Fiercewire/Presentation

Fiercewire
Well, hello, and welcome to the Fiercewire presentation! With a format similar to the presentation of Sparkplug 2, I will present you some info about Fiercewire... but two presentations PER DAY. It used to be three but I've changed it. Anyways, let's go!
Oh yeah, F0R3(A57's lore is still a secret, because, well, while I was talking to Poisonshot (believe me, he gave me permission. ask him!), he actually said he canceled Sparkplug 2 due to the lore being too convoluted because the real villain is actually... a mind-controlling maniac.
==Saturday: Sparkplug Flashbacks==
Disclaimer: Fiercewire is not canon to Sparkplug lore/plot/story/whatever. This is just a fan-game in my reimagination. Another disclaimer: this is not an actual scene, this is just to refresh your memory.
Marey Matrix is shown, zooming up to the people living there. Everyone is in peace... well, except everyone at the power plant. During the two-year span (thus taking place in 2022) before the events of Fiercewire but after the events of Sparkplug 2, he lost his sanity and the only words he know are now explosion-related.
Nuclear: BANG! BOOM! BADA BOOM BOOM! BLAM! BLAM EXPLOSION (MORE EXPLOSIONS! KAPEW! BLAHH! BLAHH BOOMA KABOOMA DOOM! (MY LIFE IS ABOUT EXPLOSIONS NOW!)
Man 1: Boy, is Nuclear out of control! I rarely even see him go out of that explosion room even when it's his breaktime.
Man 2: Not surprised, Joe. He's been like this and he seems to have lost his sanity!
Joe: Really?
Man 2: Yeah, he rarely even says actual words and just says "BANG!" or "BOOM!" like that. In fact, when he talks, all he says is "BANG BOOMA DOOMA KABOOMA! EEEEEE!"
Joe: Well, someone's gotta get a psychiatrist or somethin'!
Man 3: You should be saying "Someone's gonna need to repair his circuits!", Joe!
Cut outside of the power plant. Zoom in at the Body Storage, where the Bodykeepers are doing incredibly random stuff, other than watch cute cat videos and anime. One can briefly see Doormat seemingly activating his brain extractor before it cuts to an unknown robot with a big eye, shooting lasers at a target.
Robot 1: Well, would you look at that, SentROB! My aim is getting better, especially my scanning! I mean, look at this! This luggage has like... uhh... I can't count, actually.
SentROB: Yeah, no. You're not good at scanning multiple thing. You can't count, Eye Spy.
Eye Spy: Oh, what a shame. Geerk.
SentROB: Can you stop saying geerk...? It's getting annoying-
Eye Spy: Naw, man! It's what I say and it's what I do! Wait, if it's annoying, what if I...
Eye Spy creeps towards Cooler, who fell asleep while watching... Steven's Universe.
Eye Spy: Geeeeeeeerk.
Cooler wakes up in surprise.
Cooler: GWAH! Did I miss something- oh hey Eye Spy.
Eye Spy: Yep! By saying "Geerk" in his face, I manage to wake him up! So it INDEED is annoying, but I don't have my cares. By the way, who was this... Magnify Dude you were talking about?
SentROB: Well... it's too terrifying to explain. I have to go watch the bodies now Eye Spy. Stay here, and don't question, Eye Spy.
Eye Spy: You crushed my hopes, SentROB! I wanted to watch the bodies with you! I only came here to train my aiming skills- WAIT!!!
SentROB: No.
Eye Spy: You stupid police-
SentROB: NO. And you are not calling me stupid!
SentROB walks out out of the room and roams some hallways, turning directions, looking behind him in case Eye Spy is following him. He soon finds the exit, and exits the Body Storage and goes to... some alleyway.
SentROB: Soooooo... hello, . Name's Sener, but I'm known as SentROB. This isn't my actual body; I'm actually controlling my body from a distance. It is a pleasure to meet you... and I'm meeting you to caliberate your brain. Well-
Suddenly, superhero music plays as Dihydrogen Monoxide jumps down from a building.
Dihydrogen Monoxide: Stop, you criminal mastermind! You're asking to be arrested for breaking the fourth wall by talking to -
SentROB: But Dihydrogen Monoxide, wouldn't you be hypocritical to mention the viewer's name?
Dihydrogen Monoxide: Oh.
Dihydrogen Monoxide slowly backs away before hitting his "head" on a wall and knocking himself out.
SentROB: Yeah. I thought so. Anyways, , I'm going to refresh your brain on past events... or events I am able to recall that I want to discuss with you. So... before I became SentROB, I dreamed of becoming a police. Which is what I am right now, buuuut when I got turned into a cyborg, I thought my hopes and dreams got crushed. Oh yeah, I'm actually-
SentROB sees Eye Spy spying on him. Eye Spy tries to hide, but SentROB finds him.
SentROB: Get. Out.
Eye Spy hurries away from SentROB.
SentROB: I'm actually controlling my body from a distance. And how did I become a cyborg, you ask? I snuck into Operative's lab, saw Operative crushing a cute little mine robot (I don't recall its gender.), and let's face it, I had to shoot... but it didn't really have any effect. I was duped by Operative and got converted into a cyborg by my dad! Aaand then the robots got scattered everywhere, with no memories of us. However... they eventually came and managed to destroy Operative. Well, maybe it wasn't Operative's fault, but still, Operative basically converted us into cyborgs. And then for a long story short... fast forward time, we stopped Imaginative. Well, not Imaginative. Turns out it wasn't Imaginative, but it was Magnifique controlling Imaginative. Same can be said on why Doormat wanted to terrorize Marey Matrix. But now... Marey Matrix is safe! It's still the safest place in the world now. Hopefully your mind got refreshed, and I'll see you.
SentROB leaves. After he leaves, Eye Spy sneaks up.
Eye Spy: So yeah, viewers. Now I-
Suddenly, SentROB comes back
SentROB: YOU ARE NOT GOING TO SPREAD OUT RUMORS, YOU BETTER-THAN-MAGNIFIQUE BUT ANNOYING POLICE.
SentROB then engages into a... cartoonish fight? Whatever. SentROB engages into a fight and in the end, he just erased Eye Spy's memory on him hearing info about SentROB.
----
If your mind is still deliberately broken from what the heck you just heard about Magnifique are (still) confused, that's actually true; Magnifique is actually the villan of Sparkplug 2, who, as I heard from Poisonshot, controlled Doormat into destroying the Body Storage, and apparently painted himself as "police officer who's trying to stop the terrorist when in reality he made the terrorist attack in the first place". That's also the reason why Imaginative suddenly got a change in his design; he didn't just suddenly change himself while he was in-repair, the Imaginative from Sparkplug 1 is apparently MAGNIFIQUE. That is why Magnifique had an important role of the story; he actually manipulated Doormat into destroying Marey Matrix. Buuut that's all I know. I'm just now questioning; who is Magnifique actually? Why does he not fight? For the latter question, I have to guess it's that he wants to sit back and relax and see his squad suffocate, all while looking innocent. I'm actually not going to develop
Anyways, I'm truly struggling on how the heck the controls would work on a V-Raptor. No, I'm not kidding, just look at the design.
https://vignette.wikia.nocookie.net/fantendo/images/c/c2/V2Controller.png/revision/latest/scale-to-width-down/250?cb=20151219001648
Any suggestions out there? I just had green mean Light Attacks, blue mean Strong Attacks, purple mean Ranged Attacks, red mean Jump, and the D-Pad mean grab.
----
Onto the characters now! Oh yeah, they also have new titles, but that's just aesethics (you don't see them since I don't know how to implement them); the new characters talked about today are Dihydrogen Monoxide, Cooler, and Eye Spy. I will modify the quotes if they seem to break character.
And a little warning for next characters; they most likely are bad puns, look as if they are way too connected to fantasy, seem like really pointless characters, or are just straight up dumb ideas. If people start complaining about that, I might just change it so they were made by other companies.
I am not going to use artwork with white backgrounds. Somehow that's how Saranctha drew the images (Doormat and Zéro)... when I always looked at him as a great artist.
Yeah I don't know if this is the right construction template, but the template you see below is definitely in construction. I will go over the abilities (moves) mainly, and can basically confirm counters or healing moves aren't going to return, unless your Codec is... Tank? Supportive? Well, in any way, healing moves aren't going to return unless in a specific Codec (i'll explain it on monday, or later). Size reduced... but it wasn't useful? Also, Resparks. That's basically the game's version of Disney Infinity's supers or whatever you can say.
Character	Health	Attack	Defense	Speed		
https://vignette.wikia.nocookie.net/fantendo/images/0/05/CoolerSP2.png/revision/latest/scale-to-width-down/150?cb=20180701121739
Cooler	60 	20 	100 	20 		
https://vignette.wikia.nocookie.net/fantendo/images/0/05/CoolerSP2.png/revision/latest/scale-to-width-down/150?cb=20180701121739
Cooler	
"Wu-wut? What was going on? All I remember is that I was watching this anime in front of my face!"
Why Cooler first? Because Cooler is a main character. I can confirm he's the first playable character in the game... because, well, he's the second mascot.
He now has some melee attacks to be consistent with the other characters, though most of them consist of just bahing his opponents and doing physic-breaking rams (by physic-breaking, I mean simply ramming his opponent to make them flying). His ranged attacks are obviously coolant, buuut before I start, holding the ranged attack button does something different; sometimes, it charges, sometimes, it aims, sometimes, well, anything could happen!
Abilities up. Back to five abilities, but there's no limit on how much abilities you can have! Passives are its own thing now! Cryo Spread returns but as his Plus move (which is just pressing two buttons at the same time). Not really an ability though, just a pointer. Last Resort is another Plus move. Yet again a pointer. Now onto the actual stuff! Time to seperate this...
Refresh returns, but it's instead named as Freeze Puddle. It's basically Refresh, but it actually hurts Cooler if he were to touch this and will freeze him (which happens if you touched it two!). Second ability is Goo'd Freeze, where he spins around, and if he gone into a coolant puddle, he sprays it all over his enemies. Third ability is Pulse Wind... which doesn't freeze, but pushes. Essentially a get-away bility. Fourth ability is Cooldown, which... cools the coolant way too far, making it more damaging and freeze for longer, for about 5 seconds. And the last ability is... well, Ice Barrier. The name is lame, but hey, it's just Cryosphere, but with a lamer name and the ability to freeze! His respark is You Need to Cool Down, a really frosty attack which covers a GIGANTIC area and with no indication of where the coolant is going to fall. Don't be like Frosty the Snowman! Or... Jack Frost?	
"Wu-wut? What was going on? All I remember is that I was watching this anime in front of my face!"
Why Cooler first? Because Cooler is a main character. I can confirm he's the first playable character in the game... because, well, he's the second mascot.
He now has some melee attacks to be consistent with the other characters, though most of them consist of just bahing his opponents and doing physic-breaking rams (by physic-breaking, I mean simply ramming his opponent to make them flying). His ranged attacks are obviously coolant, buuut before I start, holding the ranged attack button does something different; sometimes, it charges, sometimes, it aims, sometimes, well, anything could happen!
Abilities up. Back to five abilities, but there's no limit on how much abilities you can have! Passives are its own thing now! Cryo Spread returns but as his Plus move (which is just pressing two buttons at the same time). Not really an ability though, just a pointer. Last Resort is another Plus move. Yet again a pointer. Now onto the actual stuff! Time to seperate this...
Refresh returns, but it's instead named as Freeze Puddle. It's basically Refresh, but it actually hurts Cooler if he were to touch this and will freeze him (which happens if you touched it two!). Second ability is Goo'd Freeze, where he spins around, and if he gone into a coolant puddle, he sprays it all over his enemies. Third ability is Pulse Wind... which doesn't freeze, but pushes. Essentially a get-away bility. Fourth ability is Cooldown, which... cools the coolant way too far, making it more damaging and freeze for longer, for about 5 seconds. And the last ability is... well, Ice Barrier. The name is lame, but hey, it's just Cryosphere, but with a lamer name and the ability to freeze! His respark is You Need to Cool Down, a really frosty attack which covers a GIGANTIC area and with no indication of where the coolant is going to fall. Don't be like Frosty the Snowman! Or... Jack Frost?	
"Wu-wut? What was going on? All I remember is that I was watching this anime in front of my face!"
Why Cooler first? Because Cooler is a main character. I can confirm he's the first playable character in the game... because, well, he's the second mascot.
He now has some melee attacks to be consistent with the other characters, though most of them consist of just bahing his opponents and doing physic-breaking rams (by physic-breaking, I mean simply ramming his opponent to make them flying). His ranged attacks are obviously coolant, buuut before I start, holding the ranged attack button does something different; sometimes, it charges, sometimes, it aims, sometimes, well, anything could happen!
Abilities up. Back to five abilities, but there's no limit on how much abilities you can have! Passives are its own thing now! Cryo Spread returns but as his Plus move (which is just pressing two buttons at the same time). Not really an ability though, just a pointer. Last Resort is another Plus move. Yet again a pointer. Now onto the actual stuff! Time to seperate this...
Refresh returns, but it's instead named as Freeze Puddle. It's basically Refresh, but it actually hurts Cooler if he were to touch this and will freeze him (which happens if you touched it two!). Second ability is Goo'd Freeze, where he spins around, and if he gone into a coolant puddle, he sprays it all over his enemies. Third ability is Pulse Wind... which doesn't freeze, but pushes. Essentially a get-away bility. Fourth ability is Cooldown, which... cools the coolant way too far, making it more damaging and freeze for longer, for about 5 seconds. And the last ability is... well, Ice Barrier. The name is lame, but hey, it's just Cryosphere, but with a lamer name and the ability to freeze! His respark is You Need to Cool Down, a really frosty attack which covers a GIGANTIC area and with no indication of where the coolant is going to fall. Don't be like Frosty the Snowman! Or... Jack Frost?	
"Wu-wut? What was going on? All I remember is that I was watching this anime in front of my face!"
Why Cooler first? Because Cooler is a main character. I can confirm he's the first playable character in the game... because, well, he's the second mascot.
He now has some melee attacks to be consistent with the other characters, though most of them consist of just bahing his opponents and doing physic-breaking rams (by physic-breaking, I mean simply ramming his opponent to make them flying). His ranged attacks are obviously coolant, buuut before I start, holding the ranged attack button does something different; sometimes, it charges, sometimes, it aims, sometimes, well, anything could happen!
Abilities up. Back to five abilities, but there's no limit on how much abilities you can have! Passives are its own thing now! Cryo Spread returns but as his Plus move (which is just pressing two buttons at the same time). Not really an ability though, just a pointer. Last Resort is another Plus move. Yet again a pointer. Now onto the actual stuff! Time to seperate this...
Refresh returns, but it's instead named as Freeze Puddle. It's basically Refresh, but it actually hurts Cooler if he were to touch this and will freeze him (which happens if you touched it two!). Second ability is Goo'd Freeze, where he spins around, and if he gone into a coolant puddle, he sprays it all over his enemies. Third ability is Pulse Wind... which doesn't freeze, but pushes. Essentially a get-away bility. Fourth ability is Cooldown, which... cools the coolant way too far, making it more damaging and freeze for longer, for about 5 seconds. And the last ability is... well, Ice Barrier. The name is lame, but hey, it's just Cryosphere, but with a lamer name and the ability to freeze! His respark is You Need to Cool Down, a really frosty attack which covers a GIGANTIC area and with no indication of where the coolant is going to fall. Don't be like Frosty the Snowman! Or... Jack Frost?	
"Wu-wut? What was going on? All I remember is that I was watching this anime in front of my face!"
Why Cooler first? Because Cooler is a main character. I can confirm he's the first playable character in the game... because, well, he's the second mascot.
He now has some melee attacks to be consistent with the other characters, though most of them consist of just bahing his opponents and doing physic-breaking rams (by physic-breaking, I mean simply ramming his opponent to make them flying). His ranged attacks are obviously coolant, buuut before I start, holding the ranged attack button does something different; sometimes, it charges, sometimes, it aims, sometimes, well, anything could happen!
Abilities up. Back to five abilities, but there's no limit on how much abilities you can have! Passives are its own thing now! Cryo Spread returns but as his Plus move (which is just pressing two buttons at the same time). Not really an ability though, just a pointer. Last Resort is another Plus move. Yet again a pointer. Now onto the actual stuff! Time to seperate this...
Refresh returns, but it's instead named as Freeze Puddle. It's basically Refresh, but it actually hurts Cooler if he were to touch this and will freeze him (which happens if you touched it two!). Second ability is Goo'd Freeze, where he spins around, and if he gone into a coolant puddle, he sprays it all over his enemies. Third ability is Pulse Wind... which doesn't freeze, but pushes. Essentially a get-away bility. Fourth ability is Cooldown, which... cools the coolant way too far, making it more damaging and freeze for longer, for about 5 seconds. And the last ability is... well, Ice Barrier. The name is lame, but hey, it's just Cryosphere, but with a lamer name and the ability to freeze! His respark is You Need to Cool Down, a really frosty attack which covers a GIGANTIC area and with no indication of where the coolant is going to fall. Don't be like Frosty the Snowman! Or... Jack Frost?	
"Wu-wut? What was going on? All I remember is that I was watching this anime in front of my face!"
Why Cooler first? Because Cooler is a main character. I can confirm he's the first playable character in the game... because, well, he's the second mascot.
He now has some melee attacks to be consistent with the other characters, though most of them consist of just bahing his opponents and doing physic-breaking rams (by physic-breaking, I mean simply ramming his opponent to make them flying). His ranged attacks are obviously coolant, buuut before I start, holding the ranged attack button does something different; sometimes, it charges, sometimes, it aims, sometimes, well, anything could happen!
Abilities up. Back to five abilities, but there's no limit on how much abilities you can have! Passives are its own thing now! Cryo Spread returns but as his Plus move (which is just pressing two buttons at the same time). Not really an ability though, just a pointer. Last Resort is another Plus move. Yet again a pointer. Now onto the actual stuff! Time to seperate this...
Refresh returns, but it's instead named as Freeze Puddle. It's basically Refresh, but it actually hurts Cooler if he were to touch this and will freeze him (which happens if you touched it two!). Second ability is Goo'd Freeze, where he spins around, and if he gone into a coolant puddle, he sprays it all over his enemies. Third ability is Pulse Wind... which doesn't freeze, but pushes. Essentially a get-away bility. Fourth ability is Cooldown, which... cools the coolant way too far, making it more damaging and freeze for longer, for about 5 seconds. And the last ability is... well, Ice Barrier. The name is lame, but hey, it's just Cryosphere, but with a lamer name and the ability to freeze! His respark is You Need to Cool Down, a really frosty attack which covers a GIGANTIC area and with no indication of where the coolant is going to fall. Don't be like Frosty the Snowman! Or... Jack Frost?
https://vignette.wikia.nocookie.net/fantendo/images/8/86/MrH20SP2.png/revision/latest/scale-to-width-down/150?cb=20180707121107
Dihydrogen Monoxide	40 	30 	40 	90 		
https://vignette.wikia.nocookie.net/fantendo/images/8/86/MrH20SP2.png/revision/latest/scale-to-width-down/150?cb=20180707121107
Dihydrogen Monoxide	
"It's time for me to shine... DIHYDROGEN MONOXIDE!"
To tell the truth and not make one of those "this character is totally not that character" jokes, the reason why SentROB referred Mr. H20 as Dihydrogen Monoxide is because in my imagination of 2 years before the events of Fiercewire (but after the events of Sparkplug 2), Mr. H20 decided to remove all traces of his name, and soon nobody but CeROBral knows his name. Which is weird if you ask me... hey, it's not as weird as two kids turning a police who's had a surgery and is now Dog Man into a superhero.
Most of his moveset, in the meanwhile, is once again, flashy moves. It's named in a way that it sounds as if he's trying to be an awesome hero. And fun fact, since "totally" makes it extremely obvious you are lying, he does not say "totally" any more.
Onto his abilities. He keeps Great One-Liner and Poseidon's Blessing, but his third ability is The Almighty... Poseinator? It's basically him charging forward with a water trident and rapidly striking if he manages to hit someone. Weaker than the thing it's based off of. It's basically move stealing. His fourth ability is Seamaster, which is not really Landmaster. It's just him temporarily having strong-but-slow Landmaster-like moves for like 10 seconds and has a long reload. His last move is Max Heroic Waterflood. I sense a theme here... and it's rather lazy. It's really slow but if he manages to hit you, he will hurt you multiple times before slamming his head as you basically take lots of water damage. His Respark is... well, surprise, it's called Young Fluid Attack. That's basically All-Out Attack, but with some altered quotes and always taking one in it if it misses. You see, there were no other Dihydrogen Monoxides who wanted to help out, so he just calls in Mr. H20(?), Crabby H20, and Mr. CO2. Weird. They then proceed to... hit the captured opponents with water. There's also some altered quotes... which will be listed below. Oh yeah, instead of gushing out blood or splashing stars, the opponents will explode as electricity flies out of them. Even if they didn't die.
Edit: Poseidon's Blessing is now a temporary passive-ability. His new passive is Lifesky, which is... Deadpool but the opposite; he can glide once he jumps up.
In short, he's not Mr. H20 anymore. Now, if you call him Mr. H20 (in Marey Matrix), people will say that it's Dihydrogen Monoxide. Well... why, Mr. H20?! Why are you also stealing Final Smash names for your new moves?! Anyways the list, ironically always said by Dihydrogen Monoxide.
*"Time for some brutality/bloodshed!" -> "Time for some malfunctioning criminals!"
*"It's too late for apologies!" -> "It's too early to escape this!"
*"Quiver in fear!" -> "Malfunction in fear!"
*"Here comes the pain!" -> "Here comes some globules of justice!"
*"Time for an all-out attack!" -> "Time for a young fluid attack!"
*"Beat 'em up!" -> "Splash 'em to the jail cells!"
*Additionally, "THE SHOW'S OVER" becomes "YOU'RE DEAD NOW, CRIMINALS". Dihydrogen Monoxide also... uh... imitates Joker. From Batman, not Persona 5.	
"It's time for me to shine... DIHYDROGEN MONOXIDE!"
To tell the truth and not make one of those "this character is totally not that character" jokes, the reason why SentROB referred Mr. H20 as Dihydrogen Monoxide is because in my imagination of 2 years before the events of Fiercewire (but after the events of Sparkplug 2), Mr. H20 decided to remove all traces of his name, and soon nobody but CeROBral knows his name. Which is weird if you ask me... hey, it's not as weird as two kids turning a police who's had a surgery and is now Dog Man into a superhero.
Most of his moveset, in the meanwhile, is once again, flashy moves. It's named in a way that it sounds as if he's trying to be an awesome hero. And fun fact, since "totally" makes it extremely obvious you are lying, he does not say "totally" any more.
Onto his abilities. He keeps Great One-Liner and Poseidon's Blessing, but his third ability is The Almighty... Poseinator? It's basically him charging forward with a water trident and rapidly striking if he manages to hit someone. Weaker than the thing it's based off of. It's basically move stealing. His fourth ability is Seamaster, which is not really Landmaster. It's just him temporarily having strong-but-slow Landmaster-like moves for like 10 seconds and has a long reload. His last move is Max Heroic Waterflood. I sense a theme here... and it's rather lazy. It's really slow but if he manages to hit you, he will hurt you multiple times before slamming his head as you basically take lots of water damage. His Respark is... well, surprise, it's called Young Fluid Attack. That's basically All-Out Attack, but with some altered quotes and always taking one in it if it misses. You see, there were no other Dihydrogen Monoxides who wanted to help out, so he just calls in Mr. H20(?), Crabby H20, and Mr. CO2. Weird. They then proceed to... hit the captured opponents with water. There's also some altered quotes... which will be listed below. Oh yeah, instead of gushing out blood or splashing stars, the opponents will explode as electricity flies out of them. Even if they didn't die.
Edit: Poseidon's Blessing is now a temporary passive-ability. His new passive is Lifesky, which is... Deadpool but the opposite; he can glide once he jumps up.
In short, he's not Mr. H20 anymore. Now, if you call him Mr. H20 (in Marey Matrix), people will say that it's Dihydrogen Monoxide. Well... why, Mr. H20?! Why are you also stealing Final Smash names for your new moves?! Anyways the list, ironically always said by Dihydrogen Monoxide.
*"Time for some brutality/bloodshed!" -> "Time for some malfunctioning criminals!"
*"It's too late for apologies!" -> "It's too early to escape this!"
*"Quiver in fear!" -> "Malfunction in fear!"
*"Here comes the pain!" -> "Here comes some globules of justice!"
*"Time for an all-out attack!" -> "Time for a young fluid attack!"
*"Beat 'em up!" -> "Splash 'em to the jail cells!"
*Additionally, "THE SHOW'S OVER" becomes "YOU'RE DEAD NOW, CRIMINALS". Dihydrogen Monoxide also... uh... imitates Joker. From Batman, not Persona 5.	
"It's time for me to shine... DIHYDROGEN MONOXIDE!"
To tell the truth and not make one of those "this character is totally not that character" jokes, the reason why SentROB referred Mr. H20 as Dihydrogen Monoxide is because in my imagination of 2 years before the events of Fiercewire (but after the events of Sparkplug 2), Mr. H20 decided to remove all traces of his name, and soon nobody but CeROBral knows his name. Which is weird if you ask me... hey, it's not as weird as two kids turning a police who's had a surgery and is now Dog Man into a superhero.
Most of his moveset, in the meanwhile, is once again, flashy moves. It's named in a way that it sounds as if he's trying to be an awesome hero. And fun fact, since "totally" makes it extremely obvious you are lying, he does not say "totally" any more.
Onto his abilities. He keeps Great One-Liner and Poseidon's Blessing, but his third ability is The Almighty... Poseinator? It's basically him charging forward with a water trident and rapidly striking if he manages to hit someone. Weaker than the thing it's based off of. It's basically move stealing. His fourth ability is Seamaster, which is not really Landmaster. It's just him temporarily having strong-but-slow Landmaster-like moves for like 10 seconds and has a long reload. His last move is Max Heroic Waterflood. I sense a theme here... and it's rather lazy. It's really slow but if he manages to hit you, he will hurt you multiple times before slamming his head as you basically take lots of water damage. His Respark is... well, surprise, it's called Young Fluid Attack. That's basically All-Out Attack, but with some altered quotes and always taking one in it if it misses. You see, there were no other Dihydrogen Monoxides who wanted to help out, so he just calls in Mr. H20(?), Crabby H20, and Mr. CO2. Weird. They then proceed to... hit the captured opponents with water. There's also some altered quotes... which will be listed below. Oh yeah, instead of gushing out blood or splashing stars, the opponents will explode as electricity flies out of them. Even if they didn't die.
Edit: Poseidon's Blessing is now a temporary passive-ability. His new passive is Lifesky, which is... Deadpool but the opposite; he can glide once he jumps up.
In short, he's not Mr. H20 anymore. Now, if you call him Mr. H20 (in Marey Matrix), people will say that it's Dihydrogen Monoxide. Well... why, Mr. H20?! Why are you also stealing Final Smash names for your new moves?! Anyways the list, ironically always said by Dihydrogen Monoxide.
*"Time for some brutality/bloodshed!" -> "Time for some malfunctioning criminals!"
*"It's too late for apologies!" -> "It's too early to escape this!"
*"Quiver in fear!" -> "Malfunction in fear!"
*"Here comes the pain!" -> "Here comes some globules of justice!"
*"Time for an all-out attack!" -> "Time for a young fluid attack!"
*"Beat 'em up!" -> "Splash 'em to the jail cells!"
*Additionally, "THE SHOW'S OVER" becomes "YOU'RE DEAD NOW, CRIMINALS". Dihydrogen Monoxide also... uh... imitates Joker. From Batman, not Persona 5.	
"It's time for me to shine... DIHYDROGEN MONOXIDE!"
To tell the truth and not make one of those "this character is totally not that character" jokes, the reason why SentROB referred Mr. H20 as Dihydrogen Monoxide is because in my imagination of 2 years before the events of Fiercewire (but after the events of Sparkplug 2), Mr. H20 decided to remove all traces of his name, and soon nobody but CeROBral knows his name. Which is weird if you ask me... hey, it's not as weird as two kids turning a police who's had a surgery and is now Dog Man into a superhero.
Most of his moveset, in the meanwhile, is once again, flashy moves. It's named in a way that it sounds as if he's trying to be an awesome hero. And fun fact, since "totally" makes it extremely obvious you are lying, he does not say "totally" any more.
Onto his abilities. He keeps Great One-Liner and Poseidon's Blessing, but his third ability is The Almighty... Poseinator? It's basically him charging forward with a water trident and rapidly striking if he manages to hit someone. Weaker than the thing it's based off of. It's basically move stealing. His fourth ability is Seamaster, which is not really Landmaster. It's just him temporarily having strong-but-slow Landmaster-like moves for like 10 seconds and has a long reload. His last move is Max Heroic Waterflood. I sense a theme here... and it's rather lazy. It's really slow but if he manages to hit you, he will hurt you multiple times before slamming his head as you basically take lots of water damage. His Respark is... well, surprise, it's called Young Fluid Attack. That's basically All-Out Attack, but with some altered quotes and always taking one in it if it misses. You see, there were no other Dihydrogen Monoxides who wanted to help out, so he just calls in Mr. H20(?), Crabby H20, and Mr. CO2. Weird. They then proceed to... hit the captured opponents with water. There's also some altered quotes... which will be listed below. Oh yeah, instead of gushing out blood or splashing stars, the opponents will explode as electricity flies out of them. Even if they didn't die.
Edit: Poseidon's Blessing is now a temporary passive-ability. His new passive is Lifesky, which is... Deadpool but the opposite; he can glide once he jumps up.
In short, he's not Mr. H20 anymore. Now, if you call him Mr. H20 (in Marey Matrix), people will say that it's Dihydrogen Monoxide. Well... why, Mr. H20?! Why are you also stealing Final Smash names for your new moves?! Anyways the list, ironically always said by Dihydrogen Monoxide.
*"Time for some brutality/bloodshed!" -> "Time for some malfunctioning criminals!"
*"It's too late for apologies!" -> "It's too early to escape this!"
*"Quiver in fear!" -> "Malfunction in fear!"
*"Here comes the pain!" -> "Here comes some globules of justice!"
*"Time for an all-out attack!" -> "Time for a young fluid attack!"
*"Beat 'em up!" -> "Splash 'em to the jail cells!"
*Additionally, "THE SHOW'S OVER" becomes "YOU'RE DEAD NOW, CRIMINALS". Dihydrogen Monoxide also... uh... imitates Joker. From Batman, not Persona 5.	
"It's time for me to shine... DIHYDROGEN MONOXIDE!"
To tell the truth and not make one of those "this character is totally not that character" jokes, the reason why SentROB referred Mr. H20 as Dihydrogen Monoxide is because in my imagination of 2 years before the events of Fiercewire (but after the events of Sparkplug 2), Mr. H20 decided to remove all traces of his name, and soon nobody but CeROBral knows his name. Which is weird if you ask me... hey, it's not as weird as two kids turning a police who's had a surgery and is now Dog Man into a superhero.
Most of his moveset, in the meanwhile, is once again, flashy moves. It's named in a way that it sounds as if he's trying to be an awesome hero. And fun fact, since "totally" makes it extremely obvious you are lying, he does not say "totally" any more.
Onto his abilities. He keeps Great One-Liner and Poseidon's Blessing, but his third ability is The Almighty... Poseinator? It's basically him charging forward with a water trident and rapidly striking if he manages to hit someone. Weaker than the thing it's based off of. It's basically move stealing. His fourth ability is Seamaster, which is not really Landmaster. It's just him temporarily having strong-but-slow Landmaster-like moves for like 10 seconds and has a long reload. His last move is Max Heroic Waterflood. I sense a theme here... and it's rather lazy. It's really slow but if he manages to hit you, he will hurt you multiple times before slamming his head as you basically take lots of water damage. His Respark is... well, surprise, it's called Young Fluid Attack. That's basically All-Out Attack, but with some altered quotes and always taking one in it if it misses. You see, there were no other Dihydrogen Monoxides who wanted to help out, so he just calls in Mr. H20(?), Crabby H20, and Mr. CO2. Weird. They then proceed to... hit the captured opponents with water. There's also some altered quotes... which will be listed below. Oh yeah, instead of gushing out blood or splashing stars, the opponents will explode as electricity flies out of them. Even if they didn't die.
Edit: Poseidon's Blessing is now a temporary passive-ability. His new passive is Lifesky, which is... Deadpool but the opposite; he can glide once he jumps up.
In short, he's not Mr. H20 anymore. Now, if you call him Mr. H20 (in Marey Matrix), people will say that it's Dihydrogen Monoxide. Well... why, Mr. H20?! Why are you also stealing Final Smash names for your new moves?! Anyways the list, ironically always said by Dihydrogen Monoxide.
*"Time for some brutality/bloodshed!" -> "Time for some malfunctioning criminals!"
*"It's too late for apologies!" -> "It's too early to escape this!"
*"Quiver in fear!" -> "Malfunction in fear!"
*"Here comes the pain!" -> "Here comes some globules of justice!"
*"Time for an all-out attack!" -> "Time for a young fluid attack!"
*"Beat 'em up!" -> "Splash 'em to the jail cells!"
*Additionally, "THE SHOW'S OVER" becomes "YOU'RE DEAD NOW, CRIMINALS". Dihydrogen Monoxide also... uh... imitates Joker. From Batman, not Persona 5.	
"It's time for me to shine... DIHYDROGEN MONOXIDE!"
To tell the truth and not make one of those "this character is totally not that character" jokes, the reason why SentROB referred Mr. H20 as Dihydrogen Monoxide is because in my imagination of 2 years before the events of Fiercewire (but after the events of Sparkplug 2), Mr. H20 decided to remove all traces of his name, and soon nobody but CeROBral knows his name. Which is weird if you ask me... hey, it's not as weird as two kids turning a police who's had a surgery and is now Dog Man into a superhero.
Most of his moveset, in the meanwhile, is once again, flashy moves. It's named in a way that it sounds as if he's trying to be an awesome hero. And fun fact, since "totally" makes it extremely obvious you are lying, he does not say "totally" any more.
Onto his abilities. He keeps Great One-Liner and Poseidon's Blessing, but his third ability is The Almighty... Poseinator? It's basically him charging forward with a water trident and rapidly striking if he manages to hit someone. Weaker than the thing it's based off of. It's basically move stealing. His fourth ability is Seamaster, which is not really Landmaster. It's just him temporarily having strong-but-slow Landmaster-like moves for like 10 seconds and has a long reload. His last move is Max Heroic Waterflood. I sense a theme here... and it's rather lazy. It's really slow but if he manages to hit you, he will hurt you multiple times before slamming his head as you basically take lots of water damage. His Respark is... well, surprise, it's called Young Fluid Attack. That's basically All-Out Attack, but with some altered quotes and always taking one in it if it misses. You see, there were no other Dihydrogen Monoxides who wanted to help out, so he just calls in Mr. H20(?), Crabby H20, and Mr. CO2. Weird. They then proceed to... hit the captured opponents with water. There's also some altered quotes... which will be listed below. Oh yeah, instead of gushing out blood or splashing stars, the opponents will explode as electricity flies out of them. Even if they didn't die.
Edit: Poseidon's Blessing is now a temporary passive-ability. His new passive is Lifesky, which is... Deadpool but the opposite; he can glide once he jumps up.
In short, he's not Mr. H20 anymore. Now, if you call him Mr. H20 (in Marey Matrix), people will say that it's Dihydrogen Monoxide. Well... why, Mr. H20?! Why are you also stealing Final Smash names for your new moves?! Anyways the list, ironically always said by Dihydrogen Monoxide.
*"Time for some brutality/bloodshed!" -> "Time for some malfunctioning criminals!"
*"It's too late for apologies!" -> "It's too early to escape this!"
*"Quiver in fear!" -> "Malfunction in fear!"
*"Here comes the pain!" -> "Here comes some globules of justice!"
*"Time for an all-out attack!" -> "Time for a young fluid attack!"
*"Beat 'em up!" -> "Splash 'em to the jail cells!"
*Additionally, "THE SHOW'S OVER" becomes "YOU'RE DEAD NOW, CRIMINALS". Dihydrogen Monoxide also... uh... imitates Joker. From Batman, not Persona 5.
Eye Spy	90 	25 	60 	25 		
Eye Spy	
"Eye spy, with my little eye, a winner that's me. GEERK!"
Eye Spy sees a winner; that's him! Replacing Magnifique after his apparent death, he's not as good as a detective when compared to Magnifique, but he's not as evil but ends up being annoying, constantly saying "GEERK!" even when nobody wants to hear it. This dude also likes to gossip, spying on others and letting the cat out of the bag.
His moveset mainly consists of shooting beams from his eyes; because he considers shooting beams from his one big eye better than punching. His ranged attack has him shooting a bouncing-but-strong electric ball. His Plus moves have him cloaking him and his enemies, zapping them without anybody seeing him, and shooting a laser beam into the air, which can be controlled.
His first ability is Room Identity, in which he scans a room. It's basically Giselle's Moshimoshi (credit to Coral, that's also the inspiration for codecs), but only for rooms, in order to scan what the heck is in there. His second ability is Vision Beam, which is just his second Plus move, but weaker. At least he gets a better understanding of his environment. His third ability is Station Tampering, where he basically hacks an Item Station he's next to; the Item Station will produce items only for him and will disappear if anyone tries to use it; it lasts for 30 seconds, but you can only have one on field. His fourth ability is Reticle Lazer... which is just a generic "Laser Fired And It Tries to Hit You And It Moves". But it makes foes fly up for some reason. His fifth ability is Eye There!, which consists of him shooting his eye as he jumps high up in a potential to try and not get caught. During this time, your vision is limited to the eye as it shoots out lasers rapidly at opponents for 10 seconds. And his Respark is Eye Don't Know What's Going On, Thanks Though!, where he shoots a laser which summons up eyes which shoot lasers and hit enemies towards Eye Spy.	
"Eye spy, with my little eye, a winner that's me. GEERK!"
Eye Spy sees a winner; that's him! Replacing Magnifique after his apparent death, he's not as good as a detective when compared to Magnifique, but he's not as evil but ends up being annoying, constantly saying "GEERK!" even when nobody wants to hear it. This dude also likes to gossip, spying on others and letting the cat out of the bag.
His moveset mainly consists of shooting beams from his eyes; because he considers shooting beams from his one big eye better than punching. His ranged attack has him shooting a bouncing-but-strong electric ball. His Plus moves have him cloaking him and his enemies, zapping them without anybody seeing him, and shooting a laser beam into the air, which can be controlled.
His first ability is Room Identity, in which he scans a room. It's basically Giselle's Moshimoshi (credit to Coral, that's also the inspiration for codecs), but only for rooms, in order to scan what the heck is in there. His second ability is Vision Beam, which is just his second Plus move, but weaker. At least he gets a better understanding of his environment. His third ability is Station Tampering, where he basically hacks an Item Station he's next to; the Item Station will produce items only for him and will disappear if anyone tries to use it; it lasts for 30 seconds, but you can only have one on field. His fourth ability is Reticle Lazer... which is just a generic "Laser Fired And It Tries to Hit You And It Moves". But it makes foes fly up for some reason. His fifth ability is Eye There!, which consists of him shooting his eye as he jumps high up in a potential to try and not get caught. During this time, your vision is limited to the eye as it shoots out lasers rapidly at opponents for 10 seconds. And his Respark is Eye Don't Know What's Going On, Thanks Though!, where he shoots a laser which summons up eyes which shoot lasers and hit enemies towards Eye Spy.	
"Eye spy, with my little eye, a winner that's me. GEERK!"
Eye Spy sees a winner; that's him! Replacing Magnifique after his apparent death, he's not as good as a detective when compared to Magnifique, but he's not as evil but ends up being annoying, constantly saying "GEERK!" even when nobody wants to hear it. This dude also likes to gossip, spying on others and letting the cat out of the bag.
His moveset mainly consists of shooting beams from his eyes; because he considers shooting beams from his one big eye better than punching. His ranged attack has him shooting a bouncing-but-strong electric ball. His Plus moves have him cloaking him and his enemies, zapping them without anybody seeing him, and shooting a laser beam into the air, which can be controlled.
His first ability is Room Identity, in which he scans a room. It's basically Giselle's Moshimoshi (credit to Coral, that's also the inspiration for codecs), but only for rooms, in order to scan what the heck is in there. His second ability is Vision Beam, which is just his second Plus move, but weaker. At least he gets a better understanding of his environment. His third ability is Station Tampering, where he basically hacks an Item Station he's next to; the Item Station will produce items only for him and will disappear if anyone tries to use it; it lasts for 30 seconds, but you can only have one on field. His fourth ability is Reticle Lazer... which is just a generic "Laser Fired And It Tries to Hit You And It Moves". But it makes foes fly up for some reason. His fifth ability is Eye There!, which consists of him shooting his eye as he jumps high up in a potential to try and not get caught. During this time, your vision is limited to the eye as it shoots out lasers rapidly at opponents for 10 seconds. And his Respark is Eye Don't Know What's Going On, Thanks Though!, where he shoots a laser which summons up eyes which shoot lasers and hit enemies towards Eye Spy.	
"Eye spy, with my little eye, a winner that's me. GEERK!"
Eye Spy sees a winner; that's him! Replacing Magnifique after his apparent death, he's not as good as a detective when compared to Magnifique, but he's not as evil but ends up being annoying, constantly saying "GEERK!" even when nobody wants to hear it. This dude also likes to gossip, spying on others and letting the cat out of the bag.
His moveset mainly consists of shooting beams from his eyes; because he considers shooting beams from his one big eye better than punching. His ranged attack has him shooting a bouncing-but-strong electric ball. His Plus moves have him cloaking him and his enemies, zapping them without anybody seeing him, and shooting a laser beam into the air, which can be controlled.
His first ability is Room Identity, in which he scans a room. It's basically Giselle's Moshimoshi (credit to Coral, that's also the inspiration for codecs), but only for rooms, in order to scan what the heck is in there. His second ability is Vision Beam, which is just his second Plus move, but weaker. At least he gets a better understanding of his environment. His third ability is Station Tampering, where he basically hacks an Item Station he's next to; the Item Station will produce items only for him and will disappear if anyone tries to use it; it lasts for 30 seconds, but you can only have one on field. His fourth ability is Reticle Lazer... which is just a generic "Laser Fired And It Tries to Hit You And It Moves". But it makes foes fly up for some reason. His fifth ability is Eye There!, which consists of him shooting his eye as he jumps high up in a potential to try and not get caught. During this time, your vision is limited to the eye as it shoots out lasers rapidly at opponents for 10 seconds. And his Respark is Eye Don't Know What's Going On, Thanks Though!, where he shoots a laser which summons up eyes which shoot lasers and hit enemies towards Eye Spy.	
"Eye spy, with my little eye, a winner that's me. GEERK!"
Eye Spy sees a winner; that's him! Replacing Magnifique after his apparent death, he's not as good as a detective when compared to Magnifique, but he's not as evil but ends up being annoying, constantly saying "GEERK!" even when nobody wants to hear it. This dude also likes to gossip, spying on others and letting the cat out of the bag.
His moveset mainly consists of shooting beams from his eyes; because he considers shooting beams from his one big eye better than punching. His ranged attack has him shooting a bouncing-but-strong electric ball. His Plus moves have him cloaking him and his enemies, zapping them without anybody seeing him, and shooting a laser beam into the air, which can be controlled.
His first ability is Room Identity, in which he scans a room. It's basically Giselle's Moshimoshi (credit to Coral, that's also the inspiration for codecs), but only for rooms, in order to scan what the heck is in there. His second ability is Vision Beam, which is just his second Plus move, but weaker. At least he gets a better understanding of his environment. His third ability is Station Tampering, where he basically hacks an Item Station he's next to; the Item Station will produce items only for him and will disappear if anyone tries to use it; it lasts for 30 seconds, but you can only have one on field. His fourth ability is Reticle Lazer... which is just a generic "Laser Fired And It Tries to Hit You And It Moves". But it makes foes fly up for some reason. His fifth ability is Eye There!, which consists of him shooting his eye as he jumps high up in a potential to try and not get caught. During this time, your vision is limited to the eye as it shoots out lasers rapidly at opponents for 10 seconds. And his Respark is Eye Don't Know What's Going On, Thanks Though!, where he shoots a laser which summons up eyes which shoot lasers and hit enemies towards Eye Spy.	
"Eye spy, with my little eye, a winner that's me. GEERK!"
Eye Spy sees a winner; that's him! Replacing Magnifique after his apparent death, he's not as good as a detective when compared to Magnifique, but he's not as evil but ends up being annoying, constantly saying "GEERK!" even when nobody wants to hear it. This dude also likes to gossip, spying on others and letting the cat out of the bag.
His moveset mainly consists of shooting beams from his eyes; because he considers shooting beams from his one big eye better than punching. His ranged attack has him shooting a bouncing-but-strong electric ball. His Plus moves have him cloaking him and his enemies, zapping them without anybody seeing him, and shooting a laser beam into the air, which can be controlled.
His first ability is Room Identity, in which he scans a room. It's basically Giselle's Moshimoshi (credit to Coral, that's also the inspiration for codecs), but only for rooms, in order to scan what the heck is in there. His second ability is Vision Beam, which is just his second Plus move, but weaker. At least he gets a better understanding of his environment. His third ability is Station Tampering, where he basically hacks an Item Station he's next to; the Item Station will produce items only for him and will disappear if anyone tries to use it; it lasts for 30 seconds, but you can only have one on field. His fourth ability is Reticle Lazer... which is just a generic "Laser Fired And It Tries to Hit You And It Moves". But it makes foes fly up for some reason. His fifth ability is Eye There!, which consists of him shooting his eye as he jumps high up in a potential to try and not get caught. During this time, your vision is limited to the eye as it shoots out lasers rapidly at opponents for 10 seconds. And his Respark is Eye Don't Know What's Going On, Thanks Though!, where he shoots a laser which summons up eyes which shoot lasers and hit enemies towards Eye Spy.
==Sunday: A Stroll in the Forest==
So yeah, anything I missed, I'll wrap up at the end of the presentations if you want. Sorry for your inconvenience. Anyways, this one will show you some absolutely unique characters! Ten per day unless I miss any. Because five per cast is nice for one day.
Disclaimer: I'm just going to reduce these to simple character introductions which are meant to introduce characters. Plot's hard to make honestly; some might actually make it.
A figure is walking through an unknown forest-like place. However, it can't really be said it's walking; it looks as if it is being dragged.
Robot 1: Come on, Chom! Don't get easily distracted! After all, my name IS Pin, and true to my name, I'm like some sort of movable stake!
Chom: WOOF WOOF WOOF! WOOF!
Pin: No, we are not going to get another bite, as I can barely move!
Chom realizes a presence.
Chom: Awoowooowoowoowoowoo!
Pin: Can you please not make that sound, Chom? Honestly, as Pin, if I get destroyed, you're coming along with me, Chom! To translate all this, your'e going down with-
A shadowy figure jumps into view. It soon reveals to be nothing more than... Caesar!
Pin: Whoa! Are you a Greek god, reincarnated?
Caesar: No. As a matter of fact, I was never reincarnated. However...
Caesar brings out a sword and nearly stabs himself with out. But before he can stab himself, Pin tries to tell him something.
Pin: Wait, no! Don't stab yourself! You know what happens when you break yourself, right?
Caesar: It doesn't matter.
Caesar stabs himself with the sword as he throws it away and twitches, almost turning insane.
Caesar: I should probably introduce myself. My name iS...
Caesar soon changes colors, but he also changes shape, which shouldn't even happen when he transforms into ROT13. He now looks like some kind of near-werewolf as he first howls.
Pin: For heaven's sake, are you a werewolf, stranger robot?!
ROT13?: N0! PR3P4R3 F0R 73RM1N4710N N0W!
Before Pin can be brutally bitten by Caesar's seemingly new form, no more than a Time comes!
ROT13?: WHY?! 1 7H0UGH7 1 C0ULD 455451N473 H3R 4L0N3!
Time: Alright, you weird wolf thing that might not be ROT13. Quit hitting up that dogwalker, and I'll leave you alone. Deal?
ROT13?: D13!
ROT13? soon lunges toward Time, but Time uses Time Travel, and dodges him. ROT13? then lunges at him again, as he dodges. He then just walks towards the spot where Time used Time Travel. Time starts walking.
Time: Okay, I guess you're safe now, dogwalker. He seemingly might as-
Unfortunately, before his sentence could finish, he travels back to where he was, with his back turned, without realizing ROT13? behind him.
Time: -dig up food. Hey, why is that wolf behind me again? Wait...
ROT13? lunges, with Time being damaged from ROT13?.
Time: Okay, I guess you're asking for what I did to you years ago when I first encountered you. Here comes... PARALLEL TIME!
ROT13?: Y0UR PUNY CL0N35 W0N'7 H3LP Y0U 7H15 71M3 4R0UND!
As such, ROT13? just manages to fire out "forsaken breath" (which is just a beam with the colors of ROT13), destroying the clones and heavily damaging Time. However, Chom attacks ROT13? before he can finish Time.
ROT13?: W0N'7 W0RK! 1 4M R0713, W17H 4 N3W, B3773R F0RM!
Suddenly, a priest-like robot joins the fray and throws something which looks like Holy Water onto ROT13.
ROT13: 0H, WHY, PR1357 PR15M...
Priest Prism: I don't accept any werewolves! Those things are unholy! And Time, magic is as unholy as werewolves!
Time: That's your opinion, Priest Prism. You view anything fantasy-related as unholy.
Priest Prism: Yeah, yeah. I can list a lot of things unholy; catapults, knights, jesters, demons, Orbitius, wizards-
Time: Wait, you said Orbitius. And how are catapults and knights unholy again?
Priest Prism: Umm... they originate from the dark ages, which has a medieval setting? I read my history, you know!
Time: Beep. Catapults are still used today, and you consider those unholy?
Priest Prism: YES!
Soon an argument breaks out as ROT13 slowly becomes Caesar
Pin: Chom... protect me... you're the only defense I got, and they don't care that ROT13 is going to kill me anymore...
Caesar: I'm not ROT13 anymore... now time for you to-
However, Chom attacks Caesar directly in the head, severely damaging him.
Caesar: Curse... you... Priest... Prism! I can't become... ROT13 anymore! My... new... ROT13 body was... working... out... well! Oh... they're...
Caesar shuts down, but once he shuts down, an unknown shadowy figure appears. It looks a bit like Helpbot (that's a SNAF3 character, she never got shown at all), but it soon reveals itself, having a seemingly giant container of unknown green particles and green lights flashing around it. It also doesn't seem to have a propeller unlike Helpbot, but two fans on the side meant for hovering
Robot 3: Okay, are you okay, folks? Is there any repair I need to do? I don't want anybody to get harmed!
Time and Priest Prism stop arguging as they just stare at Robot 3.
Time: And why do you want to repair evil robots?
Robot 3: Because I'm a helpful bot! Oh yeah, I'm Nanowrench! Named after the fact that... I my particles can become wrenches to repair you!
Time: Please realize that repairing criminals is not only unnecessary, but awfully evil, Nanowrench. Dare to say, if you repair Caesar... prepare for Parallel Time.
Nanowrench: Oh- umm...
Nanowrench just falls to the ground.
Chom: Arf? Arf?
Pin: Uhh... we'd better be getting back to Marey Matrix. Chom, lead the way. Also, store Nanowrench in your storage compartment.
----
Matter of factly, Caesar DID get a ROT13 body; it no longer is more aligned to technological-medieval, but rather werewolves. And Nanowrench is going to be related to the codec thing tomorrow!
Anyways, onto the real stuff; as you probably seen, they're in a forest. That's actually a new zone called Treebreeze Tropics. It's basically a forest with uneven terrain and potential hazard of mud. I'm not going to spoil anymore, but it sure will be one heck of a safari in this arena. And this leads us to the arena mechanics that I probably discussed too early!
So yeah, there's multiple battlegrounds to choose from; there's a few stages which are based off of characters, some based off of real-life locations. Each stage has a unique gimmick, for example (spoiler alert) BENJAMMIN'! has music playing as the obstacles attack to the beat of the music. And then sometimes you get slow, boring music (reference to the fact that i hate slow non-catchy I don't speed up music). Aaand a new mode, it's called Boardplug. Which is just the Smash Tour of Fiercewire. Yes, there's a ton of battlefields, and even ONLINE!
----
The characters today are Chom & Pin, Caesar, Time, Priest Prism, and Nanowrench. Ptooie! More new characters not mentioned! And it's been tiring to add three new characters at once. Let's just say I'll reveal info about Priest Prism today along with Chom & Pin.
Character	Health	Attack	Defense	Speed		
Chom & Pin	100/70	0/50 	100/25 	0/55 		
Chom & Pin	
"Come on, Chom, don't get distracted Chom! No! That way Stop! Stop!"
First question is: is Pin really weak? No! Chom & Pin are two different characters in one. Pin, is incapable of movement due to having her stake-legs (one leg) being chained to Chom. And thus, Chom pulls Pin around. Chom, despite having 70 HP, cannot be truly destroyed; you must destory Pin to destroy them. Which makes her incredibly vulnerable... if you get my jist.
But beware; Chom has some pretty dangerous moves. First off, Chom, despite having an ATK of 50, can quite literally thrash his opponents around. Chom's plus moves ("Put Your Stakes In!" and "That's How He Spins!") can quite literally hurt your opponents a bunch.
First ability is Widemouth Gulp. This basically has Chom lunging towards his opponent, gulping them. It serves as an alternate grab, and also it can be aimed and used as a tether. So... this is their aircut move! The second ability is Breath Rocket. It's extremely powerful, as Chom will spits out slow-moving fireballs which rapidly do damage and eventually explode into fiery goodness for even more damage. But it's really easy to dodge, unless you're standing in front of him. The third ability is Hologramic Saliva, which looks like electrical saliva... but is fake. Only one of the Hologramic Saliva is actually harmful; if you step on that one, you get shocked and you... comically reel back into a wall like poor Vulk when he got zapped trying to get a... Cookironi. The fourth ability is Dumbstrike, with Pin throwing a bone. Pressing the jump button when Pin is about throw delays this, and once Pin throws it, Chom rushes towards it, eats it up, and spits out any fighters it managed to catch! It pulls Pin along... so beware!	
"Come on, Chom, don't get distracted Chom! No! That way Stop! Stop!"
First question is: is Pin really weak? No! Chom & Pin are two different characters in one. Pin, is incapable of movement due to having her stake-legs (one leg) being chained to Chom. And thus, Chom pulls Pin around. Chom, despite having 70 HP, cannot be truly destroyed; you must destory Pin to destroy them. Which makes her incredibly vulnerable... if you get my jist.
But beware; Chom has some pretty dangerous moves. First off, Chom, despite having an ATK of 50, can quite literally thrash his opponents around. Chom's plus moves ("Put Your Stakes In!" and "That's How He Spins!") can quite literally hurt your opponents a bunch.
First ability is Widemouth Gulp. This basically has Chom lunging towards his opponent, gulping them. It serves as an alternate grab, and also it can be aimed and used as a tether. So... this is their aircut move! The second ability is Breath Rocket. It's extremely powerful, as Chom will spits out slow-moving fireballs which rapidly do damage and eventually explode into fiery goodness for even more damage. But it's really easy to dodge, unless you're standing in front of him. The third ability is Hologramic Saliva, which looks like electrical saliva... but is fake. Only one of the Hologramic Saliva is actually harmful; if you step on that one, you get shocked and you... comically reel back into a wall like poor Vulk when he got zapped trying to get a... Cookironi. The fourth ability is Dumbstrike, with Pin throwing a bone. Pressing the jump button when Pin is about throw delays this, and once Pin throws it, Chom rushes towards it, eats it up, and spits out any fighters it managed to catch! It pulls Pin along... so beware!	
"Come on, Chom, don't get distracted Chom! No! That way Stop! Stop!"
First question is: is Pin really weak? No! Chom & Pin are two different characters in one. Pin, is incapable of movement due to having her stake-legs (one leg) being chained to Chom. And thus, Chom pulls Pin around. Chom, despite having 70 HP, cannot be truly destroyed; you must destory Pin to destroy them. Which makes her incredibly vulnerable... if you get my jist.
But beware; Chom has some pretty dangerous moves. First off, Chom, despite having an ATK of 50, can quite literally thrash his opponents around. Chom's plus moves ("Put Your Stakes In!" and "That's How He Spins!") can quite literally hurt your opponents a bunch.
First ability is Widemouth Gulp. This basically has Chom lunging towards his opponent, gulping them. It serves as an alternate grab, and also it can be aimed and used as a tether. So... this is their aircut move! The second ability is Breath Rocket. It's extremely powerful, as Chom will spits out slow-moving fireballs which rapidly do damage and eventually explode into fiery goodness for even more damage. But it's really easy to dodge, unless you're standing in front of him. The third ability is Hologramic Saliva, which looks like electrical saliva... but is fake. Only one of the Hologramic Saliva is actually harmful; if you step on that one, you get shocked and you... comically reel back into a wall like poor Vulk when he got zapped trying to get a... Cookironi. The fourth ability is Dumbstrike, with Pin throwing a bone. Pressing the jump button when Pin is about throw delays this, and once Pin throws it, Chom rushes towards it, eats it up, and spits out any fighters it managed to catch! It pulls Pin along... so beware!	
"Come on, Chom, don't get distracted Chom! No! That way Stop! Stop!"
First question is: is Pin really weak? No! Chom & Pin are two different characters in one. Pin, is incapable of movement due to having her stake-legs (one leg) being chained to Chom. And thus, Chom pulls Pin around. Chom, despite having 70 HP, cannot be truly destroyed; you must destory Pin to destroy them. Which makes her incredibly vulnerable... if you get my jist.
But beware; Chom has some pretty dangerous moves. First off, Chom, despite having an ATK of 50, can quite literally thrash his opponents around. Chom's plus moves ("Put Your Stakes In!" and "That's How He Spins!") can quite literally hurt your opponents a bunch.
First ability is Widemouth Gulp. This basically has Chom lunging towards his opponent, gulping them. It serves as an alternate grab, and also it can be aimed and used as a tether. So... this is their aircut move! The second ability is Breath Rocket. It's extremely powerful, as Chom will spits out slow-moving fireballs which rapidly do damage and eventually explode into fiery goodness for even more damage. But it's really easy to dodge, unless you're standing in front of him. The third ability is Hologramic Saliva, which looks like electrical saliva... but is fake. Only one of the Hologramic Saliva is actually harmful; if you step on that one, you get shocked and you... comically reel back into a wall like poor Vulk when he got zapped trying to get a... Cookironi. The fourth ability is Dumbstrike, with Pin throwing a bone. Pressing the jump button when Pin is about throw delays this, and once Pin throws it, Chom rushes towards it, eats it up, and spits out any fighters it managed to catch! It pulls Pin along... so beware!	
"Come on, Chom, don't get distracted Chom! No! That way Stop! Stop!"
First question is: is Pin really weak? No! Chom & Pin are two different characters in one. Pin, is incapable of movement due to having her stake-legs (one leg) being chained to Chom. And thus, Chom pulls Pin around. Chom, despite having 70 HP, cannot be truly destroyed; you must destory Pin to destroy them. Which makes her incredibly vulnerable... if you get my jist.
But beware; Chom has some pretty dangerous moves. First off, Chom, despite having an ATK of 50, can quite literally thrash his opponents around. Chom's plus moves ("Put Your Stakes In!" and "That's How He Spins!") can quite literally hurt your opponents a bunch.
First ability is Widemouth Gulp. This basically has Chom lunging towards his opponent, gulping them. It serves as an alternate grab, and also it can be aimed and used as a tether. So... this is their aircut move! The second ability is Breath Rocket. It's extremely powerful, as Chom will spits out slow-moving fireballs which rapidly do damage and eventually explode into fiery goodness for even more damage. But it's really easy to dodge, unless you're standing in front of him. The third ability is Hologramic Saliva, which looks like electrical saliva... but is fake. Only one of the Hologramic Saliva is actually harmful; if you step on that one, you get shocked and you... comically reel back into a wall like poor Vulk when he got zapped trying to get a... Cookironi. The fourth ability is Dumbstrike, with Pin throwing a bone. Pressing the jump button when Pin is about throw delays this, and once Pin throws it, Chom rushes towards it, eats it up, and spits out any fighters it managed to catch! It pulls Pin along... so beware!	
"Come on, Chom, don't get distracted Chom! No! That way Stop! Stop!"
First question is: is Pin really weak? No! Chom & Pin are two different characters in one. Pin, is incapable of movement due to having her stake-legs (one leg) being chained to Chom. And thus, Chom pulls Pin around. Chom, despite having 70 HP, cannot be truly destroyed; you must destory Pin to destroy them. Which makes her incredibly vulnerable... if you get my jist.
But beware; Chom has some pretty dangerous moves. First off, Chom, despite having an ATK of 50, can quite literally thrash his opponents around. Chom's plus moves ("Put Your Stakes In!" and "That's How He Spins!") can quite literally hurt your opponents a bunch.
First ability is Widemouth Gulp. This basically has Chom lunging towards his opponent, gulping them. It serves as an alternate grab, and also it can be aimed and used as a tether. So... this is their aircut move! The second ability is Breath Rocket. It's extremely powerful, as Chom will spits out slow-moving fireballs which rapidly do damage and eventually explode into fiery goodness for even more damage. But it's really easy to dodge, unless you're standing in front of him. The third ability is Hologramic Saliva, which looks like electrical saliva... but is fake. Only one of the Hologramic Saliva is actually harmful; if you step on that one, you get shocked and you... comically reel back into a wall like poor Vulk when he got zapped trying to get a... Cookironi. The fourth ability is Dumbstrike, with Pin throwing a bone. Pressing the jump button when Pin is about throw delays this, and once Pin throws it, Chom rushes towards it, eats it up, and spits out any fighters it managed to catch! It pulls Pin along... so beware!
https://vignette.wikia.nocookie.net/fantendo/images/0/0e/TimeSP2.png/revision/latest/scale-to-width-down/150?cb=20180706173403
Time	70 	70 	30 	30 		
https://vignette.wikia.nocookie.net/fantendo/images/0/0e/TimeSP2.png/revision/latest/scale-to-width-down/150?cb=20180706173403
Time	
"Using my stored mana, I unleash the might of the Blind Ray!"
Hokay, hokay, yes I know this quote is from Sparkplug 1, but I am running out of quote ideas. Anyways, moving on.
Time hasn't really changed much really. There's nothing much to say with this guy except...
Well, he still hits like a truck, but he now has moves related to time. No more Blind Ray, Shock Wave- oh wait. Anyways, he'll still use Master of Time, but he can also switch to "Lord of Time", which... you get it.
Just for a little fast forward, Time's Respark is Parallel Time, where he instead summons TEN clones of himself as they start to do their own attacks on opponents. His first ability is Interrupting Vision, which is basically just Blind Fog but it disappears after 1 second, and instead has a vision of Time taunting his opponent. Basically a blind move. His second ability is, well, I'm actually running out of ideas, so I'm not really gonna tell you anymore of his moveset.	
"Using my stored mana, I unleash the might of the Blind Ray!"
Hokay, hokay, yes I know this quote is from Sparkplug 1, but I am running out of quote ideas. Anyways, moving on.
Time hasn't really changed much really. There's nothing much to say with this guy except...
Well, he still hits like a truck, but he now has moves related to time. No more Blind Ray, Shock Wave- oh wait. Anyways, he'll still use Master of Time, but he can also switch to "Lord of Time", which... you get it.
Just for a little fast forward, Time's Respark is Parallel Time, where he instead summons TEN clones of himself as they start to do their own attacks on opponents. His first ability is Interrupting Vision, which is basically just Blind Fog but it disappears after 1 second, and instead has a vision of Time taunting his opponent. Basically a blind move. His second ability is, well, I'm actually running out of ideas, so I'm not really gonna tell you anymore of his moveset.	
"Using my stored mana, I unleash the might of the Blind Ray!"
Hokay, hokay, yes I know this quote is from Sparkplug 1, but I am running out of quote ideas. Anyways, moving on.
Time hasn't really changed much really. There's nothing much to say with this guy except...
Well, he still hits like a truck, but he now has moves related to time. No more Blind Ray, Shock Wave- oh wait. Anyways, he'll still use Master of Time, but he can also switch to "Lord of Time", which... you get it.
Just for a little fast forward, Time's Respark is Parallel Time, where he instead summons TEN clones of himself as they start to do their own attacks on opponents. His first ability is Interrupting Vision, which is basically just Blind Fog but it disappears after 1 second, and instead has a vision of Time taunting his opponent. Basically a blind move. His second ability is, well, I'm actually running out of ideas, so I'm not really gonna tell you anymore of his moveset.	
"Using my stored mana, I unleash the might of the Blind Ray!"
Hokay, hokay, yes I know this quote is from Sparkplug 1, but I am running out of quote ideas. Anyways, moving on.
Time hasn't really changed much really. There's nothing much to say with this guy except...
Well, he still hits like a truck, but he now has moves related to time. No more Blind Ray, Shock Wave- oh wait. Anyways, he'll still use Master of Time, but he can also switch to "Lord of Time", which... you get it.
Just for a little fast forward, Time's Respark is Parallel Time, where he instead summons TEN clones of himself as they start to do their own attacks on opponents. His first ability is Interrupting Vision, which is basically just Blind Fog but it disappears after 1 second, and instead has a vision of Time taunting his opponent. Basically a blind move. His second ability is, well, I'm actually running out of ideas, so I'm not really gonna tell you anymore of his moveset.	
"Using my stored mana, I unleash the might of the Blind Ray!"
Hokay, hokay, yes I know this quote is from Sparkplug 1, but I am running out of quote ideas. Anyways, moving on.
Time hasn't really changed much really. There's nothing much to say with this guy except...
Well, he still hits like a truck, but he now has moves related to time. No more Blind Ray, Shock Wave- oh wait. Anyways, he'll still use Master of Time, but he can also switch to "Lord of Time", which... you get it.
Just for a little fast forward, Time's Respark is Parallel Time, where he instead summons TEN clones of himself as they start to do their own attacks on opponents. His first ability is Interrupting Vision, which is basically just Blind Fog but it disappears after 1 second, and instead has a vision of Time taunting his opponent. Basically a blind move. His second ability is, well, I'm actually running out of ideas, so I'm not really gonna tell you anymore of his moveset.	
"Using my stored mana, I unleash the might of the Blind Ray!"
Hokay, hokay, yes I know this quote is from Sparkplug 1, but I am running out of quote ideas. Anyways, moving on.
Time hasn't really changed much really. There's nothing much to say with this guy except...
Well, he still hits like a truck, but he now has moves related to time. No more Blind Ray, Shock Wave- oh wait. Anyways, he'll still use Master of Time, but he can also switch to "Lord of Time", which... you get it.
Just for a little fast forward, Time's Respark is Parallel Time, where he instead summons TEN clones of himself as they start to do their own attacks on opponents. His first ability is Interrupting Vision, which is basically just Blind Fog but it disappears after 1 second, and instead has a vision of Time taunting his opponent. Basically a blind move. His second ability is, well, I'm actually running out of ideas, so I'm not really gonna tell you anymore of his moveset.
Priest Prism	80 	25 	40 	55 		
Priest Prism	
"Stop using that catapult! It is from the medieval ages, therefore unholy!"
Priest Prism is a pretty nice priest, but unfortunately, he is against medieval stuff and magic... well, yeah, anything magical. Just like what the bible says! He claims he's a Christian, buuuuuuuuut he's not exactly Christian. He keeps thinking that Imaginative is the creator of the universe and keeps quoting Imaginative's books. He's more of a hunter of unholy stuff and is actually planning to be one.
Priest Prism's strategy is the same; he smacks his enemies with his staff, whcih does pretty mediocre damage. Since he's not exactly for fighting, he's more for support; his plus moves ("Blessed Prism" and "Purifier") are respectively protecting him (and his teammates, if he has any) from any harm for 10 seconds as long as they're near the prism and Purifier is exactly what he did to Caesar; it literally strips your passives off. You might think "What about the negative passives?!" Well guess what! It worsens the passive! And fast fact; it hurts.
His abilities are mostly related to holy stuff... or prisms, otherwise "Priest Prism" makes no sense. His first ability is Vitalism, where he plants his staff into the ground as it plants a prism. It saves your current damage for 60 seconds or until someone destroys it; if Priest Prism touches it again, he removes the damage he taken from him. This is actually based off of Thorium's Void Planter. His second ability is Enchanted Fixing, where he throws a helpful type of holy water as it splashes into holy water. Beware, as other opponents can use it! It heals, by the way. His third ability is Fire of Awareness, where he surrounds a nearby fighter with an enchanted purple flame (blue flames are an obscure reference to Castlevania, he actually throws a purple holy water capsule onto them). As long as the fighter he supported is in his range, he can use this ability again to jump to the fighter to support them. Can be used for sudden attacks... though again, he's not for fighting. His fourth ability is Cross of Repelling, where he pulls up a cross and places it on the ground. Anyone near it get pulled into it and blasted away to a random place. It can even be a death pit! And his fifth ability is... ironically his only healing ability, Refresh Spread. That's just Cooler's Refresh, but mixed with Cryospread. His Respark is Hardlight Grenade, where he throws a grenade to everyone. Anyone who is his teammates get recovered to full; anyone who isn't his teammates either lose 50% of their HP or die instantly (the instant death ones are purple). This can cause panic!	
"Stop using that catapult! It is from the medieval ages, therefore unholy!"
Priest Prism is a pretty nice priest, but unfortunately, he is against medieval stuff and magic... well, yeah, anything magical. Just like what the bible says! He claims he's a Christian, buuuuuuuuut he's not exactly Christian. He keeps thinking that Imaginative is the creator of the universe and keeps quoting Imaginative's books. He's more of a hunter of unholy stuff and is actually planning to be one.
Priest Prism's strategy is the same; he smacks his enemies with his staff, whcih does pretty mediocre damage. Since he's not exactly for fighting, he's more for support; his plus moves ("Blessed Prism" and "Purifier") are respectively protecting him (and his teammates, if he has any) from any harm for 10 seconds as long as they're near the prism and Purifier is exactly what he did to Caesar; it literally strips your passives off. You might think "What about the negative passives?!" Well guess what! It worsens the passive! And fast fact; it hurts.
His abilities are mostly related to holy stuff... or prisms, otherwise "Priest Prism" makes no sense. His first ability is Vitalism, where he plants his staff into the ground as it plants a prism. It saves your current damage for 60 seconds or until someone destroys it; if Priest Prism touches it again, he removes the damage he taken from him. This is actually based off of Thorium's Void Planter. His second ability is Enchanted Fixing, where he throws a helpful type of holy water as it splashes into holy water. Beware, as other opponents can use it! It heals, by the way. His third ability is Fire of Awareness, where he surrounds a nearby fighter with an enchanted purple flame (blue flames are an obscure reference to Castlevania, he actually throws a purple holy water capsule onto them). As long as the fighter he supported is in his range, he can use this ability again to jump to the fighter to support them. Can be used for sudden attacks... though again, he's not for fighting. His fourth ability is Cross of Repelling, where he pulls up a cross and places it on the ground. Anyone near it get pulled into it and blasted away to a random place. It can even be a death pit! And his fifth ability is... ironically his only healing ability, Refresh Spread. That's just Cooler's Refresh, but mixed with Cryospread. His Respark is Hardlight Grenade, where he throws a grenade to everyone. Anyone who is his teammates get recovered to full; anyone who isn't his teammates either lose 50% of their HP or die instantly (the instant death ones are purple). This can cause panic!	
"Stop using that catapult! It is from the medieval ages, therefore unholy!"
Priest Prism is a pretty nice priest, but unfortunately, he is against medieval stuff and magic... well, yeah, anything magical. Just like what the bible says! He claims he's a Christian, buuuuuuuuut he's not exactly Christian. He keeps thinking that Imaginative is the creator of the universe and keeps quoting Imaginative's books. He's more of a hunter of unholy stuff and is actually planning to be one.
Priest Prism's strategy is the same; he smacks his enemies with his staff, whcih does pretty mediocre damage. Since he's not exactly for fighting, he's more for support; his plus moves ("Blessed Prism" and "Purifier") are respectively protecting him (and his teammates, if he has any) from any harm for 10 seconds as long as they're near the prism and Purifier is exactly what he did to Caesar; it literally strips your passives off. You might think "What about the negative passives?!" Well guess what! It worsens the passive! And fast fact; it hurts.
His abilities are mostly related to holy stuff... or prisms, otherwise "Priest Prism" makes no sense. His first ability is Vitalism, where he plants his staff into the ground as it plants a prism. It saves your current damage for 60 seconds or until someone destroys it; if Priest Prism touches it again, he removes the damage he taken from him. This is actually based off of Thorium's Void Planter. His second ability is Enchanted Fixing, where he throws a helpful type of holy water as it splashes into holy water. Beware, as other opponents can use it! It heals, by the way. His third ability is Fire of Awareness, where he surrounds a nearby fighter with an enchanted purple flame (blue flames are an obscure reference to Castlevania, he actually throws a purple holy water capsule onto them). As long as the fighter he supported is in his range, he can use this ability again to jump to the fighter to support them. Can be used for sudden attacks... though again, he's not for fighting. His fourth ability is Cross of Repelling, where he pulls up a cross and places it on the ground. Anyone near it get pulled into it and blasted away to a random place. It can even be a death pit! And his fifth ability is... ironically his only healing ability, Refresh Spread. That's just Cooler's Refresh, but mixed with Cryospread. His Respark is Hardlight Grenade, where he throws a grenade to everyone. Anyone who is his teammates get recovered to full; anyone who isn't his teammates either lose 50% of their HP or die instantly (the instant death ones are purple). This can cause panic!	
"Stop using that catapult! It is from the medieval ages, therefore unholy!"
Priest Prism is a pretty nice priest, but unfortunately, he is against medieval stuff and magic... well, yeah, anything magical. Just like what the bible says! He claims he's a Christian, buuuuuuuuut he's not exactly Christian. He keeps thinking that Imaginative is the creator of the universe and keeps quoting Imaginative's books. He's more of a hunter of unholy stuff and is actually planning to be one.
Priest Prism's strategy is the same; he smacks his enemies with his staff, whcih does pretty mediocre damage. Since he's not exactly for fighting, he's more for support; his plus moves ("Blessed Prism" and "Purifier") are respectively protecting him (and his teammates, if he has any) from any harm for 10 seconds as long as they're near the prism and Purifier is exactly what he did to Caesar; it literally strips your passives off. You might think "What about the negative passives?!" Well guess what! It worsens the passive! And fast fact; it hurts.
His abilities are mostly related to holy stuff... or prisms, otherwise "Priest Prism" makes no sense. His first ability is Vitalism, where he plants his staff into the ground as it plants a prism. It saves your current damage for 60 seconds or until someone destroys it; if Priest Prism touches it again, he removes the damage he taken from him. This is actually based off of Thorium's Void Planter. His second ability is Enchanted Fixing, where he throws a helpful type of holy water as it splashes into holy water. Beware, as other opponents can use it! It heals, by the way. His third ability is Fire of Awareness, where he surrounds a nearby fighter with an enchanted purple flame (blue flames are an obscure reference to Castlevania, he actually throws a purple holy water capsule onto them). As long as the fighter he supported is in his range, he can use this ability again to jump to the fighter to support them. Can be used for sudden attacks... though again, he's not for fighting. His fourth ability is Cross of Repelling, where he pulls up a cross and places it on the ground. Anyone near it get pulled into it and blasted away to a random place. It can even be a death pit! And his fifth ability is... ironically his only healing ability, Refresh Spread. That's just Cooler's Refresh, but mixed with Cryospread. His Respark is Hardlight Grenade, where he throws a grenade to everyone. Anyone who is his teammates get recovered to full; anyone who isn't his teammates either lose 50% of their HP or die instantly (the instant death ones are purple). This can cause panic!	
"Stop using that catapult! It is from the medieval ages, therefore unholy!"
Priest Prism is a pretty nice priest, but unfortunately, he is against medieval stuff and magic... well, yeah, anything magical. Just like what the bible says! He claims he's a Christian, buuuuuuuuut he's not exactly Christian. He keeps thinking that Imaginative is the creator of the universe and keeps quoting Imaginative's books. He's more of a hunter of unholy stuff and is actually planning to be one.
Priest Prism's strategy is the same; he smacks his enemies with his staff, whcih does pretty mediocre damage. Since he's not exactly for fighting, he's more for support; his plus moves ("Blessed Prism" and "Purifier") are respectively protecting him (and his teammates, if he has any) from any harm for 10 seconds as long as they're near the prism and Purifier is exactly what he did to Caesar; it literally strips your passives off. You might think "What about the negative passives?!" Well guess what! It worsens the passive! And fast fact; it hurts.
His abilities are mostly related to holy stuff... or prisms, otherwise "Priest Prism" makes no sense. His first ability is Vitalism, where he plants his staff into the ground as it plants a prism. It saves your current damage for 60 seconds or until someone destroys it; if Priest Prism touches it again, he removes the damage he taken from him. This is actually based off of Thorium's Void Planter. His second ability is Enchanted Fixing, where he throws a helpful type of holy water as it splashes into holy water. Beware, as other opponents can use it! It heals, by the way. His third ability is Fire of Awareness, where he surrounds a nearby fighter with an enchanted purple flame (blue flames are an obscure reference to Castlevania, he actually throws a purple holy water capsule onto them). As long as the fighter he supported is in his range, he can use this ability again to jump to the fighter to support them. Can be used for sudden attacks... though again, he's not for fighting. His fourth ability is Cross of Repelling, where he pulls up a cross and places it on the ground. Anyone near it get pulled into it and blasted away to a random place. It can even be a death pit! And his fifth ability is... ironically his only healing ability, Refresh Spread. That's just Cooler's Refresh, but mixed with Cryospread. His Respark is Hardlight Grenade, where he throws a grenade to everyone. Anyone who is his teammates get recovered to full; anyone who isn't his teammates either lose 50% of their HP or die instantly (the instant death ones are purple). This can cause panic!	
"Stop using that catapult! It is from the medieval ages, therefore unholy!"
Priest Prism is a pretty nice priest, but unfortunately, he is against medieval stuff and magic... well, yeah, anything magical. Just like what the bible says! He claims he's a Christian, buuuuuuuuut he's not exactly Christian. He keeps thinking that Imaginative is the creator of the universe and keeps quoting Imaginative's books. He's more of a hunter of unholy stuff and is actually planning to be one.
Priest Prism's strategy is the same; he smacks his enemies with his staff, whcih does pretty mediocre damage. Since he's not exactly for fighting, he's more for support; his plus moves ("Blessed Prism" and "Purifier") are respectively protecting him (and his teammates, if he has any) from any harm for 10 seconds as long as they're near the prism and Purifier is exactly what he did to Caesar; it literally strips your passives off. You might think "What about the negative passives?!" Well guess what! It worsens the passive! And fast fact; it hurts.
His abilities are mostly related to holy stuff... or prisms, otherwise "Priest Prism" makes no sense. His first ability is Vitalism, where he plants his staff into the ground as it plants a prism. It saves your current damage for 60 seconds or until someone destroys it; if Priest Prism touches it again, he removes the damage he taken from him. This is actually based off of Thorium's Void Planter. His second ability is Enchanted Fixing, where he throws a helpful type of holy water as it splashes into holy water. Beware, as other opponents can use it! It heals, by the way. His third ability is Fire of Awareness, where he surrounds a nearby fighter with an enchanted purple flame (blue flames are an obscure reference to Castlevania, he actually throws a purple holy water capsule onto them). As long as the fighter he supported is in his range, he can use this ability again to jump to the fighter to support them. Can be used for sudden attacks... though again, he's not for fighting. His fourth ability is Cross of Repelling, where he pulls up a cross and places it on the ground. Anyone near it get pulled into it and blasted away to a random place. It can even be a death pit! And his fifth ability is... ironically his only healing ability, Refresh Spread. That's just Cooler's Refresh, but mixed with Cryospread. His Respark is Hardlight Grenade, where he throws a grenade to everyone. Anyone who is his teammates get recovered to full; anyone who isn't his teammates either lose 50% of their HP or die instantly (the instant death ones are purple). This can cause panic!
So tomorrow I'll delve into Codecs if I can and show you a returning villain. Only one new charcter tomorrow, I guess?
==Monday: Unfinished Business==
You know what... five per day with three details. On Saturday I'll wrap up the details of characters I missed. And the Codecs are going to be delayed until tomorrow. This presentation will have a special guest character who I give credit to Exotoro! As usual, this is non-canon to Sparkplug lore.
A Marey Matrix building is shown. It's pretty shabby looking and unfinished, but it indeed is finished. But it's a bit broken down, to be honest. A sign which reads "TO DESTROY" is shown. Voices are then heard:
Voices: It's time for the-
If you've seen the The Reproduction from the Sparkplug 2 presentation, you'd know who's coming... if it isn't obvious. However, they do realize something a bit odd with the building.
Operative: Hold up, guys. This building looks really odd. We should probably-
Incinerator: Operative, investigating a building is WAY less radical than destroying it.
Operative: But still, guys! I have an odd feeling about this building! It got opened for one day, and then it's broken down. Something's wrong with this building.
Incinerator: Yo, you don't-
Operative does that same scream he did to Imaginative from Sparkplug 1.
Operative: Don't you DARE call me an edgelord! There's something wrong about this building! Diggett, you're coming with me two!
Diggett: Well, okay, I guess! Who knows what could be in there!
Incinerator: -have to speak like an edgelord.
Operative and Diggett stare blank-in-the-face at Incinerator as he just stares at them for one minute (it's sped up). He then says:
Incinerator: Err... fine. I guess Diggett IS right.
Operative: We're investigating this before we destroy it because it looks really odd!
Operative, Incinerator, and Diggett enter the building. Eerie music starts to play as they investigate the building. It's infested with a bunch of spiders, and the trash can has a bunch of ants.
Operative: Well... looks like they were lazy enough to not clean up the trash can. But why exactly did it get closed down?
Incinerator: Maybe because this building was not radical enough for the customers.
Operative: No, obviously they had to close down for some reason! Then again, maybe customers weren't attracted to it...
Operative, Incinerator, and Diggett walk around some more, effectively seeing some pretty weird stuff. There's pizza splattered everywhere, and as they're walking, Diggett notices something.
Diggett: Guys! Look! There's an open door! Management only!
Operative: We shouldn't go in there. Let's get a move on- WAIT. Maybe something's there that they're trying to hide? Probably go in there.
The Destruction Crew go in there and find nothing. At all.
Operative: Yeah, we wasted our time. Nothing's here at all. Maybe this building closed down due to barely any customers coming.
Incinerator and Operative leave the room, but Diggett stays behind, noticing something.
Diggett: Guys, this keypad!
Operative: Diggett! We don't see anything here, so-
Operative notices the overlooked detail.
Operative: Oh. Well, I guess we should probably figure it out. Too bad we don't anyone who's lucky enough to guess the password.
Incinerator: Yo, let's radically guess!
Diggett makes a blind guess: 9356. It works, as an elevator opens. Operative and Incinerator gasp, and don't even say a word as they go down the elevator. It goes down to the 0th floor, for some reason.
Elevator Voice: Floor 0. The Storage Compartment.
Incinerator: Um, this is getting less and less radical. What would a storage room be doing here even? Maybe we should investigate.
They do so and find a weird rabbit-like robot. It activates.
???: Who the heck are you three? I don't even recognize you.
Operative: The real question is, who are YOU?
???: I'm Animatronic, forgotten in this building. I was built to be scrapped for no reason in this unnamed restraunt, and surely enough, what were they even thinking? My special ability is to turn off lights.
Incinerator: Yo,  Mr. Edgy Rabbit. You don't have to-
Operative: Why are you calling people edgy now?
Incinerator: Sh-sh-shut up, Operative! It's a radical term with radical meanings!
Operative: Um, no it isn't. Let's hear what Animatronic has to say.
Incinerator: That name is unradical. Like, look at my NAME! It's radical! It shows me who I am; Inciner-
Animatronic: Anyways, you guys should probably get out of here. And get out of my way! I've gotta get out of here! Eles I'm going to use my special ability!
However, something beeps.
Diggett: What was that?! Is that some kind of hint to a rare treasure?!
Unfortunately, that guess is wrong. A shadowy figure starts to scan Opeartive, Incinerator, Diggett, and Animatronic, as it gets increasingly erratic. Its scans are basically insults to the robots it scans and at that moment, it becomes truly erratic as it releases some sparks. The Destruction Crew nor Animatronic seem to notice this as they are busy arguing on what that beep was. The shadowy figure then speaks, but in a rather distorted tone.
???: TEGRAT DNUOF. YORTSED.
The shadowy figure then walks out of the shadows, getting ready to destroy its targets. It turns out to be no more than...
Art made by SarancthaTFFM. I got no rights for it.
...Magnifique?!
Operative: WHAT THE?! Magnifique?!
Magnifique: (unintelligible garbles)
Operative: I thought we destroyed you two years ago and I thought you never made it out in one piece! The news said so!
Magnifique: (much more unintelligible garbles, but much more violently as it twitches as it eyes flash red)
Incinerator: This is not radical at all! Magnifique, more like Un-
Unfortunately, before Incinerator can finish his sentence, Magnifique lunges towards him and immediately proceeds to strangle his head.
Diggett: INCINERATOR! NO! GET OFF OF HIM!
Incinerator: (muffled voices. One can faintly hear "I'm being strangled by Unradicule! Help me!")
Animatronic: You dumb idiot! You shouldn't've argued with me and we would've been out of here in one full piece, but no! Now we're going to have to face this mess once and for all!
Diggett tries with all her might to break to stop Magnifique from strangling Incinerator, but Magnifique immediately strangles her and proceeds to strangle her two.
Operative: I guess we're going to have to fight this back-from-the-dead robot, Animatronic! I wonder how this massive piece of junk survived...
Animatronic: THIS WOULDN'T'VE HAPPENED IF YOU LISTENED TO ME! I'M GONNA USE MY SPECIAL ABILITY: BLACKOUT!
Animatronic turns on the lights and turns it off again, with nothing happening. Operative facepalms towards the incredibly weak attempt to stop Magnifique.
Operative: That won't work! Time to show this bad dude the definition of cement!
Operative lobs cement onto Magnifique, as it twitches in pain as it lets go of Diggett and Incinerator. Unfortunately, he climbs up a wall and gets ready to do something.
Magnifique: `/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?
Incinerator: I cannot believe Unradicule's on the ceiling. Is he afraid to- wait, how can he even talk from-
It turns out he has a broken-down speaker, which essentially is his mouth.
Incinerator: Well, that explains everything. But what's that energy pulsating from his... cement head which honestly looks good on him?
Magnifique fires the beam, breaking the cement he has on his head, aiming for Incinerator... but the screen goes black when it shoots. It's unknown what happened even, but one can assume Incinerator dodged it.
----
So yeah! Magnifique returns with a vengeance! He's much more broken than in Sparkplug 2... if it got finished. Yes, Magnifique's the main villain of Sparkplug 2, I'm not lying. According to the creator, there was no planned ending for Sparkplug 2, but he would not come back in one piece. Which explains why he is heavily broken down; he's actually based off of an idea of a Molten version of Operative for Sparkplug 2.
Story mode's going to change and pretty much the last day (friday) will actually have something related to Story Mode (or not).
And guess what? That's actually all! I'm going to do an early bird tomorrow. Onto the characters! Particularly, Operative, Magnifique (who has changed a TON), and Animatronic. Which wasn't made by me, but Exotoro, so let's call him a special guest, shall we?
Oh wait, before we go onto the fighters, just a few things. Due to the particularly changed way you fight, there's no custom stuff. You can also get skins, which are basically just to look flashy.
----
I forgot about Operative...
Character	Health	Attack	Defense	Speed		
https://vignette.wikia.nocookie.net/fantendo/images/8/86/MagnifiqueFW.png/revision/latest/scale-to-width-down/150?cb=20191007203531
Magnifique	10 	90 	10 	90 		
https://vignette.wikia.nocookie.net/fantendo/images/8/86/MagnifiqueFW.png/revision/latest/scale-to-width-down/150?cb=20191007203531
Magnifique	
"`/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?"
Translation: "You've won, but at what cost?". Yes, I know, it's a Fantendo Smash Bros. Victory reference! Buuuuut he's pretty broken compared to the rest of the cast, probably changing a ton. A mess of wires and the only thing that works is the broken-down speaker. If that is one.
Magnifique is not related to detective work anymore, and speaking of, he's now a glass cannon. He feels betrayed when in reality he tried to destroy the- wait, what are we talking about again? Oh right, movesets! Instead, he hurts with his wires and essentially can shoot down laser beams like a minigun which overheated. For first thing, he's more for combat than defense; that's because he broken down a ton. He somehow got his magnifying glass arm on the other side but he's holding it. Who repaired him? Anyways, to quit getting off topic, his plus moves ("Wire You Here?" and "Defective Detection") are pretty threatening; the former has him strangle his opponents with his wires, while the latter has him detecting everything around him. Anyone who got detected get unavoidably shot for a TON of damage.
Now onto his abilities. For one thing, he is probably based off of SNAF now. His first ability is Garblish, where emits a very weird noise which if you get hit by, will make you hear an incredibly annoying noise which disables abilities for 2 minutes. His second ability is Ability Jam, where he does medium damage (he is a glass cannon!) and basically jams one of your abilities, but has a long cooldown for 3 minutes. His third ability is Toy With the Wires, where he randomly jumps to a fighter and does rapid damage to them, before finishing them by strangling them. But it's easy to dodge... it also always hits even if you're blocking. His fourth ability is Enemy Alert!, where he emits a very low-pitched noise which is very short, but if you're hit by it, you permanently are detected on the map and take 2x damage from anyone but Magnifique. His fifth ability is EyeRush, where he shoots out a massive laser beam which pulls you in, and then he stabs you immediately with his wires; it can't be dodged.	
"`/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?"
Translation: "You've won, but at what cost?". Yes, I know, it's a Fantendo Smash Bros. Victory reference! Buuuuut he's pretty broken compared to the rest of the cast, probably changing a ton. A mess of wires and the only thing that works is the broken-down speaker. If that is one.
Magnifique is not related to detective work anymore, and speaking of, he's now a glass cannon. He feels betrayed when in reality he tried to destroy the- wait, what are we talking about again? Oh right, movesets! Instead, he hurts with his wires and essentially can shoot down laser beams like a minigun which overheated. For first thing, he's more for combat than defense; that's because he broken down a ton. He somehow got his magnifying glass arm on the other side but he's holding it. Who repaired him? Anyways, to quit getting off topic, his plus moves ("Wire You Here?" and "Defective Detection") are pretty threatening; the former has him strangle his opponents with his wires, while the latter has him detecting everything around him. Anyone who got detected get unavoidably shot for a TON of damage.
Now onto his abilities. For one thing, he is probably based off of SNAF now. His first ability is Garblish, where emits a very weird noise which if you get hit by, will make you hear an incredibly annoying noise which disables abilities for 2 minutes. His second ability is Ability Jam, where he does medium damage (he is a glass cannon!) and basically jams one of your abilities, but has a long cooldown for 3 minutes. His third ability is Toy With the Wires, where he randomly jumps to a fighter and does rapid damage to them, before finishing them by strangling them. But it's easy to dodge... it also always hits even if you're blocking. His fourth ability is Enemy Alert!, where he emits a very low-pitched noise which is very short, but if you're hit by it, you permanently are detected on the map and take 2x damage from anyone but Magnifique. His fifth ability is EyeRush, where he shoots out a massive laser beam which pulls you in, and then he stabs you immediately with his wires; it can't be dodged.	
"`/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?"
Translation: "You've won, but at what cost?". Yes, I know, it's a Fantendo Smash Bros. Victory reference! Buuuuut he's pretty broken compared to the rest of the cast, probably changing a ton. A mess of wires and the only thing that works is the broken-down speaker. If that is one.
Magnifique is not related to detective work anymore, and speaking of, he's now a glass cannon. He feels betrayed when in reality he tried to destroy the- wait, what are we talking about again? Oh right, movesets! Instead, he hurts with his wires and essentially can shoot down laser beams like a minigun which overheated. For first thing, he's more for combat than defense; that's because he broken down a ton. He somehow got his magnifying glass arm on the other side but he's holding it. Who repaired him? Anyways, to quit getting off topic, his plus moves ("Wire You Here?" and "Defective Detection") are pretty threatening; the former has him strangle his opponents with his wires, while the latter has him detecting everything around him. Anyone who got detected get unavoidably shot for a TON of damage.
Now onto his abilities. For one thing, he is probably based off of SNAF now. His first ability is Garblish, where emits a very weird noise which if you get hit by, will make you hear an incredibly annoying noise which disables abilities for 2 minutes. His second ability is Ability Jam, where he does medium damage (he is a glass cannon!) and basically jams one of your abilities, but has a long cooldown for 3 minutes. His third ability is Toy With the Wires, where he randomly jumps to a fighter and does rapid damage to them, before finishing them by strangling them. But it's easy to dodge... it also always hits even if you're blocking. His fourth ability is Enemy Alert!, where he emits a very low-pitched noise which is very short, but if you're hit by it, you permanently are detected on the map and take 2x damage from anyone but Magnifique. His fifth ability is EyeRush, where he shoots out a massive laser beam which pulls you in, and then he stabs you immediately with his wires; it can't be dodged.	
"`/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?"
Translation: "You've won, but at what cost?". Yes, I know, it's a Fantendo Smash Bros. Victory reference! Buuuuut he's pretty broken compared to the rest of the cast, probably changing a ton. A mess of wires and the only thing that works is the broken-down speaker. If that is one.
Magnifique is not related to detective work anymore, and speaking of, he's now a glass cannon. He feels betrayed when in reality he tried to destroy the- wait, what are we talking about again? Oh right, movesets! Instead, he hurts with his wires and essentially can shoot down laser beams like a minigun which overheated. For first thing, he's more for combat than defense; that's because he broken down a ton. He somehow got his magnifying glass arm on the other side but he's holding it. Who repaired him? Anyways, to quit getting off topic, his plus moves ("Wire You Here?" and "Defective Detection") are pretty threatening; the former has him strangle his opponents with his wires, while the latter has him detecting everything around him. Anyone who got detected get unavoidably shot for a TON of damage.
Now onto his abilities. For one thing, he is probably based off of SNAF now. His first ability is Garblish, where emits a very weird noise which if you get hit by, will make you hear an incredibly annoying noise which disables abilities for 2 minutes. His second ability is Ability Jam, where he does medium damage (he is a glass cannon!) and basically jams one of your abilities, but has a long cooldown for 3 minutes. His third ability is Toy With the Wires, where he randomly jumps to a fighter and does rapid damage to them, before finishing them by strangling them. But it's easy to dodge... it also always hits even if you're blocking. His fourth ability is Enemy Alert!, where he emits a very low-pitched noise which is very short, but if you're hit by it, you permanently are detected on the map and take 2x damage from anyone but Magnifique. His fifth ability is EyeRush, where he shoots out a massive laser beam which pulls you in, and then he stabs you immediately with his wires; it can't be dodged.	
"`/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?"
Translation: "You've won, but at what cost?". Yes, I know, it's a Fantendo Smash Bros. Victory reference! Buuuuut he's pretty broken compared to the rest of the cast, probably changing a ton. A mess of wires and the only thing that works is the broken-down speaker. If that is one.
Magnifique is not related to detective work anymore, and speaking of, he's now a glass cannon. He feels betrayed when in reality he tried to destroy the- wait, what are we talking about again? Oh right, movesets! Instead, he hurts with his wires and essentially can shoot down laser beams like a minigun which overheated. For first thing, he's more for combat than defense; that's because he broken down a ton. He somehow got his magnifying glass arm on the other side but he's holding it. Who repaired him? Anyways, to quit getting off topic, his plus moves ("Wire You Here?" and "Defective Detection") are pretty threatening; the former has him strangle his opponents with his wires, while the latter has him detecting everything around him. Anyone who got detected get unavoidably shot for a TON of damage.
Now onto his abilities. For one thing, he is probably based off of SNAF now. His first ability is Garblish, where emits a very weird noise which if you get hit by, will make you hear an incredibly annoying noise which disables abilities for 2 minutes. His second ability is Ability Jam, where he does medium damage (he is a glass cannon!) and basically jams one of your abilities, but has a long cooldown for 3 minutes. His third ability is Toy With the Wires, where he randomly jumps to a fighter and does rapid damage to them, before finishing them by strangling them. But it's easy to dodge... it also always hits even if you're blocking. His fourth ability is Enemy Alert!, where he emits a very low-pitched noise which is very short, but if you're hit by it, you permanently are detected on the map and take 2x damage from anyone but Magnifique. His fifth ability is EyeRush, where he shoots out a massive laser beam which pulls you in, and then he stabs you immediately with his wires; it can't be dodged.	
"`/0|_|'\/3 \|/0|\|, 8|_|+ 4+ \|/|-|4+ (05+?"
Translation: "You've won, but at what cost?". Yes, I know, it's a Fantendo Smash Bros. Victory reference! Buuuuut he's pretty broken compared to the rest of the cast, probably changing a ton. A mess of wires and the only thing that works is the broken-down speaker. If that is one.
Magnifique is not related to detective work anymore, and speaking of, he's now a glass cannon. He feels betrayed when in reality he tried to destroy the- wait, what are we talking about again? Oh right, movesets! Instead, he hurts with his wires and essentially can shoot down laser beams like a minigun which overheated. For first thing, he's more for combat than defense; that's because he broken down a ton. He somehow got his magnifying glass arm on the other side but he's holding it. Who repaired him? Anyways, to quit getting off topic, his plus moves ("Wire You Here?" and "Defective Detection") are pretty threatening; the former has him strangle his opponents with his wires, while the latter has him detecting everything around him. Anyone who got detected get unavoidably shot for a TON of damage.
Now onto his abilities. For one thing, he is probably based off of SNAF now. His first ability is Garblish, where emits a very weird noise which if you get hit by, will make you hear an incredibly annoying noise which disables abilities for 2 minutes. His second ability is Ability Jam, where he does medium damage (he is a glass cannon!) and basically jams one of your abilities, but has a long cooldown for 3 minutes. His third ability is Toy With the Wires, where he randomly jumps to a fighter and does rapid damage to them, before finishing them by strangling them. But it's easy to dodge... it also always hits even if you're blocking. His fourth ability is Enemy Alert!, where he emits a very low-pitched noise which is very short, but if you're hit by it, you permanently are detected on the map and take 2x damage from anyone but Magnifique. His fifth ability is EyeRush, where he shoots out a massive laser beam which pulls you in, and then he stabs you immediately with his wires; it can't be dodged.
https://vignette.wikia.nocookie.net/fantendo/images/6/63/AnimatronicVictory.png/revision/latest/scale-to-width-down/150?cb=20170719014356
Animatronic/Showbiz	30 	75 	70 	25 		
https://vignette.wikia.nocookie.net/fantendo/images/6/63/AnimatronicVictory.png/revision/latest/scale-to-width-down/150?cb=20170719014356
Animatronic/Showbiz	
"Guys, I'm gonna use my special ability if you don't move."
exotoro please dont sue me for possibly breaking his character cuz the white goddess ain't here.
The abandoned animatronic makes a comeback! Hailing from Fantendo Sports Resorts, Animatronic appears... but since no White Goddess appears in Fiercewire, let alone the games before it, he's now just a random rude dude who thinks that turning off lights is a special power he owns. He's very retro. And he's dumb at game ratings, thinking that E is for Edgy. He has no idea what gender "Yu" and "Rei" name belong to. But he's rather wise somewhat... note that he's a rival of the Unfunctionals.
Animatronic is also known as Showbiz, but he prefers "Animatronic". He pulls off Fantendo-related moves (if you can even call it fantendo-related, and because he doesn't even have specific powers) which are common; this includes using physical weapons (guns, swords, bazookas, you name it) and common elemental moves (fire, electricity, metal, explosives(?), and such). Then we got his abilities. Oh yeah, quick reminder, but... he might not use the things I listed...
I don't care what you call them... but just for a quick thing, this guy's got five abilities. As always. But his main passive is Nightvision, where he actually gets to see everybody in dark areas! They will be marked on the map if so! His first ability is That Long Ability Name I Don't Wish To Remember, where he throws a gigantic... blue erratic really hefty electrical unpredictable but extremely loud and marked blue orb. Okay, a really erratic orb which does average-to-heavy damage, but is kind of easy to dodge. His second ability is Syringe Smash; he takes out a syringe and throws it in a fanning pattern. But it doesn't smash... it instead proceeds to somehow poison his enemies. His third ability is Bowie Pistol. He, umm... brings out something which LOOKS like a cannon, but it shoots out yarnballs which tangles the enemy up for 10 seconds (can be sped up by mashing. the move, guys). His fourth ability is Fireball Portal which isn't actually a portal, he just made a fiery ring which LOOKS like a portal. Fireball Portal is a bit like Eruptor's (from Skylanders) Revenge of Prometheus, minus the volcanoes but fireballs being spewed out of the "portal". And his fifth ability is Grenade Launcher, which is self-explanatory; he launches a greande. But it also explodes like some kind of Cherry Bomb! No, not from PvZ, like a rapid-exploding one from Bad Eggs 2! His Respark is, well, pretty hard to actually name. Let's just call this one "The Fan and the Enemy" where he projects a blue space which he shoots a pool of blue which does high damage for 10 seconds and a pool of red which does low damage for 3 minutes, and then a pool of blue-red which does extremely heavy damage (ignores defense). A devastating move!
Fun fact, him not knowing... actually it's slightly hard to explain. Him not knowing what gender the names Yu & Rei should belong to is a reference to the fact that Puyo Puyo apparently has a female ghost named Yu and male ghost named Rei. And a boy named Yu in this Animal Crossing Anime. And... Rei Carnation.	
"Guys, I'm gonna use my special ability if you don't move."
exotoro please dont sue me for possibly breaking his character cuz the white goddess ain't here.
The abandoned animatronic makes a comeback! Hailing from Fantendo Sports Resorts, Animatronic appears... but since no White Goddess appears in Fiercewire, let alone the games before it, he's now just a random rude dude who thinks that turning off lights is a special power he owns. He's very retro. And he's dumb at game ratings, thinking that E is for Edgy. He has no idea what gender "Yu" and "Rei" name belong to. But he's rather wise somewhat... note that he's a rival of the Unfunctionals.
Animatronic is also known as Showbiz, but he prefers "Animatronic". He pulls off Fantendo-related moves (if you can even call it fantendo-related, and because he doesn't even have specific powers) which are common; this includes using physical weapons (guns, swords, bazookas, you name it) and common elemental moves (fire, electricity, metal, explosives(?), and such). Then we got his abilities. Oh yeah, quick reminder, but... he might not use the things I listed...
I don't care what you call them... but just for a quick thing, this guy's got five abilities. As always. But his main passive is Nightvision, where he actually gets to see everybody in dark areas! They will be marked on the map if so! His first ability is That Long Ability Name I Don't Wish To Remember, where he throws a gigantic... blue erratic really hefty electrical unpredictable but extremely loud and marked blue orb. Okay, a really erratic orb which does average-to-heavy damage, but is kind of easy to dodge. His second ability is Syringe Smash; he takes out a syringe and throws it in a fanning pattern. But it doesn't smash... it instead proceeds to somehow poison his enemies. His third ability is Bowie Pistol. He, umm... brings out something which LOOKS like a cannon, but it shoots out yarnballs which tangles the enemy up for 10 seconds (can be sped up by mashing. the move, guys). His fourth ability is Fireball Portal which isn't actually a portal, he just made a fiery ring which LOOKS like a portal. Fireball Portal is a bit like Eruptor's (from Skylanders) Revenge of Prometheus, minus the volcanoes but fireballs being spewed out of the "portal". And his fifth ability is Grenade Launcher, which is self-explanatory; he launches a greande. But it also explodes like some kind of Cherry Bomb! No, not from PvZ, like a rapid-exploding one from Bad Eggs 2! His Respark is, well, pretty hard to actually name. Let's just call this one "The Fan and the Enemy" where he projects a blue space which he shoots a pool of blue which does high damage for 10 seconds and a pool of red which does low damage for 3 minutes, and then a pool of blue-red which does extremely heavy damage (ignores defense). A devastating move!
Fun fact, him not knowing... actually it's slightly hard to explain. Him not knowing what gender the names Yu & Rei should belong to is a reference to the fact that Puyo Puyo apparently has a female ghost named Yu and male ghost named Rei. And a boy named Yu in this Animal Crossing Anime. And... Rei Carnation.	
"Guys, I'm gonna use my special ability if you don't move."
exotoro please dont sue me for possibly breaking his character cuz the white goddess ain't here.
The abandoned animatronic makes a comeback! Hailing from Fantendo Sports Resorts, Animatronic appears... but since no White Goddess appears in Fiercewire, let alone the games before it, he's now just a random rude dude who thinks that turning off lights is a special power he owns. He's very retro. And he's dumb at game ratings, thinking that E is for Edgy. He has no idea what gender "Yu" and "Rei" name belong to. But he's rather wise somewhat... note that he's a rival of the Unfunctionals.
Animatronic is also known as Showbiz, but he prefers "Animatronic". He pulls off Fantendo-related moves (if you can even call it fantendo-related, and because he doesn't even have specific powers) which are common; this includes using physical weapons (guns, swords, bazookas, you name it) and common elemental moves (fire, electricity, metal, explosives(?), and such). Then we got his abilities. Oh yeah, quick reminder, but... he might not use the things I listed...
I don't care what you call them... but just for a quick thing, this guy's got five abilities. As always. But his main passive is Nightvision, where he actually gets to see everybody in dark areas! They will be marked on the map if so! His first ability is That Long Ability Name I Don't Wish To Remember, where he throws a gigantic... blue erratic really hefty electrical unpredictable but extremely loud and marked blue orb. Okay, a really erratic orb which does average-to-heavy damage, but is kind of easy to dodge. His second ability is Syringe Smash; he takes out a syringe and throws it in a fanning pattern. But it doesn't smash... it instead proceeds to somehow poison his enemies. His third ability is Bowie Pistol. He, umm... brings out something which LOOKS like a cannon, but it shoots out yarnballs which tangles the enemy up for 10 seconds (can be sped up by mashing. the move, guys). His fourth ability is Fireball Portal which isn't actually a portal, he just made a fiery ring which LOOKS like a portal. Fireball Portal is a bit like Eruptor's (from Skylanders) Revenge of Prometheus, minus the volcanoes but fireballs being spewed out of the "portal". And his fifth ability is Grenade Launcher, which is self-explanatory; he launches a greande. But it also explodes like some kind of Cherry Bomb! No, not from PvZ, like a rapid-exploding one from Bad Eggs 2! His Respark is, well, pretty hard to actually name. Let's just call this one "The Fan and the Enemy" where he projects a blue space which he shoots a pool of blue which does high damage for 10 seconds and a pool of red which does low damage for 3 minutes, and then a pool of blue-red which does extremely heavy damage (ignores defense). A devastating move!
Fun fact, him not knowing... actually it's slightly hard to explain. Him not knowing what gender the names Yu & Rei should belong to is a reference to the fact that Puyo Puyo apparently has a female ghost named Yu and male ghost named Rei. And a boy named Yu in this Animal Crossing Anime. And... Rei Carnation.	
"Guys, I'm gonna use my special ability if you don't move."
exotoro please dont sue me for possibly breaking his character cuz the white goddess ain't here.
The abandoned animatronic makes a comeback! Hailing from Fantendo Sports Resorts, Animatronic appears... but since no White Goddess appears in Fiercewire, let alone the games before it, he's now just a random rude dude who thinks that turning off lights is a special power he owns. He's very retro. And he's dumb at game ratings, thinking that E is for Edgy. He has no idea what gender "Yu" and "Rei" name belong to. But he's rather wise somewhat... note that he's a rival of the Unfunctionals.
Animatronic is also known as Showbiz, but he prefers "Animatronic". He pulls off Fantendo-related moves (if you can even call it fantendo-related, and because he doesn't even have specific powers) which are common; this includes using physical weapons (guns, swords, bazookas, you name it) and common elemental moves (fire, electricity, metal, explosives(?), and such). Then we got his abilities. Oh yeah, quick reminder, but... he might not use the things I listed...
I don't care what you call them... but just for a quick thing, this guy's got five abilities. As always. But his main passive is Nightvision, where he actually gets to see everybody in dark areas! They will be marked on the map if so! His first ability is That Long Ability Name I Don't Wish To Remember, where he throws a gigantic... blue erratic really hefty electrical unpredictable but extremely loud and marked blue orb. Okay, a really erratic orb which does average-to-heavy damage, but is kind of easy to dodge. His second ability is Syringe Smash; he takes out a syringe and throws it in a fanning pattern. But it doesn't smash... it instead proceeds to somehow poison his enemies. His third ability is Bowie Pistol. He, umm... brings out something which LOOKS like a cannon, but it shoots out yarnballs which tangles the enemy up for 10 seconds (can be sped up by mashing. the move, guys). His fourth ability is Fireball Portal which isn't actually a portal, he just made a fiery ring which LOOKS like a portal. Fireball Portal is a bit like Eruptor's (from Skylanders) Revenge of Prometheus, minus the volcanoes but fireballs being spewed out of the "portal". And his fifth ability is Grenade Launcher, which is self-explanatory; he launches a greande. But it also explodes like some kind of Cherry Bomb! No, not from PvZ, like a rapid-exploding one from Bad Eggs 2! His Respark is, well, pretty hard to actually name. Let's just call this one "The Fan and the Enemy" where he projects a blue space which he shoots a pool of blue which does high damage for 10 seconds and a pool of red which does low damage for 3 minutes, and then a pool of blue-red which does extremely heavy damage (ignores defense). A devastating move!
Fun fact, him not knowing... actually it's slightly hard to explain. Him not knowing what gender the names Yu & Rei should belong to is a reference to the fact that Puyo Puyo apparently has a female ghost named Yu and male ghost named Rei. And a boy named Yu in this Animal Crossing Anime. And... Rei Carnation.	
"Guys, I'm gonna use my special ability if you don't move."
exotoro please dont sue me for possibly breaking his character cuz the white goddess ain't here.
The abandoned animatronic makes a comeback! Hailing from Fantendo Sports Resorts, Animatronic appears... but since no White Goddess appears in Fiercewire, let alone the games before it, he's now just a random rude dude who thinks that turning off lights is a special power he owns. He's very retro. And he's dumb at game ratings, thinking that E is for Edgy. He has no idea what gender "Yu" and "Rei" name belong to. But he's rather wise somewhat... note that he's a rival of the Unfunctionals.
Animatronic is also known as Showbiz, but he prefers "Animatronic". He pulls off Fantendo-related moves (if you can even call it fantendo-related, and because he doesn't even have specific powers) which are common; this includes using physical weapons (guns, swords, bazookas, you name it) and common elemental moves (fire, electricity, metal, explosives(?), and such). Then we got his abilities. Oh yeah, quick reminder, but... he might not use the things I listed...
I don't care what you call them... but just for a quick thing, this guy's got five abilities. As always. But his main passive is Nightvision, where he actually gets to see everybody in dark areas! They will be marked on the map if so! His first ability is That Long Ability Name I Don't Wish To Remember, where he throws a gigantic... blue erratic really hefty electrical unpredictable but extremely loud and marked blue orb. Okay, a really erratic orb which does average-to-heavy damage, but is kind of easy to dodge. His second ability is Syringe Smash; he takes out a syringe and throws it in a fanning pattern. But it doesn't smash... it instead proceeds to somehow poison his enemies. His third ability is Bowie Pistol. He, umm... brings out something which LOOKS like a cannon, but it shoots out yarnballs which tangles the enemy up for 10 seconds (can be sped up by mashing. the move, guys). His fourth ability is Fireball Portal which isn't actually a portal, he just made a fiery ring which LOOKS like a portal. Fireball Portal is a bit like Eruptor's (from Skylanders) Revenge of Prometheus, minus the volcanoes but fireballs being spewed out of the "portal". And his fifth ability is Grenade Launcher, which is self-explanatory; he launches a greande. But it also explodes like some kind of Cherry Bomb! No, not from PvZ, like a rapid-exploding one from Bad Eggs 2! His Respark is, well, pretty hard to actually name. Let's just call this one "The Fan and the Enemy" where he projects a blue space which he shoots a pool of blue which does high damage for 10 seconds and a pool of red which does low damage for 3 minutes, and then a pool of blue-red which does extremely heavy damage (ignores defense). A devastating move!
Fun fact, him not knowing... actually it's slightly hard to explain. Him not knowing what gender the names Yu & Rei should belong to is a reference to the fact that Puyo Puyo apparently has a female ghost named Yu and male ghost named Rei. And a boy named Yu in this Animal Crossing Anime. And... Rei Carnation.	
"Guys, I'm gonna use my special ability if you don't move."
exotoro please dont sue me for possibly breaking his character cuz the white goddess ain't here.
The abandoned animatronic makes a comeback! Hailing from Fantendo Sports Resorts, Animatronic appears... but since no White Goddess appears in Fiercewire, let alone the games before it, he's now just a random rude dude who thinks that turning off lights is a special power he owns. He's very retro. And he's dumb at game ratings, thinking that E is for Edgy. He has no idea what gender "Yu" and "Rei" name belong to. But he's rather wise somewhat... note that he's a rival of the Unfunctionals.
Animatronic is also known as Showbiz, but he prefers "Animatronic". He pulls off Fantendo-related moves (if you can even call it fantendo-related, and because he doesn't even have specific powers) which are common; this includes using physical weapons (guns, swords, bazookas, you name it) and common elemental moves (fire, electricity, metal, explosives(?), and such). Then we got his abilities. Oh yeah, quick reminder, but... he might not use the things I listed...
I don't care what you call them... but just for a quick thing, this guy's got five abilities. As always. But his main passive is Nightvision, where he actually gets to see everybody in dark areas! They will be marked on the map if so! His first ability is That Long Ability Name I Don't Wish To Remember, where he throws a gigantic... blue erratic really hefty electrical unpredictable but extremely loud and marked blue orb. Okay, a really erratic orb which does average-to-heavy damage, but is kind of easy to dodge. His second ability is Syringe Smash; he takes out a syringe and throws it in a fanning pattern. But it doesn't smash... it instead proceeds to somehow poison his enemies. His third ability is Bowie Pistol. He, umm... brings out something which LOOKS like a cannon, but it shoots out yarnballs which tangles the enemy up for 10 seconds (can be sped up by mashing. the move, guys). His fourth ability is Fireball Portal which isn't actually a portal, he just made a fiery ring which LOOKS like a portal. Fireball Portal is a bit like Eruptor's (from Skylanders) Revenge of Prometheus, minus the volcanoes but fireballs being spewed out of the "portal". And his fifth ability is Grenade Launcher, which is self-explanatory; he launches a greande. But it also explodes like some kind of Cherry Bomb! No, not from PvZ, like a rapid-exploding one from Bad Eggs 2! His Respark is, well, pretty hard to actually name. Let's just call this one "The Fan and the Enemy" where he projects a blue space which he shoots a pool of blue which does high damage for 10 seconds and a pool of red which does low damage for 3 minutes, and then a pool of blue-red which does extremely heavy damage (ignores defense). A devastating move!
Fun fact, him not knowing... actually it's slightly hard to explain. Him not knowing what gender the names Yu & Rei should belong to is a reference to the fact that Puyo Puyo apparently has a female ghost named Yu and male ghost named Rei. And a boy named Yu in this Animal Crossing Anime. And... Rei Carnation.
==Day 4: Stuff?!==
Sorry for y'all guys, but I'm literally busy with other stuff that I just don't have the time to do a presentation. I should've probably not just go headfirst and try and expect for the best. But here we are. I'm just going to do two characters a day since that greatly reduces time and describe the other characters but pretty vaguely.
Anyways, as I promised, Codecs. What the heck are codecs? Basically, the Sparkplug version of Classes from The End of Time?! by Coral (credit to her/him). There's a bunch of classes. But... see my currently unfinished table if you want info!
Codec	Characters
Deassemblers
Gets all punchy	
Doormat, Dreadgon, Zéro, Imaginative, Magnifique, Animatronic
Wreckers
Destroys buildings	
Operative, Nuclear, Incinerator
Tinkerers
Made to create or command	Pikyman, Navexte
Controllers
For crowds!	
Cooler, Hydro, Teslade
Workshops
Effective helpers	Nanowrench, Priest Prism
Beholders
Spies with stealth	2-ME, Eye Spy
Tacticals
Far range shooters	SentROB, Emit
Multipliers
In a team, as a team!	X13 Trio, LectMoona, Chom & Pin
Durables
Incredible distractions	Solar, Time, Watchword
So for anyone confused... Deassemblers are the punchy codec, which are probably the "no true class" but maybe the ones who are good at combat and stuff. Wreckers are good at destroying buildings (yes, there's gonna be buildings in this). Tinkerers are basically either builders or commanders. And so on. Yeah, you might point out that Multipliers is essentially the same... but it's not, I swear. There's going to be one character who specializes in the codecs. The previously mentioned Nanowrench is one. I might add MORE codecs if you guys say "it makes no sense!" like a transportation codec or something like that. Either way, the descriptions should probably give you a hint on what they do.
Theeen there comes the buildings. Yes! This game has buildings! So they're basically bases or rooms like that, smack in the battlefield. Technically Wreckers, Workshops, and Beholders can interact with them; Wreckers can destroy them 2x faster, Workshops can repair them (i totally now need to think of new codecs) and Beholders can effectively spy and do coding stuff. Spoiler alert! Diggett is not a Beholder! Though it's obvious she isn't. Oh yeah, whatever you do, do NOT let the building collapse on you! You will INSTANTLY die if you let that happen! Bigger characters can simply just break this building by stomping on it; you don't want to be wrecked! Also, some characters have special interactions; spoiler alert, Doormat can kick down doors and do massive damage to people who got hit by the broken down door. Some buildings actually have special properties; some are very frosty, meaning you will be sluggish. Some are dark, which mean you can't really see anything. Some are effectively just haunted, which means stuff fly. Some buildings are even booby traps, which force you to get out to the other side or suffocate. And then we have extreme booby traps, which just straight-up collapse once you enter it. Seriously I'm laughing at this thought. Then, you can troll by locking the door and trapping them in there, and then destroy the building so they die!
Onto the stages. The first one is Scraping Sky Tower (that's also a world), which itself is just a gigantic building with 10 floors. Destroying it basically destroys EVERYONE. That's actually all for today.
==Wednesday: Getting Rough==
Unfortunately, I'm not doing these scenic things anymore and I'm just gonna do some reveals. It's hard to do a bunch of stuff at once; but I promise you, Thursday will try and have a scenic and Friday will have a scenic.
So the first thing about the plot; Cooler is going to sleep a TON after Chapter 2. This constantly forces someone to backtrack in order to get him. Reason being, he became extra lazy and now just watches anime. Barely budges. Second off, am I making false claims? No. Definitely. He's able to "force anyone to say whatever he wants", in other words, mind control them, forcing them into doing what he wants. And then as far as I can tell Magnifique stands back and looks innocent. As I probably said already, Poisonshot never planned an end for Sparkplug 2, but it would've probably have Magnifique not coming out in one piece. Now I'm repeating a bunch... I'm not going to reveal who's Diggett's creator is, because if you look at the clues you'd probably realize.
Second off, some (not all) healing moves return. Workshops and Durables are the only ones who can have them, and I'm planning for counters to come back but only for Durables. Sadly, SPOILER ALERT! Watchword will not have anymore counter passives and must rely on "energy" which is for his attacks (IP Shield is now a move, and Pulse Drain is a temporary Plus move which makes him absorb projectile attacks). Unfortuantely, most of these attacks can waste a bunch of energy, meaning he returns to the role of being a joke. This doesn't help by the fact that he restores only 5/sec when he's moving and 20/sec when he's not. So which moves return?
Well, there's still going to be healing passives. And then, heard of Affine? She's now gonna be an actual character. I can confirm her moveset mostly consists of gunning moves. And basically, Atbash will have Proto-Ray. Operative's "Repair" returns, but it's more or less sarcastic; Operative does not actually repair himself, instead he rushes towards an opponent and attacks them with a screwdriver-like attack. Fun fact! Operative does not have an axe hand because I screwed up and confused his axe hand for a scooper! Anyways, yes, Repair can destroy buildings pretty easily. But... just, the list, and we're done. It's short, because...
===Personal Info===
*Most characters abilities/moves are reworked.
*Counters and healing moves are now limited to Durables and Workshops.
*Operative
**Dirty Drive - Operative charges forward as he gains speed and sprays up MORE dirt and rocks the faster he is. Basically, Tread Head's "Spray It, Don't Say It", but Operative's version of it. Does that blow your mind?
**Birdlime - Same as Axe Slam, but enemies will be shot with a... beam of wet cement. Then he will headbutt them. How does he not get stuck in this cement?
**Repair - Instead of healing a little HP, he will charge towards the nearest opponent and proceed to actually break them as he literally uses a screwdriver on them. It's not in quotes, because...
**Lighten -> Heavy Ho! - Operative covers himself in a cement boulder as he rolls and squishes. Lightening ain't the solution for Operative anymore.
*Vigenere
**Is a Durable. That means she can still counter.
*Nuclear
**Pyro Ring - Instead of boosting his damage, it orbits around him to soak damage up and hurt enemies.
*Solar
*Dihydrogen Monoxide
**The game erases all traces of Mr. H20 because Dihydrogen Monoxide looked cooler than Mr. H20. Seriously he's a SUPERHERO!
*Watchword
**IP Shield -> Energized - Yep! IP Shield is now part of his moves which is a shame. All his passives have been replaced by this! But hey, you have 500 to shoot out some beams! Or use the IP Shield... just be wise about it.
==Thursday: Let's Dig In, Why Don't We?==
Hey, it's Halloween. It feels nice to be in Halloween but I think I need another artist than Sarnanctha. If you wanna get hired you basically just ask to be hired. I'm not expecting 100% perfect quality, I'm just expecting good quality. This Friday I'll do something special, and yes, I am still working on my Smash game. For a quick off-topic reference... there's gonna be Physicals in the game, which is basically the second set of Specials except it's mostly, well, stuff hich are physical. That's all about my Smash game, now let's dig in!
So if you were wondering about SentROB and others, I am still going to do them, but slowly. But hey, to basically relieve stuff, I'm gonna introduce you like 6 new characters! Unfortunately, I'm bad at naming them, so they have rather bizarre names that would probably not fit. They are: Bingo Bingo, Farmer Joule, Axkyvire, Corktopus, Magnie, and Renkinjutsu-Kun. Yes, I warn you the names are going to get bizarre. That can't go well. On the other hand, I'm skewing inspiration from the Master Spirit dojos, the deleted Kirby: Hero of Dreamland (credit to Shadow Inferno), Fierce Tales, and the Extended Zodiac. Kirby two. Now come to think of it, Big Hero 6 inspirations anyone?
Anyways, with that being said, let's dig it for a bit of some info. Bingo Bingo is basically a beacon of sorts which borrows Magnifique's Emitter (as "You're-Mine Mine") and Investigation ("Radder Radar"). He's basically meant to reveal people on the map, and it shows; he has a bigger rmap compared to others. He however cannot spy on buildings and stuff. Farmer Joule is inspired by farmers and actually uses more farm-related attacks than you'd think. Her plus moves are mostly defensive, but otherwise she has the ability to basically make her own farmplots. Farmplots basically make veggies sprout out of the ground that Farmer Joule can use to make one of her abilities stronger; however it's a Plus Move. Sort of similar to Food Fight from Trap Team? Axkyvire is a pretty hard-hitting robot based off of valkyries; his axe is also for show, because mainly he sometimes just punches first and chops later. And he has a BUNCH of axe-related moves, so beware. Doesn't help that he has lots of ATK! Corktopus is a pirate robot, or so he is. In reality, he's actually the octopus on the pirate's head, which is sort of an awkward position according to Corktopus, but it makes up for his short tentacles. He talks from the pirate's mouth so he has a pirate accent. He also has big guns so beware. Most of his mvoes are pirate-related (well kinda, most are based off of pirate games), like doing some fancy pirate slashes, shooting cannonballs out, and even calling in a (robotic) seagull to "poop" on his enemies as Corktopus cleans it. By poop, I mean some kind of weird white liquid. I don't know what it is so don't ask me, but for sure it ain't seagull poop. And then Renkinjutsu-Kun. Creatively named, if you put her first name (her last name is kun) in the translator, you'll get what she's related to, but I can assure to you she is frail yet a "rush to death" type but ranged.
Guess what two? There's going to be peeeeeeeeeets! But in the form of robots. 'cause reasons. You basically treat them like an SSBU spirit, and you can keep them! You can remove them temporarily for some bolts (matter of factly you dont get duplicates from the loot boxes of the game) which are basically the game's currency which allows for some awesome farming. But no junking them! That's cruel! Just trade them for bolts! There is a bunch out there so try and discover them all! They basically help you in fights, for example some can just boost your defenses while some actively attack. You can have up to two pets and once they're destroyed they don't come back. Well, a few can come back from the dead.
Anyways, if you want to be an artist of Fiercewire, ask me! Thanks for your time! And byee!
Okay, I'm back saying that I lied on the inspiration of the whole Physicals thing. It was inspired from Victory's "physical" attacks.
It's me, back again, and I'm sorry for lying twice; one on the fact I'm not using white backgrounds. I also meant I got inspired from looking at Victory's "standard" attacks, confusing it with "special" attacks.
==Friday: The Special + Something Else==
Friday! Before we start, I'd like to tell you the first details about Fiercewire's Story Mode (known as Engine Revolution, just to sound cool); the first world is Marey Matrix, the second world is Windmill Hills, and the third world is the previously mentioned Treebreeze Tropics. There's going to be 6 levels, and it's sort of like Dark Moon; third level is a mini-boss, sixth level is a boss. Buuut unlike that, the sixth level is more of a fortress you must parkour through. Or try and get through. Either way, you must parkour.
Anyways, if I haven't already revealed this, the main villain is... a weird TV robot which is magenta. That's not all! I'll post a trailer sometime this... lifetime? Yeah, this lifetime. Anyways, I was talking about something special happening today, right? Well... BA DUM TSS! Who wants to see their CHARACTER FIGHT IN FIERCEWIRE?! Well, as a robot, not a human or anything. Even if (spoilers redacted). There is however rules that I'll post like tomorrow. Now... I truly am going to work hard on this thing. But that's not all... just one more thing which is the "something else"...
===Everything's Going to Get Smashed===
???: Dude, I wanna be like YOU someday. Be popular and all that stuff. Seriously, I'm popular in my homeworld 'cause-
???: Didn't understand a single sentence you said there. Fast fact, Ron, mark my words, I'm popular with Fantendo. You just came here out of nowhere and you don't look as if you have any special capabilities.
Reanimated Ron: Unten, my bro, I have a bunch of capabilities, I managed to take down Chuckshare while also getting to my date in time. I have like 100 girlfriends, but BRUH! Too much! Let's just say I only have two main beth't gerls.
Unten: Uhh... say that again?
Reanimated Ron: I have like 100 girlfriends. And GUESS WHAT, YO?! I have EEFIN' beaten CHUCKSHARE, GOKU STYLE! WOOT WOOT!
Unten: So? I can strip demigods down. Can you do the same thing?
Reanimated Ron: no
Unten: This is devolving into a series of arguments. Let's just end here, Ron. Admit it, you're going to get popular sometime in your life in Fantendo. You just gotta work hard for it.
Reanimated Ron: Hey, dude, wait, I heard about Nintendo?
Unten: Yes, Nintendoverse.
Reanimated Ron: If apparently there are entities called the Fan, the Enemy, Fan-Tan-Doe, Enemy-Tan-Doe, then do we have the Nin and Nin-Tan-Doe?
Unten: Good question.
Reanimated Ron: I'd imagine them wearing awesome Mario pins all over them and having a Nintendo badge on them! Because it's NINTENDO AFTER ALL AND I SEE UNTEN BADGES WHEREVER I GO!
Unten: It's probably not like that in the-
Ominious laughter can be heard.
Reanimated Ron: WHAT WAS THAT?! IS THIS CHUCKSHARE?!
Unten: Calm down... we shall fight!
Reanimated Ron: And after we fight, I HELP YOU GET MORE GIRLFRIENDS-
Unten: Well, no. Just, no.
Turns out the ominious laughter comes from Master Hand, who's from the Nintendoverse, as he makes a finger gun as he aims for Unten.
Unten: Let us fight to death!
Master Hand shoots out two bullets from his finger as Unten slashes them with his Imperium as a flash of light shows, soon showing red-and-blue stuff. Lots of fighters stare at the horizon and soon an epic cutscene plays as they fight. It soon ends with Unten and Mario staring in the distance as a big explosion happens. The explosion soon reaches them as the title shows...
Super Fantendo Smash Bros.
Pending Title. I own nearly nothing.
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