Warzone: Shade 2/Special Operations Force

The character customization in Warzone: Shade 2 is known as Special Operations Force. The traditional perk system from Warzone: Shade has been modified to a system similar to Warzone: Iron Wolf II. For every class, players align themselves with a Special Force Unit granting them access to Tier One Proficiency, then the player picks their Operator, which comes with a unique Tactical ability. Finally the player picks their Gear, which are reminiscent of traditional perks, and their Equipment, which are reminiscent of traditional the lethal and utility slots.
==Tier One==
===Task Force: SPARTAN===
SEARCH AND DESTROYKnow your enemy, the specialists of Task Force: SPARTAN are experts at finding targets and quickly dispatching them.
====Proficiency: Eagle Eye====
All actions, such as gunfire, placed equipment, footsteps, that are heard by the player are painted in the HUD with a dedicated icon and a direction where it is coming from.
====Operators ====
#Argus - Personal RadarQuick personal radar scan highlights and marks all enemy combatants within range of the signal. Marked enemies will appear on the mini-map for all other allies.
#Chaff - Repeater SignalActivates a jamming device that covertly disables all communication and electronics within range of the signal. THe signal follows
#Hawk - Recon DroneControl a remote recon drone to tag enemies on your team's minimap, highlight deployed equipment and streaks, and also has limited shock darts that can incapacitate enemies and destroy electronics.
===Special Air Service===
STEALTH AND PRECISIONSilent and unseen, SAS are specialists in stealth tactics and maneuvers, infiltrating effortlessly behind enemy lines.
==== Proficiency: Covert Operator====
Expertise in stealth tactics allows for full immunity to reconnaissance based equipment and techniques, such as UAV and radar scans.
====Operators====
#Shady - Infrasonic DeviceActivates a device that conceals your weapons unsuppressed fire on enemy radar, as well as suppressing all noise (in- and outcoming).
#Wolf - Active CamouflageFull concealment, blending both the user and their weapon into the environment. Works while moving, but slightly distorts the cloak. Uses a charge system that recharges when not active. Depletes less charge while standing stationary.
#Dagger - Counter IntelligenceBriefly disrupt all intelligence, such as mini-map, remote controlled streaks, and automated targeting systems for a few seconds.
===Alfa Group===
SHOCK AND AWEAlfa Group operators are proficient in unconventional warfare. Confuse and disrupt their enemies and gain the upper hand in a fight with overwhelming force.
====Proficiency: Unrestricted Warfare ====
Spawn with 100 score in the bank for rapid dominance. Additionally, Strike Packages are unrestricted, allowing access to 6 reward vehicles. 
==== Operators====
#Sobaka - K9 UnitCall in an AI-controlled Dog to fight alongside you. It can also react to pings to scout ahead, otherwise it will stay leashed to you. If leashed and there are enemies nearby, it will make a recognizable sound.
#Kozak - IT MasterkeyHacking device that can convert deployed electronics and scorestreaks to the side of the player. Upon use, the Pad will display hackable targets within range, with hack duration depending on signal strength (range). Each hack uses a bit of battery, which recharges over time. Scorestreaks tend to require most of the charge in a single use.
#Zemya - Tactical InsertionPlace a team-wide spawn beacon that players can elect to respawn at. The beacon stays active until destroyed or re-deployed.
===National Gendarmerie Intervention Group===
PROTECT AND RESCUEAs the premier hostage rescue experts, the GIGN specializes in counter-terrorist and rescue operations as sworn defenders.
====Proficiency: Armored Squadron ====
To serve as the primary frontline, spawns with additional body armor, effectively granting them an additional 50 health. However, once depleted it does not regenerate.
==== Operators====
#Gaul - Aegis ShieldActivate a device that creates a geodesic shield dome that shields players inside from bullets and explosives.
#Arsenal - Supply CrateThrow a crate containing equipment recharge and body armor that gives the wearer 50 health. Cannot be stacked on top of the armor from Armored Squadron, but can refresh it.
#Lazarus - AED PackRevive a dead teammate with a Defibrillator pack, allowing them to keep their score in the progress.
===Special Assault Team===
INFILTRATE AND ELIMINATEComprised of highly trained individuals, the SAT is a paramilitary counter-terrorism unit equipped at taking out threats efficiently.
====Proficiency: Dedicated Training====
Years of excruciating training made them combat experts. Score through eliminations refunds a small portion of Tactical charge based on the amount (more for kills, less for assists).
====Operators====
#Viper - Nano StimInject a nanotech-based stimulant, briefly increasing hearing, weapon stability, and movement and handling speed of himself and nearby teammates. Wears off after a few seconds.
#Shinobi - Grapple GunFire a hook into a surface to quickly grapple to the location. While grappling, can fire the weapon from the hip. Can also hit an enemy, but you cannot grapple towards them.
#Yokai - Holo ProjectionSend a small drone flying the aim direction. The drone emits a holographic projection that looks like you. It will adjust its flightpath accordingly if it would hit obstacles.
==Gear==
The perk system is largely the same as in previous titles. The only difference is that the perks are now tiered into pieces of gear and can only select 1 piece of gear per tier, instead of unrestricted selection.
=== Tier 1 - Gloves ===
*Tactical Gloves - Swap Weapons faster, equipment faster. Care and Support Packages are claimed faster.
*Scavenger Gloves - Ammunition can be scavenged from enemy corpses. If the enemy has a piece of the same equipment, it will also refund one of that.
*Assault Gloves - Reload weapons faster. Weapon is ready faster after sprinting.
* Specialist Gloves - Tactical recharges faster.
===Tier 2 - Vests===
*Builder Vest - Placed equipment and scorestreaks have increased health. Electronics that are disabled will repair faster.
*Gunner Vest - Carry 2 primary or secondary weapons. Both weapons also gain access to an additional attachment slot.
*Grenadier Vest - Equipment has an extra stack upon spawn. Increased starting ammunition.
*Blast Shield - Suffer less explosive damage and explosive flinch. Resistant to shock charges.
===Tier 3 - Helmets===
*Engineer Helmet - Detect enemy equipment and Scorestreaks through walls. Immune to DDoS, Repeater Signal, Electrostatic. Set of triggered explosives later.
*Rangefinder Helmet - Increased mini-map size. Highlights and marks enemies within line-of-sight. Marked enemies will appear on the mini-map for all other allies.
*Recon Balaclava - Hear enemies movement and actions louder, while teammates are muted. Use Enemy UAVs.
* Tactical Mask - Resistant to effects and duration from 9-Bang, immune to Gas, see through partially Smoke.
===Tier 4 - Boots===
*Stealth Boots - Footsteps are silent. Assassinations are executed faster.
*Endurance Boots - Faster movement speed, limitless sprint duration. Allows for reloading while sprinting.
*Urban Pads - Mantle faster, keeping weapon ready while mantling at no accuracy penalty. Enhanced sliding capability that increases speed, distance, and allows ADS while sliding.
*Pointman Guards - Significantly reduced fall damage. Immune to Incendiary fire, Razor Wire, Sand Trap.
== Equipment==
You can select up to 4 pieces of equipment additional to your Tactical. Unlike previous entries, they need to be equipped, via the traditional Utility button. You can cycle through them to equip them or hold the button down, and then select them from a wheel.
*Frag Grenade - Throws a fragmentation grenade.
*9-Bang - Throws a flashbang that detonates multiple times, blinding enemies who see it.
*Foam Grenade - Throws a grenade that releases a small wall of hardening foam.
*Decoy Grenade - Throws a grenade that emits a sound emulating gunfire. The pattern is randomized.
*Smoke Screen - Throws a grenade that releases a cloud of obscuring smoke.
*Breach Charge - Places a C4 charge that deals heavy blast damage once triggered.
*Nitro Cell - Throws a makeshift explosive that deals blast damage once triggered.
*Electrostatic Grenade - Throws a grenade that disables all electronics within its blast radius. Travels through walls.
*Incendiary Grenade - Throws a grenade that creates a patch of fire in the location, dealing high damage to anyone standing on it.
*Tripwire Mine - Places a small mine that can connect to other mines to form a tripwire, detonating all linked mines.
* Surveillance Camera - Throws a remote control camera that sticks to any surface. Feed can be watched in 360°.
*Trophy System - Places a device that disarms thrown equipment within its vicinity.
*Combat Knife - Equips a knife for faster and lethal melee attacks, or can be thrown.
*Shock Mine - Throws a shock mine that sticks to any surface. If triggered, it incapacitates anyone it shocks for a few seconds.
*Barricade - Places a barricade. It can be placed on 2 heights, half- and full-body.
*Razor Wire - Places razor wire that significantly slows enemies that walk through it.
*Sand Trap - Places a bear trap that digs unseen into the ground. Incapacitates anyone that steps over it, who needs to manually escape it.
*Toxic Sarin Gas - Release cloud of toxic gas that deals continuous damage and blurs vision and other senses.
*Cell Sniper - Detonate planted explosives from a safe distance.
*Blow Torch - Cut out holes in metal or wooden surfaces.
*Sledgehammer - Equips a sledgehammer that makes quick work of surfaces and placed equipment.