Creating the World (CSC)

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To choose to be a Dungeon Master is to accept the responsibility of creating fun, challenging adventures for eager players and their characters, and developing a larger setting in which their adventures are to take place. This setting must be one that takes on life, developing and growing on its own. This eventually takes the fonn of a unique fantasy world, which takes shape with lands, legends, and peoples drawn from the DM's fertile imagination. While it's possible to run a campaign entirely within the confines of someone else's pre-made world, such as the DRAGONLANCE® campaign lands of Krynn or in the vast reaches of the FORGOTTEN REALMS™ campaign setting, there is no greater glory for a DM than to run adventure campaigns set in his own world.