Mario (Smash Plus)

Mario is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Super Mario Brothers universe, he is listed as Fighter #1 in Smash's modified numbering system and is classified as a Middleweight Fighter. He is also one of the 8 available characters at the start of the game (equaling the 8 characters available at the start of the original Super Smash Brothers). 
Mario is a fairly average character, well-balanced both defensively and offensively and relatively forgiving to newcomers. He is surprisingly agile for a middleweight fighter, and has a myriad of options for recovery that make him hard to KO. While he lacks any major overall strengths, his jump game has been improved in Smash Plus, owing to his traditional mechanics in his games. He has two normal jumps, as well as the ability to wall jump. He has no additional playable skins. 
==Moveset==
===Basic Attacks===
*Jab- Mario performs his traditional two punch followed by a kick combo.
*Side Tilt- Mario performs a simple roundhouse kick with decent knockback.
*Up Tilt- Mario performs a standing spinning uppercut that can be used to juggle foes in combos.
*Down Tilt- Mario performs a low sweeping kick similar to his side tilt.
*Dash Attack- Mario performs a baseball slide kick. However pressing the attack button a second time if the attack doesn't connect allows Mario to quickly somersault back to his feet for easy recovery.
*Grab & Pummel- Mario will grab with two hands and pummel with a short headbutt attack.
*Forward Throw- Mario spins in place once and tosses the opponent forward.
*Back Throw- Mario spins around in place three times and tosses the opponent backwards. A powerful attack that can KO at decent range.
*Up Throw- Mario simply tosses the opponent skyward, getting ready for followup attacks.
*Down Throw- Mario picks the opponent up and slams them down to the ground, bouncing them up into the air.
*Neutral Air- Mario performs the Mario Tornado, where he spins around repeatedly and deals multiple hits of damage before sending opponents flying with the final hit. No longer elevates Mario, nor does it elevate opponents into the air except with the final hit.
*Forward Air- Mario performs a forward punch that will spike foes if it connects right as the fist comes forward.
*Back Air- Mario performs a back dropkick to knock foes away.
*Up Air- Mario performs a backflip in midair, dragging his feet above his head and hitting foes above him.
*Down Air- Mario performs a double stomp attack that can spike opponents in midair if he lands squarely on the top of their hitbox at the start of the move, and spike them off the ground if they are on a platform. If he hits an opponent in this way, Mario will also gain a little extra airtime by jumping off the opponents head.
===Smash Attacks===
*Forward Smash- Mario performs a powerful punch forward with an explosive fireball effect at the end. The fireball at the end of the fist is larger the longer the move is charged, and does the most damage right as the explosion hits. A reliable kill move, it does have a bit of end lag if Mario whiffs on the punch.
*Up Smash- Mario performs a slightly angled Super Jump into the air, hitting opponents multiple times if it connects (with added coin noises for flavor). Taken from his previous up special, it can only be used on the ground or from a platform. However Mario will not enter freefall once completing the jump, and can have access to his midair jump and recovery moves in order to stay in the air, giving him some additional recovery options.
*Down Smash- Mario performs a breakdancing sweep kick around himself, knocking back foes at low arcs if it connects. Not a reliable kill move, but a good way to clear out opponents who are trying to crowd you.
===Special Moves===
*Neutral Special: Fireball- Mario will send a single fireball projectile bouncing across the stage. It will fall to the ground and bounce twice before fizzling out. Not a spammable projectile, as only two can be on screen at a time given how long they take to throw, but they do decent flinching damage.
*Side Special: Cappy Toss- Mario takes his hat friend Cappy off his head and tosses it forward, dealing multiple hits of minor damage to any opponent caught by it before the hat boomerangs back to Mario. Holding down the special button allows Cappy to Spin in place for up to three seconds, racking up damage and acting as a pseudo-projectile shield. Also, while Cappy is spinning in mid air, he acts as an additional platform Mario can jump from, giving him more movement options in the air and a better chance for recovery. Cappy can only be tossed in midair once before landing on solid ground.
*Up Special: Hover/Rocket Nozzle- Mario uses the FLUDD backpack and two of its nozzles to perform various effects. If on the ground, Mario will use the rocket nozzle on the FLUDD pack, launching him straight upward and damaging anyone who is hit by the flying plumber on his way up. If used in midair however, Mario will use the Hover Nozzle and hover in place for two to three seconds before entering freefall. While the hover nozzle grants little to no vertical recovery, it does grant full horizontal movement while active, allowing Mario to extend his airtime. In addition, if the Hover Nozzle hits in opponent in midair directly underneath it right as it activates, then that opponent will be spiked to the ground, giving Mario a powerful edgeguarding ability.
*Down Special: Super Cape- Mario will pull out his trusty Super Cape and flip it upward in showy fashion. If this move hits an opponent, it will turn that opponent into the opposite direction briefly, disorienting them and allowing Mario to make a followup attack. If it hits a projectile, then the projectile will be reflected back from whence it came.
*Final Smash: Mario Finale- Mario leaps backwards and fires off a swirling vortex of fire that spins outward in a clockwise fashion towards the edge of the screen, damaging opponents multiple times before the final hit sends them flying.
=== Miscellaneous ===
* Entry Animation- Mario jumps out of a Warp Pipe, cheering "Let's-a-Go!" as he lands
* Idle Animation 1- Mario clenches his fist in a ready position and prepares for battle.
* Idle Animation 2- Mario stands at attention and gives the player a Thumbs Up, while Cappy blinks on his head.
* Up Taunt- Mario will grow in size as Super Mario briefly, before shrinking back down to his normal size.
* Side Taunt- Mario tosses Cappy forward slightly before putting him back on his head, readjusting it.
* Down Taunt- Mario spins in place once and readjusts Cappy, before shouting "Let's-a Go!" to the player.
* Victory Animation 1- Mario grabs either a Star, Shine Sprite or Power Moon from midair, shouting "Wahoo!" as his victory fanfare plays.
* Victory Animation 2- Mario winds up as if he is going to throw a punch, but instead of an explosion he throws up a peace/victory sign at the camera.
* Victory Animation 3- Mario detonates several small explosions out of his fist before launching a final explosion with an exclamation of "HA!" at the end.
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters