105731-change-needed

== Content ==
			
So imagine your familiar with MMO's. Now imagine you have just taken your first leap into the great world of wildstar. You absolutely love PvP and find after level 6 that you are just enjoying doing nothing but PvP. Now, imagine at level 24 you get an awesome shoulder piece from one of the PvP battle lewts. Your pretty stoked, then you notice that there are two open water rune slots. Okay so you haven't done much content at this point, and you really don't have all that much gold because PvP doesn't exactly pay well, but hey who needs gold when you got the cool lewts and prestige points for the rest?
 
But regardless your new to this land, you're not entirely sure how all the systems work yet. And now you have just got this awesome piece of armor that you really want to deck out to be even better in PvP. Your going to end up using it for ten levels if you are like me and only want to use PvP gear. And everyone who levels using strictly PvP knows that it takes a decent amount of playtime to gain said levels, so you figure it would be worth it to pimp it out. Okay so being familiar with MMO's you immediately head over to the auctioneers/commodities exchange. Proceed to look up water runes and see that there are none for anywhere around your level being sold.
 
So you figure well it has to be craftable so you head to the crafting stations and sure enough theres a rune crafting table, and even better it tells you what you need to aquire before you make it. So selecting the Water rune PvP defense I proceed to write down the ingrediats and trudge back to the Commodities exchange. Where I find the water sigils and buy them and then look for the level 10 rune fragments I need and find them at almost 4 gold a pop.. That's kinda spendy for a small time low level PvPer like myself, so I decide to ask the advice chat about it.
 
My first question was what was the easiest way to get the fragments I needed? I get a couple of laughs, a few what level are you, and some sort of raid they wanted me to run. I explain my level and why I needed them and basically get laughed out of the server with the replies I got. Apparently anyone who tries to rune under 50 is a moron. A few people laughed because they said it wasn't worth it if I was going to outgrow the gear in just an hour. They obviously didn't understand that I was only using PvP gear and 10 levels takes a few days for my slow pace gameplay. I never did get even one rune for the slot, just got laughed at. Now I understand I'm new, and I also understand this particular character only being PvP limits me on the content I have seen so far. (I have a PvE character that I am slowly leveling while at work) however it is a little annoying to have a game system in place, that applies to lower levels without the economy being priced enough to use it, or the drop rate of salvaged items to utilize it(They told me I could salvage them but it would take a long time)
 
TLDR; While this isn't a HUGE deal by any means, and I am certainly not going to R-quit because of such a small thing, it is something that should be looked at to be polished. Whether it is just that armor and weapon rune slots don't start appearing until level 50, or the rune system gets an overhaul to allow the lower levels to utilize it to its potential is up to carbine, however having a system that cannot be used but is introduced is like saying there is cake, and never being able to eat it.	
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			I honestly wouldn't bother with runing while you level. Save your money/gold for your level 50 gear. You'll replace leveling gear pretty quickly. 	
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You get run slots from level 15 on.
 
But you burn through gear so quickly most people feel it is a waste to rune below level 50.
 
However, Carbine have stated on the forum (don't remember the thread) that they are exploring the possibility of vendor runes that are weaker (and correspondingly cheaper) than the crafted ones.  So that people have a cost effective way to augment their rune slot equipment even before level 50.
 
I don't remember if they posted a time frame for this, or an update about whether that is the solution they are going with.
 
[Edit]
 
Armor Rune Fragments and such are rather rare.
 
But should get plenty of signs and basic rune fragments to fill all your slots with Stat Runes just from goofing off in game.
 
I been filling rune slots since level 30.
			
				
	Edited August 4, 2014 by Karamethien	
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{| class="blockquote"
So imagine your familiar with MMO's. Now imagine you have just taken your first leap into the great world of wildstar. You absolutely love PvP and find after level 6 that you are just enjoying doing nothing but PvP. Now, imagine at level 24 you get an awesome shoulder piece from one of the PvP battle lewts. Your pretty stoked, then you notice that there are two open water rune slots. Okay so you haven't done much content at this point, and you really don't have all that much gold because PvP doesn't exactly pay well, but hey who needs gold when you got the cool lewts and prestige points for the rest?
 
But regardless your new to this land, you're not entirely sure how all the systems work yet. And now you have just got this awesome piece of armor that you really want to deck out to be even better in PvP. Your going to end up using it for ten levels if you are like me and only want to use PvP gear. And everyone who levels using strictly PvP knows that it takes a decent amount of playtime to gain said levels, so you figure it would be worth it to pimp it out. Okay so being familiar with MMO's you immediately head over to the auctioneers/commodities exchange. Proceed to look up water runes and see that there are none for anywhere around your level being sold.
 
So you figure well it has to be craftable so you head to the crafting stations and sure enough theres a rune crafting table, and even better it tells you what you need to aquire before you make it. So selecting the Water rune PvP defense I proceed to write down the ingrediats and trudge back to the Commodities exchange. Where I find the water sigils and buy them and then look for the level 10 rune fragments I need and find them at almost 4 gold a pop.. That's kinda spendy for a small time low level PvPer like myself, so I decide to ask the advice chat about it.
 
My first question was what was the easiest way to get the fragments I needed? I get a couple of laughs, a few what level are you, and some sort of raid they wanted me to run. I explain my level and why I needed them and basically get laughed out of the server with the replies I got. Apparently anyone who tries to rune under 50 is a moron. A few people laughed because they said it wasn't worth it if I was going to outgrow the gear in just an hour. They obviously didn't understand that I was only using PvP gear and 10 levels takes a few days for my slow pace gameplay. I never did get even one rune for the slot, just got laughed at. Now I understand I'm new, and I also understand this particular character only being PvP limits me on the content I have seen so far. (I have a PvE character that I am slowly leveling while at work) however it is a little annoying to have a game system in place, that applies to lower levels without the economy being priced enough to use it, or the drop rate of salvaged items to utilize it(They told me I could salvage them but it would take a long time)
 
TLDR; While this isn't a HUGE deal by any means, and I am certainly not going to R-quit because of such a small thing, it is something that should be looked at to be polished. Whether it is just that armor and weapon rune slots don't start appearing until level 50, or the rune system gets an overhaul to allow the lower levels to utilize it to its potential is up to carbine, however having a system that cannot be used but is introduced is like saying there is cake, and never being able to eat it.
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Very valid point.
Why have it if it's not worth it? If everything else drops why not completed level appropriate runes?	
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			I believe there was some discussion about removing runes on lower level gear, but in reality just ignore them if you think it's too expensive right now. Why even have stats on the gear if you're going to replace it. If you use the basic stat runes (which you can get mats for by salvaging any gear 15+, and the elements drop off NPCs) you will be fine. Don't think too hard about it.	
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Maybe, but as a strictly PvP character it doesn't really allow for me to use the system. And it is not designed in such a way that you can buy into it on a first character basis. So for me its a useless system until I level to endgame just to touch it. Hence why allow it at lower levels at all, or show the carrot that early?
 
Again not a huge deal, and not something that's going to break a game I am enjoying so far for me. Just a very small polish needed to the system of runes. If it is going to be for end level players then make it strictly end level players, if they want it to be a valid stat upgrade system for lower levels as well as higher, then make it more accessible to the lower level crowd. Eventually I will get to end game, I always do. But for now its useless to me and any gear I get with rune slots are useless, so why have it at all.	
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At the end of every PVP match what reward do players get?
 
I'm assuming that they have the equivalent of WoW honor points? anything else? If there isnt anything else how about this: add in a loot bag as a reward.  Players have the choice (not that RNG roll crap that you see with challenge rewards) but an actual choice of picking a sack of scavenged materials or a bag of crafting materials or a bag of whatever.  For the people who PVP and only PVP these bags would give them the items that are normally found while doing PVE but not while doing PVP.  The contents would probably have to be randomized a bit so that it would match the drop rate of the materials out in the world.  You do a match and in the bag you might get a sign of air and some ore chunks, the next match you get the same type of bag but instead  you get some wood and some rune fragments, and so on.  I do think that it would have to have a bit of RNG to keep the PVE people who need mats but hate PVP out of PVP, but just enough to keep the pvp people happy with a decent amount of mats but not so much that they can flood the market more then the PVE people.
 
 
...or something like that
 
EDIT: another thing would be in pvp matches just have players that are killed drop loot just like out in the world. It wouldnt come from stuff they are carrying of course.  You kill a player in a pvp match or in world pvp then BAM they drop 5 ore chunks. They dont have to be a miner, they dont have to have the stuff in their inventory bag, the system just does its RNG magic and the stuff drops. 	
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{| class="blockquote"
You get run slots from level 15 on.
 
But you burn through gear so quickly most people feel it is a waste to rune below level 50.
 
However, Carbine have stated on the forum (don't remember the thread) that they are exploring the possibility of vendor runes that are weaker (and correspondingly cheaper) than the crafted ones.  So that people have a cost effective way to augment their rune slot equipment even before level 50.
 
I don't remember if they posted a time frame for this, or an update about whether that is the solution they are going with.
 
[Edit]
 
Armor Rune Fragments and such are rather rare.
 
But should get plenty of signs and basic rune fragments to fill all your slots with Stat Runes just from goofing off in game.
 
I been filling rune slots since level 30.
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Wait, there's rune slots?
 
When did they put this in?!	
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Meh okay as long as its being looked at, works for me. By October I will be end level and it won't matter, but helps that the future generations don't have to worry about it.
 
Also as a side note please fix the remembering settings thing, because not once since I have been playing have my settings been kept, which is annoying, and yes I have looked at the fixes and it did not work.	
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