Fire III (Final Fantasy XIV)

Fire III is a and spell from Final Fantasy XIV that deals damage to a single target and grants Astral Fire III.
==Mechanics==
{|class="article-table mw-collapsible" 	 	
Fire III 	Fire III 	Fire III
 	Fire III Thaumaturge/Black Mage 34 	SpellClass action
Effects 	
*Deals magic fire damage to a single target
*Grants up to three stacks of Astral Fire for 15 seconds and removes all stacks of Umbral Ice, represented on the Elemental Gauge
*Astral Fire initially allows only two stacks when Fire III is learned; this is not indicated in Fire III's tooltip
*Activates the global cooldown	
*Deals magic fire damage to a single target
*Grants up to three stacks of Astral Fire for 15 seconds and removes all stacks of Umbral Ice, represented on the Elemental Gauge
*Astral Fire initially allows only two stacks when Fire III is learned; this is not indicated in Fire III's tooltip
*Activates the global cooldown
Interactions 	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
*Umbral Hearts generated by , , and nullify Astral Fire's MP cost increase to Fire-elemental spells; one Heart is consumed each for each Fire spell cast
* increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Astral Fire and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
*Umbral Hearts generated by , , and nullify Astral Fire's MP cost increase to Fire-elemental spells; one Heart is consumed each for each Fire spell cast
* increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Astral Fire and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds
Traits 	
* increases damage by 10%
* increases damage by 30% and allows for a third Astral Fire stack
* grants a 40% chance to grant for 18 seconds, causing the next Fire III to have no cast time or MP cost; increases this chance to 100% for the next spell cast for 15 seconds
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element	
* increases damage by 10%
* increases damage by 30% and allows for a third Astral Fire stack
* grants a 40% chance to grant for 18 seconds, causing the next Fire III to have no cast time or MP cost; increases this chance to 100% for the next spell cast for 15 seconds
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element
Base direct damage formula:Damage = \lfloor 240 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend or 1.3 with Maim and Mend II.	Base direct damage formula:Damage = \lfloor 240 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend or 1.3 with Maim and Mend II.	Base direct damage formula:Damage = \lfloor 240 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend or 1.3 with Maim and Mend II.
Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 3500 \rfloor / 1000 \rfloor * Umbral Ice Mod \rfloor / 100 Where Umbral Ice Mod is 0.5 during Umbral Ice III or 1 otherwise. 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 3500 \rfloor / 1000 \rfloor * Umbral Ice Mod \rfloor / 100 Where Umbral Ice Mod is 0.5 during Umbral Ice III or 1 otherwise. 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 3500 \rfloor / 1000 \rfloor * Umbral Ice Mod \rfloor / 100 Where Umbral Ice Mod is 0.5 during Umbral Ice III or 1 otherwise.
Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
==Use==
Fire III deals moderate damage to a single target while instantly putting the Black Mage at full stacks of Astral Fire. In addition, it removes Umbral Ice in the same cast. This eliminates the need to ramp up Astral Fire with and , immediately putting the Black Mage at its highest damage output.
After using Fire III, the Black Mage should switch to spamming either Fire or depending on their level, as Fire III has poor DPS and MP efficiency compared to these spells. The only exception is when the Black Mage gets a proc off of a Fire cast, which will cause Fire III to become instant cast and require no MP. The Black Mage can then use Fire III for a variety of purposes, such as during movement, to weave an off-global cooldown (oGCD) ability, to more quickly reenter Astral Fire, or simply for some free damage. will guarantee a Firestarter proc on the next Fire used, but it is generally preferable to use Sharpcast in conjunction with instead.
Despite being a single-target spell, Fire III can also see use in area of effect (AoE) rotations, as the only AoE spell that allows the Black Mage to enter directly into Astral Fire III, , initially consumes all of the Black Mage's remaining MP. As such Black Mages will often use Fire III to enter Astral Fire III before switching to AoE spells. This changes with the trait, which causes Umbral Hearts to reduce a single Flare's MP cost, allowing the Black Mage to use Flare to enter Astral Fire III and cast additional spells after. However, the Black Mage may wish to still use Fire III in order to allow Flare itself to benefit from Astral Fire III. Either option can be viable depending on the encounter—against less targets or in longer encounters entering with Fire III can be preferable, while entering with Flare may be preferred against more enemies or in shorter encounters.
As Fire III has a cast time longer than the global cooldown (GCD), it can pair well with . Once Fire IV and are acquired Swiftcast should be used with them instead.
== Patch history ==
Version 	Changes
A Realm Reborn	Added at 220 potency and 20% base MP cost.Granted the status for 10s, or removed the status.
Patch 2.3 	Potency increased to 240.
Patch 3.2 	Astral Fire III duration increased to 12s.
Stormblood 	Umbral Ice and Astral Fire are now part of the Elemental Gauge and are no longer represented by status effects.Astral Fire duration increased to 13s.No longer available in PvP.
Shadowbringers	MP cost set at 2000 with MP system overhaul.Astral Fire III duration increased to 15s.
==Behind the scenes==
===Final Fantasy XIV (version 1.0)===
After the release of patch 1.20, Firaga was introduced as a Thaumaturge exclusive spell available at level 50. It dealt fire-elemental damage to target and all enemies near it. Firaga had a cast time of 8 seconds by default, but could be reduced in half as part of a combo chain effect with Fira.
==Gallery==
FFXIV Firaga.jpg|Firaga in version 1.0.
Category:Thaumaturge actions in Final Fantasy XIV
Category:Black Mage actions in Final Fantasy XIV