Regeneration

:See also: Vitality, Healing
 Regeneration is a "heal over time" game mechanic in Conan Exiles. Rather than all health being added at once, a smaller amount of health is granted per tick until the effect wears off. If the Character takes damage before the effect expires, the regeneration stops.
==Sources==
Multiple Items that grant 'Regeneration' from the same source do not stack, instead refreshing the effect (potentially wasting possible health).
*Certain Food Grants flat regeneration
*The Fierce Vitality perk grants a small amount of constant regeneration.
*The Lifeblood Spear starts healing when it is drawn. The Spear and Bandages cannot stack because the spear must be wielded to regenerate and the bandages require that it not be.
*Potions heal a flat amount over time. (see table below for more details.)
==Healing items==
Below is a table with the flat healing amount of various consumable items.
Note that at 40 Vitality the Receptive perk is activated, contrary to the perk description (100% increased healing from consumables), the perk only grants +50% healing from consumables (rounded down, see table for healing values with perk).
All healing items listed below heal 4 times/second or every 0.25 seconds.
Item 	HP/tick	HP/second	Duration	Total HP	HP/tick
(40 vit)	HP/second
(40 vit)	Total HP
(40 vit)
Rough Wraps 	2 	8 	9.5 	76 	3 	12 	114
Healing Wraps 	3 	12 	9.5 	114 	4 	16 	152
Numbing Wraps 	4 	16 	9.5 	152 	6 	24 	228
Stutter Wraps 	7 	28 	4.75 	133 	10 	40 	190
Infused Wraps 	7 	28 	4.75 	133 	10 	40 	190
Weak Aloe Extract 	6 	16 	5 	80 	N/A	N/A	N/A
Aloe Extract 	6 	24 	5 	120 	9 	36 	180
Concentrated Aloe Extract	8 	32 	5 	160 	12 	48 	240
Pure Aloe Extract 	10 	40 	5 	200 	15 	60 	300
Infused Aloe Extract 	14 	56 	2.5 	140 	21 	84 	210
Category:Gameplay
Category:Healing