Sage Transformation

Sage Transformation is a method of attaining Sage Mode through the Kekkei Genkai of Jūgo's Clan. By producing special enzymes that have a special reaction to Natural Energy, the user can manipulate and shape their body into almost any form.
==Limitations==
Like Sage Mode, one of the major components of Sage Transformation is Natural Energy. However, most unlike Sage Mode, its value is entirely different. Instead of it counting for only a ¼th of one's chakra, it is a one-to-one equivalent. This means that a character with six points in their Chakra would conversely have 6 points total in their Natural Energy. This is because members of Jūgo's Clan do not have to limit the amount of Natural Energy they absorb, as it is constantly coursing through their body. Similarly to Sage Mode, Stage 2 of Sage Transformation is activated whenever character's reach their total Natural Energy amount. The cost is the same, but may differ according to each user. This is because at the same time as the source is being drained, it is also being repleted. The exact number for this depends on one's Natural Energy, being a ⅛th of their total. This number is rounded down into halves, with the minimum being .5 points.
Users who change, either partially or complete, will also see a buff to their stats. For the partial transformations, it will be strictly limited to the limb affected. However, upon completely transforming, users will experience a stat buff all across the board; aside from their Intelligence. This stat boost is exactly ⅛th of a user's total Natural Energy. 
There are, however, some drawbacks to this transformation. For one, at the start of every fight a member of Jūgo's Clan starts with 0 points in their Natural Energy. It is only from there that they can begin charging energy, but once they begin they cannot stop. The only way to hinder the progress of this is through using jutsu that require natural energy, or Sage chakra. At some point the user will go insane. Users will go insane at partial transformations with less than 10 in Intelligence, and will suffer the same effect if they completely transform with less than 20 points in their Intelligence. Even if a user has a high enough Intelligence to overcome their insane urges, doesn't mean they are not still rendered insane by use of this. Once a user goes insane, they will have to appropriately role-play their character's behavior. As well as this, at the GM's discretion, they may give your character's objectives that will negatively affect the user's character and those around them. Your character must complete these objectives, even if they may seem unlike what your character is like, by reason of insanity.