The Complete Ranger's Handbook

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* Credits
* Introduction
** Overview
** How to Use This Handbook
** Before We Get Started
==Chapter 1: Character Creation==
* Character Creation
** Ranger Requirements
** Level Advancement
** Spell Use
** Armor and Weapons
** Thief Abilities
* Primary Terrain
** Types of Primary Terrain
** Choosing a Primary Terrain
==Chapter 2: Ranger Abilities==
* Ranger Abilities
* Tracking
** Pre-Conditions
** Tracking Check
** Interrupted Tracking
** Identification Check
* Hide in Shadows
* Move Silently
* Species Enemy
* Animal Empathy
* Nature Lore
* Survival
* Strongholds
==Chapter 3: Followers==
* Followers
* Gaining Followers
** Number of Followers
** Identity of Followers
** Using Follower Tables
** How and When Followers Appear
** Acquiring Specific Followers
** Recognizing Animal Followers
* General Behavior of Followers
** Routine Activities
** Procreation
** Combat
** Communication
** Reactions to Others
** Disadvantages
* Training Animal Followers
** The Standard Method
** The Alternative Method
** Success of Tricks and Tasks
* Parting Company
** When a Follower Abandons a Ranger
** When a Ranger Abandons a Follower
** Other Options
* Humans and Demihumans
* Notes on Falconry
==Chapter 4: Ranger Kits==
* Ranger Kits
** Acquiring Kits
** DM Decisions
** Kit Subsections
* List of Kits
** Beastmaster
** Explorer
** Falconer
** Feralan
** Forest Runner
** ﻿Giant Killer
** Greenwood Ranger
** Guardian
** Justifier
** Mountain Man
** Pathfinder
** Sea Ranger
** Seeker
** Stalker
** Warden
* Abandoning Kits
* Creating New Kits
* Demi-Rangers
** New Kits for Demi-Rangers
** Dual-Classed Rangers
** Multi-Classed Rangers
** Optional Rule: The Ranger-Druid
==Chapter 5: Proficiencies==
* Proficiencies
** Compiled Proficiencies
* Clarifications and Modifications
* New Proficiencies
** Alertness
** Boating
** Camouflage
** Cartography
** Distance Sense
** Falconry
** Foraging
** Persuasion
** Riding, Sea-based
** Signalling
** Spelunking
** Trail Marking
** Trail Signs
** Veterinary Healing
** Weaponsmithing, Crude
==Chapter 6: Magic==
* Magic
** New Spells
* New Magical Items
==Chapter 7: Equipment==
* Equipment
* Clothing
* Transport
* Miscellaneous Equipment
* Weapons
==Chapter 8: Role Playing==
* Role Playing
* Demographics
** Race
** Gender
** Social Background
** Family
** Age
** Alignment
* Becoming a Ranger
** Apprenticeship
** Self-Determination
** Conscription
** Happenstance
** Divine Intervention
** Social Misfit
* Common Traits: the Classic Ranger
** Strong Ethics
** Love of Nature
** Solitary
** Taciturn
** Devout
* Daily Life
** Patrolling
** Monitoring Strangers
** Trailblazing
** Wildlife Management
** Conservation
** Law Enforcement
* The Ranger's Personality
** List of Defining Characteristics
* Experience
==Chapter 9: Rangers and Religion==
* Rangers and Religion
* Aspects of Faith
* Types of Faith
* Expressions of Faith
* Rangers and Druids
* Rangers and Clerics
==Chapter 10: Forgatherings==
* Forgatherings
* Attending a Forgathering
* Types, Sites, and Dates
* Physical Layout
* Activities and Events
==Appendix==
* Appendix: AD&D® 1st Edition Ranger
* CRH Tables
Category:Player's Handbook Rules Supplement
Category:Rules Supplements