Critical Strike Rework

==Champions==
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** Aatrox will prime critical strikes on himself rather than his targets and will critically strike on every third attack even if he changes targets or en-mass with his abilities.
** Aatrox's critical strikes will...
** When used in conjunction with his abilities, Blood Price will only be charged once - not per enemy damaged. 
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** No longer applies bonus damage to frosted enemies.
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** passive removed.
** basic effect removed.
** empowered effect (now the norm) can now only be activated within 3.5 seconds of critically striking an enemy.
** Activating Ranger's Focus will reset all her critical strike stacks and prevent her from critically striking for the duration.
** Damage per flurry increased to from .
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** Caitlyn's critical strikes deal bonus damage to champions (doubled versus minions and monsters) and benefit from 50% bonus-armor penetration.
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** Diana will prime critical strikes on herself rather than her targets and will critically strike on every third attack even if she changes targets. Of her abilities, only will generate Moonsilver stacks but none of her abilities can critically strike.
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** Ekko's critical strikes deal bonus magic damage and slow the target. This damage applies spell effects. Additionally, Ekko gains bonus movement speed whenever he critically strikes a champion.
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** Mini Gnar's critical strikes deal bonus magic damage equal to a percentage of the target's maximum health and grant Gnar bonus movement speed. 
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** Jax's critical strikes deal bonus magic damage. This damage applies spell effects.
** Active removed.
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** Passive removed.
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** Kassadin's critical strikes deal bonus magic damage and restore a percentage of his missing mana. Mana restored is increased versus champions. This damage applies spell effects. 
** Active removed.
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** Kennen's critical strikes deal bonus magic damage and apply a .
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** LeBlanc's critical strikes deal 55 / 80 / 105 / 130 / 155 bonus magic damage. 
** LeBlanc deals 55 / 80 / 105 / 130 / 155 magic damage to the target enemy and marks them with a critical strike stack. LeBlanc's basic attacks will not generate critical strike stacks but will refresh the timer. LeBlanc's Distortion and Ethereal Chains will not generate stacks except against targets marked with Sigil of Malice.
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** Tether duration increased to 3.5 seconds from 1.5 seconds.
** Secondary damage removed.
** Root is now trigger if LeBlanc critically strikes her target, rather than after so many seconds.
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** LeBlanc's critical strikes deal 50 / 100 / 150 bonus magic damage.
** Sigil of Malice and Ethereal Chains damage changed to 150 / 300 / 450 to match Distortion, as the abilities now only deal one instance of damage. 
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** Master Yi will prime critical strikes on himself rather than his targets and will critically strike on every third attack even if he changes targets or en-mass with his abilities.
** Master Yi's critical strikes deal bonus damage and apply bonus on-hit effects.
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** Bonus critical damage removed. Alpha Strike can apply Double Strike instead.
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** Nocturne's critical strikes deal bonus physical damage. Additionally, Nocturne's critical strikes deal splash damage to surrounding enemies and restore health per enemy hit (including his main target).
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** No longer guarantees a critical strike.
** Shaco's critical strikes deal bonus damage. Physical on basic attacks and magical on Shiv/Boxes.
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** The clone's attacks share the same critical strike counter as Shaco's.
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** Shen's critical strikes deal bonus magic damage and restore energy.
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** Tristana's critical strikes deal splash damage to units 185-units from her target, decaying down to to enemies within 185 and 385 units of her target. 
** Tristana hurls an explosive charge at her target that explodes after 4 seconds, dealing physical damage in an area. Applying Explosive Charge will reset Tristana's critical strike counter against the target. Basic attacks against the target will increase the damage dealt by Explosive Charge by 50% and critical strikes will detonate the charge early.
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** Tryndamere's critical strikes deal physical damage for every point of Fury.
** No longer generates bonus Fury on critical strikes.
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** Twisted Fate's critical strikes apply bonus magic damage. This damage applies spell effects. 
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** Varus' critical strikes apply Blight, a non-stacking debuff. His abilities will detonate the Blight to deal a percentage of their maximum health.
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** Vayne cannot prime critical strikes against multiple targets.
** Vayne's critical strikes deal true damage equal to a flat amount plus a percentage of the target's maximum health, in addition to critical strike damage from items.
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** Vel'Koz's basic attacks will not generate stacks toward critical strikes nor can they critically strike, but will refresh the timer.
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** Vi's critical strikes...
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** Xin Zhao cannot prime critical strikes against multiple targets.
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** Xin Zhao's critical strikes will knock his target into the air for 1 second. This has a per-target cooldown of for 9 / 8 / 7 / 6 / 5 seconds.
** Xin Zhao's next three attacks deal bonus physical damage and reduce the cooldowns of his other spells by 1 second.
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** Xin Zhao's critical strikes restore health.
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** Yasuo critically strikes 2 stacks. With Infinity Edge, Yasuo will always critically strike.
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** Yasuo's critical strikes deal bonus physical damage.
==Items==
;Removed
* (replaced by Cloak of Agility)
* (replaced by Cloak of Agility/Wicked Hatchet)
===Basic reagents===
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* Cost reduced to 500g from 830g.
* Grants Critical strikes deal bonus physical damage.
* Now builds into: , , , , and .
*Removed from: and .
===Advanced reagents===
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* Recipe: + 
* Grants 20% attack speed.
* Grants Critical strikes deal bonus physical damage and grant 5% bonus movement speed for 3.5 seconds. The movement speed stacking up to 3 times. 
* Builds into: , , and .
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* Your critical strikes deal bonus damage.
*Builds into: , , and .
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* Now available on all modes.
* Recipe: + + 490g = 1350g
* Grants 20 attack damage.
* Grants Critical strikes deal bonus physical damage plus an additional magic damage over 3 seconds.
* Builds into: and .
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* New recipe: + + 200g = 1100g
* Attack speed increased to 30% from 20%.
* Critical strike change removed.
* Movement speed removed.
* Grants Critical strikes will be accompanied by a phantom that also strikes the target, applying bonus on-hit effects. 
*Builds into: and .
*Removed from: , and .
===Finished items===
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*New recipe: + + 550g = 3200g
*Attack damage increased to 80 from 25.
*Attack speed reduced to 30% from 40%.
*Life steal removed.
*Active removed.
*Passive damage reduced to 4% from 8%.
* Passive damage is now doubled on critical strikes.
* You restore health equal to the bonus damage dealt. 
*Now grants Basic attacks grant attack speed. Attacks against champions cause this effect to stack up to 3 times.
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* Critical strikes deal bonus damage. Additionally, your critical strikes deal splash damage in an area around your target equal to and creates a slowing field. The radius is halved on ranged champions. 
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*New recipe: + + 900g = 3800g
* Grants Critical strikes deal bonus physical damage.
* Grants Critical strikes will now occur at 2 stacks.
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*Recipe: + + 980g = 3000g
*Ability power increased to 80 from 50.
*Now grants 10% cooldown reduction
* Critical strikes will deal bonus magic damage equal to . This damage applies spell effects. 
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*Ability power increased to 100 from 80.
* Critical strikes deal bonus magic damage. This damage applies spell effects. 
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* New Recipe: + + 
* Grants 60 AD.
* Grants Critical strikes deal bonus physical damage plus an additional magic damage over 3 seconds.
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* Critical strikes will echo outward, dealing 100 damage up to 3 nearby enemies. This does not deal extra damage to your target. This damage applies spell effects. 
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* New Recipe: + 
* Attack speed reduced to 40% from 50%.
* % movement speed removed.
* No longer grants the ability to ignore unit collision.
* Grants Critical strikes deal bonus physical damage and grant 10% bonus movement speed for 3 seconds. 
* You are accompanied by a phantom that strikes your target alongside your attacks, applying bonus on-hit effects.
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*Secondary bolts will generate critical strike stacks.
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:As part of my Support rework, I gave each of the support branches an alternative final item.
*Recipe: + + 350g = 2300g 
*Flavour: "A good swindle isn't complete without a good getaway."
*Grants 10% cooldown reduction, 50% base mana regeneration and 30% attack speed.
*Grants Critical strikes deal bonus physical damage and grant 5% bonus movement speed for 3 seconds. The movement speed stacks up to 3 times and is shared with nearby allied champions.
*Grants Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed up to a maximum of 150 per cast. Self-cast shields will not generate gold from monster damage. 15 second cooldown. 
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* New Recipe: + + 
* Grants 40% attack speed and 10% movement speed.
* Grants Critical strikes deal bonus physical damage.
* Grants Moving and attacking builds up static charges. At 100 charges, your next critical strike will release lightning that critically strikes up to 4 nearby enemies. 
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*Recipe: + + 
*Health increased to 300 from 250.
*Mana increased to 300 from 200.
*Critical strike change removed.
*% movement speed removed.
* Grants .
* Grants Critical strikes deal bonus damage. 
* Grants Critical strikes deal bonus physical damage and grant 10% bonus movement speed for 3 seconds. 
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* New Recipe: + 
* Grants 40 AD and 10% cooldown reduction. 
* Grants Gain 100% bonus movement speed for 2 seconds. 60 second cooldown.
* Grants Critical strikes deal bonus physical damage and reduce the cooldown of Poltergeist's Ascension by 3 seconds.