Tanks

At the campaign's beginning, you'll have a choice of tank models and possibly other vehicles, like armoured cars. Some tank types might unlock later due to enemy captures or historical availability.
During Refit Weeks or tank abandonment, you can pick a new model. Pay attention to stats as you might use it for a while.
A key tank stat in Tank Selection is Victory Point Multiplier, present in certain campaigns for specific tank models. Picking these models can modify earned VP per combat day, rewarding vulnerability or penalizing overpowered choices.
Unit information includes:
* M4 Sherman: Unique unit identifier
* Medium Tank: Unit's general class
Weapons listed on dark red:
* Short (S), long (L), or very long (LL) guns
* Co*axial weapons with the main gun
* Anti*Aircraft (AA) MGs fire in any direction but often from outside
* Hull MGs fixed to front
Light grey weapons are unreliable and prone to breakdown.
Armoured/Unarmoured vehicles list armour values:
* Turret armour (T) or (U) for no rotatable turret, (FT) for fast traverse, (VST) for very slow, (RST) for restricted, (G) for gyrostabilizer
* Hull armour (H)
* x/y values for front/side armour, higher is better
* Rear armour values one level lower than side
Movement class in green at bottom right:
* Fast/Slow movement affects success odds on Scenario map
* Light ground pressure (light green) or heavy (dark green) affects bogging chance
* Plus sign next to movement class for powerful engine
* (u) indicates unreliable drivetrain
Special features below movement class:
* HVSS: Horizontal Volute Spring Suspension; faster, less bogging
* Recce: Less ambush chance at scenario start
* ATV: Unaffected by terrain modifiers on Scenario map
Size class shows below. Bigger targets are easier to spot and hit.
Crew positions listed on right. Full crew auto*generated for chosen tank.
Select available tank models, name your tank, or let the game choose randomly.
Category:Gameplay