Spirit animal

These are the archetypical prime animals forming a sort of nature's pantheon. This isn't a bear, the ghost of some fuzzy beast that died after eating too much garbage, this is Bear, the wise and strong spiritual mold from which all bears are made. 
These abilities are class features of the spirit hunters and rovers. One must first be attuned to a given animal guide. Single actions are just that: brief bursts of power. Extended activities last for one encounter/scene up to an hour, unless otherwise noted. To use extended activities one round must first be spent to center oneself. 
Bass
Permanent bonus: Swimming journeyman
Single action: Salmon Leap skill
Extended activity: Hold breath twice as long
Bear
Permanent bonus: +1 Strength
Single action: +20 Strength; one round preparation, causes 2 points of fatigue
Extended activity: +4 Strength; 1D10 fatige at the end of the encounter
Cobra
Permanent bonus: Lightning Strike apprentice
Single action: Interrupt once per battle
Extended activity: Lie motionless for hours
Hawk
Permanent bonus: Heightened Sight trait
Single action: +20 Awareness; one round preparation, causes one point of fatigue
Extended activity: +4 Awareness; 1D6 fatigue at the end of the encounter
Mantis Shrimp
Permanent bonus: +1 Appearance
Single action: Plasma Fist: 1D4 damage with a range of 3 yards, usage causes two points of fatigue
Extended activity: See as many as a dozen primary colours, see into the ultraviolet (with an additional four primary colours), have six types of polarised vision simultaneously (including circular polarisation), have a range of vision of 270 degrees, trinocular vision (independently focusable per eye), have automatic colour filtration with multispectral sight, highly accurate rangefinding, and can do all of this at once. This causes headaches for brains not adapted for this overload (treat as 1D6 fatigue per minute, starting pretty much right away). On the other hand, your visual acuity is not altered: if you needed glasses before, you still need those same glasses while using this ability.
Owl
Permanent bonus: Cries in the Night I
Single action: Burst of perfect night sight, to you it's as though lit up with a bright flash, one/round and takes an action
Extended activity: Ignore fatigue all night and remove existing fatigue; 2D12 fatigue at dawn if used
Panda
Permanent bonus: +2 Appearance
Single action: Get all weepy and emo
Extended activity: Avoid sex, resist seduction, and generally go for entire minutes without even thinking about sex
Puma
Permanent bonus: +2 Speed
Single action: +40 Speed for one round; one round prep, causes one point of fatigue
Extended activity: +8 Speed; 1D8 fatigue at the end of the encounter
Wolf
Permanent bonus: Heightened Hearing trait
Single action: +20 Awareness; one round preparation, causes one point of fatigue
Extended activity: +4 Awareness; 1D6 fatigue at the end of the encounter
Category:War