Lure (status)

Lure is a status effect in Final Fantasy XII, somewhat similar to the Provoke ability from other games. While Lure is in effect, it will cause creatures to attack the specific player character, allowing the player control the damage their casters take by focusing enemy attention on the more durable party members.
Lure overrides enemy AI, forcing them to attack the Lured target rather than altering the target's enmity. Lure only draws the attention of enemies that are present when it is bestowed. It affects enemies even if they are berserked. Lure does not work if the Lured party member is not in the enemy's detection range. Multiple allies can have the Lure status at once.
The formula for the duration is:
:Duration = 20 + (Vitality \times 0.2) s
Lure is granted by the spell Decoy, which can only target allies and is ineffective on enemies if reflected (in the original version). Like Reflect, the status will flash over a character's HP bar, something otherwise only done by negative status effects. Lure is also similar to Berserk in that, despite having a blue font like other positive status effects, the spell can be resisted and thus miss, though they are still removed with Dispel and will not be removed when touching a Save Crystal. The player can make Decoy spell always take effect by equipping the Indigo Pendant to the caster. Ribbons also uniquely protect against Lure prior to the Zodiac versions, and Lure and Stop cannot coexist on a party member.
The icon for the status is a duck, which reflects the origin of decoy. In the Japanese original version and International Zodiac Job System, the icon is a Kanji character "囮" for otori.
Category:Status effects in Final Fantasy XII
Category:Neutral status effects