Endurance

Endurance (the ability to endure) is a multi-faceted term used in several contexts in GURPS.
==Basic Set==
===Characters===
Basic Set: Characters refers to it:
*B56 under Flight, mentioning that B195 Flight (skill) improves endurance (implied: while flying, or flight endurance)
*B80 under Reduced Consumption mentions "For indefinite endurance, see Doesn’t Eat or Drink, p. 50.)" implying (in respect to B139) the following descriptors (not actually stated):
**12-hour endurance for RC1
**24-hour endurance for RC2
**7-day endurance aka 1-week endurance for RC3
**1-month endurance for RC4
**B139 under Increased Consumption mentions three types for those with the Machine meta-trait (referring to the Fuel Supply feature included) as modifications to the the baseline 8-hour endurance one would have without them, which is how many hours 1 "meal" of fuel would give:
**4-hour endurance
**2-hour endurance
**1-hour endurance
**"doubling consumption and halving endurance for each additional level."
***to distinguish this type of "endurance" (referring to the time's worth of activities a machine can store) this could be referred to as something like fuel endurance or activity endurance
refers to the "energy reserve" of 8 hours on B263.
*B195 refers to Flight (skill) as "training for endurance flying" (this works akin to Hiking for walking not sprinting speeds, and has a default: there does not appear to be a match for the Running skill)
*B200 refers to Hiking as "training for endurance walking"
*B214 under Piloting for Low-G Wings mentions "Learn Flight (p. 195) for endurance flying."
===Campaigns===
Basic Set: Campaigns refers to it:
*B349 "HT rolls for feats of endurance" (as opposed to matters of precision)
*B463 Long-Distance Movement mentions endurance in hours under "Endurance" after Cruising Speed as matters which can be more important than Top Speed or Range
**endurance in excess of one day requires provisions
==Non-explicit endurance==
*Fatigue Points are the ability to endure Fatigue
**derived from ST in 3e and HT in 4e
*Hit Points are the ability to endure Injury
**derived from HT in 3e and ST in 4e
*HT is the ability to endure Resistible physical threats
**can be supplemented by Resistant
**sometimes they might be floated to DX
*Will is the ability to endure Resistible mental threats
**can be supplemented by Mental Resistance or Fearlessness (or penalized by Fearfulness)
**sometimes they might be floated to IQ
*Stun Points in 3e were an ability to resist non-injurious damage effects
*Action Points in Pyramid were an ability to endure sub-fatigue action costs
*High Pain Threshold is the ability to endure Shock (rule)
Derangement and Stress in horror were abilities to endure normal Fear Checks' cumulative results.
==See also==
*Spell Endurance
Category:Concepts