Water Elemental Physiology

The power to use the traits of water elementals. Variation of Elemental Physiology. Combination of False Physiology and Water Mimicry.
== Also Called ==
* Hydrokinetic/Water Entity Physiology
== Capabilities ==
A user with this ability either is or can transform into a water elemental; a creature with a natural affinity towards water, liquid, and water-based elements. Some water elementals may be born from water or related elements. They can wield limited but potent water-based powers and abilities of their very own.
Water elementals can come in many shapes and sizes with varying degrees of strength and intelligence while also having common and or even unique qualities depending on the creature and its nature of being. Their purpose in being is solely dependent on the source of creation either masters/servants of water or just feral creatures that follow their impulses, though some may have free will and can act on their own.
== Applications ==
* Various Water Powers
* Bio-Water Manipulation
* Liquid Manipulation
* Liquid Surveillance Communication
* Underwater Walking
* Water Boundary 
* Water Energy Manipulation
* Water Form Manipulation
* Water Magic
* Water Manipulation
* Water Mimicry
** Water Form Mimicry
* Water Walking
== Variations ==
* Hydrokinetic Mortal
* Hydromancer
* Water Angel
* Water Demon
* Water Deity
* Water Dragon
* Water Fairy
* Water Spirit
** Water Ghost
== Associations ==
* False Physiology
* Water Embodiment 
== Known Users ==
* Sea Fairy Cookie (Cookie Run Kingdom/Ovenbreak)
* Water Elemental (DnD)
* Water Elementals (Elemental)
** Wade Ripple
* Water Elementor (Max Steel 2013)
* Water-Type Pokemon (Pokemon)
* Wa-Wa (Crash Bandicoot)
* Rain (Mortal Kombat)
Category:Powers
Category:False Physiology
Category:Water-Based Powers