Sole Survivor

==Summary==
The Sole Survivor is the player character and main protagonist in Fallout 4. Depending on the player's sex selection, the Sole Survivor is either the husband or wife in a pre-War family and has a son, Shaun.
==Powers and Stats==
Tier:  physically. Weapons range from to 
Name: Sole Survivor, Nate or Nora (Final name is the player's choice)
Origin: Fallout
Gender: Player choice
Age: Over 210 years old (Due to being frozen in cryogenic stasis for 210 years), though physically around 30 years old
Classification: Human, Former War Veteran (Male), Former Lawyer (Female)
Powers and Abilities:
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|-|Sole Survivor=Superhuman Physical Characteristics, Chi Manipulation (Can channel chi into punches with Iron Fist) Social Influencing (Can force weaker humans to fight for them with the Intimidation perk; same as above for weaker mutated creatures and humanoids with the Wasteland Whisperer perk; same as above with the Animal Friend perk, except with animals; this ability is even better if the target is the opposite gender with the Black Widow/Lady Killer perk), Supernatural Luck (Is lucky enough that bullets occasionally bounce off of them and hit the opponent with the Ricochet perk), Weapon Mastery (Proficient with melee weapons as well as firearms), Expert Hand-to-Hand Fighter, Genius Intelligence, Regeneration (Low normally, Mid-Low when exposed to sunlight or when afflicted with radiation sickness), Summoning (Can randomly ending up summoning The Mysterious Stranger; can summon Institute Synths with the Institute beacon and the synth relay grenade), Hacking, Adaptation (Can adapt to most environments), Stealth Mastery (Sole Survivor can sneak past creatures like Deathclaws; their movements do not trigger floor-based traps and mines; going into sneak mode causes distant characters to lose sight of them; stealthy enough to silently pickpocket equipped items, even the clothing they're wearing and the weapons they're holding with the Pickpocket perk; completely undetectable while underwater due to the Aquaboy perk), Rage Power (Via the Nerd Rage! perk, which increases the Sole Survivor's durability and attack potency when at low health, along with temporarily slowing time around them), Empowerment (Via the Solar Powered and Night Person perks; guns with the Nocturnal Legendary effect; and the Durable Sludgepak increases the user's durability the more irradiated they are; Crusader of Atom and Inquisitor of Atom increases weapon attack potency while under the effects of radiation; the Legendary armor effect Rad Powered increases strength the higher the user's radiation levels are), Information Analysis (Via Awareness), Damage Reduction (Via various perks and Legendary effects), Partial Cyborgization (Via Adamantium Skeleton), Power Bestowal (Via the Inspirational perk and Live & Love magazines), Teleportation (Can teleport to and from the Institute), Immense Pain Tolerance (Can function normally with multiple broken limbs), Preparation, Minor Creation (Via Fortune Finder which can cause enemies to explode into a shower of bottle caps on death, and Scrounger which occasionally creates more ammo after using the last round in there clip.) 
|-|Equipment=Status Effect Inducement (Via Pickman's Blade and other equipment), Water Manipulation (Via the Thirst Zapper), Fire Manipulation (Via the Flamer, Shishkebab and other fire-based weapons along with weapons and armor with the Incendiary Legendary effect), Mind Manipulation (Can cause enemies to go into a frenzy with HalluciGen gas grenades, Fury grenades, the Berserk Syringe and critical hits with weapons that have the Enraging Legendary effect; can cause targets to become nonviolent with the Pax Syringe and can force targets to flee with the Yellow Belly syringe; the Persuasion grenade makes the target easier to persuade in dialogue), Flight (With a Jetpack), Self-Perception Manipulation (With V.A.T.S.), Invisibility (With Stealth Boys), Night-Vision, Underwater Breathing, Light Manipulation (Via laser weaponry and their Pip-Boy), Durability Negation (Via the Sword of Wonders and weapons with the Penetrating Legendary effect, as well as the Rifleman, Bloody Mess and Hunters Wisdom perks), Statistics Amplification (Can increase their stats with many different consumables, perks, and Legendary effects; deals over 2.5x regular damage when hitting a target with a critical hit with Better Criticals; hitting a target while sneaking results in a sneak critical hit, which does 3.5x normal damage on ranged attacks and up to 10x normal damage with melee attacks using the Ninja perk), Electricity Manipulation (Via the Tesla Rifle and weapons with modifications), Radiation Manipulation (Via the Gamma Gun, along with weapons with the Irradiated Legendary effect), Energy Projection (Via Energy weapons), Acid Manipulation (Via the Acid Soaker), Poison Manipulation (Via any weapon with the Poisoner's Legendary Weapon effect, and Kremvhs Tooth), Ice Manipulation (Via the Cryolator and other ice based weapons, along with any Legendary Weapon with the Freezing/Frigid effects and any armor with the Cryogenic effect), Lockpicking, Science, Medicine, Explosives and Survival expert, Duplication (Via weapons with the Two SHot Legendary effect, which turns doubles the projectiles fired from one shot), possible Longevity (Via the Mysterious Serum made from Lorenzo Cabot's blood and Ghoulish perk), Paralysis Inducement (Via the Iron Fist perk and the Lock Jaw syringe), Healing ( via various consumables like Stimpacks. can heal himself by cannibalizing corpses), 
|-|Resistances= Resistance to Radiation Manipulation, Energy Projection, Poison Manipulation, Ice Manipulation, Fire Manipulation, Plasma Manipulation, Electricity Manipulation and Explosion Manipulation with various perks and equipment
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Attack Potency: Wall level physically (Far tougher than a normal human, can fight large monsters in hand-to-hand combat), weapons range from Street level to Building level (Arsenal ranges from small handguns to large caliber weapons. The laser rifle is capable of turning people to ash and the Fat Man fires miniature nuclear missiles are capable of inflicting this sort of destruction, can enhance his/her attack power via consumables), Large Building level with the Big Boy (can fire up to 12 mini nukes at once with the Experimental MIRV Launcher). Radiation-based attacks ignore durability to some degree and plasma weapons deal damage on a molecular level
Speed: Peak Human with at least Superhuman reflexes and combat speed, Supersonic+ reflexes and combat speed with V.A.T.S. (The player can pull the trigger faster than a bullet), Speed of Light attack speed with Energy and Gamma Weapons.
Lifting Strength: At least Athletic Human (The players maximum carry weight can reach over 500 lbs), likely at least Class 1 with Power Armor (Can physically stand up to Deathclaws and similarly giant monsters)
Striking Strength: Wall level physically, weapons range from Street level to Large Building level
Durability: Wall level physically (Even unarmored, can withstand numerous bullets and explosions, and hits from large monsters), varies from Wall level to Small Building level with armor (Can withstand far more attacks than normal, including hits that can instantly vaporize ordinary people)
Stamina: Superhuman (Survives near-death situations without issue.)
Range: Standard Melee Range unarmed, extended Melee Range with melee weapons, Several Meters to several Hundreds of Meters with firearms and explosives
Standard Equipment:  A 10 mm pistol, a laser pistol, his/her Pip-boy, bobby pins and a screwdriver (for lockpicking), a few stimpaks, his/her Vault 111 jumpsuit, various power armor suits, and a .44 magnum, as well as a wide variety of additional weapons including various pistols, rifles, shotguns, sniper rifles, submachine guns, miniguns, laser weapons, gauss rifles, flamethrowers, grenades, knives, razors, swords, chainsaws, sword-shaped chainsaws, katanas, axes, spears, hammers, gauntlets, baseball bats, etc. Additionally has a wide variety of armor including stealth suits and power armor, and various consumables such as stimpaks and items/drinks/chems that enhance his/her stats. Also possesses venom that can be applied to weapons, stealth boys that render him/her invisible, and other miscellaneous items.
Intelligence: Extraordinary Genius (The Sole Survivor can build, operate, and hack complex machinery and futuristic weaponry, can craft a variety of potent drugs and explosives using the right materials, can create powerful robotic companions using the robot workbench)
Weaknesses: Standard human weaknesses, still subject to ordinary metabolic hazards such as radiation poison and drowning, Action points used to power V.A.T.S. must recharge over time if depleted. The newly designed Power Armor has a power source called Fusion Cores, which run out of power in a few minutes.  
Notable Attacks/Techniques:
*V.A.T.S. : Short for "Vault-Tec-Assisted Targeting System". While using V.A.T.S., the otherwise real-time combat is paused. Various actions cost Action Points, and the user can target specific body areas for attacks, inflicting specific injuries. When using V.A.T.S. against enemies, seven different areas can be targeted: the head, torso, left arm, right arm, currently held weapon, left leg, and right leg. However, there may be other points available when facing off non-humanoid creatures (e.g. robot combat inhibitors, ant antennae). When targeting a part, the screen displays a percentage of how likely the attack will hit the targeted area based on distance from the target, visibility of the targeted body part, and combat skill. The percentage of a hit cannot be any higher than 95%, so there is a small 5% chance to actually miss. Upon landing successful hits in V.A.T.S, it will charge up the Critical Meter, a Critical Hit will always hit and does increased damage.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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Category:Female Characters
Category:Fallout
Category:Regeneration Users
Category:Flight Users
Category:Invisibility Users
Category:Builders
Category:Radiation Users
Category:Geniuses
Category:Summoners
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Category:Knife Users
Category:Sword Users
Category:Chainsaw Users
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Category:Mace Users
Category:Social Influencers
Category:Poison Users
Category:Fire Users
Category:Energy Users
Category:Energy Weapon Users
Category:Energy Projection Users
Category:Solar Energy Users
Category:Paralysis Users
Category:Damage Reduction Users
Category:Power Bestowal Users
Category:Pain Users
Category:Preparation Users
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Longevity Users
Category:Duplication Users
Category:Durability Negation Users
Category:Electricity Users
Category:Acid Users
Category:Explosion Users
Category:Healers
Category:Empowerment Users
Category:Water Users
Category:Ice Users
Category:Cyborgs
Category:Stealth Masters
Category:Adaptation Users
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Category:Supernatural Luck Users
Category:Animal Users
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Category:Soldiers
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Category:Science Fiction Characters