Removed content

Some removed content exists for Heavy Rain, which can be found in the game files, early builds, and concept art. This content includes chapters and sequences that are not present in the final game, as well as dialogue and character information.
Chapter-specific information is listed in the intended chapter order (with the exception of the blackouts, which are grouped together).
==Unused Dialogue==
Several pieces of unused dialogue can be found in the extracted game files.
==Character Information==
===Design===
* In concept sketches by Morgan Yon, some characters are depicted with different designs compared to their final appearances.
** Ethan is shown with different outfits and hairstyles. One design bears slight resemblance to the outfit worn by Lucas Kane, with the addition of a scarf.
** Norman appears to be older, and some of the sketches depict him wearing a raincoat over his suit.
** Madison has shoulder-length hair in her concept designs.
** Scott's concept designs depict him with more hair. One of his early designs also depicts him wearing a full suit and a fedora.
* In the alpha version of Heavy Rain, Madison had long blonde hair, tied back into a ponytail.
* An early model of Shaun had lighter eyes and freckles. This model can be seen in trailers and early promotional images.According to a development blog post from October 2009, David Cage decided to change Shaun's model because he felt it was "a little too 3D... charming, but not real enough." Also according to Cage, the footage from the "For Love" trailer (which was shown at Gamescom) still uses Shaun's early model because the development team had only just finalized his newer one.
* In early gameplay footage of The Taxidermist (when it was still a tech demo), Leland more closely resembled his portrayer Sam Douglas. His model was redesigned when the demo was retooled as DLC. Madison also wore her normal outfit instead of the black jacket she wears in the final version.
* In the E3 2009 trailer, there are several character design differences:
** Ethan wears a different outfit in footage from "Prologue" and "The Mall".This outfit appears to have been reused for the "A New Start" and "A New Life" endings, albeit with a black shirt underneath instead of a white one as seen in the trailer. He is also clean-shaven in footage from "The Lizard".
** Grace has shorter hair in footage from "The Mall".
** Shaun and Jason use different models with completely different outfits in footage from "The Mall". Jason's hair is also a much darker brown.
==Chapters and Locations==
===Prologue===
According to The Making of Heavy Rain, the Mars residence originally had a single floor, and the chapter would have started with Ethan at his desk working on the architectural drawing.
===Underwater and Swimming Again===
These chapters consisted of Ethan awakening in a house submerged underwater after suffering a blackout, and exploring the house to discover the body of one of the Origami Killer's victims (Jeremy Bowles in the former and Shaun in the latter). These playable sequences were cut, but the completed files for them are intact (albeit unlinked) on the original PS3 release of the game, and the sequences are playable in a preview build.
===Wake Up===
This chapter, which takes place after "Father and Son," consisted of Ethan preparing to take Shaun to school. Unused dialogue meant for this chapter indicates that there would have been consequences for the player's actions in the previous chapter, such as not reminding Shaun to finish his homework or allowing him to stay up late. It also would have been possible to bring Shaun to school late, resulting in a conversation between Ethan and Shaun's teacher, Mrs. O'Donnell. Unused dialogue from "The Park" also indicates that Shaun's responses to Ethan originally varied depending on the player's actions in "Father and Son" and whether Ethan brought Shaun to school on time.
===The Butterfly===
According to early concept art and the game's script, Ethan would have originally had a flashlight in addition to the box of matches. This was presumably removed due to redundancy. The script also reveals that there was meant to be a key he could use to unlock the butterfly door, as well as to open the hatch leading to the tunnel. Additionally, upon opening the hatch, he would discover three coins. It is possible that he could have used these coins later to find the safest route through the condensers. Two pages from the script are visible in a video revealing the "Video Game Zone" at the National Cinema Museum of Turin in Italy.New video game section at the Turin Film Museum
Below is a transcript of the readable sections of both pages.
[The key is in a glass key box.]
(Ethan hits the glass with his fist. The glass breaks and wounds Ethan's fist. He pulls back his fist covered with blood and utters a cry of pain.)
KEY BOX (continue to break) (Gyro)
(Ethan continues to knock on the glass with his fist. The glass breaks after a few blows. Ethan's fist is covered with blood.)
KEY
(Ethan takes the key from inside the box. He keeps the key in his hand.)
USE KEY ON HATCH
(Ethan uses the key on the hatch. It opens. It leads to a dark and narrow conduit.)
The player finds 3 objects inside:
* a torch.In some countries, "torch" in the modern usage can also refer to a flashlight.
* a box of matches.
* three coins.
USE KEY ON BUTTERFLY DOOR
The same key can also be used to open the BUTTERFLY DOOR. Ethan opens the door (unnecessary at this stage)
The MPARs are displayed one after the other to make sure the player takes the objects in a predetermined order. 
COINS
Ethan takes the coins. He looks at them in the palm of his hand.  Then puts them in his pocket. 
BOX OF MATCHES
Ethan takes the box of matches. He takes the box of matches and lights one and quenches it. He puts the box in his pocket.
TORCH
Ethan takes the torch. He lights it then turns it off. He keeps it in his right hand. 
INSIDE THE PIPE
PRINCIPLE
Ethan crawls into a narrow pipe, lighting it up with the torch in his right hand. 
The directing stresses the claustrophobic aspect, the confinement and difficulty of moving in a restricted space.
INTERFACE
The interface uses the two analog sticks. The player must execute MPARs alternating between right and left to simulate the arm movements and enable his character to crawl.
CRAWL
The first part enables the player to become easily familiar with the controls without any pressure.
BROKEN GLASS...
After a short distance:
CUT SCENE
Ethan suddenly cries out. He looks at his hand. It is on broken glass. He looks ahead: the floor is littered with pieces of broken glass as far as the torch will allow to see.
Ethan looks behind him. It is impossible to go back.
FLASHBACK
(End of readable section.)
===Fugitive===
Early concept art by François Baranger, presumably meant for this chapter, depicts Norman chasing Ethan across a busy highway.
Additionally, according to project manager Charles Coutier, a scene was planned where Madison and Ethan would have had to move between the subway cars with Jayden and Blake pursuing them. The concept was repurposed for a scene in Beyond: Two Souls, in which Jodie must escape from a train while being chased by police.
===On the Loose===
Footage in this trailer depicts police officers storming into Ethan's motel room, rather than armed SWAT members as in the final game. The room number on the door is also absent.
==Early Builds==
Earlier builds of the game contain a number of artistic and other changes not present in the final game.
===June 2009 Build===
This build, showcased at E3 in June 2009, only contains two chapters: "Mad Jack" and "Sexy Girl" (referred to in this build as "Madison at the Blue Lagoon").
====General Differences====
* The time, date, and rainfall measurements shown at the beginning of each chapter are absent in this build. This suggests that they were added later on during development.
* Madison and Jayden both have different loading screen animations.
====Sexy Girl====
* This version of the chapter uses a different mix of songs than in the final version.
** "One More Night" by Gareth Johnson plays during the chapter's intro.This song is replaced by "Driller Thriller" by Matt Hill in the final version. "One More Night" is used in the final version of "Fish Tank" as the song playing when Jayden exits the Blue Lagoon.
** "Dissolve the Sun" by Gareth Johnson plays after the above.This song is replaced by "A Feeling of Power" by Barrie Gledden, Steve Dymond, and Jason Pedder in the final version.
** "Out of Control" by Barrie Gledden, Jason Pedder, Steve Dymond, and Sulene Fleming plays after the above.This song is replaced by "Are You Ready" by Barrie Gledden, Steve Dymond, and Jason Pedder in the final version.
* A different model is used for the dancing girl who gets invited to Paco's table.
* The cutscene of Madison looking in the mirror after making herself look sexier is different than in the final version.
===November 2009 Preview Build===
This build contains the first eleven chapters: "Prologue" to "Sleepless Night". Though not visible on the chapter select screen, the removed blackout sequences and "Wake Up" are also present in the files. Though dated in November, it was released to some press outlets to preview the game in December 2009.
====General Differences====
* The splash screens at the start use different logos compared to the final version.
* The menu does not have music and uses different selection sounds and text.
* Each chapter uses a unique chapter select banner featuring scene lighting on the character's face.
* On this build, it was possible for the player to save their progress into one of three different save slots at any time while selecting a chapter.
* The difficulty settings are labeled differently and use slightly different descriptions:
** "Non-Gamer" (easy): "I play video games occasionally. I am not very familiar with the controls."
** "Casual Gamer" (normal): "I play video games quite regularly. I am familiar with the controls."
** "Gamer" (hard): "I play video games very often. I am perfectly familiar with the controls."
* Ethan has a different loading screen animation for "Prologue," "The Mall," and "Father and Son".
* In chapters where a character can watch TV, the movies used are different:
** "Prologue": (1954), an unlicensed black-and-white noir film
** "Father and Son": an unlicensed cartoon
==Gallery==
===June 2009 Build===
File:Jayden loading e3.gif|Jayden's early loading screen
File:Madison loading e3.gif|Madison's early loading screen
File:Dancinggirl_e3.png|Paco and the early model for the dancing girl
File:Madison mirror e3.gif|The cutscene of Madison looking in the mirror
==Notes==
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