Alternate Identity

Cost: 5 or 15 points per identity
Alternate Identity is a social, mundane advantage, described in Basic Set, p. 39. It comes in two forms, Legal and Illegal. It is referenced in GURPS Banestorm, p. 183, on the lack of official records in Yrth, and GURPS Space, p. 219, on an Alternate Identity limited to a specific world.
==See Also==
* Secret Identity
* Zeroed
* List of Advantages
Category:Social Traits
Category:Mundane Traits
Category:Advantages