Rivals balance update 2023-08-21

The 21 August 2023 balance updatem57d2r1pjluv, 21 August 2023. Balance Patch Notes - Latest Patch August 2023 . EA Answers. Last accessed: 12 June 2021.New Balance Patch - June 2023. CNC Rivals blog. Last access 04 February 2024 for Command & Conquer: Rivals.
On 08 June 2023 there was an incomplete shadow patch. Changes in italic font were introduced in June before confirmed in August.
==Changes==
* Tiberium Harvest rate reduced during late game to balance usage of all units
* Tech lab / Temple of Nod – Tiberium cost increased to 180 (from 150)
* Base health increased by 15% (from 30000 to 34500)
* Disabling challenge battles in Tiberium League by increasing Unit Level Cap from 15 to 19. Units will not be able to level beyond 15. 
=== GDI ===
==== Liang ====
* Start Cooldown increased from 45 seconds to 65 seconds
* Purchase Cooldown increased from 35 seconds to 45 seconds
* Spawn -2 from enemy base -> -3 from Middle
* Speed increased from 0 to 3.
* Health decreased from 430 to 150.
==== McNeil ====
* Arming Time reduced from 1 seconds to 0.3 seconds
* DurationActive reduced from 10 seconds to 8 seconds
* Attack Speed Decrease changed from 30% to 55%
* Reload Decrease changed from 15% to 70%
* Movement Decrease changed from 40% to 15%
==== Strongarm ====
* Tiberium cost decreased from 50 to 40
==== Jump jet troopers ====
* Jump feature is fixed. The unit can jump again (bug introduced in the shadow patch)
* Speed Increased from 8 seconds to 9.3 seconds. Speed increased from Faster to Fastest.
==== Grenadier ====
* Health increased from 550 to 620
* Movement EMP reduced from 60% to 30%
* Angular EMP reduced from 60% to 30%
==== M.S.V. ====
* Attack Speed Buff reduced from 50% to 5%
* Reload Buff reduced from 55% to 5%
* Movement Buff changed from 2.5 to 4.5. Speed is increased.
* Pack-up time from 2.25 seconds to 1.1 seconds
==== Rhino ====
* Speed increased from 6.928 seconds to 8 seconds
* Vision Range increased from 2 tiles to 3 tiles
==== Shatterer ====
* Infantry Damage increased from 180 to 210
==== Razorback ====
* Health increased from 1500 -> 1530
==== Orca Bomber ====
* Tiberium Cost decreased from 110 to 100
* Bomb Drop Speed Interval decreased from 0.85 seconds to 0.5 seconds
=== Nod ===
==== Jade ====
* Deploy Time reduced from 3 seconds to 2.5 seconds
==== Fanatics ====
* Movement Buff 25% to 40%
* Attack Damage increased from 49 to 57
* Stat page is fixed. (Bug introduced in shadow patch)
* Movement Buff is 2.5 flat (was 25%)
==== Scarabs ====
* Health increased from 125 to 250
==== Attack Bikes ====
* Charge Up Delay changed from 0.1 seconds to 0 seconds
* Attack Separation Delay changed from 0.1 seconds to 0.25 seconds
==== Buggy ====
* Vision range increased from 2 tiles to 3 tiles
==== Chem Buggy ====
* Cloud Spawn Time increased from 1 second to 2.1 seconds
==== Giga-Cannon ====
* Infantry Stage 2 Damage decreased from 15 to 8
* Infantry Stage 3 Damage decreased from 30 to 12
* Charge Store Time reduced from 1 second to > 0.7 seconds
==== Banshee ====
* Unit can Shoot while moving
* Charge Up Delay changed from 0.5 seconds to 0 seconds
==== Catalyst Gunship ====
* Infantry Damage increased from 200 to 270
* Health increased from 1485 to 1530
==== Inferno ====
* Reload Speed increased from 12 seconds to 13 seconds
* Reload Movement Speed Buff changed from 45% to 20%
==References==