Atson Korinth(CorwinIcewolf)

===Basic Information===
 Race: Human
 Class: Wizard 
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Neutral
 Languages: Common, Draconic, Elven, abyssal, Infernal, Celestial, Orc
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Closed
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 07 -2 (-04 pts)
DEX: 14 +2 (05 pts)
CON: 10 +0 (00 pts)
INT: 20(originally 18. +2 for human) +5 (17 pts)
WIS: 12 +1 (02 pts)
CHA: 8 -1 (-02 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2 ) HP: 09 = [1d6 + CON (00) + FC (00) + Toughness 3] (Class 01)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 12 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00)
 + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (02) + Size (00) + Misc (00)]
 AC Flatfooted: 10 = [10 + Armor (00) + Shield (00) + Natural (00)
 + Size (00) + Misc (00)]
 INIT: +08 = [DEX (02) + Misc (06)]
 BAB: +00 = [Class 01 (00) + Class 02 (00)]
 CMB: -02 = [BAB (00) + STR (-2) + Misc (00)]
 CMD: 10 = [10 + BAB (00) + STR (-2) + DEX (02) + Misc (00)]
 Fortitude: +00 = [Class 01 (00) + Class 02 (00) + CON (00) + Misc (00)]
 Reflex: +02 = [Class 01 (00) + Class 02 (00) + DEX (02) + Misc (00)]
 Will: +03 = [Class 01 (02) + Class 02 (00) + WIS (01) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
Ability Adjustments: +2 (Intelligence), +2 (N/A), -2 (N/a)
 Size: medium
 Speed: 30'
 Favored Class: Wizard (Skill Point)
 Bonus Feat: Little bit on the self explanatory side, but humans get a bonus feat.
 Skilled: +1 skill point each level
===Class Features===
Class 01
Armor/Weapons: Club, dagger, heavy crossbow, light crossbow, quarterstaff.
 Arcane Bond: Raven Familiar
 
 Enhancement School: +1 Transmutation Spell/ day
Physical Enhancement: +1 enhancement bonus to a physical ability score, can be changed when spells are prepared.
Augment: standard action, touch a creature and grant it a +2 enhancement bonus to a single ability score or a +1 bonus to natural armor that stacks with any natural armor the creature might possess. 1 round. 8/day.
Opposition Schools: Evocation, Necromancy. 
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Spell Focus(Transmutation) (Wizard bonus feat): +1 to save DCs for Transmutation Spells
Improved Initiative (First Level): +4 to initiative
Toughness (Human bonus feat) +3 hp, additional +1 every level after 3.
===Traits===
Reactionary (Combat): +2 to initiative.
Two-World Magic (Magic): Add cantrip from another class to spell list. Create Water.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 09 = [Base (02) + INT (05)/Level; FC (01), Misc (01 Human)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 0 -0 +0
Appraise 09 1 3 5 +0
Bluff 00 0 0 0 +0
Climb 00 0 0 0 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 02 1 0 1 +0
Disable Device 0 0 0 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 00 0 0 0 -0 +0
Fly 00 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 00 0 0 0 +0
Knowledge (Arcana) 9 1 3 5 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 9 1 3 5 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 9 1 3 5 +0
Knowledge (Religion) 9 1 3 5 +0
Linguistics 9 1 3 5 +0
Perception 02 1 0 1 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 00 0 0 0 -0 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 9 1 3 5 +0
Stealth 00 0 0 0 -0 +0
Survival 00 0 0 0 +0
Swim 00 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
===Spell Lists (Known)===
0 Level
 Acid Splash
 Arcane Mark
 Create Water(Two-World Magic)
 Dancing Lights
 Detect Magic
 Detect Poison
 Disrupt Undead
 Ghost Sound
 Light
 Mage Hand
 Mending
 Message
 Open/Close
 Prestidigitation
 Read Magic
 Resistance
 Spark
 Umbrella
 
Level 01 
Mage Armor
Shield
Mount
Reduce Person
Enlarge Person
Touch of the Sea
Grease
Expeditious Excavation
===Spell Lists (Prepared)===
0 Level
Light
Detect Magic
Prestidigitation
 
Level 01 
Mage Armor
Shield
Reduce Person
Enlarge Person
Level 02
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Backpack 02 gp 04 lb
 Spellbook -- gp 03 lb
 Spell component pouch 05 gp 02 lb
 Bedroll 00.10 gp 05 lb
 Blanket 00.50 gp 03 lb
 Flint and Steel 01.00 gp 00 lb
 Ink 08.00 gp 00 lb
 Inkpen 00.10 gp 00 lb
 mess kit 00.20 gp 01 lb
 soap 00.01 gp 0.5 lb
 Trail Rations(4) 02.00 gp 04 lb
 ======== ======
 Totals: 18.91 gp 22.5 lb
 Light Medium Heavy 
Max Weight: 0-23 24-46 47-70
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 00 Initial Character Money: +150 gp
 GP: 131 earned on first adventure: +0 gp
 SP: 00 ==========
 CP: 09 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 22
 Height: 5'4"
 Weight:135 lbs
Hair Color: Black
 Eye Color: Hazel
Skin Color: White
Appearance: Small Framed, almost always smiling or smirking. With long black hair and fierce looking eyes that seem to look through a person.
Demeanor: Generally calm and usually introverted, he prefers the company of other magic users, enjoys the company of women regardless of vocation, whether platonic or otherwise. He can be dismissive of non-spellcasters, but doesn't discriminate against other magic users regardless of how their powers are acquired. 
===Background===
Atson's family was dirt poor, his father was abusive and cruel, and his mother was kind, but not in a position to do anything about her husband's cruelty, for she was unable to walk without a cane, and had an illness that kept her from leaving her home on many days. When his mother died one day, having been killed by bank robbers whose plans she overheard, his father grew even more horrible.
After a while he had no choice but to run away. He happened to stumble upon a recently hidden bank heist, the very one stolen by the aforementioned bankrobbers, in a bag of holding. Taking the gold for himself he bought a carriage ride and left his hometown. However in the next town he found he had little idea what to do next. With his semi-ill-gotten riches he was able to keep himself fed, but soon found that buying anything more than enough food on was met with countless questions when you were dressed in rags. And with such poorly developed social skills, and such a troubled childhood he often found it difficult to communicate with other people.
It seemed a dead end, but soon things got worse. A group of thieves noticed that he was always able to get food, seemingly without working for it. That he always seemed willing to share his food with the hungry, despite not being a particularly selfless person. They came to him asking him questions about where he was from, and where he intended to go, told him they could get him a home if he gave them the money he had. Atson tried to refuse, but wasn't really able to resist. He ended up locked in a large animal cage with the gold taken. They intended to sell him into slavery as well. However the gods did not deign to abandon him to this horrible fate. For soon a group of adventurers that had happened to wonder through the town, and had happened to be investigating rumors of thefts and disappearances. The party wizard turned the thieves into frogs, and let him go. When he how simply she had dispatched them, he begged her to train him in magic, initially she politely refused, but eventually relented, much to the other party member's frustrations.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1