Wanda/Don't Starve Together

Wanda's special power is a Crafting Tab called "Clocksmithy". This allows her to craft 7 different character exclusive watches and tools with Time Pieces and other ingredients. Wanda will also gain a power buff in Shadow Equipment with old age, however she gets weaker with normal weapons.
Clock	Effect
 	Allows Wanda to take apart any of her watches that are not on cooldown, yielding 100% of the ingredients that went into making them.
 	Crafting ingredient required to craft all watches, requiring 8 Thulecite Fragments, 2 Nightmare Fuel and Clockmaker's Tools (not consumed).
 	Restores 8 age (cooldown 2 minutes).
 	When used on a dead player they will revive at the spot in which they died, If haunted by a ghost Wanda she will be revived, however the watch breaks, returning half of the materials required to make it and a Time Pieces (cooldown 4 minutes).
 	Wanda will teleport back a number of steps depending on her age, granting her a short window of invulnerability much like Wortox's soul hopping (cooldown 2 seconds).
 	Allows you to 'Set time in space' to return to anytime by using the clock again, subsequent uses will always teleport Wanda back to the same destination. (cooldown 8 minutes, cooldown only applies after teleportation).
 	Socketing a Purple Gem into the Backtrek Watch transforms it into the Rift Watch with the same destination (if a destination was set), which can be used to create a wormhole able to transport other players. The wormhole closes after 10 seconds and functions identically to the Backtrek, it costs non-Wanda players 20 sanity to jump through and only works one way. After it's used, the Rift Watch transforms back into the Backtrek watch, consuming the Purple Gem (cooldown 8 minutes).
 	Functions as a weapon and has increased range. While fueled it has a base damage of 81.6 and counts as a Shadow Weapon, meaning Wanda can deal more damage as she ages. A middle-aged Wanda deals 97.92 damage, while an old Wanda deals 142.8, the Watch will not break and can be refueled with Nightmare Fuel to restore 25% of it's charge. Its attack speed is 15% slower than melee weapons for Wanda of all ages.
== Age==
Wanda does not have a health meter. Instead, she has an age meter, which ranges from a minimum of 20 to a maximum of 80 (at which age she dies). The age badge is separated with small notches every 5 years. Wanda's three stages are also marked as sections on the badge - young with very light color, middle-aged with purple color and elderly with dark purple color. She starts a game at an age of 38. This automatically counts down at a rate of 1 year every 40 seconds. Meaning every day she ages 12 years. She cannot receive any healing from any source other than the Ageless Watch, which rewinds her age by 8 years. Trying to heal via any source except the Ageless Watch will merely cause Wanda to remark: "That won't help, what I need is time!".
Instead of taking damage, Wanda ages by a number of years equal to 0.4× the incoming damage. (As such, she has an effective health of 150 as far as external damage calculations are concerned.) In addition, all changes to her health are applied gradually, meaning that she can take damage that would be fatal to her, but survive by quickly using an Ageless Watch to heal herself before all of the damage has been applied.
Wanda is considered young between the ages of 20 and 35, middle-aged from 36 to 64, and elderly from 65 to 79; this affects several aspects of her gameplay.
When using the Backstep Watch, Wanda's teleport distance is 8 when young, 4 when middle-aged, and 2 when elderly.
Wanda has a unique dying animation where her body is claimed by shadows, similar to the initial part of the animation for changing skins using a Wardrobe. As a result of being taken by nightmares, Wanda does not leave a Skeleton behind when she dies.
== Shadow Magic==
When attacking with Shadow Weapons (e.g. Alarming Clock, Dark Sword, or Shadow Reaper), she gains a damage modifier of 1.2× if middle-aged, or 1.75× if elderly.
When using a staff item, middle-aged Wanda will take only half the sanity drain of casting it, and elderly Wanda will take only a quarter (e.g. a Star Caller's Staff drains 20 sanity from young Wanda, 10 from middle-aged Wanda and 5 from elderly Wanda). 
As she ages, Wanda's mind becomes resistant to the deteriorating effects of equippable Shadow Items. Middle-aged Wanda loses only a third of the normal sanity drain over time, and elderly Wanda none at all, caused by equipping the Night Armor or Dark Sword. Note that this does not extend to the sanity drain of structures like the Night Light or Nightmare Ramparts, other insanity-inducing equippables such as the One-man Band or having soaked items in one's inventory.
===Disadvantages===
Due to her unique Age mechanic, Wanda, similarly to Wormwood, does not receive healing from foods. She also cannot use healing items like Healing Salves or Honey Poultices, nor receive healing from the Bat Bat.
In old age, Wanda's frailty reduces her effectiveness at physical labor.
Old Wanda deals half damage when attacking using anything that isn't a Shadow Weapon. This includes a depleted Alarming Clock.
Her reduced strength in her old phase also causes her to take more swings to break anything with a Hammer; the efficiency is reduced to 0.75, so any item will take roughly four-thirds as many swings as usual (e.g. 4 instead of 3 for a Hay Wall, 3 instead of 2 for a Chest, and 33 instead of 25 for a Moon rock Wall).
During old age, she cannot carry heavy objects such as Chess Pieces.
Wanda also requires more time to craft items in old age. Her crafting time increases from the usual 50 frames (approximately 0.86 seconds) to 80 frames (approximately 1.2 seconds) when old.
Great care must be taken when playing as elderly Wanda, because the damage from freezing, burning and starvation could very quickly kill an unprepared player due to elderly Wanda's persistent high age (low health).
The small windup window before receiving healing from the Ageless Watch can be interrupted by getting attacked, cancelling the process. This does not put the Ageless Watch on cooldown.
== Tips==
*Wanda can cheat death by using her Ageless Watch just after getting a fatal hit from an enemy. The Ageless Watch reverses her age meter going rapidly down.
*In order to maintain the highest damage potential with Shadow Weapons, players are advised to always use the Ageless Watch as soon as their age reaches 73, provided that one's playstyle revolves around Shadow Equipment.
*It is recommended to have multiple Ageless Watches in one's inventory when playing as Wanda in order to have more options for healing to deal with unexpected situations.
*By using Moon Rock Idols on a Celestial Portal you can somewhat neglect the expensive cost of Time Pieces as when respawning you get 3 and an Ageless Watch which you could also use the Clockmaker's Tools on to obtain an extra Time Piece.
*Using the Backstep Watch gives a generous amount of invincibility upon use making it an amazing combat tool to dodge the enemy's attacks without much effort.
* Wanda can be used to generate sanity for other players very quickly by dying, and then being revived by another player using a Telltale Heart. Doing so will give the player who revived her 80 sanity, and Wanda will not receive any maximum health penalty, as she has an age meter instead of the normal health bar.
*Due to her unique Age mechanic, healing foods such as Pierogi or Jellybeans are nearly useless for Wanda. Use the resources that would normally be spent on those items for other purposes.
*You can avoid dying to darkness as Wanda by using the Backstep Watch as soon as you hear the 'hissing' sound, then spamming it from there.
* By repeatedly walking back and forth with the Backstep Watch in hand, you can repeatedly set up indicators in the same location, allowing you to dodge enemy attacks without teleporting all over the place.
*Killing a swarm of Frogs for meat is made especially easy for elderly Wanda with the help of the Alarming Clock because the weapon's damage exceeds 100. The frogs can be reliably kited without getting hit no matter how many frogs are chasing the player due to the extended range of the Alarming Clock.
*There are no benefits of staying young so if you are just exploring you should stay middle age for the slight shadow damage booster.
**Before acquiring the Alarming Clock, however, staying young is preferable due to the higher health.
*It is recommended to wear Night Armor at old age due to the 95% damage reduction and no loss of sanity, and/or Thulecite Crowns for the 90% damage reduction and special shield.