Hydra (Dungeons and Dragons)

==Summary==
Hydras are monstrosities with crocodile-like bodies and serpentine heads, ranging in number from five to twelve. Each hydra is descended from the primordial hydras, created when the dragon goddess Tiamat slew a fellow dragon deity, spreading her blood across the multiverse, each blood drop spawning a fearsome hydra. Hydras are famed for their unending hunger, for their sickening gluttony that often leads each head to turn on each other, devouring itself alive.
Many warriors would hunt down and kill a Hydra in order to prove their strength.
==Powers and Stats==
Tier: from at least , likely up to at least , likely , possibly | from to | from to | At least , likely , possibly | At least 
Key: Regular | Pyrohydra | Cryohydra | Mordant Hydra | Primordial Hydra
Name: Hydra, Pyrohydra, Cryohydra, Mordant Hydra, Primordial Hydra
Origin: Dungeons and Dragons
Gender: Varies
Age: Unknown
Classification: Huge Monstrosity, Multi-headed Dragon
Powers and Abilities:
<tabber>
|-|Regular=
|-|Pyrohydra=All powers of regular Hydra plus Breath Attack, Fire Manipulation (Shown ), Extreme Resistance to Heat (Shown Monster Manual 3.5e Page 157)
|-|Cryohydra=All powers of regular Hydra plus Breath Attack, Ice Manipulation (Shown ), Extreme Resistance to Cold (Shown )
|-|Mordant Hydra=All basic abilities of a Hydra plus Acid Manipulation (Via ), Resistance to Acid Manipulation (Shown )
|-|Primordial Hydra=All abilities of a Mordant Hydra plus Temperature Manipulation (Via Monster Manual 4e Page 165), Resistance to Heat (Shown )
</tabber>
Attack Potency: Varies from at least Wall level, likely Small Building level (As a the weakest Hydras are superior to animals like the Rothé) up to 
at least Large Building level (The strongest regular Hydras, those being a 12 headed one are a monster in 3.5e they should be on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Varies from Small Building level+ (The weakest Pyrohydras are a which makes them comparable to casters capable of using Conjure Barrage) to Small City level+ (At their peak with 12 heads they're a monster in 3.5e which makes them comparable to legendary dragons) | Varies from Small Building level+ to Small City level+ (Cryohydras are on par with Pyrohydras) | At least Large Building level (Is a Level 18 monster in 4e it should be stronger than the strongest regular Hydras who are on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | At least Small City level+ (As a monster in 4e they are several levels higher than legendary dragons)
Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) up to at least Hypersonic+ with High Hypersonic+ reactions (Easily capable of dodging short ranged lightning), higher via | Varies from Hypersonic+ with High Hypersonic+ reactions up to at least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | Varies from Hypersonic+ with High Hypersonic+ reactions up to at least Relativistic+ with FTL+ reactions | Hypersonic+ with High Hypersonic+ reactions | At least Relativistic+ with FTL+ reactions
Lifting Strength: Class 25 (Specimens can push anywhere from 11 to 16 metric tons) | Class 25 | Class 25 | Class 25 | At least Class M (Has a higher strength stat than the Stone Golem)
Striking Strength: Varies from at least Wall level, likely Small Building level to Large Building level, likely City Block level, possibly Multi-City Block level | Varies from Small Building level to Small City level+ | Varies from Small Building level to Small City level+ | Large Building level, likely City Block level, possibly Multi-City Block level | At least Small City level+
Durability: Varies from at least Wall level, likely Small Building level to Large Building level, likely City Block level, possibly Multi-City Block level | Varies from Small Building level to Small City level+ | Varies from Small Building level to Small City level+ | At least Large Building level, likely City Block level, possibly Multi-City Block level | At least Small City level+
Stamina: Superhuman (Should be comparable to who can keep fighting after their limbs got chopped off and it is also able to hold its breath for )
Range: Extended Melee Range | Extended Melee Range, Several Meters via Breath Attack | Extended Melee Range, Several Meters via Breath Attack | Extended Melee Range, Several Meters via Acid Spit | Extended Melee Range, Several Meters via Flaming Acid Spit
Standard Equipment: None notable
Intelligence: Animalistic (Hydras have an intelligence rating of 2, same as most animals.) | High Animalistic (Primordial Hydras have an intelligence rating of 4, making them quite a bit smarter than regular Hydras and most animals.)
Weaknesses: Heads might start infighting due to . Acid and fire can halt the regeneration of Hydras that have it | Same as a regular Hydra but instead of fire it's cold damage that can haults the regeneration of Hydras that have it | Same as a regular Hydra | Same as a regular Hydra | None notable
Note: The lowest end of regular, cryo and pyro Hydra can't have Martial Arts
==References==
==Notable Matchups==
Victories:
Rothé (Dungeons and Dragons) Rothé's profile (A 9-B Regular Hydra and a 9-A Regular Rothé were used, no optional abilities allowed, the battle took place in an environment that's perfect for both simultaneously and both were bloodlusted.)
Lizardy (My Hero Academia) Lizardy's Profile (8-A versions used, Base Hydra used, speed was equalized, and starting distance was 10 meters)
Liopleurodon (Walking with...) Liopleurodon's Profile (The 9-B normal Hydra was used, speed was equalized, the fight took place in an environment which suited both perfectly and they started out of sight from each other.)
Losses:
Hydra Queen (Anima: Beyond Fantasy) Hydra Queen's profile (The Mordant Hydra was used, speed was equalized and the fight took place in a swamp large enough for both to be comfortable in.)
Inconclusive:
Category:Dungeons and Dragons
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Category:Role-playing Characters
Category:Dragons
Category:Multiple Selves Users
Category:Large Sized Characters
Category:Bodily Weaponry Users
Category:Enhanced Senses Users
Category:Body Control Users
Category:Supernatural Willpower Users
Category:Regeneration Users
Category:Breath Attack Users
Category:Martial Artists
Category:Stealth Masters
Category:Fire Users
Category:Ice Users
Category:Acid Users
Category:Temperature Users