Mario Kart: Cross Circuit

Mario Kart: Cross Circuit is the tenth main installment in the Mario Kart series, developed and published by Nintendo on September 20, 2028.
== Gameplay ==
A main focus of the game is the significantly increased amount of race and battle modes and customizable settings compared to the last game. Many settings such as item selection and lap count have returned in addition to a host of new options, such as survival and score modes for battle games, coins being enabled or disabled, 250cc and 25cc options, and more or less forgiving mechanics such as Lakitu returns. Race and battle presets similar to Super Smash Bros. Ultimate can now be saved in order to facilitate easy access to favorite configuration sets. Also, new race modes such as elimination races and score races have appeared.
== Game Modes ==
=== Race ===
The main game mode is racing on various race tracks.
==== Grand Prix ====
There are two separate Grand Prix modes. The first, called Cross GP, is based on the Grand Prix modes in Mario Kart Double Dash and later games where players attempt to place as high as possible in order to rank higher on the Grand Prix. Like those games, players cannot restart a race in order to attempt for a higher ranking, they can only continue the GP or restart the GP from the beginning. In this GP mode, players are ranked by their time to complete the race and are granted a tiered ranking, with D being the worst, A being the fourth best, and three stars being the best.
A second mode, titled Super GP, exists based on the Super Mario Kart Grand Prix mode in which players have a limited amount of lives. A player loses a life if they finish in fourth place or an inferior place, or restarts a race early. If a player would lose a life when they have none already, the game is over and the races up to that point do not count. Players can earn extra lives by finishing first in a race. Players are scored similarly to Mario Kart Tour, in which players attempt to boost their score by stringing together large and long stunt combos while finishing in as little time as possible.
=== Custom Race ===
Similar to the versus mode of past games, players can make customized races to play by themselves or for multiple players online, on a local network, or on a single system. The item selection can be customized for the race, for example, the Spiny Shell and Mushroom can be disabled, or everything except Spiky Shells can be disabled for a race. All items can also be disabled as well as item boxes on a track, for a Pure Race. A team mode can also be enabled, with two to six teams.
The main race mode, Simple Race, is a simple race to finish before as many opponents as possible to earn a higher ranking. 
An elimination mode, Eliminator Race, is a mode where players race the clock to be out of the lowest positions in order to stay in the race. Every 10-30 seconds, racers in last place will be eliminated. The race will end after only one racer remains.
=== Battle ===
An alternative battle mode exists where players can use items to battle on arenas.
=== Time Trials ===
Similar to Mario Kart 7, players can choose to race against a specific ghost, no ghosts, or against 11 other ghosts for a 12 player time trial race.
== Roster ==
This is a table of the playable characters in Mario Kart: Cross Circuit.
Image 	Name 	Description 	Type
 	Baby Mario 	??? 	Feather
 	Baby Luigi 	??? 	Feather
 	Baby Peach 	??? 	Feather
 	Baby Daisy 	??? 	Feather
 	Baby Rosalina 	??? 	Feather
 	Boo 	??? 	Feather
 	Lemmy 	??? 	Feather
 	Cappy 	??? 	Feather
 	Vivian 	??? 	Feather
 	Sunflower Kid 	??? 	Feather
 	Toad 	??? 	Light
 	Toadette 	??? 	Light
 	Diddy Kong 	??? 	Light
 	Shy Guy 	??? 	Light
 	Goomba 	??? 	Light
 	Lakitu 	??? 	Light
 	Koopa 	??? 	Light
 	Larry 	??? 	Light
 	Sushie 	??? 	Light
 	Professor Elvin Gadd	??? 	Light
 	Mario 	??? 	Medium
 	Luigi 	??? 	Medium
 	Peach 	??? 	Medium
 	Daisy 	??? 	Medium
 	Yoshi 	??? 	Medium
 	Birdo 	??? 	Medium
 	Spike 	??? 	Medium
 	Bowser Jr. 	??? 	Medium
 	Iggy 	??? 	Medium
 	Wendy 	??? 	Medium
 	Rosalina 	??? 	Cruiser
 	Waluigi 	??? 	Cruiser
 	Dry Bowser 	??? 	Cruiser
 	Cranky Kong 	??? 	Cruiser
 	Donkey Kong Jr. 	??? 	Cruiser
 	Roy 	??? 	Cruiser
 	King Boo 	??? 	Cruiser
 	Wart 	??? 	Cruiser
center	Pianta 	??? 	Cruiser
 	Metal Mario 	??? 	Heavy
 	Pink Gold Peach 	??? 	Heavy
 	Wario 	??? 	Heavy
 	Bowser 	??? 	Heavy
 	Donkey Kong 	??? 	Heavy
 	Sledge Bro 	??? 	Heavy
 	Morton 	??? 	Heavy
 	Petey Pirahna 	??? 	Heavy
 	Wiggler 	??? 	Heavy
 	Lubba 	??? 	Heavy
 	Mii 	Use a Mii character created on the current Nintendo Switch system. Type changes based on body height and weight, and favorite color determines primary color of the Mii outfit in Mario Kart: Cross Circuit.	???
== Tracks ==
64 tracks can be found in the game at launch. 20 tracks are new to the series, the other 44 are retro tracks. The tracks are split into three "Grand Prix" categories, Nitro Cup, Classic Cup, and Retro Cup.
Image	Name 	Visual Description	Cup
 	Pianta Circuit	??? 	Mushroom Cup
== Battle Stages ==
16 battle stages can be found in the game at launch. 6 stages are new to the series, the other 10 are retro stages.
Image	Name 	Visual Description	Group
 	Wireframe	??? 	5, 5, 5, 5, 5, 5
== Kart Parts ==
Like Mario Kart 7 and 8, players assemble their karts using three parts, a kart body, kart tires, and a glider.
=== Character Type ===
Character/part stats are listed in this order: Speed, Acceleration, Weight, Handling, Traction, Mini-Turbo. Stats listed are from zero to ten.
Type 	Stats
Feather	5, 5, 5, 5, 5, 5
Light 	5, 5, 5, 5, 5, 5
Medium 	5, 5, 5, 5, 5, 5
Cruiser	5, 5, 5, 5, 5, 5
Heavy 	5, 5, 5, 5, 5, 5
=== Bodies ===
Image	Name 	Visual Description 	Vehicle Type	Stats
 	Wii Standard	A basic frame based on the Standard Kart from Mario Kart Wii.	Kart 	5, 5, 5, 5, 5, 5
=== Tires ===
Image	Name	Visual Description	Stats
 	??? 	??? 	5, 5, 5, 5, 5, 5
=== Glider ===
Image	Name	Visual Description	Stats
 	??? 	??? 	5, 5, 5, 5, 5, 5
== Items ==
=== Item Box Items ===
Image	Name 	Description 	Racing Position Required	Default Rarity
 	Dash Mushroom 	Provides a three second speed boost, increasing maximum speed to 125% its normal value and acceleration to 150% while active. 	25% - 100% 	
*Common (1)
*Uncommon (3)
 	Golden Dash Mushroom	Acts as the Dash Mushroom, but after first activation, can be activated repeatedly for another eight seconds. 	55% - 100% 	
*Rare (1)
 	Rush Mushroom 	Provides a half second speed boost, much more powerful than the Dash Mushroom. It increases maximum speed to 200% its normal value and acceleration to 400% while active. 	35% - 100% 	
*Rare (1)
*Very Rare (3)
 	Star 	An item that makes the user destroy breakable objects and spin out other races they touch for 8 seconds. It also provides a speed boost equivalent to the Dash Mushroom while it is active, allowing racers to drive fast off road. 	40% - 100% 	
*Rare (1)
 	Bullet Bill 	The user of this item transforms into a Bullet Bill. The user will drive on the road automatically while the Dash Mushroom equivalent speed boost is active. It will be active for shorter the more positions the Bullet Bill makes the user skip, but it works for at least two seconds, and will not deactivate while the user is not on a drivable space or is not facing the correct direction to complete the race.	60% - 100% 	
*Very Rare (1)
 	Green Shell 	A damaging item that spins out any racer it hits. It breaks if another item or racer hits it or vice versa, or it hits walls five times. It bounces off walls and slightly corrects itself to attempt to boost its chance of hitting an opponent. 	0% - 100% 	
*Very Common (1)
*Rare (3)
 	Red Shell 	A fragile shell that spins out any racer it hits. It breaks if another item, a wall, or a racer hits it or vice versa. Unlike the Green Shell, which moves in a straight direction, it homes in on the racer ahead of it. 	0% - 100% 	
*Common (1)
*Rare (3)
 	Spiny Shell 	A more durable Red Shell that moves towards the racer in first place. It explodes into pieces when it hits the first place racer, and spins out any racers that touch it. 	85% - 100% 	
*Very Rare (1)
 	Fake Item Box 	A phantom item box deployed behind the user that explodes into pieces when ran into by a racer, causing the racer to be launched into the air. Other objects phase through it. 	55% - 90% 	
*Uncommon (1)
 	Banana 	An item that can be thrown far away forward or backward. Driving over one results in spinning out, so be careful. 	0% - 80% 	
*Common (1)
*Uncommon (3)
*Rare (5)
 	Giant Banana 	An item that can be thrown far away forward or backward. Driving over one results in spinning out and the Giant Banana breaking into five regular sized Bananas. 	50% - 80% 	
*Rare (1)
 	Bob-omb 	An item that can be thrown far away forward or backward. It explodes after a few seconds and launches racers caught in the blast radius. 	20% - 80% 	
*Uncommon (1)
*Rare (3)
 	Lightning Storm 	When used, the Lightning Storm shocks racers ahead of the user. This makes them small and drive and accelerate slower for 6 seconds or more, and racers closer to first place will take longer to revert than the lower placed racers. 	40% - 100% 	
*Very Rare (1)
 	Thunder Cloud 	An item used to get a speed boost similar to the Dash Mushroom, except it is active for twelve seconds. Bumping into a user of the Thunder Cloud causes it to transfer to the non-user. However, it shocks the current user after twelve seconds, making them small and drive and accelerate slower for 16 seconds, so it is not a safe item to use. 	40% - 80% 	
*Very Rare (1)
Category:Mario Kart (series)
Category:Mario Kart Games
Category:2028