Alignment

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Your characters alignment will define a great deal of information to both the other players and yourself, with regards to how your character would act in certain situations. Whilst you may find it difficult at first to assign an alignment to your character, if you simply sit down and consider what your character would do, it is guaranteed that you will find one that fits.''
Please note, character alignments are all but enforced. If you are a Chaotic Evil character who is not being Chaotic Evil, your alignment will be changed by an Admin to adjust your in-game actions. Whilst alignments can change as your character grows, your character profile should be kept up to date with these progressions.
Now, for those of you familiar with Dungeons and Dragons, this will be nothing new, but for those of you who are not so familiar (see: nerdy) then below a brief description of what each alignment stands for and what their actions would entail is available for your viewing pleasure.
Once again, I must stress that it is important that your roleplaying match your characters alignment. Lawful Good characters should not kill unneccesarily and a Lawful Evil character would not go around giving everybody cake.
Finally, it is worth pointing out that whilst certain organisations within Amaranthine may be alignment-specific, the Allegiances (Empire, Alliance, Outsider) do not have any such hard locks, beyond one.
IMPERIAL CHARACTERS MAY NOT BE CHAOTIC EVIL. IF YOU WISH TO BE CHAOTIC EVIL YOU WILL BE REMOVED FROM THE EMPIRE IMMEDIATELY.
Beyond that, however, you are welcome to choose your alignment according to you own design. Try to have fun, and put some thought into it; this will define just who your character will become in Amaranthine.
==Lawful Good:==
To be Lawful Good implies that you are the sort of individual who would go out of your way to help others in need, as long as it would not cause harm to any unjustly. Your moral code means that you must accept law, promises and the truth above all else; to turn your back on any is to break that which you live by. If you are simply pure of heart and fight only to rid the world of evil and protect the weak, chances are you are not Lawful Good, but rather Good. Only if you choose to abide by laws over aiding others can you truly be Lawful Good. However, others may see your penchant for helping and take advantage.
==Neutral Good:==
A Neutral Good character does the best that a Good person can do. Devoted to helping others, and nothing more. He works with any from Emperors to peasants, but does not feel pledged to any. Doing what is good without bias for or against order, Neutral Good individuals simply do what they feel is right to help others.
==Chaotic Good:==
A Chaotic Good character acts as their conscience directs them with little regard for what others expect of him - choosing to make their own way whilst maintaining kindness and some amount of honesty. They believe in doing good, but have little use for laws and regulations. Choosing to follow their own moral compass, although Good, they may not agree with the "norms" of society.
==Lawful Neutral==
A Lawful Neutral character acts as law, tradition, or a personal code directs them. Order and organization are paramount above all else. They may believe in personal order and live by a personal code or tradition, or they may believe in order for all and favor a strong, organized government.
Emperor Vincent von Boon is the most notable example of this alignment. An individual who supports his own decision, based on the prospects of order and logic. Believing The Empire to be the most worthy group to bring stability to Amaranthine. Whilst not against seeing individuals die, he would much rather support incarceration as justice, assuming stability could still be ensured. 
==True Neutral==
A Neutral character does what seems to be a good idea, whilst not having any strict feelings one way or the other when it comes to Good or Evil or being lawful or unlawful. Most Neutral characters show more of a lack of conviction than a true commitment to being Neutral. Whilst likely seeing Good as "superior" to Evil based solely on personal security, they are not personally committed to upholding good in any way.
==Chaotic Neutral==
A Chaotic Neutral character follows their own path - existing as an individual before all else. Whilst they value their own liberty and freedom, they have little concern to ensure the protection of others. Possibly holding an innate dislike for authority, restrictions, and traditions outside of their own, a Chaotic Neutral character holds no innate desire to disrupt organizations to bring about either a replacement or pure anarchy. To do so, they would have to be motivated either by a good desire to liberate others or an evil desire to make those different from themself suffer. A Chaotic Neutral character may be unpredictable, but their behavior is not totally random. They are not as likely to jump off a bridge as to cross it.
Tondier is the most notable example of this alignment. Driven solely by a personal motive, but with no innate desire to bring instability or suffering to the masses.
==Lawful Evil==
A Lawful Evil individual methodically takes what they want within the limits of their own code of conduct, without regard for whom it may hurt. Whilst they may care for tradition, loyalty, and order they give little concern to freedom, dignity, or even life. Whilst they may play by the rules, they play by their own rules without mercy or compassion. They may condemn others not only according to their actions but also according to race, homeland, or social rank. However, being an honourable individual they are bound by law and promises, not only due to their nature but also because they depend on order to protect themselves from those who oppose them on moral grounds. Some Lawful Evil individuals may have particular taboos, such as not personally killing in cold blood or not allowing harm come to children, assuming that these "rules" place them above other Evil individuals.
Some Lawful Evil individuals may commit themselves to Evil as a crusader committed to Good may.
Lor Nito is the most notable example of this alignment. The sly, ruthless head of the Imperial Intelligence Agency, he has little regard for anything beyond the stability of The Empire, but always maintains a gentlemanly demeanour whilst condemning those he would consider criminals - namely those who exist outside of the "sanctity" of The Empire.
==Neutral Evil==
A Neutral Evil individual simply does whatever they feel they can get away with. Looking out for only themselves, they spare no concern for any that they may harm, be it for profit, sport, or simple convenience. Holding no love of order and no illusion that following laws, traditions, or codes would make life any better or more noble, whilst also maintaining a life without the restless nature or love of conflict that a Chaotic individual may hold.
Some Neutral Evil individuals may see evil as an ideal, simply committing evil for the sake of evil. However, most see it as a method from which they can advance themselves without regard for others. Neutral Evil represents pure evil without honor and without variation.
==Chaotic Evil==
A Chaotic evil character does whatever their greed, hatred, and lust for destruction drives them to do. Often hot-tempered, vicious, inherently violent, and most certainly unpredictable, they are simply out for whatever they can get. 
However, by nature most Chaotic Evil plans are haphazard at best, and any groups they may join or form are poorly organized and almost certainly destined to fail. Typically, Chaotic Evil people prefer to fight alone or lead, and force is the primariy method of arbitration - any leader lasts only as long as they can thwart attempts to topple or assassinate him.
Category:Tutorials