Feeding

== Feeding & Blood Pool: ==
Players will use their character’s preferred hunting method as the roll for feeding the difficulty of which is determined by the area and prey you choose. The base feeding difficulty is designated Global Feeding Difficulty and subject to change depending on the situation. Certain in game locations have difficulties pinned in the text channel used to represent them. Some location with high Domain and Heard offer hunting rights for sale or other means.
Modifiers:
Dots in Herd add one Die to your pool for each dot.
Dots in Domain reduce the Difficulty by one for each dot.
Dots in Fame add one Die to your pool for each dot.
Dots in appropriate secondaryreduce the Difficulty by one for each dot. Only one Secondary ability may apply to the roll.
*This cannot reduce your feeding Difficulty to below 2.
== Hunting methods ==
=== Alleycat ===
An assault-feeder, this Kindred chooses to stalk, overpower, feed and escape from their prey.
Roll: Dexterity + Brawl
Secondary: Prowling, Any stealth or brawl related
Locations available: Alleyways, streets, dark corners.
=== Sandman ===
This Kindred prefers to feed from sleeping victims using stealth.
Roll: Manipulation + Stealth
Secondary: Prowling, Any stealth related
Locations available: Homes, Hotels, Medical facilities
=== Siren ===
The Kindred feeds almost exclusively during (or while feigning) sex.
Roll: Appearance + Subterfuge
Secondary: Seduction, Masquerade, Other related
Locations available: Night clubs, Bars, Streets
=== Scene Queen ===
The Kindred is an active member of a subculture, maintaining status and respect that assists them in finding willing victims.
Roll: Charisma + Performance
Secondary: Related to the scene:Singing, Dancing, Acting etc
Locations available: elated to the scene: Night clubs, Theatres, Churches etc
=== Scavenger ===
A kindred who feeds primarily of recently dead
Roll: Intellect + Medicine
Secondary: Biology, Forensics, Any medicine related
Locations available: Cemetery, Morgue, Medical facility
=== Bagger ===
This Kindred prefers to drink procured cold blood to feeding from a live victim.
Roll: Manipulation + Resources
Secondary: Medical influence, Haggling, Any Finance related
Locations available: Probably your home
=== Vegan ===
This Kindred only feeds from animals.
Roll: Strength+Animal Ken
Secondary: Prowling, Hunting, Any Animal related
Locations available: Parks, Zoos, Sewers
=== Consensualist ===
This Kindred never feeds against their victim's will. This may or may not include breaking the Masquerade by disclosing to them that they are a vampire.
Roll: Charisma + Empathy
Secondary: Persuasion, Diplomacy, Masquerade, Psychology
Locations available: Up to creativity but need to be decided by the player
=== Bruiser ===
This Kindred Overpowers their victims by threats rather than force
Roll: Wits+Intimidation
Secondary: Psychology, Any Intimidation related
Locations available: Up to creativity but need to be decided by the player
=== Raven ===
You don't have a plan to feed, but somehow usually find what you need. You're intuitive and lucky, relying on chance or occult signs to guide your hunger. 
Roll: Perception + Survival
Secondaries - Intuition, Scan, Prowling, etc.
Locations available - alleyways, abandoned lots, parks, streets
Restricted to Malkavians, Thinbloods with Insight or otherwise prophets.
=== Communist ===
You dwell among mortals in communal living situations, taking advantage of the shared spaces. 
Roll: Charisma/Manipulation + Subterfuge
Secondaries - Masquerade, Psychology, 
Locations available - halfway houses, group homes, homeless shelters, trap houses
=== Dawnwalker ===
You prey upon those who go out alone just before the sun comes up, such as joggers, surfers, and dog walkers. 
Roll:  Wits + survival
Secondaries - Prowling, scan, any stealth related secondaries, hunting
Locations available - parks, streets, residential areas, 
=== Driver ===
A ride request app calls you to your potential victims just when they need you. You drive, feed, and make money doing it. 
Roll: Charisma + Streetwise
Secondaries - Psychology, Seduction, veiled threats
Locations available - Anywhere
=== Haunter ===
You make your existence as tantalizingly spooky as possible to lure curious victims into your dilapidated old house. Ghost hunters and children acting on dares is your bread and butter. 
Roll:   Manipulation + Occult
Secondaries - Occult Influence, Information network, Decor, artistic expression, 
Locations available - Your Haven. Duh.
=== Vulture ===
You track the movements of other vampires so that you may feed upon their victims just after they've left. Let them do the hard work. 
Roll: Perception + Survival
Secondaries - prowling, scan, any stealth secondary
Locations available - Anywhere. Anything.  Being a mooch is flexible.
=== Warden ===
You Patrol a specific territory of the city protecting it from threats and hunting the area as it's master. 
Roll:   Wits + security 
Secondaries - scan, threats, etc.
Locations available - Streets, Alleyways, etc.
=== Suit ===
Some work late into the night. You've found ways to blend in with the corporate world, allowing you acess to those who burn the midnight oil. 
Roll: Wits + Security/Stealth
Secondaries - picklocking, masquerade, disguise, etc.
Locations available - Office Building, Business District, etc. 
=== Thirsty ===
You use dating apps to match up with the desperate and lonely. Swipe right for blood. \
Roll:   Appearance + subterfuge
Secondaries - Seduction, Masquerade, Style, etc.
Locations available - Bar, Hotels, Their Apartments, etc
=== Influencer ===
You twist parasocial relationships into opportunities to harvest vitae from your fans. Don't forget to like and subscribe. 
Roll:   Charisma + Subterfuge
Secondaries - Connected with the sphere: Streaming, blogging etc
Locations available - Wherever you invite your pray
=== Muse ===
Musicians and artists need your inspiration. They get it in return for their life blood. 
Roll:   Appearance + Expression
Secondaries - Diplomacy, Insparation, seduction, Artistic Expression
Locations available - Anywhere Really. Relies on Creativity.
=== Nomad ===
Always on the move, you hunt on the roadside as an opportunist. Survival means being flexible when it comes to food. 
Roll: Charisma + Survival
Secondaries - Lying, Psychology, Masquerade 
Locations available - Roads, highways, gas station
=== Stalker ===
You exclusively hunt those you know well, obsessively learning the habits of your victims 
Roll: Perception + Stealth
Secondaries - Stealth, Scan, Lockpicking
Locations available - Homes and dark corners
=== Osiris ===
This Kindred is a cult figure of some type, feeding from worshippers.
Roll: Charisma+Occult
Secondaries - Related to the occult tradition: Demonology, tantrism, etc.
Locations available - Your cults sanctum
Category:Crossroads: Philadelphia by Night Wiki
Category:Houserules