Whole Acceleration

The ability to turn with carried objects turning as well. Sub-power of Multi-Acceleration.
==Also Called==
*Complete Acceleration
==Capabilities==
The user can make turns or changes in speed with anything they are carrying or wearing without having to be affected by inertia. This means when they turn, the objects they hold are turning or changing speed with them, and when subjected to extreme G's, the user does not have to worry about breaking apart like a plane undergoing the same acceleration.
==Associations==
*Acceleration Immunity
*Enhanced Agility
*Enhanced Balance
*Enhanced Mobility
*Enhanced Parkour
*Enhanced Reflexes
*Enhanced Speed
*Flight
*Flowmotion
*Friction Defiance
*Friction Manipulation
*Inertia Defiance
*Inertia Negation
*Isoportation
*Momentum Defiance
*Pincer Grip
*Rotational Mass Defiance
*Supernatural Leap
*Unrestricted Movement
==Limitations==
*May not be able to apply to everything the user is holding.
==Known Users==
*Inertial Dampeners (Star Trek)
Category:Powers
Category:Supernatural Powers
Category:Enhancements
Category:Attribute Enhancement
Category:Defensive Abilities
Category:Transportation
Category:Speed-Based Powers