Katrin's Mercenaries

In light of the Kell of House Zerg's extended absence in the world of VRC, Katrin Miyuki can call upon a group of three mercenaries under her payroll to do whatever her bidding requires. They are always seen in "civilian clothing", allowing them to blend in with the crowd and mask themselves with the best surroundings yet- people. They are not always visibly armed, but they are a threat wherever they go and one can only pray that the kell hasn't sicced one or all three of them...
== About the Mercenaries ==
It is unknown when the three mercenaries came to work for Katrin, but they share one thing in common- a desire to get rich quick, and by any means necessary, even if it means going for someone's head. Whenever the kell is absent, expect these three to be prowling worlds, awaiting their next bounty or order. They go by many group names: The House Wreckers, The Zerg Mercs, The Kell's Beloved and Kellsbane to name a few.
=== Cyaniks, Drakojan Spawn ===
"Anyone else want some?! I got enough bullets for every single last one of ya!"
Cyaniks is the strong arm of the three mercenaries and without doubt the de facto leader of the trio. She's not afraid to get down and dirty with her fists befitting her upbringing as a dragon and can be seen with weapons that would make normal people run for the hills. From fast firing assault rifles to oversized rocket launchers to widespread shotguns and machine guns, this mercenary only packs the heaviest of the heavy when she needs to go after someone. As a result she's often dispatched to cause a scene or go after someone who personally wronged the kell or a high ranking affiliate of the House of Zerg, often with extreme prejudice; Expect those she goes after to not have much a body left to identify or a once populated square to be cleared out in mere seconds should she act.
Outside of her work as a mercenary Cyaniks is brash and very blunt, she hates beating around the bush and prefers to get straight to the point. She is usually the one to start a fight, even if it's resulted in her being humiliated by her opponent, and she loves to tease people, sometimes in a different way. Deep within that cold exterior though lies a girl who just wants to find love, made hard by her job and the giant pools of money it brings for her. Perhaps one day she'll soften up to someone, but for now her eyes remain on the prize, and a fat stack of greens...
=== Merisis, The Sharp Eyed ===
"It ain't a 20/20 but I can still turn your head into brain slurry from any distance."
Merisis is not the strongest fighter up close, but one would not underestimate her sharpshooting skills, bringing the long range to the table that the other mercenaries admittedly lack. She uses a multitude of long range weapons including sniper rifles, DMRs, and even a combat bow on the occasion she has to be really sneaky. This makes Merisis the perfect hitman when a target is just out of range and nothing can be done without drawing unwanted attention, and it only takes one shot before she flees the scene with everyone knowing none the wiser. If she has to get up close and ugly she is a skilled knife fighter, not being afraid to go for the jugular within the first few seconds of a duel.
When she's not popping heads, Merisis can be seen popping snacks in her mouth, being a self proclaimed "snack connoisseur." She's very snarky, not afraid to retaliate with a funny quote or snap back at someone, but she does her best to look out for the other mercenaries. Maybe this is how the three have been able to forge such strong bonds ever since they came to work for Katrin...
=== Sanexis, Stone Scout ===
"Don't mind me, just passing by..."
Some say that Sanexis is secretly a cyborg, others say that her face is scarier than that of a gargoyle. Whatever the case might be, she serves as the recon unit of the three mercenaries, being the most agile and the most deceiving. Perhaps due to the fact that she literally does not show any emotion outside of changing voice pitches she serves as an excellent spy, able to drop in on conversations without being noticed and throw off any suspicion with relative ease; she can pass off as a random stranger better than both of her fellow mercs combined and still walk away with a wealth of info not meant for her. Sanexis packs lightly for combat, only carrying so much as a pair of pistols and brass knuckles for the case she has to get up close and personal, and she also carries a series of espionage gadgets ranging from "extendable ears" to gas bombs of different varieties. If you see her nearby, it's best you keep your trap shut or she might just collect something on you that you didn't intend...
Even outside of her duties as a mercenary Sanexis still sounds fairly emotionless but she's far from dull personality wise. Whenever she doesn't feel like talking she'll be reading or writing, or on rare occasions she'll bust out a video game. It's hard to see Sanexis conversing with other people or going out of her way to be in the middle of a party, but she considers talking with her fellow mercenaries as conversation enough. She does hold them pretty close to her heart, even if she doesn't always show it...
== The Lady Behind The Scenes ==
Katrin's mercenaries aren't just happy go lucky vagabonds that do just about anything for the grub. With the kell being out of the action for a long while someone has to watch over the trio to make sure everything is going smoothly while she's gone. Very few know of who she is, but the most that people know is that she's the one in charge of the House of Zerg's mercs. While Katrin is in charge of much more serious matters, this person is basically the boss that the mercenaries go to for their daily work.
She's only known by names, "The Contractor", "The Hot Shot", or more commonly, "The Gambiter". She has her way with words and is able to skillfully weave her way around an argument and quickly turn it towards her favor, but that doesn't mean she's not open to organizing side jobs for the mercenaries. More often than not commonfolk have come looking for her, wishing to even a score or get revenge, but it doesn't come without it's costs- should someone decide not to uphold their end of the contract or otherwise piss off the Gambiter, they will find themselves on a more personal hitlist that one or worse, all three mercenaries will be dispatched on. Don't underestimate her strength either, as she's been known to start- and win- a couple of bar fights.
== Trivia ==
* Comanche99 portrays all three mercenaries and The Gambiter. Depending on the world or game he's in he'll switch out between the four for the current situation and he'll adapt accordingly. In the case that all four can fit in to the situation he'll either stick with one or constantly switch between rounds when available.
* Sanexis' unchanging facial expression was actually a result of Comanche being unable to completely work with her avatar, and was left with this result. Seeing potential he retconned it into her backstory and has stuck with it ever since.
* If Comanche manages to get Katrin into VRchat he will still make liberal use of the mercenaries and The Gambiter. They are being paid for their duties after all.
Category:Character Lore
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Category:Comanche99's Characters