Troll

The Troll is a creature type in Dungeon Keeper, Dungeon Keeper 2, and Dungeon Keeper Mobile. Despite being unintelligent, therefore being poor researchers, they are extremely dexterous and excel at manufacturing.
== Dungeon Keeper ==
Trolls excel at manufacturing items in the Workshop. If a Workshop is available, they will head there and hammer on its anvils to their heart's content. Trolls are the best creatures for manufacturing; the only creatures that come close (although they are still inferior) are Bile Demons, Orcs, and Mountain Dwarves. On the other hand, Trolls cannot conduct research, although they are passably good scavengers.
The Dungeon Keeper Demo level refers to Trolls as goblins and claims that they are 'excellent soldiers', which they are not; they are rather poor in combat (their purple-skinned cousins are considerably superior), so keep them away from battle if possible. Although Trolls are not the best fighters, they can still hold their own if trained to a high enough level. Training them is beneficial for their manufacturing skill, too, as in addition to task skills rising by 35%-of-base per level gained, Trolls learn Speed at level 4 and double their productivity.
===Tables===
 Combat Statistics
	Speed: 	48
	Base Health: 	450
	Base Strength: 	40
	Defence: 	35
	Base Skill: 	50
	Base Dexterity:	50
	Luck: 	10
 Tasks & Management
	Primary Job 	Manufacture
	Base Research Skill 	none
	Base Manufacturing Skill	4
	Training Skill 	1
	Training Cost /64t 	12
	Base Scavenging Skill 	2
	Scavenging Cost /64t 	18
	Praying Anger 	-50
	Sleeping Anger 	-3
	Sleep Recovery 	6
	Hunger 	3 / 6000t
	Base Wage 	50
=== Trivia ===
*In Waterdream Warm, it is stated that Trolls are stupid and have difficulty holding Library books the correct way. But this seems rather weird because they are very good manufacturers. So having a low IQ and difficulty holding things the right way doesn't make sense. It was likely meant as a humorous way to say they are poor researchers.
:*In this regard, they are the polar opposite of Warlocks, who are intelligent but have a poor dexterity.
==Dungeon Keeper 2==
The Troll is a weak figure. Even the Goblin is stronger than him. But his strength is not in battle, but more in his ability to manufacture. He is the fastest creature to manufacture, and will create traps and doors at lightning speeds. A few of them can arm your whole dungeon with traps and doors to keep heroes out for a long time.
===The Mentor's thoughts===
"A Troll arrives, attracted by the splendour of your Workshop. His crafting skills are set to serve you well as one who toil will make both traps and doors for you to use in your defence."
==Dungeon Keeper Mobile==
===Overview===
The Troll was a brutish minion, with increased health, who sought out the combat rooms or traps that are attacking it. Trolls also targeted anti-air traps if they saw them.
The Troll was unlocked by building a Workshop, and could be upgraded in the Training Room, which boosted his damage and health. He excelled at destroying structures (rooms/traps) via mêlée attack; damage against other minions was only average.
He did have one particular weakness: fire. Fire absolutely destroyed a Troll. It was therefore prudent to use Fireburst Traps, Warlocks, and the Dragon Breath spell. Invading Troll armies could quickly be dispatched by savvy defenders.
Attacking Trolls would actively seek out nearby hostile rooms (Dark Library, Hatchery, Graveyard, Training Room, Torture Chamber, Unholy Temple, Workshop) when placed into an enemy dungeon. They would not attack any traps except for Anti-Air, unless they were hit by the traps.
Once all enemy rooms had been destroyed, they would proceed to other rooms.
===Notes===
*Trolls defensive location was the Workshop.
*They were very vulnerable to fire damage.
*Magmaw, Horny, Fireburst Traps, Chicken Bomb Traps, and Dungeon Hearts all dealt fire damage, making them very effective against Trolls.
*There was a bug that caused Trolls to stand and attack the same spot for the rest of the raid or until killed after using Bomb Wall.
*Trolls would go out of their way to destroy Anti Air traps, most commonly seen when a player was using a scouting boost. This was often a severe weakness for Trolls.
*At level 35, the max damage of Trolls was 2,448 (per attack). If you got the (temporary) First Strike boost, which added another 20% damage, Trolls would do 2,937 damage. This could be increased further by bolstering the Torture Chamber, though it was unknown how the two boosts stacked. That is, whether the increase by bolstering the Torture Chamber would take effect before or after the First Strike boost was applied.
===Stats===
Seeks 	Closest Hostile Room
Passive 	Redirects to Hostile Traps
Strength 	4x damage to Doors, Traps and Hostile Rooms(increases with level)
Weakness 	12x damage from Fire sources(decreases with level)
Creature Targets	Ground
Attack Speed 	1.5s
Move Speed 	175
Housing Space 	2
Summoning Time 	45s
===Training Upgrades===
 = Extra Damage taken from Fire Sources = Damage multiplier towards Doors, Traps, & Rooms
LVL	DMG	DMG to Doors, Traps & Rooms	HP 	 	 	 	 	Workshop Required	Summoning Cost (Gold)
1 	26 	104 	260 	4x 	12x	- 	- 	Level 1 	35
2 	30 	150 	315 	5x 	12x	45m 	4,000	Level 2 	70
3 	36 	180 	365 	5x 	11x	1h 30m	8,000	Level 3 	100
4 	42 	210 	420 	5x 	11x	4h 	15k 	Level 4 	130
5 	46 	230 	470 	5x 	11x	8h 	60k 	Level 5 	160
6 	52 	312 	525 	6x 	11x	16h 	150k 	Level 6 	200
7 	56 	336 	575 	6x 	11x	1d 	400k 	Level 7 	240
8 	62 	372 	630 	6x 	10x	1d 12h	950k 	Level 8 	280
9 	68 	408 	680 	6x 	10x	2d 	1.8M 	Level 9 	330
10 	72 	504 	735 	7x 	9x 	2d 12h	4M 	Level 10 	400
11 	76 	532 	785 	7x 	8x 	3d 	13M 	Level 11 	500
12 	79 	553 	810 	7x 	8x 	4d 	13M 	Level 12 	1,000
13 	85 	595 	860 	7x 	8x 	5d 	20M 	Level 13 	1,500
14 	90 	630 	910 	7x 	8x 	6d 	24M 	Level 14 	2,000
15 	94 	658 	960 	7x 	8x 	7d 	30M 	Level 15 	2,500
16 	99 	792 	1,010	8x 	8x 	8d 	36M 	Level 16 	3,000
17 	103	824 	1,060	8x 	7x 	9d 	42M 	Level 17 	4,000
18 	106	848 	1,110	8x 	7x 	10d 	48M 	Level 18 	5,000
19 	110	880 	1,160	8x 	7x 	11d 	50M 	Level 19 	6,500
20 	115	1,035 	1,210	9x 	7x 	12d 	52M 	Level 20 	8,000
21 	120	1,200 	1,360	10x	7x 	13d 	52,2M	Level 21 	9,000
22 	126	1,260 	1,510	10x	7x 	13d 	52,4M	Level 22 	10,500
23 	132	1,320 	1,660	10x	6x 	13d 	62M 	Level 23 	12,000
24 	138	1,380 	1,810	10x	6x 	13d 	64M 	Level 24 	13,500
25 	145	1,595 	1,960	11x	6x 	14d 	66M 	Level 25 	15,000
26 	150	1,650 	2,110	11x	6x 	14d 	68M 	Level 26 	17,000
27 	156	1,716 	2,260	11x	6x 	14d 	72M 	Level 27 	19,000
28 	162	1,782 	2,410	11x	6x 	16d 	76M 	Level 28 	21,000
29 	168	1,848 	2,560	11x	6x 	18d 	80M 	Level 29 	23,000
30 	174	2,088 	2710 	12x	6x 	20d 	84M 	Level 30 	25,000
31 	180	2,160 	2,860	12x	6x 	22d 	85M 	Level 31 	30,000
32 	186	2,232 	3,010	12x	6x 	24d 	86M 	Level 32 	35,000
33 	192	2,304 	3,160	12x	6x 	26d 	87M 	Level 33 	40,000
34 	198	2,376 	3,310	12x	6x 	28d 	88M 	Level 34 	45,000
35 	204	2,448 	3,460	12x	6x 	30d 	90M 	Level 35 	50,000
Notes:
* Max level was 35
* Training times adjusted for May, 2018 update
== Trivia ==
*Makes traps and doors faster than the Bile Demon.
*The Troll is more like a Trow, a small troll native to Shetland in myths, rather than the standard big, strong and scary trolls of most other places.
*In Dungeon Keeper, Trolls wield a mace. This is ironic, as the symbol for Workshops and manufacturing is a mallet (instead wielded by the Troll's combat-oriented cousin: the Orc). They wield a mace in the intro, which predates most of the game, too. This discrepancy suggests that Trolls may have originally been fighters rather than manufacturers. In Dungeon Keeper 2, they wield a large mallet, matching their manufacturing rôle.
*Dungeon Keeper 2:
**The Troll can spot concealed traps and hidden doors.
**He can take down traps and doors faster than normal creatures can.
**His pickup icon is the same as the Workshop icon: a mallet. This is likely an indication of his skill with traps and doors, for although he's not the only creature who can carry one, he's the only creature who does. Trolls are stereotypically synonymous with Workshops and manufacturing, and this reflects that perfectly. In contrast, his pickup icon in the first Dungeon Keeper reflects his appearance rather than his speciality. His Hand to Hand icon is also a mallet, although it faces the other way.