Ren Amamiya

<tabber>
|-|Ren Amamiya=
|-|Joker=
|-|Arsene=
|-|Raoul=
|-|Satanael=
</tabber>
==Summary==
Ren Amamiya was an ordinary high-school student. That is, until one evening, when he was unfairly convicted of assault while trying to stop a drunkard from taking advantage of a woman. Sent off to live with a family friend while attending Shujin Academy, he stumbles across the Metaverse after the Metaverse Navigator app suddenly appears on his phone, becoming a Persona-user to defend himself from the Shadows inside the twisted Palaces inside other people's hearts.
Now as Joker, the de-facto leader of the Phantom Thieves of Hearts, Ren seeks to change the crooked society of the world he lives in, one heart at a time.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower, far higher with Satanael | , higher with Willpower | , higher with Willpower
Key: Beginning of Game | Early Game | Mid Game | Late Game | Vs. Holy Grail | False End-Game | Third Semester | True End-Game
Name: Ren Amamiya (Anime), Akira Kurusu (Manga), "Joker" (Code Name)
Origin: Persona
Gender: Male
Age: 16-17 (Persona 5: The Royal) | 18 (Persona 5: Strikers)
Classification: Human, Persona User, Trickster, Wild Card, Phantom Thief, Fool Arcana, World Arcana
Powers and Abilities:
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|-|Early to Mid-Game=
|-|Mid to Late-Game=
|-|False End-Game=
|-|Third Semester to True End-Game=
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Attack Potency: Country level (Can damage and defeat Archangel, who is superior to Elemental Spirits such as Aeros and Earthys, who are the respective personifications of all of the world's winds and earth, being the cause of all phenomena related to their element as dictated by human understanding, and thus should both be capable of reproducing effects of this scale), higher with Willpower | Universe level+ (Assisted in the defeat of Asmodeus, who is able to create and sustain his Palace, an entire parallel universe), higher with Willpower | Low Complex Multiverse level (Able to fight and defeat Thor, who is vastly superior to the combined forces of the Four Heavenly Kings, which are capable of sustaining a barrier separating the Human World from the Expanse. The latter being a plane that , by himself), higher with Willpower | Outerverse level (Both assisted and fought alone against Masayoshi Shido, who should be superior to Parvati, a Shadow within his Palace, who is an entity that holds the aspect of Kali Ma within herself, who is stronger than the likes of Baal), higher with Willpower | Outerverse level (Assisted in the defeat of the Holy Grail, the Administrator of the Collective Unconscious, who began the gradual fusion of Assiah and Kadath, and is superior to the likes of Enlil, who in turn is above Masakado), higher with Willpower | Outerverse level (Assisted in the defeat of Yaldabaoth, who was stated to be on a totally different level than the Holy Grail, and was ultimately the one to defeat him), higher with Willpower, far higher with Satanael (One-shotted Yaldabaoth with a Sinful Shell) | Outerverse level (Assisted in the defeat of Azathoth and Maruki, the former being stated to be on a whole other level than Yaldabaoth and is the master of the Faceless God), higher with Willpower | Outerverse level (Can meagerly damage and survive attacks from a full-powered Fused Adam Kadmon, the Primordial Man and the source of all existence, from which the Tree of Life and its Four Worlds arose, as well as the archetypal personification of the unbound potential of humanity's soul, making him the closest emanation of The Great Reason), higher with Willpower
Speed: Speed of Light Reactions and Combat Speed (Can react to Plasma, a Shadow who uses EM waves to attack), FTL Reactions and Combat Speed with Willpower | Speed of Light Reactions and Combat Speed, FTL Reactions and Combat Speed with Willpower | Immeasurable Reactions and Combat Speed (Is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that ), higher with Willpower | Immeasurable (Kept pace with Shido), higher with Willpower | Immeasurable Reactions and Combat Speed (Kept pace with the Holy Grail), higher with Willpower | Immeasurable Reactions and Combat Speed (Kept pace with Yaldabaoth), higher with Willpower, far higher with Satanael (Blitzed Yaldabaoth with a Sinful Shell) | Immeasurable Reactions and Combat Speed (Kept pace with Azathoth), higher with Willpower | Immeasurable Reactions and Combat Speed (Faster than before, and superior to the other Phantom Thieves, who were capable of reacting to Fused Adam Kadmon's Full Force Punch), higher with Willpower
Lifting Strength: Unknown (Lacks lifting strength feats) | Universe level (His Persona Mada is strong enough to physically swallow the universe, and those comparable to it should possess similar levels of strength), higher with Willpower | Immeasurable (His Persona Kohryu states that through his power, Ren possesses the might to move all of creation, and those comparable or above it should possess similar levels of strength), higher with Willpower | Immeasurable (Can hold his ground against attacks from Yaldabaoth), higher with Willpower, far higher with Satanael (Stronger than before) | Immeasurable (Stronger than before), higher with Willpower | Immeasurable (Stronger than before, and should be above the other Phantom Thieves, who collectively held back Fused Adam Kadmon's Full Force Punch), higher with Willpower
Striking Strength: Country level, higher with Willpower | Universe level+, higher with Willpower | Low Complex Multiverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower, far higher with Satanael | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower
Durability: Country level (Comparable to his Attack Power), higher with Willpower (All Persona users can enhance their durability through being empowered by their strength of will) | Universe level+ (Took hits from Asmodeus), higher with Willpower | Low Complex Multiverse level (Took hits from Thor), higher with Willpower | Outerverse level (Took hits from the Holy Grail), higher with Willpower | Outerverse level (Took hits from Yaldabaoth), higher with Willpower, far higher with Satanael (Protected himself and the other Phantom Thieves from Yaldabaoth's Rays of Control) | Outerverse level (Withstood attacks from a serious Takuto Maruki and his Azathoth), higher with Willpower | Outerverse level (Barely endured full-powered blows from Fused Adam Kadmon), higher with Willpower
Stamina: Superhuman (Can fight for hours on-end despite the constant use of physical and magic skills, which significantly drain physical and mental stamina respectively with every use), Infinite with Wakefulness (An ability that automatically restores a considerable amount of mental stamina whenever it gets low, and Healing, which uses mental strength to restore physical injuries and stamina)
Range: Standard Melee Range with Melee Attacks | Varies up to Low Complex Multiversal with Spells | Same as before; Up to Outerversal with Spells
Standard Equipment:
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Intelligence: Genius (As the leader of the Phantom Thieves of Hearts, Joker is an exceptionally talented teenager, quickly mastering stealth, infiltration, martial arts, strategy and tactics, craftsmanship, the handling of firearms, speech, and of course, thievery. For a year, he led the Phantom Thieves to track down well-hidden criminals and trace them back to their source, matching wits with geniuses such as Goro Akechi and Sae Niijima, and eventually dismantling a supernatural conspiracy taking place throughout Japan, all while maintaining "an honest student life")
Weaknesses: Ren's physical and spiritual vitality is drained by using physical and magical skills respectively.
Notable Attacks/Techniques:
Persona Summoning: The ability to summon and utilize Personas. Personas can move and attack independently of their users, allowing for concurrent attacks to be performed. They are summoned and directed through thought and instinct, and most attacks manifest just as quickly and are controlled through the same means; and it should be noted that Personas do not need to be summoned in order to use their skills. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped. The Personas that Ren has access to are listed here.
Persona Traits: As shown in P5R, all Personas possess inherent traits that assist in combat or support. The complete list of traits available are listed here.
Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target. The complete list of skills that Ren has access to are here. The skills listed below are particularly notable.
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|-|Offensive=
*Armor Breaker/Armor Destroyer: Physical attacks that lower defenses on contact.
*Kidney Smash/Weapon Crusher: Physical attacks that lower attack power on contact.
*Arm Chopper/Arm Crusher: Physical attacks that inflict Strength Bind.
*Holy Touch/Saint's Touch: Physical attacks that inflict Magic Bind.
*Leg Reaper/Achilles Reaper: Physical attacks that inflict Agility Bind.
*Dream Needle/Dormin Rush: Physical attacks that inflict Sleep.
*Calm Blade: Physical attacks that inflict Hex.
*Terror Claw/Bloodbath/Death Scythe: Physical attacks that inflict Fear.
*Headbutt/Memory Blow: Physical attacks that inflict Forget.
*Hysterical Slap/Oni Kagura: Physical attacks that inflict Rage.
*Brain Shake/Brain Buster: Physical attacks that inflict Brainwash.
*Sledgehammer/Flash Bomb: Physical attacks that inflict Dizzy.
*Skull Cracker: Physical attacks that inflict Confusion.
*Negative Pile/Bad Beat: Physical attacks that inflict Despair.
*Lucky/Miracle Punch/One-Shot Kill: Physical attacks that have a high critical rate.
*Hassou Tobi: A physical attack that multiplies speed by 8x to perform.
*Hamaon/Mudoon/Samsara/Die For Me: Death spells.
*Divine Judgement/Demonic Decree: Life-halving spells.
*Pralaya: A powerful Almighty attack that inflicts Death.
*Stagnant Air: Changes the air in the environment to make targets more susceptible to ailments.
*Ghastly Wail: An Almighty-based Death spell that instantly kills all enemies afflicted with Fear.
|-|Ailments/Binds/Circles=
*Makajama/Makajamaon: Inflicts Magic Bind to one/all enemies.
*Disarm: Inflicts Strength Bind to all enemies.
*Scarecrow: Inflicts Agility Bind to all enemies.
*Salome's Kiss: Inflicts Strength, Magic and Agility Binds to all enemies.
*Dormina/Lullaby: Inflicts Sleep.
*Evil Touch/Evil Smile: Inflicts Fear.
*Ominous Words/Abysmal Surge: Inflicts Despair.
*Marin Karin/Brain Jack: Inflicts Brainwash.
*Poisma/Poison Breath: Inflicts Poison.
*Pulinpa/Tentarafoo: Inflicts Confusion.
*Dazzler/Nocturnal Flash: Inflicts Dizzy.
*Taunt/Wage War: Inflicts Rage.
*Sleep Circle: Casts a persisting wide-area magic circle that inflicts Sleep to all enemies inside.
*Poison Circle: Casts a persisting wide-area magic circle that inflicts Poison to all enemies inside.
*Confusion Circle: Casts a persisting wide-area magic circle that inflicts Confusion to all enemies inside.
*Stun Circle: Casts a persisting wide-area magic circle that inflicts Paralysis to all enemies inside.
*Decay Circle: Casts a persisting wide-area magic circle that inflicts Strength Bind to all enemies inside.
*Silence Circle: Casts a persisting wide-area magic circle that inflicts Magic Bind to all enemies inside.
*Lethargy Circle: Casts a persisting wide-area magic circle that inflicts Agility Bind to all enemies inside.
|-|Support=
*Diarahan: Instantly heals all injuries and damage.
*Amrita Drop: Instantly cures all negative afflictions.
*Salvation: Instantly heals all injuries and negative afflictions for all allies.
*Samarecarm: Revives a target at full health.
*Holy Benevolence: Revives all allies at full health.
*Heat Riser: Amplifies attack power, defenses, speed and agility.
*Thermopylae: Amplifies attack power, defenses, speed and agility of all allies when disadvantaged.
*Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
*Charge/Concentrate: Multiplies next physical/magical attack power by 2.5x.
*Tetrakarn/Makarakarn: Erects a shield that reflects one physical/magical attack.
*Tetraja: Erects a shield that nullifies one Death spell.
*Dekaja/Dekunda: Negates all positive stat-changes in enemy field / negative stat-changes in ally field.
*Tetra/Makara Break: Negates physical/magical barriers.
*Pure Memento: Casts a persisting wide-area magic circle that cures all afflictions for all allies inside.
*Free Memento: Casts a persisting wide-area magic circle that dispels all Binds for all allies inside.
*Rebel's Vanguard/Revolt Vanguard: Greatly increases critical rate of ally field.
*Binding Aura: Increases the affliction duration of Binds.
|-|Passive=
*Counter/Counterstrike/High Counter: Grants the ability to costlessly and instantly erect a reflective barrier against physical attacks that last a very brief time.
*Boost/Amp Skills: Amplifies the potency of certain types of magic, both offensive and those that inflict ailments.
*Ambient Aid: Greatly amplifies the potency of ailment-inducing spells under special weather conditions such as rain or snow.
*Adverse Resolve: Increases critical rates when disadvantaged.
*Arms/Spell Master: Halves the costs of physical/magical skills.
*Tyrant's Mind: Further amplifies the power of all offensive skills.
*First Star: Amplifies damage if attacking before the enemy does.
*Ailment Arts: Amplifies the potency of ailment-inducing spells.
*Bind Arts: Amplifies the potency of Binds.
*Null S/M/A-Bind: Negates the effects of Binds.
*Circle Recovery: Restore HP rapidly over time for as long as any Circle is present on the field.
|-|Navigation=
*Paths/Roads of Light: Restore HP/SP by moving.
*Clairvoyance/Farsight: Passively grants the user the ability to perceive their surroundings through clairvoyance, and should possess similar range as their other forms of magic.
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Cognition: According to Morgana, the entire world is a product of Cognition; that is, what is real is only determined by humanity's perception. It is effectively a form of collective Subjective Reality possessed by humanity. Within the Metaverse, this effect is taken to its extremes, resulting in things such as fake guns becoming real just by someone believing that it is, and said guns being always loaded due to the enemy's logical assumption that a gun being held with hostile intent would naturally be so. More subtle displays of Cognition are also shown, such as when Ryuji Sakamoto managed to harm Shadows prior to awakening to his Persona, despite Shadows being invulnerable to all forms of standard physical interaction, simply because he believed that those Shadows were normal people playing a cruel prank.
Will of Rebellion: The Phantom Thieves' outfits take the form of one's image of rebellion, and reflect the strength of their will to rebel against others' desire to control them. This will of rebellion manifests as the aforementioned outfits, which protect the Phantom Thieves from the effects of Cognitive Distortions. Naturally, the stronger the will, the greater the extent of their resistance to the effects of Cognition.
==Gallery==
Smash Baserenamamiya.png|Base Super Smash Bros. Ultimate Portrait
Jokerrenamamiya.png|Joker Super Smash Bros. Ultimate Portrait
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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