Mario Kart: Overdrive

Mario Kart: Overdrive is a racing game developed by Moo Moo Inc. and published by Nintendo, released for the Nintendo Switch. It is the ninth main installment in the Mario Kart Franchise.
Mario Kart: Overdrive is famously known for bringing back some well like mechanics such as: Double Dash Mode, Special Items, Underwater sections, Gliding sections, and Anti-gravity segments. Mario Kart Overdrive also brought some new mechanics to the mainline Mario kart games such as: Reverse Track Forms, Remix Track Forms, Retro Track Forms, and Weekly New Characters
==Game Modes==
===Overdrive Mode===
Overdrive Mode would introduce two new track modes to every track and one additional track mode to each Retro Course. These new track forms are: Reverse Tracks - Tracks are reversed, Remix Tracks - Tracks have an increased number of ramps and add new sections to tracks, and Retro Tracks - which give Retro Courses their original designs (down to the graphics). All of these track modes can be used online as well.
===Adventure Mode===
Adventure Mode has you complete a series of challenges (similar to Mario Kart DS) to unlock characters. This mode also has a very small story that drives out as well as a world map similar to that of CTR. Adventure Mode contains eight worlds each with ten challenges. A new character is unlocked at the end of each world (being the boss of that world). Once Adventure Mode is completed you can play it on a harder difficulty.
===Grand Prix===
Almost exactly the same as in Mario Kart 8. This game contains four nitro cups each with four new tracks. Unlike Mario Kart 8 this game also includes four retro cups for each previous Mario Kart game these are known as "series" ( For example the Wii Series contains four cups each with four tracks from Mario Kart Wii). Grand Prix can be played with a total of four other players and is playable in five different speeds: 50cc, 100cc, 150cc, Mirror, and 200cc.
===VS.===
Vs. mode allows you to play just one track with the rules of your choice. This mode can also be played with up to four players on Switch, or twelve players via local play.
===Time Trial===
In Time Trial you race alone on any track with just three Mushrooms as you try to see the fastest time you can get on said track.
===Online===
Exactly the same as Mario Kart 8. Players enter an Online Group via code, friends, or name, choose their character, and then vote on the map. The map is chosen randomly out of the player's choices and then the race begins. The Online Room rules are decided by the owner. 
===Battle Mode===
Battle Mode contains five different Minigame type modes which are:
====Balloon Battle====
Same as in Mario Kart 8 Deluxe
====Shine Theif====
Same as in Mario Kart 8 Deluxe
====Bob-omb Blast====
Same as in Mario Kart: Double Dash
====Renegade Roundup====
Same as in Mario Kart 8 Deluxe
====Football (Soccer in America)====
This game mode is very similar to Rocket League in which a group of eight players are divided into two teams and must score in the opposite side with a ball. The team with the most goals at the end of the set time limit wins if the points are tied the players enter overtime in which the first team to score a goal win
==Characters==
===Starting Characters===
Icon	Name 	Special Skill 	Emblem	Weight 	Color
 	Mario                  	
Fire Flower 	 	Medium 	Red
 	Luigi 	Poltergust G-00 	 	Medium 	Green
 	Peach 	Heart 	 	Medium 	Light-Pink
 	Daisy 	Blossom 	 	Medium 	Yellow-Orange
 	Yoshi 	Yoshi Egg 	 	Medium 	Lime Green
 	Toad 	Golden Mushroom 	 	Light 	Blue
 	Koopa Troopa 	Triple Red Shell 	 	Feather	Yellow
 	Shy Guy 	Shy Guy Airtub 	 	Feather	Black
 	Baby Mario 	Chain Chomp 	 	Feather	Red
 	Baby Luigi 	Cannonballer 	 	Feather	Green
 	Baby Peach 	Parasol 	 	Feather	Pink
 	Bowser 	Bowser Shell 	 	Heavy 	Orange
 	Bowser Jr. 	Magic Paintbrush 	 	Light 	Green
 	Donkey Kong 	Giant Banana 	 	Heavy 	Yellow
 	Diddy Kong 	Rocketbarrel Pack	 	Light 	Orange
 	Wario 	Coin Box 	 	Cruiser	Purple
 	Waluigi 	Bob-omb Cannon 	 	Cruiser	Dark Blue-Violet
 	Rosalina 	Launch Star 	 	Cruiser	Sky Blue
 	Birdo 	Birdo Egg 	 	Medium 	Magenta
 	Pauline 	Microphone 	 	Cruiser	
Magenta
===Unlockable Characters===
Icon	Name 	Special Skill 	Emblem 	Weight 	Color 	Unlock Criteria
 	Boom Boom 	Bullet Bill Express	 	Cruiser	Red 	Complete World One in Adventure Mode
 	King Bob-omb 	Bob-omb Cannon 	 	Heavy 	White 	Complete World Two in Adventure Mode
 	Petey Piranha	Tweester 	 	Heavy 	Forest Green 	Complete World Three in Adventure Mode
 	Goomboss 	Goomba Row 	(Emblem Needed)	Heavy 	White 	Complete World Four in Adventure Mode
 	Wiggler 	Blossom 	(Emblem Needed)	Cruiser	Brown 	Complete World Five in Adventure Mode
 	King Boo 	Boo 	 	Cruiser	Black 	Complete World Six in Adventure Mode
 	Kamek 	Magic Wand 	 	Light 	Light Blue 	Complete World Seven in Adventure Mode
 	Metal Mario 	Metal Cap 	 	Heavy 	Metallic Grey	Complete World Eight in Adventure Mode
 	Lemmy 	Bouncy Ball 	 	Feather	Light Teal 	Buy in the shop for 3,000 coins
 	Larry 	Tennis Racket 	 	Light 	Yellow 	Buy in the shop for 3,000 coins
 	Wendy 	Candy Ring 	 	Light 	Pink 	Buy in the shop for 3,000 coins
 	Ludwig 	Magic Wand 	 	Cruiser	Dark Blue 	Buy in the shop for 3,000 coins
 	Iggy 	Chain Chomp 	 	Medium 	Bright Green 	Buy in the shop for 3,000 coins
 	Roy 	Bullet Bill Blaster	 	Heavy 	Magenta 	Buy in the shop for 3,000 coins
 	Morton 	Hammer 	 	Heavy 	Dark Gray 	Buy in the shop for 3,000 coins
 	Cappy 	Odyssey 	(Emblem Needed)	Feather	Red 	Buy in the shop for 3,000 coins
 	Toadette 	Mushroom Cannon 	 	Light 	Light Pink 	Buy in the shop for 3,000 coins
 	Dry Bones 	Bone 	 	Feather	Sky Blue 	Buy in the shop for 3,000 coins
 	Lakitu 	Spiny Egg 	 	Feather	Sky Blue 	Buy in the shop for 3,000 coins
 	Hammer Bro. 	Hammer (Throwable) 	 	Light 	Green 	Buy in the shop for 3,000 coins
===DLC===
One new character was added each week as DLC. The character could be unlocked by winning a certain amount of rounds online or it appears in the shop at the end of the week.
Icon	Name 	Special Item 	Emblem	Weight 	Color 	Event Added
 	Paper Mario 	Paper Hammer 	 	Feather	Red 	Paper Mario: The Origami King Event
 	Captain Toad 	Super Pickaxe 	 	Cruiser	Yellow 	Captain Toad: Treasure Tracker Event
 	Red Virus 	Wheel Virus 	 	Feather	Black 	Dr. Mario 30th Anniversary Event
 	Nabbit 	Thief Bag 	 	Light 	Purple 	Thief Event
 	Professor E. Gadd	Poltergust G-00	 	Light 	White 	Luigi's Mansion Event
 	King K. Rool 	Blunderbuss 	 	Heavy 	Green 	Pirate Event
 	Flutter 	Blossom 	 	Cruiser	Sky Blue	Cloud Event
 	Pokio 	Pecker 	 	Light 	Sky Blue	Tokyo Event
==Alternate Costumes==
Alternate Costumes can be bought in the shop for 2,000 coins. Three costumes appear in the shop each day and are randomized for each player.
Icon	Name 	Special Item 	Character 	Color
 	Fire Mario 	Fire Flower 	Mario 	White                                      
 	Dr. Mario 	Capsules 	Mario 	Black
 	Tanooki Mario 	Tanooki Leaf 	Mario 	Yellow-Orange
 	Mario (Musician) 	Microphone 	Mario 	Black
 	Mario (Hakama) 	Coin Box 	Mario 	Red
 	Mario (Classic) 	Mushroom Cannon 	Mario 	Brown
 	Builder Mario 	Hammer 	Mario 	Yellow
 	Penguin Luigi 	Ice Flower 	Luigi 	Green
 	Luigi (Classic) 	Coin Box 	Luigi 	Indigo
 	Ice Luigi  	Ice Flower 	Luigi 	Sky Blue
 	Dr. Luigi 	Capsule 	Luigi 	White
 	Kitsune Luigi 	Tanooki Leaf 	Luigi 	Yellow-Orange
 	Flying Squirrel Luigi 	Super Acorn 	Luigi 	Green
 	Cat Luigi 	Super Bell 	Luigi 	Green
 	Cat Peach 	Super Bell 	Peach 	Light Pink
 	Peach (Kimono) 	Mushroom Cannon 	Peach 	Light Pink
 	Peach (Vacation) 	Coin Box 	Peach 	Light Pink
 	Peach (Wintertime) 	Ice Flower 	Peach 	White
 	Peach (Wedding) 	Golden Mushroom 	Peach 	White
 	Daisy (Fairy) 	Blossom 	Peach 	Orange
 	Red Yoshi 	Red Yoshi Egg 	Yoshi 	Red
 	Blue Yoshi 	Blue Yoshi Egg 	Yoshi 	Blue
 	Light-Blue Yoshi 	Light-Blue Yoshi Egg	Yoshi 	Sky Blue
 	Yellow Yoshi 	Yellow Yoshi Egg 	Yoshi 	Yellow
 	Pink Yoshi 	Pink Yoshi Egg 	Yoshi 	Light Pink
 	Black Yoshi 	Yoshi Egg 	Yoshi 	Black
 	White Yoshi 	Yoshi Egg 	Yoshi 	White
 	Blue Toad 	Golden Mushroom 	Toad 	Blue
 	Yellow Toad 	Golden Mushroom 	Toad 	Yellow
 	Green Toad 	Golden Mushroom 	Toad 	Green
 	Purple Toad 	Golden Mushroom 	Toad 	Purple
 	Builder Toad 	Super Hammer 	Toad 	Blue
 	Red Koopa (Freerunning) 	Triple Red Shell 	Koopa Troopa 	Red
 	Gold Koopa (Freerunning) 	Gold Shell 	Koopa Troopa 	Gold
 	Green Shy Guy 	Shy Guy Airtub 	Shy Guy 	Green
 	Blue Shy Guy 	Shy Guy Airtub 	Shy Guy 	Blue
 	Light Blue Shy Guy 	Shy Guy Airtub 	Shy Guy 	Sky Blue
 	Yellow Shy Guy 	Shy Guy Airtub 	Shy Guy 	Yellow
 	Pink Shy Guy 	Shy Guy Airtub 	Shy Guy 	Light Pink
 	Black Shy Guy 	Shy Guy Airtub 	Shy Guy 	Black
 	White Shy Guy 	Shy Guy Airtub 	Shy Guy 	White
 	Dry Bowser 	Bone 	Bowser 	Black
 	Gold Dry Bowser 	Gold Shell 	Bowser 	Gold
 	Mecha-Bowser 	Bullet Bill Blaster 	Bowser 	Metallic Gray
 	Bowser Jr. (Masked) 	Bowser Shell 	Bowser Jr. 	Green
 	Wario (Biker) 	Bob-omb Cannon 	Wario 	Purple
 	Wario (Hiker) 	Bob-omb Cannon 	Wario 	Purple
 	Waluigi (Bus Driver) 	Giant Banana 	Waluigi 	Dark-Blue Violet
 	Rosalina (Aurora) 	Launch Star 	Rosalina 	Cyan
 	Rosalina (Swimwear) 	Coin Box 	Rosalina 	Turquoise
 	Green Birdo 	Birdo Egg 	Birdo 	Lime Green
 	Red Birdo 	Birdo Egg 	Birdo 	Red
 	Yellow Birdo 	Birdo Egg 	Birdo 	Yellow
 	Orange Birdo 	Birdo Egg 	Birdo 	Yellow-Orange
 	Light-Blue Birdo 	Birdo Egg 	Birdo 	Sky Blue
 	Dark Blue Birdo 	Birdo Egg 	Birdo 	Blue
 	Pauline (Tennis) 	Tennis Racket 	Pauline 	Magenta
 	Boom Boom (Blue Team) 	Bullet Bill Express 	Boom Boom 	Blue
 	Boom Boom (Red Team) 	Bullet Bill Express 	Boom Boom 	Red
 	Boom Boom (Green Team) 	Bullet Bill Express 	Boom Boom 	Green
 	Petey Piranha (Strikers) 	Blossom 	Petey Piranha	Forest Green
 	Wiggler (Sunshine) 	Blossom 	Wiggler 	Lime Green
 	King Boo (Sunshine) 	Pepper 	King Boo 	Black
 	King Boo (Luigi's Mansion)	Painting 	King Boo 	Purple
 	Green Magikoopa 	Magic Wand 	Kamek 	Green
 	Red Magikoopa 	Magic Wand 	Kamek 	Red
 	Yellow Magikoopa 	Magic Wand 	Kamek 	Yellow
 	Gold Mario 	Magic Wand 	Metal Mario 	Gold
 	Ice Mario 	Ice Flower 	Metal Mario 	Blue
 	Cappy (Mario Hat) 	Odyssey 	Cappy 	Red
 	Cappy (Luigi Hat) 	Odyssey 	Cappy 	Green
 	Dark Bones 	Triple Black Shell 	Dry Bones 	Purple
 	Gold Dry Bones 	Gold Shell 	Dry Bones 	Gold
 	Lakithunder 	Thunder Cloud 	Lakitu 	Gray
 	Lakitu (Pirate) 	Bob-omb Cannon 	Lakitu 	Red
 	Lakitu (Referee) 	Microphone 	Lakitu 	Sky Blue
 	Boomerang Bro. 	Boomerang 	Hammer Bro. 	Blue
 	Ice Bro. 	Ice Flower 	Hammer Bro. 	Cyan
 	Fire Bro. 	Fire Flower 	Hammer Bro. 	Red
===DLC===
Every week a new costume is added into the game unlocked by winning a certain amount of matches online. After the week is over the Costume will appear in the shop randomly for 2,000 coins
Icon	Name 	Special Skill 	Character 	Color 	Event Added
 	Paper Fire Mario 	Fire Flower 	Paper Mario 	White 	Paper Mario: Origami King Event
 	Toadette (Explorer)	Super Pickaxe 	Captain Toad	Light Pink	Captain Toad: Treasure Tracker Event
 	Dr. Luigi 	Capsule 	Luigi 	Black 	Dr. Mario 30th Anniversary Event
 	Wario (Bandit) 	Thief Bag 	Wario 	Purple 	Thief Tour
 	Boo 	Boo 	King Boo 	White 	Luigi's Mansion Event
 	Bowser Jr. (Pirate)	Bob-omb Cannon 	Bowser Jr. 	Lime Green	Pirate Event
 	Paratroopa 	Triple Green Shell	Koopa Troopa	Red 	Cloud Event
 	Daisy (Yukata) 	Fire Flower 	Daisy 	Yellow 	Tokyo Event
==Karts==
The only kart you start with is the Pipe Frame all other karts must be unlocked in the shop for 1,000 coins. Karts have no stats and are purely cosmetic.
Icon	Name 	Glider 	Owner
 	Pipe Frame 	Standard Glider 	All (Changes Colors)                                       
 	B Dasher 	Standard Glider 	Mario
 	Poltergust 4000 	Poltergust 5000 	Luigi
 	Royale 	Peach Parasol 	Peach
 	Blossom Coach 	Flower Glider 	Daisy
 	Turbo Yoshi 	Eggshell Glider 	Yoshi
 	Mushmellow 	Super Mushroom 	Toad
 	Koopa Dasher 	Shell Paracute 	Koopa Troopa
 	Biddy Buggy 	Standard Glider 	Shy Guy
 	Yoshi Bike 	Baby Mario Hanafunda 	Baby Mario
 	Green Kiddie Kart 	Parachute 	Baby Luigi
 	Birthday Girl 	Peach Parasol 	Baby Peach
 	Koopa King 	Bowser Kite 	Bowser
 	Koopa Clown Kart 	Beast Glider 	Bowser Jr.
 	DK Jumbo 	Barrel Hanafunda 	Donkey Kong
 	Barrel Train 	Tropical Glider 	Diddy Kong
 	Flame Rider 	Wario Wing 	Wario
 	Waluigi Racer 	Waluigi Wing 	Waluigi
 	Comet Tail 	Luma Parafoil 	Rosalina
 	Turbo Birdo 	Mauve Glider 	Birdo
 	Taxi 	Fare Flier 	Pauline
 	Mini Bullet Bill Express	Bullet Bill Parachute 	Boom Boom
 	King Bob-omb Bus 	Bob-omb Parafoil 	King Bob-omb
 	Piranha Prowler 	Piranha Plant Parafoil	Petey Piranha
 	Goomba Minion 	Minion Paper Glider 	Goomboss
 	Wild Wiggler 	Parafoil 	Wiggler
 	Phantom 	Wicked Wings 	King Boo
 	Magikruiser 	Magic Symbols 	Kamek
 	Standard ATV 	Gold Glider 	Metal Mario
 	Landship 	Bowser Kite 	Koopalings
 	Odyssey 	Odyssey Balloon 	Cappy
 	Toadette Kart 	Heart Balloons 	Toadette
 	Banisher 	Bone Parafoil 	Dry Bones
 	Cloud 9 	MKTV Parafoil 	Lakitu
 	Castle Clomper 	Hammer Kite 	Hammer Bro.
===DLC===
Image	Name 	Glider 	Owner 	Event Added
 	Boot Car 	Paper Glider 	Paper Mario 	Paper Mario: The Origami King Event
 	Clanky Kart 	Treasure Map 	Captain Toad 	Captain Toad: Treasure Tracker Event
 	Virus Beast 	Capsule Glider 	Red Virus 	Dr. Mario 30th Anniversary Event
 	Carrot Kart 	Nabbit Oilpaper Umbrella 	Nabbit 	Thief Event
 	Poltergust 3001 	Poltergust G-00 Parachute	Professor. E. Gadd	Luigi's Mansion Event
 	Gangplank Galleon Mini	Great Sail 	King K. Rool 	Pirate Event
 	Wild Wiggler 	Flutter Wings 	Flutter 	Cloud Event
 	Little Bird Buggy 	Bird Wings 	Pokio 	Tokyo Event
==Kart Forms==
Some karts have different colors or forms that can be unlocked by winning a match under certain conditions with said kart.
Icon	Name 	Kart 	Unlock Criteria                                    
 	Black B Dasher 	B Dasher 	Win a match with the B Dasher using a Black driver
 	Kabuki Dasher 	B Dasher 	Win a match with the B Dasher using a Mario (Hakama)
 	Red B Dasher 	B Dasher 	Win a match with the B Dasher using a Red driver
 	White Royale 	Royale 	Win a match with the Royale using a White driver
 	Heart Coach 	Bloom Coach 	Win a match with the Bloom Coach using Peach
 	Red Turbo Yoshi 	Turbo Yoshi 	Win a match with the Turbo Yoshi using a Red driver
 	Blue Biddy Buggy 	Biddy Buggy 	Win a match with the Biddy Buggy using a Sky Blue driver
 	Red Kiddie Kart 	Kiddie Kart 	Win a match with the Kiddie Kart using a Red driver
 	Birthday Girl (Daisy) 	Birthday Girl 	Win a match with the Birthday Girl using Daisy
 	Birthday Girl (Rosalina)	Birthday Girl 	Win a match with the Birthday Girl using Rosalina
 	Dark Clown 	Koopa Clown Kart	Win a match with the Koopa Clown Kart using a Purple driver
 	Chrome DK Jumbo 	DK Jumbo 	Win a match with the DK Jumbo using a White driver
 	Gold Train 	Barrel Train 	Win a match with the Barrel Train using a Gold driver
 	Light-Blue Turbo Birdo 	Turbo Birdo 	Win a match with the Turbo Birdo using a Sky Blue driver
 	Yellow Turbo Birdo 	Turbo Birdo 	Win a match with the Turbo Birdo using a Yellow driver
 	Red Taxi 	Taxi 	Win a match with the Taxi using a Red driver
 	Wiggler Wagon 	King Bob-omb Bus	Win a match with the King Bob-omb Bus using Wiggler
 	Brown Piranha Prowler 	Piranha Prowler 	Win a match with the Piranha Prowler using a Brown driver
 	Bone Goomba Minion 	Goomba Minion 	Win a match with the Kiddie Kart using Dry Bones, or Dry Bowser
 	Pink Phantom 	Phantom 	Win a match with the Phantom using a Light Pink driver
 	Magenta Magicruiser 	Magikruiser 	Win a match with the Magikruiser using a Magenta driver
 	White Standard ATV 	Standard ATV 	Win a match with the Standard ATV using a White driver
 	Warship 	Landship 	Win a match with the Landship using a Gray driver
 	Toad Kart 	Toadette Kart 	Win a match with the Toadette Kart using Toad
===DLC===
Image	Name 	Kart 	Unlock Criteria                                    	Event Added
 	Paper Koopa Clown 	Koopa Clown 	Win a match with the Koopa Clown using a Paper driver 	Paper Mario: The Origami King Event
 	Origami Goomba Minion	Goomba Minion 	Win a match with the Goomba Minion using a villain 	Paper Mario: The Origami King Event
 	Black Magikruiser 	Magikruiser 	Win a match with the Magikruiser using a Black driver 	Paper Mario: The Origami King Event
 	Clackety Kart 	Clanky Kart 	Win a match with the Clanky Kart using a Gray driver 	Captain Toad: Treasure Tracker Event
 	Gold Clanky Kart 	Clanky Kart 	Win a match with the Clanky Kart using a Gold driver 	Captain Toad: Treasure Tracker Event
 	Pink Mushmellow 	Mushmellow 	Win a match with the Mushmellow using a Pink driver 	Captain Toad: Treasure Tracker Event
 	Brown Offroader 	Offroader 	Win a match with the Offroader using a Brown driver 	Thief Event
 	Silver Bullet Blaster	Bullet Blaster	Win a match with the Bullet Blaster using a metal character 	Pirate Event
 	Bowser Jr.'s Landship	Landship 	Win a match with the Landship using Bowser Jr. 	Pirate Event
 	Para-Wing 	Koopa Dasher 	Win a match with the Koopa Dasher using the Paratroopa 	Cloud Event
 	Paragoomba Minion 	Goomba Minion 	Win a match with the Goomba Minion using a winged character 	Cloud Event
 	Festival Girl 	Birthday Girl 	Win a match wih the Birthday Girl using Dais (Yukata) 	Tokyo Event
 	Black Kabuki Dasher 	B Dasher 	Win a match with the B Dasher using a Tokyo themed character	Tokyo Tour
==Items==
Items function almost exactly the same as in Mario Kart 8 Deluxe being able to store two items at once, but now you can swap which item you want to use first. The game also brings back Special Skills from Mario Kart: Double Dash!!.
The game introduces 34 new items to the series: Bullet Bill Express, Red Yoshi Egg, Blue Yoshi Egg, Light-Blue Yoshi Egg, Yellow Yoshi Egg, Pink Yoshi Egg, Poltergust G-00, Blossom, Shy Guy Airtub, Cannonballer, Parasol, Magic Paintbrush, Rocketbarrel Pack, Launch Star, Tweester, Goomba Row, Magic Wand, Metal Cap, Bouncy Ball, Tennis Racket, Candy Ring, Bullet Bill Blaster, Hammer, Odyssey, Bone, Spiny Shell, Paper Hammer, Capsule, Super Hammer, Super Acorn, Super Bell, Pepper, Painting, and Boomerang
Image	Name 	Description                                         	Characters
 	Banana 	A banana stays on the track until a kart touches it, causing it to spin out. Bananas can also be used as shields 	All
 	Triple Banana 	Not just one Banana, but three. Revolves around your kart like a shield. 	All
 	Giant Banana 	A giant banana stays on the track until a kart touches it, causing it to spin out as well as splitting the banana into three more 	
111px-MKT Icon DonkeyKong.png
106px-MKT Icon WaluigiBusDriver.png
 	Green Shell 	Flies straight and crashes any kart it hits. Keep it behind your kart to protect yourself from a single attack 	All
 	Triple Green Shell 	Three Green Shells revolve around your kart. Tap the screen to throw all of them at once and they'll fly in a straight line 	All
 	Red Shell 	Homes in on a kart in front of you and crashes whatever it hits. Keep it behind your kart to protect yourself from a single attack 	All
 	Triple Red Shell 	Work just like a Red Shell except you get three 	
MKT Icon KoopaTroopa.png
111px-MKT Icon RedKoopaFreerunning.png
 	Black Shell 	Works just like a Green Shell except it explodes on impact 	All
 	Triple Black Shell 	Works just like a Black Shell except there are three 	
MSS Dark Bones Character Select Mugshot.png
 	Gold Shell 	Works just like a Red Shell, but explodes on impact 	
102px-MKT Icon GoldKoopaFreerunning.png
106px-MKT Icon DryBowserGold.png
106px-MKT Icon DryBonesGold.png
 	Spiny Shell 	Chases down the kart in 1st place, crashing through anyone it hits before reaching its target. This will make you regret being in 1st place! Or even near the kart in 1st place... 	All
 	Bowser's Shell 	This big ol' shell on loan from Bowser will crash any karts it hits and keep on going. It can only be thrown forward. 	
114px-MKT Icon Bowser.png
Bowser Junior MPT.png
 	Bob-omb 	This will walk towards opponents who get too close, and then explode when it touches a kart or when some time has passed. Karts caught in its blast will crash. 	All
 	Mushroom 	This classic item gives your kart a speed boost. Doesn't get much simpler than that 	All
 	Triple Mushroom 	Why use just one Mushroom when you can use three? Tap the screen to use them all at once for a longer-lasting speed boost 	All
 	Golden Mushroom 	Use this to gain an endless amount of speed for a limited time 	
115px-MKT Icon Toad.png
120px-MKT Icon PeachWedding.png
Blue Toad Icon MKO.png
Yellow Toad Icon MKO.png
Green Toad Icon MGGT.png
Purple Toad Icon MGGT.png
 	Mega Mushroom 	Increases your kart's size, allowing you to crash any opponents you hit. You'll return to regular size after some time or when you're hit by an item 	All
 	Bullet Bill 	Transforms you into a Bullet Bill for a set amount of time. You'll dash forward with all the power of a Bullet Bill and crash any opponents that you hit 	All
 	Bullet Bill Express 	Your kart transforms into the Bullet Bill Express and speeds forward at high speeds in a straight line 	
Boom Boom Icon MKO.png
Boom Boom (Blue Team) Icon.png
Boom Boom (Red Team) Icon.png
Boom Boom (Green Team) Icon.png
 	Blooper 	Squirts ink onto the karts in a higher position than yours, blinding the other drivers for a set amount of time. You can wipe the ink off by swiping the screen 	All
 	Lightning 	Calls down lightning to spin out your opponents and destroy the items they hold. Those struck will be smaller and slower for a set amount of time 	All
 	Fire Flower 	Three fireballs will revolve around your kart. Tap the screen to throw them all at once, spinning out any kart they hit. You're really burning up the track now 	
110px-MKT Icon Mario.png
Fire Mario Icon MKO.png
116px-MKT Icon FireBro.png
Paper Fire Mario Icon.png
 	Ice Flower 	Tap the screen to throw a boomerang. Not only will it spin out any karts it hits, but it will collect any surrounding Coins for you, too 	
111px-MKT Icon PenguinLuigi.png
Ice Luigi Icon MKO.png
100px-MKT Icon PeachWintertime.png
111px-MKT Icon IceMario.png
116px-MKT Icon IceBro.png
 	Super Horn 	The loudness of this horn will blow away any surrounding items and karts. It can repel Bloopers, and even Spiny Shells 	All
 	Coin 	This gives you two Coins. Coins increase your speed 	All
 	Heart 	This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once 	
120px-MKT Icon Peach.png
 	Yoshi's Egg 	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
MKT Icon Yoshi.png
MK8 Black Yoshi Icon.png
MK8 White Yoshi Icon.png
 	Red Yoshi Egg 	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
MK8 Red Yoshi Icon.png
 	Blue Yoshi Egg 	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
MK8 Blue Yoshi Icon.png
 	Light-Blue Yoshi Egg	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
MK8 Light-Blue Yoshi Icon.png
 	Yellow Yoshi Egg 	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
MK8 Yellow Yoshi Icon.png
 	Pink Yoshi Egg 	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
MK8 Pink Yoshi Icon.png
 	Birdo's Egg 	Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving 	
120px-MKT Icon Birdo.png
Green Birdo Icon MGGT.png
Red Birdo Icon MGGT.png
Yellow Birdo Icon MGGT.png
Orange Birdo Icon MGGT.png
Blue Birdo Icon MGGT.png
Dark Blue Birdo Icon.png
 	Bob-omb Cannon 	A dangerous cannon fueled by red-hot coals! Continually shoots out Bob-ombs in front of your kart for a set time 	
105px-MKT Icon Waluigi.png
King Bob-omb Icon MKO.png
Biker Wario Icon MGGT.png
120px-MKT Icon WarioHiker.png
Pirate Lakitu Emoji.png
 	Mushroom Cannon 	A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time 	
120px-MKT Icon Toadette.png
117px-MKT Icon MarioClassic.png
112px-MKT Icon PeachKimono.png
 	Coin Box 	A box with a golden sheen. Generates a large amount of Coins in front of your kart for a set time 	
120px-MKT Icon Wario.png
109px-MKT Icon MarioHakama.png
120px-MKT Icon LuigiClassic.png
120px-MKT Icon PeachVacation.png
103px-MKT Icon RosalinaSwimwear.png
Gold Mario Icon MKO.png
 	Super Star 	Turns you invincible for a time. Your kart will be faster and any karts you hit will crash 	All
 	Hammer (Throwable) 	Throws multiple Hammers in an arc aimed at karts in front of yours 	
120px-MKT Icon HammerBro.png
 	Poltergust G-00 	Sucks in an opponent that gets close to your kart and then shoots them behind you 	
109px-MKT Icon Luigi.png
 	Blossom 	This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once 	
116px-MKT Icon Daisy.png
Wiggler Icon MKO.png
MKT Icon DaisyFairy.png
Petey Piranha (Strikers) Icon.png
Sunshine Wiggler Icon MGGT.png
 	Shy Guy Airtub 	This Airship full of Shy Guys fly around you and shoots Bob-ombs forwards which explode on impact 	
MKT Icon ShyGuy.png
MK8 Green Shy Guy Icon.png
MK8 Blue Shy Guy Icon.png
MK8 Light-Blue Shy Guy Icon.png
MK8 Yellow Shy Guy Icon.png
MK8 Pink Shy Guy Icon.png
MK8 Black Shy Guy Icon.png
MK8 White Shy Guy Icon.png
 	Chain Chomp 	A huge Chain Chomp is summoned and boosts the kart's speed frantically for a certain period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path until it disappears 	
MKT Icon BabyMario.png
MK8 Iggy Icon2.png
 	Cannonballer 	A cannon appears and fires you and your kart forwards at great speed spinning out any karts in your path 	
MKT Icon BabyLuigi.png
 	Parasol 	Use while in the air to flow farther. Great for trying to take shortcuts involving difficult jumps 	
93px-MKT Icon BabyPeach.png
 	Magic Paintbrush 	Leaves behind a paint spot behind you which causes opponents to get stuck temporarily 	
117px-MKT Icon BowserJr.png
 	Rocketbarrel Pack 	Boosts you forwards through the air at great speed 	
120px-MKT Icon DiddyKong.png
 	Launch Star 	Increases your speed greatly when you pass through 	
103px-MKT Icon Rosalina.png
99px-MKT Icon RosalinaAurora.png
 	Microphone 	Covers all opponents screens in Music Notes as well as nauseating their screen making it hard to drive 	
120px-MKT Icon Pauline.png
120px-MKT Icon MarioMusician.png
Lakitu (Referee).png
 	Tweester 	Leaves behind a Tweester which sucks in opponents that get close launching them high into the air 	
Petey Piranha Icon MKO.png
 	Goomba Row 	Leaves behind a row of Goombas which causes opponents to spin out 	
Goomboss Icon.png
 	Boo 	Steals an opponent's item that is ahead of you and then gives it to you. Also make you invincible for twenty seconds 	
MK8DX King Boo Icon.png
 	Magic Wand 	Shoots a magical blast forwards that turns any hit opponents into a stationary Goomba for a short time. The Goomba can be hit by other enemies causing them to spin out 	
Kamek Icon MKO.png
MK8 Ludwig Icon2.png
MSS Green Magikoopa Character Select Mugshot.png
MSS Red Magikoopa Character Select Mugshot.png
MSS Yellow Magikoopa Character Select Mugshot.png
 	Metal Cap 	Makes the user invisible for twenty seconds as well as heavier than all players 	
Metal Mario Icon MGGT.png
 	Bouncy Ball 	Bounces the direction thrown any player hit by it will launch a great distance the opposite direction they're hit from 	
Lemmy IconMK8.png
 	Tennis Racket 	A tennis racket will come out of both sides of your kart any player that gets near with be served by the racket and launched back with great force 	
MK8 Larry Icon2.png
Pauline (Tennis) Icon.png
 	Candy Ring 	Throws three rings forwards which bounce off of walls and spin out opponents 	
120px-MK8 Wendy Icon.png
 	Bullet Bill Blaster 	Fire both a Bullet Bill forwards and backward which explode on impact 	
MK8 Roy Icon2.png
Mecha Bowser Icon.png
 	Hammer 	Constantly slams down in front of your kart causing hit opponents to spin out 	
Morton IconMK8.png
 	Odyssey 	Allows you to fly high in the sky making all attacks miss as well as allowing you to take shortcuts with ease 	
Cappy - Mario Kart X.png
ACL Cappy Mario.png
ACL Cappy Luigi.png
 	Bone 	Flies straight forwards spinning out opponents before returning. You can throw this item three times 	
MK8DX Dry Bones Icon.png
MK8 Dry Bowser Icon.png
 	Spiny Shell 	Rolls straight forwards casing any opponent it comes in contact with to get spun out. The Spiny Egg then hatches latches onto the hit opponent and reverses their controls for ten seconds 	
MK8 Lakitu Icon.png
 	Paper Hammer 	Constantly slams down in front of your kart causing hit opponents to spin out 	
Paper Mario Icon.png
 	Capsule 	Three fireballs will revolve around your kart. Tap the screen to throw them all at once, spinning out any kart they hit. You're really burning up the track now 	
120px-DrMarioOnlineRxMarioIcon.png
Dr. Luigi Emoji.png
 	Tanooki Leaf 	Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt. 	
120px-MK8 Tanooki Mario Icon.png
Kitsune Luigi Icon.png
 	Super Hammer 	Constantly slams down in front of your kart causing hit opponents to spin out 	
110px-MKT Icon BuilderMario.png
120px-MKT Icon BuilderToad.png
 	Super Acorn 	Allows you to activate your glider while in the air making shortcuts involving jumps easier 	
Flying Squirrel Luigi Icon.png
 	Super Bell 	Allows you to scratch forward multiple times for a short duration or until your hit 	
Cat Luigi Icon.png
120px-MK8 Cat Peach Icon.png
 	Pepper 	A pepper stays on the track until a kart touches it, causing it to burn out for ten seconds. Peppers can also be used as shields 	
Sunshine King Boo Icon MGGT.png
 	Painting 	Flies straight forward any player it comes in contact with will become trapped in the painting and cannot move for a shot period  	
118px-MKT Icon KingBooLuigisMansion.png
 	Thunder Cloud 	A thundercloud hovers over the recipient and strikes it with lightning after 10 seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them	
Lakithunder Emoji.png
 	Boomerang 	Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use 	
120px-MKT Icon BoomerangBro.png
 	Super Pickaxe 	Constantly slams down in front of your kart causing hit opponents to spin out 	
111px-MKT Icon CaptainToad.png
120px-MKT Icon ToadetteExplorer.png
 	WheelVirus 	Locks onto the opponent ahead of you and reverses their controls 	
Red Virus - Miracle Cure.png
 	Thief Bag 	Swings around you stealing items from all racers nearby 	
89px-MKT Icon Nabbit.png
120px-MKT Icon WarioCowboy.png
==Tracks==
===SNES Cup===
Image	Name 	Description                                                                                                     
 	Ghost Valley 1	The course has limited guard edges, but bumping into a tile at the edge of the bridge will destroy it, allowing players to go through and fall off the course. There are several jump pads on the track, the last one allowing drivers to cross a gap. Two other lines are placed directly before two Item Boxes which makes those only reachable by driving back or jumping over them with a well-timed hop. There are some planks near the end that act as a shortcut, it can only be accessed if you break the Boo cutout with an item.
 	Choco Island 2	It is very similar to the first Choco Island track; however, it is harder due to the bigger chocolate rivers making the karts slide. This, as well as the hard turns, bumps, and narrow roads making it hard for heavy karts to finish in first place. Again, Piranha Plants are located along the way, and the darker ground off the road slows karts down. The center of the track is a rectangle area surrounded by four walls, and a ramp, which can be used to escape from the area when entered, is placed by one end of the walls.
 	Koopa Beach 2 	The race starts in a small patch of sand surrounded by grass. Most of the Item Boxes are on the straightaway after the first turn, and to the left of this straightaway behind a wall is a ramp. The racers must drive through a large section of shallow water with many patches of deep water as well as Cheep Cheeps. There is a small patch of land amidst the water with a lone Item Box on it.
 	Rainbow Road 	The track begins with racers taking a turn to the right, where they will find Item Boxes to gather items. There are some Jumps, followed by four Thwomps. After this, racers turn to the right again where they can collect some coins, followed by another turn to the right, where there is once again a path with jumping bumps with an incoming turn that might cause racers to fall. After this turn, the track gets narrower and follows a long path where more coins and Thwomps are found along the way with another turn awaiting the player. It is here where the track gets even more narrow increasing the risk of falling. Before the final turn, the track splits into two roads; the left side contains coins while the right side has two Item Boxes, both have a pair of Thwomps near the part where these roads merge. Alternatively, there are two jumping bumps in the middle gap; if any racers use a Mushroom while they are heading for them, they can jump over the gap for a significant shortcut. After the final turn, before the finish line, there is another quartet of Thwomps, but this time there is no space between them to pass, with players only being able to pass them by driving on the side or when the Thwomps are rising.
===N64 Cup===
Image	Name 	Description                                                                                                   
 	Toad's Turnpike 	Toad's Turnpike remains straightforward in terms of track layout. It appears as a figure-8-esque course featuring cars and trucks driving throughout the course. Various points of the track have small openings with four item boxes in each. A thin line of grass borders both sides of the track and is blocked off by a white fence. Should the player be knocked over the fence by items such as a Red Shell, Lakitu will bring the player back to the main road.
 	Royal Raceway 	The course initially begins on a straightaway next to a grandstand. Following the straightaway section lies a shallow bend towards the left and then a hairpin left, followed by a hairpin right past a wall. This is followed by a shallow bend to the right, in front of a gentle turn. Following that is a sharp bend right that leads onto the straightaway which in the end lies two Dash Panels following a Glide Ramp. After the jump lies a short straightaway followed by a sharp turn left, followed by two turns - one sharp to the left and one to the right. This segment leads to a bend left and onto the finishing straightaway.
 	Banshee Boardwalk	The race begins on a boardwalk with some guardrails missing. Additionally, a giant Cheep Cheep jumps out of the water, but it cannot harm the player. The second half of the race features an abandoned building where bats fly at the racers, lowering their speed.
 	Rainbow Road 	The course starts with a huge drop followed by a gentle uphill stretch passing through a rainbow ring. After the ring, there is a wide loop with neon signs of Mario, Peach, and Luigi on the loop's outside. Following the loop is a steady downward road that crosses over the steep drop where a Mushroom sign can be seen. After the bridge is a corkscrew loop with a large star in the center and a Boo sign at the corkscrew's outside. Racers turn around a corkscrew to reach a hairpin bend, where signs of Donkey Kong and Yoshi are seen. Shortly after the hairpin bend is a short straightaway followed by a smaller drop and small uphill stretch. A Toad neon sign can be seen after the drop as well as a wide right turn. A straightaway follows with a Wario sign present, then follows a final looping section, where a Bowser sign is seen. After the loop is a final straightaway to the finish. Despite this track having railings, racers can perform a large shortcut by making a timed hop to the left (or right, during Extra) during the drop at the beginning.
===GBA Cup===
Image	Name 	Description                                                                                                   
 	Sky Garden 	
The track takes place on a cobbled road atop clouds, with bridges connecting them and beanstalks scattered around the clouds. This course has no major obstacles, although players can easily fall off of it. The Luigi blimp from Luigi Circuit can be seen in the background. There are also three shortcuts in this course. One is at the beginning of the course. There is a ramp, and if the player uses a mushroom, they will fly onto a set of clouds. From there, the player can either use a mushroom to glide across the gaps or just can hop over them. The next shortcut is on the right of the small boost ramp that leads to an item. A mushroom is required to make it across. This is the shortcut used by the staff ghost. The last shortcut is right after the straightaway and turn. If the player turns left there will be a huge floating cloud. Once again, the player can either use a mushroom to glide across the gaps or can hop over them.
 	Sunset Wilds 	Sunset Wilds begins on a straightaway, which is followed by a U-turn. Throughout this section, a few rocks can be spotted along the track, and a few cacti as well. The rocks and cacti, however, do not serve as obstacles, and will only knock the driver back slightly. After the U-turn, the player approaches a less sharp turn. On this turn is a section with some mud and bumps of land. The player is recommended to hit the land as much as possible, as the mud is slightly slower, although not by much. After this turn, the player will reach a section with four Dash Panels that have bumps before them, making them harder to access. The player will then go onto the path, which has large animal tracks, which lead to another mud section, this time, with some Dash Panels placed on the land areas, to help the player make it past the section quickly. The player approaches a few more turns, before reaching a section with many Shy Guy Tents with Shy Guys inside. Other features around this area are Shy Guys, Snifits, and Toadies stacked like totem poles to the side. The section with the tents has many Dash Panels, which can be used to gain speed, but are risky due to the fact hitting the tents will make a Shy Guy pop out, which will slow the player down and make them lose coins. After a few more U-Turns, the player returns to the straightway in which the track begins, and moves on to the second lap.
 	Ribbon Road 	The course contains three colored sections with castle walls of different colors. Out of the start/finish line, racers travel through the first section, which has red ribbons on pink carpet with castle walls, mini Toads, and Super Bell icons - this section is based on Princess Peach. After doing a three-quarter turn, the racers go through a jump over the track and enter the second section of the castle, where the track is now a green ribbon with light green carpet, with Bowser-colored castle walls with his icon on them and wind-up Mechakoopas posing as hazards - this section is based on Bowser. After another three-quarter turn, the racers go through another jump and enter an anti-gravity segment, with floating blue ribbons, blue-white castle walls, with Luma symbols and stars on the spires - this section is based on Rosalina and her power of levitation. The anti-gravity segment ends in a gliding segment, with racers having to dodge Jack-in-the-Box Koopa Clown Cars before returning to the red ribbon portion of the track. After another U-turn, the track returns to the start/finish line.
 	Bowser Castle 3	The track starts with a turn to the left after the starting line, leading to a straight section of track containing the first set of Item Boxes and Coins which narrows after passing a Lava grid. The track then takes another left turn past two Thwomps, and then turns to the right over a pair of lava grids with more coins. The track then takes another right towards some coins and then makes a U-turn to the leftover another grid featuring a pair of Thwomps. The track then passes over a number of small Ramps over the lava moving slightly to the right, with Lava Bubbles occasionally jumping up from the lava. The track passes another two Thwomps, with an Item Box behind the first one approached, and makes a U-turn to the left, leading to three more Thwomps and several more coins. The track heads to the right and passes over another grid in the lava, now with holes in it through which Lava Bubbles can occasionally jump, and then follows a zig-zag shape to the right featuring more coins and Item Boxes. The track then makes a final turn to the left past another pair of Thwomps and over another lava grid with holes before returning to the starting line.
===GCN Cup ===
Image	Name 	Description                                                                                                   
 	Baby Park 	Being a simple oval loop with no hazards, it is the shortest course in length in the series, only taking around ten seconds to complete a whole lap. As the name implies, the course takes place in an amusement park, including various elements from the Yoshi franchise. The track is a platform hanging from a large support complex, where a roller coaster runs above and around the course, and a pink train runs over the rails.
 	Waluigi Stadium 	
A track resembling a dirt bike track complete with fire hoops and daring jumps. There are many off-road shortcuts to take, so use your mushrooms wisely
 	Dino Dino Jungle	
The race starts in the jungle, with many items Boxes and logs on the ground. Going over a log simply makes karts to leap, losing a bit of maneuverability though. The trip continues in a canyon where a Nossie stands in the center of the track, stomping the ground to crush or spin out anybody below it. Going around the huge reptile is safe, and passing a curly crystal cave, characters go through a dangerous bridge with three branches, easy for any racer to fall off into the water, and Lakitu will pick up the player regardless which part of the bridge the player was. The bridge leads to a crystal cave infested by some geysers, that ends in the top of the canyon. Players cross a coarse bridge to the other side of the canyon, while the dinosaur moves its head near the structure, which may cause the driver to spin and likely fall to the track below. Past the bridge, the track ends sending the racers back to the jungle in an uneven road filled with geysers, where the finish line awaits. Located in the cave, it is possible to use a Mushroom to get to the other side a helpful shortcut to avoid geyser spouts. It is even possible to do it without a Mushroom, but is very difficult to perform.
 	Rainbow Road 	
The track begins just before a ramp with a Dash Panel on it, which sends the player flying into a somewhat straight, downhill section of a track. This part of the track tends to be very bumpy and causes Shells and Eggs to bounce around, which hinders their homing skills. After a slight curve to the right and a straight road, there is a sharp pair of switchbacks, which is followed by another Dash Panel that sends the player flying. The ramp actually leads to a road lower than the previous, both with lengthy Dash Panels on a straight road that leads the player into a helix with multiple Dash Panels on it. The helix spirals upwards to the left. Dash Panels and Item Boxes are present in this helix. The Dash Panels can help the player speed up, or help the player plummet to their doom until Lakitu saves them. Past the long helix is a bumpy road that is straight, but then waves near the end of the long straight road. The road is also very bumpy here and shooting stars hit here and become Stars for the player to play around with and mess up the other racer's progress by knocking them over the cliff. Past the wavy road is a curve to the left and a pipe. Any item thrown in the pipe gets destroyed and players are invincible when blasted up the pipe. At the end of the pipe, the player falls down and hits another large Dash Panel, sending the player into a long road, also with a lot of smaller Dash Panels that can help or hinder the player. Stars can also spawn here. After this straight road is a ramp with more Dash Panels on it, and it leads the player to a downwards helix. The downwards helix is sharper and shorter than the previous one, and it leads the player into the finish line again, which starts the cycle again and another lap.
===DS Cup===
Image	Name 	Description                                                                                                   
 	Waluigi Pinball 	Soon after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. Colliding with one of these causes drivers to be knocked backward. Additionally, a racer loses any items they may be carrying. While the racers are in the pinball launcher, they are immune to all items, including Lightning. Later in the track, inside the pinball area, there are flippers and bumpers. Bumpers push and speed up drivers, but flippers, when moving, can cause them to get electrocuted and spin out.
 	Tick Tock Clock 	Near the start of the course, the racers will drive around a clock, where they can take a speed boost by running over some Dash Panels. After the clock, an ever ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating gears, which lead the karts in 360˚ arcs around the center. Racers then go to a second clock, smaller than the first one, having Item Boxes moving around. At the end of the course, the are many gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, then drivers run slightly faster. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that would spin back and forth, spinning out any kart that touches them. If the player hits the pendulum while racing, it rings.
 	Airship Fortress	
The track starts with a straightaway, where a barrage of Bullet Bills are shot from a Bill Blaster of the airship and causes players to flip over. Passing this section of the track, players turn left with a right turn shortly after and get a boost by running over a Dash Panel, entering the deck of the airship. On the deck of the ship, racers must dodge Rocky Wrenches that pop out from their trenches, hitting racers who drive over them. Proceeding inside the airship, players take a tight left turn and reach the cellar where some crates are spread throughout the room that may contain a Mushroom or a Banana Peel if they break the crate. The next room to follow includes burners moving side to side which causes players to spin out if they touch the fire. Players exit the airship by being launched by the airship's Pipe Cannon with a dash panel, aimed at a hole in the fortress tower. Following the corkscrew inside the tower, there's one last turn to finish the race. Just before the last turn, players can knock other racers off the course
 	Peach Gardens 	The track starts with the starting line in the front of the mansion's backdoor. The racers go along a straight piece of road towards a bridge to the pond in a roundabout circling the garden sculpture of Mario and a single Chain Chomp running around the sculpture. The racers swerve to the left onto another bridge to return to the garden and take a semicircular turn to the right. A patch of flowers in it can be passed through to skip the turn. The road continues uphill to a square terrace with a pair of squared patches of grass and flowers in it. The road turns in a 90 degrees turn to the right; however, any racer can cut the path by going to a narrow portion of flat terrain to the right of the front patch of flowers and go instantly downhill out of the terrace. Racers enter to a maze-like zone, where the main road is split up in multiple paths by square parterres and some stray Chain Chomps wander in the maze with two Item Boxes following after them. The maze ends with the paths gathering again to the main road that leads the racers uphill to another terrace. The road makes an abrupt S bend to the right and around a patch of flowers and goes downhill to a circular path with three high hedges that split the road again in parts into multiple paths, but gathers shortly and sends the racers to a curly path of dark soil with green lawn and some trees scattered in the zone.
===Wii Cup===
Image	Name 	Description                                                                                                   
 	Moo Moo Meadows	
At the start of the track, it is a slight turn left, and to the right of the track, there is a farm with a silo. Then there is another turn to the left leading the racer into the meadows where several Moo Moos are grazing. On the first lap, they stay to the side of the road, but on the other laps, the Moo Moos cross the road, serving as obstacles for the players. If one happens to run into a Moo Moo, they flip over and drop their items. There are two herds of Moo Moos; one in the middle area of the meadow and the other one in the turn bringing out of it. After taking the turn, the player should see nothing else on the track other than a row of item boxes and a blue ramp the player can perform tricks on to gain a speed boost. After the blue ramp is a turn left, into the area with the Monty Moles and the Windmill. Here there are some small grassy hills and a ramp with a boost panel on one of them. To the left and right of the, it is the road that goes around the grass. Item boxes are also present, floating in the air if the player uses the ramp. After the ramp is a few other hills in the middle of the track that slows the player down. After them is a turn left, which leads back to the finish line which begins another lap.
 	Toad's Factory 	This track is located in the interior and exterior of a large item box factory. The course's features include conveyor belts in the track, which can either help or hinder the player depending on what direction he or she may be going, as well as some hydraulic crushing machines over conveyor belts, which may crush the player. Multiple boxes slide along on the conveyor belts, which can slow vehicles down if they hit them, but they may let out a Mushroom or a banana when broken. Towards the end of the track, a large pool of mud must be crossed by the players. To get over quickly, Dash Panels are used. However, bulldozers on either side of the track will alternately move back and forth, covering up and revealing Dash Panels. The third and final Dash Panel is on a ramp.
 	Coconut Mall 	
he race takes place in a mall set in a beach setting. The first parts of this course are very straight, but it starts with two escalators going in opposite directions, and every fifty seconds they change directions. The Pianta nearby will point to the escalator the player would want to go through, which is in this case, upwards. After that, the player may choose to go through three paths. One of them descends into a lower level via an escalator that always goes downwards while the other two stay on the current level. After the first turn, there is a fountain and another set of escalators, much like the beginning of the race. The player then needs to go up a passageway into another room with more fountains and some Dash Panels. After that, there is another room and a turn to the exit of the mall and into the parking lot. Cars with the player's Miis driving them will move back and forth in the parking lot, which the player must avoid. If players hit these then they will be knocked back. After a final right turn, the player will cross the start/finish line, starting another lap.
 	Maple Treeway 	The race takes place in an autumn setting, with orange leaves and the sun a little low in the sky. The players race on gigantic trees. Interesting elements of this track are the Barrel Cannon at the beginning, the thin branches during the middle of the course, and the bouncy netting towards the end. Wigglers act as the only obstacles, unless one counts the bananas that get released from leaf piles. It is very easy to fall off when racing on the branches if the players drift incorrectly, either too tightly or too loosely, or doesn't drift at all.
===3DS Cup===
Image	Name 	Description                                                                                                   
 	Music Park 	The course starts off with a road containing trumpets and a large violin. Following this is a piano turn, with two Big Piranha Plants planted near the end and surrounded by circles of light, near which is a small ramp sided with a Jump Block. These lights around the Piranha Plants are to be avoided by racers. Otherwise, the plants will bite, causing the victim's kart to tumble end over end. After marimba and vibraphone turns, the tambourine appears, acting like a bouncy mushroom. In this section of the track, the walls are adorned with musical staffs. Then there is a split road containing Bouncing Notes jumping from side to side, and three metronome beats are played just before they hit the ground. After a minute and 52 seconds have passed in the Mario Kart 7 version, they start to jump right after they land. Any players that race beneath these notes will be flattened and spun around. However, if players are near one of the notes when it hits the ground, they will be launched into the air and can take advantage of the air time by gaining a short boost. After that, there's a big turn with a smaller tambourine trampoline which can be used to cut the turn. After another left turn, there's the finish line.
 	Wario Shipyard	The course is mostly underwater. It includes swinging anchors and broken remains of the ship. There are several ramps for players to execute tricks or collect coins. The floors and giant pipes create currents providing players to a higher position. Upon reaching the finish lap, players must glide while avoiding obstacles such as the ship's topsails and anchors. Minecarts filled with gold, likely based on Wario's Gold Mine can be seen just as the player boards the ship itself.
 	DK Jungle 	The track passes through a thick jungle, where some DK Barrels appear. Exiting into a clearing, drivers bounce on a large, red flower from Donkey Kong Country Returns, and land in a path near waterfalls and a lake. The track then makes a left-hand turn, past DK's Tree House, and some Tiki Goons that move across the track. The track reenters the canopy, passing by multiple Frogoons, before traveling across a chasm and entering the Golden Temple. After a right turn and a left-hand U-turn, racers drive past the gold banana, then glide over a lake flanked by several Screaming Pillars. These Pillars scream every once in a while, shooting out air to blow back hang gliding players. Finally, they land and make a left turn back to the finish line. Also in the background of the course is Tiki Pilot's airship-like craft from Donkey Kong Country Returns.
 	Rainbow Road 	
The track starts of with a short straightaway, following with a sharp turn to the right, then left, going around a planet. Afterward, there are three platforms that the drivers drive and jump off each one. Next, players drive around another planet, but this time spiraling down. The track then comes to one bouncy mushroom, then a sharp right turn. After the turn, players have the opportunity to snatch some item boxes and coins on a waving road. Section two starts off with another sharp turn with a Glide Ramp, which activates the Glider to ride into the rings of a Saturn-like planet. Players have to dodge holes, then try to hit some Dash Panels for speed boosts. Players then activate their Glider again after hitting the next Glide Ramp. Once landing, players take three turns, all loaded with Dash Panels. Next, there is another wavy road, but this one has holes in it. Once the drivers make it through the wavy road or fall through, they land on the moon, where they need to dodge rolling Chomps, and they can trick off of craters for little boosts. Though there's no water in the moon portion, its low gravity works exactly the same way as driving underwater, so sometimes players can fly far enough by just one trick. Section three starts with some conveyor belts that give little boosts, then leads into a turning tunnel with Dash Panels and Glide Ramps at the end. The track splits into two parts, three, then two, then fuses back into one. This part is filled with ramps that can be used to go through rings for extra speed. If players hit a Glide Ramp, they have to dodge asteroids, but try to pass through rings at the same time. The track ends with a part that increases in altitude, then decreases which leads to one small jump, and to the finish line.
===WiiU===
Image	Name 	Description                                                                                                   
 	Electrodome 	The course starts directly in front of a gliding panel. After the racers glide down to the road below, there is a turn going left. Shortly after the turn, there is an anti-gravity area curving to a wall that soon splits into two roads, one pink and one green. In the area where the music changes, transparent squares of the road's color appear in the edge of the screen. The roads twist around each other before connecting. There is a small jump at the end of the platform and a left turn that leads to the finish line.
 	Cloudtop Cruise	The race starts on a giant beanstalk. Shortly after there is a ramp with some Item Boxes on it, and there is a Bowser Balloon that characters can bounce on. The racers will then continue racing on a cloud. Later, they come onto an airship, where the player encounters two paths, both of which meet up right before a cannon, which launches the player to an anti-gravity metal track inside a storm cloud. On the track, there are many Dash Panels, but once in a while, lightning will strike them, which the racers have to avoid, or else they will get knocked out. This section then ends to start a gliding section, which touches down on a giant stone ? Block, a reference to how Beanstalks grow out of ? Blocks in Mario games. There is just one more right turn before the finish line.
 	Bowser's Castle	The course starts at the entrance of the castle. As soon as the drivers enter the castle, they see the miniature of Bowser pointing the right way, along with several Bowser Statues that shoot lasers at the drivers. After numerous turns, drivers enter the road with anti-gravity sections. Along the way lies the ramps that the drivers can perform Tricks on, but with extreme caution, as there lies the sets of Fire Bars and a flail. After these sections lies the U-turn that leads to the forked way where the large Bowser Monument is. Two roads eventually merge into one and they will have a spiraling sections of the road. Lava Geysers gush out from the lava pit and hit drivers that pass through these hazards. At the end of the road lies the gliding pad that leads outside the castle. There is another U-turn, where incoming boulders launched from one of the castle's cannons will attempt to knock over any racers. After these turns lies the finish line.
 	Dragon Driftway	At the beginning of the race, racers drive into the mouth of the dragon and go down a winding hall, modeled after Chinese temples. Throughout the tunnels, images from the original Super Mario Bros. can be seen at the top of the walls. After a set of zigzagging turns, players exit the dragon, although continue to drive on its exterior. The spin boosters found here are similar in appearance to hyōtan gourds. After several winding turns, players will loop back and drive towards the finish line. Here several bumps work as ramps, giving racers an opportunity to perform tricks.
===Mobile Cup===
Image	Name 	Description                                                                                                   
 	New York Minute	In the standard layout, all of the racers start the course in front of Times Square. Just after the starting line, the road bends in a slight curve to the right through Broadway and ends in a bridge that leads into Central Park. In the park, the road takes a sharp turn to the left and circles back under the bridge where the racers entered the park. After the bridge, the road continues straight until it turns sharply to the right back into the city. There, the players pass the Empire State Building and St. Patrick's Cathedral in Manhattan. After another turn to the right, the players are back at the starting line. In New York Minute R, this layout is reversed.
 	Tokyo Blur 	In the standard layout, all of the racers start the course on the central span of the Rainbow Bridge. Just after the starting line, the road curves to the right through Ginza, then make a slight left before the Wako store. Not long after, the course makes a right U-turn near the National Diet Building and the Miraikan, then goes through a tunnel. As the Tokyo Skytree and Asahi Beer Hall come into view, the road makes a wide right turn back onto Rainbow Bridge.
 	Paris Promenade	The course begins at a road facing the Arc de Triomphe. One bypass road for the Arc appears on the left side, though the player can also use a shortcut inside the Arc by breaking through two Piranha Plant wooden cutouts. After a gradual left, the player encounters a Glide Ramp that sends them over the Jardins du Trocadero and underneath the Eiffel Tower, where some Goombas reside. Afterward, the player must make a sharp left, followed by another left next to a Big Piranha Plant and a bypass of the Luxor Obelisk leading to the finish line.
 	London Loop 	The course begins to the left of Big Ben, followed by a gradual right next to a double-decker bus. The road then weaves its way around Nelson's Column, then makes another gradual right through Charing Cross and a part of Trafalgar Square before making a sharp left at St Paul's Cathedral. The player then reaches Leadenhall Market, which they exit after making a single slight right. After another sharp right with a Chain Chomp in a green space in front of the Tower of London, the player crosses Tower Bridge, then takes another sharp right to bypass City Hall and The Shard with the London Eye in the background. After a left sigmoid curve, the player returns to the finish line.
===Arcade Cup===
Image	Name 	Description                                                                                                   
 	Peach Castle 	
This course starts off with an upward slope. After a while, it leads to two Warp Pipes. This course leads to the left Warp Pipe. After, it leads to the Glider Pad. After gliding, the players will race on the drive-able water. After a while, they cross a bridge over the Kingdom Way racecourse, then they enter the castle. Inside the castle contains artwork of Toad, Yoshi, and other Mario characters that pop out of present boxes in a similar manner to jack-in-the-boxes. The player doesn't last long in here, as they will soon exit the castle via a Dash Panel and a Warp Pipe to the south end of the course. At the south end of the course after the Warp Pipe comes the slight left turn to the starting line which is one lap of the course. Various Toads cheer for the drivers at the starting line.
 	Tropical Coast 	This track starts off straight, but instead of turning right, they go down which leads to another path. The players go down a big slide which leads to the underwater section. After that is a sharp curve to the right. After a short while, the racers will turn right into the cave. After a while, the racers will make a slight right turn, slight left turn, exit the cave and climb up via Dash Panels to the sandy area. Upon reaching the sandy area, the track joins the Splash Circuit path, which is half of that course. They will be on the right side of the split before the paths join together. After the sandy area, the karts cross the Mario Kart sign and make a right turn which is the final turn of the circuit. This turn will lead the drivers to the finish line. The racers do 3 laps in this track to finish a race.
 	Aerial Road 	The track begins on an airship. Not too long after, a Dash Panel appears along with a ramp. A slight left turn follows, and after a small drop, another slight left turn is encountered. A Glide Ramp soon follows, and the player will then traverse some clouds. The player will take yet another slight left to two ramps, then will make a slight right and pass under three banners. They will then make a slight left and go inside of an airship before approaching another ramp with a Dash Panel that leads to the finish line.
 	Bowser's Factory	They go through a hallway and end up in Bowser's throne room, covered with lava. After this area, racers can see Thwomps (their design is very similar to ones seen in Super Mario Bros. 3) and a hallway with medieval armor for Koopa Troopas. Bowser Jr. can be seen, standing on his throne and cheering at players (if Bowser Jr. is racing he won't be there). The racers eventually leave the castle and arrive back at the starting line.
===Mushroom Cup===
Image	Name 	Description                                                                                                   
 	New Donk City 	The course begins next to the odyssey, the players will then glide down to the main city area where they will race around the building as well as climb up some hiding across rooftops. Finally your drive-up New Donk City Hall and glide off the top and back to the beginning.
 	Foo's Blurry Skyline	Race across the clouds hopping and gliding from cloud to cloud with multiple different paths to take. Foos are laid out all across the course and will cover paths with clouds when they detect drivers making it hard to see.
 	Waddlewing's Nest 	The course begins right outside a large mountain with a path through to a cave. Many Waddlewings glide around inside the cave in an attempt to spin a player out. Eventually, you will exit the cave and be on top of the mountain. You finally glide off the top of the mountain and back to the finish line
 	Forest Secret Arena 	The race begins on top of a tree. The drivers then glide onto a flying platform. The drivers will continue to jump and glide across trees and flying platforms. If you fall off you will enter a forest area which is a slower path compared to above. At the next lap, there will be a ramp for the fallen players to get back on top.
===Fire Flower Cup===
Image	Name 	Description                                                                                                     
 	Whomp Domino Ruins 	A simple ruined theme map similar to Thwomp Ruins. There are multiple paths to take however on lap two and three a whomp will be placed on one of the sides of the path and will move to the other path when half the drivers enter pass
 	Bob-omb Battlefield	Everyone knows this map. Race to the first star going up the mountain while avoiding cannonballs. Finally, glide of the top and return to the finish line (passing the floating island as well).
 	Ladida Plains 	Race across flat plains avoiding wind gusts sent out by Petey Piranha (if you are playing as Petey he will be replaced with a simple Piranha Plant)
 	Goomboss' Arena 	Race across rising platforms trying not to fall in poisonous goop. The course ends with the players falling into a log and circling around a tree stump avoiding Goombas before entering the center and finishing the race.
===Tanooki Leaf Cup===
Image	Name 	Description                                                                                                     
 	Sunshine Station 	Race across a train station passing railroad tracks every so often. Trains will also cross the tracks, so be careful not to get crushed. The track ends with you hopping on a train and driving with it back to the start line
 	Kamek's Tantalizing Tower	Race across a Golden City full of crazy jumps and twisting pathways. At the end you will spin a gumball machine which will give you a random Special Item (the only way you can have another character gain a Special Item that isn't there's)
 	Bowser's Star Reactor 	This course contains four planets the first containing: Fire Bars. When the player advances on the platforms, they will go into a loop. This planet also has a Thwomp and a flamethrower, and a platform that takes Mario to the Gravity Planet. The next planet: the driver must be careful as to not fall off the platforms and into a black hole, because the gravity changes back and forth here due to the gravity fields. There are also more Fire Bars and a Thwomp here. At the end of this area is a platform leading to the stairs. The next planet contains stairs that lead to the platform where the star reactor is. There are yet more Fire Bars, flamethrowers, and Thwomps that make getting to the top harder. After the Fire Bars, Bowser will appear (if Bowser is in the race then he will be replaced with Mecha Bowser) and then he will try to throw fireballs at the driver. When the player reaches Bowser, they will be taken to the Magma Planet. This is the planet where Mario battles Bowser in Super Mario Galaxy. When Bowser Ground Pounds the blue glass, lava will be exposed and burn his tail. The green plates can be used to block the shock waves Bowser makes. The finish line is right under Bowser
 	Yoshi's House 	Race through Yoshi's House as a miniature version of yourself.
===Star Cup===
Image	Name 	Description                                                                                                     
 	The Last Resort Hotel 	Race up the Last Resort Hotel with many ghosts from throughout the game busting through the windows in an attempt to spin you out. Once you reach the rooftop King Boo clones will firebombs at you, shoot fireballs, and attempt to spin you out with his tongue. Finally, the player travels through a painting that returns them to the start.
 	
Copacabana Beach 	Race across a beach area full of Toad's just relaxing. If you run into a Toad it will bounce you back. At the end, you loop around entering the water back to the start line.
 	Croctopus's Sea Cavern	This race takes place entirely underwater. Avoid the Croctopus's gaping jaws which will bite down on your kart and bring you into a wall leaving you stuck.
 	Honeylune Ridge 	Race across the moon at very low gravity making descent through the air much slower. In the second lap, you will enter the Wedding Chapel and race up and down its long corridors before entering the Underground Corridors where you must dodge falling pieces of the cavern before bursting out and reaching the finish line ending the course.
===DLC Cups===
====Paper Hammer Cup====
Image	Name 	Description                                                                                                     
 	Whispering Woods 	Race through the papery woods of the Whispering Woods while the trees whisper about you. During the first lap, there will be plenty of holes in the course you can fall through, but as you traverse through the second lap the holes will begin to be filled with confetti allowing you to access new shortcuts as well as drive through the track more easily.
 	Mushroom Mesa 	Race around a simple cube that changes simple things each lap. Instead of three laps, there are seven laps similar to Baby Park. 
 	Dr. Mario Circuit	Race up the wall of the Dr. Mario tube dodging falling Capsules and also Viruses on the track. Once you reach the top you fall back to the bottom and start the next lap.
 	Coming Soon 	
==Badges==
Badges can be equipped and will show up next to your name in online and local lobbies. Each Badge has a certain unlock criteria some harder than others. Use these to show off your skills to other players.
Image	Name 	Unlock Criteria
 	Mario 	Win an online race as Mario
 	Luigi 	Win an online race as Luigi
 	Peach 	Win an online race as Peach
 	Daisy 	Win an online race as Daisy
 	Yoshi 	Win an online race as Yoshi
 	Toad 	Win an online race as Toad
 	Koopa Troopa	Win an online race as Koopa Troopa
 	Shy Guy 	Win an online race as Shy Guy
 	Baby Mario 	Win an online race as Baby Mario
 	Baby Luigi 	Win an online race as Baby Luigi
 	Baby Peach 	Win an online race as Baby Peach
 	Bowser 	Win an online race as Bowser
 	Bowser Jr. 	Win an online race as Bowser Jr.
 	Donkey Kong 	Win an online race as Donkey Kong
 	Diddy Kong 	Win an online race as Diddy Kong
 	Wario 	Win an online race as Wario
 	Waluigi 	Win an online race as Waluigi
 	Rosalina 	Win an online race as Waluigi
 	Birdo 	Win an online race as Birdo
 	 	
Category:Fan Games
Category:Games
Category:Mario (series)
Category:Mario Games
Category:Racing Games
Category:Mario Kart (series)
Category:Mario Kart Games
Category:Nintendo Switch Games
Category:Mario Spin-offs