Hold Person (priest)

Hold Person is a 2nd level priest spell only usable by cleric and paladin classes. It holds humans, demihumans, or humanoid creatures rigidly immobile and in place for 1 turn.
It is almost identical to its 3rd level wizard counterpart but has a longer casting time and does not impose a save penalty.
==Description==
==Gameplay==
The caster directs this spell at a single hostile humanoid creature using the targeting cursor.
When the spell casting is finished a projectile is sent speedily to the creature and applies the spell effects onto it, and any other persons within about 4-feet of the initial target.
Despite the description indicating that 1d4 humanoid persons can be affected, this isn't implemented. As long as there are humanoids within 4-feet of the initial target, all can be exposed.
An eligible exposed creature is allowed a Saving throw versus Spell to resist it.
If a creature fails its save, then a text display reads "Held", and the victim has a 3D graphic effect rendered over their sprite for the spell's duration.
If a player character is affected, an icon (No. 13) titled "Held" is shown on their portrait while the spell is active.
Additionally, a sound effect is audibled when the spell expires.
Victims of the spell are affected by the Hold creature status effect, which makes them motionless and Helpless.
This spell can be blocked by Magic resistance, as well as Spell Immunity: Enchantment.
Any Spell protections type defenses upon the initially targeted creature can absorb or turn this spell, for example, Minor Spell Deflection, Minor Globe of Invulnerability, or Minor Spell Turning etc.
However, other creatures caught in the spell's AoE are only afforded spell defense if under the protection of globe spells, or spell immunity.
The spell's effects can be removed with an applicable Dispel Magic source.
See the status effect page for other counters and cures.
==Gallery==
===Screenshots===
OG Hold Person Priest.png|Aerie casts Hold Person (priest) at a closely clustered group of Githyanki foes, who count as a "person". Two of three missed their save.
===Spell icon in various sizes on alternate scrolls===
Hold Person icon Priest background scroll version.png
Hold Person icon x5 qub double on thinner guiprb background scroll.png
Hold Person icon Priest thinner background scroll version.png
Hold Person icon x5 noh double on thinner guiprb background scroll v.4 vertical.png
Hold Person icon x5 noh double on thinner guiprb background scroll v.4 vert3d.png
==Mod content==
Spell Revisions mod has changed this divine spell, revising the description. See below:
Hold Person
Level: 2
School: Enchantment
Sphere: Charm, Law
Range: Long
Duration: 1 turn
Casting Time: 5
Area of Effect: Target, and enemies within 5’
Saving Throw: Spell negates
This spell holds one or more humans, demihumans, or humanoid creatures rigidly immobile and in place for one turn. The effect is centered on the victim selected by the caster. Every enemy within 5 feet of the target is also affected. Those who succeed at a saving throw vs. spell are totally unaffected by the spell. Undead creatures cannot be held with this spell.
Held creatures cannot move or speak, but they remain aware of events around them even though they are helpless to change them. Time passes at a normal rate for the targets and hence being held does not stop any worsening of their condition due to wounds, disease, or poison.
==External links==
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*Advanced D&D 2nd Edition Wiki - Hold Person (Priest Spell)
Category:Cleric 2nd level spells