Captain Wizard

:"I cast CHANGE TELEVISION CHANNEL centered on THE ENTIRE CITY!" - Captain Wizard doing something that was actually rather effective at the time.
Francoise Mona-Wolffe, known to the UNWD as Captain Wizard, is a powerful magic user helping preserve peace using a variety of magic spells.
==Character==
===Appearance===
Captain Wizard is a human of average height with shoulder-length fine silver hair. They have gold eyes and thick brows. They usually wear long purple wizard robes and a hat decorated with gold stars that shadows their eyes. They wear black shoes with gold buckles.
===Personality===
Stern and stoic, Captain Wizard concerns themselves more with the study of their craft than with socialising. They can be overly serious, somewhat melodramatic and a little standoffish. They will, however, talk at length about topics that interest them, such as magic (both spellcasting and sleight of hand), astronomy and the history of divination. They have a habit of making a mountain out of a molehill, and speak very loudly in intense prose at all times, often shouting important parts.
===Skills & Abilities===
Through extreme study, they have learned a massive variety of spells, apparently numbering in the hundreds or possibly thousands. These range from fireballs to ice storms, phantom knives to technology control, attacks, buffs, debuffs, crowd control, damage reduction, 'Incredible Hummus Diversion', and more. However, nearly all of their spells have extremely long cooldowns, and can only be used once per few weeks, months, or - in extreme cases - years. Captain Wizard keeps track of which spells are active and which spells are on cooldown using an abacus hidden inside their hat, and tries to synchronise cooldowns as much as possible to maintain efficiency.
Some spells have special conditions that reduce their cooldowns, such as the spell Frost Column, which normally reactivates within 6 weeks of being used, but reactivates instantly upon Captain Wizard eating a large bowl of peppery mashed potatoes. They have a few lesser spells that do not require lengthy cooldowns, primarily Uncanny Hat, which can be used to increase or decrease the size of their hat when unobserved.
==History==
Born to a Wolffe and a Mona, though it's not quite clear who specifically, Francoise academically studied ancient history for much of their life before developing a fascination for historical methods of divination. Through study and research, as well as their Wolffe-esque sharpness of mind, they picked up divination magic, then used their skills to branch out into different magical schools. It is understood that they used chronomagy to halt or reverse their aging several times using the Fountain of Youth spell, which can be used to reduce their age by 20 years, and has a cooldown of 20 years, plus six months for every time they eat meat.
They joined the UNWD after being arrested for casting Thorn Spike during an argument with a street vendor about how much relish belongs on a vegetarian hot dog (more or less than a regular hot dog?). During the Zopran invasion of Sydney, they successfully synchronised their spell cooldowns to single-handedly hold the line along the Great Western Highway out of the city, preventing Zopran from proceeding outwards while allowing citizens to escape. Following this event they will be taking an extended break to replenish spells.
==Relationships==
===Isaac Wolffe===
:"I cast AVOID UNCOMFORTABLE CONVERSATION!"
Though Captain Wizard keeps their true identity a secret, Isaac is good enough at reading people that he can guess Francoise's relation to him. However, whenever he tries to address the blood they share, Captain Wizard refuses to engage, often using spells or smoke bombs to escape.
===Sir Catatapuss===
:“Noble and fair. Every GREAT WIZARD needs the companionship of a good and reliable MASTER SWORDSMITH.”
They like Catatapuss well enough for his demeanour, swordsmanship and interest in medieval stuff. The two communicate well, and are often paired on missions to cover each other's weaknesses.
==Trivia==
* They are not sent on stealth missions, for reasons that are obvious.
* They do have access to Win Fight Instantly, but the cooldown is five hundred years and they used it thirty years ago while trying to get their hat back from a deer.
* Though they can cast spells in the proximity of a power sink, such as Nell Nullfield, the magical effect is nullified upon manifesting. As such, the only spells that Captain Wizard can sucessfully cast when near a power sink are high-powered spells with enough magical force to resist the pull of the nullifying entity, and these spells must be centered on themselves.
** The resistance is due to their spellcasting is a skill, rather than a power, while the magical effects are considered abnormal by a power sink. As Captain Wizard puts it, "it can't stop me from putting my hand INTO THE HAT, but it can stop the RABBIT from COMING OUT".
Category:UNWD
Category:Magic Users
Category:Nonbinary Characters