Report 639

Report #639
Skillset: Nature Skill: Flow
 Org: Shadowdancers Status: Rejected Jun 2011
Furies' Decision:
We disagree that any change to nature flow is needed at this time.
Problem: A long while back, Nature Flow was changed so as to disable player
entourages from following the user through this instantaneous means of travel as
this was deemed too powerful an advantage for communes. However, it seems an
inconsistent oversight was made in that demesne Travel found in any mage
specialization still enables the same function to exist still (that of
entourages following the user), albeit for a small power loss.
Solution #1: Disable demesne Travel from letting player (not denizen)
 entourages follow the user through this means of travel.
Solution #2: Add an equivalent power cost to Nature Flow to enable player
 entourages to follow through.
Solution #3: Alter both Travel and Flow to be free when used by a single
 individual but apply a power cost to both when people are
 following the user.
Player Comments:
---[Akyaevin on 6/13 @ 04:21 writes]:
Demesne travel requires a meld, whereas nature flow only requires forest. For
comparison, ANYONE with nature in your meld can use nature flow, whereas only
the melder can use travel. I don't think we should allow any nature user to
effectively have access to travel in their ally's demesne. Plus, yes, power
cost. The other restrictions are what balance travel against flow.
---[Vadi on 6/14 @ 22:55 writes]:
Druids melders don't have access to demesne travel either. Magi melders can
travel with player entourage, druid melders can't.
---[Akyaevin on 6/14 @ 23:56 writes]:
Then ask that travel be added to druidry, or limit the new functionality to
druids in their melds.
---[Enyalida on 6/16 @ 18:46 writes]:
I'd like adding additional power functionality to flow in a druid's demesne, but
would prefer it be added via a 'empowered' suffix, rather than something like
sol.3.
---[Nydekion on 6/21 @ 01:35 writes]:
Conversely, if this went in, it would be nice for elementalism to have a skill
that allowed personal travel to a target if both standing on the same type of
terrain otherwise you'd have druids with both group-based demesne travel and
personal-based flow.