Raider-class

==COMBAT INFORMATION==
Crew: 95 (100%)
Experience Level:
Weapon Systems 	 	 	 	
Name 	Type 	Range 	Damage 	Notes
Light Turbolaser Cannon (4)	Directed Energy Weapon	0 to 5 (Space)0 to 10 (Ground)	20 Energy Damage 	-2 to Hit Starship/Vehicle/Troop Size Small or smaller.
Heavy Laser Cannon (6) 	Directed Energy Weapon	0 to 3 (Space)0 to 5 (Ground) 	15 Energy Damage 	
Missile Launcher (1) 	Projectile Weapon 	Various 	Various 	ROF:1 each
Concussion Missile 	Projectile Weapon 	0 to 3 (Space)0 to 5 (Ground) 	30 Kinetic Damage 	
Cluster Missile 	Projectile Weapon 	0 to 3 (Space)0 to 5 (Ground) 	5 Kinetic Damage x 1d6	
Defense Systems 	 	 	 	 	
Name 	Type 	Range	Total 	Damage	Notes
Hull 	Superstructure	NA 	375 SDU	None 	None
Armor 	Superstructure	NA 	None 	None 	None
Deflector Shield	Defense Shield	NA 	600 DSS	None 	Able to Recharge
Ship Systems 	 	 	 	
Name 	Type 	Status	Total 	Notes
Ion Drive 	Sub-light Propulsion	100% 	45 SDU 	None
Hyperdrive 	FTL Propulsion 	100% 	45 SDU 	None
Deflector Shield (6) 	Shield Generator 	100% 	2.5 SDU x6 	None
Light Dual Turbolaser Cannon (4) 	Weapon 	100% 	5 SDU x4 	None
Heavy Laser Cannon (6) 	Weapon 	100% 	2.5 SDU x6 	None
Missile Launcher (1) 	Weapon 	100% 	2.5 SDU x1 	None
Missile Magazine (1) 	Ammo 	100% 	2.5 SDU x1 	None
Sensor Array (6) 	Sensor 	100% 	2.5 SDU x6 	None
Target Acquisition and Guidance (TAG) (6)	Targeting Sensor 	100% 	2.5 SDU x6 	None
Communication Array 	Comm System 	100% 	2.5 SDU 	None
Hyperspace Transceiver 	Comm System 	100% 	2.5 SDU x10	None
Barracks (1) 	Barracks 	100% 	10 SDU x1 	None
Engineering 	Engineering 	100% 	45 SDU 	None
Bridge 	Bridge 	100% 	15 SDU 	None
Category:Starship
Category:Capital Ship
Category:Kuat Drive Yards Product
Category:Corvette