106217-starting-to-get-annoyed-by-some-parts-of-the-game

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I really love ghe game. I really do. But there are parts I find really, really annoying, so much that I sometimes wonder why I even bother. The worst part is some of these could be fixed quite easily, and yet I don't see that happen any time soon. To name a few things:
 
1. There's no projectiles. While that might seem like a small issue, it's actually a big one for me. What it means is that no matter how stealthy I am, no matter where I am and no matter who I am aiming at, the enemy always know exactly where I am the instant I aim a charged shot at them. This isn't really Wildstar's fault, though I noticed this in WoW too, the short time I played it. I aim a bow, then the enemy turn around immediately before I even let go off the arrow. In Wildstar, enemies know exactly where I am the instant I raise my guns. So annoying. If there had been projectiles, it would mean we could have shot at an enemy, then ducked out of the way before they realized who shot them. It would mean a whole lot more guerilla tactics against stronger enemies, making for a much more fun game. Now I can barely even sneak past sleeping enemies on the other side of the river while stealthed. The detection range is ridiculous sometimes.
 
2. Many tells are pointless. Really, they are. There are too many enemies that first hit me, then give me the tell. Even worse, some do nasty damage with those tells, meaing I'm half dead before they even attack. Seriously.
 
3. Speaking of which, enemy damage is insane. Here's an example of what happened earlier today: I attacked a chua. No problem, barely got hurt. I attacked two chua. No problem. Lost my shield, but didn't get hurt. I got attacked by a third chua, and was dead before I knew what hit me. There was no primes around. No big skull enemies. No other enemies. Just those chua. All identical. All had the same weapons. Two at once were no big deal. The third killed me before I even had a chance to see who attacked me. WTF? This isn't even something rare. It happens on a daily basis.
 
4. There are primes everywhere. I love exploring in games like this, but in this game? Not so much. I'm not a big fan of super-powerful enemies right in the middle of the normal ones to being with, and having primes everywhere? Even two or three close to each other? Among regular enemies in a regular quest area? It's ridiculous. It means that rather than focus on my quest and fighting normal enenmies, I have to sneak around as best I can try to avoi those stupid prime enemies, so I don't get instantly killed. That's not fun at all.
 
5. Enemies chase me until one of us is dead, or another one replaces it. Perhaps the most annoying bit. Enemies. Never. Give. Up. They see me, then chase me until one of us is dead, or another enemy replaces the first one and chase me instead.  It's ridiculous. 
 
Fortunately most of these are in small quest areas, but it's still very annoying. Instead of wanting to go on a quest, I dread going into the more populated ones, as I know I will be forced to run away, get killed, run into primes and/or get killed instantly by godlike enemies I never had a chance to spot, as they look identical to the regular ones. I do love the game, but if the game could have less primes, give enemies lower detection range and enemies could have persistant attack damage so I don't get one-shotted by a regular enemy, it would be a hundred times more fun.	
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If your post had a less negative vibe to it I would point out where you were wrong in several places.
 
Instead, I'm going to have some coffee instead.	
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Well you certainly are special. I can't think of one single other soul that has any of the same problems with the game that you do. Honestly I thought this was a joke post until I got half way through........
 
 
It still might be	
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I don't think she was being negative. Just expressing frustration with some things.
 
Geez guys, back off already. Not a QQ thread. Not a screaming post ... just someone who doesn't like some parts of combat.
 
I bet I can guess where she was playing. Galeras, right? Just north of Sgt. Kara's position? That place has been way too packed since early beta, and was the first place I ever freaked out and made a QQ forum post over. It's much better now, but honestly, it's still kind of dense there.	
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I'll bite...
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I really love ghe game. I really do. But there are parts I find really, really annoying, so much that I sometimes wonder why I even bother. The worst part is some of these could be fixed quite easily, and yet I don't see that happen any time soon. To name a few things:
 
1. There's no projectiles. While that might seem like a small issue, it's actually a big one for me. What it means is that no matter how stealthy I am, no matter where I am and no matter who I am aiming at, the enemy always know exactly where I am the instant I aim a charged shot at them. This isn't really Wildstar's fault, though I noticed this in WoW too, the short time I played it. I aim a bow, then the enemy turn around immediately before I even let go off the arrow. In Wildstar, enemies know exactly where I am the instant I raise my guns. So annoying. If there had been projectiles, it would mean we could have shot at an enemy, then ducked out of the way before they realized who shot them. It would mean a whole lot more guerilla tactics against stronger enemies, making for a much more fun game. Now I can barely even sneak past sleeping enemies on the other side of the river while stealthed. The detection range is ridiculous sometimes.
 
So when you target an enemy and aim, they notice you, i have never had one charge me unless i used a pet ability on them until after i shot, more so, your standing in middle of nowhere.. mobs aren't blind.. If your standing the the Ghetto and there is a guy 30m away with a gun and points it at you.. your not going to notice and be alarmed ?
 
2. Many tells are pointless. Really, they are. There are too many enemies that first hit me, then give me the tell. Even worse, some do nasty damage with those tells, meaing I'm half dead before they even attack. Seriously.
 
If your half dead before you attack, recheck your LAS and how your doing things, or are you melee running into them before you attack or shoot ?   If a WAR was coming at me and im a bad guy.. im shooting first.
 
3. Speaking of which, enemy damage is insane. Here's an example of what happened earlier today: I attacked a chua. No problem, barely got hurt. I attacked two chua. No problem. Lost my shield, but didn't get hurt. I got attacked by a third chua, and was dead before I knew what hit me. There was no primes around. No big skull enemies. No other enemies. Just those chua. All identical. All had the same weapons. Two at once were no big deal. The third killed me before I even had a chance to see who attacked me. WTF? This isn't even something rare. It happens on a daily basis.
 
Did you stand in the red ?  all mobs have special attacks that can hit hard, its active combat.
 
 
4. There are primes everywhere. I love exploring in games like this, but in this game? Not so much. I'm not a big fan of super-powerful enemies right in the middle of the normal ones to being with, and having primes everywhere? Even two or three close to each other? Among regular enemies in a regular quest area? It's ridiculous. It means that rather than focus on my quest and fighting normal enenmies, I have to sneak around as best I can try to avoi those stupid prime enemies, so I don't get instantly killed. That's not fun at all.
 
You can avoid most of these, if you want to sneak past more in open world, you shoulda went Scientist.
 
5. Enemies chase me until one of us is dead, or another one replaces it. Perhaps the most annoying bit. Enemies. Never. Give. Up. They see me, then chase me until one of us is dead, or another enemy replaces the first one and chase me instead.  It's ridiculous. 
 
In a dungeon yes.. open world ? I have never had this issues, i thought some mobs gave up to soon ? Where are you seeing this at ?
 
Fortunately most of these are in small quest areas, but it's still very annoying. Instead of wanting to go on a quest, I dread going into the more populated ones, as I know I will be forced to run away, get killed, run into primes and/or get killed instantly by godlike enemies I never had a chance to spot, as they look identical to the regular ones. I do love the game, but if the game could have less primes, give enemies lower detection range and enemies could have persistant attack damage so I don't get one-shotted by a regular enemy, it would be a hundred times more fun.
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I'm guessing from the write up about projectiles you are a spellslinger. Put Voidslip on your LAS. Most of your problems will.....
 
Disappear......
 
Ya know....like you do? Get it? Its a vanish?
 
I wish i was funny.	
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4. There are primes everywhere. I love exploring in games like this, but in this game? Not so much. I'm not a big fan of super-powerful enemies right in the middle of the normal ones to being with, and having primes everywhere? Even two or three close to each other? Among regular enemies in a regular quest area? It's ridiculous. It means that rather than focus on my quest and fighting normal enenmies, I have to sneak around as best I can try to avoi those stupid prime enemies, so I don't get instantly killed. That's not fun at all. 
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			 Void slip is your best friend.	
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			I was frustrated with some of those things at first.  I would also get frustrated because I would constantly get jumped during a fight and pull the whole map in 1 fight (exaggeration).  After getting used to the way the game is played it became a welcome change and added to my enjoyment of the game.  You can't just run in with guns blazing and kill everything.  Each new zone takes some thought and some care to survive and thrive which is now what I like most.  I don't get bored fighting like I have in other games.  You have to stay on your toes and that makes the grind not feel so grindy.	
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I really love ghe game. I really do. But there are parts I find really, really annoying, so much that I sometimes wonder why I even bother. The worst part is some of these could be fixed quite easily, and yet I don't see that happen any time soon. To name a few things:
 
1. There's no projectiles. While that might seem like a small issue, it's actually a big one for me. What it means is that no matter how stealthy I am, no matter where I am and no matter who I am aiming at, the enemy always know exactly where I am the instant I aim a charged shot at them. This isn't really Wildstar's fault, though I noticed this in WoW too, the short time I played it. I aim a bow, then the enemy turn around immediately before I even let go off the arrow. In Wildstar, enemies know exactly where I am the instant I raise my guns. So annoying. If there had been projectiles, it would mean we could have shot at an enemy, then ducked out of the way before they realized who shot them. It would mean a whole lot more guerilla tactics against stronger enemies, making for a much more fun game. Now I can barely even sneak past sleeping enemies on the other side of the river while stealthed. The detection range is ridiculous sometimes.
 
2. Many tells are pointless. Really, they are. There are too many enemies that first hit me, then give me the tell. Even worse, some do nasty damage with those tells, meaing I'm half dead before they even attack. Seriously.
 
3. Speaking of which, enemy damage is insane. Here's an example of what happened earlier today: I attacked a chua. No problem, barely got hurt. I attacked two chua. No problem. Lost my shield, but didn't get hurt. I got attacked by a third chua, and was dead before I knew what hit me. There was no primes around. No big skull enemies. No other enemies. Just those chua. All identical. All had the same weapons. Two at once were no big deal. The third killed me before I even had a chance to see who attacked me. WTF? This isn't even something rare. It happens on a daily basis.
 
4. There are primes everywhere. I love exploring in games like this, but in this game? Not so much. I'm not a big fan of super-powerful enemies right in the middle of the normal ones to being with, and having primes everywhere? Even two or three close to each other? Among regular enemies in a regular quest area? It's ridiculous. It means that rather than focus on my quest and fighting normal enenmies, I have to sneak around as best I can try to avoi those stupid prime enemies, so I don't get instantly killed. That's not fun at all.
 
5. Enemies chase me until one of us is dead, or another one replaces it. Perhaps the most annoying bit. Enemies. Never. Give. Up. They see me, then chase me until one of us is dead, or another enemy replaces the first one and chase me instead.  It's ridiculous. 
 
Fortunately most of these are in small quest areas, but it's still very annoying. Instead of wanting to go on a quest, I dread going into the more populated ones, as I know I will be forced to run away, get killed, run into primes and/or get killed instantly by godlike enemies I never had a chance to spot, as they look identical to the regular ones. I do love the game, but if the game could have less primes, give enemies lower detection range and enemies could have persistant attack damage so I don't get one-shotted by a regular enemy, it would be a hundred times more fun.
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			Interesting... I have no problems running away bravely retreating when I need to ditch a mob. Never have to go very far.	
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			B-But if you're starting to get annoyed, you could always take a break and play another game.	
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			5. No they don't.	
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I don't think she was being negative. Just expressing frustration with some things.
 
Geez guys, back off already. Not a QQ thread. Not a screaming post ... just someone who doesn't like some parts of combat.
 
I bet I can guess where she was playing. Galeras, right? Just north of Sgt. Kara's position? That place has been way too packed since early beta, and was the first place I ever freaked out and made a QQ forum post over. It's much better now, but honestly, it's still kind of dense there.
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See Duchess this is what you get for only getting a character up to level 26 since headstart. *grins*
 
Play an Engineer, they have some projectiles!	
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I usually share the same issues as most poster on the forum, but not this time.
 
1. There's no projectiles
1. Woot? Most mobs are melee, and you can attack them 2-3 times before they even reach you. And on ranged you always get a free attack first. Don't need more.
 
2. Many tells are pointless.
Rarely happens, and it's mostly because I'm too slow to dodge. 
 
3. Speaking of which, enemy damage is insane.
Somes mobs have low hp but really strong attacks (those sniper kindof mobs). They are usually pretty weak, just don't pull too many and get shot at the same time without shield.
 
4. There are primes everywhere.
Primes can be annoying, but at least you get a challenge when leveling. Otherwise you only rotate your keys and wait for ennemies to die. With Primes you never know when you will pull one and do everything you can to survive.
 
5. Enemies chase me until one of us is dead, or another one replaces it.
That's point isn't even true. This game has such a short leash. You only run for 3-4 second and you are good.
 
 
You might like easy game, but no everyone is like this. Most people like to have a bit of challenge. Tho Wildstar has some challenge. Yet I still think PVE is pretty easy, especially since you don't lose much when dying.
 
I'm always leveling in zone that are 2-4 higher level then me and yet I don't have all those issues.	
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I don't think she was being negative. Just expressing frustration with some things.
 
Geez guys, back off already. Not a QQ thread. Not a screaming post ... just someone who doesn't like some parts of combat.
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You are the unluckiest person in Wildstar.  
 
Tex, the OP has made this type of post numerous times before.  It's more than just a "someone who doesn't like some aspects of the game" thread.  	
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You are the unluckiest person in Wildstar.  
 
Tex, the OP has made this type of post numerous times before.  It's more than just a "someone who doesn't like some aspects of the game" thread.  
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			Since this isn't ending up to be very constructive, and the OP has left this feedback in the past, I'm going to go ahead and close this one.	
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