Movement Options

Brigador was designed around the relative control scheme. But many Brigadors had trouble getting accustomed to the controls. And as such new alternative control schemes were made.
The control scheme for agravs can be set independently of mechs and tanks.
== Relative ==
Also known as "tank controls".
=== Mechs and tanks ===
* Forward always translates to the unit's forward, regardless of orientation. Likewise left will always turn to the unit's left, or counter-clockwise. And so on.
=== Agravs ===
* Perhaps the hardest vehicles to master in relative. Left and right strafes instead of turning, but forward is still the unit's forward.
This control scheme has no assists, and is the most powerful if mastered.
== Inverted reverse relative ==
* Same as relative, but when reversing, left and right are flipped. This comes more natural to some.
== Screen absolute ==
* Controls are screen aligned. Forward/Up tells the vehicle to head toward the top of the screen.
* This is a favorite among agrav pilots.
* Similar to classic twin-stick shooter setups.
* It can be less desirable in some situations where the vehicle needs to correct its' orientation. More apparent on some vehicles than others.
* On keyboard, moving along roads usually requires holding down two keys.
== Right/Left tile absolute ==
* Controls are tile aligned. Forward/Up tells the vehicle to head toward the up-right/left corner of the screen.
* On keyboard, this can be more comfortable than screen absolute. You only have to use one key to move down a straight road.
== Reverse with absolute (toggle) ==
* This allows the vehicle to reverse when using any of the absolute modes, instead of reorienting itself to the desired direction.
== Trivia ==
* Many new players expected Brigador to play as a twin-stick shooter. Eventually the screen absolute control scheme became the default control scheme to appease.
Category:Gameplay Mechanics