Battle system/HDN

The battle system in Hyperdimension Neptunia is turn-based by unit, where each character's turn comes based on their speed. Characters expend AP to attack enemies. Characters will only synthesize and use items when certain conditions are met.
==Bullet Ring==
Ranged attacks will be affected by the elemental bullet selected. There are five elements that can be acquired: Neutral, Fire, Wind, Water, and Earth.
Icon	Bullet 	Element	Obtain
 	Bullet 	None 	Tutorial Dungeon
 	Fire Bullet 	Fire 	Tutorial Dungeon: Monsters
 	Wind Bullet 	Wind 	Monster drop: Lindwurm
 	Ice Bullet 	Water 	Monster drop: Hot Dog
 	Grand Bullet	Earth 	Monster drop: ??? (Black Heart)
==Escape==
To escape, the player must have an Eject Button in the inventory. Without an Eject Button, escape is impossible.
==Guard Break==
Guard Break lasts from when the GP reaches 0 until the gauge recovers. During Guard Break, the Combo's chain will carry over. Combos will chain with others even if the player doesn't use the Combo Link or Switch systems. The Guard Break gauge will gradually recover after the enemy enters this state.
==Stats==
There are three types of stats present in Hyperdimension Neptunia.
===Basic status===
The player can increase/decrease a character's basic status by leveling up. The stats of a CPU's HDD form can increase/decrease by changing the equipped Processor Units.
Stat 	Description
Strength 	The character's physical power. Affects close-combat ability.
Vitality 	The character's willpower. Affects defensive abilities.
Agility 	The character's speed. Affects their action turn in battle.
Intelligence	The character's intelligence. Affects ranged-combat ability.
Mentality 	The character's mentality. Affects magical/ranged resistance.
Luck 	The character's luck. Affects critical hits.
===Parameters===
Parameters can increase/decrease depending on the equipment a character is wearing.
Icon	Stat 	Description
 	Hit Points (HP) 	The character will fall unconscious during battle if this depletes.
 	Action Points (AP)	Attacks are conducted by consuming AP. The more AP, the more attacks possible.
 	Attack Power 	Influences damage output of physical attacks against enemies.
 	Defense Power 	Influences defense against enemy physical attacks.
 	Magic Power 	Influences damage output of magic and bullet attacks against enemies.
 	Resistance Power 	Influences defense against enemy magic attacks.
 	Fire Resistance 	Influences resistance against elemental attacks with the fire affinity.
 	Wind Resistance 	Influences resistance against elemental attacks with the wind affinity.
 	Water Resistance 	Influences resistance against elemental attacks with the water affinity.
 	Earth Resistance 	Influences resistance against elemental attacks with the earth affinity.
===Processor Unit Parameters===
In addition to basic status, Processor Units have their own unique stats that are applied when a CPU is in HDD form. Processor Units also affect a CPU's elemental resistance.
Icon	Stat 	Description
 	Clock Frequency	Processing ability. It affects overall CPU performance.
 	Memory 	Memory ability. It affects mainly resistance.
 	Heat 	Unit temperature. The higher the value, the higher your attack power.
==Status ailments==
There are six status ailments in Hyperdimension Neptunia. Status ailments can be inflicted by enemies and characters alike. Some Item Skills can inflict a Status Ailment to a character's self or to other allies.
Status Ailment	Description
Poison 	HP slowly deteriorates. Character loses HP every turn.
Paralyze 	May fall to act. Character may fail to attack during a turn.
Lo-Tension 	Slower speed, decreased AP. Character moves slowly in turn order, but AP consumption per action is decreased.
Hi-Tension 	Faster speed, increased AP. Character moves faster in turn order, but AP consumption per action is increased.
Heal 	HP will slowly recover. Character will gain HP every turn.
Lunatic 	Attack power increases, but Item Skills will not activate. Skills may become normal attacks.
==Skills==
There are two types of skills in Hyperdimension Neptunia: Combo Skills and Item Skills.
===Combo Skills===
In Hyperdimension Neptunia, a Combo Skill is a type of skill that can be assigned to a character to create attack sequences. The character may utilize up to four Combo Skills in a single sequence. If the player executes a certain combo in a sequence, the player is given a chance for a character to perform a skill called an End Bonus.
===Item Skills===
An Item Skill is a type of skill a character has in Hyperdimension Neptunia. It allows a character to synthesize and use items in the heat of battle without having to waste a character's turn. The usage of an Item Skill is determined by several factors: the quantity of Item Synthesis Materials: (Tuffmil, Reflex, Gelatin, and Detoxin) currently in possession, the activation percentage, and various battle conditions.
==Turn Order==
Order is determined by each ally's speed and will be displayed with icon symbols. A cursor will point to the character taking action. The targeted enemy's icon will flash.
Category:Mechanics
Category:Battle System
Category:Hyperdimension Neptunia Mechanics
Category:Gameplay