Formulas

==Weapon==
===Links===
* All weapon attributes (most formulas here will use data from this page): https://fairview.deadfrontier.com/onlinezombiemmo/dfdata/get_allstats.php?printvars=1
* Official DPS page (not reliable): https://fairview.deadfrontier.com/onlinezombiemmo/dfdata/damagepersec.php
===Damage Per Hit (DPH)===
===Knockback Power===
===Damage Per Second (DPS)===
For example: If you used values from the wraith cannon, and plugged in the entire equation. 507.15 DpsW/Crit *((480 Clip Size*6.9 ATK Speed)/60Sec))/(((480 Clip Size*6.9 ATK Speed)/60 Sec)+(15 Sec+((124 Max Reload Stats-124 Your Current Cumulative Reload Stats)*180 Slow Reload Time)/100sec)/60sec)=504.864 DPS w/ Reloading
A cleaner equation with wraith cannons values as an example 507.15*((480*6.9)/60))/(((480*6.9)/60)+(15+((124-124)*180)/100)/60)=504.864
* shotTime for most cases being as following:
Attack/Firing Speed	shotTime 	shotTime
Attack/Firing Speed	Theoretical	Actual
Very Slow 	60 	62
Slow 	40 	42
Average 	30 	32
Fast 	20 	22
Very Fast 	7 	9
Super Fast 	5 	7
F***ing Fast! 	4.9 	6.9
Ultra F***ing Fast!	2 	4
===Critical Pattern===
*p1Crit: Your character's total Critical stats (base + equip MC)
*critFail, critSuccess: The amount of non-crit/crit attacks; weapon's critical pattern will start with critFail amount of non-crit attacks, followed by critSuccess amount of critical attacks.
*weaponCrit: A specific value that can be found in the All Stats page, specific for each critical type:
Critical Type 	weaponCrit
Very High 	3
High 	2
Average 	1
Low 	0.5
Very Low 	0.1
Very Low (Minigun)	0.05
Zero 	0
*divisor: A value dependent on the value of baseCrit:
baseCrit	divisor
< 5 	1
5 - 9 	2
10 - 19 	5
20 - 79 	10
>= 80 	20
===Reload Time===
*p1Reload: Your character's total/cumulative reload stats (base + equip MC)
*weaponReload: A specific value that can be found in the All Stats page, specific for each reload type:
Reload Type 	weaponReload
Super Fast (only used by Corpse Shooter, Corpse Piercer, Corpse Erruptor, Fatman's Cryothrower)	60
Very Fast 	90
Fast 	120
Slow 	180
Very Slow 	240
==Armor==
===Layer 1: Damage Reduction Boost===
===Layer 2: Armor Absorption===
===Layer 3: Armor Endurance===
==Character==
===EXP Calculation===
* ZedExp: All zombie EXP values provided by devs are first multiplied by x0.75 before calculating EXP gain. The wiki will show EXP values after this modifier is applied.
* Class: Soldier gets x0.8, Musician gets x1.2, Student gets x1.25, RP classes get x1.3; other classes get x1
* Hunger: Starving: x0.6, Hungry: x0.9, Fine: x1.2, Nourished: x1.5
* Gold Membership: x2
* Boosts: Consists of Implants, Drugs, 2FA (+10%), event and Clan HQ bonuses.
** For non-GMs, this is the EXP boost number displayed in game.
** For GMs, GM bonus is erroneously displayed in-game as a stacking +100% bonus, so subtract the displayed EXP bonus by 100% to get the true boost number.
* Due to rounding, you will usually gain a bit more EXP than the formula suggests.
===Movement Speed===
===Sprint Time===
==Mission Scaling==