Iggwilv

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|-|Iggwilv=
|-|Natasha (Child)=
|-|Natasha (Adult)=
|-|Zybilna=
|-|Tasha=
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==Summary==
Iggwilv is the most well-known name of the terrible daughter of Baba Yaga, supposedly originally known as Natasha. As a child, Natasha was tutored in the ways of dark, terrifying magics by her mother in her legendary Dancing Hut. When she found that she desired for freedom beyond the Hut and her mother, Natasha ran away, taking on a number of new names- yet of these, none are as infamous, as truly feared, as Iggwilv, Witch Queen of Perrenland.
When Iggwilv fled from the Hut, she found herself in the world of Oerth, and immediately joined a band of adventurers that dubbed themselves the Company of Seven. This band would ultimately become legendary on this world, and in no small part this was due to the machinations of "Tasha", Iggwilv's persona with the group. She learned countless magical secrets while posing as a lowly mage, and when the group reached its apex in terms of power, she used her relationship with one of its members, an archmage named Zagig, to pry ancient secrets from him. Then, when this, too, brought less and less power, Tasha vanished, and Iggwilv searched for a new home.Dragon Magazine, issue 414, The Iggwilv-Graz'zt Love Affair, pg 2
She would find this home in the Lost Caverns of Tsojcanth, named so for the wizard that once buried himself there. Sensing the abyssal nature of the place, Iggwilv created a nation around the mountains, ultimately discovering the demon prince Tsojcanth himself locked far beneath the mountains. Taking the time to bind him, Iggwilv began summoning forth countless legions of demons and devils, and carved a great country out for her to rule from the caverns. This would only end when she summoned a power beyond her control- the demon lord Graz'zt, rival of such powers as Orcus and Demogorgon. 
With the arrival of Graz'zt, Iggwilv had found for the first time an entity she truly felt a bond with. She even had a child with the entity, the demigod Iuz the Old. It was because of this bond that she eventually let her guard down around him, following a battle with her previously-bound Tsojcanth, and at this time Graz'zt struck, betraying her and reducing Iggwilv to a slight fraction of her power (though he himself was crippled greatly by the affair). Iggwilv was later captured by the fiend, but not before leaving her hoard at Tsojcanth in the care of her daughter, Drelzna. Following her kidnapping, Iggwilv left behind Oerth for good, choosing to travel the planes as a legendary mage.Dragon Magazine, issue 414, The Iggwilv-Graz'zt Love Affair, pg 3
Iggwilv would only resurface centuries later at the behest of a demon who freed her from Graz'zt's grasp, a Nalfeshnee of incredible power named Tuerny.Dragon Magazine, issue 414, The Iggwilv-Graz'zt Love Affair, pg 4 Tuerny, once the mage-tyrant of Oerth, bid Iggwilv aid him in return for her freedom. She obliged, and unleashed terrifying legions of nearly infinite demons upon the world.Return of the Eight, pg 10 Tuerny was slain during this, however, and her aid was pulled, instead preferring to focus on expanding her own power.Return of the Eight, pg 54 
Now, Iggwilv wanders the plains, occasionally taking part in the great celestial politics of the heavens- she is known to have taken part in coups against her former lover, Graz'zt, as well as Demogorgon (at the behest of Charon), Fraz-Urb'luu, and other forces of both good and evil. To this day she is known to have some form of companionship with the archmage of the Circle of Eight, Mordenkainen, and views him as something akin to a toy. 
Iggwilv is among the most iconic enemies in Dungeons and Dragons history, and has served as a major antagonist for Oerth and beyond since the game's conception in the 1970s. 
==Powers and Stats==
Tier: At least , likely , possibly , at most , with preparation time and optional equipment
Name: Iggwilv, Natasha the Dark, Tasha, The Witch Queen of Perrenland, The Mother of Witches, Natasha the Dream Witch, Zybilna, Louhi, Ychbilch, Wilva, Queen of Night, Hura of Ket
Origin: Dungeons and Dragons
Gender: Female
Age: Over 300 years old
Classification: Human Archmage
Powers and Abilities: 
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Superhuman Physical Characteristics, Magic, Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Immortality (Types 1, 4, and 8, she has canonically diedThe Lost Caverns of Tsojcanth, pg 2 but returned sometime later through unknown means; Simulacrums exist of the true Iggwilv,Expedition to the Ruins of Castle Greyhawk, pg 214 which are capable of becoming a perfect duplicate of the real Iggwilv, including all of her power;Expedition to the Ruins of Castle Greyhawk, pg 149 the True Iggwilv has Contingent Resurrection cast on herself, meaning she will return to life in a safe location upon dyingDungeon Magazine, issue 149, pg 50), Dimensional Travel (She made the Lost Caverns of Tsojcanth a nexus for countless planes and demiplanesThe Lost Caverns of Tsojcanth, pg 7 and can use the Plane Shift spell via the Staff of the Magi), Life Manipulation (She can create various golems and homunculi to serve herThe Lost Caverns of Tsojcanth, pg 14), Sleep Manipulation (She can place creatures in permanent sleep enchantmentsThe Lost Caverns of Tsojcanth, pg 19 and has scribed a spell to do it again in the futureThe Lost Caverns of Tsojcanth: Booklet Two, pg 25), BFR, Teleportation (She has, in the past, created elaborate, alt-universe traps to dispose of enemies;The Lost Caverns of Tsojcanth, pg 22 She can use the Banishment spell, which forces creatures to return to their home plane of existence;The Lost Caverns of Tsojcanth: Booklet Two, pg 24 later refinement of the spell would even temporarily expel creatures of the same plane of existence;5th Edition Player's Handbook, pg 217 She can teleport plane-spanning distances at will;Return of the Eight, pg 52 During her time as an Archfey, Iggwilv created a magical contingency that sent children away into personal demiplanes, unable to be reached or contacted by any means;The Wild Beyond the Witchlight, pg 60 She regularly uses short-range teleportation as her preferred means of movement and entering buildingsThe Wild Beyond the Witchlight, pg 180), Time Manipulation (Some of her demiplanes have altered time, dragging on in the perception of mortals but factually going far quicker than their normal reality,The Lost Caverns of Tsojcanth, pg 24 Iggwilv's Timeless Sleep places a target in a permanent temporal stasis until set conditions are met or until a Wish-equivalent ability is used, that being Causality ManipulationDragon Magazine, issue 225, pg 53), Power Bestowal (She gave some of her creations special abilities, such as light control of time or illusionsThe Lost Caverns of Tsojcanth, pg 26 or the ability to transform into a demonDungeon Magazine, issue 212, pg 19), Mind Manipulation (She can incite desire and greed beyond reason, causing enemies to overlook potentially obvious traps; She can completely take over the minds of enemies with Dominate Person; she can pervert the minds of enemies with her magics, and once managed to transform a slain Pit Fiend into a trusted servant;Dungeon Magazine, issue 121, pg 37 If a Cacodemon can be placed into a target, she can more or less perfectly control them, as she currently does for the great Demon Lord KostchtchieDemonomicon 4e, pg 15), Sense Manipulation (She has blocked magical sight so powerful that even manipulation of causality cannot undo her ward;The Lost Caverns of Tsojcanth, pg 27 She can render a target blind and deaf with a simple spell), Preparation (She is adept at preparation, and centuries in advance has created deadly traps such as the one in her daughter's room in the Lost Caverns of Tsojcanth,The Lost Caverns of Tsojcanth, pg 29 Even as a child she would prepare secret doors with powerful summoned sentriesDragon Magazine, issue 83, pg 43), Sealing (Outside of her other spells, capable of trapping extraplanar entities in gems or magic circles for eternity, Iggwilv can seal portals from being used with Arcane Lock;Expedition to the Ruins of Castle Greyhawk, pg 175 She knows magic to use a living being to absorb and seal planar rifts and portals; Iggwilv is capable of sealing non-demonsDungeon Magazine, issue 151, Iggwilv's Legacy, pg 44), Summoning (Abjure/Implore is a spell made by Iggwilv that banishes creatures from a plane of existence, or calls forth a creature from the Outer Planes;The Lost Caverns of Tsojcanth: Booklet Two, pg 22 She can call forth an Aspect of Graz'zt with casual ease via Lover's Call; So great is Iggwilv's ability that she can summon entire legions away with a single spell, sending them to other planes of existence should she wish it), Curse Manipulation (Exaction forces a creature to be called to the user, and perform a great task for them, She often curses her treasures to deter thieves;Dragon Magazine, issue 83, pg 47 She can weave even more creative curses, such as the curse that an article of clothing may never be removed), Deconstruction (She can disrupt the bodies of creatures with Negative Energy Souls, destroying them completely and, when a creature dies, rapidly disintegrate their body to deter regeneration), Pain Manipulation (She can force creatures to follow her orders, lest they suffer incredible pain, unbearable even to beings typically immune to pain,The Lost Caverns of Tsojcanth: Booklet Two, pg 23 The Torment spell tortures a creature over a lengthy period of time, so long as Iggwilv names the type of the creature on a scroll first), Portal Creation (Ensnarement creates a trap including a portal to another plane of existence that includes a magic circleDragon Magazine, issue 336, pg 78 that binds creatures from a different plane of existence than Iggwilv;Dragon Magazine, issue 336, pg 80 She can, in a short period of time, erect countless Gates to other planes of existence to summon entire armies of fiends; She can also widen and otherwise modify portals to accept larger amounts of migrants;Return of the Eight, pg 20 As an Archfey, Iggwilv can create mushroom circles that serve as portals to other Feywild realmsThe Wild Beyond the Witchlight, pg 99 or the Prime Material Plane, as well as set specific conditions for the portalsThe Wild Beyond the Witchlight, pg 100), Size Manipulation (Minimum Containment is a form of Binding that reduces the target's size down to one inch, regardless of their previous size, and seals them away inside a gem- while affected by Minimus Containment, creatures can be compelled to perform one task, and then be sent back to their plane of existence;Dragon Magazine, issue 336, pg 82 She has access to growth magic that would cause oneself to octuple in total sizeThe Wild Beyond the Witchlight, pg 199), Perception Manipulation (Tasha's Uncontrollable Hideous Laughter causes a target to perceive quite literally everything as devastatingly funny, to the point of being unable to laugh as they are reduced to hysterical laughterDragon Magazine, issue 67, pg 9), Clairvoyance (She can cast Locate Object, which automatically tracks objects with perfect accuracy), Psychometry (Legend Lore allows a caster to learn past details about a named or held legendary item- the more storied the item's lineage, the better;Dragon Magazine, issue 82, pg 57 She created a magic item that allows the user to see their greatest desire), Automatic Translation (Iggwilv knows the spell Comprehend Languages and Tongues, which allows her to understand and speak all languages respectively), Sound Manipulation (Iggwilv can carry her voice over long distances with the spells Message and Ventriloquism), Statistics Amplification (Her protective magic items increase her durability somewhat, and specifically project her against projectiles of raw energy/magic, totally negating them;Dragon Magazine, issue 83, pg 42 the Demonomicon of Iggwilv increases its user's power considerably, treating evil-aligned magic as if it had been cast by a substantially higher-level caster;Dragon Magazine, issue 336, pg 77 Haste doubles the user's speed; she can cast Time Stop, which at this time truthfully gave the user infinite speed rather than truly stopping time), Illusion Creation (She mastered the art of illusion magic from a young age, making carefully scant use of it to avoid it being expected- later in life she mastered a number of other illusory spells, such as Projected Image or Displacement), Power Modification (The Permanency spell allows her to make her magical effects permanent), Fire Manipulation, Acid Manipulation, Electricity Manipulation (She can create an electrified Forcecage, which can lethally shock those attempting to escapeDragon Magazine, issue 225, pg 52), Poison Manipulation, Petrification (She can transform flesh to stone with the spell of the same name and can create an effect that causes corpses to turn to stone upon dying), Madness Manipulation (Type 2, Iggwilv can generate a Prismatic Wall, a rainbow-colored shimmering forcefield that negates all attacks and attempts to pass through until enemies affect it with a certain combination of spells; until they do, attempts to pass through it or attack through it result in the aforementioned effects being placed on the attacker, including instantly lethal poison, petrification, and BFR to a random plane of existence), Spatial Manipulation (Using a magical trap, she removed sections of Zagyg's demiplane to a "neutral zone";Isle of the Apes, pg 43 A far weaker version of her looped a tower infinitely to trap adventurersExpedition to the Ruins of Castle Greyhawk, pg 46), Regeneration Nullification (When Iggwilv consumes someone, a Wish is required to bring them back- less powerful spells such as True Resurrection are capable of returning the mind, body, and soul after it has been destroyed, implying Iggwilv's consumption is yet more powerful and requires the causality-warping powers of Wish to resurrect the affectedCastle Greyhawk, pg 93), Existence Erasure (Iggwilv's consumption totally destroys whatever she eats), Necromancy (Many scholars theorize that Iggwilv was a powerful necromancer in addition to a conjurer, though the specifics of these claims are unknownDragon Magazine, issue 225, pg 51), Social Influencing (Iggwilv's social network is such that it would be a casual feat for her to gather a great army in a short period of time- in context, this army would be one to take over the entire world;Return of the Eight, pg 10 Iggwilv's social manipulations were such that she could defy the very gods with it, create nations overnight, and deceive the brightest arcane minds in the world;Dragon Magazine, issue 360, pg 14 Her schemes are so great that, were they to be combined with Graz'zt, the two would likely conquer the infinite AbyssDragon Magazine, issue 414, The Iggwilv-Graz'zt Affair, pg 4), Death Manipulation (By pointing her finger she can bring a creature to the precipice of death, threatening to plunge them over, regardless of their previous status;Return of the Eight, pg 53 She can cast Finger of Death, which instantly kills the target), Conceptual Manipulation (Type 1, Her Demonomicon deals heavily in the Truenames of fiends, which may imply a great knowledge of Truename capabilities for Iggwilv herself;Dragon Magazine, issue 336, pg 76 She does deal in True Names to some extent and claims to know the Truenames of not only normal demons, but a great many of the most powerful Demon LordsDemonomicon 4e, pg 18), Soul Manipulation (Her Demonomicon of Iggwilv can capture the souls of other creatures within it; She can craft souls from the divine essence of a demigod;Expedition to the Ruins of Castle Greyhawk, pg 128 She can twist and capture souls to perform various arcane acts- in this case, create an entire demiplane the size of a small country), Possession (Of a sort; she can place extraplanar entities inside another host's body with the Imbrue spellDragon Magazine, issue 336, pg 81 or with Fey Beguilement, which places a fey spirit under Iggwilv's control inside of an enemy), Damage Transferal (The Imbrue spell can transfer damage from the host to their extraplanar possessor, allowing them to cast off even lethal damage), Telekinesis (She has a Staff of the Magi,Expedition to the Ruins of Castle Greyhawk, pg 173 which gives her the ability to use the Telekinesis spell3.5e Dungeon Master's Guide, pg 280), Thread Manipulation (Her Staff can cast Web to restrain her enemies), Invisibility (The Staff of the Magi can render its user invisible), Ice Manipulation (The Staff of the Magi can cast Ice Storm, pelting enemies with sharp shards of ice and reducing movement), Power Nullification (With her Staff she can dispel magical effects; She can create an antimagic field, that negates magic and supernatural effects in a certain area), Forcefield Creation (She can create Mage Armor via her Staff of the Magi- a simple spell that encases the user in a defensive forcefield to block damage; Forcecage creates a forcefield invulnerable to damage to lock targets in- the forcefield extends into other planes of existence to prevent dimensional travel), Light Manipulation (She can create bright lights via the Light spell), Extrasensory Perception (She can detect magic with her Staff of the Magi; True Seeing allows her to detect all "falsehoods"- including illusions, shapeshifted creatures, or things invisible to normal perceptions; She can sense extraplanar energies, and did so when visiting TsojcanthDungeon Magazine, issue 151, Iggwilv's Legacy, pg 6), Absorption (The Staff of the Magi can absorb spells slung at her, which recharge its abilities), Statistics Reduction (Iggwilv's embrace can reduce levels, a potentially lethal effect if done for long enough, though in small doses simply reduces all stats by a large margin;Expedition to the Ruins of Castle Greyhawk, pg 181 Ray of Enfeeblement physically weakens enemies from range), Pocket Reality Manipulation (She can create extradimensional mazes to trap enemies withinExpedition to the Ruins of Castle Greyhawk, pg 214), Afterimage Creation (Displacement creates copies of herself around her), Matter Manipulation (Disintegrate can destroy large portions of matter and reduce creatures to dust), Enhanced Senses (She can inherently see magical auras and invisible creatures, as well as in the dark), Energy Projection, Homing Attack (She can fire magic missiles, which penetrate barriers such as Mage Armor and strike unerringly), Damage Reduction (Stoneskin can substantially reduce damage taken for a time), Life Manipulation (She can and regularly does cast False Life, to increase her vitality and to make herself harder to kill; She can create constructs with her known spells, such as a HomunculusDungeon Magazine, issue 151, Iggwilv's Legacy, pg 50), Flight (She can cast Fly), Telepathy (She can read minds with Detect Thoughts), Duplication (She can create illusory duplicates via Mirror Image), Gravity Manipulation (She can reduce gravity's effects on her via Feather Fall, ensuring a safe fall; She has set her domain's gravity to be reversed, floating upside down above the Elemental ChaosDungeon Magazine, issue 212, pg 18), Mist Manipulation (Obscuring Mist hides her from her enemy's sight; During her time as an Archfey, she had a shimmering, smoky wall surrounding her entire domain that caused creatures to become lost and disoriented within it, inevitably leading them back the way they cameThe Wild Beyond the Witchlight, pg 58), Shapeshifting (She can cast Shapechange, which allows her to emulate the form and powers of any non-unique creature she pleases; She famously never appears in her true form, and even true seeing apparently does not penetrate the transformation, and she often maintains a single disguise for years at a timeThe Wild Beyond the Witchlight, pg 19), Water Manipulation (Horrid Wilting, a spell of Iggwilv's, drains the moisture from a target, reducing them to a husk- even if this doesn't kill them, it invariably exhausts all of their energy; She can encase bodies in a bubble of water that perfectly preserves them, be it for resurrection or necromantic spells), Empathic Manipulation (Charm Monster allows her to force any creature to consider her as a friend and ally; She can crystalize and materialize her emotions, which can then be used to summon creatures relevant to those emotions and desires;The Wild Beyond the Witchlight, pg 202 Her attacks passively charm enemies into becoming passive and friendly towards her), Creation (Creation spells allow her to create non-magical objects as she pleases, though she has created certain magical artifacts in the pastThe Wild Beyond the Witchlight, pg 179), Fragrance Manipulation (Stinking Cloud creates a nauseating scent that can incapacitate creatures within it), Causality Manipulation (She can invoke a limited Wish twice per day- this spell alters past, present, and future to achieve the stated effect now- however Limited Wish has severely weakened limitations, so only the use of her true Wish spell is more or less uncapped in its potential), Acrobatics (Her Balance, Climb, and Jump skills are well past those of a trained professionalDungeon Magazine, issue 149, pg 51), Purification (If Iggwilv is ever petrified, a Stone to Flesh spell is instantly cast on her via Contingency), Fear Manipulation (Iggwilv's Dark Speech has the supernatural ability to invoke fear and dread in enemies and allies alike), Corruption (Types 1 and 2, her corrupting words weakens the durability of objects and her extended presence in a location can create a taint that spreads to its surroundingsDungeon Magazine, issue 151, Iggwilv's Legacy, pg 3 Her original home is so greatly afflicted with her Taint that even mild exposure physically deforms creatures in the area- and can even passively kill them and raise them as undead, mindless beings), Animal Manipulation (Iggwilv can use her Dark Unity to establish a hive mind in swarms of vermin, and take control of them through it), Biological Manipulation (Exposure to the chaotic magic of his mother is what horrifically deformed Iuz, leaving him in his current dual-stateDungeon Magazine, issue 151, Iggwilv's Legacy, pg 5Dragon Magazine, issue 414, The Iggwilv-Graz'zt Affair, pg 3), Age Manipulation (The chaotic powers of her magic is what distorted Iuz, leaving his mortal form old and withered; As an Archfey, she can turn entire groups into children once more, undoing all of their years of lifeThe Wild Beyond the Witchlight, pg 207), Energy Manipulation (Through Graz'zt, she has been taught how to seal away sources of energy), Incorporeality (Through Ethereal Jaunt, she can enter the Ethereal Plane, rendering her, among other things, incorporealDungeon Magazine, issue 151, Iggwilv's Legacy, pg 52), Morality Manipulation (She can align weapons to certain cosmological forces, represented by a tendency towards certain moral alignments- these would harm their antithesis alignments more, bypassing forms of damage reduction), Pocket Reality Manipulation (She has created her own demiplane, albeit a small one- as her demiplane, she can control more or less all aspects of it, such as time, space, and gravity axis; During her time as an Archfey, she had a similar realm known as Prismeer, being closer to the size of a countryThe Wild Beyond the Witchlight, pg 18), Memory Manipulation (Her identity as Zybilna inserts itself into the memories of others, painting her as a benevolent and kind being;The Wild Beyond the Witchlight, pg 20 Meanwhile, with a casual gesture she can erase all memory of who she is from an individual's head, as well as their immediate short-term memoryThe Wild Beyond the Witchlight, pg 206), Resurrection (Her domain, Prismere, has been enchanted by her to sporadically, but instantly, resurrect those who die within), Plant Manipulation (The plants in her domain of the Feywild sprout miraculous foods, including already baked gingerbread cookies;The Wild Beyond the Witchlight, pg 61 She enchanted a tree to make a tree nearly impossible to cut down, even by means of superhuman physicality; furthermore, the instant the chopping stops, the tree is fully healed; She has the ability to instantly grow a tree up to the cloudsThe Wild Beyond the Witchlight, pg 73), Cloth Manipulation (She has magically made clothing perfectly adjust to the wearer's proportionsThe Wild Beyond the Witchlight, pg 197), Probability Manipulation (Through the use of Legendary Resistance, Iggwilv can successfully resist anything she otherwise shouldn't haveThe Wild Beyond the Witchlight, pg 205), Resistance Negation (Many of Iggwilv's abilities, such as her Memory Manipulation, penetrates all layers of resistance, and offers no opportunity to save), Precognition (Consistently displays an Intelligence score high enough to reliably predict the future, no matter how absurd it may bePlayer Options: Combat and Tactics, pg 180), Extreme Resistance to Magic, Reality Warping, Subjective Reality, Holy Manipulation, Clairvoyance, Age Manipulation, Mind Manipulation, Empathic Manipulation, Fear Manipulation, Electricity Manipulation, Madness Manipulation, Perception Manipulation, Poison Manipulation, Acid Manipulation, Fire Manipulation, and Ice Manipulation
|-|With Optional Equipment=
Light Manipulation (Daoud's Wondrous Lanthorn emits an extremely powerful magical lightThe Lost Caverns of Tsojcanth: Booklet Two, pg 20), Purification (The light of Daoud's Wondrous Lanthorn is capable of stopping and destroying poison and disease), Healing (Daoud's Wondrous Lantern can close mortal wounds), Paralysis Inducement (The Lanthorn can cast Hold spells), Statistics Amplification (The Lanthorn can cast Haste), Fear Manipulation (The Lanthorn can cast Fear), Empathic Manipulation (The Lanthorm can cast Emotion), Fire Manipulation (The Lanthorn can cast Flame Strike), Madness Manipulation (Type 2, the Lanthorn can cast Confusion), Mind Manipulation (The Lanthorn can bestow feelings of intense paranoia upon a userThe Lost Caverns of Tsojcanth: Booklet Two, pg 21), Aura (The Prison of Zagig alters its aura, so that detection spells might not recognize or it simply recognize it as a nondescript magic aura rather than its true aura,The Lost Caverns of Tsojcanth: Booklet Two, pg 26 Conceptual Manipulation (Type 1, the Prison of Zagig is encoded with a special Command spell, which functions off of Truename magic; Truenames are the fundamental building blocks of reality that define and make up all objects, actions, and so onTome of Magic, pg 191), Sealing (The Prison of Zagig reduces the target in stature and seals them away forever; the Godtrap can capture even deities inside of itExpedition to the Ruins of Castle Greyhawk, pg 109), Size Manipulation (Her Prison of Zagig miniaturizes the target to a set size of three inches), Power Nullification (The Prison of Zagig is perpetually wrapped in anti-magic and anti-detection wards which prevent magic from being used in or around it, and prevents any form of scrying or other divination magics used to locate it or its contents; The shards of her Obelisk can free deity-level beings from their sealsExpedition to the Ruins of Castle Greyhawk, pg 149), Probability Manipulation (She can make her foes guaranteed to fail in certain actions), Memory Manipulation (Attacks against her can erase the memory of how to perform such attacks from the attacker's mind), Clairvoyance (She can use the Iron Flask of Tuerny that she possesses to spy even on creatures who ought to be impossible to spy on- those that are immune to typical magical detection- via the power of Demogorgon's soulDemonomicon 4e, pg 49), Time Manipulation (It was through the magic of her own cauldron that Iggwilv became frozen in timeThe Wild Beyond the Witchlight, pg 171)
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Attack Potency: At least Small Country level+, likely Country level (She is listed as a CR 30 creature, making her far superior to most Elder Evils,Dungeon Magazine, issue 149, pg 50 which can freeze the entire world with their presence; She is stated to be inexcess of a 25th level spellcaster, though how much in excess isn't specifiedReturn of the Eight, pg 56), possibly Multi-Continent level (She has fought the physical form of Graz'zt to a standstill;Return of the Eight, pg 55 this should be stronger than entities such as Murderoids and Phaethons, which can move entire worlds or heat the cores of worlds respectively; She is explicitly equal to in power to quasi-deities, such as demigods and counts "hero-deities and demon lords" as her equals;Expedition to the Ruins of Castle Greyhawk, pg 8 Her magic was what caused the deformations seen on Iuz), at most Low Multiverse level (She has fought Graz'zt to a standstill while within his demonic realm, though both were holding back to some extent; Under her guise as Zybilna, she maintained the status of an Archfey, many of whom match gods in terms of strength), Low Multiverse level with preparation time (She successfully bound Graz'zt's true form for a time to the Prime Material using extensive rituals, slew him through the use of all of her artifacts, and later fought Graz'zt within his realm of the Abyss to a standstill)
Speed: At least FTL (Far superior to lesser beings capable of dodging spells that manipulate sunlight, such as Anger of the Noonday Sun), possibly Infinite (She has matched Graz'zt, a Demon Lord on capable of fighting Demogorgon)
Lifting Strength: Peak Human (With a Strength Score of 10, Iggwilv can push up to 450 kilograms), far higher with magic (Her magic has allowed her to contend with many great Demon Lords in the past)
Striking Strength: At least Small Country level+, likely Country level, possibly Multi-Continent level (She and Graz'zt's physical form fought to a draw over an extended period of time), at most Low Multiverse level (Later, she fought Graz'zt again at full power, and only left him alive due to being unwilling to finish him off), Low Multiverse level with preparation time (By draining essentially all of her magic, she was capable of destroying Graz'zt)
Durability: At least Small Country level+, likely Country level, possibly Multi-Continent level (Though it left her nearly dead, she successfully fought Graz'zt's mighty physical form), at most Low Multiverse level (Not only did she survive the battle with Graz'zt's true form in Azzagrat, she survived indefinitely being tortured by Graz'zt following her capture), Low Multiverse level with preparation time (Though it left her very soul wracked and broken, her artifacts kept her alive when battling Graz'zt's full power, despite being significantly weakened by a battle preceding that with Tsojcanth)
Stamina: Superhuman, should be far superior to epic level mages such as Emirikol, who battled for six days straight against a Titan before finally coming out victorious; endured countless acts of torture for decades under Graz'zt's demons
Range: Multiversal+, though individual spells vary greatly; for example, teleportation spells can be universal to a few dozen feet, though she may use either perfectly fine
Standard Equipment: Demonomicon of Iggwilv, Book of Zyx, Fiend's Embrace, Iggwilv's Nethertome, Brooch of Shielding, Bracers of Defense, Staff of the Magi, A collection of spellbooks containing all spells in the Player's Handbook,Expedition to the Ruins of Castle Greyhawk, pg 186 Staff of Power, Greater Rod of Quickened Metamagic, Amulet of Natural Armor, Belt of Battle, Boots of Swiftness, Bracers of Health, Cloak of the Witch Queen, Ioun Stone (dusty rose), Ioun Stone (pale green), Gloves of Storing, Ring of Djinni Calling, Ring of Epic Wizardry, Ring of Freedom of Movement, Ring of Protection, Robe of the Abyss, Amulet of the Planes, Robe of the Archmagi
Optional Equipment: Daoud's Wondrous Lanthorn, Prison of Zagig, Godtrap, Obelisk Shards, Cloak of Resistance, Holy Greatsword, Strand of Prayer Beads, Iggwilv's Cauldron, Flying Carriage, Snicker-Snack, many others
Intelligence: At least Extraordinary Genius, far superior to most Gods, being nearly comparable to those who can create futuristic technology as a matter of afterthought; such is her intellect that she has deceived nigh-omniscient planar entities for decades at a time, and she can reliably predict the future and act accordingly due to analysis of information alone
Weaknesses: Though she may call upon the strength of her artifacts to empower her in times of need, massively bolstering her strength, doing so wears rapidly through her stamina, and leaves her extremely weak and vulnerable- furthermore, it may completely destroy her artifacts altogether, something which can be undone but requires time
==Gallery==
TashaAndMordenkainen.png|Tasha playing chess with Mordenkainen
Iggwilv 4e.webp|Iggwilv brewing potions in her legendary cauldron
Graz'zt and Iggwilv3.5e.jpg|Graz'zt bestowing Iggwilv with Fiend's Embrace
Iggwilv and Graz'zt-4e.webp|Iggwilv and Graz'zt's honeymoon
TALLIGGWILV.jpg|Iggwilv with her Demonomicon
Tasha.webp|Tasha, the Witch Queen (Magic: The Gathering crossover art)
Tasha & Graz'zt.webp|Natasha communicating with Graz'zt via mirror
TashaGrazztSummon.jpg|The summoning and binding of Graz'zt
Tasha2.png|A portrait of Iggwilv
Tasha3v3.png|Tasha with one of her Quasit familiars
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Female Characters
Category:Dungeons and Dragons
Category:Magic Users
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