Headgear

Headgear includes any piece of equipment of any armour class that is meant to cover the head in the helmet slot.
Robots and Hive Soldier Drone variants are unable to equip anything in the HEAD slot. The other Hive races which allow headgear typically also have additional restrictions on which headgear can be worn, with Hive Worker Drones having the most restrictions. Sheks also have a few helmets they are not able to wear. 
For damage and resistance calculations, see Damage and Resistances. For Headgear category see Category:Headgear.
The following values assume [Standard] quality.
== No Armour Coverage ==
These armors provide no protection.
		
== Clothing ==
These armours offer very little protection.
Name 	Protection 	Protection	Protection	Protection	Protection	Skills
Name 	Blunt 	Cut 	Cut Eff. 	Harpoon 	Coverage 	Skills
 	1% 	8% 	50% 	2pts 	Duststorms 50%
Acid 50%
Head 80%	Perception +4
 	0 	0 	0 	 	 	
Duststorms 100%	Perception +4	 	 	 	 	
 	0 	0 	0 	 	 	
Acid 40% 	Perception +6	 	 	 	 	
 	0 	0 	0 	 	 	
Duststorms 100%	Perception +2	 	 	 	 	
 	0 	0 	0 	 	 	
Acid 40% 	Perception +6	 	 	 	 	
== Light Armour ==
These armours offer a small amount of protection but make up for it by weighing little and having no stat penalties.
Name	Protection	Protection	Protection	Protection	Protection	Skills
Name	Blunt 	Cut 	Cut Eff. 	Harpoon 	Coverage 	Skills
 	12% 	3% 	80% 	 	Head 40% 	
 	16% 	32% 	90% 	71pts 	Head 70%
Duststorm 100%
Gas 100%	
 	24% 	37% 	90% 	35pts 	Head 45% 	
 	11% 	17% 	60% 	13pts 	Head 70%
Duststorm 100%
Gas 100%	
 	11% 	17% 	60% 	13pts 	Head 70%
Acid 20%	+4 Perception
 	16% 	32% 	90% 	35pts 	Head 45% 	
 	11% 	17% 	60% 	13 pts 	Head 70%
Duststorm 100%
Gas 100%	Stealth 1.10x
 	16% 	32% 	60% 	25 pts 	Head 70% 	
 	20% 	3% 	80% 	 	Head 90%
Duststorm 70%	
 	16% 	3% 	80% 	 	
Head 75%
Duststorm 70%	
 	11% 	17% 	39% 	2pts 	Head 60% 	
== Medium Armour ==
These armours have decent protection but have small penalties to some skills, although some may still provide bonuses.
Name	Protection	Protection	Protection	Protection	Protection	Skills
Name	Blunt 	Cut 	Cut Eff. 	Harpoon 	Coverage 	Skills
 	21% 	35% 	90% 	35pts 	Head 75% 	
 	21% 	35% 	70% 	35pts 	
Head 90%
Acid 25%
Burning 25%
Duststorm 25%	Crossbows 0.90x
Melee attack -2
Melee defense -2
 	8% 	36% 	60% 	23pts 	Duststorms 70%
Head 90%	
 	21% 	35% 	80% 	35pts 	Head 90% 	
 	21% 	35% 	80% 	35pts 	Head 70%
Acid 35%	Perception +4
 	10% 	26% 	60% 	23pts 	Duststorms 20%
Acid 20%
Head 80%	
 	10% 	26% 	60% 	23pts 	Duststorms 20%
Acid 20%
Head 80%	
 	21% 	35% 	70% 	35pts 	Head 100% 	Perception -5
 	14% 	3% 	50% 	 	 	
Head 90%
Duststorm 40%
Gas 40%	 	 	 	 	 	
 	25% 	35% 	70% 	35pts 	Duststorms 75%
Head 100%	Crossbows 0.60x
Dodge 0.60x
Melee attack -2
Perception -10
 	21% 	35% 	70% 	35pts 	Head 90% 	Perception -5
== Heavy Armour ==
These armours provide the most protection, although they severely hamper some stats.
Name	Protection	Protection	Protection	Protection	Protection	Skills
Name	Blunt 	Cut 	Cut Eff. 	Harpoon 	Coverage 	Skills
 	18% 	32% 	50% 	26pts 	Head 95% 	Perception -10
 	12% 	28% 	65% 	23pts 	Head 85% 	
 	31% 	43% 	85% 	40pts 	Head 100%
Acid 60%
Burning 60%
Duststorm 60%	Perception -20
 	28% 	39% 	65% 	35pts 	Head 90% 	Melee attack -2
 	29% 	52% 	70% 	45pts 	Duststorms 100%
Head 100%	Crossbows 0.60x
Dodge 0.70x
Melee attack -4
Perception -20
 	24% 	39% 	60% 	35pts 	Head 90% 	Perception -10
 	27% 	48% 	65% 	81pts 	Head 100% 	Dodge 0.70x
Melee attack -5
Perception -20
¹ Dyeable.
² Has a dyeable variant marked by (coloured) name.
³ Values improve with higher grade.
Category:Equipment
Category:Headgear
ru:Головные уборы
Category:Armour