Warframe: Change List (Emptylord)

; Inaros
* Devour [2]
** A slave is now created if the target dies while being devoured, not just if the target is killed by Devour. 
** Maximum number of slaves implemented at 2 / 2 / 3 / 4.
** Slaves now last indefinitely (until kills or replaced).
; Mag
* Magnetize [2]
** Cost reduced to 25 from 50.
** Magnetized projectiles no longer deal splash damage to all enemies in the area.
** Projectiles that enter the field now gain unlimited punch through.
** Magnetized targets no longer explode on death. The ability no longer stores incoming damage.
* Bullet Time [new 4]
** Mag creates an aura that halts all incoming projectiles, mitigating them. Bullet Time is a channeled ability and continuously drains energy. Halted projectiles collect around her as a visible barrier. Bullet Time's automatically reactivates if Mag is disrupted or runs out of energy.
** Mag scatters all the halted projectiles caught in her aura, dealing damage to surrounding enemies per projectile. Combine with Magnetize for lethal results.
; Mesa
* Ballistic Battery
** Now passively accumulates damage without needing to be initially activated. 
** Now costs energy to empower your next attack.
Category:Warframe
Category:Emptylord