Withering Flame/Bosses

==Advanced Strategy==
While fighting in the Celestial Anomaly, a number of certain Espers will gain special combat bonuses. These Espers will be sorted into one of the following types:
ImprisonerPhase 1	JudgePhase 2	Tide CallerPhase 3
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
There are skill trees for each combat type, allowing players to unlock additional bonuses for the respective Espers by using Pure Essence and Spring/Air/Thermal Essence. These currencies can be earned through combat in the challenge or Power Supply, which produces Essence automatically over time.
==Divine Essence==
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|-|Raging Lion=
 	Description 	Lvl 10 	Lvl 15
Tactic: Blockade 	In battle against The Wither Messenger and Raging Lion, inflicts 1 stack of Blockade upon dealing damage, and Imprisoned further inflicts 1 stack of Blockade. When Blockade reaches 100 stacks, inflicts Lvl 9 Locked On on the target. While Locked On is in effect... 	Targets with Locked On take more damage. 	When Locked On Expires, has a chance of applying a new Locked On effect.
Encompassing All 	In battles against Raging Lion or The Wither Messenger, Espers will gain attribute bonuses based on their Resonance Phase.Rare Espers: Each Resonance Phase grants a 6% boost to Base HP, Base ATK, and Base DEF, and a 4% boost to C. DMG.Epic Espers: Each Resonance Phase grants a 12% boost to Base...	Each Resonance Phase increases C. DMG. 	Esper's Final Damage increases
Unprepared 	While Locked On is in effect on an enemy, increase their damage taken based on the hits they take per turn. Each hit taken increases damage by 15% (can be increased up to 10 times per turn). The #10 hit deals 50% extra damage. 	Increases the times of amplification within a single turn. 	Increases the damage for the last amplified hit significantly.
Chase & Ambush 	Imprisoner has a 60% chance of inflicting 2 stacks of Blockade upon dealing damage. When having an elemental advantage, inflicts +1 stacks of Blockade. There is another 10% chance of instantly inflicting 3 stack of Blockade. 	Applies additional Blockade stacks to the target when having an elemental advantage.	There is a chance of inflicting another 3 stacks of Blockade.
Rough Waters 	In battles against Raging Lion or The Wither Messenger, Espers will gain significant attribute bonuses.Base ATK +20%, Base DEF +20%, Base HP +20%, and C. DMG +60%.Critical hits ignore 10% of the target's Base DEF. 	Increases C.DMG. 	Critical hits ignore some of the target's DEF.
Endless Stream 	In battles against Raging Lion or The Wither Messenger, Espers will gain significant attribute bonuses.Base ATK +20%, Base DEF +20%, Base HP +20%, and SPD +30.Each 1 SPD grants an extra 0.1% Final Damage. 	Increases SPD. 	Amplifies damage based on SPD.
Boost Morale 	Each time Imprisoner deals damage, they gain +10% AP, and ignore DMG Mitigation effects and 50% DEF. 	Ignores some of the target's DEF. 	Ignores DMG Mitigation and DEF, also taking effect on enemies without Locked On.
Press Home the Attack	While Locked On is in effect, for every 10 hits the target takes, they take another 130,000 True Damage, and all allies recover HP. Healing: 10% True Damage. 50% of Healing is converted into Shield for 3 turns. 	Heals all allies based on extra damage. 	Converts the excess healing into Shield.
|-|Soaring Goat=
 	Description 	Lvl 10 	Lvl 15
Tactic: Verdict 	Attacks on The Void Messenger or Soaring Goat inflict 5 stacks of Verdict. Deals True Damage to all enemies when at 100 stacks. True Damage: 15% of their Max HP. The selected target takes additional damage... 	Increases 1 ally's ATK when Verdict reaches 100 stacks. 	Increases 2 ally's ATK when Verdict reaches 100 stacks.
Encompassing All	In battles against The Void Messenger or Soaring Goat, Espers will gain attribute bonuses based on their Resonance Phase.Rare Espers: Each Resonance Phase grants a 6% boost to Base HP, Base ATK, and Base DEF, and 6% to C. DMG.Epic Espers: Each Resonance Phase grants a 9% boost to Base HP...	Each Resonance Phase increases C. DMG. 	Espers's Final Damage increases.
Supreme Law 	Boosts True Damage dealt by Verdict. Extra Damage: 100% of the applier's ATK + 1,000% of the applier's SPD.True Damage dealt by Verdict also inflicts 1 random debuff that reduces the target's attribute for 2 turns. 	Boost True Damage based on SPD. 	Reduces a random attribute when dealing True Damage.
Endless Stream 	In battles against The Void Messenger or Soaring Goat, Espers will gain significant attribute bonus.Base ATK +50%, Base DEF +50%, and Base HP +60%.Each 1 SPD grants an extra 0.1% Final Damage. 	Increases SPD. 	Amplifies damage based on SPD.
Guilty Sanctions	100% chance of inflicting another 3 stacks of Verdict when dealing True Damage. (True Damage dealt by Verdict does not count.) +6% AP when dealing True Damage. (Triggered once per turn.) Judge Espers deal extra damage to debuffed targets. Damage +10% per debuff. 	Judge Esper's AP increases when they deal damage. 	Amplifies damage based on the number of enemy debuffs.
Burst of Power 	In battles against The Void Messenger or Soaring Goat, Espers will gain significant attribute bonuses.Base ATK +50%, Base DEF +50%, and Base HP +60%.Critical hits ignore 10% of the target's Base DEF. 	Increases C. DMG. 	Critical hits ignore some of the target's DEF.
Condemned 	Judege Esper's attacks have a 60% chance of inflicting an extra 5 stacks of Verdict. Applies another 3 stacks of Verdict when having an Elemental Advantage.Has another 20% chance of applying 5 stacks of Verdict. 	Applies additional Verdict stacks to the target when having an Elemental Advantage.	There is a charge of inflicting another 5 stacks of Verdict.
Blessed Law 	True Damage dealt by Verdict inflicts Vulnerability on the targets. When they receive True Damage dealt by Verdict again, damage +, up to . 	Heals the ally with the lowest HP when Verdict reaches 10 stacks. 	Grants Shield to the ally with the lowest HP when Verdict reaches 100 stacks.
|-|Sunken Viper=
 	Description 	Lvl 10 	Lvl 15
Tactic: Tide Note	In battle against The Scorch Messenger and Sunken Viper, gains 1 stack of Tidal Force at the start of a turn. Espers' attacks consume Tidal Force. Each stack deals True Damage to the target and inflicts 5 stacks of Tide Note. True Damage: 150% ATK. Tide Caller... 	Each debuff amplifies Tide Rush's bonus damage. 	When the Tide Rush effect is triggered, grants an extra turn to the Esper with the...
Encompassing Will	In battle against The Scorch Messenger or Sunken Viper, Espers will gain attribute bonuses based on their Resonance Phase.Rare Espers: Each Resonance Phase grants a 6% boost to Base HP, Base ATK, and Base DEF, and 6% to C. DMG.Epic Espers: Each Resonance Phase grants a 9% boost to Base HP...	Each Resonance Phase increases C. DMG. 	Esper's Final Damage increases.
Tidal Force 	Espers ignore the target's DEF based on the number of their debuffs when attacking. Each debuff ignores 2% DEF, up to 20% DEF.Attacks deal extra True Damage and grant +1% ATK. True Damage: 1,000% SPD. Triggers once per turn. 	Deals True Damage based on SPD. 	Increases ATK permanently after attacking.
Tide Bringer 	Gains 1 stack of Tide Bringer at the start of a turn, granting basic ability damage +, up to . 	Amplifies basic ability damage after casting the Ultimate. 	Basic abilities have a chance to be cast again.
Burst of Power 	In battle against The Scorch Messenger or Sunken Viper, Espers will gain significant attribute bonuses.Base ATK +, Base DEF +, and Base HP +. 	Increases C. DMG. 	Critical hits ignore some of the target's DEF.
Surging Tides 	Tide Caller a chance of inflicting another 5 stacks of Tide Note upon each attack. Triggers once per turn. 	Applies an additional Tide Note effect to a target when having an elemental advantage.	There is a chance of inflicting another 5 stacks of Tide Note.
Endless Stream 	In battle against The Scorch Messenger or Sunken Viper, Espers will gain significant attribute bonuses.Base ATK +, Base DEF +, and Base HP +. 	Increases SPD. 	Amplifies damage based on SPD.
Tidal Shield 	Grants the target Tidal Shield when healing (can't be canceled). Shield Strength: Healing, up to 100% of the target's Max HP. 	Increases ATK for Espers with Shield. 	Has a chance of gaining an extra Tidal Force at the start of combat.
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