Ultimate Team Fortress 2/Weapons

This page lists the weapons in Ultimate Team Fortress 2.
== Scout ==
=== Primary ===
Weapon Name 	Ammo (and Clip Size)	Damage 	Stats 	Description 	How to Unlock 	Notes
Scattergun 	32 (6 loaded) 	Point Blank: 9 per pellet over 12 pellets (maximum damage 108)
Close-range: 8 per pellet over 12 pellets (maximum damage 96)
Medium-range: 6 per pellet over 12 pellets (maximum damage 72)
Long-range: 3 per pellet over 12 pellets (maximum damage 36)	No Pros, No Cons	"I'll zip in and you'll drop dead in a flash!" 	Stock 	N/A
Force-A-Nature	32 (2 loaded) 	Point Blank/Close-range: 6 per pellet over 15 pellets (maximum damage 90)
Medium-range: 4 per pellet over 15 pellets (maximum damage 60)
Long-range: 2 per pellet over 15 pellets (maximum damage 30)	Pros:
* On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne
* 50% more pellets per shot
* 25% faster reload speed
Cons:
* Knockback effect is only caused if more than 30 damage is done to the enemy
* 66% smaller clip size
* 25% less damage per shot
* No manual reload	"Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply falls down when shot, and doesn't fly backwards into the forest. With this baby, those days are over! Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!"	Kill 50 enemies as Scout 	N/A
Specialist 	36 (9 loaded) 	6 per pellet over 6 pellets (maximum damage 36)	Pros:
* No damage fall-off over ranges
* 50% larger clip size
* 50% faster reload speed
* 25% more accurate
Cons:
* 25% less damage per shot
* 50% less pellets per shot	"Taking the "Scatter" out of "Scattergun" since 1968! 	Complete 15 Hours as Scout	N/A
=== Secondary ===
Weapon Name 	Ammo (and Clip Size)	Damage 	Stats 	Description 	How to Unlock 	Notes
Nailgun 	120 (40) 	10 per nail	No Pros, No Cons	"Construction ain't on this man's agenda." 	Stock 	Automatically reloads when not active weapon
Bonk! Atomic Punch	1 per 20 Seconds 	N/A 	Pros:
* Upon consumption, user becomes invulnerable to all forms of damage for 10 seconds
Cons:
* While under effects of invulnerability, user moves 20% slower and cannot attack
* After the effects of invulnerability wear off, user retains slowdown penalty for 3 seconds	"Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers." 	Complete 3 Hours as Scout 	Recharges after 20 seconds
Mad Milk 	1 per 16 seconds 	N/A 	Pros:
* When thrown, Mad Milk creates a explosion of milk that extinguish burning allies and coat enemies in Mad Milk. Allies heal 60% of the damage they inflict on enemies doused in Mad Milk.
* Extinguishing a burning ally reduces the recharge time by 3 seconds per ally extinguished, up to 3 allies
Cons:
* Mad Milk can be deflected by Airblasts	"They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great, extinguishes your friends if they're on fire, and even allows them to recover health by damaging enemies covered in it!"	Use Bonk! Atomic Punch 30 times	Recharges after 16 seconds, time can be reduced to a maximum of 7 seconds by extinguishing burning enemies
=== Sidearm ===
Weapon Name 	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock 	Notes
Pistol 	72 (12 loaded) 	Point Blank/Close-range: 15
Medium-range: 11
Long-range: 8	No Pros, No Cons	"All them bullets are about to go into ya skull." 	Stock 	The Scout's Pistol reloads faster than the Demoman and Engineer's Pistols
Winger 	36 (6 loaded) 	Point Blank/Close-range: 19
Medium-range: 14
Long-range: 10	Pros:
* 25% more damage per shot
* 40% higher jump height while in use
* Wearer never takes fall damage while in use
Cons:
* 50% smaller clip size
* 50% less maximum sidearm ammunition	"With this mean pistol, no one will run from you!" 	Complete 10 Hours as Scout 	N/A
Pretty Boy's Pocket Pistol	72 (9 loaded) 	Point Blank/Close-range: 15
Medium-range: 11
Long-range: 8	Pros:
* User recovers 5 health per shot
* 25 extra maximum health on user
Cons:
* 25% slower firing speed
* 25% smaller clip size	"I bet you're all thinking "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realized I could tell people that they are going to be killed by THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out."	Survive 300 damage in one life	N/A
=== Melee ===
Weapon Name 	Damage 	Stats 	Description 	How to Unlock 	Notes
Bat 	35 per swing 	No Pros, No Cons	"This thing creates the best concussions." 	Stock 	All Scout melee weapons crit on enemies with less than 25% of their maximum health and swing 40% faster than other class's melee weapons, but do less damage
Sandman 	70 per swing 	Pros:
* Press Alt-fire to throw a baseball that stuns enemies for 2-7 seconds, depending on how far ball was launched
* 100% more damage per swing
Cons:
* 25 less maximum health on user	"You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way." 	Complete 25 Hours as Scout 	Ball recharges after 12 seconds. All Scout melee weapons crit on enemies with less than 25% of their maximum health and swing 40% faster than other class's melee weapons, but do less damage
Boston Basher	52 per swing, 20 from bleeding	Pros:
* On hit, enemy bleeds for 5 seconds
* 50% more damage per swing
Cons:
* On hit, user takes 20 damage and bleeds for 5 seconds
* 50% slower swing speed	"Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elder-pestering action! No worries, though - with this handmade club, you can still vent your frustration elsewhere."	Kill 10 enemies with melee weapons	All Scout melee weapons crit on enemies with less than 25% of their maximum health
=== Grenade ===
Grenade Name 	Grenades Carried	Damage	Function 	Notes
Concussion Grenade	4 	0 	Explodes with a wave of energy, causing a affected enemy to be knocked back and suffer a disorientation effect where their vision spins for 5 seconds. If affected, the user will receive some knockback and the disorientation effect for 2 seconds.	Explosion has an inverted force, meaning that the further one is from the centre of the blast radius, the more knockback they will experience
== Soldier ==
=== Primary ===
Weapon Name 	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock 	Notes
Rocket Launcher 	24 (4 loaded) 	Point Blank/Close range: 100 on direct impact (60 on self-damage), 25-50 splash damage
Medium-range: 90 on direct impact (54 on self-damage), 21-46 splash damage
Long-range: 80 on direct impact (48 on self-damage), 17-42 splash damage	No Pros, No Cons	"Son, take this rocket launcher and frag maggots in Rick's name." 	Stock 	N/A
Direct Hit 	24 (4 loaded) 	Point Blank/Close range: 125 on direct impact (60 on self-damage), 31-62 splash damage
Medium-range: 112 on direct impact (54 on self-damage), 26-57 splash damage
Long-range: 100 on direct impact (48 on self-damage), 21-52 splash damage	Pros:
* 75% faster rocket speed
* 25% more damage
Cons:
* 70% smaller explosion radius	"A high-precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for the small group of Soldiers who have mastered the art of shooting AT their targets instead of vaguely NEAR them."	Kill 25 enemies with direct Rocket Launcher hits 	N/A
Miss-le Launcher	24 (2 loaded) 	Point Blank/Close range: 75 (60 on self-damage), 19-38 splash damage
Medium-range: 68 on direct impact (54 on self-damage), 16-35 splash damage
Long-range: 60 on direct impact (48 on self-damage), 13-31 splash damage	Pros:
* 60% larger explosion radius
Cons:
* 25% less damage
* 50% smaller clip size	"" 	Kill 25 enemies with Rocket Launcher or Direct Hit splash damage	N/A
===Secondary===
Weapon Name 	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock 	Notes
Tommy Gun 	150 (50 loaded) 	Point Blank/Close range: 15 per shot
Medium-range/Long-range: 12 per shot	No Pros, No Cons	"There are many like it, but this one is mine." 	Stock 	N/A
Buff Banner 	N/A 	N/A 	Pros:
* Charges a RAGE meter by dealing damage. Once 600 damage is dealt, the Buff Banner's Warcry can be used to provide the user and all nearby teammates with guaranteed Mini-Crits for all weapons for 10 seconds.
*25% faster weapon switch speed on user
Cons:
*Cannot be used to directly do damage	"Admit it: Every so often, you feel like you’re carrying your team. How about motivating 'em to put on their war face and actually fight every once in a while?"	Complete 10 Hours as Soldier 	N/A
B.A.S.E. Jumper	N/A 	N/A 	Pros:
*Allows the deployment of a parachute while in mid-air, slowing the user's fall
Cons:
*25% more knockback on user	"For when you want to rocket jump, but don't want to break your legs falling to the ground again." 	Travel 10,000 hammer units via Rocket Jumping	While the user is ignited, they will be able to glide for a short period of time
===Sidearm===
Weapon Name 	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock 	Notes
Shotgun 	32 (6 loaded) 	Point Blank: 8 per pellet over 10 pellets (maximum damage 90)
Close-range: 7 per pellet over 10 pellets (maximum damage 70)
Medium-range: 5 per pellet over 10 pellets (maximum damage 50)
Long-range: 2 per pellet over 10 pellets (maximum damage 20)	No Pros, No Cons	"My shotgun disagrees with your existence, maggot!" 	Stock 	The Soldier is able to reload his shotgun at a faster rate than the Pyro, Heavy and Medic.
Reserve Shooter	18 (3 loaded) 	Point Blank: 6 per pellet over 10 pellets (maximum damage 60)
Close-range: 5 per pellet over 10 pellets (maximum damage 50)
Medium-range: 4 per pellet over 10 pellets (maximum damage 40)
Long-range: 1 per pellet over 10 pellets (maximum damage 10)	Pros:
*Mini-crits on airborne enemies
*30% faster weapon switch speed
Cons:
*50% less maximum sidearm ammo
*50% smaller clip size
*25% less damage per shot	"Military scientists were at first dumbfounded by the request made by Soldiers of the airborne divisions to make a gun with the same firepower in a SMALLER package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger! Begrudgingly, the work was completed, and this was the result."	Kill 10 enemies with rockets in mid-air	N/A
Gunboats 	N/A 	N/A 	Pros:
*25% resistance to blast damage on user
* 75% resistance to self-inflicted blast damage on user
Cons:
*Cannot be used to directly do damage	"What is the science behind these miracles of technology? ... Magic, probably." 	Complete 25 Hours as Soldier 	N/A
===Melee ===
Weapon Name 	Damage 	Stats 	Description 	How to Unlock 	Notes
Shovel 	65 per swing 	No Pros, No Cons	"It does not blog! It does not biodegrade! IT BARELY DIGS HOLES!" 	Stock 	All Soldier melee weapons do more knockback as the user's health decreases
Equalizer 	33-107 per swing, depending on user health	Pros:
*While in use, the user's melee damage and speed increase as the user's health decreases
Cons:
*90% less healing when in use and for three seconds afterwards
*While in use, the user's weapon switch speed decreases as the user's health decreases	"Get close to death, and you will become death itself." 	Complete 10 Hours as Soldier	All Soldier melee weapons do more knockback as the user's health decreases
Stratonic Swatter	33 per swing 	Pros:
*25% faster swing speed
*25% longer melee range
Cons:
*50% less damage per swing	"Always useful to swatting pests, such as cockroaches, spiders, and Scouts."	Complete 3 Hours as Soldier 	All Soldier melee weapons do more knockback as the user's health decreases
===Grenade===
Grenade Name	Grenades Carried	Damage 	Function 	Notes
Nail Grenade	3 	10 per nail, 120 on explosion	Upon activation, leaps into the air and begins firing nails in a clockwise pattern before exploding, doing more damage to enemies.	N/A
==Pyro==
===Primary===
Weapon Name 	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock 	Notes
Flamethrower 	200 	Point Blank/Close-range: 6 per "puff"
Medium-range/Long-range: 3 per "puff"
Afterburn: 6 per second	No Pros, No Cons	"With this weapon's commanding style and hyper-efficient performance, you'll be the talk of every barbeque/deathmatch."	Stock 	Extinguishing a burning ally with the Flamethrower's airblast restores 20 health to the user
Backburner 	150 	Point Blank/Close-range: 6 per "puff"
Medium-range/Long-range: 3 per "puff"
Afterburn: 6 per second	Pros:
*Crits on targets when fired from behind
*50 extra maximum health on user
Cons:
*User cannot airblast
* 25% less maximum primary ammunition
*25% shorter afterburn duration	"For when you want to ambush and run down enemies, fires be damned." 	Kill 50 enemies as Pyro 	N/A
Dragon's Fury	50 	Point Blank/Close-range: 50 per shot
Medium-range/Long-range: 40 per shot
Afterburn: 6 per second	Pros:
*Primary fire launches a large fireball that damage and ignites enemies
* Mini-Crits on burning targets
* 100% longer range
Cons:
*75% slower firing speed
*75% less maximum primary ammunition	"Always liked igniting enemies at range, but thought the Flare Gun was pathetically wimpy? Look no further!" 	Kill 20 enemies with the Flare Gun	Extinguishing a burning ally with the Dragon's Fury's airblast restores 20 health to the user
===Secondary===
Weapon Name	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock 	Notes
Flare Gun 	20 (1 loaded) 	Projectile: 30 per shot
Afterburn: 6 per second	No Pros, No Cons	"Useful for signalling for rescue or attacks ... or for lighting someone on fire." 	Stock 	Automatically reloads after every shot and when not active, and does double damage on burning enemies
Detonator 	20 (1 loaded) 	Projectile: 15 per shot
Explosion: 40 per blast
Afterburn: 6 per second	Pros:
*Alt-fire detonates the flare, creating a explosion that causes damage to enemies and ignites them
Cons:
*50% less damage per shot
* 25% shorter afterburn duration	"The weapon they warned us was TOO HOT for the game! The device they ordered us NOT TO SHIP! For the class they ranted was TOO EASY TO USE!"	Complete 10 Hours as Pyro	Automatically reloads after every shot and when not active, and does double damage on burning enemies
Scorch Shot	20 (1 loaded) 	Projectile: 15 per shot
Afterburn: 3 per second	Pros:
*100% larger flare explosion radius
Cons:
*50% less damage per shot
* 50% less afterburn damage	"Flare guns are meant to send distress signals, and this little beauty will definitely make your enemies do that." 	Complete 25 Hours as Pyro	Automatically reloads after every shot and when not active, and does double damage on burning enemies
===Sidearm===
Weapon Name	Ammo (and Clip Size)	Damage	Stats 	Description 	How to Unlock	Notes
Shotgun 	32 (6 loaded) 	Point Blank: 8 per pellet over 10 pellets (maximum damage 90)
Close-range: 7 per pellet over 10 pellets (maximum damage 70)
Medium-range: 5 per pellet over 10 pellets (maximum damage 50)
Long-range: 2 per pellet over 10 pellets (maximum damage 20)	No Pros, No Cons	"Ya'll might be flame-retardant, but you sure ain't bulletproof."	Stock 	The Pyro's shotgun does additional damage on burning enemies.
===Melee ===
Weapon Name 	Damage 	Stats 	Description 	How to Unlock 	Notes
Fire Axe 	65 per swing	No Pros, No Cons	"The perfect weapon for the perfect Pyro."	Stock 	All Pyro melee weapons mini-crit on and then extinguish burning enemies
Axtinguisher	 	 	" 	Kill 10 enemies as Pyro 	N/A
Homewrecker 	 	 	" 	Kill 10 Spies who have placed a Sapper in the last ten seconds	All Pyro melee weapons mini-crit on and then extinguish burning enemies
===Grenade===
Grenade Name 	Grenades Carried	Damage 	Function 	Notes
Napalm Grenade	3 	100 on explosion, standard flamethrower and afterburn damage on afterburn	Upon activation, explodes and creates a patch of physical flames that ignite enemies that enter it	N/A
==Assault==
===Primary===
Weapon Name 	Ammo (and Clip Size)	Damage	Stats 	Description	How to Unlock	Notes
Assault Rifle	150 (30 loaded) 	Point Blank: 25
Close-range: 19
Medium-range: 13
Long-range: 6	No Pros, No Cons	"" 	Stock 	N/A
Big BAR 	TBA 	Point Blank: TBA
Close-range: TBA
Medium-range: TBA
Long-range: TBA	TBA 	TBA 	TBA 	N/A
TBA 	TBA 	Point Blank: TBA
Close-range: TBA
Medium-range: TBA
Long-range: TBA	TBA 	TBA 	TBA 	N/A
===Secondary ===
===Sidearm===
===Melee ===
===Grenade ===
==Demoman==
==Heavy==
==Engineer==
==Guardian==
==Medic==
==Sniper==
==Spy==
==Delivery==
==Civilian==
==Henchman==
==Commander==
==Mercenary==
===Melee===
Weapon Name	Damage 	Stats 	Description 	How to Unlock	Notes
Screwdriver	35 per swing	No Pros, No Cons	"Always useful, always on hand."	Stock 	N/A
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