Cleric - Love Domain

I've known no family, none other than you.-Unknown
Love is a powerful force. It is invisible to the eye, and yet it is felt so strongly. It binds people together, and then rips them apart just as easily. It drives people to protect one another, to fight with unyielding determination, to endure more than what could ever be expected. Clerics of the domain of love know and use its power, to protect themselves and the friends they care about deeply. Gods such as Sune, Sheela Peryroyl and Kiltzi occupy such a domain, being manifestations of romantic love, of passion, emotion, song, and companionship. Clerics of this order will never desert their friends, in any situation.
=== Love Domain Spells ===
Cleric Level	Spells
1st 	charm person, heroism
3rd 	calm emotions, warding bond
5th 	life transference, sending
7th 	aura of life, leomund's secret chest
9th 	dream, rary's telepathic bond
=== Bonus Proficiencies ===
When you choose this Divine Domain at 1st level, you gain proficiency in the Insight and Persuasion skills.
=== Togetherness ===
Also at 1st level, you gain the ability to protect your close allies instantly. Whenever a friendly creature within 30 feet of you is dealt damage, you may use your reaction to grant that creature resistance to the triggering damage type until the start of its next turn. If you do, then until the start of its next turn, whenever it takes damage, you take the same amount. You can use this feature a number of times equal to your Wisdom modifier between long rests.
=== Channel Divinity: Blinded by Love ===
Starting at 2nd level, you can use your Channel Divinity feature to invoke awe and love in others. As an action, you present your holy symbol, and one creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw, or be charmed by another creature of your choice it can see for up to 10 minutes. The charmed creature is infatuated with the object of its charming, and has disadvantage on Wisdom (Perception) checks to perceive anything other than the object of its obsession.
You could also specify that the creature be charmed by the next person that it sees arrive in town, for example, or the first person in the uniform of the city watch, but the duration begins when you initiate this feature. Whenever the charmed creature takes damage, it makes the save again. The charmed condition ends if the object of the target's infatuation does anything to harm them.
=== Channel Divinity: Saving Grace ===
Starting at 6th level, you can use your Channel Divinity as a reaction to lovingly ward a creature within 60 feet of you against death, as long as you can see it. That creature gains temporary hit points equal to your cleric level + your Wisdom modifier. In addition, the creature has advantage on death saving throws for 10 minutes.
=== Potent Spellcasting ===
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
=== Tender Loving Care ===
By 17th level, your powers of protection and care are unrivalled, emanating in a loving aura. When a creature rolls a death saving throw within 5ft. of you, you can cause the saving throw to automatically succeed (no action required). You can choose to do this before or after the creature rolls (possibly to see if it results in a 20).
Category:Classes