Marianne von Edmund

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|-|Post-Timeskip=
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==Summary==
Marianne von Edmund is a character in Fire Emblem: Three Houses. She is a noble from the Leicester Alliance, and a student who attends the Officers Academy at Garreg Mach Monastery. She is very antisocial, and rarely interacts with others. Some people have never even heard her speak before. On the other hand, she loves animals, and often spends time talking to them. She is also very religious, and regularly prays to the goddess.
Later on, it is revealed that her low self-esteem was mostly due to her Crest, the Crest of the Beast, which was believed to cause great misfortune. In spite of this, she becomes much more confident over the course of the story, and learns to accept herself for who she is.
==Powers and Stats==
Tier: At least | At most 
Key: Pre-Timeskip | Post-Timeskip
Name: Marianne von Edmund, Marianne, Survivor of the Curse
Origin: Fire Emblem: Three Houses
Gender: Female
Age: 17 (Pre-Timeskip) | 23 (Post-Timeskip)
Classification: Human, Noble, Priest, Crest-Bearer, Student of Garreg Mach Monastery, Student of the Golden Deer house | Orator
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (While she mainly uses magic, she has a talent for using swords and lances), Magic, Elemental Manipulation (Of the Wind, Lightning, Ice, Holy and Light variety), Life Manipulation, Healing (Can heal herself and others through multiple means), Damage Boost (Depending on the Magic or Combat Art, she can deal extra damage to certain types of enemies. Can also deal extra damage with her Crest), Statistics Amplification, Damage Reduction (Via Miracle), Non-Physical Interaction (Can harm phantom soldiers), Levitation (All magic users can levitate off the ground), Limited Power Nullification (Via Silence), Resistance to Power Nullification (Via Unsealable Magic), Possibly Transformation (Maurice's Crest was able to corrupt him into becoming a Demonic Beast) | Damage Boost (Via Beast Fang and Heroes' Relics against dragons), Limited Transmutation (If someone try to steal and use her Hero Relic without the correspondence Crest, they will be turned into a Demonic Beast)
Attack Potency: At least Town level (15.64 Kilotons. Stronger than users of Meteor) | At most Multi-Continent level (5.6 Exatons. Wields a Heroes' Relic. Assisted in the defeat of Maurice)
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons
Lifting Strength: Class 25 (24.13 Metric Tons. Comparable to those that can push a giant boulder)
Striking Strength: At least Town level (15.64 Kilotons. Stronger than Meteor) | At most Multi-Continent level (5.6 Exatons. Wields a Heroes' Relic)
Durability: At least Town level (15.64 Kilotons. Comparable to her Attack Power) | At most Multi-Continent level (5.6 Exatons. Comparable to her Attack Power)
Stamina: High
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield)
Standard Equipment:
*Training Sword
*Vulnerary
*Blutgang
Intelligence: Gifted (Became one of the most skilled orators in all of Fodlan)
Weaknesses: She initally lacked confidence, and had low self-esteem, but this doesn't affect her as much Post-Timeskip. Her magic and gambits have limited uses per battle | Using a Hero’s Relic can be taxing on the wielder, wearing away at their soul, and a result of over-usage, can risked the chance in the user transforming into a Demonic Beast.
Notable Attacks/Techniques: 
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|-|Weapons/Items=
Weapons:
*Blutgang: Blutgang is a regalia sword that debuted in Fire Emblem: Three Houses. It is a Hero's Relic, and is tied to the Crest of the Beast. This sword was lost to time since it's original wielder, Maurice transformed into a Demonic Beast, and was removed from Fodlan's history. It grants users with the Crest of the Beast access to the Beast Fang Combat Art. If the user of this weapon does not have the correspondence crest to this weapon, they risked transforming into a Demonic Beast.
*Training Sword: The Training Sword is a basic wooden sword, often used for training.
Items:
*Vulnerary: Restores 10 HP to its user, and has three uses.
|-|Abilities/Skills=Here are some abilities that Pre-Timeskip Marianne has been shown to have:
*Sword Prowess Lv1: When wielding a sword, +5 Hit Rate, +7 Avoid, +5 Critical Avoid.
*Faith Lv3: When using white magic, +7 Hit Rate, +13 Avoid, +7 Critical Avoid.
*Animal Friend: The personal ability of Marianne. Restores 20% of the user's HP when adjacent to a mounted ally.
*Heal: Allows the user to use Heal on an ally, even if they have not learned it. Doubles the uses of the spell if the user has already learned Heal.
*White Magic Heal +5: Heals 5 additional HP to an ally when healing with white magic.
*Miracle: Has a chance to allow the user to survive otherwise lethal blows, depending on their Luck stat.
*Warding Blow: If the user initiates combat, +6 Resilience.
*Unsealable Magic: Prevents the user from being Silenced.
Note: There is no key for Post-Timeskip Marianne here, since she never shows up as an enemy after the Timeskip in any route.
|-|Combat Arts=
Here are some combat arts Marianne can perform:
Sword Combat Arts:
*Wrath Strike: Increases the Might, and Hit rate of an attack.
*Grounder: Effective against flying units.
*Soulblade: Deals damage based on the foe's Resilience stat.
*Beast Fang: Effective against Cavalry, and Dragons.|-|Magic=Here are some magic spells Marianne can learn:
Reason Magic:
*Blizzard: Basic ice magic. Casts ice spikes from the ground to attack the target.
*Fimbulvetr: Advanced ice magic. Casts a giant ice spike to attack the target.
*Cutting Gale: Intermediate wind magic. Casts a gust of wind to attack the target.
*Thoron: Advanced lightning magic. Casts a lightning beam to attack the target.
Faith Magic:
*Heal: Basic light magic. Heals an adjacent ally.
*Physic: Basic light magic. Used to heal allies up close, or at a distance.
*Nosferatu: Basic light magic. Recovers HP equal to 50% of damage dealt.
*Silence: Intermediate light magic. Prevents the target from using magic.
*Aura: Advanced light magic. Assails foes with rings of light.
|-|Crests=
Crests (紋章 Monshō) are a game mechanic introduced in Fire Emblem: Three Houses. They serve as combat enhancements that empower the wielder of one special properties in battle. These can range from damage increase to attacks or reservation of spell usage. Crests are fixed to specific characters and cannot be removed. Their effects act as passive Skills that activate randomly, activating it more often if they have a Major crest or occasionally if it is a Minor crest. Marianne is confirmed to have only one Crest:
*Minor Crest of the Beast: A crest thought to cause great misfortune. Inherited from Maurice, an elite removed from Fodlan's history. Occasionally increases might when using a weapon.
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==Gallery==
Screen Shot 2020-02-10 at 4.07.52 PM.png
Screen Shot 2020-02-10 at 4.10.13 PM.png
B18-042N_artwork.png|Artwork for Marianne in Fire Emblem Cipher
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Fire Emblem
Category:Female Characters
Category:Game Characters
Category:Characters
Category:Weapon Masters
Category:Magic Users
Category:Element Users
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Category:Ice Users
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Category:Damage Boost Users
Category:Statistics Amplification Users
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Category:Power Nullification Users
Category:Video Game Characters
Category:Students
Category:Humans
Category:Priests
Category:Electricity Users
Category:Adults
Category:Flight Users
Category:Non-Physical Interaction Users