API SetUnitCursorTexture

Needs summary.
 hasCursor = SetUnitCursorTexture(textureObject, unit [, style, includeLowPriority])
==Arguments==
:;textureObject:
:;unit:
:;style:
Value	Field 	Description
0 	Mouse 	
1 	Crosshair	
:;includeLowPriority:
==Returns==
:;hasCursor: