Exitskeleton

Exitskeleton is the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Houdinietrichangunnallup from the planet Evanescensactistry.
==Appearance==
Exitskeleton is a large robotic humanoid with asymmetrically segmented golden and brown mechanical armor strongly resembling Ultimate Megalodine, with his rounded head featuring a large fin-shaped protrusion as if a mohawk, a golden stripe over his left eye, and a large bulky jaw with a single rectangular tooth on the left side. Exitskeleton has a large torso with broad shoulders and bulky arms nearly reaching his knees, with curved golden armor over both sides of his collar, wide hands each with five fingers, his left middle and right index fingers dark brown unlike the rest of his golden fingers, and glowing yellow orifices shaped like sideways ovals on his palms, and short, stout legs with black kneecaps and two spiked toes on the front of each leg in place of proper feet.
Exitskeleton wears the Simplicitrix on his chest.
==Powers==
*Exitskeleton can manipulate stealth, allowing him to influence associated capabilities of himself and others, such as making cautious movements, evading being tracked or detected, and slipping into and out of areas without leaving a sign of their presence and departure. Exitskeleton can use his abilities to influence the stealth-based powers of others, such as Murmer's silence embodiment, Nekomancer's inaudible movement, Ultimate Throughcan's inaudible flight, and anyone capable of invisibility and camouflage, such as ChamAlien, Ammouflage, Invisilizard, etc.
*Exitskeleton has limited manipulation over light and electricity through the glowing ports on his hands, allowing him to generate blindspots within the vision of others and on electronic surveillance systems through warping any environmental presence of the associated elements.
*Exitskeleton is naturally a master at infiltration and escape artistry thanks to his stealth intuition and mastery.
*Despite his large size and eye-catching appearance, Exitskeleton has unnoticeability, not drawing much attention if his presence isn't fully realized.
*Exitskeleton has enhanced strength, durability, reflexes, stealth, and intelligence when it comes to anything related to sneakiness and slyness.
==Weaknesses==
*Despite the strength given through his robotic physiology, Exitskeleton isn't very combative in nature, relying strictly on his stealth capabilities and associated knowledge.
*Exitskeleton's stealth manipulation cannot fully negate stealth-based abilities that are more so rooted within the individual's own biology, such as invisibility and camouflage, only able to partially decrease them at most.
*Exitskeleton cannot create blindspots within broad daylight, only within areas they are less observed and can be easily snuck through, allowing him to use them as their most efficiency.
*Exitskeleton's unnoticeability can be negated through a Essevelnonesse Idestquaestio's attention manipulation.
==Etymology==
*Exitskeleton's name is a play on "exit" and "exoskeleton."
*Exitskeleton's species name is a play on Harry Houdini, Dorothy Dietrich, Criss Angel, Dean Gunnarson, and Robert Gallup, all of which are some of the widely known and influential escape artists.
*Exitskeleton's planet name is a play on "evanescence," "evanescens act," the Latin translation of "vanishing act," and "artistry," as in escape artistry.
==Trivia==
*Exitskeleton's abilities were originally suggested as only escape artistry, although were expanded by WTB to make him much more utilitarian in nature.