Final Fantasy XIV Triple Triad cards

The following is a list of Triple Triad cards in Final Fantasy XIV. Cards are added with every significant patch.
==List of Cards==
===Introduced in A Realm Reborn===
No.	Card	Image 	Total 	Level 	Type 	How to Obtain
1 	 	 	13 	☆ 	None 	One of the starter cards
1 	 	These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion. 	These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion. 	These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion. 	These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion. 	These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion.
2 	 	 	13 	☆ 	None 	Potential drop from and
2 	 	Little is known about this inscrutable race of beastmen that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence. 	Little is known about this inscrutable race of beastmen that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence. 	Little is known about this inscrutable race of beastmen that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence. 	Little is known about this inscrutable race of beastmen that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence. 	Little is known about this inscrutable race of beastmen that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence.
3 	 	 	13 	☆ 	None 	One of the starter cards
3 	 	Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler. 	Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler. 	Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler. 	Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler. 	Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler.
4 	 	 	13 	☆ 	None 	Won from Triple Triad Master, Gold Saucer (4,7)Won from Guthwint of the Three Diamonds, Gold Saucer (4,7)Random from
4 	 	Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth. 	Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth. 	Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth. 	Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth. 	Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth.
5 	 	 	14 	☆ 	None 	Won from Roger, Central Thanalan (19,20)Random from
5 	 	These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy. 	These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy. 	These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy. 	These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy. 	These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy.
6 	 	 	13 	☆ 	None 	One of the starter cards
6 	 	This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung. 	This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung. 	This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung. 	This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung. 	This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung.
7 	 	 	14 	☆ 	None 	One of the starter cards
7 	 	The enigmatic mandragora were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of non-verbal communication, but further research is required to confirm these findings. The rest is mere speculation. 	The enigmatic mandragora were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of non-verbal communication, but further research is required to confirm these findings. The rest is mere speculation. 	The enigmatic mandragora were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of non-verbal communication, but further research is required to confirm these findings. The rest is mere speculation. 	The enigmatic mandragora were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of non-verbal communication, but further research is required to confirm these findings. The rest is mere speculation. 	The enigmatic mandragora were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of non-verbal communication, but further research is required to confirm these findings. The rest is mere speculation.
8 	 	 	13 	☆ 	None 	Won from Maisenta, New Gridania (11,11)Won from Wymond, Ul'dah - Step of Nald (9,8)Random from
8 	 	The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation. 	The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation. 	The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation. 	The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation. 	The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation.
9 	 	 	16 	☆ 	None 	Won from Roger, Central Thanalan (19,20)Potential drop from
9 	 	The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion. 	The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion. 	The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion. 	The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion. 	The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion.
10 	 	 	14 	☆ 	None 	One of the starter cards
10 	 	Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl. 	Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl. 	Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl. 	Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl. 	Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl.
11 	 	 	14 	☆ 	None 	Potential drop from
11 	 	Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs. 	Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs. 	Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs. 	Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs. 	Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs.
12 	 	 	14 	☆ 	None 	Won from Aurifort of the Three Clubs, Manderville Gold Saucer| (4,7)Won from Mother Miounne, New Gridania (11,13) Random from
12 	 	A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth. 	A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth. 	A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth. 	A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth. 	A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth.
13 	 	 	13 	☆ 	None 	Won from Triple Triad Master, Manderville Gold Saucer (4,7)Won from Guhtwint of the Three Diamonds, Manderville Gold Saucer (4,7)600 MGP
13 	 	The domestication of chocobos in Eorzea appears to date back to pre-history, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Ablathia's Spine.	The domestication of chocobos in Eorzea appears to date back to pre-history, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Ablathia's Spine.	The domestication of chocobos in Eorzea appears to date back to pre-history, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Ablathia's Spine.	The domestication of chocobos in Eorzea appears to date back to pre-history, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Ablathia's Spine.	The domestication of chocobos in Eorzea appears to date back to pre-history, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Ablathia's Spine.
14 	 	 	13 	☆ 	Beastman 	Won from Memeroon, Upper La Noscea (14,24)Random from
14 	 	The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality. 	The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality. 	The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality. 	The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality. 	The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality.
15 	 	 	14 	☆ 	Beastman 	Won from Jonas of the Three Spades, Gold Saucer (4,7)Won from Joellaut, Coerthas Central Highlands (13,15)
15 	 	This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to re-establish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania. 	This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to re-establish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania. 	This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to re-establish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania. 	This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to re-establish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania. 	This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to re-establish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania.
16 	 	 	15 	☆ 	Beastman 	Won from Maisenta, New Gridania (11,11)Random from
16 	 	In the northern reaches of Gridania, in the depths of the Black Shroud, live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims. 	In the northern reaches of Gridania, in the depths of the Black Shroud, live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims. 	In the northern reaches of Gridania, in the depths of the Black Shroud, live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims. 	In the northern reaches of Gridania, in the depths of the Black Shroud, live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims. 	In the northern reaches of Gridania, in the depths of the Black Shroud, live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims.
17 	 	 	14 	☆ 	Beastman 	Random from
17 	 	The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities. 	The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities. 	The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities. 	The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities. 	The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities.
18 	 	 	15 	☆ 	Beastman 	Potential drop from
18 	 	These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses. 	These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses. 	These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses. 	These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses. 	These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses.
19 	 	 	14 	☆ 	Scion 	Random from
19 	 	"Deep in the desert of my heart,♪A lonely flower blooms...♪Yearning for the heavens above♪ To quench my thirst for you.♪Trololololo～lololo～♪" 	"Deep in the desert of my heart,♪A lonely flower blooms...♪Yearning for the heavens above♪ To quench my thirst for you.♪Trololololo～lololo～♪" 	"Deep in the desert of my heart,♪A lonely flower blooms...♪Yearning for the heavens above♪ To quench my thirst for you.♪Trololololo～lololo～♪" 	"Deep in the desert of my heart,♪A lonely flower blooms...♪Yearning for the heavens above♪ To quench my thirst for you.♪Trololololo～lololo～♪" 	"Deep in the desert of my heart,♪A lonely flower blooms...♪Yearning for the heavens above♪ To quench my thirst for you.♪Trololololo～lololo～♪"
20 	 	 	13 	☆ 	None 	Won from Jonas of the Three Spades, Manderville Gold Saucer (4,7)Won from Tratchoum, Lower La Noscea (35,15)840 MGP
20 	 	Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute. 	Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute. 	Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute. 	Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute. 	Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute.
21 	 	 	18 	☆☆ 	None 	Potential drop from
21 	 	Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks. 	Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks. 	Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks. 	Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks. 	Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks.
22 	 	 	18 	☆☆ 	None 	Won from Helmhart, Eastern Thanalan (20,21)Potential drop from Dragon's Neck ColiseumUltros Challenge GATE.
22 	 	A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer. 	A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer. 	A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer. 	A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer. 	A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer.
23 	 	 	18 	☆☆ 	None 	Potential drop from and
23 	 	These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer. 	These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer. 	These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer. 	These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer. 	These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer.
24 	 	 	18 	☆☆ 	None 	Won from Piralnaut, East Shroud (17,26)Potential drop from and
24 	 	Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy. 	Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy. 	Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy. 	Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy. 	Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy.
25 	 	 	18 	☆☆ 	None 	Potential drop from
25 	 	A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery. 	A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery. 	A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery. 	A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery. 	A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery.
26 	 	 	18 	☆☆ 	None 	Won from Ourdilic, Coerthas Central Highlands (6,22).Potential drop from and
26 	 	Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy. 	Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy. 	Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy. 	Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy. 	Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy.
27 	 	 	20 	☆☆ 	Beastman 	Won from Aurifort of the Three Clubs, Manderville Gold Saucer (4,7)Won from Guhtwint of the Three Diamonds, Manderville Gold Saucer (4,7)Random from
27 	 	"Mamool Ja wants freedom─freedom to dance! Why does no one understand!?" 	"Mamool Ja wants freedom─freedom to dance! Why does no one understand!?" 	"Mamool Ja wants freedom─freedom to dance! Why does no one understand!?" 	"Mamool Ja wants freedom─freedom to dance! Why does no one understand!?" 	"Mamool Ja wants freedom─freedom to dance! Why does no one understand!?"
28 	 	 	20 	☆☆ 	None 	Won from Momodi, Ul'dah - Steps of Nald (11,9)Random from
28 	 	"'Course, I do enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..." 	"'Course, I do enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..." 	"'Course, I do enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..." 	"'Course, I do enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..." 	"'Course, I do enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..."
29 	 	 	20 	☆☆ 	None 	Won from Baderon, Limsa Lominsa Upper Decks (11,11)Won from Momodi, Ul'dah - Steps of Nald (11,9)Random from
29 	 	"Me da once said, if me ma ‘erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench." 	"Me da once said, if me ma ‘erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench." 	"Me da once said, if me ma ‘erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench." 	"Me da once said, if me ma ‘erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench." 	"Me da once said, if me ma ‘erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench."
30 	 	 	20 	☆☆ 	None 	Won from Mother Miounne, New Gridania (11,13)Random from
30 	 	"Great or small, every contribution counts. I trust you will play your part." 	"Great or small, every contribution counts. I trust you will play your part." 	"Great or small, every contribution counts. I trust you will play your part." 	"Great or small, every contribution counts. I trust you will play your part." 	"Great or small, every contribution counts. I trust you will play your part."
31 	 	 	18 	☆☆ 	Garlean 	Won from Indolent Imperial, Mor Dhona (11,17)Potential drop from
31 	 	"Fail to do as my lord commands...and I will spare him the trouble of punishing you." 	"Fail to do as my lord commands...and I will spare him the trouble of punishing you." 	"Fail to do as my lord commands...and I will spare him the trouble of punishing you." 	"Fail to do as my lord commands...and I will spare him the trouble of punishing you." 	"Fail to do as my lord commands...and I will spare him the trouble of punishing you."
32 	 	 	18 	☆☆ 	Garlean 	Won from Indolent Imperial, Mor Dhona (11,17)Potential drop from
32 	 	"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!" 	"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!" 	"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!" 	"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!" 	"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!"
33 	 	 	20 	☆☆ 	None 	Won from Mimidoa, Lower La Noscea (25,35)Won from Sezul Totoloc, North Shroud (24,23)
33 	 	"Biggs─I'm going in! See everyone to safety!”“No! Wedge─don't do it!”" 	"Biggs─I'm going in! See everyone to safety!”“No! Wedge─don't do it!”" 	"Biggs─I'm going in! See everyone to safety!”“No! Wedge─don't do it!”" 	"Biggs─I'm going in! See everyone to safety!”“No! Wedge─don't do it!”" 	"Biggs─I'm going in! See everyone to safety!”“No! Wedge─don't do it!”"
34 	 	 	18 	☆☆ 	None 	Won from Rowena, Mor Dhona (21,5)Won from Helmhart, Eastern Thanalan (20,21).Random from
34 	 	"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge." 	"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge." 	"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge." 	"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge." 	"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge."
35 	 	 	20 	☆☆ 	Beastman 	Won from Marcette, Central Shroud (15,18)Won from Piralnaut, East Shroud (17,26)
35 	 	"Mayhap not so fresh...but better than before." 	"Mayhap not so fresh...but better than before." 	"Mayhap not so fresh...but better than before." 	"Mayhap not so fresh...but better than before." 	"Mayhap not so fresh...but better than before."
36 	 	 	20 	☆☆ 	Beastman 	Won from F'hobhas, Central Thanalan (23,13)
36 	 	"Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix." 	"Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix." 	"Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix." 	"Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix." 	"Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix."
37 	 	 	20 	☆☆ 	Beastman 	Won from Memeroon, Upper La Noscea (14,24)
37 	 	"Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!" 	"Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!" 	"Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!" 	"Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!" 	"Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!"
38 	 	 	21 	☆☆☆ 	None 	Won from Ourdilic, Coerthas Central Highlands (6,22)Won from Sezul Totoloc, North Shroud (24,23)Random from
38 	 	The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery. 	The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery. 	The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery. 	The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery. 	The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery.
39 	 	 	21 	☆☆☆ 	None 	Potential drop from "Battle on the Big Bridge"
39 	 	"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I." 	"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I." 	"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I." 	"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I." 	"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I."
40 	 	 	21 	☆☆☆ 	Primal 	Won from Swift, Ul'dah - Step of Nald (8,8)Potential drop from and
40 	 	Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies. 	Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies. 	Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies. 	Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies. 	Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies.
41 	 	 	21 	☆☆☆ 	Primal 	Won from Tratchoum Lower La Noscea (35,15)Won from Landenel, South Shroud (16,28)Potential drop from and
41 	 	Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm. 	Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm. 	Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm. 	Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm. 	Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm.
42 	 	 	21 	☆☆☆ 	Primal 	Won from Marcette, Central Shroud (15,18)Potential drop from and
42 	 	Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable. 	Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable. 	Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable. 	Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable. 	Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable.
43 	 	 	21 	☆☆☆ 	Primal 	Potential drop from and
43 	 	Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way. 	Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way. 	Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way. 	Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way. 	Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way.
44 	 	 	23 	☆☆☆ 	None 	Won from Buscarron, South Shroud (17,20)4,800 MGP
44 	 	"My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan-e-Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A-Ruhn-Senna." 	"My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan-e-Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A-Ruhn-Senna." 	"My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan-e-Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A-Ruhn-Senna." 	"My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan-e-Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A-Ruhn-Senna." 	"My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan-e-Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A-Ruhn-Senna."
45 	 	 	23 	☆☆☆ 	None 	Won from Ruhtwyda of the Three Hearts, Manderville Gold Saucer (3,7)Won from King Elmer III, Manderville Gold Saucer (3,7)Won from Hab, Southern Thanalan (24,40)9,600 MGP
45 	 	"But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?" 	"But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?" 	"But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?" 	"But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?" 	"But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?"
46 	 	 	20 	☆☆☆ 	Scion 	Won from Fufulupa, Western Thanalan (22,17)Won from Hab, Southern Thanalan (24,40)
46 	 	"I've been something of a liability of late, I know. 'Tis high time I set about making amends." 	"I've been something of a liability of late, I know. 'Tis high time I set about making amends." 	"I've been something of a liability of late, I know. 'Tis high time I set about making amends." 	"I've been something of a liability of late, I know. 'Tis high time I set about making amends." 	"I've been something of a liability of late, I know. 'Tis high time I set about making amends."
47 	 	 	20 	☆☆☆ 	Garlean 	Won from Indolent Imperial, Mor Dhona (11,17)
47 	 	"Garlond... Soon you will be made to know the true power of magitek." 	"Garlond... Soon you will be made to know the true power of magitek." 	"Garlond... Soon you will be made to know the true power of magitek." 	"Garlond... Soon you will be made to know the true power of magitek." 	"Garlond... Soon you will be made to know the true power of magitek."
48 	 	 	20 	☆☆☆ 	Scion 	Won from Vorsaile Heuloix, New Gridania (9,11)Won from Buscarron, South Shroud (17,20)
48 	 	"The great beyond! I do believe we're dead, Papalymo!""Oh, Rhalgr take you and your great beyond!" 	"The great beyond! I do believe we're dead, Papalymo!""Oh, Rhalgr take you and your great beyond!" 	"The great beyond! I do believe we're dead, Papalymo!""Oh, Rhalgr take you and your great beyond!" 	"The great beyond! I do believe we're dead, Papalymo!""Oh, Rhalgr take you and your great beyond!" 	"The great beyond! I do believe we're dead, Papalymo!""Oh, Rhalgr take you and your great beyond!"
49 	 	 	20 	☆☆☆ 	Scion 	Won from Gegeruju, Eastern La Noscea (35,30)Won from R'ashaht Rhiki, Limsa Lominsa Upper Decks (13,12)
49 	 	"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself." 	"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself." 	"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself." 	"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself." 	"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself."
50 	 	 	20 	☆☆☆ 	Scion 	Won from Ruhtwyda of the Three Hearts, Manderville Gold Saucer (3,7)Random from
50 	 	"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else." 	"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else." 	"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else." 	"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else." 	"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else."
51 	 	 	25 	☆☆☆☆ 	Garlean 	Potential drop from Random from or
51 	 	A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat. 	A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat. 	A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat. 	A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat. 	A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat.
52 	 	 	25 	☆☆☆☆ 	Primal 	Won from Landenel, South Shroud (16,28)
52 	 	While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten. 	While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten. 	While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten. 	While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten. 	While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten.
53 	 	 	25 	☆☆☆☆ 	Primal 	Won from Vorsaile Heuloix, New Gridania (9,11).Potential drop from and
53 	 	Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning. 	Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning. 	Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning. 	Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning. 	Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning.
54 	 	 	25 	☆☆☆☆ 	Primal 	Potential drop from and Won from R'ashaht Rhiki, Limsa Lominsa Upper Decks (13,12)
54 	 	Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their costal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent. 	Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their costal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent. 	Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their costal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent. 	Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their costal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent. 	Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their costal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent.
55 	 	 	25 	☆☆☆☆ 	Primal 	Potential drop from and Random from
55 	 	The "Enchiridion", holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through her own selfless sacrifice. 	The "Enchiridion", holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through her own selfless sacrifice. 	The "Enchiridion", holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through her own selfless sacrifice. 	The "Enchiridion", holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through her own selfless sacrifice. 	The "Enchiridion", holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through her own selfless sacrifice.
56 	 	 	25 	☆☆☆☆ 	Scion 	Won from Gegeruju, Eastern Las Noscea (35,30)Random from
56 	 	"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time." 	"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time." 	"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time." 	"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time." 	"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time."
57 	 	 	25 	☆☆☆☆ 	None 	Random from or
57 	 	"For the end of your tale is but the beginning of another... The tale of the Crystal's demise!" 	"For the end of your tale is but the beginning of another... The tale of the Crystal's demise!" 	"For the end of your tale is but the beginning of another... The tale of the Crystal's demise!" 	"For the end of your tale is but the beginning of another... The tale of the Crystal's demise!" 	"For the end of your tale is but the beginning of another... The tale of the Crystal's demise!"
58 	 	 	25 	☆☆☆☆ 	None 	Won from Sezul Totoloc, North Shroud (24,23)Random from
58 	 	"Just how long have I worn these damn goggles?" 	"Just how long have I worn these damn goggles?" 	"Just how long have I worn these damn goggles?" 	"Just how long have I worn these damn goggles?" 	"Just how long have I worn these damn goggles?"
59 	 	 	24 	☆☆☆☆ 	None 	Won from Swift, Ul'dah - Steps of Nald (8,8)Won from Joellaut, Coerthas Central Highlands (13,15)
59 	 	"Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye." 	"Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye." 	"Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye." 	"Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye." 	"Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye."
60 	 	 	25 	☆☆☆☆ 	None 	Won from Rowena, Mor Dhona (21,5)
60 	 	"Silence, chattering raven. Your wretched wings are broken, and you shall soar no more." 	"Silence, chattering raven. Your wretched wings are broken, and you shall soar no more." 	"Silence, chattering raven. Your wretched wings are broken, and you shall soar no more." 	"Silence, chattering raven. Your wretched wings are broken, and you shall soar no more." 	"Silence, chattering raven. Your wretched wings are broken, and you shall soar no more."
61 	 	 	29 	☆☆☆☆☆ 	Primal 	Won from King Elmer III, Manderville Gold Saucer (3,7)
61 	 	Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering. 	Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering. 	Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering. 	Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering. 	Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering.
62 	 	 	27 	☆☆☆☆☆ 	None 	Won from Hab, Southern Thanalan (24,40)
62 	 	"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!" 	"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!" 	"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!" 	"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!" 	"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!"
63 	 	 	28 	☆☆☆☆☆ 	None 	Bought from the Triple Triad Trader for 400,000 MGPRandom from
63 	 	"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people." 	"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people." 	"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people." 	"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people." 	"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people."
64 	 	 	28 	☆☆☆☆☆ 	Garlean 	Won from Indolent Imperial, Mor Dhona (11,17)Potential drop from
64 	 	"Unworthy is the ruler whose subjects seek the solace of false gods.” 	"Unworthy is the ruler whose subjects seek the solace of false gods.” 	"Unworthy is the ruler whose subjects seek the solace of false gods.” 	"Unworthy is the ruler whose subjects seek the solace of false gods.” 	"Unworthy is the ruler whose subjects seek the solace of false gods.”
65 	 	 	27 	☆☆☆☆☆ 	None 	Won from R'ashaht Rhiki, Limsa Lominsa Upper Decks (13,12).
65 	 	"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours." 	"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours." 	"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours." 	"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours." 	"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours."
66 	 	 	27 	☆☆☆☆☆ 	None 	Won from Vorsaile Heuloix, New Gridania (9,11).
66 	 	"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow." 	"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow." 	"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow." 	"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow." 	"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow."
67 	 	 	27 	☆☆☆☆☆ 	None 	Won from Swift, Ul'dah - Step of Nald (8,8)
67 	 	"Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?" 	"Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?" 	"Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?" 	"Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?" 	"Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?"
====Exclusive Cards====
These cards are marked by a special silver background and are not included in the regular card catalogue.
No. 	Card	Image 	Total 	Level 	How to Obtain 	
Ex. 1 	 	 	27 	☆☆☆☆☆ 	Random from 	
Ex. 1 	 	"The light shall never fade!" 	"The light shall never fade!" 	"The light shall never fade!" 	"The light shall never fade!" 	"The light shall never fade!"
Ex. 2 	 	 	26 	☆☆☆☆☆ 	Random from Durai Memorial Tournament reward 	
Ex. 2 	 	"My dream...is a world filled with wild roses." 	"My dream...is a world filled with wild roses." 	"My dream...is a world filled with wild roses." 	"My dream...is a world filled with wild roses." 	"My dream...is a world filled with wild roses."
Ex. 3 	 	 	28 	☆☆☆☆☆ 	Potential drop from 	
Ex. 3 	 	"Being small has its advantages." 	"Being small has its advantages." 	"Being small has its advantages." 	"Being small has its advantages." 	"Being small has its advantages."
Ex. 4 	 	 	28 	☆☆☆☆☆ 	Random from Spinner's Pull Tournament reward 	
Ex. 4 	 	"I told you before, you've drawn us into nothing. This fight is as much ours as yours." 	"I told you before, you've drawn us into nothing. This fight is as much ours as yours." 	"I told you before, you've drawn us into nothing. This fight is as much ours as yours." 	"I told you before, you've drawn us into nothing. This fight is as much ours as yours." 	"I told you before, you've drawn us into nothing. This fight is as much ours as yours."
Ex. 5 	 	 	28 	☆☆☆☆☆ 	Potential drop from 	
Ex. 5 	 	"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like— like the wind is calling me."	"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like— like the wind is calling me."	"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like— like the wind is calling me."	"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like— like the wind is calling me."	"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like— like the wind is calling me."
Ex. 6 	 	 	27 	☆☆☆☆☆ 	Potential drop from Dragon's Neck Coliseum 	
Ex. 6 	 	"Don't worry. I'm sure a peaceful future is right around the corner!" 	"Don't worry. I'm sure a peaceful future is right around the corner!" 	"Don't worry. I'm sure a peaceful future is right around the corner!" 	"Don't worry. I'm sure a peaceful future is right around the corner!" 	"Don't worry. I'm sure a peaceful future is right around the corner!"
Ex. 7 	 	 	29 	☆☆☆☆☆ 	Purchase in Manderville Gold Saucer for 1,000,000 MGP 	
Ex. 7 	 	"I can't remain trapped in an illusion anymore." 	"I can't remain trapped in an illusion anymore." 	"I can't remain trapped in an illusion anymore." 	"I can't remain trapped in an illusion anymore." 	"I can't remain trapped in an illusion anymore."
Ex. 8 	 	 	27 	☆☆☆☆☆ 	Defeat 30 NPC Triple Triad players 	
Ex. 8 	 	"Don't talk about me in the past tense!" 	"Don't talk about me in the past tense!" 	"Don't talk about me in the past tense!" 	"Don't talk about me in the past tense!" 	"Don't talk about me in the past tense!"
Ex. 9 	 	 	29 	☆☆☆☆☆ 	Random from 	
Ex. 9 	 	"Do I need a reason to help someone?" 	"Do I need a reason to help someone?" 	"Do I need a reason to help someone?" 	"Do I need a reason to help someone?" 	"Do I need a reason to help someone?"
Ex. 10	 	 	27 	☆☆☆☆☆ 	Random from Rowena's Cup Tournament reward 	
Ex. 10	 	"This is our story! Now let's see this thing through together!" 	"This is our story! Now let's see this thing through together!" 	"This is our story! Now let's see this thing through together!" 	"This is our story! Now let's see this thing through together!" 	"This is our story! Now let's see this thing through together!"
Ex. 11	 	 	29 	☆☆☆☆☆ 	Win 30 Triple Triad tournament matches 	
Ex. 11	 	"That's quite enough! Time to play rough." 	"That's quite enough! Time to play rough." 	"That's quite enough! Time to play rough." 	"That's quite enough! Time to play rough." 	"That's quite enough! Time to play rough."
Ex. 12	 	 	27 	☆☆☆☆☆ 	Win 300 Triple Triad roulette matches 	
Ex. 12	 	"Who said anything about strong? You'll make it. You got good friends." 	"Who said anything about strong? You'll make it. You got good friends." 	"Who said anything about strong? You'll make it. You got good friends." 	"Who said anything about strong? You'll make it. You got good friends." 	"Who said anything about strong? You'll make it. You got good friends."
Ex. 13	 	 	27 	☆☆☆☆☆ 	Manderville Tournament of Champions rewardRandom from 	
Ex. 13	 	"It's not a question of can or can't. There are some things in life you just do." 	"It's not a question of can or can't. There are some things in life you just do." 	"It's not a question of can or can't. There are some things in life you just do." 	"It's not a question of can or can't. There are some things in life you just do." 	"It's not a question of can or can't. There are some things in life you just do."
===Introduced in Heavensward===
No.	Card	Image 	Total 	Level 	Type 	How to Obtain
68 	 	 	13 	☆ 	None 	Won from Noes, Old Gridania (10,5)
68 	 	A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence. 	A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence. 	A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence. 	A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence. 	A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence.
69 	 	 	19 	☆☆ 	None 	Won from Mogmill, Churning Mists (28,35)
69 	 	An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland. 	An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland. 	An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland. 	An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland. 	An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland.
70 	 	 	19 	☆☆ 	None 	Won from Mogmill, Churning Mists (28,35)
70 	 	A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture. 	A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture. 	A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture. 	A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture. 	A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture.
71 	 	 	18 	☆☆ 	None 	Won from Yellow Moon, Ul'dah - Steps of Thal (x14,y13)
71 	 	“To whom much is given, much is expected...” 	“To whom much is given, much is expected...” 	“To whom much is given, much is expected...” 	“To whom much is given, much is expected...” 	“To whom much is given, much is expected...”
72 	 	 	20 	☆☆ 	None 	Gold star rating in Won from Vath Deftarm, The Dravanian Forelands (23, 19)
72 	 	A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth. 	A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth. 	A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth. 	A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth. 	A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth.
73 	 	 	21 	☆☆☆ 	None 	Potential drop from
73 	 	The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo. 	The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo. 	The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo. 	The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo. 	The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo.
74 	 	 	21 	☆☆☆ 	None 	Potential drop from
74 	 	A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night. 	A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night. 	A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night. 	A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night. 	A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night.
75 	 	 	21 	☆☆☆ 	None 	Won from Gibrillont, Foundation (x12,y11)
75 	 	“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.” 	“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.” 	“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.” 	“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.” 	“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.”
76 	 	 	21 	☆☆☆ 	None 	Won from Wawalago, Limsa Lominsa Lower Decks (x8,y11)
76 	 	“Those who dwell in the past risk losing sight of their future.” 	“Those who dwell in the past risk losing sight of their future.” 	“Those who dwell in the past risk losing sight of their future.” 	“Those who dwell in the past risk losing sight of their future.” 	“Those who dwell in the past risk losing sight of their future.”
77 	 	 	21 	☆☆☆ 	None 	Won from Marcechamp, The Dravanian Forelands (x31,y23)
77 	 	"We whom gods and men have forsaken shall be the instruments of our own deliverance!" 	"We whom gods and men have forsaken shall be the instruments of our own deliverance!" 	"We whom gods and men have forsaken shall be the instruments of our own deliverance!" 	"We whom gods and men have forsaken shall be the instruments of our own deliverance!" 	"We whom gods and men have forsaken shall be the instruments of our own deliverance!"
78 	 	 	21 	☆☆☆ 	None 	Won from Idle Imperial, Azys Lla (x28,y31)
78 	 	“...And what makes you think I have friends in high places?” 	“...And what makes you think I have friends in high places?” 	“...And what makes you think I have friends in high places?” 	“...And what makes you think I have friends in high places?” 	“...And what makes you think I have friends in high places?”
79 	 	 	20 	☆☆☆ 	None 	Won from Midnight Dew, Idyllshire (x5,y6)
79 	 	“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.” 	“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.” 	“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.” 	“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.” 	“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.”
80 	 	 	20 	☆☆☆ 	None 	Won from Marielle, Sea of Clouds (x15,y37)
80 	 	“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.” 	“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.” 	“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.” 	“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.” 	“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.”
81 	 	 	20 	☆☆☆ 	None 	Potential drop from
81 	 	A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant. 	A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant. 	A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant. 	A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant. 	A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant.
82 	 	 	21 	☆☆☆ 	None 	Achievement reward for "Triple Team III" (defeat 41 unique NPCs at Triple Triad)
82 	 	“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!” 	“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!” 	“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!” 	“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!” 	“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!”
83 	 	 	24 	☆☆☆☆ 	None 	Won from Yayake, Ul'dah - Steps of Nald (x7,y12)
83 	 	“Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.” 	“Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.” 	“Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.” 	“Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.” 	“Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.”
84 	 	 	25 	☆☆☆☆ 	None 	Potential drop from and
84 	 	Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command. 	Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command. 	Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command. 	Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command. 	Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command.
85 	 	 	25 	☆☆☆☆ 	None 	Potential drop from and
85 	 	Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm. 	Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm. 	Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm. 	Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm. 	Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm.
86 	 	 	28 	☆☆☆☆☆ 	None 	Potential drop from Potential drop from
86 	 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights.
87 	 	 	28 	☆☆☆☆☆ 	None 	Achievement reward for "Triple Decker IV" (obtain 90 Triple Triad cards)
87 	 	“Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.” 	“Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.” 	“Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.” 	“Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.” 	“Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.”
88 	 	 	13 	☆ 	None 	Won from Dominiac, Coerthas Western Highlands (16,22)
88 	 	Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat. 	Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat. 	Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat. 	Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat. 	Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat.
89 	 	 	20 	☆☆ 	None 	Won from Elaisse, The Pillars (7,10)
89 	 	These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin. 	These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin. 	These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin. 	These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin. 	These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin.
90 	 	 	19 	☆☆ 	None 	Won from Laniaitte, Sea of Clouds (16,37)
90 	 	Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy. 	Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy. 	Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy. 	Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy. 	Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy.
91 	 	 	19 	☆☆ 	None 	Won from Laniaitte, Sea of Clouds (16,37)
91 	 	Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory. 	Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory. 	Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory. 	Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory. 	Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory.
92 	 	 	19 	☆☆ 	None 	Won from Voracious Vath, Dravanian Forelands (23,19)
92 	 	A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust. 	A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust. 	A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust. 	A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust. 	A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust.
93 	 	 	19 	☆☆ 	None 	Won from Seika, Idyllshire
93 	 	This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain. 	This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain. 	This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain. 	This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain. 	This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain.
94 	 	 	19 	☆☆ 	None 	Won from Seika, Idyllshire
94 	 	Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state. 	Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state. 	Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state. 	Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state. 	Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state.
95 	 	 	21 	☆☆☆ 	None 	Won from Mogmill, Churning Mists (28,35)
95 	 	Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde. 	Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde. 	Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde. 	Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde. 	Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde.
96 	 	 	23 	☆☆☆ 	None 	Won from Voracious Vath, Dravanian Forelands (23,19)
96 	 	A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself. 	A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself. 	A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself. 	A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself. 	A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself.
97 	 	 	21 	☆☆☆ 	None 	Potential drop from
97 	 	The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death. 	The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death. 	The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death. 	The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death. 	The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death.
98 	 	 	23 	☆☆☆ 	None 	Potential drop from
98 	 	A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four. 	A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four. 	A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four. 	A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four. 	A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four.
99 	 	 	21 	☆☆☆ 	None 	Potential drop from
99 	 	Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy. 	Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy. 	Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy. 	Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy. 	Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy.
100	 	 	23 	☆☆☆ 	None 	Won from Swift, Ul'dah - Step of Nald (8, 8)
100	 	“There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.” 	“There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.” 	“There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.” 	“There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.” 	“There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.”
101	 	 	24 	☆☆☆ 	None 	Purchase for 14,400 MGP
101	 	“Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!” 	“Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!” 	“Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!” 	“Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!” 	“Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!”
102	 	 	22 	☆☆☆ 	None 	Won from Mogmill, Churning Mists (28, 35)
102	 	“And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!” 	“And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!” 	“And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!” 	“And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!” 	“And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!”
103	 	 	22 	☆☆☆ 	None 	Potential drop from
103	 	“Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.” 	“Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.” 	“Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.” 	“Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.” 	“Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.”
104	 	 	22 	☆☆☆ 	None 	Won from Seika, Idyllshire
104	 	“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.” 	“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.” 	“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.” 	“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.” 	“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.”
105	 	 	22 	☆☆☆ 	None 	Purchase for 200,000 MGP
105	 	“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!” 	“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!” 	“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!” 	“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!” 	“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!”
106	 	 	22 	☆☆☆ 	None 	Won from Idle Imperial, Azys Lla (28, 31)Random from
106	 	“Come! Show me your power, champions of Eorzea!” 	“Come! Show me your power, champions of Eorzea!” 	“Come! Show me your power, champions of Eorzea!” 	“Come! Show me your power, champions of Eorzea!” 	“Come! Show me your power, champions of Eorzea!”
107	 	 	22 	☆☆☆ 	None 	Potential drop from
107	 	“We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.” 	“We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.” 	“We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.” 	“We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.” 	“We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.”
108	 	 	18 	☆☆ 	None 	Won from House Fortemps Manservant, Fortemps Manor, Ishgard
108	 	“Oh dear, oh dear...and just when everything was going so well...” 	“Oh dear, oh dear...and just when everything was going so well...” 	“Oh dear, oh dear...and just when everything was going so well...” 	“Oh dear, oh dear...and just when everything was going so well...” 	“Oh dear, oh dear...and just when everything was going so well...”
109	 	 	18 	☆☆ 	None 	Gold Triad Card pack
109	 	“On your feet, Hoary!”“Can't...disappoint...the younglings... Raaargh!” 	“On your feet, Hoary!”“Can't...disappoint...the younglings... Raaargh!” 	“On your feet, Hoary!”“Can't...disappoint...the younglings... Raaargh!” 	“On your feet, Hoary!”“Can't...disappoint...the younglings... Raaargh!” 	“On your feet, Hoary!”“Can't...disappoint...the younglings... Raaargh!”
110	 	 	21 	☆☆☆ 	None 	Won from Linu Vali, Linu ValiRandom from Mythril Triad Card
110	 	The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders. 	The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders. 	The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders. 	The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders. 	The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders.
111	 	 	21 	☆☆☆ 	None 	Complete certain FATEs in the Churning Mists
111	 	A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir. 	A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir. 	A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir. 	A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir. 	A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir.
112	 	 	20 	☆☆☆ 	None 	Potential drop from
112	 	A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir. 	A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir. 	A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir. 	A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir. 	A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir.
113	 	 	21 	☆☆☆ 	None 	Potential drop from Won from Mordyn, Limsa Lominsa Upper Decks (11, 7)
113	 	The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison. 	The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison. 	The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison. 	The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison. 	The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison.
114	 	 	20 	☆☆☆ 	None 	Potential drop from
114	 	The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls. 	The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls. 	The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls. 	The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls. 	The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls.
115	 	 	20 	☆☆☆ 	None 	Potential drop from
115	 	Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power. 	Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power. 	Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power. 	Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power. 	Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power.
116	 	 	22 	☆☆☆ 	None 	Won from Redbill Storeboy, Idyllshire (3, 4)Potential drop from Random from
116	 	Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve. 	Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve. 	Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve. 	Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve. 	Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve.
117	 	 	21 	☆☆☆ 	None 	Potential drop from
117	 	This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form. 	This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form. 	This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form. 	This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form. 	This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form.
118	 	 	20 	☆☆☆ 	None 	Potential drop from
118	 	Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent. 	Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent. 	Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent. 	Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent. 	Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent.
119	 	 	21 	☆☆☆ 	None 	Potential drop from Won from Klynthota, Mor Dhona (30, 13)
119	 	Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower. 	Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower. 	Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower. 	Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower. 	Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower.
120	 	 	21 	☆☆☆ 	None 	Won from House Fortemps Manservant, Fortemps Manor, Ishgard
120	 	“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!” 	“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!” 	“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!” 	“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!” 	“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!”
121	 	 	21 	☆☆☆ 	None 	Won from House Fortemps Manservant, Fortemps Manor, Ishgard
121	 	“'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.” 	“'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.” 	“'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.” 	“'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.” 	“'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.”
122	 	 	26 	☆☆☆☆ 	None 	Potential drop from Won from Klynthota, Mor Dhona (30, 13)
122	 	Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles. 	Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles. 	Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles. 	Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles. 	Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles.
123	 	 	28 	☆☆☆☆ 	None 	Potential drop from Won from Tapklix, Dravanian Hinterlands
123	 	Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts. 	Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts. 	Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts. 	Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts. 	Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts.
124	 	 	28 	☆☆☆☆ 	None 	Potential drop from and
124	 	Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions. 	Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions. 	Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions. 	Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions. 	Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions.
125	 	 	26 	☆☆☆☆ 	Scion 	Purchase for 20,000 MGP
125	 	“Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.” 	“Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.” 	“Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.” 	“Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.” 	“Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.”
126	 	 	28 	☆☆☆☆ 	None 	Achievement reward for "Triple Decker V" (obtain 120 Triple Triad cards)
126	 	Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood. 	Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood. 	Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood. 	Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood. 	Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood.
127	 	 	30 	☆☆☆☆☆ 	None 	Random drop at the conclusion of World of DarknessWon from Klynthota, Mor Dhona (30, 13)
127	 	One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm. 	One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm. 	One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm. 	One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm. 	One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm.
128	 	 	17 	☆☆ 	None 	Won from Wymond, Ul'dah - Steps of Nald (9, 8)
128	 	“Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.” 	“Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.” 	“Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.” 	“Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.” 	“Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.”
129	 	 	17 	☆☆ 	None 	Won from Elaisse, The Pillars (7, 10)
129	 	“You know, people long for a sympathetic ear, but they need to know that it comes with tight lips.” 	“You know, people long for a sympathetic ear, but they need to know that it comes with tight lips.” 	“You know, people long for a sympathetic ear, but they need to know that it comes with tight lips.” 	“You know, people long for a sympathetic ear, but they need to know that it comes with tight lips.” 	“You know, people long for a sympathetic ear, but they need to know that it comes with tight lips.”
130	 	 	19 	☆☆ 	None 	Won from Marielle, The Sea of Clouds (15, 37)
130	 	“Ye gods! I knew you were clever, but I never realized you were capable of this!” 	“Ye gods! I knew you were clever, but I never realized you were capable of this!” 	“Ye gods! I knew you were clever, but I never realized you were capable of this!” 	“Ye gods! I knew you were clever, but I never realized you were capable of this!” 	“Ye gods! I knew you were clever, but I never realized you were capable of this!”
131	 	 	21 	☆☆ 	None 	Won from O'kalkaya, Limsa Lominsa Upper Decks (12, 13)
131	 	“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!” 	“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!” 	“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!” 	“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!” 	“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!”
132	 	 	18 	☆☆ 	None 	Won from Mordyn, Limsa Lominsa Upper Decks (11, 7)
132	 	“Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!” 	“Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!” 	“Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!” 	“Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!” 	“Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!”
133	 	 	21 	☆☆☆ 	None 	Won from Master Mogzin, The Churning Mists (15, 28)
133	 	“Am I really any different from other creatures that have fallen at your hands?” 	“Am I really any different from other creatures that have fallen at your hands?” 	“Am I really any different from other creatures that have fallen at your hands?” 	“Am I really any different from other creatures that have fallen at your hands?” 	“Am I really any different from other creatures that have fallen at your hands?”
134	 	 	21 	☆☆☆ 	None 	Won from Linu Vali, The Sea of Clouds (6, 14)Potential drop from Random from
134	 	This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud. 	This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud. 	This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud. 	This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud. 	This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud.
135	 	 	21 	☆☆☆ 	None 	Won from the Idle Imperial, Azys Lla (28, 31)Potential drop from
135	 	An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure. 	An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure. 	An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure. 	An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure. 	An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure.
136	 	 	24 	☆☆☆ 	None 	Won from O'kalkaya, Limsa Lominsa Upper Decks (12, 13)Potential drop from
136	 	“Steel yourself for the wrath of Mistbeard! King of the five seas!” 	“Steel yourself for the wrath of Mistbeard! King of the five seas!” 	“Steel yourself for the wrath of Mistbeard! King of the five seas!” 	“Steel yourself for the wrath of Mistbeard! King of the five seas!” 	“Steel yourself for the wrath of Mistbeard! King of the five seas!”
137	& 	 	28 	☆☆☆☆ 	None 	Won from Klynthota, Mor Dhona (30, 13)
137	& 	“'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.” 	“'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.” 	“'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.” 	“'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.” 	“'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.”
138	 	 	26 	☆☆☆☆ 	None 	Won from the Idle Imperial, Azys Lla (28, 31)
138	 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire. 	One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire.
139	 	 	28 	☆☆☆☆ 	None 	Won from the Redbill Stowboy, Idyllshire (3, 4)Potential drop from
139	 	Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood. 	Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood. 	Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood. 	Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood. 	Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood.
140	 	 	30 	☆☆☆☆☆ 	None 	Won from Master Mogzin, The Churning Mists (15, 28)Potential drop from Random from
140	 	One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief. 	One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief. 	One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief. 	One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief. 	One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief.
141	 	 	12 	☆ 	None 	Won from Wyra “Greenhands” Lyehga, The Battlehall (3, 3)
141	 	These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators. 	These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators. 	These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators. 	These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators. 	These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators.
142	 	 	12 	☆ 	None 	Won from Flichoirel the Lordling, The Battlehall (3, 3)
142	 	The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue. 	The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue. 	The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue. 	The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue. 	The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue.
143	 	 	12 	☆ 	Garlean 	Random from
143	 	A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers. 	A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers. 	A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers. 	A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers. 	A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers.
144	 	 	19 	☆☆ 	None 	Random from
144	 	During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian. 	During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian. 	During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian. 	During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian. 	During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian.
145	 	 	19 	☆☆ 	None 	Won from Prideful Stag, The Battlehall (3, 3)
145	 	Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas. 	Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas. 	Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas. 	Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas. 	Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas.
146	 	 	19 	☆☆ 	Beastmen 	Random from
146	 	“Once we saw how much we were appreciated, we knew we'd found our new calling!” 	“Once we saw how much we were appreciated, we knew we'd found our new calling!” 	“Once we saw how much we were appreciated, we knew we'd found our new calling!” 	“Once we saw how much we were appreciated, we knew we'd found our new calling!” 	“Once we saw how much we were appreciated, we knew we'd found our new calling!”
147	 	 	18 	☆☆ 	Garlean 	Won from the Hall Overseer, The Battlehall (3, 3)
147	 	The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield. 	The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield. 	The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield. 	The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield. 	The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield.
148	 	 	20 	☆☆☆ 	None 	Won from Mero Roggo, The Dravanian Hinterlands (12, 36)Potential drop from
148	 	A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency. 	A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency. 	A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency. 	A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency. 	A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency.
149	 	 	21 	☆☆☆ 	Beastmen 	Won from Sezul Totoloc, North Shroud (24, 23)Randomly obtainable from |Random from
149	 	Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol. 	Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol. 	Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol. 	Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol. 	Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol.
150	 	 	20 	☆☆☆ 	Primal 	Won from Tapklix, The Dravanian Hinterlands (22, 18)Potential drop from
150	 	Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment. 	Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment. 	Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment. 	Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment. 	Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment.
151	 	 	22 	☆☆☆ 	None 	Won from Final Fantasy XIV Triple Triad players#Nell Half-full, The Battlehall (3, 3)
151	 	“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.” 	“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.” 	“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.” 	“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.” 	“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.”
142	 	 	25 	☆☆☆☆ 	Scion 	Obtain 150 unique Triple Triad Cards
142	 	“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.” 	“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.” 	“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.” 	“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.” 	“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.”
143	 	 	25 	☆☆☆☆ 	Scion 	Obtain 60 unique NPCs at Triple Triad
143	 	“If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly.” 	“If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly.” 	“If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly.” 	“If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly.” 	“If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly.”
144	 	 	25 	☆☆☆☆ 	Garlean 	Won from Flichoirel the Lordling, The Battlehall (3, 3)
144	 	“The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.” 	“The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.” 	“The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.” 	“The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.” 	“The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.”
145	 	 	29 	☆☆☆☆☆ 	Primal 	Potential drop from and
145	 	One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony. 	One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony. 	One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony. 	One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony. 	One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony.
146	 	 	13 	☆ 	None 	600 MGP
146	 	These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields. 	These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields. 	These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields. 	These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields. 	These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields.
147	 	 	20 	☆☆ 	None 	840 MGP
147	 	Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor.	Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor.	Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor.	Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor.	Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor.
148	 	 	19 	☆☆ 	Garlean 	Random from
148	 	The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist. 	The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist. 	The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist. 	The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist. 	The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist.
149	 	 	18 	☆☆ 	Garlean 	Random from
149	 	This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details. 	This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details. 	This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details. 	This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details. 	This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details.
150	 	 	18 	☆☆ 	None 	Make It Rain Event for 500 MGP5,000 MGP
150	 	“You look lost, honey. Why don't I show you around?” 	“You look lost, honey. Why don't I show you around?” 	“You look lost, honey. Why don't I show you around?” 	“You look lost, honey. Why don't I show you around?” 	“You look lost, honey. Why don't I show you around?”
151	 	 	21 	☆☆☆ 	None 	Potential drop from
151	 	the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing. 	the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing. 	the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing. 	the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing. 	the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing.
152	 	 	20 	☆☆☆ 	Garlean 	Random from
152	 	The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility. 	The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility. 	The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility. 	The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility. 	The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility.
153	 	 	21 	☆☆ 	Garlean 	Random from
153	 	An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels. 	An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels. 	An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels. 	An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels. 	An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels.
154	 	 	21 	☆☆ 	None 	Potential drop from
154	 	“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!” 	“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!” 	“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!” 	“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!” 	“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!”
155	 	 	20 	☆☆☆ 	None 	Make It Rain Event for 1,000 MGP10,000 MGP
155	 	“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.” 	“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.” 	“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.” 	“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.” 	“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.”
156	 	 	25 	☆☆☆☆ 	None 	Won from Redbill Storeboy, Idyllshire (3, 4)Potential drop from
156	 	By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy. 	By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy. 	By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy. 	By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy. 	By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy.
157	 	 	23 	☆☆☆☆ 	None 	Random from
157	 	Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs. 	Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs. 	Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs. 	Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs. 	Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs.
158	 	 	25 	☆☆☆☆ 	None 	Make It Rain Event for 18,000 MGP90,000 MGP
158	 	“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?” 	“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?” 	“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?” 	“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?” 	“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?”
159	 	 	28 	☆☆☆☆☆ 	Primal 	Potential drop from and
159	 	One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.” 	One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.” 	One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.” 	One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.” 	One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.”
===Introduced in Stormblood===
No.	Card	Image 	Total 	Level 	Type 	How to Obtain
160	 	 	13 	☆ 	Beastmen 	Won from Gyoei, Yanxia (15, 31)
160	 	A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage. 	A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage. 	A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage. 	A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage. 	A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage.
161	 	 	17 	☆☆ 	Beastmen 	Won from Garima, The Fringes (28, 19)
161	 	The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer. 	The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer. 	The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer. 	The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer. 	The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer.
162	 	 	18 	☆☆ 	Beastmen 	Won from Tsuzura, The Ruby Sea (28, 16)
162	 	This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside. 	This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside. 	This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside. 	This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside. 	This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside.
163	 	 	16 	☆☆ 	None 	Won from Ercanbald, Rhalgr's Reach (9, 9)
163	 	“I won't let you down, sir!” 	“I won't let you down, sir!” 	“I won't let you down, sir!” 	“I won't let you down, sir!” 	“I won't let you down, sir!”
164	 	 	19 	☆☆ 	None 	Won from Kotokaze, Kugane (10, 10)
164	 	“We would welcome your custom, miss.” 	“We would welcome your custom, miss.” 	“We would welcome your custom, miss.” 	“We would welcome your custom, miss.” 	“We would welcome your custom, miss.”
165	 	 	20 	☆☆☆ 	None 	Won from Nigen, The Azim Steppe (32, 11); Ogodei, The Azim Steppe (22, 20); Munglig, The Azim Steppe (12, 33)Gold star rating from
165	 	These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death. 	These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death. 	These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death. 	These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death. 	These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death.
166	 	 	20 	☆☆☆ 	None 	Won from Umber Torrent, The Lochs (16, 24)Gold star rating from
166	 	Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience. 	Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience. 	Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience. 	Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience. 	Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience.
167	 	 	21 	☆☆☆ 	Primal 	Potential drop from or
167	 	A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity. 	A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity. 	A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity. 	A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity. 	A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity.
168	 	 	22 	☆☆☆ 	Primal 	Potential drop from or
168	 	The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort. 	The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort. 	The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort. 	The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort. 	The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort.
169	 	 	22 	☆☆☆ 	Garlean 	Won from Imperial Deserter, The Lochs (32, 30); Lewto-Sue, Amh Araeng (26, 16)Potential drop from
169	 	“It's like all my namedays have come at once!” 	“It's like all my namedays have come at once!” 	“It's like all my namedays have come at once!” 	“It's like all my namedays have come at once!” 	“It's like all my namedays have come at once!”
170	 	 	23 	☆☆☆ 	None 	Won from Kaizan, The Ruby Sea (22, 8)
170	 	“Men who revere manners and tradition can be found the world over. But not here.” 	“Men who revere manners and tradition can be found the world over. But not here.” 	“Men who revere manners and tradition can be found the world over. But not here.” 	“Men who revere manners and tradition can be found the world over. But not here.” 	“Men who revere manners and tradition can be found the world over. But not here.”
171	 	 	22 	☆☆☆ 	None 	Won from Nigen, The Azim Steppe (32, 11)
171	 	“The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.” 	“The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.” 	“The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.” 	“The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.” 	“The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.”
172	 	 	21 	☆☆☆ 	None 	Won from Ogodei, The Azim Steppe (22, 20)
172	 	“We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.” 	“We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.” 	“We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.” 	“We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.” 	“We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.”
173	 	 	21 	☆☆☆ 	None 	Won from Munglig, The Azim Steppe (12, 33)
173	 	“None are braver than the Dotharl, for we do not fear death.” 	“None are braver than the Dotharl, for we do not fear death.” 	“None are braver than the Dotharl, for we do not fear death.” 	“None are braver than the Dotharl, for we do not fear death.” 	“None are braver than the Dotharl, for we do not fear death.”
174	 	 	25 	☆☆☆☆ 	Priamal 	Won from Ironworks Hand, Rhalgr's Reach (13, 11)Potential drop from or
174	 	A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut. 	A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut. 	A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut. 	A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut. 	A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut.
175	 	 	25 	☆☆☆☆ 	Garlean 	Won from Imperial Deserter, The Lochs (32, 30)
175	 	“My appetite for your agony is as an abyss─bottomless. Insatiable.” 	“My appetite for your agony is as an abyss─bottomless. Insatiable.” 	“My appetite for your agony is as an abyss─bottomless. Insatiable.” 	“My appetite for your agony is as an abyss─bottomless. Insatiable.” 	“My appetite for your agony is as an abyss─bottomless. Insatiable.”
176	 	 	25 	☆☆☆☆ 	Scion 	Obtain 190 unique Triple Triad Cards
176	 	“Would you care to attempt a more dextrous deflection?” 	“Would you care to attempt a more dextrous deflection?” 	“Would you care to attempt a more dextrous deflection?” 	“Would you care to attempt a more dextrous deflection?” 	“Would you care to attempt a more dextrous deflection?”
177	 	 	24 	☆☆☆☆ 	Scion 	Defeat 70 unique NPCs at Triple Triad
177	 	“I'm sorry for lying to you. My real name is Lyse.” 	“I'm sorry for lying to you. My real name is Lyse.” 	“I'm sorry for lying to you. My real name is Lyse.” 	“I'm sorry for lying to you. My real name is Lyse.” 	“I'm sorry for lying to you. My real name is Lyse.”
178	 	 	29 	☆☆☆☆☆ 	Garlean 	Won from Hachinan, Yanxia (26, 12)Potential drop from
178	 	“Do not disappoint me, girl. Or I will kill you.” 	“Do not disappoint me, girl. Or I will kill you.” 	“Do not disappoint me, girl. Or I will kill you.” 	“Do not disappoint me, girl. Or I will kill you.” 	“Do not disappoint me, girl. Or I will kill you.”
179	 	 	27 	☆☆☆☆☆ 	None 	Won from Kiuka, The Doman Enclave (5, 4)
179	 	“My blade or my head. Which would you have of me?” 	“My blade or my head. Which would you have of me?” 	“My blade or my head. Which would you have of me?” 	“My blade or my head. Which would you have of me?” 	“My blade or my head. Which would you have of me?”
180	 	 	13 	☆ 	None 	840 MGP
180	 	Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation. 	Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation. 	Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation. 	Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation. 	Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation.
181	 	 	17 	☆☆ 	None 	1,200 MGP
181	 	A common sight in the wilds of Gyr Abania, chapulis use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of fleeing victims. 	A common sight in the wilds of Gyr Abania, chapulis use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of fleeing victims. 	A common sight in the wilds of Gyr Abania, chapulis use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of fleeing victims. 	A common sight in the wilds of Gyr Abania, chapulis use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of fleeing victims. 	A common sight in the wilds of Gyr Abania, chapulis use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of fleeing victims.
182	 	 	13 	☆ 	Beastmen 	Won from Garima, The Fringes (28, 19)
182	 	The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements. 	The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements. 	The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements. 	The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements. 	The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements.
183	 	 	22 	☆☆☆ 	None 	Potential drop from
183	 	Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast. 	Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast. 	Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast. 	Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast. 	Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast.
188	 	 	22 	☆☆☆ 	None 	Won from Imperial Deserter, The Lochs (32, 30)
188	 	“You're no kin of mine!” 	“You're no kin of mine!” 	“You're no kin of mine!” 	“You're no kin of mine!” 	“You're no kin of mine!”
189	 	 	20 	☆☆☆ 	None 	Won from Hanagasa, Kugane (10, 11)Potential drop from
189	 	Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma. 	Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma. 	Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma. 	Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma. 	Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma.
190	 	 	24 	☆☆☆ 	None 	Won from Hanagasa, Kugane (10, 11)Potential drop from
190	 	A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia. 	A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia. 	A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia. 	A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia. 	A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia.
191	and 	 	27 	☆☆☆☆☆ 	None 	400,000 MGP
191	and 	“Ho! You've improved, lad!”“Come now, Father. You lured the fool onto my blade, and do not try to deny it!” 	“Ho! You've improved, lad!”“Come now, Father. You lured the fool onto my blade, and do not try to deny it!” 	“Ho! You've improved, lad!”“Come now, Father. You lured the fool onto my blade, and do not try to deny it!” 	“Ho! You've improved, lad!”“Come now, Father. You lured the fool onto my blade, and do not try to deny it!” 	“Ho! You've improved, lad!”“Come now, Father. You lured the fool onto my blade, and do not try to deny it!”
192	 	 	12 	☆ 	None 	Won from Masatsuchi, Yanxia (29, 20)
192	 	A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim. 	A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim. 	A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim. 	A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim. 	A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim.
193	 	 	17 	☆☆ 	None 	Won from Isobe, The Ruby Sea (21, 19)
193	 	This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.” 	This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.” 	This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.” 	This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.” 	This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.”
194	 	 	18 	☆☆ 	None 	Potential drop from
194	 	An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches. 	An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches. 	An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches. 	An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches. 	An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches.
195	 	 	18 	☆☆ 	None 	Won from Yusui, The Ruby Sea (31, 37)
195	 	“I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.” 	“I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.” 	“I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.” 	“I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.” 	“I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.”
196	 	 	22 	☆☆☆ 	None 	Won from Yusui, The Ruby Sea (31, 37)
196	 	“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...” 	“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...” 	“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...” 	“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...” 	“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...”
197	 	 	22 	☆☆☆ 	None 	Potential drop from and
197	 	“It begins. Receive of me my fury, children of man, and quell it!” 	“It begins. Receive of me my fury, children of man, and quell it!” 	“It begins. Receive of me my fury, children of man, and quell it!” 	“It begins. Receive of me my fury, children of man, and quell it!” 	“It begins. Receive of me my fury, children of man, and quell it!”
198	 	 	22 	☆☆☆ 	Scion 	Won from Umber Torrent, The Lochs (16, 24)
198	 	“For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.” 	“For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.” 	“For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.” 	“For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.” 	“For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.”
199	 	 	25 	☆☆☆☆ 	None 	Won from Kikimo, Kugane (8, 14)
199	 	“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.” 	“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.” 	“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.” 	“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.” 	“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.”
200	& 	 	28 	☆☆☆☆☆ 	None 	Won from Isobe, The Ruby Sea (21, 19)
200	& 	“To prove my point, here is a quick test for you─look very closely and tell me: am I Kurenai...or am I Hisui?” 	“To prove my point, here is a quick test for you─look very closely and tell me: am I Kurenai...or am I Hisui?” 	“To prove my point, here is a quick test for you─look very closely and tell me: am I Kurenai...or am I Hisui?” 	“To prove my point, here is a quick test for you─look very closely and tell me: am I Kurenai...or am I Hisui?” 	“To prove my point, here is a quick test for you─look very closely and tell me: am I Kurenai...or am I Hisui?”
201	& 	 	13 	☆ 	None 	Won from Ushiogi, The Ruby Sea (21, 7)Randomly obtainable from a Heaven-on-High Silver or Gold sack
201	& 	A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers. 	A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers. 	A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers. 	A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers. 	A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers.
202	 	 	20 	☆☆ 	None 	Won from Ushiogi, The Ruby Sea (21, 7)Randomly obtainable from a Heaven-on-High Silver or Gold sack
202	 	The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory. 	The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory. 	The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory. 	The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory. 	The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory.
203	 	 	23 	☆☆☆ 	None 	Won from Ushiogi, The Ruby Sea (21, 7)Randomly obtainable from a Heaven-on-High Gold sack
203	 	An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world. 	An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world. 	An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world. 	An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world. 	An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world.
204	 	 	23 	☆☆☆ 	None 	Potential drop from
204	 	As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands. 	As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands. 	As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands. 	As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands. 	As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands.
205	 	 	18 	☆☆ 	None 	Won from Botan, Kugane (7, 14)Gold star rating from
205	 	A close relative of the korpokkur, the yukinko cover themselves with a pointed hat of grass stalks to protect themselves from the cold and the falling snow. Known as “wintering,” this behavior has been mimicked by Far Eastern gardeners as a means of sheltering their own vulnerable trees and shrubs from the elements. 	A close relative of the korpokkur, the yukinko cover themselves with a pointed hat of grass stalks to protect themselves from the cold and the falling snow. Known as “wintering,” this behavior has been mimicked by Far Eastern gardeners as a means of sheltering their own vulnerable trees and shrubs from the elements. 	A close relative of the korpokkur, the yukinko cover themselves with a pointed hat of grass stalks to protect themselves from the cold and the falling snow. Known as “wintering,” this behavior has been mimicked by Far Eastern gardeners as a means of sheltering their own vulnerable trees and shrubs from the elements. 	A close relative of the korpokkur, the yukinko cover themselves with a pointed hat of grass stalks to protect themselves from the cold and the falling snow. Known as “wintering,” this behavior has been mimicked by Far Eastern gardeners as a means of sheltering their own vulnerable trees and shrubs from the elements. 	A close relative of the korpokkur, the yukinko cover themselves with a pointed hat of grass stalks to protect themselves from the cold and the falling snow. Known as “wintering,” this behavior has been mimicked by Far Eastern gardeners as a means of sheltering their own vulnerable trees and shrubs from the elements.
206	 	 	13 	☆☆☆ 	None 	Won from Botan, Kugane (7, 14)Randomly obtainable from a Eurekan Pagos or Pyros Silver Coffer
206	 	As the name implies, this small, curious creature is rumored to bring fortune wherever it goes. Upon taking a liking to someone─the requisite for which is not understood─the bunny will lead this favored individual to the location of hidden treasures. Participants in the Eureka field investigations have reported several sightings of the beasts, but little else is known about their habits or life cycle. 	As the name implies, this small, curious creature is rumored to bring fortune wherever it goes. Upon taking a liking to someone─the requisite for which is not understood─the bunny will lead this favored individual to the location of hidden treasures. Participants in the Eureka field investigations have reported several sightings of the beasts, but little else is known about their habits or life cycle. 	As the name implies, this small, curious creature is rumored to bring fortune wherever it goes. Upon taking a liking to someone─the requisite for which is not understood─the bunny will lead this favored individual to the location of hidden treasures. Participants in the Eureka field investigations have reported several sightings of the beasts, but little else is known about their habits or life cycle. 	As the name implies, this small, curious creature is rumored to bring fortune wherever it goes. Upon taking a liking to someone─the requisite for which is not understood─the bunny will lead this favored individual to the location of hidden treasures. Participants in the Eureka field investigations have reported several sightings of the beasts, but little else is known about their habits or life cycle. 	As the name implies, this small, curious creature is rumored to bring fortune wherever it goes. Upon taking a liking to someone─the requisite for which is not understood─the bunny will lead this favored individual to the location of hidden treasures. Participants in the Eureka field investigations have reported several sightings of the beasts, but little else is known about their habits or life cycle.
207	 	 	22 	☆☆☆ 	None 	Won from Botan, Kugane (7, 14)Gold star rating from
207	 	Encountered in the frozen wasteland of Pagos, this formidable voidsent employs its immense arcane strength to condense blades of ice from the surrounding aether. Scholars have yet to perform a comprehensive study, but the presence of numerous underlings suggest that in the voidsent hierarchy, Louhi holds at the very least the rank of lesser noble. 	Encountered in the frozen wasteland of Pagos, this formidable voidsent employs its immense arcane strength to condense blades of ice from the surrounding aether. Scholars have yet to perform a comprehensive study, but the presence of numerous underlings suggest that in the voidsent hierarchy, Louhi holds at the very least the rank of lesser noble. 	Encountered in the frozen wasteland of Pagos, this formidable voidsent employs its immense arcane strength to condense blades of ice from the surrounding aether. Scholars have yet to perform a comprehensive study, but the presence of numerous underlings suggest that in the voidsent hierarchy, Louhi holds at the very least the rank of lesser noble. 	Encountered in the frozen wasteland of Pagos, this formidable voidsent employs its immense arcane strength to condense blades of ice from the surrounding aether. Scholars have yet to perform a comprehensive study, but the presence of numerous underlings suggest that in the voidsent hierarchy, Louhi holds at the very least the rank of lesser noble. 	Encountered in the frozen wasteland of Pagos, this formidable voidsent employs its immense arcane strength to condense blades of ice from the surrounding aether. Scholars have yet to perform a comprehensive study, but the presence of numerous underlings suggest that in the voidsent hierarchy, Louhi holds at the very least the rank of lesser noble.
208	 	 	24 	☆☆☆☆ 	Primal 	Potential drop from and
208	 	This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male. 	This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male. 	This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male. 	This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male. 	This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male.
209	 	 	30 	☆☆☆☆☆ 	None 	Won from Hanagasa, Kugane (10, 11)Potential drop from
209	 	Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires. 	Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires. 	Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires. 	Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires. 	Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires.
210	 	 	27 	☆☆☆☆☆ 	None 	Obtain 220 unique Triple Triad Cards
210	 	“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!” 	“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!” 	“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!” 	“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!” 	“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!”
211	 	 	13 	☆ 	None 	Won from Hokushin, Kugane (14, 11)
211	 	Fitted with a mask of the hanya─a symbol of extreme envy and malice─this automaton is a marriage of Doman ingenuity and Hingan design. Its creators, somehow uncertain that a high-powered crossbow welded to one arm and a ludicrously large mace to the other would provide the golem with sufficient means of punishing its victims, also installed variations with a self-destruct mechanism capable of laying waste to nearby attackers. 	Fitted with a mask of the hanya─a symbol of extreme envy and malice─this automaton is a marriage of Doman ingenuity and Hingan design. Its creators, somehow uncertain that a high-powered crossbow welded to one arm and a ludicrously large mace to the other would provide the golem with sufficient means of punishing its victims, also installed variations with a self-destruct mechanism capable of laying waste to nearby attackers. 	Fitted with a mask of the hanya─a symbol of extreme envy and malice─this automaton is a marriage of Doman ingenuity and Hingan design. Its creators, somehow uncertain that a high-powered crossbow welded to one arm and a ludicrously large mace to the other would provide the golem with sufficient means of punishing its victims, also installed variations with a self-destruct mechanism capable of laying waste to nearby attackers. 	Fitted with a mask of the hanya─a symbol of extreme envy and malice─this automaton is a marriage of Doman ingenuity and Hingan design. Its creators, somehow uncertain that a high-powered crossbow welded to one arm and a ludicrously large mace to the other would provide the golem with sufficient means of punishing its victims, also installed variations with a self-destruct mechanism capable of laying waste to nearby attackers. 	Fitted with a mask of the hanya─a symbol of extreme envy and malice─this automaton is a marriage of Doman ingenuity and Hingan design. Its creators, somehow uncertain that a high-powered crossbow welded to one arm and a ludicrously large mace to the other would provide the golem with sufficient means of punishing its victims, also installed variations with a self-destruct mechanism capable of laying waste to nearby attackers.
212	 	 	18 	☆☆ 	None 	1,500 MGP
212	 	The final days of the Garlean invasion found the few remaining Ala Mhigan soldiers holed up in their crumbling castle. Knowing they had little choice left for survival, court mages rent open the barrier between this realm and the void, summoning beings to inhabit the bodies of their fallen Highlander and Hellsguard comrades in hopes that the demons would honor the hastily sealed covenant. The voidsent did not, and the muud suud still roam free.	The final days of the Garlean invasion found the few remaining Ala Mhigan soldiers holed up in their crumbling castle. Knowing they had little choice left for survival, court mages rent open the barrier between this realm and the void, summoning beings to inhabit the bodies of their fallen Highlander and Hellsguard comrades in hopes that the demons would honor the hastily sealed covenant. The voidsent did not, and the muud suud still roam free.	The final days of the Garlean invasion found the few remaining Ala Mhigan soldiers holed up in their crumbling castle. Knowing they had little choice left for survival, court mages rent open the barrier between this realm and the void, summoning beings to inhabit the bodies of their fallen Highlander and Hellsguard comrades in hopes that the demons would honor the hastily sealed covenant. The voidsent did not, and the muud suud still roam free.	The final days of the Garlean invasion found the few remaining Ala Mhigan soldiers holed up in their crumbling castle. Knowing they had little choice left for survival, court mages rent open the barrier between this realm and the void, summoning beings to inhabit the bodies of their fallen Highlander and Hellsguard comrades in hopes that the demons would honor the hastily sealed covenant. The voidsent did not, and the muud suud still roam free.	The final days of the Garlean invasion found the few remaining Ala Mhigan soldiers holed up in their crumbling castle. Knowing they had little choice left for survival, court mages rent open the barrier between this realm and the void, summoning beings to inhabit the bodies of their fallen Highlander and Hellsguard comrades in hopes that the demons would honor the hastily sealed covenant. The voidsent did not, and the muud suud still roam free.
213	 	 	25 	☆☆☆ 	None 	Potential drop from
213	 	Encountered within Saint Mocianne's Arboretum, this shambling horror was discovered to be a korpokkur covered in mud of strangely invigorating properties. The withered leaf upon its head resembles a crown of sorts, which has led some to refer to its domain as “Kingsloam.” 	Encountered within Saint Mocianne's Arboretum, this shambling horror was discovered to be a korpokkur covered in mud of strangely invigorating properties. The withered leaf upon its head resembles a crown of sorts, which has led some to refer to its domain as “Kingsloam.” 	Encountered within Saint Mocianne's Arboretum, this shambling horror was discovered to be a korpokkur covered in mud of strangely invigorating properties. The withered leaf upon its head resembles a crown of sorts, which has led some to refer to its domain as “Kingsloam.” 	Encountered within Saint Mocianne's Arboretum, this shambling horror was discovered to be a korpokkur covered in mud of strangely invigorating properties. The withered leaf upon its head resembles a crown of sorts, which has led some to refer to its domain as “Kingsloam.” 	Encountered within Saint Mocianne's Arboretum, this shambling horror was discovered to be a korpokkur covered in mud of strangely invigorating properties. The withered leaf upon its head resembles a crown of sorts, which has led some to refer to its domain as “Kingsloam.”
214	 	 	23 	☆☆☆ 	None 	Potential drop from
214	 	Captured by the Allagan Empire and altered by aetherochemistry, this ghostly dragon was consigned to living out its unnatural life in the vast wastes of the Burn. The glimmer of intelligence faded from its eyes, the creature is driven purely by instinct, and brings its mastery over mist to bear against all who dare to set foot in its domain.| 	Captured by the Allagan Empire and altered by aetherochemistry, this ghostly dragon was consigned to living out its unnatural life in the vast wastes of the Burn. The glimmer of intelligence faded from its eyes, the creature is driven purely by instinct, and brings its mastery over mist to bear against all who dare to set foot in its domain.| 	Captured by the Allagan Empire and altered by aetherochemistry, this ghostly dragon was consigned to living out its unnatural life in the vast wastes of the Burn. The glimmer of intelligence faded from its eyes, the creature is driven purely by instinct, and brings its mastery over mist to bear against all who dare to set foot in its domain.| 	Captured by the Allagan Empire and altered by aetherochemistry, this ghostly dragon was consigned to living out its unnatural life in the vast wastes of the Burn. The glimmer of intelligence faded from its eyes, the creature is driven purely by instinct, and brings its mastery over mist to bear against all who dare to set foot in its domain.| 	Captured by the Allagan Empire and altered by aetherochemistry, this ghostly dragon was consigned to living out its unnatural life in the vast wastes of the Burn. The glimmer of intelligence faded from its eyes, the creature is driven purely by instinct, and brings its mastery over mist to bear against all who dare to set foot in its domain.|
215	 	 	23 	☆☆☆ 	None 	Potential drop from and
215	 	“Oh, my beloved, I pray you yet watch over me...” 	“Oh, my beloved, I pray you yet watch over me...” 	“Oh, my beloved, I pray you yet watch over me...” 	“Oh, my beloved, I pray you yet watch over me...” 	“Oh, my beloved, I pray you yet watch over me...”
216	 	 	23 	☆☆☆ 	None 	Won from Botan, Kugane (7, 14)Gold star rating from
216	 	Explorers of Eureka Anemos claim that when the wind howls across that forbidden land, it is the sound of the dead heralding the advent of high voidsent and lord of the gales, Pazuzu. Considering what little is known of the Isle of Val and its logic-defying laws of nature, those claims could bear more truth than fiction. 	Explorers of Eureka Anemos claim that when the wind howls across that forbidden land, it is the sound of the dead heralding the advent of high voidsent and lord of the gales, Pazuzu. Considering what little is known of the Isle of Val and its logic-defying laws of nature, those claims could bear more truth than fiction. 	Explorers of Eureka Anemos claim that when the wind howls across that forbidden land, it is the sound of the dead heralding the advent of high voidsent and lord of the gales, Pazuzu. Considering what little is known of the Isle of Val and its logic-defying laws of nature, those claims could bear more truth than fiction. 	Explorers of Eureka Anemos claim that when the wind howls across that forbidden land, it is the sound of the dead heralding the advent of high voidsent and lord of the gales, Pazuzu. Considering what little is known of the Isle of Val and its logic-defying laws of nature, those claims could bear more truth than fiction. 	Explorers of Eureka Anemos claim that when the wind howls across that forbidden land, it is the sound of the dead heralding the advent of high voidsent and lord of the gales, Pazuzu. Considering what little is known of the Isle of Val and its logic-defying laws of nature, those claims could bear more truth than fiction.
217	 	 	24 	☆☆☆ 	None 	Won from Hetsukaze, Kugane (7, 13)Gold star rating from
217	 	Crowned the “Queen of Flame” by some, this majestic voidsent dwells in the searing lands of Pyros. Penthesilea has gorged herself on the region's fiery aether, the unbalanced energies augmenting her already formidable magicks of fire and destruction. 	Crowned the “Queen of Flame” by some, this majestic voidsent dwells in the searing lands of Pyros. Penthesilea has gorged herself on the region's fiery aether, the unbalanced energies augmenting her already formidable magicks of fire and destruction. 	Crowned the “Queen of Flame” by some, this majestic voidsent dwells in the searing lands of Pyros. Penthesilea has gorged herself on the region's fiery aether, the unbalanced energies augmenting her already formidable magicks of fire and destruction. 	Crowned the “Queen of Flame” by some, this majestic voidsent dwells in the searing lands of Pyros. Penthesilea has gorged herself on the region's fiery aether, the unbalanced energies augmenting her already formidable magicks of fire and destruction. 	Crowned the “Queen of Flame” by some, this majestic voidsent dwells in the searing lands of Pyros. Penthesilea has gorged herself on the region's fiery aether, the unbalanced energies augmenting her already formidable magicks of fire and destruction.
218	 	 	21 	☆☆☆ 	Garlean 	Won from Hachinan, Yanxia (26, 12)
218	 	“Will you surrender to anger, then? Slay an anointed emissary to avenge a fallen foe?” 	“Will you surrender to anger, then? Slay an anointed emissary to avenge a fallen foe?” 	“Will you surrender to anger, then? Slay an anointed emissary to avenge a fallen foe?” 	“Will you surrender to anger, then? Slay an anointed emissary to avenge a fallen foe?” 	“Will you surrender to anger, then? Slay an anointed emissary to avenge a fallen foe?”
219	 	 	28 	☆☆☆☆☆ 	None 	Won from Hokushin, Kugane (14, 11)
219	 	“Your coffers appear empty, Kageyama. If you cannot pay my price, then I am finished here.” 	“Your coffers appear empty, Kageyama. If you cannot pay my price, then I am finished here.” 	“Your coffers appear empty, Kageyama. If you cannot pay my price, then I am finished here.” 	“Your coffers appear empty, Kageyama. If you cannot pay my price, then I am finished here.” 	“Your coffers appear empty, Kageyama. If you cannot pay my price, then I am finished here.”
220	 	 	28 	☆☆☆☆☆ 	None 	Won from Ironworks Hand, Rhalgr's Reach (13, 11)Potential drop from , , and
220	 	A self-evolving weapon originating from a distant star, Omega is able to upgrade its own functions and expand its armaments by analyzing data accumulated through combat with other powerful entities. It was research into this machine in its dormant state which allowed the ancient Allagans to achieve incredible advances in aetherochemical technologies. 	A self-evolving weapon originating from a distant star, Omega is able to upgrade its own functions and expand its armaments by analyzing data accumulated through combat with other powerful entities. It was research into this machine in its dormant state which allowed the ancient Allagans to achieve incredible advances in aetherochemical technologies. 	A self-evolving weapon originating from a distant star, Omega is able to upgrade its own functions and expand its armaments by analyzing data accumulated through combat with other powerful entities. It was research into this machine in its dormant state which allowed the ancient Allagans to achieve incredible advances in aetherochemical technologies. 	A self-evolving weapon originating from a distant star, Omega is able to upgrade its own functions and expand its armaments by analyzing data accumulated through combat with other powerful entities. It was research into this machine in its dormant state which allowed the ancient Allagans to achieve incredible advances in aetherochemical technologies. 	A self-evolving weapon originating from a distant star, Omega is able to upgrade its own functions and expand its armaments by analyzing data accumulated through combat with other powerful entities. It was research into this machine in its dormant state which allowed the ancient Allagans to achieve incredible advances in aetherochemical technologies.
221	 	 	13 	☆ 	Scion 	96,000 MGP
221	 	“Making friendly inquiries is my specialty. Lest you forget, I got plenty of practice in Ishgard!” 	“Making friendly inquiries is my specialty. Lest you forget, I got plenty of practice in Ishgard!” 	“Making friendly inquiries is my specialty. Lest you forget, I got plenty of practice in Ishgard!” 	“Making friendly inquiries is my specialty. Lest you forget, I got plenty of practice in Ishgard!” 	“Making friendly inquiries is my specialty. Lest you forget, I got plenty of practice in Ishgard!”
222	 	 	19 	☆☆ 	None 	Won from Hetsukaze, Kugane (7, 13)Gold star rating from
222	 	Occupying the fourth rung of the hierarchy of twelve, this voidsent serves as an artisan for its fiendish kin. Dvergr has a profound understanding of metalwork and goldsmithing, and no few of the armaments wielded by the void's denizens were created in its hellish forge. 	Occupying the fourth rung of the hierarchy of twelve, this voidsent serves as an artisan for its fiendish kin. Dvergr has a profound understanding of metalwork and goldsmithing, and no few of the armaments wielded by the void's denizens were created in its hellish forge. 	Occupying the fourth rung of the hierarchy of twelve, this voidsent serves as an artisan for its fiendish kin. Dvergr has a profound understanding of metalwork and goldsmithing, and no few of the armaments wielded by the void's denizens were created in its hellish forge. 	Occupying the fourth rung of the hierarchy of twelve, this voidsent serves as an artisan for its fiendish kin. Dvergr has a profound understanding of metalwork and goldsmithing, and no few of the armaments wielded by the void's denizens were created in its hellish forge. 	Occupying the fourth rung of the hierarchy of twelve, this voidsent serves as an artisan for its fiendish kin. Dvergr has a profound understanding of metalwork and goldsmithing, and no few of the armaments wielded by the void's denizens were created in its hellish forge.
223	 	 	16 	☆☆ 	None 	Won from Hetsukaze, Kugane (7, 13)
223	 	“Does your Eorzean stubbornness know no end!? I have urgent business on that island, and I demand you take me there at once!” 	“Does your Eorzean stubbornness know no end!? I have urgent business on that island, and I demand you take me there at once!” 	“Does your Eorzean stubbornness know no end!? I have urgent business on that island, and I demand you take me there at once!” 	“Does your Eorzean stubbornness know no end!? I have urgent business on that island, and I demand you take me there at once!” 	“Does your Eorzean stubbornness know no end!? I have urgent business on that island, and I demand you take me there at once!”
224	 	 	22 	☆☆☆ 	Garlean 	Potential drop from
224	 	A magitek weapon developed by the Garlean military, Prometheus was originally designed for breaking down fortifications as a siege engine. Its excavation capabilities, however, saw the warmachina employed in the Ghimlyt Dark for digging trenches and blunting the advance of enemy troops. 	A magitek weapon developed by the Garlean military, Prometheus was originally designed for breaking down fortifications as a siege engine. Its excavation capabilities, however, saw the warmachina employed in the Ghimlyt Dark for digging trenches and blunting the advance of enemy troops. 	A magitek weapon developed by the Garlean military, Prometheus was originally designed for breaking down fortifications as a siege engine. Its excavation capabilities, however, saw the warmachina employed in the Ghimlyt Dark for digging trenches and blunting the advance of enemy troops. 	A magitek weapon developed by the Garlean military, Prometheus was originally designed for breaking down fortifications as a siege engine. Its excavation capabilities, however, saw the warmachina employed in the Ghimlyt Dark for digging trenches and blunting the advance of enemy troops. 	A magitek weapon developed by the Garlean military, Prometheus was originally designed for breaking down fortifications as a siege engine. Its excavation capabilities, however, saw the warmachina employed in the Ghimlyt Dark for digging trenches and blunting the advance of enemy troops.
225	 	 	23 	☆☆☆ 	None 	Won from Hetsukaze, Kugane (7, 13)Gold star rating from
225	 	This crystalline monstrosity is known to dwell in the watery reaches of Eureka Hydatos. Although it takes the shape of a greater dragon, the creature is believed to have simply mimicked a wyrm-like form, and is, in fact, closer in nature to the luminare─an arcane entity spawned by a concentration of ambient aether. 	This crystalline monstrosity is known to dwell in the watery reaches of Eureka Hydatos. Although it takes the shape of a greater dragon, the creature is believed to have simply mimicked a wyrm-like form, and is, in fact, closer in nature to the luminare─an arcane entity spawned by a concentration of ambient aether. 	This crystalline monstrosity is known to dwell in the watery reaches of Eureka Hydatos. Although it takes the shape of a greater dragon, the creature is believed to have simply mimicked a wyrm-like form, and is, in fact, closer in nature to the luminare─an arcane entity spawned by a concentration of ambient aether. 	This crystalline monstrosity is known to dwell in the watery reaches of Eureka Hydatos. Although it takes the shape of a greater dragon, the creature is believed to have simply mimicked a wyrm-like form, and is, in fact, closer in nature to the luminare─an arcane entity spawned by a concentration of ambient aether. 	This crystalline monstrosity is known to dwell in the watery reaches of Eureka Hydatos. Although it takes the shape of a greater dragon, the creature is believed to have simply mimicked a wyrm-like form, and is, in fact, closer in nature to the luminare─an arcane entity spawned by a concentration of ambient aether.
226	 	 	22 	☆☆☆ 	None 	Potential drop from and
226	 	“Thus did I vow to devote myself to becoming an auspice worthy of man's worship and admiration. To become a magnificent dragon that would safeguard his chosen.” 	“Thus did I vow to devote myself to becoming an auspice worthy of man's worship and admiration. To become a magnificent dragon that would safeguard his chosen.” 	“Thus did I vow to devote myself to becoming an auspice worthy of man's worship and admiration. To become a magnificent dragon that would safeguard his chosen.” 	“Thus did I vow to devote myself to becoming an auspice worthy of man's worship and admiration. To become a magnificent dragon that would safeguard his chosen.” 	“Thus did I vow to devote myself to becoming an auspice worthy of man's worship and admiration. To become a magnificent dragon that would safeguard his chosen.”
227	 	 	24 	☆☆☆ 	None 	Won from Ironworks Hand, Rhalgr's Reach (13, 11)
227	 	“Kweh...kweh!” 	“Kweh...kweh!” 	“Kweh...kweh!” 	“Kweh...kweh!” 	“Kweh...kweh!”
228	 	 	24 	☆☆☆☆ 	Beastmen 	Won from Gyoei, Yanxia (15, 31)
228	 	After learning that gold whisker dolls were popular in the Near East as talismans of good luck, this enterprising Namazu departed for Radz–at–Han to indulge in a life of idle idolatry. He dyed his skin a gleaming metal hue, proclaimed himself the “Great Gold Whisker,” and succeeded in installing himself as the blessed kami guardian of a treasure vault. 	After learning that gold whisker dolls were popular in the Near East as talismans of good luck, this enterprising Namazu departed for Radz–at–Han to indulge in a life of idle idolatry. He dyed his skin a gleaming metal hue, proclaimed himself the “Great Gold Whisker,” and succeeded in installing himself as the blessed kami guardian of a treasure vault. 	After learning that gold whisker dolls were popular in the Near East as talismans of good luck, this enterprising Namazu departed for Radz–at–Han to indulge in a life of idle idolatry. He dyed his skin a gleaming metal hue, proclaimed himself the “Great Gold Whisker,” and succeeded in installing himself as the blessed kami guardian of a treasure vault. 	After learning that gold whisker dolls were popular in the Near East as talismans of good luck, this enterprising Namazu departed for Radz–at–Han to indulge in a life of idle idolatry. He dyed his skin a gleaming metal hue, proclaimed himself the “Great Gold Whisker,” and succeeded in installing himself as the blessed kami guardian of a treasure vault. 	After learning that gold whisker dolls were popular in the Near East as talismans of good luck, this enterprising Namazu departed for Radz–at–Han to indulge in a life of idle idolatry. He dyed his skin a gleaming metal hue, proclaimed himself the “Great Gold Whisker,” and succeeded in installing himself as the blessed kami guardian of a treasure vault.
229	 	 	25 	☆☆☆☆ 	None 	Potential drop from
229	 	“I know it seems far-fetched, even insulting to your intelligence, but there's a simple and highly satisfying explanation.” 	“I know it seems far-fetched, even insulting to your intelligence, but there's a simple and highly satisfying explanation.” 	“I know it seems far-fetched, even insulting to your intelligence, but there's a simple and highly satisfying explanation.” 	“I know it seems far-fetched, even insulting to your intelligence, but there's a simple and highly satisfying explanation.” 	“I know it seems far-fetched, even insulting to your intelligence, but there's a simple and highly satisfying explanation.”
230	 	 	30 	☆☆☆☆☆ 	None 	Won from Hanagasa, Kugane (10, 11)Potential drop from
230	 	So named for her ability to wield the ultimate form of destructive magick, the High Seraph was once nothing more than an embodiment of pure ruination. Yet over time, the terror in which people held her shifted to reverence, and by a process not unlike the prayer-fueled creation of a primal, this worship quickened within Ultima a sense of self-awareness. 	So named for her ability to wield the ultimate form of destructive magick, the High Seraph was once nothing more than an embodiment of pure ruination. Yet over time, the terror in which people held her shifted to reverence, and by a process not unlike the prayer-fueled creation of a primal, this worship quickened within Ultima a sense of self-awareness. 	So named for her ability to wield the ultimate form of destructive magick, the High Seraph was once nothing more than an embodiment of pure ruination. Yet over time, the terror in which people held her shifted to reverence, and by a process not unlike the prayer-fueled creation of a primal, this worship quickened within Ultima a sense of self-awareness. 	So named for her ability to wield the ultimate form of destructive magick, the High Seraph was once nothing more than an embodiment of pure ruination. Yet over time, the terror in which people held her shifted to reverence, and by a process not unlike the prayer-fueled creation of a primal, this worship quickened within Ultima a sense of self-awareness. 	So named for her ability to wield the ultimate form of destructive magick, the High Seraph was once nothing more than an embodiment of pure ruination. Yet over time, the terror in which people held her shifted to reverence, and by a process not unlike the prayer-fueled creation of a primal, this worship quickened within Ultima a sense of self-awareness.
231	& 	 	30 	☆☆☆☆☆ 	Scion 	Won from Mero Roggo, The Dravanian Hinterlands (12, 36)
231	& 	“I can strike bargains, forge ties, and change minds. And where better to do these things than in the home of our old enemy?”“Go, then. You've obviously made up your mind.” 	“I can strike bargains, forge ties, and change minds. And where better to do these things than in the home of our old enemy?”“Go, then. You've obviously made up your mind.” 	“I can strike bargains, forge ties, and change minds. And where better to do these things than in the home of our old enemy?”“Go, then. You've obviously made up your mind.” 	“I can strike bargains, forge ties, and change minds. And where better to do these things than in the home of our old enemy?”“Go, then. You've obviously made up your mind.” 	“I can strike bargains, forge ties, and change minds. And where better to do these things than in the home of our old enemy?”“Go, then. You've obviously made up your mind.”
====Exclusive Cards====
Noctis Lucis Caelum‘s Triple Triad card was released alongside the Final Fantasy XV crossover event in Patch 4.55.
No. 	Card	Image 	Total 	Level 	How to Obtain 	
Ex. 15	 	 	27 	☆☆☆☆☆ 	 	10,000 MGP (During the FFXV Crossover Event)200,000 MGP
Ex. 15	 	“Once this is all over, I say we break down the borders─come together as one nation.”	“Once this is all over, I say we break down the borders─come together as one nation.”	“Once this is all over, I say we break down the borders─come together as one nation.”	“Once this is all over, I say we break down the borders─come together as one nation.”	“Once this is all over, I say we break down the borders─come together as one nation.”
===Introduced in Shadowbringers===
No.	Card 	Image 	Total 	Level 	Type 	How to Obtain
239	 	 	13 	☆ 	None 	Won from Glynard, The Crystarium (10, 15)
239	 	These flying beasts are the primary form of transportation in the region of Norvrandt. Once similar to the cama, the creatures now known as “amaro” are the result of a magically enhanced selective breeding process conducted in ages past by Ronkan sorcerers. Although the techniques employed are long since lost, the old bloodline has yet been known to quicken in individual amaro, manifesting in the form of superior intellect. 	These flying beasts are the primary form of transportation in the region of Norvrandt. Once similar to the cama, the creatures now known as “amaro” are the result of a magically enhanced selective breeding process conducted in ages past by Ronkan sorcerers. Although the techniques employed are long since lost, the old bloodline has yet been known to quicken in individual amaro, manifesting in the form of superior intellect. 	These flying beasts are the primary form of transportation in the region of Norvrandt. Once similar to the cama, the creatures now known as “amaro” are the result of a magically enhanced selective breeding process conducted in ages past by Ronkan sorcerers. Although the techniques employed are long since lost, the old bloodline has yet been known to quicken in individual amaro, manifesting in the form of superior intellect. 	These flying beasts are the primary form of transportation in the region of Norvrandt. Once similar to the cama, the creatures now known as “amaro” are the result of a magically enhanced selective breeding process conducted in ages past by Ronkan sorcerers. Although the techniques employed are long since lost, the old bloodline has yet been known to quicken in individual amaro, manifesting in the form of superior intellect. 	These flying beasts are the primary form of transportation in the region of Norvrandt. Once similar to the cama, the creatures now known as “amaro” are the result of a magically enhanced selective breeding process conducted in ages past by Ronkan sorcerers. Although the techniques employed are long since lost, the old bloodline has yet been known to quicken in individual amaro, manifesting in the form of superior intellect.
240	 	 	13 	☆ 	None 	Won from Drery, Amh Araeng (11, 16)
240	 	The evil weapon is a curious form of arcane entity, easily recognized by the dancing sword which floats above its squat, monstrous body. Contrary to appearances, however, the enchanted sword itself holds the mind, whilst the body acts as a puppet. Such beings were once prized as servants in the nation of Nabaath Areng, and thus it is not uncommon to encounter them roaming the badlands, bereft of master and purpose. 	The evil weapon is a curious form of arcane entity, easily recognized by the dancing sword which floats above its squat, monstrous body. Contrary to appearances, however, the enchanted sword itself holds the mind, whilst the body acts as a puppet. Such beings were once prized as servants in the nation of Nabaath Areng, and thus it is not uncommon to encounter them roaming the badlands, bereft of master and purpose. 	The evil weapon is a curious form of arcane entity, easily recognized by the dancing sword which floats above its squat, monstrous body. Contrary to appearances, however, the enchanted sword itself holds the mind, whilst the body acts as a puppet. Such beings were once prized as servants in the nation of Nabaath Areng, and thus it is not uncommon to encounter them roaming the badlands, bereft of master and purpose. 	The evil weapon is a curious form of arcane entity, easily recognized by the dancing sword which floats above its squat, monstrous body. Contrary to appearances, however, the enchanted sword itself holds the mind, whilst the body acts as a puppet. Such beings were once prized as servants in the nation of Nabaath Areng, and thus it is not uncommon to encounter them roaming the badlands, bereft of master and purpose. 	The evil weapon is a curious form of arcane entity, easily recognized by the dancing sword which floats above its squat, monstrous body. Contrary to appearances, however, the enchanted sword itself holds the mind, whilst the body acts as a puppet. Such beings were once prized as servants in the nation of Nabaath Areng, and thus it is not uncommon to encounter them roaming the badlands, bereft of master and purpose.
241	and Chai	 	13 	☆ 	None 	Won from Ibenart, Kholusia (19, 17)
241	and Chai	“...Isn't that right, darling?”“Er─ Yes. Yes, of course, dearest. Quite right.” 	“...Isn't that right, darling?”“Er─ Yes. Yes, of course, dearest. Quite right.” 	“...Isn't that right, darling?”“Er─ Yes. Yes, of course, dearest. Quite right.” 	“...Isn't that right, darling?”“Er─ Yes. Yes, of course, dearest. Quite right.” 	“...Isn't that right, darling?”“Er─ Yes. Yes, of course, dearest. Quite right.”
242	 	 	19 	☆☆ 	Beastmen 	Won from Drery, Amh Araeng (11, 16)
242	 	Primarily found in Amh Araeng and other arid desert regions, the gigantender is distinguished from the common sabotender by its unusual size and crown of multiple branches. Their fruit is said to be deliciously sweet but difficult to consume due to the large number of seeds they hold. 	Primarily found in Amh Araeng and other arid desert regions, the gigantender is distinguished from the common sabotender by its unusual size and crown of multiple branches. Their fruit is said to be deliciously sweet but difficult to consume due to the large number of seeds they hold. 	Primarily found in Amh Araeng and other arid desert regions, the gigantender is distinguished from the common sabotender by its unusual size and crown of multiple branches. Their fruit is said to be deliciously sweet but difficult to consume due to the large number of seeds they hold. 	Primarily found in Amh Araeng and other arid desert regions, the gigantender is distinguished from the common sabotender by its unusual size and crown of multiple branches. Their fruit is said to be deliciously sweet but difficult to consume due to the large number of seeds they hold. 	Primarily found in Amh Araeng and other arid desert regions, the gigantender is distinguished from the common sabotender by its unusual size and crown of multiple branches. Their fruit is said to be deliciously sweet but difficult to consume due to the large number of seeds they hold.
243	 	 	18 	☆☆ 	Beastmen 	Won from Gyuf Uin, Il Mheg (16, 30)
243	 	“Your lovely branch is useful, yes? So whenever you're in trouble, you must remember to make use of me!” 	“Your lovely branch is useful, yes? So whenever you're in trouble, you must remember to make use of me!” 	“Your lovely branch is useful, yes? So whenever you're in trouble, you must remember to make use of me!” 	“Your lovely branch is useful, yes? So whenever you're in trouble, you must remember to make use of me!” 	“Your lovely branch is useful, yes? So whenever you're in trouble, you must remember to make use of me!”
244	 	 	18 	☆☆ 	None 	Won from Hargra, The Rak'tika Greatwood (18, 26)
244	 	“Of course, of course. Anything for the guests of our dear Master Matoya.” 	“Of course, of course. Anything for the guests of our dear Master Matoya.” 	“Of course, of course. Anything for the guests of our dear Master Matoya.” 	“Of course, of course. Anything for the guests of our dear Master Matoya.” 	“Of course, of course. Anything for the guests of our dear Master Matoya.”
245	 	 	18 	☆☆ 	None 	Won from Saushs Koal, The Tempest (31, 17)
245	 	“Where're me tools, gods damn ye!? I must set to work before the feelin' fades!” 	“Where're me tools, gods damn ye!? I must set to work before the feelin' fades!” 	“Where're me tools, gods damn ye!? I must set to work before the feelin' fades!” 	“Where're me tools, gods damn ye!? I must set to work before the feelin' fades!” 	“Where're me tools, gods damn ye!? I must set to work before the feelin' fades!”
246	 	 	22 	☆☆☆ 	None 	Potential drop from Random from
246	 	The Lightwarden of Lakeland. The manacles which encircled its four limbs were whispered to be remnants of its mortal life─an elf, once held prisoner within the Hour of Certain Durance. Meaning “brotherly love,” Philia was the name bitterly bestowed upon the eater after it descended upon its home village and devoured its former neighbors. 	The Lightwarden of Lakeland. The manacles which encircled its four limbs were whispered to be remnants of its mortal life─an elf, once held prisoner within the Hour of Certain Durance. Meaning “brotherly love,” Philia was the name bitterly bestowed upon the eater after it descended upon its home village and devoured its former neighbors. 	The Lightwarden of Lakeland. The manacles which encircled its four limbs were whispered to be remnants of its mortal life─an elf, once held prisoner within the Hour of Certain Durance. Meaning “brotherly love,” Philia was the name bitterly bestowed upon the eater after it descended upon its home village and devoured its former neighbors. 	The Lightwarden of Lakeland. The manacles which encircled its four limbs were whispered to be remnants of its mortal life─an elf, once held prisoner within the Hour of Certain Durance. Meaning “brotherly love,” Philia was the name bitterly bestowed upon the eater after it descended upon its home village and devoured its former neighbors. 	The Lightwarden of Lakeland. The manacles which encircled its four limbs were whispered to be remnants of its mortal life─an elf, once held prisoner within the Hour of Certain Durance. Meaning “brotherly love,” Philia was the name bitterly bestowed upon the eater after it descended upon its home village and devoured its former neighbors.
247	 	 	22 	☆☆☆ 	None 	Potential drop from and Random from
247	 	King and ruler of the faeries, Titania once defeated a Lightwarden that threatened Il Mheg, only to be corrupted by the aether that was subsequently released. For long years thence, the fallen monarch was kept imprisoned within Lyhe Ghiah. 	King and ruler of the faeries, Titania once defeated a Lightwarden that threatened Il Mheg, only to be corrupted by the aether that was subsequently released. For long years thence, the fallen monarch was kept imprisoned within Lyhe Ghiah. 	King and ruler of the faeries, Titania once defeated a Lightwarden that threatened Il Mheg, only to be corrupted by the aether that was subsequently released. For long years thence, the fallen monarch was kept imprisoned within Lyhe Ghiah. 	King and ruler of the faeries, Titania once defeated a Lightwarden that threatened Il Mheg, only to be corrupted by the aether that was subsequently released. For long years thence, the fallen monarch was kept imprisoned within Lyhe Ghiah. 	King and ruler of the faeries, Titania once defeated a Lightwarden that threatened Il Mheg, only to be corrupted by the aether that was subsequently released. For long years thence, the fallen monarch was kept imprisoned within Lyhe Ghiah.
248	 	 	22 	☆☆☆ 	None 	Potential drop from Random from
248	 	The Lightwarden of the Rak'tika Greatwood. A chimeric monstrosity, Eros was thought to be the amalgamation of several unfortunate creatures that were caught up and fused together by the Flood of Light. The meaning of its name─“romantic love”─is a mocking play upon the intimate and uncontrolled embrace which resulted in its present appearance. 	The Lightwarden of the Rak'tika Greatwood. A chimeric monstrosity, Eros was thought to be the amalgamation of several unfortunate creatures that were caught up and fused together by the Flood of Light. The meaning of its name─“romantic love”─is a mocking play upon the intimate and uncontrolled embrace which resulted in its present appearance. 	The Lightwarden of the Rak'tika Greatwood. A chimeric monstrosity, Eros was thought to be the amalgamation of several unfortunate creatures that were caught up and fused together by the Flood of Light. The meaning of its name─“romantic love”─is a mocking play upon the intimate and uncontrolled embrace which resulted in its present appearance. 	The Lightwarden of the Rak'tika Greatwood. A chimeric monstrosity, Eros was thought to be the amalgamation of several unfortunate creatures that were caught up and fused together by the Flood of Light. The meaning of its name─“romantic love”─is a mocking play upon the intimate and uncontrolled embrace which resulted in its present appearance. 	The Lightwarden of the Rak'tika Greatwood. A chimeric monstrosity, Eros was thought to be the amalgamation of several unfortunate creatures that were caught up and fused together by the Flood of Light. The meaning of its name─“romantic love”─is a mocking play upon the intimate and uncontrolled embrace which resulted in its present appearance.
249	 	 	22 	☆☆☆ 	None 	Potential drop from Random from
249	 	The Lightwarden of Amh Araeng. Believed to have arisen from the corrupted essence of a sprite or faerie, the entity named for “familial love” made its lair in Malikah's Well. Legends tell that Storge feasted upon the memories infused within its domain─upon a queen's adulation for her departed king. 	The Lightwarden of Amh Araeng. Believed to have arisen from the corrupted essence of a sprite or faerie, the entity named for “familial love” made its lair in Malikah's Well. Legends tell that Storge feasted upon the memories infused within its domain─upon a queen's adulation for her departed king. 	The Lightwarden of Amh Araeng. Believed to have arisen from the corrupted essence of a sprite or faerie, the entity named for “familial love” made its lair in Malikah's Well. Legends tell that Storge feasted upon the memories infused within its domain─upon a queen's adulation for her departed king. 	The Lightwarden of Amh Araeng. Believed to have arisen from the corrupted essence of a sprite or faerie, the entity named for “familial love” made its lair in Malikah's Well. Legends tell that Storge feasted upon the memories infused within its domain─upon a queen's adulation for her departed king. 	The Lightwarden of Amh Araeng. Believed to have arisen from the corrupted essence of a sprite or faerie, the entity named for “familial love” made its lair in Malikah's Well. Legends tell that Storge feasted upon the memories infused within its domain─upon a queen's adulation for her departed king.
250	 	 	23 	☆☆☆ 	None 	200 Bicolor Gemstones (Kholusia)
250	 	The Goggs employed every engineering trick in the book to complete the construction of this gigantic automaton. Seeking only to outdo the works of their hated rivals, the Tholls, they focused on sheer size to the exclusion of all else─an oversight which resulted in the creation of a massive, unstable machine that no dwarf could control. 	The Goggs employed every engineering trick in the book to complete the construction of this gigantic automaton. Seeking only to outdo the works of their hated rivals, the Tholls, they focused on sheer size to the exclusion of all else─an oversight which resulted in the creation of a massive, unstable machine that no dwarf could control. 	The Goggs employed every engineering trick in the book to complete the construction of this gigantic automaton. Seeking only to outdo the works of their hated rivals, the Tholls, they focused on sheer size to the exclusion of all else─an oversight which resulted in the creation of a massive, unstable machine that no dwarf could control. 	The Goggs employed every engineering trick in the book to complete the construction of this gigantic automaton. Seeking only to outdo the works of their hated rivals, the Tholls, they focused on sheer size to the exclusion of all else─an oversight which resulted in the creation of a massive, unstable machine that no dwarf could control. 	The Goggs employed every engineering trick in the book to complete the construction of this gigantic automaton. Seeking only to outdo the works of their hated rivals, the Tholls, they focused on sheer size to the exclusion of all else─an oversight which resulted in the creation of a massive, unstable machine that no dwarf could control.
251	 	 	20 	☆☆☆ 	None 	Won from Lamlyn, Lakeland (35, 20)
251	 	“Injuries are part and parcel of battle. While there's breath in my lungs, I shall see my duties done.” 	“Injuries are part and parcel of battle. While there's breath in my lungs, I shall see my duties done.” 	“Injuries are part and parcel of battle. While there's breath in my lungs, I shall see my duties done.” 	“Injuries are part and parcel of battle. While there's breath in my lungs, I shall see my duties done.” 	“Injuries are part and parcel of battle. While there's breath in my lungs, I shall see my duties done.”
252	 	 	18 	☆☆ 	None 	Won from Grewenn, Eulmore (12, 9)
252	 	“Having seen your all-too-obvious charms, we welcome you with open arms!”“Ah, just look at those expectant faces! What could you possibly be waiting for!?” 	“Having seen your all-too-obvious charms, we welcome you with open arms!”“Ah, just look at those expectant faces! What could you possibly be waiting for!?” 	“Having seen your all-too-obvious charms, we welcome you with open arms!”“Ah, just look at those expectant faces! What could you possibly be waiting for!?” 	“Having seen your all-too-obvious charms, we welcome you with open arms!”“Ah, just look at those expectant faces! What could you possibly be waiting for!?” 	“Having seen your all-too-obvious charms, we welcome you with open arms!”“Ah, just look at those expectant faces! What could you possibly be waiting for!?”
253	 	 	27 	☆☆☆☆ 	None 	Potential drop from and Random from
253	 	Corrupted by the power of a Lightwarden whilst he was yet a babe in the womb, Lord Vauthry, ruler of Eulmore, underwent a drastic metamorphosis when that power was awoken. He assumed the form of “Innocence,” an entity whose radiant might and presence would eclipse all Wardens that had come before. 	Corrupted by the power of a Lightwarden whilst he was yet a babe in the womb, Lord Vauthry, ruler of Eulmore, underwent a drastic metamorphosis when that power was awoken. He assumed the form of “Innocence,” an entity whose radiant might and presence would eclipse all Wardens that had come before. 	Corrupted by the power of a Lightwarden whilst he was yet a babe in the womb, Lord Vauthry, ruler of Eulmore, underwent a drastic metamorphosis when that power was awoken. He assumed the form of “Innocence,” an entity whose radiant might and presence would eclipse all Wardens that had come before. 	Corrupted by the power of a Lightwarden whilst he was yet a babe in the womb, Lord Vauthry, ruler of Eulmore, underwent a drastic metamorphosis when that power was awoken. He assumed the form of “Innocence,” an entity whose radiant might and presence would eclipse all Wardens that had come before. 	Corrupted by the power of a Lightwarden whilst he was yet a babe in the womb, Lord Vauthry, ruler of Eulmore, underwent a drastic metamorphosis when that power was awoken. He assumed the form of “Innocence,” an entity whose radiant might and presence would eclipse all Wardens that had come before.
254	 	 	25 	☆☆☆☆ 	Scion 	Won from Hargra, The Rak'tika Greatwood (18, 26)
254	 	“Did you really think I would go gently into that dark night with so much left undone? So many mysteries left unsolved?” 	“Did you really think I would go gently into that dark night with so much left undone? So many mysteries left unsolved?” 	“Did you really think I would go gently into that dark night with so much left undone? So many mysteries left unsolved?” 	“Did you really think I would go gently into that dark night with so much left undone? So many mysteries left unsolved?” 	“Did you really think I would go gently into that dark night with so much left undone? So many mysteries left unsolved?”
255	 	 	25 	☆☆☆☆ 	Scion 	Obtain 270 unique Triple Triad Cards
255	 	“We cannot deny our fate. But one course lieth before us.” 	“We cannot deny our fate. But one course lieth before us.” 	“We cannot deny our fate. But one course lieth before us.” 	“We cannot deny our fate. But one course lieth before us.” 	“We cannot deny our fate. But one course lieth before us.”
256	 	 	24 	☆☆☆☆ 	None 	Won from Grewenn, Eulmore (12, 9)
256	 	“Enough talk. I am a soldier, and you are my enemy.” 	“Enough talk. I am a soldier, and you are my enemy.” 	“Enough talk. I am a soldier, and you are my enemy.” 	“Enough talk. I am a soldier, and you are my enemy.” 	“Enough talk. I am a soldier, and you are my enemy.”
257	 	 	30 	☆☆☆☆☆ 	None 	Potential drop from and
257	 	Was Hades always lurking beneath the surface of Emet-Selch? Or was this a case of transcendence, an aberrant being spawned from a crucible of ancient hope and prayer? Whichever the truth may be, this implacable immortal would never cease his struggle, never abandon the path which led to his fallen brethren's resurrection. 	Was Hades always lurking beneath the surface of Emet-Selch? Or was this a case of transcendence, an aberrant being spawned from a crucible of ancient hope and prayer? Whichever the truth may be, this implacable immortal would never cease his struggle, never abandon the path which led to his fallen brethren's resurrection. 	Was Hades always lurking beneath the surface of Emet-Selch? Or was this a case of transcendence, an aberrant being spawned from a crucible of ancient hope and prayer? Whichever the truth may be, this implacable immortal would never cease his struggle, never abandon the path which led to his fallen brethren's resurrection. 	Was Hades always lurking beneath the surface of Emet-Selch? Or was this a case of transcendence, an aberrant being spawned from a crucible of ancient hope and prayer? Whichever the truth may be, this implacable immortal would never cease his struggle, never abandon the path which led to his fallen brethren's resurrection. 	Was Hades always lurking beneath the surface of Emet-Selch? Or was this a case of transcendence, an aberrant being spawned from a crucible of ancient hope and prayer? Whichever the truth may be, this implacable immortal would never cease his struggle, never abandon the path which led to his fallen brethren's resurrection.
258	 	 	28 	☆☆☆☆☆ 	None 	Defeat 92 NPCs at Triple Triad
258	 	“My story may be finished, but the fates have gifted me a minor role in yours.” 	“My story may be finished, but the fates have gifted me a minor role in yours.” 	“My story may be finished, but the fates have gifted me a minor role in yours.” 	“My story may be finished, but the fates have gifted me a minor role in yours.” 	“My story may be finished, but the fates have gifted me a minor role in yours.”
259	 	 	13 	☆ 	None 	Random from
259	 	A brute-like race that has long plagued the region of Norvrandt. Reasonably intelligent and capable of speech and toolcraft, they are nonetheless devoid of anything resembling a moral compass, and primarily occupy themselves with thieving and trickery. Among dwarves, few insults cut as sharp as having one's mother likened to a hobgoblin. 	A brute-like race that has long plagued the region of Norvrandt. Reasonably intelligent and capable of speech and toolcraft, they are nonetheless devoid of anything resembling a moral compass, and primarily occupy themselves with thieving and trickery. Among dwarves, few insults cut as sharp as having one's mother likened to a hobgoblin. 	A brute-like race that has long plagued the region of Norvrandt. Reasonably intelligent and capable of speech and toolcraft, they are nonetheless devoid of anything resembling a moral compass, and primarily occupy themselves with thieving and trickery. Among dwarves, few insults cut as sharp as having one's mother likened to a hobgoblin. 	A brute-like race that has long plagued the region of Norvrandt. Reasonably intelligent and capable of speech and toolcraft, they are nonetheless devoid of anything resembling a moral compass, and primarily occupy themselves with thieving and trickery. Among dwarves, few insults cut as sharp as having one's mother likened to a hobgoblin. 	A brute-like race that has long plagued the region of Norvrandt. Reasonably intelligent and capable of speech and toolcraft, they are nonetheless devoid of anything resembling a moral compass, and primarily occupy themselves with thieving and trickery. Among dwarves, few insults cut as sharp as having one's mother likened to a hobgoblin.
260	 	 	24 	☆ 	None 	Won from Eo Sigun, Il Mheg (22, 3)
260	 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud.
261	 	 	19 	☆☆ 	None 	Random from
261	 	Massive, vicious reptiles that inhabit the island of Kholusia. Skillfully wielding their long, prehensile tongues, they seize their prey with fearsome speed and accuracy. Prone to insatiable pangs of hunger, the largest of these creatures have been known to swallow unfortunate dwarves whole. 	Massive, vicious reptiles that inhabit the island of Kholusia. Skillfully wielding their long, prehensile tongues, they seize their prey with fearsome speed and accuracy. Prone to insatiable pangs of hunger, the largest of these creatures have been known to swallow unfortunate dwarves whole. 	Massive, vicious reptiles that inhabit the island of Kholusia. Skillfully wielding their long, prehensile tongues, they seize their prey with fearsome speed and accuracy. Prone to insatiable pangs of hunger, the largest of these creatures have been known to swallow unfortunate dwarves whole. 	Massive, vicious reptiles that inhabit the island of Kholusia. Skillfully wielding their long, prehensile tongues, they seize their prey with fearsome speed and accuracy. Prone to insatiable pangs of hunger, the largest of these creatures have been known to swallow unfortunate dwarves whole. 	Massive, vicious reptiles that inhabit the island of Kholusia. Skillfully wielding their long, prehensile tongues, they seize their prey with fearsome speed and accuracy. Prone to insatiable pangs of hunger, the largest of these creatures have been known to swallow unfortunate dwarves whole.
262	 	 	19 	☆☆ 	Beastmen 	Won from Eo Sigun, Il Mheg (22, 3)
262	 	A fae race that inhabits the faerie kingdom of Il Mheg. Noted for their warm disposition and welcoming attitude towards the mortal races, they enjoyed close relations with the Kingdom of Voeburt in the days before the Flood. With fair exchange as their foremost principle, they are willing to barter for a wide range of goods and services. 	A fae race that inhabits the faerie kingdom of Il Mheg. Noted for their warm disposition and welcoming attitude towards the mortal races, they enjoyed close relations with the Kingdom of Voeburt in the days before the Flood. With fair exchange as their foremost principle, they are willing to barter for a wide range of goods and services. 	A fae race that inhabits the faerie kingdom of Il Mheg. Noted for their warm disposition and welcoming attitude towards the mortal races, they enjoyed close relations with the Kingdom of Voeburt in the days before the Flood. With fair exchange as their foremost principle, they are willing to barter for a wide range of goods and services. 	A fae race that inhabits the faerie kingdom of Il Mheg. Noted for their warm disposition and welcoming attitude towards the mortal races, they enjoyed close relations with the Kingdom of Voeburt in the days before the Flood. With fair exchange as their foremost principle, they are willing to barter for a wide range of goods and services. 	A fae race that inhabits the faerie kingdom of Il Mheg. Noted for their warm disposition and welcoming attitude towards the mortal races, they enjoyed close relations with the Kingdom of Voeburt in the days before the Flood. With fair exchange as their foremost principle, they are willing to barter for a wide range of goods and services.
263	 	 	19 	☆☆ 	Beastmen 	Random from
263	 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud. 	Porcine familiars given life by the Nu Mou by imbuing bodies crafted from the richest of clays and the purest of waters with the magic of a fae lantern. Rumor has it that they are also quite tasty when eaten, if one can temporarily forget the fact that they are consuming a form of mud.
264	 	 	23 	☆☆☆ 	None 	Random from
264	 	An ambulatory plant with a body indistinguishable from that of a voluptuous woman. With their beauty and siren song, they lure ill-fated hunters and woodcutters deep into the forest, where they drain the life force of their prey. 	An ambulatory plant with a body indistinguishable from that of a voluptuous woman. With their beauty and siren song, they lure ill-fated hunters and woodcutters deep into the forest, where they drain the life force of their prey. 	An ambulatory plant with a body indistinguishable from that of a voluptuous woman. With their beauty and siren song, they lure ill-fated hunters and woodcutters deep into the forest, where they drain the life force of their prey. 	An ambulatory plant with a body indistinguishable from that of a voluptuous woman. With their beauty and siren song, they lure ill-fated hunters and woodcutters deep into the forest, where they drain the life force of their prey. 	An ambulatory plant with a body indistinguishable from that of a voluptuous woman. With their beauty and siren song, they lure ill-fated hunters and woodcutters deep into the forest, where they drain the life force of their prey.
265	 	 	24 	☆☆☆ 	None 	Potenial drop from
265	 	A Nu Mou hermit who makes their home deep in the Grand Cosmos, an abandoned palace that was once ruled over by the elven kings of old. Their frightening garb is simply an affectation meant to ward off unwanted visitors─their true appearance is unassuming and even charming. A researcher of the power of souls, they have given life to many an arcane entity. 	A Nu Mou hermit who makes their home deep in the Grand Cosmos, an abandoned palace that was once ruled over by the elven kings of old. Their frightening garb is simply an affectation meant to ward off unwanted visitors─their true appearance is unassuming and even charming. A researcher of the power of souls, they have given life to many an arcane entity. 	A Nu Mou hermit who makes their home deep in the Grand Cosmos, an abandoned palace that was once ruled over by the elven kings of old. Their frightening garb is simply an affectation meant to ward off unwanted visitors─their true appearance is unassuming and even charming. A researcher of the power of souls, they have given life to many an arcane entity. 	A Nu Mou hermit who makes their home deep in the Grand Cosmos, an abandoned palace that was once ruled over by the elven kings of old. Their frightening garb is simply an affectation meant to ward off unwanted visitors─their true appearance is unassuming and even charming. A researcher of the power of souls, they have given life to many an arcane entity. 	A Nu Mou hermit who makes their home deep in the Grand Cosmos, an abandoned palace that was once ruled over by the elven kings of old. Their frightening garb is simply an affectation meant to ward off unwanted visitors─their true appearance is unassuming and even charming. A researcher of the power of souls, they have given life to many an arcane entity.
266	 	 	27 	☆☆☆☆ 	None 	Random from
266	 	“That selfsame hope lives on in you. It gives me comfort to know that the future is in capable hands.” 	“That selfsame hope lives on in you. It gives me comfort to know that the future is in capable hands.” 	“That selfsame hope lives on in you. It gives me comfort to know that the future is in capable hands.” 	“That selfsame hope lives on in you. It gives me comfort to know that the future is in capable hands.” 	“That selfsame hope lives on in you. It gives me comfort to know that the future is in capable hands.”
267	 	 	27 	☆☆☆☆☆ 	None 	Random from
267	 	This massive and monstrous beast that arose from the depths of the Tempest is said to bear a striking resemblance to one of the calamitous fiends that brought death and destruction to the civilization of the ancients. One rumor has it that it was recreated by the Ascian Emet-Selch, that people of this day might know the terror that he and his brethren suffered, but the truth remains shrouded in mystery. 	This massive and monstrous beast that arose from the depths of the Tempest is said to bear a striking resemblance to one of the calamitous fiends that brought death and destruction to the civilization of the ancients. One rumor has it that it was recreated by the Ascian Emet-Selch, that people of this day might know the terror that he and his brethren suffered, but the truth remains shrouded in mystery. 	This massive and monstrous beast that arose from the depths of the Tempest is said to bear a striking resemblance to one of the calamitous fiends that brought death and destruction to the civilization of the ancients. One rumor has it that it was recreated by the Ascian Emet-Selch, that people of this day might know the terror that he and his brethren suffered, but the truth remains shrouded in mystery. 	This massive and monstrous beast that arose from the depths of the Tempest is said to bear a striking resemblance to one of the calamitous fiends that brought death and destruction to the civilization of the ancients. One rumor has it that it was recreated by the Ascian Emet-Selch, that people of this day might know the terror that he and his brethren suffered, but the truth remains shrouded in mystery. 	This massive and monstrous beast that arose from the depths of the Tempest is said to bear a striking resemblance to one of the calamitous fiends that brought death and destruction to the civilization of the ancients. One rumor has it that it was recreated by the Ascian Emet-Selch, that people of this day might know the terror that he and his brethren suffered, but the truth remains shrouded in mystery.
268	 	 	18 	☆☆☆☆ 	None 	Potential drop from
268	 	A child encountered in the Copied Factory. Appearing as a young boy clad in black garb, it is in fact an android─an advanced machine designed in imitation of mankind. 9S was witnessed to be controlling machine lifeforms within the factory, though to what end it remains unknown. 	A child encountered in the Copied Factory. Appearing as a young boy clad in black garb, it is in fact an android─an advanced machine designed in imitation of mankind. 9S was witnessed to be controlling machine lifeforms within the factory, though to what end it remains unknown. 	A child encountered in the Copied Factory. Appearing as a young boy clad in black garb, it is in fact an android─an advanced machine designed in imitation of mankind. 9S was witnessed to be controlling machine lifeforms within the factory, though to what end it remains unknown. 	A child encountered in the Copied Factory. Appearing as a young boy clad in black garb, it is in fact an android─an advanced machine designed in imitation of mankind. 9S was witnessed to be controlling machine lifeforms within the factory, though to what end it remains unknown. 	A child encountered in the Copied Factory. Appearing as a young boy clad in black garb, it is in fact an android─an advanced machine designed in imitation of mankind. 9S was witnessed to be controlling machine lifeforms within the factory, though to what end it remains unknown.
269	 	 	13 	☆ 	None 	40 Bicolor Gemstones (Il Mheg)
269	 	It is said these botanical beasts were originally golems created long ago in the kingdom of Voeburt, conceived by mages to tend the royal gardens. Their present, floral appearance is the work of fae folk who settled there after the kingdom's fall, and indiscriminately bathed the land in pixie magicks. The result: beautiful flowerbeds as far as the eye can see, as well as a new breed of gardening guardians. 	It is said these botanical beasts were originally golems created long ago in the kingdom of Voeburt, conceived by mages to tend the royal gardens. Their present, floral appearance is the work of fae folk who settled there after the kingdom's fall, and indiscriminately bathed the land in pixie magicks. The result: beautiful flowerbeds as far as the eye can see, as well as a new breed of gardening guardians. 	It is said these botanical beasts were originally golems created long ago in the kingdom of Voeburt, conceived by mages to tend the royal gardens. Their present, floral appearance is the work of fae folk who settled there after the kingdom's fall, and indiscriminately bathed the land in pixie magicks. The result: beautiful flowerbeds as far as the eye can see, as well as a new breed of gardening guardians. 	It is said these botanical beasts were originally golems created long ago in the kingdom of Voeburt, conceived by mages to tend the royal gardens. Their present, floral appearance is the work of fae folk who settled there after the kingdom's fall, and indiscriminately bathed the land in pixie magicks. The result: beautiful flowerbeds as far as the eye can see, as well as a new breed of gardening guardians. 	It is said these botanical beasts were originally golems created long ago in the kingdom of Voeburt, conceived by mages to tend the royal gardens. Their present, floral appearance is the work of fae folk who settled there after the kingdom's fall, and indiscriminately bathed the land in pixie magicks. The result: beautiful flowerbeds as far as the eye can see, as well as a new breed of gardening guardians.
270	 	 	14 	☆ 	Beastmen 	Won from Redard, The Rak'tika Greatwood (20, 27)
270	 	These rat-like people, once thought to be lost to time, were in truth living amidst the ruins of Ronka beneath the great falls in Rak'tika. Their average lifespan of a mere twenty-five summers is the reason for their meticulous recording of all they learn in life, that it may be passed on to future generations. The Ronkans too noted this predilection for record-keeping, and so welcomed them as stewards in the royal court. 	These rat-like people, once thought to be lost to time, were in truth living amidst the ruins of Ronka beneath the great falls in Rak'tika. Their average lifespan of a mere twenty-five summers is the reason for their meticulous recording of all they learn in life, that it may be passed on to future generations. The Ronkans too noted this predilection for record-keeping, and so welcomed them as stewards in the royal court. 	These rat-like people, once thought to be lost to time, were in truth living amidst the ruins of Ronka beneath the great falls in Rak'tika. Their average lifespan of a mere twenty-five summers is the reason for their meticulous recording of all they learn in life, that it may be passed on to future generations. The Ronkans too noted this predilection for record-keeping, and so welcomed them as stewards in the royal court. 	These rat-like people, once thought to be lost to time, were in truth living amidst the ruins of Ronka beneath the great falls in Rak'tika. Their average lifespan of a mere twenty-five summers is the reason for their meticulous recording of all they learn in life, that it may be passed on to future generations. The Ronkans too noted this predilection for record-keeping, and so welcomed them as stewards in the royal court. 	These rat-like people, once thought to be lost to time, were in truth living amidst the ruins of Ronka beneath the great falls in Rak'tika. Their average lifespan of a mere twenty-five summers is the reason for their meticulous recording of all they learn in life, that it may be passed on to future generations. The Ronkans too noted this predilection for record-keeping, and so welcomed them as stewards in the royal court.
271	 	 	19 	☆☆ 	None 	60 Bicolor Gemstones (Lakeland)
271	 	Before the world was awash in primordial Light, the nation of Lakeland was governed by the elves. Their lands were peaceful and prosperous, but dissidents who remembered the days of eld─when elves ruled the whole of Norvrandt─grew hungry for more wealth, more power. In the end they would serve the Shadowkeeper, who transformed them into twisted, hellish beasts we now know as the gnoll. 	Before the world was awash in primordial Light, the nation of Lakeland was governed by the elves. Their lands were peaceful and prosperous, but dissidents who remembered the days of eld─when elves ruled the whole of Norvrandt─grew hungry for more wealth, more power. In the end they would serve the Shadowkeeper, who transformed them into twisted, hellish beasts we now know as the gnoll. 	Before the world was awash in primordial Light, the nation of Lakeland was governed by the elves. Their lands were peaceful and prosperous, but dissidents who remembered the days of eld─when elves ruled the whole of Norvrandt─grew hungry for more wealth, more power. In the end they would serve the Shadowkeeper, who transformed them into twisted, hellish beasts we now know as the gnoll. 	Before the world was awash in primordial Light, the nation of Lakeland was governed by the elves. Their lands were peaceful and prosperous, but dissidents who remembered the days of eld─when elves ruled the whole of Norvrandt─grew hungry for more wealth, more power. In the end they would serve the Shadowkeeper, who transformed them into twisted, hellish beasts we now know as the gnoll. 	Before the world was awash in primordial Light, the nation of Lakeland was governed by the elves. Their lands were peaceful and prosperous, but dissidents who remembered the days of eld─when elves ruled the whole of Norvrandt─grew hungry for more wealth, more power. In the end they would serve the Shadowkeeper, who transformed them into twisted, hellish beasts we now know as the gnoll.
272	 	 	22 	☆☆☆ 	None 	Won from Redard, The Rak'tika Greatwood (20, 27)
272	 	A species of giant bat relocated to the Qitana Ravel to deter would-be thieves from trespassing in the ruins. In the searing Light of the Flood, their already limited eyesight was lost. By contrast, their already exceptional hearing and use of echolocation improved dramatically. 	A species of giant bat relocated to the Qitana Ravel to deter would-be thieves from trespassing in the ruins. In the searing Light of the Flood, their already limited eyesight was lost. By contrast, their already exceptional hearing and use of echolocation improved dramatically. 	A species of giant bat relocated to the Qitana Ravel to deter would-be thieves from trespassing in the ruins. In the searing Light of the Flood, their already limited eyesight was lost. By contrast, their already exceptional hearing and use of echolocation improved dramatically. 	A species of giant bat relocated to the Qitana Ravel to deter would-be thieves from trespassing in the ruins. In the searing Light of the Flood, their already limited eyesight was lost. By contrast, their already exceptional hearing and use of echolocation improved dramatically. 	A species of giant bat relocated to the Qitana Ravel to deter would-be thieves from trespassing in the ruins. In the searing Light of the Flood, their already limited eyesight was lost. By contrast, their already exceptional hearing and use of echolocation improved dramatically.
273	 	 	22 	☆☆☆ 	None 	100 Bicolor Gemstones (Kholusia)
273	 	Of the myriad sin eaters Lord Vauthry kept at his beck and call, this was said to be among his favorites. In another life, she was rumored to be a songstress of the Beehive who would ultimately find a higher calling at his side. One can but imagine how it came to be known by such a sinful moniker. 	Of the myriad sin eaters Lord Vauthry kept at his beck and call, this was said to be among his favorites. In another life, she was rumored to be a songstress of the Beehive who would ultimately find a higher calling at his side. One can but imagine how it came to be known by such a sinful moniker. 	Of the myriad sin eaters Lord Vauthry kept at his beck and call, this was said to be among his favorites. In another life, she was rumored to be a songstress of the Beehive who would ultimately find a higher calling at his side. One can but imagine how it came to be known by such a sinful moniker. 	Of the myriad sin eaters Lord Vauthry kept at his beck and call, this was said to be among his favorites. In another life, she was rumored to be a songstress of the Beehive who would ultimately find a higher calling at his side. One can but imagine how it came to be known by such a sinful moniker. 	Of the myriad sin eaters Lord Vauthry kept at his beck and call, this was said to be among his favorites. In another life, she was rumored to be a songstress of the Beehive who would ultimately find a higher calling at his side. One can but imagine how it came to be known by such a sinful moniker.
274	 	 	22 	☆☆☆☆ 	None 	100 Bicolor Gemstones (The Rak'tika Greatwood)
274	 	One of myriad beasts conjured by the great mages of the Ronkan Empire to keep watch of their holy temples. When dormant, they appear to be nothing more than ordinary statues, whose presence dominates the chambers in which they are placed. Intruders foolish enough to disturb the guardian's slumber will be forced to prove the measure of their worth, lest they be cast down into the darkest depths of the temple, never to be seen again. 	One of myriad beasts conjured by the great mages of the Ronkan Empire to keep watch of their holy temples. When dormant, they appear to be nothing more than ordinary statues, whose presence dominates the chambers in which they are placed. Intruders foolish enough to disturb the guardian's slumber will be forced to prove the measure of their worth, lest they be cast down into the darkest depths of the temple, never to be seen again. 	One of myriad beasts conjured by the great mages of the Ronkan Empire to keep watch of their holy temples. When dormant, they appear to be nothing more than ordinary statues, whose presence dominates the chambers in which they are placed. Intruders foolish enough to disturb the guardian's slumber will be forced to prove the measure of their worth, lest they be cast down into the darkest depths of the temple, never to be seen again. 	One of myriad beasts conjured by the great mages of the Ronkan Empire to keep watch of their holy temples. When dormant, they appear to be nothing more than ordinary statues, whose presence dominates the chambers in which they are placed. Intruders foolish enough to disturb the guardian's slumber will be forced to prove the measure of their worth, lest they be cast down into the darkest depths of the temple, never to be seen again. 	One of myriad beasts conjured by the great mages of the Ronkan Empire to keep watch of their holy temples. When dormant, they appear to be nothing more than ordinary statues, whose presence dominates the chambers in which they are placed. Intruders foolish enough to disturb the guardian's slumber will be forced to prove the measure of their worth, lest they be cast down into the darkest depths of the temple, never to be seen again.
275	 	 	22 	☆☆☆ 	None 	Potential drop from
275	 	It is said that man fears what he does not know, which makes the Unknown all the more horrifying. A ruin of flesh and bone, mangled teeth, and sunken eyes, none can say for certain whence this odious creature came. But perhaps we are better for not knowing the unknown of the Unknown... 	It is said that man fears what he does not know, which makes the Unknown all the more horrifying. A ruin of flesh and bone, mangled teeth, and sunken eyes, none can say for certain whence this odious creature came. But perhaps we are better for not knowing the unknown of the Unknown... 	It is said that man fears what he does not know, which makes the Unknown all the more horrifying. A ruin of flesh and bone, mangled teeth, and sunken eyes, none can say for certain whence this odious creature came. But perhaps we are better for not knowing the unknown of the Unknown... 	It is said that man fears what he does not know, which makes the Unknown all the more horrifying. A ruin of flesh and bone, mangled teeth, and sunken eyes, none can say for certain whence this odious creature came. But perhaps we are better for not knowing the unknown of the Unknown... 	It is said that man fears what he does not know, which makes the Unknown all the more horrifying. A ruin of flesh and bone, mangled teeth, and sunken eyes, none can say for certain whence this odious creature came. But perhaps we are better for not knowing the unknown of the Unknown...
276	 	 	25 	☆☆☆☆ 	Garlean 	Potential drop from and
276	 	Created as a successor to the Ultima Weapon, it has inherited the ability to absorb the aether of primals, which is believed to be the source of its extraordinary resilience and deadly weaponry. This magitek monstrosity is further bolstered by a synthetic auracite system, granting it combat capabilities far beyond those of the Allagan warmachina on which it is based. 	Created as a successor to the Ultima Weapon, it has inherited the ability to absorb the aether of primals, which is believed to be the source of its extraordinary resilience and deadly weaponry. This magitek monstrosity is further bolstered by a synthetic auracite system, granting it combat capabilities far beyond those of the Allagan warmachina on which it is based. 	Created as a successor to the Ultima Weapon, it has inherited the ability to absorb the aether of primals, which is believed to be the source of its extraordinary resilience and deadly weaponry. This magitek monstrosity is further bolstered by a synthetic auracite system, granting it combat capabilities far beyond those of the Allagan warmachina on which it is based. 	Created as a successor to the Ultima Weapon, it has inherited the ability to absorb the aether of primals, which is believed to be the source of its extraordinary resilience and deadly weaponry. This magitek monstrosity is further bolstered by a synthetic auracite system, granting it combat capabilities far beyond those of the Allagan warmachina on which it is based. 	Created as a successor to the Ultima Weapon, it has inherited the ability to absorb the aether of primals, which is believed to be the source of its extraordinary resilience and deadly weaponry. This magitek monstrosity is further bolstered by a synthetic auracite system, granting it combat capabilities far beyond those of the Allagan warmachina on which it is based.
277	 	 	28 	☆☆☆☆☆ 	None 	250 Bicolor Gemstones (The Tempest)
277	 	As Amaurot stood upon the precipice of oblivion, Therion was one of many harbingers who would see the world ravaged by flames. Knowing the Amaurotines themselves gave birth to these unspeakable horrors perhaps made them all the more terrible as they ushered in the Final Days. 	As Amaurot stood upon the precipice of oblivion, Therion was one of many harbingers who would see the world ravaged by flames. Knowing the Amaurotines themselves gave birth to these unspeakable horrors perhaps made them all the more terrible as they ushered in the Final Days. 	As Amaurot stood upon the precipice of oblivion, Therion was one of many harbingers who would see the world ravaged by flames. Knowing the Amaurotines themselves gave birth to these unspeakable horrors perhaps made them all the more terrible as they ushered in the Final Days. 	As Amaurot stood upon the precipice of oblivion, Therion was one of many harbingers who would see the world ravaged by flames. Knowing the Amaurotines themselves gave birth to these unspeakable horrors perhaps made them all the more terrible as they ushered in the Final Days. 	As Amaurot stood upon the precipice of oblivion, Therion was one of many harbingers who would see the world ravaged by flames. Knowing the Amaurotines themselves gave birth to these unspeakable horrors perhaps made them all the more terrible as they ushered in the Final Days.
278	 	 	20 	☆☆ 	None 	500 Skybuilders' Scrips (Ishgardian Restoration)
278	 	"If you're interested in kupo nuts, I'm afraid I cannot assist. But if you're interested in the Kupo of Fortune, you've come to the right place, kupo!" 	"If you're interested in kupo nuts, I'm afraid I cannot assist. But if you're interested in the Kupo of Fortune, you've come to the right place, kupo!" 	"If you're interested in kupo nuts, I'm afraid I cannot assist. But if you're interested in the Kupo of Fortune, you've come to the right place, kupo!" 	"If you're interested in kupo nuts, I'm afraid I cannot assist. But if you're interested in the Kupo of Fortune, you've come to the right place, kupo!" 	"If you're interested in kupo nuts, I'm afraid I cannot assist. But if you're interested in the Kupo of Fortune, you've come to the right place, kupo!"
279	 	 	25 	☆☆☆☆☆ 	Garlean 	Potential drop from
279	 	Before being crowned emperor, Varis yae Galvus served as high legatus, commanding the vast armies of the Garlean Empire. It was long believed he had a hand in the accident that laid waste to Bozja Citadel, but this was no more than a figment of Cid Garlond's imagination─a means to cope with the truth of his traumatic past. 	Before being crowned emperor, Varis yae Galvus served as high legatus, commanding the vast armies of the Garlean Empire. It was long believed he had a hand in the accident that laid waste to Bozja Citadel, but this was no more than a figment of Cid Garlond's imagination─a means to cope with the truth of his traumatic past. 	Before being crowned emperor, Varis yae Galvus served as high legatus, commanding the vast armies of the Garlean Empire. It was long believed he had a hand in the accident that laid waste to Bozja Citadel, but this was no more than a figment of Cid Garlond's imagination─a means to cope with the truth of his traumatic past. 	Before being crowned emperor, Varis yae Galvus served as high legatus, commanding the vast armies of the Garlean Empire. It was long believed he had a hand in the accident that laid waste to Bozja Citadel, but this was no more than a figment of Cid Garlond's imagination─a means to cope with the truth of his traumatic past. 	Before being crowned emperor, Varis yae Galvus served as high legatus, commanding the vast armies of the Garlean Empire. It was long believed he had a hand in the accident that laid waste to Bozja Citadel, but this was no more than a figment of Cid Garlond's imagination─a means to cope with the truth of his traumatic past.
280	 	 	14 	☆ 	Beastmen 	Won from Cobleva - Lakeland (14, 7)
280	 	Well known for their skill at mining, metallurgy, and building all manner of mechanical marvels, the dwarves make their home in the mountains of Kholusia. They are sticklers for tradition, the most peculiar of which is perhaps their use of helmets, for only family members are permitted to see one another without them. 	Well known for their skill at mining, metallurgy, and building all manner of mechanical marvels, the dwarves make their home in the mountains of Kholusia. They are sticklers for tradition, the most peculiar of which is perhaps their use of helmets, for only family members are permitted to see one another without them. 	Well known for their skill at mining, metallurgy, and building all manner of mechanical marvels, the dwarves make their home in the mountains of Kholusia. They are sticklers for tradition, the most peculiar of which is perhaps their use of helmets, for only family members are permitted to see one another without them. 	Well known for their skill at mining, metallurgy, and building all manner of mechanical marvels, the dwarves make their home in the mountains of Kholusia. They are sticklers for tradition, the most peculiar of which is perhaps their use of helmets, for only family members are permitted to see one another without them. 	Well known for their skill at mining, metallurgy, and building all manner of mechanical marvels, the dwarves make their home in the mountains of Kholusia. They are sticklers for tradition, the most peculiar of which is perhaps their use of helmets, for only family members are permitted to see one another without them.
281	 	 	18 	☆☆ 	None 	Won from Cobleva - Lakeland (14, 7)
281	 	The latest creation of Watts's Anvil, built to accommodate caravans seeking to transport goods throughout Norvrandt without being assailed by sin eaters. Furnished with ample storage space and an automaton pilot, one need only input a destination and enjoy the ride. 	The latest creation of Watts's Anvil, built to accommodate caravans seeking to transport goods throughout Norvrandt without being assailed by sin eaters. Furnished with ample storage space and an automaton pilot, one need only input a destination and enjoy the ride. 	The latest creation of Watts's Anvil, built to accommodate caravans seeking to transport goods throughout Norvrandt without being assailed by sin eaters. Furnished with ample storage space and an automaton pilot, one need only input a destination and enjoy the ride. 	The latest creation of Watts's Anvil, built to accommodate caravans seeking to transport goods throughout Norvrandt without being assailed by sin eaters. Furnished with ample storage space and an automaton pilot, one need only input a destination and enjoy the ride. 	The latest creation of Watts's Anvil, built to accommodate caravans seeking to transport goods throughout Norvrandt without being assailed by sin eaters. Furnished with ample storage space and an automaton pilot, one need only input a destination and enjoy the ride.
282	 	 	23 	☆☆☆ 	None 	56,000 MGP
282	 	A familiar of flame birthed by the recluse mage Beq Lugg, whose original intent was to more efficiently create porxies. An experiment gone awry, however, resulted in the flames of a fae lantern gaining sentience. Realizing that such a creature would be far better suited to protecting their domain, further research was conducted, leading to the creation of Lugus. 	A familiar of flame birthed by the recluse mage Beq Lugg, whose original intent was to more efficiently create porxies. An experiment gone awry, however, resulted in the flames of a fae lantern gaining sentience. Realizing that such a creature would be far better suited to protecting their domain, further research was conducted, leading to the creation of Lugus. 	A familiar of flame birthed by the recluse mage Beq Lugg, whose original intent was to more efficiently create porxies. An experiment gone awry, however, resulted in the flames of a fae lantern gaining sentience. Realizing that such a creature would be far better suited to protecting their domain, further research was conducted, leading to the creation of Lugus. 	A familiar of flame birthed by the recluse mage Beq Lugg, whose original intent was to more efficiently create porxies. An experiment gone awry, however, resulted in the flames of a fae lantern gaining sentience. Realizing that such a creature would be far better suited to protecting their domain, further research was conducted, leading to the creation of Lugus. 	A familiar of flame birthed by the recluse mage Beq Lugg, whose original intent was to more efficiently create porxies. An experiment gone awry, however, resulted in the flames of a fae lantern gaining sentience. Realizing that such a creature would be far better suited to protecting their domain, further research was conducted, leading to the creation of Lugus.
283	 	 	25 	☆☆☆☆ 	None 	56,000 MGP
283	 	“If you would usher in the end, then with my all shall I oppose you...” 	“If you would usher in the end, then with my all shall I oppose you...” 	“If you would usher in the end, then with my all shall I oppose you...” 	“If you would usher in the end, then with my all shall I oppose you...” 	“If you would usher in the end, then with my all shall I oppose you...”
284	 	 	25 	☆☆☆☆ 	Scion 	Obtain 300 unique Triple Triad Cards
284	 	“Gods know, I'm proud of you. I always will be. You deserve all the happiness in the world and more.” 	“Gods know, I'm proud of you. I always will be. You deserve all the happiness in the world and more.” 	“Gods know, I'm proud of you. I always will be. You deserve all the happiness in the world and more.” 	“Gods know, I'm proud of you. I always will be. You deserve all the happiness in the world and more.” 	“Gods know, I'm proud of you. I always will be. You deserve all the happiness in the world and more.”
285	 	 	25 	☆☆☆☆ 	Garlean 	Won from Furtive Former Imperial, Terncliff (5, 6)
285	 	A new Ultima Weapon prototype constructed by the VIIth Legion. Though their first attempt in the Ruby Weapon was summarily trounced by the Warrior of Light, it did yield a great deal of data which was incorporated into the design of this newest creation. Its affinity for water is said to be attributed to a primal it consumed in the Corvos Narrow. 	A new Ultima Weapon prototype constructed by the VIIth Legion. Though their first attempt in the Ruby Weapon was summarily trounced by the Warrior of Light, it did yield a great deal of data which was incorporated into the design of this newest creation. Its affinity for water is said to be attributed to a primal it consumed in the Corvos Narrow. 	A new Ultima Weapon prototype constructed by the VIIth Legion. Though their first attempt in the Ruby Weapon was summarily trounced by the Warrior of Light, it did yield a great deal of data which was incorporated into the design of this newest creation. Its affinity for water is said to be attributed to a primal it consumed in the Corvos Narrow. 	A new Ultima Weapon prototype constructed by the VIIth Legion. Though their first attempt in the Ruby Weapon was summarily trounced by the Warrior of Light, it did yield a great deal of data which was incorporated into the design of this newest creation. Its affinity for water is said to be attributed to a primal it consumed in the Corvos Narrow. 	A new Ultima Weapon prototype constructed by the VIIth Legion. Though their first attempt in the Ruby Weapon was summarily trounced by the Warrior of Light, it did yield a great deal of data which was incorporated into the design of this newest creation. Its affinity for water is said to be attributed to a primal it consumed in the Corvos Narrow.
286	 	 	28 	☆☆☆☆☆ 	None 	Potential drop from
286	 	A woman encountered in the excavation tunnels who claims to be an android. She leads the white-clad androids in a battle against those in black, though it remains to be seen to what end. 	A woman encountered in the excavation tunnels who claims to be an android. She leads the white-clad androids in a battle against those in black, though it remains to be seen to what end. 	A woman encountered in the excavation tunnels who claims to be an android. She leads the white-clad androids in a battle against those in black, though it remains to be seen to what end. 	A woman encountered in the excavation tunnels who claims to be an android. She leads the white-clad androids in a battle against those in black, though it remains to be seen to what end. 	A woman encountered in the excavation tunnels who claims to be an android. She leads the white-clad androids in a battle against those in black, though it remains to be seen to what end.
287	 	 	27 	☆☆☆☆☆ 	Primal 	Potential drop from and
287	 	A being summoned into existence through the peoples' hopes and prayers for salvation. One can only speculate as to what era, what far-flung world, inspired its otherwise antiquated visage. Perhaps it is the culmination of ideals to which all heroes aspire. 	A being summoned into existence through the peoples' hopes and prayers for salvation. One can only speculate as to what era, what far-flung world, inspired its otherwise antiquated visage. Perhaps it is the culmination of ideals to which all heroes aspire. 	A being summoned into existence through the peoples' hopes and prayers for salvation. One can only speculate as to what era, what far-flung world, inspired its otherwise antiquated visage. Perhaps it is the culmination of ideals to which all heroes aspire. 	A being summoned into existence through the peoples' hopes and prayers for salvation. One can only speculate as to what era, what far-flung world, inspired its otherwise antiquated visage. Perhaps it is the culmination of ideals to which all heroes aspire. 	A being summoned into existence through the peoples' hopes and prayers for salvation. One can only speculate as to what era, what far-flung world, inspired its otherwise antiquated visage. Perhaps it is the culmination of ideals to which all heroes aspire.
288	 	 	16 	☆☆ 	None 	500 Skybuilders' Scrips
288	 	“This is only the first of many steps in healing the rift between man and dragon─the first verse of a new song that will be sung by all!” 	“This is only the first of many steps in healing the rift between man and dragon─the first verse of a new song that will be sung by all!” 	“This is only the first of many steps in healing the rift between man and dragon─the first verse of a new song that will be sung by all!” 	“This is only the first of many steps in healing the rift between man and dragon─the first verse of a new song that will be sung by all!” 	“This is only the first of many steps in healing the rift between man and dragon─the first verse of a new song that will be sung by all!”
289	 	 	25 	☆☆☆ 	Garlean 	Won from Arsieu, Gangos (5, 6)
289	 	Were one foolish enough to seek such a creature as this for their own, they would journey to the central mountain ranges of Ilsabard. It is said to challenge Dawon is to court death itself─yet Lyon rem Helsos not only captured the ill-tempered monstrosity, but tamed it as well, earning himself the moniker “the Beast King.” 	Were one foolish enough to seek such a creature as this for their own, they would journey to the central mountain ranges of Ilsabard. It is said to challenge Dawon is to court death itself─yet Lyon rem Helsos not only captured the ill-tempered monstrosity, but tamed it as well, earning himself the moniker “the Beast King.” 	Were one foolish enough to seek such a creature as this for their own, they would journey to the central mountain ranges of Ilsabard. It is said to challenge Dawon is to court death itself─yet Lyon rem Helsos not only captured the ill-tempered monstrosity, but tamed it as well, earning himself the moniker “the Beast King.” 	Were one foolish enough to seek such a creature as this for their own, they would journey to the central mountain ranges of Ilsabard. It is said to challenge Dawon is to court death itself─yet Lyon rem Helsos not only captured the ill-tempered monstrosity, but tamed it as well, earning himself the moniker “the Beast King.” 	Were one foolish enough to seek such a creature as this for their own, they would journey to the central mountain ranges of Ilsabard. It is said to challenge Dawon is to court death itself─yet Lyon rem Helsos not only captured the ill-tempered monstrosity, but tamed it as well, earning himself the moniker “the Beast King.”
290	 	 	22 	☆☆☆ 	Scion 	Won from Arsieu, Gangos (5, 6)
290	 	This entity is bound to the will of imperial pilus prior Albeleo, who is said to have effected the summoning with an auracite stone recovered from the ruins of Dalmasca. Readings of ancient inscriptions found the creature described simply as “the Wroth.” 	This entity is bound to the will of imperial pilus prior Albeleo, who is said to have effected the summoning with an auracite stone recovered from the ruins of Dalmasca. Readings of ancient inscriptions found the creature described simply as “the Wroth.” 	This entity is bound to the will of imperial pilus prior Albeleo, who is said to have effected the summoning with an auracite stone recovered from the ruins of Dalmasca. Readings of ancient inscriptions found the creature described simply as “the Wroth.” 	This entity is bound to the will of imperial pilus prior Albeleo, who is said to have effected the summoning with an auracite stone recovered from the ruins of Dalmasca. Readings of ancient inscriptions found the creature described simply as “the Wroth.” 	This entity is bound to the will of imperial pilus prior Albeleo, who is said to have effected the summoning with an auracite stone recovered from the ruins of Dalmasca. Readings of ancient inscriptions found the creature described simply as “the Wroth.”
291	 	 	18 	☆☆ 	None 	Obtained as a random drop from
291	 	Baked in the heart of Matoya's Relict, this entity is able to produce entire litters of porxie offspring─a “mother” familiar mass-producing familiars for the purpose of treating the tempered. Matoya herself sculpted the mold out of clay, adding regal garments and a crown in a moment of unapologetic whimsy. 	Baked in the heart of Matoya's Relict, this entity is able to produce entire litters of porxie offspring─a “mother” familiar mass-producing familiars for the purpose of treating the tempered. Matoya herself sculpted the mold out of clay, adding regal garments and a crown in a moment of unapologetic whimsy. 	Baked in the heart of Matoya's Relict, this entity is able to produce entire litters of porxie offspring─a “mother” familiar mass-producing familiars for the purpose of treating the tempered. Matoya herself sculpted the mold out of clay, adding regal garments and a crown in a moment of unapologetic whimsy. 	Baked in the heart of Matoya's Relict, this entity is able to produce entire litters of porxie offspring─a “mother” familiar mass-producing familiars for the purpose of treating the tempered. Matoya herself sculpted the mold out of clay, adding regal garments and a crown in a moment of unapologetic whimsy. 	Baked in the heart of Matoya's Relict, this entity is able to produce entire litters of porxie offspring─a “mother” familiar mass-producing familiars for the purpose of treating the tempered. Matoya herself sculpted the mold out of clay, adding regal garments and a crown in a moment of unapologetic whimsy.
292	 	 	25 	☆☆☆☆ 	Garlean 	Obtained as a random drop from and
292	 	Constructed by the VIIth Legion, this Ultima Weapon prototype is infused with the aether of an unknown primal summoned by the mountain tribes of central Ilsabard. The warmachina boasts simultaneous control over multiple free-floating manipulators and is said to employ combat data from Gaius van Baelsar as a basis for its attack parameters. 	Constructed by the VIIth Legion, this Ultima Weapon prototype is infused with the aether of an unknown primal summoned by the mountain tribes of central Ilsabard. The warmachina boasts simultaneous control over multiple free-floating manipulators and is said to employ combat data from Gaius van Baelsar as a basis for its attack parameters. 	Constructed by the VIIth Legion, this Ultima Weapon prototype is infused with the aether of an unknown primal summoned by the mountain tribes of central Ilsabard. The warmachina boasts simultaneous control over multiple free-floating manipulators and is said to employ combat data from Gaius van Baelsar as a basis for its attack parameters. 	Constructed by the VIIth Legion, this Ultima Weapon prototype is infused with the aether of an unknown primal summoned by the mountain tribes of central Ilsabard. The warmachina boasts simultaneous control over multiple free-floating manipulators and is said to employ combat data from Gaius van Baelsar as a basis for its attack parameters. 	Constructed by the VIIth Legion, this Ultima Weapon prototype is infused with the aether of an unknown primal summoned by the mountain tribes of central Ilsabard. The warmachina boasts simultaneous control over multiple free-floating manipulators and is said to employ combat data from Gaius van Baelsar as a basis for its attack parameters.
293	 	 	24 	☆☆☆☆ 	None 	Won from Lewto-Sue - Amh Araeng (26, 16)
293	 	“Gaia! We're right here beside you! Come back to us!” 	“Gaia! We're right here beside you! Come back to us!” 	“Gaia! We're right here beside you! Come back to us!” 	“Gaia! We're right here beside you! Come back to us!” 	“Gaia! We're right here beside you! Come back to us!”
294	 	 	24 	☆☆☆☆ 	None 	Won from Lewto-Sue - Amh Araeng (26, 16)
294	 	“...I could never forget you. Try as I might.” 	“...I could never forget you. Try as I might.” 	“...I could never forget you. Try as I might.” 	“...I could never forget you. Try as I might.” 	“...I could never forget you. Try as I might.”
295	 	 	29 	☆☆☆☆ 	None 	Potential drop from and (Savage)
295	 	Formed by the fusion of Mitron and Loghrif, this mysterious entity wields Eden's power to control the elements. Its aim is to create an eternal utopia, where the two Ascians may live in peace, never to be parted. 	Formed by the fusion of Mitron and Loghrif, this mysterious entity wields Eden's power to control the elements. Its aim is to create an eternal utopia, where the two Ascians may live in peace, never to be parted. 	Formed by the fusion of Mitron and Loghrif, this mysterious entity wields Eden's power to control the elements. Its aim is to create an eternal utopia, where the two Ascians may live in peace, never to be parted. 	Formed by the fusion of Mitron and Loghrif, this mysterious entity wields Eden's power to control the elements. Its aim is to create an eternal utopia, where the two Ascians may live in peace, never to be parted. 	Formed by the fusion of Mitron and Loghrif, this mysterious entity wields Eden's power to control the elements. Its aim is to create an eternal utopia, where the two Ascians may live in peace, never to be parted.
296	 	 	24 	☆☆☆☆ 	Primal 	Rank 1 in an Open Tournament (Achievement: Open and Shut I)
296	 	This fiery entity is said to have manifested in the sky following the Battle of Carteneau. Although memories of that time were distorted by the effects of the Calamity, a number of survivors swear to have witnessed the immortal Phoenix, legendary symbol of rebirth, rise up and rescue Eorzea from certain annihilation. 	This fiery entity is said to have manifested in the sky following the Battle of Carteneau. Although memories of that time were distorted by the effects of the Calamity, a number of survivors swear to have witnessed the immortal Phoenix, legendary symbol of rebirth, rise up and rescue Eorzea from certain annihilation. 	This fiery entity is said to have manifested in the sky following the Battle of Carteneau. Although memories of that time were distorted by the effects of the Calamity, a number of survivors swear to have witnessed the immortal Phoenix, legendary symbol of rebirth, rise up and rescue Eorzea from certain annihilation. 	This fiery entity is said to have manifested in the sky following the Battle of Carteneau. Although memories of that time were distorted by the effects of the Calamity, a number of survivors swear to have witnessed the immortal Phoenix, legendary symbol of rebirth, rise up and rescue Eorzea from certain annihilation. 	This fiery entity is said to have manifested in the sky following the Battle of Carteneau. Although memories of that time were distorted by the effects of the Calamity, a number of survivors swear to have witnessed the immortal Phoenix, legendary symbol of rebirth, rise up and rescue Eorzea from certain annihilation.
297	 	 	13 	☆ 	None 	Maudlin Latool Ja - Ul'dah - 100 Allied Seals (Required Quest: )
297	 	“Master of knowledge beyond the comprehension of mere mortals, and wielder of arcane magicks as unfathomable as the deepest ocean... Hearken, foul beasts─the indomitable keeper of the blue has come!” 	“Master of knowledge beyond the comprehension of mere mortals, and wielder of arcane magicks as unfathomable as the deepest ocean... Hearken, foul beasts─the indomitable keeper of the blue has come!” 	“Master of knowledge beyond the comprehension of mere mortals, and wielder of arcane magicks as unfathomable as the deepest ocean... Hearken, foul beasts─the indomitable keeper of the blue has come!” 	“Master of knowledge beyond the comprehension of mere mortals, and wielder of arcane magicks as unfathomable as the deepest ocean... Hearken, foul beasts─the indomitable keeper of the blue has come!” 	“Master of knowledge beyond the comprehension of mere mortals, and wielder of arcane magicks as unfathomable as the deepest ocean... Hearken, foul beasts─the indomitable keeper of the blue has come!”
298	 	 	22 	☆☆☆ 	None 	3 Bozjan Clusters (Bozjan Southern Front or Zadnor)
298	 	An amalgamation of three members of Gunnhildr's Blades─Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful. Originally enthralled at the behest of Misija, these once-proud comrades of the Verdant Path are now all but unrecognizable, their bodies twisted and fused into an unspeakable abomination. 	An amalgamation of three members of Gunnhildr's Blades─Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful. Originally enthralled at the behest of Misija, these once-proud comrades of the Verdant Path are now all but unrecognizable, their bodies twisted and fused into an unspeakable abomination. 	An amalgamation of three members of Gunnhildr's Blades─Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful. Originally enthralled at the behest of Misija, these once-proud comrades of the Verdant Path are now all but unrecognizable, their bodies twisted and fused into an unspeakable abomination. 	An amalgamation of three members of Gunnhildr's Blades─Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful. Originally enthralled at the behest of Misija, these once-proud comrades of the Verdant Path are now all but unrecognizable, their bodies twisted and fused into an unspeakable abomination. 	An amalgamation of three members of Gunnhildr's Blades─Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful. Originally enthralled at the behest of Misija, these once-proud comrades of the Verdant Path are now all but unrecognizable, their bodies twisted and fused into an unspeakable abomination.
299	 	 	22 	☆☆☆ 	None 	3 Bozjan Clusters (Bozjan Southern Front or Zadnor)
299	 	An amalgamation of three members of Gunnhildr's Blades─Xeven the Vengeful, Isolde the Eagle-eye, and Stanik the Unwavering. Originally enthralled at the behest of Misija, the trio's physical forms were eventually meshed into a singular, abhorrent entity within which now resides the sum of their arcane and martial expertise. 	An amalgamation of three members of Gunnhildr's Blades─Xeven the Vengeful, Isolde the Eagle-eye, and Stanik the Unwavering. Originally enthralled at the behest of Misija, the trio's physical forms were eventually meshed into a singular, abhorrent entity within which now resides the sum of their arcane and martial expertise. 	An amalgamation of three members of Gunnhildr's Blades─Xeven the Vengeful, Isolde the Eagle-eye, and Stanik the Unwavering. Originally enthralled at the behest of Misija, the trio's physical forms were eventually meshed into a singular, abhorrent entity within which now resides the sum of their arcane and martial expertise. 	An amalgamation of three members of Gunnhildr's Blades─Xeven the Vengeful, Isolde the Eagle-eye, and Stanik the Unwavering. Originally enthralled at the behest of Misija, the trio's physical forms were eventually meshed into a singular, abhorrent entity within which now resides the sum of their arcane and martial expertise. 	An amalgamation of three members of Gunnhildr's Blades─Xeven the Vengeful, Isolde the Eagle-eye, and Stanik the Unwavering. Originally enthralled at the behest of Misija, the trio's physical forms were eventually meshed into a singular, abhorrent entity within which now resides the sum of their arcane and martial expertise.
300	 	 	24 	☆☆☆ 	None 	Won from Droyn, Ul'dah - Steps of Thal (11, 13)
300	 	This combatant was introduced to the Celestium's roster of villains as the “dread warlock who transcends dimensions of time and space.” Whastrach─as he is known outside the arena─was once a researcher affiliated with the Arcanists' Guild, and mastered the secrets of blue magic during the time he spent studying the Whalaqee tribe. 	This combatant was introduced to the Celestium's roster of villains as the “dread warlock who transcends dimensions of time and space.” Whastrach─as he is known outside the arena─was once a researcher affiliated with the Arcanists' Guild, and mastered the secrets of blue magic during the time he spent studying the Whalaqee tribe. 	This combatant was introduced to the Celestium's roster of villains as the “dread warlock who transcends dimensions of time and space.” Whastrach─as he is known outside the arena─was once a researcher affiliated with the Arcanists' Guild, and mastered the secrets of blue magic during the time he spent studying the Whalaqee tribe. 	This combatant was introduced to the Celestium's roster of villains as the “dread warlock who transcends dimensions of time and space.” Whastrach─as he is known outside the arena─was once a researcher affiliated with the Arcanists' Guild, and mastered the secrets of blue magic during the time he spent studying the Whalaqee tribe. 	This combatant was introduced to the Celestium's roster of villains as the “dread warlock who transcends dimensions of time and space.” Whastrach─as he is known outside the arena─was once a researcher affiliated with the Arcanists' Guild, and mastered the secrets of blue magic during the time he spent studying the Whalaqee tribe.
301	 	 	24 	☆☆☆ 	None 	Won from Droyn, Ul'dah - Steps of Thal (11, 13)
301	 	Although widely celebrated for his victories in the Coliseum, this gladiator is equally infamous for incorporating the use of imperial weaponry into a unique─and undeniably effective─fighting style. Siegfried is otherwise known as Zirnberk, commander of the Stone Torches and eldest son of Syndicate member Fyrgeiss. 	Although widely celebrated for his victories in the Coliseum, this gladiator is equally infamous for incorporating the use of imperial weaponry into a unique─and undeniably effective─fighting style. Siegfried is otherwise known as Zirnberk, commander of the Stone Torches and eldest son of Syndicate member Fyrgeiss. 	Although widely celebrated for his victories in the Coliseum, this gladiator is equally infamous for incorporating the use of imperial weaponry into a unique─and undeniably effective─fighting style. Siegfried is otherwise known as Zirnberk, commander of the Stone Torches and eldest son of Syndicate member Fyrgeiss. 	Although widely celebrated for his victories in the Coliseum, this gladiator is equally infamous for incorporating the use of imperial weaponry into a unique─and undeniably effective─fighting style. Siegfried is otherwise known as Zirnberk, commander of the Stone Torches and eldest son of Syndicate member Fyrgeiss. 	Although widely celebrated for his victories in the Coliseum, this gladiator is equally infamous for incorporating the use of imperial weaponry into a unique─and undeniably effective─fighting style. Siegfried is otherwise known as Zirnberk, commander of the Stone Torches and eldest son of Syndicate member Fyrgeiss.
302	 	 	24 	☆☆☆ 	None 	Maudlin Latool Ja - Ul'dah - 300 Allied Seals (Required Quest: )
302	 	This extraordinary individual made a name for himself as “Golden Goliath,” the reigning champion of Kugane's Fukumen Fighting Festival. Gogo has developed the singular ability to instantaneously read his opponents' moves down to the aetheric level, allowing him to mimic almost any technique to full and devastating effect. 	This extraordinary individual made a name for himself as “Golden Goliath,” the reigning champion of Kugane's Fukumen Fighting Festival. Gogo has developed the singular ability to instantaneously read his opponents' moves down to the aetheric level, allowing him to mimic almost any technique to full and devastating effect. 	This extraordinary individual made a name for himself as “Golden Goliath,” the reigning champion of Kugane's Fukumen Fighting Festival. Gogo has developed the singular ability to instantaneously read his opponents' moves down to the aetheric level, allowing him to mimic almost any technique to full and devastating effect. 	This extraordinary individual made a name for himself as “Golden Goliath,” the reigning champion of Kugane's Fukumen Fighting Festival. Gogo has developed the singular ability to instantaneously read his opponents' moves down to the aetheric level, allowing him to mimic almost any technique to full and devastating effect. 	This extraordinary individual made a name for himself as “Golden Goliath,” the reigning champion of Kugane's Fukumen Fighting Festival. Gogo has developed the singular ability to instantaneously read his opponents' moves down to the aetheric level, allowing him to mimic almost any technique to full and devastating effect.
303	 	 	20 	☆☆ 	None 	60 Bicolor Gemstones (Il Mheg)
303	 	The Fuath who repurposed the Dungeons of Lyhe Ghiah as their personal treasure vault likely put this cursed monstrosity in place as a guard. One wonders if the riotous hue of the creature's fur was deliberate, or simply a chaotic side effect of reckless fae enchantments. 	The Fuath who repurposed the Dungeons of Lyhe Ghiah as their personal treasure vault likely put this cursed monstrosity in place as a guard. One wonders if the riotous hue of the creature's fur was deliberate, or simply a chaotic side effect of reckless fae enchantments. 	The Fuath who repurposed the Dungeons of Lyhe Ghiah as their personal treasure vault likely put this cursed monstrosity in place as a guard. One wonders if the riotous hue of the creature's fur was deliberate, or simply a chaotic side effect of reckless fae enchantments. 	The Fuath who repurposed the Dungeons of Lyhe Ghiah as their personal treasure vault likely put this cursed monstrosity in place as a guard. One wonders if the riotous hue of the creature's fur was deliberate, or simply a chaotic side effect of reckless fae enchantments. 	The Fuath who repurposed the Dungeons of Lyhe Ghiah as their personal treasure vault likely put this cursed monstrosity in place as a guard. One wonders if the riotous hue of the creature's fur was deliberate, or simply a chaotic side effect of reckless fae enchantments.
304	 	 	22 	☆☆☆ 	Primal 	Potential drop from
304	 	This manifestation of the elder primal is believed to have been called forth by Meracydian dragons held captive within one of the Telophoroi's mysterious towers. Due to the altered state of mind of those forced to perform in the summoning, its appearance differs greatly from the Bahamut that brought about the Seventh Umbral Calamity. 	This manifestation of the elder primal is believed to have been called forth by Meracydian dragons held captive within one of the Telophoroi's mysterious towers. Due to the altered state of mind of those forced to perform in the summoning, its appearance differs greatly from the Bahamut that brought about the Seventh Umbral Calamity. 	This manifestation of the elder primal is believed to have been called forth by Meracydian dragons held captive within one of the Telophoroi's mysterious towers. Due to the altered state of mind of those forced to perform in the summoning, its appearance differs greatly from the Bahamut that brought about the Seventh Umbral Calamity. 	This manifestation of the elder primal is believed to have been called forth by Meracydian dragons held captive within one of the Telophoroi's mysterious towers. Due to the altered state of mind of those forced to perform in the summoning, its appearance differs greatly from the Bahamut that brought about the Seventh Umbral Calamity. 	This manifestation of the elder primal is believed to have been called forth by Meracydian dragons held captive within one of the Telophoroi's mysterious towers. Due to the altered state of mind of those forced to perform in the summoning, its appearance differs greatly from the Bahamut that brought about the Seventh Umbral Calamity.
305	 	 	23 	☆☆☆ 	Garlean 	22,400 MGP
305	 	“Burn out the bad! Burn out the bad!” 	“Burn out the bad! Burn out the bad!” 	“Burn out the bad! Burn out the bad!” 	“Burn out the bad! Burn out the bad!” 	“Burn out the bad! Burn out the bad!”
306	 	 	25 	☆☆☆☆ 	None 	C'intia - Mor Dhona - The Sorrow of Werlyt Extreme Trial Totems
306	 	Originally created by the Allagans as a prototype for the Ultima Weapon, this warmachina was known as the Ultima Warrior before being restored and extensively modified by Garlond Ironworks. It was later called into action in the battle with the Sapphire Weapon, where its vast range of armaments were the deciding factor in overcoming its far larger opponent. Rumors suggesting the “G” stands for “gun” remain unverified, especially considering its weapon of choice is an aethersaber.	Originally created by the Allagans as a prototype for the Ultima Weapon, this warmachina was known as the Ultima Warrior before being restored and extensively modified by Garlond Ironworks. It was later called into action in the battle with the Sapphire Weapon, where its vast range of armaments were the deciding factor in overcoming its far larger opponent. Rumors suggesting the “G” stands for “gun” remain unverified, especially considering its weapon of choice is an aethersaber.	Originally created by the Allagans as a prototype for the Ultima Weapon, this warmachina was known as the Ultima Warrior before being restored and extensively modified by Garlond Ironworks. It was later called into action in the battle with the Sapphire Weapon, where its vast range of armaments were the deciding factor in overcoming its far larger opponent. Rumors suggesting the “G” stands for “gun” remain unverified, especially considering its weapon of choice is an aethersaber.	Originally created by the Allagans as a prototype for the Ultima Weapon, this warmachina was known as the Ultima Warrior before being restored and extensively modified by Garlond Ironworks. It was later called into action in the battle with the Sapphire Weapon, where its vast range of armaments were the deciding factor in overcoming its far larger opponent. Rumors suggesting the “G” stands for “gun” remain unverified, especially considering its weapon of choice is an aethersaber.	Originally created by the Allagans as a prototype for the Ultima Weapon, this warmachina was known as the Ultima Warrior before being restored and extensively modified by Garlond Ironworks. It was later called into action in the battle with the Sapphire Weapon, where its vast range of armaments were the deciding factor in overcoming its far larger opponent. Rumors suggesting the “G” stands for “gun” remain unverified, especially considering its weapon of choice is an aethersaber.
307	 	 	25 	☆☆☆☆ 	Garlean 	Obtained as a random drop from and
307	 	The final entry in the VIIth Legion's Weapon series incorporated data collected by units that fought the Warrior of Light, and it was equipped with the newly developed Overmind system. Had the Garlean Empire succeeded in unleashing the Diamond Weapon's destructive capabilities upon Eorzea, the results would have been catastrophic. 	The final entry in the VIIth Legion's Weapon series incorporated data collected by units that fought the Warrior of Light, and it was equipped with the newly developed Overmind system. Had the Garlean Empire succeeded in unleashing the Diamond Weapon's destructive capabilities upon Eorzea, the results would have been catastrophic. 	The final entry in the VIIth Legion's Weapon series incorporated data collected by units that fought the Warrior of Light, and it was equipped with the newly developed Overmind system. Had the Garlean Empire succeeded in unleashing the Diamond Weapon's destructive capabilities upon Eorzea, the results would have been catastrophic. 	The final entry in the VIIth Legion's Weapon series incorporated data collected by units that fought the Warrior of Light, and it was equipped with the newly developed Overmind system. Had the Garlean Empire succeeded in unleashing the Diamond Weapon's destructive capabilities upon Eorzea, the results would have been catastrophic. 	The final entry in the VIIth Legion's Weapon series incorporated data collected by units that fought the Warrior of Light, and it was equipped with the newly developed Overmind system. Had the Garlean Empire succeeded in unleashing the Diamond Weapon's destructive capabilities upon Eorzea, the results would have been catastrophic.
308	 	 	28 	☆☆☆☆☆ 	None 	Potential drop from
308	 	Officially “YoRHa No.2 Type B,” this black-clothed android's resemblance to 2P is only superficial. In truth, the white-garbed androids and other machine lifeforms are her mortal enemies, the destruction of which she has gone to great lengths to pursue. Her apparently close bond with android 9S cannot but give rise to curiosity... 	Officially “YoRHa No.2 Type B,” this black-clothed android's resemblance to 2P is only superficial. In truth, the white-garbed androids and other machine lifeforms are her mortal enemies, the destruction of which she has gone to great lengths to pursue. Her apparently close bond with android 9S cannot but give rise to curiosity... 	Officially “YoRHa No.2 Type B,” this black-clothed android's resemblance to 2P is only superficial. In truth, the white-garbed androids and other machine lifeforms are her mortal enemies, the destruction of which she has gone to great lengths to pursue. Her apparently close bond with android 9S cannot but give rise to curiosity... 	Officially “YoRHa No.2 Type B,” this black-clothed android's resemblance to 2P is only superficial. In truth, the white-garbed androids and other machine lifeforms are her mortal enemies, the destruction of which she has gone to great lengths to pursue. Her apparently close bond with android 9S cannot but give rise to curiosity... 	Officially “YoRHa No.2 Type B,” this black-clothed android's resemblance to 2P is only superficial. In truth, the white-garbed androids and other machine lifeforms are her mortal enemies, the destruction of which she has gone to great lengths to pursue. Her apparently close bond with android 9S cannot but give rise to curiosity...
309	 	 	22 	☆☆☆ 	Primal 	22,400 MGP
309	 	This twisted fiend is believed to have been forcibly summoned by Amalj'aa held captive in one of the Telophoroi's towers. While similar in many ways to the Lord of the Inferno, he lacks the capacity to temper those in his vicinity. 	This twisted fiend is believed to have been forcibly summoned by Amalj'aa held captive in one of the Telophoroi's towers. While similar in many ways to the Lord of the Inferno, he lacks the capacity to temper those in his vicinity. 	This twisted fiend is believed to have been forcibly summoned by Amalj'aa held captive in one of the Telophoroi's towers. While similar in many ways to the Lord of the Inferno, he lacks the capacity to temper those in his vicinity. 	This twisted fiend is believed to have been forcibly summoned by Amalj'aa held captive in one of the Telophoroi's towers. While similar in many ways to the Lord of the Inferno, he lacks the capacity to temper those in his vicinity. 	This twisted fiend is believed to have been forcibly summoned by Amalj'aa held captive in one of the Telophoroi's towers. While similar in many ways to the Lord of the Inferno, he lacks the capacity to temper those in his vicinity.
310	 	 	22 	☆☆☆ 	None 	Won from Sladkey, Gangos (5, 6)
310	 	A IVth Legion Zealot transformed by the power of auracite into a twisted monstrosity resembling Shemhazai the Whisperer of Ivalician legend. She is believed to hold sway over the spirits of the netherworld. 	A IVth Legion Zealot transformed by the power of auracite into a twisted monstrosity resembling Shemhazai the Whisperer of Ivalician legend. She is believed to hold sway over the spirits of the netherworld. 	A IVth Legion Zealot transformed by the power of auracite into a twisted monstrosity resembling Shemhazai the Whisperer of Ivalician legend. She is believed to hold sway over the spirits of the netherworld. 	A IVth Legion Zealot transformed by the power of auracite into a twisted monstrosity resembling Shemhazai the Whisperer of Ivalician legend. She is believed to hold sway over the spirits of the netherworld. 	A IVth Legion Zealot transformed by the power of auracite into a twisted monstrosity resembling Shemhazai the Whisperer of Ivalician legend. She is believed to hold sway over the spirits of the netherworld.
311	 	 	22 	☆☆☆ 	None 	Won from Sladkey, Gangos (5, 6)
311	 	This former zealot of the IVth Legion was reborn by the power of auracite in the likeness of Cuchulainn the Impure of Ivalician legend. While he shares his name with a renowned voidsent, this is believed to be no more than coincidence. 	This former zealot of the IVth Legion was reborn by the power of auracite in the likeness of Cuchulainn the Impure of Ivalician legend. While he shares his name with a renowned voidsent, this is believed to be no more than coincidence. 	This former zealot of the IVth Legion was reborn by the power of auracite in the likeness of Cuchulainn the Impure of Ivalician legend. While he shares his name with a renowned voidsent, this is believed to be no more than coincidence. 	This former zealot of the IVth Legion was reborn by the power of auracite in the likeness of Cuchulainn the Impure of Ivalician legend. While he shares his name with a renowned voidsent, this is believed to be no more than coincidence. 	This former zealot of the IVth Legion was reborn by the power of auracite in the likeness of Cuchulainn the Impure of Ivalician legend. While he shares his name with a renowned voidsent, this is believed to be no more than coincidence.
312	 	 	28 	☆☆☆☆☆ 	None 	7 Bozjan Clusters (Bozjan Southern Front or Zadnor)
312	 	Hidden deep within the ruins below Zadnor, it was recently unearthed by Menenius of the IVth Imperial Legion. Evidence indicates that it is a voidsent which has undergone aetherochemical enhancement, in order to participate in the subjugation of the southern continent. 	Hidden deep within the ruins below Zadnor, it was recently unearthed by Menenius of the IVth Imperial Legion. Evidence indicates that it is a voidsent which has undergone aetherochemical enhancement, in order to participate in the subjugation of the southern continent. 	Hidden deep within the ruins below Zadnor, it was recently unearthed by Menenius of the IVth Imperial Legion. Evidence indicates that it is a voidsent which has undergone aetherochemical enhancement, in order to participate in the subjugation of the southern continent. 	Hidden deep within the ruins below Zadnor, it was recently unearthed by Menenius of the IVth Imperial Legion. Evidence indicates that it is a voidsent which has undergone aetherochemical enhancement, in order to participate in the subjugation of the southern continent. 	Hidden deep within the ruins below Zadnor, it was recently unearthed by Menenius of the IVth Imperial Legion. Evidence indicates that it is a voidsent which has undergone aetherochemical enhancement, in order to participate in the subjugation of the southern continent.
===Introduced in Endwalker===
No.	Card	Image 	Total 	Level 	Type 	How to Obtain
313	 	 	15 	☆ 	None 	Won from Aiglephine, Labyrinthos (29, 13)
313	 	An Aerslaent fiend of towering height, a troll's upper body is covered in bristly hairs, while its lower half is exposed skin with the hardened appearance of pinecone. To the Roegadyn of its home island, this beast is seen as a rite of passage, for those who can defeat one are granted license to board the longships. 	An Aerslaent fiend of towering height, a troll's upper body is covered in bristly hairs, while its lower half is exposed skin with the hardened appearance of pinecone. To the Roegadyn of its home island, this beast is seen as a rite of passage, for those who can defeat one are granted license to board the longships. 	An Aerslaent fiend of towering height, a troll's upper body is covered in bristly hairs, while its lower half is exposed skin with the hardened appearance of pinecone. To the Roegadyn of its home island, this beast is seen as a rite of passage, for those who can defeat one are granted license to board the longships. 	An Aerslaent fiend of towering height, a troll's upper body is covered in bristly hairs, while its lower half is exposed skin with the hardened appearance of pinecone. To the Roegadyn of its home island, this beast is seen as a rite of passage, for those who can defeat one are granted license to board the longships. 	An Aerslaent fiend of towering height, a troll's upper body is covered in bristly hairs, while its lower half is exposed skin with the hardened appearance of pinecone. To the Roegadyn of its home island, this beast is seen as a rite of passage, for those who can defeat one are granted license to board the longships.
314	 	 	15 	☆ 	None 	Won from Qetanur, Thavnair (19, 9)
314	 	A vicious Thavnairian scalekin with plating as strong as steel, claws as sharp as swords, and a tongue as long and lacerating as a whip. Its savagery is such that it rarely hesitates to attack even armed travelers. Little wonder, then, that local legends cast it as a fierce demon. 	A vicious Thavnairian scalekin with plating as strong as steel, claws as sharp as swords, and a tongue as long and lacerating as a whip. Its savagery is such that it rarely hesitates to attack even armed travelers. Little wonder, then, that local legends cast it as a fierce demon. 	A vicious Thavnairian scalekin with plating as strong as steel, claws as sharp as swords, and a tongue as long and lacerating as a whip. Its savagery is such that it rarely hesitates to attack even armed travelers. Little wonder, then, that local legends cast it as a fierce demon. 	A vicious Thavnairian scalekin with plating as strong as steel, claws as sharp as swords, and a tongue as long and lacerating as a whip. Its savagery is such that it rarely hesitates to attack even armed travelers. Little wonder, then, that local legends cast it as a fierce demon. 	A vicious Thavnairian scalekin with plating as strong as steel, claws as sharp as swords, and a tongue as long and lacerating as a whip. Its savagery is such that it rarely hesitates to attack even armed travelers. Little wonder, then, that local legends cast it as a fierce demon.
315	 	 	14 	☆ 	None 	200 Bicolor Gemstones (Ultima Thule)
315	 	An ancient race of sentient life-forms which Meteion reanimated within Ultima Thule. So advanced was their civilization, they were able to unlock the secret to immortality. However, their discovery of the universe's inevitable destruction saw them sink into a despair so unending and dark, they prayed for deliverance through extinction. 	An ancient race of sentient life-forms which Meteion reanimated within Ultima Thule. So advanced was their civilization, they were able to unlock the secret to immortality. However, their discovery of the universe's inevitable destruction saw them sink into a despair so unending and dark, they prayed for deliverance through extinction. 	An ancient race of sentient life-forms which Meteion reanimated within Ultima Thule. So advanced was their civilization, they were able to unlock the secret to immortality. However, their discovery of the universe's inevitable destruction saw them sink into a despair so unending and dark, they prayed for deliverance through extinction. 	An ancient race of sentient life-forms which Meteion reanimated within Ultima Thule. So advanced was their civilization, they were able to unlock the secret to immortality. However, their discovery of the universe's inevitable destruction saw them sink into a despair so unending and dark, they prayed for deliverance through extinction. 	An ancient race of sentient life-forms which Meteion reanimated within Ultima Thule. So advanced was their civilization, they were able to unlock the secret to immortality. However, their discovery of the universe's inevitable destruction saw them sink into a despair so unending and dark, they prayed for deliverance through extinction.
316	 	 	19 	☆☆ 	Beastman 	Won from Mehryde, Radz-at-Han (10, 7)
316	 	A faction of Matanga whose ancestors were indigenous to Thavnair. Following the appearance of the Au Ra, they joined forces with these new arrivals to drive the rival Gajasura tribe from their lands. Later, Hyuran settlers would come to the island's shores, and together did these disparate peoples establish the city-state of Radz-at-Han. 	A faction of Matanga whose ancestors were indigenous to Thavnair. Following the appearance of the Au Ra, they joined forces with these new arrivals to drive the rival Gajasura tribe from their lands. Later, Hyuran settlers would come to the island's shores, and together did these disparate peoples establish the city-state of Radz-at-Han. 	A faction of Matanga whose ancestors were indigenous to Thavnair. Following the appearance of the Au Ra, they joined forces with these new arrivals to drive the rival Gajasura tribe from their lands. Later, Hyuran settlers would come to the island's shores, and together did these disparate peoples establish the city-state of Radz-at-Han. 	A faction of Matanga whose ancestors were indigenous to Thavnair. Following the appearance of the Au Ra, they joined forces with these new arrivals to drive the rival Gajasura tribe from their lands. Later, Hyuran settlers would come to the island's shores, and together did these disparate peoples establish the city-state of Radz-at-Han. 	A faction of Matanga whose ancestors were indigenous to Thavnair. Following the appearance of the Au Ra, they joined forces with these new arrivals to drive the rival Gajasura tribe from their lands. Later, Hyuran settlers would come to the island's shores, and together did these disparate peoples establish the city-state of Radz-at-Han.
317	 	 	20 	☆☆ 	None 	Won from Cheatingway, Old Sharlayan (11, 8)
317	 	A race of creatures resembling rabbits and living in Mare Lamentorum. In truth, they are arcane entities assigned by Hydaelyn to crew the star's great ark─the moon. For centuries have they labored in secret, exchanging clandestine communications with the Sharlayans and patiently preparing for the coming of the Final Days. 	A race of creatures resembling rabbits and living in Mare Lamentorum. In truth, they are arcane entities assigned by Hydaelyn to crew the star's great ark─the moon. For centuries have they labored in secret, exchanging clandestine communications with the Sharlayans and patiently preparing for the coming of the Final Days. 	A race of creatures resembling rabbits and living in Mare Lamentorum. In truth, they are arcane entities assigned by Hydaelyn to crew the star's great ark─the moon. For centuries have they labored in secret, exchanging clandestine communications with the Sharlayans and patiently preparing for the coming of the Final Days. 	A race of creatures resembling rabbits and living in Mare Lamentorum. In truth, they are arcane entities assigned by Hydaelyn to crew the star's great ark─the moon. For centuries have they labored in secret, exchanging clandestine communications with the Sharlayans and patiently preparing for the coming of the Final Days. 	A race of creatures resembling rabbits and living in Mare Lamentorum. In truth, they are arcane entities assigned by Hydaelyn to crew the star's great ark─the moon. For centuries have they labored in secret, exchanging clandestine communications with the Sharlayans and patiently preparing for the coming of the Final Days.
318	 	 	18 	☆☆ 	None 	Won from Cheatingway, Old Sharlayan (11, 8)
318	 	A familiar crafted by Venat the ancient. At first blush, it appears to be a canine covered in flaxen fur, but in reality it is an entity composed almost exclusively of pure aether. Following the sundering, this creature has been employed to assist those who oversee the moon. 	A familiar crafted by Venat the ancient. At first blush, it appears to be a canine covered in flaxen fur, but in reality it is an entity composed almost exclusively of pure aether. Following the sundering, this creature has been employed to assist those who oversee the moon. 	A familiar crafted by Venat the ancient. At first blush, it appears to be a canine covered in flaxen fur, but in reality it is an entity composed almost exclusively of pure aether. Following the sundering, this creature has been employed to assist those who oversee the moon. 	A familiar crafted by Venat the ancient. At first blush, it appears to be a canine covered in flaxen fur, but in reality it is an entity composed almost exclusively of pure aether. Following the sundering, this creature has been employed to assist those who oversee the moon. 	A familiar crafted by Venat the ancient. At first blush, it appears to be a canine covered in flaxen fur, but in reality it is an entity composed almost exclusively of pure aether. Following the sundering, this creature has been employed to assist those who oversee the moon.
319	 	 	22 	☆☆☆ 	None 	Potential drop from
319	 	Hermes, chief overseer of Elpis, in a transformed state. As a skilled crafter of avian creations, he is naturally well versed in wind-aspected magicks, and the herald's staff he carries allows him to commune with Meteion and her sisters as they travel the universe. 	Hermes, chief overseer of Elpis, in a transformed state. As a skilled crafter of avian creations, he is naturally well versed in wind-aspected magicks, and the herald's staff he carries allows him to commune with Meteion and her sisters as they travel the universe. 	Hermes, chief overseer of Elpis, in a transformed state. As a skilled crafter of avian creations, he is naturally well versed in wind-aspected magicks, and the herald's staff he carries allows him to commune with Meteion and her sisters as they travel the universe. 	Hermes, chief overseer of Elpis, in a transformed state. As a skilled crafter of avian creations, he is naturally well versed in wind-aspected magicks, and the herald's staff he carries allows him to commune with Meteion and her sisters as they travel the universe. 	Hermes, chief overseer of Elpis, in a transformed state. As a skilled crafter of avian creations, he is naturally well versed in wind-aspected magicks, and the herald's staff he carries allows him to commune with Meteion and her sisters as they travel the universe.
320	 	 	21 	☆☆☆ 	None 	Potential drop from
320	 	A fragment of the master technologist Amon's spirit, sunk deep within the aetherial sea. The soul was originally that of Hermes, before it was sundered by Hydaelyn and reborn countless times over the ages. Yet this lingering shard is no longer him, or even Fandaniel, but belongs wholly and utterly to Amon. 	A fragment of the master technologist Amon's spirit, sunk deep within the aetherial sea. The soul was originally that of Hermes, before it was sundered by Hydaelyn and reborn countless times over the ages. Yet this lingering shard is no longer him, or even Fandaniel, but belongs wholly and utterly to Amon. 	A fragment of the master technologist Amon's spirit, sunk deep within the aetherial sea. The soul was originally that of Hermes, before it was sundered by Hydaelyn and reborn countless times over the ages. Yet this lingering shard is no longer him, or even Fandaniel, but belongs wholly and utterly to Amon. 	A fragment of the master technologist Amon's spirit, sunk deep within the aetherial sea. The soul was originally that of Hermes, before it was sundered by Hydaelyn and reborn countless times over the ages. Yet this lingering shard is no longer him, or even Fandaniel, but belongs wholly and utterly to Amon. 	A fragment of the master technologist Amon's spirit, sunk deep within the aetherial sea. The soul was originally that of Hermes, before it was sundered by Hydaelyn and reborn countless times over the ages. Yet this lingering shard is no longer him, or even Fandaniel, but belongs wholly and utterly to Amon.
321	 	 	21 	☆☆☆ 	Primal 	Potential drop from
321	 	These false deities spawned by the Telophoroi were charged with guarding the Tower of Zot, the ominous spire which arose near the city-state of Radz-at-Han. They are the Manusya of Thavnairian myth made manifest─Sanduruva, Cinduruva, and Minduruva─three sisters who have been the object of worship since ancient times. 	These false deities spawned by the Telophoroi were charged with guarding the Tower of Zot, the ominous spire which arose near the city-state of Radz-at-Han. They are the Manusya of Thavnairian myth made manifest─Sanduruva, Cinduruva, and Minduruva─three sisters who have been the object of worship since ancient times. 	These false deities spawned by the Telophoroi were charged with guarding the Tower of Zot, the ominous spire which arose near the city-state of Radz-at-Han. They are the Manusya of Thavnairian myth made manifest─Sanduruva, Cinduruva, and Minduruva─three sisters who have been the object of worship since ancient times. 	These false deities spawned by the Telophoroi were charged with guarding the Tower of Zot, the ominous spire which arose near the city-state of Radz-at-Han. They are the Manusya of Thavnairian myth made manifest─Sanduruva, Cinduruva, and Minduruva─three sisters who have been the object of worship since ancient times. 	These false deities spawned by the Telophoroi were charged with guarding the Tower of Zot, the ominous spire which arose near the city-state of Radz-at-Han. They are the Manusya of Thavnairian myth made manifest─Sanduruva, Cinduruva, and Minduruva─three sisters who have been the object of worship since ancient times.
322	 	 	21 	☆☆☆ 	None 	Potential drop from
322	 	A winged creation of Hermes's design capable of traversing the stars. As an entelechy, Meteion can use the power of dynamis to convert emotion into tangible phenomena. Long has she traveled the cosmos in search of the meaning of life, though her journey has taught her nothing save for despair. 	A winged creation of Hermes's design capable of traversing the stars. As an entelechy, Meteion can use the power of dynamis to convert emotion into tangible phenomena. Long has she traveled the cosmos in search of the meaning of life, though her journey has taught her nothing save for despair. 	A winged creation of Hermes's design capable of traversing the stars. As an entelechy, Meteion can use the power of dynamis to convert emotion into tangible phenomena. Long has she traveled the cosmos in search of the meaning of life, though her journey has taught her nothing save for despair. 	A winged creation of Hermes's design capable of traversing the stars. As an entelechy, Meteion can use the power of dynamis to convert emotion into tangible phenomena. Long has she traveled the cosmos in search of the meaning of life, though her journey has taught her nothing save for despair. 	A winged creation of Hermes's design capable of traversing the stars. As an entelechy, Meteion can use the power of dynamis to convert emotion into tangible phenomena. Long has she traveled the cosmos in search of the meaning of life, though her journey has taught her nothing save for despair.
323	 	 	24 	☆☆☆ 	None 	Won from Celia, Old Sharlayan (15, 6)
323	 	“I had heard the Final Days foretold. I swore to myself then and there that I would not let them steal your futures.” 	“I had heard the Final Days foretold. I swore to myself then and there that I would not let them steal your futures.” 	“I had heard the Final Days foretold. I swore to myself then and there that I would not let them steal your futures.” 	“I had heard the Final Days foretold. I swore to myself then and there that I would not let them steal your futures.” 	“I had heard the Final Days foretold. I swore to myself then and there that I would not let them steal your futures.”
324	 	 	24 	☆☆☆☆ 	Primal 	Potential drop from
324	 	A primal housed within the Tower of Babil, Anima was brought forth with the corpse of Varis zos Galvus and granted its unearthly power through the patriotism and fervor of the Empire's citizens. It sat at the center of the Telophoroi's web, siphoning rivers of aether through the spires built in every far-flung corner of the world. 	A primal housed within the Tower of Babil, Anima was brought forth with the corpse of Varis zos Galvus and granted its unearthly power through the patriotism and fervor of the Empire's citizens. It sat at the center of the Telophoroi's web, siphoning rivers of aether through the spires built in every far-flung corner of the world. 	A primal housed within the Tower of Babil, Anima was brought forth with the corpse of Varis zos Galvus and granted its unearthly power through the patriotism and fervor of the Empire's citizens. It sat at the center of the Telophoroi's web, siphoning rivers of aether through the spires built in every far-flung corner of the world. 	A primal housed within the Tower of Babil, Anima was brought forth with the corpse of Varis zos Galvus and granted its unearthly power through the patriotism and fervor of the Empire's citizens. It sat at the center of the Telophoroi's web, siphoning rivers of aether through the spires built in every far-flung corner of the world. 	A primal housed within the Tower of Babil, Anima was brought forth with the corpse of Varis zos Galvus and granted its unearthly power through the patriotism and fervor of the Empire's citizens. It sat at the center of the Telophoroi's web, siphoning rivers of aether through the spires built in every far-flung corner of the world.
325	 	 	26 	☆☆☆☆ 	Garlean 	Won from Worldly Imperial, Garlemald (31, 17)
325	 	“Disparity is the root of discord, and peace built on compromise is flawed and fleeting. Happiness for one and all is a dream, and the reality is that to the victor go the spoils.” 	“Disparity is the root of discord, and peace built on compromise is flawed and fleeting. Happiness for one and all is a dream, and the reality is that to the victor go the spoils.” 	“Disparity is the root of discord, and peace built on compromise is flawed and fleeting. Happiness for one and all is a dream, and the reality is that to the victor go the spoils.” 	“Disparity is the root of discord, and peace built on compromise is flawed and fleeting. Happiness for one and all is a dream, and the reality is that to the victor go the spoils.” 	“Disparity is the root of discord, and peace built on compromise is flawed and fleeting. Happiness for one and all is a dream, and the reality is that to the victor go the spoils.”
326	& 	 	25 	☆☆☆☆ 	Scion 	Won from Celia, Old Sharlayan (15, 6)
326	& 	“We rise, fall, and rise again!” 	“We rise, fall, and rise again!” 	“We rise, fall, and rise again!” 	“We rise, fall, and rise again!” 	“We rise, fall, and rise again!”
327	 	 	28 	☆☆☆☆ 	None 	200 Bicolor Gemstones (Elpis)
327	 	“No, your own struggle awaits. And no one else can take your place.” 	“No, your own struggle awaits. And no one else can take your place.” 	“No, your own struggle awaits. And no one else can take your place.” 	“No, your own struggle awaits. And no one else can take your place.” 	“No, your own struggle awaits. And no one else can take your place.”
328	 	 	28 	☆☆☆☆ 	None 	Defeat 107 unique NPCs at Triple Triad.
328	 	One of the seven great wyrms born of Midgardsormr, Vrtra took Thavnair as his home, where he lived in solitude for many centuries. This quietude was broken, however, when he brokered peace between warring tribes, and involved himself with the founding of Radz-at-Han. Since the city-state's establishment, he has ruled in secret alongside generations of satraps, guiding the people from behind his conspirators' mortal facade. 	One of the seven great wyrms born of Midgardsormr, Vrtra took Thavnair as his home, where he lived in solitude for many centuries. This quietude was broken, however, when he brokered peace between warring tribes, and involved himself with the founding of Radz-at-Han. Since the city-state's establishment, he has ruled in secret alongside generations of satraps, guiding the people from behind his conspirators' mortal facade. 	One of the seven great wyrms born of Midgardsormr, Vrtra took Thavnair as his home, where he lived in solitude for many centuries. This quietude was broken, however, when he brokered peace between warring tribes, and involved himself with the founding of Radz-at-Han. Since the city-state's establishment, he has ruled in secret alongside generations of satraps, guiding the people from behind his conspirators' mortal facade. 	One of the seven great wyrms born of Midgardsormr, Vrtra took Thavnair as his home, where he lived in solitude for many centuries. This quietude was broken, however, when he brokered peace between warring tribes, and involved himself with the founding of Radz-at-Han. Since the city-state's establishment, he has ruled in secret alongside generations of satraps, guiding the people from behind his conspirators' mortal facade. 	One of the seven great wyrms born of Midgardsormr, Vrtra took Thavnair as his home, where he lived in solitude for many centuries. This quietude was broken, however, when he brokered peace between warring tribes, and involved himself with the founding of Radz-at-Han. Since the city-state's establishment, he has ruled in secret alongside generations of satraps, guiding the people from behind his conspirators' mortal facade.
329	 	 	28 	☆☆☆☆☆ 	Primal 	Potential drop from or
329	 	The eldest and most powerful of primals, created by the ancients to forestall the Final Days. Zodiark succeeded in His task of restoring balance to the star, and prevented the devastation which so many feared. Sundered by Hydaelyn's hand, He was never to reclaim His full and unbroken might. 	The eldest and most powerful of primals, created by the ancients to forestall the Final Days. Zodiark succeeded in His task of restoring balance to the star, and prevented the devastation which so many feared. Sundered by Hydaelyn's hand, He was never to reclaim His full and unbroken might. 	The eldest and most powerful of primals, created by the ancients to forestall the Final Days. Zodiark succeeded in His task of restoring balance to the star, and prevented the devastation which so many feared. Sundered by Hydaelyn's hand, He was never to reclaim His full and unbroken might. 	The eldest and most powerful of primals, created by the ancients to forestall the Final Days. Zodiark succeeded in His task of restoring balance to the star, and prevented the devastation which so many feared. Sundered by Hydaelyn's hand, He was never to reclaim His full and unbroken might. 	The eldest and most powerful of primals, created by the ancients to forestall the Final Days. Zodiark succeeded in His task of restoring balance to the star, and prevented the devastation which so many feared. Sundered by Hydaelyn's hand, He was never to reclaim His full and unbroken might.
330	 	 	28 	☆☆☆☆☆ 	Primal 	Potential drop from or
330	 	This ancient primal was created under the leadership of Venat to curb the towering might of Zodiark. Summoned with a lesser sacrifice of souls, Hydaelyn chose to unleash a blow which sundered not only Zodiark but the star itself, a desperate act which allowed Her to imprison His shattered essence upon the moon. In appearance, She closely resembles Venat, who gave herself to serve as the primal's heart. 	This ancient primal was created under the leadership of Venat to curb the towering might of Zodiark. Summoned with a lesser sacrifice of souls, Hydaelyn chose to unleash a blow which sundered not only Zodiark but the star itself, a desperate act which allowed Her to imprison His shattered essence upon the moon. In appearance, She closely resembles Venat, who gave herself to serve as the primal's heart. 	This ancient primal was created under the leadership of Venat to curb the towering might of Zodiark. Summoned with a lesser sacrifice of souls, Hydaelyn chose to unleash a blow which sundered not only Zodiark but the star itself, a desperate act which allowed Her to imprison His shattered essence upon the moon. In appearance, She closely resembles Venat, who gave herself to serve as the primal's heart. 	This ancient primal was created under the leadership of Venat to curb the towering might of Zodiark. Summoned with a lesser sacrifice of souls, Hydaelyn chose to unleash a blow which sundered not only Zodiark but the star itself, a desperate act which allowed Her to imprison His shattered essence upon the moon. In appearance, She closely resembles Venat, who gave herself to serve as the primal's heart. 	This ancient primal was created under the leadership of Venat to curb the towering might of Zodiark. Summoned with a lesser sacrifice of souls, Hydaelyn chose to unleash a blow which sundered not only Zodiark but the star itself, a desperate act which allowed Her to imprison His shattered essence upon the moon. In appearance, She closely resembles Venat, who gave herself to serve as the primal's heart.
331	 	 	30 	☆☆☆☆☆ 	Garlean 	Obtain 344 unique Triple Triad cards
331	 	“Did you find... fulfillment?” 	“Did you find... fulfillment?” 	“Did you find... fulfillment?” 	“Did you find... fulfillment?” 	“Did you find... fulfillment?”
332	 	 	24 	☆☆☆ 	None 	Potential drop from
332	 	The harrowing form taken by Erichthonios─warder of the condemned─when he set upon Themis and the Warrior of Light as they attempted to breach Pandæmonium in search of the truth. He is purportedly skilled in shackling magicks...to the exclusion of much else. 	The harrowing form taken by Erichthonios─warder of the condemned─when he set upon Themis and the Warrior of Light as they attempted to breach Pandæmonium in search of the truth. He is purportedly skilled in shackling magicks...to the exclusion of much else. 	The harrowing form taken by Erichthonios─warder of the condemned─when he set upon Themis and the Warrior of Light as they attempted to breach Pandæmonium in search of the truth. He is purportedly skilled in shackling magicks...to the exclusion of much else. 	The harrowing form taken by Erichthonios─warder of the condemned─when he set upon Themis and the Warrior of Light as they attempted to breach Pandæmonium in search of the truth. He is purportedly skilled in shackling magicks...to the exclusion of much else. 	The harrowing form taken by Erichthonios─warder of the condemned─when he set upon Themis and the Warrior of Light as they attempted to breach Pandæmonium in search of the truth. He is purportedly skilled in shackling magicks...to the exclusion of much else.
333	 	 	13 	☆ 	None 	Potential drop from
333	 	Encountered in the undersea ruins of Alzadaal's Legacy, this floating construct seeks to discourage intruders by teleporting hostile ocean denizens into their midst. A product of Hannish alchemy and possessed of a glimmering crystal core, the rampart is more accurately classified as soulkin rather than forgekin. 	Encountered in the undersea ruins of Alzadaal's Legacy, this floating construct seeks to discourage intruders by teleporting hostile ocean denizens into their midst. A product of Hannish alchemy and possessed of a glimmering crystal core, the rampart is more accurately classified as soulkin rather than forgekin. 	Encountered in the undersea ruins of Alzadaal's Legacy, this floating construct seeks to discourage intruders by teleporting hostile ocean denizens into their midst. A product of Hannish alchemy and possessed of a glimmering crystal core, the rampart is more accurately classified as soulkin rather than forgekin. 	Encountered in the undersea ruins of Alzadaal's Legacy, this floating construct seeks to discourage intruders by teleporting hostile ocean denizens into their midst. A product of Hannish alchemy and possessed of a glimmering crystal core, the rampart is more accurately classified as soulkin rather than forgekin. 	Encountered in the undersea ruins of Alzadaal's Legacy, this floating construct seeks to discourage intruders by teleporting hostile ocean denizens into their midst. A product of Hannish alchemy and possessed of a glimmering crystal core, the rampart is more accurately classified as soulkin rather than forgekin.
334	 	 	22 	☆☆☆ 	None 	Won from Prudence, Mor Dhona (30.7, 12.4)
334	 	Breaker of worlds and god of destruction, Rhalgr commands the power of lightning and is often depicted as a magi carrying a staff of bronze. The mighty physical form he takes in Aglaia is believed to reflect the visualizations of his most pious monks, the Fist of Rhalgr. 	Breaker of worlds and god of destruction, Rhalgr commands the power of lightning and is often depicted as a magi carrying a staff of bronze. The mighty physical form he takes in Aglaia is believed to reflect the visualizations of his most pious monks, the Fist of Rhalgr. 	Breaker of worlds and god of destruction, Rhalgr commands the power of lightning and is often depicted as a magi carrying a staff of bronze. The mighty physical form he takes in Aglaia is believed to reflect the visualizations of his most pious monks, the Fist of Rhalgr. 	Breaker of worlds and god of destruction, Rhalgr commands the power of lightning and is often depicted as a magi carrying a staff of bronze. The mighty physical form he takes in Aglaia is believed to reflect the visualizations of his most pious monks, the Fist of Rhalgr. 	Breaker of worlds and god of destruction, Rhalgr commands the power of lightning and is often depicted as a magi carrying a staff of bronze. The mighty physical form he takes in Aglaia is believed to reflect the visualizations of his most pious monks, the Fist of Rhalgr.
335	 	 	22 	☆☆☆ 	None 	Won from Prudence, Mor Dhona (30.7, 12.4)
335	 	Keeper of the sun and goddess of inquiry, Azeyma is most often depicted as a beautiful noble lady holding a golden fan─and so does she appear in Aglaia. Though this manifestation welcomes curiosity as a patron of inquiry ought, she is also wont to test pilgrims with unbridled ferocity... 	Keeper of the sun and goddess of inquiry, Azeyma is most often depicted as a beautiful noble lady holding a golden fan─and so does she appear in Aglaia. Though this manifestation welcomes curiosity as a patron of inquiry ought, she is also wont to test pilgrims with unbridled ferocity... 	Keeper of the sun and goddess of inquiry, Azeyma is most often depicted as a beautiful noble lady holding a golden fan─and so does she appear in Aglaia. Though this manifestation welcomes curiosity as a patron of inquiry ought, she is also wont to test pilgrims with unbridled ferocity... 	Keeper of the sun and goddess of inquiry, Azeyma is most often depicted as a beautiful noble lady holding a golden fan─and so does she appear in Aglaia. Though this manifestation welcomes curiosity as a patron of inquiry ought, she is also wont to test pilgrims with unbridled ferocity... 	Keeper of the sun and goddess of inquiry, Azeyma is most often depicted as a beautiful noble lady holding a golden fan─and so does she appear in Aglaia. Though this manifestation welcomes curiosity as a patron of inquiry ought, she is also wont to test pilgrims with unbridled ferocity...
336	 	 	24 	☆☆☆ 	None 	Potential drop from
336	 	Overseer of the underworld, god of commerce, and guardian deity of Ul'dah, Nald is conventionally depicted alongside Thal as either his twin or a single god of dual aspect. In Aglaia, he appraises the value of pilgrims' souls as any good trader would. 	Overseer of the underworld, god of commerce, and guardian deity of Ul'dah, Nald is conventionally depicted alongside Thal as either his twin or a single god of dual aspect. In Aglaia, he appraises the value of pilgrims' souls as any good trader would. 	Overseer of the underworld, god of commerce, and guardian deity of Ul'dah, Nald is conventionally depicted alongside Thal as either his twin or a single god of dual aspect. In Aglaia, he appraises the value of pilgrims' souls as any good trader would. 	Overseer of the underworld, god of commerce, and guardian deity of Ul'dah, Nald is conventionally depicted alongside Thal as either his twin or a single god of dual aspect. In Aglaia, he appraises the value of pilgrims' souls as any good trader would. 	Overseer of the underworld, god of commerce, and guardian deity of Ul'dah, Nald is conventionally depicted alongside Thal as either his twin or a single god of dual aspect. In Aglaia, he appraises the value of pilgrims' souls as any good trader would.
337	 	 	24 	☆☆☆ 	None 	24,800 MGP
337	 	Thal is but one aspect of the Traders who govern the underworld and commercial affairs. According to the teachings of the Order of Nald'thal, Nald presides over the world of the living, and Thal, the halls of the dead─and indeed, the twins' seamless transformations in Aglaia are strikingly reminiscent of the cycle of death and rebirth presented in the Order's liturgies. 	Thal is but one aspect of the Traders who govern the underworld and commercial affairs. According to the teachings of the Order of Nald'thal, Nald presides over the world of the living, and Thal, the halls of the dead─and indeed, the twins' seamless transformations in Aglaia are strikingly reminiscent of the cycle of death and rebirth presented in the Order's liturgies. 	Thal is but one aspect of the Traders who govern the underworld and commercial affairs. According to the teachings of the Order of Nald'thal, Nald presides over the world of the living, and Thal, the halls of the dead─and indeed, the twins' seamless transformations in Aglaia are strikingly reminiscent of the cycle of death and rebirth presented in the Order's liturgies. 	Thal is but one aspect of the Traders who govern the underworld and commercial affairs. According to the teachings of the Order of Nald'thal, Nald presides over the world of the living, and Thal, the halls of the dead─and indeed, the twins' seamless transformations in Aglaia are strikingly reminiscent of the cycle of death and rebirth presented in the Order's liturgies. 	Thal is but one aspect of the Traders who govern the underworld and commercial affairs. According to the teachings of the Order of Nald'thal, Nald presides over the world of the living, and Thal, the halls of the dead─and indeed, the twins' seamless transformations in Aglaia are strikingly reminiscent of the cycle of death and rebirth presented in the Order's liturgies.
338	 	 	25 	☆☆☆☆ 	None 	300 Bicolor Gemstones (Ultima Thule)
338	 	A ruthless war machine developed on the Alphatron Star. Yet unsated after wreaking untold havoc across countless civilizations, it split from central command and independently sought out further targets. Although the key to the Omicrons' further development─and perhaps very survival─is thought to lie hidden within its memory, it is unclear what that might entail. 	A ruthless war machine developed on the Alphatron Star. Yet unsated after wreaking untold havoc across countless civilizations, it split from central command and independently sought out further targets. Although the key to the Omicrons' further development─and perhaps very survival─is thought to lie hidden within its memory, it is unclear what that might entail. 	A ruthless war machine developed on the Alphatron Star. Yet unsated after wreaking untold havoc across countless civilizations, it split from central command and independently sought out further targets. Although the key to the Omicrons' further development─and perhaps very survival─is thought to lie hidden within its memory, it is unclear what that might entail. 	A ruthless war machine developed on the Alphatron Star. Yet unsated after wreaking untold havoc across countless civilizations, it split from central command and independently sought out further targets. Although the key to the Omicrons' further development─and perhaps very survival─is thought to lie hidden within its memory, it is unclear what that might entail. 	A ruthless war machine developed on the Alphatron Star. Yet unsated after wreaking untold havoc across countless civilizations, it split from central command and independently sought out further targets. Although the key to the Omicrons' further development─and perhaps very survival─is thought to lie hidden within its memory, it is unclear what that might entail.
339	 	 	24 	☆☆☆☆ 	None 	300 Bicolor Gemstones (Thavnair)
339	 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga.
340	 	 	28 	☆☆☆☆☆ 	None 	72,000 MGP
340	 	Born of a multiplicity of messengers who sought hope amongst the stars, yet found naught but despair, the Endsinger long nested at the furthest edge of the heavens. Thence did she grant the universe one final song, lifted upon the winds of dynamis─the kindness of oblivion. 	Born of a multiplicity of messengers who sought hope amongst the stars, yet found naught but despair, the Endsinger long nested at the furthest edge of the heavens. Thence did she grant the universe one final song, lifted upon the winds of dynamis─the kindness of oblivion. 	Born of a multiplicity of messengers who sought hope amongst the stars, yet found naught but despair, the Endsinger long nested at the furthest edge of the heavens. Thence did she grant the universe one final song, lifted upon the winds of dynamis─the kindness of oblivion. 	Born of a multiplicity of messengers who sought hope amongst the stars, yet found naught but despair, the Endsinger long nested at the furthest edge of the heavens. Thence did she grant the universe one final song, lifted upon the winds of dynamis─the kindness of oblivion. 	Born of a multiplicity of messengers who sought hope amongst the stars, yet found naught but despair, the Endsinger long nested at the furthest edge of the heavens. Thence did she grant the universe one final song, lifted upon the winds of dynamis─the kindness of oblivion.
341	 	 	12 	☆ 	None 	Won from Ghasa, Thavnair (19.6, 28.4)
341	 	Sturdy and reliable, the Hippo Riders' speedy carts will deliver anything to anywhere in two shakes of a hippo's tail. Gaze into their hippos' dark, watery eyes, and know that you're in good hands─and hooves! Offer includes a complimentary gulal shower, while supplies last. (This Triad card sponsored by: the Hippo Riders.) 	Sturdy and reliable, the Hippo Riders' speedy carts will deliver anything to anywhere in two shakes of a hippo's tail. Gaze into their hippos' dark, watery eyes, and know that you're in good hands─and hooves! Offer includes a complimentary gulal shower, while supplies last. (This Triad card sponsored by: the Hippo Riders.) 	Sturdy and reliable, the Hippo Riders' speedy carts will deliver anything to anywhere in two shakes of a hippo's tail. Gaze into their hippos' dark, watery eyes, and know that you're in good hands─and hooves! Offer includes a complimentary gulal shower, while supplies last. (This Triad card sponsored by: the Hippo Riders.) 	Sturdy and reliable, the Hippo Riders' speedy carts will deliver anything to anywhere in two shakes of a hippo's tail. Gaze into their hippos' dark, watery eyes, and know that you're in good hands─and hooves! Offer includes a complimentary gulal shower, while supplies last. (This Triad card sponsored by: the Hippo Riders.) 	Sturdy and reliable, the Hippo Riders' speedy carts will deliver anything to anywhere in two shakes of a hippo's tail. Gaze into their hippos' dark, watery eyes, and know that you're in good hands─and hooves! Offer includes a complimentary gulal shower, while supplies last. (This Triad card sponsored by: the Hippo Riders.)
342	 	 	19 	☆☆☆ 	Beastman 	6 Arkasodara Panas
342	 	This Matanga tribe was driven from its indigenous home of Thavnair when it refused to accept the peace made between the Arkasodara and newly immigrated Au Ra. Said to spread discord wherever they go, the Gajasura finally resettled on the Azim Steppe, where their loathing for the Au Ra festers to this day. 	This Matanga tribe was driven from its indigenous home of Thavnair when it refused to accept the peace made between the Arkasodara and newly immigrated Au Ra. Said to spread discord wherever they go, the Gajasura finally resettled on the Azim Steppe, where their loathing for the Au Ra festers to this day. 	This Matanga tribe was driven from its indigenous home of Thavnair when it refused to accept the peace made between the Arkasodara and newly immigrated Au Ra. Said to spread discord wherever they go, the Gajasura finally resettled on the Azim Steppe, where their loathing for the Au Ra festers to this day. 	This Matanga tribe was driven from its indigenous home of Thavnair when it refused to accept the peace made between the Arkasodara and newly immigrated Au Ra. Said to spread discord wherever they go, the Gajasura finally resettled on the Azim Steppe, where their loathing for the Au Ra festers to this day. 	This Matanga tribe was driven from its indigenous home of Thavnair when it refused to accept the peace made between the Arkasodara and newly immigrated Au Ra. Said to spread discord wherever they go, the Gajasura finally resettled on the Azim Steppe, where their loathing for the Au Ra festers to this day.
343	 	 	24 	☆☆☆ 	None 	300 Bicolor Gemstones (Thavnair)
343	 	An entity encountered in the Thirteenth, this high-ranking voidsent was mistress of a domain built on the memories of a once-existing castle. She is said to have led the cabal of eight priestesses who governed Troia, a nation since lost to the Darkness. 	An entity encountered in the Thirteenth, this high-ranking voidsent was mistress of a domain built on the memories of a once-existing castle. She is said to have led the cabal of eight priestesses who governed Troia, a nation since lost to the Darkness. 	An entity encountered in the Thirteenth, this high-ranking voidsent was mistress of a domain built on the memories of a once-existing castle. She is said to have led the cabal of eight priestesses who governed Troia, a nation since lost to the Darkness. 	An entity encountered in the Thirteenth, this high-ranking voidsent was mistress of a domain built on the memories of a once-existing castle. She is said to have led the cabal of eight priestesses who governed Troia, a nation since lost to the Darkness. 	An entity encountered in the Thirteenth, this high-ranking voidsent was mistress of a domain built on the memories of a once-existing castle. She is said to have led the cabal of eight priestesses who governed Troia, a nation since lost to the Darkness.
344	 	 	22 	☆☆☆ 	None 	24,800 MGP
344	 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga. 	Seeking the wisdom of man, this bestial god exchanged one of his three snakelike heads with a Manusya's─or so the original legend goes. As the only Daivadipa manifestation known to living memory was encountered near the Tower of Zot, it is likely that it─much like the recently sighted Magus Sisters─was merely a primal of the malevolent tower's making rather than the true Mrga.
345	 	 	28 	☆☆☆☆ 	None 	40,000 MGP
345	 	The archfiend of earth, and one of Golbez's circle of four. Scarmiglione consumed voidsent with gluttonous abandon, the conflicting energies giving rise to his hideous and misshapen appearance. Possessed of incredible regenerative properties, his deathless form seemed beyond defeat until Zero finally bound him in crystal. 	The archfiend of earth, and one of Golbez's circle of four. Scarmiglione consumed voidsent with gluttonous abandon, the conflicting energies giving rise to his hideous and misshapen appearance. Possessed of incredible regenerative properties, his deathless form seemed beyond defeat until Zero finally bound him in crystal. 	The archfiend of earth, and one of Golbez's circle of four. Scarmiglione consumed voidsent with gluttonous abandon, the conflicting energies giving rise to his hideous and misshapen appearance. Possessed of incredible regenerative properties, his deathless form seemed beyond defeat until Zero finally bound him in crystal. 	The archfiend of earth, and one of Golbez's circle of four. Scarmiglione consumed voidsent with gluttonous abandon, the conflicting energies giving rise to his hideous and misshapen appearance. Possessed of incredible regenerative properties, his deathless form seemed beyond defeat until Zero finally bound him in crystal. 	The archfiend of earth, and one of Golbez's circle of four. Scarmiglione consumed voidsent with gluttonous abandon, the conflicting energies giving rise to his hideous and misshapen appearance. Possessed of incredible regenerative properties, his deathless form seemed beyond defeat until Zero finally bound him in crystal.
346	 	 	28 	☆☆☆☆ 	None 	Potential drop from and
346	 	The archfiend of wind and one of Golbez's circle of four, Barbariccia was obsessively proud of her flowing locks. Whether serving as weapons or armor, the enchanted strands of hair obeyed her every thought, and she employed them in battle with fierce aggression─a temperament which has endured since her mortal days. 	The archfiend of wind and one of Golbez's circle of four, Barbariccia was obsessively proud of her flowing locks. Whether serving as weapons or armor, the enchanted strands of hair obeyed her every thought, and she employed them in battle with fierce aggression─a temperament which has endured since her mortal days. 	The archfiend of wind and one of Golbez's circle of four, Barbariccia was obsessively proud of her flowing locks. Whether serving as weapons or armor, the enchanted strands of hair obeyed her every thought, and she employed them in battle with fierce aggression─a temperament which has endured since her mortal days. 	The archfiend of wind and one of Golbez's circle of four, Barbariccia was obsessively proud of her flowing locks. Whether serving as weapons or armor, the enchanted strands of hair obeyed her every thought, and she employed them in battle with fierce aggression─a temperament which has endured since her mortal days. 	The archfiend of wind and one of Golbez's circle of four, Barbariccia was obsessively proud of her flowing locks. Whether serving as weapons or armor, the enchanted strands of hair obeyed her every thought, and she employed them in battle with fierce aggression─a temperament which has endured since her mortal days.
347	 	 	27 	☆☆☆☆☆ 	None 	300 Bicolor Gemstones (Elpis)
347	 	“...His words were but the ramblings of a tortured mind. The hatred and despair he endures has warped his view of the world irreparably.” 	“...His words were but the ramblings of a tortured mind. The hatred and despair he endures has warped his view of the world irreparably.” 	“...His words were but the ramblings of a tortured mind. The hatred and despair he endures has warped his view of the world irreparably.” 	“...His words were but the ramblings of a tortured mind. The hatred and despair he endures has warped his view of the world irreparably.” 	“...His words were but the ramblings of a tortured mind. The hatred and despair he endures has warped his view of the world irreparably.”
348	 	 	28 	☆☆☆☆☆ 	None 	Potential drop from and
348	 	Born from dark shades of Lahabrea's emotions and memory, Hephaistos was a mirror that the chief keyward could not bear to look upon. Although sealed away in Pandæmonium's deepest circle, he was liberated by an unknown force, and devoted himself to seeing Athena resurrected. By fusing his being with mythic creations, Hephaistos unlocked the hidden secrets of creation magicks, and his hands could mold the very concept of life itself.	Born from dark shades of Lahabrea's emotions and memory, Hephaistos was a mirror that the chief keyward could not bear to look upon. Although sealed away in Pandæmonium's deepest circle, he was liberated by an unknown force, and devoted himself to seeing Athena resurrected. By fusing his being with mythic creations, Hephaistos unlocked the hidden secrets of creation magicks, and his hands could mold the very concept of life itself.	Born from dark shades of Lahabrea's emotions and memory, Hephaistos was a mirror that the chief keyward could not bear to look upon. Although sealed away in Pandæmonium's deepest circle, he was liberated by an unknown force, and devoted himself to seeing Athena resurrected. By fusing his being with mythic creations, Hephaistos unlocked the hidden secrets of creation magicks, and his hands could mold the very concept of life itself.	Born from dark shades of Lahabrea's emotions and memory, Hephaistos was a mirror that the chief keyward could not bear to look upon. Although sealed away in Pandæmonium's deepest circle, he was liberated by an unknown force, and devoted himself to seeing Athena resurrected. By fusing his being with mythic creations, Hephaistos unlocked the hidden secrets of creation magicks, and his hands could mold the very concept of life itself.	Born from dark shades of Lahabrea's emotions and memory, Hephaistos was a mirror that the chief keyward could not bear to look upon. Although sealed away in Pandæmonium's deepest circle, he was liberated by an unknown force, and devoted himself to seeing Athena resurrected. By fusing his being with mythic creations, Hephaistos unlocked the hidden secrets of creation magicks, and his hands could mold the very concept of life itself.
349	 	 	13 	☆ 	None 	6 Omicron Omnitokens
349	 	"This unit finds the furry life-form's suggestion...<whirr>...difficult to process." 	"This unit finds the furry life-form's suggestion...<whirr>...difficult to process." 	"This unit finds the furry life-form's suggestion...<whirr>...difficult to process." 	"This unit finds the furry life-form's suggestion...<whirr>...difficult to process." 	"This unit finds the furry life-form's suggestion...<whirr>...difficult to process."
350	 	 	18 	☆☆ 	None 	Won from Kilfufu, Ul'dah - Steps of Nald (12.5, 8.3)
350	 	Decended from a race used as forced labor in bygone Thanalan, Geryon roamed the Eorzean subterrane, driven by the ambition to found his own empire. Alas, he had the misfortune of running into a formidable adventurer in the Sil'dihn waterways, by whose hand his quest came to a premature end. 	Decended from a race used as forced labor in bygone Thanalan, Geryon roamed the Eorzean subterrane, driven by the ambition to found his own empire. Alas, he had the misfortune of running into a formidable adventurer in the Sil'dihn waterways, by whose hand his quest came to a premature end. 	Decended from a race used as forced labor in bygone Thanalan, Geryon roamed the Eorzean subterrane, driven by the ambition to found his own empire. Alas, he had the misfortune of running into a formidable adventurer in the Sil'dihn waterways, by whose hand his quest came to a premature end. 	Decended from a race used as forced labor in bygone Thanalan, Geryon roamed the Eorzean subterrane, driven by the ambition to found his own empire. Alas, he had the misfortune of running into a formidable adventurer in the Sil'dihn waterways, by whose hand his quest came to a premature end. 	Decended from a race used as forced labor in bygone Thanalan, Geryon roamed the Eorzean subterrane, driven by the ambition to found his own empire. Alas, he had the misfortune of running into a formidable adventurer in the Sil'dihn waterways, by whose hand his quest came to a premature end.
==Behind the scenes==
The Lightning Card used to be the most powerful card, with its total number of 36 (9 A 7 A). Square Enix quickly decreased it to 27 (9 1 7 A) during an emergency server maintenance shortly after the Gold Saucer release.
After obtaining the first 312 Triple Triad Cards and completing the quest , players are able to unlock a special mount called the Magicked Card, a large red Triple Triad card. The exclusive silver cards and the Phoenix card are not required to complete the quest.
All silver exclusive cards are based on protagonists and memorable characters (such as Shantotto), from the main Final Fantasy games. Onion Knight is unique in that they are a job class rather than a specific character.
==See also==
*Triple Triad (Final Fantasy XIV)
*Final Fantasy XIV Triple Triad players
Category:Final Fantasy XIV
Category:Lists
Category:Triple Triad