Murmur: Tacet

==Murmur: Tacet==
"An application of the song that enables the user to suppress their own Murmur. Press T while crouched."
Murmur: Tacet is one of the 3 Murmurs that, when active, makes the user completely invisible to anyone not in close proximity of them, it also greatly reduces (or even negate in some scenarios) the aggro range of enemies. Activation is indicated by an inward ring and a fade-out noise, while deactivation with an outward ring and a fade-in noise.
BE WARNED: Tacet in PvP scenarios may not prove reliable, as it may end up not even making you invisible upon use, instead just showing you crouching and moving as if it weren't active. It is also removed when Ardour Scream is used, Rhythm can also be used to spot you.
The only actions a user can perform during Tacet are crouch walking, rolling, vaulting over small obstacles, falling down ledges, and holding items. Uncrouching, attacking, being hit, or interacting with the world will deactivate Tacet.
You will also have a small window of 3 seconds (1.5s if you run) in which you can stand without losing Tacet, this allows you to move more agilely, climb walls and do parkour in general.
The detection range of the invisibility scales on the user's power: at higher power, entities need to be closer to spot the user. The detection range (for PVP) is indicated by a ring around the user.
Some monsters might still aggro when in tacet if too close in some situations (might be bug needs testing)
Tacet has two different detection radius, one for PVE and PVP:
*In PVE, the detection radius is effectively 0 at Power 20, the player can avoid any and all monsters or NPCs even when touching them. However, the unaggro range is larger than 0 studs, so the user must make some distance to evade any fight. Do be aware that tacet is disabled during hellmode though, and attempted use of tacet to escape could possibly result in death.
*In PVP, the detection radius is roughly 40 studs at Power 20. Players who enter the range of Tacet will see the user quickly fade out of its invisibility. If a player goes out of range, they will see an inward ring at the last seen location of a player using Tacet. The detection range in PVP is also reduced by the "stealth" stat which is the basis of some equipment.
===Obtainment===
Murmur: Tacet can be obtained in three ways, only one of which does not require any Charisma.
====Method One - Fetch Quest====
Locate Cestis in Meteor Isle and accept his quests, he will give you a random player in the server's current location and name asking you to kill them. Asking for a bounty from him requires 10 Charisma. You need 5 Kills to Obtain Tacet. (Must have the "hunted" reputation with Etrea)
====Method Two - Born Assassin====
By completing 5 Bounty Hunting Contracts from any Bounty Board, Cestis (Whether or not you previously met him) will be intimidated by your presence; netting you the Murmur for free. You do not need any charisma for this method. (Bounty Assists do not count)
====Method Three - The Stranger NPC====
Passing the Charisma Check, requiring 50 Charisma, of sitting Ministry NPC grants you the Murmur for free. (Note: The Stranger NPC is not a set NPC, he has a rare chance to spawn anywhere at Erisia.) Obtainment of the Murmur via this method is not recommended.
For a more in-depth walkthrough, consider watching this video.
Category:Murmurs