Ironsing

==Description==
Ironsing is an Attunement based around the ability to harness and manipulate metal, commonly used by Blacksmiths around the Luminants. It applies metal rods to enemies, allowing for a variety of interactions depending on the chosen Talents. 
==Obtainment & Training==
Ironsing can be trained with a combination of Ferrofluid and Ironsing mantras.
The Attunement Trainer can be found inside a tower on the left side of the end of the bridge at Miner's Landing, on the path to the Starfield Veldt. This bridge always spawns two Brainsuckers. To unlock Ironsing, you must first have a Pluripotent Alloy. Then, talk to the blacksmith at Miner's Landing. He will say that a friend of his is looking for a Pluripotent Alloy. If you have obtained Ironsing before, obtaining a Pluripotent Alloy and talking to the blacksmith is not required. Go to the trainer and he will tell you that he is looking for 6 ores. 
The ores you need are:
*Iron
*Gold
*Erisore
*Irithine
*Astruline 
*Umbrite 
After you give him these ores, he will give you an Alloyed Elixir. Drink the Elixir, and you will unlock Ironsing.
Along with all other elements, users can see their Mantras becoming stronger with practice:
* At Ironsing level 1, players will receive the Ironsinger Talent. This allows players to use 0-star Ironsing mantras.
* At Ironsing level 20, players will receive the Adept Ironsinger Talent. This allows players to use 1-star Ironsing mantras.
* At Ironsing level 30, players will receive the Expert Ironsinger Talent. This allows players to unlock 2-star Ironsing mantras.
* Finally, at Ironsing level 50, players will receive the Master Ironsinger Talent. This finally allows Ironsing users to unlock the last category, 3-star Mantras.
DO NOT LEAVE THE TEXT BOX BEFORE RECEIVING THE ELIXIR. Doing so will cause the trainer to consume your ores without giving you the potion. 
The easiest way to obtain all ores without visiting The Depths is to visit the cave in Songseeker Wilds and kill Mineskippers, which can drop all the ores necessary or alternatively you can obtain them from the saramaed hollow (needs testing Im not sure if iron and gold are there).
==Mantras==
===Combat Mantras===
Media	Name	Card Description 	Ether Cost	Damage Type 	Effect
 	Metal Eruption
(☆☆☆)	A flurry of metal spikes. 	45 Ether 	Metal + Slash + Bleed	Stomp the ground, causing a flurry of metal spikes to erupt forward.
*Deals 37 DMG at 5 lvl, 0.5s windup and 15s CD
*By rotating your view, you can reangle the mantra to catch rolls.
*Can be modified with Cloudstones/Stratus Stones to increase the size of the eruption.
*Can be modified with Aeon/Eternal Logstones to extend its longevity, which was useful in the past because the eruption was collidable, but it is not anymore.
*Deals 14.5 posture damage. Heavily reminiscent of the legacy Frostdraw mantra, Ice Eruption.
 	Needle Barrage
(☆☆☆)	A barrage of metal rods. 	30
Ether 	Metal + Slash 	Jump into the air before throwing out 3 projectiles towards the location of the cursor.
*Deals 27 DMG at 5 lvl if all 6 needles land
*0.63s Windup, 16s CD
*6 Needles at 5 lvl.
*Applies Metal Rods on hit.
*Can be modified with a Blast Spark to cause the mantra increase amount of needles fired but removing the jump.
**This variant keeps the user's momentum.
**Somewhat similar to Flamecharm's Fire Gun mantra.
*
File:Needle Barrage Blast Spark.gif|Blast Spark
 	Metal Kick
(★☆☆)	A powerful kick laced with metal 	30 Ether 	Metal + Bleed 	Jump vertically into the air before slamming down with an axe-kick, dealing moderate damage and applying knockdown to any targets hit. 
*Can be modified with a Spring Spark that causes the mantra to perform a faster drop-kick that doesn't apply knockdown.
*Both Versions of Metal kick deals 45 dmg, 13s CD
*Spring Spark has wind up of 0.5 sec and non spark 1s
*
File:Metal Kick Spring Spark.gif|Spring Spark
 	Metal Rain
(★★☆)	Unleash a rain of metal rods down below. 	50 Ether 	Metal 	Rain down a incredible amount of metal rods from the sky, dealing light damage rapidly.
*Deals 153 DMG at 5 lvl, 3 posture per hit (if everything lands),
*1.35s wind up, 20s CD, 3.3s CD
*Hits around 22-23 times (if every mental rain projectile hit).
*Applies Metal Rods on hit.
*Comparable to Thundercall's Bolt Piercer mantra.
*Can be modified with Aeon/Eternal Logstones to extend its longevity.
*Can be modified with Crystal/Pefect Lenses to extend its range.
 	Caltrops
(★★☆)	Sharp metal traps. 	50 Ether 	Metal + Bleed 	Throw out 6 caltrops upon use, which stay on the ground for a while.
*Deal 15 DMG per flying caltrop, 21 dmg per laying down one. 0.75s wind up, 10s CD. Last 17s on ground.
*Functions similar to Galebreathe's Gale Trap mantra.
*Goes through block (and your character!) if cast closely to the target. 
*May be blocked or even parried off the ground.
*With the Laced Traps Talent (Caltrops and 45 Ironsing) will make the opponent slowed down and unable to jump if hit.
*Can be destroyed by enemies and the creators by M1'ing the caltrops, taking at least 2 hits for it to be destroyed.
*Can be modified with Cloudstones/Stratus Stones.
*Applies Metal Rods on every 2 hits. Caltrops that are laying down applying 1 metal rod per caltrop.
*Adds 1 caltrop per level up of the mantra, up to 8.
 	Firing Line
(★★☆)	Create a firing line of metal to light up your target. 	40 Ether 	Metal + Bleed 	Conjure up 5 rifles above them that begin to fire 3 salvos at any nearby target, dealing high damage if not parried.
*Deals 145 dmg at 5 lvl non spark 
*62 dmg at 5 lvl with Blast spark
*Both have 0.65s wind up and 15s CD
*Apply Metal Rods on hit.
*You cannot use other Mantras or M1 while this is active.
*Can be modified with Drift and Rush Shards, however, it does not increase the firing speed or projectile speed.
*Can be modified with a Blast Spark to cause the mantra fire a salvo from two cannons.
*
File:Firing Line Blast Spark.gif|Blast Spark
 	Oxidizing Rush
(★★☆)	Conjure metal swords and rush forward with them 	50 Ether 	Metal + Slash 	Conjure a vortex of blades before rushing forward, dealing moderate damage.
*Rapid-hitting mantra.
*Deals 103 dmg at 5 lvl, 10 posture total.
*0.6s windup, 13s CD
*Applies Metal Rods on hit.
 	Metal Fakeout
(★★☆)	Create a metal clone and appear behind your target. 	45
Ether 	Metal + Bleed 	Teleport behind a nearby target while leaving behind a metal clone before immediately stabbing the target.
*Deals 60 DMG at 5 lvl, 12 posture, 0.7s wind up, 12s CD
*Applies Metal Rod on hit.
 	Iron Quills
(★★☆)	Conjure metal from within, impaling surrounding entities. 	60
Ether 	Metal + Slash + Bleed	Send metal spikes piercing through your body, impaling all nearby targets. 
* Does 43 dmg at 5 lvl, 0.5s wind up, 10s cd.
* Doesn't break your momentum, meaning you can run while using it or vice versa.
* Despite blood particles appearing from your body, it doesn't actually deal damage to you when you use it. 
**The blood particles are always red, even if you have Alloyblood.
 	Metal Armament
(★★★)	Summon a blade of metal to swing alongside you. 	40 Ether 	Metal + Slash 	Coat the character's body and weapon in a fluctuating ironlike iron-bits. While active, a greatsword is conjured and moves as light attacks are being performed with an attack interval of 3 seconds.
*Deals 21 dmg at 5 lvl, posture 4 per hit, 0.35s wind up, lasts 20s, 30s cd
*Deep gems not proccing (Except Blue)
*Upgrading the level increases the duration of the mantra.
 	Metal Gatling
(★★★)	A deadly rush of several metallic rods. 	50 Ether 	Metal + Slash 	A gesture is performed on the right hand, causing a barrage of spikey metal beams to form from all angles and impale any nearby targets from all, dealing high damage.
*Deals 63 dmg at 5 lvl, 1.25s wind up, 14s cd.
*Can be parried and blocked.
*Applies Metal Rods on hit.
*Cannot be modified with any mantra modifiers.
 	Iron Slam
(★★★)	Conjure a giant rod of metal and slam it down. 	40 Ether 	Metal + Slash + Bleed	Form a large spikey iron rod before slamming it down forwards.
*Deals 73 damage at 5 lvl, 0.73s windup, 18s cd.
*Can be modified with Cloudstones and Stratus Stones to drastically increase the size of the rod.
*Block breaks at level 5.
*EXTREMELY BUGGY HITBOX
 	Iron Hug
(★★★)	Crush your opponents bones with an iron infused grab. 	50 Ether 	Metal + Slash 	Perform a short windup before tightly hugging the opponent, dealing damage before sending them away.
*Deals 67 dmg total at 5 lvl, 10 posture, 1s windup, 11s cd.
*The spell locks on to targets within a close frontal radius. Applies 5 Metal Rods 
*With the Metal Absorption Talent (30 Ironsing & Iron Hug), Iron Hug will absorb the opponents' armor.
*Matador procs against Iron Hug's hyperarmor.
 	Rocket Lance
(★★★)	Create a lance, impale your opponent, and send them flying.	35 Ether 	Metal + Slash + Bleed	After a small wind-up, conjure an iron claw on the character's left arm before thrusting forward, pushing back any targets in the way.
*Deals 70 damage at 5 lvl, 10 posture, 0.5s windup, 13s cd
*Comparable to Galebreathe's Gale Lunge mantra and Frostdraw's Ice lance mantra respectively.
===Mobility Mantras ===
Media	Name	Card Description 	Ether Cost	Damage Type 	Effect
 	Metal Rampart
(☆☆☆)	Summon a large metal pillar 	50 Ether 	Metal + Bleed 	Form a pillar from below, causing the character to ascend upwards as the pillar forms.
*Deals 40 DMG at 5 lvl, lasts 9s. 13s CD
*1.5s Windup
*The height of the pillar will depend on what is above the user.
*Can be modified with Cloudstones/Stratus Stones to extend its width.
*Can be modified with Aeon/Eternal Logstones to extend its longevity.
 	Metal Ball
(★★☆)	Create a metal ball and rush forward.	40 Ether 	Metal + Slash + Bleed	Encased in a metal ball, rush forward while knocking down any targets in the way.
*Deals 36 DMG at 5 lvl, 10 posture, 0.7s windup, 10.5s cd
*Covers around 100 studs of distance.
*Applies Metal Rods on hit.
*Can be modified with Aeon/Eternal Logstones to extend its longevity.
**Needs further testing.
===Support Mantras ===
Media	Name 	Card Description 	Ether Cost	Damage Type 	Effect
 	Iron Skin 
(★☆☆)	Coat your skin with metal to reduce harm. 	20 Ether 	N/A 	Taking stance, the character's body is hardened like metal, negating 90% of the damage taken during the entirety of the mantra's duration.
*During usage, the user is unable to move nor act.
*With the Intuitive Repairs Talent (25 Ironsing and Iron Skin), Iron Skin will cause armor and natural armor to be restored during the mantra's duration.
*Can be upgraded with Aeon/Eternal Logstones for increased duration.
Does not negate deferred, fire or fall damage.
 	Chain Pull
(★☆☆)	Manifest chains to brutally pull enemies towards you. 	50 Ether 	Metal + Blunt	Conjure a chain of metal from the right hand that pulls in any targets from the cursor. 
* Deals 31 DMG at 5 lvl, 5 posture, 0.5s windup, 13s cd.
* Can be modified with Crystal and Perfect Lenses to increase its range.
*Can be modified with a reversal spark, making it knock enemies away.
*Will not activate properly on certain mobs (namely Ferryman), consuming Ether but still dealing small damage and instantly restoring the cooldown, allowing for it to be spammed until you run out of Ether.
File:Chain Pull Reversal Spark.gif|Reversal Spark
 	Metal Turret
(★★☆)	An automated turret that fires at targets that that cross its sight.	100 Ether 	Metal 	Perform a gesture on the ground, erecting a turret that continuously fires a projectile at any targets in its sight.
* Deals 21 DMG per hit, 0.85s windup to cast.
* 0.55s windup between shots, lasts 20s 
* Each shot applies a Metal Rod on hit
* CD is 30s
* Can be modified with a Multiplying Spark to conjure two turrets instead of one
* Requires a ritual cast with one key.
* Can be modified with Aeon/Eternal Logstones to increase duration.
* Can be modified with Drift/Rush Shards to make turret spin faster.
File:Metal Turret Multiplying Spark.gif|Multiplying Spark
 	Metal Wisp(★★☆)	A servant of metal 	70 Ether 	N/A 	Conjure a metal wisp that regenerates armor durability. 
*Regenerates 10% FIXED % of armor at 5 lvl.
*Applies Metal Rods on vents.
*Requires a ritual cast.
*Armor Regeneration is scaled with level.
*Armor Regeneration will only be triggered when none of it is wasted. (After 5 seconds of not being hit)
==Talents==
Below is a list of all Ironsing exclusive Talents. Hybrid Talents are listed here.
<tabber>
|-|Ironsinger=
These are Talents found in "Ironsinger" Category."I obtained the lost art of Ironsinging."
Media	Talent 	Card Description 	Effect
 	Ironsinger 	Grants you the ability to command Metal as an Ironsinger. Press X to Pull on Metal Rods. 	Press X to pull targets with Metal Rods towards you.
 	Adept Ironsinger (20 Ironsing) 	You can now obtain 1-star Ironsinger mantras. 	N/A
 	Expert Ironsinger (30 Ironsing) 	You can now obtain 2-star Ironsinger mantras. 	N/A
 	Master Ironsinger (50 Ironsing) 	You can now obtain 3-star Ironsinger mantras. 	+5 Health FROM: Ironsinger
 	Alloyblood (100 Ironsing) 	You don't bleed like others do. Bleed damage is reduced by 30%. Blood loss is reduced by 75%. 	Alloyblood's effectiveness scales with your Ironsing, having less effectiveness if you do not meet the requirements for it. The blood visual effect when you get hit by an attack that deals bleed damage is now light grey. Turns Bloodrend mantras blue-ish grey.
 	Ironclad Punishment (45 Ironsing) 	Your Ironsing mantras deal more posture damage to enemies the more armor durability they have.	The higher durability your enemy has, the more posture damage they take.
 	Laced Traps (Caltrops, 45 Ironsing) 	People hit by your 'Caltrops' cannot jump and are slowed for a small duration. 	People hit by your 'Caltrops' mantra cannot jump and are slowed for a small duration.
 	Metal Shackles (15 Strength, 45 Ironsing) 	Guardbreaking an opponent prevents them from receiving speed boost for 5 seconds. 	Guardbreaking an opponent will prevents them from receiving speed boost for 5 seconds.
 	Oh the Irony (Taunt, 40 Charisma, 55 Ironsing)	Opponents affected by 'Taunt' receive double iron rods for the duration. 	The debuff given by the "Taunt" Mantra now doubles incoming iron rods.
 	Piercing Metal (POWER 13, 60 Ironsing) 	Deal additional armor damage to enemies per metal rod affecting them. 	Deal (???) more armor damage to enemies per metal rod affecting them.
 	Thornmail (45 Ironsing) 	Getting flourished applies a metal rod on your attacker. 	Apply rods on your attacker when you are flourished.
|-|Adaptive Arsenal=
These are Talents found in "Adaptive Arsenal" Category."I seek the qualities of Adaptive Arsenal."
Media	Talent 	Card Description 	Effect
 	An Ironsinger's Instinct (75 Ironsing)	Successfully dodging an attack coats you in metal and reduces the damage of the next attack taken.	Upon dodging, reduce the damage taken from the next attack.
 	Exposed Durability (60 Ironsing) 	Deal 10% more damage to opponents with no armor durability left. 	Increased damage Talent
 	Phantom Edge (75 Ironsing) 	Your weapon M1's have +0.25 range. 	Increased weapon range.
|-|Metallurgist=
These are Talents found in "Metallurgist" Category."Metal itself is my shield, whichever form it may take."
Media	Talent 	Card Description 	Effect
 	Heavy Shoulders (55 Ironsing) 	If your opponent has 3 or more rods, their dodges are slower. 	If your opponent has 3 or more rods, their dodges are slower.
 	Intuitive Repairs (Iron Skin, 25 Ironsing)	Your 'Iron Skin' repairs armor while it's active. 	Iron Skin regenerates your regular armor's and your natural armor's durability(from Chitin and Exoskeleton).
 	Metal Absorption (Iron Hug, 45 Ironsing) 	Your 'Iron Hug' also absorbs armor from the enemy. 	Landing the Iron Hug mantra will absorb armor from the enemy.
 	Metal Eater (50 Ironsing) 	When you have no ether, consume Armor durability to cast your Ironsing mantras. (+5 Elemental Intensity) 	You can sacrifice some of your armor durability to cast mantras when you're out of ether.
 	Metal Thief (50 Ironsing) 	Pulling an opponent absorbs a portion of their current Armor durability. 	Pulling an opponent absorbs a portion of their current Armor durability.
 	Polished Armor (75 Ironsing) 	You receive 5% less damage when your Armor protects you from an attack and has over 90% durability. This 5% will scale up to 10% less damage at 100 MTL.	Damage reduction starts at 5% damage reduction and gains 0.05% per point in Ironsing. This means that you'll have 8.75% damage reduction when meeting the requirements for this Talent.
|-|Rending Needle=
These are Talents found in "Rending Needle" Category. (You can only have one of these Talents, taking one prevents the others from appearing.)"I seek the qualities of Rending Needle."
Media	Talent 	Card Description 	Effect
 	Rending Needle: Conductor (75 Ironsing)	5 metal rods will combine into a conductor rod. If the enemy uses an non-Ironsing elemental mantra, they're dealt their elemental back in turn.	+1 Posture FROM: Ironsinger
 	Rending Needle: Impaler (75 Ironsing) 	If an enemy is affected by 5 or more metal rods, your Ironsing Pull instead pulls out all of the rods for massive damage. 	+1 Posture FROM: Ironsinger
 	Rending Needle: Jailer (75 Ironsing) 	If an enemy has 5 or more rods, your Ironsing Pull will restrain them instead of pulling them. 	+1 Posture FROM: Ironsinger
|-|Scrapsinger=
These are Talents found in "Scrapsinger" Category."I seek the qualities of the Scrapsinger."
Media	Talent 	Card Description 	Effect
 	Gilded Path: Scrapsinger (35 Ironsing) 	Flourishing an enemy consumes any rods they have and siphons their armor to you per rod. 	When flourishing an enemy, you consume any rod on they have and steal their armor. Also turns your Ironsing mantras gold / yellow.
 	Artisan's Blade (Gilded Path: Scrapsinger, 45 Ironsing) 	Activating Scrapsinger forges a metal blade behind you for every 2 rods you consume. Metal blades will fire at a target upon landing an ironsing or metal infused attack. 	Activating Scrapsinger summons a metal blade for each 2 rod consumed that will fire at the target when landing an ironsing or a metal infused attack.
 	Masterwork (Artisan's Blade, 60 Ironsing) 	Successful hits from Artisan's Blades will proc metal rods and deal 50% more damage. 	Successful hits from Artisan's Blades will proc metal rods and deal 50% more damage.
 	Refine and Reuse (Gilded Path: Scrapsinger, 45 Ironsing) 	Consuming rods with Scrapsinger reduces incoming PEN against you for 14 seconds. Each rod reduces PEN by 5% multiplicatively. 	When consuming an enemy's rod, their PEN against you is reduced for 14 seconds by 5% for each rod multiplicatively
 	Songs Unforged (Gilded Path: Scrapsinger, 50 Ironsing) 	Your weapon criticals will now activate scrapsinger. 	Your weapon's critical attack activates scrapsinger abilities.
 	Reshape and Remold (All Scrapsinger Talents, 70 Ironsing)	Successful procs of Scrapsinger will increase the amount of armor damage your opponent takes. After hitting 10 stacks, the opponent will take +5% damage until the stacks drop below 10.	When sucessfully proccing Scrapsigner, your opponent takes increased armor damage until it reaches a cap of 10. When reaching the cap, your opponent takes +5% damage until your stacks decay.
</tabber>
==Trivia==
*Ironsing was first accidentally leaked in a weekly update, and later confirmed to be an upcoming attunement by Arch_Mage in a bug report later that day. 
**Prior to the leak, Ironsing was originally supposed to be an Oath, as stated by Arch_Mage
*Ironsing did not create the Ironclad. The Ironclad was constructed by shipwrights and shipped from The Central Luminant.
*Ironsing RODS lifetime is 30 seconds only. 
(You cant apply new rods over old ones that means you have to wait for old one to gone to apply new ones) 
*Iron pulls have 0.1s anim and 0.4s endlag on pull.
*On release, Ironsing had 12 mantras and 11 Talents, making it the most content lacking Attunement during its release.
*Ironsing is the only Attunement to have five 3-star Mantras.
*Needle Barrage is practically identical to Autumn Rain from Monad Studios' Rogue Lineage.
*Firing Line could be a reference to Oda Nobunaga from the Fate/Series, in which her signature move being shooting a line of matchlock rifles towards her enemy.
**It could also be a toned down version of an attack used by Gremmy Thoumeaux from the Bleach Series, where he summons an arsenal of guns behind him and shoots at an enemy. 
*Metal Gatling could be a reference to Katakuri's move called "Mochi Gatling" from the anime "One Piece".
*Ironsing is the fastest Attunement to obtain a Legendary Weapon, with the Ignition Deepcrusher released in the exact same update as Ironsing itself.
*Ironsing is one of two Attunements that does not have a Hero Blade, with the only other being Bloodrend. 
**Given the lore of Ironsing, Ironsing's Hero Blade would most probably be the most boring of them all. (or not)
*Alloyblood turns your Bloodrend mantras Gray.
*Ironsing is called 'Element' in the game's code.
*Using ores actually gives you a buff; the only ones that you can use as of now are Gold, Irithine and Erisore, but only one has a known effect. This is a holdover from Ironsings development time as an Oath, being initially heavily inspired by "Allomancy" a magic system based on ingesting metals from Brandon Sandersons "Mistborn" Series of books. 
**Gold gives a 10% damage buff and a gold particle effect. DMG buff applies only to m1, not to any of mantras (Lasts 25 sec)
**Using Irithine gives a green particle effect. Effects unknown.
**̶U̶s̶i̶n̶g̶ ̶E̶r̶i̶s̶o̶r̶e̶ ̶g̶i̶v̶e̶s̶ ̶a̶ ̶b̶l̶u̶e̶ ̶p̶a̶r̶t̶i̶c̶l̶e̶ ̶e̶f̶f̶e̶c̶t̶.̶ ̶E̶f̶f̶e̶c̶t̶s̶ ̶u̶n̶k̶n̶o̶w̶n̶.̶ (Bugged rn, you cant use it)
*Similarly to every other Wisp mantra, Metal Wisp gives the player a finger on the hand that casts the mantra.
*Ferrofluid, the item required to train Ironsing, is an actual real-life fluid attracted to magnetic forces, created by suspending iron or other magnetically-affected particles in a solution, usually oil.
*Caltrops in real life are small, spiked weapons originally used as early as the Roman times to be used against men and horses. Later versions of Caltrops were used in the second world war to deflate tires of automobiles.
*The icons for Ironsing Talents formerly featured the symbol for Frostdraw. It was replaced with a unique icon during the 30th of August, 2024 update, 466 days after the attunement's release.
*The support mantra: "Iron Skin" , especially in Scrapsinger variant might or might not be a reference to "The Indestructible Virgin" from Scissor Seven. https://scissorseven.fandom.com/wiki/He_Dachun
==References==
Category:Attunement