Fantendo Christmas Showcase 2021/Presentations/Ragtag Refusal

*Ragtag Refusal has been pretty much been nothing more than a cricket nest at the moment. As the camera pans around the dilapidated building, some fervent breathing can be heard by the entrance. The door slams open to reveal Inkbuster. Wait. Hold on. The door slams open to reveal a strange, simplistic picture of Inko.
*Inkbuster: GOO-WEE MAMA! HOW LONG HAVE WE EVEN LEFT THIS BUILDING DILAPIDATED?! Uhem! At least since Mr. Yokai AIN'T around, I can screw around with his genius device that apparently allows him to do most things. MMM! LET'S SEE! Well, we've got this machine to erase stuff. Let's get rid of (SPOILERS) in PvZ2 since this is the THIRD time we've got a (SPOILERS) (boo!), let's eradicate all traces of the boring stuff I really really hate, emm let's just do other random stuff that Mr. Yokai might as well like. OH WELL!
*Inkbuster screws around with the strange machinery Mr. Yokai has, removing stuff he doesn't even like. Then, all of the sudden...
*Mr. Yokai: Inkbuster!
*Inkbuster: Huh? What?!
*Mr. Yokai: I was just coming back for the holidays, and I'm already being told you're screwing around with machinery?! INKBUSTER! You know that just because you hate it, doesn't mean it should die?
*Inkbuster: Totally! T O T A L L Y ! They should die if I and you don't like them!
*Mr. Yokai: You seem misguided here...
*Inkbuster: Zero percent! Now if everyone else comes in here, I'm screwed for good. Right?
*Not coincidentally, it turns out the entire crew of Ragtag Refusal is here. Can't be bothered to explain them all, sorry. Need to flesh 'em out a bit.
*Inkbuster: Um what. Guess like I need to play out my correct role if I wanna get outta this situation!
*Cut to a few minutes later, where everyone is working at Ragtag Refusal. Notably, Inkbuster isn't anywhere.
*Mr. Yokai: Phew, got rid of Inkbuster! Welcome to the Team Update of 2021! Or, heck, more like the Decemberween Confidentials, since... well. Team Update feels less like Team Update as days pass and go. I haven't been active too lately mainly because of demotivation from the departures of many great users since 2020. Especially when I'm low in confidence.
*Mr. Yokai: BUT aside from that, I haven't really seen you in a while at all! How's it been going? Good, eh? Well, it's been quite a bumpy ride through 2021 with the entire UCP project being unraveled to terrifying measures, and our end result is basically a mess. But I hung on!... just barely, though, I was mostly relegated to just... y'know... daily posts that are there to just there to say "Hey, I'm here..."
*Mr. Yokai: So, with that being said, it's the New Year's. And why, there comes new changes!
*
*
==FUSION OF A LIGHTTIME==
*Mr. Yokai: And what a surprise, we start it off with something I've tried to master for two years already. Give a cheer for... well, just wait and be surprised!
Continuing from what happened last time, the unknown figure that shattered the orb comes out of the crypt, as even more lightning flashes around. It turns out to have been the pixelated man from the old NES commercial. As he laughs maniacally, rounds of lightning light two torches and there comes out many unrecognizable enemies from the fire from different franchises.
*Pixelated Man: YOU CANNOT BEAT US.
However, lightning strikes once more, revealing about seven silheouttes, that soon walk into the battlefield. As the Pixelated Man laughs, the seven silheouttes reveal themselves.
*BARONESS VON BON BON SWEETENS THE DEAL!
*WITCH GETS READY TO BE #DIVINE!
*KERNEL CORN GROWS RIGHT IN!
*EGGPLANT SPINS BACK!
*And more of those introductory quotes!
Gameplay is shown along with some item reveals, most of these are just reskins of previous items. The logo soon reveals itself, surrounded by fire and electricity.
SUPER FANTENDO SMASH BROS. STORM
===What is This Project?===
It's Super Fantendo Smash Bros. Storm! As stated, it's "two ideas merged", being an amalgam of all my previous attempts on making a Super/Fantendo Smash Bros. game. The last time I cancelled one of those games, it was A. fearing that some of the characters are far too OP, and B. fearing that I'm basically making the characters unfaithful to the source material. Looking back, I think I had the power to actually do it, but wasn't confident in myself- so, you get it. I go back in time to redo everything. I retouch the most obscure corners, but this time I can actually do them legitimately. Ladies and gentlemen.
Get ready to see some weird characters fight each other!
THE FIRST SMASH BROS. GAME IN YEARS TO SEE SUPER LOCK EYES WITH FANTENDO
...okay, enough jibber-jabbering, what am I going to do differently? (WARNING: This is going to be mostly a list that might bore you a bit.)
#Include a new red-side of characters, which is for canon characters like Baroness Von Bon Bon and Witch! Once again, I want to avoid representing well-known characters. Why, Mr. Yokai? You're going to get more views if you represent well-known characters! The answer, my friend, is to make more. I can't really say that everyone deserves the spotlight, so just to say it: The dimmest of stars sometimes deserve the light. It's the philosophy of Ragtag Refusal.
#Stop aiming for the characters without information that I can easily build upon! I picked Demi Mitad, I ended up getting into a huge struggle because I had no idea what their moveset could be!
#I unfortunatly can't give users an equal amount of representation. Sorry!
#Avoid representing a series thrice! Though I did mostly well on that in Remix.
#And lastly, DO THE CUSTOM STUFF LAST! It might be a huge selling point, but hey! I'm sure that's what brought me down A LOT!
The things that I'll keep, in the meantime (confirmed!):
*Most of the custom shtick- Special Smash, Stage Creator, you get it. Oh! And Rushathon! However, I do want to mention that these will be the last priority, especially the custom moves- like I said.
*Block Techniques/Shield Specials - For a quick overview, these were either just simple Specials (like Boldier), counterattacks (like, I guess RedYoshi for the most prominent example?), "option" moves (like Musket Garrison, as in something like Inkling's ink mechanic), or even self-destruct moves (like Microwave).
*The Finishing Move System - Except it's a bit nerfed as to not give the characters a ridiculous advantage, so goodbye Astro Rix unless people actually yearn for it to come back!
*Assists really just being playable characters as NPCs - Because. Why not. Plus most of these fighters would be better as Assists for most other people!
Otherwise... you know what everyone likes: the fighters.
*The first fighter revealed is Baroness Von Bon Bon, the feisty queen of the candy who's got no qualms on abusing them, having gone far as to pull off a publicity stunt by framing her subordinates! Her moveset's largely going to be based off of her concept art- her Side Technique is You're Wanting S'More, where she burns a marshmallow and throws it onto the ground for opponents to stick to it!
*Witch from Dicey Dungeons makes an appearance!... but I haven't actually played the game, but I did read the wiki but am still confused on how the game is supposed to work. So, she may or may not contain her main mechanic (likely not!), but one of her Techniques is Spark- This'll burn you if you get hit by it, and it can be repeated up to five times for its short range. The way it's executed makes it a perfect stunlock move, especially due to the fact the opponent will move in the direction you're moving at the moment when this move is executed!
*Kernel Corn plants carnation anywhere, and everywhere in the battlefield, so long as he's in your sight...
*You'd think I'd stop with the mentions of food? Eggplant from Boomerang-Fu joins, with his iconic boomerang! I... don't have much info on their personality, but what I do have info on is their gimmick Boomerang, which equips them with a permanent boomerang that's vital if they want to fight back! That being said, I'm trying to figure out how the heck I can Eggplant's Boomerang work. Until then, enjoy its Neutral Special Throw/Return... throw the boomerang, or use telekinesis to bring it back. Aim for surprise attacks with it...
*From ValkyriePyra's Fright Night comes Hugo! With mostly the same gameplay minus the entire aspect of "Souls", Hugo's main gimmick is the same: When he gets damaged, he does not immediately jump from, say, 0% to 24%. Instead, he slowly ticks up to that number, similar to how Fright Night worked with HP. And not only that, but like that game, he does not Shield, but rather Parry. Lo and behold, he's basically mostly the same as in Fright Night, except with a few changes. Here's where his moveset is.
*Lead Thunder from Poisonshot's generation of Pokémon will be joining the fight! Fitting its codename, Lead Thunder is an anti-air machine that focuses on bringing opponents down to the ground, doing more impact to flying foes than those on (or at least near) the ground! To really put that into perspective, Anti-Air Rocket punishes mid-air players with a hard landing back onto earth! Or else, to the void...
*And last but not least... LE EUROPE SHIN!!! (Typos intentional after this part.) He strong yeeter vibe check man, wrestler slug. Play style is bulk and bulk and his sephial Tauntman is buff him toe the limite into the infinite sone.z
And those are the new fighters! And yes, I can confirm that some characters from Remix are going to return, though with some moveset modifications if needed. Though some like Rigiblazt aren't coming back, but one of the few characters that I'm considering returning but not releasing initially without the reason of "eh don't feel like it" is Domina, due to the fact that I don't really think it makes sense lorewise.
Watch out for a roadmap of stuff I plan to add later on when I finish this, two, so you'll be getting specific info on how things are going to roll out! And if you want to help, I'm free!
*
==This Is Slightly Somber, But...==
===Kotomo Beyond is cancelled.===
The main reason why so is that I realized that trying to go for 2,500 Kotomo and Kutekina combined (that means 1,250 for each), while definitely possible, comes with the consensus that I have to balance out all the type combos at all costs. Guess what? That failed miserably and got me on chokes at times. That, and the fact that I was completely ignorant of Kutekina. Sorry, li'l fellas.
But you know what they say: Everything bad has to come with something good! The release of Kotomo has caused me to go reach for the horizons, and expand my creativity. I really wanted KB to be a passion project. But I had to realize that what I was doing was too much. Kotomo may be dead by now, but that won't stop me from creating this. Introducing you to the brand new guide to Kotomo...
PATOWEI'S WILDLIFE GUIDE
Patowei's Wildlife Guide will feature (most likely or definitely):
*An ever-growing list of Kotomo, with new Kotomo hopefully added every Saturday, which you can use for your own projects if you want!
*Abilities for each one, sometimes one or sometimes two! Obviously. You might just see the "Simplistic" ability though, and that really just means "No ability". Each have a unique ability, but isn't in the case of Occoltus and Cactex.
*Kotomo table has a variety of improvements to be more pleasing to the eye!(?)
*New type Architect is finally introduced, being all about construction and ancient concepts/inventions made during or before the Renaissance (maybe slightly further forward), and it'll introduced alongside another new type that I won't specify! No, it's not Sparkle, though it may be similar to it!
*Moves, two?!
*And probably more, including items!
Why don't you take a look at an example of the table improvements? (Disclaimer: This is not actually going to be the final product. This is solely an example and in fact I'm 100% sure I won't be implementing this.)
Kotomo 	Information	Abilities
BomberryThe Cherry Bomb Kotomo 	0042Thanks to its seed pods, Bomberry not only is spicy to the mouth, but also has the ability to ignite them. By doing so, its short stem becomes a fuse and is set alight, utilizing such an ability not only to ward off predators, but also to fight back if it needs to. In all its fiery fervor, the reason for developing these traits is to assumingly prevent predators from getting near it and potentially devouring it, though raising another interesting question: Why does it get more spicier? Perhaps the seed pods doubled as a last laugh lest it isn't eaten...Advances into Bombarderry after being fed six Spicy Chocolates.
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Bomberry may be based off of a cherry bomb. Its name is possibly a portmanteau of "bomb" and "berry".	Burn Out???
V-CamoleThe Faux Shroom Kotomo 	V-0093Unlike their normal variants, V-Camoles are more aligned in drainage. By inserting their claws into machinery, Camole slowly siphons off of its own data, gaining the knowledge from the data it has absorbed. Its claws can now also exhaust entities by siphoning of their energy, which in turn, is given to the V-Camole itself. Uniquely, this Kotomo digs with only its cap showing- if it has to relocate, it simply digs to its desired location regardless. Anyone who steps on its cap is guaranteed to get an angry attack from this Kotomo, that'll likely leave them tranquilized for a while.Advances into V-Camole at Level 40.
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???	Sapping Claws???
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Distant Toxin???
V-TremoleThe Faux Shroom Kotomo 	V-0094V-Tremole's claws are a bigger focus; with a single, well-placed slash, V-Tremole can severely cut away at a person's energy, even if the slash barely razes them. This Kotomo, instead of wires, stores various, unidentified spores within its bands; with a single tug, this Kotomo will spread the spores around, which can grow into mushrooms if the spores happen to be placed underground. Sporting a mutualistic relationship with Funglides, V-Tremoles are often sending them out on missions to probe out for any helpless Kotomo to siphon energy from; both parties will hastily retreat if there's a threat they can't easily deal with, such as Atrociels.Advances from V-Camole at Level 40.
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???	Sapping Claws???
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Distant Toxin???
BombarderryThe Bombardier Kotomo	0276This Kotomo's spiciness has ramped up to 5.0 million Scoville heat units- even hotter than that of ghost peppers. With such powerful spiciness, this Kotomo is basically safe from any hungry predators. Gaining the power to launch its own berries, Bombarderry disconnects them from its body to throw them, where they explode like firecrackers- the more seed pods, the more dangerous. This appears to stem from a heightened paranoia of sorts, seeing that they don't mean any harm. When not on guard, Bombarderry lathers Bomberries in its own drool, which gives Bomberry a spicy coating of sorts; gross, but effective.Advances from Bomberry after being fed six Spicy Chocolates.
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Bombarderry may be based off of a cherry bomb. Its name is possibly a portmanteau of "bombard" and "berry".	Inferno???
As you can see, the table has found some general improvements, including the fact that ability summaries can now be scrolled over for a more complex description, and that "advances from" descriptions are now applied to every Kotomo, allowing viewers to know what it advances from exactly. And the more fluorescent colors, a bit more pleasing to the eye in my opinion. Also, Local Variants are now listed more obviously, with not only blue text, but also for the actual guide itself, altered names. For an example: A local Shadow/Plant Bomberry becomes renamed to Pomberry.
Oh, and the Kutekina? Well... it's been pretty long since I've mentioned it, but... they're not returning. For now. I'm not sure if I'll bring it back in the future, since it turns out the Kutekina are too much of a hassle for me to do. But aside from that, moving on to the next project!
===Wait. What if it doesn't work?!===
Good question! Uh...
Time to start working on something else!
==AN INTERGALACTIC SIEGE IS HAPPENING!==
General! You're just in time!
A massive invasion has been launched across the galaxy!
The usual things happen: A swarm of Machines are shown swarming the screen, without any interferences in four different settings. Gameplay is soon actually shown, with the Minirobots fighting back to prevent the Machines from moving forward and accomplishing their goal. After a few shots, the logo is soon shown, with a different style than the previous one shown before.
That's... that's how the trailers actually go.
===What is this Project?===
Tiny Defense 3! After going on a 3D hiatus in Tiny Defense 2, Tiny Defense 3 is back, with 100% improved graphics and quality! But wait... what on earth is Tiny Defense?
Tiny Defense is a game about defending the Minirobot's home planet from Star Travels, who've locked their sight onto it and want to take over it to... I have vague memories, maybe make buildings on the planet via force? The sequel is a bit more industrious than the previous game, now taking place in a city, then a factory, then, well, I won't spoil it for you. As the wikia for it assumes... it's probably to better their defenses next time, since after all, being in the smack dab of plain plains is not a good defense. 
The gameplay itself is similar to Plants VS. Zombies, except the enemies (the Machines) come from the left, not the right. And instead of it just being a plain Plants VS. Zombies rip-off, Tiny Defense utilizes the environment around it. In my best words: It's basically Plants VS. Zombies, except it's not from a top-down view. Minirobots like the Mouse Bot and Plane Bot utilize this in their fullest extent. The sequel was definitely easier and less story-driven than the last game, but it did add on via some new mechanics (like taking more advantage of the terrain, and the broken items lke Health Pack!). But... anyways, what new things does this add onto the formula?
====REACTOR CORES====
Reactor Cores are essentially small modules originally developed by Star Travel Inc., being utilized as means of powering up their very own Machines to nigh unstopppable variants and allowing them to turn energy into weaponry, along with creating most of the bosses in the game.. Being confident that the Minirobots would never use them, Star Travel Inc. stored them into solid capsules for later use... however, a rogue(?) employee equipped the capsules into the machines' storage compartments.
Working with them requires you to either drag them onto a Minirobot on the battlefield or on their card, functionally the same as Plant Food but for upgrading certain stats (like attack). With the right Core, however, the Minirobot will upgrade to a more powerful version of itself. Now, assuming you haven't played the game with the most simplest summaries... 
*Flame Bot becomes Winter Bot, now spewing liquid nitrogen(?) to freeze Machines!
*Submerger Bot becomes Nautical Bot, who can contain Minirobots that can only be in the Sky and has increased heatlh overall!
*And last but not least, Bubble Bot becomes Popper Bot, who traps Machines that it catches, but it takes longer to shoot!
But otherwise, you'll be travelling through sixteen planets, Earth included, to save everybody from Star Travel Incorporated, and generally I want to finally introduce what the heck they're doing since Picsoft Studios, the creator, didn't ever do so. Travel through places like a desert similar to Antarctica, a place that 100% feels as if it was completely painted, a pitch-black planet, and more to come.
Oh, the new Bots?
Meet Pole Bot! Pole Bot allows you to stack other Minirobots on it. Essentially a cheaper Float Bot (which allows you to place Minirobots in mid-air) that takes up more space; this is because unlike Float Bot, where you place the Minirobot on it, you have to place the Minirobot on top of it (that means one block above it, and not on it). And yes, you can stack Pole Bots.
Moving on.
==THEY'RE ALWAYS BACK FOR YOU!==
The following words are splat across the screen as the next thing is shown.
THE GUMMI SQUADRON IS BACK. ENOUGH SAID!
NEW WORLDS
Cut to wide views of three different worlds, including a jungle with chromatic waters that appear to actually be juice, a tundra with gigantic, gelatinous ice cubes, and an ocean with rocks. Transitions of the worlds "transforming" into another world are presented.
NEW CHARACTERS, INCLUDING: GAMALAMMO, MAGMORTAR, BLANCA, AND AERITZ
Gameplay is shown for each of the four, in the worlds that have been previously revealed.
NEW PROTAGONIST THAT OUTRIGHT REPLACES YOU
Cut to your Sherbet Star, fearfully looking at the TV where this project is being announced. Suddenly, they feel as if they are about to implode, and indeed they implode, as they are replaced with Noots. He attempts to introduce himself, but he trips and fails doing so, before weeping a bit. Gameplay is soon shown as the controls are also shown on screen. Some other Gummi that weren't listed before are seen as he commands them in battle against stranger enemies that are not listed.
NEW EXPERIENCES
The gameplay, obviously!
THE GUMMI SQUADRON IS BACK 4 U!
COMING WHENEVER IT'S COMING
===What is this Project?===
Gummi Squadon is BACK 4 U! The sequel to Gummi Squadron, revolving around Noots and the (new) Gummi Squadron going on an adventure, not just to find out what happened to Professor RC and King Polycon... but the entire Gummi Squadron, who just mysteriously vanished into thin air! Travel across vibrant, new locations you haven't seen before, and duke it out with new non-sugary Gloop enemies such as the too-hip-to-be-cool Cringerbread Man, the sewing freak Ice Seam, and the punching bag Punching Bag!
Taking the gameplay of Gummi Squadron and spinning it into something like a platformer version of Pokémon Quest and itself, you star as Noots, who's put as commanding officer despite his uselessness in combat. Who knows, maybe this can be used to avenge his now-dead friend and mother before the events of this game actually happened...
Anyways, character summaries.
Noots 	"P-p-please... not me... I'm... weak."Noots, unlike many other Gummi, is incapable of adapting and getting stronger, which has lead to many people mocking the poor kid. Despite all the training he's gone through, none have ever gotten him better, but has only made him feel worse about himself. But he's gotten a chance to try and really get stronger when his mother and best friend is annihilated by the rampaging forces- put into the commanding role for the Gummi, Noots will have to lead them to victory and ensure that!... which he didn't ask for. Who knows what'll happen...?
Magmortar	"All fires go up! Ignite your passion!"Famous Magmortar is known for starring in his very own action show "Volcanic Activity"- for people of all ages, though some of the cartoons are more mature than others! On his off time, Magmortar is also a coach for Gummi, only spouting positive things because he knows that's the only thing that's going to ignite other's spirits into rising higher!... Hypocritically, he spouts negative things to people higher above him, even if he trained them. That's why one of his "mandatory" workouts includes just sitting.
Gamalammo	"HIT THE GROUNDS, BUCKAROO!"A Gummi on wheels, with real legs and not legs that are basically just feet, Gamalammo is probably the tallest Gummi around to breathe. A battle-hardened soldier, Buckaroo is way too serious due to the amount of battles he has went through, and it's not even for a good reason. He can be seen chewing on a lollipop often, which he states is his main "stress relief"; case in point, it's just to get him more ready for battle rather than legitimately calm him down.
Blanca 	"I'm in a concocting frustration, ready to give YOU this painful DONATION!"Blanca is the unwilling recruit of the new Gummi Squadron. Cynical and demanding for money, Blanca's own bakery/alchemist store is seeing very low wages, since her customers rush out since she can't wait a second for them to throw their money at them when they're paying. This has gotten jokes about her hating long lines, though every time she hears this she hunts someone down and hurts them. Luckily, it's not fatal. And if you think she does have a caring side, we laugh at you. She doesn't make it fatal because she simply wants to avoid lawsuits!
Aeritz 	"Sh'moe tu crumeth!"Roaming in the clouds, Aeritz, in lieu of legs, travels via a cloud that's apart of his body, a cloud on his head that's not apart of his body, and lastly two wings. Phew! What a mouthful. He has no mouth, to speak of, and since he lives so high in the air, somewhere in the last air layer of Sugago (yes, seriously), what Aeritz does is unknown. Well, it would be, if he didn't do anything... turns out he's responsible for the random things falling from the sky. He's a prankster, but he doesn't know when he's taking it too far.
==THE OTHER, SMALLER PROJECTS==
*It looks like, after all, I am going to do that Pokémon GO improvement called Pokémon GO DEX! Focusing on improving problems in Pokémon GO, such as the meager spawn variety brought along by the seasons and events (to the point it feels like events are the actual seasons, and season is merely just an in-between break event), garbage rewards (Make 5 Curveball Throws for 10 Poké Balls, despite needing those to make Curveball Throws? Catch 40 Ghost-type Pokémon, only to get 490 Stardust, when Sableye gives more Stardust than that?), the mere concept of Region-locked Pokémon like Tropius and Torkoal, and more! And who knows, maybe the story will be more interesting rather than just something like "Woah, Professor Willow just happened to figure out (x) out of nowhere and now he's giving you random quests!"
**250 New Pokémon, Regional Variants of pre-existing Pokémon don't count!
**Also, Sam, I'm going to transport the suggestions from the scrapped Sword & Shield remake you gave me. Thanks, buddy.
**No, I'm not going to immediately aim to where the Pokémon would spawn more commonly at since that would require me to put in 900+ Pokémon in four different locations and chop them into different rarities. And no, 900+ is not an exaggeration, that's an accurate estimation, for those new to this series (counting the new Pokémon introduced in Hisui).
*Increase your defense against zombies with my very own new plant-and-zombie decks for Plants VS Zombies 2, all while disregarding that I'm also doing Tiny Defense 3! Subsequently, encounter new types of zombies and such! What you should expect is:
**Impatiens's international debut, except similar to what they did with Aloe (cures poison), its functionality is changed! Now it rotates between three types of dyes with each shot. How do they function? You'll have to wait and see since I have no idea either...
**Gold Magnet returns, this time as Horseshoe Tail! He'll automatically attract the Sun for you towards him (though not the Coins, at least not until he reaches Gold level).
**Pea Patch replaces Pea Vine! Pea Patch is functionally the same, except it's boost is slightly less overpowered.
**A new Enforce-mint plant known as the Peat Maws, Fila-mint plant Overlotus, and Pepper-mint plant Mangosteam! What do they do? You'll have to see... hey, me two, you're not alone.
**A minor change with Magnifying Grass, where it becomes an Enlighten-mint plant! It's more for synergizing reasons than for logic reasons, similar to the Torchwood.
**And let's not forget the Zombies! Two new types of Zombies have entered your lawn: The Ravenous Remnant, based off of the post-apocalyptic eras made up, and the Glacial Shrine, based off of the Norse Ages! Not only that, but Renaissance Ages, Heian Era, and Sky City are thrusted into the game now! Except, the former two are renamed, since the former is too plain (Time of Marble is its new name!) and the latter is... kind of too complex despite being a cool name. Heck, they might be apart of Story Mode! (Time of Marble is three Jalapenos, Heian Era is four Jalapenos, Sky City is five Jalapenos)
*No, Starshot Levelworld is not dead! I just haven't really gotten into them.
*Toon You Out doesn't have much news, but with the reveal of the 2022 Cuphead DLC (hype!), I'm going to include the new weapons in them and Ms. Chalice- her current moveset looks pretty special, honestly! I'm not going to give massive spoilers to what she's capable of doing, but she has a modified dash as seen in her screenshot against the Blind Specter! Also, uh... The Cuphead Show. Game might not have any plot until I figure out what happens during The Cuphead Show, specifically if there's any moments that I've planned for Toon You Out that are going to get retcon. Just... once there's an origin story for Cuphead and Mugman's parents, this project is OUT, and like "Dead" out.
*Some of my old characters are planning to go through redesigns! You know, like, Betaform and all that shtick. I've already did so with Bubbly Guma, by trying to make her pocket compartments actually resemble pocket compartments so nobody confuses them for just some random graphic on her hoodie. And yes, it's a hoodie. Wait... how is this a project? It just is. I'm redesiging everything I've made and improving their designs.
==THE END!==
Alright, so um, this was going to be a huge announcement that I'm going to getting an actual art software that's not Scratch 2.0, but honestly, I've actually been starting to improve on working around with Scratch's art software! But then I changed my mind again, seeing what amazing artwork people have created with ProCreate. Pretty much, I've been flip-flopping to wanting it, to not wanting it, to wanting it. I'm not really sure, in the end- I'm sticking to Scratch. Maybe later in life. 
That being said, so much things I have in Ragtag Refusal that I haven't actually done yet! Or did do, but threw away. London Falls, Wumble Tumble Hustle, Numbes F(or)ever... and I never worked on them. So, you get it: I'm going to be cleaning up the Ragtag Refusal page. Who knows, even. Maybe my laziness convinces me not to do so despite me wanting to do so. 
I kinda rushed this thing out in order to meet the deadline of Christmas and the New Year's Eve. And yeah, that's a pretty bad habit- I tried to alleviate this by starting on November but this just served to... not really make a splash. I'm pretty sure that it's just my general laziness rubbing off. I hope that next year I can improve this, and heck, maybe next year you'll finally see me in Social Media accounts more! But with that said... I want to give you a hearty good bye, and Happy New Year! 
Well, actually... 
==ISN'T THIS EXTRANORMAL==
===What is this Project?===
Extranormal, a story revolving Piroo and Amaria. Separately- brother and sister. Originally heading for Radleine High School, Amaria was the only one to get in, and Piroo was unlucky enough to not get it. As a last-ditch effort, his parents had to send him to Thyoall Magic University. While Radleine High School is normal, with normal kids, Thyoall Magic University is... odd, and as its name implies, magical, with students like feline lamias, an unnerving alien, and a fire user who's... arm is burnt by himself?! Meanwhile, Amaria meets students like an eSports Club leader who keeps getting pushed aside due to his habit of giving others wins intentionally. 
Not much else I can put in, but... 
Adios, amigos, and hope you have a happy New Year!
Category:Fantendo Christmas Showcase 2021