Weapons

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Weapons are the variety of tools the adventurer can find or purchase for use in combat.
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Weapons can be impacted by a variety of things which affect the adventurer on their journey. When exposed to heat such as when the adventurer experiences a burn status, Swords and Staves will become a "flame" variant. When exposed to cold such as when the adventurer experiences a freeze status, Swords and Staves will become a "freeze" variant. When exposed to lightning such as when the adventurer experiences a shock status, Swords and Staves will become "thunder" variant. Contact with rain, bogs, water projectiles and various bodies of water will "extinguish" flame variant weapons, causing them to revert to their normal state. Rockit juices will damage weapons, causing them to break at a faster rate.
== Types ==
Axes: Close to mid-ranged attack when swung. Charging them creates an area of effect strike with boulders but consume a lot of AP. Boulders will only be created if the player is on ground, but it is possible to attack in the air and land before the boulders are unleashed.
Axes	Axes 	Axes 	Axes 	Axes
Name	Charges	Stats 	Description 	Notes
Battle Ax
frameless	96 	ATK+64 SKL-8 SPD-8 	"A large ax used in, well, battle. Its build-up attack rips open the earth and smashed boulders pummel those in mid-range" 	
Big-ass Ax
frameless	128 	ATK+128 SKL-8 SPD-8 	"A big-ass ax. Its build-up attack rips open the earth and smashed boulders pummel those in mid-range. Extremely strong, but provides no EXP."	
Lumberjack Ax
frameless	96 	ATK+32 SKL-8 SPD-8 	"A small ax used for chopping wood. Has a fierce build-up attack that shoots boulders up from the ground." 	
Steel Ax
frameless	255 	ATK+64 SKL-24 SPD-24	"A sturdy, large ax. Its build-up attack rips open the earth and smashed boulders pummel those in mid-range." 	
Shitty Ax
frameless	16 	ATK +8 	"A broke-ass old ax. Basically scrap iron." 	Does not create boulders when charged.
Bows: long-ranged weapon. Normal attacks fire a set number of arrows. Charge attacks fire at a faster rate or shoot multiple arrows.
Bows	Bows 	Bows 	Bows 	Bows
Name	Charges	Stats 	Description 	Notes
Aniu Arrow
frameless	96 	ATK+24 DEF-8 SPD-8	"A technical, long-range weapon. Sometimes incurs Poison." 	
Killemall Arrow
frameless	96 	ATK+32 DEF-8 SPD-8	"A technical, long-range weapon for annihilating enemies. Extremely strong, but provides no EXP."	Fires five arrows.
Normal Bow
frameless	96 	ATK+16 DEF-8 SPD-8	"A technical, long-range weapon." 	
Rapidfire Bow
frameless	96 	ATK+24 DEF-8 SPD-8	"A technical, long-range weapon. Can fire in three directions." 	
Three-way Bow
frameless	96 	ATK+24 DEF-8 SPD-8	"A technical, long-range weapon. Can fire in three directions." 	
Shitty Bow
frameless	16 	ATK +8 	"A shitty bow, ready to break anytime." 	
Claws: Rapid close-range weapon. Normal attacks slashing in front of the player. They can be enhanced to debilitate enemies with status effects such as poison and paralysis or stun.
Claws 	Claws 	Claws 	Claws 	Claws
Name 	Charges	Stats 	Description 	Notes
Beast King Claws	128 	MaxHP+64 ATK+64 SKL+32 SPD+32	"Tough claws belonging to the white lion, once the king of the jungle. Extremely strong, but provides no EXP."	Normal and charge attacks slashes twice. Its possible to hit both slashes to single enemy.
Normal Claws 	128 	ATK+16 SKL+32 SPD+32 	"Claws for quick, effortless attacks." 	
Steel Claws 	255 	ATK+32 SKL+16 SPD+16 	"Claws for quick, effortless attacks. Made from quality metal and chip-resistant." 	
Paralyze Claws 	96 	ATK+24 SKL+32 SPD+32 	"Claws for quick, effortless attacks. Sometimes incurs Paralysis." 	
Poison Claws 	96 	ATK+24 SKL+32 SPD+32 	"Claws for quick, effortless attacks. Sometimes incurs Poison." 	
Clubs: Close-ranged weapon, bashing when the adventurer attacks. Charge attacks consume a lot of AP.
Clubs 	Clubs 	Clubs 	Clubs
Name 	Charges	Stats 	Description
Gold Bat 	255 	ATK+48 SKL-16 SPD-16 [Fatigue] [No EXP]	"Oh yeah! OH HELL YEAH! A Gold Bat! Extremely strong, but provides no EXP."
Hardcore Club	128 	ATK+64 [Fatigue] 	"This'll ruin your weekend. A spiked Hardcore Club."
Metal Bat 	255 	ATK+24 SKL-16 SPD-16 [Fatigue] 	"A wapon made expressly to knock fools out."
Normal Club 	64 	ATK+16 [Fatigue] 	"Looks like it would hurt. Looks weak but is pretty strong."
Shitty Club 	16 	ATK+8 [Fatigue] 	"A shitty club, ready to break anytime."
Spiked Club 	96 	ATK+32 [Fatigue] 	"This'll ruin your weekend. A spiked Normal Club."
Sickles: Rapid mid-range weapon. Normal attacks slashing in front of the player that can be followed up right away with another normal attack. Charge attacks covers a wider area including the player.
Sickles 	Sickles	Sickles 	Sickles 	Sickles
Name 	Charges	Stats 	Description 	Notes
Decapitating Sickle	96 	ATK+32 	"A weapon that spins to incur continuous damage. Clearly made with killing hella dudes in mind." 	
Dodgy Sickle 	96 	ATK+24 	"A weapon that spins to incur continuous damage. Looks scary as shit." 	
Grass Sickle 	96 	ATK+16 	"A weapon that spins to incur continuous damage." 	
Reaper Sickle 	44 	MaxAP+44 ATK+44 SPD+44	"An infinitely usable weapon beyond human understanding. Be careful against melt attacks. Extremely strong, but provides no EXP."	Using it does not reduce charges. Getting hit by melting attacks (i.e. Rockit's slime projectiles) will reduce its charge.
Staves: Wide ranged weapon. Normal attacks bash enemies, while charged attacks result in the staff firing a projectile which may further expand its area of attack.
Staves	Staves 	Staves	Staves 	Staves
Name 	Charges	Stats 	Description 	Notes
Flame Staff
frameless	96 	ATK+32
DEF-8
SKL-8
SPD-8
Burn	"A staff with the power of flame. Build-up attacks shoot flame magic." 	
Freeze Staff
frameless|62x62px	96 	ATK+32
DEF-8
SKL-8
SPD-8
Freeze	"A staff with the power of ice. Build-up attacks shoot ice magic." 	
Sage Staff
frameless	128 	ATK+48
DEF-8
SKL-8
SPD-8
No EXP	"Wielding it produces explosive magic. Extremely strong, but provides no EXP."	
Shitty Staff
frameless	16 	ATK+8 	"A staff actually made for walking assistance. Hurts when you get hit." 	
Storm Staff
frameless	96 	ATK+24
DEF-8
SPD-8	"A staff with the power of wind. Build-up attacks knock enemies away." 	
Thunder Staff
frameless	96 	ATK+32
DEF-8
SKL-8
SPD-8
Paralysis	"A staff with the power of thunder. Build-up attacks shoot thunder magic." 	
Swords: Melee weapon. Normal attacks does a slash. Charge attack does a slash and may contain a projectile.
Swords 	Swords 	Swords 	Swords 	
Name 	Charges	Stats 	Description 	Notes
Blunt Sword 	16 	ATK+8 	"Almost totally blunted. Basically a club." 	
Bullseeye Sword	96 	ATK+32 SKL+255 	"High critical hit rate. Makes AP recovery faster." 	
Glass Sword 	16 	ATK+255 SKL+64 	"A young boy's heart is fragile yet beautiful, and sometimes, like a sharp blade, deeply pierces the hearts of grownups."	
Flame Sword 	96 	ATK+32 SKL-16 	"Sets enemies aflame. Also sets social media and blogs aflame." 	
Freeze Sword 	96 	ATK+32 	"Freezes enemies up. Also freezes up social media and blogs." 	
Hero Sword 	128 	MaxHP+32
ATK+96
DEF+8
SKL+32	"Legendary sword that produces a storm with a single swing. Extremely strong, but provides no EXP" 	
Normal Sword 	128 	ATK+24 	"A super easy-to-use, super normal sword. Fulfill certain conditions to...?" 	Can be changed into Flame Sword, Freeze Sword, or Hero Sword by the playing within certain conditions.
Steel Sword 	255 	ATK+48 SKL-16 SPD-16	"Painstakingly crafted by a true artisan. Super sturdy and well-made." 	
Vampire Sword 	96 	MaxHP-16 ATK+24 DEF-8
Absorb	"Recovers HP for the amount of damage dealt." 	
Devil Sword 	128 	ATK +96
DEF +16
SKL +16
SPD +16
Poison
No EXP	"Secret Item." 	Dropped by defeating God.
Category:Weapons
Category:Items