Castello Solaris

One day Le Quattro Stagioni will surely be finished.
== Description ==
Castello Solaris is the representation of the season, summer. Castello is the healer/support of Le Quattro Stagioni, a team of like idk something to do with the four seasons
== Appearance ==
Castello wears a dark blue hawaiian shirt, blue sunglasses, and a fedora that appears to be made of sand, sea shells and sea stars. 
== Notes ==
Notes
Passives --
Charge Meter - the normal 0.5% each second is to help castello have a passive way to build charge, this normal background charge build is tossed out if the alternative lmb is used in it's place, as Castello becomes a more dedicated healer, building charge off healing his allies, at the cost of one move to keep him alive
Moves --
Sand in the eye and Escape plan. - both moves are intended to be purely used as utility for Castello to escape an enemy
ALT LMB - functions similar to the medigun from TF2, decreasing in how fast it heals when the target takes any damage, and healing at a much faster speed when the target has been out of combat. overheal is an additional 25% of the ally's health that will slowly deplete, Castello's charge build is 0.5 each second as Castello is healing a target, and decreases to .25 if he continues to heal a fully healed target (greater than 100%)
Giant wave - Castello's F fully heals any allies hit, and gives them a short duration of 5% lifesteal and faster movement speed, as well as 2 seconds of invincibility. Damage reflect will take any damage dealt to Castello or another player and reflect 50% of that back to the boss. Castello must have full 100% charge in order to use this move.
Taunt - Castello's taunt serves as a passive way to build charge and heal himself while waiting during intermissions or other pauses in gameplay, not the most effective method to build charge, as you potentially build faster by spreading the healing for your team.
== Passives ==
Passives
Team Efficiency - this character can receive passive buffs from any active Le Quattro Stagioni members.
Summer solstice - Castello being present increases the regen of himself, and other Le Quattro Stagioni members active (only stacks once) (+2.5% hp restored per second)
Charge meter - Castello will have a bar, starting at 0%, filling up over time as he stays alive + supporting allies, reaching 100% of this charge meter will allow F to be used. (Charge goes off 0.5% each second, an additional 0.5% is added as long as at least one ally (player using Castello not included) is inside the range of the sun.)
+2.5% is added to the meter for each time the buoy is used on an ally or enemy
== Moveset ==
Key	Desc 	Damage 	Cooldown
LMB
Defense equivalent to a pool noodle.	Castello swings a pool noodle forward, dealing weak damage but high knockback 	25 damage 	2 seconds
LMB (serves as a replacement for default LMB because it sucks)
Pool Noodle Beam
(basically just the medigun)
serves as an alternative idea for LMB. Tosses out Castello's passive charge for a more dedicated healer.	Castello attaches a beam of healing (yeah i don't know how to implement this) to a target using a pool noodle, this builds charge over time at a higher rate if the target is not fully healed 
(or overhealed, it's possible right?) 
----this beam can only connect to one target at a time, and has a limited range to how far it can go before disconnecting from a target.
overheal is 125% of the target's max hp	5hp/s (assuming the target has taken damage in a certain period of time)
25hp/s (if the target is out of combat and hasn't taken damage in some time)	1 second cooldown when beam detaches
----builds charge
(0.5 charge each second an ally is healed while this beam is attached)
(would take 3 minutes 20 seconds to reach full charge with just 0.5)
----(0.25 charge each second if left on a fully healed or over healed target.)
(would take about 6 minutes 40 seconds to reach full charge with just 0.25)
RMB (or like Q or something)
Sand in the Eye.	Castello kicks some sand forward, opponents in range of the sand will temporarily be stunned and blinded for 2 seconds. (just stunned) 	5 damage (equivalent to all shop characters)	4 seconds
E
A Good Source of Vitamin D.	A miniature sun begins to hover over the position Castello was last standing, any allies within the circle will have damage increased, 
if an enemy walks into the circle, walkspeed will be halved until they leave or the sun's duration ends 
----if Jolly is active, flowers will begin to appear within the range of the sun, healing allies within the range overtime
(lasts 20 seconds)
(effects only stack once.)	Damage increase - 25%
Boss walkspeed reduction - 25%
----(If Jolly is active)
Healing from flowers - 35 hp every 4 seconds
(allies must remain inside range of the sun for buffs to take effect, immediately taken off enemies + allies if the range is exited.)	30 second cooldown 
(10 second cooldown really)
R
Rescue Has Arrived.	Castello throws out a rescue buoy, if it lands on an ally, it will restore some health and give armor. 
If it lands on an enemy, their damage will be decreased for the duration of the buoy, and have the damage they take increase
----if Murdoch is active, ice will now form over the buoy, increasing the armor gained if used on allies, as well as slowing down enemies.
(buoy lasts for 10 seconds)
(effects only stacks once.)	Health restored - +15%
Armor - 3
Damage decrease - 25%
Negative Armor - -10
----(If Murdoch is active)
Armour - 7
Boss walkspeed reduction - 25% 
(walkspeed reduction stacks with E)	14 second cooldown for each buoy.
(4 second cooldown really)
F
Giant Wave
(Requires 100% Charge to be used)	Castello pulls out a surf board, and will swing it forward, sending a large wave out that travels a short distance. As long as the wave hits at least one ally, Castello will also gain the speed buff for the same duration.
----Allies who are hit by this will have their walkspeed and lifesteal increased, as well as have a short invincibility state, and be fully healed. Allies hit with the wave will be marked.
(duration of 10 seconds)
----Enemies who are hit by this will be stunned for a second, and have a large storm cloud hover above them, any damage dealt to players/allies will be reflected back
(duration of 3 seconds)
----if Aurelia is active, walkspeed buff will be tripled, and all durations (minus invincibility) tied to this move will be doubled
(duration of 20 seconds)
(duration of 6 seconds)
(wave is 17 studs wide)
(wave travels forward 21 studs (from start to finish.))
(effects only stacks once.)	Health restored - 100%
Lifesteal - +5%
Speed - +2
Invincibility - 2 seconds
Damage Reflect - 50% of the attack
(I.E: boss does 150, 75 damage is reflected back to the boss)
----(if Aurelia is active)
Speed - +6 (instead of +2)
Duration (allies) - 20 seconds (from 10)
Duration (enemies) - 6 seconds (from 3)	No cooldown
----Time to recharge fully with only 0.5 charge per second - 3 minutes, 20s
T
Sand Castle Charms	Castello builds a sand castle, that will collapse seconds after. If Castello is able to complete this taunt without taking damage, he will be put in a relaxed state, restoring some health and filling Castello's charge meter by a small amount.
Enemy does NOT have to be active for this taunt to give charge or restore health	Health - 25
Charge - 1% 	6 seconds
Z
An Eescape Plan.	Castello turns his entire body to sand, drastically increasing his speed, and making him immune to all damage for a short duration, but he is unable to attack. Short stun upon leaving this state.	Duration - 5 seconds
Speed - + 22
Stun upon exiting - 2 seconds	20 seconds
== Upgrades ==
Upgrade	Function
Passive	upon maxing out Castello, his Le Quattro Stagioni passive is unlocked permanently, applies to allies and Castello when selected.
Min 	Increase amount of rescue buoys thrown out.
(2 at 15, 3 at 50) math math number math here
Med 	Increase duration of the miniature sun.
(Increases by .1 seconds each point, capping at +5 seconds)
Odd 	Increase size + distance of Giant Wave.
(increases size by 1 stud per point, being 32 at 15, and 67 at 50)
(travel distance increases by ???)
== Relationship (can't really say much about these atm.) ==
Murdoch Spulber (LogansAlt77) - so like, you know that one guy who goes to the urinal right next to you instead of the others that are farther apart? yeah, that. (And did you think this fool could never win? Well, look at me, I'm a-coming back again!) 
Jolly Printempo (JadedPriestess) - idk something funny (basically the engineer but with like plants and shit idk)
Aurelia Augustus (I guess) (Dyni) - "We need to make them Hitler." Leader of Le Quattro Stagioni. (doesn't even have an appearance lol!)
== Personality ==
Castello depicts himself as a cheerful person, typically the most quiet of Le Quattro Stagioni, Castello typically talks to others in an anxious manner or displays no tone or emotion as he talks, around other members of Le Quattro Stagioni, he usually appears more relaxed. Disturbed by causing direct harm to other individuals.
== Trivia ==
Forgot why I originally made Castello
Le Quattro Stagioni was planned to actually get a rework to be a lot more team-based (or atleast rely on what characters were currently active to give buffs to each other.) when DBX first popped up, but was never actually started.
Castello originally used attacks related to purely sand.
This is like, my third OC to be brought back
Category:Devil Beater
Category:Characters
Category:Male Characters