Book 1: Sand & Starlight

"Book 1: Sand & Starlight" is the first season of the Regolus: Dark Age campaign. It takes place on Regolus Prime 1,013 years into the Era of Dimmed Heavens.
==Cast==
=== Main Cast ===
*William Champion as Dungeon Master
*Jonathan Champion as Aelys Sa’Viraan
*Kyle Knight as Jean-Baptiste
*Dan Krackhardt as Bubbles Bathington
*Hannah Minshew as Synnove Oleander
*Woody Minshew as Salvador E. Montebank
*Rachel as Lenore
*Drew Nauden as Keno
=== Guests ===
*Eli as Wellby Chubb
*WinterCamryn as Katari
== Episode List ==
Episode	Title 	Description 	Runtime
1 	The Copper Legion 	A new story is about to unfold. Prepare yourself to meet new friends and foes, journey to realms both ancient and advanced, and to triumph over new challenges, or fall. Join us in telling our next great adventure in; “Dark Age”. 	4:40:20
2 	Secrets in the Mine 	When last we left our adventurers; Bubbles, Synnove, Aelys, Sal, and JB have been given their first task in their entrance exam for the Copper Legion; Journey through the Lifeless Sea, reclaim a mine overrun by Rats, and return by the next sundown. Sal has come up with a plan to create a sandfoil to traverse the desert at exquisite speeds. With the acquisition of the necessary wood from a derelict temple, and after an unfortunate altercation on the beach, how will our examinees fair as the sun sets? From Sundown to Sundown the next stage of the Copper Legion entrance exam happens now! We entreat you to join us, and an uncover the mysteries of Dark Age.	5:01:55
3 	Bargains & Bloodshed 	Our adventurers journeyed deep within the rat-infested mine of the Lifeless Sea, finally encountering a massive crystal trapped within the corpse of the rat-Queen. One by one they communed with the crystal and were met with a vision of Ünen. Now linked by something unexplainable, our Copper Legion examinees must journey back to Spearhold keep before sundown. 	4:37:07
4 	Meet the Chubbs 	When last we left our brave adventurers, they emerged victorious in a battle against their rival Copper Legion candidates! With the help of their new benefactor, Hareem Lord Hareem, they returned triumphantly to Spearhold Keep aboard his magnificent solar skiff, "The Heirloom."
As they savor a brief moment of peace, deals are made and bargains struck—some remembered, others forgotten. Now, our heroes prepare for the next stage of their exam, ready to uncover the mysteries that lie ahead. 	5:01:26
5 	The Rusted Tomb 	This is a long one folks. We had to send Woody off in style!
Last time on Dark Age, the adventurers were jolted awake by Lord Hareem's urgent call. They rushed to defend the Chubb Family farm from a horde of rabbit-masked cultists and, thankfully, emerged victorious! After a day of helping the Chubb family with various tasks—some more arcane than others—our heroes are ready for their next challenge. 
At sunrise, the real test begins. The Copper Legion entrance exam takes them deep into the Rusted Tomb, where ancient secrets and untold dangers lurk. With Welby Chubb joining their ranks, will our heroes uncover the mysteries below or fall to the tomb's dark magic? 
Join us for this thrilling episode filled with heart-pounding action, mystical encounters, and the camaraderie of our fearless adventurers. Will they pass the test and rise to new heights? Come join the mythweaving to find out!	6:56:56
6 	Compromise & Ceremony	After braving the dangers of The Rusted Tomb, our heroes now face an even greater challenge above ground. A mysterious figure has abducted Sal, leaving Synnove, JB, Bubbles, and Aelys to deal with the aftermath. The path to the Copper Legion is nearly open—but the true cost is yet to be revealed. 	4:13:05
7 	Tempered in Copper 	Our brave examinees have made their way back to Spearhold Keep, where they’ve officially joined the ranks of the Copper Legion as D-Rank recruits. Now they must forge their hard won copper to signify their status within the Legion. With a brief moment of respite in the enchanting city of Faleeria, our adventurers prepare for the challenges that lie ahead. 	4:06:44
8 	The Past Beckons 	A nightmarish specter haunts Spearhold Keep, and the adventure is only just beginning!
In our last episode, our D-Rank recruits faced The Tempering, the Copper Legion's sacred rite. Each earned a unique, evolving magic item, setting the stage for their journey ahead. Armed with new artifacts and enchanted scrolls, they now prepare for their first bounty, issued by their enigmatic benefactor, Hareem Lord Hareem. But as darkness falls over Spearhold Keep, a chilling specter appears, beckoning Aelys… What dangers await our adventurers? Don't miss this thrilling episode! 	4:44:25
9 	The Last Reminder 	Our adventurers stand on the brink of their first task. Having reached the edge of Sulevara, they now prepare for their first bounty—an ominous request from Hareem Lord Hareem. Their mission: to intercept a train bound for Faleeria and claim a bounty that could alter the course of their journey. But what lies within Sulevara and the depths of the train? Secrets long buried, dark forces stirring, and unknown dangers that may test them in ways they never imagined.
Will they emerge victorious, or will this mission mark their downfall? Time will tell... if they survive long enough to see it. Come join the mythweaving. 	4:12:28
10 	Trust in Sentinel 	As night falls, our adventurers board a train bound for Faleeria—only to find themselves face-to-face with a group claiming to be the Copper Legion and after the very same artifact they seek. Whose hand will claim the prize first? What secrets lie hidden within the heart of this perilous race?
Join the mythweaving as destiny unfurls beneath the stars! 	5:19:54
11 	The End of the Line 	When last we beheld our brave adventurers, they found themselves aboard a train bound for Faleeria. There, they crossed paths with a band known as the “Sentinel,” led by none other than Smythe, a cunning tortle who held the very Cryptoglyph fragment they sought. Yet, despite attempts at parley, peace was not to be found. Upon the windswept roof of the speeding train, a fierce battle erupted, leaving our heroes in possession of the fragment—but their struggle is far from over. 	3:54:38
12 	Whispers of a Storm 	When last we left our adventurers, the D-Rank legionnaires had completed their first job, but at a dreadful cost. A clash with Sentinel ended with Aelys’s death, unleashing the demon Xilyreon, who consumed every non-elvhen aboard to restore her. Now, as the charred and broken train crawls into Faleeria, our heroes must face a new challenge: how to spin a tale of what transpired that will not lead to their undoing. 	5:05:52
13 	Stormbreak 	Previously on Dark Age: The D-Rank legionnaires quelled the immediate chaos of the Sentinel event, yet true peace still slips through their grasp. Bubbles forged a closer bond with Iridia Thane, while Synnove and Lenore uncovered Isskari secrets with Katari—until Katari's attempt to steal Synnove’s book sparked a violent altercation in the barracks. Aelys, meanwhile, delved deeper into the ominous nature of the Xilyreon. Now, with dark clouds gathering, the legionnaires are told to lie low as Hareem Lord Hareem works to decipher the stone tablet bound to their mysterious sigils. 	4:22:11
14 	Spearhold 	When last we left our brave Sigil bearers, the storm above Faleeria had broken, unleashing a host of 25 spectres upon our heroes. Aelys struck a dangerous bargain with the mysterious Xilyreon, while Synnove and Stella blurred the lines between “I” and “we.” Amid the chaos, Bubbles channeled the power of his Sigil, receiving a cryptic message to seek the "Lighthouse of Longing" to prove their worth as Heralds. Now, with the storm passed, our adventurers stand at a crossroads: to steal Commander Bertrand’s orichalcum spear now, or wait and plan their next move. Their choice will shape the fate of Faleeria. 	4:28:57
15 	Lighthouse of Longing	When last we left our adventurers, the core four—joined by Lenore and Katari—had narrowly escaped Spearhold Keep with the Orichalcum Lance, stolen from Commander Bertrand’s office. After a restless night aboard Hareem Lord Hareem's ship, The Heirloom, our heroes find themselves at the mysterious Lighthouse of Longing. There, they must prove themselves worthy of a Herald. With each step they take, the weight of fate grows heavier. Which side of history will remember them? Only time—and the trials ahead—will decide. 	6:26:00
== References ==
Category:Regolus