Gear/Ammo LRM Thunder

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Thunder
Manufacturer: Generic
Each Thunder LRM missile contains five small but powerful anti-vehicle mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	60000	All 	All
* -70% damage dealt with this Ammo
* Installs 1 mines within 6 meters of projectile impact. N/A% Chance to fail deploy.
* 50% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
* 2 Primary damage. 3 AoE Damage in 20 Radius.
* N/A% reduced movement per mine
* -5 accuracy with this weapon.
* Missile has 2 HP.
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* Cannot be fired at Flying Targets
* LRM Ammo - 120 Shots
* 50 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	50 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ARC-2S 	AS5-HAT 	AS7-D-HBB aka ATLAS AS7-D 'BLACK BEARD'
AWS-8R 	BLR-4L 	BNC-LMLA (MALINCHE)
CPLT-A1 	DRG-1C 	HSN-V
HTM-27V aka HATAMOTO-KAZE	HUR-WO-R4N	JR7-KSSAMULI
KGC-009 	MAL-1P 	MAL-2P
RGH-1P 	SL-1G 	TBT-7M
TBT-8B 	TBT-QS4 	VLK-LAM
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2