Generic homes (south Baldur's Gate)

The city of Baldur's Gate is full of generic homes which do not serve much purpose in the overall story. This list contains information on any home not already named in-game or without a central defining occupant who owns the house (e.g. Fenten's Home, Gantolandan's Home, etc.).
One convenient method of differentiating between these homes is referring to them by their internal area codes as defined by the game's developers. However, the game developers didn't always follow any type of definitive pattern specific to these generic homes when assigning area codes to the homes. The infobox to the right has an area image of South Baldur's Gate that identifies every generic home by its corresponding number in the infobox name.
Unless otherwise specified, assume that NPCs carry nothing, containers are unlocked, and that NPCs will call the Flaming Fist if they witness the party looting their containers. Locks all have a specific difficulty class for a thief to be able to open them, referred to here as the lock's.
==Generic Home ==
This house is the biggest of the three, has a teal-colored roof, and is separated by grass from the other two. The front door is locked.
===Ogre Mages===
As soon as you enter the ground floor you will encounter five Ogre Mages. Two are visible (OGREMA_A & OGREMA_C) and the other three (OGREMA, OGREMA_B, OGREMA_D) are invisible courtesy of non-droppable Sandthief's Rings. All three invisible ogre mages can be detected with a Detect Evil spell but only two (OGREMA & OGREMA_B) become visible with a Detect Invisibility spell.
And with that statement the battle begins. Upon death they all drop three rich random treasure items and a Scimitar (except OGREMA_D who is equipped with a Katana and has no scimitar in its inventory).
====Positioning:====
The ogre mages are positioned inside the house as depicted here by their creature code:
 OGREMA_A
 Second OGREMA_C
 Floor | | | OGREMA Front
 Stairs OGREMA_B Door
 
 OGREMA_D
====Spell Casting:====
The Ogre Mages will cast the following spells (race script.bcs):
Once each Ogre Mage has cycled through their spells they will switch to melee attack using a Bastard Sword which isn't dropped upon death (except OGREMA_D who is equipped with a katana which is dropped upon death).
===Loot===
The display case in the reading/leisure room on the left contains 31 . The display case in the left side library contains a Burning Hands scroll. The bookshelf in the right side reading/leisure room contains a copy of the History of the North VII and the bookshelf in the right side library contains a copy of the History of the Red Ravens.
On the second floor the single lootable desk contains 29 .
==Generic Home ==
This is the middle house with the single white/black-striped window awning. The front door is locked.
The ground floor is populated during the day by a female commoner and a male commoner who carries 5 . The barrel in the kitchen has 1 and the the shelf is empty.
The second floor is populated at night by a sleeping man and woman. All four of the beds have lootable nightstands next to them. The nightstand next to the first bed in the smaller bedroom contains 1 and the one in the corner is empty. In the big bedroom, a Dagger is found on the nightstand to the right and the other one is empty. The chest of drawers contains a Short Sword and the bookshelf is empty.
==Generic Home ==
This is the corner house with the brick-colored striped window awnings. The front door is locked.
The ground floor is populated during the day by a young boy and girl, a female commoner, and a male commoner who carries 5 . The chest contains 2 .
The second floor is populated at night by a sleeping man and woman. The nightstand on the right contains 1 and the other one is empty. The chest contains a Quarterstaff and a Club.
==Generic Home ==
This house is the small building located between the warehouse where Noralee can be found and Ghorak's Home. The front door is locked.
As soon as you enter the ground floor you will encounter two dead residents of the house and Larriaz who warns the party to stay away and let her die alone. See her creature page for a full account of her dilemma. The single chest contains a Turquoise Gem.
On the second floor you'll find two more dead bodies. Both beds have lootable nightstands next to them which are empty. The chest is locked and contains 1 .