Monster Armor Set

An armor set from the Dynamis zones, which the player may be rewarded with for defeating the enemies within. The set keeps the animal fur motif of the original, albeit it's color has shifted from white to tan.
Although the set gives benefits to Accuracy, HP and a variety of attribues, its primary focus is on CHR and Charm, both very important to the Beastmaster job. A negative Enmity stat helps maintain the mobs hate on the Beastmaster's pet, and off of its master. Enhancements to Reward and Call Beast help keep the Beastmaster's pet alive, and the HP Recovered While Healing helps reduce downtime while soloing, a skill in which Beastmasters excel.
Number of Pieces: 6
Cost to store: 2000g (excluding Monster Belt)
:
Level	Armor Piece
71 	Monster Helm 
[Head] All Races
DEF: 26 HP +19 CHR +4 Parrying skill +3 "Charm" +5
Lv. 71 BST
72 	Monster Jackcoat 
[Body] All Races
DEF: 49 HP +21 INT +6
Enhances "Reward" effect
"Charm" +6
Lv. 72 BST
75 	Monster Gloves 
[Hands] All Races
DEF: 15 HP +14 AGI +4
Enhances "Call Beast" effect
"Charm" +4
Lv. 75 BST
73 	Monster Trousers 
[Legs] All Races
DEF: 34 HP +17 DEX +4
HP Recovered While Healing +3
"Charm" +2
Lv. 73 BST
74 	Monster Gaiters 
[Feet] All Races
DEF: 14 HP +13 VIT +4
Enhances "Reward" effect
"Charm" +3
Lv. 74 BST
70 	Monster Belt 
[Waist] All Races 
DEF: 5 CHR +6 Accuracy +7 Enmity -3
Lv. 70 BST
Set Summary
*Defense +143
*HP +84
*DEX +4
*VIT +4
*AGI +4
*INT +6
*CHR +10
*Enmity -3
*Charm +20
*Parrying skill +3
*Accuracy +7
*Enhances "Reward" effect
*Enhances "Call Beast" effect
*HP Recovered While Healing +3
category:Armorcategory:Armor Sets