Governorate of New Nebskoslavia

Disclaimer: Does not exist in game, only rp/worldbuilding.
Governorate of New Nebskoslavia is a colony administration set up for the New Nebskoslavia Archipelago after it's discovery during Great Eastern Voyage.
== History ==
=== Foundation ===
Two dates are mentioned when it comes to Governorate of New Nebskoslavia's foundation. One of them is rather symbolic - 17th of Pikuavis 1050 - the planting of the United Commonwealth's flag by the Captain Pavel Koronny (leader of the expedition) on the coast where currently Pavlov is being built, and the second, 30th of Yun 1051, which is when the expedition came back and the formation of it was announced.
=== Raid of Pavlov ===
Despite the relations with natives being largely neutral, on 7th Heicane 1051, the event known as the Raid of Pavlov happened. A group of particularly violent natives broke into the town of Pavlov, and started attacking guards and civilians alike. The attack initially took the town by surprise, with as many as 31 civilians and 2 guards slain by the nomads armed with primitive cold weaponry, however soon after the initial shock from the attack fallen, the soldiers present in the colony pushed the raiders out, killing 7/10 of them in the process, while the three ran away in fear.
=== Colonial Sejm Formation ===
In 1068, the creation of the colonial parliament was announced by the Governor Pavel Koronny, with the formation itself taking place in 1071. The first (and only due to a later event) elections took place in that same year, with the League of Commonwealth Patriots in New Nebskoslavia winning the elections, achieving a majority. 
=== Flu Epidemic ===
In late 1073, a flu epidemic broke out in the colony's only city - Pavlov. While the flu was just a regular flu, the region's isolation caused it to spiral out of control, with the isles evacuated after several months, due to the impossiblity of containing the outbreak.
=== Abandoned Period ===
Ever since 1074, the colony, despite the Second United Commonwealth maintaining theoretical control over it, this is nothing more than an empty claim, as the colony's only city stands either overridden by the natives, or abandoned after the evacuation.
=== Resettlement ===
After 6 years, in 1080, a decision was made to resettle the colony, with twice the number of residents there, as there were people willing to move there, aside from the former residents.
== Native Relations ==
The relations with natives of the region (Pasterians, Mirians, and Zelesians) referred together as Mirians due to them being the first group encountered by researchers, remain scarce, due to both colonial presence in the region being absolutely minimal due to region's relative worthlessness, and the natives only entering the phase of settled down lifestyle, many still living nomadic, hunter-gatherer lifestyles.
Occasional clashes happen however, with the largest recorded one taking place on 7th Heicane 1051, described more in detail in section above.
== Architecture ==
Most of the architecture in the only city of the colony, Pavlov can be compared to heavily industrial architecture of cities such as Novogrod in Nebskoslavia or Rodinno in Nova Žemja, however with increased ratio of wood towards stone/concrete constructions. The city has three (or four, depending on the method of counting) distinctive regions, first one being the harbor & research/industrial area, where most of the colonists actually work, unloading the ships with supplies for the colony (sometimes also loading them with the small amount of products they export, primarily wood) and researching the archipelago. 
Second one is known as the "living area", and is where the majority of the housing, shopping (usually re-sale of the supplies from the harbor) and administrative units are located. Some people divide this zone further into public services area (shopping and administration) and housing, however majority lumps them together.
Third one is soldier's barracks, with normal number of soldiers present there accounting to 1000, however they are capable of holding 2000 at their limit in case of a danger. The soldiers switch every three years, and the same soldiers cannot be sent there again for two next "watches" unless there is an emergency and there is need for more.
Category:Off-Map
Category:Traveler's Era