107929-the-nexus-report-itemization-with-joe-piepiora

== Content ==
			Join us now!	
----
			So many new and exciting things!	
----
			
{| class="blockquote"
So many new and exciting things!
----
			Rune updates sound like a good start. Also no more timers on Silver runs sounds like what many were asking for.	
----
			
{| class="blockquote"
Rune updates sound like a good start. Also no more timers on Silver runs sounds like what many were asking for.
----
			
{| class="blockquote"
I can't see it at work. Can you tell me what the difference between Bronze and Silver will be, then? When will this change?
----
			
{| class="blockquote"
Bronze is basically Silver but with no time limit.
----
			
{| class="blockquote"
I know what it is currently. I'm talking about the changes that were discussed in the livecast. So we only need to Bronze the dungeons for attunement now?
----
			Interesting. I have mixed feelings about this. I liked that it was hard, personally, but I can completely understand why this skill gating made content unaccessible to some. Maybe it'll help the game's population, who knows.	
----
			
I like it. Mainly because, at this point, it is hard for some people to find a static group of 5 that are all equally skilled/experienced. This will make the step puggable (maybe?) and at least let people that aren't already attuned catch up without begging their guildies non stop.
 
People are concerned this will let baddies into raids but the truth is they'll get weeded out by raid difficulty pretty damn fast.
 
Top end guilds that don't want to have to deal with baddies can always run a dungeon with them before accepting to the guild or demand some logs from a dungeon run.	
----
			
{| class="blockquote"
Rune updates sound like a good start. Also no more timers on Silver runs sounds like what many were asking for.
----
			
:::GREAT SHOW GUYS, GOOD INFO!-	Joe PiepioraTHANKS!::::	
----
			Overall great stream. Joe was really good at giving answers mostly cut through bullshit and straight to the point. Only slightly disappointed that population concerns weren't addressed.	
----
			
{| class="blockquote"
Overall great stream. Joe was really good at giving answers mostly cut through bullshit and straight to the point. Only slightly disappointed that population concerns weren't addressed.
----
			I think the changes are good, but I have a sudden urge to try and finish knocking out my GA attunement ASAP before they're implemented just so I can say, "Back in my day, we had to attune uphill in the snow.. Both ways."  :P	
----
			Just remove RNGception from this game and fix attunement and minor aspects of veteran dungeons. The difficulty is relatively fine,	
----
			The new rune mechanics dont solve the rng Problem at all. Why do ppl suddenly love rng itemization? Every new MMO or game Features rng items, old and established ones just start to bring those mechanics in, it's like a disease! what about good old skill determining your dps/hps/tps and thus rewarding your efforts instead of loot luck? Dont you think it is enought rng to wait for a specific item to drop? loot tables are absolutely big and the Chance that you get those items you desire is low enough. why do you add several layers of rng on top of rng on top of rng? If you are lucky enough to get a specific raid drop and the reroll just doesnt enhance the item (4x water Slots becoming 2x air + 2x earth) you can trash it. is this rewarding? no, it's simply discouragin and breaks every minmaxed and ranking oriented gameplay. rng design is for casuals, ranking and competition is for hardcore (pro)gamers (minmaxing, practicing your class, specific Boss mechanics, etc.). If you want this System to be successful the whole stat System has to be reworked, with AP currently being next to 3x more valuable than the 2nd best stat These changes wont be nothing more but a drop to the hot Stone. Make slot rerolls at least limitless, so ppl can try ever and ever again until they get the most desired results. having to reaquire a raid item is simply unrealistic and absolutely not cool.	
----