Zeitgeist Manipulation

The power to manipulate zeitgeist, the conceptual spirit, outlook and/or mood of a particular historical period. Sub-power of Society Manipulation and Past Manipulation.
==Also Called==
*Spirit of the Age Control/Manipulation
*Zeitgeist Control
==Capabilities==
The user is able to manipulate zeitgeist, the conceptual spirit, outlook and/or mood of a particular historical period. Throughout the various epochs in human civilization, there have been specific national, social and/or political dispositions that become defining characteristics of those points in time. There are large-scale efforts to fulfill unique goals or bring about significant changes. Whether positive or negative, they are highly influential and historically iconic.
Using various methods (spiritual, technological, divine, demonic, etc.), the user can cause conceptual effects ranging from the national to worldwide for a specific time period. They can influence the mind sets, emotions and ambitions of entire populations, allowing for feats such as war, scientific innovation, political transformation and societal revolution/upheaval. Though seemingly limitless with regard to the influence one has to humanity’s collective unconscious, it is generally limited to a specific epoch.
==Applications==
*Ambience Manipulation
**Ambience Inducement – triggering societal mood/outlook
*Belief Manipulation
**Behavior Manipulation
*Civilization Manipulation – creates significant happenings/thoughts in the minds of others
**Entity Manipulation
***Humanity Manipulation – controlling humanity’s mood and outlook
*Emotion Manipulation
*Foreign Forces Manipulation
*Government Manipulation
*Inspiration Manipulation
**Event Manipulation – triggered by inspiration of ideals
***Era Manipulation – creates a mood/outlook in particular period
***Occurrence Manipulation – may control frequency of significant events
*Mental Manipulation
**Collective Unconscious
*Overwhelming Influence
*Probability Manipulation
*Social Phenomena Manipulation
**Trend Manipulation
*Transition Manipulation
==Associations==
*Causality Manipulation
*Epoch Embodiment
**Concept Manipulation
*Human Manipulation
*Influence Manipulation
*Potential Manipulation
*Society Manipulation
*World Manipulation
==Limitations==
*May be limited to one particular period in history.
*May only be able to affect zeitgeist once.
*May only be able to trigger specific type of social mood (revolutionary fervor, scientific innovation, wartime support, etc.).
*May be limited to a particular region (nation, continent, etc.).
==Known Users==
*Ares (DC Extended Universe/Wonder Woman)
*Century Babies (DC/Wildstorm Comics)
*Dæmons (Doctor Who)
*Capo/Ennilux (Marvel Comics)
*Manchester Gods (Marvel Comics)
*Spirits of Competition (World of Warcraft)
==Gallery==
===Comics/Graphic Novels===
Marvel-comics-manchester gods.jpg|The Manchester Gods (Marvel Comics) are deities that represent industrial revolution and urban expansion, particularly for Britain.
File:Elijah Snow WildStormDC Comics.jpg|Elijah Snow (WildStorm/DC Comics)
===Live TV===
Doctor Who Daemons.jpg|Daemons (Doctor Who), through their advanced technology and interactions, have profoundly influenced mankind, inspiring periods such as the development of Greek civilization, the Renaissance and the Industrial Revolution. 
===Movies===
Wonder-woman-2017-ares-david-thewlis-hd-review.jpg|Ares (DC Extended Universe/Wonder Woman) has negatively influenced the gods and mankind towards specific periods of conflict, culminating in the most damaging period of human history at that point, World War I.
==Videos==
File:Planetary- Reject The Narrative And Keep It Strange-2
Category:Powers
Category:Supernatural Powers
Category:Manipulations
Category:Conceptual Powers
Category:Emotion-based Abilities
Category:Cognitive Powers
Category:Mind Based Powers
Category:Spiritual Powers
Category:Temporal Powers