Absorption

Absorption is a depreciated 3e advantage that became an enhancement for Damage Resistance (B46) in 4e.
Absorption gives a pool of points which can be used to pump existing advantages, heal HP or FP, possibly heal DR, worth more if you can do any of these, less if only 1.
Unclear how to spend the points, might take a Ready or a Concentrate, or could be a free action. Need quotes to explain this
==Powers==
P46:
:In the case of Absorption, use Extended Duration (+20%/level) to slow the rate at which absorbed points trickle away.
==Magic Resistance==
Spell Absorption is a variant of this for Magic Resistance in A Familiar Path
==quotes==
2005 http://forums.sjgames.com/showthread.php?t=10819 discussion of combination with IT:DR
==See also==
*Absorption Variable
*Boosts Abilities for Leech which does take a Ready
*Power Boost for Neutralize which does take a Ready
*Reabsorption
==Links==
http://www.mygurps.com/r_absorption.html?p=ihr&v=0
http://www.mygurps.com/index.php?n=Main.AbsorptionRevised
Category:Enhancements
Category:Depreciated Advantages