Calamity Cone Zombie

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Calamity Cone Zombie=
Calamity Cone Zombie is a Zombie in Plants vs. Zombies 2, encountered in Penny's Pursuit, Arena, and Piñata Parties, in a dangerously mechanized cone robot. How did we even get here? 
Calamity Cone Zombie has a bundle of abilities and features, starting with its missile launcher compatibility. As Calamity Cone Zombie advances on your lawn, they will launch bundles of missiles at you. Every 2.5 seconds, Calamity Cone Zombie will launch a bundle of missiles at the first plant in his lane, dealing 125 damage per bundle. The missiles also deal light splash damage in a 3x3 area, being 20 damage. Astounding.
Calamity Cone Zombie also adapts to the amount of damage it takes due to advanced zombie research. The more damage it takes, the faster they will move. After entering degrade one, they move up to a Basic speed, then in degrade two they're Speedy speed. Unfortunately, because of structural instabilities, the rocket launchers mounted to the Calamity Cone Zombie will fall off in their degrades, starting with one. This increases the amount of time between shots to five seconds. In degrade two, they're both gone. However, this is probably for the best. Both for you, and for the Geneva Convention.
Finally, when Calamity Cone Zombie is destroyed, the driver of the cone will eject from the robot and fly out while it enters a self destruct sequence. This self destruct deals 1000 damage to plants in a 3x3 area around Calamity Cone Zombie. Through black magic, it does not hurt zombies.
Being so technologically advanced does have its issues, though. E.M.Peach stuns Calamity Cone Zombie for a longer period of time and also deals 400 damage to it whenever he is used. Some other minor quirks to this zombie include greater melee DPS due to spiked claw enhancements, and being unable to use rockets while they eat.
==Origins==
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Calamity Cone Zombie is primarily based off of Robo-Cone Zombie, where it takes nearly all of its design from, including the idea of a mobile missile tank. The missile launchers on the sides of the Calamity Cone Zombie came from the Uragan-1M artillery rocket system (pictured). The square shape of the rocket launchers, how they have six holes to fire from, and how there are two are all ideas that originate directly from the Uragan-1M rocket launcher's design.
==Overview==
Calamity Cone Zombie absorbs 3250 damage in total, with two degrades. It degrades once at 1200 damage absorbed, where a rocket launcher falls off of the machine and cracks and damage are visible. It degrades the second time when 2400 damage is absorbed, where the second launcher falls off and the machine is very damaged. At 3250 damage, the machine is destroyed, ejects the driver, and self-destructs.
==Almanac==
==Strategies==
Calamity Cone Zombie is very dangerous. Its constant launching of missiles at your defense, its speed boosts when you oppose it, and the self destruct attack can have this zombie leaving very big holes in your defense that would be difficult to patch up. Every degrade this zombie has is dangerous in their own way too, with the least dangerous being degrade one, but with the other two being much scarier to fight. A generally really good plant that comes in handy during all of his degrades is E.M.Peach, since he stuns Calamity Cone Zombie for fifteen seconds unlike other robots, and also deals 400 damage to him. When walling off, stalling out, or overall trying to defeat a Calamity Cone Zombie, E.M.Peach is very nearly an essential.
Calamity Cone Zombie's first, undamaged form with both rocket launchers intact can very easily make holes in your defense. The rockets deal great damage to your plants, and even if you keep replacing the plant that they keep directly hitting, eventually they're going to take out all plants in a 3x3 radius around it, greatly harming your defense. Wall plants like Tall-nut can work for blocking off the heart of your defense from receiving great direct and splash missile damage, but if you plant your walls close to your defense, which is often the case, then the plants directly behind it will still take damage from the splash, albeit much less, but still bad. A better use of wall plants against Calamity Cone Zombie is to directly plant them on top of it, so it becomes occupied with eating the wall and can't fire off more missiles into your defense. You can prolong his eating of the wall with stalling and stunning plants like Iceberg Lettuce and Stallia, or attackers that slow and stall like Snow Pea, Winter Melon, and Pokra. Another strategy that works is to plant tons of sun producers in front of your defense. Cheap and spammable sun producers like Primal Sunflower and Sun-shroom excel at defending your defense from his missiles, since their pricing and spammability ensures you can protect your defense by constantly planting them to block his shots. Additionally, with all the sun you get from these sun producers, you can afford very strong plants like Banana Launchers, which you can use to shoot down Calamity Cone Zombies as soon as they appear on the lawn.
Its first degrade form can be stalled out and defeated in much of the same way as the first. However, take caution with the greater speed. Iceberg Lettuce and wall plants will prove helpful in slowing down his advance.
His most dangerous degrade is his second. In this degrade, Calamity Cone Zombie has no rocket launchers, but will move startlingly fast, and will explode in a 3x3 area when he dies. His speed, DPS, and explosion combined can make for some scary scenarios if he goes off too close to your defense. To boot, he'll also eject a zombie two lanes further, which can mean sabotaging your defense even more. The most crucial plant for fending him off in this phase is Chard Guard. Chard Guard is cheap, knocks back zombies far, and has several chances of knockback. It goes without saying that this is really, really good for keeping Calamity Cone Zombie at bay before he explodes. It also helps that he's easily replaceable, so if Calamity Cone Zombie does blow him up, you can put another one down at a very cheap price to prepare for the next. In combination with Iceberg Lettuce, Stallia, and Chard Guard, you can keep away Calamity Cone Zombie so he doesn't explode in your defense.
==Trivia==
*Its appearance is based on Robo-Cone Zombie.
**Yeah, like, duh. We really couldn't tell.
|-|Pylon Pilot Zombie=
Pylon Pilot Zombie is yet another Zombie in Plants vs. Zombies 2, only encountered after being ejected from Calamity Cone Zombie. If you put two and two together, you'll see that he can be found in the same places as him: Penny's Pursuit, Arena, and Piñata Parties, wearing his military-grade military outfit.
When a Calamity Cone Zombie self destructs, this zombie will be ejected from the machine shortly before it does, landing roughly two tiles to the left of the explosion. Then it will continue onwards. That's it. The zombie also has some armor from the helmet that he wears. Yeah.
==Origins==
Pylon Pilot Zombie's outfit is based entirely on the Tank Commander from Plants vs. Zombies: Garden Warfare. Meanwhile, his ejection ability is based on ZCorp Chair Racer and how he flies off his chair when he crashes into a plant. Pylon Pilot Zombie flies in the air in a very similar way when Calamity Cone Zombie ejects him.
==Overview==
Pylon Pilot Zombie absorbs 600 damage, with his helmet absorbing 410 of that damage. The helmet degrades once at 145 damage, then again at 280 damage, before falling off at 410 damage. The zombie himself absorbs 190 damage. His arm falls off at 95 damage, and his head falls off at 190, where he then dies.
==Almanac==
==Strategies==
Unlike his coned counterpart, Pylon Pilot Zombie is not nearly as dangerous, being a glorified Conehead Zombie. However, he can be placed into dangerous positions in your defense depending on where Calamity Cone Zombie self destructs, which can leave him as far as in column 2. Yikes! The easiest way to defeat him in all capacities is to plant a Blover while he's in midair, though this may be a waste of a seed slot if Pylon Pilot Zombies are the only flying zombies that would appear in that level. A better solution would be to use Magnet-shrooms, which can steal the helmet off of his head while he's in midair, reducing him to nothing but a fancy Basic Zombie. Not only do they greatly weaken Pylon Pilot Zombie, but they remain useful for the rest of the level, since Buckethead Zombies and similar armored enemies like Knight Zombies are usually in excess in Penny's Pursuit and the like.
==Trivia==
*He cannot be ejected any further than column 2. If a Calamity Cone Zombie self destructs on lanes 2 or 3, then Pylon Pilot Zombie will land on column 2.
**If a Calamity Cone Zombie self destructs on column 1, a rare animation plays where Pylon Pilot Zombie's ejector seat jams, and he explodes with the self destruct, leaving him to disintegrate like a normal zombie.
*His appearance, other than a base to draw on, was entirely original art.
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==Shared Gallery==
CalamityConeHD.png|Calamity Cone Zombie in HD
PylonPilotHD.png|Pylon Pilot Zombie in HD
CalamityConeTile.png|Calamity Cone Zombie in the almanac
PylonPilotTile.png|Pylon Pilot Zombie in the almanac
CalamityConeRocketLauncher.png|The rocket launcher Calamity Cone Zombie uses
Category:Creepes's Stuff
Category:Zombies
Category:Uncleared page