Kerillian

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|-|Waystalker=
|-|Handmaiden=
|-|Shade=
|-|Sister of the Thorn=
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==Summary==
Kerillian is one of the five playable Heroes in Vermintide 2. In official media, she is always seen with her face covered, wearing a cloak and usually wielding a Longbow.
Enigmatic and sharp-sighted, Kerillian is a Wood Elf with little affection for others. She left her post as a Waywatcher in her ancestral home of Athel Loren, for reasons that are her own. Using her exceptional skills with a bow and blade to take down anyone perceived as a threat, she is as likely to kill you as she is to begrudgingly acknowledge your presence.
Kerillian has little patience to teach others, mainly focusing on her own path and improvement. Like all elves, Kerillian regards humans as nothing more than clueless children, and treats them accordingly, most often drenching her answers to their naive questions in patronizing sarcasm. 
Based on which Career the player chooses in-game, she is seen as either a Waystalker, resolved to perfecting her existing Waywatcher skills, a Handmaiden, who has whole-heartedly devoted herself to Isha, a Shade who has embraced her role as an exile, or a Sister of the Thorn who embraces the dark side of nature.Warhammer: Vermintide 2; 2018;
==Powers and Stats==
Tier: higher with Trueshot Volley | | , to with Infiltrate | , , possibly with magic
Key: Waystalker | Handmaiden | Shade | Sister of the Thorn
Name: Kerillian
Origin: Warhammer Fantasy
Gender: Female
Age: Unknown
Classification: Elf, Waystalker, Handmaiden, Shade, Sister of the Thorn
Powers and Abilities: Realm of Chaos: Slaves to Darkness; 1988; Description of the nature of Chaos itselfArchaon: Everchosen; 2015; Archaon's minions get transmutated and transformed by the Chaos Wastes
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|-|Base=Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Kerillian can wield a vast array of polearms, daggers, swords, shields, axes and more), Acrobatics (Can navigate tough terrain, and use her agility to dodge opponents), Enhanced Senses (Can sense enemies that are behind or out of view, able to detect the presence of specific enemies far from her position, Elves naturally have gifted senses that let them see further than most regular humans), possible Extrasensory Perception (Can sense corruption through the Winds of Magic. Likely has Witchsight, which allows a person to see another person's intent and thoughts manifest). High Pain Tolerance (Can still fight and run even with heavy wounds), Fire Manipulation (Through Fire Bombs, and Moonfire bow), Explosion Manipulation (Through bombs), Healing (Through Healing Draught and Medical Supplies), Durability Negation (Moonfire bow ignores armor), Absorption (Can gain temporary health from killing her foes), Weapon Control (Can summon her thrown javelin right back into her hands), Resistance to Corruption (Walked through a Warp portal with no visible mutations), Transmutation (Resisted the transmuting effects of Warp Lightning), Curse Manipulation (Has charms that reduce the cursing effects of grimoires), Life Manipulation and Soul Manipulation (Can survive having their soul drained by a Lifeleech), Empathic Manipulation and Disease Manipulation (Can resist the corrupting and disease-inducing effects of the Blightreaper), Poison Manipulation, Matter Manipulation (Can survive breathing toxic and transmutative effects of warp gas and being in close proximity to Warpstone, limited Resistance to Aethyr Manipulation (Dhar; Can traverse the Chaos Wastes with little difficulty, where Aethyr flows wildly and induces Corruption, Mutation, Madness, and Soul Manipulation)
|-|Waystalker=All base abilities plus Homing Attack (Kerillian fires arrows that seek her opponents through Trueshot Volley. Waystalkers are so precise that they can shoot through the gaps of armor), Stealth Mastery (Kerillian is a Waystalker, the elite of the Waywatchers, who themselves train for years to become masters of stealth in the forest), Regeneration Aura (Mid-Low; Very slowly regenerates her health when it's below half, this effect can also spread to allies), Damage Boost (Gains more physical power when out of ammo, can increase chance for critical hits, deals more damage to staggered enemies), Statistics Amplification (Has other skills that help her increase the cutting power of her attacks, as well as cleave through her opponents. Has access to numerous potions that can increase her strength, speed, and focus. Can use ale to increase her speed and defense, scoring headshots increases attack speed by 15%, killing special or elite enemies increases movement speed by 15%), Creation (Killing a special or Elite enemy with True Flight Volley, restores 30% ammunition) and Status Effect Inducement (When not using poison weapons, her arrows inflict bleed), Poison Manipulation (Hagbane arrows induce poison in the enemy).
 
|-|Handmaiden=All base abilities plus Improved Statistics Amplification (Has multiple talents that increase her speed and strength. Her Dash Ability allows her to move much faster than her opponents, and cut them without them even noticing. As such, those who are hit by her dash are induced with Bleed. Pushing or blocking an attack grants two strikes with 30% increased attack speed and 10% power, If she has not taken damage for 10 seconds, her power increases by 15% resetting if she takes damage)), Damage Boost (has perks that let her increase critical hit chance and critical damage), limited Intangibility (When she dodges, she can pass through enemies with Wraithwalk), Invisibility (Can become invisible after her Dash, and is briefly intangible while she's invisible), Healing (Heals allies faster and provides them with additional health), Aura (has an aura that regenerates her and allies stamina significantly faster)
|-|Shade= All base abilities plus Stealth Mastery, Invisibility (Shades are masters of stealth and act as spies and scouts for the Dark Elves. Kerillian's ability Infiltrate makes her undetectable to others around her, and essentially invisible. Can go invisible for three seconds after killing an enemy with a backstab), massive Damage Boost (When attacking from behind or attacking when invisible, Kerillian can one-shot equally durable man-sized opponents and deal heavy damage to larger opponents), Intangibility (While invisible, passes through enemies), Damage Reduction (Critical hits can reduce incoming damage by 20%), Statistics Amplification (Increases damage to poisoned or bleeding enemies by 20%, headshots increase damage by 10 percent, stacking up to 10 times, Critical hits increase movement speed by 20%), Teleportation (Using Shadow Step, her infiltrate allows her to blink a short distance)
|-|Sister of the Thorn= All base abilities plus Aethyr Manipulation (Lore of Ghyran and Ghur, can use spells Shield of Thorns and Curse of Anraheir), Statistics Amplification (Has many talents that increase the speed and cutting power of her attacks, when above 90% health, Kerillian has +15% attack speed. Also gains +20% stat boost to speed and strength when summoning plants using Radiance for 10 seconds), Damage Boost (Does 50% more damage to wounded enemies), Biological Manipulation (Sisters of the Thorn can concoct poisons that can cause bones to break, turn a man's blood into fire, bring intoxicating madness, or cause the body to rot from within), Summoning (Can use Curse of Anraheir to summon frenzied nature spirits to claw at her target), Plant Manipulation (Can manipulate plants at will. Can summon a shield of thorns to protect herself and also impede enemy movement), Life Manipulation, Absorption (Can absorb excess life force from slain enemies, can utter curses to sap people of their strength), Status Effect Inducement, Poison Manipulation (Her thorns can poison enemies and cause them to bleed excessively), Telekinesis (Can grab enemies and keeps them suspended in the air), Weapon Creation (Magically summons her spears), Curse Manipulation (Can utter curses that can drive a man mad or sap them of their strength)
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Attack Potency: Multi-City Block level, higher with True Volley (Can fight and kill Stormfiends like Grinderfists who scale to this feat. True Valley does heavy damage to even equally durable opponents) | Multi-City Block level (Should be as strong as before) | Multi-City Block level, Small Town level to Town level with Infiltrate (Should be as strong as before, Kerillian's damage when using Infiltrate skill is boosted 10 to 22x) | Multi-City Block level, Island level, possibly Large Island level with Magic (Should be comparable to other generic human mages. Should be able to damage Greater Daemons)
Speed: Massively Hypersonic (Can dodge Tzeentch's lightning and Grey-Seer Rasknitt's Warp Lightning), higher with Handmaiden's Dash
Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel)
Striking Strength: Multi-City Block level | Multi-City Block level | Multi-City Block level, Small Town level to Town level with Infiltrate | Multi-City Block level
Durability: Multi-City Block level (Can endure hits from rat-ogres and trolls) | Multi-City Block level (Should be as durable as before) | Multi-City Block level (Should be as durable as before) | Multi-City Block level (Should be as durable as before)
Stamina: Superhuman (Capable of fighting through hordes and hordes of enemies)
Range: Extended Melee Range with polearms, daggers, swords, shields, axes, Hundreds of Meters with bows and javelins, far higher with Waywatcher's Bow skill | Extended Melee Range with polearms, daggers, swords, shields, axes, Hundreds of Meters with bows and javelins | Extended Melee Range with polearms, daggers, swords, shields, axes, Hundreds of Meters with bows, crossbows, and javelins | Extended Melee Range with polearms, daggers, swords, shields, axes, Hundreds of Meters with bows, javelins and staffs
Standard Equipment: Potions, Bombs
Available equipment as Waystalker
Available equipment as Handmaiden
Available equipment as Shade
Available equipment as Sister of the Thorn
Intelligence: At least Above Average, likely higher. Has likely seen centuries of combat as a former Waystalker. Has learned to work together with her team. Has intimate knowledge of the forests and hunting, able to set traps and stalk. Likely Genius in combat, comparable to the rest of the Ubersreik Five, who can kill hordes of skilled enemies. Was skilled enough to face a Chaos Champion and a Skaven Warlord in melee combat.
Weaknesses: Is very arrogant and this can cause shortsightedness in a fight.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Glass Cannons
Category:Elves
Category:Warhammer Fantasy
Category:Bow Users
Category:Poison Users
Category:Biology Users
Category:Status Effect Users
Category:Life Users
Category:Characters
Category:Fantasy Characters
Category:Female Characters