Into The Pitt

Into The Pitt is a quest and achievement/trophy in the Fallout 3 add-on The Pitt. The quest starts with the Lone Wanderer being contacted by a mysterious person.
==Quick walkthrough==
==Detailed walkthrough==
===Investigate the distress call===
When The Pitt first loads, the player character will be informed of a new radio distress signal, "Wernher's distress signal". It is a looping broadcast from a runaway slave named Wernher, who informs the listener he is from a settlement to the north and has valuable information for anyone who is willing to help him free his people.
The signal emanates from the radio tower far to the north of the Capital Wasteland. It is a long walk from anywhere, but the closest map marker to fast travel to is SatCom Array NN-03d. Once arriving at the tower, Wernher will be under attack by a few Pitt raiders.
After helping him dispatch his foes, Wernher will tell the player character his story and more information. He tells the player that he is from the Pitt, a settlement plagued by a sickness that mutates people, and that the leader of the Pitt raiders Ishmael Ashur has developed a cure. He wants the player character's help retrieving it from Ashur and explains part of his plan is to get a stranger's help infiltrating the Pitt, as the raiders know him. He tells the player the first part of his plan, getting a disguise and that there is a train tunnel to the west with a group of slaves waiting to be taken to the Pitt.
===Obtain a slave outfit===
Upon heading west, there is indeed a train tunnel, as well as a group of about four slavers led by a man named Ramsey and a couple of Pitt slaves in a locked slave pen. Be careful when approaching Ramsey if having previously been hostile with Paradise Falls. Though he will appear friendly, interacting with Ramsey will cause him to immediately recognize the Lone Wanderer as the one who "shot up Paradise Falls" and become hostile along with the other slavers nearby. Killing him costs no Karma.
Obtaining a slave outfit can either be accomplished by buying the slaves or killing the slavers; there are 2 slave outfits in the slave pen, one on a dead slave and one on Prosper which can be acquired by threatening him (giving negative Karma) or by telling him one is freeing the slaves for no reward (Good Karma). Prosper tells the player character to take the dead slave's outfit. After entering the train tunnel, the player character must activate a hand cart to travel to the Pitt. Any companions will be left behind, returning to their respective hiring locations.
===Arriving at the trainyard===
Upon arrival at the train yard, Wernher will tell the player character to hang back while he "does the talking," and walks over to a Pitt raider standing guard. Werhner is recognised by the raiders, and a fight breaks out. The train yard has several Pitt raiders firing from elevated positions and a group of three more raiders will approach from the gate out of the trainyard.
After the firefight, Wernher will walk to the gate exiting the train yard and tell the player character that he cannot proceed any further. He will then tell the player character that the guards will confiscate the player character's inventory upon entering, and to find a slave named Midea. The player character can inquire about concealing a small weapon: Wernher will agree and hand over either a knife (a switchblade), or a small gun (a .32 pistol). Note that the player doesn't actually receive their weapon immediately; instead one gets a misc item that turns into the weapon upon entering Downtown.
===Into The Pitt===
After exiting the trainyard, the player should be wary of the gutted building on the left side of the path. There is a small group of hostile wildmen inside it. It is possible to sneak past the entire building, but if detected, the player will be caught in the open.
North of the building is the Pitt bridge. The bridge is gridlocked with various vehicles from before the Great War, and even worse, riddled with frag mines, left by the Pitt's raiders to kill off anything trying to leave or enter the Pitt. Failing to disarm a mine and letting it detonate can catch the player in a huge chain reaction explosion. The player should cross the bridge carefully, It helps a lot to have the Light Step perk or use sneak mode to check for mines and avoid the eyes of a Pitt raider with a sniper rifle who is in a sniper nest in the arch of the bridge near the Pitt side of the bridge. The ledge the sniper resides on is accessible from the ground by means of a ramp along the bridge's main cable. It is worth noting that the water in the river is irradiated to lethal levels, often in the hundreds of rads per second.
After finishing the harrowing trek, the player will reach a right-turn on a street. This is where a familiar scene from The Pitt trailer plays out: a few runaway slaves will run by, only to be blown to pieces by mines. This is a good place to get a slave outfit if one hasn't already. At the end of the road is a roadblock.
===Gain entrance===
The player has two paths to enter into the Pitt - pretend to be a slave as Wernher advised, or enter the Pitt undisguised. Which path is chosen depends on what the player is wearing when they speak to Mex. When the player finishes speaking to Mex, the gate will close behind them and cannot be opened again at this point in the game.
If the player character is wearing a slave outfit, Mex and the other Pitt raiders guarding the gate will believe the Lone Wanderer to be a slave that gave up on their escape attempt. Mex will have a one sided conversation with the player, and will order them through the gate and into the Pitt. The player's inventory will be confiscated during this conversation, including the slave outfit they were wearing. It will be replaced by a tattered slave outfit in poor condition which will automatically be equipped. The player can then enter Downtown without further incident.
If the player approaches Mex wearing anything else, including nothing at all, Mex will start a conversation and ask the player who they are and why they are here. The player has an option to lie and say they are actually a slave, at which point the quest will progress as if they were disguised, say that they heard the Pitt was recruiting, or that they are death and have come for Mex, which will start a fight with Mex and the other raiders.
If the player enter Downtown by killing Mex or claiming that they wanted to join the Pitt Raiders, they will be confronted by Reddup and a group of four identically dressed Pitt raiders wearing raider iconoclast armor and filtration helmets, armed with police batons. Reddup's dialogue will vary depending on if the player killed Mex or not, but after he is finished talking the Pitt raiders with him will beat the player with their batons, knocking them unconscious. As the player's vision fades to black, Reddup can be heard squabbling with the other raiders over the player's gear. Similarly to entering the Pitt disguised, everything in the player's inventory will be removed, and replaced by a tattered slave outfit in poor condition which is automatically equipped.
===Entering the Pitt===
Regardless of how they entered the Pitt, entering Downtown automatically completes Into The Pitt, and any concealed weapons the player may have received from Wernher will be added to the player's inventory. The quest Unsafe Working Conditions will then automatically start, however what path is chosen will affect what stage of the quest the player starts at.
If the player entered the Pitt disguised, they will be at the door between the front gate and Downtown, and are given the first objective of Unsafe Working Conditions, to make contact with Midea. 
If they were beaten by the guards, the player will wake up in a far corner of Downtown with Midea crouching over them. She will berate the player for their actions and then tells them to meet her in her room. This automatically completes the first objective of Unsafe Working Conditions, and the player will be on the second objective to meet Midea in private.
==Rewards==
* 150 XP
==Quest stages==
==Notes==
* If one chooses to smuggle a weapon, it will be added to the player's inventory in the misc section as a "concealed switchblade" or "concealed pistol". After Mex takes all of the player's gear, the smuggled weapon then can be used.
* It is possible to get in the slave pen by jumping in from the rocks above. Upon falling in, the slavers will notice the player and attack. The gate will also be unlocked.
* The key to the slave pen can be found on Ramsey. The player can steal it from him and then open the gate. If so, the slavers will turn hostile.
* The player can get the slave outfit without entering the cage and without talking to anyone near the train tunnel. The method is to reverse pickpocket a better set of armor on one of the two unnamed slaves through the fence, then fast travel to a different place, and fast travel back. The player will see the slave wearing the armor. The player can steal the outfit through the fence. Wernher will arrive and one will be able to progress through the quest.
** If the player has used the above method and has stolen the slave outfit, they can still talk to Ramsey right after this, and give him the money to free the slaves. If he does so, he will interact with Prosper as if no progress has previously occurred. The player can acquire four slave outfits this way: two through reverse pickpocketing armors on unnamed slaves, one given to the player by Prosper, and one from the dead slave. (If one then sets the slaves free after getting these 4 outfits, the 2 whom one gave armor to will then have another slave outfit in their inventory. They will immediately start running through the wasteland, but if one chases them down and picks their pockets or kills them they can get another one from each of them, for a total of 6 slave outfits.)
* After having their items removed upon speaking to Mex, if the player attempts to activate the locked safe to the right of the entrance to Downtown (requires key), Mex will enjoy making fun of the player and expressing how he "found it... and it's mine".
* Even if the player has been able to disarm the mines that kill the three runaway slaves at the end of the Pitt bridge, the slaves will still be killed by scripted explosions. Resurrecting the runaway slaves on the PC version with console commands will result in them dying again by the scripted explosions.
* Jumping from the bridge ends in a mid-air death due to radiation. This was most likely just a border Bethesda put so the PC could not access the area around the bridge, other than what was intended.
* If the player finds the train tunnel and buys the slaves or kills the slavers and frees the slaves prior to speaking to Wernher, Prosper will then be found at the entrance to Vault 101, after Wernher asks the player to find slave clothing. The dead slave disappears. Prosper, regardless, will go to the area outside of Vault 101 after being set free, but his dialogue will be the same as when he was set free.
* Being a slaver for Paradise Falls, even if all of the VIPs are enslaved, has no effect on the dialogue options or quest line. One will be made into a slave regardless.
* Quest items (e.g. cryptochromatic spectacles, card catalog holotape, slave collar, etc.) will not be removed from one's inventory upon entering the Pitt.
==Exploits==
===Keeping your items in the Pitt===
The forced conversation with Mex (and the subsequent confiscation of your items) can be avoided when approaching the main gate. This is done by switching to unarmed combat, standing directly underneath the raider on the overhead catwalk, jumping and entering V.A.T.S. while in midair, then throwing a single punch; the punch will miss but will leave you on top of the catwalk, standing next to the raider. By quickly jumping down from the catwalk you can avoid the conversation trigger entirely. Be warned that if you do not jump down from the catwalk fast enough the trigger will activate and your controls will be locked, rendering you unable to move, and Mex will not be able to reach you to initiate the conversation, thus keeping you in this state indefinitely. (Note: this does not seem to be possible on the 360, but barrels laying around the bridge can be stacked on the baby carriage to achieve the same effect.)
If you are successful in avoiding the forced conversation you will be able to enter the Downtown area without being ambushed and losing your items. Fast travel to the bridge and train yard will remain available. If you chose to have Wernher give you a concealed switchblade or .32 pistol it will remain as an un-droppable miscellaneous item. PC users can remove the items by using the commands or for the switchblade and pistol, respectively.
Once this exploit is used, passing through the main gates where the conversation is triggered must be avoided at all costs. Doing so will lock your controls indefinitely, as the conversation options which would unlock them are no longer available once you have completed the quest. (Note: Once inside Downtown you can fast travel to the bridge, re-cross it, re-disarm all the mines, and kill Mex (don't get close enough to him to trigger the event) and the other Pitt raiders for their Infiltrators. If you do this you cannot get through the door until the main quests are completed. Just simply fast travel back into Downtown.)
Another technique using fast travel (easy and recommended):
Don't kill the guards or Mex, drag the body of one of the slaves killed by frag mines across the first gate and use it as a container to store all of your items. Go through the gate (to Downtown) then immediately back through the gate (to the Pitt) and pick up your items. Next, fast travel into Downtown and you will have all your items. If you bring your items when entering Downtown, all your items will disappear from your inventory. Killing the guards at the gate then entering Downtown will result in you getting knocked to ground by guards from the Downtown part. You cannot prevent this because your controls are blocked upon entering. So just don't kill them.
Note: It can happen that it will take some time for the quest "Into The Pitt" to complete. Walk around in the Downtown section for a minute then go back to the gate and wait a few seconds and then go looking for Midea. Quest will be completed shortly.
==Behind the scenes==
When asking Prosper for his clothes, the Lone Wanderer says, "I need your clothes. Give them to me. Now." This is a reference to The Terminator, in which Arnold Schwarzenegger appears in the past completely naked and confronts three street punks.
==Bugs==
* If you choose to use a slave disguise, have it in your inventory, but don't put it on by the time you cross the bridge and one of the raiders says that 'one of the slaves came back', the game will freeze. 
* The radio signal which starts this quest may not appear. This can be fixed by using the command . 
* The dead slave body may not appear at the beginning of Into The Pitt and thus, in order to continue, you will have to get the clothes off Prosper. This can sometimes be fixed by exiting the game and reloading again. 
* The dead slave body will still blink, as though he is still alive. He will stop blinking once the slave outfit is removed from his body. 
* Once the player releases the slaves in the cage, you can keep talking to Prosper (be sure not to demand his clothing in any of the dialogue) for infinite Good Karma. 
* Once Wernher has killed the first Pitt raider after arriving at the Pitt, he may still continue to fire at the dead body of that Pitt raider, even after all the other raiders are dead. This can be fixed by the player character shooting the dead body themselves. 
* The footlocker and three ammo boxes in the slaver camp get disabled after the player enters the Pitt. If you store the bulk of your inventory there beforehand, all their contents will disappear along with them. 
**These containers can be selected in the console with to temporarily and them.
* In unpatched versions of the Xbox version of the game, if you find the train station BEFORE talking to Wernher and save in front of Ramsey your game can freeze, causing you to have to backtrack to an earlier save in order to continue. 
Category:The Pitt quests
Category:The Pitt achievements and trophies
de:Nach Pitt
es:En la Fosa
ru:Проникнуть в Питт
uk:Проникнути в Пітт