Climbing

Default: DX-5.
Climbing (DX/Average) is a skill used to climb mountains, rock walls, trees, the sides of buildings, etc.Basic Set: Characters, p.183 It's one of the best defenses against creatures that cannot climb or used ranged weapons--whether they're bears, raptors or zombies!See Zombies, p.121
It is referenced in GURPS Dungeon Fantasy 2: Dungeons pp. 7-8, on climbing in a dungeon environment.
== Climbing Examples ==
Type 	Modifier	Combat Speed
(in feet / second)	Regular Speed
(in feet / second)
Ladder, going up 	no roll 	3 rungs / sec	1 rung / sec
Ladder, going down 	no roll 	2 rungs / sec	1 rung / sec
Ordinary tree 	+5 	1 	1
Ordinary mountain 	+0 	1/2 	1/6
Vertical stone wallA rough stone wall 	-3 	1/5 	1/15
Modern buildingPer building floor or story, approximately. (Zombies, p.121)A falling PC can avoid a sudden and disappointing death by landing on a terrace, or balcony, or at least be granted cinematic DR by hitting soft things along the way, like awnings and clotheslines.	-3 	1/10 	1/30
Rope-up 	-2 	1 	1/3
Rope-down 	-1 	2 	1/2
Rope-down (with equipment) 	-1 	12 	12
=== Notes ===
==Kromm Quotes==
Sean Punch has commented on Climbing in the following posts to the SJG GURPS Forums:
* On combining it with Lizard Climb 
* On basing it on Strength 
* On using it in a non-adventuring situation 
* As part of a Tomb Raider! Wildcard skill 
* On applying it to pole-dancing 
==See Also==
* Brachiator
* Double-Jointed
* Flexibility
* Perfect Balance
* Super-Climbing
* List of Skills
== References ==
Category:Skills