MetalGarurumon

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|-|X-Antibody =
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==Powers and Abilities==
Tier: | | | At least | | | At least | At least | At least | | At least 
Key: Tsunomon | Gabumon | Gabumon X | Garurumon | Garurumon X | WereGarurumon | WereGarurumon X | MetalGarurumon | MetalGarurumon X
Name: Punimon | Tsunomon | Gabumon | Garurumon | WereGarurumon | MetalGarurumon
Origin: Digimon
Gender: Genderless
Age: Varies
Classification: In-Training I level Free Attribute Slime Digimon | In-Training II level Free Attribute Lesser Digimon | Rookie level Data Attribute Reptile Digimon | Champion level Vaccine Attribute Beast Digimon | Ultimate level Vaccine Attribute Beast Man Digimon | Mega level Data Attribute Cyborg Digimon | Metal Empire, Nature Spirits, Nightmare Soldiers and Virus Busters Digimon | X-Antibody Holder
Powers and Abilities:
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Tsunomon=Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power, Earth Manipulation, Water Manipulation, Limited Acid Manipulation.
|-|Gabumon= All previous abilities amplified, Fire Manipulation, Natural Weaponry, Statistics Amplification, Healing.
|-|Gabumon X= All previous abilities amplified.
Inherited Skills: 
|-|Garurumon= All previous abilites amplified, Ice Manipulation, Forcefield Creation, Enhanced Senses, Resistance to Absolute Zero (Can tank Seadramon's Ice Blast without any issues).
Inherited Skills: Durability Negation and Dream Manipulation via Nightmare Syndrome, Electricity Manipulation, Paralysis Inducement, Plant Manipulation, Teleportation, Shapeshifting, Social Influencing, Status Effect Inducement, Healing, Life Manipulation (Life force absorption), Energy Manipulation, Poison Manipulation, Duplication (Can create countless clones of itself. It's clones however have lesser abilities), Can lower his foe's durability, Light Manipulation, Probability Manipulation via Miracle Power (Can utilize the Power of Miracles), Air Manipulation, Resistance to Existence Erasure, Time Manipulation and Death Manipulation.
|-|Garurumon X= All previous abilities amplified.
|-|WereGarurumon= All previous abilities amplified, Can summon meteors.
 
Inherited Skills: Duplication (Inherited from Kuramon. Can duplicate hundred to thousands of himself in seconds), Invisibility, Memory Manipulation, Illusion Creation
|-|WereGarurumon X= All previous abilities amplified.
Inherited Skills: Sealing (Seals the opponent's abilities with a roar), Probability Manipulation (Those who acquire the power of the Digimental of Miracles, no matter what kind of predicament they fall into, are able to overcome it through that miraculous power. As such this Digimental is called a miracle item).
|-|MetalGarurumon= All previous abilities amplified (minus X-Antibody perks), Absolute Zero, Information Analysis
Inherited Skills: Time Manipulation (In the forms of Time Stop and Destruction), Atomic Destruction, Petrification, Dimensional BFR (Can send others to the Dark Area by surrounding them in darkness. Those sent to the Dark Area are erased from existence), Death Manipulation via Death Charm, Dimensional Travel, Stronger Fire Manipulation (Can now access the flames of the Firewall which are so powerful that even Cerberumon who can resist the flames of hell, could not resist them).
|-|MetalGarurumon X= All previous abilities amplified, Self-Resurrection (When killed, MetalGarurumon X has the possibility of reviving itself from death)
Inherited Skills: Hellfire Manipulation, Conceptual Erasure (The flames of the Dark Area have no effect on him despite them being extremely deadly to members of the Seven Great Demon Lords), Corrosion Inducement (Can corrode those he touches), Spatial Manipulation.
|-|All X-Antibodies=High Resistance to Existence Erasure and Power Nullification (Can resist Yggdrasil's Particle Worm in which erases victims from existence and even if they survive, nullifies their abilities).
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Attack Potency: Unknown | Wall level (Can break large blocks of ice) | Large Building level+ (Should scale to other Rookie Digimon such as Guilmon) | At least Large Building level+ (Far stronger than before) | Large Mountain level+ (Should be comparable to Meramon who could vaporize a lake) | Island level (Equal to if not superior to Folder Continent Meramon) | At least Island level (Far stronger than base) | Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart) | At least Large Island level (Far stronger than base) | Planet level (Mega Digimon should be at least comparable to Ebemon who can is capable of destroying entire planets). | Planet level (Far superior to base)
Speed: Unknown | Unknown with Massively Hypersonic+ Combat and Reaction Speed (Can react to attacks from higher level predators which should at least include Rookie Digimon. In-Training Digimon are also consistently noted to be able to attack each other and defeat one another or launch attacks at predators in order to escape) | Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance) | Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon).
Lifting Strength: Unknown
Striking Strength: Unknown | Wall level | Large Building level+ | At least Large Building level+ | Large Mountain level+ | Island level | At least Island level | At least Large Island level | At least Large Island level | Planet level | At least Planet level
Durability: Unknown | Wall level | Large Building level+ | At least Large Building level+ | Large Mountain level+ | Island level | At least Island level | At least Large Island level | At least Large Island level | Planet level | At least Planet level
Stamina: Unknown | Low | Decent | High | Very High
Range: Melee Range, a few meters with projectiles | A few kilometers
Standard Equipment: Nothing notable
Intelligence: Varies among the species
Weaknesses: Wind based Skills and is extremely inexperienced | Fire and Water Based Skills, Virus Digimon | Data Digimon | Wind based skills for WereGarurumon | Plant based skills as MetalGarurumon
Notable Attacks/Techniques
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|-|Tsunomon=
*Frothy Spit: Spits out slightly accidic bubbles at the opponent.
*Heavy Tackle: Charges at the opponent with a full body tackle.
*Comet Hammer I: Drops large boulders on top of the opponent in order to damage them.
|-|Gabumon=
*Petit Fire/Blue Blaster: Shoots a stream of blue flame out of its mouth.
*Little Horn: Rams the horn on its head into the foe.
*Machine Gun Jab: Continual throws punches at the foe.
*Drill Horn Special: Jumps into the air and attacks with horn by spinning over a long distance.
*Burst Flame I: Blasts the foe with a burst of fire magic.
*Anti-Stun: Heals the Stun status for an ally and heals them a little. Can be used to heal its own injuries as well.
*Sharp CLaw: Slashes the foe with its claws.
*Feral Pulse: Passively increases speed by 15%.
|-|Gabumon Inherited Skills=
*Saint Knuckle I: Punches the foes with a fist of holy power.
*Wolkenapalm: Spawns a flame eruption from under the opponent.
*Giga Breath: Unleashes a big fire ball to burn the foe.
|-|Gabumon X=
*Petit Fire Hook: Punches with its right hand covered in Petit Fire.
|-|Garurumon and Garurumon X=
*Howling Blaster: Fires blue, high-temperature flames from its mouth.
*Subzero Ice Fang: Bites an enemy with icy fangs.
*Ice Wall: Breathes out a wall of ice to repel attacks.
*Speed Charge: Boost his speed by 10%. This can stack.
*Ice Cannon: Fires balls of ice from its mouth.
*Wolf Cry: Howls a powerful shockwave.
*Grand Rock II: Uses earth magic to encase the foe in stone and cause it to explode.
*Mega Napalm: Launches fireballs that create pillars of fire.
|-|Garurumon Inherited Skills=
*Nightmare Syndrome: Sends out its true form as a black ghost or an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.
*Raging Beast: An attack that utilizes the power of the beast and the earth to damage the opponent and lowering their resistance to earth based skills.
*Sparkling Thunder: Shoots a powerful bolt of lightning.
*Ripping Net: An electric attack that paralyzes the target.
*Crazy Giggle: Fires a shot of pre-eminent light with destructive power from its mouth while laughing.
*Fool Out: Emits an unbearable discord.
*Crazy Smoke: Blows out poisonous smoke.
*Crazy Turn: Attacks by extending its arms and spinning around.
*Destroyer: A passive ability that give all its attacks a 10% chance of instantly killing the opponent.
*Crazy Turn: Attacks by extending its arms and spinning around.
*Duplication: Can make countless clones of itself to aid it in battle. These clones have weaker powers.
*Dark Crusher: Uses an arrow of Darkness to destroy any data it touches.
*Guard Break: Lowers the opponent's durability by 15%.
*Dark Claw: Attacks the opponent with claws of darkness. Those hit can be poisoned by the skill.
*Androit Wisdom: Passively increases the power of magic attacks by 15%.
*Sesshouseki: Transforms into a stone and releases a poisonous gas.
*Koyousetsu: Fires a barrage of sharpened leaves at the opponent.
*Kohenkyo: This move has many different applications.
**Copies the opponent's appearance and all of their abilities.
**Switches places with them in a whirl of leaves. 
**Teleports to the enemy and kick them before disappearing. 
**Uses a glowing hand to summon two phantom clones of itself to attack the enemy.
*Gaia Element I: Blasts the foe with a burst of wood/plant elemental magic.
*Anti-Panic: A healing technique that not only restores a bit of health, but cures mental based confusion.
*Small Tornado: Causes a small AoE typhoon to damage the opponent.
*Grand Cross: Slashes the foe in a cross shape with holy power in order to administer justice. This is a weaker version of the signature move of Lucemon.
*Light Coat: Uses the power of light to raise it and its ally's resistance to holy and light based powers.
*Miracle Power: Uses the power of miracles for itself. This can be used to increase its attack power as well.
*Androit Wisdom: A passive ability that increases the power of its magic and resilience to it by 15%.
*Trait-Speed 2: Passively boosts its speed.
*Trait-Quick: Passively boosts its ability to evade attacks.
*Demi Darts: Throws syringes filled with viruses at the enemy. This attack also drains life force to heal Garurumon.
*Akuma no Sasayaki (Evil Whisper): Emits hypnotic waves from its eyes.
*Attack Break: Lowers the opponent's Attack Potency by 10%. Can stack.
*Panic Wisp: A fire magic attack that confuses the opponent.
*Nightmare Soldiers: A passive ability that strengthens darkness based skills by 15%.
|-|WereGarurumon=
*Kaiser Nail: Slashes at the opponent with its powerful claws.
*Baldy Blow: Punches the enemy with its spiked brass knuckles.
*Engetsugeri: A powerful kick that can fire a blade of energy at the opponent.
*Meteor Fall I: Summons a large meteor to crush the enemy and burn them to ashes.
|-|WereGarurumon Inherited Skills=
*Kohenkyo: This move has many different applications.
**Copies the opponent's appearance and all of their abilities.
**Switches places with them in a whirl of leaves. 
**Teleports to the enemy and kick them before disappearing. 
**Uses a glowing hand to summon two phantom clones of itself to attack the enemy.
*Strike Fang: Incandescently burns the metal plates on each part of it, and it is said that its whole body becomes a mass of flames and rams into the opponent.
*Crack Bite: Fragments the data of the area it bites, and based on the area the opponent was bitten, they collapse into malfunction. In other terms this bites cease bodily functions.
*Cat's Eye Hypnotism: Hypnotizes the enemy with mysterious power from its eyes, causing them to attack themselves.
*Heaven's Knuckle: Gathers holy power in its fist and shoots a beam of holy light from it.
*Raging Light: A blast of light that damages the foes as well as lowers their resistance to Light and Holy based skills.
*Light Coat: Uses the power of light to raise its resistance to light and holy skills.
*Revive: Revives an ally.
*Holy Light II: Blasts the foe with Holy Energy.
*Mind Reader: Reads its opponent's mind and then raises the speed of itself and its allies.
*Dohatsuten: Hardens its fur to metallic hardness and shoots needle-like hairs from its body.
*Dark Song: Screams to lure the enemy to death or release darkness that stuns them.
*Pillar of Fire: Creates a wall of flames.
*Night of Blizzard: Attacks the enemy using a dark blizzard or shards of ice.
*Summon: Summons spirits of fire and/or ice, sometimes combining them to create a ball of ice and fire or a sphere of darkness to shoot at the enemy.
*Idle Bubble: A magic water attack that puts the foe to sleep.
*Magic Game: Releases blue lightning from its staff or turns itself invisible.
*Terror Illusion: Exploits the enemy's fears.
*Nightmare Shock: Fires a supersonic wave from its mouth. Alternatively, traps the foe in a nightmare.
|-|WereGarurumon X Inherited Skills=
*Grau Lärm: A roar that seals the opponent's power.
*Schwarz Strahl: Fires a black beam that penetrates the opponent's body, destroying their essence.
*Atomic Burst: Wraps its body in light, like a barrier and then charges into the opponent. Those who suffer this technique are disassembled into digital data composed of "0"s and "1"s, the smallest units of data, and never return to their original state.
*Miracle Creation: Due to the properties of the Digi-Egg of Miracles, WereGarurumon has a miraculous ability to overcome any predicament placed before him, thus enacting a "miracle" as the origin his power implies. As a result, a series of coincidences will occur that will guarantee Rhinomon's victory no matter what odds he faces.
|-|MetalGarurumon=
*Cocytus Breath: Spews cold air at absolute zero that completely freezes everything, and instantly brings the victim's vital functions to a halt.
*Grace Cross Freezer: Launches freezing missiles from all of the weapons hidden throughout its body.
*Garuru Tomahawk: Fires a missile from its chest.
*Metal Wolf Snout: Fires four energy beams from the four laser sites on its snout.
*Aura: Heals himself or an ally.
*Speed Charge Field: Boosts he and his allies' speed.
*Metal Howling: Attacks the enemy with a powerful howl.
|-|MetalGarurumon Inherited Skills=
*Mikafutsu-no-kami: Gathers energy and fires it. Those who have suffered this technique have their digital cells disassembled to a state of "0"s and "1"s.
*Chrono Breaker: Wears away the opponent's body by stopping time or destroying it.
*Atomic Blaster: Releases an energy blast that destroys the foe on atomic level.
*Death Charm: Casts an evil spell of darkness that washes over the enemy and saps away their life.
*Nightmare Wave: Emits a dark wave that hypnotizes the enemy, amplifying their doubts and driving them mad.
*Poison Breath: Blows out a poisonous smoke.
*Petrifier: Stares at the opponent and petrifies them.
|-|MetalGarurumon X=
*Metal Storm: Attacks using its gatling gun.
|-|MetalGarurumon X Inherited Skills=
*Hellfire: An emission of scorching-hot flames from its mouth. These flames are the purifying flames of the Dark Area which erases those hit.
*Inferno Gate: Opens the "gates of Hell" that are engraved in the earth, thrusting the opponent down into the jet-black Dark Area.
*Evil Eye: Emits a power from its eyes that paralyzes the opponent.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Psychemon (Digimon) Psychemon's Profile (Speed was equalized)
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