UIHANDLER OnLoad

Invoked when the object is created.
 (self)
== Arguments ==
; self : - The new widget.
== Details ==
* Requires definition in XML to be useful; i.e. before the widget is constructed.
== Example ==
In XML:
<Frame name="MyFrameTemplate" virtual="true">
	<Scripts>
		<OnLoad>
			print("HelloWorld!")
		</Onload>
	</Scripts>
</Frame>
In Lua:
CreateFrame("Frame", nil, nil, "MyFrameTemplate") -- HelloWorld!