Damage Reduction

Damage Reduction is a mechanic closely related to and , which reduce the damage taken by the player. reduces normal damage, and reduces .
== Calculation ==
Both normal and true damage reduction are calculated using the same formula:
:\frac{\text{Def}}{\text{Def} + 100},
where:
:\text{Def} - player's or 
 and damage reduction are inversely associated. This means, that the more the player has, the less damage reduction increases. This leads to a misconception that higher is useless because the damage reduction only goes up slightly. This is incorrect, for as the difference from 0% to 50% damage reduction may seem more substantial than the jump from 90% to 95%, both are equal in that they double EHP (100-200 vs 1000–2000).
== History ==
Category:Mechanics
Category:Pages with math equations