The Haunted Forest

The Haunted Forest is a main quest in in which the Fugitive must recover an Elder Scroll from Celemaril Light-Bringer at Drachurst Keep. It is given to the Fugitive by Saashi after asking the traveling merchant, Arven Dalas, about undead sightings. The recommended level for this quest is 18 and it contains one secret area.
==Background==
Now that I've located the Lich's lair, I must sneak my way into it to retrieve the Elder Scroll.
==Objectives==
#Retrieve the Elder Scroll
==Walkthrough==
The quest will be given after speaking with Saashi when the Fugitive has spoken to Arven Dalas about undead sightings during the quest "The Lair of the Sorcerer-King."
"We need to find the Lich's lair and do some reconnaissance around it. What have you found so far?"
:The traveling merchant says he's heard strange screams coming from Drachurst Keep. "He has? We should go! Rather... Saashi means should go."
::I'm on my way. "Saashi has a good feeling about this one..."
::I'll get around to it. "Keep this one informed."
The quest begins in a forested area. Several hollowed logs containing various random items can be found throughout. Progressing through the forest path, the Fugitive will encounter a Giant Forest Spider as well as several Forest Spiders that may attack simultaneously. Further down the path, two Dire Wolves will be encountered and may also attack the Fugitive simultaneously if close enough together.
At the end of the path will be a cave with a Crypt Wight guarding the entrance. The cave will quickly lead into an open area of the ruined fort, Drachurst Keep, in which an Outcast and another Crypt Wight will be found. Throughout the fort, there are many urns that can be broken for various loot as well as loose crafting materials, particularly Lumber, Void Salts, Fire Salts, and Frost Salts. To the right is a lowered gate that may be opened with a lever directly next to it. The hallway past the gate will lead to another open area with a Crypt Wight, a gate to the left, and a door to the right.
The doorway will lead down a set of stairs directly to a room with two Outcasts. To the left walking into the room from the stairs is a weapon rack that may be activated. Doing so will reveal a hidden room, the quest's only secret, containing a Silver Chest. To the right of the room, opposite the secret passage is a breakable urn with better-than-average loot. Returning to the open room with the gate will lead further into the keep where several more Outcasts and Crypt Wights, as well as Giant Skeevers will be encountered. Eventually, a door will be reached leading into the main chamber were Celemaril is with the Elder Scroll.
Decending down the stairs will lead directly to Celemaril. He must be fought and defeated to claim the Elder Scroll. He is weak to Slashing and Fire Damage and will use several Magicka abilities including Delayed Lightning Bolt and Siphon Life to deal damage, Absorb and Resist Elements to avoid damage, as well as Renewing Dodge that will recover his lost Magicka. Once defeated, the Elder Scroll can be taken and the quest will conclude. There are also several urns and loose materials than can be collected at the corners of the room and in a small room past the alter.
Upon returning to the Town, Saashi will speak with the Fugitive.
"See? Khajiit knew this was the right one! And you found the Elder Scroll, too! That is amazing. Saashi must admit, it is tempting to open it and peek inside..."
:Won't you go blind? "You are probably right. It might be worth it, though."
:Let's deal with the Sorcerer-King first. "You are right. The secrets of the universe will have to wait."
:"Now that you have recovered the Elder Scroll, it is only a matter of time before the Sorcerer-King comes to take it back."
::It'll take some time before he's ready. "We need to move quickly. This town cannot withstand an undead assault."
::What should we do? 
::"Saashi once met someone while travelling... They might know how to use the Elder Scrolls against the Sorcerer-King. You might not be too keen on taking to him, though."
:::Why is that? "Well... he is a dragon. Shulkunaak. This one recognized his name in those runic inscriptions."
::::You met a dragon? "It is a long story. But Saashi promises to tell once this is all over. This one believes he can help figure it out. If he does not kill you first, that is."
:::::All right, let's go then. "Saashi will start packing."
:::::I need to think about it. "This one understands, but... it may be our only hope at this point."
==Appearances==
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Category:Blades: Main Quest