102227-im-more-interested-in-drop-2-balance-and-fixes-than-the-pvp-map

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Anyone else?
 
My biggest dream for this game atm is to have drop 3 have no content and all bug fixes and balance updates.	
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			I'd like Drop 3 to be a QoL improvement and Fixes drops, but QoL can be some small content that needs added like more interesting dailies etc, things to make solo end game more interesting as well. You know all small things. With the major focus on polish.	
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Yeah, I too hope for a content drop that offers no content.....
 
As has been said time and time again, these drops were already in the works months ago. Think of it like day 1 dlc but spread out over a few months. It's already made.
 
I've played MMO's since MMO's began (or MUD's however you want to look at them back then) and bugs have always been an issue. If companies halted all content until all bugs were fixed they would never get anywhere.
 
 
If you're waiting for a game that is truly bug free and never has a single issue you are in for a damn long wait. 	
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Yeah, I too hope for a content drop that offers no content.....
 
As has been said time and time again, these drops were already in the works months ago. Think of it like day 1 dlc but spread out over a few months. It's already made.
 
I've played MMO's since MMO's began (or MUD's however you want to look at them back then) and bugs have always been an issue. If companies halted all content until all bugs were fixed they would never get anywhere.
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This is the dumbest argument I've ever heard, and I hear it basically every day on these forums.  At some point Carbine chose to prioritize this content over fixes.  It doesn't matter if it was post-release, in beta, or even during an alpha test.  Stuff like the /follow exploit had been known about since the first major closed beta.  That was over a year ago.  So, in one year, not a single person ever thought to spend what should have been no more than about 10 minutes to fix and test a very simple solution to an exploit that completely invalidated skill in PvP.  They were too busy making 20 man dailies to launch one month after release to show how *cupcake*ing amazing Carbine is, I guess.
 
There's expecting a bug free game, which is impossible, and then there's just expecting the dev team to take care of stuff like the inventory bleeding out the *cupcake* and dungeon / raid boss mechanics breaking 100% of the time in certain encounters (and all the other ones breaking half as much) before they shovel out a new daily hub and try to pass it off like they actually care about their product.  Oh, and then that daily hub managed to break dungeons, the inventory, optimization, costuming, currency disappearing, the mount speed thing, etc. even worse.  GJ with that there one month development cycle.  Lots of time went into QA testing, I can tell.
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Well, the BG has been in development since before release.
 
Also, they probably have had all hands on deck beating down bots for the past month and a half, and they've done quite a nice job at it so far.
 
 
But yes, there are a lot of things that should never have made it out of beta.
 
I'd like to see itemization, class balance and fixes and personally an in depth esper rework (did you know there was a 3rd esper finisher?). Also, have you SEEN Warplots?
 
 
I really don't care that much about the 3rd BG. I do enjoy the bone they threw espers by finally letting them move.	
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This is the dumbest argument I've ever heard, and I hear it basically every day on these forums.  At some point Carbine chose to prioritize this content over fixes. 
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Also, have you SEEN Warplots?
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Different teams.
 
You call it a dumb argument yet seem to think the entire development team work on one thing at the expense of everything else.
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I would imagine that at some point every team was involved in working on that new content.  If they weren't, it seems strange to keep them on the payroll to develop nothing.  If, on the other hand, Carbine has a dedicated QA / bugfix staff, I have to ask the obvious question.  Have they all been calling in sick since day one of the game or something?  I see absolutely no evidence of internal testing in this game beyond the early beta tests.  The PTR launch bugs in some of these patches are so obscenely obvious you couldn't possibly have logged into the game and spent 5-10 minutes with it without noticing.  And, of course, despite being reported none of them get fixed.
 
All that said, I'd honestly say that things like people's items and currency vanishing periodically en masse is a severe enough problem to warrant the attention of people outside the normal scope of that area of development.  That's the type of thing that could indicate a major, fundamental issue with the engine or database management.  It should be sending up red flags but it's not even getting noticed in passing evidently.  And then there's the cherry on top, which is that customer support flatly refuses to assist people affected by the bugs even when they acknowledge that people's claims are valid.
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I would imagine that at some point every team was involved in working on that new content.  If they weren't, it seems strange to keep them on the payroll to develop nothing.  If, on the other hand, Carbine has a dedicated QA / bugfix staff, I have to ask the obvious question.  Have they all been calling in sick since day one of the game or something?  I see absolutely no evidence of internal testing in this game beyond the early beta tests.  The PTR launch bugs in some of these patches are so obscenely obvious you couldn't possibly have logged into the game and spent 5-10 minutes with it without noticing.  And, of course, despite being reported none of them get fixed.
 
All that said, I'd honestly say that things like people's items and currency vanishing periodically en masse is a severe enough problem to warrant the attention of people outside the normal scope of that area of development.  That's the type of thing that could indicate a major, fundamental issue with the engine or database management.  It should be sending up red flags but it's not even getting noticed in passing evidently.  And then there's the cherry on top, which is that customer support flatly refuses to assist people affected by the bugs even when they acknowledge that people's claims are valid.
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It's catch 22.
 
Hold content back and have everyone, including Mary the cleaning lady, bug fixing and they lose the content locusts.
 
Release content and fix bugs as and when and lose people that way.
 
Either way they can't win, and neither can the players. Not everyone is bothered by bugs and want content while those bothered by bugs want fixes rather than content.
 
You can't please everyone.	
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Much cheaper to give boomboxes to players on the PTR than to pay a 40k salary per QA tester.
 
Last patch esper's crush animation completely disappeared. Crush, one of our most used interrupts. Guess no one QA's on an esper.
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