Dullness

="Dullness"=
Description
Dullness takes on the form of an infinite labyrinth consisting of randomly sized rooms with varying shapes merged into each space's structure. Some spaces may be as small as a bedroom while other can be larger than entire stadiums. The layout of the level is inconsistent and unpredictable, as rooms may suddenly cut off into different areas. Additionally, the level possesses altering geometry, thereby making navigation simply impossible. The rooms of the level are all devoid of content and covered with a dull monotone yellow. The surfaces of each space are completely smooth and have proven to be indestructible. It is believed that every space in Dullness is unique due to the fact that no two areas have the same layout nor structure.
The level is completely devoid of sound, and no noise can be created on the level. Consequently, wanderers will gradually go delirious as they explore the corridors. Unfortunately, consumption of Almond Water is not effective in preventing insanity. Additionally, a thick fog covers the level, making vision difficult. While light sources can cut deep into this mist, they will flicker away within a few minutes, as all illuminary devices brought onto the level will cease to function. It should also be noted that all lines of communication will immediately cut off upon entering the level, thereby making contacting for help impossible. Additionally, the level possesses an isolating factor that prevents two living beings to encounter each other, emphasizing a sense of loneliness. Despite this, however, there have been some reports of human interaction with the level, such as scattered random notes, emptied bottles of Almond Water, et cetera.
A gentle draft with an indeterminable origin blows throughout the entirety of the level, often causing temperature fluctuations in Dullness. However, it has been concluded that wide, open areas are often cooler than cramped spaces due to more room for drafts to circulate in. This breeze often changes direction at random, and it is unknown why and how this happens. Additionally, throughout the level, fluorescent light panels may be connected to the ceiling, being the only form of illumination on the level. It is unknown how these lights function, as they are simply merged into the surface with no visible wires or attachments. Additionally, these panels emit no sound. Many wanderers have reported getting headaches and even sudden memory flashbacks after staring into the lights for a short period.
Addendum — Recovered Audio Log
Wanderings
My name is Ryan Greenfield, and I think I may have found a new level.
It began when I was back in Level 0. I was wanderin' around, y'know? Lookin' for an exit like a sensible person. But, after about, let's see, a few hours after walking, the entire level shook. Like an earthquake! I stumbled about, tryna find a wall to stabilize myself on, but suddenly, the floor below me collapsed, and I fell through the Void. I fell for quite some time, before I suddenly blacked out for... God knows how long before I ended up here. The walls... there were a solid dull yellow, and they were perfectly smooth, too! I explored the maze, and my travels resulted in me seeing the term "space" being bent to its greatest limits.
I've seen spaces smaller than a pencil's width. Small crevices in the walls, if you will. I've seen spaces larger than skyscrapers in height and greater than stadiums in width. It felt so weird. I could be walking through a bedroom-sized area before walking into a narrow hallway with a height that extended up beyond my own vision! But, y'know, I felt my head getting a bit wonky and funky, so I did the age-old technique of noclipping and hoping for the best.
It didn't work.
I slammed myself into the wall so many times, but I just couldn't noclip. It was like if the level was extremely stable. So, I gave up after a while—who wouldn't?—and went deeper into the level. Again and again, I was met with so many varying spaces. The funny thing is, I hadn't even realized that the level was devoid of life! I saw no entities. I saw no humans. Nothing. Nada.
And... I thought I was a goner. Forced to spend my life here for, oh I don't know, all of eternity. I started to go insane. I ran. I ran, ran, and ran as fast as I could. But, obviously, there was no exit. I honestly thought there was no exit at all until...
The distortion.
Here, my memory fails, so if you're still listening, ha ha. Anyways, so after about a bajillion years of wondering, I noticed my vision was getting weird. At first I thought: "Great, I'm fucked. My sanity's dropping, and I don't got Almond Water." But I noticed the walls began fading into different colors. The floors, the ceiling, all of it.
It was beautiful in a way. The merging of the colors, the iridescent—I think that was the word—walls resembling Dullness walls in a game. I wish I had a camera, but of course I didn't. Oh no, who'll believe me now?
*chuckles*
The walls fragmented. The floor cracked. The ceiling shifted. Me? I was half dead from fright. I could feel the space around be critically distorting beyond comprehension. I could hear and feel it, too. It felt like if time was stopped all around me. It sounded like if reality could contort—cold, harsh, and an amalgamation of indiscernible noises. And before I knew it, the space around me had warped into an endless darkness. Soon after, I realized where I was.
It was... the boundless expanse of the Void.
I fell... fell... fell...
Fell farther away from consciousness...
It was here that I sorta gave up. Just flat out quit on life.
About a dozen seconds passed by before I was assaulted with a bright yellow light and the deafening noise of fluorescent lights. I shielded my eyes from the sight before I landed with a hard thump on moist carpet.
I'm sure you can guess where I found myself.
*sigh*
I'll never forget the world I traversed. For the most part, it was truly a dull infinity. A word for travelers, never come here.
That's... bout it. I'll be turning in this log to the M.E.G. See ya...
ATTACHED NOTEON FEBRURARY 10, 2000, RYAN GREENFIELD RETURNED TO DULLNESS AND ATTEMPTED TO TAKE A PICTURE OF A "DISTORTION."
IT IS ATTACHED BELOW.
Entrances & Exits
Due to a lack of sufficient documentation regarding this topic, the following methods of entry and exit below are merely prominent theories. However, because of the dead end presented in Dullness, it is heavily advised to avoid all entrance methods.
Entrances
The most prominent theory of entering Dullness is via noclipping into a surface during an energy fluctuation in Level 0. However, this method remains to be properly confirmed by documentation officials.
(NOTE: Strangely enough, The Hub does not have a designated door to this level.)
Exits
The most prominent theory of exiting Dullness is via noclipping during an energy fluctuation, which destabilizes the level for a brief moment; this is the same way in which Greenfield unintentionally used in leaving the level.
Another common theory is that noclipping into a dull, yellow surface in Level 0 will lead here. However, as of currently, no walls have been found matching this description.
Category:Anomalous Levels
Category:Levels
zh:黯室
Category:Sub-Levels