Legendary Lord character traits

Legendary Lord character traits are character traits which apply specifically to Legendary Lords. These traits are innate on the character and thus don't have to be earned through gameplay, unlike regular traits.
Another type of legendary lord trait is gained by defeating a specific legendary lord in battle. For those types of traits, see Legendary Lord defeat traits.
For the legendary lord traits in Total War: Warhammer II (both spawn traits and defeat/victory traits), please see this old version of the page.
==List of innate traits==
When legendary lords are spawned on the campaign map, they are bestowed with unique traits which are exclusive to them. Nobody else can obtain them and they cannot be lost either. The only way to get a legendary lord spawn trait is to own the relevant legendary lord.
Although the tables below compile the many traits alphabetically by race and by lord, you may sort by any header of your choosing. 
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Trait 	Legendary lord 	Effects	Description
One-Eye 	Khazrak the One-Eye 	
* Reduced Bestial Rage penalties and detection chance when in Hidden Encampment stance
* Attribute: Vanguard deployment for Bestigors units (Lord's army)
* Attribute: Vanguard deployment for Razorgor Chariots units (Lord's army)
* Enables poison attacks for all Ungor units (Lord's army)	"With a roar it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me."
Crowfather 	Malagor the Dark Omen 	
* Movement range: +50% when using the Beast-Paths (Lord's army)
* Enemy casualty replenishment rate: -100% (enemy armies in local province)
* Enemy leadership: -8 (enemy armies in local province)
* Attribute: Causes Fear for Harpies units (Lord's army)	"Into the mud with them, break their skulls and eat their hearts!"
Shadowgave 	Morghur the Shadowgave	
* Raiding stance is upgraded to "Despoiler raiding stance" which spreads corruption and attrition
* Passive ability: "Aura of Vile Transmutation"
* Immune to Athel Loren attrition (Lord's army)
* Morghur will always remain wounded for no more than 1 turn
* Chaos Undivided corruption: +5
* Spell resistance: 20% (Lord's army)	"Morghur returns. Morghur spreads Gods' corruption. Many die but all fall to Ruin. ALL!"
Slaughterhorn	Taurox the Brass Bull 	
* Raiding stance is upgraded to "Juggernaut raiding stance" which increases campaign movement range but reduces raiding income
* Taurox leaves "River of Blood" effects in regions after winning battles (stacks up to 3 times)
* Weapon strength: +10% for Minotaur units (Lord's army)
* Ability: "Bloodbeast"	The Bloodbeast marches to war with his towering Minotaurs in tow, the land left left scarred and bleeding in his stampeding wake.
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Trait 	Lord it belongs to 	Effect	Description
The Puissant Virtue 	Louen Leoncoeur 	Chivalry: +10
Melee attack: +8 when fighting against the forces of Chaos, Undead and Greenskins (Lord's army)
Leadership: +12 when fighting against the forces of Chaos, Undead and Greenskins (Lord's army)
Passive ability: "The Blessing of the Lady"	Chaste, honourable, and untainted by notions of self-aggrandisement, King Louen is the most virtuous of all the Lady's champions.
Virtue of Discipline 	Alberic de Bordeleaux	Chivalry: +10
Melee defence: +10 for Knights of the Realm units (Lord's army)	No matter the odds, this Knight takes to the field utterly undaunted by the numberless hordes of his enemies.
Champion of the People 	Repanse de Lyonesse 	Chivalry: +10
Physical resistance: +10% for all Peasant units
Leadership: +5 for all Peasant units
Ability: "Halo of Maidenly Wrath"	To the smallfolk of Bretonnia, Repanse is their champion - a beacon of hope in what would otherwise be lives of hopeless, downtrodden drudgery.
Supreme Aura of the Lady	The Fay Enchantress 	Chivalry: +10
Passive ability: "The Blessing of the Lady"
Attribute: Causes Fear	A figure of awe and inspiration, hers is the will of the Goddess.
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Trait 	Legendary Lord 	Effects	Description
Undivided	The Daemon Prince	
* Customisable via Daemonic Gifts: Equippable gifts are granted through servitude to the Chaos Gods
* Access to gifts of Chaos Undivided: These gifts are not directly influenced by any of the Chaos Gods to allow you to represent Chaos and all its glory
* Access to gifts of Khorne: These gifts push your prowess in battle to take on any challenger foolish enough to meet you in combat
* Access to gifts of Nurgle: These gifts allow you to spread pestilence, suffering and decay to all those who would seek to cause you harm
* Access to gifts of Slaanesh: These gifts enable you to become an agile hunter able to chase down any prey that chooses to turn its back on you
* Access to gifts of Tzeentch: These gifts grant you the level of knowledge in the Winds of Magic required to change the tides of battle	"The Dark Gods empower me, so vengeance will be mine."
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Trait 	Lord it belongs to	Effect 	Description
Beastlord 	Rakarth 	
*Ability: "Beaslord's Gaze"
*Ability: "Whiplash"
*Melee defence: +8 for monstrous units (Lord's army)
*Recruitment duration: -1 turn for all monstrous units (minimum 1) (Lord's army)	The greatest of all Beastlords has no equal in his craft, commanding the wild and feral with almost supernatural aptitude.
Dark Manipulator 	Morathi 	Sacrifice to Hekarti: -50% cost and -5 cooldown 	"I would be so grateful for your cooperation in this, my lord. I do so hate to be... disappointed."
Greatest Bride of Khaine	Crone Hellebron 	Weapon strength: +10 for Har Ganeth Executioners, Sisters of Slaughter and Witch Elves (Lord's Army) 	There is no-one more devoted to murder than Crone Hellebron, greatest of all Khaine's brides.
Krakenlord 	Lokhir Fellheart 	
*Attribute: Causes Fear for Corsairs units ( Lord's army)
*Immunity to High Seas, Reef and Storm attrition ( Lord's army)
*Upkeep: -50% for Black Ark Corsairs units (Lord's army)	The greatest corsair since the time of his illustrious grandfather, Lokhir is doing the name of Fellheart proud in every sense.
Scion of the Dark Crag 	Malus Darkblade 	
* Recruitment cost: -20% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Lord's army)
*Chance of intercepting an army using Underway, beast-paths or Worldroots: +10%
*Upkeep: -50% for Cold One Dread Knights, Cold One Knights and Cold One Chariot units (Lord's army)	Hag Graef's greatest tyrant is legendary in Naggaroth; and exceptional warrior and feared leader whose hatred can drive him to overcome any opposition.
Witch King of Naggaroth 	Malekith 	Upkeep: -50% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units (Lord's army)	The Witch King long ago sought to take Ulthuan's crown, but the Flames of Asuryan left him twisted with hatred and horribly scarred.
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Trait 	Legendary Lord 	Effect	Description
True King of the Eight Peaks	Belegar Ironhammer 	Attribute: Siege Attacker
Attribute: Vanguard Deployment during Underway battles (all armies factionwide)
Leadership: +10 when fighting against Greenskins and Skaven (Lord's army)	"The Throne of the Eight Peaks is mine, by right!"
The White Dwarf 	Grombrindal - The White Dwarf	Leadership: +10 (Lord's army)
Reinforcement range: +50% (Lord's army)	"You and your followers will die - that is my oath as my kin, Grimnir, is witness!"
The Old Ways Are Best 	Thorek Ironbrow 	Amour-piercing damage +3 (Lord's army)
Armour +10 (Lord's army)
Reload time reduction +15% for Bolt Thrower, Grudge thrower, and Quarrellers units (Lord's army)	"Thorek does not abide new technology, using ancient technologies to lend his council and strong arm to the cause of the old Dwarf Empire"
High King 	Thorgrim Grudgebearer 	Leadership aura size: +75%
Physical resistance +15% for Hammerers units (lord's army)
Passive ability: Guardian for Hammerers units (lord's army)	"This is my edict as High King! Khazukan Kazakit-ha!"
Slayer King 	Ungrim Ironfist 	Upkeep: -25% for Slayer units (Lord's army)
Melee attack: +10 for Slayer units (Lord's army)
Passive ability: "Journey's End" for Slayer units (Lord's army)	"Bring me victory, bring me death!"
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Trait 	Legendary Lord	Effects	Description
Supreme Matriarch 	Miao Ying 	
* Upkeep: -50% for missile infantry units (Lord's army)
* Harmony: +3 Yin	"I bring the storm winds!"
Lord of the Jade-Sworn	Zhao Ming 	
* Magic item drop chance: +100%
* Upkeep: -25% for melee units (Lord's army)
* Harmony: +3 Yang	"Alchemy holds the true power!"
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Trait 	Lord it belongs to 	Requirement 	Effect 	Description
Warlord 	Grimgor Ironhide 	 	Leadership: +12 for Black Orc units (Lord's army)
Armour: +10 for Black Orc units (Lord's army)
Income from post-battle loot: +30%
Ability: "You're Next!"
Army ability: "Grimgor's Waaagh!" (replaces: "Waaagh!")	"Everyfing I see is mine."
Warlord of Karak Eight Peaks	Skarsnik 	 	Enables lightning strike battles when reinforcements are present
Charge bonus: +14 for Night Goblin Squig Hoppers units (Lord's army)
Army ability: "Skarsnik's Waaagh!" (replaces: "Waaagh!")	"The Peaks belong to me, I dare yoo to try and take 'em from me, stunty."
Da Great Green Prophet 	Wurrzag Da Great Green Prophet	 	Physical resistance: 20% for Savage Orc units (Lord's army)
Upkeep: -50% for Savage Orc units (Lord's army)
Recruitment cost: -50% for Savage Orc units (Lord's army)
Army ability: "Wurrzag's Waaagh!" (replaces: "Waaagh!")	"Da Godz speak ta me. Listen, and I'll tell ya."
Da Great 'Un 	Grom the Paunch 	 	Leadership: +10 when fighting against Elves (Lord's army)
Physical resistance: +10% for Goblin units (Lord's army)
Upkeep: -50% for Chariot and Pump Wagon units
Army ability: "Grom's Waaagh!" (replaces: "Waaagh!"	Maintaining a chariot that can support Grom's immense weight pushes Goblin engineering skills to their limits.
Starving Gobbo 	Grom the Paunch 	 	Hit points: +5%	Grom is hungry! He needs to sample some recipes to begin expanding his portly waistline.
Binge Eater 	Grom the Paunch 	Cooked 4 recipes 	Hit points: +8%
Hero capacity: +1 for Goblin Big Bosses	Having had his fill of appetizers, Grom is well on his way towards sampling the world's many delicacies.
Heavyweight Warboss 	Grom the Paunch 	Cooked 8 recipes 	Hit points: +10%
Leadership: +5 for Goblin units (Lord's army)
Hero capacity: +1 for Goblin Big Bosses	Grom's banqueting bonanzas have bestowed him with great width and power, the ladz regard him with increasing awe.
Great Gourmet Boss 	Grom the Paunch 	Cooked 12 recipes 	Hit points: +12%
Leadership: +8 for Goblin units (Lord's army)
Hero capacity: +2 for Goblin Big Bosses	Grom's legendary feasts have given him a great gut to go with his great power; surely no one can stop him now!
King Grom 	Grom the Paunch 	Cooked all recipes	Hit points: +12%
Leadership: +8 for Goblin units (Lord's army)
Hero capacity: +2 for Goblin Big Bosses
Attribute: Perfect Vigour	Grom has conquered the culinary world, his great size and notoriety now giving him the impetus to conquer the Warden's gaudy realm and lands beyond!
Slaughterer 	Azhag the Slaughterer 	 	Spell: "Aspect of the Dread Knight"
Spell: "Spirit Leech"
Leadership aura size: +75%
Character's aura leadership effect: +8
Army ability: "Azhag's Waaagh!" (replaces: "Waaagh!")	"Wyverns is good fer one thing, eatin', smashin', smellin' and flyin'."
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Trait 	Lord it belongs to 	Requirement 	Effect 	Description
Great Warrior 	Tyrion 	 	Upkeep: -50% for Spearmen, Archers and Silver Helms units (Lord's army)
Recruit rank: +3 for Lothern Sea Guard units (Lord's army)	"Rally to my banner, and we shall bathe the plains with the blood of our enemies!"
Pre-Eminent Mage 	Teclis 	 	Winds of Magic power reserve: +30
Bound spell: "Fireball" 	This body may be frail, but never doubt the strength of the mind, or the heart within it.
The Radiant 	Alarielle the Radiant	 	Missle damage: +15% for Sisters of Avelorn and Handmaiden units (Lord's Army)	As Everqueen of all Asur, Alarielle is leader of Avelorn and Ulthuan's spiritual head.
Raven Lord 	Alith Anar 	 	Upkeep: -50% for Shadow-walkers units (Lord's army)
Ambush success chance: +25% (Lord's army)	Where Alith Anar stalks, so come the ravens to feast on the carrion in the Shadow King's wake.
Warden of Tor Yvresse 	Eltharion 	 	Immune to Barren Wasteland attrition (Lord's army)
Leadership: +8 for Spear Infantry and Ranger units (Lord's army)
Melee Defence: +8 for Spear Infantry and Ranger units (Lord's army)
Attribute: Causes Fear when fighting against Greenskins (Lord's army)	"Pointy-ead" is legendary among the Greenskins, who both fear and respect his martial prowess
Dragonkin 	Imrik 	 	Campaign movement range: +15%
Draconic Resilience: Immune to Mountain and Desert attrition (Lord's army)
Upkeep: -25% for Dragons and Dragon Princes (Lord's army)	Imrik is the last of the line of Caledor the Dragontamer, and shares his lineage's martial excellence and affinity for Dragonkind.
Essence of the Eclipse	Imrik 	Defeated Lamoureux	Melee attack: +12
Weapon strength: +20% 	Just as it empowered Lamoureux, the hidden light of the natural moon brightens Imrik's martial prowess.
Celestial Strength 	Imrik 	Defeated Ymwrath 	Hit points: +10%
Passive ability: Regeneration 	Originating from plains of existence known only to Star Dragons, stellar energies have saturated Imrik's lifeforce.
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Trait 	Legendary Lord 	Effects	Description
The Exiled One	Skarbrand the Exiled	
* Campaign movement range: +35% after winning a battle
* Recruitment cost: -35% (when in enemy or razed territory)	"I will rip the bones from your body and leave your skin to rot!"
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Trait 	Legendary Lord 	Effects	Description
Ice Queen 	Tzarina Katarin	
* Corruption: -6 (local province)
* Upkeep: -50% for Ice Guard units (Lord's army)
* Miscast base chance: -50%	"Kislev is the people, and the people are Kislev!"
Supreme Patriarch	Kostaltyn 	
* Wound recovery time: -2 
* Passive ability: "Frenzy" (Lord's army)	"If you love the Bear you will happily die rather than be taken!"
Red Tzar 	Boris Ursus 	
* Upkeep: -50% for War Bear Riders units (Lord's army)
* Leadership: +7 when fighting against the Warriors of Chaos, Daemons of Chaos and Norsca (Lord's army)
* Melee attack: +9 when fighting against the Warriors of Chaos, Daemons of Chaos and Norsca (Lord's army)	"Ursun called to me, and even in the coldest of sleeps, I answered!"
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Trait 	Lord it belongs to	Effect	Description
Protector of Itza 	Gor-Rok 	
* Unit mass: +15% (Lord's army)
* Missile resistance: 10% (Lord's army)	Gor-Rok has sworn to protect his spawning-home, the Lizardmen's sacred First City of Itza, from any and all comers.
Last Defender 	Kroq-Gar 	
* Upkeep: -15% (Lord's army)
* Ambush success chance: +25% (Lord's army)
* Unit experience gain: +25% for Saurus Warriors and Cold One Rider units (Lord's army)	As the last remaining warrior of the now ruined temple-city of Xhotl, for Kroq-Gar the battle is not yet over.
Venerated 	Lord Mazdamundi 	
* Targeting range: +50% for spell
* Winds of Magic power reserve capacity: +15
* Unit experience gain per turn: +50 (Lord's army)
* Upkeep: -50% for Temple Guards units (Lord's army)
* Miscast base chance: -50%	Oldest and most powerful of the living Mage-Priests, Mazdamundi is a figure of awe even amongst his own kind.
He That Hunts Unseen 	Oxyotl 	
* Immune to diplomatic penalties from trespassing (Lord's army)
* Has access to Masterful Ambush stance, requiring less movement range to adapt and with a reduced detection chance (Lord's army)
* Armour-piercing missile damage: +50% for all Skink infantry units (Lord's army)
* Experience gain for units: +100% when fighting against the Forces of Chaos (Lord's army)	Already an accomplished hunter when Chaos came to the world, Oxyotl mounted countless bold ambushes with his spawn-kin against the oncoming hordes.
First Spawn 	Nakai the Wanderer	
* Recruitment cost: -15% for Kroxigor and Sacred Kroxigor units (Lord's army)
* Melee defence: +5 for Kroxigor and Sacred Kroxigor units (Lord's army)	Revered as the living embodiment of the jungle, Nakai is an ancient Kroxigor compelled to defend Lustria wherever and whenever it is threatened.
Chosen of the Serpent-God	Tehenhauin 	
* Corruption: -3 (local province)
* Leadership: +10 when fighting against Skaven (Lord's army)
* Physical resistance: 10% for Skink units (Lord's army)	At times of great import, a single Red Crested Skink emerges from the deep jungle, claiming the mantle of the once and future Prophet of Sotek.
The Eye in the Heavens 	Tiktaq'to 	
* Upkeep: -50% for Terradon Riders, Ripperdactyl Riders and Coatl units (Lord's army)
* Melee attack: +10 when in foreign territory (Lord's army)	The greatest Terradon rider ever to serve the Lizardmen, Tiktaq'to's daring stunts earned him the title "Master of Skies".
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Trait 	Lord it belongs to 	Effect	Description
Born Warrior 	Wulfrik the Wanderer	
* Reinforcement range: +30% (Lord's army)
* Attribute: Can Cause Fear (Lord's army)	Born to slaughter in their Ruinous names, Wulfrik bears the Mark of the Dark Gods upon his flesh.
Monstrous Ruler	Throgg 	Attribute: Siege Attacker
Public order: +1 (local province)
All units in Throgg's army are immune to all attrition
Chaos corruption: +2 (local province)	Atypical of his savage, stupid kind, Throgg is possessed of a grim, malevolent cunning that raises him far above his peers.
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Trait 	Legendary Lord 	Effects	Description
Plagueweaver	Ku'gath Plaguefather	
* Infection cost: -50% (Lord's army)
* Nurgle corruption: +2 (local province)
* Chance of plague spreading: +15% (Lord's army)	"All hordes, congeal; festering comes!"
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Trait 	Legendary Lord 	Effects	Description
Overtyrant 	Greasus Goldtooth 	
* Income from raiding: +50% (Lord's army)
* Upkeep: -50% for Ironguts units (Lord's army)
* Income from sacking and looting settlements: +50% (Lord's army)	"Today the orcs, tomorrow the world. Let them all tremble!..."
Gore-Harvester	Skrag the Slaughterer	
* Casualty replenishment rate: +8% for Gorgers units (Lord's army)
* Upkeep: -50% for Gorgers units (Lord's army)	"It's all 'ere, in ma pot. Just scamper over and jump in!"
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Trait 	Lord it belongs to	Effect	Description
Gnawdell's Right-Claw 	Queek Headtaker 	Upkeep: -50% for Stormvermin and Clanrats units (Lord's army)
Army ability number of uses: +2 for "The Menace Below"	As Right-Claw to Warlord Gnawdell, Queek Headtaker has risen high within Clan Mors - a credit to the terrible violence he's unleashed along the way.
Hates Dwarfs & Greenskins 	Queek Headtaker 	Melee attack: +10 when fighting against Dwarfs and Greenskin Tribes
Weapon strength: +10% when fighting against Dwarfs and Greenskin Tribes	"Ack, Queek smells hated Dwarf and Green-things here! Queek will slaughter all! Queek claims first-scavenge rights!"
Plaguelord 	Lord Skrolk 	Upkeep: -50% for Plague Monks, Plague Monk Censer Bearers, Plagueclaw Catapult and Plague Priest units (Lord's army)
Skaven corruption: +3 (local province)	Rather than weakening with age, Lord Skrolk is possessed with a diabolic vitality that belies the years and the heaped diseases he carries.
Grand Chieftain 	Tretch Craventail 	Melee attack: +13 during Ambushes (Lord's army)
Melee attack: +13 after retreating when attacked (Lord's army)
Attribute: Vanguard Deployment (all units in army)	An audacious surprise attack on his predecessor has led to a new title for Tretch and an army to do his bidding.
Right-Fang of Lord Morskittar	Ikit Claw 	Upkeep: -50% for all Warplock Jezzails, Warpfire Thrower and Ratling Gun Weapons Team units (Lord's army)
Recruit rank: +2 for all Skaven Weapons Team units	Rising to this position was inevitable, for no other Warlock Engineer is as influential as the infamous, devastating Ikit Claw!
Grand Nightlord's Agitator 	Deathmaster Snikch	Ambush success chance: +25% (Lord's army)
Melee attack: +8 for embedded Heroes (Lord's army)
Ability: "Concealment Bombs"	Regardless of the mark, Snikch always finds a way to get closer. Regardless of the Nightlord's motives, the Deathmaster always sees his master's will done.
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Trait 	Legendary Lord	Effects	Description
Seductive	N'Kari 	
* Experience gain: +50% each time a new faction is fought in battle
* Seduce Units cost: -25%
* Enemy leadership: -4 (local region)	"I yearn to taste their delicious agony."
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Trait 	Lord it belongs to	Effect 	Description
Emperor 	Karl Franz 	Leadership: +8 (Lord's army)	"Our names will be remembered in our people's songs until the end of time!"
Grand Theogonist 	Volkmar the Grim 	Public order +4 (local province)
Physical resistance +10% for Flagellants, Empire Knights, and Free Company Militia (lord's army)
Melee defence +8 for Flagellants, Empire Knights, and Free Company Militia (lord's army)	"By the comet, that is my decree!"
Transmuter 	Balthasar Gelt 	Winds of Magic cost: -20% for Lore of Metal
Missile damage: +10% for artillery units (Lord's army)
Hero recruit rank: +2 for Battle Wizards (factionwide)	"The Wind of Chamon will rise and blast any who get in my way!"
Captain of Scouts	Markus Wulfhart 	Ambush defence chance: +50% (Lord's Army)
Ambush success chance: +50% (Lord's Army)
Upkeep: -50% for Archers and Huntsmen units (Lord's Army)	Markus Wulfheart's advanced tracking and slaying skills have earned him both a reputation and the recognition of Karl Franz himself.
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Trait 	Lord it belongs to 	Requirement 	Effect	Description
Great King of Nehekara 	Settra the Imperishable	 	Leadership aura size: +100%
Casualty replenishment rate: +10% for Tomb Guard and Skeleton Chariot units (Lord's army)	Settra is a brutal warlord and powerful sorcerer combined to deadly effect; ageless, deathless, venomous, and almost entirely without peer.
The Imperishable 	Settra the Imperishable	 	 	Kneel before the might of Settra the Imperishable...
The Imperishable (Khemrikhara) 	Settra the Imperishable	Faction has a treasury of 50,000 	Income from raiding: +10% (Lord's army)
Income from all buildings: +5% (local province)	Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre...
The Imperishable (High King of Nehekhara)	Settra the Imperishable	Faction has a treasury of 100,000	Income from raiding: +20% (Lord's army)
Income from all buildings: +10% (local province)	Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre, High King of Nehekhara, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert...
The Imperishable (The King of Kings) 	Settra the Imperishable	Faction has a treasury of 200,000	Income from raiding: +30% (Lord's army)
Income from all buildings: +15% (local province)	Kneel before the might of Settra the Imperishable, Khemrikhara, Lord of the Earth, He Who Holds The Sceptre, High King of Nehekhara, Ruler of the Four Horizons, Mighty Lion of the Infinite Desert, The King of Kings, Great Hawk of the Heavens, Majestic Emperor of the Shifting Sands and Eternal Soveriegn of Khemri's Legions.
Grand Hierophant 	Grand Hierophant Khatep	 	Hero capacity: +2 for Liche Priests
Hero recruit rank: +3 for Liche Priests	The oldest and wisest of the Liche Priests is the head of the Mortuary Cult's hieratic council.
Beloved of Asaph 	High Queen Khalida 	 	Enables poison attacks (Lord's army)
Attrition: -50% casualties suffered from all attrition (Lord's army)
Untainted: +3 (local province)	As the embodiment of the Asp Goddess in full fury, a wave of pure terror rolls over those who look upon her.
The Liche King 	Arkhan the Black 	 	Melee attack: +5 for embedded Heroes (Lord's army)
Melee defence: +5 for embedded Heroes (Lord's army)	The monarch of the Undead, the liege of the Unliving.
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Trait 	Legendary Lord 	Effects	Description
Oracle	Kairos Fateweaver	
* Can unlock unique items that can be used to customise Kairos' spell selection
* Enemy Hero action success: -50%
*Ambush defence chance: +50% (Lord's army)	"The now is trivial to us - we know the day we perish is not this day."
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Note: Luthor Harkon has special cycling character traits which can change at random, due to him being insane. For a full list please see our Luthor Harkon article.
Trait 	Lord it belongs to	Effect	Description
Arch Grand Commodore	Luthor Harkon 	Magic resistance: 25% for all units (Lord's army)
Leadership: +8 when fighting against Lizardmen
Vampiric corruption: +3 (local province)	Luthor Harkon has made many great cold-blooded enemies in his time, but his Undead army fear - and feel - nothing.
Lord of Dread 	Count Noctilus 	Upkeep: -20% for Necrofex Colossus units (Lord's army)
Weapon strength: +15% for large units (Lord's army)	Count Noctilus abandoned Sylvania to become the captain of the Dreadfleet and the master of the Galleon's Graveyard; he is the foremost bringer of death upon the high seas.
Queen of Tides 	Aranessa Saltspite	Character's leadership aura effect: +12
Weapon strength: +20% for all Sartosan units (Lord's army)
Melee attack: +8 for all Sartosan units (Lord's army)	Aranessa Saltspite is the most feared pirate in all of Sartosa, but none fear her more than the Norscan curs she hunts.
Siren of the Storm 	Cylostra Direfin 	Physical resistance: +5% for all units (Lord's army)
Enables magical attacks (Lord's army)	Cylostra is a vengeful spirit intent on performing for the Phoenix King, willing to sink all of Ulthuan to achieve her undying goal.
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Trait 	Lord it belongs to 	Effect 	Description
Count 	Mannfred von Carstein	Winds of Magic power reserve: +30
Leadership: +10 when fighting against Men (Lord's army)	"My people will feast on your bones."
Summon Creatures of the Night	Mannfred von Carstein	Melee attack: +10 for Dire Wolves and Fell Bats units (Lord's army) 	Only the direst of all Undead creatures will come to this summons.
Dark Acolyte 	Mannfred von Carstein	Cooldown: -10% to "Invocation of Nehek" 	Some Vampires have an affinity for Necromantic magic beyond their peers.
Student of the Black Arts 	Mannfred von Carstein	Ability: "Master of the Black Arts" 	A student of the forbidden mysteries, yet not limited to a mortal span, so plenty of time to learn.
Neophyte 	Helman Ghorst 	All units in Helman Ghorst's army receive poison attacks (Lord's army)	The student thrives on heretical knowledge; dark foundations lead to darker, binding deliverance.
Consuming Thirst 	Vlad von Carstein 	Attribute: Siege Attacker
Undying Love: +15 to Melee Attack and Melee Defence when Vlad and Isabella are reinforcing each other
All units in Vlad von Carstein's army receive Vanguard Deployment (Lord's army)	"Surrender and serve me in life, or die and slave for me in death."
Dark Retinue 	Isabella von Carstein	Undying Love: +15 to Melee Attack and Melee Defence when Vlad and Isabella are reinforcing each other
Melee attack: +10 for embedded Vampire Heroes (Lord's army)
Melee defence: +10 for embedded Vampire Heroes (Lord's army)	The Undead whole is always stronger than the sum of its parts.
Wanderer 	Heinrich Kemmler 	All units in Heinrich Kemmler's army are immune to non-Vampire Count territory attrition
Ability: "Lord of Undeath"	"You and your masters are desiccated relics of a dead age."
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Trait 	Lord it belongs to 	Effect	Description
Vessel 	Archaon the Everchosen 	
* Units gain +3 weapon and missile strength per rank achieved
* All Authority: +1 (Lord's army)
* Ward Save: +5% for all units (Lord's army)	"I will be the axis upon which the wheel of change turns, and the world will drown in the light of unborn stars."
Prince of Damnation 	Azazel 	
* Passive ability “Domineering Aura”
* Seduce Units cost: -20% for Empire, Bretonnia, Kislev, and Cathay units
* Seduce Units budget: +25%	From a warm, silvery voice comes whispers telling the foe of pleasures that could be theirs, if only they submit to the waiting arms of Slaanesh.
Prince of Nightmares	Be'lakor 	
* All Authority: +2 (Lord's army)
* Ability: "Shadow Shroud"	"One by one, I will kill the Gods and harvest their strength."
Dark Apothecary 	Festus the Leechlord 	
* Plague duration: +3 turns (local armies)
* Battle healing cap: +25% (Lord's Army)	Working tirelessly to propagate disease, famine and decay, the Leechlord honours his unholy pact with the Lord of Pestilence.
Mountain God 	Kholek Suneater 	
* Souls cost: -25% for "Carnage Incarnate" Gift of Chaos
* Upkeep: -25% for Dragon Ogres and Dragon Ogre Shaggoths units (Lord's army)
* Missile resistance: 10% for Chaos Monstrous infantry and Monster units (Lord's army	"The whole world will burn before I rest again."
Supreme Vanity 	Sigvald the Magnificent	
* Character experience gain: +10%
* Slaanesh corruption: +4 (local province)
* Speed: +15% for Marauders of Slaanesh, Chaos Warriors of Slaanesh and Chosen of Slaanesh units (Lord's army)	"Surely such sedition should sour and succumb to Sigvald!"
The Gorequeen 	Valkia the Bloody 	
* Passive ability: "The Gaze of Khorne"
* Campaign movement range: +35% after enemy retreats from battle	Born a warrior, lived as a queen, and died as a legend. Valkia now spills blood without need of sleep, respite or sustenance.
Parasite 	Vilitch the Curseling 	
* Steal +15% of the experience earned by other Lords
* Passive ability: "The Twisted Twin"
* Teleport stance usage cost: -25% Winds of Magic (Lord’s Army)	Vilitch leeches strength from everything around him just as easily as he leeches the very willpower from his drooling brother.
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Trait 	Lord it belongs to 	Effect	Description
Briarmaven of Woe 	Drycha 	Public order: -5 (local enemy province)
Weapon strength: +10% for Dryad units (Lord's army)
Melee attack: +5 for Dryad units (Lord's army)
Ability: Roused to Wrath	"Long ago, Drycha held court on the tainted ground where Morghur's blood was spilt amongst the roots of the once-glorious Tree of Woe."
Eldest of Ancients	Durthu 	All units in Durthu's army are immune to attrition (Lord's army)
Upkeep: -30% for forest spirit units (Lord's army)
Charge bonus: +10 for Dryads, Tree Kin and Treemen units	"The forest does not forgive; the forest does not forget. You will all feed its roots in the end, one way or another..."
King in the Woods 	Orion 	Weapon strength: +20% for Wild Riders units (Lord's army)
Charge bonus: +8 for Wild Riders units (Lord's army)	"Do you understand? You are more than you were - more than just flesh and blood; you are everything that defines us."
Dusk & Dawn 	Sisters of Twilight	Upkeep: -10% for missile units (Lord's army)
Melee attack: +10 for flying units (Lord's army)
Charge bonus: +15% for flying units (Lord's army)	"Some say Naestra and Arahan are the lightest and darkest aspects of Ariel's spirit made manifest, her mercy and passion split from her soul."
Category:Legendary Lords