Lord Invocatus

==Summary==
Lord Invocatus is the Chaos Lord and leader of the Fire Riders, a Chaos warband of World Eater Space Marines. It's unknown when Invocatus joined the World Eaters, even to his own brothers, but nonetheless he has proven himself to be a powerful warrior and strategist. Wearing the skull of the Daemon G'kor, he is able to ride the Juggernaut Khal'guruth into battle. Through his martial skill, the warriors by his side, and his swift hit-and-run tactics, he has won many battles and at this rate, is believed by many to be close to ascension to Daemonhood.
==Powers and Stats==
Tier: At least . At least , likely with Khal'guruth
Name: Lord Invocatus, the Winged Axe, Khorne's Thunderbolt; Khal'guruth, Steed of the Burning Sky
Origin: Warhammer 40,000
Gender: Male
Age: Unknown, possibly over ten thousand years (It's unknown when he became a part of the World Eaters, with some claiming he was a part of the original War Hounds and others claiming he's simply a recent turncoatCodex: World Eaters (9th Edition); pg 16)
Classification: Chaos Space Marine, World Eater, Chaos Lord of the Fire Raiders warband
Powers and Abilities: 
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|-|Lord Invocatus=Space Marine Physiology, Martial Arts and Weapon Mastery (Given his status as a Chaos Lord, he's far superior to a standard Marine who holds years to several decades of combat experienceCodex: Space Marines (5th Edition); pg 59 under their belt and is highly trained in the use of every weapon in their arsenal. Said Marines are expected to be skilled in both ranged and melee combat. His martial skill is so great he can freely switch his hands between his bolt pistol and chainaxe mid-duel without hindering his effectiveness in combat at all), Durability Negation (Chainweapons possess monomolecular blades so absurdly sharp that they can cut through practically anythingWarhammer 40,000: Wargear (2nd Edition); pg 7), Explosion Manipulation (Via frag grenades and krak grenadesCodex: World Eaters (9th Edition); pg 53), Enhanced Senses and Telepathy (Can see the beating hearts and very thoughts of his enemies, allowing him to know traps and hidden ambushes before they're sprungCodex: World Eaters (9th Edition); pg 17), Extrasensory Perception (Can sense all that Khal'guruth feels through his helm), Teleportation via Dimensional Travel (Invocatus is capable of Warp-Striking, teleporting through the Warp onto the battlefieldCodex: World Eaters (9th Edition); pg 44), Blessed and Statistics Amplification (Thanks to the blessings of Khorne, Invocatus can grow in both strength and speedCodex: World Eaters (9th Edition); pg 45), Berserk Mode (Due to either the Butcher's Nails or the influence of Khorne himself, members of the World Eaters are in a constant state of rage and driven to kill all who stand before themCodex: World Eaters (9th Edition); pg 46)
|-|Khal'guruth=Superhuman Physical Characteristics, Cyborgization (Normal; Is neither beast nor machine, with brass flesh, iron sinews, and flaming bloodCodex: Chaos Daemons (8th Edition); pg 39), Bodily Weaponry, Abstract Existence (Type 1; Daemons are mere aspects of their Gods and are formed from various concepts, senses, thoughts, and purposesCodex: Chaos Daemons (8th Edition); pg 7), Immortality (Types 1, 3, 4, 8, and 9; Daemons cannot die in the typical sense, only being sent back to the Warp when killed in the materium. Whether or not they come back is entirely dependent on if their God allows them to), Regeneration (Low-Godly overtime; Daemons will simply regenerate in the Warp as long as the ideas and metaphors that they rely on have not been affected), Possession and Dream Manipulation (Even Lesser Daemons can reach beyond the veil and possess mortals, even entering their dreams to do soCodex: Chaos Daemons (5th Edition); pg 15), Dimensional Travel (Capable of travelling from the Warp into the MateriumCodex: Chaos Daemons (5th Edition); pg 16), Damage Reduction (Ranged weaponry is incredibly ineffective when used against a daemon, requiring more traditional weapons to fully banish themWatchers of the Throne: The Emperor's Legion), Madness Manipulation (Type 3) and Corruption (Types 1 and 2; Looking upon a daemon can cause insanity and corrupt the mind, body, and soul of an individual. The sound of a Juggernaut's charge has been known to erode the sanity of many warriors), Statistics Amplification (Killing makes Khornate DaemonsCodex: Chaos Daemons (8th Edition); pg 38 grow in strengthGathering Storm - Fall of Cadia), Resistance to Soul Manipulation (Daemons lack soulsTome of Blood: Page 15), Matter Manipulation (Daemons aren't formed out of conventional matterDawn of Fire: Avenging Son; Chapter One), Fire Manipulation and Temperature Manipulation (Should resist the heat and fire of its own flaming blood)
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Attack Potency: At least Building level (Should be superior to a standard Marine given his rank as a Chaos Lord. Likely fought against several Marines in the Deathwatch during a battle on Ebon Vale. Was the only one left alive after a battle against the Hrud). At least Building level (Many Daemons have been turned into unrecognizable smears by Juggernauts in vain attempts to tame the beasts), likely Large Building level with Khal'guruth (Stampedes of Juggernauts are said to be able to level entire fortresses, crush entire Imperial Guard tank companies, flatten exodite temples, and bring down Imperial Knights)
Speed: Subsonic movement speed with at least Hypersonic combat and reaction speed (Should be comparable to standard Astartes who can swat hypersonic projectilesThe Eternal Crusader; Chapter Seven such as Bolts out of the air at close rangeBlood Gorgons; Chapter Thirteen and even intercept them with their bladesRedeemed). At least Subsonic with Khal'guruth (Faster than a standard Space MarineCodex: World Eaters (9th Edition))
Lifting Strength: At least Class 5, likely Class 10 (Should be at least comparable to standard Astartes)
Striking Strength: At least Building level. At least Building level, likely Large Building level with Khal'guruth
Durability: At least Building level. At least Building level, likely Large Building level with Khal'guruth (Juggernauts are stated to be unaffected by small arms fire and only anti-tank weaponry can pierce their armorCodex: Chaos Daemons (5th Edition); pg 40. They can shrug off firepower that would turn battle tanks to scrapCodex: Chaos Daemons (9th Edition); pg 13)
Stamina: Superhuman (Astartes can fight for entire days on end without tiringThe Emperor's Gift; Chapter Six)
Range: Extended Melee Range physically, Kilometers with Trickster's Doom (Marines can hit targets with their bolters from a distance of 2.5 kilometersSiege of Castellax; Chapter Eighteen)
Standard Equipment: Trickster's Doom (A Bolt Pistol), Coward's Bane (An Artificer Chainaxe), the Bloodstorm Helm, Khal'guruth, Frag Grenades, Krak Grenades
Intelligence: Gifted (Should be comparable to standard Marines. Invocatus is an incredibly skilled warrior and tactician, especially for a World Eater, being known for his perfectly timed assaults, knowing just how much force to exert in his attacks as well as when to withdraw)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Warhammer 40,000
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