98687-update-notes-7172014

== Content ==
			
These are currently live on the [EU] Wildstar Realms and will be live on the [NA] Wildstar Realms after the 12:30AM PDT maintenance:
 
The Eldan Circuits in the quest Power Corrupts will no longer become set in a busy state, preventing the Player from completing the quests' objectives.
The Guardians of the Grove public event should no longer decay player participation to zero while actively playing through the event.	
----
			Ye's are gonna have a Poop-Storm, for not changing the medal system. Just warning ya's.	
----
			Did they maybe fix the bug that would cause dungeons to never drop epics, ever?	
----
			
This is the first night since May 31st that I'd rather just watch Farscape reruns than run Vet Dungeons / Adventures for shitty blues.
 
I've been playing low level BGs, which are actually fun, I had forgot what that was.	
----
			
{| class="blockquote"
Did they maybe fix the bug that would cause dungeons to never drop epics, ever?
----
			
Please add in a token system for adventures and dungeon.
 
right now I feel like no one wants to run adventures or dungeons that they don't need gear or attunement from.
 
"which adv/dungeon?" "sorry i don't need anything from there :("  
 
 
Elder gem weekly experience cap will remain the same at 140 per week.
 
Adventures,dungeons,raid will reward elder gem beyond the cap.
 
a) Finishing an adventure with any medal - 2EG
b) finishing a dungeon with any medal - 3EG
c) killing a 20 man raid boss - 3EG
 
Add in Genetic Archives Loot bag (700 eg cost?) that people who hasn't raided yet can still work towards and buy that will give them something they can use or boe.
Add in Datascape Loot bag (900 eg cost? & require you to clear Genetic archives) that people who hasn't raided 40 man yet can work towards and buy.	
----
			please give people an incentive to complete an adventures and dungeons together. Slowly (costing 700eg+) working toward one piece of Amazing gear isn't going to hurt the game.	
----
			Medal system is decent for Dungeons.  Ran a bronze STL tonight while teaching new people.  Got two epics.	
----
			end game does feel lacking	
----
			
cool
 
a useless hotfix and third downtime this week.
Killing your playerbase one step at a time. GG Carbine.
 
So far 3 vet adventures, 2 gold one silver, NO EPIC.
Thanks for killing the fun and gearing progression by adding RNG ontop of RNG ontop of RNG.
Korean mmorpg we do not want.
 
Oh yeah and new hotfix is complete garbage.	
----
			
{| class="blockquote"
end game does feel lacking
----
			
If this fixes the Guardian of the Grove event you managed to break, then YAY for that.
 
But you should have used this downtime to revert the medal changes with the amount of negative feedback you have received.
Clearly devs are not listening... I guess I'll go back to playing something else.	
----
			With the downtime that just completed, these update notes are now applicable to all regions. Thanks!	
----
			
{| class="blockquote"
With the downtime that just completed, these update notes are now applicable to all regions. Thanks!
----
			
Ehh.. f*k it.
"
Your subscription has been successfully cancelled. It will no longer auto-renew,and you will not be able to log in after your current subscription expires.
"
 
I'm done trying.	
----
			
{| class="blockquote"
what about addressing the 26 pages of complaints in the previous patch notes or acknowledging something is broken?!
----
			Like I talk about in my post here, I agree with a lot of the above. Token systems especially would be nice. Right now progression between vets and raids is broken. Period.	
----
			Besides the joke of a medal system, i was also wondering if they were ever gonna fix the bug that turns crafted gear into white quality junk. You know, the bug that's been around for a month now.	
----
			
So.... no Hotfix for the Client version does not match Server version eh?
 
Guess it's VPN time again...	
----
			The Guardians in the Grove public event still does not complete lol	
----
			
{| class="blockquote"
This is the first night since May 31st that I'd rather just watch Farscape reruns than run Vet Dungeons / Adventures for shitty blues.
 
I've been playing low level BGs, which are actually fun, I had forgot what that was.
----
			Still no fix for Blighthaven quests and datachron path info text being missing/invisible.  Seriously, how can a bug like this make it past 2 patches w/out being fixed.	
----
			Just did Guardians of the Grove; no credit.	
----
			
Guardians of the Grove; no credit as well. 
 
Furthermore, if you pick the special seedlings on P1, they do not respawn the nodes in the 2nd and 3rd phases. Just a rest phase, no interactables.	
----
			Just alter the medal system a bit, where gold still gives epic for sure + the 3 extra rolls, and just leave the rest how you made it with the RNG.	
----
			
Hey folks, going to investigate people still not getting credit in Guardians of the Grove so I can flag to Carbine.
 
Any additional information you can give me would be highly appreciated.	
----
			
{| class="blockquote"
Hey folks, going to investigate people still not getting credit in Guardians of the Grove so I can flag to Carbine.
 
Any additional information you can give me would be highly appreciated.
----
			
For Guardians of the Grove since the patch I've ONLY gotten credit while in a group. Doing the event solo won't reward credit no matter how much I contribute.
 
This is a really awful change as it just adds another barrier I have to jump through to get my daily done. If I participate then I should get credit, grouped or not.
 
I also only get credit for Scorchwing about 50% of the time I kill him, regardless of my group status. This combined with the god awful random spawn mechanic means I just don't even bother doing him most days. At the very least you should add a timer to his spawn so I don't have to waste half an hour thumbing my butthole just for the CHANCE at getting credit.	
----
			Thanks Panzer and Skoron, that's really helpful. I'll make sure to include these details when I flag it to Carbine. :)	
----
			
Getting conflicting results from Zonechat.
Abandoning old quest MAY matter.
Being in a group DEFINITELY does.
Earning contribution doesnt seem to. (AFK party member by drusera completed)
Coming into the event Half-done MAY matter ( one party member didnt get credit when he came in at wave2, then got credit next run starting from wave1)
 
Be in a group, and there for the whole thing. and maybe earn some contribute somewhere across your groupmembers.	
----
			
{| class="blockquote"
With the downtime that just completed, these update notes are now applicable to all regions. Thanks!
----
			at this point i cant tell if theyre intentionally ignoring the feedback, afraid to respond, or actually this oblivious	
----
			
The tree, yea, what a mess. Happy for those that got credit. But not I. One guy did, and he wasn't grouped.
 
At the very least can we please get an answer to just what is required to complete this clustercake.
 
And fix the damn quest text.	
----
			
Thanks for the update,
 
Keep going, some have still faith in you, and we know you'll do the right choices to bring the game to the best level ever achieved in a MMORPG ;P	
----
			
You people realize this was a hotfix right?  Completely overhauling the system that they just overhauled doesn't happen in hotfixes.  You haven't even given them enough time to get feedback from the game.  Patch 2 is where you will most likely see changes to these systems if they decide to do it.  Hotfixes are attempts to fix game breaking features usually and as you can see, they are taking feedback to the devs in charge of these areas.
 
This game isn't even 2 months old yet, and you people are expecting them to fix every single issue right away without even gaining feedback from the game itself.  You have to remember that they are taking in game data and weighing it against forum concerns for these issues.  Be patient with them.  Keep an eye on the PTR patch notes for those changes, not hotfix patches.	
----
			
{| class="blockquote"
Ehh.. f*k it.
"
Your subscription has been successfully cancelled. It will no longer auto-renew,
and you will not be able to log in after your current subscription expires.
"
 
I'm done trying.
----
			
The flowchart for gear progression as of new patch.
 
Did you beat the adventure?
Yes
 
Did you get a medal?Yes, gold.
 
Did you get any epic drops?
Most likely not, but if yes:
 
Were any of them the item you were looking for?
Almost certainly not, but if yes:
 
Do they have an appropriate number of rune slots for your rune sets, since your current item has shit stats in comparison, but 4 appropriate rune slots?
99.99% certainly not, but if yes:
 
Are the rune slots for rune elements favorable to your spec/class?
Of course they're *cupcake*ing not, go run it again.
 
RNG for an Epic to drop after you've earned a gold medal, RNG for that epic to be something *cupcake*ing useful to you, RNG for the number of rune slots on the item, and RNG for the types of runes those slots are composed of.
 
What a terrible loot system designed to keep me running your only 4 (buggy) adventures for months.	
----
			
{| class="blockquote"
The community managers already responded that the feedback is forwarded to the devs.
----
			
{| class="blockquote"
Please add in a token system for adventures and dungeon.
 
right now I feel like no one wants to run adventures or dungeons that they don't need gear or attunement from.
 
"which adv/dungeon?" "sorry i don't need anything from there :("  
 
 
Elder gem weekly experience cap will remain the same at 140 per week.
 
Adventures,dungeons,raid will reward elder gem beyond the cap.
 
a) Finishing an adventure with any medal - 2EG
 B) finishing a dungeon with any medal - 3EG
c) killing a 20 man raid boss - 3EG
 
Add in Genetic Archives Loot bag (700 eg cost?) that people who hasn't raided yet can still work towards and buy that will give them something they can use or boe.
Add in Datascape Loot bag (900 eg cost? & require you to clear Genetic archives) that people who hasn't raided 40 man yet can work towards and buy.
----
			So, I've did some dungeons and on this part the patch is godd cause we have loot some epics but on the other hand, doing adventures is useless now even in gold you're far from sure you will loot an epic items which was the reason we were doing adventrures even. Is that on purpose if it is, why's that do u imagine doing MT gold and you know we have to be quite good at it for not loosing anyone in the caravans and finally zero epic loot common its nonsense. Hope you will explain what's the deal about those adventures loot. Thanks for reading	
----
			Are Adventures worse than dungeons? Did a silver Skullkano and a silver stl last night and both times the boss dropped epics that someone in the group needed for main sets. 	
----
			
{| class="blockquote"
Are Adventures worse than dungeons?
----
			
{| class="blockquote"
and is it hard to issue a response? community manager =/= dev. nobody is asking for an IMMEDIATE overhaul of the system. Keep fanboying
----
			
{| class="blockquote"
They are. Why? Because no one gives a sh*t about silver adventures. Oh, and so you know: earning a gold medal in any dungeon doesn't guarantee a purple drop. How's that?
----
			
{| class="blockquote"
 
 
As I understand it, and keep in mind things can change, I believe a response is being worked on.
----
			
{| class="blockquote"
It's not "hard" but we want to make sure the messaging is right.
 
As I understand it, and keep in mind things can change, I believe a response is being worked on. Our NA Community Team is working with the devs on getting it sorted so I don't have much more info than that right now.
----
			
Welcome to the mmo-community circa 2014 - I'm not guaranteed epics, well time to abandon ship.Easy solution, change the color of all the blue gear to purple, but keep the stats, still it would be epic. But no, then it's a matter of stats, which it all comes down to.Ask for a a overhaul of the system, they do it, turn around and say "well this is shit, not what we wanted".
Then start to complain about them not responding about how much you hated it, give them an honest chance to reflect, in their mind they made changes we were asking for. And now it turns out that this wasn't at all what we wanted. They will have to collect data, reflect and discuss the proper solution, not just blurp out an answer that then turns out to been made to hastly.
Previous you got your epic drop at the end of the dungeon, but there was no way in saying that it would be the exact one you needed. Just as it is with the new system, but go for gold, more drops and hey, you might get it.	
----
			
{| class="blockquote"
Welcome to the mmo-community circa 2014 - I'm not guaranteed epics, well time to abandon ship.
 
Easy solution, change the color of all the blue gear to purple, but keep the stats, still it would be epic. But no, then it's a matter of stats, which it all comes down to.
 
Ask for a a overhaul of the system, they do it, turn around and say "well this is shit, not what we wanted".
Then start to complain about them not responding about how much you hated it, give them an honest chance to reflect, in their mind they made changes we were asking for. And now it turns out that this wasn't at all what we wanted. They will have to collect data, reflect and discuss the proper solution, not just blurp out an answer that then turns out to been made to hastly.
Previous you got your epic drop at the end of the dungeon, but there was no way in saying that it would be the exact one you needed. Just as it is with the new system, but go for gold, more drops and hey, you might get it.
----
			
{| class="blockquote"
Welcome to the mmo-community circa 2014 - I'm not guaranteed epics, well time to abandon ship.
 
Easy solution, change the color of all the blue gear to purple, but keep the stats, still it would be epic. But no, then it's a matter of stats, which it all comes down to.
 
Ask for a a overhaul of the system, they do it, turn around and say "well this is shit, not what we wanted".
Then start to complain about them not responding about how much you hated it, give them an honest chance to reflect, in their mind they made changes we were asking for. And now it turns out that this wasn't at all what we wanted. They will have to collect data, reflect and discuss the proper solution, not just blurp out an answer that then turns out to been made to hastly.
Previous you got your epic drop at the end of the dungeon, but there was no way in saying that it would be the exact one you needed. Just as it is with the new system, but go for gold, more drops and hey, you might get it.
----
			
{| class="blockquote"
So you enjoy putting effort in for something and getting shit in return? 
----
			
{| class="blockquote"
The wrong item is the wrong item.  Before the change, we would get the wrong purple and run it again until we got the right purple.  I don't see why getting a bunch of wrong blues changes that significantly.
----
			
I really don't think you understand.. it's not the colour of the item. It is 100% the stats. That's all it's ever been.
 
If you can grind gold and just buy crafted gear that meets or exceeds all dungeon/adventure blues (which people are saying is true), then the only upgrades pre-raid are specific items with higher stats (ones with currently purple colour, but make them green and white polka dot for all I care). The fact is they have better stats, and are the only gear all the non-hardcore pre-raid people have access to. We don't mind that raiders can clear raids in crafted blues and have access to even better gear, a lot faster. That's fine. Congrats for you. We are happy spending an hour doing an adventure/whatever and doing it well, so we can have a reasonable shot at that item we wanted that is still a slight upgrade - that's also fine.
 
What we DO mind is having to run something A HUNDRED times (keep in mind, that's like 3 days of continuous non-stop playing - or about maybe 2-3 weeks of regular play) just for that one item. In an equivalent time, "hardcore" people would see many multiple drops that are significantly better. Sure one is "easier" than the other, but the higher difficulty rewards better gear, which is what should happen... you can't just give everyone else nothing at all and expect them to be happy with that.
 
The servers (or mine at least) are dying, and fast, because people who are not yet up to raiding, or very close to it, just aren't logging in anymore. There's simply nothing to do. The only thing my guildmates do is log in for dailies, because at least once we hit beloved with guardians/northern wastes (in another week or two), we can buy some upgrades from those vendors.
 
You cannot possibly sit by, as a dev of this game, and think this was a positive step for the game. On paper, I'm sure it looked great. Unfortunately no-one did the math and realized the drop rates became terrible. I'm very very glad I've seen class dev's come on the forums in the recent days and provide some sort of updates on the state of the classes, but this joke of a change to loot drops and progression was completely not-thought-out and slapped together with no community consultation. They talked it up for weeks before delivering a completely broken system almost purely because they refused to elaborate on some critical details. Now their complete silence as the community is in uproar about it is simply more indicative of how much they are out of touch with things.	
----
			
{| class="blockquote"
Perhaps because the blues are worse than crafted gear which in most cases is BiS pre raid.
Effort should always equal adequate reward not a slap in the face and off you go again.
Time sinks and RNG grinds are for korean mmorpg's.
----
			
Because maybe you can use it for your offspec?
Because someone else in the group might want it?
 
Sometimes you're farming for 1 item, and the drop chance, by most accounts, appears to be about halved in the new system.
But often you're farming as a group, for a few items, and the drop chance appears to now be about 10-20% what it was before.	
----
			
{| class="blockquote"
But whats the difference between blues you won't use, because of reasons, and a purple you won't use, because of reasons?
----
			Ive already moved on since this weeks patch been playing a variety of games from single player to mmo and been having a ball, sad that it didn't take long for the fun to leave this game and a pitty that the Devs arnt listening. Aghh well was fun while it lasted, might play once every couple of days to craft and play the Auction house system an make money. Thanks for the good times all.	
----
			
{| class="blockquote"
Ye's are gonna have a Poop-Storm, for not changing the medal system. Just warning ya's.
----
			
{| class="blockquote"
because more often than not the loot drops is absolutely and positively nothing more than vendor trash/salvage fodder.
 
7 vet adventure runs, all gold, and only one epic. 
Rest were blues and many were the same item twice.
 
Nice of Carbine to include epic decor items as part of the epic item RNG loot table though -_-
----
			
{| class="blockquote"
 
dinwitt, on 18 Jul 2014 - 5:51 PM, said:
{| class="blockquote"
You keep avoiding the question.  Whats the difference between 28 blues people don't need from gold runs now, and 7 purples people don't need from gold runs before?  Getting the wrong drop is still getting the wrong drop, regardless of its color.
 
----
			Gear in this game doesn't have the same importance as it does in WoW, so you gear freaks need to get off the gear wagon and go do something else. For no reason whatsoever should you be farming adventures for anything unless its a pre-raid best in slot and there are only one or two items per class that MIGHT fit that description. Oh which all of those best in slot adventure items are blues and are better than their purple counterparts. But if you really don't care about grinding an adventure 100 times, go spend a couple plat and have one made for you that's better than the drop ones. It's already been stated that crafted gear has the potential to be way better than dungeon gear, so why grind non-stop for adventure gear when all you need to do is silver the adventures and start dungeons? All you need for dungeons are a few purples (rep buys or lucky pulls) and decent blues from crafting or chance drops in adventures. Hell people in my guild run dungeons in Blighthaven blues and are farming the first 2 bosses in Stormtalon easily. The drop rate of purple for dungeons in higher than adventures, so the logical course of action is to treat adventures as what they are... a stepping stone. Just like Dungeons and Heroics in WoW, once you got decent enough gear to start raiding you didn't even need to get a full Heroic set. This game isn't gear focused, if you can stay out of the red crap you can even go into vet dungeons with greens and do perfectly fine. Its not about the DPS race, its about the mechanics and staying alive.	
----
			i am still on my trial. i can't play. my 1 yr old amd radeon hd 7xxx card overheats then big fps drops. i am still waiting for the amd patch. i am mid-core player. i like hardcore content. please backout your wow-copied loot table rng crap.it is 2014, NOT 2005. game life is faster now. the weeks of gear ginding is an extinct idea. if nothing is fixed, especially the amd patch and my trial is over, i am done. and i will not recommend this game to anyone. this is my last ncsoft game.	
----
			
Breakdown for 10 gold runs - 
 
New system > 40 blues > no one will use a single one of them  > Worthless Run
 
Old system > 10 epics and 20-30 blues > out of the 10 epics at LEAST 5 of them will be claimed by people to use them, and the X amount of blues again, that no one will use. - Better run
 
As a guild/friends group, we run the zones that more than 1 person needs something from to be the most efficient.  I personally do zones with friends and guildies, and am not just worried about getting loot for just me.  So when the odds in general are worse at getting epics to drop, by a LARGE margin, it angers people.  Rightfully so.	
----
			
{| class="blockquote"
Please add in a token system for adventures and dungeon.
 
right now I feel like no one wants to run adventures or dungeons that they don't need gear or attunement from.
 
"which adv/dungeon?" "sorry i don't need anything from there :("  
 
 
Elder gem weekly experience cap will remain the same at 140 per week.
 
Adventures,dungeons,raid will reward elder gem beyond the cap.
 
a) Finishing an adventure with any medal - 2EG
 B) finishing a dungeon with any medal - 3EG
c) killing a 20 man raid boss - 3EG
 
Add in Genetic Archives Loot bag (700 eg cost?) that people who hasn't raided yet can still work towards and buy that will give them something they can use or boe.
Add in Datascape Loot bag (900 eg cost? & require you to clear Genetic archives) that people who hasn't raided 40 man yet can work towards and buy.
----
			
{| class="blockquote"
You touched a topic that is my Hate/Love topic.
At one side, I hate token systems. Every token system will eventually feel like mindless grinding, in the other side, I love token systems, since they tend to facilitate grouping and offer longevity to a game.
The way this game evolved (in this short time) kinda makes me wish for a token system. There's a lot of "I don't need anything from there" mentality going around. The game kinda needs something to get people back into dungeons, since it seems that having fun with a group is not a great incentive for so many people. 
Times change I guess...
----
			
Here is more explanation on the medal system. Purple's are not required.........
https://forums.wildstar-online.com/forums/index.php?/topic/98869-on-the-recent-loot-changes/&do=findComment&comment=1010578	
----
			
@Anoteros  He is right though this game was more made for the hardcore crowd. Now for other topic i have seen you comment on with your venom. If you are in BLUES then you can do raids if you do not have the people to get to raids well that is not carbines fault. The adventure do not take more than 30 mins and you want to have an epic purple drop which may or may not be what you are the group comp needs. I get it you spent 15 bucks and 30 mins of your life and want an epic. The casual part of this is  the housing and crafting and maybe the adventures and dungeons if you dont mind wiping. They never said that the raids where going to be. The only thing i think they should do is just make Rune Slot not rune dependent. So you will be able to put what ever run in there that you want. Then that portion of the RNG in items will be removed.
 
Note:
Trust me Solj is not on a high horse but if you are going to make a threat then just do it. Stop making threat; write a constructive post to help or assist with fixes or input. If the game is so bad that you are going to the forums and raging then maybe step out of the game and wait till the game is at a point that you dont feel that way. If you come at the DEV with (OMG i going to quite i hate this this this this) they are more than likely going to look over it and go to the post that was well written.
 
I run an AMD processor too (EnergySlinger) I am fine they put in a patch just for us. You graphics card my need an update or get an extra fan on that thing see if its covered in dust I run a nivida.	
----
			Using elder gems to buy some epics wouldn't be a bad idea...lose the cap and give players the alternative to save up gems to buy...hell everything else is a grind, why not add more?	
----
			
{| class="blockquote"
The loot system before this garbage was fine, all they needed to do was ditch the disband feature and FIX the bugs.
----
			
{| class="blockquote"
Using elder gems to buy some epics wouldn't be a bad idea...lose the cap and give players the alternative to save up gems to buy...hell everything else is a grind, why not add more?
----
			
{| class="blockquote"
You can use Elder Gems to buy epics.
----
			I'm sorry, but did any of you notice that this is an NCSoft game? Look at the rest of their offerings and tell me with a straight face that you're surprised that they added more grind.	
----
			
{| class="blockquote"
I'm sorry, but did any of you notice that this is an NCSoft game? Look at the rest of their offerings and tell me with a straight face that you're surprised that they added more grind.
----
			
{| class="blockquote"
Except these items are scarce (1 decent item for warrior dps, in my case), and poorly itemized stat-wise. Oh and (in my case) some require SSM gold medal. Something I am pretty sure not even all people who are raiding right now can achieve. Meaning? Almost no gear upgrades for months. Meaning? We get bored and go play another game. Because, you know, there are lots of very good games out there.
----
			
4/5ths the way done through a malgrave gold run I was leading pugs in....and they kicked me because their *cupcake* friend says I shouldn't be using ENTspy.......then I queue up and get into another malgrave that is literally on the first *cupcake*ing part of malgrave and already has 3 people dead aka silver and I beg them to kick me and they all leave group and don't disband so we all get deserter.
 
carbine....you....severely....*cupcake*ed.....over......your....game....get the *cupcake* rid of deserter, fix the *cupcake*ing medal system the correct way and call it a day because you're not just going to bleed subs because of the loot system but because of the sheer retardation of issues you created by doing so.
 
1. People don't give a *cupcake* about what they get now medal wise
2. groups of 3-4 people that queue have the uperhand on solo queues and kick them before the run ends so they get all the loot
3. even if you do make it to the end you see 4 blues drop that wont even pay for your repair bill
4.you *cupcake*ed with the carrot
 
Am I mad? sure
Am I angry and using offensive language? sure
Who's fault is it? yours, deservingly so.
 
 
the sad part is I had more fun in beta than I ever have during launch. How the *cupcake* did you reverse the two	
----
			
Fortunately for me, I had a brain on my shoulders and took advantage of the previous system. I got fully geared adventure wise and I am running dungeons ( 2/4 silver) now. Having said that, I personally never go to adventures anymore as I find the system a little lackluster now. I'm only ever running an adventure when my guild members need the gear boosts and I am in no way a fan of  the route WotW has taken - I used to gold WotW every run and nowadays my group fails it 80% of the time due to the stupid 20 moodie on first cap optional. It's not exactly a great incentive to go back to WotW and help others.I think the medal changes were on the whole an improvement as I now see groups who will continue to run if there is a chance for silver, after a gold - but from what feedback I can give :  Most members in my guild will not run adventures nowadays as they have become too grindy - and while I understand that Carbine messed up and did not intend on making epics/good blues so easy to get initially - I do not believe that it is fair for the community that did not get to my level fast enough to have to suffer with the changes now.
But then again, I guess it's one of those things that we all just have to shrug and accept - Like the amount of players that abused the elder gems system via crafting bugs early on and are rolling in full amp/ability upgrades and 500+ plat now :) . Yay them.	
----
			
I just started a 7-day trial, but, I have to say all this bitching makes me very leery about plunking down $60 for a game that is just pissing everybody off.  Perhaps in game people will be a bit happier?
 
I don't want that feeling I got a month or so after I bought Diablo 3 and realized I'd have done much better to do something else with the money.	
----
			
{| class="blockquote"
I just started a 7-day trial, but, I have to say all this bitching makes me very leery about plunking down $60 for a game that is just pissing everybody off.  Perhaps in game people will be a bit happier?
 
I don't want that feeling I got a month or so after I bought Diablo 3 and realized I'd have done much better to do something else with the money.
----
			
1 year old amd radeon hd 7xxxx with fan + a recently cleaned 1 year old dell xps 8500 with 2 fans + still overhearting on wildstar only + 99% of my other pc games do not overheat  = do not play wildstar until carbine has an amd optimization patch and no reason to get a nadvia card for one game.
 
if this game is hardcore and historically, in any game, 1-3% of the playerbase is hardcore, good luck getting the subs to support and enhance the game less it is gets a niche market if carbine keeps it hardcore. with ncsoft, i do not see that happening.
 
finally, if you ever see a leave or ragequit statement, do not troll it and stupidly say then leave, it is bad for getting subs. it is the noisy leavers or ragequiters who have a chance of coming back. the silent ones are the never-come-back-and-play people, who really fanatically degrade this game in public, other forums, etc.
 
see you in the game if carbine releases that amd patch.
 
'btw- i do  play with hardcores on the other games. but not ones that on an elitist high horse. all my guild masters from the good guilds and their raid teams were hardcore. none were on an elitist horse.	
----
			
{| class="blockquote"
Your subscription has been successfully cancelled. It will no longer auto-renew,
and you will not be able to log in after your current subscription expires.
 
----
			
{| class="blockquote"
make sure you pick the right server, or you wont see any in game people
----
			
My views on the matters at hand.
 
Sure it sucks to run an adventure and only get a blue, however you now have an equal "chance" at a purple for getting either No Medal (1), Bronze (2), Silver (3) or Gold (4) purple drops from each adventure. This means that you dont "need" gold to get the loot so you dont need to restart your Malgrave Trail run 45 minutes in because 1 NPC died. Also the rune RNG is for playability! It means you have something to play for otherwise you run once and your done and how is that fun at all? Elder Gems aren't that great i would use them on either Ability / AMP points OR Action Sets.
 
That being said! Adventure's are a stepping stone into the world that is a Cluster !@#$ called Veteran Dungeons. You are running them to progress your game skill level. Don't focus on the gear, focus on getting attuned. 
 
To further break it down the crafting system in Wildstar believe it or not is far better then your standard MMO as the gear that you can have crafted (relitively in-expensively) is far better then most if not all purples from any adventure and some dungeons because you can tailor them to the stat you need most for max DPS output.
 
Token systems only enable players to roll there head on the keyboard and get rewarded from bad play. This game is meant to be a challenge and dungeons really aren't hard once you have put in the time and know the mechanics. Set up kick rotations between groups and watch how much easier it gets as you work as a team.
 
I don't mean any disrespect to anyone but if you truly find this game so hard and your looking for excuses in the gear your wearing then maybe this isn't the MMO for you? Gear doesn't keep you alive. Kicking cast's, moving correctly and working as a team get's the job done. Go craft some gear and see your DPS go through the roof.
 
(I am raid ready in attunements so this is my point of view from where i currently stand in game.) <3	
----