Bomber (C-evo)

The free-to-play game C-evo has no predesigned bomber unit. Players have to design their own, once they have the required technologies.
"Bombs" is one of the "Capacities" under "Unit features". It requires knowledge of Advanced Flight. It adds "1" to the production cost base value and to the weight.
The effect is stated as "Attack base value +2 for first attack to a ground or sea target after start from city, carrier or military base". One way of interpreting that is: for every weapons module you delete, you can add one bombs module for twice the attack strength - but you can unleash only one set of bombs per flight.
If you delete all weapons modules so as to maximize the bombing strength, the unit will become a civil unit after bomb discharge until next refuel stop. 
==See also==
*C-evo advances affecting air units
Category:Air units (C-evo)
Category:unit features (C-evo)