Government (Civ1)

In Sid Meier's Civilization there are six forms of government. They are listed here along with the advance required. For a change of government you must fall into a revolution that automatically puts you in Anarchy for several turns, and then you can switch to the new government.
The Pyramids allows a change of government with minimal anarchy wait.
== List of governments ==
Government	Production 	Units 	Maintenance 	Corruption 	War 	Other
Anarchy 	All tiles that produce 3 or more of a resource have a -1 production penalty of the resource.	Martial law for 3 units: For every military unit inside city, unhappiness is reduced by 1. 	Units that are over the city size cost 1 shield of maintenance. Settlers consume 1 food.	Very high Corruption. 	 	No tax and science collected. No maintenance cost.
Despotism 	All tiles that produce 3 or more of a resource have a -1 production penalty of the resource.	Martial law for 3 units: For every military unit inside city, unhappiness is reduced by 1. 	Units that are over the city size cost 1 shield of maintenance. Settlers consume 1 food.	Very high Corruption. 	 	
Communism 	Normal resource production. 	Martial law for 3 units: For every military unit inside city, unhappiness is reduced by 1. 	Units cost 1 shield of maintenance. Settlers consumes 2 food units. 	Low Corruption, however is equal in all cities. (All cities are considered as they were from 10 tiles of distance to the palace)	 	
Democracy 	+1 trade bonus in all tiles that already produce trade. 	Every unit outside its home city causes 2 unhappiness. (exceptions: settlers, diplomats, caravans, transports). 	Units cost 1 shield of maintenance. Settlers consumes 2 food units. 	No Corruption. 	Can't declare war, and must accept all peace treaties.	If a city is in revolt for more than 2 turns, you immediately fall into Anarchy.
Monarchy 	Normal resource production. 	Martial law for 3 units: For every military unit inside city, unhappiness is reduced by 1. 	Units cost 1 shield of maintenance. Settlers consume 2 food units. 	Medium Corruption. 	 	
Republic 	+1 trade bonus in all tiles that already produce trade. 	Every unit outside their home city causes 1 unhappiness. (exceptions: settlers, transports, diplomats, caravans)	Units cost 1 shield of maintenance. Settlers consume 2 food units. 	Very Low Corruption. 	Can't declare war, and must accept all peace treaties.	
== See also ==
* Government in other games
 
Category:Game concepts (Civ1)