Spindash

The Spindash is a move from the Sonic series, that has returned in Sonic Speed Simulator. The move curls a player up into a ball, then can be charged by holding down the button for as long as the player wants. When the button is released, it will launch the player forwards with them still curled up in a ball, allowing them to gain more speed from going downhill, although there is less overall control while in a ball. 
The player can only use the Spindash so long as the energy meter below the speedometer is more than approximately 1/4 full. If the meter is below the threshold, attempting to activate a Spindash will do nothing until the meter fills to at least that volume. A fully charged spindash consumes about 2/5 of the meter. The meter automatically refills so long as the player is not charging a Spindash.
== Strategies ==
# Just before a Race starts, it is advised to go as close to the starting barrier as possible and charging a Spindash, then releasing the button as soon as the race starts for a head start.
# At higher Levels, it is possible to reach impressive altitudes by Spindashing against a slope and timing a jump at just the right time, you can also charge a Spindash while in the air (usually by flying off a slope) to move faster then you would with a ground spindash
== Trivia ==
* When using Characters that aren't the Avatar, a glowing effect is shown while charging a spindash. When Metal Sonic Mach 3.0 uses a spindash, the spindash will have a special pattern surrounding Metal Sonic Mach 3.0 in the shape of a pentagon.
* When charging a spindash, the Avatar has a unique animation that's similar to the classic games (an oval-shaped spinning formation). All other characters just reuse their spin-jumping animation, except for all variants of Blaze, who has an animation similar to Sonic Rush.