Seaport (Civ6)

The Seaport is an advanced maritime building in Civilization VI. It is built in the Harbor district and requires a Shipyard (or one of its replacements).
* Effects:
** +25% Faster Fleet and Armada training.
** +25% combat experience for all naval units trained in this city.
** +2 to all Coast or Lake tiles owned by this city.
** +2 
** +2 
** +1 
** +1 Citizen slot
** +1 additionally per Specialist in this district.
** +1 point per turn.
** +1 ( +2 ) with Military Research policy card
** +15% towards Space Race projects with Integrated Space Cell policy card
** With Ethiopia Pack: +6 for each Trade City-State with 6 s.
In the Monopolies and Corporations game mode, the Seaport can store 3 Corporation products.
== Strategy ==
The Seaport is one of the most complete boosters in the entire game! It is worth the time invested to build it ASAP in every Harbor you have, because it will provide significant bonuses to its parent city.
Maybe the most important feature of the building is the boost to Fleet and Armada training speed, which is similar to the Military Academy's boost to Corps and Armies. Thanks to it, a weak civilization may be able to churn out a much stronger navy much faster than its enemies will expect, and a strong civilization will build an even stronger navy, again that much faster.
Another great boost, as per the Spring 2017 Update, is the yield added to all Coast or Lake tiles. If you have lots of these and are able to work them, you could potentially turn this city into a veritable gold mine! Thanks to this boost, and a similar new bonus for the Lighthouse, it is now worth it to have coastal cities covering lots of water.
== Civilopedia entry ==
== See also ==
* Seaport in other games