Sabum Kibittum (Civ6)

The Sabum Kibittum is a unique melee unit of the Babylonian civilization in Civilization VI. It is available without any technological research. 
* Attributes:
** +5 Combat Strength vs. anti-cavalry units.
** +17 Combat Strength vs. heavy and light cavalry units.
** High .
** High .
== Strategy ==
The Sabum Kibittum is an interesting unique unit. The stat that may jump out at you is its disappointing 17 Combat Strength - 3 less than the Warrior, which it does not replace, and less than any unit in the game with the exception of the Scout. However, it has some things going for it. First of all, it has 3 - more than any melee unit all the way until the Atomic Era - as well as a radius of 3. This makes it as effective, and slightly more survivable, than the Scout; additionally, it has the standard melee +5 Combat Strength bonus against anti-cavalry units, which makes it slightly better at dealing with Barbarians than, say, the Okihtcitaw, but still not a good choice at clearing the outpost: against a Barbarian Spearman, it only has 22 Combat Strength compared to the Spearman's Combat Strength of 25 plus extra Combat Strength from fortification. Finally, it has a whopping +17 Combat Strength bonus against most cavalry units, whether light or heavy. While not especially suited for conquest by itself, the combination of its unique traits makes the Sabum Kibittum an excellent defense against most cavalry, even more so than the underpowered Spearman. Its bonus makes it almost as strong against cavalry except Ranged Cavalry, it is not only cheaper but available earlier as well, and its greater allays the main flaw with anti-cavalry units: the inability to catch up with the cavalry it's meant to defend against. It could perhaps supplement an invasion and deal with pesky cavalry harassing your main army of Warriors and Archers, or use its to snipe an irritating ranged unit.
Babylon especially wants to scout, and be on the lookout to claim as many Tribal Villages as possible to pick up some early s. Thanks to the reconnaissance prowess of this unit, there is virtually no reason for Babylon to build Scouts. At only 5 extra , you have a maneuverable unit that can clear Barbarians quickly and can even be used effectively in combat. Also, because of its classification as a melee unit, its relevancy can be prolonged into later eras. Overall, the Sabum Kibittum is just a better unit - and a far more worthwhile long-term investment - than the Scout. Not to mention, there is not a single technology in the game whose has to be triggered with a recon unit.
With that being said, despite being a more worthwhile investment than the Scout, the Sabum Kibittum should never be the heart of the Babylonian army. Due to its obvious weakness against melee and ranged units, dealing with this unit is very easy. Not to mention, Babylon is a civilization with the most rigid build order in the entire game; in the early turns of the game, they perpetually have way too many priorities on their plate to maximize the number of s unlocked. Mass training the Sabum Kibittum means you would have to let go so much progress in favor of a unit so inefficient at conquest, even if you have a horde of them. With their ability to unlock technologies at a ridiculous speed, especially with the popular and simple Crossbowman rush, there is virtually no reason for Babylonians to build more than one of this unit for the sole purpose of exploration.
== Civilopedia entry ==
== Gallery ==
File:Civ6 Sabum Kibittum In-Game.jpg|Sabum Kibittum in game
File:Hippolyta in-game (Civ6).jpg|A Sabum Kibittum standing next to Hippolyta
File:Historic Moment Sabum Kibittum (Civ6).png|Historic Moment for building the Sabum Kibittum
Category:Units (New Frontier Pass)
Category:Babylonian