricultural peoples of the American Southwest (incl. the Pueblo and Anasazi). Currently, the Dinawen make a very small minority in Kemahana, mainly consisting of aspiring merchants, almost 100% of which are Navajo.
***Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
**Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language is used in non-formal conversation, based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
*Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze and even iron weapons made, due to access to plentiful mines in Lepai-controlled territory.
**Infantry: 500 (3,500 reserves)
**Archers: 250 (2,500 reserves)
**Cavalry: 300 (2,000 reserves)
*Wars and Conflicts: N/A
*Diplomacy:
**Lepai: ok so hear me out so you see that big ass river over there? this side is mine, that side is yours
**Aztec Empire: hi we exist or something uhhh yeah
*Events: 
**The Ginisipi Expedition: An expedition, consisting of 100 explorers and military men, set off in the year 1437, making their way down the Ginisipi River (the OTL Rio Grande River), and hoping to find its mouth. After 6 months of travel, they reach the Aztec city of Tamtoc, located where the Ginisipi meets the Great Southern Sea (Gulf of Mexico). The expedition would return to Kemahana, where one of the leaders of the expedition, Hisinami Atigishaa, would write his book "On the Southern Lands", describing the Ginisipi Expedition, and illustrating the Aztecs as a people of unimaginable wealth, but equally unimaginable evil (someone got particularly put off by the constant human sacrifices of the Aztec religion).
*Seizure of the Eastern Bank: Weroance Sikawkanna would order the seizure of the eastern bank of the northern Rio Grande Basin for the Kemahanan state, in an effort to secure the (future) trade route between Kemahana and any "southern riches". Attempting to further solidify the new expansion, Sikawkanna would also enter into talks with the Binanita'i of Lepai. proposing that all territory west of the Rio Grande would belong to Lepai while all territory east of the Rio Grande would be the domain of Kemahana. To better administrate the territory, the Kemahanan government would found the city of Wakiigi (OTL Albuquerque, NM), located at an area where the native tribes in the area often met and traded.
**A Summer Capital: After the death of the renowned and popular Crown Weroansqua Dilyehe in 1439 from typhus, the grief-stricken Weroance Sikawkanna would order an entirely new city to be constructed in the southern deserts she so loved. The city of Dilyacoma (OTL Santa Fe, NM) would be founded. It was meant to become the summer capital of the Kemahanacommacah, with a majestic summer palace constructed in the nearby foothills overlooking the town, and an equally large Pocahontist temple/mausoleum further up in the mountains, which would be Dilyehe's final resting place and the biggest temple in the southern deserts.
==== Ahuric Empire ====
* Government and Policy:
** Monarch: King Aqeel Ahurid 
** Administrative Situation: The divisions between the two ideologies grows more stark. The factions, to go into more description, are ideological groups with people tending towards one side or the other. Reformist ideas are based upon the Advisor's Assembly of the past, an assembly partially compromised of an elected body, the others being nobility and tribal elders given the job by the monarch which advised the monarch, with no actual legislative power. Reformists, on the moderate side, would like a return to the Advisor's Assembly and on the more extreme, advocating a completely elected body. Conservative ideas intend to keep the situation at hand, the freedom of tribes to rule their own land with the absolute power of the monarch. They don't want a strong central government, yet don't want to pass any more power to the people, keeping the status quo. Tensions are flaring once more as the calm of the previous monarchs have been cast away with the recapture of Grane and the victory over the Qarshids. The nationalism has brought people's attention back to domestic and political affairs. The young king, Aqeel, holds lavish parties and has fallen aloof from domestic affairs, instead adopting a gung-ho personality, going on foreign wars and attempting to show off to the international community. This means that a number of viziers have largely delegated the domestic policy, with these viziers being conservative. This has led to an era called The Hidden Government.  
** Population: 5,691,692
** Policy: 
*** The Military Draft: With Malepdiva declining our very fair deal, it seems we are headed to war once more. There is the potential for foreign interference, and we have to take every measure to make sure it will be favourable. The Ahuric military is increased drastically, trained for a year, then integrated within the army and navy. King Aqeel's daredevilish nature means that these new recruits are trained with many resources at their disposal, speedily being turned from citizens to military men. This might be hard to do for many nations, especially in the west. To increase the military by so many men at once would almost be impossible in such a short period of time. However, the nations of the peninsula have historically had a very large temporary army, armies formed from men called upon by the monarch. While that culture has certainly decreased in spread, especially within tribes, the monarch still wields the power to call upon militias and recruits. Men are only one part of the equation. The ports of the Ahuric Empire, especially the Royal Port of Al-Khor, the site of the old Gerrhan royal port and an important and large port, have dedicated a lot of their attention to building new military ships, while some transport ships, designed for trade missions, are fitted with polybolos and cannons. On the ground forces side, weapons are produced at a faster rate. This is not going to cut it, however, and weapons are bought off in other nations' markets while our own weapons are being built. King Aqeel has also, with his ardent attitude to military affairs and growing frustrated at the old generals, completely restructured the military staff with younger, more experimental generals. The military leadership has completely changed the tactics used in battle by the military, which will be explained in the Military Operations section.
*** The Grand Docks of Masirah: Ships need to be built faster for a trade based nation such as ourselves. By decree of the King of Ahuras, a new installation in the island below Oman (Otl Masirah Island, Specifically in Sur Masirah) is to be built with state of the art equipment. A form of dockyard, one that has been rumoured about elsewhere, is to be built. Ships are built on dry land and pushed into sea. However, the pushing into sea is usually an arduous process involving a lot of time and effort. Hence we shall bring the sea to it. This special dock will take many years to complete, perhaps it should be done by 1442, but much earlier, a standard dockyard should be complete. This special dock is one where the line between dry land and sea are blurred. Large wood barriers, holding back the giant force of the ocean, are moved into place by large wheels (imagine a mechanical device comparable to an irrigation waterwheel). Initially the design would have asked for many oxen and camels to power the device. However, that would have taken too long to move the barrier to allow a ship into the dockyard. Hence a different path was taken, one that would store energy while the docks were not being used. Using a device like an archimedes screw, water is pumped up to a large enclosed water store, cooled with windtowers, while the barriers are not in use, powered by camels and oxen. When the barrier is to be moved, the water is led down a waterwheel, which in turn powers the wheels moving the barrier. This is a complicated and intricate design, hence why the project is bound to take many years, even with the funding by the King. By opening and closing the barrier, the ship can be let out of the dock and water can be enclosed within the dock, so it can be pumped out by another set of Archemides screws, these powered entirely by animals. This allows for ships to be entered for repairs without having to be beached, yet still in dry conditions where more extensive repairs are possible. The docks are a major project, one that should attract labourers from across the nation who are interested with the grandeur of such a project. To flood the docks, a series of stone channels are built, allowing water to be entered slowly. These should just work with gravity. Aside from the docks, many fortifications are built across the island and in the lands across it on the mainland. They are to be fitted with cannons, and manned continously. State of the art architecture incorporating metal are used as forts. Small ships are on constant patrol in the strait, with the messenger system of rest houses are incorporated to the forts along the strait on each side of the strait.
*** League of the Desert: The League of the Desert is certainly not a new concept. It has parallels to the leagues made during the Arzhamite offensives. We are the clear leader of this league and hence must take it upon ourselves to strengthen the league to be prepared for any situation that comes our way. We shall do this by understanding the strengths of our league members. The Qarsoon were historically strong naval invaders, hence why they were asked to settle in Tamreda. We shall monopolise on this. We invest in the naval infrustructure in Salala, intending to crank up their naval strength, hoping they develop their own fleet. The Zoroastrian extremists are sceptical and some outraged at us accepting the Qarsoon within our circle like this. These were foreign men, from foreign lands, with foreign beliefs. This is sidelined by most other people, as the Qarsoon married into the locals, and are now closer to Ahuric than what they started as (I've blanked, what were the vikings called again?), they have abandoned most if not all aspects of their previous belief and most do not even know of where the Qarsoon originally came from. The Hejazis are not well known for their navy by any measure. They have an ok navy, an ok army, and an ok economy, nothing that stands out in particular. However, having been where they were for so long, they must have fortified their border splendidly. We will invest in the army of Hejaz, making sure they are strong, even if they don't have the numbers we do. They are more an elite force, one that emphasizes quality over quantity. Their fortifications are to be equipped with cannons and their economy is to be kickstarted to produce weaponry. These are aspirational plans, ones that require cultivating and developing over decades upon decades, and so will continue as such. The League of the Desert must become larger to become capable of withstanding the larger players in the region. We announce that any nation that would like to join in a mutual alliance announce as such, and we lead a delegation to Yemen to attempt to woo them into the League. If Yemen does join, they would have a position akin to second in command. Incentives are provided, diplomats are moved in, a large push to integrate Yemen is in play. Alongside this, tribes that live between the two nations, that frequent either side, are approached and given gifts as a sign of goodwill. The real intention is for them to spread word of the benevolent Ahuric Empire, giving horses, a very important animal in the region, and other livestock and food as gifts to their own people. As they go into Yemen, the hope is they make people more attracted to us, more willing to befriend us. With this, the Yemenis should be pressured internally into joining the League. As well as the tribes, diplomats are given plenty of gifts to give out as they travel to Sanaa to the villages and towns on the path. Intentionally they go through Najran before going to Sanaa, making sure to gift a lot in Najran. This could be a futile attempt, but it has precendent of working, and as such we are hopeful. Ahuric Traders are our best diplomats, establishing shops in Najran and Sanaa with goods from across the globe, showing how powerful and wealthy the Ahurics are. It is an exercise in soft propoganda, one that does not offend or undermine the government, but attempts to serve our purposes. 
* Military:
** Personnel: 79,000
** 1st Sipah: 
*** Swordsmen: 6,000
*** Spearmen: 3,500
*** Bowmen: 3,500
*** Fire Lancers: 350
*** Crossbowmen: 1,500
*** Light Cavalry: 2,500
*** Heavy Cavalry: 500
*** Ranged Cavalry: 1,500
*** Cavalry Fire Lancers: 85
*** Cannons: 10
*** Trebuchets: 20
*** Polybolos: 25
*** Overall: 20,000 Troops
** 2nd Sipah:
*** Swordsmen: 6,000
*** Spearmen: 3,500
*** Bowmen: 3,500
*** Fire Lancers: 393
*** Crossbowmen: 1,500
*** Light Cavalry: 2,500
*** Heavy Cavalry: 500
*** Ranged Cavalry: 1,500
*** Cannons: 10
*** Trebuchets: 20
*** Polybolos: 25
*** Overall: 20,001 Troops 
** 3rd Sipah: 
*** Swordsmen: 4,000
*** Bowmen: 2,000
*** Fire Lancers: 500
*** Light Cavalry: 1,000
*** Ranged Cavalry: 500
*** Cannons: 20
*** Polybolos: 10
*** Overall: 8,110 Troops
** Ahuras Sipah:
*** Spearmen: 3,000
*** Swordsmen: 3,000
*** Bowmen: 1,000
*** Fire Lancers: 500
*** Light Cavalry: 1,000
*** Heavy Cavalry: 500
*** Ranged Cavalry: 750
*** Cannons: 20
*** Polybolos: 15
*** Overall: 10,375 Troops
** Patrols:
*** Light Cavalry: 3,000
*** Ranged Cavalry: 3,000
*** Heavy Cavalry: 500
*** Overall: 6,500 Troops
** Muscat Fleet:
*** Gharaq: 30
*** Harbis: 30
*** Archer Light Sail Ships: 20
*** Fire Ships: 30
*** Light Transport Ships: 20
*** Heavy Transport Ships: 2
** Grane Fleet:
*** Archer Light Sail Ships: 20
*** Polybolos Light Ships: 10
*** Harbis: 40
*** Gharaqs: 30
*** Fire Ships: 30
*** Light Transport Ships: 40
*** Heavy Transport Ships: 10
** Luluah Fleet:
*** Harbis: 25
*** Gharaqs: 40
*** Fire Ships: 20
*** Light Transport Ships: 30
*** Heavy Transport Ships: 20
** Kashaf Fleet (Explorer Fleet):
*** Harbis: 2
*** Gharaqs: 6
*** Light Transport Ships: 10
* Military Operations, Domestic Events and the such:
** Units and Tactics:
*** The Harbi: Regarding our naval conondrum, we have developed a new type of ship. Previously, our cannon ships, which had cannons on their bow, were used initially against forts on the ground. However, they have been astounding against other ships when in the hands of a capable captain, which we don't have a shortage of. However, the issue with this ship is the delicate aiming require to shoot an enemy ship. The aiming, in comparison to archer ships, makes the cannon ships much more difficult to use in combat. The Harbi seeks to offset the issue of aiming by placing multiple cannons on the deck of the ship. These cannons can be swiveled, but take a long time to load, as with all cannons, and are not the most accurate, and hence are good against the large ships of larger nations, but not the small ships used by a few. Identifying this weakness is going to be instrumental to our naval structure. Now, harbis are to be placed behind other ships, or completely withdrawn, if the navy encountered use many small ships. They have 8 small cannons on deck, 4 on either side, and 2 large cannons on the bow, able to fill the same role as the older cannon ships, capable of knocking down fortifications, yet capable of shooting mutiple volleys at enemies, increasing the chance of hitting the enemy.
*** The Gharaq: Translation, the sinker. These ships are light ships, and are the evolution of our archer ships. While cannons are innacurate in long range, they are devestating in close range. The Gharaqs are ships with archers and fire lancers on board, intending to devestate enemies at short range. These ships also have 4 cannons, 2 on either side of the deck, used effectively as anti-personnel weapons, dealing devastation to the enemy at close range, especially to ships trying to board. They are known as the sinker for being able to sink many small ships in comparison to the larger ships who are mainly capable of dealing with a small number of large ships.
*** The Fire Ship: The fire ship has evolved over time, initially being a raft on fire, then evolving to a ship with incendiary liquids, and now, with gunpowder, becoming an explosive ship to deal damage to enemies at close range. 3 strategies are used with these ships: Some are used with a long fuse leading to barrels of gunpowder, effectively running on a timed fuse. These are useful for remote attacks, being safer than the other two strategies. Some are manned by a single sailor, who lights a short fuse when in range, and abandons the ship. This definetly causes more damage than the first option, but is more life-consuming. The third strategy is to shoot the ship with a flaming arrow once it is on track. This requires a ship to be close by and is only rarely used in open combat. It is, however, useful for ambushes near land, where a small ambush party on land prepares their shots as an empty ship sails towards an enemy fleet at a chokepoint. Then, the ship is set on fire, the heaping, burning mass first causes fire concerns for the enemy, then exploding as it approaches. These are cheap ships, able to cause a lot of damage. They are sail ships, like light sail ships, so as to be unassuming. 
*** New Tactics: With new generals, the "honour" in war has been tossed away for victory. Ambushes are now trained to recruits. The idea of one decisive battle is lost more and more. The enemy needs to know that attacking us is a terrible idea. Their supplies need to be removed and their advances must hurt them so much that continuing would seem suicidal. We should be willing to give away territory temporarily rather than fight the enemy instantly. Supply lines now have a greater emphasis, and carriages are increasingly used in armies to supply them. Camels are being brought into the fold to supply the army even in the most remote of places. These aren't instantly embraced, and are slowly being adopted, hence the lack of restructuring in the 1st and 2nd Sipah. However, the 3rd Sipah is recruited based on these ideals, being a much more versatile army. The efectiveness of these tactics will only be told by time. The army also has passed out new equipment, such as the "Lancers Shield", a shield placed carried first by fire lancers that was placed on the ground to protect from enemy fire. These shields are still only given to Fire Lancers, as they operate with a lot of reload time. These shields are made of metal, capable of withstanding arrows and perhaps fire lances, but not even affecting cannon fire. Speaking of cannons, cannons are no longer only fort attacking weapons, but now are used to clear out enemies too. When a column of enemies attack, a cannon can easily cause a dent in the enemy force. Understanding this makes our own cannon use much more effective, as well as developing some counter-measure against enemies using the same technique. Troops are to be spaced further apart when in combat.
** Trading Beyond the Horizon: 
*** Southern Fronier: With war being close, the Luluah fleet is pulled back to focuse on the war effort and be refitted. The Kashaf Fleet is set up, a small fleet, to search the southern lands, below those that we already know of. We already have vague descriptions and rumours about a land surrounded by animals and far from our costs, where gold is a commodity (Great Zimbabwe seems to have access to Arabic Goods from trading, so we would hear rumours about them, many probably untrue rumours). Hence, the lands to the south must be rich territories, a fine collection for the throne. We descend further, with a similar strategy as before; bringing in goods, scouting the markets for anything exotic or valuable, trading these goods back to Muscat. 
*** The Schools of Zoroaster: As we discover new lands and increase trade ties, we bring the Zoroastrian people of the Ahuric Empire into lands that have no Zoroastrian native population. Hence, as we trade, many citizens wanting to spread our faith go to these lands and set up schools to teach the way of Zoroaster. These aren't under our directive, but under the Muta'alemin scheme, some of the cost of travel for a few people who intend to understand the culture of these foreign nations are covered by the state. The vast majority however are privately funded endeavours. A few people have expressed that they would fight to spread the message of Zoroaster in these lands. They are supressed when found, a fight is not what we want. 
*** Maledvipa, our land: We, having prepared to attack earlier (in my turn I mentioned Id attack if they declined) we storm through with our plan. The Muscat and Grane Fleet surround the island of Al-Meenah as the year starts. Our hope is to capture the island before Vijayanagara responds (there was no response in the NPC Events, just that they look towards them for protection) and making it seem like a futile attempt to enter the war. The 3rd Sipah is to besiege the city of Al-Meenah, as the other islands which are far less settled are effectively brought under our control, with the 1st Sipah brought in if required. The population of Malepdiva should be very low, they are but an old colony, only able to survive based on the trade that was brought to them. If needed, the 1st Sipah will join the 3rd Sipah in the war. The 3rd Sipah, made up of new recruits, are trained according to the new tactics of war and are much more versatile, yet much smaller. They are to shell the city instantly, with help from Harbis, as Al-Meenah is a port city. Then, as soon there are multiple breaches in the city, the Sipah is to charge in and assault the city. A very conservative estimate of how long this should take is 2 months, and a very optimistic estimate suggests it should be done in 15 days. The shelling and blockade should take a great toll on the people of Al-Meenah, who are Zoroastrian and from our lands. We ask them to lay down their arms, we are willing to let Malepdiva be a vassal state, rather than a province. Our goals are not to take land for the fun of taking land, but to secure our trade routes and only intend to fortify our islands and let it be
** Defence of the Realm:
*** The Perpetual War: Preperations continue on the defence of the realm. Grane is to become a fort city, with food stores to last months without outside supply. 
*** Yemen: As stated in the Policy Section, we try to woo Yemen into the League. However, we are prepared to defend the League's Border with Yemen if need be. The Ahuras Sipah is developed as a Sipah remaining within the Empire, able to rush to the aid of allies quickly before the bigger 1st and 2nd Sipah can.
*** Strength in Numbers: Our allies in the League are brought into the fold with their armies being supplied with our weapons. The dream of an effective League army are shelved for the time being, as our allies are being strengthened to be able to defend the Peninsula in times of need.
* Economy:
** The Trade continues on its meteoric rise. However, so is spending. With the new docks and League plans underway, the increase in trade with our southern partners is not only not strengthening the economy, but the economy has slightly weakened due to spending. This does mean that a few people are annoyed at the government for, even with these situations, decreasing the amount of money flowing to the people. This is a small annoyance however, as the economy is still booming. 
* New Research:
** Easier Fire Lances: Continued Research. We hear rumours of fire lances that are fired at the press of a switch in the West. These rumours are ones we would like to investigate. A multitude of people are sent to the West in ships aiming to establish relations with these advanced Empires.
** Cannons: Cannons are brilliant machines, capable of doing so much damage. However, they are innacurate. Thus our intellectuals get to work trying to test out cannons. They are to test larger cannons, smaller cannons, longer cannons, larger balls, different projectiles, different materials, to create the perfect cannon for our military. 
* Production and Development:
** The Muta'alemin: The Muta'alemin project has set up in different nations and we hope to receive the blessings from it soon. However, the Muta'alemin mission to Constantinople is under jeopardy due to the Atouman moves. Thus, we send more people to Constantinople, hoping to take down the knowledge before it is sweeped away under the vicious Arzhamites. While increasing the number of scholars that are sent to Constantinople, many of our violently anti-arzhamite citizens have made the trip to Constantinople to aid the fight, regardless of their own religion. While the King could have ordered them to stop, he has turned the blind eye, hoping they can deal some damage to the enemy. These people have, through unknown means accessed some of our latest weaponry, such as the fire lances. They don't number many, with the largest estimate at 200, and the smallest at 20, but secret hopes are that they do some damage. 
* Diplomacy:
** Hejaz, Qarsoon: See Policy - League of the Desert
** Malepdiva: See Malepdiva Section
** Isetium: We hope you extend that NAP to the Entire League as well
** Indian Nations: Same as last turn, hopefully they respond
** Castille or Albion?: (No response necessary, but you can respond) A delegation is sent to where the elusive "instant hand cannons" come from, having heard from them through our trade network. We hope to learn of these weapons, but our stated goal is to bring gifts to these nations, as a way of goodwill (However, our knowledge is not set in stone, we might end up at Valcanor by accident. Up to the Mods)
** Yemen: See Policy - League of the Desert
** Vijayanagara: We send gifts and hope you don't enter a small fight between nations of differing religions and cultures. We are willing to compromise if needed to stop a needless war between brotherly nations. 
** Mods: Important Bits would be Policy - Masirah and Trading - Southern Frontier and Schools of Zoroaster as well as Development - Muta'alemin
==== Kingdom of Ghana ====
* Government: Absolute Monarchy
** King: Bamasa
** Dynasty: Gase
* Economy: Base on agriculture, gold mining and trading with other western African nations.
* Capital: Niani
* Demographics:
** Population: ~170,000 (91% Ghanan, 6% Galatoi, 3% Other)
** Religion: 47%Traditional Ghanan belief, 52%Ateuritism, 1%other
* Wars and Conflicts: N/A
* Military: ~1% of population
** 650 Spearmen
** 450 Swordmen
** 300 Bowmen
** 200 Garrisons
* Diplomacy:
** Aoudaghost: We would like to help you fight against Aretis-Songhai
* Events:
** Angry Prince: Mabo, heir to throne, has desire to take back Baloro from Aoudaghost. And the father helping Aoudaghost which made him very angry.
** Ateuritism become majority Religion in Ghana.
==== Valcanor ====
* Government: Absolute Monarchy
** King: Agustin III of Valencia, 76
** Queen: Sophia Hohenstaufen of Westria, 52
** Others:
*** Princess Selina, 29 (In Westria)
*** Prince Lazaro, 25
*** Princess Lela, 25
* Economy: Trade slowly grinds to a halt as the war intensifies. Most, if not all, trading vessels and cargo ships are transformed into military transports and ships for the navy, and many sailors, merchants, and such are needed in the military. However, the war brings an unexpected boost in economy due to the new jobs of constructing naval vessels, building weapons and armor, and training and feeding the army.
* Capital: Valencia (Government moved to Barcelona)
* Demographics:
** Population: ~4,692,800 (I know the numbers for towns are wrong but I’m just going to update them next turn.)
*** Valencia: 298,192
*** Barcelona: 257,920
*** San Sebastián: 240,500
*** Murcia: 228,068
*** Perrogo: 181,193
*** Tarragona: 158,514
*** Andorra: 151,183
*** Zaragoza: 134,254
*** Rural Areas and Smaller Communities: ~2,950,956
** Ethnic Groups: 
*** 92.4% Spanish (Valencian descent)
*** 2.4% Spanish (other descent)
*** .7% North African 
*** .7% French
*** 2.8% Other
** Religion: 
*** 99.3% Roman Catholic 
*** ~.7% Other
* Military: 51,620 active (the numbers aren’t perfect)
** Human Resources:
*** 10,500 Foot Soldiers (Swordmen)
*** 5,760 Cavalrymen
*** 4,695 Knights and Royal Guards
*** 9,120 Spearmen
*** 7,090 Standard Bowmen
*** 5,570 Crossbowmen
*** 5,770 Longbowmen
*** 1,695 Heavy Infantry
*** 900 Elite Warriors (Assassins, spies)
** 234,640 Reserve Troops 
*** 110,000 active
**** 50,000 Swordmen, Spearmen, Heavy Infantry
**** 50,000 Bowmen, Crossbowmen, Longbowmen
**** 10,000 Cavalrymen
** Siege Weapons and Artillery:
*** 64 Battering Rams
*** 80 Catapults
*** 42 Trebuchets
*** 8 Siege Towers
*** 38 Large Cannons
*** 85+ Small Cannons
*** 1 dozen Arquebuses
** Navy:
*** 60 Transports
*** 65 Cargo Ships 
*** 5 Large Transports
*** 50+ Merchant Ships
*** 4 Sea Riders
*** 3 Naval Kings
** Location
*** Valcanor: 97.5%
*** Sicily: ~1%
*** Westria: ~1.5%
* Wars and Conflicts:
** Two-Hundred-Years’ War: All troops in France are pulled back to fight Castile, and a few French soldiers follow them.
** Sicily-Naples War: The small group of Valcan forces left on Sicily stay to defend the island, and after retaking Syracuse they prepare to defend against the invasion from the north. Meanwhile, the Valcan soldiers sent to Westria join in their march south to attack Naples from the other end.
** Valcanor-Castile War: Our forces mainly do the same as last time, with more reinforcements, but some more soldiers and weapons are sent to Granada so they can defend themselves. With two newly formed divisions of 50,000 in the north and 45,000 in the south, we push in towards the land taken by Castile in both directions. Our forces squeeze their defenses thinner, and hopefully pushing them back a little bit from Valencia. Meanwhile, the navy with support from our allies in the Mediterranean can deal with the Castilean navy.
* Diplomacy:
** Genoa: We would appreciate some assistance, especially with Naples. Even if you don’t want to join directly, it would be a great help to deal with the African pirates, which would also benefit you by clearing them from our shipping routes.
** Westria and Sicily: Our soldiers will stay and fight against Naples with you.
Events:
* White Traders from Europe, Part 6: The war brings trade to a halt.
* Heir to the Throne, Part 7: The royal family leaves Valencia in a naval escort to Barcelona where they will be safer from the war for the time being. King Agustin III stays behind in Valencia to personally rule the military there. He commends the soldiers for their bravery in defending the city in the face of danger and helps citizens prepare for the attack. Princess Lela, who until now has been a well-mannered lady, pays a visit to the camps at which troops are stationed to rally them against Castile, their ally-turned-enemy. She states that Castile is “Disobeying the word of God” by attacking an ally who did nothing to provoke them. Her brother Lazaro commands the Valcan forces in Sicily with his head high, raiding the camps of the opposing army even when vastly outnumbered and earning himself the title of Lazaro the Gallant.
* A Big Bang, Part 5: Cannons and smaller hand cannons are rapidly produced for our land forces and our growing navy. A small amount of Arquebuses, stolen from Castilean forces, are studied though we do not know how to use them.
* Give the North Some Love, Part 2: The northern fleet of trading ships is repurposed to raid the northern coast of Castile, attacking the city of Oviedo with new cannons on the ships and setting some smaller towns ablaze. The ships quickly retreat before they are attacked. They also assist a northern division of the army in seizing small portions of land on the Castile side of the border near San Sebastián. The ships are divided into two groups based on previous size: Sea Riders, smaller and sleek, moving quickly but with less firepower, and Naval Kings, bulkier and slower, but with more powerful cannons and larger capacity. The two ships are spread between the Mediterranean and the Atlantic coasts.
==== Nihon no Domei ====
* Government: Feudal Confederation
** Empress: Uchiha Tomoko
** Shogun: Kanzaki Izuku
** Speaker of the National Convention: Mori Kyoko
* Economy: Slow recovery. 
* Allies: Ezo, by personal union with Fujiwara
* Capital: Kyoto
* Demographics:
** Population: 14,980,000
** Ethnicities: Yamatai (78%), Chinese-origin (5%), Joseon (8%), Syonan (6%), Other (2%)
** Religion: Shinto, with Buddhist influences
* Population Distribution:
** Urban Population: 1,870,000 - 431,000 (Edo),
** Rural Population: 13,110,000
* Wars and Conflicts (italics: Potential War):
** N.A
* Armies [suspended]:
** 10,000 horses
** 29,000 general infantry
** 50,000 irregular infantry (infantry-in-training)
** 8,000 support staff
** 1,000 auxillary infantry
** 20,000 irregular auxillaries (auxillaries-in-training)
* Navy:
** 34 kawataro-fune
** 103 cargo ships
** 16 irregular converteds
** 34,000 sailors
* Diplomacy: N.A
* Events:
** Reconstruction: The entire nation undergoes massive reconstruction in the aftermath of the civil war, with much of the irregular infantries and auxillaries ammassed disbanding and returning home. This itself actually causes more damage, given how much the economies of the individual states had oriented themselves around conflict; however, war is over, and the scars must heal.
==== The Aztec Empire ====
* Government: Monarchy
** Tamechpechtecahtzin: Tlaloc Coatl
* Capital: Titlan
* Demographics:
** Population: 4 320k
** Cities: total: 592k
*** Titlan: 75.9k 
*** Malinalco: 60k
*** Colima: 48.1k
*** Texcoco: 45.3k
*** Acapulco: 39.2k
*** Tecoman: 38.1k
*** Mitla:  33.9k
*** Ichtaca: 32.1k
*** Culiacan: 29.2k
*** Tehuantec: 28.2k
*** Guamuchil: 28.6k
*** Tzintzuntz: 25.5k
*** Mazatlan: 24.2k
*** Tochpan: 22.2k
*** Tlaxcala: 20.4k
*** Tamtoc: 20.3k
*** Cueztec: 18k
** Rural area: 3 728k
* Wars and Conflicts:
** Invasion of Maya:
*** Southern Front: The Malen Army (28 420) will do small pushes to the east. (On hold until thhey accept our proposal or if they continue attacking)
*** East-Central Front: we send 90% (28 420) of the Malen Army to quickly push into the Mayan lands to the east and north-east. (On hold until thhey accept our proposal or if they continue attacking)
*** West-Central Front: The Texen army (42 630‬) will push the Mayan army to the north/north-west towards the Northern front. (On hold until thhey accept our proposal or if they continue attacking)
*** Northern Front: we send the Titalen army (28 420) to quickly push into the Mayan lands to the south-east and east towards the West-Central front. (On hold until thhey accept our proposal or if they continue attacking)
*** Tehunt Front: The Tehunt army (42 630‬) will be solely focusing on the Mayan troops trying to encircle a large portion of our army. pushing them further north. (On hold until thhey accept our proposal or if they continue attacking)
* Military: 2% 85 660 Reinforcements: 2% 85 660‬ tot: 171 320
** Army Total: 
*** Ob Swordsmen: 
*** Spearmen: 
*** tematlatl (Slings): 
*** Atlatl men (Throwing Spears): 
*** tlahuitolli (Bows): 
** Army of Titalen: 28 553
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Malen:  28 554
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Colamen: 28 553
*** Ob Swordsmen: 9 363
*** Spearmen: 7 244
*** tematlatl (Slings): 5 093
*** Atlatl men (Throwing Spears): 4 345
*** tlahuitolli (Bows): 2 641
** Army of Texen: 42 630‬
*** Ob Swordsmen: 12 264
*** Spearmen: 10 094
*** tematlatl (Slings): 7 984
*** Atlatl men (Throwing Spears): 7 197
*** tlahuitolli (Bows): 5 491
** Army of Tehunt: 42 630‬
*** Ob Swordsmen: 12 264
*** Spearmen: 10 094
*** tematlatl (Slings): 7 984
*** Atlatl men (Throwing Spears): 7 197
*** tlahuitolli (Bows): 5 491​​​​​
* Navy: 23 Transport ship (for rivers), 80 Fishing ships, 3 Transport ship/'s (can travel between cities on the east coast) 0 (Protoype/s)
* Diplomacy: 
** Mayan Empire: I'm honestly suprised, let's just have the border as they are, war ends we both keep what we've taken, that's it. Enough blood has been given to the gods in this war, we want peace. Deal? 
* Research: N/A
* Production: N/A
* Events:
===Turn IX: 1440 - 1445===
====Mod Event====
*The Last Roman (Part 3):  On 1440, Constantine became fascinated by a courtier named Caterina. All his life, he never really married, nor found love. But the woman that stood before him was perfect. She was kind, generous, caring, loving. Everything he could ask for. Some of his advisors were suspicious of such a character in the court of politics. But Constantine ignored them. He asked for her hand in marriage, but she denied this. Though, she eventually accepted. The marriage was on 27 July 1441, she became pregnant. Perhaps Constantine could look forward to a better future after all. Tragedy struck, when his wife died in August 1442 after suffering a miscarriage. He decided not to marry again.
*Terror of the White Raven (Part 8): Morgan de Noyon decides to retire from his life as a Paladin, leaving leadership to his right-hand man Estoult. Estoult had some... weird tastes, but he is clearly competent enough. Morgan went out to Jeanne and Joan's old village, with his wife and children. Now that France has also made a ceasefire with Burgundy, he is free to roam. Frederique showed signs of interest in the Paladins, she told her father that she wanted to be just like him someday. Morgan chuckled, perhaps she would, if she has the strength. Noel was generally uninterested, preferring the finer things in life than to potentially die for a cause that is not originally about him. This made relationship between Morgan and Noel pretty difficult, but that is only if the subject is touched.
*The Lost Man from Delhi (Final): Gujarat, the last stronghold of resistance, became home to Bahubaljeet, who was apparantly found alive. Baljeet demanded that they release his brother to him. They refused, despite the destruction of their armies. There was still heavy resistance from the population, however. The war was fierce and led to Baljeet and Bahubaljeet to meet each other on the battlefield. The duel was fierce, but honorable, despite the bad blood. Baljeet won out, and Bahubaljeet died in his arms. Baljeet annexed Gujarat and returned home, the surviving brother of his kingdom in 1443.
*Crusade of Varna The council of Venice decided it was time for the Atouman expansion into Europe should be dealt with. They called upon the powers of Atouman Empire via crusade for Varna. However, it is likely that most major monarchies were unable to meet the call. The Crusade of Varna lasted until 1444, with only powers of eastern Europe. Despite being beaten a lot before, the battle of Varna culminated in a decisive Atouman victory over the crusader alliance at the Battle of Varna on 10 November 1444, during which King Lazlo of Eskos and the expedition's Papal legate Julian Cesarini were killed. Prior to this, Atoumans were struggling to expand in Europe, and had made slow progress, thanks to bordering countries. Their victory in 1444 would cement Atouman strength in Europe not as invaders, but as those who rightfully own the lands they took. But it also provided a catalyst for many things.
*Cries of the Desert (Finale): The Songhai armies capture both Baloro and Nouacus, performing brutalities in both cities shocking Ghanans, Galatoi and also the Aretian Mauretanians who've become more moderate throughout their peaceful existence. The Galatoi rush to annex Donnius and provide safe refuge to Aoudaghost refugees. The Galatoi and Aretis-Songhai make peace, while both prepare for a second round of war.
*Ill Tidings from the North (Part 4): The Elysians were angered worse than ever before by the northern raiders. Nea Alexandria had been almost entirely burnt and many nobles killed or enslaved and kidnapped. The council of Elysiapolis gathered for an emergency meeting, where the nobles concluded to amass a fleet and bring the fight to the northmen. An armada of 150 ships were built and they set sail for the north. A Tradailcaladh merchant vessel spotted the armada not far from the city and turned straight back, warning the Vinlanders of the incoming threat. The city wasn't prepared for the attack, but it wouldn't have helped. As the Elysian ships spotted the city and saw men with red hair and beards and the longboats the hammer of Elysia would come down on the city. The thousands of Elysian warriors came and wrecked the city. Some tried fighting back, others just fled to the woods of their allies, the Nahican lands. The noble general Ismaros established Tradailcaladh as his outpost, the city being a laughable size compared to the polises of Elysia. From there he would plan and send his forces to seek out where the other raider towns were located, and wipe them out. Earl Okwaho was able to flee with his family and his men and they began their trail to walk to Beul Munnurinn
*Agoustan Exploration: Over the years, Agousta had personally mapped out their exploration of Western Africa, secretly not showing it to Castile-Leon as well. Along the western and eastern coasts of Africa, progress was also steady; Agoustan sailors reached Cape Bojador since 1434 and now Cape Blanco in 1441. In 1443, they built a fortress on the bay of Arguin, south of Nouhadibou in Mauretania, giving them control of the trade in the area. They traded European wheat and cloth for African gold and slaves. It was the first time that the semi-mythic gold of Africa reached Europe without outsider mediation. Most of the slaves were sent to Madeira, colonized by Agousta in 1440, which became, after thorough deforestation, the first European plantation colony. By 1444, the Agoustans already started to explore the coasts of Senegal, Gambia, and Guinea. All of this was through the direct administration of Prince Henrique the Navigator, the son of a former Agoustan lord/ruler.
*Rise of Slavery: In 1441 two Agoustan explorers, Nino Tristao and Antonio Goncalves, sailed to what is today Mauritania in West Africa, kidnapped twelve natives, and returned home to present them as gifts to Prince Henry the Navigator. He begrudgingly accepted, but this action paved the way for the acceptance of slavery.
*Hangul: The Hangul script is declared as the new script in Joseon and is encouraged over the current use of the Chinese (Hanja) script that is still in use in Korean literature and written accounts. The Hunminjeongeum is also published as a mean to transliterate Chinese characters of the written Korean language into Hangul, allowing for existing scholars to easily learn the new script.
*Castyrian Identity: Georgius Castrius, known as Skenterlord (or Skanderbeg) by the Atoumans, was a Atouman governor of Epirus after it was occupied by the Atoumans. He was initially loyal to the Atoumans, but his support fell apart during the Crusade for Varna. He mistakenly believed that Christians would succeed in pushing the Atoumans out of Europe. He met with other likeminded individuals, mainly governors, and declared their independence in former-northern Epirus 1443 as Castyr, Castyros, or Castyria.
*Pirates in High Places: Maghrebi pirates conduct raids on isolated ships pertaining to the Valcanor and Genoa side, bringing back considerable sums of money and slaves. Pirate proliferation means no Valcan fleet can exit the Mediterranean.
*Rise of the Horde: In 1442, a Sioux man named Akecheta was elected as the Chief of Kickapoo. With the advent of horses, he utilises these animals to a great degree, forming dedicated squadrons of light cavalry and conduct raids on bordering Chickasaw tribes and occasionally the tribal nation of Kemahana, bringing in wealth. These "riders" and the modus operandi resembling Turkic hordes of the nation would bring Akecheta the name "The (American) Warlord" in contemporary history, and his state, "the (American) Horde." (Note that America is placeholder name until the continent is properly discovered and named)
====NPC Event====
*Burgundy: They wished for a ceasefire with France, France accepted.
*Agousta: We disagree with the war of Castile-Leon against Valcanor, if you want Granada, you can have it, but you won't have us in the process. Upon our various (secret) meetings between Agoustan representatives from different cities, we had decidedly to peacefully (hopefully) split from you on 1441.
*Escosia (Eskos): They came under constant border skimishes and suffered from Atouman attacks. They have John Hunyadi, a noble of an Eskos family, who led counterattacks against the forces that came from the east. These battles were against Atouman forces in 1442 would eventually inspire the Crusade of Varna. Hunyadi adopted the Hussite method of using wagons for military purposes. He employed professional soldiers, but also mobilized local peasantry against invaders. These innovations contributed to his earliest successes against the Atouman troops who were plundering the southern marches in the early 1440s.
*Permian Warlords: They try once more to siege Ufa and capture it. Through months of sieging they're able to force the Ufans to surrender and capitulate the city. But theit victory was shortlived as a larger force of Golden Horde soldiers arrived and forced the Permians to retreat with massive losses back to Komi
*Naples: Their assaults falter with Valcanorese troops and Genoese ships assisting the Sicilians. They're forced out of the island and Caralis is sieged by the Genoans
*Granada:  They attempt to move against Castilian forces that also swept over western Valcanor,  though they fail to move to the Basque region. Allowing Castilian forces to  win over the Basque region with minimal bloodshed, this cuts off the extended Valcanor forces. However, their attempts on capturing Valencia are ultimately repelled. However, they capitulate under Castilian pressure.
*Maya: We accept the peace. We have had enough blood, you have enough people, even if we very much appreciate prisoners being brought back
*Maledvipa: They begrudgingly accepts becoming a vassal, warning the Ahurics not to get too ambitious.
==== Principality of Munich ====
* Government: Feudal Diarchy
** Prince: Karl I of the House of Welf (b. 1407, r. 1418-)
** Princess: Margaret I of the House of Schwerin (b. 1414, r. 1436-)
* Economy: Feudal economy mostly comprised of agriculture and trade
* Capital: Munich
* Demographics:
** Population: 260,000
** Ethnicities: 92% German, 8% other
** Religion: Catholic
** City Population:
*** Munich: 50,000
*** Rosenheim: 10,000
* Wars and Conflicts:
** N/A
* Army:
** 2,000 halberdmen
** 500 hand cannons
** 1,000 cavalrymen
** 30 cannons
** 2 trebuchets
* Events:
** City Construction: we start to rebuild Novaya Kostroma as Rosenheim
** Royal Marriage: Karl I marries Margaret Schwerin, creating a diarchy in the principality
* Diplomacy:
** Mecklenburg: We thank them for the union of our families, for the good of our people
====Kingdom of Wanka====
*Government: Despotic Monarchy / Tribal Monarchy
**Monarch:
***Kukuri (r. 1391 - 1418) (b. 1355 - d. 1418)
***Nayaraq (r. 1418 - 1434) (b. 1386 - 1434)
***Interim (1434 - 1438)
**Sapa Wanka (The One Ruler of Wanka):
***Pachacuti (r. 1438 - present) (b. 1409)
**Heir: Pachacuti (II) (b. 1439)
**Pretenders: N/A
**Current Dynasty: Pachacutian
*Capital: Wankapampa
*Economy: As the Wanka Empire is born under the hands of the new leader, Pachacuti sought to centralise trade and transfer all the riches of the mountains into one place that the then-ruler of Wanka, Nayaraq had thought about, believing that gold and silver that came from the mines needs to be hidden from the eyes of enemies. A centralised planned economy is underway. Agriculture is still very much primitive but uses terrace farming to get around the mountainous terrain that prevents regular farming. The bartering system is still working pretty well and the Andean kingdoms are essentially 'cashless' in some contexts. There are llama and alpaca farms operating for food, wool and transportation. Guinea pigs are also considered a delicacy for some reason, but yes, it is a thing. Traders are important in communicating with other far-flung settlements, which also helps for gold and silver to be transferred in some way later in the 15th century into a place that only the Sapa Wanka can access, along with approved eyes.
*Demographics:
**Population: 359,000
***Wankapampa: 10,000
***Lima: 6,500
***Ica: 1,200
***Nazca: 7,200
**Culture: 100% Quechua/Chirip (...unless you want to subdivide the groups further down)
**Religion: 100% Inca pantheon
*Military:
**150 elite warriors
**1000 spearmen
**500 slingers
**500 archers (bow & arrow ranged infantry essentially)
**1000 axemen/clubmen
*Wars and Conflicts:
**Cuzco: (see The Bountiful Conquests of Pachacuti)
*Diplomacy: N/A
*Events:
**The Bountiful Conquests of Pachacuti: Just two years after Pachacuti's consolidated control of Wanka, he began pioneering a conquest against Cuzco. He already set out promises and plans to conquer the heart of the mountain kingdoms. Pachacuti in his own orders sent all of his army to seize and take upon the towns and villages of Cuzco, hoping that he will reach the city of Qusqu to finally set upon killing the leader here and send out shockwaves to other kingdoms to immediately bow down to the new empire as subjects or else they will meet a similar fate. However, his advances by the end of 1444 are steadfast and swift, managing to seize upon villages, but he is still few miles away from Qusqu.
**Our New Child, Pachacuti: The Sapa Wanka has named his child after himself, because he thought that his name will bring prestige once he conquered the mountains.
**The Spot for a New Settlement: Traders and captive Cuzco soldiers tell of a settlement being built by the Cuzco leader. As Wanka pushes deep into Cuzco and soon approaching its central city, Qusqu (actually it is just Cuzco, but in fancy Quechua). But whether these rumours were true are yet to be seen as warriors have not pushed deep into the heart of the Cuzco kingdom.
==== Kingdom of Castille and Leon ====
* Government: Absolute Monarchy
** Ruler (King): John II (1406-)
* Economy: The economy is running quite well, the union helps strengthen the economic ties between the different kingdoms and the Beso is being used commonly in the large cities, assisted by the Banco Real, however, the commoners have much less to enjoy, with trade varying widly from village to village, and the feudal system obstructs almost all social mobility.
* Alliance - Gladius Christi: Valcanor, Castile - Leon, Granada, Agousta          Secret Anti-Valcanor Alliance: Castille-Leon, Naples
* Capital: Madrid
* Demographics
** Population - 5,000,356
** Ethinicities - 91% Spanish-esque 5% North African 4% Other
** Religon - 93% Catholicism 6% Arzham 1% Other
* Cities and Population Spread
** Madrid - 225,000
** Toledo - 201,000
** Cordoba - 215,000
** Burgos - 125,000
** Leon-  155,00
** La Coruna - 105,000
** Oviedo - 157,000
** Rural - 3,113,00
** Fuerte Solaridad - 500
** Fuerte Puedra Alta - 100
** San Sebastian - 250,000
** Granada - 40,000
** Sevilla - 20,000
** Garofe - 30,000
** Malaga - 20,000
** Algecia - 30,000
* Military - 170,000
** Archers - 100,000
** Cavalry - 10,000
*** Heavy - 4,750
*** Light - 3,350
*** Super Light - 2,150
** Standard Knights - 10,250
** Pikemen - 13,500
** Men at Arms - 17,250
** Arquebusers - 12,000
* Siege Weapons
** Trebuchets - 150
** Ballista - 130
** Cannons - 150
* Navy
** Transport Ships - 70
** Converted Merchant Ships - 35
** Floating Fortresses - 145
** Sea Falcons - 175
* Wars and Conflicts - 
** The Naples War - It seems that Naples is in some trouble, and Genoan ships threaten our blockade, but our ships have just gotten 100 more, so we should be good. Floating Fortresses continue shelling Valcan coastal cities with their cannons, whilst Sea Falcons quickly strike at any ships trying to leave in stealth.
** Valcanor Front -  Although the Siege of Valcenia has failed, we have recieved many rewards in compensation. The capture of Granada and San Sebastian allows us to raise a further 50,000. Allowing for one final strike to hopfully knock Valcanor out of the game.  One push, consisting of 45,000 men will go towards Zaragoza. Another made of 40,000 men will go straight after Tarragona, to cut off anyone there.  Another 50,000 will be marching on Murcia, and 25,000 will be also going after Tarragona. If the sieges of Tarragona are succesful, Barcelona is to be next. If the siege of Zaragoza and Murcia are succesful, they are to strike at Valencia again, capturing Valcanor's most important cities in the process. Francisco Pizzaro the Elder, surprisingly, is a mercenary captain who is leading the assault of Zaragoza with much gallantry.
* Diplomacy -​​​​​​
** Albion -They stop recieving mercs, as now we are at war.
** (SECRET) Pirates on the North African Coast - Alright, we need you to raid the Valcans EXTRA hard now, that way you can strike a death blow on them. Also the Genoese might cause some trouble too so here's some extra cash for that.
** Naples - We will try to knock out Valcanor ASAP.
** Agousta - We can't handle having a second front for this war, so you may leave in peace, though you must be in an alliance with us for only 10 years.
* Events
** New Times, New Routes - Ever since the former Pagan states have been expelled out of the the Peninsula, trade has once again returned to the area, cities like Cordoba and La Coruna grow at high rates, as works of craftmanship, such as rugs and jars pass through from Europa to Africa.
** Protect the Merchants (Part 7) - Another 50 Sea Falcons and Floating Fortresses are built.
** Learning from our Allies (Part 7) - Arquebuses are made in the droves as a knockout blow is close.
** A very loud Bang (Part 6) - Cannons continue to be used, not only in siege but also in battle now.
** Oh Look, an Island! (Part 5) - The people of the Islands find an unusual peace this time, as we are occupied with the war.
** Strategy Changes (Part 1) - With such a large amount of arquebuseers at our disposal, new strategies are drafted for them. One example is them in the center with pikemen and archers as well as cavalry on the side, allowing for an invincible attack. These and other strategies are employed to maximize safety and destructive potential for them
** Securing the Island  - Control loosens a bit over the islands, but they are still run as usual.
==== Kingdom of Imerina ====
* Government: Absolute Monarchy (Kingdom)
** King: Andriananjavonana (B 1391, alive) (R 1418 - Present)
** Dynasty: Ammagari
* Economy: The economy of Imerina is based mainly on agriculture and fishing, there's also some light trade going on with the Swahili and various peoples on our home island including the other two states of Betsimisaraka and Mahafaly. That's kind of, it, our economy is practically the same as many other primitive african states and such.
* Allies: N/A
* Capital: Ambanja
* Demographics:
** Population: ca 512 000 total
** Ambanja: 7 500
** Mahajanga: 1 300
** Rural regions: ca 502 000
** Ethnicities: 100% Malagasy (divided into 75% Merina and 25% others such as Betsimisaraka, Betsileo, Tsimihety etc.)
** Religion: 100% Haintenism (traditional Merina folklore)
* Wars and Conflicts (italics: Potential War):
** N/A
* Military: Ca 1% of our population is our available manpower that we can deploy for warfare, thus being ca 5 000 man.
** Deployed units: None
** 4 000 Spearmen
** 1 100 Bowmen
* Navy:
** 6 transport ships
* Diplomacy:
** Closest/Most relevant Swahili states and also Malagasy people: More general trade and interaction goes on, also see event.
** Mahafaly: Similarly to what was done with Betsimisaraka like a decade ago or something, we request a trade agreement.
Events:
* The Prince's Pilgrimage: Andriananjavonana introduces a rite of passage that all heirs to come shall follow, based upon old traditions as well as religion. This is to go on a "pilgrimage" together with a caravan of family members and Haintenist priests throughout the entire realm to show knowledge and love for the Merina land as well as a show of power to the people for the eventual future coronation of the prince heir to king. The most important part of this is to scale part of Maromokotro (the tallest peak in all of Madagascar) and perform a sacrificial ritual there dedicated to the razana and Zanahary. Prince Andrianamponga goes on this pilgrimage in August of 1444.
* The Start of the Spread of the Sorabe (continuous event): Through trade and such with both the other Malagasy peoples and the Swahili people start the spread of not only proper writing but also use of the Sorabe alphabet and script.
* Seme Knives: Currently mostly used for things other than warfare, like hunting and clearing through plant life (like machetes).
* Mapping out our Realm: We do that, will take several years though due to the planned map having quite some details and also showing neighbouring lands.
==== Lepai Confederacy ====
* Government: Tribal Confederation 
* Binanit’a’i: Hastiin Chʼilhaajiní (1426-)
* Economy: As a  Semi-Nomadic people we farm maize, beans, and squash around the more fertile land around the San Juan river and Rio Grande. Much of the population are hunter-gatherers though. Buffalo is a significant part of Lepai life, though they are less significant to us than they are to the Plains Indians. Since our introduction to sheep, some of our people have become pastoralists instead of full-time hunter gatherers. We also mine Turquoise, which is a good that Mesoamericans prize dearly. 
* Ceremonial Capital: Ni Alnii’gi (Monument Valley)
* De Facto Capital: Tota' Haal'a (Farmington) 
* Demographics:
** Population Density: 0.25/km2
** Population: 63,000
*** Tota' Haal'a: 2,900
*** Ni Alnii’gi: 200
*** Tsétáłkáá: 1300
*** Orayvi: 1500
*** Dziłghą́’í: 1,900
** Ethnic Makeup: 30.2% Lépai Diné, 14% Łitso Diné, 5% Baʼáadi Diné, 0.8% Wéʼéshgaaʼ Diné. 50.2% Anaasází Diné. 
*** Lépai Diné: The term Lépai Diné refers to all Apachean Peoples. They make up the upper class of Lepai. This term also applies to the Apache.
*** Anaasází Diné: The term “Anaasází Diné” refers to the Keresan, Tanoan, Hopi, and Zuni peoples which are native to Lepai.
*** Łitso Diné: The Łitso Diné, literally meaning “Yellow Men”, refer to the Yuman peoples which inhabit the western regions of Lepai. 
*** Baʼáadi Diné: The term “Baʼáadi Diné” refers to the Piman and O’odham Peoples. 
*** Wéʼéshgaaʼ Diné: This term refers to all peoples inhabiting Mesoamerica, as well as the Coahuiltecans.
** Religion: 100% Oasisamerican Folk Religion 
* Military: No standing army, but we have 11,000 warriors, 7,600 of which use horses, which we are able to use in case of a war.
* Wars and Conflicts: See “Raiding Mexico”
**Expansion A wide scale invasion of the Havasupai is carried out, with 2,000 men being sent to subdue the area, and integrate it into the Confederacy. Meanwhile, border regions continue to be occupied, and pueblos in said regions are absorbed.
* Diplomacy:
** Kemahana: We accept the border agreement. The Ginsipi, or the Tó Baʼáadi in our tongue, shall be our border. 
** Apache Tribes: Just 4 Generations ago, our people lived in the same lands. We still speak the same tongue and wear the same clothes. Indeed, we are one people. If you join our Confederation, then you shall learn of the ways of metallurgy. You shall have access to the numerous ores and metals of Dinetah to create weapons of incredible strength, and jewelry of great beauty. You shall finally be able to raid Mexico in enough numbers to be successful. 
* Events:
** Horse-Archers and Reforms: The Lepai Military has always consisted of Cavalry Units. However, in the year 1441, Hastiin Chʼilhaajiní begins to reform traditional Lepai warfare. First, Horse-Archers begin to be actively incorporated into the military, replacing the traditional Spear-Throwers. In addition, many better off Lepai Horseback Warriors now use 2 or 3 horses. When one gets tired, they are replaced with the other. The other horse would still have to travel, but now without the weight of the rider. Hastiin Chʼilhaajiní also dedicates much of his new gifted land for the raising and breeding for horses. Transfer of troops between units is now forbidden. The leaders on each level had significant license to execute their orders in the way they considered best. This command structure is highly flexible, to allow for the Lepai army to attack en masse, divide into smaller groups to encircle their enemies and either lead them into an ambush or divide into small groups of roughly 10 to mop up a fleeing and broken army. Although they fought as a unit, individual soldiers were responsible for their equipment, weapons, and up to 4 mounts. Their families and herds would accompany them on foreign expeditions. Tl;dr: Mongol Moment
** Border Changes: Asdzáá Tl'ógí, after increasing pressure from Hastiin Chʼilhaajiní, grants Hastiin Chʼilhaajiní all land south of the Kemahanan city of Wakiigi. However, this move is rendered null by Asdzáá Tl'ógí dying in 1443.
** Cities in the Mountains (2): 3 major Mountain-Cities (Dziłhaalʼá) rise to prominence. Haalʼá Dziłtsį́į́gi (OTL Washington Park), Dziłghą́’í (OTL Cibecue), and Gad Deelzha (OTL Mesa Verde). Of these 3, Dziłghą́’í is the largest, with a population of 1500.
** Codified Botany: The Naaltsoos Bichʼil Naalkaah, or “Book of the Study of Plants” is written. In it, the uses and functions of 98 plants are detailed. Along with listing the functions and uses, the book shows how exactly to use them. In addition, for the plants which function as food, multiple dishes are included. 
** Raiding of Mexico: Hastiin Chʼilhaajiní authorizes raiding on the city of Guamuchil and Culiacan. Apache tribes are invited to raid Mexico as well. 
(Blue dot is Oraibi, Red dot is Dziłghą́’í, Green dot is Supai. The red borders represent the Apache tribes which were requested to join us.)
==== Kingdom of Osnerol ====
* Government: Absolute monarchy
** King:
*** Hoko Katzo (r. 1362 - 1374)
*** Cuitlaxelo Witzo (r. 1374 - 1386)
*** Tepu Suhotz (r. 1386 - 1412)
*** Caon'tzi Kaan (r. 1412 - 1435)
*** Koyum Nas (r. 1435 - present)
**** Dynasty: 7th Dynasty (1223 - 1374), interregnum (1374 - 1386), restored 7th Dynasty (1386 - present)
***** Parliament: None
* Economy: The Osnerolese economy is based largely on fishing and agriculture, though copper mining is a decently-sized industry as well. Trade with foreign nations such as Elysia and the Atlantian states is now a large source of income for the nation.
* Capital: Monalba
* Demographics:
** Population: 383,500 (80% Osnerolese, 8% Taino, 5% Apalachee, 5% Creek, 1% others)
** Religion: 96% Osnerolese religion, 4% others
* Military: 7,670 manpower total
** Army: 3,730 soldiers
** Navy: 3,940 sailors (80 ships)
* Wars and Conflicts:
** Apalachee War: 2,990 soldiers are sent to march through Apalachee tribal lands, attacking major Apalachee villages.
* Diplomacy:
** N/A
Events:
* The King is Dead. Long Live the King!: In 1435, Caon'tzi Kaan would die of old age. His son, Koyum Nas, would succeed the throne.
* Growth Rate: The growth rate continued to grow at a steady rate until it had reached pre-smallpox rates due to the end of the plague. (GROWTH RATE INCREASED BY 1,000 PER TURN SINCE LAST OSNEROL TURN UNTIL REACHING 4,000)
* Cultual Assimilation: The cultural assimilation of minorities into Osnerolese culture occurs.
* Cacao Farming: Due to the favorable climate of the Caribbeans, cacao can be grown there. Though cacao was grown in that region since the Osnerolese landed in Kopayo (OTL Cuba), albeit on a much smaller scale, it is around now that larger cacao farms are made on the island. Cacao becomes a major Osnerolese export.
* Royal Academy of Monalba: In 1442, Koyum Nas founds the Royal Academy of Monalba, inspired by the universities created by the Atlantians and Elysians (though the concept of formal education was already preexisting in Osnerol, just like the Aztecs and Mayans). It becomes a center of Osnerolese mathematics and scientific research (influenced by the Greeks). Contained within it is a grand library with tomes on various subjects. It is considered to be the greatest "pre-Columban" (IDK if this term will make sense here, but I'm guessing Columbus still does his shit ITTL so) educational institution of Osnerol, and possibly the Grecosphere and Mesoamerica.
==== Tonga ====
* Government: Absolute Monarchy (Kingdom)
** King: Kanga
** Dynasty: Tonga
* Capital: Mu'a
* Demographics:
** Population: ca 70 000 total
** Mu'a: ca 5 000 
** Rural regions: ca 65 000
** Ethnicities: 100% Polynesian.
** Religion: 100% Māori Mythology
* Wars and Conflicts:
** N/A
* Military: 1% 700
** 5 High shiefs with Kinikini Tongan War Clubs
** 250 men with pakipaki clubs
** 200 men with Tongan Paddle clubs
** 180 men with Tongan Paddle clubs as main weapon and Kolo Tongan Throwing Clubs as secondary weapon.
** 65 men with Pukepuke Tongan War Club
* Navy:
** 120 fishing ships
** 50 travel boats (traveling between the islands)
** 9 exploration boats.
* Diplomacy:
** Nearby islands: Tongan efforts are made improving relations with Eastern and Western islands. If relations go well, within a few years they get a offer to join our nation of Tonga.
* Events:
====Kemahanacommacah | Grand Confederacy of Kemahana====
*Government: Pseudo-feudal elective monarchy
**Weroance:
***Moskatachaw (1384-1421; Pocahontid Dynasty)
***Sikankanna (1421-; Pocahontid Dynasty)
*Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
*Capital: Tanacoma
**Summer Capital: Dilyacoma 
*Demographics:
**Population: 69,105
***Tanacoma: 8,100
***Pocahontocoma: 4,000
***Utemaca: 3,315
***Iyi Sipi: 1,900
***Kanatsasipi: 1,625
***Nisinima: 1,260
***Dilyacoma: 2,500
***Wakiigi: 820
***Other settled towns and villages: 24,810
***Nomadic population: 20,775
**Religion: 40.2% Pocahontist (27,775 ppl), 58.8% other (mainly assorted Native American beliefs; 41,330 ppl)
***Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
****Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
****Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
****Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague. 
***Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
**Ethnicity: 33.3% Wisawen (23,002 ppl), 65.1% Miskawen (45,010 ppl), 1.6% Dinawen (1,093 ppl)
***Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
***Dinawen: The Navajo, known as the Dinawen in the Kemahanan tongue, are the only other agricultural peoples the Kemahanans have regular contact with. As a result, they are considered separate to the primarily nomadic Miskawen tribes. The term "Dinawen" would eventually outgrow the Navajo ethnic group, becoming a blanket term for all established agricultural peoples of the American Southwest (incl. the Pueblo and Anasazi). Currently, the Dinawen make a very small minority in Kemahana, mainly consisting of aspiring merchants, almost 100% of which are Navajo.
***Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
**Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language, known simply as Kemahanan is used in non-formal conversation. Kemahanan is based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
*Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze and even iron weapons made, due to access to plentiful mines in Lepai-controlled territory.
**Kemahanan Military
***Infantry: 500 (3,500 reserves)
***Archers: 300 (2,450 reserves)
***Cavalry: 500 (1,800 reserves)
**Kemahanan Ginimowin: The Ginimowin are specially trained troops tasked with internal security in Kemahana (a proto-police force). They deal with internal conflicts, civil disputes, and sporadic raids, as opposed to full-blown military ventures. 
***The Ginimowin currently have 250 personnel.
*Wars and Conflicts: N/A
*Diplomacy:
**Akecheta: no pls go away eeeeee
**Aztec Empire: ok so this big brain we have says you have a lot of gold and stuff, can we have trade? I can give you fast animals and sharper pointy sticks.
*Events: 
**Fuckers Stole My Gold, Can't Have Shit In Kemahana: With the recent raids by Akecheta's Kickapoo horse lords, the military ordered to partially mobilize and station themselves in frontier areas, and around 100 Ginimowin forces are sent to the western frontier to supplement the military efforts. Meanwhile, leaders, both local and national, are investing into defenses, with many cities building walls and palisades and digging trenches and moats on their outskirts. Some more... outlandish proposals even call for a wall encircling the entire country. 
***Someone Wants Revenge...: Among all the outraged voices following the raids by Akecheta's horse lords is an extraordinarily loud and belligerent voice. Wokoto Saashiil, half-Powhatan, half-Comanche, and a general in the Kemahanan army, argues that what the raiders have done is unforgivable, and that our troops should take the battle to Akecheta's home turf. Although Weroance Sikawkanna is yet to authorize such a move, Wokoto Saashiil and his message is slowly gaining influence in the palaces and high courts of the nation, and with every day, more and more people are out for blood...
**Military Reforms (Horses Are Cool Or Something): In preparation for his grand counter-strike against the perfidious Kickapoo, General Wokoto Saashiil, embracing his nomadic Comanche horse-wrangling side, has decided to begin fighting fire with fire. He has begun training his regiments in combat on horseback, analyzing Kickapoo tactics and supplementing them with his own prior experience and intelligence to create a beat that Akecheta's hordes (hopefully) won't be able to best. Wokoto's horseback archery has begun to spread past his regiments, and although it will take time to bring the Kemahanan army up to speed, we can rest assured that tactics are being overhauled at least.
**Southern Strongman: Hisinami Atigishaa, the main leader of the Ginisipi Expedition, has begun to grow entrenched in the southern territories of Kemahana. Setting up shop in the newly-founded trading post of Wakiigi along with some disgruntled merchants looking for new gold, Hisinami is convinced that the key to Kemahana's continued prosperity is towards the deserts to the south. Over the past few years, he has tightened his grip over Wakiigi and its immediate environs, cultivating good relations with local chieftains, settling disputes, and sparking economic growth in the area by opening up tin mines (finally freeing Kemahanan bronze production from the mines of Lepai). 
***Trade With The Aztec: In early 1443, Atigishaa and his cabal of merchants would set off on the Great Southern Expedition; a journey to the heart of the Aztec Empire itself. Bringing along horses, livestock, and weapons of bronze and iron, Atigishaa would attempt to strike up trade deals with Aztec officials along the way, offering superior weapons and beasts of burden for precious metals like gold and silver. Upon arriving in Titlan in the summer of 1444, Atigishaa would request an audience with the Huey Tlatoani of the Aztec Empire himself, promising the Tlatoani a reliable supply of bronze and iron weapons, as well as introducing horses to the Aztecs, in exchange for a cut in the profits of Aztec mines.
==== Keisairvalta ====
* Government: Elective Monarchy
** King: N/A
** Dynasty: N/A
* Economy: The Keisairvaltan Economy is based on heavily by trade through the Baltic Sea. As well as agriculture.
* Capital: Varntio
* Demographics:
** Population: 4mil
*** Ingrians: 45%
*** Rostovians: 15%
*** Misc Finnic Cultures: 5%
*** Vesnians: 7%
*** Daeva: 9%
*** Volgans: 9%
*** Vedenans: 5%
** Religion:
*** Eastern Orthodox: 90%
*** Catholic: 4%
*** Traditional Religions: 2%
*** Judaism: 4%
** Wars & Conflicts:
** Events:
*** The Coup: As the power of the Duarchy continues to decline. An ultimatum is sent to Olavi by the increasingly powerful Riksdag faction.  So Olavi, with little choice, turns to Suritan for help. But Suritan had come to figure that the Keisairvaltan succession crisis had been a lost cause. And decided that Caucus politics was more important. This forces Olavi to abdicate the throne leading to the creation of the Riksdag regime.
==== Nihon no Domei ====
* Government: Feudal Confederation
** Empress: Uchiha Tomoko
** Shogun: Nishimiya Asuka
** Taisho: Kanzaki Izuku
** Speaker of the National Convention: Mori Kyoko
* Economy: Slow recovery. 
* Allies: Ezo, by personal union with Fujiwara
* Capital: Kyoto
* Demographics:
** Population: 14,540,000
** Ethnicities: Yamatai (78%), Chinese-origin (5%), Joseon (8%), Syonan (6%), Other (2%)
** Religion: Shinto, with Buddhist influences
* Population Distribution:
** Urban Population: 1,870,000 - 431,000 (Edo),
** Rural Population: 13,110,000
* Wars and Conflicts (italics: Potential War):
** N.A
* Army:
** 10,000 horses
** 29,000 general infantry
** 50,000 irregular infantry (infantry-in-training)
** 8,000 support staff
** 1,000 auxillary infantry
** 20,000 irregular auxillaries (auxillaries-in-training)
* Navy:
** 34 kawataro-fune
** 103 cargo ships
** 16 irregular converteds
** 34,000 sailors
* Diplomacy: 
** Joseon: Kanzaki Izuku and his force of professional soldiers, as well as thousands more legions, is yours, should the decision to take Kyongsong and other states of your culture. 
* Events:
** Reconcilliation of the Houses [1] - Spring 1441: At the third meeting of the National Convention, the Empress notes the absence of a Shogun that she had previously entrusted with the war effort - Kanzaki Izuku. The former Shogun deserted his post over eight years ago, allegedly fearing retribution or even being executed as a concession to the old Hiroshima government and Tohoku. That won't do for the Empress, whose ambitions look further: declaring that Nihon will stretch to every land under the great sun, and that as long as the sun should survive, this land shall thrive as well. To that end, she orders that the former Shogun is sought out and offered total amnesty under the condition that he never retire from his post and fight for the nation till death; he will be discovered only months later, and...
** The Greatest General [1] - Winter 1441: The first assignment Kanzaki is given upon his ominous return is to put down surviving rebellions in Tohoku which have managed to survive all the way past the end of the war. Expedient as all hell, he ends the rebellions by doing something special: leniency; because, despite not being the proper Shogun due to his desertion, his new post is that of Taisho, one without precedent, and indeed, one unintended for continuation. The National Convention, agreeing that Kanzaki is ultimately useful, provides no consolidated opposition to his re-appointment, much to the chagrin of the Tohoku Convention. With that, Kanzaki decides that Nihon is not the nation where he will learn the most: he must take to foreign shores and foreign lands, privately professing to the Empress that he plans to retrace the route of the Great Conqueror of the Daevites, from Joseon through the plains of Central Asia to the gates of Europe and beyond. Empress Uchiha, seeing the potential as well as the necessity for expanding Nihon's sphere of influence, not only authorises that but has a delegation sent with him as well as a small professional army of 5,000 men. She also has the Nihonese representative in Joseon send Joseon a message [see above.]
** The Expeditions - 1442-1443: Attempting to spur exploration as part of her plans, Empress Uchiha orders three main diplomatic expeditions to the various corners of the known world - one to Wu and the Chinese states, one to Syonan and the old Southeast Asian states, and one which will slowly reach Europe and Africa via the traditional maritime route. Clearly inspired by Zheng He's own expeditions, it appears that the delegations are aimed at establishing relations as well as attempting to bring back treasures which will boost the struggling economy of Nihon, cripped by a decade of war and still in the throes of poverty. And though her power is paramount, it appears to slowly be disintegrating to be more regional.
==== Valcanor  ====
* Government: Absolute Monarchy
** King: Agustin III of Valencia, 81
** Queen: Sophia Hohenstaufen of Westria, 57
** Others:
*** Princess Selina, 34 (In Westria)
*** Prince Lazaro, 30
*** Princess Lela, 30
* Economy: The war brings an unexpected boost in economy due to the new jobs of constructing naval vessels, building weapons and armor, and training and feeding the army. 
* Capital: Valencia (Government is back in town)
* Demographics:
** Population: ~4,763,192 (I know the numbers for towns are wrong but I’m just going to update them later.)
*** Valencia: 298,192
*** Barcelona: 257,920
*** Murcia: 228,068
*** Perrogo: 181,193
*** Tarragona: 158,514
*** Andorra: 151,183
*** Zaragoza: 134,254
*** Rural Areas and Smaller Communities: ~2,950,956
** Ethnic Groups: 
*** 90.4% Spanish (Valencian descent)
*** .4% Spanish (other descent)
*** .7% North African 
*** .7% French
*** 5.8% Other
** Religion: 
*** 99.3% Roman Catholic 
*** ~.7% Other
* Military: 70,000 active (the numbers aren’t accurate)
** Human Resources:
*** 10,500 Foot Soldiers (Swordmen)
*** 5,760 Cavalrymen
*** 4,695 Knights and Royal Guards
*** 9,120 Spearmen
*** 7,090 Standard Bowmen
*** 5,570 Crossbowmen
*** 5,770 Longbowmen
*** 1,695 Heavy Infantry
*** 900 Elite Warriors (Assassins, spies)
** 262,000 Reserve Troops 
*** 200,000 active
**** 75,000 Swordmen, Spearmen, Heavy Infantry
**** 75,000 Bowmen, Crossbowmen, Longbowmen
**** 50,000 Cavalrymen
** Siege Weapons and Artillery:
*** 60 Battering Rams
*** 70 Catapults
*** 40 Trebuchets
*** 6 Siege Towers
*** 40 Large Cannons
*** 95+ Small Cannons
*** 2 dozen Arquebuses
** Navy:
*** 70 Transports
*** 65 Cargo Ships 
*** 5 Large Transports
*** 100+ Merchant Ships
*** 7 Sea Riders
**** 2 in Biscay fleet, 5 in Mediterranean fleet
*** 6 Naval Kings
**** 1 in Biscay fleet, 5 in Mediterranean fleet
** Location
*** Valcanor: 80.5%
*** Sicily and Laszlofold: 10%
*** Westria: ~1.5%
*** North Sea: >8%
* Wars and Conflicts:
** Sicily-Naples War: Caralis’ siege is maintained as a joint Valcan-Genoese-Laszlian invasion from the north finds the city rapidly approached. Mainly Sicilian forces land at the southernmost tip of the Italian peninsula, surrounding Calabria swiftly and expanding a bit further north.
** Valcanor-Castile War: After gathering up soldiers from the towns and cities of northern Valcanor, Lela leads an army of 70,000 at Zaragoza charge the Castilean lines, and though we are technologically inferior, our manpower advantage forces the Castileans back from the city for the time being. 60,000 move south to defend Murcia, quickly taking defensive positions surrounding the city. A final division of 82,350 defends Tarragona. 30,000 are stationed just outside the city while 31,350 to the south near Valencia and 21,000 to the north near Zaragoza quickly push forwards, hopefully cutting off the Castilean forces and encircling them to safely chip away at their forces until they fall.
* Diplomacy:
** Genoa: We would appreciate some assistance, especially with Naples. Even if you don’t want to join directly, it would be a great help to deal with the African pirates, which would also benefit you by clearing them from our shipping routes.
** Vestkyst: May our ships temporarily rest in your ports until it is safe for them to return home?
** Westria: Here, we’re sending some ships over to bring your troops.
Events:
* White Traders from Europe, Part 7: The war brings trade to a halt.
* Heir to the Throne, Part 8: Princess Lela, in disguise as a soldier, leads the charge against the Castilean invaders at Zaragoza, locking the invaders in harsh combat. Meanwhile, Lazaro the Gallant continues his campaign in Naples oblivious to the perilous situation of his family.
* A Big Bang, Part 5: The cannons aren’t as big an advantage against Castile, with their cannons equaling or exceeding ours in power, but the cannons transported to Laszlofold and Sicily have a much better effect on the Neapolitan armies (I assume they don’t have cannons. Do they have cannons? I hope they don’t have cannons). Minimal understanding of Arquebuses.
* Give the North Some Love, Part 3: After the attack by Castile separated the Bay of Biscay fleet from the rest of Valcanor, the navy and partially converted merchant ships gather up all the weapons and supplies they have left before setting off with all of their soldiers in an attempt to reach safety. As a parting gift to Castile, one final attack on Oviedo leaves the city in flames, and then the patchwork flotilla sails north. After being granted safe passage through the English Channel, the Valcan ships float off the coast of Vestkyst, requesting refuge in a port until it is safe to return to Valcanor.
====The Kingdom of the British Isles (Albion)====
Government: Diarchy
*Pendragon: Son: Ash II (M, b. 1399 - 1442) (Reign: 1434 - 1442)
***Daughter: Amber (F, b. 1424 - )
***Son: Edward (M, b. 1441 - )
**Sister: Aurelia (F, b. 1399 - )
*Mordue: Lionel (M, b. 1388 - ) (Reign: 1430 - )
***Son: Leo I (M, b. 1407 - )
***Son: Leo II (M, b. 1423 - )
**Brother: Henry II (M, b. 1398 - )
Economy: The economy of British Isles consists of trade and commerce of a variety of materials. The primary export products of the UK are fish, wool, cloth, and a variety of vegetables.
Main Religion: Christianity
Cities and Demographics:
*Population:
*British Isles: 4.2 million
*France: 6.5 million
*Cities
**London: The capital of England, and location of the throne.
**York: Main center of England’s eastern fishing company.
**Dover: Main location of the British navy. While elements of the navy are located throughout the territory, the headquarters of the navy are located here. In addition, Dover is the main trading hub between it and Caen.
**Brighton: A newer shipbuilding facility located on the English Channel.
**Glasgow: Main hub of Scotland, and location of the regional capital of the area.
**Caen: The main hub where products heading to Britain from land mount ships to cross the channel. Also acts as Henry’s base of operations in France
**Dublin: Main hub of Ireland, and location of the regional capital of the area.
*Wars and Conflicts
**200 Years’ War: With the signing of the ceasefire in 1431, the war between the French and English was put on pause. For the English, it allowed them to construct defensive positions along the frontlines, as well as allow the weathered troops to return home for the first time in decades.
*Armed Forces
**Total: 282,000 Manpower
**Army
***Total: 223,000
***British Defense Force: 64,000
****Made up of both trainees for France and of the home guard (in case of invasion), this group is mixed in terms of experience.
****Rough numbers:
*****Frontline Infantry: 15,000
*****Longbow Archers: 15,000
*****Arquebusiers: 3,000
*****Light Cavalry: 14,000
*****Bow Cavalry: 3,720
*****Field Artillerymen: 1,800 (4 people per artillery piece)
*****Logistical Support: 15,000
***French Expeditionary Force: 151,000
****Primarily made up of English living in France, this group is led by Henry Mordue. In addition, many of the most experienced troops can be found here.
****Rough Numbers:
*****Frontline Infantry: 15,000
*****Arquebusiers: 11,000
*****Dual-purpose Infantry: 52,000
******Can function as both ranged and melee infantry
*****Longbow Archers: 25,000
*****Heavy Cavalry: 15,000
*****Field Artillerymen: 5,200
******Field cannons: 3,500
*****Logistical Support: 26,000
****Consists of a plethora of dual-purpose infantrymen, able to use both crossbows and swords in combat, in addition to longbowmen and heavy cavalry.
***Roundtable Knights (Elite): 8,050
****These are Britain’s elite forces. A rebirthed version sprouting from Artoria’s original group of holy knights, this force has never lost a battle, and has unwavering loyalty to the crown and the Order of the Roundtable, willing to fight to the death for the survival of the British Isles.
****While most are able to fight, members of the Roundtable are encouraged to branch out into their own craft, such as pottery and sheepherding, with the idea that everyone should act like a Roundtable Knight and give their all into both their craft and their country.
****The only way to become a Roundtable Knight is to be selected by an existing member of the group. Most knights tend to make apprentices out of those they recruit to the Roundtable, and generally, no one usually complains when a Roundtable Knight selects someone to join the ranks of the Roundtables. Depending on the country/chapter, one can also be appointed to the Roundtable by the crown.
****Notable (Living) Members:
*****(Most of) Pendragon Family
*****(Most of) Mordue Family
**Navy:
***Personnel: 64,000
***Naval Vessels:
****Dual-purpose Merchant Pre-”Ship of the Line” Warcogs: These ships are larger than the current English mainline warship, though the size was originally drafted to be capable of storing more produce and supplies within. However, with the increase in piracy in the Mediterranean, and the English’s interests in the area, these Merchant Cogs see an increase in armament, with prototype naval cannons being mounted onboard
*****Number in possession: 20
****Pre-”Ship of the Line” Warships: These ships that came before the Ship-of-the-Lines. In essence, these ships had state-of-the-art hull designs with “primitive” armament; the English longbow.
*****Number in possession: 35
****Dual-purpose Merchant War Vessels: Primarily functions as a merchant vessel that is more heavily armed than most merchant vessels, mainly to protect against pirates. In essence, these ships are normal merchant vessels, except with slightly thicker hulls and a complement of longbow archers onboard.
*****Number in possession: 60
Research and Development
*Cannons: With cannon technology slowly chugging along, they are slowly becoming implemented within the navy and army.
*Naval Vessels: Pre-Ship of the Line Warcogs are being drafted, mainly for increasing the nation’s trading capacity from sea.
*Arquebusiers: The defensive capabilities of the arquebus was seen at the Battle of Orleans, when they inflicted heavy casualties on the French crossing the river. As such, The British use the ceasefire to re-equip and retrain their infantry to these new weapons.
Training and Production
*Dual-purpose Pre-Ship of the Line Warcogs x 500
**Basically larger cogs
*5,000 Dual-purpose infantry converted to arquebusiers
*1,000 Field Artillery Pieces
*Scrapping of all Dual-purpose Merchant War Vessels
**All but a few of these war vessels scrapped by the end of the decade, with the rest either sold to foreign countries or to British merchant fleets.
**The sailors freed up from sailing asked to assist in working in the fields due to the poor harvests.
*Whatever equipment and personnel is required to maintain numbers on the frontline.
Diplomacy
*Castille and Leon: Seeing that a war has broken out, the English send observers to view the fighting, to see if anything can be learnt from the conflict.
*Valcanor: Allows them passage through the English Channel
Events
*Cracks are Forming (Part Two): In the summer of 1442, While Ash I was in France, him and his entourage were ambushed by assassins, hoping to take revenge for the life that was lost for naught. Though Ash I managed to survive the assault, he received fatal wounds, as he passed away a few hours later, naming his elder daughter Amber as his successor to the throne.
Deceased Log
*Rulers
**Pendragon:
***Artoria “Ember” Pendragon (F, b.1317- 1389?) (Reign: 1351 ~ 1369 - 1389)
***Ash I (M, b. 1347 - 1434) (Reign: 1390 - 1434)
****Sister: Aura (F, b.1350 - 1434)
***Ash II (M, b. 1399 - 1442) (Reign: 1434 - 1442)
**Mordue:
***River Mordue (F, b. 1322 - 1393) (Reign: 1369 - 1393)
***Henry (M, b. 1353 - 1429) (Reign: 1393 - 1429): Slain by Joan of Arc
****Daughter: Mary (F, b. 1382 - 1399)
*****Perished on the frontlines
*Roundtable Knights
**Joan “Anne” of Arc (Died in 1431, burnt at the stake)
**Sir George Cromwell of Cotswold (Died in 1445)
==== Archduchy of Westria ====
* Head of the State: 
** Emperor Leon II Hohenstaufen (B 1384 - still alive), (R 1403 - present)
*** Head of the Government: N/A
**** Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans. Our ruling dynasty is Hohenstaufen. We are also the Emperor of the HRE since 1351.
*** Demographics:
**** Population:
**** Wien: Population: 15,650
**** Konr: Population: 8,915
**** Rich: Population: 10,880
**** Polanum: Population: 12,360
**** Bozn: Population: 14,160
**** Trieste: 12,890
**** Rural and smaller towns population: 1,179,720
**** Total population: 1,234,33ws5
**** Religion: catholic christians (99%), others (1%)
**** Ethnicities: 95% Westrian, 4% Venetian(or what ever ethnicity that lives in trieste area), 1% others
** Economy: We are based on agriculture and trade through the danube river and with most of the HRE. We use our own coins which resembles a lot those of the old Roman empire. We have also started with trade from the sea through our port Trieste.
* Wars and conflicts: 
* The Naples War: We have started making an invasion force containing most of our troops about 80% of them and have started to hire merceneries and aswell as letting volunteers join and other troops from HRE members and the expidition force from Valcanor. With help of of the fleet from Valcanor, local mercenery ships and our ships we managed to start an invasion of Naples most northern part. Though casulties were inflicted on us from enemy ships. We can now start our full scale invasion into Naples but we first build a small fort as a base before we start marching to the closest cities and take them over.
** Chief Commander: Konrad Hiltzen (B 1387 - still alive), (R 1431 - present)
** Army: Total of
** Spearmen: 5,100
** Swordmen: 2,960
** Bowmen: 2,910
** Cavalry: 2,690
** Crossbowmen: 1,520
** Merceneries: 6,600
** Navy: Total of
** Cocha: 10
** Cog: 5
** Heavy weaponry
** Cannons: 40
** Arquebus: 2
*** Events:
**** Building ships: We have started building intensively ships trying to be able to help our Valcanor friends by invading Naples.  
* Diplomacy:
* German States: Apperently Valcanor have promised to join the HRE so if you want to help it would be helpful for our soon to be newest member.
==== Kingdom of Ghana ====
* Government: Absolute Monarchy
** King: Mabo
** Dynasty: Gase
* Economy: Base on agriculture, gold mining and trading with other western African nations.
* Capital: Niani
* Demographics:
** Population: ~170,000 (91% Ghanan, 6% Galatoi, 3% Other)
** Religion: 54%Ateuritism, 47%Traditional Ghanan belief, 1%other
* Wars and Conflicts: N/A
* Military: ~1% of population
** 650 Spearmen
** 450 Swordmen
** 300 Bowmen
** 200 Garrisons
* Diplomacy:
** Galatoi: We would like to join you for war against Songhai
* Events:
** New and angry king: Mabo ascended to the throne after his father pass away. He begin to plan war against Songhai.
=== Turn X: 1445-1450 ===
==== Mod Events ====
* The Great Fire: On March 16, 1447, due to unknown circumstances, a major fire broke out and destroyed the centre of Valencia, Valcanor's capital. Losses of life were minimal thanks to quick action, but the property damage remains to be fixed.
* The Ambrosian Republic (1/2): With the Duke of Milan's untimely death in 1447, claimants on the title acted swiftly with two main contenders emerging: Alfonso, a noble from Valcanor, and Francesco Sforza, the late Duke's son-in-law. Despite general support for either candidate, other influential citizens believe the republic can be restored, and declared the Golden Ambrosian Republic on August 14, named after Saint Ambrose. A state of war with Venice before these events see Sforza elected as Captain-General as he captured key defected cities with little bloodshed, and see his powers grow. However, enemies in Milan continually working against him see Sforza defecting to Venice and undid his work for Milan, eventually coming close to Milan in 1450.
* Ill Tidings from the North (Finale): The Elysians send out search parties further north, hellbent on finding the rest of these dens of the pests, while beefing up the fortifications and size of Tradailcaladh. Minor fleets run into a small raiding party and destroy, confirming Ismaros' suspicions. Larger fleets are sent further north, but they don't find any proper settlements. Earl Okwaho reaches Beul Munnurinn. Floki has become the Thane of Vinland after his father's death. Okwaho, his old friend tells him of the Elysian retaliation fleet. Floki gathers his earls and begins plotting an ambush for the good general Ismaros. Falaichviktorp is spotted by the Elysian scout fleets. The Elysians were not as able on the sea as the Vinlanders, so the ocean would be the battleground. Raid fleets are prepared and siege machines like trebuchets and ballistas are built in the woods near Falaichviktorp. Two weeks later the main armade of the Elysians arrives with 130 ships. They expect resistance, but are heading for a head on assault on the town, but they're greeted by a Vikingar fleet, coming from the bay. 80 ships sail from the bay and 70 more join the fray, coming out of hiding from behind other smaller bays. Trebuchets begin raining flaming projectiles against Ismaros, lighting ships on fire and ballistas shoot the sides of ships full of shrapnel. Canoes emerge from the woods and they use the shrapnel or holes made by the shrapnel to board the ships. The cockiness of Ismaros turns to slight panic. The Greek fire used by their ten fireships doesn't seem to be enough as they get boarded one by one. After an hour more than half the fleet is in Vinlander hands. Ismaros orders a retreat, but many ships sink before even being able to turn around. Now only 40 ships remain, attempting to outpace the canoes and longboats of the Vinlanders. The escape wasn't a long one, with the flagship and Ismaros being captured before they got out to open sea. Only a handful of smaller vessels were able to flee back to Tradailcaladh. The newly captured fireboats are put to Vinlander use and Tradailcaladh is retaken, with Okwaho not minding the improved defenses built by Ismaros at all. The Vinlanders regroup and set out on a new set of raids. A single ship sails to Elysiapolis, bringing a message: "Ill Tidings I bring, Ismaros has failed and the grand armada is no more
* Blood, Beer, Brawls and Beards (Part 1): The New raid party falls upon Iarakipolis and Nea Alexandria again. Floki founds a new settlement called Deasaheim in Elysia, to provide a better permanent port for the raiders on the eastern coast. Nea Alexandria is retaken. With a large portion of the Elysian armies dead, the raiders are free to do what they want. Seaside towns are raided mercilesly along the entire coast down to Croatan. Inland towns on the way to Nikephora begin to fall, as Floki sets his eyes on Elysiapolis. If he could take the city and pillage it, he would have made sure to put his name down in history forever.
* The Proclaimed New Defender of Christianity: Georgius Castrioti (or Skenterlord) defeats the Atouman army at Seupi in late 1445 and again at Buthrotum in September 1446, leading to him being receiving a hymn of praise from the Pope, who claimed Christendom has been provided with a new defender
* The Last Roman (Part 4): On 1446, Constantine Romulus Hesperios had met for the first taste of a real battle in his life. The Atouman army reached the Hexamilion (a six-mile wall that defense the Peloponnese against the mainland attacks) on 27 November 1446. Constantine attempted to parlay with the Atouman ruler, but his attempts were for naught. The Atouman army poured through the wall and plundered Peloponnese. They forced the Byzantines out from Boeotia? (or Central Greece) to the Hexamillion wall after negotiations for peace. During this time, Constantine had discovered an exile by the name of Remanus (Roughly 15 at the time). His interest in him took a deep turn when he discovered Remanus was a claimant of of Vilmnatz, he took him under his wing. Meanwhile, previously serving as regent for his brother John VIII until 1439, Constantine eventually succeeded his brother on 1449 as Emperor Constantine XI Romulus Hesperios, who died in Constantinople of natural causes in 1448. There was a brief dispute in between, but with advocacy from his apprentice: Remanus III, as Emperor following a short dispute with his younger brother Demetrios. Constantine, now an Emperor without an heir or wife, is now actively searching for one
* The Blood Crow: He was the second son of Rem Dracul, who became the ruler of Vilmnatz in 1436. Remanus and his younger brother, Rom, were held as hostages in the Ottoman Empire in 1442 to secure their father's loyalty. Sometime between 1446 and 1448, Remanus was discovered by Constantine Romulus Hesperios, a Byzantine figure, and took Remanus under his wing. Remanus's father and eldest brother, Mircea, were murdered after John Hunyadi, a famous figure of Eskos, invaded Vilmnatz in 1447. Hunyadi installed Remanus' second cousin, Wladeus II, as the new ruler. Hunyadi launched a military campaign against the Atoumans in the autumn of 1448, and Wladeus accompanied him. Remanus vowed to save his brother one day.
* The Terror of the White Raven (Final): Morgan, even if he is at peace, still has some worries about himself. Frederique de Noyon (now about 12 or 13 years old, by 1450) wants to become like her father, Morgan. This made him really worried about the future, how could anyone want to go down a path to be someone as terrible as he was? He still had demons carried along with him. Noel, convinced his big sister Frederique that there is probably more out there than a quiet life. After hearing all the good stories of her father, she was ecstatic. Frederique went and talked to him about someday going on adventures. Morgan understood a little bit about how Fiete felt as well. He tried to convince Frederique to think otherwise, but she remained adamant and stubborn, she is just like her father alright. However, Frederique alleviated Morgan's fears and demons a bit, by telling him that from observing life, there are no true enemies of humanity, their demons are only made from themselves and in time, people may forget what he has done if he does a deed greater than his evils. Seems she is mature beyond her years than he thought. This made Morgan ponder on what he should do.
==== NPC Events ====
* Tlemcen and Valeris: The Pirate operations in the mediterranean have become a massive nuisance and they launch fleets to hunt down pirates (and take their loot for their own treasuries). Their trade routes have been disfigured to Valcanor, France, Albion and Italy by the pirates. Their campaign proves quite effective with piraty activity significantly decreasing in the Mediterranean with even more warfleets roaming the seas, discouraging even many of the bravest pirates from plundering merchant ships in the region
* Venice: They bow to Westria on the matters of the Iberian war, fearing a land invasion from the Westrians. They accept the trade proposal and opt to give the Westrians some ships in exchange for some riches. They see it is better to be friends with Westria than Naples
* Mauretania: They see the quarreling of the Iberians as an invitation for a holy war. They invade Granada, taking most of western Granada, Sevilla to Malaga and the city of Garofe sieging occupied Granada and Murcia. Sacrifices are performed in front of Granada to strike fear in the hearts of the defenders. The most outspoken resistors are decapitated en masse at the gates of Granada, but no where near as many as in Songhai
* Cyrenai: They invade Lybia after denouncing them for heresy against the Hellenic Church of Christ. They capture Misurata and siege Tripolis. Their goal is to be more significant on the world stage, sporting an inferiority complex thanks to Isetium
* Aethiopia: They invade Sumali, capturing Fagal and their northern panhandle. They attack Al-Joonoobiya and take it, forcing the Sumali to sue for peace
* Mossi: They annex Oyo through diplomacy
* Naples: Their fronts begin crumbling. Their navy in despair and a land invasion by Westria begins to cause major panic amongst the nobility. Northern Sardinia is invaded and Olbia sieged
* Mahafaly: They agree to the trade agreement
* Apache Tribes: They are intrigued by the promise of metallurgy, but they have found out about it and developed some of it themselves through trade. The tribes don't want to lose their independence so they decline
* Genoa: Their navy disrupts Neopolitan naval operations in open skirmishes
* HRE States: They aren't intrigued by the Iberian war, doubting Valcanor's survival they refuse to send aid
==== Principality of Munich ====
* Government: Feudal Diarchy
** Prince: Karl I Welf (b. 1407, r. 1418-)
** Princess: Margaret I Schwerin (b. 1414, r. 1436-)
** Sucession Law: The eldest couple of heirs will become the rulers
** Heirs:
*** Alexandra Welf (b.1410)
*** Aische Schwerin (b. 1415)
*** Petra Welf (b. 1420)
*** Marie Welf-Schwerin (b. 1436)
*** Vladimir of Rosenheim (b. 1420) (Pretender)
** Offices:
*** Chancellor: Petra Welf 
*** Royal Tutor: Peter of Ingolstadt
*** Marshal: none
*** Master of the Guard: Alexandra Welf
*** High Priest: Franz of Rosenheim
*** Court Philosopher: Paul of Munich
*** Court Jester: Hans the Dwarf of Munich
*** Steward: Aische Schwerin
*** Physician: Ernst of Dachau
* Economy: Feudal economy mostly comprised of agriculture and trade
* Capital: Munich
* Demographics:
** Population: 260,000
** Ethnicities: 92% German, 8% other
** Religion: Catholic
** City Population:
*** Munich: 45,000
*** Rosenheim: 15,000
*** Ingolstadt: 5,000
* Wars and Conflicts:
** N/A
* Army:
** Immortals: 1000
*** 400 heavy knights
*** 100 horse archers
*** 250 heavy halberdmen
*** 10 arquebuses
*** 20 hand culverins
*** 130 hand cannons
*** 2 bombards (6 crewmen each)
*** 8 falconets (3 crewmen each)
*** 18 cannons (3 crewmen each)
** First Division: 4000
*** 100 heavy knights
*** 700 light cavalrymen
*** 200 halberdmen
*** 1000 pikemen and spearmen
*** 400 crossbowmen
*** 800 archers
*** 200 longbowmen
*** 100 hand cannons
*** 4 trebuchets (25 crewmen each)
*** 20 ballistae (5 crewmen each)
*** 10 catapults (10 crewmen each)
*** 200 horse archers
* Events:
** City Construction: we start rebuilding Ingolstadt
* Diplomacy:
** Regensburg: we start talks of unification to reunite Bavaria
** Mecklenburg: we propose an alliance between our nations, to secure independence for Mecklenburg and maybe even unifying Bavaria
==== Tonga ====
* Government: Absolute Monarchy (Kingdom)
** King: Kanga
** Dynasty: Tonga
* Capital: Mu'a
* Demographics:
** Population: ca 76 000 total
** Mu'a: ca 6 500 
** Rural regions: ca 69 500
** Ethnicities: 100% Polynesian.
** Religion: 100% Māori Mythology
* Wars and Conflicts:
** N/A
* Military: 1% 760
** 5 High shiefs with Kinikini Tongan War Clubs
** 269 men with pakipaki clubs
** 219 men with Tongan Paddle clubs
** 199 men with Tongan Paddle clubs as main weapon and Kolo Tongan Throwing Clubs as secondary weapon.
** 68 men with Pukepuke Tongan War Club
* Navy:
** 132 fishing ships
** 51 travel boats (traveling between the islands)
** 10 exploration boats.
* Diplomacy:
** Nearby islands: Tongan efforts are made improving relations with Eastern and Western islands. If all goes well some villages on the islands will be invited to join Toga.
* Events:
====Wanka Empire====
*Government: Despotic Monarchy / Tribal Monarchy
**Monarch:
***Kukuri (r. 1391 - 1418) (b. 1355 - d. 1418)
***Nayaraq (r. 1418 - 1434) (b. 1386 - 1434)
***Interim (1434 - 1438)
**Sapa Wanka (The One Ruler of Wanka):
***Pachacuti (r. 1438 - present) (b. 1409)
**Heir: Pachacuti (II) (b. 1439)
**Pretenders: N/A
**Current Dynasty: Pachacutian
*Capital: Wankapampa
*Economy: As the Wanka Empire is born under the hands of the new leader, Pachacuti sought to centralise trade and transfer all the riches of the mountains into one place that the then-ruler of Wanka, Nayaraq had thought about, believing that gold and silver that came from the mines needs to be hidden from the eyes of enemies. A centralised planned economy is underway. Agriculture is still very much primitive but uses terrace farming to get around the mountainous terrain that prevents regular farming. The bartering system is still working pretty well and the Andean kingdoms are essentially 'cashless' in some contexts. There are llama and alpaca farms operating for food, wool and transportation. Guinea pigs are also considered a delicacy for some reason, but yes, it is a thing. Traders are important in communicating with other far-flung settlements, which also helps for gold and silver to be transferred in some way later in the 15th century into a place that only the Sapa Wanka can access, along with approved eyes.
*Demographics:
**Population: 366,000
***Wankapampa: 11,000
***Lima: 6,500
***Ica: 1,200
***Nazca: 7,500
**Culture: 100% Quechua/Chirip (...unless you want to subdivide the groups further down)
**Religion: 100% Inca pantheon
*Military:
**150 elite warriors
**1000 spearmen
**500 slingers
**500 archers (bow & arrow ranged infantry essentially)
**1000 axemen/clubmen
*Wars and Conflicts:
**Cuzco: (see The Bountiful Conquests of Pachacuti)
*Diplomacy:
**Omaguacua, Chara and Colla: Now you see how Cuzco fell to the hands of our warriors. Be fearful, because you will be next, unless you submit to us with a tax and a levy, for which we will spare your people. Otherwise, you will be conquered.
*Events:
**The Bountiful Conquests of Pachacuti (Part 2): Full pressure against Cuzco is ongoing, with Pachacuti expecting the kingdom to fully capitulate as he also proclaimed the Kingdom of Wanka should from now on become the Wanka Empire as he desires imperialistic ambitions over the mountains. Qusqu (Cuzco), the capital city of Cuzco would finally be toppled by Pachacuti's forces on 1445, along with Orcopampa. The annexation of Cuzco is mostly unconditional. Pachacuti himself would send out messengers upon visiting the conquered city of Cuzco, where thousands have fled from the city into the east as a result of the Wanka Empire becoming a serious threat. A message is sent to these three kingdoms that they will be the next to be conquered unless they pledge that they will become part of a new empire stretching the mountains from north to south.
**The Spot for a New Settlement (Part 2): The gold settlement that Pachacuti wanted, is in the Kingdom of Cuzco. He found a suitable spot of an ongoing settlement being built, which had been delayed from the war against Cuzco. He ordered that this settlement to resume its building. That settlement would be Machu Picchu. It will take for over 20 years before the whole thing comes into realisation.
====Kingdom of Osnerol====
*Government: Absolute monarchy
**King:
***Hoko Katzo (r. 1362 - 1374)
***Cuitlaxelo Witzo (r. 1374 - 1386)
***Tepu Suhotz (r. 1386 - 1412)
***Caon'tzi Kaan (r. 1412 - 1435)
***Koyum Nas (r. 1435 - present)
****Dynasty: 7th Dynasty (1223 - 1374), interregnum (1374 - 1386), restored 7th Dynasty (1386 - present)
*****Parliament: None
*Economy: The Osnerolese economy is based largely on fishing and agriculture, though copper mining is a decently-sized industry as well. Trade with foreign nations such as Elysia and the Atlantian states is now a large source of income for the nation.
*Capital: Monalba
*Demographics:
**Population: 387,500 (85% Osnerolese, 6% Taino, 4% Apalachee, 4% Creek, 1% others)
**Religion: 96% Osnerolese religion, 4% others
*Military: 7,750 manpower total
**Army: 3,740 soldiers
**Navy: 4,010 sailors (82 ships)
*Wars and Conflicts:
**Apalachee War: More men are recruited to fight the Apalachee. 4,850 soldiers are sent to encircle and whittle down the Apalacheean tribes in between the two major "zones" occupied by Osnerol, while 14,550 men are sent to continue northwards, chiefly following the OTL Alabama River. 37 riverboats (2,200 sailors and soldiers) are sent up the Alabama to support the war effort and to take any Apalachee settlements that aren't already under Osnerolese control.
*Diplomacy:
**N/A
*Events:
**Olmec Irredentism: A small number of nobles have begun lobbying to retake the fabled lands of Kemnas Kujub (meaning "country of the gods" in Osnerolese, this term refers to the original lands of the Olmecs before the Mayan incursions). However, this faction remains a fringe group at the moment, and no prominent figures in the royal court have embraced this irredentist movement yet...
**Cultural Assimilation: The cultural assimilation of minorities continues.
==== Archduchy of Westria ====
* Head of the State: 
** Emperor Leon II Hohenstaufen (B 1384 - still alive), (R 1403 - present)
*** Head of the Government: N/A
**** Government: Absolute Monarchy ruled by an Archduke. The title is Archduke of Westria, Last of the Romans. Our ruling dynasty is Hohenstaufen. We are also the Emperor of the HRE since 1351.
*** Demographics:
**** Population:
**** Wien: Population: 15,670
**** Konr: Population: 8,915
**** Rich: Population: 10,870
**** Polanum: Population: 12,380
**** Bozn: Population: 14,110
**** Trieste: 12,900
**** Rural and smaller towns population: 1,180,720
**** Total population: 1,235,325
**** Religion: catholic christians (99%), others (1%)
**** Ethnicities: 95% Westrian, 4% Venetian, 1% others
** Economy: We are based on agriculture and trade through the danube river and with most of the HRE. We use our own coins which resembles a lot those of the old Roman empire. We have also started with trade from the sea through our port Trieste.
* Wars and conflicts: 
* The Naples War: We have an invasion force containing most of our troops about 80% of them and have started to hire merceneries and aswell as letting volunteers join and other troops from HRE members and the expidition force from Valcanor that fought against the hussites. Our troops are marching through Napels to siege down Benevento and then Reggio before marching to Salerno and Naples to siege them down it too after we are done with Reggio. That is is the plan atleast since we already have a small foothold in the north-east of the country. We are already thinking about different peace plans we are quite sure Valcanor won't make it in eastern Iberia and even thoughts about maybe trying to move Valcanor to Naples instead but that depends all how the war goes.w
** Chief Commander: Konrad Hiltzen (B 1387 - still alive), (R 1431 - present)
** Army: Total of
** Spearmen: 5,500
** Swordmen: 2,970
** Bowmen: 2,910
** Cavalry: 2,530
** Crossbowmen: 1,540
** Merceneries: 6,910
** Navy: Total of
** Cocha: 11
** Cog: 10
** Mediterranean brigantines: 2
** Heavy weaponry
** Cannons: 48
** Arquebus: 2
*** Events:
**** Building ships: We have started building intensively ships trying to be able to help our Valcanor friends by invading Naples. We are even preparing to build quite a big one soon a ship that is  
**** Cannons and more cannons: We have started making cannons aswell wanting to use them against Naples  
**** Recruiting: We start to recruit once again but avoid the Styrian area we have to handle them later.  
* Diplomacy:
* Venice: Thanks we needed more ships and here you get some riches back. We hope for a future with more partnerships with you.
==== Lepai Confederacy ====
Government: Tribal Confederation 
* Binanit’a’i: Hastiin Chʼilhaajiní (1426-)
Economy: As a Semi-Nomadic people we farm maize, beans, and squash around the more fertile land around the Colorado and Rio Grande rivers, as well as in certain other areas. Since our introduction to sheep, most of our people have become pastoralists instead of full-time hunter gatherers. We also mine Turquoise, which is a good that Mesoamericans prize dearly. In addition, we sell tin and bronze to the Kemehanans to the west. Pottery and Silverwork is another major component of the Economy
Ceremonial Capital: Ni Alnii’gi (Monument Valley)
De Facto Capital: Tota' Haal'a (Farmington) 
Demographics:
* Population Density: 0.25/km2
** Population: 64,000
** Tota' Haal'a: 2,900
** Ni Alnii’gi: 200
** Tsétáłkáá: 1300
** Oraibi: 1500
** Dziłghą́’í: 1,900
* Ethnic Makeup: 30.2% Lépai Diné, 14% Łitso Diné, 5% Baʼáadi Diné, 0.8% Wéʼéshgaaʼ Diné. 50.2% Anaasází Diné. 
** Lépai Diné: The term Lépai Diné refers to all Apachean Peoples. They make up the upper class of Lepai. This term also applies to the Apache.
** Anaasází Diné: The term “Anaasází Diné” refers to the Keresan, Tanoan, Hopi, and Zuni peoples which are native to Lepai.
** Łitso Diné: The Łitso Diné, literally meaning “Yellow Men”, refers to the Yuman peoples which inhabit the western regions of Lepai. 
** Baʼáadi Diné: The term “Baʼáadi Diné” refers to the Piman and O’odham Peoples. 
** Wéʼéshgaaʼ Diné: This term refers to all peoples inhabiting Mesoamerica, as well as the Coahuiltecans.
* Religion: 100% Oasisamerican Folk Religion 
* Military: The Lepai Military is mainly levy-based, except for small garrisons consisting of a dozen men to protect against raids in Kinhoodzo. There is a maximum of 11,000 warriors, 7,800 of which use horses, which we are able to use in case of a war. With the recent discovery of economically viable deposits of tin, bronze is becoming common among higher-class soldiers. However, the majority of our warriors use flint weapons. Lepai Military Strategy is primarily based upon light cavalry and raiding. Unlike most of our neighbors, we use the Bow and Arrow, instead of the Spear-Thrower. Spears and Axes are the primary Melee weapons, with paddles meant to bonk and crush the enemy being used also.
Events
* Discovery of Tin: Economically viable Tin deposits are found in Western regions. Though the amount of tin in said deposits is relatively low, it’s enough to provide a steady stream of tin for bronze. 
* Expansion: Border regions are occupied, and certain pueblos are conquered. The invasion of the Havasupai concludes. Satisfied with the territorial gains, expansion and the construction of Kinhoodzo pauses.
* Discontent among the Nobility: Clan Idiba’sha and other associated Zuni clans, which have traditionally relied on Turquoise to amass power and wealth, now find themselves in a tricky position. With trade with the Aztecs basically pausing due to the raids by us and the Apache tribes, their entire source of income has been slashed. They plead with Hastiin Chʼilhaajiní, though nothing comes of it. Their clan head, Sowa Wattsida, begins plotting with other noble clans, hoping to overthrow Hastiin. Even in Hastiin’s base of power, in the southern regions, certain traders begin to side with Sowa Wattsida, as they primarily trade with the Aztecs.
==== Kingdom of Castille and Leon ====
* Government: Absolute Monarchy
** Ruler (King): John II (1406-)
* Economy: The economy is running quite well, the union helps strengthen the economic ties between the different kingdoms and the Beso is being used commonly in the large cities, assisted by the Banco Real, however, the commoners have much less to enjoy, with trade varying widly from village to village, and the feudal system obstructs almost all social mobility.
* Alliance - Gladius Christi: Valcanor, Castile - Leon, Granada, Agousta          Secret Anti-Valcanor Alliance: Castille-Leon, Naples
* Capital: Madrid
* Demographics
** Population - 5,000,356
** Ethinicities - 91% Spanish-esque 5% North African 4% Other
** Religon - 93% Catholicism 6% Arzham 1% Other
* Cities and Population Spread
** Madrid - 225,000
** Toledo - 201,000
** Cordoba - 215,000
** Burgos - 125,000
** Leon-  155,00
** La Coruna - 105,000
** Oviedo - 157,000
** Rural - 3,113,00
** Fuerte Solaridad - 500
** Fuerte Puedra Alta - 100
** San Sebastian - 250,000
** Granada - 40,000
** Sevilla - 20,000
** Garofe - 30,000
** Malaga - 20,000
** Algecia - 30,000
* Military - 210,000
** Archers - 130,000
** Cavalry - 15,000
*** Heavy - 4,750
*** Light - 3,350
*** Super Light - 2,150
** Standard Knights - 10,250
** Pikemen - 13,500
** Men at Arms - 17,250
** Arquebusers - 17,000
* Siege Weapons
** Trebuchets - 150
** Ballista - 130
** Cannons - 200
* Navy
** Transport Ships - 120
** Converted Merchant Ships - 60
** Floating Fortresses - 195
** Sea Falcons - 225
* Wars and Conflicts - 
** The Naples War - Ships are diverted to the Mauretanian Front, so unfortunately Naples can't get help.
** Valcanor Front -  We call a truce to fight off the Maurentanian cultists.
** Mauretanian Front - Our ships are quickly sent to the Mauretanian Coasts and the Strait of Gibraltar to cut off the Mauretanians. Meanwhile, 3 groups of troops will attack. The first, swinging left, will consist of 65,000 troops. The second, going right, will consist of 50,000 troops. The center push will have 75,000 troops, and the rest will mostly be in reserve with them mostly standing guard on other fronts. We expect the arquebuses and new cannon strategies to be a nasty surprise to the Mauretanians, and hopefully our new strategy can throw them off balance.
* Diplomacy -​​​​​​
** Albion -They stop recieving mercs, as now we are at war.
** Naples - Sorry, but we can't help you now.
** Valcanor - Alright, we can stand together for now to fight off the Mauretanians, and our pecae treaty has already been signed.
* Events
** New Times, New Routes - Ever since the former Pagan states have been expelled out of the the Peninsula, trade has once again returned to the area, cities like Cordoba and La Coruna grow at high rates, as works of craftmanship, such as rugs and jars pass through from Europa to Africa.
** Protect the Merchants (Part 8) - The shipyards gain tons of money as 65 Sea Falcons and 45 Floating Fortresses get put on the order.
** Learning from our Allies (Part 8) - Arquebuses continue seeing high production as our old foe returns.
** A very loud Bang (Part 7) - Cannons continue to be used, not only in siege but also in battle now.
** Oh Look, an Island! (Part 6) - The people of the Islands find an unusual peace this time, as we are occupied with the war.
** Securing the Island  - Control loosens a bit over the islands, but they are still run as usual.
** Iberian Marriage - In order to secure this alliance with Spain, Prince Henry is married over to Princess Lela to create a personal union.
====The Kingdom of the British Isles (Albion)====
Government: Diarchy
*Pendragon: Amber (F, b. 1424 - ) (Reign: 1442 - )
****Son: Gawain (M, b. 1447 - )
***Brother: Edward (M, b. 1441 - )
**Sister: Aurelia (F, b. 1399 - )
*Mordue: Lionel (M, b. 1388 - ) (Reign: 1430 - )
***Son: Leo I (M, b. 1407 - )
****Leo III (M, b. 1445 - )
***Son: Leo II (M, b. 1423 - )
**Brother: Henry II (M, b. 1398 - )
Economy: The economy of British Isles consists of trade and commerce of a variety of materials. The primary export products of the UK are fish, wool, cloth, and a variety of vegetables.
Main Religion: Christianity
Cities and Demographics:
*Population:
*British Isles: 4.2 million
*France: 6.5 million
*Cities
**London: The capital of England, and location of the throne.
**York: Main center of England’s eastern fishing company.
**Dover: Main location of the British navy. While elements of the navy are located throughout the territory, the headquarters of the navy are located here. In addition, Dover is the main trading hub between it and Caen.
**Brighton: A newer shipbuilding facility located on the English Channel.
**Glasgow: Main hub of Scotland, and location of the regional capital of the area.
**Caen: The main hub where products heading to Britain from land mount ships to cross the channel. Also acts as Henry’s base of operations in France
**Dublin: Main hub of Ireland, and location of the regional capital of the area.
*Wars and Conflicts
**200 Years’ War: With the signing of the ceasefire in 1431, the war between the French and English was put on pause. For the English, it allowed them to construct defensive positions along the frontlines, as well as allow the weathered troops to return home for the first time in decades.
*Armed Forces
**Total: 282,000 Manpower
**Army
***Total: 223,000
***British Defense Force: 64,000
****A home defense force in case of invasion from a foreign power.
****Rough numbers:
*****Frontline Infantry: 15,000
*****Longbow Archers: 15,000
*****Arquebusiers: 3,000
*****Light Cavalry: 14,000
*****Bow Cavalry: 3,720
*****Field Artillerymen: 1,800 (4 people per artillery piece)
*****Logistical Support: 15,000
***French Defense Force: 151,000
****Consists of the veterans of the 200 Years’ war, all of whom are dug in along the entirety of the Franco-English front.
****Rough Numbers:
*****Frontline Infantry: 15,000
*****Arquebusiers: 16,000
*****Dual-purpose Infantry: 47,000
******Can function as both ranged and melee infantry
*****Longbow Archers: 25,000
*****Heavy Cavalry: 15,000
*****Field Artillerymen: 5,200
******Field cannons: 4,500
*****Logistical Support: 26,000
****Consists of a plethora of dual-purpose infantrymen, able to use both crossbows and swords in combat, in addition to longbowmen and heavy cavalry.
***Roundtable Knights (Elite): 8,150
****These are Britain’s elite forces. A rebirthed version sprouting from Artoria’s original group of holy knights, this force has never lost a battle, and has unwavering loyalty to the crown and the Order of the Roundtable, willing to fight to the death for the survival of the British Isles.
****While most are able to fight, members of the Roundtable are encouraged to branch out into their own craft, such as pottery and sheepherding, with the idea that everyone should act like a Roundtable Knight and give their all into both their craft and their country.
****The only way to become a Roundtable Knight is to be selected by an existing member of the group. Most knights tend to make apprentices out of those they recruit to the Roundtable, and generally, no one usually complains when a Roundtable Knight selects someone to join the ranks of the Roundtables. Depending on the country/chapter, one can also be appointed to the Roundtable by the crown.
****Notable (Living) Members:
*****(Most of) Pendragon Family
*****(Most of) Mordue Family
**Navy:
***Personnel: 64,000
***Naval Vessels:
****Dual-purpose Merchant Pre-”Ship of the Line” Warcogs: These ships are larger than the current English mainline warship, though the size was originally drafted to be capable of storing more produce and supplies within. However, with the increase in piracy in the Mediterranean, and the English’s interests in the area, these Merchant Cogs see an increase in armament, with prototype naval cannons being mounted onboard
*****Number in possession: 50
****Pre-”Ship of the Line” Warships: These ships that came before the Ship-of-the-Lines. In essence, these ships had state-of-the-art hull designs with “primitive” armament; the English longbow.
*****Number in possession: 35
Research and Development
*Cannons: With cannon technology slowly chugging along, they are slowly becoming implemented within the navy and army.
*Naval Vessels: British Naval Engineers begin to look beyond the horizon, and decide to go bigger. With permission from the crown, they begin drafting designs and small models of ships the world has never seen before. More than twice the size of their Warcogs, these new ocean-capable cogs are thought to be able to have enough cargo space to embark on long journeys around the globe with enough cannons to deter even the bravest of pirates. However, these are but claims of the future, with all that exists by 1450 are small wooden models of prototypes of what will be soon to come.
*Arquebusiers: The defensive capabilities of the arquebus was seen at the Battle of Orleans, when they inflicted heavy casualties on the French crossing the river. As such, The British use the ceasefire to re-equip and retrain their infantry to these new weapons.
Training and Production
*7,000 Dual-purpose infantry converted to arquebusiers
*500 Field Artillery Pieces
*100 Roundtable Knights
*Whatever equipment and personnel is required to maintain numbers on the frontline.
Diplomacy
*None.
Events
*Cracks are Forming (Part Three): Back in Britain, tensions begin to rise. Though the situation in France is slowly beginning to become resolved, the same cannot be said for the royal families.  Though Amber and Lionel are on decent terms, the advisor of both begin to feed each ruler false lies about the other. Slowly, but surely, the two royal families begin to drift apart.
Deceased Log
*Rulers
**Pendragon:
***Artoria “Ember” Pendragon (F, b.1317- 1389?) (Reign: 1351 ~ 1369 - 1389)
***Ash I (M, b. 1347 - 1434) (Reign: 1390 - 1434)
****Sister: Aura (F, b.1350 - 1434)
***Ash II (M, b. 1399 - 1442) (Reign: 1434 - 1442)
**Mordue:
***River Mordue (F, b. 1322 - 1393) (Reign: 1369 - 1393)
***Henry (M, b. 1353 - 1429) (Reign: 1393 - 1429): Slain by Joan of Arc
****Daughter: Mary (F, b. 1382 - 1399)
*****Perished on the frontlines
*Roundtable Knights
**Joan “Anne” of Arc (Died in 1431, burnt at the stake)
**Sir George Cromwell of Cotswold (Died in 1445)
====Kemahanacommacah | Grand Confederacy of Kemahana====
*Government: Pseudo-feudal monarchy
**Weroance:
***Moskatachaw (1384-1421; Pocahontid Dynasty)
***Sikankanna (1421-1448; Pocahontid Dynasty)
***Thosoye (1448-; Pocahontid Dynasty)
**Regent: Wokoto Saashiil
*Economy: Our economy is divided between a subsistence farming and a nomadic hunter-gatherer economy, mainly based on ethnic divisions. However, the introduction of horses (brought during the Exile) has revolutionized the process of hunting game, and cattle ranching and pastoralism has also begun to take shape, especially in rural peripheral regions. We are also beginning to see the very beginnings of urbanization, although much of the population is still nomadic or lives in villages with less than 200 people.
*Capital: Tanacoma
**Summer Capital: Dilyacoma 
*Demographics:
**Total population: 74,560
***Loyalist-controlled areas: 41,040
****Tanacoma: 8,400
****Pocahontocoma: 4,300
****Iyi Sipi: 2,100
****Kanatsasipi: 1,825
****Nisinima: 1,295
****Other settled towns and villages: 13,110
****Nomadic population: 10,775
***Askokwin-controlled areas: 33,520
****Utemaca: 3,515
****Dilyacoma: 2,600
****Wakiigi: 1,120
****Other settled towns and villages: 12,510
****Nomadic population: 13,775
**Religion: 39.2% Pocahontist (29,230 ppl), 59.8% other (mainly assorted Native American beliefs; 45,330 ppl)
***Pocahontism: Born during the devastation of the Accursed Plagues (most likely smallpox, typhus and other Old World diseases) in the early and mid-1200s AD, which killed up 70-80% of the population of the Powhatan Confederacy, Pocahontism is an offshoot branch of the Hellenic pagan religion (with ample amounts of influence from Christianity and Native American traditions). The main difference between Pocahontism and the Greek pantheon is the equation of Pocahontas, a Powhatan chief-turned-deity, with Zeus, Athena, and Aphrodite.
****Orthodox Pocahontism: This sect of Pocahontism purports to be the sect which preserves the original theology of early Pocahontism the most. Orthodox Pocahontists believe that Pocahontas is the godhead and ruler of all the gods (a mix of ancestral spirits and Hellenic gods). Orthodox Pocahontists hold that Pocahontas and her spirit has, upon death, forever left the realm of the living, and only by praying through a weroance (chief) or a shaman shall Pocahontas hear your prayer. Orthodox Pocahontists teach that the Accursed Plague is punishment for a sinful society, and to avoid disease, one must live a virtuous and pious life. Orthodox Pocahontists are by far the most numerous and established of the Pocahontists, and Orthodox priests control almost all of the Pocahontist temples and shrines in Kemahana.
****Incarnationism: Incarnationism holds that the Spirit of Pocahontas lives on in each and every human, living thing, and inanimate object (in effect a form of pantheism). Incarnationism diverges from the other Pocahontist sects in that it denies the existence of other gods and ancestral spirits as distinct entities, merely suggesting that they, too, are concentrations of the Spirit of Pocahontas. They are a small but growing minority amongst Pocahontists, and are mostly prevalent in the ranks of scholastic types.
****Trialism: Entrenched within Kemahanan military families, Trialism teaches that the Accursed Plague (which they call the Plague of Judgement) is a tool to "judge" whether a man is pure of heart and of sin or not. They have become known for subjecting their children to a rite of passage where they are locked in a room with the corpse of a person (usually a family member) who died of the Accursed Plague, with enough food and water for a week. In Trialism, the eternal Spirit of Pocahontas is present in the Plague of Judgement. Other gods and ancestral spirits are acknowledged here, although only Pocahontas has the authority to forgive all a man's past and future sins via the Accursed Plague. 
***Other religions: Many native traditions and faiths continue, especially amongst the Miskawen population.
**Ethnicity: 33.2% Wisawen (24,790 ppl), 64.4% Miskawen (48,010 ppl), 2.4% Dinawen (1,760 ppl)
***Wisawen: The Wisawen (lit. yellow men) are the descendants of the Powhatan Exiles led by Usquehannatoco. A mix of several different ethnic groups from across the OTL US East, South and Midwest, as well as minuscule amounts of white European admixture, the Wisawen are the noble ruling class of the Kemahanacommacah. They are almost uniformly settled agricultural peoples, and form a majority in most of the western areas directly adjacent to the Front Range of the Rocky Mountains.
***Dinawen: The Navajo, known as the Dinawen in the Kemahanan tongue, are the only other agricultural peoples the Kemahanans have regular contact with. As a result, they are considered separate to the primarily nomadic Miskawen tribes. The term "Dinawen" would eventually outgrow the Navajo ethnic group, becoming a blanket term for all established agricultural peoples of the American Southwest (incl. the Pueblo and Anasazi). Currently, the Dinawen make a small minority in Kemahana, mainly consisting of aspiring merchants, almost 100% of which are Navajo.
***Askakwen: The term "Askakwen" refers to all indigenous peoples of Mesoamerica (including ethnic groups like the Nahua, the Mayans, the Purepecha, the Huastecs and the Chichimecs). There are a minuscule handful of Askakwen in Kemahana (probably not more than three dozen), mostly being Huastec or Nahua traders from the city of Tamtoc.
***Miskawen: "Miskawen" (lit. red men) is a blanket term for all the ethnic groups indigenous to Kemahana. These include the Ute, Shoshone, Apache, Comanche, Cheyenne and Arapaho, amongst other groups. Many of these peoples remain nomadic, although there has been increasing pressure for them to adopt settled agricultural or pastoral practices.
**Languages: Although most people continue to speak their ancestral mother tongue at home, and Literary Powhatan continues to be used as the official language of administration, a creole language, known simply as Kemahanan is used in non-formal conversation. Kemahanan is based heavily on Powhatan, Cherokee, Ute, Shoshone, Comanche, and Arapaho.
*Military: The Kemahanan military is mainly a levy-based system, although minuscule standing armies are used as garrisons in frontier areas to protect against raids. As the Miskawen become more integrated into Kemahanan society, our military has also begun recruiting them as quality horsemen. Most of our weapons are stone weapons due to the lack of iron and bronze in the region, with our only bronze and iron weapons being extremely prized heirlooms dating back all the way to before the Exile. However, we are beginning to get some bronze and even iron weapons made, due to access to plentiful mines in Lepai-controlled territory.
**Kemahanan Military:
***Loyalist-aligned:
****Infantry: 1000 (800 reserves)
****Archers: 750 (700 reserves)
****Cavalry: 1300 (600 reserves)
***Askokwin-aligned:
****Infantry: 900 (500 reserves)
****Archers: 600 (800 reserves)
****Cavalry: 1500 (400 reserves)
**Kemahanan Ginimowin: The Ginimowin are specially trained troops tasked with internal security in Kemahana (a proto-police force). They deal with internal conflicts, civil disputes, and sporadic raids, as opposed to full-blown military ventures. 
***The Ginimowin currently have 250 personnel.
*Wars and Conflicts: 
**Kemahanan Civil War: The Kemahanan Civil War was an internal conflict in Kemahana sparked by tensions between the nobility and the merchant classes of Kemahana, as well as a personal vendetta between the two main leaders of each side; Wokoto Saashiil and Hisinami Atigishaa. Fighting began in July of 1448, after Hisinami Atigishaa and his merchant guild attempted to break off the southern portions of Kemahana into a separate state (known as the Askokwin Republic) in order to protect the rights of the merchant guilds under Wokoto's Regency.
***Loyalist Actions:
****Retaking Utemaca: The main army, consisting of 700 of our infantry, 500 archers, and 300 horsemen (total of 1500 troops), is sent to retake Utemaca, securing central Kemahana for us.
****Operation Hunger Pangs: A force of 100 infantry, 100 archers, and 800 cavalry is sent to take the tracts of rural farmland between Utemaca and Dilyacoma, attempting to cut off supply chains from Dilyacoma and Wakiigi to the Askokwin troops at Utemaca, as well as deny the rebels of their food supply.
***Askokwin Actions:
****Defense of Utemaca: We split our forces in half: 400 infantry, 300 archers, and 750 horsemen will be sent to Utemaca to guard the vulnerable city from loyalist invasion.
****Siege of Pocahontocoma: We split our forces in half: 400 infantry, 300 archers, and 750 horsemen will be sent to Pocahontocoma to try and take the town.
****We Need More Strategic Depth: A small task force of around 100 troops is sent to seize control of unimportant rural and prairie areas in what used to be central Kemahana, in order to give us more strategic depth and more room to work with when dealing with a loyalist invasion.
****Scorched Earth Policy: To increase the defensiveness of our cities, we shall order all land within 50 miles of Dilyacoma and Wakiigi to have its fields scorched, its water poisoned, and its environment rendered as hostile as possible to Wokoto's advancing armies.
*Diplomacy:
**Loyalist Diplomacy:
***Lepai: In honor of our alliance together, please join us in our struggle to get rid of the uppity Askokwin nobles. They are Aztec-loving scum and deserve to be executed.
***Comanche and Apache tribes: Please raid the Askokwins, they have a lot of gold and we'd kind of like you to do that. (Seriously, a lot. Trust me)
**Askokwin Diplomacy:
***Aztec Empire: *sigh* I am once again asking for your support. See, these guys to the north, we kind of hate them, and you should hate them too because they want to cut off our trade with you. Yeah, no more bronze and iron weapons if they win. Please help.
***Akecheta: I see you like to raid Kemahana. Well, we're not Kemahana, and we'd actually pay you a bunch just to raid Kemahana for us. *shoves a bucket of gold, silver and various precious minerals in Akecheta's face*
***Zuni Clans: Ok so you hate Lepai, and we hate Kemahana, and Kemahana has an alliance with Lepai. You see what I'm saying? I'm saying we should rebel together. Also we can pool our turquoise supplies together and form a monopoly on the thing. Sounds cool, innit?
*Events:
**Lord of the Ginisipi: For years, Hisinami Atigishaa had secured an iron fist over the southern domains of Kemahana. However, in theory, those lands were still crown lands, not delegated to any noble. This would change in April of 1446, however, as Weroance Sikawkanna would grant Hisinami control over all lands immediately adjacent to the Ginisipi (Rio Grande) River, styling him "Lord of the Ginisipi". Hisinami would, over the course of the next couple of years, attempt to make good on this statement, using his 500-strong private militia, armed with superior bronze and iron weapons, to subjugate the nearby Apache tribes along the eastern bank of the Ginisipi.
**The Weroance is Dead, Long Live The Weroance: After suffering a stroke, the beloved Weroance Sikawkanna has died in 1448. He was 55. Although he had no biological children, his 7 year-old adopted son Thosoye will become the new Weroance of Kemahana. However, due to his youth, the nobility has designated the famed General Wokoto Saashiil as his regent.
***DIRECT RULE FROM TANACOMA: Under Wokoto's regency, the central government and nobles aligned with Wokoto would expand their power, at the expense of the more uppity nobles and the merchant guilds. Trade would become more restricted, taxes would be raised, and many of the more rebellious nobles (derogatorily dubbed as askokwin; snakes) would be stripped of their titles, imprisoned and their lands appropriated by the state or divvied up among more loyal lords. During this time, Wokoto would also almost completely usurp Thosoye's powers as the Weroance, with the child Weroance becoming but a figurehead for his rule.
**A Clash of Interests: In his desert fiefdom, Hisinami Atigishaa was getting filthy rich off of trade with the Aztecs and providing an alternate source of tin that isn't Lepai. However, the good times would begin to come under jeopardy with Wokoto's silent coup regency and his vicious persecution of the merchant class and disloyal nobility. After several brushes with the Ginimowin, now completely sold out to Wokoto and routinely crushing the more uppity nobles left and right, Hisinami would decide to convene those nobles and merchants who chafed under Wokoto's rule in the First Council, which would eventually declare southern Kemahana independent from the rest of Kemahana as the Askokwin Republic (adopting Wokoto's insulting name for those who disagreed with his rule with pride) on July 17, 1448.
***Stamping Out The Snake: After the secession of the south, Wokoto would mobilize his troops and put the country onto war footing. The guilds were expelled from cities still under Kemahanan control, as Wokoto feared their prescence would become a fifth column. He also sent out pleas for help to the Lepai, and travelled to Comanche land to implore their tribal chiefs to raid the Askokwin Republic, promising abundant loot and citing kinship ties (Wokoto himself was half-Comanche).
***Don't Tread On Me: After declaring independence, the Askokwin Republic would have two pressing issues on its mind: imminent war with Kemahana, and setting up a new nation. For the war, Hisinami Atigiishaa's private militia would transform into the Askokwin army, and the Askokwin Republic would appeal to powers traditionally opposing Kemahana for help in the civil war, sending an envoy over to his Aztec benefactors for help, as well as attempting to strike a deal with Akecheta's horse lords, and coming into contact with the uppity Zuni clans in Lepai. In terms of government, the First Council would ostensibly rule the state together, but in practice, it became a sounding board full of yes-men serving Hisinami. The capital would ostensibly be at Dilyacoma, although Hisinami's palace in Wakiigi would remain a more influential center of power than even the old Summer Palace-turned-First Council meetingroom.
==== Valcanor ====
* Government: Absolute Monarchy
** King: Agustin III of Valencia, 85 at death in 1449
** Queen: Sophia Hohenstaufen of Westria, 62
** Others:
*** Princess Selina, 39 (In Westria)
*** Prince Lazaro, 35
*** Princess Lela, 35 
* Economy: With the union with Castile, the Beso begins to be used in Valcan cities. The Valcan Beso is made the official currency of Valcanor, with a conversion rate of 1 to 1 between the Castilian and Valcan Besos.
* Capital: Valencia
* Demographics:
** Population: ~4,030,846
*** Valencia: 286,190
*** Barcelona: 241,850
*** Perrogo: 201,542
*** Murcia: 195,496
*** Tarragona: 165,265
*** Andorra: 159,218
*** Rural Areas and Smaller Communities: ~2,781,285
** Ethnic Groups: 
*** 90.6% Spanish (Valencian descent)
*** 1% Spanish (other descent)
*** .3% North African 
*** .5% French
*** 5.6% Other
** Religion: 
*** 99.3% Roman Catholic 
*** ~.7% Other
* Military: 60,450 active 
** Human Resources:
*** 11,370 Foot Soldiers (Swordmen)
*** 10,160 Spearmen
*** 7,260 Cavalrymen
*** 3,720 Knights and Royal Guards
*** 3,900 Heavy Infantry
*** 8,345 Standard Bowmen
*** 7,450 Longbowmen
*** 7,075 Crossbowmen
*** 300 Cannon-men 
*** 20 Arquebusiers 
*** 850 Elite Warriors (Assassins, spies)
** 201,545 Reserve Troops 
*** 100,000 active
**** 45,000 Swordmen, Spearmen, Heavy Infantry
**** 30,000 Bowmen, Crossbowmen, Longbowmen
**** 25,000 Cavalrymen
** Siege Weapons and Artillery:
*** 55 Battering Rams
*** 74 Catapults
*** 49 Trebuchets
*** 5 Siege Towers
*** 45+ Large Cannons
*** 95+ Small Cannons
*** A few dozen Arquebuses
** Navy:
*** 83 Transports
*** 68 Cargo Ships 
*** 5 Large Transports
*** 100+ Merchant Ships
*** 10 Sea Riders
**** 2 in Biscay fleet, 8 in Mediterranean fleet
*** 8 Naval Kings
***** 1 in Biscay fleet, 7 in Mediterranean fleet
** Location
*** Mauretanian front: 57.5%
*** Neapolitan front: 35%
*** Westria: ~1.5%
*** North Sea: >6%
* Wars and Conflicts:
** Sicily-Naples War: With forces no longer being needed in Castile, some of the soldiers are sent to Naples to assist in the invasion. Four Sea Riders and a trio of Naval Kings set sail for Naples, taking a quick pit stop to assist in the siege and (probable) capture of Caralis, and then reaching Naples and making a landing roughly halfway between Salerno and Calabria. Troops, cannons, and supplies are brought over as our troops establish their hold in Naples, and the Valcan Arquebusiers Squad makes their military debut in the conquest of the surrounding towns and cities. 25,000 hold the already taken cities while the other 31,000 march East towards Tarento.
** Valcanor-Castile War: With the end of the war and hopeful peace, Valcan soldiers are brought back to Valcanor as Castilian soldiers are given passage to return to Castile. The war ends as another one begins in the south with the Mauretanians.
** Re-Re-Reconquista: With our forces in the south sent to defend Murcia falling back to the city itself, the reinforcements from the north manage to hold the Mauretanian lines as the cannons are prepared. Meanwhile, three of the four Naval Kings not sent to Naples launch a vicious attack on Medilla, seizing the land that became the Spanish territory Melilla OTL. The city is bombarded by cannons from the navy while Valcan troops raid the city and burn buildings to the ground. 70,000 hold the line at Murcia, while 20,000 raid Mauretanian cities along the coast, specifically Medilla with some Orrato too.
* Diplomacy:
** Holland: May our ships temporarily rest in your ports until it is safe for them to return home?
** Danemark: May our ships temporarily rest in your ports until it is safe for them to return home?
Events:
* White Traders from Europe, Part 8: The war brings trade to a halt. In other news, new cannons help combat would-be pirates. The pirates are beaten back and attacked by the Sea Riders, managing for land hits on their ships and speed away before damage can be dealt back. Giving them a taste of their own medicine, Ilysium and Aetesfyre are attacked.
* Heir to the Throne, Part 9: Princess Lela is married off to Prince Henry of Castile-Leon to secure the alliance and union between the nations. King Lazaro the Gallant proves essential in the siege of Caralis, inspiring troops and cutting down many enemies. 
* A Big Bang, Part 6: With the new union in Spain and our further studies of captured Arquebuses leads to a better understanding of the weapons and a few are used in the military.
* Give the North Some Love, Part 4: Being denied refuge in Vestkyst, and not yet knowing the results of the war in Europe, the Valcan ships in the North Sea turn to Danemark and Holland for help. With the people on board beginning to die from lack of clean food and sicknesses, the situation becomes more precarious every day the ships must float.
* Death of a King: In late 1449, King Agustin III of Valcanor is struck down in war. He personally led a counterattack in the defense of Murcia, despite warnings by his family and advisors. After being killed, the Valcans launched a devastating attack, rallying around the fallen king and charging the enemy lines, retaking a large amount of land. This leaves prince Lazaro king, though he will not receive the word for a few months. Queen Sophia rules in his place.
* Whatever TF is Happening in Milan: Some Valcan Duke is taking over Milan I guess. Valcan people are gonna support him I guess.
==== Kingdom of Imerina ====
* Government: Absolute Monarchy (Kingdom)
** King: Andriananjavonana (B 1391 D 1447) (R 1418 - 1447), Andrianamponga (B 1427, alive) (R 1447 - Present)
** Dynasty: Ammagari
* Economy: The economy of Imerina is based mainly on agriculture and fishing, there's also some light trade going on with the Swahili and various peoples on our home island including the other two states of Betsimisaraka and Mahafaly. That's kind of, it, our economy is practically the same as many other primitive african states and such.
* Allies: N/A
* Capital: Ambanja
* Demographics:
** Population: ca 512 000 total
** Ambanja: 7 800
** Mahajanga: 2 000
** Rural regions: ca 502 000
** Ethnicities: 100% Malagasy (divided into 75% Merina and 25% others such as Betsimisaraka, Sakalava, Tsimihety etc.)
** Religion: 100% Haintenism (traditional Merina folklore)
* Wars and Conflicts (italics: Potential War):
** N/A
* Military: Ca 1% of our population is our available manpower that we can deploy for warfare, thus being ca 5 000 man.
** Deployed units: None
** 4 000 Spearmen
** 1 100 Bowmen
* Navy:
** 6 transport ships
* Diplomacy:
** Mahafaly: Grand!
** Njoany Natives: (see event)
* Events:
** Andrianamponga Ascends to the Throne: Andriananjavonana, an influential king to say the least, continues his work even as his health starts to fail in 1446. Finally he kicks the bucket the next year at the age of 56. Andrianamponga ascends the throne at the ripe age of 19. Immediately he builds the shrine for his father at the Razana Point (a secluded area on Maramokotro where all the shrines for the monarchs are located, protected by an elite guard) and also adds one for Hainteny, just as the new tradition goes and seeks to marry and produce the next heir.
** Njoany: The island that is otl known as Anjouan in the Comoros Archipelago (Njoany to the Merina) has become a popular place for trading with the natives on the island as well as trading with Swahili merchants on neutral ground. Andriajavonana had started to negotiate with some of the tribal people of the island about it falling under Imerina's banner but with the tribes still being allowed to have an own regency as well as maintain their own laws (basically like a primitive autonomous province) but he died and things kinda fell dead. Andrianamponga has in the last months of 1449 started negotiations yet again. (No it is not ours, yet so don't make me own it)
** The Start of the Spread of the Sorabe (continuous event): Through trade and such with both the other Malagasy peoples and the Swahili people start the spread of not only proper writing but also use of the Sorabe alphabet and script.
** Warrior Culture: Young men are very much drafted into becoming warriors, going through exercises of power, discipline and fitness. This is conducted in individual tribes most of the time, so that the different villages and in some cases different people (the Sakalava, Betsimisaraka etc.) can provide their strongest and best warriors to Imerinas military.
** Mapping out our Realm: Continuing.
==== Ohlone Confederation ====
*Capital: Tachtian
*Government: Confederal
*Leader: No single leader, see Grand Assembly
**Grand Assembly: The Grand Assembly, divided by clans, but marked down by nation for simplicity. Representatives to the Grand Assembly elected by clan-members.
***Cochenyo Nation: 6
***Ramaytush Nation: 8
***Tamyen Nation: 6
***Awaswas Nation: 5
*Economy: Hunting/gathering, fishing.
*Demographics:
**Population:  All are estimates
***Awaswas - 600 - 19%
***Ramaytush - 1,000 - 32%
***Tamyen - 800 - 25%
***Cochenyo - 750 - 24%
**Religion: 100% Traditional Ohlone
*Wars and Conflicts: none right now
*Diplomacy:
**Ohlone People: Representatives sent to the rest of the ohlone peoples to see if they are interested in uniting, where they would gain full representation in the Grand Assembly (ask me if you need a reference, and its fine if they refuse, there is no point in not trying tho).
*Events:
**Foundation: The Ohlone Confederation is founded.
==== Ahuric Empire ====
* Government and Policy:
** Monarch: King Aqeel Ahurid 
** Administrative Situation: The difference between The Hidden Government and the people's wants are showing the cracks in society. While it isn't boiling over, thanks to the economic situation of the people meaning people aren't as desperate as they could be, there are complaints spreading in the streets. 
** Population: 6,668,439
** Policy: 
*** The Grand Docks of Masirah: Masirah, the large and revolutionary docks developed in Masirah are now complete. The fortifications along the strait are partially complete. This allows us to build ships at a much faster rate. Locals consider it one of the most wonderful engineering projects in the region, which really doesn't say much, they are locals with patriotic beliefs. The first ship to be built is the Royal Transport, the Messenger of Ahuras. The description of "Transport" might make it seem tame. However, thanks to the nature of King Aqeel, the Lion of Ahuras (until the next young king) and his overly militaristic thinking, the Messenger of Ahuras is armed with cannons and polybolos. There is a barracks in the ship, as well as a royal quarters, a large store of goods and weaponry. It also implements cannons that are not on the deck of the ship, rather being placed in the ship. This is done to free up space for the vast accompaniments that come with the ship. It is effectively a ship to show off the might of the empire, yet it is confused by the explicit design requirement of weaponry by the king.
*** Malepdivan Sovereignty: With the Malepdivans agreeing to be a vassal, a war has been averted. As part of the agreement, we will not impose ourselves over them too much. The decision to move for Malepdiva was one to just achieve a strategic position in the ocean. We, using one of the uninhabited, or less habited southern islands in Malepdiva, build a small naval base. The purpose of this base is just to more effectively escort trade vessels and combat piracy in the region. We keep out of Malepdivan domestic affairs, and try to woo them into being more supportive towards us. We, as a way of adding legitimacy and feign strength, consider the Malepdivans a member of the League of the Desert. 
*** Extremism and Hatred: Some Zoroastrians have developed a distinct hatred of the Arzhamites, thanks to the expansion of the first Arzhamite states into our historical territory, lands that remain out of our reach. This has recently boiled over, with attacks on some Arzhamites in Ha'il. The advisors in charge of domestic affairs, attempting to keep the status quo, without angering the more zealous and extremist Zoroastrians or the Arzhamites, decide to relocate these people. It is advertised differently to both sides. To one side it is the banishment and exile of these killers and terrorists, to the other, it is the building of a Zoroastrian order in the south. Long story short, the extremists are loaded on ships and transported to islands found in the south (IRL Seychelles, consider one of the northern islands in the island chain). While this seems like a simple and elegant fix, perhaps an unconventional one, attacks continue. Turns out, you can't haul or identify all of the people you want. Yes, maybe 50 people volunteered, in the hopes of forming a holy order in the south, away from the scourge of the Arzhamites, but the vast, vast majority remain in the nation. The Ahuras Sipah are posted to places where these attacks seem to be the worst as a temporary solution while advisors and viziers debate the issue. Reformists take the time to show their dissatisfaction, as the King is in his royal ship, sailing the seas, having taken a trip to and from Masirah, away from domestic affairs. 
*** The Trader's Fleet: A fleet of light transport ships are comissioned for trade. They are sold at a cheap price to citizens of the Empire and Malepdiva to increase trade and provide jobs. It is a form of inflating trade artifically, and probably an exercise in futility. This, in the markets of Al-Khor, Grane and Ahuras, is seen as a joke, an attempt by corrupt officials to increase personal wealth by building ships for their own family and supporters veiled as an attempt to increase trade. The talks in society show the cracks developing. As well as the attacks, the politics of the Empire seems to be coming to a head. 
* Military:
** Personnel: 80,000
** 1st Sipah: 
*** Swordsmen: 6,000
*** Spearmen: 3,500
*** Bowmen: 3,500
*** Fire Lancers: 350
*** Crossbowmen: 1,500
*** Light Cavalry: 2,500
*** Heavy Cavalry: 500
*** Ranged Cavalry: 1,500
*** Cavalry Fire Lancers: 85
*** Cannons: 10
*** Trebuchets: 20
*** Polybolos: 25
*** Overall: 20,000 Troops
** 2nd Sipah:
*** Swordsmen: 6,000
*** Spearmen: 3,500
*** Bowmen: 3,500
*** Fire Lancers: 393
*** Crossbowmen: 1,500
*** Light Cavalry: 2,500
*** Heavy Cavalry: 500
*** Ranged Cavalry: 1,500
*** Cannons: 10
*** Trebuchets: 20
*** Polybolos: 25
*** Overall: 20,001 Troops 
** 3rd Sipah: 
*** Swordsmen: 4,000
*** Bowmen: 2,000
*** Fire Lancers: 500
*** Light Cavalry: 1,000
*** Ranged Cavalry: 500
*** Cannons: 20
*** Polybolos: 10
*** Overall: 8,110 Troops
** Ahuras Sipah:
*** Spearmen: 3,000
*** Swordsmen: 3,000
*** Bowmen: 1,000
*** Fire Lancers: 500
*** Light Cavalry: 1,000
*** Heavy Cavalry: 500
*** Ranged Cavalry: 750
*** Cannons: 20
*** Polybolos: 15
*** Overall: 10,375 Troops
** Patrols:
*** Light Cavalry: 3,000
*** Ranged Cavalry: 3,000
*** Heavy Cavalry: 500
*** Overall: 6,500 Troops
** Muscat Fleet:
*** Gharaq: 80
*** Harbis: 50
*** Fire Ships: 30
*** Light Transport Ships: 20
*** Heavy Transport Ships: 2
** Grane Fleet:
*** Harbis: 50
*** Gharaqs: 70
*** Fire Ships: 30
*** Light Transport Ships: 40
*** Heavy Transport Ships: 10
** Luluah Fleet:
*** Harbis: 30
*** Gharaqs: 45
*** Fire Ships: 20
*** Light Transport Ships: 30
*** Heavy Transport Ships: 20
** Kashaf Fleet (Explorer Fleet):
*** Harbis: 5
*** Gharaqs: 10
*** Light Transport Ships: 15
* Military Operations, Domestic Events and the such:
** Units and Tactics:
*** Training and Warfare, a new era: The 3rd Sipah is increasingly trained in amphibious and irregular warfare. It might seem a bit too modern to be trained, however, there is precedent. It is pretty basic as far as amphibious warfare goes. The soldiers are trained to clear the coast with harrassing fire, with melee troops training with Javelins, a simple weapon to learn to use. The troops are to train to use their polybolos and perhaps their cannons on a transport ship to harrass ground troops, while the larger cannons on the ships are capable of knocking down forts along the coast. The strategy developed has to be flexible depending on the defence. For example, to combat an organised shield wall, an effective flying V strategy needs to be taken by the infantry, while the cavalry prepares for harrassing and flanking the enemy, perhaps implementing a hammer and anvil strategy. The other Sipah's are trained according to new tactics implemented, with the Ahuras Sipah being trained to defend in depth, pulling back and declaring attrition as the weapon of the day in case of an attack.
** Trading Beyond the Horizon: 
*** The Order of Avesta: The Luluah Fleet transports men to a new land, a land for them to develop their own utopia, one that would not be accepted in the mainland. These fanatical Zoroastrians, destabilising to the mainland, are transported along with a lot of resources. The turn of events that led to this were bizarre, perhaps being a decision conjured up on a whim by a small number of people. The order intially had only 57 members, including women and kids, but a few people joined the order later on. They were transported to islands found down south by our Kashaf fleet over the last decade. On the first island we stumble on to, the people and goods are off-boarded. If they would survive or not, is up to a higher power.
*** The Schools of Zoroaster: Continued, there are more Zoroastrian movement into eastern africa, perhaps it would have an effect, perhaps not
*** Exploration: We explore the area (Please, an update on how far we know, we could have stumbled into Madagascar)
* Economy:
** Corruption is becoming much more widespread. The Hidden Government, as it is called, has led to viziers, considering themselves politically invincible, becoming increasingly corrupt. Many people now have this as a common talking point, discussing it at length with others and spreading rumours and news, usually exaggerated beyond what may be factual. The economy is still solid, trade still flows, but whether it will survive the oncoming political upheaval is questionable.
* New Research:
** Easier Fire Lances: Continued Research. Reports from the west talk of a devestating weapon with a method of producing flame integrated within a small tube. While we don't come across any of these weapons, we hear rumours, and with many years of research in these countries, have enough knowledge to start prototyping, start to see how such a thing, that can create flamelets (sparks, but I think calling it flamelets is a bit more appropriate) yet be carried by a single man can exist. (Perhaps some timeline on this would be helpful, its been going on for quite a few years)
** Cannons: Simply put, our cannons need to be smaller. Our soldiers can not carry around a heavy machine like that in a battle effectively and still use the cannon as an anti-personnel weapon. Hence smaller cannons are to be investigated, cannons that are accurate, yet small. Currently, our cannons are made of thick metal, so as to keep it intact, so maybe that should be investigated. Maybe the gunpowder needs to be investigated, changing the formula so that the force does not rip apart a thinner cannon. Maybe the method of cannon transport needs to be investigated. We are in for a long research process, one that would probably take decades. 
* Diplomacy:
** Malepdiva: See Malepdivan Sovereignty Section
** Isetium: We hope you extend that NAP to the Entire League as well... Update?
** Indian Nations: Same as last last turn, hopefully they respond
** Yemen: After our last message seems to have become lost, we send another one, hoping they would join the League of the Desert (For exact details, you might want to check last turn I made)
** Bits to take note of: In the Policy Bit - The Grand Docks of Masirah (Started 2 turns ago, should be built in Sur Masirah), In the Military Operations Bit - All of Trading Beyond the Horizon, especially The Order of Avesta, In the Research Bit - Easier Fire Lances
==== Nihon no Domei ====
* Government: Feudal Confederation
** Empress: Uchiha Tomoko
** Shogun: Nishimiya Asuka
** Taisho: Kanzaki Izuku
** Speaker of the National Convention: Mori Kyoko
* Economy: Skilled sectors slowly and painfully move back into Edo and the devastated Tohoku and Kansai Conventions; while roads are paved up and down the country, linking cities to major ports and forcing Nihon back onto the pre-Gozen infrastructure system which forced everything fully onto boats and oriented everything around its waters. Still, recovery is relatively stable, although Kangeinoshima continues to arise far above the rest.
* Allies: Ezo, by personal union with Fujiwara
* Capital: Kyoto
* Demographics:
** Population: 14,540,000
** Ethnicities: Yamatai (78%), Chinese-origin (5%), Joseon (8%), Syonan (6%), Other (2%)
** Official Religion: Shinto, with Buddhist influences
* Population Distribution:
** Urban Population: 1,870,000 - 431,000 (Edo), 376,000 (Kyoto), 251,000 (Taipei), 198,000 (Hiroshima), 174,000 (Fukushima), 135,000 (Kobe), 305,000 (cities with less than 100,000 population)
** Rural Population: 13,110,000 - 1,310,000 (Chugoku), 6,210,000 (Tohoku), 2,450,000 (Chubu), 1,100,000 (Kyushu), 890,000 (Shikoku), 1,570,000 (Kansai), 566,000 (Kangeinoshima)
* Wars and Conflicts (italics: Potential War):
** N.A
* Army:
** 10,000 horses
** 32,000 general infantry: swordsmen, bowmen
** 46,000 irregular infantry (infantry-in-training)
** 9,000 support staff
** 7,000 auxillary infantry: archer-medics, cavalry units
** 16,000 irregular auxillaries (auxillaries-in-training)
* Highest-ranking generals:
** Taisho Kanzaki (Kanzaki Izuku): in charge of the First Expeditionary Force, land-based cavalry division [on mission]
** Midoriya Kaitou: in charge of the planning of the army and navy, particularly with regards to logistics; all supply convoys answer to him
** Takahashi Aya: in charge of the Second and Third Defence Forces, land-based mixed infantry and auxillary divisions
* Navy:
** Kawataro-fune [34]: An armoured slow-moving battleship which covers the deck in metal plating and a layer of steel behind the caravel structure to give it a special amount of versatility. If it is sinking, it can last for enough hours to bring it back to shore or at least into a kamikaze attack.
** Hayai-fune [7]: A restored line of lightly-armoured battleships designed to quickly board another ship before sinking it. Incredibly fragile.
** Supply ships [104]: Unarmoured fast-moving cargo ships as well as heavy lightly-armoured supply ships. The former used to resupply close to land; the latter used to carry along supplies on longer, no-docking expeditions.
** Irregular converteds [16]: Various ships with various amounts of armour and what not attached on; mostly former Kei-fune and and Hayai-fune and cargo ships. Heavily personalised, often used as fleet commander ships.
** 34,000 sailors: close-quarters trained, basic infantry training and ship training
* Admirals:
** Ayanagi Mitsuru: In charge of the First Expeditionary Fleet [on mission]
** Matsudaira Keiko: In charge of the Second and Third Defence Fleets
* Diplomacy: 
** Wu: Not ignoring past transgressions, Nihon extends an offer of friendship; as well as compensation gold and the returning of the body of the old Wu officer in Kangeinoshima. 
* Events:
** Reconcilliation of the Houses [2]:
*** A Proper Meeting - Summer 1445: Mori Kyoko, Bakushi Yona, Empress Uchiha and Nishimiya Asuka meet for the first time in a single room since the events that kicked off the civil war. They engage in a month of negotiations regarding the future of the remnants of their own political organisations; both Mori and Bakushi pushing for a wider, larger National Convention with far more local engagement via the election of local chiefs by local leaders, while Nishimiya wishes for the Convention's powers to either be dulled, or even quelled entirely. This deadlock in ideals leads to the discussions being ultimately non-useful, though they do promise to have another discussion in another three years.
*** A Murder in... Kyoto? - Spring 1446: The last clan representative of the old clans - that of the Tachibana clan - is found dead with his throat slit by an attendant in his Kyoto home. While the Tohoku Convention is easily able to find a replacement, it also sparks a question: who did this? The murderer seems to have disappeared with all traces of their actions, the act taken with supreme precision. Falling upon the local Daimyo's office to investigate, what is soon discovered is an atmosphere of the utmost tension within the Tohoku Convention, the various Daimyo all staring each other down for various reasons (almost as if the Convention was designed to make it impossible for Tohoku to have a clear impact on anything). A string of murders is soon to follow, seemingly targeting entirely random people; leading to the local Daimyo installing security forces which act as pseudo-police.
*** A Curious Marriage - Winter 1446: Although relationships between people of the same sex have been tolerated as far as the first Yamatai emperors and empresses, never has full marriage been properly considered - until now. Seishiro Kirie and Bakushi Yona, apparently in a relationship since the end of the civil war (one often speculated by their colleagues, but never considered seriously), have their private attempt at a closed union revealed on the national stage. Reluctantly, as these are not condoned by their respective political families, both resign from their official positions; Seishiro going on to become an author of literature romanticising the days before the civil war, while Bakushi stays in an unofficial position with the Chiba autonomous region and still commits to being part of the four-party talks she'd already been a part of a year earlier. The two do end up maintaining an unofficial part-time residence in Edo, however; perhaps signalling something positive towards that lost part of the world.
*** A Second Meeting - Summer 1448: Finally, the four reconvene with two new members in tow: Seishiro and Midoriya, both of whom seem varying levels of disinterested in the affair; over the issue of what powers the government should hold, they agree on a rudimentary police force, which will enforce its decisions not by judgement but by law; a law which the National Convention and the Empress will create and sign into being. However, they remain unable to negotiate about the changes proposed to the National Convention, Nishimiya now subtly threatening the others for if their reforms are passed. Ultimately, the meetings result in the creation of the Imperial Legal System, which will surely lead Nihon far into the future.
** The Greatest General [2] - Autumn 1447: Trapsing around in Joseon, getting to know the locals' culture, Taisho Kanzaki finds himself embroiled in local politics with regards to a recent famine; offering food to certain villages and deliberately harassing certain merchants as he passes in the country and waits to be allowed to train its forces. Still, that seems like it has yet to come to pass; and Kanzaki has his job for the next few years cut out for him: dealing with Joseonese politics.
* National Convention:
** Fourth Meeting - Kobe: The Meetings' proposal of a legal system is passed with just 11 of 23 Daimyo voting in favour of it; the vast majority of support in the West and the vast majority of opposition in the East.
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