Transcendence Rune

==Obtaining==
Transcendence Runes are crafted at the Smithmagic Workshops using Astral Runes and regular Smithmagic Runes.
Astral Runes are obtained as a reward via Infinite Dreams and are in varying levels: Minor, Average, Major, Wonderful, Marvellous and Legendary.
==Uses==
Transcendence Runes have a 100% success rate, which means that they are guaranteed to land without removing any other stats. However, they render the item unable to be maged again. Therefore, Transcendence Runes should only be used as the last rune on an item. They are typically used to overmage or exomage a stat onto an item.
It is important to note Transcendence Runes exceed normal Smithmagic Rune sink value ratios, and the sink value of the Transcendence Rune is added towards the relevant stat, which cannot exceed 101 sink.
Rune Tier	Sink Value
Tra 	40
Pa Tra 	60
Ra Tra 	80
 
Example: 1 vitality point is worth .2 sink. So an item with 105 vitality has 21 sink of vitality. Therefore, you can add a Tra Ra Vi Rune (+100 vitality) because Tra Ra Runes are each worth 80 sink (21 + 80 = 101 sink). Refer to the Sink Values Table to see other stats' sink values.
Additionally, Transcendence Runes cannot be used on an item that has already been overmaged or exomaged in any capacity. The only exception to this rule is weapons, where a Hunting Weapon rune can be added before you use a Transcendence Rune.
The table below indicates the maximum stat values your item may hold before adding the relevant Transcendence Rune.
"Transcendence Rune Name" tells you the name of the rune, without the tier. You can see the 3 rune tiers ("Ra Tra", "Pa Tra", and "Tra") below the other columns.
"Max Pre-Transcended Stat" tells you how high the relevant stat on your item can be before adding that tier of Transcendence Rune. Note that the stat cannot be overmaged or exomaged.
"Transcendence Rune Stat Bonus" tells you how much of that stat you will gain when you use that tier of Transcendence Rune. The item can never be maged again after transcending.
(Essentially, the higher the local stat is on an item, the less you can get from a Transcendence Rune of the same stat, if at all. Some examples can be found below this table.)
Transcendence Rune Name 		Max Pre-Transcended Stat	Max Pre-Transcended Stat	Max Pre-Transcended Stat		Transcendence Rune Stat Bonus	Transcendence Rune Stat Bonus	Transcendence Rune Stat Bonus
Transcendence Rune Name 		Ra Tra 	Pa Tra 	Tra 		Ra Tra 	Pa Tra 	Tra
Str, Agi, Cha, Int 		21 	41 	61 		20 	15 	10
Earth/Air/Water/Fire Dam 		4 	8 	12 		6 	4 	2
Vit 		105 	204 	301 		100 	75 	50
Ini 		210 	410 	610 		200 	150 	100
Pow 		10 	20 	30 		12 	9 	6
Earth/Air/Water/Fire Res Per		- 	- 	3% 		- 	- 	2%
Psh Res 		- 	10 	20 		- 	12 	9
Cri Res 		- 	10 	17 		- 	12 	9
Ap Red, Mp Red 		3 	5 	8 		4 	3 	2
Ap Res, Mp Res 		3 	5 	8 		6 	4 	2
Pod 		84 	150 	250 		400 	200 	100
Dod, Loc 		5 	10 	15 		8 	6 	4
Cri/Psh Dam 		- 	4 	8 		- 	8 	6
Spe (Heals) 		2 	4 	6 		10 	7 	4
Cri 		- 	2% 	6% 		- 	2% 	1%
Dis/Mel/Spe/Wep Dam Per 		- 	- 	3% 		- 	- 	1%
Dis/Mel Res Per 		- 	- 	3% 		- 	- 	1%
(Example: The item you are maging can be maged up to 12 critical damage, and you want to transcend some more on. Well, you can't transcend any more critical damage on because the limit is 8 with Tra, and 4 with Pa Tra. You could however leave the critical damage at 8 out of 12, and then use Tra to gain 6 critical damage for a total of 14, but that would be no different than just normally overmaging 2 critical damage on the item. So, in this case it might be better for you to normally mage critical damage to 12 and transcend a different useful stat for your character.)
(Another Example: You want to transcend critical % on your item. If the item has 2% or less critical, you can transcend 2% critical on the item using Pa Tra. If the item has 3% to 6% critical, you can transcend 1% critical on the item using Tra. If the item has 7% or more critical, you cannot transcend critical %.)
Category:Smithmagic Rune