Gear/Black Carapace (3)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Gear_Armor_BlackCarapace
Manufacturer: Prototype
Based on the unique HarJel Compound found on LV-426, which has the capacity to break up and absorb EM and light Waves, does the Black Carapace have self repair functionality with a basic Stealth Functionality
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	2500000	CenterTorso 	All
* Provides Stealth Charges. Making unit harder to hit. Is Self Repairing.
* HarJel Self Repair Systems.
* Repairs 12 Armor in installed Location.
* Repairs 4 Structure in installed Location.
* 4 turns Repair Duration after taking damage to Location.
* Unit Immune to Hull Breaches.
* High-Pressure Tanks can explode for 30 Damage
* +15% Armor Weight
* -80% Sensor Stealth Signature Reduction, 3 Sensors Check Penalty. Harder to Hit by 2 at Medium, 3 at Long and 4 at Extreme Ranges.
* 3 Charges of -25% Mimetic Stealth Visibility Reduction and Harder to Hit by 1 per Charge. Charges Decay by 1 for every 4 Hex moved.
* Reserves 1 slots per Location except Head.
* -25% Visibility
* +15% heat generated by weapons fire.
* +10 heat per turn.
* x1.9 Tech Point cost to repair armor
* x2.2 C-Bill cost to repair armor
* Persistent Electronic Counter-Measures cannot be Toggled.
* Persistent ECM Jams Enemies by 3 and reduces Jamming on Allies by 2 within 150 Meters.
* Persistent ECM provides the carrier with ECM Shield of 1 and reduces Enemy Jamming by 2.
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2