Heal Plants (Priest Spell)

This spell heals natural, non-monstrous living plants of up to man-size within the area of effect. All damage from Tire, frost, cutting, tram­pling, parasites, mold, fungus, or disease is cured. The spell purges all parasites and disease so that they cause no further damage. The spell does not heal large trees, it does not restore growth that has actually been destroyed, nor does it counteract the effects of poor soil or lack of water. The spell affects plants growing in a square area of 10 feet per side per level of the
caster (10 x 10 feet at 1st level, 20 x 20 feet at 2nd level, and so on).
Alternatively, the druid can cast the spell and touch a single plantlike monster to heal it of 2d4 points of damage. Touching such a creature – even green slime or yellow mold – to discharge the spell does the caster no harm.
The material component for both forms is mistletoe.
The reversed spell, harm plants, leaves affected vegetation wilted and unproductive for the remain­der of the growing season or causes 2d4 points of damage to a plantlike monster.
Notes: Very rare spell for druids. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells