Essence

Essence is the name of Dingle's oldest original story. Under the premise of an RPG, it is set in a world inhabited by elemental spirits of various temperaments. Frank of BNB fame originated from this story.
== Tribes ==
A total of 12 tribes populate the world of Essence. Each tribe represents a unique elemental essence that allows them governance over that specific element. While most members tend to stick solely to their native essence, it is not unheard of for exchanges of energy between tribes to occur, if the two tribes are similar enough in composition.
=== Pyran ===
Pyran essence is the representation of fire. The Pyrans hail atop and within Mt. Pyrus, an active volcano that burns so hotly that the searing magma has taken on a blue hue. It is from within this pool of cinders and molten rock that all Pyrans are born. While most Pyrans take on the blue coloration from which they were birthed from, once in a blue moon Mt. Pyrus generates a somewhat weak pulse of life, resulting in a rare red flame. Although the conditions of Mt. Pyrus are unsustainable for most other tribes, the Pyrans themselves are rather pleasant, and believe heavily in the unification of all tribes underneath a single sun.
=== Hydran ===
Hydran essence is the representation of water. The beautiful body of water that is Lake Hydro is where the Hydrans call home. The Hydrans have a symbiotic relationship with the lake, where the lake offers them shelter and a means of regenerating their bodies, and the Hydrans filter out harmful agents within and ensure the lake's purity. The majority of Hydrans used to inhabit the surface of the Lake, but attempts at aggressive expansion by the Woodlanders had since forced the peaceful Hydrans deep below the water's edge. Though somewhat crowded down there, the Hydrans remain in positive spirits and continue their daily lives within their safe and comfortable abode.
=== Stratulite ===
Stratulite essence is the representation of air. The illustrious Stratus City sits high above the rest of the world, on a gargantuan cloud. Due to the nature of the city's suspended existence, Stratus City tends to blow around at the mercy of the wind. The Stratulites have learned to anticipate the musings of the airflow, and thus schedule their passings and goings from the cloud accordingly. The Stratulites particularly enjoy whenever their cloud floats over Waste, having a rather odd fascination for the ancient trinkets and talismans that are littered throughout Waste amongst the debris and rubble.
=== Woodlander ===
Woodlander essence is the representation of nature. The Woodlands are a calm, serene stretch of forest, shrubbery, and various other greens. In stark contrast to this fact, however, the Woodlanders are a tribe of incredibly irritable aggressors who know nothing but conflict. Constantly bargaining for the expansion of their territory, the Woodlanders have waged various wars with other tribes for this very reason......although using the word "war" is somewhat lenient. In actuality, the Woodlanders prove nothing more than a trivial annoyance to most tribes, with the worst case scenario being the Hydrans being pushed down into their territory because the Woodlanders started bothering them. Perhaps someday they will be taken seriously, but that day has yet to pass.
=== Rockfordian ===
Rockfordian essence is the representation of earth. The Rockfordians are burrowers, tunneling beneath the ground by rapidly spinning their appendage-less bodies against the dirt. The Rockford Tunnels, a vast interconnected series of pathways stretching across the entire region are the result of Rockfordian design. The Rockfordians are a very proud tribe, proud of their ingenuity, and proud of their solidity. They often compete with each other in tests of strength, organizing whole tournaments down in the deepest parts of Rockford. These tournaments are referred to as "rock slides," and they are a time-honored tradition that the Rockfordians hold dearly. Though the large majority of entrants are Rockfordians, members of other tribes are welcome to test their mettle down there all the same (though with natural disadvantage on the home field).
=== Thurian ===
Thurian essence is the representation of lightning. Suspended above even Stratus City lies the kingdom of Thursday, a lone storm cloud lying at the absolute highest point in the world. The people of Thursday are very amicable with their Stratulite neighbors, though they don't often meet. Thurians are incredibly long lived, their bodies of pure energy persisting for hundreds upon thousands of years. As such, they have an accumulated knowledge of the world that no other tribe could hope to possess. From the peak of the tallest spire of Thursday, one may be able to catch a glimpse of the ever elusive location of Orbit.
=== Frygian ===
Frygian essence is the representation of ice. In the heart of the northern regions of the world lies Fryg, a settlement created in the side of a toppled white monolith. A very remote location, few are equipped enough to withstand the deep freeze. Thus, the Frygians are largely disconnected from the rest of the world, and are very shy to those that do manage to trudge their way through the ice and snow. At the height of winter, legions of Frygians congregate out on the peak of the north to practice a religious ritual of sorts, a prayer to the skies above. Good health and fortune are wished upon as the veil of aurora conjured from their presence twinkles throughout the night.
=== Mycelian ===
Mycelian essence is the representation of decay. The Mycelians are a nomadic tribe that find themselves wandering from place to place, either as a collective or lone members going off on their own. They roam in accordance to the presence of death, their roots unseen beneath the soil stretching for miles, allowing them to detect when such ghastly events occur. It is unknown how they manage to locomote, as anytime they're seen they are always firmly planted into the ground; a mystery with no answer, as the Mycelians are incredibly tight-lipped as to what the purpose their death-seeking abilities even serve. They dare not approach the actual scene in the first place, instead stationing themselves a fair distance away, and merely humming a strange hymn.
=== Saccharite ===
Saccharite essence is the representation of sugar. The bubbly peninsula of Sacchar is a land of candy and sweets. A little further south from the rest of the world, the Saccharites are all about that southern hospitality. Sweet in both appearance and in demeanor, they will show goodwill to any and all visitors, regardless if they are friend or foe. With that said, the Saccharites are not without their quirks, being so far from the more connected parts of the world. They're quite eccentric, and have adopted customs that can be seen as strange to foreigners. It is customary for guests to dip their feet in glaze before entering one's home. The Annual Berry Blast is a yearly celebration involving blasting people with berry juice from a hose. Calling someone "sweetie" when they are not your partner is a federal offense punishable by death. Their culture is quite esoteric, but it is one that must be treated with respect.
=== Meturnian ===
Meturnian essence is the representation of metal. North of Waste is a curious building known as the Ancient Structure. The remains of some archaic elder god's home, or something or other, this Structure is where the Meturnians call home. Completely mute in both speech and in demeanor, the Meturnians have no means of communicating verbally with any travelers who wish to explore the restless catacombs of the Ancient Structure. Rather, they turn to visual communication; scribing pictures on the walls and floor of the Structure, and forming massive symbols if there is a large number of them at once. The Meturnians have somewhat magnetic properties, allowing them to scale the treacherous terrain of the Structure with ease. Though capable of exiting the Structure, the Meturnians find the realm beyond Waste to be frightful, so they choose to remain where they are.
=== Waster ===
Waster essence is the representation of poison. Waste is a veritable sea of garbage, a heap of junk and discarded material. The trash that makes up Waste are often items from another time, indecipherable to much of the world, and even more of a puzzle to those that do have knowledge of their true purpose. Due to Waste's inherently cryptic nature, compounded by the toxic environment it houses within, the land doesn't see many visitors, aside from the occasional pit stop from Stratus, who have a fascination with the clutter of Waste for their aesthetic value. The Wasters themselves are equally as enigmatic, and often aloof to passerby. They will converse with anyone who manages to gain their trust, but even then the riddles they provide often leave more questions than answers.
=== Orbiter ===
Orbiter essence is the representation of space. Beyond Stratus, and beyond even Thursday lies the plain known only as Orbit. A highly mythical place, it remains contentious whether there is even anything out there, let alone if anything could even live up there. Its legendary status garners it much attention for any explorers and daredevils hoping to be the first to make it, but not a single soul has ever managed. Orbit, and by extension its fabled denizens the Orbiters, have yet to be conclusively proven as real for the wider world audience. In the event they do manage to become more than myth, than surely, with their wider scope of the world beyond the stars, they could provide incredible insight on secrets beyond that which we may comprehend.
== Attributes ==
Given the way elements interact, the creatures of Essence have distinct advantages and disadvantages over others in combat. It's just pOKEMON GOD FUC
=== Pyran Attributes ===
* Strong against: Stratulite, Woodlander, Frygian, Mycelian, Saccharite, Waster
* Ineffective against: Pyran, Hydran, Rockfordian, Meturnian
** Resilient to: Pyran, Stratulite, Woodlander, Saccharite, Waster
** Susceptible to: Hydran, Rockfordian, Frygian, Meturnian
==== Pyran Techniques ====
* Pyrokinesis (I, II, III)
** A burning attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the charred status ailment on susceptible targets. Charred targets receive residual damage over a limited period of time, as well as a gradual decrease in their Defense.
* Firewall (I, II)
** A wall of flame is conjured in front of the caster. The firewall blocks damage and inflicts the charred status ailment on susceptible attackers that make contact. The wall is less effective against essences that are strong against Pyran essence. Higher tiers of this technique extend the range of the firewall, protecting all party members.
* Blazeup (I, II)
** The caster flares themselves up to invigorate themselves and increase their Offense. Can be used many times to stack boosts. Higher tiers of this technique share the boost with all party members.
* Vulcania (I)
** Pyran essence floods the arena for a limited amount of time. Damage inflicted by Pyran essence is boosted, and the effectiveness of Hydran and Frygian attacks are conversely reduced. The searing heat leaves all but those of Pyran essence susceptible to the charred status ailment.
* Torchlight (I)
** A warm, resolute flame shines upon a single party member, removing all stat debuffs and augmenting their abilities for a brief period.
* Soulflame (I)
** An attack granted only to those with complete mastery of Pyran essence. It is an explosive attack that targets all enemies, inflicting massive damage and applying the charred status ailment on susceptible targets. This attack ignores boosts to Magic Defense.
=== Hydran Attributes ===
* Strong against: Pyran, Rockfordian, Meturnian
* Ineffective against: Hydran, Woodlander, Frygian, Waster
** Resilient to: Hydran, Pyran, Frygian, Meturnian
** Susceptible to: Woodlander, Thurian, Saccharite, Waster
==== Hydran Techniques ====
* Waving (I, II, III)
** A dousing attack that inflicts damage. Higher tiers of this technique increase the amount of damage inflicted, extend the range of the attack from single target to all enemies, as well as heighten the chance of inflicting the washed out status ailment on susceptible targets. Washed out targets have their Offense and Magic dampened, reducing the amount of damage they can dish out for a limited period of time.
* Rainfall (I, II)
** A gentle rain is conjured above the caster, resulting in a healing effect. Higher tiers of this technique increase the amount of health recovered, as well as extend the range of the move from single target to all party members.
* Humidify (I, II, III)
** A warm steam surrounds the caster, absolving a party member of status ailments. Higher tiers of this technique increase the potency of status ailment removal (from one at a time to all ailments at once), as well as extend the range of the move from single target to all party members.
* Mariana (I)
** Hydran essence floods the arena for a limited amount of time. Damage inflicted by Hydran essence is boosted, and the effectiveness of Pyran and Waster essence is conversely reduced. The torrential waves cause ripple effects and increase the damage of attacks that target all enemies.
* Wash (I)
** The caster scrubs a single target down, cleaning them of all stat changes.
* Downpour (I)
** An attack granted only to those with complete mastery over Hydran essence. It is an overflowing attack that targets all enemies, inflicting massive damage and applying the washed out status ailment on susceptible targets. This attack removes stat changes on all targets.
=== Stratulite Attributes ===
* Strong against: Woodlander, Rockfordian
* Ineffective against: Stratulite, Pyran, Meturnian, Waster
** Resilient to: Stratulite, Rockfordian
** Susceptible to: Pyran, Thurian, Frygian, Waster
==== Stratulite Techniques ====
* Gusto (I, II, III)
** A windy attack that inflicts damage. Higher tiers of this technique increase the amount of damage inflicted, extend the range of the attack from single target to all enemies, as well as heighten the chance of inflicting the clouded status ailment. Clouded targets are unable to see and have the accuracy of their attacks reduced. This technique can be used on the field to travel across the map instantaneously.
* Jetstream (I, II)
** A sharp wind blows behind the caster, increasing their Speed. Can be used many times to stack boosts. Higher tiers of this technique share the boost with all party members.
* Mistup (I, II)
** The caster is bathed in an aromatic mist, increasing their Magic Defense. Can be used many times to stack boosts. Higher tiers of this technique share the boost with all party members.
* Aerobia (I)
** Stratulite essence floods the arena for a limited amount of time. Damage inflicted by Stratulite essence is boosted, and the effectiveness of Pyran and Rockfordian essence is conversely reduced. The free-floating clouds drift listlessly, preventing all status ailments but clouded from being inflicted. 
* Foggy (I, II)
** An obscuring fog surrounds the caster, increasing their Luck. Higher tiers of this technique share the boost with all party members.
* Cyclone (I)
** An attack granted only to those with complete mastery over Stratulite essence. It is an oppressive attack that targets all enemies, inflicting massive damage and applying the clouded status ailment on all targets. This attack removes all walls and residual field techniques created by the enemy.
=== Woodlander Attributes ===
* Strong against: Hydran, Rockfordian, Saccharite
* Ineffective against: Woodlander, Pyran, Mycelian, Meturnian, Waster
** Resilient to: Woodlander, Hydran, Rockfordian, Thurian
** Susceptible to: Pyran, Stratulite, Frygian, Mycelian, Waster
==== Woodlander Techniques ====
* Leafing (I, II, III)
** A sprouting attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the seeded status ailment on susceptible targets. Seeded targets take residual damage over time, with that health being drained and turned over to the caster. 
* Bramble (I)
** Sharp bramble sprouts up underneath a single target. Damage will be inflicted over time, with more damage being dealt if the target is susceptible to Woodlander essence.
* Takeroot (I, II, III)
** The caster stabs a root into a single target, inflicting damage and turning 1/2 of the damage dealt into health directly to the caster. Higher tiers of this technique increase the amount of damage inflicted. Health is instead lost if used against resilient targets.
* Naturania (I)
** Woodlander essence floods the arena for a limited amount of time. Damage inflicted by Woodlander essence is boosted, and the effectiveness of Hydran and Stratulite essence is conversely reduced. The roots of the forest produce a healing aura that gradually provides health to everyone on the field, and increases the effectiveness of the seeded status ailment.
* Sapseed (I)
** The caster plants a shrewd seed that steals the stat boosts of a single target for themselves.
* Hyperion (I)
** An attack granted only to those with complete mastery over Woodlander essence. It is a gargantuan attack that targets all enemies, inflicting massive damage and applying the seeded status ailment on susceptible targets. 1/2 of the damage from this attack is returned to the caster as health.
=== Rockfordian Attributes ===
* Strong against: Pyran, Thurian, Frygian, Meturnian, Waster
* Ineffective against: Rockfordian, Stratulite, Woodlander
** Resilient to: Rockfordian, Pyran, Thurian, Meturnian, Waster
** Susceptible to: Hydran, Stratulite, Woodlander
==== Rockfordian Techniques ====
* Rumble (I, II, III)
** A rumbling attack that inflicts damage on all targets. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the toppled status ailment on susceptible targets. Toppled targets cannot move, and take double damage from physical attacks; taking any damage cures the target of this status.
* Rockroll (I, II, III)
** The caster rapidly rolls into a single target, inflicting damage. Higher tiers of this technique increase the amount of damage inflicted. This attack has an increased chance to deal critical damage.
* Sandstone (I)
** The caster sands themselves down to greatly increase their Speed in exchange for shedding their Defense and Magic Defense. Can be used many times to stack boosts.
* Terrania (I)
** Rockfordian essence floods the arena for a limited amount of time. Damage inflicted by Rockfordian essence is boosted, and the effectiveness of Pyran and Thurian essence is conversely reduced. Consecutive tremors beneath the ground deal residual damage to all but those of Rockfordian essence, and risk the chance of inflicting the toppled status ailment on susceptible targets.
* Unearth (I, II)
** The caster digs into the ground and resurfaces beneath the target's feet, inflicting damage. This attack ignores walls and stat buffs, as well as Luck. Higher tiers of this technique increase the amount of damage inflicted.
* Movemountain (I)
** An attack granted only to those with complete mastery over Rockfordian essence. It is a crushing attack that targets all enemies, inflicting massive damage and applying the toppled status ailment on susceptible targets. This attack has the chance to instantly defeat the enemy, regardless of their health value.
=== Thurian Attributes ===
* Strong against: Hydran, Stratulite, Meturnian
* Ineffective against: Thurian, Woodlander, Rockfordian
** Resilient to: Thurian, Meturnian
** Susceptible to: Rockfordian
==== Thurian Techniques ====
* Brontokinesis (I, II, III)
** A shocking attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the static status ailment on susceptible targets. Static targets are restricted from using their normal attacks, and their Speed also suffers a decrease.
* Lightspeed (I, II, III)
** The caster moves with blinding speed and strikes all enemies. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting a decrease in the target's Luck.
* Sparkup (I, II)
** The caster gets pumped and incurs an energy spike, increasing their Magic. Can be used many times to stack boosts. Higher tiers of this technique share the boost with all party members.
* Galvania (I)
** Thurian essence floods the arena for a limited amount of time. Damage inflicted by Thurian essence is boosted, and the effectiveness of Hydran and Meturnian essence is conversely reduced. The surge of electricity running across the ground causes attacks that make contact to inflict damage on the user. Those suffering from the static status ailment also take residual damage.
* Electrify (I)
** This all-or-nothing technique has the caster overcharge their capabilities, doubling all damage received and taken.
* Teslacoil (I)
** An attack granted only to those with complete mastery over Thurian essence. It is a thunderous attack that targets all enemies, inflicting massive damage and applying the static status ailment on susceptible targets. This attack drastically lowers the targets' Magic Defense.
=== Frygian Attributes ===
* Strong against: Pyran, Stratulite, Woodlander, Mycelian, Waster
* Ineffective against: Frygian, Hydran, Saccharite
** Resilient to: Frygian, Hydran
** Susceptible to: Pyran, Rockfordian, Saccharite, Meturnian
==== Frygian Techniques ====
* Cryokinesis (I, II, III)
** A freezing attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the chilled status ailment on susceptible targets. Chilled targets cannot act and are completely incapacitated.
* Iceblock (I, II)
** A wall of ice is conjured in front of the caster. The iceblock blocks damage and inflicts a decrease in Offense on attackers that make contact. The wall is less effective against essences that are strong against Frygian essence. Higher tiers of this technique extend the range of the iceblock, protecting all party members.
* Cooldown (I, II)
** The caster blows a cooling breeze that lowers the targets' Offense and Magic. Can be used many times to stack debuffs. Higher tiers of this technique extend the range of the move from single target to all enemies.
* Borea (I)
** Frygian essence floods the arena for a limited amount of time. Damage inflicted by Frygian essence is boosted, and the effectiveness of Pyran and Woodlander attacks are conversely reduced. The blistering cold leaves all but those of Frygian essence susceptible to the chilled status effect.
* Aurorachime (I)
** A haunting aurora pervades the field, threatening to inflict a massive amount of damage to everyone on the field within a few turns. This attack is sure to hit unless there is a wall obstructing one side of the field.
* Subzero (I)
** An attack granted only to those with complete mastery of Frygian essence. It is a callous attack that targets all enemies, inflicting massive damage and applying the chilled status ailment on susceptible targets. This attack deals neutral damage to resilient targets.
=== Mycelian Attributes ===
* Strong against: Woodlander, Waster
* Ineffective against: Mycelian, Saccharite, Meturnian
** Resilient to: Mycelian, Woodlander, Waster
** Susceptible to: Pyran, Frygian, Saccharite
==== Mycelian Techniques ====
* Gloom (I, II, III)
** A strange attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the gloomy status ailment. Gloomy targets take increased damage from all attacks, and restorative techniques will fail when used.
* Spreadspore (I)
** The caster scatters spores around a single target, inflicting the gloomy status effect.
* Wormwood (I, II)
** A vigor-stealing spell is cast onto the target, siphoning Elemental Points. Higher tiers of this technique increase the range of this move from single target to all enemies.
* Amanita (I)
** Mycelian essence floods the arena for a limited amount of time. Damage inflicted by Mycelian essence is boosted, and the effectiveness of Woodlander and Waster attacks are conversely reduced. A dreadful aura pervades the field, causing those afflicted by the gloomy status ailment to gradually forfeit their health and Elemental Points to the caster.
* Deathcap (I)
** The caster knocks themselves out to inflict a deadly curse onto a single target. The curse will inflict damage 1/4 the health of the target every turn, and will not cease until the battle is over or if the target is incapacitated. Does not work on boss enemies.
* Germinate (I)
** An attack granted only to those with complete mastery of Mycelian essence. It is a melancholic attack that targets all enemies, inflicting massive damage and applying the gloomy status ailment on all targets. This attack automatically floods the arena with Mycelian essence.
=== Saccharite Attributes ===
* Strong against: Hydran, Frygian, Mycelian
* Ineffective against: Saccharite, Pyran, Meturnian, Waster
** Resilient to: Saccharite, Frygian, Mycelian
** Susceptible to: Pyran, Woodlander, Waster
==== Saccharite Techniques ====
* Sugarush (I, II, III)
** A sugary attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the mirthful status ailment. Mirthful targets may find themselves unable to act, instead spending their turn laughing uncontrollably for a brief period.
* Sweeten (I, II)
** The caster coats the target in a dampening glaze, lowering the targets' Defense and Magic Defense. Can be used many times to stack boosts. Higher tiers of this technique share the boost with all party members.
* Taffypull (I)
** The caster morphs the shape of a candy, lashing it at a single target and inflicting a number of random effects on the target. This includes inflicting the mirthful status ailment, lowering one of the targets' stats, instantly incapacitating them, or doing absolutely nothing. The chance of incapacitation is higher if the target is susceptible to Saccharite essence.
* Wonkania (I)
** Saccharite essence floods the arena for a limited amount of time. Damage inflicted by Saccharite essence is boosted, and the effectiveness of Pyran and Mycelian attacks are conversely reduced. The sweet syrup coating the ground augments the abilities of everyone on the field. Stat boosts and debuffs are doubled in their effectiveness.
* Cococrash (I, II, III)
** The caster crashes into a single target with a cocoa helm, inflicting damage. Higher tiers of this technique increase the amount of damage inflicted. This attack has an increased chance to deal critical damage. 
* Jawbreaker (I)
** An attack granted only to those with complete mastery of Saccharite essence. It is a hyperactive attack that targets all enemies, inflicting massive damage and applying the mirthful status ailment on all targets. This attack ignores boosts to Defense.
=== Meturnian Attributes ===
* Strong against: Pyran, Frygian
* Ineffective against: Meturnian, Hydran, Rockfordian, Thurian
** Resilient to: Meturnian, Pyran, Stratulite, Woodlander, Mycelian, Saccharite, Waster
** Susceptible to: Hydran, Rockfordian, Thurian
==== Meturnian Techniques ====
* Corkscrew (I, II, III)
** A barreling attack that inflicts damage on a single target. Higher tiers of this technique increase the amount of damage inflicted, as well as heighten the chance of inflicting the mechanized status ailment on susceptible targets. Mechanized targets lose control of their body, and will sometimes inflict damage on themselves and their party members indiscriminately instead of the enemy. Mechanized targets will never target the caster.
* Steelself (I, II)
** The caster hardens their exterior and makes themselves more durable, raising their Defense. Can be used many times to stack boosts. Higher tiers of this technique share the boost with all party members.
* Sheetmetal (I, II)
** A wall of metal is conjured in front of the caster. The sheetmetal blocks damage and inflicts a decrease in Magic on attackers that make contact. The wall is less effective against essences that are strong against Meturnian essence. Higher tiers of this technique extend the range of the sheetmetal, protecting all party members.
* Metallica (I)
** Meturnian essence floods the arena for a limited amount of time. Damage inflicted by Meturnian essence is boosted, and the effectiveness of Woodlander and Saccharite attacks are conversely reduced. The artificial arena created inflicts residual damage on those not of Meturnian essence, or those not afflicted by the mechanized status effect. Conversely, mechanized targets see an increase in their damage.
* Barbwire (I)
** Barbed wire is placed underneath a single target. Damage will be inflicted over time, with more damage being dealt if the target is susceptible to Meturnian essence.
* Reconstruct (I)
** An attack granted only to those with complete mastery of Meturnian essence. It is a calculated attack that targets all enemies, inflicting massive damage and applying the mechanized status ailment on susceptible targets. This attack automatically sets up sheetmetal on the caster's side of the field.