Ejection (Psionic)

Ejection is the final defense against unwanted contact. If one psionicist has forced contact with another's mind, or has been granted contact and is now doing things he should not be, he can be ejected.
The cost of ejection is twice the opponent's contact power score (even if contact was established through combat).
Ejection is risky for the user. If the power check result is 8 or less, consult the table below to see what " side effects" the psionicist suffers.
1	Lose access to all sciences for 1d10 hours
2	Lose access to one discipline, selected by the DM, for 1d10 hours
3	Lose 1d10 +10 additional PSPs
4	Lose 1d10 additional PSPs
5	Lose 1 point of Constitution permanently
6	Lose 1d10 hit points
7	Sever only one portion of contact (one successful attack reestablishesit)
8	Sever only two portions of contact (two successful attacks reestablishit)
Power Score - Roll 1d6 on the table above. The result applies to the ejected being.
20 - Ejection fails, but the psionicist still makes a d6 roll on the table above.
Category:Psionic Powers
Category:Science Psionic Powers
Category:Telepathy Psionic Powers