FaL3C UNIVERSE/SPORTIA GAMES

SPORTIA GAMES is a competitive sports experience created by . It was originally released as OLYMPIA GAMES and gained over 4 million visits before being content deleted for copyright reasons.
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== Gameplay ==
Players can compete in a variety of sports events in a similar style to the Olympic Games. If a player performs well in a sport event, they can earn a medal (gold, silver or bronze). Earning medals contribute's to the player's country in the Monthly League, which is an international leaderboard sorted by total medals.
== Events ==
Sportia Event 100M Sprint.png|100M Sprint
Sportia Event 200M Sprint.png|200M Sprint
Sportia Event 400M Sprint.png|400M Sprint
Sportia Event 110M Hurdles.png|110M Hurdles
Sportia Event Long Jump.png|Long Jump
Sportia Event 50M Freestyle.png|50M Freestyle
Sportia Event 100M Freestyle.png|100M Freestyle
Sportia Event Foil.png|Fencing (Foil)
Sportia Event Epee.png|Fencing (Épée)
Sportia Event Sabre.png|Fencing (Sabre)
Sportia Event Archery.png|Archery
Sportia Event Weightlifting.png|Weightlifting
Sportia Event Baseball.png|Baseball
== Event Procedures ==
100M Sprint
Players race in lanes on an athletic track. When the starting signal sounds, players can press the boost button to begin sprinting. Pressing it before the boost signal results in a foul. While sprinting, players rapidly press the sprint button to maintain their speed.
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200M Sprint
Players race in lanes on an athletic track. When the starting signal sounds, players can press the boost button to begin sprinting. Pressing it before the boost signal results in a foul. While sprinting, players rapidly press the sprint button to maintain their speed.
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400M Sprint
Players race in lanes on an athletic track. When the starting signal sounds, players can press the boost button to begin sprinting. Pressing it before the boost signal results in a foul. While sprinting, players rapidly press the sprint button to maintain their speed.
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110M Hurdles
Players race in lanes on an athletic track, with evenly spaced hurdles. When the starting signal sounds, players can press the boost button to begin sprinting. Pressing it before the boost signal results in a foul. While sprinting, players rapidly press the sprint button to maintain their speed. Players must jump over the hurdles as they approach them.
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Long Jump
Players sprint down a runway and jump as far as they can into the sand pit. While sprinting, players rapidly press the sprint button to maintain their speed; then make their jump before the foul line. Crossing the foul line results in a disqualification.
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50M Freestyle
Players race in lanes in a swimming pool. When the starting signal sounds, players can press the boost button to begin swimming. Pressing it before the boost signal results in a foul. While swimming, players press the stroke buttons at the right time to maintain their speed.
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100M Freestyle
Players race in lanes in a swimming pool. When the starting signal sounds, players can press the boost button to begin swimming. Pressing it before the boost signal results in a foul. While swimming, players press the stroke buttons at the right time to maintain their speed.
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Fencing (Foil)
Players fight using thin blades, and can move left or right within the strip. The feint button can be pressed to attack the opponent while the parry button can be pressed to block an incoming attack. Each hit scores 1 point, the first to 15 points wins.
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Fencing (Épée)
Players fight using thin blades, and can move left or right within the strip. The feint button can be pressed to attack the opponent. There is no parrying. Each hit scores 1 point, the first to 15 points wins.
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Fencing (Sabre)
Players fight using thin blades, and can move left or right within the strip. The feint button can be pressed to attack the opponent while the coupe button can be pressed to block an incoming attack or coupe. Each hit scores 1 point, the first to 15 points wins.
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Archery
Players use a bow to shoot at a target. The boost button can be pressed to start the round. Players adjust their wind bar to align it close to the center depending on the wind speed. The shoot button can be held to activate the power gauge, then the shoot button can be released to shoot. There are 5 rounds, the first player to score 6 set points wins.
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Weightlifting
Players lift barbells in the 'snatch' and 'clean and jerk' styles. Players can choose the weight of their barbell, which determines the difficulty and points they earn. The gauge needs to be pressed at the right time when the green marker is in the red area. Players then rapidly press buttons to balance the left and right numbers of the yellow bar.
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