Statyx the Hedgehog/Powers & Abilities

Designed and practically programmed for combat and trained by some of G.U.N.'s most prevalent and infamous agents even before spending nearly a decade as a solo field agent, Statyx has been imbued with and developed a vast array of abilities and skills. All of which he has gone to painstakingly great lengths to hone, perfect, and improve.
== Abilities & Powers ==
=== Electrokinesis ===
Statyx's cornerstone and most prominent ability is his electrokinesis. Due to the steps taken during his creation in an attempt to improve his genetic stability, Statyx's nervous system generates and stores an infinite stream of electricity, turning him into a living perpetual energy source- in theory at least- while making him utterly immune to electrical attacks. Statyx can expel this electricity from his body and manipulate it at will with a great deal of proficiency, whether the situation be combative or mundane. Having gone to painstaking lengths to hone his control even when he could only access a fraction of the electricity flowing through him, Statyx's technique and raw power are almost without peer. 
Statyx's unique source of electrical power comes with a unique means of controlling it, the efficiency with which he can use his powers being intrinsically tied to his neural system; in other words his mental stability and emotional state. Statyx's power output becomes more efficient (and thus more powerful) the stronger his emotions are; these can be anything across the full emotional spectrum, whether they be positive or negative. For many years this connection eluded Statyx, and as such caused him to struggle in accessing and controlling his powers until he finally came to the realization and stopped trying to shut down his own emotions.
From direct offense and defense to manipulating his surroundings (including the living body), from large-scale destruction to pinpoint precision, even hovering and becoming electricity; Statyx's greatest claim to fame is the sheer versatility that comes from his years of training, study, and experience. This is greatly aided by the fact that the electricity in Statyx's body is 'tainted' with chaos energy, altering its properties in such a way that it can interact with normally non-conductive material and carry concussive force, giving the impression it almost carries physical mass. When and to what degree this 'cheat' applies to Statyx's electrokinesis is entirely at his discretion, which he frequently uses as another lever to determine the lethality of his powers.
=== Super Speed ===
As his hedgehog physicality might imply Statyx is gifted with above average speed. In his case however Statyx's speed goes above and beyond, reaching super speed that puts him in the same league as legendary speedsters such as Shadow and Sonic themselves. But whereas Shadow makes use of technologically advanced shoes, Statyx's speed is 'natural' much like Sonic's. In this case Statyx's speed seems to draw from the infinite stream of electricity stored in his body, indicated by lightning trails he leaves in his wake and the distinctive thunder-like boom Statyx makes upon sudden acceleration. This particular use of the electricity stored in his body is different from his typical uses, being strictly internal and on such an instinctive level that Statyx's speed is entirely independent of his mental state, unlike the rest of his electrokinetic powers. This capability even extends to traction, as Statyx can run or even simply walk on any conductive surface with no effort but the desire to do so, regardless of gravity's intent.
Thanks to his superspeed and hedgehog features Statyx can perform many of the same speed-based techniques performed by other speedsters such as the Homing Attack and Spin Dash, as well as advanced maneuvers such as the Bounce Attack or even the Lightspeed Dash and its Attack variation. Statyx can take these attacks and maneuvers even further by incorporating his electrokinesis, creating his own variations of these abilities unique to him. At first these abilities were actually the extent of his electrokinesis, but as his proficiency grew these attacks have become some the most basic parts of his arsenal; he now only resorts to the unaltered versions when facing enemies resistant to electricity or when his stamina is running low.
=== Physiology ===
On top of his superspeed, electrokinesis, and chaos powers, Statyx's artificial origins grant him several additional, more understated enhancements. Statyx's durability and rate of healing are both significantly higher than that of the average Mobian, the latter of which Statyx is actually capable of accelerating further given he has access to enough chaos energy. While irrelevant in comparison to genuine powerhouses the likes of which include Knuckles, Vector, and Big, Statyx also has greatly increased physical strength; while far from his first option in a fight, combining this with his other abilities means that Statyx more than capable of handling himself in a straight-up brawl.
Because Project: Shadow was used as a template in his creation, including partially cloned DNA based on research notes, Statyx shares Shadow's immunity to disease and ageless biology, making him essentially immortal. But while Statyx technically shares Shadow's universal donor bloodtype, the differences in Statyx's creation makes him a very different case; his blood is actually quite poisonous to intake, being heavily irradiated with chaos energy. While this means Statyx can never offer his blood to help others, it does mean that anyone who might try to ingest his blood will find themselves with a very unpleasant, possibly deadly surprise.
=== Chaos Powers ===
Much like the source of his electrokinesis, the circumstances and resources behind Statyx's creation also granted him the ability to tap into and manipulate Chaos Energy. But in direct contrast to the training and growth required by his electrokinesis, Statyx has never had to train a day in his life in the use of Chaos Energy. Simply by witnessing a Chaos-based ability in use Statyx can understand its mechanisms and performance as if it's second nature. The reason for that is because for Statyx in particular, second nature is exactly what it is.
Because Statyx's body is heavily comprised of chaos energy used as a substitute for genetic materials, manipulating Chaos Energy comes to him as instinctively and easily as breathing. This means three things; the first is that Statyx is quite capable of performing virtually any and all Chaos techniques with with exceptional skill; even without a Chaos Emerald, abilities like Chaos Control, Chaos Blast, and more are readily at his disposal. The second is that Statyx is capable of performing a unique retaliatory technique known as Chaos Override, overriding the Chaos Energy used in an incoming attack and making it his to control. Third and possibly even more significant than Chaos Override, Statyx can use the ability Chaos Heal to rapidly heal injuries rather than slowly regenerate over time; with enough Chaos energy Statyx can even go so far as reattaching a severed limb. This nonetheless requires time and concentration, making it impractical for mid-combat use.
=== Training ===
Awoken by G.U.N. and placed in the tutelage of Team Hunter, Statyx spent virtually all of his waking hours being trained in not just the use of his special abilities but also in all manners of combat and weapon usage. Statyx would continue this training even after Team Hunter betrayed G.U.N. throughout his career. Having spent his almost decade-long career training and pushing himself at any possible opportunity Statyx is an extremely skilled and dangerous combatant even when not using his powers, capable of performing techniques from numerous unarmed combat styles ranging from kickboxing to baguazhang. This extreme versatility extends to weaponry as well; Statyx is well versed in the use of a wide number of weaponry, be they primitive melee weapons or cutting edge firearms. This extensive training in weaponry has had the additional effect of giving him impeccable accuracy exceeded only by expert snipers, a skill he applies to its fullest when using his electrokinesis and chaos powers in long-range scenarios.
Statyx's vast array of martial and armed skill doesn't have its roots in rigorous training or ruthless dedication, however. Much like his other abilities, it too is tied to his design. Created explicitly for combat, Statyx's brain has been hard-wired to recognize, analyze, and memorize combat skills and techniques. While at first it seemed to be just a prodigious learning ability, training and experience have honed it to the point that Statyx merely needs to witness an attack being performed once, and he can replicate its physical components near-perfectly, limited only by his bodily proportions and performance.
=== Experience ===
While the methods and design of his creator have imbued Statyx with numerous abilities and enhancements, Statyx's greatest weapon is something that he has only been able to hone through rigorous training, numerous field missions, and life-risking scenarios; experience. The tutelage of Team Hunter and his long career of solo missions under G.U.N.s command have granted- and in more than a few cases beaten into- Statyx extensive amounts of knowledge in the fields of combat and survival, and to a lesser degree interpersonal relations. The best way to describe it would be calling Statyx “savvy”; he is exceptionally capable of recognizing familiar variables of a given scenario and thus discern the most likely or intended result, then put together a course of action in a very short amount of time. Having fought all manner of enemies ranging from technological to mystical and everything in between, Statyx is a very difficult person to surprise and can quickly adapt to a situation based on what's presented to him.
Even when emotionally withdrawn and anti-social, Statyx's experience has made him quite adept at reading people, able to put together a general profile based on their words and actions and thus piece together their goals and motivations. This capability extends to combat as well; Statyx can discern the skills and abilities of his opponents from exchanging a few blows or simply witnessing them in action, allowing him to in turn discover their shortcomings and weaknesses for him to exploit, turning a fight in his favor.
=== Miscellaneous ===
Much like his half-brother Shadow, Statyx is capable of unleashing his full power by removing his limiters, in this case his arm bracers. By doing so Statyx's electrokinesis and chaos powers become uninhibited, letting Statyx use them with much greater power and on a larger scale than would be possible under his power alone. The costs are significant however, and thus Statyx can only do this for relatively short periods of time. Statyx's electrokinesis is similarly enhanced while being used during rainy weather; the steady flow of water makes forcing the electricity out of his body take much less exertion without the usual consequences Statyx faces when actually submerged in it.
Having been responsible for both Fou's raising and training, Statyx is relatively well-versed in the arts of child-rearing and combat education. Such a situation also required Statyx to learn the basics of domestic cooking (rather than survival scenario sustenance) and how to understand and work with a child's logic.
Statyx's physiology, specifically the use of Chao DNA in his genetic construction, has resulted in an additional, unexpected capability. Specifically, Statyx is capable of empathically communicating with Chao and Chao-like creatures, understanding their emotional state and intent on a different level compared to most individuals. Statyx can similarly convey his own emotions and intentions towards Chao without a word, but is not capable of outright telepathic communication with Chao. Statyx has made little effort in honing this ability as he is quite embarrassed about it, and thus can only achieve basic empathic communication with Chao and similar entities.Category:Sub-pages