0.10.30

Load your weapons, survivors! In the update Crossout 0.10.30, we will add new relic weapons and many new features for clan battles, open access to the long-awaited “Custom battle” mode and make a number of necessary balance tweaks. See you in the Wasteland!
=== Clans and clan battles ===
* Now the head of the clan can appoint deputies — officers.
** Officers can accept and reject players' applications for membership in the clan.
** Officers can remove players from the clan.
** Officers can change the message of the day and the rules for accepting applications.
** The head of the clan can appoint as many officers as he likes.
** Only the clan leader can remove an officer from the clan.
* Added the option to change the name of the clan and its tag for in-game coins.
* Now all clans participating in clan battles will be divided into 6 leagues, depending on the clan's rating points. 
* The current ratings of all clans are reset so that all participants of the updated clan battles are in equal conditions. 
* The list of leagues is as follows (in descending order of rating):
** Diamond League (600+ rating points)
** Golden League (599 - 450 rating points)
** Silver League (449 - 300 rating points)
** Bronze League (299 - 200 rating points)
** Wooden League (199 - 100 rating points)
** Base League (99 - 0 rating points)
* After the weekly roundup, each clan enters the league one level lower, but with the maximum rating value for this league. The exceptions are the clans of the “Base League”, whose rating points are reset. 
For example: if by the end of the week your clan is in the Silver League, then from the beginning of the next week it will be in the Bronze League with a rating of 299 points.
* Players can now receive uranium ore for victories in clan battles. The amount of ore you receive depends on which league your clan currently belongs to (note that the values may still change in future updates):
** Diamond League - 2 units of uranium ore for victory.
** From Gold to Bronze League - 1 unit of uranium ore for victory.
** Wooden and Base leagues do not receive uranium ore for victories.
* Because of this change, we added a weekly limit of 100 units of uranium ore. The limit does not include the amount of ore that you receive with the weekly clan battle roundup.
* Now the “New Scanner” increases the amount of uranium ore received per each win in clan battles as well as the weekly limit of uranium. Attention! The Scanner doesn’t increase the amount of uranium ore earned for place, that your clan occupies in the leaderboard.
* The amount of scrap metal issued at the end of the battle has been increased.
* Now, to complete the weekly challenge for victories in clan battles, you need to win 5 battles instead of 10.
Changes in the format “Best of 3”
We changed the way how a draw in a round affects the final score in a battle. 
* Now a draw automatically counts as a victory in the round for both teams. 
* If one of the clans wins in the first round, and the next round ends in a draw, then the victory in the battle with a score of 2-1 is awarded to the winning team from the first round. 
* In situations where the score in the battle is equal (1-1) and the final round ends in a draw, overtime begins, which follows the new rules:
** In the “Encounter” scenario, a new control point appears in the centre of the map, which can be quickly captured. 
** In the “Assault” scenario, the team bases become inactive, and a new control point that needs to be captured appears on the map.
** In parallel, a storm begins at the location, homing in on the new point.
** Victory is awarded to the clan, which will capture the point or destroy all opponents.
=== New relic weapons! ===
Machine Gun “Punisher”
Specifications:
* PS: 1600.
* Durability: 340 pts.
* Power consumption: 4 pts.
* Mass: 430 kg.
* Unique feature: “Hitting an enemy slows down its weapon turn speed by 2% for 0.5 s. The effect stacks up to 35 times. ”
Resources and parts required for production:
* 1000 units of electronics
* 1000 units of copper
* 600 units of uranium ore
* 1000 units of batteries
* 1 machine gun “Aspect”
* 1 autocannon “Cyclone”
According to popular belief, only Nomads can get out of anomalies alive. No wonder. With the “Punisher” on the hood, anyone could.
Shotgun “Breaker”
Specifications:
* PS: 2000.
* Durability: 360 pts.
* Energy consumption: 5 pts.
* Mass: 180 kg.
* Unique feature: “The last shot before overheating deals 100% more damage”.
Resources and parts required for production:
* 1000 units of electronics
* 1000 units of copper
* 600 units of uranium ore
* 1000 units of batteries
* 1 shotgun “Hammerfall”
* 1 minelayer “Fortune”
Lunatic shotguns are becoming worse. “Breaker” will destroy anyone too stupid to come close.
Course gun “CC-18 Typhoon”
Specifications:
* PS: 2400.
* Ammunition: 10 pcs.
* Durability: 950 pts.
* Energy consumption: 6 pts.
* Mass: 2200 kg.
* Unique feature: “Hitting the enemy disables the control of the armoured vehicle for 1 s.”
Resources and parts required for production:
* 1000 units of electronics
* 1000 units of copper
* 600 units of uranium ore
* 1000 units of batteries
* 1 course gun “BC-17 Tsunami”
* 1 howitzer “Mandrake”
This Steppenwolf project is the next step towards increasing the power and range of guns. A hit from a “Typhoon” is a disaster for the enemy.
=== Now “Custom battle” is available to everyone! ===
* The “Custom battle” mode allows each player to assemble teams and start a battle in  raids, missions and brawls.
* To start creating your own battle, on the garage screen, click the “To Battle” button, then go to the “Custom Battle” tab and click “Create Game”.
* The owner of the lobby can choose:
** Battle type (missions).
** Game mode (raids and brawls).
** Map from the list of those that are available for a particular scenario or mode.
** Server region.
* In missions, in the conditions of a lack of players in teams or for any other reasons, the owner can complete the team with raiders.
* The lobby owner can also add players as spectators.
** The free camera is controlled by the WASD keys and a mouse.
** You can change the camera location with the CTRL (higher) and Alt (lower) keys.
* In order to invite a player and add him to one of the teams or the list of spectators, the owner must:
** Click the “Invite” button.
** In the “Search by Name” field enter the player's nickname (or select a player from the list of friends).
** Use the option “Choose a team” to determine the team for the player.
** Click the “Add” button.
* To start a battle, the owner must press the “Start” button.
* To exit “Custom Battle” you must click the “Leave” button.
* Please note that battles in “Custom battle” mode do not bring any awards to the participants, regardless of their outcome! Battles are also not counted in the progress of completing daily and weekly assignments, receiving patches, performing assignments during in-game events, etc.
=== Banners and patches ===
* The mechanics of sequential unlocking of challenges from the subsections “Missions” and “Raids” have been removed. Now players can complete challenges from these subsections in any order.
* Now, assistance in destruction is also taken into account in the progress of tasks to destroy enemies in missions and raids. Requirements for the number of enemies destroyed will be proportionally increased.
Attention! Due to the change of mechanics, the unfinished progress in obtaining patches associated with the destruction of enemies is reset. Only progress of not yet received patches is subject to reset! The reset does not affect the patches you already earned.
* Now the player's banner is displayed on the garage screen.
* Two additional settings were added to control the transparency of banners and the map displayed by pressing the “Tab” key:
** Opacity of players’ banners
** Map opacity
* Now notifications about the receipt of a new patch are displayed in the upper right corner of the screen.
* In the challenge “Nomad hunt: Veteran”, the task for 5 victories in the “Race” is replaced by the task for 5 first places by scored points in the raid. If the “MVP” task has already been completed before the update, the new “Champion” task is also automatically considered as completed. Partial progress of the task “MVP” is not transferred.
* In the challenge “Cannons: Expert” getting the patch “Cannon mastery 3” now requires you to destroy or help destroy enemies with an epic cannon. Due to the mechanic change, the progress for the earned patches “Cannon mastery 3” is reset.
* Added the function of patches progress tracking.
=== Crossout — pack “Horsemen of Apocalypse: War” (Deluxe bundle) ===
Attention! The Deluxe bundle of the “Horsemen of Apocalypse: War” pack will be available for purchase till the 30 of March, 23:59 GMT.
* Unique armoured vehicle “War machine”
* A gift for purchasing the deluxe pack: a unique garage of the Horsemen of Apocalypse and a new test drive map!
* Unique banner background and logo of the Horsemen of Apocalypse
* Weapons: epic crossbow “Phoenix”, rare course rocket “Wasp”, 2 pcs.
* Unique epic cabin “Echo” 
** Heavy cabin.
** PS: 1500.
** Maximum speed: 70 km/h
** Tonnage: 10,000 kg.
** Weight limit: 18000 kg.
** Gives energy: 11 units.
** Durability: 440 pts.
** Mass: 3500 kg.
** Unique feature: “Charges when there are enemies within a radius of 115 m. And the more enemies are present, the faster the charge. By pressing the button increases the speed of reloading weapons by 50% for 7 seconds.”
* Rare “Twin wheels”, 6 pcs.
* Engine “Hot red” of epic rarity
* Structural parts of “War”.
* Unique character portrait “Victor Pyrrhus”.
* Legendary decor “Furnace”, 2 pcs.
* Exclusive stickers “Red Horse”, “Black arsenal” and “White arsenal”.  
* Cans with unique paints “Scorching sand” and “Armour plates”, and also paints “Midnight” and “White”.
* — Increases the maximum number of parts used to 55
* 4000 in-game coins
It's hard to recognize the heart of a factory range for military equipment in an old hangar sheltered by sand and burnt by the sun. They used to recreate the conditions of real battles, adjust weapons, evaluate bullet ranges, and conduct trial trips here. These days there's life in and around the hangar, but it is very different. 
The gang Horsemen of Apocalypse, the most desperate thugs among the survivors, settled there. Survivors often flock to the test site, but only the best of them are allowed to move to the hangar and enjoy all its benefits.
One of the leaders of the gang — Victor Pyrrhus — worked in the financial division of Waderkvarn Corporation before the disaster. Cars were the only thing to match his fascination with his job. And the more lethal the vehicles turned out to be, the more they attracted his attention. Though everyone laughed at him behind his back, Victor personally participated in every test of armoured vehicles. During one of them, a piece of plating fell from a great height and hit him on the neck not covered by a helmet. After being treated on site, Victor was left in the infirmary of the test site. It was an accident, but it was precisely the thing that saved him from the madness of crossout that swept the planet.
Victor adored armoured vehicles before the disaster, and the crisis awakened a talented mechanic inside him. And the former financier, having several years and a warehouse of military equipment in store, became the chief engineer of the Horsemen of the Apocalypse gang. Now whenever he has free time between shootouts, he listens to blues and builds armoured vehicles for his gang.
=== Crossout— pack “Horsemen of Apocalypse: War” ===
* Unique armoured vehicle “War machine”.
* Weapons: epic crossbow “Phoenix”, rare course rocket “Wasp”, 2 pcs.
* Unique epic cabin “Echo”.
* Rare “Twin wheels”, 6 pcs.
* Engine “Hot red” of epic rarity.
* Structural parts of “War”.
* Unique character portrait “Victor Pyrrhus”.
* Legendary decor “Furnace”, 2 pcs.
* Exclusive sticker “Red Horse”.
* Spray can with unique paint “Scorching sand”, as well as paint “Midnight”.
* — Increases the maximum number of parts used to 55
* 1500 in-game coins
Please note that when purchasing both packs the structural parts and portrait are not duplicated!
=== Garage and test drive ===
* Added special armoured vehicles - targets on a standard test drive map. Each vehicle has a sign that shows the distance towards this target.
* Added an option to toggle between the available garage appearances. In order to do that you should go to your profile and choose the “Garage” layout.
=== Game modes ===
Adventure
* Now there are hidden cameras at the “Blood rocks”. The destruction of all the cameras unlocks a special medal and a unique “Peeper” decor.
* Tweaked and improved side missions. 
* Added the ability to reset the progress of the “Awakening” story missions. The corresponding button is located on the screen with a description of the mode. Attention! The option to reset the progress is unlocked only after the completion of the “Awakening” storyline! Repeating the storyline gives you a smaller reward.
* Fixed a bug where the display of the story mission completion area could overlap with the side mission execution area or disappear altogether.
* Fixed a bug where the wheels of “Fortune” did not deal damage to the totem in the mission “When the fire nation attacked”.
* Improved environment collision models for the Blood Rocks location.
=== Parts ===
Structural parts
* Now, with each new level of prestige in the “Steppenwolfs” fraction, the player will receive random structural parts from the following list (until all the parts are received):
** “Western Front” and “Eastern Front” — 1 pc each (both parts are issued for one prestige level).
** “Line of defence” - 2 pc. (both parts are issued for one prestige level).
** “Vanguard” - 1 pc.
** “Wedge” - 1 pc.
** “Home front” - 1 pc.
* Thus, all structural parts can be obtained for 5 levels of prestige with the “Steppenwolfs” fraction.
* Attention! The parts are issued for each new level of prestige obtained after the update. Prestige levels received before the update are not counted, and the parts are not given for them.
* If you purchased the “War” pack, then if you increase the level of prestige with the “Steppenwolfs” fraction, additional structural parts will not be issued.
Cabins
Icebox
The unique cabin feature has been improved by 5%. Now the damage of weapons with limited angles of rotation is increased by 15%.
Developer Comment: At the moment, the unique feature of the “Icebox” is ineffective compared to the perks of other cabins of epic rarity. The change will improve the efficiency of the cabin in crafts with weapons with limited angles.
Weapons
‘Lancelot’ explosives
Changed the unique feature of the weapon. Now: “The higher the car’s speed, the more damage the blast deals. Max. efficiency: +75% to damage at 100 km/h.”
Developer comment: In our opinion, the current unique feature of the spear does not bring diversity to the gameplay. In most cases, it all comes down to moving around the base to charge the perk and increase damage. A new unique feature will allow diversifying the gameplay with “Lancelot” because now damage will depend on the ability to maintain speed and manoeuvre.
Hardware
Radar “Oculus VI”
The radius of the detection of invisible enemies increased from 125 to 150 m.
Developer comment: The current range of the “Oculus” is not enough to fight invisible enemies. Often, due to their high speed, players with a radar do not have enough time to respond. Increasing the detection range of invisible enemies will fix this. In the future, we plan to discuss additional changes for this radar.
Engine “Golden Eagle”
Changed the unique feature of the engine. Now the engine increases the maximum speed of the tracks and augers by 10 km/h.
Developer comment: At the moment, the unique feature of the "Golden Eagle" is in little demand. We decided to change it so that this engine would better meet the needs of heavy armoured vehicles.
Movement
Auger “Meat Grinder”
* Auger damage increased by 25%.
* Maximum travel speed increased from 50 to 60 km/h.
Developer Comment: The current efficiency of the augers is fairly low. This is largely due to the low damage and the complexity of its application due to the low speed of movement. Changes are intended to correct these shortcomings.
Hover “Icarus IV”
Movement part durability reduced from 200 to 160 pts.
Hover “Icarus VII”
Movement part durability reduced from 150 to 135 pts.
Developer comment: At the moment, the efficiency of hovers is still overvalued at low PS rates. A small decrease in durability will allow equating hovers with other movement parts at low PS, while on high PS, a decrease in durability is compensated for by the possibility of installing a larger number of hovers.
Part Names and Descriptions
Changed the names of the following parts:
* “Explosive lance” is now called “Boom”.
* “Light generator” is now called “Big G”. 
* “Dangerous generator” is now called “Ampere”.
* “Heavy Generator” is now called “PU-1 Charge”. 
* “Gas Generator” is now called “Gasgen”. 
* “Radar” is now called “RS-1 Ruby”. 
* “Improved Radar” is now called “RD-1 Listener”. 
* “Powerful radar” is now called “RD-2 Keen”.
* “Radar detector” is now called “Maxwell”.
* “Advanced Radar Detector” is now called “Doppler”. 
* “Avia booster” is now called “B-1 Aviator”.
* “Rocket booster” is now called “Blastoff”.
* “Scope” is now called “TS-1 Horizon”.
Changed the descriptions of all the above parts. Also, the descriptions have been changed for the following parts:
* Cabins
* “Lancelot”
* “Ammo pack”
* “Expanded ammo pack”
* “Fuel Barrel”
* “Fuel tank”
=== Interface ===
* Added a speedometer that displays the current speed of your armoured vehicle in km / h. 
Attention! The speedometer operates in test mode. In the future, improvements are possible both in their functionality and in appearance.
* Added display of maximum speed in the descriptions of cabins, chassis, as well as in the window with information about the current car.
* The technology tree interface has been improved:
** When you click parts with the LMB or RMB, a context menu appears with all the available actions (quick buy/sell, view characteristics and go to the trading menu).
** Now the sorting of weapons in the technology tree corresponds to the sorting of parts in storage.
* Improved visual display of weapon durability
** For parts whose initial durability is less than 400 units, a loss of 50% durability results in the weapon starting to spark.
** For parts whose initial durability is higher than 400 units, a loss of 44% of durability results in the appearance of weak sparks. The loss of 67% durability enhances the effect of sparks. The Fat Man, Judge, Tsunami, Mammoth, Executioner, Mandrake and Hurricane guns also emit smoke when they lost 67% of their durability.
* Reworked the way the information about explosive damage in the characteristics window of explosive modules is displayed.
=== Miscellaneous ===
* The maximum possible number of spaces in the storage increased from 600 to 700.
* Added new music tracks for loading screens.
* Improved movement sound effects on various surfaces.
* Optimized effects from the shooting of a Mandrake howitzer and tower cannons.
* The effect of the unique feature of Lancelot explosives has been improved.
* The location of the objects on the “Founders Canyon” and “Broken Arrow” maps has been improved.
* Optimized effects when using low graphics settings.
* Improved a number of texts and descriptions.
=== Bug fixes ===
* Changed the mechanics of issuing patches “MVP” and “Unyielding”. Now the “MVP” patch is issued to the player of the winning team who scored the most points. The “Unyielding” patch can now be issued to the player of the losing team if he has fulfilled the conditions for receiving it.
* An interface bug has been fixed where the patches obtained in raids could be displayed on the mission results screen.
* Fixed a bug in which readiness for battle was removed from the whole group if one of the participants went to the exhibition during the search for a battle.
* The spawn points on the maps “Eastern Array” and “Cursed mines” are improved.
* Fixed a bug with incorrect display of places occupied by players at the end of Battle Royale.
* Fixed a bug with an incorrect location of environmental models on the “Wrath of Khan” map.
* Fixed a bug with the appearance of gaps in the technology tree when using certain screen resolutions.
* Fixed a bug with incorrect display of the “Humpback” cabin in the part card.
* Now, when turning the armoured vehicle and being in the zone of interaction with any object, priority is given to using the jack.
* Fixed a bug in which the projectiles of “Fortune” and “Porcupine” flying under an armoured vehicle with hovers could significantly affect the height of the flight of an armoured vehicle.
* The collision model of decor “Neon Santa” is improved.
* The location of the welding points at the “BC-17 Tsunami” cannon has been improved.
* Fixed a bug with movement parts getting stuck in the supports on the “Sector EX” map.
* Fixed a bug with incomplete display of task completion indicators.
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=== Small update, 01.03.2019 ===
* Fixed a bug with indestructible cameras in the "Adventure" mode.
* Changed the order of layouts on player's profile screen.
* Fixed a bug with incorrect raiders' PS in some of PvP-battles.
* Improved the new test drive map.
* Fixed a bug with some players not being loaded into the new garage while test driving the deluxe "Horsemen of apocalypse: War" pack.
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=== Small update, 04.03.2019 ===
* Now "Custom battle" is available for everyone.
* Added a "Password recovery" option on the title screen.
* Fixed a bug with "dead zones" in the sky on the "Control-17 station" map.
* Improved a number of text strings.
* Improved client stability.
ru:0.10.30
Category:Updates