Point Five: Who to Avoid (PWH)

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"I'll wrap up my little speech here with a word of warning. Remember who you're dealing with and act accordingly. In general, don't mess with anyone who belongs to an organization, a sect, or a faction—even if you can one-up the sod, you probably can't take on the whole group. Don't mess with fiends—do I really need to elaborate on that? Don't get involved with petitioners, proxies, and especially powers. 
"Let me say that again. Don't. Mess. With. Powers. Your holy sword and ninth-level magic don't matter when you're dealing with an honest-to-god deity (sorry about the pun) Weighed down by artifacts, berk? It doesn't matter one whit if you're challenging a power. They're the ones that decide how everything works. They can make your magic, your magical items, and anything else (including your heart) just simply not work. They can do whatever they want. They're powers." 
That's the gist of Amiil Facolas's speech. His words provide wisdom, and for the most part, accurate depictions of the travails that face a planewalker. The following sections provide further information that a blood needs to know to get by.