Magic

Magic is a force filling the world that can be tapped into for the manipulation of creatures and the environment. All matterAtomism, 400s BCE and energyAnachr. to medieval, see are accessible with the proper knowledge. The law of conservation of both massEpikouros ~311 BCE and Nasīr al-Dīn al-Tūsī 1220s and energyThales in 550 BCE and Empedokles in ~460 BCE speak of elemental conservation are maintained, thus even with magic, matter can neither be created nor destroyed and energy always goes somewhere in the universei.e. Higher spheres, no medieval knowledge of expansive, mostly empty universe, see. Magic that does not follow these principles is considered a miracleOn Magic and Miracles. Magic, therefore, is an energy that is converted to matter or other forms of energy. It presumably is present in all space in the universe—it is around all people at all times everywhere. The planet ArdenPlanet is anachr. to medieval is saturated, but it may be possible for magic to be pulled or otherwise removed from spaces, so theoretically there may be worlds without magic.
==Theory==
Magic in its most basic form is moving objects by invisible means. This is considered to be the first principle of magic. The next is the creation of energy, the most basic of which is similar to light (and may be light).
"The first form of magic is the movement of objects. The second form of magic is light." - Hemorias
The most commonIn the medieval agricultural civilizations of Arden understanding of magic is through Elemental Theory, though it is not the only approach, nor the oldest. The schools of magic in Odenna adhere to Elemental Theory almost exclusively, so much so that it is difficult for most mages to use magic outside of those constraints, and indeed, many mages of nominal skill can only use one element well and their mastery is confined to it. It has been suggested by unorthodox schools that liberation from Elemental Theory would result in wider flexibility in command of spells. This is yet to be the conclusion of the Council of Magi.
==Kinds==
===Strict===
#Bending
#Multiplying
#Creating
#Energy
#Force
#Counter
#Healing
#Mind
#Body
#Transformation
#Transportation
#Illusion
#Protection
#Enchantment
#Connection
===Detailed===
*Elemental
**Bending
**Multiplying
**Creating
**Seven Elements:
***Fire
***Water
***Earth
***Wind
***Plant
***Lightning
***Ice
**Four Oppositions:
***Holy
***Dark
***Light
***Shadow
*Energy
*Force
*Counter
*Healing
*Mind
*Body
*Transformation
*Transportation
*Illusion
*Protection
*Enchantment
*Connection
==Disciplines==
Also called schools
*Alteration
**Restoration
*Conjuration
**Destruction
*Abjuration
*Apportation
*Aspection
*Illusion
*Enchanterie
*Alchemy
*Transformation
*Evocation
===Minimal Model===
#Conjuration (All is the magical/astral energy/force moving things)
#Transformation (Exchanging matter for energy)
#Evocation (Magical entanglement, spooky action at a distance, connection, teleportation)
Enchantments are merely entangling an effect so that it sticks around, actively or passively waiting for something to trigger its manifestation.
==Schools==
Guild, studium, scola, scholarium, magistry. Also called houses, orders, cair (sg. car).
==Medium==
*Will, Thought, Intention, Belief
*Spoken Word, Recited Phrase
*Song (Verbal)
*Music
*Artefact
==References==
==Sources==
http://arcana.wikidot.com/schools-of-magic
Category:Magic