Juggernaut Golem (Manual)

The Juggernaut Golem is summoned from using the Juggernaut Golem Manual. This article is about that specific creature, and not the other Iron Golem versions.
The Juggernaut Golem Manual is only available in the original and Enhanced Edition portion of Baldur's Gate II: Throne of Bhaal.
==Gameplay==
The golem is a controlled creature. It is best used by the player directing its movement and who/what to target.
When the golem detects an enemy creature, it will automatically attempt a Gas Cloud ability, fired over itself and potentially affecting adversaries and party members in the area of effect.
If left to make decisions on its own during battle, the script it is furnished is very simplistic and may not perform to the player's liking.
The golem will act as a basic melee fighting creature usings its bludgeoning fists to beat on a target.
The golem does brutal damage with its fists and strength, although they only strike as +2 enchanted items. See the InfoBox for its on-hit effects.
The golem can be useful as a distraction, especially against magic spell casting oriented creatures, such as a mage, lich, or beholder, due to its immunities and Magic resistance.
This golem can be buffed by the party to increase its effectiveness, such as with a Haste or Protection From Evil (wizard) spells.
The golem will disappear from the map when 1 turn expires, or die when the summoners' special golem stoneskins application decreases to zero.
A Death Spell will destroy/banish this golem, as its gender is "summoned".
==Gallery==
OG Juggernaut Golem 1.png|The Juggernaut golem is summoned in a prone position, and it will stand up. The golem stoneskins are applied to the tome user.
==Mod content==
The Sword Coast Stratagems makes a few revisions to this particular golem.
In the unmodded game, Iron and Adamantine golems are prone to being stuck in certain doorways. SCS changes this to allow movement through these openings.
The default AI script is modified, so that if the golem is allowed by the player to do its own thing, it has a decision logic that evaluates if an enemy is protected by Mirror Image or Stoneskin, and then may try a different available target to pummel.
It also recognizes when its fists get a "weapon ineffective" result and will look for a different target.
The SCS AI will be aggressive keeping after its chosen target, relentlessly pursuing it.
The AI will cast Gas Cloud every three rounds of combat, as long as the creature is functional. 
The mod makes the golem immune to the spells Entangle, Plant Growth, Lower Resistance, Pierce Magic and Pierce Shield. It is also immune to being Webbed.
The Golem Construction for Spellcasters mod changes the appearance of Iron golems (which the Juggernaut golem uses), to differentiate from the Adamantite Golem.
==Mod gallery==
Mod Juggernaut Manual 1.png|Party FM uses the manual and summons a Juggernaut golem. Golem Construction for Spellcasters mod appearance shown.
Mod Juggernaut Manual 2.png|The golem rises up and awaits orders.
Mod Juggernaut Manual 3.png|The golem is ordered ahead to soften up the enemy. It's many immunities will come in handy, including protection from a thief's Backstab. Note the use of the golem's Gas Cloud to poison the battle zone. SCS AI shown.