Armor/Sets

=== Vanilla Armor ===
This is the original Minecraft armor. Defense point values correspond to the number of armor points given in vanilla gameplay. These armor sets are recommended to be never used, because of there being much better alternatives.
Icon	Material	Rarity	Helmet()	Chestplate()	Leggings()	Boots()	Total()
 	 	 	+5 	+15 	+10 	+5 	+35
 	 	 	+10 	+25 	+15 	+5 	+55
 	 	 	+12 	+30 	+20 	+7 	+69
 	 	 	+12 	+30 	+25 	+10 	+77
 	 	 	+15 	+40 	+30 	+15 	+100
=== Armor Sets ===
 	Name 	Rarity	Stats 	
 	Farm Suit 	 	+100 +20 	Increases your by near Farming Minions or farming islands.
 Regrow an extra crop on farming islands every seconds.
Farming Islands include the Farm, The Barn, and Mushroom Desert.
 	Mushroom Armor 	 	+55 +15 	Grants the wearer with while worn, and during the night, the stats of the armor pieces are while in .
 	Angler Armor 	 	+100 	Take damage from Sea Creatures. Increases their spawn chance by .
 Gain per Fishing Level.
 	Pumpkin Armor 	 	+40 +40 	Reduces all taken damage by and deal damage
 	Cactus Armor 	 	+35 +65 	Rebound of the damage you take back at your enemy.
 	Leaflet Armor 	 	+100 	While in a forest zone, you regain every second.
 	Lapis Armor Set 	 	+60 (set bonus) +120 	Increases the wearer's maximum by .Each piece of this armor grants bonus experience when mining ores.
 	Rosetta's Armor 	 	+60 +110 	None
 	Squire Armor 	 	+115 +115 	None
 	Celeste Armor 	 	+40 +50 +120 	None
 	Prospecting Armor 	 	+100 	Grants the wearer with while worn.
 	Ember Ash Armor 	 	+60 +20 	No longer obtainable; is the new version of the original Flamebreaker Armor.
 	Bronze Hunter Armor 	 	+545 +545 	
Gain immunity from Sea Creatures because they are immune to you and you can no longer catch them.
 	Biohazard Armor 	 	+80 +50 +6 	Piece Bonus: each of the armor piece's stats are tripled while in at . this includes reforges, enchants, hot and fuming potato books.
 	Golem Armor 	 	+205 +250 	Grants the wearer for when they kill an enemy. (Equivalent to +60 hp)
 	Miner Armor 	 	+20
Inside a mine: +275 	Regenerates of your max every second if you have been out of combat for seconds.Each piece of this armor dramatically increases your defense bonus when inside of a mine.
 	Hardened Diamond Armor 	 	+330 	None
 	Fairy Armor 	 	+4 +4 +40% -4 	Gain per Fairy Soul found.
Additionally, a sound is played while the player is near a Fairy Soul they haven't discovered yet. The armor is animated, and cycles through pink and purple colors.
 	Farm Armor 	 	+80 +200 	Increases your by while worn near Farming Minions or in the Farm, The Barn, and Mushroom Desert.
 	Armor of Growth 	 	+280 +145 	(not full set bonus) Heals you for after killing a monster, and also increases the bonus for each piece of armor by , maximum 100 (so 400 for full set). 4 seconds cooldown.
 	Salmon Armor 	 	+330 +190
 + 6 	When wearing the full set, you can sneak to burst forward in water.
 	Monster Hunter Armor 	 	+220 +235 +50 +5% 	A "secret" set; in addition, to a set bonus, each piece also has its own item ability. Take -25% damage when being attacked by Monsters, and deal +25% damage when attacking Monsters.
 	Monster Raider Armor 	 	 	
+290 +290 +50 +5%	A "secret" set; in addition, to a set bonus, each piece also has its own item ability. Take -35% damage when being attacked by Monsters, and deal +35% damage when attacking Monsters.	 	 	
 	Perfect Armor I-III 	 	+500-660 	Can be upgraded (see below)
 	Goblin Armor 	 	+395 -4 +40 	Converts your Intelligence into Mining Speed. + for every 15 removed.
 	Arachne's Armor 	 	+260 +180 	
Grants and .
 	Heat Armor 	 	+105 +105 +40 +20 	
Grants reduced heat in .
 	Silver Hunter Armor 	 	+585 +585 	
Gain immunity from Sea Creatures because they are immune to you and you can no longer catch them. Increases the chance to catch Trophy Fish by .
 	Shimmering Light Armor 	 	+400 +350 +10 +350 	
 Increases all gained from monsters and ores by ➜➜➜.
 	Rampart Armor 	 	+500 +200 +30 	Grants , , and while on the .
 	Flamebreaker Armor 	 	+205 +205 +100 +40 	
Grants reduced heat in .
 	Armor of the Pack 	 	+300 +280Extra against animals +225 against animals +20	Gain +35 and +80 for each Armor of the Pack wearers within blocks. Max of 3 players.
 	Armor of Magma 	 	+270 +85 	Every 10 Magma Cubes killed gives the wearer and while wearing the set. Max 200 each.
 	Emerald Armor 	 	Base: +270Max: +350 +620 	Increases the wearers maximum and by for every 3,000 Emeralds in your collection. Max 350 each.
 	Ember Armor 	 	+200 +180 +25 	Obsidian will be created below you when walking on Lava. It also increases the chance of Nether monsters dropping an item by 20%. Wearing this full set will also prevent you from taking Lava and Fire Damage.
 	Crystal Armor 	 	+100 +345 	The stats of this armor change from to depending on the current light level.
 	Zombie Armor 	 	+480 +100 	Heals the wearer for per second for seconds when hit by a projectile.Note: This set has no head item.
 	Blaze Armor 	 	+410 +40 +8% 	Damages mobs within blocks for of their max per second. Max damage/s increased by +100 per 5,000 rods (5000 max damage cap). Also grants permanent and immunity.
 	Cheap Tuxedo 	 	+100% +100 	Max health set to . Deals +50% damage!
 	Ender Armor 	 	+90 +170
In the End:
 +180
 +340 	Piece Bonus: each of the armor piece's stats are doubled while in The End island. this includes reforges, enchants, hot and fuming potato books.
 	Speedster Armor 	 	+350 +60% + 20% (set bonus) (full set +80%) 	Increases by .
 	Sponge Armor 	 	+385 +7.2 	Doubles your while in water.
 	Mastiff Armor 	 	+2000 -4,000,000 +150 	- per 1% . Regain of max when hit (1s cooldown). Receive damage from wolves. Your crit damage is less effective.
 	Tarantula Armor 	 	+350 +300 +250 +5% 	Every 4th strike, deal double damage and apply Venom reducing healing by for 4 seconds. Kill Spiders to gain defense against them. Each piece has its separate defense bonus.
Helmet Bonus: Radioactive-gain 1% Crit Damage per 10 Strength,
Chestplate Bonus: Antitoxin-gain immunity to healing reduction
Boots Item Ability-Double Jump- be able to double jump! Mana Cost:40
 	Revenant Armor 	 	+150 +400 	Healing Wands heal . Gain +100 against Zombies. Kill Zombies to accumulate defense against them.
 	Spooky Armor 	 	+135 	Piece Bonus: Each armor piece grants a chance to get Candy from mobs during the Spooky Festival.
 Grants an additional chance to find rare Candy.
 	Snow Suit 	 	+310 +125 	Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster.
Each armor piece grants chance to get an extra gift for every present you earn during the event.
All stats of this piece are doubled in Jerry's Workshop!
 	Mineral Armor 	 	+390 +50 	Each piece of this armor grants the ability to extra nearby blocks while mining (very short cooldown).
 	Glacite Armor 	 	+415(830 when on a mining island) +50 +40 +30 	Grants + foreach of your mining levels.
The Defense of this item is doubled while on a mining island
 	Rising Sun Armor 	 	 	Provides a damage bonus while fighting against Dante, and reduces damage taken from Dante.
 	Perfect Armor IV-VII 	 	+740-980 	None
 	Perfect Armor VIII-XII 	 	+1060-1380 	None
 	Great Spook Armor 	 	+20 	
Lets you other players while worn by punching them with the .
 	Gold Hunter Armor 	 	+625 +625 	
Gain immunity from Sea Creatures because they are immune to you and you can no longer catch them. Increases the chance to catch Trophy Fish by .
 	Berserker Armor 	 	+170 +170 	
 Reduces your health and defense by half and reduces the cost of health-consuming abilities by .
 	Rekindled Ember Armor 	 	+785 +230 +120 +75 +30 	
Increase all burning damage by . For each second you are on fire additionally increase all burning damage by up to . When wearing 2 or more armor pieces of this set, melee attacks from ignited mobs will set you on fire!
 	Thunder Armor 	 	+820 +750 +100 +16 	
Gains static charge every . Hitting a target will cause a discharge, adding damage to that hit for each charge collected. Damage taken by is reduced by and damage dealt is increased by .
 	Shark Scale Armor 	 	+545 +545 + 10 	Doubles your while in water.
 Your sharp scales reflect 15% of damage onto attacker.
 	Bat Person Armor 	 	+85 	Piece Bonus:Each armor piece grants item stats during the night or during the Spooky Festival! Additionally, it gives a chance to get Candy from mobs during the event.
 Upgrades your Grappling Hook and turns you into a true vigilante! Grants an additional +5% chance to find rare Candy.
 	Diver's Armor 	 	+300 +600 +8 	While touching the water you move and can breathe .
 	Nutcracker Armor 	 	+355 +145 +6 +8 	Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster.
Each armor piece grants chance to get an extra gift for every present you earn during the event.
 Grants and to everyone within blocks. Stacks up to times.
All stats of this piece are doubled in Jerry's Workshop!
 	Werewolf Armor 	 	+700 +200 	Upon activating heal players within blocks for of your and gain for 5s (stacking)
 	Fancy Tuxedo 	 	+150% +300 	Max health set to . Deals +100% damage!
 	Elegant Tuxedo 	 	+200% +500 	Max health set to . Deals +150% damage!
 	Frozen Blaze Armor 	 	+530 +160 +8% 	Damages mobs in a block range for base damage + of their max per second and applies Slowness 1 for 4 seconds. Max damage/s increased by +100 per 5,000 rods (5000 max damage cap). Also grants permanent and immunity.
 	Young Dragon Armor 	 	+350 +500 +80% 	Gain Walk Speed when you are above HP. +100 Walk Speed Cap.
 	Old Dragon Armor 	 	+450 +490 	Increases the strength of , , , , and Enchantments while worn.
 	Wise Dragon Armor 	 	+350 +500 +350 	All abilities cost 2/3 of the Mana cost.
 	Protector Dragon Armor 	 	+350 +600 	Increases the defense of each armor piece by +1% Defense for every percent of missing HP.
 	Strong Dragon Armor 	 	+350 +500 +100 	Improves the Aspect of the End:
*
* Ability improved: Teleport distance , Duration seconds, on cast.
 	Unstable Dragon Armor 	 	+350 +500 +20% +60% +25 	Sometimes strikes nearby mobs with lightning, and rarely strikes nearby players.
 	Superior Dragon Armor 	 	+450 +600 +40 +8% +40% +12% +100 	Most of your stats are increased by 5% and Aspect of the Dragons ability deals 50% more damage.
 	Holy Dragon Armor 	 	+545 +500 	Increases the natural health regeneration of you and all players in a block radius by .
 	Sorrow Armor 	 	+20 +200 +80 +525 	Hides the wearer in a guise of mist.
 	Reaper Armor 	 	+400 +150 +75 +750 	Enrage for 6s gaining 100 Speed, 100 Damage, and 100 StrengthCooldown: 25s
 Healing Wands heal +50%. Gain +100 against Zombies. Deal 200% damage to Zombies but 1% to all other Mobs
 Kill zombies to accumulate defense against them.
 	Final Destination Armor 	 	+600 +400 +400 	
Costs per 5s in combat:
* 
* 
* 
*Multiply by 
* against Endermen
 Kill Enderman to accumulate defense against them.
 	Divan Armor 	 	+510 +540 +320 +120 	None
 	Diamond Hunter Armor 	 	+665 +665 	
Gain immunity from Sea Creatures because they are immune to you and you can no longer catch them. Increases the chance to catch Trophy Fish by .
 	Magma Lord Armor 	 	+895 +805 +40 +140 +18 	
Provides immunity to . Grants +1 . Grants +5 on Lava Sea Creatures. Damage taken by is reduced by and damage dealt is increased by .
 	Crimson Armor 	 	+725 +210 +120 +80% +30 	
For every melee kill gain stack of . Each stack grants melee range. At stacks also in a random direction hitting every enemy in the path of the swipe. Losing 1 stack after of not gaining a stack.
 	Hot Crimson Armor 	 	+915 +264 +152 +75% +37 	
For every melee kill gain stack of . Each stack grants melee range. At stacks also in a random direction hitting every enemy in the path of the swipe. Losing 1 stack after of not gaining a stack.
 	Burning Crimson Armor 	 	+1150 +333 +192 +128% +48 	
For every melee kill gain stack of . Each stack grants melee range. At stacks also in a random direction hitting every enemy in the path of the swipe. Losing 1 stack after of not gaining a stack.
 	Fiery Crimson Armor 	 	+1450 +420 +240 +160% +60 	
For every melee kill gain stack of . Each stack grants melee range. At stacks also in a random direction hitting every enemy in the path of the swipe. Losing 1 stack after of not gaining a stack.
 	Infernal Crimson Armor 	 	+1828 +530 +304 +200% +77 	
For every melee kill gain stack of . Each stack grants melee range. At stacks also in a random direction hitting every enemy in the path of the swipe. Losing 1 stack after of not gaining a stack.
 	Aurora Armor 	 	+725 +210 +565 	
Gives you the ability to see the runic affinity of enemies. Using the proper of the grants 1 stack of . Each stack grants you damage on your next Runic Spell. At stacks the spells explode on hit. Lose 1 stack after of not gaining a stack.
 	Hot Aurora Armor 	 	+915 +264 +713 	
Gives you the ability to see the runic affinity of enemies. Using the proper of the grants 1 stack of . Each stack grants you damage on your next Runic Spell. At stacks the spells explode on hit. Lose 1 stack after of not gaining a stack.
 	Burning Aurora Armor 	 	+1150 +333 +896 	
Gives you the ability to see the runic affinity of enemies. Using the proper of the grants 1 stack of . Each stack grants you damage on your next Runic Spell. At stacks the spells explode on hit. Lose 1 stack after of not gaining a stack.
 	Fiery Aurora Armor 	 	+1450 +420 +1130 	
Gives you the ability to see the runic affinity of enemies. Using the proper of the grants 1 stack of . Each stack grants you damage on your next Runic Spell. At stacks the spells explode on hit. Lose 1 stack after of not gaining a stack.
 	Infernal Aurora Armor 	 	+1828 +530 +1424 	
Gives you the ability to see the runic affinity of enemies. Using the proper of the grants 1 stack of . Each stack grants you damage on your next Runic Spell. At stacks the spells explode on hit. Lose 1 stack after of not gaining a stack.
 	Fervor Armor 	 	+815 +440 +30 	
Blocking damage with your sword grants you stack of . Each stack reduces incoming damage by (50% max). At stacks enemies when you are hit (5s cd) and gain damage reduction. Lose 1 stack after of not gaining a stack.
 	Hot Fervor Armor 	 	+1028 +554 +37 	
Blocking damage with your sword grants you stack of . Each stack reduces incoming damage by (50% max). At stacks enemies when you are hit (5s cd) and gain damage reduction. Lose 1 stack after of not gaining a stack.
 	Burning Fervor Armor 	 	+1294 +699 +48 	
Blocking damage with your sword grants you stack of . Each stack reduces incoming damage by (50% max). At stacks enemies when you are hit (5s cd) and gain damage reduction. Lose 1 stack after of not gaining a stack.
 	Fiery Fervor Armor 	 	+1630 +880 +60 	
Blocking damage with your sword grants you stack of . Each stack reduces incoming damage by (50% max). At stacks enemies when you are hit (5s cd) and gain damage reduction. Lose 1 stack after of not gaining a stack.
 	Infernal Fervor Armor 	 	+2054 +1109 +77 	
Blocking damage with your sword grants you stack of . Each stack reduces incoming damage by (50% max). At stacks enemies when you are hit (5s cd) and gain damage reduction. Lose 1 stack after of not gaining a stack.
 	Hollow Armor 	 	+725 +210 +60 +20 +40 +385 	None (Unreleased)
 	Hot Hollow Armor 	 	+915 +264 +76 +24 +39 +485 	None (Unreleased)
 	Burning Hollow Armor 	 	+1150 +333 +96 +32 +64 +611 	None (Unreleased)
 	Fiery Hollow Armor 	 	+1450 +420 +120 +40 +80 +770 	None (Unreleased)
 	Infernal Hollow Armor 	 	+1828 +530 +152 +52 +100 +970 	None (Unreleased)
 	Terror Armor 	 	+725 +210 +48 +200 +30 	
Hitting enemies grants stack of . Each stack makes your arrows fly faster, and deal more damage. At stacks your bow fires extra arrows. Lose 1 stack after of not gaining a stack.
 	Hot Terror Armor 	 	+915 +264 +60 +252 +37 	
Hitting enemies grants stack of . Each stack makes your arrows fly faster, and deal more damage. At stacks your bow fires extra arrows. Lose 1 stack after of not gaining a stack.
 	Burning Terror Armor 	 	+1150 +333 +76 +316 +48 	
Hitting enemies grants stack of . Each stack makes your arrows fly faster, and deal more damage. At stacks your bow fires extra arrows. Lose 1 stack after of not gaining a stack.
 	Fiery Terror Armor 	 	+1450 +420 +96 +400 +60 	
Hitting enemies grants stack of . Each stack makes your arrows fly faster, and deal more damage. At stacks your bow fires extra arrows. Lose 1 stack after of not gaining a stack.
 	Infernal Terror Armor 	 	+1828 +530 +120 +504 +77 	
Hitting enemies grants stack of . Each stack makes your arrows fly faster, and deal more damage. At stacks your bow fires extra arrows. Lose 1 stack after of not gaining a stack.
Category:Armor
Category:Armor Sets