Splatoon: Splativerse/Hero Mode

The Hero Mode in Splatoon: Splativerse is going to be unique one, as instead of chasing after the Octarians or the Salmonids, the Turfmaster is called in to investigate a shady trend in Inkopolis that is threatening the Turf Wars. It confronts a new topic in Splatoon; making "illegal" ink weapons that far overpower regular weapons that would be used in Turf Wars.
The gameplay is basically the same as the previous Hero Modes in Splatoon, except the stages are less platformly and take place on real structures with varying tasks to do. You'll play as the Turfmaster, donning in a detective-like suit. Special weapons are brought in as cans and there are sometimes weapons that the player can pickup by holding A for 2 seconds nearby. The player can hold up to 2 primary weapons and 2 sub-weapons on the D-Pad. Some weapons that are used in the campaign will not be used in multiplayer.
===Exclusive Weapons===
These are weapons which can only be used in the campaign. 90% of the time, they have much higher stats than normal. Note that this excludes the boss-only weapons. All of these weapons are under the brand of "Ark". Your basic weapon is a Hero Shot, which you start on every stage with a few exceptions.
 	
Apex Splatling 	A Splatling that charges up and fires a circular stream of bullets. Takes little ink, but does minimal damage but spreads ink real fast.
Rollercycle 	A Roller that you actually ride on. It resembles a scooter that if you hold ZR, it increases your movement speed drastically but reduces your traction. 
Oni Splash-o-matic	A rapid-firing shooter that fires Luna Blaster shots at the speed of a Splattershot Jr, but the blaster shots fly in random directions, representing the low accuracy.
Gel Blaster 	A blaster that shoots out blobs of gel which bounce across the area. Does have recoil and accuracy issues.
Alpha Charger 	A charger that takes up a lot of ink, but fires a ink beam that does much more damage than normal. Like blasters, it is not affected by gravity.
Whiplash Brush 	A brush that does low damage, but has higher range and functions like a whip.
===Antagonists===
The main antagonists "partners-in-crime" will be a mysterious group of four, trying to overtake the Shellendorf corporation by draining their sales and dominating the weapons market. What's new from this Hero Mode is that there are more Inkling-style bosses alongside machine-style bosses. As noted, what's unique and revamped about the Inkling-style bosses is that instead of having an insane AI as in the case of Inner Agent 3 from Octo Expansion, for example, they all have elite versions of weapons used in Turf Wars which you cannot use, as well as other unique techniques.
 	
Ark "The Hyena"  	
The main overarching antagonist/villain of the campaign. Having seeing Sheldon develop a monopoly in the weapons department, he decides to come up with an idea; building his own weapons. He evenutally recruited a rag-tag gang to start working on his nefarious plans. 
Weapon of Choice: *TOP SECRET*
Yoko "The Eagle"  	
The central antagonist of the first campaign. As the first agent that Ark hired to tag-along on his conquest to overtake Shellendorf.
Weapon of Choice: Splitter Blaster (a Rapid Blaster that is modified to split into 2 after it explodes in both directions on the sides), Inkjet, 
Dari "The Titan"  	
The central antagonist of the second campaign. He is considered the Titan because he's considered the strongest of the partners.
Weapon of Choice: Splattershot Ricochet (a Splattershot Pro that is modified to ricochet off the ground), Manta-Striker, and Cluster Splat Bombs,
Kaza "The Vanisher" 	
The central antagonist of the third campaign. He is considered the Vanisher due to his capability to disappear out of battle with his phantom mists and his mask. 
Weapon of Choice: Inklight (a heavy Inkbrush that folds out into various forms and can also block attacks), Kraken, 
The Turfmaster arrives at last in Inkopolis, only to find out that there's a recent trend; less and less Inklings have been participating in Inkopolis, and sales of Sheldon's weapons have gone down. 
===Octopia HQ===
===Ending===
The credits shows all of the idols at the live concert in Inkopolis Bay, and then transitioning to a inkboard where you fire ink shots or burst bombs, just like the credits in the previous games. The credits song is "For Inkopolis, By Inkopolis", performed by all of the idols in the game. The credits sketches return, with the "Thanks for playing!" sketch comprising of all of the characters and idols together. As noted, instead of using font-style graffti, it uses the Splatoon 2 font instead, making it more standardized and more consistent, and features more sections than the previous credits; such as Character Design, Weapon & Map Design, Networking, etc. If the player choses not to ink the credits, then the credits will have a neon-glow to them. 
There are 35 stages in the game and 8 bosses; 4 mecha-style bosses and 4 Inkling-style bosses. You will venture through the depths of Inkopolis to a hidden fortress in Octopia.
*Originally, the Turfmaster was going to wear a Hero-style suit, but the developers felt a detective uniform would fit the mystery/crime-style aspect of ther Hero Mode.
*If you look at the sides of Ark's mechas, they have codenames and numbers in the Inkling font. They are nicknamed Splatloids.
**Splatloid Blaster: GBIT897 (Gambit)
**Splatloid Nova: HAMR359 (Hammer)
**Splatloid Geist: ACNH203 (Animal Crossing: New Horizons)
**Splatloid Trion: BLITZ369 (Blitz)
**Splatloid Ark: WMI000 (Weapon of Mass Inkstruction)
*The cutscene where Ark shows up in a saucer in the end is a reference to the Mega Man games.
*Kaza the Vanisher is the only antagonist to be shown in the promotional material, promoted as a flagship character, even though his weapon is not obtainable and he is the only antagonist to keep his weapon of choice in the ending.
*During the ending, a Inkling dressed as Nogami (iconic white jacket and glasses) appears in the ending montage with the Idols and on the credits concert.
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