115512-what-i-hate-about-the-rez-holocrypt

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			I don't know how anybody else feels about this but, when you die and rez at the holocrypt, your put 400-500m away from your current quest. I know mounts make it easy to get bk, but it's kind of annoying at the same time too that your put way out of your way from your current quest. Any chance we can have the holocrypts any closer to current quests down the line so your character doesn't have to travel as far?	
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			I understand where you are coming from but really in the grand scheme of things is a small price to pay for death. I dreaded the days of EQ of building buffer xp so you didn't de-level.	
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			It's the carebear death penalty. You need some kind of slap on the wrist for screwing up.	
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Maybe I'm just lucky but ive found most of the holoycrypts to be surprisingly close to hubs and or far out questing areas. Are you certain you've disvcovered all the holocrypts avilable?
Personally feel they're actually in a good position.	
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I don't know how anybody else feels about this but, when you die and rez at the holocrypt, your put 400-500m away from your current quest. I know mounts make it easy to get bk, but it's kind of annoying at the same time too that your put way out of your way from your current quest. Any chance we can have the holocrypts any closer to current quests down the line so your character doesn't have to travel as far?
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			ya, and sometimes its even 1000+m away as well. Its frustrating AND annoying. It's like saying, since I live in AZ, "me and my buddies are going to a stripclub in FL for the night" doesn't make sense. Why go to one in FL when you can just go to Phoenix for it? know what I mean.	
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Sure that you didn't run into a bug?
 
https://forums.wildstar-online.com/forums/index.php?/topic/86918-revive-at-nearest-holocrypt/	
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			yeah try pulling 5 friends corpses somewhere safe which took an hour for all of them, and then to die and lose all your items thanks to time constraints afterward.	
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			Not all zones are like this but definitely in Wildrun this happens.  While it is annoying as those above have said, it is a small price to pay for death (especially compared to what death was in MMORPGs prior to the advent of WoW).	
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You can ressurect on the spot - for money! From Protostar!
 
I understand your frustration, but you can easily avoid that if you don't die. Of course sometimes that can't be avoided, on the other hand how many times a day it happens? This little set back usually gives you enough time to think up better strategy for the encounter and also you can take a short break from all the button mashing.	
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On the whole I think it works as fair incentive to NOT DIE.
 
That said, Wilderun is a sucking pit of not nearly enough holo-crypts. Seemingly 80% of the map dumps into one spot, and that includes pulling you 2-3 levels forward in some places meaning not only did you die in the first place, but now the mobs around you are hilariously beyond your ability to scuffle with. Hope your capital port is not on cool-down.	
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Suggestion: 3 options: Rez on spot for monies - Rez at holocrypt - Ghost form at nearest Holocrypt and run back to corpse rezing at a % of hp/resource.
 
Being that I played a game where you had to run back to your corpse as your primary rezing option I may be a little bias...but usually when you die...you're probably in a tough position to get to and getting back to where you need to be may be quite the task! It seems like you go into a ghost form when you die already sometimes so I'm assuming it wouldn't be too much of a change...and you can just run back as a ghost and *hopefully* find a safe spot to rez and continue where you left off.   	
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When you die, and need to spend a soul-crushing 30-90 seconds running back to what you were doing, maybe you should spend that time thinking about why you died and avoid doing it in the future.
 
All-in-all, it's an extremely mild death penalty, especially when you can pay trivial money to rez where you were if you don't make a habit of dying.
 
That *cupcake* who taunts me every time though... he can go eat a *cupcake*.	
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Yeah anyone who complains about the travel time in WS must be new to MMO's and frankly needs to reconsider their priorities.
 
I started with CoH which was considered at the time a carebear death penalty, you only got XP debt you had to work of. For those who never saw that, you had X amount of XP you had to earn before you gained full XP again, until that time half went to level half went to pay off your debt.
 
Again this was considered *cupcaking* carebear at the time... Now the worse thing to happen is repair costs and a what 15 second trip back to where you were?	
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Sure that you didn't run into a bug?
 
https://forums.wildstar-online.com/forums/index.php?/topic/86918-revive-at-nearest-holocrypt/
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			Anyone play Asheron's Call on the "Darktide" server? Now I'm not familiar with other games death penalties but it's one of the roughest I've seen other than "Hardcore" characters in Diablo. I would provide a link but I'm on internet explorer and it's a pita(haven't got around to installing some things on the new comp). Just search engine "Asheron's Call Darktide Death Penalty".	
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ya, and sometimes its even 1000+m away as well. Its frustrating AND annoying. It's like saying, since I live in AZ, "me and my buddies are going to a stripclub in FL for the night" doesn't make sense. Why go to one in FL when you can just go to Phoenix for it? know what I mean.
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