Wall-nut(Cosmic Conquerors)

Wall-nut is an incredibly basic plant being that it absorbs 4000 dps before being vanquished however it has pretty unique evolutions. Wall-nut has a lot of synergies allowing it to be widely used by players of different strategies 
== Upgrades ==
Nurse Wall-nut (Evolution of Wall-nut) Spend 2 sun to fully heal (20 second recharge to this ability), costs 1 sun
Primal Nurse (Evolution of Nurse Wall-nut) Recharge decreased to 8 seconds, Gains 500 more health, Can’t take more than 1500 damage in a single hit, costs 2 sun
Jugger-nut (Evolution of Wall-nut) Has 7000 total health, costs 3 sun
True Wall (Evolution of Jugger-nut) Has 8000 total health, health increased by 1000 for each other Wall-nut in this column, costs 2 sun
Nut Fortress (Evolution of True Wall) [Exclusive to Club Moss Boss] Has 10000 total health, heals 200 health every 5 seconds for each Wall-nut in this column, costs 4 sun
The Olden Wall (Fusion of Primal Nurse and True Wall) Has 9000 total health, Health increased by 1500 for every other Wall-nut in this column, can heal itself for 4000 and other Wall-nuts in its lane for 1000 for 2 sun, costs 12 sun
== Trivia ==
* Out of the 4 Original Plants, Wall-nut represents the Crocuses of Control
* Nut Fortress being exclusive to Club Moss Boss is a reference to how rich figures might have bodyguards 
* Wall-nut is the only plant to have another plant work as a direct upgrade but not have it be an upgrade of it being Tall-nut who will a seperate plant
* Wall-nut is the only Original Plant to not deal any damage with any upgrade path
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