Jhere Bahamutsa

Jhere is a Wu Jen, but of a sorcerous bent, who considers herself a Cleric of the Church of Bahamut. She has recently been Learning about Metamagic adaptation, and will soon start on Becoming an Exhalted Caster. She also intends to learns some Abjuration Manipulation.
Languages Spoken: Common, Elven, Orc, Sylvan, Gnome, Goblin, Draconic
Wu Jen Taboos: 
#Must not sit facing the direction of the Camp she fled from.
#Must not own more than she can carry.
#Cannot drink Alcohol.
Wu Jen (Sorc) 6/ Metamagic Spellhaper 3 / Exhalted Arcanist 2[/5 / Abjurant Champion 5/ Wayfarer Guide 1]
== History ==
=== In the Present ===
Member of the Cloppenburg Post-Truth Patrol
Jhere has 3 main loves, Doing Good, the Church of Bahamut, and Leanisidhe. 
== In the Past ==
==== Birth-Bahamut ====
When Jhere was born, it was in a demonic ritual to a cultist cleric father, a ritual culminating in the systematic slaying of 10 dragons, 1 of each element and alignment (good and evil, fire, acid, cold, sonic and electricity). The ritual was designed to send the combined magical power of this host of dragons into the prepared vessel, Jhere herself. The maelstrom eventually died down, leaving all that was left of the dragons as Rotting Desiccated Corpses, and Jhere ending up with an Intrinsic magical power that enabled her to access strange portions of the Elements (the Wu Jen spell list is a remarkably good analogy to her new-found, If unexplored talents).
The ritual also killed off a large part of the Cult, leaving only The Leader, and the few protected behind the Shield hastily erected by him, alive. Leader, realising his predicament, took the newly born sorcerer, his few remaining faithful, and fled far away from their homelands in Arbwor. After 70 years of harsh schooling, and tortuous punishment Jhere finally found a way to escape, and slowly gathered all the magical reagents, and ingredients from around their encampment, and set off a torrential explosion of magical catastrophe. 
Even now, 215 years later, the region is still known for its unpredictable magical effects and general evil taint. She still has many hangovers from her time in the camp, and she fears to sit facing that direction still.
==== Meeting the Church ====
After a mere 5 years of travel she found her way to the temple of Bahamut, where she decided to dedicate her service for the twin reasons of protection and atonement for the dragons murdered in the ritual that caused her birth. Soon the clergy allowed her to become one with Bahamut in a way that few can- she undertook another ritual, this one of turning her into a dragonborn. 
Jhere then spent the next 200-odd years helping around the temple, teaching, and helping the poor. The highlight of her recent years was for her to take the vows that cemented her place as one of the most Pious; She took the Sacred Vow of Poverty. As she vowed to look after the poor at the expense of having no possessions to call her own, she felt that she had finally connected to Bahamut in a way that few of her clergy had, ironic as she had none of Bahumut's power to call her own. 
The arcane power she had received at her birth was maturing rapidly, and her training with it had reached the point where she needed to test it and use it to help her faith, a good thing as she had a developed a mild Wanderlust over the 200 years stuck in Zingherra, and with Zingherra finally having rebuilt, she considered it time to prove the might and kindness of Bahamut to the world. She was going to head out on her own to spread the word, when the invasion of black cloaks appeared at the celebration of Elero...
== Heskath ==
Heskath is a spirit of the material plane that exemplifies the concept of the Predator Snake. Mortals give things power by belief, their minds and conviction forcing creation to respond. Heskath then is the concept of the snake in the minds of mortals given shape and form. As such, he is classed as a Nature Spirit as although he was formed by minds - he draws and gives power to nature. Yet this classification is tenuous, as they are something quite different than a simple nature spirit.
Trapped for however-long in a dungeon, they were forced to play a guardian to a place defiling the very nature of the land around it. More than just a guardian, they were an auxiliary power source - and was drained of much of his spirit in the time they were in the dungeon. 
Heskath was then freed by the Pretzel Party when they raided the dungeon, and attached themselves to J’here the Dragonborn of Bahamut, taking up residence inside her mind and soul - in an effort to recover from his ordeal. They also granted Belgrin Farmer and Indir the Unlucky with small tattoos of power, tattoos on their left arm and right leg respectively. 
Heskath is not omnipotent, but has an intimate connection to the land - able to sometimes have premonitions or just feel when things are wrong with the land that J’here can perceive.
Heskath has been Summoned by Jhere from her Soul, In the form of a Large Nature Spirit [OA176]
Category:Characters
Category:PCs
Category:Post-Caldor Campaign