Gear/Ammo SRM MagPulse

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_MagPulse
Manufacturer: Generic
Originally conceived as an electronics countermeasure attack against a targeted BattleMech's targeting and tracking systems, its designers quickly discovered that the prototype Magnetic Pulse Warhead also had the unintended side-effect of momentarily weakening the magnetic shielding of Fusion Engines, triggering a notable 'heat spike' before the engine's containment returned to normal.. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	135000	All 	All
* EMP Applies stacking ECM Jamming of 2.
* EMP increases enemy heat generation by 2%.
* +2 heat damage dealt
* 0.5% Chance for Shutdown on Hit, stacks 40 times.
* -70% damage dealt with this Ammo
* Missile has 3 HP.
* SRM Ammo - 100 Shots
* 202 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 3.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
100 	202 	5 	3.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
ASNII-O 	BC-O aka BADB CATHA	BL-QS4
GRF-3-X 	GTL-1OA 	KHP-7R
NCT-P 	NX-90 	TDR-E5
TW-S7 aka TIMBER WOLF 'MAD CAT'	YMN-P 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2