UNIT ENTERED VEHICLE

Fired once the unit is considered to be inside a vehicle, as compared to UNIT_ENTERING_VEHICLE which happens beforehand.
 UNIT_ENTERED_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch
==Payload==
:;unitTarget: : UnitId
:;showVehicleFrame: - Vehicle has vehicle UI.
:;isControlSeat:
:;vehicleUIIndicatorID: - VehicleType (possible values are 'Natural' and 'Mechanical' and 'VehicleMount' and 'VehicleMount_Organic' or empty string).
:;vehicleGUID:
:;mayChooseExit:
:;hasPitch: - Vehicle can aim.