Ancient Egypt (Brainbusted!)

Ancient Egypt is the 2nd world in Plants vs. Zombies 2: Brainbusted!, unlocked after beating 0-5: "Brainbusted!". The player's real journey starts here and the world itself is home to a variety of mummy zombies. The world takes place during the Fifth Dynasty of Egypt, presumably inside a pyramid or tomb in the ancient times of the Egyptian civilizations. 
The main environmental modifier of this world are tombstones, which block straight shots and absorb 700 damage. Another environmental modifier, is quicksand, which speed up zombies that step on its tiles.
"Sandstorms!" is the main surprise attack of this world, where Mummy Zombies will rapidly get pushed forward through your defenses through sand tornadoes.
==Game description==
Zombies infest one of Earth's earliest civilizations! Tackle mummified monsters and more under the scorching sun of Egypt, circa 2500 BC!
==Plants==
===Adventure plants===
* Cabbage-pult - Cabbage-pults hurl cabbages at the enemy.
* Bloomerang - Bloomerangs can hit up to three targets in their lane, twice each coming and going!
* Iceberg Lettuce - Iceberg Lettuces freeze a zombie when stepped on.
* Snow Pea - Snow Peas fire frozen peas making it hard for zombies to advance.
* Repeater - Repeater fires two peas at a time. Repeater fires two peas at a time.
===TimeTear™ plants===
* Moonflower - Moonflowers radiate a glow that powers up adjacent Shadow plants.
===Balance changes===
*
*
*
*
*
==Zombies==
===Normal zombies===
* Mummy Zombie - Regular mummified zombie.
* Conehead Mummy - His cobra cone headdress makes him twice as tough as normal mummies.
* Flag Mummy Zombie - Marks the arrival of a huge sandy "wave" of zombies.
* Buckethead Mummy - His sandy bucket greatly protects him from damage.
* Ra Zombie - Armoured zombie that tries to steal sun, just for safe keeping.
* Camel Zombies - Arrives in step with other Camel Zombies.
* Explorer Zombie - Carries a torch that can instantly destroy your plants.
* Tomb Raiser Zombie - Throws out bones to create tombstones.
* Mummified Gargantuar - Massive zombie from a royal line of mummies.
* Imp Mummy - Thrown over most of your defenses, then slinks onward.
* Pharaoh Zombie - His sarcophagus greatly protects him but slows down a rather fast zombie.
===Balance changes===
*
*
==Levels==
===Main levels===
Day 	Plants 	Zombies	Flags	Notes 	Prize
1-1: "Egyptian Travel" 	Choice 	 	 	 	
1-2: "Let The Tombs Speak" 	Choice 	 	 	First encounter for Tombstones 	
1-3: "Camels? Camels!" 	Choice 	 	 	 	
1-4: "Traces" 	ChoicePre-placed: x3	 	 	 	
1-5: "Remembrance" 	N/A 	 	 	level 	
1-6: "Scorching Sun, Scorching Sands"	Choice with 	 	 	First encounter for Sandstorms 	
1-7: "Ready or Not" 	Choice 	 	 	level (3500 starting sun) 	
1-8: "Gravewrecker" 	Choice without or 	 	 	Tombstones will occasionally be summoned again	
1-9: "Tombstone Terror" 	 	 	 	level 	
1-10: "Hieroglyphics" 	N/A 	 	 	level 	
1-11: "Quicksand for Quickbrainz" 	Choice 	 	 	First encounter for Quicksand 	
1-12: "Sundial" 	Choice 	 	 	Objective:Produce atleast 2500 sun 	
1-13: "Save Our Seeds" 	ChoiceEndangered: x5 	 	 	level 	
1-14: "Molden Days" 	Choice 	 	 	Objective:Don't plant on Dave's mold colonies 	
1-15: "Undeath on the Nile" 	 	 	 	level 	to Pirate Seas
===TimeTear™===
Day 	Plants	Zombies	Flags	Notes	Prize
1-Δ: "Saharan Touchdown"	Choice	 	 	 	
==Dialogue==
=== Day 1===
 (Crazy Dave and Penny enter)
 Crazy Dave: Now where's my taco?
 Penny: Crazy Dave.
 Crazy Dave: Is there a taco shop here?
 Penny: There are none. We are over 4500 years into the past, Dave.
 Crazy Dave: TAAACOOOOOSSS!!!!
 (Crazy Dave leaves)
 Penny: It seems my machine has malfunctioned, so we're somehow stuck here now...
 Penny: But according to my sensors, Dr. Zomboss must be planning something devious.
 Penny: Anyway, welcome to Ancient Egypt.
 (Penny leaves)
 
 (Player completed level, Penny enters)
 Penny: We've got a new seed packet!
 Penny: Cabbage-pults deal moderate damage to zombies and are catapult plants, which means they can lob over tombstones.
 Penny: It looks like you'll be finding more seed packets in the future.
===Day 2===
 (Penny enters)
 Penny: Here we go.
 Penny: Say hello to Ra Zombies. They'll be quite a hindrance by rapidly stealing your sun.
 Penny: But I am sensing that you can take some extra sun if you kill it quickly.
 (Penny leaves)
===Day 5===
 (Crazy Dave and Penny enter)
 Penny: Looks like Zomboss has a surprise for us.
 Crazy Dave: What surprise? There are no zombies here.
 Penny: False. They're using a camouflage
 Crazy Dave: You mean they're using... a camel-flage?
 Penny: Tapping on the Camel Zombies will momentarily reveal their symbols.
 Penny: I believe that you can win by matching two of the same symbols together.
 Crazy Dave: Now let's get matchin!
 (Crazy Dave and Penny leave)
===Day 7===
 (Crazy Dave and Penny enter)
 Crazy Dave: Uh oh. Where's all the sun gone?
 Penny: Crazy Dave, where did you leave all your sunflower seed packets?
 Crazy Dave: Oops
 Crazy Dave: Thankfully, we have some reserves. Keep plantin', neighbor!
 (Crazy Dave and Penny leave)
===Day 11===
 (Crazy Dave and Penny enter)
 Crazy Dave: What is that sandy stuff?
 Penny: That is Quicksand. Zombies who step on them will speed up.
 Penny: Best to keep zombies away from them. 
 Penny: They might cause devastating harm to your defenses.
 (Crazy Dave and Penny leave)
 
 (Player completed level, Crazy Dave and Penny enter)
 Penny: You've unlocked the Repeater!
 Penny: Repeaters fire two peas at a time, at the cost of 225 sun.
 Crazy Dave: Repeaters fire two peas at a time, at the cost of 225 sun.
 Penny: Huh?
 Crazy Dave: What?
 Penny: You just repeated what I said.
 Crazy Dave: What?
 (Crazy Dave and Penny leave)
===Day 15===
 (Crazy Dave and Penny enter)
 Crazy Dave: Oh no.
 (Dr. Zomboss enters)
 Dr. Zomboss: We meet again, Crazy Dave.
 Dr. Zomboss: O it is quite troublesome that my plan has been exposed by your strange desire for tacos.
 Dr. Zomboss: But alas, I have already undergone great progress.
 Dr. Zomboss: Cya later, losers.
 Penny: It looks like my sensors were correct.
 Penny: Dr. Zomboss has launched an all-out attack on us. It isn't looking too great for us here.
 Crazy Dave: Come on... ready, set, plant, neighbor!
 (Crazy Dave and Penny leave)
 
 (Player completed level, Penny enters)
 Penny: I have tracked down where Zomboss has gone.
 Penny: It looks like he's in a pirate ship... in 1679?
 Penny: Huh.
 Penny: Anyway, we have to be quick. We do not know the full scope of his plans yet.
 (Penny leaves)
===Day Δ===
 (Crazy Dave and Penny enter)
 Crazy Dave: What is this? Why are there All-Stars and Newspaper Zombies?
 Penny: I detect that Zomboss has created a tear in spacetime, allowing different elements of other timelines to be mixed in.
 Penny: This is not good. We have to stop him before it's too late.
 Crazy Dave: Looks like we'll have to prepare ourselves for a touchdown in the Sahara Desert!
 (Crazy Dave and Penny leave)
 
 (Player completed level, Penny enters)
 Penny: You've found your first "shadow" plant.
 Penny: These special seedlings hide in the shadows, and they only come out at dire times.
 Penny: It seems like you've attracted the gaze of the Moonflower.
 Penny: Moonflowers produce sun and power shadow plants in a 3x3 area around it. 
 Penny: Though I will explain the latter of the two once you find more of these plants.
 (Penny leaves)
==Trivia==
*The quicksand mechanic originates from Plants vs. Zombies Online's version of Ancient Egypt.
*Day 15's name is a reference to the detective fiction book "Death on the Nile" written by Agatha Christie.
Category:Brainbustin' pages