Ecocides in Cyberspace

«How Gamers Killed Ultima Online's Virtual Ecology» featured in War Stories at Ars Technica, ap. p. Dec 21, 2017.Richard Garriott & Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen...See also: cybercene, post-anthropocene.
Category:Technology