Shuma-Gorath (Marvel vs. Capcom)

<tabber>
|-|Marvel Super Heroes=
|-|Marvel Super Heroes vs. Street Fighter=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
</tabber>
==Summary==
Shuma-Gorath is a primary antagonist from the Marvel vs. Capcom series. A god from another dimension, he is a manifestation of the Ancient One's dark side and is the living embodiment of evil. Although he seeks to destroy all living things in the universe, Shuma-Gorath has taken a particular liking to Earth and wishes to conqueror the planet for himself. While attempts at taking over the planet have been made since the prehistoric age, He Who Sleeps has been thwarted by a shaman or magic user. In more recent occasions, Doctor Strange has been the one to prevent Shuma-Gorath from attaining his goals. Even still, he stands as an immensely powerful threat, with his malicious nature having lead to the destruction of the several planets within the Chaos Dimension, the very universe he rules and normally occupies.
When Galactus threatened the home of both the Marvel Universe and the Capcom Universe's residents, Shuma-Gorath would reluctantly aid others in a battle against the World Eater.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Shuma-Gorath, He Who Sleeps, He Who Sleeps But Shall Awake, Lord of Chaos
Origin: Marvel vs. Capcom
Gender: Genderless (Referred to either an "it" or with male pronouns)
Age: Over 2,500,000 (Has attempted to take over Earth since the prehistoric age, and was active well before that period.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works Casually spent one million years sleepingMarvel vs. Capcom 2: New Age of Heroes Official Site)
Classification: Master of the Great Old Ones, Ruler of a Hundred Dimensions, Deity, Embodiment of Evil
Powers and Abilities:
<tabber>
|-|Innate Abilities=
Superhuman Physical Characteristics, Immortality (Type 1; As an Old One, Shuma-Gorath would reasonably possess eternal life, given his superiority to those such as Dormammu. Claims that everything "begins and ends" with himselfMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Abstract Existence (Type 1; Shuma-Gorath is the manifestation of the Ancient One's dark side, existing as the living embodiment of evil itselfMarvel Super Heroes Manual), Genius Intelligence, Social Influencing (In the event that he defeats Galactus, the act alone makes him a beloved figured to humanity, earning his own gameshow in spite of his reputation as a villain. In comparison to a legitimate hero, Spider-Man still remains publicly slandered should he defeat GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Magic (Generates his own mystical powerUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Absorption (Draws power from others, mystical or otherwiseUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Shapeshifting and Elasticity (Shuma-Gorath can alter the form of his body at ease. As such, he can freely extend the length of his limbs and instantly grow new body parts), Body Control (Displays a complete mastery over his antimony, using his tentacles close-quarters-combat in equal efficiency to his usage of them for ground mobility. Can swiftly morph from a sphere before wrapping his body around in a cylindrical state. Has no trouble splitting apart his body when performing Hyper Mystic Smash. Supposedly altered the colour of his skin from purple to greenMarvel Super Heroes vs. Street Fighter), Size Manipulation (At his largest, Shuma-Gorath can reach sizes that rival continentsMarvel Super Heroes vs. Street Fighter), Camouflage (Disguised himself as a baseX-Men vs. Street Fighter), BFR (Capable of sending his opponents to the Chaos Dimensionref name="Marvel Super Heroes vs. Street Fighter">Marvel Super Heroes vs. Street Fighter</ref>Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Soul Manipulation and Immortality Negation (Type 7; Shuma-Gorath can feast upon one's souls, even those which are classified as "immortal"Marvel Super Heroes), Energy Projection (Shuma-Gorath can release destructive energy blasts, which he uses for his Strange Gaze and Mystic Ray attacks), Electricity Manipulation (Mystic Ray will electrify opponents upon hitting them), Dimensional Travel (Shuma-Gorath is known to have travelled dimensions quite oftenMarvel Super Heroes vs. Street Fighter ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Transformation (Stone Smash causes Shuma-Gorath to briefly change his entire body into stone), Creation (Capable of creating multiple eyeballs that are projected offensively at his targets), Explosion Manipulation (The eyes from Mystic Stare that latch onto his opponents will explode after three seconds), Weapon Creation (Can form metal spikes around his body), Life Drain (By coiling his tentacles around his opponents, Shuma-Gorath can drain them of their health), Flight, Aura (Shuma-Gorath's body will glow after completing the Chaos Dimension Hyper Combo's bite), Sleep Manipulation (When performing the Chaos Dimension Hyper Combo, Shuma-Gorath's opponents will be placed into an unconscious stateMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Duplication (Shuma-Gorath can create a clone of himself to aid in battle with Mystic Split, and is capable of splitting into far more copies. Sends a bombardment of his copies to attack his opponents during Hyper Mystic Smash), Corruption (Type 1; Capable of infecting the EarthMarvel Super Heroes vs. Street Fighter), Self-Sustenance (Type 1; Can fight in space undeterredUltimate Marvel vs. Capcom 3), Enhanced Senses (Can always see others, even in the darkest shadows.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Shuma-Gorath can literally taste the fear of others from a distanceMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Perception Manipulation (When encountering another being, Shuma-Gorath appears in the form of their worst nightmareMarvel Super Heroes ManualUltimate Marvel vs. Capcom 3), Telepathy (Shuma-Gorath can telepathically communicate to others across dimensions), Clairvoyance (Seemingly aware of the presence of others across universes), Mind Manipulation (Has the ability to control others, even across dimensions), Portal Creation (Often forms portals when entering locationsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Fourth Wall Awareness (Interacted with the game's cameraMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Space-Time Manipulation (Space and time are deemed as meaningless to him), Perception Manipulation (Can perceive Amaterasu as a goddess, despite her appearing as a regular wolf to the average person), Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Death Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, Petrification, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by Shuma-Gorath, he gains the ability to turn his opponents to stone every time he strikes them.Marvel Super Heroes When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Gem grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Gem inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Gem refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
</tabber>
Attack Potency: Dwarf Star level (Well above the likes of Dormammu, the latter of which respectfully treats Shuma-Gorath as his master.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Possesses all of the abilities and is the manifestation of the dark side of the Ancient One,Marvel Super Heroes Manual the mentor who went on to teach Doctor Strange, the greatest sorcerer and hero on Marvel's Earth.Ultimate Marvel vs. Capcom 3 Could aid in the battle against Galactus and was even capable of defeating him.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Destroyed every planet within the Solar System that occupied the Chaos Dimension.Marvel vs. Capcom 2: New Age of Heroes Official Site Deemed Amaterasu to be an unworthy protector.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Claims Mike Haggar lacks "real power", with Haggar being capable of defeating GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Speed: FTL (Superior to Dormammu.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Kept up with GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with shapeshifting; Up to Thousands of Kilometers with size manipulation; Planetary with magical attacks (Can manipulate magical energy on a planetary scale); Low Multiversal with telepathy, dimensional travel, and mind control (Shuma-Gorath can communicate and control others from across dimensions. Has casually traversed dimensions); Low Multiversal with the Space and Reality Gems (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together)
Standard Equipment: None notable.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Extraordinary Genius (Having lived for millions of years, Shuma-Gorath would naturally possess a vast array of knowledge gathered during his time alive.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Furthermore, as the Master of the Old Ones and Ruler of a Hundred Dimensions, his holds a large amount of information on several universes, well surpassing the intellect that one such as Dormammu would hold.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Represents the dark side of the Ancient OneMarvel Super Heroes Manual and would logically possess all of their knowledge, with the former being the mentor that taught Doctor Strange, the greatest sorcerer and hero on Marvel's EarthUltimate Marvel vs. Capcom 3)
Weaknesses: Seemingly has an attraction for undead females and may attempt a marriage proposal should he encounter them.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Due to the great nature of his abilities, Shuma-Gorath may not always go all out against opponents, finding his powers "too precious" to waste on seemingly lesser foes.Marvel Super Heroes Shuma-Gorath can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:<tabber>
|-|Command Normals=
*Strange Gaze: Shuma-Gorath fires a quick, short-range energy blast.
*Stone Smash: After jumping into the air, Shuma-Gorath's body turns to stone, falling down onto the opponent.
|-|Throws=
*Ground Throw: Shuma-Gorath coils his tentacles around his opponent and drains them of their life energy before dropping them. If performed as a Back Throw, Shuma-Gorath will release the opponent on the ground behind him.
*Air Throw: While airborne, Shuma-Gorath coils his tentacles around his opponent and drains them of their life energy before dropping them to the ground. If performed as a Back Throw, Shuma-Gorath will release the opponent so that they fall to the ground behind him.
|-|Special Attacks=
*Mystic Stare: Shuma-Gorath fires a ring of six eyeballs at the opponent. Upon making contact, they will harm their target before exploding.
*Mystic Smash: Shuma-Gorath performs an arcing roll at the opponent as a ball covered in spikes. Shuma-Gorath can take a specific arc direction when performing this attack.
*Devitalization: Shuma-Gorath grabs the opponent, jumps into the air, throws them back into the ground in mid-air, and slams his tentacles into them as he lands.
*Mystic Ray: Shuma-Gorath fires a beam from his eye, initially pointing downwards toward the ground before sweeps this upwards towards the sky. Shuma-Gorath can opt to end the attack early, or continue it until the beam points directly upwards.
|-|Hyper Combos=
*Mystic Split: Shuma-Gorath creates a clone of himself to fight at his side. The duplicate will replicate Shuma-Gorath's movements, allowing for greater combo potential.
*Hyper Mystic Smash: Shuma-Gorath unleashes a barrage of duplicates taking the same form he does during Mystic Smash.
*Hyper Mystic Ray: Shuma-Gorath fires two enhanced Mystic Rays from his eye in succession.
*Chaos Dimension: Shuma-Gorath begins with a short range biting attack, which knocks the opponent upward. For a brief period, he gains a white or yellowish hue over his body. While in this phase, Shuma-Gorath can perform a unique attack where he grabs the opponent, transforming into a bubble that envelops them inside the Chaos Dimension momentarily. His target will become unconscious within this bubble before Shuma-Gorath transforms into a tornado, which spins the foe downwards while damaging them as they remain inside. After the attack is finished, Shuma-Gorath reenters the battlefield by exiting a portal.
|-|Infinity Gems=
*Power Gem: Shuma-Gorath can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Shuma-Gorath can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks. In Marvel Super Heroes, Shuma-Gorath can turn his opponent to stone with every successfully landed attack.
*Reality Gem: Shuma-Gorath can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Shuma-Gorath can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Shuma-Gorath can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Shuma-Gorath can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Fourth Wall Aware Characters
Category:Absorption Users
Category:Abstract Entities
Category:Acrobats
Category:Air Users
Category:Antagonists
Category:Attack Reflection Users
Category:Aura Users
Category:BFR Users
Category:Body Control Users
Category:Camouflage Users
Category:Card Users
Category:Clairvoyance Users
Category:Creation Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Devourers
Category:Dimensional Travel Users
Category:Duplication Users
Category:Elasticity Users
Category:Eldritch Horrors
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Evil Characters
Category:Explosion Users
Category:Fighting Game Characters
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Fourth Wall Aware Characters
Category:Game Characters
Category:Genderless Characters
Category:Geniuses
Category:Gods
Category:Healers
Category:Homing Attack Users
Category:Ice Users
Category:Immortals
Category:Intangibility Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Life Users
Category:Magic Users
Category:Martial Artists
Category:Mind Users
Category:Monsters
Category:Perception Users
Category:Petrification Users
Category:Playable Characters
Category:Poison Users
Category:Portal Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Primary Antagonists
Category:Purification Users
Category:Resurrection Users
Category:Rulers
Category:Sadists
Category:Sealing Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Size Users
Category:Sleep Users
Category:Social Influencers
Category:Soul Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Telepaths
Category:Tyrants
Category:Video Game Characters
Category:Villains
Category:Weapon Creation Users
Category:Immortality Negation Users