Red Control

Red Control is a monored control deck that focuses on trying to generate enough icons to use heavy hitters, such as the Stalker and Unspeakable Summoning. To survive to this point, it generally uses forms of removal, such as Ignis Mage for early game, and plays value fighters mid game, such as MagikalYawn.
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==Stats==
Name: Red Control 	The name of the deck.
Creator: Various 	The name of the person who built the deck. (I'm sure I'm not the first to make this deck)
Deck Colors: Red 	The most common colors in the deck.
Deck Type: Control	The category of the deck's playstyle. See Deck Terminology for help on this.
Goldfish: 15-30 	How many turns, on average, the deck takes to win.
Consistency: 4.5/5	How much you'll not hate the opening hand. A rating of 5/5 represents a deck that always gets to do what it wants in the first couple turns and whose effects do the same thing every time.
Complexity: 2/5 	How difficult the deck is to play. A rating of 5/5 represents the most difficult deck to master.
Accessibility: 2/5	How easy it is to get the cards to build the deck. A rating of 5/5 represents a deck anyone could easily and cheaply purchase or create.
Versatility: 3.5/5	How difficult the deck is to counter. A rating of 5/5 represents the most difficult deck to play against.
Popularity: 2/5 	How often people play this deck.
==Decklist ==
Sorting
 Date of last update: Dec 18, 2021
FIGHTERS
Ignis Mage x4
Kamov x4
Dodgeball Player Red x4
Drakobloxxer x4
MagikalYawn x4
BloodSpilled x2
PixelFlame x3
Void Cultist x3
ZeDerpyDonal x2
HyperVoxel x2
Death-Defying Demon x2
Redrune Raiders x1
Papasmurf x1
The Stalker x1
NerfModder x1
Noli, Demon Seeker x1
ACTIONS
Unspeakable Summoning x1
===Deck Code===
Paste the deck code here, using CTRL+A to select the code, CTRL+C to copy it, and CTRL+V to paste it.
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==How to Play==
This deck will generally be baseplating a lot of cards throughout the game, building up to strong fighters. It deals with early-game by playing lots of removal cards to deal with fighters, such as Ignis Mage. After transitioning to mid-game, it will generally play more value fighters, like MagikalYawn. Once you have enough red studs to cast your strong fighters, like Unspeakable Summoning, play those and hopefully win. Try to get below 2000 hp, using Noli, Magikal, BloodSpilled, and PixelFlame, as this allows you to gain massive benefits from Void Cultist. Also, don't be afraid to discard your hand to play the win conditions, oftentimes getting a win condition down at the cost of a few cards can be worth it.
==How to Beat==
While this deck is generally pretty well rounded, due to Void Cultist requiring the user to be at 2000 life points or less, this can leave the player vulnerable to Burn decks, or simply losing board control for a few turns. As well, this deck can struggle to deal with rapid early game aggression sometimes, as the early-game removal is sometimes simply not enough. Overall though, this deck doesn't really have that many major weaknesses.
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Category:Decks