Ghost Armor

Ghost Armor creates a magical field of force around the caster roughly equal to plate mail +1.
==Description==
==Gameplay==
The spell is applied to the caster only.
Once cast, the spell will render a series of 3D graphic effects over the caster's sprite, and the display a text reading "Armor".
A player character will display an icon (No. 127) titled "Ghost Armor" on their portrait as well as a color glow pulse effect for the spell's duration.
Additionally, a sound effect will audible when the spell expires.
The spell sets the caster's base Armor Class to 2, however, if the spell recipient's base armor class is already better than that, the spell won't change it.
Ghost Armor can be removed with various Dispel Magic effects and the Breach spell.
==Where to obtain its scroll==
Category:Random treasure
===Baldur's Gate===
====Found in====
*Ankheg Pit (South of Baldur's Gate bridge)
====Sold by====
*Sorcerous Sundries
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate II: Shadows of Amn===
====Found in====
*Five Flagons Theatre - crate in the prop room
====Sold by====
*Adventurer Mart
*Galoomp's Store
*Copper Coronet
*City of Caverns
*Reirra, Suldanessellar
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
*Sister Garlena, Watcher's Keep
== See also ==
==Gallery==
OG Ghost Armor 1.png|A PC casts Ghost Armor on self - casting graphics shown.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, area of effect, duration and school. See below for description:
Ghost Armor
Level: 3
School: Illusion
Range: Touch
Duration: 10 turns
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the wizard creates an insubstantial but quasi-real suit of armor. This semi-illusory material covers the subject and actually gives some real protection provided that opponents don’t actively disbelieve in the armor (detecting the illusion) and neither a dispel magic nor detect illusion spell is cast upon it. Until dispelled or disbelieved, the armor sets the recipient’s base armor class to 2. This spell will not function with any other form of magical armor, but it is cumulative with dexterity bonuses and, in the case of fighter/mages, with the shield bonus. The ghost armor does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. A favorite among mage/thieves, the ghostly nimbus of light which surrounds the recipient grants +20% bonus to Hide in Shadows.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Ghost Armor (Wizard Spell)