Tohukos/Legacy

: Second Color Palette: 
== Description ==
=== Behavior ===
* live a social lifestyle, but aren’t organized and have very little structure in their groups. Some individuals may have more respect than others for various reasons, but generally they don't care about status and keep to themselves along with others closer to them. These groups vary a lot, so rarely some can be more organized than usual and even shift in behavior over time. 
* are fairly intelligent and are able to communicate to each other. They have the ability to do basic problem solving but don’t use tools. 
* Being completely blind, depend heavily on scent and hearing for communication. Their sense of hearing is below average, but their sense of smell is extremely good. 
* each have a distinct scent to identify each other. Along their fur there are glands focused on their markings that make these various smells. 
* use their whiskers to greet each other, similar to ants and their antennae. The whiskers focus on touch, vibrations, and picking up chemicals, while the fleshy frills on their face focus on smells. 
* Because navigate the world using smell, individuals usually have a favorite creature by scent. More often than not this creature is Rukig, which smells sweet like chocolate. 
* Groups of juvenile will sometimes surround harmless Tier 1 creatures to learn about them (and for entertainment, sorry Rukig).
* Kehmador smog is very disorienting to and can leave them unable to smell for days on end. Those affected by this have trouble recognizing other .
== Appearance ==
The is a slender creature with two pairs of long arms, which also seem to count as its legs. The does not seem to have traditional legs, so it appears to walk on the back of its clawed hands.
The upper half of the 's head is lined with a pair of three spikes, getting smaller as the spikes approach the back of its head. A pair of whiskers sprout from below its nostrils, and a large flap juts from the underside of its chin. It has tufts of cheek fur and does not appear to have eyes. It has a small row of fin-like appendages, which resemble this creature's neck flap, which starts at the base of the creature's neck and ends on the creature's lower back, getting increasingly smaller the further the appendage is from the neck. Another fin-like structure can be found lining the base of the creature's tail. The tail itself is long and thin, tapering into a thicker fin-like shape towards the end. Circular patterns can be found on its shoulders, meanwhile stripe-y patterns can be found along the length of its body.
=== Males ===
Males have three feather-like additions a bit past the base of the tail fins.
=== Females ===
Females have two pairs of feather-like additions on each shoulder.
== Abilities ==
== Gameplay ==
=== Pros ===
As an omnivore, the can easily find more food sources, with its acceptable appetite allowing it to survive for a while without food or water. Being capable of eating on-the-run reduces the risk of the getting-stuck-while-eating vulnerability and allows feeding while moving and fighting. Its ambush gives it an additional advantag over non-ambushers, specially when chasing a target towards water. Its stamina and stamina regeneration help with that by allowing the to run and submerging udnerwater for a long time before ehausting, and recovering its stamina in a reasonable time.
The good side of its low weight and its diet is that it can grab/attach themselves to most creatures, with its average size and thin build making a bit less noticeable.
This swift omnivore packs a real punch if it can figure out how to take advantage of its speed, bleed, toxin and sticky fur: the bleed and poison they inflict with each jab will disable health regeneration and the recovery of stamina on vulnerable creatures, which will fatally impact the opposition as long as they are not immune to those stats.
Even if they get hit once or twice, the has multiple defensive abilities: sticky fur will allow them to make an escape or do a dangerous close-range maneuver without being bitten again, and the speed and massive stamina pool of this terrestrial will make their escape even more efficient if needed, while its bleed defense partially covers the disadvantage of having lower total HP which means raw-damage effects like bleed would bleed it out faster. Their OK health regeneration allows the to heal duing abttle at a reasonable pace.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
=== Cons ===
Its extremely low weight and HP for its tier guarantees instant annihilation by large amounts of damage, as the combination doesn't allow for it to take many hits before it perishes, specially from heavier creatures. Add the fact its damage while not bad gets complimented negatively by its weight and any fight against a heavier bleed or poison-resistant creature won't be in their favour. Also the low weight makes it more prone to suffer bone breaking from many sources.
Its turn speed is not that great, meaning more agile creatures can attack at vulnerable spots without getting hit, albeit its sticky fur abiltiy dampens this effect for most melee attacks except those similar to Lmakosauruodon's stomp and tail whip attacks.
Some creatures may also target for their apparent rarity and knowing its combat capabilities are not that great.
== Carry-able Creatures ==
== Trivia ==
* Concept by Stood_04. 
** Inspired by bats, butterflies, and fleas.
* Previously, Guinbuel was Stood_04's Developer Creature but was replaced by because the developer felt it was too similar to normal creatures.
* is so far the only dev creature which full name is not present at the Legacy Dev Creature store, instead being called Tohu.
* When first seen and played as, people called it "stick" and sometimes "twig" (and often "sticc" and "stick bug" since that gets muted more often in Roblox) from its slim shape.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
TohukosConceptArt.png|Tohukos concept art
TohukosColorPalette.png|Tohukos' primary color palette
TohukosSecondColorPalette.png|Tohukos' secondary color palette
Glimmer Tohukos.png|Default Glimmer Tohukos
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
TohukosEarlyConceptDevelopment.png|Tohukos Early Concept Development
TohukosAnimConcept.gif|Early Concept Animation
2827E503-CAD2-4130-A9F6-2961D5500FD6.png|Tohuko Rigged Pose
Tohukos Menu.png|Tohukos in Menu
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Babyto.png|Juvenile Tohukos
Teento.png|Teen Tohukos
Tohukos Adult.png|Adult Tohukos
Tohukos Male vs Female Designs.png|Dimorphism between male and female Tohukos
|-|
Other =
TohukosPromo.jpg|Promotional image by Stood_04, posted the day before Tohukos' release
</tabber>
Category:Glimmer/Legacy
Category:Reuses Calls