100382-im-losing-raiders-left-and-right-because-rune-rng-is-disappointing

== Content ==
			We are by no means a super-duper progressed guild. We're 2/6 in GA with Phage Maw on the brink of death.That being said, we're seeing something like 18-20 purples from GA a week, and so far... we've actually equipped maybe 15-20% of the drops.It's probably been said before, but let's say it again here - the randomized rune slots on raid-level gear are making our hard earned boss kill drops extremely underwhelming. People are quitting the game because the reward for the time invested simply sucks. No one likes raiding as a part time job week after week only to see two slot Water/Air DPS gear drop time and time again.Why are raid drops not guaranteed 4 slot items?Why can't raid drops have some sort of check for role on the rune slots themselves when they drop?Why do we have a loot system in place where crafted gear is better, so long as you craft hundreds of the same item until you get Fire Fire X X 4-slotters for your DPS to make them happy?Rune slots = everything in this game at the moment, and with a system so bent on making progression as disappointing as possible I really am running out of options on how to keep people interested in this game. Every MMO I have ever played with a raid system has had a loot progression model in line with the actual killing of bosses, in that each week you kill stuff -> stuff drops people, you know, actually want -> people get stronger as they kill farm bosses more and more -> you progress into killing bigger, badder bosses as a result of higher gearing. In this, it's just a "Well, we'll show up and put these hours in and kill bosses..... and maybe this week something someone actually wants might drop. But the odds are stacked against us, so don't get your hopes up."This really needs to be addressed.	
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			Agreed on rune slots. Not only should they have a static amount of slots. I think the randomization of rune slots on dropped gear is the dumbest thing imaginable. I can kind of understand it on the crafted gear, but on boss drops? No way.	
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I would have to agree about Rune slots, read my OP on a fix.
 
 
https://forums.wildstar-online.com/forums/index.php?/topic/100246-rune-crafting/&do=findComment&comment=1027701	
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Hey there,
 
Turns out we already have a thread on the rune slot issue going on here - https://forums.wildstar-online.com/forums/index.php?/topic/99559-how-to-solve-the-rune-rng-problem/
 
So, in order to keep things at least somewhat organized, I'm going to lock this one up and direct the conversation to that thread. Thanks!	
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