Charizard (SSS)

:This article is strictly about how Charizard appears in Super Smash Stadium. For information about it in general, see .
Charizard is a playable character on Super Smash Stadium. It debuted alongside Poké-Floats halfway through the show's 10th season, along with Ivysaur and Squirtle as part of Pokémon Trainer's team.
==In its own universe==
Charizard is one of the original three "Starter Pokémon". It evolves from Charmeleon at Level 36, who in turn evolved from Charmander at Level 16. The trend of Starter Pokémon is to start out pure-typed and then gain a second type on evolution; Charizard essentially started this trend by being the first Pokémon to do so.
While this Pokémon is seen as a fan favorite, it hasn't generally fared very well in its home series, especially since the debut of in Generation 4. The combination of a Fire and Flying typing has proven to be more of a hindrance than an asset. However, things began looking up for Charizard starting in Generation 6, first with the advent of its two Mega Evolutions, and then with the advent of in Generation 8 granting it immunity to Stealth Rock, along with its ability to Gigantamax.
==Attributes==
Charizard has fared far better on SSS than it has in its home series. As the heavyweight character in the Pokémon Trainer's arsenal, the name of its game is generally "slow but powerful". Despite its slow walking speed, however, it has a fast running speed, partially owing to its ability to fly. Also, because it's a flyer, it has one of the best air games in the roster, as well as five jumps and, at one point, the ability to glide. Being a heavyweight also allows it to live to higher percentages than Ivysaur and Squirtle. However, because it's the biggest of the Trainer's three Pokémon, it's a much easier target. Also, its ground moves are somewhat laggy, and it has no good projectiles.
===Changes===
*Season 31: Became available as a standalone character due to Pokémon Trainer's retirement. This also took away its two most problematic elements, shared with the Trainer's other Pokémon: the "stamina" mechanic (where it would get tired if used for too long, making it weaker), and a "type effectiveness" mechanic. It suffered the least from type effectiveness due to almost no one on the roster using Water moves, but it suffered the hardest from stamina, as most people wanted to use Charizard for longer than two minutes a pop due to its power.
*Season 37: Pokémon Trainer returned; however, Charizard can still be chosen as a standalone Pokémon.
===Moveset===
Entrance: Comes out of a Poké-Ball. (If Pokémon Trainer is with it, he'll say "Go, Charizard!")
Move Name	Description 	Description	Description
Neutral Special:
Flamethrower	Almost exactly the same as Bowser's Fire Breath except that you can angle it slightly with . Again, hold the move for too long and the flames peter out, to the point where Charizard will only blow a puff of smoke.
Cannot kill.	Almost exactly the same as Bowser's Fire Breath except that you can angle it slightly with . Again, hold the move for too long and the flames peter out, to the point where Charizard will only blow a puff of smoke.
Cannot kill.	Almost exactly the same as Bowser's Fire Breath except that you can angle it slightly with . Again, hold the move for too long and the flames peter out, to the point where Charizard will only blow a puff of smoke.
Cannot kill.
Side Special:
Flare Blitz	Charizard lights itself on fire and tackles an opponent hard. If it hits someone, it does 10% to itself and goes into a tumble that it can't tech out of. Useful as an alternate recovery due to it covering the entire length of Final Destination, but it's left helpless at the end.
Kills at 80%.	Charizard lights itself on fire and tackles an opponent hard. If it hits someone, it does 10% to itself and goes into a tumble that it can't tech out of. Useful as an alternate recovery due to it covering the entire length of Final Destination, but it's left helpless at the end.
Kills at 80%.	Charizard lights itself on fire and tackles an opponent hard. If it hits someone, it does 10% to itself and goes into a tumble that it can't tech out of. Useful as an alternate recovery due to it covering the entire length of Final Destination, but it's left helpless at the end.
Kills at 80%.
Up Special:
Fly	Charizard flies up. Has good vertical gain, but little horizontal. Does the most damage and knockback at the end of the move.
Kills at 135%.	Charizard flies up. Has good vertical gain, but little horizontal. Does the most damage and knockback at the end of the move.
Kills at 135%.	Charizard flies up. Has good vertical gain, but little horizontal. Does the most damage and knockback at the end of the move.
Kills at 135%.
Down Special:
With Pokémon Trainer:
Pokémon Change	The Pokémon Trainer switches to Squirtle.	Without Pokémon Trainer:
Rock Smash	Charizard pulls out a rock and slams its head into it, breaking it into fragments that can also do damage. If sweetspotted, the opponent suffers a whopping 50%; however, it's quite unwieldy to use.
With Fire Blast, Charizard launched a massive fireball that could do up to 40%, but was similarly unwieldy.
Both moves kill at 75%.
Final Smash:
With Pokémon Trainer:
Triple Finish	Charizard uses Fire Blast, while Ivysaur uses Solarbeam and Squirtle uses Hydro Pump. The combined attack traps anyone hit and does close to 45%.
Kills at 65%.	Without Pokémon Trainer:
Mega Charizard X	Charizard Mega Evolves into precisely that form for 15 seconds. While in this form, press to use Dragon Rush, which causes it to do a corkscrew tackle in the direction you have tilted and does 25%, or to use Fire Blast, which functions the same as its former down special.
With Blast Burn, Charizard turned the ground around it into lava for 15 seconds, during which three massive pillars of flame shot out at opponents. Each pillar did 25% and heavy knockback. However, Charizard could only use the third fire pillar to set up comboes, as it was unusable during the other two.
Both Mega Charizard moves kill at 110%.
Blast Burn killed at 65%.
===Taunts===
*Up Taunt: Stomps once, rears back, and roars upward.
*Side Taunt: Flips in the air while roaring.
*Down Taunt: Stomps twice facing the camera.
===Victory===
*Pose, with Pokémon Trainer: The Trainer cuddles its head and neck while saying "Way to go, Charizard!"
*Pose, without Pokémon Trainer: Roars, then strikes a pose.
*Theme: Team Pokémon's victory theme.
*"No Contest"/Loss Theme: Team Pokémon's loss theme.
==Costumes==
*Default
*Shiny
*Red
*Green
*Yellow
*Blue
*Purple
*Game Boy Chic: Charizard in its (incredibly dorky) original Japanese Red/Green appearance, with a monochrome color scheme.
Category:Starter Pokémon
Category:Fire Pokémon
Category:Flying Pokémon
Category:Mega Evolution Pokémon