Scampihorse

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==Locations==
==Characteristics==
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==Spells==
* Riveter: Deals 150~200 earth damage. Places 2-3 glyphs on the map. Standing on these glyphs causes the player to lose 200 power and enter unmovable state.
* Percussion: Deals ~500 air damage, pushes target back
* Rupture: Deals 500~1000 fire damage in a small AOE
* Drilling: Deals ~600 water damage, reduces effect duration by 1
==Strategy==
*Scampihorse starts the fight in an invulnerable state
*Each turn, if a player or summon is near him, he will cast Riveter which places 1-3 blue glyphs on the map.
**The glyphs cause any player standing on them at the end of their turn to lose 200 power and become unmovable.
**If Scampihorse starts his turn while players are standing on all glyphs, he will become vulnerable. It's possible this effect requires a player to also be standing next to Scampihorse (unconfirmed).
**Take note theres a 50/50 chance that in some fights you cant have a player standing next to Scampihorse after you activated the glyphs and in others you need a player next to Scampihorse all rounds.
*Scampihorse can deal up to 2k damage in total per turn.
*At the start of the fight, Scampihorse places a debuff on all characters, Hostility, that instantly kills them after 10 turns.
*WARNING: If the Hypercamp is in Gravity state, it will not cast its "Riveter" spell which invokes the glyphs and even if the glyphs are already present it will not become vulnerable at the start of its turn if it is in Gravity state
==Drops==
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