Buffs

:For the exclusive Buffs in season modes, see: Robotic Frenzy, Travelogue of Rosemary Island, Three Kingdoms - Gunfight
 (sometimes known as "powers" or "perks") are passive abilities that are intended to boost the player, weapons, and Followers to make the gameplay easier.
== Types of Buffs ==
In the Pause Menu there are 5 types of Buffs that have different functions.
Icon	Function
 	Buff slots
By default, a character has five free Buff slots. Between some levels in a run, the player has to choose a Buff among 3 randomly generated choices. The chosen Buff will then occupy the empty Buff slot, until the player runs out of Buff slots. These Buff selections happen after certain level and are different in each Game mode. An already-chosen Buff will not appear again in the same game, yet a non-chosen Buff that has already appeared and been ignored can.
The player can also gain or lose empty Buff slots. 
* Gained slots will take place before the first Buff slot, and will be instantly available to use after every level that is not a Buff selection level itself (although the selection still takes place one by one). These can be gained by using Heptacolor Viola, drinking Tea, or under the condition. Buffs gained via these methods are resettable.
* Lost slots will not disappear, but will simply become locked/unusable, displaying a minus sign indicating it. This can happen under the condition. Getting more slots under this condition will restore the locked slots before creating new ones.
All Buff slots can be reset, starting from the most recently chosen. This can be done by using the Scammer, or by drinking Amnesia Potion. The removed Buff will become an empty slot again, that will be available for choosing before the next level. Some effects may be removed while others stay for the same level. 
* As long as there are more empty buff slots than the amount usually at that level, be it by using Scammer or gaining extra buff slots by Tea, Heptacolor Viola, or conditions, the next level will allow the player to choose a buff in addition to the normal buff selections. Resetting the level will make the game check the number of empty buff slots again, and if it is still more than normal, then the player can make another buff selection, essentially getting 2 buffs in that level.
 	Passive Buffs
Each character has a unique Buff which can be unlocked by upgrading a character's six star. Once unlocked, this Buff will fill in the first star slot. This Buff complements the character's play style and cannot be interfered with.
 	Drinks
:See Drinks
 	Pet skill
:See Pets
 	Jewelry
: See Jewelry
===Extra Buffs===
Apart from the aforementioned slots, additional Buffs can also be gained. These Buffs will not occupy any free Buff slots, and cannot be removed in the current game.
Extra Buffs can be gained by:
* Picking up which will contain a random Buff inside. They can be bought from:
** Mysterious Trader at a cost of 1 health.
** Cunning Trader at a cost of coins and some health.
** Kind Trader at a cost of some armor.
** Trader's shop (at X-5 under the condition), the player can get 1-3 Buff Bubble(s) at a cost of some gems.
** Inside a specific Secret Rooms.
** Drop from the Deelili Claw Fun.
** Interacting with Costume Prince (NPC) in Level Mode, he will give the player .
* Using certain plants in the Garden, see Planting for details.
== Buffs on NPCs ==
Some Buffs can also apply to friendly NPCs such as Pets and Followers. Mostly, these are Buffs that affect weapons, since they can also affect the weapons of the followers.
* Affect weapon used by Followers: - - - - - - 
* Directly affect Pets or Followers: - - 
NPCs summoned from Skills or Weapons such as Staff of Illusion can have special Buff interaction.
== Temporary Buffs ==
Icon	Source 	Effect
 	Dropped by enemies in Volcano. 	For 20 seconds, gain immunity to 3 Burns and Fire damage attacks.
* Despite the wording, this doesn't actually prevent all "Fire damage attacks", nullifying only explosions, which greatly differentiates it from , that only reduces explosion damage by 3.
 	Dropped by enemies in Glacier, Cave, Neo Isle. 	For 20 seconds, gain immunity to 3 Freezes and Ice damage attacks.
 	Dropped by enemies in Forest, Swamp, Spaceship.	For 20 seconds, gain immunity to 3 Poisons and Poison damage attacks.
==List of Buffs ==
List of Buffs	List of Buffs
Common Buffs 	
Special Buffs	
Unique Buffs 	
Matrix Buff 	
==Common Buffs==	
==Common Buffs== 	
==Common Buffs==	
==Common Buffs==
Buff	Description & Notes	Category 	ID
 	
===Empty Buff slot=== 
* After harvesting Heptacolor Viola, player will have one more empty Buff slot.
▲ top	 	0
 	
===Critical hit bullets can pierce enemies===
*Whenever a projectile deals critical damage to an enemy, it will penetrate the enemy and go forward. If the projectile hits another enemy, it will check whether it would crit on this new enemy, if so, the projectile will also penetrate that enemy and proceed. Repeat the process until it fails to crit or hits non-enemy object.
* No benefit if using pure melee weapons, or any attack that always penetrate.
*Extra penetration times (like Enhanced Bullets) are also considered, such that the projectile can penetrate that many times without crit.
*Rogue's Starting Buff.
▲ top	Weapon 	1
 	
===Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage=== 
▲ top	Weapon 	2
 	
===Increase the number of bullets of shotguns=== 
▲ top	Weapon 	3
 	
===Melee weapons can bounce bullets===
*Melee weapons may reflect bullets.
**Reflected bullets become gold in color and can only hit enemies.
**Not all can be reflected.
*Reflected bullets can land critical hits on enemies, although the chance seems to be low.
*Reflected arrows will permanently stay on the screen.
*Effects that destroy enemy projectiles can also return them.
*Affected by the Slower Bullet Buff as under all conditions. All projectiles will be slowed.
*Affects the Assassin's Dark Blade.
*Affects the Paladin's Energy Shield skill. He still gains energy normally.
*Affects the shockwave of Statue of the Elf and Apocalypse.
*Affects the Robot's EMP skill.
*Affects the Rogue's Iaido skill.
*Unique bonus for Laser swords: Reflected bullets gain extra speed. The speed bonus is neutralized if the Slower Bullet Buff was present.
*Assassin's Starting Buff.
▲ top	Weapon 	4
 	
===Shorter charge time for weapons that require charging===
*Bows, railguns, lasers, and other chargeable weapons will get to maximum charge faster.
*Certain throwing weapons will load up faster after being used.
*Weapons that increase fire rate over time (e.g., Bleach, Red Dragon) will reach their maximum fire rate faster.
*Obtainable from Watermelon.
*Elf's Starting Buff.
▲ top	Weapon 	5
 	
===No extra damage when shield is broken===
*When referring to shield, the description means armor.
*Damage exceeding armor max value from a single hit will deplete armor as usual, but will not affect health.
*Obtainable from Guardian Flower.
*Knight's Starting Buff.
▲ top	Survivability	6
 	
===Immune to traps, and immune to collision damage=== 
*Immune to damage taken from spike tiles, enemy ramming attacks and contact damage.
*Does not make the player immune to other sources of environmental damage.
*Doesn't affect enemy melee attacks.
*Obtainable from Cactus.
*Werewolf's Starting Buff.
▲ top	Immunity 	7
 	
===Immune to poison gas and slow effect, increase poison damage to monsters===
▲ top	Immunity 	8
 	
===Immune to fire, decrease explosion damage, and increase fire damage to monsters=== 
▲ top	Immunity 	9
 	
===Store price lower===
*Reduces the gold price of all items, like Shops, Vending Machines, Statues, the Scammer, and hiring Followers, by a certain amount. The effect may vary depending on items.
* Also reduces the gold cost of the Money Gun.
*Also affects the price of goods of Mysterious Trader, such that their prices can be reduced by 1, but not to the point that the price is less than 1. 
*In The Origin, the cost is only reduced by 6.
* Obtainable from Golden Mushroom.
▲ top	Money 	10
 	
===Enemies have a chance to drop health orbs when defeated===
▲ top	Recovery 	11
 	
===Improve potion effectiveness=== 
▲ top	Enhancement 	12
 	
===Enemies have a chance to drop energy orbs when defeated===
▲ top	Recovery 	13
 	
===Decrease monster bullet speed, larger pickup radius=== 
▲ top	Survivability	14
 	
===Get more gems at the end of each game=== 
▲ top	Money 	15
 	
===Increase maximum life=== 
▲ top	Survivability	16
 	
===Increase the effectiveness of pets and followers=== 
▲ top	Enhancement 	17
 	
===Release a radial blast when the shield is damaged=== 
▲ top	Survivability	18
 	
===Upon being broken, crates have a chance to drop health potions, and a higher chance to drop energy orbs===
▲ top	Recovery 	19
 	
===Increase accuracy and critical hit chance=== 
*May decrease weapon spread and/or increase critical chance. 
**Values vary between weapons and will be visible in some method.
**Does not affect every weapon, results may vary.
*Homing shots will turn faster while flying, making them better at homing.
*Applies to the Statue of the Sorcerer: bullets fire 180° in the direction the player faces instead of 360°
*Affects weapons of Followers if possible.
▲ top	Weapon 	20
 	
===Reduce skill cool down===
▲ top	Enhancement 	21
 	
===Statue effects can be triggered twice per skill cast. You can be buffed by 2 different statue effects at the same time=== 
▲ top	Enhancement 	22
 	
===Immune to freeze, and extra freeze time for the enemies=== 
*Immune to freeze and take 1 less damage from freezing projectiles. Reduce the damage from ice trails attack of Snowman King and King Snow Ape and summoned ice spikes of Giant Crystal Crab and Giant Golden Crab by 2 (despite the Golden Crab dealing flame-based damage).
*Minor enemies can be frozen for 4 seconds. Freeze time for bosses is slightly increased to 2/1.4 seconds.
*Affects the Alchemist's Elemental Potions, such that his ice pool does 1 extra damage per tick.
*Loses effect if the Frostbite condition is active, or randomly with the Deranged condition.
▲ top	Immunity 	23
 	
===Bullets can bounce===
*If affected, projectiles will bounce once upon hitting a wall. 
**Projectiles that already bounce will bounce one more time.
**However, projectiles may also bounce on half-height objects that would otherwise be ignored through.
*Bouncing halves the damage of laser beams.
*Applies to normal bullets and laser beams. 
** Also applies to Electric Therapy and Laser Therapy, allowing the weapon's beams to attack multiple enemies as well.
*Doesn't apply to area of effect attacks and some other projectiles in most cases.
*Applies to the bullets of Followers.
*Projectiles will not bounce on destructible objects if the hit destroys it.
*Obtainable from Mirror Flower.
▲ top	Weapon 	24
 	
===Take an extra weapon into the fight=== 
▲ top	Enhancement 	25
 	
===Armor +1=== 
*Permanently increases armor cap of current run by 1. This can stack relevant effects.
▲ top	Survivability	28
 	
===Increase the attack range of melee weapon=== 
▲ top	Weapon 	29
 	
===Max energy +100=== 
▲ top	Enhancement 	30
 	
===Increase the number of combo hits for combo-hit weapons=== 
▲ top	Weapon 	31
 	
===Increase firing speed of weapon===
*Increases attack rate of weapons by 10%. 
**This includes the charging time.
*Berserker's Starting Buff.
▲ top	Weapon 	32
 	
===Monsters have a chance to explode upon death=== 
▲ top	Enhancement 	33
 	
===Increases your max armor by 1 point when the number of coins reaches 100, 200 and 300=== 
*Whenever the amount of coins collected reaches a multiple of 100, 1 Armor can be gained. Up to 3 Armor can be gained this way, at 100, 200 and 300 coins respectively.
*Spending coins such that the number of coins drop past the threshold will remove the extra armor.
*If armor is increased in this way, the total number will be in a yellow font.
*Miner's Starting Buff.
▲ top	Survivability	34
 	
===Guaranteed critical hit for a short duration when HP reduces===
▲ top	Enhancement 	35
 	
===When you inflict a critical hit, your movement speed increases for a short duration. Armor slowly regenerates as you move===
▲ top	Enhancement 	36
 	
===Armor regenerates instantly by 50% when it is depleted. The effect can be triggered once every 60 seconds===
*50% of armor will immediately be restored once the value reaches 0, rounded down. Has a cooldown of 60 seconds after triggering.
▲ top	Recovery 	38
 	
===Release a Qi-gong wave that consumes energy when you attack with bare hands=== 
▲ top	Enhancement 	39
 	
===Elemental bullets deal double damage on critical hit. Staff weapon deal higher damage=== 
*If an attack would cause Status Effects on enemies on critical hits, it will also be able to deal double damage.
*Launchers and hammers are not affected.
*Adds base damage for offensive staffs. Results may vary.
*For defensive staffs (Staff of Skeleton and Magic Staff alike), it enhances another feature instead.
*Does not affect the Trekking Pole, despite its appearance.
*Wizard's Starting Buff.
▲ top	Weapon 	40
 	
===Crit hit rate +5%. Critical hits summon lightning upon the target=== 
▲ top	Enhancement 	41
 	
===Release a whirlwind slash when you defeat an enemy in melee range. Cooldown 4 seconds=== 
▲ top	Enhancement 	2101
 	
===50% chance to fire another bullet upon scoring a ranged hit=== 
* Upon contact with an enemy, a projectile has 50% chance to spawn an extra smaller projectile fired in random direction.
* The extra projectile has 75% size of the main projectile and deal 50% damage (round up).
▲ top	Weapon 	2102
 	
===Guaranteed critical hit when the enemy's HP is full=== 
▲ top	Enhancement 	2103
 	
===Fire damage, ice damage, poison damage, and electric damage, each type of elemental damage increases by 50% in turn. The cycle lasts for 3 seconds=== 
▲ top	Enhancement 	2105
 	
===Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second=== 
▲ top	Enhancement 	2106
 	
===When followers start to fight, their fire rate increases by +25% and attack damage by 25% for 12 seconds=== 
▲ top	Enhancement 	2108
 	
===Block 1 elemental effect every 8 seconds=== 
▲ top	Immunity 	2117
 	
=== 25% chance to restore 1 armor when you inflict a debuff on enemies=== 
* Upon inflicting Burn, Poison, Electrify, or Freeze, the player has 25% chance to restore 1 armor.
▲ top	Survivability	2118
 	
=== Each skill use increases damage by 10%, stacking up to 5 times. Instantly gain full stacks when health drop to 1=== 
▲ top	Enhancement 	2145
==Special Buffs==	
==Special Buffs== 	
==Special Buffs==	
==Special Buffs==
Icon	Description & Notes	Category 	ID
 	
===Poison effect now can stack up to 3 times===
▲ top	 	44
 	
===Frozen effect lasts 0.5 seconds longer===
▲ top	 	45
 	
===Deal 50% more damage to frozen enemies===
▲ top	 	46
 	
===Magic Well Buff=== 
*Each energy orb restores 9 energy instead of 8.
*Can be obtained via Magic Well.
▲ top	Enhancement 	1001
 	
===Mentor Buff===
*Improve skill in various ways
*Can only be obtained from NPC Mentor
▲ top	Enhancement 	1002
 	
===Release multiple spikes in all directions when you take a hit. Spikes deal more damage if you have higher max HP===
▲ top	Enhancement 	2124
 	
===Defense -1. Drain health from nearby enemies every 6 seconds===
▲ top	Enhancement 	2127
 	
===Pets will mimic your attacks. Cooldown 3 seconds===
▲ top	Enhancement 	2128
 	
===Summon a random pet for every 100 energy you have===
▲ top	Enhancement 	2133
 	
===When standing within the range of an elemental attack, its radius and damage gradually increase and its duration is extended===
▲ top	Enhancement 	2134
 	
===Every time a skill is used, the skill damage increases by 10%===
▲ top	Enhancement 	2138
 	
===Upon hitting enemies, optoelectronic weapons have a 30% chance to refract 3 beams of laser===
▲ top	Weapon 	2140
 	
=== Release Holy Nova and gain immunity to this hit when taking lethal damage ===
▲ top	Survivability	2170
 	
=== Enemies drop soul pieces when they die. Collect enough soul pieces to release Soul Strike on your next hit === 
▲ top	 	2171
 	
=== Gain 1 stack of Blockade every 10 seconds. Max 1 stacks. Each stack of Blockade can block one hit and release a Frost Ring === 
▲ top	 	2172
 	
=== Release a conical Dragonbreath every 3 seconds === 
▲ top	 	2173
 	
=== After you move a certain distance, release a tornado that continuously pulls in enemies, harms them, and destroys enemy bullets ===
*Deals 5 damage on contact.
* Disappears after 8 seconds.
* Obtainable from Daphne Odera.
▲ top	 	2174
 	
=== After you cast the skill, your next attack will be strengthened and come with random elemental effect ===
*Enlarges bullet size and double its damage output, stack multiply with critical hit and Assassin's Invisibility damage boost.
*Adds a random elemental effect, only for 1 attack, Including:
**A 5 damage Fire explosion, may inflict Burn which can deal 3 damage per tick.
**Lightning strike, deals 5 damage, can chain multiple enemies, may inflict Stun.
**Poison pool, deals 2 damage per tick.
**Icy pool, deals 1 damage per tick, may Freeze.
**Implosion, pull enemies, deals 5 damage
*Obtainable from Rainbow Grass.
▲ top	 	2175
 	
=== Put on Sunglasses and call your friends for fire support ===
*Tap on the and use the Sunglasses Emoji will summon 3 NPCs that carry Improved SMG for 8 seconds. Has a cooldown of 20 seconds.
*Obtainable from Bush Lily.
▲ top	 	2177
 	
=== Casting a skill drops firecrackers that explode upon contact with enemies or after a period time ===
▲ top	 	2178
==Unique Buffs==	
==Unique Buffs== 	
==Unique Buffs==	
==Unique Buffs==
Icon	Description & Notes	Category 	ID
 	
===Non-primary weapons turn into floating weapons=== 
Taoist's Starting Buff.
▲ top	Weapon 	1003
 	
===Chance to be immune to all damage=== 
*Inter-dimension Traveler's Starting Buff.
▲ top	Survivability	1004
 	
===Immune to fire, take less explosion damage, and increase fire damage to enemies. Immune to freeze, and apply extra freeze time to enemies===
*Element Envoy's Starting Buff.
▲ top	Immunity 	1005
 	
===A Great Owl pet follows the player around, dealing 20 damage each hit. It disappears for 3 seconds after the player takes health damage, during which it does nothing===
*The Beheaded's Starting Buff.
▲ top	Enhancement 	1006
 	
===Fast slash enemies nearby once in a while===
*Time Traveling Ninja's Starting Buff.
▲ top	Enhancement 	1007
 	
===Three Special Forces Knights are masters of different types of weapons. Red Knight: Attacks with melee weapons release projectiles. Blue Knight: Attacks with staffs are more powerful. Green Knight: Faster bullet speed for all guns===
*Special Forces's Starting Buff.
▲ top	Weapon 	1008
 	
===Airbender's barehanded attack deals 3 instances of consecutive damage and releases a conical Qi-gong wave which inflicts AoE damage===
*Airbender's Starting Buff.
▲ top	Enhancement 	1009
 	
===Summon a fiery imp upon killing an enemy. Fiery imp follows you around to block bullets===
*Demonmancer's Staring Buff.
▲ top	Enhancement 	1010
 	
===Attacking enemies or taking damages increases Battlelust. Full stacks of Battlelust boost size, attack speed, movement speed, and attack=== 
*Warliege's Starting Buff.
▲ top	Enhancement 	1011
 	
===Casting the skill increases movement speed and generates 5 Sword Intent=== 
*Sword Master's Starting Buff.
▲ top	Enhancement 	1012
 	
===Crit hit rate increases as you stay still and charge longer=== 
*Arcane Knight's Starting Buff.
▲ top	Enhancement 	1013
==Matrix Buffs==	
==Matrix Buffs== 	
==Matrix Buffs==	
==Matrix Buffs==
Icon	Description / Notes	Category 	ID
 	
=== Restore 10 percent of max health when completing a level=== 
*Will restore at least 1 health.
*Exclusive to the Matrix of the Lord of Evil.
▲ top	Survivability	2001
 	
===Restore 30 percent of max energy when completing a level ===
*Exclusive to the Matrix of the Lord of Evil
▲ top	Survivability	2002
 	
=== Chance to inflict chain lightning when hitting an enemy=== 
*Lightning have a chance to stun enemies on hit.
*Exclusive to the Matrix of the Lord of Evil
▲ top	Weapon 	2003
 	
===Release ice shards in all directions when hitting an enemy=== 
*Ice shards have a chance to freeze enemies on hit.
*Exclusive to the Matrix of the Lord of Evil
▲ top	Weapon 	2004
 	
===Max energy +20===
*Effect can be stacked up to 10 times.
*Exclusive to the Matrix of the Lord of Evil
▲ top	Enhancement 	2007
==Related Achievements ==
==Trivia == 
*In a past version, the "Get energy whenever you kill a monster" Buff was instead "Improve energy orb effectiveness" (increases energy recovery from orb from 8 to 12). It then got updated to "Chance to gain Energy after killing enemy."
*The "Get more gems at the end of each game" used to give 10 gems per floor. 
**Before Update 2.2.0, it would give 15 per floor instead.
* The "Increased accuracy and critical hit chance" Buff used to be just "Decrease bullet spread."
*Prior to Update 1.4.1, the "50% off in shop" Buff used to be 40%.
*Before Update 1.4.1, the "Release a radial blast when shield is down" Buff did not destroy bullets. 
**Then before Update 2.1.0, it would only trigger when the player took more damage than remaining armor.
*From Update 1.6.5 to Update 1.7.x, it was the Reflect Buff which increased damage of Laser Swords.
*In Update 1.8.2, the texture of some Buff icons got updated.
*From Update 1.8.2 to Update 1.8.3, the Health Buff could not heal the player by 4.
**This had lasted longer for Multiplayer.
**It was partly corrected before Update 1.9.0, such that if the player restarts the floor right after getting this Buff, the healing will not happen.
**And during Update 1.9.0, if the player got this Buff through Caterpillar Fungus, the game would start without that 4 healing.
*The side effect of Trap Buff has gone through two changes: 
**Before 1.6.5, it would let the attacker take damage as soon as they hit the player.
*** This included damage on Paladin or Werewolf who can reduce damage with skills.
** From Update 1.6.5 to Update 1.7.10, it would fire 4-damage knives at 3 directions when the player took hit. 
***It was affected by Shotgun Buff such that 5 knives were fired instead.
**After Update 1.8.2, it makes the player immune to contact damage, despite the description in English says "Immune to traps. Reflects some damage taken." 
***In Chinese, it says "免疫陷阱，免疫碰撞伤害" which can be translated into "Immune to traps and collision damage."
*** This confusion was cleared after Update 1.9.7, as the Buff was renamed to "Immune to traps, and immune to collision damage."
* Before Update 1.9.7, the "Armor +1" Buff used to be "Armor +1, immune to collision damage." 
**The description is bugged as it was intended for the Trap Buff.
*The Potion from Crate Buff's description was once misspelled as "Increase the charge of potion drop when breaking crates."
**If set to Chinese, the description does not say "increase chance" at all. Rather, it says "Breaking crates may cause potions to drop."
*During Update 1.8.x, the Element Buff could not affect laser guns (Ice Breaker alike).
*Before Update 1.9.0, players could only have up to 6 Buffs (5 from runs and 1 from character bonus) each game. 
**At that time, when playing with a character without a bonus Buff, the 6th slot would also display a plus sign.
*Before Update 1.9.7, players with Poison or Fire Buff could be briefly affected by enemy attacks that would cause Status Effects, though they would be removed before ticking. 
**There was a glitch where if the player was hit by a poisonous shot, the slow effect would last for the full duration, while the poison damage was removed correctly.
**Also, if the NPC Alchemist caused poison, the effect would force a tick of damage. Since Update 1.9.7, nothing will happen if result is poison.
*In Update 2.2.5, there was a bug that when the "Increase melee range" Buff was present, Rogue's Iaido skill's range was greatly exaggerated and can cover an entire room.
*In Update 2.5.5, the "50% off in shop" Buff was renamed to "Store Price Lower" and could only have 25% off in The Origin.
**However, this name was reverted in Update 2.6.5.
*For a long time in the pause menu, the character Buff was at the sixth slot. Since Update 3.1.0, the character Buff was moved to first slot, and the icon becomes a star if locked.
*Initially, the Temporary Fire Buff didn't actually prevent the Burn Status Effect nor taking damage from it, it only absorbed damage from lava tiles and fire pools. This was changed in an unknown update.
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