Level 157

Level 157 is the 158th level of the Backrooms.
==Description==
Level 157 resembles a huge office building complex from the late 1990s. This level's walls are covered in wallpaper that is a light beige, with wood paneling along the bottom of the walls. The floor is covered in a worn-out gray carpet, with many holes showing. A large number of the level's industrial ceiling lights appear to be broken, leaving certain areas completely black. Occasionally, some of those lights may be broken, but the wiring may still be visible, resulting in a fire or shock hazard. These cables can shock wanderers with electricity, therefore it's vital to be on the lookout for them.
Although the extent of this level is unknown, it is believed to be rather large, extending for at least 100 miles. Stretching in various directions, corridors typically lead to other hallways. The level's layout is also asymmetrical, with a lot of twists and turns that could confuse wanderers. There seem to be road signs all across the level, identical to the ones in the Frontrooms, with no apparent purpose. These road signs include numerous words written in multiple languages, from languages that are entirely unknown to languages that are native to the Frontrooms. Because so many of the level's sections are densely packed with the aforementioned road signs, traversing the level has proven to be challenging. 
Rooms are often found within this level. The majority of these rooms have been discovered to be furnished with a variety of items, including plastic seats, tables, and abandoned vending machines. Cars are rarely stationed inside them for wanderers to find. Apart from the trunk, every door on these vehicles is locked. These trunks typically contain resources like Almond Water. Discoverers of these vehicles have noted that the trunks appear to restock with provisions roughly every two to three days. These supplies can differ, but primarily they consist of medical items and food supplies. Rarely, they may contain weapons. 
Wanderers have also reported some of the road signs within the level being anomalous, due to them giving off an overwhelming amount of paranoia to wanderers that approach one of them. Wanderers who have been affected by anomalous road signs will also start to experience hallucinations, hear door knocks, or feel as though someone is watching them. 
====== Wanderer's recovered note found on Level 157.======
I rest in a corner of one of the halls of this level. How long had I been walking through this level? 
It feels like weeks.
There is nothing new apart from the usual road signs like the ones back home. Seeing these road signs in a place they shouldn't belong makes me feel uncanny. Road signs are supposed to be on roads, so why are they inside this office? 
 
They remind me of my childhood when I went on road trips with my family. I'd always look out one of the windows of the car and read every sign and billboard that we passed through. 
It has been a long time since I thought of my family. What are they doing now? Do they miss me? I am most likely presumed dead or missing. I try closing my eyes, trying not to think about it as an overwhelming pang of homesickness hits me, however, the humming of the lights is impossible to ignore. I get past memories of my time in the yellow halls or the abandoned rental store. 
Nothing new as of now. I will keep writing later. 
== Entities ==
While devoid of dangerous entities, wanderers have reported numerous sightings of many Chatterers within this level. It is hypothesized that this level could act as a place for Chatterers to regroup with their former species. 
== Colonies and Outposts==
=== Bravo Outpost === 
* Owned by the Backrooms Colonists.
* Composed of ten people.
* Friendly and open to trade.
==Entrances and Exits==
Category:Levels
Entrances 
*Entrances with road signs on the sides in Level 40 will bring wanderers here.
*No-clipping through a stop sign on any level has a slight chance of bringing one here.
*Some doors in Level 156 will lead one here.
*Continuous fast running in Level 220 will lead one here.
Exits
*No-clipping through one of the cars found in this level will lead one to Level 22.
*Entering an elevator on this level will bring one to either Level 19 or Level 21.
Category:Safe
Category:Cluster I