133534-not-a-good-first-impressionnot-at-all

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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
			
				
	Edited September 29, 2015 by LiquidEvilGaming	
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It's not new, but it's still a launch day.
 
Trying a review or similar on an MMO on launch day is a really bad idea.	
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Hmmm....its a good thing wow never had any issues like this
 
/sarcasm off	
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It's not new, but it's still a launch day.
 
Trying a review or similar on an MMO on launch day is a really bad idea.
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			I like what you are trying and sorry if i seem like an ass but....if you are doing WoW vs Something, i expect you are doing it content wise and not launch wise?	
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Hmmm....its a good thing wow never had any issues like this
 
/sarcasm off
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While true, this game can't afford issues like this.
 
WoW can, even with it's huge drop off of players.
 
This relaunch was an attempt to impress and go f2p.  So many issues....	
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I like what you are trying and sorry if i seem like an ass but....if you are doing WoW vs Something, i expect you are doing it content wise and not launch wise?
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Hmmm....its a good thing wow never had any issues like this
 
/sarcasm off
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It's not new, but it's still a launch day.
 
Trying a review or similar on an MMO on launch day is a really bad idea.
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			So, the character I created in the SECOND PTR F2P test, is that gone?  Im fact, I can't even get in to the PTR server atm.  Is this gone forever?	
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Given that the servers were already existing as was the game code this can not IMO be considered a launch day.  Nor do i recall similar issues this bad with other paid MMO's that went F2P.
 
But agree to disagree, i will try again in a week or so and hopefully they get the issues under control.
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Absolutely!  That said it's just not a good first impression is all.  I likely would not mention it in a video at all as it has no bearing on content or fun factor.  
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			You're right, this thread was not a good first impression.	
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			Yeah somehow, amazingly, this is much worse than the horrible server issues WS had at launch.  They say history repeats itself - so here we are...oh well things will get sorted out hopefully soon.	
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Given that the servers were already existing as was the game code this can not IMO be considered a launch day.  Nor do i recall similar issues this bad with other paid MMO's that went F2P.
 
But agree to disagree, i will try again in a week or so and hopefully they get the issues under control.
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
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			Lag and queues are one thing. Not even being able to create a character is much different. That is something seriously wrong, and not your standard launch day drama like lag and queues are.	
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why is everyone comparing this launch to WoW's launch? 
 
Why is WoW so special? What makes it so special in terms of launches?
 
Launch is launch.
 
- People behave like big ddos attack - you get problems 
- People want to try the game - you get queues
- People complain - you get more servers if queues persist
- After initial hype you get merge of ghost towns.
 
Above written summarizes pretty much EVERY launch I ever saw, and I saw many.	
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			So while servers were here before f2p I do not think they were tested under the load that is being put on them today.  The player base wasn't that large, hence the move to f2p.  Hopefully there is a fix in the works.  After playing this game I could not even consider going back to a game like wow.  It would have to have action combat and that leaves only a few out there right now.	
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			What would be really nice is to have all the WoW comments stay on the WoW forums where they belong. If memory serves me well the launch of WoD trumps this launch with problems and with a game thats been around for 10 years so there is no real comparison to be made. All MMO's have launch issues regardless of new content or a relaunch of old, with that in mind coming to the forums to complain about it is not needed, and if you cant handle a shaky launch then the simple answer would be find something else to play. 	
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			Remeber Wod launch... What did that take? 3-4 weeks before we could get in? LOL :)	
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			you comparing WoW and wildstar is like giving a 15 year old and a 1 year old the same math test and expecting them to get the same grade. 	
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Wildstar has low servers I think, because I know wow servers with more than 40 000 people online working fine, there is rpoblem with few thousands :) Well, I understand them, they want to earn money on it, not spend on new hardware etc. 
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EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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Given that the servers were already existing as was the game code this can not IMO be considered a launch day
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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Oh dear another "WoW does it better" thread, 
 
WoW was unplayable for a month at launch, it is unplayable for at least a week wit every expansion, even during normal boring nothing to do between expansion times the servers randomly get 1k+ latency spikes for apparently no reason.
 
Multi-billion dollar company not doing any better than new ones much?	
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Oh dear another "WoW does it better" thread, 
 
WoW was unplayable for a month at launch, it is unplayable for at least a week wit every expansion, even during normal boring nothing to do between expansion times the servers randomly get 1k+ latency spikes for apparently no reason.
 
Multi-billion dollar company not doing any better than new ones much?
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WoW had server crashes for the first nine months at launch. Wasn't acceptable then and isn't now.
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			I couldn't log onto my home server of Stormrage for literally a week when Warlords of Draenor launched. Queues times well in excess of an hour. What exactly is your point, TC? This shit happens in online games	
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			You haven't played the game yet, so you really shouldn't judge the game yet.	
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But guys! Don't know that making sense is a criminal offense and will just enrage the complainers? They want EVERYONE to agree with them and brook no arguements!
 
Using common sense and logic is evil in their eyes! /sarcasm	
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It might not be a proper launch, but the same problem that plague regular launches are currently plaguing Wildstar's relaunch: a huge influx of players trying to get on at the same time. It is not a good time to try and make a video I think. It is not as bad as a wow expansion, but I guess you can equal it to a really bad patch day. You know, the ones of the past when everyone logged on to try out the new raid and hub areas. 
 
Haven't experienced one of those in WoW in a few years...	
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Given that the servers were already existing as was the game code this can not IMO be considered a launch day.  Nor do i recall similar issues this bad with other paid MMO's that went F2P.
 
But agree to disagree, i will try again in a week or so and hopefully they get the issues under control.
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Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
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Okay, how about a statement rather than a comparison:
 
All you people who constantly say, on any game that has issues on launch day/relaunch day, are enablers. You are enabling the community, the designers, the developers, and every step of the process to get away with providing a product that is not ready, was not ready and was forced out anyways. While the intentions may be good you are not helping a single soul by saying it's excusable to have atrocious game conditions because the game is newly (re)released. This is the kind of attitude that lets game companies get away with ridiculous in-game stores, releasing half made games and then selling extras as DLC and charging for early launches but never carrying through. While it is okay and good to fight on behalf of a company that is doing things right we seem to be in a downward spiral of defending companies when they do things WRONG.
 
Don't get me wrong, we still will gather together and scream our rage at the HUGE faults like X-bone always online or Steam/Bioware charging for mods but that doesn't excuse playing passive for things like this. Every time a game is released or a new expansion set out it seems the expectations get lower and lower and more and more people just accept that the release will be absolute garbage. This slow acceptance of a worse experience is only enabling the companies to continue with their lower and lower quality of release. People will defend them anyways and they will continue to let their expectations be diminished so why even care about if the launch is bad? It's so expected now that it doesn't even need to be an issue. That is the problem with accepting bad launches, we just continue to let developers slide further and further on this and DEFEND THEM for it.Seriously, I just don't understand how anyone can justify 'it's launch day' anymore when all that is doing is telling companies it's okay to release shitty quality launches.	
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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			If you don't understand how an influx of players could cause this to happen.... you don't appear qualified to make such a web series.	
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WoW had server crashes for the first nine months at launch. Wasn't acceptable then and isn't now.
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So since you're doing a series comparing other MMO's to WoW I'm just gonna go ahead and lay down my own comment among the others that mentioned WoD's launch. I don't even really have a reason to defend Wildstar as I quit a couple months after launch last year. You're just flat out misinformed or willfully ignorant to prove your point.
 
Either way, let's recall how WoD was completely unplayable for atleast a week if not longer after it launched. I specifically remember logging in (or trying to log in) and sitting in lines to grab quest objectives or kill mobs all the while fighting crippling server lag. Sometimes mobs wouldn't even materialize until I had stood still for 30 seconds or found that nice sweet spot where the instancing wasn't messed up so that they would. Not to mention the ques to even get into a server. 
 
This all comes with the territory of having a launch that draws in a ton of players all at once. There is no preparing for the stress load that the authentication servers or world servers will be under when they actually open the flood gates to the masses. This has nothing to do with already existing infrastructure or that this is technically a re-launch, it doesn't matter it's still like any other game launch where thousands upon thousands of people are bombarding their servers with requests. If there is no excuse for Wildstar, then Blizzard should be crucified in your review for having a completely unplayable game weeks after an expansion launch. It's only fair.
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I'd like to add that WoW's expansions are paid for.  People didn't have to pay anything to get into the F2P relaunch of Wildstar.
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Don't blame the F2P player because the game failed with a sub.
 
And is now doing its best to fail as F2P.
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			Regular forumites, why are you engaging the angry people? They're upset and y'all are just making it worse. 	
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It's still sad that even in 2015, people still don't realize how universally bad first/relaunches are.
Blizzard mess it up every expansion, even Diablo 3. 
Square Enix had trouble with ARR: 2.0
 
OP simply shouldn't expect a flaweless launch and wait a few days after such games are out.
FYI: Launch/relaunch both include massive amounts of players rushing the login gates zombie style. Doesn't matter if it's first or relaunch. Ask Blizzard how D3 launch went.
			
				
	Edited September 29, 2015 by Wyvernclaw_Jack	
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Square Enix had trouble with ARR: 2.0
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If you seriously don't consider this on par with an expansion launch and are dismissing issues almost every game - including WoW (which was worse) has in your review...
 
I really wouldn't consider your opinion valid as an avid MMO player.
Your ignorance towards the bugs/lag shows you have little true experience with the topics and reviewing a game from a genre that is plagued with these issues due to extreme traffic on it's busiest day?Seriously? 
 	
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Regular forumites, why are you engaging the angry people? They're upset and y'all are just making it worse. 
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Lmao wow had serious issues druing WoD launch, it was so bad they gave everyone one week free sub
 
Q3 is coming up lets see if they lost more subs or managed to maintain  the ship  :lol:  :lol:	
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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			It just goes to show the current limitations of server architecture & hardware. People always complain like there was something that could have been done, but the reality is it's just not feasible. There's a reason this kinda stuff happens with literally every major online game around launch (and yes, this is very much a launch.) Sometimes it can be a problem with the game's back-end, but I don't think that's the case here, and that's usually just a compounded issue.It's amazing how so many people who have no idea what they're talking about, or how any of this works, still think they're qualified to express how "it could have been done better". Yeah, based on what exactly? I mean I totally understand the frustration as I want to play too, but everyone should also understand that if you're going to play an online game around launch you should expect issues. If you can't handle the issues then you should just wait several days for things to settle down. I really don't understand how this is still an issue that people complain about during literally every launch ever. Have you really learned nothing?
			
				
	Edited September 30, 2015 by UnityGN	
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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			What it all boils down to: They are not going to spend money on more/better servers just for the first days/week. The initial load is always huge, but it goes down very quickly.	
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) 
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What it all boils down to: They are not going to spend money on more/better servers just for the first days/week. The initial load is always huge, but it goes down very quickly.
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That's what she said.
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I gotta say, coming back after about a year and seeing these server issues just makes me sigh and go "Oh, no, not again." I was in queue for TWELVE HOURS day 1 of early access, I'm not going through that crap again. I'll try to get online in a week or so and see if this is all sorted out.
 
It's a shame, I'd have hoped they'd have fixed these sorts of issues. I might be a patient sort, but I think a lot of people might not even bother. First impressions are lasting things, even if it's an unfair assessment.
 
EDIT: That being said, I'd wait till the problems die down and give it a second chance, OP. Wildstar really is a great game. The population drop-off and lack of content is what killed it for me. Here's to a fresh start and hopefully some fresh new blood!
			
				
	Edited September 30, 2015 by cakesphere	
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http://reactiongifs.me/wp-content/uploads/2013/07/mr_chang_senor_chang_laugh_spits_milk.gif
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{| class="blockquote"
So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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I'm that guy who never had any serious issues with WoW launches (granted, I only started playing mid-vanilla). I quit after cata.
 
Apart from Wildstar, Rift stands out as being pretty horrible launch-wise, as there was no afk-out function (kind of like Wildstar at launch, where you could autorun into a wall and never be booted). I think it took me 8 hours to get into that game on early access.
			
				
	Edited September 30, 2015 by cakesphere	
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I'm damn sure one of my posts got deleted here...
 
He used graphics engine vs car engine comparison and I'm a bit alergic to such stupidity.
I'm sure I made reply on that :)
Post is deleted tough... wtf...	
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So in continuing my Youtube series WoW vs everything else (A comparison of existing MMO's to WoW and an attempt to show people alternatives DO exist..) Being that i skipped Wildstars Paid launch i figured the F2P launch would be a good time to try the game out and use it in my series.  
 
Day 1: 
 
Three attempts to create a character and get into the world....all three met with an hourglass and the game doing nothing for 30+ minutes each attempt..
 
Given Wildstar isn't a new game...this is not an impressive first impression.
 
 
Will try again within a week or so...hopefully things go a bit smoother.
 
EDIT:  Guess i should not be shocked at the bias defense of ""It's a launch day!"...yet it really isn't...just a currency conversion.
 
If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running.
 
I'm not holding it against the game long term as i'm quite eager to try it especially given TopHatsAndCHampagnes high praise.  It is however frustrating and fairly inexcusable to defend IMO when you are trying to breathe life into the game.
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Building up the servers so that there isn't a queue isn't really cost effective, so I can see why companies don't do it. It's like any game really. New patch, expansion, etc comes out, and people flock to it to give it a go. You wind up with queues for a few days or a week, then it goes back to normal. You're crazy to think a company is going to spend a lot of money to build for the extremely short term influx. Sure, if the queues were sticking around after about a week with no signs of slowing down, then you can bet they'd add more to help remove or reduce the queue.
 
Even if they did add more servers and capacity, there's still the risk that people all flock to the same location, causing that server to have queues, while every other beefed up server sits there with no additional strain. There's also the problem of people filling those servers, then watching a lot of those players leave, leaving those remaining people on a low pop, dying server. Then you have to deal with things like possible server mergers, or just not ever having a high enough population to get things done.
 
There's really no easy way to guarantee that everyone will have a perfect experience the first week of a launch/patch/whatever. It sucks, but that's just how it is. You either ride out the queue, wait a few days, or log in earlier in the day when there's no queue.
 
It'd be like any store giving away something free all week, then complaining you have to wait in line to get it. You can't expect the store to hire a bunch of people for a week just to keep the lines short. Same thing applies here. No company is going to install a bunch of servers for something that will return to more normal levels after about a week.	
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			ARR was pretty much completely unplayable for a week after it "relaunched"; SWTOR was also a massive cluster... Heck WoW's most recent expansion was a cluster, let alone launches....	
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I returned to the game to check out the f2p launch hype and thus far I am pretty disappointed. The two most grievous problems are as follows: 
 
1) Cannot create a new character. Like the OP stated, not a good way to make a first impression
 
2) Even relatively empty zones are lagging extremely bad. Questing is impossible as even the weakest mobs keep killing me as I am unable to even strike them. 
 
Carbine, this is an opportunity to win back a LOT of people who gave up on your game, such as myself, and you are blowing it majorly. Hopefully this is just a case of the launch woes and things improve in the next several weeks. 
			
				
	Edited September 30, 2015 by Roxey	
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Ok... Launch day is launch day... But now it´s the 5th day from launch... And to try this game I had to make 2 hours queue and now I cannot even enter the world.
The marketing purpose of a F2P lauch is to attract new player, especially in the first phase when there is still "hype". Therefore you should be prepared.
On this aspect the management here failed miserably.
Launch day is launch day... I just would like to know how long I have still to wait to properly test this game.
I understand fully the reasons, yet I´m pissed.  :angry:  :rolleyes:
 
Btw, LiquidEvilGaming your metaphor is wrong.
"If BMW suddenly made series 5's free i would not expect the engine of the already built car to stop running."
If BMW suddenly made series 5's free the characteristics of the product will remain the same but you will not be able to find it in the shops anymore.
And anyway a MMO F2P is more near to a service (like Car2Go) than to a commodity (a BMW).	
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It's not new, but it's still a launch day.
 
Trying a review or similar on an MMO on launch day is a really bad idea.
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I have been looking at the game for a while.
 
When it went free thought I would give it ago, with possible view to signing up.
 
ABSOLUTE GARBAGE!!
 
Cannot even get into the game, either realms not available or interminable 'retrieving characters' screen (WHERE THE HELL DO THEY KEEP CHARACTERS ANYWAY??), then looping back to the character page after another interminable wait in the forlorn hope I might actually get to play something.
 
There is no excuse for this. This game has been out for months and I assume they went free to encourage new players. Well they certainly are not encouraging me!
 
I am pissed. God knows what I would have been if I had actually paid for it!!	
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			its a disaster 	
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