Phinix History

January 24th, 2005 was the day that Phinix was created. It was created by Griffin Wray and Griffin's roommate, Griffin Kinsinger, but Griffin Kinsinger just goes by 'Griffster'. Griffin was better with game creating, while Griffster was better at making music and such, so they partnered up to make their game company, Phinix. The first game they created was titled "Mini Man", and was their first game. The game's art was made poorly in paint.net, however, the soundtrack was decent. Then, on July 17th, 2005, the game was released for PC. It was a platformer that followed a stick figure named 'Mini Man', and his quest to save the world from Meta Man, with the help of the prince Q-B. The game got mostly bad reviews, due to its poor artstyle, it's unfitting soundtrack, despite it sounding good didn't fit in with the game, and lots of bugs. One thing people liked was the story. Even though it was sort of generic, people liked it, since it gave a feeling there was more.
Due to negative reviews, Griffin and Griffster had to take those criticisms, and make them into something good. So, Griffin decided he should hire someone else, and that's when Griffin and Griffster reached out to their friend, Arend Caine, who was super good with art. This time, they wanted to make a simpler game that would perfect criticisms. Then, on August 3rd, 2005, 'Project Four' was announced. It was a game about a guy named Griffin, who's goal was to save the prince from evil. He had to do this by collecting The Four Rings. The Four Rings represented 4 different elements: Plains, Mountains, Sky, and Time. They released it with it's final name, 'The Four Rings' on January 1st, 2006 with reviews being exceptional. Everyone liked the unique gameplay, however the not very original story. They also enjoyed the soundtrack, which actually fit in with the game. After they tested that game with everyone, they decided they could do better, since that game WAS merely a test. However, they decided that the best way to achieve perfection, is to let someone else create it.
Arend Caine developed the story this time, all by himself.
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