Experience Chain

Category:Terminology
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Also known as an "EXP Chain" or simply "Chain", this term is used to describe the acquisition of an increased number of experience points from a monster's death due to the speed in which the monsters were killed. The bonus is obtained by defeating monsters that check as Even Match or tougher (EM+) within a time limit that starts when the last EM+ mob is killed. The percentage bonus earned increases as the chain becomes longer; however, a chain will be broken by failing to defeat an EM+ mob before the time allowance expires. Simply defeating a monster below Even Match will not break a chain (example: Beastmaster mob's pet), as long as the EM+ is killed within the allowed time, based on the last eligible kill. In party settings, bonuses are based on each individual member's level, so it is possible for mobs that check EM to lower level members to give experience chains, while the same mob will check Decent Challenge to a higher level member and not give a chain. The maximum experience bonus is 50%. 
===Bonuses===
EXP Chain #	Bonus
1 	+20%
2 	+25%
3 	+30%
4 	+40%
Additional 	+50%
===Timing===
The maximum time (in seconds) between kills to keep the chain going is as follows:
 	Player Level	Player Level	Player Level	Player Level	Player Level	Player Level	Player Level
Chain	1-10 	11-20 	21-30 	31-40 	41-50 	51-60 	61-75
1 	50 	100 	150 	200 	250 	300 	360
2 	40 	80 	120 	160 	200 	240 	300
3 	30 	60 	90 	120 	150 	180 	240
4 	20 	40 	60 	80 	100 	120 	165
5 	10 	20 	30 	40 	50 	90 	105
6+ 	?? 	?? 	?? 	?? 	50 	60 	60
* Some sources have different values for levels over 60.
* Some of these values may be incorrect. Discussion and testing on ACTUAL values is being collected [Here]