Final Fantasy XIV quests/A Realm Reborn 26-30

The following is a list of level 26 to 30 Main Scenario quests from Final Fantasy XIV: A Realm Reborn.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
Meeting with the Resistance - Killing Him Softly - Helping Horn - He Ain't Heavy - Come Highly Recommended - The Bear and the Young'uns' Care - Wilred Wants You - Big Trouble in Little Ala Mhigo - Back to Square One - Terror at Fallgourd - Ziz Is So Ridiculous - Rock of Rancor - Seeing Eye to Winged Eye - Power of Deduction - Secret of the White Lily - Skeletons in Her Closet - Wrath of the Titan - Tales from the Tidus Slayer - Hungry Hungry Goobbues - The Lominsan Way - Nix That - A Modest Proposal - Trial by Turtle
==Meeting with the Resistance==
Minfilia wants to introduce you to an Ala Mhigan member of the Scions.
===Objectives===
*Speak with Haribehrt.
*Speak with Albreda at Quarrymill.
===Journal===
*Minfilia has told you of Haribehrt, a member of the Scions hailing from Ala Mhigo. Seek him out in the storage area and solicit his assistance in your investigation.
*While Haribehrt no longer has friends in the Resistance, he knows someone who does. Take yourself to Quarrymill into the South Shroud, and introduce yourself to a woman named Albreda.
*Mentioning Haribehrt's name to Albreda earns you an angry outburst. Nonetheless, she relents to your request and refers you to a man named Meffrid, a captain of the Ala Mhigan Resistance.
==Killing Him Softly==
Meffrid needs help tending a wounded brother.
===Objectives===
*Speak with Albreda.
*Speak with Charline.
*Report to Meffrid.
===Journal===
*One of Meffrid's men requires urgent treatment for a wound, but the residents of the hamlet refuse to lift a finger. You must prevail upon Albreda to convince them to aid him.
*Although her compatriot's life is in danger, Albreda cannot bring herself to disregard the will of the elementals. Instead, she bids you consult the hamlet's resident Hearer, a woman named Charline.
*Despite your earnest please, Charline does not relent; the will of the elementals is absolute, and there will be no succor for the Ala Mhigans.You sorely dread having to return to Meffrid with the unhappy tidings.
*Meffrid is understandably displeased with the verdict, and uses some choice words to express his opinion of the elementals. Is there no other way to aid him and his people?
==Helping Horn==
Meffrid needs your help to save a wounded comrade.
===Objectives===
*Slay antelope stags for their horns. 0/4
*Deliver the long antelope horns to Meffrid.
*Deliver antelope horns to Buscarron.
*Deliver the herbal ointment to Faramund.
===Journal===
*Desperate to save his comrade's life, Meffrid has a mind to try an old Ala Mhigan remedy. Procure four long antelope horns and deliver them to him.
*You have obtained four long antelope horns. Make haste back to Quarrymill and present them to Meffrid.
*Meffrid does not have the means to prepare the horns. He bids you take them to Buscarron's Druthers in order to have the proprietor, Buscarron, make the medicine in his stead.
*Buscarron has kindly provided you with medicine from his own stores. Hasten back to Quarrymill, and deliver the pot of herbal ointment to Faramund.
*Thanks to your aid, Gallien now has a much improved change of survival. Slowly but surely, you are winning the trust of Meffrid and his brothers in the Ala Mhigan Resistance.
==He Ain't Heavy==
Meffrid needs your help to find a missing comrade.
===Objectives===
*Speak with Albreda.
*Speak with Meffrid.
*Track down Gallien.
*Speak with Gallien.
*Speak with Meffrid.
===Journal===
*Meffrid is distraught to discover that Gallien has disappeared from Quarrymill, and entreats your help in tracking down his wounded comrade. Start by asking Albreda if she knows anything.
*In a note that Gallien left to Albreda, you have learned that the wounded Ala Mhigan decided to leave Quarrymill of his own volition, in an attempt to not burden his fellows any longer. Take word of this to Meffrid.
*Meffrid is furious to learn that Gallien has taken off alone. He asks for your help to find his comrade before something terrible befalls him.
*You have successfully tracked down Gallien, fending off the opportunistic goblin that sought to end him. Speak with Gallien to ascertain his safety.
*Gallien and Meffrid share a touching moment, and the two of them leave to rejoin their brothers. Make your own way back to Quarrymill, where Meffrid awaits.
*The spirit of unity is well and truly alive in the Ala Mhigan people. The home they have lost, they carry constantly within their hearts.
==Come Highly Recommended==
Meffrid wishes to repay your kindness.
===Objectives===
*Show Meffrid's recommendation to Gundobald at Little Ala Mhigo.
===Journal===
*Grateful for your many acts of kindness, Meffrid is happy to recommend you to his comrades in the Ala Mhigan Resistance. He provides you with a letter of introduction, and instructs you to show it to Gundobald at Little Ala Mhigo.
*Thanks to Meffrid's letter, Gundobald casts aside his mistrust and offers you his hand in friendship. At long last, you may learn something that will lead you to Lahabrea.
==The Bear and the Young'uns' Care==
Gundobald is willing to share with you what he knows of the masked stranger.
===Objectives===
*Speak with the youths of Little Ala Mhigo. 0/4
*Report to Gundobald.
===Journal===
*According to Gundobal, some young ones of Little Ala Mhigo may be meeting the masked man in secret. Approach four youths in the settlement and hear what they have to say.
*Judging by the youths' reactions, it would seem that something is indeed in the offing, and Lahabrea may be involved. Return to Gundobald with your observations.
*Gundobald fears that the youths may be involved in something they do not fully understand, and are likely to commit some great folly. You must get to the bottom of this before tragedy befalls.
==Wilred Wants You==
Hremfing has a secret message for you.
===Objectives===
*Rendezvous with Wilred.
*Question Wilred.
*Report to Gundobald.
===Journal===
*It seems a young fellow named Wilred wants a word with you in private. Make your way to the designated meeting point, a rocky area north of the settlement.
*Somewhat predictably, the rendezvous turns out to be a trap. Wilred and his cronies fall upon you, but you succeed in overpowering them. Question Wilred and learn of his agenda.
*Wilred manages to give you the slip, but not before mentioning a plan to bring down the Empire. Gundobald will want to know of this.
*Gundobald is troubled to learn that Wilred and his companions will stop at nothing for their plan. What could the young ones possible mean to do?
==Big Trouble in Little Ala Mhigo==
Gundobald needs your help to rein in the young ones of Little Ala Mhigo.
===Objectives===
*Ascertain the youths' intentions. 0/5
*Deliver the clues to Gundobald.
*Speak with Wilred.
*Speak with Gundobald.
===Journal===
*Gundobald has scarcely opened his mouth when the battered and bruised figure of Bertliana stumbles back into Little Ala Mhigo. Through choked sobs, she reveals that she was being held captive by the Corpse Brigade. Fearing that this incident may spur Wilred and the others to action, Gundobald bids you go to them and see that they do not do something they may later regret.
*To your dismay, it would seem that Wilred and his friends have already set their plan in motion. Hurry back to Gundobald and show him the blunt hunting knife and the Zanr'ak map you have found.
*It seems that Wilred and his friends have been plotting to summon Rhalgr. To this end, they seek to infiltrate an Amalj'aa stronghold and steal the beastmen's cache of crystals. Intercept Wilred and his conspirators to the east of Little Ala Mhigo before the unthinkable comes to pass.
*Wilred's plan has come to naught, as have his hopes of reclaiming his homeland. Return to Little Ala Mhigo and speak with Gundobald.
*Wilred reveals that it was the masked stranger who first prompted him and his friends to entertain the notion of summoning Rhalgr. But what did Lahabrea—if indeed it was he—hope to accomplish by putting great power in the hands of the unworthy?
==Back to Square One==
Gundobald wants to wish you well on your investigation.
===Objectives===
*Report to Minfilia.
===Journal===
*There is no more that Gundobald and his people can tell you of the masked stranger. Without another lead to investigate, return to the Waking Sands in Vesper Bay and report all that has transpired to Minfilia.
*Listening to your report, Minfilia cannot hide her disquiet over the incident at Little Ala Mhigo. Thanking you for your efforts, she promises to look further into the matter.
==Terror at Fallgourd==
Minfilia has another lead for you to pursue.
===Objectives===
*Speak with Noraxia.
*Speak with Medrod at Fallgourd Float.
*Speak with Aideen.
*Deliver a serving of lentils and chestnuts to Medrod. 0/1
*Try to /soothe Medrod.
===Journal===
*According to Minfilia, there has been another potential sighting of Lahabrea in the North Shroud. Speak with the sylph Noraxia for the details.
*Noraxia tells you that a miner named Medrod witnessed an unsavory masked character in the wood. Take yourself to Fallgourd Float in the North Shroud, and learn all you can from him.
*You find Medrod at Fallgourd Float, but the man is too perturbed to speak of his experience. Perhaps his companion at the table can help to settle him down.
*According to Aideen, nothing calms Medrod like a serving of lentils and chestnuts, his mother's speciality. Obtain a sample of this dish and bring it to him.
*You have brought Medrod his favorite dish, but it will take a bit more effort on your part to calm his frayed nerves. For want of a better idea, try to /soothe the man.
*Medrod finally settles down and recounts his blood-curdling experience seeing the masked man, whom he swears is Death incarnate. As Minfilia mentioned, it appears that this individual is indeed connected to the recent spate of mysterious deaths.
==Ziz Is So Ridiculous==
Aideen has a proposal to make concerning your investigation.
===Objectives===
*Slay ziz. 0/6
*Report to Aideen.
===Journal===
*It is popularly believed that the local ziz may be responsible for the deaths. Aideen suggests that you cull six of the scalekin to see whether you can find any clues.
*You have culled six ziz as suggested, and have little to show for it besides a rich crop of bites and gashes. Return to Fallgourd Float and report to Aideen.
*Aideen strikes ziz from her list of suspects, and turns her attention once more towards the masked man and his winged eyeball.
==Rock of Rancor==
Aideen has further knowledge of the mysterious deaths.
===Objectives===
*Throw the firesand stick at the rock.
*Gather the lightning-aspected crystals. 0/5
*Deliver the lightning-aspected crystals to Aideen.
===Journal===
*Aideen tells you that all the victims thus far have been comely maidens. Rumors have arisen that, in death, their rancor has gone into a rock to the southwest, causing it to flash and moan. Hopeful for a clue, Aideen bids you use a firesand stick to blow off pieces of the rock, and then bring back the fragments for her to examine.
*You have used the firesand stick on the rock. Gather the lightning-aspected crystals that litter the area.
*You have gathered all of the lightning-aspected crystals. Return to Fallgourd Float and present them to Aideen.
*Aideen cannot hide her disappointment at your haul of lightning-aspected crystals. Unfortunately your efforts did not serve to advance the investigation.
==Seeing Eye to Winged Eye==
Ivaurault has information to share regarding your investigation.
===Objectives===
*Investigate the specified location.
*Report to Ivaurault.
===Journal===
*Ivaurault reveals that he has also seen the winged eyeball. The sighting took place at the rocky area to the west. Take yourself there and investigate.
*Instead of the winged eyeball, a monstrous banemite appears, and you are forced to defend yourself. Return to Fallgrourd Float and report to Ivaurault.
*You learn that the banemite you slew had long been a scourge upon the locals. While Ivaurault is duly impressed with your skill at arms, he wonders whether he only imagined seeing the winged eyeball.
==Power of Deduction==
Medrod is troubled by the dearth of new developments in the murder investigation.
===Objectives===
*Search for a maiden's corpse west of Fallgourd.
*Present the ravaged corpse to Aethelmaer.
===Journal===
*While uncertain for a time, Ivaurault is now convinced that it was a winged eyeball that he encountered at the rocky area to the west. There may well be another victim out there, waiting to be discovered. The three friends would leave the task of investigating to the expert—you.
*As the three friends had feared, there was indeed another victim. The authorities must be informed. Bear your grisly find back to Fallgourd Float, and show it to Aethelmaer.
*A cursory examination of the body turns up a button engraved with a lily motif. A similar object had been discovered upon an earlier victim. Could this be a clue to solving the mysterious deaths?
==Secret of the White Lily==
Aethelmaer wants you to hold on to the button.
===Objectives===
*Show the lily button to Miounne.
*Show the lily button to Bernadette.
*Show the lily button to Ceinguled.
*Show the lily button to Ursandel.
===Journal===
*Aethelmaer entrusts you with the lily button, thus far the most promising lead in the murder investigation, and suggests that you show it to Miounne at the Adventurers' Guild in Gridania. Perhaps she will be able to recognize the sigil it bears.
*While Miounne appreciates the button's exquisite craftsmanship, she is unfamiliar with its sigil. She suggests you show it to Bernadette, the keen-eyed sentry sentry who stands guard at the Aetheryte Plaza.
*Unfortunately, Bernadette does not recognize the lily sigil. In her turn, she suggests that you have it examined by Wood Wailer Ceinguled, who stands before the Lancers' Guild.
*Ceinguled recalls having seen a man named Ursandel wearing an identical button upon the breast of his jacket. You will find him by the entrnace to the Gentrys Ward, northwest of the Lancers' Guild.
*Ursandel instantly recognizes the sigil as that of the old and proud Dartancours family. With a sigh of resignation, he agrees to reveal the truth behind the mysterious murders...on the condition that you promise to help him with what will most certainly be an unsavory task.
==Skeletons in Her Closet==
Ursandel has a confession to make regarding the mysterious murders.
===Objectives===
*Seek entry into Haukke Manor.
*Use the Duty Finder to enter Haukke Manor.
*Report to Ursandel.
*Report to Minfilia.
For information on the accompanying duty, see Haukke Manor.
===Journal===
*In grim tones, Ursandel reveals to you how Lady Amandine, his once beautiful mistress, was disfigured in the Calamity, and how she subsequently began to hold rites of rejuvenation at the urging of masked men. It would seem these rites involve the spilling of maiden blood. Knowing that this madness must end, Ursandel bids you do whatever is necessary to stop Amandine from claiming another victim. Make your way to Haukke Manor, situated on the western edge of the Central Shroud, and seek a way in.
*You are now able to enter Haukke Manor. Fight your way through to the innermost chambers, and put an end to Lady Amandine's madness.
*No sooner have you defeated Lady Amandine than two masked men appear, their ominous exchange suggesting that it was they who masterminded the atrocities committed within the manor. Before you can bring them to account for their crimes, they vanish, leaving you with still more unanswered questions. Just who are these Ascians, and what is it that they seek to achieve.
*Owing to your valor, no more innocent blood need be spilled. Make your way back to Gridania and report the glad tidings to Ursandel.
*Upon hearing your tale, Ursandel implores you to visit harsh retribution upon the masked men, before pledging to surrender himself to justice for failing to prevent his former mistress's crimes. Your work in the Twelveswood now done, return to the Waking Sands and report all that has transpired to Minfilia.
*In light of the recent incidents fomented by the Ascians, Minfilia declares her intent to recommend that each nation tighten security. Your investigation having yielded up all the information it is like to for the present, she bids you prepare yourself for a different challenge.
==Wrath of the Titan==
Minfilia is waiting to brief you and your fellow Scions on a new development.
===Objectives===
*Speak with R'ashaht Rhiki.
*Speak with Trachtoum.
===Journal===
*The Maelstrom has requested that the Scions slay the primal Titan, who has been summoned by a tribe of Kobolds who reside near Limsa Lominsa. Report to High Storm Commander R'ashaht Rhiki at Maelstrom Command for further information.
*Upon arriving at Maelstrom Command, you are received by Admiral Merlwyb Bloefhiswyn herself, who pledges the full support of the Maelstrom in the forthcoming operation. Before risking direct confrontation with Titan, Y'shtola proposes that you learn more about your foe by speaking to former members of the Company of Heroes—the famous band of mercenaries who defeated the dread primal once before. She directs you to the Grey Fleet mills in lower La Noscea, where one such individual is said to reside.
*Your search leads you to Trachtoum, the self-proclaimed "best axeman" of the Company of Heroes. Explain the situation to him and see what he has to say.
==Tales from the Tidus Slayer==
Trachtoum is eager to regale you with stories of his glory days.
===Objectives===
*Destroy the rats' nest.
*Speak with Trachtoum.
===Journal===
*Althought Trachtoum claims to have battled a dread primal known as "Tidus," you cannot help but question his account. He quickly recognizes your doubt, and refuses to reveal the Company's secret strategy—that is, unless you destroy a nest of wild rats by one of the windmills outside. If you wish to defeat Titan, then you have no choice but to acquiesce to his demands.
*You effortlessly slay the vermin and destroy their nest. Return to Trachtoum and tell him the deed is done.
*It would appear that Trachtoum used you to handle work he himself had been tasked to do. In spite of this irritating revelation, you must swallow your pride and press him for more information.
==Hungry Hungry Goobbues==
Trachtoum appears to be ignoring you.
===Objectives===
*Search for goobbues west of the Grey Fleet.
*Speak with Trachtoum.
===Journal===
*Trachtoum is concerned that you lack the strength to face a primal in battle. If you wish to prove yourself to him, you must head west of the Grey Fleet, search for any goobbues in the area, and slay them if they approach.
*Although Trachtoum's instructions nearly lead you into the gaping maw of a goobbue, you dispatch the giant beast with little difficulty. Return to Trachtoum and tell him of your accomplishments.
*Your deeds serve to shock the veteran marauder, but they are not enough to earn his confidence. It seems you have much and more left to do...
==The Lominsan Way==
Trachtoum remains unconvinced of your readiness to defeat the dread primal Tidus.
===Objectives===
*Speak with the miller.
*Speak with Wheiskaet in Costa del Sol.
===Journal===
*Your conversation with Trachtoum is interrupted by an irate miller, who accuses the flustered marauder of shirking his duty. As you look on in stunned silence, Trachtoum claims to have slain the goobbue that you but recently dispatched. Unconvinced, the miller decides that the truth will be revealed "the Lominsan way." Speak with the miller outside and discover what this entails.
*After besting Trachtoum in a boulder-breaking contest, you discover that the marauder was never a member of the Company of Heroes. However, he tells you that one of the Company's former captains now works at Costa del Sol. Journey to the resort and beg the veteran's assistance.
*While Wheiskaet acknowledges your passion, he is reluctant to send an adventurer of unknown character to his death. If you wish to learn how the Company of Heroes defeated Titan, you must yet again prove yourself by completing Wheiskaet's challenges.
==Nix That==
Wheiskaet would first like to verify that you are not a complete fraud.
===Objectives===
*Use the herring to lure out the nix.
*Lie in wait for the nix.
*Deliver the nix leg to Wheiskaet.
===Journal===
*Before he bothers giving you a truly demanding task, Wheiskaet would first have you attend to a simple one. Place the herring he has given you on an eastern cape near Costa del Sol to lure out the nix that has been seen in the vicinity.
*Having baited the trap with your herring, all that remains is to wait for and slay the nix that comes forth to claim it.
*You dispatch the slimy creature with great fanfare and sever one of its legs as proof of your kill. Show Wheiskaet that the deed is done.
*Wheiskaet explains that a recent incident with a former employee has forced him to treat strangers with greater caution. Having proven yourself to be nothing like that other poor, unfortunate soul, he is now willing to give you a challenge as befits your talents.
==A Modest Proposal==
Wheiskaet has an important mission for you.
===Objectives===
*Speak with Landenel.
===Journal===
*Two highly distinguished individuals are scheduled to visit Costa del Sol, and Master Gegeruju wishes to welcome them with an elaborate banquet. Wheiskaet bids you assist in this endeavor by bringing him the ingredients required for this exotic feast. To obtain the first ingredient, you must seek out Landenel at Camp Tranquil in the South Shroud.
*You learn that the first ingredient is the egg of a giant adamantoise. Though Landenel will not assist you directly, he will tell you how you can obtain an egg yourself.
==Trial by Turtle==
Landenel needs to explain a few things to you.
===Objectives===
*Lay hands upon the adamantoise egg.
*Claim the adamantoise egg.
*Present the egg to Landenel.
*Speak with U'odh Nunh in Forgotten Springs.
===Journal===
*Landenel has told you of an egg suitable for your purposes. However, he believes that you will surely perish if you attempt to take it, and states that other heroes will rise to the occasion and slay Titan even if you do not. If you have the courage to press onward, journey to the nest and attempt to claim the egg.
*As Landenel suspected, you were immediately attacked by the mother adamantoise when you touched the egg. It was a mighty struggle, but in the end you survived. You may now claim your prize.
*The adamantoise egg is now yours. Return to Camp Tranquil and present it to Landenel.
*Landenel is impressed by your reckless bravery. After taking the egg on behalf of Wheiskaet, he bids you journey to Forgotten Springs in southern Thanalan and speak with a man named U'odh Nunh, who will help you obtain the second ingredient.
*Contrary to what Landenel said, U'odh Nunh has no intention of aiding you in your quest. It seems the old Miqo'te will require some convincing.
Category:Quests in Final Fantasy XIV