Wine of Eternity (Magical Liquid)

This extremely rare, fell vintage was devised by a cabal of renegade illithid wizards an age ago. They are all dead now; the secrets of enchanting this drink are thought to have died with them. The values given above are for a single quart flask.
The wine tastes fruity, like fermented cherries. If even the slightest drop of this fine, dark-red wine passes the lips (or is spilled into a wound, so that it mixes with the blood) of a living creature, that creature falls instantly asleep.
Seven days after imbibing the wine, an affected being is allowed a special saving throw. If it succeeds, the being awakes and is forever after immune to the effects of the wine of eternity. If it fails, the next saving throw is allowed a year (to the minute!) later. If that fails, another year must pass, and so on. This cycle can theoretically continue for ages and beyond.
The saving throw is a special one, calculated as follows: add the victim's current Strength, Constitution, Intelligence, and Wisdom ability points. Roll percentile dice; if the roll is equal to or less than the ability point total, the sleeper awakens.
No known means short of a limited wish can end the slumber early. The sleeping being does not age, or even require food, water, or air — although breathing (and snoring) continues. Hair continues to grow, but nails do not, and most other bodily processes (except healing) also seem to cease. Certain sleepers have even been known to regenerate lost limbs and the like, without the use of a spell — something normally beyond the powers of mere rest!
This vintage is believed to be the cause of many sleeping knights found in tombs throughout the Realms. Allegedly, the illithids tried to dose many of their foes — and after a time, sold the vintage to humans, to use against rivals; the victims were eventually laid to rest by those helpless to awaken them.
Mind flayers, beholders, and drow are known to be immune to the slumber-causing agents of this magical wine, as are all undead. To drow, it functions merely as an intoxicant; to mind flayers and beholders, it functions as a powerful regenerative healing draft, yielding 1d12 restored hit points per cup.
No known written instructions exist of its making, and, according to Elminster, many powerful wizards searched long and hard for any mention or clue of it in all the libraries of the Realms.
Category:Magical Liquids
Category:Magic Items
Category:Encyclopedia Magica Magic Items