19991211 TooManyCooks

<H1> Too Many Cooks Spoil the Planning </H1>
<H2> Role Call </H2>
<TABLE>
<TR>
 <TH> Name </TH>
 <TH> Profession and Level </TH>
 <TH> Player </TH>
</TR>
<TR>
 <TD> Kieran McTernan </TD>
 <TD> 8th/8th Half-Elf Cleric/Mage </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 8th/9th Elf Fighter/Mage </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 8th//9th Human Fighter/Mage </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Father Elias </TD>
 <TD> 6th Human Cleric </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 6th/7th Half-Elf Fighter/Thief </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Travian </TD>
 <TD> 7th Human Paladin </TD>
 <TD> Robert Giedt </TD>
</TR>
<TR>
 <TD> Fingle Shimmerstone </TD>
 <TD> 7th/8th Gnome Cleric/Mage </TD>
 <TD> Richard Jacobsen </TD>
</TR>
</TABLE>
<BR><P>
<H2> Session Summary </H2>
</P>
<H2> Konsultation with Kultos </H2>
<P>
Donner and his compatriots have a busy schedule in town. The group
meets with Father Kultos during the day, Kieran has dinner with Sindar
and the Inquisitors, and Grackle meets Ansrak for drinks that evening.
</P>
<UL>
<LI> Discussion with Kultos
 <UL>
 <LI> They will do a Divination to determine whether Grackle is
 worth of a Restoration
 <LI> Information on hunting vampires (for the vampire at Blackvault)
 <UL>
 <LI> They generally are only traceable by magical means (i.e.
 scrying)
 <LI> They need to rest daily
 <LI> They are very aware and patient creatures
 </UL>
 </UL>
<LI> Dinner with the Sindar and the Inquisitors
 <UL>
 <LI> The Praetor and the city council are mostly running the city
 now.
 <LI> The Imperial ambassadors are now in the city with an embassy.
 The city council is not in favor of dealing with the Imperium.
 <LI> "Reported" and violent crime is way down. The council
 has gotten complaints that property theft is up.
 </UL>
<LI> Drinks with Ansrak
 <UL>
 <LI> There is nothing unusual going on in town.
 <LI> Grackle also passes along a list of magic items to Ansrak
 which he would like to exchange.
 </UL>
</UL>
<P>
The next day, the group talks to Kultos a bit more. They learn the
following:
</P>
<UL>
<LI> Morbios intervenes on Grackle's behalf--he is worthy of a
 Restoration. However, payment must come in one of the following
 forms.
 <UL>
 <LI> Grackle must submit to a Quest spell to perform reconnaissance
 in the Gray Vales
 <LI> Sufficient donation to buy the information above (estimated
 50k GP)
 <LI> Conversion to Hades' faith. This ensures the personal
 morals are "enlightened" and requires a daily show
	of faith
 </UL>
</UL>
<P>
Kill'Dar goes to talk to Velyk and to buy some spellbooks from the
scrivener. While talking to Velyk, he learns that Zachary's group is
sitting outside the walls of Kennetar. They go to the walls of the
city and Velyk shows where the nonhuman members of Zachary's team is
sitting invisibly outside the city.
</P>
<P>
Travian and Elias report to the Archbishop Malus, High Priest of Athena
in Kennetar. After describing the events at Blackvault, he tells them
that they should go back to Kennetar to protect the innocents at Dulax
Moir.
</P>
<P>
That afternoon, the group gathers and exchanges information. Kieran
performs a Divination for dealing with Zachary's group.
</P>
<BLOCKQUOTE>
 The fighter's scars teach caution
 The wizard's studies teach patience
 The beast's hunger teaches ferocity
 The assassin's trade teaches misdirection
 Success teaches overconfidence
 Few ever truly learn
</BLOCKQUOTE>
<P>
The group debates for a while, but since they are safe within the walls
of Kennetar, they decide to stay at least one more night. That evening,
Grackle gets an offer from Ansrak (an Ioun Stone in exchange for the
Ring of Feather Falling). 
</P>
<P>
The next day, the group has a conversation with Sindar. He has no
information about Zachary's group for them, but warms the party about
bringing violence into the city. That evening, Grackle has arranged
for the party to meet with Ansrak in the Temple of Hermes. Ansrak
tells the group that Zachary is in town and about an order of magnitude
more is being paid for information concerning Donner and his party.
</P>
<P>
After much debate, the plan is for the group to leave and see if anyone
follows. If anyone is detected, the party is to head back to town.
The group leaves, but detect no invisible followers. Fingle casts
an illusion of himself on the flying carpet over Zachary's group.
They fire on him with various weapons, turning visible in the process.
When the illusion vanishes, they appear on guard but don't appear to
notice the rest of the party.
</P>
<P>
Kieran casts two Augury spells. It is not a good idea to attack, but
not a bad idea to stay. In the end, the party decides to leave and
no one appears to follow. Within two days, the group manages to
travel to Home without incident.
</P>
<H2> Foes Fought </H2>
<P>
</P>
<P>
Base Experience: 7143
</P>