Mythic

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==Introduction - Mythic==
This difficulty, Mythic resides in class 27, a mere 3 classes away from the end of the Extended Alternate Difficulty Chart. It is located after DEADLY TUBULAR DEATH, the end of class 26, and precedes Transcendental Deletion. 
If you were to compare Mythic to its predecessor, Cryptic, it would be similar to contrasting the intensity of KLJY to that of Severe, which shows how truly laborious this difficulty is. The gaps in this own difficulty are ridiculous as well, requiring masses of dedication put into practicing obstacles found in Mythic. 
Nothing is functional against this difficulty. Not even logic is workable here, and most properties that are prevalent in the universe can be easily disregarded. In a baseline class 27 difficulty, everything is futile against it and nothing advantageous can be used. 
This difficulty is similar to Cryptic, organized in a similar way. Despite its incredibly high placement and punishing obstacles, it contains various pit stops, such as breaks and shops. This makes this difficulty one of the most punishing difficulties, yet also making it one of the forgiving ones.
On the other hand, Mythic also includes various traps for the player, including well-seeming lands, false paths, and many more. If one falls for these traps, he or she will face an inevitable impending doom.
==Icon Representation - Mythic==
Icon Representation
Name 	Image	Date 	Description
Main 	 	Feb 9, 2023	It has a checkered pattern as a background with a seemingly "dead" expression in the center. Then, there's a red border around with the corners having a lighter color and multiple lines winding around the border. There are also multiple exclamation marks surrounding the emoticon. Last of all, there are multiple glitch effects applied using Photomosh.
Still	 	Feb 9, 2023	This icon is the same as the other icon, but it does not have the effects. It is to be used for Roblox decals and to see the icon better without the glitch effects.
==Catches - Mythic== 
*Remember all the omni-chain stuff? It's all gone. It'll be reactivated in the next difficulty (due to it being too powerful entirely)
*All the other items you recieved from various difficulties do not work.
*There are 4 sides and the center. Each side represents a certain color, which once activated will summon the center.
*Failing at any point will lead to death in real life.
*Every single color have amplified RGB values going above 255
*Obstacles are not normal.
**Some obstacles are hidden, so you cannot see them
**Some obstacles are in dimensions past the 3rd dimension, so they pop in and out of existence
*If you think that something is somewhere, it changes location 
**It's the same vice versa.
*Movement does not exist. If you percieve yourself moving, everything else moves with it, causing no effect.
*Existence ranks are completely randomized. Every single miillisecond you spend in this difficulty, every obstacle's existence rank changes. It's somewhere from -1e15 to 1e15.
==Obstacles - Mythic==
To unlock the final area of Mythic, one must complete all 4 colors.
===The Azure Abyss===
The Azure Abyss is one of the 4 corners of Mythic. As it's a sub-section of the difficulty, it has its own catches and gimmicks. This section is meant to be merely class 22, to be a warmup for the next few sections.
====Catches==== 
*It's very dark, and extends incredibly deep.
*All gameplay only goes down.
*Skipping gameplay is not allowed, as any attempts to skip gameplay will be prevented, no matter what.
*All blue RGB values have been amplified by 52! times.
*You must memorize all the gameplay, before it disappears.
**Disappearing gameplay does not come back and fades out of existence.
**You must use the power of belief to trick the game into thinking it exists.
*IRL obstacles also take place in the abyss
**When an IRL obstacle takes place, you exist both in the abyss and both at your computer somehow.
====Guide====
*Regular Obstacles
*IRL Obstacles
*Special Obstacles
====Low====
We've reached the levels of the ordinals already. What do you expect from class 22? Ordinals are ordered sets, so ω + 1 would actually be larger than ω. Due to this, we can do things such as multiplying numbers by ω and even doing stuff like ω times itself. (You may also be asking why we're already into ω, it's since the higher up classes are being rebalanced and Class 22 should already have infinity) 
*13.25ω stud wraparound
*14.5ω stud climbable jump
*13.25ω stud unclimbable jump
*14.5ω stud high-jump
*Create a 15 universe length jump in real life.
*Achieve every single achievement achieved in history in a matter of milliseconds.
*Find a way to get into the Nether in real life.
*Perfectly recreate Baba Is You in real life, then beat it without manipulating any text whatsoever. (No tricks here!)
*Land on a singular pixel, but it's can-collide false. Also, you are going at a speed that goes 2[2[2]] times the speed of light.
*Survive a barrage of multiple conveyors and shovers balancing on the singular pixel you were on. The pixel also constantly changes locations and can be in any game in existence.
*Complete the entirety of the Aleph-Sequence, excluding Aleph-Eternity and Aleph-Math, but each jump you do reduces your speed and jumppower by (1/x[x]), with x being the number of studs in a regular jump is in the opposite of the difficulty. (For example, the opposite of Aleph-Null would be Aleph-DEATH in this case, which would have around TooLarge stud jumps. Due ot this, your jump power and spped is reduced by 1/TooLarge[TooLarge] every jump.)
*Find what this section represents. Each section doesn't only represent a section, but it represents something that Sanjay2133 made.
====Mid====
The second part is much harder and a lot higher up than the low section.
*2e13ω stud wraparound
*1e14ω stud climbable jump
*1e13ω stud unclimbable jump
*1e15ω stud high-jump
*Create a Destroiny difficulty chart tower and have it be perfectly accurate, without outsides. You don't have any budget.
*Memorize the entirety of the omniverse. (Memorize every single atom, its position and all the information about it)
*Create a galaxy with an imaginary existence rank.
*Move in 0 dimensions. This means you have to somehow replicate 0 dimensions as well.
*Align yourself perfectly so that you fling at a perfect π degree angle and get flung so far you get back to your original position.
*Find a button in a world of every nonexistent thing
*Go through a 1/ω stud gap
*141[5] stud mid air IP ban brick going at a stupidly fast rate with a beatblock that opens for only a millisecond of each universal rebirth, inside of a wallwalk which you must clip into a button (that is being flung around, can-collide false and 1% existent) going at 1.6x the speed of light.
*
====High====
H. 
*2e135ω stud wraparound
*1e145ω stud climbable jump
*1e135ω stud unclimbable jump
*1e150ω stud high-jump
*Recreate ToITI and ToIaOS perfectly, but you are somehow so bad you can't even beat a Middle Class Negative difficulty. And you have to instantly win it.
*Figure out how to make Skyblock with each block being a literal galaxy. And obtain every single block in the game, kill every mob, get every achievement and do literally everything possible in Minecraft. (Don't forget this is real life!)
*Create infinite infinities in Patrick's Parabox (and infinite Epsilons!)
*Make a 9th dimensional Mobius Strip and somehow create a space needle on it that is at least class 14, beat it, and do that all within the span of a centisecond.
*Force yourself into an IRL-kill brick, and control it and fling it into another IRL-kill brick that you must turn into a button.
*Create an accurate Friendly Possible structure so long that it can't be instantly won, then somehow instantly win it anyway without doing anything to it.
*You have a 1/2[2[2[2[2[2[2[2[2[2...(2[2] more here)...]]]]] chance of winning this obstacle every time the universe rebirths. Good luck even recreating it in the first place.
*Beat any class 20 difficulty while also simultaneously beating a random class 21 difficulty within 5 hours.
*
====Bossfight====
You need to find the key. It's somewhere in the infobox, but it may move aronud a little...
=====Description=====
The Guardian of the Deep is the first of 5 guardians. It resides at the deepest point of the abyss, where by opening up the gilded door you will find yourself in the room. It seems to be oddly serene, reflecting a certain other difficulty.
It is powered by 5 cords. However, each of the 5 cords require going through various a boss phase to access and sever.
Once deactivated, the Guardian of the Deep will disintegrate and you have access to the blue button, and you can move onto the Verdant Valley.
=====Phase 1=====
*Bubbles - A stream of bubbles is shot in your direction, lashing at the player's spirit.
*Mischance - A TooLarge amount of jets of water are shot up into the air, while the player has negative walkspeed. This goes on until the end of time. At the end of time. the player will only have a 1/15[15[15]]^x power, with x being every single jet touched.
*Serenity - You fall asleep and wake up in a nightmare, which you must survive. In the nightmare there are multiple traps, and if you die in the nightmare, you die in real life.
*Singularity - A blue orb appears, behaving like a black hole but 75[75[75]]] times more powerful for its size. You must somehow protect all the push boxes from being sucked in and yourself.
*Cord - After somewhere between G4 and G5 rounds, you can move on and sever the first cord.
=====Phase 2=====
*Gravity - Various spikes appear from all over the entire area and you must manipulate gravity to your will to dodge them. However the spikes are unanchored, so they move around as you manipulate gravity as well.
*Guardian - The guardian shoots various laser beams that you must avoid. You cannot control your character. There are bubbles that try to shoot you into the laser beams.
*The Deep - The denizens of the deep come up and try to attack you themselves. Each denizen is one of Cryptic's bosses.
*Cord - Somewhere after G5 and G6 rounds, you can move on and sever the second and third cords.
=====Phase 3=====
*Xenotime - You have to complete a falling obby, that falls from the sky. Various floating red orbs will use various effects to try to make you fail. You have to instantly do the obby.
*Aquamarine - You enter the Abyssal Trenches. You must climb your way out while dodging various creatures that lunge at you at an immeasurable speed.
*Arrow - ω arrows shoot onto a 1M x 1M board. You have to memorize every single arrow's position and click all the buttons in order within a singular quectosecond.
*Angelicas - You enter the dark Maze of Regret. The monster is already on every side of you. It follows your past, your future and your current self, and you must find the nonexistent orb in the midst of a 1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1Tx1T stud board (23D board)
*Cord - Somewhere after G6 and G7 rounds, you can move on and sever the fourth cord.
=====Phase 4=====
*Megabasite - Complete a TDS with infinite waves, but you can only create one super weak tower. There are an infinite line of infinite waves of infinite enemies with infinite hp. Figure it out.
*Oasis - A temporary oasis is summoned in the center. You must press all the buttons in a matter of 5 seconds. Then, in some other game (that isn't the Roblox game you're playing) it appears again and disappears instantly. You have to do this a randomized amount of times (somewhere from G1 to G2 times)
*Malware - You must save your computer. Your computer is completely unusable, but you must complete a class 22 obby to save it using your computer. Figure out how logic works.
*Cord - Somewhere after G7 and G8 rounds, you can sever the final cord and win the boss fight.
====Continuing On====
Move onto the Verdant Valley.
===The Verdant Valley===
Another seemingly peaceful area, with many beautiful flowers. However, you mustn't follow the well-seeming paths, as they will all lead to doom. This section of the difficulty represents High Class 26.
===Catches===
*You are making your way through a flower-filled valley.
*There are multiple paths to go, but only one of them are correct
**Every 5 seconds, the path changes.
*Skipping gameplay is not allowed, as any attempts to skip gameplay will be prevented, no matter what.
*All green RGB values have been amplified by 52! times.
*You must memorize all the gameplay, before it disappears.
**Disappearing gameplay does not come back and fades out of existence.
**You must use the power of belief to trick the game into thinking it exists.
*IRL obstacles also take place in the valley
**When an IRL obstacle takes place, you exist both in the abyss and both at your computer somehow.
**if you fail any obstacle, you will be eaten by carnivorous plants.
*You will unknowingly be guided into traps, as there are heavy attractors and distractors on the various flowers.
**Even if you attempt to notice the flowers, you will still be guided on a false path to be devoured by some carnivorous plants.
*There are countless types of flowers, each of which mean something, but you don't understand any of them.
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