Multi-Archer Tower

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"These Archers have teamed up to take out attackers faster and more furiously than ever. Teamwork makes the dream work!"
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Construction
Level 1
Level 2
==Summary==
*The Multi-Archer Tower is a multiple-targeting defense that unlocks at Town Hall 16, and is constructed by merging two s at level 21 together.
**The merging process cannot be undone once the construction is started. The Multi-Archer Tower cannot be split back into two Archer Towers.
**An Archer Tower that has been geared up cannot be selected for merging.
**Merging all of the Archer Towers into Multi-Archer Towers to the Town Hall limit will be required to upgrade the Town Hall to the next level, similar to the "placing all of the buildings" requirement.
*Compared to two normal Archer Towers, the Multi-Archer Tower starts off with almost 50% more health and 25% more total damage per second than the two combined.
**These metrics will keep improving as it levels up while the normal Archer Towers stop getting new levels, extending the usefulness of merging.
*When attacking opponents, the Multi-Archer Tower can target up to three different units in its range. The Archers atop the tower prioritize attacking as many targets as possible; therefore, the Multi-Archer Tower's behavior changes depending on the number of targets in range:
**If three or more units are in its range, each Archer on the Multi-Archer Tower will target a different unit, dealing equal damage to each simultaneously.
**There are different interactions if there are at least two targets in its range:
***The unit closer to the Multi-Archer Tower will be targeted by two Archers, while the farther one will be targeted by one.
***If both units are about equal in distance and far apart, two Archers will target the first unit that was deployed, while the other one will be targeted by one.
***If both units are deployed close to each other, the third Archer alternates between the two targets to spread the damage evenly.
**If only one unit is in its range, all three Archers will target that unit, focusing all of their fire power on them.
==Strategies==
===Defensive Strategies===
*Multi-Archer Towers are well-rounded defenses. Although outputting less damage per second per target than a normal , and having less potential damage per second than a multi-targeting (given that the Inferno Tower can target twice as many units with similar DPS), it has the flexibility to handle both single targets and groups with relative efficiency, because the Archers atop the tower will retarget as necessary. As an added bonus, Multi-Archer Towers have extremely high hitpoints (a lot more than the combined hitpoints of both unmerged Archer Towers), rivaling major defenses like the Monolith and Eagle Artillery, though not as much as the Town Hall at relative levels.
*Like the Ricochet Cannon, the Multi-Archer Tower can counter the use of singular tank troops, as they are able to hit targets behind said tank. A use case for this is targeting a Hero's pet, such as the Unicorn following an Archer Queen.
*It can be surprisingly good with dealing against tanks, especially against the Lava Hound, of which they will destroy the Hound quickly, and take out the Lava Pups in a very quick speed, since they will be destroyed by one shot per Archer.
===Offensive Strategies===
*If you are attacking a Multi-Archer Tower with a large number of troops, the resulting interaction will play out similar to attacking a multi-targeting Inferno Tower, except the Multi-Archer Tower will be weaker due to lower number of targets. However, against single units such as a lone Royal Champion or Archer Queen, the Multi-Archer Tower will prove to be very potent, with damage per second exceeding that of most other single-target defenses like the or a fast-attack Archer Tower.
*Smaller tank units like Giants will work better over larger ones like Golems, since they can be deployed in larger numbers to fully occupy the Multi-Archer Tower. Lots of medium troops will also take it down quickly.
*To prevent the Multi-Archer Tower from targeting all your valuable units at once, you can prevent them from being targeted by using an Invisibility Spell. Freeze Spells and Overgrowth Spell are a staple to disable the defense, if it should be required.
*If attacking a Multi-Archer Tower with a lone Barbarian King or Archer Queen, using their abilities while having the Barbarian Puppet or Archer Puppet equipped will summon a large number of distracting troops that will force the Multi-Archer Tower to fire in three-target mode, reducing fire on the Hero. This could theoretically work with the Healer Puppet equipped, but is not advisable unless the Queen will quickly destroy the tower afterwards, as the Healers will be quickly whittled down. For the Magic Mirror, the Queen will get reduced damage when her clone is also hit by the Multi-Archer Tower as it have enough hitpoints as a distraction, and further reduced when the Magic Mirror is level 18 and above.
==Upgrade Differences==
*Multi-Archer Towers gain significant visual changes when constructed.
**When both Archer Towers are merged, only the base appears and the platform is not completed yet. It has segmented white stone pillars, each with a bronze brace at the bottom, the pillar reinforcement is a two-staged dark stone foundation with a bronze strip that has a bronze spike at the corner. The sides of the tower no longer have gold stairs with two steps and are replaced with dark stone cutting down in size two times. The core of the tower is a large tree trunk with curling branches strangling the pillar reinforcement. At the top, there are leaves covering the tree trunk.
**When constructed, most of the leaves have been removed besides some that is growing on the branches. The platform is completed with grey metal battlements and its top protrudes upward, the corner pieces is golden on top and made of red wood at the bottom which narrows. The platform has a red wooden frame which contains a floor made with red wood planks forming a rhombus and triangular golden plates filling the floor pointing at the corners. The side of the battlements have a green leaf symbol (symbol of Town Hall 16) with bronze outlines on top of a grey metal band on each side. The pillars gain a segment and the trunk is now taller.
**At level 2, all the bronze pieces are now golden. The corner pieces gain a dark grey metal plate with a spike over the red wood bottom. A golden rhombus stub is added to the top of the outline of each leaf symbol, and two green flags with golden outlines are added under the symbol.
*The Archers at the top of the Multi-Archer Tower are level 12 Archers, still shooting arrows that explode upon impact which come from the unmerged level 21 Archer Towers. However, when the Multi-Archer Tower attacks, it makes a sound effect different from the regular Archer Towers.
==Statistics==
Level	Damage per Second per Archer	Damage per Shot	Hitpoints	Build Cost	Build Time	Experience Gained	Town Hall Level Required
1 	120 	60 	5,000 	20,000,000	14d 	1,099 	16
2 	130 	65 	5,200 	22,000,000	15d 12h 	1,157 	16
Number of Targets	Range	Attack Speed	Damage Type 	Unit Type Targeted
3 	10 	0.5s 	Multiple Targets	Ground & Air
==History==
Patch 	Description
December 6, 2023 	Announced the Multi-Archer Tower, with 2 levels.
December 12, 2023	Added the Multi-Archer Tower.
March 26, 2024 	Increased Damage per Second per Archer by 10 at all levels.
==Trivia==
*Before this defense was released, levels 1 to 6 Archer Towers have 2 Archers, and 3 at at level 7 to 21 before the Town Hall 16 update. Although, that is only for flavor as it does not have an increased attack rate. After the Multi-Archer Tower was released however, to avoid confusion, all unmerged Archer Towers only have one Archer at the top.
*When attacking, the Archers atop the Multi-Archer Tower have some visual errors.
**If they attack 2 or more units from various sides, they will only face towards the first target that enters its attack radius rather than one Archer facing each target, despite the other arrows face toward the targets.
**The Archers' animations will sometimes freeze when attacking enemy units in its range.
Category:Buildings
Category:Defenses
Category:Home Village