Archwing

The Archwing is an all-environment flight system of Orokin design used by a Tenno to fly and engage in combat in space, offering a potent mix of firepower and mobility to engage spaceborne enemies. Unlike Warframe's traditional land-bound gameplay, Archwing missions take place on a three-dimensional plane, offering nearly complete freedom of movement in all directions. Though intended for space use, the Archwing also has the ability to engage in both atmospheric (Plains of Eidolon, Orb Vallis, and Cambion Drift) and underwater (Grineer Sealab) combat.
==Acquisition==
An Archwing comprises three components, each of them are acquired through different means depending on the Archwing.
 	 	
Wings	Harness	Systems
Players can acquire their first Archwing, the Odonata, during The Archwing quest. Completion of the quest is also required to obtain the rest of the Archwings.
The Amesha, Elytron, and Itzal can be researched from the Tenno Lab in the dojo.
==Access==
The Archwing section of the Arsenal can be accessed via the vehicle button upon bringing up Select Mode at the bottom right of the main Arsenal overview and has the following three sections available:
;Tenno Loadout
*Archwing - The player's Archwings can be managed and customized in this section.
*Archgun - The section where Archwing primary weapons can be managed.
*Archmelee - The Archwing's melee weapons can be managed here.
==Mechanics==
===Missions===
Once a player has built and acquired an Archwing, they can participate in dedicated Archwing missions, with two possible tilesets: Free Space, a Grineer-controlled territory which puts players in open space with lots of room to explore and maneuver and Corpus Ship, where players speed down through tight corridors inside a severely damaged Corpus ship. An Infested variation of this tileset is used in the Jordas Golem Assassination mission. Archwings are also mandatory on Uranus, and are used to move in the underwater sections of the Grineer Sealab.
In Free Roam missions, Archwings can be deployed via Archwing Launchers.
Archwings can also be used in Empyrean mission, representing a faster, albeit much more vulnerable, method of moving around the map, as well as being used to board Crewships, points of interest, and the Murex ships.
===Archwing Maneuvers===
===Combat===
Combat is mostly identical to traditional controls. Stances are unavailable, though blocking and Heavy Attacks can be performed. Jump Attacks and Wall Attacks are also unavailable, with only Slide Attacks being available in the form of a swirling slash that deals higher damage.
Archwings have their own set of exclusive weapons – a Primary (Archgun) and a Melee (Archmelee) – and abilities, which replace the player's selected Warframe weapons and abilities; Submersible and Free Roam missions, however, still use the Warframe's primary and secondary weapons. Instead of having a magazine and total ammo pool, Archguns have a single pool of ammo that acts as the magazine. This ammo will replenish itself over a short period of time after the weapon hasn't been fired for a second or two.
Most Warframe mods do not carry over to Archwing missions, with the exception of Auras, and radar mods (only for their radar component). Arcane effects also apply. Some Passives, such as 's increased shield gating duration or 's increased health without a melee weapon, apply as well. Some Passives affect Archwings differently in atmospheric versus space usage.
==Mods==
<tabber>
|-|Archwing=
|-|Archgun=
|-|Archmelee=
</tabber>
==Archwing Missions==
Planet 	Sector 	Type 	Faction 	Level	Tileset
Earth 	Erpo 	Mobile Defense	Grineer 	 	Free Space
Venus 	Montes 	Exterminate 	Corpus 	 	Corpus Ship
Mars 	Syrtis 	Exterminate 	Grineer 	 	Free Space
Phobos 	Kepler 	Rush 	Corpus 	 	Corpus Ship
Jupiter	Galilea 	Sabotage 	Corpus 	 	Corpus Ship
Saturn 	Pandora 	Pursuit 	Grineer 	 	Free Space
Uranus 	Caelus 	Interception 	Grineer 	 	Free Space
Neptune	Salacia 	Mobile Defense	Corpus 	 	Corpus Ship
Eris 	Jordas Golem Assassinate	Assassination 	Infestation	 	Corpus Ship (Infested)
== Rewards==
All Archwing mission types have unique reward tables not shared by non-Archwing missions:
==Weapon Part Locations==
The and are the starter weapons, first used during the final events of The Archwing quest. Additional blueprints of these weapons can be bought from Cephalon Simaris for each.
Most Archwing weapons consist of parts which are obtainable as offerings from the six core Syndicates, each requiring Rank 2-3 and costing Standing. Blueprints that use these parts are obtainable from the Market. All weapon parts except for the blueprint are tradeable.
	
	
	
	
	
	
The Archwing weapons that do not come from the six Syndicates include:
*, , and , obtainable from Clan Research.
*, rewarded from Fomorian Sabotage during Balor Fomorian Invasions. Comes in multiple parts, and unlike the Archwing Syndicate weapons, the blueprint is tradeable.
*, potentially sold by Baro Ki'Teer.
*, potentially sold by Baro Ki'Teer.
*, obtained after killing a Kuva Lich using one.
*, obtained after killing a Kuva Lich using one.
*, obtained after building any Necramech, either Voidrig or Bonewidow.
*, blueprint and parts sold by Necraloid syndicate.
*, blueprint and parts sold by Necraloid syndicate
*, blueprint and parts are rewards from opening corresponding Void Relics.
*, blueprint and parts are rewards from opening corresponding Void Relics.
*, blueprint is rewarded from Sanctum Anatomica bounties, and parts are rewarded from Albrecht's Laboratories missions.
==Notes==
*Archwings possesses life support, allowing its user to remain in vacuum space without repercussions, as seen in the trailer and 's Codex entry, in which the author quoted: "I could feel my lungs fill as it wrapped me in its wings...."
*The Archwing is stored inside the Landing Craft as shown by the ship deploying the Archwing from its underbelly.
*Most consumables like Squad Ammo Restores, Codex Scanners and others can be used while in Archwing missions.
**Specters and Air Support cannot be used in Archwing missions.
**As there are no terminals in Archwing missions, it follows that ciphers also cannot be used in them.
*Emotes can be used while in Archwing missions, although they cause Warframes to appear to be standing on solid ground with their Archwings still attached.
*Abilities that affect the player will dispel the moment the player transitions from standard gameplay to Submersible Archwing combat and vice versa.
*Due to the high shield and health capacity of most Archwings, Arcane Grace, Arcane Barrier, Physique, and similar all have noticeably more powerful effects.
*Intrinsics apply bonuses to Archwings, which can apply even outside of Empyrean missions:
**Tactical Intrinsic Rank 8: Blink cooldown reduced by 25%.
**Piloting Intrinsic Rank 8: Movement speed increased by 20%.
**Gunnery Intrinsic Rank 4: Attraction Range increased by 25m, Melee Range increased by 0.75m, Melee Damage increased by 20%.
**Gunnery Rank 8: Gun damage increased by 25%, Ability Strength, Range, and Efficiency increased by 20%.
**Engineering Intrinsic Rank 8: Health, Shields, and Armor increased by 30%.
==Trivia==
* The Archwing was first unveiled in Devstream 35 on August 8, 2014, at Gamescom 2014, and made its debut in .
*The Archwing was alluded to in 's Codex Entry: Warframe Archive - Debrief Excerpt, where she used an Archwing to save the narrator from death.
* The preview also shows a black Fomorian ship in the background, confirmed to be the Balor Fomorian mentioned in Operation Cryotic Front.
*Much of the assets used in Archwing gameplay are actually scaled-down proportionately compared to normal assets in ground-based missions. This results in the models for Mods, Resource pickups and orbs being as large as players.
*Due to the sheer speeds that Archwings can travel, certain helmet attachments may disjoint themselves temporarily as they try to catch up with the players. Examples include the loose fabric of 's default helmet and the "ponytail" of 's Locust Helmet.
* Up until , the Codex entries for all Archwing guns showed them all being held using the normal underhanded grip for ground weapons, instead of the correct overhand grip used by Archwing weapons.
*Each Archwing's name starts with a different vowel; Amesha, Elytron, Itzal, and Odonata
==Bugs==
*Bringing Equinox is ill-advised as there is a bug where the Archwing will only gain the converted Health and Energy from orbs.
*Using melee or speeding close to some large debris may result in one getting impaled and stuck in the mesh; take caution using melee attacks around objects to avoid this.
**Similar to the bug above, it is possible to get stuck in debris where the player will either die or be stuck permanently.
* There have been various encounters with stretched and disjointed player models in Archwing missions.
*Instances of glitches including "flying" Archwings on Submerge Missions.
** When dying in the water with the Archwing equipped, reviving will place the player on land that is closest to where the player died, and the player can use their Archwing while on land. You can fly around as if you are underwater or in space while using Archwing abilities and Archwing weapons.
*If mods which increase the magazine capacity are equipped on any of the player's (Warframe) weapons, then upon entering and exiting a submerged area, the magazine capacity will have reverted to the default for the weapon. This can be quickly fixed by reloading the weapon, but it can still present an annoyance.
*Occasionally, the mouse sensitivity changes when going into Archwing missions.
**The sensitivity change stays after completing or leaving the mission; relogging may alleviate the issue.
**Some players are unable to use the archwings and are forced to walk in mid-air as if it were a normal ground mission.
Flying_Vs._Tyl_Regor.png|"Flying" Archwing on Titania (vs. Tyl Regor) After Defeating Tyl Regor.
Flying_At_Extraction.png|"Flying" Archwing on Titania (vs. Tyl Regor) At Extraction.
Flying.png|"Flying" Archwing on Titania Submerge (vs. Tyl Regor), At extraction with Ground Warframe.
2014-11-09 00002.jpg|The old Codex display bug with the Imperator
==Media==
Archwing2.png|The Archwing in use.
Archwing3.png|A frontal view of the Archwing, along with the Veritux.
Archwing.png
Archwing 1.jpg|The Warframe Volt, using an Odonata Archwing.
Engage Archwing
Warframe - Archwing Gameplay Demo
A look at Warframe How to get Archwing
HOW TO GET THE ARCHWING ODONATA Update 15 - Warframe Hints Tips
HOW TO GET THE ARCHWING ODONATA Update 15 Part 2 - Warframe Hints Tips
Warframe Update 15 ARCHWING Quest Walkthrough
Warframe Update 15 - ARCHWING Quest!
==Patch History==
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