Phoenix and Newsboy: Project Avatar Chaos 2/Command List

List of moves each character in Phoenix and Newsboy: Project Avatar Chaos 2 can perform, as well as some basic tips.
==Newsboy Legion==
===Sonic the Hedgehog===
Sonic is arguably one of the fastest characters among the Newsboy side of the roster. His fast and easy to cancel special moves make him a very good intermediate-level rushdown character, and he can easily keep opponents in check with his projectile.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Insta-Shield 	In midair, any direction but u + LK	Sonic briefly creates a shield that damages the opponent
Slide 	df. + HK 	Sonic slides a short distance forward. Hits low.
Special moves 	Special moves 	Special moves
Sonic Boom 	qcf + P 	Sonic fires a shockwave from his arm cannon. Distance traveled varies depending on the button.
Loop Kick 	qcb + K 	Sonic leaps up and charges a kick, then he dashes diagonally towards the enemy. HK version will have Sonic perform a loop in the air, which allows him to dodge attacks but has a longer start-up as a result.
Turbo Counter 	qcf + K 	Counter move. Sonic enters a defensive state. If an attack connects, he will parry the attack and counter. Does not work on throws.
Spin Dash 	_b, f + K 	Sonic charges forward with a Spin Dash. HK version does multiple hits
Sonic Wind 	> dp + P 	Input after Spin Dash connects. Sonic fires a point blank shockwave, sending the opponent further away.
Super Special Moves	Super Special Moves 	Super Special Moves
Wild Rush 	qcf(x2) + K 	Sonic zigzags across the screen until striking the enemy.
Cross Slash 	hcb,qcf + P 	Sonic fires several cross-shaped shockwaves at the enemy from his arm cannon, ending with a charged shot in the HP version.
Grand Slam 	hcb(x2) + K 	Counter move. Sonic enters a defensive state. If an attack connects, he will parry the attack and counter with a Spin Dash, followed by a diving kick in the HK version. Does not work on throws.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Excalibur Sonic 	rdp + HK 	Sonic uses the Chaos Emeralds to transform into Excalibur Sonic. In this state, Sonic gains Super Armor and can use Super Special Moves without using meter. Sonic will revert to normal state once the meter is empty.
All-Out Attack 	qcf(x2) + LP + HP 	Sonic dashes forward. If the attack connects, he will perform an All-Out Attack with three random members of the Newsboy Legion. This move becomes a Super All-Out Attack if performed as Excalibur Sonic, in which the entire group is transformed and attacks the opponent.
===Luigi===
Luigi behaves a lot like your basic shoto-like character in the sense that he's balanced and easy to pick up and play for beginners.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Hammer Swing 	df + LP in air 	Luigi attacks overhead with his hammer.
Special Moves 	Special Moves 	Special Moves
Green Fire 	qcf + P 	Luigi throws a green fireball that travels horizontally. Distance varies depending on the button press.
Super Jump Punch 	dp + P 	Luigi performs a basic Shoryuken-type move.
Hammer Cyclone 	hcb + K 	Luigi performs a spinning attack with his hammer. LK version does 2 hits and travels little to no distance, while HK version makes Luigi leap forward and does 3 hits.
Jab Trapper 	f, b, f + P 	Luigi rapidly jabs in the air. If the move connects, he repeatedly punches the opponent and ends with a wallbounce or uppercut.
Super Stomp 	qcf + K 	Luigi jumps up and stomps the opponent. Distance traveled varies depending on the button press.
Super Special Moves	Super Special Moves	Super Special Moves
Super Fireball 	f, hcf + P 	Luigi charges up and shoots a giant fireball. The speed of this fireball varies depending on the button press.
Type-L Combo 	qcf, hcb + P 	Luigi dashes forward. If the attack connects, Luigi unleashes a fast series of moves and ends with a different move depending on the button press: LP version ends with a horizontal hammer swing that sends the opponent towards a wall, while HP version ends with a Super Jump Punch that sends the opponent upward.
Hammer Throw 	qcf(x2) + K 	Luigi charges up and throws his hammer at the opponent. The LK version simply tosses the hammer, but, in the HK version, Luigi follows up with a stomp.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Mega Glove 	qcf(x2) + LP + HP 	Luigi hits the opponent with his hammer. If the attack connects, he charges up by spinning in place and punches the opponent with an enlarged fist. The attack wallbounces the opponent and leaves them stunned for a short while if it does not KO.
===Umi Sonoda===
Umi, alongside her Luma companion, is a defensive type of character. She relies a lot on projectile-based special moves and is able to counter both regular and projectile moves. She can bring up the surprise factor with her Metronome Assist.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Hot Air Splash 	d + LK in midair 	Umi drops down with her inflated Hot Air Suit. Large hitbox that causes a hard knockdown.
Special Moves 	Special Moves 	Special Moves
Metronome Assist 	qcb + P 	Umi randomly dresses as another Newsboy Legion member and does a basic move depending on the character picked.
Luma Shot 	hcf + P 	Umi’s Luma dashes forward a short distance.
Balloon Block 	qcf + K 	Counter move. Umi enters a defensive state that blocks all attacks except throws. If an attack connects, she inflates her Hot Air Suit to send back the opponent towards a wall.
Lunar Reflection 	dp + K 	Umi sets up a barrier that reflects projectiles. The HK version doubles the speed and damage of the reflected projectile. Air OK
Hot Air Dive Bomb 	qcb + K in midair 	Umi dives diagonally with her inflated Hot Air Suit. HK version does a second hit upon touching the ground
Super Special Moves	Super Special Moves 	Super Special Moves
Hot Air Meteor 	qcf(x2) + K in midair	Umi, with her Hot Air Suit inflated, dives diagonally. If the attack connects, she continues bouncing up and down hitting the opponent with every bounce.
Shining Ice Barrier	hcf(x2) + P 	Umi surrounds herself in a frosty aura that damages upon contact. Air OK
Ice Arrow Shoot 	> qcb + P 	While Shining Ice Barrier is active, Umi gathers all the ice energy and fires an arrow-shaped ice bolt. Hold the button to delay the shot. LP version travels forward, while HP version can work as an anti-air
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Mermaid Festa 	hcb, f + LK + HK 	Umi’s Luma dashes forward. If the attack connects, Umi attacks several times in different costumes, ending with a crushing attack with her Hot Air Suit.
===Jose===
Jose's moves may look the same, but they have different properties depending on the button pressed. Using the right move at the right moment can turn the tables very quickly.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Delta Cross 	f + LK 	Jose performs a cartwheel kick. Hits overhead.
Psi Cross 	df + LK 	Similar to Delta Cross, but jumps higher, is slower and does not hit overhead.
Special Moves 	Special Moves 	Special Moves
PSI Rockin’ α: Forward	qcb + LP 	Jose fires a psychic projectile forward. Air OK.
PSI Rockin’ α: Bounce 	qcf + LK 	Jose fires a psychic projectile that bounces on the floor and travels diagonally. Air OK
PSI Magnet: Barrier 	qcb + LK 	Jose creates a barrier in front of him that can reflect a projectile. Can also damage multiple times upon contact.
PSI Rockin’ α: Charge 	qcb + HP 	Jose dashes forward covered in psychic energy. Air OK
PSI Rockin’ α: Roll 	qcf + HK 	Jose, covered in psychic energy, bounces forward at the opponent. Air OK
PSI Magnet: Charge 	qcb + HK 	Jose dashes forward covered in a reflecting barrier. Air OK
Super Special Moves 	Super Special Moves	Super Special Moves
PSI Flash 	qcb(x2) + K 	Jose surrounds himself in a barrier made of blinding light for a brief moment.
PSI Rockin’ Ω 	qcb(x2) + P 	Jose fires a powerful psychic projectile forward.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
PSI Starstorm Ω 	qcf(x2) + LP + HP 	Jose pulls out a comically large toy hammer and hits the enemy with it. If the attack connects, he uses that hammer to toss several fireworks into the air that explode and become shooting stars that rain down onto the opponent.
===HMS Vanguard===
Vanguard fights with a pair of yo-yos and sound-based rigging. The yo-yos have a plenty of reach to keep her distance with her opponent.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Yo-yo Whip Shot 	f + LP 	Vanguard lashes horizontally with her yo-yo. Very long reach. Hold the direction and press the button repeatedly to continue the lashes up to 5 hits.
Walk the dog 	d + LK 	Vanguard throws her yo-yo forward and keeps it there until the button is released. Hits low
Special Moves 	Special Moves 	Special Moves
Noise Crush 	qcf + LP 	Vanguard fires a sound blast from her speakers. Air OK
Double Noise 	qcf + HP 	Similar to Noise Crush but fires two shots. Air OK
Yo-yo Swing 	qcb + P in midair 	Vanguard uses her yo-yo to swing across the screen in mid-air
Tornado Kick 	hcb + K 	Vanguard jumps horizontally while performing a roundhouse kick. HK version travels longer and does two hits.
Snare Shot 	hcb + P 	Vanguard holds up her yo-yo and enters a different stance. You can hold the button and move forward and backward, with Vanguard only attacking when the button is released. LP version has Vanguard performing a flying kick if connected, while HK version will tie up the opponent and drag them towards Vanguard for her to hit them with a noise blast at point blank.
Gazer Spiral 	_d, u + K 	Vanguard spirals up into the air while the yo-yo stays grounded, which finishes with a flurry of kicks up top.
Super Special Moves	Super Special Moves	Super Special Moves
Killer Wail 5.1 	qcf(x2) + P 	Vanguard’s speakers fire a huge sound blast that covers everything in front.
Super Break Spin 	hcb, qcf + K 	Vanguard spins in place with her yo-yos out, hitting multiple times if the opponent is touched.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Swallow the Sound! 	hcf (x2) + LK + HK 	Vanguard winds up her yo-yos and throws them forward. If the attack connects, she wraps up the opponent with them and slams them against the ground several times before finishing with a Killer Wail 5.1 attack.
===Rayman===
Rayman is a rushdown character able to quickly attack with punches. His only projectile move is excellent at applying pressure on the opponent.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Foot Slide 	df + HK 	Rayman sends one of his feet forward. Hits low.
Special Moves 	Special Moves 	Special Moves
Crazy Diamond 	Mash P 	Rayman punches repeatedly.
Diamond Finisher 	> qcf + K 	While performing Crazy Diamond, input to perform a finisher punch that wallbounces or uppercuts the opponent, depending on the button pressed.
Hurricane Punch 	hcf + P 	Rayman shoots a tornado that travels a short distance. HP version has two tornadoes.
Burn Knuckle 	qcb + P 	Rayman charges forward with his fist in front. Distance traveled varies depending on the button pressed.
Rising Copter 	_d, u + P 	Rayman travels upwards with his helicopter hair, damaging the opponent in the process.
Power Dunk 	dp + K 	Rayman kicks upwards, followed by a diagonal punch.
Super Special Moves	Super Special Moves	Super Special Moves
Power Geyser 	qcb, hcf + P 	Rayman creates an explosion in front of him. High vertical reach.
Buster Wolf 	qcf(x2) + K 	Rayman dashes towards the opponent. If it connects, he follows with an explosive punch.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Stardust Ignition 	qcf(x2) + LP + HP 	Rayman tackles the opponent. If it connects, he follows with a powerful explosive punch.
===Dingodile===
Don't let his large size and slow speed fool you, Dingodile is a powerful grappler and if he catches you, he will toss you around with his wide variety of command grabs.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Headbutt 	f + LP 	Dingodile butts heads with his opponent. Hits high and mid.
Special Moves 	Special Moves 	Special Moves
Shoulder Bash 	_b, f + P 	Dingodile dashes forward, tackling the opponent. HP version has longer start-up, but has super armor and hits several times
Dash Grab 	hcf + P 	Dingodile dashes forward and grabs his opponent. Distance traveled varies depending on the button press.
Power Toss 	> d, d + LP 	After Dash Grab connects, Dingodile lifts up his opponent and tosses them in the opposite direction.
Rolling Cradle 	> d, d + K 	After Dash Grab connects, Dingodile grabs and rolling cradles the opponent to the corner of the screen
Body Slam 	> d, d + HP 	After Dash Grab connects, Dingodile body slams his opponent.
Dingo Bomb 	dp + P 	Anti-air command grab. Dingodile leaps diagonally. If he collides with an airborne opponent, he will grab them and perform a piledriver
Backbreaker 	hcf + K near foe 	Command grab. Dingodile grabs, then lifts the opponent in the air, which causes them to land on his head. He then drops the opponent almost two character spaces away from him. The HK version has a follow-up in which Dingodile elbows the floored opponent.
Super Special Moves	Super Special Moves	Super Special Moves
Running Slam 	hcf(x2) + K 	Dingodile dashes and grabs the opponent. If the attack connects, he will carry the opponent to the opposite end of the screen and slam them. In the HK version, he does this three times.
Crazy Train 	qcf(x2) + P 	Dingodile does a series of punches, ending with a shoulder tackle.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Wild Swing-ding 	hcf(x2) + LP + HP 	Dingodile will dash a relatively short distance. If the move connects, he will first smash the opponent against the floor and then begin to spin in place. Dingodile will then throw the opponent with such strength that they will basically do one turn across the globe and land behind him.
===Diluc===
Diluc is an intermediate difficulty character that relies a lot on keeping pressure onto the opponent.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Tempered Sword 	f + LP > LP 	Diluc performs an overheard claymore swing followed by a punch.
Special Moves 	Special Moves 	Special Moves
Blade Wave 	qcf + P 	Diluc creates a shockwave that travels across the floor
Searing Onslaught 	qcb + P (3 times) 	Rekka-type move. Diluc performs a claymore swing with each input. 3rd hit is overhead
Flame Upper 	dp + P 	Diluc performs a spinning slash with his flaming claymore. HP version hits 3 times.
Aura Clutch 	hcb + K 	Diluc dashes forward and tries to grab the opponent. If it connects, Diluc drops the opponent on the floor and blasts red aura onto them.
Flaming Plunge 	dp + K 	Diluc leaps forward and performs a flaming overhead claymore swing.
Super Special Moves	Super Special Moves	Super Special Moves
Strike of Dusk 	qcf, hcb + P 	Diluc dashes forward. If it connects, he performs a series of slashes, ending with a red aura burst.
Aura Spear 	> qcf(x2) + HP 	Input right before Strike of Dusk ends. Diluc performs two powerful slashes and shoots a spear made of red aura.
Dawn 	qcb, hcf + P 	Diluc charges up and summons a flaming phoenix that travels forward and damages the opponent. Hold the button to delay the attack.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
OX Blast 	qcf(x2) + LP + HP 	Diluc stabs his claymore onto the ground, creating a red aura burst from beneath. If the attack connects, Diluc jumps up and performs a plunging attack, creating a red aura explosion upon landing.
===Ring.EXE and Suu===
Ring.EXE, alongside Suu, uses moves that have a similar feel to Luigi's moves, but she also brings up her own moves.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Swallow Dive 	f + LP 	Ring.EXE jumps forward and hits the opponent with her hip. Evades lows
Special Moves 	Special Moves 	Special Moves
Ring Rang 	qcf + P 	Ring.EXE throws a ring-shaped projectile forward. HP version travels back, hitting two times as a result. Air OK, the projectile travels diagonally
Super Jump Punch 	dp + P 	Ring.EXE performs a shoryuken-type move.
Double Jump Punch 	> dp + P 	Input after Super Jump Punch. Suu emerges from her container backpack to perform a follow-up attack.
Green Missile 	qcb + P 	Ring.EXE charges up and jumps forward head-first. Holding the button charges up the attack, but doing it for too long cancels the attack.
Misfire: There is a 33% chance that the HP version causes an explosion that makes Ring.EXE travel the whole stage and do massive damage if it connects.
Suu Slam 	hcb + K 	Suu stretches her arms to grab the opponent. If it connects, she drags them towards Ring.EXE, who slaps them multiple times on the face, and then tosses them over her shoulder
Ring n Suu Cyclone 	d, d + K 	Ring.EXE and Suu spin in place. HK version hits multiple times.
Super Special Moves 	Super Special Moves	Super Special Moves
Aqua Balloon 	f , hcf + P 	Ring.EXE fires a ring-shaped projectile covered in a large water bubble created by Suu.
Flying Phoenix Kick 	qcf, hcb + K 	Ring.EXE dashes forwards to kick the opponent multiple times. HK version ends with an overhead punch from Suu
Suu-per Jump Punch 	qcf (x2) + P 	Ring.EXE’s fist is coated with water and then performs a powerful uppercut on the opponent.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Giga Suu Max Pressure Hydro Cannon	qcb, hcf + LK + HK 	Ring.EXE extends her leg in front of her to kick the opponent. If the move connects, Suu grows into a massive blob (with Ring stuck on her cleavage) and fires water with such pressure it looks like an Atomic Breath. Suu shrinks back to normal if the move doesn’t KO.
===Shulk===
Shulk is an excellent air fighter and many of his special moves can be performed in midair.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Glide Dive 	f(x2) + LP 	Shulk flies forward with his blade extended. Steps back after hitting, making it safe on block. It is possible to cancel into Shulk’s air special moves on hit
Special Moves 	Special Moves 	Special Moves
Stream Edge 	hcb + K 	Shulk leaps forward with the Monado’s blade extended. Air OK
Dive Slash 	qcf + K in midair 	Shulk dives diagonally with his blade extended. HK version hits multiple times.
Air Slash 	_d, u + K 	Shulk, manifesting his Ether Wings, leaps up as he makes a vertical slash.
Air Slash 2nd hit 	> d + HK 	Input after Air Slash. Shulk performs a horizontal swing in midair, which causes hard knockdown.
Split End 	hcf + P 	Shulk dashes forward and performs a horizontal stab. Can Guard Crush if blocked.
Super Special Moves 	Super Special Moves	Super Special Moves
Monado Buster 	qcf (x2) + K 	The blade of the Monado becomes very long and Shulk performs a powerful slash. Air OK
Future Vision 	hcb (x2) + P 	Counter move. Shulk “predicts” the opponent’s attack and retaliates with a powerful slash.
Monado Combo 	hcb, qcf + K 	Shulk dashes forward. If the attack connects, Shulk performs a series of slashes ending with an energy blast fired from the Monado.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Black and White Cross Slash	hcb, qcf + LP + HP 	Counter move, although it will come out instantly if a previous Super Move was canceled into this one. Shulk enters a defensive state. If an attack hits him in this state, his Ether Wings will manifest. Shulk then flies up dragging his opponent with him. In the air, Shulk’s blade will change into the Monado III and he will perform a powerful vertical slash, followed by a horizontal slash performed by a spiritual clone of Dark Pit.
===Zhu Yuan===
Thanks to her modifiable blaster, Zhu Yuan's long reach allows her to keep her distance from the opponent. Her Tranquilizer Needles, while predictable, can cause hard knockdown if they connect, allowing Zhu Yuan to continue a combo string.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Strike Arch 	f + LK 	Zhu Yuan performs an axe kick. Hits overhead.
Special Moves 	Special Moves 	Special Moves
Blaster Shot 	rdp + P 	Zhu Yuan fires a blaster to the floor. You can mash the HP button to fire more rounds.
Repelling Fire 	qcf + P 	Zhu Yuan fires a shotgun blast diagonally. Works as an anti-air
Tranquilizer Needle	qcb + K 	Zhu Yuan throws a Tranquilizer Needle, which causes a hard knockdown on hit.
Tactical Takedown 	rdp + K (close) 	Command grab. Zhu Yuan will get behind the opponent and poke them with a Tranquilizer Needle
Lust Shaker 	Mash K 	Zhu Yuan kicks repeatedly
Bad Moon 	qcb + K in midair 	Zhu Yuan performs a diving kick
Super Special Moves	Super Special Moves	Super Special Moves
Covering Fire 	qcf (x2) + P 	Zhu Yuan leaps up and fires a barrage of shots with a machine gun-like blaster. HP version has her end with an energy shotgun blast
Suppressor 	qcb, hcf + K 	Zhu Yuan charges forward and does a kicking combo if it connects.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Take the Shot 	qcb, hcf + LP + HP 	Zhu Yuan throws her blaster into the air and several crosshairs appear on the screen. If the opponent touches one of them, it activates the move in which Zhu Yuan will catch the blaster and fire a powerful shot. Canceling into this move bypasses the setup property.
===Celine===
Celine uses her sword and earth-based magic to be a balance between rushdown and zoner.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Thrust 	f + P 	A basic rapier poke.
Special Moves 	Special Moves 	Special Moves
Sword Dance 	hcb + P 	Celine steps forward thrusting her rapier at the opponent.
Sword Dance 2nd hit	> f + P 	Input after Sword Dance. Celine performs an additional slash. LP version does multiple low stabs while HP version does a strong horizontal slash.
Crystal Trap 	qcf + P 	Celine casts a crystal that travels horizontally. Distance varies depending on the button pressed.
Projectile stays stationary and eventually detonates. Input again to trigger the detonation.
Dolphin Slash 	dp + K 	Celine performs an uppercut with her rapier, sending the opponent upwards.
Counter 	qcb + K 	Counter move. Celine enters a defensive state. If an attack hits her in this state, she will parry the attack and counter with a slash. LK version counters low hits, while HK version counters mid and high hits. Does not work on throws.
Super Special Moves	Super Special Moves	Super Special Moves
Materazi 	qcf (x2) + P 	Celine casts crystals to rain down onto the opponent.
Critical Hit 	qcb, hcf + P 	Celine leaps backwards, standing in midair on a magic circle, and then charges towards the enemy to deliver a powerful slash
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Diamant 	qcb, hcf + LK + HK 	Counter move. Celine enters a defensive state. If she’s attacked in this state, she will retaliate by casting a stone pillar underneath the opponent to launch them into the air. Then Celine will use her magic to encase the opponent into a large diamond. If the move does not KO, she will shatter the diamond with her rapier. If a Super Move is canceled into this move, it bypasses the counter properties.
===E-123 Omega===
Omega is a slow and bulky character but able to punish foes with powerful moves.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Omega Missile 	df + HP 	Omega will perform a diagonal punch. Works as an anti-air
Special Moves 	Special Moves 	Special Moves
“Annihilate!” 	qcf + P 	Omega swipes with his right claw.
“Charge!” 	> qcf + P 	Input after “Annihilate!” Omega follows up with a left claw swipe. Hits two times.
“Fire!” 	> qcf + P 	Input after “Charge!” Omega grabs the opponent and fires at them point blank with his arm cannons. LP uses machine gun rounds, while HP uses a missile.
Air Dunk 	dp + K 	Omega leaps forward. If he collides with an airborne opponent, he will grab them and slam them on the floor.
HK version has a higher angle.
Fire Dunk 	qcf + P in midair 	Omega shoots a projectile diagonally. Can be performed twice in a row.
Super Special Moves 	Super Special Moves	Super Special Moves
“Worthless consumer models!”	qcf, hcb + P 	Omega launches himself up in the air and then plummets towards the opponent.
Omega Revenger 	hcb (x2) + K 	Command grab. Omega will grab the opponent, throw them into the air and then hit them with his head as they plummet. HK version hits three times.
Rocket Punch 	qcf (x2) + P 	Omega performs a powerful punch with both fists.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
“I have no other options…” 	f, hcf + LP + HP 	Omega will perform a short leap. If he collides with the opponent, he will grab them and fire his fists like rockets while they hold the opponent. When the opponent is high enough, the rocket fists will explode. Very slow start-up if performed raw but Omega has super armor during it.
===Monika===
Monika's Special Moves will fill her Overcharge meter. When it's full, her Special Moves will be stronger but she will get damaged by using them. Use her Super Special Moves to deplete the Overcharge meter.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
One Inch 	f + LP 	A slow but powerful elbow nudge that can knock back the opponent if it hits.
Slider Shoot 	df + LK 	Monika slides a short distance. Hits low.
Special Moves 	Special Moves 	Special Moves
Lightning Flick 	qcf + P 	Monika snaps her fingers to cast a lightning bolt in front of her. HP version is slower but has better reach.
Magnetic Repulsion 	qcb + P 	Monika performs a brief hand swipe to damage the opponent. If a projectile hits her in this state, she will reflect it.
Lay Spin 	qcb + K 	Monika leaps forward as she spins.
Stand 	> f + LK 	Input after Lay Spin. Monika follows up her spin with a bolt of lighting.
Sit 	> f + HK 	Input after Lay Spin. Monika follows up her spin by sliding forward covered in electricity.
Defibrillator 	dp + K 	Command grab. Monika will grab the opponent and shock them. Air OK
Super Special Moves	Super Special Moves 	Super Special Moves
Release Storm 	qcf (x2) + P 	Monika casts a vicious lightning storm in front of her. Partially depletes “Overcharge” meter.
Shock Therapy 	hcf (x2) + K (Close)	Monika gets on the opponent’s shoulders and applies electricity right on their head. Partially depletes “Overcharge” meter
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Moonlightning 	hcb (x2) + LP + HP 	Monika sends a lightning bolt that has full vertical coverage and travels forward. If it hits the opponent, Monika will leap up. A full moon will slowly switch into a new moon phase while Monika charges electricity. When it’s a new moon, Monika will release the electricity and purple lightning bolts will rain down on the opponent.
If “Overcharge” meter is full when using this move, an additional animation will play where Monika opens her eyes, revealing a deadly hollow gaze before lightning rains down.
===Victor===
Victor fights alongside his own Pokemon, which act as his Special Moves.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Flying Drill 	d + HK in midair 	Victor does a downward spiraling kick.
Special Moves 	Special Moves 	Special Moves
Electro Ball 	qcf + P 	Victor calls Rotom in front of him to attack the opponent with electricity. LP is straight, while HP is diagonal and works as an anti-air
Make It Rain 	dp + K 	Victor’s Gholdengo casts a rain of coins.
Shadow Claw 	qcb + P 	Victor’s Mimikyu spins in place with its claws extended. Hits low multiple times
Bug Bite 	hcb + P (close) 	Command grab.
Victor’s Vikavolt will bite the opponent.
Jinrai Kick 	> qcf + K 	Input after Bug Bite
Victor kicks the downed opponent.
Super Special Moves	Super Special Moves	Super Special Moves
Discharge 	qcf (x2) + P 	Victor’s Rotom briefly covers itself in a large electric barrier to electrocute the opponent. Much like Electro Ball, HP version works as an anti-air as it is aimed diagonally
Liquidation 	qcf (x2) + K 	Victor’s Inteleon charges forward covered in water and tackles the opponent.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Tera Zap Cannon 	qcb + hcf + LP + HP	Victor’s Vikavolt will charge towards the opponent. If the attack connects, Victor will Terastallize Vikavolt into an Electric-type. Vikavolt will then use Zap Cannon, which is powered up by the matching Tera Type.
===Plumeria===
Plumeria is capable of staying mid-air for a long time. She doesn't have that many Special Moves but they will have different properties if performed while flying.
Command Normals 	Command Normals 	Command Normals
Name 	Input 	Description
Thorn Step 	d + LK in midair 	Plumeria performs an overhead stomp
Special Moves 	Special Moves 	Special Moves
Flower of Plenty 	qcf + P 	Plumeria fires a star-shaped projectile
Dreamy Charge 	dp + P 	Plumeria charges diagonally into the air. HP version goes through the opponent on block.
Wing Spectacle 	qcb + P 	Plumeria attacks with her wings. HP version hits three times. Negates projectiles
Fly 	_d, u + P 	Plumeria leaps up and stays in midair for a short time.
Flower of Plenty - Air	> P 	Input during flying state. Similar to Flower of Plenty but performed midair
Dreamy Dive 	> qcf + P 	Input during flying state. Plumeria dives down.
Thorn Step 	> d + LK 	Input during flying state. Similar to her command normal
Super Special Moves 	Super Special Moves	Super Special Moves
Arcane Euphoria 	qcf (x2) + P 	Plumeria will fire a large star-shaped projectile. HP version explodes into little stars upon contact, hitting multiple times.
Sweet Dreams 	b, hcb + P (close) 	Command grab. Plumeria smothers the opponent with her wings and weakens them for a short while.
Max Power Finisher 	Max Power Finisher 	Max Power Finisher
Everyone’s Dreams 	qcb, hcf + LP + HP 	Plumeria will create a flash of light. If it connects, she will charge power and cast a meteor shower onto the opponent.
== Phoenix Corps ==
=== Kamen Rider Zi-O===
Kamen Rider Zi-O Returns from Last Game! IWAE! and with some new tricks up his sleeve.
=====Command Normals=====
Name 	Input 	Description
Rider Weapon Change	DB+HP+HK 	
*Changes his Regular Weapon into the Next one in line
*Order is as follows:
**Zi-O
**Geiz
**Woz
**Kuuga
**Agito
**Ryuki
**Faiz
**Blade
**Hibiki
**Kabuto
**Den-O
**Kiva
**Decade
**W
**OOO
**Fourze
**Wizard
**Gaim
**Drive
**Ghost
** Ex-aid
** Build
**Zero-One
**Black RX
**Saber
**J + ZO
** Zi-O II
** Revice
**Geats
**Gocthacard
*It's possible to change weapons faster by pressing DB+HP+HK rapidly, but you might pass over the weapon you want if you don't pay attention.
Weapon Style Change	D+LP+LK 	
*Changes Weapon from Melee mode to Ranged Mode and back again.
*Melee mode does more damage but has less range.
*Ranged Mode does less damage but has more range.
Rider Kick 	midair D+HK	
*Zi-O does a Regular Rider Kick
*Can be used for Mind Games and Switch-ups.
=====Special Moves =====
Name 	Input 	Description
Rider Summon 1 	QCF+K 	
*one of Zi-O's Many Summon Moves, depending on which button you use shall determine which Rider is Summon 
**LK Summons Agito who does his Rider Kick
**A1 Summons Kabuto who just stands there until the foe attacks, then counterattack with his Clock UP Rider Kick
**HK Summons Kuuga who Does his Mighty Kick
Rider Summon 2 	QCB+P 	
*Another one of Zi-O's Many Summon Moves.
**LP summons Gaim who slashes with his Musou Saber.
**A2 Summons Ghost who uses his Ikari Slash Omega Drive on the foe.
** HP Summons Saber who Slashes with his Sword many times while it's on Fire.
Toki no Vanish 	QCB+LK+LP	
*A Counter Move, Using his Time Powers, Zi-O Predicts his opponents' move and teleports through time to right behind them and attacks with a double rider kick attack, in combination with a summoned Ex-Aid (or an ally on his team chosen at random if in a 3on3 battle)
Giri Giri Slash 	QCF+HP 	
*Zi-O Slashes with his Sword Only Available when weapon is in Melee Mode.
*Press LP, A2, or HP multiple times during the move to continue the move to about 5 times!
Zure Zure Shooting 	QCF+HP 	
*Zi-O Shoots his weapon, Only Available when Weapon is in Ranged Mode.
*Hold down HP before releasing to charge the move for more damage.
Tokiouken 	DP+P 	
*Zi-O does a Rising Uppercut that takes to the sky.
* LP has a Dragon that looks like Ryuki's Motorcycle Surrounding him with Yellow Flames.
*A2 Version has a Shadowy Dark Flaming Dragon Surrounding Zi-O
* HP Version has CrossZ's Blue Flaming Dragon Surrounding him
Hikari no Tsubasa 	DP+LK+HK 	
*Zi-O grows what looks to be Wings of Light from his Back and Starts Flying in mid-air.
*a meter appears above the super bar that shows how much time Zi-O has before they disappear and he has to come back down to land.
Rider Time 	HCB+P/K 	
*Sets a Ridewatch to his arm to be used with his Time Break Super Move.
Ryuoh Hyakrestu Giri	HCF+LP 	
* Rushes forward and disappears, only to appear behind the foe with his back turn as the foe gets sliced 100 times by the time-delayed attack of Zi-O's Sword.
*Only Can Be Done in Melee mode.
=====Super Moves=====
Name 	Input 	Description
Time Break 	QCFx2+K 	
*Zi-O Jumps in the air and does a Finishing Move Depending on the Ridewatch Attached
**No Ridewatch: Time Break - A series of Red colored characters that spell out "Kick" circle around Zi-O's opponent, and when he jumps up, they land on his right foot as he lands a jump kick.
**Zero-One: Rising Time Break - Zi-O runs up  to the enemy and launches it up in the air via a kick before performing two powerful rider kicks: one to thrust the enemy back down, and the other to destroy it.
**Saber: Dragonic Time Break - Zi-O slashes at the enemy with Saber's Kaenken Rekka before does doing a supercharged flame-enhanced Rider Kick with his Foot Surrounded in Flames shaped into a head of a dragon that on first hit bites on the foe for multiple hits before the final hit of the move connects and the foe bursts into flame and is sent flying while on fire as Zi-O lands.
**Build: Vortex Time Break  - Zi-O creates a white energy chart similar to Kamen Rider Build's RabbitTank's Vortex Finish, but instead of a kick, Zi-O slides down on the graph and attacks with the Drill Crusher.
**Ex-Aid: Critical Time Break - Zi-O sends the prelude Captions flying up into the air, before smashing the ground to send the enemy flying. Then, he lands a diving punch at the enemy with the prelude's words acting as a guide.
**Ghost: Omega Time Break -  Zi-O creates a ball of orange spiritual energy before throwing it at the enemy and trapping them in it. then he summons multiple Parka Ghosts to attack the foe before he performs a Rider Kick covered in spiritual energy.
**Drive: Hissatsu Time Break -Dive Kicks down in front of the foe before stunning then with a hard punch. Then Zi-O performs a variation of Drive's JustiSmash, where he speeds around rapidly punching the enemy before Zi-O strikes them across the Screen with Drive's Turn Handle Sword.
**Gaim: Squash Time Break  - Zi-O charges the Daidaimaru with energy before unleashing a powerful slash on the target that traps them in an Calligraphy styled Orange Sphere. Zi-O then slashes the opponent, and Slicing them and the orange into pieces.
**Wizard: Strike Time Break - Zi-O Leaps to air as he absorbs the flames coming out from the Wizard's Flame Style Magical Portal on his feet, then performs a Flying Kick, before summoning another portal and flying at it with his right leg extended. as his leg goes through the magic portal, it comes out the other portal enlarged to massive size by another Magical Portal, thus smashing the enemy so hard into the ground it causes a fiery explosion and makes a smouldering crater.
**Fourze: Limit Time Break - Zi-O uses the power of the Fourze Ridewatch in the his Weapon in Ranged Mode and shoots a projection of the Rocket Module at the enemy. he then grabs the projection and flies up high before diving down doing a spinning dive kick at the foe covered in cosmic energy.
**OOO: Scanning Time Break - Zi-O performs a variation of OOO's Tatoba Kick, leaps to the air as three giant medal-like projections (In which the medals have "Taka" (タカ), "Tora" (トラ), and "Batta" (バッタ) written on them) appear in front of him. Zi-O then performs OOO's Tatoba Kick with the three medals converging into one. The image on the converged medal is similar to OOOArmor's chest-plate. When the enemy explodes, the flame color are Tatoba Combo's red, yellow and green colors.
**W: Maximum Time Break - Zi-O  Summons the Cyclone and Joker Memory Droids from the W Ridewatch W-Armor and then all three converge on the foe in a rider kick similar to Kamen Rider W's Triple Extreme and W Golden Extreme (Golden Wind Cyclone Included)
**Decade: Final Attack Time Break - Does one of 3 attacks depending on buttons pressed. if it's LK, Zi-O performs "B-B-B-Build Final Attack Time Break" where he performs a variation of Build's Sparkling Finish in which a small, red and blue, hourglass-shaped vortex appears before kicking the enemy. if it's MK he performs "O-O-O-OOO Final Attack Time Break" where he flies into the air and performs a Tajadol Combo-based version of Scanning Time Break, flying and kicking the enemy. and if it's HK he performs "Ry-Ry-Ry-Ryuki Final Attack Time Break" where he performs Ryuki's Dragon Rider Kick. If All 3 Kick Buttons are held down then he performs "S-S-S-Saber Final Attack Time Break" where he coats the Ride Hei-Saber in flames and slashes the opponent, similar to Saber’s Flame Cross Slash.
**Kiva: Wake Up Time Break - Zi-O performs a powerful kick with an impact of 30,000 kg, enough to leave a crater in the shape of a bat's wings (Kiva's insignia) on any surface upon contact. (when performed on any Daytime stage, day turns into night and a crescent moon appears in the sky.)
**Den-O: Ore no Time Break - Zi-O performs a series of 3 roundhouse kicks with the last one summoning the Den-Liner to ram the foe into the side of the screen.
**Kabuto: Clock Time Break - Zi-O performs a Clock-up and slows down time before walking to foe, and charging energy into his foot before counting to 3 and... roundhouse kicking the foe before time speeds up to normal and the foe is sent Flying.
**Hibiki: Ongeki Time Break - Zi-O Summons Hibiki's Ongekiko - Kaentsuzumi before Summoning Hibiki's Ongekibou as well and using it to throw a fireball at the foe, knocking them to the ground. Zi-O then jumps to the foe and attaches the Ongekiko to the body of the foe, before jumping away as the symbol of Mitsudomoe hologram will appear, glow red and then spin before enlarging forming a giant Ongekiko drum that crushes the foe. Zi-O then jumps onto the Ongekiko drum and beats on it with Hibiki's Ongekibou many times before pausing... and then finishing with one last beat before jumping away as the area around the drum explodes, with the foe still underneath the drum as it detonates.
**Blade: Lightning Time Break - Zi-O summons Blade's Blade Rouzer as well as Kick Locust and Thunder Deer cards which he inserts into the Blade Rouzer before stabbing it into the ground and electrifying his foot with electricity. Zi-O then jumps into the air and performs Blade's Lightning Blast.
**Faiz: Exceed Time Break - Zi-O directly kicks enemy and performs Faiz's Crimson Smash.
**Ryuki: Final Time Break - Zi-O jumps into the air with Dragreder (Ryuki's Contract monster and motorcycle beast) flying behind him. Dragreder then breathes fire at Zi-O, propelling him into a flying kick covered in flames that strikes the enemy.
**Agito: Ground Time Break - Zi-O Charges energy in his legs and flips towards the foe and finishes with a flying side kick or a "Rider Kick".
**Kuuga: (Rising) Mighty Time Break - Zi-O uses the Rising Mighty Kick an upgrade to the Mighty kick, a long running kick which leaves his mark on his target, causing them to explode in a fireball. The power of the Rising Mighty Kick,however, is more than triple that of the normal Mighty Kick and causes the target to explode with the blast radius of a few city blocks.
**J: J Time Break - Kamen Rider Zi-O Jumps in the Air and Then Grows to Giant Size before coming down on the foe like a meteor while doing a dive kick.
**Revice: Stamping Time Break - Zi-O Summons a glowing red T-Rex whom bites the foe before thrashing them around and then tossing them into the air. Zi-O then creates an energy projection of Kamen Rider Revice's Symbol before performing a flying kick covered in Golden and Platinum Energy.
**Geats: Performs Geats Desire Form's Finish Move.
**Gocthacard: performs Gocthacard's base form finish move.
All Twenty Time Break 	HCFx2+2K (can be done in midair) 	
*on the ground, Zi-O summons as many of the main Heisei Riders and has them perform their final attacks on the opponent.
*in Mid-air Zi-O Summons all the main Heisei riders to do a Combined Rider Kick on the Foe
Hado no Toki 	QCFx2P 	
* Zi-O fires a Massive Energy Beam of Ki at the foe using his hands (Melee mode) or his Weapon (Ranged Mode)
Toku no Muso Tensei 	HCBx2P 	
* Zi-O Starts Glowing Platinum/White as his Musou Tensei Mode activates. Until the white meter above his super bar is empty, Zi-O shall dodge all attacks and if any attack button is pressed during the dodge, Zi-O shall also counterattack during the dodge.
*Requires 2 Super Bars to perform.
Kaen no Ryuseidan 	HCB,D+2P 	
*Zi-O Punches the Ground as White Flaming Dragons Come out of it encircling him, damaging anyone close to him.
* Requires 2 Super Bars to Perform
Kazeshin no Cyclone 	HCF,B+2K 	
*Zi-O teleports and then drops down from the top of the screen and lands feet first as a green cyclone encircles him, damaging and knocking back anyone in it's way
*Requires 2.5 Super Bars to Perform
Kuuga no Toki 	HCB, HCF+2K 	
*Zi-O Kicks the foe off-screen, and then dashes at the foe as his left foot ignites in flame, then jumps at the foe and dives with his flaming foot extended, using Kuuga's Rising Mighty Kick. after the kick hits the foe, Zi-O flips away from the foe as the foe is knocked back several feet. the foe then gets up and sees Kuuga's Symbol on their chest as a few seconds later they explode in a huge fireball equivalent to 20 megatons.
*Requires 3 Super Bars
Ultimate Giri Giri Slash 	QCFx2+HP 	
*Slashes Many Times with His Weapon (Melee mode)
*Mash HP for More hits during the move
*Requires 3 Super Bars
*Only Available in Melee Mode
Ultimate Zure Zure Shooting	QCFx2+LP/A2/HP 	
*Shoots Many times with his Weapon (Ranged Mode)
*LP Version has the most hits, but most of them are low in damage
* A2 version has less projectiles but they do more damage
*HP has a few projectiles but they do the most damage
* Hold HP to instead to fire a Large Beam based on the Weapon you have
*Requires 1 Super Bar for regular super, 3 if you hold down HP for the Maximum Duration
*Only Available in Ranged Mode
Day of OMA 	QCFx2+LP+HK (must be performed while lying on ground)	
*Zi-O gets up back in his regular non-Grand form as his Driver turns into the Oma Zi-O driver. the screen turns red as the ground around him turns black and then breaks as lava flows through it as Zi-O transforms into the Demon Overlord of Time, OMA Zi-O (Shukufuku no Toki! Saikou! Saizen! Saidai! Saikyo-o! OMA Zi-O!)
* Can Only use this when Health is RED and Really Low and requires 3 Super Bars
*Oma Forms Provides Massive Stat boosts but drains your health while in it (you start at full health after transforming though). if you lose all of your health before you KO the foe, YOU LOSE!
KING TIME! 	HCBx2+HP+LK 	
*Zi-O Gets back up and grabs a Ridewatch from behind himself, The "OMA Zi-O" Ridewatch. he removes the Grand Zi-O Ridewatch turning back into regular Zi-O before attaching the Oma Zi-O Ridewatch and transforming into KAMEN RIDER Zi-O OMA FORM!
*requires 3 Super Bars to transform and health must be down by half.
* slight stat boost, health restored by a slight amount and new moves unlocked (sadly not listed)
*also,if Sailor Moon, Morrigan or Ranma-chan is on your team in a 3on3 match, One of those females (with Ranma-chan turning into Michiru Kagemori before entering the screen) shall interrupt the match (with the timer freezing the whole time this happens) and make a speech before the match (and timer) continues.
=====MAX POWER Finisher Moves=====
Name 	Input 	Description
Hikari no Judgment 	QCF, QCB, QCF+2P 	
*Zi-O Grows His Wings of Light again, only there's 8 of them, they're larger and now they're glowing with power... he focuses his power and then.. disappears into a wormhole that soon blasts out multi-directional beams of light that cause massive damage and causes a Special KO animation of the opponent getting vaporized by the giant beams of light if the foe is K.O.'d with it.
* requires 3 bars of Super and can only be used if Health is Red and Zi-O is not in Oma Form or MAOU Form
Oma Zi-O Hissatsu Geki 	LP, LK, F, LP, HP	
*Zi-O channels energy then jumps high to perform a Rider Kick, while a series of black-colored "Kick" characters appear and circle the enemy. The Apocalypse of Kingdom (the Clock-hand Scarf) moves into V-shape when Zi-O performs this attack. THIS ATTACK CAUSES MASSIVE DAMAGE. if the foe is K.O.'d by this attack they fly back for a few feet and then explode which causes a massive explosion which whites out the whole screen before it darkens to black as a clock is heard ticking before Zi-O's Symbol is seen in gold before the words "RESET" appear in dark red before cutting away to the results screen.
*Special Victory Animation when Foe is KO'd by this attack
*Requires 3 Bars of Super and Can Only be Used if Zi-O is in MAOU Form
Heisei Rider Kick!!!~ 	HCFx2+2K 	
*Zi-O jumps and then Summons every Rider from the Heisei Era as they dive Down and Kick right through the opponent! the foe then lands on the ground before the Zi-O and the summoned riders do. then a explosion happens before the summoned riders disappear and Zi-O turns around. If the Foe is K.O.'d by this move, a massive explosion instead then occurs as the title logos for every Kamen rider show in the heisei era fly past as Zi-O and the other heisei riders as they pose. then it stops on the series logo for Kamen Rider Zi-O as it appears on a purple clockwork and futuristic sci-fi background before it turns gold as it turns more ornate. then it fades to white before it cuts to the results screen
* Requires 3 Bars of Super and Can Only be Used if Zi-O is in OMA Form
All Rider Kick (Trinity Era)	HCB,HCF+2P+2K 	
*Like Heisei Rider Kick, But This Time Zi-O Summons EVERY RIDER EVER, From Showa, to Heisei all the way to Reiwa! every rider from every Kamen rider Media! they all fly down and kick the foe in one attack (with your 2 allies joining in if it's 3on3 battle). the foe then lands on the ground and explodes in a massive explosion as the summoned Riders, and Zi-O  (as well as your 2 allies if it's a 3 on 3 Match) land on the ground before the summoned Riders disappear (and your 2 allies jump out of the stage they were part of the attack) before the Stage turns back to normal as Zi-O turns around to face the foe again. If the foe is K.O.'d by this move then after the attack a even bigger explosion happens as all the riders (plus your 2 allies if it's a 3on3 match) who helped in the attack have their series logo fly past as they pose! then the screen flashes as the logo for the game appears before cutting to Kamen Rider Zi-O as he poses in his form with the other riders on stage (with the 2 allies if it's a 3 on 3 match) before the screen fades to black and then cuts to the results screen.
*Requires 3 Bars of Super, Can only be used if Zi-O has more then 50% of his Health remaining you cannot have used Hikari no Tsubasa at all during the match (also requires your allies to not have been KO'D if in a 3 on 3 match)
=== Sailor Moon===
In the Name of the Moon, She has returned! with some variants on her moves. plus a new super move.
=====Command Normals=====
Name 	Input 	Description
Mega Moonpress 	midair D+HP+HK	
*Sailor Moon Inflates herself and then drops onto the foe with a hard "THUD"
*Press HP after you land to have Sailor Moon roll on the foe and toss them into the edge of the screen. Press HK to have her inflate herself bottom heavy and squeeze her foe between herself and the floor for more damage. Press HP and HK after you land have her flip her foe into the air and then slam her inflated butt against them and impact against the top of the screen
"Fwoomp!" 	Midair U 	
*Gives Sailor Moon a few more mid-air Jumps by having her inflate herself
Massive mid-scent	Midair B,B/F,F	
*Sailor Moon Inflates herself and then deflates causing the air to give her a mid-air dash forward or backwards.
=====Special moves=====
Name 	Input 	Description
Niji no Hitoken 	QCF+P 	
*Sailor Moon Focuses energy in her arm, which inflates, before releasing a rainbow Fireball.
**LP Version inflates her arm slightly before quickly release a small rainbow fireball
**A2 Version inflates her arm a bit more before releasing a larger rainbow Fireball
**HP Version Inflates her massively and cartoonishly before a Massive rainbow fireball comes out, the recoil knocks Sailor Moon back a few feet and to the ground. no damage done to her, but it does comically make her fall backwards a few.
Momotaros no Special 	HCB+K 	
*Sailor Moon Inflates herself bottom heavy style and then does her best impression of R.Mika's Flying Peach. 
**LK is the quickest and flies the most amount of distance, but does the least amount of damage (you can tell cause Sailor Moon doesn't get that big.)
**A1 has Sailor Moon gets a lil' bigger and does a bit more damage but goes a bit slower and flies less distance.
**HK has Sailor Moon gets HUGE and does a lot of damage but doesn't fly very far at all, also is kind of slow as well.
Sora no Fuusen Ascent 	_D, U+HK	
*Sailor Moon Inflates herself and rises up to the sky, dealing damage during her ascent
*If you hold HK you can stay in the air for a few seconds.
* if you press HK at the end of the move, Sailor Moon shall inflate herself bottom heavy and land on the foe doing more damage. works good for a nice 1-2 combo.
Niji no Tsubasa 	DP+P 	
*Sailor Moon sprouts Rainbow Wings and flies into the sky.
*Speed and damage output depend on the button pressed. LP does the least amount of damage but is the fastest, HP does the most damage but is the slowest, A2 is the nice middle ground.
*Pressing any K Button will have Sailor Moon Inflate herself at the end of the move and try to land on the foe. LK has her puff up slightly, do the least amount of damage, but is the quickest. HK has her blimp massively and do a LOT of damage, but it's a bit slow starting up. A1 is a nice middle ground with Sailor Moon inflating bottom heavy to do more damage then the LK version but is faster then the HK Version.
Fuusen no Counterattack	QCB+K 	
*Sailor Moon yawns. ...but if she's attacked, one of 3 things shall happen. if she's attacked by a non-beam projectile she'll inflate and turn opal reflecting the projectile back at the foe. if it's a physical attack by a male, she'll inflate and knockback the attacker a certain distance. if it's a female attacker, she'll inflate herself and then blow a rainbow cloud at the female, inflating them and makes them unable to move for a few moments.
* LK Version reflects projectiles the slowest but lasts the longest. also knocks back males the least distance and does the least amount of damage in the counterattack. and finally inflates females in a hourglass shape and thus the immobilizing lasts the least amount of time.
*A1 Version reflects projectiles the faster then LK but lasts less time then LK. also knocks back males the farther and does more damage in the counterattack. and finally inflates females in a bottom heavy shape and thus the immobilizing lasts more time then the LK version.
*HK version Reflects projectiles REALLY FAST, but lasts the least amount of time of all. Knockbacks males the farthest and does the most damage in counterattack. and finally inflates females in a huge round (if not blorbed) shape which lasts the most time out of all the versions
Spectrum Speed-bump 	QCF+K 	
*Sailor Moon rolls into a ball and inflates herself before dashing at the foe. button pressed determines size, speed, amount of hits and damage output.
*LK Version has her inflate a lil' bit, and do not much damage, but it goes the fastest and does the most amount of hits
*A1 Version does more damage and has Sailor Moon puff up larger, but she goes slower and doesn't do as many hits as before
*HK Version is the slowest and does only a few hits, but Sailor Moon blimps up to a huge size and does the most damage in this version.
=====Super Moves=====
Name 	Input 	Description
Mega Massive Meteo! 	HCBx2+2P+A1 	
*Sailor Moon Jumps in the air and then Inflates herself Massively until she's at least 10 times then the opponent. then she falls down landing on them butt first before bouncing on them several times and then bouncing off of them into the air where she deflates and returns to normal size and bows. "Ta-dah!"
Double Momotaros strike! 	360x2+2P+A2 	
*Sailor Moon Grabs her foe and tosses them into the air before making a Clone of herself with a Ninja technique. they both then inflate themselves bottom heavy-like massively before jumping into the air and attacking from both sides with Momotaros no Special. they crash into the foe from both sides and then slam into the ground with the foe between both of their butts. they both then get up as the clone disappears into pink smoke and Sailor Moon poses with a grin.
Niji no Ryuseiha 	QCFx2+P 	
*Sailor Moon Inflates both of her arms before pointing the at the foe and blasting them with a huge beam of rainbow flames
Nijiryuoh no Judgement 	HCFx2+2P 	
*Sailor Moon Inflates herself Mega Muscular and then does a 24-hit combo on the foe finishing it off with distributing all the air into her fist and punching the foe with it.
Wataru no Tribute 	RDPx2+MP+HK 	
*Sailor Moon Dresses up in Chinese armor and points a red and gold staff at the foe as 7 Flaming Dragons rush at the foe, each one the color of the rainbow.
Yuzurenai Negai ~Forever~ 	QCF+2P+A2 	
*Sailor Moon dresses up as Hikaru Shidou from Magic Knight Rayearth as 2 statues of Bulma and Marie dressed up as Fuu Hououji and Umi Ryuuzaki from Magic Knight Rayearth Respectively (or the Actual Bulma and Marie dressed up as Fuu Hououji and Umi Ryuuzaki from said series) appear and point a magic staff of Blue water and Green Wind at the foe as Sailor Moon points a Wand of Red Flame at the foe as well as part of the Song "Yuzurenai Negai" plays as a Giant Robot appears in front of the 3 and blasts the foe with a huge laser of Light.
*Requires 3 Super Bars
* Special Victory Animation and Music if Enemy is Ko'd with Super Move
*Special Variation of the Move is used if teamed up with Michiru Kagemori and Ciel.
*Special Variation of Victory Animation is played if Last Enemy is KO'd in a 3-on-3 Match and Sailor Moon is Teamed up with Michiru Kagemori and Ciel. Different Special Variation of Victory Animation is Played if the same happens and Sailor Moon is Teamed up with Marie and Bulma.
Infinity~ Kick Strike! ZA BEST!	Mid-air QCBx2+2K 	
*Sailor Moon dons the same Armor of Kamen Rider Wizard in his Infinity Form and then grows Dragon wings and a Dragon Tail before jumping into the air, flying around and then turning Gold and Launching herself at the foe with her foot extended at the foe. if he attack hits, another woman appears from off-screen and kicks the foe. the 2 rotate around the foe as the kicks generate power until the shadowy woman gets kicked off and loses the power struggle as both the mystery woman and the foe explode in a silvery diamond fireball.
*Requires 3 Super Bars
My Selene 	HP, LP, B, LK, LP	
* Sailor Moon looks at the foe and then sighs before walking towards them. if the foe hits her during this short walk, the screen shall flash and turn dark... and then show the foe falling through time and space as a mysterious woman with mysterious wild hair looking at them, and then crying as the screen turns black again, and then he foe is shown drowning in time as multiple images are seen as another mysterious woman is shown walking towards them between images: a mysterious man in a flaming cape that turns into dragon wings, a woman in a magical girl dress shadowed by the sun, a demonic set of samurai armor, a mysterious statue coming alive, 2 women combining into one, many galaxies fading from existence, many women fusing into one cosmic deity, a set of shogun armor turning into a demon, said demon slain by said cosmic deity, and said cosmic deity crying before the mysterious woman in the robe turns out to be Sailor Moon as the foe disappears into light sparkles before reappearing in the arena and waking up from what looks to be a fever dream as Sailor Moon notices them and looks at them confused as they wake up, only to trip and fall on their face.
*Requires 3 Super Bars
Ai Ga Tomaranai 	LK,LP, F, LK, HK 	
* Sailor Moon grabs a set of scissors and rushes at the foe before inflating herself and bumping them into the air. she then cuts a hole into the floor of the stage as a portal opens up and the foe falls through it... then they are seen falling at rapid speed through the highway of the omniverse as many scenes from other universes are seen until they're kicked back into the fight by what looks like someone that looks like Cloud Strife.
*Requires 3 Super Bars
Morph Mixture Master 	180x2+2P+2K 	
*Sailor Moon Inflates herself to massive sizes and then rolls into the foe who gets launched a far. then in a flash of prism light, more characters appear with Sailor Moon leading the charge... the foe, in no particular order or fashion gets attacked by: a Red-haired Classic Roll and her broom, a giant massively overinflated anthromorphic wigglytuff, 2 Dive Kicks by Dawn and Kris from Pokemon respectively, a Rolling giant Miltank! Whitney, a massively Muscular Tiff/Fumu using Kirby's Ultra Sword ability, Babs Bunny & Luan Loud dropping bombs as Betty boop Drives into the foe in a winnabago, Ragatha chasing after a flailing Dori-Chan, a Giant Hammer Swung Down by a massively Bottom heavy Amy Rose, flamed by the fire breath of a Massively bottom heavy! Anthromorphic Dragoness! Mona (Warioware), attacked by elemental magic from a girl from Dragon Quest and a Girl From Secret of Mana, attacked by Ki Blasts from Pan and Ribrianne de Cheatu from Dragonball GT and Super respectively, Attacked by Tiki in what looks to be a Accurate recreation of a SNES Fire Emblem Attack Scene, attacked in a dual attack by Cham Cham from Samurai Showdown and Hinako from King of Fighters, trambled on by a Queen Version of Maron running away from a UFO! Ability using TIff/Fumu, rolled over by Arale Norimaki, Rini Tsukino and Cure Gelato who get inflated by Lola Pop before Lola Pop Runs over the foe, stomped by Disney's Alice (1950s), Beaten up by Rogue and Gwenpool, bashed by a Blorbed Beauty who is getting tosses back and forth like a tennis ball via 2 giantess versions of Sakura Kinomoto and Arale norimaki using Tennis Rackets, Sat on by a 2 ton anthromorphic Gatomon Kari Kamiya and a 2 ton anthromorphic Mammoth Mutt, Ninja sliced by Ami Onuki and Polly Esther, triple butt smushed ala R.Mika, Clover (TS), and Queen-sized Gadget Hackwrench, bumped into by Mii (from Junde de Ikou), beaten up in a combo by Heart Aino, squashed by a clumsy, tripping and falling over Massively obese 2 ton Isabelle, attacked by bombs and projeciles of Cirno, Tron Bonne and Flandre scarlet before getting knocked around by them running away from an angry Roll Casket, sidelined by a quick bouncing Ribbon (Kirby 64), Attacked by Millia who then reveals herself to be Nepeta Lejion via her disguise device before jumping on the foe and then knocking them to the ground as they jump away, flattened by a rolling Harumi-chan, Sasami or Coraline, knocked into and sent flying into the air by a skateboarding nia (TTGL), Fay (Starfox 2), Bee (Bee & Puppycat), Jem, or Lovely Bomber (Bomberman), Attacked by Xiaomu and a red Inkling Girl, ran into by Korrina (Pokemon) and bounced off of Moon (Pokemon). then after all that, the foe is flattened by a 200 ton Pinkie Pie that then poofs back into Sailor Moon who then jumps on the foe a few times before jumping into the air and in a flash turns back to normal before firing a massive beam of prism energy onto the foe... then Sailor Moon lands on one side of the screen, ready to continue the battle (Requires all 3 super bars to use.)
=====Finisher Move=====
Name 	Input 	Description
OKAMI SHIRUNAI, SUSANOO AMATERASU, TSUGI NO SHIN IZANAGI -Trinity Legends-	LP, LK, F, LP, HP	
*Sailor Moon shines a glowing prism color and then 3 orbs appear and float around her. soon the 3 orbs combine with her, after which she'll then dash at the foe covered in bright light and if she hits the foe with this dashing attack, the screen shall go white as stage changes into a celestial background as Sailor Moon appears, now in a Japanese goddess robe as 3 other people appear. they are all female and look exactly like Sailor Moon but wear different clothes. the 1st one wears a robe with colors of the sun, the 2nd wears a red, blue and gold armor and the 3rd one is white ethereal shape but you can just barely tell it's Sailor Moon. the 4 soon combine into a white cosmic goddess that soon launches multiple suns as Feudal Japanese Music Plays, then the foe is sliced by a celestial sword as cosmic stars rain on them before planets strike them with multiple elements and a huge cosmic supernova-like explosion appears before they land back on the stage as a gust of Sakura blossoms appears on Sailor Moon's side of the stage as she reappears, back in her usual attire. If the foe is K.O.'d by the move, the move goes as per normal, but instead of the huge cosmic explosion, the foe is hit by a blazing sun and is pushed back before they finally stop and freeze in mid-air as Sailor Moon appears again in a shining spectrum prism kimono and a halo of godly aura behind before saying but one word:  "Sayonara..." Then 2 symbols appear behind her in the cosmos as the foe fades away unto the ink of creation...
"照天"
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*Requires 3 Super Bars
===Marie===
Marie From Splatoon, Returns!
=====Command Normals=====
Name 	Input 	Description
Ice Skate 	F,F on Icy Terrain	
*Lets Marie move faster on icy terrain
Blizzard Burst 	DF+HP 	
*Blasts the foe with a pulse of Cold Ice Energy from her palms. has a 25% chance of freezing the enemy
Tundra Takedown	HCB+HP+HK 	
*Freezes the foe with her Ice Powers and then taps the frozen foe making them fall over.
===== Special Moves=====
Name 	Input 	Description
Blizzard Breath 	QCF+P 	
*Freezes the foe for a short duration with a Cloud of Ice breath.
Swords of Toshiro 	_B, F+P 	
*Marie uses her Ice powers to to make Swords to to slash the foe with.
Bakuhatsu no Blizzard	HCB+P 	
*Marie throws what appears to be a Burst bomb, but when it explodes it flash-freezes the foe and the area around it.
I-Zap 64 	DP+HP 	
* Fires what looks to be a modified N-Zap '85, but it shoots Ice beams instead of Ink! she can also shoot it at the floor instead of her opponents by pressing "D" at the start of the move. so watch out!
No'easteroller 	_B,F+K 	
*Marie uses her ice powers in combination her the Splatroller to ice the terrain and the competition! also, by pressing HP at the end of the move, she can throw a wave of Cold energy at the foe, damaging them with a 35% chance of freezing them as well!
Tundrella 	QCF+HP while blocking an attack	
*Marie uses a Splatbrella in this move, counterattacking a foe's attack and freezing them solid for a few moments!
Sub-zero Jump 	DP+HK 	
*Marie Super Jumps covering in Freezing ice, damaging any foe in her way, and has a 30% chance of freezing them as well.
Tundraport 	RDP+LP/HP 	
*Marie sinks into a... Slick of ICE!??! apparently so! she then reappears in another one, weather it was there before or appears right as she comes up. by pressing any P or K button you attack as you come out as well. pressing B or F can have you control where you come out, pressing D can delay your rising to a point, and pressing U can have you appear from the top of the screen! Neat!
Cold Clone 	B,DB,D +K 	
*Marie freezes, Makes a Icy clone that stays on the screen for a few. if the enemy touches it, they're frozen!
=====Super Moves=====
Name 	Input 	Description
Sub-zero Soundwaves 	QCFx2+P 	
*Using a Modded Killer Wail, Marie blows into making a series of massive sound waves that damage the foe and have a 50% chance of freezing the foe per each sound wave.
Diamond Armor 	QCBx2+P 	
*Marie is covered in Icy Power and her defense is doubled for a short while as Icy Armor appears on her.
*Lasts until the meter above the super bar runs out!
Koriryuoh Giri 	QCF+2P 	
* Marie makes Icy Swords with her Ice Powers and slashes the foe multiple times.
*Mash P for more hits!
ZetsuMetsu Koriryuohken	
HCBx2+P 	
*Marie Blasts the foe with a huge Ice Beam for 10 seconds, trapping the foe is now in a huge glacier. Marie then taps the glacier before walking away as it cracks until it shatters knocking the foe back and doing quite a lot of damage
Shinsetsu Koriyuohha	DPx2+P 	
*Marie glows blue and nods to herself. she then jumps up before she pulls out a modded Rainmaker and fires a huge Eastern-styled Dragon of ice out of it which rushes at the foe and drives them deep into ground. after the dragon and the foe hit the ground, a explosion of Ice and snow is seen as the screen turns white, few moments later, Marie is seen as the screen unwhites, and then the now-frozen foe as the stage they're in is now covered in snow, sleet and ice.
Sub-zero Laser 	QCB+2P 	
*Marie pulls out the Modded Rainmaker and fires it at the foe, making a huge light cyan-colored. dragon-shaped laser of ice come out of it and hit the foe for many hits before disappearing with the foe frozen in a block of ice.
Bifrost Bat Shower 	QCF+2P (mid-air only)	
* summons an icy clone of Morrigan to shower icy bats onto the foe before summoning a giant, massively bottom heavy, cartoonishly exaggerated, pear-shaped snow-woman version of Rouge the Bat to flatten the foe.
Maelstrom mystery 	LK, LP, D, LK,HK 	
*Marie Dashes at the foe and if she connects with the initial attack, she throws down a burst bomb which ices out the whole stage. when the screen goes back to normal there's 4 Bottom heavy smiling snow-woman that look like Marie. the foe has to pick from the 4. if they pick right, Marie comes out and nothing happens. if they pick wrong a Massive Ice Wyrm comes out and bites the foe, thrashes them around before throwing into the air and blasting them with a massive amount of Ice Breath before the foe lands on the ground shattering their icy cage and ending the move as Marie appears from the right choice, jumps back on stage and smirks at the foe for their wrong choice.
Polris-3 PERFECTION 	LP, HP, F, D, LK 	
* Marie claps before icy ninjas drop icy fog bombs in front of her. if the foe gets caught in any of them they freeze as Marie turns into Mitsuru From Persona 3 before Summoning a Giant Icy Persona/stand hybrid that looks like a Blue Ice statue version of Wonder woman. then she and the familiar start using their icy swords to slice and dice the statue before they shatter it with a single stab, turning the screen white before Marie appears again, back to her normal form and the persona/stand disappears
* Requires 3 Super Bars to use.
Sub-zero Sculpture 	HCBx2+K 	
*Marie jumps in the air and then throws down a weird looking bomb that bursts and traps the foe in a giant amount of snow and ice. Marie then either A. makes a snow sculpture of herself before destroying it and damaging the foe (if opponent is male) or B. makes a bottom heavy snow-woman sculpture of the foe before taking a picture and then packing more snow on the foe to make sculpture rounder before rolling them around and using them as a kickball before it breaks with Marie sighing saying "it was fun while it lasted." (if the oppenent is Female)
=====Finisher Move=====
Name 	Input 	Description
Wrath of Fernir	360x2+2P+2K	
*Marie glows Cyan and then her whole body is covered in ice as a blizzard covers the entire screen for a few moments. during these few moments Marie dashes at the foe and grabs them. if she succeeds in grabbing then, her eyes glow a bright white before the screen whites out and the screen freezes over with ice as the screen then darkens to black. when the screen brightens up we see the foe frozen with Marie smirking before snapping her fingers and the foe shattering out the ice. if the foe is KO'd by this attack then the screen brightening up is delayed as Marie's outline is seen with her icy swords as she walks towards the camera... a blue flash later and then screen darkens again. when the screen brightens up again, Marie is seen smirking again except the foe is now a female sculpture carved by Marie and Marie just claps, impressed by her work.
* Requires 3 Super Bars to Use
*has a Special KO Animation and a Special Victory Animation.
*KO Animation differs by who is on the receiving end of this finishing move.
===Bulma===
Bulma Briefs returns, lighting up the sky with electricty!
=====Command Normals=====
Name 	Input 	Description
Electric Slide	DF+2K 	
*Bulma Slides while Covered with Electricity
Inazuma Kick 	midair D+HK	
*Bulma does a Dive Kick Covered with Electricity
=====Special Moves=====
Name 	Input 	Description
Electro-Expand 	QCB+P 	
*Bulma inflates her bunny suit and covers herself with electricity. Knock backs the foe as well as interrupts attacks. has a low chance of stunning and/or paralyzing the foe for a short period of time.
*Useful for spacing, keep-away and counterattacks.
Electro Sphere 	QCF+P 	
*Bulma Fires a Sphere of Electricity at her foe. may cause stun.
Raijin Fukiage 	DP+P 	
*Bulma performs Makoto's Fukiage from Street Fighter III but with her fist covered in electricity
Zap Tackle 	RDP+HP 	
*Bulma rams the foe with her body covered in electricity
Raijin Giri 	_B, D,F,B+P 	
*Bulma Creates blades of Electricity and slices the foe with them.
*Hold the button to instead make a chain of lightning to slice and zap your foe with instead. it's slow but does more damage as the trade-off
Electro Web 	HCB+P 	
* Bulma Throws out a Green Circular disk that then electrifies and disappears. if a foe steps where the disk landed, they'll be zapped!
*can have only 2-3 out at a time. after 10 seconds they'll disappear. they're useful for trapping a foe and for mind games.
*how far Bulma throws the electro web depends on which punch button you press when you perform the move.
Zap Sphere 	HCB+K 	
*Bulma Throws a Green Ball with a Thunderbolt symbol out which disappears in mid-air. if a foe goes into the space it disappeared, they'll be zapped and fall to the ground.
*can only have 3-4 out at a time. after 12 seconds they'll disappear. like the electro web, they're good for mind games and such.
*where Bulma throws it depends on if you press a direction after performing the move, as well as which Kick button was pressed.
ZAPLOON COUNTER	while Blocking, RDP+2K	
* Bulma's Bunnysuit charges with electricity and then inflates massively, zapping the foe and pushing them back.
=====Super Moves=====
Name 	Input 	Description
Electro Barrier 	QCBx2+P 	
*Bulma Surrounds herself with an electric barrier. protects against attacks, zaps foes that try to attack her, makes her attacks faster and empowers all of her attacks with electricity.
* Lasts until meter runs out or another barrier is formed
Water Barrier 	QCBx2+K 	
*Bulma Surrounds herself with a Barrier of Water. Protects against fire attacks, heals every 15 seconds, bounces back foes that try to attack her and Reflects most non-beam projectiles (outright destroys fire projectiles)
* Lasts until meter runs out or another barrier is formed
Fire Barrier 	QCBx2+A1+A2 	
*Bulma Surrounds herself with a Barrier of Fire. Protects against physical attacks, Burns foes that try to attack her, makes her attacks stronger and empowers of her attack with Fire.
*Lasts until meter runs out or another barrier is formed
Raijin Cutter 	HCBx2+2P 	
*Bulma charges electricity into her hands and then rushes forward at the foe, zapping them as she moves around the screen with them in tow, zapping them in the process. ends after a few moments.
Raijin Blade Storm 	During Raijin Cutter. HCFx2+2K 	
*if Performed during Raijin Cutter, Bulma shall then push the foe into the air and charge electricity into them zapping them even more before they explode in a explosion of thunder and electricity!
Thunderhand Combo 	QCB+2P 	
*Bulma dressed up Like a certain Green Plumber and then dashes at the foe before performing a 32 hit combo ending with a massive spark of energy from her hands.
Shinsetsu Thunder Break	F,DF,D+2P+2K 	
*Bulma snaps her fingers and in a flash she's in a kimono. then she rushes towards the foe and zaps them before Performs a Much Stronger Version of Nightmare Geese's Thunder Break from Real Bout Fatal Fury
*This move has a 50% chance of either stunning/dizzying the foe
*requires 3 Super Bars
Chouginga Inazuma Kick 	QCF+2K (Midair Only) 	
*Bulma collects electricity through her foot and then dives at the foe foot first and zaps them with 100 million volts of electricity as she rides them to the end of the stage before hopping off of them and stomping on them with her still-electrified foot.
Raijinryuken 	DPx2+2P 	
*Bulma charges electricity through her hands and then performs a super-electricity charged version of Ryu's Shin Shoryuken.
*Requires 3 Super Bars to do
*if you hold the buttons instead of press them, you'll perform the Zetsumetsu Raijinryuken instead, which is like this move, but with Ryu's Metsu Shoryuken instead
Rolling ZapBlimp SMASH 	during ZAPLOON COUNTER, QCB, HCF+2K+2P	
* while massively inflated during ZAPLOON COUNTER, Bulma shall inflate herself even bigger to the point of becoming green glowing electric orb/shapere-like shape not unlike that of a blorbed female... then she'll roll at the foe, hitting them multiple times before launching them into the air... and then bouncing into the air to bounce on them multiple times, each time inflating herself bigger until the last them where she detonates in a massively elctric explosion (with a electric green nuclear explosion cloud) before the screen goes light green... then white.. and then goes back to normal with Bulma breathing heavily before wiping a sweatdrop off her head as her foe is now on the ground stunned. foe also gets up and is dizzied for a bit before going back to normal.. but does get a few shocks, sapping health for a bit and interrupting any attack (save for supers and MAX POWER FINISHER MOVES) for 5-10 seconds.
=====MAX POWER Finisher Moves=====
Name 	Input 	Description
Electro-singularity	360+2P+2K	
*Bulma dashes at the foe and then jumps over then while attaching something to the back of them. it's a electro-shock bomb which soon detonates, stunning the foe, Before Bulma Grows into a Giantess via another of her devices and jumps into the air onto a giant cloud before shooting lightning at the foe many times before inflating their bunny suit as well as super electro-charging it before jumping off the cloud and landing on the foe, crushing them and zapping them at the same time. If this Move KO's the Foe, Bulma stays giant for a bit to stuff the loser into a cosplay of her choice before taking a photo with now unconscious and dizzy'd loser. just for more humiliation. ...maybe.
*Requires 3 Super Bars
* This Finisher Move has a Special Victory Animation
===Female Villager===
This Pink-haired Beauty is Back!
=====Command Normals=====
Name 	Input 	Description
Shining Cartwheel	midair 2K 	
*Female! Villager does a cartwheel in mid-air covered in shining prism energy
Vine Catch 	Press "b/f" right before you hit a the edge of the screen	
* Female! Villager has a Patch of vines grow on the side of the screen and form a comfy chair to catch her
Grassy Bed 	Press "u" right before you hit the ground 	
* Female! Villager summons a patch of grass and leaves to turn into a bed to soften her landing
=====Special moves=====
Name 	Input 	Description
Seed-shot 	QCF+P 	
*Female! Villager fires a seed at the foe with a slingshot. LP is a regular seed, A1 is a iron seed and HP is a stun seed and dizzies the foe after it hits them.
Plant Growth 	QCB+P 	
*Female! Villager plants a seed that grows into a plant a few moments later. LP makes a tree with a life-restoring fruit on it, A2 makes a Piranha Plant that bites at the foe if that come now, and HP makes a Tree that turns into Ent that rushes to attack the foe.
Turbo-At-AXE 	RDP+P 	
*Female! Villager Swings her Axe at the foe.LP does it quickly, A2 does it for a few more hits, and HP has her run  at the foe for a few more hits then the A2 one.
Ryusei no Rod 	DP+P 	
*Female! Villager Grabs her Fishing Rod and throws the hook at the foe. if the hook of the rod connects she'll reel them in closer. LP just reels them in closer. A1 reels them in and then throws them back. HP reels them in and has her swing them around in a 360 degree angle a few times before throwing them into he air where they crash land onto the ground after a few seconds.
Pitfall Perils	DP+K 	
*Female! Villager pokes the ground with a stick. if she's hit during this the foe shall fall into a pitfall, get hit by a rocketing Gyroid or have a chopped tree fall on them, depending on what button is pressed.
Dashing Net 	_B,F+K	
*Female! Villager Dashes at the foe, Covered in Shining Prism Energy before grabbing with the Net, and throwing them.
**LK Version has her Shake the Net once and throw the opponent forward
**A2 Version has her Shake the Net 3 times and throw the opponent into the air before Launching Fireworks at them.
**HK Version has her Shake the net 5 times with the foe in it before slamming the foe down and throwing 3 turnips at them.
=====Super Moves=====
Name 	Input 	Description
Balloon Fight 	HCB+2P 	
*Female! Villager attaches 5 Balloons to herself and floats up. during this time, pressing "LP" have her launch hard seeds forward with her slingshot,"A1" shall have her throw turnips at an angle, "HP" shall have her drop bowling balls from above, "LK" shall have her drop pitfalls from above, "A2" shall have her attempt to snare foes from above with a fishing net (from pocket camp) and "HK" shall have her drop rocks and crystals from above onto her foes.
*meter can be reduced if balloons are attacked.
*if all balloons are popped, the move ends immediately, dropping her to the ground with thud.
*lasts until the meter runs out. once her meter runs out she'll have 5-25 seconds to land (depending on how she has left when the meter runs out), otherwise all the balloon shall pop at once and she's crash to the ground with a THUD causing her damage, and giving her a 25% of dizzying her
Rock the Dinosaur 	HCFx2+P 	
*Female! Villager digs a huge hole in the before a shining prism light comes out of it as well as a bunch of Dinosaurs that attack the foe including a Fraggin' T-Rex that attacks the foe with it's body, it's tail and ends the super with a Bite grab that thrashes the foe around before it throws the foe and disappears in shiny light particles as Female! Villager drops down from the disappeared dinosaur
Slingshot Swarm 	QCFx2+P 	
*Female! Villager uses her slingshot and fires a whole bunch of items at the foe. each one causing it's own variable damage and effect before ending it by firing a smart bomb (from Star Fox 64) at the foe, causing a huge explosion
Mega Mushroom Mayhem 	HCFx2+2P 	
*Female! Villager grabs a mushroom and refreshes it with her Life Powers before eating it and making herself grow Huge. this has the effect of increasing her power and defense stats exponentially, but also makes her hitbox bigger and slows her down somewhat.
*Lasts until Meter runs out.
Fruit Medley 	HCBx2+P+K 	
* Female Villager grabs a random Fruit or vegetable out of her inventory and eats it. it then causes a change in her body before she attacks. they are:
* Apple: Female Villager swells up into a round shape before bouncing into the foe, sending them flying across the screen.
* Cherry: Female Villager's Boobs massively inflate before they turn into missiles with a winking face that's sticking a tounge out before they launch themselves off of the tape sticking them to Female Villager's shirt and hit the foe, exploding into a massive fireball. (heh, didn't expect that, now did ya?)
* Pear: Female Villager massively inflates in a cartoonishly exaggerated pear-shaped way before jumping high into the air and landing on the foe, butt first.
* Peach: Female Villager becomes massively bottom heavy before flying at high speeds at the foe... butt first. a MASSIVELY POWERFUL version of R.Mika's Flying Peach, more or less.
* Orange: Female Villager swells up into a massively round sphere and turns orange before rolling into the foe, hitting multiple times before flattening them.
* Coconut: Female Villager poofs into a metal and massively round sphere-shaped version of herself before she tackles the foe into the air. after they land she rolls on them multiple times before stopping.
* Pumpkin: Female Villager swells up into a massively huge, cartoonishly exaggerated pumpkin shape... then she floats into the air off-screen.. and lands back down, many times bigger, covering the whole screen. also comes in 3 different variaties. White has Ice Elemental propties, green causes posion damage and Yellow does Electric damage.
* Tomato: Female Villager swells up into a massively huge tomato before hiccuping massively large bubbles that burst into Hot showers of Lava on the foe.
* Carrot: Swells into a massively bottom heavy, cartoonishly pear-shaped giantess with huge feet (covered by equally huge socks and shoes) before jumping into the air and bouncing on the foe several times before kicking them into the air and then across the screen.
* Flat/round/Elegant/skinny Mushroom: instantly activates her "Mega Mushroom Mayhem" super without using up any of her super bars, but she also becomes shortstacked, massively inflated and round, massively hourglass inflated or extremely elongated depending on what mushroom is used.
* Rare Mushroom: turns into a massively huge and bottom heavy giantess for as long as her meter is for after it gets max'd out by eating it. all of her atk and def stats are increased greatly, but her speed and jump are reduced by half. also obtains hyper armor and her super meter bar drains very slowly (like 1/25 per every 4 seconds.).
* Potato: Female Villager fattens up to a Massively hyper Obese weight of 2 tons, height of 10 ft and blob like shape... she then tries to move but trips and rolls until she hits a wall or lands on the foe for MASSIVE DAMAGE.
* Turnip: Female Villager swells into a massively huge, cartoonishly exaggerated turnip shaped version of her self before she floats and unwillingly flies at the foe before hitting them for major damage, as if someone picked them up and threw them at the foe. (inb4SMB2/SMBUSAreference.)
* Blueberry: Female Villager looks startled and shocked before she turns blue and starts to swell up like a massively huge blueberry. once that's done she can't move or attack... but she is invicible for the whole length of the super... however, if hit enough she'll go flying and start bouncing off the screen going faster on each bounce, dealing damage to the foe that increases per bounce until the final one finds the foe flying across the screen.. and Female Villager flying off-screen... the foe is dizzy when they get up as Female Villager walks back on screen rubbing their head while blushing.
* after any of those (minus the last one) Female Villager poofs back to normal rubbing her head and sweatdropping a bit at what just happened.
Shining Blast 	QCF+2P 	
*Female! Villager Blasts the foe with a HUGE shining Prism Laser
Power of Life 	HCF, HCB, F+2P 	
* Female! Villager Charges herself with her life powers and Heals herself.
*Buttons can be held longer to Heal herself more to full life
* Requires 3 Super Bars to heal to 100%, can't use the move anymore after that.
Shining Kira Laser Array!	HCBx2+2P 	
*Female! Villager grows 8 Prism Wings and flies into the air before unleashing a Massive Prism Laser attack that causes massive damage.
*Requires 3 super bars to use, 70% that it'll shall leave Female! Villager dizzy after use.
Fishing Whirlpool 	360x2+2P 	
*Female! Villager grabs her fishing rod as it turns gold before launching the reel at the foe. if it connects she reels the foe in before swinging them around multiple times before going to throw them, only for a Great White Shark to appear and bite the foe and take them away. Female! Villager goes to retrieve them before seeing a rare rainbow butterfly and going to catch it. the screen darkens foe a few moments before clearing back up with the foe dizzied before they collapse, damaged from the encounter with the shark as Female! Villager comes back with the butterfly captured, happy as a clam.
Fashion Rescue! 	HP, D, LP, LK, HP	
* Female! Villager runs at the foe and grabs them with her net. then she drags them over to a very familiar red door (from SMB2/SMBUSA) where 3 hedgehog looking girls are waiting. once there, all 4 of them start dressing the foe up in different outfits and cosplays (what's seen depends on the character) as the foe poses (reluctantly) as photos are taken. the door opens again as the foe soon rushes to try to leave before they are netted again and pulled back in. more fashion happens before the door is opened and the foe walks out in their old outfit and then collapses right outside the door.
*Has a special KO animation (if the foe is KO'd by this move, they walk out in a new outfit and then collapse onto a mattress put there by Female! Villager before she comes out, takes one last photo and claps at a good job well done.)
*Requires 3 Super Bars
=====Finisher Move=====
Name 	Input 	Description
ONE LAST SONG!	LP, LK, QCF, HCB x2 +2K+2P	
* Female! Villager snaps her fingers and whistles as a spotlight comes down onto the foe. if the spotlight hits the screen turns dark before the spotlight and the foe appear again as Female! Villager appears with 3 other band members. one is a male or female (depending on the foe you're facing) and the other 2 are random females (or your team-mates if it's a 3 on 3 match). they then play a song related to the foe before ending with a blast of shining energy coming from 2 massive speakers that do massive damage (or turn the foe into an Amiibo if it K.O.'s them.)
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*the Song that plays as well as one of the band members depends on the foe you're facing during the match
*the other 2 band members depend on if you're in a 3 on 3 match or not.
*Requires 3 Super Bars
===Sofia/Dragon Quest 4 Heroine ===
Sofia, The Heroine of Dragon Quest IV is Back!
=====Command Normals=====
Name 	Input 	Description
Shield Parry	press f just when the first hit of the foe's attack lands	
*Sofia Parries the foe's Move with her shield.
*Sofia can parry multiple hits of a move but requires precise timing.
*Sofia cannot parry Finisher Moves, grab moves or Super Moves that use 3 Super Bars.
Shield Smash	Press F+HP while Blocking a foe's attack 	
*Sofia pushes back the foe with her shield.
*requires 1/4 of 1 super bar to use
*only works on non-super physical moves
*won't work on grabs, projectiles, supers or finisher moves
Zoom Jump 	_D, U 	
*Sofia Uses the Zoom Magic Special to Jump high in the air before coming back down.
*Does no damage
=====Special moves=====
Name 	Input 	Description
Flame Slash 	QCF+P 	
*Sofia Lights her Sword on Fire and Slashes the foe a few times for multiple hits 
**LP Version has regular flame color and does 3 hits
** A1 Version has a blue flame color and does 5 hits
** HP Version has a white flame color and does 7 hits.
Flame Spell 	QCB+P 	
*Sofia performs a Flame Elemental Magic Speciall and throws a summoned fireball from her hands at the foe.
** LP has her use Mera, and fires a small, weak fireball forward that travels half the distance of the screen. It travels rather slowly, and deals less damage after it travels half its maximum distance, while also losing speed at the end. However, it has fast startup. has low (23%) chance of burning the foe.
**A1 has her use Merami, is unleashed after some charge-up time, denoted by her hand flashing. It fires two intertwined fireballs that travel faster and further than Mera, and also does not lose speed while traveling. Unlike most projectiles, each fireball counts as a separate projectile, both fireballs each dealing good damage (more so if both of them connect). It also deals good horizontal knockback, as well as having 47% chance of burning the foe.
**HP has her use Merazoma and is unleashed after a longer charge. It is a large sphere of flames that explodes upon connecting with the opponent, dealing multiple hits and high damage.  It picks up speed after it is initially fired and deals excellent knockback, as well as 65% chance of burning the foe.
Houou no Kaze Giri 	DP+P 	
* Sofia lights her Sword on fire and slashes the foe while rising into the sky. does more hits and higher chance of burning depending on the button you use to perform it, but also has higher end-lag and slower start-up as a trade-off.
Moero no Bakuretsu Spear!	midair, QCB+P 	
*Sofia Throws a Flaming Spear/Lance at the foe from midair. the button press determines speed and angle of throw.
Neo Phoenix Driver 	HCB+HP+HK 	
*Sofia Dashes at the foe and then hits them with her shield before grabbing them and jumping high into the air and flipping them upside down before using her flame powers to launch herself and her foe at the ceiling while doing a pile driver move known as the Kinniku Driver!
*Press HCF+LP+LK, right as the move ends foe her to grab the foe and use a Move known as Muscle Gravity.
Ougon no hitoken 	HCF+P 	
*Sofia Fires a Sword beam made of Flames
*LP Version has her use regular flames, A1 has her use blue flames, HP version has her use White Flames
* Press all 3 punch buttons for her to use Golden Flames. requires 1/3 of a super bar to use though.
Flaming Sword Driver 	_B, F+P 	
*Sofia Jumps and covers herself in flames while spinning at the foe, sword first
Burning Phoenix Cyclone 	QCB+K (can be used in mid-air as well)	
*Sofia Lights her Sword on Fire and Spins around to cut the foe with a burning sword for multiple hits.
*LK is fast but not many hits, HK is Slow but does a lot of hits, A2 is a good medium
*End lag and chance of burn depends on which kick button is used as well
Counter Burst 	
HCB+P (ground only) 	
*Sofia Puts her guard (as well as her shield) up and if Sofia is hit during the time her shield is up, she'll Burst into flames burning the foe before reappearing behind them and hitting them with a prism flaming sword. has 75% of burning and 25% of dizzying the foe. also the Critical Hit sound from Dragon Quest III can be heard when the last hit is made.
=====Super Moves=====
Name 	Input 	Description
Space-Time Ripping Slash	DPx2+P 	
*Sofia charges her sword in Cosmic flames as a Vision of Palkia from Pokemon Diamond and Pearl appears for a few moments behind her before she slashes at the foe up to the sky. the hit sends the foe far up to the top of the screen and then through it as it shatters a hole at the top of the screen before a hole shatters into view from the floor of the stage on the opposite side of the screen as the foe lands outside of it before Sofia walks to them as the holes soon disappear.
Chouginga Taiyozuma 	QCFx2+P 	
*Sofia Charges energy before releasing a small glowing orb at the foe that slowly speeds up as it nears the foe before it detonates and turns into a Colossal white flaming sun that hits the foe for multiple hits before bursting into a massive explosion and leaving a burn on the foe.
*Press all 3 Punch buttons to instead use the Tengen Toppa Genki Dama, a even stronger move with a slightly longer wait time that also requires all 3 super bars.
Visions of the Past 	HCBx2+K 	
*Sofia performs her taunt with a glint in her eye. if she's attacked during this taunt, she'll bash the foe with her shield, before summoning multiple flaming clones that attack the foe: a Flaming mermaid that whacks the foe with her tail, a Golden one that grabs and the foe and burns then with golden flames, a Anthropomorphic Pikachu one that zaps the foe with electricity, a Blue Flaming clone that attacks with Blue Flaming strikes in tandem with a Red Flaming Clone, a Giant Inflated Flaming Clone that bounces on the foe, and 3 Flaming Clones that attack with a Spear, a Sword, and twin Katanas respectively in a combination attack before all of them latch onto the foe and explode in the massive fireball
Visions of the Future 	HCFx2+2P 	
*Sofia Rushes at the foe and then disappears before a flaming clone of her opponent appears. 2 things then happen. 1. if the foe is male, a male flame elemental appears before he attacks with all of their moves before finishing off the super with a flaming variation of one of the foe's Super moves before detonating. or 2. if the foe is a female, a flaming clone of the foe appears and then turns into a massively Muscular version of themselves while Sofia makes themselves Massively Muscular as well. then the 2 attack the foe with special and super move before the super ends with a Double Shin Shoryuken attack as the clone then latches on the foe, inflates into a huge spherical size and then detonates as DQ4 heroine turns their back before it happens while she herself turns back to normal.
Kaze no Moero Giri 	_B,F,B,F+2P 	
*Sofia puts her sword into her mouth and summons 2 katanas before grabbing said katanas and dashing at the foe. if the first attack hits the screen turns dark before a flaming background appears and the foe gets slashed many, many, MANY, times before Sofia appears again and slices the foe with all 3 Flaming Blades.
*this Super has 35% chance of stunning/dizzying the foe.
*requires 3 super bars.
Buster Collider 	360x2+P 	
* Sofia's Outfit turns into that of Noriko from Gunbuster before she puts on 2 golden gauntlets and dashes at the foe and grabs them. if the grab is successful, she holds them up in the air and blasts them with white prism flames, causing them massive damage before throwing them down to the ground and blasting them grounded Golden Flame.
*Requires 3 Super Bars
Ryuoh no Kaen Giri! 	HCBx2+2P 	
*Sofia puts away her blade and walks slowly towards the foe. if she is hit during this animation, the screen flashes as she quickly draws her blade, ignites with dragonic flame and cuts the foe down as Japanese text appears reading "Dragon King Blade Technique - Sigma Solar Slice!" a few seconds later the foe collapses to their knees before falling to the ground.
*Requires 3 Super Bars
Full Throttle 	
HCB+2K 	
*Sofia puts away her sword and shield before donning a pair of platinum gauntlets and golden boots. Sofia then dashes at the foe and punches them... hard. she then turns around and focuses her arm to burst and massive amount of flames from her body before she wall jumps from one edge of the screen to the other before she grabs the foe's neck with both hands and zaps them with the gauntlets before she throws the foe down and takes off the gauntlets and pulls out her sword before igniting it with blue flame and throwing it at the foe, impaling them before she lands on the sword driving it deeper and then pulling it out and jumping away from the foe while walking away from them thinking "hmm... maybe a lil' too much?"
*requires 3 super bars.
Mugen Drill Breaker 	HCBx2+2K 	
*Sofia Dashes at the foe and kicks them into the air before throwing many crystal shades into the air, trapping them in a huge mass of red crystals. Sofia then focuses her power and makes a HUGE Golden Flaming Drill appear in her hand, then focuses more and makes it huge and then jumps and flies towards the foe with the drill spinning, piercing right foe the before landing on the other side with the drill disappearing and the foe (as well as the crystal mass) having a hole in them before both explode in a monstrous ball of flame and fire.
*requires 3 super bars.
Way Past Tomorrow 	R360x2+2P+2K	
* Sofia has her sword erupt into prism flames and turns it into a prism version of the activated Keysword from the Dragonball Heroes series. during this time, all of Sofia's Attacks do MUCH more damage and are A LOT faster, and she's also a lot faster and randomly auto dodges attacks (20-25% chance each hit. uses up 1/100 of her super meter/bar though.)
* requires all 5 super bars and can only be done ONE per Match.
* lasts until super meter runs dry, then the effect wears off with a 10-20 second effect of slowdown and dreased damage by Sofia's sword looking burnt and sofia getting massively obese after, as well as her taking damage for every 10 hits done on a foe or collapsing to the down and getting dizzied randomly per hit (25% chance) in the air or getting stunned and stopping to catch her breath randomly per 4 hits on a foe (15-20%) as well as her jump being decreased exponentially and her super moves being sealed off. however, after 10-20 seconds are done, she turns back to normal... and can use all of her supers again... save for this one.
=====Finisher Move=====
Name 	Input 	Description
NEVER FORGET -
SUMMER OF '99 	HCB, QCFx2+HP+HK 	
*Sofia puts away her sword and shield before grabbing a pair of sunglasses out of her hair and telling the foe "hey, Catch!" if the foe is hit by the sunglasses, DQ4 Heroine Vanishes only to deliver a white flaming Punch to the foe's chest before saying "Thanks. now, if you'll excuse me..." she then rushes forward and delivers a beat-down that has her glow red, then orange, then yellow, then blue,green purple before glowing prism white as she then clenches her teeth and rears her fist back before throwing a punch that right before it hits we see a close up of DQ4 Heroine throwing the punch into the foe's face with a serious expression before it finally hits and creates a flame that ignites the whole screen and chars the opponent entirely down to the bone. If the foe is K.O.'d with DQ4 Heroine Screams in the Voice of Nests Saga Kyo from KOFXII before the screen ignites in flame and turns white. we are greeted a few seconds later with a far-away view of the location of the fight as it ERUPTS in flame complete with a blazing tower of flame rising out of where the fighters were before. the screen soon fades to black as the Japanese Letters "戸塚" Appear in Red before Erupting in Flame as well as we cut back to Sofia walking away from the arena with her sword and shield sheathed and the foe burnt to crispy black. she then turns to the camera and smiles before wagging her finger (which still has a lit prism flame on it) before blowing it out and continuing her exit out of the stage.
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*This Move also changes the VA for the final hit if you K.O. your foe with it.
* This Move Requires 3 Bars
The Gods are burning lives and slaying time.	HP, HP, F, LP, HK	
*Sofia raises her sword and before putting away her shield as she rushes at the foe before kicking them... if the foe is hit by the Inital hit Sofia watches the foe get sucked into a time portal. she then looks and facepalms before going in after them. they both arrive in the time labiryth from Dragonball Xenoverse 2. she then decides to end this as she rushes forward and delivers a beat-down that has her glow prism white as she then starts slicing and slashing the foe with the Prism Keysword of time. then she does something depending on what alignment they are. if they are Good, she kicks them through a few time crystals before kicking them back and then punching them so hard the artstyle turns into black and white manga-equse artstyle before they are launched into a another time portal that sends them.. back to their own universe, instantly KOing them without any problems as Sofia looks at them and shrugs before heading back to the original arena. HOWEVER, if the foe is evil then Sofia holds out her hand, her sword transforming into a shining rainbow prism version of the Key Sword from the dragonball heroes series before swinging down at the opponent. At first, nothing happens, then a clock hand the color of the Key Sword appears behind the opponent and circles them, time resuming before going into First-person POV of the foe to show them being cleaved clean in two, the opponent screaming as they explode, before the explosion itself, plus any remains of the foe fade away from the timeline. Sofia then sighs and says "your own actions caused this. ye haveth none to blame but yeself. arrvi decci, wicked foe." before opening a time portal back to the original arena and going through.
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme.
*The Move can only be performed if WAY PAST TOMORROW is activated.
*This Move is also an Insta-ko, but only if you hit with it. if you whiff/miss it, WAY PAST TOMORROW instantly ends with the drawbacks of the move ending still happening but for twice the length and breaking your super bar for the rest of the match sealing off your super moves for the rest of the match as well.
===Ciel===
Ciel has also returned, it's only logical.
===== Command Normals=====
Name 	Input 	Description
Hair Cling	Press and Hold U/UF/UB when near the edge of the screen or the top of the screen.	
*Ciel turns her ponytail into twintails and turns those into arms that grab onto the wall or ceiling.
*if she's attached to the wall you can press U/D to climb the wall up or down, B to block and F or jump off the wall. you can also press the LP/MP to punch with Ciel's free hands, HP to shoot with her blaster and LK/MK to kick with her legs. Press HK to jump off with a spinning kick.
*if she's clinged to the top of the screen you can press B/F to move around while clung to the ceiling, U to cling further to dodge attacks, and D to jump down. you can also press LP/HP to shoot your blaster and LK/HK to jump down and hit the foe with a diving kick.
Flaming Sliding Kick	D+HK 	
*Ciel Slides with her foot covered in blue flames.
*may cause burn damage and leaves a trail of blue flames behind her.
Wing Dash 	Press B/F twice in the air. 	
*Ciel Dresses up as Honey the Cat before dashing or Backdashing in the air with the costume's wings.
=====Special moves=====
Name 	Input 	Description
Projectile Throw	QCF+P 	
*Ciel Glows a Color and then throws a Projectile 
**LP has her glow red and throw a fireball that causes burn damage.
**A1 has her glow icy blue and throw a icy energy ball that might cause the foe to freeze for a few seconds in a block of ice
**HP has her glow Red and Shine before throwing a ball of shiny Energy that stuns the foe for a brief moment
Weapon Throw 	F,DF,D+P	
*Ciel Throws a Weapon at her foe.
*LP version has her throw a Small Hammer that hits the foe for minor damage
*A1 Version has her throw a Red Boomerang that hits the foe, goes off-screen, and then comes back on-screen to hit the foe again and return to Ciel. it does low-to-moderate damage overall
*HP has her throw a multicolored Bomb that explodes on contact with the foe or after a few seconds. it does moderate-to-high damage.
Weapon Combo 	RDP+P 	
*Ciel summons a weapon and attacks with it.
*LP version has her attack with a plasma whip, lashing the foe many times. pressing F+HP at the end of the move will have her grapple the foe and throw them across the screen behind her.
*A1 version has her summon the X and Zero versions of the Z-Saber in her hands while summoning Zero.EXE's Z-saber and putting it in her mouth before slicing and slashing at the foe, in the same style as Rononoa Zoro (from One Piece)
*HP Version has her Summon a Strange Guitar that turns into a Sword. she then slashes a few times with it with each time it turns into a different weapon. first, it turns into the Sword of Seals from Fire Emblem, then the Buster Sword From Final Fantasy VII, then Siegfried's Soul Calibur weapon from Soul Calibur III, then The Dragon Slayer from Berserk, then Zero's Z-saber from Megaman X5, and finally it turns into the Flamberge from Kirby Star Allies before the flame burst knocks back both characters, but with only the foe getting damaged.
Blimp Block 	QCB+P 	
* Ciel yawns for a bit and if she is hit during this animation she'll counter the foe depending on the button pressed to perform the move. 
**LP has her Inflate herself and knock back the foe. by holding B/F/U you can float backwards, forwards or up into the air after the counterattack
**A1 does the same thing but also has Ciel protect herself in a round-looking bubble slime armor that also traps and stuns the foe for a few moments after Ciel's counterattack.
**HP has her don a strange but familiar looking sledge suit and tackle the foe before stomping the ground causing the most damage to them out of all the counterattacks.
Beastly Tactics 	QCB+K 	
*Ciel disappears before appearing somewhere again and attacking the foe.
*LK version has  Ciel appearing in a Kitsune suit before whacking the foe with her tail.
* A2 Version has Ciel appearing out of a puddle as a mermaid before whacking the foe with her fish tail each time which appears out of the puddle before going into another puddle for about 5-7 hits.
*HK Version has Ciel appearing in a Bee Suit before stabbing the foe with her bee stringer, then disappearing again before reappearing behind the foe,dressed up like a Fennekin and blowing fire at the foe, burning them greatly.
Shououken! 	DP+P 	
*Ciel dresses up Like Sakura Kasugano and then does a performs a mix of her Shououken and another Shotoclone's Shoryuken-like move.
*LP version is Ryu's
*A1 version is Ken's and is on Fire.
*HP version is a Mix between Akuma's, Evil Ryu's, Shin Akuma's and Oni's.
*doing the motion but pressing start has her do a fake version which is a mix between Yuri's Chou Upper, Ryo's Rising Uppercut move and Dan Hibiki's Koryuken. the move starts but then stops as she teleports somewhere away or behind the foe and laughs softly before saying "what? did you really think I'd do that? silly person!"
=====Super Moves=====
Name 	Input 	Description
MUDA MUDA MUDA 	QCFx2+P 	
*Ciel summons Gold Experience Requiem to Punch the foe many times before they stop and shatter to reveal it was really Zero from Megaman X who stops and stares before teleporting out of the stage.
Shinkuu Hiryuohken! 	QCF+2P 	
* Ciel dresses up as Sakura Kasugano before her skin darkens and her hair turns red as she fires a massive blast of Red Energy from her hands before stopping and taking a few breaths, winded from using the move.
Double Drill Breaker 	HCF+2P 	
*Ciel summons Armor on herself and then forms 2 drills on her hands before she launches herself at the foe, drilling right through them.
BEAST MODE 	HCBx2, HCF+2K 	
*Ciel grows red fur, her eyes turn yellow and she grows 9 red tails as her moveset changes to claw slashes, tail strikes and bites as her stats rise exponentially, especially her speed.
*Lasts until the meter runs out.
Chouginga Zettaishin no Kitsune Kyutama	While BEAST MODE is still active, HCFx2+P	
*Ciel glows red as she sucks in energy and inflates to a colossal size before releasing a massive blast of energy at the foe. after the move, she turns back to normal and is left heavily breathing on the ground,dizzied.
*using this move, drains the whole super bar meter, cancels out of BEAST MODE, and costs 1/20 of Ciel's Health and dizzies her, but does MASSIVE Damage to the foe, cannot be blocked and is near-impossible to avoid and dizzies the foe as well.
MAXIMUM IMPACT 	QCFx2+2K
(mid-air only) 	
* Ciel makes hundreds of Clones of herself, all wearing cosplays of different giant robots and Kamen Riders before all of them do rider kicks down and hit the foe. after all of them hit, the foe is knocked across the screen and then explodes in a massive fireball.
Chouginga Summon 	HCBx2+2K 	
* Ciel attempts to summon Zero to help her,but accidentally Summons Galacta Knight who absolutely Rips the foe a new one before stopping and disappearing via a worm hole in time.
*Galacta Knight stays on the screen until the meter runs out.
*Requires 3 Super Bars
Tengen Toppa Eternal Dream Paraloop Cyclone	HCF, HCB,360x2+2K 	
*Ciel puts on the Jet-pack from Pilotwings resort and dashes forward at the foe. if this initial hit connects, then she jets up to continue the attack, only for NiGHTS to appear and help her. Together they paraloop around the foe, faster and faster, until the their speed creates a colossal planet-sized cyclone that spins the foe out of the cyclone and in front of either the sun or the moon (depending on what time of day it is when you're playing.) before both of them spin right through the foe knocking them back down to earth. then Ciel waves goodbye to NiGHTS as they leave and Ciel returns to the stage to finish her fight.
*Requires 3 Super Bars
Buster Beam (Slice) 	HCF, QCBx2+2P 	
*Ciel Jumps high into the sky where she glows red and her outfit changes into that of Nono (from Diebuster) before she gathers energy in her hands and then blasts a massive beam onto the foe. if this beam hits the foe, she then splits the beam into 2 and slices the area both ways to make a chasm that then shoots up lava and red energy before the foe is tossed up and onto somewhere else on the stage as the chasm reseals itself and Ciel floats back down.
*Requires 3 Super Bars
Super Triple Inazuma Kick 	HCB, QCFx2+2K 	
*Ciel jumps up and changes into her outfit from the above super. then either 1 of 2 things happen. 
**if she's in a 1on1 match, Ciel Splits herself into 3, which her 2 clones wearing a Blue and Green version of her Outfit respectively. they then charge up 3 different colored energy before all 3 dive kick down at the foe at high speed before spiraling into each other making the 3 dive kicks into a super powered high-energy-empowered planet-sized drill-shaped attack of power. as the attack hits the foe it plows through the stage and the area around it before we get a close-up of the 3 spinning around with ever-increasing emotion before they break through the foe, tossing them sky-high as the 3 Ciels soon after re-emerge into one once again.
**2. if in a 3on3 match, Ciel's 2 partners fly/rocket up to her in some way (some characters do it differently then others) before Ciel charges all 3 of them with their respective elemental energy before all 3 of them dive-kick the foe as in the other version. after the move, the 2 partners jump off-screen and Ciel flies back down ready to fight again.
*Requires 3 Super Bars
=====Finisher Move=====
Name 	Input 	Description
ULTRA INAZNUMA KICK!	LK, LP, F, LK HK	
*Ciel glows with white platinum energy before a geyser of energy blasts out of the ground and Ciel flies up into the sky before she grows into a giantess even bigger then the planet Jupiter and Ciel flies into space, far into space, past the boundaries of galaxy before dive-kicking down back to the planet and making an impact with her foot so BIG that it causes and explosion unlike anything ever seen and leaves a Dinosaur-extinction-level-Meteor Crater in it's wake as Ciel shrinks back down and lands back on stage. if the Move K.O.'s the foe, the Galaxy-sized Giantess Ciel's Foot goes through the ground, the planet and continues through space until it reaches a point where she kicks the foe into a Supernova the size of 10 galaxies before she blasts off away from the scene as the Supernova explodes and obliterates the foe as the screen whites out. the screen then turns to black before it fades back to the next scene where Ciel is repairing the planet, still giantess sized, but now the size of Jupiter.
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
===Bass.EXE===
BASS.EXE or Forte.EXE (take your pick, i don't care) has returned to the battlefield!
=====Command Normals=====
Name 	Input 	Description
Blaster Array	
Hold "HP" then release
(can also be performed in mid-air)	
*Bass.EXE Charges Getter energy in his hands and then releases it from his hands blasting small green orbs in a wide-spread array
*After releasing, press any directional button to fire the blast in that direction. you'll have to be quick about it, or you'll just fire right in front of you.
* you can only fire Down, Down Forwards and Down back in mid-air.
* this move does about 10-13 hits, but tiny-small amounts of damage.
Double Jump 	press "U" in mid-air	
*Bass.EXE turns his cloak into dark wings that glow green and jumps with them in mid-air.
*allows Bass.EXE to jump twice
Falzar Dash 	F,F 	
*Bass.EXE glows green and has him Dash while a green aura surrounds him.
*the green aura protects him from attacks and reflects projectiles for a few frames
*press U at the start of the move to jump up and then press D+HP to fire a blast of Getter energy at the foe from mid-air.
* press B twice at the start of the move to cancel the dash into a Cyber Warp
*Hold Forward to keep dashing but without the green aura
Cyber Warp 	
B,B 	
*Bass.EXE Glows Green and then vanishes before reappearing dashing backwards with Getter energy surrounding him for a few frames
*Bass.EXE can phase though any attack at the start of this move when he vanishes.
*during the few frames that he re-appears at the start, any non-super projectile shall phase right through Bass.EXE.
*pressing F Twice when Bass.EXE disappears shall have him reappearing in front or behind the foe with no added effects.
*pressing U shall have him jump into the air allowing him to avoid charge and projectile moves.
*holding B during the move shall have him continue the back-dash.
=====Special moves=====
Name 	Input 	Description
Getter Beam 	QCF+P 	
* Bass.EXE Fires a Short Beam of Getter Rays at the Foe. LP charges fastest, HP does most damage, A1 is a good medium
Getter Drill 	_B,F+P	
*Bass.EXE charges energy in his hands before transferring into one arm and wrapping his cloak around it and turning into a Drill before dashing forward at the foe, Screwing right into them.
*Press U to Jump into the air for a anti-air attack and D to drill into the ground and hop out behind the foe the to launch them into the air for a combo.
Shinigami no Giri 	DP+P 	
*Bass.EXE summons a glowing green scythe and slices the foe multiple times with it before rising into the air with it, cutting the foe on the way.
*HP Version causes a delayed damage effect (Noticed by the Dark Transparent skull over the foe's head that has a number counting down.)
*pressing HP at the end of the move (no matter which version) has Bass.EXE blast the foe back to the ground with a burst of Getter Energy.
Counter-Slice 	QCB+P 	
* Bass.EXE crosses his arms and stares at the foe. if they're hit in this state they'll do one of 3 things, depending on the button pressed
*LP Version has Bass.EXE disappearing before reappearing behind the foe with their scythe out before the foe is hit by the delayed damaged slices from the scythe
*A1 Version has Bass.EXE changing his hands into mechanical claws before grabbing the foe's neck with one claw and then performing the motion for his Original Vanishing World attack, Except a Giant Green Explosion goes off inside the foe instead, compete with green electric sparks and a green skull forming from the explosion.
*HP Version has kick the foe up and then teleport behind them to smash them down with both hands before charging up energy in both hands and firing multiple blasts at the foe before blasting the foe with one giant blast.
Relentless Assist Girl	HCB+P 	
*Bass.EXE snaps his fingers as Hsien-ko (or a hologram copy of her, if you're fighting hsien-ko) appears, falling from the top of the screen, grabbing onto the HUD at the top of the screen and then landing before she does one of 3 things.
*LP Version has Hsien-ko throw random objects at the foe (Including the Chuukadan, the Sandbag from Smash Bros, a block of cheese, and more, even one of the letters from the title screen! before she throws a Bomber (from the Kirby series) at the foe which Bass.EXE notices and teleports out before it explodes on both Hsien-ko and the Foe.
*A1 Version has Hsien-ko throw a chain to the top of the screen before swinging on it back and forward before detaching from the ceiling and using her Reflect Gong to stun the foe before grabbing them and tossing them up where they fall into her claws as she spins around and around many times before she props up an umbrella and spins the foe on that before dropping them and kicking them away like a soccer ball.
*HP Version has Hsien-ko drop a Massive weight from the ceiling as Bass.EXE teleports away before it hits the ground and not only drops many spiked balls down from the top of the screen, but other random objects, plus the HUD itself which all hit the foe. Hsien-ko then panics and summons Giant Blades to poke the HUD back up to the top of the screen. which it does. as well as damage the foe some more.
*at the end of the move (no matter which version is used) Bass.EXE appears again and throws Hsien-ko off screen and if the foe is the way, they'll get hit by the thrown girl for additional damage.
Razor Cyclone 	QCB+K 	
*Bass.EXE changes his hands into claws before rising into the air while charging at the foe, attempting to slice the foe to ribbons.
* LP Version has him change his hands into claws and acts like Jin Chonrei's Emperor Tengen Slash From Real Bout Fatal Fury
*A2 Version goes a bit faster and has him charge his hands with Getter energy. also goes at a slight diagonally forwards angle.
*HP Version has him use his Scythe instead and has Bass.EXE spin like a razor ball before ramming into the foe like a drill before spinning horizontally like a top as he ascends into the air slicing and dicing the foe before they are thrown to the ground.
=====Super Moves =====
Name 	Input 	Description
Final Genocide Blast 	QCFx2+P 	
*Bass.EXE Fires a Colossal Getter Beam at the foe from his hands as they merge together and turn into a cannon with the head of Getter Emperor at the end of the barrel.
Getter Triple Cyclone 	QCBx2+P 	
*Bass.EXE floats into the air and opens up his cloak as he Summons 3 Cyclones of Getter Rays from below the foe to suck in the foe and slice and dice the foe from inside the cyclone maelstrom.
Obliteration Sphere 	HCFx2+P 	
*Bass.EXE Charges a massive about of Getter Energy in his hands forming a Huge Sphere before he Launches at the foe. the foe then gets trapped inside for continuous damage until it explodes in a giant Green Mushroom Cloud Explosion, but instead of a mushroom at the top of the cloud, it's a SKULL.
Shinigami no Bakuhatsu Ken 	RDPx2+P 	
* Bass.EXE dashes in front of the foe before Punching the ground and causing a giant explosion that erupts from the ground.
Double Getter Shine! 	HCF, HCB, HCF+2P 	
*Bass.EXE Summons a shadowy figure that looks like Vegeta from Dragonball Z in some sort of Getter Robo Armor before the both of them charge up power and glow green. then they both of them charge at the foe. if the initial attack hits, the foe is tosses into the air where Bass.EXE and the Shadowy Figure slam into the foe multiple times before both of them charge up energy and launch a Final Genocide Beam at the foe causing a massive explosion! the Shadowy figure then smirks and disappears before Bass.EXE floats back to the ground.
Prince of Getter 	HP, HP, B, HK, LP During Double Getter Shine!	
*Bass.EXE then Summons Hsien-ko as well as the shadowy Shiki and Getter Posaidon to attack the foe with him and the shadowy vegeta who now glows a bright dark green color as all of them perform a 100 hit combo at once (up to 500 hits). then Hsien-ko Blimps to moon sizes and jumps on the foe flattening them before rolling off as "Getter Posaidon" uses a giant electro net to capture the foe and lift them into the air where Shiki turns her hands into drills and starts drilling through the foe at high-speeds many, many times... then she kicks the foe to Bass.EXE and "VEGETA" (who is now glowing a dark purple color) before they both fire many blasts of getter rays at the foe before finally blasting the foe into the sky with a dual final Genocide beam before knocking the foe back to the ground at light-speed with a axe handle meteor attack. the foe lands in a crater as both Bass.EXE and the shadowy vegeta clone form massively huge orbs of death energy and getter rays as hsien-ko jumps off-screen and Getter Poseidon traps the foe with a net, as well as Shiki firing many drills at the foe, pinning them to the ground before, finally, Bass.EXe and the shadowy "Vegeta" fire the combined GIANT orb at the foe... the orb absorb the foe and deals massive damage to the foe before it explodes in a mass of green, black and purple energy and fire. when then move is done, the foe is still on the ground as Bass.EXE lands on the ground with the clones disappearing. HOWEVER, If the move KOs the foe and the foe is of evil alignment, the foe is Hakai'd and fades away from existence on the atomic level with Bass.EXE and the shadowy vegeta smirking as Bass.EXE says "your Death was Unavoidable, punk. now burn in the deepest level of the underworld... forever."
*Requires 3 Super Bars
*has a special KO animation.
Metallic Madness 	HCBx2+2P 	
*Bass.EXE's eyes glow green as his body is covered in green lines as green energy particles fall to the ground before he roars and rushes the foe before grabbing them. if the initial grab connects they perform a combination of both Iori Yagami and Orochi Iori's Maiden Masher before using the finisher from Orochi Iori's Maiden Masher. then he grabs the foe with his scythe, neck-first before putting it away and Performing Orochi Iori's Exceed from SVC:Chaos. Bass.EXE then finally finishes off the foe by first using the Maiden Masher Finisher from Iori Yagami's Maiden Masher and then using the follow up move "Ura 306 Shiki: Saika" to finish the job, blasting the foe with giant geysers of Getter Energy. Bass.EXE then crouches and composes himself before going back into regular fighting stance.
*Requires 3 Super Bars
*Screen turns Red mid-way during the move and flashes a few times.
Final Getter Scythe 	HCFx2,RDP+2P 	
* Bass.EXE Makes a Galaxy-sized Scythe and slices the foe with it many times until he finishes with one final swing that takes out a interstellar object in the process.
*Requires 3 Super Bars
Getter Drill Rush 	HCBx2,DPx2+2K 	
*Bass.EXE Summons what appears to be a Shadowy Figure that looks like Shiki from Samurai Showdown in Getter Liger Armor before she covers attacks with her swords. she then kicks the foe into the air and, in tag-team move with Bass.EXE, fires many Getter Energy Needle Drill Projectiles from their fingers before they both turn around and the mass of attached projectiles explode 3 seconds later.
*Requires 3 Super Bars
Getter Triple Cyclone Missile Massacre	360,R360+2P+2K 	
*Bass.EXE Summons a Shadowy Figure That looks like Getter Poseidon that throws out mass of paper talismans (i.e. Paper tags with Japanese letters on them and charged with mystical Ki) at the foe. if the foe is hit by them they are immobilized as the figure stretches his arms and grabs the foe before swinging them around as a whirlwind forms around them before tossing them in the air. then Bass.EXE Summons a Creature that looks like Treble/Gospel whom attacks the foe with bites and claw slashes before it disappears just as the the shadowy figure launches a mass of Getter Energy that traps the foe in a net. it then throws them around a bit and launches them in the air with a ultrantic Getter Cyclone before blasting them with a Ton of Missiles from his Body
*Requires 3 Super Bars
=====Finisher Move=====
Name 	Input 	Description
Change! Getter Emperor 1!	LP,LK,F,HP,360+2P+2K+A1+A2	
*Bass.EXE Summons the Treble/Gospel creature again whom dashes at the foe and slashes at them with it's claws charged in Getter energy before growing into a colossal cyber beast version of itself and dashing into the foe, biting and clawing at the foe with it's now Massively Getter-empowered teeth, claws, and body before it stops in mid-air to blast the foe with a howling Getter beam array that pushes the foe into space. we then switch back to Bass.EXE who snaps his fingers and says "ARISE, GETTER EMPEROR!" before disappearing. then we cut back to the foe as the background of space darkens and a huge cosmic entity appears... this entity is soon revealed to be Getter Emperor, the Final Evolution of the Getter Rays, and of Getter Robo. Getter Emperor Summons a Colossal Getter Cyclone to launch the foe up to it before it punches the foe with it's Humongous Fists lots of times, and launches many drill missiles at it before it rams into the foe which causes the foe to smash back down to earth as Bass.exe appears and smirks while saying "had enough yet?" If the foe is K.O.'d with this move Getter Emperor rams the foe instead into a rip in the universe where many other Getter Robo are, like a Getter Valhalla before it goes even faster and faster before we see them both in space again where Getter Emperor appears again to grab and squeeze the foe before it tosses them up, uppercuts the foe before smashing them down onto a dead planet (some AU version of Planet Zebes) before Blasting the foe with a Massive Getter Beam which causes the planet to vaporize, along with the foe as the planet explodes in an Colossally-sized Supernova. Getter Emperor then disappears, as we cut back to the original stage where the fight originally took place as we see Bass.EXE walking away from a K.O.'d Monster (or Monster Girl in a female opponent's case) that looks sort of like the foe before he stops and looks back before continuing to walk away and says "Have a Nice Day."
* This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
===Palutena ===
Palutena has returned.
=====Command Normals=====
Name 	Input 	Description
Cyclone R 	D+HP 	
*Palutena lifts her staff up as it glows and summons a cyclone of wind to launch the foe into the air.
*hold down the button to prolong the move for more hits.
Warp Dash 	F,f/B,b 	
*Palutena Warps Forward or backwards while dashing in that direction.
Jump Glide 	mid-air hold down U	
*Palutena ascends into the air higher before opening up her wings and gliding in the air before slowly descend back down.
Gale Strike	D+LK 	
* Palutena swings her staff horizontally, creating a gust of wind that knocks opponents back. This move can be used to maintain spacing and create opportunities to set up her zoning game.
* Holding the button increases the gust's strength, pushing foes further back and potentially causing a wall bounce.
=====Special moves=====
Name 	Input 	Description
Auto-Alignment 	QCF+P 	
*Palutena locks on to a fighter in front of her, indicated by a blue reticle, then she fires three blasts of Wind at them from her staff
*press any K button to cancel the move
*hold down HP to instead charge up one BIG blast of wind.
*press b, f, or u, to teleport before firing the blasts.
Bursting Flame Cyclone	QCB+P 	
*Palutena summons a spherical explosion in front of her a set distance away. This explosion  then turns into a huge flaming cyclone that engulfs any opponents trapped in it for moderate damage.
*hold down the button to charge up an even bigger flaming cyclone at the cost of more of having more ending lag.
*press any k button to cancel the move.
* does Major Chip damage.
Reflective Winds 	HCB+P 	
*Palutena Summons spherical barrier of wind that lasts for a few seconds. if any non-super projectile hits this barrier, they are reflected back at the foe.
*hold down the button to increase the strength of the reflected projectiles at the cost of reducing the amount of time the barrier is up.
Cyclone Torpedo 	_B,F+P 	
*Palutena focuses herself and glows with holy energy before she launches herself horizontally while spinning. if hit by this move will be sent flying, but it's often easy to avoid, due to its long start-up, and it can even be interrupted by any attack that causes stun, regardless of damage dealt.
*hold down the button to do more damage and travel across the screen more distance as well as faster.
Warp 	RDP+K 	
*Palutena teleports and reappears somewhere else.
**LK has her warp in front of the foe
**A2 has her warp away from the foe
**HK has her warp Behind the foe.
*Press U before appearing to appear in mid-air.
*Press any P button to attack after reappearing.
*Press any K button during the move to cancel it.
*Hold the button while performing the move to delay the reappearing part.
Cycloneriser 	_D, U+K	
*Palutena summons a Tornado under her and uses it to launch herself into the air while knocking back the foe.
*hold the button down to cover Palutena with a razor sharp tornado while rising into the air.
Cyclone Counter 	HCB+K 	
*Palutena holds her shield up and if attacked counters with by blasting the foe with a cyclone of wind from her staff
* Hold down the button to increase the power of the counter at the coast of reducing the time Palutena is in counter stance.
Celestial Firework 	HCF+P 	
*Palutena Summons fireworks that shoot straight up, and they explode on any opponents above her.
*Hold the button down to instead summon 3 different fireworks that shoot off and home in on the foe before exploding.
*Upon performing this move, Palutena is invulnerable for a few frames
Heavenly Cyclone 	DP+P 	
* Palutena spins her staff, creating a large, slow-moving tornado that travels forward. This tornado traps opponents inside, dealing multiple hits and carrying them along.
* Holding the button increases the duration and size of the tornado but adds more ending lag.
=====Super Moves=====
Name 	Input 	Description
Tengoku Winds 	QCFx2+P 	
*Palutena Summons clouds overheard before a green ray of light appears. Move this light onto the foe using b/f before 3 seconds are up. 3 seconds after the move is performed, a giant green cyclone descends from the heavens and drills into the foe from above, causing damage and many hits.
Swift Breeze 	HCBx2+P 	
*Palutena Charges at the foe cover in a green tornado and spiraling at the foe. if the foe is hit by her they going flying past the top of the screen and then back down as Palutena glows Green as her Speed increases
*Stat Increase lasts until the green meter runs out.
Roulette Luck 	F,LP,MK,D,HP+HK	
*Palutena Shines a rainbow color before using a Launch Ring Power to knock the foe off-screen. then a roulette shows up with a Green, Blue, Purple, Orange, Yellow, Red, Gold, Silver, Bronze, rainbow, pink, gray and indigo-glowing dark panel. the roulette spins and whatever it lands will determine what happens. 
**Green: Speed Boost
**Purple: Increases power of projectiles and throws.
**Blue: Defense boost and Super Armor
**Orange:  Attack Boost
**Yellow: Super Jump Boost and Flight enabled!
**Red: Power of All Special and Super Moves Increased
**Gold: Temporary Invulnerability!
**Silver:  Hyper Armor!
** Bronze: Strong Reflective Barrier!
**Rainbow: Unlimited Super Bar!
** Pink:Health Restored!
**Grey: NOTHING!
**Pink Gold: changes palette of Character to another of her palettes... and that's it. nothing much but at least it's pretty!
** Indigo-glowing Dark area: damages you for 1/20 of your health.
*Requires 2 1/2 Super Bars
*Stat Increase/Power-up lasts until Meter runs out.
Cyclone Blaster 	QCF+2P 	
* Palutena Blasts the foe with a laser made of wind energy.
Homing Bird Missiles 	QCB+2P 	
*Palutena Summons a portal that then summons many, many Blue Bird-shaped missiles that home in on the foe and explode on contact.
Dual Cyclones 	HCFx2+P 	
*Palutena Summons 2 cyclones on each side of her that merge into one big one that pulls in the foe and damages them for many hits before tossing them into the air.
Meteor Shower 	HCBx2+K 	
*Palutena thrusts her staff into the air as meteors rain down from the sky onto the foe.
Cyclone Blades 	HCF+2K 	
*Palutena summons a wheel of blades made of wind and launches it at the foe, slicing them with it for many hits and lots of damage.
Zap Bolt - Launch Ring - Power Bomb	DPx2+P 	
*Palutena does the motion for Heavenly light but the winks and fires a electric cyclone out of her staff while saying "Just kidding!". if the bolt hits the foe, they get zapped and are stunned while Palutena warps to them and then uses a Launch Ring Power to launch the foe up into the air before finally activating the power bomb Power and warping away from the foe as it activates. the foe is caught in the massive explosion while Palutena winks to the camera saying "i can't tell you how many times people have fallen for that one." before the screen whites out and Palutena is back in fighting stance as the foe falls from sky and lands on the ground with a thud.
Vortex Pull + Hado Beam...times 2! 	HCF, HCB+2P 	
*Palutena winks to the camera before flying at the foe and then moving around them to behind them before summoning a hurricane vortex that pulls in the foe and traps them in there while doing damage. then Palutena fires a massive laser from her staff blasting the foe for major damage.  then as the foe is flying to the other side of the screen Palutena warps to right in front of the foe and blasts them with ANOTHER, even LARGER-then-the-last-one laser before the foe flies back to where they were before and lands on the ground, skidding a few feet as they land. Palutena just spins her staff in some sort of fancy fashion as the foe staggeringly gets up.
*Requires 3 Super Bars
Starry sky Blaster 	HCF, QCB+2K 	
* Palutena Fires a Massive Laser into the sky. a few seconds later the sky flashes and many large lasers fire from the sky down at the foe below.
* Requires 3 Super Bars
Centurion Processor Attack 	HCB, HCF+2K 	
*Palutena Summons an Army of Centurions who attack the foe all at once while Palutena warps off-screen. they keep attacking until Palutena comes back, plowing though the foe on the lightning chariot before using the 3 Sacred treasures on them, followed by the Great Sacred Treasure before using all of them to blast the foe away. the Lightning Chariot then runs off as the Centurions live and all the Treasures disappear as Palutena waves good bye to centurions as they leave before getting back into the fight.
*Requires 3 Super Bars
Marble Statue Army 	DB, HCF, DF+2P 	
*Palutena taps her staff to the ground below before a Marble statue of Herself, Sothis (FE:3H), Izumi (Digimon Frontier), Skyla (Pokemon Gen 5), Kahili (Pokemon Gen 7) and Sophita (Soul Calibur) are summoned. Palutena herself disappears and then the statues start to attack the foe. this attack continues until the Palutena statue grows itself to colossal size and steps on the foe before stomping them several times and kicking them away before it and the other statues disappear as Palutena herself walks back on-screen.
*Requires 3 Super Bars
Wings of Judgement 	QCBx2+K 	
*Palutena ascends into the air and spreads her wings, summoning a storm of feathers imbued with divine energy that rain down on the opponent. The feathers home in on the foe, dealing continuous damage and stunning them momentarily.
*Holding the button increases the number of feathers and the duration of the attack but consumes more super meter.
=====Finisher Move=====
Name 	Input 	Description
Seal of Athena	HP, HP, B, HK, LP	
* Palutena glows gold as she equips the Divine Armor of Athena From Saint Seiya. her staff then turns into Athena's Staff of Nike as she frowns at the foe and sighs before dashing at them and attacking the opponent with the staff. if the first initial attack hits, then Palutena is seen Piercing the body of the opponent with the staff as light glows around the foe before the screen shines and whites out, the foe is then seen tossed into a galaxy sized interstellar cyclone as they are tossed around across and into other planets before they stop and the screen whites out again before they fall down into a deep dark abyss. after a few seconds, the screen flashes a few times before the screen brightens again as Palutena and the foe are seen again, with the foe collapsing to the ground with Palutena changing back to her normal outfit. if the foe is K.O.'d by this attack, they are instead seen zooming through different realms, universes, galaxies and planes of existence before the screen whites out... and then darkens... the screen then shows a forest somewhere and shows a Pokemon sleeping somewhere... as well as Palutena with the divine armor on before she changes back to her regular appearance and walks away from the sleeping Pokemon, which is revealed to be the opponent, turned into one. as she's walking away Palutena says quietly "I'm sorry it had to be this way." before the screen whites out and cuts to the results screen.
*Requires 3 Super Bars
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*Special K.O. Animation also differs depending on which character you use the move on.
===Ganondorf===
=====Command Normals=====
Name 	Input 	Description
Thunderfoot Stomp	midair D+HK	
*Ganondorf Stomps his foe with both feet, charged with dark electricity
*spikes the foe as well as bounces them off the ground if they're on the ground.
D. Sword Slash 	D+HP 	
* Ganondorf Swings his Sword in Overhead 180 Degree Angle.
*Launches foe into the air and is also a good anti-air.
D. Sword Slice 	F+HP 	
*Ganondorf Slashes his sword down
*does moderate knockback and chip damage
===== Special moves =====
Name 	Input 	Description
AT Field Shattering Punch	_B,F+P	
*Ganondorf winding back for a devastatingly powerful, but incredibly slow Dark Energy-fueled punch 
**LP Version is the normal version
** A1 version is a stronger version wrapped in shadow flames
**HP Version is a version where Ganondorf stabs with his wrapped covered in Orochi Flames.
*Hold "B" at the start of the move to reverse direction and hit the foe with a stronger version of this move.
*Press and Hold Any "P" Button to cause an anti-matter explosion at the end of the move. LP pushes foe back. MP Version has a 75% to break the foe's guard.
* HP Version is unblockable if button is held at the end of the move. has 50% of dizzying foe after.
Hades Prison Grip 	
HCF+P
(can be performed in midair)	
*Ganondorf charges at his opponent and grabs them by the head and attacks them with a dark pulsing explosion, before the opponent is quickly slammed into the ground upon the explosion happening. 
**LP version has a small explosion and happens normally as per usual
**A1 Version has a Medium Sized Explosion and launches foes into the air.
** HP has foes dragged along the ground before they're toss forward as a large explosion propels them away from Ganondorf
*Air-Version has Ganondorf Slam the foe into the ground at the end of the move,causing an explosion as he and foe land on the ground.
D. Thunder God Palm 	_D,U+P	
* Ganondorf rises up, catching opponents that are above him, zaps them, and then knocks the opponent away with an explosion of Dark Electricity. if the grab does not connect, Ganondorf shall perform a Mid-air version of the Dark Dragon Fist instead at the end of the move.
** LP version doesn't go very far and is the fastest. barely any lag and is performed normal
** A1 Version is slightly stronger and goes farther, but has slightly more start-up and ending lag.
** HP Version is a lot stronger and goes even farther but is the slowest and has a lot of start-up and ending lag.
*Press "HK" during the move to cancel into a Violent Berserker Leg or "D+HK" to Cancel into a ThunderFoot Stomp.
*Press any "P" before the grab connects to use a dark energy-empowered rising uppercut
Violent Berserker Leg 	
QCB+K
(can be performed in mid-air)	
*When this move is performed on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a large area with decent start-up and powerful horizontal knockback.
*When this move is performed in the air, Ganondorf will do a slanted vertical kick that spikes the foe during all hitboxes, and bounces the foe off the ground when they're in the air. 
**LK Version has the fastest movement and least amount of lag, but does the least amount of damage and knockback.
** A2Version does more knockback and damage, but has more start-up and ending lag as well as goes slower. as a trade-off Ganondorf does a small hop with the grounded version that has him jump over low attacks and an air version has him pass through most projectiles.
**HK does the most damage and knockback, as well as have a 55% of breaking a foe's guard and dizzying them, but it's also the slowest, has the most start-up and ending lag and sends foes behind Ganondorf after the move hits.
Lance of Longinus 	
QCF+P
(can be performed in Mid-air)	
*Ganondorf grabs one of his Lances of Longinus and Throws it at the foe. if it hits, it carries the foe across the screen and sticks them to the wall for a few moments before exploding.
*Speed, Angle, Size of the Lance and Strength of the explosion depend on the button pressed
*hold the button down to charge Lance to do more damage (only for ground version)
*angle also changes if done in-midair.
Dark Dragon Fist 	DP+P 	
*Ganondorf Dashes at the foe and uses a uppercut covered in a Dragon of Dark Energy
Dark Energy Shield 	QCB+P 	
* Ganondorf summons a dark energy shield in front of him, which absorbs incoming projectile attacks.
* The strength of the shield depends on the punch button pressed: LP for a weaker shield with faster startup, HP for a stronger shield with slower startup but higher durability. 
* Holding down the punch button after executing the move charges the shield, increasing its durability and size but also extending the startup time. 
* Pressing the corresponding kick button after executing the move transforms the shield into a reflecting projectile shield. The shield now reflects any absorbed projectile attacks back at the opponent with increased speed and power. 
* both the Absorbing Shield and reflecting shield dissipate after absorbing/reflecting a certain number of projectiles or after a set duration.
===== Super Moves=====
Name 	Input 	Description
Emperor Wave 	F,HCF+2P 	
*Ganondorf Charges a massive amount of Dark Energy in his hands before firing many dark energy blasts and ending with a giant dark energy version of God Rugal's Kaiser Wave.
Shadow Storm 	DB, HCB, DF+P 	
*Ganondorf charges Dark Energy in his hands before slamming the ground with them and performing a Stronger Dark Energy-empowered version of Geese Howard's Rising Storm
Meteor Rain 	QCBx2+P 	
*Ganondorf snaps his fingers as Dozens of meteors rain down from the top of the screen
Explosion Overdrive 	HCBx2+K 	
*Ganondorf charges a Colossally Massive Amount of Energy in his fist before Punching the ground. if the foe is hit by this move, Ganondorf then teleports to the top of the screen and karate chops them down to the floor, Hard with one hand covered in glowing bright energy. the foe then explodes upon hitting the floor, as Ganondorf floats down to the floor and smirks.
Overwhelming Shadows 	HCBx2+P 	
*Ganondorf Thrusts his Sword High into air before a wave of shadows covers the entire screen for a few seconds, damaging the foe
*this attack does moderate damage, but if blocked it does MAJOR chip damage
*Requires 3 Super Bars
Berserker Screw-Slicer	HCB+2P+LK 	
*Ganondorf dashes and grabs the foe before attacking them with his sword, with the last hit flinging them into the air where he catches them by the head and puts his sword away before he slams the foe into the ground many,many, MANY times before tossing them into the air. he then (depending on how many times you mash the buttons) smirks, then laughs maniacally, then roars before doing his own impression of Dio's "WRRRRRRY!~" before going into the final part of this move. 
**Level 0: Ganondorf Dropkicks the foe with both feet and sends them across the screen ignited with dark flames before they hit the end of the screen and explode.
** Level 1: Ganondorf grabs the foe by the neck and headbutts them many, many, many times, each one causing a mini-explosion before finishing up with a BIG one that causes a Larger explosion.
**Level 2: Ganondorf surrounds his arms in dark energy spirals that turn solid like metal and spin around his arms before drilling into the foe multiple times, impaling them on each one before removing his hands and kicking the foe as the falls and then drilling into them one more time before he detonates a anti-matter explosion in them, causing them to fly back to the edge screen.
**Level 3: Ganondorf grabs the foe by the neck and then starts slamming them into the ground over and over until he tosses them into the air and grabs by the leg and starts to smash them into the ground, left and right, again and again before tosses them up and grabs them by the head pulling out his sword and slashing them multiple times before putting it away and then tosses them up one last time and blasts them with a beam of dark energy.
**Level 4: Ganondorf Starts grabbing the foe and then slamming their head into the ground multiple times before he stabs them with his sword and then stomps on them multiple times before his sword comes out of them. he then kicks the foe into the air and starts hitting them with rapid strikes from his hands which (along with his arms) look like they've elongated and are blurry shadowy dark purple flame snakes slicing his foe. he does this for several hits before tossing the foe overhead and making a Lance of Longinus appear and throwing at the foe which then impales the foe and sticks to the corner of the screen before exploding.
**Level 5: same as level 4 but Ganondorf then grabs the foe and slams them against the floor more times before grinding and dragging them across the floor as the ignite with shadowy dark flames before he tosses them into the air and they explode in a purple fireball.
** Level 6: same as level 4, but Ganondorf's hands change into Dark Shadow Claws as he slices through the foe more and before the slams the foe on the floor before draging them across the floor and smashing them into the edge of the screen before they explode. then he does it again for the other wall. and finally, he tosses them into air before grabbing their leg and slamming them face-first into the floor, burying upside down before kicking sand/dust/snow/what-have-you at the foe.
** Level MAX: same as level 5 and 6 but Ganondorf's form cracks and shatters as he turns into Berserk EVA-01 from NGE and then performs all of the above moves from above before grabbing the foe as they fall down by the neck with his teeth and biting into them and thrashing around before tossing them up and throwing and HUGE lance of Longinus (giant Robot Sized) at them before they hit the ground as it impales them and hits the ground several screens away before it explodes with the force of 100 million atomic bombs as the screen whites out before showing the outside of the arena as the place explodes in a huge purple fireballs with a mushroom cloud appear with the Berserk EVA-01's Head appear from out of the mushroom cloud and roaring before the screen whites out again and we see Ganondorf walking to the foe on the ground and pouring a jar of salt onto the foe while saying "go soak yourself."
* there are 7 Levels to this move. to increase the level, mash the buttons after Ganondorf tosses the foe into the Air.
*Requires 3 Super Bars
Zetsumetsu no Ikari 	LP, LK, F, LP, HP	
* Ganondorf dashes at the foe and grabs them in a way that God Rugal does with his Ultimate Lane move before the screen goes black and multiple slices, slashes, stabs, punches, kicks, blasts, explosions, and etc. are heard before a roar is heard and the screen undarkens to show one of 5 things happening 
**Ganondorf stabbing the foe with his sword before removing it and kicking the foe away
**Ganondorf with his back turned and the Kanji for Rage shown on his back as the foe falls to the ground and explodes on impact... twice!
**the Foe wakes up on the moon and walks around before seeing the statue of liberty... but with EVA-01's head on it.  the foe then does their "Time OVER" animation as the statue's eyes glow red before the screen zooms out to show the moon exploding and the foe falling back down to the stage with a THUD!
**the Foe wakes up in a unknown place and looks into the dark background to the see the red eyes of Rei Ayanami from NGE looking at them before they glow and EVA-01 bites the foe from below and drags them into the darkness before the screen darkens and shows the original stage as the foe drops of the top of the screen.
**The Foe reappears, but with Ganondorf nowhere to be found. then the Giant Heel of Morrigan stomps on the foe multiple times before they're kicked across the stage to where Ganondorf is waiting for them (only happens in a 3on3 match if Morrigan is one of your partners)
*Requires 3 Super Bars
Z-END 	HCB+2P+2K 	
*Ganondorf uses the same start-up move for Zetsumetsu no Ikari, But Glows a Very Sinister Red before he Dashes at the foe and stabs them with one hand before lifting them above his head and releasing all of his energy into them causing them to explode several times before a huge explosion causes them to fly into the air and drop to the ground like a lead weight.
*Requires 3 Super Bars
===== Finisher Move=====
Name 	Input 	Description
FINAL IMPACT	360, HCB, DB+2P	
* Ganondorf's eyes glow Red as he lunges at the foe and grabs them. if the grab connects, Ganondorf bites the foe as he starts to transform. Soon, the screen darkens and turns dark red as Ganondorf cracks with heat and turns into a Giant Berserk EVA-01 and kicks the foe into the air before attacking the foe, non-stop and relentlessly! from punches and kicks, to stabbing with a dozen Lances of Longinus! then EVA-01's right hand glows before it turns into a geometrical projectile that speeds at the foe and smashes them across the stage and out of the stage in general before they land back in the stage as EVA-01 shatters and turns back into Ganondorf. If the Foe is K.O.'d with this move, they instead land just outside of the Stage as EVA-01 fires lasers from it's eyes before the area around the foe explodes and launches the foe into the sky as   the Berserk EVA-01 takes a Lance of Longius and Jumps onto the foe and stabs them with the lance before growing 2 more arms and using those to drive the lance deeper into the foe's body before the camera goes into a First person view of inside the foe as EVA-01 rips into the foe and tears out a colored orb with a silhouetted person inside it. the EVA-01 then tosses the Foe's Digital avatarized body onto the ground and takes the Orb and places it lightly on the ground next to itself before it grows bright neon red wings and roars into the now night sky with a blood-red moon showing above the desolate landscape that was the stage.
* This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
===Morrigan===
=====Command Normals=====
Name 	Input 	Description
Air-blimp Air-Dash 	mid-air F,f 	
* Morrigan inflates herself until she's spherical before releasing all that air and blasting herself forward.
Blimp Back-dash 	Mid-air B,b 	
*same as in Air-blimp Air-Dash but Morrigan releases the air forwards instead of back, thus traveling backwards away from the foe instead of forwards
Jumbo Jump 	_D, U 	
*Morrigan inflates herself then releases the air and jumps high into the air
Double Jump 	Mid-air U 	
*Morrigan inflates herself in mid-air for a few seconds giving herself an extra jump
*Hold UP to float in the air for a few moments and then slowly descend down.
Swelling Slam 	Mid-air D+HK 	
*Morrigan turns into a Puffy Empress version of herself before she inflates to twice her size and attempts to bounce on the foe
Super Swelling Slam	After Jumbo Jump, Mid-Air D+2K 	
* Morrigan turns into a GIANT Puffy Empress version of herself before she inflates to 10 times her size and attempts to land on the foe, flattening them and causing moderate to major damage.
Flight Dash 	F,F/B,B on ground and then hold direction while tilting UP	
*Morrigan can freely dash forward and back while ascending into the air when dashing.
=====Special moves=====
Name 	Input 	Description
Soul Fist 	QCF+P (can be done in mid-air) 	
*Morrigan puts her fist forward and fires a monochrome flaming Bird out of it.
* LP/A1 are slow and fast versions.
*HP does something Different. HP version has her charge up the moving while aiming before firing out a Purple Bat that if hits the opponent, it'll either turn them into a statue (Male) or inflate them like a balloon (Female) for a few seconds before turning them back and knocking them to the ground.
*press and hold UP during the start-up frames of any version to launch the projectile into the air. good for anti-air tactics. (HP Version will turn males into pictures and females into Balloons before dropping them to the ground)
* holding the punch button delays the attack and increases it's power.
Soul Flash 	
QCB+P
(can be performed in mid-air)	
*Morrigan throws a inverted rainbow bird at the foe in a different way then soul flash. if it hits the foe it does 3 things depending on the button pressed.
*LP Version shocks the foe before turning them into a 8-bit sprite before they turn back
*A1 Version burns the foe before turning them into a Pokemon Version of themselves that then freezes before they turn back to normal and fall to the ground.
*HP version on the other hand either 
**A. Freezes the foe before turning them into a Statue (in the style of statues seen in museums) (If foe is Male)
**Or B. knocks the foe into the air before they expand via the Blorbs and bounce on the ground like a ball. they then turn back after a few seconds.
*Mid-air versions are mostly the same except that for the HP version the foe is knocked to the ground and then either turns into an Amiibo (Males) or Inflates into a hourglass shape (Female)
*this move can also be charged to delay the firing to increase power and range.
Shadow Blade 	
DP+P (can be performed in mid-air)	
*Morrigan rises into the air with an uppercut with one of her wings turned into a blade
*HP Version adds Inverted Purple Flame effect
Shining Blade 	RDP+P 	
*Morrigan summons clones of herself to perform her shadow blade move but with them rising from the ground.
*HP version adds monochrome electric effect
Mischievous Turn 	QCB+K 	
*Morrigan spins around with her wings turned into blades that surround her on all sides.
* Hold down the button to have Morrigan inflate and spin around horizontally before spinning vertically and shooting herself at the foe.
Dark Infusion 	RQCF+P 	Morrigan summons forth the power of the dark realm, infusing her attacks with dark energy. This move enhances the damage and range of her attacks for a short duration, symbolizing her ability to harness the power of darkness.
Flip Kick 	QCF+K 	
*Morrigan shall flip into the air and then kick her foe from behind.
*Hold down the button to instead have her inflate herself bottom heavy to use and diving variation of R.Mika's Flying Peach.
Heart of Loveliness 	RDP+P 	
*Morrigan blows a kiss at the foe, making a pink heart projectile slowly go towards the foe. if the heart hits the foe, it'll do one of 3 things, depend on which button you pressed and the gender of the opponent. 
** LP Version has the foe turn into a Small 8-bit Megaman sprite Version of themselves
**A1 Version has the foe turn into Female version of themselves if Male or a Cute Version of Themselves if Female
** HP Version turns the foe into a Manly looking Golden Statue of themselves if male, or a Beautifully Bloated Puffy Empress version of themselves if Female.
*this only lasts for a moment before the foe turns back to normal and falls to the ground.
*If Facing a Female Foe Hold down the button when using a HP Version and the Foe shall be inflated like a balloon to massive size and be forced to fight like that for 15-30 seconds. their supers shall be locked off and their speed and jump height shall drastically be reduced. ...however, their power and defense shall skyrocket and they shall also acquire hyper armor. they'll also still be able to use special moves, which are also altered for their now huge size. (only works on female foes and costs 2 super bars. also you can only do it once!)
V-Drain 	HCB+P 	
*Morrigan Dashes and then grabs the foe before flying into the air, spinning around quickly a few times and then slamming the foe into the ground head-first.
*Spin the stick around to do more damage during the move's spinning part.
*Hold Down the button for Morrigan to inflate herself and instead toss down the foe before landing on them in a massively bottom heavy shape, butt-first.
*press U+P for her to cancel the move into a Kinniku Buster, D+K to Cancel the move into a Kamui no Dantoudai (and turn gold in the process), and Press D+P to use a Kinniku Driver.
Mystic Arrow / Shadow ball shot 	HCF+P 	
*Morrigan jumps and grabs the foe before doing on of 2 things. 
**if the foe is male, she turns her wings into a bow and uses the foe as the arrow, launching them into the side of the screen.
**if the foe is a female, she inflates the foe like the blorbs before swelling them to a huge size before stuffing them into a 8-bit Mario-looking cannon and blasting them across the stage into the edge of the screen where they land and bounce a few times before deflating back to normal size, slightly dizzy.
Ethereally Cold Instant-Neutralizer	
HCB+K (can be used in mid-air... kind of.)	
* Morrigan freezes herself and if the foe so much as even TOUCHES her in this state, they'll be frozen for a few moments while Morrigan unfreeze herself.
*if used in mid-air, Morrigan shall either Hold her place in mid-air (requires 1/2 a super bar) or fall to the ground while still frozen.
* hold down the button and Morrigan shall turn herself into bottom heavy snow-woman version of herself. same properties and attack, only projectiles shall phase through her. this lasts a lil' while before she unfreezes.
Soul Drain 	DP+K (can be used in mid-air) 	
*Morrigan does the same motion for soul Flash but instead a Orange hands comes out and if it grabs the foe it immobilizes them while draining their super bar.
*Hold down the button to have Morrigan swell up like a balloon to increase her defense and give herself super armor for a few seconds.
Heart Drain 	RDP+K 	
* Morrigan dashes at the foe and grabs them only to do one of 2 things. 
**1. if the foe is male, she grabs them and drains their health before kicking them away.
**2. if the foe is female, she kisses them and drains their health before blow-kissing into them inflating them like a balloon.
*holding the button down shall also also to steal a special move and a super move to be used for later.
Darkstalker Combination 	DP+K 	
* Morrigan shall flip, twirl, and do a cartwheel before jumping in the air. then she'll do one of these things depending on which button you press after. 
** press nothing and she'll slide on the ground after inflating into a bottom heavy shape
**Press LP/A1 to turn Morrigan's wings into a buzz-saw and slice the foe
**press HP to Inflate Morrigan like a balloon and bash the foe with her inflated body
**Press LK/A2 to do a dive-kick.
**press HK to Inflate Morrigan into a bottom heavy shape and attack with her own version of R.Mika's Flying Peach
**Press D+HK to Inflate Morrigan into a MASSIVE bottom Heavy Shape and drop down on the foe, slamming them into the ground, butt-first.
** and press any K & P button together to cancel the move into V-Drain.
Drill Decimation 	while the foe is down, Press U+K 	
*Morrigan jumps up and turns her feet into a drill before drilling into the foe.
Swollen Smash 	While the foe is down, Press U+2K	
*Morrigan Jumps into the air and inflates into a massively bottom heavy shape before she lands and sits on the foe, butt-first before jumping up and bouncing on the foe with her swollen body before bumping the foe away and deflating back to normal.
Cosplay Con Move 	DF, HCF, DB+P 	
*Morrigan snaps her fingers and wears a cosplay of the foe she drained the life from before and uses one of their moves.
* You Must use Heart Drain before you can use this Special Move!
=====Super Moves=====
Name 	Input 	Description
Puffy Power-up 	HCB, HCF+2P 	
*Morrigan Inflates herself to a huge size making her power skyrocket as well as her defense plus giving her hyper armor, but the downside, she slows way down, can't jump very high at all, and her supers are locked off until the move ends (specials can be performed, but while they are much more powerful, they're also a lot slower.)
*Costs 2 super Bars.
*Can only use this move once per match.
*Lasts until meter runs out.
Soul Eraser 	QCFx2+P 	
*Morrigan summons a laser with 2 back up Lasers and fires a blast of energy at the foe.
*hold down the button to have Morrigan inflate herself huge and fire a humongous laser out of her mouth.
Death Blade 	DPx2+P 	
*Morrigan uses her shadow blade while summoning a wave a clones to continue the attack in a wave-like fashion.
*Hold the Button down to have Morrigan inflate herself in a Massively Hourglass Inflated Shape before using her legs to do the initial attack.
Mimic Doll/Mirror Doll 	HP, LP, D, LP, LK 	
* Morrigan summons a clone of herself that stays with her and mimics her moves...albeit with a slight (unnoticeable to most people) delay. perfect for combos!
*Hold LK to Perform Mirror Doll instead. Like Mimic Doll but Performs the moves at the right time! and appears on the other side of the foe!
*the clone from these moves can only use moves that were once or adapted from Lilith's. attempting to use any of the Morrigan-Adapted Moves will have her performed the Lilith-Adapted move instead.
*using any of these moves while the move is still in effect shall undo the move before re-doing it with both Morrigan and her clone Inflating themselves Massively Bottom Heavy or Massively Sumo Inflated depending on which move you performed
*Move lasts until meter runs out. then either the clone disappears or both Morrigan and the clone deflate back to normal before the clone disappears.
Astral Vision/Shadow Servant 	HP, LK, B, LP, LP 	
*Morrigan Splits into 2 with her clone going on the other side of her. Clone performs her moves at the same time as Morrigan. perfect for combos!
*if you hold LP you'll use Shadow Servant instead which has Morrigan's clone stay with her on her side instead of being on the other side of her foe.
*the clone from these moves can only use moves that were once or adapted from Morrigan's. attempting to use any of the Lilith-Adapted Moves will have her performed the Morrigan-Adapted move instead.
*Performing this move again while the move is still in effect shall undo the move before re-doing it with Morrigan and her clone either Massively Hourglass Inflated or Expanded to Two Tons.
*Move lasts until meter runs out. then either the clone disappears or both Morrigan and the clone deflate back to normal before the clone disappears.
Darkness Illusion 	LP, LP, F, LK, HP 	
*Morrigan dashes at the foe and then splits herself into 2 so she can do a combo ending with Shadow Blade.
*Hold the HP down at the end of the move to have Morrigan Inflate herself bottom heavy and start up the super with a Flying Peach before re-disturbing the air and inflating herself more into a massively hourglass inflated shape before splitting herself into 2 and doing the combo ending with Diagonally Flying Shadow Blade done with both clones legs.
Cryptic Javelin 	F, HP, LK, LP, F 	
*Morrigan elongates her hand and fires into the foe pulling them in and doing one of 2 things.
*if the foe is male, she drains life and super meter from them before she blasts them away.
*if the foe is female, she starts to inflate them before they're almost entirely round as the female foe attempts to waddle or in general move, Morrigan walks to them and bounces them into the air before tossing them a few more times before shrinking them down to half their size while inflating them even more. she soon inflates them more and more until they're really high in the sky. then she snaps her fingers and reverts them back to their normal height before growing to giantess size and squashing and stretching them a bit before trying to bounce them... which results in the foe hitting the ground and deflating with Morrigan covering her mouth going "whoops. My bad!" before she shrinks back down to regular size.
Valkyrie Turn/ Valkyrie Illusion 	HCB+2K 	
*Morrigan jets forward past the foe and beyond the edge of the screen before combing back with her legs turned into a drill and drilling into the foe
*Holding the K buttons has her come back, but massively hourglass inflated with her legs turned into instead a massive drill from Tengen Toppa Gurren Lagann.
*if you have Astral Vision or Shadow Servant in Effect, Morrigan shall instead perform Valkyrie Illusion where she goes past the screen's boundaries as per the original, but this time the clone disappears and then reappears as another clone joins Morrigan as all 3 drill into the foe. if you hold down K during this move with Astral Vision/Shadow Servant in effect, you'll have the added effect of the now 3 clones Massively Hourglass Inflated or Expanded to Two Tons. the former has 3 Drills the size of Gurren Lagann's Drills spinning together and ramming into the foe while the latter has them instead coming from the top of the screen, each one coming from either the top-left, top-center or top-right of the screen before the colossal drill slowly comes down and drills into the foe causing a shadowy explosion.
Waxing Shower 	HP, LP, B, LK, HK 	
*Morrigan opens her wings as far as they can as she multiple projectiles that home in on her foe.
* Hold the HK button down and Morrigan shall inflate herself in a Massively Hourglass Inflated Shape before making herself grow to twice her size and growing her wings to 8 times that before splitting them into 4 sets of wings. then she fires many many many giant projectiles at the foe before the wings close and she softly laughs before inflating herself massively into a sphere as a eye appears on her stomach and blasts the foe with a huge laser as Morrigan deflates back to normal.
Splendor Love / Swelling Love 	QCF+2P 	
*Morrigan surrounds herself in a glowing energy field before floating upwards towards her foe. causing damage if any foe touches her during the move.
*Holding the buttons during this move causes Morrigan to inflate herself into a massive energy covered Parade Balloon, causing more damage, covering more area, and an additional attack if the foe is a female.
*if the foe is a female press "K" upon hitting them for Morrigan to blow-kiss into them and inflating them with the energy inside them, causing them to be immobile for a few seconds while causing damage to them as well as the female foe is not only inflated like a parade balloon but mesmerized by the energy inside them that's inflating them bigger and bigger until they can't hold anymore and they release the air, sailing about until the drop to the ground with Morrigan clapping happily.
*trying to press "K" with a male foe won't do anything but self-detonate and deflate Morrigan for additional damage to the foe, and slight damage to Morrigan.
Silhouette Blade 	DP+2P 	
*Morrigan summons clones to erupt from the ground and perform Shining Blade in a wave.
*hold the buttons and Morrigan shall inflated into a massively fat two-ton shape before summoning the clones who shall all be massively hourglass inflated and using their legs to do the Shining Blade attack. once the attack finishes, Morrigan deflates back to normal and the clones vanish.
Lunar Tempest 	QCB+2K 	
*Morrigan performs Mischief Turn but for longer and a lot more hits, up and to the point her and the foe are soon in the air, before Morrigan kicks her opponent into the side of the screen.
*hold the buttons to have Morrigan Inflate herself into a Massively Hourglass Inflated Shape before doing the attack for more damage, ending with a kick with her now massive leg!
Cosplay Con Combination 	DF, HCB, HCF,DF+2P	
*Morrigan snaps her fingers and in a poof of dark purple smoke she appears cosplaying as her foe before performing one of their super moves.
*Hold the buttons down to have Morrigan Inflate herself in some way, be it Massively Bottom Heavy, Massively Hourglass Inflated or some other way before snapping her fingers to cosplay as her foe and use their super move against them.
* You Must use Heart Drain before you can use this Super Move!
Gloomy Puppet Show 	HCF+2K 	
*Morrigan throws a top hat at the foe before a stage arises from beneath them and a curtain draws over them. then 2 punch, 2 kick and 2 assist buttons plus a directional stick appear as Morrigan changes her outfit into a bunny-girl outfit as the screen says ready before the curtain opens revealing the foe in a fancy outfit (Male) or Fancy Dress (female) as the buttons turn red, the player who executed the move has to press them. the more they're able to press the buttons in time with the music, the more points they get, and the more the foe gets hurt at the end of the move. Morrigan shows how many points you got on a sign before you're given your award (or no award) as damage for your opponent.
*Hold the buttons at the start of the move to have these 3 things happen. 
**Morrigan to change into a bunny-girl outfit before Inflating herself into a Very Heavyset and Massively Hourglass Inflated Body Shape.
**Music from the opponent's series to be shown (album cover, track name, series logo, etc.) before the music begins.
**a screen to choose the foe's outfit (choices are Normal Outfit, Swimwear, Special Outfit, Fancy Outfit, Casual Outfit, or Secret ID clothing) before the curtain opens. also for Female foes they Inflate into a massively hourglass inflated Shape before the move starts.
*the move also takes longer to do when you hold it down. high risk, high reward!
* Requires 3 Super Bars
Tag-Team Mystery 	HCF, HCB+2P 	
*Morrigan Charges into the foe and kicks them away snapping her fingers to call one of her team-mates to help her perform a tag-team move. which move they use depends on the character in the team she summoned. (only happens in 3on3 matches)
*if this move is used in a 1on1 match instead, Morrigan snaps her fingers and summons a giant fat clone of herself before it kicks the foe into the air and Morrigan expands herself to the same size as the clone before they both hit the foe with a double flying peach slam.
*if you hold down the button for this move 1 of 2 things shall happen. 
** in a 3on3 match, No matter who is picked Morrigan shall supersize herself. however, if a female character is picked, Morrigan shall use her powers to make them inflate and grow the size required for the Supersized move before they perform it.
**in a 1on1 match, everything goes as per usual, at least until the end if the foe is a female. if the foe is a female then they both blow-kiss into the female inflating them into a size even larger they before blowing a weird mist into the female foe's face making them act weird. then multiple flashes appear and many photos can be seen taken with the opponent, supersized in many cosplays, doing fan-service stuff while supersized and hypnotized to not even know what's going on. after the last picture, the screen fades to black as when the screen brightens up again, the clone is gone, Morrigan is back to regular size, and so is the female foe, albeit not remembering anything that happened before and having a major headache.
* Requires 3 Super Bars
Eternal Slumber 	LP, LK, B, HP, HK 	
* Morrigan summons a clone of herself and appears on a bed of hearts before blowing a heart at their foe. if it connects the foe turns into a female (or female turns into a cute version of themselves) before the screen darkens and purple curtains close on the screen before  pink flashes can be seen behind the curtains before they open up to the dark screen which brightens up to show the foe on the ground with Morrigan clapping at the foe on the ground.
*If the foe is K.O.'d with this move, they'll be turned into a Golden Statue version of their female/cute female self.
*if you hold HK when you perform the move, it'll go as per usual with the males even to the K.O. animation. with females, not so. the Females are turned into a Massively bottom heavy inflated version of themselves in a really fancy and overly decorated dress (kind of like a queen dress or something). if the female foe is K.O.'d by this attack they'll be turned into a Specifically colored Statute of themselves as a puffy empress or turned into a Massively colossal Puffy Empress.
*Requires 3 Super Bars
Destination Void 	LK, LK, F, LP, HK 	
*Morrigan glows a unearthly dark color as she dashes at the foe as the screen turns dark as many hits can be heard until the screen brightens up with Morrigan posing and the foe on the ground with their rear end in the air.
* if you hold down HK and the Foe is K.O.'d by this attack, they'll be turned into either A. a Golden statue of them in another outfit (Male) or B. a Golden statue of them in Another Outfit Massively Hourglass Inflated (Female)
*Requires 3 Super Bars
Void Obliteration - Yami no Murasaki	HCB,QCFx2+2K+2P 	
* Morrigan channels all her transformed and inflation powers and then swaps them out for her real serious and deadly powers... ERASURE AND VOID POWERS. by using the power and channeling it into a devastating attack called "Void Obliteration - Yami no Murasaki." She starts by summoning powerful entities from the dark realm, akin to Chainsawman's Makima, to overwhelm the foe. Then, she unleashes a barrage of limitless and infinite information, stunning the foe with an onslaught of knowledge beyond comprehension, inspired by Gojo Satoru's powers. Finally, Morrigan conjures a massive dark purple hollow sphere, charged with the energy of the void and erasure, which she launches at the foe, obliterating them on a fundamental level deeper than the atomic structure.
* Requires all super bars charged to perform and can only be done at 25% or less health remaining.
* if the inital attack misses the super bat is locked off for the rest of the match.
* can only be used on the last person in a 3on3 match or in the last round of a 1on1 match.
* if it hits it's a guranteed insta-ko move and if it's used against true evil villains, the end animation has their bodies vaporized.
=====Finisher Move=====
Name 	Input 	Description
Luminous Blade - Mega Massive Meteor Drop - Void X Finisher (Male Foes only) / Luminous Blade - Cosplay Fan-Service Show - Metamorphosis World (Females Only)/Justice Blade - WHO WEARS THE CROWN - YAMI NO MURASAKI HOLLOW (True Villain Foes Only	RDPx2+2P+2K	
*This Move differs depending on the gender of the foe in which you perform it on. At the Start, Morrigan uses a Very Special, particular and dangerous version of her Shadow/Shining Blade. after the Metsu Shoryuken styled blade attack one of 3 things happen depending on the gender of the foe: 
**if the foe is Male, Morrigan flies high into space where she inflates herself into a roly-poly shape about the size of Australia (or larger) before dropping herself on the foe. then she bounces into the sky and drops on them again. and again. and again. she then does it one more time before bouncing into the sky and deflating before descending back down and snapping her fingers as many clones appear taking different shapes. the foe staggers out of the crater just as Morrigan comes and attacks, followed by: Yuffie (Final Fantasy VII), Sailor Saturn, Corrin (Fire Emblem Fates), Nui Harime (KLK), Felicia (Original Darkstalkers Version), Ms.Chiko (Enma-kun), Alice (Bloody Roar), Urobosa (LOZ:BOTW), Layer (Megaman X8), Saya (Namco X Capcom), a Mysterious hourglass inflated woman with long hair in a dress, Classic Amy Rose, "Poipu", a Mysterious Woman in a Ninja Outfit, Giant Sumo Inflated Lopunny, A Primarina, Starlight Glimmer, a Mysterious Hourglass Inflated Woman in a Queen Dress, Splash Woman (Classic! Megaman), Neapolitan (RWBY). Marina (Splatoon 2), Elena (Street Fighter III), Yumi (HHPAY), Kat (Wario Ware) a Mysterious Woman Dressed Up Like Dark Meta Knight and Asuka L. Shoryu (NGE) before Morrigan appears again and kicks the foe back into the air before blasting far into space where they land on an asteroid before Morrigan sighs and looks at her hand before closing her eyes and taking a deep breath and saying "so be it." before focusing her energy and making a black hole with her Void Powers before the foe gets sucked in. the screen cuts to black as crunching and all sorts of bad sounds can be heard until we cut back to the stage with Morrigan as the foe lands back on stage with the force of a meteor and Morrigan wiping the sweat of her head and breathing a sigh of relief that nothing drastic had to be done. if the foe is K.O.'d by this move, we instead see a far-away view as the foe gets sucked into the black hole before Morrigan looks around and shakes her head saying "no, this isn't right. i gotta think of something else." before she uses her powers to pull the foe out of the black hole and throw them somewhere else before closing the black hole. then she find that the foe is about to go through a WORMHOLE now and attempts to stop them... but isn't able to in time and snaps her fingers. the screen goes dark as digital clock is shown with the current time as it then speeds up to 3 hours later in the day as Morrigan is still waiting before she turns around to leave only to see Ganondorf in his form from his finisher (and one of her other team-mates if this was a 3on3 battle) behind her with something in their hands... OK, more like someone. it's her opponent from before. but different as well. in fact, why are they a girl now- uh oh. Ganondorf soon stares at Morrigan as she sweatdrops as he asks in a very stern tone "you mind explaining to me what this is about...?" the screen then darkens and cuts to the results screen
**If the foe is female however, she grabs the foe before inflating herself into a massive hourglass inflated shape and then inflating the foe with her powers into massive inflated shape (depends on which female character you're fighting against) and then tells them "oh, we're gonna have so much fun!" as the screen jump-cuts to a cosplay con in Tokyo, Japan as multiple photos are taken of Morrigan, her now mesmerized and having fun female foe-turned-friend for this cosplay con trip and many other massively inflated to plus sized cosplays doing multiple activities. after at least 100 photos taken the screen darkens before lighten up as the foe is in a lavender vortex as they find multiple females there inflated, transformed and blimped in some sort of way. many are in different outfits, have weird colored hair, and some are even half-human hybrids. as they land they find a dorm with many massively inflated females in cosplays. the foe soon notices something off as they look at themselves they see themselves in some sort of cosplay as they start to inflated and bloat massively before they eventually wake up... back to normal on the ground with both of them back to regular size and shape. the foe soon gets up as Morrigan shrugs and says "i guess some people can't be pleased." before continuing. if the foe is K.O.'d by the move, it goes as per usual until part where they wake up. but instead of them waking up back in stage ready to fight, they wake up back in that same body, but in their own bed in their house. Except they're still bloated and inflated as before but they don't even bat an eye at it. they soon are seen outside talking with other massively inflated girls as the camera zooms out, away from the street, the town, the country, the planet, the galaxy, the universe and multiverse until it's revealed it's all in Morrigan's eye as we see her  relaxing somewhere on a chair in the area except fat and heavy as two tons and yawning before looking to the foe who's asleep and just as massively inflated as before, as well as laying on a bed that matches theme of the stage, just as Morrigan's chair does. Morrigan then gets up and walks away from the sleeping foe and goes to signal her team to move in for capture, all while humming a lil' tune... "Sweet Dreams are made of these, who am i to disagree...?" before the screen fades to black and then cuts to the results screen.
**HOWEVER, if used against a truly evil villain... i.e. a non-playable evil villain boss, it shall do something very different as a theme shall start playing different from the other MAX POWER FINISHERS, "HE WHO WEARS THE CROWN", as Morrigan summoning spectral chains that ensnare the opponent, symbolizing the idea of justice binding the wicked and that Morrigan is no longer playing around. Then, as the move progresses, she could manifest the images of past rulers or those who have fallen victim to the villain's tyranny via the control powers of Makima from Chainsawman and the powers of Gojo Satoru from Jujujitsu kaisen that she got from suppressing her transformation and inflation powers and unsealing her true Void/erasure powers, surrounding the opponent with a visual representation of their sins. Finally, the attack culminates in the formation of the OMEGA dark purple hollow sphere, which is launched at the foe as their brain, mind and soul are overwhelmed by the mass of infinite information, sealing their fate... after the move, Morrigan seals her true powers and unsurpresses her usual powers before looking at the sky as a shooting star falls and a constellation is seen of someone as she says "Justice...is served."
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
===Dark Pit===
=====Command Normals=====
Name 	Input 	Description
Wings of Shadow 	Mid-air U 	
*Dark Pit uses his wings to jump multiple times
*gives dark pit several mid-air jumps. about 3 to be exact.
Dark Skies Dash 	Mid-air F,f/B,b	
*Dark Pit uses his wings to dash forward or back in mid-air
Thunderbolt Upper	D+HP 	
*Dark Pit uses his electroshock arm and uppercuts the foe, zapping them and launching them into the air.
Shadow Step 	B,b 	
* Dark Pit swiftly dashes backward, evading incoming attacks and creating space between himself and the opponent. Can be used as a defensive maneuver or to set up counterattacks.
* pressing "LP" during the move shall have Dark Pit grab a silver sonic 1.0 robot from somewhere and smash it into the foe with a home-run bat. Pressing "HP" shall have Dark Pit throw a Demon Axe from Castlevania at the foe, Majorly Damaging them. Pressing "LK" has Dark Pit shoot the ground in front of the foe, causing them to fall into a hole of acid, burning them before they get tossed out of it and the hole disappears before they land. "HK" has Dark Pit shoot into the air, making a giant thwomp land on the foe, flattening them. "A1" has one of the team members use a projectile attack as Dark Pit drinks a soda, healing himselves a bit. "A2" has one of the team members use a melee attack on the foe after appearing behind them for a few hits as Dark Pit mediates and recovers some of his Super bar. both punch buttons has Dark Pit toss a Gordo at the foe, knocking them clear across the screen and dizzying them. both kick buttons has Dark Pit snap his fingers as time freezes before a rusted robot owl lurches to the foe grabs them... and then self-denotates as Dark Pit just smirks.
* pressing F,f during the move has him fly over the foe and land right next to them. pressing any P button shall have him smash the foe in the face as they turn with an electroshock arm or a upperdash arm depending on if LP or HP is pressed. pressing both of them just has him grab the foe, toss them into the air and shoot them a few times with his dark pit staff while saying "Pathetic, even now.". pressing "LK" shall make him sweep the foe before blasting the foe in the head with a few shots from a smash bros. 64 era Ray gun. "HK" shall make dark pit kick the foe across the screen as they throw a gooey bomb on them and then shoot it, detonating it. pressing both kick buttons shall have dark pit jump and grab the foes neck with both legs and start pummeling on them before they fall to the ground from lack of air as Dark Pit kicks them with both feet into the ground. pressing A1 shall have one of your team members come out and use a phyiscal attack alongside dark pit. A2 is the same but it's a projectile attack. if it's a 1on1 match, the assists are replaced with a tengu swordsman and a tengu bowsman.
=====Special moves=====
Name 	Input 	Description
Silver God Bow 	
QCF+P (can perform in mid-air)	
*Dark Pit fires an arrow of dark purple energy at the foe. you can hold down the button to delay the move and aim it at an angle for anti-air attacks 
**LP Version has weaker shots but can be controlled better and go faster and farther
**A1 Version is a nice balanced between speed/control and power.
** HP Version doesn't go very far and are the slowest and also can't be aimed very well, but they are the strongest and can break through an enemy's guard.
Electro-shock Arm 	
DP+P (can perform in mid-air) 	
*Dark Pit dashes forward, and then uppercuts the opponent when gets close with his Electroshock arm, zapping them as well as knocking them back at a 30-40 degree angle. 
**LP version is the normal version
**A1 Version has a quick and faster dash that continues after the uppercut, but on the downside, it has somewhat longer ending lag.
**HP Version has Super Armor late in the move and can act as a counter-attack in some situations. however, Dark Pit does not dash with this move and only steps forward, so he doesn't go as far as the other 2 versions.
Wings of Shadow Skies	_D,U+K (can be done in mid-air)	
*Dark Pit Charges up Energy before rising into the sky with his wings while energy charges through them. you can angle the jump before rising into the air. 
**LK Version has his wings glow green as they knocks back foes that are hit by this move.
**A2Version has his wings glow blue has they freeze foes who are hit by the move. you can't angle and maneuver with this version as much as the other ones.
**HK Version has his wings glow red and burn the foe upon impact. this version also doesn't go as far as the other 2 but does the most damage.
*press any P button at the end of the move to have Dark Pit pull out his Dark Pit Staff and shoot the foe a few times. (doesn't work with the mid-air version)
*Press any K button at the end of the mid-air version of the move to have Dark Pit dive down and smash the foe back with his electroshock arm.
Satellite Guardians 	QCB+P 	
*Dark Pit Summons two orbitars that generate shields on either side of him that turns into a Shadowy Barrier for a second and a half. It reflects projectiles (with a 1.5x damage multiplier) for their duration as well as defends against physical attacks. 
**LP Version reflects projectiles and blocks physical attacks for a few moments, as per the norm.
** A1 Version doesn't block attacks or reflect projectiles but attacks foes with a burst of Dark Shadowy Energy. also gives Dark Pit Super Armor Upon Performing the move at the start.
** HP Version Boosts the power of Reflected Projectiles, but is more prone to breaking via strong physical attacks.
* Only reflects Non-super projectiles. also only blocks physical attacks up to a certain damage point. more prone to breaking via physical super moves. does not block against grabs and grab-type super moves.
Tengu Summon 	QCB+K 	
*Dark Pit snaps his fingers before a Tengu Soldier appears to attack the foe.
**LK summons a Tengu Ninja that throws spikes onto the ground to damage the foe if they walk on them. holding the button down has him throw a smoke bomb onto the foe instead before lighting a match a throwing it onto the smoke, igniting it and causing a explosion.
**A2 summons a Tengu Samurai which slashes the foe multiple times with it's katana. holding the button down has it slice the foe with a giant sword instead.
**HK Summons 3 Tengu Bowsmen that shoot down a rain of arrows upon the foe. holding the button has them shoot flaming arrows at the foe instead. flaming arrows on the ground shall remain for a few seconds or until the foe walks on them, damaging themselves.
Trick Shot 	QCF+K 	
*Dark Pit pulls out his Dark Pit Staff and shoots a blast from it.
*hold down the button to charge it for a stronger blast. use up or down to aim it while charging up the blast
Dark Reflection 	HCF + P 	
* Dark Pit summons a shadowy clone of himself from a Dark Mirror (that looks like a shadowy version of the mirror from Kirby and the Amazing mirror) that mimics his movements for a short duration, confusing the opponent and allowing Dark Pit to create openings for attacks or reposition himself strategically.
* holding down both "HK+LK" as the move is about to end shall have Dark Pit also summon a dark shadowy clone of the foe to attack them for more confusion.
=====Super Moves=====
Name 	Input 	Description
Shadow Shot Barrage	
QCFx2+P (can be performed in mid-air)	
*Dark Pit pulls out his Dark Pit Staff and shoots the foe many times.
Twilight Counter 	RDPx2+P 	
*Dark Pit smirks and takes out his dark pit staff before tapping on his back a few times and saying "Folks on the losing end step out front." If he's hit during this animation, Dark Pit jams his staff into the foe's neck and shoots them many times before putting away his Dark Pit Staff and pulling out the daybreak before charging it up and saying "I'll decide with one final blow... Sayonara!" before pulling the trigger and saying "Penetrate!" and blasting the foe with the ALMIGHTY power of the Daybreak. after the move is done, the Daybreak vanishes and Dark Pit just shrugs and says "...fun while it lasted..."
X marks the shot. 	QCBx2+P 	
* Dark Pit throws a X-Bomb from Kid Icarus Uprising into the air before shooting it, causing to explode in an X-shape.
Darkvine pillars 	QCB+2P 	
*Dark Pit shoots the ground with his Dark Pit Staff and makes a few holes before a Giant Shadowy Anthropomorphic Umbreon in a Kimono tackles the foe before appearing behind them and summoning dark vines that look similar to Dharkon's that come out of the ground to stab the foe. if the tackle of the Umbreon hits, the Umbreon shall summon vines from her kimono after the initial vines come out of the ground to grab the foe and hold them before Dark Pit summons the Dragoon from Kirby's Air Ride and hops on before riding around the trapped foe, shooting them while riding around them before he rams into the foe and jumps off the dragoon and finally shoots the foe with a massive laser from the Dark Pit Staff. the Umbreon then disappears into the shadows as Dark Pit smirks as says "huh. went better then i thought."
*If the Buttons are held down, the Vines shall Sap Health from the Foe, Healing Dark Pit in the Process before progressing to the next part of the move. doing this costs one extra super bar then usual.
*however, If Dark Pit's Health is Low and you hold all 3 Punch and Kick Buttons down before the Anthromorphic Umbreon, the Vines shall sap more health and heal Dark Pit more then usual as well as steal all of the foe's Super Bar and Seal off their Super Moves for 10 seconds while Dark Pit is Granted Super Armor and all 3 Bars of his Super Bar restored. You can only do this once per round.
Deadly Slices 	QCF+2P 	
*Dark Pit rushes forward with his Electroshock arm before slashing at the foe with Magnus' Sword from Kid Icarus Uprising, then using a Beam Sword from Smash Bros, then Retsumaru's Katana, a Golden Axe, Death's Scythe from Castlevania, Cloud Strife's Buster Sword, Zero's Z-Saber, and Fierce Deity Link's Sword before Stabbing the foe with Galacta Knight's Javelin, Bashing the foe with his shield and then throwing a motion-sensor bomb from smash bros 64 behind the foe before kicking them away and onto the motion-sensor bomb where it explodes and Dark Pit crosses his arms and sighs before saying "just get out of here and stop embarrassing yourself" while shaking his head sideways.
Mirror Massacre 	HCBx2+2P 	
*Dark Pit Smirks and then pulls out his Dark Pit Staff before turning around and shooting at the screen causing 3 big bullet-holes to appear in the screen. if the opponent comes into contact with any of the cracks, EVERYTHING STOPS.... as the screen darkens and the screen flickers as a Evil Creepy Looking Tengu that looks somewhat like a Rusted, Damaged and Broken Version of Storm Eagle comes out of the ground, then gets close to the opponent before grabbing them and morphing his metal-like hand into a razor blade charged with electricity.... and then Stabbing the foe in the neck as the screen turns red. A few seconds later the screen then shatters back to normal as the foe drops to the ground as Dark Pit slowly claps as says "Nice job."
*Requires 3 Super Bars
Z. Tengu Rush 	HCF, QCB+2K 	
* Dark Pit summons a Tengu Ninja to throw a smoke bomb at the foe. if the attack hits, it goes off blinding the foe before the foe is grabbed around the next by a chain that another Tengu has before they're pulled into a mob of tengu soldiers and beaten up in a comical mass of smoke, feathers and weapons before Dark Pit rolls is eyes and orders them to scatter before he throws a  Fake Smash Ball at the foe's head. the Tengus scatter as the Fake smash ball impacts against the foe's head and explodes in an X-shaped Spectrum explosion before the foe is knocked back as Dark Pit shakes his head as says "really? god, you're pathetic..."
*Requires 3 Super Bars
Overdrive Blaster 	QCF, HCB+2P+2K	
*Dark Pit pulls his staff before shooting at his foe's feet. if the first attack hits, the foe hops on their foot while holding the other one before Dark Pit starts shooting the hell out of them before throwing a gooey bomb on them, and then a Smart Bomb from Star Fox 64 on the gooey bomb before shooting that and causing the foe to be engulfed by a massive explosion.
*Requires 3 Super Bars
Excalibur 	DP+2P 	
*Dark Pit equips the Golden Armor of Libra From Saint Seiya before tackles the foe and beating the crap out of them before forming golden energy in his hand to form a giant energy blade before slashing it down onto the foe yelling "EXCALIBUR!!!" the foe after getting slashed by this attack collapses and crumbles onto the floor as Dark Pit unequips the Golden Libra Armor
*Requires 3 Super Bars
Eternal Requiem 	HCBx2+2P+2K 	
* Dark Pit charges his Dark Pit staff with dark energy before shooting into the sky and shattering the sky causing a devastating area-of-effect attack that surrounds him with dark energy, powering him up, but also summoning dark clones of enemies from the foe's series, damaging the opponents hit by these POWERED UP Mooks. Offers high damage and combo potential but leaves Dark Pit dizzy and vulnerable afterward if used with only one super bar.
* requires 2-3 super bars.. can be used with 1 super bar, but comes with a risk.
=====Finisher Move=====
Name 	Input 	Description
Shooting Gallery	LK, LP, D, HK, HP	
*Dark Pit charges at the foe with his electroshock arm. if he hits the foe, he knocks them back as multiple tengu soldiers attack the foe. as this happens Dark Pit flies back behind an object and attempts to head-shot the foe with his Dark Pit Staff. he misses several times, hitting some of his own men before he gets the foe, shooting them in the head before shooting them several more times to be sure before the tengu leave and the foe falls to the ground as Dark Pit flies back on stage.however, if the foe is K.O.'d by the this, Dark Pit never actually gets them in the head while the tengu soldiers are around. he gets them in the arm, leg, and other places. but never the head. eventually Dark Pit gets frustrated and pulls out a Killing Edge from Fire Emblem and flies off. eventually the Tengus are all beaten and the foe is tired from fighting them all. they go to leave before Dark Pit appears and stabs them in the back with the killing edge before beating the bloody hell out of them with all of his arsenal, including the electroshock arm before kicking the foe to his knees and aiming the dark pit staff to the back of the foe's head and saying "took long enough." before pulling the trigger as the screen cuts out... before showing the white silhouettes of Dark Pit and his opponent for a few seconds before the foe falls the ground, with their head smoking from what Dark Pit shooting them. the camera turns back to normal as it cuts to show the foe lying on the ground with their head obscured as it pans up to Dark Pit who then turns around and walks off saying "this job is done." and then flies off as the screen darkens before it cuts the results.
* Requires 3 Super Bars.
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
===Juri Han===
=====Command Normals=====
Name 	Input 	Description
Zap Axle Kick 	Midair F+HK 	
*Juri Han does a Axle kick in mid-air, spiking the foe to the ground
*if the foe is on the ground, the attack shall also bounce them off the ground as well.
"暗黒雷神突き" 	F+HP 	
* Juri Han channels dark energy into her palm before she dashes forward and unleashes a quick electric palm thrust that causes stagger on hit. Can be canceled into special moves for combo extensions.
* also has a 50% chance of stunning or staggering while also having a 10-25% chance of dizzying the foe.
Flip Kick Launcher	D+HK 	
*Juri Han Does a Flip Kick that Launches the foe into the air,
Freezercut 	DF+HP 	
* Juri Han does an uppercut that freezes the foe before launching them into the air
Skybreaker grab 	Midair, F+HP+HK	
*Juri Han grabs the foe's neck before zapping them and then throwing them to the ground.
*Hold HP during the move to have the foe's controls reversed for a few seconds after the move, Hold HK during the move to have the foe take additional delayed damage a few frames after the move and Hold HP+HK During the move have the foe stagger upon getting up and then sink into the ground to be buried for a few frames.
=====Special moves=====
Name 	Input 	Description
Storm Breaking Blade	QCF+K 	
* Juri Han some dark electric energy in her foot as she swings it. If the kick button is tapped, the energy is launched immediately like any other projectile.
*If held, however, Juri Han proceeds to fight as normal until the kick button is released. when the button is released she unleashes the projectile energy attack via swinging her leg again.
*LK does one projectile, A2 does 2 projectiles, HK does 3 Dark Purple Projectiles that have a delayed damage effect on the foe.
Mayhem Flash 	Midair QCB+K	
* Juri Han suddenly swoops down towards the opponent foot-first.
*Press K after the move to do the move again.  you can do this up to 2 times.
*Holding the button on the HK version automatically does the move 3 times on the foe before wall-bouncing them. (you can't follow-up by pressing K with this version though.)
Dark Razor Whirlwind	QCB+K 	
*Juri Han cartwheels through the air with dark energy emanating from her feet. The amount of spins, the damage done and the forward distance covered are determined by the kick button used: 
**LK version spins and moves the least and causes the least damage
**HK version spins and moves the most and causes the most damage
**A2 version is a balance between the two.
*Hold the button down in the HK version to spin more and cover more area, but at the cost of only moving as far as the LK version.
Mind-Breaking Plot 	QCB+P 	
*Juri Han laughs and taunts the foe saying "that all you got? how boring!" if she is hit in this animation, she will suddenly vanish and dash to a different location before she appears again, determined by the punch button used. 
**LP version has her dash behind the foe.
**A1 Version has her vanish backwards.
**HP Version has her vanish before appearing above her foe.
*pressing any "K" button shall shall have her vanish again and reappear behind the foe before counterattack with a kick. Press any "P" button while vanished to appear near the foe and stun them with a dark electric blast
*if the foe attacks with a non-super projectile, Juri Han will reflect the projectile back at the foe with a kick covered in dark Flames.
*if the foe tries to grab Juri Han, she'll vanish and reappear behind he foe before grabbing the foe, zapping them with dark electricity and then Performing Warsman's OLAP before tossing the foe into the air and kicking them to the ground, hard.
* the Counter won't work with Super Projectiles, Super Grabs, Guard Breakers and Finisher Moves.
有毒な黄昏の巻きひげ 	RQCB+P 	
* Juri Han summons dark tendrils from the ground that ensnare the opponent, leaving them vulnerable to follow-up attacks. The strength of the button determines the range and duration of the tendrils.
* pressing both buttons makes then tendrils apply a poison effect that saps the health of the foe and heals you at the same time... while the move is going, but once it's done they'll just be left with a slightly longer then usual poison status effect.
Hades Bolt 	QCF+P 	
*Juri Han charges dark energy in her fingertips before shooting out a Bolt of Dark Energy that does one of 3 things depending on the button pressed. 
**LP version zaps the foe as normally.
**A1 Version Zaps the foe and stuns them for a few seconds.
**HP version zaps the foe and knocks them back a few pixels before dropping them to the ground or dizzying them
*Holding the button down changes what happens in the move. 
** LP Version slows the foe down in time for a few seconds.
**A1 version stops the foe, as in freezes them... in time.
**HP version traps the foe in a cage of dark electricity before Juri Han's eye glows and the cage zaps the foe for more damage and also applies a slight poison effect that lasts a few seconds.
Raijin Stunner 	HCB+P 	
*Juri Han Charges up Dark Electricity before... vanishing and then reappearing behind the foe and grabbing them by the head before zapping them with 10 thousand volts, then slamming them to the ground and stomping on their head before she zaps the foe with 100 millions volts of Dark electricity. she then kicks the foe away while smirking.
=====Super Moves=====
Name 	Input 	Description
日食災害 	HCB,QCF+2K 	
* Juri Han charges her body with dark energy before unleashing a flurry of rapid kick strikes imbued with chaotic power. Each hit drains the opponent's energy and inflicts status ailments such as confusion or slow, for example.
* if all of the attacks hit, the foe with deal with major status effect depending on character... plus their super moves are sealed off and one or more of their stats go down drastically as well as a poison effect.
Teleporting Madness 	HCBx2+K 	
*Juri Han Dashes at the foe and kicks them to the sky before teleporting around and kicking them back and forth like a god-forsaken soccer ball before grabbing the foe and stabbing them with her fingers covered in Dark Energy, Poisoning them before slamming them into the ground.
Void Devastation ZERO 	QCF, HCB+2K 	
* Juri Han opens a dimensional rift, unleashing a torrent of dark energy that engulfs the battlefield. The chaotic energy tears at the fabric of reality, dealing heavy damage and causing random status effects to opponents caught in its wake.
Cloud of Insanity 	QCB+2P 	
*Juri Han summons a black cloud and then jumps on it before flying around on it for a short while with it.
* During this time the directional buttons moves the cloud around, pressing any P Button has Juri Han fire Dark Lightning bolts out of her fingers and Pressing any K buttons has Juri Han stomp the cloud making a thunderbolt out of it to strike the foe.
*The dark cloud disappears once the meter runs out.
*after the cloud disappears, Juri Han Stomps the ground upon landing that makes lightning come out of the ground to zap the foe.
Storm Breaking Combo Scimitars 	QCBx2+K 	
*Juri Han unleashes a sudden barrage of Storm Breaker Blades in three various directions: Low, High and at 45° angles.
*Mash the buttons to launch more projectiles during this move.
Apocalyptic Inazuna Drop 	QCFx2+K 	
*Juri Han one of her arms backwards as her eyes glow a Deep Crimson before dashes at the foe and proceeds to deliver a barrage of vertical spinning kicks while rising into the air. If the opponent gets hit by this, they will be knocked vertically in the air, higher with each hit of the sweep kick barrage. At the peak of this barrage, Juri performs an axe kick that knocks them down. then she then vanishes only to appear on the ground before her opponent does,  catches the foe with a spinning back kick to the exposed back of the falling fighter. With the foe still jammed on her foot, she "caresses" her opponent's face in a rather condescending manner before smirking an evil grin and violently slamming the opponent head-first onto the ground via axe kick that causes a violent shock-wave around them.
ZetsuMetsu Dystopia Slash 	QCB, HCF+2K 	
*Juri Han springs into the air with a twisting reverse back flip before launching a giant, multi-hitting Razor Projectile from her leg. if the foe is hit by this attack, Juri Han then teleports behind them before stabbing them in the back of the neck with her dark energy empowered fingernails. she then charges Dark Energy into them before pushing them off and kicking them across the screen.
* this move seals off the foe's special moves for a couple of seconds (as noted by sign above the foe saying "NO-SP")
Raijin Boost 	D,D,D,HCB,F+2P 	
*Juri Han Powers herself up with Dark Energy, before a dark thunderbolt hits her Making herself really muscular.
*has the effect of giving her hyper armor and Raising the power of her attacks by triple, but also slowing her speed by half and reducing her jump by 1/4 of what it usually is.
*lasts until the meter runs out.
*after the meter runs out, it leaves her stunned for a few seconds.
C.H.A.O.S. Engine (Omega) 	HCB,DB,DF+2K+2P 	
*Juri Han Powers herself up with dark Chaos Electricity. her eyes then glow red. During this time, she can chain normal moves and special moves into each other that she usually wouldn't be able to.
*Lasts until the meter runs out.
Curse of the Dark Thunder Queen	HK, LP, D, LK, HP	
*Juri Han's eyes glow a mysterious purple before she summons a dark purple energy construct that looks like spider and launches at the foe. if the foe is hit by the move, the foe shall zapped, then burnt, then frozen, then poisoned, then turned to stone, then hit by many meteors, Turned into a Female Version of themselves(If Male. if Female they are turned into a Cute Version of themselves), and then is turned into either a retro-sprite, 8-bit sprite, or chibi version of themselves before they are stomped by a giant stone foot that looks like Juri Han's Foot which damages the foe and turns them back to normal.
*Requires 3 Super Bars
Time STOP COMBO 	F, HK, HP, F, LP 	
*Juri Han's Eyes glow gold before she stomps the ground and then dashes at the foe pushes them forward with a Palm Strike Covered in Dark Electricity. if this strike connects the screen then flashes gold before the whole background's color inverts as time stops. Juri Han then throws an array of Hades bolts at the foe, before jumping and doing it again, and finally vanishing behind the foe and doing it again one last time. Juri Han then vanishes back to where she stopped time as time starts up again and the foe is hit the by the bolts before flying to the far end of the stage. then, as the foe tries to get up, time stops again before a large shadow appears above them as Juri Han drops a Large Object (what it is depends on the series where the foe comes from) onto the foe before pounding on it after it lands until she does one final Stomp with her foot covered in dark energy before hopping off of the object as time continues and the object explodes in a HUGE Dark purple Fireball.
*if you press LK instead of LP, Juri Han shall stop time but won't do any follow-up moves, leaving you to attack the foe at your leisure and make your own combos until your super bar drains entirely. then time shall resume and all the hits shall happen all at once, as well as the damage.
*Requires 3 Super Bars
Akuma no Rashoumon 	360x2+2K 	
*Juri Han dashes at the foe and kicks them up to the sky before catching them with her foot... and slamming them into the ground before kicking them harder into the sky and then charging dark energy before releasing it as one colossal dark electric blast as the foe comes back down to get hit by the move. the background then turns dark as white kanji appear reading "悪魔の羅生門" before the foe is blasted across the screen and bounces off the wall and onto the ground. Juri Han then stomps the ground and poses as she smirks.
*Requires 3 Super Bars
Raijin Judgement 9.0 	HCFx2+P 	
* Juri Han charges up dark energy before her eyes glow a sinister gold and then charges at the foe. if the foe is hit by this move, they're launched into the air where Juri Han and a Shadow Clone that looks like her SFV self keep the foe in the air using dark magnet power before becoming very muscular and striking the foe with cross bomber. then the both of them launch the foe into the air as they turn back into normal and the clone disappears as Juri Han Performs Akuma Shogun's "Jigoku no Kyu Shofuji" up until the 8th part, where she then does the fake 9th part and launches her foe into the air as she Summons Dark Clones to attack the foe with Kinnikuman Zebra's Muscle Inferno, Kinnikuman Big Body's Muscle Impact, Kinnikuman Mariposa's Aztec Cemetery, and Kinnikuman Super Phoenix's Muscle Revenger before the clones disappear and Juri Han covers her whole body in dark energy before grabbing the foe and performing the Kamui no Dantoudai, Smashing the foe so hard, it makes a crater in the ground that remains until it explodes with dark energy as Juri Han jumps out of it and the foe lands on the ground away from the explosion as Juri Han teleports to them to finish the fight.
* Requires 3 Super Bars
Shadow Storm 	HCB, DPx2+2K 	
*Juri Han stomps the ground making dark vines appear before they attempt to grab the foe. if they do, Juri Han summons Soldiers to attack the foe 1st a green shirted one appears and tackles the foe, and then a red shirted one appears and dropkicks the foe. then 2 winged ones appear with one charging at the foe and tackling them from the air while the other one dive-kicks the foe. then a Thwomp drops from mid-air on the foe, as well as a couple of piranha plants that bite, breathe fireballs and launch ink at the foe. then Juri Han dashes at the foe as the screen turns dark as many hits are heard before the screen turns back to normal with Juri Han tilting her head at the foe, and the foe dizzied before they fall backwards. the foe's controls are also reversed for a few seconds and they are poisoned for at least 15-30 seconds.
*Requires 3 Super Bars
=====Finisher Move =====
Name	Input 	Description
* Insanity's Requiem	HCF, HCB, D+2K+2P	
*Juri Han snaps her fingers a couple of times while thinking for a moment before smirking and then dashing at the foe to kick them in the face. if this attacks hits, the foe is pushed into a dark portal as they pass through multiple worlds as they're burned, zapped, frozen, sliced, and other stuff, before a Dragon made of Dark Electricity appears and blasts the foe with a blast of Dark Energy that sends them further into the highway of universes. as the foe is sent from world to world, they start to get attacked by stranger and stranger attacks. first, turned into a t-shirt by a weird housecleaning robot, then trapped in a huge fish shaped dough of bread as it's fried and then bitten into by a huge beast, then having their clothing ripped ripped by a wind demon, followed by turned into an Amiibo and picked up in a UFO game. to even stranger like, turned into a sprite based on Kunio-kun, Mario or even Classic Megaman before they're tossed out into space as a giant dark purple Dragonques-shaped dark energy beam flies at them and blasts before exploding in a explosion 10 galaxies big! they then land back on stage, buried, head-first in the ground as Juri Han wakes up from sleeping and looks at them asking "...the hell where you exactly?" If the Move K.O.'s the foe, the madness continues as the foe is seen going in other worlds, from inside a Japanese TV during a scene from the series they're from as it shuts off to fighting against a random foe in a SNES/Super Famicom Fire Emblem game, to appearing on a card as it's sliced in 2, to appearing dressed up as their rival from their conflict battle, to even appearing in a comic/manga panel, as each scene happens it goes by faster and faster until you see it happening on a Japanese HD TV as it shuts off. then you see a scene of a random girl with white hair and multi-colored highlights yawning before looking at the window and either A. seeing the sun comes up in their window before she,leaves her room as you see the camera zoom in on 2 Amiibo that look like the fighters that were fighting. with the character that lost tipping over due to uneven ground (in a mirror match this would have 2 Amiibos of Juri Han, with the losing character tipping over), B. seeing the sun out with clouds in the sky as she heads outside to meet her friends before the camera focuses back inside with posters showing all the fighters from the game, with Juri Han's Glowing and the fighter who lost look dull (or the poster not doing anything special if it was a mirror match), C. seeing the sun setting and the girl leaving her room as the camera cuts to where her computer is, plus her game collection as it shows her wallpaper with all of the characters in the game, and 2 game cases that are out that feature the characters that were fighting, Super Street Fighter 4 and another game, with the case for the other game on it's side before falling down. OR D. seeing the full moon is out and then grabbing 2 plushies that look like the 2 characters that were fighting and setting them up next to each other before changing her mind and grabbing the winning character plus a random female character and snuggling with them as the other plush sits on the side. the camera soon changes scene from the girl's bedroom up to the sky and into space before showing a constellation of the 2 characters fighting before the results show.
*Requires 3 Super Bars
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it. also changes depending on what time it is when you're playing the game and which character you're fighting.
===Sailor Jupiter===
=====Command Normals=====
Name 	Input 	Description
Thunderbolt Drop "雷電掉落" 	mid-air D+HK	
*Sailor Jupiter Inflates herself and drops down on the foe like a thunderbolt. a really big one.
*if you press "HK" at the end of the move you can bounce back into the air to repeat the move a couple more times.
Rolling Thunder "滾雷" 	D+HK 	
*Sailor Jupiter Inflates herself and rolls into the foe while electrifying her body
Thunder Elbow Smash 
"雷霆肘擊" 	F+HP
(in mid-air press D+HP)	
* Sailor Jupiter charges her elbow with electrical energy before launching herself forward and hitting the foe with it. Causes a knockback effect and can be used to pressure opponents.
* using it in mid-air causes her to dive down, eblow first, smashing the foe with her elbow, crumpling them and causing the foe severe knockdown. also has high-chance of breaking guard.
Electric Shockwave Stomp "電擊波跺腳" 	D+HP 	
* Sailor Jupiter stomps the ground, sending a small electric shockwave forward that travels low to the ground. Useful for hitting crouching opponents.
Sumo Thunder Clap "相撲雷霆衝擊波" 	B+HP 	
* Sailor Jupiter claps her hands together with great force, generating a electric shockwave that stuns opponents if it connects. Has decent range and can be used to counter projectiles.
=====Special moves=====
Name 	Input 	Description
Thunderbolt Flash "雷電閃光" 	QCFxP 	
*Sailor Jupiter charges energy in her palms and zaps the foe with a blast of lightning
Ultra Electro Charge "超電荷" 	HCB+P 	
* Sailor Jupiter charges forward with her body inflated, electrified and arms wide open. The strength of the button pressed determines the distance traveled. If it connects, she grabs the opponent and shocks them before throwing them aside.
Lightning Body Slam "閃電身體猛擊" 	360+K 	
* Sailor Jupiter leaps into the air and inflates herself mid-jump, coming down with a body slam that electrifies the ground upon impact. The slam causes a small area-of-effect damage around the point of impact.
Static Field "靜態場" 	QCF+K 	
* Sailor Jupiter creates a field of static electricity around her that lingers for a short duration. Opponents that come into contact with the field are zapped and temporarily slowed.
Electro-Counter "電子計數器" 	QCBxP 	
*Sailor Jupiter gets into stance and flashes a few times. if she is attacked during this state, she'll inflate and create an electric barrier to zap and push back the foe.
Thunder Palm Strike "電動手掌打擊" 	Press "P" rapidly	
*Sailor Jupiter Strikes with her electrified palms many times.
*Mash the buttons to continue the move
Rising Thunder Dragon Spin "迅雷龍旋升" 	DP+K 	
* Sailor Jupiter Inflates herself and spins while rising towards the air and electrifying her body.
*Press "HK" while in the air at the end of the move to drop done onto the foe, butt-first.
Thunder Dragon Cyclone "雷龍旋風" 	QCB+K 	
*Sailor Jupiter spins around in a circle while electrified.
* if you Hold down the button you can continue the move for a small bit more.
*you can also move while holding down the button by holding B or F.
Raijin Shenlong Drop "雷神神龍掉落" 	HCF+P 	
* Sailor Jupiter Grabs the foe and then spins them around before jumping and then slamming them into the ground with the force of a thunderbolt.
=====Super Moves=====
Name 	Input 	Description
Jupiter Thunder Blast "木星雷霆衝擊" 	QCFx2+P 	
*Sailor Jupiter Charges up Energy and then blasts the foe with a huge wave of electricity
Thunder Dragon Queen Barrier "雷龍女王屏障" 	QCB+2P 	
* Sailor Jupiter Charges up Energy and then creates a Electric Barrier that zaps foes that get near her and destroys non-super projectiles
*Lasts until meter runs out.
Sky Dragon Stomp "天龍踐踏" 	DPx2+K 	
*Sailor Jupiter Jumps high into the sky and then Inflates herself to 5 times her size before drops herself onto the foe with a massive thud.
*Mash the buttons to have her bounce a few times after landing for more damage
Sky Storm Sword Slice "天空風暴劍片" 	HCBx2+P 	
*Sailor Jupiter Inflates herself to twice her size before making a blade of electricity in her hands, then deflating herself, launching herself at her foe and slices them multiple times with the electric energy blade she formed on her hand and then inflates herself again to knock the foe away.
Thunder Dragon King Wrath "雷龍王之怒" 	HCB, HCF+2P 	
*Sailor Jupiter Punches the ground and causes Lightning to strike the ground around her multiple times.
*Mash the button for more hits
Thunder Dragon Queen Orb "雷龍女王寶珠" 	360x2+2P 	
*Sailor Jupiter Charges up a ton of energy before throwing a Orb that grows in size as it nears the foe. if it hits it traps the foe and shocks them the whole time they're in there as she creates a chain of electricity and attaches to the orb before swing it around and around before slamming it into the ground where it explodes in a huge shock-wave.
*Requires 3 Super Bars
Storm Hammer Drop "風暴之鎚崩潰" 	QCFx2+K 	
* Sailor Jupiter jumps high into the air, inflates herself to a massive size, and comes crashing down with a powerful hammer-fist, creating a shockwave that covers a large portion of the screen. Causes significant damage and can break guards.
Heavenly Thunderstorm "神的雷雨審判" 	QCBx2+P 	
* Sailor Jupiter channels her energy to summon a massive thunderstorm. Bolts of lightning strike the ground in random locations around her, each bolt causing heavy damage and stunning opponents on hit.
Electric Avalanche "電雪崩" 	HCB, HCF+2K (ground-Only move)	
* Sailor Jupiter inflates herself to an enormous size and rolls forward like an avalanche. The roll covers a significant distance and picks up speed as it goes, dealing heavy damage to any opponents caught in its path and leaving them with a paralyzing electric shock.
Heavenly Dragon Sky Kick "天龍踢" 	HCF+2K (midair only) 	
*Sailor Jupiter dashes forward in mid-air at the foe, covered in a mass of electricity before using a flying kick. if the flying kick connects it goes through the foe as Chinese letters appear behind them in the darkened background "天龍踢" before she zooms around and strikes the foe multiple times on each pass around before kicking the foe to the ground and then inflating herself before landing on them and electrocuting them after the landing.
*Requires 3 Super Bars
War Drums of the Thunder Dragon King "雷龍王的戰鼓" 	360,+2K 	
*Sailor Jupiter dashes at the foe and then grabs them before flinging them into the air. then she summons stone soldiers who beat on Chinese war drums before 2 Thunder Dragons appear and blast the foe with dozens upon dozens of Electric blasts before they blast the foe with 2 giant beams of electricity as they fall to the ground with a thud.
*Requires 3 Super Bars
Thunder Dragon Empress' Wrath "雷龍女皇的憤怒" 	HCB, DP+2P 	
* Sailor Jupiter smirks before dashing at her foe, and then jumping  over them and grabbing them. if the initial grab hits, she then hoists them over her head as they get hit by multiple Thunderbolts before she tosses them up and then inflates herself before ramming them into the edge of the screen with her now-electrified and inflated body, butt-first. she clings the wall for a few moments as the foe is electrocuted before jumping off of them and returning to normal as the foe drops to the ground.
*Requires 3 Super Bars
=====Finisher Move=====
Name 	Input 	Description
Omega Dragon Meteor Drop "歐米茄雷電龍流星下降" 	360x2+2K+2P	
*Sailor Jupiter Inflates herself to 5 times her size before spinning and ramming into her foe, sending them into the sky. she then grabs the foe with her legs and slams them into the ground before flipping them into the sky again and then using her electric powers to zap them even higher before one of 2 things happen. A. (if the foe is male) she inflates herself even bigger and bounces then higher and higher before she inflates herself to 50 times her size and smashes the foe into space before she spins and shocks the foe before the foe falls below her a few moments later as she inflates herself even bigger. by the time the foe lands on the ground, Sailor Jupiter is 100 times her normal size and falling to the ground with the speed and force of a Meteor from Final Fantasy VII. by the time the foe gets up dizzied by all of that, she's right above them. she then lands on them causing a huge impact that can be seen from space before the screen whites out. by the time the screen turns back to normal, Sailor Jupiter is back to normal and the foe is on the ground again. if the foe is K.O.'d by this move there's instead a HUGE Crater where the foe is with a slightly inflated Sailor Jupiter jumping out of the crater. OR B. (if the foe is a female) she Inflates herself to 100 times her size and then bounces into the air where her (female) foe is before blowing air into them and inflating them to half her previous size before she starts dancing with them in the air. she ends the move by tossing them into the air where the foe eventually bounces into the moon and then bounces back down to earth (which Sailor Jupiter barely dodges) and lands with a huge impact, whiting out the screen before the screen turns back to normal  where the foe deflates and gets up dizzied as Sailor Jupiter slowly deflates back to normal as she floats to the ground and laughs softly a little. if the (female) foe is K.O.'d by this Move, Sailor Jupiter instead inflates herself to 4 times her usual size before transferring all of her air into the foe and tossing them into the night sky before inflating herself again and traveling with her electric powers to the now planet-sized (female) foe before landing on them and lying down on them before taking a nap.
*Requires 3 Super Bars
* This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*This Move's animations also differs depending on the Gender of the foe whom you perform the move on.
===Ranma-Chan===
Ranma-chan is a new, yet not old character. her moveset is more or less Michiru's from PVP:PAC, however! you may notice something different, plus a few extra things. take a look.
=====Command Normals=====
Name 	Input 	Description
Ghostly Phase 	f,f or b,b, During Block	
*Turns into Phantsma from Scooby-Doo and the Ghoul School before phasing through the foe and their attack while cosplaying as Kamen Rider Ghost
*during the move, press any "P" to attack with a shoryuken-equse move, and press any "K" button to attack with a rider kick-equse move. pressing any assist button shall teleport you around until she appears in a random place and then pokes the foe, stunning them while knocking them a few pixels back.. even if it does no damage.
Tori no Tsubasa 	midair "u" 	
*has Ranma-chan turn into Monster Munsume's Papi before flapping her wings for a mid-air jump!
Bouncing Butt-drop	Midair D+HK 	
*turns into Saria from Legend of Zelda: Ocarina of Time before enlarging her butt and dropping down on the foe. can be done up to 3 times getting more height per each bounce
Rolling Slide 	D+HK 	
*Turns into a catgirl version of Classic! Roll and does a classic megaman slide.
=====Special moves=====
Name 	Input 	Description
Hadoken 	
QCF+P (ground Only)	
*turns into Sakura Kasugano and Fires a Hadoken
Counter 	QCB+P 	
* turns into Lucina and gets into a counter pose. if she's hit during this pose she'll strike back with a regular sword, a flaming sword or her enlarged hand covered in energy like an energy blade depending on the button pressed to initiate the counter
Rolling Cat 	HCB+P 	
*Turns into Monna from Dragonball Super and then Inflates herself to roll into the foe at high-speed before diverting the air into her arm and smashing them away,
*Pressing any "K" button before the end shall have her divert the air into her foot, stretching up into the air, before charging it with energy and smashing it down onto the enemy as she turns into Videl from Dragonball Z.
Starry Skybolts 	Mid-air, QCF+P	
*turns into Starfire and Throws down multiple Energy Blasts
*Mash the P button for more blasts
* hold the HP Button at the end to charge a huge blast.
Rolling Butt-press	QCF+K 	
*Turns into Coco Bandicoot and making herself massively bottom heavy before launching herself at the foe, butt first.
Cyclone Anchor Toss	QCB+K 	
*turns into May (GGX) and starts swinging her anchor before throwing at the foe. how fast it goes and how much damage it does depends on the level of button pressed.
* Hold down "K" to prolong the move, but be careful, too long and Michiru gets dizzy, leaving open for a few seconds... as well as for any attack that happens in those few seconds!
Kira no Tsugi Giri	DP+P 	
* Turns into Stocking (P+Sw/G) and then grabs a shining katana from her dress and slices the foe in a rising motion with it.
*A1 version zaps the foe, while HP ignites the foe with godly(?) white/prism flame
=====Super Moves=====
Name 	Input 	Description
Omega Meteor Smash 	HCB, QCF+2P 	
*Turns into Makoto Nanaya before she enlarges her arm and punches her foe sending them flying. then halfway through the move another enlarged fist made of Ki comes out from behind and hits the foe as She turns into Tifa Lockheart and hits the foe many times with her own fists and giant fists made of energy before uppercutting them into the sky. the foe falls down about 4-5 seconds later as she turns back into ranma-chan walks away from them smiling.
Hikari no Blast 	HCFx2+P 	
* splits into 2 versions of herself, each one turning into Sailor Venus and Cure Happy Respectively. they then both dash into the foe. if the initial attack hits then one gets on one side of the foe and the other on the other and they both blast the foe with a huge beam of energy.
Solar Prism Fang Smash!	360x2+P+K 	
*turns into Li Xiangfei and then rushes into the foe, first attacking with a flying kick. if it hits she then Attacks with blur rapid-fire Punches and kicks before she splits into 2 with her clone side-stepping to the other side of her foe and turning into Yuri Sakazaki before continuing the assault before ending the 256 hit combo attack with double dive kick attack. the clone then disappears back into Xiangfei as she turns back into Ranma-chan
Prism Kingdom 	360+3P 	
*Turns into Cerebrella and Then Grabs the Foe before tossing them up into the air using the first part of Kevin Mask's Big Ben Edge, before knocking them up higher with the first part of Kinnikuman Suguru's Muscle Spark, and then finally she turns into Nora Valkyrie (RWBY) and Performs Kinniku Mantaro's Muscle Kingdom as she rockets down and slams the foe with this inspirational move.
Cosplay Medley 	LP, MP, D, HP, HK	
*Ranma-chan walks towards the foe with her arms crossed and her eyes clossed. if she's hit in this state, she Turns into Jenny "XJ9" Wakeman and blinds the foe with a flashlight before performing a 25 hit combo, Turning into Nia (Xenoblade 2), Princess Daisy, Lilith (Darkstalkers), Hinata Hyuga, Lina Inverse, Braixen, Palette (Megaman X7/8), Lori Loud (The Loud House), Reimu Hakurei (Touhou), Perona (One Piece), Ochaco Urakawa, Pomni (Amazing Digital Circus), Sora Takenouchi. Minnie Mouse (Disney), April O' Neil (1987! TMNT), Lillie (Pokemon Sun & Moon), Madoka Kaname, Star Butterfly, Tiny Kong, Mako Mankanshoku (KLK), Ms.Marvel (Kamala Khan), Squirrel Girl, Jade Harley (Homestuck), Amy Rose, & Denbo-Chan
*Requires 3 super bars.
Hiryuoh Shoten Ha! 	RDPx2+3P 	
*Ranm-chan turns her back on the foe and sighs staying silent for a few moments. if she is attacked during this time, she'll turn around, furious as all hell and perform the Hiryuoh Shoten Ha, a Beefed up version of the Hiryu Shoten ha, Blowing the Foe way back with a Massive Cyclone of Wind.
*Requires 3 Super Bars
Team Limit Break 	HCB+2K / HCB+2P 	
* turns into a Red Inkling before running into the foe and blinding then with a Taiyoken (Solar Flare). she then changes her cosplay to Ruby Rose before attacking with her weapon before finally either A. cloning herself with her clone turned into Sakura Haruno, and Ranma-chan turned into Cream The Rabbit before they both attack with a 64-hit combo. (when in a 1on1 match) OR B. one of her Team-mates appears and Ranma-chan either turns into or Cosplays as a character related to her opponent's series (or her team-mate's series if you hold the buttons down) and does a tag-team attack with them (when in a 3 on 3 match)
*what character Ranma-chan turns into or cosplays depends on the character you're facing or teamed-up with, the kind of match and if you held the buttons down or not.)
* Requires 3 Super Bars
*for the 3-on-3 version, which teammate that helps you depends on which input you use to perform the move.
Information overdrive 	HP, LP, B, LK, LP	
*Turns into Roll.EXE before charging at the foe and then stunning them with a electric shock from her gloves. she then clones herself with her clone turns into Braixen as Roll.EXE turning back into Ranma-Chan changing back to her normal outfit. during the small 10 seconds she has you can use the directional buttons to see the reaction animations the foe has, using the 2 Punch Kick, and assist Buttons as well as the taunt button to choose the reaction animation and pressing u,d to change the page of reactions. after the 10 seconds are up, the foe automatically goes into their dizzy animation as the clone disappears and Ranma-Chan turns into Michiru Kagemori before inflating herself massively before rolling herself into a ball and spin-dashing into the foe, causing semi-moderate to major damage.
* requires 2.5-3 bars of super
Cosmic Cosplay Combo 	LK,LP, F, LK, HK 	
*Turns into Yatterman 2 wearing a cosplay of her opponent or a person from her foe's series (or different character from a game you have save data on your system for... or a cosplay based on the system if this is the only game you have save data for.) and attacks the foe with a combo consisting of versions of the foe's attacks, ending with a lite version of the foe's MAX POWER finisher move.
*Requires 3 super bars and can only be done once.
=====Finisher Move=====
Name 	Input 	Description
GO BEYOND... PLUS ULTRA!	360x2+2P+HP+A1+A2+Taunt 	
*Ranma-chan turns into Honey the cat and then summons 3 capsules... that then shatter revealing 7 Chaos emeralds, 7 Super emeralds, and 7 Time stones.... the 7 rings of Order soon hover down and encircle Honey the cat as do the other sets of 7... then in a glowing flash of light and color, Honey the cat transforms into her Ultra Form... ULTRA HONEY THE CAT. with her rainbow fur, prism color eyes, black and red dress, black flaming gloves, and winged boots, as well as 8 wings and a giant wing behind her made of the 7 rings of orders, she is... THE FINAL HOPE. she's also quite strong and powerful. In this state, Honey gains hyper Armor, and all of her stats are raised to beyond the maximum, beyond 11,000. all of her moves have added effects and she can use Super Special Moves without using meter.
*Honey the cat remains in this state until her meter drains up, then she turns back to normal being stunned for a small bit with some super armor giving her some saving grace. HOWEVER, can also go into it automatically if she's KO'd as the last person on the team in 3v3 matches and ko'd in the last round if her opponent is one win away from winning, so long as she has max super bars in her meter as this move requires all of them, destroying her meter. if she goes into this form THIS way, she stays in the form for the remainder of the match. the only drawback is that she now has a rings meter that starts at 1 decatillion and drains 1 ring per nanosecond. if the rings reach zero, she's teleported out of the arena for her own safety and loses the match.
Kakusei 	LP, LK,F, LP, HP 	
*Ranma-chan glows platinum as a thunderbolt hits her and the screen turns white. when the white fades her form has changed to a mysterious white glowing woman with a black magical girl dress with red trims on her. she soon dashes at the foe imbued with electrical power, and if she hits them, the foe is zapped with a godly amount of energy, Ki, heat and electricity as they are pulled into the air. then the woman passes through them, only to return to hit them again, and again, many times as each time the foe is hit the woman goes faster. after about a 1,000 hits the foe drops down from the sky and hits the ground making a crater which Ranma-chani appearing again taking breathes and wiping the sweat from her forehead. however, if this move K.O.'s the foe the foe drops down from the sky, not softly, but with the speed of a meteor before the woman kicks them back into the sky and launches a colossal beam of electricity, heat, magic and godly energy at them as they are sent off the planet, and exploded in space with force of a supernova. the screen then turns white a dark silhouette of the mysterious woman can be seen before she turns back into Ranma-Chan and faces the camera, smiling warmly and making a thumbs up.
* This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
NEVER AGAIN... 	HP, HK, F, HP, LP, QCFx2+2P+2P+A1+A2+Taunt	
*UNBLOCKABLE ATTACK. must be dodged. Honey the cat, looks at the foe with a glare and then dashes at them at the Speed of Speed force, punching them right in the chest. if this lightning quick hit connects, the move then has Ultra Honey the Cat dash with them into an unknown space.... then the HUD disappears as we see honey run as fast as Wally West (THE FLASH II) and in the same running animation as she charges up an infinite mass punch. as this happens, the screen flashes to white and changes the art style to many differennt games and series, starting with the oppenent's home series as they land there, still stunned and try to get back up.. only for honey to kick them into another multiverse... this repeats until we get to the point that we see Ranma-chan looking at the sky from an angle as the foe and then honey the cat pass by them... and they look back... to see nothing.... then shrug. meanwhile, honey the cat now has 2 infinite mass punches charged up. one in the left hand and the other in the 2nd hand. what happens next depends on the character's aligment. If it's a Good person then the foe lands on the ground in their own universe again but right in front of the main villain of their series as they go to finish them off... the foe soon blacks out as Honey then comes in and punches said villain in the chest (or head if they're not giant) with both hands and causes the villain to all of their lives at once before they're erased out of existence and shattered into an endless amount of polygons, pixels, ink, nuts and bolts, glass shards or something else as they cease to be. then Honey the cat grabs the foe and speeds off with them. then the scene cuts to the foe somewhere still out cold in the arena they fought honey the cat/ranma-chan in as Ranma-chan is back to normal as she watches a shooting star fall in the sky... as 2 blurs pass behind her in the stage. she looks.. shrugs and then looks back at the sky. HOWEVER, if the foe is EVIL, the foe lands in some sort of special stage looking place with weird checkerboard ground and broken highway pieces in the air... they look around before they soon see Honey right in front of them... with both of her fists heading to the foe's head. the foe then just stares as the japanese word for "DEATH" appears as it then cuts to behind them as both of honey's fists coming at them before they strike, causing them to crack and shatter before they explode into a fireball that whites out the screen and a black and white sketch version of the foe spazing out and being forced to relive all of their lives to their end and die in an infinite loop a trillion times before they disappear into dust that fades out of existence... Ultra Honey the cat just stands there with her back to the camera and says only one sentence: "....mission...complete..."
*IF this move hits, it's an Instant KO. however, it can only be used in the last round or on the last person in a team. if you try to use this move when you don't have at least one win to go to win the match or if the other player has more then one character left, you'll end up Performing an alt. version of "Kakusei" with Ultra Honey the cat instead.
===Akane Tendo===
Akane Tendo and Master Mummy are now separate characters. just so you all know.
=====Command Normals=====
Name 	Input 	Description
Graceful Dodge 	DB+HP+HK 	
*Dodges moves and projectiles with graceful moves.
Glasses Reflect 	while Blocking, Press QCB+2P	
* Akane Tendo turns into Leni Loud (the Loud House) and uses her glasses to reflect any non-super projectile or beam move
Rapid Lunge 	F+HP  	
* Akane turns into Weiss Schnee and then charges herself with Ice Energy before she lunges forward with a quick stab using a summoned icy rapier. This move covers a good distance and can catch opponents off guard. 
* if you hold the button down during the move, it'll freeze the foe in ice for a few seconds.
*
Spinning Icicle Kick	D+LK 	
* Akane Turns into Cure Beauty from Smile! Pretty cure before she performs a low spinning kick that generates ice shards, tripping opponents and causing minor ice damage.
Aerobic Air-Dash 	Midair B,B/F,F 	
*Akane Dashes forward or back with ease using mysterious powers.
Empress Dodge 	Midair press HP+HK 	
*Akane Dodges by using mysterious power to spin in place with a mystic power keeping her protected for a moment.
=====Special moves - Akane=====
Name 	Input 	Description
 Failnaught 	QCF+P 	
* Akane Summons a Legendary Bow and Arrow Set to Fire a Arrow at the foe.
*HP Version fires an Ice Arrow
*Holding the button down makes the attack stronger and have more range.
Areadbhar 	_B,F+P	
*Akane Summons a Spear to charge and attack the foe with.
*can also deflect attacks and projectiles if used properly
Aymr 	QCB+P 	
*Akane Summons an Axe to attack the foe with.
* Can Break through the foes guard and leave them dizzy, but the downside is that it's really easy to counter and if it gets countered you'll be left stunned for a few!
Namine's Light 	QCB+K 	
* Akane transforms into Namine from Kingdom Hearts, summoning a burst of light that deals damage and temporarily stuns the opponent. The duration of the stun depends on the strength of the button pressed.
Opal's Charge 	HCB+K 	
* Akane transforms into Opal from Animal Crossing and charges forward with a powerful body slam. This move has armor properties, allowing her to absorb one hit while performing it.
Electro-Ice Barrier	DP+K 	
* Akane turns into Rachel Alucard before snapping her fingers, summoning a barrier of ice and electricity around her. The barrier lasts for a few seconds and deals continuous damage to any opponent who comes into contact with it. It also reflects projectiles.
Frost Flower 	HCF+P 	
*Akane summons a Frost Flower to Breath Ice onto the foe, Freezing them for a few moments.
Umbraella 	HCB+P 	
*Akane Summons a Black and Blue Umbrella and twirls it doing minor damage to foes.
* Akane stands in place during this move, but it's main purpose is to reflect projectiles back at the foe.
Snowy Saber Slice 	DP+P 	
*Akane summons an icy rapier to slice and stab at the foe with. and she does it quite elegantly.
*you can chain attack from this move into others and vice versa, but the timing is tricky. do it wrong and you'll be left open for an attack!
=====Super Moves - Akane=====
Name 	Input 	Description
Snowy Shell Whirlwind 	QCBx2+K 	
* Akane Summons a Giant Spiked Turtle Shell made of Snow and ice which then spins around sucking in the foe as they take damage from the mass amount of wind, the spinning, the ice and snow, and the giant spiked shell itself before it stops and the foe lands on the ground... with the turtle shell growing to twice it's size before landing right on top of them.
Balloon Bridage! 	HCFx2+2P 	
* Akane whistles before many female balloons rush past hitting the foe on the way before a balloon version of Nico Robin (with a similar palette to Akane) rushes by and knocks the foe into the air and back down again as Akane floats down on an umbrella like merry poppins or something.
Frozen Lightning Strike 	QCFx2+K 	
* Akane channels ice and electric energy into her fist and performs a rapid series of strikes, finishing with a powerful uppercut that launches the opponent into the air and freezes them momentarily.
Icicle Avalanche 	HCBx2+P 	
* Akane summons a massive icicle storm that rains down on the battlefield, covering a wide area and causing heavy damage. The icicles remain on the ground for a few seconds, acting as obstacles that opponents must avoid.
Storm of Blades 	QCB, HCF+2P 	
* Akane summons multiple icy swords around her that spin rapidly, creating a vortex of blades that deals continuous damage. She can move slowly while the swords are active, making it a great move for controlling space and applying pressure.
Acid Hole 	HCBx2+K 	
*Akane rolls her eyes at the foe a few times before laughing at them. if they are hit during this, Akane Slaps them HARD Across the face before they falls through the floor and into an acid hole where the foe burns due to the acid for a few moments before they are tossed out as Akane yawns asking "are you done yet?"
White Kami no Tsugi - Titan Throw 	360x2+2P 	
*Summons a Ivory Chain-whip Sword before using it to try to grapple the foe. if the first hit succeeds, the foe is swung around and around until they are tossed into the air and then grappled to the ground as Akane spins around performing a huge whirlwind slash with the ivory sword before it disappears.
Mars  White Blue Flame Arrow Cannon!	QCFx2+2P 	
*Akane turns into Sailor Mars before making a Bow and Arrow out of Cold blue Flames before firing a HUGE arrow at the foe, burning them for massive damage before freezing them for a few seconds before the foe explodes in a blue fireball.
Dark Impact 	HCB,QCF+2K 	
* Akane Grows into a giantess and then jumps into the air before stomping on the foe several times, then kicking them into the air and using them as a kickball before she kicks them into the side off the screen with the words "GOOOOOOOAAAAALL!!!!"  appearing in the foreground for a few seconds before the foe lands on the ground and Akane shrinks back to normal size.
*Requires 3 Super Bars
Akuryuoh Koriken Ha! 	HCF,QCB+2P 	
*Akane does the same motion for Ranma-Chan's Hiryuoh Shoten Ha, before stopping halfway through and winking while sticking out her tongue saying "Just Kidding!" However, if she's hit during this animation or this pose for as long as it lasts (a few seconds) Akane Shall teleport behind the foe and freeze them with arctic winds before creating a dark icy blade and slashing the foe with it before making dark blue icy flames burst from the ground launching the foe before she completes the motion for a different move, The Akuryuoh Koriken Ha, a Similar move to the Hiryuoh Shoten ha, but with sub-zero temperature winds and much faster speeds. doesn't do as much hits as the Hiryuoh Shoten Ha and goes vertical rather then horizontal, but it's more powerful and freezes the foe for about 10-15 seconds in ice.
* Requires 3 Super Bars
Character Medley #2 	HP, LP, B, LK, LP	
* Akane walks as the music fades out while she whistles her own theme. if she's hit during this animation, she elbows the foe in the face before freezing them and Attacking the foe in a 46-hit combo, all turning into a different character on each hit (characters are: Rachel Alucard, Poision Ivy, Lilithmon, Android 21, Terra Branford, Blyeth, Edelgard, Mai Shiranui, Sailor Mars, Kitty Pryde(/Shadowcat), Mina Ashido. Ukyo Kuonji, BOTW! Zelda, Diane (7DS), Callie Briggs, Winry Rockbell, Widowmaker, Nico Robin, Charlotte Aulin, Doronjo, Luna Platz, Lara Croft, Lili (Tekken), Rei Ayanami, Faye Valentine, Ran Yakumo, Elizabeth (Persona), Ingrid (CAPCOM), Elizabeth (Bioshock), Naga (Slayers), Bianca (Sony), 2B, Bunnie Rabbot, B.B. Hood/Bulleta, Tsunade, Flannery, Jessie, UB-02 (Moon Ver.), Lusamine, Fleetfoot (MLP:FIM), Weiss Schnee, Valentine (Skullgirls), Leni Loud (Loud House), Karin Kanzuki, Wendy O' Koopa, & Pom Pom) before returning to her regular outfit to deliver a flying kick to her foe's face.
*Requires 3 Super Bars!
Queen's Ball 	LK, LP, F, HP, LP	
*Akane soon summons a magic dark silver rod with a red jewel in it and shoots out a pink orb. if it hits one of 2 things happen 1. (if the foe is male) it turns them into sprite from the original console their series debuted on, which Akane takes a photo of and writes down the details before thumbs upping them and then swiftly throwing a Bob-omb at then ending the move. OR 2. (if the foe is female) it turns then into a Puffy Empress Version of themselves, complete with poofy outfit and everything. this makes Akane have stars in her eyes as she transforms herself into a puffy empress and drags her now-kidnapped guest to a ball with a lot of pompous puffy empresses are. there's a lot of pictures taken and at the end of it, the foe is tired (for whatever reason that may be) and Akane is thrilled as when they return the screen goes dark and then when it brightens again, the foe is on the ground unconscious and Akane is smiling at all the photos she got.
*Requires 3 super bars to use.
=====Finisher Move=====
Name 	Input 	Description
Lost Ice Storms	LP, HP, D, HP, LK	
*when the move is performed Akane Rushes at the foe and kicks them off-screen and after that Akane smiles puts on some glasses and notes that exercise every now and then of this form is good before her body is covered in a white icy glow as her true AWAKENING form is revealed. a mysterious woman with black hair, glasses, and a white and blue dress. she then smirks as she soon dashes at the foe and jumps into the air before landing gracefully with a ice skater's spin. after a few spins she kicks the foe away and goes after them, gracefully attacking them with physical hits, as well as Magic, ice and electricty powers. as "Akane" keeps hitting the foe faster and faster as more ice crystals begin to gather on them before she flies a far distance away and electrifies her whole body before she blasts the foe with a blast of mysterious icy yet godly storm energy. then as the foe is encased in ice, she jumps gracefully high into the air as a silver-blueish white magic gylph forms behind her, a huge one as secondary Kamen Riders from G3-X to Blades appear behind her before flying down and hitting the foe... after a while the kamen rider's change revealing they're other forms of "Akane" in Kamen Rider suits... with this hit the foe drops to the ground with a huge *THUD* as "Akane" changes back to normal. However, if the Foe is K.O.'d with this move, the ice in the crystal shatters as the foe explodes in a cosmic white explosion, causing snow to fall to the ground in the aftermath.. "Akane" then walks a few steps before changing back to her regualar self. she then apologizes to the foe and says "sorry for being so rough... but i have my reasons.". before the screen fades to white, then to black then shows the victory screen.
*This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*Requires 3 super bars to perform
===Master Mummy===
=====Command moves - Master Mummy=====
Name 	Input 	Description
Breakneck Stomp	While Blocking, press F+HK 	
*This Moves has Master Mummy's Eyes glow and push back the foe with mysterious power.
Bedlam Cyclone 	in Mid-air, press F+HP while near foe	
*This move has Master Mummy send his bandages out to grab the foe in mid-air and then drops them down hard with a Spinning Inazuna Drop!
Pyramid Upper 	D+2P 	
* Master Mummy uppercuts the foe with a OMEGA megavolt, stunning them before they fly straight into the air at fast speeds, leaving them high in the air to be set-up for a big aerial combo, more so when paired up with the "DARK SKY LEAP" move.
DARK SKY LEAP 	D_,U 	
* Master Mummy Jumps high into the air, making up for his low jump height.
Deadly Dropkick	F,F+2K 	
* Master Mummy rears back before rushing with a shoulder charge before hitting the foe with a powerful dropkick.
===== Special Moves =====
Name 	Input 	Description
Dragonic Shot 	QCF+P 	
*Master Mummy equips a Dragon ARM and blasts the foe with a shot from the ARM
**LP uses the regular version and fires a fireball.
**A1 uses the Ice Dragon and fires a icy laser from it, freezing the foe for a few seconds
** HP uses a Dark Version that fires a Dark Orb that Poisons the foe
** hold the button down to charge the move, making it deal more damage and whatever status effect it carries, last longer.
Boomerang Bird 	QCB+P 	
*Master Mummy Changes his Arms to a Bird Type and sends out a projectile that comes back whether it misses or not 
** LP is the Thunderbird and is the quickest. it also does shock damage and has a small chance of stunning the foe
**A1 is the Phoenix and instead of flying at the foe normally, it dive-bombs them and then comes back up before flying at them again in angled dive-bomb to return to Master Mummy. also causes burn damage.
**HP is the Modded Phoenix, known as The Icebird, or The "Blizzard Pheasant" which does a fancy flight show all the while covered in ice energy, while also dropping icy bombs that freeze the foe if they hit. after it's first trip, it then spirals into a drills and rushes back to Master Mummy quicker then it left.
**press the button after the initial move to send out a second one.
Megalometeor 	HCF+2P	
*Master Mummy stretches his arms and attempts to grab the foe. if he does he jumps high in the air and then falls back down with the strength of a meteor (and the speed of Terminal Velocity) to Slam the foe into the ground. this buries the foe for a few moments.
Iron Curtain 	HCB+P 	
*Master Mummy puts on the Megavolt arm and the Megaton arm on both of his arms before coiling his left arms back and then letting go smashing his foe far back
*hold the button to delay the move
*LP does the megaton, A1 does the Megavolt, HP does both.
*Mash the buttons at the end to do additional hits!
Med-evil Countermeasures	RDP+K 	
*Master Mummy Roars and if hit during this state shall do 2 of one things. 
**if hit from the ground he'll grab the foe slam them to the ground
**if hit from the air, he'll strike the foe to the ground with his hugely muscular unarmed bandaged ARM!
**if the foe uses a non-super projectile, his counterattack shall destroy them outright.
*Doesn't work on Finisher Moves
Charging Dragons 	HCB+K 	
*Master Mummy Charges power and then tackles the foe before doing one of 2 things. 
**if the foe is a Male, he'll Smash and Slam them against the ground a few times before stopping and staring at them. then he'll smirk and then slam them against the ground 2 more times before throwing them across the room.
**if the foe is female, he'll just sigh and throw them behind him and mumble about sleep or something random. maybe biscuits and eggs.
=====Super Moves - Master Mummy=====
Name 	Input 	Description
Titan Swing 	360x2+2P 	
*Master Mummy stretches his arms and grabs the foe before swinging them around and around so many times that even he starts to fly into the air before he throws them across the stage... and into another one. the screen soon shakes as Master Mummy picks the foe and jumps up with them before choke-slamming them back to the stage they were fighting in!
Clock Tower SMASH 	360x2+2K 	
*Master Mummy Grabs the foe and then swings them around going faster each time before he starts going into the air with them.. and then finally tosses them around the stage... across the planet... and then when they come back, the foe hits a random person Master Mummy is talking to and both get launched into the air before falling back down to the ground. However, if you press any "P" button before you can have Master Mummy: A. Punch the foe with a left hook if you press "LP", B. smash them across the screen with a HARD straight if you press "HP" or C. slow time down (includes the in-game timer) to strech both arms WAAAY back before smashing the foe with both of his fists covered in purple flame if you press both LP and HP.
Triple Dragon Laser 	QCF+2P 	
*Master Mummy equips a Gold Dragon and Silver Dragon Arm to his arms and fires a Laser from both of them.
*Hold the buttons to charge up the attack into a HUGE Laser!
*Charging Costs 3 bars of Super
ARMS RUSH 	QCFx2+P 	
*Master Mummy glows a Mysterious Purple Before Equipping 2 modded Dark Boxing Gloves and Attacking the foe with a 300-hit combo that ends with Master Mummy grabbing the foe a pulling them towards him to headbutt them before smashing them across the screen with both arms!
Erupting Dragon 	HCFx2+3P 	
*Master Mummy Equips a Retorcher to one of his Arms and drives it into the ground. a few seconds later a multiple towers of fire come out of the ground torching anyone they touch.
*Hold the button down for Master Mummy to equip 2 Retrochers and make a Massive Pillar of Fire Surround him and Burn Anyone that gets close to him.
* Holding the button down Requires 2 Super Bars
Medevil Maythem 	LP, LK, F, LP, HP	
*Master Mummy grins as his eyes glow a Bright and Sinister Red as he grabs the foe and tosses them up before pulling out a giant medieval axe and slicing the foe up with it, before charging his hands up with mystic power, making his muscles grow before hitting the foe more times and ending with a double-fisted slam, before turning back to normal and catching his breath for a few seconds.
* Requires 3 Super Bars
Dragonic Arrown Rain	QCB+2P 	
* Master Mummy tosses a flare up before snapping his fingers and stepping back as the flare lands near the opponent as flaming arrows start to rain down from the top of the screen burning the foe if they get hit by them before one of them hits the flare causing it explode like a hydrogen bomb.
*Requires 3 Super Bars
Moonstruck Jack 	HCB, HCF+2K 	
* Master Mummy stomps the ground as Jack (from Power Stone 1&2) comes out and jumps around the stage, slicing the foe every time it comes near until it jumps to the top of the stage and launches down at the foe like a razor sharp buzz-saw going at the speed of a cannonball!
*Requires 3 Super Bars
White Wolf Storm 	HCF,QCB+2K 	
* Master Mummy snaps his fingers and 3 white furred werewolves appear and rush at the foe, biting and slicing them many times before all 3 combine into a Cerberus that shoots 3 lasers out of it's mouth that combine into one huge blast of Darkness Empowered Wind, Ice and Electricity with Flaming jets erupting behind the foe with rocks, metal and other stage debris being shot up as well from the ground due to the impact of the beam. a few seconds later & The Cerberus then ends it's attack as it defuses back into the 3 white furred werewolves as they dash off the stage and disappear as Master Mummy jumps back onto the stage.
W.A.R.L.O.C.K. 	HCB, HCF+2P 	
* Master Mummy Glows with power as he starts to float as a symbol with a pentagram appears below the foe. if the foe doesn't jump before Master Mummy reaches the top of the screen they'll be trapped and forced into Master Mummy's attack. as they are warped from the stage into a mysterious blue landscape with a clock tower in the distance and a graveyard to the side, Master Mummy appears and stuns them with a Karate Chop to their head with his Huge Fists. after that Master Mummy then, summons 3 electric rats that swarm the foe and zap them for 24 hits of damage as well as stunning them, after that Jets of Flame come out of the ground burning the foe and sending them up where a mechanical old mage seemingly made of Clockwork stops them in time before turning them into a 8-bit sprite, a futuristic version of themselves, an Animal, a Demon/Monster, their true self, a video game console and various other things before they're turned back to normal and struck by 3 giant metal pinballs that strike the foe hundreds and hundreds of times. Then a Thunderstorm starts that blows the foe around before many thunder bolts strike them, as 2 flaming elemental men in armor throw flaming axes, spears, lances and knives at the foe. the foe then drops to the ground where a skeletal man summons the  thousands upon thousands of undead monsters and creatures to attack the foe. the foe is barely fighting them off when a shadowy man in a trench-coat comes into view grinning. he soon takes off the trench-coat revealing a giant beast of a man, before the viewer is able to recognize the man, he fires a huge blast out of his mouth like a dragon obliterating the undead, the skeletal man and causing Massive Damage to the foe as words can be heard being spoken "Let me remind you again... PREPARE TO DIE." the man speaking then laughs as the screen fades to black it cuts back to the original stage with the foe dropping back out of the portal and landing on the ground with a "THUD", smouldering and charring as Master Mummy puts away a newspaper and gets back off a stump (or whatever he's sitting on in the stage) to resume fighting the foe.
=====Finisher Move=====
Name 	Input 	Description
LAST JUDGEMENT	HP, LP, D, LP, HK	
*when the move is performed, Master Mummy Punches them off screen. after that, what happens next is Master Mummy Glowing Green and Screaming out "WARLOCK!! AAAH~!!!" as his whole body starts to break and shatter as his true form is revealed and is covered in dark blue-ish/indigo/purple-ish flames as it flies at the foe and beats them down while Akane smiles puts on some glasses and notes that exercise every now and then of this form is good before her body is covered in a white icy glow as her true battle form is revealed arushes at the foe. as she does that "Master Mummy" is beating down the foe for a few more hits and after he smashes the foe and bounces them back up, before many thunderbolts strike the foe as well as moonstruck jack and the 2 white wolves attacking. then, "Master Mummy" Blasts the foe with a 2 purple flaming dragons from look like his hands turned into cannons. Master Mummy turns back to normal as the foe falls to the ground with a thud, with the person who performed the move, switching out with the other character. However, if the Foe is K.O.'d with this move, the purple dragons take them out into space where they explode in a dark purple supernova. Master Mummy then gets a close up before the camera pans down to his mouth... and he smugly grins before the screen fades to black.
* This move has a Special K.O. Animation, a Special K.O. Victory Animation and a Special K.O. theme if you K.O. your opponent with it.
*Requires 3 super bars to perform
===Roll ===
Projectile lovers, This Girl is for YOU!
===== Command Moves =====
Name 	Input 	Description
Slide 	D+HK 	Roll performs the "Classic" Megaman Slide
Roll Buster 	Hold HP, then release after a few seconds 	Roll Charges up energy and then releases it via her Roll Buster. can be charged longer up to 5 levels. 4th and 5th level blasts can stun. 5th level blasts are unblockable and do good amount of damage.
Anti-Air R. Buster	Hold HP, then release after a few seconds while holding UP	Like Roll Buster but Roll aims into the air, making it a Good Anti-Air.
Omega Bullet 	F+HP 	
* Fires a special buster blast from her Roll Buster
* can only use if you've successfully used Essence Bullet Maker Special Move
* you can also use the move in mid-air and use it in a anti-air way if you press UF+HP and aim down at the for in a anti-anti-air way if you press DF+HP while in the air.
* Costs one bullet to use.
Magic Spin Kick 	DB+HK 	Roll transforms into Tiara the Manx and performs a fast spin kick infused with magic energy.
Winged Uppercut 	D+HP 	Roll changes into Michelle Heart and performs a rising uppercut with her wings, hitting foes in the air.
Shell Shock 	DB+HP 	Roll transforms into Makoto and performs a powerful punch that can break guards.
===== Special Moves =====
Name 	Input 	Description
Super Roll Blast 	QCF+P 	
*Roll's Arm Cannon/Roll Buster turns into a hybrid of itself and Saki (From the Capcom Quiz Series)'s Plasma Cannon before shooting blasts of Plasma at the foe. LP version can be spammmed up to 10 hits by mashing the LP version. HP version is chargable for more power but is slower.
Double Zero Dash 	QCB+P 	
*turns into cyborg 003 and Dashes forward before turning invisible and then reappearing on behind the foe or closer to the foe depending on what button is used.
Dash and Blast 	DP+P 	
*changes into Michelle Heart from MARVEL VS CAPCOM before Dashing into the air and many projeciles from her blaster at the foe.
Roll Reflector 	HCB+P 	
*Roll shoots out a bubble to attack and capture the foe., dizzying them for a foe hits. however, if she is hit turning the prep of this move, she'll either: A. swallow the bubble and inflate massively, pushing the foe away from her in a counter-like move if hit with a grab or a physical move, or B. the bubble shall absorb the projecile and then grow it to 2-5 times it's size before launching it back at the foe if hit with a projectile move. does not work with super or max finisher moves.
Tiara Blast 	QCF+K 	
* Transforms into Tiara the Manx and fires a fast magic blast that can hit mid to long range.
Est's Spear Strike 	QCB+K 	
* Transforms into Est from Fire Emblem and performs a lunging spear attack with good reach and speed.
Rosa's Arrow 	DP+K 	
* Transforms into Rosa from FFIV and shoots an arrow into the sky, which comes down to hit the opponent a few seconds later..
Kiva's Mech Punch 	HCF+P 	
* Transforms into Kiva from MEGAS XLR and delivers a powerful punch with a mechanized robot arm (that looks like MEGAS XLR's Robot Arm), knocking the opponent back.
Makoto's Cloak 	RQCB+K	
* Transforms into Makoto from Ghost in the Shell, becomes invisible for a short period, allowing for strategic repositioning.
Inkling SPREAD BLAST	RDP+P 	
* Transforms into Inkling Girl and fires ink blasts into the air that temporarily slow down the opponent if they hit. if they hit the ground, they'll turn into ink puddles that the foe can slip and fall on foe for minor damage.
Essence Bullet Maker	RDP+K 	
* Roll Grabs the foe and zaps them a few times before grabbing a icon out of them. they soon put it into their roll buster and they obtain a new command normal, special move and super move for as long as they have bullets.
* number is random but usually a large number like 25-50
* you can repeat the move to get more until you hit 100/MAX, then you can't do anymore, you'll just end up causing roll to massively inflate herself before she deflates to the back of the screen. (does no damage, but it does waste time.)
* the normal command, special move and super move that use the bullets have a cost to them but they also have effects to them that range from minor to major depending on if it's a command normal, special move or super move.
Omega Bullet Blast 	RQCF+P	
* Roll Fires a specfic special move based on the bullets she made from the character who's essence she grabbed.
* costs 5 bullets to use.
===== Super Moves =====
Name 	Input 	Description
Ultra Roll 	QCF+2P 	
*turns into a Massively Hourglass Infalted giantess version of "Hyper Roll" from Marvel VS capcom before attacking with a myraid of weapons and whatnot... then finishes off by smashing and fusing her 2 Omega Roll Busters to form a Ultima Roll Cannon and blasts the foe for MAJOR DAMAGE
Macross Misslile Madness	QCBx2+2P 	
*Turns into J. Valentine and summons a giant missile launcher before firing many missiles at the foe.
Curly Brace's BIG Blast 	QCB+2P 	
*Turns into a massively obese version of Curly Brace (Cave Story) before summoning a giant laser cannon and blasting the foe with it.
Ami's Kart Attack 	QCB+2K 	
* Transforms into Ami from CTR Racing and rides a kart across the screen, hitting the opponent multiple times.
Kelly's Biotic Blast 	QCFx2+P 	
* Transforms into Kelly Chambers from Mass Effect and releases a powerful biotic blast that pulls in the foe before causing major electrical and fire damage before it detonates causing a HUGE explosion.
Roll's Mega Revolution 	QCF, HCBx2+2P+2K	
* Roll summons an array of holographic projections of her various forms to assist her in a massive, coordinated attack. Here's how it unfolds:
** Phase 1: Form Summoning - Roll charges up energy, and holograms of her alternate forms (Saki, Cyborg 003, J. Valentine, Curly Brace, etc.) appear around her.
** Phase 2: Multi-Form Assault - Each form performs a unique attack:
*** Saki fires a powerful plasma cannon shot.
*** Cyborg 003 dashes forward, delivering a high-speed punch combo.
*** J. Valentine unleashes a barrage of missiles from her giant missile launcher.
*** Curly Brace summons a giant laser cannon and blasts the opponent.
*** Other Forms perform their respective signature attacks, such as Tiara the Manx's magic blasts and Michelle Heart's aerial projectile assault.
** Phase 3: Ultimate Roll Buster - After the holographic projections finish their attacks, Roll combines their energy into her Roll Buster, transforming it into the Omega Roll Cannon. She then fires a massive, unblockable beam that hits the opponent, dealing tremendous damage and causing a screen-wide explosion.
Omega Bullet Special 	RQCFx2+2P 	
* Roll uses a Super Move based on the Bullet she made from the foe's essence.
* costs 10 Bullets to use.
===== MAX POWER FINISHER MOVE =====
Name 	Input 	Description
Roll's Ultimate Ensemble	2P+2K+A1+A2, then QCFx2+2P+2K	
* Roll calls upon her different forms in a spectacular combo attack. Here's a detailed sequence:
*# Tiara the Manx starts with a magical spin kick.
*# Michelle Heart follows up with a winged uppercut.
*# Est charges with her spear.
*# Rosa shoots a barrage of arrows, healing Roll slightly.
*# Kiva launches missiles from above.
*# Makoto teleports around, creating explosive afterimages.
*# Ami speeds around, attacking from different angles.
*# Kelly Chambers summons a data strike.
*# Mireille Caquet shoots magical arrows.
*# Sami throws grenades around the foe.
*# Shauna summons her Pokémon to attack.
*# Inkling Girl sprays ink all over, making the opponent slip.
*# Lucia ends with a powerful flaming spin kick.
* The final hit transforms Roll into Noel Vermillion from BlazBlue who performs a spectacular finishing move with her Drive attacks, with each of Roll's forms joining in for one final devastating blast, ending in a brilliant display of all forms merging their powers to create a massive energy explosion, dealing immense damage.
* Requires 3 Super Bars to use.
===5-Volt===
a very unusual fighter... hard hits with some moves and others... well, it's a mixed bag of retro risk and reward.
===== Command Moves =====
Name 	Input 	Description
Retro 1-Upper	D+HP 	A powerful uppercut reminiscent of classic arcade fighting games. Good for anti-air and combo setups.
Guitar Strike	mid-air D+HP	5-Volt swings a guitar downwards, dealing significant damage and meteoring the foe. has a 50% chance of stunning the foe if it hits them while they're on the ground
Wolf Assist 	B+HK 	Summons a wolf to charge at the opponent, knocking them back. Effective for spacing and zoning.
===== Special Moves =====
Name 	Input	Description
Nostalgia Blast 	QCF+P	
* Fires a retro-inspired energy blast from an old-school Nintendo Zapper.
* LP version: Quick and deals moderate damage.
* HP version: Slower but deals higher damage and knocks the opponent down.
No-glasses Dash 	QCB+P	
* 5-Volt transforms into Velma from Scooby-Doo and dashes forward before her glasses fly off and she trips, and knocks over the foe, tripping them up in the process befoe she grabs a new pair of glasses and puts them on before getting up and turning back into 5-volt.
* Can be followed up with a combo if it connects.
Rabbit Hop 	DP+K 	Transforms into Vanilla the Rabbit and performs a high leap, coming down with a powerful kick.
* LK version: Shorter distance.
* HK version: Longer distance and more damage.
Mage Shield 	HCB+P	
* Transforms into White Mage from Final Fantasy and conjures a protective shield.
** LP version: Absorbs one hit.
** HP version: Absorbs multiple hits but breaks after a short duration.
Cooking Mama’s Feast	QCB+K	Transforms into Cooking Mama and throws various kitchen utensils at the opponent.
* LK version: Quick and covers a short range.
* HK version: Slower but covers a larger area and deals more damage.
===== Super Moves =====
Name 	Input 	Description
Black Widow's Assault 	QCF+2P 	
* Transforms into Black Widow from Marvel and unleashes a flurry of acrobatic attacks ending with a powerful electric shock.
Elastigirl’s Stretch 	QCBx2+2K 	
* Transforms into Elastigirl from The Incredibles and stretches across the screen, grabbing the opponent and slamming them repeatedly
Guitar Riff Rampage 	QCFx2+2K 	
* 5-Volt grabs her guitar and starts playing an intense riff, sending shockwaves of sound that damage and stun the opponent. The longer the button is held, the more powerful the shockwaves.
Muscle Madness 	HCB+2P 	
* 5-Volt transforms into a massively muscular version of herself, grabs the opponent by the legs, and slams them on the ground three times. She pauses, then slams them two more times before tossing them across the screen.
* only costs a super bar, but by inputting 360x2+2P+2K, you can have her use a variation on this move called "MEGA MUSCLE MADNESS" that's mostly the same except that she grows to 2-5 times her originaly size and also tosses the foe across the universe before they loop back to where she is and she punches them into the sky before she grabs them and dunks them like a basket ball shaped donut. this variation costs 3 super bars.
* if she ko's any non-playable evil villain boss with this. she smirks and walks off-screen while muttering to herself "puny villain" as the screen fades to the results.
Tamako's Wrath 	DPx2+2P 	
* Transforms into Tamako Nobi from Doraemon and unleashes a furious barrage of household items at the opponent, ending with a powerful vacuum cleaner blast. (Costs 1 super bar)
Princess Luna's Nightmare	HCFx2+2K 	
* Transforms into Princess Luna from MLP:FIM and summons a storm of dark energy and star projectiles, dealing massive damage and causing a screen-wide blackout effect for a moment. (Costs 3 super bars)
Micro-game Madness 	R360x2+2P	
* Dashes at the foe and knocks them into the air.. then they land in the microgame maker (from Warioware DIY) before a game Cart (or CD or Card, it depends on the character.) comes out. then 5-volt goes to a couch near a TV and a specific video game console (or just takes a portal back home) before putting in the game and starts playing it. then she plays the game.. the foe now has to win the game.. if they do the damage is reduced and they have 4 tries to do it with each loss making it harder. if the foe loses they take double the damage. after the move is done the foe is knocked out of the tv and back into the stage where 5-volt runs back on screen ready to fight move.
===== MAX POWER FINISHER MOVE: =====
Name 	Input 	Description
Ultimate Retro Blast	HCB,HCF,360x2+2P+2K	
* 5-Volt transforms into multiple characters in rapid succession, each delivering a powerful attack:
** Velma appears first, throwing a book that hits the opponent.
** Black Widow follows up with a series of acrobatic kicks.
** White Mage casts a massive holy spell, damaging and stunning the opponent.
** Vanilla the Rabbit does a high-speed dash attack.
** Cooking Mama follows with a giant frying pan slam.
** 5-Volt herself appears with a massive retro Nintendo Zapper, firing a gigantic energy blast that envelops the opponent, causing massive damage and a screen-shaking explosion.
** If this move K.O.’s the opponent, a special animation plays where 5-Volt gives a thumbs-up and a retro game victory theme plays.
* (Costs all super bars)
=== Arle Nadja ===
Mistress of Magic. and a tricky girl to beat. keep your wits about, or you just might get magic'd into defeat!
==== Command Moves ====
Name 	Input 	Description
Puyo Drop 	D+LP 	
* Arle summons a Grey, Stone-like Puyo Puyo from above and drops it diagonally in front of her, creating a small obstacle for her opponent...
* if you hold down the "LP" button, it'll be bigger and land on the foe, but it has longer start-up lag.
Magic Tome Swipe 	F+HK 	
* Arle summons a Puyo block from above and drops it diagonally in front of her, creating a small obstacle for her opponent.
Multiversal Shift	B,F+LP 	
* Arle momentarily phases out of reality and reappears behind her opponent, ready to counterattack.
Crystal Barrier 	While Blocking, Press D+HK	
* Arle conjures a barrier made of magical crystals that briefly reduces damage from incoming attacks.
Arcane Dash 	F,F+LK 	
* Arle dashes forward with enhanced speed, allowing her to quickly close the distance between her and her opponent.
==== Special Moves ====
Name 	Input	Description
Fireball Barrage 	QCF+P	Arle conjures a volley of fireballs from her hand and launches them towards her opponent. LP version fires a single fireball, while HP version unleashes a rapid barrage.
Thunderbolt Strike	DP+P 	Arle channels lightning magic and summons a bolt of lightning to strike down on her opponent. LP version strikes directly in front of her, while HP version hits a larger area.
Potion Toss 	QCB+P	Arle throws a potion at her opponent, which explodes on impact, dealing damage and potentially causing status effects like poison or confusion.
Rapid Teleport 	HCB+K	Arle teleports a short distance in the direction chosen by the player, allowing her to evade attacks and reposition herself quickly.
Ice Shard Barrage 	QCF+K	Arle summons a barrage of ice shards that shoot forward in a straight line, freezing opponents on contact.
Wind Gust 	QCB+K	Arle creates a powerful gust of wind that pushes opponents away, giving her space to breathe and plan her next move.
==== Super Moves ====
Name 	Input 	Description
Magic Fusion 	QCFx2+2P 	
* Arle combines the elemental powers of her various forms into a devastating magical blast. Each button combination unleashes a different elemental attack.
Puyo Puyo Panic 	360x2+2K 	
* Arle summons a massive stack of Puyo blocks that cascade down onto her opponent, trapping them and dealing continuous damage.
Dragon's Breath 	QCFx2+2K 	
* Arle transforms into Little Miss V (Queen V-Rex form) from Dragon Quest and unleashes a devastating blast of dragonic fire breath, engulfing her opponents in flames.
Mega
Magical Fusion	QCBx2+2P 	
* Arle transforms into Marisa (Touhou series) and uses magic that combines the powers of light and darkness, creating a powerful explosion that damages opponents in a wide radius.
* if you hold down the buttons, Arle shall use Marisa's rainbow beam move, Master Spark, right after the original move, making an even bigger explosion, but at the cost of an extra bar of super meter.
Fairy Tail Finale 	360x2+2P 	
* Arle transforms into Lucy (Fairy Tail Anime Series) and summons forth the collective power of her celestial spirits, unleashing a barrage of magical attacks from her celestial keys.
Goddess's Blessing	HCFx2+2P 	
* Arle transforms into Zelda (LOZ:OOT) and calls upon the power of the goddesses to bless her with enhanced strength and agility, allowing her to overwhelm her opponents with divine might.
Grand Finale 	R360x2+2P+2K	
* Arle Nadja turns into Zatanna before glowing gold and saying "Prepare yourselves, Folks! Here comes the grand finale!" as her stats all increase expotentially as well as Arle Nadja obtaining new command, special and super moves (unlisted sadly) until the super meter runs out. when it does, stats decrease slight below normal level, with speed and jump decreased the most, as well as some moves locked off temporary as Artle Nadja is stuck in a massively bottom heavy cartoonishly exaggerated pear-shaped body for a few seconds (10-30 seconds).
* requires 3 super bars at least to activate.
==== Max Power Finisher Moves ====
Name 	Input 	Description
Magic Tome of Zatanna	360, R360+2K+2P+A1+A2	
* Arle Nadja taps into the mystical powers of Zatanna, transforming into the iconic DC Comics magician. She performs a series of complex incantations, causing reality itself to warp and bend. The opponent is bombarded with a flurry of magical attacks from various forms of Arle Nadja as well as warping of the foe and transporting them into many different worlds to get attacked by the dangers in each one (with the foe's own world being the last one) before being sealed away in a magical barrier. If the foe is an evil NPC boss, they are obliterated by the final blow. Otherwise, they are sealed away, remaining in the seal only if they are KO'd; they break free if they have health left. This move does not require an install-type move to be active.
* requires at least 3-5 bars of super meter to use.
* has a special KO animation
* attack also changes animation depending on what aignement the character you're using it on is.
For My Final Act 	LP, HK, B, HP, B+HP 	
* Arle Nadja (now turned into Zatanna) pulls out a wand and fires a single burst of magic from it. If it makes successful contact, the opponent shall be transported into another realm as the camera then flies at Zatanna, and then into her hat. Switching to inside the hat, it appears to be little more than a pocket realm of pure darkness as the opponent has turned into what they looked like in their original first appearance. Suddenly, spheroids containing multiple universes appear around them and barrage the opponent, having them turn into a different version of themselves (males it's just different versions of themselves since in their own media, for females is this plus inflated, expanded, and bigger versions of themselves). Then a single hand appears as though reaching out, engulfed in TV-esque static, before closing into a fist. Then the screen fades to black before one of 3 things happens: 1. If the foe is male, it switches back to Zatanna/Arle Nadja as a closet opens, releasing the foe who falls to the ground, knocked out and turned into their first appearance/form. 2. If it's a female, the scene then fades back in with Zatanna (Arle Nadja) showing the audience on stage her new assistant, the female foe now in a bunny girl outfit and massively inflated in a round and bottom-heavy/roly-poly shape, who has a different reaction to this depending on the female character. 3. If the character is a non-playable really Evil villain boss character, after the screen fades to black there would be a loud CRUNCH sound before the scene fades to show a jar being shown into a portal that leads into space, right above the event horizon of a black hole. The portal soon closes and then Zatanna and Arle Nadja split into 2 beings and then wink to the audience before outstretching their left and right arms respectively with their palms open and say one thing: "TA-DAH!" Then the screen fades to black before going to the results.
* requires all super bars of super meter as well as "GRAND FINALE" install super to be activated to use.
* is a guranteed 1-hit KO if it hits but can only be used on the last round of a 1on1 fight or against the last fighter of the foe's team in a 3on3 fight.
* if you whiff the attack, she's stuck as arle nadja for the whole match but with a major disadvantage with exponential stat decreases as Arle fattens up to massively hyper obese levels of fat at 2 tons in a bottom heavy sort of blob-ish shape... and all of her supers (or at least level 3 supers) would be sealed off for the rest of the match. yeah, permanent (or at least lasting the whole match) drawback if you miss it.
* has a special KO animation, and Special KO theme if you use it.
* also changes depending on what character you use it on.
=== Anthro Umbreon (Pokemon Gen 2) ===
Shadowy Unknown Tall Girl.. and very heavy. but she sure does get around... to beat her foes into the darkness. best ye be careful, lest you wish to be her lunch.. or something.
===== Command Moves =====
Name 	Input	Description
Shadow Slash	F+HP 	Umbreon does quick slash of her claws infused with dark energy, extending her reach.
Dark Slide 	D+HK 	A low slide that hits the opponent's legs, potentially causing a knockdown.
Shadow Upper	D+HP 	A rising uppercut cloaked in shadow, good for anti-air defense.
===== Special Moves =====
Name 	Input 	Description
Shadow Ball 	QCF+P 	Umbreon fires a ball of dark energy. EX version (QCF + 2P) uses up a small portion of the super bar and deals extra damage, adding a brief stun effect.
Dark Pulse 	QCB+P 	Releases a wave of dark energy that travels across the ground. EX version (QCB + 2P) hits multiple times and has increased range.
Shadow Sneak 	DP+K 	Umbreon sinks into the shadows and reappears behind the opponent for a quick attack. EX version (DP + 2K) allows for instant teleportation without the attack, useful for evasion.
Shadow Clone 	HCB + K	Creates a shadowy clone that attacks the opponent. The clone disappears after one hit. EX version (HCB + 2K) creates two clones.
Shadow Shape: Karen Form 	QCF+K 	Transforms into Karen and performs a series of dark-type Pokémon moves, such as Dark Void and Dark Pulse. EX Version (QCF+2K) causes her to split into her regular form and attack alongside her using both attacks at once.
Shadow Shape: Inkling Form	QCB + K	Transforms into a shadowy Inkling and attacks with ink-based projectiles and shadow tentacles. EX Version (QCB+2K) causes shadowy ink puddles to be left on the ground that'll cause foes to sink in, disappear, and then drop from the ground and land for heavy damage, plus seal off a random move in addition to poision status being inflicted on them.
Shadow Shape: K-ON! Form 	DP + P 	Transforms into one of the K-ON! girls and attacks with musical instruments imbued with dark energy. EX Version (DR+2P) causes the foe to crumble, spin, have their guard broken or get dizzied randomly.
===== Super Moves =====
Name 	Input 	Description
Night Slash 	QCFx2+2P 	Umbreon dashes forward, slashing the opponent multiple times with shadowy claws. High damage and combo potential.
Darkness Falls 	QCBx2+2P 	Summons dark energy from the ground, hitting the opponent with multiple pillars of darkness.
Shadow Storm 	RDP+2K 	Umbreon transforms into a massive shadowy beast, charging at the opponent for massive damage. Has armor properties during the charge.
Shadow Shape: Anthro Wolf! Tharja Form 	HCFx2+2P 	Transforms into a hourglass inflated anthromorphic wolf version of Tharja (Fire Emblem: Kakusei) and performs a series of powerful, dark magic attacks.
Shadow Shape: Bottom Heavy! Wednesday Addams Form	HCFx2+2K 	Transforms into a bottom-heavy version of Wednesday Addams and attacks with a series of shadowy strikes and grapples. (Note, pressing HCBx2+2K instead shall perform an alternate version of the move where she attacks with various traps and torture devices before finishing with her landing on the foe from the air, butt first, then she sinks into the ground before reappearing on the other side of the screen back to her usual form. foe also gets poisoned for a little bit after.)
Embrace of the Void 	360 + 2P + 2K	Umbreon taps into Dharkon's power, increasing her damage output and unlocking new moves for a limited time. Shadow mode specials and supers do not consume meter during this state. lasts until meter is depleted.
===== MAX POWER FINISHER MOVE =====
Name 	Input 	Description
Darkness Eternal	QCF, R360 + 2P + 2K	
* Umbreon envelops the entire stage in darkness, summoning shadowy tendrils to assault the opponent from all directions. The move deals massive damage and has a guaranteed knockdown.
Endless Night 	LP, HK, B, HP, B+HP	
* Umbreon transforms into a gigantic shadowy beast infused with Dharkon's power. She creates a vortex of darkness, pulling the opponent in and subjecting them to relentless, chaotic attacks from multiple shadow forms. The sequence ends with Umbreon delivering a powerful, concentrated blast of dark energy that obliterates evil NPC bosses or seals regular opponents. If the opponent has health left, they are temporarily sealed away and reappear with a significant health reduction. If they are KO'd, they remain sealed.
* requires all super bars as well as "Embrace of the Void" Install Super to be active
=== Nurse Hitomi ===
Another unorthodox fighter... but knowing her series, this is unsurprising.
===== Command Normals =====
Name 	Input	Description
Stethoscope Strike	F+HP 	Hitomi swings her stethoscope in a wide arc, hitting opponents from a distance.
Scalpel Slash 	D+HP 	A quick, precise slash with a scalpel, useful for countering low attacks.
Bandage Bash 	F+HK 	Hitomi wraps her leg in bandages, performing a powerful kick with extended range.
===== Special Moves =====
Name 	Input 	Descriptions
Healing Injection 	QCF + P	Hitomi injects herself or her opponent with a syringe. Heals herself slightly or deals poison damage to the opponent over time. If the opponent is female, they also start inflating slightly.
Medical Supplies Toss	QCB + P	Throws a random medical item (scalpel, syringe, stethoscope) at the opponent. Each item has a different effect:
* Scalpel: Causes bleeding and has a chance to change the opponent's art style (cartoon effect).
* Syringe: Poisons and causes slight inflation in female opponents.
* Stethoscope: Stuns female opponents with an X-ray spark effect, showing their skeleton as in a cartoon.
Laser Eye Beam 	DP + P 	Hitomi shoots a laser beam from her eye, dealing damage and causing a burn status effect.
Growth Serum 	HCB + K	Hitomi injects herself, growing into a giantess for a short duration. Her attacks have increased range and damage, but she becomes a bigger target. she also has increased defense and takes less damage.
Form Shift: Nurse Joy	QCF + K	Hitomi briefly transforms into Nurse Joy from the Pokémon series. During this form, she gains enhanced healing abilities and can heal status ailments from herself. she also can dodge attacks easier and jump higher and move faster.
Defibrillator Shock 	HCB + P	Hitomi uses defibrillators on the opponent, delivering a shocking jolt. Deals damage and causes an X-ray effect on both genders, showing their skeleton in a cartoony fashion.
===== Super Moves =====
Name 	Input 	Description
Full Body Inflation 	QCF + 2P	Hitomi uses a special syringe on a female opponent, causing them to rapidly inflate and expand. Male opponents are reverted to their first appearance or a retro version of themselves.
Ultra-Sized Giantess 	QCB + 2P	Hitomi injects a potent growth serum into herself, turning into a towering giantess. She performs a series of powerful stomps and punches, ending with a ground-shaking slam.
Medical Mastery 	DP + 2K 	Hitomi unleashes a flurry of medical tools at the opponent, causing various status effects (poison, stun, burn). The final hit heals Hitomi based on the number of status effects inflicted.
Transformational Healing	HCB + 2K	Hitomi transforms into Nurse Joy, healing herself significantly and temporarily reducing damage taken.
Omega Laser Vision 	QCFx2 +P	Hitomi Fires a Giant Laser Beam from her eye. LP is aimable and reflects off of walls, floors and ceilings but is smaller. HP cannot be aimed and doesn't reflect off of anything but is MASSIVELY bigger
===== Max Power Finisher =====
Name 	Input 	Description
Medical Mayhem	LP, HK, B, HP, B+HP	
* Hitomi lunges forward with a scalpel. If it connects, the opponent is injected with a powerful sedative, paralyzing them momentarily. after that, The screen transitions to a medical theater where Hitomi performs a series of exaggerated medical procedures:
* Male Opponents: Hitomi uses various tools (scalpel, pencil, eraser, inkbrush/paintbrush, computer mouse, welder's torch) to "edit" their appearance. They undergo bizarre transformations, reverting to their first appearance or a retro version of themselves. If KO'd, they are showcased by Hitomi saying "TA-DAH!" If not KO'd, the procedure speeds up to an explosion, knocking both characters back, with Hitomi taking minimal damage by inflating herself to cushion her fall.
* Female Opponents: They experience extreme inflation, expansion, and weight gain through cartoony medical procedures. Hitomi performs various trials involving stretching, squashing, and transformation, ending with the opponent hidden behind a medical curtain. The curtain opens to reveal the female opponent's new massively expanded and altered appearance, complete with a new outfit referencing their series. Hitomi smiles and proudly presents her "masterpiece" to the audience, saying, "TA-DAH!" If the opponent is KO'd, they remain in this form; if not, they revert but suffer a severe debuff for the rest of the match.
=== Rosie ===
Cute... but surprisingly faster and powerful. be on your guard or you'll be the one getting PWN'D!
===== Command Normals =====
Name 	Input	Description
Paw Swipe 	F+LP 	A quick swipe with her paw, useful for interrupting enemy attacks and quick jabs.
Tech Tail 	D+HP 	Rosie uses her tech-enhanced tail to sweep the ground, tripping opponents.
Gadget Kick	F+HK
(can be done in Mid-air)	A high kick with a tech-boosted leg, providing extra range and a slight electric shock.
can Bounce the foe off the ground if done in the air.
===== Special Moves =====
Name 	Input	Description
Gadget Beam 	QCF+P	Rosie fires a laser beam from a tech device on her arm. The beam can vary in size and power depending on the punch button used. Can be charged for more damage.
Techno Trap 	QCB+P	Rosie places a high-tech trap on the ground. When triggered, it ensnares the opponent in electric wires, immobilizing them temporarily.
Holo Clone 	DP+K 	Rosie creates a holographic duplicate of herself that confuses opponents. The clone can either attack or act as a decoy.
Transformation Shift	HCB+P	Rosie transforms into one of her alternate forms, gaining access to different special moves and abilities. The transformation lasts for a limited time.
* Mew Ichigo: Gains enhanced agility and a powerful ribbon attack.
* Catty (Undertale): Gains charm abilities that can temporarily stun opponents.
* Alice (Bloody Roar): Gains beast mode strength and speed.
Rocket Roll 	HCF+K	Rosie attaches rocket boosters to her feet, allowing her to perform a fast, rolling attack that hits multiple times.
Tech Barrier 	QCB+K	Rosie activates a high-tech shield that absorbs a certain amount of damage before breaking.
==== Super Moves ====
Name 	Input 	Description
Laser Barrage 	QCF + 2P 	Rosie unleashes a barrage of laser beams from multiple tech devices, overwhelming the opponent with rapid-fire attacks.
Gadget Overload	QCB+2P 	Rosie activates all her tech gadgets at once, creating a whirlwind of high-tech attacks that deal massive damage.
Form Fusion 	DP + 2K 	Rosie temporarily fuses multiple alternate forms, gaining a mix of their abilities and performing a devastating combination attack.
Nano Repair 	HCB + 2K 	Rosie uses nanotechnology to heal herself and remove any negative status effects. Provides a temporary boost to defense.
Robot Rebellion	360+HP+LK	Changes into her Kitty Katswell Form and Calls for back up in the form of a team of Robotic Clones of the foe that then start attacking the foe with their own moves. lasts for a moderate duration or until the robotic clones are destroyed
===== Max Power Finisher =====
Name 	Input 	Description
Ultimate Tech Assault	LP, LK, D, HK, D+HP	
* Initial Contact: Rosie dashes forward with a tech-enhanced paw strike. If it connects, the opponent is caught in a high-tech net, immobilizing them.
* Sequence: The screen transitions to a high-tech lab where Rosie undergoes rapid transformations through her various forms:
** Mew Ichigo: Rosie gains agility and slashes the opponent with ribbon attacks.
** Catty: Rosie charms the opponent, temporarily stunning them.
** Alice: Rosie transforms and pummels the opponent with beast mode strength.
** Mew Mew Doll: Rosie uses cute yet powerful attacks.
** Retsuko: Rosie roars, dealing soundwave damage.
** Kitty Katswell: Rosie performs acrobatic, high-speed attacks.
** Foxy Roxy: Rosie delivers martial arts strikes.
** Wanda: Rosie gains increased speed and agility, attacking with a flurry of hits.
** Colleen: Rosie executes powerful canine-style attacks.
** Belle the Tinkerer: Rosie uses mechanical arms and gadgets to attack.
** Mecha-Fortune: Rosie transforms into a mecha version, using heavy artillery.
** Velvet: Rosie ends with an elegant and powerful magic attack.
* Finale: The sequence concludes in one of three ways, depending on the opponent:
*# Standard Finish (Male Opponents):
*#* Rosie combines all her forms into a giant neko bot and blasts the opponent with a massive laser. If the opponent is KO'd, they appear alive but with their outfit (or themselves) battle-damaged. Rosie approaches in her usual form or another appropriate form (e.g., Belle the Tinkerer for Sonic) and says, "I'm sorry it had to come to this... but at least you're still alive," before turning away and saying "farewell."
*# Female Opponents:
*#* The opponent is placed in a robotic chamber that grows larger. Rosie lands and holds a sign that says "Prepare for a giant makeover!" She pulls a lever, and the screen goes black from the opponent's POV. The opponent wakes up as a massively bottom-heavy, plus-sized robot version of themselves combined with Jenny "XJ-9" Wakeman. Each character has a unique reaction. Rosie (as Mew Ichigo) appears, waves, and winks to the viewer before the results screen.
*# Non-Playable Really Evil Villain Boss:
*#* The Neko bot grows larger and arcs up, carrying the evil foe into space. Rosie, as Belle the Tinkerer, hacks into different universes' tech, opening portals around the foe. Weapons of mass destruction fire through the portals, obliterating the villain. Ultron bots swarm the foe, and beams from various super-weapons (Getter Emperor, Mazinger Zero, Space Battleship Yamato, Iron Man's "HAMMER") bombard them. Belle receives the Ultimate Nullifier, hesitates, and then presses the button, resetting the universe and erasing the villain from existence. The scene shifts to Rosie in a park in Tokyo, Japan. She looks at the sky, smiles, and says, "I... I did it. Thank you, everyone," before lying down for a nap as the screen fades to the results.
=== Adeleine ===
=== Lilymon ===
=== Lyn ===
=== Azura ===
=== Mazinkaiser ===
=== SSJ4 Gogeta ===
=== Chao ===
=== Hsien-Ko/Lei-Lei ===
=== Lum Invader ===
=== Yolei Inoue ===
=== Chloe Bourgeois ===
=== Homura Akemi ===
=== Genesic Gaogaigar ===
=== Kenshiro ===
=== Alice ===
=== Rosalina ===
=== Roy (DLC) ===
=== Sunasoomon (DLC) ===
=== Lola Pop (DLC) ===
=== Stocking (DLC) ===
=== Litchi Faye-Ling (DLC) ===
==3rd Party Characters==
===Shantae===
===== Command Moves =====
===== Special Moves =====
===== Super Moves =====
===== MAX POWER FINISHER MOVE =====
=== Ashley ===
=== Sora ===
=== Fillia ===
=== Equestria Girls! Pinkie Pie ===
=== Nami ===
Sol Badguy
=== Anthromorphic/Equestria Girls! Princess/Principal Celestia ===
=== Sally Acorn ===
=== Jolyne Kujo ===
=== Mimi Tachikawa ===
=== Renamon ===
=== Power Suit Samus ===
=== Spider-Gwen ===
=== Ritsuko Akagi ===
=== Xiuying Hong (Puffy Empress Version) ===
=== Xiuying Hong (Regular Version) ===
=== Dark Magician Girl ===
=== Toon Dark Magician Girl ===
=== Princess Peach ===