Conservation

Conservation is a non-combat activity available in Landscapes that involves tranquilizing (and, for optionally-targeted conservation, tracking and luring) and capturing the local fauna alive, to be protected from the habitat destruction caused by Corpus, Grineer, and Infested activities.
==Mechanics==
===Tranq Rifle===
====Preparing to Hunt====
Once players have enough Standing with Solaris United in Fortuna or Entrati in Necralisk they will need to purchase a Tranq Rifle from The Business or Son respectively. Aside from this, they can acquire additional gear to partake in the full targeted activity:
*Echo-Lures are reusable gear items that target specific animals to hunt and may be purchased from The Business for Orb Vallis animals, Master Teasonai for Plains of Eidolon animals, or Son for Cambion Drift, for players with enough Standing with those factions.
*Pheromone Synthesizers (Orb Vallis), Pheromone Oota (Plains of Eidolon), and Pheromone Gland (Cambion Drift) are one-use gear items that increase the chance of rarer animals spawning. They are purchased from the above reputation vendors for standing.
*Only the Tranq Rifle and Echo-Lures are needed for the activity. Pheromones are optional.
Once a Tranq Rifle and Echo-Lure have been purchased, players can equip them in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one item, as all available Echo-Lures and the rifle will be selectable through the conservation menu once any of them has been readied.
Now properly equipped, players can head out into the Landscape to begin. Once the player has armed themselves with a Tranq Rifle (default hold and select the rifle), the conservation gear menu will automatically appear on the bottom right of the screen, indicating the Tranq Rifle and currently equipped Echo-Lure. Players can change their current selection by holding the respective key ( for Tranq Rifle, for Echo-Lures, or for Pheromones), while pressing the respective key will ready that displayed item. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while equipped with a conservation item, but any alternative 'last/selected ability' and 'next/previous ability' keys may still be used.
Equipping the Tranq Rifle will highlight animal tracking spots on the map for any Echo-Lures in possession, indicated by unique animal-specific icons at the start points of the activity, but also being useful to find animals without the full activity. Equipping the Echo-Lure will only show start points for the selected animal type.
====Capturing Fauna====
Fauna can be encountered when roaming, signified by the creature's audible sound, and the player only needs to use their Tranq Rifle on them. If they see or hear the player, the animal will attempt to flee, and animals that are tranquilized before noticing the player result in a "perfect capture" and provide the maximum reward. However, the rarest subspecies of Orb Vallis fauna (e.g. Subterranean Pobbers and Kubrodon Incarnadines) do not roam, due to being driven to near extinction.
Optionally, the full tracking activity can be performed by interacting with the start point of a trail, especially being required to capture the rarest subspecies. After interacting, there are four steps involved in capturing a creature:
#The player must locate a calling point within the marked area. A trail of footprints will appear from the starting trail, leading to the calling point. The calling point can also be located and scanned through a Codex Scanner or Synthesis Scanner.
#On reaching the calling point, the player must lure out the creature using an Echo-Lure corresponding to the creature. After a short wait, the creature will call back and a "lure guide bar" appears on the pitch monitor, and following the pitch changes by aiming up or down will ensure the target creature is attracted.
#*If the player has a Pheromone, they can use it here before calling the animal to increase the chance of spawning a rarer variant of that animal.
#The creature will spawn and approach the calling point, and the player should get to a vantage point out of sight and equip the Tranq Rifle to stealthily capture the creature. If they see or hear the player, the quarry will attempt to flee.
#*The creature will spawn in the direction that it calls from, so listen closely to the calls it makes and reposition yourself to avoid being seen or smelled.
#*The shot has minor travel time, so be sure to lead any moving targets.
#*The Tranq Rifle is innately silent, so quarry won't be alerted if the shot misses.
#*Be mindful of the direction of the wind, as they can carry the player's scent towards the fauna causing it to be suspicious. The direction can be checked by looking for where dust pickups, plants, or the player's own Syandana are blowing towards.
#*The point at which the creature spawns is the best time for a player to immediately use their Warframe's invisibility ability (such as 's ), if available.
#Once the creature has been tranquilized, the player can safely approach them and call for a remote pickup. The quality of the capture depends on how startled the creature was when caught.
#*A "Perfect" rating is given if the fauna never sensed the player and no Warframe abilities were used to tranquilize the creature (except for 's , , and , 's , and Night form 's ).
#*A "Good" rating is given if the fauna has seen or smelled the player or if various Warframe abilities were used to tranquilize it.
#*A "Bad" rating is given if the fauna was hurt or if the player has taken a significant amount of time to catch the fauna.
#*The tranquilizing effects last for a short amount of time and once it wears off the creature will get up and flee.
====Animal Rarity====
Each animal has three variants. The following table shows approximate spawn chances patch notes:
*Increased chance of rarer Nexifera:
**Common ~67%->56%
**Uncommon ~23%->28%
**Rare 10%->17%.
Approximate Spawn Chances
 	Common 	Rare 	Very Rare
Normal 	4/7 (57%)	2/7 (29%)	1/7 (14%)
Pheromones	- 	1/3 (33%)	2/3 (67%)
Cambion Drift rarer variants of Predasite, Vulpaphyla, Avichaea, and Undazoa are affected by the appearance of Fass and Vome, of which only one rare variant will appear.
====Rewards====
When a creature is caught, any player within Affinity Range is awarded Standing (if applicable) and species-specific tags (which can be affected by a Resource Booster and /) in proportion to capture quality. Son also sells a selection of tags under Today's Special for . 
Tags can be redeemed with Master Teasonai, The Business, and Son for Orbiter Floofs, Emblems, and Beast Claw Mods.
===Duviri===
Conservation in Duviri does not use the Tranq Rifle. Instead, the wildlife have been tainted by Void corruption, producing a sentry-like gaze and will flee from the player if they spot them. Koral will alert the player if a Void-corrupted animal is nearby.
The wildlife, which appears as either a Krubie, a Kexat, or a Tamm, can be approached with stealth to interact with them. If spotted, the player will need to destroy the three orbs surrounding them in order to subdue them. Once interacted, the player is prompted a quick-time event to remove the corruption (default tap , can be changed to hold in Settings > Accessibility > "Repeated Button Presses"). Purified wildlife can be petted, who will then lead the player to a treasure chest containing 3 Drifter Intrinsics, Duviri resources, and a Decree.
Non-hostile wildlife can appear throughout Duviri. They can be freely pet and do not react to attacks, nor can they be harmed.
These are are based on opinions and may not be 100% true. These should be viewed as advice for finding the resource until better facts are proven.
Duviri Conservation tasks appear in fixed locations around Duviri, though only a few will be active per instance. One such location is near the centre of Royalstead Pastures; another is west of the road running from Primrose Village to Moirai Crossing; and another is in a ravine west of Titan's Rest.
It has been reported that Duviri Conservation targets (which are also sought after for Nightwave) are more commonly found near Royalstead Pastures and Chamber of Muses.https://forums.warframe.com/topic/1374096-rescue-an-animal-in-duviri/
==Plains of Eidolon Species==
===Kuaka===
"A timid rodent that is easily frightened."
When roaming, Kuaka may appear in groups of one through three, but when called from a calling point three will always spawn.
<tabber>Plains Kuaka =
Perfect	Good	Bad
 	 	
A common Kuaka subspecies.
|-|Ashen Kuaka =
Perfect	Good	Bad
 	 	
A rare Kuaka subspecies. They dislike light and have adapted to living underground.
|-|Ghost Kuaka =
Perfect	Good	Bad
 	 	
A very rare Kuaka subspecies. Named for their rarity and preponderance for disappearing, and almost never visit the surface.
</tabber>
===Condroc===
"A carrion-eater and opportunistic bird-of-prey. Condrocs gather, feed upon carrion, and occasionally, hunt in groups known as 'committees'. Several committees will be led by an Emperor."
When roaming, Condrocs may appear in groups of one through four and are already stationed on the ground, but when called from a calling point only one will spawn.
Condrocs are a flying species, making them difficult to capture until they land at the calling point.
<tabber>Common Condroc =
Perfect	Good	Bad
 	 	
A common Condroc subspecies.
|-|Rogue Condroc =
Perfect	Good	Bad
 	 	
A rare Condroc subspecies. Prefers to hunt alone.
|-|Emperor Condroc =
Perfect	Good	Bad
 	 	
A very rare Condroc subspecies. Commands a number of Condroc committees.
</tabber>
===Mergoo===
"An avian of ridiculous appearance found along coastal regions and around large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their lives to these odd little birds. Killing one is considered very bad luck."
Like Condrocs, Mergoo are a flying species, making them difficult to capture until they land at the calling point.
When roaming, Mergoo may spawn in pairs, but when called from a calling point only one will spawn.
<tabber>Coastal Mergoo =
Perfect	Good	Bad
 	 	
A common Mergoo subspecies.
|-|Woodland Mergoo =
Perfect	Good	Bad
 	 	
A rare Mergoo subspecies. Their plumage makes them difficult for hunters to spot them among foliage.
|-|Splendid Mergoo =
Perfect	Good	Bad
 	 	
A very rare Mergoo subspecies. A highly social specimen.
</tabber>
===Vasca Kavat===
"The Vasca strain is a symbiotic blood-borne virus transmitted via the saliva of infected kavats. Existing solely to propagate itself the virus makes the host increasingly dependent upon the ingestion of blood, thereby spreading itself further and faster through the population. Vasca-infected kavats, over time, lose all sense of themselves becoming increasingly cunning, violent and ravenous."
Vasca Kavats only appear during nighttime in the Plains of Eidolon.
Additionally, Vasca Kavats are resistant to Warframe Abilities, with their sleep duration being reduced to half of its potency. For example, 's with 20 seconds would be reduced to 10 seconds. This resistance can accumulate, causing consecutive use of the same Ability to have even less duration, eventually becoming outright immune.
When roaming, Vasca Kavats may appear in groups of one through four, but when called from a calling point only one will spawn.
<tabber>Ostia Vasca Kavat =
Perfect	Good	Bad
 	 	
A common Vasca Kavat subspecies.
|-|Bau Vasca Kavat =
Perfect	Good	Bad
 	 	
A rare Vasca Kavat subspecies.
|-|Nephil Vasca Kavat =
Perfect	Good	Bad
 	 	
A very rare Vasca Kavat subspecies.
</tabber>
==Orb Vallis Species==
===Pobber===
"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always found in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw."
When roaming, Pobbers may appear in groups of one through three, but when called from a calling point three will always spawn.
::
<tabber>Sunny Pobber =
Perfect	Good	Bad
 	 	
A common Pobber subspecies.
|-|Delicate Pobber =
Perfect	Good	Bad
 	 	
A rare Pobber subspecies. A descendant of an Orokin domesticated strain that is less odorous with a sweeter temperament, but far less hardy.
|-|Subterranean Pobber =
Perfect	Good	Bad
 	 	
A very rare Pobber subspecies. They have adapted to living underground, away from their natural predators.
</tabber> 
===Virmink===
"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky landscapes Virmink packs nose the air, scenting for Pobbers - their primary food source."
::
<tabber>White-Breasted Virmink =
Perfect	Good	Bad
 	 	
A common Virmink subspecies.
|-|Dusky-Headed Virmink =
Perfect	Good	Bad
 	 	
A rare Virmink subspecies. Their pelts are favored by the Corpus.
|-|Red-Crested Virmink =
Perfect	Good	Bad
 	 	
A very rare Virmink subspecies. An original Orokin strain thought to be extinct during the Orokin Era, and for millennia thereafter, they have been preserved and revived alongside the Orb Vallis.
</tabber> 
===Sawgaw===
"'Soar Gore' as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey."
Sawgaws are a flying species, making them difficult to capture until they land somewhere. They usually prefer to perch on top of the giant mushrooms.
When roaming, Sawgaws may appear in groups of one through three and are sometimes already stationed on the ground, but when called from a calling point only one will spawn.
::
<tabber>Flossy Sawgaw =
Perfect	Good	Bad
 	 	
A common Sawgaw subspecies.
|-|Alpine Monitor Sawgaw =
Perfect	Good	Bad
 	 	
A rare Sawgaw subspecies. An alpha more formidable than the Common and Flossy varities.
|-|Frogmouthed Sawgaw =
Perfect	Good	Bad
 	 	
A very rare Sawgaw subspecies. Once thought to be extinct due to lack of mates in hopes of breeding them, in addition being exterminated by the Corpus in the name of profit.
</tabber>
===Bolarola===
"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect them from most predators, tucking-and-rolling to make good their escape."
Bolarolas are covered in an armored plating that neutralizes tranquilizing shots. Only their underbellies are vulnerable, and they will occasionally lean back to expose this weakness. Should they sense danger they will curl up to shield themselves, and when fleeing they will roll away.
::
<tabber>Spotted Bolarola =
Perfect	Good	Bad
 	 	
A common Bolarola subspecies.
|-|Black-Banded Bolarola =
Perfect	Good	Bad
 	 	
A rare Bolarola subspecies. Their black plates are said to be used in Grineer formal wear.
|-|Thorny Bolarola =
Perfect	Good	Bad
 	 	
A very rare Bolarola subspecies. Their spines have evolved into thorn-like barbs that give them an even greater defense.
</tabber>
===Horrasque===
"This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker."
Between the starting point and the calling point, a trail of damaging scat will line next to their footprints.
Horrasques will crawl underground, periodically exposing their heads. If they reach the calling point they will surface and expose their whole body, making perfect captures much easier. Must be shot twice with the Tranq Rifle to be brought down.
::
<tabber>Dappled Horrasque =
Perfect	Good	Bad
 	 	
A common Horrasque subspecies.
|-|Swimmer Horrasque =
Perfect	Good	Bad
 	 	
A rare Horrasque subspecies. Horrasques are not known to be the most graceful of swimmers, but this species persists.
|-|Horrasque Stormer =
Perfect	Good	Bad
 	 	
A very rare Horrasque subspecies. Hunted to near extinction due to the insulating properties of their hide.
</tabber>
===Stover===
"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents."
Stovers make their appearances within caves, whose narrow passageways make confrontation almost unavoidable. Instead of immediately fleeing, they will viciously attack their pursuers. Must be shot twice with the Tranq Rifle to be brought down.
::
<tabber>Sentinel Stover =
Perfect	Good	Bad
 	 	
A common Stover subspecies.
|-|Fuming Dax Stover =
Perfect	Good	Bad
 	 	
A rare Stover subspecies. Often intimidates any other Stovers due to bossy behavior.
|-|Fire-Veined Stover =
Perfect	Good	Bad
 	 	
A very rare Stover subspecies. Often being referred to as "majestic".
</tabber>
===Kubrodon===
"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the territory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided."
True to its status as the apex predator, the Kubrodon's more acute sense of smell allows them to locate their pursuers, and will use a ramming attack to make good their escape. Must be shot twice with the Tranq Rifle to be brought down.
Additionally, Kubrodons are resistant to Warframe Abilities, with their sleep duration being reduced to 1/4th of its potency. For example, 's with 20 seconds would be reduced to 5 seconds. This resistance can accumulate, causing consecutive use of the same Ability to have even less duration, eventually becoming outright immune.
Despite being mentioned to travel in groups, only one Kubrodon will respond to the lure's call.
::
<tabber>Brindle Kubrodon =
Perfect	Good	Bad
 	 	
A common Kubrodon subspecies.
|-|Vallis Kubrodon =
Perfect	Good	Bad
 	 	
A rare Kubdrodon subspecies. Unimaginatively named due to not being found anywhere outside Orb Vallis.
|-|Kubrodon Incarnadine =
Perfect	Good	Bad
 	 	
A very rare Kubrodon subspecies. Feared across the Orb Vallis, they are possessed of a particular malevolence, a dark intelligence, and kill not for survival, but solely for the sake of pleasure.
</tabber>
==Cambion Drift Species==
All species in the wild can appear in groups of 1-3. When called from a lure, Cryptilex, Avichaea, and Undazoas can appear in groups of 2-4.
<tabber>
Cryptilex=
Unlike the small and timid Kuakas or Pobbers, the Cryptilex are an aggressive species that will relentlessly attack their pursuers. Companions will not attack Cryptilexes directly, though they may kill them if they attempt to engage an enemy while armed with explosive weapons such as the .
|-|Vulpaphyla=
Vulpaphylas can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Vulpaphyla in this state allows them to be used as a modular Companion through a process called Revivification with Son.
|-|Predasite=
Similar to Orb Vallis Kubrodons, Predasites are not afraid to attack their pursuers, and they must be shot twice with the Tranq Rifle to be brought down.
They are also resistant to Warframe Abilities, with their sleep duration being reduced to 1/4th of its potency. For example, 's with 20 seconds would be reduced to 5 seconds. This resistance can accumulate, causing consecutive use of the same Ability to have even less duration, eventually becoming outright immune.
Predasites can be attacked by the Infested before or after sedating, causing them to become "Weakened". Capturing a Predasite in this state allows them to be used as a modular Companion through a process called Revivification with Son.
|-|Avichaea=
Avichaeas are a flying species, making them difficult to capture until they land somewhere.
|-|Velocipod=
There is no Echo-Lure associated with Velocipods, meaning they can only be found in the wild. They are gentle and do not attack, nor do they try to run away, even allowing Tenno to mount them like a K-Drive. They are typically found at higher altitudes and may be resting on the rocks, or if they are more active, will be at junctions in waterways.
|-|Undazoa=
The Undazoa is a slow lumbering species that require two Tranq Rifle shots to capture.
|-|Nexifera=
There is no Echo-Lure associated with Nexiferas, meaning they can only be found in the wild. They are found inside cave complexes, hanging on the ceiling. A neon green puddle appears below them, which when walked over will prompt the Nexifera to dive and attack, then retract and burrow into the ceiling. Their armored carapace neutralizes tranquilizing shots, forcing Tenno to bait them to descend and reveal their fleshy tendrils attached to the ceiling.
Cryptilexes occasionally spawn near the puddles and will often trigger the Nexifera's dive, killing them. To obtain a perfect capture it is required to keep enough distance to the Nexifera' once it descends. This could be accomplished by quickly running over the puddle with the Archwing and tranquilizing the exposed part.
</tabber>
==Equipment==
The Tranq Rifle can be purchased from The Business or from Son for standing. Echo-Lures, as well as Pheromone Oota, Pheromone Synthesizers, and Pheromone Glands can be purchased from Master Teasonai, The Business and Son respectively.
*The Rifle is used to nonlethally put a creature to sleep.
*Echo-Lures are used to draw a specific creature out of hiding.
*Pheromones are used before the Echo-Lure to increase the chance of attracting rarer subspecies.
The Tranq Rifle is innately silent and has 3 rounds in its magazine, with a reload time of 2 seconds. When zoomed in (), the rifle scans for fauna, with a greater detection range than Codex Scanners and Synthesis Scanners, and makes an audible beeping noise if any are close by, as well as highlighting the creature with a yellow pulse in time with the beeping, visible even through terrain obstacles.
===Master Teasonai===
KuakaEcho-Lure.png|Kuaka Echo-Lure at Neutral
KuakaPheromoneOota.png|Kuaka Pheromone Oota at Neutral
CondrocEcho-Lure.png|Condroc Echo-Lure at Offworlder
CondrocPheromoneOota.png|Condroc Pheromone Oota at Offworlder
MergooEcho-Lure.png|Mergoo Echo-Lure at Visitor
MergooPheromoneOota.png|Mergoo Pheromone Oota at Visitor
VascaKavatEcho-Lure.png|Vasca Kavat Echo-Lure at Trusted
VascaKavatPheromoneOota.png|Vasca Kavat Pheromone Oota at Trusted
===The Business===
TranqRifle.png|Tranq Rifle at Neutral
PobbersEcho-Lure.png|Pobbers Echo-Lure at Neutral
PobbersPheromoneSynthesizer.png|Pobbers Pheromone Synthesizer at Neutral
VirminkEcho-Lure.png|Virmink Echo-Lure at Outworlder
VirminkPheromoneSynthesizer.png|Virmink Pheromone Synthesizer at Outworlder
SawgawEcho-Lure.png|Sawgaw Echo-Lure at Rapscallion
SawgawPheromoneSynthesizer.png|Sawgaw Pheromone Synthesizer at Rapscallion
BolarolaEcho-Lure.png|Bolarola Echo-Lure at Doer
BolarolaPheromoneSynthesizer.png|Bolarola Pheromone Synthesizer at Doer
HorrasqueEcho-Lure.png|Horrasque Echo-Lure at Cove
HorrasquePheromoneSynthesizer.png|Horrasque Pheromone Synthesizer at Cove
StoverEcho-Lure.png|Stover Echo-Lure at Cove
StoverPheromoneSynthesizer.png|Stover Pheromone Synthesizer at Cove
KubrodonEcho-Lure.png|Kubrodon Echo-Lure at Old Mate
KubrodonPheromoneSynthesizer.png|Kubrodon Pheromone Synthesizer at Old Mate
===Son===
CryptilexEcho-Lure.png|Cryptilex Echo-Lure at Rank 0 Neutral
CryptilexPheromoneGland.png|Cryptilex Pheremone Gland at Rank 0 Neutral
VulpaphylaEcho-Lure.png|Vulpaphyla Echo-Lure at Rank 1 Stranger
VulpaphylaPheromoneGland.png|Vulpaphyla Pheremone Gland at Rank 1 Stranger
PredasiteEcho-Lure.png|Predasite Echo-Lure at Rank 1 Stranger
PredasitePheromoneGland.png|Predasite Pheremone Gland at Rank 1 Stranger
AvichaeaEcho-Lure.png|Avichaea Echo-Lure at Rank 2 Acquaintance
AvichaeaPheromoneGland.png|Avichaea Pheromone Gland at Rank 2 Acquaintance
UndazoaEcho-Lure.png|Undazoa Echo-Lure at Rank 3 Associate
UndazoaPheromoneGland.png|Undazoa Pheromone Gland at Rank 3 Associate
==Notes==
*Most creatures are found at their base level of 1 and their health is usually low enough to be killed in a single hit, and Master Teasonai, The Business, or Son will reprimand the player should they do so.
**The Tranq Rifle deals 0 damage and any "bonus damage on next shot" effects (be it from Mods, Abilities, or 's Passive) do not apply, preventing the rifle from harming the creature.
**As soon as the player interacts with a tranquilized creature to capture it, it will become invulnerable to damage, preventing players or enemies from killing the animal by accident during the recovery.
*When zoomed in with the Tranq Rifle and wildlife are within 180 meters, the scope will produce an audible beep and creatures that are in sight will flash yellow through terrain. Creatures in range but out of sight are identified with a paw icon and a direction marker.
*If the player interacts with a starting point and leaves its general area for a period of time, the tracking will be canceled.
*Horrasque's Toxic Scat is both scannable and destructible.
*Upon capturing Kuakas, Condrocs, or Mergoos they may drop Energy Orbs.
*Resource Boosters and some Retriever Mods affect the amount of animal tags collected from any capture.
==Tips==
*Bringing a Beast companion equipped with or , can increase tag gains.
*To find a specific animal, use the appropriate Echo-Lure to highlight the specific trail nodes rather than the Tranq Rifle.
*Grineer, Corpus, or Infested enemies should be cleared before calling the creature, as they may attack it and chase them off.
**Grineer have significantly reduced spawns during nighttime in the Plains of Eidolon.
**If attempting to acquire a "Weakened" Predasite or Vulpaphyla, lure Infested enemies before calling, then wait for them to attack the creature before capturing it.
*Animals can be affected by immobilizing Warframe Abilities such as:
**'s Sleep Arrow, 's Rest, or 's , which will tranquilize them from a single use, even if the creature requires multiple Tranq Rifle darts to subdue.
***Their area of effect nature also bypasses Bolarola's and Nexifera's armor, and affects underground Horrasques and creatures traveling in packs.
**'s can suspend creatures harmlessly off the ground.
**'s or 's can inflict a harmless stun.
**Equinox's augment, 's , or 's can slow creatures down.
**'s can also pacify creatures to not be scared away.
**However, using Warframe Abilities on the creature will decrease the quality of capture.
***This does not apply to Ivara's Sleep Arrow, Equinox's Rest, and Baruuk's Lull.
*, , , and Ivara's Passive work on conservation targets.
*Ivara's can pilot the Tranq Rifle projectile.
*The Tranq Rifle's innate silence does not break Ivara's .
*The Tranq Rifle can be equipped while the Archwing is in use.
*Helios and Helios Prime can auto-scan dung, calling points, and wildlife with .
*To spawn tier 1 variants, use the Echo-Lure only. To spawn tier 2 variants, use the Pheromone but be slightly inaccurate with your Echo-Lure callback. To spawn tier 3 variants, use a Pheromone and use your Echo-Lure as accurately as possible.
==Trivia==
*Conservation was introduced in Update 24 (2018-11-08) and was originally exclusive to Orb Vallis, only being added to the Plains of Eidolon in .
**At first, the only creatures players could capture on the Vallis were Pobbers, Virmink, Bolarolas, and Kubrodons. Sawgaws, Horrasques, and Stovers were be added in . Even before the update, however, The Business would mention Sawgaws when the player was looking for Pobbers, and a male Dappled Horrasque can be seen sleeping in The Business's stall back in Fortuna.
**Prior to , Kuakas and Condrocs could be encountered in the Plains, but players were limited to killing them for their drops or leaving them be.
*Master Teasonai, The Business, and Son have different ideals toward conservation: Master Teasonai prefers to prioritize maintaining a balanced ecosystem, The Business wishes to preserve the wildlife at any cost, and Son wishes to acquire samples in order to understand Deimos for himself.
**The Business's ideal is somewhat ironic, considering that he originally worked for the "strategic deletion of life".
*The Ventkids have subdivisions named after the Pobbers and Kubrodons.
*According to The Business's dialogue when a Red-Crested Virmink is successfully captured, the fauna on Venus, and presumably on other planets, was originally created/engineered by the Orokin using a device called Geneforge.
**This suggestion emphasizes the superiority of Orokin technology in genetic engineering. As mentioned several times throughout the game, they can create obedient subjects like Dax Soldiers, or something more sinister, such as the Infestation.
**The Grineer partially inherited this technology when they rebelled. It is mentioned that every Grineer is engineered to be violent and to unquestioningly obey the Grineer Queens.
*The Cryptilex found on Deimos use the same Model as that of player-aligned Maggots spawned by 's Ravenous ability and the Helminth Charger Strain Set.
**Similarly, Nexifara share the same model as the infested tendril growths spawned from the ground when using the same ability.
*The Duviri wildlife's Krubies, Kexats, and Tamms are Duviri-style versions of Kubrows, Kavats, and Rams, named after the incorrect pronunciations that a young child would make when trying to say their nameshttps://youtu.be/7BHNpf4gWAc?t=4756.
==Bugs==
*Occasionally, the starting points would be spawned on shallow coolant flow, e.g. walkable canal near Harindi Crater. Footprints starting from this spot will be completely obscured by the coolant. The player must look at the minimap to see the quest area to guess the right direction and find visible footprints on dry land.
*Very rarely, the starting points will appear to start a trail but will not yield a call point or footprints and will no longer be able to be interacted with.
*Sometimes, when using a hotkey to holster the Tranq Rifle, Conservation Mode will not completely switch off. When this occurs, the player will be able to fire weapons normally but pressing number keys will bring up the wheel menu, such as when selecting Echo-Lures, preventing the use of Abilities. The Tranq Rifle must be equipped and holstered again for this to fix.
*On a slope, footprints often become invisible when the player gets close.
*Sawgaws may be hard to find, due to potentially spawning too far away and landing somewhere high that is not immediately visible. They might also clip through the environment when put to sleep, making them impossible to interact with until they wake up and fly away again, resulting in an eventual bad capture.
**Sawgaws also appear to have a disjointed hitbox, causing many shots to go straight through.
*Plains Kuakas may randomly die for no reason. Ashen Kuakas do not seem to have this issue. Attempting to pickpocket them with Prowl may also cause them to die.
*Tranquilizing flying Mergoos or Condrocs sometimes cause them to get stuck in the air, without falling. However, they can still be captured if you use an Archwing to fly close by.
*Attempting to use Sleep Arrows on Condrocs may cause severe bugs: they may fall through the ground until they 'wake up', covered in the sleep effect while fully awake but unable to be captured, or become invincible and be unable to be attacked or captured.
**Using Prowl to attempt to pickpocket may instantly kill them.
*Deimos is unique, because unlike Fortuna or Cetus, the enemies will often attack wildlife. Specifically Vulpaphyla and Predasites will frequently be downed by aggressive Infested. Currently, in The Vallis, and the Plains, all enemies except Drahk and Hyekka will ignore wildlife, even if the creatures have attacked them.
==Media==
Poe-remastered-conservation.jpg|Plains of Eidolon conservation animals (Mergoo, Condroc, and Kuaka)
File:DeimosConservation.png|Cambion Drift conservation targets (Undazoa and Nexifera)
File:ConservationDuviri.jpg|The Drifter performing conservation on a Tamm in Duviri
File:Orb_Vallis_speed_hunting,_fast_reputation_farm
How To Hunt in Warframe Fortuna Hunting Guide
==References==
==Patch History==
fr:Conservation
es:Conservación
Category:Mechanics
Category:Update 22
Category:Update 24
Category:Update 29
Category:Orb Vallis
Category:Plains of Eidolon
Category:Cambion Drift
Category:Outline Pages