Fantendo Smash Bros. Soul

Fantendo Smash Bros. Soul is a 2023 platformer-fighting game, released for the Nintendo Switch, PlayStation 5, Xbox Series X and S, Steam, Nymbus and Z-Lunar ZCLIPSE. The game was created by a team of developers known as the Soul Team, which is comprised of CrakaboLazy4090, Empress Scarlet, Gold-sans mobile, KirbiMiroir, MR Z BRAINZ, Ryan sinbela, StellaStardown, SphealingBlue and UnidentifiedFroggy.
Developed as a modern reimagining of the Fantendo Smash Bros. series, Fantendo Smash Bros. Soul features a wide cast of characters from classic and modern eras of Fantendo. A strong focus is placed on modern characters that felt underrepresented in Fantendo crossovers by the development team, though the roster still has many spots for fan favourite and classic characters. Fantendo Smash Bros. Soul is set apart from its predecessors by the inclusion of the Soul State mechanic, allowing characters to briefly be powered up into an enraged state.
== Gameplay ==
The gameplay for this entry of the Fantendo Smash Bros. series is akin to that of the other entries in the franchise, where your main goal for each match is to rack up as much damage on the opponents percentage meter to have them go flying off the stage to land a KO. Each character specializes in a certain playstyle, along with having unique movesets to dish out the pain, and can utilise items and assists to help with adding onto the carnage.
This entry, however, introduces the new mechanic of Soul Attacks, which require the player to have already accumulated enough damage to go into their Soul State. By pressing the shield and grab buttons together to activate it, the form vastly increases the character's stats while also adding several additional effects to many of their specials.
Soul State does have its disadvantages, as despite having harder hitting attacks and a stronger shield, your knockback is increased along with the increased movement speed, sometimes making you almost uncontrollable in some instances. This gives you the feel that your character, while powered up, is in an enraged-like state and is hard to get control of without proper practice and movement. Once you get to mastering this, you will be wrecking house in no time.
=== Game Modes ===
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Smash! 	The generic game mode where 1-8 characters (either controlled by players or CPU) can battle against each other, with the objective of fully depleting all of their opponents' stocks or gaining the most KOs. Smash has many variable settings, including changing the duration, win conditions, item spawn rates and stage hazards. Players can also take to the internet to put their skills to the test against players from all over the world.
Daily Challenge	Once per day, the player is faced with a particularly difficult battle against a CPU character with the offer of winning rare and hard-to-obtain Cards. Oftentimes these challenges will include elements that force the player to approach combat using different strategies, such as fighting multiple foes simultaneously or fighting foes with power ups such as permanent Soul State or stat boosts. The player is allowed to attempt the Daily Challenge as many times as they wish, with there being no penalty for failure.
Adventure! 	Fantendo Smash Bros. Soul's main single-player campaign is a platforming-based quest to save the Fantendoverse from The Contagion, a parasitic virus that has infected fighters, turning them into blood-red Infected Clones. On the way, the player will battle enemies and bosses from various Fantendo series with the ultimate quest of liberating all of the fighters from The Contagion. At first, only Unten is available, though more characters are unlocked as their Infected Clones are defeated. This game mode also serves as the primary method of unlocking characters and collecting Cards.
All-Star 	Battle against the entire roster of Fantendo Smash Bros. Soul', from oldest character to newest. All-Star takes the form of a battle gauntlet in which characters are fought in groups depending on the year of their origin. Between each battle, the player is able to enter a rest area to heal their fighter - sometimes rewards such as Cards will appear in this area. If the player loses a battle, they have the option to continue though they will have to restart the battle they lost.
Boss Rush 	Battle against all of the bosses from Adventure Mode back-to-back. The player has 3 lives by default in this mode, and if they run out of lives, they will be forced to start over from the beginning. Between each boss fight, there player can enter a rest area like in All-Star where they can heal their fighter and may sometimes find rewards such as Cards and extra lives.
== Playable Characters ==
:For all character movesets, see here: Fantendo Smash Bros. Soul/Starter Characters, Fantendo Smash Bros. Soul/Unlockable Characters
Fantendo Smash Bros. Soul features a roster from various Fantendo intellectual properties. Among these are characters from various eras of Fantendo, including the Classic Fantendoverse (2007-2014), New Fantendoverse (2014-2020), Fantendoverse Tau (2020) and Boundless Fantendoverse (2021-present). The development team specifically focused on ensuring that most major franchises and Fantendo contributors had some form of playable representation.
== Stages ==
Fantendo Smash Bros. Soul features various stages from different Fantendo franchises. All stages in the game have three variants: their standard layout, a Ω Form (consisting only of a flat solid platform) and a Battlefield Form (consisting of a flat solid platform with three semisolid platforms in a pyramidal arrangement). Furthermore, many of these stages even have different appearances, such as night and day or different seasons. 
Similar to the Super Smash Bros. series, many stages appear with stage hazards which can disrupt the battle and damage all combatants. By default, these are turned off, but can be quickly disabled or re-enabled from the battle options menu. Stage morph is also a present feature in Fantendo Smash Bros. Soul which can either be turned on or off. When turned on, the stage will transform to a randomly selected different stage after approximately 2-3 minutes have passed. The frequency at which stages transform and the available stages for morphing can also be configured in the battle options menu.
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Main Menu 	Debuted in FantendoFantendo is an online wiki powered by Fandom, where users from all over the world can upload game ideas, original characters, stories and more. Active since 2007, Fantendo has over 40,000 pages and 3 million edits made by over 6,000 editors since its inception. This stage takes place on the famed main page of the site, which shows the current article account, the latest news, featured articles and more. Players fight on a wide platform above a bottomless pit of blue. The stage features a few semisolid platforms in the form of boxes containing lists of featured and sysop approved pages. The stage also has several variations, representing the different visual forms of the main page ever since 2007, but these all have the same layout.
#the-jam 	Debuted in FantendoThe main channel of Fantendo's Discord Server, where Fantendo users talk every day about wiki projects, games, and other types of media as well as their day-to-day lives. This stage is a flat area that takes place above the message bar, the background featuring various pre-generated messages from all sorts of Fantendo users, such as . These messages will feature cameos from popular community characters, such as Unten, Becky Botsford, Gex, Drake the Dark Toad, Renninger, Blastoise, Redge and Pepe. 9 out of 10 times this stage is selected, it will be in regular dark mode, but 1 out of 10 times it will appear in the much brighter and harder to fight on light mode.
London 	Debuted in the Real LifeThe "beautiful" city of London, the capital of England and the United Kingdom. The stage takes place above the River Thames, where players can get a good view of the Palace of Westminster, as well as Elizabeth Tower. The stage itself is pretty simple, consisting of a large platform with a small platform moving side to side. Players can see cabbies and double-decker buses in the background, driving along the roads. Players may even see the Queen herself (R.I.P.) make a cameo (as well as Boris Johnson on a zipline for some reason). Most of the time the stage will be covered in grey clouds, although occasionally it will rain.
Peaceful Plains 	Debuted in FissurePeaceful Plains is a region in Nukingdom, located on the continent of Garth on Zeon. As its name suggests, it is a tranquil grassland, and is home to Chief Dongorio's Baraenion tribe, a group native to the area mostly comprised of the Baraenion bloodline, but also containing members of other species taken in by the tribe such as Unten and Zerita. This stage is a flat plain on grassy ground, with several features such as the homes of the Baraenion tribe, the roofs of which can be fought on by fighters. However, fight too hard and the houses will collapse, as they weren't constructed with the purpose of being battled on. The stage will transition between day and night, and when night comes, the members of the tribe seen in the background including Dongorio himself, will hurry inside as Zeon's dangerous wildlife such as Quirak Crawlers and Bloblraks will come out and attack fighters.
Pushopolis 	Debuted in Pusher's PileA stage taking place in the medieval-inspired village of Pushpolis, hometown of Pesh and Pashie and the Pouchet species. Pushopolis is also home to many different lesser species such as Niceys, Hazzies and Pushies.Pushopolis takes place in a park in the middle of the village, with cottages and battlements in the background. Occasionally, Pushies will pop up out of the ground, lifting fighters upwards or pushing them around, though they won't deal any damage.
A22 Enterprises 	Debuted in 3.14 Sports MixA22 Enterprises is a company known for developing and selling futuristic machines, intelligent programs, software, hardware and other technology, distributing them far and wide across the Fantendoverse. They've had many failures in development, giving them a reputation, but are sustained by their occasional technological breakthrough.A22 Enterprises takes place in a large open elevator platform that rises through a skyscraper owned by the company. The platform begins in the lobby, a futuristic, open space with an indoor fountain, reception desk and elevators in the background. The stage then rises up to an office area where works can be seen developing software with 3.14 and 4.13 on their screens. Next the stage rises up into a factory-like production area, which features moving mechanisms such as crushers and conveyor belts that can disrupt combat. The final area of the stage is the roof, a basic, flat area with sheer drops on each end. The full cycle takes about 2 minutes and will then repeat in reverse.
Gothic Castle 	Debuted in GHOST SMILEA dark haunted castle located in the Spirit Universe, Gothic Castle is a stage that transitions between two different forms. The battle begins on a platform outside the castle, where it can be seen in all its terrifying glory against the background of a stormy night. After about a minute, the platform will fly up into the air and soar across the night sky, showing the haunted woods surrounding the castle below. The platform will then enter the castle, coming to rest inside the castle on a stairway, featuring slopes to the left and right of the stage's centre and a chandelier in the middle. This can be broken if it takes enough damage, causing it to fall and deal massive damage to fighters underneath it.
Hell City 	Debuted in InfernoA sprawling metropolis located in the center of Scorch Valley in the Underworld. Hell City is the main population center in the Underworld and it's where most fallen souls first find themselves after dying, including Clove in the events of Inferno. Hell City is home to many towering skyscrapers, but most of the time the city is ominously empty with residents staying indoors. Occasionally, it can be seen raining blood in the city. To begin with, Hell City is a flat stage with walk-offs on both sides of the stage. The starting stage takes place on ground level on a road in front of a row of skyscrapers, where enemies such as Hellhounds, Skulkers and Spookeys will appear in the background. During the battle, a platform will appear out of the ground and the stage will take to the air, and fighters will battle in the skies above the city. The platform will sometimes stop at the top of Lord Azazel's Tower, where the ruler of Scorch Valley himself can be seen inside a window.
Border Fortress 	Debuted in Loradila ChroniclesA stone fortress built on the southern waters of Loradila, to serve as a barricade between the nations Terra and Gaia. Deep within, beyond the pools of lava, are ancient readings guarded by the blazing lion Pyronid. The stage starts as a long, flat platform over a large pool of lava, though periodically, the platform will sink into the lava, with a group of smaller platforms, with a random set of elevations, taking its place. When enough time passes, these platforms will sink and the large platform returns, and the cycle will repeat. Fighters that fall into the lava will be launched upwards and take burning damage over time. Later on in the fight, Pyronid will appear whenever the large platform is active, and strike at areas of the battlefield with his fiery claws. In the background, the fight is spectated by Ruin Bats, Vampires, Wizards and Living Mail. If stage hazards are turned off, Pyronid will be sitting idly at the back of the crowd.
Time Junction 	Debuted in Time JunctionA hotel built inside an omni-dimensional time nexus, serving as a rest stop for those who break the time barrier. Despite its humble appearance, the hotel sports many features, including a swimming pool, a radio station, and a immense shopping centre where the stage takes place. The bottom half of the stage is shaped like a bowl, with two diagonal escalators on each side that carry fighters up to a small walk-off area between the escalators and the edge of the stage. In the middle, above the "pit" and parallel to the top of the escalators, is a second floor balcony that serves as an additional platform. Many guests of the hotel can be seen watching the fight in the background. The main gimmick of the stage is the Roombots, the glitchy but faithful robotic workers of the hotel, that will occasionally wander onto the stage performing a random action:
*Carrying either a random item or a futomaki roll which will heal 15% to a fighter that touches it.
*Spraying jet fuel uncontrollably, erratically moving around and burning fighters with its attack.
*Allying with the nearest fighter and guarding them with an electric baton.
*Wandering to a random area and exploding.
*Performing a conga line across the bottom of the stage.
*Simply sitting still and watching.
*Dialling a phone, which calls a random Summoner Orb that is unaligned and attacks all fighters.
KillGames Arena 	Debuted in KillGamesA massive arena in the heart of Los Desolados, the KillGames Arena is the biggest destination for any big KillGames fan, as it's the main area where contestants will face off against the champion, Blitzkrieg himself. The stage is very simple layout-wise, consisting of just one large platform. This makes the stage a great one if players want a fair match. In the background, several other KillGames characters can be seen in the background, include Storm, Break, Yuki, Neon & ARMA, Lain, Misery and Colt. Blitzkrieg can also be seen on his throne, watching the fight far in the background. If Lylyth is not being played as, she'll appear next to him, disguised as Lili.
Monster Industries 	Debuted in Monster IndustriesA mysterious science facility, Monster Industries is a company owned by a being (or group of beings we don't know) called the Higher Ups, for the purpose of housing and researching various monsters and unusual creatures, dubbed "Specimens". The stage is a flat stage with two platforms on the side. The background has various workers talking and checking on the various specimens. At first, it seems like a pretty standard stage. Eventually however, sirens will begin ringing, as the Workers begin panicking and running around. During this, a random Specimen will appear on stage and attack the players. These include:
*Eliminator: When the Eliminator appears, it will scream out before firing a barrage of minigun bullets toward the nearest foe. It will also occasionally fire out a missile, which can cause heavy damage to anyone it hits. Once the sirens are over, the Eliminator will disappear. It will also disappear if it takes enough damage.
*Infiltrator: When the Infiltrator appears, it will initially appear as a copy of one of the player's characters. It will then begin following one of the players. If it gets close, it will reveal its true form, grabbing the player with its tendrils, and stabbing them, dealing high damage and briefly stunning them. After this, or when the sirens are over, it will disappear. It will also disappear if it takes enough damage.
*Kaiju: When the Kaiju appears, it will roar before firing out its Radiation Beam across the stage. Anyone hit by the beam will take heavy damage. Once the sirens are over, it will disappear.
*Microwave: Microwave is the only specimen that doesn't attack players. It will sit in the middle of the stage until the sirens are over, in which it will return to its containment chamber. It is the rarest of the specimens.
*Nightmare: When the Nightmare appears, it will darken the screen, preventing players from seeing within a radius around their character. The Nightmare will then slowly move around the stage. If a player hits it, Nightmare will cause heavy damage to them. Once the sirens are over, the Nightmare will appear in front of the screen to jumpscare the players, before disappearing.
*Wendigo: When the Wendigo appears, it will roar before relentlessly chasing after the players. Its slash combos can deal high damage if all of them connect. Once the sirens are over, the Eliminator will disappear. It will also disappear if it takes enough damage.
Slam Jam Stadium 	Debuted in Super Slam JamThe Slam Jam Stadium serves as the setting for only the biggest and most exciting basketball tournament in the entire multiverse. The stage is unique in that it lacks the blast lines that most other stages have. Instead, there are two basketball hoops on each side of the stage. In order to KO other players, they must be launched through these hoops, in which case they will be instantly KOed. Other than that, the stage itself is flat, with walls surrounding the edges of the screen. In the background various Super Slam Jam characters appear in the background including: Ampharos, Doom Slayer, Draco, Faust, Magolor, Micheal Jordan, Morshu, Mr. Electric, Pepsiman, Pyro, Shantae, Solar Flare, Terry Crews, The Conductor and Venom.
Initiative Courtyard 	Debuted in Project CapeThe Initiative Courtyard is an outdoor space located on the grounds of the Project Cape Initiative's headquarters, decorated with bushes, benches, and a sparkling fountain of water located in the center. Initiative Courtyard is a flat stage with walk-offs on both sides. The stage is relatively plain and featureless, with a few exceptions. Firstly, the fountain located in the middle of the stage provides as an obstacle preventing players from simply walking across the stage in a straight line. The stage also features two hedgerows at either side, which fighters are able to hide in. While hiding, players become invisible and unable to move, but they're still susceptible to enemy attacks. The courtyard features appearances from Project Cape's cast, who can be seen walking around in the background, including Viper, Toolbox, Chewout, Kickstart, Heartbeat and Looseleaf.
The Cretalamna 	Debuted in Harbor WaveThe Cretalamna is a pirate ship belonging to none other than Captain Cousteau. This stage takes place on the deck of the ship, and is a fairly wide and flat open space with sharp drops on either side with the ocean below. At the middle of the stage is a mast and crow's nest, which fighters can climb up and fight in. It's not uncommon for there to be harsh weather out on the open seas, and as such, sometimes there will be weather effects on this stage. Heavy rainfall will make the stage considerably more slippery, while strong wind will occasionally push fighters about from one side of the stage to the other. The ship also features a cannon which launches an extremely powerful cannonball once every few minutes - being hit by this is sure to be a one-hit KO if you don't have stage hazards turned off.
McBoo's Mansion 	Debuted in McBoo's MansionA spooky stage located in McBoo's dark and haunted mansion, McBoo's Mansion is a flat stage with several platforms made out of bookcases and chandeliers that takes place in the mansion's main lobby. Shrouded in gloom, most of the background is pitch black. This stage includes a unique gimmick known as darkness, where every so often, darkness will creep in around the edges of the screen, causing the camera to zoom in, thus moving the blast zones closer to the centre of the stage and reducing the available space for the fighters to battle in. Every so often, enemies from the McBoo series such as Boos and Fangs will traverse the stage, damaging any fighters that get in their way.
Unten Circuit 	Debuted in Fantendo KartA stage that takes place on a sprawling race track on Zeon, Unten Circuit is a fast-paced action-packed travelling stage. The battle begins at the starting line, before a platform rises out of the ground and flies above the race track, showing the entire track below and the surrounding villages and forests of Zeon's wilderness. The platform on which the characters fight will periodically return back down to the track, stopping at various landmarks such as a crossroads, bridge and loop-the-loop. At all of these locations, fighters run the risk of being hit by karts driven by Unten clones, which will deal moderate damage and heavy knockback to anyone hit.
Sunnyscythe's Playhouse	Debuted in Dark PurpleThe psychotic Pichu Sunnyscythe created a demented torture chamber made to look like an innocent play room in a spaceship given to him by the Neverworlder. The stage has a zig-zagging layout with a slide on the top right side that will take anyone who enters it to the bottom left platform and a twisting climbable ladder from the bottom right to the top left. The stage will quickly reveal itself to be more sinister than it appears as torturous toy traps are triggered, including jump ropes appearing from the sides of the screen that strangle fighters to immobilize them, toy soldiers who shoot from the background, and spiky walls that descend from the top of the screen.
== Items ==
Items are a returning feature from previous Fantendo Smash Bros. games that are once again available in Fantendo Smash Bros. Soul. Items will spawn periodically during matches, falling from the sky and being able to be picked up and used by fighters. The frequency at which items spawn can be toggled in the battle options menu, and they can also be turned off entirely. Items will not spawn in other game modes with the exception of Adventure Mode where they can be used against enemies.
Below is a list of items in Fantendo Smash Bros. Soul.
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Finisher Sphere 	Debuted in Fantendo Smash Bros. UniverseFinisher Spheres are rarely-spawning floating orbs that will drift around the screen once they appear. They cannot be picked up, only attacked, which will cause them to move away. If a fighter deals enough damage to a Finisher Sphere, then it will break and they will become able to use their Fan Finisher by selecting the neutral special button - however, put it off for too long and the Finisher Sphere's energy will fade away.
Summoner Orb 	Debuted in Fantendo Smash Bros.A mysterious sphere that contains the essence of a living being from the Fantendoverse. Summoner Orbs can be used by any player to summon a character that will assist them in battle, generally by attacking the summoner's foes or granting them beneficial effects.
Kotomo Bait 	Debuted in KotomoAn alluring treat to Kotomo. Once picked up by a fighter and thrown on the ground, a Kotomo will appear at that location shortly afterwards to assist the summoner, helping in the same way as a character summoned by a Summoner Orb such as through attacking opponents to granting defensive effects to the summoner.
Food 	Debuted in Supper Smash Brothers for DessertA variety of delicious foods for the fighters to eat. Eat them and you'll restore a certain amount of percentage depending on the food.
*Fried Chicken Leg: A crispy fried chicken leg. Restores 5% of damage.
*A Single Grape: A singular red grape. Restores 2% of damage.
*Biscuit: A biscuit (the British kind not the good one). Restores 3% of damage.
*Mandarin Orange: A mandarin orange. Restores 4% of damage.
*Hamburger: A juicy hamburger with lettuce, tomatoes and cheese. Restores 8% of damage.
*Lemon: A sour lemon. Restores 15% of damage but also gives a poison effect.
*A Spot of Tea: A spot of tea. Restores 2% of damage.
*Pistachio Ice Cream: Restores 0% of damage. Because no one likes pistachio ice cream.
*Pasta: The Mario Bros.' favorite food. Restores 10% of damage.
*That Bag of Carrot Sticks You Bought From The Grocery Store In An Attempt To Have A Healthier Diet That You Never Eat: Restores 1% because you left them in the fridge for so long they went bad.
*Limited Breadsticks: We couldn't get an Olive Garden sponsorship so we're stuck with a finite number of breadsticks. Restores 7% of damage.
*Hat French Fry: A single french fry with a stylish hat. Restores 6% of damage (most of that comes from the hat).
*Pancake Wrestler: Some pancakes that really needs the money after Hamburger stole his house. Restores 9% of damage.
*That Cake You Got For Your 5th Birthday: Happy birthday! Restores 10% of damage.
*Doughnut: Nothing beats a jelly-filled donut! Restores 4% of damage.
*Synthwave Chicken Leg: A crispy fried chicken leg, but it's been sitting in the freezer since the 80s. Restores 1% and causes the screen to gain a temporary synthwave effect.
Untencake 	Debuted in Fantendo Smash Bros.A sweet and fluffy cupcake, with designs resembling different famous Beorns. This cake can be picked up and eaten by any fighter to restore up to 50% of damage. A random variant is selected each time one spawns, with Untencakes existing based off Unten, Netnu, Wurm, Untina, Furmah and Nomen.
Blump 	Debuted in Fissure (2014)A sweet, moist, blumpy fruit, tasting like "a cucumber dipped in honey", originating from Zeon. When consumed, it will raise a fighter's defence, causing them to take 50% less damage from any attacks for five seconds.
Blorp 	Debuted in Fantendo Smash Bros. VictoryA very foul-tasting fruit, known for its disgusting smell, originating from Zeon. Consuming it will damage fighters, but it can be picked up and thrown to give a poisonous effect on the unlucky opponent.
Rage Soda 	Debuted in KillGamesAn popular orange-flavoured soda made with special ingredients, those being copious amounts of drugs. It can be drunk by fighters to greatly increase their attack power, or thrown as an explosive projectile.
Flag 	Debuted in Project CapeA flag from Project Cape's Capture the Flag game mode. Characters are able to pick up a flag and use it as a basic battering weapon, striking rapidly using their attack button. They also have the option of throwing the flag, which deals very high damage if it hits an enemy. Flags come in six colors: purple, green, yellow, grey, red and black, all of which are emblazoned with the Project Cape logo.
Photosol 	Debuted in Vessa: Shining HeroAn organic parasol that is actually a strange flower that grew into an umbrella-like shape, the Photosol has several different uses once it is picked up. Firstly, any fighter that holds a Photosol will fall very slowly when in the air. The Photosol can also be used as a weapon while on the ground, firing a concentrated beam of light which travels unobstructed across the stage and deals minor damage to enemies it pierces.
Flame Gauntlets 	Debuted in Vessa: Shining HeroPowerful stone gauntlets imbued with powers of magma and strength. When the Flame Gauntlets are picked up, the user equips them, which grants them access to a special standard attack, a punch which is rather slow and has very short range, but deals incredibly high damage. The punch can also be charged, which will drastically boost its power to the point where it is almost guaranteed to one-hit KO the enemy if a successful hit is landed. After about 20 seconds of being warn, the gauntlets will disappear.
Dragon Rod 	Debuted in Vessa: Shining HeroAt first glance, the Dragon Rod is a close-range weapon. It can be picked up and swung overhead using the standard attack button to deal heavy damage to foes within a close radius of the user. Furthermore, when swung, the Dragon Rod will shoot out an electric bolt projectile which travels very quickly through mid air and deals moderate damage to an enemy from long range.
Rundrake Dodgeball	Debuted in Nintendo & Fantendo Play: Dodgeball!The elusive Kotomo Rundrake, its image captured on the face of this rubbery dodgeball. It can be picked up and thrown, leaking puddles of tear-like liquid that cause players to trip up, like some sort of tear-filled water balloon.
虎 Heart 	Debuted in Tigzon虎 Hearts are very rarely-spawning items that will appear in mid-air and slowly fall down onto the ground. When picked up by any fighter, they will restore a massive amount of their damage percentage, anywhere between 100% and 150%, which can quickly turn the tide of a battle. 虎 actually means "tiger" in Mandarin.
Supernova Hat 	Debuted in DisengageA promotional hat, given with the purchase of a Supernova Chicken Combo, that contains lethal explosive fireworks. When picked up, the user will equip the hat on their head, and it will sporadically fire out homing firework missiles that target enemies. While the damage and range are effective, the missiles will also hurt the user if caught in the line of fire.
Electric Slimoo 	Debuted in Untitled Community Fighting GameCharacter owned by FantendoOne of the Slimoos, a supercharged slime that thrives on electric power. It can be picked up and thrown, sticking to a fighter and stunning them with their powerful electric charge.
Hypnoslimoo 	Debuted in Untitled Community Fighting GameCharacter owned by FantendoOne of the Slimoos, a fruity slime filled with a strange psychedelic chemical. It can be picked up and thrown, momentarily reversing the controls of any fighters it hits.
Minty Slimoo 	Debuted in Untitled Community Fighting GameCharacter owned by FantendoOne of the Slimoos, a minty slime with arctic breath that can freeze anything solid. It can be picked up and thrown, freezing any fighter on contact.
Trimoo 	Debuted in Untitled Community Fighting GameCharacter owned by FantendoOne of the Slimoos, a trio of little slimes with a symbiotic relationship. They can be picked up and thrown, and upon hitting a fighter the three slimoos will spin around them, periodically pummelling them until they eventually die out.
Crystal Slimoo 	Debuted in Untitled Community Fighting GameCharacter owned by FantendoOne of the Slimoos, a pointed triangular slime that's hard and crystalline, instead of gooey and mouldable. It stays still and damages anyone who touches it, but attacking it will knock it over, allowing it to be picked up and thrown. After being thrown, it will land rightside up, requiring it to be attacked to be thrown again.
Trevor 	Debuted in Untitled Community Fighting GameCharacter owned by After Quentin was arrested by the authorities for illegally trying to enter this game, his gun, Trevor, was confiscated and ended up in the item pool. Fighters can pick up the gun and shoot it as a weapon, dealing fast projectile damage at long range. After shooting a certain number of times, the gun will run out of ammo and will be discarded.
Photon Cannon 	Debuted in AuraliteA crystal-like weapon that fires concentrated beams of light, and has two firing modes; when the button is held, the gun will charge up and fire like a gatling, dealing rapid weak damage. If the button is pressed repeatedly, the gun will fire individual, moderately damaging projectiles.
Acornade 	Debuted in AuraliteA repurposed acorn, designed as a unique type of explosive. It can be thrown like a grenade by fighters, but bounces in an erratic pattern once hitting the ground, exploding after 5 bounces or after coming into contact with an opponent.
Slime 	Debuted in KingdomboundCharacter owned by Slimes are adorable little gelatinous creature with a ravenous appetite, and when they spawn they will begin wandering around the stage. Grab one and toss it at an enemy, and it will latch onto them and begin biting their face, dealing damage. They are able to spawn in both red and blue varieties though both function identically.
Familliar Slimoo 	Debuted in Untitled Community Fighting GameCharacter owned by One of the Slimoos, a adorable little gelatinous creature with a ravenous appetite, but don't be confused - this has nothing to do with the above item. They are one of the most rarest items in the game, having a 1/100 chance to spawn in place of the completely separate Slime, and can be tossed at enemies to latch onto them. Since it wears a mask with a smile for hours at a time, it can't bite enemies, so it headbutts them instead, dealing double the damage and being especially strong against shields.
Terry the Turret 	Debuted in GunstoppableCharacter owned by A helpful little turret created and used by Zuno, Terry will first appear as simply a metal disc. Upon being thrown, it attaches to whatever surface it hits, slowly assembling into a turret. After that, Terry will then fire at any nearby enemies, dealing damage and pushing them back. After a few seconds, or after being damaged enough, Terry will disappear.
Atlan Shield 	Debuted in The Tribulations of Chulu: Rebirth of the SpiritAtlan Shields are rare items that Chulu's group can use in combat. They float slightly above the ground, and when picked up, the shield will manifest into a green aura around the player. During this time, the player who picked it up will become completely invincible, taking no damage at all from enemy attacks. After some time, the effect will ware off.
Shock Cell 	Debuted in Gadget GridA special piece of tech from the Gadget Grid Machine Factory. When picked up, it will be equipped by the player and grants them a new attack. When used, it will send out electricity in a + shape around the user, which extends rather far and deals moderate damage to any foe struck by the electricity. It will run out of power after about 10 uses, after which it will be automatically discarded.
Cathy 	Debuted in Umbrella WaffleCharacter owned by Cathy is a silent and stationary Glow Block - so long as she is on screen, that is. Offscreen, she is known to mysteriously be able to move of her own volition. Cathy can be picked up by fighters and thrown, where she will then slide across the stage and knock back anyone she hits. All the while, she will be shining radiantly.
RedYoshi Egg 	Debuted in RedYoshi WiiA rare type of egg laid by the elusive RedYoshi, RedYoshi Eggs can be picked up and thrown once they spawn. A thrown RedYoshi Egg deals very high damage if it hits an opponent, but more importantly, after its thrown and hits either a foe or the ground, it will break open and scatter several different items on the ground. Almost any item can be obtained from a RedYoshi Egg, with the exception of Finisher Spheres, Summoner Orbs, Kotomo Bait and RedYoshi Eggs.
=== Summoner Orbs ===
Below is a list of characters that can be summoned by using a Summoner Orb. Each of these characters will remain on the battlefield for approximately 10-15 seconds after being summoned and most will help the player that summoned them in some way. All summoned characters have an equal chance of spawning when a Summoner Orb is used.
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Aran Leverletto	Debuted in Fantendo - MeltdownCharacter owned by and A self-taught engineer, Aran Leverletto is an agent of the Misfits, a group of people with superhuman powers that work together to protect each other while learning to use their abilities. He is an aggressive, hot-headed person whose main weapons lie in his mechanical arm, which has a range of different functions that he shows off when summoned with a Summoner Orb. Aran will alternate between several attack styles, such as firing energy blasts at the summoner's opponents, using an energy shield around the summoner, using a grappling hook to bring airbourne fighters down to the ground while damaging them, and rarely, firing a stun gun which will briefly incapacitate the victim.
Zario Bros. 	Debuted in Fantendo Smash Bros. SoulCharacters owned by , and The Zario Bros. are a sketchy trio of supposed brothers, consisting of Zario, Alberto and Jario, who regularly attended moustached plumber meetup conventions. When summoned, the three "brothers" will each target different opponents of the summoner, using attacks such as punches and fireballs to rack up damage. If there are less than three targets, the three brothers will all gang up on a single foe to deal a very high amount of damage to them.
=== Kotomo Summons ===
Below is a list of characters that can be summoned by using Kotomo Bait. Functioning similarly to Summoner Orbs, these characters exist on the battlefield for approximately 10-15 seconds after being summoned and help the player that summoned them in some way. All Kotomo have an equal chance of being summoned.
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Cowltessa 	Debuted in KotomoCharacter owned by Cowltessa, the Fashionista Kotomo, is a Bug-type Kotomo. When summoned, Cowltessa will elegantly walk around the stage while choosing a target. When the target is chosen, Cowltessa will attack by weaving webbing from the silk around its neck, ensnaring them in the webbing and rendering them immobile. This leaves the target open to attack from other players, not for very long, as Cowltessa will then attack with a powerful kick, dealing heavy damage but breaking them free of their webbing.
Pubble 	Debuted in KotomoCharacter owned by Pubble, the Floating Kotomo, is a Water-type Kotomo. When summoned, Pubble, being too cute to hurt people, will run around and lick fighters' faces, both allies and opponents, healing 5% of damage to them. After ten seconds, Pubble will disappear.
Pseubble 	Debuted in Fantendo Smash Bros. SoulCharacter owned by Pseubble, the Imitator Kotomo, is a Shadow-type Kotomo. When summoned, it appears identical to Pubble at first, sharing its model and animations. Once an opponent gets close, the camera zooms in on Pseubble as it reveals its true appearance, grabbing ahold of the fighter with its claw as it slams them into the ground, dealing heavy damage and instantly KOing any fighter over 100%. If ten seconds pass without any opponent coming close, Pseubble will reveal its true form and grimace at the camera before disappearing.
Deseptin 	Debuted in KotomoCharacter owned by Deseptin, the Mirage Kotomo, is a Ground and Shadow-type Kotomo. When summoned, Deseptin will hover in the background, then vanish while summoning a sandstorm that blows across the screen for several seconds. During the sandstorm, enemies will be blown to the left or right, with this direction swapping periodically, and a few twisters of sand will spawn at random spots on the stage, damaging enemies caught in them.
Mawlar 	Debuted in KotomoCharacter owned by Mawlar, the Devouring Kotomo, is a Shadow-type Kotomo. After being summoned, Mawlar sinks into the ground, turning invisible. From there, it attempts to devour enemies from below, and its appearance can be foreseen by a dark circle of shadow appearing below the target. If the opponent doesn't quickly move away from the circle, Mawlar will attack from underneath, dealing high amounts of damage before sinking back into the ground. Mawlar will attempt this 3 times before disappearing.
Kabumo 	Debuted in KotomoCharacter owned by Kabumo, the Soldier Kotomo, is a Bug-type Kotomo. Kabumo fights with powerful palm strikes that deal high knockback at close range, approaching enemies slowly in a battle-ready stance. When near an opponent, it can also jab with its horn, dealing high damage. Kabumo slowly approaches enemies if not currently in combat, and will disappear after attacking 5 times.
Nimbud 	Debuted in KotomoCharacter owned by Nimbud, the Aviator Kotomo, is a Wind and Magic-type Kotomo. After being summoned, Nimbud will fly gracefully to one side of the stage before conjuring a powerful gust of wind, which blows all fighters (except the summoner) towards the other side of the stage, and potentially off the screen. Though the wind is very strong, it is possible for fighters to counteract it by running against it, though this will severely hamper their offensive capability. After about 10 seconds of causing this blustery storm, Nimbud flies away.
Fuguli 	Debuted in KotomoCharacter owned by Fuguli, the Explosive Kotomo, is a Water and Flame-type Kotomo. When summoned, Fuguli falls to the ground and flops around, being a fish and therefore unable to move. It pulses red on a countdown, and will detonate into a massively damaging explosion that hurts all fighters nearby, regardless of alignment, when the countdown reaches its limit. It can be picked up and thrown like an item, but will only detonate until its countdown is finished. After exploding, it will disappear, since it's dead.
Rhomidens 	Debuted in KotomoCharacter owned by Rhomidens, the Flyfortress Kotomo, is a Light and Shadow-type Kotomo. When summoned, Rhomidens slowly descends from above and causes its pre-evolution, Rhomid, to spawn on the stage. The Rhomid will cause damage on contact, but can be destroyed if attacked. After enough time, all of the Rhomid fire pillars of light into the air, before Rhomidens and the Rhomid warp away.
Temphyr 	Debuted in KotomoCharacter owned by Temphyr, the Hurricane Kotomo, is a Wind and Electric-type Kotomo. When summoned, Temphyr appears in the background and creates a windstorm, creating harsh wind that pushes all fighters with it, and causing occasional lightning strikes that greatly damage enemies. After 5 seconds of the windstorm, the winds settle and Temphyr disappears.
Trojester 	Debuted in KotomoCharacter owned by Trojester, the Hacker Kotomo, is a Digital and Psychic-type Kotomo. When summoned, Trojester uses its digital warping ability to glitch the very game itself, causing the enemy to gain purposefully laggy movement. Additionally, some textures will become corrupted and replaced with purple-and-black checkerboards, and the music becomes stuttery and bass-boosted. Random animations can also be replaced with T-Poses, but this is rarer. After 10 seconds, Trojester disappears, reverting the game back to normal.
Taurigo 	Debuted in Kotomo: Abandoned TalesCharacter owned by Taurigo, the Headstrong Kotomo, is a Mythic-type Kotomo. Taurigo attacks by running up to the nearest target and charging up powerful head charge after being summoned. Though this attack is avoidable, Taurigo will repeatedly carry out the attack should their first attempt fail, trying up to 5 times. If/when successful, the targetted player will take massive damage and knockback, likely being launched off the stage before Taurigo disappears.
Magicene 	Debuted in Kotomo: Abandoned TalesCharacter owned by Magicene, the Magic Hat Kotomo, is a Magic and Psychic-type Kotomo. Upon being summoned, Magicene latches onto a target by resting on their head. At this point, the target player becomes helpless as Magicene takes control of their movements. Sometimes, Magicene will force the player to walk off stage or towards other fighters to be attacked, while other times the player will still be able to control their character but with rapidly reversing and inversing control inputs. All the while they will take minor residual damage. This lasts about 10 seconds before Magicene despawns.
Auroroar 	Debuted in Kotomo: Abandoned TalesCharacter owned by Auroroar, the Aurora Lynx Kotomo, is a Ice and Light-type Kotomo. Upon being summoned, Auroroar walks across the stage, approaching opponents and blowing icy mist that damage and freeze enemies solid. Additionally, it leaves a temporary icy trail where it walks, causing all fighters to gain slippery physics while walking on it. After 10 seconds, Auroroar disappears, but its icy trail remains for another 5 seconds.
Bouconut 	Debuted in Kotomo: Abandoned TalesCharacter owned by Bouconut, the Coconut Tank Kotomo, is a Plant and Metal-type Kotomo. Upon being summoned, Bouconut will walk slowly across the stage, obstructing enemies and serving as a platform for the player. When it sees an opponent at ground-level, it will curl up into a ball and slowly roll forwards until it reaches the edge of the stage, flattening anything in its way. After 10 seconds, it will disappear.
Dizzium 	Debuted in Kotomo: Abandoned TalesCharacter owned by Dizzium, the Spinner Kotomo, is a Metal and Psychic-type Kotomo. Upon being summoned, Dizzium will start spinning rapidly, forming a psychic tornado around it that slowly moves along the stage and sucks opponents inside, damaging them and launching them out. After moving across the whole stage, Dizzium will stop spinning and disappear.
Spectrafly	Debuted in Kotomo: Elements of LifeCharacter owned by Spectrafly, the Spectrum Kotomo, is a Bug and Water-type Kotomo. Spectrafly will hover in the air above the stage and attack with beams of rainbow light, either firing a few fast beams directly at enemies, firing a fan of lasers across the screen, or firing a mass of lasers downwards. After using all three attacks, Spectrafly will fly away.
Himalagus 	Debuted in Kotomo: Elements of LifeCharacter owned by Himalagus, the Snow Lord Kotomo, is a Ice and Magic-type Kotomo. Raising its wand into the air, Himalagus attacks by creating a snowstorm on the stage, raining down small, medium, and large snowflakes. The snowflakes deal increasing damage by size, with the largest having a chance to freeze opponents. After 5 seconds have passed, Himalagus stops the snowstorm and disappears.
Nebulor 	Debuted in Kotomo: Elements of LifeCharacter owned by Nebulor, the Igniting Kotomo, is a Flame and Poison-type Kotomo. Nebulor attacks by covering a large portion (over half) of the stage in a toxic smoke cloud. Players inside the smoke cloud will take repeated damage from the toxins in the smoke, and they will also be unable to see themselves through the smoke. Afterwards, Nebulor ignites the smoke cloud, causing a powerful, fiery explosion that damages all players unable to escape the smoke in time.
Paramati 	Debuted in Kotomo: Elements of LifeCharacter owned by Paramati, the Thirty-Eyed Kotomo, is a Bug and Psychic-type Kotomo. Upon being summoned, Paramati will teleport to random points of the stage, releasing psychic bursts that cause nearby opponents to fall asleep. After 10 seconds, it will disappear.
Solanoctis	Debuted in Kotomo: Elements of LifeCharacter owned by Solanoctis, the Detoxing Kotomo, is a Plant and Poison-type Kotomo. Solanoctis will "grow" out of the ground and summon a detoxing aura around it, curing the summoner and their allies of stat drops and slowly recovering their health while inside the aura. Solanoctis will leave after 10 seconds, but can be sent away prematurely if enemies repeatedly attack it.
== Cards ==
Where previous Fantendo Smash Bros. games have included Trophies or Spirits, Fantendo Smash Bros. Soul features Cards, collectible tokens featuring a wide variety of characters and items from Fantendo projects. Cards can be collected via a range of means, such as completing Challenges. Once collected, Cards can be viewed in the Card Album.
The player is able to collect duplicate cards, theoretically being able to obtain a maximum 99 of any given card. This is where one of the main features of collecting Cards comes into play - trading. By connecting to another player's system via local wireless or internet, players can trade cards with each other with the aim of filling out their album.
== Gallery ==
This gallery includes all new character art created specifically for this project.
File:FSBSoul_Unten.png|Unten by Spheal
File:FSBSoul_Zerita.png|Zerita by Spheal
File:FSBSoul_Kaio.png|Netnu by Spheal
File:FSBSoul_Volt.png|Volt by Spheal
File:Punch2022.png|Punch by Spheal
File:Lylyth(censored)KGR.png|Lylyth's new design by Crakabo
File:FSBSoul_Anna_Snowpops.png|Anna Snowpops by Spheal
File:Pronto_by_spheal.png|Pronto by Spheal
== Trivia ==
*The game was first announced on August 4th 2021 under the working title of Fantendo Smash Bros. Development died down quickly and the game was placed on hiatus for several months, before being kickstarted again in April 2022 during the celebrations of Fantendo's 15th Anniversary.
*Fantendo Smash Bros. Soul marks the first playable appearances of many characters in the Fantendo Smash Bros. series. A full list of newcomers can be seen here.
**Fantendo Smash Bros. Soul also marks the first time Doomulus Sphealine, Lahavas and Merritorry have appeared in Fantendo projects.
*Although Quentin Lustrum was considered for the roster, he was canonically banned from participating due to being wanted by police for numerous accounts of murder. He also didn't show up for any of the interviews or auditions that fighters have to go through to compete since he was and still is on the run. Despite this, his gun, Trevor, is in the game as an item.
*Lylyth's design in this game was altered from her design in KillGames: Rechained. According to the developers, "Fantendo Smash Bros. Soul is for good boys and girls of many ages, so we toned down her design to keep a teen rating."
*Aliril's up special, Gravity Flip, became somewhat of an inside joke among the Soul Team, spawning various memes regarding the bizarre nature of the attack.
*The reason London was added was primarily to poke fun at the fact that New York City is a reoccurring stage in the Fantendo Smash Bros. series for some reason. Of the candidates, London was the one that won out since half of the development team was British.
=== Scrapped Features ===
*A playable Rundrake from the Kotomo series can be found in the game's files. It is able to be selected via hacking, but most of its moves are non-functional or will crash the game when used.
*An image and description for a Darkberry exist in the game's files, with the description reading, "An angry little berry from Bloom & Doom Seed Co. When thrown at opponents it will explode into a dark mist that will temporarily reverse their controls.". This hints that the Darkberry was intended to be included as an item, but was likely scrapped due to the cancellation of the development of its origin game, Garden Warfare III - Clove & War.
**Its function of reversing enemy controls when thrown seems to have been repurposed for the Hypnoslimoo item.
*An image and description for a bottle of Flow Soda exists in the game's files, with the description reading, "The popular drink bursting with flavour and rhythm! It's also highly toxic, and can be thrown as a molotov cocktail by fighters. On impact with enemies, it will explode and leave a poison effect that chips away at their health.". Like the Darkberry, this implies it was planned to be included as an item, but was likely scrapped due to its similarity to the existing item Rage Soda, and the concept was reused for S.O.D.A.'s moveset.
*An unused model of a Honey Flavor Sprite from Sugar Cannon suggests that the Honey Flavor Sprite was once intended to be part of Merrin's or Frysisca's moveset.
*An icon depicting Saeko from Heirs to the Wrath can be found in the game's files, suggesting she was intended to be playable at one point.
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