The Most Serene Merchant Republic of Esterlia

The Most Serene Merchant Republic of Esterlia is a Nation in the continet of Sparwood 
Founded by; durin99, Ferix0, TDallaZ, IGreywolfI, Diamante73.
Coordinates: XYZ 3359.329/ 64.00000/ 2375.632
=== Introduction ===
In the ruins of an old structure, the eagle of our Nation decided to build his nest, at the border of the kingdom of Leythe. Here inside the rock belly of the earth our merchant nation can rise and get richer.
=== Motto ===
“In individuals, insanity is rare; but in groups, parties, nations and epochs, it is the rule.” 
=== Political System and structure. ===
The nation's political system is based on the mold of an oligarchic mercantile republic, with a quarterly election of a "Great Merchant" who represents all the smaller towns within the metropolitan city, the election takes place through the votes of the two major councils; The council of patricians and the council of heads of confederations, both councils can propose their own candidates. The last vote, however, belongs to the council of patricians, who if they notice something in the behavior of the Great Merchant that goes against the laws of the metropolitan city, can decide whether to deposit him in favor of another.
Role 	Date of his charge
Great merchant 	Vacant seat until Election
Patrician (permanent assigned to the 5 founders)	25/04/2021-ongoing
Guild masters (One Master for every Guild) 	Vacant seats
Citizen 	Does not expire
The Great Merchant: The Great merchant is the head of the Metropolitan city; He has the control over the city. He is the one that manages the diplomatic relations with the other cities and nations of the world. Once every 4 month there will be elected a new one. The candidates will be; One of the patricians or One of the confederation chiefs.
The patrician: The patrician is the second in command in the city, the one that bear this title has the political, economic and religious power in the city. The patrician are only and exclusively 5 (the founders of the nation), each one of them will lead a minor city inside the metropolitan city.
The Guild Masters: In the nation there are 8 Guilds of workers; Miners, Woodcutters, Merchant, Sailors, Blacksmith, Farmers, Clergy, Law enforcement & intelligence. Once every 2 months, the Guilds will reunite in a council, supervised from the patrician, where each Guild shall elect his chief, that will represent the will of the workers and people of the city. Every Guild must have a proper building specially created from the guild, for the guild, in which they must organized themselves and their business, every 2 weeks a register with the deals and the business they have concluded, MUST be provided at the patrician and the great merchant.  
The citizen; They are the lower role in the city, they simply provide for the nation, working in one of the eight confederation. Every citizen can have his own house and shop, but the 10% of the profit must be given to the nation bank. In case of war, military service is compulsory so every citizen has to be trained and well-armed. 
=== Laws and rules: ===
The council of the patrician and the great merchant can emanate laws, amendments and Decrees having the force of law (in case of emergency). Except for the D.H.F.L. (Decrees having the force of law) every new law or amendments will be published in a book in the “Chair room” on the left side of the “great merchant chair”. In this book the Draft of the law will be published and will remain there for 1 week, after that week, if it not sounds fair to the coalition, they can ask for a public ballot in the public council room. There after the counting of the votes, the law can be activated or rewritten following the ideas of the confederations. In case of rewriting the law will have another 1-week period on the books of law. 
The current Rules and laws in the nation are: 
-         Rule 1: Do not steal 
-         R.2: Do not grief
-         R.3: No toxic behaviour
-         R.4: everyone must have a job
-         Law 1 26/04/2021: Every day (irl), each of the members of the nation, no one is excluded, must put in the nation bank the 10% of the earnings of the day.
=== The city of Kelamir ===
The city of Kelamir (once called Eagle and later Haförnjold ), is the; Political, Cultural, Religious and Economic center of the nation. At the moment The city is composed by one building that will be called “The Eagle nest”, inside the palace carved inside the mountains there are a lot of rooms and Premises used for various works; Farmers, Miners, The underground temple, the storage, the smeltery, the library. Other locals incoming, and also some relax area, like the pool and others. 
Category:Nations
Category:Traveler's Era