John Egbert

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==Summary==
John Egbert is one of the main characters in Homestuck. Homestuck starts on the morning of his 13th birthday, on which he plays a game with his friends.
He is cheerful, mischievous, and endlessly idealistic. Considered a hopeless dork by most of his friends, John might be occasionally immature, but his optimism also helps him balance out his less stable friends.
==Powers and Stats==
Tier: At least , possibly with Windy Powers | | At least , with "The Blackout" | , with "The Blackout"
Key: Base | God Tier | Post-Retcon Powers | Epilogues 
Name: John Egbert, "ectoBiologist/ghostyTrickster" (Screen Names)
Origin: Homestuck
Gender: Male
Age: 13 (First Appearance), 20 (Credits), 23 (Epilogues)
Classification: Human, Sburb Player, Heir of Breath, God Tier
Powers and Abilities: 
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|-|Base=
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All previous abilities to a far greater extent, Accelerated Development (All God Tiers can still level up through the Echeladder, but also gain small powers known as Achievement Badges over time, usually allowing them to bypass one of Homestuck's rules), True Flight (God Tiers can fly), Immortality (Types 1, 4, and 8. ), Resurrection (Due to his Conditional Immortality, John will always resurrect if his death isn't considered as Heroic or Just), Telekinesis (Can telekinetically move objects), Barrier Creation (Can envelope himself with wind to ward off attacks), Elemental Intangibility ( and )
|-|Post-Retcon Powers=
All previous abilities to an immensely greater extent, Information Manipulation (Can clear up Stardust Glitches, which are glitches in the fabric of reality by using his windy powers), Plot Manipulation Teleportation, Time Travel, Dimensional Travel, and Immersion (The Retcon Powers allows him to travel anywhere in the narrative, across , others timelines and multiverses, places erased and recreated by the Scratch, in-verse fictional stories, metaphysical realms, as well as places outside of canon itself. The teleportation can also be oriented to specific people instead of places, and work even for places that he doesn't remember), Limited Precognition (His powers give him some "Zap Sense", making him able to know what to do before something happens, albeit rarely), BFR (Zapped Jade away ), Acausality (Type 4; Is "unstuck in existence", unbound by the rules of Paradox Space, causality, and canon which even the Horrorterrors are still part of), Reality Warping, Void Manipulation, Causality Manipulation (Retcon Powers can rewrite causality, not unlike the Scratch), Fate Manipulation (His actions can change the forces of destiny, which make the universe change its very fabric to correspond to this. It can also "change stuff that isn't supposed to be changed" like immutable events or cosmic constants, turning the effects of his actions into "the stuff that's supposed to happen". He can do it either by doing his own actions or by willing it), Resistance to Plot Manipulation, Information Manipulation, Space-Time Manipulation, Memory Manipulation (As a Retcon user, he is unaffected by Stardust Glitches, which are literal glitches in reality that were corrupting the plot and making characters forget certain memories), Fate Manipulation, Causality Manipulation, Law Manipulation (He is unbound by the ties of causality and fate, as well as the rules of Paradox Space), and Existence Erasure (Endured several days while Lord English's poison was )
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Attack Potency: At least Small Building level (Can fight with Ogres, who reach this tier via ), possibly Multiverse level+ with Windy Powers ( that , putting down Bec's Green Sun fire) | Multiverse level+ (Capable of fighting against Bec Noir, managing to and , before by striking the Pop-a-matic Vrillyhoo Hammer into his head) | At least Multiverse level+ (Beat Caliborn almost to death), Outerverse level with "The Blackout" (By retconning too many events and creating inconsistencies through the canon, John can create a "narrative paradox" so great that it would destroy everything, turning canon into utter ruin, to the point of worrying Ultimate Dirk and The Director. It was stated that this event was even more catastrophic than the Scratch) | Low Outerverse level ( a weakened Lord English with a windstorm, and . Knocked Aranea out with a ), Outerverse level with "The Blackout"
Speed: Supersonic+ (Comparable to the other Beta Kids) | Immeasurable (As quick as the other God Tiers such as Dave and Rose, who could travel from the core of the Green Sun to its surface, with the Green Sun being twice as massive as a Genesis Frog. Can keep up with Bec Noir, who is able to travel across the Furthest Ring, a timeless void that transcends the Genesis Frogs) | Immeasurable | Immeasurable (Can keep up with a weakened Lord English, who was to blitz Rose moments prior. Blitzed Jade and before she could do anything about it) 
Lifting Strength: Superhuman ( with just one arm) | Unknown (Can easily transport enormous and create colossal tornadoes) | Unknown | Unknown ( to hold back Lord English)
Striking Strength: At least Small Building level | Multiverse level+ (He is strong enough to inflict damage to Bec Noir's health by ) | At least Multiverse level+ | Low Outerverse level (His punches carry enough force to God Tiers like Aranea, and his hammer-strikes using a rather are still to stagger Lord English)
Durability: At least Small Building level | Multiverse level+ (Exchanged hits with Bec Noir, and , enduring the recoil of his own attacks) | At least Multiverse level+ | Low Outerverse level (Able to withstand a bite attack from a weakened Lord English, with one of his teeth )
Stamina: Superhuman (Can battle with hordes of enemies for long periods without getting tired, as well as endure large amounts of punishment from foes considerably stronger than himself and quickly get back on his feet) | Infinite (As a God Tier he never gets tired) | Infinite | Infinite (Persisted several days while Lord English's poison was )
Range: Standard Melee Range, Extended Melee Range with Equipment, up to Hundreds of Kilometers with Windy Powers (Released a windstorm that , which is stated to be ) | Multiversal+ | At least Multiversal+ (Cleaned up the Stardust Glitches, which John stated were affecting the whole universe, ), Outerversal with Retcon Powers (Able to go anywhere in and out of canon across all time and space) and "The Blackout"
Standard Equipment: His Sylladex, Pendant, Hellacious Blue Phlegm Aneurysm Gushers, Rocket Pack, and Strife Specibus.
Intelligence: Above Average (He is by far one of the most inventive of the main characters; from the beginning, he shows more innovative prowess in combining objects than everyone else, demonstrating his great creativity even before the introduction of the Alchemiter with his poster-nailing and harlequin-funniness-amplifying abilities. In combat, he has shown to have excellent control in the handling of hammer weapons, being able to battle with foes as formidable as Bec Noir. Over time, he has acquired a perfect level of control over his Aspect, being able to influence and transform into the Breath itself)
Weaknesses: Highly allergic to peanuts, and is excessively naive and gullible, with this flaw having led to his death in an alternate timeline. | None notable. | None notable. | None notable.
Notable Attacks/Techniques:
God Tier: As a player of Sburb, John can ascend and become a deity if he dies on his Quest Bed. Out of the fourteen possible Classes and twelve possible Aspects, John was given the position of the "Heir of Breath".
*Breath: As the Heir of Breath, John has the power to influence his Aspect. His Aspect is connected with freedom, flight, and the Breath, and thus allows him to control wind. Mostly, he demonstrates this in simple ways, able to cause strong winds, ranging from enough to extinguish a fire burning down a small village, to strong enough to put out a fire burning his entire planet. As a God Tier, his powers are further unleashed, allowing John to use his wind powers to drill enormous holes into the Battlefield, and even turn into wind itself to become intangible.
*Conditional Immortality: As a God Tier, John has the power to always resurrect from death as long as it is not considered Heroic (Meaning he died in a heroic manner, such as sacrificing himself for someone else) or Just (Meaning his death was well-deserved due to horrible actions), as such he can't have a pointless death. However, conceptual destruction will bypass conditional immortality entirely, regardless of whether it was a Heroic, Just, or Neutral death.
Strife Specibus: John's Strife Specibus is Hammerkind, and grants him access to a collection of hammers.
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|-|Pogo Hammer=
|-|Wrinklefucker=
|-|Telescopic Sassacrusher=
|-|Fear No Anvil=
|-|Warhammer of Zillyhoo=
|-|Pop-a-matic Vrillyhoo Hammer=
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*Pogo Hammer: The first weapon that John alchemizes, the Pogo Hammer is a combination of a simple claw hammer and John's Green Slime Ghost Pogo. By rhythmically bouncing back and forth using it, John can increase his power and speed, and he can use it to traverse gaps by hitting the ground with it hard enough.
*Wrinklefucker: The upgraded form of John's Pogo Hammer, this weapon is a combination of the Pogo Hammer and an iron. It is much more controlled and far more powerful than the Pogo Hammer.
*Telescopic Sassacrusher: A combination of a sledgehammer, the hilariously oversized Sassacre Text, and a telescope. It is far too heavy for base John to lift, so he uses his Remote Ghost Gauntlets to lift it instead.
*Fear No Anvil: An extremely powerful weapon which Davesprite stole from Hephaestus. It has limited time stop capabilities; anything that it strikes is temporarily frozen in time.
*Warhammer of Zillyhoo: This mighty hammer is one of the seven legendary weapons of Cherubim folklore, and represents its namesake continent. It cost one zillion Zillium grist.
*Pop-a-matic Vrillyhoo Hammer: John's final and most powerful hammer, capable of defeating the strongest opponent he has faced in combat so far, barring Bec Noir and possibly Typheus, in a single hit. It was presumably alchemized from the Warhammer of Zillyhoo and Vriska's Fluorite Octet. When the hammer strikes someone, the dice in the mechanism are rolled, and something special happens based on the results of the roll. When it was used against Bec Noir, it gave him a Ridiculous Hat.
==Gallery==
John's Normal Outfit.png|Normal Outfit
John's Prospit Outfit.png|Prospit Outfit
John's God Tier Outfit.png|God Tier Outfit
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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