Ochre Jelly

==Summary==
Ochre Jellies are yellowish bags of viscous fluid that form a single, quasi-sentient creature. They tend to dwell in dungeons seeking unfortunate bandits or other wanderers to consume, rarely leaving anything but a skeleton. It is far more clever than other oozes, and will purposefully ignore large groups of creatures. 
==Powers and Stats==
Tier: from to 
Name: Ochre Jelly
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Mindless Ooze
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 0, only some specimens), Regeneration (Low-Mid, stabbing an ochre jelly is ineffectual as it will regenerate within seconds), Surface Scaling (They can climb walls with ease), Duplication (One Ochre Jelly can split into two; a single one can split into dozens upon dozens of specimens if put under the right stimuli for a single night), Enhanced Senses (They can sense tremors and motion around them, as well as heat and scents), Acid Manipulation (The cells that comprise the Ochre Jelly's existence are highly acidic and burn upon physical contact), Corrosion Inducement (They can quickly dissolve flesh and plant-matter), Body Control (The body of an Ochre Jelly can be manipulated to fit into incredibly tight areas, allowing them to maneuver through even tiny cracks), Absorption (They can cover and constrict enemies to quickly dissolve them into themselves), Density Manipulation (It can condense itself down into about the size of a wafer), Adhesive Manipulation (They are sticky and can adhere to surfaces easily), Natural Weaponry (An Ochre Jelly can form pseudopods to assault their enemies if they struggle too much), Electricity Manipulation (Uses electrical impulses to hasten its metabolism and cause its duplication process to be exacerbated), Self-Sustenance (Type 3, they literally never stop moving, Oozes don't need to Monster Manual 3.5e Page 312), Resistance to Mind Manipulation (Oozes have ), Illusion Creation (Shown ), Pressure Points (Can't be hit , i.e weak points), Poison Manipulation (Shown ), Transmutation (Oozes can't be effected by ), Status Effect Inducement (Oozes can't be ), Paralysis Inducement (Shown )
Attack Potency: Varies from Wall level to Small Building level+ (Weak specimens are comparable to magi capable of using Burning Hands, whereas stronger specimens can content with casters of Conjure Barrage)
Speed: Varies from Subsonic (Weaker specimens can dodge point-blank arrows) to Hypersonic+ with High Hypersonic+ reactions (Superior specimens can tag enemies capable of dodging short-ranged lightning)
Lifting Strength: Class 5 (Can push along nearly 3 metric tons) 
Striking Strength: Varies from Wall level to Small Building level+
Durability: Varies from Wall level to Small Building level+
Stamina: Infinite, constantly moves
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Mindless, though they show some amount of self-preservation
Weaknesses: Fire causes lasting wounds which, while healing quickly, cause their inner fluids to rapidly drain
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Game Characters
Category:Fantasy Characters
Category:Large Sized Characters
Category:Regeneration Users
Category:Surface Scalers
Category:Duplication Users
Category:Enhanced Senses Users
Category:Acid Users
Category:Corrosion Users
Category:Body Control Users
Category:Absorption Users
Category:Density Users
Category:Adhesivity Users
Category:Bodily Weaponry Users
Category:Electricity Users
Category:Self-Sustenance Users
Category:Slimes