Wonders.mp2

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== Wonders, Multiplayer II Ruleset ==
  
Wonders are special buildings which enhance a player's civilization. In Multiplayer Ruleset, there are two kinds of Wonders. Great Wonders can be built only by the first nation who makes them. Small Wonders can be built by every player. In Multiplayer, most wonders are Small Wonders. Once built, a Wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or conquered). Some Wonders become obsolete by the discovery of a certain technology, and lose their effect. Here all the Wonders are listed, in alphabetical order. Names of Great Wonders are in bold.
Graphics	Name	Cost	Requirement 	Obsolete by 	More info
 	
 Adam Smith's Trading Co.	300 	Economics 	None 	
Buildings with 1 upkeep are free, in every city. Enables Merchant, Farmer, Laborer specialists.
 	
 Agōgē of Sparta	90 	Bronze Working 	Gunpowder 	
+⅓ move to all foot soldiers. (+1 move if they begin their turn in the city with the Agōgē.) +50% attack to Phalanx, Pikemen.
 	
 Apollo Program	600 	Space Flight 	None 	Allows you to build Spaceship parts.
 	
 Colossus	100 	Bronze Working 	Automobile 	Each positive trade tile around the city gets +1 trade point.
 	
 Copernicus' Observatory	100 	Astronomy 	None 	
Boosts science production by 100% of base level in the city where it is built.
 	
 Cure For Cancer	400 	Genetic Engineering	None 	
+2 happy citizens in all cities of every nation in the world, regardless of military activity. Must have Genetic Engineering to receive the bonus.
 	
 Eiffel Tower	100 	Steam Engine 	None 	
1 shield of free unit upkeep in all cities.
 	
 Genghis Khans Equestrian School	150 	Horseback Riding 	Mobile Warfare 	
Gives all mounted units +1 movement (except Cavalry)
*Barracks I required in city.
 	
 Gibraltar Fortress	350 	Metallurgy 	None 	
Coastal defense in all coastal cities.
*Requires Ocean Terrain.
 	
 Great Wall	275 	Masonry 	When any nation has Machine Tools	Counts as a City Wall in all your cities.
* Activates 3 turns after founding a city
* City must have less than 1/5 fifth foreign citizens before Great Wall protects it.
 	
 Hanging Gardens	200 	Pottery 	Railroad 	
2 content citizens happy in every city, or 2 unhappy citizens made content. +2 Luxury in home city.
 	
 Hoover Dam	600 	Electronics 	None 	Works as a Hydro Plant in every city.
* Adjacency to river required.
 	
 The Internet	600 	Computers 	None 	
Boosts science production in each city with a Research Lab by 100%.
 	
 Isaac Newton's College	400 	Theory of Gravity 	None 	
Boosts science by 100% of base level in cities with a University.
 	
 J.S. Bach's Cathedral	300 	Theology 	None 	
Forces two unhappy citizens to be content in every city, including those unhappy about military activity
 	
 JTIDS	230 	Computers 	None 	
Infantry produced with +1 vet level, and odds of promotions increase.
 	
 King Richard's Crusade	150 	Engineering 	Robotics 	Adds +1 shield to every tile around the city where built. Enables extra foot units to be made in a single turn.
 	
 Leonardo's Workshop	300 	Invention 	Automobile 	2 obsolete units per turn get upgraded.
 	
 Lighthouse	170 	Map Making 	Miniaturization 	Gives all sea units +2 move points. Increases sea unit vision.
*  Requires Ocean terrain.
 	
 Magellan's Expedition	400 	Navigation 	None 	Gives new sea units +1 veteran level.
*  Requires city next to Ocean terrain.
 	
 Manhattan Project	600 	Nuclear Fission 	None 	Allows all players with knowledge of Rocketry to build Nuclear units.
 	
 Marco Polo's Embassy	400 	Trade 	None 	
Increases Trade by 40% in all your cities.
 	
 Mausoleum of Mausolos	200 	Ceremonial Burial 	Radio 	
+1 content for each City Walls or Courthouse in every city in the nation. Prevents incite revolt in all cities.
 	
 Michelangelo's Chapel	300 	Monotheism 	None 	
Adds +1 happy and +1 forced content to all cities with a Cathedral. In all cities without a Cathedral, it works as Cathedral. 
 	
 Oracle	100 	Mysticism 	Theology 	Makes two of your unhappy citizens content in every city with a temple.
 	
 Pyramids	160 	Masonry 	None 	
Gives +25% food storage to all cities whenever their population changes. Allows its city to rapture regardless of government.
 	
 Shakespeare's Theatre	200 	Medicine 	None 	
Makes all unhappy citizens content in the city where built.
 	
 Statue of Zeus	100 	Polytheism 	Tactics 	1 citizen made content about military activity in every city. In city where built, +4 free upkeep, +1 permanent happy.
* +1 happiness is never obsolete.
 	
 Statue of Liberty	400 	Democracy 	None 	
Allows choosing any government, even those unresearched, without Anarchy. Allows violating restrictions on Representative governments as if one were Anarchy or absolutist.
 	
 Supreme Court	200 	Literacy 	None 	
Counts as an extra Courthouse in every city, except for bonuses against Hostile Diplomatic Actions. Enables the improvement Homeland Security which provides these. See Courthouse, Homeland Security.
 	
 Sun Tzu's War Academy	300 	Feudalism 	Mobile Warfare 	New land units get +1 vet level.
 	
 Temple of Artemis	250 	Mysticism 	Computers 	
+1 Gold +1 Luxury +1 Prod. +1 Bulb in each city w/ Temple. Recovers the "lost shield" in cities built on +1 shield resources.
*Temple required in city.
 	
 Tesla's Laboratory	220 	Electricity 	None 	1 obsolete unit per turn gets upgraded. Gold cost of unit upgrades receives 20% discount.
 	
 United Nations	600 	Communism 	None 	
Restricts every nation no matter what government, as if it had a Senate.
 	
 Voyage of Darwin	200 	Railroad 	None 	Each positive trade tile around the city gets +1 trade point.
 	
 Women's Suffrage	300 	Industrialization 	None 	
Removes unhappiness caused by 2 military units. Does not stack with Police Station.
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