History Game 4/Ideas

*https://military.wikia.org/wiki/
=Mechanics=
*Civ culture groups get uniques?
**Italian - Mercenary units gain the bonus "Condottieri", making them cheaper. Ports produce additional tourism.
**Norse - Gain the ability to traverse ocean tiles with the ____ technology.
***something with berserkers? lawspeakers?
**Hellenic - Religious buildings produce additional tourism in later areas.
***something also with culture\
***building unlock - hippodrome
**Latin - 
***unlocks basilica
**Berber (culture) - Something with barbary pirates. 
***gain access to jinete?
**Anglo - 
***something to trade, population, industry?
**Hispanic - 
***pulperia? haciendas?
**Arabic - 
***souqs replace commercial districts?
**Celtic - 
***oppidum?
***gallowglass?
***blackhouse?
**Germanic - 
**Mesoamerican - Cannot harness horse/elephant/camel units until the Enlightenment Era.
**Nahua
**Slavic - 
***Unlocks the sloboda, a unique village.
***Boyars - unique estate, replacing
***https://en.wikipedia.org/wiki/Gord_(archaeology) ???
**Turkic - Gain bonus production from settling your cities on Plains. Cities explain to claim Plains faster. Wars of Migration cost 66% less political power.
***Ordon - maybe this is a replacement palace/city center?
**Semitic - 
**Han - 
***something with Mandate of Heaven
**Japanese - 
**Bantu - 
**Indian - 
***Unlocks the stepwell, kalyani
**Hebrew
*small enclaves of culture can pop up in cities
**Nihonmachi - Japanese
*merge tourist and entertainment districts? add in a new administrative district that would essentially replace the "palace" and be a capital? you could only build one, but it could be rebuilt? that would explain Versailles, Forbidden Palace
*cities need access to electricity?
*"fog of war" mechanic that means units might not be able to be seen?
*Spies
**can be used for scouting
**maybe also used for making ghost armies like in ww2?
*Natural disasters
**Meteor showers can put resources into the ground
**Locust swarms that remove food from tiles
**Floods
**Earthquakes
**Tsunamis
**Hurricanes
**Sinkholes
**Meteors (which provide faith and later science)
*pollution
**garbage patches
**you need to build landfills
*in-depth system like Victoria II's, to move resources
*plagues
*barbarians and terrorists later on?
**rogue states who can seize nuclear weapons?
**paramilitary groups?
*relics
**Cloak of Alexander
**Carnyx
**Dead Sea Scrolls
**Spear of Destiny
**Antiykthera Mechanism
**Ark of the Covenant
**Hope Diamond
**Voynich Manuscript
**True Cross
**Samara Flag
**Liberty Bell
**Amber Room - acts like a Wonder too?
*anthrax
*world congresses that:
**ban resources
**ban certain weapons/units (nukes, anthrax, crossbows, etc.)
**impose economic sanctions
*stages of occupation:
**Puppeted
**Vassalized
**Satellite State
**Occupied (post-war)
**Annexed
**Razed
**Sacked
*lategame jurassic park divisions
*maybe castellans/stewards instead of governors?
*musicians
**give the Mongolians some love here
*more uses for political power
**diplomatic leverage?
**exchange it for stuff
*electricity
*capitalism/investing
*culture
**religion increases culture
*constructing flagships?
*Capitalists who fund production and buildings on their own?
*fads?
**paletas, etc.
*estates/factions that must be tended to?
**earliest: The Church, The Nobles (can lead to military bonuses), The Merchants, The Peasants, The Slaves
**middle: The East India Company (?), the Farmers, the Workers
**modern: The Media, The Corporations (produce capitalists), The Masses, The Church, The Army, The Radicals (?), The Gangs
**unique estates:
***Scottish clans
***Japanese yakuza
***Italian mafia
***Russian bratva
*early game religious pantheons/cults? maybe you can accept multiple gods
**sobek mummified crocodiles
**https://en.wikipedia.org/wiki/Chilote_mythology
**Amarok - empowers units on tundra or something? reduces tundra attrition?
*Political Power
**used to manipulate estates, "focus" and patronize great people, build wonders, fabricate casus belli, lower revolt risk, spy maintenance, and unlock policies
*sea peoples
*Sliding scale between confederation and empire/union?
*unit unique buffs?
==Tiles==
===Terrain===
*Plains/Savannah/Outback
*Jungle
*Forest
*Desert
*Hills
*Tundra
*Taiga/Alpine
*Mountains
*Permafrost
Naval:
*Coastal Water/Sea
*Deep Sea/Ocean
**Naval Trench
*Reef (acts as a "forest", meaning it can be on Coastal Water/Deep Sea)
*Glaciers
===Districts===
*City Center
*Suburbs
*Harbor
*Power Plant
*Industrial
*Entertainment
*Tourist/Relaxation
*Theater
*Religious
*Natural Park
*Commerce
===Improvements===
Type A:
*Farms
**Bonanza Farms - US upgrade
**Ejideo - Mexican upgrade
*Pasture (built on horses, dairy, sheep)
**Palloza
*Plantations
**Villa - Roman replacement
*Mines
*Lumber Camp
Type B:
*Villages
**Sloboda - Slavic culture replacement
*Trading Post
**Yam - Mongolian replacement
*Trench
*Landfill - stores waste
Type C:
*Castle
**Trelleborg - Danish unique castle
**Clan Castle - Scottish unique castle
*Citadel (upgraded castle)
*Monastery
**Lamastery - Tibetan replacement
*Canal
**Lock - A special type of canal that must be built if ascending hills.
**Navigli - Unique Italian upgrade
*Airport
*Outpost - Designed for colonies or in places without much enemy military presence. Can claim territory.
**Ostrog - Russian replacement. Much stronger.
Type D:
*Roads
*Railroads
*Highways
*Power Lines
*Aqueducts
**Siloam Tunnel - Unique Israeli replacement
*Bridges (built over districts)
*Flood Walls - Require maintenance often
*Minefield
*Telegram Line - Connecting two cities results in increased production and science. Can be built underwater with the correct technology.
*Fibre Optic Cables (also placed underwater, basically the upgrade to Telegram lines)
Type E:
*Reservoir
**Dams are built on rivers nearby, and the reservoir fills up the tile.
Type A, B, and C can all be on the same tile, but not two of the same type (i.e. 1A1B1C, but no 2 of A, B, or C under any circumstance). As many as Type D can be built, if they apply. Type E cannot be built with A B or C, but can be built with Type D.
*certain military improvements can be built superimposed on other improvements, while later ones (i.e. Missile Silos) can't?
Naval:
*Coaling Station
*Naval Boom
*Pirate Cove
===Raw Resources===
Much like Rise of Nations, access to a natural resource (via trading or ownership) grants a small bonus. Like in Civ, each turn you access a resource, so much of it gets added to your stockpile.
*Petroleum
*Natural Gas (accessed through fracking)
*Sugar
*Resin (refines to rubber)
*Bananas
*Citrus
*Dairy
*Wool (i.e. sheep, llamas)
*Horses
*Ivory 
*Gold
*Silver
*Jade
*Obsidian
*Mercury
*Marble
*Uranium
*Hemp
*Olives
*Saffron
*Buffalo
*Furs
*Tea
*Tobacco
*Grains
*Grapes
*Citrus - Access grants naval range buffs and decreases naval attrition
*Silicon
*Papyrus
*Poppies
*Guano - something with fertilizer
*Coffee
*Bauxite
*Amber
*Diamonds
*Coal
*Natural Gas
*Sea Resources:
**Fish
**Pearls
**Trepang
*Rare Resources:
**Saffron
**Violet Dye
**Silk
**Desert Glass
==Manufactured Resources==
*Opium (refined Poppies)
*Fuel (refined Petroleum)
*Plastic (refined Petroleum)
*Rubber (refined Resin)
*Paper (refined Papyrus)
*Gunpowder
*Circuitry (refined Silicon, Gold)
*Jewelry (refined Diamonds, Amber, Pearls, Gold, Silver)
*Rum (refined Sugar)
*Beer (refined Grain)
*Wine (refined Grapes)
*Leather (refined Dairy)
*Cheese (refined Dairy)
*Cloth (refined Wool, Furs)
*Glass
*Steel
*Aluminium (refined Bauxite)
*Armaments
*Automobiles
*Films
*Narcotics (gang estate)
*Moonshine (gang estate)
*Waste
==Diplomacy==
*border tension
*arms race
*casus belli
**restoration of order 
*tributaries
==War==
Before Political Theory, wars simply end with Peace Treaties. Cities captured in war remain captured throughout the rest of the game, unless they can be taken back.
However, once the Political Theory tech is researched, the wars end with Peace Conferences. Peace Conferences mean that once the wars are over, the time to settle whether cities change hands are brought up.
Declaring wars requires casus belli, which require political power.
===Types of Wars===
*Migration - 
*Holy War - 
*
*Liberation - Used to liberate cities or nations ruled by another nation.
*Partition - A precursor to dismantling
*Dismantling - Late game imperialism-era war, you take out a country and liberate their colonies/vassals/puppets etc.
*Restoration of Order - Used on nations that are in revolts.
*Assimilation - A war declared when a nation contains a large population of citizens in your cultural group, despite not being of that cultural group themselves.
*Unification - When you and another nation share culture groups.
=Civs=
*France
**Leaders:
***Joan of Arc (unless we make her a Great Person?) - 
***Napoleon Bonaparte - Levee En Masse - 
***Louis XIV - The Sun King - 
***Charles de Gaulle - Coup D'oeuil
***Charles Martel
**UA - Liberte, Egalite, Fraternite - 
***Spreads your influence in your colonies and subjects much faster.
***Recover after a revolution and military defeats much faster.
**Colors: Turqoise, Cream
**Symbol: Fleur de Lis
**UI:
***Maginot Line
**UUs:
***Escorteur - French upgrade for destroyers
***chevalier
**troubadour?
*Rome
**UB:
***Thermae - Replaces bathhouse
**UI:
***Villa - Replaces plantation, produces political power
**UUs:
***Onager (replaces catapult)
***Scorpion (replaces ballista)
***Legionnaire (replaces phalanx, swordsman)
***Corvus?? Harpax?? Praetorian Guard??
**Leaders:
***Julius Caesar - Death of the Republic - Gain political power when killing insurgent forces. Your units gain 1.66x military strength during periods of revolt.
***Augustus Caesar - Pax Romana - 
***Trajan - 
***Hadrian - 
***Numa Pompilius - 
***Ancus Marcius - 
***Tarquin the Proud - 
**UA: All Roads Lead to Rome - Gain political power from building improvements. Gain a small boost of gold upon finishing a wonder or a building in the city center. Land trade routes gain increased production and science. 
**Colors: Red, Gold
**capital: Rome
**Symbol: Laurel Wreath
**Strategy: Rome will have a powerful military for the Age of Marvels, but a weak one in the Age of Steel. Rome should attempt to expand in the early game and have its borders locked down by the Age of Steel, where expansion will be ruthlessly difficult for their outdated Legionnaires. Rome's bonuses from its UA give it an incredible ability to build up their infrastructure. 
**Culture: Hellenic, Latin
**maybe also change it so theatre districts produce more happiness than culture, to reflect roman ampitheatres?
*Byzantium
**Colors: Purple, Gold
**Symbol: Phoenix
**capital: Constantinople
**UA - In the Purple - 
***Increased revolt risk.
**UUs:
***Espringal (replaces ballista)
***Cataphract (replaces knight)
***Dromon
***Varangian Guard - Unique swordsmen variant
***All military naval units receive the Greek Fire buff.
**UBs: Walls of Constantinople
**Strategy: Byzantium reigns as a naval power in the Ages of Marvel up until the Age of 
**Leaders:
***Justinian
***Constantine - Edict of Milan  - 
***Basil II
***Theodoro
***Theodora
***Nikephoros II Phokas
**cultures: Hellenic, Latin
*America
**Symbol: US seal
**Colors: Blue, White
**Leaders:
***Franklin Delano Roosevelt - New Deal - Civilian units constructed at a rate of 2 per 1.
***Teddy Roosevelt - 
***James K Polk - Manifest Destiny - 
***Abraham Lincoln - A House Divided - 
***Huey Long - Every Man A King - 
**UUs:
***Superfortress
***Hellcat
***Rough Rider - Unique cavalry
***Pioneer - Settler replacement, can build roads, clear fortresses, as well as settle cities. Cannot settle colonies.
***cowboy?
**UBs:
***Speakeasy
***Pony Express
**UI:
***Bonanza Farm
**UA - Let Freedom Ring
***Increased Great People generation and migration pull factor.
***Reduced military strength and increased domestic riot risk for every transoceanic city you own (not occupied or puppeted, but controlled directly). Cannot settle colonies under any cirucmstance.
***Gain increased manpower when your nation is targeted as a declaration of war.
***Upon landing on your forces on a foreign continent, your infantry units are stricken with the debuff "Doughboy" for two turns, which renders them susceptible to enemy fire.
**Strategy: Uniquely, the US cannot settle colonies. The US is best suited for taking over a single continent and using its full power to dominate global politics. Expanding its territory into foreign continents may see the US collapse from overextension.
**Capital: Columbia
*Portugal
**Capital: Lisbon
**UU:
***Nau
***Cacadore (replaces rifleman, higher damage + range)
**UIs:
***feitoria? padrao? bairro?
**Leaders:
***Maria I - Metropolitan Reversal - Can switch your capital overseas once per Era. Rebuilding cities is 1.66x as faster and cheaper.
***Henry the Navigator - 
***Joao II - Treaty of Tordesillas - 
**UBs:
***Azulego - Can be built in every district. Increases tourism and counts as a work of art.
***Forcado Arena - Built in entertainment district.
**UA - Os Lusiadas - 
***Colonists move at 1.66x speed over water.
***Tourism in your colonies or subjects produces 1.66x tourism for the capital.
***Colonies are much less likely to strive for independence.
**Capital: Lisbon
**Colors: Green, White
**Symbol: Five Quinas
**Strategy: Portugal is suited for colonial booming. Forget expanding on your homeland, and focus on strengthening your might overseas. Your colonies will all be able to support your capital. Additionally, they can grow their tourism in addition to their economy through their colonies. However, Portugal will always be military unimpressive.
*Phoenicia
**Capital: Tyre
**Leaders:
***
**UA: Settlers from Cataan
***bonuses to sailing, colonies, and exploration, maybe alphabets, 
**colors: Indigo, Purple
*Egypt
**Capital: Alexandria
**UI: Pyramid
**Leaders:
***Cleopatra
***Ptolemy
***Ramses II
***Hatshepshut
***Ahhotep I
***Senusret III - Sesostris - (something with invading foreign continents)
***Narmer - 
**UA - 
*** Increased production when building wonders. Gain a boost of piety after completing a wonder.
***Food bonuses? Desert/flood plains bonuses?
**UBs:
***Mastaba - replaces necropolis
**UUs-
***Tjati - Unique governor
***Maryannu - unique chariot
***khopesh?
**colors: Yellow, Blue
*Japan
**UB:
***Torii Gate.
***Sento - Replaces bathhouse
***Tatara? what should it replace
**Symbol: Chrysanthemum
**Colors: Pink, Red
**capital: Tokyo
**UUs:
***Zero
***Yamato
***Samurai - higher combat strength, but higher maintenance. Can turn to a mounted form.
***Ashigaru (replaces Musketmen)
***Kaibokan - destroyer upgrade
***kaibokan? ronin? sohei?
**UI - Ukai (replacement for fishermen)
**UA - Land of the Rising Sun - Gain a 1.2x production boost when entering a new era. Your units gain 1.5x combat strength when fighting embarked or recently disembarked units within your land. Additionally, gain the unique estate "the Yakuza" to replace "the Gangs".
***Until the Age of Enlightenment, all cities you found will essentially be vassals??
***Shogunate or samurai estates?
**leaders:
***Oda Nobunaga - Nobunaga's Ambition - 
***Himiko
***Emperor Meiji - Meiji Restoration - Gunpowder units have a much lowered maintenance. Receive a 1.75x combat bonus when attacking units who are below yours in terms of technologies.
***Tokugawa Iemitsu - Sakoku - 
*Russia
**UUs:
***Red Guard - Replaces Infantry. 
***Tsar Bomba - 
***Katyusha - 
***T34 - replaces tank
***Streltsy - replaces musketmen
***Gulyay-Gorod - Replaces mantlet and war wagon. Provides a hefty amount of defense to nearby units, especially in plains and against horse-mounted units.
***promyshlenniki (unless we give them to siberia)
**UIs:
*** Ostrog - Replaces outpost. Lasts longer and is stronger.
**Capital: Moscow
**Colors: Red, Yellow
**UA - Third Rome - Borders expand into cold terrain faster. Gain + production, + manpower from cold terrain.
**culture: Slavic
**Leaders:
***Joseph Stalin - 
***Peter the Great - 
***Ivan the Terrible - Tsar of All Russias - 
***Catherine the Great - 
*Netherlands
**UA - The Low Counties - Districts gain bonuses for being next to the coast. All naval units have maintenance costs reduced by 33%.
***something with trade/colonies
**UU -
***Asega
***sea beggar? fluyt?
**UB:
***Grachten - Unique upgrade to waterways.
**Colors: Orange, Cream
**Symbol: 
**leaders:
***William of Orange - 
**UI: 
***Red Light District - Replaces the tourist district. 
***Polder - 
*Greece
**UI - Acropolis - Replaces the city center. Can only be built upon hills or next to mountains. 
**UUs:
***Gastraphetes - Crossbow, unlocked earlier but weaker.
***Sarissa - Replaces pikeman
***Companion Cavalry - Replaces horsemen
***Hoplites (replaces Phalanx)
***Klepht 
***unique fireship?
**UBs:
***agora? stoa?
**Leaders:
***Lycurgus - Agoge - 
***Alexander the Great - - All of your units gain incredible morale when they capture a city for the first time. Your culture spreads among your empire 2x as fast and is 2x harder to get rid of in cities that were once - even if only briefly - controlled by you.
***Agamemnon
***Pisistratus
***Artemisias I of Cara
**UA - Hellenism - 
***
**Strategy - Acropolises mean that cities can only be built on hills/next to mountains, but to make up for this, the Greeks are suited for colonization gameplay.Greece will be the most powerful in early game, as the gastraphetes will grant them a large advantage. However, other players will be able to easily compete with them as they advance through the tech tree.
**Capital: Athens
**Colors: Light Blue, White
*England
**UA: Britannia Rules the Waves -
***Receive an extra domestic trade route.
**Leaders:
***Winston Churchill - Our Finest Hour - All buildings and cities have a 33% resistance boost to aerial attacks. Gain a boost to production during wartime. Your colonies produce twice as much food during wartime.
***Victoria - 
***William of Normandy - 
***Alfred the Great of Wessex - 
***Aethelstan - 
***Richard Lionheart
**UUs:
***Sopwith Camel
***Spitfire
***Redcoat
***Maxim Gun
***Longbowmen
***ironsides? sea dogs?
**Capital: London
**Colors: Dark Red, White
**Symbol: Union Jack
**Strategy: England/Britain is suited for colonial domination. Redcoats are devastatingly powerful for how early they come. However, in the lategame, England will suffer with trying to maintain rule of their colonies.
*Ireland
**UA: Celtic Tiger
***Harder to convert, bonuses to rural life
***For each town or farm, a city gains 2 extra food. Gain 20% manpower increase and double population increase with your diaspora (
***Gain combat bonuses from battling along coasts or on tiles containing farms/pastures. 
**Colors: Green, Orange
**Capital: Dublin
**Symbol: Harp
**UUs:
***Hobelar - 
***Fianna?
**UBs:
***
**Leaders:
***Michael Collins
***Brian Boru
**Strategy
***Ireland will be a thorn in the side of many. They're hard to convert and their manpower bonuses mean they'll be hard to subjugate. Their bonuses to emigration means that neighbors might find their cities looking conspicuously Irish over time.
*Inca
**leaders:
***Huayna Capac
***Atahualpa
***Manco Inca - 
****something with cavalry? maybe can create horse resources?
**UUs:
***Chaska Chuqui - Incan replacement for pikemen
***morochuco?
**UA:
***
**UIs:
***Incan road???
***anden - terrace farm
**capital: Cusco
**colors: Gold, Blue
*Aztecs
**capital: Tenochtitlan
**UUs:
***cauallero? unique cavalry https://nahuatl.uoregon.edu/content/caballero
***Macuahuitl - replaces musketmen
***pochteca - 
**colors: Red, Green
*Maya
**leaders:
***Lady Six Sky
***Lady K'abel
***Yuknoom the Great
**UI:
***Sacbe - Replace roads.
**UUs:
***Holcan
**colors: Dark Blue, Grey
**capital: Tikal
*Mexico
**UU:
***rurales?
***charro?
**UI: 
***ejido - farm upgrade
**mariachi?
**give them the tianguis? or give it to the whole culture?
**leaders:
***Benito Juarez
***Santa Ana
***Miguel Hidalgo
**capital: Veracruz
**colors: Green, Dark Red
**symbol: Eagle
*Scotland
**Colors: Blue, Grey
**Capital: Edinburgh
**Symbol: Scottish Cross
**UA -
***Unique estate: The Clans, who replace the Nobility
***Upon reaching the Age of Empires, hills produce +1 production.
**UB - 
***Mercat Cross - 
**UIs:
***Clan Castle - 
**UUs:
***Highlander - Upgrade for musketmen
***Black Watch - upgrade for riflemen
***gallowglass?
***border reiver, could be a cowboy
*Poland/Lithuania
**Leaders:
***Casimir III - 
***Jan III Sobieski - Lion of Lechistan - Gain a boost to producing mounted units when having war declared on you. (othre things)
***Mindauga - 
**UA - Golden Liberty - Gain political power bonuses for the different cultures and religions in your borders. The chance of religion and cultural revolts is drasticallly lowered.
**Capital: Krakow
**UUs:
***Winged Hussar
***Uhlan
***Etmonas - Replace generals?
***https://en.wikipedia.org/wiki/Lei%C4%8Diai ???
**UIs:
***Wola - Unique village improvement
**colors: Pink, Red
*Ottomans/Turkey
**Leaders:
***Suleiman the Magnificent
***Ataturk
***Mahmud II - 
****Production bonus to ranged units.
**UA:
***Increase religious tension
***
**UBs:
***Bedestan - 
**UUs:
***Jannisary - tied to strength of the "slave" population
***Sipahi - 
***Akinji - 
***Turkish Bowmen - Replaces archer
***Turkish Horse Archer - Replaces horse archer
***Dardanelles Gun - Upgrade for bombard.
***Grand Vizier (replacement governor)
***
***abus gun
**Colors: Cream, Green
**Capital: Ankara
**Symbol: Crescent
*Mongols/Mongolia
**UA: Pax Mongolica
***bonus to diseases?
***conquered territory integrates much more quickly
***stirrups unlocked earlier
**UIs:
***Yam - Unique upgrade for trading posts. Can only be built along roads. Provides a "speed boost" for that road.
***Ger - 
**UBs:
***Naadam
**UUs:
***Mangudai - 
***https://en.wikipedia.org/wiki/Mongol_bow
***Keshik
**Strategy: Mongols get their ranged archers (stirrups) eras before anyone, giving them the opportunity to wreak havoc early-middle game. Bonuses to economy and trade means that Mongolia works best with large amounts of open room to play and is ruthless when it comes to cornering valuable trade routes.
***Under Khutulun, your army will gain power from essentially privateering units on land. Khutulun's ability will continue to be extremely relevant in the modern era, where it will arguably be even more powerful.
***Under Genghis Khan, your nation will gain power by warfare. Your enemies must defend their cities, because once they are lost even once, your nation gains the power it needs to supercede them. Your mounted units will be incredibly powerful, though this will disappear in later eras.
**Culture: Turkic
**Capital: Qaraqorum
**colors: Dark Red, Blue
**leaders:
***Khutulun - Field of 10,000 Horses - When you defeat a mounted unit, gain another copy of the defeated unit back in your capital.
***Genghis Khan - Flail of God - Spawn a random amount of units when sacking or conquering a city. Mounted units (horses, camels, and elephants) receive siege bonuses.
***Hulegu - 
***Mandukhai
*Israel
**Capital: Jerusalem
**Colors: Grey, Blue
**symbol: Menorah
**Leaders:
***King Solomon
***Moses - Exodus - 
***Salome Alexandra - 
**Culture: Hebrew
**UUs:
***Slinger of Benjamin - Replaces slinger
***Sicarii - 
***Maccabee - replaces Phalanx. Increase religious strength with each victory.
***Mossad.. unless it becomes its own estate?
***Radhanite - unique merchant
**UB: 
***yeshiva - replaces university
***gath - 
**UI:
***Kibbutz
***Siloam Tunnel - unique aqueduct replacement
*Kievan Rus/Ukraine
**Leaders:
***Yaroslav I
***Svyatoslav the Brave
***Olga of Kiev
***Alexander Nevsky
****Combat bonus when fighting on ice.
***Vsevolod the Big Nest
***Nestor Makhno - 
**Capital: Kiev
**Colors: Blue, Yellow
**UUs:
***Druzhina?
***Bogatyr - Replaces knight
***Tachanka - 
**UBs:
***Veche - replaces town hall
*Bhutan
**leaders:
***  Ugyen Wangchuk
***Jigme Dorji Wangchuk
***Ngawang Namgyal - The Bearded Lama - 
***Milarepa? unless we make him a Great Person
**UA: Reign of the Dragon King - 
***Bonus to production of ranged units.
**UUs:
***Dapon - Unique upgrade that replaces the crossbow. Strengthens nearby units and fosters increased manpower generation when stationed.
***Penlop - Unique Bhutanese governor
**UI:
***Dzong - monastery/fort replacement?
***taktsang? like https://en.wikipedia.org/wiki/Paro_Taktsang
**UBs:
***Chorten - Upgrade for stupa. Shared with Tibet.
**colors: Orange, Light Grey
**capital: Thimphu
**symbol: Dragon
*Florence/Tuscany
**Capital: Florence
**Colors: Dark Red, Light Grey
**Symbol: Giglio
**Leaders:
***Lorenzo de Medici - 
***Savonarola - 
***Giovanni de Medici - 
**UA - Cradle of the Renaissance - 50% chance of earning a random Great Person immediately upon entering a new era. Patronizing a Great Person costs 50% of the political power, with the other 50% being in gold.
**UU:
***Piagnoni (special missionary-type units)
***Buttero - unique herder upgrade
**something with Florins?
**culture: Latin
*Spain
**leaders:
***Juan Carlos I 
***El Cid - Master of the Battlefield - 
***Pelagius - Reconquista - 
***Charles I - 
***Charles V - 
**UB - 
**UIs:
***Palloza - Replaces pastures
**UU - 
***Rodelero - Upgrade for swordsmen. Gains strength abroad.
***Conquistador - Suffers no attrition abroad. Can supply nearby units. Combat reduction on its home continent.
***tercio
**UA - - Colonies expand at 1.66x the rate and can claim 33% more land without suffering overextension. 2x combat bonus against opponents of enemy religions.
**capital: Madrid
**colors: Yellow, Red
**culture: Hispanic
*Tuareg
**UA: Blue Men of the Sahara - Gain extra gold from trade routes through the desert. Increased movement and combat damage in the desert. Luxury resources in the desert are automatically accessed without improvements.
**culture: Berber
**colors: Navy, Yellow
**capital: Abalessa?
**UUs:
***Imegharan - replace governors
**marabouts?
**Unique estate(s):
***
**leaders:
***Tin Hinan - Queen of the Hoggar - 
==Not Yet Fleshed Out==
*Maori
*Sioux
**Council Fire?
*Mississippi/Natchez
**Capital: Cahokia
**symbol: Natchez symbol
**colors: Black, Red
**leaders:
***Tuskaloosa
**UBs:
***stone box grave?
***chunkey?
**UA - bonuses to stone and mines, because of their use of flint?
*Australia
**UUs: 
***Digger
**UIs:
***Outback Station
**UBs:
***Queenslander - Australian unique building. Gains bonus if near fresh water.
*Morrocco/Morocco
**UBs:
***Zellige - Can be built in every district. Increases tourism.
**Colors: Brown, Cream
**Capital: Marrakesh
**Culture: Berber
*Boers
**Colors: Orange, Blue
**leaders:
***Paul Kruger
**UUs:
***Voortrekker - replaces settler? takes strength from strongest melee unit
*Austria
**Leaders:
***Maria Theresa
***Joseph II
***Prince Metternich?
**Capital: Vienna
**UA: 
**Colors: Red, White
**UUs:
***Grenzer
***Landwehr
***Pandur
**strategy:
***Your Landwehr, Grenzer, and Pandur will let you have a strong, varied army in the modern era.​​​​​
*Switzerland
**UUs:
**UBs:
***Swiss Bank - Produces gold and political power based on the number of commerce districts other nations have.
*Canada
**UUs:
***mountie
**UA - 
***bonuses to forests?
**leaders:
**culture:
**Colors: White, Red
*Korea
**UUs:
***Turtle Ship
***Hwacha - Replaces organ gun
***Gakgung - Replaces archer
***Sukgung - Replaces crossbow
***Hwarang - Replaces knight
***wonwha?
**Leaders:
***Sejong the Great
***Yi Seonggye
***Gwanggaeto the Great
***Seondeok
**Capital: Seoul
**UA - 
**UBs:
***seowon
**unique estates? yangban/jungin
*Argentina
**leaders:
***Eva Peron
***Jose de San Martin
**colors: Cyan, Yellow/Orange
**capital: Buenos Aires
**gaucho? 
*Chile
**Oficinas Salitreras - make this a unique mine or town? maybe a combination of both?
**huaso?
**leaders
***Augusto Pinochet - Hammer of the Right - Airports reduce revolt risk. Air units produce political power. 
**colors: Navy, Light Grey
**capital: Santiago
*Brazil
**leaders:
***Pedro II
**also gets access to portugal's bairro
*Cherokee
**
*Navajo
** UB:
***hogan
**codetalkers
**hataali?
**rename sheep to dibe?
**leaders:
***Manuelito
*Apache
**UUs:
***carlanas? llaneros? (see wikipedia page)
*Iroquois
**UB - 
**UA - People of the Longhouse
***In addition, gain access to the "Mourning War" unique cassus belli.
**Leaders:
***Hiawatha
***Tadodaho
***Jigonhsashee - Mother of Nations - 
**UUs:
**colors: Purple, White
**capital: Onondaga
*Mughals
**UB - 
**UA - 
**UUs:
***https://en.wikipedia.org/wiki/Mughal_artillery
***sepoys and sowars?
*Timurids
**Leaders:
***Tamerlane
**Culture: Turkic
*Gauls
**Leaders:
***Vercingetorix
***
**
*Mali
**Leaders:
***Mansa Musa Keita - - 
***Mansa Sakoura - - 
***Sundiata Keita - The Hungering Lion - 
**UUs:
***The army of the Mali Empire during the 14th century was divided into northern and southern commands led by the Farim-Soura and Sankar-Zouma, respectively.[26] Both of these men were part of Mali's warrior elite known as the ton-ta-jon-ta-ni-woro ("sixteen slave carriers of quiver"). Each representative or ton-tigi ("quiver-master") provided council to the mansa at the Gbara, but only these two ton-tigi held such wide-ranging power.
The ton-tigi belonged to an elite force of cavalry commanders called the farari ("brave men"). Each individual farariya ("brave") had a number of infantry officers beneath them called kèlè-koun or dùùkùnàsi. A kèlè-koun led free troops into battle alongside a farima ("brave man") during campaign. A dùùkùnàsi performed the same function except with slave troops called sofa ("guardian of the horse") and under the command of a farimba ("great brave man"). The farimba operated from a garrison with an almost entirely slave force, while a farima functioned on field with virtually all freemen.
***(from wikipedia) 
***Ton-Tigi - general replacement
**capital: Timbuktu? Djenne?
**culture: Mande
*Wales
*Vietnam
**leaders:
***Ho Chi Minh
***Trung Sisters
**UA: Gold Jungle, Silver Sea - 
**UUs:
***Viet Cong
***Dac Cong
***Mong Dong
**UBs:
***Water Puppet Theatre
*Siam/Thailand
**UD: Floating Market (replaces Commerce district, gains bonuses from being placed on water or near a river)
**leaders:
***Suriyothai - 
*Pueblo
**UI - Kiva - replaces religious district
**
*Seminole
**UB:
***Chickee
**Leaders:
***Osceola
*Taino
**UUs:
***macana
**batey https://en.m.wikipedia.org/wiki/Batey_(game)
*Hattusa/Hittites
**capital: Hattusa
**Colors: Orange, Red
**leaders:
***Muwatalli?
***Anita
***Hattusili
**bonus to chariots?
**culture is from Ukraine???
*Cajuns? New Orleans
*Philippines
**leaders:
***Corazon Aquino
***Emilio Aguinaldo
***Maria Clara
**UUs:
***Salisipan - Replaces canoes
***Katipuneros??
***Garay, karakoa, lanong?
**UBs:
***https://en.wikipedia.org/wiki/Nipa_hut
***Palengke (replaces wet market)
*Huns
**leaders:
***Attila the Hun - Scourge of God
**UUs:
***Tarkan
**
*Venice
**Colors: Navy, Red
**Capital: Venezia
**UA - Most Serene Republic - 
***Production cost of all 
**UUs:
***https://en.wikipedia.org/wiki/Venetian_navy
***merchant of venice?
**fondaco?
*Genoa
**Colors: Light Grey, Red
**Capital: Genoa
**UU:
***Balestrieri (represents Genoese archers) - Unique upgrade for crossbowmen.
**Leaders:
***Simon Boccanegra
**UA - La Superba - 
***something related to colonization?
***something to diseases
*
*Italy
**capital: Turin
**colors: Green, White
**leaders:
***Benito Mussolini - 
**UU:
***Alpini
**UA -  - 
**UI:
***Navigli (unless lombardy becomes a thing) - Unique upgrade for canal
**UB:
***Osteria - replaces restaurant
***Mole - like a monument? mid-late game
*** enoteche? trattoria?
*Moors/Andalusia
**capital: Cordoba
**colors: 
**leaders:
***Almanzor
***Yusuf I
***Atikah_bint_Yazid
*Pontus?
**capital: Sinope
**colors: Lavender, Violet
**Mithridates VI - The Poison King - 
**UA - Black Sea Empire - (bonuses to trade + annexation)
*Prussia
**capital: Konigsberg
**Leaders:
***Frederick the Great - Miracle of the House Brandenburg - 
***Frederick William - The Great Elector - 
**UU:
***Teutonic Knight - unique Knight upgrade
***Junker???
**UA: 
**colors: Prussian Blue, Dark Grey
*Germany
**capital: Berlin
**Leaders:
***Otto I
**UUs:
***Panzer
***U-Boat
***Burgomeister - unique mayor upgrade
**colors: Dark Grey, Orange
**UB/UD: 
***rathaus?
***irminsul?
*Bohemia/Czech
**capital: prague
**Colors: Orange, Grey
**leaders:
***Boleslaus
**UIs:
***Lhota - Unique village
***mestys? obec?
*Sweden
**culture: Norse
**UUs:
***Jarl - unique governor
***Carolean - Upgrade for riflemen
**capital: Stockholm
**Colors: Blue, Gold
**UA - 
**Leaders:
***Gustavus Adolphus - Lion of the North - 
***Torgny the Lawspeaker - 
*Denmark/Hanseatic League
**leaders:
***Gorm the Old
***Harald Bluetooth
**culture: Norse
**UUs:
***Linieskib - replaces ship of the line?
**UIs:
***Trelleborg - unique castle
**kobstad
**colors: Dark Red, Light Grey
**capital: Copenhagen
*Norway
**culture: Norse
**leaders:
***Haakon the Good
**Kjopstad
**capital: Oslo
**colors: 
**symbol: Raven Flag
*Tibet
**leaders:
***Dalai Lama
***Songstan Gampo
**UI - Lamastery (replaces Monastery)
**UU:
***dob-dob?
**UBs:
***chorten
**capital: 
*Qing/Manchuria
**leaders:
***Empress Dowager Cixi - 
***Qianlong
**UB:
***Shuishiying - 
**UU:
***Manchu Bowmen - Replaces archer
***yong ying? green standard army? kansu braves? hushenying? 
***baturu - general replacement?
*Ming
**leaders:
***Yongle
***Koxinga
**UUs:
***Shenjiying - unique musketmen
***Tie Ren - unique swordsmen or pikemen???
***fuchuan warship, chinese treasure ship
**culture: Han
*Berbers
*Tunisia/Carthage
**UA: Arab Spring
**Leaders:
***Hannibal Barca
**UUs:
***Numidian Cavalry (assuming we odnt give the numidians their own civ)
**capital:
**colors: 
*
*Burma
**UUs:
*** Bhikkhu (monk replacement?)
**leaders:
***Anawrahta
**UBs:
***https://en.wikipedia.org/wiki/Burmese_pagoda​​​​​​
*Bulgaria
**capital: Varna
**colors: Sea Green, Red
**leaders:
***Marin Drinov
***Ivan Asen II
**UUs:
***Opalchentsi
****
**UI:
***krepost? replaces castle
*Cuba
**leaders:
***Fidel Castro - - Gain a 1.33x dairy production bonus.
**colors: Red, Blue
**capital: Havana
**UA - - Gain science based on your nieghbor's ideologies (the more different, the better). Missile units gain extra range and guerrila troops are twice as effective.
**culture: Hispanic, Latino
*Colombia/Gran Colombia
**leaders:
***Simon Bolivar
**UUs:
***llanero
*Ethiopia
**leaders:
***Taytul Betul
***Zara Yaqob
***Haile Selassie
***Ezana of Axum?
***Menelik II
***Gebre Lalibela - New Jerusalem - When your religion's holy site is taken by infidels, you can proclaim one of your cities as the new holy site. Gain a boost of faith and political power when building monasteries and religious districts.
**UB - 
***Rock-Hewn Church
***Fasil Ghebbi - Can only be built in the capital.
**UU - 
***Shotelai
***Mehal Sefari - Infantry upgrade
**UA - 
**colors: Orange, Yellow
**symbol: Lion of Judah
**capital: Addis Ababa?
*Inuit
**UUs:
***Angakkuq
***Dogsled
**UIs:
***Inuksuk
**capital: Iqaluit
**symbol: inuksuk
**colors: light blue, grey
*Confederacy/CSA
**UUs:
***Merrimack
***All infantry units have the Rebel Yell promotion
**UAs:
*New England????????
*Seljuk/Rum
**Colors: Lavender??? Yellow??? Cream???
**UB:
***Han (like an inn/pub)
*Afghanistan (/Pashtuns?)
**leaders:
***Mirwais Hotak
**UUs:
***Jezail - unique replacement for musketmen
*Sikh
**UUs:
***Nihang
**leaders:
***Banda Singh Babadur
**UBs:
***Langar - replaces Soup Kitchen, unlocked earlier. Built in the Gurdwara/religious district.
***Sarovar - replaces Temple Tank
**UD:
***Gurdwara - unique religious district
**UA - 
***
***gain faith from having a strong standing army?
**colors: Gold, Blue
**capital: Lahore?
**khalsa?
*Ghana/Wagadou
*Nigeria
**
*Songhay/Songhai
**leaders:
***Askia
**capital: Gao
*Khmer
**UB: 
***Srah and Baray - provides faith; extra food to farms within the city's range
**UUs:
***
*Serbia
*Finland
**UB/UI? - 
***Sauna
*Iceland
**leaders:
***Snorri Sturluson
**UB/UI:
***Althing (unique governmental building thing)
***https://en.wikipedia.org/wiki/Icelandic_turf_house
**UA - Gain +2 base food from tundras or tiles next to glaciers. Gain x1.75 science from tiles bordering volcanoes.
*Belgium
**UUs:
***Goedendag
**leaders:
***Leopold II - Belgian Congo - 
*Nubia/Kush
**UA: 
***Ta Seti?
**UU: Pitati Archer
**UB: Meroe Pyramid
*Arabia
**
*illyria?
**https://en.wikipedia.org/wiki/Illyrian_warfare
*things that need assigned:
**Gallowglass
**Redshanks - maybe give them to Scotland, Ireland, or a city-state? 
*
*How to handle:
**India?
***Bengal (capital Calcutta)
***Aryans?
***Maurya
***Chola?
***Kushan?
***Pala?
***Delhi?
***Decca? under Chand Bibi?
***Vijayaganara?
***Maratha(s)?
***Mysore?
***modern India?
***leaders:
****Ashoka
***
**Khanates?
***Obviously Mongolia
***No Golden Horde/Yuan? Crimea?
***Oirat? Dzungar?
***Tatars?
***Ayuka Khan?
***UUs to divy up: Baghatur, Alpawit
***UBs: Sarai (Mongols?)
***Alans? Scythia?
***Queen Anu
***Khazaria?
****Bulan
**China?
***Qing (represents Manchuria)
***Ming
***Khitan/Liao?
***Han (capital Luoyang)
****Liu Bang
****Emperor Gaozu
****Zhang Jue?
****Dong Zhuo
***Xia? Shang? Zhou? Qin? Wei (Cao Cao, Sima Yi)? Shu Han? Wu?
***Lu Bu? Cao Cao? Sun Jian? Liu Bei? Yuan Shao? Liu Biao? Sun Quan? Tang Taizong? Cixi? Shang Yang?
***Zhou
****zhanche chariot?
****something with mandate of heaven?
***modern China?
***Treasure Fleets for Ming?
***cormorant fishing (Bai? Guangxi people?)
***Xiognu? under Modu, gets chanyu
**Celts?
***Gaul, 
***Bretons?
***Queen Gwendolen
**Goths?
***Vandals, Goths, Visigoths
**Germany?
***Germany, Prussia, Bohemia, Bavaria, Austria (represents more of the Habsburg/HRE side)?
**Spain?
***make Castile, Barcelona, Asturias city-states?
***Madrid capital?
**Mongolia?
***make Mongolia and Yuan one nation? same with Golden Horde?
**Persia?
***Persia
***Abbas I
***Cyrus the Great
***Gets baghs, satraps
***charbag
**Arabia?
***Arabia - Caliphate - 
***UU - Wazir (unique governor)
***Queen Samsi
**Egypt?
***who represents the people south of Egypt?
****Nubia? Kush?
****Candace of Meroe
***Ayyubids/represent Arabic dynasties?
***Ancient Egypt + Ptolemids?
**Balkans?
***Albania?
****stradiot? give them to balkan culture?
**Hungary?
***something with mezovaros?
***csikos for cowboys?
***https://en.wikipedia.org/wiki/Black_Army_of_Hungary
***leader:
****Matthias Corvinus - Black Army - 
****Saint Stephen - 
***vegvar - it's a border fortress
***uu - arquebus, for Black Army?
****hussars? insurrectios?
****Tabor - unique war wagon
****Csikos - unique herder
***UB - 
****Bibliotheca Corviana - May be built once. Upgrade to a library.
**Romania?
***Targ, cetati https://en.wikipedia.org/wiki/T%C3%A2rg
**Mesopotamia?
***Sumeria? Babylon? Iraq? Assyria? Akkadia?
***Assyria gets Dunnu?
***Queen Semiramis
***Babylon gets Hammurabi? Babylon gets bonuses to math/science and astrology?
***Syria - represents Palmyra? leader is Queen Zenobia?
****sagitarii?
**Norse?
***Sweden, Norway, Denmark
**crusader states?
***turcopole
**Plains Americans?
***Sioux
***Comanche? Dakota?
**Southwest Americans?
***Pueblo? Apache? Navajo?
****barboncito?
****geronimo?
**North America
***Iroquois, Cherokee, Mississippi/Cahokia/Poverty Point, Seminole, Cree
***Pequot? Powhatan? Shawnee? Mingoes? Creek? Chickasaw? Huron?
***Algonquian? Ojibwe? Mississauga?
***Salish? Haida?
***Tarascans? Chichimeca?
***Aleuts?
****Barabara, baidarka
***Dorset? Thule? Dene?
****Dorset - stone longhouse
***Wabanaki?
**South America?
***Tupi? Mapuche? Pampas?
***Mapuche
****Pelantaru
***Incas for Peru
***Colombia? Venezuela? Gran Colombia?
***Olmecs?
****Olmec Heads? ulama game?
**Southeast asia?
***Cham? led by Lady Po Nagar, Che Bong Nga
***Cambodia?
***Laos?
***Burma/Myanmar
***Khmer
**Indonesia?
***Malacca?
****Alauddin Riayat Shah
***malaku/moluccas?
****make them a city-state?
****kora kora boat
***https://en.wikipedia.org/wiki/Djong_(ship)
***https://en.wikipedia.org/wiki/Penjajap
***Majapahit? Srivijara?
****https://en.wikipedia.org/wiki/Lancaran_(ship)
****cetbang?
***Singhasari?
***UB - Alun-Alun, Pasar malam (night market), candi?
***UU - Iban? https://en.wikipedia.org/wiki/Langgai_Tinggang 
***=Paduraksa=
***kelongs can be built as improvements
***subak
**Malaysia?
***queen Siti Wan Kembang
**Caribbean?
***Taino
***Carib (bonuses to migration?)?
***Haiti?
****Tonton Macoutes
***Cuba
**Polynesia?
***Mauri
***Hawaii?
****paniolo?
**Caucasus?
***Georgia? Armenia? Yerevan?
***Colchis? probably not, but we can give Saulaces and Aeetes to somebody\
**Siberia?
***Sami?
****lavvu
**Gullah? creole? cajuns?
***gullah
****ring shout
****root doctors
****bottle trees?
**Africa?
***Nkrumah, Azikiwe? Mzilikazi?
***Maybe Azikiwe (Nigeria), or Ben Bella (Algeria), or Mohammed V (Morocco), or Ndoye Demba (Waalo).
***Dahomey? unless we merge them with Benin
****https://en.wikipedia.org/wiki/Dahomey_Amazons
****N'nonmiton is the accurate name for Dahomey Amazons
***North/Northeast
****Ethiopia
****Egypt
****Abissinia?
****Nubia? Kush? Punt?
***East?
****Kenya? who controls Mombasa?
****Zimbabwe?
****Rhodesia?
****Kilwa?
****Swahili?
*****Fumo Liyongo
*****Coral houses
*****Pillar tombs
*****jahazi boats?
****Maasai?
*****
****
***West?
****Mali, Tuareg
****Songhay, Ghana
**** Benin, Niger???, Ashante???
*****Benin - QUeen Idia, Ovonramwen Nogbaisi, Ewuare the Great
****Yoruba??? Ewuare the Great?
****Sokoto?
***Central?
****Kongo/Congo
*****Patrice Lumumba
****Queen Nzinga?
****Kanem Bornu?
****Nigeria?
*****Sokoto? Yoruba?
***South?
****Bantu??? Shona???
****Boers
****South Africa
****Zulu
****Namibia
*****Jacob Morenga
*****culture: bantu
***Harappa - Indus River
****Raja Yama
==City-States==
*Caribou - Aroostook - Civilian units cannot be captured in wooded terrain. Roads built in woodland terrain culture bomb (even over enemy land).
**Blue
*San Antonio - Lone Star State - Gain increased military morale around monasteries and religious districts. Cavalry units have higher morale in deserts and plains.
**Light Grey
*Helsinki - 
**unlocks Sissi? sauna?
*Antioch
*Biscay
*L'Anse aux Meadows - Vinland - 
*Tanfield Valley - Helluland
*Novgorod
*Panama
*Roanoke
*Ecbatana?/Nahavand - Nisean Horses - Horse-based units gain +1 movement and are 1.5x as strong. https://en.wikipedia.org/wiki/Nisean_horse
*Hong Kong - 
*Okinawa - Three Mountains - 
*Taiwan - 
*Mohenjo Daro - 
*The Hague - International Court of Justice - 
*Monaco
*Puno - something about uru?
*Deseret - 
**nauvoo legion
*Sealand - 
*Hanover - 
*Ibiza - 
*Montenegro - 
*Nassau - 
*Oneida - 
*Pittsburgh - Fort Duquesne - 
*Katowice (represents Silesia) - 
*Trebizond - 
*Odesa - 
*Ragusa - 
*Trieste - 
*Milan - 
*Arkaim 
*Grozny (represents Chechnya) - 
*Provo - 
*Sevastopol -
*Naples/Napoli - 
*Kingston (represents Jamaica) - 
*Caffa - 
*Warsaw - 
*Casablancas - 
*Riga
*El Dorado - 
*Minsk - 
*St Petersburg - Gate to the West - 
*Benghazi - - 
*Palmyra
*Milan - - 
*Odessa - 
*Pyongyang - 
*Troy - 
*Normandy - 
*Nitra - 
*Derinkuyu - 
*Kihnu - 
*Gades/Cadiz
*Nuremberg - 
*Roswell - 
*Huron - 
*Belfast (represents Ulster) - - 
*Orkney - - 
*Kitona - - 
*Hyderabad
*Ryazan
*Tula
*Johor
*Dunhuang - - Deserts next to oasis produce tourism (singing sands).
*Ninilchik - - 
*San Nicolas - - 
*(Ainu) - yukar, matagi
*Tsushima - - Grants access to the wokou pirates.
*Colchis - Golden Fleece - 
*(Bosporan kingdom)
*Y Wladfa
*Ormuz?
*Calicut?
*Surat?
*Elmina (or wonder Elmina Castle?)
*Courland (https://en.wikipedia.org/wiki/Couronian_colonization)
*Ivittuut - Middle Settlement - something with arctic mines
*Godthab -  - greenland
*Visby (Gotland) - 
*boston/salem?
*Palermo
*Kucha
*Guilin
*Cooch Bihar - 
*San Marino - 
*Samara - 
*monpa
*Waco
==Civs That Probably Won't Get Added==
*Taiwan (Taiwan is in the game as a city state)
*Indus River (Mohenjo Daro city state)
*Basques (Biscay city state)
*Finland (Helsinki city state)
*Papal States (too many Italians)
*Britain (England and Scotland already exist)
*Sparta (Greece exists)
*Lebanon (Phoenicia)
*Carthage (Phoenicia)
*Soviet Union (Russia exists)
*Silesia (Katowice city state)
*Deseret (Provo exists)
*Pirates (Nassau exists)
*Jamaica (Kingston exists)
*Teutons (Prussia exist)
*Latvia (Riga, Courland exists)
*Lithuania (Poland-Lithuania exists)
*Estonia (Talinn)
*Slovakia (Nitra exists)
*Picts (Scotland exists)
*Caledonia (Scotland exists)
*Thrace (Greece, Byzantium, Bulgaria, Ottomans exist)
*Greenland (Inuit exist, Denmark exists, Ivittuut and Godthab exist)
*Sicily (Palermo exists)
*Kochi (Afghanistan, Kucha)
=Units=
==Land Units==
*Spearmen - Age of Tribes era unit. 
*Phalanx - Age of Marvels era unit.
**Hoplite - Greek unique Phalanx
**Legionnaire - Roman unique Phalanx
*Maceman - Age of Steel era unit who doesn't subsist off of metal
*Swordsman - Age of Steel era unit
**Legionnaire - Roman unique Phalanx
**Rodelero - Spanish unique upgrade
**Varangian Guard - Byzantine unique variant
*Sapper - Weak combat unit, but can devastate cities.
*Battering Ram
*Mantlet
**Gulyay-Gorod - Russian unique mantlet
*Pikemen
**Sarissa - Greek replacement
**Chaska Chuqui - Incan replacement. Deals additional damage to infantry.
*Musketmen
**Redcoat - British replacement for Musketmen
**Ashigaru - Japanese replacement for Musketmen
**Macuahuitl - Aztec replacement for Musketmen. Does not require gunpowder.
**Jezail - Afghani replacement for musketmen.
**Highlander - Scottish replacement for Musketmen
**Streltsy - Russian replacement for Musketmen.
*War Wagon - Upgrade to the mantlet
**Tabor - Hungarian unique war wagon
*Riflemen (think Line Infantry)
**Redcoat - British replacement for Riflemen
**Cacadore - Portuguese replacement for Riflemen
**Grenzer - Austrian upgrade for Rifleman
**Pandur - Austrian variant of Rifleman
**Black Watch - Scottish upgrade for rifleman
**Carolean - Swedish upgrade for rifleman
*Grenadier
*Infantry
**Red Guard - Russian replacement for Infantry
**Landwehr - Austrian replacement for rifleman
**Mehal Sefari - Ethiopian upgrade for infantry
*Flamethrower
*Marines - Suffer almost no penalty for naval invasions.
*Special Ops - 
**Green Beret - 
*Jetpack Infantry - Late Information-era unit.
===Mounted Units===
Mounted units suffer when crossing unbridged rivers.
Horse units:
*War Chariots
*Ranged Chariots
*Carroballista
*Horsemen
**Companion Cavalry - Greek replacement
*Horse Archers (requires Stirrups)
*Knight
**Bogatyr (Kievan Rus upgrade)
**Teutonic Knight (Prussian upgrade)
**Cataphract (Byzantine upgrade)
**Hwarang (Korean upgrade)
**Samurai (Japanese replacement)
*Lancer
*Cuirassier (heavy cavalry, knight upgrade)
*Dragoon (light cavalry) 
*Cavalry (cuirasier upgrade)
**Rough Rider - American replacement
Elephant units: Require access to ivory.
*War Elephant
*Elephant Ballista
Camel units: Require access to an oasis.
*Camel Archers
*Camel Gunners
===Siege Artillery===
*Catapult
*Trebuchet
*Bombard
**Dardanelles Gun
**Mons Meg - Wonder unit
china should get a Mangonel
===Unit Artillery===
*Ballista
**Scorpion - Roman unique Ballista
*Slingers
**Slinger of Benjamin - Israelite unique slinger
*Archers
**Gakgung - Korean unique archer
**Turkish Bowman - Turkish unique archer
*Crossbowmen
**Gastraphetes - Greek replacement, comes earlier but obsoletes much more quickly
**Dapon - Bhutan upgrade.
*Hand Cannon
*Organ Gun - 
**Hwacha - Korean unique
*Falconet
*Gatling Gun
**Maxim Gun - English unique
*Machine Gun
===Civilian and Support Units===
*Military Engineers - Can construct siege units in foreign territory. Can construct pontoon bridges which allow units to suffer less 
*Generals - Can only be constructed in the capital. Very expensive. Can construct (forts?) and applies a defense/offensive buff for surrounding units.
**Ton-Tigi - Malian replacement. Have a strong range attack as well.
*Plague Doctors - 
*Field Medics - 
*Electricians - Can construct powerlines
*Workers - 
*Settlers - Can settle colonies or cities. 
**Pioneer - US unique settler. Can clear land and build roads as they travel.
*Herders - Can function as light cavalry, too. Work to corral certain resources. 
**Buttero - Unique Tuscan herder.
*Spy - 
*Governor - Provides a mix of bonuses to your cities, such as: Increased loyalty, increased revenue (at the cost of happiness), increased defense
**Grand Vizier - Unique Ottoman governor.
**Jarl - Unique Swedish governor
**Djati - Unique Egyptian governor
**Burgomeister - Unique German governor
**Imegharan - Unique Tuareg governor
**Penlop - Unique Bhutanese governor
*​
===Religion===
*Missionary - 
*Televangelist - Stationed in places with "media capabilities" (i.e. media satellites, radio stations, TV stations). Exert religious presence on places that receive your media.
===Trade===
*Caravan
*Travois - 
helepolis
==Warheads==
*Firebomb - 
*Atom Bomb
*Hydrogen Bomb
*Neutron Bomb - Wipes out manpower and especially units, while leaving buildings standing.
*EMP Bomb - Wipes out electricity and thus cripples production until it can be repaired by Electricians.
==Naval Units==
*War Canoe - Earliest units
**Salisipan - Filipino replacement
*Ironclad
*
*Destroyer
**Escorteur (French replacement)
**Kaibokan (Japanese replacement)
galleys? unless we separate them into biremes and triremes
galleons -> frigates -> ships of the lines -> ironclads/battleships/dreadnoughts?
destroyers
corvettes, sloops of war?
ironclad ideas-
commerce raiders: cruiser
"main ships": dreadnought, battleship
smaller ships/inland/river: floating battery, monitor
*Submarine
**U-Boat - German unique replacement
*Seaplane Carrier
*Fleet Carrier
*Nuclear Submarine - Possesses the ability of storing/firing nuclear warheads
*Supercarrier - 
===Supply Units===
*Convoy
*Collier - Helps supply coal units without the need for coaling stations.
==Aerial Units==
*Airship
*Biplane -
*Fighter - Upgrades from biplanes.
*Bomber - Upgrades from biplanes.
*Drone - Performs drone strikes. 
*Helicopter
====Civilian Units====
*Airliner - 
==Orbital Units==
*Bird of Prey - Light, fast skirmisher
*Orbital Frigate - Much bigger and healthier.
===Satellites===
Satellites are unique in that they are placed in orbit and can be positioned over tiles on the Earth to provide a bonus to said tile.
*Media Satellite - Spreads tourism.
*Satellite Cannon -  
==Wonder Units==
===Age of Tribes===
*Argo
===Age of Marvels===
*Polybolos - Repeating ballista. Can fire three shots in one turn.
*Tessakonteres - Huge ______. Very tanky.
===Age of Steel===
*Loup de Geurre
*Mons Meg - A Wonder bombard
===Age of Enlightenment===
*Flying Dutchman -
*Fort Opener (https://en.wikipedia.org/wiki/Mughal_artillery) 
*Old Ironsides 
==Great People==
Great People can be "patronized" with political power.
===Age of Tribes===
*Odysseus - Imbues adjacent units with the "Odyssey" combat buff that prevents them from taking attrition in wilderness.
*Hercules
*Lady Fu Hao - 
*Achilles
*Paris
*Messene - 
*Medea - 
===Age of Marvels===
*Hanno the Navigator - One of your naval units no longer needs supply.
*Onomaris - Acts as a settler or colonist. Produces a large amount of gold upon settling.
*Herodotus - 
*Archimedes - 
*Pythagoras - 
*Cicero
*Aristotle
*Homer
*Ctesibius
*Lady Xu Mu
*Telesilla
*Hydna - (submarine warfare)
*Alcibiades
*Laozi - 
*Hero of Alexandria - 
*Ctesibius - 
*Plato
*Sun Tzu - 
*Sunshu Ao
*Xenophon
===Age of Steel===
*Jacob ibn Jau - Creates a silk-producing resource and +2 base gold in the city of choice (i.e. does not need to be harnessed or placed on the map, but instead you receive it outward).
*Geoffrey of Monmouth - 
*Leo the Deacon
*Agathias
*Lu Bu
*Marco Polo
*Ibn Battuta
*Avicenna
*Averroes - 
*Avempace - 
*Alan Wrybeard - 
*Zheng He - 
*Malusha Malkovna - 
*Subutai - 
*David Soslan - 
*Nicolas Flamel - 
*Tomoe Gozen - 
*Benkei
*Xuanzang - (something with increasing culture of societal connections with religion)
===Age of Enlightenment===
*Orban - Upgrades the strength of all of your artillery units, while slightly decreasing their cost (10%). Also allows you access to the unique Ottoman Dardanelles Gun.
*Leo Africanus - 
*Ferdinand Magellan - 
*Peter Hagendorf - 
*Leonardo da Vinci
*Li Shizhen - 
*Maximilien de Robespierre
*Don Quixote - 
*John Rolfe
*Pocahontas - 
*Bartholomew de Las Casas
*Renes des Cartes
*Benedict Arnold
*Isaac Newton
*Benjamin Franklin
*Sir Francis Drake - 
*Edward Teach/Blackbeard - 
*Brigitta Scherzenfeldt
*Johan Gustaf Renat
*Valentina Vassilyeva - something to growth/manpower
*Yasuke - 
*Hasekura Tsunenaga - + range/supply to your diplomacy
*Nicolo Machiavelli - 
*Limahong - 
*Wang Zhi - something with wokou
*Miyamoto Musashi - 
*Cesare Borgia
===Age of Empires===
*Sacagawea - 
*Samuel Slater - Gain one tech from a nation you trade with. If one is not available at this time, receive a Free Tech Voucher for when it is. Instantly creates an industrial zone.
*John Snow
*Manfred von Richthofen - Upgrades a single fighter unit with the "Red Baron" bonus, tripling their attack power.
*John Muir
*Gregor Mendel
*Charles Darwin - 
*Andrew Carnegie
*Asa Gray
*John D Rockefeller
*Adeline Hugo
*James J Hill
*Thomas Alva Edison
*Nikolai Tesla 
*Milton J Hershey
*Johnny Appleseed - 
*Sigmund Freud - 
*Wilhelm Reich - 
*George Washington Carver - 
*Eli Whitney
*Upton Sinclair - Each industrial zone lowers local revolt risk.
*Sigmund Freud - 
===Age of the Atom===
*Erwin Rommel - Motor units gain +1 movement and 1.25x combat effectiveness and +1 movement in desert terrain.
*Simo Hayha - Upgrades a single infantry unit with the "White Death" promotion, giving them a strong ranged attack with +2 range and stealth in the show.
*Heinrich Maier - 
*Dai Li - 
*Walt Disney - 
*Aleister Crowley - 
*Che Guevara - 
*Amelia Earhart
*Babe Ruth 
*Henry Ford
*Marie Curie
*Henry J Kaiser
*J Robert Oppenheimer
*Maria Montessori
*Joseph McCarthy - 
*J Edgar Hoover
*Stewart Brand
*Rachel Carson
*John Casablancas
*Stan Lee
*Jack Kirby
*Olive Byrne
*Wernher von Braun
*Albert Einstein
*Elvis Presley
*JCR Licklider - bonuses to Internet/computer and culture/happiness
*Charles Lindbergh - 
*Fray Tormenta - 
*great depression corn guy
*John Biggins - 
===Age of Information===
*Elon Musk
*Bill Gates
*Steve Jobbs
*Steven Spielberg
===Artists===
*Hiroshige
*Hokusai - Great Wave Off Kanagawa - culture to fishing zones?
*Pablo Picasso
*Vincent Van Gogh
*Francisco Goya
===Musicians===
*Wolfgang Amadeus Mozart
*Johann Sebastian Bach
*Ludwig van Beethoven
*Camille Saint-Saens
*Franz Liszt
*Xian Xinghai
*Frank Sinatra
*Jimi Hendrix
*Bob Marley
*Aretha Franklin
*Marvin Gaye
*Buddy Holly
*Louis Armstrong
*Freddie Mercury
*Kate Bush
*Paul McCartney 
*Frank Zappa
*Kimio Eto
*Elvis Presley
*David Howie
*Kurt Cobain
*Tupac Shakur 
===Writers===
*Herman Melville - Moby Dick - The whale resource now grants +3 science when you harness it.
*Voltaire
*Thomas Paine - Common Sense -
*Okakura Kakuzo - Book of Tea - 
*Jane Austen
*Mark Twain
*Edgar Allan Poe - The Raven - 
*Franz Kafka - The Metamorphosis - 
*Agatha Christie - And Then There Were None - 
*Virginia Woolf
*Ernest Hemingway
*William Faulkner
*Jack Kerouac
*Sylvia Plath 
*Ray Bradbury
*Truman Capote
*CS Lewis
*John Steinbeck - 
*JD Salinger - The Catcher in the Rye - 
*Harper Lee
*Kurt Vonnegut
*F. Scott Fitzgerald - The Great Gatsby - 
*George Orwell
*Stephen King
*George R R Martin - A Game of Thrones - 
*JRR Tolkien - The Lord of the Rings - 
*Dr Seuss
===Dramatists===
*Sophocles
*Alfred Hitchcock
*Elizabeth Taylor
*Marilyn Monroe
*James Cameron
*David Attenborough
===Athletes===
*Spartacus
*Annie Oakley
*Jackie Robinson
=Technology=
==Age of Tribes==
*Civilization - Unlocks midden and slingers. Starting tech.
*Beasts of Burden - Unlocks pastures.
*(sewing) - Unlocks war canoes, 
*Surplus - Unlocks granaries and breweries.
*Irrigation - Unlocks farms. Requires Beasts of Burden.
*Slavery - 
*Pottery - 
*The Wheel - Requires Beasts of Burden.
*Pigments - (cave paintings?)
*Organized Worship - Unlocks Gobleki Tepe wonder
*(alphabets or language) - Unlocks Tower of Babel wonder.
*Archery - Unlocks archers
*Writing - (something with paper/papyrus?)
*Trade - 
*Oral Tradition - 
*Cyclopean Masonry - 
*Surgical Procedures - 
*Bronzeworking - 
*Sailing - 
*Ironworking - Unlocks bloomery.
*
==Age of Marvels==
*Irrigation - Gateway tech
*Pantheon - Gateway tech to enter Age of Marvels. Unlocks pantheon building.
*Games - Gateway tech to enter the Age of Marvels. 
*Embalming - 
*Shipbuilding - Unlocks shipwright building. 
*Drama and Poetry - Unlocks the Theatre District.
*War Cart
*Games - 
*Siege - 
*Mounted Machinery - Unlocks carroballista
*Plumbing - Unlocks bathhouses, waterways, Canal Grande, 
*Monastic Orders - Unlocks monasteries 
*Concrete -  
*Feudalism - 
*
*Deer Terrace Pavilion tech
*Great Library, Great Lighthouse, Sankore university tech
==Age of Steel (500s - 1440s)==
*City Planning - Gateway tech
*Alchemy - Gateway tech. Unlocks alchemist's guild.
*Stirrups - Unlocks mounted archers.
*Arabic Numerals - 
*Siege Tactics - Unlocks mantlets, 
*Milling - Farms get +1 production. Unlocks water wheels.
*Chivalry - 
*Gunpowder -  
*Economics - Unlocks bank.
*
*castle technology, dojo technology
==Age of Enlightenment (1450s - 1780s)==
*Renaissance - Gateway tech to enter the Age of Enlightenment.
*Chemistry - 
*Mass Immigration - 
*Political Theory - Changes Peace Treaties to Peace Conferences.
*Anatomy and Physiology - 
*Printing Press - 
*Sextant - 
*Natural Rights - Requires political theory. 
*Scientific Method.
*Journalism - Requires printing press.
*Revolutionary Thinking - Requires natural rights and journalism.
*Constitution - 
*Cell Theory - 
*Mercantilism - Unlocks Wall Street wonder.
*Archaeology - 
*Bastion Fort - Unlocks citadel improvement. 
*Steam Power - Unlocks the coal resource, colliers, 
*Hydropower - 
*Electricity - Requires cell theory.
==Age of Empires (1790s - 1910s)==
*Industrialization - Gateway tech. Changes the Peasant Estate into the Farmer Estate and the Worker Estate. Unlocks the Westernisation tree. Unlocks textile mill
*Clockwork - Gateway tech. 
*Telegram - Gateway tech. Unlocks telegram wires. Requires electricity.
*Lightbulb - Unlocks the diner, 
*Sewing Machine - 
*Locomotion - Unlocks railroads and ironclads.
*Field Medics - Unlocks medic support unit.
*Germ Theory - Unlocks the London Sewer System wonder.
*Epidemiology - Requires germ theory. Allows for construction of railroads in jungle tiles,
*Line Infantry - Unlocks riflemen
*Dynamite - Allows for railroad tunnels.
*Eugenic Theory - Unlocks Ellis Island wonder
*Torpedo - 
*Evolutionary Theory
*Photography - 
*Socialism - Unlocks Mexican ejido farm upgrade.
*Skyscrapers - 
*Modern Sports - (think development of college football). Unlocks horse racetrack and baseball field.
*Postal System
*Anaesthetics - 
* - Unlocks Berlin Conference wonder.
*Moving Pictures - Unlocks film studio.
*Arms Race - Unlocks (dreadnought?)
*Small Arms - Gives a combat boost to generals. Base armaments value increased. 
*Trench Warfare - Requires dynamite and small arms.
*League of Nations
*Flight - 
*Aerial Combat - Unlocks seaplane carrier
*Gas Warfare
* - Unlocks ocean liners, White Star wonder
*Radio - 
*Assembly Line - 
*
*need submarine tech
*consumerism tech? company store tech?
==Age of the Atom (1920s - 1980s)==
*Automobile - Gateway tech.
*Rocketry - Gateway tech. Requires Aerial Combat. Unlocks missile silos, 
*Genetically Modified Organisms - Farms in deserts produce +1 food.
*Refrigeration - 
*Counterculture - 
*Vaccines - Requires refrigeration.
*Moving Pictures - Unlocks cinema and Hollywood wonder
*Radiation - 
*Military-Industrial Complex - Unlocks Silicon Valley wonder.
*Space Race - Unlocks Sputnik Program wonder and Spaceport District.
*Atomic Energy
*Intercontinental Ballistic Missiles - Unlocks nuclear submarine, 
*Napalm
*Satellites - 
*Rock and Roll - Unlocks the concert arena building. Unlocks Woodstock wonder.
*Moon Landing - Unlocks 
*Mass Media - Unlocks media satellites and televangelists
*Sports Journalism - Unlocks football stadium
*Decolonization - Unlocks Bollywood wonder
*Video Games - 
*Personal Computer - Requires videogames.
*Geothermal Energy - 
*
*need neutron bomb, fleet carrier, supercarrier technology
*supermarket tech? 
==Age of Information (1980's+)==
*Worldwide Web - Gateway tech to enter the Age of Information. Unlocks fibre-optic cables.
*Globalism - Gateway tech. Unlocks the Space Needle, 
*Asymmetrical Warfare - 
*Torrenting - Unlocks the Pirate Bay wonder. 
*Data Breach - Unlocks cyberwarfare reform tree. Requires torrenting.
*Smart Phones - 
*Online Streaming - Unlocks Nollywood wonder
*Cryptocurrency - Requires data breach and smart phones.
*Fracking -
*VR Technology - 
*Holograms -  Requires VR technology.
*Hydroponics - Unlocks vertical farm
*Nanobots - 
*Cloning - 
*Lasers -  
*Jetpack - Unlocks jetpack infantry
*Force Fields - Requires holograms. 
*Transhumanism - Requires jetpack and lasers.
*
*needs drone technology, bullet train tech
=Policies=
=Buildings=
===City Center===
*Palisade - Requirements: City must not be built in desert and must have at least one forested tile in range.
*Mud Brick Wall - 
*Granary
*Cistern
*Brewery - Turns surplus grain into beer.
*Vineyard - 
**Gath - Israelite replacement
*Merchant's Guild - City has the chance to autonomously produce 
*Inn
*Tavern
*Bloomery
*Bathhouse
**Thermae - Roman replacement.
**Kalyani - Indian replacement. Produces faith.
**Sento - Japanese replacement. 
*Waterway - City must be built next to water. Allows naval units to take shelter/traverse through the city.
**Gracht - Unique Dutch upgrade for waterways.
*War Memorial - 
*Opium Den
*Midden - 
*Town Hall - 
**Veche - Kievan Rus replacement
*Courthouse - 
*Soup Kitchen - 
*Homeless Shelter - 
*Metro - 
*Vertical Farm
*Bullet Train
===Theatre District===
*Film Studio - 
*Concert Arena - 
*Opera Hall - 
*Concert Hall - 
===Entertainment District===
*Circus
*Diner - 
*Baseball Field
*Horse Track - 
*Football Stadium
*Cinema
*Forcado Arena - Portuguese unique.
===Religious District===
*Stepwell - Grants a large amount of food. 
*Temple Tank - Produces a good amount of food. 
**Sarovar - Sikh replacement
*Necropolis - 
**Mastaba - Egyptian replacement
*Pantheon - 
*Langar- Unique Sikh replacement for the soup kitchen, built here in the religious district.
*Stupa - 
**Chorten - Tibetan and Bhutanese replacement
*Monastery - 
*Catacombs - 
*Convent - 
*Alchemist's Guild - 
*Dojo - There must be a castle built within the city limits. Allows you to upgrade troops stationed in your city with Martial Arts. Troops with the martial arts promotions will grant you culture when they fight.
**List of martial arts:
***Capoeira (Brazilian unique, maybe give it to Afro- cultures as well?)
===Suburbs===
*Library(?)
*Bookstore
*Night Market
*Supermarket
*Shopping Mall
*Heliotrope - 
*Queenslander - Australian unique building.
===Industrial District===
*Water Wheel
*Textile Mill
*Steel Foundry
*Meatpacking Plant - 
*Cane Sugar Mill - 
*Cannery - 
*Bottling Plant - 
*
===Tourist District===
*Resort
*Hotel
*Strip Club
*Casino
*Restaurant
**Osteria - Italian replacement
*Renaissance Fair - Can only be built once in your nation. 
===Research District===
*Trade School - The tile has a chance to autonomously produce certain civilian units (electricians, workers, etc.)
*University - 
**Yeshiva - Israelite replacement
===Spaceport District===
*
====See satellites sections.====
===Commerce District===
*Bazaar
*Wet Market
**Palengke - Filipino replacement
*Bank
**Swiss Bank - Swiss replacement
*Offices 
===Harbor===
*Shipwright - 
*Beach Market - Naval resources within range of the city produce +1 gold. 
=Wonders=
still need to define:
*Colossus
*Statue of Zeus
*Great Lighthouse of Alexandria
*Oxford
*Forbidden City
*Apadana
*Hagia Sophia
*Alhambra
*Angkor Wat
*Candi Sukuh
*Phanom Rung
*Huey Teocalli
*Versailles
*Taj Mahal
*Bolshoy Theatre
*Three Gorges Dam
*Hoover Dam
*Neuschwanstein
*Alcatraz
*Red Cross Headquarters
*Chaco Canyon
*Parthenon
*Twelve Metal COlossi
*London Underground
*Grand Canal
*Petra
*King Solomon's Mines
*Himeji Castle
*monticello?
*Potala Palace
*Buckingham Palace
*Bauhaus
*Golden Globe Theatre
*Hubble Space Telescope
*Belem Tower
*Golden Gate Bridge
*Cristo Redentor
==Placed On Map==
*Stonehenge
*Oracle
*Colossus - Must be built on coast. 
*Tower of Babel - Must be built on a hill. 
*Xerxes Cannel - Must be built on or adjacent to a mountain. Functions as a canal.
*Temple of Tikal
*Longmen Grottoes - Must be built on or adjacent to a mountain. Provides faith and tourism bonus.
*Mont St. Michel - Must be built on coastal waters. Functions as a castle.
*Krak de Chevalier - Must be built on a hill. Functions as a castle. Provides faith bonus.
*Itsukushima Shrine - Built on the coast. Provides faith adjacency bonus.
*Ellis Island - Must be built on sea water (coast or ocean).
*Woodstock - Must be built on Farm. Retains Farm Bonuses and provides huge boosts to tourism.
*Svalbard Seed Vault - Must be built in glaciers. Produces drastic amounts of science and food.
*King Solomon's Mines - Functions as a mine.
*Corregidor - Placed in ocean. Functions as an incredible sea fortress. Reduced enemy movement speed.
*Trail of the Eagle's Nests - Must be placed on or adjacent to mountains. Provides strong defense bonuses and reduced enemy movement speed.
==Act as Districts==
*Great Library - Built as Research district.
*Silicon Valley - Built as Research district.
*Stepnogorosk - Built as a Research district.
*West Point - Built as Research district. Extra combat benefits to units produced in this city. Generals and other units can be autonomously produced in this Research district.
*Broadway - Built as Theatre district
*Hollywood - Built as Theatre district
*Nollywood - Built as Theatre district.
*Wall Street - Built as Commerce district.
*The Haight - Built as Suburbs
*Coober Pedy - Must be built on an existing mine. Acts like a suburbs and does not destroy the mine.
*Kamikatsu - Built as Suburbs. Produces extra food and science, and substantially reduces pollution.
*Kowloon Walled City - Built as Suburbs. Population grows much faster. Also functions as an airport. 
*Gobleki Tepe - Built as Religious district
*Valley of the Kings - Built as Religious district. Must be built in or adjacent to desert.
*Chernobyl - Built as Power Plant district.
*Disneyland - Built as Tourist district.
*Crystal Palace - Built as a Tourist district. Generates science based on tourism. 
*Hanging Gardens - Built as more of a "Natural Park". Must be built next to a river. Generates 2x food in your city and attracts tourism, even in the ancient eras.
*Cape Canaveral - Built as Spaceport district. Must be built next to the coast or some sort of port. Gives additional movement to spacebound units on land as well as production to building spacebound units.
*Cannery Row - Built as an industrial district. Must be built adjacent to the coast. Produces additional tourism and culture.
==Built As Buildings==
*Moulin Rouge - Built in tourist district.
*Eye of London - Built in tourist district.
*Il Duomo - 
*Shaolin Temple - Built in religious district.
*Temple of Solomon - Built in religious district.
*Notre Dame - Built in religious district.
*Eiffel Tower - Built in city center.
*London Sewers - Built in city center.
*Canal Grande - Built in city center. Functions as a waterway.
*Bastille - Built in city center. (something with revolt risk)
*Kasubi Tombs - Built in religious district.
*Scotland Yard - 
*Space Needle - 
*Deer Terrace Pavilion - 
*Quinta del Sordo - 
*Sistine Chapel - 
*Space Needle - Built in research district.
*Sankore University - Built in research district.
*Trajan's Market - Built in suburbs. Functions as a shopping mall, though it is unlocked far earlier.
*Big Ben - Built in commerce district.
*Burj Al Khalifa - Built in commerce district.
*Empire State Building - 
==Projects==
*Berlin Conference - 
*White Star Line - 
*Manhattan Project - 
*Strategic Defense Initiative - Prevents the launch of ICBMs into your territory.
*Human Genome Project - 
*Sputnik Program - - Immediately unlocks Satellite technology.
*ENIAC - 
*Pirate Bay - 
*Great Firewall - 
==Wonder Units==
*
==Natural Wonders==
*Petrified Forest
*Redwood Forest
*Giant's Causeway
*Tsingy de Bahamara
*Devil's Tower
*White Cliffs of Dover
*Eye of the Sahara
*Grand Canyon
*Ardenne - Defense of units x1.5 and units slowed by 50%.
*Bwindi Impenetrable Forest
===Mountains===
*Devil's Tower
====Volcanoes====
*Pompeii
*Mount St Helen's
===Lakes===
*Alkali Lake (reference to X-Men) - Produces extra science.
*Dead Sea - 
*Lake Victoria
*Great Salt Lake
*Red Sea
*Lake Baikal - Units do not have to embark to cross it, but take attrition when they do.
*Red Lotus Sea - 
*Lake Retba
*Lake Natron
===Ocean===
*Bermuda Triangle - 
*Great Barrier Reef
*Ha Long Bay
*Charybdis (DLC) - 
*Dragon Hole
*Yonaguni Monument
*Gough Island (also counts as a volcano)
*Galapagos Islands
=Reforms=
==Age of Tribes==
===Pastoralism===
===Agriculture===
==Age of Marvels==
===Mythos===
*Pomerium - Each set of walls provides +1 piety to your city.
*Libation - -10% food in your cities, but +20% piety.
*Mummification - Religious district upkeep increases by 10%, but piety increases with population. Unlocks Valley of Kings wonder.
===Seafaring===
*Pillars of Hercules - 
*Corvus - (melee ships)
*Harpax - For each siege unit you produce, your naval units gain more strength (up to 20%). Your naval units do more damage against rebelling units.
opulence?
*Kapelos - (something with resource transport)
==Age of Steel==
*market right
*maybe a stewardism tree?
===(vikings)===
*Danegeld - 
===Republicanism===
*
===Stewardship===
*Bread and Circuses - 20% lowered revolt risk, at the price of 20% building maintenance.
===Feudalism===
*
===Chivalry===
*Squires - 
*Falconry - 
*Hedge Knights - 
*The Search for Prester John - Gain a large sum of faith when you discover a new nation or city state that has already converted to your religion.
===(religion)===
*Great Schism - 
*Holy Sisters - Unlocks the nunnery building. Nunneries slowly heal civilians in your territory, provided said civilian units are in or near that city. 
*
*
*Attestupa - reduces manpower, but increases food???
*Yamabushi?
*Sohei? Lay Brothers?
*friars?
*stuff related to eunuchs
==Age of Enlightenment==
===Navigation===
*Whaling Voyages - Fishing docks have a small chance to autonomously produce explorer units.
===Colonization===
*Navigation Laws - Gain 1 domestic trade route for each of your colonies.
*Middle Passage - 
===Federalism/Liberty?===
===Absolutism===
*Devshirme - Different subjugated cultures/peoples within your empire provide 25% more manpower, at the cost of 10% increased revolt risk.
===(more religion)===
===Westernization===
*Nanban Guns - (gain combat bonuses for trade partners with more advanced or overseas nations)
something for industralism?
*Power Canals - Canals generate electricity, at the cost of requiring more maintenance.
*
*doppelsoldner
==Age of Empires==
===(military)===
*Schlieffen Plan (unless we make him a great person?)
===Cooperation===
*World's Fair - Grants access to the Crystal Palace wonder.
===Imperialism===
* (something related to arctic exploration)
*Antarctic Territories - Your borders expand to claim ice and tundra 2x as fast.
*continuismo? caudillo?
===Exploration===
Intended to reflect nations like Canada, America, Australia, and the Boers.
*Trailblazers -
*Wagon Trains - 
===Progressivism===
*Toll Roads - 
*Land-Grant Colleges - 
===Naturalism===
*Natural Parks - 
*Yellow Journalism
*war bonds
==Age of the Atom==
===Innovation===
*Frogmen - 
*Ghost Army - 
===Resistance===
Represents fighting beyond the grave, such as Finland and Free France.
*Winter War - 
*Molotov - 
*Army in Exile - Even if your last city is lost, your nation can survive so long as your military units survive (includes generals). However, you cannot declare peace if this is the case. Your generals are greatly buffed.
===Totalitarianism===
Representing authoritarian governments, as well as fascism.
*Bottom of the Barrel Conscription - 
*Cult of Personality - 
===Aeronautics===
Designed to reflect the space race.
===Communism===
*Vocational Placement - Happiness lowered, but unit-producing buildings and districts (military stuff, Trade School, etc.) have higher chances to autonomously create units.
===Conservativism===
Designed to reflect the fight against communism and clinging to old-world beliefs.
*Moral Majority - 
something with entertainment
*Barnstormers
*This Machine Kills Fascists
*Asbestos - Reduces building production cost and time by 10%, but also reduces health.
==Age of Information==
===Cyberwarfare===
*(something to online journalism?)
===Ecology===
Useful for countering global warming or using the environment against your enemies.
*
===Entertainment===
*
===Control===
Represents government authority as well as fear tactics.
* Gerrymandering - 
===Globalization===
*Outsourcing -