Acupuncture Needles (Weapon)

Acupuncture needles are delicate steel tools with a focus on debuffing opponents. Proficient wielders can access the Acupuncture Points feature, though only a Virtuoso can utilize its potential with flawless accuracy.
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==Description==
===Appearance===
These delicate steel acupuncture needles are masterfully crafted for precision and control. Each needle is a testament to the Virtuoso's finesse in combat, allowing them to deftly strike at the most vulnerable points of their opponents. Though the base damage of these needles may seem minimal, their true power lies in their potential to hinder and disrupt foes.
In the hands of a skilled martial artist, these acupuncture needles become tools of precision and tactical prowess, complimenting a fighting style that emphasizes accuracy, timing and exploiting weaknesses. Their versatility and the element of surprise they provide make them a favored choice among those who seek finesse and elegance in their combat techniques.
==Properties==
Finesse 
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown (20/60)
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Virtuoso
This weapon is intrinsically linked with the Virtuoso class, which unlocks its true potential. While you only get one attack, wielding a virtuoso weapon is considered dual-wielding.
Special 
If you attack with Acupuncture Needles as part of the Attack action on your turn, you can use a Bonus Action immediately after to attempt to apply an acupuncture effect as described in this weapon's Acupunture Points feature.
==Features==
===Acupuncture Points===
When you hit a creature with these steel acupuncture needles, you can choose to target specific acupuncture points to hinder your opponent. After hitting a target, you can expend a Bonus Action to attempt to apply an acupuncture effect. The target must succeed on a Constitution Saving Throw to resist the effect. The DC is calculated as 8 + your Proficiency Bonus + your Dexterity Modifier.
Acupuncture Effects:
*Numbing PainThe target's movement speed is reduced by 10 feet until the end of their next turn.
*Disrupted BalanceThe target has disadvantage on their next Dexterity Saving Throw.
*Weakened StrikeThe target deals only half damage with their next weapon attack that hits.
Once you have used this feature, you cannot use it again until you finish a short or long rest.
Category:Weapons