Ballistic weave

The ballistic weave is an armor mod that allows improved defensive stats to certain clothing items, including outfits, clothing that can be worn under armor and a small number of hats.
This crafting ability can be learned from Tinker Tom after performing certain quests for the Railroad faction. Once this skill is learned, one can upgrade any applicable clothing item at an armor workbench.
==Background==
Ballistic polymer weave is an advanced protection technology used by the Defense Intelligence Agency,The Sole Survivor: "Nice. That sounds pretty high tech."P.A.M.: "Correct. The cache belonged to the Defense Intelligence Agency. The DIA's technological capabilities were more advanced than many branches of the government. You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface."(P.A.M.'s dialogue) for personal protection. The weave is lightweight, offers good protection, and can be applied to normal clothing without altering their appearance.Tinker Tom: "The DIA. Shit, man. That cache you found had some serious high tech. But the creme de la creme is ballistic polymer weave. Light weight, serious stopping power, and it looks just like normal clothing. I got some in stock now, but, oh, give me time. I got all sorts of ideas."(Tinker Tom's dialogue) Supplies of this tough artificial fabric were stored in concealed DIA caches,Drummer Boy: "You're the one that scored the DIA cache, right? Tom's dying to talk to you about it."(Drummer Boy's dialogue) along with other technologies, allowing agents to apply the weave in the field - and post-War factions to claim the technology as their own.Fallout: The Roleplaying Game Rulebook p. 126: "Ballistic polymer weave is an armor mod which improves the defensive abilities of some clothing items. A layer of this tough artificial fabric can be used as a lining in a variety of garments, giving them a limited ability to resist impacts, bullets, and energy blasts."
==Characteristics==
===Unlocking weave mods===
To unlock the ballistic weave, the player needs to find the first DIA cache for the Railroad, by completing Jackpot missions given by P.A.M. She starts offering them after completing Boston After Dark and Mercer Safehouse. Mercer Safehouse only becomes available after starting Butcher's Bill.
After completing the first or second Jackpot mission, Drummer Boy will approach the Sole Survivor at Railroad HQ and say that they need to speak to Tinker Tom. Tom will enthusiastically tell them about the ballistic fiber technology found in the DIA cache. Talking to him unlocks the ballistic weave mods at armor workbenches. Tom will also randomly sell some armored gear of his own.
Learning this mod only requires doing one or more Jackpot missions for P.A.M. If the player wishes to side with the Brotherhood or the Institute, they should be able to safely learn this mod and move on. The mod becomes unavailable if the player sides with the Institute and wipes out the Railroad, or if they complete Blind Betrayal. While Tactical Thinking is active, it's impossible to obtain radiant quests from P.A.M.
===Properties===
The player character must have the Armorer perk in order to apply this mod beyond the first level. Higher levels of the perk allow applying stronger versions of the mod, up to 110 Damage Resistance and 110 Energy Resistance on a single article of clothing.
The strongest resistance that can be obtained on a single item is achieved by adding weave to the Mechanist's armor, an Automatron add-on armor set, resulting in 182 Damage Resistance and 182 Energy Resistance. Adding weave to items that allow other armor slots to be used can bring the total resistance levels higher than 300.
This makes it very useful, if not essential while playing on Survival mode, due to the damage mitigation. Most of the companions' base outfits (and some hats) can be upgraded with the weave, making them a viable option in later stages of the game.
===Available mods===
Name 	Form ID	DR 	ER 	Description 	Armorer	Adhesive	Ballistic fiber	Fiberglass
Ballistic weave 	 	30 	30 	Improves Damage and Energy Resistance. 	0 	4 	8 	6
Ballistic weave MkII 	 	45 	45 	Improves Damage and Energy Resistance. 	1 	5 	9 	7
Ballistic weave MkIII 	 	65 	65 	Improves Damage and Energy Resistance. 	2 	6 	10 	8
Ballistic weave MkIV 	 	90 	90 	Improves Damage and Energy Resistance. 	3 	7 	11 	9
Ballistic weave MkV 	 	110	110	Improves Damage and Energy Resistance. 	4 	8 	12 	10
Institute Killer weave	 	20 	20 	Grants 10% bonus damage against Institute members and synths.	0 	0 	0 	0
==Upgradable clothing==
The following is a list of all clothing that can be upgraded, and which armor slots remain available while wearing it:
* All means all armor slots and headwear can be worn, as it's considered an underarmor by the game.
* If specific slots are mentioned, they can be worn in addition to the weaved item (headwear is considered available by default).
* If "Headwear" is listed, any combination of hats and other headwear items like bandanas and such can be worn.
* If "Non-hat headwear" is listed, the item is a hat and will block other hats and similar full-head objects, but will not block glasses, bandanas, and such.
Outfits that cover the head can't be upgraded with ballistic weave.
Clothing 	Free armor slots 	Base resistances 	Base effects
Agatha's dress 	Headwear 	 	Charisma +3
Architect's winter jacket 	Headwear 	 	Perception +1
Army fatigues 	All 	 	Strength +1Agility +1
Atom Cats jacket and jeans 	Legs 	 	Luck +2
Baseball uniform 	All 	 	Strength +1Agility +1
Bathrobe 	Headwear 	 	Charisma +2
Battered fedora 	Non-hat headwear 	 	Luck +1
Black vest and slacks 	Headwear 	 	Endurance +2
Cabot's lab coat 	Headwear 	 	Intelligence +1
Casual outfit 	Headwear 	 	Perception +1Charisma +1
Checkered shirt and slacks 	Headwear 	 	Charisma +2
Child of Atom rags 	Headwear 	RR 25 	Endurance +2
Clean blue suit 	Headwear 	 	Charisma +2
Clean grey suit 	Headwear 	 	Charisma +2
Clean striped suit 	Headwear 	 	Charisma +2
Clean tan suit 	Headwear 	 	Charisma +2
Colonel uniform 	Headwear 	DR 50 	Perception +1
Courser uniform 	Headwear 	DR 30
ER 15RR 15 	Perception +1Endurance +1
Dirty army fatigues 	All 	 	Strength +1Agility +1
Dirty black suit 	Headwear 	 	Charisma +2
Dirty blue suit 	Headwear 	 	Charisma +2
Dirty grey suit 	Headwear 	 	Charisma +2
Dirty postman uniform 	Headwear 	 	Endurance +1
Dirty striped suit 	Headwear 	 	Charisma +2
Dirty tan suit 	Headwear 	 	Charisma +2
Dirty trench coat 	Headwear 	 	Charisma +1Endurance +1
Faded trench coat 	Headwear 	 	Perception +2
Farmhand clothes 	Headwear 	 	Endurance +2
Father's lab coat 	Headwear 	 	Intelligence +2
Fatigues 	Headwear 	 	Agility +1
Feathered dress 	Headwear 	 	Charisma +2
Felt hat 	Non-hat headwear 	 	Charisma +1
Geneva's ensemble 	Headwear 	 	Perception +1Charisma +1
Graphic T-shirts 	Arms, Head, Chest	DR 1 	Charisma +2
Greaser jacket and jeans 	Legs 	 	Luck +2
Green rag hat 	Non-hat headwear 	ER 10 	
Green shirt and combat boots	All 	 	Charisma +1Endurance +1
Hooded rags 	Headwear 	 	Endurance +2
Hunter's long coat 	Headwear 	RR 2 	
Lab coat 	Headwear 	 	Intelligence +2
Laundered blue dress 	Arms, Headwear 	 	Charisma +2
Laundered cream dress 	Arms, Headwear 	 	Charisma +2
Laundered denim dress 	Arms, Headwear 	 	Charisma +2
Laundered green dress 	Arms, Headwear 	 	Charisma +2
Laundered loungewear 	Headwear 	 	Charisma +1Endurance +1
Laundered pink dress 	Arms, Headwear 	 	Charisma +2
Laundered rose dress 	Arms, Headwear 	 	Charisma +2
Legend of the Harbor 	Headwear 	 	Perception +2Mirelurk/Bug Damage reduced by 15%
Longshoreman outfit 	Headwear 	ER 10 	
Lorenzo's suit 	Headwear 	 	Charisma +2
MacCready's duster 	Headwear 	 	Agility +1
Magician's tuxedo 	Headwear 	DR 12
ER 17 	Charisma +1Endurance +1
Maxson's battlecoat 	Headwear 	DR 50 	Perception +1
Mechanic jumpsuit 	Headwear 	 	Intelligence +1Perception +1
Mechanist's armor 	Headwear 	DR 72 
ER 72 	Endurance +1Robot Damage reduced by 15%
Military fatigues 	All 	ER 5 	Agility +2
Minuteman outfit 	All 	 	Perception +1Agility +1
Newsboy cap 	Non-hat headwear 	 	Charisma +1
Nuka-World jumpsuit 	Headwear 	DR 2
RR 5 	Perception +1Intelligence +1
Padded blue jacket 	Headwear 	 	Charisma +1Endurance +1
Pastor's vestments 	Headwear 	 	Charisma +1Endurance +1
Patched three-piece suit 	Headwear 	 	Perception +1Charisma +1
Postman uniform 	Headwear 	 	Charisma +1Endurance +1
Ratty skirt 	Headwear 	 	Charisma +2
Red dress 	Arms, Head 	 	Charisma +2
Red frock coat 	Headwear 	 	Perception +1Charisma +1
Reginald's suit 	Headwear 	 	Charisma +3
Red leather trench coat 	Headwear 	 	Charisma +1
Rex's suit 	Headwear 	 	
Robes of Atom's Devoted 	Headwear 	Special radiation resistance	
Sequin dress 	Arms, Head 	 	Charisma +2
Submariner uniform 	Headwear 	 	Endurance +2
Summer shorts 	Arms, Head, Legs 	 	Charisma +2
Surveyor outfit 	Headwear 	 	Endurance +1Perception +1
Suspenders and slacks 	Headwear 	 	Endurance +2
Sweater vest and slacks 	Headwear 	 	Charisma +2
T-shirt and slacks 	Headwear 	 	Charisma +2
Tattered rags 	All 	 	Luck -1
Trilby hat 	Non-hat headwear 	 	Charisma +1
Tunnel Snakes outfit 	Headwear 	+30 Poison Resistance 	
Tuxedo 	Headwear 	 	Perception +1Charisma +1
Utility coveralls 	Headwear 	DR 10 	Carry Weight +5
Yellow trench coat 	Headwear 	 	Charisma +1Endurance +1
==Bugs==
* Due to the dialogue flag setting, it is possible to miss the chance of learning this mod. Drummer Boy will keep saying that Tinker Tom wanted to see the Sole Survivor but Tinker Tom will not initiate the corresponding dialogue. Console command will fix this.
** One may also get this mod without doing P.A.M.'s mission with the following console commands:
* Acquiring the weave may become impossible if one has already finished the game with the Minutemen.
* The clean black suit is supposed to be moddable, but is currently bugged in-game and prevents the player character from upgrading it on an armor workbench; the only solution for this is to use console commands. Tinker Tom may occasionally sell armored clean black suits, but these will only have the first level of ballistic weave and cannot be upgraded further.
==References==
;Fallout 2d20
Category:Fallout 4 armor mods
de:Ballistisches-Gewebe
ru:Пуленепробиваемый слой