HGd10PHB - Spell - Aspect - Tier 2

== Tier 2 Spells ==
Tier 2 typically use 3-4 non-basic aspects in each spell depending on what aspects were learned in Tier 0. These spells have a DS of 20-25 for difficulty to learn. Tier 2 spells are the bread and butter for adventurers as they can grow to have significant effect out in the field or be adapted to multiple situations on the fly.
== Primal ==
=== Air ===
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=== Earth ===
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=== Fire ===
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=== Water ===
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== Life ==
=== Body ===
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=== Mind ===
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=== Soul ===
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=== Flora ===
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=== Fauna ===
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== Natural ==
=== Chemical ===
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=== Electromagnetic ===
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=== Gravity ===
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=== Nuclear ===
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=== Space ===
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=== Time ===
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== Deep ==
=== Arcane ===
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=== Chaos ===
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=== Eldritch ===
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=== Order ===
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=== Void ===
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== Navigation ==
Tiers: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Main Navigation
* Hero's Guild Players Handbook Home 
* Chapter 1 - Creature Kinds
* Chapter 2 - Base Characteristics
* Chapter 3 - Skills
* Chapter 4 - Traits and Foibles
* Chapter 5 - Physical Combat Skills 
* Chapter 6 - Mystical Skills
* Chapter 7 - Equipment
* Chapter 8 - Crafting
* Chapter 9 - Knowledge Social and Movement Skills
* Chapter 10 - Optional Classes
* Chapter 11 - Rules of Engagement