Engineer-made Automatons

This page deal with Engineer-specific helpers, the Automatons.
Engineers, with approriate perk, can E (activate/pick up) a scrap metal on ground to have options of creating automatons or pick it up.
== Types of Automatons ==
The most basic of all is Basic Automaton, an Eyebot, at 1 scrap metal and electronic per unit. This is the very gunning module the perk description is about. Suspected a legacy from older version.
With Assault Automaton perk, you can activate the eyebot to upgrade it to Assault Automaton with a Walther SMG. No skipping~
Spy Drone perk allow creating a flying drone that hover on the ground. Very agile. With its small size you can use it as indoor maze explorer to initiate hostility from any target farther away.
Trooper Automaton perk allow creating a humanoid, thin sized, walking automaton with a laser-lookalike rifle. It shoot an explosive blue bolt and can AoE around target, so have a care using it. When they die they explode too :oops:
Pyro Automatons can use flamers, so it's really best to send them patrolling and causing damage far from your vinicity. Not a good close guard.
Brute Automaton perk allow creating a bulky Mechanist-lookalike robot with low-damage minigun (but use ecp ammo). It's so low damage that if it pick up a police baton it would choose it instead. Quite durable. With it follow your backside, anyone would tempt to attack it first.
== Tactical Consideration ==
First of all, use them on your exploration. The bulky and slower robots can act as back guarder as they chase after you. Now no one can sneak up on your back direction without attacking them first. The eyebots and spy drones can follow your running easily and act as bullet catchers. There's more chance you get shot after them, which is more than you can ask for in the wild.
In combat, Trooper Automatons can shoot to death the Ghosts due to their rifles' explosive bullets. You can use it to occupy attention of ghosts and run wherever~ Also it seems to be the most aggressive of all robots, so dont bring it to anywhere that has friendly NPCs.
Brute Automatons is a good backside watcher and assassins catcher. The Contra abduction team usually get tied up with it first, and it's durable enough to create ruckus for warning.
Pyro Automaton's flamer is not very good compared to Trooper's weapon. Fighting ghosts they are mostly attention keeper, not killer.
All robots are good Arachnid hunters, since they are immune to their poisons.