Delta Warriors

==Summary==
The Delta Warriors are a trio destined to save the world from being covered in darkness. The trio consists of the two Heroes of Light, Kris and Susie, and the Prince from the Dark, Ralsei. Together, they travel through Dark Worlds in order to seal their fountains, restoring the balance between light and dark.
==Members==
Kris face battlemenu.webp|Kris|link=Kris Dreemurr
Susie face battlemenu.webp|Susie|link=Susie (Deltarune)
Ralsei face battlemenu.webp|Ralsei|link=Ralsei
==Powers and Stats==
Tier: , possibly , with Creation | , with Creation | , with Thrash Machine, with Creation
Key: Light World (Kris and Susie) | Chapter 1 | Chapter 2
Name: Delta Warriors, "The Fun Gang" (By Susie), "The $!$? Squad" (By Susie), "Lancer Fan Club" (By Lancer), "Heroes of Legend" (By Rouxls Kaard)
Origin: Deltarune
Classification: Heroes
Age: Two days
Membership: 3
Leader: Kris
Team Resources/Abilities: Thrash Machine
*Base of Operations: Castle Town, School Supply Closet
Attack Potency: Street level, possibly Wall level (Susie is a who threatened to kill Kris, and Kris is this strong), City level with Creation (All Lightners can create Dark Fountains by stabbing the ground with a sharp object, which creates Dark Worlds the ) | Small Building level (The Delta Warriors can damage the likes of King and Jevil, being able to fight them both to the point of exhaustion), City level with Creation | Small Building level (The Delta Warriors are capable of harming Berdly. Able to keep up with Queen and Spamton NEO as a group. Kris is able to individually battle with Spamton NEO), Multi-City Block level with Thrash Machine, City level with Creation
Speed: Peak Human with Superhuman combat speed (Kris and Susie can move this quick, and Kris can attack this fast) | Supersonic (The heroes are able to keep up with Jevil. Susie can move quick enough to block sound from entering Lancer's ears) | Supersonic (All three heroes can avoid electricity and soundwaves), Supersonic+ attack speed with Yellow Mode (Kris can shoot bullets numerous times faster than sound), Hypersonic with Supercharged Big Shots (Susie can supercharge Kris's Big Shots, duplicating their speed)
Lifting Strength: Class 5 (Kris can exert this much force with their legs. Susie can lift Kris casually with one hand, and threatened to eat their face) | Class K (Kris can tear off a prison shackle. Ralsei, who is physically the weakest, can close the Great Door by himself) | At least Class K (Stronger than before), Class M with Thrash Machine
Striking Strength: Street level, possibly Wall level | Small Building level | Small Building level, Multi-City Block level with Thrash Machine
Durability: Street level, possibly Wall level | Small Building level (All three Delta Warriors can take attacks from the likes of King and Jevil), higher with Courage | Small Building level (More durable than before. The group is capable of taking hits from Berdly and Queen. Can withstand attacks from Spamton NEO), higher with Courage, Multi-City Block level with Thrash Machine
Stamina: Superhuman (They don't get worn out during . Can take many attacks before collapsing. Outlasted King, not even needing to attack the latter while the heroes are able to come out of it strong. Capable of also outlasting Jevil and Spamton), likely Infinite with Thrash Machine (It's a machine that doesn't appear to run on batteries. At its peak, it is made of every single recruit combined into one powerful being, which should easily make it superior to any of the base form heroes or any recruited enemy)
Range: Standard Melee Range | Tens of Meters (Their hits are able to reach great distances without physically touching the opponent), Hundreds of Meters with Magic | Tens of Meters, Hundreds of Meters with Magic, Several Meters by Sheer Size with Thrash Machine
Teamwork: The party relies on Kris to give orders with their ACTs, which Susie and Ralsei will obey as best they can. When Susie first joined, she refused to do anything but fight, but began following Kris's orders at the end of their first adventure in the Dark World. The team typically stands in a vertical line as they face down their opponents, waiting for Kris to give the orders. Should Kris become incapacitated or unable to give orders, Susie and Ralsei are able to act independently, referred to as S-Action and R-Action respectively.
Intelligence: Varies from Average to Above Average (Susie herself is a high school student and doesn't show any signs of higher intelligence. However, Ralsei who is wiser is someone with extensive knowledge of the Dark World. Along with being a good motivator and able to convince opponents not to battle. Meanwhile Kris is a competent and cunning leader who is the one solving puzzles for the group. Kris is also the 3rd best student in the school without the need for any help unlike Berdly, despite normally falling asleep at the start of the class), Gifted Combatant (Kris possesses a multitude of feats that place him far above even skilled fighters, such as: Being capable of avoiding projectiles from enemies as formidable as Jevil and Spamton NEO, learning how to fight with a sword as soon as they entered a Dark World, to the point of impressing Ralsei, who stated that Kris was great at attacking, having an impressive sense of equilibrium, being able to balance a huge orb of junk on their head, and being able to swing their sword with such finesse and precision that they can shave Jigsaw Joe without hurting him, despite being susceptible to the slightest of attacks)
Weaknesses: They lack any magic and the rest of their Dark World powers. Dark Fountains require a sharp object in order to be opened. | Ralsei cannot exist outside of the Dark World. | Same as before.
Feats:
*Defeated King, Jevil, Queen, and Spamton NEO.
Notable Team Attacks/Techniques:
ACTs: There are a number of ACTs that require several or even the entire party to complete:
*Susie's Idea: Susie will often pick up her teammates and throw them at opponents in an effort to knock objects loose. 
*Courage: Kris inspires the whole party, boosting their defense and reducing damage received.
*Red Buster: Kris shines the power of their SOUL onto Susie, powering up her Rude Buster attack, causing it to deal more damage.
*Dual Heal: Kris shines the light of their SOUL onto Ralsei, powering up his Heal Prayer spell, allowing Ralsei to heal the entire team at once.
*Hypnosis: Everyone on the team has a method of making the target tired. Kris's gaze, Susie "spinning something around", and Ralsei's chants all serve to tire an enemy out, allowing Ralsei to use his Pacify spell to end the battle.
*Group Toast: Used against Queen. The team flatters Queen in an attempt to make her put her guard down.
*Snap All: Used against Spamton NEO. All the team coordinates, snapping many of his wires at the same time.
*Supercharge: Susie boosts Kris's Yellow Mode to fire faster and even stronger energy attacks.
*FluffyGuard: Ralsei summons two orbiting shields around the SOUL, blocking almost any projectiles that comes into contact.
Note: Ralsei is not present in the Light World version of the team. Despite being close allies, Noelle and Berdly are not true members of the Delta Warriors, as they don't form part of the Prophecy, and as such are not mentioned here.
==Notable Matchups==
Victories:
Losses:
Flumpty's Gang (One Night at Flumpty's) Flumpty's Gang Profile (Light World Delta Warriors and ONAF 3 Flumpty's Gang were used. Speed was equalized)
Inconclusive:
Category:Teams
Category:Deltarune
Category:Game Characters
Category:Heroes
Category:Indie Game Characters
Category:Primary Protagonists
Category:Protagonists
Category:Warriors