Nimble

Nimble is an evasion ability first introduced in Legends and officially keyworded on a Mystery Booster 2 test card.
==Description==
A creature with the keyword nimble can't be blocked by any creature with a power of 3 or greater. Nimble is a variation on the Skulk mechanic but doesn't scale as the creature gets larger or smaller in power.
==History==
The ability has been present since Legends on <c>Amrou Kithkin</c>, but it is rarely used. The next card to use the mechanic was <c>Kithkin Armor</c> in Weatherlight a year later before a sixteen-year hiatus. <c>Daxos of Meletis</c> would bring the mechanic back as a one-off, as would <c>Beloved Princess</c> six years later. Across the period of Omenpath Arc set releases, four cards were printed with the mechanic (; ; ; and ). These represented a doubling of the number of cards with the ability.
During the design of Ikoria: Lair of Behemoths, it was proposed to keyword the mechanic with the possibility of introducing it as an evergreen keyword for . When introduced in Vision design its playtest name was "Sneaky". Ultimately Set design decided against including it so they could bring down the set's complexity and focus on mechanics players knew well.
As a keyword, the mechanic finally made its debut on the Mystery Booster 2 test card .
There are variants of the mechanic that use power 2 or greater and power 4 or greater.
==Examples==
==Rulings==
*Once a creature with nimble has been blocked, increasing the blocking creature's power to 3 or greater won't cause that creature to become unblocked.
==See also==
*"Daunt"
*Skulk
==References==
Category:Test cards