Decanus Evocatus I

__NOTOC__
Related Creatures and Variants
*Imperial Decanus
*Decanus Evocatus II, and III
*Legionary Decade
*Sagittarian Decade
*Equestrian Decade
This Imperial Decanus bears an insignia on his armor with one chevron, marking him as an Evocatus I.
Decanus Evocatus I	CR 5
*Legionary Human Warpriest (Divine Commander) 5
**Favored Class Warpriest (+5 HP)
*LN Medium Humanoid (Human)
*Init +1
*Faith Hadeanism; Deities Draconis 3, HadeusP 4
===Defense===
*AC 18; Touch 10; Flat-footed 18; (+7 armor, +1 shield)
*HP 42 (5 HD; 5d8[22] + 15 Con + 5 favored class)
*Fort +7; Reflex +1; Will +8; (+8 vs fear effects, +6 vs effects that would cause the Legionary to betray the Imperium and +4 vs all other mind-affecting effects)
*Defensive Abilities Legionary Discipline; Weaknesses Obedience
===Offense===
*Speed 20 ft.
*Melee longsword +9 (1d8+5; 19-20/x2); or symbolic bolt +6 vs touch (1d8+2 light or positive energy or sacred or untyped; 30 ft.; 20/x2; 4/day)
*Ranged symbolic bolt +3 vs touch (1d8+2 light or positive energy or sacred or untyped; 30 ft.; 20/x2; 4/day)
*Special Attacks Aid Allies +3; Battle Tactician (5 rounds, 1/day; feat selection varies, see Battle Tactician Feats), Fervor 2d6 (6/day; Channel Energy [DC 16]), Sacred Weapon 1d8 (+1, 5 rounds/day)
*Warpriest Spells (CL 5th; concentration +10)
**2nd-hold person (1), lesser restoration (1), marching chant (1)
**1st-bless (1), clarion call (1), divine favor (1), shield of faith (2)
**0th-create water, detect magic, guidance, light
**Spontaneous Casting cure
===Statistics===
*Str 16 (+3); Dex 10 (+0); Con 16 (+3); Int 11 (+0); Wis 18 (+4); Cha 13 (+1)
*Base Atk +3; CMB +6; CMD 16
*Feats EnduranceB, Knightly Oath (1/day, +2 dmg; Dragon; Legion Prefectury), Mounted Combat, Symbolic Mastery, Sword of XilosH +2, Weapon Focus (Ray)B
**Notation BBonus feat, HHuman Adaptive feat
*Skills 15 ranks; ACP -3
**Diplomacy +5 (1 rank + 1 Cha + 3 class)
**Handle Animal +5 (1 ranks + 1 Cha + 3 class)
**Intimidate +7 (1 rank + 3 Str + 3 class)
**Knowledge (Martial) +5 (1 rank + 3 class + 1 culture)
**Knowledge (Religion) +4 (1 rank + 3 class)
**Ride +8 (4 ranks + 3 class + 1 culture)
**Spellcraft +6 (2 ranks + 3 class + 1 culture)
**Use Device +7 (4 ranks + 3 class)
*Languages Arcadian, Hadean
*SQ Aura of Lawful Good, Mount
*Culture Corvan/Xilosian; Skills Knowledge (Martial), Ride, Spellcraft
*Traits Arcane Temper, Bicultural
===Gear===
*Encumbrance 63 lbs.
*Light Load 76 lbs.; Medium Load 77-153 lbs.; Heavy Load 154-230 lbs.
*Mount Encumbrance 61 lbs.; Mount Gear bit and bridle, breastplate barding, military saddle
*Carried (14 lbs.) baculus
**Baculus Legion medallion, mwk light steel shield
*Worn (49 lbs.) mwk breastplate, leather pteruges, soldier's uniform
**Belt mwk longsword
*Other When away from a settlement, a Decanus equips their horse with saddlebags, where they store 5 days of animal feed, a bedroll, a flint and steel, an iron pot, a mess kit, rope, soap, 5 torches, 5 trail rations, and a waterskin; increasing their mount's encumbrance by 80 lbs.
==Additional InformationEcology==
*Environment any
*Organization maniple (1 and 4-7 Legionary Evocati I or Sagittarian Evocati I or Equestrian Evocati I), decade (1 and 9 Legionary Evocati I or Sagittarian Evocati I or Equestrian Evocati I)
*Treasure NPC gear
At the Legion Academies, tributes who show an aptitude for leadership are trained into Decani; soldier-priest sergeants who preside over the smaller units of the Legion. During this process, not only do they go through the extreme physical regimen and conditioning of the ordinary Legionary, but also study tactics, horseback riding, and divine magic. This produces an eclectic and flexible leader ready to both command and support their team in any variety of situations.
===Tactics===
The Decanus will typically begin combat by using their Battle Tactician ability and using their Knightly Oath's challenge against a high-value target, granting their allies a bonus to attack that target. The Decanus will then typically remain behind their troops, healing and buffing them as necessary, and slinging their symbolic bolts during downtime. The Decanus only engages in melee combat if they are cornered or have nothing else to do. If at any time the Decanus feels they cannot handle the situation and are isolated from a larger force, they will cast clarion call to call for back up. Decani fight until incapacitated or until ordered to stop by a superior.
===Mount Statistics===
*Horse Animal Companion (Charger) 5; TN Large Animal; Init +1; Senses low-light vision, scent; AC 23; Touch 11; Flat-footed 21; (+6 armor, +2 Dex, +6 natural, -1 size); HP 42 (5 HD; 5d8[22] + 20 Con); Fort +8; Ref +6; Will +2; Defensive Abilities Barding Training 1; Speed 50 ft.; Attack bite +8 (1d4+4, 20/x2) plus 2 hooves +3 (1d6+2); Special Attacks Mounted Challenge; Str 19 (+4); Dex 14 (+2); Con 18 (+4); Int 2 (-4); Wis 12 (+1); Cha 6 (-2); Base Atk +3; CMB +8 (+2 to overrun); CMD 20 (+4 vs trip); Feats Light Armor ProficiencyB, Medium Armor Proficiency, Overrun Focus, Run; Skills 5 ranks; ACP -4; Acrobatics +2 (1 rank + 2 Dex + 3 class - 4 ACP); Intimidate +8 (1 rank + 4 Str + 3 class); Perception +5 (1 rank + 1 Wis + 3 class); Survival +2 (1 rank + 1 Wis); Swim +4 (1 rank + 4 Str + 3 class - 4 ACP); Tricks Combat Training, Exclusive, Track; SQ Link
===Battle Tactician Feats===
A Decanus selects their Battle Tactician feats with consideration as to what type of troops they will lead.
*If a Decanus leads Legionaries, they select Shield Wall
*If a Decanus leads Sagittarians, they select Duck and Cover
*If a Decnaus leads Equestrians, they select Calvary Formation
Category:CR 5 Creatures
Category:Human Creatures
Category:Humanoid Creatures