Kuro (Puella Magi)

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|-|Kuro=
|-|Matasaburo=
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==Summary==
A side-character from the A La Carte Valentines event, she became playable when the fanbase really appreciated her importance in Homura Akemi's story. Unfortunately, she died in that event.
A few months later, Beachside Bonds is released with the same author as the previous event. In it, Kuro is implied to be watching over Homura, even as a witch.
==Powers And Stats==
Tier: | At least , likely higher
Name: Kuro, Jane Doe, Hopes to Stay Anonymous | Matasaburo
Origin: Puella Magi Madoka Magica: Magia Record
Gender: Female
Age: Unknown
Classification: Magical Girl, Black Feather | Witch of Chocolate
Powers and Abilities: Puella Magi Physiology, Stealth Mastery (Has been in the background of her own Side Stories without any of the cast noticing her at all), Homing Attack and minor Darkness Manipulation with Black Flash, with Memoria & Connect: Statistics Amplification (Attack Potency & Durability, however, Memoria only works upon death) | All previous abilities, plus Witch Physiology, Natural Weaponry and Body Control (Capable of expanding its ears to attack several magical girls at once, also able to split its own head open), Empathic Manipulation (Her familiars have the ability to store Matasuburo's emotions within themselves), possibly Power Nullification (Implied to be the reason why Homura Akemi wasn't affected by Kei's possession attempts)
Attack Potency: Small Town level (Considered to be extremely weak, even in comparison to a beginning Homura Akemi) | At least Small Town level, likely higher (Homura describes Matasaburo as a particularly strong witch, albeit such a description is strange considering her initial magical girl power)
Speed: Massively Hypersonic
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Unknown
Stamina: Below Average (Nearly witches out from just participating in combat, which inevitably resulted in her becoming a witch once she got bullied)
Range: Extended Melee Range (Each sword she creates is almost the size of her entire body); up to Tens of Meters using her Telekinesis | Several Meters physically (Can expand her ears like Candy to attack three magical girls at a time); varies from at least Kilometers to Interdimensional ( albeit could only do so in witch runes)
Standard Equipment: Blades, chocolates for Homura.
Intelligence: Above Average (Is only a Black Feather, signifying that there is likely nothing quite notable about her. However, Wings in the Wind show that Black Feathers are also well trained)
Weaknesses: Quite shy (Though that didn't stop her from going berserk on some bullies)
Notable Attacks and Techniques:
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|-|Kuro's Abilities=
* Black Flash: Using her telekinesis, Kuro jumps into the air and creates several swords, and then proceeds to throw them all at her enemy.
* Connect: A Puella Magi's ability to bestow other magical girls abilities in the midst of combat.
** ............: Increases the MP of a magical girl that Kuro connected to, also gives a large amount of an attack potency boost specifically to Homura Akemi (Magia Record).
* Memoria: Some abilities created through the crystallized memories of magical girls, it is unknown when exactly these came to be. List of her Memoria can be found here.
|-|General Magical Girl and Doppel Abilities=
* Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities.
** Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
* Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
** Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
** Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
** Doppel Witch Transformation: In the light of a new miracle, magical girls have now gained the ability to become a half-witch whenever their soul gem reaches maximum corruption, resulting in a Doppel Witch. Unlike normal witches, both the witch and the magical girl are in control of their respective bodies and in a short time will revert into a magical girl. However, older magical girls have been stated to keep traits of their Doppel form even after reverting, and the same for magical girls who use the transformation for too long.
* Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition.
Enemy 7500 l.png|Matasaburo's Familiar, Zakuro
Matasaburo emblem.png|Matasaburo's Witch's Kiss
* Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
* Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults.
* Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process.
* Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Puella Magi Verse
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Darkness Users
Category:Game Bosses
Category:Homing Attack Users
Category:Power Nullification Users
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Sword Users
Category:Video Game Characters
Category:Witches