Dwarfs buildings

This page lists all Dwarfs buildings.
==Settlements==
==Military Recruitment==
=Military Support=
==Defensive==
Building 	Effect 	Cost 	Requirements
Watch Room 	Enemy Hero action success chance: -10% 	1500 money2 turns	
Guard Hall 	Enemy Hero action success chance: -15%Provides settlement walls (requiring siege warfare to conquer)Adds walls to settlement	3000 money3 turns	
Gate 	Enemy Hero action success chance: -10%Leadership bonus when under siege: +2Siege holdout time: +1Fires bullets 	2500 money3 turns	
Reinforced Gate	Enemy Hero action success chance: -15%Leadership bonus when under siege: +4Siege holdout time: +2Fires cannon balls 	5000 money4 turns	
Runic Gate 	Enemy Hero action success chance: -20%Leadership bonus when under siege: +6Siege holdout time: +3Fires fused beer casks 	7500 money5 turns	
==Infrastructure==
Building 	Effect 	Cost 	Requirements
Dwarfen Wharf 	Income generated: 200Growth: +10 	1000 money1 turns	
Dwarfen Docks 	Income generated: 400Growth: +20 	4000 money3 turns	
Dwarfen Shipyard 	Income generated: 800Growth: +30 	9000 money5 turns	
Barley Field 	Casualty replacement rate: +2%Growth: +15 	500 money1 turns 	
Granary 	Casualty replacement rate: +3%Growth: +22 	1000 money2 turns	
Stone Bread Bakery 	Casualty replacement rate: +4%Growth: +30 	2000 money3 turns	
Bakers' Guild Hall 	Casualty replacement rate: +5%Growth: +38 	3000 money4 turns	
Trinket Maker 	Income generated: 200 	650 money1 turns 	
Dwarf Tinkerer's Shop 	Income generated: 300 	1300 money2 turns	
Toolmaker's Workshop 	Income generated: 400 	2200 money3 turns	
Toolmakers' Guild Hall	Income generated: 600 	3200 money4 turns	
Refectory 	Public order: +5 (local province) 	1500 money2 turns	
Drinking Hall 	Public order: +8 (local province) 	3000 money3 turns	
Feast Hall 	Public order: +10 (local province) 	4500 money4 turns	
Trading Depot 	Income from all buildings: +5%Additional tradable resources produced: +2%Income from trade: +2%+1 Oathgold generated per turn 	1500 money3 turns	
Guild Marketplace 	Income from all buildings: +10%Additional tradable resources produced: +5%Income from trade: +5%+2 Oathgold generated per turn	4500 money4 turns	
==Resources==
Building 	Effect 	Cost 	Requirements 	
Ale Store 	 	750 money2 turns 	Dwarf Beer 	
Dwarfen Brewery 	 	1500 money3 turns	Dwarf Beer 	
Renowned Brewery 	 	2500 money4 turns	Dwarf Beer 	
Brewmaster's Kettles 	 	3500 money5 turns	Dwarf Beer 	
Cinnabar Mining Pit (Dwarfs)	 	750 money1 turns 	Dyes 	
Cinnabar Mine (Dwarfs) 	 	1500 money2 turns	Dyes 	
Dye-Makers' Plant 	 	2500 money3 turns	Dyes 	
Dyers' Guild Hall 	 	3500 money4 turns	Dyes 	
Hunting Lodge (Dwarfs) 	 	600 money1 turns 	Wild game 	
Hunting Camp (Dwarfs) 	 	1200 money2 turns	Wild game 	
Tannery (Dwarfs) 	 	2200 money3 turns	Wild game 	
Leatherworkers' Guild Hall 	 	3200 money4 turns	Wild game 	
Gem Mineshaft 	 	1000 money3 turns	Gemstones 	
Gem Mine 	 	2000 money4 turns	Gemstones 	
Gemcutter's Workshop 	 	4000 money5 turns	Gemstones 	
Gemcutters' Guild Hall 	 	6000 money6 turns	Gemstones 	
Gold Mine 	Income generated: 900 	2000 money4 turns	Gold 	
Gold Smelter 	Income generated: 1200 	4000 money5 turns	Gold 	
Goldsmiths' Guild Hall 	 	6000 money6 turns	Gold 	
Iron Mining Pit (Dwarfs) 	 	750 money1 turns 	Iron 	
Iron Mines 	 	1500 money2 turns	Iron 	
Iron Smelter (Dwarfs) 	 	2500 money3 turns	Iron 	
Iron Miners' Guild Hall 	 	3500 money4 turns	Iron 	
Stonecutter's Shop 	Income generated: 100Marble resource production: 28 slabs	750 money1 turns 	Marble 	
Marble Quarry (Dwarfs) 	Income generated: 150Marble resource production: 42 slabs	1500 money2 turns	Marble 	
Mason (Dwarfs) 	Income generated: 200Marble resource production: 64 slabs	2500 money3 turns	Marble 	
Masons' Guild Hall 	Income generated: 300Marble resource production: 96 slabs	3500 money4 turns	Marble 	
Goat Pastures 	Casualty replacement rate: +4%Growth: +30 	600 money1 turns 	Pastures 	
Goat Herd 	Casualty replacement rate: +6%Growth: +40 	1200 money2 turns	Pastures 	
Goat Farm 	Casualty replacement rate: +8%Growth: +50 	2200 money3 turns	Pastures 	
Herders' Guild Hall 	Casualty replacement rate: +10%Growth: +60 	3200 money4 turns	Pastures 	
Brine Mining Pit (Dwarfs) 	 	750 money1 turns 	Salt 	
Brine Mine (Dwarfs) 	 	1500 money2 turns	Salt 	
Saltworks (Dwarfs) 	 	2500 money3 turns	Salt 	
Saltworkers' Guild Hall 	 	3500 money4 turns	Salt 	
Woodman's Hut (Dwarfs) 	 	750 money1 turns 	Timber 	
Timber Mill (Dwarfs) 	 	1500 money2 turns	Timber 	
Lumberyard 	 	2500 money3 turns	Timber 	
Carpenters' Guild Hall 	 	3500 money4 turns	Timber 	
Alchemist's Workshop 	
* Income generated: +200
* Medicinal Plants resource production: +36 bundles	2500 money
3 turns	Medicinal Plants	
Alchemists' Guild Hall 	
* Income generated: +300
* Medicinal Plants resource production: +54 bundles	3500 money
5 turns	Medicinal Plants	
Animal Trainer's Guildhall 	
* Income generated: +300
* Exotic Animals resource production: +54 cages	3500 money 
4 turns	Exotic Animals 	
Clay Pit 	 	750 money
1 turn 	 	
==Special buildings==
;These can only be built in specific settlements
Building 	Effect 	Cost 	Requirements
Brightstone Mine 	Income generated: 1500Income from trade: +10%Artillery experience level bonus: +6 	10000 money5 turns	Mount Gundbad
Throne Hall of the High King	Tax income: +5%Public order: +10 (local province)Public order: +2 (faction-wide)Unit experience level increase for Hammerers: +1<Br/>Global recruited Lords experience: +2	15000 money6 turns	Karaz-a-Karak
Copper Mountain 	Income generated: 500
Growth: +30
Recruit rank: +4 for miners units
Global recruitment capacity: +1
Local recruitment capacity: +1
Provides garrison: 2 Ironbreakers 	 	Karak Izor
The Silver Hall 	Unlock Hero recruitment: Thane
Public Order: +10
Casualty replenishment rate: +10%
Hero capacity: +2 for Thanes
Hero recruit rank: +2 for Thanes (all provinces)
Untainted: +5
Local recruitment capacity: +2
Provides garrison: 1 Thane	 	Kraka Drak (Gianthome Mountains)
==Faction-specific==
Building 	Chain	Tier	Effect	Turns	Cost	Requirements
Ranger Outpost	 	 	 	 	 	Clan Angrund
Category:Dwarfs
Category:Dwarfs buildings