Hand of Darkness (Wizard Spell)

This spell cloaks light sources quickly and with great precision. On the round after cast­ing, the radiances caused by glowing magical items, light and continual light spells, torches, fires, and other sources within the 30-foot-radius area of effect are negated. The sources themselves are not extinguished (an unseen fire still burns fuel and beings coming into contact with it), they simply give off no light while in the affected area. Those in the area cannot see light from outside, and light sources brought into the area are negated. Creatures requiring light for vision suffer standard penal­ties for operating in total darkness. The spell has no effect on infravision.
The spell area of effect is targeted as if the caster were attacking (an attack roll using the caster's THAC0 is required). A missed attack causes the spell center to be other than where it was intended; use the grenade-like missile scatter diagram from the DMG.
The hand of darkness cannot be dispelled by subsequent casting of light or continual light spells. The effect continues until the hand of darkness spell itself expires or is dispelled.
The material components of this spell are a piece of coal or handful of ash, a small sphere of black glass or stone, and a scrap of black cloth, fur, or hide.
Notes: Restricted to drow; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells
Category:Spell from The Drow of the Underdark