Tempus - Gloryblood (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Strength 14,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Blindfighting
Recommended Proficiencies	Endurance, riding, land-based
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==Overview==
The glorybloods are the soldier-priests of Tempus in every sense of the word. Not only are they fanatically devout followers of Tempus' teachings, but they specialize in military matters such as strategy, tactics, logistics, and morale.
==Description==
Glorybloods wear battered, bloodied armor of all types, though most wear chain, splint, or plate mail. These priests also use any number of different weapons. Glory bloods would be mistaken for any normal follower of Tempus, but they seem to radiate a definite air of command and authority in battle.
==Role-Playing==
Just as the sight of a king's banner can inspire and rally the troops in war, the glorybloods rouse those around them and lead everyone to that state of glory that can only be achieved through hard-fought battles in Tempus' name. Glorybloods are not mere armchair generals leading the troops from the safety of the rear lines. Rather, they recklessly lead the charge, screaming bloody murder and smiting any enemies that dare get in their way.
Many glorybloods will charge at overwhelming opponents single-handed, heedless of certain death. This exasperates the priest's comrades, as it usually forces them into the battle as well. Glorybloods never ask anyone to attack anything that they themselves wouldn't fight by themselves!
Glorybloods are especially intolerant of mistakes made in combat. If someone misses a target, fumbles a melee attack, or accidently hits a comrad, the gloryblood will insist on improving his comrades' combat skills. The priests command these offenders to attend combat drills at dawn or some other exercises.
If a gloryblood is ever forced to retreat, he will swear to return someday to "finish the job." From that point on, this return engagement will be foremost in his mind. When he feels confident of his chances for victory against the foe who forced his retreat, he will seek that adversary out and force a confrontation.
==Special Abilities==
In battle, glorybloods inspire their comrades to greater feats of battle. Companions in sight range (maximum 50 yards) get +1 bonuses to attack and damage rolls and saving throws, and +2 bonuses to morale.
Once a day per level, at the beginning of an encounter, a gloryblood may call on his tactical knowledge. If he does, everyone of his allies gets a -1 bonus to their initiative rolls.
==Special Disadvantages==
Glorybloods cannot cast any spells from the Healing sphere, nor can they turn undead.
A gloryblood can never retreat from battle unless he is either opposed by more than three equal-sized foes or an enemy with at least three times as many hit dice as the priest. If he leaves a battle of lesser odds than this for any reason, the gloryblood disgraces his office. His priestly spells and abilities are gone immediately and he is considered a fighter of his current level. He can regain his gloryblood status once he has slain or helped slay as many foes as he has levels. These foes must all be slain in melee combat, and must be of at least equal level/hit dice to him.