Initiate

==Introduction: Initiate ==
 Initiate is a difficulty located in Baseline Class 1 residing inbetween, and harder than that of Enjoyment, its parent difficulty, and easier than that of Easy, the first JToH difficulty. This difficulty is the last difficulty before you start the actual adventure; Easy. Initiate also introduces Catches, which you’ll learn about later.
 Initiate has a rating of 0.75, a very small number. Infact; it’s smaller than the first positive integer; 1. However, the Kol Metris rating is an entirely different story; it’s quite high for a difficulty this easy. The Kol Meteris rating is ~|10| which means it’s between baseline Joyful and high Medium.
 Initiate is humanly possible, meaning that it can be completed by humans, such as you, and so as a result, humans most likely have completed this difficulty in the past. Losing in this difficulty isn’t as harsh as losing in later difficulties, as you can easily get back to where you were.
==Icon Representation: Initiate==
Icon Representation Table
Icon(s) 	Explanation(s)
Current 	Initiate’s current icon was not made by the creator of this difficulty, MapleIsNotAMapleLeaf. Instead, it was made by a former friend of his, currently known as jackbox. Anyway, the icon has what seems to be a green-ish, bubbly outline around a mechanical, stressed out clock with a light green background.
Old 	Initiate’s former icon is way simpler than the new one, and it was made by MapleIsNotAMapleLeaf, or at the time, YJGP. Anyway, this icon is a rectangular, light shade of green with a stressed out clock in the middle.
Alternate/Phase 2 (Class 8) Icon	The now unused phase 2 icon of Initiate has an offcentered circle, surrounding a, well, menacing clock. This also includes some of the difficulties that MapleIsNotAMapleLeaf made that went down with it. Phase 2 was made to express the frustration that MapleIsNotAMapleLeaf had back then.
==Placement: Initiate==
===Peak Class 0===
* Playful (-2.5)
* Peaceful (-2)
* Magnificent (-1.66)
* Facile (-1.33)
* Effortlessless (-1)
** Gravel (Sub Difficulty) (-0.5)
===Baseline Class 1===
* Effortless (0)
** Playground (Sub Difficulty) (0.125)
** Pixelized (Sub Difficulty) (0.25)
** Simple (Sub Difficulty) (0.375)
* Enjoyment (0.5)
** Initiate (0.75) (You are here.)
===Low Class 1===
* Easy (1) 
** Neat (Sub Difficulty) (1.125)
** Smore (Sub Difficulty) (1.25)
** Epic (Sub Difficulty) (1.375)
* Calmness (1.5)
**frameless|25x25px Switch (Sub Difficulty) (1.66)
** Terrific (Sub Difficulty) (1.83)
==Catches: Initiate==
Now, you may be asking: “what are catches?”. If so, well, you’ll learn about them right now.
Catches, in JJT terms, are a part of a difficulty that increases the difficulty of said difficulty. For example: There’s a catch were you have 10 walkspeed. That’ll make things harder for the player, so therefore, a 10 stud jump is way harder because of that catch. In this case, the only catch is that:
There’s a timer that should be in an obstacle/tower type of this difficulty. The timer is based on how long the gameplay is, and what the tower type is. However, it’ll always be higher than 10 seconds for obstacles, and always higher than 100 seconds for tower types. For tower types, there’s a list as shown below. 
*Floors: 100-1000 Seconds
*Steeples: 500-5000 Seconds
*Towers: 1000-100000 Seconds
*Citadels: 1100-250000 Seconds
If you fail to get to the winpad in a certain amount of time, you’ll be sent back to the spawnpoint of the tower, which in that case, you’ll have to restart, however recovering progress in this difficulty is very easy to do.
==Obstacles in this Difficulty: Initiate==
Obstacle Table
Spectrum/Obstacles 	Belowground 	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Jumps (Climbable) 	5.1 Studs 	5.2 Studs 	5.3 Studs 	5.4 Studs 	5.5 Studs 	5.6 Studs 	5.7 Studs
Jumps (Unclimbable) 	4.8 Studs 	4.9 Studs 	5 Studs 	5.1 Studs 	5.2 Studs 	5.3 Studs 	5.4 Studs
Wraps (Climbable) 	0.9 Studs 	0.91 Studs 	0.92 Studs 	0.93 Studs 	0.94 Studs 	0.95 Studs 	0.96 Studs
Wraps (Unclimbable) 	0.85 Studs 	0.875 Studs 	0.9 Studs 	0.91 Studs 	0.92 Studs 	0.93 Studs 	0.94 Studs
Stickouts (Climbable) 	0.5 x 0.7 Studs	0.5 x 0.725 Studs	0.5 x 0.75 Studs	0.5 x 0.775 Studs	0.5 x 0.78 Studs	0.5 x 0.79 Studs 	0.5 x 0.8 Studs
Stickouts (Unclimbable)	0.4 x 0.6 Studs	0.4 x 0.625 Studs	0.4 x 0.65 Studs	0.4 x 0.675 Studs 	0.4 x 0.7 Studs 	0.4 x 0.725 Studs	0.4 x 0.75 Studs
===Special Obstacles===
<tabber>
Belowground=
*Jump onto a 10x10x1 stud wide cylinder platform 20 studs away, however, you have 50 walkspeed, and the cylinder platform has a safety net.
*Type the first row of the alphabetic english keyboard into roblox chat in 50 seconds.
*Do a 15 stud jump, however there’s a ladder extending 300 studs down on the other platform.
|-|
Baseline=
*Jump onto a 7 stud wide and 20 stud long spinner doing a revolution every 7 seconds, 30 studs down.
*Jump 5 studs up onto a 5.5x5.5 stud platform.
*Walk onto a 8 stud wide and 30 stud long spinner doing 1 revolution every 15 seconds 2 studs away.
|-|
Low=
*Type the english alphabet in roblox chat before a 5 minute ingame timer is up.
*Walk on a 10 stud long, 2 stud wide tightrope 5 times in 2 minutes.
*Defeat a boss with 100 HP that deals an attack every 10 seconds, however you can only take up to 3 damage per hit, and with that, you have a bow that deals 75 HP with 90% accuracy.
|-|
Mid=
*Log onto roblox 10 times in 7 minutes and 30 seconds.
*Jump 60 times in 3 minutes.
*Jump 4 studs onto an elevator that’s 40 studs long.
|-|
High=
*1.35 Stud high jump, however, you cannot jump.
*Rebeat the first half of Class 0, however, each difficulty has 5 jumps/obstacles, and you have only 8 minutes to do all of them.
*Read all of the pages of any of the Ebook gears on roblox within 10 minutes. You’ll be given all of them. You’ll only have to read one.
|-|
Peak=
*Do a 6 stud wrap, however, it’s lowered by 32 studs.
*Create a new account 8 times on Roblox within 15 minutes.
*Type out a Gear ID into Roblox chat within 3 minutes and 30 seconds.
|-|
Peripheral=
*Do 5 normal obstacles of your choice, however it has to be done within 1 minute, it cannot be anything below the mid section, and you can only pick 2 per section.
*Write a 3 sentence paragraph, and enter it into Roblox chat. Roblox’s censorship doesn’t matter here, and it can be a jumble of random words, however it has to be done within 20 minutes. Failure to do so will reset the paragraph, meaning you have to restart the paragraph.
*Do an Enjoyment difficulty steeple. However, you have a 10 minute time limit. Failing will force a command to activate, making you have a 25% chance to be sent back to the previous difficulty. However, it’s guaranteed otherwise that you’ll be sent back to the beginning of the steeple if the 10 minute timer is up. The steeple is 3 minutes long.
</tabber>
==Trivia: Initiate==
*This difficulty was deleted 2 times, and bought back 3 times.
*This is MapleIsNotAMapleLeaf’s first difficulty.
*This difficulty is one of the only possible difficulties to have catches, and the only losable, pre-JToH chart difficulty to have catches.
==Towers in this Difficulty: Initiate==
<tabber>
Non-Fictional=
There are no towers of this difficulty yet, however you could create one right now! You can also take inspiration from the fictional section.
|-|
Fictional=
*Tower of Pizza (ToP) (Belowground Initiate)
*Tower of Inexplicably Unnecessary Time Limits (ToIUTL) (Baseline Initiate)
*Steeple of Semi-Stopping (SoS) (Low Initiate)
*Tower of Finding The Winpad (ToFTW) (Mid Initiate)
*Tower of Foreshadowing (ToF) (High Initiate)
*Citadel of Walking and Jumping (CoWaJ) (Peak Initiate)
*Floor of Possible Stress (FoPS) (Peripheral Initiate)
</tabber>
==Continuing after this point: Initiate==
Congratulations on passing one of the first challenges that you might face! If you didn’t know, the JToH chart is waiting for you, and there, you can finally beat your first actual tower, Tower of Annoyingly Simple Trials. There are also multiple other towers you can choose from that are in Easy difficulty, such as Tower of Anger, Not Even a Tower, and much more! However, you can always choose your path here. Going to Easy is just one of the paths you could take, and whilst it is the recommended path, you could skip to class 2 if you want. You do what you want to do, and nobody can or will control your decisions on this chart. Good luck on future difficulties that you try. 
Category:Difficulties
Category:Sub-Difficulties
Category:Unofficial
Category:Class 1
Category:Humanly Possible
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