Wind Pouch (Magic Bag)

This looks like an ordinary leather pouch, tightly shut and bulging at the seams with contents. It weighs no more than the leather it is made from, for the pouch contains enchanted air. Once the pouch is opened, a magical wind escapes and does one of three things.
A fair breeze blows a steady wind in the direction the user wants to travel. This wind is favorable and blows for one 24-hour period after it is released.
A contrary wind blows a steady, if weaker wind, in the opposite direction from the course of the ship's heading. This is treated as an adverse light breeze, and lasts until the ship puts ashore and waits one day before continuing its voyage.
Finally, a storm wind immediately surrounds the vessel with gale force winds lasting 1d6 hours. These winds require the vessel to make seaworthiness checks each hour (described in Movement and Combat in The Pirates of the Fallen Stars).
In all cases, the wind only affects the user's ship. However, other ships within 30 yards (one hex) of the user's ship may benefit (or suffer) from the effects of the wind, if they remain at that distance.
The content of the pouch is determined randomly, using the following table:
Roll	Type
1-3 	Fair breeze
4-5 	Contrary wind
6 	Storm wind
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Bags