Gear/Ammo MRM INC (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Incendiary_Half
Manufacturer: Generic
Unlike Inferno Rounds, Incendiary Missile ammunition replaces parts of the explosive warhead with a cheaper non-gelled incendiary agent, one similar to phosphorus. While this effect is similar in principle to Inferno style rounds the effect is heavily mitigated by atmospheric conditions. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	3750 	All 	All
* +2 heat damage dealt
* -40% damage dealt with this Ammo
* 1 burn strength.
* 1 burn duration.
* Missile has 1 HP.
* MRM Ammo - 120 Shots
* Volatile Ammo rolls Twice to explode
* 31 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 2.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	31 	2.5 	2.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABS-P 	BLO-0D 	CDA-3K
QKD-P 	RPT3-O 	SMN-P
TDR-5P	TR-A-11	ZU-P66
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2