Battlespaces

These battlespaces are the traditional ground, naval, and aerial/spatial and other non traditional battlespaces such as cyber and information battlespaces. These units have their individual forces, such as ground combat units having infantry, artillery, cavalry and armor branches. These branches are divided into units, generally of the three roles of Combat, Command and Support units.
==Battlespace: Ground==
===Infantry branch===
====Combat Units====
Scouts: Designed for mobility and speed, these swift rangers are responsible for reconnaissance, and tagging enemies for the rear guard.
Trooper: The versatile core of an army, the middle ground between Scouts and Shocktroopers.
Shocktroopers: A core infantry class in a unit. They are heavily armed soldiers who excel at close ranged anti-infantry combat, especially urban and trench warfare and have been shown to make up the bulk of infantry in large scale assaults and defensive actions. They are also known as Commandos.
====Command Units====
Officer: In charge of the administrative and logistical organisation of the units under its control.
Commissioner: Ensures squad discipline. The job of the commissioner is generally to avoid the soldiers getting killed while trying to achieve reckless accomplishments.
====Support Units====
Stealth: The focal point of this structure is its ability to carry out brutal assaults and capture enemy positions before they can call for reinforcements. Also known as Assassins.
Armor: The main defensive characteristic of support infantry is the armor, whose focus is on blast resistance, these are generally melee combatants whose role is to draw fire from the more fragile units unto itself. They are also known as Battlers.
Lancers: Armed with blast shields and anti armor lances, these are the main point of contention in the Gavel structure, as they are slow and less effective at their anti armor role when compared to saboteurs.
Snipers: Snipers possess huge potential against enemy infantry targets over very long distances.
Engineers: The most versatile in terms of combat support, their primary role is to support allied soldiers and armour by rearming spent munitions, repairing damage to machines, stabilizing wounded infantry units, disarming both anti-tank and anti-infantry mines and rebuilding collapsed or damaged barricades.
Inspirer: In charge of squad morale
Mecanist: A defensive specialist who can construct turrets to defend territory and teleporter relays to reinforce allies.
Jumper team: Also known as Jump packers.
Medic: In charge of the stabilization of wounded Keys
===Cavalry Branch===
==== Combat units ====
Scouts: Designed for mobility and speed, these swift rangers are responsible for reconnaissance, and tagging enemies for the rear guard.
Cavalier: The versatile core of an army, the middle ground between Scouts and Heavy Cavalry.
Heavy Cavalry: A core infantry class in a unit. These are heavily armed and armored riders who excel at breaching fortified infantry formations and make up the bulk of charging actions. They are also known as Knights.
Crews: Units in charge of operating armored cavalry, generally consisting of a pilot, gunner, loader and officer.  
====Support Units====
Palefrenier: In charge of the care of the cavalry beasts and mounts
Heavy weapons team: Deploy and operate heavy weapons.
Engineers: The most versatile in terms of combat support, their primary role is to support allied soldiers and armour by rearming spent munitions, repairing damage to tanks, stabilizing wounded infantry units, disarming both anti-tank and anti-infantry mines and rebuilding collapsed or damaged barricades.
==== Command units ====
==== Support units ====
===Military Application Vehicles===
MAV’s include Trains, Tanks, Trucks, Vans, Jeeps/Autos, Cycles, Mechs.
MAV’s are the backbone of Dalmer military operations
Vehicle/Role	Fast Attack	Transport	Armor	Artillery
Train 	 	x 	x 	x
Tank 	x 	x 	x 	x
Truck 	 	x 	x 	x
Van 	 	x 	 	
Jeep/Auto 	x 	x 	 	
Cycle 	x 	 	 	
Mech 	x 	x 	x 	x
==== Combat units ====
=====Fast attack=====
Comprised of Tanks, Jeeps/Autos, Cycles, and Mechs fast attack MAV’s are the frontline assault of most engagements.
======Tanks======
Tanks in a fast attack role generally come equipped with anti infantry weaponry such as machinated guns, acid hoses and flame based weapons. These quick machines are sometimes deployed to act as shields, absorbing the heavier ordnance while the infantry advances behind them.
======Jeeps/Autos, Cycles======
Jeeps, Cycles and militarized Autos are used extensively in hit and run tactics during combat. They are used to harass enemy positions.
======Mechs======
Given their ease of navigation on terrain, mechs are useful for fast attack and guerrilla warfare.
===== Armor =====
Trains, Tanks, Trucks
====== Artillery ======
====Command units====
==== Support units ====
====Transport====
Transport MAV’s are made of Trains, Trucks, Vans, Jeeps/Autos, Mechs, all of whom have use as transports. Transportation is a crucial logistical element of any military to bring Keys, supplies and weapons to the front lines.
=====Trains=====
Trains are the largest ground transport available. These tank treaded land trains have the most carrying capacity. Used to tow powered track-cars of ore, food and other supplies across the harsh, rocky, inhospitable terrain, the trains are armoured to endure earthquakes, shrapnel showers and violent storms wracking the battlefield. Such defenses allowed the trains to easily withstand most enemy fire.
==Battlespace: Air==
===Air Combat Branch===
====Airfighter====
The brunt of the air force are the airfighters
====Bomber====
=== Command Branch ===
===Support Branch===
Refuelers
==Battlespace: Water==
===Combat Branch===
=== Command Branch ===
===Support Branch===
Category:Warfare
Category:Military
Category:Dalmer
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